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Log for #coopetition on 25th May 2009:
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00:18:50  *** Booth has quit IRC
10:41:22  *** XeryusTC is now known as Xeryus|bnc
10:47:05  *** Xeryus|bnc is now known as XeryusTC
10:55:06  *** seandasheep has joined #coopetition
10:56:16  *** Booth has joined #coopetition
10:56:40  <CooPeter> *** Game unpaused (enough players)
10:56:48  <CooPeter> *** seandasheep joined the game
10:56:52  <CooPeter> <seandasheep> oh, i see
10:57:39  <CooPeter> <seandasheep> I am amazed that my network hasn't jammed
10:58:03  <Booth> lol
10:58:06  <Booth> ok
10:59:23  <CooPeter> <seandasheep> im not gonna bother with monrail
10:59:44  <Booth> can we have a new map?
11:00:07  <CooPeter> <seandasheep> if ammler comes i think
11:02:02  <Booth> new map
11:02:06  * Booth want a new game
11:02:36  <CooPeter> <seandasheep> yh, new game
11:06:45  *** KenjiE20 has joined #coopetition
11:06:45  *** ChanServ sets mode: +o KenjiE20
11:07:05  <KenjiE20> just want me to 'rcon newgame' it then?
11:07:13  <CooPeter> <seandasheep> yh please
11:07:24  <KenjiE20> okey doke
11:07:37  <KenjiE20> !rcon newgame
11:07:37  <CooPeter> *** seandasheep has left the game (connection lost)
11:07:41  <CooPeter> *** Game paused (not enough players)
11:07:49  <CooPeter> *** seandasheep has started a new company (#1)
11:07:49  <CooPeter> *** Game unpaused (enough players)
11:07:50  <CooPeter> *** seandasheep joined the game
11:08:06  <CooPeter> *** seandasheep has joined spectators
11:08:06  <CooPeter> *** Game paused (not enough players)
11:08:11  <Booth> !ip
11:08:11  <CooPeter> mz.openttdcoop.org:3982
11:08:36  <CooPeter> *** Game unpaused (enough players)
11:08:37  <CooPeter> *** Chris Booth joined the game
11:08:40  <CooPeter> <seandasheep> there you are
11:08:44  <CooPeter> <Chris Booth> thanks
11:08:48  <CooPeter> *** seandasheep has joined company #1
11:08:56  <CooPeter> <seandasheep> its same map
11:09:01  <CooPeter> <Chris Booth> ooh this is the same game again
11:09:32  <CooPeter> <seandasheep> dya wanna play it?
11:09:45  <CooPeter> <Chris Booth> i know what to build
11:09:49  <CooPeter> <Chris Booth> so its no fun
11:09:53  <CooPeter> <seandasheep> same
11:11:22  <KenjiE20> hmph, well according to wiki.ottd:
11:11:23  <KenjiE20> newgame 	Start a new game.
11:11:23  <KenjiE20> restart 	Restart the same game.
11:12:41  <Ammler> KenjiE20: worth a bug report maybe?
11:13:01  <KenjiE20> depends, anything in the logs?
11:13:09  <KenjiE20> or 'it just stopped working'
11:14:26  <Ammler> no logs here :-)
11:15:02  <Booth> what commands did you use ammler
11:15:05  <Booth> to get a new map?
11:15:09  <Ammler> !rcon restart
11:15:11  <CooPeter> *** seandasheep has left the game (connection lost)
11:15:11  <CooPeter> *** Chris Booth has left the game (connection lost)
11:15:11  <CooPeter> dbg: [net] getaddrinfo for hostname "", port 0, address family IPv6 and socket type udp failed: Name or service not known
11:15:11  <CooPeter> dbg: [net] Generating map, please wait...
11:15:11  <CooPeter> dbg: [net] Map generated, starting game
11:15:13  <CooPeter> *** Game paused (not enough players)
11:15:21  <CooPeter> <seandasheep> there we go
11:15:22  <KenjiE20> O.o
11:15:22  <CooPeter> *** seandasheep joined the game
11:15:22  <CooPeter> *** Chris Booth joined the game
11:15:25  <Ammler> I deleted the seed
11:15:29  <Ammler> and restarted
11:15:37  <Ammler> oh, I have an idea
11:15:42  <KenjiE20> alias it?
11:15:43  <Ammler> !rcon reload_cfg
11:15:43  <CooPeter> Current value for 'reload_cfg' is: 'on' (min: 0, max: 1)
11:15:48  <Ammler> !rcon reload_cfg 1
11:15:50  <Ammler> !rcon reload_cfg 0
11:16:02  <Ammler> !rcon newgame
11:16:02  <CooPeter> *** seandasheep has left the game (connection lost)
11:16:02  <CooPeter> *** Chris Booth has left the game (connection lost)
11:16:06  <CooPeter> *** Game paused (not enough players)
11:16:10  <CooPeter> *** Chris Booth joined the game
11:16:13  <Ammler> did now change the map?
11:16:14  <CooPeter> *** seandasheep has started a new company (#1)
11:16:14  <CooPeter> *** Game unpaused (enough players)
11:16:14  <CooPeter> *** seandasheep joined the game
11:16:22  <CooPeter> <Chris Booth> yeah
11:16:26  <CooPeter> <Chris Booth> it changed last time aswell
11:16:30  <Ammler> KenjiE20: so just disable reload_cfg
11:16:34  <CooPeter> <seandasheep> ooh, nice city in the middle of sea
11:16:38  <KenjiE20> gotcha
11:16:42  <CooPeter> <Chris Booth> pixiebottom
11:16:49  <CooPeter> *** Chris Booth has started a new company (#2)
11:16:53  <CooPeter> <seandasheep> yh
11:17:06  <Ammler> if you reload the cfg, if will also load the seed
11:17:22  <CooPeter> <Chris Booth> ammler want to play?
11:17:30  <Ammler> hehe
11:17:37  <Ammler> wanna yes
11:17:50  <CooPeter> <Chris Booth> going to?
11:17:54  <Ammler> no :P
11:18:00  <Ammler> (not now)
11:22:03  <CooPeter> <Chris Booth> i am going to go bankrupt
11:22:08  <CooPeter> <seandasheep> lol
11:22:11  *** KenjiE20 has left #coopetition
11:25:36  <CooPeter> <Chris Booth> finaly my trains are moving
11:25:40  <CooPeter> <seandasheep> gdgd
11:28:08  <CooPeter> <seandasheep> yes, goods train moving
11:28:28  <CooPeter> <Chris Booth> na coal FTW
11:28:48  <CooPeter> <seandasheep> Goods across map i think is better...
11:32:58  <CooPeter> <Chris Booth> electric trains cost to much
11:33:12  <CooPeter> <seandasheep> did you not work that out last game, lol
11:33:24  <CooPeter> <Chris Booth> no
11:33:44  <CooPeter> <seandasheep> welll you know now,  :p
11:33:44  <CooPeter> <Chris Booth> i go for speed is better
11:34:04  <CooPeter> <seandasheep> low infra costs at first, you can build more, upgrade later
11:34:28  <CooPeter> <Chris Booth> i dont have to upgarde this way though
11:34:50  <CooPeter> <seandasheep> upgradeing is simple
11:35:18  <CooPeter> <seandasheep> just convert all track and set autoreplace
11:35:25  <CooPeter> <Chris Booth> blah
11:48:00  <CooPeter> <seandasheep> brb
11:50:18  <CooPeter> <Chris Booth> more trains woop woop
11:57:12  <tneo> !svn
11:57:37  <tneo> Ammler, what was that hg command again?
11:57:48  <Ammler> !hg
11:57:49  <CooPeter> hg clone http://hg.openttd.org/developers/yexo/head-to-head.hg && cd head-to-head.hg && hg up hdd477585 && ./configure && make
11:57:49  <CooPeter> hg pull && hg up hdd477585 && make
11:57:50  <Webster> Title: developers/yexo/head-to-head.hg: Summary (at hg.openttd.org)
11:57:52  <Ammler> :-)
11:59:30  <tneo> oh yeah thx :)
11:59:39  <CooPeter> <Chris Booth> for what?
12:00:47  <CooPeter> <Chris Booth> brb
12:00:53  <CooPeter> *** Chris Booth has left the game (leaving)
12:00:53  <CooPeter> *** Chris Booth has left the game (connection lost)
12:02:48  <CooPeter> <seandasheep> bk
12:22:46  <tneo> !revision
12:22:46  <CooPeter> Game version is hdd477585
12:22:56  <tneo> requesting all changes
12:22:56  <tneo> adding changesets
12:22:56  <tneo> adding manifests
12:22:56  <tneo> adding file changes
12:22:56  <tneo> added 12040 changesets with 51557 changes to 1975 files
12:22:58  <tneo> updating working directory
12:22:58  <tneo> 1064 files updated, 0 files merged, 0 files removed, 0 files unresolved
12:23:00  <tneo> abort: unknown revision 'hdd477585'!
12:23:19  <tneo> hmpf
12:23:36  <CooPeter> <seandasheep> what?
12:25:35  <Ammler> ups
12:25:39  <Ammler> tneo: without the h
12:25:41  <tneo> say that again :P
12:25:53  <Ammler> hmm
12:26:08  <tneo> ok
12:26:24  <tneo> so 'dd477585' ?
12:26:40  <Ammler> Yexo:
12:26:41  <Ammler> !hg
12:26:42  <CooPeter> hg clone http://hg.openttd.org/developers/yexo/head-to-head.hg && cd head-to-head.hg && hg up hdd477585 && ./configure && make
12:26:42  <CooPeter> hg pull && hg up hdd477585 && make
12:26:43  <Webster> Title: developers/yexo/head-to-head.hg: Summary (at hg.openttd.org)
12:27:00  <Ammler> would be nice to have a tag there with the rev of the server
12:28:36  <Yexo> I've added a tag name "coopetition"
12:29:49  <Ammler> hmm
12:30:12  <Ammler> the !hg command uses the version of openttd as rev :-)
12:30:32  <Ammler> which has a prefix "h"
12:30:55  <Yexo> just replace it with "coopetition" now :p
12:31:00  <CooPeter> <Chris Booth> hello
12:31:04  <CooPeter> *** Chris Booth joined the game
12:31:11  <Ammler> it is automatically
12:31:16  <CooPeter> <seandasheep> hi
12:31:24  <Ammler> but true
12:31:37  <Ammler> you can then just change the tag on next release
12:34:42  <tneo> hmm something is amiss
12:34:56  <Ammler> ?
12:34:58  <Webster> Latest update from h2h: Added tag coopetition for changeset dd4775856bce <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/4aef13ab8aeb4937d1dfde8b74d25e7bf02650ae>
12:36:01  <Ammler> !reload config
12:36:01  <CooPeter> config reloaded
12:36:03  <Ammler> !hg
12:36:03  <CooPeter> hg clone http://hg.openttd.org/developers/yexo/head-to-head.hg && cd head-to-head.hg && hg up coopetition && ./configure && make
12:36:03  <CooPeter> hg pull && hg up coopetition && make
12:36:04  <Webster> Title: developers/yexo/head-to-head.hg: Summary (at hg.openttd.org)
12:36:17  <Ammler> tneo: ^
12:36:22  <Ammler> the 2nd
12:44:37  <CooPeter> *** tneo joined the game
12:44:52  <CooPeter> <seandasheep> hi
12:44:56  <CooPeter> <tneo> hd
12:45:00  <CooPeter> <Chris Booth> i am loosing
12:45:20  <CooPeter> <seandasheep> what did you build at your sawmill ... :)
12:45:35  <CooPeter> <Chris Booth> erm lorrys
12:45:55  <CooPeter> <seandasheep> yh... but why like rthat?
12:46:02  <CooPeter> <Chris Booth> i was bored
12:46:08  <CooPeter> <seandasheep> ok, ok
12:46:13  <CooPeter> <seandasheep> *oh
12:46:25  <CooPeter> <Chris Booth> you will see when it gets busy
12:46:38  <CooPeter> <seandasheep> hmm, ok
12:47:38  <CooPeter> <tneo> teleporting
12:47:50  <CooPeter> <Chris Booth> not realy
12:47:54  <CooPeter> <seandasheep> where?
12:48:01  <CooPeter> <tneo> what chris made :P
12:48:08  <CooPeter> <Chris Booth> not realy
12:48:15  <CooPeter> <seandasheep> where?
12:48:27  <CooPeter> <Chris Booth> saw mill
12:48:27  <CooPeter> <seandasheep> the sawmill?
12:48:41  <CooPeter> <seandasheep> that's not teleporting :p
12:51:05  <CooPeter> <tneo> 1 plane ?
12:51:11  <CooPeter> <seandasheep> yh
12:51:23  <CooPeter> <Chris Booth> do you need more?
12:51:31  <CooPeter> <tneo> yeah
12:51:38  <CooPeter> <seandasheep> trains?
12:51:42  <CooPeter> <Chris Booth> then use trains
12:52:18  <CooPeter> <Chris Booth> shame i cant steel oil from other people
12:52:46  <CooPeter> <seandasheep> ooh, didn't notice that oil ref there :p
12:53:06  <CooPeter> <Chris Booth> ha ha'
12:53:27  <CooPeter> <Chris Booth> ok my wood production is going down
12:55:19  <CooPeter> <tneo> is that a bug near the area edges?
12:55:51  <CooPeter> <seandasheep> how dya mean?
12:56:03  <CooPeter> <seandasheep> where they overlap?
12:56:15  <CooPeter> <tneo> the boucht land signs cross
12:56:43  <CooPeter> <seandasheep> yh, i think it's a bug, but can't really do much about it
12:56:48  <Yexo> that indeed a bug, but the only way to solve it is to disallow raising the tiles at the edges where two areas meet
12:57:20  <CooPeter> <tneo> i can live with that solution
12:58:24  <CooPeter> <seandasheep> what about increaseing th distance between the areas?
12:58:36  <CooPeter> <Chris Booth> just as nasty
12:59:06  <CooPeter> <seandasheep> ah well
12:59:27  <Yexo> the distance between ares would have to be 16 tiles, which is a but much
12:59:50  <Yexo> so I thought it would be best to leave it as it is, after all, it's only a graphical problem
12:59:54  <CooPeter> <seandasheep> 16? I thought it would be more like 3
13:01:48  <Yexo> no, the problem is that cliffs are not supported, so there would have to be one tile per height difference
13:01:58  <Yexo> maybe it's 15
13:02:02  <CooPeter> <seandasheep> oh, i see
13:02:22  <CooPeter> <seandasheep> so how come it works with one tile between?
13:02:40  <Yexo> it doesn't, that's where the graphical problems come from
13:03:03  <Yexo> try raising to north border of some aera to height 15 and then build something at the south border of the neighbouring area
13:03:27  <CooPeter> <seandasheep> i am at the top area
13:03:47  <CooPeter> <seandasheep> duh, i can move
13:03:51  <CooPeter> <Chris Booth> do it on the south then
13:04:06  <Ammler> Yexo: we once mesured
13:04:20  <Ammler> you can rise around 7 tiles, iirc
13:04:24  <Ammler> without glitch
13:05:58  <tneo> !rcon max_aircrafts
13:05:58  <CooPeter> ERROR: command or variable not found
13:06:10  <tneo> !rcon max_airplanes
13:06:10  <CooPeter> ERROR: command or variable not found
13:06:32  <Yexo> it's max_aircraft
13:06:36  <tneo> !rcon max_aircraft
13:06:36  <CooPeter> ERROR: command or variable not found
13:07:10  <Yexo> !rcon set max_aircraft
13:07:10  <CooPeter> Current value for 'max_aircraft' is: '1' (min: 0, max: 5000)
13:07:19  <tneo> !rcon set max_aircraft 2
13:07:37  <tneo> thx
13:07:53  <CooPeter> <seandasheep> neway, gtg. Bye guys
13:07:58  <CooPeter> *** Chris Booth has left the game (connection lost)
13:08:14  <CooPeter> <tneo> bye
13:08:18  <CooPeter> *** seandasheep has left the game (leaving)
13:08:18  <CooPeter> *** seandasheep has left the game (connection lost)
13:08:28  *** seandasheep has quit IRC
13:15:37  *** Booth has quit IRC
14:35:14  *** seandasheep has joined #coopetition
14:35:58  <CooPeter> *** seandasheep joined the game
14:36:07  <CooPeter> <seandasheep> hi
14:36:23  <CooPeter> <tneo> hi
14:36:59  <CooPeter> <seandasheep> Nice network plan
14:37:11  <CooPeter> <tneo> thx
14:38:45  *** Booth has joined #coopetition
14:38:59  <CooPeter> <seandasheep> ah, this is gonna be hell to convert to monorail
14:40:14  <Booth> wait for meglev
14:40:17  <Booth> and only do it once
14:40:30  <CooPeter> <seandasheep> yh, i was thinkoing of doing that
14:40:43  <CooPeter> <seandasheep> I will convert the single track bits
14:40:59  <CooPeter> *** Chris Booth joined the game
14:54:40  <CooPeter> <Chris Booth> wow monorails are over priced
14:59:08  <CooPeter> <seandasheep> AAARGH Jam
14:59:21  <CooPeter> <Chris Booth> i know i saw it
14:59:29  <CooPeter> <Chris Booth> but wasnt going to say
14:59:41  <CooPeter> <seandasheep> hehe, thanks
15:00:01  <CooPeter> <seandasheep> Look at my operating profit graoh :/
15:00:13  <CooPeter> <seandasheep> Im doing worse thaqn you :p
15:00:49  <CooPeter> <seandasheep> phew, cleared
15:01:10  <CooPeter> <seandasheep> I see the cause now
15:01:15  <CooPeter> <Chris Booth> you might want to invest in some bridges and tunnels
15:01:27  <CooPeter> <seandasheep> yh
15:01:55  <CooPeter> <Chris Booth> my boats make the most money
15:02:15  <CooPeter> <seandasheep> lol
15:02:28  <CooPeter> <Chris Booth> but i have monorail now
15:02:39  <CooPeter> <seandasheep> there cause fixed
15:03:00  <CooPeter> <Chris Booth> you now have a pbs signal in the middle of your line
15:03:12  <CooPeter> <seandasheep> so i do
15:03:27  <CooPeter> <seandasheep> there we go
15:08:20  <CooPeter> <Chris Booth> brb
15:08:24  <CooPeter> <seandasheep> k
15:40:42  <CooPeter> <seandasheep> you bk booth?
15:40:46  <CooPeter> <Chris Booth> i am back
15:40:50  <CooPeter> <seandasheep> k
15:40:54  <CooPeter> <Chris Booth> i jsut built a new line
15:40:58  <CooPeter> <seandasheep> i saw
15:41:50  <CooPeter> <seandasheep> a goods line? The one that coal is far superior to?
15:49:03  <CooPeter> <seandasheep> my town isn't growing?
15:49:28  <CooPeter> <Chris Booth> town growth its off
15:49:48  <CooPeter> <seandasheep> it says normal though
15:49:52  <CooPeter> <Chris Booth> realy
15:50:04  <CooPeter> <Chris Booth> you need 4 stations in the city center
15:50:16  <CooPeter> <seandasheep> and your town of the one im growing i bigger :(
15:53:16  <CooPeter> <Chris Booth> i am finaly making decent money
15:53:28  <CooPeter> <seandasheep> finally
15:53:48  <CooPeter> <seandasheep> 19 years to make some money :p
15:54:00  <CooPeter> <Chris Booth> i will catch you up soon
15:54:12  <CooPeter> <seandasheep> really?
15:54:16  <CooPeter> <Chris Booth> yeah
15:54:22  <CooPeter> <seandasheep> you sure?
15:54:30  <CooPeter> <Chris Booth> yeah
15:54:34  <CooPeter> <Mark> `lo
15:54:35  <CooPeter> *** Mark joined the game
15:54:38  <CooPeter> <seandasheep> hi
15:56:54  <Razaekel> !info
15:56:54  <CooPeter> #:1(Blue) Company Name: 'seandasheep Transport'  Year Founded: 1985  Money: 55640728  Loan: 0  Value: 60785617  (T:69, R:15, P:2, S:0) protected
15:56:54  <CooPeter> #:2(Pink) Company Name: 'Chris Booth Transport'  Year Founded: 1985  Money: 277182  Loan: 0  Value: 2619833  (T:24, R:14, P:0, S:4) unprotected
15:56:54  <CooPeter> #:3(Orange) Company Name: 'tneo Transport'  Year Founded: 1991  Money: 14709603  Loan: 0  Value: 16368285  (T:24, R:10, P:2, S:0) protected
15:57:02  <Razaekel> !time
15:57:02  <CooPeter> 17:57 (CEST)
15:58:02  <CooPeter> <seandasheep> I'm gonna have to widen my tracks soon :(
15:58:14  <CooPeter> <Chris Booth> go mono rail
15:58:23  <CooPeter> *** Razaekel joined the game
15:58:38  <CooPeter> <seandasheep> nah, i'm gonna wait til maglev
15:59:06  <CooPeter> <Razaekel> doesnt maglev start at 2020?
15:59:21  <CooPeter> <seandasheep> i have no idea
16:00:37  <CooPeter> *** Razaekel has left the game (connection lost)
16:01:49  <CooPeter> <seandasheep> ah there we go, my town is growing now
16:02:18  <CooPeter> *** Mark has left the game (leaving)
16:02:18  <CooPeter> *** Mark has left the game (connection lost)
16:10:10  <CooPeter> <Chris Booth> i am catching you now
16:10:46  <CooPeter> <seandasheep> your catching tneo
16:11:06  <CooPeter> <Chris Booth> caught tneo
16:11:46  <CooPeter> <seandasheep> get some aeroplanes
16:12:54  <CooPeter> <seandasheep> i wonder what i spent £787 on in construction this year
16:13:00  <CooPeter> <Chris Booth> why monorail make more money
16:14:16  <CooPeter> *** tneo has left the game (leaving)
16:14:16  <CooPeter> *** tneo has left the game (connection lost)
16:14:28  <CooPeter> <seandasheep> yh, it makes a lot more
16:28:08  <CooPeter> <Chris Booth> i can see Quckwood junction jaming soon
16:28:28  <CooPeter> <seandasheep> woah! So can i
16:29:04  <CooPeter> <Chris Booth> do you like the expansion?
16:29:24  <CooPeter> <seandasheep> improved your network so much
16:29:45  <CooPeter> <seandasheep> brb
16:45:47  <CooPeter> <Chris Booth> i might need to widen my network in a minute
16:46:23  <CooPeter> <seandasheep> OFMG
16:46:28  <CooPeter> <Chris Booth> what?
16:46:32  <CooPeter> <seandasheep> JAM
16:46:38  <CooPeter> <Chris Booth> on yor netwrok?
16:46:42  <CooPeter> <seandasheep> fixed now i think
16:46:46  <CooPeter> <seandasheep> yh
16:47:07  <CooPeter> <seandasheep> tailbacks for miles
16:52:52  <CooPeter> <seandasheep> not again
16:52:56  <CooPeter> <Chris Booth> ha ha
16:53:00  <CooPeter> <seandasheep> look at sign
16:53:12  <CooPeter> <seandasheep> why is that train like that?
16:53:51  <CooPeter> <Chris Booth> dont know
16:54:03  <CooPeter> <seandasheep> hmm
16:54:03  <CooPeter> <Chris Booth> but i would personaly rebuild that junction
16:54:18  <CooPeter> <seandasheep> yh, I#'m working up them. Will do this one now though
16:56:08  <CooPeter> <seandasheep> you are catching up now :p
17:09:16  <CooPeter> <Chris Booth> ok i need to fix Quackwood junction
17:10:11  <CooPeter> *** tneo joined the game
17:10:27  <CooPeter> <seandasheep> wb
17:10:55  <CooPeter> <tneo> ty
17:11:10  <CooPeter> <Chris Booth> like my expansion?
17:11:55  <CooPeter> <seandasheep> youve done that quickly
17:12:09  <CooPeter> <seandasheep> be back in 30 mins
17:12:21  <CooPeter> *** seandasheep has joined spectators
17:13:17  <tneo> Yexo, if you build near the edge then you can't remove the construction because of that terrain bug
17:17:26  <CooPeter> <Chris Booth> wow i am now close to you shean
17:18:58  <CooPeter> *** tneo has left the game (connection lost)
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17:19:44  <CooPeter> *** tneo joined the game
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17:30:34  <CooPeter> <Chris Booth> Look at that jam
17:31:02  <CooPeter> <tneo> heheh
17:31:14  <CooPeter> <Chris Booth> if i could i would sign the issue
17:31:18  <CooPeter> <Chris Booth> at frogsville
17:47:37  <seandasheep> oh no
17:47:45  <CooPeter> <Chris Booth> you yes
17:48:05  <seandasheep> how bad?
17:48:08  <seandasheep> my game crashed
17:48:31  <seandasheep> are you winning now?
17:48:40  <CooPeter> *** seandasheep joined the game
17:49:06  <CooPeter> <seandasheep> ohew
17:49:18  <CooPeter> <seandasheep> look at the graph's lol
17:49:28  <CooPeter> <Chris Booth> me wining
17:49:48  <CooPeter> <seandasheep> yh, your miles ahead
17:50:24  <CooPeter> <seandasheep> jeez, i didn't finish my sigs before i went. Argh
17:50:36  <CooPeter> <Chris Booth> i cant see your signs
17:52:08  <CooPeter> <Chris Booth> and its all operated on a singal by directional ML
17:52:20  <CooPeter> <seandasheep> yh
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17:59:56  <CooPeter> <seandasheep> aw come on, how unlikely is this jam?
18:00:25  <CooPeter> <Chris Booth> well it happened
18:00:37  <CooPeter> <seandasheep> damn ridiculous
18:00:49  <CooPeter> <seandasheep> fixes itslef
18:04:56  <CooPeter> <Chris Booth> i have a small jam at riddleburg
18:05:03  <CooPeter> <Chris Booth> but nothing like your shean
18:05:23  <CooPeter> <seandasheep> Mine just clog the whole track in seconds
18:05:37  <CooPeter> <Chris Booth> invest in brigeds and tunnels
18:05:41  <CooPeter> <Chris Booth> to stop evil x's
18:06:09  <CooPeter> <seandasheep> i'm trying to, but that's what sets them off. They take a diff route and get stuck then they can't get onto the tright track again
18:06:29  <CooPeter> <tneo> want some help?
18:06:53  <CooPeter> <seandasheep> nah, i'm fine. it's kinda fun fixing them
18:07:07  <CooPeter> <seandasheep> :)
18:12:35  <CooPeter> <seandasheep> ok, I think I've done the main ones
18:14:23  <CooPeter> <Chris Booth> until maglev comes out you will never catch me
18:14:39  <CooPeter> <seandasheep> true, my trains just can't travel fast enough to bring in the real money
18:15:01  <CooPeter> <seandasheep> although I got a HUGE lead when you were messing about with coal
18:15:14  <CooPeter> <Chris Booth> its closing now
18:15:21  <CooPeter> <seandasheep> I think these 3/4 jams have brought me down
18:15:49  <CooPeter> <Chris Booth> well production probably droped
18:15:53  <CooPeter> <seandasheep> FFS not another
18:16:14  <CooPeter> <seandasheep> Whole netwrok paralysed to Frogsville west
18:16:59  <CooPeter> <seandasheep> ok, now it's moving
18:18:01  <CooPeter> <Chris Booth> you need more drop platforms
18:18:06  <CooPeter> <Chris Booth> at tumblewick east
18:18:10  <CooPeter> <Chris Booth> 4 or 5
18:18:38  <CooPeter> <seandasheep> no, that's just because of the jams, they bunch them too quickly
18:18:42  <CooPeter> <Chris Booth> and priority signals would help aswell
18:19:02  <CooPeter> <Chris Booth> i am runing more trains on the same length of track
18:19:06  <CooPeter> <Chris Booth> for the same industries
18:19:38  <CooPeter> <seandasheep> you are
18:19:50  <CooPeter> <seandasheep> hmm
18:20:10  <CooPeter> <Chris Booth> that is freaky
18:20:16  <CooPeter> <Chris Booth> flick through the town list
18:20:28  <CooPeter> <seandasheep> yh?
18:20:42  <CooPeter> <Chris Booth> flick threw the top 5
18:20:46  <CooPeter> <tneo> what about it
18:20:53  <CooPeter> <seandasheep> what?
18:20:57  <CooPeter> <Chris Booth> and watch the difference between our lines
18:21:34  <CooPeter> <seandasheep> I use tunnels on my ML, you go around
18:22:10  <CooPeter> <seandasheep> because there are so many trains, they have to stop at each tunnel
18:22:41  <CooPeter> <seandasheep> tneo?
18:22:53  <CooPeter> <Chris Booth> i am also the only one not to build a full land bridge
18:22:53  <CooPeter> <tneo> yes?
18:23:00  <CooPeter> <seandasheep> Public server starting
18:23:06  <CooPeter> <seandasheep> need your help for plan
18:23:18  <CooPeter> *** tneo has left the game (connection lost)
18:23:26  <CooPeter> <Chris Booth> my plan didnt win :'(
18:23:41  <CooPeter> <seandasheep> at least it got some votes
18:23:53  <CooPeter> <seandasheep> neway, im off to build builkd build :)
18:23:57  <CooPeter> *** seandasheep has left the game (leaving)
18:23:57  <CooPeter> *** seandasheep has left the game (connection lost)
18:24:01  <CooPeter> <Chris Booth> i win
18:24:05  <CooPeter> *** Chris Booth has left the game (leaving)
18:24:05  <CooPeter> *** Chris Booth has left the game (connection lost)
18:24:05  <CooPeter> *** Game paused (not enough players)
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