Config
Log for #openttdcoop.pro on 9th November 2012:
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03:55:13  *** KenjiE20 has joined #openttdcoop.pro
03:55:13  *** Webster sets mode: +o KenjiE20
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07:58:02  <Tray> !password
07:58:02  <ProZone> Tray: canary
07:58:20  <ProZone> *** Game still paused (number of players)
07:58:20  <ProZone> *** Tray joined the game
09:56:15  *** Vinnie has joined #openttdcoop.pro
09:56:39  <Vinnie> !password
09:56:39  <ProZone> Vinnie: canary
09:56:47  <ProZone> *** Game still paused (number of players)
09:56:49  <ProZone> *** Vinnie joined the game
09:56:51  <ProZone> <Vinnie> hello
09:56:58  <ProZone> *** Vinnie has joined company #1
09:56:58  <ProZone> *** Game unpaused (number of players)
10:24:17  <ProZone> *** Vinnie has left the game (leaving)
10:24:17  <ProZone> *** Game paused (number of players)
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11:49:03  <V453000> !password
11:49:03  <ProZone> V453000: chafed
11:49:19  <ProZone> *** Game still paused (number of players)
11:49:19  <ProZone> *** Game unpaused (number of players)
11:49:21  <ProZone> <V453000> haio
11:49:21  <ProZone> *** V453000 joined the game
12:01:00  <Vinnie> !password
12:01:00  <ProZone> Vinnie: sugary
12:01:10  <ProZone> *** Vinnie joined the game
12:01:12  <ProZone> <Vinnie> hello
12:01:14  <ProZone> <V453000> hy
12:01:44  <ProZone> <V453000> serious ass going on around MSH 05
12:01:58  <ProZone> <Vinnie> yeah
12:02:04  <ProZone> <Tray> oh, hello
12:02:06  <ProZone> <Vinnie> the 5th sign, saw it earlier today
12:02:16  <ProZone> <V453000> myeah
12:02:27  <ProZone> <Vinnie> but i didn't wanna do it alone
12:03:02  <ProZone> <V453000> I was just wondering if 5 is enough
12:03:41  <ProZone> <V453000> it might be
12:04:03  <ProZone> <Vinnie> or 6 lines and we don't have to fix it later
12:04:14  <ProZone> <V453000> nah
12:05:28  <ProZone> <V453000> what is this
12:05:34  <ProZone> <V453000> 7->4
12:05:34  <ProZone> <V453000> hm
12:05:48  <ProZone> <V453000> I think I will rebuild this
12:05:55  <ProZone> <V453000> the merger at MSH 05 I mean
12:06:02  <ProZone> <V453000> it is also needlessly close to the MSH
12:06:09  <ProZone> <V453000> if I move it we get a lot more space
12:06:25  <ProZone> <V453000> could build it silently aside without jams probably
12:21:17  *** Vinnie has quit IRC
12:28:01  <ProZone> <Vinnie> oh
12:28:07  <ProZone> <Vinnie> i made it hard for myself
12:28:10  <ProZone> <V453000> new fucking refinery spawned
12:28:12  <ProZone> <V453000> :d
12:38:04  <Dom_> V453000: thanks for the info yesterday :) i have fallen asleep again with my laptop on my lap xD
12:38:12  <ProZone> <V453000> you are welcome :)
12:38:25  <ProZone> <V453000> feel free to ask about anything further ... but you know that
12:38:50  <Dom_> yep thanks :)
12:41:58  <ProZone> <V453000> you know what I think about those
12:42:16  <ProZone> <Vinnie> you don't give a fuck?
12:42:19  <ProZone> <V453000> +-
12:49:09  <ProZone> <V453000> well if I consider I didnt count the lines and just made it randomly, I hope the result will be sufficient
12:52:23  <ProZone> <Vinnie> that 5th is missing connection
12:52:29  <ProZone> <V453000> I know
12:52:48  <ProZone> <V453000> I see you are working on that so meh
12:53:19  <ProZone> <Vinnie> fucking up would be more appropriate
12:54:29  <ProZone> *** Tray has left the game (leaving)
12:55:29  <ProZone> <V453000> 14 is fucklong
12:55:51  <ProZone> <V453000> how about
12:56:02  <ProZone> <V453000> at least
12:56:24  <ProZone> <V453000> that needs to stay high I think
12:56:30  <ProZone> <V453000> k nope
12:56:53  <ProZone> <V453000> 10 could work
12:57:08  <ProZone> <V453000> the upper ones are 12 anyway
12:59:01  <ProZone> <V453000> hm
12:59:49  <ProZone> <V453000> yes I know
12:59:51  <ProZone> <V453000> .
12:59:51  <ProZone> <V453000> ..
13:00:21  <ProZone> <V453000> but havint 4 tile bridges and 12 tiles after is bad
13:06:03  <ProZone> <V453000> did I forget anything?
13:06:17  *** Dom__ has joined #openttdcoop.pro
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13:06:17  *** Dom__ is now known as Dom_
13:06:30  <ProZone> <Vinnie> genius
13:06:45  <ProZone> <V453000> ..
13:08:57  <ProZone> <Vinnie> wow
13:09:04  <ProZone> <Vinnie> that learned me a lesson
13:12:24  *** Vinnie has joined #openttdcoop.pro
13:14:53  <ProZone> <V453000> Oh :D I was wondering
13:18:07  <ProZone> <Vinnie> hope that helps a little
13:21:11  <ProZone> <Vinnie> oh nice
13:22:16  <ProZone> <V453000> oh
13:22:20  <ProZone> <V453000> I disconnected both of that?
13:22:22  <ProZone> <V453000> yeah
13:22:56  <ProZone> <Vinnie> now it runs so smooth
13:33:13  <ProZone> <V453000> uhm look again? :D
13:33:46  <ProZone> <Vinnie> i jinxed it
13:33:57  <ProZone> <V453000> no the 5th simply isnt connected
13:39:42  <ProZone> <V453000> well lets see what this causes
13:42:41  <ProZone> <Vinnie> sry
13:42:44  <ProZone> <V453000> ?
13:43:03  <ProZone> <Vinnie> i also tf at the same time as you
13:44:33  <ProZone> <V453000> this looks better now
13:46:16  <ProZone> <V453000> now I assume this breaks refinery
13:46:19  <ProZone> <V453000> bingo
13:46:33  <ProZone> <Vinnie> without adding a train
13:46:37  <ProZone> <Vinnie> ^^
13:47:55  <ProZone> <V453000> well of course
13:48:13  <ProZone> <V453000> well could be worse
13:48:19  <ProZone> <V453000> but the long prios for bridges are ass
13:48:32  <ProZone> <Vinnie> join later?
13:48:47  <ProZone> <V453000> that doesnt really help
13:48:57  <ProZone> <V453000> you still need to make prios long to prevent massive evil mode
13:49:09  <ProZone> <V453000> im rather thinking to make bridges merge on their own
13:49:31  <ProZone> <V453000> "forced evil mode" :D
13:51:06  <ProZone> <V453000> in other words making each bridge lead elsewhere
13:51:20  <ProZone> <V453000> sort of turning them into waiting bays
13:51:26  <ProZone> <Vinnie> i see
13:51:32  <ProZone> <Vinnie> kill the merger
13:51:34  <ProZone> <V453000> no
13:52:16  <ProZone> <V453000> small changes like that
13:52:26  <ProZone> <V453000> the x is between different sets of bridges ofc
13:52:32  <ProZone> <Vinnie> i see
13:52:38  <ProZone> <V453000> ofc this is messy but ..
13:52:44  <ProZone> <V453000> in system something similar
13:55:58  <ProZone> <V453000> well this is pretty wtf
13:56:00  <ProZone> <V453000> but lets see
14:06:45  <ProZone> <Vinnie> now its wtf :P
14:07:03  <ProZone> <V453000> that sort of is what I meant from the beginning
14:07:13  *** Mucht has joined #openttdcoop.pro
14:07:14  *** ChanServ sets mode: +o Mucht
14:07:14  *** Dom_ has quit IRC
14:08:41  <ProZone> <V453000> this is so wtf that it is even hard to tell if it is actually jamming :D
14:11:03  <ProZone> <Vinnie> only top line
14:11:21  <ProZone> <Vinnie> middle two where jammed till SLH 1
14:11:24  <ProZone> <Vinnie> 13
14:13:41  <ProZone> <V453000> I will just assume trains are jammed somewhere because here is no jam atm
14:13:47  <ProZone> <V453000> ah k in the station
14:14:13  <ProZone> <Vinnie> 5th exit?
14:14:21  <ProZone> <V453000> yeah of course
14:14:23  <ProZone> <V453000> 5 in
14:14:53  <ProZone> <V453000> I will just hope the traffic is low enough for that
14:17:39  <ProZone> <Vinnie> is it my machine or has the server some lagg?
14:17:49  <ProZone> <V453000> could be both
14:17:55  <ProZone> <V453000> but it is running slow now
14:18:25  <V453000> !server_statu
14:18:29  <V453000> !server_status
14:18:29  <ProZone> V453000:  14:18:29 up 582 days,  6:41,  0 users,  load average: 1.44, 1.77, 1.62
14:18:29  <ProZone> V453000: Cpu(s): 39.5%us,  8.8%sy,  3.5%ni, 46.9%id,  1.2%wa,  0.0%hi,  0.1%si,  0.0%st
14:18:30  <ProZone> V453000: 12128 openttd   29   9  175m  33m 3444 R   77  1.7 330:56.80 ./prozone -c opentt
14:18:36  <V453000> hm
14:18:57  <V453000> 77% cpu load I think
14:19:22  <ProZone> <V453000> Ammler: slap it :p
14:22:50  <Ammler> !save
14:22:50  <ProZone> Saving game...
14:23:41  <ProZone> *** V453000 has left the game (leaving)
14:23:41  <ProZone> *** Game paused (number of players)
14:23:51  <V453000> V453000: join #openttdcoop.nightly
14:23:57  <ProZone> *** Vinnie has left the game (leaving)
14:25:21  <V453000> @topic add we play at #openttdcoop.nightly
14:25:21  *** Webster changes topic to "#openttdcoop ProZone | PZG21 (r24666) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas | we play at #openttdcoop.nightly"
14:36:57  <Ammler> !install
14:37:01  <ProZone> Ammler: install done, please run !restart
14:37:17  <Ammler> !restart
14:37:17  <ProZone> Ammler: Restart scheduled, will be initiated in next minute!
14:37:47  <Ammler> hmm, the version hat such a nice number :-P
14:38:01  <ProZone> Scheduled quit for automated maintenance... will be back shortely
14:38:01  <ProZone> Thank you for playing r24666.
14:38:06  <ProZone> Server has exited
14:38:06  *** ProZone has quit IRC
14:38:16  *** ProZone has joined #openttdcoop.pro
14:38:16  <ProZone> Autopilot engaged
14:38:16  <ProZone> Loading savegame: '{#openttdcoop} ProZone (www.openttdcoop.org)'
14:38:16  *** Webster changes topic to "#openttdcoop ProZone | PZG21 (r24673) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas | we play at #openttdcoop.nightly"
14:38:16  *** ChanServ sets mode: +v ProZone
14:38:28  <ProZone> ***  made screenshot at 0002133A: http://ps.openttdcoop.org/prozone/webcam/0002133A.png
14:38:38  <Ammler> !pause
14:38:38  <ProZone> *** Ammler has paused the server.
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16:32:13  <BenJTotterdell> !playercount
16:32:13  <ProZone> BenJTotterdell: Number of players: 0 (0 spectators)
16:42:34  <BenJTotterdell> !dl
16:42:34  <ProZone> BenJTotterdell: !dl autostart|autoupdate|lin|lin64|osx|source|win32|win64|win9x
16:42:40  <BenJTotterdell> !dl win32
16:42:40  <ProZone> BenJTotterdell: http://binaries.openttd.org/nightlies/trunk/r24673/openttd-trunk-r24673-windows-win32.zip
16:42:57  *** Mucht has quit IRC
16:43:52  <Ammler> !rcoon quit
16:43:55  <Ammler> !rcon quit
16:43:56  <ProZone> Server has exited
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17:18:32  *** Dom_ has joined #openttdcoop.pro
17:24:57  <Dom_> !password
17:25:03  <Dom_> !playercount
17:25:13  *** Dom__ has joined #openttdcoop.pro
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17:25:13  *** Dom__ is now known as Dom_
17:26:26  <Dom_> !playercount
17:26:41  <Dom_> !password
17:26:44  <Dom_> ….
17:27:45  <V453000> server gone temporarily, join #openttdcoop.nightly for the moments
17:28:26  <Dom_> thanks :)
17:57:51  *** Jam35 has joined #openttdcoop.pro
18:02:59  *** ProZone has joined #openttdcoop.pro
18:02:59  <ProZone> Autopilot engaged
18:02:59  <ProZone> Loading savegame: '{#openttdcoop} ProZone (www.openttdcoop.org)'
18:02:59  *** ChanServ sets mode: +v ProZone
18:02:59  *** Webster changes topic to "#openttdcoop ProZone | PZG21 (r24673) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas | we play at #openttdcoop.nightly"
18:03:02  <ProZone> ***  made screenshot at 0002133A: http://ps.openttdcoop.org/prozone/webcam/0002133A.png
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18:14:49  <V453000> !password
18:14:49  <ProZone> V453000: jailer
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18:15:48  <V453000> !ip
18:15:48  <ProZone> V453000: ps.openttdcoop.org:3982
18:15:55  <ProZone> Server closed down by admin
18:15:57  <ProZone> Server has exited
18:15:57  *** ProZone has quit IRC
18:16:04  <V453000> oh k :)
18:16:30  *** ProZone has joined #openttdcoop.pro
18:16:30  <ProZone> Autopilot engaged
18:16:30  <ProZone> Loading savegame: '{#openttdcoop} ProZone (www.openttdcoop.org)'
18:16:30  *** Webster changes topic to "#openttdcoop ProZone | PZG21 (r24673) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas | we play at #openttdcoop.nightly"
18:16:30  *** ChanServ sets mode: +v ProZone
18:16:33  <ProZone> ***  made screenshot at 0002133A: http://ps.openttdcoop.org/prozone/webcam/0002133A.png
18:17:42  <Ammler> !config reload
18:18:01  <Ammler> !rcon quit
18:18:02  <ProZone> Server has exited
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18:18:21  <ProZone> Autopilot engaged
18:18:21  <ProZone> Loading savegame: '{#openttdcoop} ProZone (www.openttdcoop.org)'
18:18:21  *** Webster changes topic to "#openttdcoop ProZone | PZG21 (r24673) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas | we play at #openttdcoop.nightly"
18:18:22  *** ChanServ sets mode: +v ProZone
18:18:25  <ProZone> ***  made screenshot at 0002133A: http://pz.openttdcoop.org/prozone/webcam/0002133A.png
18:20:59  <Ammler> ^Spike^: do we filter outbound traffic somehow?
18:21:20  <^Spike^> not that i know
18:21:27  <^Spike^> why?
18:21:41  <Ammler> ah nevermind
18:21:43  <Ammler> stupid me
18:21:49  <Ammler> forgot to forward 82
18:22:59  <Ammler> !restart
18:22:59  <ProZone> Ammler: Restart scheduled, will be initiated in next minute!
18:23:11  <Ammler> I don't think so :-P
18:24:40  *** BenJTotterdell has quit IRC
18:24:44  <Ammler> ^Spike^: you have any clue what editor ps uses for crontab -e
18:24:51  <Ammler> and how to save&exit
18:25:06  <Ammler> screen 0
18:26:07  <ProZone> Scheduled quit for automated maintenance... will be back shortely
18:26:07  <ProZone> Thank you for playing r24673.
18:26:11  <ProZone> Server has exited
18:26:11  *** ProZone has quit IRC
18:26:18  *** ProZone has joined #openttdcoop.pro
18:26:18  <ProZone> Autopilot engaged
18:26:18  <ProZone> Loading savegame: '{#openttdcoop} ProZone (www.openttdcoop.org)'
18:26:18  *** Webster changes topic to "#openttdcoop ProZone | PZG21 (r24673) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas | we play at #openttdcoop.nightly"
18:26:18  *** ChanServ sets mode: +v ProZone
18:26:22  <ProZone> ***  made screenshot at 0002133A: http://pz.openttdcoop.org/prozone/webcam/0002133A.png
18:26:25  <Ammler> !date
18:26:25  <ProZone> Ammler:  3 Jan 2615
18:27:42  <^Spike^> unknown
18:28:01  <^Spike^> i would go with update-alternatives :D
18:30:05  <Ammler> !ip
18:30:05  <ProZone> Ammler: ps.openttdcoop.org:3982
18:31:35  <Ammler> !ip
18:31:35  <ProZone> Ammler: pz.openttdcoop.org:3982
18:33:57  <Ammler> @topic remove -1
18:33:57  *** Webster changes topic to "#openttdcoop ProZone | PZG21 (r24673) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas"
18:34:22  *** Webster changes topic to "#openttdcoop ProZone | PZG21 (r24673) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas | is back"
18:34:44  <Ammler> @topic remove -1
18:34:44  *** Webster changes topic to "#openttdcoop ProZone | PZG21 (r24673) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas"
18:35:44  *** Dom_ has quit IRC
18:49:50  <ProZone> *** Game still paused (manual, number of players)
18:49:52  <ProZone> *** Amm1er joined the game
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18:58:07  <V453000> !password
18:58:07  <ProZone> V453000: flexes
18:58:26  <ProZone> *** Game still paused (manual, number of players)
18:58:28  <ProZone> <V453000> :)
18:58:29  <ProZone> *** V453000 joined the game
18:58:41  <V453000> !auto
18:58:41  <ProZone> *** V453000 has enabled autopause mode.
18:58:47  <ProZone> *** Amm1er has unpaused the server.
18:58:59  <V453000> unpause is vs. auto
18:59:02  <V453000> this was !rcon unpause
18:59:04  <V453000> I think
18:59:06  <V453000> !auto
18:59:06  <ProZone> *** V453000 has enabled autopause mode.
18:59:11  <V453000> k it is both now
18:59:20  <V453000> !rcon unpause
18:59:21  <ProZone> *** Game unpaused (manual)
18:59:34  <ProZone> <Amm1er> you should never use !rcon unpause
18:59:45  <ProZone> <V453000> how come
18:59:55  <ProZone> <Amm1er> actually I am suprised, it works
19:00:06  <Ammler> !auto
19:00:06  <ProZone> *** Ammler has enabled autopause mode.
19:00:08  <ProZone> <V453000> if you do !rcon pause then you cant !auto
19:00:18  <KenjiE20> rcon unpause is the only way to unpause a game saved paused in SP
19:00:22  <Ammler> yeah, you never should do !rcon pause
19:00:22  <ProZone> <V453000> because it will still be paused as "manual"
19:00:33  <ProZone> <V453000> I dont !rcon pause, that is from the save
19:00:35  <ProZone> <V453000> as Kenji says
19:00:40  <Ammler> ok
19:05:42  <BenJTotterdell> !password
19:05:42  <ProZone> BenJTotterdell: pixies
19:05:57  <ProZone> *** BenTotterdell joined the game
19:06:01  <ProZone> <V453000> hiy
19:06:12  <ProZone> <BenTotterdell> howdy
19:06:20  <ProZone> <V453000> awesome
19:06:23  <ProZone> <V453000> almost 2600
19:13:05  <ProZone> *** BenTotterdell has left the game (general timeout)
19:13:05  <ProZone> *** BenTotterdell has left the game (connection lost)
19:14:02  <BenJTotterdell> !password
19:14:02  <ProZone> BenJTotterdell: sniped
19:14:15  <ProZone> *** BenTotterdell joined the game
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19:25:28  <ProZone> *** BenTotterdell has left the game (leaving)
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19:34:29  <ProZone> <V453000> idiots
19:34:55  <ProZone> <Amm1er> I assume, you are working on fixing the grain drop?
19:35:05  <ProZone> <V453000> somewhere there :)
19:35:08  <ProZone> <Amm1er> somewhere around slh10
19:35:10  <ProZone> <V453000> grain drop itself should be ok
19:35:17  <ProZone> <V453000> I am at BBH 05
19:40:26  <ProZone> <V453000> SLH 02 in deep shit
19:50:53  <ProZone> <V453000> less deep now
19:55:32  *** Chris_Booth has joined #openttdcoop.pro
20:12:37  <Maraxus> !password
20:12:37  <ProZone> Maraxus: throbs
20:12:52  <ProZone> *** Maraxus joined the game
20:12:57  <ProZone> <Maraxus> hi
20:13:00  <ProZone> <V453000> hi
20:13:17  <Chris_Booth> 'lo
20:13:24  <ProZone> <V453000> hy
20:13:46  <Chris_Booth> !password
20:13:46  <ProZone> Chris_Booth: throbs
20:15:06  <Chris_Booth> !password
20:15:07  <ProZone> Chris_Booth: throbs
20:15:17  <ProZone> *** Chris Booth joined the game
20:15:58  <ProZone> <Chris Booth> BBH 03 got fat
20:16:10  <ProZone> <V453000> maybe it isnt just one bbh :)
20:18:38  <ProZone> *** Chris Booth has left the game (general timeout)
20:18:38  <ProZone> *** Chris Booth has left the game (connection lost)
20:19:12  <ProZone> <Amm1er> CB, you need fatter PC :-P
20:19:55  <Ammler> !info
20:19:55  <ProZone> Ammler: #:1(Orange) Company Name: 'Veni, Vidi, WTF'  Year Founded: 2100  Money: 25160900114  Loan: 0  Value: 25171748971  (T:2603, R:2, P:0, S:0) unprotected
20:20:00  <Ammler> still a long way to 3k
20:20:11  <ProZone> <V453000> just 400
20:21:06  <ProZone> <V453000> im considering to rebuild BBH 09
20:21:09  <ProZone> <V453000> it is ass
20:21:12  <ProZone> <V453000> to say the least
20:21:49  <ProZone> <Amm1er> PBS
20:22:12  <ProZone> <V453000> there isnt really any too much better solution to this :)
20:22:34  <ProZone> <Amm1er> oh, did we ever a bridge and tunnel free network?
20:22:45  <ProZone> <V453000> ...
20:22:51  <ProZone> <Amm1er> :-)
20:23:05  <ProZone> <V453000> with some SML and similar dogshit it is possible though
20:23:15  <ProZone> <V453000> with well accelerating trains it could even be normally effective
20:23:49  <ProZone> <Amm1er> some circle traffic
20:24:05  <ProZone> <V453000> well if you just had one ML
20:24:11  <ProZone> <V453000> and went around every primary
20:24:13  <ProZone> <V453000> L_primary_R
20:24:15  <ProZone> <V453000> then easy
20:24:37  <ProZone> <V453000> would be a true snake power
20:27:33  <ProZone> <V453000> question is why not make a bypass for goods
20:28:57  <ProZone> <V453000> time for a proper jam
20:30:12  <ProZone> <V453000> haha screw you trains :)
20:36:25  <ProZone> *** Amm1er has left the game (leaving)
20:36:40  <ProZone> <V453000> :(
21:04:12  <ProZone> *** V453000 has left the game (general timeout)
21:04:12  <ProZone> *** V453000 has left the game (connection lost)
21:04:12  <ProZone> *** Game paused (number of players)
21:04:16  <V453000> right
21:04:18  <V453000> !password
21:04:18  <ProZone> V453000: dimmed
21:04:28  <ProZone> *** Game still paused (number of players)
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21:21:10  <ProZone> <V453000> DRIVE YOU LAZY FUCKS
21:21:10  <ProZone> <V453000> :(
21:21:28  <ProZone> <V453000> I found a bug, trains tend to jam
21:35:10  <ProZone> <V453000> :op
21:35:17  <ProZone> <V453000> space efficiency
21:35:21  <ProZone> <Maraxus> go ahead :)
21:35:23  <ProZone> <V453000> enough there
21:35:33  <ProZone> <V453000> nothing more to do :)¨just finish the overflow
21:36:50  <ProZone> <V453000> there goes
21:36:57  <ProZone> <V453000> oh lost trains
21:37:11  <ProZone> <V453000> that is probably from the rebuild I just did
21:40:53  <ProZone> <V453000> :)
21:40:59  <ProZone> <Maraxus> :)
21:41:17  <ProZone> <V453000> if you want to build overflows, they are really welcome anywhere this game
21:41:34  <ProZone> <V453000> if not, there is tons of jams to take care of :p
21:42:16  <ProZone> <Maraxus> that's when I usually add overflows - if they can solve a jam
21:42:39  <ProZone> <V453000> that usually was just cases when there was a jam and trains returned to station all at once
21:42:53  <ProZone> <V453000> having the overflow everywhere means that wont happen or with reduced effect :)
21:43:27  <ProZone> <Maraxus> true
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21:51:44  <ProZone> <V453000> about a million years after rebuilding grain goods pickup, it gets a proper entrance
21:52:23  <ProZone> <Maraxus> replacing the nice pbs entrance? :)
21:52:33  <ProZone> <V453000> yes :) didnt give exactly nice results
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22:11:15  <ProZone> <Maraxus> nice jam
22:11:40  <ProZone> <V453000> yeah needed to sort this out
22:13:30  <ProZone> <V453000> fuck
22:21:22  <ProZone> <V453000> I honestly hate all those rebuild from nice clusterfucks to clean stuff that works
22:22:37  <ProZone> <Maraxus> problem comes from expanding multiple times?
22:22:46  <ProZone> <V453000> not always
22:23:01  <ProZone> <V453000> this time it was just problematic structure of SLH which couldnt last forever
22:23:15  <ProZone> <V453000> the problem was there since 3rd line
22:23:30  <ProZone> <Maraxus> it was non-expandable since 3rd?
22:23:44  <ProZone> <V453000> sort of
22:23:54  <ProZone> <V453000> there were long bridges on the ML
22:24:09  <ProZone> <V453000> and if you give prio to bridges with a chance to slow them down they create massive evil mode
22:24:41  <ProZone> <V453000> worst case ofc is a SLH where is not much traffic, but where the ML has a lot of traffic
22:24:48  <ProZone> <V453000> then the bridges just destroy the line
22:25:50  <ProZone> <Maraxus> does the trains acceleration lessen/increase evil mode?
22:26:09  <ProZone> <V453000> the worse acceleration, the more likely evil mode is to occur of course
22:26:15  <ProZone> <V453000> but it happens even with TL2 AL10
22:26:35  <ProZone> <Maraxus> was my next question :)
22:28:41  <ProZone> <V453000> MSH 05 - BBH 01 needs 6th
22:30:08  <ProZone> <V453000> which is ass
22:30:26  <ProZone> <V453000> well might not be terribly urgeny atm
22:30:28  <ProZone> <V453000> urgent
22:31:54  <ProZone> <V453000> holy hell
22:31:57  <ProZone> <Maraxus> ?
22:32:09  <ProZone> <V453000> BBH11 is at the cap on many spots too
22:32:40  <ProZone> <V453000> but that is what happens when you give long prios
22:32:44  <ProZone> <V453000> which is kind of necessary
22:34:02  <ProZone> <V453000> oooh
22:34:02  <ProZone> <V453000> wtf
22:34:16  <ProZone> <V453000> the trains in BBH11 are going to wood/grain goods drop
22:35:14  <ProZone> <V453000> ooh yes
22:35:20  <ProZone> <V453000> missing connection :>
22:35:50  <ProZone> <Maraxus> where?
22:35:57  <ProZone> <V453000> BBH 12
22:36:00  <ProZone> <V453000> both inner lines
22:39:48  <ProZone> <V453000> k now wtf to do with the lines
22:41:10  <ProZone> <Maraxus> continue as fifth until MSH08?
22:41:30  <ProZone> <V453000> hm possibly
22:42:44  <ProZone> <V453000> if you bring them here I will try to sort MSH 08 -> drop out
22:43:02  <ProZone> <Maraxus> ok
22:43:04  <ProZone> <V453000> I hope
22:56:51  <ProZone> <V453000> feel free to destroy the lake
22:56:54  <ProZone> <V453000> no problem at all
22:57:00  <ProZone> <Maraxus> ok
22:57:30  <ProZone> <V453000> this game really isnt about being visually appealing at all :p
22:57:36  <ProZone> <V453000> anymore, at least
22:57:46  <ProZone> <Maraxus> that stage is long gone
22:57:48  <ProZone> <V453000> after BBH0308 happened, it is just .. :)
22:57:54  <ProZone> <Maraxus> :)
23:07:17  <ProZone> <V453000> oh ass
23:07:23  <ProZone> <V453000> deleted a tile accidentally without noticing
23:11:21  <ProZone> <V453000> uhm
23:11:31  <ProZone> <V453000> you also need to make a 5->3 merge there sir :P
23:11:50  <ProZone> <V453000> aka give choice at MSH 08
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23:13:20  <ProZone> <Maraxus> time to scratch my head a bit more then...
23:31:35  <ProZone> <Maraxus> I think my braincells needs a reboot... aka sleep
23:32:41  <ProZone> <V453000> yeah :)
23:32:43  <ProZone> <V453000> me too
23:32:43  <ProZone> <V453000> gnight
23:32:49  <ProZone> <Maraxus> gn
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