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00:01:30 *** Zothar_ [n=chatzill@adsl-69-155-218-8.dsl.rcsntx.swbell.net] has joined #openttd 00:04:19 *** RichK67 [n=RichK67@194.164.100.143] has joined #openttd 00:04:30 <RichK67> hi all 00:04:45 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has joined #openttd 00:04:59 <black_Nightmare> hey richk 00:05:55 <RichK67> two hours until my airport taxi.... then off on 2 weeks hols :) 00:06:07 <Belugas> enjoy :) 00:06:28 <glx> have fun RichK67 :) 00:06:30 <black_Nightmare> heh :-D 00:06:35 <black_Nightmare> yeah I agree with glx :p 00:06:48 <Eddi|zuHause> you fly at strange hours :p 00:07:38 <SimonRC> Darkvater: did you mention earlier that you hate Java? 00:07:58 <glx> he said that a lot :) 00:08:08 <XeryusTC> heya RichK67 00:08:17 <Eddi|zuHause> i do not know a lot of people that would actually like java :p 00:08:21 <SimonRC> Darkvater: You should try Haskell, then. It's much nicer (for many things). 00:08:27 <XeryusTC> RichK67: have phun 00:08:35 <RichK67> plane is at 6.25am, but they want check in 3hrs before, and i live 30mins away... thus 3.00am start :( 00:08:58 <RichK67> not bothering going to bed 00:09:15 <RichK67> but hey, when do i ever go to bed pre-3am anyway ;) 00:09:46 <XeryusTC> hehe :) 00:10:11 <Eddi|zuHause> SimonRC: that is not quite an option if you get told to write something in java 00:11:21 <SimonRC> Eddi|zuHause: ah, ok 00:11:36 <SimonRC> Do you ahve to provide source, or just class files? 00:16:55 *** Osai [n=Osai@p54B37C96.dip.t-dialin.net] has quit [] 00:17:51 <black_Nightmare> any of you know of any trams/trolleys aside to the two on grfcrawler? 00:18:11 *** Zothar_ [n=chatzill@adsl-69-155-218-8.dsl.rcsntx.swbell.net] has quit ["Chatzilla 0.9.73 [Firefox 1.5.0.3/2006042618]"] 00:18:57 <glx> black_Nightmare: trams don't work in OpenTTD 00:19:04 *** Magus_X [i=t7DS@201.41.31.16] has joined #openttd 00:19:30 <Magus_X> hello 00:20:02 *** Jams34 [n=Jams7563@host86-131-100-17.range86-131.btcentralplus.com] has joined #openttd 00:21:00 <black_Nightmare> glx...umm....I know...but I have two different folders on my desktop now..one's openttd 0.4.7 & mini_In ... other is ttdpatch 00:21:09 <black_Nightmare> I want get something for the streets in ttdpatch ;) 00:21:15 <glx> ha ok :) 00:21:19 <black_Nightmare> (that is if its not too OT here) 00:21:46 <Magus_X> hey 00:21:52 * SimonRC goes 00:21:54 *** Zr40_ [n=Zirconiu@zr40.xs4all.nl] has quit [Read error: 104 (Connection reset by peer)] 00:21:54 <Magus_X> im newbie at nightly builds 00:22:03 <Magus_X> how can i install patches on windows? 00:23:28 *** Zr40 [n=Zirconiu@zr40.xs4all.nl] has joined #openttd 00:23:37 <black_Nightmare> glx, an ONtopic question: is there any replacement trees? ;) 00:23:49 <glx> don't know 00:23:58 <black_Nightmare> so far I just found this one but wondering if there was someone else doing some too http://www.as-st.com/ttd/japan/index.html?disFr=download.html 00:24:01 <black_Nightmare> glx...ty anyway 00:24:32 <Magus_X> :(] 00:25:34 <XeryusTC> Magus_X: you mean those patches you find in the developer forum? 00:25:41 <Magus_X> yup 00:25:48 <Magus_X> like 6 airports... 00:26:13 <glx> you need to compile the source yourself 00:26:26 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has quit [] 00:26:33 <Magus_X> really? damn 00:26:49 <Magus_X> well... then why there are releases with the binaries? 00:29:10 *** stillunknown_ [n=unknown@82-168-179-194.dsl.ip.tiscali.nl] has joined #openttd 00:29:35 <Belugas> Magus_X : what releases ? what binaries? 00:29:49 <Magus_X> of nightly builds :/ 00:29:56 *** [D]Shaman [n=nnscript@ip503c1f52.speed.planet.nl] has joined #openttd 00:30:13 <Belugas> That is Official compilation 00:30:25 <Magus_X> well... the patches will be in the next version of the game? 00:30:41 <Belugas> 6 airport is the work of an individual that MAY (hopefully) get integrated 00:30:45 <glx> some will, wome won't 00:30:55 <glx> s/wome/some 00:30:59 <Magus_X> hm... 00:31:05 <Belugas> The thing is there are a lot of patches floating around 00:31:11 <Belugas> adding everythiung is... 00:31:11 <Magus_X> cause i liked a lot of some patches 00:31:19 <XeryusTC> Belugas: 6 airports is under discussion 00:31:22 <black_Nightmare> magus_x..try the mini_IN then 00:31:32 <black_Nightmare> its buggy as hell sometimes but has many good patches added into it 00:31:32 <XeryusTC> for implementation in trunk that is 00:31:33 <Magus_X> like 6 airports..., % of loaded cargo to leave 00:31:34 <Belugas> I know, thus the (hopefully) :) 00:31:53 <Belugas> as well as the TGP 00:31:55 <Magus_X> i will check it... thanks btw 00:33:50 <Magus_X> this game is getting better everyday :) 00:34:18 *** Jams34 [n=Jams7563@host86-131-100-17.range86-131.btcentralplus.com] has quit ["Leaving"] 00:34:26 <Magus_X> ah damn bad english 00:38:32 <Magus_X> i will look for the mini_IN 00:38:45 *** DaleStan_ is now known as DaleStan 00:42:36 <RichK67> black_N: the Mini IN is not buggy as hell... it just has some issues, and i have no time to fix them ;) 00:42:52 <Magus_X> well 00:42:59 <Magus_X> i dont finded the binaries of it :/ 00:43:03 <Magus_X> just the .patch :/ 00:43:09 <Magus_X> *found 00:43:14 <RichK67> what OS? 00:43:21 <Magus_X> windows ( argh :~~ ) 00:43:24 <Eddi|zuHause> Magus_X: *find ;) 00:43:32 <Magus_X> [Eddi|zuHause]: :) 00:44:02 <RichK67> this has the binaries - http://www.tt-forums.net/viewtopic.php?p=426901#426901 use 4593 00:44:07 <Eddi|zuHause> (after auxilliary verbs you use the infinitive) 00:44:18 <Magus_X> (Eddi|zuHause)~%: thanks for the class lol 00:44:40 <Eddi|zuHause> oh, i can do better than that ;) 00:44:47 <RichK67> brb 00:44:54 <Magus_X> :) 00:45:01 *** stillunknown [n=unknown@82-168-179-194.dsl.ip.tiscali.nl] has quit [Read error: 110 (Connection timed out)] 00:45:52 *** [Shaman] [n=nnscript@ip503c1f52.speed.planet.nl] has quit [Read error: 110 (Connection timed out)] 00:49:36 *** Belugas_Gone [n=Jfranc@216.191.111.226] has quit [Read error: 111 (Connection refused)] 00:51:12 <Belugas> bye all . have fun RichK67 00:51:19 *** Belugas [n=jfranc@ip-212.43.99.216.dsl-cust.ca.inter.net] has quit ["How about sleeping? Yeaaa.."] 00:53:42 <Magus_X> well i tested mini_in... very good... 00:53:54 <Magus_X> :) 00:55:20 <Magus_X> any plans for a patch with 'destinations' ? 00:56:01 <Magus_X> well... i mean... a passenger will go to a determinated location... cargo too 00:56:52 <Magus_X> because if this happens... we can take oil from a oil platform with a ship to the coast and take it from the coast to the refinary with trains... things like that 00:58:12 <Ihmemies> multi engine trains fuck up maintenance schedule? 00:58:35 <Ihmemies> i have depots everywhere and they run at 0% 00:59:07 <Ihmemies> in fact every one of my trains.. duh 01:00:48 <Ihmemies> i lost 40M because of that 01:00:51 <Ihmemies> when I was afk 01:01:00 <Ihmemies> nothing worked 01:05:24 <Magus_X> happens with me too 01:05:57 <Ihmemies> wtf 01:06:08 <Ihmemies> why they dont repair themselves with 0% reliability? 01:07:04 <Ihmemies> there should be some kind of "stop at next repair station which fits to the goto order route if reliability under n%" 01:10:59 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Remote closed the connection] 01:13:20 <Magus_X> and it have 01:13:42 <Magus_X> its called 'go to service in 'n' days' something like that 01:14:42 <Magus_X> we needs an express depot 01:14:54 <Magus_X> depots placed at the middle of line... like real life :P 01:17:16 *** KritiK [i=Maxim@ppp85-141-200-147.pppoe.mtu-net.ru] has quit ["Miranda IM! Smaller, Faster, Easier. http://miranda-im.org"] 01:22:20 <Ihmemies> fuck fuck fuck fuck fuck fuck fuck 01:22:31 <Eddi|zuHause> <extreme obvious irony>YAY, i really NEED that thing too</extreme obvious irony> 01:22:31 <Ihmemies> i'll never ever play again in a server with breakable trains 01:22:33 <Ihmemies> it s u c k s 01:22:51 <Ihmemies> NEVER 01:22:54 <Ihmemies> PROMISE 01:29:08 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 110 (Connection timed out)] 01:31:50 *** BJH [n=chatzill@e176124240.adsl.alicedsl.de] has quit ["ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]"] 01:33:48 <RichK67> hmm.... sounds like someone hasnt learnt how to do mandatory servicing to keep your reliability high - put in a depot near a destination station and set tracks so all trains have to visit on way back from station... ensures reliability improved.... its just a different style of play 01:34:05 <Ihmemies> ? :o 01:34:54 <RichK67> lots of guides on the internet - just look up "mandatory servicing" 01:36:29 *** iridium`nh [n=iridium@host-84-9-197-224.bulldogdsl.com] has quit [Read error: 104 (Connection reset by peer)] 01:36:42 <black_Nightmare> and..never buy something with lousy reliability when breakdowns are on :p 01:36:44 <black_Nightmare> hehehe 01:37:28 <RichK67> yup, and always set autoreplace to replace trains at max age 01:37:58 <black_Nightmare> me have it set for -6 month before they expire....fair enough beside their reliability is usually so-so/low by then 01:39:06 <RichK67> well... ive gotta go... have a good time with OTTD - i now have 2 weeks without... :) 01:39:19 <Serotonin_> awww 01:39:36 <RichK67> see yas 01:39:38 *** RichK67 [n=RichK67@194.164.100.143] has quit [] 01:40:14 <Serotonin_> mmm I loves me some erails 01:51:30 *** black_Nightmare [n=Husky_dr@modemcable065.248-200-24.mc.videotron.ca] has left #openttd ["bye"] 01:52:24 *** Magus_X [i=t7DS@201.41.31.16] has quit [Read error: 110 (Connection timed out)] 01:53:57 *** glx 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[i=ginger@cuddly.pand.as] has joined #openttd 06:40:22 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 06:48:00 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Read error: 110 (Connection timed out)] 07:06:33 *** Oktal [n=mat@adsl-213-249-185-171.karoo.KCOM.COM] has quit [Read error: 110 (Connection timed out)] 07:10:33 *** mode/#openttd [+oooo Darkvater Celestar peter1138 orudge] by MiHaMiX 07:11:27 *** shintah [i=bebble@bebble.olf.sgsnet.se] has joined #openttd 07:17:09 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has quit [] 07:20:19 *** tokai|noir [n=tokai@p54B84D85.dip0.t-ipconnect.de] has joined #openttd 07:20:30 *** angerman [n=angerman@e181114099.adsl.alicedsl.de] has joined #openttd 07:21:05 <Celestar> morning 07:22:09 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 07:22:31 <peter1138> hello 07:27:07 <Celestar> hows stuff progressing? 07:27:54 *** PandaMojo [n=panda@adsl-67-115-13-205.dsl.sndg02.pacbell.net] has joined #openttd 07:32:10 <peter1138> not bad 07:32:57 *** BJH [n=chatzill@e176124240.adsl.alicedsl.de] has joined #openttd 07:34:55 *** ln- [i=lauri@turunturvatekniikka.fi] has joined #openttd 07:36:08 <Celestar> that's good to hear 07:36:10 <Celestar> (= 07:36:16 <Celestar> KUDr_wrk: morning 07:37:37 <PandaMojo> Problem: OS X OpenTTD prebuilts (0.4.7, R3464, R4735) all fail to run (crashes on missing/wrong version language packs) unless installed to /Applications/OpenTTD.app/ - which is making having them installed in parallel a pain. Any workaround ideas? 07:38:40 <Celestar> PandaMojo: please post a bug report at assign to "Bjarni" 07:38:46 <tokai|noir> PandaMojo: eh.. what is if you install openttd to /Applications/Games/ will it fail too then? 07:39:13 <peter1138> crap, 20 minutes til work 07:39:14 <tokai|noir> 0.4.6 works in any path AFAIR 07:39:15 * peter1138 gets dressed 07:39:30 <Celestar> should be fixed in 0.4.8 07:39:35 <PandaMojo> Celestar: on http://bugs.openttd.org/ ? 07:39:50 <PandaMojo> tokai: Can test, one sec 07:39:54 <Celestar> PandaMojo: yes. 07:40:59 <tokai|noir> PandaMojo: okay.. i only have 0.4.0 installed on the mac, works in /Applications/Games/OpenTTD (it finds it language packs relative to bundle main dir I think. 07:43:08 <PandaMojo> tokai: Works as /Applications/OpenTTD and/or /Applications/Games/OpenTTD, but not /Applications/[Games/]OpenTTD-0.4.7 07:43:55 <tokai|noir> maybe because the [ ] in the path. 07:44:14 <PandaMojo> [] meaning optional... 07:44:20 <tokai|noir> ah :) 07:44:32 <PandaMojo> aka, dosn't work as /Applications/OpenTTD-0.4.7 or /Applications/Games/OpenTTD-0.4.7 07:45:26 <tokai|noir> quite weird. 07:45:59 <Darkvater> morning 07:46:19 <tokai|noir> PandaMojo: indeed. it seems the bundle must be named exactly "OpenTTD" to work. 07:46:19 <PandaMojo> Indeed... 07:46:19 <Darkvater> SimonRC: but it has to be done in java 07:46:29 *** mode/#openttd [-o Darkvater] by Darkvater 07:46:30 <tokai|noir> PandaMojo: why not just put things into different directories? 07:46:32 <PandaMojo> morning Darkvater 07:46:55 <PandaMojo> tokai: I'll try that. /Applications/ and /Applications/Games/ might be hardcoded though. 07:47:44 <Celestar> morning Darkvater 07:47:50 <tokai> PandaMojo: its not. 07:47:55 *** valhallasw-zzz [n=valhalla@dsl68-30.fastxdsl.nl] has quit [Remote closed the connection] 07:47:58 * peter1138 sends newstations to work, and then follows it 07:48:01 <tokai> PandaMojo: only the name of the bundle is. 07:48:20 <tokai> <key>CFBundleExecutable</key> 07:48:21 <tokai> <string>openttd</string> 07:48:27 *** valhallasw-zzz [n=valhalla@dsl68-30.fastxdsl.nl] has joined #openttd 07:48:28 <tokai> from info.plist inside the bundle 07:48:42 <tokai> you also could edit this ;) 07:49:30 <PandaMojo> Those are found in all .app/s, not sure if the program is actually reading it, but I'll try that 07:50:33 <tokai> not the program, but finder i guess. and it could set up current path according to this 07:51:18 <PandaMojo> (am I disconnected?) 07:51:26 <PandaMojo> no, guess Colloquy just ate my last message... 07:51:51 <PandaMojo> oh, doh, i made a command by accident, duh 07:52:03 <PandaMojo> it works as /Applications/OTTD-0.4.7/OpenTTD.app/ 07:52:14 <PandaMojo> trying the plist way for the next one :) 07:52:30 <tokai> well.. didnt worked for me :) 07:52:38 <tokai> now finder tells me app is corrupted 07:53:19 <PandaMojo> That must just tell the OS what to open in ..../Contents/MacOS 07:53:31 <tokai> it seems only relevant to name name of the actual binary, indeed. 07:53:53 <PandaMojo> CFBundleName though might work :) 07:55:09 <PandaMojo> Nope, dosn't. Must be hardcoded somewhere in the application. 07:55:20 *** Markavian [n=Markavia@82.108.95.249] has joined #OpenTTD 07:55:25 <Darkvater> peter1138: lol...you must be a very hard worker at your job :p 07:56:11 <Darkvater> fuck 07:56:13 <Darkvater> fuck fuck fuck 07:56:16 <Darkvater> bb 07:57:13 <tokai> PandaMojo: looks like it 07:58:24 *** Fujitsu [n=fujitsu@c211-28-183-112.eburwd7.vic.optusnet.com.au] has joined #openttd 08:03:22 <KUDr_wrk> gm all 08:06:22 <peter1138> Darkvater: of course ;p 08:06:30 <peter1138> do you want newstations or not? ;p 08:07:26 <Prof_Frink> peter1138! newstations! 08:07:49 *** tokai|noir [n=tokai@p54B84D85.dip0.t-ipconnect.de] has quit [Read error: 104 (Connection reset by peer)] 08:08:55 <XeryusTC> good morning everyone :) 08:09:42 <Darkvater> peter1138: I'm not sure.. I think it's best to rm it :) 08:09:49 <peter1138> again? 08:10:12 <peter1138> hmm 08:10:19 <Darkvater> *D 08:11:05 <Fujitsu> newstations!? Where? 08:11:20 <peter1138> gone now 08:11:27 <peter1138> i just rm'd it all 08:12:15 <Darkvater> all right! 08:12:30 <Darkvater> now rm all your other work ^^ 08:14:25 <peter1138> including the 2cc gui? 08:15:32 <Darkvater> yes 08:15:51 <Fujitsu> Har. Har. Har. 08:17:30 *** tokai|noir [n=tokai@p54B84D85.dip0.t-ipconnect.de] has joined #openttd 08:17:41 *** doc__ [n=doc@15.Red-80-37-209.staticIP.rima-tde.net] has joined #openttd 08:17:47 <doc__> hi there 08:17:51 <Darkvater> done? 08:18:54 <Darkvater> hi doc 08:19:54 <Prof_Frink> what's up doc__? 08:20:53 <PandaMojo> Ssh, he's hunting wabbits 08:20:59 <XeryusTC> heya doc__ 08:21:25 <PandaMojo> bug report finished, directories reorganized.... time to play with PBS 08:22:25 <PandaMojo> No version names in the launchbar thingy... but oh well 08:22:44 <PandaMojo> worst case scenario I can allways run them all and look at the window titles :-p 08:25:57 <doc__> hiya :) 08:26:06 <PandaMojo> Mmm... do the nightlies not come with erails .grfs? Electrified rails are greyed out in 2030 in the demo game I created :( 08:27:49 <Darkvater> they should come with elrails 08:28:16 <PandaMojo> any conflicting patches I might have enabled? 08:28:43 <Darkvater> donnu 08:29:50 *** Scia [n=sciapode@AveloN.xs4all.nl] has joined #openttd 08:46:40 *** leojbg_ [n=leojbg@c211-30-119-145.carlnfd2.nsw.optusnet.com.au] has joined #openttd 08:46:40 *** robohomework [n=leojbg@c211-30-119-145.carlnfd2.nsw.optusnet.com.au] has quit [Read error: 104 (Connection reset by peer)] 08:49:47 *** zen-- [n=zen@213-168-11-254-dsl.est.estpak.ee] has joined #openttd 08:50:11 *** zen-- [n=zen@213-168-11-254-dsl.est.estpak.ee] has quit [Client Quit] 08:53:58 *** tokai|noir [n=tokai@p54B84D85.dip0.t-ipconnect.de] has quit ["It's like, wah."] 08:59:17 <peter1138> PandaMojo: did you create the game before elrails was introduced? 08:59:56 <PandaMojo> you mean the version or year? 09:00:14 <PandaMojo> definately no to the version, and I've been assuming 2030 is good for the year... 09:00:24 <PandaMojo> seeing as they have maglev... 09:01:11 <PandaMojo> (just set 2030 as the start date in the game options, hit new game, all but erails types are avail) 09:03:15 <PandaMojo> elrailsw.grf is in there fine, I don't get it 09:03:53 <PandaMojo> oh here we go 09:03:59 *** tokai|noir [n=tokai@p54B84D85.dip0.t-ipconnect.de] has joined #openttd 09:04:11 <PandaMojo> it works in temperate, but not desert 09:04:45 <XeryusTC> tropical doesnt have electric engines 09:04:45 <valhallasw-zzz> who needs elrails in desert? 09:04:55 <PandaMojo> Nor arctic. 09:05:03 <PandaMojo> Dunno, was just testing it out :-) 09:05:04 *** Zbeynex [n=Sean@82-71-32-147.dsl.in-addr.zen.co.uk] has joined #openttd 09:05:25 *** tokai|noir [n=tokai@p54B84D85.dip0.t-ipconnect.de] has quit [Client Quit] 09:06:36 <Darkvater> WITH THE USSET it does 09:06:37 *** tokai|noir [n=tokai@p54B84D85.dip0.t-ipconnect.de] has joined #openttd 09:06:39 <Darkvater> damn those caps 09:06:45 <Darkvater> I think 09:07:08 *** Cxaxukluth [n=Sean@82-71-32-147.dsl.in-addr.zen.co.uk] has joined #openttd 09:07:41 <XeryusTC> Darkvater: if you edit one of those files in tables/ you have el in artic, desert and toyland too :) 09:07:42 <PandaMojo> that's a seperate download right? 09:07:51 *** valhallasw-zzz is now known as valhallasw 09:08:45 <Darkvater> :) 09:10:18 *** tokai|noir [n=tokai@p54B84D85.dip0.t-ipconnect.de] has quit [Client Quit] 09:11:44 *** tokai|noir [n=tokai@p54B84D85.dip0.t-ipconnect.de] has joined #openttd 09:11:50 <peter1138> gah 09:11:53 <peter1138> hungry agian 09:16:30 *** leojbg_ [n=leojbg@c211-30-119-145.carlnfd2.nsw.optusnet.com.au] has quit [Connection timed out] 09:16:42 <XeryusTC> http://uc1.GamesTotal.com/?tft=4e1i <- could people just click that link? or even better, click, subscribe and play :) (you'll help me alot :) ) 09:17:40 <PandaMojo> My mouse has 0 buttons. Worse than a mac!!! 09:18:52 *** tokai|noir [n=tokai@p54B84D85.dip0.t-ipconnect.de] has quit [Read error: 104 (Connection reset by peer)] 09:19:09 *** tokai|noir [n=tokai@p54B84D85.dip0.t-ipconnect.de] has joined #openttd 09:19:55 *** Qball [n=qball@ipd50a4125.speed.planet.nl] has quit [Read error: 104 (Connection reset by peer)] 09:20:10 *** Qball [n=qball@ipd50a4125.speed.planet.nl] has joined #openttd 09:21:38 *** Morlark [n=Sean@82-71-32-147.dsl.in-addr.zen.co.uk] has quit [Read error: 110 (Connection timed out)] 09:22:54 *** Zbeynex [n=Sean@82-71-32-147.dsl.in-addr.zen.co.uk] has quit [Connection timed out] 09:40:23 *** christooss [n=matic@clj20-83.dial-up.arnes.si] has joined #openttd 09:40:37 *** Eddi|zuHause2 [i=johekr@p54B74036.dip.t-dialin.net] has joined #openttd 09:46:03 * valhallasw thinks 09:46:46 <valhallasw> hmm.. lets see if the YAPF nightly has been updated yet with working finances screen etc 09:48:02 <Celestar> uh huh 09:48:10 <Celestar> hey 09:48:22 <XeryusTC> heya Celestar \o/ 09:48:39 <Celestar> hows ya XeryusTC ? 09:48:41 <valhallasw> Celestar lives! :O 09:48:48 <Celestar> yes?? 09:48:50 <XeryusTC> i'm fine, how are you? 09:48:53 <Celestar> why shouldn't I valhallasw ? 09:48:56 <Celestar> XeryusTC: good good. 09:49:01 <valhallasw> no idea 09:49:03 <XeryusTC> nice :) 09:49:05 <Celestar> I just wish Tron would move his ass into this channel. 09:49:09 <Fujitsu> Hahah 09:49:19 <Celestar> I got 4000 lines of diff :S 09:49:32 <XeryusTC> :P 09:50:45 <Celestar> I working on ideas on how to make kind of vertical tunnel entrances. 09:51:26 <XeryusTC> Celestar: how do you mean vertical? 09:51:52 <tokai|noir> rotated by 45° i guess 09:51:57 <Celestar> so that you can have a track directly above a tunnel entrance. 09:52:01 <Celestar> similar to enhancetunnels 09:52:07 <XeryusTC> ah :) 09:52:17 <XeryusTC> i personally think that that looks ugly :P 09:53:02 <Celestar> well I'd make new sprites of course. 09:53:09 <KUDr_wrk> Celestar: nondiagonal tunnels would be more usefull i guess 09:53:19 <Celestar> KUDr_wrk: I know. 09:53:34 <KUDr_wrk> I need graphics and i can do that 09:54:06 <Celestar> well I vote for adding that AFTER the bridge branch has been merged :) 09:54:12 <Celestar> or for adding that inside the bridge branch (= 09:54:46 <KUDr_wrk> no problem, but we must tell it our graphicers in andvance 09:55:09 <Celestar> KUDr_wrk: but I vote for merging YAPF first. 09:55:27 <KUDr_wrk> heh of course - i am talking about future 09:55:29 <KUDr_wrk> not now 09:55:32 <Celestar> ^^ 09:55:37 <tokai|noir> yapf/yapf_ship.cpp:141: failed assertion `0' 09:55:40 <tokai|noir> Program aborted 09:55:41 <Celestar> we're merging yapf NOW? ;) 09:55:42 <tokai|noir> is this normal? 09:55:43 <Celestar> er .. 09:55:44 <Celestar> no :) 09:55:57 <Celestar> tokai|noir: not really (= 09:56:04 <KUDr_wrk> tokai|noir: savegame before it happens + config? 09:56:11 <tokai|noir> same for yapf/yapf_road.cpp:334 09:56:17 <KUDr_wrk> huh 09:56:21 <tokai|noir> no savegame, no config 09:56:36 <KUDr_wrk> inconsistence with config 09:56:38 <XeryusTC> tokai|noir: autosave? 09:56:38 <KUDr_wrk> i see 09:56:40 <tokai|noir> defaults. happens when displaying the titlescreen 09:56:49 <KUDr_wrk> you have yapf type invalid 09:56:53 <KUDr_wrk> delete config 09:56:59 <KUDr_wrk> and start again 09:57:12 <Celestar> KUDr_wrk: there should be some more graceful handling maybe? 09:57:19 <tokai|noir> KUDR: what config do u mean? :) 09:57:27 <tokai|noir> there is no openttd.cfg in the dir 09:57:28 <Celestar> openttd.cfg 09:57:39 <Celestar> you SHOULD have such a file (= 09:57:45 <KUDr_wrk> Celestar: no - it is prototype - there will be no numbered yapf types 09:57:52 <tokai|noir> Celestar: its not on the svn :) 09:58:07 <tokai|noir> Celestar: its autogenerated when not exists i guess:) 09:58:11 <Celestar> u.road.frame <= wtf is that? 09:58:19 <KUDr_wrk> hmm 09:59:33 <KUDr_wrk> Celestar: some anumation stuff? 09:59:39 <Celestar> possibly 09:59:54 <tokai|noir> when i dissable the tests the game locks up after 2 seconds :) 10:00:24 <Celestar> v->u.rail.track = DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y; 10:00:32 <Celestar> assert(v->u.rail.track); 10:00:35 <peter1138> o_O 10:00:39 <Celestar> some I think that asserts makes little sense (= 10:01:08 <KUDr_wrk> tokai|noir: wait - am looking for where the default value is taken from 10:01:24 <tokai|noir> can someone send me a supposely working .cfg? 10:01:52 <Celestar> KUDr_wrk: by default, YAPF should be disabled currently, right? 10:01:58 *** tokai|noir [n=tokai@p54B84D85.dip0.t-ipconnect.de] has quit ["It's like, wah."] 10:02:04 <KUDr_wrk> heh wait 10:02:11 <KUDr_wrk> i ll send him one 10:02:43 *** Eddi|zuHause [i=johekr@p54B75750.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 10:02:59 <blathijs> iagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y; <-- Isn't there a wrapper for that? 10:03:03 <KUDr_wrk> tokai|noir has quit? 10:03:06 *** tokai|noir [n=tokai@p54B84D85.dip0.t-ipconnect.de] has joined #openttd 10:03:36 <Celestar> blathijs: not yet afaik? 10:03:38 <KUDr_wrk> tokai|noir: take the file 10:03:57 <KUDr_wrk> tokai|noir: DCC 10:03:59 <tokai|noir> [12:03:28] «DCC» Got malformed DCC SEND request from KUDr_wrk: "openttd.cfg". 10:04:01 <tokai|noir> KUDr: i can'T catch your dccs :) 10:04:12 <KUDr_wrk> huh 10:04:12 <blathijs> Celestar: there should be ;-p 10:04:43 <KUDr_wrk> tokai|noir: connect by working IRC client 10:04:50 <KUDr_wrk> or send me your email 10:05:18 <tokai|noir> KUDr: send to tokai (xchat).. but its not fault here on my side:) i usually can get dccs :) 10:05:47 <tokai|noir> KUDr: we had this problem 2 days ago already;) but send to: tokai@binaryriot.org 10:06:01 <Celestar> blathijs: as I said. "not yet". And I'm in a branch, so I won't add any. 10:06:05 <KUDr_wrk> here it worked! 10:06:18 <KUDr_wrk> trash your client 10:06:21 <blathijs> Celestar: DiagdirToDiagTrackdir does something like that 10:06:22 <Celestar> blathijs: I made some minor adjustments to npf.c for the bridge stuff. feel like having a look? 10:06:51 <blathijs> Celestar: TrackdirToTrack(DiagdirToDiagTrackdir(dir)) would do what you want 10:07:06 <Celestar> Track .. I need Trackbits. 10:07:13 <blathijs> Celestar: feel like, yes, but I promised $gf to go out for a walk :-) 10:07:28 <tokai|noir> KUDr: no.. trash your one doing dirty tricks 10:07:30 <Celestar> it's just like 10-15 lines in question, so I'll wait. 10:07:39 <blathijs> Celestar: TrackToTrackBits(TrackdirToTrack(DiagdirToDiagTrackdir(dir))) 10:07:44 <Celestar> er .. ok :) 10:08:03 <KUDr_wrk> tokai|noir: heh - Mirc is not perfect but at least works 10:08:14 <KUDr_wrk> also against xchat 10:08:15 <blathijs> Celestar: gimme an url or something, so I can look when I get back? 10:08:22 <Celestar> blathijs: I'll be here. 10:08:24 <tokai|noir> KUDr: please send again to me.. i want to check the raw :) 10:08:25 <Celestar> ping me :) 10:08:34 <KUDr_wrk> ok 10:08:34 <blathijs> k ;-) 10:08:35 <FauxFaux> Celestar: Ping! 10:08:41 <blathijs> Celestar: remind me ;-) 10:08:57 <tokai|noir> KUDr: thx. 10:08:58 <Celestar> blathijs: http://www.fvfischer.de/morebridge_clear.diff 10:09:25 <Celestar> just have a look at the stuff in npf.c (especially around line 550) 10:09:53 <Celestar> KUDr_wrk: unittest spits out warnings 10:10:10 <KUDr_wrk> what warnings? 10:10:21 <Celestar> yapf/unittest/../../direction.h: In function 'bool IsValidDirection(DiagDirection)': 10:10:24 <Celestar> yapf/unittest/../../direction.h:123: warning: comparison between 'enum DiagDirection' and 'enum Direction' 10:10:27 <Celestar> yapf/unittest/../../direction.h: In function 'bool IsValidAxis(DiagDirection)': 10:10:30 <Celestar> yapf/unittest/../../direction.h:128: warning: comparison between 'enum DiagDirection' and Ienum Axis 10:10:33 <KUDr_wrk> of course 10:10:43 <KUDr_wrk> somebody did copy/paste error 10:10:47 <KUDr_wrk> but not me 10:10:51 <Celestar> ^^ 10:10:58 <KUDr_wrk> it's from trunk 10:11:20 <Celestar> yah 10:11:33 <Celestar> but normally gcc doesn't warn about comapring different enums 10:12:07 <peter1138> the rest of the code isn't c++ 10:12:18 <peter1138> it would be nice if it did, though 10:12:35 <Celestar> yeah 10:12:50 <KUDr_wrk> Celestar: but it should! 10:13:06 <KUDr_wrk> Celestar: this is why i hate C compilers 10:13:21 <Celestar> KUDr_wrk: well, there ARE C compilers who do warn. 10:13:22 <Celestar> I have one. 10:13:32 <Celestar> only, it spits out 7000 warnings with trunk/ :) 10:13:38 <KUDr_wrk> ahh, so put it to the farm 10:13:51 <Celestar> might do at some point 10:13:51 <KUDr_wrk> so we see such warning every night 10:14:01 <KUDr_wrk> aha 10:14:18 <KUDr_wrk> so then we shoul switch to C++ compiler asap 10:14:32 <KUDr_wrk> not the language, just compiler 10:14:41 <Celestar> we have a WHOLE lot of these comparisons (= 10:14:45 <FauxFaux> VS2005 loves the ottd source.. DEPRECATED. 10:14:55 <hylje> :> 10:20:31 <peter1138> vs2005 pretty much considers C deprecated, though... 10:21:30 <Fujitsu> VS is stupid, anyway./ 10:21:54 * Fujitsu considers VS deprecated and obsolescent. 10:21:59 <Celestar> I have no problem with VS 10:22:04 <Celestar> I have a problem with the OS around it ^^ 10:22:12 <Fujitsu> Hahha 10:22:13 <Fujitsu> True. 10:22:17 <FauxFaux> Celestar: :o 10:22:22 <hylje> whats the svn url 10:22:25 <XeryusTC> the only good thing about VS is intellisense, and even that isn't pretty good, it eats to much memory 10:22:28 <Fujitsu> The VS IDE is the best around, although I don't like VS... 10:22:35 <Fujitsu> IntelliSense is useful, but memoryhog. 10:22:40 <Fujitsu> Oops. 10:22:45 <XeryusTC> i just said tthat :P 10:22:48 <XeryusTC> -t 10:22:49 <Fujitsu> That should read that I don't like IDEs. 10:22:55 <Fujitsu> True, XeryusTC/ 10:23:00 <FauxFaux> Intellisense sucks (with wx). 10:23:09 <Fujitsu> I'm glad we share the same views, XeryusTC :) 10:23:13 <XeryusTC> :) 10:23:24 <FauxFaux> Anything using memory is just a good excuse to buy more ram :) 10:24:17 <hylje> hmm, whats the anonymous login to svn 10:24:25 <hylje> going to fetch the source 10:24:28 <FauxFaux> hylje: Svn doesn't require logins.. 10:24:33 <XeryusTC> you dont need to login for that 10:24:53 <hylje> well, at least tortoisesvn doesnt like it without 10:25:00 <FauxFaux> Or you could log in with root - gigH4tz918. 10:25:14 <FauxFaux> hylje: Wfm. 10:25:19 <XeryusTC> hylje: try guest:guest 10:25:38 <peter1138> what? 10:25:42 <peter1138> tortoisesvn works fine without a login 10:25:46 <FauxFaux> (hehe, gigahats) 10:26:41 *** tokai|mdlx [n=tokai@p54B84D85.dip0.t-ipconnect.de] has joined #openttd 10:27:20 <hylje> nvm, i done it all wrong =] 10:28:05 *** Sacro [n=Sacro@212.50.172.242] has joined #openttd 10:28:10 <Sacro> morning all 10:29:17 <Celestar> gnah 10:29:28 <Celestar> peter1138: we wanted to talk to patchman and oscar .. 10:33:28 *** tokai|mdlx [n=tokai@p54B84D85.dip0.t-ipconnect.de] has quit ["Don't give me logic, give me emotions!"] 10:34:49 <Darkvater> blathijs: ping 10:35:02 <Darkvater> Celestar: osKar :) 10:35:07 <Darkvater> he gets really picky about that 10:35:11 <Celestar> ok ok ok :P 10:35:27 <Celestar> peter1138: we wanted to talk to patchmak and Oskar 10:35:31 <Celestar> better? 10:35:36 <Celestar> BAH 10:35:39 <Darkvater> blathijs: could you do the 0.4.8 thingie assigned to you? :). eg disable NPF totally and unconditionally for ships 10:35:42 <Darkvater> no Celestar ;) 10:35:47 <Darkvater> patchmake ^^ 10:35:58 * Celestar goes enumming VehicleEnterTile 10:38:12 <Celestar> TRON 10:38:17 <Celestar> MOVE YOUR ARSE IN HERE PLEASE 10:38:34 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has quit [Read error: 104 (Connection reset by peer)] 10:40:19 *** ln- [i=lauri@turunturvatekniikka.fi] has quit [Read error: 104 (Connection reset by peer)] 10:41:29 *** Scia [n=sciapode@AveloN.xs4all.nl] has quit [Read error: 110 (Connection timed out)] 10:43:01 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has joined #openttd 10:43:03 <Darkvater> don't think he hears you 10:43:55 <peter1138> tron! tron! tron! 10:44:00 <peter1138> we summon thee 10:44:08 <Darkvater> :) 10:44:25 <XeryusTC> ottd goes necromantic :P 10:44:32 <peter1138> make DEBUG=3 10:44:32 <peter1138> make: Nothing to be done for `all'. 10:44:37 <peter1138> ./openttd 10:44:37 <peter1138> Error: Invalid version of language packs 10:44:38 <peter1138> o_O 10:46:08 * Celestar thinks of just entering svn ci -m"Magic"^M 10:47:02 * Celestar requires assistance with a signal problem 10:47:37 *** KUDr_wrk [n=KUDr@195.39.113.200] has quit [Nick collision from services.] 10:48:08 *** KUDr_wrk [n=KUDr@195.39.113.200] has joined #openttd 10:49:11 <Sacro> signal problem 10:49:12 <Sacro> ? 10:49:31 <KUDr_wrk> what? did i missed something? 10:49:43 * peter1138 tries a clean build 10:50:27 <Celestar> Sacro: tunnel underneath bridge when both are parallel 10:52:24 <peter1138> how strange 10:52:26 <peter1138> works now 10:52:55 * Celestar goes isolating the problem 10:54:26 <Celestar> WTF?! 10:55:00 <Celestar> I just had two trains crash that were nowhere NEAR each other? 10:55:04 <XeryusTC> that sounds like you solved the problem but dont know how :P 10:57:29 *** PandaMojo [n=panda@adsl-67-115-13-205.dsl.sndg02.pacbell.net] has quit [] 10:59:53 <hector3d> Signal problem? SIGTERM 10:59:59 * hector3d runs 11:00:30 <hylje> :> 11:04:44 <Celestar> ARGGH 11:04:57 <Celestar> peter1138: is it me, or is the signal code rather messy? 11:05:04 <peter1138> it is 11:05:48 <Celestar> hmpf 11:11:22 <Sacro> bbl all 11:11:24 *** Sacro [n=Sacro@212.50.172.242] has quit [" HydraIRC -> http://www.hydrairc.com <-"] 11:13:17 <Celestar> GAAH 11:13:34 <Celestar> this here kind of sucks 11:14:26 <Fujitsu> Which? 11:14:50 <Celestar> tunnel/bridge related problems 11:14:55 <Fujitsu> Heheh 11:15:32 *** christooss [n=matic@clj20-83.dial-up.arnes.si] has quit ["Leaving."] 11:25:21 *** Spoco [n=spoco@dsl-083-102-070-241.lohjanpuhelin.fi] has quit [Read error: 110 (Connection timed out)] 11:29:56 *** mouhez [i=mouhez@on.tiukka.biz] has joined #openttd 11:32:58 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has joined #openttd 11:33:34 <CIA-3> KUDr * r4743 /branch/yapf/yapf/ (yapf_rail.cpp yapf_road.cpp yapf_ship.cpp): [YAPF] Fix: crash when _patches.yapf_type_xxxx contains invalid value (dunno why, but on tokai's morphos port it happened) 11:45:34 <Darkvater> Celestar: were you going to look at MS still over the weekend or no? 11:50:59 <peter1138> wasn't it already looked at? 11:51:18 <Darkvater> he said something about perhaps doable 11:51:29 <Darkvater> cause you can't just fix it (saveload issues) 11:52:24 *** jnmbk [n=jnmbk@85.96.131.86] has joined #openttd 11:55:21 *** Mukke [n=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has joined #openttd 11:59:46 * peter1138 fiddles with 2CC 12:00:28 <Prof_Frink> no! stewnations! 12:03:26 <Darkvater> freetype! 12:04:41 <Fujitsu> TreeFype! 12:04:49 * Darkvater kicks Fujitsu 12:05:22 * Fujitsu likes FreeType2 12:06:10 *** tokai|noir [n=tokai@p54B84D85.dip0.t-ipconnect.de] has quit [Read error: 104 (Connection reset by peer)] 12:07:12 *** tokai|noir [n=tokai@p54B84D85.dip0.t-ipconnect.de] has joined #openttd 12:14:49 <Darkvater> peter1138: what happened to 2cc anyways? I saw those promising screenies and then it just went silent 12:15:17 <Celestar> Darkvater: I looked at it, and I find NO way to do it without a savegame revision bump. 12:15:42 <Darkvater> ok, we drop it 12:15:57 <Darkvater> so all that remains is 1-blathijs-assigned bug and the two others 12:16:19 <Darkvater> one of which is so minor it shouldn't even be there, and the other requires some serious magic/hacking :s 12:16:34 <Darkvater> and will be ugly 12:16:49 <Celestar> which is on ugly? 12:17:33 <Celestar> Darkvater: removing NPF for ships is like 15 seconds work .. 12:18:08 <Darkvater> i WAS counting on blathijs's 15 seconds since he knows best what and where to do 12:18:36 <Darkvater> the other is difficulty settings with 'new game'. Celestar, just look at the bugreport, I think it's the middle one of the three 12:19:05 <Celestar> the load inconsistencies? 12:19:07 <Darkvater> we really needa make a true scenario format, not just a renamed savegame :s 12:19:07 <Darkvater> yes 12:19:31 <Celestar> uh huh 12:19:39 <Celestar> whe have too much redundant information... 12:19:43 <Celestar> s/whe/we 12:20:29 <peter1138> Darkvater: it's ready to commit 12:20:39 <Celestar> http://bugs.openttd.org/task/152 <= KUDr_wrk did you see that? 12:20:43 <peter1138> (without patch options / multiplayer sanity) 12:21:14 <KUDr_wrk> Celestar: read my comments 12:21:18 <Darkvater> :D 12:23:27 <ledow> Darkvater: If you're considering a new scenario format, would it be possible to make sure there's room in it later to add conditions for success? I.e. you win if every other player dies, win if you have X amount of money, win if you manage to survive X years, etc., win if you build a route between X and Y? It would be extremely useful for re-use as a beginner's tutorial. 12:24:56 *** spoco [n=spoco@dsl-083-102-070-241.lohjanpuhelin.fi] has joined #openttd 12:26:21 *** spoco is now known as Spoco 12:27:11 <Darkvater> ledow: it's all a matter of an extra chunk with stuff in it so I don't think it's that big of a problem 12:27:23 <Darkvater> but this was just brainstorming, nothing concrete 12:27:36 <Darkvater> not even a decision TO change format 12:27:46 <ledow> Just seeding the idea now so it gets taken into account if/when it does happen. 12:31:34 <ledow> I often "look into the future" of what **I'd** like this game to become and a large part of it is to have a mission-based structure and have standard OpenTTD play as a "free play" option. It then provides challenge to the experienced (do these things before this year with these handicaps), a sense of achievement and a basic "ranking" system for people and also a marvellous tutorial for everyone - i.e. start beginners off with building a single 12:31:34 <ledow> bus route, progress through lots of tutorials step-by-step until you're demonstrating pre-signals and RORO-stations and then have complex tutorials on building 8-way four-track junctions that don't block etc. :-) 12:31:50 <valhallasw> well 12:32:00 <valhallasw> start thinking about how to make tutorials then ;) 12:32:11 <Darkvater> that is what I didn't like about sLoMo in fact 12:32:22 <ledow> valhallasw: I am already... 12:34:11 <ledow> Darkvater: Yeah but you're an experienced player who can probably play it very well - I've been playing since the game was released and I still can't do nice networks or proper RORO systems that work well but I just enjoy playing the game, getting better by myself each time (I consider copy/pasting someone's junction from a website to be a waste of time). 12:35:42 <Darkvater> me as well. I never got the hang of pre/exit/combosignals and I have a standard layout of stations/junctions that I use all the time :P 12:35:49 <Celestar> bbl 12:37:14 <peter1138> http://195.112.37.102/ottd/2cc6.png 12:37:42 <peter1138> bit overboard on the schemes perhaps... who knows 12:38:36 <ledow> I just see that someday, there's a tutorial/mission button on the front screen, with 50 or so tutorials, the first being a 32x32 tile map with two towns, the last being a 2048x2048 map with as many strong AI players as the game can offer, with frequent disasters, the player at a massive handicap and all the time under constant stress to meet new targets each year. 12:39:49 <Tobin> peter1138: Does it default to all the same colour? 12:41:58 <Darkvater> peter1138: nice 12:42:02 <Darkvater> what is DMU? 12:42:06 <Darkvater> Diesel Middle Unit? 12:42:14 <Fujitsu> Diesel Multiple Unit. 12:42:18 <Darkvater> ah 12:42:21 <Fujitsu> EMU == Electric Multiple Unit. 12:42:31 <Darkvater> well yeah I figured that after diesel 12:42:55 <Fujitsu> Good :) 12:44:38 <peter1138> Tobin: yes 12:45:32 <peter1138> should i put the full name in? 12:45:32 <XeryusTC> if we're going to have tutorials/missions we also need to keep the "sandbox" in it as we now have, one thing i hated about LoMo is that you NEED to do those missions 12:46:27 <Celestar> hm 12:46:59 <Celestar> damnit. 12:47:14 <Celestar> we have too few map bits 12:47:19 <peter1138> add more! 12:48:05 <Darkvater> got a very serious question for you 12:48:06 <Celestar> map.h:26 12:48:10 <Celestar> byte m7. 12:48:22 <Darkvater> should I buy a new laptop or a new desktop computer? 12:48:32 <Celestar> Darkvater: I've quit using desktops mainly. 12:48:59 <Celestar> if you're low on budget, go desktop. 12:49:14 <Darkvater> #define lowbudget 12:49:18 <Darkvater> ;p 12:49:23 <Celestar> < 1500 bucks 12:49:34 *** ^Cartman^ [n=Eric_Car@ti100710a081-2592.bb.online.no] has joined #openttd 12:49:49 <Darkvater> hmm 1500 euros is quite a lot....dammit 12:50:02 <Celestar> well for a decent desktop replacement, you need 1500 12:50:41 <Celestar> i.e. some acceptable 3d performance 12:51:08 <Darkvater> you are right though, gfx cards do cost a lot 12:51:19 <Noldo> Darkvater: Celestar is spoiled by all the pentaflops 12:51:36 <Darkvater> hehe 12:52:06 <Darkvater> it's a dilemma though. I wouldn't mind a laptop but when I start working, hopefully < 1y i'll prolly get a laptop anyways from work 12:52:18 <Celestar> those are usually crappy 12:52:27 <Darkvater> and a desktop is crap cause I can't carry it around :( 12:52:27 <Celestar> (i.e. Intel GMA915 graphics or something) 12:53:00 <Celestar> and I usually want a laptop with official or at least decent linux support. 12:53:45 <Fujitsu> I have a Dell Inspiron 630m. 12:53:55 <Fujitsu> Linux support is pretty good (it's all I've got on here). 12:54:03 * Celestar circumvents Dell at all costs usually 12:54:35 <Celestar> I think only HP has linux-supported notebooks 12:54:49 <peter1138> i hate laptop keyboards 12:54:57 <Celestar> peter1138: me too 12:55:01 <Celestar> apart from the one I have 12:55:08 <Celestar> it's the best keyboard I've ever used 12:55:08 <Darkvater> don't think I'll run linux on my laptop, through vmware only I suppose 12:55:21 <ShadowJK> luckily you can attach regular keyboards 12:55:35 <Celestar> then only thing I have is an external numpad. 12:55:42 <Celestar> but the normal keyboard here rocks 12:55:57 <Celestar> Darkvater: why no linux :P 12:55:57 <Darkvater> so about 1500E, eh. I would presume decent game-performance then? 12:56:07 <ledow> XeryusTC: Sorry for the slow reply but you're totally correct about the tutorials... which is why I envision a seperate button for "Free Play" (i.e. TTD) and "Tutorial/Mission". I would imagine that the missions would be all accessible at any time but that there would be some way in which a new beginner can save their progress through them, i.e. they are asked on their first execution (i.e. when there's no .cfg file) if they know how to play and 12:56:07 <ledow> if not, they start off at Mission 1 and progress through, their progress monitored each way. 12:56:11 <Darkvater> I wanna be able to run the latest openttd :P 12:56:12 <Celestar> Darkvater: nothing close to a 1500EUR desktop .. but decent 12:57:03 <peter1138> Darkvater: my p233 laptop does the job there... 12:57:08 <peter1138> (with npf disabled, heh) 12:57:15 <Celestar> Darkvater: the other question, how much workout you want the laptop to be. 12:57:43 <Celestar> I want decent performance with about 2.5kg 12:57:44 <XeryusTC> ledow: i think that all tutorials should be available and you need the last mission before you get a new one. There could be 2 missions available simultaniously so you can keep advancing when you cant finish a certain mission 12:57:45 <Darkvater> peter1138: I meant to mean recent games. Like Supreme Commander, AOE3, stuff like that 12:57:53 <Celestar> AOE3 :o 12:57:57 <peter1138> never heard of them 12:58:07 <Celestar> you need a Geforce 7900 to run AOE3 decently 12:58:10 <Darkvater> that's cause SC is not out :P 12:58:44 <Darkvater> the biggest question is I think though in deciding laptop vs desktop 12:58:46 <Celestar> Darkvater: how much do you travel around :) 12:58:55 <Darkvater> is if I can get back my father's laptop in the summer 12:58:58 <ledow> XeryusTC: Yes. So long as beginners don't get frustrated, everyone can ALWAYS play standard TTD without doing any missions/tutorials and some sort of achievement is recorded, it shouldn't get in anybody's way. 12:59:02 <Darkvater> if not I definitely go for a lappie 12:59:13 <Darkvater> Celestar: mostly by car :) 12:59:25 <Celestar> .. 12:59:35 <Celestar> there are laptops with Dual GPUs and RAID0 arrays ... 12:59:58 <Celestar> and 17" TFTs 13:00:10 <Darkvater> eh... 13:00:15 <Celestar> I've tried one of those. 13:00:16 <Darkvater> a bit too big 13:00:19 <Celestar> great performance 13:00:30 <Celestar> but you need Schwarzenegger to haul the thing around 13:00:32 <XeryusTC> ledow: indeed :) 13:00:37 <Darkvater> :D 13:01:18 <Celestar> Darkvater: work-based-laptop (with integrated GPU) and high-performance desktop can be cheaper than ONE high-performace laptop 13:02:06 * Celestar builds up a mid-tier desktop PC for DV 13:02:27 <Darkvater> do I get a refund? :P 13:02:46 <Celestar> I'm NOT building crap. 13:02:55 <Darkvater> no I mean a refund on the price 13:02:58 <Darkvater> eh 13:03:00 <Darkvater> rebate! 13:03:01 <Darkvater> rebate 13:04:49 <Celestar> hm .. 13:05:11 <Celestar> gnahh. 13:05:54 <peter1138> hmmz\ 13:06:02 <Celestar> decent desktop doesn't come for 500 EUR either 13:06:07 <Celestar> peter1138: ? 13:06:14 <Celestar> bah 13:06:18 <Celestar> I want diagonal bridges. 13:06:40 <Darkvater> hehe 13:06:42 <peter1138> need to make articulated parts come out right 13:06:47 <Celestar> ^^ 13:06:49 <Darkvater> a decent GFX card is 500eur 13:06:53 <Celestar> Darkvater: nah 13:06:55 <Celestar> 200 EUR 13:07:05 <Darkvater> wouldn't call that decent 13:07:12 <Darkvater> I mean decent-decent 13:07:14 <Celestar> a Geforce 7600GT is decent 13:07:50 <Celestar> unless you wanna play 1600x1200 with 8x FSAA 13:07:57 <Celestar> and I see no reason for that. 13:08:06 <Celestar> ok 13:08:12 <XeryusTC> Darkvater: you mean I-need-my-private-powerplant-to-keep-my-pc-running-gfx-card 13:08:12 <Celestar> 1250 EUR for your PC Darkvater :) 13:08:31 <Celestar> (without monitor) 13:08:32 <Celestar> :o 13:08:41 <Darkvater> don't need a monitor :) 13:08:50 <Celestar> and no FDD :P 13:08:58 <Darkvater> mb,cpu,ram,gfx that's all 13:09:00 <Darkvater> and a new case 13:09:19 <Darkvater> XeryusTC: something along those lines, yes :P 13:09:49 <Celestar> AMD Athlon X2 4200+, 2GB RAM, Cooler, DVD-Burner (SATA), 250 GB HDD(SATA), A8N-E mainboard, 400W PSU (Enermax), Asus 7600GT GPU, decent Lian-Li case. 13:09:54 <Celestar> 1250 EUR 13:10:40 <XeryusTC> why would you need 2GB ram? Darkvater aint a gfx artist, is he? 13:10:49 <Celestar> I have 2GB RAM in my laptop 13:10:54 <Darkvater> :) 13:11:02 <Celestar> all just to play CIV IV 13:11:11 <Darkvater> I have 1GB in my old machine. 13:11:28 <Darkvater> is that X2 64-bit? 13:11:31 <Celestar> yeah 13:11:33 <Celestar> 64 bit dual core 13:11:46 <XeryusTC> i have 512 mb and i only get in trouble when i run 3dsm and photoshop 13:11:58 <Celestar> Darkvater: or you do it properly and get a T60p :) 13:12:09 <Darkvater> t-what? 13:12:11 <XeryusTC> not nessessarely simoultaniously though, thanks to windows not cleaning up the memory :( 13:12:14 <Celestar> T60p 13:12:19 <Darkvater> is that a pocket-calculator from casio or texas? 13:12:23 <Celestar> nah. 13:12:27 <Celestar> its a notebook. 13:13:36 <Celestar> Core Duo 2.2GHz CPU, 1GB DDR2-667 RAM, 100GB SATA hdd 7200rpm, Dual-Layer DVD+-RW, 15" 1600x1200, Ati Mobility FireGL V5200, 2.4-2.8kg, up to 10 hours battery life. 13:13:55 <Celestar> still no IEEE1394 in those things :S 13:14:52 <Celestar> even tho I'd consider a MacBook Pro these days 13:15:34 <Darkvater> wow, how much is that t60? 13:15:53 <Darkvater> weird though my old laptop has firewire in it, wasn't too hard to find it 2-3 years ago 13:16:10 <Celestar> the T60 (with a bit lesser specs) from 1400 EUR (with student discount). The T60p (the top-model of the T60 line) is 2800. 13:16:21 <Darkvater> ok nvm 13:16:46 <Darkvater> unless peeps here start sponsoring me ;p 13:16:53 <Celestar> :o T60 starts at 1300 EUR these days. 13:17:24 <Celestar> I just bought a 700 EUR laptop an hour ago Darkvater :) 13:17:41 *** black_Nightmare [n=Husky_dr@modemcable065.248-200-24.mc.videotron.ca] has joined #openttd 13:17:50 * Celestar thinks Darkvater should buy a "desktop". a Sun Ultra 40 13:18:26 <Celestar> it's THE desktop computer 13:18:58 <Darkvater> I can't help I'm not swimming in money :s 13:19:01 <Darkvater> bleh 13:19:07 <Celestar> well. 13:19:16 <Celestar> decision #1: What's the limit? 13:19:22 <KUDr_wrk> Celestar: Darkvater: we have a problem - gcc 2.95 doesn't like C and C++ in one project - global variables are not global anymore (better to say they are not shared between C and C++ code) 13:19:34 <Celestar> erm .. 13:19:35 <Darkvater> ~1300-1400 13:19:52 <Celestar> gcc is at version 4.1 now. 13:20:01 <Fujitsu> Why are you running 2.95!!!??? 13:20:11 <Darkvater> oh which reminds me. Celestar: I think we can drop VS6. VS2005 express is free for anyone to use 13:20:15 <KUDr_wrk> morphos 13:20:23 <KUDr_wrk> possibly OS/2 13:20:25 <Darkvater> ok uses a lot more resources and probably doesn't run on w98 but screw'em 13:20:25 *** glx [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:20:26 <KUDr_wrk> and so 13:20:30 <Celestar> Darkvater: if you want decent gaming performance for 1300 EUR, go desktop. 13:20:45 <Celestar> Darkvater: good. VS6 support is officially dropped :P 13:20:45 <Fujitsu> KUDr_wrk, you really can't restrict yourself just for GCC 2.95... It's prehistoric. 13:20:57 <Celestar> orudge: ping 13:21:01 <Darkvater> Celestar: for 0.5.0 at the point yapfis merged 13:21:14 <Celestar> who maintains the MorphOS port? 13:21:20 <Darkvater> tokai|noir: 13:21:25 <Darkvater> tokai 13:21:25 <KUDr_wrk> watcom is already out of the game 13:21:39 <Celestar> Darkvater: ok, but KUDr_wrk can stop working around for VS6. right? 13:21:45 <KUDr_wrk> gcc 2.95 could be a solution for OS/2 13:22:05 <Darkvater> donnu why I am so set on games though. I could count the number of hours played on two hands for the last 5 months 13:22:23 <KUDr_wrk> Celestar: it doeasn't help if i should support gcc 2.95 (morphos, os/2) 13:22:40 <Darkvater> Celestar: I think he can. Perhaps a yapf-disable compiler flag, but that is all he should care about 13:22:55 <Darkvater> eg I still have VS6 on my usb-stick and is pretty handy to have around devving on some other pc 13:23:00 <Darkvater> doesn't require any isntall :D 13:23:09 <Celestar> KUDr_wrk: Darkvater: there ARE other C/C++ compilers for OS/2 ? 13:23:33 <KUDr_wrk> Celestar: watcom - even bigger shit 13:23:40 <Celestar> hmpf 13:23:52 <Celestar> ok... how many OS2 users have we? 13:23:55 <Celestar> is it > 0 13:23:56 <Celestar> ? 13:24:20 <KUDr_wrk> heh orudge told something about thousands 13:24:29 <KUDr_wrk> but i know only him 13:24:50 <KUDr_wrk> the same with morphos - tokai + tokai|noir 13:24:59 <KUDr_wrk> so 2 users 13:25:08 * Celestar thinks orudge is sitting in front of his computer all day downloading openttd for OS2 13:25:34 <KUDr_wrk> but disabling yapf will not help 13:25:47 <KUDr_wrk> once we will need to ad PBS or new signalling 13:25:55 <KUDr_wrk> it all will need yapf 13:26:29 <Celestar> we need to investigate the compiler question. 13:26:37 <KUDr_wrk> yes 13:26:52 <KUDr_wrk> 3.35 would be fine 13:26:59 <KUDr_wrk> but 2.95 is broken 13:27:09 *** Cxaxukluth [n=Sean@82-71-32-147.dsl.in-addr.zen.co.uk] has quit [Read error: 104 (Connection reset by peer)] 13:27:48 <Darkvater> KUDr_wrk: tokai|noir and tokai is the same person ;) 13:27:54 <KUDr_wrk> i know 13:28:01 <Darkvater> :) 13:28:03 <KUDr_wrk> tokai is one user 13:28:06 <tokai|noir> not true, we're different 13:28:07 <KUDr_wrk> orudge second 13:28:33 <tokai> yes. i'm not tokai|noir.. we're different:) 13:28:36 <KUDr_wrk> so we have two users with old compiler only 13:28:44 <tokai|noir> -users+developers 13:28:49 <KUDr_wrk> heh 13:28:53 <tokai|noir> user != developer 13:29:00 * Celestar has a question. 13:29:10 <KUDr_wrk> tokai|noir: then compile gcc 4.1 for morphos 13:29:19 <KUDr_wrk> and you will have no problems 13:29:23 <Celestar> is MorphOS, or OS/2 still supported? developed? whatever? 13:29:28 <KUDr_wrk> if you are developer 13:29:33 <Darkvater> hmm is there no crosscompile possiblity for os/2 13:30:00 <KUDr_wrk> Darkvater: only watcom can cross it afaik 13:30:13 <ledow> I thought OS/2 entered obsolete-hood a long time ago 13:30:22 <KUDr_wrk> ledow: yes it did 13:30:32 <KUDr_wrk> the same with morphos 13:30:36 * Celestar thinks so too. 13:30:48 <KUDr_wrk> this is why we can't get newer compilers for them 13:30:52 <ledow> Then it's no more practical to support it than the create a DOS port either. 13:31:02 <KUDr_wrk> otherwise new gcc must exist 13:31:08 <KUDr_wrk> for that platforms 13:31:15 <Celestar> It is rather difficult to support a platform without a decent compiler 13:31:20 <KUDr_wrk> they both ended up with 2.95 13:31:27 <Darkvater> well what we can do is let the obsolete os-users maintain a seperate branch without yapf/pbs 13:31:31 <Celestar> because 2.95.3 was ruck solid. 13:31:32 <tokai|noir> 2.95.3 is a save choice. 13:31:40 <Celestar> rock* 13:31:44 <ledow> Maybe there needs to be a rule - if it ain't in latest GCC, you don't support it. :-) 13:31:50 <Celestar> not LATEST 13:31:56 <Celestar> but maybe not older than 5 years? :) 13:32:23 <tokai|noir> its quite silly choosing c++ in first place for something higly portable as openttd was a fault, IMHO. now portability goes. 13:32:35 <tokai|noir> -bad english:) 13:32:46 <Celestar> GCC 3.0 was released in 2001 13:32:51 <KUDr_wrk> tokai|noir: it is quality against portability 13:32:55 *** kujeger_work [n=kujeger@pc-99-88.p52.hio.no] has quit ["Konversation terminated!"] 13:33:04 <KUDr_wrk> try buils yapf in C 13:33:12 <KUDr_wrk> and youll fail 13:33:13 <Celestar> the question is, what about things like PocketPC and stuff? 13:33:30 <Celestar> I mean we should maybe not restrict everything to MacOS, linux and Windowss. 13:33:34 <KUDr_wrk> what compilers PocketPC has 13:33:36 <ledow> I can't find a single wiki entry with the word os/2 os2 or os on it. 13:34:18 <glx> VS can compile for WinCE I think 13:34:35 <KUDr_wrk> Celestar: i guess gcc is considered portable or not? 13:34:52 <peter1138> gcc supports a lot of targets, so... 13:35:01 <peter1138> hmm 13:35:03 *** Serotonin___ [n=not@CPE-72-135-2-46.kc.res.rr.com] has joined #openttd 13:35:09 <KUDr_wrk> so everything what can host/target gcc can be supported 13:35:13 <Celestar> hm ... 13:35:17 <ledow> Maybe it's time for some definite rulings - OpenTTD supports Windows, Mac and Linux. Anything else won't be broken so long as it can run a modern GCC. Anything that can't is not supported in anyway 13:35:19 <Celestar> gcc supports arm. 13:35:20 <peter1138> mind you 13:35:22 <KUDr_wrk> theoretically 13:35:29 <peter1138> doesn't the OS X build use a different gcc? 13:35:38 <KUDr_wrk> hmm 13:35:39 <Celestar> yes it does 13:36:02 <KUDr_wrk> what is the difference? 13:36:07 <Celestar> arm-*-*linux is supported by gcc 13:36:09 <KUDr_wrk> another compilation 13:36:19 <KUDr_wrk> not different sources i guess 13:36:40 <Celestar> modified 13:36:43 <peter1138> no, it is different 13:36:48 <KUDr_wrk> hmm 13:36:51 <Celestar> there is even gcc for DOS 13:36:52 <peter1138> has modifications from apple, aiui 13:36:54 <KUDr_wrk> why is that? 13:37:07 <KUDr_wrk> OSX should be like bsd or not? 13:37:07 *** jnmbk [n=jnmbk@85.96.131.86] has left #openttd ["Konversation terminated!"] 13:37:11 <Celestar> yes. 13:37:24 <Celestar> but it contains some mac-specific stuff afiak 13:37:31 <KUDr_wrk> hmm 13:37:34 <KUDr_wrk> crazy 13:37:59 <Celestar> "GCC will build under Cygwin without modification; it does not build with Microsoft's C++ compiler and there are no plans to make it do so." 13:38:21 <KUDr_wrk> it is ok 13:38:35 <KUDr_wrk> as far as cygwin can do that job 13:38:39 <Celestar> it can. 13:38:41 <Darkvater> yeah I've compiled for wince with VS. The environment was crap (eg worse than VS6) but it did work 13:38:50 <Darkvater> I think VS2005 has internal support for these targets 13:39:16 <blathijs> Celestar: you should remove the comment about fall throug at npf.c:320 or so 13:39:43 <Celestar> blathijs: er yes. thanks 13:40:48 <blathijs> Celestar: also, the GetBridgeTransportType check for rail is not needed around line 485 or so 13:41:10 <Celestar> yah 13:41:18 <blathijs> "override_dst_check" <-- that sounds bad? 13:41:18 *** Fujitsu [n=fujitsu@c211-28-183-112.eburwd7.vic.optusnet.com.au] has quit ["Bye all."] 13:41:36 <Celestar> does it? :) 13:41:56 <Celestar> that's exactly what it does (= 13:42:35 <Celestar> erm .. PocketPC run on what CPUs? 13:42:55 <blathijs> Since when does NPF skip the bridge body as it does with tunnels 13:42:56 <blathijs> ? 13:43:02 <blathijs> I don't think I wrote that ;-) 13:43:04 <Celestar> no 13:43:10 <Celestar> but bridges act that way now (= 13:43:28 <glx> blathijs: I think you did :) 13:43:36 <Celestar> PSP has an ANSI-compliant C/C++ compiler 13:44:16 <glx> blathijs: at least for ownership 13:44:26 <Celestar> well that makes sense. 13:44:30 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has quit [Connection timed out] 13:44:31 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has joined #openttd 13:45:21 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has joined #openttd 13:45:26 *** Maedhros [n=jc@gentoo/developer/Maedhros] has joined #openttd 13:45:45 <MeusH> hello 13:45:58 <Celestar> hi 13:46:09 <XeryusTC> hi MeusH 13:46:14 <blathijs> Celestar: your diff isn't against trunk, there are changes before that diff 13:46:15 <Celestar> blathijs: bridge bodies are black holes as well (= 13:46:23 <Celestar> blathijs: I know. 13:46:29 <Celestar> its against branch/bridge (= 13:47:06 <blathijs> anyway, it looks okay, no other remarks 13:47:10 <Celestar> thanks (= 13:47:12 <Celestar> ok 13:47:21 * Celestar gets angry about Tron 13:47:22 <blathijs> hmm, one more 13:47:30 <Celestar> yah? 13:47:44 <blathijs> why are there different tile types for bridges (rail and road) but not for tunnels> 13:47:58 <Celestar> blathijs: because I can't do 100 things at the same time (= 13:48:00 <blathijs> Celestar: angry about Tron? Why? 13:48:06 <Celestar> because he doesn't show up 13:48:16 <blathijs> ah :-) 13:48:20 *** Morlark [n=Sean@82-71-32-147.dsl.in-addr.zen.co.uk] has joined #openttd 13:50:43 <glx> KUDr_wrk: I don't understand the _patches.yapf_type_rail validation in yapf/yapf_rail.cpp (latest commit) 13:51:00 <glx> KUDr_wrk: why do you set it to 2 instead 3 ? 13:51:51 *** Serotonin___ [n=not@CPE-72-135-2-46.kc.res.rr.com] has quit [Connection timed out] 13:53:08 <Celestar> blathijs: WHAT REPORT? 13:53:10 <Celestar> ER 13:53:13 <Celestar> DAM 13:53:19 <Celestar> blathijs: what remark? 13:54:48 *** Zothar_ [n=chatzill@adsl-69-155-218-8.dsl.rcsntx.swbell.net] has joined #openttd 13:55:00 <blathijs> Celestar: about the different bridge types, that was the remark 13:56:22 <Celestar> blathijs: ah ok :) 13:56:38 <Celestar> hmm.. 13:56:44 * Celestar got another crash in his diff 13:56:47 * Celestar goes debugging 13:57:25 <Celestar> AAAAH 13:57:34 <Celestar> I have trains wormholing all over the place 14:01:10 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has quit [Connection timed out] 14:02:57 <KUDr_wrk> glx: it was just attempt for morphos 14:03:05 <KUDr_wrk> but it was not the issue 14:03:30 <KUDr_wrk> glx: what exactly you don't understand 14:03:47 <KUDr_wrk> 2 instead 3 ? 14:03:55 <KUDr_wrk> cause 2 will be default 14:03:58 <glx> for raods you set to 2 if >2, but for trains you set to 2 if >3 14:04:05 <KUDr_wrk> 3 is for disabled 90-deg 14:04:21 <KUDr_wrk> for roads we don't have type 3 14:04:29 <glx> so you set it to default if invalid ? 14:04:34 <KUDr_wrk> but type 2 will be default for all 14:04:39 <KUDr_wrk> yes 14:04:44 <glx> ok now I see :) 14:04:50 <KUDr_wrk> but it doeasnt help 14:04:58 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has joined #openttd 14:05:05 <KUDr_wrk> there is problem that this value is not shared 14:05:12 <KUDr_wrk> between C and C++ code 14:05:19 <KUDr_wrk> on that gcc 2.95 14:05:20 *** Belugas_Gone [n=Jfranc@216.191.111.226] has joined #openttd 14:05:22 <KUDr_wrk> it is broken 14:05:26 <glx> ssouds really weird 14:05:31 <glx> *sounds 14:05:31 <KUDr_wrk> yes 14:06:02 <KUDr_wrk> i dont understand how it can be "rock solid compiler" with that issue 14:06:22 <KUDr_wrk> somebody smoked too much grass 14:06:55 <tokai|noir> the issue is inside the code somethere not in the compiler 14:07:08 *** Belugas_Gone is now known as Belugas 14:07:25 <KUDr_wrk> tokai|noir: can't be - it works on other compilers 14:07:47 <tokai|noir> _patches is shared just nice. its just that yapf_type_rail ends up with a wrong offset for some reason 14:07:48 <KUDr_wrk> tokai|noir: it must be a bug 14:08:15 <KUDr_wrk> yapf_type_rail is part of it or not? 14:08:16 *** Born-Acorn [n=bornacor@ACD70DEB.ipt.aol.com] has joined #openttd 14:08:26 <KUDr_wrk> ahh, then the alignment? 14:08:26 <Born-Acorn> peter1138! newstations! 14:08:39 *** Born-Acorn is now known as Born_Acorn 14:09:02 <KUDr_wrk> tokai|noir: try to add some #pragma pack just before Patches declaration 14:09:03 <tokai|noir> KUDr: yes. but i tried pack() already.. thats not the solution. still investigating:) just takes his time with all the full recompiles 14:09:13 <KUDr_wrk> aha 14:09:39 <KUDr_wrk> then it can be different bool size or enum size 14:09:56 <KUDr_wrk> try to printf some sizeof() 14:10:02 <tokai|noir> something like that is my guess too 14:10:07 <KUDr_wrk> for that types used in Patches 14:10:17 <tokai|noir> this is what i just try to do;) 14:10:23 <KUDr_wrk> :) 14:10:39 <KUDr_wrk> ok, at least we have similar thinking 14:11:22 *** Torrasque_ [n=jerome@84-74-157-134.dclient.hispeed.ch] has joined #openttd 14:11:35 <Celestar> weee 14:11:38 <Celestar> 2 problems down. 14:11:54 * valhallasw fires a missile at Zr40 14:11:57 <valhallasw> make that 3 14:12:04 <valhallasw> :> 14:12:18 <Celestar> er why? 14:12:44 <valhallasw> random senseless violence? 14:13:59 <Born_Acorn> random senseless violence ftw 14:14:21 * Born_Acorn randomly senselessly violences valhallasw 14:14:36 * valhallasw grabs a redeemer 14:14:41 <valhallasw> beat that. 14:14:50 * XeryusTC gets instagib 14:15:02 * valhallasw fires at XeryusTC 14:15:07 * XeryusTC fires back 14:15:14 <blathijs> Celestar: Darkvater: Could you test http://kat.student.utwente.nl/~matthijs/openttd/noshipnpf.diff? 14:15:17 * Born_Acorn sets us up the bomb. 14:15:18 * valhallasw sees XeryusTC, Born_Acorn, Celestar and several others lethally wounded 14:15:20 <XeryusTC> mine's faster >:) 14:15:29 * XeryusTC sees valhallasw being torn appart 14:15:35 <valhallasw> can't be 14:15:37 <valhallasw> you're dead. 14:15:38 * Born_Acorn launches every zig 14:15:40 <XeryusTC> no 14:15:43 <XeryusTC> mine was faster 14:15:46 *** Serotonin___ [n=not@CPE-72-135-2-46.kc.res.rr.com] has joined #openttd 14:16:08 <Born_Acorn> I'm only lethally wounded. I get to decide when I die from the wounds. 14:16:12 <XeryusTC> and instant kill ofcourse 14:16:34 <valhallasw> XeryusTC: I had an healthpack 14:16:44 <Born_Acorn> I get complications from the wounds at the age of 96 and die. 14:16:44 <valhallasw> instagib only does 199 damage 14:16:46 * ledow nukes the entire site from orbit - it's the only way to be sure. 14:16:47 <XeryusTC> valhallasw: doesnt matter, instagib instantly kills 14:17:09 <valhallasw> I got 201 health 14:17:12 <valhallasw> and 2 remaining 14:17:27 * Born_Acorn shoots two Colt .45 rounds into valhallasw 14:17:31 <Born_Acorn> there. 14:18:15 * valhallasw looks at Born_Acorn 14:19:05 * Born_Acorn is a ghost 14:19:09 <Born_Acorn> You can't see me! 14:19:22 * valhallasw pokes Born_Acorn 14:19:25 <tokai|noir> KUDr: bool is 4 bytes in the c++ part.. one byte in the c part 14:19:40 <KUDr_wrk> then we have it 14:19:50 <KUDr_wrk> it could be 14:19:56 <KUDr_wrk> stdafx.h 14:20:07 <KUDr_wrk> but moment 14:20:15 <KUDr_wrk> why it is 4 bytes in C++? 14:20:19 <KUDr_wrk> is it normal? 14:20:44 <tokai|noir> powerpc packing is 32bit 14:20:56 <KUDr_wrk> doesn't matter 14:21:01 <KUDr_wrk> it should be byte 14:21:02 <KUDr_wrk> always 14:21:24 <tokai|noir> its 4 bytes on powerpc always :) 14:21:31 <tokai|noir> # ifndef __cplusplus 14:21:32 <tokai|noir> typedef unsigned char bool; 14:21:36 <KUDr_wrk> i'll look into spec 14:21:37 <tokai|noir> # endif 14:21:39 <tokai|noir> here it gets redefined for c :) 14:21:50 <KUDr_wrk> not redefined 14:21:59 <tokai|noir> well.. wrongly defined 14:22:02 <KUDr_wrk> it is not defined in C 14:22:07 <KUDr_wrk> ok 14:22:17 <KUDr_wrk> but it is not wrong i guess 14:22:23 <peter1138> defing bool as 4 bytes is... silly 14:22:33 <KUDr_wrk> yes it is 14:22:35 <peter1138> +in 14:22:38 <tokai|noir> peter1138: why? 14:22:44 <Darkvater> blathijs: can you PM me with that? 14:22:45 <peter1138> 32 bits to store 1 ? 14:22:48 <Born_Acorn> peter1138! newstations! 14:22:57 <tokai|noir> peter1138: 32bit is optimal for powerpc 14:23:18 <tokai|noir> (speed wise) 14:23:25 <Celestar> local/much used variables should be of native size 14:23:33 <tokai|noir> peter1138: it pads 1 byte vars to 4 anyway on default 14:24:48 <Celestar> normally yes. 14:24:53 <Celestar> unless you pack 14:25:05 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has quit [Connection timed out] 14:25:26 <Celestar> damnit. 14:25:32 <Celestar> this leave depot stuff is SHIT 14:28:52 *** Born_Acorn [n=bornacor@ACD70DEB.ipt.aol.com] has quit ["( www.nnscript.de :: NoNameScript 4.01 :: www.XLhost.de )"] 14:28:54 <KUDr_wrk> peter1138: hmm, according ISO-IEC-14882/1998 C++ standard the sizeof(bool) is not required to be 1 14:29:04 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has joined #openttd 14:29:13 <KUDr_wrk> it is crazy 14:29:23 *** johnny83 [n=chatzill@P653a.p.pppool.de] has joined #openttd 14:29:55 <Celestar> why would anyone care about sizeof(bool)? 14:29:56 <Darkvater> yeah C doesn't have boolean types 14:30:15 <Celestar> C99 does 14:30:28 <KUDr_wrk> Celestar: this causes YAPF crashes under morphos 14:30:40 <Darkvater> then just force it to 1 14:30:46 <Celestar> well use something else (= 14:31:00 <KUDr_wrk> hmm 14:31:23 <KUDr_wrk> we should use 4 for morphos 14:31:27 <KUDr_wrk> or PPC 14:31:39 <KUDr_wrk> looks like power PC problem 14:31:42 <tokai|noir> well.. i know where that ifndef __cplusplus came from. 14:31:55 <tokai|noir> if you remove it u get: yapf/../stdafx.h:207: declaration does not declare anything 14:32:13 <tokai|noir> well.. lets fix it for morphos only then ;) 14:32:23 <KUDr_wrk> ok 14:32:38 <tokai|noir> could cause problems on other OSes too. 14:32:45 <tokai|noir> anyone triy yapf under osx? 14:32:48 <tokai|noir> tried 14:32:48 <KUDr_wrk> OSX works 14:32:55 <KUDr_wrk> bjarni 14:33:04 <KUDr_wrk> but hmm 14:33:19 <peter1138> hmm, so what's the issue with our bool declaration? 14:33:43 <KUDr_wrk> peter1138: that in some OS/CPU it has size 4 14:33:50 <KUDr_wrk> or should have size 4 14:33:58 <KUDr_wrk> since in C++ it has 14:34:08 <peter1138> ah, our C declaration needs to be the same size as the C++ bool 14:34:09 <KUDr_wrk> weird 14:34:11 <peter1138> is it always the same in C++ 14:34:31 <KUDr_wrk> should be but isnt 14:34:41 <KUDr_wrk> aha 14:34:41 <KUDr_wrk> no 14:34:43 <peter1138> hmm 14:34:45 <tokai|noir> peter1138: typedef unsigned char bool; <- doesnt work for c++ only for the c part, so both end up with different bool sizes 14:34:52 <KUDr_wrk> C++ can have it 1 or more 14:34:59 <peter1138> tokai|noir: because c++ has a built in bool 14:35:00 <tokai|noir> no idea how to get that typedef working for cplusplus (that would be the smartest) 14:35:03 <KUDr_wrk> peter1138: hmm, according ISO-IEC-14882/1998 C++ standard the sizeof(bool) is not required to be 1 14:35:15 <peter1138> KUDr_wrk: i know 14:35:18 <tokai|noir> peter1138: ah.. okay.. then i just make morphos bool 4bytes for the c part 14:35:34 <Celestar> ok 14:35:45 <Celestar> no more crashes for reversing in tunnels under bridges \o/ 14:35:47 <peter1138> we need to define the C bool to be the same size, but you can't easily without the C++ bool 14:35:48 <KUDr_wrk> and i should add some code that will assert it 14:36:19 <KUDr_wrk> peter1138: can be added into endian check 14:36:33 <peter1138> hmm 14:36:45 <Celestar> compile everything with g++ ? 14:36:56 <KUDr_wrk> Celestar: will it help? 14:37:01 <tokai|noir> ah.. i guess osx had the same problem after all 14:37:05 <KUDr_wrk> C code is still C code 14:37:20 <tokai|noir> KUDr: didnt u said problems were solved for bjarni when he compiled everything with g++? 14:37:26 *** Born_Acorn [n=bornacor@ACD70DEB.ipt.aol.com] has joined #openttd 14:37:28 <KUDr_wrk> yes 14:37:43 <tokai|noir> maybe it was the same issue 14:37:45 <KUDr_wrk> but i don't know what problem 14:37:54 *** Serotonin___ [n=not@CPE-72-135-2-46.kc.res.rr.com] has quit [Connection timed out] 14:38:01 <KUDr_wrk> it was some linking to function in dynlib problem 14:38:32 <tokai|noir> ah.. thats something else.. but he could have still encountered this problem:) we don't know. 14:38:33 <KUDr_wrk> tokai|noir: but try it first 14:38:40 <KUDr_wrk> before changing bool type 14:38:55 <KUDr_wrk> as it can influence also savegames 14:39:00 <KUDr_wrk> i don't know 14:39:02 <tokai|noir> Kalpa: didnt worked.. lots off errors etc. 14:39:08 <tokai|noir> KUDr even 14:39:13 * tokai|noir slaps tab 14:39:44 <Kalpa> Bua ha ha haa 14:39:55 <orudge> KUDr: I didn't say thousands 14:39:55 <MeusH> Prof_Frink: ping 14:40:00 <orudge> I said I got maybe a handful of e-mails :p 14:40:04 <orudge> Check the download stats on SF 14:40:20 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has quit [] 14:40:31 <Darkvater> who wait 14:40:39 <Darkvater> we can't just declare bool to be 4 bytes 14:40:45 <Darkvater> it'll break about every savegame out there 14:40:57 <Prof_Frink> MeusH: you pong! 14:41:10 <KUDr_wrk> Darkvater: i guess so 14:41:13 <peter1138> Darkvater: would it? 14:41:21 <peter1138> we save bools with != 0 or whatever 14:41:49 *** Markavian [n=Markavia@82.108.95.249] has quit [Read error: 110 (Connection timed out)] 14:41:58 <Darkvater> hmm ok not that harsh since we fixed bool-file-size to 1 14:42:09 <Darkvater> but it can generate errors, also with the config 14:42:18 <Darkvater> which fucktard decided bool to be 4 bytes anyway? 14:42:23 <Darkvater> it should be shot 14:42:27 <tokai|noir> openttd acts a bit weird for sure with 4byte bool 14:42:28 <Celestar> bool can be int. 14:42:36 <KUDr_wrk> smoked too much green 14:43:23 <KUDr_wrk> tokai|noir: so conclusion => you compiler is broken 14:43:31 <tokai|noir> eh? 14:43:34 <KUDr_wrk> :) 14:43:57 <KUDr_wrk> it acts weird with code that works elsewhere 14:43:57 <tokai|noir> well.. i need to find a way to redifine the c++ bool somehow:) 14:44:04 <KUDr_wrk> yes 14:44:08 <KUDr_wrk> recompile GCC 14:44:13 <KUDr_wrk> it has define for that 14:44:19 <Celestar> which gcc? 14:44:31 <KUDr_wrk> but you must change the define and recompile 14:44:40 <KUDr_wrk> or g++ 14:44:44 <Celestar> -mone-byte-bool 14:44:47 <Celestar> what about this switch? 14:45:01 <KUDr_wrk> -mone-byte-bool? aha 14:45:07 <Celestar> er wait 14:45:11 <KUDr_wrk> is it there? 14:45:14 <Celestar> Darwin/PowerPC only 14:45:23 <KUDr_wrk> Darwin/PowerPC: yes 14:45:33 <KUDr_wrk> gcc for Darwin! 14:45:35 <Celestar> tokai|noir: try using that switch. 14:45:54 *** Mukke [n=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has quit [] 14:46:10 <tokai|noir> i can't recompile this very g++. 14:46:19 <Celestar> tokai|noir: not the compiler 14:46:20 <KUDr_wrk> why? 14:46:26 <Celestar> compile openttd with that switch !! 14:47:00 <KUDr_wrk> Celestar: will it be valid switch for C? 14:47:09 <Celestar> er .. C doesn't have "bool" 14:47:13 <KUDr_wrk> is it not only for C++? 14:47:34 <KUDr_wrk> so g++ can eat it 14:47:40 <Celestar> -mone-byte-bool sets the C++ bool type to 1 byte. 14:47:41 <peter1138> we need a CXXFLAGS 14:47:47 <Celestar> peter1138: we need them anyway. 14:48:00 <Celestar> because many switches we use in CFLAGS spit out tons of warnings . 14:48:08 <Celestar> about not being supported on C++ 14:48:08 <peter1138> yes 14:48:10 <KUDr_wrk> bjarni made some CXXblabla 14:48:14 <KUDr_wrk> in makefile 14:48:24 <peter1138> i did CXXFLAGS for when i did c++ code too 14:48:25 <tokai|noir> Celestar: ah.. geez.. understood it was a configure flag for gcc ;) 14:48:33 <peter1138> (that code is now in c form in ottd, heh) 14:48:34 <Celestar> tokai|noir: nope 14:48:55 <Born_Acorn> peter1138, hwo many kbs left for newstations? I must know! 14:49:38 <peter1138> 144KB! 14:49:41 <peter1138> (for the old one) 14:50:36 <Darkvater> but you removed it! 14:50:44 <peter1138> oh yeah 14:51:58 <Darkvater> poor Born_Acorn 14:53:11 <Born_Acorn> poor me/ 14:53:13 <Born_Acorn> . 14:53:15 <Born_Acorn> -/ 14:53:31 <Born_Acorn> It was only 18kb left yesterday! 14:53:56 * Celestar thinks newstations are a bigger project than arbitrary_tiles_under_bridges 14:54:14 *** |Jeroen| [n=jeroen@dD57729CC.access.telenet.be] has joined #openttd 14:54:20 <Celestar> ok guys. 14:54:27 <Celestar> I need people to play a game with my diff applied? 14:55:34 <Born_Acorn> Unfortunately, I lost the ability to compile in the war. 14:56:14 <Born_Acorn> Is it possible that bridges can go over residential buildings? They do all the time RL, and it would make for a nice screenshot. 14:56:43 <tokai|noir> Celestar: seems thats an apple only thingy. 14:56:44 <Darkvater> "and it would make for a nice screenshot" < that's what we're doing it for all right! ;) 14:57:13 <Born_Acorn> Well of course, thats what OTTD is! A tool for nice screenshots! 14:57:19 <XeryusTC> you'll get in trouble when a building is higher then the bridge 14:57:39 <Born_Acorn> The entire project is to sustain the "Pictures of your OTTD games" thread. 14:57:57 <Born_Acorn> Without which the forums would die! 15:00:00 <peter1138> Born_Acorn: they can be over anything, but it is disabled for some tiles 15:00:09 <peter1138> (because we don't know how high they are) 15:00:36 <peter1138> even signals poke through (or they did) 15:01:29 <Born_Acorn> A building classification system would help. Tall Buildings, medium buildings, small buildings etc. 15:01:51 <peter1138> not when newbuildings/newstations/newindustries etc happen 15:02:11 <XeryusTC> Born_Acorn: have you ever seen ttrs? 15:02:35 <XeryusTC> it has buildings that are about twice as high as ottd's standard buildings 15:02:46 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has joined #openttd 15:03:08 <Born_Acorn> Well it was only a suggestion. 15:03:46 <Rubidium> Celestar: which diff against what revision? 15:04:05 <peter1138> his diff against bridge :) 15:04:45 <XeryusTC> is ukrs supposed to come up with a steam engine in 2013? 15:04:51 <Born_Acorn> It'd just be cool to build bridges over valleys with towns at the bottom. 15:05:17 <peter1138> problem is even deep valleys are usually not deep enough 15:05:29 <Born_Acorn> XeryusTC: 2033 15:05:40 <peter1138> XeryusTC: yes 15:05:44 <Born_Acorn> and 2011 are the futuristic ones 15:05:47 <Rubidium> what is the URL to that diff? 15:05:52 <XeryusTC> ok 15:06:09 <Born_Acorn> http://www.pikkarail.com/ttdp/ukrs/vehicles.htm#5AT 15:07:43 <XeryusTC> hmm, i see 15:08:58 <black_Nightmare> *liked pikka's set but is using a different one so not sure could mix the pikka set in...meh oh well I'll remember the pikka trains :p* 15:14:15 *** johnny83 [n=chatzill@P653a.p.pppool.de] has quit ["Chatzilla 0.9.73 [Firefox 1.5.0.3/2006042618]"] 15:14:32 *** tokai|noir [n=tokai@p54B84D85.dip0.t-ipconnect.de] has quit ["It's like, wah."] 15:15:13 *** tokai|noir [n=tokai@p54B84D85.dip0.t-ipconnect.de] has joined #openttd 15:23:11 <MeusH> Celestar: what kind of diff is that? 15:23:14 <MeusH> I may test it 15:26:24 <peter1138> it's a diff diff 15:34:10 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 15:35:54 *** Ihmemies [i=ihmemies@a85-156-231-10.elisa-laajakaista.fi] has joined #openttd 15:35:56 <Ihmemies> omg 15:36:09 <Ihmemies> us heartland server crashed and now all again from scratch ;D 15:36:11 <Ihmemies> not-fair 15:36:20 <MeusH> no autosaves? 15:36:50 <Ihmemies> well, now it reloaded ;P 15:37:04 <Ihmemies> just took some time it seems 15:37:22 <MeusH> peter1138: how about autosaving game when it's the right time AND game is paused due to incoming client? 15:38:39 <peter1138> the chance of that happening? 15:39:44 <MeusH> each time someone connects and it's more than x month since last autosave 15:40:01 <MeusH> it depends on server's popularity 15:40:27 *** BJH [n=chatzill@e176124240.adsl.alicedsl.de] has quit ["ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]"] 15:41:36 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has quit [Read error: 104 (Connection reset by peer)] 15:42:03 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has joined #openttd 15:49:49 *** ernie_hh [n=Kai_Step@c159207.adsl.hansenet.de] has joined #openttd 15:49:55 <ernie_hh> hello 15:49:59 <MeusH> hi 15:50:19 <MeusH> bbl, need to change my burnt DVD recorder to something new 15:50:20 <MeusH> it smells 15:50:21 <peter1138> why can't dedicated servers use multithreaded saving? 15:50:35 <MeusH> peter1138: that would be awesome 15:50:37 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has quit ["Goodbye"] 15:52:13 <Born_Acorn> peter1138! newstations! 15:52:42 <ernie_hh> wasn't there an options to pause a dedicated server automaticly when no client is connected? *search through the wiki* 15:52:57 <peter1138> i wrote a patch but never committed it 15:53:02 <peter1138> (because it could go wrong) 15:53:28 <peter1138> (also i decided it would be better if it was pause on no players, not clients) 15:54:23 <glx> peter1138: so it's still paused with spectators? 15:54:48 <peter1138> yeah 15:56:13 <XeryusTC> <ernie_hh> wasn't there an options to pause a dedicated server automaticly when no client is connected? *search through the wiki* <- there is the autopilot 15:57:03 <glx> peter1138: that's a good idea 15:57:14 <glx> what could go wrong with it? 15:59:07 <peter1138> glx: s/could/did/ 15:59:19 <peter1138> sometimes it paused when it shouldn't 15:59:26 <peter1138> so then it would unpause 15:59:30 <peter1138> out of sync, basically 15:59:34 <glx> hmm yes that's a problem 15:59:43 <peter1138> though 16:00:04 <peter1138> we do have functions now that keep up to date 16:00:06 <peter1138> so it may be fine 16:00:59 <ernie_hh> peter: what is the difference between players and clients in your definition? *justcurios* 16:01:28 <glx> a player is someone who does actions in the game 16:01:50 <glx> a player is a client, a spectator is also a client 16:02:30 <ernie_hh> ah, ok 16:04:02 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has quit [Remote closed the connection] 16:15:19 *** black_Nightmare [n=Husky_dr@modemcable065.248-200-24.mc.videotron.ca] has left #openttd ["bye"] 16:19:05 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has joined #openttd 16:19:26 <MeusH> back 16:28:52 *** Dred_furst [n=nn@user-1380.lns1-c9.dsl.pol.co.uk] has joined #openttd 16:33:48 *** Angst [n=Angst@p54947C0B.dip.t-dialin.net] has joined #openttd 16:38:13 <Serotonin_> hmmm there must be an unpause when clients are connected 16:38:22 <Serotonin_> Brianetta's nightly server uses it 16:38:38 <Serotonin_> I just connected as a spectator, only person on the server, and it unpaused 16:38:39 <peter1138> his script does that 16:38:42 <Serotonin_> ahh 16:38:53 <Serotonin_> sneaky :D 16:39:19 *** Gussoh [n=gussoh@user9.82-197-255.netatonce.net] has quit [Read error: 110 (Connection timed out)] 16:40:13 *** Zahl [n=SENFGURK@dslb-082-083-221-024.pools.arcor-ip.net] has joined #openttd 16:40:54 *** ector-- [n=meloditr@ygun.brg.sgsnet.se] has joined #openttd 16:44:46 <CIA-3> KUDr * r4744 /branch/yapf/ (4 files in 2 dirs): [YAPF] Fix: revert of r4743 and correct fix for morphos/sizeof(bool) problem (thanks tokai and tokai|noir) 16:47:10 *** Gussoh [n=gussoh@user9.82-197-255.netatonce.net] has joined #openttd 16:47:31 *** Belugas_Gone [n=Jfranc@216.191.111.226] has joined #openttd 16:49:01 *** Belugas [n=Jfranc@216.191.111.226] has quit [Nick collision from services.] 16:49:21 *** Belugas_Gone is now known as Belugas 17:01:36 <MeusH> cya 17:01:41 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has quit ["Goodbye"] 17:02:11 *** Sacro [n=Sacro@83.100.254.169] has joined #openttd 17:02:15 <Sacro> evening all 17:03:28 *** Torrasque_ [n=jerome@84-74-157-134.dclient.hispeed.ch] has quit ["Ex-Chat"] 17:14:48 *** Aankh|Clone [n=pockled@203.101.19.254] has joined #openttd 17:25:56 *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has joined #openttd 17:32:01 *** Aankhen`` [n=pockled@203.101.19.254] has quit [Read error: 110 (Connection timed out)] 17:46:08 *** Zahl22 [n=SENFGURK@dslb-082-083-178-120.pools.arcor-ip.net] has joined #openttd 17:47:30 *** Andrew67 [n=andrew67@206.248.80.224] has joined #openttd 17:49:07 *** Andrew67 [n=andrew67@206.248.80.224] has quit [Client Quit] 17:53:24 *** doc__ is now known as doc-afk 17:58:55 <Ihmemies> what's the diff between unload and transfer? 17:59:12 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 18:00:51 *** C-Otto [i=cotto@c-otto.de] has joined #openttd 18:00:59 <C-Otto> aaaaaaaaaaah hi there. 18:01:10 <C-Otto> i try to dump 800 goods per month onto a tiny city 18:01:16 <C-Otto> which now decided to take no goods anymore 18:01:19 <C-Otto> what should i do? :) 18:01:19 <Eddi|zuHause2> unload unloads and transfer transfers :p 18:01:42 <Eddi|zuHause2> C-Otto: either finance new buildings 18:01:42 <Brianetta> Howcome the nightly us 4742? 18:01:46 <Eddi|zuHause2> or redirect to a bigger town 18:01:52 <C-Otto> well, there is no big town :> 18:01:53 <Brianetta> 4744 was committed before 20:00CEST 18:01:58 <C-Otto> perhaps i should transfer passengers.. 18:03:15 <Eddi|zuHause2> Ihmemies: transfer has no effect on load/unload, all it does is adding the money earned to the vehicle, so that feeder services do not have negative income, you still need to use unload, that the vehicles do not pick up their own goods 18:03:31 *** Zahl [n=SENFGURK@dslb-082-083-221-024.pools.arcor-ip.net] has quit [Read error: 110 (Connection timed out)] 18:03:51 <glx> Brianetta: maybe because 4743 and 4744 are in yapf branch 18:04:05 <Brianetta> meh 18:04:11 <Brianetta> I just did an svn up 18:04:16 <Sacro> hehe 18:04:19 <Brianetta> and my revision went to 4744 18:04:44 <Brianetta> True, I reverted all files, and none had changed 18:04:50 <Sacro> Brianetta: do make RELEASE=4742 or ill have to come to newcastle and find you, and then to london to adjust the server 18:04:53 <Brianetta> but that would have prevented the nightly builds connecting. 18:05:09 <Brianetta> Sacro: Nope, not doing that, 18:05:27 <Brianetta> I did svn up -r 4742 && svn revert -R . && make 18:05:37 <Brianetta> which does it properly 18:05:42 <Brianetta> just in case 4744 is different 18:06:27 <Brianetta> ANyway, the server's been up for five minutes now 18:06:33 <Brianetta> and you 'haven't joined 18:07:19 <Brianetta> Somebody tell me when newstations works, and I'll put the UKRS ones onto the nightly 18:07:54 <Noldo> UKRS? 18:07:55 <Sacro> just joined just now, but i was hoping for a new game seeing as ive missed most of that one :( 18:08:18 <Brianetta> Sacro: New games start after 2050 or when saves are no longer compatible 18:08:28 <Sacro> Noldo: ingdon Renewal Set 18:08:35 <Sacro> damn insert buttons 18:08:40 <Brianetta> A 1999 start is good, because you get to build elrails off the bat 18:08:44 <Sacro> Noldo: United Kingdon Renewal Set 18:08:45 <Brianetta> UK Renewal 18:08:50 <Sacro> i have 5 coal trains 18:09:39 <Noldo> I dream of free graphics 18:09:53 *** jnmbk [n=jnmbk@85.96.131.86] has joined #openttd 18:10:35 <Sacro> for OpenTTD or in general? 18:10:42 <Noldo> yes 18:10:46 <Noldo> first one :) 18:11:30 <Noldo> there is something wrong with my reading module, it cuts lines randomly 18:16:27 <hylje> mhm 18:16:36 <hylje> ive thought of signal groups 18:17:06 <hylje> to make several "separate" presignals in one block 18:18:37 <Sacro> i think there should be a whole new signal idea 18:18:49 <hylje> programmable signals ftw 18:18:54 <Sacro> implement a whole load of real world signalling systems 18:19:21 <Brianetta> http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=6056014456 18:19:24 * Brianetta want ted 18:19:58 <hylje> :o 18:26:20 <Sacro> lol 18:27:04 *** doc-afk_ [n=doc@15.Red-80-37-209.staticIP.rima-tde.net] has joined #openttd 18:28:28 <Ihmemies> are those YELLOW NUMBER FEES? 18:28:37 <Ihmemies> THE MONEY GETS LOST??!?! 18:28:48 <Ihmemies> removed from the final green value ? ! 18:29:03 *** ^Cartman^ [n=Eric_Car@ti100710a081-2592.bb.online.no] has quit [Read error: 104 (Connection reset by peer)] 18:29:06 <Kalpa> What? ;< 18:29:50 <Brianetta> Ihmemies: Yeah 18:29:54 <Brianetta> Transfers are lost 18:29:57 <Brianetta> They suck 18:30:07 <Ihmemies> I mean: [coal]/station ->> [station]/drops coal (yellow number) ->> [station]/drops coal (yellow number) --> [station]/drops coal (green number) 18:30:07 <Brianetta> Never drop freight at an intermediate station 18:30:10 <Ihmemies> OMG 18:30:13 <Ihmemies> THANKS FOR THE INFORMATION 18:30:15 <Ihmemies> !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 18:30:26 <Ihmemies> i've been watching years those green 0000 figures 18:30:49 <Ihmemies> AARGH 18:32:00 *** Mucht|zZz [n=Mucht@chello080109200215.3.sc-graz.chello.at] has quit [Read error: 104 (Connection reset by peer)] 18:32:25 <Sacro> can you put coal in polybulk? 18:32:38 <Brianetta> Yes 18:33:16 <Vornicus> Transfers partially work nowadays 18:33:19 <Ihmemies> thats fucking retarded 18:33:21 <Ihmemies> partially? 18:33:22 <Vornicus> But only partially 18:33:27 <Ihmemies> what does that imply? 18:33:30 <Vornicus> Yeah. THey, um 18:34:00 <Vornicus> they work properly when there is only one ultimate source 18:34:25 <Ihmemies> like? 18:34:29 <Vornicus> for a single specific cargo transferred at a single station 18:34:36 <Ihmemies> coalmine(station) -> station -> final station? 18:34:37 <Ihmemies> or? 18:34:41 <Vornicus> Right. 18:34:50 <Vornicus> But there's only one station involved with coalmines. 18:35:35 <Vornicus> In between you can have as many stations as you'd like, but all the coal has to come from one place to get the transfer amount to work properly 18:35:50 <Ihmemies> .. 18:35:57 <Ihmemies> ok.. 18:36:08 <Ihmemies> eh 18:36:31 <Ihmemies> i have a big station which collects transfers from surrounding coal mines. 18:36:51 <Ihmemies> if I wanted the transfer to work properly, should I haul the coal to powerplant straight from the big station? 18:36:56 <Ihmemies> or can I have more stations between? 18:37:49 <Ihmemies> sigh 18:37:53 <Ihmemies> there should be some kind of guide 18:37:55 <hylje> you can 18:37:55 *** Mucht [n=Mucht@chello080109200215.3.sc-graz.chello.at] has joined #openttd 18:37:59 <Vornicus> You can have as many stations as you want between 18:38:12 <hylje> but it might not be as effective compared to a single large line 18:38:23 <Vornicus> The point is that you can only have /one/ source station if you expect to get full compensation on transfers 18:38:30 <Vornicus> The yellow numbers are not fees. 18:38:44 <Vornicus> They are not actually applied in any way to your budget. 18:40:14 <Vornicus> They are the current expected value of the cargo you just dropped off. 18:41:32 *** doc-afk [n=doc@15.Red-80-37-209.staticIP.rima-tde.net] has quit [Read error: 110 (Connection timed out)] 18:43:17 <Vornicus> It used to be that the cargo only paid you for the last leg of the journey. 18:43:55 <Ihmemies> ok... 18:44:14 <Ihmemies> wtf 18:44:14 <Vornicus> now it's more confusing and more rare 18:44:18 <Ihmemies> i still don't understand :D 18:44:53 <Ihmemies> and iv'e fucked up everytning now 18:45:33 <Vornicus> more fair, rather 18:46:09 <Ihmemies> so what's excatly the problem with transfers? 18:47:32 *** Zahl22 [n=SENFGURK@dslb-082-083-178-120.pools.arcor-ip.net] has quit ["YOU! It was you wasn't it!?"] 18:48:18 *** axadhus [n=mav@ganymed.inf.tu-dresden.de] has joined #openttd 18:49:01 <Ihmemies> it is so handy to collect stuff via 1-4 go-between stations to one big station and then haul the stuff to the far ends of the map :/ 18:50:47 <Brianetta> Ihmemies: The problem with transfers is that it's buggy and broken. 18:51:11 <Sacro> Brianetta: i have alost train :( 18:51:19 <Brianetta> I'm sure somebody somewhere is attempting to fix it, but the basic rule is, it's useless. 18:51:27 <Brianetta> Sacro: Did you check down the sofa? 18:51:42 <Sacro> Brianetta: nah, it refuses to turn right to the station :( 18:52:27 *** Mucht [n=Mucht@chello080109200215.3.sc-graz.chello.at] has quit ["I'll be back!"] 18:53:06 <Sacro> my train 6 refuses to turn 18:53:19 <KUDr> peter1138: newgrf_station.c(211) : warning C4552: '<<' : operator has no effect; expected operator with side-effect 18:55:54 <Sacro> strange, now it works 18:56:13 <Sacro> 744T, thats impressive 18:59:01 *** Aankh|Clone [n=pockled@203.101.19.254] has quit ["Look ma, no script!"] 18:59:15 *** Pulec [n=Pulcoj@AYR-TRNOV.core.ttnet.cz] has joined #openttd 19:00:40 *** DJMirage [n=martijn@biggetje.xs4all.nl] has joined #openttd 19:01:45 <Vornicus> The problem with transfers is that the game does not and currently cannot know where a particular piece of cargo came from 19:02:20 <CIA-3> KUDr * r4745 /branch/yapf/ (32 files in 5 dirs): Sync with trunk (4710:4744) 19:06:37 *** Torrasque_ [n=jerome@171.216.186.195.cust.bluewin.ch] has joined #openttd 19:08:12 *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has quit [Read error: 110 (Connection timed out)] 19:17:44 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 19:17:44 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 19:22:03 <XeryusTC> any dev with some knowledge about newgrf around? 19:22:34 <KUDr> XeryusTC: you mean that warning? 19:22:58 <XeryusTC> which warning? 19:23:11 <KUDr> on MSVC 19:23:39 <Brianetta> Sacro: I'm pretty sure there's a signalling bug in the nightlies with respect to platform selection, but I've bene unable to pin it down. 19:23:39 <XeryusTC> i have no clue what you're talking about :P 19:23:50 <Brianetta> The problems keep in seeming to solve themselves, 19:24:21 <KUDr> XeryusTC: newgrf_station.c(211) : warning C4552: '<<' : operator has no effect; 19:25:21 <XeryusTC> well, that isnt what i wanted to discuss 19:25:25 <Belugas> XeryusTC, what is your question? 19:25:35 <Belugas> i don't kow if I can help, tough 19:25:39 <Belugas> +n 19:26:06 <Ihmemies> sigh 19:26:11 <Ihmemies> my incomes are pretty erratical 19:26:18 <Ihmemies> 7M -> 17M -> 13M 19:26:45 <XeryusTC> is it normal that there is 3 times the news anouncement (or even more) that a maglev vehicle has been developed when using ukrs? 19:27:02 <XeryusTC> and even better, that you cant add wagons to it 19:30:15 <CIA-3> KUDr * r4746 /trunk/ (newgrf_station.c openttd.dsp openttd.vcproj): - Fix: VC shows warning in newgrf_station.c:211 and complains about missing sprite.c 19:34:59 <Belugas> No, i don't think it is normal, XeryusTC. 19:35:36 <Belugas> Yu can reproduce it any time? 19:35:56 *** Forexs [i=Forexs@x1-6-00-0f-b5-14-63-5f.k136.webspeed.dk] has joined #openttd 19:36:21 <XeryusTC> i think i can 19:36:35 <XeryusTC> was please :) 19:36:36 *** ledow [n=ledow@jaimejwalker.plus.com] has left #openttd [] 19:37:24 <Belugas> Noted :) 19:37:44 <XeryusTC> Brianetta: ping 19:38:08 <Brianetta> pong 19:38:19 <XeryusTC> you have some experience with ukrs right? 19:38:36 <Brianetta> Extensive 19:38:43 <Brianetta> I rarely play without 19:38:53 <XeryusTC> ever noticed that the first maglev is introduced 3 times? 19:39:00 <Brianetta> Of course 19:39:08 <Brianetta> There are three variants 19:39:21 <XeryusTC> i know 19:39:23 <Brianetta> You get one announcement for the passenger model, one for mail, one for goods 19:39:29 <XeryusTC> but the only difference is the cargo type 19:39:42 <XeryusTC> but it shouldnt matter for the count 19:39:42 <Brianetta> One has plush seats 19:39:45 <hylje> where did refitting disappear then? 19:39:52 <Brianetta> hylje: These are maglevs 19:39:58 <XeryusTC> they are marked refittable 19:40:07 <Brianetta> They are different on the outside, too 19:40:18 <Brianetta> XeryusTC: You can refit them, but only to what they carry already 19:40:34 <Brianetta> TO benefit from refits we need supoprt for the UKRS extended industry set 19:40:40 <XeryusTC> Brianetta: i noticed that they can only be refitted to one thing 19:41:01 <Brianetta> In patch, you play it with newstations and newindustries designed to match the UKRS 19:41:07 <XeryusTC> but looks dont really matter for that, some wagons also look different with different engines 19:41:10 <Brianetta> there are loads of extra cargo types 19:41:24 *** jnmbk [n=jnmbk@85.96.131.86] has quit [Remote closed the connection] 19:41:43 <Brianetta> You just have to accept that there are three different models of Chimera 19:41:54 <Brianetta> It's a design decision, not an error 19:42:04 <Brianetta> I like it this way 19:42:18 <Brianetta> Your mail maglev looks totally unlike your passenger one 19:42:59 <Brianetta> In the end, refit only works on a whole train at once 19:43:06 <Brianetta> it's so much easier for a mixed consist 19:43:12 <XeryusTC> true 19:43:36 *** tokai|noir [n=tokai@p54B84D85.dip0.t-ipconnect.de] has quit ["It's like, wah."] 19:45:07 *** tokai|noir [n=tokai@p54B84D85.dip0.t-ipconnect.de] has joined #openttd 19:47:58 *** [D]Shaman [n=nnscript@ip503c1f52.speed.planet.nl] has quit ["( www.nnscript.de :: NoNameScript 4.01 :: www.XLhost.de )"] 19:51:01 *** [Shaman] [n=nnscript@ip503c1f52.speed.planet.nl] has joined #OpenTTD 19:53:19 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 19:54:11 *** Torrasque_ [n=jerome@171.216.186.195.cust.bluewin.ch] has quit ["Ex-Chat"] 19:57:18 *** [Shaman] [n=nnscript@ip503c1f52.speed.planet.nl] has quit ["( www.nnscript.de :: NoNameScript 4.01 :: www.XLhost.de )"] 19:58:07 *** Pulec [n=Pulcoj@AYR-TRNOV.core.ttnet.cz] has quit [Read error: 110 (Connection timed out)] 20:00:06 *** KritiK [i=Maxim@ppp85-140-142-17.pppoe.mtu-net.ru] has joined #openttd 20:05:50 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 20:06:13 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 20:09:22 *** Sacro [n=Sacro@83.100.254.169] has quit [Read error: 110 (Connection timed out)] 20:13:59 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 110 (Connection timed out)] 20:14:18 *** Sacro [n=Sacro@83.100.254.169] has joined #openttd 20:14:29 <Celestar> didn't tron show up? 20:15:36 <Sacro> hmm, stupid PC 20:17:04 *** ln- [i=lauri@turunturvatekniikka.fi] has joined #openttd 20:17:46 <ln-> http://rafb.net/paste/results/TSXtrZ23.html 20:19:19 <Belugas> not that I have noticed, Celestar 20:19:35 <KUDr> ln-: is it joke or serious? 20:20:42 <Brianetta> Looks like it would work 20:20:52 <ln-> it's seriously from someone's non-joke program, i.e. from here: http://www.abo.fi/~kleppane/rc4/ 20:21:08 <Sacro> thats a dailywtf 20:21:34 <Brianetta> You can't failt the coding style 20:21:38 <Brianetta> Just the idea 20:21:45 <ln-> it has already been submitted to dailywtf.. 20:21:51 <Brianetta> s/failt/fault/ 20:21:54 <ln-> we may or may not see it there next week. 20:22:26 <Brianetta> Ew, it outputs lower-case hex 20:22:41 <Brianetta> I might send him a patch (: 20:22:43 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 20:22:46 <KUDr> hmm: "We are a group of students at Åbo Akademi University" 20:22:55 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 20:23:56 <Brianetta> So, what's the purpose of that set of functions? C can read a string as hex with the stdlibs, can't it? 20:24:40 <hylje> maybe thats the WTF 20:24:53 <KUDr> real perversion 20:25:23 <Vornicus> yes, it can; however, you will have to at least partially write your own for number types that you make yourself 20:27:45 <peter1138> KUDr: i know 20:27:50 <peter1138> it's missing a return, heh 20:28:00 <KUDr> repaired already 20:28:43 <peter1138> so i see 20:36:46 <Celestar> ok guys. 20:36:52 <Celestar> I'm going to bed and I will be on the road for 2 days. 20:37:03 <Brianetta> Bon voyage 20:37:09 <KUDr> Celestar: enjoy 20:37:13 <Celestar> and possibly no internet 20:37:32 <hylje> mobile internet ftw 20:37:40 <Celestar> If Tron shows up, beat him into reading & approving http://www.fvfischer.de/morebridge_clear.diff 20:37:56 <Celestar> hylje: yeah, but somehow my Bluetooth-UMTS connection doesn't work 20:38:13 <Celestar> I see the device, but I have no idea on how to actually connect (= 20:38:20 *** UnderBuilder [i=UnderBui@168.226.106.159] has joined #openttd 20:38:24 <UnderBuilder> hi 20:38:28 <hylje> manual :< 20:38:36 <Celestar> If Tron doesn't show up, I'll start committing stuff Monday. 20:38:54 <hylje> dont commit suicide.c tho 20:39:00 <Celestar> rofl 20:39:02 <hylje> ":D" 20:39:17 *** DJMirage [n=martijn@biggetje.xs4all.nl] has quit ["Probably doing something else"] 20:39:22 <Celestar> good night. 20:39:39 <Celestar> peter1138: I might need help on that one signal bug that is left next week, you might have time? 20:40:53 *** tokai|noir [n=tokai@p54B84D85.dip0.t-ipconnect.de] has quit ["It's like, wah."] 20:41:19 <KUDr> Celestar: gn 20:41:27 <Celestar> peter1138: if so apply above's diff and download http://www.fvfischer.de/sigprobx.sav 20:41:36 <Celestar> (check the depot and start the train in there) 20:41:40 <KUDr> Celestar: which bug? 20:41:40 <Celestar> thanks 20:41:48 <Celestar> KUDr: newbridge related stuff 20:41:52 <KUDr> aha 20:41:56 <Celestar> nothing in Trunk 20:42:01 <KUDr> ok 20:42:02 <Celestar> Dobru noc 20:42:10 <KUDr> wow! 20:42:13 <KUDr> nice 20:42:15 <Celestar> ? 20:42:23 <Celestar> my mom's from Kosice you know (= 20:42:30 <KUDr> was nice from you 20:42:35 <KUDr> heh 20:42:36 <KUDr> yes 20:42:47 <Celestar> so I understand you guys a bit :P 20:43:18 <Celestar> REALLY off now :) 20:43:19 <Celestar> cu 20:44:21 <XeryusTC> this is odd, ottd thinks that 2+7=6 :s it happens when i want to buy a new vehicle, 2 locomotive parts and 7 wagons behind it (using ukrs) 20:44:44 <Kalpa> dobru noc... good night? 20:44:55 <Kalpa> Noc -> nocturnal -> night, clearly a link!!! 20:45:02 <Kalpa> (Or the latin/whatever origin) 20:45:06 <hylje> :x 20:45:11 <peter1138> XeryusTC: the number is the number of tiles it uses 20:45:15 <Kalpa> And yes I'm pulling these things off my hat 20:45:56 <XeryusTC> peter1138: still is weird then, i dragged the wagons away and it said 7, and the locomotive only uses one tile 20:46:01 <Brianetta> XeryusTC: The smallest wagons are 5/8ths of a tile, not half 20:46:16 <XeryusTC> Brianetta: i noticed that 20:46:17 <Brianetta> Or is it 3/8ths? 20:46:19 *** Jim22 [n=Jim22@tor/session/external/x-b9a7396aae44d138] has joined #openttd 20:46:25 <Brianetta> 5/8ths 20:46:33 <Brianetta> um 20:46:39 <Brianetta> They're small 20:46:46 <Brianetta> 3/8ths is it 20:46:50 <Brianetta> yes 20:46:53 <Brianetta> <-- braindead 20:47:14 <Brianetta> [21:45] <peter1138> XeryusTC: the number is the number of tiles it uses 20:47:17 <Brianetta> Not true peter1138 20:47:22 <Brianetta> It's the number of half tiles 20:47:54 <XeryusTC> its the number of wagons (including engines) 20:47:58 <Brianetta> no 20:48:01 <Brianetta> it certainly isn't 20:48:15 <Brianetta> It's the number of complete half tiles 20:48:17 <hylje> it is in vanilla ottd 20:48:20 <Brianetta> rounded up 20:48:29 <XeryusTC> Brianetta: you're right 20:48:36 <hylje> since all wagons are a half tile 20:48:37 <Brianetta> hylje: Only because every vehicle is exactly one half tile long 20:48:43 <Sacro> its half tiles :) 20:48:58 <Brianetta> [21:48] <Brianetta> It's the number of complete half tiles 20:49:09 <Brianetta> OMG, that's such a wrong way to say it 20:49:19 <Brianetta> A complete half 20:49:19 <hylje> complete half tiles 20:49:22 <hylje> yes really 20:49:27 <Sacro> Brianetta just reread his statement :) 20:49:38 <Sacro> it could be double the number of complete tiles 20:49:44 <Brianetta> Sacro: It isn't 20:49:52 <Brianetta> otherwise it'd always be even 20:49:58 <Sacro> hmm, thats true 20:50:06 <Sacro> its only 50% accurate 20:50:10 <Brianetta> I think it should be changed to tiles 20:50:20 <XeryusTC> it should be the number of tiles rounded up 20:50:30 <Brianetta> It is rounded up (by halfs) 20:50:49 <Brianetta> Sometimes you never know whether you can squeeze a brake van onto the end (: 20:50:51 <hylje> "14 wagons (7 tiles)" 20:51:01 <XeryusTC> hylje: you play without grfs? 20:51:09 <Brianetta> hylje: Intersting that it gives neither of those as it is (: 20:51:30 <hylje> Brianetta: thats why its just a suggestion 20:51:37 <hylje> XeryusTC: ya mostly 20:51:38 <Brianetta> I think it's a good one 20:51:59 <XeryusTC> Brianetta: what is good? rounding up to tiles? 20:52:09 <Ihmemies> sigh 20:52:18 <Ihmemies> airplanes should be bannEd 20:52:25 <XeryusTC> hylje: ukrs uses non standard lengths, those wagons are 5/8 of a tile according to Brianetta 20:52:25 <hylje> Ihmemies: you can 20:52:36 <Brianetta> XeryusTC: Or 3/8 20:52:37 <Ihmemies> oh, cool :D 20:52:53 <Ihmemies> it's just automatic i win/money generator button 20:53:05 <Ihmemies> no skill, no effort, minimal risk 20:53:05 <hylje> i win button :) 20:53:19 <XeryusTC> Ihmemies: they should be rebalanced 20:53:27 <Ihmemies> no kidding :P 20:53:28 <Brianetta> In TTD for DOS 20:53:34 <Brianetta> it was hard to make profits with planes 20:53:40 <hylje> i always crack up when somebody mentions a i win button 20:53:43 <hylje> :p 20:53:44 <Ihmemies> one wastes hours for optimizing rail network and then some noob comes and poof, he bathes in money 20:53:54 <Brianetta> It's true. 20:54:23 <Brianetta> A thoughtfully designed rail network makes half as much as the three planes you decide to put on for a giggle. 20:54:26 <Ihmemies> they are cool and great way to increase cities population, but :/ 20:54:49 <Ihmemies> argh 20:54:49 *** dp [n=dp@p54B2FF04.dip.t-dialin.net] has joined #openttd 20:54:53 <Ihmemies> i want a transfer guide 20:54:55 <hylje> shouldnt the train length/wagon count round the lenght upwards so it would fit on stations of that long 20:55:01 <Brianetta> It'd be neat if they had collision detection with buildings 20:55:19 <Brianetta> Ihmemies: Transfer is broken and should be avoided. That's my guide to you. 20:55:23 <hylje> Brianetta: and player-built really high buildings 20:55:34 <XeryusTC> Brianetta: i actually thing that those wagons are 2/3 20:55:38 <hylje> way to break the i win button 20:55:41 <Brianetta> hylje: Nah, just wait for the city to grow arounf the airport 20:55:57 <Brianetta> XeryusTC: 2/3 of what? 20:56:01 <XeryusTC> a tile 20:56:08 <Brianetta> A whole tile? 20:56:12 <XeryusTC> yes 20:56:12 <hylje> hmm 20:56:14 <Brianetta> That's bigger than a regular loco 20:56:18 <XeryusTC> ow wayt 20:56:22 <XeryusTC> my count is off 20:56:28 <peter1138> 1/2 a tile is max, heh 20:56:31 <Brianetta> Are you looking at the 1930s wagons? 20:56:36 <XeryusTC> 5 go into 2 tiles 20:56:36 <Ihmemies> Brianetta, uh... hey, now I understand: transfer is broken == the transfer button doesn't work as intended 20:56:42 <XeryusTC> Brianetta: yes 20:56:49 <Ihmemies> But if I just load/unload cargo it works just fine 20:56:51 <Brianetta> Ihmemies: Yes! Your money goes down the toilet. 20:56:58 <Brianetta> No 20:56:58 <Kalpa> So they are 2/5 tiles long eahc :< 20:57:00 <Ihmemies> no? :( 20:57:02 <Brianetta> Unloading cargo is the same 20:57:03 <Brianetta> Broken 20:57:05 <Ihmemies> sigh 20:57:06 <hylje> it does not work as intended 20:57:17 <Ihmemies> how it is intended to work? 20:57:24 <Ihmemies> what's the problem? Cargo disappearing or what? 20:57:55 <Brianetta> Problem is, cargo sort of merges 20:58:02 <Brianetta> and becomes as if it was from the nearest station 20:58:04 <Ihmemies> since I want to haul my coal a very long distance and it's not practical to haul the stuff all they way from coal mine to the final destionation with just one same train 20:58:13 <Brianetta> so the majority of your journey is unfunded 20:58:17 <Ihmemies> Brianetta, so I lose the money which the distance would bring? 20:58:27 <Brianetta> Ihmemies: That's it, you understand. 20:58:29 <XeryusTC> Ihmemies: just link those two, and make a fleet of trains 20:58:29 <Brianetta> Broken. 20:58:39 <Ihmemies> uh 20:58:42 <XeryusTC> those two stations* 20:58:47 <Ihmemies> now that sux :P 20:58:56 <Brianetta> Feeder services should be cool 20:58:58 <XeryusTC> i do it all the time 20:59:00 <Brianetta> but they suck instead. 20:59:01 <Ihmemies> yeah 20:59:11 <Ihmemies> but anyways, I make 20M/year with my feeder service now 20:59:15 <Ihmemies> hauling coal. 20:59:20 <XeryusTC> i would go and fix it if i wasnt scared of ottds code 20:59:29 <Brianetta> Ihmemies: If you feed to one station near the ines, then ship the coal a long way to the power station, that's very profitable. 20:59:35 <Ihmemies> I do that :P 20:59:42 <Ihmemies> but... 20:59:47 <hylje> really long lines are quite profitable 20:59:49 <Brianetta> Then you're just losing most of the first leg feeder fee 20:59:56 <Ihmemies> oh, ok 21:00:01 <Ihmemies> now I see 21:00:02 <Brianetta> You get paid for the last leg, whatever 21:00:14 <Ihmemies> so short distance transfers (colleting stuff to one place and hauling it to very far place) is good 21:00:28 <hylje> Brianetta: not really, it remembers partially where the stuff comes from 21:00:29 <Brianetta> What really sucked for me was a maglev - airport - airport - maglev system between cities 21:00:29 <Ihmemies> or well, "not that bad" 21:00:48 <Ihmemies> hylje, how much is partially? 25%? 21:00:54 <hylje> but that remembering mainly sucks 21:01:05 <Brianetta> Quite aside form the problem of getting the transfers to work (they usually left with the passengers they arrived with) 21:01:09 <hylje> since it gets overwritten so easy 21:01:27 <XeryusTC> Brianetta: feeders are a bit unlogical by default imho 21:01:37 <Sacro> not for passengers 21:01:55 <Brianetta> XeryusTC: No, feeders are normal - but involve coupling rakes together 21:01:59 <XeryusTC> they are, take more cargo with you by default, you need to change it to unload so they actually leave the cargo 21:02:08 <XeryusTC> should be the other way around 21:02:13 <Brianetta> Unfortunately, TTD doesn't do shunting at all 21:02:19 <Sacro> it should 21:02:24 <Brianetta> Of course it should 21:02:30 <Ihmemies> http://sivut.koti.soon.fi/ihmemies/roina/Shadowy%20Business,%2026th%20Jan%201981.sav is my coal hauling stuff save... 21:02:44 <Ihmemies> with short distance transfers :/ 21:02:51 <Sacro> even if the wagons just move from one engine to another in a designated goods yards 21:03:12 <Brianetta> Wagons as meta-cargo 21:03:19 <Ihmemies> earlier I hauled all the stuff to one place, but after expirementing a bit I got 7M/year more after hauling my coal from two bigger stations instead of just one :| 21:03:22 <Sacro> maybe yeah 21:04:29 <Ihmemies> and now my great station is pretty quiet 21:05:00 <XeryusTC> i usually make a mainline LLxRR (where x is a distance in tiles) and branch it at certain points (depends on map) and link induvidual coal mines to it, if the coal mines are really close i use one station and kinda cheat to improve its catchment area 21:05:12 <Ihmemies> what does llxrr mean? :P 21:05:20 <XeryusTC> and then i bring everything to one station that is directly connected to my mainline, also with double lines 21:05:35 <XeryusTC> Left Left *empty tiles* Right Right 21:05:35 <Brianetta> Ihmemies: Cross-section of the line 21:05:49 <Brianetta> #openttdcoop use ll_____rr 21:05:54 <Brianetta> as notation 21:05:55 <Ihmemies> :oo 21:05:56 <XeryusTC> x varies from game to game 21:06:13 <Sacro> Brianetta: could it be so that rather than an engine drop cargo, it drops full wagons? and can pick up empties? 21:06:20 <Ihmemies> that means like 4-way mainline 21:06:39 <Ihmemies> 2 isn't enough? 21:06:40 <XeryusTC> Ihmemies: indeed it does, but all my trains go over it :) 21:06:41 <hylje> highway 21:07:06 <Ihmemies> and.. how I should connect the stations etc to that 4-line thingy? do you have any saves you could send to me? :D 21:07:13 <XeryusTC> to bad that i accidentilly deleted my biggest game :( 21:07:26 <Ihmemies> 2nd biggest is ok too. 21:07:28 <XeryusTC> Ihmemies: i'll post a screenie in a few sec 21:07:34 <Brianetta> Sacro: Yes. 21:07:53 <Ihmemies> thanks 21:08:02 <Brianetta> Sacro: Would need a new ordering system, to say what wagons *specifically* get picked up 21:08:15 *** Osai [n=Osai@p54B37B1E.dip.t-dialin.net] has joined #openttd 21:08:20 <Brianetta> Perhaps wagon groups, where you say "logically, these wagons are equivalent" 21:08:21 <Sacro> Brianetta: number x empty/full 21:08:22 <hylje> cargo packets ? 21:08:31 <Brianetta> hylje: No, wagons 21:08:55 <Brianetta> with packets inside, perhaps, but we're talking actual wagon transfers 21:08:59 *** Osai [n=Osai@p54B37B1E.dip.t-dialin.net] has quit [Client Quit] 21:08:59 <XeryusTC> Ihmemies: my biggest game had junctions that were heavily based on cloverleaf junctions, which like to jam 21:09:04 *** Osai [n=Osai@p54B37B1E.dip.t-dialin.net] has joined #openttd 21:09:09 <Sacro> train, go to coal mine, load, go to intermedite, drop 5 full, collect 5 empty, go back to coal mine 21:09:10 <Ihmemies> ok :P 21:09:41 <XeryusTC> Ihmemies: the screens will apear on http://xeryustc.cjb.net/openttd/ soon, under the name junctionX.png 21:09:44 <hylje> cloverleaves are for suckers :> 21:09:54 <Sacro> cargos have packets but wagons just move around freely 21:09:55 *** dp-- [n=dp@p54B2EA34.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 21:09:56 *** dp is now known as dp-- 21:10:03 <Ihmemies> btw.. I have a station like this: http://sivut.koti.soon.fi/ihmemies/roina/Shadowy%20Business,%2030th%20Jan%201981.png ... and there are those long rails before the station. is there any way to make the signals operate like this: they show red if there are slots free in the station, but show green (and allow incoming trains to queue up) if every slot is full? 21:10:32 <Brianetta> Ihmemies: Only the other way around 21:10:34 <hylje> you shouldnt have any queues 21:10:36 <Brianetta> Green if there's a slot 21:10:36 <XeryusTC> done :) 21:10:46 <Sacro> Ihmemies: combos - 3x click 21:11:02 <hylje> if your trains start queuing, enlarge the station 21:11:09 <Ihmemies> I just want to know :P 21:11:13 <Brianetta> hylje: No point for pickups 21:11:25 <Brianetta> Only one train will load at a time with FIFO loading 21:11:42 <Brianetta> so you need two platforms per cargo type max 21:11:49 <Brianetta> and as many as needed for drop-off 21:12:03 <XeryusTC> Ihmemies: little comment on jour station, make those combos signals entry signals and make them 2 way, having combo-exit is the same as just exit and two way will mark it dead end for the pathfinder so it will choose an alternative path 21:12:09 <hylje> dropoff is usually number of trains / 2 21:12:21 <XeryusTC> alternative path is another platform in this case 21:12:32 <Ihmemies> uh 21:12:52 <Ihmemies> ok 21:13:19 <Ihmemies> there's btw some unneeded trains and lots of empty space in the station.. 21:13:24 <XeryusTC> Ihmemies: take a look at http://xeryustc.cjb.net/openttd/roro.png 21:13:29 <Ihmemies> i had some issues with the transfer thingy :P 21:13:42 <UnderBuilder> why YAPF is written in C++? 21:14:01 <Ihmemies> yapf? 21:14:13 <XeryusTC> UnderBuilder: because KUDr liked to 21:14:16 <Sacro> yet another path finder 21:14:38 <KUDr> UnderBuilder: because of requirements - Flexibility, modularity, performance 21:14:40 <XeryusTC> Ihmemies: yapf is like npf but faster and autobalances 21:15:08 <Sacro> KUDr: will non electric engines prefer non electric lines? 21:15:26 <KUDr> Sacro: can be added 21:15:38 <KUDr> just now you can do it easily 21:15:54 <Ihmemies> npf? :D 21:15:57 <KUDr> make the elrail bit longer (logically) 21:15:58 <Sacro> KUDr: sounds good, i'd like it if only electric trains went on electric lines 21:16:03 <KUDr> i.e. by crossing 21:16:14 <Sacro> i dont wanna have to do that though really 21:16:58 <KUDr> Sacro: nobody defined penalties and so on 21:17:07 <XeryusTC> Ihmemies: npf is a pathfinder, most people use it because it the simplest in use, with ntp (dont know if this is it's name) you needed to build alot of waypoints to get trains in the good direction with a big network 21:17:12 <KUDr> technically it is easy to do 21:17:43 <Sacro> nn, pub 21:17:44 *** Sacro [n=Sacro@83.100.254.169] has quit [" Want to be different? HydraIRC -> http://www.hydrairc.com <-"] 21:18:10 <KUDr> XeryusTC: OPF needed waypoints 21:18:13 <KUDr> NTP not 21:18:22 <KUDr> NTP is very good and fast 21:18:33 <KUDr> but doesn't support newer features 21:18:37 <XeryusTC> KUDr: ok 21:18:47 <KUDr> old PBS, non 90-deg turns, etc 21:19:11 <KUDr> and NPF is more deterministic 21:19:32 <KUDr> NTP has random decisions 21:19:46 <Noldo> gathering the different applications to same list might be a good idea 21:20:42 <Noldo> applications of signals that is 21:20:50 <Noldo> I need to get some sleep 21:21:23 <XeryusTC> KUDr: ntp always seemed to be like: "hey, that seems to lead to the station, lets go there" while it was only a siderail that made a turn after a few tiles to a complete other direction 21:22:01 <KUDr> XeryusTC: it was OPF 21:22:09 <KUDr> original from TTD 21:22:13 <KUDr> NTP is better 21:22:15 <XeryusTC> KUDr: same difference :P 21:22:24 * XeryusTC gets confused with all those pathfinders 21:22:41 <KUDr> yes, you are not alone 21:22:52 <KUDr> it took me time to get in 21:23:05 <KUDr> OPF - the original TTD 21:23:28 <KUDr> NTP - new, fast, but not flexible, not modular, only for trains 21:23:37 <XeryusTC> so to get it straint, yapf is the one you're making right now, npf is the one that is commonly used, ntp is the default of ottd, opf is the TTD pathfinder? 21:23:51 <KUDr> NPF - nice design, modular, flexible, slow 21:24:12 <KUDr> yes 21:24:35 *** angerman [n=angerman@e181114099.adsl.alicedsl.de] has left #openttd [] 21:27:41 <KUDr> XeryusTC: NTP is default for trains only 21:27:55 <KUDr> for other transport types it is OPF 21:27:57 <Brianetta> NPF eats CPU cycles almost as much as GPG is doing now on my machine 21:28:09 * Brianetta is encrypting a backup for removable medium 21:28:22 <KUDr> hmm 21:28:40 * XeryusTC encrypts Brianetta with SHA-512 21:28:45 <KUDr> encrypted removable medium... 21:28:51 <Brianetta> top - 22:28:47 up 3:34, 6 users, load average: 1.80, 1.32, 0.87 21:29:11 <Brianetta> PID USER PR NI VIRT RES SHR S PU %MEM TIME+ COMMAND 21:29:11 <Brianetta> 12640 brian 15 0 3860 1620 1080 S 81.2 0.3 4:27.46 gpg 21:29:11 <Brianetta> 12651 root 15 0 4988 2520 744 D 2.7 0.5 0:07.73 tar 21:29:30 <Brianetta> I'm doing it over a FIFO so I do the encryption as me 21:29:31 <KUDr> nice stats 21:29:39 *** Pulec [n=Pulcoj@AYR-TRNOV.core.ttnet.cz] has joined #openttd 21:30:58 *** stillunknown_ [n=unknown@82-168-179-194.dsl.ip.tiscali.nl] has quit [Remote closed the connection] 21:31:10 *** Andrew67 [n=andrew67@206.248.80.224] has joined #openttd 21:31:42 *** stillunknown_ [n=unknown@82-168-179-194.dsl.ip.tiscali.nl] has joined #openttd 21:32:04 *** Jim22 [n=Jim22@tor/session/external/x-b9a7396aae44d138] has quit ["Verlassend"] 21:34:06 <Ihmemies> man it would be cool if I was able to save my rail designs 21:34:09 <Ihmemies> and copypaste them 21:34:25 <Ihmemies> I know I shouldn't have said that, but still ... 21:35:06 <XeryusTC> Ihmemies: most newbies think that it would be cool, i personally thought that also until i started to be inovating 21:35:35 <Ihmemies> ? :P 21:35:50 <Brianetta> Yes 21:35:55 <Brianetta> Every time I build I improve 21:35:58 *** CobraA3 [n=Jeremiah@cpe-024-088-000-194.sc.res.rr.com] has joined #openttd 21:36:05 <Brianetta> I hate to duplicate stuff verbatim 21:36:41 <XeryusTC> i even copied untill few days ago, even worse, i mostly used designs based on cloverloafs :P 21:36:57 <Ihmemies> there can't be always room for improvement 21:37:01 <Ihmemies> it's a computer game anyways. 21:38:09 <XeryusTC> Ihmemies: improvements stop where huge bipasses start 21:38:18 <XeryusTC> bypasses even 21:40:53 *** Belugas is now known as Belugas_Gone 21:42:05 <Ihmemies> :p 21:42:17 <Brianetta> Ihmemies: There have been ten years of improvements, and when we get slack, somebody invents a new signal type (: 21:42:38 <Ihmemies> i've played this for a week 21:42:55 <Ihmemies> and i've got more than enough of those cloverleafs and roro stations 21:43:08 <Ihmemies> what else there is in random mp game? 21:43:34 <XeryusTC> good contestants :) 21:44:23 <XeryusTC> but i'm playing ottd for almost 1,5 years now and I'm getting bored with those simple games so i want to join the #openttdcoop, but noone ever replies (exept from Brianetta :) ) 21:46:29 <XeryusTC> hmm, i've just learned that the real size of the map isnt its x and y size but the amount of industries in it 21:46:44 <peter1138> ? 21:47:16 <XeryusTC> peter1138: start a new game with amount of industries set to low and you'll understand 21:47:28 <peter1138> i often do 21:47:38 * KUDr too 21:47:56 <peter1138> a smallish map with low industries/towns makes a challenge 21:48:44 <Ihmemies> deathmatch!!! 21:50:19 <Brianetta> Indeed. 21:51:58 *** CobraA3 [n=Jeremiah@cpe-024-088-000-194.sc.res.rr.com] has left #openttd [] 21:52:11 <Ihmemies> why you don't ever start new coops btw? 21:52:15 <Ihmemies> just let the old ones rot there? 21:52:17 <Darkvater> *sigh* finally back :) 21:52:35 <Ihmemies> or is my concept of time different than yours? :D 21:53:07 <XeryusTC> Ihmemies: depends on what your concept is :) 21:53:46 <Ihmemies> well... the ones i've seen have been "always" (at least a week) there :P 21:54:11 <peter1138> evening dv 21:54:25 <Darkvater> :) 21:54:31 <Darkvater> anything I missed today? 21:55:27 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has joined #openttd 21:55:42 <Ihmemies> ... that mixer in openttdcoop is insane, btw 21:55:55 <MeusH> hey 21:55:57 <MeusH> newstations 21:56:48 <valhallasw> Ihmemies: where? :+ 21:56:57 <Born_Acorn> WHERE? 21:57:02 * Born_Acorn must know the newstations! 21:57:42 <Ihmemies> #openttdcoop server 21:57:56 <Ihmemies> around lumpypool 21:58:00 <MeusH> Born_Acorn: if we hack peter1138's hdd, we may steal his top-seekret newstations diff, then make an OpenTTD fork 21:58:07 <Ihmemies> or maybe it's just made to look like that 21:58:10 <MeusH> "OpenTTD-new-stations 1.0" 21:58:30 <peter1138> heh 21:58:33 <peter1138> you know the best bit 21:58:43 <peter1138> it's been available on my website all along ;p 21:58:58 * XeryusTC woohoos :D 21:59:04 <XeryusTC> peter1138: got a link? 21:59:14 <MeusH> no peter1138, you won't stop me hacking your hdd 21:59:59 <Born_Acorn> I've only gone and forgot peter1138's IP. 22:00:28 <XeryusTC> Born_Acorn: /dns peter1138 :P 22:00:54 <Born_Acorn> yes, but I am lazy. 22:01:15 <Born_Acorn> and command prompts stopped working in 1993. 22:01:46 * Born_Acorn stops messing and gets it. 22:01:56 <peter1138> diff only, heh 22:02:43 <Born_Acorn> yes, but I can use my powers to get the exe Lakie sent me, from our ole' MP test. 22:02:45 <valhallasw> no linux binary? :) 22:02:48 <XeryusTC> Born_Acorn: its a irc command 22:03:01 <Born_Acorn> XeryusTC, yes, I know, I'm already there. 22:03:05 <XeryusTC> peter1138: what's your site? 22:03:12 <Born_Acorn> http://195.112.37.102/ottd/ 22:03:20 <XeryusTC> Born_Acorn: whya are you talking about dos then? 22:03:25 <XeryusTC> ty 22:03:45 <Born_Acorn> I was messing. 22:03:53 <Born_Acorn> messing around 22:03:54 <Born_Acorn> (23:02:10) * Born_Acorn stops messing and gets it 22:04:26 <Born_Acorn> http://www.tt-forums.net/viewtopic.php?p=436580#436580 22:04:30 <Born_Acorn> argh! TOYLAND 22:04:31 * XeryusTC is blind sometimes 22:04:45 <peter1138> Born_Acorn: bastard 22:04:54 <XeryusTC> toyland owns, especially when you want to make people go mad >:) 22:05:01 <Ihmemies> a new game, where? :) 22:05:02 <Born_Acorn> :O 22:05:14 <valhallasw> Ihmemies: @ king's server 22:05:19 <valhallasw> not running atm though 22:05:43 * XeryusTC just came to the conclusion that his signature was broken since like, forever :s 22:07:15 <MeusH> http://195.112.37.102/ottd/ns<insert number here>.png <== ohhhh 22:08:29 <Born_Acorn> Quick! Look! Its batman! 22:08:32 <Born_Acorn> Over there! 22:08:45 <MeusH> peter1138: what happens if train is ordered to go to a station but there are only non-track sprites? 22:08:51 <MeusH> like houses, containers... 22:09:04 <MeusH> Born_Acorn: where? above? 22:09:08 <peter1138> it'll go through them 22:09:14 <peter1138> because it doesn't check that flag yet 22:09:21 <peter1138> it's not finished ;) 22:09:21 <MeusH> peter1138: yet :) 22:09:30 <MeusH> okay 22:09:56 <valhallasw> http://195.112.37.102/ottd/woo.png <-- I find that more interesting >:) 22:10:24 <peter1138> valhallasw: it's old and will never be continued 22:10:32 <peter1138> (because tron's bridge branch is so much better) 22:10:51 *** Forexs- [n=forexs@62.199.150.132] has joined #openttd 22:10:52 <peter1138> ((http://195.112.37.102/ottd/bridge.png)) 22:10:53 <valhallasw> If it does the same... I don't care :p 22:11:01 <peter1138> his does more :) 22:11:32 <XeryusTC> http://195.112.37.102/ottd/depot.png <- ooh :9 22:11:32 <Born_Acorn> It gets up and dances. 22:11:44 <valhallasw> http://195.112.37.102/ottd/tunnel.png <-- what should I see here? 22:11:54 <MeusH> XeryusTC: Afaik It's fixed 22:12:01 <Born_Acorn> valhallasw, green signal 22:12:09 <valhallasw> ah 22:12:20 <XeryusTC> MeusH: what is fixed? 22:12:40 <MeusH> bug visible on depot.png 22:13:01 <peter1138> only recently, if so 22:13:13 <MeusH> peter1138: how's the progress on full utf support? Looks like it is a big rewrite 22:13:32 <peter1138> not really 22:13:44 <peter1138> the diff is huge because it contains one lang file converted to utf8 22:13:47 <peter1138> that's most of the patch, heh 22:14:07 <MeusH> yes, but I mean big, as it makes changes in many important places 22:14:13 <MeusH> not because the diff is big :) 22:14:23 <peter1138> not really 22:14:38 <peter1138> it only touches strgen (who cares) and strings.c/gfx.c 22:14:51 <MeusH> oh, that's good, then 22:14:54 <peter1138> will need a bit of input-handling-love, though 22:14:59 <MeusH> what keeps you from releasing it? 22:16:06 <peter1138> the tunnel bug appears fixed too 22:16:16 <Brianetta> Heh, my PC is busy encrypting the OpenTTDCoop servers (: 22:16:20 <Brianetta> for DVD backup 22:16:31 <valhallasw> gheh 22:16:31 <Darkvater> OMG KUDr 22:16:31 <Darkvater> what DID YOU DO with openttd.dsp???? 22:16:33 <MeusH> hehe 22:16:38 <MeusH> peter1138: remeber I've got some funky letters in my alphabet so I can help in testing 22:16:40 <valhallasw> he killed it? 22:16:44 <KUDr> OMG? 22:16:47 <MeusH> peter1138: so what keeps you from a nice commit? 22:16:59 <Darkvater> KUDr: edit it by hand next time :) 22:17:00 <valhallasw> I have some very non-funky letters in my alphabet 22:17:03 <valhallasw> does that count? 22:17:12 <KUDr> Darkvater: why? 22:17:13 <peter1138> MeusH: well, it's not finished ;p 22:17:26 <KUDr> i have VC6 for such things 22:17:27 <XeryusTC> is it possible to patch files one by one using TortoiseMerge? 22:17:35 <Darkvater> KUDr: just look at it. You only needed to change 3 lines!! and the whole file got changed 22:17:52 <KUDr> Darkvater: no, was more changes 22:17:56 <MeusH> peter1138: any more details? that's what I thought that it's not yet finished :) 22:17:59 <KUDr> libc conflict 22:18:04 <KUDr> include path 22:18:07 <KUDr> lib path 22:18:14 <MeusH> XeryusTC: yes 22:18:15 <peter1138> MeusH: can you produce a lang file (.txt) in utf-8 format with your funky chars? 22:18:19 <KUDr> to don't need to change it always 22:18:22 <MeusH> don't click "patch all" :D 22:18:30 <MeusH> yes 22:18:38 <peter1138> that'll help testorizing 22:18:55 <MeusH> peter1138: should I name it polish.txt or polish2.txt? 22:18:58 <Darkvater> KUDr: yes but you stuffed the whole file full of trailing spaces 22:18:58 <MeusH> or something else? 22:19:05 * Darkvater wonders how it even got committed 22:19:11 <peter1138> polish.txt's fine 22:19:17 <peter1138> Darkvater: i was wondering that 22:19:22 <KUDr> Darkvater: not me. it was VC6 22:19:27 <KUDr> it is VC6 file 22:19:32 <KUDr> not a real text 22:19:42 <peter1138> KUDr: that argument won't work 22:19:48 <KUDr> and was commited coz of EOL flag 22:19:50 <peter1138> so feign ignorance :) 22:20:17 * peter1138 remembers the guy who said that the contents of a diff didn't matter... 22:20:18 *** Forexs [i=Forexs@x1-6-00-0f-b5-14-63-5f.k136.webspeed.dk] has quit [Connection reset by peer] 22:20:27 <Darkvater> hmm 22:20:28 <peter1138> (that was in actual code, though) 22:20:28 <MeusH> replaced1255 times "ow" to "ów" 22:20:30 <KUDr> you should not treat VC6 file as text even it looks similar 22:20:33 *** Forexs [i=Forexs@x1-6-00-0f-b5-14-63-5f.k136.webspeed.dk] has joined #openttd 22:20:43 <Darkvater> it worked just fine as a text file for about a year 22:20:54 <Darkvater> donnu what is so special about may 2006 that it shouldn't be 22:21:03 <KUDr> Darkvater: it was not fine 22:21:15 <KUDr> LIBC conflict was there a long time 22:21:29 <KUDr> nobody knows how dangerous it could be 22:21:46 <peter1138> the libc conflict is from using the wrong files from useful.zip, heh 22:22:19 <peter1138> (it got updated at some point) 22:22:24 <KUDr> peter1138: may be 22:22:25 <peter1138> (i think) 22:22:50 <KUDr> i can revert it and edit it by hand if you like 22:22:56 <Darkvater> well, donnu what the fuss is about though :) 22:22:59 <KUDr> or only remove trailing spaces 22:23:02 <peter1138> not much point 22:23:03 <Darkvater> vc6 is going out anyways 22:23:25 * Darkvater is hunting down hover-bridge bug 22:23:28 * peter1138 wonders if his crumble is edible 22:23:31 <Darkvater> 4650 was still faulty 22:24:57 * peter1138 ponders committing 2cc 22:25:26 <MeusH> me ponders, too 22:27:38 <peter1138> Darkvater: http://195.112.37.102/ottd/sigbug2.png 22:27:42 <peter1138> did that make the backports? 22:27:48 <Darkvater> depot backside? 22:27:54 <Darkvater> yes, KUDr did it 22:27:56 <peter1138> no 22:28:00 <Darkvater> the weird thing was though that i 22:28:01 <Darkvater> oh 22:28:02 <peter1138> X/Y rail crossing signal update 22:28:13 <Darkvater> I think so...it was ages ago 22:28:16 <peter1138> mmm 22:28:19 <Darkvater> or you didn't commit it? 22:28:53 <peter1138> as if i'd write a patch and not commit... 22:29:15 <Darkvater> yeah that's totally unlike you ^^ 22:29:37 <peter1138> works in trunk, so... 22:29:41 *** Mucht [n=Mucht@chello080109200215.3.sc-graz.chello.at] has joined #openttd 22:29:56 <peter1138> this 2cc is 20 KB though :( 22:30:05 *** Mucht is now known as Mucht|zZz 22:30:16 *** ^Cartman^ [n=Eric_Car@ti100710a081-2592.bb.online.no] has joined #openttd 22:31:04 <Darkvater> peter1138: branch 0.4/ doesn't have sigbug2 22:31:18 <Darkvater> if trunk doesn't either then it's fixed 22:31:22 <peter1138> goodoh 22:32:12 <Darkvater> OMG r4400 still has the hover-bridge 22:32:27 * Darkvater is going to kick someone SOOO hard when he finds out who's responsible for this 22:32:46 <peter1138> o_O 22:33:00 <KUDr> what is hover-bridge? 22:33:02 <peter1138> what is ... 22:33:12 <Darkvater> http://bugs.openttd.org/task/154 22:33:36 <peter1138> oh, that one 22:33:37 <KUDr> ah, nice bug 22:34:13 <peter1138> yeah, after posting the comment about that code, i noticed it hadn't been changed in a long time... 22:34:41 <Brianetta> Would be really funny with shared tracks (: 22:34:46 <Darkvater> o_O r4300 as well 22:34:47 <peter1138> Darkvater: is it in 0.4/ ? 22:34:51 <Darkvater> no 22:34:57 <peter1138> that's good, at least :) 22:35:01 <Brianetta> If it's in 0.4.7 we have a new toy for the deathmatch server (: 22:35:05 <Brianetta> ): 22:36:08 <Darkvater> it's not in branch/0.4/ so I don't think it's in 0.4.7 either 22:36:16 <Darkvater> eg there are no commits of such type 22:37:18 <Darkvater> o_O 4200 as well 22:38:49 *** Forexs- [n=forexs@62.199.150.132] has quit [Read error: 110 (Connection timed out)] 22:38:54 *** ector-- [n=meloditr@ygun.brg.sgsnet.se] has quit [Read error: 110 (Connection timed out)] 22:38:54 * Darkvater jumps back to r3900 22:42:04 <Darkvater> yep 22:42:07 <Darkvater> r3900, tron 22:42:35 <peter1138> uh oh 22:43:36 *** doc-afk_ [n=doc@15.Red-80-37-209.staticIP.rima-tde.net] has quit [Read error: 110 (Connection timed out)] 22:44:53 <peter1138> i don't get why the Axis was changed to a DiagDirection 22:45:04 <peter1138> cos it is an Axis... 22:46:49 *** rain```` [i=rain@24-183-26-9.dhcp.fdul.wi.charter.com] has joined #openttd 22:49:12 *** Fujitsu [n=fujitsu@c211-28-183-112.eburwd7.vic.optusnet.com.au] has joined #openttd 22:50:10 <peter1138> hmm 22:50:24 <peter1138> or is it... heh 22:50:57 <Darkvater> donnu but the change looks good at sight 22:51:04 <peter1138> oh 22:51:09 <peter1138> i think it's obvious 22:51:23 <peter1138> TilePixelHeight(tile) hasn't changed 22:51:23 <peter1138> but 22:51:27 <peter1138> tile += (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1)); 22:51:28 <peter1138> is removed 22:51:33 <peter1138> so it's the wrong tile 22:51:35 <Darkvater> ahhh no wait 22:51:39 <Darkvater> I know! 22:51:44 <Darkvater> TilePixelHeight(tile) + 8 + GetCorrectTileHeight(tile) 22:51:46 <Darkvater> this one 22:51:51 <Darkvater> the old code it was tile+delta 22:51:56 <peter1138> yeah 22:51:57 <Darkvater> in the new one it is only tile 22:52:04 <Darkvater> god I'm fuckin' blind 22:52:28 <Darkvater> ok gonna add comment and wait for tron to fix if he shows up soon 22:52:39 <peter1138> might be a while ;p 22:53:41 <Darkvater> know where he is? 22:54:00 <peter1138> nope 22:54:18 <peter1138> maybe i committed something bad again 22:54:25 <Darkvater> ;p 22:54:40 <Darkvater> when was the last time? 22:54:47 <peter1138> eh, december 22:55:05 <Darkvater> ooooh, he can't stay mad that long 22:56:24 <MeusH> peter1138: the diff is bigger than polish.txt file 22:56:32 <Fujitsu> Hahha 22:56:37 <MeusH> would you like to get the diff or modified .txt file? 22:56:44 <peter1138> lol 22:56:50 <peter1138> modified txt then :) 22:57:03 <Darkvater> ok, I think it's nighty time 22:57:10 <Darkvater> good evening to you gents :) 22:57:13 <peter1138> hmm, yeah, 23:58 22:57:20 <Darkvater> what was it 22:57:22 <Darkvater> nobra noc? 22:57:30 <Darkvater> cobra rocks? 22:57:44 <KUDr> dobrou noc 22:57:59 <MeusH> dobra noc KUDr :) 22:58:00 <Darkvater> KUDr: Dobru noc 22:58:02 <Fujitsu> peter1138, I see a lot of newstations changes... Is it functional yet? 22:58:03 <KUDr> it's good night 22:58:05 <Darkvater> there 22:58:13 <KUDr> you too 22:58:18 <Darkvater> had to scroll back a few ;p 22:58:30 <Darkvater> gn all :) 22:58:54 <Fujitsu> Goodnight, Darkvater 22:59:05 <MeusH> goodnight DV 22:59:09 <KUDr> joeszjszakat 22:59:15 <MeusH> :P what's that? 22:59:19 <MeusH> Hungarian? 22:59:22 <KUDr> gn 22:59:23 <KUDr> yes 22:59:25 <MeusH> peter1138: DCC 22:59:27 <peter1138> dcc no work :( 22:59:55 <MeusH> pastebin changes "¿ywca" to "żywca" 22:59:57 <XeryusTC> Ihmemies: you there? 22:59:58 *** |Jeroen| [n=jeroen@dD57729CC.access.telenet.be] has quit ["Whoopsy"] 23:00:02 <MeusH> wait a sec 23:00:42 <peter1138> Fujitsu: only for me, muwhaa 23:00:54 <Fujitsu> Damn. 23:02:18 <MeusH> peter1138: http://tt-forums.net/privmsg.php?folder=inbox 23:02:25 <peter1138> lol 23:02:36 *** ThePizzaKing [n=thepizza@c211-28-155-182.eburwd2.vic.optusnet.com.au] has joined #openttd 23:02:37 <peter1138> you'll hack me!" 23:03:06 <Fujitsu> Hi TPK. 23:03:19 <ThePizzaKing> hello 23:03:27 *** UnderBuilder [i=UnderBui@168.226.106.159] has quit [" Want to be different? HydraIRC -> http://www.hydrairc.com <-"] 23:04:27 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 23:04:59 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 23:05:11 <peter1138> hmm, it's not utf8- 23:05:35 <peter1138> what charset is it meush? 23:06:24 <peter1138> hmm, 8859-2 perhaps 23:06:48 <MeusH> yes 23:07:16 <MeusH> hmm 23:07:27 <MeusH> me fix that? 23:07:33 *** Jenkz [n=nobody@80-192-44-21.cable.ubr05.dund.blueyonder.co.uk] has quit [] 23:07:48 <peter1138> think i can, as long as it is all 8859-2 23:09:57 <Born_Acorn> peter1138! newstations! 23:10:47 <Born_Acorn> You can't hide peter1138! I have spies! 23:10:48 <MeusH> Born_Acorn: do you type it every time, or copy paste? 23:10:50 <MeusH> :) 23:10:52 <Born_Acorn> Spies everywhere! 23:10:57 <peter1138> i'm sure he's got a macro for it 23:11:18 <Born_Acorn> I use the power of a keyboard. They are new things. I suppose the rest of the world will get one eventually. 23:11:22 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 23:11:25 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 23:11:40 <Born_Acorn> /pns 23:12:06 <Born_Acorn> peter1138! Newstations! 23:12:09 <Born_Acorn> see! 23:12:30 <MeusH> :| you uppercased the "newstations" 23:12:34 *** Dred_furst [n=nn@user-1380.lns1-c9.dsl.pol.co.uk] has quit ["( www.nnscript.de :: NoNameScript 4.0 :: www.XLhost.de )"] 23:12:54 <Born_Acorn> I don't use /pns often! I prefer the power of typing 23:13:05 <Born_Acorn> I suppose everyone else will learn how to type sometime. 23:13:17 *** Angst [n=Angst@p54947C0B.dip.t-dialin.net] has quit ["n8"] 23:13:30 <MeusH> brb 23:15:29 * Fujitsu also bugs peter1138 severely, about newstations. 23:16:44 <MeusH> back 23:17:45 <MeusH> cya 23:17:48 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has quit ["Goodbye"] 23:37:28 *** Cipri [n=cipri@a47034.upc-a.chello.nl] has joined #openttd 23:46:35 *** gigajum [i=LucY@dslb-084-056-144-146.pools.arcor-ip.net] has joined #openttd 23:47:32 *** gigajum [i=LucY@dslb-084-056-144-146.pools.arcor-ip.net] has quit [Client Quit] 23:51:40 *** Born_Acorn [n=bornacor@ACD70DEB.ipt.aol.com] has quit [] 23:54:35 *** KritiK [i=Maxim@ppp85-140-142-17.pppoe.mtu-net.ru] has quit ["Miranda IM! Smaller, Faster, Easier. http://miranda-im.org"] 23:59:01 *** ^Cartman^ [n=Eric_Car@ti100710a081-2592.bb.online.no] has quit ["Bunchie!"]