Config
Log for #openttdcoop.pro on 11th November 2012:
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00:01:17  <ProZone> <V453000> waiting bay always :P
00:01:19  <ProZone> <V453000> alllllways
00:01:29  <ProZone> <V453000> not that it is a reason why the train isnt leaving in the right direction here
00:01:39  <ProZone> <V453000> oh you dont want to give prio to depot :p
00:02:25  <ProZone> <BenTotterdell> hmm
00:02:35  <ProZone> <BenTotterdell> can't do what i wanna do
00:02:45  <ProZone> <V453000> first rule of overflow: always have waiting bay after depot
00:02:47  <ProZone> <V453000> no matter what
00:03:02  <ProZone> <V453000> exception is the simple stations where depot goes directly to platforms
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00:05:44  <ProZone> <BenTotterdell> better?
00:05:51  <ProZone> <V453000> excellent
00:06:13  <ProZone> <V453000> I would just try to detect trains in the tunnels but that isnt exactly well possible here
00:06:19  <ProZone> <V453000> can be if you do this
00:06:25  <ProZone> <BenTotterdell> thats what I wanted to do
00:06:35  <ProZone> <BenTotterdell> ah ha
00:07:21  <ProZone> <BenTotterdell> 5 lanes se bound?
00:07:32  <ProZone> <V453000> hmm
00:07:34  <ProZone> <V453000> probably
00:07:53  <ProZone> <V453000> no
00:07:55  <ProZone> <V453000> ass long prios
00:08:01  <ProZone> <BenTotterdell> into BBH 3 :/
00:08:13  <ProZone> <V453000> that wouldnt be an issue
00:08:17  <ProZone> <V453000> but lets see what prios do
00:17:14  <ProZone> <BenTotterdell> 30 people living in 1 house all working at the bank
00:17:17  <ProZone> <BenTotterdell> how boring
00:17:19  <ProZone> <V453000> :DDD
00:17:34  <ProZone> <V453000> plot for the next amazing tv show?
00:17:52  <ProZone> <BenTotterdell> quite possiblily
00:17:58  <ProZone> <V453000> player of a computer got idiotic idea, made millions
00:18:04  <ProZone> <V453000> *game
00:18:14  <ProZone> <V453000> :)
00:19:02  <ProZone> <BenTotterdell> 2838
00:19:16  <ProZone> <V453000> slowly but steadily
00:24:34  <ProZone> <BenTotterdell> not sure there is that much more room on the network tbh
00:24:44  <ProZone> <V453000> im pretty sure
00:25:07  <ProZone> <BenTotterdell> part of me wants to break it :P
00:25:22  <ProZone> <V453000> break what? :)
00:25:32  <ProZone> <BenTotterdell> the network, with too many trains
00:25:34  <ProZone> <V453000> lol
00:25:36  <ProZone> <BenTotterdell> @wood drop
00:25:50  <ProZone> <V453000> yeah needs 4th
00:26:24  <ProZone> <V453000> which is actually not a problem at all
00:27:06  <ProZone> <BenTotterdell> add another 3 stations to the Pick up?
00:27:17  <ProZone> <V453000> not yet
00:27:27  <ProZone> <V453000> lets see if the exit cleaning helps enough
00:27:53  <ProZone> <BenTotterdell> well i don't think it has enough through flow
00:28:11  <ProZone> <BenTotterdell> and cleaning up the exit is only gonna make more goods at the pickup :P
00:33:20  <Ammler> !info
00:33:20  <ProZone> Ammler: #:1(Orange) Company Name: 'Veni, Vidi, WTF'  Year Founded: 2100  Money: 30506561009  Loan: 0  Value: 30519046037  (T:2858, R:2, P:0, S:0) unprotected
00:33:24  <ProZone> <BenTotterdell> didn't realise oil goods were dropped in two places
00:33:30  <ProZone> <V453000> what?
00:33:40  <Ammler> good night :-)
00:33:43  <ProZone> <V453000> gn
00:33:45  <ProZone> <BenTotterdell> or arn't they?
00:33:55  <ProZone> <V453000> only at BBH 10
00:34:13  <ProZone> <BenTotterdell> hmm steak and chips has been incorrectly labelled from the beginning
00:34:29  <ProZone> <V453000> im not sure if there wasnt the original oil goods drop
00:34:33  <ProZone> <V453000> probably wasnt
00:34:59  <ProZone> <V453000> I shuffled the drops around as the first adjustment from the PS
00:35:06  <ProZone> <V453000> idk if you noticed that
00:36:08  <ProZone> <BenTotterdell> oh according to the plan. Steel is dropped with the cows
00:36:15  <ProZone> <V453000> plan is old :)
00:36:29  <ProZone> <V453000> wait that doesnt make any sense
00:36:31  <ProZone> <V453000> :D
00:36:33  <ProZone> <V453000> whatever
00:42:02  <ProZone> <BenTotterdell> is it acceptable to tunnel the ML in order to build a moat?
00:42:08  <ProZone> <V453000> ??
00:42:14  <ProZone> <V453000> jesus christ
00:42:18  <ProZone> <V453000> no
00:42:25  <ProZone> <V453000> especially not if you leave a gap of 2 there :D
00:43:04  <ProZone> <V453000> partial moat? :P
00:43:12  <ProZone> <BenTotterdell> i thought about that
00:43:35  <ProZone> <BenTotterdell> and decide, it was rediculus
00:43:46  <ProZone> <BenTotterdell> a moat would not work if it was partial
00:43:48  <ProZone> <V453000> ^^
00:44:54  <ProZone> <BenTotterdell> aww no eye candy boats
00:45:08  <ProZone> <V453000> how dare you think about that :D
00:46:15  <ProZone> <V453000> lol
00:50:41  <ProZone> <V453000> I would leave more fiddling for tomorrow :)
00:50:47  <ProZone> <V453000> we are almost at teh finish
00:51:14  <ProZone> <BenTotterdell> 3k, then finish?
00:51:20  <ProZone> <V453000> probably
00:51:24  <ProZone> <V453000> I think it will be just the right time
00:51:38  <ProZone> <BenTotterdell> or perhaps 4k :P
00:51:56  <ProZone> <V453000> not this game :)
00:52:06  <ProZone> <V453000> if you look at the psg
00:52:08  <ProZone> <V453000> and realize there is 2k
00:52:16  <ProZone> <V453000> and see how gigantic difference it is
00:52:22  <ProZone> <V453000> I cant even imagine 4k
00:53:00  <ProZone> <BenTotterdell> why not change all the trains to 2TL? then it would be a little easier :P
00:53:12  <ProZone> <V453000> would have to rebuild pretty much everything
00:53:30  <ProZone> <V453000> waiting bays, too long bridges,...
00:53:40  <ProZone> <BenTotterdell> argh ok, maybe not
00:54:15  <ProZone> <V453000> what would be more of an option is to autoreplace to a different TL3
00:54:27  <ProZone> <V453000> with better acceleration
00:54:37  <ProZone> <V453000> but that could have very similar effects on the network
00:54:51  <ProZone> <V453000> and due to the current structure there is no way how to autoreplace safely
00:55:09  <ProZone> <V453000> so we would either invest massive amount of time into making for example reverser->depot behind every primary station
00:55:19  <ProZone> <V453000> or we would make big autoreplace, clogging whole network for a long time
00:55:37  <ProZone> <BenTotterdell> i think big auto replace would be the key
00:55:39  <ProZone> <V453000> and even after that I am not sure if many parts wouldnt break
00:56:01  <ProZone> <V453000> well autoreplace is always the key but if you make invisble depots, trains autoreplace only when they meet teh depot
00:56:11  <ProZone> <V453000> not like all of them "omg lets go replace to ML depot n1"
00:56:46  <ProZone> <V453000> it is one of the very important things to learn when you play on stable :)
00:57:04  <ProZone> <V453000> making invisible depots makes autoreplacing clean, without any jams at all
00:57:16  <ProZone> <V453000> if you play with NUTS which autoreplaces every 2.5 hours, it is good to know :P
00:57:19  <ProZone> <BenTotterdell> never used invisiable depots
00:57:37  <ProZone> <V453000> it is simple, all it needs is just one decision
00:57:43  <ProZone> <V453000> if you want terminus at drop, or at pickups
00:58:01  <ProZone> <V453000> on the path of each train has to be either one terminus, or a reverser, or a refit
00:58:07  <ProZone> <V453000> optimally refit behind reversers too
00:58:29  <ProZone> <BenTotterdell> i think i'd have to see it to understand
00:58:31  <ProZone> <BenTotterdell> tbh
00:58:33  <ProZone> <V453000> this basically means that trains on the network cannot find any depot to go to, and only autoreplace when they meet the depot behind the terminus
00:58:44  <ProZone> <V453000> it is simple all of our overflow have invisible depots atm
00:58:46  <ProZone> <BenTotterdell> hmm alright
00:58:48  <ProZone> <V453000> lets put it this way
00:58:50  <ProZone> <V453000> --
00:58:54  <ProZone> <BenTotterdell> oh ok i see now
00:59:01  <ProZone> <V453000> kk :)
00:59:11  <ProZone> <BenTotterdell> invisable to normal pathfinder.
00:59:13  <ProZone> <V453000> yes
00:59:18  <ProZone> <V453000> invisble to mL
00:59:52  <ProZone> <V453000> we could make a game with autoreplacing on PS sometime soon :)
00:59:54  <ProZone> <V453000> it is fun
01:00:08  <ProZone> <BenTotterdell> i think we did that a couple of games ago
01:00:16  <ProZone> <V453000> dont you mean refit
01:00:27  <ProZone> <BenTotterdell> whats the difference?
01:00:29  <ProZone> <V453000> last autoreplace game was 231
01:00:32  <ProZone> <V453000> uhm
01:00:46  <ProZone> <V453000> autoreplace = send all trains to change to a different engine
01:00:53  <ProZone> <V453000> refit = cargo change every trip
01:01:19  <ProZone> <V453000> 245 was refit
01:01:22  <ProZone> <BenTotterdell> hmm ok
01:01:32  <ProZone> <V453000> any standard non-coop game is with autorefit usually
01:01:42  <ProZone> <V453000> *autoreplace
01:02:12  <ProZone> <V453000> autorefit exists too but you shouldnt say that word in front of me because I tend to give long explanation why that feature is just absolutely idiotic
01:02:24  <ProZone> <BenTotterdell> lol ok
01:02:46  <ProZone> <V453000> simply put autorefit is that what trains do in depots - teh refit - can work in stations
01:02:52  <ProZone> <V453000> so train comes and refits to the right cargo
01:03:18  <ProZone> <V453000> all that this does is only one thing - eliminate refit games, while not adding a single usable option to  the game
01:03:21  <ProZone> <BenTotterdell> i dislike letting the trains make decisions
01:04:15  <ProZone> <V453000> well it isnt too much of a decision, im not sure there how exactly can you restrict thing ... probably not much, I think something like psg225 would not be possible (trains loaded paper or goods, not random nor both)
01:04:51  <ProZone> <V453000> either way it is just for the dumb people :P
01:04:53  <ProZone> <V453000> to conclude this:
01:04:55  <ProZone> <V453000> good night :)
01:05:09  <ProZone> <BenTotterdell> 2871
01:05:19  <ProZone> <BenTotterdell> nighty night
01:05:23  <ProZone> *** V453000 has left the game (leaving)
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01:05:31  <ProZone> *** Game paused (number of players)
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11:13:35  <V453000> !password
11:13:35  <ProZone> V453000: measly
11:13:56  <ProZone> *** Game still paused (number of players)
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11:14:18  <V453000> rest is same as ps :)
11:14:20  <V453000> !password
11:14:20  <ProZone> V453000: dourer
11:15:09  <tycoondemon> server ip is not ps.openttdcoop.org?
11:15:16  <V453000> !ip
11:15:16  <ProZone> V453000: pz.openttdcoop.org:3982
11:15:36  <ProZone> <V453000> ps probably stands for public server :p
11:16:08  <tycoondemon> i use the openttd updater
11:16:18  <V453000> hm
11:16:27  <V453000> people reported some issues with it here lately
11:16:48  <tycoondemon> i dont have the grfs
11:17:19  <V453000> the 2 NH graphics are in the coop grf pack
11:17:24  <V453000> !auto
11:17:24  <ProZone> *** V453000 has enabled autopause mode.
11:17:26  <ProZone> *** Game paused (number of players)
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11:17:57  <Vinnie> !playercount
11:17:57  <ProZone> Vinnie: Number of players: 1 (0 spectators)
11:17:58  <V453000> oh shoot I should be going else I miss the tram :D
11:17:59  <V453000> laters
11:18:08  <tycoondemon> buye
11:18:14  <ProZone> *** V453000 has left the game (leaving)
11:21:07  <tycoondemon> !password
11:21:07  <ProZone> tycoondemon: dourer
11:21:13  <ProZone> *** Game still paused (number of players)
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11:21:21  <ProZone> <tycoondemon> hmmm
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11:22:43  <ProZone> <tycoondemon> bbl
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12:24:02  <tycoondemon> I like the brainmelt subject
12:25:54  <Vinnie> !password
12:25:54  <ProZone> Vinnie: dourer
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12:26:45  <ProZone> <Vinnie> Hello
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12:27:24  <ProZone> <tycoondemon> MOVE TRAINS! MOVE!!
12:27:40  <ProZone> <Vinnie> haven´t been here for a day
12:27:54  <ProZone> <Vinnie> i hope something is still jammed so i can build
12:28:00  <ProZone> <tycoondemon> ;
12:28:03  <ProZone> <tycoondemon> ;)
12:29:47  <ProZone> <tycoondemon> id say wrunnton farm is jammed at least cropped
12:30:49  <ProZone> <Vinnie> BBH01 looks like work
12:32:19  <ProZone> <Vinnie> woho
12:32:26  <ProZone> <tycoondemon> crash!
12:32:33  <ProZone> <Vinnie> that will kill evil mode ±P
12:39:10  <ProZone> <tycoondemon> it is still evil moding
12:41:03  <ProZone> <Vinnie> then i give up
12:42:07  <ProZone> <tycoondemon> it is because one side of the double track is slighty shorter
13:00:56  <ProZone> <tycoondemon> and its gone!
13:01:03  <ProZone> <Vinnie> for now ±P
13:01:05  <ProZone> <Vinnie> :P
13:01:21  <ProZone> <tycoondemon> and its back :P
13:01:40  <ProZone> <Vinnie> lets give it up for now
13:01:50  <ProZone> <Vinnie> its the asiastars fault
13:02:16  <ProZone> <tycoondemon> hm
13:03:02  <ProZone> <Vinnie> damnit im on a roll
13:08:56  <ProZone> <tycoondemon> thats what I was thinking too
13:10:40  <ProZone> <Vinnie> gets awfull big
13:12:07  <ProZone> <Vinnie> oops
13:12:09  <ProZone> <Vinnie> :P
13:12:19  <ProZone> <tycoondemon> hmmm
13:12:21  <ProZone> <tycoondemon> magic
13:12:31  <ProZone> <Vinnie> magic dozer
13:14:14  <ProZone> <Vinnie> should give more output
13:15:14  <ProZone> <tycoondemon> yes
13:15:48  <ProZone> <Vinnie> now get that 6th to BBH06
13:16:31  <ProZone> <tycoondemon> from or to
13:19:15  <ProZone> <Vinnie> oh
13:20:08  <ProZone> <tycoondemon> hm
13:25:24  <ProZone> <Vinnie> done
13:27:56  <ProZone> <Vinnie> like that?
13:28:34  <ProZone> <tycoondemon> ehm
13:29:20  <ProZone> <tycoondemon> melting...
13:32:54  <ProZone> <Vinnie> nice one
13:33:00  <ProZone> <Vinnie> you hacked it :P
13:33:10  <ProZone> <tycoondemon> :P
13:34:28  <ProZone> <tycoondemon> something like that
13:34:44  <ProZone> <Vinnie> im not sure about that second line
13:34:58  <ProZone> <Vinnie> could jam main line
13:34:58  <ProZone> <tycoondemon> me niether
13:35:56  <ProZone> <Vinnie> but im going to play a total war game, cya later
13:36:20  <ProZone> <Vinnie> can i leave or do you want to keep building?
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13:38:41  <tycoondemon> np
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17:07:16  <V453000> !password
17:07:16  <ProZone> V453000: hocked
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17:15:11  <V453000> !unpause
17:15:11  <ProZone> *** V453000 has unpaused the server.
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17:18:43  <V453000> !auto
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17:36:05  <Ammler> !info
17:36:05  <ProZone> Ammler: #:1(Orange) Company Name: 'Veni, Vidi, WTF'  Year Founded: 2100  Money: 31623489886  Loan: 0  Value: 31631258526  (T:2867, R:2, P:0, S:0) unprotected
17:36:11  <Ammler> damn, still no 3k
17:36:21  <V453000> almost
17:36:27  <Ammler> :-D
17:37:13  <V453000> WTF
17:37:21  <V453000> did the last nightly massively cut down gui options?
17:37:45  <V453000> oooh it has options
17:38:30  <V453000> k solved
17:38:35  <V453000> scared the shit out of me
17:46:27  <Ammler> different interface templates introduced?
17:47:15  <V453000> I guess that could be it ... settings separated in basic/advanced/expert
17:47:20  <V453000> and some other crap
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19:02:00  <BenJTotterdell> !playercount
19:02:00  <ProZone> BenJTotterdell: Number of players: 2 (2 spectators)
19:03:26  <BenJTotterdell> !password
19:03:26  <ProZone> BenJTotterdell: pining
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20:16:33  <Sturmi> !players
20:16:35  <ProZone> Sturmi: Client 35 is tycoondemon, a spectator
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21:06:53  <BenJTotterdell> !playercount
21:06:53  <ProZone> BenJTotterdell: Number of players: 1 (1 spectators)
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22:19:33  <Dom_> !download
22:19:33  <ProZone> Dom_: !download autostart|autoupdate|lin|lin64|osx|source|win32|win64|win9x
22:28:51  <Dom_> !info
22:28:51  <ProZone> Dom_: #:1(Orange) Company Name: 'Veni, Vidi, WTF'  Year Founded: 2100  Money: 31623489886  Loan: 0  Value: 31631258526  (T:2867, R:2, P:0, S:0) unprotected
22:29:38  <Dom_> !password
22:29:39  <ProZone> Dom_: lathes
22:29:48  <ProZone> *** Game still paused (number of players)
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22:29:56  <ProZone> <Dom> hi
22:30:08  <ProZone> *** Game still paused (number of players)
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22:30:15  <ProZone> <Dom> hi BT
22:30:18  <ProZone> <BenTotterdell> hi
22:30:21  <tycoondemon> hi
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22:30:39  <BenJTotterdell> didn't work :/
22:30:47  <ProZone> <BenTotterdell> maybe it did
22:31:48  <ProZone> *** Dom has left the game (general timeout)
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22:46:53  <ProZone> <Amm1er> BBH10 is not that nice
22:47:45  <V453000> !password
22:47:45  <ProZone> V453000: grapes
22:48:09  <ProZone> <V453000> hio
22:48:09  <ProZone> *** V453000 joined the game
22:51:27  <ProZone> <Amm1er> maybe it was a hickup
22:52:10  <ProZone> <BenTotterdell> if its this, then its my fault
23:03:39  <ProZone> *** tycoondemon has left the game (general timeout)
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23:09:21  <ProZone> <BenTotterdell> 110 trains togo
23:09:23  <ProZone> <V453000> :)
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23:11:17  <ProZone> <Amm1er> Strill trains switch line at SLH10
23:12:05  <ProZone> <V453000> not sure what do you mean just yet
23:12:20  <ProZone> <Amm1er> don't you see the farm trains?
23:12:39  <ProZone> <Amm1er> like now
23:13:14  <ProZone> <Amm1er> going via the oil rig
23:13:16  <ProZone> <V453000> what is wrong
23:13:18  <ProZone> <V453000> oh
23:13:38  <ProZone> <V453000> that is to SLH01
23:15:31  <ProZone> <BenTotterdell> this is a bit like quantum physics... doesn't happen when u r watching :P
23:16:17  <ProZone> <Amm1er> now
23:17:11  <ProZone> <V453000> strange
23:18:06  <ProZone> <V453000> found the issue
23:18:18  <ProZone> <BenTotterdell> oh ffs
23:18:24  <ProZone> <Amm1er> oil drop is at cap
23:18:59  <ProZone> <V453000> hm
23:19:17  <ProZone> <V453000> could be a wave as there was a SL blockade nearby just a while ago
23:19:19  <ProZone> <V453000> lets see
23:19:34  <ProZone> <V453000> perhaps only 5 lines out arent the best either
23:20:40  <ProZone> <BenTotterdell> we need a 5th NW from BBH 03
23:21:32  <ProZone> <Amm1er> my cpu is at 100% :-)
23:21:47  <ProZone> <V453000> no Ben that has some other reason
23:21:59  <ProZone> <V453000> to be precise coal drop entrance is slow as hell
23:22:25  <ProZone> <BenTotterdell> my cpu is only 30 :P
23:23:13  <ProZone> <Amm1er> it is very strange , maybe just on the month ends
23:23:27  <ProZone> <V453000> what month ends? :D
23:23:31  <ProZone> <V453000> it is 11th?
23:23:50  <ProZone> *** Amm1er has left the game (leaving)
23:23:55  <ProZone> <V453000> :(
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23:24:16  <Ammler> well, it floats around very strangely
23:26:05  <Ammler> !info
23:26:05  <ProZone> Ammler: #:1(Orange) Company Name: 'Veni, Vidi, WTF'  Year Founded: 2100  Money: 32196566382  Loan: 0  Value: 32206106072  (T:2900, R:2, P:0, S:0) unprotected
23:26:10  <Ammler> 100
23:27:09  <Ammler> !rcon list_settings inverval
23:27:09  <ProZone> Ammler: All settings with their current value:
23:27:09  <ProZone> Ammler: Use 'setting' command to change a value
23:27:15  <Ammler> !rcon list_settings interval
23:27:16  <ProZone> Ammler: All settings with their current value:
23:27:16  <ProZone> Ammler: pf.path_backoff_interval = 1
23:27:16  <ProZone> Ammler: Use 'setting' command to change a value
23:27:25  <Ammler> !rcon list_settings pbs
23:27:25  <ProZone> Ammler: All settings with their current value:
23:27:25  <ProZone> Ammler: pf.wait_for_pbs_path = 255
23:27:25  <ProZone> Ammler: pf.npf.npf_rail_pbs_cross_penalty = 300
23:27:25  <ProZone> Ammler: pf.npf.npf_rail_pbs_signal_back_penalty = 15000
23:27:25  <ProZone> Ammler: pf.yapf.rail_pbs_cross_penalty = 300
23:27:27  <ProZone> Ammler: you have 3 more messages
23:27:41  <Ammler> !more
23:27:41  <ProZone> Ammler: pf.yapf.rail_pbs_station_penalty = 800
23:27:41  <ProZone> Ammler: pf.yapf.rail_pbs_signal_back_penalty = 1500
23:27:41  <ProZone> Ammler: Use 'setting' command to change a value
23:29:33  <ProZone> <V453000> my ideas must be coming directly from my ass today
23:29:36  <ProZone> <V453000> z.z
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23:36:53  <ProZone> <BenTotterdell> improved coal entrance a little
23:37:15  <ProZone> <V453000> that might do the trick
23:37:41  <ProZone> <BenTotterdell> the trains seem to hate certain tracks
23:37:43  <ProZone> <V453000> I added a very random 6th to oil drop
23:38:05  <ProZone> <BenTotterdell> its almost like they want to queue
23:40:01  <ProZone> <V453000> just a hint
23:40:11  <ProZone> <V453000> when you double bridge and use pri
23:40:13  <ProZone> <V453000> prio
23:40:17  <ProZone> <V453000> both bridges must end with 2way
23:40:30  <ProZone> <V453000> else PBS does weird things, often working as single bridge as a result
23:40:36  <ProZone> <BenTotterdell> hm okies
23:40:38  <ProZone> <V453000> it is really weird to see, but just both need to be 2way
23:40:42  <ProZone> <V453000> I dont even know why
23:40:44  <ProZone> <BenTotterdell> double bridge is faster anyways
23:40:58  <ProZone> <BenTotterdell> double signal
23:41:00  <ProZone> <BenTotterdell> even
23:41:28  <ProZone> <V453000> generally if you can, PBS->2ways should always be used
23:41:35  <ProZone> <V453000> obviously that doesnt apply if the paths lead elsewhere
23:42:31  <ProZone> <BenTotterdell> the signals spacing is all messed up at the entrance
23:43:57  <ProZone> <BenTotterdell> 97 togo
23:45:33  <ProZone> <BenTotterdell> 90!
23:50:14  <ProZone> <BenTotterdell> argh Cows is near breaking point!
23:50:37  <ProZone> <BenTotterdell> oh, maybe just a wave
23:50:43  <ProZone> <BenTotterdell> its better now
23:50:50  <ProZone> <BenTotterdell> hmm
23:53:06  <ProZone> <V453000> lol 2900 train is in the depot written as 29..
23:53:21  <ProZone> <V453000> big numbers
23:54:04  <ProZone> *** BenTotterdell has left the game (general timeout)
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23:54:19  <BenJTotterdell> !password
23:54:19  <ProZone> BenJTotterdell: piping
23:54:29  <ProZone> *** BenTotterdell joined the game
23:54:30  <ProZone> <V453000> LAG
23:54:30  <ProZone> <V453000> :)
23:54:36  <ProZone> <BenTotterdell> internet is crap
23:55:06  <ProZone> <BenTotterdell> i think 2931 trains has a lot to do with it
23:55:12  <ProZone> <V453000> nooo
23:55:14  <ProZone> <V453000> definitely not
23:55:40  <ProZone> <BenTotterdell> how about the 208k rail pieces?
23:56:04  <ProZone> <V453000> rule n1 do not ever blame trains because they are assholes and will take it as a challenge to do even worse
23:56:14  <ProZone> <V453000> the rails are definitely guilty
23:56:25  <ProZone> <V453000> the ships are guilty just as well
23:56:46  <ProZone> <BenTotterdell> damn Tratbourne
23:57:57  <ProZone> <BenTotterdell> 64 left
23:58:47  <ProZone> <BenTotterdell> Ha! Fort Waningville
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