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Log for #openttdcoop.pro on 27th August 2012:
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00:14:07  *** Razaekel is now known as Guest4522
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08:59:31  <V453000> Chris_Booth: I realyy dont think autoause is necessary here :p
09:00:18  <Chris_Booth> lol
09:00:25  <Chris_Booth> I didn't want to play
09:00:30  <Chris_Booth> just logged into look
09:00:33  <Chris_Booth> so I paused
09:01:18  <V453000> you can spectate to do that :)
09:01:37  <V453000> doesnt matter anyway :)
09:01:38  <Chris_Booth> yes
09:01:41  <Chris_Booth> I can
09:01:47  <Chris_Booth> !password
09:01:47  <ProZone> Chris_Booth: sewers
09:02:05  <ProZone> *** Game still paused (number of players)
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09:02:44  <ProZone> <Chris Booth> better?
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09:10:47  <Chris_Booth> :P
09:18:06  <V453000> splendid
09:18:39  <Chris_Booth> lol
09:19:02  <Chris_Booth> this must be the first PZG for a while that has been played properly
09:25:25  <V453000> yeah after like at least 2 attempts
09:25:43  <V453000> but there is a lot more fun to be had yet :) expanding
09:25:51  <V453000> its not pzg just cause :p
09:26:06  <V453000> I want to try to expand those 4 legged things
09:37:53  <ProZone> *** Chris Booth has left the game (leaving)
09:41:08  <V453000> !password
09:41:08  <ProZone> V453000: pokers
09:41:19  <ProZone> *** Game still paused (number of players)
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10:23:35  <Chris_Booth> !password
10:23:36  <ProZone> Chris_Booth: arcing
10:23:57  <ProZone> *** Chris Booth joined the game
10:25:25  <ProZone> <V453000> the mergers LoPo has there are a bit weird
10:25:37  <ProZone> <V453000> first a line gets prio then it gives prio without choice
10:25:38  <ProZone> <Chris Booth> yes
10:29:17  <ProZone> <V453000> lets do something dirty
10:29:30  <ProZone> <Chris Booth> I thouhgt you would never ask!
10:29:37  <ProZone> <V453000> :D
10:29:40  <ProZone> <V453000> ok.
10:32:29  <ProZone> <V453000> this is going to break sooo quickly :D you expand one part and another part needs expanding quickly after ... quite standard, but the shit is that the 4way hubs make it so much more ass
10:32:47  <ProZone> <Chris Booth> yes
10:40:01  <ProZone> <V453000> LOL I see someone enhanced my lake of shit
10:41:43  <ProZone> <Chris Booth> I added a few more choices to that slow exit in BBH 04
10:42:13  <ProZone> <V453000> I saw
10:42:51  <ProZone> <Chris Booth> What a pain it is to expand these 4 way
10:43:05  <ProZone> <V453000> and that is just the weakest spot :)
10:43:19  <ProZone> <V453000> I actually think 04 is relatively fine
10:43:25  <ProZone> <V453000> 03 will break real badly
10:43:55  <ProZone> <V453000> 01 will get messy quickly but should be somewhat expandable
10:44:01  <ProZone> <V453000> and 02, no clue there
10:44:12  <ProZone> <Chris Booth> 03 is just a no to expansion
10:45:37  <ProZone> <Chris Booth> the one nice thing about all these 4 ways it we can temp close 1 side of the hub
10:45:44  <ProZone> <V453000> :d
10:46:10  <ProZone> <V453000> you could say that for 3ways too if you have alternative routest
10:46:12  <ProZone> <V453000> -t
10:46:26  <ProZone> <Chris Booth> yes
10:50:50  <ProZone> <V453000> I just love the full load at both ends for secondaries :) esp with this # shaped plan
10:51:13  <ProZone> <Chris Booth> yes
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11:05:41  <ProZone> <Chris Booth> I guess we need to make the decision to expand or archive?
11:05:51  <ProZone> <V453000> sort of
11:06:15  <ProZone> <V453000> idk I just felt like archiving is a cute game but rather casual
11:06:37  <ProZone> <V453000> so as long as im not bored with it I would try to expand shit
11:06:39  <ProZone> <Chris Booth> not every game needs to be hard core
11:06:53  <ProZone> <V453000> no but it can :)
11:06:55  *** Guest4574 has quit IRC
11:07:05  <ProZone> <Chris Booth> yes it can be
11:07:29  <ProZone> <Chris Booth> unless you make TF settings like .stable
11:07:44  <ProZone> <V453000> making a 4way game hardcore is however almost a suicide
11:08:07  <ProZone> <V453000> stable has no relation to this :)
11:08:13  <ProZone> <Chris Booth> it is at this stage
11:08:24  <ProZone> <V453000> well this stage is the start
11:08:36  <ProZone> <V453000> for hardcore
11:08:42  <ProZone> <Chris Booth> yes
11:09:12  <ProZone> <Chris Booth> did you see my .stable ML cockup
11:09:23  <ProZone> <V453000> didnt investigate too much
11:09:30  <ProZone> <Chris Booth> oh lol
11:09:44  <ProZone> <V453000> just replaced trains :)
11:09:49  <ProZone> <Chris Booth> I did
11:09:55  <ProZone> <Chris Booth> I have the best train I think
11:11:03  <ProZone> <V453000> for that kind of network you probably do
11:11:22  <ProZone> <V453000> it is designed of that after all
11:11:32  <ProZone> <Chris Booth> yes
11:11:39  <ProZone> <V453000> the strong class might be a competitor with 1 engineg
11:11:42  <ProZone> <V453000> -g
11:14:01  <ProZone> <Chris Booth> I am going to use maglev next nuts game
11:16:14  <ProZone> <V453000> maglev is effective if you use the tilt and messy CLs
11:16:28  <ProZone> <V453000> like TL5 and CL2/3 makes it very effective
11:16:34  <ProZone> <V453000> for a "clean" network however it is not good enough
11:16:41  <ProZone> <V453000> which is the point after all
11:17:55  <ProZone> <V453000> so for example this game is basically wrong with  train choice :)
11:18:17  <ProZone> <Chris Booth> lol
11:18:47  <ProZone> <V453000> but I just think maglev looks best, esp in toyland, so .. :)
11:18:58  <ProZone> <V453000> the mars actually fits exceptionally well
11:19:09  <ProZone> <V453000> imo
11:20:14  <ProZone> <Chris Booth> I like the Biomechanic Horse
11:20:33  <ProZone> <V453000> well I mainly like the wagons :)
11:20:35  <ProZone> <Chris Booth> not sure about the Fast Maglevs
11:21:05  <ProZone> <Chris Booth> also you know you have lied in the menu, by saying all maglevs are Medium
11:21:35  <ProZone> <V453000> oh nice
11:21:46  <ProZone> <V453000> didnt know that :D
11:22:12  <ProZone> *** Chris Booth has left the game (general timeout)
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11:22:36  <Chris_Booth> !password
11:22:37  <ProZone> Chris_Booth: crotch
11:22:49  <ProZone> *** Chris Booth joined the game
11:23:40  <ProZone> <Chris Booth> WoW the Meat Grinder
11:23:50  <ProZone> <V453000> talk about appropriate passwords XD
11:23:54  <ProZone> <V453000> you havent seen that yet?
11:24:05  <ProZone> <Chris Booth> not looked that far down
11:24:21  <ProZone> <V453000> we used it in the last pax game already :p
11:24:41  <ProZone> <Chris Booth> I was probably drunk
11:24:47  <ProZone> <V453000> XD
11:27:47  <ProZone> <V453000> the northern beer pickup is shit
11:28:01  <ProZone> <V453000> due to the need of 2way PBS signals the trains decide poorly
11:28:41  <ProZone> <Chris Booth> http://bw.org/end/
11:28:42  <Webster> Title: The End (at bw.org)
11:28:58  <V453000> lol
11:29:32  <ProZone> <V453000> I think if anyone would have seen everything on the internet he wouldnt be allowed to play with other normal people outside
11:29:46  <ProZone> <Chris Booth> lol
11:30:26  <ProZone> <Chris Booth> might be worth PF tapping the exits
11:30:29  <ProZone> <V453000> that wont be enough
11:31:07  <ProZone> <V453000> something like this might be valid
11:31:15  <ProZone> <V453000> oh wait no that doesnt change shit
11:31:19  <ProZone> <Chris Booth> lol
11:31:49  <ProZone> <V453000> only made trains go through XD
11:32:08  <ProZone> <V453000> thing is a 2way station cant really work well this way
11:32:36  <ProZone> <V453000> penalties r haxor
11:32:50  <ProZone> <Chris Booth> doesn't work anyway
11:33:00  <ProZone> <V453000> yes because they decide at the station
11:33:02  <ProZone> <V453000> maybe the idea wasn t that bad
11:33:16  <ProZone> <V453000> so they can turn around
11:33:54  <ProZone> <Chris Booth> 2ways helps
11:34:04  <ProZone> <V453000> that can make them bounce around forever
11:34:10  <ProZone> <V453000> with just a bit higher traffic
11:35:02  <ProZone> <V453000> this might be good enough
11:38:45  <ProZone> <V453000> myeah
11:39:23  <ProZone> <Chris Booth> lol
11:46:18  <ProZone> <V453000> that could work
11:47:32  <ProZone> <V453000> the last sets wont leave for a cookie however z.z
11:54:57  <ProZone> <Chris Booth> I get a feeling the design is flawed
11:58:19  <ProZone> <Chris Booth> would it help making both exits the same length?
12:01:41  <ProZone> <V453000> yeah that is probably the best option
12:02:12  <ProZone> <V453000> its not exactly a flaw it is just the fact that 2way station is unable to choose from the exit directions properly
12:04:04  <ProZone> <V453000> hm reverting to the upper prio system might be better
12:06:29  <ProZone> <V453000> or
12:06:31  <ProZone> <V453000> whatevs it is somwhat ok now
12:06:51  <ProZone> <Chris Booth> some trains are using the other side now
12:07:09  <ProZone> <Chris Booth> PBS is a strange thing
12:07:27  <ProZone> <V453000> no that is because they first decide to exit by one side
12:07:33  <ProZone> <V453000> and then they do stuff
12:07:43  <ProZone> <V453000> thats because the 2way shit is there
12:07:53  <ProZone> <Chris Booth> oh
12:07:59  <ProZone> <V453000> its just not the best idea to make this kind of station
12:08:22  <ProZone> <V453000> cause it would be nice if they decided where to go upon exiting the platform
12:08:26  <ProZone> <V453000> not on the 2way after platform
12:08:42  <ProZone> <Chris Booth> yes
12:09:04  <ProZone> <Chris Booth> they need forcing at that point
12:09:26  <ProZone> <V453000> well tha pass-through areas kinda immitate the choice, but ...
12:09:32  <ProZone> <V453000> whatever, it seems to work
12:09:42  <ProZone> <V453000> but conceptually it is weird to say the least
12:09:54  <ProZone> <Chris Booth> do the pass-throughs need signals?
12:10:04  <ProZone> <Chris Booth> would it not be best to leave them penalty free?
12:10:26  <ProZone> <Chris Booth> or would that cause more issues?
12:11:25  <ProZone> <V453000> hm
12:11:32  <ProZone> <V453000> well this is faster as it works as a waiting bay too
12:11:42  <ProZone> <V453000> on the other hand they are heavily penalized
12:11:42  <ProZone> <Chris Booth> yes
12:11:48  <ProZone> <V453000> so using penalties on the exits could balance that
12:11:54  <ProZone> <V453000> but idk of balancing is a good idea
12:11:56  <ProZone> <Chris Booth> hm
12:12:11  <ProZone> <V453000> cant hurt I guess
12:12:53  <ProZone> <Chris Booth> less trains waiting now anyway
12:12:59  <ProZone> <Chris Booth> so one of the mods worked XD
12:13:01  <ProZone> <V453000> yea
12:15:14  <ProZone> <Chris Booth> to be honest BBH 04 probably isn't ideal for that kind ofstation as it isn't all-all
12:15:37  <ProZone> <V453000> what isnt all all?
12:15:51  <ProZone> <V453000> the station kinda is
12:15:57  <ProZone> <Chris Booth> BBH 04
12:16:04  <ProZone> <V453000> like all-all mergers?
12:16:07  <ProZone> <Chris Booth> yes
12:16:13  <ProZone> <V453000> that doesnt really matter I t hink
12:16:23  <ProZone> <V453000> every merger should be able to deal with any form of traffic from any lines
12:16:31  <ProZone> <Chris Booth> yes
12:16:31  <ProZone> <V453000> every proper merger that is of course
12:24:02  <ProZone> <Chris Booth> I like the overflow in Toy Pickup North
12:24:26  <ProZone> <V453000> :)
12:24:30  <ProZone> <V453000> I like the general station concept
12:24:36  <ProZone> <V453000> exit - return to that spot
12:24:39  <ProZone> <V453000> after the pickup
12:25:30  <ProZone> <Chris Booth> afk
12:25:45  <ProZone> <V453000> fka
12:25:51  <ProZone> <V453000> kaf
12:25:53  <ProZone> <V453000> kfa
12:26:00  <ProZone> <V453000> fak
12:26:02  <ProZone> <V453000> there we go
12:30:07  <ProZone> <Chris Booth> lol
12:30:09  <ProZone> <Chris Booth> bk
12:31:57  <ProZone> <Chris Booth> we need a TL Fast Monorail NUTS game
12:32:29  <ProZone> <V453000> TL what :D
12:32:39  <ProZone> <Chris Booth> V453000: what is up with !slow bridge?
12:32:46  <ProZone> <Chris Booth> TL2 XD
12:32:52  <ProZone> <V453000> ooooh
12:32:54  <ProZone> <V453000> overcandy
12:33:01  <ProZone> <Chris Booth> lol
12:34:03  <ProZone> <Chris Booth> yes next Game TL2 Fast Mono NUTS with FIRS?
12:34:49  <ProZone> <V453000> TL2 fast is pretty hardcore
12:37:31  <ProZone> <Chris Booth> It should be
12:37:54  <ProZone> <Chris Booth> but should also be epic fun
12:37:57  <ProZone> <Chris Booth> and a small map
12:38:00  <ProZone> <V453000> I think it is basically the same behaviour as TL2 original monorail
12:38:19  <ProZone> <Chris Booth> yes
12:38:33  <ProZone> <V453000> maybe weaker actually
12:39:44  <ProZone> <Chris Booth> 15,000hp 231mph should be fun
12:40:18  <ProZone> <V453000> the acceleration will be hated by many tho
12:40:26  <ProZone> <V453000> but its good
12:40:32  <ProZone> <V453000> when I remember the pzg17 it was LOADS of fun
12:40:35  <ProZone> <Chris Booth> or TL4 with 4 Locos?
12:40:43  <ProZone> <V453000> lol
12:41:12  <ProZone> <Chris Booth> pzg 17 was that our 128x256 map?
12:41:18  <ProZone> <Chris Booth> with TL2 mono?
12:41:21  <ProZone> <V453000> yeah
12:41:27  <ProZone> <Chris Booth> that was fun
12:41:53  <ProZone> <V453000> TL4 does basically the same
12:41:55  <ProZone> <Chris Booth> some of the stations were fun
12:42:06  <ProZone> <Chris Booth> it does, but CL is longer
12:42:09  <ProZone> <V453000> as long as wagon:engine are 1:1 it is +- the same but of course with less problems for longer trains
12:42:11  <ProZone> <V453000> true
12:42:29  <ProZone> <V453000> I once played TL2 x3
12:42:35  <ProZone> <V453000> was funny
12:42:41  <ProZone> <Chris Booth> 3 locos 1 wagon?
12:42:43  <ProZone> <V453000> yes
12:42:46  <ProZone> <V453000> but it isnt very worth it :)
12:43:48  <ProZone> <Chris Booth> hhhm okay that was slow
12:46:26  <ProZone> <V453000> call me an alcoholic but im getting beer
12:46:40  <ProZone> <Chris Booth> alcoholic
12:47:02  <ProZone> <Chris Booth> 24 tiles to top speed
12:47:04  <ProZone> <Chris Booth> that is hardcore
12:48:54  <ProZone> <V453000> haha
12:49:02  <ProZone> <V453000> hey, its better than Lev4 :p
12:49:05  <ProZone> <V453000> I hope
12:49:07  <ProZone> <V453000> xD
12:49:09  <ProZone> <Chris Booth> lol
12:49:41  <ProZone> <Chris Booth> the Tesla is even harder
12:49:53  <ProZone> <V453000> I only tried the 4
12:50:00  <ProZone> <V453000> reality
12:50:34  <ProZone> <Chris Booth> Tesla is 27 tiles
12:50:38  <ProZone> <Chris Booth> we should use that
12:51:00  <ProZone> <V453000> lol
12:51:20  <ProZone> <V453000> TL4 is ugly
12:51:22  <ProZone> <V453000> TL2 ftw
12:51:40  <ProZone> <V453000> lol
12:51:42  <ProZone> <V453000> nice acceleration indeed
12:52:01  <ProZone> <V453000> and that is empty train
12:52:35  <ProZone> <V453000> k thats almost the same
12:52:43  <ProZone> <V453000> slightly better much not that much
12:54:31  <ProZone> <V453000> about 13 tiles for medium
12:54:33  <ProZone> <V453000> that is solid
12:56:05  <ProZone> <Chris Booth> maybe Tesla is a bit under powered?
12:56:19  <ProZone> <V453000> n
12:56:30  <ProZone> <Chris Booth> n?
12:56:40  <ProZone> <Chris Booth> you think 24 tiles is good?
12:58:42  <ProZone> <Chris Booth> eRail is only 12 tiles to max
13:00:42  <ProZone> <Chris Booth> maglev is only 20 tiles
13:01:00  <ProZone> <Chris Booth> shouldn't mono be somewhere in the middle of 12 and 20?
13:01:07  <ProZone> <Chris Booth> like 16 tiles?
13:02:02  <V453000> soz got a call
13:02:18  <V453000> yeah it could be a tiny bit better
13:02:18  <ProZone> <Chris Booth> ring ring ring
13:02:28  <V453000> fucking bitch wants me to do work
13:02:30  <V453000> duh
13:02:44  <ProZone> <Chris Booth> tell them to get bent?
13:03:41  <V453000> lol
13:04:41  <ProZone> <V453000> poor trians
13:05:05  <ProZone> <Chris Booth> they got crash
13:05:15  <ProZone> <Chris Booth> some idiot built tracks without signals
13:06:29  <ProZone> <V453000> terrible people nowadays
13:17:18  <ProZone> <V453000> oh god when one thing fucks up, the rest follows
13:17:20  <ProZone> <V453000> gtg
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22:59:53  <Razaekel> !dl win64
22:59:53  <ProZone> Razaekel: http://binaries.openttd.org/nightlies/trunk/r24463/openttd-trunk-r24463-windows-win64.zip
23:01:19  <Razaekel> !password
23:01:19  <ProZone> Razaekel: titted
23:01:33  <Razaekel> !password
23:01:33  <ProZone> Razaekel: titted
23:02:50  <Razaekel> oh, wrong server
23:03:58  <ProZone> *** Game still paused (number of players)
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23:03:58  <ProZone> *** Razaekel joined the game
23:04:07  <ProZone> <Razaekel> huh, lava
23:13:22  <ProZone> *** Razaekel has left the game (leaving)
23:13:23  <ProZone> *** Game paused (number of players)
23:20:26  <V453000> hello Razaekel :)

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