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00:00:20 <Ammler> !rcon server_pw 00:00:20 <ProZone> Ammler: Current value for 'server_password' is: 'lefter' 00:22:53 <Ammler> !revision 00:22:53 <ProZone> Ammler: Game version is r17779 00:23:14 <Ammler> !revision 00:23:14 <ProZone> Ammler: Game version is r17779 00:23:21 <Ammler> !reload config 00:23:21 <ProZone> Ammler: config reloaded 00:23:24 <Ammler> !revision 00:23:24 <ProZone> Ammler: @revision r17779 00:32:55 <Ammler> !revision 00:32:55 <ProZone> @topic 00:32:55 <Webster> ProZone: #openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17779) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas 00:35:39 <Ammler> !revision 00:35:39 <ProZone> @topic 00:35:39 <Webster> ProZone: #openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17779) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas 00:37:40 <Ammler> !revision 00:37:40 <ProZone> @topic 00:37:41 <Webster> ProZone: #openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17779) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas 00:38:26 <Ammler> @chanop ProZone 00:38:34 <Ammler> !revision 00:38:34 <ProZone> @topic 00:38:34 <Webster> ProZone: #openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17779) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas 00:38:44 <Ammler> @makeop ProZone 00:39:14 <Ammler> KenjiE20: it isn't in the user db 00:39:15 <KenjiE20> I doubt AP has registered with Webster 00:39:23 <Ammler> well publicserver is 00:39:34 <Ammler> but how can they execute the aliases? 00:39:38 <Ammler> are they open? 00:43:28 <Ammler> !reload config 00:43:28 <ProZone> Ammler: config reloaded 00:43:33 <Ammler> !revision 00:43:33 <ProZone> @topic 00:43:33 <Webster> ProZone: #openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17779) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas 00:45:59 <Ammler> !revision 00:46:00 <ProZone> change 00:46:33 <Ammler> !revision 00:46:33 <ProZone> "change 00:47:05 <Ammler> !revision 00:47:06 <ProZone> 'change 00:47:10 <Ammler> he 00:47:15 <Ammler> oh 00:47:47 <Ammler> !revision 00:47:48 <ProZone> change 00:47:52 <Ammler> no :-( 00:48:36 <KenjiE20> PZ is afraid of change? 00:48:50 <Ammler> !revision 00:48:50 <ProZone> change 2 s/\(r\d+\)/($::ottd_version)/ 00:48:55 <Ammler> ok :-) 00:49:10 <Ammler> !revision 00:49:10 <ProZone> @topic change 2 s/\(r\d+\)/($::ottd_version)/ 00:49:21 <Ammler> ups :-) 00:49:34 <KenjiE20> shouldn't that have the rev in it? 00:49:44 <KenjiE20> and not $::ottd_version 00:50:00 <Ammler> !revision 00:50:00 <ProZone> @topic change 2 s/(rd+)/(r17779)/ 00:50:00 *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17779) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas" 00:50:27 <KenjiE20> s/(rd+)/<-- not quite 00:50:54 <Ammler> I copied from the alias 00:51:08 <KenjiE20> the regexp is being stripped somewhere 00:51:28 <KenjiE20> maybe use \d ? 00:51:30 <Ammler> escape? 00:51:35 <KenjiE20> escape the escape 00:51:46 <KenjiE20> confoosment 00:51:53 <Ammler> !revision 00:51:53 <ProZone> @topic change 2 s/(r\d+)/(r17779)/ 00:51:53 *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #9 ((r17779)) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas" 00:52:10 <Ammler> @topic 00:52:10 <Webster> Ammler: #openttdcoop.pro - Advanced #openttdcoop gameplay | #9 ((r17779)) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas 00:52:15 <Ammler> @help topic 00:52:15 <Webster> Ammler: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself. 00:52:18 <KenjiE20> @undo 00:52:18 *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17779) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas" 00:52:42 <KenjiE20> use \(r\d+\) 00:53:17 <Ammler> !revision 00:53:34 <Ammler> hmm, private not worked :-) 00:53:51 <KenjiE20> add the channel in 00:53:59 *** Chris_Booth has quit IRC 00:54:12 <KenjiE20> '@topic change #blah 2 stuff' 00:54:20 <Ammler> ariable msg "@topic #openttdcoop.pro change 2 s/\(r\d+\)/($::ottd_version)/" 00:54:22 <Ammler> ::mod_irc::network::send "PRIVMSG Webster :$msg" 00:54:46 <KenjiE20> <plugin> <command> <args> 00:54:59 <KenjiE20> you've got <plugin> <arg> <command> <args> 00:55:36 <Ammler> !revision 00:55:37 *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17779) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas" 00:55:41 <Ammler> cool 00:55:44 <KenjiE20> :) 00:56:47 <Ammler> !revision 00:56:48 *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17779) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas" 00:57:12 <Ammler> variable msg "@topic change $::mod_irc::config::channel 2 s/\(r\d+\)/($::ottd_version)/" 00:57:13 <Ammler> ::mod_irc::network::send "PRIVMSG Webster :$msg" 00:57:42 <Ammler> oh, Webster needs to be replaced with config too 00:58:09 <KenjiE20> don't need @ on PRIVMSG either 00:58:18 <KenjiE20> since you're already talking to the bot :) 00:58:36 <Ammler> indeed, but obviously it didn't hurt :-) 00:58:47 <KenjiE20> no, it's smart enough to strip that 00:59:06 <KenjiE20> btw did you notice webster's new feature? 00:59:07 <Ammler> lovely Webster 00:59:18 <Ammler> the tell? 00:59:33 <KenjiE20> no, that's old 00:59:42 <KenjiE20> *** Player has joined the game 00:59:48 <Ammler> ah 00:59:52 <Ammler> yes :-) 00:59:56 <KenjiE20> bah, got that wrong though 00:59:59 <KenjiE20> :P 01:00:05 <Ammler> I know it 01:00:20 <KenjiE20> saves us yelling every time :P 01:00:25 <Ammler> forgot to grat you for ;-) 01:01:29 <Ammler> another feature quite easy to implement with ap, also with kick after some time. 01:01:56 *** Thraxian has left #openttdcoop.pro 01:02:21 <Ammler> since I have no Idea about Avignon progress 01:02:28 <KenjiE20> would have to be scripted into AP itself though wouldn't it? 01:02:33 <Ammler> It is worth to put more effort in AP+ again 01:02:48 <KenjiE20> or possibly a new ground up thing 01:02:53 <Ammler> KenjiE20: there are callbacks on joins 01:02:57 <KenjiE20> then again, webottd 01:03:22 <KenjiE20> yes, but they only run once 01:03:39 <KenjiE20> unless, can you add a wait(360);if(blah) in? 01:03:52 <Ammler> yeah 01:04:01 <KenjiE20> ah, cool 01:04:04 <Ammler> I guess, dih had something like that running in his nightly server 01:04:32 <KenjiE20> heh, I went on there like 5 times, before wandering over to coop :P 01:04:48 <Ammler> my bridge was Brianettas 01:04:51 <KenjiE20> and then voodoo occured 01:04:57 <KenjiE20> and someone here has my soul 01:05:00 <KenjiE20> :P 01:05:25 <Ammler> brianetta just implmented Autopilot on that time I joined 01:06:05 <KenjiE20> "*** Player has joined the game " ah I see where I went wrong now, no 'has' 01:06:58 <Ammler> it should differ between game and company 01:07:11 <KenjiE20> it's always game on first connect 01:07:20 <Ammler> I wouldn't care much, if someone specs as Player 01:07:36 <Ammler> but it's ok 01:07:49 <Ammler> KenjiE20: I meant ottd should differ it :-) 01:07:51 <KenjiE20> meh, it works till we can be bothered to do it properly :P 01:07:56 <KenjiE20> yes, it should 01:08:05 <KenjiE20> game and spectators tbh 01:08:17 <Ammler> maybe, sometime I make a bug report about. 01:08:22 <KenjiE20> maybe 01:08:26 <Ammler> :-) 01:08:55 <Ammler> but first update and restart over irc 01:09:00 *** KenjiE20|LT has joined #openttdcoop.pro 01:09:01 *** ChanServ sets mode: +o KenjiE20|LT 01:09:10 *** openttdcoop sets mode: +v KenjiE20|LT 01:09:32 <KenjiE20> do we really still need this voice stuff? 01:09:57 <KenjiE20> it'd be nice to gain that back as an elevated status thing 01:10:32 *** KenjiE20 has quit IRC 01:11:08 <Ammler> !reload config 01:11:08 <ProZone> Ammler: config reloaded 01:12:35 <Ammler> !revision 01:13:48 <Ammler> !revision 01:13:48 *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17779) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas" 01:14:00 <Ammler> ok, everything configurable now 01:14:09 <Ammler> now moving to the callback 01:14:19 <Ammler> on_irc_connect 01:14:40 <KenjiE20|LT> cool, slightly reduced channel noise 01:15:16 <Ammler> I have stil the topci change note, which is fine 01:15:48 <KenjiE20|LT> yea, be nice if AP could handle it, rather than having to call on webster multiple times 01:16:08 <KenjiE20|LT> that way it could also check if it actually needed to change too 01:16:18 <KenjiE20|LT> but that's another day :) 01:19:42 <Ammler> well, ap does use webster for :-) 01:20:11 <Ammler> else I would need to handle the whole topic self 01:20:51 <Ammler> oh, indeed, crap 01:24:32 <Ammler> !rcon server_pw 01:24:32 <ProZone> Ammler: Current value for 'server_password' is: 'suites' 01:28:15 <Ammler> I will do the docs tomorrow, good night 02:18:35 *** KenjiE20|LT has quit IRC 06:46:03 *** ^Spike^ has joined #openttdcoop.pro 06:46:03 *** ChanServ sets mode: +o ^Spike^ 06:46:08 *** openttdcoop sets mode: +v ^Spike^ 09:08:24 *** Chris_Booth has joined #openttdcoop.pro 09:08:33 *** openttdcoop sets mode: +v Chris_Booth 11:41:48 *** KenjiE20 has joined #openttdcoop.pro 11:41:49 *** ChanServ sets mode: +o KenjiE20 11:41:57 *** openttdcoop sets mode: +v KenjiE20 12:01:58 *** ODM has joined #openttdcoop.pro 12:01:58 *** ChanServ sets mode: +o ODM 12:02:08 *** openttdcoop sets mode: +v ODM 12:09:48 *** Ammler sets mode: -m 12:10:12 <ProZone> Server closed down by admin 12:10:12 <ProZone> Saving game... 12:10:14 <ProZone> Game saved 12:10:17 <ProZone> Server has exited 12:10:18 *** ProZone has quit IRC 12:10:34 *** ProZone has joined #openttdcoop.pro 12:10:35 <ProZone> Autopilot engaged 12:10:35 <ProZone> Loading default savegame 12:10:35 *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17779) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas" 12:10:39 *** openttdcoop sets mode: +v ProZone 12:21:59 *** openttdcoop has quit IRC 13:07:04 *** Thraxian|Work has joined #openttdcoop.pro 13:07:05 *** ChanServ sets mode: +o Thraxian|Work 15:15:31 *** Progman has joined #openttdcoop.pro 15:55:03 *** De_Ghosty has quit IRC 16:18:14 <Mark> !password 16:18:15 <ProZone> Mark: throbs 16:18:33 <ProZone> *** Mark joined the game 16:21:59 <Chris_Booth> hello 16:22:31 <Mark> hello booth 16:23:03 <ProZone> <Mark> get in here and build some trains 16:23:05 <Chris_Booth> !password 16:23:06 <ProZone> Chris_Booth: sherry 16:23:09 <Chris_Booth> make mae 16:23:24 <Chris_Booth> lol i was joining any way 16:23:27 <ProZone> <Mark> :P 16:23:40 <Chris_Booth> !info 16:23:40 <ProZone> Chris_Booth: #:1(Orange) Company Name: 'Martburg Springs Transport' Year Founded: 1970 Money: 1189639251 Loan: 0 Value: 1267781171 (T:456, R:7, P:3, S:18) unprotected 16:23:52 <ProZone> *** Chris Booth joined the game 16:24:26 <Chris_Booth> !atuopause 16:24:28 <Mark> !rcon patch min_active_clients 16:24:28 <ProZone> Mark: Current value for 'min_active_clients' is: '255' (min: 0, max: 255) 16:24:30 <Chris_Booth> !autopause 16:24:30 <ProZone> *** Chris_Booth has enabled autopause mode. 16:24:30 <ProZone> *** Game unpaused (enough players) 16:24:33 <Mark> !rcon patch min_active_clients 1 16:25:32 <SmatZ> !unpause doesn't work here? 16:25:32 <ProZone> *** SmatZ has unpaused the server. 16:25:34 <SmatZ> oop 16:25:36 <SmatZ> !auto 16:25:36 <ProZone> *** SmatZ has enabled autopause mode. 16:28:56 <ProZone> *** jondisti has left the game (connection lost) 16:28:58 <ProZone> <Mark> the meat packer is quite big 16:30:12 <^Spike^> !password 16:30:12 <ProZone> ^Spike^: deject 16:30:34 <ProZone> <Chris Booth> hhm we have an issue at SLH 08 16:30:38 <ProZone> *** Spike joined the game 16:31:04 <ProZone> <Mark> what issue? 16:31:30 <ProZone> <Chris Booth> trains keep looping arround it 16:31:53 <ProZone> <Mark> what trains? 16:32:10 <ProZone> <Chris Booth> i dont know 16:32:13 <ProZone> <Chris Booth> our trains 16:32:19 <ProZone> <Mark> really? 16:32:25 <ProZone> <Chris Booth> yeah in know 16:32:37 <ProZone> <Chris Booth> train 103 16:33:31 <ProZone> <Mark> i think it may have visited a depot or something 16:33:45 <ProZone> <Mark> the route is valid 16:34:23 <ProZone> <Chris Booth> train 427 16:34:29 <ProZone> <Mark> yeah.. 16:35:08 <ProZone> <Mark> heh i got it 16:35:16 <ProZone> <Mark> the SLH itself is the issue 16:35:30 <ProZone> <Mark> when a train joins from the other side it makes the twoway red 16:35:47 <ProZone> <Mark> since red twoway = eol the train will make a loop.. 16:35:51 <ProZone> <Chris Booth> so its your fault 16:35:56 <ProZone> <Mark> yep :) 16:36:37 <ProZone> *** Spike has joined company #1 16:40:35 <ProZone> <Mark> hah 16:40:47 <ProZone> <Mark> glad i'm not the only one who forgets to refit trains 16:40:53 <ProZone> <Spike> ... 16:41:03 <ProZone> <Chris Booth> did i forget? 16:41:05 <ProZone> <Mark> yep 16:41:11 <ProZone> <Mark> Gruborough Annexe 16:41:17 <ProZone> <Mark> hello Spike 16:41:21 <ProZone> <Spike> hi :) 16:44:02 <ProZone> *** tneo joined the game 16:44:39 <ProZone> <tneo> hello 16:44:45 <ProZone> <Mark> howdy tneo 16:49:10 <ProZone> <Chris Booth> do we make farms supplies yet? 16:49:20 <ProZone> <Mark> yep, machine shop 16:49:40 <ProZone> <Mark> someone should make those orders.. :P 16:50:06 <ProZone> <Chris Booth> na that would make sence 16:50:34 <ProZone> <tneo> Mark: can you help with the orders for slh10 trains? 16:50:55 <ProZone> <Mark> sure 16:51:13 <ProZone> <Mark> lucky you, two of the same farms :P 16:51:19 <ProZone> <tneo> :-D 16:51:34 <ProZone> <Mark> anyway, you should also make a drop for supplies 16:51:40 <ProZone> <Mark> farming and engineering supplies 16:52:08 <ProZone> <tneo> ok 16:52:19 <ProZone> <Mark> you can have one for multiple industries 16:52:29 <ProZone> <Mark> i'd make one for both farms and one for the forest and the mine 16:54:14 <ProZone> *** Chris Booth has left the game (connection lost) 16:54:37 <Chris_Booth> i will be back laters 16:54:55 <Chris_Booth> i started the FS trains 16:55:02 <Chris_Booth> but now i have to go 16:55:13 <ProZone> <Mark> where is it? :P 16:55:24 <ProZone> <tneo> what? 16:55:34 <ProZone> <Mark> the train booth started 16:56:01 <ProZone> <Mark> i guess it's 474 16:56:07 <ProZone> <Mark> anyway, i have to go too 16:56:13 <ProZone> <tneo> oh 16:56:19 <ProZone> *** tneo has joined spectators 16:56:28 <ProZone> <Mark> tneo: all drops have a " CARGO DROP X" sign 16:56:35 <ProZone> <Mark> a train should go to all drops 16:56:49 <ProZone> *** Mark has joined spectators 16:56:49 <ProZone> *** Game paused (not enough players) 16:58:01 <ProZone> *** Spike has joined spectators 16:58:26 <ProZone> <tneo> where you building Spike? 16:59:32 <ProZone> *** tneo has joined company #1 16:59:52 <ProZone> *** tneo has joined spectators 17:00:01 <ProZone> *** tneo has joined company #1 17:00:09 <ProZone> *** tneo has joined spectators 17:02:21 <^Spike^> no i wasn't :) 17:03:02 <ProZone> *** Mark has left the game (connection lost) 17:04:16 *** Mark has quit IRC 17:04:44 *** Mark has joined #openttdcoop.pro 17:09:35 *** jonde has joined #openttdcoop.pro 17:10:43 *** jonde has left #openttdcoop.pro 17:19:15 <ProZone> *** Thraxian|Work joined the game 17:38:07 <ProZone> <tneo> hello Thraxian|Work :-) 17:38:54 <ProZone> <Thraxian|Work> hey tneo 17:39:42 <ProZone> <Thraxian|Work> first real look at this game - looks nice 17:39:53 <ProZone> <tneo> yes it does 17:40:07 <ProZone> <tneo> first time for me with firs 17:40:59 <ProZone> <Thraxian|Work> so, is the plan to connect all primaries, or what? 17:41:05 <ProZone> <tneo> yes 17:42:27 <ProZone> <tneo> cargo to go to all stations that accept it 17:42:57 <ProZone> <Thraxian|Work> who makes ES? 17:43:23 <ProZone> <Thraxian|Work> ah - machine shop 17:43:41 <ProZone> <tneo> :) 17:44:15 <ProZone> <Thraxian|Work> are the ES trains as long as normal cargo trains? 17:44:19 <tneo> yes 17:44:21 <tneo> all tl3 17:44:40 <ProZone> <Thraxian|Work> seems like you'd want the ES to be TL 1 or something shorter 17:44:46 <ProZone> <Thraxian|Work> or at least deliver smaller batches to the industries 17:44:56 <ProZone> <tneo> why? 17:44:58 <ProZone> <Thraxian|Work> since EVERYTHING seems to want ES 17:45:20 <ProZone> <tneo> most yeah 17:46:32 <ProZone> <tneo> but i think the amount ES is related to the speed primaries will produce 17:51:35 <ProZone> <Thraxian|Work> hmm...still think that having a single ES/FS station on each SLH would be more efficient 17:51:53 <ProZone> <Thraxian|Work> have the ES pickup deliver to each SLH, and let the SLH take care of servicing the stations connected to it 17:51:56 <ProZone> <tneo> by walking 17:51:58 <ProZone> <Thraxian|Work> kinda like with vehicles on ECS 17:52:01 <ProZone> <Thraxian|Work> no - transferring 17:52:12 <ProZone> <tneo> that is an ideo 17:52:39 <ProZone> <Thraxian|Work> because it makes no sense to have a train group with orders to deliver to EVERY primary on the map that needs ES 17:52:53 <ProZone> <Thraxian|Work> there's already 29 such stations built 17:52:59 <ProZone> <Thraxian|Work> (at least, those that are signed) 17:53:25 <ProZone> <Thraxian|Work> have a TL deliver to the SLH, then use a TL1 network to distribute along that SL 17:53:32 <ProZone> <Thraxian|Work> er...TL3 delivers to the SLH 17:53:50 <ProZone> <Thraxian|Work> just a thought... 17:54:21 <ProZone> <tneo> like the thought 17:54:39 <ProZone> <tneo> and perhaps more machine shops 17:55:05 <ProZone> <Thraxian|Work> the way it's currently set up is like having nabisco deliver to every grocery store in the country 17:55:15 <ProZone> <Thraxian|Work> instead of just delivering to distribution hubs 17:56:03 <ProZone> <tneo> yeah major adjustement to change it 17:56:13 <ProZone> <Thraxian|Work> next game, perhaps 17:57:15 <ProZone> *** Thraxian|Work has joined company #1 17:57:52 <ProZone> <Thraxian|Work> actually, there are no trains currently delivering ES yet 17:58:14 <ProZone> <tneo> 474 17:58:17 <ProZone> <Thraxian|Work> in a depot 17:58:27 <ProZone> <Thraxian|Work> not actually running yet :) 17:59:09 <ProZone> <Thraxian|Work> who makes FS? 17:59:27 <ProZone> <tneo> machine shop 17:59:38 <ProZone> <Thraxian|Work> fertilizer plant 17:59:52 <ProZone> <Thraxian|Work> which isn't built yet 18:00:14 <ProZone> <tneo> machine shop makes farm supplies 18:00:32 <ProZone> <Thraxian|Work> wow - didn't see that at first 18:00:45 <ProZone> <Thraxian|Work> and farm/survey supply depots do too 18:01:38 <ProZone> <Thraxian|Work> those are built 18:01:58 <ProZone> <Thraxian|Work> and 4 trains are delivering FS from the farm supply depot 18:04:12 <ProZone> <tneo> brb 18:09:27 <ProZone> *** Thraxian|Work has joined spectators 18:14:11 <ProZone> *** Spike has left the game (leaving) 18:47:23 <ProZone> <tneo> back 18:55:35 <Mark> back too :P 18:55:37 <Mark> !password 18:55:37 <ProZone> Mark: cynics 18:55:53 <ProZone> *** Mark joined the game 18:56:26 <Mark> !unpause 18:56:26 <ProZone> *** Mark has unpaused the server. 18:56:28 <ProZone> *** Game unpaused (enough players) 18:57:34 <ProZone> *** tneo has joined company #1 18:57:40 <ProZone> <tneo> hello Mark 18:57:43 <ProZone> <Mark> hello 18:58:28 <ProZone> <tneo> there is only one drop for iron ore? 18:58:38 <ProZone> <Mark> yes 18:59:05 <ProZone> <tneo> great trains aren't grouped :-P 18:59:18 <ProZone> <Mark> how would you group them? 18:59:36 <ProZone> <tneo> according to drop and pickup stations 18:59:52 <ProZone> <Mark> that's pretty hard with the multiple drops 19:00:16 <ProZone> <tneo> iron ore drop 19:00:18 <ProZone> <tneo> coal drop 19:00:23 <ProZone> <tneo> and so on ? 19:00:35 <ProZone> <Mark> that should be possible 19:00:39 <ProZone> <Mark> go ahead :P 19:00:45 <ProZone> <Mark> i'm setting up the machine shop trains 19:00:51 <ProZone> <tneo> ok first trains for slh10 :-) 19:01:19 <ProZone> <tneo> where to drop fruit and grain? 19:01:45 <ProZone> <Mark> look it up in the sign list :P 19:01:59 <ProZone> <Mark> i dont know the entire scheme by heart (yet) 19:02:01 <ProZone> <tneo> none there :S 19:02:15 <ProZone> <tneo> no fruit drop that is 19:02:15 <ProZone> <Mark> i see a fruit drop and two grain drops 19:02:25 <ProZone> <Mark> it's FRUIT AND VEGETABLES actually 19:03:50 <ProZone> <Mark> farm supplies moving 19:04:37 <ProZone> <tneo> no fruit / veggie drop 19:04:47 <ProZone> <Mark> i'll give you a hint 19:04:49 <ProZone> <Mark> brewery 19:05:57 <ProZone> <tneo> a 19:06:08 <ProZone> <tneo> was with more spaces in front 19:06:15 <ProZone> <Mark> :) 19:06:46 *** Progman has quit IRC 19:08:25 <Mark> !trains 700 19:08:26 <ProZone> Mark: you must be channel op to use !trains 19:08:27 <Mark> @op 19:08:27 *** Webster sets mode: +o Mark 19:08:28 <Mark> !trains 700 19:08:29 <ProZone> *** Mark has set max_trains to 700 19:13:14 <^Spike^> !info 19:13:14 <ProZone> ^Spike^: #:1(Orange) Company Name: 'Martburg Springs Transport' Year Founded: 1970 Money: 1191212867 Loan: 0 Value: 1356523555 (T:504, R:7, P:2, S:18) unprotected 19:13:17 <^Spike^> that big already? 19:13:22 <^Spike^> 500 trains on a LR ML? :) 19:13:26 <ProZone> <Mark> yep 19:13:37 <ProZone> <Mark> quite a lot of ML though :P 19:15:19 <^Spike^> :) 19:15:22 <^Spike^> still... :) 19:16:43 <ProZone> <Mark> tneo: if i'm annoying you just say so :P 19:16:54 <ProZone> <tneo> not at all 19:17:53 <ProZone> <Mark> you know about sorting per cargo type, right? 19:19:44 <^Spike^> !password 19:19:44 <ProZone> ^Spike^: timely 19:19:57 <ProZone> *** Spike joined the game 19:23:06 <ProZone> <Spike> eh... 19:23:17 <ProZone> <Spike> cheningstone wells has no.. well wels anymore? :) 19:23:45 <ProZone> <Mark> guess the supplies got too late :P 19:24:23 <ProZone> <Spike> replant the wells? ;) 19:27:55 <Mark> please do 19:29:21 <^Spike^> was something with rcon and patch and raw industry.. 19:29:31 * ^Spike^ goes on a hunt.. :) 19:29:47 <^Spike^> !rcon patch raw_industry_construction 1 19:29:57 <^Spike^> !rcon echo hi 19:29:57 <ProZone> ^Spike^: hi 19:30:06 <ProZone> *** Spike has joined company #1 19:30:16 <^Spike^> !rcon patch raw_industry_construction 2 19:30:18 <^Spike^> !rcon patch raw_industry_construction 1 19:30:25 <^Spike^> !rcon patch raw_industry_construction 0 19:30:28 <^Spike^> !rcon patch raw_industry_construction 2 19:31:55 <ProZone> <tneo> sorted 19:37:49 <ProZone> <tneo> Mark: Thraxian|Work had an idea 19:37:59 <ProZone> <tneo> did you read that in the back log ? 19:38:38 <Mark> yeah sounds good 19:39:47 <Mark> we should do another game like this one when FIRS is complete 19:39:53 <Mark> or inbetween :P 19:40:02 <ProZone> <tneo> :-) 19:40:25 <Mark> btw, do we want to invite andy over here? 19:40:43 <ProZone> <tneo> andy who? 19:40:49 <Mark> andythenorth 19:40:57 <ProZone> <tneo> any good ? 19:40:58 <Mark> FIRS's father :P 19:41:17 <ProZone> <tneo> it's about the building skills ;-) 19:41:27 <Mark> yeah true 19:41:35 <Mark> he never played at the PS so i wouldn't know 19:43:05 <tneo> then would be better not to imo 19:43:19 <ProZone> <Mark> i figured that too :P 19:43:55 <ProZone> <tneo> do all those primaries need the engineering supplies to work? 19:43:57 <ProZone> <Spike> just give him the save? ;) 19:44:12 <ProZone> <Mark> tneo: no, they need it not to die :P 19:45:05 <ProZone> <tneo> aha 19:51:15 <ProZone> <Mark> even with a 60 day timer trains still stack up at the machine shop 19:51:37 <ProZone> <tneo> how can you know primaries get ES ? 19:52:11 <ProZone> <Spike> compare the ES trains to where they deliver and the numbered signs? :) 19:52:11 <ProZone> <Mark> click the station and see if there are any trains that have it in their orders list :P 19:52:17 <ProZone> <tneo> hehhe 19:52:31 <ProZone> <Spike> pz means you have to do something.. 19:52:37 <ProZone> <Spike> what easy to find back info. ;) 19:52:53 <ProZone> <tneo> but the industry itself doesn't mention it 19:52:59 <ProZone> <Mark> nope 19:56:41 <ProZone> <tneo> jam at machine pickup 19:57:16 <ProZone> <tneo> aha 19:58:33 <ProZone> <Spike> maybe use the overflow depot method? 20:00:00 <ProZone> <tneo> trains for drop should split sooner at machines 20:00:12 <ProZone> <Spike> that 4% can clear 1 more train :) 20:01:00 <ProZone> Server has exited 20:01:01 *** ProZone has quit IRC 20:01:05 <tneo> ? 20:01:20 <^Spike^> ... 20:01:27 <^Spike^> i didn't do a thing was watching ps 20:01:38 <tneo> I was placing a pbs signal 20:02:17 <KenjiE20> mError: Assertion failed at line 1100 of /home/openttd/svn-public/src/economy.cpp: v->time_counter != 0;39m 20:02:52 <tneo> can you restart KenjiE20 ? 20:03:02 <KenjiE20> erm, maybe 20:03:14 <Ammler> that sounds new :-) 20:03:15 <tneo> I need to look up my log in credentials and have to do it by the wiki page :$ 20:03:33 <tneo> o Ammler is here :-D 20:03:50 <Ammler> I have a highlight on "Server has exited" :-) 20:03:57 <SmatZ> [22:02:13] <KenjiE20> mError: Assertion failed at line 1100 of /home/openttd/svn-public/src/economy.cpp: v->time_counter != 0;39m <== oh no :-( 20:04:22 <SmatZ> Ammler: I have highlight on "assert" and "beer" :) 20:04:25 <Ammler> SmatZ: has a hightlight on Assert 20:04:28 <Ammler> ah :-P 20:04:28 <SmatZ> hehe 20:04:48 <^Spike^> SmatZ if you solve this Assertion you get a beer... :) 20:04:52 <Ammler> beer, I don't like virtual beer :-P 20:04:53 <SmatZ> ;-) 20:05:26 <Ammler> I like Hürlimann or Feldschlöschen 20:05:43 <SmatZ> hehe :-) 20:05:54 <Ammler> he, I misspelled my fav beer :-) 20:06:08 <SmatZ> ouch 20:06:41 <tneo> then you may wonder is it truly your fav ;-{ 20:07:00 <Ammler> there is other but rarly available here 20:09:40 <Ammler> KenjiE20: you do restart? 20:09:52 <Ammler> or shall I, the screen might be active somewhere :-) 20:10:00 <KenjiE20> you'd do better 20:10:07 <KenjiE20> I'd just forget half the command 20:10:09 <Ammler> of course :-P 20:10:17 <KenjiE20> and that screen -x has no scrollback 20:10:34 <Ammler> that is a nice try to say, I am to lazy ;-) 20:10:46 <SmatZ> KenjiE20: you can scrollback ... somehow 20:10:48 <KenjiE20> hey, I logged in and everything 20:10:58 <SmatZ> it's described in "man screen" 20:11:00 <KenjiE20> then got stuck with changing to screen 1 20:11:15 <KenjiE20> smatz; commands scrollback I mean 20:11:24 <tneo> yeah that always has me to KenjiE20 :-( 20:11:37 <KenjiE20> "UP" doesn't do anything for me 20:11:37 <tneo> I find it rather confusing everytime 20:12:05 <Ammler> the assert log is in pz9.2 20:12:15 *** ProZone has joined #openttdcoop.pro 20:12:15 <ProZone> Autopilot engaged 20:12:15 <ProZone> Loading savegame: '#openttdcoop ProZone (www.openttdcoop.org)' 20:12:16 *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17779) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas" 20:12:26 <KenjiE20> which is only 183kb big :) 20:12:32 <Ammler> created a new log pz9.3 20:13:03 <ProZone> *** tneo joined the game 20:13:26 <tneo> !unpause 20:13:26 <ProZone> *** tneo has unpaused the server. 20:13:27 <ProZone> *** Game unpaused (enough players) 20:13:32 <tneo> !unpause 20:13:32 <ProZone> *** tneo has unpaused the server. 20:13:47 <KenjiE20> lol 20:13:58 <KenjiE20> laggy much? 20:14:34 <Ammler> I symlinked also the crash.log and crash.sav to ps.openttdcoop.org/prozone/ 20:14:50 <Ammler> I did the same some time ago with public 20:16:06 <Ammler> oh 20:16:48 <Ammler> you know what to do now? 20:17:01 <Ammler> (reproducing the bug) 20:17:40 <^Spike^> !password 20:17:40 <ProZone> ^Spike^: peaked 20:17:48 <ProZone> *** Spike joined the game 20:18:22 <ProZone> *** Spike has left the game (connection lost) 20:18:27 <^Spike^> hmmm 20:18:34 <^Spike^> that's eh.... not nice :) 20:19:06 <ProZone> *** Spike joined the game 20:19:09 <ProZone> *** Spike has left the game (connection lost) 20:19:15 <^Spike^> *sigh* 20:29:43 <tneo> do i need to pause it ? :P 20:30:19 <^Spike^> nah.. :) 20:30:20 <Ammler> tneo: we are here.... 20:30:28 *** Progman has joined #openttdcoop.pro 20:30:31 <tneo> where? ;-) 20:30:38 <Ammler> :-D 20:30:40 <ProZone> *** tneo has left the game (leaving) 20:30:40 <ProZone> *** Game paused (not enough players) 20:30:42 <^Spike^> just 20 mins left in the nfl game i'm watching so :) 20:31:01 <Ammler> nfl? 20:31:17 <^Spike^> american football 20:31:20 <Ammler> national football league? 20:31:26 <ProZone> *** Game unpaused (enough players) 20:31:26 <ProZone> *** AmmIer joined the game 20:31:43 <^Spike^> that idd 20:32:43 <tneo> idd isn't an english acronym ;-) 20:33:02 * tneo is off to bed 20:33:04 <^Spike^> indeed... :) 20:33:07 <tneo> night all 20:33:09 <^Spike^> how hard can it be.. 20:33:10 <^Spike^> cya :) 20:33:25 <ProZone> <AmmIer> some nice hubs here 20:33:27 <Chris_Booth> !players 20:33:29 <ProZone> Chris_Booth: Client 7 (Orange) is AmmIer, in company 1 (Martburg Springs Transport) 20:33:51 <ProZone> <AmmIer> SLH8 is awesome, Mark 20:34:15 <^Spike^> .. not even my compact slh05.... 20:34:15 <^Spike^> :) 20:34:52 <ProZone> <AmmIer> that one jams :-P 20:35:06 <^Spike^> cause of the single bridge... 20:35:07 <Chris_Booth> !password 20:35:08 <ProZone> Chris_Booth: patron 20:35:12 <^Spike^> should be fixed but well 20:35:20 <^Spike^> it's not like jamming till meat packer stuff :) 20:35:31 <^Spike^> 3-4 trains max waiting :) 20:35:36 <ProZone> *** Chris Booth joined the game 20:35:41 <ProZone> <AmmIer> well, it isn't all the time 20:35:47 <ProZone> <AmmIer> just as I watched ;-) 20:36:05 <ProZone> <Chris Booth> hello 20:36:09 <^Spike^> :) 20:36:33 <ProZone> <AmmIer> Chennwell: jams 20:51:27 <^Spike^> !password 20:51:27 <ProZone> ^Spike^: shovel 20:51:36 <ProZone> *** Spike joined the game 20:51:48 <ProZone> *** Spike has joined company #1 20:58:17 <ProZone> <Chris Booth> where do we drop milk? 20:58:40 <ProZone> <Chris Booth> found it 20:59:04 <ProZone> <AmmIer> you didn't ask me? 20:59:44 <ProZone> <Chris Booth> it was a question to everyone 21:00:16 <ProZone> <Spike> there slh05 jamming solved :) 21:01:13 <ProZone> <Chris Booth> i think LL_RR is going to be needed soon between 21:01:25 <ProZone> <Chris Booth> BBH11 and meat area 21:02:49 <ProZone> <Spike> are you questioning our superior LR ML? :) 21:04:49 <ProZone> <Chris Booth> no spike i am not 21:04:56 <ProZone> <Spike> ... :) 21:04:57 <ProZone> <Chris Booth> but soon i will just be a jam 21:05:42 <ProZone> <AmmIer> the default stations are ugly for cargo 21:05:55 <ProZone> <Chris Booth> so i am lazy 21:05:58 <ProZone> * Spike isn't the artistic type 21:06:00 <ProZone> <Spike> :D 21:06:02 <ProZone> <Spike> and that :D 21:06:15 <ProZone> <AmmIer> well, you could almost everything else use 21:06:27 <ProZone> <Chris Booth> :S 21:06:30 <ProZone> <AmmIer> and there are also generic cargo stations 21:06:36 <ProZone> <Chris Booth> Ammler what langauge is that? 21:06:38 <ProZone> <Chris Booth> as it isnt english 21:06:48 <ProZone> <AmmIer> Ammlerish 21:07:14 <ProZone> <Chris Booth> i need to learn this ammler is 21:07:15 <ProZone> <Spike> you know a combo between eh... that 1 language and the other... and pulled in another one... and some of that to top it all off 21:07:40 <ProZone> *** Chris Booth has left the game (connection lost) 21:07:54 <^Spike^> Ammlerish was too much for him.. 21:07:56 <ProZone> <AmmIer> someone made a pbs roro stations 21:07:57 <^Spike^> his connection died 21:08:04 <ProZone> <Spike> where? 21:08:14 <ProZone> <AmmIer> bi-roro but without signals on both sides 21:08:15 <Chris_Booth> Ammler: you kill my PC with Ammlerish 21:08:28 <^Spike^> can't you're still online and typing 21:08:28 <^Spike^> :) 21:08:30 <Chris_Booth> !password 21:08:30 <ProZone> Chris_Booth: jiggle 21:08:33 <ProZone> <AmmIer> MACHINE SHOP 21:09:03 <ProZone> <Spike> i think the idea was to keep W and E separated to not create a shortcut 21:09:24 <ProZone> <Spike> cause they weren't all connected like that 21:09:41 <ProZone> <Spike> don't know who did 21:09:44 <ProZone> *** Chris Booth joined the game 21:09:55 <ProZone> <AmmIer> there is another bi-roro 21:10:01 <ProZone> <Spike> farm? 21:10:12 <ProZone> <AmmIer> from tneo 21:10:23 <ProZone> <Spike> but i know the machine shop wasn't like that... 21:10:35 <ProZone> <Spike> had 4 for each side 21:10:49 <ProZone> <Spike> that way there was no possibility of shortcuts 21:11:15 <ProZone> <AmmIer> well, the penalty should prepand that 21:11:25 <ProZone> <AmmIer> and I saw no train using it as one 21:11:27 <ProZone> <Chris Booth> Bi - Ro - Ro is cool 21:11:30 <ProZone> <Spike> penalties should do alot.. but doesn't always work.. ;) 21:11:33 <ProZone> <Chris Booth> i have always loved them 21:11:56 <ProZone> <AmmIer> yes Farn is one 21:12:04 <ProZone> <AmmIer> which is also used as shortcut 21:13:15 <ProZone> <Chris Booth> some one realy has an alergy to making signals 21:13:54 <ProZone> <Spike> oh 21:14:38 <ProZone> * Spike is happy the boats don't need signals.. 21:14:44 <ProZone> <Spike> else the locks would be a pain :D 21:15:49 <ProZone> <Spike> eh.. the water was there originally.. :) 21:15:54 <ProZone> <Spike> i just made it more valley like.. :) 21:16:08 <ProZone> <Chris Booth> yeah yeah what ever 21:16:16 <ProZone> <AmmIer> where are you talking about? 21:16:27 <ProZone> <Chris Booth> Spike TFing the map 21:16:39 <ProZone> <Spike> tfing a few tiles.. 21:16:49 <ProZone> <AmmIer> where? 21:17:00 <ProZone> <Chris Booth> in the sea 21:17:14 <ProZone> <Chris Booth> Drinnpool Lakeside 21:17:19 <ProZone> <Chris Booth> i was only messing SPike 21:17:29 <ProZone> <Spike> as if it bothers me :) 21:17:49 <ProZone> <Chris Booth> ooh i know it does 21:17:59 <ProZone> <AmmIer> CB rules! 21:18:10 <ProZone> <Spike> mhm... 21:18:43 <ProZone> <AmmIer> damn mercurial server 21:19:35 <ProZone> <AmmIer> some lines are quite ulgy 21:19:41 <ProZone> <AmmIer> up & downs 21:19:43 <ProZone> <Chris Booth> like? 21:19:55 <ProZone> <Spike> what amazes me is that there is nothing underneath the boats as they go up the locks 21:20:14 <ProZone> <AmmIer> there is 21:20:16 <ProZone> <Chris Booth> yeah that is ugle 21:20:28 <ProZone> <AmmIer> IMAGINATION! 21:20:55 <ProZone> <Chris Booth> france 21:21:06 <ProZone> <Spike> ... signal gaps! :) 21:21:16 <ProZone> <Chris Booth> on that line spike? 21:21:38 <ProZone> <AmmIer> blimps! 21:22:10 <^Spike^> Ammler discovered the secret oil rig transporters :) 21:22:27 <ProZone> <AmmIer> ah, it was a secret 21:22:35 <ProZone> <AmmIer> yeah, I am a good spy ;-) 21:22:51 <^Spike^> russian secret... :) 21:23:38 <ProZone> <Chris Booth> ammler we know you are 21:24:00 <ProZone> <AmmIer> @kickfromuniverse CB 21:24:13 <ProZone> <Chris Booth> better 21:24:15 <ProZone> <AmmIer> hmm 21:24:23 <ProZone> <AmmIer> I would have done it other way ;-) 21:24:33 <ProZone> <AmmIer> but well :-) 21:25:01 *** ODM has quit IRC 21:25:11 <ProZone> <AmmIer> I should have played yesterday 21:25:17 <ProZone> <Chris Booth> if you see lines that ar eugly you could just fix them 21:25:19 <ProZone> <AmmIer> everything done, it seems 21:25:31 <ProZone> <AmmIer> Chris Booth: I did 21:25:39 <ProZone> <Chris Booth> still lots of primarys to connets 21:26:33 <ProZone> <AmmIer> Textile mill has no trains 21:27:29 <ProZone> <Chris Booth> then wool is being sent to the wrong place 21:27:33 <ProZone> <AmmIer> how do you make orders? 21:27:48 <ProZone> <AmmIer> I meant the producing goods 21:28:22 <ProZone> <Chris Booth> send the goods to all place that want it 21:28:32 <ProZone> <AmmIer> default stations hurt my eyes :-D 21:28:34 <ProZone> <Chris Booth> so if it is needed by 20 things it has 40 orders 21:28:40 <ProZone> <Chris Booth> then change them 21:28:46 <ProZone> <Chris Booth> or hide them 21:29:04 <ProZone> <AmmIer> indeed ctrl-x 21:29:06 <ProZone> <Chris Booth> your a big boy now ammler 21:29:18 <ProZone> <AmmIer> hmm 21:29:28 <ProZone> <AmmIer> I am not 21:29:38 <ProZone> <AmmIer> damn server doesn't work 21:29:44 <ProZone> <Chris Booth> no your not an adult 21:29:51 <ProZone> <Chris Booth> your a 10 year old 21:30:51 <ProZone> *** Chris Booth has left the game (connection lost) 21:31:09 <Chris_Booth> !password 21:31:10 <ProZone> Chris_Booth: drawls 21:31:48 <ProZone> *** Chris Booth joined the game 21:33:39 <ProZone> <Chris Booth> Ammler one day you will actualy ban me 21:38:37 <ProZone> *** Chris Booth has left the game (connection lost) 21:39:55 <ProZone> *** AmmIer has left the game (leaving) 21:44:27 <ProZone> *** Spike has left the game (leaving) 21:44:28 <ProZone> *** Game paused (not enough players) 22:04:57 *** Thraxian|Work has left #openttdcoop.pro 22:13:42 <ProZone> Server closed down by admin 22:13:42 <ProZone> Saving game... 22:13:44 <ProZone> Game saved 22:13:47 <ProZone> Server has exited 22:13:48 *** ProZone has quit IRC 22:14:24 *** ProZone has joined #openttdcoop.pro 22:14:24 *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17814) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas" 22:27:35 *** Progman has quit IRC 22:55:34 *** ^Spike^ has quit IRC 23:20:18 *** Chris_Booth has quit IRC