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07:48:54 *** Progman has joined #openttdcoop.pro 07:55:47 *** Mucht has quit IRC 10:17:24 <V453000> mF? 10:27:14 *** StarLite has joined #openttdcoop.pro 10:27:14 *** ChanServ sets mode: +o StarLite 11:11:40 <V453000> !pw 11:11:40 <coopserver> V453000: videio 11:12:49 <V453000> downlodein yetizor 11:13:36 <Lejving> sup V453000 mf 11:13:46 <Lejving> !pw 11:13:46 <coopserver> Lejving: videio 11:13:51 <V453000> mf max 11:13:56 <coopserver> *** Game still paused (connecting clients, number of players) 11:13:59 <coopserver> *** Lejvingbot has joined 11:14:00 <coopserver> *** Game still paused (number of players) 11:14:01 <coopserver> *** Game unpaused (number of players) 11:14:03 <coopserver> *** Game paused (connecting clients) 11:14:07 <coopserver> *** V453000 has joined 11:14:08 <coopserver> *** Game unpaused (connecting clients) 11:14:13 <coopserver> <V453000> rekin shite 11:14:52 <coopserver> <Lejvingbot> the !bottleneck is real :) 11:15:03 <coopserver> <V453000> ha 11:15:39 <coopserver> <V453000> got to do some stuff for work 11:15:42 <coopserver> <V453000> but nice progress :) 11:15:44 <coopserver> *** V453000 has left the game (Leaving) 11:15:54 <coopserver> *** Lejvingbot has joined spectators 11:15:55 <coopserver> *** Game paused (number of players) 11:16:31 <Lejving> yeah we've just got 2-3 things to fix then we have a pretty good working 8 lane network 11:22:10 <V453000> yea 11:22:13 <V453000> looks great 11:22:33 <V453000> I'm finishing the rails atm, I have been working on them for 2 months-ish, and for the sake of my own sanity I really need to get it done finally 11:22:43 <V453000> I probably will finish it like in 3 days, but yeah 11:23:09 <Lejving> hehe nice! 11:23:09 <V453000> it certainly belongs to one of the most insanely complex things I have ever done 11:23:16 <Lejving> they'll be great =) 11:23:22 <Lejving> coo 11:23:23 <Lejving> l 11:23:35 <V453000> it's unimaginable even for me how much shit and problems it has :D 11:23:46 <V453000> but yeah the result is great 11:23:54 <Lejving> hopefully that don't translate to problems for endusers 11:24:05 <Lejving> like lag or anything :( 11:24:52 <V453000> nah of course not 11:25:05 <Lejving> awesome :D 11:25:08 <V453000> well if you can't load them into vram then you have a problem, but other than that it can't do anything bad 11:25:15 <V453000> that would automatically make it a bad solution 11:25:17 <Lejving> ha 11:25:33 <Lejving> fuck me I need to start play some factorio again 11:25:37 <Lejving> was a long time ago now 11:25:42 <V453000> if fps isn't 60 with a billion robots then it's not good enuf :D 11:25:48 <V453000> ha 11:25:58 <V453000> I have removed the 3-slot limit from my wagons 11:26:08 <V453000> and my 4-track network is starting to swarm with trains again XD 11:26:12 <V453000> don't really want to expand 11:26:27 <Lejving> haha rekt 11:27:50 <Lejving> I haven't tried a smelting on site network maybe I should try that next time 11:28:07 <Lejving> would mean a little bit less trains moving around 11:28:19 <V453000> I quite like it 11:28:38 <V453000> it's fun when you make a pattern where 5 tiles = miners, and 5 tiles = ele furnace 11:28:53 <V453000> you mine half of the field, then blueprint the pattern and offset it by 5 tiles, and mine the other half 11:28:53 <V453000> :D 11:28:57 <V453000> it's glorious 11:29:13 <Lejving> doesn't sound too bad at all 11:29:23 <V453000> the full-spot-coverage steel furnace setups are also there 11:29:25 <V453000> but coal and shit 11:51:24 <Mark> yo 11:51:26 <Mark> !pw 11:51:26 <coopserver> Mark: things 11:51:41 <coopserver> *** Game still paused (connecting clients, number of players) 11:51:48 <coopserver> *** Mark has joined 11:51:49 <coopserver> *** Game still paused (number of players) 11:51:50 <coopserver> *** Game unpaused (number of players) 11:53:21 <coopserver> <Mark> someones been busy 11:53:28 <coopserver> <Lejvingbot> me and jam :) 11:53:57 <coopserver> <Lejvingbot> currently a major !bottleneck though 11:54:04 <coopserver> <Mark> yea 11:55:09 <coopserver> *** Mark has left the game (Leaving) 11:55:10 <coopserver> *** Game paused (number of players) 11:55:19 <Mark> bit much for my crappy laptop 11:55:24 <Lejving> ha =) 11:59:17 <V453000> sup Mark :) 12:37:56 <coopserver> *** Lejvingbot has joined company #1 12:37:57 <coopserver> *** Game unpaused (number of players) 13:45:46 <coopserver> *** Lejvingbot has joined spectators 13:45:47 <coopserver> *** Game paused (number of players) 14:33:49 *** Arveen has joined #openttdcoop.pro 14:58:45 *** Progman has quit IRC 15:04:22 *** Jam35 has left #openttdcoop.pro 15:04:45 *** Jam35 has joined #openttdcoop.pro 15:04:45 *** ChanServ sets mode: +o Jam35 15:06:59 *** happpy_ has joined #openttdcoop.pro 15:07:12 *** happpy has quit IRC 15:07:32 *** happpy_ is now known as happpy 15:40:47 <happpy> heem looks like i can look at the map lejving 15:40:59 <Lejving> good :) 15:41:03 <happpy> but ther won f gtf 15:41:12 <happpy> i can not get 15:41:17 <Lejving> dafuq 15:41:26 <Lejving> which one? 15:41:48 <Jam35> !pw 15:41:48 <coopserver> Jam35: watery 15:41:56 <coopserver> *** Game still paused (connecting clients, number of players) 15:42:00 <coopserver> *** Jam35 has joined 15:42:01 <coopserver> *** Game still paused (number of players) 15:42:05 <coopserver> <Lejvingbot> s 15:42:07 <coopserver> <Lejvingbot> up fgt 15:42:18 <happpy> north american city set v01c 15:42:45 <coopserver> <Jam35> is in openttdcoop grf pack 15:43:01 <coopserver> <Lejvingbot> yeah it doesn't seem to exist on bananas 15:43:01 <happpy> got that 15:43:33 <Jam35> then you have the grf 15:45:12 <Lejving> http://www.pikkarail.com/ttdp/grf/nars2w.grf 15:45:15 <Lejving> try download that? 15:46:21 <coopserver> <Lejvingbot> I made bdmt splits earlier today 15:46:31 <coopserver> <Lejvingbot> looks like we only have one town and machinery to fiddle around with left 15:48:27 <happpy> ther we go had to down the openttdcoop grf pack a gen and it works fine now 15:48:39 <coopserver> <Lejvingbot> nice 15:48:43 <happpy> !pw 15:48:43 <coopserver> happpy: single 15:48:52 <coopserver> *** Game still paused (connecting clients, number of players) 15:49:01 <coopserver> *** happy train sport has joined 15:49:02 <coopserver> *** Game still paused (number of players) 15:49:19 <coopserver> *** Lejvingbot has joined company #1 15:49:20 <coopserver> *** Game unpaused (number of players) 15:52:11 <coopserver> <Jam35> things look good, we are at the point where we can maximise the train count 15:52:17 <coopserver> <Jam35> and then fix what breaks 15:52:25 <coopserver> <Lejvingbot> cool =) 15:52:54 <coopserver> *** Jam35 has joined company #1 15:53:14 <coopserver> *** happy train sport has left the game (connection lost) 15:53:32 <happpy> looks good net work 15:53:52 <coopserver> <Jam35> some lag here too 15:53:53 <happpy> to much lag for me 15:54:00 <coopserver> <Lejvingbot> yeah me too 15:54:10 <coopserver> <Lejvingbot> it started with the 3abcx 15:57:55 <coopserver> <Jam35> idk if that build could cause lag tbh 15:58:25 <coopserver> <Lejvingbot> yeah I dunno either what's causing it 15:58:39 <coopserver> <Jam35> it's compliacted for the pf if it looked at every path or something 15:58:47 <coopserver> <Lejvingbot> but my feeling is it's the animation 15:58:55 <coopserver> <Jam35> but I really don;t think that is the case 15:58:56 <coopserver> <Jam35> hm 15:59:10 <coopserver> <Jam35> go 8bpp? 15:59:21 <coopserver> <Lejvingbot> I tried doing that offline didn't change anything 15:59:26 <coopserver> <Lejvingbot> just made the game uglier 15:59:39 <coopserver> <Jam35> heh 15:59:45 <V453000> !pw 15:59:45 <coopserver> V453000: attack 16:00:02 <coopserver> *** Game paused (connecting clients) 16:00:05 <coopserver> *** V453000 has joined 16:00:06 <coopserver> *** Game unpaused (connecting clients) 16:00:07 <coopserver> <V453000> heyo 16:00:10 <coopserver> <Lejvingbot> hey fucka 16:00:19 <coopserver> <Jam35> hi 16:00:22 <coopserver> <V453000> yeah lag 16:00:29 <coopserver> <Jam35> I get a maxed out core every stutter 16:00:45 <coopserver> <Lejvingbot> v do you have any idea of what's causing it? 16:00:52 <coopserver> <V453000> fuck no 16:00:59 <coopserver> <V453000> could be yeti calculations 16:01:06 <coopserver> <Lejvingbot> I can take a look at the animation code some day see if there's anything weird 16:01:07 <coopserver> <V453000> but with this few industries that's unlikely 16:01:09 <happpy> yep 16:01:28 <coopserver> <V453000> we commonly have less laggy games on stable with many more industries being used 16:01:39 <coopserver> <Lejvingbot> hmm 16:02:27 <coopserver> <Lejvingbot> what I think it is, some code is firing every tick or something sometimes 16:02:36 <coopserver> <Lejvingbot> like start/stop animation every tick 16:02:47 <coopserver> <V453000> I am on 8bpp atm 16:02:55 <coopserver> <V453000> there are no animations in 8bpp 16:02:58 <coopserver> <Lejvingbot> so the animation doesn't seem laggy but the game freezes for a sec 16:03:16 <coopserver> <Lejvingbot> or some other code 16:03:30 <coopserver> <V453000> what though 16:03:41 <coopserver> <V453000> I wonder if the train changing speed could cause it 16:04:07 <coopserver> <V453000> but it is a few trains at a time at most 16:04:10 <coopserver> <V453000> that can't be so horrible 16:04:17 <coopserver> <V453000> if we went full rainbow zebra then maybe 16:04:25 <coopserver> <Lejvingbot> well game lags even if you stop all trains 16:04:29 <coopserver> <Lejvingbot> I think 16:04:30 <coopserver> <Lejvingbot> let's try 16:04:32 <coopserver> <V453000> hm 16:04:45 <coopserver> <V453000> that would mean it almost definitely is yeti 16:04:52 <coopserver> <Lejvingbot> all trains stopped now 16:05:01 <coopserver> <V453000> hm yeah\ 16:05:04 <coopserver> <V453000> lag still 16:06:16 <coopserver> <V453000> since trains always jump forward it's not the server 16:06:19 <coopserver> <V453000> so that's ok 16:07:39 <coopserver> <Lejvingbot> I thought of something 16:07:53 <coopserver> <Lejvingbot> why do we do the transfer thing on 12x 16:08:01 <coopserver> <Lejvingbot> the train still takes same path 16:08:15 <coopserver> <Lejvingbot> no benefit from having one full train rather than an empty one 16:08:23 <coopserver> <Lejvingbot> or a partly loaded train 16:09:31 <coopserver> <V453000> pretty valid point 16:09:40 <coopserver> <V453000> idk :D 16:09:44 <coopserver> <Lejvingbot> hah 16:09:55 <coopserver> <V453000> for the 3X it's clear 16:09:59 <coopserver> <V453000> 1 and 2 not so much 16:11:21 <coopserver> <Lejvingbot> wow 2x is not far from rekt again 16:12:37 <coopserver> <V453000> ? 16:12:47 <coopserver> <Lejvingbot> it's almost full again 16:12:54 <coopserver> <V453000> ah of trains 16:12:56 <coopserver> <V453000> G_G 16:13:00 <coopserver> <Lejvingbot> yea 16:13:01 <coopserver> <Lejvingbot> :D 16:13:02 <coopserver> <V453000> feel free to remove the transfer order I guess 16:13:05 <coopserver> <V453000> will make it a bit quicker 16:13:16 <coopserver> <V453000> but lines don't back up so that's not an issue 16:14:07 <coopserver> <Lejvingbot> 1200 network trains now 16:16:57 <coopserver> <V453000> well I go again 16:16:58 <coopserver> *** V453000 has left the game (Leaving) 16:19:32 <coopserver> <Lejvingbot> wow the lag is incredible now 16:20:21 <coopserver> <Jam35> still about the same here 16:20:37 <coopserver> <Jam35> a pause every 30 secs or so 16:20:42 <coopserver> <Jam35> maybe less 16:20:56 <coopserver> <Lejvingbot> I wonder if they happen at the same time 16:27:59 <coopserver> <Lejvingbot> jam what do you think about my machinery suggestions? 16:30:00 <coopserver> <Jam35> I guess :) 16:30:13 <coopserver> <Jam35> we still need food 16:30:29 <coopserver> <Jam35> it disappears right away 16:30:45 <coopserver> <Lejvingbot> well food/bdmt split is still same 16:30:49 <coopserver> <Lejvingbot> we just get more machinery 16:30:58 <coopserver> <Lejvingbot> which should also give us more produce 16:31:04 <coopserver> <Jam35> hopefully 16:31:15 <coopserver> <Jam35> I say do it 16:31:29 <coopserver> <Lejvingbot> let's try it see if something goes rubbish 16:31:48 <coopserver> <Lejvingbot> 1:3 then would be basically 4 signals on the splitters then? 16:32:19 <coopserver> <Jam35> yes 16:32:33 <coopserver> <Jam35> 4 sections 16:33:01 <coopserver> <Jam35> one connected to the NOT gate 3, er, not 16:33:17 <coopserver> <Lejvingbot> ok so not connecct not to not 16:33:25 <coopserver> <Jam35> but I would make the section shorter 16:33:26 <coopserver> <Lejvingbot> i cannot not not do that 16:33:53 <coopserver> <Jam35> otherwise it might not react in time 16:33:59 <coopserver> <Lejvingbot> i can not not make a knot of a note or I think I cannot knot a knot not 16:34:51 <coopserver> <Jam35> lag is annoying me 16:35:05 <coopserver> <Lejvingbot> me too 16:35:11 <coopserver> <Lejvingbot> I shall look into it 16:35:49 <coopserver> <Lejvingbot> easiest I think would be just to load the map locally and try deleting stuff until lags stop 16:35:50 <happpy> mite be the yeti 16:36:22 <coopserver> <Lejvingbot> If I wher to take a bet I'd also bet on yeti :P 16:36:57 <coopserver> <Lejvingbot> oh 16:37:00 <coopserver> <Lejvingbot> even smaller circle 16:37:04 <coopserver> <Jam35> can do 16:37:26 <coopserver> <Jam35> I was willing to let the others test 16:37:31 <coopserver> <Lejvingbot> hah 16:37:33 <coopserver> <Lejvingbot> I wasn't! 16:37:39 <coopserver> <Jam35> ko :) 16:37:56 <coopserver> <Jam35> I need to go cook something... 16:38:00 <coopserver> *** Jam35 has joined spectators 16:38:08 <coopserver> <Lejvingbot> ok walter white cya later 16:38:45 <coopserver> *** Lejvingbot has left the game (connection lost) 16:38:46 <coopserver> *** Game paused (number of players) 16:42:28 <Lejving> interesting 16:42:34 <Lejving> if I remove yeti I still lag in offline 17:27:15 <Lejving> I found what it is 17:27:20 <Lejving> it is the speed detections in the orders 17:27:22 <Lejving> as V453000 said 17:45:25 <Lejving> we can try sacrifice some maximum speed detection for orders then instead on some cases 17:46:23 <Lejving> my general feeling also is maybe try change them around, instead of checkin if it's more than 188 speed check if it's not currently 181 speed for example 17:48:27 <V453000> hm 17:48:35 <V453000> yeah maybe checking for specific one speed is best 17:48:40 <V453000> ima give you the exact values 17:50:31 <V453000> https://paste.openttdcoop.org/ptxwkqnsd 17:50:37 <V453000> so for TL3 it's 6 units 17:50:50 <Lejving> ty 17:51:16 <V453000> not sure how does the game do rounding 17:51:21 <V453000> but you can test that easily I guess 17:53:34 <V453000> I guess the reason why it's slow could be this sequence of switches in fact 17:53:49 <V453000> since it has to evaluate train length and track type 17:54:04 <V453000> it would be interesting to change to a normal non-chameleon meow train and see if the effect is the same 17:54:10 <V453000> but try the exact values first I guess :) 17:54:15 <Lejving> =) 17:54:21 <V453000> if the exact values help, then it's in openttd 17:54:33 <V453000> if changing to normal meow train helps, then it's in nuts 17:55:08 <Lejving> I don't think it's nuts 17:55:14 <Lejving> I disabled nuts and it still was freezing 17:55:25 <V453000> weird 17:55:35 <V453000> but if you disabled nuts trains got totally fucked? 17:55:40 <Lejving> yea 17:55:45 <Lejving> like in the screenshot 17:56:03 <V453000> pretty strange 17:56:05 <V453000> but alright :d 17:58:01 <V453000> red = 213, green = 180, basic = 164 17:58:05 <V453000> that correct? 17:58:06 <V453000> !pw 17:58:06 <coopserver> V453000: joshua 17:58:24 <coopserver> *** Game still paused (connecting clients, number of players) 17:58:28 <coopserver> *** V453000 has joined 17:58:29 <coopserver> *** Game still paused (number of players) 17:58:29 <Lejving> hmm sortof 17:58:39 <Lejving> 183 and 182 is not working for some reason 17:58:40 <Lejving> but 214 17:58:41 <Lejving> was 17:59:06 <Lejving> ok 180 worked 17:59:07 <V453000> well it might do the rounding after the kmh-ish conversion 17:59:11 <V453000> idk how that works 17:59:25 <V453000> I just did the math and rounded to nearest 17:59:31 <coopserver> *** V453000 has left the game (Leaving) 18:01:33 <Lejving> it might be little better with exact speeds 18:01:37 <Lejving> but not perfect at all 18:02:05 <V453000> hm 18:02:33 <V453000> please try autoreplacing all trains to something like Transgenic or some meow monorail or shit 18:05:05 <V453000> this testing might be very important for my next train set 18:06:08 *** Progman has joined #openttdcoop.pro 18:06:14 <Lejving> I can't get them to replace? 18:06:21 <Lejving> I tried with cyberwaste 18:06:38 <coopserver> <Jam35> replace wagons too? 18:06:38 <V453000> wagons too 18:06:41 <V453000> to rail 18:07:41 <Lejving> fuck srsly 18:07:47 <Lejving> I must be mentally retarded or something 18:07:56 <Lejving> nuts just doesn't have any sense of logic in my head lol 18:09:23 <V453000> it worky now? 18:11:20 <Lejving> well they're not replacing 18:11:47 <V453000> autoreplacing what to what 18:12:07 <V453000> chami to transgenic and chami wagons to rail 3rd gen universal? 18:12:09 <V453000> oooh 18:12:11 <V453000> the shit could be 18:12:24 <V453000> that the destination trains ain't got cargo capacity 18:15:16 <coopserver> *** Jam35 has left the game (Leaving) 18:18:27 <Jam35> works fine for me 18:19:28 <Lejving> <-- scrubn0b 18:20:33 <V453000> what was wrong? 18:20:40 <Jam35> up to 700 replaced... 18:20:44 <Lejving> I still don't know lol 18:20:45 <Jam35> it's quite quick 18:20:57 <Lejving> what did you replace with ? 18:21:27 <Jam35> transgenic and gen 3 18:21:37 <Jam35> don;t forget to hit wagon removal button 18:21:56 <Jam35> or the resulting train will be too long 18:22:10 <Lejving> ah 18:22:12 <Lejving> that was the problem 18:22:28 <Jam35> it would still replace 18:22:39 <Jam35> but keep same number of units I think 18:22:51 <Jam35> instead of train length 18:24:10 <Lejving> we've got frosch to fix it though 18:24:11 <Lejving> so np :D 18:28:46 <Jam35> 50 trains to go but it is still fairly frequent pausing 18:29:06 <Jam35> even in SP and for me that is unheard of 18:29:41 <Lejving> <frosch123> oh, i see... the order prediction is also executed when cdist is disabled :p 18:29:42 <Lejving> <Alberth> haha :) 18:29:42 <Lejving> <V453000> is that the cause of this? 18:29:42 <Lejving> <frosch123> very likely, because the order predicition tries all possible results of conditional orders 18:29:42 <Lejving> <V453000> XD 18:29:44 <Lejving> <V453000> OH 18:29:46 <Lejving> <frosch123> so, if you have long chains of conditions, it tries all combinations... 18:29:48 <Lejving> <V453000> is that possible to fix/change? 18:29:50 <Lejving> <frosch123> i would *think* that it is only needed if cdist is enabled 18:29:52 <Lejving> <frosch123> but i am not very familar with that code 18:29:54 <Lejving> <frosch123> GetNextStoppingStation() is the keyword 18:29:56 <Lejving> < 18:31:02 <Jam35> oh ok 18:31:36 <Lejving> is this Prozone or bughuntzone 18:31:47 <Lejving> I can't tell 18:31:47 <V453000> both :) 18:32:17 <Lejving> :D 18:33:29 <V453000> openttdcoop has always been reporting bugs :) 18:33:43 <Lejving> hehe 18:33:54 <Lejving> I guess taht's what happens when you try push shit to the limit 18:34:04 <V453000> yeah and that's good :) 18:34:09 <Lejving> absolutely =D 18:34:14 <Lejving> I'm just a little surprised I guess 18:35:08 <V453000> well the meow orders havent ever been used inthis large scale I guess 18:36:16 <Lejving> rawr 18:36:53 <Lejving> Meow orders sounds like the cats in harry poter comes together and plots out evil schemes 18:37:03 <Lejving> Harry Potter and the orders of the MEOW 19:46:17 *** Taede has quit IRC 19:47:18 *** Taede has joined #openttdcoop.pro 19:47:18 *** ChanServ sets mode: +o Taede 19:48:19 *** Taede has quit IRC 19:49:32 *** Taede has joined #openttdcoop.pro 19:49:32 *** ChanServ sets mode: +o Taede 21:00:20 *** StarLite has quit IRC 21:02:17 *** StarLite has joined #openttdcoop.pro 21:02:17 *** ChanServ sets mode: +o StarLite 21:13:03 *** StarLite has quit IRC 22:08:58 <V453000> !pw 22:08:58 <coopserver> V453000: atomic 22:09:20 <coopserver> *** Game still paused (connecting clients, number of players) 22:09:24 <coopserver> *** V453000 has joined 22:09:25 <coopserver> *** Game still paused (number of players) 22:09:26 <coopserver> *** Game unpaused (number of players) 22:09:29 <coopserver> *** V453000 has left the game (Leaving) 22:09:30 <coopserver> *** Game paused (number of players) 23:07:35 <V453000> !pw 23:07:35 <coopserver> V453000: writes 23:07:42 <coopserver> *** Game still paused (connecting clients, number of players) 23:07:45 <coopserver> *** V453000 has joined 23:07:46 <coopserver> *** Game still paused (number of players) 23:07:47 <coopserver> *** Game unpaused (number of players) 23:27:31 *** Arveen has quit IRC 23:31:06 <coopserver> *** V453000 has left the game (Leaving) 23:31:07 <coopserver> *** Game paused (number of players) 23:33:02 <V453000> shit on fire