Times are UTC Toggle Colours
00:01:17 <ProZone> <V453000> waiting bay always :P 00:01:19 <ProZone> <V453000> alllllways 00:01:29 <ProZone> <V453000> not that it is a reason why the train isnt leaving in the right direction here 00:01:39 <ProZone> <V453000> oh you dont want to give prio to depot :p 00:02:25 <ProZone> <BenTotterdell> hmm 00:02:35 <ProZone> <BenTotterdell> can't do what i wanna do 00:02:45 <ProZone> <V453000> first rule of overflow: always have waiting bay after depot 00:02:47 <ProZone> <V453000> no matter what 00:03:02 <ProZone> <V453000> exception is the simple stations where depot goes directly to platforms 00:04:53 *** LoPo has joined #openttdcoop.pro 00:04:54 *** LoPo has quit IRC 00:05:44 <ProZone> <BenTotterdell> better? 00:05:51 <ProZone> <V453000> excellent 00:06:13 <ProZone> <V453000> I would just try to detect trains in the tunnels but that isnt exactly well possible here 00:06:19 <ProZone> <V453000> can be if you do this 00:06:25 <ProZone> <BenTotterdell> thats what I wanted to do 00:06:35 <ProZone> <BenTotterdell> ah ha 00:07:21 <ProZone> <BenTotterdell> 5 lanes se bound? 00:07:32 <ProZone> <V453000> hmm 00:07:34 <ProZone> <V453000> probably 00:07:53 <ProZone> <V453000> no 00:07:55 <ProZone> <V453000> ass long prios 00:08:01 <ProZone> <BenTotterdell> into BBH 3 :/ 00:08:13 <ProZone> <V453000> that wouldnt be an issue 00:08:17 <ProZone> <V453000> but lets see what prios do 00:17:14 <ProZone> <BenTotterdell> 30 people living in 1 house all working at the bank 00:17:17 <ProZone> <BenTotterdell> how boring 00:17:19 <ProZone> <V453000> :DDD 00:17:34 <ProZone> <V453000> plot for the next amazing tv show? 00:17:52 <ProZone> <BenTotterdell> quite possiblily 00:17:58 <ProZone> <V453000> player of a computer got idiotic idea, made millions 00:18:04 <ProZone> <V453000> *game 00:18:14 <ProZone> <V453000> :) 00:19:02 <ProZone> <BenTotterdell> 2838 00:19:16 <ProZone> <V453000> slowly but steadily 00:24:34 <ProZone> <BenTotterdell> not sure there is that much more room on the network tbh 00:24:44 <ProZone> <V453000> im pretty sure 00:25:07 <ProZone> <BenTotterdell> part of me wants to break it :P 00:25:22 <ProZone> <V453000> break what? :) 00:25:32 <ProZone> <BenTotterdell> the network, with too many trains 00:25:34 <ProZone> <V453000> lol 00:25:36 <ProZone> <BenTotterdell> @wood drop 00:25:50 <ProZone> <V453000> yeah needs 4th 00:26:24 <ProZone> <V453000> which is actually not a problem at all 00:27:06 <ProZone> <BenTotterdell> add another 3 stations to the Pick up? 00:27:17 <ProZone> <V453000> not yet 00:27:27 <ProZone> <V453000> lets see if the exit cleaning helps enough 00:27:53 <ProZone> <BenTotterdell> well i don't think it has enough through flow 00:28:11 <ProZone> <BenTotterdell> and cleaning up the exit is only gonna make more goods at the pickup :P 00:33:20 <Ammler> !info 00:33:20 <ProZone> Ammler: #:1(Orange) Company Name: 'Veni, Vidi, WTF' Year Founded: 2100 Money: 30506561009 Loan: 0 Value: 30519046037 (T:2858, R:2, P:0, S:0) unprotected 00:33:24 <ProZone> <BenTotterdell> didn't realise oil goods were dropped in two places 00:33:30 <ProZone> <V453000> what? 00:33:40 <Ammler> good night :-) 00:33:43 <ProZone> <V453000> gn 00:33:45 <ProZone> <BenTotterdell> or arn't they? 00:33:55 <ProZone> <V453000> only at BBH 10 00:34:13 <ProZone> <BenTotterdell> hmm steak and chips has been incorrectly labelled from the beginning 00:34:29 <ProZone> <V453000> im not sure if there wasnt the original oil goods drop 00:34:33 <ProZone> <V453000> probably wasnt 00:34:59 <ProZone> <V453000> I shuffled the drops around as the first adjustment from the PS 00:35:06 <ProZone> <V453000> idk if you noticed that 00:36:08 <ProZone> <BenTotterdell> oh according to the plan. Steel is dropped with the cows 00:36:15 <ProZone> <V453000> plan is old :) 00:36:29 <ProZone> <V453000> wait that doesnt make any sense 00:36:31 <ProZone> <V453000> :D 00:36:33 <ProZone> <V453000> whatever 00:42:02 <ProZone> <BenTotterdell> is it acceptable to tunnel the ML in order to build a moat? 00:42:08 <ProZone> <V453000> ?? 00:42:14 <ProZone> <V453000> jesus christ 00:42:18 <ProZone> <V453000> no 00:42:25 <ProZone> <V453000> especially not if you leave a gap of 2 there :D 00:43:04 <ProZone> <V453000> partial moat? :P 00:43:12 <ProZone> <BenTotterdell> i thought about that 00:43:35 <ProZone> <BenTotterdell> and decide, it was rediculus 00:43:46 <ProZone> <BenTotterdell> a moat would not work if it was partial 00:43:48 <ProZone> <V453000> ^^ 00:44:54 <ProZone> <BenTotterdell> aww no eye candy boats 00:45:08 <ProZone> <V453000> how dare you think about that :D 00:46:15 <ProZone> <V453000> lol 00:50:41 <ProZone> <V453000> I would leave more fiddling for tomorrow :) 00:50:47 <ProZone> <V453000> we are almost at teh finish 00:51:14 <ProZone> <BenTotterdell> 3k, then finish? 00:51:20 <ProZone> <V453000> probably 00:51:24 <ProZone> <V453000> I think it will be just the right time 00:51:38 <ProZone> <BenTotterdell> or perhaps 4k :P 00:51:56 <ProZone> <V453000> not this game :) 00:52:06 <ProZone> <V453000> if you look at the psg 00:52:08 <ProZone> <V453000> and realize there is 2k 00:52:16 <ProZone> <V453000> and see how gigantic difference it is 00:52:22 <ProZone> <V453000> I cant even imagine 4k 00:53:00 <ProZone> <BenTotterdell> why not change all the trains to 2TL? then it would be a little easier :P 00:53:12 <ProZone> <V453000> would have to rebuild pretty much everything 00:53:30 <ProZone> <V453000> waiting bays, too long bridges,... 00:53:40 <ProZone> <BenTotterdell> argh ok, maybe not 00:54:15 <ProZone> <V453000> what would be more of an option is to autoreplace to a different TL3 00:54:27 <ProZone> <V453000> with better acceleration 00:54:37 <ProZone> <V453000> but that could have very similar effects on the network 00:54:51 <ProZone> <V453000> and due to the current structure there is no way how to autoreplace safely 00:55:09 <ProZone> <V453000> so we would either invest massive amount of time into making for example reverser->depot behind every primary station 00:55:19 <ProZone> <V453000> or we would make big autoreplace, clogging whole network for a long time 00:55:37 <ProZone> <BenTotterdell> i think big auto replace would be the key 00:55:39 <ProZone> <V453000> and even after that I am not sure if many parts wouldnt break 00:56:01 <ProZone> <V453000> well autoreplace is always the key but if you make invisble depots, trains autoreplace only when they meet teh depot 00:56:11 <ProZone> <V453000> not like all of them "omg lets go replace to ML depot n1" 00:56:46 <ProZone> <V453000> it is one of the very important things to learn when you play on stable :) 00:57:04 <ProZone> <V453000> making invisible depots makes autoreplacing clean, without any jams at all 00:57:16 <ProZone> <V453000> if you play with NUTS which autoreplaces every 2.5 hours, it is good to know :P 00:57:19 <ProZone> <BenTotterdell> never used invisiable depots 00:57:37 <ProZone> <V453000> it is simple, all it needs is just one decision 00:57:43 <ProZone> <V453000> if you want terminus at drop, or at pickups 00:58:01 <ProZone> <V453000> on the path of each train has to be either one terminus, or a reverser, or a refit 00:58:07 <ProZone> <V453000> optimally refit behind reversers too 00:58:29 <ProZone> <BenTotterdell> i think i'd have to see it to understand 00:58:31 <ProZone> <BenTotterdell> tbh 00:58:33 <ProZone> <V453000> this basically means that trains on the network cannot find any depot to go to, and only autoreplace when they meet the depot behind the terminus 00:58:44 <ProZone> <V453000> it is simple all of our overflow have invisible depots atm 00:58:46 <ProZone> <BenTotterdell> hmm alright 00:58:48 <ProZone> <V453000> lets put it this way 00:58:50 <ProZone> <V453000> -- 00:58:54 <ProZone> <BenTotterdell> oh ok i see now 00:59:01 <ProZone> <V453000> kk :) 00:59:11 <ProZone> <BenTotterdell> invisable to normal pathfinder. 00:59:13 <ProZone> <V453000> yes 00:59:18 <ProZone> <V453000> invisble to mL 00:59:52 <ProZone> <V453000> we could make a game with autoreplacing on PS sometime soon :) 00:59:54 <ProZone> <V453000> it is fun 01:00:08 <ProZone> <BenTotterdell> i think we did that a couple of games ago 01:00:16 <ProZone> <V453000> dont you mean refit 01:00:27 <ProZone> <BenTotterdell> whats the difference? 01:00:29 <ProZone> <V453000> last autoreplace game was 231 01:00:32 <ProZone> <V453000> uhm 01:00:46 <ProZone> <V453000> autoreplace = send all trains to change to a different engine 01:00:53 <ProZone> <V453000> refit = cargo change every trip 01:01:19 <ProZone> <V453000> 245 was refit 01:01:22 <ProZone> <BenTotterdell> hmm ok 01:01:32 <ProZone> <V453000> any standard non-coop game is with autorefit usually 01:01:42 <ProZone> <V453000> *autoreplace 01:02:12 <ProZone> <V453000> autorefit exists too but you shouldnt say that word in front of me because I tend to give long explanation why that feature is just absolutely idiotic 01:02:24 <ProZone> <BenTotterdell> lol ok 01:02:46 <ProZone> <V453000> simply put autorefit is that what trains do in depots - teh refit - can work in stations 01:02:52 <ProZone> <V453000> so train comes and refits to the right cargo 01:03:18 <ProZone> <V453000> all that this does is only one thing - eliminate refit games, while not adding a single usable option to the game 01:03:21 <ProZone> <BenTotterdell> i dislike letting the trains make decisions 01:04:15 <ProZone> <V453000> well it isnt too much of a decision, im not sure there how exactly can you restrict thing ... probably not much, I think something like psg225 would not be possible (trains loaded paper or goods, not random nor both) 01:04:51 <ProZone> <V453000> either way it is just for the dumb people :P 01:04:53 <ProZone> <V453000> to conclude this: 01:04:55 <ProZone> <V453000> good night :) 01:05:09 <ProZone> <BenTotterdell> 2871 01:05:19 <ProZone> <BenTotterdell> nighty night 01:05:23 <ProZone> *** V453000 has left the game (leaving) 01:05:31 <ProZone> *** BenTotterdell has left the game (leaving) 01:05:31 <ProZone> *** Game paused (number of players) 01:05:36 *** BenJTotterdell has quit IRC 02:05:14 *** Progman_ has joined #openttdcoop.pro 02:07:26 *** Progman_ has quit IRC 02:12:38 *** Progman has quit IRC 02:30:22 *** Progman has joined #openttdcoop.pro 02:47:33 *** Progman has quit IRC 07:18:13 *** ODM has joined #openttdcoop.pro 07:18:14 *** ChanServ sets mode: +o ODM 08:24:08 *** Maraxus has joined #openttdcoop.pro 08:47:02 *** Tray has joined #openttdcoop.pro 09:27:26 *** Dom_ has joined #openttdcoop.pro 09:32:12 *** ODM has quit IRC 09:49:05 *** Dom_ has quit IRC 09:57:24 *** Progman has joined #openttdcoop.pro 09:59:54 *** Jam35 has joined #openttdcoop.pro 10:28:36 *** Tray has quit IRC 10:37:11 *** Dom_ has joined #openttdcoop.pro 10:37:37 *** Dom_ has quit IRC 11:13:35 <V453000> !password 11:13:35 <ProZone> V453000: measly 11:13:56 <ProZone> *** Game still paused (number of players) 11:13:56 <ProZone> *** Game unpaused (number of players) 11:13:56 <ProZone> *** V453000 joined the game 11:14:07 *** tycoondemon has joined #openttdcoop.pro 11:14:18 <V453000> rest is same as ps :) 11:14:20 <V453000> !password 11:14:20 <ProZone> V453000: dourer 11:15:09 <tycoondemon> server ip is not ps.openttdcoop.org? 11:15:16 <V453000> !ip 11:15:16 <ProZone> V453000: pz.openttdcoop.org:3982 11:15:36 <ProZone> <V453000> ps probably stands for public server :p 11:16:08 <tycoondemon> i use the openttd updater 11:16:18 <V453000> hm 11:16:27 <V453000> people reported some issues with it here lately 11:16:48 <tycoondemon> i dont have the grfs 11:17:19 <V453000> the 2 NH graphics are in the coop grf pack 11:17:24 <V453000> !auto 11:17:24 <ProZone> *** V453000 has enabled autopause mode. 11:17:26 <ProZone> *** Game paused (number of players) 11:17:52 *** Vinnie has joined #openttdcoop.pro 11:17:57 <Vinnie> !playercount 11:17:57 <ProZone> Vinnie: Number of players: 1 (0 spectators) 11:17:58 <V453000> oh shoot I should be going else I miss the tram :D 11:17:59 <V453000> laters 11:18:08 <tycoondemon> buye 11:18:14 <ProZone> *** V453000 has left the game (leaving) 11:21:07 <tycoondemon> !password 11:21:07 <ProZone> tycoondemon: dourer 11:21:13 <ProZone> *** Game still paused (number of players) 11:21:16 <ProZone> *** tycoondemon joined the game 11:21:21 <ProZone> <tycoondemon> hmmm 11:22:27 <ProZone> *** tycoondemon has joined company #1 11:22:43 <ProZone> <tycoondemon> bbl 11:22:49 <ProZone> *** tycoondemon has joined spectators 12:24:02 <tycoondemon> I like the brainmelt subject 12:25:54 <Vinnie> !password 12:25:54 <ProZone> Vinnie: dourer 12:26:13 <ProZone> *** Game still paused (number of players) 12:26:13 <ProZone> *** Vinnie joined the game 12:26:41 <ProZone> *** Vinnie has joined company #1 12:26:45 <ProZone> <Vinnie> Hello 12:27:07 <ProZone> *** tycoondemon has joined company #1 12:27:07 <ProZone> *** Game unpaused (number of players) 12:27:24 <ProZone> <tycoondemon> MOVE TRAINS! MOVE!! 12:27:40 <ProZone> <Vinnie> haven´t been here for a day 12:27:54 <ProZone> <Vinnie> i hope something is still jammed so i can build 12:28:00 <ProZone> <tycoondemon> ; 12:28:03 <ProZone> <tycoondemon> ;) 12:29:47 <ProZone> <tycoondemon> id say wrunnton farm is jammed at least cropped 12:30:49 <ProZone> <Vinnie> BBH01 looks like work 12:32:19 <ProZone> <Vinnie> woho 12:32:26 <ProZone> <tycoondemon> crash! 12:32:33 <ProZone> <Vinnie> that will kill evil mode ±P 12:39:10 <ProZone> <tycoondemon> it is still evil moding 12:41:03 <ProZone> <Vinnie> then i give up 12:42:07 <ProZone> <tycoondemon> it is because one side of the double track is slighty shorter 13:00:56 <ProZone> <tycoondemon> and its gone! 13:01:03 <ProZone> <Vinnie> for now ±P 13:01:05 <ProZone> <Vinnie> :P 13:01:21 <ProZone> <tycoondemon> and its back :P 13:01:40 <ProZone> <Vinnie> lets give it up for now 13:01:50 <ProZone> <Vinnie> its the asiastars fault 13:02:16 <ProZone> <tycoondemon> hm 13:03:02 <ProZone> <Vinnie> damnit im on a roll 13:08:56 <ProZone> <tycoondemon> thats what I was thinking too 13:10:40 <ProZone> <Vinnie> gets awfull big 13:12:07 <ProZone> <Vinnie> oops 13:12:09 <ProZone> <Vinnie> :P 13:12:19 <ProZone> <tycoondemon> hmmm 13:12:21 <ProZone> <tycoondemon> magic 13:12:31 <ProZone> <Vinnie> magic dozer 13:14:14 <ProZone> <Vinnie> should give more output 13:15:14 <ProZone> <tycoondemon> yes 13:15:48 <ProZone> <Vinnie> now get that 6th to BBH06 13:16:31 <ProZone> <tycoondemon> from or to 13:19:15 <ProZone> <Vinnie> oh 13:20:08 <ProZone> <tycoondemon> hm 13:25:24 <ProZone> <Vinnie> done 13:27:56 <ProZone> <Vinnie> like that? 13:28:34 <ProZone> <tycoondemon> ehm 13:29:20 <ProZone> <tycoondemon> melting... 13:32:54 <ProZone> <Vinnie> nice one 13:33:00 <ProZone> <Vinnie> you hacked it :P 13:33:10 <ProZone> <tycoondemon> :P 13:34:28 <ProZone> <tycoondemon> something like that 13:34:44 <ProZone> <Vinnie> im not sure about that second line 13:34:58 <ProZone> <Vinnie> could jam main line 13:34:58 <ProZone> <tycoondemon> me niether 13:35:56 <ProZone> <Vinnie> but im going to play a total war game, cya later 13:36:20 <ProZone> <Vinnie> can i leave or do you want to keep building? 13:36:50 <ProZone> *** Vinnie has joined spectators 13:36:50 <ProZone> *** Game paused (number of players) 13:38:41 <tycoondemon> np 13:46:04 *** Dom_ has joined #openttdcoop.pro 13:52:36 *** Dom_ has quit IRC 13:58:39 <ProZone> *** tycoondemon has joined spectators 14:21:47 *** Webster has joined #openttdcoop.pro 14:21:47 *** ChanServ sets mode: +o Webster 14:33:32 <ProZone> *** Vinnie has left the game (leaving) 15:37:42 *** Vinnie has quit IRC 15:38:42 *** Jam35 has quit IRC 17:07:16 <V453000> !password 17:07:16 <ProZone> V453000: hocked 17:07:30 <ProZone> *** Game still paused (number of players) 17:07:32 <ProZone> *** V453000 joined the game 17:08:30 *** Jam35 has joined #openttdcoop.pro 17:15:11 <V453000> !unpause 17:15:11 <ProZone> *** V453000 has unpaused the server. 17:15:12 <ProZone> *** Game unpaused (number of players) 17:18:40 <ProZone> *** V453000 has left the game (leaving) 17:18:40 <ProZone> *** Game paused (number of players) 17:18:43 <V453000> !auto 17:18:43 <ProZone> *** V453000 has enabled autopause mode. 17:36:05 <Ammler> !info 17:36:05 <ProZone> Ammler: #:1(Orange) Company Name: 'Veni, Vidi, WTF' Year Founded: 2100 Money: 31623489886 Loan: 0 Value: 31631258526 (T:2867, R:2, P:0, S:0) unprotected 17:36:11 <Ammler> damn, still no 3k 17:36:21 <V453000> almost 17:36:27 <Ammler> :-D 17:37:13 <V453000> WTF 17:37:21 <V453000> did the last nightly massively cut down gui options? 17:37:45 <V453000> oooh it has options 17:38:30 <V453000> k solved 17:38:35 <V453000> scared the shit out of me 17:46:27 <Ammler> different interface templates introduced? 17:47:15 <V453000> I guess that could be it ... settings separated in basic/advanced/expert 17:47:20 <V453000> and some other crap 18:58:58 *** tycoondemon has quit IRC 19:01:52 *** tycoondemon has joined #openttdcoop.pro 19:01:55 *** BenJTotterdell has joined #openttdcoop.pro 19:02:00 <BenJTotterdell> !playercount 19:02:00 <ProZone> BenJTotterdell: Number of players: 2 (2 spectators) 19:03:26 <BenJTotterdell> !password 19:03:26 <ProZone> BenJTotterdell: pining 19:03:32 <ProZone> *** Game still paused (number of players) 19:03:35 <ProZone> *** BenTotterdell joined the game 19:03:37 *** tycoondemon has quit IRC 19:05:58 *** tycoondemon has joined #openttdcoop.pro 19:06:18 <ProZone> *** BenTotterdell has left the game (leaving) 19:32:33 *** ODM has joined #openttdcoop.pro 19:32:33 *** ChanServ sets mode: +o ODM 19:41:22 *** ODM has quit IRC 20:10:16 *** Maraxus has quit IRC 20:16:12 *** Sturmi has joined #openttdcoop.pro 20:16:33 <Sturmi> !players 20:16:35 <ProZone> Sturmi: Client 35 is tycoondemon, a spectator 20:16:57 *** BenJTotterdell has quit IRC 21:06:49 *** BenJTotterdell has joined #openttdcoop.pro 21:06:53 <BenJTotterdell> !playercount 21:06:53 <ProZone> BenJTotterdell: Number of players: 1 (1 spectators) 21:41:26 *** Jam35 has quit IRC 21:46:33 *** Mark has quit IRC 21:54:33 *** Dom_ has joined #openttdcoop.pro 21:55:00 *** Dom_ has quit IRC 21:58:00 *** Dom_ has joined #openttdcoop.pro 22:08:42 *** Sturmi has quit IRC 22:10:22 *** Dom__ has joined #openttdcoop.pro 22:10:23 *** Dom_ has quit IRC 22:10:23 *** Dom__ is now known as Dom_ 22:19:33 <Dom_> !download 22:19:33 <ProZone> Dom_: !download autostart|autoupdate|lin|lin64|osx|source|win32|win64|win9x 22:28:51 <Dom_> !info 22:28:51 <ProZone> Dom_: #:1(Orange) Company Name: 'Veni, Vidi, WTF' Year Founded: 2100 Money: 31623489886 Loan: 0 Value: 31631258526 (T:2867, R:2, P:0, S:0) unprotected 22:29:38 <Dom_> !password 22:29:39 <ProZone> Dom_: lathes 22:29:48 <ProZone> *** Game still paused (number of players) 22:29:51 <ProZone> *** Dom joined the game 22:29:56 <ProZone> <Dom> hi 22:30:08 <ProZone> *** Game still paused (number of players) 22:30:10 <ProZone> *** BenTotterdell joined the game 22:30:15 <ProZone> <Dom> hi BT 22:30:18 <ProZone> <BenTotterdell> hi 22:30:21 <tycoondemon> hi 22:30:29 <ProZone> *** tycoondemon has joined company #1 22:30:31 <ProZone> *** BenTotterdell has unpaused the server. 22:30:38 <ProZone> *** Amm1er joined the game 22:30:39 <BenJTotterdell> didn't work :/ 22:30:47 <ProZone> <BenTotterdell> maybe it did 22:31:48 <ProZone> *** Dom has left the game (general timeout) 22:31:48 <ProZone> *** Dom has left the game (connection lost) 22:46:53 <ProZone> <Amm1er> BBH10 is not that nice 22:47:45 <V453000> !password 22:47:45 <ProZone> V453000: grapes 22:48:09 <ProZone> <V453000> hio 22:48:09 <ProZone> *** V453000 joined the game 22:51:27 <ProZone> <Amm1er> maybe it was a hickup 22:52:10 <ProZone> <BenTotterdell> if its this, then its my fault 23:03:39 <ProZone> *** tycoondemon has left the game (general timeout) 23:03:39 <ProZone> *** tycoondemon has left the game (connection lost) 23:06:31 *** tycoondemon2 has joined #openttdcoop.pro 23:09:21 <ProZone> <BenTotterdell> 110 trains togo 23:09:23 <ProZone> <V453000> :) 23:10:32 *** tycoondemon has quit IRC 23:11:17 <ProZone> <Amm1er> Strill trains switch line at SLH10 23:12:05 <ProZone> <V453000> not sure what do you mean just yet 23:12:20 <ProZone> <Amm1er> don't you see the farm trains? 23:12:39 <ProZone> <Amm1er> like now 23:13:14 <ProZone> <Amm1er> going via the oil rig 23:13:16 <ProZone> <V453000> what is wrong 23:13:18 <ProZone> <V453000> oh 23:13:38 <ProZone> <V453000> that is to SLH01 23:15:31 <ProZone> <BenTotterdell> this is a bit like quantum physics... doesn't happen when u r watching :P 23:16:17 <ProZone> <Amm1er> now 23:17:11 <ProZone> <V453000> strange 23:18:06 <ProZone> <V453000> found the issue 23:18:18 <ProZone> <BenTotterdell> oh ffs 23:18:24 <ProZone> <Amm1er> oil drop is at cap 23:18:59 <ProZone> <V453000> hm 23:19:17 <ProZone> <V453000> could be a wave as there was a SL blockade nearby just a while ago 23:19:19 <ProZone> <V453000> lets see 23:19:34 <ProZone> <V453000> perhaps only 5 lines out arent the best either 23:20:40 <ProZone> <BenTotterdell> we need a 5th NW from BBH 03 23:21:32 <ProZone> <Amm1er> my cpu is at 100% :-) 23:21:47 <ProZone> <V453000> no Ben that has some other reason 23:21:59 <ProZone> <V453000> to be precise coal drop entrance is slow as hell 23:22:25 <ProZone> <BenTotterdell> my cpu is only 30 :P 23:23:13 <ProZone> <Amm1er> it is very strange , maybe just on the month ends 23:23:27 <ProZone> <V453000> what month ends? :D 23:23:31 <ProZone> <V453000> it is 11th? 23:23:50 <ProZone> *** Amm1er has left the game (leaving) 23:23:55 <ProZone> <V453000> :( 23:24:15 *** Dom_ has quit IRC 23:24:16 <Ammler> well, it floats around very strangely 23:26:05 <Ammler> !info 23:26:05 <ProZone> Ammler: #:1(Orange) Company Name: 'Veni, Vidi, WTF' Year Founded: 2100 Money: 32196566382 Loan: 0 Value: 32206106072 (T:2900, R:2, P:0, S:0) unprotected 23:26:10 <Ammler> 100 23:27:09 <Ammler> !rcon list_settings inverval 23:27:09 <ProZone> Ammler: All settings with their current value: 23:27:09 <ProZone> Ammler: Use 'setting' command to change a value 23:27:15 <Ammler> !rcon list_settings interval 23:27:16 <ProZone> Ammler: All settings with their current value: 23:27:16 <ProZone> Ammler: pf.path_backoff_interval = 1 23:27:16 <ProZone> Ammler: Use 'setting' command to change a value 23:27:25 <Ammler> !rcon list_settings pbs 23:27:25 <ProZone> Ammler: All settings with their current value: 23:27:25 <ProZone> Ammler: pf.wait_for_pbs_path = 255 23:27:25 <ProZone> Ammler: pf.npf.npf_rail_pbs_cross_penalty = 300 23:27:25 <ProZone> Ammler: pf.npf.npf_rail_pbs_signal_back_penalty = 15000 23:27:25 <ProZone> Ammler: pf.yapf.rail_pbs_cross_penalty = 300 23:27:27 <ProZone> Ammler: you have 3 more messages 23:27:41 <Ammler> !more 23:27:41 <ProZone> Ammler: pf.yapf.rail_pbs_station_penalty = 800 23:27:41 <ProZone> Ammler: pf.yapf.rail_pbs_signal_back_penalty = 1500 23:27:41 <ProZone> Ammler: Use 'setting' command to change a value 23:29:33 <ProZone> <V453000> my ideas must be coming directly from my ass today 23:29:36 <ProZone> <V453000> z.z 23:35:32 *** Progman has quit IRC 23:36:53 <ProZone> <BenTotterdell> improved coal entrance a little 23:37:15 <ProZone> <V453000> that might do the trick 23:37:41 <ProZone> <BenTotterdell> the trains seem to hate certain tracks 23:37:43 <ProZone> <V453000> I added a very random 6th to oil drop 23:38:05 <ProZone> <BenTotterdell> its almost like they want to queue 23:40:01 <ProZone> <V453000> just a hint 23:40:11 <ProZone> <V453000> when you double bridge and use pri 23:40:13 <ProZone> <V453000> prio 23:40:17 <ProZone> <V453000> both bridges must end with 2way 23:40:30 <ProZone> <V453000> else PBS does weird things, often working as single bridge as a result 23:40:36 <ProZone> <BenTotterdell> hm okies 23:40:38 <ProZone> <V453000> it is really weird to see, but just both need to be 2way 23:40:42 <ProZone> <V453000> I dont even know why 23:40:44 <ProZone> <BenTotterdell> double bridge is faster anyways 23:40:58 <ProZone> <BenTotterdell> double signal 23:41:00 <ProZone> <BenTotterdell> even 23:41:28 <ProZone> <V453000> generally if you can, PBS->2ways should always be used 23:41:35 <ProZone> <V453000> obviously that doesnt apply if the paths lead elsewhere 23:42:31 <ProZone> <BenTotterdell> the signals spacing is all messed up at the entrance 23:43:57 <ProZone> <BenTotterdell> 97 togo 23:45:33 <ProZone> <BenTotterdell> 90! 23:50:14 <ProZone> <BenTotterdell> argh Cows is near breaking point! 23:50:37 <ProZone> <BenTotterdell> oh, maybe just a wave 23:50:43 <ProZone> <BenTotterdell> its better now 23:50:50 <ProZone> <BenTotterdell> hmm 23:53:06 <ProZone> <V453000> lol 2900 train is in the depot written as 29.. 23:53:21 <ProZone> <V453000> big numbers 23:54:04 <ProZone> *** BenTotterdell has left the game (general timeout) 23:54:04 <ProZone> *** BenTotterdell has left the game (connection lost) 23:54:19 <BenJTotterdell> !password 23:54:19 <ProZone> BenJTotterdell: piping 23:54:29 <ProZone> *** BenTotterdell joined the game 23:54:30 <ProZone> <V453000> LAG 23:54:30 <ProZone> <V453000> :) 23:54:36 <ProZone> <BenTotterdell> internet is crap 23:55:06 <ProZone> <BenTotterdell> i think 2931 trains has a lot to do with it 23:55:12 <ProZone> <V453000> nooo 23:55:14 <ProZone> <V453000> definitely not 23:55:40 <ProZone> <BenTotterdell> how about the 208k rail pieces? 23:56:04 <ProZone> <V453000> rule n1 do not ever blame trains because they are assholes and will take it as a challenge to do even worse 23:56:14 <ProZone> <V453000> the rails are definitely guilty 23:56:25 <ProZone> <V453000> the ships are guilty just as well 23:56:46 <ProZone> <BenTotterdell> damn Tratbourne 23:57:57 <ProZone> <BenTotterdell> 64 left 23:58:47 <ProZone> <BenTotterdell> Ha! Fort Waningville 23:59:43 *** SmatZ- has joined #openttdcoop.pro 23:59:43 *** ^ekipS^ has joined #openttdcoop.pro