Config
Log for #openttdcoop.pro on 30th July 2010:
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00:03:49  <Razaekel> !password
00:03:49  <ProZone> Razaekel: accost
00:04:00  <ProZone> *** Razaekel joined the game
00:04:44  <ProZone> *** Razaekel has left the game (leaving)
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00:49:16  *** Razaekel is now known as Guest246
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09:13:00  <ProZone> *** Spike joined the game
10:17:08  <V453000> !password
10:17:08  <ProZone> V453000: gunner
10:17:17  <ProZone> <V453000> o/
10:17:18  <ProZone> *** V453000 joined the game
10:17:22  <V453000> !unpause
10:17:22  <ProZone> *** V453000 has unpaused the server.
10:17:24  <ProZone> *** Game unpaused (not enough players)
10:19:45  <V453000> !rcon set max_trains 5000
10:26:40  <ProZone> *** V453000 has joined spectators
10:26:40  <ProZone> *** Game paused (not enough players)
10:26:45  <V453000> !auto
10:26:45  <ProZone> *** V453000 has enabled autopause mode.
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10:43:08  <ProZone> *** Spike has joined company #1
10:43:16  <^Spike^> !unpause
10:43:16  <ProZone> *** ^Spike^ has unpaused the server.
10:43:16  <ProZone> *** Game unpaused (not enough players)
10:43:31  <ProZone> *** V453000 has joined company #1
10:43:35  <ProZone> <V453000> hi :)
10:43:36  <^Spike^> !auto
10:43:36  <ProZone> *** ^Spike^ has enabled autopause mode.
10:43:37  <^Spike^> hi :)
10:43:42  <^Spike^> fixing irc bot thingie somewhere...
10:43:46  <^Spike^> but need to check stuff.. :D
10:44:01  <V453000> :)
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10:57:59  <ProZone> *** Spike has joined spectators
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11:03:18  <ProZone> *** V453000 has joined spectators
11:03:35  <V453000> things such as post office should be banned and demolished -.-
11:03:42  <V453000> back later :p
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12:13:58  *** Vitus has joined #openttdcoop.pro
12:14:25  <Vitus> !password
12:14:25  <ProZone> Vitus: vitals
12:14:43  <ProZone> *** Game unpaused (not enough players)
12:14:46  <ProZone> *** Vitus joined the game
12:14:53  <ProZone> <Vitus> Hey
12:17:07  <ProZone> <Vitus> 80360 crates of goods this month :)
12:17:21  <ProZone> <Vitus> And 10th refinery closed again
12:19:28  <ProZone> <V453000> hi hi ... doing something on the PS atm ... will be back soon
12:31:33  <ProZone> <V453000> k here
12:31:40  <ProZone> <V453000> 80k is quite cool already
12:33:51  <ProZone> <Vitus> 79965 this month
12:33:59  <ProZone> <V453000> kk
12:35:34  <ProZone> <Vitus> I just killed copper mine via news window :D
12:35:40  <ProZone> <V453000> xD
12:36:42  <ProZone> <Vitus> Every station has >70% rating now
12:36:54  <ProZone> <V453000> :)
12:36:56  <ProZone> <Vitus> We'll have to fund new oil wells :)
12:37:07  <ProZone> <V453000> feel free to
12:38:13  <ProZone> <Vitus> 83k items of goods this month
12:38:36  <ProZone> <V453000> just come spam trains :p we can count later
12:45:43  <V453000> !rcon set raw_industry_construction
12:45:43  <ProZone> V453000: Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2)
12:45:45  <V453000> !rcon set raw_industry_construction 1
12:46:43  <V453000> !rcon set raw_industry_construction 2
12:51:14  <ProZone> *** Vitus has left the game (connection lost)
12:51:14  <ProZone> *** Game paused (not enough players)
12:51:19  <V453000> !unpause
12:51:19  <ProZone> *** V453000 has unpaused the server.
12:51:21  <ProZone> *** Game unpaused (not enough players)
12:52:09  <Vitus> !password
12:52:09  <ProZone> Vitus: dangle
12:52:29  <ProZone> *** Vitus joined the game
12:52:33  <ProZone> <Vitus> Gah
12:52:48  <V453000> !auto
12:52:48  <ProZone> *** V453000 has enabled autopause mode.
13:15:53  <ProZone> <V453000> 2222
13:16:48  <V453000> @calc 14021+11480+13601+8155+2905+10934+5922+7014+3829
13:16:48  <Webster> V453000: 77861
13:16:52  <V453000> duh
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13:24:47  <ProZone> <Vitus> 87563
13:24:51  <ProZone> <V453000> awesome
13:32:05  <ProZone> <V453000> hi
13:32:05  <ProZone> *** Spike joined the game
13:32:14  <ProZone> <Vitus> Hey
13:32:36  <ProZone> <Vitus> I'll try to find what's causing the rest of desyncs, brb
13:32:42  <ProZone> <V453000> there are some?
13:32:52  <ProZone> *** Vitus has left the game (leaving)
13:32:52  <ProZone> *** Game paused (not enough players)
13:33:00  <Vitus> Yup
13:33:21  <Vitus> But I'm pretty sure it's some mistake in joiner and/or shifter
13:33:30  <ProZone> <V453000> ok
13:33:36  <Vitus> Also I might try RTG :D
13:33:47  <ProZone> <V453000> he
13:37:49  <Vitus> Hmmm, I might have the reason why it desyncs
13:38:41  <Vitus> Set 08 joiner
13:38:53  <Vitus> Trains are going down the slope = higher accel
13:39:51  <ProZone> <V453000> 0% steepness
13:40:01  <ProZone> *** Spike has joined company #1
13:40:01  <ProZone> *** Game unpaused (not enough players)
13:40:23  <Vitus> OK
13:40:27  <Vitus> Try slower join
13:40:30  <ProZone> <Spike> the slope doesn't matter
13:40:41  <ProZone> <Spike> they synced perfect from 8 joiner
13:41:17  <Vitus> Mostly, yes. But that delay on fast train stoppers is too low
13:41:30  <Vitus> It some cases, it doesn't stop the train completly
13:41:37  <Vitus> Moving it one tile further solves this
13:41:46  <Vitus> (the signal)
13:42:26  <^Spike^> ?
13:44:35  <Vitus> Can you see the timer integrated in train stopper?
13:45:29  *** ODM has joined #openttdcoop.pro
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13:45:43  <^Spike^> come do it? :)
13:45:49  <Vitus> I will
13:46:40  <Vitus> Hmmm, the fast joins are indeed causing desyncs
13:46:58  <ProZone> <V453000> :z
13:46:59  <Vitus> !password
13:46:59  <ProZone> Vitus: goring
13:47:10  <ProZone> <V453000> lets try to move these by one tile?
13:47:19  <Vitus> Yes, that solves the issue
13:47:31  <ProZone> <V453000> k
13:47:54  <ProZone> *** Vitus joined the game
13:48:33  <ProZone> <V453000> ok done
13:49:33  <^Spike^> @calc 16688+14644+12138+7049+12950+9758+6720+8442+2849
13:49:33  <Webster> ^Spike^: 91238
13:49:38  <ProZone> <V453000> hahahaaaa
13:49:41  <ProZone> <Vitus> Oh, shiny!
13:49:46  <ProZone> <V453000> totally
13:51:19  <ProZone> <Spike> we need more wells? :D
13:51:25  <ProZone> <V453000> YAR
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13:51:49  <ProZone> <Spike> there... funded 30 :D
13:51:53  <ProZone> <V453000> :)
13:53:22  <ProZone> <Vitus> lol, splitters were causing desyncs, too :D
13:53:30  <ProZone> <V453000> possible :)
13:55:15  <ProZone> <V453000> oh cun I have been building station somewhere but forgot where :D
13:56:02  <ProZone> <Vitus> Damn, 10 is not desync proof
13:56:14  <ProZone> <V453000> ?
13:56:18  <ProZone> <Vitus> It might be different but that's not doing any good :D
13:56:37  <ProZone> <Vitus> Because trains split on full diagonal
13:56:53  <ProZone> <V453000> oh you mean split :)
13:57:05  <ProZone> <V453000> should be fine
13:57:13  <ProZone> <V453000> at 10 shouldnt be full packing
13:57:14  <ProZone> <Vitus> Hopefully
13:58:17  <ProZone> <Vitus> Hmmm, the slower train stopper delay didn't create waves, at last
13:58:49  <ProZone> <V453000> ye :D
13:58:59  <ProZone> <V453000> but well it isnt that bad
13:59:49  <ProZone> <Vitus> Well, if it gets worse, we can always try RTG :)
14:00:07  <ProZone> <V453000> or crash all trains together and go to the pub :D
14:00:11  <ProZone> <Vitus> Or this
14:02:05  <ProZone> <Vitus> 93121 this month
14:02:11  <ProZone> <V453000> :)
14:02:14  <ProZone> <V453000> record is close
14:02:23  *** Chris_Booth has quit IRC
14:02:24  <ProZone> <V453000> although I really wonder how high can we get
14:02:46  <^Spike^> let's just try get it as high as possible :)
14:02:50  <ProZone> <V453000> yarr
14:02:52  <ProZone> <Vitus> Well, about 200k is max :P
14:03:10  <ProZone> <Spike> also try to start a 2nd column for the board ;)
14:03:20  <ProZone> <V453000> later :)
14:03:27  <ProZone> <Vitus> Oh, the refineries are big
14:03:37  <ProZone> <Vitus> They should have about 30k max goods per month
14:03:37  <ProZone> <V453000> refineries can have ~35k?
14:03:40  <ProZone> <V453000> yea
14:03:42  <ProZone> <V453000> about
14:03:52  <ProZone> <Vitus> So, limit is 9x30
14:03:54  <ProZone> <V453000> why do you think I picked refineries :p
14:04:12  <ProZone> <Vitus> Ref 10 closed again :D
14:04:18  <ProZone> <V453000> bitc
14:04:35  <ProZone> <Vitus> Could we feed it with some low-capacity train just so it doesn't close?
14:06:32  <ProZone> <Vitus> yay, zeppelin :D
14:07:12  <ProZone> <V453000> flyyin
14:08:10  <ProZone> <Spike> there adding some trains to stations with lots of oil
14:08:12  <ProZone> <V453000> lol it really has a face
14:08:14  <ProZone> <Spike> too much :)
14:08:16  <ProZone> <Spike> ?
14:08:23  <ProZone> <Spike> oh... :)
14:08:25  <ProZone> <V453000> the airship
14:08:28  <ProZone> <V453000> Kirov \o/
14:09:28  <ProZone> <Spike> woohoo... some train delivered to drop 10
14:09:31  <ProZone> <V453000> no
14:09:33  <ProZone> <V453000> airship
14:09:35  <ProZone> <Spike> oh
14:09:37  <ProZone> <Spike> lame
14:09:37  <ProZone> <Spike> :)
14:09:40  <ProZone> <V453000> :p
14:09:47  <ProZone> <V453000> keeping it alive
14:10:11  <ProZone> <Vitus> Production 86k :(
14:10:18  <ProZone> <V453000> moar trainz
14:10:31  <ProZone> <Spike> i just added another30 trains or so :D
14:10:40  <ProZone> <V453000> notenuffff
14:11:02  <ProZone> <Vitus> 97k
14:14:24  <ProZone> <Vitus> 98k
14:22:10  <ProZone> <Vitus> The production is around 95k now
14:22:26  <^Spike^> we'll make it.. :)
14:23:28  <ProZone> <V453000> psg 176 sucked balls anyway
14:23:31  <ProZone> <V453000> has to be beaten :)
14:23:42  <ProZone> <Vitus> There are no problems with trains failing to join ML, so we can add lots more trains :)
14:23:53  <ProZone> <V453000> ya
14:24:18  <^Spike^> 176 was with the wood?
14:24:22  <ProZone> <V453000> yea
14:24:28  <ProZone> <V453000> I really didnt like that game
14:24:33  <^Spike^> that map didn't lend itself for being filled like we did
14:24:46  <ProZone> <Spike> oeh... jam
14:24:56  <ProZone> <Spike> nr 2 station exit
14:25:10  <ProZone> <V453000> yea :(
14:25:12  <ProZone> <V453000> evil mode
14:26:35  <ProZone> <Spike> maybe figure something out... to balance the stuff also to the inner lanes?
14:26:45  <ProZone> <Spike> the most inner lanes are barely used
14:26:55  <ProZone> <V453000> it should be sync
14:26:56  <ProZone> <Spike> make a 20->10 joiner
14:26:58  <ProZone> <V453000> thus not failing
14:27:30  <ProZone> <Vitus> Merger? why?
14:27:47  <ProZone> <Vitus> There must be problem in network, the lines are perfectly synced
14:28:09  <ProZone> <V453000> 1 desync in joiners can make this problem forever
14:28:27  <ProZone> <Vitus> You know, this could cause just one  train that didn't have full load
14:28:42  <ProZone> <V453000> hmm how wouldnt it have full load :)
14:28:56  <ProZone> <Vitus> Or some lost train trying to find its way throught drop
14:29:02  <ProZone> <V453000> rather that :)
14:34:37  <ProZone> <Vitus> MOAR TRAINS
14:41:03  <^Spike^> @calc 15624 +13902+11466+7525+12327+10045+6202+8652+2604+150
14:41:03  <Webster> ^Spike^: 88497
14:41:09  <ProZone> <V453000> wha
14:41:30  <^Spike^> seems that hold up costed us some
14:41:43  <ProZone> <V453000> :)
14:45:44  <V453000> @calc 16331 + 14872 + 12880 + 5768 + 12740 + 8687 + 4795 + 7427
14:45:44  <Webster> V453000: 83500
14:45:56  <ProZone> <V453000> oh I forgot one :D
14:46:02  <ProZone> <Spike> more wells and stations?
14:46:04  <ProZone> <Spike> the 150? ;)
14:46:06  <ProZone> <V453000> nevermind, ~90k
14:46:33  <ProZone> <V453000> hey who recorded that 10k drop :D
14:46:39  <ProZone> <V453000> that is ugly
14:46:45  <ProZone> <V453000> only record raises :p
14:47:07  <^Spike^> ?
14:47:13  <ProZone> <Vitus> Not me :P
14:47:17  <^Spike^> 10k drop?
14:48:09  <ProZone> <V453000> Mar 2227
14:49:18  <^Spike^> me? :)
14:49:46  <ProZone> <Vitus> btw, V., I found way how to randomize them little bit more
14:49:49  <ProZone> <Vitus> Look at set 02
14:49:59  <ProZone> <Vitus> 2nd joiner
14:51:03  <V453000> good idea :)
14:51:28  <ProZone> <Vitus> Fast join now releases every 3-4th wave
14:51:34  <ProZone> <Vitus> Slow one 4-5th
14:51:37  <ProZone> <V453000> yea but does it stop every train?
14:51:59  <ProZone> <Vitus> Yes, it works like before
14:52:10  <ProZone> <V453000> I see
14:52:13  <ProZone> <V453000> nice
14:52:47  <ProZone> <Vitus> Have to go, will be here later in evening :)
14:52:49  <ProZone> <Vitus> See ya
14:52:52  <ProZone> <V453000> I will be here on sunday
14:52:59  <ProZone> <V453000> going to catch some enlightenment
14:53:05  <ProZone> *** Vitus has left the game (connection lost)
14:53:09  <ProZone> <V453000> cya
14:53:21  <Vitus> Oh well, I won't be here on Sunday
14:53:25  <ProZone> <V453000> :)
14:53:28  <Vitus> :(
14:53:53  <ProZone> <V453000> we dont need to finish the game anytime soon
14:53:59  <Vitus> True
14:54:11  <ProZone> <V453000> I want to write a blog about it and it would be ideal to archive it at the same time as posting the blog article :)
14:54:23  <ProZone> <V453000> and the article itself will take me at least one day
14:54:30  <^Spike^> go write
14:54:33  <^Spike^> we will break record ;)
14:54:42  <ProZone> <V453000> nah :)
14:55:00  <ProZone> <V453000> I need more time for it ... now I have ~ 2 hours till I leave :p
14:55:16  <ProZone> <V453000> on sunday I will have hangover, on monday I might write it :)
14:56:04  <Razaekel> !password
14:56:04  <ProZone> Razaekel: matted
14:56:31  <ProZone> *** Razaekel joined the game
15:06:04  <ProZone> <Razaekel> what was wrong with the joiners?
15:06:07  <ProZone> <Spike> did someone of us place that oil ref outside the designater spots?
15:06:18  <ProZone> <Razaekel> prolly not
15:06:26  <ProZone> <Razaekel> seems like it spawned there
15:06:49  <ProZone> <Razaekel> just make it water to the edge
15:07:59  <ProZone> <Razaekel> 1201 trains!
15:09:21  <^Spike^> @calc 16814 + 16136 + 14329 + 6776 + 14679 + 12166 + 4683 + 7819 + 3038 + 150
15:09:21  <Webster> ^Spike^: 96590
15:09:24  <^Spike^> p6k
15:09:27  <^Spike^> back to normal :)
15:09:29  <^Spike^> 96k*
15:09:49  <ProZone> <Spike> need more though ;)
15:18:42  <ProZone> <Spike> 7 needs another joiner...
15:18:48  <ProZone> <Spike> badly
15:18:54  <ProZone> <Razaekel> i'll stick it in when i finish a station
15:19:17  <ProZone> <Spike> it could use 2 extra ones.. probably
15:19:52  <ProZone> <Spike> i'll make 1 and you make 1?
15:20:03  <ProZone> <Razaekel> hold on
15:20:49  <ProZone> <Spike> i'll make the other side?
15:20:56  <ProZone> <Spike> on the other*
15:21:10  <ProZone> <Razaekel> that would be set 8
15:21:12  <ProZone> <Spike> oh
15:21:30  <ProZone> <Spike> there then? :D
15:21:36  <ProZone> <Razaekel> yea
15:24:18  <ProZone> <Razaekel> i dont see why you need that first entry presignal
15:26:36  <ProZone> *** V453000 has left the game (connection lost)
15:26:38  <ProZone> <Spike> nice...
15:26:38  <ProZone> <Spike> :D
15:26:46  <ProZone> <Razaekel> wasnt me
15:27:08  <ProZone> <Spike> was me :D
15:40:55  <V453000> wiifiii
15:41:03  <V453000> !password
15:41:03  <ProZone> V453000: psychs
15:41:30  <ProZone> *** V453000 joined the game
15:41:38  <ProZone> <Razaekel> this is starting to get a bit nuts
15:41:45  <ProZone> <V453000> nooo
15:43:12  <ProZone> <V453000> sane
15:45:43  <ProZone> <V453000> hehe pz more active than ps
15:45:46  <ProZone> <V453000> ^_^
15:45:52  <ProZone> <Razaekel> for now
15:45:54  <ProZone> <V453000> :(
15:47:01  <^Spike^> pz just plays better :)
15:47:10  <^Spike^> since everyone knows how to build and what not to do :)
15:47:14  <ProZone> <V453000> :)
15:48:14  <ProZone> <Razaekel> i dislike those horrible big logics
15:48:36  <^Spike^> @calc15844+45869+12271+8323+13846+10456+6293+9618+4193+150
15:48:38  <^Spike^> @calc 15844+45869+12271+8323+13846+10456+6293+9618+4193+150
15:48:38  <Webster> ^Spike^: 126863
15:48:42  <^Spike^> hmmm
15:48:45  <^Spike^> prob madean error
15:48:51  <ProZone> <V453000> ye
15:48:59  <ProZone> <V453000> 45k is weird :p
15:49:22  <^Spike^> @calc 18988+17185+13860+6251+15092+12446+5166+9100+2793+0
15:49:22  <Webster> ^Spike^: 100881
15:49:26  <^Spike^> 100881
15:49:30  <^Spike^> @records
15:49:30  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2001 (PSG#186) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 100,983 (PSG#176) | World Pop: 3,075,319 (PSG#101) 
15:49:32  <ProZone> <V453000> WEEE
15:49:36  <^Spike^> almost a record :)
15:49:38  <ProZone> <V453000> duh!
15:51:03  <ProZone> <Spike> we will make it.. :D
15:51:06  <^Spike^> !server_status
15:51:07  <ProZone> ^Spike^:  17:51:06 up 25 days, 15:45,  0 users,  load average: 0.84, 0.85, 0.61
15:51:07  <ProZone> ^Spike^: Cpu(s): 31.3%us,  6.6%sy,  6.0%ni, 54.4%id,  1.5%wa,  0.0%hi,  0.1%si,  0.0%st
15:51:08  <ProZone> ^Spike^: 27920 openttd   29   9 55236  17m 2536 R   39  0.8 416:18.37 ./prozone -c opentt
15:51:10  <ProZone> <V453000> you doubted?
15:51:14  <^Spike^> nah
15:51:19  <ProZone> <V453000> :p
15:51:22  <^Spike^> only 39% cpu ;)
15:51:39  <ProZone> <Razaekel> dammit
15:51:49  <ProZone> <Razaekel> the compacted is NOT meant to have the entry presignal in front
15:52:03  <ProZone> <Razaekel> the entire point is to jame trains in there so the splitter works correctly
15:52:09  <ProZone> <Razaekel> grrrr
15:52:15  <ProZone> <V453000> as long as it works ...
15:52:23  <ProZone> <Razaekel> i may not be as insane as V4, but i do pay attention to details
15:52:32  <ProZone> <V453000> we actually need joiner variety
15:52:32  <ProZone> <Razaekel> and i get as annoyed as he does when people mess with his setups
15:52:54  <ProZone> <Spike> the one i made is just copied of 06 joiners
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15:53:22  <ProZone> <Razaekel> yea, and i dont get why you have entry signals in front, and 2 tile spaces
15:53:37  <ProZone> <V453000> because . ?
15:53:43  <ProZone> <V453000> everything works
15:53:50  <ProZone> <Razaekel> but it's not efficient enough
15:53:52  <ProZone> <V453000> something creates longer gaps, something shorer
15:53:53  <^Spike^> we don't need to worry about PS hogging CPU ;)
15:53:59  <ProZone> <V453000> we need sjoiner randomness
15:54:09  <ProZone> <V453000> otherwise they make waves on ML
15:54:11  <ProZone> <Razaekel> no we dont
15:54:19  <ProZone> <V453000> which they do anyway
15:54:30  <ProZone> <V453000> but at least not that much
15:55:19  <^Spike^> @calc 17129 + 15277 + 13478 + 6216 + 14728 + 12348 + 8148 + 8799 + 3801 + 150
15:55:19  <Webster> ^Spike^: 100074
15:55:22  <^Spike^> bleh...
15:55:23  <^Spike^> :D
15:55:26  <ProZone> <V453000> meh
15:55:34  <ProZone> <Spike> new month!
15:55:36  <ProZone> <Spike> calc again :D
15:55:58  <ProZone> <V453000> pause it if you need time :)
15:56:08  <^Spike^> @calc17920 + 16835 + 13647 + 6510 + 14707 + 12208 + 7238 + 8904 + 3325 + 0
15:56:11  <^Spike^> @calc 17920 + 16835 + 13647 + 6510 + 14707 + 12208 + 7238 + 8904 + 3325 + 0
15:56:11  <Webster> ^Spike^: 101294
15:56:19  <ProZone> <V453000> win \o/
15:56:29  <^Spike^> yep win :)
15:56:34  <^Spike^> just confirmed i didn't make a mistake! :)
15:56:36  <^Spike^> new record! :)
15:56:40  <Chris_Booth> !password
15:56:40  <ProZone> Chris_Booth: blazed
15:57:16  <ProZone> <Spike> now let's make it harder for us next time to break that record ;)
15:57:20  <ProZone> <V453000> yarrrrr
15:57:22  <ProZone> <V453000> totally
15:57:35  <ProZone> *** Chris Booth joined the game
15:57:36  <ProZone> <Razaekel> man, chris, you join slooooooooow
15:57:50  <ProZone> <Chris Booth> i am sorry i have the slowest connection in the world ever
15:58:08  <ProZone> <V453000> I have the borkest
15:58:18  <ProZone> <V453000> although maybe not slowest :D :p
15:58:24  <ProZone> <Chris Booth> the most broken V453000
15:58:30  <ProZone> <V453000> no
15:58:32  <ProZone> <V453000> borkest
15:58:43  <ProZone> <Chris Booth> great english]
15:58:53  <ProZone> <V453000> thanks
15:59:23  <ProZone> <V453000> btw say hi to our new record of 101k goods :p
15:59:27  <ProZone> <Razaekel> who needs variety when all you care about is efficiency?
15:59:42  <ProZone> <V453000> if you dont have variety you dont have efficiency
15:59:54  <ProZone> <Razaekel> waves dont matter, tho
15:59:56  <ProZone> <V453000> they do
16:00:34  <ProZone> <Razaekel> i dont see how variety in the logic affects the trains, tho
16:00:34  <ProZone> <V453000> due to some reason, if we have all joins of the same kind, we get some places filled faster
16:00:36  <ProZone> <V453000> and some empty
16:00:44  <ProZone> <Chris Booth> well we need to break some more records now
16:00:57  <ProZone> <V453000> mainly we need to break this record more :p
16:01:27  <ProZone> <Chris Booth> yes
16:01:49  <ProZone> <Chris Booth> if we were using TL3 we could have broken the train record
16:02:27  <ProZone> <Razaekel> dont worry, we'll break that one too
16:02:29  <ProZone> <Razaekel> eventually
16:02:42  <ProZone> <V453000> I doubt that but lets see
16:02:46  <ProZone> <Chris Booth> we wont get 2.5k on this map
16:02:48  <ProZone> <Razaekel> remember
16:02:50  <ProZone> <Razaekel> 48 joiners
16:02:52  <ProZone> <Razaekel> 11 tracks
16:03:00  <ProZone> <Razaekel> and that's just one one side of the ML
16:03:02  <ProZone> <V453000> yes
16:03:05  <ProZone> <V453000> you have 1000
16:03:18  <ProZone> <V453000> ~300 can be inside drop
16:03:24  <ProZone> <V453000> maybe a bit more
16:03:24  <ProZone> <Razaekel> then you have trains in stations, trains in the drop area
16:03:28  <ProZone> <V453000> 1200 on SLs?
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16:03:53  <ProZone> <Razaekel> remember, i estimated 3500 at max
16:04:03  <ProZone> <Razaekel> and we're not near max yet
16:04:05  <ProZone> <V453000> well that is cool that you did but I doubt it is possible
16:04:51  <ProZone> <V453000> also the western part of ML will be full definitely sooner than east, so you cant count ful capaciy :)
16:04:59  <ProZone> <Chris Booth> with a shorter TL it would be
16:05:12  <ProZone> <Chris Booth> my max TL 5 is ~1800
16:06:09  <ProZone> <Chris Booth> we are only using 4 - 5 MLs at a time at the moment realy
16:06:15  <Vitus> !password
16:06:15  <ProZone> Vitus: lilted
16:06:17  <ProZone> <V453000> true
16:06:37  <ProZone> <V453000> lets see what we reach :)
16:06:38  <ProZone> *** Vitus joined the game
16:06:45  <ProZone> <V453000> Vitus: new record :p
16:06:52  <ProZone> <Vitus> Yup, saw that :)
16:07:16  <ProZone> <V453000> and please explain to raz why do we need variety in joiners :p
16:07:24  <ProZone> <Vitus> Anyways, if we want to use full capacity of ML, we'll have to make sure trains don't create waves
16:07:37  <ProZone> <Chris Booth> joiner 12 is very busy
16:07:54  <ProZone> <Razaekel> ah yea, i was working on that, but got distracted
16:07:56  <ProZone> <Razaekel> oh well
16:08:45  <ProZone> <V453000> wtf...
16:08:47  <ProZone> <Vitus> We can randomize the joins pretty easily, but it's lot of work
16:08:55  <ProZone> <Razaekel> V4
16:08:57  <ProZone> <Razaekel> like i said
16:09:07  <ProZone> <Razaekel> i designed the splitters for efficiency
16:09:21  <ProZone> <Vitus> We can either create counter which releases trains every x-th green from timer
16:09:26  <ProZone> <Razaekel> you want me messing with your crazy stations?
16:09:28  <ProZone> *** Chris Booth has left the game (connection lost)
16:09:36  <ProZone> <Vitus> Or just have it totally randomized with RNG-like system
16:09:52  <ProZone> <V453000> Razaekel: I have no idea waht is your problem
16:10:06  <ProZone> <Razaekel> answer the question
16:10:20  <ProZone> <V453000> you posed none
16:10:26  <ProZone> <Razaekel> yes i did
16:10:34  <Razaekel> <ProZone> <Razaekel> you want me messing with your crazy stations?
16:10:44  <ProZone> <V453000> why would I
16:10:48  <ProZone> <V453000> and why would you
16:11:00  <ProZone> <Razaekel> cause your doing the same thing here
16:11:10  <ProZone> <Razaekel> messing with my optimal splitter design
16:11:13  <ProZone> <V453000> well
16:11:25  <ProZone> <V453000> it doesnt seem to be so optimal for our needs in this game
16:11:35  <ProZone> <V453000> as we are trying to tell you with Vitus
16:12:41  <^Spike^> @calc 16744 + 16142 + 14224 + 6440 + 14913 + 12761 + 8316 + 11158 + 2331 + 0
16:12:41  <Webster> ^Spike^: 103029
16:12:47  <ProZone> <V453000> wee
16:13:55  <ProZone> *** V453000 has joined spectators
16:13:57  <ProZone> <V453000> dinner
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