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00:01:49 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 00:02:25 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 00:07:37 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Remote closed the connection] 00:07:40 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 00:09:08 <SmileyG> heh im losing money faster than a bald egagle on ebay.. 00:10:06 *** Born_Acorn [n=bornacor@ACD127EC.ipt.aol.com] has quit [] 00:11:17 <Eddi|zuHause> i never loose money 00:11:31 <XeryusTC> you shouldnt build to much at once 00:11:34 <Eddi|zuHause> start out with a decent coal line 00:11:46 <Eddi|zuHause> expand on that line 00:11:56 <Eddi|zuHause> then go for a factory 00:12:15 <Eddi|zuHause> and then carry the goods they produce to a city 00:12:20 <SmileyG> hum 00:12:24 <SmileyG> 10k in debt :D 00:12:27 <Eddi|zuHause> then you get money like crazy 00:12:32 <SmileyG> i see. 00:12:40 <SmileyG> factory needs lots coming in tho? 00:12:49 <Eddi|zuHause> yes 00:12:58 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Remote closed the connection] 00:13:06 <SmileyG> does it need all 3? 00:13:13 <Eddi|zuHause> no 00:13:16 <SmileyG> livestock, steel and.... food? 00:13:31 <Eddi|zuHause> grain is the 3rd 00:13:35 <SmileyG> ah yes 00:13:38 <Eddi|zuHause> no, any of it will do 00:14:00 <SmileyG> ok 00:14:05 <SmileyG> and then transport the goods to a city? 00:14:30 <XeryusTC> yes 00:14:35 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 00:14:37 <XeryusTC> a city that accepts them that is 00:14:41 <SmileyG> ok heh i mgiht start again without hte oponent 00:14:42 <SmileyG> yeah 00:14:52 <SmileyG> not always easy to find somewhere... 00:15:21 <MeusH> find a power plant/factory in the middle of map 00:15:27 <SmileyG> point to point orn ot? 00:15:29 <MeusH> away from raw material industries 00:15:56 <MeusH> so, for example, you have some mines scattered around the map, but there is one power plant in the middle, away from the mines 00:15:58 <XeryusTC> find a power station and a coal mine that are at least 40 tiles away from each other (dont start to count, guess) 00:16:26 <SmileyG> why so far? 00:16:26 <MeusH> don't play with landscaping at the beginning 00:16:30 <MeusH> more cash 00:16:35 <MeusH> cash = distance/time 00:16:38 <XeryusTC> distance = cash 00:16:43 *** NARS_K [i=NULL@213-205-70-49.net.novis.pt] has joined #openttd 00:16:45 *** NARS_K is now known as NARS_G 00:16:55 <SmileyG> you get more cash for hauling it all that way? 00:17:00 <MeusH> yes 00:17:03 <SmileyG> :o 00:17:18 <XeryusTC> you have people that take cargo from one side in a 1024x1024 map to the other side just to get cash :) 00:17:19 * SmileyG cheers as he finally gets some income 00:17:32 <MeusH> so, don't build expensive tunnels/bridges, don't play with landscaping too much. wait a few years 00:17:39 <SmileyG> right ok 00:17:50 <MeusH> with a few coal lines, after five years you'll have an unlimited source of money 00:18:02 <MeusH> and then you should optimize your routes 00:18:08 <XeryusTC> try to avoid building through farm land and rough landscape (the grey tiles) 00:18:08 <MeusH> remove bad parts 00:18:16 <MeusH> FLAT all the land 00:18:23 <MeusH> so your tracks are straight and long 00:18:24 <SmileyG> :o 00:18:25 <MeusH> but remember 00:18:27 <SmileyG> :D 00:18:30 <MeusH> only after a few years 00:18:36 <MeusH> so you have zillions of dollars 00:18:37 <XeryusTC> the real challenge is to preserve the landscape 00:18:49 <MeusH> yes, but it pisses me off 00:18:56 <SmileyG> lol 00:18:59 <MeusH> I tried to make a five way junction on a hilly one 00:19:09 <MeusH> evil 00:19:09 <XeryusTC> lol 00:19:11 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/bergbahn.png 00:19:20 <SmileyG> damnit just noticed a really gay thing 00:19:30 <XeryusTC> my mainline juction (2 4 lines crossing) is about 50x50 tiles big :D 00:19:32 <SmileyG> i've got a drop just before a bridge :/ 00:19:46 <XeryusTC> http://xeryustc.cjb.net/openttd/clover.png iirc 00:20:00 <XeryusTC> Eddi|zuHause: thats the way to do it 00:20:04 <MeusH> this one is nice :) 00:20:20 <MeusH> what, SmileyG? 00:20:21 <SmileyG> holy :D 00:20:29 <XeryusTC> heh, i was a bit off by count :) 00:20:35 <MeusH> man 00:20:38 <MeusH> I g2g sleep 00:20:46 <MeusH> it's past 2 am here 00:20:56 <MeusH> cya 00:21:00 <XeryusTC> ow, exaclty 50x50 :D 00:21:06 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has quit ["Goodbye"] 00:21:53 <glx> XeryusTC: without a flat land it's quite hard to build that 00:22:12 <XeryusTC> glx: i know 00:23:29 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Remote closed the connection] 00:23:40 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 00:25:23 *** KritiK [i=Maxim@ppp85-140-142-104.pppoe.mtu-net.ru] has quit ["Miranda IM! Smaller, Faster, Easier. http://miranda-im.org"] 00:28:47 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Remote closed the connection] 00:28:52 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 00:29:08 <CIA-3> KUDr * r4705 /branch/yapf/yapf/yapf_costrail.hpp: [YAPF] Fix: some diesel engines can't find path when rail combined with elrail (thanks Eddi|zuHause) 00:29:34 <Eddi|zuHause> \o/ 00:30:14 <KUDr> enjoy 00:30:26 <XeryusTC> SmileyG: http://xeryustc.cjb.net/openttd/screenie.png watch and learn (dont mind the jams, i replaced the trains with a faster model and trains are now queing a lot and taking detours :s 00:32:23 <SmileyG> :@o 00:32:39 <XeryusTC> its a bit huge :) 00:33:07 <XeryusTC> 14mb :P 00:33:27 <SmileyG> still waiting :o 00:33:59 <XeryusTC> it could take a while 00:34:06 <XeryusTC> my upload is only 32kbps 00:34:22 <glx> giant screenshot? 00:35:37 <XeryusTC> yes 00:35:49 <SmileyG> my download is prob less than that 00:35:52 <SmileyG> rubbish connection here 00:36:03 *** NARS [i=NULL@213-205-70-108.net.novis.pt] has quit [Read error: 110 (Connection timed out)] 00:36:30 <glx> firefox says your screenie contains errors :( 00:36:58 <XeryusTC> its saved with photoshop so i guess it is an firefox problem :P 00:37:19 <glx> I try save as instead open in ff 00:38:54 <glx> ok I cancel (will take too much time :) ) 00:39:17 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Remote closed the connection] 00:39:23 <SmileyG> im clawing my way outta provity 00:39:24 <SmileyG> :-p 00:39:31 <Eddi|zuHause> you mean kBps or kbps? 00:39:44 <glx> b I guess 00:39:45 <SmileyG> and i appear to be finally recovering 00:39:48 <Eddi|zuHause> (one meaning byte and one meaning bit) 00:39:52 <SmileyG> trimmed down all the usless services 00:40:05 <Eddi|zuHause> 32 kbit is half ISDN, that is a little low :p 00:40:06 <SmileyG> just doing oil and coal now, with triains @ 43% relaiable :D 00:40:21 <XeryusTC> Eddi|zuHause: i mean kBps :P 01:07:25 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has joined #openttd 01:08:06 *** RichK67 [n=RichK67@194.164.100.143] has quit [] 01:17:20 *** Belugas [n=jfranc@ip-212.43.99.216.dsl-cust.ca.inter.net] has quit ["How about sleeping? Yeaaa.."] 01:17:20 *** BJH [n=chatzill@e176109238.adsl.alicedsl.de] has quit ["ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]"] 01:28:21 *** black_Nightmare [n=Husky_dr@modemcable065.248-200-24.mc.videotron.ca] has joined #openttd 01:28:22 <black_Nightmare> hey 01:41:08 *** jnmbk [n=jnmbk@81.213.65.228] has joined #openttd 01:51:02 *** Ihmemies [i=ihmemies@a85-156-231-10.elisa-laajakaista.fi] has joined #openttd 01:51:03 <Ihmemies> :o 01:52:40 <black_Nightmare> heh :p 01:52:57 <black_Nightmare> anyway..what I was curious about asking was.... 01:55:13 *** Zahl [n=SENFGURK@dslb-082-083-185-212.pools.arcor-ip.net] has quit ["YOU! It was you wasn't it!?"] 01:56:10 <black_Nightmare> think you could make your dual tunnels 3 tiles longer (I'll pay a tad lavish for that hehe) so my tunnel can connect to the bridge that has a deadend track currently? (you'll have to flip the depot to other side of track from where it is too) 01:56:18 <black_Nightmare> this is near plarninghead 01:56:29 <black_Nightmare> if you do..I'll finish the junction and .. be DONE :p 01:57:40 <Ihmemies> ? .o 01:58:01 <black_Nightmare> (I put a sign to get you started ;-) ) 01:59:01 <Ihmemies> long tunnels suck but whatever 01:59:05 <Ihmemies> give me all your money! 02:00:03 <Ihmemies> .... 02:00:12 <Ihmemies> eh :D 02:01:28 <black_Nightmare> there..the network is all ready to go...me think :p 02:01:30 *** bananafarm [n=sodomy@c9119dee.bhz.virtua.com.br] has quit ["leaving"] 02:02:13 <black_Nightmare> hmm you mind deleting some houses where I put signs at the same city again? 02:02:34 <Ihmemies> can't remember the name :P 02:03:15 <black_Nightmare> look up a few lines in this chat ;) 02:03:18 <black_Nightmare> hehe :-> 02:03:45 *** Ihmemies [i=ihmemies@a85-156-231-10.elisa-laajakaista.fi] has quit ["Signed off"] 02:10:30 <black_Nightmare> hrm...me alone on this server and need someone else to delete 2 houses...no fun lol 02:17:51 *** christooss [n=matic@clj20-83.dial-up.arnes.si] has quit ["Leaving."] 02:21:57 *** Forexs [n=forexs@x1-6-00-0f-b5-14-63-5f.k136.webspeed.dk] has quit [Read error: 104 (Connection reset by peer)] 02:22:58 <Serotonin___> did the houses go boom? 02:23:10 <black_Nightmare> sero...in a way..yes :p 02:25:01 *** roboman [n=leojbg@c211-30-119-115.carlnfd2.nsw.optusnet.com.au] has joined #openttd 02:25:32 <roboman> hello 02:25:55 <Serotonin___> howdy 02:29:46 *** glx [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit ["Bye!"] 02:34:14 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 02:41:53 <black_Nightmare> oh just *** GREAT 02:42:00 <black_Nightmare> I wish brianetta didn't change that one setting 02:42:08 <black_Nightmare> now my entire network is so wrong.. :-| 02:44:48 <black_Nightmare> meh..do anyone actually use the 'train reversing: at end of line only' setting? 02:44:51 <black_Nightmare> just wondering 02:48:23 * roboman has to go 02:48:28 *** roboman is now known as roboaway 02:48:50 <roboaway> are you playing on the deathmatch server 02:50:37 <black_Nightmare> no...the nightly server 02:50:39 <black_Nightmare> I mean.. 02:50:42 *** Tefad [n=tefad@unaffiliated/tefad] has quit [Remote closed the connection] 02:50:43 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 110 (Connection timed out)] 02:50:58 <black_Nightmare> I built the entire network for several hours just to find out that trains wouldn't go properly as the signals should have said.... 02:51:15 *** Tefad [n=tefad@va-chrvlle-cad1-bdgrp1-4b-b-116.chvlva.adelphia.net] has joined #openttd 02:51:26 <black_Nightmare> so I looked into the patch/difficulity for any suggestion and found brianetta had turned off allowing trains to turn around in 2-way stations 02:51:34 <black_Nightmare> just how stupid is that....*sigh*....meh 02:51:48 <black_Nightmare> I may as well as let this network clog itself from lost trains..I'm going to bed anyhow :p 02:51:55 <black_Nightmare> bye robo ;) 02:52:09 *** black_Nightmare [n=Husky_dr@modemcable065.248-200-24.mc.videotron.ca] has left #openttd ["bye"] 03:03:03 *** jnmbk_ [n=jnmbk@81.213.65.228] has joined #openttd 03:03:38 *** jnmbk [n=jnmbk@81.213.65.228] has quit [Read error: 104 (Connection reset by peer)] 03:05:40 *** jnmbk_ [n=jnmbk@81.213.65.228] has quit [Remote closed the connection] 03:17:28 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 03:17:29 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 03:27:44 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 03:28:10 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 03:32:52 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has quit [] 03:41:20 *** Serotonin___ [n=not@CPE-72-135-2-46.kc.res.rr.com] has quit [Read error: 104 (Connection reset by peer)] 03:41:52 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has joined #openttd 04:25:11 *** Tefad [n=tefad@va-chrvlle-cad1-bdgrp1-4b-b-116.chvlva.adelphia.net] has quit [Remote closed the connection] 04:26:26 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 04:26:44 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 04:29:15 *** kujeger [n=kujeger@host-81-191-145-149.bluecom.no] has quit [Read error: 104 (Connection reset by peer)] 04:29:19 *** kujeger_II [n=kujeger@host-81-191-145-149.bluecom.no] has joined #openttd 04:30:49 *** Tefad [n=tefad@va-chrvlle-cad1-bdgrp1-4b-b-116.chvlva.adelphia.net] has joined #openttd 04:30:52 *** roboaway is now known as roboman 04:54:20 *** Tefad [n=tefad@va-chrvlle-cad1-bdgrp1-4b-b-116.chvlva.adelphia.net] has quit [Remote closed the connection] 04:54:54 *** Tefad [n=tefad@va-chrvlle-cad1-bdgrp1-4b-b-116.chvlva.adelphia.net] has joined #openttd 05:14:54 *** DaleStan_ [n=Dale@12.208.40.14] has joined #openttd 05:15:00 *** DaleStan [n=Dale@12.208.40.14] has quit [Nick collision from services.] 05:16:15 <roboman> bye 05:16:23 *** roboman is now known as roboaway 05:30:09 *** DaleStan_ [n=Dale@12.208.40.14] has quit [Read error: 104 (Connection reset by peer)] 05:31:09 *** DaleStan_ [n=Dale@12.208.40.81] has joined #openttd 05:31:11 *** DaleStan_ is now known as DaleStan 05:46:50 *** Serotonin___ [n=not@CPE-72-135-2-46.kc.res.rr.com] has joined #openttd 05:47:48 <Celestar> oi 05:48:10 <Celestar> hm the AI DOES build crossing bridges occasionally 05:56:13 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has quit [Read error: 110 (Connection timed out)] 05:59:30 *** Fujitsu [n=fujitsu@c211-28-182-176.eburwd7.vic.optusnet.com.au] has joined #openttd 06:00:46 *** Netsplit calvino.freenode.net <-> irc.freenode.net quits: Darkvater, Triffid_Hunter, roboaway, peter1138, NARS_G, ln-, SimonRC, ShadowJK, Jpl, Fujitsu, (+6 more, use /NETSPLIT to show all of them) 06:00:54 *** Netsplit calvino.freenode.net <-> irc.freenode.net quits: kujeger_II, Belugas_Gone, KUDr, izhirahider, DjViper, TSC, Qball, pasky, A1win, Kjetil, (+12 more, use /NETSPLIT to show all of them) 06:01:29 *** Netsplit over, joins: michi_cc, Triffid_Hunter, @orudge, Fujitsu, Tefad, kujeger_II, Trippledence, roboaway, NARS_G, tokai|ni (+28 more) 06:02:05 <Celestar> hm. 06:05:07 <Celestar> Tron: I can reverse vehicles on bridges now 06:05:27 <peter1138> \o/ 06:05:28 <peter1138> \o/ 06:05:33 <Celestar> morning peter1138 06:06:09 <Celestar> wow .. those Sun Ray 2 "PCs" are great 06:06:20 <Celestar> and DIRT cheap 06:10:02 *** KUDr_wrk [n=KUDr@195.39.113.200] has quit [Read error: 104 (Connection reset by peer)] 06:10:26 <roboaway> hello 06:10:31 *** roboaway is now known as roboman 06:10:33 <Celestar> hey roboman 06:12:36 *** Hackykid [n=Hackykid@ip5655e868.adsl-surfen.hetnet.nl] has joined #openttd 06:13:47 <Hackykid> KUDr: you here? 06:14:18 <Celestar> morning Hackykid 06:14:25 <Hackykid> morning Celestar 06:14:34 <Celestar> Hackykid: I need testers :) 06:14:38 <blathijs> morning 06:14:49 <Hackykid> what needs testing? 06:15:05 * roboman thinks its crossing bridges 06:15:13 <Celestar> Hackykid: the bridge branch + http://www.fvfischer.de/morebridge.diff 06:15:41 *** YoG [n=zevele@bzq-88-153-4-216.red.bezeqint.net] has joined #openttd 06:15:44 <Celestar> roboman: your thinking is right (= 06:17:33 <Hackykid> i may look at it tonight if i have time :-) 06:17:35 *** Jenkz [n=nobody@80-192-44-21.cable.ubr05.dund.blueyonder.co.uk] has joined #openttd 06:17:42 <Celestar> Hackykid: that'd be awesome. 06:17:58 <Celestar> Hackykid: and activate some AIs if you wanna have some fun :) 06:18:13 <Hackykid> hehe 06:20:49 <Celestar> some of its installation are particularly brainful 06:22:32 <Celestar> Hackykid: http://www.fvfischer.de/fun_ai/0.png and 1, 2, 3, 4, 5.png 06:22:53 <peter1138> 5? 06:22:57 <Celestar> yeah 06:22:59 <Celestar> new (= 06:23:10 <peter1138> 404 ;p 06:23:14 <Celestar> or not 06:23:30 <Celestar> oh transmission not yet complete 06:23:55 <Celestar> slow pipie here 06:23:59 <Celestar> pipe even 06:24:18 <CIA-3> peter1138 * r4706 /trunk/ (lang/english.txt train_cmd.c): - NewGRF: add the correct default error message for the wagon attach callback. 06:24:56 <Celestar> ok peter1138 try now :) 06:25:19 <roboman> how to i apply a dif to the game 06:25:27 <roboman> i tried searching the wiki 06:25:29 <Celestar> patch -p0 -i < filename 06:25:37 <Celestar> then recompile. 06:26:04 <peter1138> erk 06:26:07 <peter1138> nasty layout :P 06:26:09 <Celestar> :P 06:26:26 <Celestar> but it seems to use crossing bridges ... even tho that installation seems rather accidently 06:26:35 <Celestar> well anything the AI does seems accidently 06:26:40 <Celestar> accidentally ? 06:26:44 <peter1138> accidental 06:26:54 <Celestar> yeah 06:26:54 <Hackykid> hmm, isnt i for giving the input a file, and not via stdin 06:27:00 <Celestar> er 06:27:02 <Celestar> yeah 06:27:07 <Celestar> patco -p0 -i filename 06:27:08 <Hackykid> so path -p0 < filename, or patch -p0 -i filename 06:27:11 <Celestar> patch -p0 -i filename 06:27:16 <Celestar> pr patch -p0 < filename 06:27:18 <Celestar> ^^ 06:27:20 <Hackykid> :-p 06:27:24 <Celestar> not path, Hackykid (= 06:27:31 <Hackykid> hehe, true :-) 06:28:17 <roboman> ok 06:28:38 <Celestar> so ... how do I continue now. 06:28:47 <Celestar> maybe I need to FIRST rip apart the control files. 06:32:10 <Hackykid> well, cya laters all 06:32:19 <Hackykid> going to uni now 06:32:29 *** Hackykid [n=Hackykid@ip5655e868.adsl-surfen.hetnet.nl] has quit [] 06:33:03 *** Aankhen`` [n=pockled@203.101.20.145] has joined #openttd 06:41:45 *** Fujitsu [n=fujitsu@c211-28-182-176.eburwd7.vic.optusnet.com.au] has quit [Remote closed the connection] 06:44:47 <Vornicus> I prefer the -i version 06:44:55 <Vornicus> Oh, and you can use pipes too 06:45:00 <Vornicus> filename | patch -p0 06:45:09 <Vornicus> rather 06:45:13 <Vornicus> cat filename | patch -p0 06:48:22 *** spoco_ [n=spoco@dsl-083-102-070-241.lohjanpuhelin.fi] has joined #openttd 06:53:21 * DaleStan awards Vornicus an UUOC award. 06:54:13 <Vornicus> eap "uuoc" > /dev/irc/freenode/openttd 06:54:56 *** Spoco [n=spoco@dsl-083-102-071-139.lohjanpuhelin.fi] has quit [Read error: 110 (Connection timed out)] 06:55:19 <Vornicus> (sadly, DaleStan is not bash) 06:55:48 <Vornicus> (also, /dev/irc doesn't exist 06:55:59 <DaleStan> DaleStan: eap: command not found 06:56:14 <Vornicus> apropos eap 06:56:25 <DaleStan> (UUOC is "useless use of cat"; google for more info.) 06:56:46 <Vornicus> eap - Expand Acronym Please 06:57:37 <MiHaMiX> www.acronymfinder.com :) 06:58:02 <Celestar> vici@rivendell:[/home/vici/openttd/branch/bridge]> svn diff | wc -l 06:58:03 <Celestar> 3557 06:58:30 <peter1138> "ow" 06:59:09 <peter1138> DaleStan: do you know, off hand, of any sets that use callback 31? 06:59:11 <MiHaMiX> [miham@miham:~/webtranslator]$ svn diff | wc -l 06:59:11 <MiHaMiX> 2017 06:59:27 *** gryph [n=gryph@130.225.245.182] has joined #openttd 06:59:44 <MiHaMiX> bbl, compiling vim7 07:00:10 <Celestar> MiHaMiX: ^^ 07:00:16 <Celestar> any good? 07:00:30 <Celestar> I mean why would I use 6 and not 7? 07:00:34 <Celestar> or 7 and not 6? 07:01:04 <MiHaMiX> Celestar: undo branches are quite offering 07:01:12 <Celestar> ah? 07:01:23 <Celestar> that does sound kinda nice. 07:01:25 <MiHaMiX> Celestar: eg.: :earlier 2h 07:01:35 <MiHaMiX> Celestar: it'll undo all changes done in the last 2 hours 07:01:41 <MiHaMiX> Celestar: :later 2h will redo them 07:02:33 <MiHaMiX> Celestar: I'm wondering whether vim8 will includ esuch a feature that I open a new file, issue a :later 2h and it'll fill up the file with that content what I would have written into it if I wouldn't use the :later feature :D 07:02:49 <Celestar> hr hr 07:03:38 <MiHaMiX> what? :) 07:03:52 <MiHaMiX> Celestar: http://groups.yahoo.com/group/vimannounce/message/156 07:04:26 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 07:05:34 <Kalpa> :) 07:05:57 <hector3d> Good morning. 07:06:17 <MiHaMiX> version 7.0c03 BETA 07:06:28 <MiHaMiX> gm2all(); 07:07:08 <Celestar> ? 07:08:10 <DaleStan> peter1138: No, I don't. 07:08:35 <MiHaMiX> Celestar: gm2all() is a shorter form of GoodMorningToEveryOne(); 07:08:51 <Celestar> lazy typist :P 07:09:24 <Celestar> <Klaxon> Dammit... I'm trying to work with this ridiculously religious client... 07:09:26 *** Tron [n=tron@p54A3EF10.dip.t-dialin.net] has quit [Remote closed the connection] 07:09:28 <Celestar> <Klaxon> He can't set up his forum because he's refusing to chmod 666 : 07:09:51 <Vornicus> well then tell him to chmod a+rw! 07:10:01 <DaleStan> Beat me too it. 07:10:05 <Vornicus> daaah 07:10:15 <Celestar> ^^ 07:10:43 <MiHaMiX> Celestar: chmod a+rw 07:11:45 <Celestar> http://www.qdb.us/57699 <= OUCH 07:12:10 <Vornicus> ...pain 07:17:58 *** shintah [i=bebble@bebble.olf.sgsnet.se] has joined #openttd 07:19:38 *** Scia [n=sciapode@AveloN.xs4all.nl] has joined #openttd 07:22:01 *** ThePizzaKing [n=thepizza@c211-28-155-182.eburwd2.vic.optusnet.com.au] has joined #openttd 07:22:32 <peter1138> ow 07:22:43 <Celestar> ? 07:22:50 <peter1138> your link 07:24:31 <Celestar> ah 07:25:25 <Celestar> so what do I do next :P 07:26:09 <Celestar> note to self: split station_cmd.c and train_cmd.c into different files 07:27:05 <Celestar> they're too big 07:29:26 <KUDr> Celestar: then do train_cmd.c after YAPF merge please 07:29:36 <Celestar> KUDr: of course. 07:29:43 <Celestar> planned that (= 07:29:46 <KUDr> thanks 07:30:26 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has joined #openttd 07:31:04 *** Torrasque_ [n=jerome@84-74-157-134.dclient.hispeed.ch] has joined #openttd 07:31:27 <KUDr> did you see last YAPF commit? I had headache with elrails 07:31:38 <Celestar> didn't read it yet- 07:31:41 <Celestar> doing so now 07:31:42 <KUDr> nice bug 07:32:25 <Celestar> KUDr: do you know that there are "compatible railtypes" and "powered railtypes" ? 07:32:42 <KUDr> yes 07:32:49 <KUDr> but this was different 07:32:55 <KUDr> when el-train detected end of segment (since it continued as normal rail) it was cached so 07:33:04 <KUDr> and dieasel reused it 07:33:15 <KUDr> with end of line flag cached 07:33:24 <Celestar> ah 07:33:33 <Celestar> what about mixed consist? how do they act? 07:33:33 <KUDr> very nice 07:34:07 <KUDr> i use that IsCompatibleRail always 07:34:36 <KUDr> but here it was cached, that segment ends 07:34:43 <KUDr> this was the problem 07:34:58 <KUDr> because the first PF run was on el-train 07:35:06 <KUDr> and then diesel 07:35:22 <KUDr> and the EOL flag differs - but it didn't 07:36:16 <peter1138> that's a lot of code inside a header file 07:36:21 <Celestar> KUDr: maybe you should add penalty if some engines don't have power .. 07:36:36 <KUDr> Celestar: maybe 07:36:52 <KUDr> peter1138: yes i know - this is how templates work 07:37:08 <KUDr> look at stl 07:37:17 <KUDr> or boost 07:37:29 <KUDr> or any other template library 07:38:29 <Celestar> KUDr: so that mixed consist will only use convrail if there is no other way .. 07:38:29 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has joined #openttd 07:38:34 *** |MeusH| [n=MeusH@host-ip18-138.crowley.pl] has joined #openttd 07:38:54 <MeusH> hello 07:38:57 *** |MeusH| [n=MeusH@host-ip18-138.crowley.pl] has left #openttd ["Goodbye"] 07:39:02 *** Serotonin___ [n=not@CPE-72-135-2-46.kc.res.rr.com] has quit [Read error: 110 (Connection timed out)] 07:39:21 <KUDr> Celestar: i understand - but somebody must teach me how to detect the power loss in percent 07:39:37 <KUDr> hello MeusH 07:40:05 <MeusH> hey KUDr and Celestar 07:40:28 *** ThePizzaKing [n=thepizza@c211-28-155-182.eburwd2.vic.optusnet.com.au] has left #openttd [] 07:40:48 *** Serotonin___ [n=not@CPE-72-135-2-46.kc.res.rr.com] has joined #openttd 07:42:12 *** fusee [i=fusion@220.142.171.66.subscriber.vzavenue.net] has joined #openttd 07:44:39 <Celestar> KUDr: ok 07:45:23 <Celestar> TrainPowerChanged gives you the basic idea. 07:45:45 <Celestar> KUDr: but I wouldn't do that complicated a computation 07:47:59 <Celestar> GNAHH 07:48:12 <Celestar> Darkvater: you anywhere near? 07:48:47 <KUDr> Celestar: it would require some array of cached powers for different rail types 07:49:02 *** Netsplit calvino.freenode.net <-> irc.freenode.net quits: eQualizer, Vornicus, Zerot_, FredNeuberger, AciD, faari, Matt-W, StarLite, valhallasw-zzz, Hinrik, (+5 more, use /NETSPLIT to show all of them) 07:49:02 <Celestar> KUDr: maybe that is something for after the merge? 07:49:02 *** _Red is now known as Red 07:49:04 <KUDr> only so i can use in yapf 07:49:17 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has quit [Connection timed out] 07:49:24 <KUDr> maybe 07:50:03 *** Netsplit over, joins: Hinrik 07:50:09 *** Netsplit over, joins: FredNeuberger 07:50:17 <KUDr> then i can see power loss and can add penalties for that 07:50:18 *** spoco_ is now known as Spoco 07:50:31 *** Netsplit over, joins: hector3d 07:50:31 *** Matt-W [i=maw@wonky.org.uk] has joined #openttd 07:50:47 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has joined #openttd 07:50:51 *** Netsplit over, joins: faari 07:50:53 *** Netsplit over, joins: ohyeah 07:51:17 *** Netsplit over, joins: valhallasw-zzz 07:51:30 *** Netsplit over, joins: eQualizer, gradator 07:52:19 * roboman has to leave 07:52:43 <Matt-W> hmm, I wonder why I reconnected 07:53:02 *** roboman is now known as robohomework 07:53:50 *** Vornicus [n=vorn@64-252-103-227.adsl.snet.net] has joined #openttd 07:54:24 <blathijs> Matt-W: netsplit, probably 07:54:36 <Matt-W> yeah probably 07:54:46 <Matt-W> oh well, I shan't worry about it 07:59:17 *** Wolfy [n=wolf@213.196.14.254] has joined #openttd 07:59:48 *** Serotonin___ [n=not@CPE-72-135-2-46.kc.res.rr.com] has quit [Connection timed out] 08:00:02 *** fusey [i=fusion@220.142.171.66.subscriber.vzavenue.net] has quit [Read error: 110 (Connection timed out)] 08:00:02 *** fusee is now known as fusey 08:00:05 <Darkvater> morning 08:00:11 <Matt-W> morning 08:00:37 <Darkvater> GUI 08:00:48 * Darkvater is going to annoy Matt-W every day until he tarts to work ^^ 08:01:01 <Celestar> morning Darkvater 08:01:09 *** Serotonin___ [n=not@CPE-72-135-2-46.kc.res.rr.com] has joined #openttd 08:01:09 <Matt-W> fine, I'll go and work on gnome sudoku instead 08:02:18 *** dfox [n=dfox@r3bk86.chello.upc.cz] has joined #openttd 08:02:18 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has joined #openttd 08:02:38 *** AciD [n=gni@tehpwnz.org] has joined #openttd 08:04:17 <Matt-W> Darkvater: so what do you want from the GUI 08:04:45 <peter1138> how do you set headers and sub titles etc in word? 08:04:55 <peter1138> or do you have to do it the gay stupid fucktard way of changing the font size? 08:05:00 <Matt-W> use the style thingy 08:05:14 <peter1138> where's that? 08:05:26 <Matt-W> should be on the formatting toolbar 08:05:32 <peter1138> styles and formmating. hmm. 08:05:35 <Matt-W> it's a dropdown 08:05:46 <peter1138> gay shit 08:05:59 <Matt-W> word has a bunch of heading styles that have meaning to the table of contents generator etc. 08:06:09 <Matt-W> it's a nasty hack on top of a formatting-oriented system 08:09:56 <Vornicus> HTML has a bunch of heading styles that don't mean shit unless your user agent decides to treat them specially. 08:10:01 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has quit [Read error: 110 (Connection timed out)] 08:10:01 *** YoG [n=zevele@bzq-88-153-4-216.red.bezeqint.net] has quit [] 08:10:45 <Celestar> rats why is the connection @ $GF that damn slo.w 08:10:53 <Celestar> nominal speed is 6 MBits down 08:11:35 <Celestar> word processors are usually The Unsuitable Tool (TM) for what you're doing 08:11:45 <Darkvater> Matt-W: :) 08:11:54 <Darkvater> it's fun imitating born_acorn 08:12:31 <Celestar> Darkvater: you at work? 08:12:47 <Celestar> or are you busy? 08:13:02 <Darkvater> at work and just a little busy 08:13:12 <Darkvater> try not to be busy at all but I can't do that for 8 hours ;P 08:13:21 <Celestar> but I guess work is not ottd-safe? :P 08:13:27 <Darkvater> :( 08:13:44 <Celestar> but diff-save? 08:13:52 <Darkvater> depends on diff-size 08:14:25 <Celestar> vici@rivendell:[/home/vici/openttd/branch/bridge]> svn diff | wc -l 08:14:25 <Celestar> 3634 08:14:41 <Celestar> small diff :P 08:14:47 <Celestar> just about 3% of the code :P 08:15:00 <Darkvater> :) 08:15:18 <Celestar> well a bit less 08:15:22 <Celestar> vici@rivendell:[/home/vici/openttd/branch/bridge]> cat *.[ch] */*.[ch] */*/*.[ch] | wc -l 08:15:23 <Darkvater> Celestar: can you have a look at 0.4.8 though a bit? The forum post where I have posted the revisions for you to look at 08:15:26 <Celestar> 140136 08:15:34 <Darkvater> you call THAT less? 08:15:35 <Celestar> Darkvater: ok I will 08:15:54 <Celestar> Darkvater: I mean less than 3% :P 08:16:14 <Darkvater> although the problem is that I think we cannot fix any of the multistop thingies because it requires a savegame bump :( 08:16:31 <Celestar> Darkvater: if tron shows up, PLEASE poke him to have a look at http://www.fvfischer.de/coolbridge.diff 08:16:44 <Celestar> http://www.fvfischer.de/xbridge4.sav <= here's a savegame to test. 08:16:51 <Celestar> Darkvater: also tell him that I fixed reversing 08:16:56 <Darkvater> kk 08:17:21 <Darkvater> why is the bridge cool? Is it so high that temperatures drop severly? 08:19:12 <Celestar> (= 08:19:21 <Celestar> Darkvater: I vote for backporting r4506. 08:19:34 <Celestar> it's a microscopic change. 08:21:12 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has joined #openttd 08:21:30 <MiHaMiX> Darkvater: are you willing to backport my fix for ShowQueryString() ? 08:21:53 <Darkvater> MiHaMiX: read topic 08:22:01 <Celestar> Darkvater: for the multistop, we CAN backport if, if we do not break saveload compatibility 08:22:35 <Celestar> which means there must not have been another savegame revision bump in between. 08:22:46 <Darkvater> which is not possible because you need to update cache/settings/whatever if I read the diff correctly. But MS is your ball so if you say it is possible then we can :) 08:22:48 <Celestar> Darkvater: there is a way to do it without a savegame revision bump anyways. 08:23:09 <Darkvater> MiHaMiX: I think I already put it in the list of todo-backport 08:23:47 <Celestar> Darkvater: 4466 needs to be backported somehow. 08:24:47 <Celestar> DAMNIT 08:25:11 *** Sacro [n=Sacro@adsl-83-100-180-237.karoo.KCOM.COM] has joined #openttd 08:25:14 <Sacro> morning all 08:25:20 <Celestar> I vote for a new commit guideline: clearly mark every savegame revision modification with "--SAVEGAME REVISION BUMP--" 08:25:58 <Darkvater> :) 08:26:43 <MiHaMiX> Darkvater: maybe it's me, but I can't find 4690 in the list 08:27:22 <Celestar> Darkvater: about 4466 we should at least saveguard against a crash. 08:27:31 <Celestar> Darkvater: with some IsValidVehicle check or something 08:28:18 <Darkvater> hmm that is possible 08:29:23 <Darkvater> MiHaMiX: second page 08:30:09 *** Serotonin___ [n=not@CPE-72-135-2-46.kc.res.rr.com] has quit [Connection timed out] 08:30:47 <MeusH> AFAIK you backport to have some more time to do preparations for 0.5.0. But this backporting is a totally mess and loss of your time. Why not to tell people "wait a bit more, give us some more time, and we will give you 0.5.0" 08:31:04 <Celestar> MeusH: because it's time for a bugfix release :) 08:31:28 <Darkvater> MeusH: all I have to tell you is 0.4.6 08:31:40 <Darkvater> 8 months!! 08:31:44 <Celestar> me->shower() 08:31:47 <MeusH> ehh 08:31:48 <MeusH> allright 08:31:51 *** Serotonin___ [n=not@CPE-72-135-2-46.kc.res.rr.com] has joined #openttd 08:31:51 <MeusH> bye Celestar 08:32:07 <Darkvater> + if we don't backport or branch there will either never be a release or a feature freeze for 2-3 months of mostly idling 08:32:11 <MiHaMiX> Darkvater: ok, thanks 08:32:34 <MiHaMiX> me->breakfast() 08:32:36 <Celestar> Darkvater: there should/will be alpha/beta/rc releases. 08:32:51 <Darkvater> 10:31 < Celestar> me->shower() 08:33:08 <Celestar> shower.busy == true 08:33:12 <MeusH> :P 08:33:32 <Celestar> shower.passenger.hot_chick == false 08:33:33 <MeusH> waterproof_comp == also_true; :D 08:33:40 *** tiberiusteng [i=tiberius@211-74-189-47.adsl.dynamic.seed.net.tw] has quit ["leaving"] 08:34:11 <Darkvater> shower.passanger.get_hot_chick() 08:34:15 <Celestar> if (shower.busy && !shower.passenger.hot_chick) me.wait(!shower.busy) 08:34:18 <Darkvater> eh passenger 08:34:26 *** Red [n=Red@81-86-117-11.dsl.pipex.com] has quit [Nick collision from services.] 08:34:45 <Celestar> Darkvater: I'll read through all the multistop stuff and see what I can do for 0.4.8 08:34:46 <MeusH> if (shower.busy && !shower.passenger.hot_chick) you.join(shower) 08:35:05 <Celestar> Darkvater: I can all be done on-the-fly. 08:35:07 <Celestar> it* 08:35:18 *** _Red [n=Red@81-86-117-11.dsl.pipex.com] has joined #openttd 08:35:55 *** TiberiusTeng [n=Tibeius@211-74-189-47.adsl.dynamic.seed.net.tw] has joined #openttd 08:36:03 <Darkvater> Celestar: if it can, I think backporting ms is a good option 08:40:35 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has quit [Success] 08:42:31 <peter1138> hmm 08:42:33 <Darkvater> (OECD_NIA[OTO.CMPEXP.VPVOBARSA.1995.S1])/(OECD_NIA[OTO.CMPGDP.VPVOBARSA.1995.S1]) 08:42:37 <Darkvater> oops 08:42:48 <Darkvater> sorry 08:42:53 <peter1138> so i implemented callback 0x31 (very similar to 0x1D) but i don't know of any set that uses it 08:43:03 <peter1138> it's the "start/stop vehicle" check 08:44:01 <Sacro> peter1138: its nice to know its there 08:44:01 <Darkvater> what does it check? 08:44:18 *** Neonox [n=Neonox@ip-80-226-186-162.vodafone-net.de] has joined #openttd 08:44:41 <MeusH> Asserion failed :| 08:46:43 <Darkvater> peter1138: what does it check about 'start/stop vehicle'? 08:46:58 <peter1138> whether a vehicle can be started or stopped, heh 08:46:59 <Darkvater> if you are allowed to start it or something? 08:47:12 <Darkvater> sounds like a weird callback 08:47:31 <peter1138> e.g. the ICE3 in dbsetxl that wants a fixed number of carriages 08:47:51 <peter1138> (although that doesn't use it) 08:48:05 <Sacro> im guessing for fixed length consists? 08:48:15 <peter1138> yeah 08:49:09 <MiHaMiX> http://qdb.us/59187 08:49:26 <Darkvater> peter1138: doesn't it use the 'invisible wagons'-hack? Or why doesn't it use 0x1D callback the one where you can't add wagons to your engine 08:49:54 <peter1138> Darkvater: 0x1D doesn't work for requiring 4 or 8 or 16 carriages 08:50:08 <peter1138> it only stops you adding extra wagons 08:50:11 <Darkvater> ah 08:50:23 <Darkvater> so it just checks type 08:50:27 <peter1138> i'm guessing dbsetxl is just outdated :) 08:50:37 <peter1138> well, it checks whatever the grf wants to check 08:50:43 <MeusH> :) MiHaMiX 08:50:45 <peter1138> callbacks are very flexible 08:51:01 *** TiberiusTeng [n=Tibeius@211-74-189-47.adsl.dynamic.seed.net.tw] has quit ["Leaving"] 08:51:49 <peter1138> fucking documentation 08:51:58 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has joined #openttd 08:52:02 <peter1138> "Method 2 - XML web service" 08:52:04 <peter1138> "Hmm" 08:52:11 <peter1138> i need to finish it ;p 08:54:16 <Darkvater> just write N/A 08:55:51 <Celestar> peter1138: you got a sec? 08:56:20 *** KUDr_wrk [n=KUDr@195.39.113.200] has joined #openttd 08:56:24 <Celestar> me->shower() finished 08:56:24 <peter1138> not really 08:56:44 <Celestar> ok ping me if you have 08:58:02 *** Scia [n=sciapode@AveloN.xs4all.nl] has quit [Remote closed the connection] 08:59:37 *** robohomework is now known as robodinner 09:00:30 *** TiberiusTeng [n=Tibeius@211-74-189-47.adsl.dynamic.seed.net.tw] has joined #openttd 09:00:41 <Celestar> Darkvater: what about YOU? :) 09:01:10 *** Serotonin___ [n=not@CPE-72-135-2-46.kc.res.rr.com] has quit [Read error: 110 (Connection timed out)] 09:01:53 *** _Red is now known as Red 09:01:58 *** _MeusH_ [n=MeusH@host-ip18-138.crowley.pl] has joined #openttd 09:02:01 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has quit [Read error: 104 (Connection reset by peer)] 09:02:04 *** _MeusH_3 [n=MeusH@host-ip18-138.crowley.pl] has joined #openttd 09:02:13 <Celestar> bah where in the newgrf specs can I set a variable? 09:02:45 <_MeusH_> who's me? 09:02:49 <_MeusH_3> who's me? 09:02:53 <Celestar> :P 09:02:56 <_MeusH_> looks like noone 09:03:07 *** _MeusH_ [n=MeusH@host-ip18-138.crowley.pl] has left #openttd ["Goodbye"] 09:03:16 *** _MeusH_3 [n=MeusH@host-ip18-138.crowley.pl] has left #openttd ["Goodbye"] 09:03:20 <peter1138> Celestar: to do what? 09:03:25 <peter1138> you said newgrf, i'm interested now ;p 09:03:33 *** |MeusH| [n=MeusH@host-ip18-138.crowley.pl] has joined #openttd 09:03:34 <Darkvater> haha 09:03:49 <Darkvater> Celestar: you use variables hacked into the grffile->params array 09:03:53 <|MeusH|> me 09:03:54 <Darkvater> I think 09:03:57 <|MeusH|> not me 09:03:59 *** |MeusH| is now known as MeusH 09:04:07 <MeusH> horray 09:04:40 <Celestar> peter1138: when loading a bridge-newgrf, I need to set certain variables (there will be a lot more info in the Bridge-struct soon). but how/where do I define them and how do we sync with patchman? 09:05:26 <peter1138> ah, you're adding new bits 09:05:30 <Celestar> yeah. 09:05:43 <peter1138> i'd just add them to BridgeChangeInfo() 09:05:52 <peter1138> use the next available property number 09:05:55 <Celestar> because each bridge needs to give info on how much clearance it needs above, which trackbits are allowed below it and stuff. 09:06:01 <peter1138> right 09:06:02 *** Serotonin___ [n=not@CPE-72-135-2-46.kc.res.rr.com] has joined #openttd 09:06:05 <peter1138> hmm 09:06:10 <Celestar> peter1138: where are those property numbers. 09:06:22 <Celestar> also, this information varies with bridge piece. 09:06:35 <peter1138> hang on, phone call :( 09:06:38 <Celestar> ok 09:06:40 <Celestar> no hurry. 09:08:09 <Celestar> peter1138: so next would be 0F (clearance above), 10 (track below permitted) ... 09:08:36 <Darkvater> which trackbits are allowed below it? That depends on the bridge length and pillar layout I suppose 09:09:14 <Celestar> Darkvater: yes. it's got to be hardcoded for each bridge piece. 09:09:28 <Celestar> Darkvater: but it would be nice to have different bridges with different advantages or disadvantages. 09:09:54 <peter1138> how many bridge pieces are there? 09:10:04 <Celestar> like Cantilevers can only have perpendicular tracks, but can have crossing bridges with a height difference of only 1 (with special sprites) 09:10:14 <peter1138> 16? 09:10:19 <Celestar> peter1138: 5 for the main bridge thing 09:10:26 <Celestar> some for the pillars. 09:10:28 <Celestar> some for the ramps 09:10:48 <peter1138> oh so it's the 7 bridge tables then 09:10:52 <peter1138> but ramps don't count 09:10:56 <Celestar> yeah 09:10:58 <peter1138> and do pillars? hmm 09:11:02 <peter1138> so you need 5 byte values? 09:11:16 <peter1138> i'd specify it as property 10 requires 5 bytes 09:11:20 <Celestar> for the clearance yes. 09:11:21 <peter1138> which are track bits 09:11:29 <peter1138> hmm, and for 0F then :) 09:11:32 <Celestar> and anover 5 bytes for the trackbits. 09:11:33 <peter1138> track bits... what about road bits? 09:11:42 <Celestar> you can map trackbits to road bits (= 09:11:54 <peter1138> is that wise? 09:11:58 <peter1138> road is wider than rail too 09:11:58 <peter1138> also 09:12:05 <Celestar> ok. 09:12:09 <peter1138> i would specify it as track below *not* permitted 09:12:15 <Celestar> well that's just the amount of properties below. 09:12:16 <peter1138> then a default value of 0 allows everything 09:12:19 <Celestar> yes. 09:12:21 <Celestar> good idea. 09:12:27 <Celestar> but we should sync with patchman right? 09:12:49 <peter1138> i'll notify him 09:13:06 <peter1138> or will when he's around :) 09:13:20 <peter1138> he's already said to me that we can just edit the wiki to add our own bits to it 09:13:31 <peter1138> (but it's good to speak to him first) 09:13:34 <Celestar> great. 09:13:35 *** RichK67 [n=RichK67@talk-210-66.talkadsl.com] has joined #openttd 09:13:40 * Celestar joins quakenet 09:13:41 <peter1138> shall i reserve them there? 09:13:49 <RichK67> hi all 09:13:50 <Kalpa> Quakenet? 09:13:53 *** Morlark [n=Sean@82-71-32-147.dsl.in-addr.zen.co.uk] has joined #openttd 09:13:56 <MeusH> hello RichK67 09:14:03 <MeusH> Kalpa: #tycoon is on the Quakenet 09:14:13 <Celestar> peter1138: a bit later. I'll first have to define how many parameters I need 09:14:16 <Kalpa> and what exactly is #tycoon? :> 09:14:26 <Celestar> peter1138: that WILL take a while. 09:14:30 <peter1138> ok 09:14:48 <peter1138> Kalpa: it's where the ttdpatch crowd lurk 09:14:50 <Celestar> because I want things graphically correct, so I first need to define all that stuff for the existing bridges 09:14:52 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has quit [Connection timed out] 09:15:12 <Celestar> and then I can extrapolate what I need for new bridges. 09:15:26 <Celestar> Darkvater: good news. we can now have to up 32 different bridge types (I think that's enough) 09:15:35 <RichK67> celestar: TGP now in its own files - i just need to sort out the gui changes 09:15:35 <peter1138> 32? hmm 09:15:38 <peter1138> cool 09:15:49 <Celestar> RichK67: excellent :) 09:15:50 <peter1138> btw 09:15:57 <Celestar> yes? 09:16:13 <peter1138> i came up with a spec for using the spritegroup resolver code for bridges 09:16:21 <peter1138> it needs clarifying 09:16:21 <Celestar> nice :) 09:16:33 <peter1138> as it was for the existing system 09:16:38 <RichK67> ive done most of the changes you asked for... still unsure about TILELOOP etc tho... 09:16:38 <peter1138> but it would allow variation 09:16:48 <Celestar> Darkvater: peter1138: what would you say about allowing bridge over CERTAIN station tiles (namely the ones without a roof?) 09:17:02 <Celestar> or just set a clearance limit for those as well? 09:17:03 <peter1138> Celestar: very tricky when newstations comes along 09:17:06 <Sacro> Celestar: i wouldn't stand on that part of the platform 09:17:18 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has joined #openttd 09:17:27 <Celestar> ok then we'll not allow it for the time being. 09:17:28 <XeryusTC> good morning everyone 09:17:30 <Celestar> easier for me :) 09:18:02 <Sacro> morning XeryusTC 09:18:05 <peter1138> problem with the new bridge spec is: it's pretty incompatible 09:18:11 <Celestar> peter1138: so lets ask him right away. 09:18:17 <Celestar> peter1138: incompatible with what? 09:18:17 <peter1138> he's not awake 09:18:31 <peter1138> with the existing system 09:18:41 <peter1138> basically it allows for totally custom tile layouts 09:18:54 <Celestar> for bridges? 09:18:56 <peter1138> instead of just changing the sprites that get placed at fixed positions 09:18:57 <peter1138> yes 09:19:13 <Celestar> elaborate :) 09:19:21 <peter1138> means you don't get sprite sorter issues trying to fit the sprites in 09:20:06 <RichK67> peter: will newstations allow a multi tile dock to make harbours?? 09:20:52 <peter1138> no, it's rail stations only currently 09:21:05 <peter1138> old shot of the new bridge system, http://195.112.37.102/ottd/Rinford%20Transport,%2031st%20Oct%202030.png 09:21:09 <RichK67> okies 09:21:23 <peter1138> (obviously i hadn't got the grf quite right there ;)) 09:21:48 <peter1138> you can see it allows for different graphics based on what's below the bridge though 09:21:58 *** e1ko [n=31k0@161.157.broadband2.iol.cz] has joined #openttd 09:22:00 <peter1138> it also allows joining bridges together 09:23:34 <Celestar> peter1138: that will not work with our new bridge system as of now. 09:24:11 <peter1138> what won't, and why? 09:24:25 <Celestar> because neither the bridge type nor the bridge section is saved. 09:24:26 *** KUDr_wrk [n=KUDr@195.39.113.200] has quit [Read error: 104 (Connection reset by peer)] 09:24:39 <Celestar> it is computed on the fly from the bridge head 09:24:46 * Vornicus ponders OTTD on a tabletPC. 09:24:50 <peter1138> Celestar: so? it is computed on the fly there too :) 09:25:03 <Celestar> 12 out of 15 hunks FAILED -- saving rejects to file roadveh_cmd.c.rej 09:25:07 <Celestar> peter1138: from what information? 09:25:53 * Vornicus eyes that screenshot, too. 09:25:58 <Vornicus> sweeeeeeeeeeeeet 09:25:58 <RichK67> vorn - OTTD on my pocket pc phone would be the end of normal life... id never get anything done!! 09:26:12 *** Serotonin___ [n=not@CPE-72-135-2-46.kc.res.rr.com] has quit [Connection timed out] 09:26:18 *** christooss [n=matic@clj20-83.dial-up.arnes.si] has joined #openttd 09:26:28 <peter1138> Celestar: based on many different things, including the bridge section (calculated or not) 09:26:48 <RichK67> bbl 09:26:50 *** RichK67 [n=RichK67@talk-210-66.talkadsl.com] has quit [] 09:27:01 <peter1138> Celestar: simply, it's a callback that provides the bridge section to draw 09:27:41 <peter1138> hmm 09:28:05 <peter1138> with a couple of persistent map bits for random data, we can have variations for dirty, graffiti, etc 09:28:08 *** Morlark|Yarr [n=Sean@82-71-32-147.dsl.in-addr.zen.co.uk] has quit [Read error: 110 (Connection timed out)] 09:28:16 <peter1138> -y 09:28:32 * Matt-W blinks 09:28:38 <Matt-W> bridge without ramps? why? 09:28:46 <peter1138> Matt-W: because i hadn't drawn them yet 09:28:55 <Matt-W> peter1138: okay :-) 09:29:04 <Matt-W> so there are supposed to be some then 09:29:13 <peter1138> yes 09:29:16 <Matt-W> that's reassuring 09:29:25 <Celestar> peter1138: that'll need more map bits. 09:29:25 <Matt-W> although it might be fun to send trains off the end of bridges into the sea or something 09:29:36 <Celestar> peter1138: and you have 4 of them. 09:29:40 <Celestar> at the present time 09:29:51 * Matt-W ponders adding a lightning-bolt-from-the-sky function 09:30:30 <peter1138> bah 09:30:35 <peter1138> need to get back to this document 09:31:18 * Vornicus needs to get back to things that label him as demented and self-hating. 09:31:41 <MiHaMiX> rewritable CD: http://generations.hu/cd.jpg 09:31:58 <Sacro> MiHaMiX: hehe 09:32:02 <Vornicus> bad. 09:32:37 <peter1138> Celestar: basically, if this system did come about, we'd need to allow for more than 5 different bridge pieces 09:32:46 <peter1138> for height/trackbit purposes 09:34:57 *** robodinner is now known as roboman 09:39:26 <peter1138> probably a variable amount 09:39:27 <peter1138> hmm 09:40:42 <Celestar> Darkvater: I'm attempting to backport multistop stuff 09:40:59 <Celestar> peter1138: ok. 09:41:10 <Celestar> peter1138: somehow we needa do one step after another I guess :) 09:41:38 <Celestar> otherwise, there's muddle 09:41:40 *** KUDr_wrk [n=KUDr@195.39.113.200] has joined #openttd 09:44:00 <peter1138> yeah 09:44:20 *** Zerot [i=Zerot@g35026.upc-g.chello.nl] has joined #openttd 09:44:27 <peter1138> it would be nice to get the nfo spec right though :) 09:44:51 <peter1138> could be 0F 05 nn nn nn nn nn (where 5 is the number of pieces) 09:45:11 <peter1138> hmm 09:45:16 <Celestar> yes 09:45:18 <Celestar> GNAH 09:45:27 <Vornicus> gnaa is not here. 09:45:50 <peter1138> hmm, you need to get into dynamically allocated memory then ;( 09:46:15 <Sacro> bbl all 09:46:16 *** Sacro [n=Sacro@adsl-83-100-180-237.karoo.KCOM.COM] has quit [" HydraIRC -> http://www.hydrairc.com <- State of the art IRC"] 09:46:31 <peter1138> technically there could be, uh, 32511 different pieces 09:46:41 <peter1138> (largest callback return value) 09:46:47 <Celestar> ok guys. 09:46:52 <Vornicus> ...that's an absurd number of pieces. 09:46:53 <Vornicus> slep 09:47:06 <Celestar> I need old (0.4.7 or earlier) savegames 09:48:19 <peter1138> Vornicus: yes 09:48:30 <Eddi|zuHause> i am sure i got some 0.4.0.1 09:48:57 <peter1138> Vornicus: but each different graphic variation needs a new bridge piece 09:49:41 <peter1138> Vornicus: joining adjacent bridges, different graphics for different tile types below the bridge (or different graphics for crossing bridge pieces) 09:50:09 <Celestar> Eddi|zuHause: with a number of road vehicles? 09:50:09 <peter1138> hmm, that might solve the problem 09:50:25 <Eddi|zuHause> hardly 09:50:34 <peter1138> we could assume that if bridges cross, it will use a bridge piece that allows the correct clearance 09:50:40 <Eddi|zuHause> is 3 enough? ;) 09:50:46 <Eddi|zuHause> i do trains usually 09:51:32 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has quit ["Goodbye"] 09:52:12 <Celestar> Eddi|zuHause: let me get back to you later. 09:55:13 <Celestar> Darkvater: backporting will work, but its most re-typing half of it 09:55:17 <Celestar> mostly even 09:58:03 <Celestar> I hate gdb sometimes 09:59:11 <blathijs> Celestar: Why is that? 10:01:44 <Celestar> well, because I have different opinions about what it ought to do. 10:02:19 *** black_Nightmare [n=Husky_dr@modemcable065.248-200-24.mc.videotron.ca] has joined #openttd 10:02:23 <black_Nightmare> hey 10:03:24 <Celestar> blathijs: for example, it ought not to segfault 10:04:20 <Darkvater> that is a valid requirement :) 10:04:37 <Darkvater> Celestar: great (about MS). Will it also work without sg-bump? 10:05:33 * SmileyG looks about 10:05:51 <ledow> \While everyone is awake: Comments on this patch? http://bugs.openttd.org/task/150 10:07:58 <Celestar> Darkvater: yes it will. I'm just not saving or loading any slot assignments. 10:08:04 <Celestar> hmmz 10:08:07 <Celestar> that won't work. 10:08:24 <Celestar> well yes it will 10:08:34 <Celestar> er wAIT 10:08:38 <Celestar> Darkvater: let me get back to you later. 10:09:04 <Darkvater> think about MP though 10:09:17 <Celestar> yes. 10:09:20 <Celestar> that's what I gotta test. 10:09:44 <Celestar> it will needa revision bump. :S 10:09:55 <Celestar> hmmz 10:09:59 * Celestar tries to trick 10:10:44 <Celestar> Darkvater: it'll take a while to figure that out ... 10:14:28 *** tokai [n=tokai@p54B80612.dip0.t-ipconnect.de] has joined #openttd 10:15:53 <Celestar> Darkvater: not before tonight or tomorrow morning 10:18:25 <black_Nightmare> any of you know what happens if you try use two newgrf's together that have some shared ID's? 10:18:41 <black_Nightmare> does the one highest up in order (in the openttd file) gets its turn? 10:19:15 <Eddi|zuHause> err... usually, the later one overwrites the first 10:19:22 <peter1138> they're loaded in order, to the... yes 10:19:40 <peter1138> basically, it's best not to mix them 10:19:58 <black_Nightmare> peter..thanks...was wondering about taking a few trainsets together (especially to different climates too) .. and see what eventually shows up 10:20:08 <black_Nightmare> peter...hm...may I ask why not? 10:20:18 <peter1138> because strange undesirable things happen 10:21:11 <black_Nightmare> hmm...fair enough 10:21:40 <black_Nightmare> at least signals and trains are seperate id or its possible for the two to conflict that you don't get both? 10:22:02 <peter1138> signals and trains are totally separate things 10:22:28 <peter1138> you can of course mix newgrfs that deal with different things 10:23:27 <black_Nightmare> thanks ;) 10:23:51 <black_Nightmare> going see what kind of map I eventually turn up with (especially for custom stations/buildings too) 10:24:20 <peter1138> well don't bother loading newstations or whatever 10:24:23 <peter1138> because they're not supported yet 10:25:12 <Celestar> ARGGGHHH 10:25:20 <black_Nightmare> peter..no I meant station graphics :p 10:25:21 * Celestar curses at branch/0.4 10:25:24 <black_Nightmare> not actual stations 10:25:35 <Celestar> guys we needa re-think our backport strategy. 10:25:45 <Celestar> if something important is fixed, backport right away. 10:25:57 <peter1138> http://195.112.37.102/ottd/passengers.png looks nice though 10:27:15 <black_Nightmare> peter..heh yeah that...I'm not sure if I like the original stations all the times 10:27:51 <black_Nightmare> not to mention...why doesn't it have a roof that can span odd platforms anyhow? (a bit funny to have a 5-platform station and one isn't even under the roof..you know?) 10:28:09 <black_Nightmare> but having to repeatly click multiply times to get nonroofed platforms is a bit boring ^_^ 10:28:29 <Vornicus> I want toyland to have passenger trains with, like, fisher price people on it, and mail trains with big envelopes! 10:29:16 <Vornicus> Idunno. The only station I know of with an actual roof over the actual platforms is Grand Central, and that hardly counts, because it's underground. 10:30:09 <black_Nightmare> yeah...but repeatly clicking just to not have the roof is a drag sometimes (you know... adding one platform one by one) 10:30:20 <black_Nightmare> so..I'll like to find a different station graphic to try with ;) 10:30:23 <Celestar> ARGGHH 10:30:31 <Celestar> backporting all the multistop crap is a nightmare 10:31:11 <black_Nightmare> thanks to whoever told me of grfcrawler.... 10:31:23 <black_Nightmare> thats helping a LOT .. looking through many grf's in one place 10:31:24 <black_Nightmare> :p 10:31:50 <black_Nightmare> say vorn/peter...quick question anyhow but... 10:32:02 <black_Nightmare> can stations change over years or the code isn't quite there? 10:32:26 <black_Nightmare> (eg you only have option for small brick depot in early years but can get large maison station future on) 10:32:35 <black_Nightmare> umm excuse my spelling ^_^ 10:35:25 <Eddi|zuHause> whatever you want (regarding stations) is probably not there yet... 10:35:52 <black_Nightmare> hmmm ty 10:36:11 <black_Nightmare> at least the airports can kinda get away with that 10:36:15 <Eddi|zuHause> Vornicus: i don't know where you live, but all major stations i know got roofs 10:36:21 <black_Nightmare> small airport only early on then have international airport in the modern era 10:37:06 <Eddi|zuHause> black_Nightmare: check out richk's 6 new airports 10:37:29 <roboman> in the end you will chose your self what stations you build 10:37:39 <Eddi|zuHause> (contained in the mini_IN) 10:38:08 <black_Nightmare> robo..hmm nice 10:38:36 <TiberiusTeng> speaking of newgrf newstations ... is there anyone working on it now? just curious 10:38:39 * Celestar is getting nightmares 10:38:51 <peter1138> Celestar: don't bother backporting then? 10:38:59 <peter1138> if it can't be done, it can't be done 10:39:06 <peter1138> it could just wait for 0.5 10:39:27 <peter1138> TiberiusTeng: of course there is ;p 10:39:49 <Eddi|zuHause> i'm not sure if i want to get newstations at the cost of PBS 10:39:56 <Celestar> peter1138: I'm giving it another attempt 10:39:57 <TiberiusTeng> ah!!! peter1138 ;) 10:41:23 <peter1138> Eddi|zuHause: i can work around that, but savegames won't be compatible 10:41:25 <peter1138> (are they anyway?) 10:41:43 <Eddi|zuHause> usually not 10:41:53 <Eddi|zuHause> because of different patch settings 10:42:05 <TiberiusTeng> remembered i saw your newstation screenshots last november ... glad to know you're still working on it 10:42:13 <Celestar> peter1138: Darkvater: what about release 0.4.8 betas or RCs ? 10:42:31 <black_Nightmare> screenshot? can I see it? :p 10:44:23 <Celestar> Darkvater: I have backported all the multistop stuff, but it needs multiplayer testing. 10:45:16 <Celestar> so who's in for a test? 10:46:49 <Celestar> http://www.fvfischer.de/msbackport.diff <= please test 10:47:13 <TiberiusTeng> Eddi|zuHause, sounds like newstations conflicts with PBS ? 10:47:42 <Celestar> it does. 10:47:49 <KUDr_wrk> how? 10:48:44 <Eddi|zuHause> it uses map bits that are used by the old (inofficial) PBS patch 10:49:05 <KUDr_wrk> for stations only or for all tile types? 10:49:11 <Eddi|zuHause> for stations 10:49:16 <KUDr_wrk> then no prob 10:49:28 <KUDr_wrk> no prob for new PBS 10:49:45 <KUDr_wrk> the old one will be in troubles 10:49:58 <Eddi|zuHause> i guess not ;) 10:50:07 <TiberiusTeng> I see ... so there's still chance to see it in later versions of OpenTTD ? 10:50:16 <Eddi|zuHause> new PBS should not be dependent on map bits... only on what the pathfinder returns (needs to be deterministic somehow) 10:50:42 <black_Nightmare> again remind me...are rail/monorail/maglev of different ID grouping or shared? 10:50:46 <KUDr_wrk> Eddi|zuHause: heh, it must store the reservations somewhere 10:51:12 <Eddi|zuHause> that's what i mean... if it's deterministic, it does not need to be stored 10:51:17 <SmileyG> huuuum 10:51:18 <SmileyG> :o 10:51:29 * SmileyG notices everytime he makes some money the computer comes and steals it 10:51:41 <KUDr_wrk> Eddi|zuHause: it can't be deterministic without storing that info 10:51:50 <KUDr_wrk> situations changes every tick 10:51:54 <Eddi|zuHause> hm... maybe 10:52:04 <black_Nightmare> sorry if I have weird questions this morning anyhow 10:52:15 <Celestar> KUDr_wrk: sooner or later, we will have MORE bits in the map array :) 10:52:16 <black_Nightmare> me now looking at alternative monorail tracks and wondering about trying these ^_^ 10:52:41 <KUDr_wrk> Celestar: anyway i will need to store PBS info somewhere else 10:52:47 <KUDr_wrk> not in the map 10:52:54 <Celestar> KUDr_wrk: why is that? 10:53:11 <KUDr_wrk> to know what train has it reserved for example 10:53:16 <Celestar> ah 10:53:22 <Eddi|zuHause> i'd say you should handle that in the pathfinder 10:53:24 <KUDr_wrk> to be able to renegotiate the reservation 10:53:36 <KUDr_wrk> and find better solutions for all trains 10:54:09 <KUDr_wrk> Eddi|zuHause: pathfinder triggers for each train separately 10:54:31 <KUDr_wrk> how it can know where are other trains and what paths they have reserved 10:55:05 <KUDr_wrk> it will be one big state machine 10:55:11 <Eddi|zuHause> then do a super-pathfinder 10:55:15 <KUDr_wrk> so it must store tons of info 10:55:31 <Eddi|zuHause> that can handle additional load balancing and stuff 10:56:25 <KUDr_wrk> easy to tell 10:56:34 <KUDr_wrk> and possible to do for new game 10:56:44 <KUDr_wrk> but not for ottd as it is now 10:57:28 <black_Nightmare> hmm weird... I put this station grf in openttd file and loaded openttd -- and its not showing up...hmmmmm...... 10:57:32 <KUDr_wrk> and where do you want to store info for load balancing? 10:57:46 <XeryusTC> black_Nightmare: you need to wait for newstations 10:58:09 <KUDr_wrk> you can call it super PF or PBS or load balancer, but it will be one big state machine anyway 10:58:10 <peter1138> newstations conflicts with pbs because newstations uses all the map bits 10:58:19 <black_Nightmare> oh ic....meh...guess I'll have to stick to the original stations for now I take it? 10:58:29 <peter1138> black_Nightmare: as i said... 10:58:36 <peter1138> 11:25 < peter1138> well don't bother loading newstations or whatever 10:58:51 <black_Nightmare> I thought it was just a change of graphics...meh 10:58:56 <Matt-W> new map array! new map array! 10:58:57 <black_Nightmare> seeing all these old screenshots 10:59:56 *** ThePizzaKing [n=thepizza@c211-28-155-182.eburwd2.vic.optusnet.com.au] has joined #openttd 11:00:51 *** e1ko [n=31k0@161.157.broadband2.iol.cz] has quit ["Chatzilla 0.9.67+ [SeaMonkey 1.0.1/2006040400]"] 11:01:30 <Celestar> KUDr_wrk: I'm updating my signalling document 11:02:24 <KUDr_wrk> ok 11:02:33 <peter1138> if i limit the speclist to 128, then pbs can fit in 11:02:33 <peter1138> hmm 11:02:48 <peter1138> otoh, if i limit the speclist to 16... 11:04:00 <Eddi|zuHause> KUDr: what i envisioned was, regarding the fixed path idea, whenever the pathfinder crosses 2 fixed paths, you negotiate which train can take an alternate route, if that fails, decide which train to stop at red signal (explicit/implicit priorities (speed/cargo type/cargo amount?)) 11:04:57 <roboman> gnight 11:05:07 <KUDr_wrk> real load-balancing can't work with stopping trains - better to slow it down in advance 11:05:43 *** ThePizzaKing [n=thepizza@c211-28-155-182.eburwd2.vic.optusnet.com.au] has left #openttd [] 11:05:46 <KUDr_wrk> but anyway for that we will need lot of bits for each signal 11:06:07 <KUDr_wrk> so we will need out-of-map structures somewhere else 11:06:10 *** roboman [n=leojbg@c211-30-119-115.carlnfd2.nsw.optusnet.com.au] has quit ["bedtime"] 11:06:14 <KUDr_wrk> like mem-pool 11:06:19 <black_Nightmare> am I being a bit crazy or its a good idea to load up openttd and quickly test every new grf file you add in just to be sure it works + there's no id conflict? 11:06:24 <black_Nightmare> (hopes I am not!) 11:06:47 <SmileyG> damn im so rubbish at this :D 11:07:00 <SmileyG> Anyone up for a mutiplayer wit ha noobie? 11:07:02 <Eddi|zuHause> i don't think you need signal bits... signal states should easily be calculated out of the fixed path reserved through them 11:07:26 <XeryusTC> SmileyG: you saw my screenie from yesterday? 11:07:38 <SmileyG> yes.... 11:07:41 <KUDr_wrk> but for negotiating you need to know what trains want to pass 11:07:44 <Eddi|zuHause> if no path reserved -> signal = red 11:08:07 <XeryusTC> SmileyG: try to connect 2-3 coal mines to a power station to get money, and then start a network like that :) 11:08:16 <black_Nightmare> smileyg...if you can host the server (or something) I'll be happy to join you 11:08:43 <Eddi|zuHause> for each "open" fixed path -> all signals on it's path = green 11:08:45 <XeryusTC> build the network when you dont have a loan anymore 11:08:53 <peter1138> KUDr_wrk: or just add more bits to the map array 11:09:01 <SmileyG> i can't host 11:09:04 <SmileyG> stuck behind a nat + more 11:09:11 <Eddi|zuHause> for each "blocked" fixed path -> last signal = red, all previous signals = yellow 11:09:17 <KUDr_wrk> peter1138: it too much for few tiles only 11:09:40 <SmileyG> hehe im actually making money i think :D 11:09:42 <KUDr_wrk> this is not like flat info needed for each tile type 11:09:47 <SmileyG> the problem is i left hte opoenents on :o 11:09:57 <SmileyG> and they just set up trucks and steal all my dosh :( 11:10:04 <black_Nightmare> smileyg...I tried get my own server up twice but can't seem to get it right so I only join/play -others'- servers instead 11:10:10 <black_Nightmare> less hassle for me if you would pls :p 11:10:23 <KUDr_wrk> Eddi|zuHause: try it and you will see 11:10:29 <SmileyG> well i psyhically can't host a server 11:10:33 <SmileyG> its impossible to connect. 11:10:33 <SmileyG> :D 11:10:44 <SmileyG> anyway i think i should start over and errr 11:10:55 <SmileyG> my factorys stil ldotn produce any goods :o 11:11:07 <SmileyG> rofl, spoke too soon :D 11:11:33 <Celestar> KUDr_wrk: please review http://www.fvfischer.de/ottd_signal.pdf 11:12:39 <Celestar> ok I'm off a little bit 11:12:46 <peter1138> pdf :( 11:13:03 <Eddi|zuHause> i think we need a special "platform" signal type 11:13:04 <SmileyG> ahahah thats funny, my trainstation blocks all the trucks from getting to the depo due to the traffic signals xD 11:13:13 <Eddi|zuHause> for use with 2-way-stations 11:16:00 <KUDr_wrk> Eddi|zuHause: no, you just need to skip to the upper level and switch off the turn around in the stations 11:16:13 <KUDr_wrk> and don't play as beginner 11:16:53 <Eddi|zuHause> the point is, to actually allow turning around 11:17:11 <KUDr_wrk> it good only for traffic jams 11:17:17 <KUDr_wrk> it is very ineffective 11:17:36 <Eddi|zuHause> exactly... it should be made effective 11:17:49 <KUDr_wrk> more realistic - this is only the benefit i see in it 11:17:56 <black_Nightmare> hmm I got to ask a question... 11:18:07 *** ThePizzaKing [n=thepizza@c211-28-155-182.eburwd2.vic.optusnet.com.au] has joined #openttd 11:18:49 <KUDr_wrk> Eddi|zuHause: and maybe with PBS you will not need signals around each platform 11:18:52 <black_Nightmare> I downloaded this http://tt-forums.net/viewtopic.php?t=19000 and added it to bottom of the openttd file (using uklcw.grf .. deleted the dos file) then closed it and loaded openttd to seeing its not showing up at all? 11:19:10 <black_Nightmare> [just wondering if I was doing something wrong or its not supported in openttd yet?] 11:19:26 <Eddi|zuHause> i hate the no-signal idea 11:19:26 <CIA-3> peter1138 * r4707 /trunk/newgrf_station.c: - NewGRF: minor code duffage; return early and less indentation. 11:19:58 <black_Nightmare> I kinda don't want the original road crossing anymore so unless someone tell me this one really wouldn't work..I want to have it :p hehe 11:20:07 <Eddi|zuHause> we could scrap signals alltogether then... 11:20:22 <Eddi|zuHause> that kinda defeats the point 11:20:42 <KUDr_wrk> no 11:21:01 <KUDr_wrk> PBS is about allowing more trains in one signal block 11:21:17 <KUDr_wrk> if you don't agree, then PBS is not for you 11:22:11 <Noldo> Hackykid's PBS was a bit invasive about it's consept of pbs-block 11:22:15 <Eddi|zuHause> sure... but at stations, trains are supposed to stop, and when they try to start again, they NEED a signal telling them they are allowed to 11:22:56 <Eddi|zuHause> that should not be changed by PBS 11:23:13 <KUDr_wrk> Eddi|zuHause: why it must be explicit signal? 11:23:24 <Noldo> 2-way station need a presignal block on the both sides 11:23:58 * SmileyG cheers the fact hes making money 11:24:12 <Noldo> the reason why pbs didn't work for 2-way station was that it didn't provide the pre-signaling 11:24:42 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Remote closed the connection] 11:24:52 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has joined #openttd 11:24:56 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 11:25:13 * SmileyG wonders why auto renew is failing when he has enough money 11:26:09 <KUDr_wrk> Eddi|zuHause: what about telling train in the order list if they should reverse in this station or not? 11:26:19 <Noldo> also pbs should have explicit enter and exit signals 11:26:25 <Noldo> KUDr_wrk: lame 11:26:33 <Eddi|zuHause> that is a good idea ;) 11:26:33 <KUDr_wrk> no 11:27:01 <peter1138> why not have controls to manually move trains ;p 11:27:05 <KUDr_wrk> Eddi|zuHause: and this can work also with disabled implicit reversing 11:27:57 <KUDr_wrk> peter1138: i am trying to find solution for such corner case as existence of Eddi|zuHause (who uses only pass-thru stations) 11:28:22 <Noldo> KUDr_wrk: what is the real problem? 11:28:52 <KUDr_wrk> that train can reverse randomly at the station 11:29:02 <KUDr_wrk> out of controll 11:29:17 <Noldo> what makes it reverse randomly? 11:29:26 <KUDr_wrk> and if you disable it 11:29:28 <SmileyG> omg 17% reliable :( 11:29:32 *** ThePizzaKing [n=thepizza@c211-28-155-182.eburwd2.vic.optusnet.com.au] has left #openttd [] 11:29:41 <KUDr_wrk> then Eddi|zuHause cant do what he likes 11:30:23 <Noldo> we are talking about a 2-way station right? 11:30:28 <KUDr_wrk> yes 11:30:31 <KUDr_wrk> i think so 11:30:58 <Noldo> what is it that Eddi|zuHause wants? 11:31:12 <Eddi|zuHause> yes... a 2-way-station 11:31:20 <KUDr_wrk> well working 2-way stations i guess 11:31:25 <Eddi|zuHause> and a train that should end at that station and go backwards 11:31:41 <KUDr_wrk> yes 11:31:43 * SmileyG kicks auto renew 11:31:48 <KUDr_wrk> and another one not reversing 11:32:06 <Eddi|zuHause> but as long as red 2-way-signals are treated as dead ends, this reversing thing is totally random 11:32:17 <KUDr_wrk> yes, i agree 11:32:27 <KUDr_wrk> but it is very usefull feature 11:32:41 <KUDr_wrk> only the problem i see here in 2 way stations 11:32:56 <SmileyG> hum 11:32:56 <KUDr_wrk> so one solution is to revert it back 11:33:05 <SmileyG> why is atrain thats only 1yr old got a realibity of 1%? 11:33:07 <KUDr_wrk> or another one must be found 11:33:31 <SmileyG> now its 0% :D 11:33:37 <Eddi|zuHause> SmileyG: because it does not visit a depot? 11:33:38 <Noldo> KUDr_wrk: what is usefull about red 2-way-signals as dead ends? 11:33:49 <SmileyG> does that fix the realibity eddi? 11:33:56 <Eddi|zuHause> yes 11:33:58 <SmileyG> :o 11:34:06 <black_Nightmare> ughh road crossing still doesn't work...hrm....maybe I'll post to the forum 11:34:15 <Eddi|zuHause> visiting a depot sets it to maximum reliability 11:34:22 <Eddi|zuHause> of the vehicle type 11:34:27 <SmileyG> yeah 11:34:36 <SmileyG> other thing is my auto replace/renew always fails 11:34:38 <Eddi|zuHause> which may be very low for experimental or outdated vehicles 11:34:39 <SmileyG> due to money limit? 11:34:39 <black_Nightmare> btw..anyone ever heard of one-way road tiles here? 11:34:57 <SmileyG> but i've got enough money :/ 11:35:05 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Remote closed the connection] 11:35:08 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 11:35:34 <KUDr_wrk> Noldo: i.e. waiting loops 11:36:03 <KUDr_wrk> or that you can specify that this is choice and this is backup route 11:36:13 <KUDr_wrk> like it TTD 11:36:17 <KUDr_wrk> or TTDP 11:36:21 <XeryusTC> SmileyG: there is a option in the patch menu (under vehicles iirc) that sets the minimum amount of cash needed to replace a vehicle 11:36:32 <SmileyG> oh i see 11:37:28 *** Neonox [n=Neonox@ip-80-226-186-162.vodafone-net.de] has quit ["muss wech"] 11:37:41 <SmileyG> heh needed 100k for autorenew to work :o 11:38:10 <KUDr_wrk> Eddi|zuHause: using the order to specify whether to reverse or not is the easiest solution i guess 11:38:35 <Eddi|zuHause> KUDr: like i said before: a solution could be to introduce a "platform" signal type (like pre-, exit-, combo-), behaving like an exit signal, but with decent penalties 11:39:32 <KUDr_wrk> Eddi|zuHause: but nobody wants such useless signals except you 11:39:42 <Eddi|zuHause> fine ;) 11:39:43 <black_Nightmare> ..hrm bridges don't even work too 11:39:50 <Eddi|zuHause> then don't ;) 11:39:56 <black_Nightmare> *me wonders if there's just something wrong with the nightly build code* 11:40:03 <peter1138> bridges do work, heh 11:40:06 <KUDr_wrk> switching by CTRL is now complex enough 11:40:41 <KUDr_wrk> or we can make a rule: when leaving station - no dead ends 11:40:43 <Eddi|zuHause> i agree... the need of CTRL-switching needs to be reduced 11:40:53 <black_Nightmare> peter..well this is the one I'm trying to get loaded http://tt-forums.net/viewtopic.php?p=418169#418169 .. me just wondering if it was only meant for ttdpatch rather than openttd? 11:41:15 <black_Nightmare> (downloaded the window version and have it in newgrf list 11:41:22 <peter1138> all newgrfs are meant for ttdp... 11:41:32 <peter1138> have you read the documentation for that one? 11:41:57 <KUDr_wrk> Eddi|zuHause: would it be sufficient? (make a rule: when leaving station - no dead ends) 11:42:05 <Noldo> What is Celestars signal.pdf about? 11:42:09 <Eddi|zuHause> that could work 11:42:24 <KUDr_wrk> i am not sure - you will use it 11:42:33 <KUDr_wrk> i can try to add it into YAPF 11:42:38 <Eddi|zuHause> Noldo: a planned rewrite of the signal system 11:42:46 <KUDr_wrk> but you must tell me if it works fine 11:43:32 <black_Nightmare> peter...well the pdf mentions newgrfw.cfg but that doesn't seem to be in the openttd folder :p 11:43:51 <black_Nightmare> peter...how come the bridge/roadcrossing doesn't work but alternative rail fences does? kinda strange heh 11:43:51 <KUDr_wrk> can the rule be: if it is two-way signal and previous tile was station tile then don't apply the dead end? 11:43:59 *** Ihmemies [i=ihmemies@a85-156-231-10.elisa-laajakaista.fi] has joined #openttd 11:44:03 <Ihmemies> sigh 11:44:10 <Eddi|zuHause> black_Nightmare: everything that refers to newgrf.cfg you need to adapt to the [newgrf] section of openttd.cfg 11:44:13 <Ihmemies> I need to replace all rails with monorail :( 11:44:35 <Darkvater> black_Nightmare: read the readme especially the part about parameters 11:44:35 <black_Nightmare> oh ... sorry eddi.. 11:44:37 <Ihmemies> How i'm supposed to replace my trains? rail is easy with that replace tool.. 11:44:39 <Darkvater> or just read the WHOLE thing 11:45:29 <KUDr_wrk> Eddi|zuHause: can the rule be: if it is two-way signal and previous tile was station tile then don't apply the dead end? 11:45:55 <Eddi|zuHause> KUDr: no, because often you have road crossings in between 11:46:25 <Eddi|zuHause> rather make a special case if train is stopped at station and tries to start 11:46:40 <Eddi|zuHause> (and wants to decide if reverse or not) 11:46:52 <Eddi|zuHause> i imagine that to be much cleaner 11:46:54 <black_Nightmare> hm....I look at the pdf and the openttd text file....I can understand the parameters being there in pdf but .. how do they translate to the openttd file? lol ... *goes to look on the forum for any old answers to that* 11:46:56 <Darkvater> just turn off the setting 11:47:22 <Darkvater> black_Nightmare: <file> = <param1>,<param2>,.....<paramn> 11:47:23 <Eddi|zuHause> i wish people would stop telling me that ;) 11:47:28 <Darkvater> pretty straightforward imho 11:47:29 <black_Nightmare> oh..so thats how 11:47:30 <black_Nightmare> one second 11:47:37 <KUDr_wrk> Eddi|zuHause: ok, i will try my best. Will you be here to test it? 11:47:56 *** ThePizzaKing [n=thepizza@c211-28-155-182.eburwd2.vic.optusnet.com.au] has joined #openttd 11:48:14 <Eddi|zuHause> yes, probably 11:50:49 <black_Nightmare> hehe ok thanks alot darkvater..I see custom bridges now 11:50:59 <black_Nightmare> the original tube bridges aren't replaced..but thats ok with me :p 11:51:11 <black_Nightmare> the alternative wood bridges seem nice ;) 11:51:13 <Darkvater> I think if you truly want this customized and order flag is the best thing to do 11:51:22 <Darkvater> black_Nightmare: that is because ottd has 2 extra tubulars to ttdp 11:51:33 <black_Nightmare> true...but these I don't mind so they can stay 11:51:35 <Darkvater> this = reverse/not reverse at station 11:51:39 <black_Nightmare> I just didn't like some of the early original bridges 11:51:52 <black_Nightmare> (the wood one just seem too thick to be wood) 11:52:56 <black_Nightmare> hm now what grf to try add next :-D 11:53:44 <Darkvater> dbstexl? 11:54:54 <peter1138> with parameters :D 11:55:17 <peter1138> (to stop its level crossing overwriting combroadw's, heh) 11:55:25 <Darkvater> :D 11:55:38 <Darkvater> although you can also try spainsetw.grf Looks truly nice 11:55:47 <peter1138> mm, i've not tried that yet 11:55:49 <black_Nightmare> nah I've tried dbset xl for a while..not sure I like it anyway 11:55:50 <Darkvater> most probably not really playable but makes for good eyecandy 11:55:57 <Darkvater> or alpinew.grf 11:56:04 <black_Nightmare> but I know what I may want...just have to download it yet..the dutchset that is :p 11:56:12 <black_Nightmare> lot of interests for me 11:56:13 <Prof_Frink> ukrs! 11:56:31 <black_Nightmare> prof..I already have ukrs in another openttd folder (for brianetta's server) 11:56:42 <Darkvater> peter1138: from first looks spainset seems nicely supported. Only some refit things don't fit. You can't refit in ttdp, but you can in ottd. Only some though, others work correctly 11:56:52 <Darkvater> black_Nightmare: I didn't think there was a release yet of the dutchset 11:56:55 <black_Nightmare> what I'm trying do now is I made another openttd folder (making that 3 different one I have..first one is the original untouched 0.4.7) ;) 11:57:10 <black_Nightmare> darkvater...there is a pre-release, not all vehicles are done but there's still many 11:57:21 <black_Nightmare> (hence pre- I guess) 11:57:38 <Darkvater> hmm, must've missed it 11:57:51 <Darkvater> dutch catenary looks nice as well 11:58:22 <black_Nightmare> yeah I'm downloading the dutch trainset + catenary + signals as we speak :p 11:58:30 <black_Nightmare> going try one grf at a time to be sure I can get it to work :) 11:58:56 <Darkvater> it is a bummer though that the only set for the tropic climate is the tropicset which is gratly outdated 11:59:38 <Prof_Frink> Darkvater: usset? 12:00:59 <peter1138> dutch catenary needs a tweak to ottd -- our wires are drawn too low 12:01:27 <Eddi|zuHause> blame Celestar ;) 12:01:28 <black_Nightmare> heh ok dutch signals work... 12:01:36 <black_Nightmare> now to unzip the trainset 12:02:05 <Darkvater> Prof_Frink: isn't it arctic? 12:02:27 <Prof_Frink> any of the three climates. 12:02:46 <Prof_Frink> (toyland is not a climate) 12:03:16 <peter1138> hmm, servicing interval of 0 days is... awkward 12:04:08 <Eddi|zuHause> peter1138: btw, i noticed that the loading sprites for the late DBSetXL goods wagons do not work anymore (i believe i have seen them working before) 12:04:47 <black_Nightmare> hmmm.... 12:06:02 <black_Nightmare> darkvater.. the dutch trainset pre-release doesn't seem to load but readme says nothing of any parameters ... and website doesn't offer anything else ... maybe its not useable in openttd yet? 12:06:13 <black_Nightmare> at least the signals worked 12:06:20 <black_Nightmare> going try the catenary now brb 12:06:47 *** ub0r [n=sdgra@toronto-HSE-ppp4107142.sympatico.ca] has joined #openttd 12:09:20 <black_Nightmare> cantenary works :-D 12:09:21 <peter1138> Eddi|zuHause: which ones? any? 12:09:41 <Eddi|zuHause> the slide tarpolin (?) one 12:09:50 <Eddi|zuHause> at least 12:10:38 <Eddi|zuHause> (that was in the yapf branch) 12:11:01 <peter1138> hmm 12:11:06 <peter1138> some do, some don't. how odd. 12:11:11 *** ub0r [n=sdgra@toronto-HSE-ppp4107142.sympatico.ca] has quit [K-lined] 12:11:35 <XeryusTC> black_Nightmare: do the dutch catenary really work? 12:12:42 <Eddi|zuHause> recently there was a commit about allowing to load custom catenary graphics 12:13:03 <Eddi|zuHause> (other than overwriting elrailsw.grf) 12:13:12 <XeryusTC> :) 12:14:36 <black_Nightmare> xeryus.....one second... 12:15:21 <peter1138> Eddi|zuHause: found it 12:15:57 <black_Nightmare> xeryus...yes it does work 12:16:15 <XeryusTC> nice :D 12:16:15 <black_Nightmare> have additional elec engines in depot list when I use the dutch cantenary tracks 12:16:54 <black_Nightmare> eddi..whast your nick on the tt-forums.net if you have one? just wondering 12:17:03 <Eddi|zuHause> i don't 12:17:05 <CIA-3> peter1138 * r4708 /trunk/newgrf_engine.c: - NewGRF: fix selection of number of loaded and loading states. 12:17:44 <black_Nightmare> oh ok 12:17:56 <Eddi|zuHause> fine... now someone sync the yapf branch ;) 12:17:57 <black_Nightmare> lol this http://tt-forums.net/viewtopic.php?t=10000&postdays=0&postorder=asc&start=0 humm I should try that too :p 12:18:13 <peter1138> Eddi|zuHause: it's a single character ;) 12:18:15 *** NARS [i=NULL@213-205-70-66.net.novis.pt] has joined #openttd 12:19:24 *** Wolfy [n=wolf@213.196.14.254] has quit [Read error: 110 (Connection timed out)] 12:22:03 *** tokai is now known as tk|biking 12:24:24 *** tk|biking [n=tokai@p54B80612.dip0.t-ipconnect.de] has quit ["It's like, wah."] 12:24:40 <black_Nightmare> does openttd support long vehicles or thats still something not patched in? 12:24:53 <black_Nightmare> (road I meant sorry) 12:25:00 <peter1138> long vehicles is a hack anyway 12:25:10 <peter1138> george's rvs work 12:25:13 <peter1138> but they look stupid 12:25:49 *** AciD [n=gni@unaffiliated/acid] has quit [Read error: 110 (Connection timed out)] 12:25:51 *** Nijn [n=hellothe@a80-127-25-50.adsl.xs4all.nl] has joined #openttd 12:26:11 <Darkvater> Prof_Frink: ah, didn't know. Better trains then tropicsetw.grf? Might switch my game to it then 12:26:46 <black_Nightmare> ty anyhow...guess I wouldn't bother with these sets for now 12:27:22 *** Born_Acorn [n=bornacor@ACD127EC.ipt.aol.com] has joined #openttd 12:27:49 <Celestar> back 12:28:04 * Celestar wonders what to code next. 12:28:23 <hylje> full rewrite of ottd ? 12:28:25 <Darkvater> hehe 12:28:37 <Celestar> hylje: well, done quite a bit in that direction already :P 12:28:41 <Eddi|zuHause> a fix for the catenary height ;) 12:28:58 <hylje> decoration for maps 12:29:00 <Celestar> Eddi|zuHause: ? 12:29:15 * Celestar goes testing xbridge 12:29:16 <Eddi|zuHause> our catenary is lower than the patch one's 12:29:37 <Eddi|zuHause> that looks a little ugly with the dutch catenary 12:29:38 <Celestar> oh . 12:29:48 <Celestar> Eddi|zuHause: there's not much to fix. it's ONE enum 12:30:11 <Celestar> damnit I still have a stuck signal :S 12:31:03 <Celestar> suspension bridges look ugly 12:31:09 <Celestar> suspension length is waaayy to short 12:31:57 <Eddi|zuHause> i agree 12:32:11 <Eddi|zuHause> and the newbridges do not really fix that 12:32:15 <Celestar> nope 12:32:43 <black_Nightmare> anyway...sorry to post link again but..anyone have any idea about this? http://tt-forums.net/viewtopic.php?t=19000 -- likewise I don't see any suggested parameters in sight but it wouldn't load [*shuts up now* hehe] 12:33:20 *** RichK67 [n=RichK67@talk-210-66.talkadsl.com] has joined #openttd 12:33:24 <black_Nightmare> hey richk :p 12:33:33 <RichK67> hi 12:33:53 *** Eddi|zuHause2 [i=johekr@p54B749C7.dip.t-dialin.net] has joined #openttd 12:34:30 <black_Nightmare> richk..sorry if I seem like an idiot but is there a link to your airports? (either forum thread or download) 12:34:37 <black_Nightmare> or they're still under work? 12:34:54 <Darkvater> black_Nightmare: perhaps you are in the wrong climate? Run openttd with grf debugging options like -d grf=10 perhaps you might spot something 12:34:58 <Darkvater> do NOT paste it 12:34:58 *** NARS_G [i=NULL@213-205-70-49.net.novis.pt] has quit [Read error: 110 (Connection timed out)] 12:35:09 <peter1138> Celestar: heh, my new bridge stuff can fix that ;) 12:35:14 <Celestar> Darkvater: what about including RichK67's airports? 12:35:19 <Celestar> peter1138: hopefully. 12:35:37 <RichK67> try this link - http://www.tt-forums.net/viewtopic.php?p=423544#423544 12:35:58 <Darkvater> Celestar: possible, although the lack of additional graphics make it a bit less appealing 12:36:22 <peter1138> newairports! 12:36:27 <peter1138> via newgrf 12:36:29 <Celestar> Darkvater: yeah, but we should take one step after another. 12:36:30 <peter1138> hmm 12:36:30 <RichK67> if you ever need to find a patch, check out http://ottd.rkhosting.co.uk 12:36:30 <peter1138> perhaps 12:36:41 <Born_Acorn> peter1138! newstations! 12:36:45 <peter1138> RichK67: cool 12:37:17 <peter1138> Born_Acorn: new graphic! 12:37:19 <peter1138> s 12:37:33 <black_Nightmare> darkvater...hm never mind that 12:37:36 <RichK67> peter: if you want to write the newgrf translator for the schema Dalestan designed, i will write the newgrf files for all the airports in basic, and my patch :) 12:37:40 <Born_Acorn> The airport building gui should be redesigned for all those new airports. 12:37:43 <peter1138> RichK67: you can remove "Centred X" 12:37:50 <black_Nightmare> something else replaced the original road crossing 12:38:00 <Celestar> there's a bunch of stuff that can be removed (= 12:38:02 <black_Nightmare> guess I wouldn't need to bother with uklcw.grf road crossing 12:38:05 <Darkvater> Celestar: yeah, was just saying. perhaps 0.5.0 material? :) 12:38:08 <RichK67> ah - the patch list - ive not sorted it yet into "already in trunk, etc" 12:38:32 <Celestar> Darkvater: well, first put the airports in, then worry about other stuff: http://www.fvfischer.de/ottd/ottd_features 12:38:33 <Darkvater> I am not against including it...just you know some tiles have fences on them INSIDE the airport 12:38:48 <Darkvater> but I'll say 0.4.8 first; highest prio 12:38:51 <Celestar> Darkvater: not the version I have seen? 12:39:03 <Celestar> Darkvater: I'm just busy testing multistop stuff 12:39:29 <Born_Acorn> We have transparent TTDPatch style station signs! 12:40:08 <Darkvater> didn't we for yars? 12:40:11 <Darkvater> years even 12:40:26 *** Zahl [n=SENFGURK@dslb-082-083-185-212.pools.arcor-ip.net] has joined #openttd 12:40:26 <Darkvater> Celestar: hmm, must've been some older version then 12:41:22 <black_Nightmare> richk..ty for the link...looking now 12:41:35 <Born_Acorn> Yes, years! So why its a separate patch on RichK67's list is beyond me. 12:42:07 <Born_Acorn> It must have been a patch from Before Time began. 12:42:37 *** CmdKewin [n=cmdkewin@84-74-37-155.dclient.hispeed.ch] has joined #openTTD 12:43:44 <black_Nightmare> hmm....I should try richk's airports...brb :p 12:44:11 *** Qrrbrbirlbel [n=Qrr@p54A7F323.dip.t-dialin.net] has joined #openttd 12:45:39 *** RichK67_ [n=RichK67@talk-210-66.talkadsl.com] has joined #openttd 12:45:40 <Celestar> Darkvater: will we release 0.4.8 right away or will there be some RC/beta versions? 12:47:01 <Darkvater> that is what I was wondering about 12:47:30 <Darkvater> there are some bugs on bugs.openttd.org to get fixed which will need testing 12:47:47 <Darkvater> donnu if we need a RC though. 12:48:19 <Hendikins> I'd personally RC it, and if the RC is good, make it final. That's what we do with Firefox. 12:48:28 <Celestar> yeah that's normal 12:48:37 <Celestar> rats 12:48:39 <Celestar> desyncs 12:48:56 *** Red [n=Red@81-86-117-11.dsl.pipex.com] has quit [Nick collision from services.] 12:49:45 <black_Nightmare> richk...you there anyhow? 12:50:16 *** ThePizzaKing [n=thepizza@c211-28-155-182.eburwd2.vic.optusnet.com.au] has quit ["And he disappears, like a fox, in the night."] 12:50:23 <RichK67_> yeah sort of... dont know how long ill last 12:51:29 <black_Nightmare> ok because not to sound like an idiot but do I just put the .patch file in the data folder and leave it there too or I have to do something with it? 12:51:38 *** _Red [n=Red@81-86-117-11.dsl.pipex.com] has joined #openttd 12:51:59 <RichK67_> you put the .grf in the data folder 12:52:12 <RichK67_> you apply the patch to the source code, and recompile 12:53:19 <Eddi|zuHause2> alternatively, you can download the binary of the mini_IN 12:53:21 <black_Nightmare> oh...never mind the patch then..not sure I could figure that out 12:53:22 <RichK67_> celestar: can you give me a todo list for New Airports? 12:53:26 <black_Nightmare> I'll just stick to the grf file 12:53:34 <RichK67_> its not a newgrf 12:53:50 <black_Nightmare> yeah I noticed that warning..ty still 12:53:55 <Celestar> RichK67_: I'll check that later today. 12:54:05 <RichK67_> ty 12:54:31 <RichK67_> most TGP changes in; i just need your (all devs) opinions on how / where to integrate the GUI 12:55:29 *** Belugas_Gone is now known as Belugas 12:55:48 <black_Nightmare> hmm airports.grf is in data folder but no show...heh never mind that -- I never used planes that much sometimes anyhow 12:55:59 <black_Nightmare> hm wait 12:56:08 <Darkvater> RichK67_: firstly the GUI needs screenshots on how it looks. The airport building gui needs work, most likely a dropdown box of available types 12:56:30 <black_Nightmare> darkvater....yeah a dropdown might make sense seeing there's more than five types in total now 12:56:43 <black_Nightmare> darkvater..I was thinking... 12:56:55 *** RichK67 [n=RichK67@talk-210-66.talkadsl.com] has quit [Read error: 110 (Connection timed out)] 12:57:09 <Darkvater> hi Belugas 12:57:10 *** Eddi|zuHause [i=johekr@p54B75A36.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 12:57:28 <Eddi|zuHause2> hey... something occured to me... we have the button to repay loan, and it is disabled when you don't have money 12:57:33 <black_Nightmare> click on the menu airport button... that puts the airport toolbar down ... click on airport button .. that drops down a list of the possible airports to use? [no dialogs needed] 12:57:35 <RichK67_> DV: check out http://www.tt-forums.net/viewtopic.php?p=405297#405297 for the current TGP front end... we need to decide if integrating it into the Intro GUI, how it should look, what does it need, etc. 12:57:47 <Eddi|zuHause2> how about disabling the "take loan" button when you are at max. loan? 12:57:54 <RichK67_> airpo 12:57:58 <RichK67_> oops 12:58:12 <black_Nightmare> eddi...good thought..I'll like that :p 12:58:27 <RichK67_> suggested Airport GUI: 3 dropdowns; <small airports> <large airports> <heliports> 12:58:41 <peter1138> 3? 12:58:43 <peter1138> hmm 12:58:53 <peter1138> that's asking for trouble 12:59:11 <RichK67_> i think one, although simple, may end up looking ugly 12:59:55 <Celestar> RichK67_: you there? 12:59:58 <RichK67_> yup 13:00:00 <Celestar> ok 13:00:07 <peter1138> http://195.112.37.102/ottd/ns2.png <-- but dv doesn't like that look 13:00:14 <Darkvater> hmm airports/heliports dropdowns are doable I think 13:00:40 <Celestar> RichK67_: +~..~...~...if ((st->airport_type != AT_HELIDEPOT) && (st->airport_type != AT_HELISTATION)) { 13:00:43 <Celestar> +~..~...~...~...if (GetAirport(st->airport_type)->terminals != NULL) 13:00:47 <RichK67_> does ask the question tho.... which one am i adding? 13:00:51 <Eddi|zuHause2> about the airport guy... how about 3 buttons small/large/heli, and a dropdownlist changing depending on button setting? 13:01:01 <Eddi|zuHause2> *gui 13:01:03 <Celestar> put in one "if" and drop exceeding "()" 13:01:39 <Celestar> ((st2->airport_type == AT_HELIDEPOT) || (st2->airport_type == AT_HELISTATION))) 13:01:41 <Celestar> too many "()" 13:02:03 <peter1138> excessive 13:02:07 <RichK67_> ah, right, you prefer strict syntax to clarity ;) 13:02:09 <Darkvater> RichK67_: the random seed input box definitely needs to look differently 13:02:13 <hylje> (there) is never ((too) many) (())s 13:02:17 <Celestar> (((st->airport_type == AT_SMALL) | (st->airport_type == AT_COMMUTER)) <= possible wrong code? 13:02:37 <peter1138> (st2->airport_type == AT_HELIDEPOT || st2->airport_type == AT_HELISTATION) 13:02:50 <Celestar> (&Airport->terminals == 0 <= always compare pointers to "NULL" not to 0 13:03:10 <RichK67_> possible wrong code? nope... Commuter is a small airport, and has small airport restrictions, crash percentages, etc 13:03:26 <Celestar> but why "|" and not "||" ? 13:03:53 <RichK67_> always compare pointers to "NULL" not to 0 ah the error is the & , not the ==0 13:04:14 <RichK67_> oh yeah... good one 13:04:14 <Celestar> oh (= 13:04:18 <Celestar> erm .. 13:04:25 <Celestar> the airports come way too late in the game (= 13:04:42 <black_Nightmare> brb 13:04:44 <RichK67_> dates can be changed... what does Master desire? 13:04:54 <Celestar> don't worry. part of "balancing" 13:05:09 <Celestar> AT_COMMUTER = 5, align the "=", like above (in airport.h) 13:05:29 <RichK67_> yup, ill do a general code tidy 13:05:32 <peter1138> Celestar: patchman's awake 13:05:41 <RichK67_> strip spaces etc, 13:06:21 <RichK67_> DV: how so? how/where would you like it? 13:06:36 <Celestar> _airport_sections_intercontinental <= please align .. 13:06:38 <Celestar> oh ok 13:07:25 <Celestar> reset looks good. 13:07:36 <Celestar> Darkvater: It'd be great if you could read through the newairports as well? 13:07:43 <Celestar> (apart from the district ones :P) 13:07:50 <RichK67_> :P 13:08:30 <Celestar> Darkvater: multistop stuff will not work without savegame revision bump, unless we do VERY severe hacking ... 13:09:40 <black_Nightmare> back 13:09:55 <Celestar> and I don't want that kind of hacking in a release. 13:12:30 *** CmdKewin [n=cmdkewin@84-74-37-155.dclient.hispeed.ch] has quit [] 13:12:55 *** NARS_G [i=NULL@213-205-70-66.net.novis.pt] has joined #openttd 13:12:57 *** NARS_G is now known as NARS_E 13:12:59 <Darkvater> RichK67_: a proper textbox :) 13:13:04 <Darkvater> Celestar: ok, then we drop it 13:13:16 *** CmdKewin [n=cmdkewin@84-74-37-155.dclient.hispeed.ch] has joined #openTTD 13:13:20 <Darkvater> as well as st->last_vehicle which can perhaps get a hack-fix 13:13:47 <black_Nightmare> whoppee...lol... I love these new ships 13:13:55 <Celestar> Darkvater: IsValidVehicle or something . 13:14:10 <RichK67_> DV: only problem being i have no idea how to code a proper textbox, as i dont know of any examples 13:14:11 <black_Nightmare> 54km/h 500 passenger liner etc 13:14:36 <Darkvater> RichK67_: the network-window :) 13:14:37 <black_Nightmare> hm six grf's loaded now....can there be more..hmmmm :p 13:14:45 <Darkvater> RichK67_: but ok it's minor, can be fixed by anyone 13:15:02 <Darkvater> I'll have a lookie how other games did a terrain generator window 13:15:08 <Darkvater> possibly simutrans as well 13:15:19 <Darkvater> something just doesn't look quite 100% in that window, donnu why 13:15:27 <Darkvater> Celestar: yeah, ap tonite 13:16:27 <black_Nightmare> does openttd allow adding more industries/loads to it other than the original? (eg a new brewery) 13:16:37 <peter1138> not yet 13:16:44 <Celestar> Darkvater: ap? 13:16:48 <black_Nightmare> no? hmm thanks 13:16:53 <RichK67_> DV: ty - will try to reuse it then 13:17:11 <black_Nightmare> guess I'll skip the newcargo.zip then 13:17:47 <RichK67_> Celestar: DV: should the TGP options be integrated onto front screen?? or should we continue to have the options pop up when you select "New random map" from the New Game list? 13:18:33 <Darkvater> airport 13:19:09 <Darkvater> RichK67_: since there are a lot of options now, it's better in a seperate window as you have it 13:19:19 * Darkvater ponders ripping out the whole 'difficulty' settings window 13:19:26 * peter1138 starves 13:19:34 <Darkvater> since it's only double and means a lot of extra work 13:19:48 <Darkvater> RichK67_: oh and add a box for TGP/old 13:19:53 * Darkvater feeds peter1138 13:20:19 <black_Nightmare> peter..so I take that this is only for ttdpatch as well then? http://www.tt-forums.net/viewtopic.php?t=20737 13:21:00 <peter1138> yup 13:21:12 <RichK67_> Celestar: DV: have updated airports patch with comments as you made them... ready for reinspection ;) 13:21:27 <black_Nightmare> thanks 13:21:28 *** Nijn [n=hellothe@a80-127-25-50.adsl.xs4all.nl] has quit [] 13:22:02 <RichK67_> DV: use TGP is currently in Config Patches... do you want it on the dialog? 13:22:05 <black_Nightmare> at least I got new ships...replaced rail fence.. have dutch catenary...replacement beach graphics...and alternative bridge graphics :-D 13:22:09 <black_Nightmare> heh having fun :p 13:23:26 <Celestar> RichK67_: anything out of the Config Patches is good :P 13:23:31 <Darkvater> amen 13:23:42 <Darkvater> do you know how confusing 'config patches' is? 13:23:50 <Darkvater> I mean even the _patches struct is confusing 13:24:00 <RichK67_> lol - shall i go whole hog then, and move snow line to the screen too? 13:24:02 <Darkvater> it IS an hommage to TTDP but otherwise totally wrong 13:24:04 <Darkvater> yes! 13:24:10 <Darkvater> and start date! 13:24:14 <RichK67_> sure 13:24:23 <Darkvater> hmm what else do we have there we can rip out 13:24:31 <RichK67_> and industry & town settings from difficulty 13:25:06 <RichK67_> hmmm... quite a redesign, but it will look tons better 13:25:21 <peter1138> leave the difficulty settings, i'd say 13:25:43 <RichK67_> how about.... shock, horror... renaming Config Patches to Advanced Options 13:25:50 <Darkvater> sacrilige! 13:26:12 <Darkvater> peter1138: it is very confusing to set up your new game in 2 places 13:26:36 <RichK67_> peter: it would be duplicate location; it just means you have it available upfront when you do generation, rather than having to fish in 3/4 menus 13:26:36 <Darkvater> although with it ripped apart, in 2 places it will be a bit hard to set the game difficulty with 1 button 13:27:30 <RichK67_> DV: the TGP screen would just echo the current selection, and if you changed it on the TGP screen, it would update the master 13:27:43 <Darkvater> see now that IS confusing 13:28:16 <black_Nightmare> anyone tried any of Wile E. Coyote's sets? :p 13:28:17 <RichK67_> to me town & industry quantities are map functions 13:28:24 *** jnmbk [n=jnmbk@85.96.131.106] has joined #openttd 13:28:30 <RichK67_> not difficulty 13:29:32 <RichK67_> i will set up TGP to access them; whether that is death knell to the current difficulties settings is an SEP - someone else's problem ;) 13:29:37 <Darkvater> it is also difficulty 13:29:49 <Darkvater> less towns/industries: harder way to make a profit 13:30:33 <hylje> aww, i forgot how fun is it to wait for 2kx2k map to generate 13:30:35 *** NARS [i=NULL@213-205-70-66.net.novis.pt] has quit [Read error: 110 (Connection timed out)] 13:30:41 <black_Nightmare> hylje :p 13:30:50 <Darkvater> hylje: RichK67_ is going to take away that fun :( 13:31:20 <hylje> :< 13:31:22 <hylje> why 13:31:53 <black_Nightmare> hmm...... *ponders* ... 13:32:11 <black_Nightmare> should I put replace maglev or monorail with narrrowgauge rails...hmm which one to replace....lol 13:32:28 <RichK67_> hmm... well TGP can generate the map for 2048x2048 in 35 secs on my PC, but it then takes 4 mins to populate with industries, etc 13:32:57 <black_Nightmare> guess I'll replace monorail -- never found much of it myself 13:34:06 *** gryph is now known as gryphAway 13:35:16 <hylje> is there any gameplay difference between rail types apart from speed ? 13:37:23 <Celestar> not yet 13:37:46 <black_Nightmare> I dunno if I like the idea of monorails at anything except slow speed so hehe I've barely touched them in the game myself when I can ^_^ 13:38:02 <Darkvater> RichK67_: ah...industry placement is sub-optimal :) 13:38:07 <black_Nightmare> hylje..I think that maglev would be very quiet compared to anything on rail (no rail clanking/etc) :-) 13:42:26 <black_Nightmare> heh..new planes now...damn...:p 13:42:43 <peter1138> the planeset is nice 13:42:55 <black_Nightmare> I'm using this http://www.as-st.com/ttd/planes/index.html :-) 13:43:14 <black_Nightmare> now I got eight newgrf's ... hrm.. I still need to add NG tracks .. etc 13:44:58 *** ledow [n=ledow@jaimejwalker.plus.com] has left #openttd [] 13:47:25 <black_Nightmare> hmm..just one question.. 13:47:33 <Born_Acorn> 42. 13:47:43 <black_Nightmare> I added 'ngrails.grf = 2' to the openttd file but 13:47:49 <black_Nightmare> it still loads the standard monorail tracks 13:47:52 <black_Nightmare> not the NG rails 13:48:00 <black_Nightmare> me wonder if this readme just wasn't made for openttd 13:48:27 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Remote closed the connection] 13:48:37 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 13:49:29 <Born_Acorn> It probably wasn't. No grf readmes are. GRF makers make it work with the Patch. 13:50:25 <black_Nightmare> yeah well... 13:50:46 <black_Nightmare> the readme says to add 1 or 2 or 4 at end of ngrails.grf because its to specify which type of track it replaces 13:50:53 <black_Nightmare> '2' to replace monorail with it 13:51:42 <Darkvater> no 13:51:48 <Darkvater> I mean yes 13:51:52 <Darkvater> but no 13:52:00 <Darkvater> cause we have elrails and that screws up their counting 13:52:12 <black_Nightmare> heh .. hmmm 13:52:14 <Darkvater> so 4 might be monorail? 13:52:24 <Celestar> hmpf. 13:52:25 <black_Nightmare> I was thinking the same..brb I'm going try 3 and 4 13:52:27 <Darkvater> donnu if that works 13:52:29 <Celestar> bridges are HIGH 13:52:33 <Darkvater> black_Nightmare: it's a bitmask 13:52:38 <Born_Acorn> Then bulldoze em! 13:52:58 * Darkvater hopes we are not going to get locomotion-style gamepay 13:53:00 <Darkvater> play 13:53:55 <black_Nightmare> o0o.... '4' is actually maglev 13:54:00 <black_Nightmare> so where is monorail anyhow? :p 13:54:15 <black_Nightmare> '3' did not seem to do anything 13:54:17 <peter1138> 1 = rail, 2 = monorail 4 = maglev, in that case 13:54:21 <Born_Acorn> Darkvater, what do you mean? Are you getting rid of dragging? :p 13:54:32 <black_Nightmare> peter... '2' is not monorail 13:54:36 <black_Nightmare> it didn't even replace it at all 13:54:41 <black_Nightmare> but '4' is correct tho 13:54:48 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Remote closed the connection] 13:54:52 <black_Nightmare> wonder what the current openttd number for monorail is..hrm 13:54:54 <Darkvater> Born_Acorn: talking baout coolbridges 13:55:00 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 13:55:17 <peter1138> i need to code Born_Acorn's bridges! 13:55:23 <Born_Acorn> coolbridges? Are there plans? 13:55:26 <Born_Acorn> I have bridges? 13:55:29 <Darkvater> noooooo 13:55:29 <peter1138> bridge 13:55:37 <peter1138> viaduct 13:55:38 <peter1138> thing 13:55:41 <peter1138> as a test 13:55:41 <peter1138> heh 13:55:44 *** RichK67_ [n=RichK67@talk-210-66.talkadsl.com] has quit [Read error: 110 (Connection timed out)] 13:55:53 <Born_Acorn> Ah yes, with the bricked up portals 13:56:07 <Born_Acorn> artificial embankments. 13:56:08 <peter1138> http://195.112.37.102/ottd/Rinford%20Transport,%2031st%20Oct%202030.png 13:56:09 <peter1138> that one 13:56:44 <Born_Acorn> Thats not mine 13:56:45 <Born_Acorn> http://graphics.tt-terminal.co.uk/bridge.PNG 13:56:48 <Born_Acorn> Thats mine 13:56:55 <Born_Acorn> Taller! 13:57:00 <peter1138> it's based on it 13:57:02 <peter1138> yes, too tall 13:57:08 <peter1138> bridges aren't that tall 13:57:22 <Born_Acorn> ah. 13:57:42 <Celestar> Born_Acorn: coolbridges? 13:58:00 <black_Nightmare> someone mind seeing what the actual number for monorail is?? :p 13:58:07 <black_Nightmare> I want keep the maglev but I want my NG tracks lol 13:58:11 <black_Nightmare> hehe 13:58:43 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has joined #openttd 13:59:22 <Celestar> ok. 13:59:27 <Celestar> I'm off a tiny bit 13:59:28 <black_Nightmare> bah never mind got go for some time now 13:59:32 *** black_Nightmare [n=Husky_dr@modemcable065.248-200-24.mc.videotron.ca] has left #openttd ["bye"] 13:59:33 <Born_Acorn> I don't no, Darkvater mentioned it and then went "noooooo" 13:59:42 <Born_Acorn> *know 13:59:49 <Celestar> KUDr_wrk: did you read through the new signalling thingy? 14:00:00 <KUDr_wrk> not fully 14:00:02 <Celestar> ok 14:00:05 <Celestar> no worries. 14:00:15 *** Qrrbrbirlbel [n=Qrr@p54A7F323.dip.t-dialin.net] has quit ["http://mir.ist-langweilig.de/oh_man.jpg/"] 14:00:18 *** ^Cartman^ [n=Eric_Car@ti100710a081-2454.bb.online.no] has joined #openttd 14:02:12 <Born_Acorn> peter1138, you should code this instead! :p http://graphics.tt-terminal.co.uk/guimocks/industryguimock.png 14:04:53 <peter1138> no 14:05:11 <peter1138> far too much effort 14:05:22 <Born_Acorn> Yes, I was only joking. 14:05:31 <peter1138> oh 14:05:37 * peter1138 rms his diff 14:06:05 <Born_Acorn> But Im not joking about 14:06:07 <Born_Acorn> peter1138! newstations! 14:06:52 <peter1138> i deleted that too 14:06:56 *** Neonox [n=Neonox@ip-80-226-245-128.vodafone-net.de] has joined #openttd 14:07:39 <Born_Acorn> nevar! 14:08:22 *** dp__ [n=dp@p54B2CED3.dip.t-dialin.net] has joined #openttd 14:10:12 <Darkvater> Born_Acorn: don't worry it seems to be quite recurring on peter1138's pc to rm his diff 14:10:22 * Darkvater suspects peter1138 has linked rm to some other command 14:10:45 <DaleStan> Unfortunately, it's not svn ci 14:12:19 <Darkvater> hehe 14:15:12 *** |MeusH| [n=MeusH@host-ip18-138.crowley.pl] has joined #openttd 14:15:32 <|MeusH|> hey 14:15:38 *** |MeusH| is now known as MeusH 14:18:20 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has quit [Client Quit] 14:19:38 <XeryusTC> i hate myself, i accidentelly deleted a savegame with the biggest network i ever build (i guess) and now i cant recover it because there has other data been written over it :( 14:19:51 <Trippledence> They cost not lots 14:19:55 <Noldo> *snif* 14:20:04 <Noldo> that is what backups are for 14:20:13 <Ihmemies> aircrafts are obviouzly the "way" to make phat money in ttd :D 14:20:34 <Ihmemies> one guy has 13 aircrafts and he makes £2000000 a year 14:20:51 <Ihmemies> company value £104 million.. in 50 years :P 14:21:13 <Born_Acorn> Trippledence likes spines in brines. 14:21:21 <Trippledence> Yay! 14:21:40 <XeryusTC> Noldo: that are what recovery programs are for, exept if it was saved on the partition where most of the data is written to 14:21:46 <Born_Acorn> They are so cheap, I can afford to become some sort of serial arsonist. 14:21:55 <Born_Acorn> *referring to high fuel prices 14:22:24 <Noldo> XeryusTC: no, recovery programs are a desperate measure when everything else has failed 14:22:45 <XeryusTC> not in my case 14:23:03 <CIA-3> peter1138 * r4709 /trunk/ (aircraft_gui.c lang/english.txt ship_gui.c): - Codechange: avoid messing around with globals, magic numbers and literal strings by using a string ID, when drawing the small right arrow for the small order lists (aircraft and ships) 14:23:43 *** dp-- [n=dp@p54B2E516.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 14:23:43 *** dp__ is now known as dp-- 14:26:52 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 14:37:36 <Ihmemies> long entrances to stations help :D 14:38:33 <Brianetta> Indeed they do. 14:39:37 <Darkvater> peter1138: always check pointers against NULL (eg r4708 in_motion != NULL) 14:39:42 <Ihmemies> now that factory in nightly server produces over 1500 units of goods.. 14:40:12 <Ihmemies> I have 7 trains transporting the stuff and it isn't enough :( maybe I need longer trains instead of more trains? 14:40:31 <Brianetta> More trains gives you better station ratings 14:40:59 <Brianetta> Longer trains are really sodding cool, but they can exceed the length of signal blcoks easily 14:41:06 *** Dred_furst [i=nn@user-1380.lns1-c9.dsl.pol.co.uk] has joined #openttd 14:41:22 <Ihmemies> ok.. 14:41:34 <Ihmemies> so 14-unit train (fits to 7 square station) is max? :D 14:41:41 <Ihmemies> preferred.. 14:41:52 <Matt-W> you wouldn't want longer... 14:45:42 <vondel> i'm using 20-unit trains to move cargo from a transfer-station to the main station 14:45:49 <vondel> 30 unit trains for steel 14:46:08 <CIA-3> KUDr * r4710 /branch/yapf/yapf/ (yapf_common.hpp yapf_costrail.hpp yapf_rail.cpp): 14:46:08 <CIA-3> [YAPF] Fix: when train is deciding whether to reverse or not while leaving 14:46:08 <CIA-3> station, the rule 'treat first red two-way signal as dead end' doesn't apply 14:46:08 <CIA-3> (should make Eddi|zuHause more happy with the YAPF / two-way stations) 14:47:08 <vondel> but using multi-engine trains of course 14:47:09 <Ihmemies> transfer? main? :o 14:47:19 <Ihmemies> why I wouldn't want longer? 14:47:24 <Ihmemies> except that signal block thingy 14:47:57 <Matt-W> because trains longer than stations take a lot longer to load/unload 14:47:59 <vondel> i'll group around 6-8 farms by using small trains to haul livestock/grain to a bigger station in the center of those farms 14:49:01 <Ihmemies> ok 14:49:23 <vondel> the best way to manage things on a large (1024x1024) map, imho 14:49:25 <Ihmemies> that sound handy :D 14:49:35 <Ihmemies> i'm still new to all this :P 14:49:45 <vondel> same thing for oil/wood/iron ore 14:49:58 <Ihmemies> brianetta instructed me yesterday how to use waypoints and build proper stations 14:50:06 <hylje> proper stations.. humbug 14:51:04 <Ihmemies> it was a total mess before :D 14:51:05 <peter1138> Darkvater: hmm, i'll assert() it 14:52:23 <peter1138> Darkvater: if it is NULL, something's gone wrong, heh 14:52:25 <Darkvater> donnu what it's supposed to do :) 14:52:35 <Darkvater> hehe, why the terniary operator then? :) 14:53:16 <peter1138> it's basically a return value 14:53:40 <Darkvater> yes but if it has gone wrong ^^ 14:54:02 <vondel> currently i'm running into a problem with the limited capacity of a single waypoint 14:54:21 <peter1138> ... 14:54:34 <Ihmemies> capacity? : 14:54:46 <vondel> number of trains/second it can handle 14:55:46 <vondel> i haven't overlooked a double-waypoint-feature, haven't I? 14:56:19 *** Sacro [n=Sacro@adsl-213-249-232-211.karoo.KCOM.COM] has joined #openttd 14:56:24 <Sacro> afternoon all 14:56:29 <vondel> hello 14:58:55 <CIA-3> KUDr * r4711 /branch/yapf/ (30 files in 5 dirs): Sync with trunk (4626:4710) 15:00:58 <Ihmemies> why I can't replace darwin 600 aircrafts with darwin 600's? :D 15:01:12 *** CmdKewin [n=cmdkewin@84-74-37-155.dclient.hispeed.ch] has quit [] 15:01:56 <peter1138> you can't explicitly replace using the autoreplace gui 15:02:04 <peter1138> they will get replaced when they get old, though 15:02:12 <Ihmemies> sigh 15:02:59 <Qball> isn't that a patch option? replace when old? 15:03:48 <Ihmemies> no idea 15:04:01 <Ihmemies> breakdowns are disabled but I still want to replace them :P 15:04:10 <Qball> hmm 15:05:12 <peter1138> ah 15:05:14 <peter1138> hmm 15:05:19 <peter1138> why? :P 15:05:28 <peter1138> hmm, ratings i suppose 15:06:57 <Eddi|zuHause2> hm... /me updatifies yapf 15:07:10 <Sacro> f me :| http://www.youtube.com/watch?v=SbY0Jh9_RJ8 15:08:01 *** glx [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 15:08:37 <hylje> pro 15:08:49 <peter1138> Sacro: wha? 15:09:43 <peter1138> it's just a road? 15:09:59 <peter1138> oh 15:10:05 <Eddi|zuHause2> rooofl 15:10:23 <peter1138> too jerky to see what happens 15:12:49 <Belugas> It looks as if there is a god even for complete idiots :( 15:12:52 <Born_Acorn> Its smooth here. 15:13:02 <Naksu> i dont get it 15:13:17 <Born_Acorn> Car goes through traffic at high speed. 15:13:22 <Born_Acorn> Nothing else to get. 15:13:26 <Brianetta> Belugas? 15:13:33 <Naksu> oh 15:13:35 <Naksu> that in the middle 15:14:04 <peter1138> smooth? hmmm 15:14:06 <Belugas> I weas refering to Sacro's link. 15:14:33 <Jpl> aaaaaghhh that video IS jerky 15:14:36 <Belugas> I can't stand those kind of idiots, road criminal... 15:14:51 <Jpl> can't see a thing on it 15:14:58 <peter1138> strange 15:15:00 <peter1138> it's jerky in opera 15:15:05 <peter1138> but smooth (ish) in IE 15:15:16 <hylje> it works fine w/ opera 15:15:20 <Jpl> that video killed my opera 15:15:29 <peter1138> yeah, same for me 15:15:30 <CIA-3> KUDr * r4712 /branch/yapf/graph_gui.c: Fix: random crashes when opening some GUI (i.e. cheats window) on Win32 debug build. 15:15:33 <Brianetta> Oh 15:15:33 <Brianetta> I can't watch utubes at work 15:15:42 <Brianetta> No support for the video format on my Linux box 15:16:22 <peter1138> it's flash 15:16:28 <Sacro> lol, 10 mins later still discussing it 15:18:50 <Sacro> http://www.sickipedia.org <- sick jokes archive :D 15:21:51 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has quit ["Tsch??"] 15:21:51 <CIA-3> KUDr * r4713 /trunk/graph_gui.c: - Fix: random crashes when opening some GUI (i.e. cheats window) on Win32 debug build. 15:22:15 <hylje> again 15:22:22 <peter1138> hmm 15:22:42 <KUDr_wrk> yes as it wasn't yapf problem 15:23:02 <Eddi|zuHause2> reversing looks fine ;) 15:23:20 <KUDr_wrk> Eddi|zuHause2: really? you make me happy 15:23:36 <peter1138> strange reason for a crash, i must say 15:24:24 <KUDr_wrk> peter1138: agree. But MSVC puts one byte into stack (mov) and pops and uses 4 bytes 15:24:54 <Sacro> thats a baaaaaaaad idea 15:24:55 <KUDr_wrk> so instead of zero you receive 0x0124FC00 15:24:58 <KUDr_wrk> or so 15:26:10 <KUDr_wrk> this is why i don't like C 15:26:24 <KUDr_wrk> that it compiles and tells nothing 15:27:26 <Sacro> i wanna play OTTD 0.6.0 :( 15:31:44 <peter1138> KUDr_wrk: ahh, but 15:32:06 <peter1138> KUDr_wrk: because there are different declarations, i take it. hmm. 15:32:13 <peter1138> we shouldn't have those externs. that's nasty. 15:32:18 <KUDr_wrk> yes 15:32:24 <KUDr_wrk> this was the problem 15:33:21 <KUDr_wrk> or compiler should use function signatures 15:33:34 <KUDr_wrk> would be nice to have at least one such compiler 15:33:47 <KUDr_wrk> to check the code on regular basis 15:37:17 <peter1138> icc? heh 15:38:03 *** Andrew67 [i=andrew67@206.248.80.224] has joined #openttd 15:41:21 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has quit [Read error: 104 (Connection reset by peer)] 15:41:53 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has joined #openttd 15:42:00 <hylje> what desert towns need to grow 15:42:03 <hylje> food, water 15:45:00 *** |MeusH| [n=MeusH@host-ip18-138.crowley.pl] has joined #openttd 15:45:19 <Qball> and some love 15:45:23 *** |MeusH| is now known as MeusH 15:45:29 <MeusH> hry 15:45:33 <MeusH> hey* 15:46:24 <CIA-3> peter1138 * r4714 /trunk/ (newgrf_engine.c newgrf_spritegroup.c newgrf_spritegroup.h): - NewGRF: simplify evaluation of 'real' sprite groups. 15:50:20 *** Born_Acorn [n=bornacor@ACD127EC.ipt.aol.com] has quit [Read error: 110 (Connection timed out)] 15:50:30 *** stillunknown [n=unknown@82-168-179-194.dsl.ip.tiscali.nl] has joined #openttd 15:56:32 *** ^Cartman^ [n=Eric_Car@ti100710a081-2454.bb.online.no] has quit [Read error: 104 (Connection reset by peer)] 15:56:52 <Eddi|zuHause2> errr... do ufos make nearby trains break down? 15:56:55 <Ihmemies> is there any fast way to build loads of train lights to railroads? 15:57:07 <hylje> ya, drag 15:57:14 <Ihmemies> but it drags both way signals 15:57:16 <Ihmemies> i need one-way 15:57:22 <hylje> if you drag from a one way 15:57:26 <Eddi|zuHause2> build a one way signal 15:57:28 <hylje> see what happens 15:57:36 <Eddi|zuHause2> and then start dragging from that one 15:57:48 <Ihmemies> oh, now I see 15:57:51 <Ihmemies> thanks :D 15:57:53 <Ihmemies> now that kicks ass 15:57:54 <hylje> anyway.. im currently bringing food water mail passengers to a desert town 15:58:03 <hylje> it doesnt really want to grow 16:00:13 *** kujeger_II [n=kujeger@host-81-191-145-149.bluecom.no] has quit ["Leaving"] 16:01:03 <hylje> omg i think it wake up 16:02:40 <Eddi|zuHause2> there is some serious flaw in the DBSetXL 16:02:55 <Eddi|zuHause2> there is no livestock wagon running 120km/h 16:03:11 <Jpl> do DB have such car? 16:03:29 <Eddi|zuHause2> all goods wagons up to 100km/h are refittable to livestock 16:03:35 <Eddi|zuHause2> but none above 16:05:32 <hylje> naa, it didnt, just rebuilt two houses 16:05:59 <Qball> cargo > 80km/h is rare 16:06:13 <Qball> only passerger/mail > 80 16:06:51 <Sacro> cows tend to tip over at high speed 16:06:57 <Eddi|zuHause2> all other cargo is 120km/h in the late stages 16:07:05 <Eddi|zuHause2> only livestock is 100km/h 16:07:08 <Qball> in real life not realy. 16:07:15 <Eddi|zuHause2> in the DBSetXL 16:07:26 <peter1138> you can always turn off wagon speed limits :) 16:07:45 * Sacro imagines a load of cows on a eurostar 16:08:17 <MeusH> Eddi|zuHause2: yes, they do 16:08:20 <MeusH> large ufos 16:08:24 <Eddi|zuHause2> again someone trying to tell me to not use a feature just because it is not well-designed? :p 16:08:32 <peter1138> still, that is the way dbsetxlw is 16:08:39 <peter1138> (rather than a bug in ottd) 16:08:51 <Eddi|zuHause2> i never said it was 16:08:55 <peter1138> i know 16:09:18 <peter1138> and goods can go 160km/h :)_ 16:09:29 <Qball> I agree bad designed by the dbsetxlw, 80km/h it the limit 16:10:03 <peter1138> :) 16:13:56 <Sacro> it'd be nice to have combined newgrfs available, like having both ukrs and dbsetlxw in competing network companies 16:14:21 <Qball> that would be c00l 16:14:53 <MeusH> uber awesome and 1337 16:15:12 <Sacro> only 1 newgrf trainset per company and you have to deceide before you start 16:18:21 <Sacro> ideas? problems implementing it? 16:18:28 <MeusH> how do OpenTTD know that a specific .grf is a trainset? 16:18:49 <CIA-3> KUDr * r4715 /trunk/pathfind.c: - Fix: (FS#109) ?6?8?8 Wrongfully bad signal - Don't allow OPF to enter train depot from the back 16:18:52 <Sacro> md5's ? 16:19:02 <MeusH> I assume you imagine a window where you select one from many other trainsets 16:19:04 <KUDr_wrk> shit 16:19:12 <KUDr_wrk> what characters? 16:19:33 <peter1138> KUDr_wrk: don't worry, it's happened before :) 16:19:36 <MeusH> what if there is new version of trainset, without "this is a trainset" flag for OpenTTD? 16:19:49 <peter1138> MeusH: we can tell by the properties it sets 16:20:14 <MeusH> so OpenTTD may check whether it replaces trains or not? 16:20:20 <peter1138> sure 16:20:32 <Sacro> i was gonna say, im sure newgrf will have it in 16:21:28 <glx> KUDr_wrk: your solution is better than mine :) 16:21:38 <KUDr_wrk> heh 16:21:42 <KUDr_wrk> why? 16:21:49 <KUDr_wrk> i must look at yours 16:21:54 <glx> you fix the whole pathfinder 16:22:04 <glx> I only fix signal update code 16:22:07 <KUDr_wrk> aha, i see 16:22:29 <KUDr_wrk> i had the same problem in yapf/road depots 16:22:40 <KUDr_wrk> so i applied the same solution here 16:23:36 <glx> but the idea was the same :) 16:25:31 *** Dred_furst [i=nn@user-1380.lns1-c9.dsl.pol.co.uk] has quit [Read error: 104 (Connection reset by peer)] 16:25:33 *** Dred_furst [i=nn@user-1380.lns1-c9.dsl.pol.co.uk] has joined #openttd 16:25:35 *** Torrasque_ [n=jerome@84-74-157-134.dclient.hispeed.ch] has quit ["Ex-Chat"] 16:25:43 <Darkvater> KUDr_wrk: did you fix NPF as well? and NTP? 16:26:05 <glx> NPF was already fixed I think 16:26:19 <KUDr_wrk> this was only problem of OPF used for SetSignals.... 16:26:28 <Darkvater> and NTP? 16:26:48 <KUDr_wrk> SetSignalsOnBothDir uses only OPF 16:27:03 <KUDr_wrk> so why do you ask me for NTP? 16:27:38 <peter1138> it's also a problem for vehicle pathfinding 16:27:43 <peter1138> that an tunnels 16:27:47 <peter1138> +d 16:27:55 *** |Jeroen| [n=jeroen@dD57729CC.access.telenet.be] has joined #openttd 16:28:13 <Darkvater> KUDr_wrk: cause I thought it was independent of PF 16:28:33 <KUDr_wrk> aha 16:28:42 <Darkvater> brb, food 16:32:28 <Ihmemies> seems that bridges aren't that good idea :DDD 16:32:46 <Ihmemies> even a slightest delay causes whole thing to slow down massively because of long signal distance 16:32:54 *** Dred_furst [i=nn@user-1380.lns1-c9.dsl.pol.co.uk] has quit [Read error: 104 (Connection reset by peer)] 16:33:49 <MeusH> use shorter bridges instead 16:34:03 <MeusH> or wait for new map array with signals on bridges :p 16:34:27 *** XeryusTC [n=irc@217.123.34.28] has quit [Read error: 104 (Connection reset by peer)] 16:35:09 <Ihmemies> :o 16:35:11 <Ihmemies> now what's that? :) 16:35:52 *** Dred_furst [i=nn@user-1380.lns1-c9.dsl.pol.co.uk] has joined #openttd 16:35:52 <MeusH> in the (not so) far away future, covered with dark clouds of apathy, signals on the bridges will be built 16:36:06 <Ihmemies> cool :D 16:36:12 <Qball> we expect somewhere around 2060 16:36:20 <Ihmemies> btw.. what i'm supposed to do with these farms with production like 24? or iron ore mines? 16:36:33 <Qball> ignore them 16:36:34 <MeusH> that's a good question 16:36:48 <MeusH> Qball: then my world domination plans would be screwed up 16:36:56 <MeusH> Ihmemies: send one train instead of six 16:37:03 <MeusH> at least that's what I do :) 16:37:08 <Sacro> Ihmemies: rvs 16:37:12 *** XeryusTC [n=irc@217.123.34.28] has joined #openttd 16:37:18 <MeusH> Ihmemies: keep your rating over 65 16:37:21 <Sacro> Qball: is that in real time, or OpenTTD time?# 16:37:27 <MeusH> but (correct me) under 75 (why?) 16:37:37 <MeusH> Sacro: semi martian time :| 16:40:34 <Sacro> MeusH: ahh, errr, right 16:41:10 *** Bjarni [n=Bjarni@0x535ca2e4.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 16:41:11 *** mode/#openttd [+o Bjarni] by ChanServ 16:44:17 *** RoySmeding [n=Roy@c514451cb.cable.wanadoo.nl] has joined #openttd 16:45:00 *** kujeger [n=kujeger@host-81-191-145-149.bluecom.no] has joined #openttd 16:47:39 <Sacro> its oh so quiet... 16:49:12 <Bjarni> yeah 16:49:19 <Bjarni> where are people when you need them? 16:49:27 <Bjarni> for instance, where is that gentoo guy? 16:49:38 <Bjarni> the installer fucked up (again) 16:49:38 * hylje hides 16:50:04 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Remote closed the connection] 16:50:09 <Sacro> gentoo guy? try #gentoo 16:50:20 <Bjarni> hylje: you know gentoo? 16:50:39 <Bjarni> Sacro: well, after the success in there the last time, I'm not sure I will ever enter that channel again 16:50:40 *** kujeger [n=kujeger@host-81-191-145-149.bluecom.no] has quit [Remote closed the connection] 16:50:47 <Bjarni> it was like everybody had me on ignore 16:51:16 <hylje> most gentoeers are idle since its so fun watching emerge 16:51:50 <Bjarni> well, I tried to install and this time I got it as far as to creating users, but it failed to create any :( 16:52:02 <Bjarni> I'm not sure why 16:52:03 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 16:52:20 <Bjarni> didn't get an error message besides that it failed 16:52:22 *** Born_Acorn [n=bornacor@ACD127EC.ipt.aol.com] has joined #openttd 16:52:34 <hylje> i prefer doing it manual tho.. 16:52:53 *** kujeger [n=kujeger@host-81-191-145-149.bluecom.no] has joined #openttd 16:52:54 *** ledow [n=ledow@jaimejwalker.plus.com] has joined #openttd 16:52:56 <Bjarni> ok, how do I do that? 16:53:21 <hylje> i did it all by just rtfm 16:53:46 <hylje> but if you just need to create users 16:54:10 <Bjarni> I think all I need is to create a single user, so I can start it up and login 16:54:24 <hylje> you could try inserting a normal livecd, chroot in, set root passwd 16:54:26 <Qball> gentoo is for the people with to much time. 16:54:36 <Qball> useradd? adduser? 16:56:11 *** ector-- [n=meloditr@ygun.brg.sgsnet.se] has joined #openttd 16:57:20 *** Aankh|Clone [n=pockled@203.101.20.145] has joined #openttd 16:57:26 *** ledow [n=ledow@jaimejwalker.plus.com] has left #openttd [] 16:57:32 *** kujeger [n=kujeger@host-81-191-145-149.bluecom.no] has quit [Remote closed the connection] 16:58:40 *** kujeger [n=kujeger@host-81-191-145-149.bluecom.no] has joined #openttd 16:59:17 *** Hackykid [n=Hackykid@ip5655e868.adsl-surfen.hetnet.nl] has joined #openttd 16:59:24 <LIIT> <hylje> most gentoeers are idle since its so fun watching emerge << lol, so true :-) 16:59:42 <Sacro> Bjarni: dont you at least have root? 17:00:01 <Hackykid> KUDr: you here? 17:00:16 *** black_Nightmare [n=Husky_dr@modemcable065.248-200-24.mc.videotron.ca] has joined #openttd 17:00:20 <black_Nightmare> back for some time now :p 17:00:24 <black_Nightmare> (had to rush off before..meh) 17:00:25 <KUDr_wrk> Hackykid: yes, but have a boss on phone 17:00:45 <Hackykid> ah, i see 17:00:54 <black_Nightmare> if I try the mini_IN build...should I report any bugs to only richk or is there someone else in here too? 17:00:55 <black_Nightmare> just curious 17:01:12 <glx> black_Nightmare: richk67 mainly 17:01:52 <black_Nightmare> hm ok 17:02:23 <black_Nightmare> may as well as try it out just for having nothing to do sometimes :p (but now that'll push me to having -four- different openttd folder...oh image the MESS!!! lol) 17:02:36 *** kujeger [n=kujeger@host-81-191-145-149.bluecom.no] has quit [Client Quit] 17:03:52 *** RoySmeding [n=Roy@c514451cb.cable.wanadoo.nl] has quit ["kthxbye"] 17:03:59 *** kujeger [n=kujeger@host-81-191-145-149.bluecom.no] has joined #openttd 17:03:59 <black_Nightmare> glx...you know any people that have more than one openttd version/folder? 17:04:24 <Hackykid> hehe 17:04:32 <XeryusTC> black_Nightmare: i have 2, and i'll probably will have 3 soon :) 17:04:34 <glx> black_Nightmare: a lot :) 17:04:49 <black_Nightmare> xeryus..heh nice to see I'm not the only one doing this... 17:04:56 <black_Nightmare> my folder now goes like this..... 17:05:00 <jnmbk> I have 4 at least ... 17:05:10 *** tokai [n=tokai@p54B80612.dip0.t-ipconnect.de] has joined #openttd 17:05:23 <XeryusTC> black_Nightmare: you dont make new folders just for newgrfs right? 17:05:52 *** jnmbk [n=jnmbk@85.96.131.106] has left #openttd ["Konversation terminated!"] 17:07:05 <black_Nightmare> >openttd>[original download] .. >openttd>openttd-win32-nightly-r4690>[nightly build with pikka grfs in] .. >openttd>alternative (r4690)>[my own self-play one I'm just working on now..with all the custom grfs] .. and now I just added >openttd>Mini_IN r4593> 17:07:09 <black_Nightmare> xeryus...heh no 17:09:24 <black_Nightmare> hmm there's one mini_IN server running 17:09:25 <black_Nightmare> :-> 17:10:47 *** Angst [n=Angst@p54945EA7.dip.t-dialin.net] has joined #openttd 17:12:04 <hylje> whats the max amount of money 17:12:51 <black_Nightmare> ? 17:14:39 <XeryusTC> hylje: 2^32 or 2^64 17:14:51 <Sacro> 2^64 17:15:03 *** Aankhen`` [n=pockled@203.101.20.145] has quit [Connection timed out] 17:17:10 <black_Nightmare> ohh you meant the max money the game could handle? 17:20:08 *** Mukke [n=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has joined #openttd 17:21:11 *** KUDr_wrk [n=KUDr@195.39.113.200] has quit [Read error: 110 (Connection timed out)] 17:22:08 <black_Nightmare> going be interesting trying to stay on top of two latest versions every day... 17:22:15 <black_Nightmare> the mini_IN and nightly builds 17:22:27 <black_Nightmare> that and updating the offical version any time that comes out 17:22:30 <black_Nightmare> ^_^ 17:22:51 *** MeusH is now known as MeusH[away] 17:23:07 *** Aankh|Clone [n=pockled@203.101.20.145] has quit ["Look ma, no script!"] 17:23:08 <black_Nightmare> one question re the mini_IN anyhow... 17:23:27 <black_Nightmare> what is the '2 trains out of 2 (100%)' meaning in the co windows? 17:23:37 <black_Nightmare> me not sure I can make that out 17:24:48 <Eddi|zuHause2> well... it's either total trains in the "world", or total trains among all your sub companies 17:25:04 <black_Nightmare> ohhh... there's sub-companies? hmmm 17:25:20 *** Hackykid [n=Hackykid@ip5655e868.adsl-surfen.hetnet.nl] has quit [Read error: 104 (Connection reset by peer)] 17:25:34 *** KUDr_wrk [n=KUDr@195.39.113.200] has joined #openttd 17:25:39 *** |Jurgen| [n=jurgen@d51A43FD0.access.telenet.be] has joined #openttd 17:25:48 <Eddi|zuHause2> yes, you can manage them from your company window, or in the status bar the button in your company colour 17:25:48 *** Hackykid [n=Hackykid@ip5655e868.adsl-surfen.hetnet.nl] has joined #openttd 17:25:57 <Eddi|zuHause2> i never tried that out though 17:26:14 <Eddi|zuHause2> could be fun in (coop) multiplayer 17:26:52 <hylje> :o 17:27:05 <black_Nightmare> eddi...hmm....me wonder how you could create a sub-company now..... ^_^ 17:27:14 <black_Nightmare> (just kinda wanted try it out heh) 17:27:27 <Eddi|zuHause2> next to the "build HQ" button 17:27:39 <Eddi|zuHause2> in your company window 17:27:46 <black_Nightmare> hmm I just placed two of richk's helidepots :p they seem nice 17:27:50 <hylje> whats the point of sub companies 17:28:23 <black_Nightmare> hylje..probably to seperate the performance rating 17:28:44 <black_Nightmare> I recall someone told me they had a seperate co (in another openttd window) for the road vehicles that never would met the minimum profit needed) 17:28:52 <black_Nightmare> but I guess there could be other uses too 17:29:12 <black_Nightmare> eg one co is into freights..another is into passengers (that sounds like amtrak/up for example doesn't it?) 17:31:22 * Tobin wonders why his IRC client has spawned 307 threads 17:31:58 <Sacro> Tobin: its bored? 17:32:05 <black_Nightmare> anyway afk for some time 17:32:15 *** black_Nightmare [n=Husky_dr@modemcable065.248-200-24.mc.videotron.ca] has left #openttd ["bye"] 17:36:04 * Tobin prods spim 17:36:04 <Bjarni> Tobin: did you have problems with YAPF? 17:36:25 <Tobin> Bjarni: Yes. I haven't tested the most recent revision though. 17:36:33 <Bjarni> it works for me 17:37:08 <Tobin> Bjarni: And I can't test right now, I'm writing a process switcher/scheduler in mips assembly. 17:37:41 <Tobin> Bjarni: Debug builds worked for me but nothing else. A problem with libraries. 17:38:30 *** Neonox [n=Neonox@ip-80-226-245-128.vodafone-net.de] has quit ["muss wech"] 17:38:38 <Eddi|zuHause2> ahh... mips assembler... /me remembers 3rd semester :p 17:39:39 <Eddi|zuHause2> we had to do some DNA comparison algorithm... with recursion and dynamic programming (computed table) 17:39:55 *** Andrew67 [i=andrew67@206.248.80.224] has quit [Client Quit] 17:40:43 *** iridium` [n=iridium@host-84-9-197-224.bulldogdsl.com] has joined #openttd 17:41:16 <Tobin> Yeah, stuff like that is fun in assembly. :) 17:41:57 <Tobin> Right now I'm timing my process scheduler/switcher with different length time slices... Lots of fun when it takes 2 minutes for a single run. 17:42:04 * Tobin waits patiently 17:42:30 *** AciD [n=gni@tehpwnz.org] has joined #openttd 17:42:41 *** Hackykid [n=Hackykid@ip5655e868.adsl-surfen.hetnet.nl] has quit [Read error: 104 (Connection reset by peer)] 17:42:54 *** BJH [n=chatzill@e176109238.adsl.alicedsl.de] has joined #openttd 17:43:05 <Tobin> And it's pointless too, spim doesn't behave like a real CPU so it always takes the same length of time. The only thing that changes is the number of context switches. 17:46:12 *** Hackykid [n=Hackykid@ip5655e868.adsl-surfen.hetnet.nl] has joined #openttd 17:47:48 *** kujeger [n=kujeger@host-81-191-145-149.bluecom.no] has quit ["Konversation terminated!"] 17:48:17 <Bjarni> bbl 17:48:20 *** Bjarni [n=Bjarni@0x535ca2e4.virnxx14.adsl-dhcp.tele.dk] has quit ["Leaving"] 17:48:44 *** Zr40 [n=Zirconiu@zr40.xs4all.nl] has quit [Read error: 104 (Connection reset by peer)] 17:48:57 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has quit [] 17:49:57 <Ihmemies> how the game calculates company value? 17:50:22 *** Hackykid [n=Hackykid@ip5655e868.adsl-surfen.hetnet.nl] has quit [Read error: 104 (Connection reset by peer)] 17:50:41 <ln-> you need to use an auxiliary verb in that kind of sentence. 17:51:44 *** Zr40 [n=Zirconiu@zr40.xs4all.nl] has joined #openttd 17:52:20 <Eddi|zuHause2> urgs... i need a feature that lets me identify stray non-electrified tiles! 17:53:46 *** tokai|noir [n=tokai@p54B807EF.dip0.t-ipconnect.de] has joined #openttd 17:55:06 <Sacro> Eddi|zuHause2: pain isnt it 17:55:43 *** Zahl22 [n=SENFGURK@dslb-082-083-222-055.pools.arcor-ip.net] has joined #openttd 17:59:09 *** tokai|3 [n=tokai@p54B807EF.dip0.t-ipconnect.de] has joined #openttd 18:04:36 *** Zahl [n=SENFGURK@dslb-082-083-185-212.pools.arcor-ip.net] has quit [Read error: 110 (Connection timed out)] 18:05:53 <Sacro> brb 18:05:54 *** Sacro [n=Sacro@adsl-213-249-232-211.karoo.KCOM.COM] has quit [" HydraIRC -> http://www.hydrairc.com <- Go on, try it!"] 18:06:23 *** Tron_ [n=tron@p54A3F029.dip.t-dialin.net] has joined #openttd 18:06:36 *** Tron_ is now known as Tron 18:10:05 *** Sacro [n=Sacro@adsl-213-249-232-211.karoo.KCOM.COM] has joined #openttd 18:10:19 *** tokai [n=tokai@p54B80612.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 18:10:53 *** tokai|ni [n=tokai@p54B80612.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 18:11:28 *** angerman [n=angerman@e181122040.adsl.alicedsl.de] has joined #openttd 18:30:55 *** tokai|noir [n=tokai@p54B807EF.dip0.t-ipconnect.de] has quit ["It's like, wah."] 18:31:43 *** tokai [n=tokai@p54B807EF.dip0.t-ipconnect.de] has joined #openttd 18:32:42 *** |Jeroen| [n=jeroen@dD57729CC.access.telenet.be] has quit ["Whoopsy"] 18:34:31 <tokai> KUDr: changed the anonymous unions in the instace datas already (yapf branch) ? :) 18:34:45 <KUDr> no 18:34:48 <KUDr> i will 18:35:04 <Sacro> for our morphos user :) 18:35:42 <Darkvater> notice the lack of an 's' after user :) 18:36:24 <KUDr> yes, its crazy 18:36:34 <KUDr> to fix something for ONE user 18:36:35 *** |Jeroen| [n=jeroen@dD57729CC.access.telenet.be] has joined #openttd 18:38:27 <Sacro> hehe 18:40:23 <KUDr> hmm, it will too much of it 18:40:52 <KUDr> tokai: if you want to have it fixed, you will need to do it yourself 18:40:53 *** _Red [n=Red@81-86-117-11.dsl.pipex.com] has quit [Read error: 104 (Connection reset by peer)] 18:41:28 <tokai|3> KUDr: i tried, but i have no idea how to fix that for crap++ :) 18:41:32 <KUDr> the code will be even more confusing and less readable 18:41:39 <tokai|3> it fails in init for me then 18:41:53 <KUDr> in init? 18:42:01 <KUDr> what does it mean? 18:42:13 <KUDr> during compilation? 18:42:21 *** MeusH[away] is now known as MeusH 18:42:22 <Ihmemies> now i have an eternal self-feeding slowdown 18:42:24 <KUDr> or during runtime?? 18:42:24 <tokai|3> well... i dont how u call that in crap++ :) in the header u set some defaults for the instace data members 18:42:25 <MeusH> hey 18:42:28 <Ihmemies> trains just stall.. 18:42:31 <Ihmemies> can't do anything to it 18:42:38 <Ihmemies> chain reaction 18:43:15 <KUDr> tokai: during compilation? 18:43:20 <tokai|3> yes 18:43:39 <KUDr> aha so you probably mean constructor 18:43:53 <tokai|3> this unionname.member(DEFAULTVALUE) thing fails then.. and i have no clue what to do here. 18:44:03 <KUDr> but i would need such crap compiler to see it 18:44:21 <KUDr> and try to fix it step by step 18:44:29 <KUDr> and recompile 18:44:31 *** Hackykid [n=Hackykid@ip5655e868.adsl-surfen.hetnet.nl] has joined #openttd 18:44:46 <KUDr> we can go to PM and try it together 18:45:10 <Hackykid> hey KUDr 18:45:19 <KUDr> Hackykid: hey 18:45:27 <KUDr> did you need something? 18:45:32 <tokai|3> KUDr: well.. just name the union and do the required changes. then i can tell u. I seriously never used c++ (i tried few times.. but its too weird.. i prefer OOP in c there it can be implemented in a logical way:) so I fail to fix it. 18:45:50 <Hackykid> i was wondering if you could explain some of the template magic in yapf to me :-) 18:46:10 <KUDr> yes 18:46:26 <KUDr> Hackykid: what exactly 18:47:53 <Hackykid> well, mostly 1) Tderived_ - your path finder class derived from this class 18:48:09 <Hackykid> i was guessing it was part of that static linking thingy you mentioned 18:48:21 <Hackykid> i'm just curious how it works, exactly :-) 18:48:54 <Hackykid> it seemed a bit strange to me, deriving from a class and then using the new class as a parameter to the class you are deriving from? 18:49:03 <peter1138> hi 18:49:42 <KUDr> Hackykid: Tderived was renamed to Tpf 18:49:46 <Hackykid> (and is the Tderived_ in line 18 the same as Tpf in line 35?) 18:49:55 <KUDr> i forgot to update the docs 18:49:59 <Hackykid> aah 18:50:15 <Hackykid> that explains some stuff :-) 18:50:25 <hylje> hmm, apache fails to serve stuff after messing a bit w/ confs 18:51:04 <Hackykid> so Tpf isnt really derived from CYapfBaseT then? 18:51:05 <hylje> no errors tho .x 18:51:14 <KUDr> Tpf is just template argument - it is abstract replacement for CYapfRoad1 or CYapfRail3 and so on 18:51:26 <KUDr> it is 18:51:43 <Hackykid> hmm 18:51:52 <Hackykid> yeah, ok 18:51:56 <KUDr> it is the last in the inheritance chain 18:52:17 <KUDr> so the base class can refer members from its derived class 18:52:30 <KUDr> and compiler composes it at compile time 18:52:42 <KUDr> so it is linked statically and can be inlined 18:52:44 *** KritiK [i=Maxim@ppp85-141-200-89.pppoe.mtu-net.ru] has joined #openttd 18:52:59 *** _Red [n=Red@81-86-117-11.dsl.pipex.com] has joined #openttd 18:52:59 <KUDr> it is like macros, but much more flexible 18:53:40 <KUDr> lets take an example from yapf_rail.cpp 18:53:55 <Hackykid> opening 18:53:56 <KUDr> class CYapfRail2 18:53:56 <KUDr> : public CYapfCostCacheT <CYapfRail2 18:53:56 <KUDr> , CYapfCostRailT <CYapfRail2 18:53:56 <KUDr> , CYapfOriginTileTwoWayT <CYapfRail2 18:53:56 <KUDr> , CYapfDestinationRailTileOrStationT<CYapfRail2 18:53:56 <KUDr> , CYapfFollowRailT <CYapfRail2, CFollowTrackRail 18:53:58 <KUDr> , CYapfBaseT <CYapfRail2, CRailNodeListExitDir> > > > > > {}; 18:54:24 <KUDr> CYapfRail2 derives from instance of CYapfCostCacheT 18:54:49 <KUDr> CYapfCostCacheT derives from CYapfCostRailT 18:54:52 <KUDr> and so on 18:55:12 <KUDr> always after completing template arguments 18:55:23 <Hackykid> aah, and so it instantiates the base class(es) with a reference to itself 18:55:27 <KUDr> so from the abstract template definition 18:55:33 <KUDr> you have a class instance 18:55:48 <KUDr> yes 18:56:09 <KUDr> they all receive CYapfRail2 as Tpf argument 18:56:18 <KUDr> so they all know who CYapfRail2 is 18:56:30 <KUDr> and can reference its methods directly 18:56:42 <Hackykid> aah, that happens via FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);} 18:56:48 <Hackykid> then right? 18:56:55 <KUDr> so at the end you compose your custom Yapf from several modules 18:57:09 <KUDr> yes 18:57:45 <KUDr> it is common way how to make fast and modular code - so compiler can fully optimize it 18:57:56 <hylje> hmm, what can i do to make apache2 reset cleanly 18:58:03 <Hackykid> ah, yes, i see 18:58:16 <KUDr> the drawback is, that for each Yapf it generates new binary 18:58:20 <MeusH> Client #3 is slow, try increasing *net_frame_freq to a higher value! 18:58:25 <KUDr> so the code is bigger 18:58:27 <MeusH> what's the optimal value? 18:58:38 <KUDr> it is optimized for speed only, not for size 18:58:42 <Hackykid> you could do the same thing with virtual methods and stuff like that, but that would be slower 18:58:55 <Hackykid> i think i understand now :-) 18:59:04 <KUDr> yes, exactly 18:59:19 <KUDr> virtual methods are more like OOP in C 18:59:34 <KUDr> but templates are better for speed 18:59:45 <KUDr> and give you the same flexibility 18:59:52 <KUDr> but only at compile time 19:00:02 <KUDr> therefore 'static' 19:00:40 <KUDr> it is the exact opposite from how higher languages do it (dynamic binding) 19:02:03 <Hackykid> interesting indeed 19:02:37 <KUDr> it is not my invention - you can learn it from any good C++ book 19:02:51 <Hackykid> well, not from the ones i've read :-p 19:03:02 <KUDr> hmm 19:03:19 <KUDr> look for generic C++ programing 19:03:19 <Hackykid> they mostly just showed templates as a good way to make generic containers and stuff like that 19:03:46 <KUDr> yes - simply template basics 19:04:30 <KUDr> try to understand generic C++ programing and make your own so called type lists 19:04:42 <KUDr> it will move you to the next level 19:05:00 <Hackykid> hmm, type lists? 19:05:10 <KUDr> yes - very nice thing 19:05:40 <KUDr> look at boost library 19:05:52 <KUDr> it is very popular 19:06:02 <KUDr> but too huge for normal using 19:06:13 <KUDr> but you can learn a lot from it 19:06:44 <KUDr> then you will think that C++ has no limist 19:06:51 <KUDr> limits 19:07:43 <Hackykid> hehe 19:08:03 <Hackykid> sounds very interesting :-) 19:08:31 *** BJH_ [n=chatzill@e176103045.adsl.alicedsl.de] has joined #openttd 19:10:28 *** stillunknown [n=unknown@82-168-179-194.dsl.ip.tiscali.nl] has quit [Remote closed the connection] 19:16:57 *** Mukke [n=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has quit [] 19:21:06 *** Mukke [n=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has joined #openttd 19:22:48 *** BJH [n=chatzill@e176109238.adsl.alicedsl.de] has quit [Read error: 110 (Connection timed out)] 19:22:56 <Celestar> Tron: you there? 19:23:02 <Celestar> Hackykid: hey. feel like testing? 19:23:29 <Hackykid> ah, yeah 19:23:57 <Celestar> wait I'll get you a link :) 19:24:03 <Hackykid> that patch from this morning? 19:24:09 <Hackykid> agains bridge branch? 19:24:57 <Celestar> yes 19:25:04 <Celestar> http://www.fvfischer.de/coolbridge.diff 19:25:22 *** coppercore [n=copperco@dpc691917224.direcpc.com] has quit [Broken pipe] 19:26:56 <MeusH> cya 19:26:57 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has quit ["Goodbye"] 19:26:58 <Celestar> http://www.fvfischer.de/morebridge.diff 19:27:00 <Celestar> me->gone(); 19:27:03 <Celestar> cu tomorrow 19:27:23 <Hackykid> hmm 19:27:32 <Hackykid> now which patch should i test? :-p 19:27:39 <Celestar> er .. the bigger one :P 19:28:38 <Born_Acorn> What is coolbridge? 19:28:42 <Born_Acorn> Nobody told me :( 19:30:09 <Ihmemies> does the replace trains thingy replace also new (not too old) trains? 19:30:56 <KUDr> tokai|3: accept DCC file 19:31:05 <hylje> Ihmemies: yes 19:31:12 <CIA-3> peter1138 * r4716 /trunk/newgrf.c: - NewGRF: fix problem with loading custom station class id; use BSWAP32() only on variables, not functions. 19:32:22 <tokai> KUDr: send to me pls. 19:32:23 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 19:32:29 <Born_Acorn> peter1138! whats coolbridges? 19:32:35 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 19:32:43 <peter1138> not newstations 19:32:45 <KUDr> tokai: get it 19:32:47 <Darkvater> peter1138: 4716 really was broken? 19:32:53 <Ihmemies> so it's basically useless... I can't replace my trains with same model 19:32:59 <peter1138> Darkvater: yes ^^ 19:33:01 <Ihmemies> and I can't replace only my old trains 19:33:01 <Ihmemies> ...... 19:33:09 <Darkvater> peter1138: why? do you know? 19:33:09 <peter1138> it called grf_load_dword() for each byte to swap 19:33:10 <Ihmemies> have to do everything manually anyways 19:33:11 <tokai> KUDr: well.. its connectiong... it says:) 19:33:12 <Hackykid> eh.. checking out the bridge branch failed :-( 19:33:24 <KUDr> go PM 19:34:06 <peter1138> hence BSWAP32() is unsafe if a function call has side effects 19:34:33 <Hackykid> and now even 'svn cleanup' fails :-( 19:34:49 <Darkvater> peter1138: that is totally bizar. You would think it does it with the returnvalue of grf_load_dword 19:34:56 <peter1138> newp 19:35:08 <peter1138> if you look at the macro, it literally puts "x" in 4 times 19:35:16 *** coppercore [n=copperco@dpc691917224.direcpc.com] has joined #openttd 19:35:21 <Darkvater> ah, point taken 19:35:29 *** _Red [n=Red@81-86-117-11.dsl.pipex.com] has quit [Read error: 110 (Connection timed out)] 19:35:33 <Tron> <peter1138> it called grf_load_dword() for each byte to swap <--- no, it swaps 4 different double-words 19:35:49 <Darkvater> perhaps we should functioninze BSWAP 19:36:43 <Ihmemies> how I can get rid of O shaped road the city sprawled? like this: http://www.kotiposti.net/ihmemies/roina/ttd_roads.png 19:37:10 *** _Red [n=Red@81-86-117-11.dsl.pipex.com] has joined #openttd 19:38:25 <Celestar> back for 3 minutes. 19:38:30 <Celestar> it need space to vent 19:38:42 <Darkvater> wb 19:39:08 <Darkvater> Celestar: I'll try to hack-fix st->last_vehicle without savegame change 19:39:27 <Celestar> Darkvater: just check whether the vehicle index does exist? is there such a function? 19:39:48 <Darkvater> yeah, which I'll do IsValidVehicle() or something it's called I think 19:41:35 <Darkvater> it'll be suboptimal but at least not crash 19:42:06 <Celestar> KUDr: http://bugs.openttd.org/task/109 <= isn't this fixed? 19:43:41 <KUDr> Celestar: yes, but i still have no rights at that bugs.... 19:43:55 <Born_Acorn> What is coolbridges? I must know! It sounds so cool! 19:43:56 <KUDr> Celestar: do something with it please 19:44:07 <Darkvater> Born_Acorn: they're cool 19:44:20 <Celestar> KUDr: close the report? 19:44:24 <KUDr> yes 19:44:24 <Celestar> Born_Acorn: http://www.fvfischer.de/xbridge4.png 19:44:35 * Born_Acorn faints 19:44:57 <Born_Acorn> Its like what peter1138 tried, but much, much, much better! 19:45:11 <peter1138> yes 19:45:14 *** ^Cartman^ [n=Eric_Car@ti100710a081-2454.bb.online.no] has joined #openttd 19:45:28 *** e1ko [n=31k0@a02-0432c.kn.vutbr.cz] has joined #openttd 19:45:59 <Darkvater> KUDr: you can close bugs now on FS 19:46:13 <Celestar> KUDr: http://bugs.openttd.org/task/109 19:46:17 <Celestar> closed :) 19:47:43 * peter1138 ponders the speed of runtime byteswapping 19:48:03 <KUDr> Darkvater: thanks 19:48:21 <Darkvater> peter1138: what'sup? 19:48:21 <Celestar> peter1138: if you're lucky, about 3 cycles :P 19:48:22 <Darkvater> np 19:48:30 <KUDr> Darkvater: and can i assign some of them to me? 19:48:32 <Darkvater> yes 19:48:44 <KUDr> thanks 19:48:53 <peter1138> Darkvater: our way of handling newgrf 19:49:02 <peter1138> i.e. parse everything into allocated memory 19:49:02 <Ihmemies> 4-rail main lines are pain in the ass to design :( 19:49:06 <Darkvater> I mean the byteswapping 19:49:19 <peter1138> as opposed to ttdp's which is load grf into memory, *ding* 19:49:30 <Darkvater> ah, well like that 19:49:32 <peter1138> wondering if the latter is possible for us 19:50:05 <Darkvater> I did a quick test the other time making a BIG buffer, and only reading when neccessary etc. 19:50:34 <Darkvater> it was only the one for actions not reading from file, but the difference was minimal, about 1% 19:50:55 <Darkvater> I forgot to try it with buffering the whole grf file or reading bigger chunks before I deleted it ;p 19:51:16 <Celestar> reading from file is kinda .. slow. 19:51:22 <Celestar> compared to reading from L2 cache. 19:51:31 <hylje> Celestar: o rly ? 19:51:37 <peter1138> Darkvater: i'm not talking about loading the file and parsing that :) 19:51:38 <Celestar> (= 19:52:06 <Darkvater> then what? Because everything else we put into our own format 19:52:22 <peter1138> exactly 19:52:47 <peter1138> where as ttdp literally uses it as its data 19:52:55 <Darkvater> you want to use the loaded grf file as already set-up data? 19:53:01 <Darkvater> hmm 19:53:10 <peter1138> i'm wondering if it's possible 19:55:20 <peter1138> hmm, laggy 19:55:31 <Celestar> ok 19:55:35 <Celestar> I'm of a bit (= 19:56:18 <Darkvater> peter1138: it could help memory fragmentation but I think we will severly limit ourselfs and probably create more work in the end 19:57:26 <Born_Acorn> I untangled the screenshot with my eyes. Bridges over bridges. wow. 19:57:39 <Darkvater> Born_Acorn: yeah, Celestar should've made one which is non-transparent 19:57:44 <Darkvater> which reminds me 19:57:50 <Darkvater> it's time to kick some translator ass again 19:58:11 <Born_Acorn> He did 19:58:21 <Darkvater> but not of #4 19:58:26 <Born_Acorn> http://www.fvfischer.de/xbridge3.png 19:58:32 <Born_Acorn> Looks the same 19:58:40 <hylje> overdone ftw 19:59:21 <hylje> hmm, what is there against implementing some kinds of shadow 19:59:36 <hylje> could be slightly helful with those really high bridges 19:59:40 <Darkvater> how do I get back in the stackframe with gdb? 19:59:58 <Born_Acorn> Can bridges go over small buildings? They did that in RL with towns in the valleys below. 20:00:02 *** Osai [n=Osai@p54B37595.dip.t-dialin.net] has joined #openttd 20:00:12 <hylje> :D 20:00:21 <Born_Acorn> http://www.trainweb.org/railwest/images/struct/chelfham-vd-1.jpg 20:00:29 <hylje> why not large buildings too if bridge is high enough.. =] 20:00:29 <Born_Acorn> Theres a school under that somewhere. 20:00:40 <Darkvater> Born_Acorn: celestar says he will specify what height is allowed below bridges. But probably not for a while 20:00:55 <Born_Acorn> cool. 20:00:59 *** NARS [i=NULL@213-205-70-66.net.novis.pt] has joined #openttd 20:01:22 <Hackykid> Celestar: icant seem to get the patch applied 20:01:39 <Darkvater> ah up # 20:01:49 <Hackykid> it cant fine tunnel_cmd.c? 20:03:14 <peter1138> newgrf.c:2520: warning: passing argument 1 of 'free' discards qualifiers from pointer target type 20:03:17 <peter1138> o_O 20:03:39 <peter1138> the struct defines it as const 20:04:27 *** angerman [n=angerman@e181122040.adsl.alicedsl.de] has left #openttd [] 20:05:40 <Darkvater> hehe :) 20:05:48 <Darkvater> just cast it 20:09:43 <CIA-3> Darkvater * r4717 /branch/0.4/station_cmd.c: 20:09:43 <CIA-3> - Backport from trunk (r4466): 20:09:43 <CIA-3> Fix: Game no longer crashes when the last vehicle serving a station has been 20:09:43 <CIA-3> deleted. This is not exactly the same fix as in trunk/ where it might still 20:09:43 <CIA-3> accept types of invalid types but it doesn't crash anymore. The true fix is 20:09:44 <CIA-3> not possible without a savegame bump. 20:12:21 *** black_Nightmare [n=Husky_dr@modemcable065.248-200-24.mc.videotron.ca] has joined #openttd 20:13:02 *** Hackykid [n=Hackykid@ip5655e868.adsl-surfen.hetnet.nl] has quit [] 20:13:52 *** NARS_O [i=NULL@213-205-70-66.net.novis.pt] has joined #openttd 20:13:54 *** NARS_O is now known as NARS_R 20:13:57 <black_Nightmare> any of you know if there were like any central (or sorta of) sites aside to grfcrawler.tt-forums.net? 20:13:58 *** NARS_R is now known as NARS_A 20:14:26 <Darkvater> there was dinges's site but it's down 20:14:35 <black_Nightmare> ah hm ok 20:14:49 <black_Nightmare> perhaps I'll surf several long threads for signature links just to see then 20:16:43 <black_Nightmare> darkvater...you ever seen http://george.zernebok.net/ ? 20:16:50 <Darkvater> yes 20:16:58 <Darkvater> the one with the asian guys/busses? 20:17:25 <black_Nightmare> yeah...many long vehicles 20:17:37 <black_Nightmare> me wonder about trying the town replacement set...just out of curiousity 20:18:00 <black_Nightmare> wish there was support for new industries but I guess this is a "will come soon eventually" feature I hope heh (even if that'll be a long time) 20:21:18 *** NARS_E [i=NULL@213-205-70-66.net.novis.pt] has quit [Read error: 110 (Connection timed out)] 20:22:46 <peter1138> i wish you could break from an if... 20:23:03 <Darkvater> goto ^^ 20:23:15 <peter1138> go away :P 20:23:24 <Darkvater> no go to 20:23:45 <Prof_Frink> Darkvater: comefrom 20:24:08 <black_Nightmare> lol :)) 20:25:15 <CIA-3> Darkvater * r4718 /branch/0.4/pathfind.c: 20:25:15 <CIA-3> - Backport from trunk (r4715): 20:25:15 <CIA-3> Fix: Don't allow PF to enter train depot from the back (signal updates) 20:25:15 <peter1138> and boo 20:25:22 *** Born_Acorn [n=bornacor@ACD127EC.ipt.aol.com] has quit [] 20:25:24 <peter1138> i need _station_dispay_datas from rail_cmd.c 20:25:27 <Sacro> peter1138: isnt there an exit or something? 20:25:54 <Darkvater> blathijs: FS57 is waiting for you :) 20:26:04 <black_Nightmare> darkvater END 20:26:14 <peter1138> bah, cba 20:26:15 <black_Nightmare> <<knew some basics of qbasic :p 20:27:03 <Ihmemies> eh 20:27:11 <Ihmemies> how I can open those screenshots of my ttd maps? 20:27:30 <Ihmemies> photoshop refuses to open my 40896x20448 bmp files? :D 20:27:57 <Sacro> Ihmemies: windows photo and fax viewer? 20:28:09 <Prof_Frink> gthumb! 20:28:35 <Ihmemies> eh.. 20:28:41 <Ihmemies> how it could do it when photoshop can't? :D 20:28:53 <black_Nightmare> well I know that stations can't be replaced in openttd yet but you still can replace any town buildings or am I wrong? just checking 20:29:03 <black_Nightmare> (just noticed this anyhow http://users2.tt-forums.net/ttdur/ttdur.htm ) 20:29:11 <hylje> you can upgrade stations 20:29:32 <Ihmemies> also acdsee refuses to save the bmp in other formats 20:29:36 <Ihmemies> is there anything I can do? ;D 20:29:48 <black_Nightmare> hylje...really? 20:29:58 <hylje> ya, with the "upgrade rail" tool 20:30:11 <black_Nightmare> hylje...no I mean station graphics lol 20:30:15 <black_Nightmare> sorry ^_^ 20:30:20 <Ihmemies> sigh 20:30:31 <Ihmemies> why the giant screenshot option is even there if the results are unusable ;D 20:30:33 *** Born_Acorn [n=bornacor@ACD70DEB.ipt.aol.com] has joined #openttd 20:30:49 <hylje> unusable is relative 20:30:52 <hylje> :> 20:30:52 <peter1138> black_Nightmare: some of those might work, if it weren't for the damn self installer exes 20:31:38 <black_Nightmare> peter...yeah I noticed that...I'm only interested in a few for now...eg the urban renewal set 20:32:07 <black_Nightmare> peter..do you think that the FontRenew one might work in openttd? 20:32:23 <black_Nightmare> (I always could try test it if you dunno) 20:32:42 <peter1138> it should do 20:32:50 <peter1138> (until freetype, heh) 20:32:55 <Darkvater> it works partly 20:33:02 <black_Nightmare> ok..thats several grf's to test-n-try .. brb ;) 20:33:16 <Darkvater> cause it mixes up some fonts. for example you don't get an upper-arrow as well as none of the vehicle-icons show up 20:33:19 <Darkvater> :s 20:33:42 <black_Nightmare> well I'll test it and if its not going smoothly..just delete the file and the openttd text reference :p 20:33:48 <peter1138> oh 20:33:50 <black_Nightmare> nothing can really go wrong :-) 20:33:57 <peter1138> Darkvater: cos we use different codes... 20:34:40 <Darkvater> bad fontrenew 20:34:52 <Darkvater> black_Nightmare: you can always use the exe one, that works just fine 20:35:45 <CIA-3> peter1138 * r4719 /trunk/ (newgrf.c rail_cmd.c station_cmd.c): - Newstations: instead of drawing nothing, fall back to the default sprite layout if a station layout specifies so. 20:37:05 <black_Nightmare> hmm...loading openttd reminded me... 20:37:21 <black_Nightmare> I still need to figure about fixing this NG track grf file 20:37:53 <black_Nightmare> its set to replace maglev but the depot still only show maglev engines alone .. yet the standard rail depot actually shows the NG engines there.... heh meh -- might be something I can't fix myself 20:38:20 <black_Nightmare> (the maglev rail/depot tools actually lay NG rails + depot so at least that worked .. just not the vehicles) 20:38:24 *** iridium` is now known as iridium 20:40:40 *** NARS [i=NULL@213-205-70-66.net.novis.pt] has quit [Read error: 110 (Connection timed out)] 20:41:07 <Sacro> bug in the latest nightly with UKRS, 0-4-0 and 0-6-0 saddle tanks are shown facing backwards in train purchase window 20:41:40 *** e1ko [n=31k0@a02-0432c.kn.vutbr.cz] has quit [Remote closed the connection] 20:41:44 <Prof_Frink> Lets guess: those are thoe ones that can run backwards 20:41:56 <Sacro> but then they puff out the cabin 20:42:06 <black_Nightmare> prof...heh true...their placement has been random each time I build/clone one of these :-) 20:42:12 <black_Nightmare> sacro..thats a limit of the physics... 20:42:20 <black_Nightmare> I think ttdx only had one single fixed smoke point 20:42:33 <black_Nightmare> so even a backward diesel would still exhaust from the 'front' 20:42:43 <black_Nightmare> (I may be wrong but this is my thought) 20:42:46 <Sacro> black_Nightmare: ctrl+click to reverse it 20:42:50 <CIA-3> peter1138 * r4720 /trunk/newgrf.c: - Newstations: instead of literally copying sprite layout data, just copy the pointer to the existing data. 20:43:29 <black_Nightmare> anyway this http://grfcrawler.tt-forums.net/details.php?do=details&id=73 is what I'm trying to get loading.... 20:43:38 <black_Nightmare> I can see all standard gauge trains just fine from the rail depot 20:44:09 <black_Nightmare> but in the maglev-replacing NG depot I still see only the three original maglev engines and none of the supposed NG one (which strangely show up in the standard rail depot list..huh lol) 20:44:11 <DaleStan> <black_Nightmare> I think ttdx only had one single fixed smoke point <-- True of TTD. Not of TTDPatch. 20:44:28 <black_Nightmare> dalestan...ah ok...ty anyway 20:46:04 *** Angst [n=Angst@p54945EA7.dip.t-dialin.net] has quit ["n8"] 20:46:51 *** Belugas is now known as Belugas_Gone 20:48:20 <peter1138> Sacro: was it ok last night? 20:49:23 <peter1138> if (v == NULL) return group->g.real.loaded[0]; 20:49:32 <peter1138> i think that should be loading, but... 20:49:42 <Sacro> peter1138: not sure, only just noticed it 20:51:44 <CIA-3> peter1138 * r4721 /trunk/newgrf_engine.c: - NewGRF: use loading sprites rather than loaded when there is no vehicle (fixes issue with purchase list) 20:52:20 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has quit [Remote closed the connection] 20:52:21 <peter1138> there you go 20:53:38 <Sacro> turned it round then? will it by default build facing forward too? 20:53:50 <peter1138> for build, it's random 20:53:52 <black_Nightmare> hm well the Fontrenew seem to work just fine 20:54:08 <black_Nightmare> but it seem a tad height-suqatty to me so hm dunno if I'll keep it 20:54:41 *** dp__ [n=dp@p54B2DB9C.dip.t-dialin.net] has joined #openttd 21:03:06 *** Sacro [n=Sacro@adsl-213-249-232-211.karoo.KCOM.COM] has quit [" Like VS.net's GUI? Then try HydraIRC -> http://www.hydrairc.com <-"] 21:03:07 *** Sacro [n=Sacro@adsl-213-249-232-211.karoo.KCOM.COM] has joined #openttd 21:03:15 *** |Jurgen| [n=jurgen@d51A43FD0.access.telenet.be] has quit ["Leaving"] 21:04:03 *** Jenkz [n=nobody@80-192-44-21.cable.ubr05.dund.blueyonder.co.uk] has quit [] 21:06:23 *** Andrew67 [i=andrew67@206.248.80.224] has joined #openttd 21:06:41 *** Sacro [n=Sacro@adsl-213-249-232-211.karoo.KCOM.COM] has quit [Client Quit] 21:07:49 <CIA-3> peter1138 * r4722 /trunk/ (newgrf.c newgrf_station.h): - Newstations: release station sprite layout data when uninitializing NewGRF data. 21:08:25 *** Sacro [n=Sacro@adsl-83-100-161-93.karoo.KCOM.COM] has joined #openttd 21:11:08 <black_Nightmare> hey sacro :p 21:11:57 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 21:12:38 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 21:14:21 <Sacro> hey black_Nightmare 21:14:48 *** dp-- [n=dp@p54B2CED3.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 21:14:48 *** dp__ is now known as dp-- 21:15:36 <black_Nightmare> so what you doing now sacro? :P 21:17:07 *** jp [n=chatzill@143-147.245.81.adsl.skynet.be] has joined #openttd 21:17:54 *** jp [n=chatzill@143-147.245.81.adsl.skynet.be] has quit [Client Quit] 21:19:32 <CIA-3> peter1138 * r4723 /trunk/ (5 files): - Newstations: add TileIndex parameter to station resolver. 21:23:36 <peter1138> sleeep 21:24:01 <black_Nightmare> good night peter :p 21:24:18 *** NARS [i=NULL@213-205-70-66.net.novis.pt] has joined #openttd 21:25:51 <CIA-3> peter1138 * r4724 /trunk/ (4 files in 2 dirs): - Newstations: Add per-tile random data for station tiles. 21:26:22 <peter1138> (sorry, pbs) 21:26:26 <Darkvater> he is sleep-committing! 21:27:25 *** Mukke [n=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has quit [] 21:27:28 <glx> ho RichK67 will not happy (and IN pbs fans too) 21:28:19 <CIA-3> KUDr * r4725 /branch/yapf/yapf/ (blob.hpp yapf_costrail.hpp yapf_node_rail.hpp): [YAPF] Fix: tokai/morphos uses some obsolete GCC that doesn't support unnamed structs/unions 21:28:30 <black_Nightmare> quick question if anyone mind...-any- stations can't be graphic replaced in openttd right? (like even a download for new look of the city airport wouldn't work) .. or is there certain allowances? 21:28:33 *** ProfFrink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 21:28:44 <black_Nightmare> and hey there glx...me already having a bit too much fun trying like many different grf's now 21:28:54 <CIA-3> Darkvater * r4726 /branch/0.4/tunnelbridge_cmd.c: 21:28:54 <CIA-3> - Backport from trunk (r4373, r4374, r4402): 21:28:54 <CIA-3> Fix: Some weird behaviour with tile selection near bridges 21:28:55 <peter1138> glx: i shall change m4 for station tiles 21:28:58 <black_Nightmare> and only a few didn't work..then a fewer I didn't like so I deleted ^_^ 21:29:06 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Read error: 104 (Connection reset by peer)] 21:29:06 *** ProfFrink is now known as Prof_Frink 21:29:10 <glx> peter1138: I know :) 21:29:20 <peter1138> 7 bits instead of all 8 will do the job 21:30:43 <Noldo> are there 0.4.5 debs laying around somewhere? 21:32:40 <Noldo> sf is my friend it seems 21:34:13 <CIA-3> Darkvater * r4727 /branch/0.4/map.c: 21:34:13 <CIA-3> - Backport from trunk (r4688): 21:34:13 <CIA-3> Fix: Ensure the map memory is cleared after it is allocated. This fixes 21:34:13 <CIA-3> random deserts that sometimes occurred. 21:34:54 *** Rexxie [n=rexxars@ti131310a080-10668.bb.online.no] has quit ["edgepro: Why are you staring at my shoes? They're perfectly normal."] 21:35:12 <CIA-3> Darkvater * r4728 /branch/0.4/strgen/strgen.c: 21:35:12 <CIA-3> - Backport from trunk (r4689): 21:35:12 <CIA-3> Codechange: correct parameter order or calloc, and use the sizeof 21:35:12 <CIA-3> the variable rather than a struct 21:35:35 <CIA-3> peter1138 * r4729 /trunk/ (newgrf_station.c newgrf_station.h): - Newstations: replace old station resolver with new resolver code (as has happened for vehicles) 21:35:59 <Darkvater> what happened to sleep? :) 21:36:12 <peter1138> uh, well 21:36:18 <peter1138> sleep committing ;) 21:40:00 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 21:40:31 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 21:40:35 <peter1138> sleep now :) 21:40:35 *** TiberiusTeng [n=Tibeius@211-74-189-47.adsl.dynamic.seed.net.tw] has quit [Read error: 113 (No route to host)] 21:40:48 <CIA-3> Darkvater * r4730 /branch/0.4/misc_gui.c: 21:40:48 <CIA-3> - Backport from trunk (r4690): 21:40:48 <CIA-3> Fix (r4668, br4301): Editing a too long string in the editbox resulted in improper strings 21:40:48 <CIA-3> Update about box with Mihamix's real name 21:41:39 *** Rexxie [n=rexxars@ti131310a080-10668.bb.online.no] has joined #openttd 21:42:47 *** NARS_A [i=NULL@213-205-70-66.net.novis.pt] has quit [Read error: 110 (Connection timed out)] 21:43:02 <Darkvater> orudge: ping! 21:43:07 <glx> KUDr: pinf 21:43:14 <KUDr> ponf 21:43:27 <glx> many warnigs in direction.h 21:43:41 <KUDr> what compiler? 21:43:47 <glx> gcc mingw 21:43:51 <KUDr> hmm 21:43:59 <KUDr> wait 21:44:29 <glx> yapf/../direction.h:123: warning: comparison between `enum DiagDirection' and `enum Direction' 21:44:30 <glx> yapf/../direction.h:128: warning: comparison between `enum DiagDirection' and `enum Axis' 21:44:36 <orudge> Darkvater: pong! 21:44:47 <tokai|3> ping! 21:45:04 <Darkvater> orudge: r4203 do you know why you did that? 21:45:17 * orudge checks 21:45:17 *** |Jeroen| [n=jeroen@dD57729CC.access.telenet.be] has quit ["Whoopsy"] 21:45:19 <Darkvater> orudge: and can your magic compiler check branch/0.4/ if that backport is needed or not 21:45:24 <KUDr> glx: will be somebody's else error 21:45:40 <Darkvater> orudge: I had some people test yesterday with mingw, it wasn't needed for them, so it might be the multistop rewrite 21:45:56 <orudge> Well, it wasn't working with my mingw32, which isn't the very latest but is still pretty recent 21:46:11 <orudge> and I've been compiling 0.4 as you've been committing stuff 21:46:12 <Darkvater> check please :) 21:46:21 <orudge> and so far so good 21:46:24 <Darkvater> so it doesn't work ATM? 21:46:26 <Darkvater> or it does? 21:46:30 <orudge> Ehm 21:46:33 <glx> KUDr: latest trunk sync caused it? 21:46:41 <orudge> Oh, I thought you meant OS/2 when you talked about "magic compiler" 21:46:44 <KUDr> glx: probably 21:46:48 <orudge> Shall test 0.4 in mingw32 21:48:17 <orudge> The 0.4 branch is fine in OS/2 just now anyway, by the way 21:48:21 <orudge> Just waiting for it to compile on mingw32 21:48:54 <Darkvater> - Fix compilation on mingw32 (stdint.h not included) 21:49:04 <Darkvater> this is the commit log so I presume you meant mingw 21:49:39 <orudge> Yep, I know that committ 21:49:55 <glx> KUDr: I'm fixing it 21:50:01 <orudge> am just testing branch/0.4 now, anyway 21:50:03 <KUDr> me too 21:50:05 <KUDr> :) 21:50:08 <KUDr> go ahead 21:50:27 <glx> indeed someone used copy/paste without care :) 21:50:31 <KUDr> just wanted to commit it 21:50:38 <Darkvater> orudge: ok, just add anything you want to http://www.tt-forums.net/viewtopic.php?t=24806&start=20&postdays=0&postorder=asc&highlight= 21:51:03 <glx> KUDr: I'm compiling to check but it's slow on my machine 21:51:20 <orudge> OK, it doesn't work without the backport 21:51:22 <orudge> .. 21:51:38 <orudge> http://pastebin.com/697046 21:51:52 <orudge> gcc v3.2.3 21:52:08 <orudge> Not sure on the actual mingw version 21:52:38 <glx> gcc 3.4.2 for my mingw 21:52:49 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 21:52:55 <Darkvater> ok so you got a magic mingw 21:52:57 <Sacro> broken :( 21:52:57 <orudge> Hmm, 3.1.0 for the mingw package itself it seems 21:53:01 <orudge> Magic? No, just older, it seems. 21:53:24 <Darkvater> no it's magic cause you should upgrade :) 21:53:25 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 21:53:28 <glx> or old win32api 21:53:30 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has joined #openttd 21:53:59 <orudge> So it seems 21:54:07 *** tokai [n=tokai@p54B807EF.dip0.t-ipconnect.de] has quit ["It's like, wah."] 21:54:12 <orudge> but it surely doesn't hurt to support old versions too much? 21:54:16 <orudge> at least if it's just a minor thing like that. 21:54:27 <orudge> we support old versions of MSVC and gcc and whatnot 21:54:32 <Darkvater> no we don't 21:54:41 <Darkvater> msvc6 is getting phased out soon 21:55:00 <KUDr> Darkvater: really? 21:55:13 <Darkvater> and old gcc is only supported cause of tokai here, but if yapf's getting in and it doesn't compile for him he has it bad 21:55:21 <Darkvater> KUDr: there is no reason to keep hacking at it 21:55:28 <Darkvater> besides, vs2005 express is a free download 21:55:31 * KUDr is happy 21:55:32 * orudge tends to use MSVC6 as his primary compiler 21:55:36 <orudge> but oh well. 21:55:45 <KUDr> hmm 21:55:53 <orudge> It's faster than VC 2005 21:55:55 <orudge> at least when it comes to the UI 21:56:03 * orudge does at least have VS2005 thanks to MSDNAA 21:56:13 <orudge> I also have a horrible feeling that yapf is going to break Watcom 21:56:16 <orudge> but haven't yet tried it much. 21:56:22 <KUDr> orudge: you can integrate vs2005 compiler into VC6 IDE 21:56:52 <KUDr> orudge: do you have watcom? 21:57:01 <orudge> Yes. 21:57:06 <orudge> I'm just checking out yapf now. 21:57:09 <KUDr> so try it 21:57:11 <KUDr> please 21:57:13 <CIA-3> Darkvater * r4731 /branch/0.4/win32.c: 21:57:13 <CIA-3> - Backport from trunk (r4203): 21:57:13 <CIA-3> Fix: compile on older mingw32 versions (3.1.0) 21:57:17 <KUDr> ok 21:58:02 <orudge> Ooh, Open Watcom 1.5 21:58:04 * orudge upgrades 21:58:12 <KUDr> good idea 21:58:22 <Darkvater> ok I think that's it for me today :) 21:58:28 <Darkvater> gn all 21:58:29 <orudge> including more C99 support 21:58:36 <KUDr> Darkvater: gn 21:58:45 <glx> night Darkvater 22:00:35 *** CobraA1 [n=Jeremiah@cpe-024-088-000-194.sc.res.rr.com] has joined #openttd 22:06:23 *** ^Cartman^ [n=Eric_Car@ti100710a081-2454.bb.online.no] has quit ["Bunchie!"] 22:07:51 *** blathijs [n=matthijs@katherina.student.utwente.nl] has quit ["Lost terminal"] 22:08:13 *** blathijs [n=matthijs@katherina.student.utwente.nl] has joined #openttd 22:08:27 <orudge> KUDr - errors from Watcom: 22:08:27 <orudge> pool.h(34): Error! E370: col(1) constructor is required for a class with a const member 22:08:42 <orudge> yapf\blob.hpp(8): Error! E455: col(1) function templates cannot have default arguments 22:08:56 * orudge hasn't done advanced things with C++, so cannot fix them 22:10:41 <orudge> Also a load of warnings 22:11:39 <orudge> http://pastebin.com/697076 to be specific 22:12:12 <CIA-3> glx * r4732 /trunk/direction.h: - Fix: use correct types in IsValid[Direction|Axis] 22:12:17 <glx> KUDr: so it will be in next sync :) 22:12:45 <orudge> KUDr: May be other errors too in other files which haven't yet been reached... 22:13:34 *** ector-- [n=meloditr@ygun.brg.sgsnet.se] has quit [Read error: 110 (Connection timed out)] 22:14:00 <orudge> Let me know if I can do anything, shall test whatever needs testing. 22:14:03 * orudge busy for now 22:14:23 <KUDr> hmm 22:14:41 <orudge> well, I will be busy 22:14:44 <orudge> once I get around to doing some work 22:14:59 <KUDr> orudge thanx 22:15:52 <Eddi|zuHause2> [03.05. 23:31] <black_Nightmare> quick question if anyone mind...-any- stations can't be graphic replaced in openttd right? (like even a download for new look of the city airport wouldn't work) .. or is there certain allowances? <- airport replacement will most definitely break the larger airports that TTDP does not have 22:16:20 <Sacro> [23:19] <Eddi|zuHause2> [03.05. 23:31] <- noooooooooooooooo time problems 22:16:25 *** CobraA1 [n=Jeremiah@cpe-024-088-000-194.sc.res.rr.com] has left #openttd [] 22:16:31 <Eddi|zuHause2> i know 22:16:51 <KUDr> hmm, if watcom can't deal with default template args, it will not support template arguments of type template 22:16:53 <Eddi|zuHause2> it is called timezones :p 22:17:15 <KUDr> then yapf will never be more clear and understandable 22:17:44 <Sacro> Eddi|zuHause2: explain the 30 mins 22:17:59 <Sacro> AFAIK no timezone is GMT+1:30 22:18:00 <orudge> I have no idea how good Watcom's support for advanced C++ thingybobs is 22:18:10 <orudge> but there may be options that can be tweaked 22:18:19 <Eddi|zuHause2> that is because he said that 50 minutes ago? 22:18:23 <KUDr> orudge: it is basic C++ what i used 22:18:29 <orudge> although, it doesn't look like it. 22:18:32 <orudge> Hmm. 22:19:01 <KUDr> at work we use much more advanced lang features 22:19:43 <orudge> An on/off switch for yapf then, so it can be compiled without, at least until watcom supports whatever and/or yapf supports watcom? 22:19:44 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has joined #openttd 22:20:04 <Noldo> what is watcom? 22:20:07 <MeusH> hey 22:20:13 <orudge> www.openwatcom.org 22:20:14 <KUDr> or trash watcom 22:20:16 <orudge> No 22:20:19 <orudge> Can't do that. 22:20:25 <orudge> as the OS/2 port is appreciated by many OS/2 users 22:20:29 <KUDr> OS/2? 22:20:31 <orudge> and I have had much trouble getting gcc working on OS/ 22:20:32 <orudge> OS/2 22:20:32 <orudge> Yes. 22:20:32 <KUDr> hmm 22:20:40 <KUDr> like morphos 22:20:42 <orudge> or at least, finding a decent gcc implementation. 22:20:47 <KUDr> yes 22:20:54 <KUDr> it would be perfect 22:20:56 <orudge> along with suitable build tools. 22:21:01 <orudge> Watcom works nicely otherwise 22:21:01 <KUDr> GCC is good 22:21:02 <orudge> for the most part. 22:21:09 <KUDr> at least from 3.3x 22:21:16 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has quit [] 22:21:20 <black_Nightmare> back (from supper) meh 22:21:31 *** Nubian [n=nubian@193.93.73.116] has quit [Read error: 110 (Connection timed out)] 22:21:33 <KUDr> Watcom is good for C i know - i used it a lot 22:21:43 <orudge> Well, if you can manage to tweak anything without making the code horrible, then please try to do so, KUDr. If not, an on/off switch would be nice ;> 22:21:49 <black_Nightmare> eddi...ty for that explaination...at least this town+airport set has a parameter to turn the airport off....guess I'll try that in a moment and see how well this grf works 22:22:03 <orudge> Anyway, I'm going to find some toilet paper and, well, go to the toilet. Meant to buy some today, but forgot. 22:22:19 <KUDr> i must get watcom somewhere 22:22:22 <KUDr> and try it 22:22:30 <orudge> www.openwatcom.org 22:22:34 <orudge> You can build all targets from all hosts 22:22:39 <orudge> so you can build the OS/2 version from Win32 or whatever 22:22:44 <KUDr> and what else it needs to work? 22:22:46 <orudge> with the OS/2 version, you'll need various libraries 22:22:53 <orudge> which should be in the latest os2-latest.zip on the SF page 22:22:55 <orudge> (for openttd) 22:23:08 <KUDr> aha 22:23:16 <black_Nightmare> eddi you want see the link to the set I was looking to get? 22:23:27 <Sacro> what are the differences between windows 9x and OS/2? 22:23:35 <orudge> Ehm, quite a lot. 22:23:38 <Eddi|zuHause2> why would i need that link? 22:23:38 <orudge> OS/2 is more like Windows NT. 22:23:38 <KUDr> heh big 22:23:47 <KUDr> yes 22:24:01 <black_Nightmare> eddi....heh never mind I said that then ;) 22:24:03 <orudge> Windows 9x is more like MS-DOS + Win 3.1, sort of. 22:24:12 <orudge> with Win32s, perhaps ¬_ 22:24:23 <orudge> Anyway 22:24:23 <black_Nightmare> brb to try this building set with airport disabled 22:24:24 <Sacro> oh right, i never really heard of it much 22:24:25 * orudge back soon 22:26:57 <KUDr> hehe: "... as well as updating the compilers to better support the latest C and C++ standards." <-- from that watcom page 22:27:14 <Ihmemies> uh 22:27:23 <Ihmemies> I just counted... 51 trains goes through my 9-platform station 22:29:14 <black_Nightmare> hrm..this new building grf isn't even showing up..oh well.. -crosses another nonworking off list- 22:29:16 <XeryusTC> Ihmemies: try 140+ trains on a 128x128 map going through a 12 platform station 22:29:40 <Ihmemies> these trains go 104km/h. 22:30:10 <XeryusTC> those where tims 22:30:14 <Ihmemies> tims? :P 22:30:16 <Ihmemies> http://www.kotiposti.net/ihmemies/roina/ltd_01.png 22:30:27 <Ihmemies> it looks like that.. except i added lights to every rail square 22:30:29 <Ihmemies> it helped a lot :D 22:30:35 <black_Nightmare> if anyone might have any quick insight then this is what I'm trying use: http://users.skynet.be/florisjan/ttd/ttrs.html (and the openttd file has this added to bottom 'ttrs2w.GRF = 2,1,0,0') 22:30:57 <XeryusTC> i think that it needs better presignalling 22:31:02 <Ihmemies> ? :o 22:31:08 <black_Nightmare> xeryus...me too 22:31:13 <Ihmemies> I use waypoints and all? ;) 22:31:17 <XeryusTC> http://xeryustc.cjb.net/openttd/roro.png <- check that one out 22:31:47 <Ihmemies> uh-oh 22:31:49 <XeryusTC> i exactly the same station layout in a 128x128 map with 140+ trains, works perfectly 22:31:49 <Sacro> just spotted a graphics bug in latest nightly with UKRS 22:32:44 <Ihmemies> i'll have to keep that in mind in future games 22:32:57 <Ihmemies> now it would be a burden to shut that station down and redo everything 22:33:08 *** Andrew67 [i=andrew67@206.248.80.224] has quit [Read error: 104 (Connection reset by peer)] 22:34:40 <Eddi|zuHause2> urgs... TortoiseSVN fails horribly trying to move from branch/yapf to trunk 22:34:57 *** iridium is now known as iridium`nh 22:35:34 <KUDr> Eddi|zuHause2: move it to trunk? is it not too soon? 22:36:01 <Eddi|zuHause2> no... i mean changing the svn-location 22:36:05 <Eddi|zuHause2> from where i check out 22:36:06 <KUDr> aha 22:36:14 <Ihmemies> that factory produces 2400 goods/month :( 22:36:32 <black_Nightmare> hmm not sure if its been mentioned on forum (too many sites opened to be able to bother looking now lol) but..anyone have any thoughts on if rails could go straight&diagonal on roads instead of being limited to only 90 degree crossings with it? 22:36:58 <Eddi|zuHause2> highly desired, but not yet possible 22:37:23 <Ihmemies> i want bridges with lights more :P 22:37:33 <black_Nightmare> yeah because I can image not having to make S curves just to cross a truck road somewhere for starters 22:37:54 <black_Nightmare> but also biggest (as I noticed a few times) would be trams inside towns .. seem this was in ttdpatch 22:37:56 <Sacro> needs new map array 22:38:18 <Sacro> and some snazzy new graphics 22:38:19 <Eddi|zuHause2> trams are not supported yet 22:38:26 <black_Nightmare> sacro...true 22:38:34 <black_Nightmare> still diagonal road crossings might be a nice consideration 22:38:42 <black_Nightmare> no more S curves just for someone's road route 22:38:43 <Sacro> yeah, and im sure it'll get done 22:38:50 <MeusH> cya 22:38:52 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has quit ["Goodbye"] 22:38:57 <Sacro> hmm 22:39:36 <black_Nightmare> diagonal bridges too sacro? (I'm sure celestar said he (or was that a she? .....errummm...forget I asked THAT!!!!) was trying work on that already no?) 22:40:00 *** ProfFrink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 22:40:19 <black_Nightmare> btw one of the thing I really like from the mini_IN build that I wish was in the nightly release (or even the offical) is that if you drag for bridges you can see an exact outline of where the bridge itself would have gone (not just the tiles it occupies) 22:40:24 <XeryusTC> black_Nightmare: he's a he, there are no woman playing ottd afaik (and on the tt-forums.net (maybe Jessica is one :P)) 22:40:30 <black_Nightmare> not sure who's patch that would be but still 22:40:45 <black_Nightmare> xeryus...you're amusing me and you know it already :)) 22:41:29 <XeryusTC> :) 22:41:46 <Sacro> yeah Celestar has mentioned it 22:41:55 <Sacro> XeryusTC: theres LadyHawk too 22:42:01 <Eddi|zuHause2> the bridge dragging thing is a little buggy 22:42:09 <Eddi|zuHause2> it has wrong height sometimes 22:42:23 <XeryusTC> Sacro: that sounds like a 12 year old to pretend to be a 19 year old woman ;) 22:42:28 <black_Nightmare> ah ok..so I guess its not quite ready for nightly release 22:42:38 <black_Nightmare> I like the thought behind it tho 22:44:15 <Sacro> XeryusTC: yeah, damn 12 year olds 22:44:19 <Ihmemies> heh 22:44:35 <Ihmemies> my software midi player (yamaha xg) seems to take more cpu power than the game itself 22:45:26 <Eddi|zuHause2> what kind of soundcard does not have hardware midi? 22:45:41 <Ihmemies> what kind of cheap soundcard has good hardware midi? 22:45:49 <Ihmemies> at least not audigy 2 :D 22:46:23 <Eddi|zuHause2> hm... you probably have a point;) 22:47:27 <Ihmemies> these ttd midis sound great with that yamaha player... :D 22:47:35 <Sacro> i got an audigy 1 :( 22:47:39 <XeryusTC> my audigy 2 has a hardware player iirc 22:47:43 <izhirahider> They sound great with anything :) 22:47:47 <Ihmemies> :( 22:48:20 <Sacro> hmm 22:48:51 <XeryusTC> wmplayer takes 0% cpu when playing midi 22:51:27 <orudge> Audigy 2 has hardware MIDI? Hmm, my ZS seems to still use the DirectMusic synthesizer, but there may be some option somewhere that needs changing 22:51:42 <orudge> Ah, wait, here 22:51:47 <orudge> this seems to sound different, anyway 22:52:29 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Read error: 110 (Connection timed out)] 22:52:29 *** ProfFrink is now known as Prof_Frink 22:53:22 <Eddi|zuHause2> yeah... MIDI sound is heavily depending on synthesizer 22:54:41 <Eddi|zuHause2> because midi is basically just storing instrument number, tone height and note length 22:54:50 <Ihmemies> yep :/ 22:54:55 <Ihmemies> and that's why they are so small ;) 22:54:57 <Eddi|zuHause2> what sound comes out is depending on what sample is used locally 22:55:02 <Sacro> orudge: make sure you install decent soundfonts 22:55:34 *** Dred_furst [i=nn@user-1380.lns1-c9.dsl.pol.co.uk] has quit ["( www.nnscript.de :: NoNameScript 4.0 :: www.XLhost.de )"] 22:55:39 <Eddi|zuHause2> my SB AWE32 had great midi sounds ;) 22:55:48 <Sacro> ah well, nn all 22:55:49 *** Sacro [n=Sacro@adsl-83-100-161-93.karoo.KCOM.COM] has quit [" HydraIRC -> http://www.hydrairc.com <- IRC for those that like to be different"] 22:55:59 * orudge loved his old ESS AudioDrive 1688 22:56:06 <Eddi|zuHause2> only it is ISA, so no use in a modern computer ;) 22:56:06 <orudge> or 1668. Whichever it was. 22:56:13 * XeryusTC hugs his audigy 2 value 22:56:14 <orudge> anyway 22:56:16 * orudge must work 22:57:42 <Ihmemies> soundfonts? :O 23:00:27 <XeryusTC> it's almost 01:02:30 04-05-06 :) 23:00:44 <XeryusTC> 30=03 23:01:53 <Ihmemies> http://www.kotiposti.net/ihmemies/roina/ttd.mp3 .. I recorded 5 one minute clips to a mp3 file... listen to that and then say some directmushit shit sounds good ;) .. or what I know.. nothing :| 23:02:01 <black_Nightmare> *sigh loudly* .. not so easy with many files sometimes (and many sites lol) ... managed to get like 8+ newgrf's loaded fully now :p .. still trying work on what could be the problem with 2 of them tho 23:02:20 <black_Nightmare> /sorry if I talk out loud/ 23:02:46 *** ProfFrink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 23:03:10 <Ihmemies> duh 23:03:55 *** ProfFrink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Client Quit] 23:04:20 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Read error: 104 (Connection reset by peer)] 23:04:48 *** ProfFrink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 23:05:04 *** ProfFrink is now known as Prof_Frink 23:06:22 <orudge> Ihmemies: http://users.tt-forums.net/jfs/ 23:06:27 <orudge> specifically, the high quality stuff at the bottom 23:09:44 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 23:10:14 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 23:16:32 <XeryusTC> does someone know at which GMT time Lost is aired? 23:20:00 *** RichK67 [n=RichK67@194.164.100.143] has joined #openttd 23:20:36 <RichK67> hi all 23:21:05 <black_Nightmare> hey richk.... 23:21:05 <glx> hey RichK67 23:21:16 <black_Nightmare> I have the mini_IN build and running on the one server that had it too.... 23:21:21 <black_Nightmare> I really like your different airports... 23:21:24 <glx> RichK67: pbs in IN is dead for now 23:21:25 <black_Nightmare> using 2 types of them now :-D 23:21:27 <RichK67> ty 23:21:57 <black_Nightmare> richk...the intercontenional one is really HUGE but then..whee.. 4 runaways so can land many jumbo planes at similar time I guess :p 23:22:01 <RichK67> i love the commuter - and the intercontinental is just awesome at full capacity 23:22:08 <orudge> XeryusTC: in the US? 23:22:09 <black_Nightmare> commuter?.... 23:22:10 <orudge> Around 3am, I think. 23:22:14 <orudge> but I may be wrong. 23:22:17 <XeryusTC> orudge: yes, this night 23:22:22 <black_Nightmare> ohh I see it now 23:22:32 * orudge usually just gets it in the morning 23:22:48 * XeryusTC too 23:22:50 <RichK67> Commuter airport - small, 4x5 :) but handles more aircraft faster than the city, and nearly as good as metro 23:23:09 <black_Nightmare> richk...I noticed it now..yeah I like it 23:23:24 <black_Nightmare> the size of a small airport with the big-plane support of a city airport in a way I guess? 23:23:28 <RichK67> are you using the UKRS with it? 23:23:50 <black_Nightmare> richk...the server only uses the plain standard sets... *sigh* .. never knew how a bit boring this was lol 23:23:57 <RichK67> except it is a SMALL airport - and big jets dont like it (crash hint) 23:24:31 <black_Nightmare> o0o :p 23:24:47 <RichK67> my other patch in there - the Speed Signs, works really well for UKRS - you can divert slow freight away from your fast mainlines 23:25:39 <RichK67> oh, and TerraGenesis Perlin too :) i may not have time to build the new gui before my holiday, but otherwise, it will be in 0.5.0 i hope 23:25:56 <black_Nightmare> yeah richk.. seperating the 72/88km/h freight wagons from the unlimited-speed passenger cars (which may have as well as been hauled by a 104+km/h engine or even the Mallard --- right? 23:26:17 <black_Nightmare> [that is for 2-axle cars) 23:26:18 <RichK67> yup - works great on it 23:26:32 <black_Nightmare> yeah...well this server -- hm I wonder who actually owns it :p 23:26:45 * XeryusTC teases orudge with Weird Al ;) 23:28:37 <orudge> Woo, Weird al 23:28:54 <orudge> Ooh, new Ask Al 23:29:17 <black_Nightmare> anyway richk...I'm a bit busy working on my own openttd folder (latest nightly build in it) with several custom grf's 23:29:23 <black_Nightmare> and trying figure...why 2 aren't working 23:29:26 <black_Nightmare> otherwise thats all I'm doing 23:29:27 <black_Nightmare> you? 23:30:13 <RichK67> not a lot - im going on holiday for 2 weeks at 3am Fri, and had to sort out some work and some shopping tonite... so no dev work :( Celestar wont be happy 23:30:27 *** shintah [i=bebble@bebble.olf.sgsnet.se] has quit ["<volcone> tycker inte man borde få idrotta i skolan, eftersom man springer så jävulskt mkt i wow"] 23:30:34 <orudge> Ooh, the new Weird Al album should be out sometime after June 23:30:37 <XeryusTC> orudge: what is ask al? i guess that it involves wierd al but it still leaves me no clue 23:30:43 <RichK67> and now im too tired to think straight 23:31:09 <XeryusTC> ah, the weird al site says something :) 23:31:14 <RichK67> im gonna go bath... maybe water will shake my brain cells loose ;) 23:31:16 <RichK67> bbl 23:31:34 <orudge> www.weirdal.com 23:31:34 <orudge> -> ask al 23:31:35 *** RichK67 is now known as RichK67|afk 23:32:09 <XeryusTC> yea, im reading 23:32:17 <black_Nightmare> nice richk .. hope your holiday is fun for you 23:32:26 <XeryusTC> it says that the album doesnt come out at the 27th of june anymore :( 23:33:23 <black_Nightmare> quick question..there like a site that explain each option in the openttd file....some I'm not able to make head of but would like to know what they were for if I could help it 23:33:49 <black_Nightmare> kinda nice that I can set odd/unusual number on some of the values by editting it manually (like eg coloured newspaper is in 1997 hehe) 23:34:32 <glx> black_Nightmare: try wiki.openttd.org 23:34:45 <glx> http://wiki.openttd.org 23:37:38 <black_Nightmare> ah ok found it...ty I didn't think of the wiki for a second there glx :-) http://wiki.openttd.org/index.php/Openttd.cfg 23:44:31 <black_Nightmare> hmm newpathfinding 23:48:02 <black_Nightmare> heh .. set 'lost trains' to 260 days... 23:48:26 <black_Nightmare> I always hated these messages coming up a lot when I'm trying to use a 72km/h train over very long distance [coal mind you] 23:50:34 <XeryusTC> black_Nightmare: try to change the settings 23:51:05 <black_Nightmare> already did... 23:51:14 <black_Nightmare> looking at the last few before I wrap up with the wiki page 23:51:45 *** RichK67|afk is now known as RichK67 23:53:49 <black_Nightmare> hmmm setting signal waitout period...nice 23:55:38 <black_Nightmare> any guessing what this might be? 'dist_local_authority =' 23:55:45 <black_Nightmare> wiki has no entry on that 23:57:51 <RichK67> its the maximum distance that a towns ownership area extends... beyond that terrain is free :) 23:58:22 <RichK67> ok, terraforming isnt, but you can buy the land for nowt 23:59:23 <RichK67> sorry - its not free, its just not owned 23:59:34 <RichK67> so terraforming it doesnt hurt any ratings 23:59:56 <black_Nightmare> ot but any of you from serbian or near there?