Config
Log for #openttdcoop.pro on 15th April 2013:
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10:15:34  <V453000> !password
10:15:34  <ProZone> V453000: enamel
10:15:55  <ProZone> *** Game still paused (number of players)
10:15:55  <ProZone> *** Game unpaused (number of players)
10:15:58  <ProZone> *** V453000 joined the game
10:16:06  <ProZone> *** V453000 has left the game (leaving)
10:16:06  <ProZone> *** Game paused (number of players)
10:16:40  <V453000> !content
10:16:41  <ProZone> V453000: [Content] Connection established
10:16:41  <ProZone> V453000: [Content] Downloading 0 file(s) (0 bytes)
10:16:41  <ProZone> V453000: [Content] All 0 downloaded
10:16:41  <ProZone> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded)
10:16:43  <V453000> !content
10:16:45  <ProZone> V453000: [Content Update] Expect timeout triggered!
10:16:45  <ProZone> V453000: [Content] Downloading 6 file(s) (4311625 bytes)
10:16:45  <ProZone> V453000: [Content] Completed download of 2655
10:16:45  <ProZone> V453000: [Content] Completed download of 2653
10:16:46  <ProZone> V453000: [Content] Completed download of 2654
10:16:46  <ProZone> V453000: [Content] Completed download of 2646
10:16:47  <ProZone> V453000: [Content] Completed download of 2657
10:16:47  <ProZone> V453000: [Content] Completed download of 2648
10:16:47  <ProZone> V453000: [Content] All 6 downloaded
10:16:49  <ProZone> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded)
10:16:53  <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/SLUG%20NEST%2C%202112-09-16.sav
10:16:56  <ProZone> V453000: OK :-)
10:16:57  <V453000> !restart
10:16:58  <ProZone> V453000: Restart scheduled, will be initiated in next minute!
10:17:01  <ProZone> Scheduled quit for automated maintenance... will be back shortely
10:17:01  <ProZone> Thank you for playing r25186.
10:17:04  <ProZone> Server has exited
10:17:04  *** ProZone has quit IRC
10:17:14  *** ProZone has joined #openttdcoop.pro
10:17:14  <ProZone> Autopilot engaged
10:17:14  <ProZone> Loading savegame: '{#openttdcoop} ProZone (www.openttdcoop.org)'
10:17:14  *** ChanServ sets mode: +v ProZone
10:17:14  *** Webster changes topic to "#openttdcoop ProZone | PZG23 (r25186) | STAGE: MESS OR DIE | visit www.openttdcoop.org/wiki/PZ_game_ideas"
10:18:32  <V453000> !rcon cd 3
10:18:36  <V453000> !rcon load 1
10:18:38  <ProZone> *** Game paused (number of players)
10:18:55  <V453000> !changepw
10:18:55  <ProZone> V453000: Password changed to pulped
10:19:11  <ProZone> *** Game still paused (number of players)
10:19:11  *** Tray has quit IRC
10:19:11  <ProZone> *** Game unpaused (number of players)
10:19:13  <ProZone> *** V453000 joined the game
10:20:50  <Dom_> !download osx
10:20:51  <ProZone> Dom_: http://binaries.openttd.org/nightlies/trunk/r25186/openttd-trunk-r25186-macosx-universal.zip
10:24:45  <Dom_> !password
10:24:45  <ProZone> Dom_: bawled
10:24:53  <ProZone> *** Dom joined the game
10:25:17  <ProZone> <V453000> hel000
10:25:20  <ProZone> <Dom> hi
10:25:23  <ProZone> <V453000> welcome to the jungle
10:25:28  <ProZone> <Dom> i remember this :D
10:25:36  <ProZone> <V453000> aint finished yet :)
10:25:42  <ProZone> <Dom> didnt think that it was still active xD
10:27:08  <ProZone> *** Dom has left the game (leaving)
10:27:10  <ProZone> <V453000> check out the trains
10:27:12  <ProZone> <V453000> :(
10:30:56  *** Troy_McClure has joined #openttdcoop.pro
10:31:38  <V453000> haio
10:31:46  <V453000> all commands work the same way, most notably !dl and !password
10:31:48  <Troy_McClure> hi
10:31:58  <Troy_McClure> yeah, I'm not very familiar with commands anyway
10:32:00  <Troy_McClure> !dl
10:32:00  <ProZone> Troy_McClure: !dl autostart|autoupdate|lin|lin64|osx|source|win32|win64|win9x
10:32:08  <V453000> that why im saying it :)
10:32:12  <Troy_McClure> okay
10:32:37  <Troy_McClure> the site says prozone is offline...
10:32:48  <ProZone> <V453000> im on the server right now ...
10:33:11  <ProZone> <V453000> it has been moved to a different server
10:33:17  <ProZone> <V453000> site apparently takes it as coopetition
10:33:23  <ProZone> <V453000>  #coopetition (h2h) is up
10:35:18  <Troy_McClure> !password
10:35:19  <ProZone> Troy_McClure: doming
10:35:28  <ProZone> *** Troy McClure joined the game
10:35:29  <ProZone> <V453000> haio
10:35:33  <ProZone> <Troy McClure> hi
10:35:35  <ProZone> <V453000> welcome to the nest
10:35:49  <ProZone> <Troy McClure> no rebuilds?
10:35:52  <ProZone> <V453000> no rebuilds.
10:36:14  <ProZone> <Troy McClure> so what if a station breaks?
10:36:24  <ProZone> <Troy McClure> I mean, when it has too little capacity?
10:36:26  <ProZone> <V453000> fix approparitely but without rebuilding
10:36:37  <ProZone> <V453000> little add-ons
10:36:39  <ProZone> <V453000> etc
10:36:58  <ProZone> <V453000> it guarantees that the game looks a lot moer wtf
10:37:09  <ProZone> <V453000> rebuilding usually results in generic clean stuff
10:37:29  <ProZone> <V453000> this is how I play my own games anyway :)
10:37:30  <ProZone> *** Troy McClure has joined company #1
10:37:43  <ProZone> <V453000> also, pay special attention to the trains :P
10:37:53  <ProZone> <Troy McClure> how come?
10:37:59  <ProZone> <V453000> dunno have a look :D
10:38:06  <ProZone> <Troy McClure> ah, I see
10:38:28  <ProZone> <V453000> yeah. :D
10:41:04  <ProZone> <V453000> I think that overflow was quite useful actually
10:41:14  <ProZone> <Troy McClure> oh, why?
10:41:16  <ProZone> <V453000> well there might be enough wood as I degraded the trains
10:41:32  <ProZone> <V453000> well it is very close to the split
10:41:38  <ProZone> <Troy McClure> 2nd thing is true
10:41:40  <ProZone> <Troy McClure> but
10:41:42  <ProZone> <V453000> jamming could be quite likely
10:41:48  <ProZone> <Troy McClure> with a forest of 1260 production
10:41:58  <ProZone> <V453000> yeah it should work alright
10:42:13  <ProZone> <Troy McClure> you shouldn't need an overflow to prevent for small changes in production
10:42:26  <ProZone> <Troy McClure> you can treat it as a continuous production
10:42:32  <ProZone> <V453000> no, but if there is only 1 extra waiting space till the "ml" then it could be wise to have one there
10:43:00  <ProZone> <Troy McClure> CL is 3?
10:43:02  <ProZone> <Troy McClure> or 5?
10:43:04  <ProZone> <V453000> 1
10:45:06  <ProZone> <V453000> he :)
10:45:12  <ProZone> <V453000> thats nice
10:45:22  <ProZone> <V453000> but the true slug nest is more like this
10:45:32  <ProZone> <Troy McClure> ah, righty
10:46:12  <ProZone> <V453000> yay
10:47:02  <ProZone> <Troy McClure> okay, so what do those entry signals do?
10:47:08  <ProZone> <V453000> mark where trains stop
10:47:11  <ProZone> <Troy McClure> ah, okay
10:47:16  <ProZone> <Troy McClure> they don't stop...
10:47:19  <ProZone> <Troy McClure> muahahaha
10:47:45  <ProZone> <V453000> an entry signal is always a place where trains can stop
10:47:51  <ProZone> <V453000> I use them to also mark waiting bays/spaces
10:47:53  <ProZone> <Troy McClure> CAN...
10:47:59  <ProZone> <Troy McClure> yeah, I get the idea
10:48:05  <ProZone> <V453000> that is the whole purpose of entry signal
10:48:13  <ProZone> <V453000> you only build it because you want to make trains stop there
10:48:19  <ProZone> <V453000> in circumstance X obviously
10:48:49  <ProZone> <V453000> it is useful to mark stopping points in waiting bays etc
10:49:17  <V453000> as mentioned in http://wiki.openttdcoop.org/Merging_Tracks
10:49:25  <ProZone> <V453000> a rather new page
10:49:56  <ProZone> <Troy McClure> and why not use tunnels?
10:50:02  <ProZone> <Troy McClure> so trains can remain visible?
10:50:09  <ProZone> <V453000> bridges you mean
10:50:15  <ProZone> <V453000> but tunnels look nicer
10:50:23  <ProZone> <V453000> I always use tunnels if I can
10:50:41  <ProZone> <Troy McClure> "Try not to put tunnels on the 'ML' when possible"
10:50:44  <ProZone> <Troy McClure> @#4
10:50:51  <ProZone> <V453000> well obviously, same for bridges
10:50:59  <ProZone> <V453000> bridge=tunnel in that
10:51:01  <ProZone> <Troy McClure> oh, like that
10:51:12  <ProZone> <Troy McClure> I thought to use bridges instead of tunnels
10:51:14  <ProZone> <Troy McClure> but ok
10:51:21  <ProZone> <V453000> no it is because of evil-mode
10:51:43  <ProZone> <V453000> and not-bridging the ML is one of the very few ancient rules which actually made sense
10:51:58  <ProZone> <V453000> even though they might not have been created for teh same reasons of evil mode
10:52:35  <ProZone> <V453000> it is mentioned in that article as well
10:53:45  <ProZone> <V453000> the bastards managed to take all the wood :)
10:53:59  <ProZone> <Troy McClure> which bastards?
10:54:01  <ProZone> <Troy McClure> a
10:54:04  <ProZone> <V453000> trainy bastards
10:54:14  <ProZone> <Troy McClure> ah, righty
10:54:52  <ProZone> <Troy McClure> I generally like the clean building better, but okay
10:55:02  <ProZone> <Troy McClure> since now I have to find out how to fix a problem
10:55:20  <ProZone> <Troy McClure> trains from Great Trafingbridge woods make a detour to go to their drop
10:55:39  <ProZone> <V453000> o
10:55:54  <ProZone> <Troy McClure> they go through another staiton
10:55:55  <ProZone> <V453000> hm
10:56:06  <ProZone> <V453000> well yeah cause their drop is behind the corner
10:56:12  <ProZone> <Troy McClure> yep
10:56:24  <ProZone> <Troy McClure> problem is
10:56:27  <ProZone> <V453000> time for mess police
10:56:33  <ProZone> <Troy McClure> I can't find the connection on the other side of SLH
10:56:51  <ProZone> <Troy McClure> ah, wait, there it is
10:57:18  <ProZone> <V453000> hm :D
10:57:24  <ProZone> <V453000> that is a different SL?
10:57:38  <ProZone> <Troy McClure> think so
10:57:44  <ProZone> <Troy McClure> but what would you have?
10:57:50  <ProZone> <Troy McClure> trains going through stations?
10:58:00  <ProZone> <Troy McClure> or connect one exit of a SL to another exit of a SL?
10:58:08  <ProZone> <V453000> totally not the latter
10:58:23  <ProZone> <V453000> the SL with the diamond mine and other industries clearly is missing a connection
10:58:53  <ProZone> <Troy McClure> yes, obviously
10:58:59  <ProZone> <V453000> oh no it isnt
10:59:09  <ProZone> <Troy McClure> it isn't?
10:59:17  <ProZone> <V453000> that is what leads there
10:59:27  <ProZone> <V453000> we just need to let the diamond mine go towards coal drop
10:59:30  <ProZone> <V453000> I sez do it the mess way
11:00:48  <ProZone> <V453000> awesome
11:00:54  <ProZone> <V453000> coop finest
11:01:08  <ProZone> <Troy McClure> UGHUGH
11:01:22  <ProZone> <V453000> this is how this game works. :D
11:01:28  <ProZone> <Troy McClure> yeah, I see
11:01:35  <ProZone> <V453000> CL1 allows for so much mess
11:01:55  <ProZone> <V453000> 256x256 with CL5 or even 3 would have been a nightmare
11:02:09  <ProZone> <Troy McClure> no, this is a dream...
11:02:21  <ProZone> <V453000> invalid!
11:04:56  <ProZone> <V453000> :D
11:05:03  <ProZone> <V453000> this is my favourite waiting bay now
11:05:13  <ProZone> <Troy McClure> right
11:05:23  <ProZone> <Troy McClure> okay
11:05:33  <ProZone> <Troy McClure> mister brainmolten
11:05:55  <ProZone> <V453000> this is what nuts allows. :)
11:07:56  *** Vinnie_nl has joined #openttdcoop.pro
11:07:59  <Vinnie_nl> !password
11:07:59  <ProZone> Vinnie_nl: harped
11:08:10  <ProZone> <V453000> noob inc
11:08:12  <ProZone> <V453000> HELO
11:08:12  <ProZone> <Vinnie> hello
11:08:12  <ProZone> <Troy McClure> hi
11:08:12  <ProZone> *** Vinnie joined the game
11:08:14  <ProZone> <V453000> :)
11:08:28  <ProZone> <V453000> our slugs have evolved
11:08:34  <ProZone> <Vinnie> already 5.0.1
11:08:40  <ProZone> <Vinnie> you made a new version in 3 hours
11:08:42  <ProZone> <V453000> well yeah cuz bugfixes
11:09:00  <ProZone> <V453000> also not 3 hours
11:09:14  <ProZone> <Troy McClure> one day, they really come alive
11:09:14  <ProZone> <V453000> more like 11
11:09:45  <ProZone> <V453000> that would be awesome
11:10:28  <ProZone> <Vinnie> downgraded :(
11:11:19  <ProZone> <V453000> well yeah
11:11:25  <ProZone> <V453000> CL1 and awesomeness
11:16:42  <ProZone> <V453000> also this is a lie
11:16:45  <ProZone> <V453000> the trains are able to slow down to like 214
11:16:47  <ProZone> <V453000> in some curves
11:17:06  <ProZone> <V453000> (huge slowdown)
11:17:18  <ProZone> <Vinnie> i know
11:21:20  <ProZone> <V453000> meh +-
11:23:13  <ProZone> <V453000> ayyy
11:23:55  <ProZone> <V453000> awesome
11:33:44  <ProZone> <Vinnie> cheap
11:33:44  <ProZone> <V453000> ez
11:33:50  <ProZone> <Vinnie> we have CL1 now
11:34:20  <ProZone> <V453000> also why is there a prio at all
11:34:22  <ProZone> <V453000> no choices
11:34:28  <ProZone> <Vinnie> it was there
11:34:31  <ProZone> <V453000> :d k
11:34:53  <ProZone> <V453000> lets just say it is for future thoices
11:40:27  <ProZone> <Vinnie> slugs are fat
11:40:30  <ProZone> <V453000> bitch
11:40:53  <ProZone> <V453000> I will put a rail through your center
11:41:04  <ProZone> <Vinnie> maglev means floating train
11:41:10  <ProZone> <Vinnie> you wont feel a thing
11:44:44  <V453000> !rcon set town_growth_rate 0
11:45:26  <ProZone> <V453000> ooh mayhem at factory drop :)
11:45:54  <ProZone> <Vinnie> atleast the jam infront is gone
11:45:57  <ProZone> <V453000> ye
11:45:59  <ProZone> <Vinnie> got to love waves
11:47:10  <ProZone> <V453000> elephant drivers are so dumb
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11:52:24  <ProZone> <V453000> green nature bridges for animals :P
11:55:54  <ProZone> <Troy McClure> no wooden bridges?
11:56:06  <ProZone> <V453000> a bit slow :)
11:56:08  <ProZone> <Troy McClure> hmm, the slugs might eat those...
11:56:11  <ProZone> <V453000> lol
11:56:17  <ProZone> <V453000> slugs dont eat wood
11:56:23  <ProZone> <Vinnie> yesterday he was like tunnels or death
11:56:45  <ProZone> <V453000> it is always tunnels or death but when bridges, then green
11:57:17  <ProZone> <Vinnie> then i will blow up this yellow bridge for you
11:57:39  <ProZone> <V453000> point expects you arent colourblind
11:58:21  <ProZone> <Vinnie> no im just retarded
11:58:28  <ProZone> <V453000> KNEW IT
12:02:53  <ProZone> <Troy McClure> Im going...
12:02:57  <ProZone> <V453000> byez :)
12:03:00  <ProZone> <Troy McClure> have fun
12:03:06  <ProZone> *** Troy McClure has left the game (leaving)
12:07:02  <ProZone> <V453000> this game is awesome :>
12:07:05  <ProZone> <V453000> slug power
12:10:38  <ProZone> <Vinnie> whats so special about slugs
12:10:45  <ProZone> <V453000> CL1?
12:10:51  <ProZone> <Vinnie> and the animal?
12:10:59  <ProZone> <V453000> not much
12:11:13  <ProZone> <V453000> just fits as a train
12:11:19  <ProZone> <V453000> snakes arent as nice to draw
12:11:26  <ProZone> <V453000> and caterpillars are too various
12:11:52  <ProZone> <V453000> also I have a pet snail since november
12:12:07  <ProZone> <V453000> (slugs were in nuts since 0.0.1 which is a lot earlier before that)
12:12:09  <ProZone> <Vinnie> nice, just eats salade?
12:12:17  <ProZone> <V453000> it eats a lot of stuff
12:12:20  <ProZone> <V453000> even cat food
12:12:31  <ProZone> <Vinnie> garry from spongebob :P
12:13:03  <ProZone> <V453000> I actually call him shredder, badass or  similar
12:13:11  <ProZone> <V453000> training him to eat the local population
12:13:17  <ProZone> <V453000> growing stage now
12:13:21  <ProZone> <Vinnie> is he big enough for the job?
12:13:27  <ProZone> <V453000> not yet
12:13:46  <ProZone> <Vinnie> he needs speed for it to
12:13:53  <ProZone> <Vinnie> or is he comming when they sleep
12:13:59  <ProZone> <V453000> ez
12:14:02  <ProZone> <V453000> chasse
12:14:09  <ProZone> <V453000> chases down the elderly with no issues
12:14:12  <ProZone> <V453000> 90% locals are elderly
12:14:26  <ProZone> <Vinnie> i dont think thats healthy to eat
12:20:03  <ProZone> <V453000> well no but  gets rid of them
12:40:13  <ProZone> *** Vinnie has joined spectators
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12:41:25  <ProZone> *** Game paused (number of players)
12:41:29  <ProZone> <V453000> spectator progaming
12:41:33  <ProZone> <V453000> next level
12:57:09  <ProZone> *** V453000 has left the game (leaving)
13:00:45  <ProZone> *** Vinnie has left the game (leaving)
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15:17:14  <V453000> !password
15:17:15  <ProZone> V453000: carats
15:17:26  <ProZone> *** Game still paused (number of players)
15:17:26  <ProZone> *** Game unpaused (number of players)
15:17:27  <ProZone> *** V453000 joined the game
15:35:14  <ProZone> <V453000> pro mÄ› teda ne :D
15:35:20  <ProZone> <V453000> ass
16:11:39  <ProZone> *** V453000 has joined spectators
16:11:39  <ProZone> *** Game paused (number of players)
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16:41:10  <ProZone> *** Game unpaused (number of players)
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17:04:01  *** ChanServ sets mode: +o ODM
17:08:05  <ProZone> *** V453000 has joined spectators
17:08:06  <ProZone> *** Game paused (number of players)
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18:50:20  <Maraxus> !password
18:50:21  <ProZone> Maraxus: pealed
18:50:36  <ProZone> *** Game still paused (number of players)
18:50:37  <ProZone> *** Maraxus joined the game
18:53:50  <ProZone> *** Maraxus has left the game (leaving)
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20:30:24  <ProZone> *** V453000 has joined company #1
20:30:24  <ProZone> *** Game unpaused (number of players)
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22:05:55  <ProZone> <V453000> 1000 company performance
22:08:43  <ProZone> *** V453000 has left the game (general timeout)
22:08:43  <ProZone> *** V453000 has left the game (connection lost)
22:08:43  <ProZone> *** Game paused (number of players)
22:08:48  <V453000> !password
22:08:49  <ProZone> V453000: sturdy
22:08:49  <V453000> okay
22:09:02  <ProZone> *** Game still paused (number of players)
22:09:02  <ProZone> *** Game unpaused (number of players)
22:09:02  <ProZone> *** V453000 joined the game
22:30:31  <mfb-> !password
22:30:32  <ProZone> mfb-: surfed
22:31:04  <ProZone> *** mfb joined the game
22:31:16  <ProZone> <V453000> helo
22:31:22  <ProZone> <mfb> hi
22:31:25  <ProZone> <mfb> 1000 :D
22:31:39  <ProZone> <V453000> close and a bit unstable :)
22:31:45  <ProZone> <V453000> sometimes not all stations are visited as there is exactly 80 of them
22:31:49  <ProZone> <mfb> yeah, got it down
22:31:59  <ProZone> <V453000> LOAN :D
22:32:01  <ProZone> <V453000> you bitch
22:32:27  <ProZone> <mfb> INSUFFICIENT MONEY!
22:32:33  <ProZone> <mfb> lol stations decreased
22:33:39  <ProZone> <V453000> well doesnt matter, there mainly are totally random and sudden jammings :D
22:33:57  <ProZone> <V453000> new slugs btw :P
22:34:15  <ProZone> <mfb> they look nice
22:34:35  <ProZone> <V453000> slight tiny wtf included
22:34:57  <ProZone> <mfb> ?
22:35:07  <ProZone> <V453000> animals
22:35:21  <ProZone> <V453000> zoom in on train heads
22:35:36  <ProZone> <mfb> :D
22:36:51  <ProZone> <V453000> hm
22:36:57  <ProZone> <mfb> how does the train head know about the animals?
22:37:03  <ProZone> <V453000> I hate that you cant detect which station is the missing one
22:37:05  <ProZone> <mfb> oh, different engine
22:37:23  <ProZone> <mfb> just add some new station?
22:37:30  <ProZone> <V453000> meh
22:38:48  <ProZone> <mfb> jam near pronston valley
22:38:59  <ProZone> <mfb> related to the hub east of it
22:39:02  <ProZone> <V453000> yeah im around there now
22:40:57  <ProZone> <V453000> 18t fruit plantation wont make 10k per year per train
22:41:08  <ProZone> <mfb> it will go up after a while
22:41:30  <ProZone> <mfb> (didn't look at the production, actually)
22:41:32  <ProZone> <V453000> I was more at a finalizing-ish stage by now
22:41:35  <ProZone> <mfb> ok
22:42:55  <ProZone> <mfb> 72 tons coal unconnected
22:43:01  <ProZone> <mfb> oh, 90 tons of copper
22:43:15  <ProZone> <mfb> 140 fruit
22:43:18  <ProZone> <mfb> that is the maximum
22:43:29  <ProZone> <V453000> nah screw it
22:43:36  <ProZone> <mfb> would give a stable 1000 ;)
22:43:42  <ProZone> <V453000> I will attempt to make all stations visited
22:44:06  <ProZone> <mfb> mind if I add that station?
22:44:08  <ProZone> <V453000> rating doesnt matter I just want the network to work well :P adding a station is cheating that
22:44:12  <ProZone> <mfb> ok
22:44:22  <ProZone> <V453000> no, add one if you want
22:44:25  <ProZone> <V453000> we can still have 81/81
22:44:43  <ProZone> <V453000> I just dont add stations when I have megatons of cargo waiting :p
22:47:31  <ProZone> <mfb> hmm
22:47:59  <ProZone> <mfb> which stations are counted?
22:48:05  <ProZone> <V453000> all
22:48:07  <ProZone> <V453000> including drop
22:48:21  <ProZone> <mfb> but why does the number change then?
22:48:35  <ProZone> <V453000> there is some time limit in which each station needs to be visited by a train
22:49:18  <ProZone> <V453000> add trains to the stations with least amount of trains and it should stay stable
22:49:20  <ProZone> <mfb> too bad that you can't sort the station list by number of trains visiting
22:49:26  <ProZone> <V453000> indeed
22:49:37  <ProZone> <V453000> mainly that you cant see which station is ok with the rating and which isnt
22:50:11  <ProZone> <mfb> "lowest profit of vehicles at least 2 years old"
22:50:17  <ProZone> <mfb> do you replace all vehicles? :D
22:50:27  <ProZone> <V453000> at least
22:50:31  <ProZone> <mfb> I see
22:50:41  <ProZone> <mfb> there is a.... "workaround" :D
22:50:43  <ProZone> <V453000> oh yeah if you replace all vehicles, it makes you not fullfill that thing
22:50:50  <ProZone> <mfb> ah
22:50:52  <ProZone> <V453000> then you get 0 points for it
22:50:54  <ProZone> <V453000> But
22:51:01  <ProZone> <V453000> if you keep one vehicle which does make profit
22:51:03  <ProZone> <V453000> win
22:51:05  <ProZone> <mfb> so how many trains do you replace? ;)
22:51:11  <ProZone> <V453000> all but one at least :)
22:51:21  <ProZone> <mfb> the other way round?
22:51:31  <ProZone> <V453000> what do you mean
22:51:41  <ProZone> <V453000> if you have 1 which makes profit, and the rest isnt counted by this
22:51:51  <ProZone> <V453000> then iti s easy to make sure that one makes profit
22:51:53  <ProZone> <mfb> well, it is the lowest profit
22:51:55  <ProZone> <V453000> yes
22:51:58  <ProZone> <V453000> hm
22:52:00  <ProZone> <mfb> so you don't want to many new trains
22:52:10  <ProZone> <mfb> *too
22:52:12  <ProZone> <V453000> but trains under 2 years of age dont count
22:52:18  <ProZone> <V453000> and if you have only 1 old train and that one has profit
22:52:29  <ProZone> <V453000> they just dont influence the score in that
22:52:35  <ProZone> <mfb> ?
22:52:38  <ProZone> <mfb> oh, at least
22:52:48  <ProZone> <mfb> you are right
22:52:54  <ProZone> <V453000> if a train doesnt have 2 years of age, it can have minus income
22:53:12  <ProZone> <V453000> I just had a refit network on stable which was able to autoreplace within like 1 year max
22:53:19  <ProZone> <mfb> :D
22:53:23  <ProZone> <V453000> I was constantly getting this score to 0 :D
22:53:31  <ProZone> <V453000> as I was testing various trains all the time
22:53:41  <ProZone> <mfb> well, needs 1 train without access to a depot
22:53:47  <ProZone> <V453000> ye
22:53:50  <ProZone> <V453000> no go for refit :D
22:54:08  <ProZone> <V453000> I prefer to make it the "fair" way :P
22:54:14  <ProZone> <mfb> it counts revenue in steps of 3 months?
22:54:25  <ProZone> <V453000> something like that
22:54:53  <V453000> https://dl.dropboxusercontent.com/u/20419525/Slaughter%20without%20laughter%2C%202155-12-09.sav fast autoreplace :)
22:55:05  <ProZone> <V453000> usually when I play on stable, the hardest score is to get 80 stations
22:55:15  <ProZone> <mfb> ;)
22:55:17  <ProZone> <V453000> as you usually have huge network with 40 already
22:56:11  <ProZone> <mfb> well the others...
22:56:21  <ProZone> <mfb> income is easy if you don't TF the whole map
22:56:27  <ProZone> <V453000> yeah
22:56:34  <ProZone> <mfb> vehicles is fine once you have the stations
22:56:36  <ProZone> <V453000> that is why the performance isnt really a good goal :D
22:56:38  <ProZone> <V453000> ye
22:56:45  <ProZone> <V453000> min profit is super easy
22:56:47  <ProZone> <mfb> cargo as well
22:56:50  <ProZone> <V453000> I mean min income
22:56:52  <ProZone> <mfb> money/loan... :D
22:56:54  <ProZone> <V453000> ye
22:56:56  <ProZone> <V453000> :D
22:57:02  <ProZone> <V453000> delivered is also trivial
22:57:19  <ProZone> <V453000> main point is, reaching 1000 rating is best done by point to point
22:57:29  <ProZone> <V453000> which I do not intend to do anytime soon :D
22:57:31  <ProZone> <mfb> :p
22:57:33  <ProZone> <V453000> *ever*
22:57:52  <ProZone> <mfb> makes reaching 80 stations easier, indeed
22:57:55  <ProZone> <V453000> but reaching 1000 with a fluent network transporting all of the cargo is quite a challenge
22:58:02  <ProZone> <mfb> you can even have like 5 drop stations instead of 1 :D
22:58:08  <ProZone> <V453000> yeah
22:58:15  <ProZone> <V453000> split one drop to 79
22:58:17  <ProZone> <V453000> :)
22:58:19  <ProZone> <mfb> 79/80 wtf
22:58:23  <ProZone> <V453000> would be actually hillarious
22:58:30  <ProZone> <mfb> lol 1 drop
22:58:40  <ProZone> <mfb> how do you want to serve 79 platforms with a single pickup?
22:58:50  <ProZone> <V453000> big pickup :)
22:58:52  <ProZone> <V453000> TL1? :D
22:58:58  <ProZone> <mfb> big industry
22:59:06  <ProZone> <V453000> well yeah probably not
22:59:24  <ProZone> <V453000> also you need 8 cargoes
22:59:26  <ProZone> <mfb> okay, the trains do not make profit every quarter
22:59:28  <ProZone> <mfb> so it has to be something else
22:59:34  <ProZone> <V453000> you mean min.profit?
22:59:37  <ProZone> <mfb> station spread?
22:59:39  <ProZone> <mfb> :D :D
22:59:41  <ProZone> <V453000> min.profit is profit last year
22:59:43  <ProZone> <V453000> LOL :D
23:00:09  <ProZone> <V453000> if you sort trains by profit last year, the lowest train is considered
23:00:19  <ProZone> <mfb> I am sure there is some place where you can get ~4 cargos even without abusing this
23:00:29  <ProZone> <V453000> probably
23:00:31  <ProZone> <mfb> well profit last year is not an issue
23:00:45  <ProZone> <mfb> they have a turnaround time of ~6 months (observed with fruit trains)
23:00:46  <ProZone> <V453000> it is a slight issue with logic trains :D
23:01:01  <ProZone> <mfb> ;)
23:01:03  <ProZone> <V453000> I actually did make some profit-making logic gates some time ago :D
23:01:06  <ProZone> <V453000> was pretty silly :D
23:01:20  <ProZone> <mfb> give them something to transfer..
23:01:22  <ProZone> <V453000> just for the fun of it
23:01:28  <ProZone> <V453000> yeah pretty much
23:01:38  <ProZone> <V453000> or probability splitter based on traffic on ML
23:02:05  <ProZone> <V453000> 81/80 NOW
23:02:09  <ProZone> <V453000> caps :)
23:02:30  <ProZone> <mfb> 80/80
23:03:12  <ProZone> <mfb> ~1 year until the history graph will expand
23:03:23  <ProZone> <mfb> 1.5
23:03:51  <ProZone> <mfb> is there some command to speed it up in multiplayer?
23:03:57  <ProZone> <V453000> no :D
23:04:07  <ProZone> <V453000> maybe !lagfest_start
23:04:11  <ProZone> <mfb> :D
23:04:30  <ProZone> <V453000> I think it always speeds up appropriately with the capabilities of your cpu
23:04:44  <ProZone> <V453000> and I wouldnt want to see what would happen if that was with the server :D
23:05:26  <ProZone> <V453000> hm occasional small jams but meh
23:05:28  <ProZone> <V453000> I would finish this game
23:05:34  <ProZone> <V453000> I had enough fun :)
23:05:40  <ProZone> <V453000> slug nest constructed successfully
23:05:46  <ProZone> <mfb> hmm
23:05:56  <ProZone> <mfb> 1 year until those low ratings vanish from the history :p
23:06:03  <ProZone> <V453000> xD
23:06:09  <ProZone> <V453000> oh I was expanding a merger
23:06:11  <ProZone> <V453000> zz
23:06:17  <ProZone> <mfb> oh oh, kill the chatlogs
23:06:23  <ProZone> <mfb> :D
23:09:12  <ProZone> <mfb> hmm
23:09:22  <ProZone> <mfb> I fear 0 will always stay in the graph
23:09:30  <ProZone> *** V453000 has left the game (general timeout)
23:09:30  <ProZone> *** V453000 has left the game (connection lost)
23:09:34  <V453000> !password
23:09:34  <ProZone> V453000: uterus
23:09:34  <V453000> ass
23:09:47  <ProZone> *** V453000 joined the game
23:09:48  <ProZone> <mfb> but it looks stable now with the stations
23:09:51  <ProZone> <mfb> 80-81
23:09:57  <ProZone> <V453000> :)
23:10:15  <ProZone> *** V453000 has joined company #1
23:14:23  <ProZone> <mfb> ah, new idea how to cheat stations
23:14:37  <ProZone> <mfb> let an empty train visit n stations on its way back :D
23:14:39  <ProZone> <V453000> 2 stations per primary?
23:14:42  <ProZone> <V453000> :D
23:15:12  <ProZone> <V453000> well if you wanted to be real badass you could have a ring of 80 stations where train would refit between each 2 of them to a different cargo, delivering only occassionally
23:15:27  <ProZone> <mfb> :D
23:15:29  <ProZone> <V453000> losing the cargo upon refit
23:15:52  <ProZone> <mfb> no need to lose cargo
23:16:02  <ProZone> <V453000> true
23:16:49  <ProZone> <V453000> hmm, for example pikka basic industries would make station goal super easy
23:16:55  <ProZone> <V453000> they produce low
23:17:07  <ProZone> <V453000> not sure if the forests/farms do that too though
23:17:32  <ProZone> <V453000> we could just enable funding to re-fund dead mines etc
23:17:38  <ProZone> <V453000> could be fun
23:18:08  <ProZone> <V453000> or if you have a better idea for a game here :)
23:18:18  <ProZone> <V453000> I also have a save of a new tutorial savegame I was trying to make here
23:18:38  <mfb-> get 1000 with a minimal company? :D
23:18:48  <ProZone> <V453000> boring :)
23:19:07  <ProZone> <V453000> not playing for pure rating :)
23:19:11  <ProZone> <V453000> as a side effect it is fun
23:19:25  <ProZone> <V453000> btw
23:19:35  <ProZone> <mfb> history looks nice now
23:19:37  <ProZone> <V453000> with refit your network can jam like hell but trains still fullfill min.profit :D
23:19:43  <V453000> !save
23:19:44  <ProZone> Saving game...
23:21:13  <ProZone> <V453000> lol made whole map screenshot without disconnecting :)
23:21:21  <mfb-> small map
23:21:25  <ProZone> <V453000> the fun of TL5 256x256 is also no lag :)
23:21:28  <ProZone> <V453000> ye
23:27:13  <ProZone> <mfb> honham south might be that one station
23:27:33  <ProZone> <mfb> gentston south is another candidate
23:27:43  <ProZone> <mfb> long travel times and just 4/5 trains
23:28:09  <ProZone> <mfb> prinfingfield woods just 3 trains
23:29:08  <mfb-> add some wave, and they don't get trains for a while
23:30:40  <ProZone> <V453000> well if they load all the cargo then they get trains all the time :p
23:30:59  <ProZone> <mfb> cargo is waiting for the trains
23:31:21  <ProZone> <mfb> rating is bad
23:31:27  <ProZone> <mfb> trains just carry away what they can
23:31:49  <ProZone> <V453000> at honham/gentston farm they take all now :)
23:32:03  <ProZone> <mfb> I added a train to the 3/4-train stations, but the station number dropped to 80 anyway
23:32:05  <ProZone> <mfb> farm?
23:32:33  <ProZone> <mfb> farm is fine
23:32:35  <ProZone> <V453000> Honham woods
23:32:57  <ProZone> <mfb> south, not woods
23:33:04  <ProZone> <mfb> those oil stations
23:33:14  <ProZone> <V453000> uu
23:33:16  <ProZone> <mfb> (but honham south looks fine)
23:34:42  <ProZone> <V453000> I want a network with 80 stations which service all stations perfectly
23:34:44  <ProZone> <V453000> and take all cargo
23:34:48  <ProZone> <V453000> on a small map
23:34:50  <ProZone> <V453000> .
23:35:10  <ProZone> <V453000> without idiotic newGRFs with 60t capacity/wagon :D
23:35:25  <mfb-> :D
23:37:32  <ProZone> <mfb> 79/80
23:37:51  <ProZone> <V453000> screw it :)
23:37:59  <V453000> !save
23:37:59  <ProZone> Saving game...
23:38:04  <ProZone> <mfb> prinfingfield woods is one of the problematic stations
23:38:08  <V453000> !transfer  23 game.sav
23:38:08  <ProZone> V453000: Usage: /home/ottdc/script/transfer.sh [publicserver|prozone] [-f] [-h|u] gamenr save
23:38:14  <ProZone> <mfb> just save again :D
23:38:21  <ProZone> <mfb> I added one train
23:38:26  <V453000> !save
23:38:26  <ProZone> Saving game...
23:38:33  <V453000> !transfer 23 game.sav
23:38:35  <ProZone> V453000: ProZoneGame_23_Final.sav
23:38:35  <ProZone> V453000: Transfer done. (/home/ottdc/public_html/prozone/save/game.sav->http://www.openttdcoop.org//files/ProZone_archive/ProZoneGame_23_Final.sav)
23:38:42  <ProZone> <mfb> lol signal gap
23:38:44  <ProZone> <V453000> done :)
23:38:50  <ProZone> <V453000> lol
23:38:52  <ProZone> <V453000> whatever
23:38:58  <ProZone> <V453000> there are various mistakes probably
23:39:01  <mfb-> did not harm traffic
23:39:03  <ProZone> <V453000> and the game wont be stable to watch ever anyway
23:39:21  <ProZone> <V453000> this is just one of the mess games which you have to actually play instead of just watch :)
23:44:27  <ProZone> <mfb> lol an open end :D
23:46:38  <ProZone> *** mfb has left the game (leaving)

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