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Log for #openttdcoop.pro on 13th February 2012:
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11:29:05  <LoPo> hello :)
11:33:47  <LoPo> !password
11:33:47  <ProZone> LoPo: tomboy
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13:10:43  <LoPo> ey mark
13:12:35  <ProZone> *** mfb joined the game
13:12:43  <ProZone> <LoPo> yo
13:13:17  <ProZone> <mfb> hmm
13:13:29  <ProZone> <LoPo> what? something wrong?
13:13:29  <ProZone> <mfb> ah, lines are L_R
13:13:43  <ProZone> <LoPo> check out west
13:13:53  <ProZone> <mfb> that is where I am
13:13:55  <ProZone> <LoPo> first drop for iron ore is ready
13:14:34  <ProZone> <LoPo> i also prospected some iron mines :)
13:14:37  <ProZone> <LoPo> 200% increase :D
13:15:19  <ProZone> <mfb> ok
13:15:37  <ProZone> <mfb> unconditional split is a simplified version of your probability splitter I assume
13:15:41  <ProZone> <mfb> for steel trains
13:15:44  <ProZone> <LoPo> and sorry for constantly calling you mfd :P
13:15:51  <ProZone> <LoPo> for the pickup
13:16:02  <ProZone> <mfb> no LoBo :p
13:16:08  <ProZone> <LoPo> we will have many steelmills
13:16:27  <ProZone> <LoPo> so i think we have to build then conditional, all of them
13:16:32  <ProZone> <mfb> why?
13:17:02  <ProZone> <LoPo> because we dont want all trains to go to 1 station?
13:17:02  <ProZone> <mfb> "go to nearest steel mill" looks like a good idea to me
13:17:49  <ProZone> <LoPo> hmmm
13:18:24  <ProZone> <LoPo> so only toward a pickup, we make it conditional
13:18:29  <ProZone> <LoPo> but for drops we dont
13:18:31  <ProZone> <mfb> right
13:22:48  <ProZone> <LoPo> cool :)
13:22:56  <ProZone> <mfb> ?
13:23:06  <ProZone> <LoPo> about the splits
13:30:07  <ProZone> <mfb> hmm
13:30:25  <ProZone> <LoPo> hmmm?
13:30:35  <ProZone> <mfb> the signal right under the sign "ore" ensures that the TL1-trains after ore trains do not split?
13:31:09  <ProZone> <LoPo> ye
13:31:44  <ProZone> <LoPo> yes, because otherwise the conditional splitter _ can_  also split a dummy train
13:31:51  <ProZone> <LoPo> because the signal was red
13:32:13  <ProZone> <LoPo> and its hard to build another fail safe for the little ones
13:32:37  <ProZone> <LoPo> not sure if thats even possible a double fail safe for 2 different train lenghts
13:33:00  <ProZone> <mfb> hmm
13:33:18  <ProZone> <mfb> I think that simplified version of the state train should also work
13:33:30  <ProZone> <mfb> as red propagates through the signals
13:33:48  <ProZone> <LoPo> yeah
13:35:08  <ProZone> <LoPo> test? :P
13:35:11  <ProZone> <mfb> right
13:35:41  <ProZone> <mfb> wtf
13:36:39  <ProZone> <mfb> well, counting works
13:36:45  <ProZone> <LoPo> yep
13:37:41  <ProZone> <LoPo> 5/6 tile gap
13:38:16  <ProZone> <mfb> like this?
13:38:18  <ProZone> <LoPo> yeah
13:38:45  <ProZone> <mfb> fail
13:40:05  <ProZone> <mfb> hmm
13:40:31  <ProZone> <LoPo> ?
13:40:49  <ProZone> <mfb> maybe it is just a wrong gap
13:41:15  <ProZone> <mfb> but at the moment is does not work
13:41:15  <ProZone> <LoPo> this was good
13:41:29  <ProZone> <LoPo> maybe becasue there is nothing at the other track
13:42:19  <ProZone> <mfb> ok
13:42:19  <ProZone> <LoPo> :D
13:45:26  <ProZone> <mfb> 13x8 :)
13:45:40  <ProZone> <LoPo> 112?
13:45:46  <ProZone> <mfb> tiles
13:45:56  <ProZone> <LoPo> :P
13:47:52  <ProZone> <LoPo> but this is toward a pickup, so you need to build it conditional, right? :P
13:47:52  <ProZone> <mfb> hmm
13:47:52  <ProZone> <mfb> CL
13:48:03  <ProZone> <mfb> this is steel pickup
13:48:13  <ProZone> <LoPo> yes
13:48:15  <ProZone> <mfb> not primaries
13:48:29  <ProZone> <LoPo> steel will also be a "primary"
13:48:35  <ProZone> <mfb> hmm
13:48:39  <ProZone> <mfb> why?
13:48:46  <ProZone> <LoPo> why not?
13:48:56  <ProZone> <LoPo> we will have many steelmills
13:49:06  <ProZone> <LoPo> and many factories as well
13:49:17  <ProZone> <LoPo> maybe just 1 town drop
13:50:07  <ProZone> <LoPo> remember we just agreed on that, empty trains have conditional splits, full ones not
13:50:36  <ProZone> <mfb> in that case your iron exit is wrong :p
13:50:41  <ProZone> <LoPo> >_< i know :P
13:52:04  <ProZone> <mfb> fixed
13:56:12  <ProZone> <mfb> oh, I see a CL4 in my design
13:56:22  <ProZone> <LoPo> ow my god!
13:56:34  <ProZone> <mfb> easy to fix
13:56:57  <ProZone> <LoPo> how much slowdown?
13:57:07  <ProZone> <mfb> 230 -> ~210
13:57:15  <ProZone> <LoPo> hmmm
13:57:24  <ProZone> <mfb> but easy to fix
13:57:26  <ProZone> <LoPo> k
14:00:33  <ProZone> <mfb> hmm
14:00:47  <ProZone> <mfb> the other side is trickier
14:01:05  <ProZone> <mfb> see !shift that 1 tile?
14:01:07  <ProZone> <LoPo> it always is ;)
14:01:25  <ProZone> <LoPo> what? :P
14:01:31  <ProZone> <mfb> to east
14:03:02  <ProZone> <mfb> thanks
14:03:05  <ProZone> <LoPo> :)
14:03:51  <ProZone> <LoPo> fail safe is important :)
14:03:55  <ProZone> <mfb> :p
14:06:35  <ProZone> <LoPo> 11x11 :)
14:07:09  <ProZone> <mfb> where
14:07:11  <ProZone> <mfb> ?
14:07:13  <ProZone> <LoPo> north
14:07:33  <ProZone> <mfb> a bit larger :p
14:07:44  <ProZone> <mfb> but very nice
14:07:50  <ProZone> <LoPo> :D
14:08:36  <ProZone> <mfb> you don't need a double bridge
14:08:42  <ProZone> <LoPo> idk :P
14:08:45  <ProZone> <mfb> ML exit has a signal gap of >=5
14:09:07  <ProZone> <LoPo> oky oky
14:10:29  <ProZone> <LoPo> brb
14:12:55  <ProZone> <mfb> 15x8 conditional split
14:13:01  <ProZone> <mfb> west
14:13:11  <ProZone> <LoPo> hmmm :P
14:13:18  <ProZone> <LoPo> gratz m8 ;)
14:13:32  <ProZone> <mfb> and still too many long lines hanging around :p
14:19:56  <ProZone> <mfb> iron entrance 1B east is interesting
14:20:12  <ProZone> <mfb> the logic only ends the prio
14:20:30  <ProZone> <mfb> but it has a really bad issue
14:20:32  <ProZone> <LoPo> hmmm?
14:21:02  <ProZone> <LoPo> ah
14:21:09  <ProZone> <LoPo> hmmm
14:21:11  <ProZone> <LoPo> let me check
14:21:29  <ProZone> <mfb> why do you need the erail train there?
14:21:55  <ProZone> <mfb> ah
14:22:01  <ProZone> <mfb> I see
14:22:03  <ProZone> <LoPo> fixed
14:22:20  <ProZone> <mfb> this is tested?
14:22:26  <ProZone> <LoPo> no
14:23:00  <ProZone> <LoPo> at least not with train counting
14:23:06  <ProZone> <LoPo> but the release works
14:23:14  <ProZone> <mfb> well, train counting looks good
14:24:24  <ProZone> <mfb> I see
14:24:30  <ProZone> <mfb> *copy*
14:24:44  <ProZone> <LoPo> yeah
14:25:03  <ProZone> <LoPo> atm i will just "copy's" from my concept
14:25:14  <ProZone> <LoPo> but will improve them over time
14:25:42  <ProZone> <LoPo> i used your smaller couter at my north exits
14:26:20  <ProZone> <mfb> improvements would be useless if they are not spread :p
14:26:52  <ProZone> <LoPo> spread? yuo mean used some where else as well?
14:26:58  <ProZone> <mfb> right
14:27:04  <ProZone> <LoPo> well
14:27:11  <ProZone> <LoPo> im still a noob >_< :D
14:27:17  <ProZone> <LoPo> so dont blame me
14:27:25  <ProZone> <mfb> ?
14:27:39  <ProZone> <LoPo> nvm :P
14:27:41  <ProZone> <mfb> oh
14:27:53  <ProZone> <mfb> does that matter?
14:28:00  <ProZone> <LoPo> no
14:28:06  <ProZone> <mfb> good trains? fine
14:28:06  <ProZone> <LoPo> slopes are 0%
14:28:09  <ProZone> <mfb> ah ok
14:39:49  <ProZone> <LoPo> still there? and alive? :P
14:42:58  <mfb-> was afk for some minutes
14:43:13  <ProZone> <LoPo> k
14:44:35  <ProZone> <LoPo> damn, my iron mines died :(
14:44:45  <ProZone> <mfb> steel mill as well
14:44:48  <ProZone> <mfb> but we can make new ones
14:45:10  <ProZone> <LoPo> not iron mines at the spot, only prospect :S
14:45:14  <ProZone> <mfb> well..
14:45:32  <ProZone> <LoPo> rrrrr
14:45:34  <mfb-> !rcon set raw_industry_construction 1
14:45:50  <ProZone> <mfb> that should help
14:45:53  <ProZone> <LoPo> :D
14:45:55  <ProZone> <LoPo> thx
14:48:50  <ProZone> <LoPo> lol
14:48:58  <ProZone> <mfb> ?
14:49:28  <ProZone> <LoPo> there
14:49:30  <ProZone> <LoPo> nvm
14:54:55  <ProZone> <LoPo> need to recheck the Tile lenghts for full trains
14:55:03  <ProZone> <mfb> :(
14:55:25  <ProZone> <LoPo> well for empty ones its like the concept
14:55:36  <ProZone> <LoPo> but full ones might need to be closer to the ML
14:57:11  <ProZone> <LoPo> wont take long to test it
14:57:17  <ProZone> <LoPo> im filling them right now :P
15:03:44  <ProZone> <mfb> crap
15:03:50  <ProZone> <LoPo> salad?
15:04:06  <ProZone> <mfb> does not fit in
15:04:20  <ProZone> <LoPo> hmmm
15:05:03  <ProZone> <mfb> oh btw. does the signal arrangement in the state memory matter?
15:05:10  <ProZone> <mfb> I think so :/
15:05:34  <ProZone> <LoPo> uhmm
15:05:37  <ProZone> <LoPo> yes
15:05:51  <ProZone> <LoPo> you  mean the tile distance between them?
15:06:01  <ProZone> <mfb> that is the point
15:06:07  <ProZone> <LoPo> yes
15:06:17  <ProZone> <LoPo> because it also has some delay
15:06:27  <ProZone> <LoPo> or different gree/red signal length
15:06:39  <ProZone> <mfb> hmm
15:06:48  <ProZone> <mfb> the injecting part has to match
15:10:04  <ProZone> <mfb> wtf
15:10:19  <ProZone> <LoPo> ?
15:10:21  <ProZone> <mfb> :D
15:10:27  <ProZone> <mfb> near !not gate
15:10:50  <ProZone> <LoPo> ? :P
15:10:53  <ProZone> <LoPo> new design
15:10:55  <ProZone> <LoPo> ?
15:11:03  <ProZone> <mfb> still working on it
15:11:09  <ProZone> <mfb> now with the correct timing
15:11:13  <ProZone> <mfb> and yes, new design
15:12:00  <ProZone> <mfb> now I have to connect the "not" part to a NOT gate
15:12:10  <ProZone> <mfb> and I don't want to use the eastern region
15:12:16  <ProZone> <mfb> hmm
15:12:20  <ProZone> <mfb> wel
15:12:54  <ProZone> <LoPo> k full trains tested
15:13:00  <ProZone> <mfb> result=?
15:13:11  <ProZone> <LoPo> Red signal must be 2 tiles closer to ML
15:13:57  <ProZone> <mfb> crap
15:14:03  <ProZone> <LoPo> but :P
15:14:09  <ProZone> <LoPo> 3 is maybe better
15:14:27  <ProZone> <LoPo> yes
15:14:29  <ProZone> <LoPo> 3 tiles closer
15:14:37  <V453000> !password
15:14:37  <ProZone> V453000: annexe
15:14:57  <ProZone> <V453000> hi
15:14:57  <ProZone> *** V453000 joined the game
15:15:00  <mfb-> hi
15:15:01  <ProZone> <LoPo> yes
15:16:03  <ProZone> <mfb> like this?
15:16:46  <ProZone> *** V453000 has left the game (leaving)
15:17:11  <ProZone> <LoPo> yeah
15:17:21  <ProZone> <LoPo> i think that is oky
15:17:31  <ProZone> <LoPo> 8.5 is the distance
15:17:38  <ProZone> <LoPo> you have 8
15:17:50  <ProZone> <LoPo> but train is w8ing in 9th tile
15:17:56  <ProZone> <LoPo> so thats good
15:18:06  <ProZone> <mfb> ok
15:18:24  <ProZone> <mfb> and prio still works
15:18:26  <ProZone> <mfb> ok
15:18:33  <ProZone> <LoPo> yes
15:18:39  <ProZone> <LoPo> check out concept
15:18:54  <ProZone> <mfb> where?
15:19:30  <ProZone> <mfb> ok
15:19:37  <ProZone> <LoPo> train stopper is broken now
15:19:44  <ProZone> <LoPo> but that is not an issue
15:19:54  <ProZone> <mfb> hmm
15:20:04  <ProZone> <mfb> ok that has to move as well
15:20:06  <ProZone> <LoPo> ofc
15:20:33  <ProZone> <mfb> let's see how I can do this
15:22:15  <ProZone> <mfb> ok, ugly
15:22:21  <ProZone> <mfb> next design will fix it
15:22:23  <ProZone> <mfb> :p
15:24:58  <ProZone> <mfb> that is the reason why I prefer digital logic
15:25:12  <ProZone> <mfb> no timing issues
15:25:22  <ProZone> <LoPo> oky
15:25:47  <ProZone> <LoPo> well i think this can also be done with that
15:26:01  <ProZone> <LoPo> just be mindfull og the dummy trains
15:26:08  <ProZone> <LoPo> that they stay on the ML
15:26:26  <ProZone> <mfb> (?)
15:28:00  <ProZone> <mfb> ok
15:28:01  <ProZone> <mfb> that should work
15:30:43  <ProZone> <mfb> hmm
15:30:47  <ProZone> <mfb> you have .5 tiles in your example
15:30:50  <ProZone> <mfb> at the ML
15:30:56  <ProZone> <mfb> which I do not have
15:31:11  <ProZone> <mfb> round up or down?
15:31:13  <ProZone> <LoPo> there is room for a 0.5 error :)
15:31:19  <ProZone> <LoPo> both sides
15:31:31  <ProZone> <LoPo> so 8.5 = 8 or 9
15:31:33  <ProZone> <mfb> ok
15:31:36  <ProZone> <LoPo> and 8.5 ofc
15:31:54  <ProZone> <mfb> well, ML has no curve :p
15:33:02  <ProZone> <LoPo> btw you dont use !this train like in my design?
15:33:24  <ProZone> <mfb> that is done with a prio
15:33:34  <ProZone> <LoPo> just the NOT gate to generate a short green signal?
15:33:40  <ProZone> <mfb> no
15:33:42  <ProZone> <mfb> I use both parts
15:33:58  <ProZone> <mfb> but instead of repeating the red, I include it in the prio
15:34:05  <ProZone> <LoPo> i see
15:34:57  <ProZone> <LoPo> those ML's are joined now?
15:35:11  <ProZone> <mfb> ?
15:35:18  <ProZone> <LoPo> at !what is this?
15:35:24  <ProZone> <mfb> oh
15:35:30  <ProZone> <LoPo> ah :P
15:35:44  <ProZone> <mfb> you know.. that is a new prio for L_R MLs ! :D
15:35:59  <ProZone> <LoPo> nice!
15:36:27  <ProZone> <mfb> oh
15:36:33  <ProZone> <mfb> and it is the wrong direction
15:37:33  <ProZone> <LoPo> hmmm
15:37:44  <ProZone> <LoPo> i like you "intergration" with the prio :P
15:37:54  <ProZone> <LoPo> check out Entrance north
15:37:56  <ProZone> <mfb> me too ;)
15:38:02  <ProZone> <LoPo> pretty small
15:38:08  <ProZone> <mfb> 2A?
15:38:15  <ProZone> <LoPo> 2B
15:38:22  <ProZone> <mfb> ah
15:38:40  <ProZone> <mfb> well, train stopper missing
15:38:50  <ProZone> <LoPo> ITS NOT DONE YET! :P
15:39:04  <ProZone> <mfb> and that direction does not work
15:39:20  <ProZone> <mfb> => green
15:39:34  <ProZone> <mfb> the status check has to be first in the prio
15:39:40  <ProZone> <LoPo> works
15:39:51  <ProZone> <LoPo> see
15:39:57  <ProZone> <mfb> hmm
15:40:01  <ProZone> <mfb> right
15:40:04  <ProZone> <LoPo> muwhahahah :P
15:40:06  <ProZone> <mfb> without that signal
15:40:14  <ProZone> <mfb> that was my point
15:40:24  <ProZone> <LoPo> :P
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15:40:38  <ProZone> <mfb> wait
15:41:01  <ProZone> <mfb> ok
15:41:20  <ProZone> <LoPo> it works :)
15:43:01  <ProZone> <mfb> interesting
15:43:07  <ProZone> <LoPo> ?
15:43:09  <ProZone> <mfb> now my steel entrance has both ML spacings
15:43:19  <ProZone> <mfb> as I copied it from different places
15:44:29  <ProZone> <LoPo> wrong direction
15:44:35  <ProZone> <mfb> noticed it
15:44:37  <ProZone> <LoPo> :)
15:45:48  <ProZone> <mfb> uh
15:45:50  <ProZone> <mfb> let's try
15:46:18  <ProZone> <mfb> hm no
15:46:24  <ProZone> <mfb> I still need a NOT gate
15:50:41  <ProZone> <mfb> hmm
15:50:55  <ProZone> <mfb> looks working
15:56:33  <ProZone> <LoPo> what do you think; flipflop to split the trains for R or L toward the ML?
15:56:54  <ProZone> <mfb> see !steel mill (died=
15:57:09  <ProZone> <LoPo> yes
15:57:11  <ProZone> <LoPo> k
15:59:01  <ProZone> <mfb> it is PZ, so if there is a nice thing which is useful, build it :D
15:59:07  <ProZone> <LoPo> :D
15:59:22  <ProZone> <LoPo> i like flip flops so ill build them :)
16:00:28  <ProZone> <mfb> ok
16:00:35  <ProZone> <mfb> simplified flipflop works
16:00:55  <ProZone> <mfb> and I have to find a way to build it a bit smaller
16:01:28  <ProZone> <LoPo> ah cool
16:01:31  <ProZone> <mfb> like that
16:01:33  <ProZone> <LoPo> no memory
16:01:35  <V453000> the one without memories? :)
16:01:39  <ProZone> <mfb> NOT gates are the memory
16:01:45  <ProZone> <LoPo> ye
16:01:48  <ProZone> <mfb> as there are two stable configurations
16:01:56  <V453000> yes yes
16:02:00  <ProZone> <mfb> in fact, many computers use a similar structure
16:02:03  <ProZone> <LoPo> but does it also work with 1->3
16:02:13  <ProZone> <mfb> no
16:02:37  <ProZone> <mfb> or at least, I do not know how
16:04:22  <ProZone> <LoPo> nice
16:05:36  <ProZone> <mfb> with maglev, it is possible to move it a bit
16:07:15  <ProZone> <mfb> ok, naming...
16:07:58  <ProZone> <mfb> I think we should give everything connecting the same industry a similar name
16:08:18  <ProZone> <mfb> so iron . 1A gets "steel mill 1 iron ."
16:08:24  <ProZone> <mfb> or something like that
16:08:35  <ProZone> <LoPo> i have "cargo type" "entrance/exit" number
16:08:41  <ProZone> <LoPo> yes
16:08:43  <ProZone> <mfb> iron / ore
16:08:43  <ProZone> <LoPo> but
16:09:01  <ProZone> <LoPo> entrance belonges to exits
16:09:20  <ProZone> <LoPo> so that is why i do the A/B
16:09:35  <ProZone> <mfb> "Mill1 Iron Exit"
16:09:39  <ProZone> <mfb> ?
16:09:49  <ProZone> <LoPo> :P
16:09:52  <ProZone> <mfb> "Mill1 Steel Exit" "Mill1 Steel Entrance"
16:09:54  <ProZone> <LoPo> jsut number them
16:10:01  <ProZone> <LoPo> Iron1
16:10:05  <ProZone> <LoPo> :P
16:10:07  <ProZone> <LoPo> idk man
16:10:09  <ProZone> <mfb> well
16:10:12  <ProZone> <mfb> the western steel mill is then 1
16:10:18  <ProZone> <LoPo> yes
16:10:22  <ProZone> <LoPo> no
16:10:28  <ProZone> <LoPo> my split is 1
16:10:35  <ProZone> <LoPo> with entrance
16:10:41  <ProZone> <LoPo> just like SLH
16:10:47  <ProZone> <LoPo> yours is 3
16:10:57  <ProZone> <mfb> that is confusing
16:11:04  <ProZone> <LoPo> not for me :P
16:11:07  <ProZone> <mfb> as steel mill ML connections are always close to each other
16:11:17  <ProZone> <LoPo> steel is not the same as iron
16:11:19  <ProZone> <mfb> oh, and the number should be the first part
16:11:29  <ProZone> <mfb> but it is always correlated
16:12:03  <ProZone> <LoPo> uhmm
16:12:38  <ProZone> <LoPo> name them like Exit 1(A) Entrance 1(B)
16:12:48  <ProZone> <mfb> see signs with " 1" as example
16:13:00  <ProZone> <LoPo> but also put the cargo with it so we will know what kind split it is
16:13:26  <ProZone> <LoPo> yes
16:13:40  <ProZone> <LoPo> but 1A Iron is not 1A Steel
16:13:46  <ProZone> <LoPo> ow
16:13:48  <ProZone> <mfb> but it is next to it
16:13:48  <ProZone> <LoPo> nvm
16:13:51  <ProZone> <LoPo> no you are right
16:13:54  <ProZone> <LoPo> this is good :)
16:14:28  <ProZone> <mfb> hmm
16:14:32  <ProZone> <mfb> A always for full trains?
16:14:50  <ProZone> <LoPo> no
16:14:56  <ProZone> <LoPo> A = entrance
16:15:02  <ProZone> <LoPo> i mean exit :p
16:15:04  <ProZone> <mfb> that does not work
16:15:06  <ProZone> <LoPo> exit from ML
16:15:08  <ProZone> <mfb> see steel mill
16:15:18  <ProZone> <LoPo> but is doesnt matter
16:15:26  <ProZone> <LoPo> entrance and exit are one
16:15:52  <ProZone> <mfb> hmm
16:15:58  <ProZone> <mfb> A always for empty trains sounds good
16:16:14  <ProZone> <mfb> in that case, the name has all information about the hub type
16:16:53  <ProZone> <mfb> lol flipflop :p
16:17:00  <ProZone> <LoPo> :P
16:17:06  <ProZone> <mfb> for this?
16:17:13  <ProZone> <LoPo> just trying somthing
16:17:59  <ProZone> <mfb> oh, new PSG coming soon
16:18:09  <ProZone> <LoPo> oky
16:18:55  <ProZone> <mfb> I think we can test the system as soon as 2 is done
16:19:46  <ProZone> <mfb> will require a lot of useless TL1-trains. so what
16:20:00  <ProZone> <LoPo> ? :P
16:20:07  <ProZone> <LoPo> yeah
16:20:17  <ProZone> <LoPo> recheck the whole ML first
16:20:17  <ProZone> <mfb> well, long ML and not much traffic
16:20:21  <ProZone> <LoPo> then start releasing
16:20:31  <ProZone> <mfb> of course
16:20:49  <ProZone> <LoPo> make a 14 tile gap to create the 17 tile dummy gap
16:21:07  <ProZone> <LoPo> to bad we cant give a colour to the first train
16:21:17  <ProZone> <mfb> :p
16:21:35  <ProZone> <LoPo> because between the first one and the last one there will be a random gap
16:22:11  <ProZone> <mfb> as long as it is >17tiles...
16:22:33  <ProZone> <LoPo> well if its shorter it will not be used
16:22:43  <ProZone> <LoPo> so doesnt matter much
16:24:14  <ProZone> <mfb> dummy injection ready for empty trains
16:24:20  <ProZone> <mfb> hmm
16:24:30  <ProZone> <mfb> prio
16:24:48  <ProZone> <LoPo> yes
16:27:14  <ProZone> <mfb> :D
16:27:18  <ProZone> <LoPo> :)
16:35:19  <ProZone> <LoPo> k
16:35:21  <ProZone> <LoPo> done :)
16:35:27  <ProZone> <mfb> ?
16:36:06  <ProZone> <LoPo> lets release those dummys
16:36:52  <ProZone> <mfb> full train injection done (up to prios)
16:37:41  <ProZone> <mfb> ok, done
16:37:51  <ProZone> <mfb> train group?
16:38:13  <ProZone> <LoPo> done
16:39:01  <ProZone> <LoPo> i think we dont have enough money :P
16:39:03  <ProZone> <mfb> there is one more thing to do
16:39:14  <ProZone> <mfb> set all to the same state
16:39:24  <ProZone> <mfb> all goods?
16:39:26  <ProZone> <LoPo> yes
16:39:28  <ProZone> <LoPo> but
16:39:30  <ProZone> <LoPo> yes
16:39:46  <ProZone> <LoPo> first one is alwasy iron ore
16:39:56  <ProZone> <LoPo> so all states should be goods atm
16:39:58  <ProZone> <mfb> so all ore?
16:40:02  <ProZone> <LoPo> no
16:40:05  <ProZone> <LoPo> goods
16:40:06  <ProZone> <mfb> does not matter, but all states have to be the same
16:40:08  <ProZone> <mfb> ok
16:40:39  <ProZone> <mfb> oh
16:40:45  <ProZone> <mfb> 1B steel needs trains
16:40:55  <ProZone> <LoPo> haha :P
16:41:11  <ProZone> <mfb> out of money
16:41:13  <ProZone> <mfb> crap
16:41:31  <ProZone> <mfb> how can we cheat money?
16:41:39  <ProZone> <LoPo> i dont care :P
16:41:43  <ProZone> <LoPo> ow
16:41:45  <ProZone> <mfb> ?
16:41:47  <ProZone> <LoPo> uhmm
16:42:21  <ProZone> <LoPo> i dont know
16:42:59  <ProZone> <LoPo> 1B entrance west still needs train stopper
16:43:13  <ProZone> <mfb> crap
16:43:27  <ProZone> <mfb> oh, can you add labels to 2B?
16:43:41  <ProZone> <LoPo> ye
16:44:05  <ProZone> <mfb> and the train stopper is too large for this line
16:47:30  <ProZone> <mfb> 1A does not have this signal
16:47:51  <ProZone> <mfb> well does not harm
16:48:35  <ProZone> <mfb> hmm
16:48:42  <ProZone> <LoPo> there
16:48:48  <ProZone> <LoPo> no :P
16:49:03  <ProZone> <mfb> better
16:49:45  <ProZone> <LoPo> that is also not good
16:50:36  <ProZone> <mfb> ?
16:50:43  <ProZone> <LoPo> yes
16:50:47  <ProZone> <LoPo> that ist
16:50:49  <ProZone> <LoPo> it
16:51:39  <ProZone> <mfb> I think we have everything
16:51:42  <ProZone> <LoPo> yes
16:51:56  <ProZone> <mfb> go
16:52:06  <ProZone> <mfb> ah, the money issue
16:52:08  <ProZone> <LoPo> :P
16:52:45  <ProZone> <LoPo> i aslo have to do some groceries, so brb, lets let the game run for some money
16:53:28  <V453000> !password
16:53:29  <ProZone> V453000: healed
16:53:42  <V453000> cant you reload the game yourself mfb? .)
16:53:54  <ProZone> <mfb> I think I can, but do not know how
16:54:10  <ProZone> *** V453000 joined the game
16:54:15  <ProZone> *** V453000 has left the game (leaving)
16:55:39  <V453000> !getsave http://dl.dropbox.com/u/20419525/pzg20x.sav
16:55:41  <ProZone> V453000: OK :-)
16:55:58  <V453000> !rcon load 1
16:56:01  <V453000> there you go
16:56:02  <ProZone> *** Game paused (number of players)
16:56:04  <V453000> !rcon server_pw
16:56:05  <ProZone> V453000: Current value for 'server_password' is: 'firmer'
16:56:06  <V453000> !auto
16:56:06  <ProZone> *** V453000 has enabled autopause mode.
16:56:18  <ProZone> *** Game still paused (number of players)
16:56:20  <ProZone> <mfb> thanks
16:56:21  <ProZone> *** mfb joined the game
16:57:23  <V453000> sure thing
17:30:23  <LoPo> !password
17:30:23  <ProZone> LoPo: tester
17:30:34  <ProZone> *** Game still paused (number of players)
17:30:34  <ProZone> *** Game unpaused (number of players)
17:30:35  <ProZone> *** LoPo joined the game
17:30:50  <ProZone> <LoPo> w000t loads of money :P
17:34:27  <ProZone> <mfb> inject?
17:34:29  <ProZone> <LoPo> w000t! :D
17:34:31  <ProZone> <LoPo> fails
17:34:33  <ProZone> <mfb> ah, already there
17:34:36  <ProZone> <mfb> lol
17:34:42  <ProZone> <LoPo> 1A Steel exit
17:34:52  <ProZone> <mfb> ^
17:35:02  <ProZone> <LoPo> flip flop also
17:35:08  <ProZone> <LoPo> lol
17:35:15  <ProZone> <mfb> they take the red side..
17:35:42  <ProZone> <LoPo> k :)
17:36:04  <ProZone> <mfb> injection is injecting trains?
17:36:07  <ProZone> <mfb> ah no
17:36:10  <ProZone> <mfb> you are injecting
17:36:20  <ProZone> <mfb> :D
17:36:22  <ProZone> <mfb> let's remove all
17:38:11  <ProZone> <LoPo> k that might work
17:38:21  <ProZone> <LoPo> penalty + PFT
17:38:31  <ProZone> <mfb> pft for what?
17:38:38  <ProZone> <LoPo> the dummy trains
17:38:45  <ProZone> <mfb> where?
17:38:48  <ProZone> <LoPo> 1A steel exit
17:39:14  <ProZone> <mfb> ah
17:39:20  <ProZone> <mfb> good idea
17:39:47  <ProZone> <mfb> second test?
17:40:02  <ProZone> <LoPo> yeah, oky but only yhe inner ML
17:41:24  <ProZone> <mfb> ready
17:41:27  <ProZone> <mfb> ah wait
17:41:29  <ProZone> <mfb> goods sync
17:42:00  <ProZone> <mfb> ok
17:42:08  <ProZone> <LoPo> btw your steel pickup needs to be a SRNW station
17:42:15  <ProZone> <mfb> right
17:42:21  <ProZone> <LoPo> but that later
17:42:24  <ProZone> <LoPo> test no. 2
17:44:02  <ProZone> <LoPo> look at them go :)
17:44:20  <ProZone> <mfb> check the inner line, I'll check the outer one
17:44:30  <ProZone> <LoPo> oky
17:45:37  <ProZone> <mfb> wtf
17:46:24  <ProZone> <mfb> the injection is broken, but I added some trains manually now
17:47:57  <ProZone> <mfb> problems with 2A?
17:49:11  <ProZone> <mfb> there... :D
17:49:50  <ProZone> <LoPo> what if we build al pickup terminus?
17:50:04  <ProZone> <mfb> add a PF-trap
17:50:14  <ProZone> <mfb> ah, that
17:50:21  <ProZone> <mfb> hmm
17:50:27  <ProZone> <mfb> I prefer the pf-traps
17:50:35  <ProZone> <LoPo> than the dummys will alway see the SL as eol
17:50:45  <ProZone> <LoPo> we only "force" real trains in it
17:50:55  <ProZone> <LoPo> i hate pf traps ;P
17:51:02  <ProZone> <mfb> well
17:51:07  <ProZone> <LoPo> we will see
17:52:13  <ProZone> <LoPo> 2A still doesnt work :(
17:52:33  <ProZone> <mfb> second one helped
17:54:29  <ProZone> <LoPo> so more penalty?
17:54:43  <ProZone> <mfb> 2 reversed pbs signals work
17:54:50  <ProZone> <mfb> at least at 2A and 1A
17:55:12  <ProZone> <LoPo> k
17:55:15  <ProZone> <LoPo> incomming
17:55:29  <ProZone> <LoPo> ah nice
17:56:31  <ProZone> <LoPo> k we need to capture the dummies again
17:58:19  <ProZone> <mfb> they are waiting in 1A iron
17:58:45  <ProZone> <LoPo> yeah
18:00:36  *** [1]Mark has joined #openttdcoop.pro
18:00:39  *** Mark is now known as Guest2460
18:02:37  <ProZone> <LoPo> dont forget !this signal at the PFT's
18:02:52  <ProZone> <LoPo> otherwise it will block the ML
18:03:18  <ProZone> <mfb> you mean !this too? :D
18:03:36  <ProZone> <LoPo> did i forgot 1? :P
18:03:39  <ProZone> <mfb> :p
18:03:49  <ProZone> <mfb> same here
18:03:51  <ProZone> <LoPo> k reset states
18:03:53  <ProZone> <LoPo> at empty ML
18:04:15  <ProZone> <mfb> done
18:04:25  <ProZone> <LoPo> k test 3
18:04:28  <ProZone> <mfb> full ML still has trains
18:04:40  <ProZone> <LoPo> yeah
18:04:47  <ProZone> <LoPo> i know
18:04:56  *** [1]Mark is now known as Mark
18:05:13  <ProZone> <mfb> you want to fill it all? ;)
18:05:19  <ProZone> <mfb> watch the outer line then
18:05:21  <ProZone> <mfb> it has no overflow
18:05:35  <ProZone> <LoPo> overflow?
18:05:41  <ProZone> <LoPo> ah
18:05:54  <ProZone> <mfb> no
18:05:59  <ProZone> <mfb> train swill prefer this
18:06:01  <ProZone> <mfb> don't do it
18:06:08  <ProZone> <LoPo> ow
18:06:10  <ProZone> <LoPo> k
18:06:32  *** Guest2460 has quit IRC
18:06:37  <ProZone> <mfb> maybe it works with a PF-trap
18:06:47  <ProZone> <mfb> but you risk losing the injection
18:07:34  <ProZone> <mfb> trains 353 and 387 are first
18:07:40  <ProZone> <LoPo> k
18:09:30  <ProZone> <mfb> 50% done
18:09:38  <ProZone> <mfb> well, a bit more
18:09:44  <ProZone> <LoPo> yeah :)
18:09:50  <ProZone> <LoPo> takes some time :P
18:09:58  <ProZone> <mfb> and the meeting points are fixed
18:10:05  <ProZone> <mfb> meaning we have the same distance in both lines
18:10:13  <ProZone> <LoPo> nice
18:10:43  <ProZone> <mfb> outer line needed more trains
18:10:49  <ProZone> <LoPo> but inner one is a bit shorter
18:11:03  <ProZone> <mfb> of course
18:11:13  <ProZone> <mfb> they will shift a bit each turn
18:11:43  <ProZone> <mfb> inner line is nearly done
18:12:14  <ProZone> <LoPo> fuck
18:12:20  <ProZone> <mfb> ?
18:12:47  <ProZone> <mfb> got it
18:12:57  <ProZone> <mfb> both lines done
18:13:08  <ProZone> <LoPo> im not sure
18:13:22  <ProZone> <mfb> ?
18:13:27  <ProZone> <mfb> 26 and 30 as gap
18:13:47  <ProZone> <LoPo> train amount must be dividable by 3
18:13:53  <ProZone> <LoPo> on each line
18:13:59  <ProZone> <mfb> fair point
18:14:09  <ProZone> <LoPo> if there is 1 or 2 more or less we are screwed
18:14:11  <ProZone> <mfb> we can use our first trains to count
18:14:17  <ProZone> <mfb> and we can remove 1 or 2
18:14:19  <ProZone> <LoPo> and the counting will go to hell
18:14:41  <ProZone> <mfb> 353 and 387 must pass at the same mark always
18:14:49  <ProZone> <LoPo> yes
18:14:55  <ProZone> <mfb> if it is different, remove 1 or 2 trains at the injection
18:15:01  <ProZone> <mfb> (and only there!)
18:15:15  <ProZone> <LoPo> damn
18:15:22  <ProZone> <LoPo> we can start over
18:15:26  <ProZone> <mfb> why?
18:15:31  <ProZone> <LoPo> look at 1A Iron entrance
18:15:37  <ProZone> <mfb> :D
18:15:45  <ProZone> <LoPo> trains from full ML got through
18:15:47  <ProZone> <mfb> wait
18:15:53  <ProZone> <mfb> ah ok
18:17:57  <ProZone> <mfb> do you send them to a depot?
18:18:11  <ProZone> <LoPo> 1B iron Exit is fixed
18:18:42  <ProZone> <LoPo> k
18:19:22  <ProZone> <mfb> 1A iron is a bit strange
18:19:27  <ProZone> <mfb> it does not inject trains
18:19:31  <ProZone> <mfb> may be related to TL1
18:19:41  <ProZone> <mfb> ah right, it is
18:25:13  <ProZone> <LoPo> i going to tea
18:25:15  <ProZone> <LoPo> eat*
18:25:22  <ProZone> <mfb> me too
18:25:37  <ProZone> <LoPo> and will be gone after that for at least 3 hours
18:25:43  <ProZone> <mfb> ok
18:25:49  <ProZone> <LoPo> so maybe see you araound 12.00
18:26:04  <ProZone> <LoPo> we will fix it then, oky? :)
18:26:07  <ProZone> <mfb> 19:30 here
18:26:25  <ProZone> <LoPo> atm at your place?
18:26:31  <ProZone> <LoPo> where you from?
18:26:34  <ProZone> <mfb> germany
18:26:44  <ProZone> <LoPo> k me holland :)
18:26:47  <ProZone> <LoPo> so same time zone
18:27:01  <ProZone> *** LoPo has joined spectators
18:27:01  <ProZone> *** Game paused (number of players)
18:27:03  <ProZone> <LoPo> see ya
18:27:07  <ProZone> <mfb> cu
18:27:17  <ProZone> *** mfb has joined spectators
18:27:19  <ProZone> *** mfb has left the game (leaving)
18:29:51  <ProZone> *** LoPo has left the game (leaving)
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23:14:48  <LoPo> yo
23:14:55  <LoPo> mfb, you there?
23:15:09  <mfb-> maybe the next ~5min
23:15:10  <LoPo> some one else? :)
23:15:20  <LoPo> shall we continue?
23:15:31  <LoPo> !password
23:15:31  <ProZone> LoPo: thirds
23:16:34  <mfb-> maybe tomorrow
23:16:55  <ProZone> *** Game still paused (number of players)
23:16:55  <ProZone> *** LoPo joined the game
23:17:47  <ProZone> *** LoPo has unpaused the server.
23:17:49  <ProZone> *** Game unpaused (number of players)
23:19:25  <mfb-> :p
23:19:32  <ProZone> <LoPo> ? :P
23:19:46  <mfb-> *** LoPo has unpaused the server.
23:20:16  <ProZone> <LoPo>  >_<
23:23:50  <mfb-> good night
23:24:00  <ProZone> <LoPo> your going to sleep?
23:24:11  *** mfb- has quit IRC
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23:55:55  <ProZone> <LoPo> @@250/17=
23:56:09  <ProZone> <LoPo> @calc:250/27

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