Log for #openttd on 4th May 2006:
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00:00:08  <black_Nightmare> richk...ahh ty
00:00:47  <black_Nightmare> if its set to '20' then that would mean 20+ tiles far from center of town isn't affecting its rating at all right?
00:00:56  <RichK67> use the land query tool, and click somewhere a long way from a town. it should say "owner: n/a."
00:01:06  <black_Nightmare> yeah I get you now...ty
00:01:12  <black_Nightmare> hm I guess 20 sounds good...I'll leave it there
00:01:14  <RichK67> i think so... use the land query and check
00:01:43  <black_Nightmare> would [music] playing=true refer to music starting as soon as you are on a map I take it?
00:02:16  <RichK67> dunno - ive not played music in quite a while
00:02:29  <black_Nightmare> heh..ty anyway.. volumes set to 0 anyhow :p
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00:02:50  <black_Nightmare> set window_snap_radius to zero if thats ok with the codes
00:03:08  <black_Nightmare> I never was fond of it suddenly grabbing a window when I'm trying to move one in a crowded game
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00:10:01  <black_Nightmare> was just looking at this and noticed that its not listed on author's (michael) website at all -- do anyone know of any custom waypoints for openttd?
00:10:17  <black_Nightmare> [I know there's the uk signaltower one but not sure where that was...meh...]
00:10:47  <black_Nightmare> tt-forum grf site doesn't offer any
00:10:56  <RichK67> custom waypoints are in newstations - newstatsw.grf
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00:13:16  <black_Nightmare> ah found it ty .. say do buffers load in openttd or thats yet not implented? (ughh my spelling this night!)
00:13:25  <black_Nightmare> (I mean buffer stops)
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00:15:26  <black_Nightmare> don't mind me asking so many questions today .. heh...kinda finding a lot of new things if you would
00:15:30  <black_Nightmare> it'll slow down tomorrow
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00:21:06  <black_Nightmare> another dumb non-train building question: can eg factory, coal mines, etc be replaced by new graphics or this was only ttdpatch useable?
00:21:13  <black_Nightmare> (still same loads)
00:22:20  <RichK67> no reason graphics cant be replaced 1 for 1, but some have some pretty odd graphic bits
00:23:28  <black_Nightmare> heh guess I'll try load this and see how well that'll work for me:
00:23:29  <black_Nightmare> brb
00:26:03  <black_Nightmare> works fine only that transparent seem to only remove the chimmeys and most of the roof alone
00:26:18  <black_Nightmare> guess thats no worser than the iron ore mine that never changes at all
00:26:19  <black_Nightmare> :p
00:26:48  <Ihmemies> uh
00:26:53  <Ihmemies> what's the point of airplanes?
00:26:58  <Ihmemies> legal crime? :D
00:27:08  <black_Nightmare> lol :)) very funny
00:27:16  <black_Nightmare> 400+ passengers at over 800km/h :p
00:27:21  <black_Nightmare> thats what...for me usually
00:27:50  <black_Nightmare> or to go twice faster than the rail/road vehicles in the 50's and 60's too
00:27:56  <black_Nightmare> [well...usually that is]
00:29:11  <Ihmemies> orudge, I think that yamaha produces better sound than that ess :D
00:29:31  <orudge> Lies
00:29:35  <orudge> You can never beat the lovely FM goodness
00:29:41  <orudge> <-- just listen to it!
00:29:42  <orudge> Lovely.
00:29:44  * orudge goes to bed
00:30:00  <Ihmemies> i listen
00:30:03  <Ihmemies> but it is poorer :P
00:30:39  <black_Nightmare> hmm....found a nice site with so many industries/raw material graphic going be busy for a moment
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00:36:26  <black_Nightmare> if anyone don't mind....mind going to and tell me the 'new graphics' link seem to display nothing of any actual contents?
00:36:47  <black_Nightmare> just checking its not my browser meh
00:38:35  <RichK67> its all in "our work"
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00:44:26  <black_Nightmare> czech track + road replacements look nice .. using them already ;)
00:44:41  <black_Nightmare> the ballast in czech tracks seem more relastic to me now for some reason
00:45:43  <black_Nightmare> czech road has proper intersection tiles lol (pedestrian crossing too)
00:45:47  <black_Nightmare> I like that
00:46:11  <black_Nightmare> (direct page link if anyone wanted: )
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00:51:41  <black_Nightmare> if anyone want to suggest one I'm all ears: I need some wagonset that'll replace just the original freight cars alone with something else (engine and pass/mail are already alternative)?
00:51:53  <black_Nightmare> if not...thats ok but these wagons look weird with the custom engines heh
00:51:59  <black_Nightmare> [goes back to looking online more]
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00:55:11  <black_Nightmare> lol this is too funny...
00:55:16  <black_Nightmare> the czech road tiles..
00:55:25  <black_Nightmare> if you lay a road that is only half see construction cones
00:55:31  <black_Nightmare> man..thats some nice work
00:56:30  <black_Nightmare> [and sadly this making me hate the original graphics more and more.....meh how will I ever play multiplayer?!]
00:56:36  <black_Nightmare> ^_^
00:57:04  <Sionide> eh?
00:57:13  <Sionide> you can have custom grfs on multiplayer can't you?
00:57:17  <Sionide> they'll only show up locally, right?
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00:57:40  <black_Nightmare> I think only one grf can load at a time so..if you have custom grfs you'll be making de-sync's a lot on anyone's server
00:57:55  <black_Nightmare> (or am I wrong?  I thought that was what I heard)
00:58:18  <Sionide> hrmm... i dunno
00:58:36  <Sionide> i thought that if your client had grfs loaded (in openttd.cfg) they'd only show up for you...
00:58:46  <Sionide> everyone else would see roads like however their own grfs show them, no?
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01:00:14  <black_Nightmare> ask someone if you'll mind .. I don't know how to honestly answer that one.  no offense meant of course :-)
01:02:25  <Serotonin_> god this game is like crack
01:04:47  <Sionide> that it is
01:06:27  <black_Nightmare> sero :p
01:08:06  <black_Nightmare> hm well I managed to find alternative lumber/goods/mail road trucks for now... Scania ones :-D
01:08:15  <black_Nightmare> still need rail wagons
01:08:17  <black_Nightmare> maybe tomorrow
01:08:57  <RichK67> lol - if you think playing it is like crack, wait til you start coding ;)   cant get enough :)
01:11:50  <black_Nightmare> nah I'm not bothered
01:12:06  <black_Nightmare> I've looked at the snips posted on forum..makes no sense to me so.... I'll rather not bother
01:12:18  <black_Nightmare> me probably going finish my 'custom' openttd folder tomorrow or the so..not much left
01:12:50  <black_Nightmare> had two overlaps....figures to test every single grf's I added even if this takes a lot more time
01:13:23  <glx> black_Nightmare: don't forget that grf order in openttd.cfg is important
01:13:26  <RichK67> dammit - i need to lose 1 track to fit my holiday music on my MP3 player... cant decide... all too good
01:16:52  <black_Nightmare> I don't think I got any overlays anywhere yet...but then yeah glx..ty for repeating that tip tho
01:19:22  <black_Nightmare> glx/richk like how difficult would it be for someone to remake one particular wagon with a different id just for me?  (just as an example)
01:19:40  <black_Nightmare> like...I want it but it conflicts with something I already have loaded etc
01:20:04  <glx> hmm and if you load it after ?
01:21:11  <glx> btw ids are limited, so it's really hard to use 2 full trainset together
01:23:20  <RichK67> bb tomorrow cya
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01:26:17  <black_Nightmare> glx...well its not that...its that one trainset only offer engines and passengers/mails .. I was wondering about adding a wagonset (with no conflicting id to the former trainset) to replace the original wagons with something alternative
01:26:22  <black_Nightmare> hope that made sense now glx?
01:27:01  <glx> wagon ids are common for all trainset
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01:28:29  <black_Nightmare> hmm ok thanks anyhow...I'll keep looking for one
01:28:50  <black_Nightmare> original 'large' freight wagon behind a custom small engine = looks way too weird lol
01:28:56  <black_Nightmare> so..meh
01:30:35  <black_Nightmare> heh found one wagon for now :p
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01:37:01  <black_Nightmare> ok with me just kinda blabbing a bit sometimes?
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01:55:09  * SmileyG is back slightly drunk but happy... :D
02:02:12  <black_Nightmare> heh this sound like a good idea: .. me wonder.. pre-made stations to avoid repeated clickings just to get a certain station layout :->
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02:12:14  <wladston> guys ... I've just downloaded openttd, but where can I get the necessary ttd files ?
02:12:22  <Eddi|zuHause2> black_Nightmare: custom grfs in multiplayer are fine as long as they really only change display
02:12:46  <Eddi|zuHause2> as soon as they change something else, like trains, bridges, whatever gameplay related
02:12:59  <Eddi|zuHause2> it will cause desyncs unless all people have the same grf
02:13:27  <Eddi|zuHause2> wladston: from your legally accuired TTD copy ;)
02:13:31  <black_Nightmare> eddi...ohh..hmm I understand now..thanks
02:13:34  <wladston> ahn!!
02:13:40  <wladston> okay@
02:13:42  <wladston> Thanks!!
02:13:51  <Eddi|zuHause2> (or the right topic in tt-forums)
02:13:52  <wladston> I'm going to 'buy' one right now
02:14:11  <black_Nightmare> eg custom industries would desync the player but custom trainsets wouldn't as long as the original ones are still there in the folder
02:14:13  <black_Nightmare> right?
02:14:27  <wladston> thx! ;)
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02:15:00  <Eddi|zuHause2> custom trainsets are changing gameplay
02:15:10  <Eddi|zuHause2> like engine speed and such things
02:15:24  <black_Nightmare> ok
02:16:55  <black_Nightmare> heh...dayumm...
02:17:25  <black_Nightmare> I think I could replace almost everything except the town buildings and terrian tiles at this progress I'm going at
02:17:42  <black_Nightmare> (I tried two different town sets and for some reason both don't seem to work in openttd so grr :p )
02:18:03  <black_Nightmare> ...that and I'm going to bed soon...already a bit late lol
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03:38:15  <CIA-3> peter1138 * r4733 /trunk/ (Makefile sprite.c sprite.h): - NewGRF: remove remnants of old resolver code.
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06:26:31  * Vornicus floons
06:27:30  <Vornicus> PEOPLE NEED TO LEARN TO SPELL
06:28:47  <peter1138> y?
06:32:00  <Vornicus> Because they look like inarticulate cheesemonkeys when they don't.
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06:36:18  <peter1138> hmm
06:43:43  <coppercore> ORLY?
06:43:58  * Vornicus chews coppercore's brains
06:44:45  <hector3d> oO
06:46:08  <peter1138> spicy brians
06:46:31  <coppercore> heh i just realized
06:46:58  <coppercore> AC/DC's new albums have the exact same style as their stuff 20 years ago
06:48:23  <hector3d> Sounds like AC/DC?
06:48:35  <coppercore> damn right :P
06:48:53  <coppercore> they aren't like some bands *coughmetallicacough* that expiriment
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07:02:18  <Celestar> morning.
07:03:44  <Celestar> where is everyone :o
07:04:03  <Vornicus> dead
07:04:04  <SpComb> here, there, somewhere else?
07:12:18  <hector3d> <- here
07:12:21  <hector3d> ;)
07:12:27  <hector3d> morning Celestar btw
07:12:38  * Vornicus is demented and self-hating, but is not working on 3d ottd.
07:13:43  <Celestar> BAAHH
07:13:49  <Celestar> these fucktards@google.
07:14:42  <Celestar> I DO NOT want any page to tell me which brower to use.
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07:16:55  <peter1138> heh
07:19:36  <Celestar> so what's next.
07:20:08  <Prof_Frink> It's all about the AnyBrowser buttons
07:20:15  <Celestar> Tron: you there
07:20:25  <Celestar> Prof_Frink: nah .. "Identify as IE6.0 on WindowsXP" button
07:20:59  <Prof_Frink> yep, got one of then
07:21:11  <Prof_Frink> s/n$/m/
07:22:46  <Celestar> I should go an draw sprites.
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07:25:05  <Celestar> but I'm so bad at doing so ..
07:26:09  * Celestar goes doing something else
07:26:14  <Celestar> like cleaning up the bridge code.
07:26:34  <CIA-3> peter1138 * r4734 /trunk/newgrf_station.c: - Newstations: add more variables and fix a division by zero.
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07:30:02  <Celestar> peter1138: when do you have anything about newstations that we can test? :)
07:35:01  <Naksu> Celestar: ?
07:35:19  <Celestar> I mean when will we see newstations work (=
07:35:19  <Naksu> aside from gmail, what other google service requires a browser?
07:35:27  <Celestar> Naksu: maps...
07:35:43  <Naksu> er
07:35:51  <Naksu> yeah, it doesnt work on lynx
07:36:09  <Celestar> they also don't want to run it in konqueror
07:36:18  <Naksu> maybe
07:36:28  <Celestar> it's not THEIR problem
07:36:41  <Naksu> gmail used to not run on ie5
07:36:49  <Naksu> not sure if it still doesnt
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07:37:21  <Naksu> the justification being that you need to have a separate version for each ie :)
07:37:52  <Celestar> hrhr
07:39:13  <Naksu> mainly because pre-ie6 dont have xmlhttprequest but xmlhttp-activex object
07:39:34  <Naksu> and ie caches GET-requests, so you need to change the url each time you request something
07:39:51  <Naksu> unless you're requesting static content
07:41:10  <Celestar> The Gartner research group is claiming that Microsoft is likely to delay Windows Vista from its announced January 2007 release date to some time between April and June 2007.
07:41:25  <Celestar> lets hope its not as crappy as XP then :S
07:43:14  <Naksu> xp is not bad
07:43:40  <Celestar> yes. as long as it stays far away from me.
07:43:50  <Celestar> crappy Nazi-OS
07:44:47  <Noldo> Celestar: some how I can't get myself to care about wether Vista is crap or not
07:44:47  <Naksu> nazi?
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07:45:00  <Celestar> total control over the user.
07:45:12  <Naksu> the only nazi feature in xp is that it doesnt allow me to copy to a floppy
07:45:16  <Naksu> Celestar: like how?
07:45:33  <Celestar> lets not get into this again please.
07:45:49  <Celestar> I've stated my opinion on this often enough.
07:47:22  <Celestar> KUDr: did you happen to read the signalling ideas?
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07:54:52  <peter1138> shit
07:54:53  <peter1138> 8:55
07:54:58  <peter1138> i need to ride to work :P
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08:07:31  <SpComb> nah...
08:07:45  <SpComb> just walk
08:18:31  <peter1138> walk? hmm. no.
08:18:43  <peter1138> that would take half an hour
08:27:25  <Prof_Frink> Go by scramjet
08:29:04  <Celestar> er Prof_Frink ...
08:29:17  <Celestar> half an hour of walk is about the length of a runway ...
08:30:11  <peter1138> heh
08:30:23  <peter1138> about 2.5 miles
08:30:28  <Celestar> yeah.
08:30:42  <Celestar> 3.5km is a typical runway length
08:31:14  <Celestar> Munich has two runways with 4000m x 60m each
08:34:42  * Celestar resumes cleaning his bridge diff
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08:51:24  <KUDr_wrk> [09:47:21] <Celestar> KUDr: did you happen to read the signalling ideas? <-- yes
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08:52:39  <Celestar> KUDr: comments?
08:53:05  <KUDr_wrk> not yet - i expect questions when i start implementing
08:53:18  <KUDr_wrk> and will be much deeper in it
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08:53:47  <KUDr_wrk> 3.3 Depots
08:54:09  <KUDr_wrk> how they can serve any type of signal?
08:54:32  <KUDr_wrk> entry OK
08:54:37  <KUDr_wrk> but exit ?
08:54:38  <Celestar> 3.3 only states that the block which has a depot is not "Simple"
08:54:51  <KUDr_wrk> aha
08:55:03  <KUDr_wrk> so it means that there is a signal
08:55:06  <KUDr_wrk> nothing else
08:55:19  <Celestar> the entire singalling concept is currently based on the idea to have one signal type for 90% or more of the cases.
08:55:19  <KUDr_wrk> no other implications yet
08:55:22  <Celestar> not yet (=
08:55:26  <KUDr_wrk> ok
08:55:48  <Celestar> I'm having hopes to set up something decent without having a bazillion of signal types.
08:56:15  <KUDr_wrk> so i.e. complex block can't be entered if there is not open path out of it
08:56:21  <Celestar> right.
08:56:29  <Celestar> so that no trains are stuck in such a block.
08:56:34  <Celestar> causing deadlocks.
08:56:52  <KUDr_wrk> not sure if users will like that
08:57:09  <Celestar> if trains always reserve from simple block to simple block, there will be no deadlocks on junctions.
08:57:11  <KUDr_wrk> so all blocks are presignal blocks
08:57:20  <Celestar> apart from the simple ones, yes.
08:57:42  <KUDr_wrk> but then we must thing abouth the train length
08:57:50  <Celestar> yes.
08:57:52  <Celestar> we must
08:57:53  <KUDr_wrk> hmm
08:58:00  <KUDr_wrk> sounds too complicated
08:58:11  <Celestar> uint16 cached_total_length; ///< Length of the whole train, valid only for first engine.
08:58:26  <Celestar> dunno maybe.
08:58:39  <KUDr_wrk> yes, but pf will need to deal with it
08:58:48  <KUDr_wrk> it will grow
08:58:52  <KUDr_wrk> (the code)
08:58:58  <Celestar> the thing is, once we change the signalling strategy, I think different policies can be implemented without too little effort, right?
08:59:29  <KUDr_wrk> dunno - it depends on how open the code design will be
08:59:38  <Celestar> well.
08:59:58  <KUDr_wrk> and you know - more open -> usually slower
09:00:07  <Celestar> lets first merge yapf and the bridge branch, then we can think about next steps, right?
09:00:30  <XeryusTC> good morning everyone
09:00:32  <KUDr_wrk> ok, now i must implement yapf customization
09:00:35  <Celestar> hi XeryusTC
09:00:39  <Celestar> customization?!
09:00:45  <KUDr_wrk> and it should be per-player
09:00:48  <KUDr_wrk> yes
09:00:58  <KUDr_wrk> as penalties and behavior
09:01:13  <KUDr_wrk> everybody will like different settings
09:01:15  <Celestar> it should be put somewhere in the config file, hidden from 95% of the users.
09:01:26  <KUDr_wrk> it can
09:01:33  <Celestar> because MOST users don't understand it anyway.
09:01:34  <KUDr_wrk> but if i connect to the server
09:01:37  <Celestar> (no hard feelings)
09:01:43  <KUDr_wrk> i would like to have my settings
09:01:48  <Celestar> sure.
09:01:49  <KUDr_wrk> for my trains
09:02:05  <KUDr_wrk> so it must be per user
09:02:06  <Celestar> sync with peter1138 and Darkvater about per-player based settings.
09:02:21  <KUDr_wrk> hmm
09:02:28  <peter1138> hmm?
09:02:36  <KUDr_wrk> no idea how i can transfer it to the other side
09:02:40  <KUDr_wrk> in MP
09:02:54  <KUDr_wrk> peter1138: good! you here
09:03:07  <KUDr_wrk> i will need lot of help
09:03:08  <peter1138> have a look a CmdReplaceVehicle in players.c
09:03:09  <Celestar> peter1138: how do you transmit player-based-settings to the server and other clients?
09:03:12  <KUDr_wrk> with CommandP
09:03:23  <peter1138> that does what you want
09:03:38  <KUDr_wrk> really?
09:03:40  <Celestar> possibly store the pathfinder settings in the player struct, peter1138 ?
09:03:51  <KUDr_wrk> yes
09:03:53  <peter1138> KUDr_wrk: you'll need to make a new command, but the operation is similar
09:03:56  <Celestar> I mean it'll just be a handful of numbers, right KUDr ?
09:03:56  <KUDr_wrk> would be the best
09:04:06  <peter1138> CmdReplaceVehicle doesn't replace vehicles. it just sets parameters
09:04:13  <Celestar> CmdTunePathfinder.
09:04:20  <KUDr_wrk> yes
09:04:27  <Celestar> and KUDr PLEASE use one of the currently unused Command IDs?
09:04:38  <peter1138> the command is executed as the correct player, so you don't need to send the player id over
09:04:47  <KUDr_wrk> heh - you must tell me which one
09:05:02  <Celestar> peter1138: is there any reason why we have so many holes in the command id list?
09:05:10  <Celestar> KUDr_wrk: just use the first one that is available (=
09:05:13  <peter1138> Celestar: removed commands
09:05:26  <Celestar> peter1138: yeah, but it seems we don't recycle these IDs ..
09:05:31  <peter1138> indeed
09:05:37  <peter1138> but KUDr_wrk can start now :)
09:06:01  <peter1138> btw, i got the newstation gui working nicely
09:06:09  <Celestar> really? great.
09:06:15  <peter1138> showing the newstatsw buildings :D
09:06:40  <peter1138> dv isn't keen on my dropdown + listbox gui though
09:06:49  <peter1138> i could change it to be two dropdowns
09:07:22  <peter1138> (like ttdp)
09:07:31  <KUDr_wrk> peter1138: can i transfer variable size data (or string) by the CommandP?
09:07:43  <Celestar> KUDr_wrk: why do you need that?
09:08:01  <Celestar> I thought all important numbers were integers?
09:08:18  <KUDr_wrk> just a question - so the data can be structured
09:08:44  <KUDr_wrk> for the savagame i will need it
09:09:09  <KUDr_wrk> don't want to change version when i add minor parameter
09:09:24  <KUDr_wrk> so yapf can maintain flexible structure
09:09:28  <Celestar> what does this have to do with the savegame?
09:10:13  <KUDr_wrk> nothing, but i can easily reuse the assembling/parsing code
09:10:18  <peter1138> KUDr_wrk: you basically get 2 int32s to play with
09:10:26  <KUDr_wrk> and send it via CommandP if possible
09:10:40  <peter1138> with the replacevehicle one we used 1 parameter to specify the variable to adjust, the other parameter the value
09:10:49  <KUDr_wrk> peter1138: hmm
09:11:19  <Celestar> that gives you the option of changing 2^31 different variables. happy?
09:11:48  <peter1138> you *could* do a nasty hack with cmd_text
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09:11:55  <peter1138> but that probably wouldn't be merged
09:12:27  <KUDr_wrk> but one value at the time
09:12:39  <KUDr_wrk> not send there something like config-string
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09:12:50  <Celestar> KUDr_wrk: how many parameters do you need?
09:13:02  <KUDr_wrk> it will change by time
09:13:09  <KUDr_wrk> like 10 from beginning
09:13:16  <KUDr_wrk> and 20 later
09:13:19  <KUDr_wrk> or so
09:13:35  <Celestar> so do like peter suggested.
09:13:41  <Celestar> set p1 to the variable to change
09:13:44  <KUDr_wrk> they should have ID, mandatory flag, and value
09:13:45  <peter1138> why are there so many?
09:13:47  <Celestar> and p2 to the new value of the variable.
09:14:06  <Celestar> KUDr_wrk: please hide all those switches well from the user ^^
09:14:08  <KUDr_wrk> peter1138: PF tunning
09:14:25  <KUDr_wrk> Celestar: they will be in cfg
09:14:36  <KUDr_wrk> not in gui
09:14:40  <Celestar> KUDr_wrk: good good.
09:14:47  <Celestar> and well documented on the wiki? ;)
09:14:53  *** CmdKewin [] has quit [Client Quit]
09:14:56  <Noldo> Celestar: give a link to your signal pdf, please.
09:15:00  <KUDr_wrk> if you will document it :)
09:15:02  <peter1138> try to avoid having too many parameters :)
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09:15:10  <Celestar> Noldo
09:15:11  <KUDr_wrk> i can make some html
09:15:15  <KUDr_wrk> into trunk
09:15:17  <Noldo> Celestar: thanks
09:15:34  <KUDr_wrk> peter1138: yes, i will try
09:16:41  <Celestar> peter1138: please refrain from suggesting using "nasty hacks", we have plenty already :PP
09:16:54  <KUDr_wrk> hehe
09:17:07  <Celestar> vici@rivendell:[/home/vici/openttd/branch/bridge]> svn diff | grep XXX | wc -l
09:17:07  <Celestar> 33
09:17:09  <Celestar> hm ...
09:17:28  <KUDr_wrk> i have anyway problems to recognize 'nasty hacks'
09:17:35  <Celestar> vici@rivendell:[/home/vici/openttd/branch/bridge]> svn diff | grep XXX | grep ^+ | wc -l
09:17:38  <Celestar> ah .. better.
09:17:41  <Celestar> 19
09:17:59  <Celestar> KUDr_wrk: well, PLENTY of nasty hacks have been removed (=
09:18:04  <Celestar> most thanks to Tron
09:18:12  <KUDr_wrk> nice
09:18:25  <KUDr_wrk> but how i will see that i follow wrong way
09:18:35  <KUDr_wrk> leading to nasty hack
09:18:51  <KUDr_wrk> is there some doc about nasty hacks?
09:18:57  <Celestar> nope.
09:19:02  <Celestar> unfortunately.
09:19:09  <Celestar> stick to standards and code cleanly (=
09:19:19  <Celestar> KUDr_wrk: VARDEF is an ugly hack to say the least.
09:19:30  <KUDr_wrk> i do always, but you see how yapf looks now
09:19:44  <KUDr_wrk> it is not good
09:19:51  <KUDr_wrk> 6 nesting levels
09:20:04  <KUDr_wrk> but VC6 and watcom.....
09:20:21  <Celestar> KUDr_wrk: that's not an ugly hack, that's a workaround .. :P
09:20:33  <KUDr_wrk> now more confusing flag names (cause of morphos/prehistoric GCC)
09:21:17  <KUDr_wrk> Celestar: yes, workaround, but it goes against maintenability
09:21:31  <KUDr_wrk> i don't like to merge it as it is
09:21:45  <KUDr_wrk> but it looks that there will be no other way
09:22:05  <KUDr_wrk> and then i will be responsible for such ugly code
09:22:54  <peter1138> KUDr_wrk: we actually bitstuffed some replace vehicle parameters into one command
09:22:57  <KUDr_wrk> is it not possible to compile for target OS/2 with GCC 4?
09:23:04  <peter1138> i can't remember why, now...
09:23:11  <Celestar> who is maintaining the OS2 port?
09:23:20  <KUDr_wrk> to save bandwidth?
09:23:27  <peter1138> probably cos most commands use bitstuffed parameters normally
09:23:28  <peter1138> and that
09:23:29  <KUDr_wrk> orudge
09:23:44  <Celestar> KUDr_wrk: these commands are not used very often.
09:23:52  <KUDr_wrk> true
09:23:57  <Celestar> KUDr_wrk: most people do not change pathfinder parameters at 15/second.
09:24:05  <Celestar> and each command is like 20 bytes ..
09:24:40  <KUDr_wrk> Celestar: also i need to make some way how to change tunning params during gameplay
09:24:54  <Celestar> KUDr_wrk: console.
09:25:01  <KUDr_wrk> aha
09:25:04  <KUDr_wrk> good idea
09:26:11  <KUDr_wrk> so we have fixed size commands only?
09:26:29  <Celestar> peter1138: so for bridges, I plan to extend property 0E by one flag, add 0F being the disallowed tracks and 10 being the clearance above. ok with you?
09:26:38  <Celestar> KUDr_wrk: yes.
09:26:43  <KUDr_wrk> ok
09:27:36  <peter1138> Celestar: what's the format for the last two?
09:29:02  <Celestar> peter1138: current idea: 0F being 16 bits[6]. 0-5 are for disallowed track bits, 8-11 for disallowed road bits. One variable for each bridge section.
09:29:14  <Celestar> 10 is just an 8 bit[6].
09:29:26  <Celestar> with clearance above each bridge section.
09:30:17  <Celestar> KUDr_wrk: an ugly hack would be using "TileIndex tile" in the command for something other than a TileIndex ...
09:32:02  <Celestar> peter1138: hm .. maybe splitting 0F into two separate thingies?
09:32:39  <Celestar> would make life simpler.
09:33:16  <Celestar> v->u.road.state is REALLY strange.
09:34:24  <peter1138> as i suggested? ;)
09:34:49  <KUDr_wrk> Celestar: i see
09:34:51  <peter1138> Celestar: are we assuming there'll only be 6 sections?
09:36:38  *** RichK67 [] has joined #openttd
09:37:18  <RichK67> hi all
09:37:37  <Celestar> peter1138: that's the current limit.
09:38:22  <Celestar> peter1138: and I'll need 6 more sections anyway, for bridges that have special crossing-brige sprites.
09:38:30  <RichK67> celestar: i have a new copy of TGP for you with lots and LOTS of comments in :)
09:38:38  <Celestar> RichK67: show me :) :)
09:38:43  <RichK67> PM?
09:38:55  <Celestar> please don't PM me the entire diff ^^
09:39:04  <RichK67> email then?
09:39:12  <Celestar> DCC ?
09:39:27  <Celestar> peter1138: I'm open for suggestions
09:39:44  <Celestar> u.rail.track is STRANGE too.
09:39:49  <vondel> pastebin also possible of course
09:39:50  <Celestar> because it doesn't contain a track.
09:39:56  <Celestar> it contains a trackbit.
09:42:11  <Celestar> and the bridge pillar stuff is kinda ugly
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09:43:16  <Celestar> heya DarkSSH
09:43:24  <Celestar> RichK67: /dcc send Celestar <filename>
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09:51:52  <black_Nightmare> hey ;)
09:54:37  <black_Nightmare> (p.s=celestar..I just talked to you..I use a different nick on quakenet anyhow)
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09:58:23  <DarkSSH> ok I seem to have been disconnected at night :s
09:58:24  <DarkSSH> h ice
09:58:32  <peter1138> morning DarkSSH
09:58:43  <KUDr_wrk> hi chief
09:58:46  <DarkSSH> peter1138: did I see it correctly? I commit at 5AM?
09:59:40  <DarkSSH> hi KUDr :)
10:01:32  <peter1138> yah
10:02:17  <DarkSSH> *insane*
10:02:25  <DarkSSH> did the missus kick you out or something? ;)
10:02:28  *** mode/#openttd [-o DarkSSH] by DarkSSH
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10:03:38  <peter1138> nah, problem at work sms'd me awake :(
10:04:09  <DarkSSH> bleh
10:09:04  <DarkSSH> bbl
10:10:03  <Celestar> we need more bits.
10:10:11  <Celestar> lets just add m6 and m7 :S
10:11:39  *** RichK67 [] has joined #openttd
10:11:52  <RichK67> ping celestar
10:12:23  <RichK67> ill be quick, i may lose connection - i think my work firewall blocks identd :(
10:12:49  <RichK67> celestar: i have emailed latest copies of TGP & NewAirports to you
10:12:58  <Celestar> thanks
10:13:14  <Celestar> will read them.
10:13:18  <RichK67> tgp is nearly understandable i hope! :)
10:14:31  <RichK67> to dos: TGP: possible bug in industry placement, where sculpting terrain for industry can kill town squares??
10:20:00  <blathijs> TGP>
10:20:02  <blathijs> ?
10:20:17  <Celestar> new terrain generator.
10:20:23  <blathijs> ah, yes
10:20:56  <Celestar> DarkSSH: peter1138 right after 0.4.8 we should decide whether we unify m[12345] to one uint64 or just add bytes ...
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10:32:53  <peter1138> is there any benefit to unifying it?
10:35:21  *** RichK67 [] has quit [Read error: 110 (Connection timed out)]
10:35:53  <peter1138> you want the good news or the bad news?
10:39:06  <black_Nightmare> hey peter and anyone else... << ttdpatch only or could work in openttd?  (same question for the graphics alone)
10:39:22  <black_Nightmare> never mind the brewery anyhow :p
10:39:26  <Celestar> peter1138: bad news.
10:45:17  <[Shaman]> black_Nightmare: That idea is sweet.. would probably require a lot of work tho :o
10:45:31  <black_Nightmare> would the alternative graphics work or dunno?
10:45:52  <black_Nightmare> <<has replaced the iron ore and coal mines with different graphics already..just want replace everything else
10:45:54  <black_Nightmare> :-P
10:46:18  <[Shaman]> no clue tbh
10:46:55  <[Shaman]> though (except from new industries) it might be possible when you start fiddling with the animations etc..
10:47:21  <black_Nightmare> hmm..maybe I'll just download-n-test again as usual...and see if new graphics shows or not :p
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10:48:50  <black_Nightmare> shaman if you're curious -- ironminew.grf and coalminew.grf and newfactory.grf are what I have tried already and they work
10:48:53  <Celestar> peter1138: I see no real benefit to unifiying it, apart from the fact that you don't need to align stuff.
10:48:56  <black_Nightmare> I just need to figure about replacing everything else :p
10:49:54  * [Shaman] shrugs
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10:50:36  <[Shaman]> I understand C to a certain level, but not -that- good to go dig in the source to see how things are done, to see if it's changable... I'll stick to C# :P
10:52:41  <peter1138> Celestar: we'd still need GB() everywhere, so it wouldn't achieve much
10:52:44  <peter1138> any, newstations
10:52:56  <peter1138> the good news is it works better this time (my rewrite)
10:53:01  <Celestar> [Shaman]: ?
10:53:03  <peter1138> the bad news is it's not finished yet
10:53:12  <[Shaman]> Celestar: ?
10:53:20  <[Shaman]> think yer mixing up convos :P
10:53:27  <Celestar> possibly (=
10:53:39  <Celestar> peter1138: looking into the svn log seems you're making progress.
10:53:47  <Celestar> something that cannot be said about my signal trouble :S
11:00:35  <peter1138>
11:00:41  <peter1138> (correct graphics :))
11:01:07  * XeryusTC hands peter1138 a beer :)
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11:04:16  <Celestar> very nice peter1138 :) when will we see that in trunk :)
11:04:19  <Celestar> BAH
11:04:38  <Celestar> I need someone to help me on my signal trouble :S
11:04:47  <peter1138> hmm, well
11:04:54  <peter1138> svn diff | wc 638    2774   23738
11:05:03  <Celestar> oh nice :)
11:05:06  <Celestar> about 10 commits :P
11:05:13  * Celestar goes cleaning up signal stuff
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11:12:04  <Celestar> peter1138: so just add one or two bytes to the map?
11:12:17  <Celestar> (I mean we should first rename extra to m6 of course)
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11:13:59  <peter1138> yeah
11:14:23  <Celestar> and then add m7 for newgrf stuff?
11:14:34  <Celestar> assuming 8 bits are sufficient?
11:14:38  <RichK67> hi celestar: did the email arrive?
11:14:49  <Celestar> RichK67: yes I'm already reading through the stuff
11:15:45  <RichK67> Celestar: the tgp.c comments are a bit verbose, but i thought it needs it - its not obvious what/how it does it otherwise
11:16:17  <Celestar> yes
11:17:00  <Celestar> RichK67: Mind if I'm NOT proof-reading the State Machines for each airport? ;)
11:17:36  <RichK67> sure - i think ive debugged those quite well, and then put 1 comment per line, so if someone wants to fiddle, its all there
11:17:50  <Celestar> yeah
11:18:20  <Celestar> airports look good, I want them applied asa DarkSSH and/or peter1138 give go-ahead.
11:18:28  <RichK67> the nice thing with those district airports; they use the SAME state machine :)
11:18:28  <peter1138> hmm
11:18:33  <black_Nightmare> hm anyone able to open ?
11:18:37  <peter1138> i want to have a go at doing them via newgrf
11:19:35  <Celestar> peter1138: I see no such code done at the present time :)
11:19:38  <RichK67> btw - if you drop the district airports, we can cut down the extra graphics needed
11:19:53  <Celestar> RichK67: even better.
11:20:21  <Celestar> would you mind having a go at extracting those two from the diff? ;)
11:20:29  <Celestar> otherwise I'll do it tomorrow or something.
11:21:03  <Celestar> peter1138: so I see little problem with adding this stuff, since apart from the state machine the changes are minimal (and will most likely be needed for the newgrf stuff as well)
11:23:09  <black_Nightmare> quick question but is it sometimes possible for graphics to be drawn offset from where they should had been?  likewise I had dutch catenary which looked fine then I try different czech catenary and the wires seem to not line up with the pole arms
11:23:28  <black_Nightmare> [will just go back to dutch catenary anyway but was wondering]
11:23:36  <Celestar> if you offset them in the newgrf.
11:23:53  <Celestar> black_Nightmare: but you can try increasing the elevation of wires, it might work better for both.
11:28:18  <RichK67> celestar: only sprite needed would be the new tarmac (without heavy dark spots)
11:28:20  <black_Nightmare> if you had wanted to, here's screenshot (bit over 300KB meh)  ... near the middle the NE-SW lined track almost looks like it has no wires at all at first look
11:28:25  <black_Nightmare>
11:28:29  <Celestar> RichK67: cool
11:28:38  <black_Nightmare> I think I'll go back to the dutch catenary just to make things easy
11:29:02  <Celestar> black_Nightmare: you have the source right?
11:29:13  <black_Nightmare> heh no...downloaded grf from someone's site
11:29:17  <Celestar> I mean of openttd :)
11:29:19  <peter1138> dutch catenary works ok with the height set to 12
11:29:22  <peter1138> (so does normal)
11:29:28  <black_Nightmare> I do
11:29:49  <Celestar> black_Nightmare: go to table/elrail_data.h and set ELRAIL_ELEVATION to like 11 or 12
11:29:52  <black_Nightmare> peter...yeah well I was just refering to that the wires don't seem to be 'properly attached' to the poles in the czech catenary set
11:29:55  <Celestar> 11 might work.
11:30:11  <Celestar> about line 270
11:30:31  <Celestar> peter1138: well the "8" was a futile attempt at getting stuff to work under bridges :S
11:31:03  <peter1138> heh
11:31:25  <Celestar> RichK67: TGP code looks nice too now. I'll read it thoroughly tonight.
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11:33:32  <black_Nightmare> well I went back to dutch catenary and its lined up pretty well
11:33:47  <black_Nightmare> I liked the czech catenary toolbar buttons a bit more but oh well..I can live with that heh
11:34:10  <RichK67> celestar: ty - i think its more maintainable now. i still havent done some of the things, and the new gui will have to wait until after my hols
11:35:08  <Celestar> RichK67: could you start the function-describing comments with /** instead of /*
11:35:30  <black_Nightmare> << has 23 newgrf's now -- 18 loaded in openttd.cfg ... ^_^
11:35:36  <RichK67> sure, is there a special reason why?
11:35:37  <RichK67> brb
11:35:47  <Celestar> RichK67: yes. because Doxygen then parses it
11:35:48  <Celestar> :)
11:35:58  <black_Nightmare> 2 of these were loaded once but removed because something else used the same slot (like with there being two different catenary grf's)
11:36:00  <black_Nightmare> :p
11:36:22  <black_Nightmare> I wonder if anyone ever have 40+ grfs in one data folder hmmmm
11:36:24  <Celestar> RichK67: (you still have 2 trailing whitespaces in landscape.c) :)
11:36:27  <black_Nightmare> <is not that crazy but still
11:36:27  <Celestar> er ..
11:36:29  <Celestar> intro_guil.c
11:36:31  <Celestar> -l
11:36:47  <Celestar> ok guys I'm off for the rest of da day.
11:36:53  <peter1138> ta ra
11:37:05  <peter1138> hmm, jcindstaw crashes
11:37:09  <Celestar> if Tron shows up, tell him to comment on the diff or I'll start committing stuff tomorrow.
11:37:28  <Celestar> and we needa decision on when to merge TGP and YAPF.
11:37:37  <Celestar> and I need go or no go for the new airports.
11:37:37  <RichK67> woohoo :)
11:37:38  <black_Nightmare> bye celestar :-)
11:37:50  * Celestar expects feedback ;)
11:37:51  <Celestar> cu
11:37:54  <Celestar> have a good time
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11:39:06  <black_Nightmare> I could try search the forum for it soon but still...anyone know if there's any tool that could look at the grf's you have loaded and show their id etc?  like perhaps a possible way to find out if you have any overlays or problems
11:39:15  <black_Nightmare> or noone thought of something like that?
11:39:35  <peter1138> btw, don't anyone tell Born_Acorn about
11:40:21  <black_Nightmare> peter...I' to have that
11:40:28  <black_Nightmare> :p
11:43:06  <Born_Acorn> Its in the trunk?
11:43:21  <black_Nightmare> this possible?  12ton 100hp 50km/h powered coach  (me wonder if one too few zero in weight or not)
11:43:35  <black_Nightmare> its in the current mini_IN or not that one?
11:43:56  <peter1138> Born_Acorn: no, but only 24KB away
11:44:45  <Born_Acorn> ooh
11:45:17  <Born_Acorn> When did the correct bridge pillars show up on the newbridges?
11:45:30  <Born_Acorn> The brick viaduct now has the correct pillars, but all mashed up.
11:50:55  <XeryusTC> lol, my friend is complaining about his forum being searched by a google crawler :')
11:52:06  <Tobin> peter1138: Yay!
11:52:10  <hylje> :>
11:52:17  <Tobin> XeryusTC: Hehe.
11:52:42  * XeryusTC hails peter1138 and hands him a beer \o/
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11:54:23  <RichK67_> i getting to really hate this disconnecting
11:56:50  <black_Nightmare> I can understand that richk :-|
11:57:15  <Matt-W> okay, what does everyone think about C++ for the GUI
11:57:34  <Tobin> peter1138: 24KB of diff or code?
11:57:41  <peter1138> diff
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12:00:36  <black_Nightmare> o0o this is a first time.. openttd crashed on me
12:00:45  <black_Nightmare> hrm...damn this office building graphic file :p
12:01:16  * Born_Acorn hides.
12:01:22  <black_Nightmare> is it possible to have two seperate building graphics conflict with others?  me just wondering if that was perhaps the case
12:02:55  <Born_Acorn> how many diffs though peter1138?
12:03:03  <peter1138> well, single currently
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12:03:26  <Born_Acorn> :o
12:04:31  <black_Nightmare> hmm crashed when I tried a vehicle grf.....
12:04:39  <black_Nightmare> anyone know whats the limit of how many grfs can be loaded?
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12:14:33  <brygge_2> KUDr_wrk: my yapf game chrashed recently
12:16:50  <KUDr_wrk> brygge_2: do you expect that based on this info i can repair it?
12:17:16  <black_Nightmare> o0o ... richk67_ I got hit by an error in the mini_IN
12:17:25  <RichK67_> of course ;) you are psychic ;)
12:17:49  <KUDr_wrk> brygge_2:      Category=YAPF
12:18:04  <RichK67_> black_Nightmare: which one?? there's quite a selection to choose from ;)
12:18:06  <brygge_2> KUDr_wrk: ok
12:18:07  <black_Nightmare> error titlebar says microsoft visual c++ runtime library ... message says its tile.c on line 121 ... 'expression: tile < MapSize()'
12:18:18  <black_Nightmare> happened when I was trying to add a canal tile to somewhere else
12:18:37  <KUDr_wrk> brygge_2: also please provide savegame before the crash, release number, steps to reproduce
12:19:17  <black_Nightmare> odd....reloading openttd and clicking same tile doesn't crash this time!
12:19:19  <RichK67_> black_N: can you reproduce it? (start from last save game/auto save)...
12:19:23  <KUDr_wrk> brygge_2: savegame can be most recent autosave
12:19:47  <black_Nightmare> I said...I don't think I could...
12:20:00  <black_Nightmare> oh well..must be a one-time error
12:20:06  <RichK67_> black_N: it does sound like its that that did it though: to go tile < MapSize() implies going off one edge
12:20:39  <black_Nightmare> hey...I click on the lock button in ship toolbar and the exact same error came up again....hmmmm
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12:21:06  <brygge_2> KUDr_wrk: ok. i just got the standard Error : A serious fault condition occured in the game.
12:21:19  <black_Nightmare> now this time after reloading it doesn't error when I do the same thing.....
12:21:27  <black_Nightmare> this is really driving me a tad crazy
12:21:28  <RichK67_> suggestion: try doing it again, but dont do anything... i suspect it will go anyway (unconnected to what you do)
12:21:45  <KUDr_wrk> brygge_2: more info? rev. number, address, exception code
12:21:56  <RichK67_> yup - i think it will likely be pathfinding - perhaps for ships
12:22:00  <black_Nightmare> -shoot- .. I click on the road bus depot and the same error come up again
12:22:27  <black_Nightmare> clicking 'ignore' does not even make it go away..have to abort (and openttd ends)
12:22:40  <KUDr_wrk> brygge_2: also the OS
12:22:46  <RichK67_> black_N: please save the game, and send to group.... it sounds repeatable (even if unpredicatable) which is useful
12:23:06  <black_Nightmare> ok..saving second
12:23:24  <brygge_2> KUDr_wrk: norev000 built on Sunday April 30 10:13:23 2006
12:23:42  <black_Nightmare> ok got a save.. 223KB .. where would I send it to? :-)
12:23:57  <KUDr_wrk> brygge_2: can you please fill all the info into
12:24:12  <brygge_2> KUDr_wrk : i will try
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12:27:29  <Ihmemies> I guess should show shomething new.. but it only loads the basic gfx
12:27:35  <Ihmemies> every png is empty.
12:29:13  <Tobin> Ihmemies: The artist never uploaded them to the wiki.
12:29:20  <Tobin> Ihmemies: And his site is down.
12:29:43  <Tobin> Erm, or rearranged.
12:30:27  <XeryusTC> i hate it when towns dont like you and you dont have money to bribe them >:|
12:30:56  <Tobin> Actually, it looks like some kiddie has gone to town on Alltaken's site:
12:31:03  * Matt-W thinks there should be a 'drug the water' function
12:32:23  <hylje> .<
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12:34:24  <XeryusTC> woohoo, finaly got enough money to bribe the ene.. uhm town ;)
12:35:48  <RichK67_> black_N: pls post it in the Mini IN forum post, but i wont be able to look at it for a fortnight
12:38:07  <black_Nightmare> oh the forum...ok...
12:38:21  <black_Nightmare> was thinking of registering there for first time today so maybe I'll make that my first post
12:38:22  <black_Nightmare> :-)
12:42:38  <peter1138> hmm, something is corrupting memory :/
12:45:40  <brygge_2> KUDr_wrk: i can't get files to be added on flyspray
12:46:09  <peter1138> oh, that was silly of me
12:46:10  <peter1138> hmm
12:46:17  <KUDr_wrk> brygge_2: then try it on forum /development/YAPF testers needed
12:47:14  <KUDr_wrk> brygge_2:
12:48:32  <KUDr_wrk> brygge_2: try to repro it on newer binary:
12:49:19  <brygge_2> KUDr_wrk:ok. i have created a bug report on flyspray.... i don't know how to reproduce
12:49:42  <KUDr_wrk> brygge_2: your "Sunday April 30 10:13:23 2006" build is a bit old - there was GUI crash (not related to YAPF)
12:49:58  <KUDr_wrk> aha
12:50:07  <KUDr_wrk> i will try to do my best
12:50:09  <KUDr_wrk> thanks
12:52:56  <KUDr_wrk> brygge_2: where is the savegame?
12:53:09  <brygge_2> i can't get it to work =(
12:53:21  <KUDr_wrk> work == crash?
12:53:48  <brygge_2> KUDr_wrk: it will not display my attachments.
12:54:07  <KUDr_wrk> so send me it by DCC
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12:54:15  <KUDr_wrk> or somehow else
12:55:03  <brygge_2> KUDr_wrk: i will attach it on the forum
12:55:09  <KUDr_wrk> ok
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13:02:51  <brygge_2> KUDr_wrk: when i try to upload to the forums it says: Tried to Upload empty file.
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13:12:48  <KUDr_wrk> brygge_2: then i suspect your system is corrupted
13:13:21  <brygge_2> KUD_wrk: hm....
13:13:51  <KUDr_wrk> you can send me it also by email (PM)
13:17:47  <brygge_2> KUD_wrk: now i have sent it.
13:18:05  <KUDr_wrk> ok
13:19:16  <KUDr_wrk> hmm, still no message
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13:21:02  <KUDr_wrk> brygge_2: did you send it by email?
13:21:24  <brygge_2> KUdr_wrk: yes
13:21:39  <KUDr_wrk> you have some black hole there
13:21:50  <KUDr_wrk> zero length file
13:21:55  <KUDr_wrk> lost email
13:25:32  <brygge_2> KUdr_wrk: i will try to scan for viruses and spyware and see if that helps
13:25:56  <KUDr_wrk> ok, it must be something on your side
13:27:15  <brygge_2> KUdr_wrk: i will try to send it from another computer
13:28:01  <KUDr_wrk> ok
13:28:16  <Ihmemies> why my game lags
13:28:26  <Ihmemies> newspapers appear jerky... trains lag etc
13:28:36  <Ihmemies> nothing is smooth :(
13:29:25  <black_Nightmare> you online or no?
13:30:39  <Ihmemies> online
13:30:50  <black_Nightmare> check your connection...try a different server...etc
13:30:56  <Ihmemies> right..
13:32:16  <brygge_2> KUdr_wrk: i have sent it now
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13:39:29  <KUDr_wrk> have it
13:40:19  <brygge_2> KUdr_wrk: ok. i must log out now
13:40:50  <KUDr_wrk> ok
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13:48:06  <Sacro> afternoon all
13:52:21  * peter1138 definitely doesn't tell Born_Acorn about
13:53:55  <Sionide> wow cool..
13:54:16  <Sionide> little people on the city stations, how does it know which type to use peter1138?
13:54:36  <RichK67> peter: how long before its live?
13:54:47  <Sionide> and how long before it's in nightly? heh!
13:56:05  <peter1138> Sionide: which type of people?
13:56:21  <peter1138> RichK67: there's a few bugs to iron out
13:56:26  <Sionide> sorry, no - how does ottd know which type of station to build?
13:56:28  <peter1138> and a few variables to implement
13:56:29  <peter1138> oh
13:56:31  <peter1138> you tell it
13:56:31  <Ihmemies> now that was a great game
13:56:37  <Ihmemies> "you cant build railway stations"
13:56:38  <RichK67> let me switch the iron on then ;)
13:57:22  <RichK67> lhmemies - let me guess, you tried an arctic or tropical game starting before 1946...
13:57:54  <Ihmemies> yeah?
13:58:03  <Ihmemies> is there a problem with that year? :D
13:58:21  <RichK67> you cant build stations until trains are available; and in those climates, no train is available until late 1945
13:58:26  <Ihmemies> ........
13:58:28  <Ihmemies> how "great"
13:58:54  <RichK67> unless you use a newgrf set like ussetw.grf, tropicsetw.grf
13:59:10  <Ihmemies> some grand wizard must have wasted countless centuries of thinking to make that kind of limit
13:59:31  <peter1138> Born_Acorn
13:59:56  <RichK67> its not really a limit - its based on the trains they put in the set; in the default game, you cant start them earlier than 1946
14:00:11  <RichK67> they = original TT
14:00:19  <Ihmemies> yeah yeah
14:00:34  <Sacro> RichK67: TTO only had 1 climate
14:00:51  <RichK67> bah - pedants ;)    TTDLX
14:01:14  <Sacro> i only ever really played TTO, i never got into TTDX or TTDP
14:02:20  <RichK67> i did TTO to death, moved to TTDLX, and many years later played TTDP a bit until I upgraded to WinXP and my DOS TTDX ceased working
14:02:36  <RichK67> OTTD has been a godsend
14:05:26  <Sacro> yeah it has
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14:11:56  <Tobin> peter1138: Nice screenshot.
14:14:08  *** Sionide [] has quit ["/quit"]
14:18:31  *** Tobin [] has quit []
14:21:27  <peter1138> hmm
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14:21:55  <doc-afk> hi there :)
14:22:07  <MiHaMiX> hmm
14:22:13  <MiHaMiX> CIA-3: ?
14:22:20  <MiHaMiX> CIA-3: don't sleep!
14:22:23  <CIA-3> miham * r4735 /trunk/lang/ (9 files in 2 dirs): (log message trimmed)
14:22:23  <CIA-3> WebTranslator2 update to 2006-05-04 16:19:23
14:22:23  <CIA-3> czech - 1 changed by Hadez (1)
14:22:23  <CIA-3> dutch - 3 fixed by webfreakz (3)
14:22:23  <CIA-3> german - 1 fixed, 3 changed by Neonox (3), moewe2 (1)
14:22:24  <CIA-3> hungarian - 2 changed by miham (2)
14:22:26  <CIA-3> polish - 9 changed by meush (9)
14:22:29  <MiHaMiX> bah
14:22:47  <MiHaMiX> portuguese - 3 fixed, 3 changed by izhirahider (6)
14:22:52  <MiHaMiX> romanian   - 58 fixed by kneekoo (58)
14:22:55  <MiHaMiX> slovenian  - 95 fixed by christooss (95)
14:22:58  <MiHaMiX> turkish    - 1 fixed by jnmbk (1)
14:23:24  <MiHaMiX> Total percentage: 87% (8917 bad strings out of 72716 strings)
14:25:23  <MiHaMiX> hmm
14:25:28  <MiHaMiX> sorry, ood stats
14:25:35  <MiHaMiX>  8781 bad strings out of 72716 strings
14:27:15  <MiHaMiX> bbl, home
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14:33:56  <DarkSSH> hi all
14:34:06  <DarkSSH> Matt-W: there is nothing against C++ for the GUI
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14:35:31  <DarkSSH> dammit, can't find my glasses
14:35:51  * DarkSSH goes hunting
14:36:55  <Sacro> i dont like it when people go hunting without glasses
14:37:18  <ln->
14:37:40  <DarkSSH> he found it ^^
14:37:50  <peter1138> DarkSSH: blinded by my screenshot? ;)
14:39:10  <DarkSSH> :)
14:39:22  <DarkSSH> hmm this bridge-water-bug is sucky
14:39:36  <peter1138> s/-water//
14:39:47  <peter1138> it happens on land too
14:39:58  <peter1138> if the bridge has flat ramps
14:40:53  <DarkSSH> hmm it does not appear to be in 0.4/
14:41:08  <DarkSSH> I thought it had to do with tron's bridge z-calc but apparently not
14:42:35  <orudge> KUDr - you were wanting me?
14:42:43  <orudge> As for gcc and OS/2
14:42:49  <KUDr_wrk> yes
14:42:52  <orudge> I haven't yet found a decent OS/2 setup for gcc
14:42:59  <KUDr_wrk> i have watcom installed
14:43:06  <orudge> and also, I compile the OS/2 port on Windows, it's faster ;)
14:43:10  <KUDr_wrk> but dunno how to work with it
14:43:31  <KUDr_wrk> hmm
14:43:37  <orudge> Basically, open the project, and go Target -> Make All with the openttd project highlighted
14:43:41  <orudge> you'll need to set up the libraries, etc, though
14:43:43  <KUDr_wrk> would be nice to have some pgcc/2
14:43:57  <KUDr_wrk> open the project?
14:44:07  <KUDr_wrk> how? what project?
14:44:07  <orudge> File -> Open Project
14:44:10  <orudge> os\os2\openttd.wpj
14:44:28  <KUDr_wrk> what exe i must run
14:44:36  <orudge> ?
14:44:43  <orudge> To open the IDE?
14:44:50  <orudge> ide.exe ;)
14:44:54  <KUDr_wrk> ide or anything else
14:44:57  <orudge> which should be in the start menu anyway
14:44:58  <KUDr_wrk> aha
14:45:02  <orudge> binnt\ide.exe
14:46:23  <KUDr_wrk> opened
14:46:46  <KUDr_wrk> now i should probably add yapf related files
14:47:24  <orudge> Yes
14:47:42  <KUDr_wrk> how?
14:47:55  <orudge> and also you may want to change their C++ options to Pentium (Stack based) on the registrars bit to be compatible with other stuff
14:48:10  <orudge> and, hm, whatever else needs doing.
14:48:15  <orudge> Watcom is a fun compiler if you're unfamiliar with it :)
14:48:15  <KUDr_wrk> hmm
14:48:28  <KUDr_wrk> i see
14:48:29  <orudge> but it is a pretty good compiler in many ways, for C at least
14:48:55  <orudge> and it's also (one of the few) compilers still maintained for 16-bit platforms
14:49:00  <KUDr_wrk> i used dos version - long ago
14:49:08  <KUDr_wrk> had best optimizer
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14:54:04  <KUDr_wrk> hmm:
14:54:05  <KUDr_wrk> elrail.c(153): Error! E1054: Expression must be constant
14:54:05  <KUDr_wrk> Error(E42): Last command making (P:\Proj\test\SVN\ottd\yapf\cur\elrail.obj) returned a bad status
14:54:05  <KUDr_wrk> Error(E02): Make execution terminated
14:54:05  <KUDr_wrk> Execution complete
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14:56:05  <DarkSSH> hmm how badly will my game break if I switch from tropicset to the usset? Anyone done it before? :)
14:58:32  <KUDr_wrk> orudge: this is really shit compiler: Slope tileh[TS_END] = { ti->tileh, SLOPE_FLAT }; <-- Error! E1054: Expression must be constant
14:58:46  <DarkSSH> ooh yeah I remember that from the maprewrite
14:58:59  <DarkSSH> had to go through a whole lot of crap just to get it done in watcome
14:59:00  <DarkSSH> -e
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14:59:34  <orudge> Yes, indeed, I had to change that, KUDr
14:59:34  <KUDr_wrk> why it can't understand C if it is supposet to be a C compiler?
14:59:38  <orudge> and a few things like that.
14:59:42  <orudge> Well, that's not technically C
14:59:44  <orudge> It's C99 or something
14:59:48  <orudge> can't remember exactly what
14:59:51  <orudge> but Watcom doesn't support it, yet/
15:00:09  <orudge> I did post about that on the newsgroups, basically, nobody's sorted it out yet, as it's a volunteer project now someone just has to have the inclination to get it working.
15:00:20  <KUDr_wrk> then you will need to use pgcc/2
15:00:31  <KUDr_wrk> it is gcc 2.95
15:00:38  <KUDr_wrk> and it now works
15:00:40  <orudge> Well, Watcom has worked fine so far...
15:00:46  <KUDr_wrk> (fixed for morphos)
15:00:48  <orudge> but indeed
15:01:03  <orudge> There's InnoTek GCC
15:01:05  <KUDr_wrk> hmm
15:01:05  <orudge> for OS/2
15:01:09  <orudge> and there's also EMX
15:01:19  <orudge> but none of them seem to have a decent build environment, at least when I last attempted to use them
15:01:26  <orudge> Also, I only run OS/2 u
15:01:27  <orudge> bugger
15:01:27  <orudge> rebooted
15:01:28  <KUDr_wrk> i am sorry, then only what i can do is to forget about merging yapf into trunk
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15:02:33  <Sacro> noo :( we need YAPF and PBS
15:03:31  <KUDr_wrk> Sacro: find somebody who can help us (gcc + os/2)
15:05:13  <Noldo> so the problem is that there is no compiler that can compile yapf under os/2?
15:05:29  <KUDr_wrk> or we don't have such
15:05:43  <KUDr_wrk> like pgcc/2
15:05:43  <KUDr_wrk> it was gcc 2.95
15:06:07  <KUDr_wrk> but somebody must get and try it on os/2
15:06:31  <KUDr_wrk> and i will not install os/2 on my PC
15:07:03  <RichK67> DV: i think you will have some strange anomalies with cargo trucks acting as engines, and engines as trucks. but once you scrap them, it should be ok.... i think ;)
15:07:22  <Sacro> KUDr_wrk: can i install os/2 under vmware?
15:07:23  <Noldo> KUDr_wrk: and the reason is that yapf uses c++?
15:07:48  <KUDr_wrk> Noldo: the performace + modularity
15:08:00  <KUDr_wrk> Sacro: can try it
15:08:10  <KUDr_wrk> but i know nothing about it
15:08:23  <Sacro> i need to find a copy of os/2 first
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15:12:59  <orudge> Bah
15:13:01  <orudge> Grr, got caught by the bloody Windows "reboot now!" thing
15:13:05  <KUDr_wrk> hmm: InnoTek GCC for OS/2
15:13:16  <KUDr_wrk> GCC 3.2.2 Beta 4
15:13:36  <KUDr_wrk> orudge: don't tell me that you must use that shit watcom
15:14:20  <orudge> Watcom isn't shit, it's just not so good when it comes to some C++ things. and a few C99 things. :P
15:14:23  <orudge> Either way
15:14:41  <orudge> I personally don't have the time or inclination to get OpenTTD working with gcc os/2 at the moment
15:14:46  <orudge> maybe in the summer after exams
15:14:47  <peter1138> and its project files
15:14:49  <peter1138> they suck too
15:14:59  <peter1138> well, we can probably live without os/2 support
15:15:02  <orudge> They do, but they're not meant to be hand edited
15:15:04  <orudge> Oh no we can't ¬_¬
15:15:09  <peter1138> not like anyone but orudge uses it ;)
15:15:13  <orudge> Nah, that's not true
15:15:20  <orudge> I usually get a laod of e-mails asking me when the next version will be out
15:15:25  <orudge> (well, a load... a handful, maybe)
15:15:36  <orudge> Either way, YAPF isn't going to be committed for a while yet... is it?
15:15:47  <orudge> Is it not possible to stick an on/off compile switch in it, like with most things? Or is it not?
15:15:56  <orudge> ie, has the old pathfinder been torn out too?
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15:16:23  <KUDr_wrk> can try it
15:16:31  <KUDr_wrk> but then no new signalling
15:16:33  <KUDr_wrk> no PBS
15:16:49  <orudge> Hmm
15:16:55  <orudge> Not idea
15:16:56  <orudge> l
15:16:59  <KUDr_wrk> then half of features must be maintained for OS/2 separatelly
15:17:39  <KUDr_wrk> don't you have some os/2 guru that can prepare gcc environment>
15:17:41  <KUDr_wrk> ?
15:17:48  <Noldo> which c++ features are the problem?
15:17:53  <orudge> Probably. It's not something I've looked into at the moment, and don't have the time just now
15:18:00  <KUDr_wrk> i dunno
15:18:02  <orudge> but shall probably look into it more in June/July
15:18:08  <KUDr_wrk> GCC 2.95 works
15:18:12  <KUDr_wrk> VC6 works
15:18:15  <KUDr_wrk> watcom not
15:18:28  <orudge> C++ is evil anyway
15:18:33  <orudge> *gd&r*
15:18:42  <KUDr_wrk> this is why i like it
15:19:19  <Sacro> can you not run cygwin/mingw on os/2?
15:19:37  <orudge> They would be Win32 things
15:19:46  <orudge> it's still gcc
15:19:50  <orudge> but for Win32. OS/2 != Win32
15:20:43  <Sacro> hmm, im just doing some reading up now
15:21:28  <orudge> Gah, you've got me interested now
15:21:29  * orudge fires up OS/2
15:21:40  <orudge> although, I need to write an essay...
15:22:14  <ln-> orudge: are you using OS/2 on a real computer or a virtual one?
15:22:19  <orudge> A virtual one.
15:22:31  <ln-> hmm, what version of OS/2?
15:22:33  <orudge> which is why Watcom is nice, as I can run it natively and cross-compile
15:22:40  <orudge> OS/2 4.5
15:23:12  <peter1138> would be nice if the nightly build server could make OS/2 binaries
15:23:17  <ln-> interesting. what virtual machine are you using? i was trying to install 4.52 with Qemu and VMware, but unsuccessfully.
15:24:27  <orudge> Virtual PC
15:25:17  <ln-> by microsoft?
15:25:20  <orudge> Yes
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15:25:32  <orudge> Could try it on vmware sometime
15:25:37  *** black_Nightmare [] has joined #openttd
15:25:42  <orudge> I seem to remember there may have been a trick to installing it
15:25:43  <orudge> Can't really remember
15:27:42  <DarkSSH> RichK67: hmm, thanks :)
15:30:53  <Kalpa> OS/2 WARP! :<
15:31:05  <black_Nightmare> dumb question but is there a way to comment in the openttd.cfg file or no?
15:31:44  <Sacro> # comment
15:32:08  <orudge> 4.2KB/s... yaargh
15:32:16  * orudge is waiting for Subversion for OS/2 to download
15:32:21  <orudge> I somewhat got used to 2MB/s downloads :p
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15:33:24  <DarkSSH> great ttdlx worked just fine with wine yesterday, now it crashes :s
15:33:27  <Sacro> ahh students
15:34:02  <DarkSSH> bbl :S
15:35:51  <black_Nightmare> ty....easier than removing and reentering lines to test grf's with
15:38:38  <ln->
15:38:45  <orudge> Yerp
15:38:51  <orudge> Didn't think I'd see the day
15:39:21  <black_Nightmare> so sacro..what you doing? :p
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15:44:54  <KUDr_wrk> orudge: is it possible to download os/2 from some web? And is it legal?
15:45:17  <ln-> not legal.
15:45:21  <KUDr_wrk> aha
15:45:33  <peter1138> unaltered :D
15:45:41  <ln-> i downloaded OS/2 4.52 from IBM's own FTP server, though.
15:45:52  <KUDr_wrk> hmmmm
15:46:11  <ln-> the .iso images were there for a couple of days by mistake.
15:46:37  <KUDr_wrk> then i can't do that on production machine
15:47:07  <orudge> No, you can't, KUDr
15:47:16  <KUDr_wrk> shame
15:47:22  <XeryusTC> <ln-> <- did you know that they're planning to re-release it in 3D?
15:47:25  <KUDr_wrk> so old and still copyrighted
15:47:46  <ln-> it's not even old.
15:48:05  <orudge> Not really
15:48:10  <orudge> and eComStation is still being actively developed, too
15:49:09  <black_Nightmare> just plain GREAT!  openttd crashing again....** the grf number limit
15:49:14  <black_Nightmare> lol jeeze... :p
15:49:40  <Ihmemies> sigh
15:49:40  <RichK67> good point... why cant OTTD raise the sprite limit?
15:49:59  <Ihmemies> I always forget to start with aircrafts if they are allowed in the server
15:50:03  * Ihmemies sucks
15:51:00  <peter1138> the plural of aircraft is aircraft
15:51:35  <Ihmemies> omg
15:51:40  <black_Nightmare> richk...considering how many single-item or tiny grf's there are
15:51:53  <black_Nightmare> like eg I have one grf that only adds three freight trucks..thats all
15:51:59  <black_Nightmare> ;)
15:52:07  <XeryusTC> black_Nightmare: some grfs overwrite each other
15:52:08  <peter1138> alter fileio.c
15:52:12  <peter1138> line 23
15:52:34  <black_Nightmare> xeryus..I know but still the point was using a lot of single-item or ting grf's in one data folder
15:52:35  <XeryusTC> black_Nightmare: gstone and the basetunnels overwrite each others tunnels
15:52:46  <black_Nightmare> ting=tiny*
15:52:48  <peter1138> and changing SOUND_SLOT in sound.c
15:53:03  <peter1138> RichK67: because spriteids are bitstuffed
15:53:27  <peter1138> only 14 bits for the id itself
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15:56:55  <black_Nightmare> any of you use any custom road vehicles here?
15:57:54  <XeryusTC> i used a bus set, but i almost never use rvs so i deleted it
15:57:58  <XeryusTC> dinner now
15:58:14  <black_Nightmare> ah ok
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15:58:33  <black_Nightmare> like how many grf files would this accept then?
15:58:38  <black_Nightmare> hey eddi :)
15:58:52  <Eddi|zuHause2> i wish you would stop doing that!
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15:59:23  <Eddi|zuHause2> it is fricking annoying
15:59:37  <Eddi|zuHause2> it's just a simple reconnect
15:59:46  <Eddi|zuHause2> i am not more and not less here than before
15:59:57  <black_Nightmare> [didn't even see any disconnect]
16:00:17  <Eddi|zuHause2> sure, because the server only notices that in 20 minutes
16:02:05  <Sacro> black_Nightmare: only pb_hovs_bus
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16:05:57  <black_Nightmare> nice I've tried these too (required by brianetta's nightly server) .. but for myself now I've got ScaniaTrucksw.grf + srvtbw_697.grf (buses)
16:06:18  <black_Nightmare> long vehicles do look weird when going on curves but heh thats ok with me for now
16:07:45  <orudge> Hmm, having fun with this OS/2 setup
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16:12:41  * XeryusTC is back
16:13:23  <Serotonin_> black_Nightmare: Is Brianetta's server up? I'm having trouble reaching it
16:14:10  <black_Nightmare> hm dunno..will have to find that correct openttd folder and open it --- together with doing several other small things at same time so... give me a while
16:14:27  <XeryusTC> afaics its down
16:14:46  <Serotonin_> drat
16:14:51  <black_Nightmare> oh well
16:16:08  <Born_Acorn> peter1138! newstations!
16:16:18  <XeryusTC> lol
16:16:28  <peter1138> Born_Acorn: too late
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16:17:43  <Born_Acorn> I've been in College!
16:18:24  <peter1138> ns4.png!
16:18:34  <Serotonin_> are newstations going to be in the upcoming nightlies? or will they be a .patch or .grf?
16:18:45  <Born_Acorn> I sae!
16:19:05  <peter1138> well it will always require addon grfs
16:19:09  <Born_Acorn> Newstations is the feature required to use New Stations which are in grf files
16:19:21  <black_Nightmare> does some 0.4.7 servers too :p
16:19:38  <peter1138> i need to work out what to do with grfs that don't set names
16:20:19  <XeryusTC> peter1138: name them "station x" where x is a follow up number :)
16:20:35  <peter1138> could do
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16:21:59  <Born_Acorn> Display a message of doom and make it cut power to the cpu fan, and all fans, and put CPU usage to 100%.
16:22:09  <Born_Acorn> That will teach them.
16:22:20  <peter1138> Born_Acorn: that includes your freight station
16:22:21  <peter1138> hmm
16:22:27  <peter1138> though i'm sure it had names at one point
16:23:16  <peter1138> hmm, it does. so where are they going...
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16:26:31  <Serotonin_> narnia?
16:27:46  <hylje> narnia mod to ottd? nani?
16:28:06  * RichK67 sings: we're on the train to nowhere ...
16:28:12  <Sacro> peter1138: /dev/null?
16:30:13  <Sacro> anyone know where i can find "croc - legend of the gobbos" ? im trawling abandonware sites now
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16:34:16  <orudge> Bah, I give up for now
16:34:19  <orudge> stupid makefile/build system
16:38:31  * XeryusTC gives orudge a lot of free time
16:39:56  <orudge> If only
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16:47:15  <Ihmemies> sigh
16:48:16  <Ihmemies> what stupid feature that is.. camera doesn't pan from toolbar and infobar sections..
16:48:37  <Ihmemies> practically limits me to only two directions :/
16:48:44  *** nooga [] has joined #openttd
16:48:48  <nooga> hi
16:48:53  <peter1138> or use right mouse button
16:48:54  <XeryusTC> Ihmemies: press arrow keys
16:48:55  <peter1138> or use keyboard
16:48:59  <XeryusTC> or the right mouse button
16:49:06  <XeryusTC> and move the mouse :)
16:49:13  <XeryusTC> or the c key
16:49:14  <Born_Acorn> I use the right mouse button. Its so much easier.
16:49:35  <XeryusTC> i use right mouse too, mostly
16:49:41  <Born_Acorn> but for some reason, I use arrow keys when zoomed all the way out
16:50:29  * Sacro fancies an IN UKRS network game
16:50:59  <nooga> i've got a question
16:51:13  <nooga> i've looked at
16:51:15  <Sacro> nooga: go ahead
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16:51:46  <nooga> and the question is: has OpenTTD ability to look like simcity?
16:52:03  <Ihmemies> yeah i know about the alternatives, but why even implement something like that if you can't scroll up or down with the feature ;)
16:52:10  <Ihmemies> simcity? :D
16:52:11  <Sacro> nooga: it doesnt at the moment
16:52:20  <Ihmemies> you mean 2000?
16:52:29  <nooga> 2k3 for example
16:52:32  <Ihmemies> eh
16:52:34  <Ihmemies> maybe some day ;)
16:52:41  <Sacro> there is no simcity 2k3
16:52:44  <Ihmemies> when all the models and code are ready
16:52:46  <nooga> theese tiles look very well
16:52:55  <Ihmemies> btw that powerplant is ripped straight from red alert
16:52:59  <Ihmemies> and it looks... ... ripoff
16:53:18  <Sacro> Ihmemies: looks like battersea to me
16:53:27  <Ihmemies> or maybe it's just a general design of every coal powerplant in the world :D
16:53:36  <nooga> i guess that the tile engine (with small modifications) could handle any size of tiles
16:53:40  <XeryusTC> <Ihmemies> btw that powerplant is ripped straight from red alert <- the simcity powerplant or the ottd powerplant?
16:53:51  <nooga> hehe, buttersea is quite unusual one
16:54:08  <Ihmemies> XeryusTC, the one nooga linked a while ago
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16:54:41  <nooga> battersea* damn
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16:59:19  <nooga> hm, i just love playing with semaphores. i've even considered writing own, 'simple' game about building railroads
17:01:38  <Serotonin_> yeah I'm a fan of the semaphores too in comparison to the normal signals
17:01:51  <Born_Acorn> lhmemies :
17:01:54  <XeryusTC> does ukrs supply its own tunnels?
17:02:01  <Serotonin_> no
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17:02:36  <nooga> battersea looks great... i know it from Pink Floyd's albom cover ;-)
17:02:44  <Born_Acorn> Its a train set, not anything more.
17:02:53  <Born_Acorn>
17:02:56  <Born_Acorn> That one?
17:03:05  <nooga> yup
17:04:05  <nooga> i thought that is only a surrealistic vision... until they told me that the cover is actually a processed photo o.O
17:04:55  <Born_Acorn> I read something on it once. I think the pig is fake. They tried to do it for real with helium, but something went wrong
17:05:04  <Born_Acorn> I can't remember what went wrong though :p
17:05:24  <Ihmemies> what's the quick command for team chat?
17:05:37  <Ihmemies> going through the client list ... is not handy
17:05:44  <Serotonin_> ewww, AI in multiplayer, I was wondering why some of the players seemed to be making very... inhuman... networks
17:06:31  <Born_Acorn>
17:06:35  <Born_Acorn> There it is.
17:06:57  <Prof_Frink> Born_Acorn: it escaped
17:07:46  <Sacro> wow A7 looks very nice
17:08:49  <nooga> Born_Acorn: listening..... "Pigs" ATM
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17:10:05  <nooga> how nice:
17:11:03  <nooga>
17:11:57  <Sacro> some people are way too bored
17:13:34  <nooga> looks like pentium 4 in closeup ;d
17:17:16  <iridium`nh> lol, freaking cool.
17:18:58  *** Serotonin___ [] has joined #openttd
17:19:00  <iridium`nh> haha
17:19:04  <iridium`nh> "Conclusion
17:19:05  <iridium`nh> OpenTTD is not really a very good platform to simulate digital logic circuits on. Thanks to the pre-signals, it's infinitely better than original TTD (or TT), but it's still not very good. Obviously it is possible, though.
17:19:07  <iridium`nh> "
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17:19:10  <iridium`nh> Brillient.
17:22:47  <hylje> :o
17:24:53  <MiHaMiX> :D
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17:27:37  <Serotonin___>
17:27:38  <Serotonin___> wth
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17:38:06  <MiHaMiX> hmm
17:38:08  <MeusH> hey
17:38:16  <MeusH> did anyone here read what's in DominionSpy's signature?
17:38:18  <MeusH>
17:38:20  <MeusH> read it carefully
17:38:39  <MiHaMiX> hmm
17:38:44  <MiHaMiX> 'Dont_get_OTTD' ?
17:39:35  <hylje> :o
17:39:45  <MeusH> yes...
17:39:50  <XeryusTC> hmm
17:40:05  <XeryusTC> lets do a group poke :P
17:40:29  <MeusH> yeah
17:40:31  * MeusH pokes
17:40:35  * XeryusTC pokes
17:42:46  <RichK67> cya later
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17:42:58  <MeusH> hey, you didn't poke
17:43:02  <MeusH> :(
17:43:16  <MeusH> bbl
17:43:41  <XeryusTC> c'mon people, poke
17:44:56  * Kuja^ pokes
17:47:57  * Sacro pokes
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17:57:18  * LIIT pokes
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18:07:21  <CIA-3> peter1138 * r4736 /trunk/newgrf_station.c: - Newstations: use the correct value for PBS status (No PBS)
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18:10:19  <CIA-3> peter1138 * r4737 /trunk/newgrf_station.c: - Newstations: 'real' groups picked the wrong set of loading or loaded sprites
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18:16:25  <Born_Acorn> peter1138! newstations!
18:16:26  <Born_Acorn> yay!
18:17:31  <peter1138> lies
18:17:37  <peter1138> i cheated
18:17:42  <peter1138> ns4.png is from ttdpatch!
18:19:08  <Ihmemies> sigh
18:19:16  <Ihmemies> I need a 4-way, efficient hub? any suggestions?
18:19:18  <MeusH> I lied, too
18:19:21  <Ihmemies> trains are 20 units long
18:19:31  <XeryusTC> Ihmemies: dont try the cloverleaf ;)
18:19:47  *** christooss [] has quit ["Leaving."]
18:19:53  <Ihmemies> yeah
18:19:56  <MeusH> I lied!
18:19:57  <Ihmemies> I need better ones ;)
18:20:00  <MeusH> We did it
18:20:15  <peter1138> pending moderation?
18:20:15  <hylje> pending
18:20:28  <MeusH> wait a sec
18:21:13  <Born_Acorn> I must be different!
18:21:16  <Born_Acorn> I get Quote #646531 is pending moderation!
18:21:33  <XeryusTC> pending
18:21:41  * MeusH looks at Born_Acorn
18:21:43  <MeusH> I am different, too
18:21:52  <MeusH> I am as different as you are
18:22:16  <MeusH> Then we are semi different
18:22:23  <Born_Acorn> No, you are only Darkvater in diguise.
18:22:54  *** christooss [] has joined #openttd
18:23:23  <hylje> ;<
18:26:44  <hylje> found this tho
18:27:24  <MeusH> great :)
18:30:21  *** brygge_2 [n=brygge_2@] has joined #openttd
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18:36:15  <LIIT> << hehe
18:36:26  *** Aankh|Clone [n=pockled@] has joined #openttd
18:38:13  *** brygge_2 [n=brygge_2@] has left #openttd []
18:40:30  <MeusH> is sick but so awesome :)
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18:42:06  <peter1138> stop it
18:42:22  <peter1138> you're distracting me from newstations
18:42:26  <peter1138> it's all your fault it's not finished
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18:52:05  * Born_Acorn kills MeusH.
18:52:07  <Born_Acorn> There.
18:52:10  <Born_Acorn> Continue, peter1138.
18:52:25  <MeusH>
18:52:36  <MeusH>
18:52:59  <MeusH> <== that's a ROFLECOPTER
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18:54:53  <LIIT> MeusH: a friend of mine has actually been in a class where a girl asked almost exactly the same question - although she said 'salty' :-)
18:55:07  <LIIT> and the paused... followed by "or so I've heard(...)"
18:56:02  <LIIT> << one of my absolute fav's
18:56:21  <MiHaMiX> LIIT: :DD
18:57:36  <LIIT> Man I'm looking forward to tomorrow, I bought "E.T." on 35mm, going to see it for the first time (on 35mm that is)
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19:03:39  <Ihmemies> land buying is evil
19:03:39  *** Trippledence_ [] has quit [Read error: 104 (Connection reset by peer)]
19:03:44  <Ihmemies> it gets out of control in multiplayer games :D
19:03:56  <Sacro> it can do
19:04:00  *** Trippledence [] has joined #openttd
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19:07:39  <Born_Acorn> Depends how sane the players are, really.
19:08:13  <LIIT> aye, it's ok with fair players, but it can really be abused :-/
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19:12:51  *** Aankh|Clone is now known as Aankhen``
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19:15:09  <CIA-3> peter1138 * r4738 /trunk/ (engine.h newgrf.c newgrf_station.c): - Newstations: attach all sprite group cargo types, not just the default and purchase pseudo types, to a station spec.
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19:23:04  <CIA-3> peter1138 * r4739 /trunk/ (5 files): - Newstations: remove cargo type parameter of GetCustomStationRelocation() as we can determine it internally
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19:30:19  <Born_Acorn> how many kb left now peter1138?
19:31:11  <peter1138> 21
19:31:23  <CIA-3> peter1138 * r4740 /trunk/ (newgrf_station.c newgrf_station.h): - Newstations: add function to evaluate station callbacks
19:31:25  <Born_Acorn> oooooh
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19:42:53  <CIA-3> peter1138 * r4741 /trunk/newgrf_spritegroup.c: - NewGRF: use the correct variable type for the random bit mask
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20:00:52  <CIA-3> peter1138 * r4742 /trunk/ (newgrf_callbacks.h station_cmd.c): - Newstations: Add callbacks for building and drawing custom stations.
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20:18:00  <Born_Acorn> peter1138, newstations?
20:18:10  <Born_Acorn> That sounds like the ultimate commit!
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20:21:29  <peter1138> 18KB
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20:37:11  <Ihmemies> hm
20:37:15  <Ihmemies> 20-unit trains seem to work fine
20:37:17  <Ihmemies> with 2 engines
20:38:00  <Ihmemies> I have 16 trains hauling lots of coal from one end of the map to another :/
20:43:03  <peter1138> Born_Acorn: waypoints! with snow! in ottd!
20:49:18  <Born_Acorn> :O
20:53:29  <DarkSSH> back
20:53:43  <peter1138> front
20:53:50  <peter1138> ho ho, there are no bounds to my humour
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20:54:30  <glx> :)
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20:56:50  <MeusH[away]> goodbye
20:56:50  <DarkSSH> hmm we do not have gradual loading do we?
20:56:51  <MeusH[away]> later
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20:56:56  <DarkSSH> peter1138: busy as ever 8D
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21:03:35  <peter1138> *nod*
21:03:40  <peter1138> i've got 20 station classes loaded, heh
21:03:53  <peter1138> (upped the limit from 16 to 32 (dropdown list sized, heh))
21:04:10  <DarkSSH> :D
21:04:13  <hylje> .D
21:04:28  *** DarkSSH is now known as Darkvater
21:04:44  <Darkvater> hmm /me ponders posting the bridge bug on
21:04:51  <peter1138> yea
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21:10:33  <peter1138> heee
21:10:34  <peter1138>
21:10:42  <peter1138>
21:10:58  <peter1138> (less wood!)
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21:12:14  <[Shaman]> hm, would look pretty sweet if there was an indication of a station-thingie somewhere
21:12:28  <[Shaman]> though now you can camouflage(sp?) yer stations between forests ^^
21:12:30  <Darkvater> oh niiiiice
21:14:32  <Darkvater> ah krud
21:14:35  <Darkvater> no java compiler :s
21:14:57  <Darkvater> I should be happy but I'm not
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21:28:22  <Sacro> evening all
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21:34:16  <XeryusTC> heya Sacro
21:35:17  <Born_Acorn> Bridge bug?
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21:36:37  <Sacro> hey XeryusTC
21:38:05  <Sacro> grr , why so many computer science degrees
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21:39:11  <XeryusTC> Sacro: because it looks cool
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21:40:37  <Sacro> hmm, I want to do a 4 year degree, with games programming and a year out in America
21:41:34  <Born_Acorn> peter1138! newstations!
21:44:47  <Celestar> k guys.
21:44:51  <Celestar> I'm going 2 bed
21:45:11  <Darkvater> gn Celestar
21:45:13  <peter1138> me too
21:45:28  <Darkvater> me too once I give this java crap a big kick
21:46:13  <peter1138> nini
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21:47:15  <Celestar> so guys.
21:47:58  <Celestar> Darkvater: I'd be great if you find a minute or two to read through RichK's code modifcations regadring airports, cuz I'd like to have them in (apart from the "District" ones)
21:48:04  <Celestar> s/I/it
21:48:28  <Celestar> if Tron shows up, tell him that i'll start committing stuff to the bridge branch :S
21:48:32  <Darkvater> Celestar: ah that would require some time which I might have starting Tuesday orso
21:48:50  <Celestar> Darkvater: suxxxx but ok, since I'm on the road the whole weekend anyways.
21:48:55  <Celestar> nite
21:49:04  <Darkvater> nite :)
21:49:17  <Darkvater> don't blame me for having to finish this crap java project
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21:51:58  <Darkvater> nighty all
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21:53:21  <Ihmemies> could someone tell me how transfers work?
21:53:41  <Ihmemies> like [coal mine] ->>>> [station] ->>>>>>> [station] (with power plant)
21:53:48  <Ihmemies> or add 1-2 stations more in between..
21:53:54  <Ihmemies> does the mone/coal get lost or wtf?
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21:54:21  <Eddi|zuHause3> [coal mine = load] ->>>> [station = transfer and unload] ->>>>>>> [station = normal] (with power plant)
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21:55:49  <Eddi|zuHause3> if you leave out the transfer, you keep getting bugged with negative train income
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21:56:06  <Eddi|zuHause3> if you leave out the unload, trains pick up the stuff they just left
21:57:11  <Eddi|zuHause3> ideally, we would have cargo destinations, so that transfer will automatically choose which cargo to load and which to not load
21:58:07  *** Eddi|zuHause3 is now known as Eddi|zuHause2
21:58:20  <Eddi|zuHause2> narf.. i hate this
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22:21:18  <vondel> finaly, a logic AND port with rails+signs :)
22:21:26  <vondel> with red=true
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22:37:26  <Sacro> night all
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22:40:11  <XeryusTC> heya Brianetta \o/
22:40:27  <Brianetta> Boing (:
22:42:50  <XeryusTC> Brianetta: you're a #openttdcoop member right?
22:42:58  <Brianetta> Yes
22:43:05  <Brianetta> Honorary member
22:43:22  <XeryusTC> :)
22:44:40  <XeryusTC> do you happen to know what i have to do to join the #openttdcoop? (exept from joining the channel which i already did)
22:46:28  <Brianetta> Yes
22:46:49  <Brianetta> You need to impress the other members that you are capable of building properly, innovatively, and cooperatively.
22:47:21  <Brianetta> The first two can be covered by submitting a saved game to the other members for review
22:47:36  <XeryusTC> ok
22:47:39  <Brianetta> The last can be covered by playing the sandbox effectively.
22:48:37  <XeryusTC> ok :)
22:55:42  <XeryusTC> btw Brianetta, your servers were down earlier today, i dont know the status now but maybe you should take a look at it
22:55:55  <Brianetta> They're back up
22:56:05  <Brianetta> I don't know what happened, but the game was still running.
22:56:13  <Brianetta> I couldn't do anything at the time
22:56:15  <Brianetta> I was in the cinema
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23:12:19  <XeryusTC> Brianetta: which movie did you see?
23:16:02  <Brianetta> Silent Hill
23:18:53  <Born_Acorn> night night.
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23:21:45  <XeryusTC> Brianetta: that's horror right?
23:31:35  <Brianetta> Computer game horror.
23:31:56  <Brianetta> It's suspense horror, rather than slasher horror.
23:32:04  <Brianetta> No cheap startles, either
23:32:09  <Brianetta> very high quality
23:32:35  <Brianetta> Anyway, it's bed time
23:32:37  <Brianetta> ngiht all
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23:32:49  <XeryusTC> night
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