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Log for #openttdcoop.pro on 22nd November 2016:
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17:34:47  <gphr> !password
17:34:47  <coopserver> gphr: langid
17:34:58  <coopserver> *** Game still paused (connecting clients, number of players)
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17:45:05  <Jam35> !pw
17:45:05  <coopserver> Jam35: reused
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17:45:21  <Lejving> hey Jam35
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17:45:25  <coopserver> <Jam35> hihi
17:45:31  <happpy> hi jam
17:45:35  <Lejving> !pw
17:45:35  <coopserver> Lejving: reused
17:45:36  <coopserver> <Jam35> hi
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17:45:49  <happpy> how things
17:46:35  <coopserver> <Lejving> I was thinking now that we still are low on trains for machinery, we should do a  release thing again imo so we release 3 trains at the same time
17:46:52  <coopserver> <Lejving> so that we get that sweet 100%
17:47:24  <coopserver> <Lejving> also we can probably cut off 1abc
17:47:34  <coopserver> <Lejving> for now
17:47:59  <coopserver> <Jam35> yes
17:48:13  <coopserver> <Jam35> to the second thing
17:48:31  <coopserver> <Jam35> and first I guess
17:49:48  <coopserver> <Lejving> btw do you know for sure that it works with machinery drop?
17:50:00  <coopserver> <Lejving> I was thinking maybe we'd have same problem as with last public game
17:50:09  <coopserver> <Jam35> yes I saw the % message
17:50:33  <coopserver> <Lejving> ok good
17:52:31  <coopserver> <Lejving> shall we have 1abc go to 2abc instead?
17:52:56  <coopserver> <Jam35> yes I think so
17:58:43  <coopserver> <Lejving> wtf
17:58:47  <coopserver> <Lejving> dat 10km/h
17:59:23  <V453000> max mf
17:59:25  <V453000> !pw
17:59:25  <coopserver> V453000: checks
17:59:32  <coopserver> <Lejving> whaddup v
17:59:39  <coopserver> <Jam35> that works
17:59:41  <coopserver> <Jam35> ohi
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17:59:58  <coopserver> <V453000> sup humenz
18:00:17  <coopserver> <Lejving> I come with some brilliant ideas as usual, nothing new
18:00:28  <coopserver> <V453000> I was about to make a 3-train release to the machinery
18:00:31  <coopserver> <V453000> if that's what you mean
18:00:34  <coopserver> <V453000> 's good
18:00:36  <coopserver> <Lejving> pffffffffft
18:00:38  <coopserver> <Lejving> :D
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18:01:27  <coopserver> <V453000> worker yards not growing super greatly
18:01:45  <coopserver> <Lejving> well now we should get more machinery and more of it going to food
18:01:50  <coopserver> <Lejving> so hopefully better
18:02:12  <coopserver> <Lejving> hey jam
18:02:13  <coopserver> <Lejving> speed
18:02:18  <coopserver> <Lejving> messes up waypoint
18:02:51  <coopserver> <Jam35> eh what how?
18:02:59  <coopserver> <Lejving> two went to 3c
18:03:22  <coopserver> <Jam35> the split's fault
18:03:23  <coopserver> <V453000> wat
18:03:32  <coopserver> <Lejving> hmm
18:03:43  <coopserver> <Jam35> I said yesterday there are two greens sometimes
18:03:48  <coopserver> *** V453000 has joined company #1
18:04:03  <coopserver> <Jam35> can't see the difference here
18:04:29  <coopserver> <Jam35> like this
18:05:30  <coopserver> <Jam35> the one after 3X is the same
18:05:35  <coopserver> <V453000> yes
18:05:38  <coopserver> <Jam35> so maybe they all are?
18:05:44  <coopserver> <V453000> the one at tbe bottom right is also
18:05:49  <coopserver> <V453000> ye
18:06:03  <coopserver> <V453000> im wondering if I forgot something
18:06:14  <coopserver> <Lejving> ok now it went 2 to same again
18:06:23  <coopserver> <Lejving> 1 time working 2 times not wokring now
18:06:42  <coopserver> <V453000> if it fails once it's enough
18:06:45  <coopserver> <Lejving> yea
18:06:56  <coopserver> <V453000> I just don't see why
18:07:36  <coopserver> <V453000> ah maybe I do
18:08:05  <coopserver> <V453000> if the trains come too close together and the gate unblocks too fast, it somehow keeps unblocking as long as the train is in the block
18:08:11  <coopserver> <V453000> or
18:08:13  <coopserver> <V453000> fuck no
18:08:19  <coopserver> <V453000> idk atm
18:08:38  <coopserver> <Jam35> it happens with just one train alone
18:09:40  <coopserver> <V453000> with 1 train alone it seemed to work to me
18:11:23  <coopserver> <Jam35> it's weird because it seems inconsistent
18:11:49  <coopserver> <Lejving> yeah sometimes works sometimes not
18:12:17  <coopserver> <Jam35> no I think it's consistent
18:12:33  <coopserver> <Jam35> if two memories are red one goes green
18:12:40  <coopserver> <Jam35> if two green one goes red
18:12:59  <Mark> hello
18:13:03  <coopserver> <V453000> that makes no sense
18:13:04  <coopserver> <Jam35> swap
18:13:05  <coopserver> <V453000> hi Mark
18:13:11  <coopserver> <Jam35> hi Mark
18:13:18  <coopserver> <Lejving> hi Mark
18:13:25  <Mark> :)
18:13:48  <coopserver> <Jam35> but is happening
18:13:54  <Mark> !pw
18:13:54  <coopserver> Mark: holder
18:14:04  <coopserver> <V453000> well the one which is left last
18:14:16  <coopserver> <V453000> it should stay red to keep the cycle going I guess
18:14:17  <coopserver> <V453000> or
18:14:18  <coopserver> *** Game paused (connecting clients)
18:14:23  <coopserver> <V453000> guess not
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18:14:29  <coopserver> <V453000> then the not gate just needs to be slower
18:14:35  <coopserver> <V453000> so the train has enough time to run away
18:14:47  <coopserver> <Jam35> hmm ok
18:15:47  <coopserver> <Lejving> meow
18:15:51  <coopserver> <V453000> meow as fuck
18:16:17  <coopserver> <Jam35> see 2A entry if you are not there already
18:16:25  <coopserver> <Jam35> oh it failed then
18:17:07  <coopserver> <V453000> interesting
18:17:19  <coopserver> <V453000> I think I know how to fix it
18:19:13  <coopserver> <V453000> there
18:19:18  <coopserver> <V453000> since track 3 always goes last
18:19:21  <coopserver> <V453000> it needs no memory
18:19:41  <coopserver> <Lejving> how do you know which one is last
18:19:51  <coopserver> <Lejving> or oh
18:19:54  <coopserver> <Lejving> you cut off "blue"
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18:20:21  <coopserver> <V453000> idk what you mean, I am at 3ABC entry
18:20:32  <coopserver> <Lejving> in the ones you have colored
18:20:49  <coopserver> <Lejving> ah fuck it nvm
18:21:00  <coopserver> <V453000> yeah that would basically be the same I guess
18:21:02  <coopserver> <V453000> almost
18:21:07  <coopserver> <V453000> but removing also the memory
18:21:09  <coopserver> <V453000> but the thing is
18:21:15  <coopserver> <V453000> you need to check which one goes last
18:21:17  <coopserver> <V453000> that can differ
18:21:31  <coopserver> <V453000> +-
18:21:42  <coopserver> <Lejving> still borked
18:21:44  <coopserver> <Lejving> 3abc
18:21:50  <coopserver> <V453000> but yeah this is what I used in psg245 ... had to check there :D
18:21:53  <coopserver> <V453000> WAT
18:21:55  <coopserver> <V453000> HOW
18:22:02  <coopserver> <V453000> fucking cunts
18:22:06  <coopserver> <V453000> DTS
18:22:09  <coopserver> <V453000> dumb train syndrome
18:22:12  <coopserver> <Lejving> :D
18:22:29  <coopserver> <Lejving> mark can you solve this for us already
18:22:32  <coopserver> <V453000> the fuck even
18:23:02  <coopserver> <V453000> I see no way how could 2 trains go to 1 now
18:23:13  <coopserver> <Lejving> asdf
18:23:15  <coopserver> <V453000> HOW
18:23:20  <coopserver> <V453000> I don't see how that happened
18:23:52  <coopserver> <V453000> we'll figure it out
18:25:01  <coopserver> <Lejving> this time it was fine
18:25:09  <coopserver> <V453000> I changed the signals a bit
18:26:07  <coopserver> <Lejving> omg success
18:26:55  <coopserver> <Jam35> but will the first train always choose the right path?
18:27:01  <coopserver> <V453000> yes
18:27:03  <coopserver> <V453000> of course
18:27:07  <coopserver> <V453000> the pathfinder is consistent
18:27:08  <coopserver> <Jam35> we only hope? :) idk
18:27:10  <coopserver> <Jam35> ok
18:27:18  <coopserver> <Lejving> yes it's always stupid
18:27:22  <coopserver> <V453000> the trains only go to the waypoint
18:27:28  <coopserver> <V453000> so it shouldn't even matter how full station is
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18:27:42  <coopserver> <V453000> honestly, the stupid pathfinder is why this game is so good
18:27:55  <coopserver> <V453000> it's super simple, with many exceptions to allow retarded abuse like whole openttdcoop
18:28:26  <coopserver> <V453000> for example factorio pathfinder is trying to be super smart
18:28:32  <coopserver> <V453000> but in fact it fails miserably with bigger networks
18:28:36  <coopserver> <V453000> because you can't really control it much
18:29:03  <coopserver> <Lejving> heh
18:29:07  <coopserver> <Lejving> also mega lag irl
18:29:16  <coopserver> <Lejving> death by a thousand cuts
18:30:22  <coopserver> <V453000> i'm considering rendering brix without anti-aliasing
18:30:33  <coopserver> <V453000> might fit openttd style better
18:30:43  <coopserver> <V453000> and solve all sorts of alpha bullshit
18:30:46  <coopserver> <Lejving> but how do we know who is who without aliases
18:30:47  <coopserver> <Lejving> HEHEHE
18:30:53  <coopserver> <V453000> huehuehue
18:31:41  <coopserver> <V453000> it's probably more sensible to use the classic 3-way flipflop
18:31:46  <coopserver> <V453000> I used one in psg 188 I think
18:31:55  <coopserver> <Mark> flopflip
18:32:09  <coopserver> <Lejving> hope you're not using socks with those flipflops
18:32:42  <coopserver> <V453000> nvm 175
18:32:52  <coopserver> <Lejving> is it possible to do the rating shit on 3abc also?
18:33:57  <coopserver> <V453000> we can always demolish the industries and build them elsewhere
18:33:58  <coopserver> <V453000> so yes
18:34:03  <coopserver> <V453000> feel free to
18:35:05  <coopserver> <V453000> well if you want a 3-way flipflop, search for it in psg 175
18:35:16  <coopserver> <V453000> it's close some signs with my name
18:35:19  <coopserver> <V453000> transfer 02 I believe
18:35:21  <coopserver> <V453000> gtg for now
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18:35:27  <coopserver> <Jam35> I have one
18:35:34  <coopserver> <V453000> good
18:35:54  <coopserver> <V453000> as you like really
18:35:57  <coopserver> <V453000> this thing I did here works
18:36:07  <coopserver> <V453000> it's just annoying to haveto search which path is taken ehwn
18:36:17  <coopserver> <Mark> or penalise one?
18:36:27  <coopserver> <V453000> that's a possibility
18:36:55  <Jam35> https://dl.dropboxusercontent.com/u/51134233/PSG%20%23294%2C%2023rd%20Sep%202820.png
18:37:28  <V453000> yeah that's exactly the same as in psg175 I think :)
18:38:00  <coopserver> <Jam35> I ripped it off some mfb save :P
18:38:16  <V453000> XD
18:38:53  <coopserver> <Jam35> actually I think I was testing to extend the memory based 2 way to 3
18:39:04  <coopserver> <Jam35> and it worked so I stuck with it
18:39:18  <coopserver> <Jam35> but the 2 way memory one was mfb's
18:40:16  <coopserver> <Jam35> it's annoying cos I had one built :P
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18:40:29  <coopserver> <Jam35> we killed it :(
18:40:59  <Arveen> killed what ?
18:41:13  <coopserver> <Jam35> it
18:41:17  <Arveen> on noes
18:41:19  <Arveen> *oh
18:41:27  <coopserver> <Jam35> it's dead ok?
18:41:39  <Arveen> yes sir
18:42:00  <coopserver> <Lejving> IT'S DEAD ARVEEN
18:42:01  <coopserver> <Lejving> LEAVE IT
18:42:03  <coopserver> <Lejving> WE CAN'T SAVE IT
18:42:16  <Arveen> D:
18:44:36  <coopserver> <Mark> so whats the plan
18:44:39  <coopserver> <Mark> need more trains
18:44:59  <Arveen> mo trainz bru
18:45:34  <Arveen> i spend the whole day at work building bbh's and slh's
18:45:45  <coopserver> <Lejving> well we need more yetis
18:46:50  <coopserver> <Mark> right
18:46:53  <coopserver> <Mark> not enough food
18:46:54  <coopserver> <Lejving> but the problem is we're not getting the ball of steel to roll as well as we'd like
18:48:00  <coopserver> <Lejving> and I guess machinery was supposed to help with that
18:49:24  <coopserver> <Jam35> did we stop BM chain?
18:49:45  <coopserver> <Mark> we could cheat  by adding a few yeti yards
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18:49:56  <coopserver> <Mark> not supplying with anything, just taking the yeti
18:50:19  <coopserver> <Mark> arent the towns too big?
18:50:39  <coopserver> <Jam35> a little
18:50:46  <coopserver> <Jam35> 22950 pop
18:50:52  <coopserver> <Jam35> quite a lot yes
18:51:10  <coopserver> <Jam35> does too bug matter though?
18:51:16  <coopserver> <Jam35> *big even
18:51:37  <coopserver> <Lejving> nope
18:51:44  <coopserver> <Lejving> it only raises cap
18:52:39  <coopserver> <Mark> dont big towns consume food too fast?
18:53:04  <coopserver> <Jam35> I'm not sure the food goes to the town does it?
18:53:13  <coopserver> <Lejving> no it goes to worker yar
18:53:14  <coopserver> <Lejving> d
18:53:37  <coopserver> <Jam35> just
18:53:51  <coopserver> <Lejving> but as I understand it pop only rasises how many yetis you can get
18:53:55  <coopserver> <Jam35> town E is under the required population
18:54:00  <coopserver> <Lejving> so in a 100 pop town you can only get like what 200 pop
18:54:04  <coopserver> <Lejving> 200 yetis*
18:54:15  <coopserver> <Lejving> and above 20k+ pop you can get 9k yetis
18:54:22  <coopserver> <Lejving> that's what town pop does, only
18:54:29  <Mark> !Providing food will give you a production bonus. To motivate YETI dudes to work for you, you need to provide 1 crate of food for every 5 inhabitants in the town. You will get up to 20% of the population working for you every month with enough food.
18:54:39  <coopserver> <Lejving> well so if you wanted slower food consumption you'd have smaller towns
18:54:50  <coopserver> <Lejving> but then you'd also get less yetis
18:55:00  <coopserver> <Lejving> so now it uses all food because it can
18:55:08  <coopserver> <Lejving> taht's how I understand it at least
18:56:03  <coopserver> <Lejving> but *shrugs*
18:57:16  <coopserver> <Jam35> by all means dozer some stuff at town A
18:57:35  <coopserver> <Jam35> magic dozer is on
18:57:44  <coopserver> <Jam35> it's easy to replace
18:58:12  <coopserver> <Lejving> I have been wrong before in my life so possibly I might talking out of my ass on this once
18:58:15  <coopserver> <Lejving> one*
18:58:33  <Mark> Providing food will give you a production bonus. To motivate YETI dudes to work for you, you need to provide 1 crate of food for every 5 inhabitants in the town. You will get up to 20% of the population working for you every month with enough food.
18:59:17  <coopserver> <Lejving> need = may*
18:59:38  <coopserver> <Lejving> you may provide 1 crate of food up to
18:59:52  <coopserver> <Lejving> think is better wording
18:59:53  <Mark> right
19:00:12  <coopserver> <Lejving> hold on I can check out the calc even
19:01:19  <Lejving> Production procedure for YETI Worker Yard - Based on Town Population
19:01:19  <Lejving> 1 worker yard will produce up to the population of the town per month.
19:01:19  <Lejving> To produce this max amount, the worker yard requires 1 crate of food per person per month.
19:01:19  <Lejving> With BDMT available, yard will produce 100%.
19:01:19  <Lejving> Without BDMT available, yard will produce 50%.
19:01:20  <Lejving> If there are BDMT waiting but no food, no BDMT will be consumed.
19:01:24  <Lejving> Even without any food supply, worker yard will still produce between 120 and 160 YETIs per month
19:01:26  <Lejving> from source
19:04:16  <coopserver> <Mark> i added a cheat yard at town a
19:04:21  <coopserver> <Lejving> nice
19:04:44  <coopserver> <Lejving> betbourn can also have a worker yard
19:04:52  <coopserver> <Mark> thats what i always use to get my yeti games started
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19:06:26  <coopserver> <Jam35> biab
19:06:29  <coopserver> *** Jam35 has joined spectators
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19:23:13  <coopserver> <Lejving> there we go now we have good ratings on machinery
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19:34:02  <gphr> !password
19:34:03  <coopserver> gphr: relays
19:34:20  <coopserver> *** Game paused (connecting clients)
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19:34:29  <coopserver> <Lejving> hey man how's it going
19:34:31  <coopserver> <gphr> yo =)
19:34:38  <coopserver> <Mark> yo
19:34:45  <coopserver> <gphr> all good, and yourself?
19:34:48  <coopserver> <V453000> hello
19:35:00  <coopserver> <V453000> omg im getting flashbacks remembering how insane amount of works wetrail wagons were
19:35:05  <coopserver> <Lejving> haha
19:35:10  <coopserver> <Lejving> I'm fine =)
19:35:27  <coopserver> <Lejving> why does it say BEER lol
19:36:17  <coopserver> <Lejving> we went from like 20 machinery to 350 machinery with the rating hackz
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19:36:47  <coopserver> <Lejving> and timed release
19:36:56  *** happpy_ is now known as happpy
19:37:45  <coopserver> <gphr> atleast station seems future proof still
19:37:46  <coopserver> <gphr> :D
19:37:50  <coopserver> <Lejving> you sure?
19:38:07  <coopserver> <Lejving> looks like it's almost full to me already!
19:38:43  <coopserver> <Lejving> I think v calculated we needed 60 full mls to fill this up lol
19:39:01  <coopserver> <gphr> -_-
19:39:10  <coopserver> <Lejving> so not only future proof but also fucking nuclear winter proof :d
19:39:14  <coopserver> *** Mark has left the game (Leaving)
19:39:48  <coopserver> <Lejving> ok we got a GOOD problem
19:39:57  <coopserver> <Lejving> 2c has 3k fruits
19:40:00  <coopserver> <Lejving> 2b has 1k grain
19:40:09  <coopserver> <Lejving> 2a has 1,3k pigcows
19:47:53  <coopserver> <Lejving> hey V453000 Jam35 or mark
19:48:01  <coopserver> *** Jam35 has joined company #1
19:48:02  <coopserver> <Lejving> it seems that we have too much of produce now
19:48:20  <coopserver> <Jam35> hm yes
19:48:21  <coopserver> <Lejving> I suggest trains that circle
19:49:08  <coopserver> <Jam35> how so?
19:49:59  <coopserver> <Lejving> !drop food
19:50:00  <coopserver> <Lejving> !passing
19:50:02  <coopserver> <Lejving> !enter
19:50:36  <coopserver> <Lejving> they get separate orders
19:52:13  <coopserver> <Lejving> what do you think?
19:52:35  <coopserver> <Jam35> it's complicated
19:52:53  <coopserver> <Lejving> how so? I think they shouldn't share orders with the others
19:53:01  <coopserver> <Lejving> they have separate orders
19:53:29  <coopserver> <Jam35> I know but it is against plan
19:53:34  <coopserver> <Lejving> ah
19:53:39  <coopserver> <Lejving> ethics issue :D
19:53:45  <coopserver> <Jam35> yes :)
19:54:08  <coopserver> <Jam35> and things should work now I feel
19:54:34  <coopserver> <Jam35> idk when then snowball will start
19:54:56  <coopserver> <Lejving> me neither but at least we get a lot more machinery now
19:56:34  <coopserver> <Lejving> well it's the same issue all the time I feel like, we have food available but it can't reach the worker yard
19:57:15  <coopserver> <Jam35> it uses 100 food and 4 BM it seems
19:57:22  <coopserver> <Jam35> each time food gets consumed
19:57:23  <coopserver> <Lejving> ok how about this
19:57:26  <coopserver> <Lejving> after machinery drop
19:57:36  <coopserver> <Lejving> refit to what ever station they're on
19:57:41  <coopserver> <Lejving> and continue journey?
19:57:57  <coopserver> <Lejving> that shouldn't go against the spirit imo
19:58:22  <coopserver> <Jam35> how do you deduce that?
19:58:35  <coopserver> <Jam35> can be done but is a fair few orders
19:58:49  <coopserver> <Lejving> deduce how do you mean?
19:59:04  <coopserver> <Jam35> how do trains know where they are?
19:59:10  <coopserver> <Jam35> that part is SRNW
19:59:31  <coopserver> <Lejving> hmm
19:59:40  <coopserver> <Lejving> I thought I come up with ideas and you and v solve them
19:59:44  <coopserver> <Lejving> I thought that's how we did things here
19:59:47  <coopserver> <Lejving> APPARENTELY NOT
20:00:14  <coopserver> <Jam35> :) we could barcode them but like I say it is many orders
20:00:22  <coopserver> <Lejving> yeah
20:00:46  <coopserver> <Lejving> well
20:00:53  <coopserver> <Lejving> can we have them just enter after towns?
20:00:56  <coopserver> <Lejving> instead of before?
20:01:27  <coopserver> <Lejving> after machinery -> refit to empty yeti train -> enter before food/bm chain
20:03:02  <coopserver> <Jam35> the only problem is that they get directed by the yeti logic stuff
20:03:11  <coopserver> <Jam35> so it disturbs that
20:03:17  <coopserver> <Jam35> sending empty trains
20:03:40  <coopserver> <Lejving> like the 3 way splits you mean?
20:03:46  <coopserver> <Jam35> all of it
20:03:59  <coopserver> <Jam35> they would end up in the machinery gatherer
20:04:05  <coopserver> <Jam35> etc ...
20:04:44  <coopserver> <Lejving> if load = 0 then pass machinery
20:04:50  <coopserver> <Lejving> solved machinery
20:05:08  <coopserver> <Lejving> and if they go empty to 2a, it doesn't matter because we have too much produce there anyways?
20:06:56  <coopserver> <Jam35> i don;t know
20:07:06  *** mescalito_ has quit IRC
20:07:10  <coopserver> <Lejving> we need a second opinion
20:07:12  <coopserver> <Lejving> where's DR v
20:07:29  <coopserver> <V453000> fuck is up
20:07:33  <coopserver> *** V453000 has joined company #1
20:07:44  <coopserver> <Lejving> I suggest having empty machinery trains refit to yeti
20:07:53  <coopserver> <Lejving> and have them enter after towns
20:08:09  <coopserver> <Lejving> and make them pass machinery
20:08:10  <coopserver> <V453000> what would that help?
20:08:14  <coopserver> <Lejving> so they get to 2a etc
20:08:22  <coopserver> <Lejving> we have 3k produce on 2a
20:08:23  <coopserver> <V453000> but they would be empty?
20:08:33  <coopserver> <Lejving> yeah sure, but that doesn't matter
20:08:40  <coopserver> <Lejving> becuase we have too much stuff on 2abc
20:08:50  <coopserver> <Lejving> with the machinery we have 3k-4k on each
20:08:55  <coopserver> <V453000> wot
20:09:04  <coopserver> <Lejving> 4k pigcows
20:09:07  <coopserver> <Lejving> 4k grain
20:09:08  <coopserver> <Lejving> 4k fruit
20:09:09  <coopserver> <Lejving> :D
20:09:15  <coopserver> <V453000> oooooooooooo I see
20:09:21  <coopserver> <V453000> cause double yeti:product ratio
20:09:22  <coopserver> <V453000> HM
20:09:26  <coopserver> <Lejving> yeah
20:09:35  <coopserver> <Lejving> so if empty yeti trains enter, it deosn't make any more produce
20:09:38  <coopserver> <Lejving> but it steals a little
20:09:39  <coopserver> <Lejving> =)
20:09:40  <coopserver> <V453000> well, just means we need to produce machinery at much lower ratio
20:09:41  <coopserver> <V453000> is all
20:09:54  <coopserver> <V453000> need to touch Jam35's split
20:09:55  <coopserver> <Jam35> I think the yeti yard numbers are wrong
20:10:01  <coopserver> <V453000> 1:5 is clearly too much then
20:10:10  <coopserver> <Jam35> 120 crates of food gets eaten
20:10:15  <coopserver> <Jam35> and only 5 BM
20:10:27  <coopserver> <Jam35> that ratio is way off too then
20:10:29  <coopserver> <V453000> well fuckers were touching that so it's possible
20:10:44  <coopserver> <Lejving> fuckboiz
20:10:49  <coopserver> <V453000> but Lejving is describing shit with machinery not food/bdmt ratio
20:11:30  <coopserver> <Jam35> I know but something is up there anyway
20:11:41  <coopserver> <V453000> sure
20:11:46  <coopserver> <V453000> is t otally possible I have no clue anymore
20:11:53  <coopserver> <Lejving> machinery made us have too much produce -> empty machinery trains hinder food from getting to towns -> why not use them to pick up extra produce rather?
20:12:05  <coopserver> <Lejving> that's what my reasoning was
20:12:27  <coopserver> <V453000> I'm starting to wonder if Maraxus realized this before XD
20:12:33  <coopserver> <V453000> could be a reason for ignoring machinery
20:12:41  <coopserver> <Lejving> ha yea
20:13:16  <coopserver> <Lejving> I also suggested have a seperate train order system that just touches produce
20:13:30  <coopserver> <Lejving> but jam thought that was against the spirit of the game and I agree
20:13:33  <coopserver> <V453000> hmmm
20:13:47  <coopserver> <V453000> what do you mean just touches produce
20:13:54  <coopserver> <Lejving> !drop food
20:13:55  <coopserver> <Lejving> !passing
20:13:56  <coopserver> <Lejving> !enter
20:14:05  <coopserver> <Lejving> circulating trains
20:15:17  <coopserver> <V453000> hmmm
20:15:39  <coopserver> <V453000> UNLESS
20:15:56  <coopserver> <V453000> aha
20:15:59  <coopserver> <V453000> motherfuck
20:16:05  <coopserver> <V453000> this is actually a big issue
20:16:18  <coopserver> <V453000> my point was:
20:16:36  <coopserver> <V453000> we could have the machinery trains have orders, and refit to for example pigcows if they dropped at 2A
20:16:54  <coopserver> <V453000> in fact, it doesn't matter if we deliver 1 extra delivery of yetis, or 1 extra delivery of machinery
20:16:57  <coopserver> <Lejving> I suggested that too but jam thought it would take up many orders
20:17:10  <coopserver> <Lejving> I SUGGESTED MANY THINGS OK
20:17:21  <coopserver> <V453000> I wonder how fast does machinery get consumed
20:17:33  <coopserver> <V453000> that's critically important
20:17:55  <coopserver> <V453000> if it's 1:1 then it makes no sense
20:18:13  <coopserver> <V453000> ah 3:1
20:18:14  <coopserver> <V453000> well then
20:18:15  <coopserver> <Lejving> if you start calculating something remember I cut off bdmt
20:18:23  <coopserver> <Lejving> from machinery
20:18:32  <coopserver> <V453000> why
20:18:39  <coopserver> <Lejving> we have one billion bdmt
20:18:40  <coopserver> <V453000> ah cause food:bdmt was 1:7 or something
20:18:56  <coopserver> <Lejving> didn't think we also needed machinery over there to further increase it :P
20:19:13  <coopserver> <V453000> we need machinery everywhere but we split machinery evenly
20:19:18  <coopserver> <V453000> while yeti isn't distributed evenly
20:19:20  <coopserver> <V453000> which is shit
20:19:42  <coopserver> <V453000> the split after 3X needs to be changed i we want to keep it
20:20:14  <coopserver> <V453000> and we should make orders so that trains can refit
20:20:19  <coopserver> <V453000> it's probably not so many orders
20:20:27  <coopserver> <V453000> since it's just an order jump to the right section of orders
20:22:27  <coopserver> <Lejving> I see one big issue at least: food is not getting to worker yards fast/good enough. Problems: too much produce (major), and empty trains entering townXdrops(minor)
20:22:34  <coopserver> <Lejving> and imo we should solve that
20:22:53  <coopserver> <V453000> well sure that's what I am trying to address
20:23:00  <coopserver> <V453000> the problem is
20:23:02  <coopserver> <Lejving> yeah me too =)
20:23:07  <coopserver> <V453000> that even if we deliver machinery in 1:3 ratio
20:23:14  <coopserver> <V453000> we deliver 4 trains of yeti+machinery
20:23:24  <coopserver> <V453000> but we get 6 trains worth of product
20:23:32  <coopserver> <V453000> which is what breaks refit
20:23:39  <coopserver> <V453000> I have to admit I never played a yeti refit game actually
20:23:45  <coopserver> <Lejving> :OOOO
20:23:59  <coopserver> <V453000> I always use just normal pickups with overflows for yeti
20:24:05  <coopserver> <V453000> feels nicer, good ratings from start
20:25:27  <coopserver> <V453000> the question is whether there even is a way around it
20:25:31  <coopserver> <V453000> and
20:25:37  <coopserver> <V453000> another question is if we give a fuck
20:25:48  <coopserver> <V453000> our trains will just be always full, ideal case of refit
20:26:55  <coopserver> <Lejving> well I say we don't give so much fucks that we need it to be 0 produce on the 2abc 1abc
20:27:15  <coopserver> <V453000> what do you mean 0 produce
20:27:17  <coopserver> <Lejving> but I saw an oppertunity to reuse the empty machinery trains to at least help lower the produce
20:27:36  <coopserver> <V453000> well sure reusing empty machinery trains would be great
20:27:37  <coopserver> <Lejving> as in 2a is 0pigcows instead of 4k
20:27:40  <coopserver> <V453000> I think that makes a lot of sense
20:28:05  <coopserver> <V453000> at any point when we use machinery we will always be overproducing, and will not be able to empty primary stations
20:28:08  <coopserver> <V453000> you can't solve that
20:28:17  <coopserver> <Lejving> having seperate network that circulates would means we can have all stations empty with enough trains
20:28:26  <coopserver> <Lejving> seperate network
20:28:28  <coopserver> <Lejving> can solve that
20:28:34  <coopserver> <V453000> but what would the separate network do?
20:28:38  <coopserver> <V453000> distribute machinery?
20:28:41  <coopserver> <Lejving> no
20:28:49  <coopserver> <Lejving> go to 2a -> drop food at worker yard
20:28:51  <coopserver> <V453000> ah grab extra 2A
20:28:52  <coopserver> <V453000> right
20:28:58  <coopserver> <V453000> :/
20:29:03  <coopserver> <V453000> yeah that's bad
20:29:12  <coopserver> <Lejving> yeah that's against the spirit of the game imo
20:29:18  <coopserver> <Lejving> but that would solve it
20:29:24  <coopserver> <V453000> not necessarily, but it's a mess
20:29:32  <coopserver> <Lejving> I guess that too
20:29:43  <coopserver> <V453000> you would need to prioritize pickup of the main refit trains
20:29:52  <coopserver> <V453000> and then somehow make lesser priority the pickup of the extra trains
20:29:57  <coopserver> <V453000> I'm not even sure how would we do that
20:30:02  <coopserver> <Lejving> oh yeah I guess
20:30:14  <coopserver> <Lejving> slippery slope :P
20:30:18  <coopserver> <V453000> I would just not give a shit tbh
20:30:26  <coopserver> <Lejving> I can agree with that
20:30:28  <coopserver> <V453000> means ratings automatically win
20:31:04  <coopserver> <Lejving> so that's concluded, let's make use of the empty machinery trains :D
20:31:13  <coopserver> <V453000> or remove machinery completely
20:31:35  <coopserver> <Lejving> best is if they can drop machinery then go to pickup
20:31:45  <coopserver> <V453000> probably
20:32:08  <coopserver> <V453000> basically the only point of machinery atm is achieving absolute 100% ratings at primary pickups
20:32:09  <coopserver> <V453000> nothing else
20:32:19  <coopserver> <V453000> which is good, no doubts there
20:32:31  <coopserver> <Lejving> then the solution is easy when you say it like that
20:32:40  <coopserver> <Lejving> decrease machinery trains
20:33:11  <coopserver> <Lejving> what is it now 5:1? have them 10:1
20:33:21  <coopserver> <V453000> yeah, probably
20:33:31  <coopserver> <V453000> means we need 120 lines to fill the station :)
20:33:35  <coopserver> <Lejving> xD
20:33:58  <coopserver> <Lejving> though
20:34:14  <coopserver> <Lejving> right now we get too much machinery to 1abc
20:34:15  <coopserver> <Lejving> 2abc*
20:34:18  <coopserver> <Lejving> let's fuck that up first
20:34:48  <coopserver> <Lejving> ok now BDMT gets machinery again
20:35:11  <coopserver> <Lejving> let's see what happens
20:36:18  <coopserver> <Lejving> yelp my brains hurts too much thinking
20:37:17  <coopserver> <V453000> to me:
20:37:34  <coopserver> <V453000> step 1 : distribute machinery in the same ratio as bdmt/food/machinery YETIs
20:37:47  <coopserver> <V453000> step 2: try to tweak YETI to machinery vs. rest ratio
20:38:21  <coopserver> <V453000> making machinery trains pick shit up optional, but beneficial
20:39:25  <coopserver> <Lejving> step 1 then is to make a 5:1 split at !here
20:39:35  <coopserver> <Lejving> or no I mean 7:1
20:39:47  <coopserver> <Lejving> we have food:bdmt 7:1 right?
20:39:48  <coopserver> <V453000> yep, whatever is there
20:40:04  <coopserver> <V453000> and machinery:rest split too
20:40:15  <coopserver> <Lejving> no wait
20:40:19  <coopserver> <Lejving> first we split half and half
20:40:30  <coopserver> <Lejving> then one half goes to 3abc
20:40:35  <coopserver> <V453000> see ! machinery vs rest
20:40:36  <coopserver> <Lejving> other half goes 7:1
20:40:45  <coopserver> <V453000> since that isn't 1:1, neither should be machinery : yeti
20:41:05  <coopserver> <Lejving> that's step 2
20:41:30  <coopserver> <V453000> you need to copy the same split to !here
20:41:43  <coopserver> <Lejving> why?
20:41:54  <coopserver> <V453000> because machinery is getting that much less yeti
20:41:59  <coopserver> <V453000> means it should get that much less machinery
20:42:14  <coopserver> <Lejving> but listen, machinery doubles produce right?
20:42:21  <coopserver> <Lejving> so cut that in half
20:42:33  <coopserver> <Lejving> and that half can go to 3abc
20:42:40  <coopserver> <V453000> no
20:42:43  <coopserver> <Lejving> and other half goes to 1abc/2abc
20:42:44  <coopserver> <V453000> that's irrelevant
20:42:50  <coopserver> <Lejving> and 7:1 ratio
20:43:15  <coopserver> <V453000> the fact that machinery doubles production isn't important for this ratio
20:43:22  <coopserver> <Lejving> okey
20:43:23  <coopserver> <V453000> it's important only for the ratio at !machinery
20:43:32  <coopserver> <V453000> .... which should then be re-copied to !here
20:44:06  <coopserver> <Lejving> I don't follow why exactly but if you think so let's do it
20:44:14  <coopserver> <V453000> we added a lot of bullshit with machinery for not that much gain
20:44:24  <coopserver> <V453000> ok
20:44:31  <coopserver> <V453000> on the input there is 100 yetis
20:44:47  <coopserver> <V453000> machinery gets 20, food gets 60 and bdmt gets 20
20:44:53  <coopserver> <V453000> (not correct numbers)
20:44:58  <coopserver> <Lejving> I get what you mean
20:45:02  <coopserver> <V453000> so if we produce 20 machinery that way
20:45:31  <coopserver> <V453000> we need to give 1/5th to 3abc, 3/5ths to 2abc, and 1/5th to 1abc
20:45:34  <coopserver> <V453000> to keep the same ratio
20:45:43  <coopserver> <V453000> YETI distributing ratio = machinery distributing ratio
20:46:02  <coopserver> <Lejving> ah ok I see what you mean
20:46:30  <coopserver> <V453000> then we can finetune it by minimizing amount of machinery by tweaking the amount of yetis that goes to machinery or other industries
20:46:46  <coopserver> <V453000> and at the same time tweaking the ratio of machinery that goes to 3abc or other industries
20:47:07  <coopserver> <Lejving> what I was thinking was that 3abc could just eat the extra machinery with the half and half split, but that would be indeed dumb because that means less trains at food/bdmt
20:47:39  <coopserver> <Lejving> so you're right
20:47:50  <coopserver> <Jam35> the split to machinery is now 9:1
20:47:57  <coopserver> <V453000> right
20:47:58  <coopserver> <Jam35> agrees with BM
20:48:05  <coopserver> <Lejving> jam is tired of discussing he's making instead :D
20:48:25  <coopserver> <Jam35> I wasn't saying anything :)
20:48:45  <coopserver> <Lejving> I loveeeee discussing things
20:48:48  <coopserver> <V453000> Jam35: remove machinery or fix it, including adding orders to machinery drop?
20:48:53  <coopserver> <Lejving> I was probably a grill in my previous life
20:49:42  <coopserver> <Jam35> seems a shame to remove it
20:49:46  <coopserver> <Jam35> keep it
20:50:00  <coopserver> <V453000> as I said, adding the orders won't be as much as it may sound
20:50:08  <coopserver> <Jam35> 9 is it?
20:50:24  <coopserver> <V453000> just speed detection waypoints, drop orders, and order jump to refit
20:50:43  <coopserver> <V453000> so I guess 9x3
20:50:45  <coopserver> <V453000> 27
20:51:09  <coopserver> <Lejving> tell me what to build and I'll build it
20:51:36  <coopserver> <V453000> the machinery ratio to be the same as at the beginning, as we discussed, is clearly required
20:51:43  <coopserver> <Lejving> I'll get on it
20:51:47  <coopserver> <V453000> at the same time those splits  need to work with the speed detection
20:51:53  <coopserver> <V453000> to be able to add the orders
20:52:19  <coopserver> <V453000> after that is done, we need the trains to get back to the refit stations instead of going back on the red rail
20:53:08  <coopserver> *** gphr has left the game (Leaving)
20:53:43  <coopserver> <V453000> I'll probably go sleep
20:53:44  <coopserver> <V453000> am fucking dead
20:53:54  <coopserver> <Lejving> allright =)
20:55:13  <coopserver> <V453000> I'll join in the morning and whine how horrible job have you done
20:55:19  <coopserver> <Lejving> :D
20:55:28  <coopserver> <V453000> and if I have nothing to whine about then I will just spew random insults about you or your mother
20:55:35  <coopserver> <Lejving> feel free :D
20:55:36  <coopserver> <V453000> there is no escape
20:56:32  <coopserver> <Lejving> wait
20:56:37  <coopserver> <Lejving> what teh fuck am I doing?
20:57:17  <coopserver> <V453000> rekin shite
20:57:43  <happpy> yep
21:05:18  <Arveen> does anyone know about a bug allowing new build industries to overwrite rails ?
21:05:27  <coopserver> <Lejving> never heard
21:06:51  <V453000> what?
21:07:10  <Arveen> http://mrftp.mooo.com:20080/tmp/wtf-industry.jpg
21:07:23  <Lejving> dafuq
21:07:23  <Lejving> :D
21:07:25  <Arveen> sometimes new industries get generated and build inside of hubs for example
21:07:29  <Arveen> and they overwrite my rails
21:07:45  <V453000> sounds impossible but ok O_O
21:07:47  <V453000> what version?
21:07:53  <Arveen> r27661
21:07:55  <Arveen> with firs 2.1.5
21:08:02  <V453000> report it please
21:08:08  <V453000> andytnenorth is active in #openttd atm
21:08:16  <Arveen> you think its a ottd or firs issue ?
21:08:42  <happpy> firs
21:09:09  <coopserver> <Lejving> jam help me
21:09:11  <coopserver> <Lejving> I dunno wtf I'm doing
21:09:21  <coopserver> <Jam35> 6:2:2 there?
21:09:39  <coopserver> <Jam35> make it split 3 ways is that the idea?
21:09:45  <coopserver> <Lejving> no clue :D
21:09:46  <coopserver> <Lejving> V
21:09:47  <coopserver> <Lejving> fucker
21:10:01  <coopserver> <V453000> what where
21:10:04  <coopserver> <Lejving> !here
21:10:13  <coopserver> <Lejving> what the fuck am I doing?
21:10:14  <coopserver> <Lejving> :D
21:10:15  <coopserver> <Jam35> he said 1/5 3/5 1/5 to 1 2 3
21:10:16  <coopserver> <V453000> whatever ratio is at yeti splitting
21:10:17  <coopserver> <V453000> same shit here
21:10:54  <coopserver> <Jam35> 1:9 for bm 1:9 for machinery
21:11:02  <coopserver> <Jam35> but they are separated
21:11:03  <coopserver> <V453000> then use that :)
21:11:08  <coopserver> <Lejving> but we have 3 lanes
21:11:11  <coopserver> <V453000> then make 2 sequential splits
21:11:17  <coopserver> <V453000> it's probably best for future ratio edits
21:11:28  <coopserver> <Lejving> fuark
21:11:34  <coopserver> <Lejving> my head is spinning irl
21:11:52  <coopserver> <Jam35> this one is fine for machinery then
21:12:03  <coopserver> <V453000> should be
21:12:04  <coopserver> <Lejving> oh ok and then another one
21:12:13  <coopserver> <Lejving> just like DJ khaled
21:12:15  <coopserver> <Lejving> ANOTHA ONE
21:15:08  <coopserver> <Lejving> so this one is fine then
21:15:17  <coopserver> <Jam35> should be
21:16:43  <coopserver> <Lejving> brb 1min
21:21:37  <coopserver> <Lejving> whaddya want
21:21:45  <coopserver> <Lejving> :D
21:21:53  <coopserver> <Jam35> nm :)
21:22:05  <coopserver> <Jam35> I was helping in the wrong place
21:22:33  <coopserver> <Lejving> if you wanna help me talk to my shrink LOL
21:23:04  <coopserver> <Jam35> what about?!
21:23:26  <coopserver> <Lejving> lol she thinks I think too much
21:23:39  <coopserver> <Lejving> been doing a lot of thinking today
21:23:40  <coopserver> <Lejving> :D
21:24:05  <coopserver> <Jam35> think when? instead of what?
21:24:16  <coopserver> <Lejving> nah I just think too much about stuff
21:24:33  <coopserver> <Lejving> like I'm in crisis mode sometimes
21:24:39  <coopserver> <Jam35> over-analyse?
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21:25:06  <coopserver> <Lejving> like when I'm driving I have like 3 escape plans in my head if a) a crash is in front of me b) the police stops me or something
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21:25:11  <coopserver> <Lejving> and yeah I over analyse shit :d
21:26:08  <coopserver> <Jam35> try not to think about it :)
21:26:15  <coopserver> <Lejving> ha
21:26:26  <coopserver> <Jam35> like car crash I mean
21:26:37  <coopserver> <Jam35> concentrate on driving
21:26:44  <coopserver> <Lejving> yeah she's giving me tools to help with that
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21:29:09  <coopserver> <Lejving> is this right?
21:29:35  <coopserver> <Jam35> er which part?
21:29:39  <coopserver> <Lejving> all the parts
21:30:14  <coopserver> <Jam35> ummm idk yet
21:30:42  <coopserver> <Lejving> not very pretty
21:33:46  <coopserver> <Lejving> this one became really fugly :P
21:34:27  <coopserver> <Jam35> not really
21:34:30  <coopserver> <Jam35> they all are
21:35:30  <coopserver> <Jam35> the pretty counter is over there :)
21:35:42  <coopserver> <Jam35> you didn't want it :(
21:35:51  <coopserver> <Lejving> heh
21:36:06  <coopserver> <Lejving> looks like a spider or smth
21:36:14  <coopserver> <Jam35> mhm
21:36:18  <coopserver> <Lejving> not sure if the slug would like that
21:36:21  <coopserver> <Lejving> that's the reason
21:36:24  <coopserver> <Jam35> ded
21:38:04  <coopserver> <Lejving> ok so
21:38:43  <coopserver> <Lejving> what was it more we had to do?
21:38:46  <coopserver> <Jam35> why is there tonnes of stuff on 3ABC pick stayions
21:38:51  <coopserver> <Jam35> stations?
21:39:09  <coopserver> <Lejving> machinery
21:39:35  <coopserver> <Jam35> omg dumb question
21:39:41  <coopserver> <Lejving> yeah dummy
21:39:50  <coopserver> <Jam35> I was thinking something else :)
21:40:05  <coopserver> <Lejving> like I'd ever fuck something up
21:41:21  <coopserver> <Lejving> well one thing is fucking for sure about this game
21:41:29  <coopserver> <Lejving> we mega overkilled machinery :D
21:42:25  <coopserver> <Jam35> yes it won't get matched by anything else
21:44:48  <coopserver> <Lejving> we increased food
21:44:54  <coopserver> <Lejving> it was hovering about 1,5k
21:44:58  <coopserver> <Lejving> now it's 2k
21:45:20  <coopserver> <Jam35> town G is empty
21:45:24  <coopserver> <Jam35> added some trains
21:45:26  <coopserver> <Lejving> nice
21:45:38  <coopserver> <Lejving> that must mean we've gotten more yetis
21:47:37  <coopserver> *** V453000 has left the game (general timeout)
21:48:49  <Jam35> http://webster.openttdcoop.org/stats30.html
21:48:57  <Jam35> those Meech aliases :P
21:49:18  <coopserver> <Lejving> lol :D
21:49:25  <coopserver> <Lejving> didn't know I was #1
21:49:34  <coopserver> <Lejving> well I'm #2 after meech
21:49:39  <coopserver> <Lejving> if you put his shit together
21:49:44  <Jam35> 3 times V that is a new record for sure
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21:52:18  <coopserver> <Lejving> :)
21:52:23  <coopserver> <Lejving> fokin v
21:52:25  <coopserver> <Lejving> I beat his ass
21:55:38  <coopserver> <Lejving> when the fuck is we gettin that snowball
21:56:09  <coopserver> <Lejving> it's winter already
21:56:54  <coopserver> <Jam35> I wish something would happen :)
21:57:01  <coopserver> <Lejving> me too
21:57:04  <coopserver> <Jam35> gonna go sleep now anyway
21:57:08  <coopserver> <Lejving> yeah figured
21:57:11  <coopserver> <Lejving> you're a machine
21:57:13  <coopserver> <Lejving> 23 every night
21:57:25  <coopserver> *** Lejving has joined spectators
21:57:35  <coopserver> <Jam35> well regular routine and all that
21:57:39  <coopserver> <Lejving> wtb
21:57:55  <coopserver> *** Jam35 has left the game (Leaving)
21:57:56  <coopserver> *** Game paused (number of players)
21:57:59  <Lejving> good night
21:58:05  <coopserver> *** Lejving has left the game (Leaving)
21:58:09  <Jam35> but I have a day off tomorrow
21:58:13  <Lejving> sick
21:58:21  <Jam35> so might be on in the a.m.
21:58:27  <Jam35> cyas
21:58:36  <Lejving> cya
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23:46:35  <Lejving> http://i.imgur.com/9jmBJcJ.jpg
23:46:43  <Lejving> Jam35 and V453000
23:47:30  <Lejving> tried little shit offline, I tried to force the network until it needed a 3rd and this is what it takes
23:48:19  <Lejving> machinery trains enter back to the network yeti empty, seemed to make no real difference bad nor good

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