Log for #openttd on 24th March 2006:
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00:13:24  <RichK> hi all
00:15:33  <MeusH> hey
00:15:48  <RichK> meush - good to see ya
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00:17:40  <RichK> yikes... i blinked and the nightly jumps 4004-4072 in 2 days
00:18:12  <Bjarni> 4072 is already history
00:18:23  <Bjarni> now the newest revision is 4074
00:18:32  <MeusH> yes, things are going fast
00:18:35  <MeusH> and people like it :)
00:18:36  <RichK> ah... but it is the latest nightly :)
00:18:53  <RichK> all you need now are some airports, and new terrain ;)
00:19:02  <MeusH> oh yes
00:19:10  <MeusH> new map array would be nice, too :)
00:19:13  <MeusH> Bjarni, do you remember my old project which measures the distance when dragging?
00:19:29  * RichK tries to peddle some illicit patches ;)
00:20:08  <Bjarni> MeusH: are you implying that I'm capable of forgetting?
00:20:20  <MeusH> surely no :)
00:20:37  <MeusH> I've just got an idea to prevent the tooltip from blinking all the time
00:20:46  <Bjarni> nice
00:20:50  <MeusH> move the measurement to a toolbar
00:21:01  <Bjarni> hmm
00:21:03  <MeusH> now this isn't that nice because it takes the toolbar space
00:21:23  <Bjarni> it would be better to figure out why it blinks
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00:22:18  <MeusH> would it be something like winapi, or OpenTTD internal redrawing routines?
00:26:25  <Bjarni> I don't know
00:26:40  <Bjarni> but don't rely on some OS specific feature to solve
00:26:41  <Bjarni> it
00:29:37  <MeusH> allright
00:30:00  <MeusH> however I don't know OpenTTD code so much that I can find the reason
00:30:36  <MeusH> and I was just asking about your view on displaying the info on the toolbar
00:30:57  <Bjarni> I'm not too happy about it
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00:31:31  <Bjarni> but if the other developers accept it, then I will too
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00:32:55  <MeusH> I don't like the toolbar idea now, too
00:33:06  <MeusH> there is just no empty space for it
00:33:23  <MeusH> tooltip is a nice thing, but it blinks
00:33:35  <MeusH> I can only think about a fixed tooltip in a corner of a screen
00:34:05  <RichK> why not have it that it only shows the tooltip while you hold down SHIFT, like doing a cost
00:34:35  <RichK> then its ok if it blinks... take your finger off the darn button then!
00:35:04  <MeusH> we don't want it to blink
00:35:24  <MeusH> and it shows only when holding... shift... ctrl... not remember
00:35:30  <glx> it blinks because screen is perpetually refreshed
00:37:37  <MeusH> refreshing procedure fails for moving tooltip
00:37:41  <MeusH> apparently...
00:40:56  <Bjarni> hmm
00:41:03  <Bjarni> this could actually be it
00:41:45  <Bjarni> solution to see if that is the case: find an x86 based mac and try the patch on that one. It will update the whole screen for each frame (due to a bug)
00:41:57  <Bjarni> if it moves correctly, then it's an update bug
00:42:20  <MeusH> what's so different on x86 mac?
00:42:25  <MeusH> you own one?
00:42:29  <Bjarni> no
00:42:43  <Bjarni> but it uses the cocoa video driver
00:42:43  <CIA-5> Darkvater * r4075 /trunk/ (gfx.c gfx.h openttd.c video/sdl_v.c video/win32_v.c):
00:42:43  <CIA-5> - Feature: Undraw the mouse when it leaves the window and Draw it again when it
00:42:43  <CIA-5> enters. Added both for WIN32 and SDL. Since Win95 has troubles with
00:42:43  <CIA-5> TrackMouseEvent(), this function was just simply rewritten which was the
00:42:43  <CIA-5> easiest. Based on a patch by DmitryKo.
00:43:21  <MeusH> my hard disk was formatted, but the patch is on the forum
00:43:22  <Bjarni> and it appears to have issues with it, so I fixed it by updating everything for each frame. Hard to do anything better when I could not debug the problem
00:43:25  <MeusH> I'll work on it tommorow
00:43:53  <MeusH> anyway, it's really late and I should go sleep
00:44:12  <RichK> DarkSSH : ping
00:44:22  <MeusH> goodnight everybody
00:44:24  <MeusH> bye
00:44:25  <RichK> cya
00:44:26  <Bjarni> DarkSSH: now you are taking better care for some OSes than others
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00:44:34  <Bjarni> where is the change in the cocoa video driver :p
00:45:12  <RichK> </homer>hmmm... cocoa </homer>
00:45:22  <Bjarni> ...
00:45:43  <Bjarni> +	case SDL_ACTIVEEVENT:
00:45:43  <Bjarni> +		if ( == 1) // mouse entered the window, enable cursor
00:45:43  <Bjarni> +			_cursor.in_window = true;
00:45:43  <Bjarni> +		else if ( == 0) {
00:45:43  <Bjarni> +			UndrawMouseCursor(); // mouse left the window, undraw cursor
00:45:44  <Bjarni> +			_cursor.in_window = false;
00:45:46  <Bjarni> +		}
00:45:48  <Bjarni> +		break;
00:45:52  <glx> RichK: wrong starting balise :)
00:46:02  <RichK> yup... -h
00:46:05  <Bjarni> I guess that should be doable fairly easy in cocoa as well
00:46:13  <Bjarni> it appears that nothing else is needed
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00:51:15  <Bjarni> goodnight
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00:51:19  <RichK> devs: is there any news on AI progress or at least the interface I could hook train AI into... I'd love to get started (last i knew GPMI was currently truck/bus limited
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01:16:08  <black_Nightmare> hey ;)
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01:20:13  <Alltaken>  (does anyone see anything at this page?)
01:21:39  <Alltaken> TL|Away:  you really away or just hiding ?
01:35:53  <ThePizzaKing> Alltaken: I can see pictures there, OTTD Logo etc.
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01:37:45  <ThePizzaKing> wow! those new shores look awesome
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02:29:58  * SimonRC learns just how bad an idea it is to build trains that are too long for your stations.
02:30:04  <Belugas> why do I have a "+" in from of me???
02:30:13  <Belugas> well.. the other me :)
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02:31:06  <SimonRC> Belugas: you're voiced.
02:32:07  <Belugas> What does it mean? Like : somebody pinged me/him?
02:32:43  <SimonRC> no
02:32:57  <SimonRC> It means that you would be able to speak if this channel were moderated
02:33:19  <SimonRC> BTW, is there anything I can do to reduce the occurance of air crashes?
02:33:26  <Belugas> ho...  Thanks.
02:33:32  <Belugas> hem...
02:34:10  <Belugas> put some airports that are only served for maintenance along the lines.
02:34:30  <Belugas> It does not help MUCH, but it is a plus.
02:34:54  <Belugas> and of course, as soon as you arrive in an airport, maintenance.
02:35:06  <Belugas> or cheat :)
02:39:01  <Eddi|zuHause2> one should be able to disable all kinds of crashes...
02:40:50  <black_Nightmare> just wondering, whats with the coloured dots left of the train consists in the train list dialog?
02:40:57  <black_Nightmare> I see them being grey, orange or green
02:41:03  <Eddi|zuHause2> they are showing profit
02:41:08  <Belugas> Difficulty level/breakdowns -> none  + Disasters -> off
02:41:18  <Belugas> Eddi|zuHause2 : that should do the job
02:41:30  <Eddi|zuHause2> Belugas: no, it doesn't
02:41:36  <black_Nightmare> which colour would be what kind of profit? :p
02:41:49  <Eddi|zuHause2> grey: too young to tell
02:41:54  <Eddi|zuHause2> green: >20k
02:41:59  <Eddi|zuHause2> yellow <20k
02:42:02  <Eddi|zuHause2> red: <0
02:42:17  <Belugas> Eddi|zuHause2 : some crashes are left?
02:42:42  <Eddi|zuHause2> Belugas: yes, like train run over car... and i believe plane crashes as well
02:44:02  <black_Nightmare> oh I see now...thanks
02:44:03  <Eddi|zuHause2> at least it used to... been a while since i last used planes
02:44:05  <Belugas> train over car is no crash, in my book...  as for planes, well...
02:44:25  <Belugas> been a while since I've played, peirod :)
02:44:31  <black_Nightmare> I always found it too funny to lay rails over ai's roads.....
02:44:43  <black_Nightmare> eventually there'll be a vehicle crash :p
02:44:46  <Belugas> and now, sleeping time :)
02:44:49  <Belugas> bye
02:44:49  <black_Nightmare> even with a slow early passenger train
02:44:55  <Eddi|zuHause2> ai roads are like THE unfunniest thing in the game
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02:46:41  <Eddi|zuHause2> even back in TTO... i learned pretty fast, that you rather turn OFF the AI entirely ;)
02:47:00  <Eddi|zuHause2> game has been so much more fun ever since ;)
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04:51:50  <Diablo-D3> insane ddr players:
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05:32:17  <MeusH> hello
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05:35:30  <MeusH> hey Alltaken
05:35:42  <MeusH> MiHaMiX: the spam blacklist is useless!
05:35:44  <MeusH>
05:35:49  <MeusH> take a look at the top of the page
05:36:42  <MeusH> it doesn't look for bad words in the webpage name or full link
05:36:45  <MeusH> just domain
05:37:01  <Alltaken> hey MeusH
05:37:12  <Alltaken> are you part of this OTTD fork at all>
05:37:14  <Alltaken> ?
05:38:55  <MeusH> I maitain it
05:39:03  <MeusH> but MiHaMiX found the filter
05:39:18  <MeusH> and now I realized it won't work if domain name is nice.
05:39:59  <MeusH> It will accept http://www.nice_domain_name/sex/horny swiss watch replicas.htm
05:40:28  <MeusH> because it will stop looking for bad words after domain name
05:41:05  <MeusH> also I need to upload a file
05:41:11  <MeusH> and other people need to do so, too
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05:54:39  <Tobin> MeusH: The Mediwiki spam filter is a regular expression. You can change the expression to match anything you want.
05:54:45  <Tobin> *Media wiki
05:57:08  <Tobin> You have to be careful though obviously. E.g. simple match for cialis will also get sepcialist.
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06:03:18  <MeusH> and it works for all words, not just links?
06:07:13  <Tobin> Yes, it's a plain old fashioned regex. It doesn't even know what a URL really is.
06:07:46  <Tobin> The OpenTTD wiki probably makes it match just URLS though.
06:08:42  <MeusH> yesp
06:08:44  <MeusH> domain names
06:08:50  <MeusH> thanks for your support
06:08:52  <MeusH> I g2g
06:08:53  <MeusH> cya
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06:08:59  <Tobin> No, not domain names, URLs.
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06:40:52  <CIA-5> tron * r4076 /trunk/ (5 files in 3 dirs): Back out r4074. It doesn't work and leads to make endlessly calling itself. NOTE: Delete Makefile.config to recover.
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07:17:42  <MiHaMiX> Mek: here
07:17:51  <MiHaMiX> Mek: spam blacklist is not useless
07:18:02  <MiHaMiX> Mek: sorry, i meant MeusH
07:18:03  <MiHaMiX> :)
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07:33:11  <Tobin> MiHaMiX: You're using the media wiki spam regex, yeah?
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07:43:16  <MiHaMiX> Tobin: yes
07:43:34  <MiHaMiX> Tobin: just MeusH doesn't know regexs, I suppose
07:43:54  <Tobin> MiHaMiX: Apparently he doesn't.
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08:00:48  <CIA-5> tron * r4077 /trunk/ (disaster_cmd.c industry_cmd.c industry_map.h): Add GetIndustry{Index,ByTile}() to get the industry index resp. the industry from a tile
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08:11:34  <Celestar> wohoo
08:12:03  <Celestar> Tron_: morning
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08:17:23  <CIA-5> celestar * r4078 /branch/elrail/ (26 files in 5 dirs): [elrail] Merge from trunk: revisions 4025:4077
08:20:07  * Bjarni wonders when elrails will be merged the other way
08:20:15  <Celestar> Bjarni: this weekend
08:21:58  <Celestar> people I need old savegames to test.
08:24:02  <Tron_> Celestar: morning
08:24:18  <Celestar> Tron_: I'll be in Karlsruhe for 2 days ;)
08:24:23  <Tron_> when?
08:24:59  <Celestar> April 20, 21.
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08:27:46  <Celestar> <= is that CLEAR now or not?
08:29:27  <Patrick`> transparent
08:29:28  <Bjarni> not to the forum users. They are a special case :p
08:30:14  <Tron_> Celestar: you assume reading capability. you should add some pictures *g*
08:30:51  <Bjarni> yeah, like a series of screenshots of flyspray and how to add files to a bug report
08:31:14  <Celestar> rofl
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08:31:28  <Celestar> Tron_: suggestion: Rename TileOffsByDir to TileOffsByDiagDir
08:31:34  <Celestar> objections?
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08:37:57  <Celestar> gcc should really have a warning for write-only variables
08:38:48  <Tron_> Celestar: yes, that would make the naming more consistent, which could lead to more comprehensible could and i don't even want to speculate where THAT could lead to! *shudder*
08:39:16  <Tron_> Celestar: it's pretty impossible to tell if a variable is write-only if it isn't static
08:39:42  <Celestar> Tron_: even if local in scope?
08:40:03  <DarkSSH> Bjarni: nice iconv detector Bjarni ;-p
08:40:29  <Tron_> hm, it should be possible to detect local variables which are write-only (as long as you never get the address of it)
08:40:49  <Bjarni> DarkSSH: why ;-p
08:40:55  <Bjarni> it's working, right?
08:40:57  *** Tron_ is now known as Tron
08:43:23  <Tron> Bjarni: svn log -r 4076
08:44:29  <Bjarni> o_O
08:44:33  <Bjarni> it works here
08:44:40  <Tron> %gmake
08:44:40  <Tron> gmake: --cflags: Kommando nicht gefunden
08:44:40  <Tron> gmake: --cflags: Kommando nicht gefunden
08:44:40  <Tron> gmake: --libs: Kommando nicht gefunden
08:44:47  <Tron> and so on
08:45:18  <Patrick`> what's gmake, german make?
08:45:19  <Tron> "Kommando nicht gefunden" -> "command not found"
08:45:23  <Tron> Patrick`: GNU make
08:45:30  <Tron> Patrick`: just my locale is german
08:45:31  <Celestar> I also have problems with 4075
08:45:32  <Patrick`> yes, I knew that
08:45:48  <Bjarni> Patrick`: no, it's GNU make
08:46:12  <Bjarni> some computers got a make, that's not GNU make for some reason
08:46:29  <Tron> the reason being having a make a decade before GNU existed
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08:47:29  <Bjarni> ok, that's a good reason
08:47:51  <Bjarni> I still wonder why that patch would fail for you guys while it worked for me
08:47:54  <DarkSSH> btw, morning all
08:48:16  <DarkSSH> Bjarni: if you DO readd the makefile thing define WIT_ICONV for macosX
08:48:35  <DarkSSH> the only special case osx needs in the code is already there
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08:48:44  <Bjarni> I tested all the configurations that I had access to
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08:49:36  <DarkSSH> hmm, brb, irssi is borking
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08:55:12  <CIA-5> tron * r4079 /trunk/ (11 files in 3 dirs): Add GetSation{Index,ByTile}() to get the station index resp. the station from a tile
08:58:35  <peter1138> i hope it's spelt correctly in the code :)
08:59:43  <DarkSSH> :P
09:00:36  <peter1138> *sigh*
09:00:44  <peter1138> one of our systems has been down all night :/
09:03:30  <peter1138> ouch, 90KB for the full si units stuff ;p
09:04:32  <DarkSSH> peter1138: perhaps do the langs seperately?
09:05:21  <peter1138> probably a good idea
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09:12:56  <peter1138> i added a keyword for weight too
09:13:43  <DarkSSH> :D
09:13:57  <DarkSSH> so we have VELOCITY, POWER AND WEIGHT
09:14:02  <peter1138> yes
09:14:09  <DarkSSH> :D
09:14:15  <peter1138> though cargo descriptions still use {COMMA} tonne{P "" s}
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09:18:49  <CIA-5> celestar * r4080 /branch/elrail/elrail.c: [elrail] Some minor code cleanups and removal of variables that are not needed
09:20:16  <Celestar> Tron: ping.
09:20:31  <peter1138> pong
09:20:37  <peter1138> merrily oh high
09:25:24  <Celestar> peter1138: did you happen to have a chance to look at the mixed-consist-on-normal-rail problem?
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09:33:47  <peter1138> briefly
09:37:38  <Celestar> TADA
09:37:40  <CIA-5> celestar * r4081 /branch/elrail/ (BUGS elrail.c): [elrail] Fixed a problem where bridges of length 2 (or zero, if you prefer) would miss a pylon in the middle. This was (hopefully) the last graphical glitch in the drawing system
09:40:54  <Celestar> so what remains....
09:41:11  <Celestar> .oO(elrail.c is below 350 lines)
09:41:11  <DarkSSH> ICecreatm :)
09:41:21  <DarkSSH> that cannot be good
09:41:26  <Celestar> nah ... I gotta draw sprites
09:41:29  <DarkSSH> add some obfuscation
09:41:38  <peter1138> boss: have you replied to foo yet?
09:41:44  <Celestar> DarkSSH: all the obfuscation is in table/elrail_data.h
09:41:47  <peter1138> me: uh, no (quickly switches from ottd window...)
09:41:54  <Celestar> which is another 350 lines
09:43:08  <Bjarni> anybody on Intel mac here?
09:46:48  <Bjarni> I guess not
09:47:56  <CIA-5> bjarni * r4082 /trunk/video/cocoa_v.m:
09:47:56  <CIA-5> -Fix: [OSX] FS#80 Crash when switching from windowed to fullscreen
09:47:56  <CIA-5>  this bug was introduced in rev 3670, but when undetected for a long time since it was resolution specific
09:47:56  <CIA-5>  this is likely the issue with x86 OSX in fullscreen, so I removed the really slow workaround and will clean it up once I get positive feedback from a x86 mac
09:47:56  <CIA-5>  this means that x86 OSX should now get the 1000% video driver speed boost as well
09:47:59  <CIA-5>  this fix is written by eglandil
09:49:32  <Bjarni> Vornicus: now you should be able to switch resolution like you want to :)
09:50:00  <egladil> yay! Bjarni misspelled my nick in the commit log :)
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09:52:38  <Celestar> hey wow.
09:52:49  <Celestar> the gimp is not as bad as I always thought :o
09:53:06  <Bjarni> <egladil>	yay! Bjarni misspelled my nick in the commit log :) <-- oops
09:53:07  * Vornicus wakes up
09:53:12  <Bjarni> sorry
09:53:18  <Vornicus> YAAAAAAY
09:53:19  <egladil> np
09:54:58  * Vornicus thanks Bjarni profusely!
09:56:54  <Celestar> did I mention that I HATE sprites?
09:57:14  <DarkSSH> no :O
09:57:29  <Celestar> they're horrible
09:57:56  <Vornicus> what exactly was the problem anyway?
09:58:17  * Vornicus also thanks Egladil profusely too, now that he learns to read.
09:59:33  <peter1138> 1000% ? exactly that? heh
10:00:43  <Bjarni> maybe I should have written ~ in front of it or something like that
10:01:02  <Bjarni> it depends on how much is happening on the screen, but 1000% is not off
10:04:56  <Celestar> great
10:05:15  <Celestar> ok peops I need someone to create sprites for me.
10:08:34  <Bjarni> Celestar: you are now the proud owner of a whole sub category on flyspray
10:08:57  <egladil> Vornicus: your welcome :)
10:08:57  <Bjarni> I created elrails as a sub category now that you requested people to use it
10:09:19  <Celestar> ^^
10:10:07  <Bjarni> this means that you will automatically get an email whenever somebody adds a new bug and give it that sub category
10:10:22  <peter1138> heh
10:10:26  <peter1138> -> spam bin
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10:11:02  * Vornicus yays because he can actually play ottd again!
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10:15:18  <peter1138>
10:15:37  <Celestar> <= what about this diff?
10:16:16  <peter1138> artistic wiggly lines!
10:16:43  <Celestar> could anyone have a look
10:17:06  <Celestar> DarkSSH: what about 0.4.6a ?
10:17:47  <CIA-5> egladil * r4083 /trunk/video/cocoa_v.m: -Feature: [OSX] Ported r4075 (Undraw the mouse when it leaves the window and Draw it again when it enters).
10:17:50  <DarkSSH> a?
10:18:26  <DarkSSH> why ?
10:18:28  <DarkSSH> why A?
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10:20:00  <peter1138> just to completely ruin the scheme :)
10:20:06  <DarkSSH> ok let's release on Saturday or Sunday?
10:20:57  <DarkSSH> god I have excel
10:21:02  * Vornicus fiddles, tries to get the game to build a 64x256 arctic map with at least one forest.
10:21:10  <peter1138> i have it too
10:21:12  <peter1138> it's horrible ;(
10:21:34  <peter1138> bah, got my new council tax bill yesterday
10:21:38  <peter1138> up by £7 a month :(
10:21:43  <DarkSSH> just having it is not that bad
10:21:50  <DarkSSH> having to use it is what the problem is :(
10:21:53  <DarkSSH> ALL DAY
10:21:54  <DarkSSH> gaaaha
10:24:01  <Celestar> DarkSSH: because of the annoying pathfinder problem.
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10:25:05  <DarkSSH> Celestar: yes but why A?
10:25:10  <Celestar> dunno
10:25:15  <Celestar> whatever
10:25:19  <Celestar> who cares? ;)
10:25:30  <Vornicus> 0.4.6cthulhu
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10:29:59  * Vornicus ponders terragenesis.
10:30:08  <Vornicus> also.
10:30:25  <Vornicus> I like Excel.  I use it when I need to figure out how to do some mathy thing.
10:32:17  <Celestar> DarkSSH: any release date for the fix-fix?
10:32:45  <DarkSSH> 11:20 < DarkSSH> ok let's release on Saturday or Sunday?
10:32:50  <DarkSSH> hmm I just realised
10:33:03  <DarkSSH> 11:20 < DarkSSH> god I have excel <-- this was suppoed to be haTe
10:33:05  <Celestar> DarkSSH: I'd say Saturday, latest
10:34:31  <Celestar> the current version is not optimal for usa
10:34:32  <Celestar> ge
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10:38:09  <DarkSSH> Celestar: Tron was right though, fixes going in should be there for at least 2-3 days.
10:38:21  <DarkSSH> 0.4.6 was kinda embarassing
10:42:09  <init> Celestar: I just tried the latest rev (4083) of the elrails branch, and it looks very promising. I'm looking forward to its inclusion in the trunk.
10:45:50  <init> Celestar: I found one very minor bug though. :) The side for catenary supports at track ends do not match the side used for the catenary for the rest of the track.
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10:54:10  <CIA-5> bjarni * r4084 /trunk/ (3 files in 2 dirs):
10:54:10  <CIA-5> -Documentation: [OSX] changed OSX specific docs
10:54:10  <CIA-5>  -added an explanation to why there is a special Jaguar download (people appears to download it even when they should download the other one)
10:54:10  <CIA-5>  -removed the long outdated README_if_game_crashed_on_OSX.txt
10:54:15  <Bjarni> ok, I'm out of here
10:54:18  <Bjarni> see you tonight
10:57:11  <Celestar> init: yes, and I'm not going to change that too quickly. Eye-candy stuff comes later.
10:57:34  <Celestar> init: we first have to solve the mixed consist problem and then we will merge.
10:57:56  <Celestar> Tron: ping
10:58:09  <init> Celestar: That's fine with me, just so you know. :)
10:58:14  <Celestar> good ^^
10:58:36  <Celestar> init: please report any more problems you find ;)
11:00:16  <Celestar> KUDr: you there?
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11:20:39  <Celestar> woohoo
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12:00:33  <CIA-5> tron * r4085 /trunk/ (rail_cmd.c road_cmd.c town_cmd.c town_map.h): Add GetTown{Index,ByTile}() to get the town index resp. the town from a tile
12:03:34  <Vornicus> shiny.
12:05:38  <black_Nightmare> just curious but any of you here play with the winter maps? ;)
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12:10:11  <Vornicus> I do occasionally.
12:10:26  <Vornicus> I've got a 64x256 game running on one right now, for instance.
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12:10:54  <black_Nightmare> vornicus..what you think of the little diesel engine? (the one that says its 600hp)
12:10:57  <black_Nightmare> just curious
12:11:03  <Vornicus> the shunter?  useless.
12:11:59  <black_Nightmare> heh...I guess this is to our own but I actually like it at times :p
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12:12:39  <black_Nightmare> one short route between a diamond mine and town bank = single 2-tiles-long platform at both .. and served by three shunters with two armour vans each
12:12:53  <black_Nightmare> kinda like the low cost for them compared to same-speed larger diesels :p
12:15:34  <black_Nightmare> one thing I've sometimes wondered about but dunno is... being able to use trailers on any road vehicle ^_^
12:16:02  <black_Nightmare> image a log truck with a log trailer -- real thing oftenly did that a lot
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12:41:30  <peter1138> raa
12:41:47  <peter1138> DarkSSH: i've reworked the si units stuff
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12:42:13  <peter1138> it's probably slower
12:42:17  <peter1138> but it's more flexible
12:43:51  <peter1138> it works for cargos as well, and is translatable
12:47:07  * peter1138 remembers he's at work...
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12:53:55  <peter1138> heee
12:53:58  <DarkSSH> peter1138: got milk?
12:54:01  <DarkSSH> I mean got link?
12:54:04  <peter1138> 3,960 gallons of oil
12:54:17  <Patrick`> peter1138: deliver faster
12:54:33  <Patrick`> argh my portable ottd won't work
12:54:49  <peter1138> yeah
12:54:58  <DarkSSH> Patrick`: what'd you do to not make it work?
12:55:12  <Patrick`> stepped on it
12:55:14  <peter1138>
12:55:18  <Patrick`> it's on a usb key
12:56:13  <peter1138> (*1026/1024 is hardly worth it, heh)
12:56:24  <Patrick`> let me state something:
12:57:04  <Patrick`> I think someone should ask the simutrans guy if we can use his graphics and sound (with permission) but I'm worried that if I personally did it I'd fuck up
12:57:21  <Patrick`> somehow
12:57:35  <peter1138> and the artists
12:57:50  <peter1138> and get the original images
12:58:01  <Patrick`> ok, the simutrans guy and his team
12:58:17  <Patrick`> or is simutrans another "we use stuff from somewhere else without permission" game?
12:58:35  <peter1138> no, it's not
12:58:56  <Patrick`> good
12:59:11  <black_Nightmare> to figure the hell where to lay my own rail route over ai's when they keep going into loops and useless stuff
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12:59:27  <Celestar> Patrick`: what was the link with the patches you wanted included/reviewed?
13:00:05  <Patrick`> try again, tab-boy
13:00:12  <Patrick`> black_Nightmare: buy them out
13:00:18  <Patrick`> and demolish everything
13:00:36  <Patrick`> Celestar: although if you want me to suggest some patches ... I guess you were aiming at peter1138
13:01:16  <Celestar> Patrick`: no I was pointing at you :)
13:01:23  <Celestar> signal completion for example?
13:01:31  <Patrick`> ...
13:01:33  <Patrick`> oh, yeah
13:01:37  <Patrick`> let me get them
13:01:42  <Patrick`> hackykid's old signal gui patch
13:01:57  <Celestar> I liked it.
13:01:59  <black_Nightmare> patrick....heh maybe
13:02:05  <Celestar> I'm not sure why it wsa not included ever
13:02:08  <Patrick`>
13:02:13  <Patrick`> it's ... *quite* old now
13:02:34  <Patrick`> he had a "stuff" patch which was sig gui plus npf, I guess it's redundant
13:02:36  <black_Nightmare> taking an openttd screenshot would be same as in windows.. 'print screen' key right?
13:02:51  <Patrick`> and luca's kickoff fix but that restores an old bug so I'm only using it personally
13:03:10  <Patrick`> black_Nightmare: as far as I know, yes
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13:03:15  <peter1138> hackykid had quite a few bits he didn't include
13:03:20  <peter1138> hmm, so do i :/
13:03:43  <Patrick`> if you want his entire stuff patch I'll need to find it
13:03:52  <Patrick`> but afaik it only has signal gui and npf
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13:04:26  <black_Nightmare> nah looks like its only window screenshot...hmmm.....
13:04:33  <black_Nightmare> *ponders what the openttd screenshot shortcut is*
13:04:40  <Patrick`> \I never take screenshots
13:04:48  <Patrick`> my builds (still?) have no png
13:04:58  <Patrick`> and a 2048 by 2048 makes one huge-ass pcx
13:05:02  <peter1138> black_Nightmare: ctrl s
13:05:09  <Jang-> ctrl-s
13:05:28  <Patrick`> ctrl-s
13:05:38  <black_Nightmare> peter...ohhhh
13:05:39  <black_Nightmare> thanks a lot
13:06:17  <Celestar> Patrick`: I'm trying to bump the siggui patch
13:06:42  <Jang-> good
13:06:55  <Patrick`> cool
13:07:03  <peter1138> hmm
13:07:23  <peter1138> damn, some languages use different forms of the longer units :/
13:07:44  <black_Nightmare> << look near the middle of that screenshot ... two deadend tracks and I'm the hell trying to figure how to cross the ai's here....or maybe just give up lol (I don't feel like buying out the ai now meh)
13:07:57  <Patrick`> black_Nightmare: one word
13:07:59  <Patrick`> tunnel
13:08:06  <black_Nightmare> it wouldn't let me build bridge over the diagonal ai tracks..meh...wish I could
13:08:24  <Patrick`> TUNNEL!
13:08:28  <black_Nightmare> patrick..hmmmmm...let me try some more landscaping and see
13:08:28  <Patrick`> tunnels go under diagonals
13:08:41  <Patrick`> I've not built a single bridge for over a year
13:08:43  <Patrick`> *real* time
13:08:59  <Patrick`> I build around sea until I can afford to terraform it awayt
13:09:24  <black_Nightmare> heh I use bridges quite a lot and you see the dual-track one near bottom of the screenshot too :p
13:09:42  <Qball> grrr the game I was playing seems to be crashed :(
13:09:54  <Jang-> you'd be lucky to fit a tunnel in there
13:10:14  <Jang-> at least without demolishing some buildings
13:10:20  <Patrick`> true, tunnels have space issues
13:10:30  <Vornicus> I build bridges but only when I can afford the one that allows faster than the fastest available train.
13:10:48  <Patrick`> I just don't like them in general
13:10:55  <C-Otto> is there a way to convert to whole map to maglev?
13:10:56  <Patrick`> too many limitations
13:11:02  <Patrick`> C-Otto: not the trains, no
13:11:05  <C-Otto> i have about 300 trains, so it's a bit annoying to do this by hand
13:11:13  <C-Otto> Patrick`: what would be the best way then?
13:11:16  <Vornicus> C-Otto: first you must get rid of the trains.
13:11:26  <Patrick`> autoconversion of trains was seen as the equivalent of a "play ottd for me" button
13:11:31  <Patrick`> delete all your trains.
13:11:32  <C-Otto> Vornicus: can i keep the schedules?
13:11:39  <Vornicus> Sadly no.
13:11:39  <Patrick`> delete all your trains.
13:11:42  <C-Otto> Patrick`: hmm.
13:11:49  <C-Otto> then i stick with the asia star.
13:11:52  <Vornicus> You must delete all your trains...
13:11:53  <Patrick`> then get a viewport to the top-right and one to the bottom-left
13:11:58  <Vornicus> and then you must... yeah.
13:12:03  <Patrick`> and drag-convert to maglev the ENTIRE MAP
13:12:06  <Patrick`> it was awesome when I did it
13:12:12  <C-Otto> Patrick`: sounds good
13:12:18  <Vornicus> the northernmost and southernmost corners, then convert to maglev from the upper viewport to the lower one.
13:12:21  <Patrick`> then, you get to start all over again, but instead of building track, just add trains!
13:12:26  <black_Nightmare> ok deleted two buildings (the Dunding Central bus station was getting way too many passengers anyhow) and finally got a tunnel in
13:12:31  <black_Nightmare> thanks a lot ^_^
13:12:32  <C-Otto> okay.
13:12:43  <Patrick`> and go straight to maglev chimeras
13:12:51  <Patrick`> upgrading *again* will be a royal asspain
13:12:57  <C-Otto> why?
13:13:03  <Patrick`> oh, right, autoreplace
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13:13:06  <Patrick`> disregard that
13:13:06  <C-Otto> right.
13:13:19  <black_Nightmare> wheeee ^_^  (had to relocate the bus depot yeah)
13:13:23  <C-Otto> btw, i need some advice regarding depots
13:13:31  <Jang-> one of the most fun bit of the game is to redo the whole network to a new design with maglev
13:13:32  <Patrick`> shoot
13:13:37  <Patrick`> Jang-: yeah
13:13:49  <C-Otto> i noticed trains only go to depots on schedule when they see it on their way, so i have to add them on my main line (or somewhere else where they go)
13:13:51  <Patrick`> I had my train coal siphon, then I started in a different bit of the map with maglev
13:13:58  <Patrick`> and eventually decomissioned it
13:14:03  <C-Otto> this of course introduces problems to the trains that have to wait for the one that enters and leaves the depot
13:14:12  <Patrick`> C-Otto: trains automatically going to a depot is just crap
13:14:15  <C-Otto> so what do you think is the best way to signal the alternating track?
13:14:20  <Patrick`> give them a waypoint at a depot
13:14:23  <C-Otto> Patrick`: i mean after 180 days
13:14:33  <C-Otto> waypoint, hm.
13:14:37  <Patrick`> turn that off and just manually give them waypoints
13:14:45  <Patrick`> you can order a train to go specifically to a specific depot
13:14:47  * Vornicus eyes the image black_nightmare showed.
13:14:50  <Vornicus> ...insanity.
13:14:51  <Patrick`> say, at the entrance to the pickup station
13:14:56  <Tron> Patrick`: s/waypoint/order/ ?
13:15:02  <Patrick`> Tron: indeed
13:15:04  <Patrick`> give it an order
13:15:08  <C-Otto> sounds good
13:15:12  <black_Nightmare> c-otto...heh I've never had a problem with traffic as long as I built the busy depot onto a wye from the mainline and signal it for forced service
13:15:20  <Patrick`> personally I just turn off breakages
13:15:28  <C-Otto> :)
13:15:29  <Patrick`> lame but I hate to micromanage
13:15:38  <black_Nightmare> but on slow/single-train routes I just slap the depot near platform ends and not bother with signals
13:15:56  <Patrick`> forced servicing is only good for me when I want to upgrade
13:16:01  <Celestar> Patrick`: bah, bumping that signal gui is difficult
13:16:12  <Patrick`> yeah, sorry it's 1000 revisions old
13:16:20  <Celestar> 950 :)
13:16:21  <peter1138> hmm, maybe it's only one item for one language...
13:16:26  <Patrick`> hacky might have continued to update it but I wasn't about
13:16:38  <black_Nightmare> patrick..actually I used forced service on busy line because that way I don't risk a breakdown almost at all :p
13:16:51  <Patrick`> black_Nightmare: see, this is why I just turn them off
13:16:53  <Patrick`> much nicer
13:16:55  <black_Nightmare> on slow/lonely routes I don't mind if something breaks down so I don't bother force-service them
13:16:59  <Patrick`> peter1138: fix acceleration prod
13:17:05  <Patrick`> I think it's peter, might be luca
13:17:13  <black_Nightmare> patrick...but real train do not never-breakdown :)) heh to our own
13:17:29  <Patrick`> black_Nightmare: yes, but real trains don't take 6 months to get to the destination
13:17:32  <Patrick`> etc etc etc
13:17:40  <Patrick`> to me, ottd is like lego
13:17:48  <peter1138> :)
13:17:51  <black_Nightmare> using a small engine on long route?
13:17:59  <Patrick`> not a "realistic construction site simulator"
13:18:05  <Patrick`> black_Nightmare: lev4's, why?
13:18:13  <Patrick`> 2048 map, plus queueing at a coal station entrance
13:18:21  <Patrick`> bam, 1 year transit time
13:18:25  <black_Nightmare> 2048 .. that figures
13:18:28  <black_Nightmare> :p
13:18:36  <Patrick`> yeah, I don't like to get tied down
13:18:47  <Patrick`> my autosave folder is bigger than a full install of quake 1, go figure
13:19:10  <black_Nightmare> I think transport tycoon's date isn't quite synched with the vehicles movement at all
13:19:16  <Jang-> is it me, or has the font in openttd changed?
13:19:17  <Patrick`> duh.
13:19:19  <black_Nightmare> it doesn't take 2 days just to go a few tiles
13:19:24  <Jang-> maybe i just haven't played it for months
13:19:46  <black_Nightmare> so patrick..its not really '6 months' ;)
13:19:46  <black_Nightmare> heh
13:19:47  <peter1138> Jang-: it's you
13:20:01  <Jang-> maybe it just looks weird on this screen
13:20:09  <peter1138> can do
13:22:49  <Celestar> DarkSSH: ping
13:26:57  <Celestar> Patrick`: at rev 3172
13:29:55  <Patrick`> Celestar: in terms of porting it forward?
13:29:58  <Celestar> yes
13:30:02  <Patrick`> cool
13:30:15  <Patrick`> I wish there was some way I could repay the community
13:30:21  <Patrick`> that isn't beer
13:30:33  <Celestar> beer is fine :P
13:31:21  <CIA-5> tron * r4086 /trunk/ (industry_cmd.c industry_map.h): Add MakeIndustry()
13:33:18  <Celestar> Patrick`: it's getting slower than hoped :/
13:33:23  <Celestar> 3200
13:34:39  <Celestar> :o
13:34:40  <Celestar> 3400
13:39:12  <Patrick`> he said
13:39:31  <Celestar> 3465
13:39:34  <Patrick`> I'm cheering on the inside
13:39:40  <Patrick`> (public computer lab)
13:39:46  <Celestar> lol
13:40:25  <Patrick`> also I have a rampaging cold that's adversely affecting my neurochemistry
13:40:36  <DarkSSH> Celestar: soon, curr.workload = dangerous;
13:40:48  <Celestar> DarkSSH: nah. elrails is finished on my part :)
13:41:13  <Patrick`> there must be some use python can be
13:41:19  <Patrick`> since it's all I'm good for
13:42:08  <Celestar> bah problem
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13:46:06  <Celestar> DarkSSH: what was the reason that we didn'T include the signal GUI patch?
13:46:08  *** Belugas [] has joined #openttd
13:46:48  <CIA-5> tron * r4087 /trunk/ (industry_cmd.c industry_map.h): Add IsIndustryCompleted() to check if a industry tile is fully built
13:47:06  <DarkSSH> Celestar: I mean for me
13:47:18  <Celestar> DarkSSH: oh :(
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13:48:46  <Celestar> DarkSSH: then curr.workspeed = MAX so that curr.workload = normal soon.
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13:52:01  <DarkSSH> Celestar: doesn't help
13:52:08  <Celestar> DarkSSH: sucks
13:52:10  <DarkSSH> Celestar: if i work faster I'll get more workload faster
13:52:58  * Tron turns DarkSSH off for safety reasons
13:54:02  <Celestar> once again, waht's the deal with the signal gui?
13:54:59  <DarkSSH> hehe, you are mindful Tron :)
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14:04:08  <sijmen> I've been searching around the wiki, manual, and forum, but haven't been able to find out; where can I still legally obtain the TTD data files?
14:04:51  <Celestar> by purchasing the game.
14:05:09  <sijmen> Yeah, but where is it still sold? Can't find anything here in the Netherlands
14:05:14  <sijmen> Can I buy it online somehwere?
14:05:35  <Celestar> one might say that it is legal to obtain the files otherwise if no other option exists.
14:06:00  <Jang-> nah, still illegal, but people turn a blind eye
14:06:28  <Celestar> well. that's debate
14:06:30  <Celestar> able
14:08:04  <sijmen> Well, I'd like to purchase it, even if it's "just because". But I've been searching Amazon, Play,com, and haven't found anything.
14:08:18  <sijmen> It doesn't work with the shareware files, correct?
14:15:13  <black_Nightmare> just wondering but the 'metropolitan airport' and 'international airport' .. like what year do they appear in?  (if I'm guessing correct that one or both of these have two runaways heh)
14:17:23  *** Sionide [] has joined #openttd
14:17:59  <peter1138> 1980 and 1990
14:19:25  <black_Nightmare> hmm 5 more years to go heh
14:20:28  <black_Nightmare> like the 2-runaways idea (I saw it on the main screen) ... I sometimes had enough problem with more than 2 airplanes on one route .. sometimes you end up having like 3 to 5 planes on one single busy airport and its no fun seeing many of them keep going in circle in air ^_^
14:23:37  <Celestar> Patrick`: challenge ...
14:24:11  <black_Nightmare> .......shit....... two plane crashes in only one year.... *sigh* ... only if I could fire whoever these pilots were
14:24:52  <Celestar> you buying the wrong planes :P
14:26:14  <Celestar> Patrick`: rev 3700
14:26:27  <black_Nightmare> celestar.....yeah?  these are 95-98% relaibility ones
14:26:37  <black_Nightmare> or did you meant their size in comparasion to the airports?
14:26:38  <black_Nightmare> :p
14:26:43  <Celestar> the ":P" indicates me kidding
14:26:49  <black_Nightmare> hehe
14:27:10  <black_Nightmare> celestar....trains crashing head on would be something different: USER'S FAULT! :))
14:29:11  <Celestar> ^^
14:29:26  <peter1138> what goes up, must come down
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14:29:31  <peter1138> at least, if it's heavier than air...
14:30:06  <black_Nightmare> peter...very funny
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14:48:23  <black_Nightmare> hmmm.....feck it the hell to get through this slope.......brb
14:52:29  <Jang-> black_Nightmare: i think the pilots have already been fired
14:52:34  <Jang-> literally tho
14:52:39  <Jang-> and smoked too
14:52:51  <Jang-> perhaps fried might be better than fired
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14:53:55  <Belugas> good day :)
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14:55:02  <black_Nightmare> jang...hehe good one but sadly I got yet another plane crash...weird
14:55:22  <peter1138> using large planes on small airports?
14:55:26  <black_Nightmare> trying to push trains through the difficult mountain now...hopefully the trains would remove need for airport now
14:55:57  <black_Nightmare> think?  they were running just fine for several months.... they're Bakewell Luckett LB-9's
14:56:18  <black_Nightmare> anyway...brb..need to make up some mountain climbing trains :p
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14:58:31  <KUDr_wrk> [12:00:13] <Celestar> KUDr: you there? <- now I am
14:59:43  <Celestar> KUDr_wrk: how is progress?
14:59:58  <KUDr_wrk> not much
15:00:03  <Celestar> :(
15:00:09  <KUDr_wrk> we have big boss here
15:00:13  <peter1138> :(
15:00:17  <peter1138> damn those bosses
15:00:23  <peter1138> DarkSSH: opinions on the revised edition?
15:00:39  <KUDr_wrk> do you need something?
15:01:26  <black_Nightmare> one mail car.. four coaches ... and a 4000hp engine = 284ton train .. still keeps going full speed up the looong slope... fun :p
15:01:27  <peter1138> yes, PBS :)
15:01:36  <KUDr_wrk> peter1138: you had some problems integrating C++ modules into ottd?
15:01:46  <peter1138> KUDr_wrk: nope
15:01:59  <peter1138> KUDr_wrk: well, i needed to add a couple of typecasts, but nothing else
15:02:06  <KUDr_wrk> ok
15:03:25  <peter1138> using gcc though, i've not tried with ms vs
15:03:43  <KUDr_wrk> it will be similar
15:05:40  *** MeusH [] has joined #openttd
15:05:44  <MeusH> hello
15:05:48  <MeusH> hey Bjarni
15:05:49  <peter1138> code wise, yeah
15:06:00  * MeusH pings tHe MiHaMiX
15:07:50  <C-Otto> how do i replace maglev1 to maglev2?
15:07:59  <C-Otto> the replace-menu only shows the old (non-existing) trains
15:08:23  <glx> dropdown in bottom of window
15:09:02  <C-Otto> ah!
15:09:03  <C-Otto> blind
15:09:03  <C-Otto> thanks :>
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15:14:16  *** black_Nightmare [] has left #openttd ["bye"]
15:14:53  * peter1138 tries compiling with vs2003
15:17:02  <peter1138> hah, it fails
15:18:19  *** MiHaMiX [] has quit [Read error: 104 (Connection reset by peer)]
15:19:00  <peter1138> maybe if i tell it to compile it as c++ ...
15:19:35  <KUDr_wrk> yes, it can help :)
15:20:30  <peter1138> forgot that the makefile magically knows that .cpp is c++ and .c is c :P
15:20:58  <KUDr_wrk> VC knows it too, but ottd project sets C as default
15:21:06  <KUDr_wrk> I don't know why
15:21:06  <peter1138> still doesn't compile
15:21:17  <peter1138> probably cos it's mostly all c
15:21:21  <KUDr_wrk> what it tells?
15:21:44  <peter1138> complaining of class/struct differences . hmm.
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15:22:22  <KUDr_wrk> hmm
15:22:39  * peter1138 changes a header file
15:22:39  <KUDr_wrk> don't remember such messages
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15:23:29  <peter1138> well, this is my horribly bad code, so...
15:24:01  <KUDr_wrk> bad code? it looked good from your diff
15:24:20  <CIA-5> celestar * r4088 /trunk/ (road_cmd.c road_map.h train_cmd.c): -Codechange: Introduce {Unb,B}arCrossing and IsCrossingBarred to put and get the status of a level crossing
15:25:09  <peter1138> well, bad mixing of c/c++ probably
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15:26:59  <Born_Acorn> peter1138! Whats going on with the 2cc? :o
15:27:43  <peter1138> ...
15:28:10  <SpComb> something perverse and cannibalistic
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15:29:01  <Born_Acorn> I saw those wonderful GUI shots and have seen nothing since!
15:29:47  <peter1138> ttp:// <-- that one?
15:30:06  <Born_Acorn> Thats not a good link!
15:30:19  <^Cartman>
15:30:21  <Celestar>
15:30:24  <^Cartman> :P
15:30:36  <Born_Acorn> Yes, that one!
15:30:40  <KUDr_wrk> :)
15:31:01  <^Cartman> That is for OpenTTD, right?
15:31:20  <Born_Acorn> Yes.
15:31:26  <^Cartman> Nice
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15:31:43  <Born_Acorn> Can't you tell by the fact the junctions don't have PBS?
15:31:46  <Born_Acorn> :p
15:31:55  <^Cartman> Bah, I am waiting for ^Cartman^'s timeout :P
15:33:25  <Born_Acorn> peter1138! Is there any progress with it, though?
15:33:31  <peter1138> yes
15:33:33  <peter1138> i made it wider
15:33:42  <peter1138> to fit languages other than english
15:33:48  <Born_Acorn> cool
15:33:49  <Born_Acorn> Does it work in the game?
15:34:18  <Born_Acorn> Because if it does, put out some binaries!
15:34:52  <Born_Acorn> Because if you don't I will eat. your. cat.
15:35:38  *** tokai|ni is now known as tokai|tv
15:35:51  <peter1138> o_O
15:35:55  <peter1138> of course it works
15:36:38  <Born_Acorn> then put out some binaries! :p
15:36:51  <Born_Acorn> Singaporekid will be obliged to dance
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15:43:59  <peter1138> heh
15:44:01  <peter1138> i killed it
15:44:27  <MeusH> you killed Singaporekid?
15:44:30  * MeusH runs
15:44:35  <MeusH> away, of course
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15:45:45  * peter1138 accidentally applies 2ccgui7 and starts vs2003 again
15:45:53  * peter1138 buildifies
15:46:00  *** MeusH [] has quit ["KVIrc 3.2.0 'Realia'"]
15:46:11  * Brianetta is using his web IRC thingummybob
15:46:22  <peter1138> you poor thing
15:46:25  <Brianetta> Yeah
15:46:33  <Brianetta> I have to go to the vet tonight
15:46:43  <Brianetta> One of our rats has developed another fault
15:46:57  <Brianetta> We've only got one fully-functional rat
16:00:10  *** Qrrbrbirlbel_ [] has joined #openttd
16:00:28  *** ^Cartman is now known as ^Cartman^
16:01:04  <Brianetta> frogbanibbleschnibb
16:01:32  <Celestar> ~...~...if (++m5 == 50+1)
16:01:42  <Celestar> now whats the bright idea behind this?
16:01:47  <Brianetta> wulriplatzmongertink.
16:02:21  <Brianetta> magic numbers are lame.
16:02:36  <glx> context may help
16:02:55  <Brianetta> nah
16:02:58  <Vornicus> what drugs is that on?
16:03:00  <Brianetta> 50+1 is a bit sad
16:03:12  <CIA-5> belugas * r4089 /trunk/ (openttd.dsp openttd.vcproj pathfind.h): CodeChange : Create Map Accessors Group in MS WorkSpace, arrange VCProject. Remove warning on FindLengthOfTunnel, uint is not DiagDirection
16:03:56  <Celestar> glx: you don't need a context. m5++ == 50 would do this as well ...
16:03:58  <Brianetta> This web IRC client doesn't scroll the page up after the conversation reaches the bottom of its frame ):
16:04:03  <Brianetta> At least, not in this browser
16:04:25  <Brianetta> Well, I have to go take the rat to be repaired
16:04:34  <Brianetta> see you all later.
16:04:39  *** Brianetta [] has left #OpenTTD []
16:10:17  * peter1138 stabs Born_Acorn with a blunt stabby thing
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16:17:15  <Born_Acorn> sorry master!
16:18:46  *** Qrrbrbirlbel [] has quit [Read error: 110 (Connection timed out)]
16:24:20  <Eddi|zuHause2> err...
16:24:21  <Eddi|zuHause2> video/win32_v.c: In function `TrackMouseTimerProc':
16:24:21  <Eddi|zuHause2> video/win32_v.c:205: warning: dereferencing type-punned pointer will break stric
16:24:21  <Eddi|zuHause2> t-aliasing rules
16:24:37  <Eddi|zuHause2> (i just checked out the latest elrails)
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16:25:23  *** glx|away is now known as glx
16:25:31  <Celestar> Eddi|zuHause2: that obviously has little to do with elrails ;)
16:25:43  <Eddi|zuHause2> yes... i figured ;)
16:26:45  <Celestar> ok I'm off.
16:26:56  *** stefan [] has quit [Nick collision from services.]
16:27:02  <Celestar> peter1138: I hope "we" will figure out the elrail problem ;)
16:27:10  *** stefan [] has joined #openttd
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16:31:06  <peter1138> DarkSSH: r4075
16:31:11  <peter1138> printf("enter");
16:31:17  <peter1138> er, with a \n
16:31:29  <peter1138> maybe you wanted to remove that first ;p
16:31:56  <Aankhen``> Wanna be efficient?  Use this: printf("%s", "enter");
16:32:01  <Aankhen``> :-D
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16:57:52  *** XeryusTC is now known as Xeryus|feeding
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17:00:59  <CIA-5> Darkvater * r4090 /trunk/video/sdl_v.c: - Followup for r4075. Some SDL implementations seem to have a different define for the SDL_ACTIVEEVENT SDL_APPMOUSEFOCUS which caused undrawing of the mouse only on losing input-focus. Correctly check for the event state
17:01:39  <Bjarni> Tobin: ping
17:11:02  *** tokai [] has joined #openttd
17:12:57  * peter1138 prods DarkSSH
17:13:58  <Vornicus> resistance is useless, it is useless to resist it.
17:14:24  *** guru3-mobile [] has joined #openttd
17:14:26  <Vornicus> His cigarette is burning, but he never seems to ash.
17:15:02  <Bjarni> anybody here with an Intel mac?
17:15:09  <guru3-mobile> no one is ever on when you actually want to talk  :(
17:15:37  <Vornicus> I don't think I know anyone with such a creature.
17:16:01  <Bjarni> Tobin: show yourself... you are really needed now
17:16:21  *** guru3-mobile [] has quit ["hells bells"]
17:18:13  <Bjarni> hmm, actually I think the local time is around a quarter past 5 at Tobin's
17:18:22  <Bjarni> that might explain his lack of replies :p
17:23:59  *** Jang- [] has quit ["Using KVIrc 3.0.1 'System Virtue'"]
17:24:19  <Bjarni> oh I was wrong
17:24:30  <Bjarni> it's 04:23 now at his place
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17:39:55  <DarkSSH> he sorry
17:40:05  <DarkSSH> I'll be away for most of the night today
17:40:11  <DarkSSH> back around 11 orso?
17:40:58  *** Xeryus|feeding is now known as XeryusTC
17:40:59  <DarkSSH> there
17:41:05  <DarkSSH> see you
17:41:06  <CIA-5> Darkvater * r4091 /trunk/video/win32_v.c: - Fix r4075. Do not "enter" please.
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17:44:51  <Bjarni> bye DarkSSH
17:45:00  <Bjarni> see you after sunset
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18:02:22  <Vornicus> Do not "enter"?
18:06:29  <hylje> do not "enter".
18:07:17  *** CobraA1 [] has joined #openttd
18:08:24  <MiHaMiX> Vornicus: there were some debug
18:08:49  <MiHaMiX> Vornicus: debug was 'enter', and DV just removed it
18:08:55  <sijmen> I like this game. But as soon as the AI gets in, het comes and terraforms the entire landscape, making it impossible to lay out a nice track
18:08:58  <sijmen> Any solutions?
18:09:15  *** johnny83 [] has quit ["Chatzilla 0.9.72 [Firefox]"]
18:10:13  <CobraA1> Hey, I've got some ideas to improve OpenTTD, but they require distance/time/speed calculations - what are the units used in OpenTTD, so I can use them for my calculations?
18:10:47  <Vornicus> I... um.  see.
18:10:57  <MiHaMiX> sijmen: disable AI ?
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18:11:12  <Vornicus> I think most people play without the AI.
18:11:18  <sijmen> Okay.
18:11:23  <Vornicus> Seeing as the AI is unmitigated crap.
18:11:50  <sijmen> And I still haven't been able to find out how signs and such work, and when to use busses or trains or airplanes.. is there some guide explaining this all?
18:12:11  <Vornicus> Buses are mainly for passenger and mail transport within cities, to help the city grow.
18:12:15  <CobraA1> Yeah, most of us play SimCity style, where we just build a transportation system with no competition.
18:12:20  <Vornicus> Trains are good for just about everything.
18:13:01  <Vornicus> Boats, well, you need boats for offshore oil rigs, but other than that you should probably avoid them.  With their huge cargo size and low speed, they tend to be somewhat wasteful.
18:13:16  <Vornicus> And planes are for very long distance passenger transport.
18:13:23  <sijmen> Okay, great.
18:14:46  <sijmen> And what factory type generates wood?
18:14:49  <Vornicus> Forests.
18:14:59  <Vornicus> They're densely packed evergreen forests.
18:15:29  <sijmen> Okay.
18:15:43  <Vornicus> At least in standard and arctic.  I believe there's wood in tropical, but I don't remember what it looks like.
18:15:47  <Prof_Frink> Vornicus: You don't *need* ships for rigs
18:15:56  <Prof_Frink> Not if you have enough money, anyway
18:16:10  <hylje> tropical tileset needs lumber mills for wood
18:16:13  <Vornicus> no, you don't, but it's more cost-effective than terraforming all the way out there.
18:16:16  <Prof_Frink> Tropic wood is an interesting one
18:16:17  <hylje> and those are quite expensive
18:16:32  <CobraA1> Hey, I've got some ideas to improve aircraft, but they require distance/time/speed calculations - anybody know what are the units are in OpenTTD, so I can use them for my calculations?
18:16:36  <Prof_Frink> And you need to replant the rainforest for them
18:16:46  <CIA-5> belugas * r4092 /trunk/ (8 files in 2 dirs): CodeChange : Named sprites instead of magic numbers plus create/use helper macro/enum for recoloring scheme
18:16:49  <Prof_Frink> CobraA1: furlongs/firking
18:16:52  <Prof_Frink> gah
18:16:57  <Prof_Frink> CobraA1: furlongs/firkins/fortnights
18:17:09  <CobraA1> ha ha
18:17:44  <hylje> furbolg
18:18:29  <CobraA1> I just want to know if I need to do any conversions, actually.
18:20:34  *** PAStheLoD [] has joined #openttd
18:21:11  <CobraA1> ok, let's say I want my aircraft, say, 5 seconds apart - what is 5 seconds in OpenTTD's units?
18:21:24  <Vornicus> 150 ticks
18:21:42  <Vornicus> 1 tick is 1/75 day or 1/30 second
18:21:53  <CobraA1> k, thanks.
18:22:28  <Vornicus> 1/74 actually, I think, which is kinda random, but.
18:22:58  <Vornicus> I'm not exactly sure what the units are for distance though.
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18:23:47  <CobraA1> I think I can look at my already existing code for distance stuff - I think I did some distance stuff when creating my queueing patch.
18:24:38  <Vornicus> but the normal climbable slope is 20% grade, and the non-climbable slope is about 28% grade.
18:26:18  *** Zahl [] has joined #openttd
18:31:56  <Belugas> Is there anyone speaking finnish here?  We may need your expertise
18:32:38  <SpComb> finnish!
18:32:56  * SpComb does speak finnish
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18:38:32  <peter1138> tronicus
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18:41:29  <peter1138> truelighticus
18:41:41  <Prof_Frink> peter1138icus
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18:42:00  <sijmen> What to do when a train crashes?
18:42:14  <Bjarni> <CobraA1>	Hey, I've got some ideas to improve OpenTTD, but they require distance/time/speed calculations - what are the units used in OpenTTD, so I can use them for my calculations? <-- the answer is not what you want to hear: the game is "not to scale" ;)
18:42:31  <glx> sijmen: wait until track is cleared
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18:42:39  <sijmen> Uhm.. okay.
18:42:55  <Bjarni> *	SpComb does speak finnish <-- but not English. Languages are written with capital letters in English
18:43:04  <Vornicus> how on earth did you manage to get a train to crash?
18:43:16  <Bjarni> that's simple
18:43:21  <CobraA1> Bjarni: I think I have enough to work with now.
18:43:21  <SpComb> one can't be perfect
18:43:22  <Bjarni> hit the ignore signal button
18:43:33  <Vornicus> point.
18:43:38  <sijmen> The signs weren't layed out very well, two trains were standing at both sides of the sign.
18:43:52  <Bjarni> sign => signal ?
18:43:55  <sijmen> Then I clicked the red light button for one of the trains...
18:43:58  <sijmen> Yes, signal.
18:44:16  <Vornicus> ...
18:44:18  <Vornicus> smooth.
18:46:38  * Bjarni wonders how long it will take Tobin to get to his computer
18:46:46  <Bjarni> it's 5:46 at his place now
18:47:07  <Bjarni> stupid Australians, sleeping all day :s
18:47:12  <CobraA1> lol
18:47:55  <Bjarni> maybe the solution would be to find somebody with an Intel mac a bit closer, but I failed in doing so....
18:48:08  <sijmen> Bjarni, I know some.
18:48:31  *** ^Cartman^ [] has quit ["Que?"]
18:48:35  <sijmen> And thanks to the ones who did the Mac version. Excelent job!
18:48:54  <Bjarni> that would be me
18:48:58  <Vornicus> Thank Bjarni and Egladil for that one.
18:49:13  <sijmen> Bjarni, egladil: Thanks a deal!
18:49:52  <Bjarni> Vornicus: actually I'm pretty sure that 0.4.5 was the first release that contains code written by egladil, while I wrote the actual port for 0.1.4
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18:50:16  <Vornicus> aha
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18:50:27  <Bjarni> egladil did a great job on the cocoa video driver, but he didn't really port the game
18:50:36  <peter1138> heh
18:50:42  *** TrueLight is now known as TL|Away
18:50:45  <egladil> Bjarni: i certainly hope it was, otherwise somebody must have hacked my computer and stolen random code from me
18:51:01  <Vornicus> *snrk*
18:51:06  <Bjarni> err
18:51:18  <Bjarni> egladil: you detected my hack???
18:51:36  <peter1138> what's the ottd character for cubed? heh
18:51:46  <Bjarni> cubed?
18:52:02  <Bjarni> you mean some sort of square char?
18:52:10  <Vornicus> you mean the superscript 3?
18:52:35  <peter1138> Vornicus: yes
18:52:45  <SpComb> ³
18:52:48  <Vornicus> 0xB3 is the correct character in Unicode.
18:52:50  <peter1138> yeah
18:52:57  <peter1138> but we're not :-)
18:52:59  <egladil> Bjarni: no, but it makes sense if it were you who put random code in ottd :)
18:53:04  <Bjarni> are you sure we got it in OTTD?
18:53:06  <Vornicus> That's UTF-8 C2 B3.
18:53:06  <SpComb> ²³²³²³²³²³
18:53:19  <Vornicus> And it's also B3 in latin 1, I think.
18:53:39  <Bjarni> egladil: actually TrueLight once told me to test random code
18:54:03  <Bjarni> he wondered why he got the same random map 3 times in a row, with the same town names and everything
18:54:41  <Bjarni> it turned out that he didn't use a random seed to make the map, but his local copy used a hardcoded one by accident :p
18:54:49  <Vornicus> not very random then.
18:54:49  <Bjarni> but it was a test of random code
18:55:49  <Bjarni> <sijmen>	Bjarni, I know some. <-- you know somebody, who would like to test the newest build for Intel macs?
18:55:56  <peter1138> heh, it is the latin char for ottd
18:55:59  <Bjarni> preferable right now
18:56:01  <peter1138> looks a bit naff though
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18:57:41  <MeusH> hey MiHaMiX
18:57:50  <MeusH> hello Belugas
18:58:07  <Bjarni> hi MeusH
18:58:15  <MeusH> hi you too :)
18:58:16  <glx> peter1138: 	594, 597, // ° ± ² ³ large <--small and medium should exist too but there are not commented
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18:58:35  <MiHaMiX> MeusH: hey
18:58:49  <MiHaMiX> MeusH: SpamBlockList is usefull, you just need to use regexps
18:59:00  <MiHaMiX> s/full/ful/
18:59:11  <Tron> glx: that's because they are already in the original graphics
18:59:12  <Belugas> Hello MeusH :)
18:59:33  <Tron> peter1138: ALTGR+3 or COMPOSE+^+3 should give you a superscripted 3
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19:00:45  <Tron> peter1138: and make sure the editor you're using is configured to use ISO8859-15
19:01:11  <MeusH> How are you Belugas?
19:01:24  <MeusH> It's been a long time since we spoke last time
19:01:50  <MeusH> MiHaMiX: please define regexps
19:02:00  <MeusH> also, what happened to file uploading?
19:02:10  <MeusH> I'm sure Crazy Vaclav would like this feature back
19:02:12  <MeusH> and I need it
19:02:13  <Vornicus> regular expressions.
19:02:28  <Vornicus> A method of describing things to search for in text.
19:02:48  <MeusH> yeah, but the SpamBlackList needs to be tweaked
19:02:57  <MeusH> to work with regural expressions, not just domain names
19:03:04  <Belugas> I'm quite buzy @work, MeusH.  And let say that out different timelines are not the same, which does not help :)
19:03:23  <glx> s/out/our
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19:05:43  <sijmen> I don't seem to get these signals to work right
19:05:58  <sijmen> I can't share rail between different trains like this
19:06:24  <sijmen> Signals are red where I don't want them to be red e.d.
19:06:45  <sijmen> It would be great if I could just say that certain rails are this way only
19:06:59  <peter1138> use one-way signals...
19:06:59  <sijmen> So I could lay two rails, one for each direction.
19:07:06  *** RoySmeding [] has joined #openttd
19:07:41  <sijmen> One-way signals? I'll check those out.
19:08:37  *** Red [] has quit [Read error: 110 (Connection timed out)]
19:08:51  <MeusH> MiHaMiX: so what's up with uploading files on the wiki?
19:09:18  <MeusH> oh, and there is a question to DarkSSH:
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19:10:42  <MiHaMiX> MeusH: uploading files is working again.
19:12:07  <MiHaMiX> MeusH: hmm
19:12:10  <MiHaMiX> MeusH: lemme see
19:12:32  <MiHaMiX> MeusH: system has rights to write to upload dir
19:12:47  <Bjarni> MeusH: DarkSSH got a problem in watching that
19:13:20  <Bjarni> you see, he said he had to leave
19:14:03  <peter1138> <-- comments, bugs, and improvements wanted
19:14:28  <Bjarni> peter1138: ok, I can send you some bugs if you really want to
19:14:36  <Bjarni> I don't know why you want them though
19:15:59  <MiHaMiX> MeusH: ok, file upload is working
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19:16:32  <Bjarni> peter1138: I got one question: do you take into account that a metric HP is 736 W while an Imperial HP is 746 W?
19:16:40  <Bjarni> not that it matters much, but...
19:17:16  <Bjarni> it's actually a reason to why they display power output in kW, even for petrol/diesel engines
19:17:31  <Bjarni> W is always W, nomatter where you are in the world
19:17:45  <sijmen> How to build those one-way lights?
19:18:21  <MiHaMiX> sijmen: place a signal, then click on the signal 1 or 2 times
19:18:28  <Bjarni> "build" a signal on top of a signal you alreade have
19:18:29  <sijmen> Ah, okay.
19:18:33  <MiHaMiX> sijmen:
19:19:08  <Bjarni> MiHaMiX: btw status for the translator? It appears that peter1138 is going to add a whole lot of strings
19:19:20  <Bjarni> and I don't want to translate all of them manually :s
19:19:36  <Tron> +STR_02E3_DISTANCE_UNITS                                         :{BLACK}Game units <-- the string name is inappropriate, also i think something like "Measuring units" is more clear than "Game units"
19:20:01  <MiHaMiX> Bjarni: nice, I'm looking forward to his commit :-)
19:20:08  <MiHaMiX> Bjarni: the system will track the new strings
19:20:22  <MeusH> MiHaMiX: thanks, the uploading seems to work
19:20:36  <MiHaMiX> Bjarni: but I regret to inform you that WT2 is not to be opened in this week
19:22:46  <Bjarni> STR_02E3_DISTANCE_UNITS <-- why 02E3? We don't need that and it looks silly, now that we are changing that string anyway we might as well get rid of it
19:23:31  <Bjarni> MiHaMiX: ok, well, we don't have to translate all of it quickly as I don't think we will add this patch to a release within the next few weeks
19:23:35  <MeusH> the hex number may somehow help in sorting, doesn't it?
19:23:44  <Bjarni> no
19:24:05  <MeusH> hmm
19:24:15  <MiHaMiX> Bjarni: ok :)
19:24:21  <MeusH> <@Bjarni> you see, he said he had to leave <-- he left and he doesn't control the cash?
19:24:44  <MiHaMiX> bbl
19:25:27  <MeusH> hey MiHaMiX
19:25:32  <MeusH> remember that templates?
19:26:07  <MeusH> I'd like to be a small template, that puts article in "todo" category rather than visualizes something
19:26:30  <MeusH> I'm not sure, however, about text in this template
19:26:56  <Bjarni> I didn't say anything about cash?
19:27:02  <Bjarni> btw what cash???
19:27:05  <Bjarni> cash for me?
19:27:07  <Bjarni> :)
19:27:23  <MeusH> no, cash people send to help OpenTTD project
19:27:41  <hylje> meush, you might want to rephrase that
19:27:49  <hylje> or not
19:27:53  <hylje>  /me goes dyslexit
19:28:30  <Bjarni> hylje: you misspelled dyslexic
19:28:46  <Bjarni> but somehow I'm not surprised :p
19:29:59  <sijmen> I still don't know how to place these one way signals.. I've now got double track and two crosses, one at each side.
19:30:04  <sijmen> Where to palce the signals?
19:31:47  <MeusH> I meant cash that is being sent by various people, who want to help OpenTTD
19:32:17  <MiHaMiX> sijmen: use the wiki or for hints
19:32:31  <sijmen> Okay, thanks
19:32:41  <Prof_Frink> or the ttd signalling guide
19:39:55  <Patrick`> back
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19:56:15  * MiHaMiX refactoring some part of the WT2 code
19:58:09  <sijmen> Prof_Frink, I can't find the guide. Do you have a link?
19:59:04  <glx> [20:18:39] <MiHaMiX> sijmen:
19:59:30  <C-Otto>
19:59:33  <C-Otto> <- proud!
20:00:15  <peter1138> nice
20:00:31  <Sionide> woah
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20:03:26  <Sionide> sup roy
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20:09:35  *** XeryusTC [] has quit ["So Long, and Thanks for All the Fish"]
20:14:13  <RoySmeding> 'lo Sionide
20:14:18  <RoySmeding> my computer is broken :/
20:14:22  <Sionide> erk
20:14:36  <RoySmeding> have to survive on this crappy Windows computer now
20:16:20  <peter1138> 19:19 <@Bjarni> peter1138: I got one question: do you take into account that a  metric HP is 736 W while an Imperial HP is 746 W?
20:16:27  <peter1138> Bjarni: no, but i could
20:16:37  * Prof_Frink had to use Windows for some coursework until this morning
20:16:47  <guru3> ouch
20:17:09  <Prof_Frink> Cygwin makes it slightly less unusable
20:17:36  <Prof_Frink> and shelling into my libretto means I can have a working screen and irssi
20:19:48  *** neonox [] has joined #openttd
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20:22:18  <SailorOrion> BAH
20:22:26  <SailorOrion> I don't get an SSH connection to my server
20:22:39  *** SailorOrion is now known as Celestar|GSC
20:23:20  <Celestar|GSC> Tron: ping
20:27:38  <Celestar|GSC> is anyone here at all? :P
20:27:48  <peter1138> nop..
20:27:49  <peter1138> damn
20:28:01  <Celestar|GSC> ah :)
20:29:26  <Celestar|GSC> whats new?
20:29:29  <neonox> hi
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20:34:45  <Patrick`> my head hurts
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20:38:18  <Bjarni> Patrick`: then stop drinking all the time
20:39:27  <Bjarni> I just read on a news site that they released google mars and read the replies. People quickly went into wanting google moon so they can proof that the moon landings were faked and they flame the single guy, who believe that they are real
20:39:52  <Bjarni> then one guy said something about that it was about mars and he were ignored :D
20:40:29  <Sionide> heh
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20:43:05  <MeusH> southern regions of mars look like a chockolade
20:45:07  *** Cheery [] has quit ["Leaving"]
20:45:53  <Patrick`> google moon actually exists
20:46:26  <MeusH> yeah, I know :)
20:46:36  <MeusH> I like their max-zoom easter egg
20:47:00  <Bjarni> which is?
20:47:31  <Bjarni> a pic of cheese?
20:47:37  <Patrick`> yep
20:47:47  <peter1138> Bjarni: i renamed all the strings, just for you ;)
20:49:55  <angerman> so it's not good to have a train transport some oil over a year? damn... and I though I would earn massive ...
20:50:05  <angerman> just because the distance was twice the map...
20:50:20  <Bjarni> nice
20:50:21  <peter1138> how can it the distance be twice the map?
20:50:24  <peter1138> -it
20:50:25  <angerman> it's still profitable..
20:50:35  <angerman> well the oilrig and the rafinary are next to each other
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20:50:49  <Prof_Frink> angerman: it's displacement that counts
20:51:05  <angerman> that's what I thought...
20:51:11  <Patrick`> lol
20:51:13  <angerman> but in that case why am I profitable?
20:51:47  <angerman> and actually having tons of trains running on those trains result in some neat income too...
20:51:50  <Patrick`> barely profitable.
20:52:03  <Patrick`> how much does each train make *per load*
20:52:06  <angerman> hmmm some 20k
20:52:15  <Patrick`> hahahahaahahahHHAAHAHAHAHAHahahahaHAHAHAHAHAH
20:52:16  <Patrick`> that's shit
20:52:21  <angerman> NO!
20:52:26  <angerman> for that distance it's cool
20:52:28  <Patrick`> I get 200k/train for my oil and it only goes 1000 tiles
20:52:35  <angerman> and I got cash to throw out the window anyway...
20:52:52  <angerman> Patrick`: I'm only with train + four tanks
20:53:15  <Patrick`> so?
20:53:18  <Patrick`> I'm on 6 tanks
20:53:19  <MeusH> "well the oilrig and the rafinary are next to each other" <-- distance between industries matters, not distance travelled by vehicle
20:54:23  <DarkSSH> 'ello
20:54:23  * angerman is amused seeing all those yellow oil trains rushing into his backbone and annoying the coal trains
20:55:22  <Bjarni> hi DarkSSH
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20:56:01  <DarkSSH> hmm, let's say we were leading 1-0
20:56:09  <DarkSSH> I'd like to keep it at that
20:57:47  <peter1138> evenininining
20:58:25  <Vornicus> manhattan distance between that stations, actually, is the correct measure.
20:59:01  <Belugas> Hello DarkSSH sir
20:59:19  <Vornicus> So you can have industries right next to each other, but still make more money than that because of distance between the stations serving the industries.
20:59:46  <Vornicus> Indeed, if it weren't for a single line, you could make money moving stuff between two stations serving a single bank.
21:00:30  <Vornicus> (if you're on standard, valuables that move less than 10 squares don't pay anything)
21:01:58  <DarkSSH> <-- outa for 30 mins, watching Futurama
21:02:01  *** AciD [n=gni@unaffiliated/acid] has quit [Read error: 110 (Connection timed out)]
21:02:30  <Prof_Frink> Vornicus: For full accuracy isn't it s/stations/station signs/ ?
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21:07:35  *** TL|Away is now known as TrueLight
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21:08:34  <peter1138> oh god
21:08:41  <peter1138> my missus is singing along to kate bush
21:08:47  <Qball> who died?
21:08:53  <MiHaMiX> Qball: hi :)
21:08:55  <Qball> peter1138: that's bad
21:09:06  <Qball> hi MiHaMiX
21:09:25  <Bjarni> !whatis kate bush
21:09:27  <peter1138> kate bash has an amazing voice and range
21:09:27  <jmp_ghli> >Bjarni> No match.
21:09:35  <peter1138> my missus doesn't...
21:09:40  <Bjarni> hehe
21:09:48  <Bjarni> !whatis missus
21:09:48  <Qball> kate bash?
21:09:50  <jmp_ghli> >Bjarni> missus n : informal term of address for someone's wife
21:10:18  <Bjarni> peter1138 is married o_O
21:10:39  <Qball> with somebody who hums along with miss Bush
21:10:39  <Bjarni> peter1138 is living a secret life in the real world
21:10:41  <Qball> can't be good
21:11:00  <Qball> yeah, he is living a life, not much of us can say that.
21:11:03  <Bjarni> peter1138: stop that. The real world is a scary place and is not good for you
21:11:25  <Prof_Frink> Bjarni: 'Real' world?
21:11:29  <Prof_Frink> Whassat then?
21:11:50  <Bjarni> some imaginary place that some people made up
21:11:58  <Bjarni> just like hell
21:11:59  <Prof_Frink> Oh, OK
21:12:08  * Prof_Frink shall steer well clear
21:12:14  <Prof_Frink> Thanks for the warning
21:13:08  <Bjarni> I didn't figure out what kate bush is, but anything named something containing bush is either really bad or good
21:13:23  <peter1138> Bjarni: *who* not what :P
21:13:46  <Bjarni> it's what if it is the good kind of bush :p
21:14:13  <peter1138>
21:14:58  <Belugas> "Running up that Hill"  Me loves
21:15:51  <CIA-5> egladil * r4093 /branch/32bpp/: Created a branch for 32bpp graphics. Work-in-progress.
21:16:18  * Eddi|zuHause2 listens to bush - letting the cables sleep
21:16:38  * MiHaMiX listens Bonnie Tyler - Save up all your tears
21:16:45  * MeusH bows in front of egladil
21:16:54  <MeusH> MiHaMiX: please take a look at the stubs
21:17:04  <Eddi|zuHause2> (not that this would have anything to do with Kate Bush)
21:17:06  <MeusH> and please correct the main page if needed. I made too much mess
21:17:25  <Bjarni> peter1138: I have no idea who she is. I never heard that name before
21:17:50  <Bjarni> then again she debuted before I was born :/
21:17:53  <MiHaMiX> MeusH: define stubs please :)
21:18:04  <Bjarni> so I guess it's kind of people's music :p
21:18:16  <MiHaMiX> who knows Frank Zappa? :)
21:19:36  * Belugas congratulates egladil and enjoys Enigma - Beyond the Invisible
21:22:26  <peter1138> < update
21:22:32  <Eddi|zuHause2> after reading the wiki page... the name kate bush (i have definitely heard it before) tells me nothing... if i might hear some sound samples, i would probably recognize her...
21:23:06  <peter1138> heh
21:24:49  <Eddi|zuHause2> does your "heh" have any actual semantics attached?
21:25:02  <Belugas> Eddi|zuHause : PM
21:25:39  <Eddi|zuHause2> what pm?
21:26:51  <Belugas> Do you see something on your IRC client who is flashing or whatever and baring my name?
21:27:12  <Eddi|zuHause2> no ;)
21:27:19  <Eddi|zuHause2> otherwise i would not ask ;)
21:27:29  <Belugas> Are you registered?
21:27:32  <Eddi|zuHause2> no
21:27:56  <Belugas> too bad for yu then :)
21:28:05  <Eddi|zuHause2> do i have to be registered to _recieve_ PMs even?
21:28:13  *** Eddi|zuHause [] has quit [Read error: 110 (Connection timed out)]
21:28:35  <Eddi|zuHause2> or did you send it to the wrong person ;)
21:29:01  <Belugas> many of YOu, no, just you...
21:29:48  <Eddi|zuHause2> better now ;)
21:30:16  *** Coder`TuX [n=codertux@] has quit ["Windows, the best game ever: Try to see how many blue screens you can get per hour and then try to beat that record!"]
21:31:23  <Eddi|zuHause2> as i assume i cannot answer you... just try ;)
21:32:03  <Belugas> ok
21:32:44  <MeusH> <MeusH> MiHaMiX: please take a look at the stubs <-- sorry, I meant templates
21:32:47  <MeusH> silly me
21:33:04  <Belugas> trying now Eddi|zuHause2
21:33:42  <Belugas> Working :)
21:34:58  <egladil> [24 22:16 CET] * MeusH bows in front of egladil  <== just don't expect it to work perfectly any time soon. theres much to do
21:36:44  <MeusH> sure, I know
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21:36:49  <MeusH> bug me for ideas
21:37:09  <MeusH> I'd like to help with effects/particles, if it is planneed
21:37:43  <Bjarni> MeusH: we don't need bug ideas :p
21:37:54  <hylje> bug ideas :]
21:38:00  <Bjarni> we do fine on ourselves
21:38:39  <MeusH> I couldn't sleep when thinking about making a ship looping next to the coast
21:38:46  <MeusH> that would be a nice bug, wouldn't it?
21:38:54  <guru3> lol
21:38:56  <MeusH> goodnight everybody
21:39:00  *** MeusH [] has quit ["KVIrc 3.2.0 'Realia'"]
21:39:34  <Belugas> enjoy Eddi|zuHause2 :)
21:39:48  <Eddi|zuHause2> oh yeah, i know that ;)
21:40:42  *** ThePizzaKing [] has joined #openttd
21:41:52  *** black_Nightmare [] has joined #openttd
21:41:56  <black_Nightmare> hey
21:42:19  <Belugas> good songs never die :)
21:42:24  <Bjarni> it's getting late and the nightmare returned :s
21:43:36  *** DJ_Mirage [] has quit [Read error: 104 (Connection reset by peer)]
21:44:11  <Eddi|zuHause2> if you got nightmares at bright day, you probably need to see a shrink ;)
21:44:38  <black_Nightmare> eddi....for the info.. Nightmare is a character name douf
21:44:53  <hylje> nightmare steed
21:45:39  <black_Nightmare> heh
21:45:56  <black_Nightmare> anyway just curious about it network play anyone?
21:50:23  <black_Nightmare> oh yeah one dumb do you use the chat thing anyhow?
21:50:53  <hylje> press enter
21:50:54  <Eddi|zuHause2> press enter, i assume
21:52:28  *** Belugas is now known as Belugas_Gone
21:55:10  *** DJFire [] has joined #openttd
21:56:28  <black_Nightmare> lol player not being nice..put up markers in front of my station as soon as I build it
21:56:41  <black_Nightmare> I tricked him..built track by breaking some buildings down :p
21:56:54  <DJFire> lol
21:56:58  <guru3> lol
21:57:01  <DarkSSH> Bjarni: how did your iconv-detector ever work?
21:57:06  <DarkSSH> make[1]: --cflags: Command not found
21:57:07  <DarkSSH> make[1]: --libs: Command not found
21:58:02  *** tokai [] has quit ["It's like, wah."]
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21:59:00  *** tokai [] has joined #openttd
22:00:59  <Bjarni> DarkSSH: simple. I typed make and it just worked... where do you get those errors?
22:01:20  <DarkSSH> when I type make
22:01:29  <Bjarni> ...
22:01:55  <Bjarni> I guess it would be too much to ask where in the makefile it fucked up
22:02:08  <Bjarni> try echo $CC in your CLI
22:02:08  * peter1138 ponders comitting this si units stuff
22:02:29  <Bjarni> yeah, do it
22:03:07  <DarkSSH> peter1138: you had some problems with some languages using custom cases?
22:03:11  <DarkSSH> did that get sorted out?
22:03:13  <peter1138> DarkSSH: nope
22:03:17  <peter1138> turns out it was finnish
22:03:20  <peter1138> and it's wrong
22:03:49  *** ^Cartman^ [] has joined #openttd
22:04:42  <peter1138> at least, according to spcomb
22:04:48  <DarkSSH> ah
22:05:21  <DarkSSH> but if finnish were right, would you still have problems/
22:05:22  <DarkSSH> ?
22:05:33  <Qball> who is admin on the official openttd servers?
22:05:41  <DarkSSH> bleh, sucky conection. Only 200KB/s
22:05:57  <DarkSSH> TrueLight is
22:06:08  <Qball> aah
22:06:13  <Qball> TrueLight: ping
22:06:20  <TrueLight> Qball: pong
22:06:21  <TrueLight> I guess
22:06:40  <Qball> I got some lamer who joined somebody's company, and refuses to leave
22:06:48  <Qball> while the other was still playing.
22:06:54  <Qball> what is the policy
22:07:03  <TrueLight> what is the name of the bad player?
22:07:09  <Qball> T.Rainman
22:07:26  <Qball> thanks
22:07:39  <Bjarni> use passwords in the future
22:07:45  <Qball> I just told him
22:07:51  <TrueLight> I banned the user, so you won't see him back any time soon
22:07:52  <Qball> it wasn't me being botherd by him
22:08:02  <Qball> TrueLight: thanks alot
22:08:07  <TrueLight> Np
22:08:11  <TrueLight> he sure does try to rejoin :p
22:08:19  <TrueLight> Qball: the policy is simple: keep the game fun, if not, you are out of there
22:08:24  <TrueLight> I don't even talk to people about it
22:08:34  <Qball> :D
22:08:36  <TrueLight> dbg: v->first cache faulty. We shouldn't be here, rebuilding cache!
22:08:36  <TrueLight> dbg: v->first cache faulty. We shouldn't be here, rebuilding cache!
22:08:36  <TrueLight> dbg: v->first cache faulty. We shouldn't be here, rebuilding cache!
22:08:39  <SpComb> hmm
22:08:40  <TrueLight> I got tons of those reports
22:08:43  * SpComb never lie
22:10:10  *** DJFire [] has joined #openttd
22:10:45  <Born_Acorn> He never does.
22:10:55  <SpComb> lies
22:10:58  <peter1138> DarkSSH: as long as no language uses different forms for different items...
22:11:05  <Born_Acorn> Only once, when he said he wasn't girly.
22:11:09  <Born_Acorn> then he lied.
22:11:15  <SpComb> :O
22:11:27  <SpComb> I never said anything like that!
22:11:39  <SpComb> nor did you ever claim such
22:11:46  <Born_Acorn> So you are girly?
22:11:49  <DarkSSH> peter1138: you mean '1 apple on the tree' and '1 applea outside the tree'
22:11:53  <DarkSSH> stuff like this?
22:11:53  <Born_Acorn> If you never said you aren't.
22:12:02  <SpComb> I'm not girly.
22:12:06  <Bjarni> DarkSSH: I can't reproduce that problem :/
22:12:07  <peter1138> DarkSSH: errr
22:12:12  <Born_Acorn> There, you said it, and you lied.
22:12:15  <SpComb> lies
22:12:16  <Born_Acorn> End of story.
22:12:23  * SpComb EOFs Born_Acorn
22:12:24  <Born_Acorn> see, even you know it was lies.
22:12:32  <SpComb> no, the lies where lies
22:12:36  <SpComb> so the truth was truth
22:12:58  <Born_Acorn> no, the lies were that the lies were lies, so the truth was lies to your lies to the lies.
22:13:06  *** sw4y [] has quit [Remote closed the connection]
22:13:15  <Born_Acorn> Carrying the one.
22:13:23  <hylje> i lie down then
22:14:09  <Born_Acorn> SpComb is girly and peter1138 has moobs. Case closed.
22:14:11  <peter1138> DarkSSH: plurals are supported fine
22:14:29  <DarkSSH> ok
22:14:48  <peter1138> the problem:
22:14:58  <peter1138> 1 tonni hedelmia
22:15:01  <peter1138> 2 tonnia hedelmia
22:15:04  <peter1138> (fine)
22:15:08  <peter1138> 1 tonni maissia
22:15:11  <hylje> ä
22:15:11  <peter1138> 2 tonni maissia
22:15:18  <SpComb> hedelmiä
22:15:24  <SpComb> ä
22:15:29  <peter1138> the accent doesn't matter here :P
22:15:34  <SpComb> it does!
22:15:38  <Born_Acorn> oh noes! You used the wrong characters! The world is ending!
22:15:39  <hylje> nitpicking ftw!
22:15:46  <SpComb> yes!
22:15:50  <hylje> Born_Acorn: true enough
22:15:57  <MiHaMiX> peter1138: I'm listening.
22:16:00  <Born_Acorn> and why do all those sound like Stereotypical mafia mobsters?
22:16:10  <peter1138> as long as it should actually be "2 tonnia maissia", then my patch is good
22:16:22  <SpComb> they don't
22:16:23  <hylje> yep it should be
22:16:24  <DarkSSH> peter1138: so the system in your patch is not good if it should say '2tonni'
22:16:26  <Born_Acorn> Tonni Maissia will spray you with bullets if you don't pay protection.
22:16:27  <SpComb> yes, it should!
22:16:35  * SpComb slaps Born_Acorn
22:16:43  <peter1138> DarkSSH: it's ok if it should all be 2 tonni, or all 2 tonnia
22:16:56  <peter1138> but not if it depends on the cargo
22:16:57  <Born_Acorn> Tonnia Hedelmia is the don's bodyguard.
22:16:58  <DarkSSH> yeah, all, not some yes and some not :P
22:17:15  <SpComb> that rule is that simple
22:18:06  <Qball> openttd: gfx.c:142: GfxFillRect: Assertion `bottom > 0' failed.
22:18:06  <Qball> Aborted
22:18:09  <Qball> there we go again
22:18:19  <peter1138> disable assertions ;)
22:18:27  <Qball> fix it
22:18:54  <peter1138> i can't reproduce it
22:19:10  *** Brannmann_Sam [i=Brannman@] has joined #openttd
22:19:14  <SpComb> bottom >= 0
22:19:26  *** Jenkz [] has quit []
22:20:55  *** ThePizzaKing [] has quit [Read error: 110 (Connection timed out)]
22:20:59  <Born_Acorn> Ah. You already arrived.
22:21:03  <SpComb> lies
22:21:04  <Brannmann_Sam> yes
22:21:11  <hylje> noes
22:21:14  <Brannmann_Sam> skilled. or something
22:21:17  <Born_Acorn> mose.
22:21:20  <Born_Acorn> nose.
22:21:27  <hylje> noes.
22:21:38  <peter1138> Born_Acorn: any other issues with the 2cc exe?
22:21:49  <Brannmann_Sam> anyone here an admin on the official open ttd server?
22:21:52  <Born_Acorn> moose. goose. Spruce. Wood. trees. leaves. flowers. pretty. girls. SpComb.
22:21:55  <Born_Acorn> a trail of words.
22:22:08  <Brannmann_Sam> though just very wrong. I think
22:22:09  <Brannmann_Sam> :P
22:22:09  * SpComb looks worried
22:22:11  <hylje> nice
22:22:13  <Born_Acorn> TrueLight is the admin.
22:22:24  <SpComb> TrueLight is a fool
22:22:29  <Born_Acorn> :O
22:22:30  <SpComb> there is no light
22:22:33  <Born_Acorn> banzors.
22:22:37  <SpComb> only FalseDarkness
22:22:53  <SpComb> light is a absense of darkness
22:22:55  <hylje> false darkness == true light
22:23:09  <peter1138> TrueLight: v->first cache? what i've broken now? :P
22:23:28  <TrueLight> peter1138: dunno, 0.4.6 produces tons of them
22:23:33  <peter1138> hmmm
22:23:48  <peter1138> i think something was part backported
22:24:21  <Born_Acorn> peter1138, except for the immense slowness that made me quit after 5 mins, not really.
22:24:38  <peter1138> that's your pc
22:24:39  <peter1138> ;p
22:25:07  <peter1138> TrueLight:
22:25:12  <Celestar> hi peops
22:26:12  <TrueLight> peter1138: so, it is fixed :p
22:26:17  <peter1138> TrueLight: in trunk, yes
22:26:27  <peter1138> TrueLight: i guess that part wasn't back ported to 0.4.6
22:26:38  <peter1138> but the first bit was
22:26:41  <peter1138> (my guess)
22:28:04  <Celestar> bah it sucks when when the DSL line is faster than the WLAN conn
22:28:29  <TrueLight> peter1138: so, backport it now :)
22:30:33  *** Angst [] has quit [""cal 9 1752""]
22:30:48  <peter1138> omg
22:30:50  <peter1138> i must die
22:30:54  <peter1138> svn commit:
22:30:56  <peter1138> GNU nano 1.3.8
22:30:58  <peter1138> :(
22:31:13  <tokai> ? :)
22:31:25  <hylje> you committed nano?
22:31:27  <tokai> isnt nano the most usable linux editor?
22:31:38  <peter1138> it's fucking shit
22:31:44  <hylje> emacs!
22:32:04  <Vornicus> nano has the easiest learning curve, but also can't do much.
22:32:51  <Vornicus> vi can do more, but it's hard to learn.
22:33:45  <Vornicus> emacs can do anything and everything, but totally ignores any and all UI conventions.
22:34:05  <hylje> screw ui
22:34:25  * peter1138 compilifies
22:34:27  *** _Red [] has quit [Read error: 110 (Connection timed out)]
22:34:36  <sijmen> Real people transfer their text files directly from their brains into their PC or Mac box. With FireWire 800, that is.
22:35:01  <hylje> the hardest thing with that is the fw800-brain adapter
22:35:05  <TrueLight> Okay, we shall make one thing very clear for all your players in all those servers
22:35:10  <TrueLight> it is not considered good behavoir
22:35:11  <sijmen> Yeah, it's expensive
22:35:15  <TrueLight> if you join someone else his company
22:35:16  <sijmen> Expecially the white Apple one
22:35:18  <TrueLight> the person asks you to leave
22:35:20  <TrueLight> and you refuse
22:35:22  <DjViper> sijmen: thats nothing, you'll never guess where my "trashcan" is :P
22:35:26  <TrueLight> no matter how the game was / is going
22:35:33  <TrueLight> we can not distinct the bad from the good
22:35:40  <TrueLight> if your intentions were good: I am sorry, shit happens
22:35:46  <TrueLight> if your intensions were bad: right on!
22:35:51  <sijmen> It's funny how I can redirect /dev/ear to /dev/null when I'm at school :)
22:36:16  <hylje>  /dev/ear0 /dev/ear1
22:37:06  <CIA-5> peter1138 * r4094 /branch/0.4/vehicle.c:
22:37:06  <CIA-5> - Allow unused wagons have their ->first set. This fixes the faulty
22:37:06  <CIA-5> cache warning message, and noticably speeds up depot operations in large
22:37:06  <CIA-5> games. Backport of r3576 from trunk
22:37:12  <sijmen> hylje, you're using the old system.
22:37:22  <hylje> really
22:37:30  <sijmen> /dev/ears/ear0/part1 /dev/ears/ear1/part1
22:37:44  <hylje> youre using a different controller then
22:38:41  <Qball> *cough* nerds *cough*
22:39:02  * peter1138 munches on a big wedge of mental cheese, for that special freaky-dream time
22:40:07  <Celestar> peter1138: any progress? I might have an hour or two to code tomorrow ...
22:44:10  *** RichK [n=RichK@] has joined #openttd
22:45:17  <Celestar> damn I have 70% packet loss over WLAN
22:45:44  <Qball> Celestar: fun isn't it :D
22:45:53  * Celestar goes disabling power saving features
22:46:08  <Celestar> stupid tree
22:46:26  <hylje> use ip over pigeons to cope with the tree
22:46:51  <Qball> it will result in alot of (bird) crap
22:46:58  <Celestar> well..
22:47:16  <Celestar> manually setting the bitrate to 2Mbit helps
22:47:19  * peter1138 builds his elrail changes
22:47:42  <Celestar> pet	\o/
22:47:49  <Celestar> peter1138: \o/
22:48:06  *** sijmen [] has quit ["Leaving"]
22:48:57  <peter1138> hehe
22:51:03  *** Zahl [] has quit ["YOU! It was you wasn't it!?"]
22:52:13  <RichK> hi guys - i need some help...
22:52:21  <Celestar> note to self: NEVER buy an MSI router AGAIN.
22:52:26  <RichK> lol
22:52:34  <Celestar> RichK: go ahead?
22:53:07  <RichK> okies - i want to create a flat platform for industry, and it needs to happen ingame as well as on map create
22:53:17  <RichK> how do i handle the cost?
22:53:52  <Celestar> I think these WLAN cards miss a power-boost option
22:54:03  <Celestar> iwconfig eth1 txpower 5W
22:54:05  <Celestar> :)
22:54:16  <Celestar> that would solve the range problem.
22:54:45  <Celestar> bah.
22:54:50  <Celestar> Hangars SUCK.
22:54:54  <RichK> btw, is tron online!
22:55:01  <RichK> ? not !
22:55:03  <Celestar> RichK: sure is. why?
22:55:20  <CIA-5> bjarni * r4095 /branch/0.4/ (3 files in 2 dirs):
22:55:20  <CIA-5> -Backport 4060, 4084
22:55:20  <CIA-5>  made the release target for OSX do more work (less manual work when releasing)
22:55:20  <CIA-5>  updated some OSX documentation
22:55:37  <RichK> cos ive seen him committing industry_cmd.c changes, and so he is active in the same file i want to modify
22:55:53  <RichK> and probably has current knowledge that would help :)
22:56:17  <Celestar> RichK: what exactly are you trying to do? Terraform?
22:56:45  <RichK> sort of.... currently when an industry is placed, it checks if it is level, if not, it tries another location
22:57:02  <Celestar> but?
22:57:22  <RichK> Terragenesis Perlin makes the world too bumpy for that, and everything gets built on the mountain plateaus
22:57:52  <RichK> so i want to check all other industry conditions, and if ok, then terraform land flat
22:58:07  <Celestar> submit a terraform command
22:58:15  <Celestar> you need to use commands,
22:58:36  <RichK> i tried, but LevelLand doesnt throw any error condition
22:58:53  <Celestar> CMD_LEVEL_LAND
22:58:54  <RichK> it will always succeed
22:58:59  <RichK> yeah
22:59:13  <Celestar> not it will not?
22:59:37  <Celestar> and if so, modify the command ;)
23:00:00  <Celestar> :q
23:00:10  <RichK> if i send it with ~DC_EXEC, it doesnt do anything (correct), but doesnt respond with success/fail either
23:00:29  <Celestar> clear_cmd.c:348. don't break but do a return ret;
23:00:41  <CIA-5> egladil * r4096 /branch/32bpp/ (gfx.c gfx.h gfx_util.h macros.h openttd.h spritecache.h): [32bpp] -Import 32bpp blitter and 8bpp to 32bpp sprite converter. They are not used yet though.
23:00:47  <glx> RichK: did you tried CMD_TERRAFORM_LAND ?
23:01:13  <RichK> i want to switch to using that one, but need to know how to handle the costs (ie. not assign them anywhere)
23:02:13  <Celestar> by setting the current owner to OWNER_NONE ?
23:02:16  <RichK> lol - i have already cut/pasted that very code from clear_cmd into my industry_cmd as a template for the new routine ;)
23:02:36  <RichK> sorry to sound like a noob, but how?
23:02:48  <Celestar> _current_owner = OWNER_NONE; ?
23:02:59  <RichK> thanks... copying ;)
23:03:00  <Celestar> I dunno, I haven't tried what you do ...
23:03:11  <Celestar> might fail tho ;)
23:04:43  <RichK> my current routine works mostly - no industries are drawn on top of anything important, but sometimes they dont terraform flat (with Level Land), and so the industry marches up a hill :)
23:04:53  <Celestar> hr hr :)
23:04:59  <Celestar> well, why not ;)
23:05:07  <Celestar> ok, but I needa go.
23:05:11  <RichK> some look ok - forests especially
23:05:14  <RichK> gn
23:05:16  <RichK> thanks
23:05:25  *** ThePizzaKing [] has joined #openttd
23:05:34  <Celestar> peter1138: if you have anything I could help with, feel free to commit or drop me a mail or something :)
23:05:51  <Celestar> I'll be online tomorrow around noon.
23:06:03  <glx> RichK: you can directly call CmdTerraformLand() it returns cost
23:06:31  <RichK> good - which file again?
23:06:48  <glx> DoCommand does it too
23:07:14  <RichK> this is the line that doesnt work... annoyingly
23:07:15  <RichK>      if (CmdFailed(DoCommandByTile(tile + TileDiffXY(max_x + 2, max_y + 2), tile + TileDiffXY(-1,-1), 0, ~DC_EXEC, CMD_LEVEL_LAND)))
23:10:04  <glx> CmdTerraformLand is in clear_cmd.c
23:10:04  *** DJFire [] has quit [Read error: 104 (Connection reset by peer)]
23:11:24  <glx> RichK: I found what you can change to test
23:11:44  <RichK> fire away :)
23:12:02  <glx> clear_cmd:348
23:12:19  <glx> replace break by return ret;
23:12:19  <RichK> return not break
23:12:37  <glx> so it will return error if it fails
23:12:40  <RichK> celestar suggested same
23:13:17  <glx> but it will level all land it can until it fail
23:13:26  <RichK> hmm... i will have to make a copy and use that, or else as soon as a user tries to level, then it will fail on a user
23:13:51  <glx> indeed no since you use ~DC_EXEC :)
23:13:57  <RichK> thats what i want it to do :) but only as a system process for industry placement
23:14:43  <RichK> what should i use - i only used that as it was the only way i could get any sense out of it
23:15:25  <glx> ho p2 is unused so you could use it to specify you are in land generation and then it should return else it breaks
23:15:38  <RichK> okies, at least ive been looking at the right code...
23:15:46  <RichK> hmm... interesting idea
23:17:04  *** DJFire [] has joined #openttd
23:17:09  <RichK> it may be simpler and cleaner to have the routine in with the industry placement routine, rather than go messing in clear_cmd. as this is part of TGPerlin, it has a strong chance of getting to trunk, and id rather not mess in too many places ;)
23:17:52  *** Brianetta [] has joined #openttd
23:18:01  <Vornicus> <--- about editors, now that I've gotten back to the computer.
23:18:08  <glx> RichK: but it's really easy to use p2
23:18:25  <glx> and that prevent code redondancy
23:19:45  <RichK> grumble... suppose so... yeah, it may be easier... what should i set p2 to though... pick my own number?
23:21:19  <glx> just pass 1
23:22:01  <RichK> isnt that risky in case someone leaves p2 set to 1?
23:22:10  <glx> if (CmdFailed(DoCommandByTile(tile + TileDiffXY(max_x + 2, max_y + 2), tile + TileDiffXY(-1,-1), 1, ~DC_EXEC, CMD_LEVEL_LAND)))
23:22:14  <MiHaMiX> Vornicus: the graph of vi is obviously bad.
23:22:42  <glx> p2 is just a parameter for the command
23:22:44  *** angerman [] has quit []
23:22:49  <RichK> yeah, i know where p2 is ;)
23:22:55  <MiHaMiX> Vornicus: vi starts from above zero at y when x=0, but definitely not a constant y
23:23:25  <glx> RichK: and p2 is set each time you run a command
23:23:49  <RichK> ok, ill try it
23:24:14  <RichK> add this to clear_cmd            if (p2 == 1) _current_owner = OWNER_NONE;
23:24:40  <glx> if (CmdFailed(ret)) (p2 == 0) ? break : return ret; <-- I thought that
23:24:46  <RichK>                if (CmdFailed(ret) && p2==1) return ret; // ret returned to show it has errored.
23:25:02  <RichK> erk... bracketing
23:25:14  <glx> because you should break in normal calls
23:25:15  <RichK> ok, thats neater
23:26:23  <glx> and don't forget to modify the comment for param usage
23:26:41  <RichK> okies
23:30:07  <RichK> "warning empty body in an if statement"
23:30:23  <RichK> from your "i thought that" line
23:30:32  <Vornicus> MiHaMiX: too bad. :)
23:31:27  <glx> RichK: add {} around
23:31:37  <RichK> just doing so
23:32:49  <RichK> syntax error before "break"....                if (CmdFailed(ret)) {
23:32:49  <RichK>                     (p2 == 0) ? break : return ret; // ret returned to show it has errored
23:32:49  <RichK>                     }
23:33:16  *** Spoco [] has quit []
23:33:35  <CIA-5> bjarni * r4097 /branch/0.4/ (os/macosx/Makefile stdafx.h):
23:33:35  <CIA-5> -Backported 4084 properly (included the last line)
23:33:35  <CIA-5>  also added a header that is needed because we didn't backport the new feature, that includes the header in the trunk
23:34:49  <RichK> is it only an assignable statement... ie... x = (p2==0) ? 1 : 0;
23:35:05  <glx> if (CmdFailed(ret)) {
23:35:05  <glx> 	if (p2 == 1) return ret; // ret returned to show it has errored
23:35:05  <glx> 	break;
23:35:05  <glx>  }
23:35:20  <RichK> cool, that will work too
23:35:58  <RichK> passed compile
23:36:10  <glx> no the running test
23:36:24  <RichK> gotta get past the other errors ;)
23:36:50  <RichK> _current_owner = OWNER_NONE;
23:37:09  <RichK> _current_owner undeclared.... where is the darn thing declared
23:37:33  <RichK> or can i just extern it?
23:37:49  <glx> nowhere
23:37:56  <glx> it doesn't exist
23:38:41  <RichK> so what did celestar mean then???? [23:02] RichK: sorry to sound like a noob, but how?
23:38:41  <RichK> [23:02] Celestar: _current_owner = OWNER_NONE; ?
23:38:41  <glx> just remove the line you added
23:39:23  <glx> he was unsure :) there's a "?"
23:39:27  <RichK> so how do i stop it from trying to assign costs?
23:40:13  <glx> the money test?
23:41:01  <RichK> i execute the command twice: once to check it is ok, once to do it. the second will try to assign costs
23:41:20  <glx> if (p2 == 0 && (money -= ret) < 0) {
23:41:24  <glx> should work
23:41:59  * peter1138 munges the pathfinders
23:46:56  <peter1138> hmmmmmmm
23:47:09  <peter1138> why is my 0hp train moving? o_O
23:47:18  <RichK> gravity?
23:47:22  <peter1138> nope
23:47:32  <peter1138> unless someone's tilting the map, and me with it
23:47:41  <peter1138> though the water's staying put...
23:48:10  * peter1138 -> sleep
23:50:46  * MiHaMiX -> sleep
23:51:20  <glx> RichK: does it work?
23:51:48  <RichK> nope... ensures all locations fail if any terraforming required
23:52:59  <RichK> just putting in some debug... i want to know what ret value is
23:53:32  <glx> if all works ok you get the cost else CMD_ERROR
23:53:50  <Eddi|zuHause2> peter1138: maybe someone caused a time warp at the location of the engine, thus the system is balancing out the moving mass of the object, that will result in the train having a velocity
23:54:29  <Eddi|zuHause2> talk about realistic acceleration ;)

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