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00:00:08 <blathijs> DarkSSH: Didn't you go to sleep an hour ago? 00:00:14 <blathijs> Fujitsu: does it work? 00:00:37 <Fujitsu> I'm on 28.8kbps downstream at the moment, 73% complete. 00:00:50 <blathijs> Fujitsu: if it works, tell DarkSSH or Bjarni to release 00:00:52 <blathijs> I'm off now 00:00:54 <Fujitsu> OK. 00:00:54 <Fujitsu> Bye. 00:01:17 *** gathers [n=gathers@c-a147e255.434-1-64736c11.cust.bredbandsbolaget.se] has quit ["Lämnar"] 00:01:38 <Bjarni> eta? 00:02:03 <Fujitsu> A couple of minutes. 00:02:32 * Fujitsu stabs OptusNet a few times. 00:02:54 *** CobraA3 [n=Jeremiah@cpe-024-088-000-194.sc.res.rr.com] has joined #openttd 00:03:02 <Fujitsu> Installing... 00:03:05 <Bjarni> !insult OptusNet 00:03:06 <jmp_ghli> >Bjarni> Bjarni tells OptusNet: Why don't you give me your address so I can go and see where a semi-trained chimp with a limp lives when its not banging its paws on the keyboard? 00:03:15 <Fujitsu> Thankyou :) 00:03:20 <Fujitsu> !slap OptusNet 00:03:21 <jmp_ghli> >Fujitsu> fujitsu burries OptusNet deeply under an 200 Watt AT powersupply. 00:03:27 <Fujitsu> Better. 00:04:16 <Bjarni> except, I think they use more than 200 Watt 00:04:43 <glx> igor only use old hardware :P 00:04:59 <Bjarni> heh 00:05:11 <Bjarni> which means he will not do the release builds or ? 00:05:58 * Fujitsu is suspicious. 00:06:48 <orudge> Wow, it's been a month since I last updated my SVN 00:06:54 <orudge> and around 400 SVN revisions have been made 00:06:55 <Fujitsu> :O 00:06:56 <Fujitsu> How dare you. 00:07:13 <Born_Acorn> 0.4.6 already? I was expecting a few more years. 00:07:16 <Bjarni> Fujitsu: want to hear something funny? 00:07:23 <Fujitsu> OK... 00:07:31 <Fujitsu> Bjarni, the package works, by the way :) 00:07:35 <Bjarni> I downloaded the .deb in like 6-7 sec 00:07:38 *** CobraA3 [n=Jeremiah@cpe-024-088-000-194.sc.res.rr.com] has left #openttd [] 00:08:10 <Fujitsu> Lucky. 00:08:16 <Bjarni> what CPU is it made for? 00:08:23 <Fujitsu> i386. 00:08:28 <Fujitsu> !insult OptusNet 00:08:29 <jmp_ghli> >Fujitsu> fujitsu tells OptusNet: They say truth is stranger than fiction. Look, your mother gave birth to you. 00:08:57 <Fujitsu> !insult Bjarni's fast internet connection 00:08:58 <jmp_ghli> >Fujitsu> fujitsu tells Bjarni's fast internet connection: You can't get married to your sweetheart because there's a law against it. 00:09:30 <Bjarni> err, actually the CPU question was a dumb one 00:09:35 <Bjarni> the filename contains i386 :p 00:10:15 <glx> Bjarni: it's late, np ;) 00:10:21 <Fujitsu> Hahah 00:10:42 <Bjarni> ok, now it's uploaded and added 00:11:09 <Bjarni> and I will go to bed 00:11:12 <Bjarni> goodnight 00:11:21 <glx> night 00:11:24 <Bjarni> tomorrow we will add a MorphOS binary 00:11:33 <Bjarni> if tokai shows up 00:11:38 *** Bjarni [n=Bjarni@0x50a46c0e.virnxx14.adsl-dhcp.tele.dk] has quit ["Leaving"] 00:13:08 <blathijs> good 00:13:14 <blathijs> thanks offline-Bjarni :-) 00:13:18 * blathijs is off for real now 00:13:19 <Fujitsu> Hahah 00:13:21 <Fujitsu> Bye/ 00:32:44 *** Andrew67 [n=andrew67@200.50.1.154] has joined #openttd 00:33:52 *** Born_Acorn [n=bornacor@ACC843BD.ipt.aol.com] has quit [] 00:34:46 *** Mucht|zZz [n=Mucht@chello080109200215.3.sc-graz.chello.at] has quit [Remote closed the connection] 00:34:54 *** Mucht|zZz [n=Mucht@chello080109200215.3.sc-graz.chello.at] has joined #openttd 00:35:21 *** Andrew67 [n=andrew67@200.50.1.154] has quit [Client Quit] 00:38:41 *** Osai [n=Osai@p54B364E9.dip.t-dialin.net] has quit [] 00:41:26 *** Zahl [n=SENFGURK@dslb-082-083-204-188.pools.arcor-ip.net] has joined #openttd 00:44:50 *** Andrew67 [n=andrew67@200.50.1.154] has joined #openttd 00:46:04 *** CIA-5 [i=cia@69.90.211.97] has quit [] 00:47:52 *** CIA-5 [i=cia@cia.navi.cx] has joined #openttd 00:56:03 *** Osai [n=Osai@p54B364E9.dip.t-dialin.net] has joined #openttd 01:03:04 *** RichK [n=RichK@194.164.100.143] has joined #openttd 01:03:30 <RichK> DarkSSH : ping 01:03:44 <glx> he's sleeping 01:03:50 <RichK> ah ok 01:03:55 <RichK> maybe you can help! 01:04:16 <glx> it depends 01:04:23 <glx> what is your problem? 01:04:31 <RichK> ive made a mod to TGP so you can set the noise seed in the config file 01:04:53 <glx> with 'S' flag? 01:04:57 <RichK> but when i compile, it barfs on industry_cmd.c 01:05:01 <RichK> yup, with S 01:05:19 <glx> what error? 01:05:42 <RichK> complaining that structure has no member named _patches.oil_refinery_limit 01:06:03 <RichK> which is one of my new vars, but it was working last night! 01:06:24 <glx> show me the diff 01:07:07 <RichK> if ((type != IT_OIL_RIG || TileHeight(tile) == 0) && 01:07:07 <RichK> DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _patches.oil_refinery_limit) return true; 01:07:24 <glx> I mean full diff 01:07:32 <RichK> okies... pm? 01:07:32 <glx> maybe you removed something 01:07:39 <glx> direct mail 01:07:42 <RichK> i added one line to settings.c 01:10:14 <RichK> okies sent 01:10:51 <RichK> its maddenning, cos i didnt change anything near there - other than neatened up the white space 01:12:09 *** BJH [n=chatzill@e176105113.adsl.alicedsl.de] has quit ["ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]"] 01:12:25 <glx> you missed variables.h 01:13:18 <RichK> ah - i know... ok... dillo brain here! 01:14:00 <RichK> i removed the var for noise_seed from there, and since i thought all had gone, reverted... oops 01:15:02 <glx> indeed you just needed to move noise_seed to patch struct 01:15:33 *** CIA-5 [i=cia@cia.navi.cx] has quit [Client Quit] 01:16:10 <RichK> embarrassing :) :"> 01:16:30 <RichK> yeah thats got it compiling 01:16:33 <glx> a little coding error :P 01:16:56 <RichK> laziness - i didnt check all of variables.h when i changed it 01:17:35 <glx> svn diff is your friend for that 01:19:23 <RichK> lol - yup, that worked... i just need to do the "if its zero, randomise" code, and then its dedicated-server ready :) 01:20:01 <glx> should not be too hard :) 01:20:27 <RichK> yup, i think ill embed it in the landscape routine... make it really solid 01:21:45 *** jong [n=jong@flipflip.student.utwente.nl] has quit [Remote closed the connection] 01:21:59 *** CIA-5 [i=cia@cia.navi.cx] has joined #openttd 01:23:52 <RichK> yup, works :) 01:29:47 <RichK> ok, new update sent - this should work fully now 01:34:53 <RichK> gn 01:34:55 *** RichK [n=RichK@194.164.100.143] has quit [] 01:36:51 *** Tefad [n=tefad@unaffiliated/tefad] has quit [Remote closed the connection] 01:37:51 *** EternalDecoy [n=new2linu@68-232-89-85.chvlva.adelphia.net] has joined #openTTD 01:38:32 <EternalDecoy> can anyone help me with my OTTD, i cant get my router to let me host a server.. 01:38:35 *** Tefad [n=tefad@va-chrvlle-cad1-bdgrp1-4b-b-116.chvlva.adelphia.net] has joined #openttd 01:40:15 <glx> redirect port 3979 (udp) 01:41:22 <EternalDecoy> alright 01:41:44 <EternalDecoy> which port do i set as the trigger port, and which as the public port? or the same for both?.. 01:41:56 <glx> same for both 01:43:04 <EternalDecoy> k 01:43:05 <EternalDecoy> thanks 01:44:51 *** Tefad [n=tefad@va-chrvlle-cad1-bdgrp1-4b-b-116.chvlva.adelphia.net] has quit [Remote closed the connection] 01:46:59 *** Tefad [n=tefad@va-chrvlle-cad1-bdgrp1-4b-b-116.chvlva.adelphia.net] has joined #openttd 01:48:51 *** Zahl [n=SENFGURK@dslb-082-083-204-188.pools.arcor-ip.net] has quit ["YOU! 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I try to dcc to "Tron" 08:22:03 * peter1138 mutters at trowsers that shrink 08:22:22 <Tron_> Celestar: does this update the /right/ cached power? 08:22:28 <Tron_> i.e. that of the train head 08:24:15 <Celestar> good q. at least it works for stations, crossings and normal tiles. 08:24:29 <Celestar> weird *ponders* 08:26:01 <Tron_> Celestar: it doesn't look right at all 08:26:09 <Celestar> Tron_: I'll checking 08:29:40 *** Jenkz [n=nobody@80-192-44-21.stb.ubr05.dund.blueyonder.co.uk] has quit [] 08:31:10 <Celestar> Tron_: the other idea was to only take into account what railtype the first vehicle is on. 08:35:22 *** DaleStan [n=Dale@12-202-240-195.client.insightBB.com] has quit [Read error: 110 (Connection timed out)] 08:37:46 *** Red [n=Red@81-86-117-11.dsl.pipex.com] has quit [Nick collision from services.] 08:38:01 <Celestar> but .. 08:38:25 <Celestar> I currently have little time, so it'd be great if someone else could deal with the problem at least until Saturday. 08:42:18 *** _Red [n=Red@81-86-117-11.dsl.pipex.com] has joined #openttd 08:44:09 *** tokai [n=tokai@p54B85065.dip0.t-ipconnect.de] has joined #openttd 08:50:55 *** Zr40 [n=Zirconiu@cl-1124.ams-04.nl.sixxs.net] has quit [Read error: 54 (Connection reset by peer)] 08:59:00 *** tiberius1eng [i=tiberius@211-74-179-42.adsl.dynamic.seed.net.tw] has joined #openttd 09:07:23 *** tiberiusteng [i=tiberius@211-74-178-119.adsl.dynamic.seed.net.tw] has quit [Read error: 110 (Connection timed out)] 09:12:25 *** e1ko [n=31k0@a02-0432c.kn.vutbr.cz] has joined #openttd 09:12:52 <MiHaMiX> ever wondered why coffeine is a poison? look at this: http://en.wikipedia.org/wiki/Image:Caffeinated_spiderwebs.jpg 09:13:04 <MiHaMiX> s/why/whether/ 09:14:02 *** Scia [n=Scia@AveloN.xs4all.nl] has joined #openttd 09:15:19 <CIA-5> Darkvater * r4048 /website/templates/login.tpl: - [website]: Change the style a bit for the login page 09:16:29 <peter1138> hmm 09:16:46 <CIA-5> Darkvater * r4049 /website/templates/nightly.tpl: - [website]: Add an item about the nightly-build logs to the nightly page 09:17:02 <DarkSSH> afaik this was already there for ages, just don't want it to be local change only 09:18:07 *** XeryusTC is now known as Xeryus|school 09:20:47 <Celestar> hm. 09:20:49 <CIA-5> Darkvater * r4050 /website/includes/ottd.inc.php: - [website]: Add category Contact and Donate 09:21:23 <Celestar> peter1138: so, will you have time till tomorrow evening? 09:21:48 <peter1138> looking at it now 09:22:06 <Celestar> great. forget the diff, it does update the wrong vehicle, as Tron pointed out. the idea still remains. 09:22:40 <peter1138> tbh, i already did ;) 09:22:50 <Celestar> ;) 09:24:36 *** tokai|noir [n=tokai@p54B85065.dip0.t-ipconnect.de] has joined #openttd 09:24:39 *** Scia [n=Scia@AveloN.xs4all.nl] has left #openttd ["leaving..."] 09:25:39 <peter1138> hmm, changing the v->u.rail.railtype stuff too 09:26:18 <CIA-5> Darkvater * r4051 /website/ (default.php4 default.php5 index.php): - [website]: Use associative arrays to fetch the data, should at least be more readable. Also enable the email-address-confuscator for database-entries 09:31:31 <Celestar> peter1138: if you have questions => PM :) 09:32:26 <Celestar> peter1138: especially the pathfinder are giving me headaches. 09:33:35 <Celestar> peter1138: otoh, can I have a look at what you've done concerning custombridgeheads? 09:37:42 <peter1138> http://195.112.37.102/ottd/custombridgeheads20.diff 09:38:35 <Celestar> ah 09:39:14 <Celestar> Tron_: where you you going to store the bridge middle stuff? .mextra? 09:47:09 * peter1138 ponders saving the 2cc array 09:47:33 <Celestar> not in the map please :) 09:48:19 <CIA-5> Darkvater * r4052 /website/ (default.php4 default.php5 index.php post.php): - [website]: Rename querycount to more mysql-close num_rows and add function affected_rows to return the count touched by a non-SELECT command. 09:50:15 <Celestar> guys. 09:50:31 <Celestar> if a town builds a bridge currently, who is the owner? and where is the town index stored? 09:50:49 <peter1138> heh, no, not in the map :-) 09:51:02 <DarkSSH> town is the owner, owner is in bridge-owner, index is calced dynamically 09:51:20 <Celestar> ok that's all I needed. 09:58:06 *** Born_Acorn [n=bornacor@ACC843BD.ipt.aol.com] has joined #openttd 10:00:49 <Celestar> hey this is simple :) 10:01:01 <peter1138> what is? 10:01:44 <Celestar> I have an idea about bridgeheads 10:02:28 <peter1138> hmm? 10:03:12 <Celestar> http://www.fvfischer.de/bridgehead.txt 10:04:09 <Celestar> I even have a more .. radical approach .. 10:05:00 <Celestar> we have free tile classes. 10:05:41 <Celestar> so split MP_TUNNELBRIDGE into MP_TUNNELENTRANCE, MP_RAILBRIDGEHEAD and MP_ROADBRIDGEHEAD 10:06:28 <Celestar> internally, MP_RAILBRIDGEHEAD and MP_ROADBRIDGEHEAD would be identical to MP_RAILWAY and MP_ROAD apart from the 6 bits that are required to store bridge information. 10:07:11 <Celestar> (basically the same as the text file above, but m2 bit F would be in the tile type. 10:07:36 <peter1138> hmm 10:08:01 <Celestar> then all the pathfinders and stuff will not have to do very special routines for the heads. 10:08:25 <Celestar> only the trackbit in direction of the bridgehead would wormhole to the corresponding bridge head. 10:09:22 <Celestar> which is a very simple if branch 10:09:23 <peter1138> you think we can fit the needed information for bridges on there? 10:09:31 <Celestar> peter1138: we need 6 bits. 10:09:45 <peter1138> 4 bits for type, the other two? 10:10:03 <Celestar> directional information 10:10:19 <peter1138> yes, of course 10:10:36 <peter1138> and will this fit with tron's work... 10:10:46 <Celestar> that's the beauty of it. 10:10:48 <peter1138> :) 10:10:52 *** CobraA1 [n=Jeremiah@cpe-024-088-000-194.sc.res.rr.com] has joined #openttd 10:10:57 <Celestar> it even allows bridge middle parts over bridge heads. 10:11:12 <peter1138> hmm 10:12:08 <peter1138> what about slope? 10:12:18 <peter1138> you can have flat ends or sloped ends 10:13:38 <peter1138> oh, i see 10:13:42 <peter1138> it's a new tile type 10:13:46 <peter1138> hmm 10:14:06 <peter1138> (does it need to be? heh) 10:14:53 <Patrick`> ... why don't bridges just work like tunnels 10:15:07 <Celestar> Patrick`: as in? 10:15:16 <Patrick`> the middle bits not actually "existing" but just images, and the trains not being invisible 10:15:22 <Celestar> peter1138: we need the bridge head to compute the bridge type, bridge section and bridge height. 10:15:24 <Patrick`> et voila, multiple bridges crossing each other 10:15:31 <Patrick`> and signals underneath 10:15:35 <Celestar> Patrick`: that's what Tron's working on actually. 10:15:41 <Patrick`> in the same way that tunnels have signals atop them 10:15:45 <Celestar> not with the crossing stuff, but the rest. 10:15:45 <peter1138> Patrick`: http://195.112.37.102/ottd/bridge.png 10:16:03 <Celestar> peter1138: is that Tron's diff? 10:16:08 <peter1138> yeah 10:16:16 <Patrick`> if tweaked right, it would be visually identical 10:16:32 <Patrick`> cool 10:16:48 <Patrick`> and not even ugly foundation blocks below the pontons 10:17:15 <Celestar> Tron_: What say you to the idea? ;) 10:17:22 <Patrick`> it might need tweaking since you could potentially run a rail through the middle of a pontoon 10:17:37 <Patrick`> in that image, if the diagonal track were 1/2 tile to the right it'd intersect the bridge 10:17:52 <Celestar> theoretically, it wouldn't 10:18:08 <Celestar> it would just go past the pylon. 10:18:24 <Patrick`> I think I see what you mean 10:18:34 <Patrick`> there's enough of a gap in the way the sprites are 10:18:36 *** DaleStan [n=Dale@12-202-240-195.client.insightBB.com] has joined #openttd 10:18:36 <Celestar> this will have to be tested. 10:18:50 <peter1138> it's already tested, heh 10:18:52 <CIA-5> Darkvater * r4053 /website/templates/footer.tpl: - [website]: Update copyright notice for 2006 10:19:00 <Celestar> ok ;) 10:19:05 <Patrick`> bridge atop bridge? 10:19:28 <peter1138> in my old cumbersome bridge patch 10:19:35 <Celestar> Patrick`: is a visual problem. 10:19:50 <peter1138> there's just enough room to squeeze by 10:19:54 <Patrick`> Celestar: yeah, that's what I meant 10:20:03 <Celestar> Patrick`: so... => later 10:20:08 <Patrick`> what about the other bridge sprites, like the diamondey bridge 10:20:11 <Patrick`> wossitcalled 10:20:13 <peter1138> http://195.112.37.102/ottd/bridges.png 10:20:16 <Patrick`> steel thingy, you know 10:20:30 <peter1138> the steel girder one could be tricky, yeah 10:20:34 <peter1138> but it's just visual ;p 10:20:39 <CIA-5> Darkvater * r4054 /website/ (default.php4 default.php5): - [website]: Fix some errors for the PHP4 code using MySQL and two more cases of associative array result fetching. 10:20:39 <Celestar> peter1138: that'd need new sprites 10:21:06 <Patrick`> girders! that's the one 10:21:09 <peter1138> actually we can just tell it not to draw the extra bits depending on the tile type 10:21:27 <peter1138> the extra bottom bit of the steel girder is actually a special case... 10:21:47 <Patrick`> so rather than having "there's a bridge here!" we have "there's a magic flying train. oh, and some sprites" 10:21:54 <peter1138> Celestar: tron's bridge work is far more flexible than mine, and a lot smaller too ;( 10:23:40 * Celestar pats Tron 10:23:52 <Celestar> peter1138: so what do you think about the Tile Type division stuff? 10:24:13 <peter1138> will it work? ;) 10:24:23 *** Netsplit niven.freenode.net <-> irc.freenode.net quits: Gussoh, CIA-5, @MiHaMiX 10:24:23 <peter1138> i discussed bridgeheads with tron, heh 10:24:29 <Celestar> peter1138: it would. 10:24:41 <peter1138> i couldn't think of a way to avoid special cases everywhere... 10:24:51 *** Netsplit over, joins: @MiHaMiX, CIA-5, Gussoh 10:24:58 <Celestar> only the drawing code needs 2 branches: the current one (with ramps) and if no ramps => normal road/rail drawing code. 10:25:03 <Celestar> peter1138: what kind of special cases? 10:25:21 <peter1138> Celestar: well, my patch is a big bunch of special cases 10:25:36 <peter1138> yes, it works, but i wouldn't be sorry to see something better :) 10:25:40 <peter1138> signals... for a start... 10:25:42 <Celestar> well, my approach is much fewer special cases :) 10:26:01 <peter1138> does it even need new tile types? can it work with street & railway? 10:26:16 <Celestar> you mean crossing on bridge head? that ought to work. 10:26:28 <peter1138> no, i mean using the normal tile types 10:26:34 <Matt-W> Does this allow signals on bridges, or are we not wanting that 10:26:35 <Celestar> that would work. 10:26:37 <peter1138> using free bits in them 10:26:51 <peter1138> Matt-W: no, it makes bridges not really exist (well, they do, but not much) 10:27:09 <Celestar> peter1138: but later on, we can add signals easily methinks. 10:27:11 <Matt-W> hmm 10:27:19 <Matt-W> so it solves three-quarters of the problem 10:27:19 <peter1138> more easily than now, yes 10:27:45 <Celestar> as we just need 4 bits for signals on bridges. 10:27:50 <Celestar> 2 bits for bridge middle parts. 10:27:54 <Celestar> makes 6 bits. 10:27:58 <Celestar> we have those in mextra 10:29:15 <Celestar> but lets first tron finish his work. 10:29:37 <Celestar> if the comboconsist problem on elrails is finished, we merge elrails into mainline. 10:29:50 <CIA-5> Darkvater * r4056 /website/login.php: - [website]: Oops, forgot to update the name of the login form. Sorry 10:31:04 <Celestar> because for ripping apart TUNNELBRIDGE, I'd like to have Tron's work finished. 10:31:12 <Celestar> or at least one of his diffs. 10:31:33 <Celestar> peter1138: will we have some branch for the custombridge stuff? 10:31:54 <DarkSSH> ok if you guys want you can change your password now for the website 10:31:58 <DarkSSH> which I recommend :) 10:32:27 <Celestar> what website? ;) 10:32:59 <CIA-5> Darkvater * r4057 /website/templates/login.tpl: - [website]: Make the style consistent between login and change password 10:33:24 <Celestar> oh we released yesterday? 10:34:10 <DarkSSH> no, yesterday 10:34:35 <DarkSSH> am I blind or something? 10:34:38 <MiHaMiX> DarkSSH: can't you test your changes before commit? :P 10:34:43 <DarkSSH> how come I read 'yesterday' as 'today'? 10:34:48 <Celestar> I dunno 10:34:56 <Celestar> DarkSSH: where do I change the passwd?? 10:34:56 <DarkSSH> MiHaMiX: I have tested them locally, just too many diffs :P 10:35:02 <Tobin> Mmmm elrails. 10:35:04 <DarkSSH> Celestar: login, at the bottom 10:35:09 <DarkSSH> but first login 10:35:14 <Tobin> Celestar: You're my new ottd hero. 10:35:19 <DarkSSH> oops I forgot you MiHaMiX :) 10:35:22 <Celestar> Tobin: I am? why? :) 10:35:23 <DarkSSH> MiHaMiX: want one? 10:35:25 <MiHaMiX> DarkSSH: can i have an account? :) 10:35:28 <MiHaMiX> DarkSSH: yes :) 10:35:36 <Tobin> Celestar: elrails :) 10:35:43 <Celestar> Tobin: oh :) 10:35:47 * Matt-W thinks the OpenTTD website is shiny 10:36:01 <Tobin> All I need now is for KUDr to fix PBS. 10:36:13 * MiHaMiX thinks it's not, but never mind :D 10:36:57 <Tobin> Hmm, no change in the PBS branch for a month. :( 10:37:16 <Matt-W> wasn't it waiting for something? 10:38:04 <Tobin> Matt-W: The PBS branch was waiting? 10:38:25 <DarkSSH> yes for PF 10:38:29 <Matt-W> I thought I saw something about waiting for something else to be done before working on PBS again 10:38:30 <DarkSSH> which KUDr is doing first 10:38:38 <Matt-W> and indeed I did :-) 10:38:58 * peter1138 wonders what kudr did to compile c++ stuff 10:39:22 *** jong [n=jong@flipflip.student.utwente.nl] has joined #openttd 10:40:47 * Matt-W would rather like to know that too so he can do it for the GUI 10:41:03 <Matt-W> not that I can't do my own way of building C++ into the program, but why have two? 10:41:21 <peter1138> well 10:41:36 <peter1138> i wrote the newgrf resolver stuff in c++ as a test 10:41:40 <peter1138> and linked that in 10:41:50 <peter1138> just wondering what he did :) 10:41:53 <Matt-W> heh 10:41:58 <Matt-W> also it'd save me some effort :-) 10:41:59 <peter1138> hmm, the makefile doesn't seem to reference his cpp files 10:42:46 <Matt-W> Of course got to finish my chapter first 10:42:49 <peter1138> lies 10:43:07 <Matt-W> As usual I'm afflicted with the inability to write coherently at the critical time 10:45:37 <Celestar> Tron_: Request for Contact 10:46:01 <peter1138> hmm, we could, *shock* use the mailing list ;) 10:46:11 <Celestar> we have a mailing list? ;) 10:46:34 <DarkSSH> we do? 10:46:36 <DarkSSH> ;P 10:47:15 <peter1138> c++ spritegroup/resolver: http://195.112.37.102/ottd/cppresolver.diff 10:47:21 <peter1138> (not cleaned up) 10:47:27 <Celestar> Tron IS working too much on uni stuff :P 10:47:59 <TL|Away> michi_cc: ping 10:48:59 <peter1138> (btw, it doesn't work atm) 10:49:43 <TL|Away> Programmers don't die; they GOSUB without RETURN. 10:49:58 <MiHaMiX> TL|Away: hi 10:50:11 <MiHaMiX> TL|Away: i'm happy to inform you that svn_cb.php is working fine :) 10:50:16 <TL|Away> good 10:50:19 <Celestar> TL|Away: -Wall -Werror prevents that however. 10:50:52 <Celestar> "control reaches end of non-void function" :P 10:51:11 *** TL|Away is now known as TrueLight 10:53:03 *** ThePizzaKing [n=thepizza@c211-28-155-206.eburwd2.vic.optusnet.com.au] has joined #openttd 10:57:26 <Matt-W> Celestar: yes but you try getting your parents to retroactively compile you with the right flags 11:02:10 *** SchAmane [n=schamane@p5498EC02.dip.t-dialin.net] has quit ["Ciao"] 11:02:36 <Celestar> Matt-W: hm ... point taken. 11:03:24 <Matt-W> On TV last night there was a pregnant woman wearing a big t-shirt which had an arrow pointing to her bump that said 'under construction' 11:03:32 <Matt-W> I thought that was moderately amusing 11:04:05 <Celestar> LOL 11:04:14 <Celestar> I love the term "moderately amusing" :) 11:04:32 <Matt-W> Yes, it takes up so many more syllables than 'funny' 11:04:36 <Celestar> ^^ 11:04:43 <Matt-W> And gives you a whole extra word for the word count 11:05:02 * Matt-W is thinking like a NaNoWriMo participant again 11:05:46 *** Nubian [n=nubian@mrkvovy.kokotko.sk] has quit [Read error: 104 (Connection reset by peer)] 11:06:06 *** ThePizzaKing [n=thepizza@c211-28-155-206.eburwd2.vic.optusnet.com.au] has quit ["Chatzilla 0.9.72 [Firefox 1.5.0.1/2006012600]"] 11:09:37 <Patrick`> so tempted to run ottd in the computer lab here 11:09:48 <Patrick`> but it's the day before the end of term and everyone has deadlines 11:09:55 <Patrick`> oh the nasty looks I'd get 11:11:12 <Celestar> ^^ 11:11:57 <Matt-W> hehehe 11:12:00 <Matt-W> it'd be worth it for that 11:12:01 <Patrick`> and I need to rdesktop home due to lack of sshd, to get my latest savegame 11:12:11 <Patrick`> and I can't remember if I turned off my boobie wallaper or not 11:12:11 <Matt-W> I have to run a lab session tomorrow, it's deadline day 11:12:20 <Matt-W> also last day of term, so everyone's been trying to get out of it 11:12:23 *** tokai|mdlx [n=tokai@p54B83045.dip0.t-ipconnect.de] has joined #openttd 11:12:48 <Patrick`> I suppose I could mount c: over cifs to my shell server 11:13:06 <Patrick`> that'd just be excessive though 11:13:09 <Matt-W> hee 11:13:59 <Celestar> hm.. 11:14:15 <Celestar> my elrails code seems shorter than The Patch's one. 11:18:21 <Patrick`> bah 11:18:28 <Patrick`> I can't remember what my latest savegame is called 11:18:41 <Patrick`> and the autosaves confuse me 11:19:22 <Patrick`> I could always start a new game 11:19:45 *** tokai|ni [n=tokai@p54B83045.dip0.t-ipconnect.de] has joined #openttd 11:20:20 <CIA-5> celestar * r4058 /branch/elrail/elrail.c: [elrail] Cleanup: Remove a variable that we don't really need 11:20:33 *** ThePizzaKing [n=thepizza@c211-28-155-206.eburwd2.vic.optusnet.com.au] has joined #openttd 11:21:21 <Patrick`> on the other hand, I do have over an hour 11:21:22 *** AciD [n=gni@tehpwnz.org] has joined #openttd 11:21:25 <Patrick`> with nowt to do 11:23:24 * peter1138 ponders profilation 11:28:17 *** Kjetil [i=kjetil@81.166.7.161] has quit [Remote closed the connection] 11:28:25 *** Kjetil [i=kjetil@81.166.7.161] has joined #openttd 11:30:46 *** tokai [n=tokai@p54B85065.dip0.t-ipconnect.de] has quit [Success] 11:32:22 *** tokai|noir [n=tokai@p54B85065.dip0.t-ipconnect.de] has quit [Connection timed out] 11:35:54 *** ThePizzaKing [n=thepizza@c211-28-155-206.eburwd2.vic.optusnet.com.au] has quit ["Chatzilla 0.9.72 [Firefox 1.5.0.1/2006012600]"] 11:41:42 *** tokai [n=tokai@p54B83045.dip0.t-ipconnect.de] has joined #openttd 11:41:51 *** tokai|mdlx [n=tokai@p54B83045.dip0.t-ipconnect.de] has quit [Read error: 104 (Connection reset by peer)] 11:42:55 *** BJH [n=chatzill@e176111192.adsl.alicedsl.de] has joined #openttd 11:44:45 *** e1ko [n=31k0@a02-0432c.kn.vutbr.cz] has quit ["Chatzilla 0.9.67+ [SeaMonkey 1.0/2006013012]"] 12:05:21 *** Nubian [n=nubian@mrkvovy.kokotko.sk] has joined #openttd 12:12:41 *** Fujitsu [n=fujitsu@c211-28-183-112.eburwd7.vic.optusnet.com.au] has quit ["Bye all."] 12:13:46 *** Spoco [n=Spoco@dsl-083-102-071-182.lohjanpuhelin.fi] has joined #openttd 12:15:47 *** valhallasw`zzz [n=valhalla@dsl68-30.fastxdsl.nl] has joined #openttd 12:16:00 *** angerman [n=angerman@e181089140.adsl.alicedsl.de] has joined #openttd 12:17:36 *** RoySmeding [i=1000@c514451cb.cable.wanadoo.nl] has joined #openttd 12:17:38 *** RoySmeding_ [i=1000@c514451cb.cable.wanadoo.nl] has joined #openttd 12:18:50 <Eddi|zuHause> [23.03. 12:21] <Patrick`> I can't remember what my latest savegame is called <- how about sorting by Date/Time? :p 12:18:53 *** RoySmeding_ [i=1000@c514451cb.cable.wanadoo.nl] has quit [Client Quit] 12:19:15 <Patrick`> Eddi|zuHause: it's odd 12:19:28 <Patrick`> savegame 11 is at 11am and savegame 12 is at 1am 12:19:30 <Patrick`> on the same day 12:19:38 <Patrick`> and it's not a rollover, all the others are in the right order 12:19:45 <Patrick`> (autosave) 12:19:55 <Patrick`> and I didn't save before I left this morning, it's in pause 12:20:44 <Eddi|zuHause> so you just need a memory dump and play the game in there ;) 12:21:22 <Patrick`> windows 12:21:28 <Patrick`> and I forgot to set up sshd 12:23:17 <Eddi|zuHause> hm... why is it that the top 100 music is always 99% rubbish? 12:23:28 <Patrick`> because it's chosen by consumers 12:28:10 *** kujeger_work [n=kujeger@pc-99-88.p52.hio.no] has joined #openttd 12:42:06 <Matt-W> Because it's dictated by marketing people 12:42:14 *** tokai|noir [n=tokai@p54B83045.dip0.t-ipconnect.de] has joined #openttd 12:42:18 *** tokai [n=tokai@p54B83045.dip0.t-ipconnect.de] has quit [Read error: 104 (Connection reset by peer)] 12:59:34 *** Bjarni [n=Bjarni@0x50a46c0e.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 12:59:37 *** mode/#openttd [+o Bjarni] by ChanServ 13:12:02 <Bjarni> I detected one thing we forgot when we released 13:12:14 <Bjarni> now I added 0.4.6 to flyspray 13:12:19 <peter1138> heh 13:12:23 *** tron [n=tron@p54A3EDDB.dip.t-dialin.net] has joined #openttd 13:16:12 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has quit [] 13:24:11 <CIA-5> truelight * r4059 /trunk/configure: -Fix: add --dedicated flag to configure 13:30:00 <CIA-5> bjarni * r4060 /trunk/os/macosx/Makefile: 13:30:00 <CIA-5> -Codechange: [OSX] made the release target (in os/macosx/Makefile) easier to use since it gives the release disk image the right name automatically 13:30:00 <CIA-5> it now uses REV instead of RELEASE, which means RELEASE is not needed to be set manaully anymore 13:30:00 <CIA-5> it also automatically adds "-jaguar" when making a build aimed at OSX 10.2 (codenamed jaguar) 13:30:42 <Bjarni> it's even faster to write it now one time than to do this manually when releasing next time 13:30:52 <Bjarni> just one release and I have saved time :) 13:30:57 <TrueLight> Bjarni: I wish all targets did that :( 13:31:39 <Bjarni> it needs hdiutil to work though 13:31:42 <Bjarni> so no crosscompiler 13:32:16 <Bjarni> I didn't add the need for it now though 13:32:23 <Bjarni> it was needed from the very beginning 13:33:15 <TrueLight> :) 13:33:20 <TrueLight> I believe, my new scripts finally are done 13:33:34 <Bjarni> but I have wondered about other targets 13:33:37 <TrueLight> currently testing i386 targets 13:34:07 <Bjarni> maybe we could make a general rule on what to add, and then add OS specific targets, that relies on the generic one 13:34:16 <Bjarni> making it easier to keep it up to date 13:34:24 <TrueLight> Bjarni: the compile-farm has exactly such a script :) 13:34:29 <TrueLight> and I will commit that to OpenTTD SVN in a moment 13:34:33 <TrueLight> (just it is CF depending) 13:34:40 <Bjarni> CF? 13:34:42 <TrueLight> but at least you guys can control it yourself, what hsould be packed and what not 13:34:44 <TrueLight> CompileFarm 13:34:48 <Bjarni> ahh 13:35:11 <TrueLight> [14:32:38] Error-report of compile 'openttd:nightly' with rule 'i386' 13:35:11 <TrueLight> cp: cannot stat `openttd': No such file or directory 13:35:11 <TrueLight> cp: cannot stat `lang/*.lng': No such file or directory 13:35:11 <TrueLight> [14:32:39] Closing error-report 13:35:14 <TrueLight> something went wrong ;) 13:35:15 <TrueLight> hehe 13:36:49 <TrueLight> btw, is there any real need to keep such a big archive of past nightlies? 13:36:57 <peter1138> heh 13:37:22 <Kalpa> 4060 meep 13:38:37 <Celestar> back 13:40:35 <CIA-5> bjarni * r4061 /trunk/os/macosx/Makefile: -Codechange: [OSX] removed some long dead flags for universal binary building and removed an absolute path for hdiutil (I don't thin anybody will have it at a non-default place, but still) 13:41:37 <Bjarni> <TrueLight> btw, is there any real need to keep such a big archive of past nightlies? <-- I don't think so 13:41:53 <Bjarni> if we are low on disk space, then delete them 13:42:13 <TrueLight> LOL! 13:42:16 <Bjarni> and even if we aren't, then delete everything older than say a week or a month 13:42:16 <TrueLight> low on disk space? 13:42:39 <Bjarni> I don't know how much space we are allowed to use 13:42:40 <TrueLight> we have some..... room :p 13:43:10 <TrueLight> currently it is 8.2 GB total 13:43:19 <TrueLight> that is for 200412 for most targets 13:43:38 <TrueLight> (some go back till 200406, some are just there from 200508 13:43:40 <Bjarni> we don't need THAT much 13:44:35 <Celestar> where's trop :o 13:44:39 <Celestar> tron 13:45:48 *** Xeryus|school is now known as XeryusTC 13:46:35 <peter1138> trop! 13:47:23 <Matt-W> sucked into a singularity created by building two bridges across each other with a tunnel entrance and a train signal underneath? 13:49:45 <peter1138> heh 13:55:02 *** glx [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:00:11 <TrueLight> MiHaMiX: I am so glad that proc06 is fast :) 14:01:48 *** CobraA1 [n=Jeremiah@cpe-024-088-000-194.sc.res.rr.com] has left #openttd [] 14:03:17 <Bjarni> <TrueLight> and I will commit that to OpenTTD SVN in a moment <-- that's a long moment :p 14:03:30 <TrueLight> Bjarni: yeah, you can scale them in my intial system 14:06:27 *** ^Cartman^ [n=Eric_Car@ti100710a081-7993.bb.online.no] has joined #openttd 14:10:34 *** Belugas_Gone is now known as Belugas 14:11:00 *** magnus_1986 [n=chatzill@82.178.80.214] has joined #openttd 14:11:12 *** Osai [n=Osai@p54B364E9.dip.t-dialin.net] has joined #openttd 14:11:53 <magnus_1986> Good Evening channel 14:12:19 <Celestar> peter1138: ping 14:14:13 <peter1138> pong 14:14:27 <Celestar> tron's here 14:14:41 <magnus_1986> Aankhen``: hi 14:14:53 <Celestar> tron: we wanted to discuss some bridge stuff. 14:15:10 <egladil> hmm. the openttd package in gentoo is still 0.4.0.1 14:15:21 <Celestar> egladil: wow that is up-to-date 14:15:58 <CIA-5> celestar * r4062 /branch/elrail/ (BUGS elrail.c table/elrail_data.h): [elrail] Further code cleanup, remove a function an array that is of no real use. This also fixes a bug with line ends 14:16:06 <Celestar> one bug down. 14:16:07 <TrueLight> Bjarni: I only now start adding all the targets, so it takes some time :p 14:16:17 <peter1138> "a function an array" ? 14:16:59 *** KUDr [i=KUDr@mazanec1.netbox.cz] has quit [Read error: 110 (Connection timed out)] 14:17:04 <magnus_1986> I think the Intelligence Agency meant and 14:17:36 * Vornicus ponders that in the end you can have all four modes of transport - and more than 2 dozen different vehicles - in one square. 14:17:36 <tron> < Celestar> one bug down. <--- 100 bugs in the code, 100 bugs in the code! Fix one bug, compile it again. 101 bugs in the code, 101 ... 14:17:43 <tron> (repeat until 0) 14:17:46 *** magnus_1986 [n=chatzill@82.178.80.214] has quit [Remote closed the connection] 14:17:51 <Vornicus> 14:17:55 <Celestar> tron: I've come up with an idea about bridge heads. 14:18:05 * tron listens 14:18:40 *** magnus_1986 [n=chatzill@82.178.80.214] has joined #openttd 14:19:16 *** magnus_1986 [n=chatzill@82.178.80.214] has quit [Remote closed the connection] 14:19:50 * tron still listens, but hears nothing from Celestar 14:19:58 <Celestar> tron: I'm planning to rip apart MP_TUNNELBRIDGE. resulting in MP_TUNNELPORTAL, MP_ROADBRIDGEHEAD, MP_RAILBRIDGEHEAD (names tbd). Then each bridgehead can have exactly the same tile layout as the mother-tile (i.e. MP_STREET and MP_RAILWAY), which should result in 1) much simpler code, 2) arbitrary configurations at end tiles, 3) bridges of bridgeheads. There should also be much fewer special cases. 14:21:15 <Celestar> this should also dramtically simplify things for the pathfinder and vehicle controllers 14:22:10 *** Qrrbrbirlbel [n=Qrr@p54A7E702.dip.t-dialin.net] has joined #openttd 14:22:11 <tron> hmhm, i don't see the "less special cases" part 14:22:38 <Celestar> tron: because the pathfinder treats bridge heads exactly like it treats normal tiles. 14:22:46 <peter1138> less special cases over my custom bridge heads patch 14:22:57 <tron> Celestar: uh, no? 14:23:05 <tron> it's still a different tile type 14:23:09 <Celestar> it is yes. 14:23:10 <peter1138> but gtts exists for a reason, heh 14:23:27 <tron> and you have exactl to treat it different, because you can "bream" to the other side of the tunnel/bridge 14:23:37 <Celestar> yes. 14:23:43 <Celestar> I still think the code will be more readable than now. 14:24:33 *** e1ko [n=31k0@a02-0432c.kn.vutbr.cz] has joined #openttd 14:24:37 <Celestar> or at least I'm sure it will not be less readable ;) 14:25:02 <tron> peter1138: i'm not sure whether GTTS produces more special cases than it solves 14:26:22 <tron> afk, toilet 14:27:32 *** Mukke [n=Mukke@x1-6-00-02-1e-f6-09-41.k607.webspeed.dk] has joined #openttd 14:28:21 <Celestar> tron: well I think it is worth a try or not? 14:29:00 <tron> re 14:29:11 <tron> mom, tel 14:29:32 <tron> re 14:30:01 <tron> one thing is certain: we need an unified approach for arbitrary stuff under bridges + custom bridge heads 14:30:25 <Celestar> tron: yes. moving bridge center part out of MP_TUNNELBRIDGE is a vast part of it imho. 14:30:30 <tron> i don't want to do one of these two things and then completly redo it when doing the other 14:31:07 *** Scia [n=scia@AveloN.xs4all.nl] has joined #openttd 14:31:17 <Celestar> agree as well. 14:31:20 <tron> can we do one of these two before the other? With the other in mind, of course 14:31:28 <Celestar> that's why I think we should have a branch. 14:31:52 <Celestar> tron: I think your part is first. 14:32:27 *** ^Cartman [n=Eric_Car@ti100710a081-7993.bb.online.no] has joined #openttd 14:32:36 <peter1138> yes 14:32:52 <tron> Celestar: btw: i managed to tell the normal pathfinder to plan over bridges (though it's not finished) 14:33:59 <tron> so changing middle parts should be first? ok 14:34:10 *** Red [n=Red@81-86-117-11.dsl.pipex.com] has joined #openttd 14:34:11 <peter1138> yeah 14:34:11 <tron> i think we can do that in multiple managable steps: 14:34:20 <peter1138> that's a lot cleaner than, say, my custom bridge heads stuff 14:34:32 <Celestar> tron: but still I think we should do it in a branch instead of passing around diff.s 14:34:43 <tron> - tell the pathfinder(s) to skip bridges, not walk them tile by tile 14:35:26 <tron> - change the vehicle state for being on a bridge (hardest part) 14:35:41 <tron> - remove special cases to handle vehicles on bridges 14:35:48 *** ^Cartman^ [n=Eric_Car@ti100710a081-7993.bb.online.no] has quit [Read error: 104 (Connection reset by peer)] 14:36:05 <tron> - change the way bridge middle parts are encoded (more or less done) 14:37:00 <Celestar> tron: but to have peter1138 and me having a look and stuff, we'd like to have a branch ;) 14:37:45 <tron> okay 14:37:53 <Celestar> that's be great 14:40:06 <tron> another point of interest: signals 14:40:18 <peter1138> they're too high :( 14:40:56 *** Scia [n=scia@AveloN.xs4all.nl] has quit ["Leaving"] 14:41:02 <tron> yes, that too (maybe they aren't, bridges are just artificically too low) 14:41:11 <tron> signals on bridges 14:41:12 <Celestar> we could draw low signals 14:41:27 <Celestar> signals on bridge fit in mextra, they need only 4 bits 14:41:34 <tron> 4? 14:41:35 *** Scia [n=scia@AveloN.xs4all.nl] has joined #openttd 14:42:07 <Celestar> 3 type, 1 status 14:42:17 <Celestar> hm... one present 14:42:23 <Celestar> 5 14:42:48 <tron> well, different types are rather pointless 14:43:09 <Celestar> you mean Presignal stuff? 14:43:36 <tron> yes 14:44:03 <peter1138> 1 present, 1 status, 1 semaphore/lights... 14:44:03 <Eddi|zuHause> no... bridge exit might want to have a presignal 14:44:08 <Celestar> I dunno it might have it its use. 14:44:20 <Celestar> last tile of bridge == presignal entry 14:44:31 <Celestar> especially with custombridgehead. 14:44:37 <peter1138> or presignal exit even... 14:44:45 <Celestar> tron: currently, which tile types use mextra? 14:45:07 <tron> all 14:45:17 <Celestar> ok 14:45:17 <tron> it's just 2 bits 14:45:17 <Celestar> so there are 6 bits lefts? 14:45:22 <tron> yes and no 14:45:27 <tron> the other 6 bits don't exist 14:45:33 <Celestar> they still don't? 14:45:47 <tron> they exist in the struct Tile 14:45:48 <Celestar> I thought that was changed ages ago? 14:45:53 <tron> but they aren't saved 14:46:08 <Celestar> well, THAT can be changed without too much effort, can't it? 14:46:12 <tron> the struct Tile change didn't change the savedgame format 14:46:23 <tron> look in my diff 14:46:42 <peter1138> 6 bits, but the bridge middle uses 4 already 14:47:00 *** Cheery [i=Henri@a81-197-45-47.elisa-laajakaista.fi] has joined #openttd 14:47:11 <Celestar> tron: I thought the idea was to store the bridge info in mextra? 14:47:48 <tron> it was just a temporary solution 14:48:09 <tron> yikes, normal signals are 15 pixels high 14:48:25 <Celestar> ouch 14:48:25 <TrueLight> LOL! TrueTenacity wrote: "OTTD 4.6 was released a few days ago... but if you use the ELRails patch you're using the old engine for the game... so you're faced with one or the other till a new version is released for the new engine..." 14:48:36 <TrueLight> what a piece of bullshit TrueTenacity wrote :) 14:48:54 <Celestar> tron: I'll draw new signals. any height requirement? 14:49:17 *** _Red [n=Red@81-86-117-11.dsl.pipex.com] has quit [Read error: 110 (Connection timed out)] 14:49:46 <tron> Celestar: one height level is 8 pixels... 14:49:57 <tron> signals that high would look awful 14:50:07 <tron> or _very_ tiny 14:50:29 <Celestar> tron: we could affix the signal onto the bridge body. 14:50:40 <Celestar> which is not uncommon. 14:50:43 <peter1138> will we add space, or try to squeeze the bridge middle bits into existing tile space? 14:51:09 <Celestar> we need to extend mextra to full 8 bits mesathinks 14:52:05 <tron> there is enough space in all relevant (ie. clear, road, rail, water) tile types 14:52:11 *** stavrosg [n=stavrosg@athedsl-14438.otenet.gr] has joined #OpenTTD 14:52:25 <tron> the upper 4 bits of m3 or m4 are good candidates 14:52:39 <tron> stuff there has to move around anyway (see my TODO) 14:52:53 <Celestar> we need more bits at some point. 14:54:50 <tron> there's the ground type issue for railways (depots store them at a different location than the other railway subtypes) 14:54:56 *** kujeger_work [n=kujeger@pc-99-88.p52.hio.no] has quit [Remote closed the connection] 14:55:06 <tron> i want to get rid of the explicit "this tile has signals" subtype 14:55:36 <tron> level crossings need to swap owners 14:55:42 *** black_Nightmare [n=Husky_dr@modemcable254.254-201-24.mc.videotron.ca] has joined #openttd 14:56:02 * black_Nightmare seem to be really liking openttd a lot...thanks to whoever came up with the idea for it in first place of all ... heheheh 14:56:13 <Celestar> there were plans to do a uint64 for the map stuff, remember? 14:56:36 <peter1138> 23:42 < black_Nightmare> say that reminds me....what anyone think of the idea of adding empty/half-loaded/fully-loaded graphics support? 14:56:47 <peter1138> black_Nightmare: that's... already there... 14:57:17 <tron> Celestar: about 500 more direct map accesses to go... 14:57:21 <black_Nightmare> peter...yeah? hmmm sorry...*makes a note to try make a coal line and watch the cars* 14:58:36 <tron> peter1138: should custom bridge heads be able to start bridges in more than one direction? 14:58:50 <peter1138> that would be an excellent feature 14:59:09 <tron> mom, fetching water 14:59:41 *** szycha [i=1001@albert.p.lodz.pl] has joined #openttd 14:59:47 <szycha> hello there! 15:00:21 <Celestar> hi 15:00:41 <tron> re 15:00:49 <Celestar> tron: so .. finsh the map accessors first or finish the bridge stuff first? 15:01:01 <tron> i could do bridge middle parts with a single bit, or rather 2 bits 15:01:29 <Celestar> 2 bits. 15:01:36 <Celestar> one bit X direction, one bit Y direction :) 15:01:54 <szycha> I need a little explanation - I was unable to find at wiki.openttd.org. In vehicle list there are kind of round lights in colors: yellow, gray, red or green. What that colours really mean? 15:02:42 <Celestar> I think it is the profit display 15:02:59 <peter1138> Celestar: you want crossing bridges now? ;p 15:03:17 <tron> Celestar: the good part about the accessors is, that you only have do fiddle in the *_map.h files to change something, and there you know exactly the semantics of the stuff. you don't have to hunt dozens of direct accesses and check if they are the correct stuff, because something else uses the same bits, but in a different context 15:03:22 <tron> wow, that was long 15:03:57 <tron> peter1138: it is a technical possibility at no extra cost 15:04:06 <peter1138> hmm, it is 15:04:10 <peter1138> graphically... hmm... 15:04:24 <tron> peter1138: instead of saving 1 bit for present + 1 bit for direction you have 1 bit X bridge + 1 bit Y bridge 15:04:25 <peter1138> what about the bridge piece bits? 15:04:32 <peter1138> yes, that makes sense 15:04:34 <tron> those could be calculated 15:04:42 <peter1138> thought it was expensive? 15:04:45 <tron> just walk to both ends 15:04:55 <tron> depends on the definition of "expensive" 15:05:00 <peter1138> hmm 15:05:08 <tron> it is more expensive than storing the piece explicitly 15:05:41 <tron> but blitting the bridge sprite propably takes 100 times as long 15:05:45 <peter1138> hmm 15:05:55 <peter1138> ok 15:06:12 <peter1138> so the main difficultly with crossing bridges is the graphic element 15:06:37 <black_Nightmare> oh yeah..I had a little fun with multiply engines in one train 15:06:43 <peter1138> black_Nightmare: multiple 15:06:44 <tron> yes, bridge graphics are extremly high 15:07:18 * peter1138 attempts to work out what this authentication system is doing 15:07:32 <peter1138> "being on crack" is one candidate 15:07:52 <tron> cantilever bridges are 48 pixels high _above_ the road/rail of the bridge 15:08:00 <black_Nightmare> and let me say this....having one passenger train with three (two unique) engines is kinda a bit amusing to watch. two A4 steam on front and one UU37 diesel shoving the rear ;-) 15:08:34 <peter1138> you'll get over it 15:08:39 <tron> 60 pixels altogether 15:08:47 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 15:08:47 <Celestar> peter1138: for such a configuration, we need new sprites I guess. 15:08:50 <tron> that's 7.5 height levels 15:09:05 <black_Nightmare> actually had two A4 to start with and two mail cars and a few passenger cars but when the station started getting more passengers fast so had to add a bunch more coaches but then the train was being slow so I put this new diesel on the rear 15:09:10 <Celestar> also each bridge type might want an below_ and above_clearance set. 15:09:13 <black_Nightmare> had a few sloped tracks between both stations so 15:09:13 * Brianetta wobbles everybody 15:09:27 <tron> that's half of the maximum height difference possible on the map 15:09:28 <Celestar> for example suspension bridge should not have ANYTHING above them. 15:09:50 <Celestar> tron: there will be cantilever sprites for crossing bridge specifically I guess. 15:09:56 <CIA-5> Darkvater * r4063 /website/mixedfeed.php: - [website]: Fix the RSS feed generator which confused RSS-reades with multiple double entries due to some newsitems shifting to the archives. Use the xml field <guid> to identify each entry uniquely 15:10:08 <Brianetta> Celestar: Suspension bridges should be capable of immense single spans, too 15:11:05 <black_Nightmare> peter...I only have one little gripe with signals .. I wonder if its a bug or not but the thing is... 15:11:26 <tron> crossing bridges would be very incompatible with custom graphics 15:11:43 *** DaleStan_ [n=Dale@12-202-240-195.client.insightBB.com] has joined #openttd 15:11:47 <black_Nightmare> on certain diagonal (spell?) tracks I can't even put down any signals at all sometimes..oftenly have to move one or two tiles before it'll let me put signals down :-/ 15:11:49 *** DaleStan [n=Dale@12-202-240-195.client.insightBB.com] has quit [Nick collision from services.] 15:12:18 <tron> atm it can be assumed that bridge graphics may be arbitrarily high 15:13:16 <tron> black_Nightmare: you can only have signals on tiles withoput intersecting rails 15:13:55 <Celestar> well. 15:13:55 <Celestar> roadmap: 15:13:55 <Celestar> 1) move ALL map access to _map.[ch] files. 15:13:55 <Celestar> 2) create bridge branch 15:14:21 <black_Nightmare> tron..I already knew that 15:14:27 <black_Nightmare> its not that 15:14:30 *** tokai|mdlx [n=tokai@p54B83045.dip0.t-ipconnect.de] has joined #openttd 15:14:38 *** tokai|noir [n=tokai@p54B83045.dip0.t-ipconnect.de] has quit [Remote closed the connection] 15:15:13 <tron> Celestar: 0) finish elrails 15:15:16 <black_Nightmare> eg lets say I have at least 7 diagonal tracks long section and try put a signal down on the second track tile...it refuses but I move to third or fourth track and suddenly it goes down fine << that kind of bug? 15:15:42 *** DaleStan [n=Dale@12-202-240-195.client.insightBB.com] has joined #openttd 15:15:55 *** Netsplit niven.freenode.net <-> irc.freenode.net quits: guru3 15:16:46 <DarkSSH> http://www.tt-forums.net/viewtopic.php?t=24127&highlight= 15:16:55 <black_Nightmare> oddly I know ttdx never ever did that 15:16:56 <DarkSSH> any recent doings? 15:17:08 *** DaleStan__ [n=Dale@12-202-240-195.client.insightBB.com] has joined #openttd 15:17:16 *** DaleStan [n=Dale@12-202-240-195.client.insightBB.com] has quit [Nick collision from services.] 15:18:13 <Celestar> tron: I'm busy doing so. 15:18:46 *** DaleStan__ is now known as DaleStan 15:18:57 <DarkSSH> blathijs: something that happened because of the station-exit thing? http://www.tt-forums.net/viewtopic.php?t=24127&highlight= 15:19:40 *** DaleStan_ [n=Dale@12-202-240-195.client.insightBB.com] has quit [Nick collision from services.] 15:20:32 <DarkSSH> great 15:20:48 *** Netsplit over, joins: guru3 15:20:48 <DarkSSH> r4023 broke NPF even more than it already is/was 15:21:24 <tron> black_Nightmare: i can put signals on every single tile. which direction is "diagonal"? 15:21:24 <Noldo> it's completely broken now? 15:21:46 <DarkSSH> Noldo: if you consider being only able to turn LEFT when leaving a station not-broken, then not 15:23:04 <black_Nightmare> tron..heh sorry I sometimes forgot how to spell some words sometimes...I mean -diagonal- 15:23:36 <tron> maybe i wasn't clear, so let me repeat:\ 15:23:44 <tron> which direction is diagonal? 15:23:57 <tron> diagonal with respect to what? 15:24:04 <Celestar> er? 15:24:05 <Celestar> DarkSSH: I can safely assume that 4023 is in 0.4.6 ? 15:24:05 *** Aankh|Clone [n=pockled@203.101.16.161] has joined #openttd 15:24:06 <black_Nightmare> well in openttd its when you go straight north-south or east-west 15:24:14 <peter1138> which is north? ;) 15:24:21 <black_Nightmare> top of screen 15:24:26 <DarkSSH> Celestar: yes, it was supposed to fix NPF planning through the backside of stations 15:24:37 <tron> just clicking anywhere on the tile won't work 15:24:43 <tron> you have to hit the track 15:24:53 <glx> DarkSSH: the fix works for road but it broke train 15:25:04 <DarkSSH> glx: checking road atm 15:25:15 <DarkSSH> http://www.tt-forums.net/viewtopic.php?t=24125 15:25:19 <DarkSSH> although this says otherwise 15:25:46 <Celestar> DarkSSH: i smell a 0.4.6a 15:26:04 <peter1138> d'o 15:26:06 <peter1138> h 15:26:12 <tron> did anybody ever test that change? 15:26:21 <tron> *sigh* 15:26:40 <black_Nightmare> tron....oh ic...sorry :"> 15:26:49 <DarkSSH> both blathijs and glx tested it saying good 15:26:54 <DarkSSH> glx: busses are also broken 15:27:05 <black_Nightmare> I mean I just click random place of the tile in ttdx ... guess I need to readjust to openttd's ways 15:27:16 <glx> I should try 0.4.6 :) 15:27:43 <DarkSSH> glx: trust me doesn't work. Build a loop before the depot, it takes that instead of shorter way. 15:28:22 <Celestar> tron: apparently not for side effects 15:28:48 <tron> Celestar: even more than one test case would have revealed that 15:28:54 *** szycha [i=1001@albert.p.lodz.pl] has quit ["[BX] Reserve your copy of BitchX-1.0c19 for the BeOS today!"] 15:29:02 <Celestar> I cannot see the problem at the mome.t 15:29:12 <Celestar> busy with some elrail pylon being drawn where they shouldn't 15:34:49 <glx> DarkSSH: ok npf don't run when vehicle just exit form depot 15:34:50 <CIA-5> truelight * r4064 /trunk/configure: -Fix: fixes for configure to accept spaces in params. This are mostly bypasses because bash really does suck in handling spaces and " stuff :( 15:36:47 <SimonRC> hmm 15:37:33 <SimonRC> Is there any support in the code for a mode in which track is colored by track block? 15:37:53 <SimonRC> arrows on tracks which can only be traversed one way would be nice too. 15:37:54 <SimonRC> hmm 15:38:13 <tron> one-way signals? 15:38:16 <DarkSSH> that's what signals are for 15:38:45 <SimonRC> I mean that the arrows would be merely graphical, and *deduced* from teh signals 15:38:59 <DarkSSH> like in lomo? 15:39:01 * black_Nightmare likes the canal and locks :p 15:39:13 <SimonRC> DarkSSH: ? 15:39:22 <black_Nightmare> already have one canal crossing land....lot easier than trying dig out a length trough just for water to be able to fill in 15:39:24 <black_Nightmare> :p 15:39:27 <SimonRC> Ah, but the main one is signal graphics that differe by more that one pixel. That's merely graphics, though. 15:39:33 <DarkSSH> SimonRC: locomotion 15:39:50 <SimonRC> Is that still buyable? 15:39:58 <SimonRC> Is it very like TTD? 15:40:13 <DarkSSH> oh, blessed are you for you do not know the evil that is lomo 15:40:52 <SimonRC> do tell 15:41:03 <SimonRC> I don't want to waste money, do I? 15:42:15 <Celestar> so ... 15:42:27 *** Zr40 [n=Zirconiu@cl-1124.ams-04.nl.sixxs.net] has joined #openttd 15:42:43 <SimonRC> DarkSSH: what, specifically, is wrong with it? 15:43:22 *** Aankhen`` [n=pockled@203.101.16.161] has quit [Connection timed out] 15:43:39 <DarkSSH> SimonRC: everything 15:44:03 * SimonRC looks for some screenshots. 15:44:12 <DarkSSH> ok, those are not that bad 15:44:24 <tron> DarkSSH: nah, not everything, the power plant graphics are nice 15:44:35 <glx> DarkSSH: http://glx.dnsalias.net:8080/openttd/depot_fix.diff <-- we missed an else :) 15:45:00 <black_Nightmare> 'lomo'? 15:45:33 <SimonRC> black_Nightmare: "<@DarkSSH> SimonRC: locomotion" 15:45:50 *** Scia [n=scia@AveloN.xs4all.nl] has quit [Remote closed the connection] 15:46:16 <Celestar> glx: that'S the whole problem?! 15:47:14 <glx> yes we forgot the case where a vehicle goes out of a depot 15:49:08 <Celestar> tron: is it against coding guidelines to but if () foo; else bar; on a single line? 15:49:29 <black_Nightmare> oh ok 15:49:41 * Brianetta wants to be able to drive a train like in Locomotion 15:50:01 <black_Nightmare> I tried a 60-minutes-trial of locomotion once...think I kinda liked that game but undecided (partly with there stock hard to find around here) 15:50:14 <black_Nightmare> kinda amusing to make spiral bridges tho lol 15:50:18 <black_Nightmare> to our own 15:50:19 <DarkSSH> hmm do you think its advisable to buy a second-hand XBOX and set it up as a linux server? 15:50:27 <DarkSSH> would save me leaving my pc on the whole time 15:51:03 *** Coder`TuX [n=codertux@85.204.17.98] has joined #openttd 15:51:41 <black_Nightmare> darkssh...quick question: why not a mini-itx system? 15:51:44 <black_Nightmare> ;) 15:52:05 <DarkSSH> because a second-hand XBOX is only ~50 euro 15:52:23 <DarkSSH> ok, 50-80 euro 15:52:33 *** Spoco [n=Spoco@dsl-083-102-071-182.lohjanpuhelin.fi] has quit [] 15:55:28 <Bjarni> that's a very good question and I have to say: I have no idea how good an XBOX would work for stuff like that 15:55:40 *** Spoco [n=Spoco@dsl-083-102-071-182.lohjanpuhelin.fi] has joined #openttd 15:58:02 <valhallasw`zzz> DarkSSH: you can run linux on it, so it should be useable 15:58:42 <valhallasw`zzz> I think the latest C!T got an article about xbox media centers, but i'm not sure if you're afraid of the C!T ;) 15:59:25 <DarkSSH> valhallasw`zzz: yes, that's why I brought it up 15:59:34 <DarkSSH> read the article and though that it might be a good idea 15:59:42 <DarkSSH> although the article sucked 16:01:33 <valhallasw`zzz> I would prefer a PS2 though 16:01:40 <valhallasw`zzz> but iirc they are *a bit* more expensive 16:01:56 <valhallasw`zzz> I wonder wether sony will release an oss PS3 dev pack 16:02:06 <Bjarni> tokai|ni, tokai|mdlx: we released 0.4.6 yesterday, but we miss a MorphOS binary. Can you fix that? 16:03:14 <CIA-5> truelight * r4065 /trunk/configure: -Fix: the configure now knows --host-cflags 16:05:42 <valhallasw`zzz> DarkSSH: http://atlas.et.tudelft.nl/1174827/HiMM6.jpg 16:06:49 <DarkSSH> lol 16:07:09 <valhallasw`zzz> even the japanese are laughing at us :p 16:08:10 *** jong [n=jong@flipflip.student.utwente.nl] has quit [Read error: 110 (Connection timed out)] 16:12:18 *** ^Cartman [n=Eric_Car@ti100710a081-7993.bb.online.no] has quit [Read error: 104 (Connection reset by peer)] 16:12:58 *** Qrrbrbirlbel [n=Qrr@p54A7E702.dip.t-dialin.net] has quit ["http://mir.ist-langweilig.de/oh_man.jpg/"] 16:15:44 <black_Nightmare> quick question but..how do you force the smaller airport to stay? (I only can see option for the large one alone now) 16:15:53 *** tokai|noir [n=tokai@p54B807E0.dip0.t-ipconnect.de] has joined #openttd 16:16:33 *** tokai|3 [n=tokai@p54B807E0.dip0.t-ipconnect.de] has joined #openttd 16:18:26 <DarkSSH> black_Nightmare: in the patches window always allow small airports or something 16:18:41 <black_Nightmare> oh..hmm let me check 16:22:25 <black_Nightmare> hm drats must only work for new map....oh well ty for pointing out the patch dialog option 16:22:40 <DarkSSH> yeah, it's not recursive 16:23:14 <CIA-5> truelight * r4066 /trunk/configure: -Fix: oops, forgot to remove a debug line 16:23:41 <Eddi|zuHause> AAH... my mouse is driving me nuts... 16:23:52 <Eddi|zuHause> somehow my LMB broke 16:24:12 <Eddi|zuHause> now when i click left, it sometimes (i.e. often) makes a doubleclick instead 16:24:21 <tokai|3> Bjarni: oh. 16:24:24 <tokai|3> Bjarni: sure. 16:24:27 <black_Nightmare> eddi..try swap buttons for now? ;) 16:24:33 <Eddi|zuHause> and click&drag is pretty impossible 16:24:37 <SimonRC> What's the difference between "Unload" and "Transfer"? 16:24:58 <Eddi|zuHause> that is a really good question ;) 16:25:00 <black_Nightmare> simonrc..... 16:25:13 <black_Nightmare> 'unload' would force it to unload to the station (even if not in demand) 16:25:25 <DarkSSH> TrueLight: how is 4066 a fix? ;) 16:25:44 <black_Nightmare> as for 'transfer' I haven't bothered poking there yet but I think it would be to wait till another vehicle comes in then move the load to *that* vehicle? <<< someone tell me if I made a good guess or not 16:25:55 <Eddi|zuHause> right... that was it... "unload" sells the goods if they are accepted by the station, "transfer" forces them to stay 16:26:05 <SimonRC> ah, ok 16:26:09 <SimonRC> odd, but ok 16:26:11 <Eddi|zuHause> (i think) 16:26:13 <black_Nightmare> eddi..really? even in ttdx 'unload' would leave the goods at the station 16:26:24 *** glx is now known as glx|away 16:26:38 <Eddi|zuHause> yeah, behaviour of that varied between different versions of TT 16:26:39 <Vornicus> Unload leaves goods at stations where they are not accepted. 16:26:48 <black_Nightmare> vornicus...yeah that 16:27:16 <TrueLight> DarkSSH: it fixes weird results configure gave 16:27:23 <TrueLight> And it fixes the fact I didn't remove it 16:27:31 <TrueLight> And I can think a lot more reasons why it is a fix 16:27:34 <TrueLight> it aint an add, nor an update 16:27:37 <TrueLight> not even a feature 16:27:42 <TrueLight> although I could have marked it as such... 16:27:59 *** tokai|mdlx [n=tokai@p54B83045.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 16:28:07 <Vornicus> Transfer never sells goods; in some cases, a train with transfer orders will pick up stuff it just transferred. In this case, use transfer AND unload, which turns the command to "transfer and leave empty" 16:28:25 *** tokai|ni [n=tokai@p54B83045.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 16:28:26 <Patrick`> my last niggle is how pax are handled 16:28:33 <Vornicus> I don't remember what transfer/load does, but. 16:28:34 <Patrick`> in the real world, going A-B-C-D makes the most money 16:28:37 <DarkSSH> TrueLight: we should name it a TLight 16:28:46 <Patrick`> not A->D, B->D, C->A 16:28:49 <DarkSSH> - TLight: shouldn't have done what I did not do just now 16:28:50 <Patrick`> assuming they're in a line 16:28:52 <DarkSSH> :P 16:29:01 <TrueLight> DarkSSH: funny :s 16:30:12 <tokai|noir> hmm.. how do i check out the 0.4.6 release exactly now? it is rev 4046? 16:30:29 <TrueLight> tokai|3: tags/0.4.6 ;) 16:32:37 *** Prof_Frink [n=proffrin@cpc2-shep3-4-0-cust174.leic.cable.ntl.com] has quit [Connection timed out] 16:32:59 <tokai|noir> TrueLight: no idea how to check out a specific tag:) 16:33:29 <TrueLight> svn checkout svn://svn.openttd.org/tags/0.4.6 0.4.6 16:33:30 <TrueLight> :p 16:33:31 <DarkSSH> tokai|noir: svn co svn://svn.open 16:33:36 <DarkSSH> lama 16:33:58 <TrueLight> *spuug* 16:34:04 <tokai|noir> well.. svn up -rev 0.4.6 will do too? 16:34:10 <TrueLight> nope 16:34:13 <TrueLight> it aint cvs 16:34:14 * valhallasw`zzz slaps TrueLight :> 16:34:30 <TrueLight> !slap valhallasw`zzz 16:34:32 <jmp_ghli> >TrueLight> truelight runs over valhallasw`zzz with 10 meters of 93 ohm coaxial cable. 16:34:39 <valhallasw`zzz> zomg 16:34:42 <valhallasw`zzz> !slap TrueLight 16:34:47 <TrueLight> :p :p 16:34:48 <TrueLight> !reg 16:34:49 <jmp_ghli> >TrueLight> Regisztracio magyarul: http://user.peticio.hu/igor2/projects/jmp/jmpreg.html | registration in english: http://user.peticio.hu/igor2/projects/jmp/jmpreg_en.html 16:34:50 <valhallasw`zzz> slow bot >:( 16:34:52 <valhallasw`zzz> !reg 16:34:54 <jmp_ghli> >valhallasw`zzz> Regisztracio magyarul: http://user.peticio.hu/igor2/projects/jmp/jmpreg.html | registration in english: http://user.peticio.hu/igor2/projects/jmp/jmpreg_en.html 16:34:55 <valhallasw`zzz> oh 16:34:56 <TrueLight> !myflags 16:34:57 <Patrick`> !fart 16:34:58 <jmp_ghli> >TrueLight> you are truelight from channel #openttd and your flags are Sf-; your nick is TrueLight 16:34:58 * valhallasw`zzz slaps valhallasw`zzz 16:35:14 <black_Nightmare> hmmmm CN and CP diesel engines.....hehehe..... *can image a train of two or three Dash9's and tons of coal cars* 16:35:22 <tokai|noir> ok, wasting some more hd:) 16:35:23 <Patrick`> yep 16:35:46 <Patrick`> unfortunately, the kickoff bug means that high HP are meaningless at high speeds 16:35:55 <Patrick`> because 90% of the time between 0 and 400 is spent at 0 16:36:10 <Patrick`> hurry up and fix the acceleration model, whoever's responsible 16:36:27 *** jong [n=jong@flipflip.student.utwente.nl] has joined #openttd 16:36:29 <valhallasw`zzz> sloooow 16:36:34 <valhallasw`zzz> !myflags 16:36:35 <jmp_ghli> >valhallasw`zzz> you are UNKNOWN_USER from channel #openttd and your flags are -; your nick is valhallasw`zzz 16:36:43 <Patrick`> !insult Patrick` 16:36:50 <black_Nightmare> patrick....heh :p 16:37:12 <Eddi|zuHause> there should be speed limits in stations... 16:37:15 *** johnny83 [n=chatzill@P6a73.p.pppool.de] has joined #openttd 16:37:33 <Patrick`> Eddi|zuHause: elaborate, you mean when non-stopped? there is, I think 16:38:09 * black_Nightmare can not understand the ai using tons of wood bridges....poor 60+mph trains running at just 20mph for a long time hehehehehe :)) 16:38:24 <SimonRC> yet another question: How do I know if a town needs food to grow. There are some towns I am not sure about, as they are right on the snowline. 16:38:36 <Eddi|zuHause> you should not try to understand the AI, black_Nightmare 16:38:46 <Patrick`> black_Nightmare: wood + maglecv 16:38:50 <Patrick`> top speed: 400mph 16:38:55 <Patrick`> it's hilarious 16:39:30 <black_Nightmare> patrick.....exactly....like why could not the ai figure that if they went left or right a bit more they wouldn't need any wood bridges or even any bridges at all......bah :p 16:39:36 <black_Nightmare> hehe 16:40:35 <Patrick`> it's the original AI 16:40:36 <SimonRC> Eddi|zuHause: Well ... I have visited the station of North Allerton in England, and through-trains go through at 120mph there, so I think spped limits in stations are not to realistic. 16:40:37 <Patrick`> blame sid 16:40:39 <Eddi|zuHause> black_Nightmare: rewrite the AI ;) 16:41:06 <Vornicus> (sadly, stations themselves aren't exactly realistic in ottd - not all tracks stop.) 16:41:18 <SimonRC> black_Nightmare: You do know that openttd started off as decompiler output, don't you? 16:41:27 <Patrick`> SimonRC: that's a lie 16:41:32 <Patrick`> it was a disassembler 16:41:35 <Patrick`> totally different 16:41:36 <SimonRC> ah, ok 16:41:42 * black_Nightmare whacks an 'artificial intelligence for dummies' yellow manual at eddi 16:41:55 * black_Nightmare chuckles 16:42:10 <black_Nightmare> <is amused 16:44:13 <black_Nightmare> :p 16:44:17 * Eddi|zuHause lost 16:44:25 *** XeryusTC is now known as Xeryus|food 16:44:46 <Eddi|zuHause> *which reminds me* 16:45:23 * Patrick` starts a 2048 16:45:52 <Patrick`> ottd would make a good mmog ... hire someone to do the grunt work of connecting stations to the mainline for a cut of the profits 16:46:11 <Patrick`> split the map into 512x512 segments and abstract the rest 16:47:26 *** Vornotron [n=richuz@64-252-98-142.adsl.snet.net] has joined #openttd 16:47:46 *** Osai^2 [n=Osai@p54B36FC4.dip.t-dialin.net] has joined #openttd 16:48:12 * Vornotron logs on from the downstairs computer, finally has a chance to deal with running gdb on the crash he found. 16:49:04 * Vornotron finds typing hard, as the spacebar is semibusted. 16:49:22 <black_Nightmare> hmm patrick...you know, I recall RT2 let you connect to ai tracks (I never did ever play multiplayer with it, can not find ANY ONE!! blah) and use it on a %-of-total-mileage-over-ai-track levy plus you could use ai stations too 16:49:46 <black_Nightmare> could be interesting if the human multiplayer part of openttd could do something a bit like that? (without the levy since that might be too hard to put in) 16:50:03 <Patrick`> cool 16:50:34 <peter1138> subsidiaries 16:50:55 <peter1138> black_Nightmare: you might want to read the forums for a few days... all your suggestions are on there :P 16:50:58 * Vornotron now tries to figure out how to make a debug build. 16:51:22 <black_Nightmare> peter8..there's always way too many threads on major forums so I'm not particular of reading forums some of the times... ^_^ 16:51:38 * Vornotron wants shiny 3d and all that jazz, but doesn't expect anyone to do that for him. Also needs to learn OpenGL anyways. 16:53:00 <Vornotron> confirming: would "make DEBUG=1" do what I want? 16:53:53 *** Aankh|Clone [n=pockled@203.101.16.161] has quit ["Reboot [Time wasted online: 1hr 30mins 3secs]"] 16:56:35 <Eddi|zuHause> hm... if i went out and bought a wireless mouse... what kind of things could i possibly do wrong? 16:57:00 <Vornotron> lose the mouse. 16:57:08 <black_Nightmare> hehehehe :p 16:57:22 <black_Nightmare> or knocking it off table with no cable to halt it 16:57:25 <Patrick`> hahahaha 750 dollars an hour 16:57:30 <tokai|noir> Bjarni: uploading 16:57:42 <tokai|noir> will need a few min:) 16:58:11 <tokai|noir> ottd releases come always so surprisingly 16:58:23 <Eddi|zuHause> yeah... i am already losing my remote controls all the time... 16:58:57 *** Cipri [n=cipri@a47034.upc-a.chello.nl] has quit ["Reboot"] 16:59:01 <Eddi|zuHause> *mental note* buy mouse with GPS chip inside ;) 16:59:22 <black_Nightmare> eddi.... ^-^ 16:59:30 *** johnny83 [n=chatzill@P6a73.p.pppool.de] has quit ["Chatzilla 0.9.72 [Firefox 1.5.0.1/2006011112]"] 16:59:42 *** Osai [n=Osai@p54B364E9.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 16:59:49 *** jong_ [n=jong@flipflip.student.utwente.nl] has joined #openttd 17:01:20 <Vornicus> o...kay. that's not working. 17:01:28 <Vornicus> bjarni! heelp! 17:02:44 <tokai|noir> Bjarni, TrueLight or DarkSSH: openttd-0.4.6-morphos.lha uploaded, please move. thx:) 17:03:29 *** black_Nightmare [n=Husky_dr@modemcable254.254-201-24.mc.videotron.ca] has left #openttd ["bye"] 17:03:53 <guru3> what's fixed in 0.4.6? 17:05:03 <blathijs> guru3: Check the changelog I guess? 17:05:14 <guru3> i'll get to it eventually 17:05:22 <guru3> i was just wondering if there was anything really big 17:05:57 <Celestar> hm. 17:06:33 <CIA-5> celestar * r4067 /branch/elrail/ (BUGS elrail.c): [elrail] Fixed a problem where 90?4?6 would not have pylons 17:08:17 *** |Jeroen| [n=jeroen@dD57729A7.access.telenet.be] has joined #openttd 17:09:03 <tron> Celestar: where WHAT? 17:09:24 *** angerman [n=angerman@e181089140.adsl.alicedsl.de] has left #openttd [] 17:09:30 <Celestar> great encoding :) 17:09:50 <Celestar> svn ci -m "[elrail] Fixed a problem where 90° curves would not have pylons" <= that was the command. 17:12:10 <CIA-5> celestar * r4068 /branch/elrail/ (BUGS elrail.c table/elrail_data.h): 17:12:10 <CIA-5> [elrail] Fixed a problem where a pylon on a bridgehead got a wrong z offset (partly due to wrong coordinates, partly due to crappy information from GetSlopeZ) 17:12:10 <CIA-5> P.S. The c 17:12:15 <Celestar> ARGGGHHHH 17:12:21 <Celestar> whats wrong with my svn?! 17:13:25 * Celestar runs svn cleanup just in case. 17:13:43 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has quit ["Tsch??"] 17:14:23 <Celestar> tron: seems like a CIA problem only. the svn log appears correct to me 17:17:52 <CIA-5> celestar * r4069 /branch/elrail/elrail.c: [elrail] Fixed a problem where some bridgeheads would have 2 pylons on one edge. 17:19:27 *** angerman [n=angerman@e181089140.adsl.alicedsl.de] has joined #openttd 17:19:29 <Celestar> so most visual flaws in elrails are gone \o/ 17:27:15 * Vornotron convinces OTTD to crash. Finds the following odd: hecan crash it at 1024x768 but not at 640x480. 17:27:38 <Vornotron> Now that I've gotten it to crash, now what? 17:29:00 <Vornotron> (I'm running it in gdb, and have a shell attached externally. My other computer is dead in the water until I tell ottd to actually finish crashing. 17:29:01 *** Coder`TuX [n=codertux@85.204.17.98] has quit [Read error: 113 (No route to host)] 17:29:37 <Vornotron> Program received signal EXC_BAD_ACCESS, Could not access memory. 0xffff8838 in __memcpy () 17:29:59 <Celestar> is that windoze? 17:30:25 *** Cipri [n=cipri@a47034.upc-a.chello.nl] has joined #openttd 17:31:08 *** jong_ [n=jong@flipflip.student.utwente.nl] has quit [Remote closed the connection] 17:31:13 <Vornotron> OSX. 17:32:09 *** jong [n=jong@flipflip.student.utwente.nl] has quit ["Konversation terminated!"] 17:33:02 *** Coder`TuX [n=codertux@85.204.17.98] has joined #openttd 17:33:08 *** jong [n=jong@flipflip.student.utwente.nl] has joined #openttd 17:34:24 <Vornotron> but now I'm not sure what else Bjarni wanted, cuz that's all the gdb spewed. 17:34:27 <TrueLight> Bjarni: ping 17:34:33 *** Xeryus|food is now known as XeryusTC 17:35:42 * Vornotron gets a stack trace, at least. 17:36:25 <Vornotron> also it's been too damn long since I used a console on Windoze, I keep accidentally trying to copy the way that's normal for everything else. 17:38:34 <CIA-5> truelight * r4070 /trunk/makefiledir/Makefile.libdetection: -Fix: on OSX COCOA was set by default, even with DEDICATED, while those 2 conflict 17:40:24 <blathijs> Is it just me, or won't openttd trunk run anymore? 17:40:25 <blathijs> :-S 17:40:35 <blathijs> both my machines won't start it anymore... 17:40:57 <Vornotron> It runs on mine but I have some issues with it and fullscreen. 17:41:20 <blathijs> it runs, and exits before even showing a window here 17:41:26 <blathijs> on 2 different machines... 17:41:40 <TrueLight> you forgot to enable SDL? :p 17:41:53 <blathijs> ah, DISPLAY var was broken :-) 17:44:00 <TrueLight> lol 17:45:08 * Vornotron looks for other things he can tell it to do. 17:47:05 * Vornotron reads the list of info commands. 17:49:50 * Vornotron is stymied by the sheer volume of options. 17:49:52 <CIA-5> matthijs * r4071 /trunk/npf.c: - Fix: [NPF] Trains & busses were unable to find a route when leaving a depot or bus stop. Small omission from r4023 (fix by glx) 17:51:29 *** Angst [n=Angst@p549457C6.dip.t-dialin.net] has joined #openttd 17:52:17 <CIA-5> matthijs * r4072 /branch/0.4/npf.c: 17:52:17 <CIA-5> - Backport from trunk (4071): 17:52:17 <CIA-5> - Fix: [NPF] Trains & busses were unable to find a route when leaving a depot or bus stop. Small omission from r4023 (fix by glx) 17:54:20 *** Jenkz [n=nobody@80-192-44-21.stb.ubr05.dund.blueyonder.co.uk] has joined #openttd 17:56:39 <Vornotron> nerg 17:56:50 * Vornotron pokepokepokepokepokes Bjarni 18:00:04 *** Wolfensteijn [n=wolf@a61229.upc-a.chello.nl] has quit [Read error: 110 (Connection timed out)] 18:02:51 <Vornotron> :/ 18:05:56 *** sw4y [n=sway@snat2.arachne.czfree.net] has joined #openttd 18:10:01 <DaleStan> <Vornotron> Program received signal EXC_BAD_ACCESS, Could not access memory. 0xffff8838 in __memcpy () <--- (gdb) bt 18:10:38 <DaleStan> That's probably about all the help I can be, though. 18:14:28 <Vornicus> yeah, did that. 18:15:02 <Vornicus> then I gave up because I didn't know what I was doing beyond that. I'll be posting the backtrace as soon as I get back downstairs. 18:18:51 <TrueLight> Why does Doxygen produce man files? 18:19:04 *** Maedhros [n=jc@gentoo/developer/Maedhros] has joined #openttd 18:20:01 <egladil> because it is told to do so in the config file or on the command line? 18:20:16 <TrueLight> config-file yes 18:20:18 <TrueLight> and I wonder why 18:20:22 <TrueLight> Celestar: this one is for you ;) 18:23:03 *** glx|away is now known as glx 18:25:26 *** MagicJohn [n=magical@unaffiliated/magicjohn] has quit [Read error: 110 (Connection timed out)] 18:26:10 *** MagicJohn [n=magical@host81-156-254-216.range81-156.btcentralplus.com] has joined #openttd 18:26:52 <SimonRC> Interesting: The random town name generator generated a real town name. 18:26:59 <SimonRC> ("Whitstable") 18:27:00 <Vornicus> what name? 18:27:06 <Vornicus> That's a good name. 18:27:08 <SimonRC> Spelt it exactly right, too. 18:28:28 <peter1138> it happens... 18:33:41 <Vornotron> http://vorn.dyndns.org/~vorn/ottdbt.txt 18:33:52 *** Vornotron [n=richuz@64-252-98-142.adsl.snet.net] has quit [] 18:43:50 *** DJ_Mirage [n=djmirage@biggetje.xs4all.nl] has joined #openttd 18:46:24 *** Diablo-D3 [i=diablo@pool-64-222-243-87.port.east.verizon.net] has joined #openttd 18:55:46 *** tron [n=tron@p54A3EDDB.dip.t-dialin.net] has quit ["leaving"] 18:55:52 *** Tron_ is now known as Tron 19:02:01 *** hag [n=gudmesta@proto.pvv.ntnu.no] has joined #openttd 19:04:48 *** sw4y [n=sway@snat2.arachne.czfree.net] has quit [Read error: 104 (Connection reset by peer)] 19:06:05 *** Scia [n=scia@AveloN.xs4all.nl] has joined #openttd 19:06:41 *** Andrew67 [n=andrew67@200.50.1.154] has joined #openttd 19:07:08 *** znikoz2 [n=1@193.227.251.17] has joined #openttd 19:08:49 *** tokai [n=tokai@p54B807E0.dip0.t-ipconnect.de] has joined #openttd 19:08:52 *** SchAmane [n=schamane@p5498D1ED.dip.t-dialin.net] has joined #openttd 19:08:59 *** tokai|noir [n=tokai@p54B807E0.dip0.t-ipconnect.de] has quit [Read error: 104 (Connection reset by peer)] 19:11:38 *** Wolfensteijn [n=wolf@a61229.upc-a.chello.nl] has joined #openttd 19:14:37 *** Osai^2 [n=Osai@p54B36FC4.dip.t-dialin.net] has quit [] 19:15:12 *** MagicJohn [n=magical@unaffiliated/magicjohn] has quit [Read error: 110 (Connection timed out)] 19:15:52 *** MagicJohn [n=magical@host81-156-249-254.range81-156.btcentralplus.com] has joined #openttd 19:17:18 <Bjarni> <Vornotron> Program received signal EXC_BAD_ACCESS, Could not access memory. 0xffff8838 in __memcpy () <--- ok, so it's a bad pointer. The question is where 19:17:38 <Bjarni> Vornicus: are you still here? 19:17:58 *** Osai [n=Osai@p54B36FC4.dip.t-dialin.net] has joined #openttd 19:19:10 <Bjarni> hmm 19:19:23 <Bjarni> it's the line I expected. It crashes on i386 as well 19:19:32 <Bjarni> now the question is why it crashes 19:19:54 <Bjarni> and why it works for me 19:20:21 <Bjarni> it's actually not the best thing that can happen that it works for me :p 19:23:51 <Vornicus> I am. 19:24:18 <Vornicus> i left you a backtrace: 19:24:28 <Bjarni> I found it 19:24:29 <Vornicus> ah 19:24:30 <Vornicus> ok 19:24:54 <Bjarni> so you got the same crash as i386 19:24:58 <Bjarni> and I have no idea why :p 19:25:08 <Bjarni> for some reason it sets a pointer wrong 19:25:15 <Bjarni> yet it's set correctly for me 19:25:26 <Bjarni> and it's NOT a null pointer 19:26:33 <Bjarni> the problem with pointers is that we can't be sure where the computer placed it, so we don't know how far off the number is 19:27:42 <Vornicus> What resolution are you playing at? I could not get it to crash at 640x480. 19:28:49 *** XeryusTC is now known as XeryusW3 19:28:55 <Bjarni> 1440x900 19:29:02 <Bjarni> what resolution did you try? 19:29:17 <Vornicus> 1024x768 19:29:53 <Vornicus> that's the fullscreen resolution, not the resolution I usually use for stuff. 19:30:44 <Bjarni> great news: it crashed here with 1024x768 as well 19:30:46 <Bjarni> hmm 19:31:03 <Bjarni> now it would be nice to have two computers next to each other :p 19:31:38 <Bjarni> but a workaround would be to avoid 1024x768 until I think of something 19:33:07 <Vornicus> hm 19:33:24 <Patrick`> what was the crash? 19:33:31 <Bjarni> now I got it to crash again with 640x480 19:33:44 <Patrick`> 'cause you *know* I had my 1024x768-only crash ^_^ 19:33:45 <Bjarni> Patrick`: <Vornotron> http://vorn.dyndns.org/~vorn/ottdbt.txt 19:33:49 <Patrick`> which I still don't understand 19:34:02 <Bjarni> it's in the cocoa video driver 19:34:05 <Patrick`> ah 19:34:11 <Bjarni> it somehow points to the wrong location 19:34:13 <Patrick`> totally different then 19:35:59 <Bjarni> it appears that it's only happens at 640x480 and 1024x768 for some reason 19:36:04 <Bjarni> Vornicus: try ./openttd -r 1024x767 19:36:09 <Bjarni> and then switch to fullscreen 19:36:30 <Bjarni> I just did that and it switched to the closest one (1024x768) and it didn't crash 19:36:44 <Bjarni> nice workaround, but it totally makes no sense 19:37:32 <Bjarni> if this is really funny, then it's a bug in leaving window mode and not fullscreen mode 19:37:50 <Belugas> Celestar ping 19:38:10 <Bjarni> I mean switching to 640x480 works from a 640x479 window, but not from a 640x480 window 19:38:39 <Vornicus> wtf? 19:39:03 * Vornicus did not have a problem with 640x480... 19:39:32 <Bjarni> switching to 640x480 in fullscreen from 800x600 crashed as well 19:39:37 <Bjarni> wtf is going on 19:40:12 <Vornicus> well at least now you can reproduce it. 19:40:33 <Bjarni> yeah 19:40:50 <Bjarni> and we got a bit closer to finding the cause 19:41:15 <Bjarni> since it's resolution dependant and it's dependant on old and new resolution o_O 19:41:55 *** Prof_Frink [n=proffrin@cpc2-shep3-4-0-cust174.leic.cable.ntl.com] has joined #openttd 19:43:44 <Vornicus> eeeew. 19:46:14 <Vornicus> (for the record: my desktop resolution is 1280x1024) 19:46:43 <Bjarni> that one appeared to work 19:47:27 <Vornicus> ...wow. this thing is perverse. 19:48:48 <Born_Acorn> Is it a mirror? *runs* 19:49:19 <Bjarni> I tried it with different resolutions, but somehow I didn't manage to trigger it when testing and I never play in 640x480 or 1024x768 19:50:38 *** Coder`TuX [n=codertux@85.204.17.98] has quit ["Windows, the best game ever: Try to see how many blue screens you can get per hour and then try to beat that record!"] 19:53:26 *** Spoco [n=Spoco@dsl-083-102-071-182.lohjanpuhelin.fi] has quit [] 19:55:14 *** boekabart [n=boekabar@82.76.52.139] has joined #openttd 20:02:52 *** XeryusW3 is now known as XeryusTC 20:06:57 *** e1ko [n=31k0@a02-0432c.kn.vutbr.cz] has quit ["Chatzilla 0.9.67+ [SeaMonkey 1.0/2006013012]"] 20:08:43 *** znikoz2 [n=1@193.227.251.17] has quit [Read error: 110 (Connection timed out)] 20:09:40 *** boekabart [n=boekabar@82.76.52.139] has quit ["Chatzilla 0.9.70 [Firefox 1.5.0.1/2006011112]"] 20:11:38 *** boekabart [n=boekabar@82.76.52.139] has joined #openttd 20:11:50 *** boekabart [n=boekabar@82.76.52.139] has quit [Client Quit] 20:12:12 *** MeusH [n=kvirc@host-ip18-138.crowley.pl] has joined #openttd 20:12:12 *** hag [n=gudmesta@proto.pvv.ntnu.no] has left #openttd [] 20:12:18 <MeusH> hello 20:12:20 <MeusH> I 20:12:23 <MeusH> I'm back 20:12:29 <MeusH> and I see 0.4.6 20:12:40 <guru3> wacky isn't it 20:12:47 <guru3> new versions are always so unexepcted 20:13:22 *** boekabart [n=boekabar@82.76.52.139] has joined #openttd 20:14:03 *** boekabart [n=boekabar@82.76.52.139] has quit [Client Quit] 20:18:54 *** angerman [n=angerman@e181089140.adsl.alicedsl.de] has quit [] 20:19:34 <MeusH> yup 20:19:35 <MeusH> true 20:19:44 *** Mukke` [n=Mukke@x1-6-00-02-1e-f6-09-41.k607.webspeed.dk] has joined #openttd 20:22:28 *** Osai [n=Osai@p54B36FC4.dip.t-dialin.net] has quit [] 20:22:57 *** axadhus [n=mav@ganymed.inf.tu-dresden.de] has joined #openttd 20:24:06 <Bjarni> yeah 20:24:15 <Bjarni> it came as a complete surprise to me 20:24:21 <hylje> bjarni, really? 20:24:33 <Bjarni> more or less 20:24:37 <hylje> must be your evil twin doing that release thing last night 20:25:00 <Bjarni> no, I mean 3 days ago, I thought we would not release within a month or so 20:25:17 <Bjarni> then DV decided on his own to prepare a release 20:25:53 <glx> buggy release 20:26:11 <hylje> release often 20:26:16 * Bjarni can see a 0.4.7 in the near future 20:26:18 <hylje> could keep interest up a bit more 20:26:18 *** Mukke [n=Mukke@x1-6-00-02-1e-f6-09-41.k607.webspeed.dk] has quit [Read error: 110 (Connection timed out)] 20:26:24 <Bjarni> bug fixing the bug fix release :p 20:26:44 * Vornicus remembers the lead-up to 0.4.5, which was like 3 weeks of "we're headed to 0.4.5 soon!" 20:27:03 <Patrick`> hah, I remember 0.4.0 20:27:06 <Patrick`> that took months 20:27:08 <Patrick`> and moooonths 20:27:19 <Bjarni> I remember 0.1.4 20:27:37 <Bjarni> I didn't think I should make releases until I was asked to do so on the release day 20:27:40 <glx> no 0.4.0.1 release fast after 0.4.0 20:28:03 <Patrick`> yes, because 0.4.0 was broken 20:28:09 <Bjarni> we once had a release 10 hours after a release 20:28:30 <Bjarni> it was the first release with a windows installer and it turned out that it deleted all the old savegames :p 20:29:29 <Vornicus> meep 20:31:05 <Bjarni> Vornicus: btw did you test if 0.4.6 crashes? 20:34:18 *** ^Cartman^ [n=Eric_Car@ti100710a081-7993.bb.online.no] has joined #openttd 20:36:17 <tokai> Bjarni: moves mos archive already? 20:36:24 <tokai> s/moves/moved 20:36:32 <Vornicus> No I have not. 20:37:37 <DarkSSH> 21:25 <@Bjarni> no, I mean 3 days ago, I thought we would not release within a month or so <-- what ARE you talking about? 20:38:23 <DarkSSH> this bugfix release was in the planning for at least the last 2-3 weeks 20:38:44 <tokai> well.. or DarkSSH, he can move the file too:) 20:38:48 <DarkSSH> Bjarni: you'd better find a way to check for iconv support in the makefile so it my patch can be added 20:39:02 <DarkSSH> move what where/ 20:39:20 <DarkSSH> tokai: your uploaded release? 20:39:22 <tokai> faari: the openttd-0.4.6-morphos.lha i uploaded some hours ago:) 20:39:32 <tokai> -faari+dark 20:39:43 <DarkSSH> donnu, kinda useless since with NPF this broken there's gonna be a fix pretty soon I reckon 20:40:47 *** DJ_Mirage [n=djmirage@biggetje.xs4all.nl] has quit [Read error: 104 (Connection reset by peer)] 20:41:35 <Tron> *shrug* the ship issue of npf hasn't been solved either, so what? 20:41:50 <DarkSSH> shall we do 0.4.6.1 tomorrow-evening? Someone will have to do all the preparation and stuff cause I'll have a hockey game, but I can upload the windows release around midnight 20:42:06 <DarkSSH> Tron: well but we do know that NPF is really sucky for ships 20:42:41 <Patrick`> DarkSSH: haha 20:42:51 <Tron> the moment you want to use ships it's also unusable 20:42:57 <Patrick`> oh, there's actually a broken thing? 20:43:27 <peter1138> evening 20:43:32 * peter1138 < knackered 20:43:33 <DarkSSH> hi peter1138 20:45:02 <tokai> DarkSSH: so u'll move it? because i'll go to bed very soon :) 20:45:15 <DarkSSH> sure 20:45:27 <DarkSSH> orudge: ping 20:45:44 <Patrick`> then do 0.4.6.1.1 20:45:46 <peter1138> so, what's up? 20:45:49 <tokai> DarkSSH: thank u. 20:45:53 <Patrick`> with the only change being "changed revision number" 20:46:17 <Prof_Frink> Patrick`: 0.3.1.4.1.5.9... 20:46:48 *** _Red [n=Red@81-86-117-11.dsl.pipex.com] has joined #openttd 20:47:01 <Bjarni> <tokai> Bjarni: moves mos archive already? <-- no, but I will do so now 20:47:10 <Bjarni> I was unaware that you had uploaded it 20:47:21 <DarkSSH> Bjarni: done 20:48:00 <CIA-5> tron * r4073 /trunk/ (5 files): Add functions to make and test for (most) unmovable tiles 20:48:00 <DarkSSH> Bjarni: you needa find out how to check the system for availability of iconv :) 20:49:57 <Bjarni> heh, somebody else already added it 20:50:23 <DarkSSH> 21:47 <@DarkSSH> Bjarni: done 20:51:00 <Bjarni> yeah, I typed without reading the channel. I had scrolled back in history to read the request 20:51:20 <Bjarni> <DarkSSH> Bjarni: you needa find out how to check the system for availability of iconv :) <-- hmm, I will try to think of something 20:51:53 <Bjarni> I got one idea, but I don't know if it is valid (yet) 20:51:58 <DarkSSH> Bjarni: we could add something like WITH_ICONV so that it is not mandatory 20:52:05 <Bjarni> yeah 20:52:40 <Bjarni> first I need to write a little piece of C code to learn if it is present on the system 20:53:01 <Bjarni> I guess I need to write it in C 20:53:20 <DarkSSH> | #include <stdlib.h> 20:53:20 <DarkSSH> | #include <iconv.h> 20:53:20 <DarkSSH> | int 20:53:20 <DarkSSH> | main () 20:53:20 <DarkSSH> | { 20:53:22 <DarkSSH> | iconv_t cd = iconv_open("",""); 20:53:25 <DarkSSH> | iconv(cd,NULL,NULL,NULL,NULL); 20:53:26 <peter1138> write it in BCPL 20:53:27 <DarkSSH> | iconv_close(cd); 20:53:30 <DarkSSH> | ; 20:53:32 <DarkSSH> | return 0; 20:53:43 <Bjarni> BCPL? 20:54:01 <Patrick`> the forerunner to C 20:54:07 <DarkSSH> | }http://72.14.203.104/search?q=cache:5gdOIAxHUQcJ:www.cygwin.com/ml/cygwin/2004-02/msg00145.html+iconv+support+configure&hl=en&ct=clnk&cd=1&client=opera 20:54:21 *** ^Cartman^ [n=Eric_Car@ti100710a081-7993.bb.online.no] has quit [Read error: 113 (No route to host)] 20:54:22 <DarkSSH> might be a helpful link but I would have no idea how to incorporate this 20:54:45 <DarkSSH> I still wonder what's wrong with configure btw 20:54:58 <DarkSSH> cause now we do almost the same just with custom-code 20:55:26 <Bjarni> finding if it is present at compile time is not a huge issue. I'm wondering if I can do it WITHOUT breaking the compiler farm and any other crosscompiler 20:55:48 <DarkSSH> then look for the headers 20:55:55 <DarkSSH> FIND_HEADER(iconv.h) :p 20:56:06 <Bjarni> this is the issue when running small apps for detecting stuff 20:56:22 <Bjarni> that's not good enough 20:56:38 <Bjarni> I got the header, yet I can't use it when crosscompiling for 10.2.8 20:56:48 <hylje> whats the best way to get good transport rating 20:57:02 <DarkSSH> often and fast 20:57:24 <Prof_Frink> and new. 20:57:38 <Prof_Frink> And a statue 20:57:44 <Prof_Frink> And an ad campaign. 20:59:34 *** Red [n=Red@81-86-117-11.dsl.pipex.com] has quit [Read error: 110 (Connection timed out)] 20:59:35 *** Torrasque [n=jerome@84-74-150-246.dclient.hispeed.ch] has joined #openttd 20:59:43 <MeusH> MiHaMiX: ping 21:00:14 *** Torrasque [n=jerome@84-74-150-246.dclient.hispeed.ch] has quit [Client Quit] 21:00:32 <Bjarni> bbl 21:00:45 <Vornicus> Treeeeeeeeees. 21:01:10 *** Scia [n=scia@AveloN.xs4all.nl] has quit [Remote closed the connection] 21:02:10 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 21:02:35 <MiHaMiX> MeusH: pong 21:03:31 <MeusH> please voice your opinions on http://wiki.openttd.org/index.php/Template:Expand 21:04:13 <MiHaMiX> looks nice 21:05:38 <MeusH> http://wiki.openttd.org/index.php/Scenario_editor 21:06:28 <Patrick`> it has a typo 21:06:30 <Patrick`> "aricle" 21:06:50 <Patrick`> and I'd say "please remove once *this* article has been 'spanded" 21:07:06 <Patrick`> overall I like it 21:07:12 <Patrick`> affix it to *every* page 21:07:18 <MeusH> thanks Patrick` 21:08:07 <MeusH> fixed 21:08:25 *** Eddi|zuHause2 [i=johekr@p54B7388F.dip.t-dialin.net] has joined #openttd 21:09:05 *** ThePizzaKing [n=thepizza@c211-28-155-206.eburwd2.vic.optusnet.com.au] has joined #openttd 21:09:55 *** Born-Acorn [n=bornacor@ACC8DCE9.ipt.aol.com] has joined #openttd 21:21:08 <peter1138> oh, i was doing elrail stuff... 21:23:31 <DarkSSH> peter1138: is it possible to add REALLY new sprites? 21:23:44 <DarkSSH> eg instead of replacements of sprites that are already there but unused? 21:25:44 <peter1138> context? heh 21:26:10 <DarkSSH> eg the dbsetxl graphics use toyland sprites 21:26:22 <peter1138> hmm 21:26:23 <DarkSSH> but if you run out you can't add more 21:26:25 <DarkSSH> can we? 21:26:29 <peter1138> it shouldn't 21:26:45 *** Born_Acorn [n=bornacor@ACC843BD.ipt.aol.com] has quit [Read error: 110 (Connection timed out)] 21:27:06 <peter1138> what does it use them for? 21:27:14 <DarkSSH> PM 21:27:29 *** stavrosg [n=stavrosg@athedsl-14438.otenet.gr] has quit [Read error: 110 (Connection timed out)] 21:30:11 *** Eddi|zuHause [i=johekr@p54B77CBC.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 21:33:37 *** TrueLight is now known as TL|Away 21:34:44 *** |Jeroen| [n=jeroen@dD57729A7.access.telenet.be] has quit [Remote closed the connection] 21:42:35 *** Belugas is now known as Belugas_Gone 21:43:04 <Belugas_Gone> good night 21:43:16 <Brianetta> Terragenesis test on my nightly 21:43:32 <Brianetta> Anybody wants to play on RichK's finest with UKRS, go ahead 21:46:12 * Vornicus wonders: how good exactly /is/ terragenesis. 21:46:28 * Vornicus unfortunately cannot play, though. 21:46:58 <Brianetta> Terragenesis is *good* 21:48:48 <MeusH> hey +Belugas_Gone 21:48:50 <MeusH> too late 21:48:55 <MeusH> goodnight anyway 21:49:30 * MiHaMiX missed the CSI episode which was aired this evening :-( 21:49:55 <MiHaMiX> never mind, I already has it with engdub :) 21:51:20 *** MiHaMiX changed the topic of #openttd to: 0.4.6 Released! | Translator is under reconstruction | Website: *.openttd.org (Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs) 21:52:48 *** Plnt_ [n=someone@goodspeed.vscht.cz] has joined #openttd 21:52:57 <MeusH> MiHaMiX: I'll do also the {todo} which will be a small pic with todo text, and the most important, article would go to "TODO" category 21:53:13 <MiHaMiX> MeusH: cool :) 21:53:35 <MeusH> also I'm planning {Update} example, which will be as big as {Expand}, but it will show the need for updating the content 21:54:06 <MeusH> if you spot some good and small images for Expand, Update and Todo, let me know 21:54:15 <MeusH> or just upload it on the wiki 21:54:56 <MiHaMiX> okay 21:57:01 <MeusH> please help me with building the sentence for {Update} 21:57:07 <MeusH> Some of it's content is no longer valid, or it lacks new information 21:57:19 *** tokai [n=tokai@p54B807E0.dip0.t-ipconnect.de] has quit ["Don't give me logic, give me emotions!"] 21:57:24 <MeusH> Especially the second part, about lacking the new information 21:58:53 <MeusH> I know! 21:59:39 <MeusH> or... no 22:00:16 <MeusH> http://wiki.openttd.org/index.php/Template:Update 22:02:08 *** Plnt_ [n=someone@goodspeed.vscht.cz] has quit [Read error: 104 (Connection reset by peer)] 22:03:19 *** Maedhros [n=jc@gentoo/developer/Maedhros] has left #openttd [] 22:03:26 *** Plnt [n=someone@goodspeed.vscht.cz] has quit [Read error: 110 (Connection timed out)] 22:08:00 *** SchAmane [n=schamane@p5498D1ED.dip.t-dialin.net] has quit ["Ciao"] 22:08:17 *** Angst [n=Angst@p549457C6.dip.t-dialin.net] has quit ["n8"] 22:11:55 *** Plnt [n=someone@goodspeed.vscht.cz] has joined #openttd 22:14:36 <MeusH> http://wiki.openttd.org/index.php/Template:Current 22:15:25 *** RoySmeding [i=1000@c514451cb.cable.wanadoo.nl] has quit [Remote closed the connection] 22:17:42 *** ThePizzaKing [n=thepizza@c211-28-155-206.eburwd2.vic.optusnet.com.au] has quit [Remote closed the connection] 22:18:06 <Bjarni> back 22:18:10 <Bjarni> hmm 22:18:52 <Bjarni> so far 8 people downloaded the binary for OSX 10.2.8, while 30 people appears to have a newer version... somehow that seems wrong 22:19:23 <Bjarni> I saw an estimate that less than 10% used older than 10.3 22:24:39 <MeusH> MiHaMiX: important! 22:24:40 <MeusH> http://wiki.openttd.org/index.php/Special:Upload 22:24:47 <MeusH> I need to upload a file 22:24:50 <MeusH> where is that? 22:25:02 *** MeusH is now known as MeusH[bath] 22:25:05 <MeusH[bath]> bbl 22:26:57 *** MeusH[bath] is now known as MeusH 22:27:00 <MeusH> no bath yet 22:27:09 <MeusH> so, how do I upload the file? 22:27:17 *** Cheery [i=Henri@a81-197-45-47.elisa-laajakaista.fi] has quit ["Leaving"] 22:27:32 <SpComb> by hacking a cia server and sticking it on there 22:27:45 <Bjarni> ok, what is the easy solution? 22:27:56 <hylje> suicide 22:28:24 <MeusH> ... 22:28:28 <Bjarni> that will distribute your file to other people around the world? 22:28:47 <MeusH> attach a notifier to a file 22:29:00 <SpComb> email it to yourself 22:29:01 <MeusH> so it pops up 22:29:06 <SpComb> then give a link to the attachment 22:29:14 <MeusH> and other people see 'oh there is a new version' 22:29:24 <MeusH> they click on it, and new version will be distributed 22:30:02 * SpComb *clickety* replaces the new version *clickety* with a virus 22:30:31 <Diablo-D3> Bjarni: btw 22:30:39 <Diablo-D3> I cant wait until I can get a macbook pro 22:30:56 <SpComb> I'd rather have a macbook elite 22:31:07 * Diablo-D3 whacks SpComb 22:31:24 * SpComb cheats 22:32:25 *** Qrrbrbirlbel [n=Qrr@p54A7C8C5.dip.t-dialin.net] has joined #openttd 22:36:37 <Bjarni> Diablo-D3: yeah, dualcore CPU should be a pretty awesome thing in a macbook/powerbook/notebook 22:40:07 *** MeusH is now known as MeusH[bath] 22:42:00 <Patrick`> I note you didn't say it'd be "cool" 22:42:02 *** Jenkz [n=nobody@80-192-44-21.stb.ubr05.dund.blueyonder.co.uk] has quit [] 22:42:06 <Patrick`> RAGING CROTCH INFERNO 22:42:57 <SpComb> heat == wattage 22:43:39 <Patrick`> lies 22:43:52 <Patrick`> everyone knows most notebooks use 50% power in the form of gamma rays and sound 22:47:58 <hylje> then remove them 22:51:13 *** _Red is now known as Red 22:52:28 <Kalpa> Wattage. 22:52:31 <Kalpa> Voltage? 22:52:40 <Kalpa> Gamma rays? F: 22:53:19 *** KUDr [i=KUDr@mazanec1.netbox.cz] has joined #openttd 22:53:36 <Bjarni> watt is the energy used pr sec and is not the same as voltage 22:53:55 <Bjarni> you can get high watt without having high voltage and the device will still be hot 22:54:12 <Bjarni> CPUs are generally very low voltage, like as low as 3,3 V 22:54:34 <blathijs> less 22:54:42 <Bjarni> gamma rays? that one is new 22:54:44 <blathijs> my Turion runs at 0.8 right now 22:54:54 <Bjarni> where did you find that info? 22:54:58 <blathijs> and desktop CPU's run at around 2 22:55:05 <blathijs> Bjarni: powernow driver 22:55:05 <Kalpa> Gamma rays would be fun. 22:55:28 <blathijs> Bjarni: and I hacked my ACPI table to make it run at 0.8V instead of the default 1V 22:56:02 <Bjarni> blathijs: most likely. It just needs to overcome diode drop*2 and the resistance for speed is capacity, so if the change in voltage is lower, then the energy used on the internal capacity is lower as well 22:56:21 <blathijs> yup 22:56:39 <blathijs> when loaded, I can save about 10% - 20% by dropping the voltage 22:57:45 <Bjarni> most likely. A 20% drop of voltage means 20% less power spent on the capacity, but it's not only the capacity, that eats power, so 15% sounds reasonable 23:02:30 <Bjarni> btw this is one of the reasons why G5 never made it into the powerbooks 23:02:40 <Bjarni> they run on pretty high voltage 23:10:13 <Patrick`> lowering cpu voltage is fiddly 23:10:26 <Patrick`> by that point, cpus are insane internally 23:10:35 <Patrick`> cmos can just get smaller and smaller and work with a smaller PD 23:10:44 <Patrick`> more or less 23:10:56 <Patrick`> so dropping the vcore might actually work but it might not be stable 23:13:44 *** XeryusTC is now known as Xeryus|bed 23:15:03 <Qball> you still have huge capacitors on the pin's feeding to the world outside 23:16:12 *** ProfFrink [n=proffrin@cpc2-shep3-4-0-cust174.leic.cable.ntl.com] has joined #openttd 23:16:50 *** Prof_Frink [n=proffrin@cpc2-shep3-4-0-cust174.leic.cable.ntl.com] has quit ["Retuxification complete"] 23:16:50 *** ProfFrink is now known as Prof_Frink 23:23:53 *** MeusH[bath] is now known as MeusH 23:29:07 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has quit ["Tschüß"] 23:45:19 <MeusH> MiHaMiX: hey 23:54:47 <CIA-5> bjarni * r4074 /trunk/ (5 files in 3 dirs): 23:54:47 <CIA-5> -Feature: [Makefile] the makefile can now detect if iconv is present in the system 23:54:47 <CIA-5> if detected, WITH_ICONV will be defined in the C code 23:54:47 <CIA-5> WITH_ICONV is also added to Makefile.config 23:54:47 <CIA-5> OSX do not use this flag setting in Makefile.config, as it is set at compile time based on target OS version 23:54:48 <CIA-5> the actual C code is not changed as the current iconv code is hardcoded for OSX and would break if any other OS got iconv 23:54:53 <CIA-5> This detection system is by request of Darkvater