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00:20:31 *** LoPo has quit IRC 00:26:56 *** Razaekel has quit IRC 01:23:47 *** Razaekel has joined #openttdcoop.pro 07:38:43 *** ODM has joined #openttdcoop.pro 07:38:43 *** ChanServ sets mode: +o ODM 10:47:01 *** Progman has joined #openttdcoop.pro 11:29:02 *** LoPo has joined #openttdcoop.pro 11:29:05 <LoPo> hello :) 11:33:47 <LoPo> !password 11:33:47 <ProZone> LoPo: tomboy 11:35:15 <ProZone> *** Game still paused (number of players) 11:35:17 <ProZone> *** LoPo joined the game 11:37:24 <ProZone> *** LoPo has unpaused the server. 11:37:26 <ProZone> *** Game unpaused (number of players) 11:55:29 *** [1]Mark has joined #openttdcoop.pro 11:55:33 *** Mark is now known as Guest2427 11:59:21 *** Guest2427 has quit IRC 12:00:42 *** [1]Mark is now known as Mark 13:02:31 *** mfb- has joined #openttdcoop.pro 13:02:31 *** ChanServ sets mode: +o mfb- 13:10:43 <LoPo> ey mark 13:12:35 <ProZone> *** mfb joined the game 13:12:43 <ProZone> <LoPo> yo 13:13:17 <ProZone> <mfb> hmm 13:13:29 <ProZone> <LoPo> what? something wrong? 13:13:29 <ProZone> <mfb> ah, lines are L_R 13:13:43 <ProZone> <LoPo> check out west 13:13:53 <ProZone> <mfb> that is where I am 13:13:55 <ProZone> <LoPo> first drop for iron ore is ready 13:14:34 <ProZone> <LoPo> i also prospected some iron mines :) 13:14:37 <ProZone> <LoPo> 200% increase :D 13:15:19 <ProZone> <mfb> ok 13:15:37 <ProZone> <mfb> unconditional split is a simplified version of your probability splitter I assume 13:15:41 <ProZone> <mfb> for steel trains 13:15:44 <ProZone> <LoPo> and sorry for constantly calling you mfd :P 13:15:51 <ProZone> <LoPo> for the pickup 13:16:02 <ProZone> <mfb> no LoBo :p 13:16:08 <ProZone> <LoPo> we will have many steelmills 13:16:27 <ProZone> <LoPo> so i think we have to build then conditional, all of them 13:16:32 <ProZone> <mfb> why? 13:17:02 <ProZone> <LoPo> because we dont want all trains to go to 1 station? 13:17:02 <ProZone> <mfb> "go to nearest steel mill" looks like a good idea to me 13:17:49 <ProZone> <LoPo> hmmm 13:18:24 <ProZone> <LoPo> so only toward a pickup, we make it conditional 13:18:29 <ProZone> <LoPo> but for drops we dont 13:18:31 <ProZone> <mfb> right 13:22:48 <ProZone> <LoPo> cool :) 13:22:56 <ProZone> <mfb> ? 13:23:06 <ProZone> <LoPo> about the splits 13:30:07 <ProZone> <mfb> hmm 13:30:25 <ProZone> <LoPo> hmmm? 13:30:35 <ProZone> <mfb> the signal right under the sign "ore" ensures that the TL1-trains after ore trains do not split? 13:31:09 <ProZone> <LoPo> ye 13:31:44 <ProZone> <LoPo> yes, because otherwise the conditional splitter _ can_ also split a dummy train 13:31:51 <ProZone> <LoPo> because the signal was red 13:32:13 <ProZone> <LoPo> and its hard to build another fail safe for the little ones 13:32:37 <ProZone> <LoPo> not sure if thats even possible a double fail safe for 2 different train lenghts 13:33:00 <ProZone> <mfb> hmm 13:33:18 <ProZone> <mfb> I think that simplified version of the state train should also work 13:33:30 <ProZone> <mfb> as red propagates through the signals 13:33:48 <ProZone> <LoPo> yeah 13:35:08 <ProZone> <LoPo> test? :P 13:35:11 <ProZone> <mfb> right 13:35:41 <ProZone> <mfb> wtf 13:36:39 <ProZone> <mfb> well, counting works 13:36:45 <ProZone> <LoPo> yep 13:37:41 <ProZone> <LoPo> 5/6 tile gap 13:38:16 <ProZone> <mfb> like this? 13:38:18 <ProZone> <LoPo> yeah 13:38:45 <ProZone> <mfb> fail 13:40:05 <ProZone> <mfb> hmm 13:40:31 <ProZone> <LoPo> ? 13:40:49 <ProZone> <mfb> maybe it is just a wrong gap 13:41:15 <ProZone> <mfb> but at the moment is does not work 13:41:15 <ProZone> <LoPo> this was good 13:41:29 <ProZone> <LoPo> maybe becasue there is nothing at the other track 13:42:19 <ProZone> <mfb> ok 13:42:19 <ProZone> <LoPo> :D 13:45:26 <ProZone> <mfb> 13x8 :) 13:45:40 <ProZone> <LoPo> 112? 13:45:46 <ProZone> <mfb> tiles 13:45:56 <ProZone> <LoPo> :P 13:47:52 <ProZone> <LoPo> but this is toward a pickup, so you need to build it conditional, right? :P 13:47:52 <ProZone> <mfb> hmm 13:47:52 <ProZone> <mfb> CL 13:48:03 <ProZone> <mfb> this is steel pickup 13:48:13 <ProZone> <LoPo> yes 13:48:15 <ProZone> <mfb> not primaries 13:48:29 <ProZone> <LoPo> steel will also be a "primary" 13:48:35 <ProZone> <mfb> hmm 13:48:39 <ProZone> <mfb> why? 13:48:46 <ProZone> <LoPo> why not? 13:48:56 <ProZone> <LoPo> we will have many steelmills 13:49:06 <ProZone> <LoPo> and many factories as well 13:49:17 <ProZone> <LoPo> maybe just 1 town drop 13:50:07 <ProZone> <LoPo> remember we just agreed on that, empty trains have conditional splits, full ones not 13:50:36 <ProZone> <mfb> in that case your iron exit is wrong :p 13:50:41 <ProZone> <LoPo> >_< i know :P 13:52:04 <ProZone> <mfb> fixed 13:56:12 <ProZone> <mfb> oh, I see a CL4 in my design 13:56:22 <ProZone> <LoPo> ow my god! 13:56:34 <ProZone> <mfb> easy to fix 13:56:57 <ProZone> <LoPo> how much slowdown? 13:57:07 <ProZone> <mfb> 230 -> ~210 13:57:15 <ProZone> <LoPo> hmmm 13:57:24 <ProZone> <mfb> but easy to fix 13:57:26 <ProZone> <LoPo> k 14:00:33 <ProZone> <mfb> hmm 14:00:47 <ProZone> <mfb> the other side is trickier 14:01:05 <ProZone> <mfb> see !shift that 1 tile? 14:01:07 <ProZone> <LoPo> it always is ;) 14:01:25 <ProZone> <LoPo> what? :P 14:01:31 <ProZone> <mfb> to east 14:03:02 <ProZone> <mfb> thanks 14:03:05 <ProZone> <LoPo> :) 14:03:51 <ProZone> <LoPo> fail safe is important :) 14:03:55 <ProZone> <mfb> :p 14:06:35 <ProZone> <LoPo> 11x11 :) 14:07:09 <ProZone> <mfb> where 14:07:11 <ProZone> <mfb> ? 14:07:13 <ProZone> <LoPo> north 14:07:33 <ProZone> <mfb> a bit larger :p 14:07:44 <ProZone> <mfb> but very nice 14:07:50 <ProZone> <LoPo> :D 14:08:36 <ProZone> <mfb> you don't need a double bridge 14:08:42 <ProZone> <LoPo> idk :P 14:08:45 <ProZone> <mfb> ML exit has a signal gap of >=5 14:09:07 <ProZone> <LoPo> oky oky 14:10:29 <ProZone> <LoPo> brb 14:12:55 <ProZone> <mfb> 15x8 conditional split 14:13:01 <ProZone> <mfb> west 14:13:11 <ProZone> <LoPo> hmmm :P 14:13:18 <ProZone> <LoPo> gratz m8 ;) 14:13:32 <ProZone> <mfb> and still too many long lines hanging around :p 14:19:56 <ProZone> <mfb> iron entrance 1B east is interesting 14:20:12 <ProZone> <mfb> the logic only ends the prio 14:20:30 <ProZone> <mfb> but it has a really bad issue 14:20:32 <ProZone> <LoPo> hmmm? 14:21:02 <ProZone> <LoPo> ah 14:21:09 <ProZone> <LoPo> hmmm 14:21:11 <ProZone> <LoPo> let me check 14:21:29 <ProZone> <mfb> why do you need the erail train there? 14:21:55 <ProZone> <mfb> ah 14:22:01 <ProZone> <mfb> I see 14:22:03 <ProZone> <LoPo> fixed 14:22:20 <ProZone> <mfb> this is tested? 14:22:26 <ProZone> <LoPo> no 14:23:00 <ProZone> <LoPo> at least not with train counting 14:23:06 <ProZone> <LoPo> but the release works 14:23:14 <ProZone> <mfb> well, train counting looks good 14:24:24 <ProZone> <mfb> I see 14:24:30 <ProZone> <mfb> *copy* 14:24:44 <ProZone> <LoPo> yeah 14:25:03 <ProZone> <LoPo> atm i will just "copy's" from my concept 14:25:14 <ProZone> <LoPo> but will improve them over time 14:25:42 <ProZone> <LoPo> i used your smaller couter at my north exits 14:26:20 <ProZone> <mfb> improvements would be useless if they are not spread :p 14:26:52 <ProZone> <LoPo> spread? yuo mean used some where else as well? 14:26:58 <ProZone> <mfb> right 14:27:04 <ProZone> <LoPo> well 14:27:11 <ProZone> <LoPo> im still a noob >_< :D 14:27:17 <ProZone> <LoPo> so dont blame me 14:27:25 <ProZone> <mfb> ? 14:27:39 <ProZone> <LoPo> nvm :P 14:27:41 <ProZone> <mfb> oh 14:27:53 <ProZone> <mfb> does that matter? 14:28:00 <ProZone> <LoPo> no 14:28:06 <ProZone> <mfb> good trains? fine 14:28:06 <ProZone> <LoPo> slopes are 0% 14:28:09 <ProZone> <mfb> ah ok 14:39:49 <ProZone> <LoPo> still there? and alive? :P 14:42:58 <mfb-> was afk for some minutes 14:43:13 <ProZone> <LoPo> k 14:44:35 <ProZone> <LoPo> damn, my iron mines died :( 14:44:45 <ProZone> <mfb> steel mill as well 14:44:48 <ProZone> <mfb> but we can make new ones 14:45:10 <ProZone> <LoPo> not iron mines at the spot, only prospect :S 14:45:14 <ProZone> <mfb> well.. 14:45:32 <ProZone> <LoPo> rrrrr 14:45:34 <mfb-> !rcon set raw_industry_construction 1 14:45:50 <ProZone> <mfb> that should help 14:45:53 <ProZone> <LoPo> :D 14:45:55 <ProZone> <LoPo> thx 14:48:50 <ProZone> <LoPo> lol 14:48:58 <ProZone> <mfb> ? 14:49:28 <ProZone> <LoPo> there 14:49:30 <ProZone> <LoPo> nvm 14:54:55 <ProZone> <LoPo> need to recheck the Tile lenghts for full trains 14:55:03 <ProZone> <mfb> :( 14:55:25 <ProZone> <LoPo> well for empty ones its like the concept 14:55:36 <ProZone> <LoPo> but full ones might need to be closer to the ML 14:57:11 <ProZone> <LoPo> wont take long to test it 14:57:17 <ProZone> <LoPo> im filling them right now :P 15:03:44 <ProZone> <mfb> crap 15:03:50 <ProZone> <LoPo> salad? 15:04:06 <ProZone> <mfb> does not fit in 15:04:20 <ProZone> <LoPo> hmmm 15:05:03 <ProZone> <mfb> oh btw. does the signal arrangement in the state memory matter? 15:05:10 <ProZone> <mfb> I think so :/ 15:05:34 <ProZone> <LoPo> uhmm 15:05:37 <ProZone> <LoPo> yes 15:05:51 <ProZone> <LoPo> you mean the tile distance between them? 15:06:01 <ProZone> <mfb> that is the point 15:06:07 <ProZone> <LoPo> yes 15:06:17 <ProZone> <LoPo> because it also has some delay 15:06:27 <ProZone> <LoPo> or different gree/red signal length 15:06:39 <ProZone> <mfb> hmm 15:06:48 <ProZone> <mfb> the injecting part has to match 15:10:04 <ProZone> <mfb> wtf 15:10:19 <ProZone> <LoPo> ? 15:10:21 <ProZone> <mfb> :D 15:10:27 <ProZone> <mfb> near !not gate 15:10:50 <ProZone> <LoPo> ? :P 15:10:53 <ProZone> <LoPo> new design 15:10:55 <ProZone> <LoPo> ? 15:11:03 <ProZone> <mfb> still working on it 15:11:09 <ProZone> <mfb> now with the correct timing 15:11:13 <ProZone> <mfb> and yes, new design 15:12:00 <ProZone> <mfb> now I have to connect the "not" part to a NOT gate 15:12:10 <ProZone> <mfb> and I don't want to use the eastern region 15:12:16 <ProZone> <mfb> hmm 15:12:20 <ProZone> <mfb> wel 15:12:54 <ProZone> <LoPo> k full trains tested 15:13:00 <ProZone> <mfb> result=? 15:13:11 <ProZone> <LoPo> Red signal must be 2 tiles closer to ML 15:13:57 <ProZone> <mfb> crap 15:14:03 <ProZone> <LoPo> but :P 15:14:09 <ProZone> <LoPo> 3 is maybe better 15:14:27 <ProZone> <LoPo> yes 15:14:29 <ProZone> <LoPo> 3 tiles closer 15:14:37 <V453000> !password 15:14:37 <ProZone> V453000: annexe 15:14:57 <ProZone> <V453000> hi 15:14:57 <ProZone> *** V453000 joined the game 15:15:00 <mfb-> hi 15:15:01 <ProZone> <LoPo> yes 15:16:03 <ProZone> <mfb> like this? 15:16:46 <ProZone> *** V453000 has left the game (leaving) 15:17:11 <ProZone> <LoPo> yeah 15:17:21 <ProZone> <LoPo> i think that is oky 15:17:31 <ProZone> <LoPo> 8.5 is the distance 15:17:38 <ProZone> <LoPo> you have 8 15:17:50 <ProZone> <LoPo> but train is w8ing in 9th tile 15:17:56 <ProZone> <LoPo> so thats good 15:18:06 <ProZone> <mfb> ok 15:18:24 <ProZone> <mfb> and prio still works 15:18:26 <ProZone> <mfb> ok 15:18:33 <ProZone> <LoPo> yes 15:18:39 <ProZone> <LoPo> check out concept 15:18:54 <ProZone> <mfb> where? 15:19:30 <ProZone> <mfb> ok 15:19:37 <ProZone> <LoPo> train stopper is broken now 15:19:44 <ProZone> <LoPo> but that is not an issue 15:19:54 <ProZone> <mfb> hmm 15:20:04 <ProZone> <mfb> ok that has to move as well 15:20:06 <ProZone> <LoPo> ofc 15:20:33 <ProZone> <mfb> let's see how I can do this 15:22:15 <ProZone> <mfb> ok, ugly 15:22:21 <ProZone> <mfb> next design will fix it 15:22:23 <ProZone> <mfb> :p 15:24:58 <ProZone> <mfb> that is the reason why I prefer digital logic 15:25:12 <ProZone> <mfb> no timing issues 15:25:22 <ProZone> <LoPo> oky 15:25:47 <ProZone> <LoPo> well i think this can also be done with that 15:26:01 <ProZone> <LoPo> just be mindfull og the dummy trains 15:26:08 <ProZone> <LoPo> that they stay on the ML 15:26:26 <ProZone> <mfb> (?) 15:28:00 <ProZone> <mfb> ok 15:28:01 <ProZone> <mfb> that should work 15:30:43 <ProZone> <mfb> hmm 15:30:47 <ProZone> <mfb> you have .5 tiles in your example 15:30:50 <ProZone> <mfb> at the ML 15:30:56 <ProZone> <mfb> which I do not have 15:31:11 <ProZone> <mfb> round up or down? 15:31:13 <ProZone> <LoPo> there is room for a 0.5 error :) 15:31:19 <ProZone> <LoPo> both sides 15:31:31 <ProZone> <LoPo> so 8.5 = 8 or 9 15:31:33 <ProZone> <mfb> ok 15:31:36 <ProZone> <LoPo> and 8.5 ofc 15:31:54 <ProZone> <mfb> well, ML has no curve :p 15:33:02 <ProZone> <LoPo> btw you dont use !this train like in my design? 15:33:24 <ProZone> <mfb> that is done with a prio 15:33:34 <ProZone> <LoPo> just the NOT gate to generate a short green signal? 15:33:40 <ProZone> <mfb> no 15:33:42 <ProZone> <mfb> I use both parts 15:33:58 <ProZone> <mfb> but instead of repeating the red, I include it in the prio 15:34:05 <ProZone> <LoPo> i see 15:34:57 <ProZone> <LoPo> those ML's are joined now? 15:35:11 <ProZone> <mfb> ? 15:35:18 <ProZone> <LoPo> at !what is this? 15:35:24 <ProZone> <mfb> oh 15:35:30 <ProZone> <LoPo> ah :P 15:35:44 <ProZone> <mfb> you know.. that is a new prio for L_R MLs ! :D 15:35:59 <ProZone> <LoPo> nice! 15:36:27 <ProZone> <mfb> oh 15:36:33 <ProZone> <mfb> and it is the wrong direction 15:37:33 <ProZone> <LoPo> hmmm 15:37:44 <ProZone> <LoPo> i like you "intergration" with the prio :P 15:37:54 <ProZone> <LoPo> check out Entrance north 15:37:56 <ProZone> <mfb> me too ;) 15:38:02 <ProZone> <LoPo> pretty small 15:38:08 <ProZone> <mfb> 2A? 15:38:15 <ProZone> <LoPo> 2B 15:38:22 <ProZone> <mfb> ah 15:38:40 <ProZone> <mfb> well, train stopper missing 15:38:50 <ProZone> <LoPo> ITS NOT DONE YET! :P 15:39:04 <ProZone> <mfb> and that direction does not work 15:39:20 <ProZone> <mfb> => green 15:39:34 <ProZone> <mfb> the status check has to be first in the prio 15:39:40 <ProZone> <LoPo> works 15:39:51 <ProZone> <LoPo> see 15:39:57 <ProZone> <mfb> hmm 15:40:01 <ProZone> <mfb> right 15:40:04 <ProZone> <LoPo> muwhahahah :P 15:40:06 <ProZone> <mfb> without that signal 15:40:14 <ProZone> <mfb> that was my point 15:40:24 <ProZone> <LoPo> :P 15:40:24 *** TWerkhoven has joined #openttdcoop.pro 15:40:38 <ProZone> <mfb> wait 15:41:01 <ProZone> <mfb> ok 15:41:20 <ProZone> <LoPo> it works :) 15:43:01 <ProZone> <mfb> interesting 15:43:07 <ProZone> <LoPo> ? 15:43:09 <ProZone> <mfb> now my steel entrance has both ML spacings 15:43:19 <ProZone> <mfb> as I copied it from different places 15:44:29 <ProZone> <LoPo> wrong direction 15:44:35 <ProZone> <mfb> noticed it 15:44:37 <ProZone> <LoPo> :) 15:45:48 <ProZone> <mfb> uh 15:45:50 <ProZone> <mfb> let's try 15:46:18 <ProZone> <mfb> hm no 15:46:24 <ProZone> <mfb> I still need a NOT gate 15:50:41 <ProZone> <mfb> hmm 15:50:55 <ProZone> <mfb> looks working 15:56:33 <ProZone> <LoPo> what do you think; flipflop to split the trains for R or L toward the ML? 15:56:54 <ProZone> <mfb> see !steel mill (died= 15:57:09 <ProZone> <LoPo> yes 15:57:11 <ProZone> <LoPo> k 15:59:01 <ProZone> <mfb> it is PZ, so if there is a nice thing which is useful, build it :D 15:59:07 <ProZone> <LoPo> :D 15:59:22 <ProZone> <LoPo> i like flip flops so ill build them :) 16:00:28 <ProZone> <mfb> ok 16:00:35 <ProZone> <mfb> simplified flipflop works 16:00:55 <ProZone> <mfb> and I have to find a way to build it a bit smaller 16:01:28 <ProZone> <LoPo> ah cool 16:01:31 <ProZone> <mfb> like that 16:01:33 <ProZone> <LoPo> no memory 16:01:35 <V453000> the one without memories? :) 16:01:39 <ProZone> <mfb> NOT gates are the memory 16:01:45 <ProZone> <LoPo> ye 16:01:48 <ProZone> <mfb> as there are two stable configurations 16:01:56 <V453000> yes yes 16:02:00 <ProZone> <mfb> in fact, many computers use a similar structure 16:02:03 <ProZone> <LoPo> but does it also work with 1->3 16:02:13 <ProZone> <mfb> no 16:02:37 <ProZone> <mfb> or at least, I do not know how 16:04:22 <ProZone> <LoPo> nice 16:05:36 <ProZone> <mfb> with maglev, it is possible to move it a bit 16:07:15 <ProZone> <mfb> ok, naming... 16:07:58 <ProZone> <mfb> I think we should give everything connecting the same industry a similar name 16:08:18 <ProZone> <mfb> so iron . 1A gets "steel mill 1 iron ." 16:08:24 <ProZone> <mfb> or something like that 16:08:35 <ProZone> <LoPo> i have "cargo type" "entrance/exit" number 16:08:41 <ProZone> <LoPo> yes 16:08:43 <ProZone> <mfb> iron / ore 16:08:43 <ProZone> <LoPo> but 16:09:01 <ProZone> <LoPo> entrance belonges to exits 16:09:20 <ProZone> <LoPo> so that is why i do the A/B 16:09:35 <ProZone> <mfb> "Mill1 Iron Exit" 16:09:39 <ProZone> <mfb> ? 16:09:49 <ProZone> <LoPo> :P 16:09:52 <ProZone> <mfb> "Mill1 Steel Exit" "Mill1 Steel Entrance" 16:09:54 <ProZone> <LoPo> jsut number them 16:10:01 <ProZone> <LoPo> Iron1 16:10:05 <ProZone> <LoPo> :P 16:10:07 <ProZone> <LoPo> idk man 16:10:09 <ProZone> <mfb> well 16:10:12 <ProZone> <mfb> the western steel mill is then 1 16:10:18 <ProZone> <LoPo> yes 16:10:22 <ProZone> <LoPo> no 16:10:28 <ProZone> <LoPo> my split is 1 16:10:35 <ProZone> <LoPo> with entrance 16:10:41 <ProZone> <LoPo> just like SLH 16:10:47 <ProZone> <LoPo> yours is 3 16:10:57 <ProZone> <mfb> that is confusing 16:11:04 <ProZone> <LoPo> not for me :P 16:11:07 <ProZone> <mfb> as steel mill ML connections are always close to each other 16:11:17 <ProZone> <LoPo> steel is not the same as iron 16:11:19 <ProZone> <mfb> oh, and the number should be the first part 16:11:29 <ProZone> <mfb> but it is always correlated 16:12:03 <ProZone> <LoPo> uhmm 16:12:38 <ProZone> <LoPo> name them like Exit 1(A) Entrance 1(B) 16:12:48 <ProZone> <mfb> see signs with " 1" as example 16:13:00 <ProZone> <LoPo> but also put the cargo with it so we will know what kind split it is 16:13:26 <ProZone> <LoPo> yes 16:13:40 <ProZone> <LoPo> but 1A Iron is not 1A Steel 16:13:46 <ProZone> <LoPo> ow 16:13:48 <ProZone> <mfb> but it is next to it 16:13:48 <ProZone> <LoPo> nvm 16:13:51 <ProZone> <LoPo> no you are right 16:13:54 <ProZone> <LoPo> this is good :) 16:14:28 <ProZone> <mfb> hmm 16:14:32 <ProZone> <mfb> A always for full trains? 16:14:50 <ProZone> <LoPo> no 16:14:56 <ProZone> <LoPo> A = entrance 16:15:02 <ProZone> <LoPo> i mean exit :p 16:15:04 <ProZone> <mfb> that does not work 16:15:06 <ProZone> <LoPo> exit from ML 16:15:08 <ProZone> <mfb> see steel mill 16:15:18 <ProZone> <LoPo> but is doesnt matter 16:15:26 <ProZone> <LoPo> entrance and exit are one 16:15:52 <ProZone> <mfb> hmm 16:15:58 <ProZone> <mfb> A always for empty trains sounds good 16:16:14 <ProZone> <mfb> in that case, the name has all information about the hub type 16:16:53 <ProZone> <mfb> lol flipflop :p 16:17:00 <ProZone> <LoPo> :P 16:17:06 <ProZone> <mfb> for this? 16:17:13 <ProZone> <LoPo> just trying somthing 16:17:59 <ProZone> <mfb> oh, new PSG coming soon 16:18:09 <ProZone> <LoPo> oky 16:18:55 <ProZone> <mfb> I think we can test the system as soon as 2 is done 16:19:46 <ProZone> <mfb> will require a lot of useless TL1-trains. so what 16:20:00 <ProZone> <LoPo> ? :P 16:20:07 <ProZone> <LoPo> yeah 16:20:17 <ProZone> <LoPo> recheck the whole ML first 16:20:17 <ProZone> <mfb> well, long ML and not much traffic 16:20:21 <ProZone> <LoPo> then start releasing 16:20:31 <ProZone> <mfb> of course 16:20:49 <ProZone> <LoPo> make a 14 tile gap to create the 17 tile dummy gap 16:21:07 <ProZone> <LoPo> to bad we cant give a colour to the first train 16:21:17 <ProZone> <mfb> :p 16:21:35 <ProZone> <LoPo> because between the first one and the last one there will be a random gap 16:22:11 <ProZone> <mfb> as long as it is >17tiles... 16:22:33 <ProZone> <LoPo> well if its shorter it will not be used 16:22:43 <ProZone> <LoPo> so doesnt matter much 16:24:14 <ProZone> <mfb> dummy injection ready for empty trains 16:24:20 <ProZone> <mfb> hmm 16:24:30 <ProZone> <mfb> prio 16:24:48 <ProZone> <LoPo> yes 16:27:14 <ProZone> <mfb> :D 16:27:18 <ProZone> <LoPo> :) 16:35:19 <ProZone> <LoPo> k 16:35:21 <ProZone> <LoPo> done :) 16:35:27 <ProZone> <mfb> ? 16:36:06 <ProZone> <LoPo> lets release those dummys 16:36:52 <ProZone> <mfb> full train injection done (up to prios) 16:37:41 <ProZone> <mfb> ok, done 16:37:51 <ProZone> <mfb> train group? 16:38:13 <ProZone> <LoPo> done 16:39:01 <ProZone> <LoPo> i think we dont have enough money :P 16:39:03 <ProZone> <mfb> there is one more thing to do 16:39:14 <ProZone> <mfb> set all to the same state 16:39:24 <ProZone> <mfb> all goods? 16:39:26 <ProZone> <LoPo> yes 16:39:28 <ProZone> <LoPo> but 16:39:30 <ProZone> <LoPo> yes 16:39:46 <ProZone> <LoPo> first one is alwasy iron ore 16:39:56 <ProZone> <LoPo> so all states should be goods atm 16:39:58 <ProZone> <mfb> so all ore? 16:40:02 <ProZone> <LoPo> no 16:40:05 <ProZone> <LoPo> goods 16:40:06 <ProZone> <mfb> does not matter, but all states have to be the same 16:40:08 <ProZone> <mfb> ok 16:40:39 <ProZone> <mfb> oh 16:40:45 <ProZone> <mfb> 1B steel needs trains 16:40:55 <ProZone> <LoPo> haha :P 16:41:11 <ProZone> <mfb> out of money 16:41:13 <ProZone> <mfb> crap 16:41:31 <ProZone> <mfb> how can we cheat money? 16:41:39 <ProZone> <LoPo> i dont care :P 16:41:43 <ProZone> <LoPo> ow 16:41:45 <ProZone> <mfb> ? 16:41:47 <ProZone> <LoPo> uhmm 16:42:21 <ProZone> <LoPo> i dont know 16:42:59 <ProZone> <LoPo> 1B entrance west still needs train stopper 16:43:13 <ProZone> <mfb> crap 16:43:27 <ProZone> <mfb> oh, can you add labels to 2B? 16:43:41 <ProZone> <LoPo> ye 16:44:05 <ProZone> <mfb> and the train stopper is too large for this line 16:47:30 <ProZone> <mfb> 1A does not have this signal 16:47:51 <ProZone> <mfb> well does not harm 16:48:35 <ProZone> <mfb> hmm 16:48:42 <ProZone> <LoPo> there 16:48:48 <ProZone> <LoPo> no :P 16:49:03 <ProZone> <mfb> better 16:49:45 <ProZone> <LoPo> that is also not good 16:50:36 <ProZone> <mfb> ? 16:50:43 <ProZone> <LoPo> yes 16:50:47 <ProZone> <LoPo> that ist 16:50:49 <ProZone> <LoPo> it 16:51:39 <ProZone> <mfb> I think we have everything 16:51:42 <ProZone> <LoPo> yes 16:51:56 <ProZone> <mfb> go 16:52:06 <ProZone> <mfb> ah, the money issue 16:52:08 <ProZone> <LoPo> :P 16:52:45 <ProZone> <LoPo> i aslo have to do some groceries, so brb, lets let the game run for some money 16:53:28 <V453000> !password 16:53:29 <ProZone> V453000: healed 16:53:42 <V453000> cant you reload the game yourself mfb? .) 16:53:54 <ProZone> <mfb> I think I can, but do not know how 16:54:10 <ProZone> *** V453000 joined the game 16:54:15 <ProZone> *** V453000 has left the game (leaving) 16:55:39 <V453000> !getsave http://dl.dropbox.com/u/20419525/pzg20x.sav 16:55:41 <ProZone> V453000: OK :-) 16:55:58 <V453000> !rcon load 1 16:56:01 <V453000> there you go 16:56:02 <ProZone> *** Game paused (number of players) 16:56:04 <V453000> !rcon server_pw 16:56:05 <ProZone> V453000: Current value for 'server_password' is: 'firmer' 16:56:06 <V453000> !auto 16:56:06 <ProZone> *** V453000 has enabled autopause mode. 16:56:18 <ProZone> *** Game still paused (number of players) 16:56:20 <ProZone> <mfb> thanks 16:56:21 <ProZone> *** mfb joined the game 16:57:23 <V453000> sure thing 17:30:23 <LoPo> !password 17:30:23 <ProZone> LoPo: tester 17:30:34 <ProZone> *** Game still paused (number of players) 17:30:34 <ProZone> *** Game unpaused (number of players) 17:30:35 <ProZone> *** LoPo joined the game 17:30:50 <ProZone> <LoPo> w000t loads of money :P 17:34:27 <ProZone> <mfb> inject? 17:34:29 <ProZone> <LoPo> w000t! :D 17:34:31 <ProZone> <LoPo> fails 17:34:33 <ProZone> <mfb> ah, already there 17:34:36 <ProZone> <mfb> lol 17:34:42 <ProZone> <LoPo> 1A Steel exit 17:34:52 <ProZone> <mfb> ^ 17:35:02 <ProZone> <LoPo> flip flop also 17:35:08 <ProZone> <LoPo> lol 17:35:15 <ProZone> <mfb> they take the red side.. 17:35:42 <ProZone> <LoPo> k :) 17:36:04 <ProZone> <mfb> injection is injecting trains? 17:36:07 <ProZone> <mfb> ah no 17:36:10 <ProZone> <mfb> you are injecting 17:36:20 <ProZone> <mfb> :D 17:36:22 <ProZone> <mfb> let's remove all 17:38:11 <ProZone> <LoPo> k that might work 17:38:21 <ProZone> <LoPo> penalty + PFT 17:38:31 <ProZone> <mfb> pft for what? 17:38:38 <ProZone> <LoPo> the dummy trains 17:38:45 <ProZone> <mfb> where? 17:38:48 <ProZone> <LoPo> 1A steel exit 17:39:14 <ProZone> <mfb> ah 17:39:20 <ProZone> <mfb> good idea 17:39:47 <ProZone> <mfb> second test? 17:40:02 <ProZone> <LoPo> yeah, oky but only yhe inner ML 17:41:24 <ProZone> <mfb> ready 17:41:27 <ProZone> <mfb> ah wait 17:41:29 <ProZone> <mfb> goods sync 17:42:00 <ProZone> <mfb> ok 17:42:08 <ProZone> <LoPo> btw your steel pickup needs to be a SRNW station 17:42:15 <ProZone> <mfb> right 17:42:21 <ProZone> <LoPo> but that later 17:42:24 <ProZone> <LoPo> test no. 2 17:44:02 <ProZone> <LoPo> look at them go :) 17:44:20 <ProZone> <mfb> check the inner line, I'll check the outer one 17:44:30 <ProZone> <LoPo> oky 17:45:37 <ProZone> <mfb> wtf 17:46:24 <ProZone> <mfb> the injection is broken, but I added some trains manually now 17:47:57 <ProZone> <mfb> problems with 2A? 17:49:11 <ProZone> <mfb> there... :D 17:49:50 <ProZone> <LoPo> what if we build al pickup terminus? 17:50:04 <ProZone> <mfb> add a PF-trap 17:50:14 <ProZone> <mfb> ah, that 17:50:21 <ProZone> <mfb> hmm 17:50:27 <ProZone> <mfb> I prefer the pf-traps 17:50:35 <ProZone> <LoPo> than the dummys will alway see the SL as eol 17:50:45 <ProZone> <LoPo> we only "force" real trains in it 17:50:55 <ProZone> <LoPo> i hate pf traps ;P 17:51:02 <ProZone> <mfb> well 17:51:07 <ProZone> <LoPo> we will see 17:52:13 <ProZone> <LoPo> 2A still doesnt work :( 17:52:33 <ProZone> <mfb> second one helped 17:54:29 <ProZone> <LoPo> so more penalty? 17:54:43 <ProZone> <mfb> 2 reversed pbs signals work 17:54:50 <ProZone> <mfb> at least at 2A and 1A 17:55:12 <ProZone> <LoPo> k 17:55:15 <ProZone> <LoPo> incomming 17:55:29 <ProZone> <LoPo> ah nice 17:56:31 <ProZone> <LoPo> k we need to capture the dummies again 17:58:19 <ProZone> <mfb> they are waiting in 1A iron 17:58:45 <ProZone> <LoPo> yeah 18:00:36 *** [1]Mark has joined #openttdcoop.pro 18:00:39 *** Mark is now known as Guest2460 18:02:37 <ProZone> <LoPo> dont forget !this signal at the PFT's 18:02:52 <ProZone> <LoPo> otherwise it will block the ML 18:03:18 <ProZone> <mfb> you mean !this too? :D 18:03:36 <ProZone> <LoPo> did i forgot 1? :P 18:03:39 <ProZone> <mfb> :p 18:03:49 <ProZone> <mfb> same here 18:03:51 <ProZone> <LoPo> k reset states 18:03:53 <ProZone> <LoPo> at empty ML 18:04:15 <ProZone> <mfb> done 18:04:25 <ProZone> <LoPo> k test 3 18:04:28 <ProZone> <mfb> full ML still has trains 18:04:40 <ProZone> <LoPo> yeah 18:04:47 <ProZone> <LoPo> i know 18:04:56 *** [1]Mark is now known as Mark 18:05:13 <ProZone> <mfb> you want to fill it all? ;) 18:05:19 <ProZone> <mfb> watch the outer line then 18:05:21 <ProZone> <mfb> it has no overflow 18:05:35 <ProZone> <LoPo> overflow? 18:05:41 <ProZone> <LoPo> ah 18:05:54 <ProZone> <mfb> no 18:05:59 <ProZone> <mfb> train swill prefer this 18:06:01 <ProZone> <mfb> don't do it 18:06:08 <ProZone> <LoPo> ow 18:06:10 <ProZone> <LoPo> k 18:06:32 *** Guest2460 has quit IRC 18:06:37 <ProZone> <mfb> maybe it works with a PF-trap 18:06:47 <ProZone> <mfb> but you risk losing the injection 18:07:34 <ProZone> <mfb> trains 353 and 387 are first 18:07:40 <ProZone> <LoPo> k 18:09:30 <ProZone> <mfb> 50% done 18:09:38 <ProZone> <mfb> well, a bit more 18:09:44 <ProZone> <LoPo> yeah :) 18:09:50 <ProZone> <LoPo> takes some time :P 18:09:58 <ProZone> <mfb> and the meeting points are fixed 18:10:05 <ProZone> <mfb> meaning we have the same distance in both lines 18:10:13 <ProZone> <LoPo> nice 18:10:43 <ProZone> <mfb> outer line needed more trains 18:10:49 <ProZone> <LoPo> but inner one is a bit shorter 18:11:03 <ProZone> <mfb> of course 18:11:13 <ProZone> <mfb> they will shift a bit each turn 18:11:43 <ProZone> <mfb> inner line is nearly done 18:12:14 <ProZone> <LoPo> fuck 18:12:20 <ProZone> <mfb> ? 18:12:47 <ProZone> <mfb> got it 18:12:57 <ProZone> <mfb> both lines done 18:13:08 <ProZone> <LoPo> im not sure 18:13:22 <ProZone> <mfb> ? 18:13:27 <ProZone> <mfb> 26 and 30 as gap 18:13:47 <ProZone> <LoPo> train amount must be dividable by 3 18:13:53 <ProZone> <LoPo> on each line 18:13:59 <ProZone> <mfb> fair point 18:14:09 <ProZone> <LoPo> if there is 1 or 2 more or less we are screwed 18:14:11 <ProZone> <mfb> we can use our first trains to count 18:14:17 <ProZone> <mfb> and we can remove 1 or 2 18:14:19 <ProZone> <LoPo> and the counting will go to hell 18:14:41 <ProZone> <mfb> 353 and 387 must pass at the same mark always 18:14:49 <ProZone> <LoPo> yes 18:14:55 <ProZone> <mfb> if it is different, remove 1 or 2 trains at the injection 18:15:01 <ProZone> <mfb> (and only there!) 18:15:15 <ProZone> <LoPo> damn 18:15:22 <ProZone> <LoPo> we can start over 18:15:26 <ProZone> <mfb> why? 18:15:31 <ProZone> <LoPo> look at 1A Iron entrance 18:15:37 <ProZone> <mfb> :D 18:15:45 <ProZone> <LoPo> trains from full ML got through 18:15:47 <ProZone> <mfb> wait 18:15:53 <ProZone> <mfb> ah ok 18:17:57 <ProZone> <mfb> do you send them to a depot? 18:18:11 <ProZone> <LoPo> 1B iron Exit is fixed 18:18:42 <ProZone> <LoPo> k 18:19:22 <ProZone> <mfb> 1A iron is a bit strange 18:19:27 <ProZone> <mfb> it does not inject trains 18:19:31 <ProZone> <mfb> may be related to TL1 18:19:41 <ProZone> <mfb> ah right, it is 18:25:13 <ProZone> <LoPo> i going to tea 18:25:15 <ProZone> <LoPo> eat* 18:25:22 <ProZone> <mfb> me too 18:25:37 <ProZone> <LoPo> and will be gone after that for at least 3 hours 18:25:43 <ProZone> <mfb> ok 18:25:49 <ProZone> <LoPo> so maybe see you araound 12.00 18:26:04 <ProZone> <LoPo> we will fix it then, oky? :) 18:26:07 <ProZone> <mfb> 19:30 here 18:26:25 <ProZone> <LoPo> atm at your place? 18:26:31 <ProZone> <LoPo> where you from? 18:26:34 <ProZone> <mfb> germany 18:26:44 <ProZone> <LoPo> k me holland :) 18:26:47 <ProZone> <LoPo> so same time zone 18:27:01 <ProZone> *** LoPo has joined spectators 18:27:01 <ProZone> *** Game paused (number of players) 18:27:03 <ProZone> <LoPo> see ya 18:27:07 <ProZone> <mfb> cu 18:27:17 <ProZone> *** mfb has joined spectators 18:27:19 <ProZone> *** mfb has left the game (leaving) 18:29:51 <ProZone> *** LoPo has left the game (leaving) 18:36:16 *** TWerkhoven has quit IRC 18:47:47 *** mfb- has quit IRC 19:37:12 *** mfb- has joined #openttdcoop.pro 19:37:12 *** ChanServ sets mode: +o mfb- 22:59:40 *** Progman has quit IRC 23:14:48 <LoPo> yo 23:14:55 <LoPo> mfb, you there? 23:15:09 <mfb-> maybe the next ~5min 23:15:10 <LoPo> some one else? :) 23:15:20 <LoPo> shall we continue? 23:15:31 <LoPo> !password 23:15:31 <ProZone> LoPo: thirds 23:16:34 <mfb-> maybe tomorrow 23:16:55 <ProZone> *** Game still paused (number of players) 23:16:55 <ProZone> *** LoPo joined the game 23:17:47 <ProZone> *** LoPo has unpaused the server. 23:17:49 <ProZone> *** Game unpaused (number of players) 23:19:25 <mfb-> :p 23:19:32 <ProZone> <LoPo> ? :P 23:19:46 <mfb-> *** LoPo has unpaused the server. 23:20:16 <ProZone> <LoPo> >_< 23:23:50 <mfb-> good night 23:24:00 <ProZone> <LoPo> your going to sleep? 23:24:11 *** mfb- has quit IRC 23:35:41 *** ODM has quit IRC 23:55:55 <ProZone> <LoPo> @@250/17= 23:56:09 <ProZone> <LoPo> @calc:250/27