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Log for #openttdcoop.pro on 12th May 2012:
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18:38:38  <V453000> XeryusTC: not my game, ask lopo. for me that game could be archived anytime
18:38:46  <V453000> or mfb
18:38:51  <V453000> but I doubt they will really want to keep it
18:39:06  <XeryusTC> it seems like they dont want to keep it around :o
18:40:49  <V453000> I even talked to lopo about it, he agreed about making a new game
18:42:49  <XeryusTC> ok
18:42:54  <XeryusTC> we just need to find something to do
18:43:01  <XeryusTC> possibly a completely trashy chaos game :P
18:43:17  <V453000> yeah what else really :D
18:43:55  <V453000> I was suggesting a badly accelerating train game where you can solve it how you want ... accelerated things, compressors, shifter stuff, downhill merges or whatever else
18:44:05  <V453000> but chaos is always a good idea
18:45:18  <V453000> if you want to use nuts I could be making a release within minutes atm ... I have a lot of new early game wagons so it is a lot more fun in the first 100 years
18:47:16  <XeryusTC> we should use default trains
18:47:22  <XeryusTC> and use asiastar everywhere
18:48:13  <V453000> w/e
18:48:40  <V453000> hm, want to use firs?
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19:20:27  <XeryusTC> nah
19:20:30  <XeryusTC> i dont like firs :P
19:20:34  <XeryusTC> way too much stuff in it imo
19:22:13  <V453000> it is fun when you do it chaos way
19:22:21  <V453000> in a planned game like PS it isnt too good
19:25:36  <XeryusTC> i dunno
19:25:48  <XeryusTC> i dont like those complicated industry things
19:25:58  <XeryusTC> pikka´s industries were about my limit
19:26:05  <V453000> firs has simple system
19:26:06  <XeryusTC> which i really enjoyed because of stockpiling and stuff
19:27:06  <V453000> I hate how pbi works
19:27:26  <V453000> stockpiling is rather stupid imo, dying industries = wtf
19:27:49  <V453000> otherwise the set would be great, just some addition but not some flood of shit
19:39:18  <V453000> w/e pick whatever you want I will probably stick with a firs/nuts game on stable
19:51:16  <XeryusTC> hmm, i have no clue on what to pick actually :P
20:05:53  <XeryusTC> what we should really do is a very long train game
20:05:57  <XeryusTC> with feeders
20:06:04  <XeryusTC> and have the long trains be combined cargo
20:06:32  <XeryusTC> and have a train set like ukrs or dbset so you can actually see all the different wagons in one train
20:06:35  <V453000> why that? :z
20:06:41  <XeryusTC> it would be fun
20:06:43  <XeryusTC> and look cool :P
20:06:46  <V453000> without me
20:08:58  <V453000> srsly how is that fun
20:09:24  <V453000> the industries wont ever produce in a rate that you want anyway
20:10:40  <XeryusTC> <@XeryusTC> with feeders
20:11:04  <XeryusTC> and we wont care if trains are fully loaded
20:11:07  <XeryusTC> if you have a TL20 train that is only 2/3 loaded you still get loads of cash ;)
20:12:27  <V453000> uhh
20:12:33  <V453000> who cares about cash but running half empty trains :/
20:13:00  <V453000> you could even use the stupid autorefit to help with that
20:16:53  <XeryusTC> hmm?
20:17:38  <V453000> dont know autorefit?
20:17:58  <V453000> it is a rather new feature where trains can automatically refit within the station based on which cargo is available
20:19:31  <XeryusTC> they can?
20:19:39  <XeryusTC> i thought trains were only able to refit in depots :o
20:19:41  <V453000> if newgrf supports it
20:19:54  <V453000> ukrs2 and opengfx+ trains, maybe dutch train set 2
20:20:02  <V453000> but it is just plain stupid
20:20:04  <V453000> imo
20:20:32  <V453000> it makes normal stations work like refit stations so you basically build the same as normally but the game does it all for you
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21:24:53  <XeryusTC> V453000: what about a vanilla chaos game? :P
21:25:08  <XeryusTC> 1024^2
21:25:09  <V453000> playing on stable. :p
21:25:11  <XeryusTC> loads of hubs :P
21:25:13  <V453000> 1024 is wtf
21:25:26  <XeryusTC> 1024 is cool :P
21:25:39  <XeryusTC> especially if it is not as full as PS games get
21:27:51  <V453000> full = good
21:37:49  <XeryusTC> nah, i prefer it to not be completely unmanagable :P
21:38:27  <V453000> as I said, pick whatever you enjoy
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23:06:47  <XeryusTC> !revision
23:06:56  <XeryusTC> !version
23:07:01  <XeryusTC> !fish
23:08:28  <XeryusTC> !restart
23:09:07  *** ProZone has quit IRC
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23:09:16  <ProZone> Autopilot engaged
23:09:16  <ProZone> Loading savegame: '#openttdcoop ProZone (www.openttdcoop.org)'
23:09:16  *** Webster changes topic to "#openttdcoop ProZone | PZG20 (r24217) | STAGE: Beer on! | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list""
23:09:17  *** ChanServ sets mode: +v ProZone
23:09:27  <XeryusTC> :o
23:09:40  <ProZone> ***  made screenshot at 00002121: http://ps.openttdcoop.org/prozone/webcam/00002121.png
23:10:10  <XeryusTC> !password
23:10:10  <ProZone> XeryusTC: herein
23:10:16  *** ProZone has quit IRC
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23:11:15  <ProZone> Autopilot engaged
23:11:15  <ProZone> Loading savegame: '#openttdcoop ProZone (www.openttdcoop.org)'
23:11:15  *** Webster changes topic to "#openttdcoop ProZone | PZG20 (r24217) | STAGE: Beer on! | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list""
23:11:15  *** ChanServ sets mode: +v ProZone
23:11:20  <ProZone> ***  made screenshot at 00018AF9: http://ps.openttdcoop.org/prozone/webcam/00018AF9.png
23:23:30  <ProZone> *** Game paused (number of players)
23:23:56  <XeryusTC> !rcon server_pw
23:23:57  <ProZone> XeryusTC: Current value for 'server_password' is: 'firmer'
23:23:59  <ProZone> *** XeryusTC has left the game (connection lost)
23:24:01  <ProZone> *** Game still paused (number of players)
23:24:09  <ProZone> *** Game still paused (number of players)
23:24:10  <ProZone> *** XeryusTC joined the game
23:24:17  <ProZone> *** Game paused (number of players)
23:24:23  <ProZone> *** Game still paused (number of players)
23:24:26  <ProZone> *** XeryusTC joined the game
23:24:48  <XeryusTC> !transfer 20 lopo_final.sav
23:24:52  <ProZone> XeryusTC: ProZoneGame_20_Final.sav
23:24:52  <ProZone> XeryusTC: Transfer done. (/home/openttd/website/prozone/save/lopo_final.sav->http://www.openttdcoop.org//files/ProZone_archive/ProZoneGame_20_Final.sav)
23:24:56  <XeryusTC> \o/
23:27:41  <XeryusTC> !getsave https://dl.dropbox.com/s/r7nk01dvcldeta8/pzg21_start.sav?dl=1
23:27:43  <ProZone> XeryusTC: OK :-)
23:30:12  <XeryusTC> !getsave https://dl.dropbox.com/s/r7nk01dvcldeta8/pzg21_start.sav?dl=1
23:30:14  <ProZone> XeryusTC: OK :-)
23:31:16  *** LoPo has joined #openttdcoop.pro
23:31:45  <ProZone> *** Game paused (number of players)
23:31:55  <XeryusTC> !password
23:31:55  <ProZone> XeryusTC: sluice
23:32:07  <XeryusTC> !rcon server_pw
23:32:08  <ProZone> XeryusTC: Current value for 'server_password' is: 'firmer'
23:32:21  <ProZone> *** Game still paused (number of players)
23:32:23  <ProZone> *** XeryusTC joined the game
23:32:31  <ProZone> *** XeryusTC has enabled autopause mode.
23:32:59  <ProZone> *** Game still paused (number of players)
23:32:59  <ProZone> *** Game unpaused (number of players)
23:33:01  <ProZone> *** LoPo joined the game
23:33:25  <ProZone> <LoPo> hmmm
23:39:09  <ProZone> <LoPo> well im going
23:39:12  <ProZone> <LoPo> is that oky?
23:39:16  <ProZone> <XeryusTC> ok
23:39:24  <ProZone> *** LoPo has left the game (leaving)
23:39:24  <ProZone> *** Game paused (number of players)
23:39:29  <ProZone> *** XeryusTC has unpaused the server.
23:39:31  <ProZone> *** Game unpaused (number of players)
23:39:38  <LoPo> bye
23:39:46  *** LoPo has quit IRC

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