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01:21:29 *** Alaura has quit IRC 01:21:29 *** Sylf has quit IRC 01:21:40 *** Sylf has joined #openttdcoop.pro 01:21:45 *** Alaura has joined #openttdcoop.pro 01:22:37 *** ChanServ sets mode: +o Sylf 06:57:19 *** Alaura has quit IRC 06:57:31 *** Alaura has joined #openttdcoop.pro 07:35:39 *** Alaura has quit IRC 07:35:39 *** Alaura has joined #openttdcoop.pro 10:11:17 *** Alaura_ has joined #openttdcoop.pro 10:16:55 *** Alaura has quit IRC 11:52:22 *** happpy has quit IRC 12:31:27 *** Alaura has joined #openttdcoop.pro 12:36:26 *** Alaura_ has quit IRC 14:30:51 *** StarLite has joined #openttdcoop.pro 14:30:51 *** ChanServ sets mode: +o StarLite 15:32:13 *** happpy has joined #openttdcoop.pro 17:07:24 *** gphr has joined #openttdcoop.pro 17:34:47 <gphr> !password 17:34:47 <coopserver> gphr: langid 17:34:58 <coopserver> *** Game still paused (connecting clients, number of players) 17:35:02 <coopserver> *** gphr has joined 17:35:03 <coopserver> *** Game still paused (number of players) 17:35:31 <coopserver> *** gphr has left the game (Leaving) 17:45:05 <Jam35> !pw 17:45:05 <coopserver> Jam35: reused 17:45:09 <coopserver> *** Game still paused (connecting clients, number of players) 17:45:13 <coopserver> *** Jam35 has joined 17:45:14 <coopserver> *** Game still paused (number of players) 17:45:21 <Lejving> hey Jam35 17:45:21 <coopserver> *** Jam35 has joined company #1 17:45:22 <coopserver> *** Game unpaused (number of players) 17:45:25 <coopserver> <Jam35> hihi 17:45:31 <happpy> hi jam 17:45:35 <Lejving> !pw 17:45:35 <coopserver> Lejving: reused 17:45:36 <coopserver> <Jam35> hi 17:45:38 <coopserver> *** Game paused (connecting clients) 17:45:41 <coopserver> *** Lejving has joined 17:45:42 <coopserver> *** Game unpaused (connecting clients) 17:45:49 <happpy> how things 17:46:35 <coopserver> <Lejving> I was thinking now that we still are low on trains for machinery, we should do a release thing again imo so we release 3 trains at the same time 17:46:52 <coopserver> <Lejving> so that we get that sweet 100% 17:47:24 <coopserver> <Lejving> also we can probably cut off 1abc 17:47:34 <coopserver> <Lejving> for now 17:47:59 <coopserver> <Jam35> yes 17:48:13 <coopserver> <Jam35> to the second thing 17:48:31 <coopserver> <Jam35> and first I guess 17:49:48 <coopserver> <Lejving> btw do you know for sure that it works with machinery drop? 17:50:00 <coopserver> <Lejving> I was thinking maybe we'd have same problem as with last public game 17:50:09 <coopserver> <Jam35> yes I saw the % message 17:50:33 <coopserver> <Lejving> ok good 17:52:31 <coopserver> <Lejving> shall we have 1abc go to 2abc instead? 17:52:56 <coopserver> <Jam35> yes I think so 17:58:43 <coopserver> <Lejving> wtf 17:58:47 <coopserver> <Lejving> dat 10km/h 17:59:23 <V453000> max mf 17:59:25 <V453000> !pw 17:59:25 <coopserver> V453000: checks 17:59:32 <coopserver> <Lejving> whaddup v 17:59:39 <coopserver> <Jam35> that works 17:59:41 <coopserver> <Jam35> ohi 17:59:46 <coopserver> *** Game paused (connecting clients) 17:59:53 <coopserver> *** V453000 has joined 17:59:54 <coopserver> *** Game unpaused (connecting clients) 17:59:58 <coopserver> <V453000> sup humenz 18:00:17 <coopserver> <Lejving> I come with some brilliant ideas as usual, nothing new 18:00:28 <coopserver> <V453000> I was about to make a 3-train release to the machinery 18:00:31 <coopserver> <V453000> if that's what you mean 18:00:34 <coopserver> <V453000> 's good 18:00:36 <coopserver> <Lejving> pffffffffft 18:00:38 <coopserver> <Lejving> :D 18:01:24 *** supermop has joined #openttdcoop.pro 18:01:27 <coopserver> <V453000> worker yards not growing super greatly 18:01:45 <coopserver> <Lejving> well now we should get more machinery and more of it going to food 18:01:50 <coopserver> <Lejving> so hopefully better 18:02:12 <coopserver> <Lejving> hey jam 18:02:13 <coopserver> <Lejving> speed 18:02:18 <coopserver> <Lejving> messes up waypoint 18:02:51 <coopserver> <Jam35> eh what how? 18:02:59 <coopserver> <Lejving> two went to 3c 18:03:22 <coopserver> <Jam35> the split's fault 18:03:23 <coopserver> <V453000> wat 18:03:32 <coopserver> <Lejving> hmm 18:03:43 <coopserver> <Jam35> I said yesterday there are two greens sometimes 18:03:48 <coopserver> *** V453000 has joined company #1 18:04:03 <coopserver> <Jam35> can't see the difference here 18:04:29 <coopserver> <Jam35> like this 18:05:30 <coopserver> <Jam35> the one after 3X is the same 18:05:35 <coopserver> <V453000> yes 18:05:38 <coopserver> <Jam35> so maybe they all are? 18:05:44 <coopserver> <V453000> the one at tbe bottom right is also 18:05:49 <coopserver> <V453000> ye 18:06:03 <coopserver> <V453000> im wondering if I forgot something 18:06:14 <coopserver> <Lejving> ok now it went 2 to same again 18:06:23 <coopserver> <Lejving> 1 time working 2 times not wokring now 18:06:42 <coopserver> <V453000> if it fails once it's enough 18:06:45 <coopserver> <Lejving> yea 18:06:56 <coopserver> <V453000> I just don't see why 18:07:36 <coopserver> <V453000> ah maybe I do 18:08:05 <coopserver> <V453000> if the trains come too close together and the gate unblocks too fast, it somehow keeps unblocking as long as the train is in the block 18:08:11 <coopserver> <V453000> or 18:08:13 <coopserver> <V453000> fuck no 18:08:19 <coopserver> <V453000> idk atm 18:08:38 <coopserver> <Jam35> it happens with just one train alone 18:09:40 <coopserver> <V453000> with 1 train alone it seemed to work to me 18:11:23 <coopserver> <Jam35> it's weird because it seems inconsistent 18:11:49 <coopserver> <Lejving> yeah sometimes works sometimes not 18:12:17 <coopserver> <Jam35> no I think it's consistent 18:12:33 <coopserver> <Jam35> if two memories are red one goes green 18:12:40 <coopserver> <Jam35> if two green one goes red 18:12:59 <Mark> hello 18:13:03 <coopserver> <V453000> that makes no sense 18:13:04 <coopserver> <Jam35> swap 18:13:05 <coopserver> <V453000> hi Mark 18:13:11 <coopserver> <Jam35> hi Mark 18:13:18 <coopserver> <Lejving> hi Mark 18:13:25 <Mark> :) 18:13:48 <coopserver> <Jam35> but is happening 18:13:54 <Mark> !pw 18:13:54 <coopserver> Mark: holder 18:14:04 <coopserver> <V453000> well the one which is left last 18:14:16 <coopserver> <V453000> it should stay red to keep the cycle going I guess 18:14:17 <coopserver> <V453000> or 18:14:18 <coopserver> *** Game paused (connecting clients) 18:14:23 <coopserver> <V453000> guess not 18:14:26 <coopserver> *** Mark has joined 18:14:27 <coopserver> *** Game unpaused (connecting clients) 18:14:29 <coopserver> <V453000> then the not gate just needs to be slower 18:14:35 <coopserver> <V453000> so the train has enough time to run away 18:14:47 <coopserver> <Jam35> hmm ok 18:15:47 <coopserver> <Lejving> meow 18:15:51 <coopserver> <V453000> meow as fuck 18:16:17 <coopserver> <Jam35> see 2A entry if you are not there already 18:16:25 <coopserver> <Jam35> oh it failed then 18:17:07 <coopserver> <V453000> interesting 18:17:19 <coopserver> <V453000> I think I know how to fix it 18:19:13 <coopserver> <V453000> there 18:19:18 <coopserver> <V453000> since track 3 always goes last 18:19:21 <coopserver> <V453000> it needs no memory 18:19:41 <coopserver> <Lejving> how do you know which one is last 18:19:51 <coopserver> <Lejving> or oh 18:19:54 <coopserver> <Lejving> you cut off "blue" 18:20:18 *** Lokimaros has quit IRC 18:20:21 <coopserver> <V453000> idk what you mean, I am at 3ABC entry 18:20:32 <coopserver> <Lejving> in the ones you have colored 18:20:49 <coopserver> <Lejving> ah fuck it nvm 18:21:00 <coopserver> <V453000> yeah that would basically be the same I guess 18:21:02 <coopserver> <V453000> almost 18:21:07 <coopserver> <V453000> but removing also the memory 18:21:09 <coopserver> <V453000> but the thing is 18:21:15 <coopserver> <V453000> you need to check which one goes last 18:21:17 <coopserver> <V453000> that can differ 18:21:31 <coopserver> <V453000> +- 18:21:42 <coopserver> <Lejving> still borked 18:21:44 <coopserver> <Lejving> 3abc 18:21:50 <coopserver> <V453000> but yeah this is what I used in psg245 ... had to check there :D 18:21:53 <coopserver> <V453000> WAT 18:21:55 <coopserver> <V453000> HOW 18:22:02 <coopserver> <V453000> fucking cunts 18:22:06 <coopserver> <V453000> DTS 18:22:09 <coopserver> <V453000> dumb train syndrome 18:22:12 <coopserver> <Lejving> :D 18:22:29 <coopserver> <Lejving> mark can you solve this for us already 18:22:32 <coopserver> <V453000> the fuck even 18:23:02 <coopserver> <V453000> I see no way how could 2 trains go to 1 now 18:23:13 <coopserver> <Lejving> asdf 18:23:15 <coopserver> <V453000> HOW 18:23:20 <coopserver> <V453000> I don't see how that happened 18:23:52 <coopserver> <V453000> we'll figure it out 18:25:01 <coopserver> <Lejving> this time it was fine 18:25:09 <coopserver> <V453000> I changed the signals a bit 18:26:07 <coopserver> <Lejving> omg success 18:26:55 <coopserver> <Jam35> but will the first train always choose the right path? 18:27:01 <coopserver> <V453000> yes 18:27:03 <coopserver> <V453000> of course 18:27:07 <coopserver> <V453000> the pathfinder is consistent 18:27:08 <coopserver> <Jam35> we only hope? :) idk 18:27:10 <coopserver> <Jam35> ok 18:27:18 <coopserver> <Lejving> yes it's always stupid 18:27:22 <coopserver> <V453000> the trains only go to the waypoint 18:27:28 <coopserver> <V453000> so it shouldn't even matter how full station is 18:27:31 *** Mazur has joined #openttdcoop.pro 18:27:31 *** ChanServ sets mode: +o Mazur 18:27:42 <coopserver> <V453000> honestly, the stupid pathfinder is why this game is so good 18:27:55 <coopserver> <V453000> it's super simple, with many exceptions to allow retarded abuse like whole openttdcoop 18:28:26 <coopserver> <V453000> for example factorio pathfinder is trying to be super smart 18:28:32 <coopserver> <V453000> but in fact it fails miserably with bigger networks 18:28:36 <coopserver> <V453000> because you can't really control it much 18:29:03 <coopserver> <Lejving> heh 18:29:07 <coopserver> <Lejving> also mega lag irl 18:29:16 <coopserver> <Lejving> death by a thousand cuts 18:30:22 <coopserver> <V453000> i'm considering rendering brix without anti-aliasing 18:30:33 <coopserver> <V453000> might fit openttd style better 18:30:43 <coopserver> <V453000> and solve all sorts of alpha bullshit 18:30:46 <coopserver> <Lejving> but how do we know who is who without aliases 18:30:47 <coopserver> <Lejving> HEHEHE 18:30:53 <coopserver> <V453000> huehuehue 18:31:41 <coopserver> <V453000> it's probably more sensible to use the classic 3-way flipflop 18:31:46 <coopserver> <V453000> I used one in psg 188 I think 18:31:55 <coopserver> <Mark> flopflip 18:32:09 <coopserver> <Lejving> hope you're not using socks with those flipflops 18:32:42 <coopserver> <V453000> nvm 175 18:32:52 <coopserver> <Lejving> is it possible to do the rating shit on 3abc also? 18:33:57 <coopserver> <V453000> we can always demolish the industries and build them elsewhere 18:33:58 <coopserver> <V453000> so yes 18:34:03 <coopserver> <V453000> feel free to 18:35:05 <coopserver> <V453000> well if you want a 3-way flipflop, search for it in psg 175 18:35:16 <coopserver> <V453000> it's close some signs with my name 18:35:19 <coopserver> <V453000> transfer 02 I believe 18:35:21 <coopserver> <V453000> gtg for now 18:35:24 <coopserver> *** V453000 has joined spectators 18:35:27 <coopserver> <Jam35> I have one 18:35:34 <coopserver> <V453000> good 18:35:54 <coopserver> <V453000> as you like really 18:35:57 <coopserver> <V453000> this thing I did here works 18:36:07 <coopserver> <V453000> it's just annoying to haveto search which path is taken ehwn 18:36:17 <coopserver> <Mark> or penalise one? 18:36:27 <coopserver> <V453000> that's a possibility 18:36:55 <Jam35> https://dl.dropboxusercontent.com/u/51134233/PSG%20%23294%2C%2023rd%20Sep%202820.png 18:37:28 <V453000> yeah that's exactly the same as in psg175 I think :) 18:38:00 <coopserver> <Jam35> I ripped it off some mfb save :P 18:38:16 <V453000> XD 18:38:53 <coopserver> <Jam35> actually I think I was testing to extend the memory based 2 way to 3 18:39:04 <coopserver> <Jam35> and it worked so I stuck with it 18:39:18 <coopserver> <Jam35> but the 2 way memory one was mfb's 18:40:16 <coopserver> <Jam35> it's annoying cos I had one built :P 18:40:19 *** Arveen has joined #openttdcoop.pro 18:40:29 <coopserver> <Jam35> we killed it :( 18:40:59 <Arveen> killed what ? 18:41:13 <coopserver> <Jam35> it 18:41:17 <Arveen> on noes 18:41:19 <Arveen> *oh 18:41:27 <coopserver> <Jam35> it's dead ok? 18:41:39 <Arveen> yes sir 18:42:00 <coopserver> <Lejving> IT'S DEAD ARVEEN 18:42:01 <coopserver> <Lejving> LEAVE IT 18:42:03 <coopserver> <Lejving> WE CAN'T SAVE IT 18:42:16 <Arveen> D: 18:44:36 <coopserver> <Mark> so whats the plan 18:44:39 <coopserver> <Mark> need more trains 18:44:59 <Arveen> mo trainz bru 18:45:34 <Arveen> i spend the whole day at work building bbh's and slh's 18:45:45 <coopserver> <Lejving> well we need more yetis 18:46:50 <coopserver> <Mark> right 18:46:53 <coopserver> <Mark> not enough food 18:46:54 <coopserver> <Lejving> but the problem is we're not getting the ball of steel to roll as well as we'd like 18:48:00 <coopserver> <Lejving> and I guess machinery was supposed to help with that 18:49:24 <coopserver> <Jam35> did we stop BM chain? 18:49:45 <coopserver> <Mark> we could cheat by adding a few yeti yards 18:49:52 *** Progman has joined #openttdcoop.pro 18:49:56 <coopserver> <Mark> not supplying with anything, just taking the yeti 18:50:19 <coopserver> <Mark> arent the towns too big? 18:50:39 <coopserver> <Jam35> a little 18:50:46 <coopserver> <Jam35> 22950 pop 18:50:52 <coopserver> <Jam35> quite a lot yes 18:51:10 <coopserver> <Jam35> does too bug matter though? 18:51:16 <coopserver> <Jam35> *big even 18:51:37 <coopserver> <Lejving> nope 18:51:44 <coopserver> <Lejving> it only raises cap 18:52:39 <coopserver> <Mark> dont big towns consume food too fast? 18:53:04 <coopserver> <Jam35> I'm not sure the food goes to the town does it? 18:53:13 <coopserver> <Lejving> no it goes to worker yar 18:53:14 <coopserver> <Lejving> d 18:53:37 <coopserver> <Jam35> just 18:53:51 <coopserver> <Lejving> but as I understand it pop only rasises how many yetis you can get 18:53:55 <coopserver> <Jam35> town E is under the required population 18:54:00 <coopserver> <Lejving> so in a 100 pop town you can only get like what 200 pop 18:54:04 <coopserver> <Lejving> 200 yetis* 18:54:15 <coopserver> <Lejving> and above 20k+ pop you can get 9k yetis 18:54:22 <coopserver> <Lejving> that's what town pop does, only 18:54:29 <Mark> !Providing food will give you a production bonus. To motivate YETI dudes to work for you, you need to provide 1 crate of food for every 5 inhabitants in the town. You will get up to 20% of the population working for you every month with enough food. 18:54:39 <coopserver> <Lejving> well so if you wanted slower food consumption you'd have smaller towns 18:54:50 <coopserver> <Lejving> but then you'd also get less yetis 18:55:00 <coopserver> <Lejving> so now it uses all food because it can 18:55:08 <coopserver> <Lejving> taht's how I understand it at least 18:56:03 <coopserver> <Lejving> but *shrugs* 18:57:16 <coopserver> <Jam35> by all means dozer some stuff at town A 18:57:35 <coopserver> <Jam35> magic dozer is on 18:57:44 <coopserver> <Jam35> it's easy to replace 18:58:12 <coopserver> <Lejving> I have been wrong before in my life so possibly I might talking out of my ass on this once 18:58:15 <coopserver> <Lejving> one* 18:58:33 <Mark> Providing food will give you a production bonus. To motivate YETI dudes to work for you, you need to provide 1 crate of food for every 5 inhabitants in the town. You will get up to 20% of the population working for you every month with enough food. 18:59:17 <coopserver> <Lejving> need = may* 18:59:38 <coopserver> <Lejving> you may provide 1 crate of food up to 18:59:52 <coopserver> <Lejving> think is better wording 18:59:53 <Mark> right 19:00:12 <coopserver> <Lejving> hold on I can check out the calc even 19:01:19 <Lejving> Production procedure for YETI Worker Yard - Based on Town Population 19:01:19 <Lejving> 1 worker yard will produce up to the population of the town per month. 19:01:19 <Lejving> To produce this max amount, the worker yard requires 1 crate of food per person per month. 19:01:19 <Lejving> With BDMT available, yard will produce 100%. 19:01:19 <Lejving> Without BDMT available, yard will produce 50%. 19:01:20 <Lejving> If there are BDMT waiting but no food, no BDMT will be consumed. 19:01:24 <Lejving> Even without any food supply, worker yard will still produce between 120 and 160 YETIs per month 19:01:26 <Lejving> from source 19:04:16 <coopserver> <Mark> i added a cheat yard at town a 19:04:21 <coopserver> <Lejving> nice 19:04:44 <coopserver> <Lejving> betbourn can also have a worker yard 19:04:52 <coopserver> <Mark> thats what i always use to get my yeti games started 19:05:36 *** Mazur has quit IRC 19:06:26 <coopserver> <Jam35> biab 19:06:29 <coopserver> *** Jam35 has joined spectators 19:07:57 <coopserver> *** Mark has joined spectators 19:09:19 *** Mazur has joined #openttdcoop.pro 19:09:19 *** ChanServ sets mode: +o Mazur 19:23:13 <coopserver> <Lejving> there we go now we have good ratings on machinery 19:32:38 *** happpy_ has joined #openttdcoop.pro 19:34:02 <gphr> !password 19:34:03 <coopserver> gphr: relays 19:34:20 <coopserver> *** Game paused (connecting clients) 19:34:22 <coopserver> *** gphr has joined 19:34:23 <coopserver> *** Game unpaused (connecting clients) 19:34:29 <coopserver> <Lejving> hey man how's it going 19:34:31 <coopserver> <gphr> yo =) 19:34:38 <coopserver> <Mark> yo 19:34:45 <coopserver> <gphr> all good, and yourself? 19:34:48 <coopserver> <V453000> hello 19:35:00 <coopserver> <V453000> omg im getting flashbacks remembering how insane amount of works wetrail wagons were 19:35:05 <coopserver> <Lejving> haha 19:35:10 <coopserver> <Lejving> I'm fine =) 19:35:27 <coopserver> <Lejving> why does it say BEER lol 19:36:17 <coopserver> <Lejving> we went from like 20 machinery to 350 machinery with the rating hackz 19:36:43 *** happpy has quit IRC 19:36:47 <coopserver> <Lejving> and timed release 19:36:56 *** happpy_ is now known as happpy 19:37:45 <coopserver> <gphr> atleast station seems future proof still 19:37:46 <coopserver> <gphr> :D 19:37:50 <coopserver> <Lejving> you sure? 19:38:07 <coopserver> <Lejving> looks like it's almost full to me already! 19:38:43 <coopserver> <Lejving> I think v calculated we needed 60 full mls to fill this up lol 19:39:01 <coopserver> <gphr> -_- 19:39:10 <coopserver> <Lejving> so not only future proof but also fucking nuclear winter proof :d 19:39:14 <coopserver> *** Mark has left the game (Leaving) 19:39:48 <coopserver> <Lejving> ok we got a GOOD problem 19:39:57 <coopserver> <Lejving> 2c has 3k fruits 19:40:00 <coopserver> <Lejving> 2b has 1k grain 19:40:09 <coopserver> <Lejving> 2a has 1,3k pigcows 19:47:53 <coopserver> <Lejving> hey V453000 Jam35 or mark 19:48:01 <coopserver> *** Jam35 has joined company #1 19:48:02 <coopserver> <Lejving> it seems that we have too much of produce now 19:48:20 <coopserver> <Jam35> hm yes 19:48:21 <coopserver> <Lejving> I suggest trains that circle 19:49:08 <coopserver> <Jam35> how so? 19:49:59 <coopserver> <Lejving> !drop food 19:50:00 <coopserver> <Lejving> !passing 19:50:02 <coopserver> <Lejving> !enter 19:50:36 <coopserver> <Lejving> they get separate orders 19:52:13 <coopserver> <Lejving> what do you think? 19:52:35 <coopserver> <Jam35> it's complicated 19:52:53 <coopserver> <Lejving> how so? I think they shouldn't share orders with the others 19:53:01 <coopserver> <Lejving> they have separate orders 19:53:29 <coopserver> <Jam35> I know but it is against plan 19:53:34 <coopserver> <Lejving> ah 19:53:39 <coopserver> <Lejving> ethics issue :D 19:53:45 <coopserver> <Jam35> yes :) 19:54:08 <coopserver> <Jam35> and things should work now I feel 19:54:34 <coopserver> <Jam35> idk when then snowball will start 19:54:56 <coopserver> <Lejving> me neither but at least we get a lot more machinery now 19:56:34 <coopserver> <Lejving> well it's the same issue all the time I feel like, we have food available but it can't reach the worker yard 19:57:15 <coopserver> <Jam35> it uses 100 food and 4 BM it seems 19:57:22 <coopserver> <Jam35> each time food gets consumed 19:57:23 <coopserver> <Lejving> ok how about this 19:57:26 <coopserver> <Lejving> after machinery drop 19:57:36 <coopserver> <Lejving> refit to what ever station they're on 19:57:41 <coopserver> <Lejving> and continue journey? 19:57:57 <coopserver> <Lejving> that shouldn't go against the spirit imo 19:58:22 <coopserver> <Jam35> how do you deduce that? 19:58:35 <coopserver> <Jam35> can be done but is a fair few orders 19:58:49 <coopserver> <Lejving> deduce how do you mean? 19:59:04 <coopserver> <Jam35> how do trains know where they are? 19:59:10 <coopserver> <Jam35> that part is SRNW 19:59:31 <coopserver> <Lejving> hmm 19:59:40 <coopserver> <Lejving> I thought I come up with ideas and you and v solve them 19:59:44 <coopserver> <Lejving> I thought that's how we did things here 19:59:47 <coopserver> <Lejving> APPARENTELY NOT 20:00:14 <coopserver> <Jam35> :) we could barcode them but like I say it is many orders 20:00:22 <coopserver> <Lejving> yeah 20:00:46 <coopserver> <Lejving> well 20:00:53 <coopserver> <Lejving> can we have them just enter after towns? 20:00:56 <coopserver> <Lejving> instead of before? 20:01:27 <coopserver> <Lejving> after machinery -> refit to empty yeti train -> enter before food/bm chain 20:03:02 <coopserver> <Jam35> the only problem is that they get directed by the yeti logic stuff 20:03:11 <coopserver> <Jam35> so it disturbs that 20:03:17 <coopserver> <Jam35> sending empty trains 20:03:40 <coopserver> <Lejving> like the 3 way splits you mean? 20:03:46 <coopserver> <Jam35> all of it 20:03:59 <coopserver> <Jam35> they would end up in the machinery gatherer 20:04:05 <coopserver> <Jam35> etc ... 20:04:44 <coopserver> <Lejving> if load = 0 then pass machinery 20:04:50 <coopserver> <Lejving> solved machinery 20:05:08 <coopserver> <Lejving> and if they go empty to 2a, it doesn't matter because we have too much produce there anyways? 20:06:56 <coopserver> <Jam35> i don;t know 20:07:06 *** mescalito_ has quit IRC 20:07:10 <coopserver> <Lejving> we need a second opinion 20:07:12 <coopserver> <Lejving> where's DR v 20:07:29 <coopserver> <V453000> fuck is up 20:07:33 <coopserver> *** V453000 has joined company #1 20:07:44 <coopserver> <Lejving> I suggest having empty machinery trains refit to yeti 20:07:53 <coopserver> <Lejving> and have them enter after towns 20:08:09 <coopserver> <Lejving> and make them pass machinery 20:08:10 <coopserver> <V453000> what would that help? 20:08:14 <coopserver> <Lejving> so they get to 2a etc 20:08:22 <coopserver> <Lejving> we have 3k produce on 2a 20:08:23 <coopserver> <V453000> but they would be empty? 20:08:33 <coopserver> <Lejving> yeah sure, but that doesn't matter 20:08:40 <coopserver> <Lejving> becuase we have too much stuff on 2abc 20:08:50 <coopserver> <Lejving> with the machinery we have 3k-4k on each 20:08:55 <coopserver> <V453000> wot 20:09:04 <coopserver> <Lejving> 4k pigcows 20:09:07 <coopserver> <Lejving> 4k grain 20:09:08 <coopserver> <Lejving> 4k fruit 20:09:09 <coopserver> <Lejving> :D 20:09:15 <coopserver> <V453000> oooooooooooo I see 20:09:21 <coopserver> <V453000> cause double yeti:product ratio 20:09:22 <coopserver> <V453000> HM 20:09:26 <coopserver> <Lejving> yeah 20:09:35 <coopserver> <Lejving> so if empty yeti trains enter, it deosn't make any more produce 20:09:38 <coopserver> <Lejving> but it steals a little 20:09:39 <coopserver> <Lejving> =) 20:09:40 <coopserver> <V453000> well, just means we need to produce machinery at much lower ratio 20:09:41 <coopserver> <V453000> is all 20:09:54 <coopserver> <V453000> need to touch Jam35's split 20:09:55 <coopserver> <Jam35> I think the yeti yard numbers are wrong 20:10:01 <coopserver> <V453000> 1:5 is clearly too much then 20:10:10 <coopserver> <Jam35> 120 crates of food gets eaten 20:10:15 <coopserver> <Jam35> and only 5 BM 20:10:27 <coopserver> <Jam35> that ratio is way off too then 20:10:29 <coopserver> <V453000> well fuckers were touching that so it's possible 20:10:44 <coopserver> <Lejving> fuckboiz 20:10:49 <coopserver> <V453000> but Lejving is describing shit with machinery not food/bdmt ratio 20:11:30 <coopserver> <Jam35> I know but something is up there anyway 20:11:41 <coopserver> <V453000> sure 20:11:46 <coopserver> <V453000> is t otally possible I have no clue anymore 20:11:53 <coopserver> <Lejving> machinery made us have too much produce -> empty machinery trains hinder food from getting to towns -> why not use them to pick up extra produce rather? 20:12:05 <coopserver> <Lejving> that's what my reasoning was 20:12:27 <coopserver> <V453000> I'm starting to wonder if Maraxus realized this before XD 20:12:33 <coopserver> <V453000> could be a reason for ignoring machinery 20:12:41 <coopserver> <Lejving> ha yea 20:13:16 <coopserver> <Lejving> I also suggested have a seperate train order system that just touches produce 20:13:30 <coopserver> <Lejving> but jam thought that was against the spirit of the game and I agree 20:13:33 <coopserver> <V453000> hmmm 20:13:47 <coopserver> <V453000> what do you mean just touches produce 20:13:54 <coopserver> <Lejving> !drop food 20:13:55 <coopserver> <Lejving> !passing 20:13:56 <coopserver> <Lejving> !enter 20:14:05 <coopserver> <Lejving> circulating trains 20:15:17 <coopserver> <V453000> hmmm 20:15:39 <coopserver> <V453000> UNLESS 20:15:56 <coopserver> <V453000> aha 20:15:59 <coopserver> <V453000> motherfuck 20:16:05 <coopserver> <V453000> this is actually a big issue 20:16:18 <coopserver> <V453000> my point was: 20:16:36 <coopserver> <V453000> we could have the machinery trains have orders, and refit to for example pigcows if they dropped at 2A 20:16:54 <coopserver> <V453000> in fact, it doesn't matter if we deliver 1 extra delivery of yetis, or 1 extra delivery of machinery 20:16:57 <coopserver> <Lejving> I suggested that too but jam thought it would take up many orders 20:17:10 <coopserver> <Lejving> I SUGGESTED MANY THINGS OK 20:17:21 <coopserver> <V453000> I wonder how fast does machinery get consumed 20:17:33 <coopserver> <V453000> that's critically important 20:17:55 <coopserver> <V453000> if it's 1:1 then it makes no sense 20:18:13 <coopserver> <V453000> ah 3:1 20:18:14 <coopserver> <V453000> well then 20:18:15 <coopserver> <Lejving> if you start calculating something remember I cut off bdmt 20:18:23 <coopserver> <Lejving> from machinery 20:18:32 <coopserver> <V453000> why 20:18:39 <coopserver> <Lejving> we have one billion bdmt 20:18:40 <coopserver> <V453000> ah cause food:bdmt was 1:7 or something 20:18:56 <coopserver> <Lejving> didn't think we also needed machinery over there to further increase it :P 20:19:13 <coopserver> <V453000> we need machinery everywhere but we split machinery evenly 20:19:18 <coopserver> <V453000> while yeti isn't distributed evenly 20:19:20 <coopserver> <V453000> which is shit 20:19:42 <coopserver> <V453000> the split after 3X needs to be changed i we want to keep it 20:20:14 <coopserver> <V453000> and we should make orders so that trains can refit 20:20:19 <coopserver> <V453000> it's probably not so many orders 20:20:27 <coopserver> <V453000> since it's just an order jump to the right section of orders 20:22:27 <coopserver> <Lejving> I see one big issue at least: food is not getting to worker yards fast/good enough. Problems: too much produce (major), and empty trains entering townXdrops(minor) 20:22:34 <coopserver> <Lejving> and imo we should solve that 20:22:53 <coopserver> <V453000> well sure that's what I am trying to address 20:23:00 <coopserver> <V453000> the problem is 20:23:02 <coopserver> <Lejving> yeah me too =) 20:23:07 <coopserver> <V453000> that even if we deliver machinery in 1:3 ratio 20:23:14 <coopserver> <V453000> we deliver 4 trains of yeti+machinery 20:23:24 <coopserver> <V453000> but we get 6 trains worth of product 20:23:32 <coopserver> <V453000> which is what breaks refit 20:23:39 <coopserver> <V453000> I have to admit I never played a yeti refit game actually 20:23:45 <coopserver> <Lejving> :OOOO 20:23:59 <coopserver> <V453000> I always use just normal pickups with overflows for yeti 20:24:05 <coopserver> <V453000> feels nicer, good ratings from start 20:25:27 <coopserver> <V453000> the question is whether there even is a way around it 20:25:31 <coopserver> <V453000> and 20:25:37 <coopserver> <V453000> another question is if we give a fuck 20:25:48 <coopserver> <V453000> our trains will just be always full, ideal case of refit 20:26:55 <coopserver> <Lejving> well I say we don't give so much fucks that we need it to be 0 produce on the 2abc 1abc 20:27:15 <coopserver> <V453000> what do you mean 0 produce 20:27:17 <coopserver> <Lejving> but I saw an oppertunity to reuse the empty machinery trains to at least help lower the produce 20:27:36 <coopserver> <V453000> well sure reusing empty machinery trains would be great 20:27:37 <coopserver> <Lejving> as in 2a is 0pigcows instead of 4k 20:27:40 <coopserver> <V453000> I think that makes a lot of sense 20:28:05 <coopserver> <V453000> at any point when we use machinery we will always be overproducing, and will not be able to empty primary stations 20:28:08 <coopserver> <V453000> you can't solve that 20:28:17 <coopserver> <Lejving> having seperate network that circulates would means we can have all stations empty with enough trains 20:28:26 <coopserver> <Lejving> seperate network 20:28:28 <coopserver> <Lejving> can solve that 20:28:34 <coopserver> <V453000> but what would the separate network do? 20:28:38 <coopserver> <V453000> distribute machinery? 20:28:41 <coopserver> <Lejving> no 20:28:49 <coopserver> <Lejving> go to 2a -> drop food at worker yard 20:28:51 <coopserver> <V453000> ah grab extra 2A 20:28:52 <coopserver> <V453000> right 20:28:58 <coopserver> <V453000> :/ 20:29:03 <coopserver> <V453000> yeah that's bad 20:29:12 <coopserver> <Lejving> yeah that's against the spirit of the game imo 20:29:18 <coopserver> <Lejving> but that would solve it 20:29:24 <coopserver> <V453000> not necessarily, but it's a mess 20:29:32 <coopserver> <Lejving> I guess that too 20:29:43 <coopserver> <V453000> you would need to prioritize pickup of the main refit trains 20:29:52 <coopserver> <V453000> and then somehow make lesser priority the pickup of the extra trains 20:29:57 <coopserver> <V453000> I'm not even sure how would we do that 20:30:02 <coopserver> <Lejving> oh yeah I guess 20:30:14 <coopserver> <Lejving> slippery slope :P 20:30:18 <coopserver> <V453000> I would just not give a shit tbh 20:30:26 <coopserver> <Lejving> I can agree with that 20:30:28 <coopserver> <V453000> means ratings automatically win 20:31:04 <coopserver> <Lejving> so that's concluded, let's make use of the empty machinery trains :D 20:31:13 <coopserver> <V453000> or remove machinery completely 20:31:35 <coopserver> <Lejving> best is if they can drop machinery then go to pickup 20:31:45 <coopserver> <V453000> probably 20:32:08 <coopserver> <V453000> basically the only point of machinery atm is achieving absolute 100% ratings at primary pickups 20:32:09 <coopserver> <V453000> nothing else 20:32:19 <coopserver> <V453000> which is good, no doubts there 20:32:31 <coopserver> <Lejving> then the solution is easy when you say it like that 20:32:40 <coopserver> <Lejving> decrease machinery trains 20:33:11 <coopserver> <Lejving> what is it now 5:1? have them 10:1 20:33:21 <coopserver> <V453000> yeah, probably 20:33:31 <coopserver> <V453000> means we need 120 lines to fill the station :) 20:33:35 <coopserver> <Lejving> xD 20:33:58 <coopserver> <Lejving> though 20:34:14 <coopserver> <Lejving> right now we get too much machinery to 1abc 20:34:15 <coopserver> <Lejving> 2abc* 20:34:18 <coopserver> <Lejving> let's fuck that up first 20:34:48 <coopserver> <Lejving> ok now BDMT gets machinery again 20:35:11 <coopserver> <Lejving> let's see what happens 20:36:18 <coopserver> <Lejving> yelp my brains hurts too much thinking 20:37:17 <coopserver> <V453000> to me: 20:37:34 <coopserver> <V453000> step 1 : distribute machinery in the same ratio as bdmt/food/machinery YETIs 20:37:47 <coopserver> <V453000> step 2: try to tweak YETI to machinery vs. rest ratio 20:38:21 <coopserver> <V453000> making machinery trains pick shit up optional, but beneficial 20:39:25 <coopserver> <Lejving> step 1 then is to make a 5:1 split at !here 20:39:35 <coopserver> <Lejving> or no I mean 7:1 20:39:47 <coopserver> <Lejving> we have food:bdmt 7:1 right? 20:39:48 <coopserver> <V453000> yep, whatever is there 20:40:04 <coopserver> <V453000> and machinery:rest split too 20:40:15 <coopserver> <Lejving> no wait 20:40:19 <coopserver> <Lejving> first we split half and half 20:40:30 <coopserver> <Lejving> then one half goes to 3abc 20:40:35 <coopserver> <V453000> see ! machinery vs rest 20:40:36 <coopserver> <Lejving> other half goes 7:1 20:40:45 <coopserver> <V453000> since that isn't 1:1, neither should be machinery : yeti 20:41:05 <coopserver> <Lejving> that's step 2 20:41:30 <coopserver> <V453000> you need to copy the same split to !here 20:41:43 <coopserver> <Lejving> why? 20:41:54 <coopserver> <V453000> because machinery is getting that much less yeti 20:41:59 <coopserver> <V453000> means it should get that much less machinery 20:42:14 <coopserver> <Lejving> but listen, machinery doubles produce right? 20:42:21 <coopserver> <Lejving> so cut that in half 20:42:33 <coopserver> <Lejving> and that half can go to 3abc 20:42:40 <coopserver> <V453000> no 20:42:43 <coopserver> <Lejving> and other half goes to 1abc/2abc 20:42:44 <coopserver> <V453000> that's irrelevant 20:42:50 <coopserver> <Lejving> and 7:1 ratio 20:43:15 <coopserver> <V453000> the fact that machinery doubles production isn't important for this ratio 20:43:22 <coopserver> <Lejving> okey 20:43:23 <coopserver> <V453000> it's important only for the ratio at !machinery 20:43:32 <coopserver> <V453000> .... which should then be re-copied to !here 20:44:06 <coopserver> <Lejving> I don't follow why exactly but if you think so let's do it 20:44:14 <coopserver> <V453000> we added a lot of bullshit with machinery for not that much gain 20:44:24 <coopserver> <V453000> ok 20:44:31 <coopserver> <V453000> on the input there is 100 yetis 20:44:47 <coopserver> <V453000> machinery gets 20, food gets 60 and bdmt gets 20 20:44:53 <coopserver> <V453000> (not correct numbers) 20:44:58 <coopserver> <Lejving> I get what you mean 20:45:02 <coopserver> <V453000> so if we produce 20 machinery that way 20:45:31 <coopserver> <V453000> we need to give 1/5th to 3abc, 3/5ths to 2abc, and 1/5th to 1abc 20:45:34 <coopserver> <V453000> to keep the same ratio 20:45:43 <coopserver> <V453000> YETI distributing ratio = machinery distributing ratio 20:46:02 <coopserver> <Lejving> ah ok I see what you mean 20:46:30 <coopserver> <V453000> then we can finetune it by minimizing amount of machinery by tweaking the amount of yetis that goes to machinery or other industries 20:46:46 <coopserver> <V453000> and at the same time tweaking the ratio of machinery that goes to 3abc or other industries 20:47:07 <coopserver> <Lejving> what I was thinking was that 3abc could just eat the extra machinery with the half and half split, but that would be indeed dumb because that means less trains at food/bdmt 20:47:39 <coopserver> <Lejving> so you're right 20:47:50 <coopserver> <Jam35> the split to machinery is now 9:1 20:47:57 <coopserver> <V453000> right 20:47:58 <coopserver> <Jam35> agrees with BM 20:48:05 <coopserver> <Lejving> jam is tired of discussing he's making instead :D 20:48:25 <coopserver> <Jam35> I wasn't saying anything :) 20:48:45 <coopserver> <Lejving> I loveeeee discussing things 20:48:48 <coopserver> <V453000> Jam35: remove machinery or fix it, including adding orders to machinery drop? 20:48:53 <coopserver> <Lejving> I was probably a grill in my previous life 20:49:42 <coopserver> <Jam35> seems a shame to remove it 20:49:46 <coopserver> <Jam35> keep it 20:50:00 <coopserver> <V453000> as I said, adding the orders won't be as much as it may sound 20:50:08 <coopserver> <Jam35> 9 is it? 20:50:24 <coopserver> <V453000> just speed detection waypoints, drop orders, and order jump to refit 20:50:43 <coopserver> <V453000> so I guess 9x3 20:50:45 <coopserver> <V453000> 27 20:51:09 <coopserver> <Lejving> tell me what to build and I'll build it 20:51:36 <coopserver> <V453000> the machinery ratio to be the same as at the beginning, as we discussed, is clearly required 20:51:43 <coopserver> <Lejving> I'll get on it 20:51:47 <coopserver> <V453000> at the same time those splits need to work with the speed detection 20:51:53 <coopserver> <V453000> to be able to add the orders 20:52:19 <coopserver> <V453000> after that is done, we need the trains to get back to the refit stations instead of going back on the red rail 20:53:08 <coopserver> *** gphr has left the game (Leaving) 20:53:43 <coopserver> <V453000> I'll probably go sleep 20:53:44 <coopserver> <V453000> am fucking dead 20:53:54 <coopserver> <Lejving> allright =) 20:55:13 <coopserver> <V453000> I'll join in the morning and whine how horrible job have you done 20:55:19 <coopserver> <Lejving> :D 20:55:28 <coopserver> <V453000> and if I have nothing to whine about then I will just spew random insults about you or your mother 20:55:35 <coopserver> <Lejving> feel free :D 20:55:36 <coopserver> <V453000> there is no escape 20:56:32 <coopserver> <Lejving> wait 20:56:37 <coopserver> <Lejving> what teh fuck am I doing? 20:57:17 <coopserver> <V453000> rekin shite 20:57:43 <happpy> yep 21:05:18 <Arveen> does anyone know about a bug allowing new build industries to overwrite rails ? 21:05:27 <coopserver> <Lejving> never heard 21:06:51 <V453000> what? 21:07:10 <Arveen> http://mrftp.mooo.com:20080/tmp/wtf-industry.jpg 21:07:23 <Lejving> dafuq 21:07:23 <Lejving> :D 21:07:25 <Arveen> sometimes new industries get generated and build inside of hubs for example 21:07:29 <Arveen> and they overwrite my rails 21:07:45 <V453000> sounds impossible but ok O_O 21:07:47 <V453000> what version? 21:07:53 <Arveen> r27661 21:07:55 <Arveen> with firs 2.1.5 21:08:02 <V453000> report it please 21:08:08 <V453000> andytnenorth is active in #openttd atm 21:08:16 <Arveen> you think its a ottd or firs issue ? 21:08:42 <happpy> firs 21:09:09 <coopserver> <Lejving> jam help me 21:09:11 <coopserver> <Lejving> I dunno wtf I'm doing 21:09:21 <coopserver> <Jam35> 6:2:2 there? 21:09:39 <coopserver> <Jam35> make it split 3 ways is that the idea? 21:09:45 <coopserver> <Lejving> no clue :D 21:09:46 <coopserver> <Lejving> V 21:09:47 <coopserver> <Lejving> fucker 21:10:01 <coopserver> <V453000> what where 21:10:04 <coopserver> <Lejving> !here 21:10:13 <coopserver> <Lejving> what the fuck am I doing? 21:10:14 <coopserver> <Lejving> :D 21:10:15 <coopserver> <Jam35> he said 1/5 3/5 1/5 to 1 2 3 21:10:16 <coopserver> <V453000> whatever ratio is at yeti splitting 21:10:17 <coopserver> <V453000> same shit here 21:10:54 <coopserver> <Jam35> 1:9 for bm 1:9 for machinery 21:11:02 <coopserver> <Jam35> but they are separated 21:11:03 <coopserver> <V453000> then use that :) 21:11:08 <coopserver> <Lejving> but we have 3 lanes 21:11:11 <coopserver> <V453000> then make 2 sequential splits 21:11:17 <coopserver> <V453000> it's probably best for future ratio edits 21:11:28 <coopserver> <Lejving> fuark 21:11:34 <coopserver> <Lejving> my head is spinning irl 21:11:52 <coopserver> <Jam35> this one is fine for machinery then 21:12:03 <coopserver> <V453000> should be 21:12:04 <coopserver> <Lejving> oh ok and then another one 21:12:13 <coopserver> <Lejving> just like DJ khaled 21:12:15 <coopserver> <Lejving> ANOTHA ONE 21:15:08 <coopserver> <Lejving> so this one is fine then 21:15:17 <coopserver> <Jam35> should be 21:16:43 <coopserver> <Lejving> brb 1min 21:21:37 <coopserver> <Lejving> whaddya want 21:21:45 <coopserver> <Lejving> :D 21:21:53 <coopserver> <Jam35> nm :) 21:22:05 <coopserver> <Jam35> I was helping in the wrong place 21:22:33 <coopserver> <Lejving> if you wanna help me talk to my shrink LOL 21:23:04 <coopserver> <Jam35> what about?! 21:23:26 <coopserver> <Lejving> lol she thinks I think too much 21:23:39 <coopserver> <Lejving> been doing a lot of thinking today 21:23:40 <coopserver> <Lejving> :D 21:24:05 <coopserver> <Jam35> think when? instead of what? 21:24:16 <coopserver> <Lejving> nah I just think too much about stuff 21:24:33 <coopserver> <Lejving> like I'm in crisis mode sometimes 21:24:39 <coopserver> <Jam35> over-analyse? 21:24:50 *** Arveen has quit IRC 21:25:06 <coopserver> <Lejving> like when I'm driving I have like 3 escape plans in my head if a) a crash is in front of me b) the police stops me or something 21:25:06 *** StarLite has quit IRC 21:25:11 <coopserver> <Lejving> and yeah I over analyse shit :d 21:26:08 <coopserver> <Jam35> try not to think about it :) 21:26:15 <coopserver> <Lejving> ha 21:26:26 <coopserver> <Jam35> like car crash I mean 21:26:37 <coopserver> <Jam35> concentrate on driving 21:26:44 <coopserver> <Lejving> yeah she's giving me tools to help with that 21:27:55 *** mescalito has joined #openttdcoop.pro 21:29:09 <coopserver> <Lejving> is this right? 21:29:35 <coopserver> <Jam35> er which part? 21:29:39 <coopserver> <Lejving> all the parts 21:30:14 <coopserver> <Jam35> ummm idk yet 21:30:42 <coopserver> <Lejving> not very pretty 21:33:46 <coopserver> <Lejving> this one became really fugly :P 21:34:27 <coopserver> <Jam35> not really 21:34:30 <coopserver> <Jam35> they all are 21:35:30 <coopserver> <Jam35> the pretty counter is over there :) 21:35:42 <coopserver> <Jam35> you didn't want it :( 21:35:51 <coopserver> <Lejving> heh 21:36:06 <coopserver> <Lejving> looks like a spider or smth 21:36:14 <coopserver> <Jam35> mhm 21:36:18 <coopserver> <Lejving> not sure if the slug would like that 21:36:21 <coopserver> <Lejving> that's the reason 21:36:24 <coopserver> <Jam35> ded 21:38:04 <coopserver> <Lejving> ok so 21:38:43 <coopserver> <Lejving> what was it more we had to do? 21:38:46 <coopserver> <Jam35> why is there tonnes of stuff on 3ABC pick stayions 21:38:51 <coopserver> <Jam35> stations? 21:39:09 <coopserver> <Lejving> machinery 21:39:35 <coopserver> <Jam35> omg dumb question 21:39:41 <coopserver> <Lejving> yeah dummy 21:39:50 <coopserver> <Jam35> I was thinking something else :) 21:40:05 <coopserver> <Lejving> like I'd ever fuck something up 21:41:21 <coopserver> <Lejving> well one thing is fucking for sure about this game 21:41:29 <coopserver> <Lejving> we mega overkilled machinery :D 21:42:25 <coopserver> <Jam35> yes it won't get matched by anything else 21:44:48 <coopserver> <Lejving> we increased food 21:44:54 <coopserver> <Lejving> it was hovering about 1,5k 21:44:58 <coopserver> <Lejving> now it's 2k 21:45:20 <coopserver> <Jam35> town G is empty 21:45:24 <coopserver> <Jam35> added some trains 21:45:26 <coopserver> <Lejving> nice 21:45:38 <coopserver> <Lejving> that must mean we've gotten more yetis 21:47:37 <coopserver> *** V453000 has left the game (general timeout) 21:48:49 <Jam35> http://webster.openttdcoop.org/stats30.html 21:48:57 <Jam35> those Meech aliases :P 21:49:18 <coopserver> <Lejving> lol :D 21:49:25 <coopserver> <Lejving> didn't know I was #1 21:49:34 <coopserver> <Lejving> well I'm #2 after meech 21:49:39 <coopserver> <Lejving> if you put his shit together 21:49:44 <Jam35> 3 times V that is a new record for sure 21:51:27 *** Mark has quit IRC 21:52:18 <coopserver> <Lejving> :) 21:52:23 <coopserver> <Lejving> fokin v 21:52:25 <coopserver> <Lejving> I beat his ass 21:55:38 <coopserver> <Lejving> when the fuck is we gettin that snowball 21:56:09 <coopserver> <Lejving> it's winter already 21:56:54 <coopserver> <Jam35> I wish something would happen :) 21:57:01 <coopserver> <Lejving> me too 21:57:04 <coopserver> <Jam35> gonna go sleep now anyway 21:57:08 <coopserver> <Lejving> yeah figured 21:57:11 <coopserver> <Lejving> you're a machine 21:57:13 <coopserver> <Lejving> 23 every night 21:57:25 <coopserver> *** Lejving has joined spectators 21:57:35 <coopserver> <Jam35> well regular routine and all that 21:57:39 <coopserver> <Lejving> wtb 21:57:55 <coopserver> *** Jam35 has left the game (Leaving) 21:57:56 <coopserver> *** Game paused (number of players) 21:57:59 <Lejving> good night 21:58:05 <coopserver> *** Lejving has left the game (Leaving) 21:58:09 <Jam35> but I have a day off tomorrow 21:58:13 <Lejving> sick 21:58:21 <Jam35> so might be on in the a.m. 21:58:27 <Jam35> cyas 21:58:36 <Lejving> cya 22:03:05 *** supermop has quit IRC 22:10:35 *** supermop has joined #openttdcoop.pro 22:29:32 *** gphr has quit IRC 23:10:54 *** Progman has quit IRC 23:46:35 <Lejving> http://i.imgur.com/9jmBJcJ.jpg 23:46:43 <Lejving> Jam35 and V453000 23:47:30 <Lejving> tried little shit offline, I tried to force the network until it needed a 3rd and this is what it takes 23:48:19 <Lejving> machinery trains enter back to the network yeti empty, seemed to make no real difference bad nor good