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00:30:04 *** KenjiE20 has quit IRC 00:44:56 *** Intexon has quit IRC 10:55:13 *** Webster has joined #openttdcoop.pro 10:55:13 *** ChanServ sets mode: +o Webster 11:01:28 *** Intexon has joined #openttdcoop.pro 11:15:13 <V453000> !password 11:15:13 <ProZone> V453000: thumbs 11:15:34 <ProZone> *** Game still paused (number of players) 11:15:37 <ProZone> *** V453000 joined the game 11:15:46 <ProZone> *** V453000 has left the game (connection lost) 11:29:56 *** Intexon has quit IRC 13:01:56 <Ammler> !dl source 13:01:56 <ProZone> Ammler: http://binaries.openttd.org/nightlies/trunk/r22375/openttd-trunk-r22375-source.tar.xz 14:13:43 *** ODM has joined #openttdcoop.pro 14:13:43 *** ChanServ sets mode: +o ODM 14:14:35 <Chris_Booth> does it work on here aswell? 14:18:25 <Ammler> jobs 14:18:29 <Ammler> but here there is no pw 14:18:35 <Ammler> !password 14:18:35 <ProZone> Ammler: avider 14:18:37 <Ammler> is there? 14:19:08 <Chris_Booth> I am sure there is a pass 14:19:11 <Chris_Booth> just not always 14:19:15 <Ammler> well, check it 14:19:21 <Ammler> replace public with prozone 14:19:32 <Ammler> oh 14:19:35 <Ammler> hmm 14:19:39 <Ammler> !genkey Chris_Booth 14:19:39 <ProZone> Ammler: Key sent to Chris_Booth 14:19:48 <Ammler> another key :-) 14:21:08 <Sylf> The PW is wet to company here 14:21:11 <Sylf> Set* 14:21:20 <Chris_Booth> it is 14:21:27 <Sylf> So... Does it still work? 14:21:39 <Chris_Booth> no it is server pass 14:21:55 <Sylf> K 14:21:59 <Chris_Booth> so of here would it be: http://ps.openttdcoop.org/pro/ or http://pz.openttdcoop.org/public/? 14:23:02 <Ammler> [16:19] <Ammler> replace public with prozone 14:23:20 <Ammler> Sylf: yes, it works also for company pw 14:23:47 <ProZone> *** Game still paused (number of players) 14:23:47 <ProZone> *** Chris Booth has left the game (leaving) 14:23:48 <ProZone> *** Chris Booth joined the game 14:23:50 <Ammler> but not sure, if we implemented that 14:24:05 <Ammler> seems we did? 14:24:40 <Ammler> Sylf: for windows, there is windows updater where you have a field for password url 14:25:11 <Sylf> I'll have to check it out 14:26:19 <Sylf> The thought of auto PW retrieval never crossed my mind before today. 15:46:34 *** mfb- has joined #openttdcoop.pro 15:49:44 *** Mucht has joined #openttdcoop.pro 15:49:44 *** ChanServ sets mode: +o Mucht 16:57:41 *** Webster has joined #openttdcoop.pro 16:57:41 *** ChanServ sets mode: +o Webster 18:22:52 <V453000> !password 18:22:53 <ProZone> V453000: avider 18:23:07 <ProZone> *** Game still paused (number of players) 18:23:07 <ProZone> *** V453000 joined the game 18:26:51 <ProZone> *** V453000 has left the game (leaving) 18:29:19 <Chris_Booth> server surfing V453000 18:29:36 <V453000> pretty much 18:29:54 <Chris_Booth> want to play on any of them? 18:30:18 <V453000> probably not 18:30:38 <V453000> thinking about making a new game here, this is probably over 18:33:20 <Chris_Booth> you want to try and wrap it up? 18:33:22 <Chris_Booth> now? 18:33:40 <Chris_Booth> then I will archive it 18:33:51 <V453000> hm? 18:34:11 <V453000> you didnt even play the game 18:34:29 <Chris_Booth> nope 18:34:38 <Chris_Booth> but if I play it now I can get an idea 18:34:49 *** Intexon has joined #openttdcoop.pro 18:38:46 <ProZone> *** Game still paused (number of players) 18:38:48 <ProZone> *** Chris Booth joined the game 18:39:21 <mfb-> !password 18:39:21 <ProZone> mfb-: avider 18:39:38 <ProZone> *** Game still paused (number of players) 18:39:38 <ProZone> *** Game unpaused (number of players) 18:39:40 <ProZone> *** mfb joined the game 18:39:56 <ProZone> *** V453000 joined the game 18:40:20 <ProZone> <mfb> there are some !important things to fix 18:40:32 <ProZone> <mfb> oh 18:40:42 <ProZone> <Chris Booth> not enough trafiic for that 18:40:44 <ProZone> <mfb> already fixed 18:40:46 <ProZone> <V453000> I already fixed them 18:41:20 <ProZone> <Chris Booth> only BBH 03 is kind of bad 18:41:46 <ProZone> <mfb> where is the problem? 18:41:53 <ProZone> <Chris Booth> southern merge 18:42:00 <ProZone> <Chris Booth> towards BBH 02 18:42:10 <ProZone> <Chris Booth> BBH 02 - 03 may need LLL_RRR 18:42:10 <ProZone> <mfb> ok, I see 18:42:32 <ProZone> <Chris Booth> but its realy isn't that bad 18:44:15 <ProZone> <mfb> missing prio at SLH06 18:44:25 <ProZone> <mfb> well ok, it is 2 tiles long 18:44:26 <ProZone> *** made screenshot at 0001A2A7: http://ps.openttdcoop.org/prozone/webcam/0001A2A7.png 18:47:47 <ProZone> *** made screenshot at 000162C6: http://ps.openttdcoop.org/prozone/webcam/000162C6.png 18:51:07 <ProZone> *** made screenshot at 0000B82B: http://ps.openttdcoop.org/prozone/webcam/0000B82B.png 18:57:47 <ProZone> *** made screenshot at 000276F8: http://ps.openttdcoop.org/prozone/webcam/000276F8.png 18:59:00 <V453000> any constructive ideas for the next game? otherwise I would go for something like a 256X256 fill-me-head-to-toe game 18:59:19 <ProZone> <mfb> fill with what? 18:59:28 <V453000> ships? ... 18:59:31 <ProZone> <mfb> world population? 18:59:33 <ProZone> <mfb> :p 18:59:39 <V453000> no, just rails this time :p 19:01:07 <ProZone> *** made screenshot at 00024F79: http://ps.openttdcoop.org/prozone/webcam/00024F79.png 19:02:17 <V453000> any other ideas? :) 19:02:41 <ProZone> <mfb> too bad psg13 is over 19:03:02 <V453000> he 19:03:54 <ProZone> <mfb> slh16 got some problems 19:04:12 <ProZone> <mfb> -> east merge can jam 19:04:22 <ProZone> <V453000> :o 19:04:28 <ProZone> *** made screenshot at 00026351: http://ps.openttdcoop.org/prozone/webcam/00026351.png 19:07:48 <ProZone> *** made screenshot at 0002154A: http://ps.openttdcoop.org/prozone/webcam/0002154A.png 19:11:08 <ProZone> *** made screenshot at 00005526: http://ps.openttdcoop.org/prozone/webcam/00005526.png 19:13:12 <ProZone> <Chris Booth> how about a full ML empty ML game? 19:13:18 <ProZone> <mfb> ? 19:14:14 <Sylf> Like last pzg? 19:14:28 <ProZone> *** made screenshot at 0002ADD7: http://ps.openttdcoop.org/prozone/webcam/0002ADD7.png 19:14:30 <Sylf> That was so recent 19:15:24 <V453000> I would just do 256x256 monorail chaos 19:15:28 <V453000> and meh 19:15:33 <V453000> what you think? 19:15:34 <V453000> TL2 19:16:06 <Chris_Booth> I wasn't here last PZG Sylf 19:16:58 <V453000> full empty ended up quite boring in the end, since the 2 MLs had just so high capacity that we didnt need to upgrade almost anything 19:17:04 <Sylf> Just check out the archive 19:19:14 <Chris_Booth> how about supersizing a PSG? 19:19:41 <V453000> which one 19:19:56 <V453000> but well, just a mass lag :| 19:23:07 <Chris_Booth> lag isn't an issue until server crashes from load 19:23:15 <Chris_Booth> that could be a good goal 19:23:23 <mfb-> or the players can't play any more 19:23:31 <mfb-> build a CPU :p 19:24:06 <V453000> my pc lags in most of final stages of PSGs 19:25:22 <ProZone> <mfb> well, with 256x256, things are easier 19:25:43 <V453000> why is that 19:25:53 <mfb-> less space for trains? 19:26:12 <mfb-> less trains with the same density 19:26:17 <V453000> yes 19:26:23 <V453000> oh you mean easier on cpu 19:26:30 <ProZone> <mfb> right 19:26:36 <V453000> ahh then we can easily agree :P 19:26:53 <V453000> mainly 256x256 is rather quick and needs less effort, which is imo good for a pz game 19:27:04 <V453000> since we dont play too much here 19:27:49 <ProZone> *** made screenshot at 00037F9D: http://ps.openttdcoop.org/prozone/webcam/00037F9D.png 19:28:04 <Chris_Booth> what about 128 x 512? 19:28:07 <Chris_Booth> with on ML? 19:28:13 <Chris_Booth> maybe LLLL_RRRR 19:28:19 <ProZone> <mfb> :D 19:28:20 <V453000> ? 19:28:35 <ProZone> <mfb> two drops at the ends, only SLHs? 19:28:39 <Chris_Booth> yeah 19:28:45 <Chris_Booth> start at LL_RR 19:28:49 <Chris_Booth> and then expand 19:28:57 <ProZone> <mfb> [x] start at LLL_RRR 19:29:00 <Chris_Booth> classic expansion style 19:30:10 <V453000> original map gen! 19:30:26 <mfb-> add one original AI? ;) 19:30:30 <Chris_Booth> hell yeah 19:30:41 <V453000> AI is pointless, map gen rocks 19:30:48 <Chris_Booth> actualy PZ vs AI has been done 19:30:51 <Chris_Booth> and AI sucked 19:30:53 <ProZone> <mfb> don't remember how that looked like 19:31:44 <V453000> so, 128*512, no newgrfs, temperate, original map gen, 1950 ? 19:32:00 <V453000> or toyland? :) 19:32:01 <Chris_Booth> no maglev? 19:32:05 <Chris_Booth> no toyland 19:32:15 <Chris_Booth> I was sick on my desk once this week 19:32:17 <V453000> :D 19:32:29 <Chris_Booth> and that wasn't for openttd 19:33:26 <V453000> maybe we could add newbridges, that adds the cool monorail pipe-like bridges 19:33:40 <Chris_Booth> yes 19:34:02 <Chris_Booth> can you run monorail on those vac train tracks? 19:34:11 <Chris_Booth> or do they only work with maglev? 19:34:23 <V453000> vac train is retarded 19:34:23 <ProZone> <mfb> vactrains should be a different rail type 19:34:29 <ProZone> <mfb> funny 19:34:35 <ProZone> <mfb> but not good for a network 19:34:37 <V453000> yes and they are different rail type :) 19:34:47 <ProZone> <mfb> as it just doesn't want to stop accelerating :D 19:35:46 <V453000> ok, 128*512, original generator, bridges, start in 2000 to have monorail? 19:35:49 <V453000> temperate 19:35:53 <V453000> mountainous map 19:35:56 <V453000> very low water 19:36:07 <Chris_Booth> orignal edges 19:36:24 <V453000> of map? 19:36:31 <V453000> original mapgen has no options there 19:36:33 <V453000> only water 19:36:39 <Chris_Booth> aah cool 19:37:49 <ProZone> *** made screenshot at 00034C60: http://ps.openttdcoop.org/prozone/webcam/00034C60.png 19:40:35 <ProZone> <mfb> who did radinghattan ridge? 19:41:09 <ProZone> *** made screenshot at 0002B413: http://ps.openttdcoop.org/prozone/webcam/0002B413.png 19:43:33 <ProZone> <V453000> no clue 19:44:20 <ProZone> <Chris Booth> ooh that was me 19:44:23 <ProZone> <Chris Booth> Radinghattan Ridge 19:44:47 <ProZone> <V453000> could have identified by the PBS 19:44:57 <ProZone> <mfb> :p 19:44:59 <ProZone> <Chris Booth> yes 19:45:06 <ProZone> <Chris Booth> I am lazy I always use PBS on terminus 19:46:02 <ProZone> <V453000> which area for an archive screenshot? 19:46:24 <ProZone> <mfb> with stations? 19:46:30 <ProZone> <V453000> any 19:46:48 <ProZone> <mfb> without stations: something in the south 19:47:04 <ProZone> <mfb> maybe near paningpool 19:47:10 <ProZone> <mfb> to show the station type 19:47:20 <ProZone> <mfb> or at SLH17 19:47:35 <ProZone> <mfb> or drop03/trenfingburg 19:48:22 <Sylf> A Shinkansen shot in an industrial station 19:48:46 <ProZone> <mfb> :p 19:48:56 <ProZone> <Chris Booth> drop 01 would make a good one 19:49:03 <Sylf> That'll show the type of this game 19:49:40 <Chris_Booth> http://dl.dropbox.com/u/7429567/Darfinghill%20Transport%2C%2013th%20Nov%202175.png 19:49:44 <Chris_Booth> something like that 19:51:23 <ProZone> <V453000> dont we have some nice town? 19:51:42 <ProZone> <mfb> fondhattan maybe 19:52:04 <ProZone> <mfb> slodingbury? 19:52:06 <ProZone> <V453000> yeah, some islandish 19:52:39 <ProZone> <Chris Booth> Frinningville 19:53:05 <ProZone> <mfb> :p 19:53:09 <ProZone> <V453000> :D 19:53:29 <ProZone> <mfb> wrutbridge is the largest town on an island 19:53:35 <ProZone> <mfb> well, the largest town in the map 19:54:17 <ProZone> <V453000> add whichever you want, I dont care too much :) 19:54:24 <ProZone> <V453000> I wrote the text 19:54:30 <ProZone> *** made screenshot at 0000BF2C: http://ps.openttdcoop.org/prozone/webcam/0000BF2C.png 19:56:39 <ProZone> *** mfb has left the game (connection lost) 19:59:51 <V453000> game over? 19:59:56 <V453000> !save 19:59:56 <ProZone> Saving game... 20:00:06 <ProZone> <Chris Booth> dun dun dun! 20:00:15 <V453000> k lets wrap it up 20:00:20 <Chris_Booth> V453000: that is no way to save 20:00:24 <V453000> !transfer 16 game.sav 20:00:29 <ProZone> V453000: ProZoneGame_16_Final.sav 20:00:29 <ProZone> V453000: Transfer done. (/home/openttd/website/prozone/save/game.sav->http://www.openttdcoop.org//files/ProZone_archive/ProZoneGame_16_Final.sav) 20:00:32 <V453000> it works 20:01:06 <ProZone> *** V453000 has left the game (leaving) 20:01:06 <ProZone> *** Game paused (number of players) 20:01:18 <ProZone> *** Chris Booth has left the game (connection lost) 20:01:27 <V453000> !gamenr 20:01:28 <ProZone> V453000: This is game number: 15 20:01:35 <V453000> !gamenr 17 20:01:35 <ProZone> *** V453000 has set gamenr to 17 (next !restart) 20:01:37 <V453000> k 20:01:49 <V453000> !restart 20:01:50 <ProZone> V453000: Restart scheduled, will be initiated in next minute! 20:02:21 <V453000> im wondering if the gamenr is actually useful for something here 20:02:25 <V453000> besides the irc topic 20:03:57 <V453000> hm 20:04:01 <V453000> that bitch refuses to die :D 20:04:09 <V453000> Ammler: !restart seems to be borkd 20:05:40 *** Mucht has quit IRC 20:09:44 <Chris_Booth> V453000: ping me if it start today 20:09:47 <Chris_Booth> and you want to build 20:09:51 <Chris_Booth> since I want to build 20:10:06 <V453000> k, seems like not :P 20:10:47 <Chris_Booth> can't you use the ssh? 21:00:03 *** ODM has quit IRC 21:25:19 <V453000> I have no idea what the restart actually does 21:25:59 <Chris_Booth> I would think you only use it if you update the server 21:26:10 <Chris_Booth> then you would need to give it some parms 21:26:23 <Chris_Booth> just !rcon ls x would do 21:26:26 <V453000> on PS it is used because of the log 21:26:32 <V453000> but I dont hink PZ is logged 21:26:37 <V453000> well, meh 21:26:55 <Chris_Booth> !info 21:26:55 <ProZone> Chris_Booth: #:1(Orange) Company Name: 'Darfinghill Transport' Year Founded: 1920 Money: 4124732765 Loan: 0 Value: 4131802208 (T:749, R:0, P:0, S:0) unprotected 21:27:02 <ProZone> *** Game still paused (manual, number of players) 21:27:03 <Chris_Booth> server is still there 21:27:05 <V453000> the save is loaded now 21:27:09 <V453000> !auto 21:27:09 <ProZone> *** V453000 has enabled autopause mode. 21:27:39 <V453000> !password 21:27:39 <ProZone> V453000: honing 21:27:51 <V453000> !rcon set server_pw 21:27:51 <ProZone> V453000: 'server_pw' is an unknown setting. 21:27:55 <V453000> !rcon server_pw 21:27:56 <ProZone> V453000: Current value for 'server_password' is: 'sprays' 21:28:04 <ProZone> *** Game still paused (manual, number of players) 21:28:06 <ProZone> *** V453000 joined the game 21:28:19 <ProZone> *** Game still paused (manual, number of players) 21:28:21 <ProZone> *** Chris Booth joined the game 21:28:24 <mfb-> !screen 21:28:24 <ProZone> *** mfb- made screenshot at 00005E44: http://ps.openttdcoop.org/prozone/webcam/00005E44.png 21:28:34 <ProZone> *** Chris Booth has joined spectators 21:28:34 <ProZone> *** Game still paused (manual, number of players) 21:29:08 <mfb-> maybe some nice spacing between the directions? ~20 tiles? 21:29:26 <ProZone> <V453000> why not 21:29:27 <Chris_Booth> or 0 tiles XD 21:30:06 <ProZone> *** Chris Booth has joined company #1 21:30:14 <ProZone> *** Chris Booth has enabled autopause mode. 21:30:16 <V453000> !auto 21:30:16 <ProZone> *** V453000 has enabled autopause mode. 21:30:26 <V453000> !rcon unpause 21:30:27 <ProZone> *** Game unpaused (manual) 21:30:31 <ProZone> *** V453000 has joined spectators 21:30:31 <ProZone> *** Game paused (number of players) 21:30:35 <ProZone> *** V453000 has joined company #1 21:30:35 <ProZone> *** Game unpaused (number of players) 21:30:37 <ProZone> <V453000> works 21:30:46 <ProZone> <Chris Booth> map was paused 21:31:01 <ProZone> <V453000> the !auto also does rcon unpause on other servers 21:31:10 <ProZone> *** made screenshot at 00005D37: http://ps.openttdcoop.org/prozone/webcam/00005D37.png 21:31:14 <ProZone> <V453000> not here obviously 21:31:54 <ProZone> <V453000> hm 21:31:54 <ProZone> <Chris Booth> not doing grain? 21:32:04 <ProZone> <V453000> we could have goods at both ends 21:32:12 <mfb-> useful 21:32:19 <mfb-> so we can produce them at both, too 21:32:22 <ProZone> <V453000> and have goods trains go full all the time 21:32:33 <ProZone> <Chris Booth> so farms +steel 21:32:38 <mfb-> hmm... but then we need some trains which don't go full 21:32:43 <ProZone> <Chris Booth> Coal + Oil + ore 21:32:45 <ProZone> <V453000> no 21:32:49 <ProZone> <Chris Booth> and goods <> 21:33:00 <ProZone> <V453000> just make them pickup, go to N, pickup, go to S 21:33:00 <mfb-> otherwise one direction is poorly served 21:33:06 <mfb-> ok 21:33:08 <ProZone> <V453000> for good balance 21:33:19 <mfb-> that will give some trains which don't go full 21:33:30 <ProZone> <V453000> oh, hell, I will have to run ... coming tomorrow 21:33:40 <mfb-> good night 21:33:40 <ProZone> <Chris Booth> ok 21:33:40 <ProZone> <V453000> mfb: just ignore full load order 21:33:47 <ProZone> *** V453000 has left the game (leaving) 21:33:47 <ProZone> *** Game paused (number of players) 21:34:03 <V453000> we can make some logic or stuff there 21:34:06 <V453000> anyway, cya 21:35:38 <ProZone> *** Chris Booth has left the game (leaving) 21:37:50 <ProZone> *** made screenshot at 00005C35: http://ps.openttdcoop.org/prozone/webcam/00005C35.png 21:40:59 <mfb-> I am thinking about some conditional orders 21:41:15 <mfb-> "if the last load was >80%, wait for a full load" or something like that 21:42:00 <mfb-> and I think it is useful to begin at both stations 21:53:13 <Chris_Booth> mfb-: we could do that with 2 station banks 21:53:18 <Chris_Booth> so got to station 21:53:23 <Chris_Booth> unload all / load 21:53:28 <Chris_Booth> way point 21:53:33 <Chris_Booth> test load amount 21:53:43 <Chris_Booth> if less than 80% try to load again 21:53:51 <Chris_Booth> if more go on to next drop 21:53:58 <mfb-> no 21:54:17 <Sylf> But that can break the balance 21:54:17 <mfb-> the problem is: imagine that one side produced much more goods than the other side 21:54:27 <mfb-> -d 21:54:45 <mfb-> so A got a low production and B a high one 21:54:53 <mfb-> you want full trains from B to A 21:55:08 <mfb-> but you can't get full trains from A to B (unless the train count is just too low) 21:55:13 <Sylf> Just run it like psg 194 21:55:27 <mfb-> and you don't know which side is A and which side is B in advance 21:55:36 <Sylf> Don't worry about load level at first 21:55:47 <Chris_Booth> A will be factory side 21:55:48 <Chris_Booth> trust me 21:55:54 <mfb-> :p 21:56:00 <Chris_Booth> steel + farms is always more than oil + wood 21:56:23 <mfb-> but that is bad.. designing orders after real demand 21:56:56 <Sylf> So, if all train wait for 80% load, all trains will be waiting for oil goods 21:58:13 <Chris_Booth> IMO you have 2 option 21:58:21 <Chris_Booth> full load at least production 21:58:30 <Chris_Booth> this leaves hig production with low % 21:58:38 <Chris_Booth> or full load at high production 21:58:44 <Chris_Booth> this leave half empty trains 21:58:48 <Chris_Booth> no need for orders 21:59:08 <Sylf> Go look at how goods trains run in psg 194 21:59:19 <Sylf> The answer is there already 22:17:29 <mfb-> trolleybus grf does not want to load :( 22:18:46 <mfb-> :o 22:19:55 <mfb-> voting board :D 22:20:47 *** Progman has quit IRC 22:21:08 <V453000> hi people, got an idea 22:21:57 <V453000> I sez that if we provide overflows to both sides and make some trains always load, then we can make full load at both ends because in the long run, the load, drop A, load, drop B orders should be truly equal 22:22:10 <mfb-> well, that is just balancing by the drop 22:22:41 <mfb-> that looks good, too 22:23:44 <V453000> !password 22:23:44 <ProZone> V453000: flinch 22:23:55 <ProZone> *** Game still paused (number of players) 22:23:58 <ProZone> *** V453000 joined the game 22:24:05 <ProZone> <V453000> lol both PS and PZ have year 2000 22:24:31 <ProZone> *** made screenshot at 00005CB5: http://ps.openttdcoop.org/prozone/webcam/00005CB5.png 22:27:51 <ProZone> *** made screenshot at 00005ED8: http://ps.openttdcoop.org/prozone/webcam/00005ED8.png 22:30:55 <ProZone> *** V453000 has left the game (connection lost) 22:31:11 <ProZone> *** made screenshot at 00005F59: http://ps.openttdcoop.org/prozone/webcam/00005F59.png 22:33:03 <mfb-> steel+factories at both sides? 22:33:15 <mfb-> then we can just build everything at both sides 22:33:25 <mfb-> removes any balancing problem, too 22:33:35 <mfb-> load, unload A, load, unload B 22:34:25 <V453000> yes I would just do everything at both 22:34:30 <V453000> maybe we could ignore iron ore/steel 22:36:00 <V453000> adds a second pickup 22:36:07 <mfb-> hmm... extra lines for secondaries? less messy, but then we can add much more trains as expanding is better 22:36:34 <V453000> separate networks -> sooner lag, less madness 22:36:46 <mfb-> why the lag? 22:37:01 <V453000> because more trains :) 22:37:03 <mfb-> :D 22:37:12 <mfb-> we have 1/4 of the regular map size 22:37:23 <V453000> can still wreak havoc :p 22:37:29 <mfb-> so 1000 trains will already give a -really- full map 22:37:35 <V453000> true 22:37:45 <mfb-> and we had >2000 in psg199 22:37:58 <mfb-> nearly all moving 22:39:15 <V453000> idk I just think separating it makes less madness 22:40:20 <V453000> !password 22:40:21 <ProZone> V453000: cutest 22:40:28 <ProZone> *** Game still paused (number of players) 22:40:30 <ProZone> *** V453000 joined the game 22:41:12 <ProZone> *** made screenshot at 00005F5A: http://ps.openttdcoop.org/prozone/webcam/00005F5A.png 22:41:14 <ProZone> *** V453000 has left the game (connection lost) 22:41:39 <V453000> hm, wifi disagrees 22:42:43 <V453000> gnight, lets continue tomorrow :) 22:42:55 <V453000> looks like it will have some idea in the end :P 22:44:12 <mfb-> good night 22:44:31 *** mfb- has quit IRC 22:46:19 *** mfb- has joined #openttdcoop.pro 22:46:19 *** ChanServ sets mode: +o mfb- 22:46:27 <mfb-> signalless secondaries! 22:46:33 <mfb-> :D 22:46:41 <mfb-> timetables 22:46:44 <mfb-> long tunnels 22:46:51 <mfb-> maybe only for 1 line 22:47:04 <mfb-> but that is a good way to use the system 22:47:09 *** mfb- has quit IRC