Log for #openttd on 16th April 2006:
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00:01:53  <glx> izhirahider: because currently openttd can't write cyrillic alphabet
00:02:23  <izhirahider> I see
00:03:04  <norbert79> When can we expect UTF support?
00:03:07  <Eddi|zuHause2> ngah... the existance of >= 4 trains can and will screw any single track system...
00:03:17  <Eddi|zuHause2> *gnah
00:03:23  <valhallasw> not true Eddi|zuHause2 :p
00:03:45  <glx> depends of layout I think
00:04:03  <valhallasw> I can think of one very simple layout that cannot screw up
00:04:12  <valhallasw> a single line, no signals, only two stations
00:04:21  <Eddi|zuHause2> well... the basic design: single track - small doubletrack section - single track
00:04:42  <Eddi|zuHause2> i should use PBS there...
00:05:02  <valhallasw> !
00:05:09  <Eddi|zuHause2> so a train will only enter the single track section, if it can actually enter the next doubletrack section
00:05:38  <glx> can't be done using combos?
00:05:52  <valhallasw> pbs makes the whole task very simple indeed
00:06:23  <glx> I agree but we do not have PBS
00:06:35  <Eddi|zuHause2> no, combo's won't work
00:06:53  <Eddi|zuHause2> because you have two exits, one in each direction
00:07:10  <Eddi|zuHause2> a normal entrance signal will only check both exits
00:07:21  <Eddi|zuHause2> no matter, if it can actually go there
00:07:24  <glx> your double track section are usable in two directions?
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00:07:52  <Eddi|zuHause2> no... but i have double section A - single track - double section B
00:08:27  <Eddi|zuHause2> the entrance signal from A to single must depend on the exit signal from single to B
00:08:40  <Eddi|zuHause2> and the entrance from B must depend on the exit to A
00:08:46  <valhallasw> where is my PBS signal? >:(
00:08:57  <Kjetil> In your backyard
00:09:10  <valhallasw> oh, right
00:09:12  <valhallasw> 0.4.7
00:09:32  <Kjetil> Changelog : Moved all PBS code to valhallasws backyard
00:10:32  <valhallasw> :p
00:12:05  <valhallasw> my system has some weird effects
00:12:29  <Eddi|zuHause2> *mental note... dont screw with PBS while there are trains anywhere near...
00:12:54  <valhallasw> well
00:13:13  <valhallasw> I forgot pbs also means trains wont depart if they do not have an exit path aka a green signal next
00:13:54  <valhallasw> but that itself will prevent the system from blocking
00:14:07  <valhallasw> ..partially
00:14:46  <valhallasw> it will just make it jam at 6 trains instead of 4
00:15:54  <Eddi|zuHause2> yes, that's the plan ;)
00:16:41  <Eddi|zuHause2> in a PBS rewrite, all signals should automatically be PBS
00:17:06  <Eddi|zuHause2> with proper presignalling when wanted
00:19:34  <valhallasw> I do not agree
00:21:40  <Eddi|zuHause2> well... better than having to click 20 times to get the right signal type
00:22:17  <valhallasw> yes
00:22:26  <Richk67> yabadabadoo!!!!!!   success :)  two different forest graphics on same screen :)
00:22:38  <glx> how did you do that?
00:22:55  <glx> loading artic sprites somewhere else?
00:23:00  <Richk67> i loaded the trgcr.grf graphics separately
00:23:25  <Richk67> then detected when it was trying to draw the specific sprite, and swapped it based on height
00:24:41  <glx> hmm that looks like a hack :)
00:25:10  <Eddi|zuHause2> that smells 20 miles against the wind :p
00:26:18  <Richk67> lol - yeah, but it works, and until "someone" allows true multiple climates on a map, it will do for me (and probably lots of others ;) )
00:27:14  <Richk67> anyway - what will true climates have to do... load all climate graphics, and then select what to use based on terrain... umm... didnt i just say that
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06:43:21  <MiHaMiX> morning
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08:06:46  *** TL|Away is now known as TrueLight
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08:22:01  <MiHaMiX> Hi TrueLight :)
08:23:08  <TrueLight> hi MiHaMiX
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09:16:11  <MiHaMiX> ok
09:17:02  *** MiHaMiX changed the topic of #openttd to: 0.4.7 | WebTranslator2 public beta test begun! | Website: * (Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs)
09:17:31  <XeryusTC> MiHaMiX: gratz :)
09:17:35  <MiHaMiX> ok, so WebTranslator2 public beta test has begun! :)
09:17:40  <jnmbk> mihamix: can you open me a translator2 account?
09:18:14  <MiHaMiX> jnmbk: for turkish?
09:18:19  <jnmbk> yes
09:18:35  *** Zr40_ is now known as Zr40
09:18:44  <Zr40> MiHaMiX: me too? :)
09:19:09  <MiHaMiX> jnmbk, Zr40: use the link at, and write me your desired login, password, realname and the language!
09:19:10  <Bjarni> do anybody know how I can run a command in bash, that pipes strout to /dev/null and stderr to stdout, so I only get strerr?
09:19:21  <Bjarni> I saw a page on how to do it once, but now I can't find it :(
09:19:29  <jnmbk> mihamix: ok
09:19:31  <MiHaMiX> Bjarni: command >>/dev/null 2>>&1
09:19:43  <Zr40> 2>&1
09:19:47  <Patrick`> >> is unnecesarry
09:19:57  <MiHaMiX> Patrick`: no.
09:19:59  <Patrick`> command > /dev/null 2>&1
09:20:03  <Patrick`> will work just as well
09:20:13  <MiHaMiX> Patrick`: ah, yes, that's true.
09:20:17  <Patrick`> it's not like /dev/null is going to get overwritten
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09:20:37  <MiHaMiX> Patrick`: i just want to append to /dev/null :D
09:20:45  <Bjarni> <Patrick`>	command > /dev/null 2>&1 <-- I already tried that one, and it forwarded stderr to stdout, which forwarded to /dev/null :(
09:21:01  <MiHaMiX> Bjarni: reverse order
09:21:09  <MiHaMiX> Bjarni: command 2>&1 >/dev/null
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09:22:10  <Bjarni> thanks, now it's working
09:23:16  <MiHaMiX> Bjarni: ok, I'm glad :)
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09:26:06  <MiHaMiX> jnmbk: account created.
09:26:27  <jnmbk> thanks, Mihamix.
09:26:50  <MiHaMiX> jnmbk: btw, use Mozilla Firefox version 1.5+
09:27:16  <jnmbk> I do use it since 1.0
09:27:25  <MiHaMiX> nice :)
09:28:07  <MiHaMiX> jnmbk: WT2 will refuse characters out of iso8859-15, but if Openttd will support utf-8, this limitation will be raised :)
09:30:13  <jnmbk> Bjarni, Danish town name generator has a bug, I hope you fix it soon:
09:33:46  <jnmbk> mihamix: Login failed! Make sure you typed your login/password correctly, in a case sensitive way
09:34:10  <MiHaMiX> jnmbk: err.. sorry, forgot to encrypt your password
09:35:02  <MiHaMiX> jnmbk: ok, fixed.
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09:36:43  <MeusH> hello
09:36:50  <MiHaMiX> MeusH: hi
09:36:58  <MiHaMiX> MeusH: WT2 public beta has begun :)
09:37:03  <MeusH> #openttd.wt2
09:37:07  <MeusH> yeah I saw it
09:37:09  <MiHaMiX> ahh, yes.
09:37:13  <MeusH> that's terrific
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09:58:43  <MiHaMiX> ok, newsitem placed on
09:58:54  <MiHaMiX> channel (#openttd.wt2) created
09:59:03  <MiHaMiX> feedback welcomed! :-D
09:59:05  <Sacro> morning all
09:59:10  <MiHaMiX> Sacro: hi
09:59:33  <ThePizzaKing> Hi Sacro
09:59:51  <Sacro> hi MiHaMiX, ThePizzaKing
10:00:10  <Sacro> MiHaMiX: i cant see what i presume to be a copywrite message in the bottom frame
10:00:52  <MiHaMiX> Sacro: I know, but thanks :) I'll fix it ASAP :)
10:01:23  <Sacro> MiHaMiX: looking nice though :) even though being an english speaker i'll probably not need to use it
10:01:54  <CIA-3> KUDr * r4443 /branch/yapf/settings.c: [YAPF] Savegames should be compatible with trunk now
10:02:03  <MiHaMiX> Sacro: thanks :)
10:02:10  <MiHaMiX> hmm
10:02:13  <MiHaMiX> 4444 aimed..
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10:03:19  <CIA-3> miham * r4444 /trunk/lang/ (dutch.txt polish.txt): [WebTranslator2 commir] Dutch, Polish affected
10:03:32  <MiHaMiX> ahh, typo :) nevermind, I hav 4444 :DD
10:03:33  <KUDr> heh
10:03:53  <KUDr> congrat
10:03:53  <MiHaMiX> sorry KUDr :-/
10:04:00  <MiHaMiX> KUDr: you want it?
10:04:08  <KUDr> ok, i have nothing to commit just now
10:04:18  <KUDr> no
10:04:20  <MeusH> MiHaMiX: there are 4 strings pending in Polish
10:04:22  <MeusH> or... 6?
10:04:25  <MeusH> commit them :D
10:04:41  <MiHaMiX> MeusH: already did.
10:05:07  <MiHaMiX> MeusH: polish:  2 bad strings, up-to-date
10:05:28  <MeusH> nice
10:05:53  <KUDr> MiHaMiX: i rather need an idea, where to get some testers
10:06:15  <MiHaMiX> KUDr: testing yapf?
10:06:19  <KUDr> yes
10:06:29  <KUDr> ships and RV
10:06:40  <KUDr> before i do it for trains
10:06:49  <MiHaMiX> ok, let me see
10:08:01  * ThePizzaKing updates his semaphores patch to r4444, just because it looks cool
10:08:01  <MiHaMiX> Checked out revision 4444.
10:08:20  <MiHaMiX> blathijs: 4444 achieved :)
10:08:47  <MiHaMiX> KUDr: compiling
10:09:29  <KUDr> thanks, i thought more about non-dev testers - i don't want to block your time too much
10:10:42  <KUDr> at Patches/Vehicles/Yapf type - one for ships, one for RV - set the PF type (zero=original)
10:11:04  <KUDr> MiHaMiX: what OS do you have?
10:11:16  <MiHaMiX> KUDr: kinux
10:11:21  <MiHaMiX> s/ki/Li/
10:11:26  <KUDr> heh
10:11:55  <KUDr> then please check how i did time measurement - on my linux it gives pseudo-random numbers
10:12:49  <MiHaMiX> currently unit_test is running..:)
10:13:01  <MiHaMiX> ALL 10 TESTS PASSED OK!
10:13:08  <KUDr> well
10:13:16  <KUDr> so it found path
10:13:24  <KUDr> on character map
10:14:13  <KUDr> yapf.hpp: 42..52 - time measurement
10:14:53  <blathijs> MiHaMiX: :-)
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10:24:33  <MiHaMiX> KUDr: it would be perfect to have openttd an option to create roads between towns, since it's so time-consuming thing to build that roads :D
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10:24:53  <hylje> why not just make the rails automagically too
10:25:13  <MiHaMiX> hylje: I mean, for testing :D
10:25:38  <KUDr> MiHaMiX: yeah, ottd need so many such things, but there are not enough devs for that
10:26:07  <KUDr> i should follow the roadmap -> yapf -> PBS
10:26:17  <Sacro> simutrans has auto laying, but its a pain
10:26:19  <KUDr> then i can do anything else
10:26:51  <CIA-3> bjarni * r4445 /trunk/settings.c:
10:26:51  <CIA-3> -Fix: FS#108 Danish name generator bug
10:26:51  <CIA-3>  this was actually not a bug in the generator, but rather it saved/loaded the setting danish as swiss (the previous in the list)
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10:31:27  <MiHaMiX> bbl, going to the enbankment to check the flood and help preventing the river to flood my city
10:35:05  <Sacro> which city?
10:36:04  <KUDr> Seged i guess
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10:45:13  <Patrick`> cool, I didn't know he was from around there
10:45:20  <Patrick`> notcool if there's lots of water
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10:45:33  <KUDr> yes there is water
10:45:45  <KUDr> partially from us (CZ)
10:45:58  <KUDr> and from SK
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11:03:28  <Brianetta> Happy Oestrogen!
11:04:10  <hylje> :o
11:05:19  <Brianetta> Fluffy bunnies and eggs of fertility a-plenty!
11:05:25  <Brianetta> Rabbit for dinner!
11:05:35  <hylje> omg ponies
11:06:00  <|Jeroen|> ponies for dinner
11:06:03  <Brianetta> yum
11:08:24  <MeusH[away]> cya
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11:14:53  <DarkSSH> mroning
11:16:33  <KUDr> good mroning my lord
11:18:38  <DarkSSH> wow, I'm getting good at this :)
11:18:41  *** DarkSSH is now known as Darkvater
11:18:46  *** mode/#openttd [-o Darkvater] by Darkvater
11:20:00  <Darkvater> MiHaMiX: congrats with WT2 :)
11:20:23  <MiHaMiX> re
11:20:40  <MiHaMiX> just jumped home to get dressed again
11:20:42  <Darkvater> did you copy the logins?
11:20:52  <MiHaMiX> Darkvater: no, I will not copy
11:21:01  <MiHaMiX> Darkvater: there were a lot of retired translators
11:21:11  <Darkvater> ok
11:21:20  <MiHaMiX> Darkvater: please spellcheck the news on the mainpage of
11:21:26  <MiHaMiX> Darkvater: and fix the possible errors
11:21:31  <MiHaMiX> Darkvater: and thanks :)
11:21:45  <MiHaMiX> Patrick`: yes, Szeged, in the southern part of Hungary
11:22:44  <Sacro> mmmmm, easter eggs
11:22:48  <MiHaMiX> KUDr: yapf went fine with 20 buses in a difficult path
11:22:54  <Patrick`> incidentally, does anyone know what tool was used to decompile ttd originally?
11:22:58  <Patrick`> I need to kinda do the same thing
11:23:01  <MiHaMiX> KUDr: shall I continue the test?
11:23:06  <KUDr> MiHaMiX: thanx
11:23:19  <KUDr> MiHaMiX: not you
11:23:25  <KUDr> better some non-dev
11:23:32  <Sacro> Patrick`: Interactive Dissassembler
11:23:39  <MiHaMiX> KUDr: what does it mean: -r- 0 us - 111 rouds - 21 open - 110 closed -- ?
11:23:46  <Patrick`> damn
11:23:52  <Patrick`> the fancypants one
11:23:57  <KUDr> 111 loops
11:24:09  <KUDr> 21/110 open/closed nodes
11:24:13  <KUDr> in A*
11:24:13  <MiHaMiX> KUDr: ah, pathfinder debug
11:24:17  <KUDr> yes
11:24:17  <MiHaMiX> KUDr: cool :)
11:24:23  <MiHaMiX> A* is a good algorithm ;)
11:24:32  <KUDr> the best I know
11:24:50  <KUDr> if i find better, can try it too
11:25:10  <peter1138> so we have 3 A* implementations? :p
11:25:21  <KUDr> looks so
11:26:03  <Patrick`> even the bloody limited demo is 17 meg
11:26:06  <KUDr> peter1138: do you know any better for me to try?
11:26:11  <peter1138> nope
11:26:26  <CIA-3> peter1138 * r4446 /trunk/ (spritecache.c spritecache.h): - Add function to determine if a Sprite ID exists.
11:26:41  <Darkvater> peter1138: so did I screw up too much with action 10?
11:26:51  <peter1138> only one compile warning ;p
11:27:03  <Darkvater> hmm, really?
11:27:04  <peter1138> (in GRFComment)
11:27:13  <peter1138> ttd_strlcpy
11:27:21  <Darkvater> huh? I didn't add that did I?
11:27:50  <peter1138> looks like it
11:28:35  <Darkvater> grr. didn't wnat to :(
11:29:11  <Brianetta> KUDr: Tried D*?
11:29:15  <Darkvater> hmm how does it even work? ttd_strlcpy needs string.h
11:29:30  <Brianetta> D* = Dynamic A*, which has ways of coping with changing terrain
11:29:36  <Darkvater> see it wouldn't even link..
11:29:36  <Darkvater> bah
11:29:40  <KUDr> Brianetta: no, thankx, can look at it if i will understand it
11:30:08  <Brianetta> Hunt down the page for "Dynamic Planning"
11:31:31  <KUDr> ok
11:32:23  <Darkvater> peter1138: remove or leave in?
11:32:31  <MiHaMiX> KUDr: openttd: yapf/hashtable.hpp:226: void CHashTableT<Titem_, Thash_bits_>::Push(Titem_&) [with Titem_ = CYapfRoadNodeExitDir, int Thash_bits_ = 12]: Assertion `&slot.Find(new_item.GetKey()) == __null' failed.
11:32:38  <peter1138> might as well leave it
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11:32:59  <Darkvater> ..
11:33:09  <peter1138> add the header heh
11:33:10  <KUDr> MiHaMiX: do you have savegame before it happened?
11:33:21  <MiHaMiX> KUDr: no :-(((
11:33:29  <CIA-3> Darkvater * r4447 /trunk/newgrf.c: - NewGRF: It seems I committed printing action NOP Action 0x0C which is mainly used for comments. So leave it in, but fix the created warning. Use proper action name for check_length() in Action 0x10
11:33:32  <MiHaMiX> KUDr: or maybe?
11:33:34  <Darkvater> peter1138: :)
11:34:08  <MiHaMiX> KUDr: I have autosave
11:34:30  <KUDr> ok, can you post it somewhere?
11:34:35  <KUDr> or dcc
11:35:07  <Darkvater> peter1138: about the params :). That grfset etc thingie seems like it's still a long way to go. Mind if I give parameters a shot? Although most likely it will be incompatible with the grfset changes
11:36:04  <peter1138> if you wish
11:37:36  <peter1138> bear in mind you'll need an initial list and a working list for each grf, if it will be eventually used for saveload stuff as well
11:37:37  <MiHaMiX> KUDr: i'll run it again with more frequent autosave, and if I got back home and it crashed again I'll send it to you
11:37:54  <KUDr> ok,
11:37:57  <peter1138> (grfs can change parameters, but you want to send/save the original parameters)
11:39:27  <Darkvater> peter1138: well if read they'll go into the _cur_grffile list thingie and saved from there as well
11:39:30  <Darkvater> hmm I see
11:39:40  <Darkvater> I think that's even easier
11:41:52  <peter1138> that list can get changed though
11:42:17  <peter1138> i think dbsetxl fiddles with its params
11:43:17  <Darkvater> my current idea is to keep the newgf_list[] thingies which will contain just the string-line with name = params.... Then when needed it can just be parsed out
11:43:22  <Darkvater> *big gray area*
11:43:25  <Darkvater> it's working
11:44:12  <peter1138>
11:44:46  <peter1138> hmm, misc_gui.c is wrong
11:45:34  <Darkvater> more global variables? :)
11:45:45  <peter1138> no, just renamed
11:45:45  <Brianetta> Does anybody know of a web search engine that'll find non-alphanumeric characters?
11:45:53  <MiHaMiX> KUDr: it segfaults quite often
11:45:55  <peter1138> but i'm changing those in misc_gui.c to FS_NORMAL
11:45:58  <Brianetta> Searching for D* cmoes up with nothing useful
11:46:15  <KUDr> MiHaMiX: something must be wrong there
11:46:37  <KUDr> Brianetta: yes, same here
11:47:03  <MiHaMiX> KUDr: (used yapf settings 2)
11:47:04  <KUDr> D* looks to be same as A*
11:47:19  <KUDr> MiHaMiX: thanx
11:48:14  <Brianetta> <-- includes non A*
11:48:16  <MiHaMiX> okay folks, going back to the river enbankment, will be back at around evening
11:48:26  * peter1138 updates diff
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11:49:58  <Darkvater> ah
11:50:13  <Darkvater> I was getting my hopes up of having bigger text in the console for the visually disabled :P
11:50:16  <KUDr> MiHaMiX: I have the assert, many thanks
11:50:32  <peter1138> Darkvater: if you really insist... ;p
11:50:52  <Brianetta> Ooo, KUDr, have you tried LPA*?
11:51:14  <KUDr> Brianetta: no, i don't know that
11:51:16  <Brianetta>
11:51:19  <Brianetta> PDF
11:51:40  <Brianetta> It is A*, but re-uses parts of previous (failed) route searches
11:51:52  <Brianetta> It has diagrams (:
11:52:10  <KUDr> saved, will look there later, thanks
11:52:21  <KUDr> aha
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11:56:24  <peter1138> hmm, how big is the unicode character space?
11:57:02  <KUDr> nearly 0x100000
11:57:32  <peter1138> nearly?
11:57:37  <KUDr> minus some reserved ranges
11:57:43  <peter1138> my charmap goes up to U+10FFF7
11:57:53  <KUDr> for UTF-16
11:58:00  <KUDr> aha
11:58:03  <KUDr> yes
11:58:08  <KUDr> 110000
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12:28:21  <Zr40> peter1138: there are 17 'realms' of 0x10000 size in unicode
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12:38:39  <Patrick`> realms, eh?
12:38:47  <Patrick`> unicode: the mmorpg
12:39:02  <Patrick`> I have myself a sweet level 35 EUR
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12:58:27  <Darkvater> hmm fontrenew.grf makes my uparrow disappera
12:58:29  <Darkvater> ..
12:59:50  <Darkvater> damn how I hate the windows command prompt
13:00:13  <Darkvater> it's like programming in basic when you already have self-learning programming languages that continually improve themselves
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13:03:28  <stillunknown> @Darkvater: there's always the option of mingw or cygwin
13:04:56  <Patrick`> cygwin still uses cmd.exe as a shell
13:04:58  <Patrick`> by default
13:05:07  <Patrick`> but there's a way round that, thanks to a miracle called puttycyg
13:05:21  <Patrick`> which is, using a hacked putty as a shell, no ssh or anything
13:05:36  <Darkvater> stillunknown: too slow :(
13:06:25  <Darkvater> bizarre, can't figure out why my UPARROW is gone, newfontsw.grf only does a simple sprite-replace on the trg1r alphabet
13:06:40  * peter1138 accidentally adds freetype support
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13:11:55  <Darkvater> that would be a big accident ;)
13:14:16  <peter1138> it's actually not that big
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13:15:54  <Richk67> hi all  - more snow success :)
13:16:05  <CIA-3> KUDr * r4448 /branch/yapf/yapf/ (nodelist.hpp yapf_base.hpp yapf_road.cpp): [YAPF] Fix: RV YAPF type 2 fails on simple road loop (thanks to MiHaMiX for reporting this bug and providing savegame)
13:16:14  <Darkvater> hmm, can't figure out why this uparrow disappears :(
13:16:21  <Darkvater> why are these sprites so complicated
13:17:59  <peter1138> hmm
13:18:09  <peter1138> hmm
13:18:15  <peter1138> monochrome bitmap works now
13:18:18  <Patrick`> hmm?
13:18:21  <peter1138> still looks odd those
13:18:31  <peter1138> *though
13:20:05  <Darkvater> Richk67: what happened? ;)
13:20:35  <Richk67> DV: to what??
13:22:00  <Darkvater> 15:15 < Richk67> hi all  - more snow success :)
13:22:11  <Richk67> ah - right - yes
13:22:26  <Richk67> i have got MBs green/snow tiles working
13:22:43  <Richk67>
13:24:14  <Darkvater> sweet
13:25:13  * peter1138 gets shadows working correctly
13:25:20  <peter1138> hmm, spaces are too thin, heh
13:29:01  * stillunknown hates it when he breaks savegames, goes to fix it
13:30:44  <stillunknown> is oldloader just for original ttd savegames or also the place to deal with savegame changes?
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13:34:19  <Darkvater> stillunknown: only ttdpatch
13:35:10  <stillunknown> i added a new price and wondering were i can convince it that it's not going to break anything
13:36:18  <stillunknown> (unknown tag error)
13:36:30  <peter1138> yay, much better
13:37:55  <Patrick`> speaking of the ability to load TTD savegames, I get crashes when I try
13:38:12  <Patrick`> let me find out more
13:38:24  <stillunknown> there were some fixes yesterday in oldloader
13:38:36  <stillunknown> are you using a recent version?
13:38:38  <Patrick`> in trunk?
13:38:41  <Patrick`> I'll update now
13:38:51  <stillunknown> yes, trunk
13:39:01  <peter1138> hmm, i need a list of 'special' glyphs
13:40:11  <peter1138> Darkvater: there's a bug with the mouse pointer hiding code
13:40:31  <peter1138> if you enter the window with a button pressed, the pointer doesn't appear
13:41:15  <peter1138> damn, where's tron's ftp
13:43:05  <Patrick`> ok, when I try to load my old savegame:
13:43:11  <Patrick`> pool.h line 51 assert
13:43:25  <Patrick`> time for a debug build?
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13:45:19  <peter1138> oof, this small font is horrid, heh
13:45:30  <Patrick`> do I need to make clean before making debug? it's not actually generating a new binary
13:47:19  <stillunknown> anyone here have experience with dealing with savegame changes?
13:48:09  <Patrick`> ok, someone care to tell me "now what" ?
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13:48:21  <Patrick`> I ran gdb, ran the program, caused the crash, now what
13:48:30  <Patrick`> in order to get information that'll help you
13:48:43  <peter1138> yes, you need to make clean
13:49:03  <Patrick`> ok, this is better
13:49:05  <Patrick`> segfault
13:49:13  <Patrick`> 51           assert(index < pool->total_items);
13:49:19  <peter1138> type bt
13:49:24  <peter1138> it'll give you the backtrace
13:49:33  <Patrick`> lemme put it in a pastebin
13:50:01  * stillunknown always get useless backtraces even with debug on
13:50:01  <Patrick`>
13:51:00  <Patrick`> I'll also mirror the file if you promise not to laugh at how much my building patterns sucked when I was 15
13:51:48  <Patrick`>
13:53:23  <Zr40> stillunknown: which OS or linux distribution?
13:53:28  <stillunknown> gentoo
13:53:33  <Patrick`> ......
13:53:39  <Patrick`> well, there's your problem
13:53:46  <Zr40> put nostrip in FEATURES in make.conf and recompile everything ;)
13:54:00  <Zr40> or at least the libraries openttd uses
13:54:03  <Patrick`> I understand that some of the "standard" cflags in gentoo rape all the information that might be useful for debugging
13:54:11  <Patrick`> for the sake of a 1% speed boost
13:54:12  <Zr40> Patrick`: such as?
13:54:14  <Patrick`> or something like that
13:54:23  <Patrick`> fomit-frame-pointer, I think
13:54:31  <Zr40> that's not enabled by default
13:54:44  <Zr40> but stripping is
13:54:51  <Patrick`> exactly
13:55:19  <Zr40> but stripping is not a CFLAG :)
13:55:24  <Patrick`> Pfft
13:55:35  <Patrick`> like a well-formed opinion ever left my brain
13:55:55  <stillunknown> @Patrick: it is enabled on amd64 where it doesn't interfere with debugging, fomit-frame-pointer that is (iirc)
13:56:15  <Patrick`> fair enough then
13:56:22  <Zr40> it's enabled by -O2 and higher *by gcc* if it doesn't interfere
13:56:32  <Patrick`> you actually know what you're doings
13:56:51  <stillunknown> i didn't know about the stripping
13:57:12  <stillunknown> now it does make sense, since most packages have a debug flag
13:57:15  <Triffid_Hunter> some things won't compile without fomit-frame-pointer, for lack of the register that the frame pointer eats
13:57:25  <stillunknown> (which is off by default)
13:57:51  <Zr40> stillunknown: don't enable the debug USE flag if you just want to be able to gdb
13:58:12  <Patrick`> incidentally, this savegame loads fine in TTD so it's not corrupt
13:58:30  <Zr40> for basic stack traces you want 'nostrip' in FEATURES, and if you want to actually debug, add -g to CFLAGS
14:03:45  <stillunknown> @Patrick: i'm not a crazy cflagger, but i did look into what was possible and i went to -Os, LDFLAGS="-Wl,-O1" (similar to prelinking but safer and easier), ext3 with full journaling and ntpl threading
14:05:26  <stillunknown> anyone here know have experience with dealing with savegame changes or know who knows better?
14:05:58  <Patrick`> I'm just hoping my saves contribute to the code, assuming anyone's looking
14:06:19  <Zr40> stillunknown: prelinking is unsafe? had experience with that or just read about it?
14:07:05  <stillunknown> not unsafe neccesarily, but i know that ldflags get filtered were unwanted
14:07:05  <Patrick`> don't dismiss written information
14:07:18  <stillunknown> *when unwanted
14:07:23  <Patrick`> at the very worst it's just some guy's personal experiences and is therefore *exactly equivalent* to your own experience
14:07:53  <stillunknown> i just had the option to choose and that seemed like the better path to go
14:08:13  <Patrick`> anyway, if noone's bothered about this savegame I'll just kill off gdb and go back to my own build
14:08:42  <stillunknown> oldloader is not something everyone knows how to deal with probably
14:08:57  <Patrick`> anyone, you mean
14:09:07  <Patrick`> I had no expectations that you'd be able to help me, anyway
14:09:18  <Patrick`> I think it's the mustache
14:09:40  <stillunknown> i am a newbie, so don't expect much from me anyway :-)
14:09:46  <stillunknown> @Zr40: so forget about the unsafe and read it as less convient
14:09:49  <Patrick`> I'll just open a bug
14:10:11  <Patrick`> also, @ makes the line not be hilighted, what kind of crazy client is that?
14:10:33  <Zr40> stillunknown highlighted me just fine
14:10:56  <Patrick`> yeah, you probably have full line names on
14:11:00  <Patrick`> anyway
14:11:03  <Zr40> >Patrick`< CTCP VERSION
14:11:03  <Zr40> * [Patrick`] is away (z)
14:11:04  <Zr40> right
14:11:06  <Patrick`> I'm just procrastinating
14:11:22  <Patrick`> private messages from unregistered users are blocked
14:11:29  <Brianetta> 1boing
14:11:30  <Patrick`> I couldn't send you a reply, lemme register
14:11:43  <Patrick`> it's irssi, btw
14:11:48  <Zr40> ah
14:13:48  <peter1138> hmmhQ
14:14:02  <peter1138> o_O
14:14:10  <peter1138> adsl boomed :/
14:15:06  <Patrick`> peter, so i can stop moping about you not fixing my problem then ^_^
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14:25:18  <peter1138> bah, we need a scalable gui
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14:42:04  <peter1138> where's egladil these days?
14:42:27  <gigajum> searching for eastereggs :D
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14:43:21  <peter1138> it would be nice to have antialiased fonts in the 32bpp stuff
14:44:07  <Vornicus> at the size we're talking about, all but the biggest fonts would /lose/ readability with antialiasing.
14:45:10  <MiHaMiX> back
14:45:21  * MiHaMiX arrived back and pretty tired :)
14:45:37  <Patrick`> should I use flyspray or sourceforge for a bug repo
14:46:02  <Vornicus> flyspray
14:46:04  <MiHaMiX> Patrick`: flyspray
14:46:23  <Patrick`> 'k
14:50:44  <Patrick`> done
14:50:45  <Patrick`> I think
14:51:02  <MeusH> \o/
14:52:20  <peter1138> 16 is black
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14:58:00  <MeusH> yes, MiHaMiX fixed that
14:58:04  <MeusH> I miss black colour
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14:58:12  <MeusH> why was it removed?
15:00:31  <peter1138> who removed it?
15:01:11  <gigajum> who removed what?
15:01:14  <peter1138> quite
15:01:33  <guru3> how can you not know what friction formula you're using?
15:02:55  <MeusH> peter1138: maybye it was removed in TTD, but anyway, black was selectable as company colour in TT
15:02:56  <MeusH> original
15:03:25  <guru3> aye, that it 'twere
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15:04:33  <peter1138> oh
15:04:35  <peter1138> it's not in ttd, so...
15:07:08  <peter1138> Frisian? hmm
15:11:00  <MiHaMiX> peter1138: what's the problem with frisian?
15:11:22  <peter1138> never seen it before :)
15:11:36  <peter1138> we're going to have a problem if we hit 32 languages...
15:11:42  <MiHaMiX> peter1138: but it's exists.. though, unfinished :/
15:11:47  <MiHaMiX> peter1138: why?
15:11:57  <MiHaMiX> peter1138: the capacity of the widget?
15:11:58  <peter1138> cos the dropdown gui only handles 32 items, heh
15:12:03  <MiHaMiX> lol :)
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16:25:47  <MeusH> hour of silence...
16:26:39  <hylje> oh no
16:26:57  <hylje> actually hour and 15 minutes of silence
16:27:13  <Noldo> that's almost like fame
16:28:12  <MeusH> maybye a curse?
16:29:35  <Patrick`> reckon a corner shop would be open at 5:30pm on easter sunday?
16:29:37  <Patrick`> I need nibbles
16:29:55  <hylje> nipples?
16:29:56  <hylje> :o
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16:33:59  <peter1138> they're easy to obtain
16:35:09  <MeusH> google nipples :X
16:35:27  <Patrick`> froggle
16:35:30  <Patrick`> *froogle
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16:42:28  <Darkvater> peter1138: tron is on a holiday for a week. Won't be around till next week
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16:45:54  <XeryusTC> has anyone been working on that fences problem in artic and desert maps?
16:46:31  <Darkvater> peter1138: can you post this bug on flyspray?
16:47:41  <Darkvater> peter1138: although I'm not sure if it is a bug
16:48:08  <peter1138> ?
16:48:16  <Darkvater> the mouse
16:48:23  <peter1138> oh
16:56:42  <Darkvater> take putty for example, I get the same behaviour
16:56:50  <Darkvater> :)
16:58:28  <peter1138> < nice
16:58:56  <Patrick`> lol frisian
16:58:57  <Darkvater> brazilian-portugese doesn't fit ;)
16:59:04  <Patrick`> and who dropped the ball on russian
16:59:24  <Patrick`> also, american != english?
16:59:27  <Patrick`> hell, I can do that one
16:59:32  <Darkvater> russians use their own custom grf file so that's why I think it's so outdated
16:59:39  <peter1138> hee
16:59:40  <Patrick`> aah
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16:59:46  <peter1138> remember that fontsize patch?
16:59:50  <Darkvater> yes?
16:59:53  <peter1138> after that, i've done freetype support
16:59:59  <Darkvater> yes?
17:00:02  <Patrick`> it's just some simple regexps to convert british to american
17:00:06  <peter1138> and after that, i'm fiddling with utf-8 support
17:00:08  <Patrick`> s/arse/ass/g
17:00:11  <Patrick`> &c
17:00:11  <Darkvater> yes?
17:00:18  <Darkvater> what's next? world domination?
17:00:23  <peter1138> yes
17:00:26  <Darkvater> sweet
17:00:30  <Darkvater> can I be pinky?
17:01:15  <peter1138> sure
17:05:48  <CIA-3> peter1138 * r4449 /trunk/rail_gui.c:
17:05:48  <CIA-3> - NewStations, remove parameter to use first custom station when building a railway station. The parameters will be
17:05:48  <CIA-3> changing.
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17:20:03  <Darkvater> so when do we start? Will we manufacture a global hypnosis-machine?
17:20:42  <glx> you already have one : OpenTTD :)
17:20:56  <Darkvater> it doesn't seem to work though
17:21:06  <Darkvater> I have not gained control over a single person in the last two years
17:21:09  <hylje> why manufacture if its global
17:21:09  <Darkvater> well...
17:21:16  <Darkvater> except for KUDr and Belugas
17:21:25  <Darkvater> both of them worship me and call me 'master'
17:21:50  * Sacro makes note of Darkvater's powers
17:22:23  <KUDr> at your service, my lord
17:22:32  <Darkvater> see, see?
17:22:36  <Patrick`> code us a new engine
17:22:37  * Darkvater pats KUDr
17:22:46  <peter1138> heh
17:22:47  <KUDr> thanks, master
17:23:42  <Darkvater> amen
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17:26:15  <|Jeroen|> can they do tricks to ?
17:26:42  <Darkvater> I am not that cruel to test them
17:26:52  <Darkvater> KUDr: slap |Jeroen| for me for being insolent
17:27:03  * KUDr slaps |Jeroen| around a bit with a large trout
17:27:20  <|Jeroen|> awie
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17:29:02  <Sacro> this channel scares me
17:29:39  <CIA-3> peter1138 * r4450 /trunk/ (4 files in 2 dirs): - NewStations, rename *CustomStationSprite() to *CustomStationSpecIndex() to reflect their use, and alter the test for determining if a station has customised graphics.
17:30:09  <stillunknown> peter1138?
17:30:20  <Darkvater> brb
17:31:29  <peter1138> yes?
17:33:24  <stillunknown> are you still considering putting those physics patches into trunk?
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17:36:08  <peter1138> at some point
17:36:36  <Sian> how to register name?
17:36:58  <stillunknown> i still maintain my own branch (the seperate patches), so you need them at some point
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17:44:06  <stillunknown> i'm having some problems(which i suspect to be related to the following), i add two variables to RailVehicleInfo in engine.h, i also change the RVI definition in table/engines.h but it seems to error over things that aren't really wrong
17:44:25  <stillunknown> have i missed something obvious?
17:48:42  <CIA-3> miham * r4451 /trunk/lang/ (dutch.txt polish.txt):
17:48:42  <CIA-3> WebTranslator2 daily commit
17:48:42  <CIA-3> [dutch] 49 strings fixed by Zr40
17:48:42  <CIA-3> [polish] 152 strings fixed by MeusH
17:49:10  <peter1138> woo
17:49:57  <Patrick`> Sian: /msg nickserv help
17:50:50  <stillunknown> is there someone who has a little spair time to have a look at a code snippet(it's not very short)?
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17:54:19  <Zr40> :D
17:54:41  *** tokai|mdlx [] has quit ["It's like, wah."]
17:58:55  <Sacro> stillunknown: i can have a look
18:00:34  *** tokai|noir [] has joined #openttd
18:05:14  <stillunknown> @Sacro: i had one more idea, if that fails i will poste a pastebin url
18:05:58  <Sacro> stillunknown: pastebin is fine for me
18:06:09  * Brianetta comes back from being in the bedroom with his fiancée
18:06:32  * Sacro looks for the torrent
18:07:17  *** |VillageIdiot| [] has quit ["Leaving"]
18:09:57  <stillunknown>
18:10:09  <stillunknown> @sacro: it starts complaining at line 90
18:10:20  <stillunknown> about syntax error before >
18:10:27  <stillunknown> and does that many times after that
18:11:18  <stillunknown> i believe it to be related to the engines = and other declerations
18:11:22  <Zr40> stillunknown: you're missing a ) at line 89
18:11:32  <Zr40> hmm
18:11:38  <Zr40> nope
18:11:40  <Zr40> miscounted
18:12:24  * Sacro has a look
18:12:52  <stillunknown> the FOR_ALL_TRANSFORMERS is similar to the waypoint equivilant
18:13:06  <stillunknown> #define FOR_ALL_TRANSFORMERS_FROM(tr, start) for (tr = GetTransformer(start); tr != NULL; tr = (tr->index + 1 < GetTransformerPoolSize()) ? GetTransformer(tr->index + 1) : NULL)
18:13:06  <stillunknown> #define FOR_ALL_TRANSFORMERS(tr) FOR_ALL_TRANSFORMERS_FROM(tr, 0)
18:13:09  <Sacro> ah is it for elrails?
18:13:36  <stillunknown> FOR_ALL_TRANSFORMERS was used in a simpler system and worked
18:13:46  <stillunknown> i was expanding it for more realistic beheaviour
18:14:27  *** Sian is now known as Sian^
18:14:34  *** Sian^ is now known as Sian^_^
18:15:02  <Sacro> cool
18:15:42  <stillunknown> i have expanded RailVehicleInfo to contain more information and changed the default table and newgrf to add that info by default
18:16:27  <Sacro> cool
18:16:41  <stillunknown> but if it doesn't work it does me good :-(
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18:18:46  <stillunknown> and often when the compiler isn't spot on about the flaw it's pointer related
18:19:06  <Sacro> anyone else haveing google trouble?
18:19:13  <Zr40> nope
18:19:25  <stillunknown> bo
18:19:27  <stillunknown> *no
18:22:18  <blathijs> wtf is a transformer?
18:22:26  <blathijs> apart from a cartoon figure..
18:22:42  <stillunknown> power transformer
18:22:50  <blathijs> hmm?
18:22:59  <Sacro> blathijs: used to raise/lower current by lowering/raising voltage
18:23:01  <blathijs> stillunknown: You added the FOR_ALL_TRANSFORMERS macro?
18:23:18  <stillunknown> it's in transformer.h which is in the include's
18:23:34  <blathijs> Sacro: I know what a transformer is, didn't know how it was used here
18:24:23  <Sacro> ah right
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18:24:29  <Sacro> between power station and elrail
18:25:25  * blathijs doesn' know why the compiler would complain either
18:25:49  * blathijs is off again
18:26:15  <stillunknown> i may have found the problem
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18:27:01  <stillunknown> i used => instead of >= and mistook the line number for one with a > sign and pressumed  something else was the cause
18:29:08  <peter1138> mistook the line number?
18:29:13  <peter1138> but it tells you the line number...
18:29:57  <stillunknown> i thought the line number was actual linenumber-1 for some strange reason
18:30:23  <stillunknown> or i had a => in that at first too
18:30:44  <stillunknown> and didn't check again to see if the line number was precisely right
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18:47:00  * stillunknown hopes that peter1138 doesn't think i'm extremely stupid because of mistake
18:47:16  <Darkvater> hey, macros are a bitch
18:47:25  <[1]Sacro> hmm
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18:47:40  <stillunknown> it wasn't macro related
18:47:51  <stillunknown> it was me who is used to doing =>
18:48:15  *** [1]Sacro is now known as Saco
18:48:15  *** Saco is now known as Sacro
18:48:58  <Sacro> grr
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18:51:54  <Sacro> anyone home?
18:54:28  <MiHaMiX> Sacro: yes
18:54:46  <glx> hey MiHaMiX, you had r4444
18:55:04  <MiHaMiX> glx: yes, I got :)
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18:55:25  <Sacro> phew, thought net was FUBAR again
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18:57:09  <CIA-3> peter1138 * r4452 /trunk/ (newgrf.c newgrf_station.h): - NewGRF: switch to unsigned ints for array indices.
18:57:30  <TrueLight> Zr40: Schermprint <- why didn't you like that translation? ;) :p :p :p
18:58:17  <Zr40> TrueLight: Schermprint is less descriptive than screenshot, and I haven't heard anybody use a non-english word for screenshot (besides you, then ;))
18:59:12  <TrueLight> it was sarcasm
18:59:25  <XeryusTC> it would be more likely to call it "schermafdruk" or something like that :P still doesn't sound right though :P
19:00:12  <Zr40> yeah, I've read 'schermafdruk' in some older books where literally *every* technical term is translated
19:00:40  *** MeusH[away] is now known as MeusH
19:00:58  <Darkvater> in Hungarian 'help' in windows is translated as 'sugó' which means 'the whisperer'
19:01:01  <Darkvater> pretty funky
19:01:23  <Darkvater> hmm súgó of course
19:01:34  <MiHaMiX> Darkvater: whilest meaning the same time as the guy, who help actors quoting their text
19:01:36  <XeryusTC> but dutch translations are always weird
19:01:50  <Zr40> but 'schermafdruk' still means about the same as 'schermprint' ('screen printout' and 'screen print', resp.)
19:01:55  <Zr40> heh, indeed
19:02:04  <MiHaMiX> Darkvater: nem hallottal meg a szinhazi sugorol? :)
19:02:24  <peter1138> MiHaMiX: why is the language statistics page in WT2 *not* a table?
19:02:28  <MiHaMiX> Darkvater: elegge common term a sugo a help-re. megha picit faramuci is :)
19:02:49  <XeryusTC> Zr40: the key on the keyboard says "Prt Sc" (mine does), which means "Print schreen" which could be translated as "Druk scherm af"
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19:03:07  <Zr40> XeryusTC: it originally did
19:03:21  <MiHaMiX> peter1138: since I think it's rather list of languagedatas then a table. actually, the semantic of the data is not suggests using <table>
19:03:26  <Zr40> in DOS, if you had a printer connected to LPT1, pressing print screen would print the screen
19:03:36  <peter1138> it's clearly a table ;p
19:03:50  <peter1138> font sizes are massive too. hmm.
19:04:01  <Darkvater> MiHaMiX: hanyszor gondolod hogy megyek szinhazba evente?
19:04:16  <MiHaMiX> peter1138: give me a screenshot which proves that a table would be better :)
19:04:27  <MiHaMiX> Darkvater: kulturember vagy? Evi minimum 5?
19:04:37  <Darkvater> MiHaMiX: brazilian-portugese overlaps the statistics
19:04:42  <Darkvater> MiHaMiX: forditv
19:04:43  <Darkvater> a
19:05:24  <MeusH> MiHaMiX: the bottom part with your name is working now, even with extra toolbars :)
19:05:27  <izhirahider> brazilian-portuguese
19:05:41  *** BJH_ [] has joined #openttd
19:05:43  <MiHaMiX> MeusH: I know, I fixed that :)
19:05:48  <Zr40> Darkvater also speaks hungarian? :P
19:06:01  <MiHaMiX> Zr40: yes, I taught him :)
19:06:37  <Darkvater> lol
19:06:40  * Darkvater is Hungarian
19:06:48  *** Angst [] has quit [Read error: 110 (Connection timed out)]
19:06:56  <Darkvater> well, half by now...
19:06:59  * Sacro is hungry
19:07:02  <Zr40> let me rephrase then
19:07:04  <XeryusTC> rofl
19:07:06  <MiHaMiX> from now on, the official language is hungarian :D
19:07:10  <Zr40> Darkvater also speaks dutch? :)
19:07:12  <MiHaMiX> Sacro: not the same :DDDDDD
19:07:18  * Darkvater is also Dutch
19:07:20  <MiHaMiX> Zr40: yes, TrueLight taught him :D
19:07:25  * Sacro is british
19:07:43  <XeryusTC> Darkvater doesn't know what his original nationality is?
19:08:08  <Zr40> Darkvater's from the Hungalands :)
19:08:09  <MiHaMiX> XeryusTC: WTF cares :D he can speak 3 languages now )
19:08:15  <Zr40> or Nethary
19:08:27  <XeryusTC> whats the third? frisian?
19:08:31  <peter1138> i can speak lots of languages
19:08:33  <Zr40> english...
19:08:36  <Darkvater> engrisch
19:08:38  <peter1138> as long as it's all openttd related...
19:08:51  <Zr40> peter1138: english, C, ...
19:08:52  <peter1138> a quick grep through langs...
19:09:04  <MiHaMiX> Zr40: :D
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19:17:31  <Richk67> hi all
19:18:02  <MeusH> hey Richk67
19:18:06  <Darkvater> hi
19:20:32  <Richk67> eek, OTTD isnt half moving fast... im really going to have to get the Mini IN webpage up to allow downloads of latest builds
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19:23:43  <Richk67> snow is looking good; im just trying to decide how to get number of sprites under control... atm im having to load extra full grf sets :(
19:24:17  <Darkvater> don't forget MB before you do any public or widescale testing of it
19:24:32  <Richk67> i know...
19:25:13  <Richk67> his stuff has been useful as a trial, but its not a long term solution, unless i can get a cut-down set with permission to distribute
19:26:05  <Richk67> i may end up creating my own set... heck, its only adding patches of white/blue-white to the standard green tiles
19:26:48  <Richk67> except, i want to add snow versions of several of the industries, or at least make the graphics part-transaparent (iron ore mine is a pain)
19:40:35  <MeusH> that .grf wouldn't be much legal
19:40:45  <MeusH> as it would use Foster's graphics
19:40:46  <MeusH> hmm
19:40:51  <MeusH> I don't care
19:40:55  <MeusH> I want snow :)
19:41:12  <izhirahider> Richk67: what doesn't look good is transmittors in the snow...
19:41:27  <izhirahider> Is there anything that can be done about it?
19:42:32  <Richk67> transmitters... possibly... i think the transmitter in the .grf doesnt have a ground, so i should be able to change it accordingly
19:43:09  <izhirahider> because in the snow, it's just a brown square and don't look appropriate will all white squares around
19:44:26  <Richk67> MeusH... if i just use the shape angles and ditch all the pixels/replace them with my own colours/patterns, then i think that classes as new graphics... ive just used the original as a shape guide (we're talking tile shapes here, not the industry graphics.... )
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19:45:49  <MeusH> I'm not copyright expert
19:45:56  <MeusH> hopefully 32bpp will come soon
19:46:07  <MeusH> and there will be no more problems like that
19:46:20  <MeusH> since buildings, like transmitters, would have transparent base
19:46:39  <Richk67> yeah
19:46:54  <Darkvater> doesn't a transmitter already have a transparent base?
19:47:08  <XeryusTC> Darkvater: afaik not
19:47:09  <Darkvater> I think it does cause in branch/map it has a proper snow-base
19:47:17  <Richk67> yes, but the unmovable code insists on painting a brown base on snow
19:47:47  <Darkvater> well that's fixed in a heartbeat :)
19:48:21  <Richk67> lines 145,6 of unmovables.c
19:48:22  <Richk67>                     if (ti->tileh) DrawFoundation(ti, ti->tileh);
19:48:22  <Richk67>                     DrawClearLandTile(ti, 2);
19:49:06  <Darkvater> anyone up for a quick patch for that?
19:49:11  <Darkvater> who can test it and stuff
19:49:42  <Richk67> sure... i want to add to my snow patch
19:51:56  <Sacro> off to beach, back later
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19:54:17  <MeusH> Darkvater: could you please take a look at ?
19:54:38  <Richk67> gotta go
19:54:53  *** Richk67 is now known as RichK67|away
19:55:46  <Darkvater> MeusH: perhaps tomorrow okay? Got tennis tomorrow and be in bed very soon
19:56:10  <MeusH> allright
19:56:20  <MeusH> but it's just about optional parameters
19:56:50  <Darkvater> so what's the questin?
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19:57:27  <MeusH> can I make optional parameters?
19:57:32  <MeusH> so they are not needed
19:57:39  <MeusH> what is developers' view on that?
19:57:43  <Darkvater> ?
19:58:04  <MeusH> I'd use tooltip code, but I wouldn't like to change each entry of GuiShowTooltips
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19:58:24  <Darkvater> yes?
19:58:55  <MeusH> so both GuiShowTooltips(mustparameter, optionalparameter); and GuiShowTooltips(mustparameters); work
19:59:27  <MeusH> is it possible?
19:59:43  <MeusH> and how to set parameter as optional?
19:59:54  <peter1138> hmm
19:59:58  <peter1138> see openttd.c:69
20:00:15  <peter1138> (and be scared :))
20:00:28  <Darkvater> :)
20:00:36  <Darkvater> oh yeah...
20:00:44  <peter1138> replace the vsprintf bit with your SetDParams
20:01:05  <peter1138> SetDParam(i, va); where i is a counter, i guess
20:01:49  *** Scia [] has quit [Remote closed the connection]
20:01:52  <Darkvater> which you pass before ... so you know how many you have
20:02:05  <peter1138> no, the va list handles that
20:02:38  <peter1138> MeusH: also note that the "..." has to be the last parameter
20:03:05  <Darkvater> hmm it does?
20:03:13  <MeusH> so "const char* s" is optional?
20:03:19  *** Zr40 [] has quit [Read error: 104 (Connection reset by peer)]
20:03:47  <peter1138> MeusH: no, it's just the first parameter
20:04:05  <peter1138> in your case it would be GuiShowTooltips(StringID string, ...)
20:04:06  <peter1138> or something
20:04:20  <MeusH> ohh
20:04:24  <peter1138> string_id
20:04:24  <peter1138> hmm
20:04:28  <MeusH> so if it may be a bool
20:04:40  <peter1138> why a bool?
20:04:41  <MeusH> it would be false if not given
20:04:45  <peter1138> no
20:04:55  <peter1138> if not given it wouldn't exist, heh
20:04:59  <MeusH> I need to check whether it is a standard tooltip (false, 0) or measurement (true, 1)
20:05:09  <MeusH> NULL?
20:05:13  <peter1138> does it matter?
20:05:27  <peter1138> if you make it so that any tooltip can have parameters, that would be more versatile
20:05:30  <Darkvater> peter1138: don't think it's handled internally. You have to handle it yourself
20:05:59  *** init_ [] has quit ["leaving"]
20:06:59  <Darkvater> but /me < bed :)
20:07:00  <Darkvater> gn all
20:07:04  <MeusH> cya
20:07:29  <MeusH> so, if I call function like   GuiShowTooltips(mystring, param);
20:07:31  <peter1138> oh, duh
20:07:37  <peter1138> you wouldn't call SetDParam there, hehe
20:07:53  <MeusH> may I do some things with "param" there?
20:08:02  <MeusH> no, I won't use SetDParam there now
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20:08:15  <MeusH> so, let it be GuiShowTooltips(foo, bar);
20:08:20  <MeusH> where foo is StringID and bar is ...
20:08:37  <MeusH> how does it know whether bar is uint32, byte or char?
20:09:16  <peter1138> it doens't matter
20:10:58  <peter1138> hmm
20:11:01  <peter1138> or does it ;p
20:11:58  <MeusH> you mean it is like in php?
20:12:03  <peter1138> no
20:12:07  <MeusH> that there is almost no need to declare..
20:12:08  <MeusH> .ohh
20:13:47  <MeusH> void GuiShowTooltips(StringID string_id, ...); maybye?
20:14:02  <peter1138> yes
20:14:22  <MeusH> great
20:15:28  <peter1138> oh, my example isn't quite right...
20:16:08  <MeusH> now how about...
20:16:09  <MeusH> GuiShowTooltips(0, 1);  ?
20:16:17  <MeusH> I don't need String_ID
20:16:20  <MeusH> so it will be 0
20:16:22  <peter1138> ...
20:16:29  <peter1138> you don't?
20:16:39  <peter1138> but it displays a string...
20:16:53  <peter1138> GuiShowTooltips(STR_MEASURE_X, x);
20:17:05  <peter1138> GuiShowTooltips(STR_MEASURE_AREA, x, y, x * y);
20:17:06  <MeusH> it will be created in GuiShowTooltips
20:17:19  <peter1138> that seems the sensiblist way
20:17:36  <MeusH> someone said strings made that way are not stable, and get erased when any other gets created
20:17:38  <peter1138> (assuming all values will be numeric)
20:17:47  <peter1138> MeusH: yes, that is true
20:17:47  <MeusH> hmm
20:17:59  <peter1138> but that's the whole point of passing it this way
20:18:05  <peter1138> so it knows what the params should be
20:18:12  <MeusH> allright, you way is also good
20:18:14  <MeusH> yes
20:18:16  <MeusH> perfect
20:18:20  <peter1138> however
20:18:23  <peter1138> i've alreayd written it ;p
20:18:36  <peter1138>
20:18:42  <peter1138> it compiles, i've not tested it with params though
20:18:59  <MeusH> :)
20:19:25  <peter1138> (i think that's quite neat actually, heh)
20:20:26  <MeusH> that's sophisticated
20:20:26  <MeusH> but
20:20:29  <MeusH> that's great example
20:20:36  <MeusH> for beginners
20:20:44  <peter1138> tbh
20:20:45  <MeusH> and everyone trying to do that
20:20:49  *** Sian^_^ [] has quit []
20:20:53  <peter1138> it's the first time i've ever done va_list stuff
20:21:38  <peter1138> helps that i know my way around the code
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20:24:14  <CIA-3> peter1138 * r4453 /trunk/newgrf.c: - NewGRF: fix two compile warnings.
20:25:38  <peter1138> MeusH: let me know if it works ;)
20:25:43  <MeusH> allright
20:25:49  <MeusH> I hope I'll be able to do that tonight
20:26:02  <MeusH> but you may be sure I will
20:28:29  <glx> peter1138: looked in your diff, WP(w,tooltips_d).params is always 5
20:28:41  <peter1138> is it? heh
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20:31:11  <peter1138> MeusH: hehe, so it's totally wrong ;p
20:32:24  <MeusH> are you scaring me?
20:33:38  <peter1138> no :(
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20:34:13  <peter1138> glx: technically i suppose we could do it by looking in the string, heh...
20:34:34  <glx> yes like printf does
20:36:32  <peter1138> so, getstring, and count the number of 0x8Bs... perhaps
20:36:50  <MeusH> ehh? 0x8B? what's that?
20:36:56  <peter1138> {COMMA}
20:37:01  <peter1138> or 0x8E
20:37:03  <peter1138> {NUM}
20:37:04  <peter1138> hmm
20:37:21  <MeusH> it is also a good way
20:37:36  <MeusH> but... most coding languages support optional parameters
20:37:46  <glx> hmm GetString already fills the string using args
20:38:57  <glx> but GetStringPtr does the trick I think
20:39:21  <peter1138> hmm,
20:39:51  <MeusH> peter1138, please tell me what would be easier
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20:40:08  <MeusH> GuiShowTooltips(STR_MEASURE_AREA_HEIGHTDIFF, display_x, heightdiff, display_y);
20:40:09  <MeusH> or
20:40:16  <MeusH> GuiShowTooltips(STR_MEASURE_AREA_HEIGHTDIFF, display_x, display_y, heightdiff);
20:40:21  <MeusH> assuming I've got a lot of
20:40:31  <MeusH> GuiShowTooltips(STR_MEASURE_LENGTH_HEIGHTDIFF, display_x, heightdiff);
20:40:31  <peter1138> depends on your string, ehh
20:40:38  <glx> pass params in the correct order :)
20:40:42  <peter1138> eayh
20:40:47  <peter1138> unlike my typing
20:40:48  <MeusH> the second one has the correct order
20:40:55  <MeusH> but the first one is easier to do
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20:43:36  <MeusH> ahh, I'll listen to glx and choose the second version
20:48:28  <peter1138>
20:48:30  <peter1138> might work
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20:51:15  <MeusH> 		case WE_MOUSELOOP:
20:51:15  <glx> yes it should work
20:51:15  <MeusH> 			if (there is one arg) {
20:51:15  <MeusH> 				if (!_right_button_down) DeleteWindow(w);
20:51:15  <MeusH> 			} else {
20:51:15  <MeusH> 				if (!_left_button_down) DeleteWindow(w);
20:51:16  <MeusH> 			}
20:51:56  <glx> peter1138: maybe a warning for GetStringPointer not declared
20:52:07  <peter1138> probably... check for null or somethin
20:52:09  <glx> GetStringPtr indeed
20:52:57  <MeusH> with only default argument, uint arg = 0 or 1?
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20:53:30  <peter1138> 0
20:53:46  <peter1138> if (WP(w,tooltips_d).params > 0) { ...
20:53:59  * peter1138 gets back to newstations
20:54:07  <MeusH> okay
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21:25:23  <MeusH> hmm
21:25:34  <MeusH> it is flickering and sometimes it shows random values
21:26:21  <peter1138> hmm
21:26:48  <MeusH> it doesn't get refreshed
21:26:59  <MeusH> so with rails/roads I always see "length 1"
21:27:32  <MeusH> and it doesn't support many lines
21:27:41  <MeusH> I'll work on one-line issue
21:30:42  *** Mucht|zZz [] has quit ["I'll be back!"]
21:32:21  <peter1138> damn, this is now 15KB :(
21:33:08  <CIA-3> KUDr * r4454 /branch/yapf/yapf/yapf_road.cpp: [YAPF] Fix: more accurate distance calculation for RV (eliminates some asserts)
21:33:23  <glx> MeusH: did you used {} in the string for newline?
21:35:07  <MeusH> yes
21:38:06  <glx> hmm STR_0203_SHOW_LAST_MESSAGE_NEWS is displayed on 2 lines but it doesn't contain {}
21:39:24  <MeusH> if it's wider than 200 pixels, new line is being created
21:39:35  <glx> oh
21:41:32  <MeusH> {} works
21:41:43  <MeusH> it's all about tooltip window that does not update
21:42:42  <MeusH> how to update window? AllocateWindow seems to create new window
21:43:17  <MeusH> silly me I know
21:43:18  <peter1138> hmm
21:43:24  <MeusH> SetWindowDirty(w)
21:43:29  <MeusH> no
21:43:34  <MeusH> MarkWindowDirty(w)
21:43:55  <hylje> --
21:43:57  <MeusH> no, the first one is good
21:45:01  <peter1138> hmm
21:45:10  <peter1138> i spy a problem with the params
21:45:16  <peter1138> it needs them to get the width. hmm.
21:45:16  <MeusH> anyway, the second parameter is weird
21:45:59  <MeusH> it shows some ~2573 values instead of width_y
21:46:25  <glx> you are using many stringids?
21:46:41  <MeusH> 4
21:46:49  <MeusH> hmm
21:46:51  <MeusH> depends
21:46:55  <MeusH> there is one 1 stringid
21:47:06  <MeusH> but 4 strings in the english.txt file
21:48:09  <glx> is there a diff to look at?
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21:49:56  <MeusH> yeah
21:49:59  <MeusH> wait a sec
21:50:03  <MeusH> I mean, 3 minutes
21:50:17  <Skjaeve> Hi. Question about PBS: Is there a compile-time switch to enable it in 0.4.7?
21:50:23  <glx> no
21:51:35  <Patrick`> pbs is gone.
21:51:37  <Patrick`> GORN
21:52:05  <KUDr> Patrick`: not forever
21:52:19  * peter1138 pins all hopes on KUDr
21:52:28  <peter1138> long sharp pins :D
21:52:35  <glx> KUDr: but it will never be in 0.4.7 :)
21:52:59  <Skjaeve> Ok.
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21:53:11  <KUDr> glx: true
21:53:22  <Skjaeve> Pity. I rather liked PBS.
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21:58:55  <Vornicus> Skjaeve: you can download /branch/pbs from SVN and that has it, but I don't know how well-updated that is.
21:59:48  <KUDr>  <Vornicus> Skjaeve: you can download /branch/pbs from SVN and that has it, but I don't know how well-updated that is. <- take first revision from this branch
22:00:25  *** thgergo [] has quit [Read error: 104 (Connection reset by peer)]
22:00:46  <Vornicus> KUDr here is working on a higher-performance pathfinder that will allow PBS to work properly, but you'll have to ask him about his progress.
22:01:06  <peter1138> MeusH: might help (or may not work, who knows...)
22:02:32  <MeusH> glx:
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22:08:24  <peter1138> MeusH: game crash is because w can be null
22:09:54  <MeusH> allright
22:09:58  <MeusH> I'll add acheck
22:11:20  <MeusH> if ((WP(w,tooltips_d).string_id != string_id) || (w == NULL)), maybye?
22:11:36  <peter1138> other way around
22:12:04  <glx> always check for NULL first :)
22:13:28  <MeusH> okay, I'll remember that
22:13:32  <MeusH> forever :)
22:13:36  <MeusH> will be useful
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22:19:57  <MeusH> \o/
22:20:01  <MeusH> it doesn't even flicker
22:20:03  <MeusH> woohoo
22:21:17  <MeusH>
22:21:21  <MeusH> just a small edit
22:21:24  <MeusH> but it's working
22:22:07  *** Morlark| [] has joined #openttd
22:22:11  <glx> weird values gone?
22:22:44  <MeusH> yes
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22:23:01  <MeusH> now, there are three things bugging me
22:23:04  <glx> cool, so now you can clean your code
22:23:12  <MeusH> but two of them will be fixed
22:23:32  <MeusH> the bad thing is that the tooltip position doesn't get updated
22:23:37  <MeusH> i.e. when mouse moves
22:23:55  <MeusH> does anyone have idea on how to fix that?
22:24:00  <MeusH> in WE_MOUSEMOVE?
22:24:21  *** zen-- [] has joined #openttd
22:24:40  <MeusH> *WE_MOUSELOOP
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22:56:39  <Eddi|zuHause2> what the heck is friesian?
22:57:06  <Eddi|zuHause2> is that some kind of nether german/dutch?
23:02:32  *** Osai [] has joined #openttd
23:02:45  *** RichK67|away is now known as RichK67
23:04:03  <MeusH> It's frisian language
23:04:18  <MeusH>
23:05:46  *** tokai|noir [] has quit ["It's like, wah."]
23:05:58  <XeryusTC> i live in "fryslân" and i hate it >:|
23:05:59  <RichK67> apparently it sounds quite a lot like old Anglo-Saxon... spelt differently, but some words sound alike  cou (coo) = cow
23:06:04  <XeryusTC> stupid language
23:06:23  <Eddi|zuHause2> i know what Friesland is ;)
23:06:42  <XeryusTC> frisian is one of the oldest languages in western europe iirc
23:07:22  <Eddi|zuHause2> i just did not know that it is considered to have an own language
23:07:56  <RichK67> as far as many english are concerned, Geordie and Scouse are separate languages ;)
23:08:46  <XeryusTC> Eddi|zuHause2: frisian has been an official language in the netherlands sinds quite a time
23:09:13  <XeryusTC> sinds=since
23:11:08  <Eddi|zuHause2> the german "Plattdeutsch" ['flat german'] or "Niederdeutsch" ['nether/low german'] are more considered to be dialects...
23:11:36  <Eddi|zuHause2> as compared to "Hochdeutsch" ['high german'] which is considered to be the official german language
23:12:12  *** Morlark|Yarr [] has joined #openttd
23:14:28  <RichK67> yay! success... slightly dirty snow beneath antennas in arctic, and "snowy" temperate :)
23:14:33  <XeryusTC> something is a language as it is registered as an official language here, if it isn't registered it is a dialect
23:17:25  <XeryusTC> RichK67: gratz
23:17:55  <MeusH> congrats RichK67
23:18:42  <RichK67> yeah, its getting to look good now... i just need some a new graphic file that is condensed, and its a surefire inclusion in Mini IN
23:19:21  <RichK67> bbl - bath :)
23:19:31  *** RichK67 is now known as RichK67|away
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23:20:33  <AciD> j/j kvirc
23:20:38  <AciD> oops
23:28:11  *** Morlark| [] has quit [Read error: 110 (Connection timed out)]
23:28:28  <MeusH> j/j?
23:28:32  <MeusH> I do have kvirc
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23:36:41  <MeusH> goodnight
23:36:46  *** MeusH [] has quit ["Goodbye"]
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23:44:02  *** RichK67|away is now known as RichK67
23:48:44  *** Sacro [n=Sacro@adsl-213-249-223-183.karoo.KCOM.COM] has joined #openttd
23:48:51  <Sacro> eevening all
23:49:08  <RichK67> lo sacro
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23:49:52  <Sacro> lo RichK67, up to much?
23:50:06  <RichK67> snowing ;)  in temperate
23:50:16  <Sacro> ahh, cool
23:50:24  <Sacro> i just been at a beach file
23:50:27  <Sacro> *fire
23:51:08  <RichK67> also creating web page (like Nightly downloads page)  for the Mini IN... TL has modified the compile farm scripts to support the Mini IN :) :)
23:51:21  <Eddi|zuHause2> really? go help MiHaMiX with his town flood, Sacro ;)
23:51:51  <Sacro> RichK67: sounds cool
23:52:03  <Sacro> Eddi|zuHause2: i think he's quite far away, and i dont have a passport
23:52:16  <RichK67> yup - dedicated server versions, OSX versions, full works :)
23:52:22  <Eddi|zuHause2> you don't need passport...
23:52:32  <Eddi|zuHause2> within EU anyway
23:52:44  <RichK67> the border guard post is under water ;)
23:52:46  <Sacro> dont i? so i can go to le mans without one?
23:52:46  <Eddi|zuHause2> personal ID suffices
23:53:04  <Eddi|zuHause2> which you SHOULD have ;)
23:53:15  *** Mukke [] has quit []
23:53:27  <Sacro> err, i have birth certificate and provisional driving licence
23:54:24  <RichK67> you in the UK sacro?
23:54:30  <Sacro> RichK67: yep
23:55:01  <RichK67> me too, it was mention of the provisional licence :)
23:55:29  <Sacro> ah right, i need to sort it though, its got the wrong address seeing as ive moved
23:55:34  <Eddi|zuHause2> in germany it is illegal to not have ID
23:56:05  <Sacro> but how can they get you if they dont know who you are
23:56:11  <RichK67> non ID cards yet in UK... but a Bill has just passed so we will get them eventually (10+ years)
23:56:52  <Sacro> yeah, but i dont see the point
23:57:01  *** KritiK [] has quit ["Miranda IM! Smaller, Faster, Easier."]
23:57:08  <Eddi|zuHause2> Sacro: probably not at all, but if they control you (which they are allowed to do anytime) and you don't have ID, you get real problems
23:57:09  <Sacro> i have a driving licence, birth certificate, and i'll probably renew my passport soon
23:57:38  <Sacro> Eddi|zuHause2: i dont fancy being controlled
23:57:43  <RichK67> new passports are going biometric
23:57:50  <Eddi|zuHause2> well... might be wrong choice of words
23:58:26  <Eddi|zuHause2> what i meant was, whenever a polieceman asks you to show your ID, you have to do that
23:59:19  <Sacro> oh right

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