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Log for #coopetition on 12th July 2010:
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09:11:55  <Webster> Latest update from h2h: Sync with trunk (to r20040) <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/6a5fad9cde79ba461427ef1189778d2dd895e5df> || (svn r20040) -Codechange: some coding style + using proper types <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/417c1d54e5291975d86e11c328e32bcc137d9e61> || (svn r20039) -Fix [FS#3907]: instead of loading the intro game when loading a savegame fails on the dedicated server, generate a new game. <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/34aa63070d5bd5f47533da44912b773777b17d77> || (svn r20038) -Change: move SafeSaveOrLoad a bit <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/548eebf98bf6a5f300e647e0345c78db6ec49162> || (svn r20037) -Update from WebTranslator v3.0: <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/d387c0cfc0639510ccedc6a3aa262bc6922bcfa7> || (svn r20036) -Fix [FS#3911]: tram tracks didn't show at level crossing with the new railtypes <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/91b9ca8a6d8708b9e1088b1cb073b27bfcd58758> || (svn r20035) -Fix [FS#3909]: under some circumstances you could get into an infinite loop <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/9823b4b30c2826f36643255990082c950143f5ec> || (svn r20034) -Fix [FS#3896] (r14869): road vehicles could get crashed twice in a tick <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/c349ad6481c38b6e13125d8bcf9630108ed42495> || (svn r20033) -Fix: gitignore and hgignore had more missing/wrong entries. <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/3f8bf2a42e073425240dbd9c7d88836b6c9f9d9a> || (svn r20032) -Add: MSVC 2010 project files <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/962d35e72638406316ca5857cc9cd6f7cd7b3ba3>
12:49:29  <Webster> Latest update from h2h: Sync with trunk (to r20040) <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/6a5fad9cde79ba461427ef1189778d2dd895e5df> || (svn r20040) -Codechange: some coding style + using proper types <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/417c1d54e5291975d86e11c328e32bcc137d9e61> || (svn r20039) -Fix [FS#3907]: instead of loading the intro game when loading a savegame fails on the dedicated server, generate a new game. <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/34aa63070d5bd5f47533da44912b773777b17d77> || (svn r20038) -Change: move SafeSaveOrLoad a bit <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/548eebf98bf6a5f300e647e0345c78db6ec49162> || (svn r20037) -Update from WebTranslator v3.0: <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/d387c0cfc0639510ccedc6a3aa262bc6922bcfa7> || (svn r20036) -Fix [FS#3911]: tram tracks didn't show at level crossing with the new railtypes <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/91b9ca8a6d8708b9e1088b1cb073b27bfcd58758> || (svn r20035) -Fix [FS#3909]: under some circumstances you could get into an infinite loop <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/9823b4b30c2826f36643255990082c950143f5ec> || (svn r20034) -Fix [FS#3896] (r14869): road vehicles could get crashed twice in a tick <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/c349ad6481c38b6e13125d8bcf9630108ed42495> || (svn r20033) -Fix: gitignore and hgignore had more missing/wrong entries. <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/3f8bf2a42e073425240dbd9c7d88836b6c9f9d9a> || (svn r20032) -Add: MSVC 2010 project files <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/962d35e72638406316ca5857cc9cd6f7cd7b3ba3>
15:38:34  <Webster> Latest update from h2h: Sync with trunk (to r20040) <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/6a5fad9cde79ba461427ef1189778d2dd895e5df> || (svn r20040) -Codechange: some coding style + using proper types <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/417c1d54e5291975d86e11c328e32bcc137d9e61> || (svn r20039) -Fix [FS#3907]: instead of loading the intro game when loading a savegame fails on the dedicated server, generate a new game. <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/34aa63070d5bd5f47533da44912b773777b17d77> || (svn r20038) -Change: move SafeSaveOrLoad a bit <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/548eebf98bf6a5f300e647e0345c78db6ec49162> || (svn r20037) -Update from WebTranslator v3.0: <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/d387c0cfc0639510ccedc6a3aa262bc6922bcfa7> || (svn r20036) -Fix [FS#3911]: tram tracks didn't show at level crossing with the new railtypes <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/91b9ca8a6d8708b9e1088b1cb073b27bfcd58758> || (svn r20035) -Fix [FS#3909]: under some circumstances you could get into an infinite loop <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/9823b4b30c2826f36643255990082c950143f5ec> || (svn r20034) -Fix [FS#3896] (r14869): road vehicles could get crashed twice in a tick <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/c349ad6481c38b6e13125d8bcf9630108ed42495> || (svn r20033) -Fix: gitignore and hgignore had more missing/wrong entries. <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/3f8bf2a42e073425240dbd9c7d88836b6c9f9d9a> || (svn r20032) -Add: MSVC 2010 project files <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/962d35e72638406316ca5857cc9cd6f7cd7b3ba3>
17:23:51  <Webster> Latest update from h2h: Sync with trunk (to r20040) <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/6a5fad9cde79ba461427ef1189778d2dd895e5df> || (svn r20040) -Codechange: some coding style + using proper types <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/417c1d54e5291975d86e11c328e32bcc137d9e61> || (svn r20039) -Fix [FS#3907]: instead of loading the intro game when loading a savegame fails on the dedicated server, generate a new game. <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/34aa63070d5bd5f47533da44912b773777b17d77> || (svn r20038) -Change: move SafeSaveOrLoad a bit <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/548eebf98bf6a5f300e647e0345c78db6ec49162> || (svn r20037) -Update from WebTranslator v3.0: <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/d387c0cfc0639510ccedc6a3aa262bc6922bcfa7> || (svn r20036) -Fix [FS#3911]: tram tracks didn't show at level crossing with the new railtypes <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/91b9ca8a6d8708b9e1088b1cb073b27bfcd58758> || (svn r20035) -Fix [FS#3909]: under some circumstances you could get into an infinite loop <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/9823b4b30c2826f36643255990082c950143f5ec> || (svn r20034) -Fix [FS#3896] (r14869): road vehicles could get crashed twice in a tick <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/c349ad6481c38b6e13125d8bcf9630108ed42495> || (svn r20033) -Fix: gitignore and hgignore had more missing/wrong entries. <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/3f8bf2a42e073425240dbd9c7d88836b6c9f9d9a> || (svn r20032) -Add: MSVC 2010 project files <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/962d35e72638406316ca5857cc9cd6f7cd7b3ba3>
18:56:24  <Webster> Latest update from h2h: Sync with trunk (to r20040) <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/6a5fad9cde79ba461427ef1189778d2dd895e5df> || (svn r20040) -Codechange: some coding style + using proper types <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/417c1d54e5291975d86e11c328e32bcc137d9e61> || (svn r20039) -Fix [FS#3907]: instead of loading the intro game when loading a savegame fails on the dedicated server, generate a new game. <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/34aa63070d5bd5f47533da44912b773777b17d77> || (svn r20038) -Change: move SafeSaveOrLoad a bit <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/548eebf98bf6a5f300e647e0345c78db6ec49162> || (svn r20037) -Update from WebTranslator v3.0: <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/d387c0cfc0639510ccedc6a3aa262bc6922bcfa7> || (svn r20036) -Fix [FS#3911]: tram tracks didn't show at level crossing with the new railtypes <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/91b9ca8a6d8708b9e1088b1cb073b27bfcd58758> || (svn r20035) -Fix [FS#3909]: under some circumstances you could get into an infinite loop <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/9823b4b30c2826f36643255990082c950143f5ec> || (svn r20034) -Fix [FS#3896] (r14869): road vehicles could get crashed twice in a tick <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/c349ad6481c38b6e13125d8bcf9630108ed42495> || (svn r20033) -Fix: gitignore and hgignore had more missing/wrong entries. <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/3f8bf2a42e073425240dbd9c7d88836b6c9f9d9a> || (svn r20032) -Add: MSVC 2010 project files <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/962d35e72638406316ca5857cc9cd6f7cd7b3ba3>
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