Log for #coopetition on 2nd February 2010:
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01:17:47  *** Chris_Booth has quit IRC
03:13:06  *** PeterT has quit IRC
12:48:15  *** Chris_Booth has joined #coopetition
19:39:49  *** PeterT has joined #coopetition
19:45:39  *** PeterT has quit IRC
19:45:48  *** PeterT has joined #coopetition
23:31:53  <PeterT> I'd like to organize a game
23:31:55  <PeterT> What shall I do
23:31:58  <PeterT> ?
23:35:37  <Yexo> pick a date, find a few people to play, find a server where it can be run
23:35:53  <Yexo> for the server you could ask planetmaker / Ammler if it can run on the server
23:35:56  <PeterT> Hmm
23:36:06  <PeterT> I don't know who could run a server for me
23:37:02  <Yexo> and have a plan ready (- config file with settings for the game, and a list of newgrfs)
23:37:30  <Ammler> or a working save :-)
23:37:52  <Yexo> in that case: make a savegame with the h2h version (if you want to play with that)
23:38:01  <Ammler> we can run the server if you want and op you here
23:38:02  <Yexo> I don't think it's possible to load a game saved with trunk
23:38:50  <Yexo> PeterT: and it'd be nice if you tested the latest binary a bit, as I didn't do much testing
23:39:04  <PeterT> ok
23:39:05  <Yexo> and running a game is very annoying if you find some obvious bugs/crashes during the game
23:39:24  <PeterT> Then what do you say I do a test right now?
23:39:30  <PeterT> load a random, small map
23:39:38  <Yexo> you can test on your local computer
23:39:40  <PeterT> and i can connect a small time python bot
23:39:43  <Yexo> just run two instances of openttd
23:39:53  <PeterT> how do I test h2h without anyone to play with?
23:39:58  <Yexo> and Webster is already running here, so no need for another bot
23:40:01  <Yexo> play with yourself?
23:40:11  <Yexo> run openttd multiple times, and just build a few things in different companies
23:40:32  <PeterT> Yexo, You're telling me to play with myself?
23:40:44  <Yexo> lol :p
23:40:49  <PeterT> you mean, "play by yourself"
23:40:52  <Yexo> play against yourself :p
23:40:54  <Yexo> ah, yes :)
23:41:02  <PeterT> ok
23:41:13  <PeterT> let me study some math for a test, then I will start a game
23:41:32  <Ammler> well, you could also try how the AIs behave
23:42:19  <Ammler> Yexo: could you again tag the last release
23:42:21  <Ammler> !svn
23:42:33  <Yexo> sure
23:42:34  <Ammler> (before you add updates)
23:42:51  <Ammler> currently we can use tip :-)
23:42:53  <PeterT> does !svn do anything?
23:43:07  <Ammler> I guess, it is !hg
23:43:12  <PeterT> so, can you explain the map-making?
23:43:27  <PeterT> I just generated a 256^2 map
23:43:48  <Ammler> you need to set the new parameters
23:43:50  <Yexo> Ammler: tag name = cf_build_2
23:44:18  <Yexo> only problem is that tagging generates a new changeset, so tip doesn't work anymore
23:44:20  <Ammler> Yexo: or the same you used last time
23:44:41  <Ammler> hmm
23:45:02  <Ammler> Yexo: you can wait with tagging until you add new commits
23:45:02  <PeterT> how do I generate one of those seperated maps?
23:45:46  <Yexo> Ammler: well I can't remove a pushed change anyway
23:45:55  <Yexo> but I've reused the tag "coopetition" now
23:46:05  <Yexo> PeterT: set the new config value
23:47:30  <PeterT> which is that?
23:47:43  <PeterT> head_to_head_areas = 1?
23:52:08  <PeterT> Yexo: I don't need to specifically set *all* the settings, do I?
23:52:14  <PeterT> We can change it with !rcon, right
23:52:50  <Yexo> PeterT: no, any settings you don't specify will get the default value
23:53:00  <Yexo> yes, head_to_head_areas is the new setting
23:53:15  <Yexo> it's also available from the gui
23:53:18  <PeterT> I see
23:53:36  <Webster> Latest update from h2h: Added tag coopetition for changeset 35be7d1db058 <> || Removed tag coopetition <> || Added tag coopetition for changeset bded77841ddb <> || Removed tag cf_build_2 <> || Removed tag coopetition <> || Added tag cf_build_2 for changeset 35be7d1db058 <>
23:56:16  <Ammler> wow, looks like no compile warnings :-)

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