Log for #openttd on 12th March 2006:
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00:00:07  <Brianetta> Nah... (:
00:00:19  <Brianetta> Anyway, what I said should stand anyway
00:00:29  <Brianetta> "Shouldn't be hard"
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00:20:37  <Eddi|zuHause> no, i don't mean hard either, but if done right, it needs to cover lots of special cases
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00:33:03  <XeryusTC> :D:D:D
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00:56:03  <Bjarni> XeryusTC: :D
00:56:16  <Bjarni> however I fail to see the TT connection in it
00:56:25  <Bjarni> maybe it's posted in off topic
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05:27:01  <Bullo> d
05:27:17  <Bullo> hi
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06:07:53  <amix> Bullo: hey
06:07:59  <amix> how are you?
06:08:07  <Bullo> hello
06:08:08  <Bullo> fine
06:08:23  <Bullo> i trying to find someone at openttdcoop
06:08:41  <amix> whats that?
06:11:18  <Bullo> a room here #openttdcoop
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06:11:32  <Bullo> like a team, for playing at coop in multiplayer ttd
06:11:45  <Bullo> they have rules, and other strange requirements
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08:01:19  <peter1138> morninginginging
08:01:25  <Tron> morning, peter
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08:03:42  <MiHaMiX> mornin'
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08:38:51  <XeryusTC> hi
08:47:22  <CIA-5> tron * r3823 /trunk/tunnelbridge_cmd.c: Remove dead code: A value for 'image' gets calculated and overwritten just a few lines later without being used in between
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09:31:35  <peter1138> morning bjarni
09:33:11  <Bjarni> morning everybody
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09:49:31  <CIA-5> peter1138 * r3824 /branch/elrail/train_cmd.c: [elrail] Revert part of r3819: There are still 3 engine classes, not 2.
09:51:49  <CIA-5> peter1138 * r3825 /branch/elrail/openttd.c: [elrail] Elrails introduced in savegame revision 23, not 22. Also, remove duplicate available railtype update.
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10:08:16  <CIA-5> peter1138 * r3826 /branch/elrail/railtypes.h: [elrail] Use the convert rail icon, not the cursor, for the toolbar.
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10:10:05  <Tron> peter1138: ?
10:11:25  <peter1138> hmm?
10:11:36  <Tron> pm?
10:11:40  <peter1138> oops
10:11:42  <peter1138> sorry :)
10:15:38  <CIA-5> tron * r3827 /trunk/ (command.c main_gui.c variables.h): Remove the global variable _error_message_2, it's only used as local variable
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10:17:42  * peter1138 ponders this bug
10:17:47  <Tron> which bug?
10:17:54  <peter1138> crossing rail / signal bug
10:18:04  <Tron> the one with the reversed depot?
10:18:11  <peter1138> nope
10:18:27  <Tron> which one?
10:21:12  <peter1138>
10:21:15  <peter1138>
10:21:37  <Tron> hmhm
10:21:39  <Tron> maybe it was me
10:21:48  <Tron> or rather s/maybe/probably/
10:22:04  <Tron> go back to a revision before i messed with (Diag)Direction
10:22:09  <peter1138> i don't think it's that
10:22:35  <peter1138> hmm
10:22:35  <Tron> you think it's older than that?
10:23:05  <MiHaMiX> hmm
10:23:07  <peter1138> i suppose i should test :)
10:23:15  <peter1138> anyone got 0.4.5 around?
10:23:45  <Tron> svn up -r ... && make
10:23:51  <MiHaMiX> there is a reasonable probability that openttd webservices will be gone during today. If this happens, they'll be restarted during monday
10:24:01  <Tron> or svn switch
10:24:19  <Tron> svn switch ../tags/0.4.5
10:24:32  <Tron> (assuming you are in trunk)
10:24:43  <Tron> uh, no, sorry
10:24:55  <Tron> svn switch svn://
10:24:56  <BurtyB> what is it windows hosting MiHaMiX?
10:25:30  <Tron> MiHaMiX: which services? what would be the cause?
10:25:34  <peter1138> it's more that it takes my pc about 10 minutes to compile ;(
10:25:41  <Tron> oh...
10:25:50  <MiHaMiX> BurtyB: power outage
10:26:04  <peter1138> well, i should compile 0.4.5 anyway
10:26:14  <peter1138> or, uh, download it
10:26:28  <MiHaMiX> BurtyB: the local power supplier cut the power for some reason, and I don't know whether the diesel generator lasts until monday
10:27:00  <MiHaMiX> Tron: wiki, nightly, docs, translator (which is down for other reason, too)
10:27:05  <BurtyB> MiHaMiX awe, that sucks... i bet Eweka are happy atm
10:27:20  <CIA-5> peter1138 * r3828 /branch/elrail/newgrf.c: [elrail] Add support NewGRF support for electric rail vehicles
10:27:27  <Tron> peter1138: 10 minutes is much, it takes about 1 minute here (AthlonXP 2000+)
10:27:46  <peter1138> yeah, cygwin is slow
10:27:57  <peter1138> i need a new drive to put a better OS on
10:29:05  <peter1138> vs2005 is faster, but takes ages to set up
10:29:14  <peter1138> (the solution files)
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10:34:42  <MiHaMiX> BurtyB: why should they be happy?
10:38:37  <peter1138> Tron: and indeed, it happens in 0.4.5
10:38:43  <Tron> that is suboptimal
10:40:35  <Tron> uhoh...
10:40:51  <Tron> unmovable_cmd.c:43 and following lines
10:40:54  <BurtyB> MiHaMiX well i assumed the server was with Eweka, and its a saying
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10:44:22  <MiHaMiX> BurtyB: no, the server is located in hungary, in a university :)
10:44:43  <Bjarni> <MiHaMiX>	BurtyB: the local power supplier cut the power for some reason, and I don't know whether the diesel generator lasts until monday <-- it will be a poor generator if it fails to last a whole weekend
10:45:23  <BurtyB> MiHaMiX, ah i thought you was talking about www. not wiki. etc
10:45:40  <Bjarni> actually it should be able to work continuously for more than a weekend
10:46:28  <MiHaMiX> BurtyB: the issue you mentioned is independent from the generator itself. it's depend on the ammount of diesel we have :D
10:46:34  <peter1138> assuming there's enough fuel..
10:46:41  <MiHaMiX> peter1138: u r right :D
10:46:55  <BurtyB> MiHaMiX you mean what Bjarni said ?
10:47:05  <MiHaMiX> BurtyB: the generator would be able to run on a long-term basis :)
10:47:14  <Bjarni> heh, you can refuel it while it's operating unless it's a plain stupid design
10:47:20  <MiHaMiX> BurtyB: yes, sorry, your names are so similar :)
10:47:30  <BurtyB> :)
10:47:57  <MiHaMiX> Bjarni: it's a plain stupid design unfortunately, and the tank capacity is 2.000 liter or so, which lasts for 50 hours
10:48:04  <MiHaMiX> or 40?
10:48:09  <MiHaMiX> i don't know, honestly
10:49:06  <peter1138> <-- bit of a hack, but works
10:49:29  <Bjarni> I read about a petrol generator, that lasted 13 hours on 15 litres petrol when delivering 2 kW
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10:49:47  <peter1138> 2kW isn't really enough for a data centre :)
10:50:01  <Bjarni> so the key is to cut down on electricity where it's not used
10:50:25  <Bjarni> peter1138: yes, but they use diesel, not petrol and they have way more than 15 litres
10:51:00  <Bjarni> also when you increase the size, odds are that it can do more work for each litre used
10:51:02  <MiHaMiX> Bjarni: this generator 'eats' 40 or 50 liters of diesel per hour
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10:51:21  <Tron> peter1138: what happens if there are more tracks than just X and Y?
10:51:33  <Bjarni> we usually say it drinks the diesel, but ok
10:51:46  <MiHaMiX> Bjarni: thanks :D
10:52:03  <peter1138> then the tracks touch and it works properly
10:52:10  <MiHaMiX> Bjarni: in hungary, the engines used to 'eat', not drink :)
10:52:26  <Bjarni> you got solid diesel?
10:52:32  <Bjarni> or is it more like fuel oil?
10:52:50  <Bjarni> maybe it's freezing
10:52:52  <Bjarni> ;)
10:53:00  <MiHaMiX> Bjarni: no, but the hungarian language uses the phrase 'eszik' for engines, which means 'eat' in english
10:53:27  <MiHaMiX> Bjarni: there are jokes related this, too :)
10:54:04  <Bjarni> how much power do you get for your 50 litres/hour?
10:54:46  <MiHaMiX> Bjarni: there are two news: a good and a bad. The good news is that the fuel (gas) prices lowered, while the bad news is that the price of the foods are raised. The sum of these news are BAD, since I eat much more on 100km than my car :)
10:55:07  <Bjarni> heh
10:55:29  <Bjarni> well, you could do worse than you do with your power generator
10:55:40  <MiHaMiX> Bjarni: well, honestly, I don't know. we have a 40kVA and a 240kVA UPS, and this generator generates power to them
10:55:40  <Bjarni> <-- this one drinks 70 litres/hour when idle
10:55:57  <MiHaMiX> jesus :D
10:56:36  <Bjarni> the thing is, when it operates, it can pull pretty long freight trains
10:57:09  <Bjarni> but it's not used for passenger trains anymore... too extensive to drive compared to using smaller diesel engines
10:57:48  <MiHaMiX> Bjarni: AFAIK our generator is a modified trailer truck engine
10:57:56  <Bjarni> generally railroads moved away from using 20 pistons in favour of just 16. Those extra 4 was way too expensive compared to power gained
10:58:58  <Bjarni> 	<MiHaMiX>	Bjarni: AFAIK our generator is a modified trailer truck engine <-- heh, when you build a power generator out of an old engine, you should actually use a marine diesel engine
10:59:24  <MiHaMiX> Bjarni: well i didn't build that generator myself :D
10:59:31  <Bjarni> they are built to run with more or less continuous load for many hours and odds are that you can refuel them while they are operating
10:59:34  <MiHaMiX> Bjarni: and AFAIK, this was a brand new stuff :)
11:00:45  <Bjarni> then they fucked up and picked the wrong engine :p
11:00:58  <MiHaMiX> Bjarni: we also could be able to reload the tank while it's operating. but they've missed to build that pipe with which we could do it from outside
11:01:30  <MiHaMiX> Bjarni: so we had to bring down the fuel in cans :D
11:01:52  <Bjarni> heh
11:01:58  <MiHaMiX> Bjarni: well, actually, not 'we' ourselves, but the maintenance stuff
11:02:14  <Bjarni> 2000 litres / 20 litre in each can is 100 cans
11:02:21  <MiHaMiX> yes :DD
11:02:26  <Bjarni> each weights a little more than 20 kg
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11:02:38  <BurtyB> nice little workout
11:02:54  <peter1138> we have no space for a generator :(
11:03:12  <Bjarni> we got a 38 MW power plant at uni
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11:03:22  <MiHaMiX> i think that after a few reload they'll going to reconsider the situation and made that tube built :D
11:04:00  <Bjarni> but to save on the construction bill, they made it some kind of slave, which means it follows the frequency that the power net got. If the net dies, the powerplant dies
11:04:06  <Bjarni> not a bright design
11:04:10  <BurtyB> sounds like you need to delegate the job of refilling to management
11:04:54  <Bjarni> it's actually very complex to build a powerplant that delivers a steady supply of 50 Hz
11:05:06  <Bjarni> and that it's always 50 Hz, not 50,05
11:06:11  <peter1138> heh
11:06:41  <Bjarni> I think we should add a 50 Hz device on it anyway
11:07:03  <Bjarni> specially since we lost power for hours twice just in the time I have been there
11:07:44  <Bjarni> <BurtyB>	nice little workout <-- ohh, that reminds me... you are right
11:07:53  <Bjarni> I had to move 20 litre cans once
11:08:04  <Bjarni> I quickly managed to put wheels on them though
11:08:12  <BurtyB> thats cheating ;)
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11:08:53  <Bjarni> it was either putting wheels on it or take the car since the gas station was too far away for carrying the can
11:09:38  <MiHaMiX> Bjarni: at us, the generator room opens from the parking lot, which is situated under the building :)
11:10:06  <MiHaMiX> Bjarni: but unfortunately, the parking lot is only 180cm height, so a tanker is not able to go down :)
11:10:13  <Bjarni> lol
11:10:47  <Bjarni> it also sounds healthy to have it in a place with so little ventilation :p
11:11:21  <MiHaMiX> Bjarni: the smoke is going out
11:11:49  <Bjarni> sure it got some sort of exhaust pipe, but they almost always leak, specially if it is some sort of homemade device
11:12:17  <Bjarni> it's not always visible that they leak, but they do
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11:14:49  <MiHaMiX> bbl, guests come :)
11:17:04  <Bjarni> In the player face window, a woman has only one earring (the left one). In general, women wears pairs of earrings. <-- nice bug report
11:17:28  <Bjarni> specially since nobody noticed that before now :D
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11:19:52  <Kjetil> Haha.. who submitted it ?
11:21:22  <Tron> Bjarni: especially since it was ALWAYS that way - since 1994
11:23:33  * Bjarni tries to get rid of the stupidity around him
11:23:45  <Bjarni> I just looked at the feature requests on SF
11:23:46  <Bjarni> bad idea
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11:24:02  <Bjarni> they are all.. well... I will not code any of them
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11:24:53  <Bjarni> Kjetil: bobingabout made that bug report
11:25:11  <Bjarni> he had the decency to mark it as low priority though
11:25:22  <BurtyB> maybe you should say its gay guy dressed as a woman
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11:25:39  <Bjarni> oops
11:25:42  <Bjarni> misread
11:25:57  <Bjarni> it's someone named lc, that committed it
11:26:11  <Bjarni> (bobingabout committed the bug report just before this one)
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11:29:26  <Tron> peter1138: ?
11:30:47  <Kjetil> Bjarni: say there is no women in the game.. only guys from the 80s
11:31:35  <Bjarni> good one
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11:32:42  <Bjarni> well, right now I'm wondering what to do next
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11:33:20  <Bjarni> I don't feel like coding the consist autoreplace thing right now and I don't want to do anymore with the cocoa video driver either
11:33:38  <Bjarni> have we already done all the fun tasks?
11:33:56  <Kjetil> make something fun.. ( a anti alexfifi feature ( he will always go bankrupt )
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11:34:53  <Bjarni> symtax error, found EOL, but expected ")"
11:35:41  <Spacks> anyone have any tips for making those huge junctions?
11:35:43  <Kjetil> haha
11:36:34  <Bjarni> seriously, what is it what we always miss, but nobody coded?
11:36:53  <Kjetil> 486 compitable ottd ?
11:37:09  <Bjarni> get a 486 GCC and you will have that
11:37:21  <Bjarni> besides I don't have a 486 to test it on, so it makes little sense
11:37:40  <Kjetil> that will acctually run on a 486 at resonable speed
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11:44:41  <lc> Bjarni: I noticed that because it was women's day this week
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11:51:42  <Bjarni> ln-: LOL
11:51:49  <Bjarni> err
11:51:51  <Bjarni> *lc
11:51:53  <Bjarni> :)
11:52:18  <Bjarni> lc: you mean you give women freedom by getting the computer to generate some women faces?
11:52:48  <Bjarni> freedom/equal rights/equal paychecks/whatever
11:53:07  <Bjarni> <-- Tron, didn't you make something like this once?
11:55:35  <Tron> "to prevent needless recompilations, we should store the flags used to compile so we only remake the dependancies files if we changed the source file or we changed the arguments to compile it (we might have changed a flag for linking only)" <-- this is way to complex. if you change a setting in Makefile.config some macros could get (un)defined and invalidate any number of object files/dependencies
11:56:23  <Bjarni> Tron: only if the arguments to GCC changes
11:56:50  <Bjarni> if I change from dynamic to static or vice versa, it's a linking thing only, so I only have to relink
11:58:24  <Tron> why would you do that?
11:58:33  <Tron> not really worth the effort
11:58:59  <Tron> only somewhat easy solution would be to split the config file into multiple files
11:59:06  <Bjarni> well, it got two scenarios where it's worth the effort
11:59:37  <Bjarni> one: switching between release and debug builds (Darkvater requested this)
12:00:04  <Bjarni> two: the universal binary thing. It's really is a pain to fix linking issues in it the way it works now
12:00:08  <Tron> that's hardly only changing the linker options
12:00:55  <Bjarni> no, but it should split the .o files into release/ and debug/ so you use one of them without deleting all the other ones when you switch
12:01:32  <Tron> that would be possible
12:01:45  <Tron> i can offer you the solution i wrote for Simutrans
12:01:51  <Tron> you have multiple configuration files
12:01:53  <Tron> config.default
12:01:56  <Tron> config.debug
12:02:00  <Tron> config.relesase
12:02:00  <Tron> ...
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12:02:26  <Tron> you then can say "make CONFIG=release" or something
12:02:54  <Tron> it then uses config.$CONFIG as configuration file (if you don't specify CONFIG, it's default by ... eh... default)
12:03:25  <Bjarni> that would not solve the universal binary issue
12:03:49  <Bjarni> since it will create two object files for each c file using the same config file
12:04:01  <Tron> and all generated files go into a subdir named $CONFIG
12:05:12  <Tron> how can you use the same configuration? at least the compiler binaries have to differ
12:06:20  <Bjarni> it generates the object files, link them, then automatically reruns make to get the other set. Then it merges the binaries into one binary and use that one to create the application bundle
12:07:18  <Tron> and the problem with 2 configs would be?
12:08:01  * Bjarni just got an idea
12:08:10  <Bjarni> I'm not sure it will end up being nice though
12:08:39  <Bjarni> instead of merging the binaries, I can merge the object files
12:09:03  <Bjarni> creating one object file and then the other one and merge them
12:09:07  <Tron> isn't that /slightly/ over the top?
12:09:25  <Tron> - build two binaries with 2 configs
12:09:27  <Tron> - merge them
12:09:30  <Tron> - ???
12:09:32  <Tron> - PROFIT!
12:09:48  <Bjarni> it should be able to use the same config
12:10:00  <Bjarni> if you change something in one of them, it should affect the other one as well
12:10:15  <Tron> ever heard of "include"?
12:10:34  <Tron> guess how the current Makefile.config gets used
12:11:16  <Bjarni> I know how it's used
12:12:32  <Tron> fine, what's the problem then?
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12:13:11  <Bjarni> I'm not really sure
12:13:41  <Bjarni> this solution is far from what I thought about, so I will have to think a bit about it
12:14:20  <Tron> i still have no idea what you thought
12:15:46  <Bjarni> my idea was to give the object files a prefix like release or debug (the different config is fine here) and after that ppc or x86, so I could get say release/pcc and release/x86 when using the same config
12:19:28  <CIA-5> tron * r3829 /trunk/ (7 files): Reduce the use of _error_message by directly returning error codes instead of using this global variable
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13:56:47  <Eddi|zuHause> [12.03. 11:56] <MiHaMiX> Bjarni: no, but the hungarian language uses the phrase 'eszik' for engines, which means 'eat' in english <- that is similar in german, except it uses the word "fressen" instead of "essen" (=eat), which is a more animalic form
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13:58:56  <ln-> Eddi|zuHause: can you use "fressen" to describe someone's behavior at dinner table?
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13:59:37  <Eddi|zuHause> yeah, if he behaves extremely bad, like eating with hands and stuff
14:00:04  <Bjarni> which means everybody at the beer festival :D
14:00:16  <Eddi|zuHause> probably ;)
14:01:29  <Bjarni> the German (and English for that matter) that you learn at school is for nice people only. I never learned words like fressen :s
14:01:53  <ln-> we did \o/
14:02:02  <Bjarni> heh
14:02:25  <Bjarni> actually at one time we learned some dirty words in German
14:02:32  <Bjarni> our teacher was a freak
14:02:54  <ln-> "Scheiße"?
14:02:56  <Bjarni> we learned words like bumsen and kacke
14:03:10  <C-Otto> ficken.
14:03:13  <Eddi|zuHause> oh yeah ;)
14:03:18  <Bjarni> but all of a sudden he left for no official reason
14:03:22  <C-Otto> hurensohn?
14:03:25  <Bjarni> like 3 months before the exam
14:03:45  <Bjarni> rumours said that he had slept with one of the girls
14:03:47  <Bjarni> freak
14:04:24  <Bjarni> I guess it's likely the weirdest teacher that I ever had
14:04:42  <Bjarni> he told stories about when his army buddies visited him and they watched porn
14:04:57  <Bjarni> and their planned public nudity events, that they didn't do anyway
14:05:01  <Bjarni> stuff like that
14:05:48  <Bjarni> did you ever have teachers like that?
14:05:48  *** ShadowJK [] has quit ["Leaving"]
14:05:55  <Bjarni> ...
14:06:00  <ln-> do you know the german composer whose name is Johann Gambolputty, de von Ausfernschplenden-schlitter-crasscrenbon-friedigger-dingle-dangle-dongle-dungle-burstein-von-knackerthrasherapplebanger-horowitzticolensic-grander-knotty-spelltinkle-grandlich-grumblemeyer-spelterwasser-kurstlich-himble-eisenbahnwagen-gutenabendbitte-ein-nunburger-bratwustle-gernspurten-mit-zwei-mache-lerhunds-futgumber-aberschendanke-kalbsfleisch-mittleraucher von Hauptkopf of Ul
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14:06:08  <Qball> Bjarni: that only happens in the crazy world of bjarni
14:06:11  <Bjarni> those school stories were too much for ShadowJK, it seems
14:07:37  <Bjarni> Qball: actually I think a lot of people had weird teachers, but not this extreme. It's likely pretty unique
14:08:12  <Bjarni> he lasted less than 3 years at that school
14:08:33  <Qball> Most extreem was a teacher (a replacment, still in school) who came in and said: "Boy's Girls, I have to tell you something, I am bi."
14:08:40  <Bjarni> odds are that they didn't want to fire him because they lacked German teachers and were still looking for more
14:08:44  <Qball> he didn't last 1/2 an hour and ran away crying.
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14:09:05  <Qball> I'm seeing triple
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14:09:15  <Bjarni> dammit
14:09:17  *** RoySmeding [] has quit [Client Quit]
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14:09:24  <Bjarni> I shouldn't have mentioned the beer festival
14:09:32  <Bjarni> it was too much for Qball
14:09:56  <Qball> ?
14:10:07  <Bjarni> Qball: you know it's dangerous to try everything you read on IRC
14:10:26  <Qball> ?
14:10:33  <Bjarni> [14:58] 	<ln->	Eddi|zuHause: can you use "fressen" to describe someone's behavior at dinner table?
14:10:33  <Bjarni> [14:59] 	<Eddi|zuHause>	yeah, if he behaves extremely bad, like eating with hands and stuff
14:10:33  <Bjarni> [14:59] 	<Bjarni>	which means everybody at the beer festival :D
14:11:06  <Bjarni> IRC is a weird place
14:11:38  <Bjarni> talk about backup diesel generators ended up as talk about getting drunk, dirty words in other languages and weird teachers
14:12:16  <Eddi|zuHause> no place is more weird than the people that run it ;)
14:12:16  <Qball> I think I've been missing stuff
14:12:26  <Bjarni> I guess you have to have an IRC mind to see the connection
14:12:39  <Qball> irc is an akroniem for dirty?
14:14:11  <Bjarni> Qball: it all started when MiHaMiX told that he is running on diesel power right now and that the servers will die if the power company don't restore power before they run out of diesel
14:14:38  <Bjarni> the logical event for such a statement is of cause dirty words in German
14:14:45  <Bjarni> you should be aware of that, right?
14:14:55  <Bjarni> I mean, it's not the first time you have been on IRC
14:15:20  <Qball> I know germans have a dirty mind
14:15:32  <Qball> but still not sure where they need diesel for..
14:15:58  <Eddi|zuHause> btw. Diesel = Beer+Cola mix ;)
14:16:01  <Bjarni> the power died so to keep the servers running, they started the diesel generator to power them
14:16:09  *** AlexFili [] has joined #openttd
14:16:13  <AlexFili> hi everyone
14:16:14  <Bjarni> it only lasts until the diesel tank is empty
14:16:20  <Qball> yes, but what has that todo with dirty words?
14:16:24  <AlexFili> join my server for a really cool game
14:16:26  <Bjarni> and with 50 litre/hour, it will not last forever
14:16:29  <AlexFili> AlexFili's Server
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14:16:52  <Bjarni> 	<Qball>	yes, but what has that todo with dirty words? <-- I told you that you have to have an IRC mind to see the connectin
14:16:56  <Bjarni> *connection
14:16:58  <Bjarni> I don't
14:17:01  <Bjarni> it just happened
14:17:21  <Qball> sure
14:17:31  <AlexFili> anyone wanna play?
14:17:31  <Bjarni> hey I got a new idea
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14:17:43  <Qball> Bjarni: what?
14:17:56  <Bjarni> if they run out of diesel, we can just put AlexFili on a bike to power the generator to keep the servers alive
14:17:57  <Qball> talk about non-diesel engines
14:18:09  <Qball> Bjarni: why not directly.
14:18:10  <AlexFili> lol
14:18:15  <Qball> the diesel is more expensive
14:18:34  <AlexFili> Bjarni only if u get someone to code TTD DS for me lol
14:19:06  <Bjarni> ok that's it
14:19:10  <Bjarni> AlexFili is fired
14:19:15  <AlexFili> :s lol
14:19:16  <Qball> AlexFili: you should kneel down an pray to god..
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14:19:26  <AlexFili> Qball what do u think im doing now?! lol
14:19:29  *** Scia [] has quit ["kwiet"]
14:19:33  * Bjarni captures AlexFili
14:19:36  <ln-> AlexFili: how far did you get with your attempt to port to DS?
14:19:43  <Bjarni> now we got a slave to power the servers
14:19:43  * AlexFili escapes Bjarni's pokeball
14:19:48  <Bjarni> they can't make demands :D
14:19:54  <AlexFili> ln- lets just put it this way, found out it wasnt possible and gave up
14:19:59  <Eddi|zuHause> hey... i remember the times when TTO ran smoothly on a 486 with 60MHz and <4MB ram
14:20:21  <AlexFili> not only that, but people do not want to help me at all
14:20:25  <Eddi|zuHause> well... until you got more than like 40 trains
14:20:45  <ln-> AlexFili: anything is possible with a turing-complete processor.
14:20:47  <AlexFili> i wouldnt mind setting the vehicle limit to 50-200 if i could get it to run
14:21:36  <Eddi|zuHause> and then there was my 386 with 25MHz... there it ran smoothly with under 2 trains ;)
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14:21:55  <Eddi|zuHause> with 80 trains it was like 1 frame each 3s ;)
14:22:00  <AlexFili3> lol
14:22:44  <AlexFili3> making 7 coal places next to each other makes for one heck of a train :D
14:22:57  <Eddi|zuHause> of course that was a time where there was no windows running in the background ;)
14:23:02  <AlexFili3> theres an oil place and a forest for whoever wants to play
14:23:12  <AlexFili3> i'll even give u 350k to start up
14:23:37  <Eddi|zuHause> i believe i had Novell DOS 7 back then...
14:23:40  <egladil> ln-: under the condition that it has unlimited memory
14:25:07  <Eddi|zuHause> *ah... the good old times*
14:25:13  <AlexFili3> lol
14:25:22  <AlexFili3> i loved when dos used to work
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14:28:59  <AlexFili2> well this is annoying :s
14:29:03  <AlexFili2> stupid software reset
14:29:18  <AlexFili2> im running out of names
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14:31:47  <Eddi|zuHause> what? with NICKLEN=16, the first 8 characters being 'AlexFili' and the last 8 being numbers you have 10^8 = 100 Million names available ;)
14:31:49  <AlexFili2> join my server if you want to play;
14:32:06  <AlexFili2> oh lol
14:32:22  <AlexFili2> i guess i have 99,999,998 left to go then
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15:04:06  <CIA-5> tron * r3830 /trunk/ (14 files in 3 dirs): Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does
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16:13:19  <CIA-5> tron * r3831 /trunk/ (6 files in 2 dirs): Add and use GetRailDepotDirection()
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16:33:24  <Tron> peter1138: ?
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16:36:37  <Born_Acorn> wow peter1138, you ain't half been working on erails :o
16:40:05  <Qball> erails?
16:40:10  <Qball> where
16:40:56  <Born_Acorn> Its in a branch
16:41:19  <Born_Acorn> branch/elrail IIRC.
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16:45:01  <ln-> is there something that already works in that branch?
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16:46:04  <Eddi|zuHause2> from what i read, it works, but the display is very alpha ;)
16:46:54  <Eddi|zuHause2> i guess i finally need to set up svn and a compiler :p
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16:52:49  <ln-> the f1 season has started
16:57:38  <Bjarni> crap
16:57:51  <Bjarni> I guess now the TV have to show that as well
16:57:59  <Bjarni> oh well, more time for uni and OTTD
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17:00:31  <ln-> the elrail branch seems otherwise playable EXCEPT that the females have only one earring in this branch, too!
17:01:06  <Qball> they do
17:01:08  <Qball> pfff
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17:16:04  <Bjarni> <ln->	the elrail branch seems otherwise playable EXCEPT that the females have only one earring in this branch, too! <--- crap, then I can't use it
17:16:22  <Bjarni> it's just not playable with such a critical bug in it
17:18:34  <ln-> would it be time to somehow take advantage of the power stations in this branch?
17:19:07  <ln-> you know, power stations produce electricity among other things, and you know, electricity is what electrified rails are about.
17:20:58  <Bjarni> you are so mistaken
17:21:06  <Bjarni> power comes from the power outlets
17:21:15  <Bjarni> hence the name
17:22:52  <Bjarni> well, the issue is: how to do it without breaking the gameplay
17:23:02  <Bjarni> you go figure that one out
17:23:04  <Bjarni> bbl
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17:37:20  <ln-> Bjarni: you'd need to build a power line from your track either to nearest power station or the nearest power line.
17:37:40  <glx> ln-: like in simcity?
17:38:51  <ln-> something like that.
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17:39:44  <Eddi|zuHause2> even more... you will need to deliver coal so the plant delivers power
17:39:58  <Eddi|zuHause2> power plant should accept oil
17:40:15  <hylje> :)
17:40:25  <hylje> electric trains should be more efficient then
17:40:30  <glx> how solve this: electric train transport coal too have power
17:40:32  <hylje> when it needs hassle
17:40:40  <hylje> glx: diesel for those :)
17:40:58  <hylje> also
17:41:02  <Eddi|zuHause2> glx: that creates a hen-egg problem ;)
17:41:47  <ln-> also there could be diesel transportation from oil refineries to railway depots.
17:42:08  <CIA-5> tron * r3832 /trunk/ (aircraft_cmd.c roadveh_cmd.c ship_cmd.c train_cmd.c): Replace some magic numbers by (Diag)Direction enums
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17:42:23  <hylje> the power plant should produce power which is unlike other cargo; maybe electric trains consume the power, and if power in rail < train upkeep, trains stop
17:42:35  <hylje> could be too much of a hassle tho
17:44:55  <hylje> but if diesel alternatives are available at all times (with ordinary rail), the electric ones could be the more-hassle-more-power stuff
17:45:04  <hylje> more efficient and so
17:45:18  <hylje> but needs the infrastructure to keep the rails with juice
18:00:48  <ln-> there isn't a proper electric equivalent for Manley-Morel DMU.
18:05:18  <ln-> nice, you can't attach a non-electrified side track to an electrified one.
18:06:10  <Eddi|zuHause2> what do you mean?
18:06:29  <ln-> who? by what?
18:06:57  <Eddi|zuHause2> you, by that last statement
18:08:35  <ln-> i have an electrified track (====), and i'd like to make a non-electrified junction to it:
18:08:38  <ln-> ======================
18:08:40  <ln->         \
18:09:28  <ln-> which is not possible unless i build that first piece electrified
18:09:42  <hylje> at which time maglev appears
18:11:05  <ln-> ~2010
18:11:40  <Bjarni> ln-: I don't see any problems in a layout like that
18:11:53  <Bjarni> I think it already works
18:12:50  <ln-> well it doesn't
18:13:20  <ln-> also electrified track and non-electrified cannot cross each other at 90° angle
18:13:20  <Bjarni> how do it fail?
18:13:36  <ln-> it says i need to remove the [existing] track first
18:13:42  <Bjarni> :p
18:13:50  <hylje> does eltrack have any art on it
18:14:15  <ln-> there are pylons and wires
18:16:55  <ln-> only at stations they are almost invisible
18:18:21  <Eddi|zuHause2> ln-: so, you have to build an electrified track on that tile, so what is the problem?
18:18:50  <Eddi|zuHause2> you suggest that it should be allowed to have 2 railtypes on the same tile?
18:19:02  <hylje>  convenience
18:19:10  <hylje> or automagically replace the crossing nonel to el
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18:20:09  <ln-> Eddi|zuHause2: well yes, it should be allowed, or automatic conversion should be done so that the player doesn't have to think about it.
18:20:37  <Eddi|zuHause2> yeah, i guess you are right...
18:20:58  <Eddi|zuHause2> the 2nd version should be easier, while the 1st would be better
18:21:48  <Eddi|zuHause2> the 2nd version would probably suffice, when the display is done right.
18:22:17  <peter1138> what it should do is place the track bit, ignoring the type
18:22:21  <peter1138> well, not ignoring it
18:22:30  <peter1138> if you place an elrail bit, it should upgrade the tile
18:22:48  <peter1138> if you place a non-elrail bit on an elrail tile, it should leave it as elrail
18:22:52  <peter1138> pretty simple
18:23:19  <ln-> what should happen if one tries to make electrified track and electrified road cross each other?
18:23:31  <peter1138> and what is electrified road?
18:23:40  <ln-> future technology :)
18:23:54  <ln-> well, e.g. a road for trams or trolleybuses
18:24:02  <peter1138> yeah
18:24:04  <peter1138> but we don't have them
18:24:10  <ln-> yet
18:24:14  <Eddi|zuHause2> yet
18:24:16  <peter1138> also, it's possible for them to cross
18:24:25  <hylje> trams could be cool
18:25:06  * Eddi|zuHause2 imagines what possible problems a tram/rail crossing could cause
18:25:37  <hylje> and how about road-track junctions like this: [=] road [/] track =/=
18:26:04  <ln-> there has been a tram/rail crossing here in Turku, but that was before the railway was electrified, so there was no issue with the wires.
18:26:06  <Eddi|zuHause2> yeah, those are really necessary!
18:26:31  <ln-> indeed
18:26:39  <Eddi|zuHause2> ln-: chances are, the tram and the rail have different voltages ;)
18:27:27  <ln-> Eddi|zuHause2: i think a bigger problem will be if their wires are at significantly different heights.
18:28:17  <ln-> voltage problem can be handled by adding 2 meters of insulating material to the crossing section instead of wire.
18:28:30  <hylje> my solution would be that the train wires end at both sides of the crossing
18:28:53  <Eddi|zuHause2> only if each vehicle has at least 2 connectors ;)
18:28:55  <hylje> maybe tram ones too, they should have enough buffer to keep going without power
18:29:11  <hylje> but it has quite a lot of points of failure
18:29:15  <|Jeroen|> why can't they just keep running at the crossing, that the way it is irl
18:30:19  <ln-> hylje: i think it's not good if the pantograph suddenly pops up when the wire ends, so probably they'd use an insulator, not end the wires.
18:30:41  <hylje> non-conductive wire?
18:31:49  <Eddi|zuHause2> right... but on modern trains, there are more things that need (hopefully continuous) power, not just the engine ;)
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18:31:49  <ln-> yes
18:32:46  <hylje> Eddi|zuHause2: i think most trains do have that buffer / accumulators to keep power up
18:33:16  <hylje> so i wouldnt think that a train would notice if power went out for some seconds
18:33:25  <ln-> Eddi|zuHause2: but such insulators already exist on wires, because it's unrealistic that in order to cut the power somewhere for safety reasons, you'd have to shut down the entire rail network in the country.
18:33:25  <blathijs> Most train bridges lack a bunch of meters in their electricity
18:33:59  <Eddi|zuHause2> no, that is done with 2 parallel wires
18:34:06  <Eddi|zuHause2> that are connected at some point
18:34:10  <Eddi|zuHause2> which can be interrupted
18:34:48  <Eddi|zuHause2> you have interruptions in the wire anyway, because you need to adjust to temperature-length-difference
18:35:18  <Bjarni> <blathijs>	Most train bridges lack a bunch of meters in their electricity <-- which means most railroads that goes under bridges actually got the catenary a bit lower under the bridge than the rest of the line
18:35:55  <blathijs> Bjarni: How do you mean?
18:36:04  <Bjarni> if you happen to drive in a train and there is an electric train on the track next to you (travelling the same way), you can actually see the pantograph goes down at bridges
18:36:16  <blathijs> Bjarni: I was talking about openable bridges over water :-)
18:36:49  <Bjarni> 	<blathijs>	Bjarni: How do you mean? <-- say there are 4,5 meters from the track to the catenary, there might be only 4,4 meters under a bridge
18:37:06  <blathijs> why's that?
18:37:14  <blathijs> and why does that follow from my remark?
18:37:17  <hylje> bridge is not high enough
18:37:18  <Bjarni> because they built the bridge and then they added the catenary
18:37:27  <Eddi|zuHause2> chances are, that the bridge was there before the catenary ;)=
18:37:37  <Bjarni> and the cheapskates didn't want to rebuild the bridges
18:37:59  <hylje> so they rebuilt the trains
18:38:00  <hylje> ;p
18:38:04  <Bjarni> no
18:38:12  <ln-> Bjarni: and why couldn't they just dig the ground to get the track 10 cm deeper?
18:38:14  <hylje> yes not really
18:38:17  <Bjarni> the pantographs are actually built to handle that
18:38:30  <Bjarni> ln-: again, the price
18:38:49  <Eddi|zuHause2> i heard a report about some tunnels, that lacked the height for catenary... so they had to dig deeper and lay the track 20cm lower
18:38:52  <blathijs> Bjarni: I presume a pantograph is the train-catenary connector thing?
18:39:04  <Bjarni> yes
18:39:33  <Bjarni> !whatis pantograph
18:39:34  <jmp_ghli> >Bjarni> Pantograph \Pan"to*graph\, n.  An instrument for copying plans, maps, and other drawings, on the same, or on a reduced or an enlarged, scale.  | 2. An electrical conducting device consisting of a collapsible frame resembling a pantograph, connected to the top of an electrically-powered vehicle such as a trolley, and used to conduct electrical current between the vehicle and an overhead electric wire, which supplies the power to t
18:39:56  <ln-> der Stromabnehmer
18:39:58  <blathijs> ah, yes
18:41:14  <Eddi|zuHause2> i usually use the word "Bügel"
18:42:45  <Eddi|zuHause2> although "Stromabnehmer" describes the object better ;)
18:42:54  <ln-> one thing, ... besides needing crossings like =/=, it should also be possible to have the track and road go the same way to same direction.
18:43:29  <hylje> talk about train-crush abuse then
18:43:29  <Eddi|zuHause2> that causes lots of trouble with road vehicles
18:44:24  <Bjarni> 	<Eddi|zuHause2>	i heard a report about some tunnels, that lacked the height for catenary... so they had to dig deeper and lay the track 20cm lower <-- heh, hence the reason why the 3rd rail solution is popular
18:44:34  <Bjarni> it sucks from a technical point of view
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18:45:44  <Bjarni> <ln->	one thing, ... besides needing crossings like =/=, it should also be possible to have the track and road go the same way to same direction <-- I want that too, but I'm not entirely sure how it should be done
18:45:47  <Eddi|zuHause2> 3rd rail is dangerous, if people crossing rails are involved
18:45:56  <Bjarni> I mean gameplay vise
18:47:04  <Bjarni> 	<Eddi|zuHause2>	3rd rail is dangerous, if people crossing rails are involved <-- the road crossings turns off the power when the trains are not there, hence a whole new reason why not to cross when the crossing is activated
18:48:11  <Eddi|zuHause2> i mean not only road crossings, but people might cross the rail anywhere on the track...
18:48:22  <BurtyB> might cut down on the number of twats running on the lines tho
18:48:27  * ln- prefers to cross the railroad wherever possible, not just where the crossings are
18:48:32  <Eddi|zuHause2> like, in front of a standing train...
18:49:07  <Bjarni> <-- rails sometimes DO run in the same direction as the road
18:49:25  <Eddi|zuHause2> sure they are...
18:51:27  <Eddi|zuHause2> but most times you just lay the track next to the road...
18:52:51  <hylje> its safer too
18:54:43  <ln->
18:56:06  <CIA-5> celestar * r3833 /branch/elrail/elrail.c: -Fix: Fixed some data in an array which caused pylons to not appear on switches
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18:56:58  <Celestar> peter1138: anyone around?
18:57:41  <hylje> no
18:58:06  <Tron> Celestar: ?
18:58:34  <Celestar> s/anyone/you
18:58:52  <ln-> how about supporting tracks on ice:
18:59:21  <Eddi|zuHause2> lol ;)
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18:59:53  <ln-> the reason: the bridge was destroyed:
19:00:17  <CIA-5> celestar * r3834 /branch/elrail/ (26 files in 3 dirs): -Merge from trunk: 3818:3833
19:01:11  <Eddi|zuHause2> ln-: that looks like World War 2
19:01:28  <Celestar> Bjarni: you got a minute?
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19:01:40  <hylje> Eddi|zuHause2: quite correct
19:01:52  <peter1138> Celestar: well, me
19:02:26  <Eddi|zuHause2> of course the date should have told me that ;)
19:02:31  <Celestar> peter1138: catenaries work rather well on flat tiles now \o/ care to test and report some problems with it?
19:02:39  <ln-> Eddi|zuHause2: more or less, but the bridge was indeed destroyed by germans leaving from finland.
19:02:51  <Eddi|zuHause2> lots of bridges were destroyed in that time
19:03:06  <Eddi|zuHause2> usually to prevent the enemy from moving on
19:03:11  <peter1138> Celestar: ok
19:03:26  <Eddi|zuHause2> there are films about this...
19:03:55  <Celestar> peter1138: screenies would be of help or trackconfigs and tile coordinates :)
19:05:19  <Eddi|zuHause2> the most famous one is "Die Brücke von Remagen"
19:05:43  <Eddi|zuHause2> about the last bridge over the "Rhein"
19:07:21  <Celestar> peter1138: we still have stuff to do for sloped tiles. mainly adjust the array at line 580. got time to do that anytime soon?
19:07:51  <peter1138> hmm, yeah, they're rather screwed :)
19:09:03  <Celestar> well, they're not taken into account yet :P
19:09:39  <Celestar> peter1138: I might do some more documentation right now, so that other people can work on it easier
19:11:55  *** tokai is now known as tk|dvd
19:12:03  <ln-> Celestar: do you think power station should be involved with delivering power to these new electrified railways?
19:12:41  <Celestar> nope, because I think it is beyond the scope of the game
19:13:06  <hylje> someone could make a patch for it
19:13:07  <hylje> :p
19:13:24  <peter1138> someone could
19:13:26  <peter1138> but it's a stupid idea
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19:13:49  <peter1138> i don't see coal being required for steam, or oil for diesel engines
19:14:08  <peter1138> you could do them too, but how would you start? heh
19:14:51  <peter1138> hmm, time for the debugger... just had an assert :(
19:15:11  <hylje> maybe you need to start with trucks :>
19:15:26  <ln-> they need fuel, too
19:16:18  <hylje> fuel could be automagically in the towns
19:18:00  <ln-> Celestar: can you have electrified track on a station that delivers wood? in reality a non-electrified track is needed.
19:19:06  <hylje> gameplay>realism
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19:19:49  <Celestar> ?!
19:19:55  <blathijs> ln-: why?
19:21:18  <ln-> blathijs: because it would be dangerous to operate a crane near the wagons if there was an wire over them. and even if power was cut from it, it would still be in the way.
19:21:37  <blathijs> ah, right
19:21:41  <Celestar> theoretically.
19:21:47  <Celestar> but we cannot take that into account as well :P
19:21:48  <blathijs> Doesn't that go for other cargo too?
19:22:09  <ln-> blathijs: yes, probably. not all though.
19:23:30  <Tron> *tinker*
19:24:03  <peter1138> :-)
19:25:26  <Tron> and the first guy/gal telling me that the pillars don't correctly fit at the level crossing will suffer from something unspeakable cruel
19:25:52  <peter1138> looks fine to me
19:26:37  <hylje> omg nice bridge
19:26:48  <ln-> Tron: the pillars seem fine, but the females have only one earring.
19:27:03  <Tron> the joke is getting old
19:27:15  <hylje> no, and the females have only one earring
19:27:16  <ln-> i suspected so.
19:27:41  *** mode/#openttd [+o peter1138] by ChanServ
19:28:05  <ln-> Tron: when will we see that in trunk?
19:28:06  <peter1138> Tron: any progress on the flying vehicles then?
19:28:13  <Tron> i guess peter1138 wants to tell you, you'd better stop now. am i right, peter?
19:28:23  <peter1138> correct :)
19:28:47  <Tron> peter1138: not yet, first i want to finish making the bridge code as it is now readable
19:28:56  * peter1138 nods
19:29:09  <Tron> so it's easier to figure out how to correctly beat the pathfinder(s)
19:29:13  <peter1138> yeah
19:29:27  <hylje> so you intend to make the code unreadable?
19:29:41  <Tron> ?
19:29:45  <peter1138> hylje: make itas it is now, readable
19:30:08  <hylje> k
19:31:40  <Tron> there mustn't be any bitmagic for bridges left, before i can do any substantial changes
19:32:36  <ln-> Tron: what do you think about the utf-8 patch?
19:32:42  <syf> how about having towns requiring power to evolve properly.. so we can build powerlines.. and water tubes. oh wait, wrong game
19:33:08  <hylje> towns pay you to build infrastructure too
19:33:13  <hylje> could work
19:33:29  <Tron> ln-: i haven't looked close enough to say anything meaningful about it
19:34:29  <Tron> tunnels under 1 level high bridges need some more love and caring
19:34:37  <Tron> the sprite sorting order seems to be wrong there
19:34:57  <ln-> Tron: do you think it could be acceptable that the savegame filenames show wrong in the open/save dialog if they have utf-8 in their names? that's the only issue the patch doesn't cover (at least not yet).
19:35:17  <Tron> isn't that already the case?
19:35:28  <ln-> yes, it is, if you have utf-8 filenames.
19:35:43  <Tron> so what's the problem?
19:36:27  <ln-> if that's no problem, then i don't see any problems.
19:37:27  <CIA-5> celestar * r3835 /branch/elrail/elrail.c: -Doc: Greatly improved documentation of DrawCatenaryRailway and added numerous todos
19:37:35  <peter1138> Tron: yes, some of the dimensions given to the sorter for bridges are... "interesting"
19:38:00  <Tron> peter1138: any pointers?
19:38:58  <Tron> atm tunnel sprites may have pretty much any bogus dimensions, because there can't be anything above them
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19:44:11  <Tron> peter1138: ?
19:44:47  <Celestar> GAH
19:46:14  <CIA-5> celestar * r3836 /branch/elrail/elrail.c: -Fix: Removed a very faulty comment and added an assert
19:46:26  <peter1138> well, it's faked :(
19:46:45  <peter1138> the tunnel entrance claims to be higher than 8, so that rvs can fit under it
19:46:57  <peter1138> but the bridge surface is at 5...
19:47:18  <Celestar> yay my phone crashed
19:47:24  <Celestar> crappy firmware
19:48:08  <Tron> peter1138: hmhm... any suggestions?
19:49:14  <Celestar> 5?
19:49:29  <Celestar> I wish we could have tunnel entrances in foundations :S
19:50:21  <peter1138> i think we're stuck for it
19:50:47  <peter1138> hmm, ai assertion
19:51:40  <peter1138> it tried to sell a rail wagon and failed. hmm.
19:51:51  <peter1138> and i clicked "abort" instead of "retry"
19:51:55  <peter1138> stupid messages
19:52:04  <peter1138> should be a button that says "debug"
19:52:49  <Tron> this could be my fault. I changed so much stuff, it would be a real trick if i did no mistake
19:54:30  <Eddi|zuHause2> "make a mistake" == "screw everything up"?
19:55:22  <Celestar> bah how do I get a tileslope from a Tileindex ?
19:55:27  <Celestar> er .. tileh
19:55:50  <Celestar> oh GetTileSlope
19:57:38  <Tron> this only gives you the slope _without_ foundation
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20:04:40  <Celestar> yes
20:04:44  <Celestar> I'm aware of that
20:09:14  <peter1138> hmmm
20:09:27  <peter1138> looks like the AI has run out of money and is trying to sell off wagons
20:09:30  <peter1138> however
20:09:41  <peter1138> it looks like it doesn't have any wagons
20:10:08  <peter1138> this is the elrail branch, though
20:10:12  * peter1138 ponders checking trunk
20:11:54  <peter1138> p->ai.wagon_list contains 9 values. they're all 0 except for entry 6 which is INVALID_VEHICLE
20:14:19  *** Jezral [] has quit [") - ("]
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20:18:49  <Born_Acorn> What is happening with erails? I see lots and lots of development in the SVN digest!
20:19:10  *** Jezral [] has joined #openttd
20:19:25  <Celestar> bahh
20:19:39  <Celestar> haven't we any function that returns the tileh AFTER the foundation
20:20:11  *** Cheery [] has quit ["Leaving"]
20:23:19  <Tron> as i said in the pm: DrawFoundation alters the tileh accordingly
20:23:32  <Celestar> yeah
20:24:05  <Celestar> but it draws crap :P
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20:24:35  <Celaway> btb
20:24:38  <Celaway> gtg
20:24:42  <Celaway> c ya tomorrow.
20:24:47  <Celaway> peter1138: your code for the next 24 hours :P
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21:00:18  <CIA-5> tron * r3837 /trunk/tunnelbridge_cmd.c:
21:00:18  <CIA-5> Partially unmagicfy restoring the tiles when deleting a bridge
21:00:18  <CIA-5> Existing bug: When restoring a road piece which belongs to a town the town index unconditionally gets set to 0
21:00:58  *** iridium is now known as iridium`nh
21:01:29  <Noldo> Tron: could it check it from the neihgbouring road pieces
21:03:10  *** sw4y [] has quit [Remote closed the connection]
21:07:03  *** haXs [] has joined #openttd
21:07:10  <haXs> Hey
21:07:36  <haXs> is anyone around that could help me with a bug i think iv found?
21:09:03  *** Netsplit <-> quits: dp--, Mukke, FauxFaux, StarLite, egladil, wolf^, Osai, tiberiusteng, @Bjarni, ohyeah,  (+3 more, use /NETSPLIT to show all of them)
21:09:08  *** Netsplit <-> quits: Celaway, FredNeuberger, CIA-5, Qball, jmp_ghli, Kjetil, mojs
21:09:15  <haXs> hmm i smell a netsplit
21:09:34  *** Netsplit over, joins: @Bjarni, Mukke, XeryusTC, Osai, dp--, Sionide, Cipri, StarLite, egladil, jmp_ghli (+10 more)
21:09:36  <SpComb> yeah?
21:09:48  * SpComb thinks he saw a unnetsplat
21:09:56  * haXs blinks
21:11:08  *** Tobin [] has joined #openttd
21:12:10  <Bjarni> hi Tobin
21:12:23  <Tobin> Morning.
21:12:32  <Bjarni> is it morning already?
21:12:44  <haXs> Would somone mind telling me if there openttd crashes when they join there server
21:12:45  <Bjarni> damn, I missed sleeping
21:13:02  <haXs> Me thinks somethings up but i unno what
21:13:35  <haXs> * crashes when someone joins my server
21:13:40  <Qball> haXs: I think Bjarni hacked your pc, and is playing a practical joke
21:13:49  <haXs> lol
21:14:05  <Qball> that isn't funny
21:14:13  <Bjarni> Tobin: could you eventually try to figure out why the fast version of the cocoa driver don't work on Intel macs?
21:14:21  <Qball> bjarni is a dangerous woman
21:14:25  <Bjarni> !insult Qball
21:14:26  <jmp_ghli> >Bjarni> Bjarni tells Qball: You have less value than a shovel full of horse shit. Do yourself and everyone else a favor: paint crosshairs on your forehead and walk across a rifle firing range, you unicycle-pedalling blubberhead in floppy clown shoes.
21:14:58  <Tobin> Bjarni: No I haven't had much spare time. :(
21:15:35  <Bjarni> Tobin: right now it redraws everything on i686, while it only redraws the places that changed on ppc
21:16:00  <Bjarni> which means it's like 1000% faster on PPC
21:16:10  <Qball> go go ppc goooo
21:16:14  <Qball> !chear ppc
21:16:18  <Qball> !cheer ppc
21:16:22  <Qball> whatevr
21:16:37  <Bjarni> Tobin: I said eventually, I didn't say you should do it right now
21:18:25  <Kjetil> Qball: are thou bad mouthing our glorius leader ?
21:18:58  *** Scia [] has quit ["kwiet"]
21:19:05  <Qball> nop. I said nothing about peter1138
21:19:48  <Bjarni> !insult Qball
21:19:49  <jmp_ghli> >Bjarni> Bjarni tells Qball: You are living proof that manure can sprout legs and walk!
21:19:54  <haXs> What sort of stuff do i need to submit in a bug report?
21:20:18  * haXs has never had to do one before
21:20:32  <Bjarni> haXs: your OS, OpenTTD version, credit card number, what you do to make it go wrong, what goes wrong
21:20:34  <Bjarni> stuff like that
21:20:38  *** _Red [] has joined #openttd
21:20:45  <haXs> Ok do i need my expiry date aswell
21:21:11  <Bjarni> yeah, otherwise it's no fun to post it in a public viewable place ;)
21:21:33  <haXs> would someone mind confirming that it is a real issue rather then just my client
21:22:04  <haXs> In the server listings, its the -=[Kent, UK]=- Server, when i connect to it my game crashes
21:22:45  *** RoySmeding [] has quit [Remote closed the connection]
21:22:53  <Turulo> maybe it uses custom grfs, it also crash for me on psp
21:22:58  <haXs> i can connect but i zoom out and then it just crashes but i cant submit an error report
21:23:13  <Turulo> if you run it from console
21:23:14  <haXs> nope, it definatly doesnt have custom grfs
21:23:29  <Turulo> you should see a message saying missing custom newgrf files
21:23:31  <Turulo> or something like
21:23:38  <haXs> i havnt put any on there
21:23:50  <hylje> maybe its a hax server!
21:23:54  *** Red712 [] has joined #openttd
21:23:56  <haXs> i compiled the server manualy
21:24:02  <haXs> and its been runnig fine for 3 weeks
21:24:09  <Qball> bad ram?
21:24:30  <haXs> hope not :\
21:24:48  <Qball> make a coredump
21:24:49  <Turulo> haXs have you executed the game on a xterm
21:24:50  *** Nubian [] has quit [Remote closed the connection]
21:24:59  <Turulo> and looked for debug messages?
21:25:08  <haXs> No its running in a screen session
21:25:11  <haXs> good idea
21:25:19  <haXs> i will turn debugging on
21:25:21  <Qball> ulimit -c unlimited
21:25:53  <Turulo> hey Qball you posted a flash video with a 3d gnome some time ago?
21:26:05  <hylje> xgl
21:26:16  <Turulo> ohhh
21:26:28  <Turulo> i was wondering what he was using
21:26:42  <Turulo> because desktop changing was just like 3ddesktop
21:26:45  <hylje> there you got it
21:26:46  <Qball> hmmm
21:26:53  <Turulo> but the window animation was very nice
21:26:53  <Qball> I didn't made a video
21:27:00  <Qball> but yeah it's xgl you are looking for
21:27:12  <Turulo> someone posted a link
21:27:18  <Turulo> with a flash video of xgl
21:27:37  <Qball> could have been me
21:27:47  <Turulo> ok
21:28:04  <Qball> I've played openttd around the corner
21:28:23  <hylje> hmm
21:28:38  <Turulo> im gonna build xgl then
21:28:40  <hylje> i should install gentoo on my real box just for xgl
21:28:44  <Turulo> i dont see it on debian unstable
21:28:46  <hylje> and games
21:28:51  <Qball> there is a live cd
21:31:23  <hylje> yes
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21:32:19  *** haXs [] has left #openttd []
21:37:00  *** ThePizzaKing [] has joined #openttd
21:37:59  *** |Jeroen| [] has quit ["Whoopsy"]
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21:53:47  <Bjarni> Darkvater: are you finally back, or was it your evil twin brother, that just posted on the forum?
21:54:08  <hylje> i blame the evil twin
21:55:37  <Qball> the evil twin
21:55:47  <Eddi|zuHause2> i thought we already ruled out the possibility of there being anyone more evil ;)
21:56:35  <Bjarni> a twin can still be evil on a good-evil scale
21:56:42  <Bjarni> say 0 is neutral
21:56:47  <Bjarni> and Darkvater is -100
21:56:55  <Bjarni> the twin can still be -95
21:57:32  <Qball> DV only -100
21:57:35  <Qball> impossible
21:58:15  <Bjarni> -100 on a scale from -100 to 100 is pretty low
21:58:33  <Bjarni> <-- cool... if you had the time to do such a thing
21:58:51  <Bjarni> working war machinery do it yourself plans
21:59:53  *** stavrosg [] has joined #OpenTTD
22:00:04  <Eddi|zuHause2> but "the evil twin" is supposed to be more evil than the "original"
22:00:17  <Bjarni> nobody said that
22:00:24  <Qball> not in case of a evil original
22:00:27  <Bjarni> evil = less than 0, twin as in twin
22:01:04  <Eddi|zuHause2> if you refer to someone as "THE evil twin", then the other one is supposed to be "the good twin"
22:01:44  *** KUDr [] has quit []
22:01:56  <Bjarni> Eddi|zuHause2: that's your story
22:02:02  <Qball> no... accept it
22:02:28  <Eddi|zuHause2> that's not my nature ;)
22:02:38  <Qball> or I will ask bjarni to kick you.
22:02:54  <SpComb> poke poke
22:03:03  <Eddi|zuHause2> then i will h4xx0r your computer :p
22:03:06  <ln-> attention, ubuntu users, there's a new, critical security problem in ubuntu.
22:03:17  <Qball> Eddi|zuHause2: ok. I use ubuntu
22:03:22  <Qball> Eddi|zuHause2: so read the ln- announcment
22:03:36  <Qball> installersaves password plaintext
22:03:56  <guru3> SpComb:
22:04:04  <Eddi|zuHause2> that's hardly something for remote access...
22:04:22  <SpComb> hah! time to eat orudge
22:04:25  * SpComb eats orudge for lies
22:04:34  <SpComb> guru3: but do you have the logs acessible :P
22:04:53  <guru3> yeah
22:04:56  <guru3> it generates every day at 4am
22:05:04  <guru3> well
22:05:05  <guru3> not publicly
22:05:13  <guru3> but it stil generates everyday at 4 am x)
22:05:21  <SpComb> remove the /stats part of my link :P
22:05:28  <Bjarni> Eddi|zuHause2: you can't touch me, but you might be able to attact AlexFili. He is a windows user and odds are that he have yet to figure out how to active a firewall (and to figure out what it is) and how to install updates/security fixes
22:05:31  <SpComb> arre
22:05:34  * SpComb doesn't care
22:05:41  <SpComb> but you have a long reporting period :o
22:05:52  <guru3> i have logs for that period too
22:06:11  <guru3> SpComb: The requested URL /~terom/logs/openttd/ was not found on this server.
22:06:16  <SpComb> -/
22:06:17  <Eddi|zuHause2> 23 Eddi|zuHause, 25 Eddi|zuHause2 <- that's not a very good script if it cannot join these 2 nicks, SpComb
22:06:21  <SpComb> as in, take off the /
22:06:27  <guru3> hmm
22:06:28  <guru3> well
22:06:36  <guru3> meh
22:06:38  <SpComb> Eddi|zuHause2: you have to tell it to alias them together
22:06:42  <SpComb> it doesn't do it automatically
22:06:44  <guru3> i sitll have 400 days of logs
22:06:55  <SpComb> guru3: I don't want to start comparing our stats pages :P
22:06:57  <Bjarni> guru3: who figured that out?
22:07:00  * SpComb runs it as a public service!
22:07:01  <Eddi|zuHause2> then this would be the right time to tell it ;)
22:07:07  <Bjarni> I mean how is those stats created
22:07:16  <guru3> pisg does it
22:07:35  <SpComb> Eddi|zuHause2: 1) slows it down a lot 2) I have to do it manually 3) don't really feel like it :P
22:07:36  * orudge didn't know that was there, SpComb
22:07:37  <orudge> so there
22:07:39  <guru3>
22:07:42  <SpComb> so there
22:07:44  <orudge> 9527 lines, wow
22:07:44  <SpComb> so dar!
22:07:46  <Bjarni> Darkvater is a very aggressive person. He/She attacked others 56 times.
22:07:46  <Bjarni> For example, like this:
22:07:46  <Bjarni>      * Darkvater slaps Singaporekid back tot he kindergarten
22:07:46  <Bjarni> TrueLight can't control his/her aggressions, either. He/She picked on others 50 times.
22:07:50  * SpComb pats guru3
22:07:53  <Bjarni> she?
22:08:01  <Bjarni> there is something we didn't know :p
22:08:08  * orudge guesses the stats owner hasn't added people's sexes to the stats
22:08:09  <SpComb> you know, you could install my logs browser for your logs as well if you wanted to :P
22:08:11  <orudge> I did that for the sinner.
22:08:21  <guru3> SpComb: hmm, i dunno
22:08:28  <guru3> logs go back long time
22:08:30  <Bjarni> The loudest one was Born-Acorn, who yelled 20.6% of the time!
22:08:30  <Bjarni> Another old yeller was Born_Acorn, who shouted 18.8% of the time!
22:08:31  <Bjarni> LOL
22:08:33  <guru3> and my bandwith is bit limited right now
22:08:41  * SpComb needs to make some sort of other-than-irssi logs thing
22:08:51  <SpComb> it's really a matter of a regexp and deciding what logfile to open up
22:09:16  <SpComb> although... it doesn't take into account the possibility of two days in a single logfile
22:09:22  <guru3> i suppose i should teach my stats that CIA is a bot..
22:09:23  <Bjarni> CIA-10 seems to be sad at the moment: 24.3% lines contained sad faces. :(  <-- LOL
22:09:32  <SpComb> eh?
22:09:45  <SpComb> weird
22:09:46  <glx> CIA-5 is also a sad person, crying 20.0% of the time.
22:09:49  <peter1138> nn
22:09:53  <SpComb> :o
22:09:56  <SpComb> two-letter acronyms
22:10:04  <guru3> yeah
22:10:04  <Bjarni> it detects the commit messages as :(
22:10:06  <Bjarni> :D
22:10:11  <guru3> maybe ill tell it that CIA is a bot
22:10:15  <guru3> so we can see who's actually sad
22:10:16  <guru3> :(
22:10:24  <ln-> 21:00 < CIA-5> celestar * r3834 /branch/elrail/ (26 files in 3 dirs): -Merge
22:10:45  <guru3> lol
22:10:48  <Bjarni> also tell it that Born-Acorn is the same as Born_Acorn
22:10:48  <guru3> that would do it
22:10:49  <ln-> a left-handed ): ... is it that one
22:11:07  <guru3> let me open up the config file
22:11:12  <guru3> sort these nick things out
22:11:18  * SpComb thinks stats pages are even more useless than a log browser
22:11:57  <guru3> anythings other than CIA 5 and 10?
22:12:11  <Eddi|zuHause2> CIA-*
22:12:11  <Bjarni> Darkvater is either insane or just a fair op, kicking a total of 59 people!
22:12:44  <guru3> can pisg do wild cards?
22:13:01  <Eddi|zuHause2> i have no clue ;)
22:13:18  <Bjarni> Orudge_1_1 has quite a potty mouth. 100% words were foul language.  <-- that's hard to beat o_O
22:13:24  <orudge> Orudge_1_1?
22:13:25  <orudge> That's not me.
22:13:32  <orudge> :p
22:13:38  *** Spoco [] has quit []
22:13:47  <guru3> we had CIA-9 for a very short time
22:14:05  <guru3> CIA 7 and 4 were also rare
22:14:15  *** KUDr [] has joined #openttd
22:14:33  <Bjarni> Is Conny stupid or just asking too many questions? 36.6% lines contained a question! <-- try to update the stats so it will say AlexFili instead
22:14:56  <guru3> is it Born_Acorn or Born-Acorn ?
22:15:36  <orudge> Both
22:15:39  <orudge> But Born_Acorn is normal
22:15:41  <guru3> ok
22:15:50  <guru3> anyone else need/want to be added?
22:15:52  <orudge> also, add orudge` as an alias for orudge, and things like that
22:15:54  <Eddi|zuHause2> AlexFili seems to be unliked too. <- HAHA ;)
22:16:29  *** ^Cartman [] has quit ["Que?"]
22:17:20  <guru3> any others?
22:17:43  <Eddi|zuHause2> i have 2 alternating nicks ;)
22:17:49  <SpComb> heh, maintaining user aliases in pisg... not fun
22:17:56  <guru3> Eddi|zuHause2: which are?
22:18:14  <Eddi|zuHause2> Eddi|zuHause and Eddi|zuHause2
22:18:15  <guru3> and which is the primary one?
22:18:33  <guru3> Eddi|zuHause yeah?
22:18:37  <Eddi|zuHause2> yeah
22:18:41  <guru3> any other takers?
22:19:01  * Bjarni needs to kick more people
22:19:22  <Bjarni> insane people: beware
22:19:29  <Bjarni> you are not welcome here
22:19:36  <Bjarni> I need to get the record
22:20:03  <Bjarni> btw how often is that page updated?
22:20:10  <Bjarni> and why did you make it?
22:20:28  <Bjarni> and how do it manage to find those quotes?
22:20:34  <Bjarni> they appear to be rather good ;)
22:20:36  <guru3> it's an automatic script
22:20:38  <ThePizzaKing> I'm insane!!
22:20:38  <guru3> someone else wrote
22:20:40  <guru3> quotes are random
22:20:44  <Bjarni> "GoneWacko: we all know that you are a wacko :p"
22:20:45  <guru3> just ppl say funny things here
22:20:49  <guru3> i set it to update every 24h at 4am
22:20:54  <guru3> because i have years of irclogs
22:21:00  *** ThePizzaKing was kicked from #openttd by Bjarni [thank you]
22:21:04  <guru3> lol
22:21:05  <glx> Bjarni talks to him/herself a lot. He/She wrote over 5 lines in a row 445 times! <-- one more :)
22:21:12  *** ThePizzaKing [] has joined #openttd
22:21:17  <ThePizzaKing> hehe
22:21:19  <Bjarni> glx: yeah, on purpose
22:21:35  <guru3> well
22:21:39  <guru3> just well
22:21:40  <guru3> lol
22:22:23  <guru3> x)
22:22:26  <guru3> talk people!
22:22:36  *** Angst [] has quit [""cal 9 1752""]
22:22:47  <guru3> ...
22:23:10  * ThePizzaKing talks
22:23:13  <guru3> huzzah!
22:24:32  <Bjarni> Bjarni seemed to be hated too: 15 kicks were received.
22:24:33  <Bjarni> Darkvater's faithful follower, Bjarni, kicked about 44 people.
22:24:39  <Bjarni> I better stop kicking myself
22:24:53  <guru3> ><
22:25:08  *** Hendikins|ADSL [] has quit [Remote closed the connection]
22:25:29  <guru3> updating the stats now
22:25:31  <guru3> with the new nick stuff
22:26:04  <Bjarni> Bjarni always lets us know what he/she's doing: 1353 actions!
22:26:04  <Bjarni> For example, like this:
22:26:04  <Bjarni>      * Bjarni sets mode +b *!*@*
22:26:05  <Bjarni> LOL
22:26:34  <guru3> yeah
22:26:41  <guru3> gotta hate those english... aparently...
22:27:10  <Bjarni> I can remember when I did it
22:27:15  <Bjarni> I can't remember why though
22:27:24  <Bjarni> besides it was a /me, not a real ban
22:27:28  <guru3> i know
22:27:31  <guru3> still hillarious
22:29:04  <glx> Bjarni seemed to be hated too: 15 kicks were received.
22:29:12  <Bjarni> yeah'
22:29:25  <Bjarni> if I had never kicked myself, the name would be something else
22:29:27  <guru3> this would go faster if people didn't talk so much :/
22:29:35  <Bjarni> haha
22:29:44  <guru3> as it stands it's just eating my cpu
22:29:54  <guru3> 25   0 92896  86m 1504 R 94.1  9.8   4:13.87 pisg
22:30:10  <Bjarni> you should try to run it with the time command next time
22:30:19  <guru3> i know how long it takes
22:30:24  <guru3> 4:06:10 is the gen time
22:30:27  <Bjarni> forever
22:30:30  <guru3> it starts at 4 am on a cron
22:30:38  <Bjarni> ahh
22:30:43  <Bjarni> so 6 minutes
22:30:49  <Bjarni> not bad
22:31:00  <Bjarni> what CPU?
22:31:10  <guru3> 2.4ghz xeon
22:31:13  <Bjarni> I mean, is it faster or slower than compiling OTTD?
22:31:19  *** Tobin [] has quit []
22:31:22  <guru3> slower
22:31:24  <Born_Acorn> So many highlights!
22:31:25  <Born_Acorn> argh
22:31:27  <guru3> ottd compiles way faster
22:31:27  * Born_Acorn dies
22:31:49  <Bjarni> guru3: then you haven't tried to compile a tripple binary :p
22:31:57  <guru3> no
22:31:59  <Bjarni> it takes around 3 times as long
22:32:02  <ln->
22:32:04  <guru3> but i have compiled a kernel in less than 2 minutes
22:32:08  <Bjarni> and you need a mac to do so as the makefile is right now
22:32:40  <guru3> i am macless
22:32:45  <guru3> always wanted one
22:32:50  <guru3> stats updated
22:32:52  <Born_Acorn> <= MASSIVE gameplay video on Spore
22:33:21  <DjViper> old
22:33:24  <DjViper> but very nice
22:33:33  <DjViper> lovely concept-game
22:33:47  <Bjarni> ln-: is it bad to first think it's planned stuff and scroll around, then stop and think "hey, that's the caretaker array from star trek voyager"
22:33:52  <Darkvater> what's the problem with you guys?
22:33:55  <Darkvater> sjeesh :)
22:34:11  <Bjarni> hi Darkvater
22:34:22  <Bjarni> Darkvater: you are evil
22:34:30  <Bjarni> at least guru3's script says so
22:34:41  <guru3> say wha
22:34:43  <Darkvater> hehe, guru's script must be right
22:34:49  <Bjarni> oops, not evil
22:34:50  <Bjarni> Darkvater is either insane or just a fair op, kicking a total of 59 people!
22:35:10  <Darkvater> hmm...I wasn't even here
22:35:18  <Bjarni> Diablo-D3 wasn't very popular, getting kicked 15 times!
22:35:37  <Bjarni> it's based on the last 448 days
22:35:50  <Bjarni> we only kicked diablo 15 times?
22:35:55  <Darkvater> ah, that is wholly possible then :)
22:35:55  <Bjarni> we should do it some more
22:36:00  <Darkvater> so, what'd I miss? :)
22:36:10  <Bjarni> everything that happened during the last week
22:36:11  <guru3>
22:36:14  <Darkvater> no I am NOT going to read back 11 days of IRC logs!
22:36:22  <guru3> that's a handy summary
22:37:18  <guru3> Orudge_1_1 has quite a potty mouth. 100% words were foul language.
22:37:19  <guru3> lol
22:37:47  <Bjarni> Darkvater is a very aggressive person. He/She attacked others 55 times.
22:37:47  <Bjarni> For example, like this:
22:37:47  <Bjarni>      * Darkvater slaps Celestar
22:38:02  * guru3 slaps /me
22:38:15  <Bjarni> guru3: try to figure out what that Orudge_1_1 is
22:38:24  <orudge> I'd still like to know who that is, indeed
22:38:25  * orudge looks
22:38:34  <Bjarni> CIA-4 seems to be sad at the moment: 18.8% lines contained sad faces. :(
22:38:40  <Bjarni> still not perfect
22:38:40  <guru3> i missed one of the CIAs
22:38:45  <guru3> it'll be gone tomorrow
22:38:54  <guru3> i'm _not_ going to burn another 6 minutes of cpu to do it again
22:39:05  <orudge> Twas Born_Acorn!
22:39:12  <orudge> or, hm
22:39:16  <orudge> No
22:39:16  <guru3> if we really want to find out
22:39:19  <orudge> Yes.
22:39:21  <orudge> It was.
22:39:24  <glx> guru3: don't count jmp_ghli too
22:39:26  * orudge checked his logs
22:39:34  <guru3> 22:49 -!- Orudge` is now known as Orudge_1_1
22:39:34  <Fujitsu> jmp_ghli is here?
22:39:39  <guru3> that's what ive got in the logs
22:39:42  <Born_Acorn> What now?
22:40:02  <Bjarni> !insult Fujitsu
22:40:03  <jmp_ghli> >Bjarni> Bjarni tells Fujitsu: You have less value than a fart from a flea's ass. If life was fair, you would become a suicide bomber, you under-medicated utterly clueless quarterwit.
22:40:10  <Bjarni> you should have noticed that by now
22:40:13  <Fujitsu> !insult Bjarni
22:40:14  <jmp_ghli> >Fujitsu> fujitsu tells Bjarni: I'd like to see things from your point of view but I can't seem to get my head that far up my ass.
22:40:25  <guru3> yeah...
22:40:25  <SpComb> :o
22:40:28  <SpComb> how rude
22:40:28  <guru3> ill add him to the ignore
22:40:29  *** Fujitsu was kicked from #openttd by Bjarni [don't do that]
22:40:40  *** Fujitsu [] has joined #openttd
22:40:43  <Fujitsu> What did I do?
22:40:55  <Bjarni> you tried to use my power against me
22:41:00  <guru3> lol
22:41:07  <guru3> the ops are vengeful here
22:41:14  <Darkvater> so, see you guys tomorrow, had a long day today, didn't get back till a short time ago :(
22:41:17  <Darkvater> cheers
22:41:19  <guru3> cu dv
22:41:23  <Bjarni> bye Darkvater
22:41:24  * Born_Acorn tells you all what's up
22:41:27  <Fujitsu> Bye./
22:42:28  <guru3> you should put a link to the irc stats in the topic
22:42:34  <guru3> it'd cause no end to not getting work done
22:42:46  <Fujitsu> Hahha
22:42:54  <Born_Acorn>  I am not Orudge_1_1
22:43:05  <guru3> Born_Acorn: i found log segment, orudge is
22:43:22  <Born_Acorn> :o
22:43:38  <guru3> 22:49 -!- Orudge` is now known as Orudge_1_1
22:43:39  <guru3> 22:50 < Orudge_1_1> muahhahah
22:43:49  <guru3> do you want me to trail back further?
22:44:25  * orudge checks that log again
22:44:39  <guru3> i am too
22:44:41  <guru3> with vim this time
22:44:45  <guru3> damn it's slow on le log file
22:45:07  <SpComb> stats smell!
22:45:07  *** Bjarni changed the topic of #openttd to: Good services except for translator, which is DOWN | Website: * (Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs) | channel stats:
22:45:13  <orudge> OK, working backwards
22:45:13  <orudge> [21:53:00] * Orudge` is now known as Orudge_1_1
22:45:16  <orudge> [21:52:41] * orudge_1_2 is now known as Orudge`
22:45:24  <orudge> [21:51:22] * Born_Acorn_1_2 is now known as orudge_1_2
22:45:30  <guru3> im going
22:45:32  <orudge> [21:49:56] * TheRealHackyKid is now known as Born_Acorn_1_2
22:45:41  <Born_Acorn> Born_Acorn_1_2?
22:45:41  <SpComb> identity crisis!
22:45:45  <orudge> [21:46:02] * TheRealHackyKid has joined #openttd
22:45:45  <orudge> [21:46:14] <TheRealHackyKid> What is going on 'ere then?
22:45:47  <Bjarni> ohh, I start to remember
22:45:48  <orudge> So, hm, it was someone
22:45:54  <orudge> But not me.
22:45:58  <orudge> And perhaps not Born_Acorn either.
22:45:58  <guru3> 22:42 -!- TheRealHackyKid [] has joined #openttd
22:46:00  <Born_Acorn> Or me!
22:46:01  <guru3> that's who it was
22:46:06  <Born_Acorn> LUCASSPILLER!
22:46:09  <Born_Acorn> -S
22:46:13  <Born_Acorn> twas him.
22:46:14  <Bjarni> LOL
22:46:20  <guru3> 'appy now?
22:46:27  <Bjarni> btw I haven't seen him in ages
22:46:32  <Born_Acorn>  []
22:46:40  <Born_Acorn> I am not the villain!
22:46:59  *** Fujitsu was kicked from #openttd by Bjarni [you can't win]
22:47:11  <guru3> yup
22:47:16  <guru3> definietely luca
22:47:21  <orudge> Op me!
22:47:25  <Vornicus> huh?
22:47:25  * orudge hops about a bit
22:47:26  <orudge> brb
22:47:28  <guru3> lol
22:47:30  <Bjarni> when was he lastin this channel?
22:47:35  *** mode/#openttd [+o orudge] by Bjarni
22:47:35  <orudge> How come there is no ChanServ in here?
22:47:35  <guru3> hold on...
22:47:41  <Vornicus> excessivehuh?
22:47:46  <orudge> Who is actually officially owner/op/whatever of this channel?
22:47:59  *** Fujitsu [] has joined #openttd
22:48:08  <Vornicus> Chanserv says ludde.
22:48:12  <guru3> 18:01
22:48:13  <Vornicus> Who hasn't been in in 3 months.
22:48:15  <Bjarni> orudge: ludde, then I'm next in line
22:48:16  <guru3> searching for the day
22:48:31  <Fujitsu> Damnit.
22:48:49  <guru3> March 6th
22:49:02  <guru3> _luca_ was last seen leaving 18:01 march 6th
22:49:07  * Vornicus eyes.
22:49:15  <guru3> five days, 18 hours
22:49:18  <guru3> or something like that
22:49:55  <guru3> i can't believe i'm 18th most talkative here
22:50:04  *** Mukke [] has quit []
22:50:07  <Vornicus> from chanserv info #openttd: [Sun 17:47:53]	-ChanServ- Contact: ludde, last seen: 14 weeks (2h 3m 44s) ago ... from nickserv info ludde: [Sun 17:48:55] -NickServ-	 Last Seen: 1 day (6h 0m 4s) ago
22:50:18  <guru3> hahaha
22:50:58  <Bjarni> [23:49] 	<Bjarni>	<jmp_ghli> >Fujitsu> fujitsu tells Bjarni: Isn't it dangerous to use one's entire vocabulary in a single sentence? <--- writing a whole book in one sentence? Yes that's dangerous because when you reach the end, you forgot the first part
22:50:59  <Bjarni> [23:50] 	<Fujitsu>	Damnit.
22:50:59  <Bjarni> :D
22:51:23  * Fujitsu requests an op. to kick Bjarni just to spite him.
22:52:00  *** Fujitsu was kicked from #openttd by Bjarni [we need to kill dangerous ideas]
22:52:08  <ThePizzaKing> hehe
22:52:17  <guru3> totalitarian rule! i for one hail our new dicator, Bjarni!
22:52:22  *** Fujitsu [] has joined #openttd
22:52:29  <Fujitsu> Damndamndamndamn
22:52:32  * Fujitsu feels inferior.
22:52:44  <Bjarni> you started it
22:53:05  <Fujitsu> Bye mentioning jmp_ghli!?
22:53:19  <Fujitsu> *By
22:53:30  <guru3> no one talks at 6 am ><
22:53:47  <Kjetil> /kick Fujitsu Thou shall be banished from Bjarnia
22:54:19  <Fujitsu> :(
22:54:26  *** Fujitsu [] has left #openttd ["Leaving."]
22:54:51  <guru3> ahahahaha
22:54:54  <guru3> or something
22:55:12  <Kjetil> Leave no man behind !
22:56:17  <Bjarni> actually he started it by not noticing our great bot and then he used the ! command on me
22:56:42  <guru3> the ! command?
22:56:44  <Bjarni> and I would not have done so much to it if he didn't start in other channels
22:56:57  <Bjarni> !insult that_loser
22:56:58  <jmp_ghli> >Bjarni> Bjarni tells that_loser: You are living proof that manure can sprout legs and walk!
22:57:06  <guru3> i wouldn't give this channel up for anything x)
22:57:55  <Bjarni> I'm not really sure what happened to him
22:58:04  <Bjarni> but he is Australian after all
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22:58:12  <Bjarni> lived all his life upside down
22:58:14  <ThePizzaKing> Wooo Australia :)
22:58:19  <Kjetil> hahaha
22:58:23  * Fujitsu pokes his head around the corner to check if it's safe...
22:58:26  * Fujitsu runs
22:58:27  <guru3> lol
22:58:28  *** Fujitsu [] has left #openttd ["Leaving."]
22:58:32  <Bjarni> lol
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22:58:59  <Kjetil> Bjarni: as supreme commander of Bjarnia you should do something about this crissis
22:59:00  <Fujitsu> Hi TPK.
22:59:04  <Fujitsu> No!
22:59:09  <Fujitsu> Not again :(
22:59:14  <ThePizzaKing> Hi Fujitsu
22:59:19  <Fujitsu> Hi.
22:59:34  <Fujitsu> Bjarni has gone on a slapping and insulting and kicking spree against me.
22:59:41  <Bjarni> Kjetil: not funny!!!
22:59:47  <Fujitsu> !praise Bjarni
22:59:50  <Fujitsu> Damn.
22:59:55  <guru3> hahahaha
22:59:57  <Fujitsu> No appeasing today :(
23:00:08  <Kjetil> Bjarni: sorry, Oh great leader
23:01:46  <Bjarni> guru3: remove ChanServ from the list as well
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23:01:51  *** mode/#openttd [+o orudge] by ChanServ
23:02:01  <guru3> Bjarni: it'll be gone next update
23:02:23  <Bjarni> guru3: I mean you remove it now so it's ready for the next time it runs
23:02:29  <Bjarni> btw how often is it updated?
23:02:37  <guru3> every 24h, 4am on my servers time
23:02:44  <guru3> which is about 15 minutes off of gmt+1
23:02:46  <guru3> (behind)
23:03:31  <Bjarni> how about making two pages, one for the entire time and one for the last 10 days?
23:03:49  <guru3> i wonder if that's possible
23:03:53  <Bjarni> the short one is the most interesting since it changes a lot more :)
23:03:54  <guru3> ill check the manual
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23:18:03  <guru3> i'm sure its possible, ive seen it, i just can't figure it out
23:18:08  <guru3> and it's time for sleep
23:18:11  <guru3> good night ya'll
23:18:16  <guru3> c ya'lls tomorrow
23:18:19  <guru3> or later today
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