Log for #openttd on 1st April 2006:
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00:03:38  <Fujitsu> Yes.
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00:06:46  <Vornicus> 1. microsoft has a very large presence on business desktop machines, where it is used less to surf.
00:07:50  <Vornicus> 2. those people using non-MS operating systems are more likely to be computer literate; thus the demographic of computer-oriented internet sites is likely to be more biased towards more knowledgeable users.
00:08:57  <Vornicus> 3. people with alternative OSes, especially Macintosh which seems to attract fanboys, are more likely to answer questions asking their OS preference because they want to see their system-of-choice's market share increase.
00:09:14  <Bjarni> agreed
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00:09:28  <Bjarni> still, it's interesting to see that it's so close
00:09:32  <Vornicus> indeed
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00:20:30  <black_Nightmare> *is having a bit more fun with the different pre-signalling...I wonder how the heck I could have lived without these :))
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00:37:19  <Bjarni> goodnight everybody
00:37:41  <Eddi|zuHause2> black_Nightmare: wait till you see PBS in action ;)
00:37:51  <Bjarni> it's late (or early) so maybe you should go to bed as well ;)
00:37:54  <Bjarni> err
00:38:00  <Bjarni> not the SAME bed, that is :p
00:38:23  <Eddi|zuHause2> that is almost bash worthy ;)
00:38:42  <Eddi|zuHause2> (if bash weren't full of similar things already)
00:39:17  <Bjarni> maybe we should try to add it to
00:39:23  <orudge> Bjarni: I'm Chris Owen? How bizarre. What's the URL?
00:39:40  <black_Nightmare> eddi...?
00:39:45  <black_Nightmare> ohh yeah
00:39:46  <Bjarni> orudge: one moment, I will try to see if I still got it
00:39:47  <black_Nightmare> sorry :->
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00:40:01  <Eddi|zuHause2> Bjarni: in german we say "das selbe in grün"
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00:41:29  <black_Nightmare> know how ttdx people used to have two directional tracks end at a 2-platform station with crossover tracks?
00:41:34  <Bjarni> Chris Owen:
00:42:04  <orudge> Amusing.
00:42:06  <Bjarni> search for OpenTTD
00:42:09  <Bjarni> it's a bit down
00:42:39  <Bjarni> searching for OpenTTD on google can be amusing
00:43:02  * orudge posts a comment
00:43:15  <Bjarni> I also found a page, that stated that one of the major upgrades from 0.4.5 to 0.4.7 is the universal binary..... 0.4.5 is released as a universal binary
00:43:20  <Eddi|zuHause2> Exegese - schlecher christlicher Shooter <- rofl ;)
00:43:32  <Eddi|zuHause2> black_Nightmare: what do you mean?
00:44:38  <black_Nightmare> eddi..well...let me see if I could draw an ascii art on three lines for what I mean .. one second :p
00:45:03  <Bjarni> one second is up
00:45:06  <Eddi|zuHause2> black_Nightmare: no, what i meant was: "what is your point?"
00:45:16  <black_Nightmare> lol eddi...
00:45:26  <black_Nightmare> well you know how if both platforms were full and a third train tried to come in
00:45:50  <black_Nightmare> it would either go into depot or block one of the platform (*&@!) .. but with the presignal..its nice to make the trains wait before the crossover instead of -on- it :p
00:46:05  <Eddi|zuHause2> i had that way too often ;)
00:46:15  <black_Nightmare> heh to love presignal huh? hehe
00:47:36  <Bjarni> actually this is the page telling that universal binaries are new to 0.4.7
00:47:56  <Bjarni> they did some great research before writing this, that's for sure :p
00:51:35  <Bjarni> goodnight
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00:54:11  <fusey> woohoo i come home to a new release.
00:54:48  <black_Nightmare> lol just sighted a flying ufo... *chases it*
00:55:06  * orudge released the OS/2 version of OpenTTD today
00:55:06  <orudge> Woo.
00:55:08  <fusey> are there UFOs that walk?
00:55:20  <fusey> ;p
00:55:27  <black_Nightmare> BOOOM.. there goes the military jet flying past :p
00:55:31  <fusey> orudge: nice!!
00:56:29  <fusey> oh wow you guys have a 64 build
00:56:32  <orudge> well, version of 0.4.7, that is, of course
00:56:35  <fusey> i've been out of date
00:56:37  <orudge> We have builds for almost any computer ;)
00:56:40  <fusey> yea
00:56:42  <orudge> Not quite as many as ScummVM
00:56:43  <orudge> but ah well.
00:56:58  <fusey> well dam you still got like 99.9999% of people...
00:57:14  <orudge> Heh
00:58:00  <fusey> too bad noone else supports 64
00:58:47  <fusey> i've got a machine here with an amd 64, and the nforce 3 chipset that nvidia claims on their site is "designed for 64 bit", yet the nforce 3 drivers are freaking 2 year old BETAS.
00:59:08  <fusey> the machine runs like crap in 64
00:59:11  <fusey> and runs great in 32
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01:03:27  <black_Nightmare> another thing I like...building station platforms right on slopes alone :->
01:03:56  <black_Nightmare> funny when you're trying to squeeze just one more station in a tight hilly place :p
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01:07:36  <black_Nightmare> oh of which.....hmmm I got a unusual screenshot to show..brb :p
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01:12:21  <black_Nightmare> 212.88KB screenshot here:,%2029th%20Apr%202013.png (mind that'll show up fine) .. blue is mine
01:12:34  <black_Nightmare> I'm sure you can see one station that has two platforms on different level :p
01:12:50  <black_Nightmare> and yeah the stations by factory are all one single one :->
01:16:15  <orudge> Night all ;x
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01:17:19  <Vornicus> woo terraced stations
01:19:31  <black_Nightmare> vornicus..heh yeah if I couldn't build on slope I would have had a big problem
01:20:04  <black_Nightmare> try fit two trains on only one line (no space for sidings) .. but with building the tracks and another platform on the slope ... traffic solved :->
01:21:09  <black_Nightmare> here:,%2014th%20Jan%202014.png and barely in the screenshot in upper-left corner you can see the 2 tracks joining together finally)
01:21:50  <black_Nightmare> the heavily-signalled dual lines are for passenger trains anyhow
01:24:10  <black_Nightmare> I think I maxxed out my station spread around the factory anyhow lol..I mean..when I try put a freight depot (road) somewhere further away it warns that it wouldn't place...meh
01:32:26  <Eddi|zuHause2> wahh... driving on left always causes me headaches...
01:33:05  <black_Nightmare> eddi.... heh
01:33:21  <black_Nightmare> so...anyone done with the two screenshots I posted?
01:34:46  <Eddi|zuHause2> anyway... i believe you got too many parallel tracks
01:35:12  <black_Nightmare>
01:35:14  <Eddi|zuHause2> your network's space efficency can be improved...
01:36:32  <black_Nightmare> the highest platform is for one goods train... lower one is for a cattle one.. then the longer roof 2-platform one is goods on one track and cattle-or-grain trains on other ... and the shorter 2-platform roof station is two steel trains on one track and yet again another goods train on the other track
01:36:41  <black_Nightmare> somehow things seem to work just fine lol
01:37:18  <black_Nightmare> the small 2-platform roof station thats only served on one single platform.. thats the iron ore train anyhow (I had to cut from 2 to 1 track due to lower productions meh)
01:38:44  <Eddi|zuHause2> narf... i need custom bridgeheads :p
01:40:36  <black_Nightmare>
01:40:49  <black_Nightmare> well this area is very busy its no wonder things move well all of the times
01:42:47  <black_Nightmare> so....shall I delete these screenshots or not yet? :p
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01:53:14  <black_Nightmare> almost forgot... how often does the ufo show up?
01:56:21  <black_Nightmare> or its random?
01:57:23  <black_Nightmare> *sure could use one lol*
02:00:10  <black_Nightmare> hrm
02:02:55  <CIA-5> belugas * r4223 /trunk/openttd.dsp: Correction of VC6 project file.
02:06:12  <black_Nightmare> finally came :-P
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02:43:29  * Vornicus raids ThePizzaKing's treasury
02:43:41  <ThePizzaKing> huh? What?
02:43:54  <ThePizzaKing> damn, that was my treasure
02:44:29  <Vornicus> mmmm, pepperoni.
02:45:55  * Vornicus fiddles with the difficulty options page on the wiki.
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06:05:31  * peter1138 reworks zoom so 100% is normal and 200% is double size
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07:17:53  <Toast_King> Hi
07:19:50  <Toast_King> .
07:20:42  <Toast_King> test
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07:22:03  <MiHaMiX> TL|Away: SPAM on -dev list again, please do something!
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07:37:31  <MeusH> heyah
07:38:17  <MeusH> MiHaMiX: DCC
07:39:16  <MiHaMiX> MeusH: hi
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08:14:58  <peter1138> hi
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08:17:22  <MeusH> hi
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08:45:04  <weeble888> Gamesservers: servers
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08:55:30  <MiHaMiX>
08:55:37  <MiHaMiX> :D
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09:00:20  <ThePizzaKing> MiHaMiX: Good one :)
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09:07:23  <zen--> why r some of the functionds defined with CDECL
09:10:07  <Brianetta> to puzzle you
09:29:10  <TL|Away> peter1138: tnx for also changing the configure :)
09:32:07  <Fujitsu> :O
09:32:15  <Fujitsu> TrueLight is talking while he is away!
09:32:25  <TL|Away> I am amazing
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10:01:44  <CIA-5> KUDr * r4224 /branch/yapf/ (14 files in 3 dirs): sync with trunk (4213..4323)
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10:37:58  <MiHaMiX> here
10:38:11  * MiHaMiX arrived to the workplace :)
10:38:34  <MiHaMiX> will be here for seven and half hour :(
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11:08:44  <TL|Away> KUDr: I hope you know you are not as in sync as you think you are...
11:09:03  <TL|Away> Makefile is out of sync
11:09:07  <TL|Away> and some commit about water stuff
11:12:56  <MiHaMiX> :)
11:13:04  <MiHaMiX> TL|Away: did you fixed mailman? :)
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11:13:15  <TL|Away> MiHaMiX: what is broken about it?
11:13:29  <MiHaMiX> TL|Away: let's through spams
11:14:07  <TL|Away> Funniest thing about that is, that we have nowhere the email address on a site, anyway, as far as I know
11:14:34  <TL|Away> MiHaMiX: wasn't it marked as SPAM on your side?
11:15:02  <MiHaMiX> TL|Away: my openttd-dev mails comes to my gmail account
11:15:42  <TL|Away> but the topic should state: [SPAM]
11:16:46  <TL|Away> Let me check if the spam filter is active at all
11:17:00  <MiHaMiX> hmm, I don't know, since i already marked the mail as spam, which deletes the mail
11:17:19  <TL|Away> spamd is running
11:17:30  <MiHaMiX> ahh, found the mail:
11:17:31  <TL|Away> so the topic should have read: [***SPAM*** Score: ] <real topic>
11:17:32  <MiHaMiX> Tárgy: [OpenTTD - Devs] Microsoft SQL Server 2005 Developer Edition
11:17:59  <MiHaMiX> TL|Away: I can't find the string you mentioned
11:18:05  <TL|Away> hmmz
11:18:48  <TL|Away> 2006-04-01 11:10:45 1FPe0C-0002az-TO H=( [] F=<> rejected after DATA: This message contains malware (HTML.Phishing.Bank-393)
11:18:52  <TL|Away> enough of those
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11:19:06  <TL|Away> 2006-04-01 10:42:56 1FPdZH-0000J4-2U (na-83acb015b3c5) [] F=<> rejected after DATA: This message scored 16.6 points. Congratulations!
11:19:10  <TL|Away> total refuses
11:19:30  <MiHaMiX> yes, as we also do it at the library
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11:19:39  <MiHaMiX> but this one get's through
11:19:50  <MiHaMiX> and another one, at around a week ago
11:21:02  <TL|Away> but this mail is marked at my end as spam
11:21:05  <TL|Away> so a bit weird ;)
11:21:12  <TL|Away> anyway, spam with a score < 5 comes through
11:21:17  <TL|Away> the penalty we have to pay :(
11:21:37  <MiHaMiX> TL|Away: ok, no prob
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11:25:11  <TL|Away> It seems that mails routed to mailman aren't scanned at all :s
11:28:17  <TL|Away> Lol, the most spammed address is :p
11:29:38  <TL|Away> ah, in fact, the mailserver keeps 30 spam messages a day away from the maillist
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11:31:00  <MiHaMiX> TL|Away: ok, I just wanted to know whether the mailserver is broken or the spam was clever to get through
11:31:03  <Sacro> afternoon all
11:31:08  <MiHaMiX> Sacro: hi
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11:31:30  <TL|Away> MiHaMiX: somehow it made it through the first spam filter, but it failed on my second....  abit weird mail :p
11:31:35  <Sacro> MiHaMiX: nice to see you
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11:32:35  <MiHaMiX> Sacro: me too :)
11:35:16  <Sacro> have i missed anything?
11:35:34  <MiHaMiX> Sacro: i don't think so :)
11:35:55  <Sacro> MiHaMiX: your very smiley today
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11:38:33  <MiHaMiX> Sacro: it's a wonderful saturday.. the sun is shining, the birds are chirping and I'M WORKING in this *#*#@*$#@*$#@* workplace!!! :-( :DD
11:40:12  <Sacro> MiHaMiX: must admit its a pretty nice day, wish i had work to do though, keep me occupied
11:40:41  <MiHaMiX> Sacro: you can't help me now :) not yet :)
11:41:43  <ThePizzaKing> All people who live in the same timezone as me: Don't forget to change your clocks back an hour tonight :)
11:42:05  <ThePizzaKing> I forgot last time, I only realised when my computer time was an hour off
11:42:19  <Sacro> hehe, we changed last weekend
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11:42:28  <KUDr> <TL|Away> KUDr: I hope you know you are not as in sync as you think you are... <-- no, I am more stupid that I seem to be. Will look at it. Thanks
11:42:32  <Sacro> OMG :| anyone seen /.
11:42:46  <ThePizzaKing> we would have but the Commonwealth Games extended it
11:43:36  <MiHaMiX> Sacro: yes :)
11:43:43  <MiHaMiX> Sacro: it's idiotic pink :D
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11:43:53  <Sacro> OMG, PONIES!!!
11:44:23  <MiHaMiX> Sacro: :D
11:44:30  <MiHaMiX> Sacro: lot's of other news site did the same
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11:44:43  <MiHaMiX> Sacro: [[10:55]] <MiHaMiX>
11:45:06  <MiHaMiX> Sacro: take a look at, which is the Hungarian Unix Portal :) it's a joke too :D
11:45:41  <ThePizzaKing> did you see the one that said they had been bought out by Microsoft?
11:46:12  * Sacro just had to think about OOo's URL
11:47:17  <Sacro> wow, thinkgeek have some excellent products on their front page
11:49:33  <TL|Away> KUDr: most common made mistake: svn merge -r 45:49 && svn merge -r 50:55, doesn't merge revision 49
11:50:20  <KUDr> ahh, i can be my case
11:50:36  <TL|Away> you won't be the first (me looks at Celestar :p)
11:51:04  <KUDr> thanks, i am inexperienced with svn
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11:51:30  <peter1138> afternoon
11:51:32  <peter1138> TL|Away: fixed then?
11:51:38  <MiHaMiX> :DDDDDDD
11:52:30  <TL|Away> peter1138: ?
11:52:37  <peter1138> the makefile
11:52:55  <TL|Away> peter1138: you have to be a bit more clear
11:53:06  <peter1138> 10:32 < TL|Away> peter1138: tnx for also changing the configure :)
11:53:13  <ThePizzaKing> anyway, time for bed'
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11:53:36  <TL|Away> peter1138: still I don't get what you mean with: fixed then?
11:53:46  <peter1138> is it fixed?
11:54:00  <TL|Away> I was thanking you that you changed the configure together with the makefile, that was all
11:54:00  <peter1138> i mean, it worked for me & darkvater, but that's only 2 cases
11:54:03  <TL|Away> I don't know about any problems :p
11:54:07  <peter1138> oh
11:54:15  <peter1138> why wouldn't i? :P
11:54:20  <peter1138> (i'm not bjarni ;))
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11:54:32  <TL|Away> true, and you proofed that :)
11:54:38  <TL|Away> So I thanked you for that :)
11:54:43  <TL|Away> not ment sarcastic for once :p
11:55:44  <peter1138> ah :)
11:56:14  <TL|Away> I know that doesn't happen a lot :p
11:56:28  <Sacro> chinese invade antartica
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12:03:52  <Bjarni> TL|Away: actually peter1138 and me wrote the same patch and committed it at the same time. The server rejected mine because there was a commit in progress. Then I updated to the newest revision and all local modifications were gone, so we did it 100% alike
12:04:35  <Bjarni> <peter1138>	(i'm not bjarni ;)) <-- then how can we write patches that are 100% identically and commit them at the same time?
12:04:37  <Bjarni> ;)
12:05:13  <Bjarni> that patch modified 4 files, so it was not a one line commit
12:06:12  <peter1138> hehe
12:06:28  * peter1138 goes out again
12:06:43  <Bjarni> I was about to write bbl.....
12:06:51  <Bjarni> stop cloning me
12:07:01  <Bjarni> s/cloning/copying
12:08:29  *** tokai [] has joined #openttd
12:08:32  <TL|Away> Bjarni: it was a search/replace
12:10:24  <peter1138> yes
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12:17:15  <Sacro> ooh, the boat race is on
12:17:27  <Sacro> oh no, its a preview, race be tommorow
12:19:50  <Sacro> ooh, yay, nearly time for my happy pills
12:23:42  <Sacro> why do my UKRS mineral wagons look different
12:23:53  <Sacro> is anyone herE?
12:24:06  <Sacro> and if i dissappear, its cos im using the pc during a thunderstorm
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12:25:30  <Brianetta> yhey
12:25:31  <Brianetta> they
12:25:41  <Brianetta> look different because they are newer
12:25:49  <MiHaMiX> is quite funny today :D
12:26:10  <Brianetta> makes a change
12:30:46  <MiHaMiX> :DDDD
12:31:17  <Sacro> hehe, still going strong
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12:45:07  <MiHaMiX>
12:46:19  <CIA-5> KUDr * r4225 /branch/yapf/ (Makefile water_cmd.c water_map.h): Sync: (hopefully) - thanks TrueLight
12:55:20  <Bjarni> <Sacro>	and if i dissappear, its cos im using the pc during a thunderstorm <-- that's a bad idea. It's a geek thing to do. Watching TV is just a stupid thing to do
12:56:09  <Bjarni> last year, somebody watched TV and then the house got hit by lightning and busted the TV, started a fire, that totally wrecked the house
12:56:36  <Sacro> Bjarni: the house opposite my dads got struck during the last thunderstorm i was in
12:57:34  <TL|Away> Bjarni: so you really think if you switch the tv off, it won't start a fire?
12:57:37  <TL|Away> get real
12:57:41  <TL|Away> you need to disconnect it to avoid that
12:57:50  <TL|Away> and then your microwave starts a fire
12:57:54  <TL|Away> or your electric heater
12:58:03  <TL|Away> the chances a fire starts when lighting hits, is around 90%
12:58:10  <TL|Away> (directly hit)
12:58:14  <TL|Away> even if you disconnect everything
12:58:17  <TL|Away> a wire can cause a fire
12:58:35  <TL|Away> so just saying it is stupid that he watched TV while there was lightning is stupid
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12:59:43  <Sacro> i didnt see any lightening, it just went dark and i could hear thunder
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13:03:50  <Bjarni> I meant it more like it's adviceable to disconnect the antenna when lightning is directly above you
13:04:17  <Sacro> well yeah, maybe
13:04:26  <TL|Away> we don't have antennas here anymore
13:04:29  <TL|Away> all cable
13:04:51  <Bjarni> <Sacro>	i didnt see any lightening, it just went dark and i could hear thunder <-- I tried something like that as well. I woke up by it and the power had gone. The neighbours also woke up, but they turned on the lights...
13:04:53  <peter1138> back
13:04:54  <Sacro> we have aerial, and satellite
13:05:27  <valhalla1w`zzz> TL|Away: not true
13:05:49  <valhalla1w`zzz> digitenne ;)
13:05:56  <Bjarni> later it turned out that a wire had fused so it got replaced and the HFI device broke as well
13:05:57  <TL|Away> valhalla1w`zzz: yeah, which aren't antennas :)
13:06:01  <Bjarni> nothing else happened
13:07:16  <Bjarni> <valhalla1w`zzz>	digitenne ;) <-- I have to use a large antenna for catching DVB-T since they placed the transmitter in a far away place. Luckily they decided to use the same as the analogue and the same polarity, so it just works
13:07:28  <Bjarni> they opened the digital net yesterday
13:08:14  <Bjarni> <-- something completely different. This is a video of a rotary snowplow in action (in Alaska)
13:08:36  <Bjarni> you got to see it... damn, there is a lot of snow there
13:08:52  <valhalla1w`zzz> .mov :r
13:09:06  * valhalla1w`zzz grabs vlc
13:09:20  <TL|Away> I don't even open it :p
13:09:24  * valhalla1w`zzz searches for quicktime then
13:09:37  *** RoySmeding_ [] has quit [Client Quit]
13:09:41  * Bjarni wonders if he can export it to something else
13:10:22  <valhalla1w`zzz> yes you can
13:10:31  <valhalla1w`zzz> if not, I can :p
13:11:11  *** ^Cartman^ [] has quit ["Que?"]
13:11:24  *** KUDr [] has quit [Read error: 104 (Connection reset by peer)]
13:12:16  <valhalla1w`zzz> at least
13:12:31  <valhalla1w`zzz> if virtualdub would've been able enough >:(
13:13:06  <Bjarni> uploading
13:13:24  <Sacro> theres only me playing brianettas nightly :(
13:13:32  <zen--> can you overload a function in c?
13:13:38  <TL|Away> zen--: no
13:14:34  <zen--> how u do it in openttd? appending smth to the function name?
13:15:29  <TL|Away> we aren't sms'ing or MSN'ing in here, so we say things like 'something', improves reading by a factor 5 :p
13:15:48  <TL|Away> but what do you mean, I believe we don't use it anywhere in any way :p
13:17:53  <Bjarni> TL|Away: I uploaded it to, but now I can't put it on my homepage (it's quicker than dcc to everybody)
13:18:02  <Bjarni> that is, if it would display :p
13:20:04  <zen--> also
13:20:21  <zen--> what r u fixing at openttd atm
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13:50:42  <Sacro> damnit, fell for google romance :(
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13:53:15  <zen--> but what about static variables
13:53:24  <zen--> shall i define them inside .c ?
13:53:25  <zen--> and
13:53:26  <peter1138> ...
13:53:31  <zen--> when shall i use extern on it
13:53:43  <zen--> if its used in multiple .c files?
13:54:28  <Eddi|zuHause2> Bjarni (i believe it was you): something's odd with the wagon replace... i got a train that got it's wagons replaced, but only half of them refitted. now i got a train that carries half lifestock and half goods :(
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14:06:20  <TL|Away> [15:53:14] <zen--> but what about static variables
14:06:20  <TL|Away> [15:53:31] <zen--> when shall i use extern on it
14:06:23  <TL|Away> what is wrong here.....
14:07:05  <Bjarni> Eddi|zuHause2: could you give some more details?
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14:07:27  <Eddi|zuHause2> i'm not entirely sure how it happened...
14:07:28  <Bjarni> like is it only one type of wagons and do you have enough money to refit all of them?
14:07:45  <Eddi|zuHause2> i just noticed the train after a while running
14:08:01  <Eddi|zuHause2> it is very probable that i was low on money during that time
14:08:10  <Eddi|zuHause2> i use the DBSetXL
14:08:23  <Bjarni> hmm
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14:08:35  <Eddi|zuHause2> and upgraded from the first goods van (refited to livestock) to the second
14:09:29  <Bjarni> the replacing is a loop, so it treats the first one the same way as the last one
14:09:39  <Bjarni> it's not like something special happens after say 5 wagons
14:10:01  <Bjarni> so lack of money is the only thing that I can think of could be the cause
14:10:35  <Eddi|zuHause2> but should it not rather check that before attempting?
14:10:37  <Bjarni> maybe the minimum of 0 should not be allowed
14:11:00  <Bjarni> the problem is that it can't figure out the refit cost before the unit is build
14:11:17  <peter1138> why not?
14:11:39  <TL|Away> why not?
14:11:55  <Eddi|zuHause2> that is an information that should really be available in the build vehicles dialog...
14:12:53  <Eddi|zuHause2> as well as the possible refit options...
14:14:42  <Eddi|zuHause2> à propos refit... in the DBSetXL readme it states that the main line cars can be refitted to 'Rheingold' look, is there any particular reason why this does not work in OTTD?
14:14:59  <peter1138> yes
14:15:06  <peter1138> we don't support livery refitting
14:15:09  <Bjarni> hmm
14:15:18  <Bjarni> maybe it is possible to figure it out
14:15:31  <Bjarni> I have to say that I didn't try very hard to do it
14:15:38  <Bjarni> and then I forgot about it
14:15:42  <peter1138> :)
14:16:27  <Eddi|zuHause2> another thing... wagon replace from 'Passenger Coach' to 'Passenger Coach (local)' does not work at all...
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14:17:14  <Bjarni> it should
14:17:19  <Bjarni> both of them carries passengers
14:18:11  <Bjarni> but I don't think I actually tested this feature with the DB set
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14:18:51  <Eddi|zuHause2> replacing to main line works
14:19:22  <zen--> ...
14:19:38  <zen--> how do you handle strings in openttd?
14:19:52  <peter1138> with a string system
14:20:19  <Eddi|zuHause2> *mental note: do not hit F1 to (un)pause while not in OTTD window*
14:21:00  <TL|Away> zen--: start with reading the Development section on the wiki
14:21:04  <TL|Away> it answers a lot of your questions
14:21:08  <TL|Away> including code-style
14:22:15  <peter1138> Eddi|zuHause2: hmm, how strange
14:22:24  * peter1138 attacks it
14:23:11  <peter1138> can't replace from main line to plain either
14:24:21  <Eddi|zuHause2> maybe it has to do with one being refittable and the others not?
14:24:36  <peter1138> shouldn't think so
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14:30:59  *** mode/#openttd [+o DarkSSH] by ChanServ
14:31:01  *** DarkSSH is now known as Darkvater
14:31:12  *** mode/#openttd [-o Darkvater] by Darkvater
14:31:18  <TL|Away> Darkvater: nice work on the configure :)
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14:31:29  <Darkvater> hmm
14:31:32  <Bjarni> cost = _price.ship_base >> 7; <-- how can that be the refit cost for ships?
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14:32:24  <Bjarni> is it just that refitting costs the same nomatter what cargo you switch between?
14:32:27  <Eddi|zuHause2> errrr.... wtf?
14:32:44  <Eddi|zuHause2> the autoreplace bought an electric engine in a non electric depot
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14:33:11  <guru3> oops?
14:33:18  <Bjarni> Eddi|zuHause2: what?
14:33:23  <Bjarni> that should not be possible
14:33:40  <Bjarni> Eddi|zuHause2: are you sure?
14:33:46  <Eddi|zuHause2> yes
14:34:14  <Bjarni> then it's a bug in CmdBuildRailVeh
14:34:25  <Bjarni> post it on flyspray
14:34:30  <Eddi|zuHause2> i was replacing BR 38 with ET-87
14:34:48  <Bjarni> it's more like an elrail bug than an autoreplace bug
14:34:56  <Bjarni> autoreplace just calls the build command
14:35:35  <Bjarni> I think what happens is that the GUI prevents you from building it manually, but you can get the command to do it, so autoreplace can
14:35:38  <Eddi|zuHause2> ET-87 is a pretty special engine... it has 0hp and gets its power from wagon override
14:35:50  <Bjarni> oh
14:35:54  <Bjarni> that one
14:36:12  <peter1138> it as 1hp actually
14:36:19  <Eddi|zuHause2> it says 0
14:36:22  <peter1138> it's still just an electric engine
14:36:37  <Bjarni> I guess it's a conflict between newgrf and elrails then
14:36:55  <Bjarni> peter1138: will you take a look at this. I don't know how this engine behaves
14:36:55  <peter1138> ...
14:37:02  <peter1138> it's an electric engine
14:37:18  <peter1138> this bug is nothing to do with newgrf
14:37:22  <Bjarni> but if it is a normal electric engine, then why did this happen?
14:37:45  <peter1138> because there's a bug?
14:37:54  <peter1138> i can't convert an electric engine to non-electric
14:39:30  <zen--> how do you protect code against null pointer errors?
14:39:36  <zen--> doing lots of assert?
14:40:16  <peter1138> by debugging and removing the errors
14:40:23  <Eddi|zuHause2> oh, and while "electric rail" is selected, the wagon replace GUI does not work at all...
14:40:33  <peter1138> Eddi|zuHause2: it works, but not very well
14:40:34  <Sacro> strange
14:42:21  <Bjarni> yeah, it appears to happen for all electric engines
14:42:23  <Bjarni> hmm
14:42:53  <Bjarni> Eddi|zuHause2: well, we don't have any wagons, that can drive on electric rails only ;)
14:43:09  <Eddi|zuHause2> Bjarni: well, it shows wagons
14:43:20  <Eddi|zuHause2> but the scrollbar does not work
14:43:58  <Eddi|zuHause2> and it does not let me activate the replace
14:44:05  <peter1138> s
14:44:20  <peter1138> Eddi|zuHause2: damn
14:44:23  <peter1138> Eddi|zuHause2: you're right
14:44:25  <peter1138> it's the refit thing
14:44:31  <peter1138> it knows it can't refit the wagon
14:44:39  <peter1138> it doesn't check if it's the same cargo in the first place...
14:46:56  * peter1138 fixifies
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14:53:14  <CIA-5> bjarni * r4226 /trunk/train_cmd.c:
14:53:14  <CIA-5> -Fix: [elrails] it's no longer possible to build electric engines in non-electric depots
14:53:14  <CIA-5>  this prevents autoreplace to replace to electric engines before the line in question got catenary
14:53:25  <Bjarni> Eddi|zuHause2: update
14:53:29  <Sacro> w00t for Bjarni
14:53:40  <CIA-5> peter1138 * r4227 /trunk/vehicle.c: - Fix: Wagon replace nows checks if the cargo types are the same before seeing if it can refit.
14:55:14  <peter1138> Bjarni: s/to replace/from replacing/
14:55:29  <Bjarni> hmm
14:55:40  <Bjarni> I guess you are right
14:55:42  <peter1138> you prevents something from doing something, not to do something
14:55:47  <Bjarni> doesn't matter. People get the message :)
14:56:01  <peter1138> #openttd, your personal english lesson ;)
14:57:23  <Bjarni> :p
14:57:58  <Bjarni> almost as goud als Engrish
14:58:28  <Sacro> Bjarnis drunk
14:58:46  <Bjarni> !slap Sacro
14:58:48  <jmp_ghli> >Bjarni> Bjarni knows that Sacro married a burnout c64 long ago.
14:58:52  <Bjarni> I'm never drunk
14:59:16  <MiHaMiX> Bjarni: but you act like you do so :)
14:59:43  <Bjarni> yeah, I did that on purpose
14:59:45  <Bjarni> well
14:59:54  <Bjarni> more like, I acted like English is a hard language
15:00:24  <Bjarni> even though I'm way better at English than say Chinese
15:00:32  <Eddi|zuHause2> great, now it only upgrades the engine if electric depot, and it can upgrade the wagons now, BUT... it does not upgrade the wagons if the engine replace failed!
15:00:34  <MiHaMiX> me too :D
15:01:09  <Bjarni> Eddi|zuHause2: hmm
15:02:03  <Bjarni> you are right (I know that even without reading the code). I didn't write this with elrails in mind :s
15:04:24  <peter1138> mmm, maya gold
15:11:32  <CIA-5> bjarni * r4228 /trunk/vehicle.c: -Fix: [autoreplace] allow replacement of wagons even when the engine fails to be replaced
15:11:41  <Bjarni> Eddi|zuHause2: here is yet another commit for you
15:11:57  <Eddi|zuHause2> yay \o/
15:12:47  <Darkvater> Bjarni: you should write this railtype agonistic
15:13:00  <Darkvater> cause it'll suck big time if more types are added, especially plugin-mode
15:13:23  <Bjarni> write it where?
15:13:45  <Darkvater> in the code
15:13:51  <Bjarni> most likely I agree with you once I figure out what you mean
15:14:16  <Bjarni> !whatis agonistic
15:14:18  <jmp_ghli> >Bjarni> Agonistic \Ag`o*nis"tic\, Agonistical \Ag`o*nis"tic*al\, a.  Pertaining to violent contests, bodily or mental; pertaining to athletic or polemic feats; athletic; combative; hence, strained; unnatural. | As a scholar, he  was brilliant, but he consumed his power in agonistic displays. --De Quincey.  agonistic adj 1: of or relating to the athletic contests held in ancient Greece 2: striving to overcome in argument; "a dialectical a
15:15:10  <Darkvater> Bjarni: just try to write this independent of what railtypes there are available
15:15:12  <Bjarni> I'm still don't really get what you mean
15:15:29  <Bjarni> ahh, like that
15:15:38  <Bjarni> that is what I try to do
15:16:47  <Bjarni> I didn't really write anything about railtypes as I leave it to CmdBuild(vehicle type) to figure out if I can build the vehicle in question on the tile in question
15:16:52  <Bjarni> this makes additions much easier
15:17:11  <Bjarni> the fix in elrails was a bug in elrails, it was just not triggerable though the GUI
15:19:18  <CIA-5> peter1138 * r4229 /trunk/vehicle_gui.c:
15:19:18  <CIA-5> [elrail & autoreplace] Always show compatible rail vehicles in the left list, and only the selected rail type in the right list, to
15:19:18  <CIA-5> allow converting electric engines to non-electric.
15:21:42  <peter1138> tum te tum
15:26:17  <Sacro> peter1138: tractive effort?
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15:28:35  <MeusH> back
15:28:55  <Sacro> wb MeusH
15:35:26  <Sacro> i think my train has a broken regulator
15:35:40  <Sacro> its got absolutly no acceleration
15:36:51  <peter1138> hm
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16:10:20  <Bjarni> Sacro: explain
16:10:54  <Sacro> Bjarni: i told a train to 180, to get it on the right line, however it had no acceleration as it set off
16:14:26  *** Rockj [] has joined #openttd
16:15:19  <Rockj> A quick question, when hosting a server, which port to open in router? :)
16:15:55  <Sacro> 3979, UDP + TCP
16:16:39  <Rockj> nice, I never though I would be playing this game again.
16:16:57  <Sacro> yeah, me too, and now i get the feeling ill never stop playing it
16:17:05  <Rockj> hehe
16:18:51  <Rockj> btw, the devlopement of a new AI sounds interesting.
16:19:28  <Sacro> yeah it should be, the old one is useless
16:19:37  <Sacro> however i prefer playing online against real people
16:21:02  <Rockj> I want to game later, I'm not that good tho.
16:21:04  <Rockj> hehe
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16:30:56  <Sacro> grr im bored
16:32:53  <Rockj> wanna play? :)
16:33:14  <Sacro> im already playing one game
16:33:29  <Sacro> grrrrrrrrr, i hate sites that dont accept
16:33:44  <Rockj> oh =/    What's special about ?
16:34:05  <Sacro> nothing, i own my personal domain, yet some sites dont have it as valid
16:34:39  <Sacro> now thats strange... my site comes up with 404
16:34:41  *** zen-- [] has quit [Read error: 110 (Connection timed out)]
16:35:03  <Sacro> something tells me my account hasnt been paid for
16:35:46  <Rockj> should be good enough that the root-dnsservers accepts it if I'm not wrong. Then your site should work everywhere.
16:37:28  <SimonRC> what's the domain?
16:37:49  <Sacro>
16:38:04  <Sacro> strangely ive not recieved any mail on it for a month or 2
16:38:32  <Rockj> 404.
16:38:34  <SimonRC> "      10800   IN      A"
16:38:50  <Sacro> it should forward to my lycos space
16:39:33  <SimonRC> The domain is working fine.
16:39:33  <Sacro> status: locked - thats not looking hopeful
16:40:10  <SimonRC> 404 is a response from the *server*.
16:41:21  <Sacro> theyve changed my admin section around, i cant figure it out
16:41:41  <SimonRC> ftp is working fine
16:41:50  <Rockj> hum, need to find correct package that installs dig..
16:42:03  <Sacro> i can go on my "account" section, but not the "administration" section
16:42:39  <SimonRC> I'm running nmap on it.
16:43:29  <SimonRC> nmap needs -P0 to scan it...
16:43:41  <Sacro> SimonRC: no idea what that means
16:43:42  <Rockj> there is no MX records on that domain..
16:44:01  <SimonRC> how long has the domain existed?
16:44:10  <SimonRC> these things sometimes take a few hours
16:44:29  <SimonRC> Well, ftp and ssh are open.
16:44:43  <Rockj> or hum. ssh, ignore me
16:44:52  <Sacro> SimonRC: had it about 3 years
16:45:58  <SimonRC> the follow ports are marked "closed":
16:45:59  <SimonRC> H.323/Q.931 X11 X11:1 X11:2 X11:3 X11:4 X11:5 X11:6 X11:7 X11:8 X11:9
16:45:59  <SimonRC> acmsoda afs3-fileserver aol arcserve auth cvspserver domain finger
16:45:59  <SimonRC> imap imaps imtc-mcs irc irc-serv ldap ldapssl mmcc napster nntp pop3
16:45:59  <SimonRC> remoteanything rsync smtp telnet whois xmail-ctrl z39.50
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16:47:56  <Woody4u> hi question: is it possibill to transfer money to another player in multiplayer game?
16:48:39  <SimonRC> NAFAIK
16:48:58  <Sacro> Woody4u: yeah it is
16:49:07  <Sacro> Woody4u: however not from your loan
16:49:21  <Woody4u> Scia: and how?
16:50:32  <Sacro> hang on, checking (also on phone, listening to Air on a G String)
16:51:18  <Sacro> click and hold down on the guy in the top hat, go to "client list", click and hold on the person to send it to, and "send money"
16:51:19  <Sacro> i think
16:52:13  * Sacro sits on the phone to his hosting providor
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17:05:41  <Sacro> half sorted now
17:07:33  <Born_Acorn> < added an infobox
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17:09:23  <Sacro> Born_Acorn: nice
17:13:42  *** tokai|3 [] has joined #openttd
17:16:10  <Eddi|zuHause2> <- that is one masterpiece of a junction ;)
17:17:01  <Sacro> i think its unneccesarily complicated
17:17:29  <Eddi|zuHause2> it basically has grown that way...
17:17:36  <C-Otto> well, sharp turns are bad
17:17:41  <Eddi|zuHause2> and it is working fine ;)
17:17:50  <C-Otto> ottd still crashes my computer :(
17:18:51  <Eddi|zuHause2> there are around 40 trains going through that junction
17:19:12  <Eddi|zuHause2> at 80 km/h
17:19:28  <Sacro> i dont do k's
17:19:47  <Eddi|zuHause2> sharp junctions are only a problem for high speed trains
17:20:21  <Eddi|zuHause2> sharp turns i mean
17:20:40  <Bjarni> Eddi|zuHause2: use png, not jpg
17:20:45  <Bjarni> it looks much better ;)
17:21:00  <Eddi|zuHause2> yes, but i have to install that first ;)
17:21:19  <Bjarni> fink install libpng3
17:21:49  <Bjarni> that is, unless you got a system, that makes it more complicated than it have to be ;)
17:22:13  <Bjarni> jpg sucks, specially for OTTD screenshots
17:22:14  <Eddi|zuHause2> it is windows :p
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17:22:27  <Bjarni> oh I'm sorry
17:22:38  <Bjarni> wait a minute
17:22:45  <Bjarni> you almost had me
17:22:56  <Bjarni> but not completely
17:23:11  <Bjarni> you see, people aren't going to fool ME on the first of April
17:23:55  <Eddi|zuHause2> hehe ;)
17:24:23  <Bjarni> <-- looks very much like you should know about computers and then shortly afterwards you claim to use windows
17:24:39  <Bjarni> somehow there is a mismatch. I caught your sorry attempt to fool me :p
17:25:09  <Bjarni> I mean the informatik @ uni part should indicate that you know about computers
17:25:27  <Sacro> i must say, the window decorations do look like Windows
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17:25:33  <Eddi|zuHause2> yes, but i am too lazy to work into linux
17:26:30  <Bjarni> you could have a great future in OpenTTD development, but being so lazy that you do not even install libpng, I somehow skip that idea
17:26:57  <Eddi|zuHause2> i am more a guy of the theory...
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17:31:28  <Rockj> Bjarni: You didn't know that MS buyd up the whole opensource community?! Omg.
17:33:41  <MeusH[away]> that's terrific
17:33:42  <MeusH[away]> umm
17:33:44  <MeusH[away]> terrible
17:33:54  *** MeusH[away] is now known as MeusH
17:33:59  <MeusH> I hope it will be still free
17:34:03  <Rockj> indeed, you have top stop it Bjarni!
17:34:04  <MeusH> because MS sux
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17:34:26  <MeusH> and microsoft is not a fool's day company
17:34:29  <MeusH> it is serious
17:34:31  <MeusH> and evil
17:38:46  <Bjarni> even though Rockj is joking, it's actually true
17:39:13  <Rockj> I'm not joking =/
17:39:16  <Eddi|zuHause2> we have already established that apple is a fools day company
17:39:28  <SimonRC> /me goes to dinner
17:39:32  <SimonRC> .away dinner
17:39:34  * SimonRC goes to dinner
17:39:55  <Eddi|zuHause2> cannot find -lgw32c <- ok, what did i do wrong?
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17:40:27  <Bjarni> <Rockj>	I'm not joking =/ <-- it's the DMG or DRG or whatever it's called
17:40:56  <Bjarni> they can't stop the software, then they force the hardware to run MS approved software only
17:41:10  <Bjarni> and let's guess that linux can't get that approval
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17:42:11  <MeusH> hmm
17:42:15  <MeusH> Bjarni, you're so right
17:42:19  <Richk67> hi meush
17:42:25  <MeusH> but the black market would develop
17:42:31  <MeusH> hello RichK76
17:42:33  <MeusH> 67
17:42:34  <MeusH> sorry
17:42:39  *** MeusH is now known as MeusH[brb]
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17:42:47  <glx> Eddi|zuHause2: you get libpng on
17:42:55  <Richk67> hey i dont mind... you just lopped 9 years off ;)
17:43:14  <Sacro> whoo ./ have a review of Duke Nukem Forever
17:43:23  <Eddi|zuHause2> i typed libpng in google and clicked me through to the binaries
17:43:54  <Eddi|zuHause2> dunno where that landed me
17:43:55  <glx>
17:44:27  <Richk67> bjarni: what gives with the changed entry in Makefile.config.... libpng-config.... becomes libpng_config...
17:45:03  <MiHaMiX> bbl, going home :)
17:46:28  * Vornicus wanders around the forums, trying to figure out what patches there are out there.
17:46:59  <Richk67> vornicus: yeah, its a nightmare trying to find some patches
17:47:38  <Richk67> vornicus: if i ever get around to putting up my ottd website, ill want to include a patch registry
17:47:38  <glx> Richk67: LIBPNG-CONFIG=libpng-config becomes LIBPNG_CONFIG=libpng-config
17:48:24  <Richk67> glx: it just was annoying... had to go edit all my configs, for a typo change
17:48:28  <Vornicus> there's more airports, 32bpp, terragenesis...
17:49:14  <Eddi|zuHause2> i _knew_ it was a bad idea to even try to attempt this!
17:49:22  <Richk67> vornicus: the integrated nightly had 26+ patches, and that was before speed signs, 3 airports, yet more airports (this w/e), TGP, etc.
17:49:25  <Sacro> hmm, weathers bad
17:50:14  <Richk67> vornicus: worst thing is the number of patches out there from pre-r3000. very few will work in current without major mods
17:50:40  <Vornicus> indeed.
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17:50:55  <peter1138> Richk67: sdl-config isn't a valid variable name
17:51:03  <peter1138> er, SDL-CONFIG, that is
17:51:08  <peter1138> SDL_CONFIG is
17:51:34  <Richk67> next integrated nightly will have a LOT less patches, as most need massive rewrite work
17:52:26  <Richk67> peter1138: its ok, it was just a niggly grumble about doing an update only for my (old) working Makefile to barf with libpng errors
17:52:37  <peter1138> yeah
17:52:48  <peter1138> the problem is, it was barfing without the fix
17:52:57  <peter1138> it just happened to work sometimes
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17:53:49  <Richk67> peter1138: only took about 2mins per download to fix.... prob is I have 4 copies of trunk for my various devs... :)    (always worked for my mingw32 sys)
17:54:19  <SpComb>
17:54:40  <Sacro> hmm, encryption
17:55:07  <SpComb> hardly
17:55:22  <Richk67> btw... discovered something *really* useful about rotating airports - the FTA state machine *does not need to change*... only the position data changes, so in effect, once you have solved an airport in one direction, you can easily have it in the other
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17:56:31  <Eddi|zuHause2> that is, as long as you have the graphics, i assume
17:56:36  <test> hey
17:56:45  <Sacro> hey test
17:56:59  <Richk67> created the graphics yesterday - all 4 angles of hangar, and the runway in N-S direction :)
17:57:08  <test> I need to report a security bug in the game
17:57:12  <peter1138> nice
17:57:54  <Vornicus> a security bug?
17:58:14  <Sacro> svn blame on standby
17:58:20  <test> yes, I wanted to send a mail to the developers but on the contact page is suggested to use irc
17:58:22  <SpComb> test :o
17:58:32  <peter1138> well go ahead
17:58:45  <Sacro> the devs are usually found in here
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17:59:52  <test> so who can I contact directly for reporting the problem?
18:00:05  <glx> just tell it here
18:00:15  <Sacro> test: point it out in here, and the relevant persons will see it
18:00:36  <Richk67> "ask your questions, old man. i am not afraid"
18:00:59  <test> I prefer to use e-mail, anyway... the bug is located in GetStringWithArgs
18:01:07  <test> if (index >= _langtab_num[tab]) {
18:01:07  <test> 		error(
18:01:28  <test> in short if a client send an invalid error (a big one) the server terminates immediately
18:01:40  <test> I have also written a proof-of-concept for testing the vulnerability
18:03:25  <test> the source file with the function is strings.c
18:03:38  <SpComb> how rare
18:04:10  * SpComb happily goes off to trash all the openttd servers, everyone always knew TTD Patch was better!
18:05:00  <Richk67> it would be easier to exploit the first error condition in that routine:      if (GB(string, 0, 16) == 0) error("!invalid string id 0 in GetString");
18:05:22  <Eddi|zuHause2> damnit, i give up...
18:05:26  <test> no because that value is used by the server, you cannot provide it
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18:06:16  <Richk67> well index and tab both come from string, and the _langtab_num[tab] is the servers files
18:06:19  <SpComb> hmm, error handling on malformed client data?
18:06:57  <test> Rich I have tried many ways for checking if the first error() was exploited but I failed
18:07:12  <test> yes, the client simply needs to use a big error number
18:09:08  <Richk67> so if you have your modded client, does this kill a stable 0.4.5 server?
18:09:25  <Vornicus> Or an 0.4.7 server?  or a nightly one?
18:09:27  <test> I have written my own program which "kills" 0.4.7 too
18:09:55  <Richk67> 0.4.7 manages that on its own ;) ;P  (kidding)
18:10:10  <peter1138> it's not really a security bug
18:10:19  <peter1138> it'll just cause the server to terminate
18:10:37  <test> so it's a security bug
18:10:38  <Vornicus> that in itself is a security bug - it's a denial of service.
18:10:45  <Richk67> integrity issue, not security
18:10:45  <peter1138> well
18:10:49  <peter1138> Richk67: yeah
18:11:04  <peter1138> a buffer overflow i'd consider a security bug
18:11:08  <test> security bugs are not only format strings and bof
18:11:30  <peter1138> but still
18:11:40  <peter1138> if a client can kill a server we need to fix ot
18:11:43  <peter1138> *it
18:12:05  <test> if you want I can link you to my PoC
18:12:08  <Richk67> yeah, worth torpedoing...
18:12:43  <peter1138> poc?
18:12:55  <peter1138> oh
18:12:56  <peter1138> concept
18:13:02  <peter1138> please
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18:14:47  <test> can I link it here or is better if I send you a mail?
18:14:59  <peter1138> link here
18:15:22  <test>
18:15:23  * Darkvater is in a bad need of trashing some servers
18:18:24  <test> the network code of your game is good, finding a bug in it has been not easy
18:18:49  <Sacro> test: you enjoyed the challenge then?
18:19:19  <peter1138> heh
18:19:22  <test> I have liked to test it
18:24:41  <Darkvater> it's always good to hear a praise test :)
18:25:26  * Vornicus finds yet another patch he'd heard about, yellow signals.
18:26:20  <test> I have focused my tests only on the server, I'm curious to know if the client's code is secure like the server's one
18:26:30  <test> but actually I'm too tired 8-)
18:26:39  <Darkvater> Luigi :)
18:26:49  <Vornicus> Only one way to find out.  Smack it around until it falls over.
18:27:28  <Darkvater> test: well I hope it's safe cause it uses an established TCP connection with the server, so only accepts commands from there
18:27:54  <Darkvater> althogh I don't think there have been many tests what would happen if you connect to an altered server
18:27:56  <test> Dark, the server could be the attacker
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18:29:24  <Richk67> vornicus: there is a list of patches, and a "repaired" set of them for the integrated nightly, here:   but as you can see, that is for r3464, so many are out of date
18:29:36  * Darkvater hopes there won't be too many insecurities with clients since it's the same code and probably you'll just desync
18:29:48  <Richk67> on the other hand, my versions of them are often more up-to-date than the originals!!
18:31:38  <Darkvater> bleh, I gotta go sleep; need to get up at 5am tomorrow :(
18:31:44  <Darkvater> gn all
18:31:48  <Vornicus> what revision are we on right now?
18:31:50  <MeusH[brb]> goodnight DV
18:31:52  *** MeusH[brb] is now known as Meush
18:31:56  <Meush> hey RichK67
18:31:58  <Meush> I'm back
18:32:03  <Vornicus> 4229?
18:32:07  <Richk67> cya DV, hiya MeusH
18:32:10  <Meush> sorry, I was working in the garden :)
18:32:11  <test> bye Dark
18:32:12  <MiHaMiX> here
18:32:16  <MiHaMiX> Darkvater: bye
18:32:27  <Vornicus> Richk67: that's awesome
18:33:00  <peter1138> i guess a simple solution would be to change error to debug and return an empty string... or somesuch
18:33:00  <Richk67> vornicus: nope i mean the 3464 patches work at 3464. many were from pre-r3000, but i updated them to 3464 (took about 12 hours!)
18:33:23  <Vornicus> I mean what revision is the current svn on?
18:33:33  <Richk67> 4200+
18:33:49  <Vornicus> Man.
18:34:14  <Richk67> so thats over 800 updates since my 3464 end of jan
18:34:17  * Vornicus considers that he needs to learn how ottd works internally anyway, so...
18:34:37  <Sacro> Vornicus: its all magic
18:34:40  <Vornicus> I may end up attempting to update some of these patches to a newer thing.
18:34:45  <Richk67> and some are biggies... elrails for instance
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18:35:44  <Vornicus> Which are currently in trunk.
18:35:50  *** Qrrbrbirlbel__ [] has quit [""]
18:37:02  <Richk67> yeah, but big changes to trunk usually mean patches get out of date
18:38:14  <peter1138> hmm
18:38:19  <peter1138> this test program isn't working :/
18:38:39  <test> doesn't work???
18:38:52  <peter1138> gets to receive map data
18:38:55  <peter1138> prints a line of dots
18:38:57  <peter1138> and then stops
18:39:11  <test> probably you can help me here
18:39:48  <test> what's the last command sent by the server for saying that the map is finished?
18:40:02  <test> I check for PACKET_SERVER_MAP and MAP_PACKET_END
18:41:24  <Darkvater> heh, I'm back :P
18:41:28  <Richk67> bbl
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18:42:01  <Darkvater> I think the cleanest solution is to check for this in network_server.c:897
18:42:19  <Darkvater> eg where this errorno is blindly offset into the str_ strings
18:42:43  <peter1138> mmm
18:42:48  <Darkvater> that's why I am more happy with using inline lookup tables instead of the blind offset. Then you can easily check with lengthof()
18:43:27  <Darkvater> this probably applies to the other commands as well like PACKET_SERVER_ERROR_QUIT
18:43:58  <test> I have already tested PACKET_SERVER_ERROR_QUIT but found nothing
18:44:15  <Darkvater> with invalid server this would crash in network_client.c:687
18:44:23  <Darkvater> test: it's exactly the same there though
18:44:34  <Darkvater> GetString(str, STR_NETWORK_ERR_CLIENT_GENERAL + errorno);
18:44:38  <test> oh sorry I confused it with client_quit
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18:45:51  <Darkvater> :)
18:46:01  <test> ehm, so peter what you suggest to me to know when the received map is finished?
18:46:13  <Darkvater> the test-program worked here though
18:46:20  <Darkvater> with 0.4.7
18:49:21  <peter1138> Darkvater: like ?
18:49:28  <peter1138> test: that test should work o_O
18:49:33  <Darkvater> all right! vs2003 crashes every time I open the solution
18:49:37  <Darkvater> fckin'
18:49:39  <peter1138> lol
18:50:00  * Darkvater slaps peter1138 for being rude
18:50:12  <test> peter, you said that my tool wasn't working
18:50:33  <peter1138> is it known to work under linux?
18:50:46  <test> yes
18:50:51  <Darkvater> peter1138: that only works for an invalid client. An invalid server will still crash it
18:50:51  <peter1138> ok
18:51:28  <peter1138> line 151?
18:52:12  <Darkvater> yeah, test program doesn't work with trunk/
18:52:25  <peter1138> patches?
18:52:39  <peter1138> oh, that's just the savegame
18:52:39  <peter1138> hmm
18:52:52  <Darkvater> no patches as well, that chunk is not sent anymore
18:53:12  <test> excuse me dark, is trunk the cvs version?
18:53:16  <Darkvater> peter1138: yes 151 as well, and probably all others
18:53:19  <Darkvater> test: yes
18:53:23  <peter1138> svn :)
18:53:33  <Darkvater> damnz but I really must offski
18:53:38  <Darkvater> best to do it completely safely
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18:56:26  <glx> the test prog hangs after receive map, but if any client or the server use chat feature, the server is killed
18:56:39  <peter1138> hmm
18:57:01  <peter1138> yes
18:57:17  <test> now I'm compiling r4229 so I can make my tool compatible with it too
18:57:35  <peter1138> well my patch certainly fixes against this tool
18:58:09  <test> I have contacted you just for this reason 8-)
18:58:22  <peter1138> and thank you :)
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19:01:27  <test> exists a way for avoiding the downloading of the map and reaching the status needed for sending the error?
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19:03:07  <test> fixed my tool, just use (buff[1] < 2) instead of (buff[1] != MAP_PACKET_END)
19:03:24  <test> line 284
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19:07:23  <glx> test: yes now it works :)
19:09:01  <test> good, I have updated also the poc and it's precompiled version on my website
19:09:44  <glx> compiled myself on windows using mingw (needed to #define sleep Sleep)
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19:10:23  <test> I use Mingw too, I have inserted the #define sleep Sleep directly in stdlib.h
19:10:32  <test> it's a pain that Mingw has not it by default
19:11:55  <glx> peter1138: your patch fixes it :)
19:16:14  <Born_Acorn> The first ever OpenTTD version was released March 04, and two years later, 0.4.7 is released in the same month.
19:16:20  <Born_Acorn> What a coincidence.
19:16:25  <hylje> :z
19:17:11  <test> a curiosity, have you written all this game from scratch? isn't it a huge work?
19:17:29  <hylje> most games have been written from scratch
19:20:36  <Sacro> most?
19:20:57  <hylje> some games use licenced engines, others use a shared codebase
19:21:26  <test> like the Doom engines which are almost all based on Zdoom
19:21:29  <Born_Acorn> Others are like OpenTTD!
19:22:48  <Sacro> thats true i suppose
19:22:58  <peter1138> Born_Acorn: GRAPHICS!
19:23:57  <Born_Acorn> yes yes yes.
19:24:37  <Born_Acorn> But first, you make Office Assistants for OpenTTD. "It looks like you are trying to build a depot, I suggest connecting it to a railway"
19:25:00  <Born_Acorn> "Welcome to OpenTTD, what would you like to do today?"
19:25:08  <hylje> that would own
19:25:09  <hylje> not
19:25:17  <Meush> Born_Acorn: dominate the world
19:25:41  <Born_Acorn> I have done so already.
19:25:48  * Meush thinks of Thinky and Brain cartoon (with two white mouses wanting to dominate the world)
19:25:51  <Born_Acorn> Every world leader in the world works for me.
19:26:18  <Born_Acorn> After that, everything got boring.
19:29:25  <Vornicus> pinky and the brain.
19:29:35  <Sacro> yay !
19:29:51  <Sacro> What shall we do tonight Brain?
19:30:00  <peter1138> beer
19:30:07  <Sacro> Same thing we do everynight Pinky, try to take over the world.
19:37:18  <Meush> Great, Sacro
19:37:29  <Meush> I don't remember it as good :|
19:38:21  <Sacro> Meush: its still on tv over here, I still watch it
19:38:35  <Meush> lucky you
19:38:46  <Meush> I haven't seen a cartoon for a very long time :(
19:39:26  <test> well guys I exit, do you know when the 0.4.9 version will be released?
19:39:41  <Sacro> test: give them chance for 0.4.8
19:39:48  <test> ops sorry 8-)
19:39:49  <Sacro> Meush: dont you have a tv?
19:46:58  <Bjarni> <test>	ops sorry 8-) <-- I see that my test subject arrived :)
19:47:10  <Bjarni> now I will have to spend all night in the lab again
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19:48:19  <TL|Away> test: let's see if you can find the bug that crashes every client that requests the masterserver-server-list :p
19:49:15  <test> the master server is centralized so finding bugs in the client<->ms connection is useless, could be more interesting to find...
19:49:26  <test> if exist bugs in the handling of the data reported by the servers
19:49:39  <test> when you contact them after having received the servers list from the ms
19:49:50  <Bjarni> TL|Away: don't steal my test subject to make your own tests. Find your own one
19:50:06  <TL|Away> He, I never said what caused a total crash... :) The data-protocol itself is pretty safe... jsut the handling has problems :)
19:50:30  *** Richk67 [n=RichK67@] has joined #openttd
19:50:31  <TL|Away> Bjarni: no, he is mine, he wants to test the networking :)
19:50:47  <Bjarni> bah
19:50:48  <Bjarni> ok
19:51:01  <Harteex_Kullavik> I have a save with a path finding bug where buses just go round and round and round... should I post that, or are those scenarios usual?
19:51:13  * Bjarni goes to look for another brain to hijack for his human machine interface test
19:51:33  <TL|Away> Bjarni: they made a breakthrough on brain-cells <-> computer interface
19:51:36  <Richk67> am i suitable.... btw whats a brain?
19:51:42  <TL|Away> they could add a microchip to a neuron
19:51:45  <TL|Away> or what ever they are called
19:51:51  <TL|Away> and they could communuicate with it
19:51:54  <Bjarni> Harteex_Kullavik: are they going to a depot and then forgets about it?
19:52:01  <TL|Away> just sadly enough after it is used, the neuron dies
19:52:02  <Harteex_Kullavik> nope
19:52:04  <TL|Away> bad for brain I guess :)
19:52:28  <Harteex_Kullavik> they are trying to go to a bus stop..
19:52:32  <Harteex_Kullavik> but can't find the way..
19:52:41  <Bjarni> Harteex_Kullavik: I mean if you click on one of them, do it keep the same destination all the time?
19:53:25  <Harteex_Kullavik> they change
19:53:34  <test> TL about what bug you was referring before (client->ms)?
19:53:47  <Harteex_Kullavik> between a depot and a bus stop
19:54:00  <TL|Away> test: client<->ms, the data protocol, you won't find many possible bugs. It is pretty tight, and not much room for failure
19:54:10  <TL|Away> just the handling of the data is bad from time to time
19:54:16  <Bjarni> Harteex_Kullavik: known issue :(
19:54:24  <TL|Away> a while a problem was when you had a server sending out landscape type 10 for example
19:54:32  <Harteex_Kullavik> ah ok
19:54:32  <TL|Away> all clients requesting infoo abut a server (and displayed) failed
19:54:35  <TL|Away> because the string was invalid
19:54:44  * peter1138 wonders what network_server.c:29 is about...
19:54:51  <TL|Away> but some more, less known and viisble, problems exist
19:55:00  <Bjarni> Harteex_Kullavik: but since you got a savegame that displays this issue, it would be nice if you make a bug report and add the savegame
19:55:12  <Harteex_Kullavik> oki, I will
19:55:19  <Bjarni> it saves time instead of creating on when debugging
19:55:20  <TL|Away> peter1138: someone forgot to remove a comment after moving around variables
19:56:16  *** Scia [] has quit [Remote closed the connection]
19:56:43  <test> TL but if you crash a client from a server it's not a security bug, while if you can execute code on it yes, so you are referring to generic bugs
19:57:04  <Naksu> haha
19:57:32  <TL|Away> test: it is a bug that is really bad, in general, but I tihnk it can be exploited... just I could never find the time to solve it....
19:57:46  <TL|Away> but no, it can not be used to execute code
19:58:19  <test> this problem affects only clients or servers too?
19:58:26  <Born_Acorn> The one that is too impossible :
19:59:00  <peter1138> clients only
20:00:24  <TL|Away> there is no server -> ms -> server communication, so that can never happen from a server :)
20:11:17  *** Meush is now known as MeusH[away]
20:20:57  *** tokai [] has quit ["Don't give me logic, give me emotions!"]
20:21:21  <Harteex_Kullavik> Another problem I have is slow messages.. Like when I click go to depot on a bus to replace it.. I can get the message that its waiting in depot long time after it's replaced and running
20:21:53  <TL|Away> grrr @ for no reasons total recompiles :(
20:22:01  <TL|Away> I changed 1 .c files, and ALL files are recompiling :(
20:22:53  <hylje> dependencies
20:22:56  <hylje> :x
20:23:03  <TL|Away> on a .c file?!
20:23:09  <Harteex_Kullavik> I would guess more people than me have seen this problem, but I didn't see anything in Flyspray about it
20:23:13  <Sacro> shouldnt need to recompile though, just re-link
20:23:46  <hylje> then the compiler is retarded?
20:23:57  <TL|Away> not the compiler.............
20:24:12  *** angerman [] has quit []
20:25:25  *** Richk67 [n=RichK67@] has quit []
20:25:26  <hylje> that leaves us only one point of failure
20:26:00  <TL|Away> yeah, why I did try to compile it anyway.....
20:26:49  <TL|Away> night all
20:26:57  <Sacro> night TL|Away
20:27:01  <test> bye TL
20:35:46  *** zen-- [] has joined #openttd
20:37:29  <zen--> hey
20:41:18  *** jnmbk [n=jnmbk@] has joined #openttd
20:44:47  <jnmbk> what is that string for: "{COMMA} ton{P "" s}" I don't understand the "{P "" s}" part(I guess it puts an 's' when plural right?).
20:45:22  <glx> yes {P is for plural form
20:45:36  <peter1138> yes
20:45:44  <peter1138> "" means nothing, of course
20:46:36  <test> I go
20:46:38  <test> BYEZ
20:47:12  <jnmbk> We don't need plural in Turkish, so will that work: {P "" ""} ?
20:47:27  *** test [] has quit ["Leaving"]
20:47:55  <peter1138> no
20:47:58  <peter1138> you don't need it at all
20:48:15  <jnmbk> only "{COMMA} ton" ?
20:48:18  <peter1138> yeah
20:48:23  <jnmbk> ok
20:53:17  *** MeusH[away] is now known as MeusH[busy]
20:55:08  *** Sacro2 [i=Ben@adsl-83-100-182-219.karoo.KCOM.COM] has joined #openttd
20:56:07  *** sw4y [] has quit [Remote closed the connection]
20:57:20  <MiHaMiX> jnmbk: hi
20:57:25  <jnmbk> hi
20:57:41  <MiHaMiX> jnmbk: is it my fault, or you signed up for a translator account?
20:58:17  <jnmbk> yes, I signed up for a translator account some months ago :)
20:58:40  <MiHaMiX> jnmbk: well, i'll be able to give access to you soon, say, within 1-2 weeks
20:58:59  <MiHaMiX> jnmbk: no new accounts created since WT1 is closed
20:59:21  <MiHaMiX> jnmbk: However, I'm working on the 2nd version of WebTranslator, and I'm rapidly progressing with it
20:59:43  <MiHaMiX> jnmbk: so I'll be able to open it with a somewhat minimal functionality level within 1-2 weeks
20:59:53  *** black_Nightmare [] has joined #openttd
21:00:04  <black_Nightmare> hey :p (and don't tell me someone has traffic jams on their map lol)
21:00:13  *** Nubian [] has joined #openttd
21:00:17  *** Sacro3 [i=Ben@] has joined #openttd
21:00:27  <Sacro3> the clones are ready
21:00:34  <MiHaMiX> jnmbk: but is turkish uses characters only from iso8859-15?
21:01:25  <MiHaMiX> /raw kick Sacro,Sacro2,Sacro3 :Clones
21:01:26  <MiHaMiX> :DD
21:01:55  <jnmbk> mihamix: actually, we use iso8859-9
21:02:37  <MiHaMiX> jnmbk: well, don't forget to limit yourself to iso8859-15
21:02:48  <Vornicus> I saw a werewolf drinking a piña colada at Trader Vic's.
21:02:53  <MiHaMiX> jnmbk: otherwise some chars might be f*cked up
21:03:02  <Sacro3> MiHaMiX: feel free to shift a few, i cant figure out RECOVER
21:03:08  <Vornicus> His hair was perfect.
21:03:16  *** Sacro [i=Ben@] has quit [Nick collision from services.]
21:03:16  <MiHaMiX> Sacro3: ?
21:03:18  <jnmbk> mihamix: I think I misunderstood your first sentence :) I have an account and use it often
21:03:27  <MiHaMiX> jnmbk: ahh, ok
21:03:29  *** Sacro3 is now known as Sacro
21:03:41  <MiHaMiX> jnmbk: well, WT1 is basically closed down due to technical reasons
21:03:42  * Sacro is back
21:03:42  *** valhalla1w`zzz is now known as valhallasw
21:04:02  <MiHaMiX> jnmbk: WT2 will offer replacement service
21:04:29  <jnmbk> mihamix: thanks for making it :)
21:04:36  <MiHaMiX> jnmbk: I'll try to convert changes made in WT1 to WT2 when we'll open WT2
21:04:59  <MiHaMiX> jnmbk: you can view screenshots at
21:08:51  *** ThePizzaKing [] has joined #openttd
21:09:45  <Sacro> morning ThePizzaKing
21:09:56  <ThePizzaKing> morning Sacro
21:10:10  <MeusH[busy]> hello ThePizzaKing
21:10:12  <MiHaMiX> TPK: hi :)
21:10:30  <MiHaMiX> TPK: what is your favourite pizza? :)
21:10:30  <ThePizzaKing> Hi MeusH[busy]
21:10:36  <ThePizzaKing> Hi MiHaMiX
21:10:47  <ThePizzaKing> I like the Aussie Pizza
21:11:03  *** Richk67 [n=RichK67@] has joined #openttd
21:11:03  <MiHaMiX> ThePizzaKing: what does that consist of? :)
21:11:22  <peter1138> beer
21:11:31  <ThePizzaKing> hehehe
21:11:34  <MiHaMiX> peter1138: :DDD
21:11:57  <ThePizzaKing> Cheese, Bacon, Egg and sometimes Onion
21:13:05  <MeusH[busy]> cya everybody
21:13:06  <MiHaMiX> ThePizzaKing: ahh, could be tasty :)
21:13:07  <MeusH[busy]> cya MiHaMiX
21:13:11  <MeusH[busy]> cya Richk67
21:13:13  <black_Nightmare> just wondering but there anything about owning 75% of another human player's co?
21:13:13  <MeusH[busy]> goodnight
21:13:15  *** MeusH[busy] [] has quit ["Goodbye"]
21:13:17  <black_Nightmare> (in mulitplayer yeah)
21:13:30  <ThePizzaKing> MiHaMiX: It is
21:14:18  <MiHaMiX> ThePizzaKing: my favourite pizze is called something like 'confused by abundance' :)
21:14:42  <ThePizzaKing> hehe :)
21:15:51  *** KritiK [] has quit [Read error: 110 (Connection timed out)]
21:17:48  <MiHaMiX> ThePizzaKing: it consist of onion, ham, cheese, chicken liver, mushroom, bacon and sauce :)
21:18:18  <ThePizzaKing> interesting
21:18:44  <MiHaMiX> ThePizzaKing: it is :) and it's so tasty :)
21:22:59  *** Sacro2 [i=Ben@adsl-83-100-182-219.karoo.KCOM.COM] has quit [Read error: 110 (Connection timed out)]
21:28:58  <SimonRC> desert towns just need water and passengers to grow, right?
21:30:23  <Richk67> yup
21:30:57  <SimonRC> This one doesn't want to grow, it seems
21:32:48  <Richk67> you need to ensure that there are services within the town radius - a small town may only be 4-5 squares
21:33:42  <jnmbk> simonrc: the station label must be close to the town label :)
21:34:01  <Richk67> thanks for the translation ;)
21:34:07  <Vornicus> random question.
21:34:17  <Vornicus> Why are oil refineries only found near the edges of a map?
21:35:45  *** Harteex_Kullavik is now known as Harteex
21:36:04  <jnmbk> Maybe because of the pollution they make(like the coal power supply in simcity...)
21:36:05  <Sacro> Vornicus: the game is coded that way
21:37:00  <black_Nightmare> vornicus..probably due to also the oil rigs being that way too?
21:37:17  * peter1138 attacks Sacro with mayagold
21:37:32  <Vornicus> Are all the oil rigs near the edge too?  I didn't notice...
21:37:44  <Sacro> Vornicus: oil rigs are only in the sea
21:37:51  <Sacro> peter1138: what was that in aid of?
21:37:54  <Harteex> what about towns in other climates, what do they need to grow (except passengers)?
21:38:02  <Vornicus> well, okay, offshore rigs are only on the sea, yes.
21:39:05  <peter1138> Sacro: felt like it
21:39:50  * Vornicus ponders: refineries would probably be better if they were within so far of the sea instead of the edge of the world.
21:40:48  *** jnmbk [n=jnmbk@] has quit [Remote closed the connection]
21:41:30  <Sacro> Vornicus: true
21:41:44  *** KritiK [] has joined #openttd
21:47:28  <SimonRC> Harteex: cold towns need food
21:48:12  <Harteex> ah ok, thx, that's explains some things for me, playing cold world right now
21:48:13  <Eddi|zuHause2> [01.04. 23:02] <black_Nightmare> hey :p (and don't tell me someone has traffic jams on their map lol) <- i don't know, you tell me:
21:48:14  <SimonRC> There ought to be an easy way to tell if a town considers itself to be a desert town.
21:49:37  <SimonRC> If a ststion accepts passengers it is close enough to the town, right?
21:50:06  <SimonRC> (and water/food if the town needs that for growth, of course)
21:51:34  <SimonRC> Well that town just *doesn't* want to grow!
21:55:11  *** BJH [] has quit [Read error: 104 (Connection reset by peer)]
21:56:58  <black_Nightmare> well eddi.... :p
21:57:15  <black_Nightmare> anyway you know whats the use of buying 25/50/75% of another human player co in multiplayer?
21:57:27  <Eddi|zuHause2> no...
21:57:47  <Sacro> its shares
21:58:04  <black_Nightmare> hm so its just for investment..nothing else?
21:58:14  <Sacro> yup
21:58:30  <black_Nightmare> thanks anyhow
21:58:38  <black_Nightmare> that explains it capping at 75%
21:58:59  *** tokai [] has joined #openttd
22:00:00  <SimonRC> Are you *sure that desert towns don;t need food to grow?
22:01:42  <Vornicus> desert towns need food and water and mail/passenger service.
22:01:51  <Vornicus> Arctic towns need food.
22:01:57  <Vornicus> in addition to the usual.
22:01:58  *** xahodo [] has joined #openttd
22:02:07  <Sacro> the usual?
22:02:25  <hylje> mail n passenger
22:02:32  <hylje> do goods have any impact
22:02:37  <Vornicus> the usual being mail and passenger service.
22:02:45  <Vornicus> Goods, I'm not sure about.
22:02:57  <Sacro> yeah, i think goods do
22:03:13  <Vornicus> Goods only really start to matter in larger towns anyway.
22:04:47  *** TPK [] has joined #openttd
22:05:36  *** ThePizzaKing [] has quit [Read error: 110 (Connection timed out)]
22:05:39  <Richk67> goods have no effect in any climate - they appear to have an effect because it usually increases the number of stations visited inside the town radius
22:05:42  <Vornicus> and I don't think they actually do anything for the town, they're just a cash cow.
22:05:52  *** DJ_Mirage [] has quit [Read error: 104 (Connection reset by peer)]
22:06:12  <Vornicus> "increases the number of stations visited inside the town radius"?
22:06:53  <Richk67> town growth is proportional to the number of stations within the town radius (extent of housing) visited inside 20 days
22:07:06  <Vornicus> oh really.
22:07:37  <Vornicus> So one reason my Presberg Bay thing has 18,000 people is because I have full bus coverage.
22:07:45  <Richk67> if you add an extra station to take the goods, then it increases the growth... not because its goods - it could be valuables, food, water, passengers, anything
22:08:10  *** Mukke [] has quit []
22:08:51  <Richk67> vornicus: yup. if i want a town to grow - i pick a nice 500-600, buy the future land i want to build on, and set up 3 bus stations. 20 yrs later it is a thriving 10,000+ metropolis... and i open my inner city airport ;)
22:11:01  <Richk67> generally, i then close down the short distance bus routes, and redirect the busses to the nearest next city. otherwise they rarely make the necessary 10,000 a year
22:11:51  <SimonRC> Okaaay,... the rods are growing, but the population just went down from 466 to 286.
22:12:16  <SimonRC> I prefer my towns' populations not to look like early Intel chips.
22:12:56  <Richk67> lol :)
22:13:29  <SimonRC> does it matter how much food I supply/
22:13:31  <SimonRC> ?
22:14:16  <Richk67> nope - although i think it must be within 20 days... so 1tonne is as good as 1000
22:14:34  <SimonRC> silly
22:14:58  <SimonRC> which means I should ditch mos tof the carriges on my food train
22:15:34  *** Mukke [] has joined #openttd
22:15:35  <Richk67> you make good money on it... but its better to have a fast regular small supply than an occasional big one
22:16:53  <SimonRC> actually, lorries are best for that
22:17:54  <SimonRC> bah
22:18:15  * SimonRC curses that unrealistic models.
22:21:37  * Sacro has nothing better to do...
22:21:52  <SpComb> this oculd be fun
22:22:34  <SpComb> oh god
22:22:38  <SpComb> lilo... poor lilo
22:23:32  <valhallasw> :D
22:23:38  <Sacro> F ME :|
22:24:04  <valhallasw> lilo is so fucking dead :D
22:24:08  <SpComb> 237 and rising...
22:24:47  <SpComb> man that place is active O_o
22:24:55  <SpComb> 260
22:24:58  <valhallasw> my counter is broken >:(
22:25:00  <SpComb> most people are quitting as well
22:25:21  <valhallasw> too bad :)
22:25:34  <SpComb> +m :P
22:25:36  <SpComb> owned
22:26:10  <valhallasw> yer
22:26:12  <valhallasw> still
22:26:12  <valhallasw> :D
22:26:15  <SpComb> It'll take them ages to calm down
22:26:17  <valhallasw> go lilo
22:26:22  <valhallasw> yep
22:26:30  <valhallasw> why do people have wallops turned on? :+
22:26:35  <SpComb> when I joined that chanel there were 78 users there :P
22:26:54  <Sacro> hehe, keep seeing OTTD users go past
22:27:01  <SpComb> 01:26:53 -!- damn_irc6_oftc_net_is_fucked is now known as damn_irc6_oftc_net_is_fucked_
22:27:23  <SpComb> wow, the trolls really took off on that one!
22:28:21  <SpComb> 01:27:49 -!- lilo is now known as no-sense-of-humor-p
22:28:45  <valhallasw> where?
22:29:14  <SpComb> #oftc, of course
22:29:24  <SpComb> 01:29:13 -!- mode/#oftc [+i] by weasel
22:29:26  <SpComb> :(
22:29:45  <Sacro> Signoff: ____lilo_we_love_you (autokilled: This host was used to launch an attack on the network.  Mail if you feel this in error.)
22:29:52  <valhallasw> zome
22:30:22  <SpComb> man, they are dropping
22:30:54  * SpComb does NOT want to run a IRC server on a network like that :/
22:30:55  <valhallasw> they stopped killing
22:30:57  <valhallasw> er
22:30:58  <valhallasw> not
22:31:07  <valhallasw> I'm not dead... yet :Y)
22:31:18  <Sacro> me neither
22:31:24  <Sacro> shall i do some advertising of OTTD?
22:31:44  <valhallasw> how? :P
22:31:47  <valhallasw> its still +m ;)
22:32:05  <Sacro> pmsl "*** orudge has left: #oftc"
22:32:10  <SpComb> and +i
22:32:23  <Sacro> meaning?
22:32:29  <valhallasw> invite only
22:33:08  <Sacro> well -lilo- invited me
22:33:14  <orudge> That was moi, indeed.
22:33:17  <valhallasw> :D
22:33:38  <Sacro> orudge: spotted :)
22:33:42  <valhallasw> how many people there Sacro?
22:33:59  <Sacro> i also saw Markavian
22:34:06  <valhallasw> and me :p
22:34:15  *** Brianetta [] has joined #openttd
22:34:21  <valhallasw> :w Brianetta
22:34:29  <valhallasw> you just missed lilo's april 1st joke :p
22:34:38  <Sacro> valhallasw: not sure without counting them all
22:34:44  <valhallasw> k
22:36:18  <Sacro> i reckon over 100
22:36:33  <Richk67> bbl
22:36:35  *** Richk67 [n=RichK67@] has quit []
22:37:08  <valhallasw> poor lilo
22:37:15  <valhallasw> he's been akilled :(
22:37:39  <Qball> thought it was fun
22:38:08  <Sacro> yup, amused me
22:38:15  <SimonRC> darn, missed it
22:38:51  <SimonRC> bah desert is boring.
22:39:14  <Sacro> hmm
22:39:15  <valhallasw> ah, 109 now
22:39:18  <Sacro> toyland is amusing
22:39:59  <SimonRC> Remind me what "improved loading algorithm" is.
22:41:58  *** zen-- [] has quit [Read error: 110 (Connection timed out)]
22:43:49  *** J37 [] has quit [Read error: 110 (Connection timed out)]
22:44:25  <Sacro> it does something wierd and wonderful
22:44:35  *** J37 [] has joined #openttd
22:46:04  *** Aankhen`` [n=pockled@] has joined #openttd
22:46:51  *** ^Cartman^ [] has joined #openttd
22:49:33  <Sacro> any trekk{ie,er}s here?
22:49:33  *** Mukke [] has quit []
22:49:57  <valhallasw> Sacro: a bit :p
22:50:06  <tokai> no
22:50:32  <Sacro> hmm, my mate is asking about the NCC-1701-G
22:51:10  <valhallasw> enterprise-G...
22:51:21  <Sacro> yeah, i dont recall there being a G
22:52:05  <valhallasw> In the Star Trek universe, the USS Enterprise, NCC-1701-G was the conjectured eighth Federation Starship Enterprise. This Enterprise existed at some point between the 24th and 26th centuries, based upon the appearance of the USS Enterprise (NCC-1701-J) in the Star Trek: Enterprise episode, "Azati Prime". In official canon nothing is, as yet, known about her or her crew.
22:52:42  <valhallasw> and the plan was to use the -G for TNG, but it became -D
22:52:52  <Sacro> yeah, with the E in first contact
22:53:00  <valhallasw> yep
22:54:46  *** tokai|ni [] has joined #openttd
22:54:52  <SpComb> <-- for those interested
22:54:52  *** XeryusTC is now known as Xeryus|slaap
22:55:59  <Sacro> SpComb: evil
22:56:40  <valhallasw> 01:45:33 -!- valhallasw [] has quit [Quit: :w. Learn what a joke is and react accordingly. Poor lilo.]
22:56:43  <valhallasw> it worked :+
22:56:54  <valhallasw> not sure if /disconnect worked as I had imagined ;)
22:57:01  <SpComb> Sacro: how evil?
22:57:26  *** Richk67 [n=RichK67@] has joined #openttd
22:57:33  <Sacro> SpComb: quite evil
22:57:38  <valhallasw> nah
22:57:41  <valhallasw> irc is public
22:57:42  <valhallasw> kinda
22:57:53  <Richk67> hi
22:58:18  <SpComb> ;)
22:58:27  <SpComb> IRC is public. That's the idea here...
22:58:31  *** tokai [] has quit ["It's like, wah."]
22:59:01  <SpComb> so get used to this evil invasion of pricavy :P
22:59:12  <valhallasw> :)
22:59:26  <SpComb> everything you have said since Feb 25 2006 is available for public review and linkage to. Muahaha
22:59:30  <DjViper> pricavy?
22:59:36  <SpComb> (how much do you want to pay me to remove that line?)
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22:59:47  <valhallasw> SpComb: did you really think I'm not logging this channel?
22:59:48  <DJGummikuh> hey
23:00:04  <SpComb> but not everyone makes their logs public, which is silly
23:00:08  <DJGummikuh> which ports do I need to forward in order to allow access to my openttd server behind a firewall?
23:00:11  <Sacro> SpComb: i think Bjarni archives most of my stuff anyway, i have to keep an eye on
23:00:18  *** Jenkz [] has quit []
23:00:26  <SpComb> there is rarely any point in having logs that you made yourself
23:00:29  <Sacro> DJGummikuh:
23:00:39  <SpComb> when you need logs, it's usually someone else's logs that you need...
23:00:47  <DJGummikuh> thanx
23:00:48  <valhallasw> the problem is, I started at 22/3 :)
23:00:54  <DJGummikuh> eehm
23:01:06  <DJGummikuh> The requested URL / Ports was not found on this server
23:01:11  <Sacro> DJGummikuh: actually - sorry
23:01:33  <DJGummikuh> yep found it
23:01:45  <DJGummikuh> strange I forwarded 3979 but nevertheless it doesn't work.
23:01:47  <DJGummikuh> what am I forgetting?
23:01:56  <Sacro> firewall?
23:02:11  <DJGummikuh> I'm checking right now
23:02:33  <DJGummikuh> but unlikely because the server has none itself and I believe the routers firewall is running as I want it to :)
23:02:44  <valhallasw> say SpComb
23:03:00  <SpComb> say valhallasw
23:03:03  <valhallasw> that log browser is irssi-log based?
23:03:09  <SpComb> very much so
23:03:17  <valhallasw>   *  $fs_path/#<internal name>/yyyy-mm-dd
23:03:18  <valhallasw>   *  This is very strict, and is not configurable
23:03:18  <valhallasw> gr
23:03:24  *** TPK is now known as ThePizzaKing
23:03:30  <SpComb> life is though :(
23:03:36  <SpComb> I made the regexp easily changable
23:03:38  <Bjarni> <Sacro>	SpComb: i think Bjarni archives most of my stuff anyway, i have to keep an eye on <-- actually my log have grown too big. It takes ages to open :(
23:03:39  <DJGummikuh> ok my router SHOULD forward as it should... anything else that could cause my server not to be reachable
23:03:44  <SpComb> but the logs have to be in seperate files for each day
23:03:45  <valhallasw> $fs_path/server/<internal name>/#channel yymmdd.log here :(
23:03:48  <SpComb> that's just how it works
23:03:55  <SpComb> well, that can be arranged of course
23:04:04  <valhallasw> heh, I'll take a look at it tomorrow :_
23:04:08  <SpComb> the exact details aren't that important
23:04:22  <SpComb> just that you have channel name, and log day
23:04:30  <SpComb> hmm, server? as in, the irc network?
23:04:33  <SpComb> or literal server
23:05:00  <valhallasw> hmm
23:05:02  <valhallasw> network
23:05:20  *** shintah [] has quit ["<volcone> tycker inte man borde få idrotta i skolan, eftersom man springer så jävulskt mkt i wow"]
23:05:44  <DJGummikuh> I don't get it
23:06:00  *** xahodo [] has quit []
23:06:01  <Sacro> me neither, thats why i end up in here :(
23:06:41  <valhallasw> SpComb:
23:06:45  <valhallasw> my version
23:06:54  <valhallasw> it's a bit evil :+
23:07:22  <SpComb> ugh, weird colours
23:07:43  <SpComb> I tried to do colouring, but it got a bit weird
23:08:00  <SpComb> the log format wasn't trivial to parse for the type, and the there was the quesiton of what colours to use
23:08:07  <DJGummikuh> ok found problem
23:08:14  <valhallasw> anyway, im off to bed
23:08:14  <valhallasw> nn
23:08:31  <DJGummikuh> fortunately I know the guy that writes the firmware for the routers of my ISP... I'm getting a portforwarding update momentarialy
23:08:33  <SpComb> and colours would increate the html code a lot
23:08:42  <Sacro> gtg all, night
23:08:59  *** Sacro [i=Ben@] has quit [Read error: 104 (Connection reset by peer)]
23:09:39  <SpComb> valhallasw: I'll make the fs path for configureable (a function in config.php that's called, and returns the path)
23:09:43  <SpComb> *more
23:10:55  *** Eddi|zuHause [] has joined #openttd
23:12:13  <SpComb> hrh
23:12:25  <SpComb> mysql log viewer seems to be quite light in terms of resources
23:12:42  <DJGummikuh> eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
23:12:45  <DJGummikuh> eek
23:12:45  <DJGummikuh> sorry
23:12:52  <SpComb> *blinks*
23:12:54  <DJGummikuh> my key stuck:)
23:13:02  <SpComb> I pasted the link to the oftc logs, and got some > 50 requests, and load average 0.04
23:13:08  <SpComb> on a Athlon XP 2000š+
23:13:18  <DJGummikuh> had e's all over my screen on 4 windows :))))
23:13:28  <SpComb> sure sure
23:13:32  <SpComb> that's what they all say!
23:13:46  <DJGummikuh> lol why should I lie?
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23:28:23  * SimonRC creates a fun scenario
23:28:54  <SimonRC> Big flat area at sea-level, with sea-walls.
23:29:20  <DJGummikuh> hey
23:29:21  <SimonRC> that's fine, except for a few big towns *right* next to the wall.  :-D
23:29:30  <DJGummikuh> I just played on a server today
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23:29:37  <DJGummikuh> and suddendly there was water everywhere
23:29:43  <DJGummikuh> what happened there?
23:29:45  *** Spoco [] has quit []
23:29:52  <black_Nightmare> djgumm.... dunno :p
23:30:03  <DJGummikuh> the entire country sank
23:30:19  <DJGummikuh> and only where tracks of companies were the land remained
23:30:25  <ThePizzaKing> DJGummikuh: Someone probably levelled everything to sea level
23:30:31  <SimonRC> Flooding destroys the city and the bus stations that made it grow: "Unknown destination no longer accepts passengers."
23:30:41  <DJGummikuh> how?
23:30:45  <SimonRC> was it atlantis?
23:30:57  <SimonRC> DJGummikuh: very rich?
23:30:59  <DJGummikuh> no
23:31:03  <DJGummikuh> I was the riches person
23:31:09  <DJGummikuh> and even I couldn't afford that much leveling
23:31:26  <DJGummikuh> is there any thing like armageddon or something as script?
23:31:41  <ThePizzaKing> that is weird then
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23:32:22  <DJGummikuh> I had approx 200 millions $ and the second person had 20 $ on a 512x512 map.. impossible to level so much country
23:33:31  <Richk67> the edge of the map is water, if the whole inner area is at level 0, it will flood, although you will have to have a custom made scenario to allow it
23:33:48  <DJGummikuh> no the whole level LEVELLED to 0
23:33:53  <DJGummikuh> it was at normal level
23:34:01  <DJGummikuh> and suddendly the whole level dropped one level down
23:34:16  <DJGummikuh> and naturally flooded then
23:34:21  <Richk67> savegame before and after?
23:34:25  <DJGummikuh> no
23:34:31  <DJGummikuh> was on dedicated server
23:34:39  <DJGummikuh> funniest thing was that I was the only one able to survive
23:34:59  <DJGummikuh> I then made rings around my areas so that they won't flood again :) and even made more profit than before :))))
23:40:51  <SimonRC> odd, some airports are floodproof
23:41:31  <DJGummikuh> lol
23:42:37  * Fujitsu wonders how hard it would be to add new industries...
23:42:43  <Fujitsu> Not hard, by the looks.
23:43:06  <SimonRC> see here for floodproof airports:
23:43:09  <SimonRC>
23:43:26  <SimonRC> anyway bedtime
23:43:30  * SimonRC goes to bed
23:44:16  <SimonRC> (BTW, I think that is a bug, since some airports *aren't floodproof, and very little else is either.)
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23:50:47  * Fujitsu watches the floods plough through all of the towns.
23:55:49  <black_Nightmare> I still haven't recited signal names that well yet but anyway...if you had one mainline and wanted split to two to fit more trains into tunnel... the signal before switch would be 1-way with single ctrl click and the one past switch would be 2-way with double ctrl clicks?
23:56:28  <Vornicus> you wouldn't bother with presignals.
23:56:55  <black_Nightmare> duh...thanks anyhow
23:57:01  <black_Nightmare> I get too used to doing it sometimes lol
23:58:00  <black_Nightmare> so its just plain signals but before switch would be one way and after switch would be two way tho..right?
23:58:19  <Vornicus> sure
23:58:26  <black_Nightmare> ty
23:58:29  <Vornicus> I think the after-switch stuff can be one-way too.
23:59:13  <black_Nightmare> lot of tracks in one I'm burying my twin mainline underground to get past all of them but then can't signal inside tunnels at all so I made it four tracks wide :p (2 tunnels per direction)
23:59:20  <black_Nightmare> hope that'll work well ;)
23:59:50  <Vornicus> hopefully.  Another thing you could do is occasionally cut into the tunnel from above, allowing you to insert signals within.

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