Config
Log for #openttdcoop.pro on 19th October 2009:
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00:00:20  <Ammler> !rcon server_pw
00:00:20  <ProZone> Ammler: Current value for 'server_password' is: 'lefter'
00:22:53  <Ammler> !revision
00:22:53  <ProZone> Ammler: Game version is r17779
00:23:14  <Ammler> !revision
00:23:14  <ProZone> Ammler: Game version is r17779
00:23:21  <Ammler> !reload config
00:23:21  <ProZone> Ammler: config reloaded
00:23:24  <Ammler> !revision
00:23:24  <ProZone> Ammler: @revision r17779
00:32:55  <Ammler> !revision
00:32:55  <ProZone> @topic
00:32:55  <Webster> ProZone: #openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17779) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas
00:35:39  <Ammler> !revision
00:35:39  <ProZone> @topic
00:35:39  <Webster> ProZone: #openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17779) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas
00:37:40  <Ammler> !revision
00:37:40  <ProZone> @topic
00:37:41  <Webster> ProZone: #openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17779) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas
00:38:26  <Ammler> @chanop ProZone
00:38:34  <Ammler> !revision
00:38:34  <ProZone> @topic
00:38:34  <Webster> ProZone: #openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17779) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas
00:38:44  <Ammler> @makeop ProZone
00:39:14  <Ammler> KenjiE20: it isn't in the user db
00:39:15  <KenjiE20> I doubt AP has registered with Webster
00:39:23  <Ammler> well publicserver is
00:39:34  <Ammler> but how can they execute the aliases?
00:39:38  <Ammler> are they open?
00:43:28  <Ammler> !reload config
00:43:28  <ProZone> Ammler: config reloaded
00:43:33  <Ammler> !revision
00:43:33  <ProZone> @topic
00:43:33  <Webster> ProZone: #openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17779) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas
00:45:59  <Ammler> !revision
00:46:00  <ProZone> change
00:46:33  <Ammler> !revision
00:46:33  <ProZone> "change
00:47:05  <Ammler> !revision
00:47:06  <ProZone> 'change
00:47:10  <Ammler> he
00:47:15  <Ammler> oh
00:47:47  <Ammler> !revision
00:47:48  <ProZone> change
00:47:52  <Ammler> no :-(
00:48:36  <KenjiE20> PZ is afraid of change?
00:48:50  <Ammler> !revision
00:48:50  <ProZone>  change 2 s/\(r\d+\)/($::ottd_version)/
00:48:55  <Ammler> ok :-)
00:49:10  <Ammler> !revision
00:49:10  <ProZone>  @topic change 2 s/\(r\d+\)/($::ottd_version)/
00:49:21  <Ammler> ups :-)
00:49:34  <KenjiE20> shouldn't that have the rev in it?
00:49:44  <KenjiE20> and not $::ottd_version
00:50:00  <Ammler> !revision
00:50:00  <ProZone> @topic change 2 s/(rd+)/(r17779)/
00:50:00  *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17779) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas"
00:50:27  <KenjiE20> s/(rd+)/<-- not quite
00:50:54  <Ammler> I copied from the alias
00:51:08  <KenjiE20> the regexp is being stripped somewhere
00:51:28  <KenjiE20> maybe use \d ?
00:51:30  <Ammler> escape?
00:51:35  <KenjiE20> escape the escape
00:51:46  <KenjiE20> confoosment
00:51:53  <Ammler> !revision
00:51:53  <ProZone> @topic change 2 s/(r\d+)/(r17779)/
00:51:53  *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #9 ((r17779)) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas"
00:52:10  <Ammler> @topic
00:52:10  <Webster> Ammler: #openttdcoop.pro - Advanced #openttdcoop gameplay | #9 ((r17779)) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas
00:52:15  <Ammler> @help topic
00:52:15  <Webster> Ammler: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself.
00:52:18  <KenjiE20> @undo
00:52:18  *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17779) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas"
00:52:42  <KenjiE20> use \(r\d+\)
00:53:17  <Ammler> !revision
00:53:34  <Ammler> hmm, private not worked :-)
00:53:51  <KenjiE20> add the channel in
00:53:59  *** Chris_Booth has quit IRC
00:54:12  <KenjiE20> '@topic change #blah 2 stuff'
00:54:20  <Ammler> ariable msg "@topic #openttdcoop.pro change 2 s/\(r\d+\)/($::ottd_version)/"
00:54:22  <Ammler> ::mod_irc::network::send "PRIVMSG Webster :$msg"
00:54:46  <KenjiE20> <plugin> <command> <args>
00:54:59  <KenjiE20> you've got <plugin> <arg> <command> <args>
00:55:36  <Ammler> !revision
00:55:37  *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17779) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas"
00:55:41  <Ammler> cool
00:55:44  <KenjiE20> :)
00:56:47  <Ammler> !revision
00:56:48  *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17779) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas"
00:57:12  <Ammler> variable msg "@topic change $::mod_irc::config::channel 2 s/\(r\d+\)/($::ottd_version)/"
00:57:13  <Ammler> ::mod_irc::network::send "PRIVMSG Webster :$msg"
00:57:42  <Ammler> oh, Webster needs to be replaced with config too
00:58:09  <KenjiE20> don't need @ on PRIVMSG either
00:58:18  <KenjiE20> since you're already talking to the bot :)
00:58:36  <Ammler> indeed, but obviously it didn't hurt :-)
00:58:47  <KenjiE20> no, it's smart enough to strip that
00:59:06  <KenjiE20> btw did you notice webster's new feature?
00:59:07  <Ammler> lovely Webster
00:59:18  <Ammler> the tell?
00:59:33  <KenjiE20> no, that's old
00:59:42  <KenjiE20> *** Player has joined the game
00:59:48  <Ammler> ah
00:59:52  <Ammler> yes :-)
00:59:56  <KenjiE20> bah, got that wrong though
00:59:59  <KenjiE20> :P
01:00:05  <Ammler> I know it
01:00:20  <KenjiE20> saves us yelling every time :P
01:00:25  <Ammler> forgot to grat you for ;-)
01:01:29  <Ammler> another feature quite easy to implement with ap, also with kick after some time.
01:01:56  *** Thraxian has left #openttdcoop.pro
01:02:21  <Ammler> since I have no Idea about Avignon progress
01:02:28  <KenjiE20> would have to be scripted into AP itself though wouldn't it?
01:02:33  <Ammler> It is worth to put more effort in AP+ again
01:02:48  <KenjiE20> or possibly a new ground up thing
01:02:53  <Ammler> KenjiE20: there are callbacks on joins
01:02:57  <KenjiE20> then again, webottd
01:03:22  <KenjiE20> yes, but they only run once
01:03:39  <KenjiE20> unless, can you add a wait(360);if(blah) in?
01:03:52  <Ammler> yeah
01:04:01  <KenjiE20> ah, cool
01:04:04  <Ammler> I guess, dih had something like that running in his nightly server
01:04:32  <KenjiE20> heh, I went on there like 5 times, before wandering over to coop :P
01:04:48  <Ammler> my bridge was Brianettas
01:04:51  <KenjiE20> and then voodoo occured
01:04:57  <KenjiE20> and someone here has my soul
01:05:00  <KenjiE20> :P
01:05:25  <Ammler> brianetta just implmented Autopilot on that time I joined
01:06:05  <KenjiE20> "*** Player has joined the game " ah I see where I went wrong now, no 'has'
01:06:58  <Ammler> it should differ between game and company
01:07:11  <KenjiE20> it's always game on first connect
01:07:20  <Ammler> I wouldn't care much, if someone specs as Player
01:07:36  <Ammler> but it's ok
01:07:49  <Ammler> KenjiE20: I meant ottd should differ it :-)
01:07:51  <KenjiE20> meh, it works till we can be bothered to do it properly :P
01:07:56  <KenjiE20> yes, it should
01:08:05  <KenjiE20> game and spectators tbh
01:08:17  <Ammler> maybe, sometime I make a bug report about.
01:08:22  <KenjiE20> maybe
01:08:26  <Ammler> :-)
01:08:55  <Ammler> but first update and restart over irc
01:09:00  *** KenjiE20|LT has joined #openttdcoop.pro
01:09:01  *** ChanServ sets mode: +o KenjiE20|LT
01:09:10  *** openttdcoop sets mode: +v KenjiE20|LT
01:09:32  <KenjiE20> do we really still need this voice stuff?
01:09:57  <KenjiE20> it'd be nice to gain that back as an elevated status thing
01:10:32  *** KenjiE20 has quit IRC
01:11:08  <Ammler> !reload config
01:11:08  <ProZone> Ammler: config reloaded
01:12:35  <Ammler> !revision
01:13:48  <Ammler> !revision
01:13:48  *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17779) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas"
01:14:00  <Ammler> ok, everything configurable now
01:14:09  <Ammler> now moving to the callback
01:14:19  <Ammler> on_irc_connect
01:14:40  <KenjiE20|LT> cool, slightly reduced channel noise
01:15:16  <Ammler> I have stil the topci change note, which is fine
01:15:48  <KenjiE20|LT> yea, be nice if AP could handle it, rather than having to call on webster multiple times
01:16:08  <KenjiE20|LT> that way it could also check if it actually needed to change too
01:16:18  <KenjiE20|LT> but that's another day :)
01:19:42  <Ammler> well, ap does use webster for :-)
01:20:11  <Ammler> else I would need to handle the whole topic self
01:20:51  <Ammler> oh, indeed, crap
01:24:32  <Ammler> !rcon server_pw
01:24:32  <ProZone> Ammler: Current value for 'server_password' is: 'suites'
01:28:15  <Ammler> I will do the docs tomorrow, good night
02:18:35  *** KenjiE20|LT has quit IRC
06:46:03  *** ^Spike^ has joined #openttdcoop.pro
06:46:03  *** ChanServ sets mode: +o ^Spike^
06:46:08  *** openttdcoop sets mode: +v ^Spike^
09:08:24  *** Chris_Booth has joined #openttdcoop.pro
09:08:33  *** openttdcoop sets mode: +v Chris_Booth
11:41:48  *** KenjiE20 has joined #openttdcoop.pro
11:41:49  *** ChanServ sets mode: +o KenjiE20
11:41:57  *** openttdcoop sets mode: +v KenjiE20
12:01:58  *** ODM has joined #openttdcoop.pro
12:01:58  *** ChanServ sets mode: +o ODM
12:02:08  *** openttdcoop sets mode: +v ODM
12:09:48  *** Ammler sets mode: -m 
12:10:12  <ProZone> Server closed down by admin
12:10:12  <ProZone> Saving game...
12:10:14  <ProZone> Game saved
12:10:17  <ProZone> Server has exited
12:10:18  *** ProZone has quit IRC
12:10:34  *** ProZone has joined #openttdcoop.pro
12:10:35  <ProZone> Autopilot engaged
12:10:35  <ProZone> Loading default savegame
12:10:35  *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17779) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas"
12:10:39  *** openttdcoop sets mode: +v ProZone
12:21:59  *** openttdcoop has quit IRC
13:07:04  *** Thraxian|Work has joined #openttdcoop.pro
13:07:05  *** ChanServ sets mode: +o Thraxian|Work
15:15:31  *** Progman has joined #openttdcoop.pro
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16:18:14  <Mark> !password
16:18:15  <ProZone> Mark: throbs
16:18:33  <ProZone> *** Mark joined the game
16:21:59  <Chris_Booth> hello
16:22:31  <Mark> hello booth
16:23:03  <ProZone> <Mark> get in here and build some trains
16:23:05  <Chris_Booth> !password
16:23:06  <ProZone> Chris_Booth: sherry
16:23:09  <Chris_Booth> make mae
16:23:24  <Chris_Booth> lol i was joining any way
16:23:27  <ProZone> <Mark> :P
16:23:40  <Chris_Booth> !info
16:23:40  <ProZone> Chris_Booth: #:1(Orange) Company Name: 'Martburg Springs Transport'  Year Founded: 1970  Money: 1189639251  Loan: 0  Value: 1267781171  (T:456, R:7, P:3, S:18) unprotected
16:23:52  <ProZone> *** Chris Booth joined the game
16:24:26  <Chris_Booth> !atuopause
16:24:28  <Mark> !rcon patch min_active_clients
16:24:28  <ProZone> Mark: Current value for 'min_active_clients' is: '255' (min: 0, max: 255)
16:24:30  <Chris_Booth> !autopause
16:24:30  <ProZone> *** Chris_Booth has enabled autopause mode.
16:24:30  <ProZone> *** Game unpaused (enough players)
16:24:33  <Mark> !rcon patch min_active_clients 1
16:25:32  <SmatZ> !unpause doesn't work here?
16:25:32  <ProZone> *** SmatZ has unpaused the server.
16:25:34  <SmatZ> oop
16:25:36  <SmatZ> !auto
16:25:36  <ProZone> *** SmatZ has enabled autopause mode.
16:28:56  <ProZone> *** jondisti has left the game (connection lost)
16:28:58  <ProZone> <Mark> the meat packer is quite big
16:30:12  <^Spike^> !password
16:30:12  <ProZone> ^Spike^: deject
16:30:34  <ProZone> <Chris Booth> hhm we have an issue at SLH 08
16:30:38  <ProZone> *** Spike joined the game
16:31:04  <ProZone> <Mark> what issue?
16:31:30  <ProZone> <Chris Booth> trains keep looping arround it
16:31:53  <ProZone> <Mark> what trains?
16:32:10  <ProZone> <Chris Booth> i dont know
16:32:13  <ProZone> <Chris Booth> our trains
16:32:19  <ProZone> <Mark> really?
16:32:25  <ProZone> <Chris Booth> yeah in know
16:32:37  <ProZone> <Chris Booth> train 103
16:33:31  <ProZone> <Mark> i think it may have visited a depot or something
16:33:45  <ProZone> <Mark> the route is valid
16:34:23  <ProZone> <Chris Booth> train 427
16:34:29  <ProZone> <Mark> yeah..
16:35:08  <ProZone> <Mark> heh i got it
16:35:16  <ProZone> <Mark> the SLH itself is the issue
16:35:30  <ProZone> <Mark> when a train joins from the other side it makes the twoway red
16:35:47  <ProZone> <Mark> since red twoway = eol the train will make a loop..
16:35:51  <ProZone> <Chris Booth> so its your fault
16:35:56  <ProZone> <Mark> yep :)
16:36:37  <ProZone> *** Spike has joined company #1
16:40:35  <ProZone> <Mark> hah
16:40:47  <ProZone> <Mark> glad i'm not the only one who forgets to refit trains
16:40:53  <ProZone> <Spike> ...
16:41:03  <ProZone> <Chris Booth> did i forget?
16:41:05  <ProZone> <Mark> yep
16:41:11  <ProZone> <Mark> Gruborough Annexe
16:41:17  <ProZone> <Mark> hello Spike
16:41:21  <ProZone> <Spike> hi :)
16:44:02  <ProZone> *** tneo joined the game
16:44:39  <ProZone> <tneo> hello
16:44:45  <ProZone> <Mark> howdy tneo
16:49:10  <ProZone> <Chris Booth> do we make farms supplies yet?
16:49:20  <ProZone> <Mark> yep, machine shop
16:49:40  <ProZone> <Mark> someone should make those orders.. :P
16:50:06  <ProZone> <Chris Booth> na that would make sence
16:50:34  <ProZone> <tneo> Mark: can you help with the orders for slh10 trains?
16:50:55  <ProZone> <Mark> sure
16:51:13  <ProZone> <Mark> lucky you, two of the same farms :P
16:51:19  <ProZone> <tneo> :-D
16:51:34  <ProZone> <Mark> anyway, you should also make a drop for supplies
16:51:40  <ProZone> <Mark> farming and engineering supplies
16:52:08  <ProZone> <tneo> ok
16:52:19  <ProZone> <Mark> you can have one for multiple industries
16:52:29  <ProZone> <Mark> i'd make one for both farms and one for the forest and the mine
16:54:14  <ProZone> *** Chris Booth has left the game (connection lost)
16:54:37  <Chris_Booth> i will be back laters
16:54:55  <Chris_Booth> i started the FS trains
16:55:02  <Chris_Booth> but now i have to go
16:55:13  <ProZone> <Mark> where is it? :P
16:55:24  <ProZone> <tneo> what?
16:55:34  <ProZone> <Mark> the train booth started
16:56:01  <ProZone> <Mark> i guess it's 474
16:56:07  <ProZone> <Mark> anyway, i have to go too
16:56:13  <ProZone> <tneo> oh
16:56:19  <ProZone> *** tneo has joined spectators
16:56:28  <ProZone> <Mark> tneo: all drops have a " CARGO DROP X" sign
16:56:35  <ProZone> <Mark> a train should go to all drops
16:56:49  <ProZone> *** Mark has joined spectators
16:56:49  <ProZone> *** Game paused (not enough players)
16:58:01  <ProZone> *** Spike has joined spectators
16:58:26  <ProZone> <tneo> where you building Spike?
16:59:32  <ProZone> *** tneo has joined company #1
16:59:52  <ProZone> *** tneo has joined spectators
17:00:01  <ProZone> *** tneo has joined company #1
17:00:09  <ProZone> *** tneo has joined spectators
17:02:21  <^Spike^> no i wasn't :)
17:03:02  <ProZone> *** Mark has left the game (connection lost)
17:04:16  *** Mark has quit IRC
17:04:44  *** Mark has joined #openttdcoop.pro
17:09:35  *** jonde has joined #openttdcoop.pro
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17:19:15  <ProZone> *** Thraxian|Work joined the game
17:38:07  <ProZone> <tneo> hello Thraxian|Work :-)
17:38:54  <ProZone> <Thraxian|Work> hey tneo
17:39:42  <ProZone> <Thraxian|Work> first real look at this game - looks nice
17:39:53  <ProZone> <tneo> yes it does
17:40:07  <ProZone> <tneo> first time for me with firs
17:40:59  <ProZone> <Thraxian|Work> so, is the plan to connect all primaries, or what?
17:41:05  <ProZone> <tneo> yes
17:42:27  <ProZone> <tneo> cargo to go to all stations that accept it
17:42:57  <ProZone> <Thraxian|Work> who makes ES?
17:43:23  <ProZone> <Thraxian|Work> ah - machine shop
17:43:41  <ProZone> <tneo> :)
17:44:15  <ProZone> <Thraxian|Work> are the ES trains as long as normal cargo trains?
17:44:19  <tneo> yes
17:44:21  <tneo> all tl3
17:44:40  <ProZone> <Thraxian|Work> seems like you'd want the ES to be TL 1 or something shorter
17:44:46  <ProZone> <Thraxian|Work> or at least deliver smaller batches to the industries
17:44:56  <ProZone> <tneo> why?
17:44:58  <ProZone> <Thraxian|Work> since EVERYTHING seems to want ES
17:45:20  <ProZone> <tneo> most yeah
17:46:32  <ProZone> <tneo> but i think the amount ES is related to the speed primaries will produce
17:51:35  <ProZone> <Thraxian|Work> hmm...still think that having a single ES/FS station on each SLH would be more efficient
17:51:53  <ProZone> <Thraxian|Work> have the ES pickup deliver to each SLH, and let the SLH take care of servicing the stations connected to it
17:51:56  <ProZone> <tneo> by walking
17:51:58  <ProZone> <Thraxian|Work> kinda like with vehicles on ECS
17:52:01  <ProZone> <Thraxian|Work> no - transferring
17:52:12  <ProZone> <tneo> that is an ideo
17:52:39  <ProZone> <Thraxian|Work> because it makes no sense to have a train group with orders to deliver to EVERY primary on the map that needs ES
17:52:53  <ProZone> <Thraxian|Work> there's already 29 such stations built
17:52:59  <ProZone> <Thraxian|Work> (at least, those that are signed)
17:53:25  <ProZone> <Thraxian|Work> have  a TL deliver to the SLH, then use a TL1 network to distribute along that SL
17:53:32  <ProZone> <Thraxian|Work> er...TL3 delivers to the SLH
17:53:50  <ProZone> <Thraxian|Work> just a thought...
17:54:21  <ProZone> <tneo> like the thought
17:54:39  <ProZone> <tneo> and perhaps more machine shops
17:55:05  <ProZone> <Thraxian|Work> the way it's currently set up is like having nabisco deliver to every grocery store in the country
17:55:15  <ProZone> <Thraxian|Work> instead of just delivering to distribution hubs
17:56:03  <ProZone> <tneo> yeah major adjustement to change it
17:56:13  <ProZone> <Thraxian|Work> next game, perhaps
17:57:15  <ProZone> *** Thraxian|Work has joined company #1
17:57:52  <ProZone> <Thraxian|Work> actually, there are no trains currently delivering ES yet
17:58:14  <ProZone> <tneo> 474
17:58:17  <ProZone> <Thraxian|Work> in a depot
17:58:27  <ProZone> <Thraxian|Work> not actually running yet :)
17:59:09  <ProZone> <Thraxian|Work> who makes FS?
17:59:27  <ProZone> <tneo> machine shop
17:59:38  <ProZone> <Thraxian|Work> fertilizer plant
17:59:52  <ProZone> <Thraxian|Work> which isn't built yet
18:00:14  <ProZone> <tneo> machine shop makes farm supplies
18:00:32  <ProZone> <Thraxian|Work> wow - didn't see that at first
18:00:45  <ProZone> <Thraxian|Work> and farm/survey supply depots do too
18:01:38  <ProZone> <Thraxian|Work> those are built
18:01:58  <ProZone> <Thraxian|Work> and 4 trains are delivering FS from the farm supply depot
18:04:12  <ProZone> <tneo> brb
18:09:27  <ProZone> *** Thraxian|Work has joined spectators
18:14:11  <ProZone> *** Spike has left the game (leaving)
18:47:23  <ProZone> <tneo> back
18:55:35  <Mark> back too :P
18:55:37  <Mark> !password
18:55:37  <ProZone> Mark: cynics
18:55:53  <ProZone> *** Mark joined the game
18:56:26  <Mark> !unpause
18:56:26  <ProZone> *** Mark has unpaused the server.
18:56:28  <ProZone> *** Game unpaused (enough players)
18:57:34  <ProZone> *** tneo has joined company #1
18:57:40  <ProZone> <tneo> hello Mark
18:57:43  <ProZone> <Mark> hello
18:58:28  <ProZone> <tneo> there is only one drop for iron ore?
18:58:38  <ProZone> <Mark> yes
18:59:05  <ProZone> <tneo> great trains aren't grouped :-P
18:59:18  <ProZone> <Mark> how would you group them?
18:59:36  <ProZone> <tneo> according to drop and pickup stations
18:59:52  <ProZone> <Mark> that's pretty hard with the multiple drops
19:00:16  <ProZone> <tneo> iron ore drop
19:00:18  <ProZone> <tneo> coal drop
19:00:23  <ProZone> <tneo> and so on ?
19:00:35  <ProZone> <Mark> that should be possible
19:00:39  <ProZone> <Mark> go ahead :P
19:00:45  <ProZone> <Mark> i'm setting up the machine shop trains
19:00:51  <ProZone> <tneo> ok first trains for slh10 :-)
19:01:19  <ProZone> <tneo> where to drop fruit and grain?
19:01:45  <ProZone> <Mark> look it up in the sign list :P
19:01:59  <ProZone> <Mark> i dont know the entire scheme by heart (yet)
19:02:01  <ProZone> <tneo> none there :S
19:02:15  <ProZone> <tneo> no fruit drop that is
19:02:15  <ProZone> <Mark> i see a fruit drop and two grain drops
19:02:25  <ProZone> <Mark> it's FRUIT AND VEGETABLES actually
19:03:50  <ProZone> <Mark> farm supplies moving
19:04:37  <ProZone> <tneo> no fruit / veggie drop
19:04:47  <ProZone> <Mark> i'll give you a hint
19:04:49  <ProZone> <Mark> brewery
19:05:57  <ProZone> <tneo> a
19:06:08  <ProZone> <tneo> was with more spaces in front
19:06:15  <ProZone> <Mark> :)
19:06:46  *** Progman has quit IRC
19:08:25  <Mark> !trains 700
19:08:26  <ProZone> Mark: you must be channel op to use !trains
19:08:27  <Mark> @op
19:08:27  *** Webster sets mode: +o Mark
19:08:28  <Mark> !trains 700
19:08:29  <ProZone> *** Mark has set max_trains to 700
19:13:14  <^Spike^> !info
19:13:14  <ProZone> ^Spike^: #:1(Orange) Company Name: 'Martburg Springs Transport'  Year Founded: 1970  Money: 1191212867  Loan: 0  Value: 1356523555  (T:504, R:7, P:2, S:18) unprotected
19:13:17  <^Spike^> that big already?
19:13:22  <^Spike^> 500 trains on a LR ML? :)
19:13:26  <ProZone> <Mark> yep
19:13:37  <ProZone> <Mark> quite a lot of ML though :P
19:15:19  <^Spike^> :)
19:15:22  <^Spike^> still... :)
19:16:43  <ProZone> <Mark> tneo: if i'm annoying you just say so :P
19:16:54  <ProZone> <tneo> not at all
19:17:53  <ProZone> <Mark> you know about sorting per cargo type, right?
19:19:44  <^Spike^> !password
19:19:44  <ProZone> ^Spike^: timely
19:19:57  <ProZone> *** Spike joined the game
19:23:06  <ProZone> <Spike> eh...
19:23:17  <ProZone> <Spike> cheningstone wells has no.. well wels anymore? :)
19:23:45  <ProZone> <Mark> guess the supplies got too late :P
19:24:23  <ProZone> <Spike> replant the wells? ;)
19:27:55  <Mark> please do
19:29:21  <^Spike^> was something with rcon and patch and raw industry..
19:29:31  * ^Spike^ goes on a hunt.. :)
19:29:47  <^Spike^> !rcon patch raw_industry_construction 1
19:29:57  <^Spike^> !rcon echo hi
19:29:57  <ProZone> ^Spike^: hi
19:30:06  <ProZone> *** Spike has joined company #1
19:30:16  <^Spike^> !rcon patch raw_industry_construction 2
19:30:18  <^Spike^> !rcon patch raw_industry_construction 1
19:30:25  <^Spike^> !rcon patch raw_industry_construction 0
19:30:28  <^Spike^> !rcon patch raw_industry_construction 2
19:31:55  <ProZone> <tneo> sorted
19:37:49  <ProZone> <tneo> Mark: Thraxian|Work had an idea
19:37:59  <ProZone> <tneo> did you read that in the back log ?
19:38:38  <Mark> yeah sounds good
19:39:47  <Mark> we should do another game like this one when FIRS is complete
19:39:53  <Mark> or inbetween :P
19:40:02  <ProZone> <tneo> :-)
19:40:25  <Mark> btw, do we want to invite andy over here?
19:40:43  <ProZone> <tneo> andy who?
19:40:49  <Mark> andythenorth
19:40:57  <ProZone> <tneo> any good ?
19:40:58  <Mark> FIRS's father :P
19:41:17  <ProZone> <tneo> it's about the building skills ;-)
19:41:27  <Mark> yeah true
19:41:35  <Mark> he never played at the PS so i wouldn't know
19:43:05  <tneo> then would be better not to imo
19:43:19  <ProZone> <Mark> i figured that too :P
19:43:55  <ProZone> <tneo> do all those primaries need the engineering supplies to work?
19:43:57  <ProZone> <Spike> just give him the save? ;)
19:44:12  <ProZone> <Mark> tneo: no, they need it not to die :P
19:45:05  <ProZone> <tneo> aha
19:51:15  <ProZone> <Mark> even with a 60 day timer trains still stack up at the machine shop
19:51:37  <ProZone> <tneo> how can you know primaries get ES ?
19:52:11  <ProZone> <Spike> compare the ES trains to where they deliver and the numbered signs? :)
19:52:11  <ProZone> <Mark> click the station and see if there are any trains that have it in their orders list :P
19:52:17  <ProZone> <tneo> hehhe
19:52:31  <ProZone> <Spike> pz means you have to do something..
19:52:37  <ProZone> <Spike> what easy to find back info. ;)
19:52:53  <ProZone> <tneo> but the industry itself doesn't mention it
19:52:59  <ProZone> <Mark> nope
19:56:41  <ProZone> <tneo> jam at machine pickup
19:57:16  <ProZone> <tneo> aha
19:58:33  <ProZone> <Spike> maybe use the overflow depot method?
20:00:00  <ProZone> <tneo> trains for drop should split sooner at machines
20:00:12  <ProZone> <Spike> that 4% can clear 1 more train :)
20:01:00  <ProZone> Server has exited
20:01:01  *** ProZone has quit IRC
20:01:05  <tneo> ?
20:01:20  <^Spike^> ...
20:01:27  <^Spike^> i didn't do a thing was watching ps
20:01:38  <tneo> I was placing a pbs signal
20:02:17  <KenjiE20> mError: Assertion failed at line 1100 of /home/openttd/svn-public/src/economy.cpp: v->time_counter != 0;39m
20:02:52  <tneo> can you restart KenjiE20 ?
20:03:02  <KenjiE20> erm, maybe
20:03:14  <Ammler> that sounds new :-)
20:03:15  <tneo> I need to look up my log in credentials and have to do it by the wiki page :$
20:03:33  <tneo> o Ammler is here :-D
20:03:50  <Ammler> I have a highlight on "Server has exited" :-)
20:03:57  <SmatZ> [22:02:13] <KenjiE20> mError: Assertion failed at line 1100 of /home/openttd/svn-public/src/economy.cpp: v->time_counter != 0;39m <== oh no :-(
20:04:22  <SmatZ> Ammler: I have highlight on "assert" and "beer" :)
20:04:25  <Ammler> SmatZ: has a hightlight on Assert
20:04:28  <Ammler> ah :-P
20:04:28  <SmatZ> hehe
20:04:48  <^Spike^> SmatZ if you solve this Assertion you get a beer... :)
20:04:52  <Ammler> beer, I don't like virtual beer :-P
20:04:53  <SmatZ> ;-)
20:05:26  <Ammler> I like Hürlimann or Feldschlöschen
20:05:43  <SmatZ> hehe :-)
20:05:54  <Ammler> he, I misspelled my fav beer :-)
20:06:08  <SmatZ> ouch
20:06:41  <tneo> then you may wonder is it truly your fav ;-{
20:07:00  <Ammler> there is other but rarly available here
20:09:40  <Ammler> KenjiE20: you do restart?
20:09:52  <Ammler> or shall I, the screen might be active somewhere :-)
20:10:00  <KenjiE20> you'd do better
20:10:07  <KenjiE20> I'd just forget half the command
20:10:09  <Ammler> of course :-P
20:10:17  <KenjiE20> and that screen -x has no scrollback
20:10:34  <Ammler> that is a nice try to say, I am to lazy ;-)
20:10:46  <SmatZ> KenjiE20: you can scrollback ... somehow
20:10:48  <KenjiE20> hey, I logged in and everything
20:10:58  <SmatZ> it's described in "man screen"
20:11:00  <KenjiE20> then got stuck with changing to screen 1
20:11:15  <KenjiE20> smatz; commands scrollback I mean
20:11:24  <tneo> yeah that always has me to KenjiE20 :-(
20:11:37  <KenjiE20> "UP" doesn't do anything for me
20:11:37  <tneo> I find it rather confusing everytime
20:12:05  <Ammler> the assert log is in pz9.2
20:12:15  *** ProZone has joined #openttdcoop.pro
20:12:15  <ProZone> Autopilot engaged
20:12:15  <ProZone> Loading savegame: '#openttdcoop ProZone (www.openttdcoop.org)'
20:12:16  *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17779) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas"
20:12:26  <KenjiE20> which is only 183kb big :)
20:12:32  <Ammler> created a new log pz9.3
20:13:03  <ProZone> *** tneo joined the game
20:13:26  <tneo> !unpause
20:13:26  <ProZone> *** tneo has unpaused the server.
20:13:27  <ProZone> *** Game unpaused (enough players)
20:13:32  <tneo> !unpause
20:13:32  <ProZone> *** tneo has unpaused the server.
20:13:47  <KenjiE20> lol
20:13:58  <KenjiE20> laggy much?
20:14:34  <Ammler> I symlinked also the crash.log and crash.sav to ps.openttdcoop.org/prozone/
20:14:50  <Ammler> I did the same some time ago with public
20:16:06  <Ammler> oh
20:16:48  <Ammler> you know what to do now?
20:17:01  <Ammler> (reproducing the bug)
20:17:40  <^Spike^> !password
20:17:40  <ProZone> ^Spike^: peaked
20:17:48  <ProZone> *** Spike joined the game
20:18:22  <ProZone> *** Spike has left the game (connection lost)
20:18:27  <^Spike^> hmmm
20:18:34  <^Spike^> that's eh.... not nice :)
20:19:06  <ProZone> *** Spike joined the game
20:19:09  <ProZone> *** Spike has left the game (connection lost)
20:19:15  <^Spike^> *sigh*
20:29:43  <tneo> do i need to pause it ? :P
20:30:19  <^Spike^> nah.. :)
20:30:20  <Ammler> tneo: we are here....
20:30:28  *** Progman has joined #openttdcoop.pro
20:30:31  <tneo> where? ;-)
20:30:38  <Ammler> :-D
20:30:40  <ProZone> *** tneo has left the game (leaving)
20:30:40  <ProZone> *** Game paused (not enough players)
20:30:42  <^Spike^> just 20 mins left in the nfl game i'm watching so :)
20:31:01  <Ammler> nfl?
20:31:17  <^Spike^> american football
20:31:20  <Ammler> national football league?
20:31:26  <ProZone> *** Game unpaused (enough players)
20:31:26  <ProZone> *** AmmIer joined the game
20:31:43  <^Spike^> that idd
20:32:43  <tneo> idd isn't an english acronym ;-)
20:33:02  * tneo is off to bed
20:33:04  <^Spike^> indeed... :)
20:33:07  <tneo> night all
20:33:09  <^Spike^> how hard can it be..
20:33:10  <^Spike^> cya :)
20:33:25  <ProZone> <AmmIer> some nice hubs here
20:33:27  <Chris_Booth> !players
20:33:29  <ProZone> Chris_Booth: Client 7 (Orange) is AmmIer, in company 1 (Martburg Springs Transport)
20:33:51  <ProZone> <AmmIer> SLH8 is awesome, Mark
20:34:15  <^Spike^> .. not even my compact slh05....
20:34:15  <^Spike^> :)
20:34:52  <ProZone> <AmmIer> that one jams :-P
20:35:06  <^Spike^> cause of the single bridge...
20:35:07  <Chris_Booth> !password
20:35:08  <ProZone> Chris_Booth: patron
20:35:12  <^Spike^> should be fixed but well
20:35:20  <^Spike^> it's not like jamming till meat packer stuff :)
20:35:31  <^Spike^> 3-4 trains max waiting :)
20:35:36  <ProZone> *** Chris Booth joined the game
20:35:41  <ProZone> <AmmIer> well, it isn't  all the time
20:35:47  <ProZone> <AmmIer> just as I watched ;-)
20:36:05  <ProZone> <Chris Booth> hello
20:36:09  <^Spike^> :)
20:36:33  <ProZone> <AmmIer> Chennwell:  jams
20:51:27  <^Spike^> !password
20:51:27  <ProZone> ^Spike^: shovel
20:51:36  <ProZone> *** Spike joined the game
20:51:48  <ProZone> *** Spike has joined company #1
20:58:17  <ProZone> <Chris Booth> where do we drop milk?
20:58:40  <ProZone> <Chris Booth> found it
20:59:04  <ProZone> <AmmIer> you didn't ask me?
20:59:44  <ProZone> <Chris Booth> it was a question to everyone
21:00:16  <ProZone> <Spike> there slh05 jamming solved :)
21:01:13  <ProZone> <Chris Booth> i think LL_RR is going to be needed soon between
21:01:25  <ProZone> <Chris Booth> BBH11 and meat area
21:02:49  <ProZone> <Spike> are you questioning our superior LR ML? :)
21:04:49  <ProZone> <Chris Booth> no spike i am not
21:04:56  <ProZone> <Spike> ... :)
21:04:57  <ProZone> <Chris Booth> but soon i will just be a jam
21:05:42  <ProZone> <AmmIer> the default stations are ugly for cargo
21:05:55  <ProZone> <Chris Booth> so i am lazy
21:05:58  <ProZone> * Spike isn't the artistic type
21:06:00  <ProZone> <Spike> :D
21:06:02  <ProZone> <Spike> and that :D
21:06:15  <ProZone> <AmmIer> well, you could almost everything else use
21:06:27  <ProZone> <Chris Booth> :S
21:06:30  <ProZone> <AmmIer> and there are also generic cargo stations
21:06:36  <ProZone> <Chris Booth> Ammler what langauge is that?
21:06:38  <ProZone> <Chris Booth> as it isnt english
21:06:48  <ProZone> <AmmIer> Ammlerish
21:07:14  <ProZone> <Chris Booth> i need to learn this ammler is
21:07:15  <ProZone> <Spike> you know a combo between eh... that 1 language and the other... and pulled in another one... and some of that to top it all off
21:07:40  <ProZone> *** Chris Booth has left the game (connection lost)
21:07:54  <^Spike^> Ammlerish was too much for him..
21:07:56  <ProZone> <AmmIer> someone made a pbs roro stations
21:07:57  <^Spike^> his connection died
21:08:04  <ProZone> <Spike> where?
21:08:14  <ProZone> <AmmIer> bi-roro but without signals on both sides
21:08:15  <Chris_Booth> Ammler: you kill my PC with Ammlerish
21:08:28  <^Spike^> can't you're still online and typing
21:08:28  <^Spike^> :)
21:08:30  <Chris_Booth> !password
21:08:30  <ProZone> Chris_Booth: jiggle
21:08:33  <ProZone> <AmmIer> MACHINE SHOP
21:09:03  <ProZone> <Spike> i think the idea was to keep W and E separated to not create a shortcut
21:09:24  <ProZone> <Spike> cause they weren't all connected like that
21:09:41  <ProZone> <Spike> don't know who did
21:09:44  <ProZone> *** Chris Booth joined the game
21:09:55  <ProZone> <AmmIer> there is another bi-roro
21:10:01  <ProZone> <Spike> farm?
21:10:12  <ProZone> <AmmIer> from tneo
21:10:23  <ProZone> <Spike> but i know the machine shop wasn't like that...
21:10:35  <ProZone> <Spike> had 4 for each side
21:10:49  <ProZone> <Spike> that way there was no possibility of shortcuts
21:11:15  <ProZone> <AmmIer> well, the penalty should prepand that
21:11:25  <ProZone> <AmmIer> and I saw no train using it as one
21:11:27  <ProZone> <Chris Booth> Bi - Ro - Ro is cool
21:11:30  <ProZone> <Spike> penalties should do alot.. but doesn't always work.. ;)
21:11:33  <ProZone> <Chris Booth> i have always loved them
21:11:56  <ProZone> <AmmIer> yes Farn is one
21:12:04  <ProZone> <AmmIer> which is also used as shortcut
21:13:15  <ProZone> <Chris Booth> some one realy has an alergy to making signals
21:13:54  <ProZone> <Spike> oh
21:14:38  <ProZone> * Spike is happy the boats don't need signals..
21:14:44  <ProZone> <Spike> else the locks would be a pain :D
21:15:49  <ProZone> <Spike> eh.. the water was there originally.. :)
21:15:54  <ProZone> <Spike> i just made it more valley like.. :)
21:16:08  <ProZone> <Chris Booth> yeah yeah what ever
21:16:16  <ProZone> <AmmIer> where are you talking about?
21:16:27  <ProZone> <Chris Booth> Spike TFing the map
21:16:39  <ProZone> <Spike> tfing a few tiles..
21:16:49  <ProZone> <AmmIer> where?
21:17:00  <ProZone> <Chris Booth> in the sea
21:17:14  <ProZone> <Chris Booth> Drinnpool Lakeside
21:17:19  <ProZone> <Chris Booth> i was only messing SPike
21:17:29  <ProZone> <Spike> as if it bothers me :)
21:17:49  <ProZone> <Chris Booth> ooh i know it does
21:17:59  <ProZone> <AmmIer> CB rules!
21:18:10  <ProZone> <Spike> mhm...
21:18:43  <ProZone> <AmmIer> damn mercurial server
21:19:35  <ProZone> <AmmIer> some lines are quite ulgy
21:19:41  <ProZone> <AmmIer> up & downs
21:19:43  <ProZone> <Chris Booth> like?
21:19:55  <ProZone> <Spike> what amazes me is that there is nothing underneath the boats as they go up the locks
21:20:14  <ProZone> <AmmIer> there is
21:20:16  <ProZone> <Chris Booth> yeah that is ugle
21:20:28  <ProZone> <AmmIer> IMAGINATION!
21:20:55  <ProZone> <Chris Booth> france
21:21:06  <ProZone> <Spike> ... signal gaps! :)
21:21:16  <ProZone> <Chris Booth> on that line spike?
21:21:38  <ProZone> <AmmIer> blimps!
21:22:10  <^Spike^> Ammler discovered the secret oil rig transporters :)
21:22:27  <ProZone> <AmmIer> ah, it was a secret
21:22:35  <ProZone> <AmmIer> yeah, I am a good spy ;-)
21:22:51  <^Spike^> russian secret... :)
21:23:38  <ProZone> <Chris Booth> ammler we know you are
21:24:00  <ProZone> <AmmIer> @kickfromuniverse CB
21:24:13  <ProZone> <Chris Booth> better
21:24:15  <ProZone> <AmmIer> hmm
21:24:23  <ProZone> <AmmIer> I would have done it other way ;-)
21:24:33  <ProZone> <AmmIer> but well :-)
21:25:01  *** ODM has quit IRC
21:25:11  <ProZone> <AmmIer> I should have played yesterday
21:25:17  <ProZone> <Chris Booth> if you see lines that ar eugly you could just fix them
21:25:19  <ProZone> <AmmIer> everything done, it seems
21:25:31  <ProZone> <AmmIer> Chris Booth: I did
21:25:39  <ProZone> <Chris Booth> still lots of primarys to connets
21:26:33  <ProZone> <AmmIer> Textile mill has no trains
21:27:29  <ProZone> <Chris Booth> then wool is being sent to the wrong place
21:27:33  <ProZone> <AmmIer> how do you make orders?
21:27:48  <ProZone> <AmmIer> I meant the producing goods
21:28:22  <ProZone> <Chris Booth> send the goods to all place that want it
21:28:32  <ProZone> <AmmIer> default stations hurt my eyes :-D
21:28:34  <ProZone> <Chris Booth> so if it is needed by 20 things it has 40 orders
21:28:40  <ProZone> <Chris Booth> then change them
21:28:46  <ProZone> <Chris Booth> or hide them
21:29:04  <ProZone> <AmmIer> indeed ctrl-x
21:29:06  <ProZone> <Chris Booth> your a big boy now ammler
21:29:18  <ProZone> <AmmIer> hmm
21:29:28  <ProZone> <AmmIer> I am not
21:29:38  <ProZone> <AmmIer> damn server doesn't work
21:29:44  <ProZone> <Chris Booth> no your not an adult
21:29:51  <ProZone> <Chris Booth> your a 10 year old
21:30:51  <ProZone> *** Chris Booth has left the game (connection lost)
21:31:09  <Chris_Booth> !password
21:31:10  <ProZone> Chris_Booth: drawls
21:31:48  <ProZone> *** Chris Booth joined the game
21:33:39  <ProZone> <Chris Booth> Ammler one day you will actualy ban me
21:38:37  <ProZone> *** Chris Booth has left the game (connection lost)
21:39:55  <ProZone> *** AmmIer has left the game (leaving)
21:44:27  <ProZone> *** Spike has left the game (leaving)
21:44:28  <ProZone> *** Game paused (not enough players)
22:04:57  *** Thraxian|Work has left #openttdcoop.pro
22:13:42  <ProZone> Server closed down by admin
22:13:42  <ProZone> Saving game...
22:13:44  <ProZone> Game saved
22:13:47  <ProZone> Server has exited
22:13:48  *** ProZone has quit IRC
22:14:24  *** ProZone has joined #openttdcoop.pro
22:14:24  *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17814) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas"
22:27:35  *** Progman has quit IRC
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23:20:18  *** Chris_Booth has quit IRC

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