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00:03:05 *** CobraA3 [n=Jeremiah@cpe-024-088-000-194.sc.res.rr.com] has joined #openttd 00:10:00 *** TrueLight is now known as TL|Away 00:11:55 *** fusey [n=fusion@220.142.171.66.subscriber.vzavenue.net] has quit ["Peace and Protection 4.22"] 00:19:09 *** CobraA3 [n=Jeremiah@cpe-024-088-000-194.sc.res.rr.com] has left #openttd [] 00:19:43 *** Bjarni [n=Bjarni@0x50a46c0e.virnxx14.adsl-dhcp.tele.dk] has quit ["Leaving"] 00:20:38 <black_Nightmare> blah...nothing good on multiplayer and abandoned twice too... :-S 00:21:51 <RichK> load up r4072, use pb_ukrs.grf, pb_hovs_bus.grf, pb_viaduct, and go look at Brianetta's nightly 00:22:08 <RichK> uses the new terrain generator 00:22:16 <Brianetta> mmhmm 00:22:30 <RichK> problems?? 00:22:35 <Brianetta> Get the grfs and password from ppcis.org/nightly 00:23:22 *** Born_Acorn [n=bornacor@ACC8DCE9.ipt.aol.com] has quit [] 00:39:54 *** Fujitsu [n=fujitsu@c211-28-183-112.eburwd7.vic.optusnet.com.au] has joined #openttd 00:44:07 <Eddi|zuHause2> http://www.kleinbottle.com/gauss.htm <- damn, i am out of those :p 00:46:20 *** black_Nightmare [n=Husky_dr@modemcable254.254-201-24.mc.videotron.ca] has left #openttd ["bye"] 00:50:08 *** stefan [i=stefan@home.stefan.id.au] has quit [Read error: 104 (Connection reset by peer)] 00:50:21 *** stefan [i=stefan@home.stefan.id.au] has joined #openttd 00:51:16 *** tokai|noir [n=tokai@p54B822CA.dip0.t-ipconnect.de] has joined #openttd 00:51:16 *** tokai [n=tokai@p54B822CA.dip0.t-ipconnect.de] has quit [Read error: 104 (Connection reset by peer)] 00:56:09 *** fusey [n=fusion@220.142.171.66.subscriber.vzavenue.net] has joined #openttd 00:56:41 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has quit [Read error: 104 (Connection reset by peer)] 00:56:43 *** DJFire [n=Dragon@ip68-107-187-49.lu.dl.cox.net] has quit [Read error: 110 (Connection timed out)] 01:01:28 *** stefan [i=stefan@home.stefan.id.au] has quit [Read error: 104 (Connection reset by peer)] 01:01:58 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has joined #openttd 01:02:28 *** stefan [i=stefan@home.stefan.id.au] has joined #openttd 01:05:40 *** gradator [n=gradator@cryogenia.devnullteam.org] has joined #openttd 01:06:40 <gradator> hi 01:09:11 <ThePizzaKing> Hi gradator 01:10:29 *** stefan [i=stefan@home.stefan.id.au] has quit [Read error: 104 (Connection reset by peer)] 01:10:50 *** stefan [i=stefan@home.stefan.id.au] has joined #openttd 01:12:57 *** Fujitsu [n=fujitsu@c211-28-183-112.eburwd7.vic.optusnet.com.au] has quit ["Bye all."] 01:15:55 *** SchAmane [n=schamane@p5498CABE.dip.t-dialin.net] has quit ["Ciao"] 01:19:33 *** Fujitsu [n=fujitsu@c211-28-183-112.eburwd7.vic.optusnet.com.au] has joined #openttd 01:23:27 *** fusee [n=fusion@220.142.171.66.subscriber.vzavenue.net] has joined #openttd 01:24:25 *** glx|away [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 01:25:30 *** Fujitsu [n=fujitsu@c211-28-183-112.eburwd7.vic.optusnet.com.au] has quit ["Bye all."] 01:29:02 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has quit ["Tschüß"] 01:29:34 *** glx [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Nick collision from services.] 01:29:58 *** glx|away is now known as glx 01:30:16 *** Fujitsu [n=fujitsu@c211-28-183-112.eburwd7.vic.optusnet.com.au] has joined #openttd 01:41:01 *** fusey [n=fusion@220.142.171.66.subscriber.vzavenue.net] has quit [Read error: 110 (Connection timed out)] 01:41:01 *** fusee is now known as fusey 01:46:12 *** RichK [n=RichK@194.164.100.143] has quit [] 01:54:42 *** CobraA3 [n=Jeremiah@cpe-024-088-000-194.sc.res.rr.com] has joined #openttd 01:54:57 *** Belugas [n=jfranc@ip-222.85.126.206.dsl-cust.ca.inter.net] has joined #openttd 01:55:05 <CobraA3> My debugger isn't working :( 01:55:36 *** tokai|noir [n=tokai@p54B822CA.dip0.t-ipconnect.de] has quit ["It's like, wah."] 01:55:37 <Vornicus> Percussive maintenance time! 01:56:05 <CobraA3> I toss in an assert(false) and the debugger can't find which line threw the assertion. 02:04:33 *** XeryusTC is now known as Xeryus|Bed 02:07:37 <CobraA3> The debugger can't find my language files - where is MSVC++ looking for my files? 02:08:56 <Belugas> the debugger ask for your language files??? 02:09:22 *** stavrosg [n=stavrosg@athedsl-50131.otenet.gr] has joined #OpenTTD 02:09:59 <CobraA3> strgen.c, line 860 02:10:55 <Belugas> strgen is only used during compilation, not run time. let me test it 02:11:46 *** Brannmann_Sam [i=Brannman@85.221.61.234] has quit [] 02:11:47 <Belugas> well... compilation.. kindda 02:12:45 <CobraA3> The debugger starts running in strgen.c, line 1191. 02:12:45 <CobraA3> int CDECL main(int argc, char* argv[]) 02:13:24 <CobraA3> Calls ParseFile in line 1233 02:14:14 <Belugas> can you watch which file he's trying to open? 02:14:50 <Belugas> rebuilt all, no problem on my side. 02:15:42 <CobraA3> I just need to know where the debugger is trying to access lang/english.txt so I can place my files in the correct folder to debug with. 02:16:48 <CobraA3> There's nothing wrong, it's just that my computer isn't set up right for debugging. 02:17:19 *** stefan [i=stefan@home.stefan.id.au] has quit [Read error: 104 (Connection reset by peer)] 02:18:00 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has quit [Read error: 110 (Connection timed out)] 02:18:04 *** stefan [i=stefan@home.stefan.id.au] has joined #openttd 02:18:24 <glx> strgen should not be runned from strgen dir but from root dir of openttd 02:18:41 <Belugas> i'm using MSV6. And lang files are in lang folder, both the sources and the compiled ones 02:18:48 <Belugas> both for debug and release. 02:19:06 <CobraA3> So my debugger is trying to run it from the strgen dir? 02:19:16 <glx> I think so 02:19:36 <CobraA3> Should my debugger even be trying to run strgen? 02:20:27 <Belugas> no, unless... 02:21:06 <Belugas> Menu Build, Set Active Configuration. What did you set ? 02:22:03 *** black_Nightmare [n=Husky_dr@modemcable254.254-201-24.mc.videotron.ca] has joined #openttd 02:22:11 <CobraA3> Debug 02:22:15 <black_Nightmare> hey 02:23:36 <Belugas> hemm... which? I have Langs (debug),strgen (debug/release) and openttd (debug/release) 02:24:52 <black_Nightmare> little question...what would green/red dots mean in the multiplayer game lobby? 02:24:59 <black_Nightmare> or is that profit? 02:25:11 <CobraA3> I'm gonna try cleaning the whole solution . . . 02:26:24 <CobraA3> Ah, strgen is boldfaced, must mean it's active. That could be a problem :) 02:28:42 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has joined #openttd 02:30:34 <Belugas> you're not using MSV6, don't you? 02:36:38 *** Alltaken [n=chatzill@blender/artist/allTaken] has joined #openttd 02:41:40 *** Belugas [n=jfranc@ip-222.85.126.206.dsl-cust.ca.inter.net] has quit ["How about sleeping? Yeaaa.."] 02:49:46 *** Alltaken [n=chatzill@blender/artist/allTaken] has quit ["Chatzilla 0.9.70 [Firefox 1.5.0.1/2006011112]"] 02:52:34 *** CobraA3 [n=Jeremiah@cpe-024-088-000-194.sc.res.rr.com] has quit ["Leaving."] 02:53:13 *** Andrew67 [n=andrew67@200.50.1.154] has quit ["Leaving"] 02:57:22 *** glx [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit ["Bye!"] 03:08:54 *** stavrosg [n=stavrosg@athedsl-50131.otenet.gr] has quit [Connection timed out] 03:11:34 *** black_Nightmare [n=Husky_dr@modemcable254.254-201-24.mc.videotron.ca] has left #openttd ["bye"] 03:13:42 *** DJFire [n=Dragon@ip68-107-187-49.lu.dl.cox.net] has joined #openttd 03:14:26 <DJFire> hola >_< 03:20:23 <Eddi|zuHause2> [25.03. 03:27] <black_Nightmare> little question...what would green/red dots mean in the multiplayer game lobby? <- i believe that is version compatibility 03:20:34 <Eddi|zuHause2> damn 03:20:35 <Eddi|zuHause2> he left 03:22:42 *** ThePizzaKing [n=thepizza@c211-28-155-206.eburwd2.vic.optusnet.com.au] has quit [Remote closed the connection] 03:27:06 *** Belugas [n=jfranc@ip-222.85.126.206.dsl-cust.ca.inter.net] has joined #openttd 03:27:20 *** Belugas [n=jfranc@ip-222.85.126.206.dsl-cust.ca.inter.net] has quit [Client Quit] 03:35:17 *** Snookle1 [n=Snookle@c210-49-46-105.fitzg2.qld.optusnet.com.au] has joined #openttd 03:38:49 *** tokai [n=tokai@p54B81DC5.dip0.t-ipconnect.de] has joined #openttd 03:52:20 *** tokai|tv [n=tokai@p54B822CA.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 03:52:31 *** ThePizzaKing [n=thepizza@c211-28-155-206.eburwd2.vic.optusnet.com.au] has joined #openttd 03:56:30 <CIA-5> belugas * r4098 /branch/elrail/ (34 files in 7 dirs): [elrail] Merged from trunk r4079:r4097 04:10:46 *** AciD [n=gni@tehpwnz.org] has joined #openttd 04:19:52 *** dp_ [n=dp@p54B2F9CF.dip.t-dialin.net] has joined #openttd 04:29:14 *** DJFire [n=Dragon@ip68-107-187-49.lu.dl.cox.net] has quit [Read error: 110 (Connection timed out)] 04:34:21 *** dp-- [n=dp@p54B2F00C.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 04:34:22 *** dp_ is now known as dp-- 04:36:38 *** stefan [i=stefan@home.stefan.id.au] has quit [Read error: 104 (Connection reset by peer)] 04:36:54 *** stefan [i=stefan@home.stefan.id.au] has joined #openttd 04:37:55 *** stefan is now known as stefan__ 04:37:56 *** stefan__ is now known as stefan 04:49:14 *** ^Cartman^ [n=Eric_Car@ti100710a081-7993.bb.online.no] has quit ["Que?"] 05:37:42 *** Forexs [i=Forexs@x1-6-00-0f-b5-14-63-5f.k136.webspeed.dk] has quit [Read error: 104 (Connection reset by peer)] 05:51:25 *** Osai [n=Osai@p54B36309.dip.t-dialin.net] has joined #openttd 05:57:14 *** stefan [i=stefan@home.stefan.id.au] has quit [Nick collision from services.] 05:57:28 *** stefan [i=stefan@home.stefan.id.au] has joined #openttd 05:58:20 *** stefan is now known as stefan__ 05:58:22 *** stefan__ is now known as stefan 06:10:40 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has quit [Read error: 104 (Connection reset by peer)] 06:11:39 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has joined #openttd 06:13:54 *** Osai [n=Osai@p54B36309.dip.t-dialin.net] has quit [] 06:20:13 *** ThePizzaKing [n=thepizza@c211-28-155-206.eburwd2.vic.optusnet.com.au] has quit ["Don't worry, I'll be back tomorrow to annoy you then :)"] 06:24:38 *** Tron_ [n=tron@p54A3E212.dip.t-dialin.net] has joined #openttd 06:38:22 *** Tron [n=tron@p54A3D517.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 06:41:44 *** x87 [n=x87@tor/session/x-31b3f009c4240259] has joined #openttd 06:45:18 *** AciD [n=gni@unaffiliated/acid] has quit [Read error: 110 (Connection timed out)] 06:47:45 *** ThePizzaKing [n=thepizza@c211-28-155-206.eburwd2.vic.optusnet.com.au] has joined #openttd 06:55:07 *** Bjarni [n=Bjarni@0x535ca27d.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 06:55:10 *** mode/#openttd [+o Bjarni] by ChanServ 07:13:59 *** Cheery [i=Henri@a81-197-45-47.elisa-laajakaista.fi] has joined #openttd 07:18:05 *** Tron_ is now known as Tron 07:22:56 <CIA-5> bjarni * r4099 /trunk/video/cocoa_v.m: -Codechange: [OSX] the cocoa video driver speedup of around 1000% now also applies to Intel macs 07:23:54 <MiHaMiX> mornin' 07:24:04 <Bjarni> morning MiHaMiX 07:24:26 <Fujitsu> Morning MiHaMiX. 07:25:30 <peter1138> morning 07:25:55 * MiHaMiX tries to fix a bug in WT2 which he introduced yesterday when he added new funcionality :D 07:28:07 <Fujitsu> WT2? 07:28:23 <MiHaMiX> Fujitsu: webtranslator 2 07:28:31 <Fujitsu> Ahh 07:28:31 <Fujitsu> OK 07:28:57 <Fujitsu> I remember you were one of the first people I talked to when I first joined the TTD-related world... 07:31:30 <peter1138> Celestar: hmm 07:34:30 <MiHaMiX> Fujitsu: :) 07:34:32 *** ^Cartman^ [n=Eric_Car@ti100710a081-7993.bb.online.no] has joined #openttd 07:35:48 <MiHaMiX> ok, lemme deal with this bug :) 07:36:55 *** Diablo-D3 [i=diablo@pool-64-222-243-87.port.east.verizon.net] has quit ["do coders dream of sheep()?"] 07:37:18 *** stefan [i=stefan@home.stefan.id.au] has quit [Connection timed out] 07:40:38 <CIA-5> bjarni * r4100 /branch/0.4/video/cocoa_v.m: 07:40:38 <CIA-5> -Backported 4082 and 4099 07:40:38 <CIA-5> the cocoa driver no longer crashes when going to fullscreen (this one depended on the resolution) 07:40:38 <CIA-5> teh cocoa driver speedup of around 1000% applies to Intel macs, so the driver is now just as fast as the PPC one 07:40:44 <peter1138> r4100... 07:40:58 <peter1138> ahh, i just updated before cia saw it ;p 07:41:07 <peter1138> teh cocoa driver! 07:41:18 <Bjarni> I just noticed that as well :/ 07:41:23 <Bjarni> oh well 07:41:35 <Bjarni> in a day or two, nobody is going to read this anyway 07:41:47 <Fujitsu> ? 07:42:19 <Bjarni> it's not like a whole lot of people read what we backported to the 0.4 branch 07:42:21 *** stefan [n=stefan@home.stefan.id.au] has joined #openttd 07:43:13 <Fujitsu> Why would you backport things to 0.4? 07:43:33 <Bjarni> <peter1138> ahh, i just updated before cia saw it ;p <-- CIA was slow this time. I updated as well and got the Email for the update before it wrote anything 07:43:42 <Bjarni> Fujitsu: bug fix release 07:43:52 <Fujitsu> Of course. 07:44:07 <Bjarni> not affected by the new stuff we added (with bugs) 07:44:19 <Bjarni> well, that was the idea, but it didn't really work the first time :p 07:45:13 <MiHaMiX> Bjarni: on the basis of 'Release early, release often', I think, we'll have a 0.4.7 as well :) 07:46:22 * MiHaMiX just loves SVN. The source of WT2 is also in SVN, and now I know, that the bug was introduced at around r154 07:46:27 <Bjarni> MiHaMiX: no, we just released. Now we got a release ban for two months :p 07:46:31 <MiHaMiX> so i just need to see a diff :) 07:46:46 <MiHaMiX> Bjarni: hehh? on sourceforge? 07:47:03 <peter1138> no, bjarni says so :) 07:47:09 <MiHaMiX> Bjarni: ahh :D 07:47:21 <Tron> Bjarni: i'm tend more twoards "release when you ffs tested what you did" 07:47:37 <MiHaMiX> Bjarni: i don't think that our release technique has nothing to improve :) 07:47:48 <MiHaMiX> Tron: ffs? 07:49:22 <Tron> For F... Sake 07:49:43 <MiHaMiX> Tron: still don't understand, but never mind :) 07:50:09 <Bjarni> actually I tried to make a joke about the lack of releases in the past year 07:50:17 <Tron> "Fine - just another four letter F-word" 07:50:48 <MiHaMiX> :DD 07:51:06 <MiHaMiX> Bjarni: ahh, ok, I got it, it was just a morning-effect on me :) 07:51:30 *** AciD [n=gni@tehpwnz.org] has joined #openttd 08:01:04 *** stefan [n=stefan@home.stefan.id.au] has quit ["brb, resync"] 08:02:29 *** stefan [i=stefan@home.stefan.id.au] has joined #openttd 08:03:22 <peter1138> hmm 08:08:58 <CIA-5> peter1138 * r4101 /branch/elrail/train_cmd.c: [elrail] Fix realistic acceleration for electric engines. 08:13:27 <Patrick`> WHOOOOOOOOOOOOOOOOOOO 08:13:38 <Patrick`> ok, now apply that to trunk 08:13:52 <peter1138> but then trunk wouldn't compile 08:14:00 <Patrick`> ah. 08:23:07 <peter1138> ]]]]]]]]]]]ggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggtgggggggggtAAAAAAAAAAAAAAAAAAAAAA QQ QAA 08:23:52 <Fujitsu> Nice. 08:26:17 *** Spoco [n=Spoco@dsl-083-102-071-182.lohjanpuhelin.fi] has joined #openttd 08:30:39 <MagicJohn> Right. 08:35:53 *** Spocoo [n=Spoco@dsl-083-102-071-182.lohjanpuhelin.fi] has joined #openttd 08:37:01 *** Spoco- [i=Spoco@dsl-083-102-071-182.lohjanpuhelin.fi] has joined #openttd 08:37:04 *** Spoco- [i=Spoco@dsl-083-102-071-182.lohjanpuhelin.fi] has quit [Remote closed the connection] 08:39:10 *** AciD [n=gni@unaffiliated/acid] has quit [Read error: 110 (Connection timed out)] 08:42:02 *** SchAmane [n=schamane@p5498CABE.dip.t-dialin.net] has joined #openttd 08:45:34 <CIA-5> bjarni * r4102 /branch/0.4/ (5 files in 3 dirs): 08:45:34 <CIA-5> -Backported 3673, 3674, 3675, 3679, 3682, 3882, 3884 [all OSX] 08:45:34 <CIA-5> added support for G5 (ppc970) optimised code 08:45:34 <CIA-5> added support for triple binaries (ppc, ppc970, i386) 08:45:34 <CIA-5> updated the makefile to handle building of universal and triple in a more automated way (way less flags to set) 08:45:36 <CIA-5> now it's no longer needed to spent minutes setting up flags when releasing. It works out of the box :) 08:45:40 <CIA-5> note: even though it looks like it's a lot of commits, it really is that there changes were introduced in small pieces in the trunk 08:47:30 <Patrick`> ooh 08:47:46 <Patrick`> triple binaries as in "not running through rosetta on a macbook pro" ? 08:50:32 <egladil> it already did that (unless i remember totally wrong) 08:50:34 <Bjarni> yes 08:51:05 <Bjarni> it already had universal binary support, I just added G5 optimised code as well 08:51:23 <Bjarni> making use of the advanced stuff in the CPU, that G3 and G4 can't :) 08:53:08 <CIA-5> bjarni * r4103 /trunk/docs/OSX_why_multiple_applications.txt: updated mac documentation to mention the fact that it's a triple binary 08:53:46 <MiHaMiX> okay, bug fixed 08:53:54 <MiHaMiX> let's go away :) 08:54:11 <CIA-5> bjarni * r4104 /branch/0.4/docs/OSX_why_multiple_applications.txt: -Backported 4102: updated OSX docs about triple binary 08:54:52 *** Spoco [n=Spoco@dsl-083-102-071-182.lohjanpuhelin.fi] has quit [Read error: 110 (Connection timed out)] 08:55:52 <Bjarni> MiHaMiX: yeah, let's leave while we think everything is bug free :) 08:56:46 <MiHaMiX> Bjarni: :P 08:57:31 <Bjarni> the good part about rev 4102 is that I no longer have to spend ages setting up a lot of flags, that I later figured out in the trunk that we didn't really need. Now more or less everything is done automatically even when targeting multiple CPUs 09:00:51 <MiHaMiX> Bjarni: I meant, we're going to visit my wife's parents 09:00:59 <Bjarni> ahh 09:01:23 <Bjarni> that's kind of like the same as leaving when you fixed a bug and before somebody screams that you made a new one ;) 09:02:00 <MiHaMiX> Bjarni: noone could scream, since I'm the only person who has access to WT2 ATM 09:02:11 <Bjarni> heh 09:02:28 <Bjarni> you would when you learn that it's completely broken :p 09:04:03 <guru3> anyone know swedish here? 09:04:17 *** Spocoo [n=Spoco@dsl-083-102-071-182.lohjanpuhelin.fi] has quit [Read error: 110 (Connection timed out)] 09:08:01 <Bjarni> I guess egladil might know Swedish 09:08:06 <egladil> i might 09:08:25 <Bjarni> I might as well (at least understand it) 09:08:32 <guru3> what's a plattsättare? 09:08:58 <Bjarni> hmm 09:09:08 <egladil> that is a proffession 09:09:19 <guru3> what do they do? 09:09:28 <Bjarni> yeah, but platt placing... what is platt? 09:09:49 <egladil> tile 09:10:03 <egladil> they place tiles on floors and stuff 09:10:06 <Bjarni> ahh 09:10:15 <Bjarni> of course 09:10:58 <egladil> though i must say i've never seen that particular word befor :) 09:11:09 <Bjarni> same here 09:11:57 <MiHaMiX> okay folks 09:12:05 * MiHaMiX going to leave for the weekend 09:12:18 <egladil> guru3: why do you need to know that? 09:12:18 <Bjarni> specially when it comes to professions/titles, there are a lot of them we never heard before ;) 09:12:20 * MiHaMiX is offline until sunday evening 09:12:22 <Bjarni> bye MiHaMiX 09:12:23 <MiHaMiX> bye 09:12:28 <Bjarni> have fun with your mother in law 09:12:29 <egladil> yeah 09:12:31 <Bjarni> err 09:12:36 <Bjarni> don't misread that one :p 09:12:36 <egladil> oops 09:12:46 <guru3> egladil: i didn't, my mom did >< 09:14:19 <Bjarni> I remember when I should read a Swedish text at school. We just got it and should read it for the next day. It took me a while to figure out what "vexlar" is :p 09:14:34 <egladil> still, why the need for a swedish tile placing worker? 09:14:37 <egladil> vexlar? 09:14:43 <Bjarni> yeah 09:14:44 <egladil> thats not a swedish word 09:14:54 <Bjarni> maybe I misspelled it 09:14:55 <guru3> i live in sweden 09:15:00 <guru3> and our bathroom floor needs new tile 09:15:01 <guru3> ergo. 09:15:06 <guru3> or QED rather. 09:15:08 <Bjarni> it's the switches on the railroad track 09:15:16 <egladil> ah, växlar 09:16:11 <Bjarni> it was hmmm interesting to read a text where I knew so much about the topic, but they used "strange" words 09:16:12 <egladil> guru3: du bor i sverige, men du talar inte svenska? 09:16:25 <Bjarni> yeah, that's what I wondered about too 09:16:27 <guru3> jag kan pratar en lite svenska 09:16:42 <guru3> men jag har inte so manga ord 09:16:51 <guru3> och mycket fel grammar 09:16:53 <egladil> ok 09:16:56 <guru3> and no swedish keyboard ;/ 09:16:57 <Bjarni> >_< 09:17:05 <Bjarni> where are you from? 09:17:09 <Bjarni> originally 09:17:14 <guru3> i'm from the states 09:17:17 *** stefan [i=stefan@home.stefan.id.au] has quit [Nick collision from services.] 09:17:28 <Bjarni> ahh, that explains it :p 09:17:33 *** stefan [i=stefan@home.stefan.id.au] has joined #openttd 09:17:39 <guru3> haha 09:18:09 <guru3> well, there you go 09:18:12 <egladil> so, why sweden? 09:18:13 *** Xeryus|Bed is now known as XeryusTC 09:18:24 <guru3> my mom got a job here 09:18:25 <Bjarni> to get Swedish girls 09:18:25 *** stefan is now known as stefan__ 09:18:26 *** stefan__ is now known as stefan 09:18:30 <Bjarni> they talk about them in USA 09:19:01 <egladil> ah, of course :) 09:19:07 <egladil> should have thought about that 09:19:11 <guru3> heh 09:19:27 <egladil> by living here you get so used to them you almost forget :) 09:19:40 <guru3> hahahaha 09:20:00 <Bjarni> o_O 09:20:11 <Bjarni> you forget about girls??? 09:20:15 <Bjarni> are you gay or something? 09:20:34 <Patrick`> and what if he is 09:21:05 <Bjarni> I don't know 09:21:22 <egladil> not about girls 09:21:30 <egladil> about swedish girls being special 09:21:57 <Bjarni> btw I don't get how Swedish girls should be so special 09:22:12 <peter1138> bah, i want to use my c++ code now ;( 09:22:14 <CIA-5> Darkvater * r4105 /trunk/ (9 files): 09:22:14 <CIA-5> - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is 09:22:14 <CIA-5> makefile can't properly support it at the moment, it is only available for 09:22:14 <CIA-5> MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's 09:22:14 <CIA-5> disabled for them. 09:22:14 <CIA-5> - CodeChange: Change the function GetCurrentLocale(). It returns the locale from some default environment-variables, plus a custom one defined as parameter. If all fail, it tries $LANG. 09:22:18 <Bjarni> I mean what makes them any different from Danish or Norwegian girls (apart from the language) 09:22:30 <guru3> have you ever been to denmark or norway? 09:22:36 <Bjarni> yeah 09:22:41 <peter1138> morning DarkSSH 09:22:41 <DarkSSH> guru3: he IS danish 09:22:44 <DarkSSH> morning 09:22:44 <guru3> well 09:22:48 <guru3> crap on me then. 09:22:57 <Bjarni> I have also been to Sweden ;) 09:23:10 <egladil> well, i'd say norwegian girls are more special than swedish 09:23:21 <guru3> personally i would argue for swedish girls 09:23:33 * guru3 doesn't believe he's actually getting involved in a discussion over this 09:24:01 <egladil> :) 09:24:09 <Bjarni> well 09:24:11 <Bjarni> this reminds me 09:24:17 <guru3> of what? 09:25:10 <Bjarni> a guy once told me that he went to a bar and while he was there, a Swedish girl came in and said loud something like she was there to "knulla" and a moment later she left with a guy o_O 09:25:38 <Bjarni> I don't think that's the normal approach for Swedish girls though 09:26:06 <guru3> haha 09:26:23 <guru3> that's hillarious 09:26:23 <egladil> not really 09:26:33 <guru3> is if you're american x) 09:26:52 <Bjarni> I have to say I have never seen anything like that 09:27:07 <egladil> me neither 09:28:40 *** DJ_Mirage [n=djmirage@biggetje.xs4all.nl] has joined #openttd 09:29:26 <guru3> i'm at slight disadvantage in that i don't go clubbing 09:29:30 <guru3> but odds are i'll never see it 09:31:44 <peter1138> http://bugs.openttd.org/task/82 09:31:58 <Tron> http://tt-forums.net/viewtopic.php?t=24157 <-- i cannot confirm this 09:33:08 <Patrick`> peter1138: hmm 09:33:18 *** stefan [i=stefan@home.stefan.id.au] has quit [Read error: 104 (Connection reset by peer)] 09:33:18 <DarkSSH> he MS released the source code to Mech Warrior 2 09:33:36 *** stefan [i=stefan@home.stefan.id.au] has joined #openttd 09:33:49 <Tron> Mech Commander 2 09:33:59 <DarkSSH> :) 09:34:08 <Tron> you're even slower than /. 09:34:22 <Tron> and more wrong, that's really hard to achieve (; 09:34:57 <Patrick`> link? I can't find it 09:35:28 <Tron> pretty much any tech news related site in the last 4 days or so 09:36:13 <Patrick`> other than slashdot 09:36:36 <DarkSSH> well just readit :) 09:37:28 *** |Jeroen| [n=users@dD57729A7.access.telenet.be] has joined #openttd 09:38:03 <Bjarni> DarkSSH: your last commit broke saving on mac if it contains the chars in question :( 09:38:29 <DarkSSH> why? 09:38:36 <Bjarni> well, it just failed 09:38:51 <DarkSSH> why? 09:39:03 <Bjarni> I didn't investigate it yet, but it said dbg: [iconv] Cannot convert from codeset 'ISO-8859-15' to 'UTF-8-MAC' when loading 09:39:15 <Bjarni> and dbg: [Sl] Cannot open savegame for saving/loading. for saving 09:39:25 <Bjarni> and I got the red error box when saving 09:39:31 <DarkSSH> loading should be utf->iso 09:40:07 <DarkSSH> eh, nvm that 09:40:07 <Bjarni> hmm, yeah, they appears to be switched or something 09:40:10 <DarkSSH> can you debug? 09:40:36 <Bjarni> I can... after a complete recompile 09:42:26 <DarkSSH> it seems iconv_open fails for you 09:42:55 <Bjarni> hmm 09:43:25 *** ThePizzaKing [n=thepizza@c211-28-155-206.eburwd2.vic.optusnet.com.au] has quit ["Don't worry, I'll be back tomorrow to annoy you then :)"] 09:46:19 <Tron> <Tron> http://tt-forums.net/viewtopic.php?t=24157 <-- i cannot confirm this 09:46:51 <DarkSSH> *sigh* 09:47:21 <DarkSSH> there, feedback asked :) 09:48:25 *** _Red [n=Red@81-86-117-11.dsl.pipex.com] has joined #openttd 09:49:13 <Tron> i tested it locally with two instances of ottd 09:49:22 <Tron> global and private messages work fine 09:49:33 <Celestar> morning peops 09:49:39 <DarkSSH> yeah works for me as well 09:51:45 <Celestar> peter1138: just testing your diff 09:52:30 <Tron> which diff? 09:54:43 <egladil> what is openttd.tgt? 09:55:14 <Celestar> Tron: about elrails on convrail 09:55:59 <Tron> Celestar: do pure electric trains stop before entering a non-electrified track? 09:56:23 <Celestar> Tron: they act as if the track would end 09:56:31 <Tron> good 09:57:00 <Tron> and mixed trains happily enter it? 09:57:01 <egladil> looks like it could be the os2 project file... 09:57:13 <Celestar> Tron: the diff is not yet finished, but that how it will happen. 09:57:22 <Tron> egladil: do _NOT_ touch it, it is _extremly_ fragile 09:57:33 <egladil> ok 09:57:39 <peter1138> hehe, it is :) 09:58:00 <DarkSSH> don't even OPEN it 09:58:04 <DarkSSH> it's horrid 09:58:09 <egladil> i noticed 09:58:19 *** tokai|ni [n=tokai@p54B8398D.dip0.t-ipconnect.de] has joined #openttd 10:02:48 <CIA-5> egladil * r4106 /branch/32bpp/ (10 files in 2 dirs): [32bpp] -Preparations for making a new spritecache, seperate from the sprite loaders. 10:07:53 *** ThePizzaKing [n=thepizza@c211-28-155-206.eburwd2.vic.optusnet.com.au] has joined #openttd 10:08:04 *** tokai [n=tokai@p54B81DC5.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 10:08:14 <DarkSSH> <-- food 10:08:18 <DarkSSH> even OPEN it 10:14:54 <DarkSSH> Bjarni: I want open apologies :) 10:15:10 <DarkSSH> public even 10:15:40 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has joined #openttd 10:15:53 *** Aankhen`` [n=pockled@203.101.30.151] has joined #openttd 10:15:53 *** Hinrik [i=hinrik@ns.hax.is] has joined #openttd 10:15:55 <CIA-5> Darkvater * r4107 /trunk/unix.c: - Fix (r4105): Mixup of string parameters in debug message if iconv_open() failed. Also clarify the message a bit. 10:16:09 <Hinrik> why are there no scenarios bundled with openttd-0.4.6 ? 10:16:37 <DarkSSH> because the person that made the installer screwed up? 10:16:40 <DarkSSH> Hinrik: what OS? 10:16:43 <Bjarni> ok, DarkSSH's code works. Fink fucked up and use it's own lib (which miss the charset used by the OSX filesystem) instead of the iconv that is present in OSX 10.3+, which got that charset 10:16:44 <Hinrik> no installer 10:16:53 <Bjarni> source release? 10:16:57 <Hinrik> using tar.gz 10:16:58 <Bjarni> or svn release? 10:16:59 <Hinrik> yes 10:17:07 <Hinrik> openttd-0.4.6-source.tar.gz 10:17:12 <DarkSSH> source does not have scenarios 10:17:18 <Hinrik> why not? 10:17:23 <Bjarni> why not? 10:17:31 <DarkSSH> because it makes it much biggr and was decided against it 10:17:43 <Bjarni> I can't remember that 10:17:55 <Hinrik> does this mean that distros like Gentoo have to download the binary/installer also, to get scenarios? 10:18:09 <Bjarni> it appears so 10:18:14 <DarkSSH> no 10:18:19 *** Wolfensteijn [n=wolf@a61229.upc-a.chello.nl] has joined #openttd 10:18:23 <DarkSSH> http://darkvater.openttd.org/scenarios.zip 10:18:30 * DarkSSH should put that up on the webpage 10:18:35 *** ThePizzaKing [n=thepizza@c211-28-155-206.eburwd2.vic.optusnet.com.au] has quit ["Don't worry, I'll be back tomorrow to annoy you then :)"] 10:18:37 <Hinrik> on sourceforce, yeah 10:18:37 <Bjarni> your homepage is not known in public, only in here 10:18:42 <DarkSSH> :P 10:18:45 <DarkSSH> SF then 10:18:50 <DarkSSH> bleh 10:18:58 <DarkSSH> I have no ftp client here 10:19:03 <DarkSSH> Bjarni: could you do the honours? 10:19:19 <DarkSSH> perhaps unpack them and repack as tar.gz/tar.bz2? 10:19:20 <DarkSSH> brb 10:19:37 <Hinrik> zip is fine 10:19:43 <Tron> DarkSSH: packing them at all is rather pointless 10:19:45 <Hinrik> more people use zip :P 10:20:00 <Tron> just a plain .tar should be fine 10:20:13 <DarkSSH> I was under the impression that *nix people preferred tar.gz or tar.bz2 instead of zip 10:20:27 <Hinrik> I was thinking of windows folks 10:20:28 <egladil> we do 10:20:31 <Hinrik> who are building from source 10:20:48 <Hinrik> windows can't unpack .tar without external programs 10:20:55 <Bjarni> I'm just going to move the file, not repack it 10:21:13 <Fujitsu> Few Windows folks build from source... 10:22:18 <Hinrik> you might as well put a version number on that scenario file 10:22:32 <Hinrik> if more get added 10:24:49 <Bjarni> openttd-0.4.6-scenarios.zip <-- if we add that, then people will download it and then notice that they are in the binary releases as well 10:25:26 *** MistrX [n=LOL@82-217-106-72.cable.quicknet.nl] has joined #openttd 10:25:38 <Bjarni> openttd_0.4.6-1_i386.deb <-- this file is even smaller than the source. I don't think it contains the scenarios 10:26:06 <MistrX> yay, I found you guys! 10:26:07 <MistrX> :) 10:26:21 <Patrick`> yay for us? 10:26:34 <MistrX> not really =D 10:26:41 <Hinrik> so, windows binary releases contain scenarios but not debian releases? a bit inconsistent... 10:26:43 <Bjarni> ... 10:26:46 <Bjarni> another Dutch guy 10:27:07 <Bjarni> Hinrik: all binary releases except the debian one. I think it's by mistake 10:27:16 <Hinrik> ok 10:27:24 <MistrX> what's wrong with Dutch? :P 10:27:51 <Hinrik> I think it's a bit weird to leave something out of the source release, feels like that should contain *everything* 10:28:03 <Bjarni> MistrX: nothing... I guess 10:28:50 <Hinrik> Bjarni: you could call it openttd-0.4.6-source-scenarios.tar.gz ... 10:29:17 *** Nubian [n=nubian@mrkvovy.kokotko.sk] has quit [Remote closed the connection] 10:30:04 <MistrX> So, I heard that a new official release for openttd will be released tommorow? Because of the pathfinding bug. That right? 10:30:59 <Tron> where do you have this "information" from? 10:31:05 <MistrX> forum 10:31:17 <MistrX> let's see if I got a link 10:31:43 *** RoySmeding_ [n=Roy@c514451cb.cable.wanadoo.nl] has joined #openttd 10:31:52 <MistrX> http://www.tt-forums.net/viewtopic.php?t=24127 10:32:22 <DarkSSH> Tron: fomr me 10:32:42 <Hinrik> but "scenarios-0.1.zip" is the most futureproof, that way you don't need to add a new scenario file when the next release comes, unless there are more scenarios added 10:32:46 <MistrX> true :) 10:32:52 <DarkSSH> just say 10:32:58 <DarkSSH> openttd-scenarios-source.zip 10:33:03 <DarkSSH> I mean 10:33:08 <DarkSSH> openttd-source-scenarios.zip 10:34:01 *** ThePizzaKing [n=thepizza@c211-28-155-206.eburwd2.vic.optusnet.com.au] has joined #openttd 10:34:11 <Fujitsu> Evening, ThePizzaKing. 10:34:25 <MistrX> morning, TPK :) 10:34:36 <ThePizzaKing> Yes, evening Fujitsu 10:34:41 <ThePizzaKing> and good morning to you MistrX 10:35:37 <gradator> my openttd (0.4.6) crashes when I want to see (as spectator) the game running on the "Official OpenTTD Server #1" server, you too ? 10:36:34 <gradator> and it is fully reproductible 10:38:30 <CIA-5> tron * r4108 /trunk/ (industry_cmd.c industry_map.h): Add [GS]etIndustryGfx() 10:39:11 <ThePizzaKing> gradator: Do you have any NewGRF's on? 10:39:17 <gradator> no 10:39:30 <gradator> "openttd: pool.h:51: GetItemFromPool: Assertion `index < pool->total_items' failed." 10:39:48 <gradator> same when I create a new company on the game 10:39:50 <ThePizzaKing> I get bitten by the newGRF one from time to time :) 10:40:38 <ThePizzaKing> well, I have no idea, back to that english essay for me 10:42:45 *** tokai [n=tokai@p54B82C67.dip0.t-ipconnect.de] has joined #openttd 10:42:49 *** x87 [n=x87@tor/session/x-31b3f009c4240259] has left #openttd [] 10:43:02 <Hinrik> Bjarni: if you're going to release 0.4.6.1 soon, then you can add "+scenarios" to the filenames of the binary releases to indicate that they are included, then no one will accidentally download them twice 10:43:27 <Celestar> Tron: ping 10:43:37 <Fujitsu> 0.4.6.1!? 0.4.6 has only been out 3 days! 10:43:58 <Hinrik> Fujitsu: apparently it still has a critical bug 10:44:06 <Fujitsu> Which one? 10:44:11 <Fujitsu> The one gradator just reported? 10:44:22 <Hinrik> no, something related to NPF 10:44:33 <Celestar> Fujitsu: what did gradator report? 10:44:36 <Hinrik> has been fixed, but only in svn 10:44:40 *** Nubian [n=nubian@mrkvovy.kokotko.sk] has joined #openttd 10:44:56 <Fujitsu> Oh. 10:45:00 <Fujitsu> So not that one. 10:45:08 <Celestar> Fujitsu: explain? 10:45:13 <Celestar> MORE critical bugs in 0.4.6? 10:45:18 <Fujitsu> ^^^ 10:45:26 <Celestar> Fujitsu: if so, point me to them 10:45:50 <Fujitsu> Well, just a mention of reproducible crashes, just up above. 10:46:18 <Celestar> gradator: will check if possible 10:46:32 <Celestar> gradator: did you report that on bugs.openttd.org? 10:46:43 <Celestar> if not, do so and set urgency to critical 10:46:50 <Fujitsu> What is the known issue with 0.4.6? 10:46:50 <Hinrik> I don't think he has reported it yet 10:46:54 <Hinrik> < gradator> my openttd (0.4.6) crashes when I want to see (as spectator) the game running on the "Official OpenTTD Server #1" server, you too ? 10:47:07 <gradator> Celestar: I will, now ;) 10:47:23 <DarkSSH> ah fuck 10:47:33 <DarkSSH> I remember this bug 10:47:38 <Celestar> gradator: thanks ;) 10:47:40 <DarkSSH> http://bugs.openttd.org/task/71 10:47:42 <Celestar> kind of. 10:47:42 <DarkSSH> there 10:47:47 <DarkSSH> fucking station handling 10:48:27 <DarkSSH> I quote 10:48:33 <DarkSSH> "On updating the station ratings the station's last vehicle is an invalid one (st->last_vehicle). 10:48:37 <DarkSSH> There is no functionality in the code for handling situations with a station where the last vehicle has been already deleted. 10:48:40 <DarkSSH> I propose not storing last_vehicle but only the last vehicle type to fix this problem. As far as I can see from the code, only GetVehicle(st->last_vehicle)->type is used." 10:49:27 <Celestar> that does sound like a sensible option DarkSSH 10:49:39 <DarkSSH> but now I must be off because I have another hockey-game within an hour :) 10:49:43 <DarkSSH> against Norway ^^ 10:49:52 <Fujitsu> Bye. 10:50:16 <DarkSSH> Celestar: and we still have the cargo-payment thing if station is deleted. Tile is 0, so you get paid from tile 0, not from station :( 10:50:40 <DarkSSH> Saturday, March 25th 2006 10:50 GMT, Currently there are 72 servers online \o/ 10:50:47 <Celestar> DarkSSH: I know. but without cargopackets I hardly see any way around it. 10:50:58 <Celestar> ok guys I need to do some work, back in like 60 minutes. 10:51:02 <DarkSSH> Celestar: well store the tile the cargo came from, not the station :) 10:51:06 <DarkSSH> then get the station from the tile 10:51:13 <DarkSSH> easy as pie 10:51:16 <Celestar> that's an option. 10:51:19 <DarkSSH> (this rhymes) 10:51:21 <DarkSSH> hehe 10:51:26 <Celestar> DarkSSH: can you assign that to me? 10:51:29 <DarkSSH> now I must offski 10:51:31 <DarkSSH> Celestar: which one/ 10:51:39 <DarkSSH> both? 10:51:53 <Bjarni> I can if DarkSSH have to leave 10:52:11 <Bjarni> I still can if DarkSSH stays, but that's not important here ;) 10:52:21 <Celestar> DarkSSH: ok gimme both :) 10:52:23 <DarkSSH> :) 10:52:32 <Celestar> DarkSSH: should both be cleared before 0.4.6.1 ? 10:52:42 <DarkSSH> hmm, the crash should 10:52:49 <DarkSSH> the other is not THAT urgent 10:52:53 <DarkSSH> been there for a year 10:53:14 <Qball> so why fix it 10:53:32 <Qball> it's been there so long it's no longer a bug, but a feature 10:53:33 <DarkSSH> because it's wrong 10:53:42 * Qball was sarcastic 10:53:50 <DarkSSH> Celestar: http://sourceforge.net/tracker/index.php?func=detail&aid=1167810&group_id=103924&atid=636365 10:53:56 <DarkSSH> it's already assigned to you :O 10:54:21 *** tokai|ni [n=tokai@p54B8398D.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 10:54:32 <Bjarni> I just added 0.4.6.1, so we can assign tasks to be due in that version 10:55:39 <Naksu> http://www.thedailywtf.com/forums/65573/ShowPost.aspx 10:56:38 <DarkSSH> dammit I'm really off 10:57:20 <Fujitsu> Bye. 10:57:50 * Bjarni hexes Naksu 10:58:26 <Bjarni> !slap Naksu 10:58:28 <jmp_ghli> >Bjarni> Bjarni believes that Naksu names his children after one of the latest releases of gnome. That geek... 10:58:32 <Bjarni> it's C++ 10:59:35 <Fujitsu> Heheh 11:01:02 *** TL|Away is now known as TrueLight 11:03:54 <gradator> Celestar: sent ;) 11:05:47 <hylje> does ottd use sdl in all platforms 11:06:08 <Fujitsu> No. 11:06:09 <Bjarni> no 11:06:25 <hylje> mac uses cocoa and windows dx? 11:06:34 <Bjarni> it can, but it's not the best solution 11:07:57 <Hinrik> ROFL, http://www.centos.org/modules/news/article.php?storyid=127 11:11:13 <Qball> openttd: gfx.c:142: GfxFillRect: Assertion `bottom > 0' failed. 11:11:13 <Qball> Aborted 11:11:15 <Qball> grrrrrrr 11:16:49 *** stefan [i=stefan@home.stefan.id.au] has quit [Nick collision from services.] 11:16:56 *** stefan [i=stefan@home.stefan.id.au] has joined #openttd 11:17:03 *** black_Nightmare [n=Husky_dr@modemcable254.254-201-24.mc.videotron.ca] has joined #openttd 11:17:04 <black_Nightmare> hey 11:17:12 *** Fujitsu [n=fujitsu@c211-28-183-112.eburwd7.vic.optusnet.com.au] has quit ["Bye all."] 11:17:52 *** stefan is now known as stefan__ 11:17:58 *** stefan__ is now known as stefan 11:18:51 <Bjarni> <Hinrik> ROFL, http://www.centos.org/modules/news/article.php?storyid=127 <-- sounds like a normal OTTD bug report 11:20:03 <Bjarni> like the one where a guy had a vehicle window open and he opened the road/rail/whatever toolbar and it also opened the terraforming toolbar and he bugreported it because the terraforming toolbar opened inside the vehicle window (in reality it was on top of it) 11:20:37 <gradator> hahaha 11:21:06 *** tokai|ni [n=tokai@p54B81E80.dip0.t-ipconnect.de] has joined #openttd 11:21:35 *** stefan [i=stefan@home.stefan.id.au] has quit [Nick collision from services.] 11:21:47 *** tokai [n=tokai@p54B82C67.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 11:21:49 <Bjarni> btw it was the same guy, who edited his config file to make trains look 0 tiles ahead and then complained about a broken pathfinder 11:21:51 *** stefan [i=stefan@home.stefan.id.au] has joined #openttd 11:22:31 <black_Nightmare> bjarni..that is one weird person whoever he is ^_^ 11:22:40 *** stefan is now known as stefan__ 11:22:40 *** stefan__ is now known as stefan 11:23:02 <Bjarni> well, he was British after all 11:23:09 <Patrick`> I spent half an hour yesterday playing inside a maximised viewport and I only realised when I tried to click-zoom on the map 11:23:26 <Bjarni> hehe 11:23:51 <Bjarni> why didn't you write a bug report that the minimap was broken? 11:24:00 <Bjarni> some people would have done that 11:24:29 <Patrick`> my internet was down, which had nothing to do with unplugging my route 11:24:30 <Patrick`> r 11:32:12 <Celestar> DiagDirToAxis(DirToDiagDir(u->direction)) 11:33:11 *** stefan [i=stefan@home.stefan.id.au] has quit [Nick collision from services.] 11:33:27 *** stefan [i=stefan@home.stefan.id.au] has joined #openttd 11:34:14 *** stefan is now known as stefan__ 11:34:14 *** stefan__ is now known as stefan 11:39:12 *** BJH [n=chatzill@e176123239.adsl.alicedsl.de] has joined #openttd 11:40:30 *** stefan [i=stefan@home.stefan.id.au] has quit [Read error: 104 (Connection reset by peer)] 11:40:35 <Celestar> it works\o/ 11:40:46 *** stefan [i=stefan@home.stefan.id.au] has joined #openttd 11:41:34 <Qball> openttd: network.c:1158: NetworkHandleLocalQueue: Assertion `0' failed. 11:41:37 *** stefan is now known as stefan__ 11:41:38 *** stefan__ is now known as stefan 11:41:39 <Qball> it's going creat 11:41:45 <Qball> great 11:42:06 <Celestar> wtwtf? 11:42:06 <Qball> and my pw got removed 11:42:08 * black_Nightmare finds multiplayer a bit odd...you see several companies that have all-outdated trains and the so...like how long has the player been away for?! heh 11:42:56 <Celestar> back later 11:43:54 <Qball> that is till no excuse for crashing mp games 11:45:35 <black_Nightmare> quick question... 0.4.6 is a night build right? 11:45:47 <black_Nightmare> just curious as I saw a few 0.4.6 servers in the network list 11:48:06 *** stefan [i=stefan@home.stefan.id.au] has quit [Nick collision from services.] 11:48:06 <Patrick`> nope 11:48:14 <Patrick`> it was a proper release with a bit of a bug 11:48:22 *** stefan [i=stefan@home.stefan.id.au] has joined #openttd 11:48:34 *** SchAmane [n=schamane@p5498CABE.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 11:48:41 <Patrick`> Celestar: hows siggui? 11:48:44 <Patrick`> *how's 11:48:47 <black_Nightmare> patrick...oh ok ty 11:48:55 <black_Nightmare> was wondering about the two different version of servers 11:48:55 <Patrick`> I got ill and left at 3700 11:49:06 *** stefan is now known as stefan__ 11:49:09 *** stefan__ is now known as stefan 11:50:23 <black_Nightmare> oh ** .. got kicked off a game again by server 11:50:26 <black_Nightmare> *sigh* 11:51:15 *** AciD [n=gni@tehpwnz.org] has joined #openttd 11:52:10 *** RoySmeding_ [n=Roy@c514451cb.cable.wanadoo.nl] has quit [Client Quit] 11:52:25 *** kujeger [n=kujeger@host-81-191-145-149.bluecom.no] has joined #openttd 11:53:30 *** SchAmane [n=schamane@p5498D29A.dip.t-dialin.net] has joined #openttd 12:00:48 *** kujeger [n=kujeger@host-81-191-145-149.bluecom.no] has quit ["Konversation terminated!"] 12:03:38 *** Jenkz [n=nobody@80-192-44-21.stb.ubr05.dund.blueyonder.co.uk] has joined #openttd 12:05:15 *** Born_Acorn [n=bornacor@ACC8DCE9.ipt.aol.com] has joined #openttd 12:09:53 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has quit [] 12:12:32 <Celestar> hey peops 12:12:42 <Celestar> Patrick`: I'm somewhere near rev 3900 12:12:59 <Celestar> Tron: are you anywhere near? 12:15:32 <Patrick`> yarr 12:18:49 <Celestar> DarkSSH: ping 12:22:18 <Tron> Celestar: he's playing hockey 12:22:33 <Celestar> oh 12:25:52 <Celestar> and I'm stuck with this goddamn bug 12:26:03 <Tron> which bug? 12:26:30 <ThePizzaKing> night all 12:26:33 *** ThePizzaKing [n=thepizza@c211-28-155-206.eburwd2.vic.optusnet.com.au] has quit ["Don't worry, I'll be back tomorrow to annoy you then :)"] 12:27:06 <Celestar> http://bugs.openttd.org/task/71 12:27:07 <Celestar> this one 12:28:17 <black_Nightmare> ughhh...lol...thought there were unlimited vehicle number but seem not 12:28:27 * black_Nightmare wonders how to fix that 12:28:49 <Tron> nothing can be unlimited on any existing machine 12:28:56 <Celestar> I have a fix. 12:29:01 <Celestar> I need someone to proofread it 12:29:22 <black_Nightmare> tron..yeah but I need to add another plane for the station is overfilling up.. ^_^ 12:29:48 <Tron> uh, about 64 thousand vehicles should be enough for some time 12:30:38 <black_Nightmare> 64 thousand? there's a lot less than that now 12:30:55 <black_Nightmare> I've got only 27 trains (over half are dual-engine) too 12:31:46 <C-Otto> i had 120! 12:31:55 <C-Otto> http://home.c-otto.de/ttd.jpg 12:32:30 <DjViper> you never build mainlines etc? 12:32:36 <DjViper> what a mess! 12:32:45 <black_Nightmare> well....I did a count and there's only 86 vehicles total in the game now 12:32:54 <black_Nightmare> sure I can build more vehicles than that? 12:33:34 <black_Nightmare> c-otto...what kind of map is that? 12:33:38 <black_Nightmare> lot of cities 12:33:42 *** e1ko [n=31k0@161.157.broadband2.iol.cz] has joined #openttd 12:34:42 <C-Otto> DjViper: i have a single mainline, which is at the very border 12:34:50 <C-Otto> DjViper: that is absolutely no mess and works perfectly 12:34:58 <C-Otto> black_Nightmare: nothing special... 12:35:21 <Celestar> peter1138: you happen to have a minute? 12:36:36 <black_Nightmare> anyone mind telling me if I could reconfigure the game to allow more vehicles or I have to start over fresh? 12:36:46 <Celestar> you can do it during the game 12:36:51 <Patrick`> yes, try reading all the patch options 12:37:02 <black_Nightmare> celestar....hm ty 12:39:21 <black_Nightmare> hmm dumb question but did you meant in the openttd console or on desktop? 12:39:36 <Celestar> ? 12:40:45 <Bjarni> http://www.tellerup.se/jarnvag/bild/031510.jpg <-- we need bridges like this :D 12:41:09 <Celestar> Bjarni: what do you mean? 12:41:14 <Celestar> I see a straght bridge. 12:41:18 <black_Nightmare> bjarni..lol why? :p 12:41:27 <Qball> we need bridges over diagonal tracks 12:41:34 <Celestar> Qball: that is in the working. 12:41:34 <black_Nightmare> qball...agreed 12:41:42 <Bjarni> I see a combined road/rail bridge 12:41:52 <AciD> bridge on which cars and trains can go 12:41:59 <Celestar> Tram bridge :P 12:42:11 <Celestar> Qball: give Tron a bit more time. 12:42:29 <black_Nightmare> hm....*wonders if I should play this map anymore* 12:42:36 <Celestar> ok and which of you feels like drawing sprites for me? 12:42:54 *** Prof_Frink [n=proffrin@cpc2-shep3-4-0-cust174.leic.cable.ntl.com] has quit [Remote closed the connection] 12:43:05 *** Prof_Frink [n=proffrin@cpc2-shep3-4-0-cust174.leic.cable.ntl.com] has joined #openttd 12:44:04 <Bjarni> Celestar: sprites are a minor issue if the code supports this :) 12:44:38 <Bjarni> we can always say on the forum that now we got this feature and we need sprites for it and then see what happens 12:44:41 <Celestar> Bjarni: I mean for elrails. 12:45:01 <Bjarni> hmm 12:45:07 * black_Nightmare makes a note to next time play this map with no ai's .... they eating up the vehicles numbers....meh 12:45:12 <Bjarni> well, what sprites do you need? 12:45:25 <Celestar> Bjarni: autorails for elrails and convert for elrails 12:46:11 <Bjarni> ahh 12:46:17 <Bjarni> that should be easy 12:46:23 <Bjarni> if you got all the tools to do it, that is 12:46:24 <Celestar> then do it ;) 12:46:26 <Bjarni> hmm 12:46:29 <Bjarni> I can't 12:46:47 <Bjarni> newgrf codec contains i386 ASM :s 12:46:59 <Celestar> I can give you the bitmaps. 12:47:02 <Celestar> I can encode it myself 12:47:16 *** CobraA1 [n=Jeremiah@cpe-024-088-000-194.sc.res.rr.com] has joined #openttd 12:47:31 <Patrick`> black_Nightmare: vehicle numbers are per person 12:47:45 <Bjarni> besides I meant it's easy for somebody, who got experience in drawing stuff 12:47:48 <black_Nightmare> patrick..so how come the ai has lot more in total than me? 12:47:53 *** CobraA1 [n=Jeremiah@cpe-024-088-000-194.sc.res.rr.com] has left #openttd [] 12:47:56 <Patrick`> because it's better? 12:48:02 <Qball> because 83 isn't the limit? 12:48:31 <black_Nightmare> patrick..its not....because the ai has tons of road vehicles wandering in circles too many times ^_^ 12:48:41 <Patrick`> so why are you complaining 12:49:21 <black_Nightmare> for not being able to use enough planes and the stations are overfilling up with the rating going downward slowly...... ^_^ 12:49:24 <black_Nightmare> hehe 12:49:55 <Patrick`> make more 12:50:09 <Patrick`> or just increase the per-player plane limit in the patch options 12:50:20 <Bjarni> Celestar: can I get the elrails too (for comparison/ copy paste if valid) 12:51:03 *** tokai|ni [n=tokai@p54B81E80.dip0.t-ipconnect.de] has quit ["icebears... take care of them!"] 12:51:17 <Celestar> yes sure 12:51:18 *** tokai [n=tokai@p54B81E80.dip0.t-ipconnect.de] has joined #openttd 12:51:40 <Bjarni> I think it's a matter of copy paste the catenary in the right position and fixing offsets... but we will not know that until I have actually tried ;) 12:51:42 <black_Nightmare> patrick..hmm....let me look at the 'configure patches' dialog again..brb 12:51:58 *** tokai|noir [n=tokai@p54B81E80.dip0.t-ipconnect.de] has joined #openttd 12:52:12 *** MagicJohn [n=magical@unaffiliated/magicjohn] has quit [Read error: 104 (Connection reset by peer)] 12:53:08 <Celestar> aAGGGGHHHH 12:53:22 <Celestar> this "due date" function in flyspray is about the most sucky thing I have seen 12:53:34 <Celestar> just lemme enter YYYYMMDD damnit 12:54:09 <black_Nightmare> would max:0 mean none or unlimited? 12:54:11 <black_Nightmare> just wondering 12:54:18 <Celestar> 0 means 0 12:54:32 <Patrick`> 0 means "turn them off" 12:54:40 <Patrick`> so, just let it go up and up and up 12:54:49 <black_Nightmare> hmm its set to 0 for aircrafts but I still was able to use them.......weird 12:55:11 <Celestar> black_Nightmare: it will not remove existing vehicles 12:55:32 <black_Nightmare> no I mean its been set to zero all the times it seem .. but I've built airplanes in three maps 13:02:24 <black_Nightmare> hm...heh I don't understand it..its set to zero but I still could create airplanes on a new map.....oh well 13:02:50 <Celestar> did you save the options? 13:05:50 *** stefan [i=stefan@home.stefan.id.au] has quit [Nick collision from services.] 13:06:03 *** MagicJohn [n=magical@host81-156-249-254.range81-156.btcentralplus.com] has joined #openttd 13:06:06 *** stefan [i=stefan@home.stefan.id.au] has joined #openttd 13:06:55 *** stefan is now known as stefan__ 13:06:55 *** stefan__ is now known as stefan 13:08:16 <Bjarni> Celestar: this is actually not as easy as I thought. The background from the cross is nearly the same colour as the catenary, hence making it virtually invisible :| 13:09:00 *** TrueLight is now known as TL|Away 13:09:55 <Celestar> Bjarni: yeah :( 13:10:01 <Celestar> Bjarni: no worries, we can add that later. 13:10:07 <Bjarni> I just got a new idea 13:10:10 <Celestar> maybe we can ask $USERS to create a bitmap 13:10:17 <Bjarni> let's see if my app can help me a bit 13:10:28 <Celestar> Bjarni: what about a yellow flash in the cursor/icon 13:11:22 <Celestar> but the normal cursors and icons have kind of a visible catenary 13:12:04 <Bjarni> that could work too 13:12:31 <Bjarni> right now I'm trying to see if I can copy paste and not copy the background to paste over the sprite I paste in 13:12:40 <Bjarni> should be possible... the question is how... 13:16:32 <black_Nightmare> heh.. 64x128 generated map ... should be fun to see how well I develop a full transport network there :p 13:17:34 <Celestar> oh man. 13:17:46 <Celestar> someone needs to bomb belarus methinks :S 13:18:12 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has quit ["Odletam do paralelniho vesmiru..."] 13:18:58 *** stefan [i=stefan@home.stefan.id.au] has quit [Read error: 104 (Connection reset by peer)] 13:19:20 *** stefan [n=stefan@home.stefan.id.au] has joined #openttd 13:23:35 <Bjarni> bah 13:23:44 <black_Nightmare> belarus? 13:23:45 <Bjarni> we postpone this sprite thing 13:24:08 <Bjarni> Celestar: you don't like dictatorship? 13:24:30 <Celestar> no. 13:24:38 <hylje> communism! 13:25:10 <Bjarni> Celestar: what risk do Belarus pose to you? 13:25:18 <Patrick`> last year communists killed 34 hard-wroking americans 13:25:23 <Patrick`> but germs kill over 25 million people! 13:25:37 <Patrick`> your home, much like america, is constantly under attack from germs 13:25:46 <Patrick`> and we all know what germs cause: dyslexia and leprosy! 13:25:50 <Patrick`> thank goodness there's blox 13:26:07 <Bjarni> Patrick`: get serious 13:26:26 <Patrick`> some germs hate acid, some germs hate bleach. blox kills indisriminately! 13:27:13 <Patrick`> now your child has rosy red skin and is 100% germ free, and that means little jimmy won't catch a cold or ask difficult questions about reproduction! 13:28:15 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 13:28:32 <Qball> Patrick`: can you demonstrate it (on yourself?) 13:34:31 *** stefan [n=stefan@home.stefan.id.au] has quit [Read error: 104 (Connection reset by peer)] 13:34:49 *** stefan [n=stefan@home.stefan.id.au] has joined #openttd 13:35:38 *** stefan is now known as stefan__ 13:35:39 *** stefan__ is now known as stefan 13:35:41 *** ^Cartman^ [n=Eric_Car@ti100710a081-7993.bb.online.no] has quit ["Que?"] 13:36:06 *** SchAmane [n=schamane@p5498D29A.dip.t-dialin.net] has quit ["Ciao"] 13:42:30 <Celestar> guys, does DBSetXL work? 13:46:14 *** wolfy [n=wolf@a61229.upc-a.chello.nl] has joined #openttd 13:50:58 *** glx [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:55:45 <Brianetta> Celestar: Yes, with caveat 13:55:45 *** RoySmeding [n=Roy@c514451cb.cable.wanadoo.nl] has joined #openttd 13:56:18 <Brianetta> http://www.tt-forums.net/viewtopic.php?p=400178#400178 13:56:46 <Celestar> caveat? 13:57:01 <Brianetta> You need to enable wagon speed limits to get all the wagons 13:57:32 <Celestar> I don't get the ICE3 13:58:42 <Brianetta> Yeah, that's mentioned in that thread 13:58:46 <black_Nightmare> damn........... :-( .. I just had a look at the withwithout.png shot and I really want these cars and engines!!! 13:58:55 <black_Nightmare> bah ^-^ 13:59:05 <Celestar> nor do I get the BR420 13:59:56 <Brianetta> Yeah - that GRF was definitely written to Patch's strengths alone 14:00:22 *** stefan [n=stefan@home.stefan.id.au] has quit [Read error: 104 (Connection reset by peer)] 14:00:31 <Celestar> .oO(and I have weird vehicles appearing for MONO and MAGLEV) 14:00:41 <black_Nightmare> hm...maybe I should register on the forum and try find one of these graphic downloads 14:00:43 *** stefan [i=stefan@home.stefan.id.au] has joined #openttd 14:00:48 <Brianetta> OpenTTD will exceed Patch in überl33tne55 only when it does newgrf completely. 14:01:15 <Brianetta> black_Nightmare: There's a good North American set 14:01:25 <black_Nightmare> brianetta..I like these german cars ^_^ 14:01:27 <Brianetta> Don't know if it works in OpenTTD, though... 14:01:33 *** stefan is now known as stefan__ 14:01:33 *** stefan__ is now known as stefan 14:02:10 <black_Nightmare> not quite fond of the default uk diesel engines anyway 14:02:20 <Celestar> hm ... 14:02:34 <Celestar> DBSetXL and elrails are weird. 14:02:36 <black_Nightmare> and try pair two or three of these 2-engine turbo units in one train....meh I'll rather pick a stronger single engine instead heh 14:03:20 <Tron> Celestar: weird? 14:03:48 <Brianetta> black_Nightmare: Are you dissing the Deltic? 14:04:03 *** Wolfensteijn [n=wolf@a61229.upc-a.chello.nl] has quit [Read error: 110 (Connection timed out)] 14:07:01 <black_Nightmare> brianetta...umm whats a Deltic again? 14:07:08 *** Belugas [n=Belugas@ip-222.85.126.206.dsl-cust.ca.inter.net] has joined #openttd 14:09:03 <Brianetta> It's a passenger / goods locomotive from the UK, just predating the HST125. It was basically, according to Bjarni, two locomotives on one chassis, with duplicated engines and cabs. 14:09:26 <Brianetta> It could continue to run, at reduced power, in the event of a failure of an engine. 14:09:31 <black_Nightmare> no I was refering to the engines that appear as 2 units 14:09:55 <Brianetta> http://www.therailwaycentre.com/Pages%20Loco/Recognition%20loco/Illus_Deltic.html 14:10:02 <Patrick`> yeah 14:10:06 *** Mukke [n=Mukke@x1-6-00-02-1e-f6-09-41.k607.webspeed.dk] has joined #openttd 14:10:10 <Patrick`> that could be an advantage for dual-headed engines actually 14:10:12 <black_Nightmare> these I wish I could replace with single units of same/better hp. having three of these 2-unit engines in one train eats up consist length that would be otherwise good for 4 or 5 more cars 14:10:23 <Patrick`> 90% of the breakdowns only hit one engine and, say, reduce the top speed and HP 14:10:24 <Brianetta> Patrick`: And should be. 14:11:00 <black_Nightmare> brianetta....thats a really nice Deltic there..I want it in openttd ALREADY!!!! set its id to replace that damned early 2-unit turbo engine!!!!!!!!!!!!!!! 14:11:07 * black_Nightmare chuckles 14:11:17 <black_Nightmare> *hehehe* 14:11:24 <Patrick`> just out of interest, is there an invite-only dev channel? 14:11:25 <Brianetta> It's in the UKRS and, I believe, standard temperate 14:11:35 <Patrick`> not that I don't just love all these folks 14:11:54 *** Belugas [n=Belugas@ip-222.85.126.206.dsl-cust.ca.inter.net] has quit [Client Quit] 14:12:11 <black_Nightmare> quick question...where's a list of the original engines? just curious 14:12:18 <Brianetta> Patrick`: http://www.tt-forums.net/viewtopic.php?t=22537 14:12:41 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has quit [Connection reset by peer] 14:13:41 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has joined #openttd 14:13:57 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has quit [Read error: 104 (Connection reset by peer)] 14:14:52 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has joined #openttd 14:17:03 <black_Nightmare> oh nevermind found a list 14:17:28 <black_Nightmare> brianetta...if you know these..I'm refering to the 'Turner Turbo' engine for one 14:17:56 <Brianetta> black_Nightmare: Oh, that POS is only in arctic and desert 14:18:07 <Brianetta> It's never been operated in the UK 14:18:27 <black_Nightmare> I kinda like the T.I.M. and AsiaStar so these can be spared tho (I've had nice effect with using these for very long flat freight runs...lot cheaper than monorails even) 14:18:47 <black_Nightmare> brianetta...heh yeah I don't quite like many of the original engines sometimes 14:18:58 *** iridium [n=iridium@host-84-9-199-92.bulldogdsl.com] has joined #openttd 14:19:05 <black_Nightmare> and I never touched Toyland at all...a bit too cheesy and limited ^_^ 14:19:31 <Brianetta> Toyland has more complex cargo chains 14:19:39 <Brianetta> but it makes your eyes bleed 14:19:42 <black_Nightmare> and only *one* single engine...huh? :p 14:19:50 <Brianetta> Only on at the beginning 14:20:03 <Brianetta> The Ploddyphut Choo-Choo is superceded quickly by the powernaut 14:20:23 <black_Nightmare> a what?? lol jeeze.. names are too cheesy lol 14:22:48 <black_Nightmare> one thing I like of openttd now is being able to build on top of most sloped tiles....saves some money in the total route building budget 14:23:23 <black_Nightmare> kinda amusing to hug ocean coastlines sometimes but hey it let me have a more straighter route 'around' a waterfront city :)) 14:23:24 <black_Nightmare> hehe 14:23:33 <Celestar> peter1138: Request for Contact 14:23:57 *** Jerre [n=jeroen@dD57729A7.access.telenet.be] has joined #openttd 14:23:59 *** Jerre [n=jeroen@dD57729A7.access.telenet.be] has quit [Client Quit] 14:24:07 *** stefan [i=stefan@home.stefan.id.au] has quit [Nick collision from services.] 14:24:18 <Eddi|zuHause2> Celestar: what problem do you have with the DBSetXL? 14:24:20 *** stefan [i=stefan@home.stefan.id.au] has joined #openttd 14:24:25 <black_Nightmare> brianetta..anyway I really don't like the Turner Turbo but I'm oftenly forced to use it (and so many times I have to rebuild stations with longer platforms just because of the extra tiles needed) 14:24:45 <Celestar> trouble with powered wagons. 14:24:47 <black_Nightmare> especially with having one single train that is made up of three Turner Turbo sets 14:25:01 <black_Nightmare> these are the only thing that can go quite fast (alak 160km/h) 14:25:22 *** stefan is now known as stefan__ 14:25:24 *** stefan__ is now known as stefan 14:26:18 <black_Nightmare> having trains that are like 12 cars long ... 6 for engines and 6 for the iron ore cars. and it barely makes much speed up most of the slopes but I don't want to have to use very long tunnels as I can't signal it for more than two trains then :"> 14:26:41 <Patrick`> well, get better horsepower 14:28:32 <Eddi|zuHause2> i have not played that long into it, but i once started a game in 2050, the ICE3 is fine 14:29:00 <gradator> hehe breakdown value is an unsigned char, my old bus reach 255 breakdowns ;) 14:29:07 <Eddi|zuHause2> 1 engine and 7 (or 15) main line wagons 14:29:23 <black_Nightmare> patrick....the only close alternative is one or two Centinnial at 112km/h max instead 14:29:37 <black_Nightmare> but these have somewhat quite lower reliability rate than the Turner Turbo all the times 14:29:55 <black_Nightmare> breaks down more for sure as I tried once ^_^ 14:30:23 <black_Nightmare> Turner Turbo is 3500hp (1750hp per unit I guess) 14:30:42 <black_Nightmare> Centinnial = 6600hp 14:31:05 <black_Nightmare> ugh..I talk a lot lol 14:31:24 *** stefan [i=stefan@home.stefan.id.au] has quit [Nick collision from services.] 14:31:39 *** stefan [i=stefan@home.stefan.id.au] has joined #openttd 14:32:21 <black_Nightmare> ugh someone know how long you could have had platforms in ttdx? (no patching at all) 14:32:25 <Celestar> wee I understand 14:32:29 *** stefan is now known as stefan__ 14:32:31 *** stefan__ is now known as stefan 14:32:52 <Patrick`> black_Nightmare: 5 14:34:03 *** Oktal [n=mat@adsl-213-249-247-113.karoo.KCOM.COM] has joined #openttd 14:34:07 <black_Nightmare> anyway, now....the T.I.M. on standard maps is a different story, as soon as they came out, even if their relaibility were not great I always upgraded almost all trains right away to use these. 14:34:27 <black_Nightmare> sometimes had one or two slopes once in a while but these engines had no trouble with any kind of trains 14:34:39 <Qball> why do the stupid trains leave the depot driving the f** *wrong direction 14:34:42 <black_Nightmare> not even with one AsiaStar unit and eight iron ore cars 14:34:43 <Patrick`> are you using realistic acceleration? 14:34:54 <Patrick`> Qball: pathfinder problem, a fix is pending soon 14:35:11 <black_Nightmare> patrick..I'm talking about when I had ttdx before...not ever been able to play any maps long enough to ge tto 1984 ^_^ 14:35:20 <Patrick`> aah 14:35:29 <Patrick`> I remember my first ttdx game 14:35:34 <Patrick`> shame I don't still have the save 14:35:42 <black_Nightmare> patrick...I really loved these T.I.M and AsiaStar units.....these were hell....they could take any trains just ANY where!!! 14:36:24 <Eddi|zuHause2> hm... i just noticed... the single-ICE3 and the double-ICE3 have the same running costs... even though twice as powerful 14:36:35 <Qball> Patrick`: good it isn't me 14:36:35 <black_Nightmare> I only was willing to give up on them when they started to break down too many times ^_^ (meaning: time to scrap all rails and fully upgrade to maglev) 14:36:38 <Qball> it's annoying 14:36:53 <black_Nightmare> can you image how much I liked these two units lol 14:37:57 *** Andrew67 [n=andrew67@200.50.1.154] has joined #openttd 14:38:13 *** glx is now known as glx|away 14:41:26 <Celestar> we have WAAAY too little friction in the game :S 14:41:47 <Patrick`> what do you mean? 14:42:02 <Patrick`> like, you want the trains to leave, but they don't realise they've overstayed their welcome? 14:42:15 <Celestar> an unpowered train can easily climb a 10 tile high mountain. 14:42:15 <black_Nightmare> .....? 14:42:27 <black_Nightmare> celestar..oh lol 14:42:28 *** Forexs [i=Forexs@x1-6-00-0f-b5-14-63-5f.k136.webspeed.dk] has joined #openttd 14:45:07 <Patrick`> can ottd import savegames from the original ttdx? 14:45:10 <Patrick`> I just found mine 14:45:28 <Eddi|zuHause2> yes 14:45:53 <Eddi|zuHause2> just not from TTO (sadly, because i have lots of those) 14:46:23 <Eddi|zuHause2> like, i have one where i implemented one-way tracks without one-way signals ;) 14:46:50 <Prof_Frink> Eddi|zuHause2: seen SVXConverter or whatever it's called? 14:46:57 <Eddi|zuHause2> (only works with breakdowns off, because depots screw the system ;)) 14:47:04 <Eddi|zuHause2> no, i guess not 14:47:19 <Prof_Frink> Converts TTO -> TTD saves 14:47:27 <Patrick`> I have .sv0 and .sv1 14:47:29 <Patrick`> how odd 14:47:30 <Eddi|zuHause2> *opens google* 14:47:33 *** x87 [n=x87@tor/session/x-1132a65a0bbe6d0a] has joined #openttd 14:47:38 <Prof_Frink> It's either in TTO or General TT fora 14:47:50 <Patrick`> aha 14:47:52 <Patrick`> smegfault 14:47:53 <Eddi|zuHause2> one is scenarios and one is saves, Patrick` 14:47:57 <Prof_Frink> sv0 = scenario, sv1 = save 14:48:11 <Patrick`> yep 14:48:23 <Patrick`> yep, it crashes ottd 14:48:46 <Eddi|zuHause2> maybe you got some incompatible newgrfs installed? 14:48:50 * Patrick` cracks out a debug build 14:48:56 <Patrick`> nope, I have no newgrfs installed 14:49:00 <Patrick`> this is out of the box 0.4.5 14:50:28 <x87> it seems like there is a bug with black male player faces in r4108 14:50:37 <Patrick`> hooray 14:50:38 <Patrick`> ttd ran 14:50:40 <Patrick`> briefly 14:51:00 <Patrick`> crashes when I try to move the mouse 14:51:01 <Celestar> weee 14:51:10 <Celestar> the ICE3 works properly on elrails now :) 14:51:32 <black_Nightmare> to whoever posted that link to the Deltic .... interesting history anyhow 14:53:51 *** Qrrbrbirlbel [n=Qrr@p54A7D6D5.dip.t-dialin.net] has joined #openttd 14:54:13 <Patrick`> hmm 14:54:25 <Patrick`> well, the consensus is that my old map building skills were shit 14:58:38 <Eddi|zuHause2> Celestar: what do you mean with "now"? 14:58:51 <Eddi|zuHause2> what did it not do correctly? 14:59:09 <Eddi|zuHause2> and what changed? 14:59:31 <Celestar> well... it ran on convrail also ;) 14:59:35 <Celestar> well kind of 15:00:02 <Eddi|zuHause2> oh... 15:00:16 <Eddi|zuHause2> that is something i did not test ;) 15:00:16 <Celestar> kind of 15:00:21 <Celestar> well, not in svn 15:00:38 <Eddi|zuHause2> i assume it had to do with non-electric consist thing 15:05:32 <DarkSSH> whohooo, we beat Norway 4-3 :D 15:05:40 <DarkSSH> Celestar: ping-reply 15:13:17 <Celestar> please check diff 15:13:28 <DarkSSH> damn your DCC 15:14:09 <Celestar> ^^ 15:16:11 <Celestar> me.depart_in 2 minutes 15:17:50 *** Scia [n=scia@AveloN.xs4all.nl] has joined #openttd 15:18:31 <Brianetta> I want to bump this thread but I have nothing to add to it. ): http://www.tt-forums.net/viewtopic.php?t=22537 15:18:59 <DarkSSH> we don't have a VehType type? 15:19:28 <DarkSSH> Celestar: looks promising but you forgot the conversion of old(er) savegames 15:19:56 <Celestar> DarkSSH: older savegames just don't have anything loaded. 15:20:05 <DarkSSH> but they do have last_vehicle 15:20:09 <Celestar> because you might load a deleted vehicle. 15:20:15 <DarkSSH> and from that it can be converted to last_vehicle->type 15:20:20 <Celestar> and then you have the same problem as before. 15:20:25 <Patrick`> hmm 15:20:29 <DarkSSH> yes but only upon loading 15:20:42 <DarkSSH> and you can check with IsValidVehicle() I think 15:20:44 <Patrick`> philosophical question: would having dual-track train types make the game too easy? 15:21:09 <Patrick`> e.g. autoreplace all your trains to hybrid train-monorail, then autoconvert the entire map 15:21:14 <Celestar> DarkSSH: ok. but I gotta leave now. 15:21:17 <DarkSSH> ok 15:21:30 <Celestar> you can continue ;) 15:21:34 <Brianetta> I think the rail convert tool makes it a little too easy 15:22:07 <Celestar> Brianetta: that's why rail types should/will have different construction and maintenance cost. 15:22:12 <Brianetta> I can't see rails ever being replaced by different types of track, although I can see new tracks being laid in addition/ 15:22:27 <Celestar> latest elrail stuff (for peter1138) http://www.fvfischer.de/combi6.diff 15:23:27 <DarkSSH> IsVehicleIndex() 15:23:44 <DarkSSH> we can get the wrong type upon loading, but at least it won't crash 15:23:56 *** MeusH [n=kvirc@host-ip18-138.crowley.pl] has joined #openttd 15:24:01 <MeusH> hello 15:25:18 <Patrick`> Crowley place? 15:28:07 <DarkSSH> hi MeusH 15:31:03 *** black_Nightmare [n=Husky_dr@modemcable254.254-201-24.mc.videotron.ca] has left #openttd ["bye"] 15:34:48 *** e1ko [n=31k0@161.157.broadband2.iol.cz] has quit ["Chatzilla 0.9.67+ [SeaMonkey 1.0/2006013012]"] 15:36:37 *** magnus_1986 [n=chatzill@82.178.81.139] has joined #openttd 15:39:25 *** angerman [n=angerman@e181098006.adsl.alicedsl.de] has joined #openttd 15:45:46 <magnus_1986> Good Evening, everyone 15:47:23 <CIA-5> Darkvater * r4109 /trunk/unix.c: - Fix (r4105) [iconv]: Only include the needed headers when ICONV is actually used. Thanks for noticing Bjarni 15:52:05 *** Red837 [n=Red@81-86-117-11.dsl.pipex.com] has joined #openttd 15:52:07 *** tokai|noir [n=tokai@p54B81E80.dip0.t-ipconnect.de] has quit ["Don't give me logic, give me emotions!"] 15:52:50 *** _Red [n=Red@81-86-117-11.dsl.pipex.com] has quit [Read error: 110 (Connection timed out)] 15:52:56 *** tokai|noir [n=tokai@p54B81E80.dip0.t-ipconnect.de] has joined #openttd 15:55:44 <Vornicus> O.o 15:55:59 <Vornicus> I have a truck that says "waiting for a free stop" will sitting in the truck station. 15:59:43 *** Angst [n=Angst@p54944FE7.dip.t-dialin.net] has joined #openttd 16:00:08 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has quit ["Tschüß"] 16:09:29 <Patrick`> sweesus, what's with production spiking when a station is well-serviced? 16:13:43 *** Coder`TuX [n=codertux@85.204.17.98] has joined #openttd 16:17:20 *** black_Nightmare [n=Husky_dr@modemcable254.254-201-24.mc.videotron.ca] has joined #openttd 16:17:52 *** magnus_1986 [n=chatzill@82.178.81.139] has quit [Read error: 104 (Connection reset by peer)] 16:18:08 *** iridium is now known as iridium`nh 16:18:11 <black_Nightmare> two multiplayer questions ^_^ ... 1. how do you password your player's company? 2. without trying to remember its name in the long server list again..is there a way to use the console to find the server's name? 16:18:48 <gradator> 1. +set ? 16:19:16 <black_Nightmare> oh so just like type in '+set [my password]' in the console? 16:20:32 <gradator> I don't know, I just completed the question :p 16:21:09 <black_Nightmare> so where does +set go then? 16:21:13 <black_Nightmare> heh 16:21:38 * black_Nightmare is starting to wonder if multiplayer is a grand idea at all for me when I can't even leave and come back 16:21:42 * black_Nightmare hehes 16:21:44 *** Coder`TuX [n=codertux@85.204.17.98] has quit ["Windows, the best game ever: Try to see how many blue screens you can get per hour and then try to beat that record!"] 16:21:50 <Patrick`> read the manual? 16:22:12 <black_Nightmare> patrick....where? lol 16:22:18 <black_Nightmare> 'help' is not even providing much at all 16:22:26 <Patrick`> ... 16:22:28 <Patrick`> ONLINE 16:22:33 <Patrick`> wiki.openttd.org 16:22:41 <hylje> help 16:22:43 <black_Nightmare> lol meh sorry hehe 16:22:45 <black_Nightmare> let me look 16:22:48 <black_Nightmare> :"> 16:23:14 *** Forexs [i=Forexs@x1-6-00-0f-b5-14-63-5f.k136.webspeed.dk] has quit [Read error: 104 (Connection reset by peer)] 16:24:56 *** RoySmeding [n=Roy@c514451cb.cable.wanadoo.nl] has quit ["kthxbye"] 16:25:21 <black_Nightmare> hmm..looked here http://wiki.openttd.org/index.php/Category:Multiplayer but only finding about server password alone.... 16:26:48 <Patrick`> black_Nightmare, I don't know, but I'd find out myself, not by asking 16:27:09 <black_Nightmare> well patrick..I wouldn't be asking if there was more clue 16:27:14 <Patrick`> and I won't help you because I'd find it irritating that I'd be doing searches that you're capable of doing yourself 16:27:15 <black_Nightmare> figures 16:28:24 *** Andrew67 [n=andrew67@200.50.1.154] has quit ["Leaving"] 16:33:49 *** XeryusTC is now known as Xeryus|diner 16:38:43 *** black_Nightmare [n=Husky_dr@modemcable254.254-201-24.mc.videotron.ca] has left #openttd ["bye"] 16:48:11 *** glx|away is now known as glx 16:56:51 *** Xeryus|diner is now known as XeryusTC 16:57:51 *** e1ko [n=31k0@161.157.broadband2.iol.cz] has joined #openttd 17:00:28 *** x87 [n=x87@tor/session/x-1132a65a0bbe6d0a] has left #openttd [] 17:01:56 *** Nubian [n=nubian@mrkvovy.kokotko.sk] has quit [Remote closed the connection] 17:02:40 *** Nubian [n=nubian@mrkvovy.kokotko.sk] has joined #openttd 17:03:28 *** AciD [n=gni@unaffiliated/acid] has quit [Success] 17:22:04 *** stefan [i=stefan@home.stefan.id.au] has quit [Nick collision from services.] 17:22:22 *** stefan [i=stefan@home.stefan.id.au] has joined #openttd 17:23:27 *** stefan is now known as stefan__ 17:23:27 *** stefan__ is now known as stefan 17:48:27 *** tiberiusteng [i=tiberius@211-74-182-218.adsl.dynamic.seed.net.tw] has joined #openttd 17:54:41 *** Diablo-D3 [i=diablo@pool-64-222-243-87.port.east.verizon.net] has joined #openttd 17:58:50 *** Prof_Frink [n=proffrin@cpc2-shep3-4-0-cust174.leic.cable.ntl.com] has quit [Remote closed the connection] 17:59:38 *** Prof_Frink [n=proffrin@cpc2-shep3-4-0-cust174.leic.cable.ntl.com] has joined #openttd 17:59:58 *** |AciD| [n=gni@tehpwnz.org] has joined #openttd 18:01:57 *** tiberius1eng [i=tiberius@211-74-179-42.adsl.dynamic.seed.net.tw] has quit [Read error: 104 (Connection reset by peer)] 18:11:13 *** MeusH is now known as Meush[away] 18:11:18 *** Red837 [n=Red@81-86-117-11.dsl.pipex.com] has quit [Read error: 104 (Connection reset by peer)] 18:13:36 *** sijmen [n=sijmen@h45058.upc-h.chello.nl] has joined #openttd 18:14:43 <sijmen> I have this weird problem. I have this rail setup: a-b-c, the letters being stations. There's a depot at C. I've order the train which I've built there to go to C and then to A. But when the train reaches B, it turns around and goes back to C. What could it be? 18:15:13 <glx> version 0.4.6? 18:15:42 <Eddi|zuHause2> 0.4.6 has a glitch in the pathfinder 18:16:24 <Eddi|zuHause2> either use 0.4.5, wait for 0.4.6.1, or turn NPF off 18:16:35 <Eddi|zuHause2> and look if the problem persists 18:16:37 <sijmen> Jup, 0.4.6 18:16:45 <sijmen> NPF off, I'll try. 18:17:03 <Qball> it's almost like debian 18:17:18 <sijmen> NPF is turned off 18:17:28 <SimonRC> sijmen: also, check that there is actually a complete rail, and you haven't got some funny signalling. 18:17:30 <sijmen> Also I've verified that the station is long enough, just in case. 18:18:00 <sijmen> I'll rebuild that part entirely and see what happens 18:18:03 * SimonRC keeps getting caught out by Maglev junctions which have one piece of rail missing, jamming up switchyards 18:18:27 <Eddi|zuHause2> with the old pathfinder, i used to have trains turn around if the outgoing signal is red 18:18:31 <Eddi|zuHause2> pretty annoying 18:18:48 <Eddi|zuHause2> which made me use "turn around at end of track only" 18:19:09 <Eddi|zuHause2> i don't know if that behaviour changed 18:19:31 <Eddi|zuHause2> have not used the old pathfinder in years... 18:20:43 <sijmen> Okay, rebuilt the entire a-b track, including the removal of A 18:20:47 <sijmen> I'll try the new pathfinder 18:22:10 <sijmen> Jay! New pathfinder works 18:22:31 <Eddi|zuHause2> like i said... in 0.4.6 there is a glitch in the new pathfinder, that prevents the vehicles from finding the right track if leaving a depot or station 18:22:59 <Eddi|zuHause2> might wanna try the nightlies 18:23:07 <sijmen> But I enabled the new pathfinder, not disabled it 18:23:19 <Eddi|zuHause2> yes, i understood that 18:23:22 <Eddi|zuHause2> just wanted to warn you ;) 18:23:32 <glx> it works by chance 18:23:45 <sijmen> Okay. 18:23:52 <glx> it depends on layout and first destination 18:23:57 <sijmen> Well, I'm trying to avoid signalling and such overall 18:24:16 <Eddi|zuHause2> signals are the most vital part of the game 18:24:55 <SimonRC> yup 18:25:15 <SimonRC> junctions are pretty important 18:25:21 <sijmen> I know 18:25:25 <sijmen> But still I try to avoid them :) 18:25:47 <sijmen> I'm never sure how they work. I'm glad already that I found out how these two-way ones work. 18:26:22 <SimonRC> Wise man say: "If train can go in circles, philosiphers shall some day cease to dine." 18:26:40 <SimonRC> (See: Dining Philosophers Problem) 18:27:29 <sijmen> Yup, I know the problem 18:28:33 <SimonRC> Branch junctions with a through-line are greatly improved if you can persuade one of the branches to be on a different level from the other two. 18:28:46 <SimonRC> It reduces the hills required to the minimum 18:29:07 * SimonRC wishes for boosting devices he could fit to sloped tracks. 18:29:23 <sijmen> Trackmania Tycoon 18:29:27 *** Qrrbrbirlbel [n=Qrr@p54A7D6D5.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 18:32:00 * Eddi|zuHause2 does not understand what SimonRC is talking about 18:32:35 * Eddi|zuHause2 wishes for custom bridgeheads and building above tunnel exits 18:33:05 <Eddi|zuHause2> PBS would also help ;) 18:35:04 <SimonRC> Eddi|zuHause2: PBS reserves a path throught the *whole* block, though, so you still need small blocks. 18:35:50 <SimonRC> Oh, BTW, does PBS interact smartly with pre-signals, reserving a path through the next block if appropriate? 18:35:55 <Eddi|zuHause2> well... PBS greatly reduce the need for complicated (i.e. large) junctions 18:36:03 <SimonRC> true 18:36:32 <SimonRC> until you have *lots* of trains 18:37:06 <Eddi|zuHause2> for large junctions, you should try to avoid crossing paths anyway 18:38:42 <SimonRC> We could try and aim to have tpbs in 5.0 :-) 18:39:06 <SimonRC> (temporal pbs) 18:39:24 <SimonRC> It makes signals totally unnecessary 18:39:29 <SimonRC> :-S :-) 18:39:29 <Eddi|zuHause2> anyway... the PBS implementation that used to be here until 0.4.5 was implicitly presignalled... 18:40:03 <Eddi|zuHause2> i.e. a train does not enter the block if the exit signal he chose was red 18:40:15 <Eddi|zuHause2> as long as there was an actual choice 18:41:11 <SimonRC> the two semantics of one-way vs two-way signals needs to be disentangled. 18:41:29 <Eddi|zuHause2> two semantics? 18:41:38 <Eddi|zuHause2> i thought that was a ttdpatch thingie 18:41:48 <SimonRC> i.e. one-way makes the train chose the "correct" direction, and the two-way makes the train chose any direction. 18:41:59 <Eddi|zuHause2> NPF is far beyond that ;) 18:42:00 * SimonRC thought it was ottd 18:42:11 *** |Jeroen| [n=users@dD57729A7.access.telenet.be] has quit ["Leaving"] 18:42:11 <SimonRC> I ought to try NPF 18:42:53 *** |AciD| is now known as AciD 18:45:01 *** PAStheLoD [n=pas@catv-56656dbc.catv.broadband.hu] has joined #openttd 18:49:15 *** Scia [n=scia@AveloN.xs4all.nl] has quit [Remote closed the connection] 18:50:56 <Meush[away]> hey MiHaMiX 18:51:08 *** Meush[away] is now known as Meush 18:51:23 <Meush> do you know where are wiki classes stored? 18:51:39 <Meush> like where should I look for definition of class="checked2"? 18:52:05 <glx> isn't it a css? 18:52:39 <Meush> that's my first thought 18:52:47 <Meush> but IMO it should be editable 18:52:50 <sijmen> There's this 'load full' feature, but I have this train which transport two types of cargo. Is there a way to say 'fully load cargo types supplied' 18:52:54 <Meush> and stored somewhere in the wiki 18:53:15 <Meush> sijmen, not yet 18:53:31 <Meush> hmm you gave me the idea for a nice patch :) 18:53:32 <sijmen> yet? It will be between now and infinity-1? 18:53:46 <Meush> I hope so 18:53:56 <gradator> sijmen: there is a patch for, applied by default iirc 18:54:31 <sijmen> Enhanced loading algorithm? (I'm using the Dutch translation) 18:54:46 <gradator> sijmen: " Leave station when any cargo is full, if "full load" ", section Stations 18:55:02 <sijmen> Ah, yes, I see now. 18:55:06 * sijmen enables settings 18:55:57 <sijmen> If station X supplies Coal and takes Wood, and station Y supplies Wood and Takes coal.. what happens if I say full-load for both? 18:56:00 <SimonRC> gradator: shouldn't that really act more like "leave just before overflow", in case a bit more of the not-full cargo arrives next? 18:56:50 <sijmen> I mean, if I say full-load, will it still unload the other cargo? 18:57:14 <SimonRC> sijmen: I *think* so 18:57:18 <SimonRC> try it and see 18:57:21 <gradator> I think so too 18:57:27 <sijmen> Okay. 18:58:28 <sijmen> Oh wait, both cargo came from one and went to the other 18:58:30 <sijmen> Hmm 18:59:27 *** stefan [i=stefan@home.stefan.id.au] has quit [Read error: 104 (Connection reset by peer)] 18:59:46 *** stefan [i=stefan@home.stefan.id.au] has joined #openttd 19:00:10 <Eddi|zuHause2> yes, full load still unloads cargo first ;) 19:00:24 <Eddi|zuHause2> if accepted by the station 19:00:59 <sijmen> Okay. 19:01:47 *** glx is now known as glx|away 19:02:04 *** _Red [n=Red@81-86-117-11.dsl.pipex.com] has joined #openttd 19:05:52 *** tokai|noir [n=tokai@p54B81E80.dip0.t-ipconnect.de] has quit ["It's like, wah."] 19:07:42 <Patrick`> Eddi|zuHause2: excellent! 19:07:59 <Eddi|zuHause2> what did i do now? 19:10:33 <Tron> hm, this configure thingie is broken 19:10:57 <Tron> i don't know how it pulls that trick, but it forces a complete recompile every time i run make 19:13:03 <SimonRC> maybe your dates are mucked up? 19:13:15 <Tron> no, everything is fine 19:13:34 <Tron> i use a clean checkout, directly run make and everything is fine 19:14:05 <sijmen> Wow, Locomotion is embarassing. It looks even worse than TTD, and on my PC the scrolling is soooo slow 19:14:06 <Tron> if i use a clean checkout, run ./configure and then make, then the last step after linking is touching Makefile.config 19:14:44 <Tron> which of course forces a complete recompile next time i run make, because everything depends on Makefile.config 19:18:17 <SimonRC> ah 19:18:23 <SimonRC> I wonder why 19:18:33 *** iridium` [n=iridium@host-84-9-199-92.bulldogdsl.com] has joined #openttd 19:19:13 *** iridium`nh [n=iridium@host-84-9-199-92.bulldogdsl.com] has quit [Read error: 104 (Connection reset by peer)] 19:19:14 *** iridium` is now known as iridium`nh 19:20:47 *** iridium`nh [n=iridium@host-84-9-199-92.bulldogdsl.com] has quit [Client Quit] 19:33:34 *** Coder`TuX [n=codertux@85.204.17.98] has joined #openttd 19:34:46 <Celestar> hi peops 19:34:51 <SimonRC> j0 19:34:54 <Celestar> Tron: peter1138 ping 19:35:30 <SimonRC> Celestar: your nick seems familiar. 19:35:56 <Celestar> I'm an openttd dev 19:36:59 *** Aankhen`` [n=pockled@203.101.30.151] has quit ["Sleep [Time wasted online: 9hrs 21mins 13secs]"] 19:39:39 <Eddi|zuHause2> Celestar: what i always wanted to ask, is your nick some kind of tolkienish? 19:40:32 <Celestar> nope 19:40:55 <Eddi|zuHause2> because it sounds like it could be ;) 19:40:56 <Celestar> even tho "Cele" does occur in Sindarin 19:41:22 <Eddi|zuHause2> yeah, that's what i mean 19:41:32 <Celestar> Celeb means Silver 19:41:41 <Celestar> Celestial mean heavenish 19:41:44 <Eddi|zuHause2> i know ;) 19:41:54 <Celestar> but that's not where the name comes from ;) 19:43:43 <Celestar> http://www.airliners.net/open.file/0054015/L/ <= this is a Celestar 19:44:53 <Celestar> hm ... 19:44:54 <Eddi|zuHause2> honestly... that looks like any other airplane to me ;) 19:45:18 <Celestar> Singapore Airlines has specific names for aircraft Types. 19:45:26 <Celestar> Boeing 747-400s are called Megatop 19:45:31 <Celestar> 777s Jubilee 19:45:36 <Celestar> and Airbus A340 were "Celestar"s 19:45:45 <Celestar> A340-313X specifically 19:46:11 <Prof_Frink> Eddi|zuHause2: It doesn't look like a Concorde ;) 19:46:30 <Celestar> it looks very much like an A340-300 or -200 19:46:46 <Celestar> it's the only commercial aircraft with hairdryers instead of engines. 19:48:26 <Celestar> A340-300s have extermely poor climb performance, that's why SQ got rid of them eventually... 19:48:36 <Eddi|zuHause2> and what kind of affiliation do you have with singapore airlines? 19:49:16 <Celestar> none 19:49:19 <Celestar> I just liked the name 19:49:28 <Celestar> SQ is a decent airline. 19:49:55 <Celestar> and the first to fly A380 \o/ 19:50:31 * Prof_Frink is surprised that amount of tarmac ever got off the ground 19:50:47 <Celestar> 590 tons 19:51:09 <Celestar> I'm an aerospace engineer, and I'm also rather astounded. 19:51:12 <Prof_Frink> More'n that, I'd think 19:51:18 <Celestar> nah. 19:51:36 <Celestar> the Passenger Version is 560 tons (maximum takeoff mass) the cargo version 590 tons. 19:51:42 <Celestar> empty about 270 tons 19:52:53 <Prof_Frink> Wrong A380 19:53:02 * Prof_Frink is talking about the one near Exeter 19:53:27 <Eddi|zuHause2> i know that the airport of Halle/Leipzig used to have a too short runway, so planes could never take off with full tank 19:53:34 <Celestar> used to. 19:53:38 <Celestar> but the new one is 3600 meters 19:54:23 <Eddi|zuHause2> also, the real direction of the runway used to differ from the direction reported by the landing system ;) 19:55:09 <Celestar> .. 19:55:13 <Eddi|zuHause2> so one plane almost landed inmidst of the city of Schkeuditz right next to the airport 19:55:17 * Celestar has 3 diffs read to commit. 19:55:21 <Celestar> ready* 19:55:34 <guru3> go man go! 19:56:02 <Celestar> I'm waiting for them to be proofread 19:56:08 <guru3> doh 19:57:14 <Celestar> Tron: peter1138: DarkSSH: Requesting Hyperspace Communication Channel 19:57:38 <Eddi|zuHause2> i believe there should be large improvement to automatic correctness proofers 19:58:02 <guru3> namely, their invention? 19:58:35 <Eddi|zuHause2> well... of course program equality is undecidable... 19:58:41 <Eddi|zuHause2> but there ARE things that can be done 20:00:28 <Eddi|zuHause2> and some things are so easy, i wonder why they are not done yet... 20:02:16 <Bjarni> Celestar: no way. We took great effort to cloak ourselves. Now we should not start a radio broadcast to tell our location 20:02:34 <Celestar> Bjarni: use ssh-over-hyperspace then. 20:02:53 <SpComb> :O 20:03:01 <Bjarni> not good enough 20:03:09 <Bjarni> only complete silence works 20:03:13 <Eddi|zuHause2> use an open proxy ;) 20:03:15 <Bjarni> so I will do that 20:03:28 * Bjarni cloaks 20:06:04 <Prof_Frink> Tracing signal.........complete 20:06:18 <Prof_Frink> Targetting..........complete 20:06:41 * Tron fires a ionised gas tracking photon torpedo at Bjarni 20:06:43 <Prof_Frink> Launch 20:06:46 <Tron> (ST6) 20:07:03 <Meush> o_O -> Bjarni is Bjarni!n=Bjarni@unknown.top.secret.outer-galaxy.ru 20:07:12 <Eddi|zuHause2> Somebody set up us the bomb! 20:07:22 <Tron> Main screen turn on! 20:07:32 <Prof_Frink> It's ewe! 20:09:31 <SimonRC> Gentlmen, make your time. 20:10:11 *** tokai|ni [n=tokai@p54B81ABC.dip0.t-ipconnect.de] has joined #openttd 20:10:29 *** RoySmeding [n=Roy@c514451cb.cable.wanadoo.nl] has joined #openttd 20:16:47 *** stavrosg [n=stavrosg@athedsl-50131.otenet.gr] has joined #OpenTTD 20:24:10 *** tokai [n=tokai@p54B81E80.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 20:36:39 *** e1ko [n=31k0@161.157.broadband2.iol.cz] has quit ["Chatzilla 0.9.67+ [SeaMonkey 1.0/2006013012]"] 20:37:33 <Meush> cya 20:37:35 *** Meush [n=kvirc@host-ip18-138.crowley.pl] has quit ["KVIrc 3.2.0 'Realia'"] 20:45:37 *** Red720 [n=Red@81-86-117-11.dsl.pipex.com] has joined #openttd 20:46:42 *** Torrasque [n=jerome@116-196.0-85.cust.bluewin.ch] has joined #openttd 20:47:25 *** _Red [n=Red@81-86-117-11.dsl.pipex.com] has quit [Read error: 110 (Connection timed out)] 20:48:47 *** jerome_ [n=jerome@116-196.0-85.cust.bluewin.ch] has joined #openttd 20:50:12 <Celestar> does anyone have the music files present? 20:52:36 *** RichK [n=RichK@194.164.100.143] has joined #openttd 20:58:59 <Eddi|zuHause2> i think i have 20:59:48 <Eddi|zuHause2> why? 21:00:21 <SpComb> piracy! 21:01:53 <Celestar> found them thanks 21:02:19 <SimonRC> Arrr! There be files over tharr! 21:04:41 *** KritiK [i=Maxim@ppp85-140-192-141.pppoe.mtu-net.ru] has joined #openttd 21:05:49 *** Zahl [n=SENFGURK@dslb-082-083-192-194.pools.arcor-ip.net] has joined #openttd 21:09:38 *** Eddi|zuHause [i=johekr@p54B73CBE.dip.t-dialin.net] has joined #openttd 21:11:27 *** RoySmeding [n=Roy@c514451cb.cable.wanadoo.nl] has quit ["kthxbye"] 21:17:03 *** RoySmeding [n=Roy@c514451cb.cable.wanadoo.nl] has joined #openttd 21:29:07 *** Eddi|zuHause2 [i=johekr@p54B73E14.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 21:34:35 *** RoySmeding [n=Roy@c514451cb.cable.wanadoo.nl] has quit ["kthxbye"] 21:35:23 *** ThePizzaKing [n=thepizza@c211-28-155-206.eburwd2.vic.optusnet.com.au] has joined #openttd 21:36:33 *** stefan [i=stefan@home.stefan.id.au] has quit [Read error: 104 (Connection reset by peer)] 21:36:49 *** stefan [i=stefan@home.stefan.id.au] has joined #openttd 21:39:49 *** neonox [n=Daimos@ip-80-226-159-112.vodafone-net.de] has joined #openttd 21:40:14 <Celestar> starting in 1920 is kind of fun 21:41:27 <Eddi|zuHause> you cannot build anything 21:41:49 <hylje> :D 21:41:52 <hylje> oh, really 21:41:56 <Eddi|zuHause> you have to wait till the first vehicles arrive 21:42:01 <hylje> when actually 21:42:51 <Eddi|zuHause> i usually start 1921, but sometimes you are missing some wagons at that time (in the DBSetXL) 21:42:52 *** tokai|bahamut [n=tokai@p54B81ABC.dip0.t-ipconnect.de] has joined #openttd 21:43:08 <Eddi|zuHause> you have to check that _before_ building a line 21:45:29 <Celestar> hehe 21:45:37 <Celestar> you have engines in 1920 21:51:02 *** BJH [n=chatzill@e176123239.adsl.alicedsl.de] has quit ["ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]"] 21:51:21 <gradator> hehe strange 1920 21:51:41 <gradator> no vehicle in 1920, really ? :-) 21:52:16 <gradator> no ship in 1920, something is wrong :p 21:54:28 <Eddi|zuHause> yeah, this time i have some, too. 21:54:41 <Eddi|zuHause> previously, that did not work 21:54:58 <Eddi|zuHause> hm... what is the actual effect of trains being longer than stations? 21:55:04 *** jerome_ [n=jerome@116-196.0-85.cust.bluewin.ch] has quit ["Ex-Chat"] 21:56:19 *** Torrasque [n=jerome@116-196.0-85.cust.bluewin.ch] has quit ["Ex-Chat"] 21:57:32 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 21:57:56 <Brianetta> I NEED a 110,000V taser cannon. 21:57:58 <Brianetta> http://www.lod.org/Projects/Other/index.htm 21:58:02 <gradator> it seems that train appears in 1927 :) 21:58:07 <Celestar> with DBSetXL you have a vehicle in 1920 21:58:40 <gradator> ah :) 22:03:19 <Eddi|zuHause> speed 49 trains are _soooo_ slow... 22:03:31 <Eddi|zuHause> 49 km/h that is 22:03:43 <C-Otto> i like my 643-thingies. 22:03:46 *** Red720 [n=Red@81-86-117-11.dsl.pipex.com] has quit [Read error: 110 (Connection timed out)] 22:04:01 <Eddi|zuHause> should have made that electric... 22:04:14 <Eddi|zuHause> that is like 4 times expensive, but 59km/h 22:06:00 <CIA-5> celestar * r4110 /branch/elrail/ (9 files): 22:06:00 <CIA-5> [elrail] Changed the behaviour of mixed consists. Each engine is treated 22:06:00 <CIA-5> individually, and electric engines have zero power on conventional rails. 22:06:00 <CIA-5> Consists that have electric engines only cannot enter conventional rail tiles. 22:06:00 <CIA-5> Thanks to peter1138 for large parts of the diff and special thanks to Tron for 22:06:01 <CIA-5> lots of input. 22:06:03 <Celestar> here we go. 22:06:05 <CIA-5> This (hopefully) concludes the main part of elrail development, only minor issues remain (missing cursors/icons and non-unique depots). 22:06:26 <Celestar> ok I'm off to bed. 22:06:30 <Celestar> have fun everyone. 22:06:40 <Celestar> if there are no more problem reported, we can merge tomorrow. 22:06:46 <gradator> :D 22:08:27 * gradator says that Celestar made a great job (I'm not shy) ;) 22:09:40 <Celestar> test it first before saying such stuff please ;) 22:11:00 * gradator svn co branch/elrail 22:11:17 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has quit ["/quit"] 22:12:51 <Celestar> if anyone finds a bug, please report it to flyspray. 22:13:45 *** Fujitsu [n=fujitsu@c211-28-183-112.eburwd7.vic.optusnet.com.au] has joined #openttd 22:17:22 *** neonox [n=Daimos@ip-80-226-159-112.vodafone-net.de] has quit ["muss wech"] 22:24:31 <DarkSSH> he, we won again :D 22:24:57 *** MeusH [n=kvirc@host-ip18-138.crowley.pl] has joined #openttd 22:25:01 <MeusH> hello 22:26:54 <RichK> hi 22:28:23 <MeusH> RichK, are you seriously thinking about finite state machine for docks? 22:28:28 *** _Red [n=Red@81-86-117-11.dsl.pipex.com] has joined #openttd 22:28:30 <RichK> yeah 22:29:05 <MeusH> I'm not a good artist, but I may try doing some sprites 22:29:08 <RichK> ive been asked to code the newgrf airport FTA, and it makes sense to make it somewhat reusable on other things 22:29:10 <MeusH> just for testing 22:29:36 <MeusH> RichK, how about fully user-editable dock? 22:29:41 <RichK> what i really want right now is some art for a different project... dead easy for a good artist 22:29:45 *** stefan [i=stefan@home.stefan.id.au] has quit [Read error: 104 (Connection reset by peer)] 22:29:46 <MeusH> hopefully docks aren't so complicated 22:30:13 <RichK> user-editable and FTAs dont really mix too well 22:30:16 *** stefan [i=stefan@home.stefan.id.au] has joined #openttd 22:30:29 <MeusH> what if there would be no FTA? 22:30:59 <MeusH> Imagine some "important" places: entry, exit, naval depot and terminals 22:31:06 <MeusH> and routes inbetween 22:31:08 <RichK> i need 3 small signs... in yellow, on a short pole - one with "S", one with "M" and one with "F" for my new patch - speed signalling 22:31:18 <Eddi|zuHause> hm... is there a RV set that could be used parallel to the DBSetXL? (i.e. starting in 1920) 22:31:38 <MeusH> RichK: what size? 22:31:43 *** stefan [i=stefan@home.stefan.id.au] has quit [Read error: 104 (Connection reset by peer)] 22:31:45 <MeusH> like "buy land"? 22:31:50 <RichK> about 2/3rds height of a signal 22:31:50 <MeusH> or like pre-signals signs? 22:32:15 <RichK> just the letter - its for track-side 22:32:28 *** stefan [i=stefan@home.stefan.id.au] has joined #openttd 22:32:55 <Brianetta> RichK: Cool - I take it this is to help route slow trains versus fast in a semi-automatic manner? 22:33:19 <MeusH> should it be signal+letter sprite, or just letter, which will be mixed onto a signal in-game? 22:33:53 <RichK> for docks, 3 are obvious - hovercraft come up onto land to load/unload, passenger terminal, freight docks... but there could also be oil terminal (tends to be very long to take tankers further off shore), mineral loaders, etc. 22:34:42 <DarkSSH> http://www.ewetel.net/~michael.blunck/ttd/harbour.html 22:34:45 <RichK> Brianetta: yeah... sort by speed - just a simple way of getting the pathfinders to weight a route by the maximum speed of the train 22:34:48 <DarkSSH> we could finally do this :D 22:34:58 *** Coder`TuX [n=codertux@85.204.17.98] has quit ["Windows, the best game ever: Try to see how many blue screens you can get per hour and then try to beat that record!"] 22:35:06 <DarkSSH> well if you complete the puzzle 22:36:06 <RichK> yeah - i spent an hour doing all the puzzles... sad ;) 22:37:17 <RichK> better than that anyway - i want to have ships wait to dock rather than all overlap. also hovercraft up a ramp onto land to dock at a "terminal" like with the airport, perhaps have 2 terminals, etc... 22:37:22 <Brianetta> RichK: Are the speeds associated with S, M and F configurable? 22:37:44 <RichK> they will be: only Slow and Fast needed, medium is logically in between 22:38:34 <hylje> ingame? 22:39:25 <RichK> a slow train would get a positive bias to go down a Slow route, and a small and large negative bias for M and F. no sign is no bias, so it should always choose a route, even if faced with big negative penalties 22:40:16 <RichK> hylje: yes, im coding it tonite. gui is nearly done. (to me thats the hard part - most of the code for the biasses is already in the pathfinder code 22:41:37 <Brianetta> Biases are cool. 22:41:51 <MeusH> RichK, unfortunatelly for you, this isn't the hovercraft. It's... umm.. don't know the word. Anyway, http://www.wynalazki.mt.com.pl/wyn/wodolot.html 22:41:54 * Eddi|zuHause gets GUI nightmares... 22:42:04 <Brianetta> In my games, I make road vehicles use anNPF penalty of 30,000 for grade crossings 22:42:18 <Eddi|zuHause> i already get confused with the Ctrl and not Ctrl clicking for signals 22:42:19 <Brianetta> They'll cross them, but only if there's no way to detour. 22:42:37 <MeusH> That ship called hovercraft in TTD can't go on land 22:42:44 <Tron> be careful, this can massivly slow down pathfinding 22:43:30 <MeusH> RichK: I found the word 22:43:35 <MeusH> It's called Airship 22:43:43 <MeusH> and it can't go on land 22:43:46 <hylje> blimp 22:44:12 *** sijmen [n=sijmen@h45058.upc-h.chello.nl] has quit ["This computer has gone to sleep"] 22:44:30 <RichK> sure - if someone litters everywhere with signs, then it will... i would expect only one or two per route at the start of long mainline sections 22:44:50 <Eddi|zuHause> blimp is an engine powered balloon 22:44:59 <RichK> hydrofoil 22:45:04 <Eddi|zuHause> kind of like a zeppelin 22:45:10 <MeusH> so, RichK, you need just a letter or a whole semaphore with letter? 22:45:16 <RichK> i used to commute to work on one!! (southampton to cowes) 22:45:41 <RichK> just a low level letter, with a small stalk and base - about 4ft tall in reality 22:46:27 <Eddi|zuHause> may i propose a red S, yellow M and green F? 22:46:30 <MeusH> RichK: you worked on a blimp or on a hydrofoil? 22:46:40 <RichK> went to work on a hydrofoil 22:46:42 <MeusH> I second Eddi|zuHause 22:46:48 <MeusH> in fact, I wanted to propose that 22:47:01 *** tokai|odw [n=tokai@p54B808D7.dip0.t-ipconnect.de] has joined #openttd 22:47:02 <MeusH> RichK: how come this ship gets on land? 22:47:03 <RichK> nope - i want yellow - all UK signage like this is yellow :) 22:47:15 <RichK> hydrofoils dont - water only 22:47:31 <Eddi|zuHause> that may be, but you have to divide them apart on pixel level on high zoom 22:47:44 <MeusH> cya 22:47:46 <MeusH> goodnight 22:47:48 *** MeusH [n=kvirc@host-ip18-138.crowley.pl] has quit ["KVIrc 3.2.0 'Realia'"] 22:48:13 <RichK> cruise at 50mph once they can plane, but in rough weather they go so far, hit a wave.. BAM!. ... become a boat again, accelerate... hit next wave... BAM!! ooo it hurts 22:48:57 <Eddi|zuHause> sounds like fun :p 22:49:04 <Eddi|zuHause> </irony> 22:49:07 <RichK> hmmm.... maybe i could have both sets of colours 22:50:13 <Eddi|zuHause> but really... if we have a 3rd way to manipulate signals indipendently, we need a signal selection GUI 22:50:39 <hylje> hmm 22:50:43 <hylje> i have a though 22:50:45 <RichK> ive done a separate button, so it doesnt change anything else 22:50:48 <Eddi|zuHause> otherwise we'd be holding 5 different keys down per click soon, just to build the right signal 22:51:03 <RichK> its a speed sign, not a signal 22:51:04 <hylje> when you place a signal and hold the mouse 22:51:21 <hylje> different signal type icons appear around the cursor 22:51:35 <Eddi|zuHause> ah, so you just add it to existing signals? 22:51:44 <RichK> it will co-exist 22:51:50 <hylje> and you just drag the cursor into one 22:52:26 <RichK> there are a small number of unused bits in the map array, so i only need 2 bits (00 - no speed sign, 01-small, 10-medium,11-fast) 22:53:08 <RichK> hylje - sounds complicated interface change, so wouldnt be popular 22:53:22 <Eddi|zuHause> hm... not if other people want these bits for something like custom bridgeheads... 22:54:10 <RichK> true - maybe ill ask on the dev forum 22:54:13 <hylje> its quite simple 22:54:17 *** axadhus [n=mav@ganymed.inf.tu-dresden.de] has quit [Remote closed the connection] 22:54:29 <RichK> simple idea, but not simple to code 22:54:29 <hylje> but might not comply with current ui conventions 22:54:41 *** tokai [n=tokai@p54B808D7.dip0.t-ipconnect.de] has joined #openttd 22:54:43 <hylje> agreed 22:55:01 <hylje> with that though people could choose the signal with a single stroke 22:55:06 <RichK> would require some sort of cursor override, and that could get really messy 22:55:31 <Eddi|zuHause> i hate that idea with the hold mouse button... 22:55:49 <Eddi|zuHause> a selection window like for stations and stuff would suffice 22:56:00 <hylje> traditional way 22:56:06 <hylje> :) 22:56:16 <Eddi|zuHause> yes... why not? 22:56:23 <hylje> it works 22:58:02 *** stefan [i=stefan@home.stefan.id.au] has quit [Nick collision from services.] 22:58:11 *** stefan [i=stefan@home.stefan.id.au] has joined #openttd 22:58:33 <RichK> bjarni, darkssh: ping 22:59:08 *** stefan is now known as stefan__ 22:59:12 *** stefan__ is now known as stefan 22:59:19 *** DJ_Mirage [n=djmirage@biggetje.xs4all.nl] has quit [Read error: 104 (Connection reset by peer)] 22:59:22 <DarkSSH> RichK: repl 22:59:37 <RichK> hi darkssh - ive got a map question 22:59:55 <DarkSSH> ok 23:00:04 <RichK> i need 2 bits in the map array (rail) for my speed signalling, but dont want to clash with other developments 23:00:13 <RichK> any idea what is free? 23:01:01 <DarkSSH> I am not planning using any map-changes, but if you properly accessorize these map-changes, it'll only be 2-3 lines of code to change it to use other bits 23:01:08 <RichK> the landscape info in the docs only mentions current stuff 23:01:16 <DarkSSH> the free bits are in landscape_grid.html 23:01:27 <RichK> yeah, thats the one i was looking at 23:01:43 <DarkSSH> if it's green it's free 23:01:46 <RichK> okies, ill add accessors (i would have anyway) 23:01:50 *** sijmen [n=sijmen@h45058.upc-h.chello.nl] has joined #openttd 23:02:45 <RichK> thanks, ill get back to coding it then ;) 23:04:27 *** tokai|ni [n=tokai@p54B81ABC.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 23:05:06 <Brianetta> RichK: What you really need is a white circle with a red border, with the speed limit in figures black in the middle. 23:05:17 *** tokai|bahamut [n=tokai@p54B81ABC.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 23:05:35 <hylje> readable? 23:05:47 <Brianetta> hylje: Probably not, which is a shame. 23:05:55 <Brianetta> Especially as all three would look the same 23:05:59 <Brianetta> ): 23:06:01 <RichK> modern style - i was thinking of the speed signs i saw on the Exeter-Plymouth tracks in my youth 23:06:11 <RichK> yellow, about 4-5ft tall, number on 23:06:17 <hylje> maybe a series of lights 23:06:19 <RichK> but a number would be hard 23:06:21 <Brianetta> Very old - would have been old even back then 23:06:22 <hylje> signal-like 23:06:27 <RichK> so a letter is good :) 23:06:35 <Brianetta> hylje: Line speed is usually a sign, since it doesn't change 23:06:38 <RichK> at least pre-BR 23:06:41 <hylje> like 1-3 yellow lights for speed emphasizing 23:07:00 <hylje> Brianetta: ya but lights are more readable here 23:07:11 <Brianetta> Lights would be confused with signals 23:07:18 <hylje> different color 23:07:19 <RichK> i think to the ordinary punter, they can understand SMF 23:07:27 *** sijmen [n=sijmen@h45058.upc-h.chello.nl] has quit ["This computer has gone to sleep"] 23:07:28 *** Cheery [i=Henri@a81-197-45-47.elisa-laajakaista.fi] has quit ["Leaving"] 23:07:40 <Brianetta> It's only a game, but some realism is good... 23:07:59 <hylje> gameplay>realism in most cases 23:08:00 <Brianetta> SMF, yes, RichK. Best solution. 23:08:21 <RichK> KISS - keep it simple, stupid! 23:08:40 <Brianetta> Realism++ 23:08:46 <Brianetta> Gameplay follows. 23:09:00 <Brianetta> Form follows function. 23:09:19 <hylje> function is the gameplay imo 23:09:26 <Brianetta> Like wagon speed limits - extra realism actually created a great deal of fun 23:09:39 <RichK> and a lot of headaches! 23:09:47 <Brianetta> Despite some people hating that they couldn't just use Gresley A4s to pull everything 23:10:18 <Brianetta> RichK: Dealing with those headaches, and having to think about your locomotive choice, was such an enjoyable thing. 23:10:34 <Brianetta> It's why I look forward to elrails 23:10:59 <Brianetta> Do you pay the extra for electrification, or limit your choice to diesels and steam? 23:11:04 <Brianetta> Oh, and fuel cell (: 23:13:15 <hylje> i still think rail costs should be different 23:15:21 *** stefan [i=stefan@home.stefan.id.au] has quit [Nick collision from services.] 23:15:35 *** stefan [i=stefan@home.stefan.id.au] has joined #openttd 23:16:28 *** stefan is now known as stefan__ 23:16:28 *** stefan__ is now known as stefan 23:29:04 <Brianetta> hylje: I don't believe that anybody disagrees 23:30:13 <RichK> brianetta: do you know why the running costs for engines are so high in UKRS? 23:30:35 <Brianetta> RichK: I believe it's a newgrf incompatibility 23:30:45 <Eddi|zuHause> hylje: the code is right there... change it ;) 23:30:47 <RichK> ah 23:35:09 *** XeryusTC [n=irc@217.123.34.28] has quit [Read error: 110 (Connection timed out)] 23:35:13 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has joined #openttd 23:37:39 *** tokai|odw [n=tokai@p54B808D7.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 23:43:26 <Bjarni> <Brianetta> Oh, and fuel cell (: <-- fuel cells are not far out for railroads 23:43:40 <Bjarni> I know one, that seriously wants to use it :) 23:51:54 *** ^Cartman^ [n=Eric_Car@ti100710a081-7993.bb.online.no] has joined #openttd 23:57:50 *** ThePizzaKing [n=thepizza@c211-28-155-206.eburwd2.vic.optusnet.com.au] has quit [Read error: 110 (Connection timed out)] 23:59:34 *** ThePizzaKing [n=thepizza@c211-28-155-206.eburwd2.vic.optusnet.com.au] has joined #openttd