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02:32:29 <ProZone> *** LoPo has left the game (leaving) 02:32:29 <ProZone> *** Game paused (number of players) 02:32:37 <LoPo> !auto 02:32:37 <ProZone> *** LoPo has enabled autopause mode. 02:40:58 *** LoPo has quit IRC 05:27:13 *** Webster has joined #openttdcoop.pro 05:27:14 *** ChanServ sets mode: +o Webster 05:27:23 *** tneo has joined #openttdcoop.pro 05:27:23 *** ChanServ sets mode: +o tneo 05:27:32 *** Ammler has joined #openttdcoop.pro 05:27:32 *** ChanServ sets mode: +o Ammler 05:27:54 *** avdg has joined #openttdcoop.pro 05:28:53 *** Osai has joined #openttdcoop.pro 05:29:10 *** ^Spike^ has joined #openttdcoop.pro 05:29:10 *** ChanServ sets mode: +o ^Spike^ 05:29:12 *** SmatZ has joined #openttdcoop.pro 05:29:12 *** ChanServ sets mode: +o SmatZ 05:29:53 *** V453000 has joined #openttdcoop.pro 05:29:53 *** ChanServ sets mode: +o V453000 05:30:23 *** XeryusTC has joined #openttdcoop.pro 05:30:23 *** planetmaker has joined #openttdcoop.pro 05:30:23 *** ChanServ sets mode: +o XeryusTC 05:30:23 *** ChanServ sets mode: +o planetmaker 08:42:40 *** TWerkhoven has joined #openttdcoop.pro 10:04:12 *** TWerkhoven has quit IRC 10:10:53 *** TWerkhoven has joined #openttdcoop.pro 10:22:28 *** mfb- has joined #openttdcoop.pro 10:22:28 *** ChanServ sets mode: +o mfb- 10:23:22 <ProZone> *** Game still paused (number of players) 10:23:22 <ProZone> *** mfb joined the game 12:05:21 *** Webster has joined #openttdcoop.pro 12:05:21 *** ChanServ sets mode: +o Webster 12:05:36 *** Osai has quit IRC 12:05:44 *** avdg has joined #openttdcoop.pro 12:06:17 *** Guest2543 has quit IRC 12:06:58 *** planetmaker has quit IRC 12:07:13 *** LoPo has joined #openttdcoop.pro 12:07:16 <LoPo> !password 12:07:16 <ProZone> LoPo: proses 12:07:32 <ProZone> *** Game still paused (number of players) 12:07:32 <ProZone> *** Game unpaused (number of players) 12:07:32 <ProZone> *** LoPo joined the game 12:07:43 <ProZone> <LoPo> hi :) 12:07:47 <ProZone> <LoPo> im in 12:07:49 *** planetmaker has joined #openttdcoop.pro 12:07:49 *** ChanServ sets mode: +o planetmaker 12:07:57 <ProZone> <mfb> ah 12:09:12 <ProZone> <mfb> what is wrong at 1B steel? 12:09:18 <ProZone> <mfb> I found a wrong signal 12:09:19 *** Osai has joined #openttdcoop.pro 12:09:32 <ProZone> <LoPo> k maybe that was is 12:09:44 <ProZone> <LoPo> but west part is 12 tiles from merge 12:09:58 <ProZone> <LoPo> is should be 13/14 12:10:00 <ProZone> <mfb> same as 1A iron 12:10:14 <ProZone> <LoPo> 1A iron 12:10:20 <ProZone> <mfb> ah western part 12:10:20 <ProZone> <LoPo> = 13 12:10:24 <ProZone> <LoPo> sey 12:10:27 <ProZone> <LoPo> yes :P 12:10:53 <ProZone> <mfb> hmm ok 12:11:19 *** TWerkhoven has joined #openttdcoop.pro 12:13:23 <ProZone> <LoPo> we (yes both of us) made some small mistakes during the builing :P 12:13:46 <ProZone> <LoPo> last night i was going crazy, i injected the ML like 50 times 12:13:53 <ProZone> <mfb> :D 12:14:07 <ProZone> <LoPo> and had to remove the dummies as well... 12:14:10 <ProZone> <LoPo> omg it was crazy 12:15:10 <ProZone> <LoPo> even found a non electified part in your system :P 12:15:28 <ProZone> <mfb> lol 12:15:44 <ProZone> <LoPo> and some stupid missing signals on the ML at my parts 12:15:53 <ProZone> <LoPo> and broken double bridges.... 12:15:55 <ProZone> <LoPo> argh! 12:16:02 <ProZone> <LoPo> but 12:16:06 <ProZone> <LoPo> 1 thing is nice 12:16:22 <ProZone> <LoPo> i know how much dummies we need per ML 12:16:26 <ProZone> <mfb> ;) 12:18:46 <ProZone> <mfb> hmm 12:19:04 <ProZone> <mfb> why didn't you disconnect one line at 1A iron entrance? 12:19:22 <ProZone> <LoPo> where? 12:19:28 <ProZone> <mfb> the inner ML 12:19:32 <ProZone> <mfb> for empty trains 12:19:38 <ProZone> <mfb> as it has no TL1s 12:19:46 <ProZone> <LoPo> ow 12:19:53 <ProZone> <LoPo> because the fucked up :P 12:20:08 <ProZone> <LoPo> and then i leaved the game :P 12:20:14 <ProZone> <mfb> :D 12:20:25 <ProZone> <LoPo> because i wanned to kill myself :P 12:20:33 <ProZone> <mfb> oh oh 12:20:39 <ProZone> <LoPo> no no :P 12:20:49 <ProZone> <LoPo> was just realy tiered 12:21:09 <ProZone> <LoPo> im gona realease them in a few sec 12:21:28 <ProZone> <LoPo> im tripple checking the ML atm 12:21:50 <ProZone> <mfb> full ML inner has missing trains? 12:22:02 <ProZone> <LoPo> where? 12:22:12 <ProZone> <mfb> 54 trains in the group 12:22:18 <ProZone> <mfb> but the plan says 69 12:22:26 <ProZone> <LoPo> no 12:22:30 <ProZone> <LoPo> 54 12:22:32 <ProZone> <LoPo> is good 12:22:42 <ProZone> <mfb> ok 12:22:53 <ProZone> <mfb> so 69 is wrong? 12:22:55 <ProZone> <LoPo> read: 54 dummies for Full traject 12:22:58 <ProZone> <LoPo> no 12:23:05 <ProZone> <LoPo> 96 for empty traject 12:23:31 <ProZone> <mfb> ah.. it should be 96, too? 12:23:41 <ProZone> <LoPo> ah yes 12:24:44 <ProZone> <LoPo> there :P 12:25:16 <ProZone> <mfb> full ML outer trains are in the depot 12:25:30 <ProZone> <LoPo> i know :P 12:25:36 <ProZone> <LoPo> i just builded those 12:25:42 <ProZone> <mfb> I mean the full line 12:25:52 *** Progman has joined #openttdcoop.pro 12:25:53 <ProZone> <mfb> that was me :p 12:25:54 <ProZone> <LoPo> ah cool :) 12:26:00 <ProZone> <LoPo> tripple check the ML 12:26:18 <ProZone> <LoPo> counters are alright i though 12:27:46 <ProZone> <mfb> 2B iron entrance northern side :p 12:28:09 <ProZone> <LoPo> what is wrong? 12:28:15 <ProZone> <mfb> nothing, just waiting trains 12:28:21 <ProZone> <LoPo> ah :) 12:28:27 <ProZone> <LoPo> btw 12:28:49 <ProZone> <LoPo> remember your sollution to make the injectors smaller 12:29:00 <ProZone> <LoPo> with the red signal going through the prio 12:29:11 <ProZone> <LoPo> it doesnt work 12:29:13 <ProZone> <mfb> ? 12:29:36 <ProZone> <mfb> why? 12:29:38 <ProZone> <LoPo> you need a green signal as long there isnt a next dummy count 12:29:48 <ProZone> <LoPo> otherwise the train cant enter the ML 12:29:54 <ProZone> <LoPo> because its red 12:30:04 <ProZone> <LoPo> get my point? 12:30:06 <ProZone> <mfb> the signal gets green here at steel entrance 12:30:35 <ProZone> <LoPo> yes a short time 12:30:40 <ProZone> <mfb> that is the whole idea 12:30:43 <ProZone> <LoPo> taht is not good 12:30:46 <ProZone> <mfb> time the train 12:30:56 <ProZone> <LoPo> well, try it whit trains 12:30:58 <ProZone> <mfb> ah 12:31:05 <ProZone> <mfb> you mean the part where it wants to enter the ML 12:31:19 <ProZone> <LoPo> yes 12:31:29 <ProZone> <LoPo> i think 12:31:31 <ProZone> <mfb> hmm 12:31:34 <ProZone> <LoPo> i got a sollution 12:31:42 <ProZone> <LoPo> dont intergrate into the prio 12:31:52 <ProZone> <LoPo> leave the prio as it 12:32:11 <ProZone> <LoPo> and give the short green only to !thos one 12:32:45 <ProZone> <mfb> and the combo in front of the merge to the prio? 12:32:55 <ProZone> <LoPo> yes 12:32:57 <ProZone> <LoPo> i now 12:32:59 <ProZone> <mfb> ok 12:33:01 <ProZone> <LoPo> know 12:33:03 <ProZone> <mfb> that looks easy 12:33:21 <ProZone> <LoPo> but the prio is only to check if there is a train inside the 2 dummies 12:34:19 <ProZone> <mfb> hmm 12:34:21 <ProZone> <mfb> but how to connect 12:35:11 <ProZone> <LoPo> hmmm 12:35:23 <ProZone> <LoPo> this can be dangerous 12:35:42 <ProZone> <mfb> why? 12:36:03 <ProZone> <LoPo> now entry combo signal is green between every dummy bay 12:36:23 <ProZone> <mfb> no 12:36:26 <ProZone> <LoPo> IF a train gets though then he _ might_ get into the wrong bay 12:36:46 <ProZone> <LoPo> meh 12:36:52 <ProZone> <LoPo> looks fine :) 12:37:29 <ProZone> <LoPo> nice 12:37:47 <ProZone> <LoPo> k 12:37:58 <ProZone> <LoPo> empty ML looks fine 12:38:08 <ProZone> <LoPo> we let it run for a wile 12:38:11 <ProZone> <LoPo> while* 12:38:21 <ProZone> <mfb> you can inject the second full ML 12:38:27 <ProZone> <LoPo> oky 12:38:37 <ProZone> <mfb> I'll fix 1B other side 12:38:51 <ProZone> <LoPo> k 12:40:58 <ProZone> <mfb> ok 12:41:36 <ProZone> <LoPo> gogogo 12:43:06 <ProZone> <mfb> ok 12:43:22 <ProZone> <mfb> but this means the ML has to be usable everywhere all the time 12:43:30 <ProZone> <mfb> in order to keep the dummy trains on it 12:43:44 <ProZone> <LoPo> hmmm? 12:43:55 <ProZone> <LoPo> what do you mean by useble? 12:44:01 <ProZone> <mfb> imagine you flip a signal while buildin 12:44:09 <ProZone> <LoPo> dont do that 12:44:15 <ProZone> <mfb> g. a dummy train could see the EOL and go somewhere else 12:44:17 <ProZone> <LoPo> :P 12:44:25 <ProZone> <mfb> or build a bypass 12:44:31 <ProZone> <LoPo> no 12:45:08 <ProZone> <LoPo> build but dont connect till its 120% done 12:45:14 <ProZone> <mfb> :p 12:45:20 <ProZone> <LoPo> :) 12:45:26 <ProZone> <mfb> or TF tiles of the ML 12:45:40 <ProZone> <LoPo> yeah that is a good point 12:45:47 <ProZone> <mfb> bypass first 12:45:53 <ProZone> <LoPo> yeah 12:46:12 <ProZone> <LoPo> Vwanned to enable building while paused 12:46:18 <ProZone> <mfb> ah 12:46:21 <ProZone> <mfb> that is nice, too 12:47:29 <ProZone> <mfb> train 250 12:47:36 <ProZone> <LoPo> ??? 12:47:59 <ProZone> <mfb> empty ML inner dummy train at iron injection 12:48:01 <ProZone> <LoPo> fk 12:48:16 <ProZone> <mfb> note that this is the full line :D 12:48:52 <ProZone> <LoPo> ah yes 12:49:10 <ProZone> <mfb> yes? 12:49:21 <ProZone> <LoPo> look behind train 436 12:49:51 <ProZone> <mfb> right 12:50:17 <ProZone> <mfb> new train for this spot? 12:50:32 <ProZone> <LoPo> counters are also screwed up now 12:50:54 <ProZone> <mfb> well.. no 12:50:57 <ProZone> <mfb> we just have a redefinition :D 12:50:59 <ProZone> <mfb> hmm 12:51:05 <ProZone> <mfb> we don't know where it went out 12:51:09 <ProZone> <mfb> ok 12:51:15 <ProZone> <LoPo> i know where 12:51:21 <ProZone> <LoPo> saw it yesterday aswell 12:51:31 <ProZone> <mfb> in that case, you may be able to sync them 12:51:34 <ProZone> <mfb> or just existing trains to sync 12:51:45 <ProZone> <mfb> or just inject 250 at that place 12:51:48 <ProZone> <LoPo> it left the ML at 2A iron exit 12:52:18 <ProZone> <mfb> inject a new dummy there? 12:52:26 <ProZone> <LoPo> woking on it 12:52:29 <ProZone> <mfb> ok 12:52:43 <ProZone> <mfb> hmm 12:52:49 <ProZone> <mfb> I lost track where the spot is 12:53:21 <ProZone> <LoPo> you can find it on the map 12:53:27 <ProZone> <LoPo> by looking at the trains 12:53:41 <ProZone> <mfb> after 329 12:53:51 <ProZone> <mfb> no that is the main gap 12:54:25 <ProZone> <mfb> after 241 12:54:32 <ProZone> <mfb> which is in the south right now 12:54:54 <ProZone> <LoPo> k 12:54:56 <ProZone> <LoPo> got him 12:55:18 <ProZone> <LoPo> yes thats the one 12:57:46 <ProZone> <LoPo> again 12:57:50 <ProZone> <mfb> I think it is best to inject it too early 12:57:56 <ProZone> <mfb> and delay it afterwards 12:57:58 <ProZone> <LoPo> train 239 12:58:37 <ProZone> <LoPo> crap 12:58:43 <ProZone> <mfb> lol 12:59:05 <ProZone> <LoPo> im gona reset it 13:01:27 <ProZone> <LoPo> its the injectors 13:01:33 <ProZone> <mfb> ? 13:01:40 <ProZone> <LoPo> they are the crucial parts 13:01:46 <ProZone> <LoPo> look here 13:02:37 <ProZone> <LoPo> are you lokking? 13:02:43 <ProZone> <mfb> I am here 13:02:43 <ProZone> <LoPo> watching? 13:02:53 <ProZone> <mfb> you clear the outer ML 13:03:08 <ProZone> <LoPo> k 13:04:18 <ProZone> <LoPo> see my scheme? 13:04:19 <mfb-> !pause 13:04:19 <ProZone> *** mfb- has paused the server. 13:04:20 <ProZone> *** Game paused (number of players) 13:04:28 <ProZone> <mfb> see injection 13:04:32 <ProZone> <mfb> our real distance is larger 13:04:43 <ProZone> <mfb> we have 17 tiles between the dummies 13:04:46 <ProZone> <mfb> not 17 in total 13:05:00 <ProZone> <LoPo> yeah k 13:05:03 <ProZone> <LoPo> fair point 13:05:05 <ProZone> <mfb> well, 17 something 13:05:23 <ProZone> <LoPo> gap = 17.xyz 13:05:29 <ProZone> <LoPo> doenst matter 13:05:35 <ProZone> <mfb> but you are right that the position inside the gap is important, of course 13:05:41 <ProZone> <LoPo> :) 13:05:59 <mfb-> !auto 13:05:59 <ProZone> *** mfb- has enabled autopause mode. 13:05:59 <ProZone> *** Game unpaused (number of players) 13:07:30 <ProZone> <mfb> the entry signal is red then 13:07:32 <ProZone> <mfb> right 13:07:39 <ProZone> <LoPo> yeah 13:07:49 <ProZone> <LoPo> or not green enough :P 13:07:57 <ProZone> <mfb> yellow? 13:08:03 <ProZone> <LoPo> even a fail safe doenst work there 13:08:17 <ProZone> <LoPo> because the dummy can take any path 13:08:36 <ProZone> <LoPo> hmmm 13:08:38 <ProZone> <mfb> well 13:08:48 <ProZone> <mfb> we need at least 4 tiles between long train and dummy 13:09:14 <ProZone> <mfb> the tiles "split, entry, free, block signal" 13:09:48 <ProZone> <mfb> the same is true between dummy and ML-train btw. 13:10:12 <ProZone> <mfb> these 4 13:10:15 <ProZone> <LoPo> k 13:10:19 <ProZone> <LoPo> yes 13:10:26 <ProZone> <LoPo> entry signal MUST be green 13:11:14 <ProZone> <mfb> 17 tiles gap, 5 for trains and 8 required between trains, so we have 4 left 13:11:29 <ProZone> <LoPo> yes 13:12:53 <ProZone> <LoPo> k 13:17:07 <ProZone> <LoPo> k i think its alsobetter to put the counter 14 tiles away from the injection 13:17:22 <ProZone> <LoPo> or at LEAST 13.5 T 13:18:04 <ProZone> <mfb> you are the timing expert :p 13:18:14 <ProZone> <LoPo> :D 13:18:24 <ProZone> <LoPo> timing sucks :P 13:18:27 <ProZone> <LoPo> well 13:18:34 <ProZone> <LoPo> if it doesnt work it sucks 13:18:53 <ProZone> <LoPo> did you participated with the SML PZ game? 13:19:07 <ProZone> <mfb> that was before I found coop 13:19:11 <ProZone> <mfb> too bad :( 13:19:13 <ProZone> <LoPo> oky 13:19:19 <ProZone> <LoPo> that is insane timing :P 13:19:26 <ProZone> <LoPo> but easier than this 13:19:50 <V453000> it wasnt that hard 13:19:56 <ProZone> <LoPo> they had 1 general timer 13:19:59 <V453000> just had to make the central timer 13:20:01 <ProZone> <mfb> my counter station worked nearly without timing :P 13:20:11 <ProZone> <mfb> the only thing was the edge detector 13:20:23 <ProZone> <LoPo> yeah those are tricky 13:29:35 <ProZone> <LoPo> hehe 13:29:38 <ProZone> <mfb> ? 13:29:57 <ProZone> <LoPo> you building and dodgeing dummies :) 13:30:04 <ProZone> <mfb> :p 13:30:14 <ProZone> <LoPo> factory? 13:30:20 <ProZone> <mfb> yeah 13:30:23 <ProZone> <LoPo> nice 13:31:01 <ProZone> <mfb> oh those are full trains 13:31:07 <ProZone> <mfb> so I can do it unconditional 13:31:21 <ProZone> <LoPo> full = unconditional 13:35:34 <ProZone> <mfb> do you see errors in the design? 13:36:28 <ProZone> <LoPo> yes 13:36:39 <ProZone> <mfb> ? 13:36:49 <ProZone> <LoPo> you need another Not gate 13:37:03 <ProZone> <mfb> where, why? 13:37:10 <ProZone> <LoPo> ow nvm 13:37:11 <ProZone> <LoPo> its good :D 13:41:10 <ProZone> <mfb> ... now I have to search for the first trains again 13:41:17 <ProZone> <LoPo> :D 13:41:29 <ProZone> <LoPo> luckely they have numbers 13:41:37 <ProZone> <mfb> and wait for them! 13:41:45 <ProZone> <mfb> even worse 13:41:52 <ProZone> <mfb> goods is in front of them? 13:42:06 <ProZone> <LoPo> yes 13:42:16 <ProZone> <LoPo> ore -> steel -> goods 13:42:18 <ProZone> <mfb> oh can you take one? they come at the same time 13:42:34 <ProZone> <mfb> ah got it 13:42:54 <ProZone> <mfb> both correct by chance 13:43:33 <ProZone> <mfb> with more trains, we can use the trains to find the correct bays 13:43:41 <ProZone> <LoPo> indeed 13:43:55 <ProZone> <LoPo> so everything will become easy afterall :P 13:44:01 <ProZone> <mfb> :D 13:48:38 <ProZone> <LoPo> atm, every thing seems to work :) 13:48:52 <ProZone> <mfb> of course! we built it! :D 13:48:58 <ProZone> <LoPo> :D 13:49:20 <ProZone> <LoPo> hmmm 13:49:30 <ProZone> <LoPo> an empty train on full ML 13:49:46 <ProZone> <mfb> :( 13:50:00 <ProZone> <LoPo> will be remove soon 13:50:10 <ProZone> <mfb> 124 13:50:13 <ProZone> <mfb> 4 tonnes lol 13:50:19 <ProZone> <LoPo> 549 13:50:19 <ProZone> <mfb> 110 same thing 13:50:21 <ProZone> <LoPo> 0 ton 13:50:27 <ProZone> <mfb> oh crap 13:50:30 <ProZone> <mfb> that was your example network 13:50:41 <ProZone> <mfb> well, example ring 13:50:55 <ProZone> <mfb> I see 13:51:02 <ProZone> <mfb> you did not make a bypass 13:51:04 <ProZone> <mfb> :p 13:51:26 <ProZone> <LoPo> where? 13:51:32 <ProZone> <mfb> at the depot where 549 is 13:52:51 <ProZone> <LoPo> lol we only have 9 ore trains :P 13:53:05 <ProZone> <LoPo> 27 now 13:53:37 <ProZone> <LoPo> dont forget penalties 13:56:59 <ProZone> <mfb> train 565 13:57:05 <ProZone> <mfb> took the steel line 13:57:22 <ProZone> <mfb> 556 as well 13:57:33 <ProZone> <LoPo> aha 13:57:39 <ProZone> <LoPo> and they are on full ML 13:57:53 <ProZone> <mfb> well, they join it via the steel line 13:58:11 <ProZone> <mfb> but the timers are in sync 14:00:58 <ProZone> <LoPo> k they are removed 14:01:05 <ProZone> <mfb> ? 14:01:23 <ProZone> <LoPo> the empty trains from full ML 14:01:29 <ProZone> <mfb> ah 14:01:35 <ProZone> <mfb> well, that does not solve the issue 14:01:41 <ProZone> <LoPo> i know 14:02:01 <ProZone> <LoPo> i want to know how they got up there 14:02:15 <ProZone> <mfb> 570 14:02:22 <ProZone> <mfb> coming to 1A now 14:02:45 <ProZone> <mfb> timer is correct 14:02:47 <ProZone> <LoPo> that went good 14:03:05 <ProZone> <mfb> "if the penalty does not work, add more" 14:03:11 <ProZone> <LoPo> :) 14:04:11 *** TWerkhoven2[l] has joined #openttdcoop.pro 14:04:13 *** TWerkhoven2 has joined #openttdcoop.pro 14:07:14 <ProZone> <LoPo> 549 14:07:22 *** TWerkhoven has quit IRC 14:07:23 *** TWerkhoven[l] has quit IRC 14:07:30 <ProZone> <LoPo> 568 14:07:44 <ProZone> <LoPo> 556 :S 14:07:47 <ProZone> <mfb> :( 14:08:11 <ProZone> <mfb> from 1A steel? 14:08:13 <ProZone> <LoPo> in steel slot 14:08:19 <ProZone> <mfb> ok 14:08:22 <ProZone> <LoPo> so 14:08:24 <ProZone> <mfb> at least the injection works 14:08:24 <ProZone> <mfb> :p 14:08:26 <ProZone> <LoPo> :D 14:09:12 <ProZone> <LoPo> i moved a signal at 1a iron 14:09:19 <ProZone> <LoPo> maybe that helps 14:09:23 <ProZone> <mfb> which one? 14:09:50 <ProZone> <mfb> oh, this 1A 14:10:00 <ProZone> <mfb> you think they were injected as steel there? 14:10:04 <ProZone> <mfb> hmm 14:10:10 <ProZone> <mfb> that may explain the issue 14:10:12 <ProZone> <LoPo> i think the gap between the dummy and real train was to short 14:10:26 <ProZone> <LoPo> so iron trains take the exit 14:10:36 <ProZone> <LoPo> at 1a steel exit 14:13:02 <ProZone> <LoPo> yes NOT? :P 14:13:08 <ProZone> <mfb> ? 14:13:12 <ProZone> <LoPo> nvm :P 14:13:14 <ProZone> <mfb> oh 14:13:24 <ProZone> <mfb> like this 14:31:11 *** Webster has joined #openttdcoop.pro 14:31:11 *** ChanServ sets mode: +o Webster 14:31:49 *** XeryusTC has joined #openttdcoop.pro 14:31:49 *** ChanServ sets mode: +o XeryusTC 14:32:00 *** planetmaker has quit IRC 14:32:49 *** Yexo has joined #openttdcoop.pro 14:33:19 *** planetmaker has joined #openttdcoop.pro 14:33:19 *** avdg has joined #openttdcoop.pro 14:33:44 *** planetmaker is now known as Guest2562 14:36:17 <ProZone> <LoPo> nice 14:38:57 <ProZone> <mfb> hmm 14:39:07 <ProZone> <mfb> NOT train injection is bad with this design :p 14:40:03 <ProZone> <mfb> but most of the logic is inside 14:44:55 <ProZone> <mfb> steel mill or goods drop? 14:45:09 <ProZone> <LoPo> my building? 14:45:15 <ProZone> <mfb> what else? 14:45:17 <ProZone> <LoPo> im gona add a steel mill 14:49:01 <ProZone> <mfb> steel drop ready 14:49:09 <ProZone> <LoPo> nice :) 14:49:48 <ProZone> <mfb> the steel trains near the steel station are fine? 14:50:02 <ProZone> <LoPo> yes 14:50:28 <ProZone> <LoPo> they are the same weight as the ore trains empty and full 14:51:16 <ProZone> <LoPo> uhmm 14:51:22 <ProZone> <mfb> 1B? 14:51:32 <ProZone> <LoPo> steel is in goods slot now 14:51:32 <ProZone> <mfb> counter wrong? 14:51:42 <ProZone> <LoPo> yeah 14:52:30 <ProZone> <LoPo> ow 14:52:37 <ProZone> <mfb> I'll fix it 14:52:39 <ProZone> <LoPo> empty ore trains again 14:54:13 <ProZone> <mfb> aw 14:54:43 <ProZone> <LoPo> so steel might be good 14:55:06 <ProZone> <mfb> did you change it? 14:55:21 <ProZone> <LoPo> i did nothin 14:55:26 <ProZone> <mfb> ok 14:55:50 <ProZone> <mfb> 3A has a broken timing 14:56:01 <ProZone> <LoPo> steel are in the right slot 14:56:05 <ProZone> <mfb> oh 14:56:12 <ProZone> <LoPo> those trains were in goods slot 14:56:19 <ProZone> <mfb> I used the full train distance for empty trains 14:56:31 <ProZone> <mfb> which trains? 14:56:57 <ProZone> <LoPo> there gone now 14:57:03 <ProZone> <LoPo> dont recall anymore 14:57:23 <ProZone> <mfb> check train 572 14:57:29 <ProZone> <mfb> very close to the dummy 14:57:39 <mfb-> !pause 14:57:39 <ProZone> *** mfb- has paused the server. 14:57:39 <ProZone> *** Game paused (number of players) 14:57:47 <ProZone> <mfb> ~4.x tiles 14:57:53 <ProZone> <LoPo> yeah 14:57:56 <mfb-> !auto 14:57:56 <ProZone> *** mfb- has enabled autopause mode. 14:57:58 <ProZone> *** Game unpaused (number of players) 15:01:02 <ProZone> <mfb> crap... 15:01:12 <ProZone> <mfb> I'll fix the timing later 15:01:39 <ProZone> <LoPo> k 15:01:54 <ProZone> <mfb> or feel free to do it if you want to 15:02:00 <ProZone> <LoPo> :P 15:02:02 <ProZone> <mfb> it's just moving the train stopper 15:02:08 <ProZone> <LoPo> ah 15:02:41 <ProZone> <mfb> afk for a while 15:02:44 <ProZone> *** mfb has joined spectators 15:02:46 <ProZone> *** Game paused (number of players) 15:02:50 <ProZone> <LoPo> oky 15:02:53 <ProZone> *** LoPo has unpaused the server. 15:02:55 <ProZone> *** Game unpaused (number of players) 15:03:59 *** Guest2562 is now known as planetmaker_ 15:04:27 *** planetmaker_ is now known as planetmaker 15:08:57 *** TWerkhoven2 is now known as TWerkhoven 15:10:28 *** ODM has joined #openttdcoop.pro 15:10:28 *** ChanServ sets mode: +o ODM 15:14:29 <ProZone> <LoPo> damn 15:20:47 *** LoPo has joined #openttdcoop.pro 15:20:52 <LoPo> !auto 15:20:52 <ProZone> *** LoPo has enabled autopause mode. 15:20:53 <ProZone> *** Game paused (number of players) 15:20:58 <LoPo> im outof here 15:21:09 <LoPo> system needs reset btw mfb 15:21:25 <LoPo> some dummies got on the SL 15:21:49 <ProZone> *** LoPo has left the game (leaving) 15:39:02 <mfb-> :( 16:07:46 <mfb-> !unpause 16:07:46 <ProZone> *** mfb- has unpaused the server. 16:07:58 <mfb-> hm 16:08:10 <mfb-> !pause 16:08:10 <ProZone> *** mfb- has paused the server. 16:08:15 <mfb-> !unpause 16:08:15 <ProZone> *** mfb- has unpaused the server. 16:08:23 <ProZone> *** mfb has joined company #1 16:08:23 <ProZone> *** Game unpaused (number of players) 16:08:28 <LoPo> ey 16:08:46 <ProZone> <mfb> I have an idea for a smaller injection 16:08:56 <LoPo> oky 16:09:06 <LoPo> im gona take a shouwer 16:09:08 <ProZone> <mfb> +want to test that 16:09:09 <LoPo> so brb 16:09:17 <LoPo> sure go ahead 16:24:09 <LoPo> !password 16:24:09 <ProZone> LoPo: snatch 16:25:16 <ProZone> *** LoPo joined the game 16:25:17 <ProZone> <LoPo> ey 16:27:23 <ProZone> <LoPo> no w8 16:27:26 <ProZone> <LoPo> w8 w8 16:27:32 <ProZone> <mfb> ? 16:27:50 <ProZone> <mfb> it is just a test 16:28:00 <ProZone> <LoPo> oky 16:28:20 <ProZone> <mfb> and the layout needs at least 2 rounds of improvements ;) 16:28:30 <ProZone> <mfb> lines everywhere 16:28:33 <ProZone> <LoPo> k 16:29:55 <ProZone> <mfb> works 16:30:53 <ProZone> <mfb> there 16:31:09 <ProZone> <LoPo> ah so the train stopper is intergraded? 16:31:19 <ProZone> <mfb> right 16:31:25 <ProZone> <LoPo> neat 16:31:27 <ProZone> <mfb> I use the dummy counter as train stipper 16:31:30 <ProZone> <mfb> stopper 16:31:48 <ProZone> <LoPo> i see 16:31:58 <ProZone> <LoPo> nice man :) 16:32:12 <ProZone> <LoPo> but we dont need smaller designs :P 16:32:18 <ProZone> <LoPo> we need robust designs 16:32:23 <ProZone> <mfb> that is robust 16:32:33 <ProZone> <mfb> and easier to build, I think 16:32:48 <ProZone> <mfb> just 2 NOT gates, less connections 16:33:04 <ProZone> <LoPo> prio? 16:33:27 <ProZone> <LoPo> you use allot of the ML 16:33:33 <ProZone> <LoPo> for dummy reading 16:33:33 <ProZone> <mfb> right, that part is missing at the moment 16:33:35 <ProZone> <mfb> ? 16:33:41 <ProZone> <mfb> yep 16:33:59 <ProZone> <mfb> but I only need 1 prio connection to detect full bays 16:34:21 <ProZone> <LoPo> true 16:34:28 <ProZone> *** mfb has paused the server. 16:34:30 <ProZone> *** Game paused (number of players) 16:34:43 <ProZone> *** mfb has enabled autopause mode. 16:34:45 <ProZone> *** Game unpaused (number of players) 16:34:49 <ProZone> <LoPo> ? 16:34:49 <ProZone> <mfb> this one works 16:36:39 <ProZone> <LoPo> im going to capture the dummies (again) 16:54:53 <ProZone> <LoPo> reset the counters 16:55:00 <ProZone> <mfb> ok 16:55:50 <ProZone> <mfb> 3 done 16:56:13 <ProZone> <mfb> 1b done 16:56:25 <ProZone> <mfb> 1a was done 16:56:47 <ProZone> <mfb> oh 16:56:53 <ProZone> <mfb> we have 2 "3" 16:57:37 <ProZone> <mfb> renamed by 3 to 4 16:57:39 <ProZone> <LoPo> we also have two 1 16:57:46 <ProZone> <mfb> that is different 16:57:52 <ProZone> <LoPo> why? 16:57:58 <ProZone> <LoPo> mine 3 = ore 16:57:58 <ProZone> <mfb> 3 was at the factory 16:58:04 <ProZone> <LoPo> yours is steel 16:58:30 <ProZone> <mfb> 1 is both the steel mill 16:58:37 <ProZone> <LoPo> ah 16:58:58 <ProZone> <LoPo> k everything is resetted 16:59:09 <ProZone> <LoPo> inner empty ML released now 17:01:04 <ProZone> <LoPo> we just might need to increase the dummy gap 17:01:43 <ProZone> <LoPo> so we have more romefor error 17:02:46 <mfb-> hmm 17:07:41 <ProZone> <mfb> outer line full trains is still empty? 17:07:51 <ProZone> <LoPo> i know 17:07:58 <mfb-> that was a question 17:08:09 <ProZone> <LoPo> the error was from the inner line 17:08:15 <ProZone> <LoPo> so im checking it out 17:08:18 <ProZone> <mfb> ok, allows me to build a bit quicker 17:09:33 <ProZone> <mfb> oh crap, I need a full goods train for the timing 17:09:53 <ProZone> <mfb> hmm 17:10:03 <ProZone> <mfb> empty goods trains are much ligher than empty ore trains 17:10:14 <ProZone> <LoPo> i see 17:10:21 <ProZone> <mfb> do we need the timing train-type dependent? 17:10:31 <ProZone> <mfb> ah steel=ore 17:10:45 <ProZone> <LoPo> brb afk 17:10:55 <ProZone> <mfb> goods are even worse, as their cargo can have different weight 17:13:02 <ProZone> <LoPo> hmmm i got to go :P 17:13:09 <ProZone> <LoPo> have a romantic dinner 17:13:15 <ProZone> <LoPo> with my gf 17:13:15 <ProZone> <mfb> have fun 17:14:14 <ProZone> *** LoPo has joined spectators 17:14:14 <ProZone> *** Game paused (number of players) 17:14:19 <ProZone> *** LoPo has unpaused the server. 17:14:21 <ProZone> *** Game unpaused (number of players) 17:15:29 <ProZone> <LoPo> you can fill the ML agian if you want 17:15:43 <ProZone> <LoPo> and slowely add real trains 17:15:45 <ProZone> <mfb> I'll fill one goods train 17:15:55 <ProZone> <mfb> that is enough 17:15:57 <ProZone> <LoPo> gtg now :) bye 17:15:59 <ProZone> <mfb> cu 17:25:45 <mfb-> !auto 17:25:45 <ProZone> *** mfb- has enabled autopause mode. 17:25:47 <ProZone> *** Game paused (number of players) 17:26:03 <ProZone> *** mfb has left the game (leaving) 17:53:38 *** Mark has quit IRC 17:56:35 *** [1]Mark has joined #openttdcoop.pro 17:56:38 *** [1]Mark is now known as Mark 19:41:13 *** Chris_Booth has joined #openttdcoop.pro 20:34:11 *** Chris_Booth[ph] has joined #openttdcoop.pro 20:45:54 *** Chris_Booth[ph] has quit IRC 22:22:21 <ProZone> *** LoPo has left the game (leaving) 22:32:41 *** TWerkhoven has quit IRC 22:39:06 *** LoPo has quit IRC 22:49:58 *** Chris_Booth has quit IRC 23:03:53 *** ODM has quit IRC