Log for #openttd on 27th March 2006:
Times are UTC Toggle Colours
00:00:28  <black_Nightmare> lol...I like the pre-signal thing, just tried it in one place and wheee :->
00:00:57  <Vornicus> combo signals work as both presignals /and/ exit signals.  They can be used between two presignal blocks, or as both an entrance to and exit from a single presignal block.
00:00:57  <black_Nightmare> anyway brb
00:01:30  <Vornicus> Path-based signals allow multiple trains to be inside a single signal block at the same time, if their paths do not cross.
00:01:50  <Vornicus> However, they are buggy, and were removed from the main distribution before 0.4.5.
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00:08:01  <Vornicus> Currently KUDr is working to improve the reliability of PBS.
00:14:44  <Diablo-D3> Free CF or SD card, just say you use a PC that runs XP:
00:18:16  <black_Nightmare> back (had supper)
00:27:27  <Diablo-D3> [Update] Free CF or SD card, just say you use a PC that runs XP and you use IE. For US residents only:
00:28:02  <Diablo-D3> Choice between 128 meg SD card or 512 meg CF card
00:29:55  <fusey> hmm
00:31:05  <SimonRC> hmm
00:31:11  <SimonRC> Autoroad would be nice
00:31:27  <Diablo-D3> I wonder if openttd fits on a 128 card =P
00:32:42  <RichK> openttd only needs about 4Mb
00:34:09  <RichK> sorry - 6Mb. missed the etx
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00:45:46  <black_Nightmare> just curious but so if I had like a loop with one station platform inside it... trains seeing 2-way signal at switch would pick whichever two directions they like at their own whim right?
00:46:30  <Vornicus> RIght
00:46:43  <Vornicus> Personally I never, ever, ever use two-way signals.
00:47:03  <glx> I do but only on terminal stations
00:47:04  <RichK> depends on pathfinder - usually it will prefer one over another
00:47:33  <Vornicus> well, okay, on terminals, but that hardly counts.
00:47:34  <black_Nightmare> richk...ty anyhow
00:47:58  <black_Nightmare> had to squeeze 2 tracks into one in a tight spot just close to the station so building the station as a loop just cause :p
00:48:26  <Vornicus> Terraforming is cheap.
00:49:45  <black_Nightmare> vornicus...with pushing the track through a hill-laid city its not easy ok? :p
00:49:52  <black_Nightmare> and I need these passengers for a different station lol
00:49:54  <black_Nightmare> heh
00:50:44  <Vornicus> then add a hill and shove some tunnels through it.
00:50:45  <Vornicus> I don't know.
00:51:35  <black_Nightmare> we'll see how the loop works out and I'll try craft some tunnels instead if traffic flow is halting too much
00:53:16  <RichK> time to go... cya
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01:01:06  <black_Nightmare> hmm damn..think I got a signalling problem lol...let me make a screenshot to show you if anyone could help....brb :p
01:01:48  * Vornicus is decent at signalling; it's a very few simple principles really.
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01:08:56  <black_Nightmare> never mind the stupid ads that sometimes shows up but anyway here: (I haven't gotten around to naming these stations yet meh..just laid them "a few weeks ago" and then got distracted trying to fix some older vehicles and correct one stubborn oil tanker heh)
01:09:27  <black_Nightmare> I know that sometimes my rail route isn't the best but almost all of them that I do usually work well anyway
01:10:10  * Vornicus eyes.
01:10:49  <Vornicus> Okay, that's a mess
01:11:18  <Vornicus> Also, I can't tell what the power plant is obscuring.
01:11:49  <SimonRC> Tun on transparent buildings?
01:11:51  <black_Nightmare> oh its a single track to the can see all signalling tho
01:11:57  <black_Nightmare> simonrc..hmm ok in a second
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01:12:16  <Vornicus> press "x" to turn on transparent buildings.
01:12:24  <Vornicus> It's also in the options menu, with the wrench.
01:12:29  <SimonRC> Vornicus: tht needs to be in the manual
01:12:57  <black_Nightmare> the reason there is a short siding is because near northwest corner of map it has to split around to get around an oil well
01:13:05  <black_Nightmare> brb taking a different screenshot now
01:14:42  <Vornicus> Anyway.
01:15:07  <SimonRC> First thing: do you trains drive on the left or on the right?
01:15:09  <Vornicus> One of the problems I'm seeing right now is an overall dearth of signals.
01:16:20  * SimonRC doesn't recognise what's going on at all
01:17:02  <SimonRC> the usual use of pre-signals for stations is set out in several places on the web
01:17:20  <SimonRC> I don't know what you were trying to do in that picture.
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01:17:24  <Vornicus> Neither do I.
01:17:42  <Vornicus> Do yourself a favor, take a screenshot, and then draw arrows along each track showing the intended direction of traffic.
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01:20:17  <Vornicus> Every station should have one way that is clearly in, and one way that is clearly out.  Ambiguity leads to traffic jams.
01:21:21  <SimonRC> my standard:
01:22:00  <SimonRC> waitamo
01:22:17  <SimonRC> what are the 3 types of pre-signal called again?
01:22:29  <Vornicus> presignal, exit signal, combo signal.
01:23:32  <SimonRC> ah, ok
01:23:35  <SimonRC> my standard:
01:23:44  <SimonRC> one line in, with pre-signal
01:23:48  <SimonRC> (one-way)
01:24:03  <SimonRC> one line out: plain one-way signal
01:24:15  <SimonRC> (this is for terminus, BTW)
01:24:42  <SimonRC> these two lines and the depot are connected *directly* to a track matrix
01:25:00  <Vornicus> right
01:25:28  <SimonRC> this matrix is connected the the platforms by a set of separate 2-way exit signals
01:26:02  <SimonRC> so the train goes: one-way presignal - track matrix - two-way exit signal - platform
01:26:45  <SimonRC> and leaves: platform - two-way exit signal - track matrix - plain one-way signal - out line
01:27:16  <black_Nightmare> *needs to figure a better place to host images in the future*
01:27:56  <SimonRC> to make a roro, you get rid of the out-line, and put a one-way signal on the other end of each platform, whic join up into an outline
01:30:14  <SimonRC> like this, but without the combo signals or the loopback, and with the depot connected only to the track matrix:
01:31:14  <SimonRC> my terminals are like this, but with the pre-signals as described:
01:32:03  <Vornicus> Usually I have depots at both ends of the switching area.
01:32:20  <Marce> uh, :)
01:32:28  <black_Nightmare> << here as requested (and a different text label too this time..a little humor too)
01:33:02  <black_Nightmare> trains rarely meet others but once in a while sometimes they do so hence the signals....otherwise wouldn't have needed them
01:33:12  <Vornicus> Okay.
01:33:26  <black_Nightmare> #2 would had been 2-track all ways but had to squeeze so its 1-track near upperleft as you can see
01:33:45  <Vornicus> Lesson #1: Signals are the only thing that give your network the ability to handle more than one train at once.  Use them /very/ liberally.
01:34:13  <Vornicus> use them at /every/ entrance and exit to even the simplest junction.
01:34:26  <Vornicus> Immediately at the junction, too.
01:37:36  <Vornicus> Always always always make the signals point in the intended direction of travel.
01:37:57  <SimonRC> with one exception:
01:38:29  <SimonRC> when it doesn't matter which branch the train chooses, use two-way where possible, so the train just picks one
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01:38:48  <SimonRC> hence the two-way signals in from of roro stations
01:39:09  <Vornicus> I have no idea what you just said.
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01:39:27  <Vornicus> But if it's "trains don't make decisions at one-way signals", that's no longer true.
01:40:37  <black_Nightmare> well anyway....I'm wondering if I can somehow presignal route #1's siding near the station (as the blue arrow line shows) or I'll have to pull out some landscaping to widen it to 2 tracks instead?
01:40:54  <black_Nightmare> trying to save up $ now for a new industrial but I guess I could landscape if needed
01:41:09  * Vornicus isn't sure what you want with a presignal here.
01:41:34  <Vornicus> But in general your goal will be to have presignals on every possible entrance to the station vicinity, and an exit signal just before the platform.
01:42:47  <black_Nightmare> hm damn..brb, noticed something else
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01:46:31  <Vornicus> And you will also want signals every few squares, so trains can follow each other closely.
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01:56:27  * Vornicus thinks.
01:56:46  * Vornicus goes to take a shot of one of his networks.
01:56:50  <Vornicus> ...gnah
01:57:01  <Vornicus> That one's no good, I used PBS to full effect.
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02:07:51  <SimonRC> how would I send you the image of my standard station type?
02:09:38  <Vornicus> With a catapult?
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02:14:05  * SimonRC curses the file dialogue
02:14:17  <SimonRC> there is no way to get to a .file!
02:14:29  <SimonRC> ah, no wait
02:14:37  <SimonRC> there is a secret right-click menu
02:18:31  <DaleStan> Defined enough Lang-IDs there, Belugas_Gone? :o
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02:33:25  <SimonRC> ah, here it is:,%204th%20Sep%202075.png
02:33:42  * SimonRC <3 timesharing machines.
02:34:07  <SimonRC> trains drive on the left
02:34:50  <SimonRC> the quare yellow thing is a maglev depot, in case you've never seen one before
02:38:28  <SimonRC> Sometimes is is just handed to you on a plate:,%204th%20Sep%202075%20%231.png
02:39:05  <SimonRC> this was a natural hollow in the city I managed to fit 3 platforms and a depot in, with a little dynamiting.
02:40:42  <Vornicus> I see you've got an AI player.
02:41:10  <SimonRC> Wise man say: "If train can go in circles, then philosiphers shall dine."
02:41:19  <SimonRC> Vornicus: yeah, bought it
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02:41:48  <SimonRC> Vornicus: (Do you understand my cryptic remark?)
02:41:58  <Vornicus> no.
02:44:29  <SimonRC>
02:45:46  <SimonRC> basically, if a train can go in circles, then you will get circular deadlocks.
02:46:12  <SimonRC> Therfore, a good junction should not allow trains to do this.
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02:51:30  <SimonRC> hmm
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03:13:47  * SimonRC goes to bed
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03:34:20  <MeusH> hello
03:34:32  <MeusH> hey peeps are you all asleep?
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04:08:28  <MeusH> seems you sleep well
04:08:32  <MeusH> good for you
04:08:33  <MeusH> cya
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05:24:00  <taeli> the front page of the website says 0.4.7 has been released, but no one's updated the links on downloads.php
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06:45:27  <Celestar> ,prmomg
06:45:30  <Celestar> morning
06:45:35  <Celestar> sorry displaced keyboard
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07:18:50  <Naksu> :D
07:20:22  <gradator> morning
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07:35:23  <peter1138> hmm
07:35:37  <peter1138> the foreign language files have a lot of inconsistencies
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07:40:22  <Fujitsu> Do they>?
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07:41:43  <peter1138> in some of them, they have {COMMA}hp in places and {COMMA}<own language name of hp>
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07:43:36  <Tron> either consistent or inconsistent, but enough of this wish-wash!
07:43:38  <Tron> *duck*
07:44:36  * valhallasw`zzz upgrades Tron to TronV2.0
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08:03:38  <tokai|noir> jumpy CIA
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08:22:44  <peter1138> < big
08:23:32  <Bjarni> you really edited all languages hoping that you did it right?
08:25:12  <Bjarni> peter1138: I found an incorrect translation in your diff
08:25:24  <Bjarni> km/h is in Danish written "km/t"
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08:26:07  <Bjarni> +#STR_UNITS_VOLUME_LONG_IMPERIAL                                  :{COMMA} gallon{P "" s} <-- why #
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08:27:03  <egladil> [27 10:25 CEST] Bjarni km/h is in Danish written "km/t"   <=== in swedish too
08:27:13  <Bjarni> I was about to write that as well
08:27:27  <Bjarni> but I was checking if the mistake applies to swedish.txt as well
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08:27:47  <egladil> isn't it better to let the translators translate the strings?
08:28:15  <Bjarni> peter1138: in general it's a bad line to translate since the old system was unable to translate it so all translations wrote km/h
08:28:24  <Bjarni> now we need the translators to write it correctly
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08:31:34  <Noldo> look it's Alltaken
08:31:48  <Alltaken> yes it is
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08:36:49  <Celestar> hey alltaken
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08:39:57  <peter1138> Bjarni: yes
08:40:07  <peter1138> Bjarni: ok, so the best bet is to do the QUANTITY lines
08:40:20  <peter1138> and the lines that use POWER/WEIGHT etc
08:40:23  <peter1138> and leave the units
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08:43:03  <peter1138> Bjarni: eg
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08:43:18  <peter1138> or... i can just leave it, heh
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08:51:30  <egladil> peter1138: i was wrong. km/h is correct in swedish
08:51:59  <peter1138> so shall i just change the bits like in port.diff, or leave it all to translators? heh
08:53:21  <egladil> for swedish you can use everything from langs.diff if you like. it looks correct
08:54:04  <Bjarni> peter1138: forget about translating your newly added strings
08:54:15  <Bjarni> nobody but you have ever tried to do it because it's too hard to do right
08:54:35  <Bjarni> <egladil>	peter1138: i was wrong. km/h is correct in swedish <-- are you sure?
08:54:39  <egladil> yes
08:54:45  <Bjarni> o_O
08:54:49  <egladil> km/t is the old way
08:54:56  <egladil> it's still used sometimes though
08:55:18  <Bjarni> it makes no sense
08:55:28  <Bjarni> km/htime
08:55:36  <Bjarni> ever heard of htime before?
08:55:39  <egladil> no
08:55:41  <egladil> but hour
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08:57:10  <peter1138> heh
08:57:27  <peter1138> Bjarni: it was supposed to be a simple search & replace :P
08:57:31  <peter1138> all the strings are already there
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08:57:41  <peter1138> except for mph/kmh, heh
08:58:27  <peter1138> MiHaMiX: will the web translator handle changing stuff from, say, "{COMMA} tons of foo" to "{WEIGHT} of foo" ?
08:58:41  <Bjarni> more or less
08:59:04  <Bjarni> it should have the old string stored, the old English string and the new English string so it's quick for the translator to do it
08:59:18  <Bjarni> at least that's how I understand what MiHaMiX have been talking about
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09:00:20  <egladil> Bjarni:
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09:02:09  <Bjarni> interesting
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09:02:23  <peter1138> kk
09:03:15  <Bjarni> according to the Danish wiki article, h is international while t. is Danish.
09:03:35  <egladil> yes, but in sweden we use the international
09:03:35  <peter1138> *yawn*
09:03:37  <Bjarni> it claims that t. is hour and t (without .) is ton, yet I have never seen . in use in this case
09:03:38  <peter1138> bloody customers
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09:03:50  <MiHaMiX> peter1138: I can change them from SQL
09:03:53  <peter1138> well, more fun for the translators, i guess :-)
09:03:57  <Bjarni> wikipedia is not always right
09:04:01  <MiHaMiX> peter1138: but I already added the 4 new PARAM
09:04:05  <peter1138> MiHaMiX: don't bother doing it automatically
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09:04:18  <peter1138> the existing strings are fucked, anyway
09:04:30  <peter1138> one of them has:
09:04:33  <peter1138> {COMMA}hp
09:04:35  <peter1138> {COMMA}km
09:04:42  <peter1138> {COMMA}koni mechnisomethingsomething
09:05:02  <MiHaMiX> peter1138: well, WT2 treats the strings in a more strict way
09:10:06  <peter1138> well, yeah, they should all become {POWER}
09:10:18  <peter1138> but it's tricky to do that with just SQL...
09:10:58  <Bjarni> I just did a little research. Hour is not written t in Danish since it means tons, but km/t is the way to go for speed since we all know that nobody measures speed in kilometres pr ton ;)
09:11:14  <Bjarni> so km/t should be the Danish translation
09:12:40  <egladil> :)
09:12:50  <Bjarni> I vejtrafikken benyttes angivelsen km/t (kilometer i timen) <--- from wikipedia and it can roughly be translated to "landbased vehicles measures speed in km/t"
09:13:05  <Bjarni> I don't know why this guy wrote road vehicles only
09:13:16  <Bjarni> trains uses the same scale
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09:13:53  <egladil> vejtrafikken is road traffic, right?
09:13:58  <Bjarni> yeah
09:14:08  <egladil> and trains travel on rail roads
09:14:20  <Bjarni> not in Danish :p
09:14:28  <egladil> they don't?
09:14:51  <egladil> in swedish they use järnväg (iron roads)
09:15:12  <Bjarni> railroad= jernbane
09:15:24  <Bjarni> bane, not vej
09:15:30  <Bjarni> makes a big difference
09:15:38  <egladil> i see
09:16:21  <DarkSSH> morning
09:16:31  <egladil> what would the english word for bane be? (i know it is bana in swedish)
09:16:45  <Bjarni> I have only seen "Sporveien" mentioned once and that is from a quote from a guy, who died in 1849.. two years after the first railroad to Copenhagen
09:17:21  <Bjarni> so it's not likely that the new invention had a real name yet at the time he said that quote
09:17:44  <Bjarni> <egladil>	what would the english word for bane be? (i know it is bana in swedish) <-- hmm, bane != bane :p
09:18:09  <egladil> i meant danish bane, not english bane
09:18:19  <Bjarni> it's kind of like a lane or similar
09:18:21  <egladil> and we have spårväg in swedish too
09:18:45  <Bjarni> actually we do as well, regarding trams
09:18:58  <egladil> it is used to refer to both railroads and trams
09:19:12  <egladil> (i think)
09:19:16  <egladil> or maybe just trams
09:24:19  <peter1138> Bjarni: translate danish then :D
09:28:29  <peter1138> hmm, my nightly server was on 3606 o_O
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10:01:15  <Eddi|zuHause2> [27.03. 11:18] <egladil> what would the english word for bane be? (i know it is bana in swedish) <- maybe this will help: (list of possible translations of german "Bahn")
10:05:12  <egladil> hmm
10:06:51  <egladil> they don't seem have an exact match in english
10:07:14  <Eddi|zuHause2> no... not really... which i find strange
10:07:40  <peter1138> way ... road ... course ...
10:07:46  <Eddi|zuHause2> but such cases exist obviously...
10:08:26  <egladil> peter1138: they only cover part of the word
10:08:33  <Celestar> VehicleMayEnterTile is really strange ...
10:08:39  <peter1138> motorway, railway...
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10:14:50  <Eddi|zuHause2> way ~ Weg, road ~ Straße, course ~ Kurs ... each of these have an exact match
10:15:01  <Eddi|zuHause2> well... more or less exact
10:15:54  <peter1138> and hence there is no point trying to do literal translation...
10:16:08  <Brianetta> ?
10:16:13  <Brianetta> ?
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10:16:14  <Brianetta> ?
10:16:30  <Eddi|zuHause2> but "Bahn" is much more general
10:16:34  <Brianetta> ?
10:16:51  <peter1138> !
10:17:04  <Brianetta> "Bahn" basically means "way," in its most general form
10:21:18  <peter1138> 's what i said
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10:41:02  <Bjarni> bye people of #openttd
10:41:09  <Fujitsu> Bye.
10:41:10  <ThePizzaKing> bye Bjarni
10:41:13  <Bjarni> see you later
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10:50:08  <peter1138> hmm
10:50:20  <Celestar> bah
10:50:26  <peter1138> sup?
10:50:27  <Celestar> parts of this code are really horrible.
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10:52:41  <Celestar> is it me or do we have either too many or too nested header files?
10:53:49  <Fujitsu> The code is disgusting :(
10:54:50  <Celestar> well, it is much better meanwhile.
10:55:01  <Celestar> see how it began...
10:55:11  <Celestar> (and I mean NOT revision 1)
10:55:11  <Fujitsu> Oh no.. Please, no!!! :P
10:55:14  <peter1138> too many nested
10:55:20  <Fujitsu> Revision 1 of the old repos?
10:55:27  <Fujitsu> Or even pre-old-repos?
10:55:29  <peter1138> probably no header file should contain other header files
10:56:41  <Celestar> Fujitsu: peter1138 and how are we going to achieve that?
10:57:10  <Fujitsu> What did that have to do with me, Celestar!?
10:57:20  <Celestar> ?
10:58:37  <Celestar> peter1138: I'm open for any kind of suggestion.
10:59:47  <Celestar> bah
10:59:51  <Celestar> note to self: cos > sin
11:03:15  <hylje> no rly
11:03:26  <Celestar> well as in "is better than" :)
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11:07:12  <Fujitsu> Why?
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11:11:09  <Celestar> well cos(param1 * x) * cos(param2 * y) * cos(param3 * z) ...
11:11:25  <Celestar> if you wanna disable some dimension, you set the parameter to 0.
11:11:29  <Celestar> you can't do that with sin.
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11:24:06  <Celestar> so where did Tron go?
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11:30:10  <CIA-5> celestar * r4135 /branch/elrail/ (65 files in 10 dirs): [elrail] Merge from trunk: revisions 4097:4134
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11:36:20  <TrueLight> michi_cc: ping
11:36:57  <michi_cc> pong
11:37:52  <TrueLight> michi_cc: how much better are the 64bit binaries for windows against the 32bit?
11:37:55  <TrueLight> any idea about that?
11:38:11  <TrueLight> (I wonder if it is worth to add them to the nightlies)
11:38:16  <michi_cc> performance-wise? no difference, I'd suspect
11:38:26  <michi_cc> but it makes the music usable
11:38:47  <TrueLight> why does the music not work otherwise?
11:39:04  <michi_cc> with the win32 binary the music starts to play and slows down after some seconds
11:39:21  <TrueLight> lol
11:39:32  <TrueLight> k, so I will look into it if I can add it to the nightly system
11:39:35  <TrueLight> will you be able to test them?
11:39:57  <michi_cc> why? no idea, but I've noticed it with some other software as well, so it's probably some "feature" that wasn't ported to win64
11:40:16  <TrueLight> ;)
11:40:29  <Celestar> MS is even incapable of releasing a proper 64 bit OS :S
11:40:54  <michi_cc> generally, yes. but if the win32 build is working, it's a good chance the win64 will work as well
11:40:58  <Celestar> this is sooo pathetic.
11:41:12  <Celestar> michi_cc: how many warnings do you get on the 64 bit builtd?
11:41:42  <michi_cc> let me check
11:41:50  <Celestar> I don't need an exact count
11:41:56  <Celestar> just some ballpark figure
11:43:00  <michi_cc> 138, to be exact. most are size_t assigned tp something different, like from strlen()
11:43:11  <michi_cc> s/tp/to/
11:43:14  <Celestar> hm.
11:43:23  <Celestar> gimme 2-3 examples?
11:44:36  <michi_cc> misc.c(647): strlen(_name_array[i]) is used for a uint parameter
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11:45:07  <michi_cc> console.c line 681 as well
11:45:34  <Celestar> I see.
11:45:54  <michi_cc> network_server.c(317): the result of fread (size_t) is assigned to a int
11:46:36  <michi_cc> most are harmless unless you start having strings with more than 4 billion chars, I don't think we'll have to worry about that for a long time
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11:49:28  <Celestar> yeah, but warnings != good
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11:50:54  <michi_cc> the last time I suggest a patch for all of them, TrueLight didn't want them
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11:51:40  <TrueLight> michi_cc: don't use my name :(
11:52:01  <michi_cc> but yeah, it's a type mismatch, depends on coding policy
11:52:15  <michi_cc> sorry, auto highlighter?
11:52:17  <TrueLight> I never saw your patch, nor denied it :p
11:54:36  <michi_cc> okay, maybe it was DV. but it's been some month ago and somebody did apply a subset
11:54:49  <TrueLight> I am always trying to fight warnings :)
11:54:56  <TrueLight> like there are currently some very silly warnings
11:54:58  <TrueLight> but nobody cares
11:54:59  <Celestar> hm ..
11:55:01  <TrueLight> and we just release :(
11:55:04  <Celestar> 800 lines of diff again.
11:56:07  <Celestar> since yesterday evening
11:56:12  <Celestar> I should be working ...
11:56:57  <michi_cc> just let MSVC with max warnings loose on it, results in about 1500 warnings :)
11:57:04  <Celestar> well.
11:57:08  <Celestar> icc spits out > 13000
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11:59:58  <black_Nightmare> if anyone recall me asking about it..I finally figured out how to fix my damned signals anyway :p
12:00:08  <Celestar> ^^
12:01:19  <michi_cc> just made a quick survey, most of the additional warnings are quite bogus. sure, there are some unreferenced params, but do they really cause harm?
12:02:03  <Celestar> no.
12:02:15  <Celestar> unused variables cause little harm :)
12:03:24  <black_Nightmare> now only if I can figure where this one server went to... run by maarten ^_^
12:03:49  <michi_cc> and if you further subtract unreachable code warnings, almost no additional warnings remain
12:03:58  <Celestar> unreachable code?
12:04:01  <Celestar> where?
12:04:12  * Celestar goes checking.
12:05:27  <michi_cc> error handling mostly
12:05:57  <Celestar> any examples? :)
12:06:04  <michi_cc> VC8 is quite smart in detecting that as it's doing link-time code generation now
12:07:10  <michi_cc> anything that calls error() for example
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12:07:29  <MeusH> hello
12:07:43  <Celestar> michi_cc: and why is that unreachable?
12:07:54  <michi_cc> let me get an example
12:08:28  <michi_cc> engine.c line 571: error(...); return NULL;
12:08:39  <Celestar> and the return is unreachable?
12:08:50  <michi_cc> error() calls abort() and VC knows it won't return from that
12:09:03  <Celestar> oh.
12:09:14  <Celestar> I get 100s of unreachable code warnings by gcc as well.
12:09:47  <MeusH> has anyone tried porting OpenTTD to PocketPC?
12:09:48  <michi_cc> well, if you left that off, there'd probably be a warning about no return value ;)
12:09:55  <MeusH> you know, palmtop
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12:10:29  <Celestar> michi_cc: gcc warns about asserts as well :o
12:10:48  <michi_cc> I made a release build, no assert there ;)
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12:12:45  <Celestar> I never make release builds
12:14:20  <Celestar> vici@galadriel:[/home/vici/openttd/branch/elrail]> make >& foo && wc -l foo
12:14:21  <Celestar> 9020 foo
12:16:12  <michi_cc> so, who's bored for the next few months and wants to fix them? :)
12:16:35  <Celestar> well, most are redundant.
12:19:12  <Brianetta> MeusH: There's a release available
12:20:41  <Celestar> BAH
12:20:46  <Celestar> variables.h is sooooo ugly.
12:21:11  <black_Nightmare> any of you here name your vehicles?  just curious ;-)
12:21:17  <Celestar> not that I know of
12:23:53  <MeusH> Brianetta: on OpenTTD page?
12:24:02  <MeusH> or on a third-party website?
12:25:27  <Brianetta> Third party
12:25:46  <Brianetta> but it's been GPL'd since somebody here pointed out that not to do so was in breach of the license
12:26:51  <black_Nightmare> there's one thing that I wonder if can be fixed.....
12:27:11  <MeusH> thanks Brianetta
12:27:23  <black_Nightmare> moving a new engine into an existing consist then remove the old engine and the custom name disappears.... think that it could stay any custom names when you're only replacing engines not actually making a new train?
12:27:26  <black_Nightmare> just wondering ;)
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12:43:05  <black_Nightmare> hey glx
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12:45:49  <Diablo-D3> [amsg] MediaDriven is now up 24/7! Listen in!
12:50:04  <Celestar> wtf?
12:50:19  * Vornicus flutes.
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12:56:57  <Vornicus> What file is the title screen montage stored in?
12:58:00  <Celestar> you mean the game?
12:58:04  <Vornicus> yeah
12:58:21  <Celestar> opntitle.dat
12:58:27  <Celestar> just rename to .sav
12:58:30  <Celestar> and load it
12:58:33  <Vornicus> coool
12:59:12  <Vornicus> thank you!
12:59:34  <Celestar> np
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13:07:08  <black_Nightmare> meh...trying replace several bridges with newer tube one for the Asiastar trains ^_^
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13:12:29  <black_Nightmare> think I funded a oil refinery myself since there were none and now one gets built near south end of the map......meh...oh well doesn't matter ^_^  (everyone mind if I'm talking to myself here? heh)
13:13:19  * Matt-W notes that Yate Hugans can carry oil a long way very fast... if rather ludicrously
13:13:25  <Vornicus> trick to replacing bridges is to do it fast.
13:13:51  <Matt-W> preferably when a train has just gone over it, rather than when a train is about to go over it
13:13:52  <black_Nightmare> heh yeah true... 160km/h bridges for 256km/h engines...not much fun lol
13:14:03  <black_Nightmare> but then the Floss were only 160km/h so these bridges were fine a "few months ago"
13:14:12  <black_Nightmare> :-)
13:15:03  <black_Nightmare> so now I have an iron ore mine I did not want and now I have an oil refinery I also do *not* more crowded can it
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13:15:44  <Vornicus> let me guess, you're playing on 64x64.
13:17:06  <black_Nightmare> 64x128 actually... (I tried make 2 64x64 maps and only one single town in both so this was no good..I made a 64x128 and finally got four towns that are nice 2000+ population city size now ;-)
13:17:18  <Matt-W> I prefer big maps
13:17:23  <black_Nightmare> the difficulity was set to 'high' for cities anyhow
13:17:34  <black_Nightmare> matt-w..I was making a challenge for myself....
13:17:45  <black_Nightmare> trying to have the island *fully served* by one railroad
13:17:52  * Vornicus prefers small maps, can't seem to get started on big ones.
13:17:53  <Matt-W> My challenge is usually to build the most efficient network I can manage
13:18:07  <black_Nightmare> I'm almost there but there's one more farm to connect and I still haven't gotten around to making a woods-goods-city route yet
13:18:16  <Matt-W> I was recently dealt a blow by the realisation that twelve aircraft could make more money than all 57 trains put together
13:18:26  <Matt-W> so clearly there's something wrong with my network design
13:20:56  <black_Nightmare> its strange that the first two towns I connected were just enough to warrent only one short train ... but man over the years it grew that I had to crash down some buildings (had 'outstanding' rating so was easy job) and lay a siding then had two trains going back n forth...some time later still growing (good grief!) so bulldoze a bit more and make platforms one more tile longer at both ends
13:21:18  <black_Nightmare> still trying to figure how to get more passengers moving when this line seem to be maxxed out now
13:21:53  <black_Nightmare> (for comparasion...when I started it was like 200-300 population and now its 3059+4954)
13:22:15  <Vornicus> more trains.
13:22:53  <vondel> black_Nightmare: towns grow quite well if you keep servicing them well
13:23:17  <black_Nightmare> I know..but two seem to be the max this short line can take..I tried 3 once but it ended up with one always waiting near its station for another train to leave heh.  may have to try a *mass* building bulldozing just to insert a second platform at one town
13:23:34  <black_Nightmare> tell me...heh....the cities are overgrowing my route
13:23:50  <Matt-W> a passenger service seems to be a good way to get your rating up too
13:23:54  <black_Nightmare> 1170 passengers + 454 bags of mail << that at one of the two stations
13:24:03  <Matt-W> if you leave a town alone for a while with a nice passenger service you'll get to Outstanding fairly fast
13:24:14  <black_Nightmare> matt-w...yeah? hmm I didn't realize that
13:24:17  <Matt-W> then plummet once you start demolishing things to accomodate their insatiable desires
13:24:33  <Matt-W> they want more service, but they don't want you to build anything to accomplish this
13:24:51  <Matt-W> but there's only so much one can do with a four-track station...
13:25:07  <black_Nightmare> hehehe
13:25:43  <black_Nightmare> maybe I'll try bulldoze to upgrade a second platform at both brb
13:26:06  <MeusH> The speed signs v1.0 is finished - please, post your suggestions on
13:28:25  <black_Nightmare> hmmm that was *close* lol
13:28:34  <black_Nightmare> went from 'outstanding' to 'good' after I was finished with one city
13:28:35  <Vornicus> black_Nightmare: You can use signals to make small routes handle more trains.
13:29:04  <vondel> if you have a good amount of passengers waiting on a station for a short line, upgrade them to long distance to get more income
13:30:05  <peter1138> hmm
13:30:16  <black_Nightmare> vornicus....thats what I already had... two single platform stations and the track was entirelly a signalled siding between
13:30:24  <black_Nightmare> brb anyway
13:30:51  <Vornicus> Was every single square signalled?
13:36:28  <DarkSSH> loool
13:36:34  <DarkSSH> "The key that has made Transport Tycoon and it's off shoots so sucessful is the simplicity of it"
13:36:34  <Vornicus> loool?
13:36:43  <DarkSSH> "Because it's written in C++ (I think), many people with programming knowledge are able to write patches and updates for it"
13:36:43  <Vornicus> ...
13:36:45  <Vornicus> loooool
13:36:54  <DarkSSH> I don't think that guy is a programmer
13:37:18  <MeusH> who wrote that? where?
13:37:20  <MeusH> :P
13:37:53  <DarkSSH>
13:38:00  <DarkSSH> 2nd last reply
13:42:35  <Celestar> yay DarkSSH
13:42:38  <peter1138> heh
13:43:25  <Celestar> I want a 'go' from DarkSSH, peter1138 and Tron for elrail merge at some point.
13:43:56  <Celestar> before I go on cleaning things up
13:44:55  <DarkSSH> I'm fine. Just try to use
13:44:56  <DarkSSH> oh shit
13:45:01  <DarkSSH> I said I was gonna look at it :(
13:45:11  <Celestar> well. I don'T have to merge NOW.
13:45:19  <DarkSSH> but all weekend I had this hockey-tournament and gotta finish some Java crap
13:45:25  <Celestar> I'll first draw some images on how elrails work.
13:46:11  <Celestar> but I have 1100 more lines of diffs in trunk currently.
13:46:41  <DarkSSH> what I was going to say is to try and use proper types. Eg StationID instead of uint16 and others
13:46:50  <peter1138> yurs
13:47:04  <DarkSSH> I was also wondering
13:47:17  <DarkSSH> in my patch I set Depot->index, Waypoint->index to StationID type as well
13:47:27  <peter1138> um
13:47:31  <DarkSSH> Tron was less happy about it as strictly speaking these are not stations
13:47:36  <peter1138> they're not, no
13:47:47  <Celestar> DarkSSH: but please refrain from using enums in the saveload code.
13:47:55  <DarkSSH> but for vehicles for example it doesn't matter, they go to a 'station'
13:47:59  <Celestar> because the length of an enum is not known.
13:48:00  <DarkSSH> Celestar: yeah, realized it :P
13:48:04  <DarkSSH> Celestar: it is known, 32
13:48:12  <Celestar> DarkSSH: nope.
13:48:19  <DarkSSH> yes, on most archs
13:48:20  <Celestar> it can be more or less depending on compiler
13:48:36  <DarkSSH> but I know.I even 'flamed' I belive Belugas_Gone  about it
13:48:41  <DarkSSH> go figure *g*
13:48:44  <peter1138> :)
13:48:55  <DarkSSH> to be completely correct we would need something like this
13:49:20  <DarkSSH> Vehicle { {StationID station; DepotID depot; WaypointID waypoint;...} union index;..}
13:49:43  <DarkSSH> but that strikes me badly :(
13:52:49  *** mode/#openttd [-o DarkSSH] by DarkSSH
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14:03:38  <Celestar> BAH
14:03:43  <Celestar> OOo-draw is slow
14:04:29  <black_Nightmare> hm having two independent lines between the two towns is helping a bit now
14:04:47  <black_Nightmare> trying to make a siding on one of the two tracks to see if I can fit space for a third consist :->
14:08:00  <black_Nightmare> heh some wonder I saved up the funding lol....
14:08:10  <black_Nightmare> only like 603K CHF left now ^_^
14:09:07  <black_Nightmare> make that 420K .. created one more train
14:10:42  *** tokai|mdlx is now known as tokaway
14:14:10  <black_Nightmare> just wondering anyhow but 0.4.7 would open 0.4.5 saves then save them into 0.4.7 version ones right?
14:14:18  <Celestar> yes
14:14:39  <Celestar> any release of openttd loads all previous versions, including TTD.
14:14:43  <Celestar> dunno about TTDP honestly
14:15:17  <DarkSSH> it does TTDP as well
14:15:20  *** Belugas_Gone is now known as Belugas
14:15:20  <DarkSSH> partly
14:15:33  <DarkSSH> depends on what newgrf feature and patch-settings are used
14:15:44  <black_Nightmare> ty....trying to replace 0.4.5 with 0.4.7 now so anyway
14:16:20  <black_Nightmare> we go, hope this works as normal.. *clicks on 0.4.7*
14:17:19  <Celestar> DarkSSH: you got a sec?
14:17:36  <DarkSSH> perhaps
14:17:42  <Celestar> good
14:17:48  <Celestar> we needa do something about AfterLoadGame imho
14:18:00  <Celestar> it's getting out of hand.
14:18:13  <black_Nightmare> ok works now ;)
14:18:20  <black_Nightmare> going have try load my saved game in a moment
14:18:38  <Celestar> in another note, why did we move the semaphore BACK in version 21?
14:18:39  <peter1138> Celestar: you could not make savegame changes? ;-p
14:19:28  <Celestar> peter1138: I think the function is getting a bit out of hand.
14:19:30  <DarkSSH> Celestar: what do you want with it?
14:19:47  <Celestar> DarkSSH: spit all the load-old-savegame stuff in an own file.
14:19:54  *** Scia [] has joined #openttd
14:19:56  <Celestar> (maybe even an own lib?)
14:20:26  <DarkSSH> how do you envison it?
14:20:49  <Celestar> DarkSSH: I'm thinking about it.
14:21:06  <Celestar> I mean moving it to an own file should be rather easy.
14:22:09  <Celestar> lol
14:22:24  <Celestar> the Sun Niagara Server don't even HAVE a VGA or DVI port.
14:23:22  <C-Otto> but 8 cores?
14:23:28  <Celestar> C-Otto: yeah.
14:23:29  <vondel> does it have one of those Sun-specific graphic ports ?
14:23:29  <DarkSSH> yes, that's a bitch on AfterLoadGame
14:23:35  <Celestar> vondel: no.
14:23:35  <C-Otto> Celestar: we have one here, nice thing
14:23:37  <Celestar> vondel: RS-232.
14:23:42  <vondel> works too
14:23:46  <Celestar> C-Otto: I'll get one for testing soon.
14:23:58  <Celestar> C-Otto: how are you using it?
14:23:59  <C-Otto> my university was the first to test :P
14:24:04  <C-Otto> i personally do not use it
14:24:05  <vondel> although openttd over rs232 is suboptimal ;)
14:24:28  <Celestar> vondel: well, there are 4 Gigabit Ethernet ports as well ;)
14:25:08  <C-Otto> the most interesting thing is the cpu, though
14:25:23  <C-Otto> 32 cores in 1HE is possible i think :)
14:25:35  <Celestar> well the T1000 is 1HE
14:25:57  <Celestar> but only 8 cores. each of which is 4-way-superthreaded or how you wanna call it.
14:26:26  <Celestar> anandtech has some first performance impressions
14:26:28  <C-Otto> yes, but it's no problem to stick four CPUs in 1HE
14:26:29  <vondel> i've worked on an ultrasparc3, connecting with a sunray over 100Mb network, 3D apps were working quite ok
14:26:32  <C-Otto> so 32 real cores
14:27:17  <Celestar> "A 22-cycle L2-cache latency is even a bit slow, but again, the thread Gatling gun takes care of that."
14:30:23  <CIA-5> belugas * r4136 /trunk/players.c: CodeChange : Revert part of r4092 (as spotted by Tron) and clean-up a little further
14:31:02  * Vornicus fiddles, tries to figure out what his junction should look like.
14:34:36  <Matt-W> it should look like... a potato!
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14:42:47  <Vornicus> what should?
14:45:21  <MeusH> restart
14:45:23  *** MeusH [] has quit ["Goodbye"]
14:45:33  *** TrueLight is now known as TL|Away
14:45:36  <Vornicus> oh, my junction.
14:45:40  <Vornicus> Fortunately, it does not.
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14:47:30  <MeusH> back
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15:01:41  *** MeusH [] has quit ["Goodbye"]
15:02:05  <DarkSSH> yaay
15:02:07  <DarkSSH> # An unexpected error has been detected by HotSpot Virtual Machine:
15:02:09  <DarkSSH> fuckng java
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15:12:46  <Celestar> vici@galadriel:[/home/vici/openttd/trunk/currdiff]> cat * | wc -l
15:12:47  <Celestar> 1249
15:14:02  <C-Otto> useless use of cat
15:14:12  <C-Otto> sorry, i am wrong
15:14:21  <Celestar> ..
15:14:28  <C-Otto> :)
15:14:29  <Celestar> wc -l * give you info for each file.
15:14:30  <Celestar> :)
15:14:36  <C-Otto> that is why i am wrong
15:14:44  <egladil> useless use of cat would be cat /dev/zero > /dev/null
15:14:58  <Celestar> cat /boot/vmlinuz > /dev/dsp
15:15:18  <MiHaMiX> Celestar: old one :D
15:15:24  <Celestar> well.
15:15:32  <Celestar> I did this on a colleague's computer the other day.
15:15:39  <Celestar> using ssh and root access ;)
15:16:07  <Sacro> Celestar: nasty :P
15:16:26  <MiHaMiX> Celestar: what did he told you? What's this crap noise? :P
15:16:43  <Celestar> well HE left the root PW on a postit sticker on the LCD. so I showed him why it is a bad idea.
15:16:53  *** tokaway is now known as tokai
15:17:03  <Sacro> did he also leave sshd running?
15:17:06  <MiHaMiX> ahh :D
15:17:14  <MiHaMiX> Sacro: no, Celestar installed one :D
15:17:40  <Sacro> hmm, any particular reason, its hardly sensitive data
15:17:52  <Celestar> Sacro: all machines here have sshd running of course ;)
15:18:25  <Sacro> Celestar: cool, i only have 1 machine and no net connection, so its not much use
15:18:35  <DaleStan> well HE left the root PW on a postit sticker on the LCD. so I showed him why it is a bad idea. <-- Doesn't everyone know that the root password goes on a postit inside the case?
15:20:54  <Sacro> im guessing the password = username idea isnt good then
15:21:12  <Celestar> not really.
15:21:36  <egladil> better do it the other way around
15:22:22  <Sacro> egladil: how can (a == b) != ( b == a) ?
15:22:46  <Celestar> depends on what body a and b are part of
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15:23:13  <Celestar> :P
15:24:30  <egladil> Sacro: i treated your single = as an assignment, not comparison :)
15:24:51  <Celestar> lol
15:25:08  <Sacro> hmm
15:25:16  <Celestar> hm...
15:26:05  <Celestar> please people, should Tron make an appearance in the channel, have him put is nose into and ask him where we have any elrail-merge showstopper.
15:26:12  <Celestar> I gotta go for a couple of hours.
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15:26:27  <Sacro> Celestar: getting ready for 0.5?
15:26:44  <Celestar> Sacro: nah 0.5 should have more features than just elrail.
15:26:56  <Celestar> at least arbitrary stuff over bridges or something should be in.
15:27:12  <Celestar> I'm still kind of hoping for PBS2, but I dunno how fast that will be completed.
15:27:51  <coppercore> ohnoes erails :o
15:28:11  <Sacro> ooh yeah, definatly got to have PBS2
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15:29:32  <Celestar> ok c u
15:29:38  <Celestar> I hope Tron gets that message ;)
15:30:09  <Sacro> hmm, ill beat him over the head with it
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15:37:23  <Belugas> Celestar ping?
15:37:54  <glx> Belugas: [17:26:25] <Celestar> I gotta go for a couple of hours.
15:38:05  <glx> !time
15:38:06  <jmp_ghli> >glx> Mon Mar 27 17:38:09 CEST 2006
15:39:09  <Belugas> tkx glx
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16:13:50  <black_Nightmare> anyone like doing that trick where you can make a bus station be one tile far away from a rail platform but the two are still considered one single station?
16:13:57  <black_Nightmare> (if anyone understand what I meant)
16:14:09  <Sacro> yeah i do that
16:14:39  <black_Nightmare> heh yeah nice when you want to add more coverage to the station too :->
16:14:58  * black_Nightmare now has one dumb truck depot just to make my station serve two farms (a tad too far apart for one rail station)
16:15:45  <Sacro> put down a platform and a line instead of the truck stop, at least then its useful
16:16:07  * stavrosg used to put a bus station in town, and a railway station at the max allowed spread out of town
16:17:18  <black_Nightmare> I'll need to make the station like 8x6 large and so with being on loan money I'm being cheap for now :->
16:18:06  <Sacro> i only tend to use ? x 3 stations
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16:20:21  <black_Nightmare> oh yeah .. I really like whoever came up with the idea for pre-signalling
16:20:25  <black_Nightmare> helps a lot :->
16:20:53  <Sacro> PBS is better than presigs
16:24:41  <black_Nightmare> ugh remind me again..what was PBS?
16:26:12  <KUDr_wrk> .
16:26:46  <coppercore> P-something Block Signal?
16:27:51  <Belugas> Path Based Signaling
16:30:11  <black_Nightmare> ohhh yeah I noticed that on the wiki
16:30:20  <black_Nightmare> didn't someone said it wasn't enabled on yet?
16:30:47  <Belugas> it WAS, it ISN'T anymore
16:30:58  <Belugas> Maybe it WILL
16:31:07  <Sacro> KUDr_wrk: hows it looking?
16:31:27  <black_Nightmare> thought so.....thought I heard someone mentioning it before
16:31:38  <KUDr_wrk> in progress
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16:38:00  <black_Nightmare> just curious but did openttd add vehicle loading balance?
16:38:20  <black_Nightmare> because I think ttdx used to just spread out the load but in openttd I notice its only loading one vehicle at a time regarding how many there are
16:42:10  <Sacro> not sure, it might be there
16:43:32  <black_Nightmare> lol..dayumm... 4 farms (3 stations) and I'm getting a lot of cash in very quickly :))
16:54:20  <orudge> ping
16:56:17  <orudge> ..
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16:56:25  <Vornicus> pong?
16:56:35  * Vornicus just sat down.
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16:57:08  <SimonRC> orudge: "< Vornicus> pong?"
16:57:54  <SimonRC> a good trick to make towns grow around your station is to put the ways out in tunnels.
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16:58:30  * Vornicus occasionally makes stations with tentacles all over a city.
16:58:31  <black_Nightmare> vornicus...correct me if I'm somehow wrong but for a RORO station with more than one track.. first signal would be one way in with a single ctrl click ... then a 2way signal for each platform with two ctrl clicks
16:58:33  <black_Nightmare> right?
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16:58:46  <Vornicus> Right
16:59:02  <black_Nightmare> ty...getting the hang of it now lol very busy factory station
16:59:45  <Sacro> need PBS
17:00:09  * Sacro rocks back and forth
17:00:18  * Vornicus very often has receiving stations with eight or more platforms.
17:01:21  <black_Nightmare> sacro....maybe I do...having a bit of headache sometimes with the exit 'lanes' for the factory station ^_^
17:01:30  * black_Nightmare is not going to mention the trackworks!
17:01:33  <black_Nightmare> *chuckles*
17:02:19  * Vornicus always uses ro-ro for places where dropoff is necessary, will use terminus where there's no need for dropoff, two tracks per pickup, one-infinite tracks for dropoff.
17:02:24  *** MrRexxie is now known as Rexxie
17:03:08  <black_Nightmare> know what.....I've got a lot of cash....give me a second and I'll post a screenshot and I'll be happy for any suggestion to de-clog this **** thing lol
17:09:21  <Sacro> wow, has an rss feed, my life gets better
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17:12:29  <Sacro> damnit, 27th already and i still havent sorted out my road tax, anyone know how lnog before i get the fine?
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17:17:09  <black_Nightmare> hey glx
17:18:43  <SimonRC> Gah!  What's happened to the sound?
17:18:54  <SimonRC> are there any ways I could find out?
17:19:09  <SimonRC> (OS is Ubuntu)
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17:20:50  <SimonRC> ah, no worry, damn epiphany had grabbed the sound device again
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17:24:45  <black_Nightmare> ugh stupid imageshack not working.. *sigh*
17:25:22  <black_Nightmare> well...anyone feel like looking at my track layout problem via dcc of the png screenshot or no?
17:26:29  <Sacro> black_Nightmare: can do, or forum
17:27:12  <black_Nightmare> ok....lets try dcc and see if that works....
17:28:45  <Sacro> timed out
17:28:56  <black_Nightmare> oh...meh I remembered I had a small website...brb
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17:30:27  <black_Nightmare> ... its 260KB so may take a while to show up in some cases
17:30:47  <black_Nightmare> I know that the exit tracks is mobbed but lol..I dunno how to seperate one station into two different exit tracks now so...meh
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17:31:17  <black_Nightmare> if you have to suggest new stations that may take quite a while as my rating in both cities are nearby rock bottom meh
17:31:41  <Sacro> what about using waypoints
17:33:58  <black_Nightmare> hmm I'll try that...after I finish bulldozing over a mountain to add another farm
17:34:30  <Sacro> hmm
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17:50:11  * peter1138 yawns
17:52:09  * Sacro throws a basketball and tries to score
17:53:40  <SpComb> evo
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17:58:48  <hylje> evo
17:59:05  <Vornicus> evo?
17:59:36  <Bjarni> evo
17:59:45  <Bjarni> it's a great piece of shareware
18:00:02  <Vornicus> what's it do?
18:00:25  <Bjarni> it's a game
18:00:34  <Vornicus> aha
18:00:58  <Vornicus> oh oh.
18:01:00  <Vornicus> EV:O
18:01:06  <Bjarni>
18:01:11  <Vornicus> My favorite of the three.
18:01:26  *** |VillageIdiot| [] has joined #openttd
18:01:27  <Vornicus> indeed
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18:06:42  <Vornicus> Random question: do town authority ranges change over time?
18:10:21  * Vornicus tries to figure out if that question made any sense.
18:10:49  <Bjarni> random question: what is the difference between solid and non-solid ethernet cables?
18:11:06  <Bjarni> one is solid, but apart from that, what does it mean?
18:11:25  * Vornicus has no idea at all on that one.
18:13:05  <Bjarni> ok, any idea where I can read about this?
18:13:45  <Vornicus> Oh, oh, I see.
18:14:29  <Vornicus> A solid cable is a cable where all the wires within are held by one sheathing.  Otherwise each cable has its own independent sheathing.
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18:14:42  <blathijs> is it?
18:14:45  <SailorOrion> GAHH
18:14:54  <SailorOrion> Tron_: p i n g
18:15:25  <Vornicus> So a solid cable, if you slice it open, the wires still can't move independently.
18:15:26  <blathijs> aren't solid cables the ones that have one big solid core per cable (read: electrical connection), while non-sold have multiple strands of wire inside each cable
18:17:12  <SailorOrion> Tron_: and somehow I cannot accept privmsg at the moment, so talk here
18:17:30  *** SailorOrion is now known as Celestar|GSC
18:17:30  <Vornicus> Nope.  It works on a slightly higher level - individual separate wires in solid cable are all coated in the same sheathing, as opposed to being sheathed individually and then braided together and wrapped.
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18:18:53  <Bjarni> I'm not entirely sure what it means when I actually use a cable
18:19:12  <Sacro> lol
18:19:25  <Celestar|GSC> what are we talking about?
18:19:27  <Vornicus> It matters if you're cutting open the cable to add stuff to it.
18:20:27  <Vornicus> A solid cable is hard to work with in this sense - the individual wires aren't color coded, for one thing, and you have to remove a complex glob of sheathing.
18:20:56  <Vornicus> whereas a braided cable you just slice open the outer wrapping, and you have individual color-coded cables.
18:21:09  <Celestar|GSC> CAT 7 cabling
18:21:14  <Bjarni> thanks
18:21:15  <blathijs> Celestar|GSC: GSC?
18:21:18  <Bjarni> now I know what I need to know
18:21:20  <Celestar|GSC> my dance club
18:21:33  <Bjarni> Celestar|GSC: actually I'm only working on CAT 5e level
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18:22:02  <blathijs> Vornicus: ah, I see
18:22:05  <Sacro> Celestar|GSC: i belive Belugas was looking for you
18:22:31  * MiHaMiX feel sick
18:22:41  <Bjarni> MiHaMiX: that's bad
18:23:05  <Bjarni> do that mean that WT2 is postponed until further notice?
18:23:19  <Sacro> WT2?
18:23:28  <MiHaMiX> Bjarni: I had a heartburn, I took a medicine, now I have a nausea
18:23:35  <Bjarni> ahh
18:23:36  <MiHaMiX> Sacro: WebTranslator2
18:23:39  <Bjarni> I hate when that happens
18:24:09  <Celestar|GSC> Sacro: he was?
18:24:10  <Celestar|GSC> why?
18:24:30  <MiHaMiX> [[17:37]] <Belugas> Celestar ping?
18:24:34  <MiHaMiX> [[18:28]] <Belugas> Path Based Signaling
18:24:35  <MiHaMiX> [[18:31]] <Belugas> it WAS, it ISN'T anymore
18:24:37  <MiHaMiX> [[18:31]] <Belugas> Maybe it WILL
18:24:54  <Sacro> it wasnt PBS related, i brought that up
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18:25:01  <Sacro> not sure why he wanted you
18:25:24  <MiHaMiX> ahh, ok
18:25:29  <Celestar|GSC> ok.
18:25:37  <Celestar|GSC> gonna ask him later on (maybe)
18:25:58  <MiHaMiX> Celestar|GSC: he is also sick as well as me, but he is something more serious
18:26:05  <Celestar|GSC> uh?
18:26:12  <MiHaMiX> Celestar|GSC: [MSG] <Belugas_Gone> too sick, going home
18:26:18  <Celestar|GSC> be back later
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18:27:01  <Bjarni> I never knew that sickness is contagious though IRC
18:27:12  <Bjarni> even when nobody posted any links
18:27:51  <Sacro> and IRCTD
18:27:52  <MiHaMiX> /dcc send Bjarni viree :D
18:27:55  <Sacro> s/and/an
18:29:40  <Sacro> gtg, bye all
18:29:41  *** Sacro [i=Ben@adsl-213-249-185-11.karoo.KCOM.COM] has quit ["Sacro has no reason"]
18:29:44  <MiHaMiX> ahh
18:29:52  <MiHaMiX> Sacro has been scared out :D
18:32:44  <peter1138> right
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18:44:44  <peter1138> hm
18:46:10  <Bjarni> <Vornicus>	A solid cable is hard to work with in this sense - the individual wires aren't color coded <-- then how do you figure out what wires to connect?
18:47:04  <Bjarni> in short: I can't get a braided cable of the type I need
18:48:00  <SpComb> make it yourself
18:48:01  <peter1138> hurrr
18:48:13  <peter1138> anyone fancy finishing off the translations? :P
18:48:31  <MiHaMiX> peter1138: i'm working on the translator itself
18:48:42  <MiHaMiX> peter1138: and, beside, im' fixing up hungarian language as well :)
18:48:50  <peter1138> heh
18:51:53  <Vornicus> Bjarni: I haven't the foggiest idea.
18:52:31  <Bjarni> :(
18:52:48  <Bjarni> hmm
18:53:28  <Bjarni> idea: get a shielded one and connect one of the connectors to the shield. Then I measure which one is connected to the shield and work from that
18:53:40  <Bjarni> well, it could work that way
18:53:58  <Vornicus> THat might work.
18:54:05  <Bjarni> only issue.... no shielding :(
18:58:33  <Vornicus> blarg
18:58:44  <Bjarni> hmm
18:58:52  <Bjarni> found something with solid colour codes
18:59:02  <Bjarni>
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19:11:53  <peter1138> hmmz
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20:20:28  <Int_ptnet> Hi, why isn't deb file for 0.4.7?
20:21:03  <Bjarni> oh that reminds me
20:21:16  <Bjarni> blathijs: you would make the deb file for 0.4.7 today, right?
20:21:37  <Int_ptnet> blathijs has been idle 1hr 59mins 23secs
20:21:41  <Int_ptnet> :|
20:21:58  <Bjarni> hmm, so far 460 people have downloaded 0.4.7 :)
20:22:06  *** MeusH [] has joined #openttd
20:22:10  <MeusH> heyah
20:22:22  <Bjarni> Int_ptnet: you could download the source and compile yourself
20:22:37  <Bjarni> the result should be the same
20:22:47  <Bjarni> given that you got zlib and libpng installed
20:23:27  <Int_ptnet> noe, because i have already the 0.4.6-1 deb installed
20:23:30  <Int_ptnet> *no
20:23:47  <Bjarni> ahh
20:23:54  <Bjarni> 0.4.6 sucks :p
20:24:10  <blathijs> blathijs: yes
20:24:19  <blathijs> blathijs: but gotta do some study first
20:24:20  <Bjarni> ...
20:24:30  <Bjarni> blathijs is talking to himself
20:24:35  <Bjarni> do you think he noticed?
20:24:38  <blathijs> hehe
20:24:41  <blathijs> no, I didn't
20:24:43  <blathijs> :-)
20:24:54  <blathijs> I kept being distracted for the past four hours, so the study thing isn't really coming along...
20:25:04  <Bjarni> hehe
20:25:54  <Int_ptnet> blathijs, what is more important? your study? or openttd comunity? :|
20:25:56  <Int_ptnet> :p
20:26:13  <Int_ptnet> you have to make's priority
20:26:44  <Bjarni> he already did
20:26:57  <Bjarni> he didn't care enough for you :p
20:27:58  <peter1138> mo
20:28:01  <Int_ptnet> hum.. ok you win ;(
20:30:16  <Bjarni> hehe
20:30:26  <Bjarni> I hate when developers are so selfish
20:30:38  <Bjarni> expect when the developer is me :p
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20:40:46  <SimonRC> Station announcement: "Deadinley Falls Transport apollegises for this delay in our services.  This delay has been caused by: removal of all rail in a 10-mile radius because the layout was a mess."
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20:41:51  <hylje> SimonRC: really?
20:42:23  <SimonRC> yes
20:42:53  <SimonRC> Well, I assume that is what the announcement would be, as that is what I have done.
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20:43:34  <SimonRC> The joke could be funnier if you have ever heard British station announcements.
20:44:32  <Bjarni> the funniest I have heard of in real life is "train (something) is cancelled because we don't know where it is"
20:44:39  <Bjarni> they really lost a train o_O
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20:44:53  <MeusH> :D
20:45:03  <MeusH> Awesome :P
20:45:05  <RichK> hi meusH... nice work :)
20:45:20  <MeusH> hey, thanks
20:45:28  <MeusH> more comments and suggestions please
20:45:54  <RichK> i just posted a few comments... i think yellow/orange too close, but prefer the orange
20:46:15  <RichK> so green FAST, orange MEDIUM, blue SLOW    i think will work well
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20:47:20  <MeusH> yeah
20:47:22  <Bjarni> I still wonder how they managed to lose a whole train
20:47:25  <MeusH> but more on shape, please
20:47:44  <RichK> pyramid shape is great - just right
20:47:58  <Bjarni> I can understand the time they lost a single wagon on the switching yard, but a whole train?
20:48:35  <MeusH> Bjarni... it would be difficult to steal a train, but loose is probable - no response from driver and no gps = lost train :D
20:48:46  <MeusH> "Train 384 is lost"
20:48:56  <Bjarni> I meant in real life
20:49:08  <Bjarni> if it were left somewhere on a track, it would block it
20:49:31  <Bjarni> ohh this reminds me of a story from England.... a good one
20:49:41  <MeusH> I'm listening :)
20:49:42  <MeusH> RichK: is that really what you wanted? If so, I'll make the blue version and someone codes it
20:49:52  <Bjarni> a driver got a red light, so he decided to leave his train even though he was not allowed to do so
20:49:54  <MeusH> Also, shall I change the middle or bottom one to blue?
20:49:59  <Bjarni> to get cigarettes
20:50:00  <RichK> yeah, exactly what i was after :)
20:50:10  <RichK> bottom to blue, mid to orange
20:50:13  <MeusH> Bjarni: what happened then?
20:50:25  <Bjarni> you know, this would work better if I'm not interrupted ;)
20:50:35  <RichK> sorry ;)
20:50:40  <Bjarni> anyway, he bought some cigarettes and then he could not find the train again
20:50:41  <MeusH> RichK: so, middle:=bottom and bottom:=blue?
20:51:06  <MeusH> that made me lol!
20:51:08  <Bjarni> he blocked the main line for like half an hour before ANOTHER driver reached the train and moved it
20:51:10  <Born_Acorn> I see the "Super Britania" scenario's typo still isn't fixed :p
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20:51:27  <MeusH> Born_Acorn: what's wrong with it?
20:51:40  * RichK whispers to MeusH : yes, orange up to middle, bottom one blue
20:51:42  <Bjarni> I think the smoking driver had to find a new job, but I'm not sure on that one
20:51:43  <Born_Acorn> Brittania.
20:51:44  <MeusH> Bjarni: so he bought cigarettes, went back on railways and the train was gone?
20:51:51  <Bjarni> yeah, that too
20:52:06  <Born_Acorn> *Britannia
20:52:06  <Bjarni> first he could not find the tracks and when he found them, there was no train
20:52:11  <Born_Acorn> there be two ns
20:52:28  <MeusH> Bjarni: that must have been way too strong cigarettes :D
20:52:57  <MeusH> A friend of mine almost looses his consiousness when smoking too much
20:52:58  <MeusH> sick man
20:53:33  <MeusH> RichK: Now I have Green, Yellow and Orange. It should be Green, Oragne and Blue?
20:53:38  <MeusH> *Orange
20:53:45  <RichK> second one ;)
20:53:49  <Bjarni> how can you leave a locomotive on the main track on a mainline in the first place and then not be able to find it again???
20:53:52  <RichK> GOB ;)
20:54:01  <Bjarni> follow the engine sound
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20:57:10  <MeusH> RichK: update
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20:59:49  <RichK> hi - back
21:02:49  <RichK> ooo yeah... me likes :)
21:03:13  <Bjarni> what are you talking about?
21:03:17  <Bjarni> new sprites?
21:03:21  <RichK> yup
21:03:24  <Bjarni> url?
21:03:37  <RichK>
21:04:47  <Bjarni> MeusH: I have a suggestion. Make the yellow one a square and the bottom one "upside down" so it points downwards
21:04:50  <Bjarni> what do you say?
21:05:04  <Bjarni> keep a backup of the current one as it's nice
21:05:05  <RichK> MeusH: quick thing... it looks like there is a lump of grey on the pole of the 2 left ones
21:05:27  <peter1138> burp
21:05:55  <RichK> yeah, i think it would be nice to see how it looks too.... good one, bjarni.... i think the colours are right now
21:05:56  <Bjarni> yeah, the pole got a bit of extra pixels. It should be easily fixed ;)
21:06:05  <MeusH> Bjarni: I like this idea
21:06:15  <MeusH> others also proposed that
21:06:23  <MeusH> don't know about RichK
21:06:25  <Bjarni> yeah, me yesterday ;)
21:06:29  <RichK> the square is a bit trickier
21:06:41  <CIA-5> egladil * r4137 /branch/32bpp/ (66 files in 10 dirs): [32bpp] Merge from trunk: revisions 4093:4136
21:06:46  <RichK> cos its not a flat sign
21:06:51  <Bjarni> try to make the blue one first so we can see how that one works
21:07:33  <RichK> hmm... cube? ball?
21:08:28  <Bjarni> ball could easily be confused with stop or danger, so I'm not sure it's a good idea
21:08:45  <Bjarni> besides with so few pixels, it can be hard to make a ball
21:09:02  <hylje> just split the pixels
21:09:08  <RichK> yeah, i like the pyramids... will look distinct on the terrain
21:09:48  <RichK> what i *really* do NOT want is to have the signs confused for "signals"... so a distinctive look helps
21:09:58  <Bjarni> I would still like to see how the one that points downwards looks like
21:10:36  <Bjarni> we are on the right way, we just need to find the right ones down this path
21:11:07  <RichK> what would be the chance of getting this and some of my other patches trunkified :)
21:11:25  <Bjarni> high, I guess
21:11:33  <Bjarni> but I haven't read the source
21:11:41  <RichK> terragenesis perlin is 95% there, 3airports 98%+
21:11:46  <Bjarni> or tried to compile it, so modifications might be needed
21:12:44  <RichK> yup - fair enough... there are a couple of quirks i need to work on with this patch - it doesnt like tiles with 2 tracks on... the speed will apply to both :(
21:13:19  <Bjarni> the same thing applies to presignals
21:13:27  <Bjarni> it's a matter of limited available bits
21:13:31  <RichK> well, signal type is per-tile
21:13:51  <RichK> yup, i would need to have another 2 bits - they are there in m4 tho
21:14:26  <MeusH> The angled direction s are pain in the ass
21:14:44  <Bjarni> yeah
21:15:05  <Bjarni> I'm not sure it's a big deal that it's limited to one type/tile
21:15:15  <RichK> yeah, i didnt want to inflict 8 directions on you!! :)  the signs are sort of omni-directional this way
21:15:31  <MeusH> but I'm working it
21:15:49  <Bjarni> is it possible to place this sign on the same tile as a signal?
21:15:51  <MeusH> The upside down pyramid will be easier to do IMO
21:16:06  <RichK> yup, on the opposite track side
21:16:27  <RichK> or at least it never overlaps with a signal graphic
21:16:49  <Bjarni> I wonder if we should just use the coloured sign and then place it on the pole of the signal
21:16:59  <Bjarni> that is how it would be done in real life
21:18:08  <RichK> that would commit it to have to be on a signal tile, may be overcomplicating it
21:18:10  <Bjarni> if we do it like that, then we need a sprite of the pole and then the sprites of the signs to place on top of it and then replace the pole with the signal if there is also a signal present on the tile
21:18:37  <RichK> maybe for v2 ;)
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21:22:56  <RichK> MeusH - we will need a graphic for the toolbar. im reusing the purchase land icon currently, but a dedicated one will be great
21:23:52  <MeusH> allright. But first, I'll do the signs
21:24:05  <RichK> i would think of a 50 sign like for roads  (white with red around, black number), and our pole + symbol at the right
21:24:32  <RichK> yeah :)    RichK thanks... i cant draw to save my life!
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21:37:56  <MeusH> RichK: update
21:38:02  <MeusH> no need to post on the forum
21:38:09  <RichK> cool
21:38:12  <MeusH>
21:38:19  <MeusH> this is only the blue versions
21:38:23  <MeusH> version*
21:38:29  <MeusH> on the same pillar
21:38:36  <MeusH> almost
21:39:16  <MeusH> the shading is too subtle, isn't it?
21:39:24  <RichK> odd couple of dark pixels on the 3rd one
21:39:47  <RichK> should these be the blue/transparency colour?
21:40:09  <MeusH> yeah, this is the one directly in front of us
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21:40:27  <MeusH> so the main face is a triangle with a sharpest corner down
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21:40:45  <MeusH> and the other one is top of the sign, which is triangle with it's vericle pointing up
21:41:01  <RichK> yup, i think it looks good, but not sure i dont prefer the tetrahedrons
21:41:03  <MeusH> but I'll make this one higher, as you wish
21:41:21  <MeusH> ahh, please use less "no"s
21:41:42  <MeusH> you prefer them or not?
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21:41:47  <RichK> lol - i personally (currently) prefer the tetrahedrons
21:42:08  <TL|Away> lol, I hope I am saying this with you guys knowing this fully: compiling gives tons of warnings :p
21:42:27  <TL|Away> os_timer.c: In function '_rdtsc':
21:42:27  <TL|Away> os_timer.c:50: warning: 'high' is used uninitialized in this function
21:42:33  <TL|Away> let's shoot DarkSSH :)
21:43:01  <RichK> but can be convinced otherwise... if the weight of opinion (ok, bjarni) is against, then maybe we'll have the downward blue
21:43:05  <TL|Away> os_timer.c:67: warning: #warning "OS has no support for rdtsc()" <- and so what? Does it hurt? Should I cry now? Wtf is rdtsc anyway?
21:43:17  <egladil> that file contained a eol whitespace
21:43:29  <blathijs> TL|Away: A timer thingy
21:43:36  <egladil> preventing me from commiting it at first atempt when syncing 32bpp with trunk :/
21:43:37  <TL|Away> blathijs: yeah, but why a warning?
21:43:39  <TL|Away> is my build broken?
21:43:40  <blathijs> dunno
21:43:43  <TL|Away> should I start running?
21:43:46  <TL|Away> is my pc now going to blow?
21:43:51  <TL|Away> I mean... this warning is very lame
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21:44:32  <black_Nightmare> hey
21:45:01  <MeusH> RichK: so I'll continue work on that shape
21:45:18  <MeusH> green with verticle pointing up, blue with verticle pointing down
21:45:22  <MeusH> and orange...
21:45:23  <black_Nightmare> just wondering but anyone have a rail setup where there's main platforms and then seperate overflow platforms (both under the same one station name)
21:45:24  <MeusH> hmm
21:47:08  <TL|Away> uint64 _xxx_ = _rdtsc();\
21:47:08  <TL|Away> Really cool variable name!!!!
21:47:10  <TL|Away> :s
21:47:17  <TL|Away> __i__
21:47:19  <TL|Away> __sum__
21:47:25  <RichK> MeusH.... yes, err.. orange. what shape?
21:47:28  <TL|Away> someone had a bit of a fantasy problem?
21:47:36  <Bjarni> <TL|Away>	os_timer.c: In function '_rdtsc': <-- heh, I haven't tried to compile after this commit. DarkSSH changed a bit in the PowerPC code (or at least in the ifdef)
21:47:44  <Bjarni> if it ain't broke, don't fix it
21:47:54  <TL|Away> Bjarni: the whole code around rdtsc just smells
21:47:56  <black_Nightmare> me got one station thats five 7-tiles-long platforms then there is signalling for a sixth track that goes to a seperate four 7-tiles platforms
21:47:58  <TL|Away> it aint bad, but for sure it smells
21:48:09  <black_Nightmare> seem easier than holding up trains at the main station signals waiting for a platform to clear :p
21:48:23  <TL|Away> so DarkSSH, that makes you smell too :p
21:49:19  <RichK> black_night: i occasionally have one part of a station for cargo drop off, if there are also cargo-pickup platforms. ensures that cargo can always be delivered, and nothing locks up
21:50:33  <Bjarni> great
21:50:36  <Bjarni> just great
21:50:45  <Bjarni> I just got spammed with lang warnings :(
21:50:49  <black_Nightmare> heh yeah I was noticing several trains waiting once in a while so I built and finally figured how to signal the overflow station
21:50:52  <black_Nightmare> runs much better now :p
21:53:43  <Bjarni> TL|Away: I don't get any warnings in that file
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21:57:01  <black_Nightmare> one question...
21:57:20  <RichK> only one... of you go then!
21:57:21  <black_Nightmare> is it just the way it works or its possible a minor bug?  signals place each 2 tiles as requested when drag on a straight track but.....
21:58:16  <black_Nightmare> if I drag on a diagonal seem to place each 4 tiles instead for some reason?  (or does it count two diagonal tiles as one single track tile?)
21:58:40  <Bjarni> you already answered your question
21:59:01  <Bjarni> ok, that's it. No more questions from black_Nightmare :D
22:00:07  <RichK> ;)
22:00:13  <black_Nightmare> whats the answer?
22:00:35  <Bjarni> you are not allowed to ask more questions :p
22:00:42  <Bjarni> read back
22:00:46  *** Spoco [] has quit []
22:01:00  <blathijs> black_Nightmare: diagonal tracks are shorter than normal tiles
22:01:07  *** Angst [] has quit ["n8"]
22:01:19  <Bjarni> <black_Nightmare>	... (or does it count two diagonal tiles as one single track tile?)
22:01:35  *** tank__ is now known as tank
22:01:42  <black_Nightmare> hm ty
22:01:48  <TL|Away> Happy birthday to me!!!!
22:01:49  <TL|Away> Happy birthday to me!!!!
22:01:49  <TL|Away> Happy birthday to me!!!!
22:01:52  <black_Nightmare> I understand its just plain normal then
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22:04:51  <Sacro> thanks for the big welcome
22:06:14  <RichK> TL - many happy returns... how many this time ? ;)
22:06:20  <MeusH> RichK: update
22:06:27  <Bjarni> !slap MeusH
22:06:28  <jmp_ghli> >Bjarni> Bjarni drops MeusH into river Danube with an used black condom.
22:06:34  <Bjarni> !slap black_Nightmare
22:06:35  <jmp_ghli> >Bjarni> Bjarni places a big red hilti in black_Nightmare's mouth. Good apetite!
22:06:54  <Bjarni> what will teach you some manners
22:07:04  <Sacro> that script knows bad english
22:07:18  <Bjarni> <jmp_ghli>	>Bjarni> Bjarni drops MeusH into river Danube with an used black condom. <-- o_O
22:07:30  <Bjarni> somehow that's really wrong
22:07:44  <MeusH> RichK:
22:07:57  <blathijs> TL|Away: You're pretty much screaming for attention, aren't you? ;-)
22:08:05  <MeusH> dirty condom
22:08:06  <MeusH> yuck
22:08:09  <blathijs> TL|Away: gefeliciteerd, nonetheless
22:08:11  <MeusH> sticky shit
22:08:24  <Bjarni> MeusH: how do you know?
22:08:35  <Bjarni> got used to feel used condoms?
22:08:48  <MeusH> I saw a condom in the river
22:08:56  <RichK> MeusH - looks OK, but until i get it ingame then i cant entirely tell
22:09:02  <MeusH> hey, haven't you ever made a shit?
22:09:09  <MeusH> make one, and imagine this is a condom
22:09:19  <Bjarni> ...
22:09:32  <MeusH> RichK: these images were meant to show shapes, not anything else
22:09:34  <RichK> bjarni - what do you think of new blue upside down?
22:09:44  <Bjarni> don't go into a classroom and say that when they got birth control lesson
22:09:46  <MeusH> Bjarni thinks about shitty condoms right now
22:09:56  <Bjarni> no
22:10:00  <Bjarni> MeusH is
22:10:03  <MeusH> Thanks for advice
22:10:11  <MeusH> no, I don't like thinking about that
22:10:16  <MeusH> this reminds me...
22:10:18  <MeusH> zoo...
22:10:33  <Bjarni> you went to the zoo to learn about sex???
22:10:45  <Bjarni> the sprites look nice
22:10:52  * Vornicus asks his stupid question again: do town borders change?
22:11:38  <blathijs> Bjarni: openttd_0.4.7-1_i386.deb at SF
22:11:41  <Bjarni> Vornicus: you mean if you got a tile, that belongs to one town and if some other town can take it over?
22:11:42  <MeusH> Bjarni: what do you propose as "medium speed" sign?
22:11:43  <blathijs> now, let's get to studying
22:11:43  <TL|Away> blathijs: tnx :)
22:12:04  <Vornicus> Bjarni: exactly.
22:12:04  <Bjarni> MeusH: a square
22:12:08  <RichK> vornicus - yes. the town radius is related to the number of houses (roughly square root)
22:12:12  <Bjarni> Vornicus: I don't think so
22:12:26  <Bjarni> but overtaking tiles from each other?
22:12:31  <MeusH> Bjarni, RichK: I'll make it a cube then
22:12:55  <Bjarni> still yellow
22:12:59  <RichK> smaller than the pyramid  - orange
22:14:01  <Bjarni> why smaller?
22:14:20  <Bjarni> make it the same size, just square instead of a pyramid
22:14:56  <MeusH> yeah
22:14:57  <MeusH> allright
22:15:05  <MeusH> tommorow
22:15:13  <MeusH> goodnight everybody
22:15:14  <RichK> because a cube has almost 2x the surface area than a tetra of equal face length
22:15:26  <MeusH> RichK: we'll see
22:15:27  *** MeusH [] has quit ["Goodbye"]
22:15:32  <RichK> it will look big
22:16:21  <Bjarni> Int_ptnet: now there is a debian package for 0.4.7
22:16:49  <Bjarni> RichK: I'm not so sure
22:16:50  *** tokai [] has quit ["Don't give me logic, give me emotions!"]
22:17:12  <Bjarni> besides a "speed restriction" could be a big sign ;)
22:17:54  <blathijs> Int_ptnet: so, now I can get to my study, hopefully without further distractions :-)
22:18:05  <RichK> medium is not really much of a restriction... its "im not fast, but im not slow either"
22:18:22  <Bjarni> hehe, I worked on getting OpenTTD to work on OSX 10.2.8, now two people downloaded it and 36 people downloaded the other binary for OSX
22:19:03  <Bjarni> that's 5,3% users on 10.2.8 so far
22:19:21  <Bjarni> somehow I think that will shrink as time passes
22:20:55  *** Tobin [] has joined #openttd
22:21:08  <Bjarni> hi Tobin
22:21:29  <Bjarni> 0.4.7 is released. You better get it (if you haven't done so already)
22:21:32  <Tobin> Morning.
22:21:41  <Bjarni> also arrival of Tobin means it's bedtime
22:22:23  <Bjarni> morning Tobin
22:22:28  <Bjarni> goodnight everybody
22:22:32  <RichK> cya
22:22:36  *** Bjarni [] has quit ["Leaving"]
22:23:45  <Sacro> darn MeusH has gone
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22:25:18  <Sacro> the yellow and orange signs look the same, and AFAIK im not colour blind
22:25:45  <RichK> weve gone green/orange/blue now ;)
22:28:17  <Sacro> hmm, dont like blue
22:28:47  <RichK> it will contrast well with the terrain colours
22:29:38  *** XeryusTC is now known as Xeryus|Bed
22:30:05  <RichK> i would have preferred red, but agreed with bjarni that it is too much like a DANGER! warning sign
22:33:14  <SimonRC> Is it a bad sign if you build a junction som complicated that you can't understandit?
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22:37:44  *** michi_cc is now known as michi_cc-away
22:38:05  <Sacro> SimonRC: depends when you last slept
22:38:05  *** orudge [] has quit [Read error: 104 (Connection reset by peer)]
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22:38:35  <SimonRC> :-)
22:39:24  <gradator> ./w 12
22:40:04  <Sacro> gradator: ?
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22:43:43  *** Zahl [] has quit ["YOU! It was you wasn't it!?"]
22:43:50  <SimonRC> Sacro: hew was trying to switch to window 12
22:44:00  <SimonRC> must be using irssi
22:44:30  <SimonRC> gradator: did you know you can hit M-q, M-w, M-e, etc to get to windows 11-20?
22:46:02  <gradator> I known ;)
22:49:22  *** Osai [] has quit []
22:53:52  <RichK> cya guys
22:53:55  *** RichK [n=RichK@] has quit []
22:59:01  <Sacro> <- hehehehe
23:06:23  *** Sacro [i=Ben@] has quit ["Sacro has no reason"]
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23:12:39  *** Brianetta [] has quit ["Tschüß"]
23:39:22  <Diablo-D3> Micheal Jackson involved in Sonic 3?
23:45:07  *** black_Nightmare [] has left #openttd ["bye"]
23:45:30  *** RichK [n=RichK@] has joined #openttd
23:45:51  <RichK> ping egladil
23:58:51  *** BJH [] has quit ["ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]"]

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