Log for #openttd on 5th May 2006:
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00:01:30  *** Zothar_ [] has joined #openttd
00:04:19  *** RichK67 [n=RichK67@] has joined #openttd
00:04:30  <RichK67> hi all
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00:04:59  <black_Nightmare> hey richk
00:05:55  <RichK67> two hours until my airport taxi.... then off on 2 weeks hols :)
00:06:07  <Belugas> enjoy :)
00:06:28  <glx> have fun RichK67 :)
00:06:30  <black_Nightmare> heh :-D
00:06:35  <black_Nightmare> yeah I agree with glx :p
00:06:48  <Eddi|zuHause> you fly at strange hours :p
00:07:38  <SimonRC> Darkvater: did you mention earlier that you hate Java?
00:07:58  <glx> he said that a lot :)
00:08:08  <XeryusTC> heya RichK67
00:08:17  <Eddi|zuHause> i do not know a lot of people that would actually like java :p
00:08:21  <SimonRC> Darkvater: You should try Haskell, then.  It's much nicer (for many things).
00:08:27  <XeryusTC> RichK67: have phun
00:08:35  <RichK67> plane is at 6.25am, but they want check in 3hrs before, and i live 30mins away... thus 3.00am start :(
00:08:58  <RichK67> not bothering going to bed
00:09:15  <RichK67> but hey, when do i ever go to bed pre-3am anyway ;)
00:09:46  <XeryusTC> hehe :)
00:10:11  <Eddi|zuHause> SimonRC: that is not quite an option if you get told to write something in java
00:11:21  <SimonRC> Eddi|zuHause: ah, ok
00:11:36  <SimonRC> Do you ahve to provide source, or just class files?
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00:17:51  <black_Nightmare> any of you know of any trams/trolleys aside to the two on grfcrawler?
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00:18:57  <glx> black_Nightmare: trams don't work in OpenTTD
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00:19:30  <Magus_X> hello
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00:21:00  <black_Nightmare> glx...umm....I know...but I have two different folders on my desktop's openttd 0.4.7 & mini_In ... other is ttdpatch
00:21:09  <black_Nightmare> I want get something for the streets in ttdpatch ;)
00:21:15  <glx> ha ok :)
00:21:19  <black_Nightmare> (that is if its not too OT here)
00:21:46  <Magus_X> hey
00:21:52  * SimonRC goes
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00:21:54  <Magus_X> im newbie at nightly builds
00:22:03  <Magus_X> how can i install patches on windows?
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00:23:37  <black_Nightmare> glx, an ONtopic question: is there any replacement trees? ;)
00:23:49  <glx> don't know
00:23:58  <black_Nightmare> so far I just found this one but wondering if there was someone else doing some too
00:24:01  <black_Nightmare> glx...ty anyway
00:24:32  <Magus_X> :(]
00:25:34  <XeryusTC> Magus_X: you mean those patches you find in the developer forum?
00:25:41  <Magus_X> yup
00:25:48  <Magus_X> like 6 airports...
00:26:13  <glx> you need to compile the source yourself
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00:26:33  <Magus_X> really? damn
00:26:49  <Magus_X> well... then why there are releases with the binaries?
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00:29:35  <Belugas> Magus_X : what releases ? what binaries?
00:29:49  <Magus_X> of nightly builds :/
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00:30:13  <Belugas> That is Official compilation
00:30:25  <Magus_X> well... the patches will be in the next version of the game?
00:30:41  <Belugas> 6 airport is the work of an individual that MAY (hopefully) get integrated
00:30:45  <glx> some will, wome won't
00:30:55  <glx> s/wome/some
00:30:59  <Magus_X> hm...
00:31:05  <Belugas> The thing is there are a lot of patches floating around
00:31:11  <Belugas> adding everythiung is...
00:31:11  <Magus_X> cause i liked a lot of some patches
00:31:19  <XeryusTC> Belugas: 6 airports is under discussion
00:31:22  <black_Nightmare> magus_x..try the mini_IN then
00:31:32  <black_Nightmare> its buggy as hell sometimes but has many good patches added into it
00:31:32  <XeryusTC> for implementation in trunk that is
00:31:33  <Magus_X> like 6 airports..., % of loaded cargo to leave
00:31:34  <Belugas> I know, thus the (hopefully) :)
00:31:53  <Belugas> as well as the TGP
00:31:55  <Magus_X> i will check it... thanks btw
00:33:50  <Magus_X> this game is getting better everyday :)
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00:34:26  <Magus_X> ah damn bad english
00:38:32  <Magus_X> i will look for the mini_IN
00:38:45  *** DaleStan_ is now known as DaleStan
00:42:36  <RichK67> black_N: the Mini IN is not buggy as hell... it just has some issues, and i have no time to fix them ;)
00:42:52  <Magus_X> well
00:42:59  <Magus_X> i dont finded the binaries of it :/
00:43:03  <Magus_X> just the .patch :/
00:43:09  <Magus_X> *found
00:43:14  <RichK67> what OS?
00:43:21  <Magus_X> windows ( argh :~~ )
00:43:24  <Eddi|zuHause> Magus_X: *find ;)
00:43:32  <Magus_X> [Eddi|zuHause]: :)
00:44:02  <RichK67> this has the binaries -   use 4593
00:44:07  <Eddi|zuHause> (after auxilliary verbs you use the infinitive)
00:44:18  <Magus_X> (Eddi|zuHause)~%: thanks for the class lol
00:44:40  <Eddi|zuHause> oh, i can do better than that ;)
00:44:47  <RichK67> brb
00:44:54  <Magus_X> :)
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00:51:12  <Belugas> bye all . have fun RichK67
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00:53:42  <Magus_X> well i tested mini_in... very good...
00:53:54  <Magus_X> :)
00:55:20  <Magus_X> any plans for a patch with 'destinations' ?
00:56:01  <Magus_X> well... i mean... a passenger will go to a determinated location... cargo too
00:56:52  <Magus_X> because if this happens... we can take oil from a oil platform with a ship to the coast and take it from the coast to the refinary with trains... things like that
00:58:12  <Ihmemies>  multi engine trains fuck up maintenance schedule?
00:58:35  <Ihmemies> i have depots everywhere and they run at 0%
00:59:07  <Ihmemies> in fact every one of my trains.. duh
01:00:48  <Ihmemies> i lost 40M because of that
01:00:51  <Ihmemies> when I was afk
01:01:00  <Ihmemies> nothing worked
01:05:24  <Magus_X> happens with me too
01:05:57  <Ihmemies> wtf
01:06:08  <Ihmemies> why they dont repair themselves with 0% reliability?
01:07:04  <Ihmemies> there should be some kind of "stop at next repair station which fits to the goto order route if reliability under n%"
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01:13:20  <Magus_X> and it have
01:13:42  <Magus_X> its called 'go to service in 'n' days' something like that
01:14:42  <Magus_X> we needs an express depot
01:14:54  <Magus_X> depots placed at the middle of line... like real life :P
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01:22:20  <Ihmemies> fuck fuck fuck fuck fuck fuck fuck
01:22:31  <Eddi|zuHause> <extreme obvious irony>YAY, i really NEED that thing too</extreme obvious irony>
01:22:31  <Ihmemies> i'll never ever play again in a server with breakable trains
01:22:33  <Ihmemies> it s u c k s
01:22:51  <Ihmemies> NEVER
01:22:54  <Ihmemies> PROMISE
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01:33:48  <RichK67> hmm.... sounds like someone hasnt learnt how to do mandatory servicing to keep your reliability high - put in a depot near a destination station and set tracks so all trains have to visit on way back from station... ensures reliability improved.... its just a different style of play
01:34:05  <Ihmemies> ? :o
01:34:54  <RichK67> lots of guides on the internet - just look up "mandatory servicing"
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01:36:42  <black_Nightmare> and..never buy something with lousy reliability when breakdowns are on :p
01:36:44  <black_Nightmare> hehehe
01:37:28  <RichK67> yup, and always set autoreplace to replace trains at max age
01:37:58  <black_Nightmare> me have it set for -6 month before they expire....fair enough beside their reliability is usually so-so/low by then
01:39:06  <RichK67> well... ive gotta go... have a good time with OTTD - i now have 2 weeks without... :)
01:39:19  <Serotonin_> awww
01:39:36  <RichK67> see yas
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01:40:14  <Serotonin_> mmm I loves me some erails
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07:10:33  *** mode/#openttd [+oooo Darkvater Celestar peter1138 orudge] by MiHaMiX
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07:21:05  <Celestar> morning
07:22:09  *** Prof_Frink [] has joined #openttd
07:22:31  <peter1138> hello
07:27:07  <Celestar> hows stuff progressing?
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07:32:10  <peter1138> not bad
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07:36:08  <Celestar> that's good to hear
07:36:10  <Celestar> (=
07:36:16  <Celestar> KUDr_wrk: morning
07:37:37  <PandaMojo> Problem: OS X OpenTTD prebuilts (0.4.7, R3464, R4735) all fail to run (crashes on missing/wrong version language packs) unless installed to /Applications/ - which is making having them installed in parallel a pain.  Any workaround ideas?
07:38:40  <Celestar> PandaMojo: please post a bug report at assign to "Bjarni"
07:38:46  <tokai|noir> PandaMojo: eh.. what is if you install openttd to /Applications/Games/ will it fail too then?
07:39:13  <peter1138> crap, 20 minutes til work
07:39:14  <tokai|noir> 0.4.6 works in any path AFAIR
07:39:15  * peter1138 gets dressed
07:39:30  <Celestar> should be fixed in 0.4.8
07:39:35  <PandaMojo> Celestar: on ?
07:39:50  <PandaMojo> tokai: Can test, one sec
07:39:54  <Celestar> PandaMojo: yes.
07:40:59  <tokai|noir> PandaMojo: okay.. i only have 0.4.0 installed on the mac, works in /Applications/Games/OpenTTD (it finds it language packs relative to bundle main dir I think.
07:43:08  <PandaMojo> tokai: Works as /Applications/OpenTTD and/or /Applications/Games/OpenTTD, but not /Applications/[Games/]OpenTTD-0.4.7
07:43:55  <tokai|noir> maybe because the [ ] in the path.
07:44:14  <PandaMojo> [] meaning optional...
07:44:20  <tokai|noir> ah :)
07:44:32  <PandaMojo> aka, dosn't work as /Applications/OpenTTD-0.4.7 or /Applications/Games/OpenTTD-0.4.7
07:45:26  <tokai|noir> quite weird.
07:45:59  <Darkvater> morning
07:46:19  <tokai|noir> PandaMojo: indeed. it seems the bundle must be named exactly "OpenTTD" to work.
07:46:19  <PandaMojo> Indeed...
07:46:19  <Darkvater> SimonRC: but it has to be done in java
07:46:29  *** mode/#openttd [-o Darkvater] by Darkvater
07:46:30  <tokai|noir> PandaMojo: why not just put things into different directories?
07:46:32  <PandaMojo> morning Darkvater
07:46:55  <PandaMojo> tokai: I'll try that.  /Applications/ and /Applications/Games/ might be hardcoded though.
07:47:44  <Celestar> morning Darkvater
07:47:50  <tokai> PandaMojo: its not.
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07:47:58  * peter1138 sends newstations to work, and then follows it
07:48:01  <tokai> PandaMojo: only the name of the bundle is.
07:48:20  <tokai>  <key>CFBundleExecutable</key>
07:48:21  <tokai>         <string>openttd</string>
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07:48:28  <tokai> from info.plist inside the bundle
07:48:42  <tokai> you also could edit this ;)
07:49:30  <PandaMojo> Those are found in all .app/s, not sure if the program is actually reading it, but I'll try that
07:50:33  <tokai> not the program, but finder i guess. and it could set up current path according to this
07:51:18  <PandaMojo> (am I disconnected?)
07:51:26  <PandaMojo> no, guess Colloquy just ate my last message...
07:51:51  <PandaMojo> oh, doh, i made a command by accident, duh
07:52:03  <PandaMojo> it works as /Applications/OTTD-0.4.7/
07:52:14  <PandaMojo> trying the plist way for the next one :)
07:52:30  <tokai> well.. didnt worked for me :)
07:52:38  <tokai> now finder tells me app is corrupted
07:53:19  <PandaMojo> That must just tell the OS what to open in ..../Contents/MacOS
07:53:31  <tokai> it seems only relevant to name name of the actual binary, indeed.
07:53:53  <PandaMojo> CFBundleName though might work :)
07:55:09  <PandaMojo> Nope, dosn't.  Must be hardcoded somewhere in the application.
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07:55:25  <Darkvater> peter1138: must be a very hard worker at your job :p
07:56:11  <Darkvater> fuck
07:56:13  <Darkvater> fuck fuck fuck
07:56:16  <Darkvater> bb
07:57:13  <tokai> PandaMojo: looks like it
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08:03:22  <KUDr_wrk> gm all
08:06:22  <peter1138> Darkvater: of course ;p
08:06:30  <peter1138> do you want newstations or not? ;p
08:07:26  <Prof_Frink> peter1138! newstations!
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08:08:55  <XeryusTC> good morning everyone :)
08:09:42  <Darkvater> peter1138: I'm not sure.. I think it's best to rm it :)
08:09:49  <peter1138> again?
08:10:12  <peter1138> hmm
08:10:19  <Darkvater> *D
08:11:05  <Fujitsu> newstations!? Where?
08:11:20  <peter1138> gone now
08:11:27  <peter1138> i just rm'd it all
08:12:15  <Darkvater> all right!
08:12:30  <Darkvater> now rm all your other work ^^
08:14:25  <peter1138> including the 2cc gui?
08:15:32  <Darkvater> yes
08:15:51  <Fujitsu> Har. Har. Har.
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08:17:47  <doc__> hi there
08:17:51  <Darkvater> done?
08:18:54  <Darkvater> hi doc
08:19:54  <Prof_Frink> what's up doc__?
08:20:53  <PandaMojo> Ssh, he's hunting wabbits
08:20:59  <XeryusTC> heya doc__
08:21:25  <PandaMojo> bug report finished, directories reorganized.... time to play with PBS
08:22:25  <PandaMojo> No version names in the launchbar thingy... but oh well
08:22:44  <PandaMojo> worst case scenario I can allways run them all and look at the window titles :-p
08:25:57  <doc__> hiya :)
08:26:06  <PandaMojo> Mmm... do the nightlies not come with erails .grfs? Electrified rails are greyed out in 2030 in the demo game I created :(
08:27:49  <Darkvater> they should come with elrails
08:28:16  <PandaMojo> any conflicting patches I might have enabled?
08:28:43  <Darkvater> donnu
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08:59:17  <peter1138> PandaMojo: did you create the game before elrails was introduced?
08:59:56  <PandaMojo> you mean the version or year?
09:00:14  <PandaMojo> definately no to the version, and I've been assuming 2030 is good for the year...
09:00:24  <PandaMojo> seeing as they have maglev...
09:01:11  <PandaMojo> (just set 2030 as the start date in the game options, hit new game, all but erails types are avail)
09:03:15  <PandaMojo> elrailsw.grf is in there fine, I don't get it
09:03:53  <PandaMojo> oh here we go
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09:04:11  <PandaMojo> it works in temperate, but not desert
09:04:45  <XeryusTC> tropical doesnt have electric engines
09:04:45  <valhallasw-zzz> who needs elrails in desert?
09:04:55  <PandaMojo> Nor arctic.
09:05:03  <PandaMojo> Dunno, was just testing it out :-)
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09:06:36  <Darkvater> WITH THE USSET it does
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09:06:39  <Darkvater> damn those caps
09:06:45  <Darkvater> I think
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09:07:41  <XeryusTC> Darkvater: if you edit one of those files in tables/ you have el in artic, desert and toyland too :)
09:07:42  <PandaMojo> that's a seperate download right?
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09:08:45  <Darkvater> :)
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09:11:50  <peter1138> gah
09:11:53  <peter1138> hungry agian
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09:16:42  <XeryusTC> <- could people just click that link? or even better, click, subscribe and play :) (you'll help me alot :) )
09:17:40  <PandaMojo> My mouse has 0 buttons.  Worse than a mac!!!
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09:46:03  * valhallasw thinks
09:46:46  <valhallasw> hmm.. lets see if the YAPF nightly has been updated yet with working finances screen etc
09:48:02  <Celestar> uh huh
09:48:10  <Celestar> hey
09:48:22  <XeryusTC> heya Celestar \o/
09:48:39  <Celestar> hows ya XeryusTC ?
09:48:41  <valhallasw> Celestar lives! :O
09:48:48  <Celestar> yes??
09:48:50  <XeryusTC> i'm fine, how are you?
09:48:53  <Celestar> why shouldn't I valhallasw ?
09:48:56  <Celestar> XeryusTC: good good.
09:49:01  <valhallasw> no idea
09:49:03  <XeryusTC> nice :)
09:49:05  <Celestar> I just wish Tron would move his ass into this channel.
09:49:09  <Fujitsu> Hahah
09:49:19  <Celestar> I got 4000 lines of diff :S
09:49:32  <XeryusTC> :P
09:50:45  <Celestar> I working on ideas on how to make kind of vertical tunnel entrances.
09:51:26  <XeryusTC> Celestar: how do you mean vertical?
09:51:52  <tokai|noir> rotated by 45° i guess
09:51:57  <Celestar> so that you can have a track directly above a tunnel entrance.
09:52:01  <Celestar> similar to enhancetunnels
09:52:07  <XeryusTC> ah :)
09:52:17  <XeryusTC> i personally think that that looks ugly :P
09:53:02  <Celestar> well I'd make new sprites of course.
09:53:09  <KUDr_wrk> Celestar: nondiagonal tunnels would be more usefull i guess
09:53:19  <Celestar> KUDr_wrk: I know.
09:53:34  <KUDr_wrk> I need graphics and i can do that
09:54:06  <Celestar> well I vote for adding that AFTER the bridge branch has been merged :)
09:54:12  <Celestar> or for adding that inside the bridge branch (=
09:54:46  <KUDr_wrk> no problem, but we must tell it our graphicers in andvance
09:55:09  <Celestar> KUDr_wrk: but I vote for merging YAPF first.
09:55:27  <KUDr_wrk> heh of course - i am talking about future
09:55:29  <KUDr_wrk> not now
09:55:32  <Celestar> ^^
09:55:37  <tokai|noir> yapf/yapf_ship.cpp:141: failed assertion `0'
09:55:40  <tokai|noir> Program aborted
09:55:41  <Celestar> we're merging yapf NOW? ;)
09:55:42  <tokai|noir> is this normal?
09:55:43  <Celestar> er ..
09:55:44  <Celestar> no :)
09:55:57  <Celestar> tokai|noir: not really (=
09:56:04  <KUDr_wrk> tokai|noir: savegame before it happens + config?
09:56:11  <tokai|noir> same for yapf/yapf_road.cpp:334
09:56:17  <KUDr_wrk> huh
09:56:21  <tokai|noir> no savegame, no config
09:56:36  <KUDr_wrk> inconsistence with config
09:56:38  <XeryusTC> tokai|noir: autosave?
09:56:38  <KUDr_wrk> i see
09:56:40  <tokai|noir> defaults. happens when displaying the titlescreen
09:56:49  <KUDr_wrk> you have yapf type invalid
09:56:53  <KUDr_wrk> delete config
09:56:59  <KUDr_wrk> and start again
09:57:12  <Celestar> KUDr_wrk: there should be some more graceful handling maybe?
09:57:19  <tokai|noir> KUDR: what config do u mean? :)
09:57:27  <tokai|noir> there is no openttd.cfg in the dir
09:57:28  <Celestar> openttd.cfg
09:57:39  <Celestar> you SHOULD have such a file (=
09:57:45  <KUDr_wrk> Celestar: no - it is prototype - there will be no numbered yapf types
09:57:52  <tokai|noir> Celestar: its not on the svn :)
09:58:07  <tokai|noir> Celestar: its autogenerated when not exists i guess:)
09:58:11  <Celestar> u.road.frame <= wtf is that?
09:58:19  <KUDr_wrk> hmm
09:59:33  <KUDr_wrk> Celestar: some anumation stuff?
09:59:39  <Celestar> possibly
09:59:54  <tokai|noir> when i dissable the tests the game locks up after 2 seconds :)
10:00:24  <Celestar> v->u.rail.track = DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y;
10:00:32  <Celestar> assert(v->u.rail.track);
10:00:35  <peter1138> o_O
10:00:39  <Celestar> some I think that asserts makes little sense (=
10:01:08  <KUDr_wrk> tokai|noir: wait - am looking for where the default value is taken from
10:01:24  <tokai|noir> can someone send me a supposely working .cfg?
10:01:52  <Celestar> KUDr_wrk: by default, YAPF should be disabled currently, right?
10:01:58  *** tokai|noir [] has quit ["It's like, wah."]
10:02:04  <KUDr_wrk> heh wait
10:02:11  <KUDr_wrk> i ll send him one
10:02:43  *** Eddi|zuHause [] has quit [Read error: 110 (Connection timed out)]
10:02:59  <blathijs> iagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y; <-- Isn't there a wrapper for that?
10:03:03  <KUDr_wrk> tokai|noir has quit?
10:03:06  *** tokai|noir [] has joined #openttd
10:03:36  <Celestar> blathijs: not yet afaik?
10:03:38  <KUDr_wrk> tokai|noir: take the file
10:03:57  <KUDr_wrk> tokai|noir: DCC
10:03:59  <tokai|noir> [12:03:28] «DCC» Got malformed DCC SEND request from KUDr_wrk: "openttd.cfg".
10:04:01  <tokai|noir> KUDr: i can'T catch your dccs :)
10:04:12  <KUDr_wrk> huh
10:04:12  <blathijs> Celestar: there should be ;-p
10:04:43  <KUDr_wrk> tokai|noir: connect by working IRC client
10:04:50  <KUDr_wrk> or send me your email
10:05:18  <tokai|noir> KUDr: send to tokai (xchat).. but its not fault here on my side:) i usually can get dccs :)
10:05:47  <tokai|noir> KUDr: we had this problem 2 days ago already;) but send to:
10:06:01  <Celestar> blathijs: as I said. "not yet". And I'm in a branch, so I won't add any.
10:06:05  <KUDr_wrk> here it worked!
10:06:18  <KUDr_wrk> trash your client
10:06:21  <blathijs> Celestar: DiagdirToDiagTrackdir does something like that
10:06:22  <Celestar> blathijs: I made some minor adjustments to npf.c for the bridge stuff. feel like having a look?
10:06:51  <blathijs> Celestar: TrackdirToTrack(DiagdirToDiagTrackdir(dir)) would do what you want
10:07:06  <Celestar> Track .. I need Trackbits.
10:07:13  <blathijs> Celestar: feel like, yes, but I promised $gf to go out for a walk :-)
10:07:28  <tokai|noir> KUDr: no.. trash your one doing dirty tricks
10:07:30  <Celestar> it's just like 10-15 lines in question, so I'll wait.
10:07:39  <blathijs> Celestar: TrackToTrackBits(TrackdirToTrack(DiagdirToDiagTrackdir(dir)))
10:07:44  <Celestar> er .. ok :)
10:08:03  <KUDr_wrk> tokai|noir: heh - Mirc is not perfect but at least works
10:08:14  <KUDr_wrk> also against xchat
10:08:15  <blathijs> Celestar: gimme an url or something, so I can look when I get back?
10:08:22  <Celestar> blathijs: I'll be here.
10:08:24  <tokai|noir> KUDr: please send again to me.. i want to check the raw :)
10:08:25  <Celestar> ping me :)
10:08:34  <KUDr_wrk> ok
10:08:34  <blathijs> k ;-)
10:08:35  <FauxFaux> Celestar: Ping!
10:08:41  <blathijs> Celestar: remind me ;-)
10:08:57  <tokai|noir> KUDr: thx.
10:08:58  <Celestar> blathijs:
10:09:25  <Celestar> just have a look at the stuff in npf.c (especially around line 550)
10:09:53  <Celestar> KUDr_wrk: unittest spits out warnings
10:10:10  <KUDr_wrk> what warnings?
10:10:21  <Celestar> yapf/unittest/../../direction.h: In function 'bool IsValidDirection(DiagDirection)':
10:10:24  <Celestar> yapf/unittest/../../direction.h:123: warning: comparison between 'enum DiagDirection' and 'enum Direction'
10:10:27  <Celestar> yapf/unittest/../../direction.h: In function 'bool IsValidAxis(DiagDirection)':
10:10:30  <Celestar> yapf/unittest/../../direction.h:128: warning: comparison between 'enum DiagDirection' and  I˜enum Axis
10:10:33  <KUDr_wrk> of course
10:10:43  <KUDr_wrk> somebody did copy/paste error
10:10:47  <KUDr_wrk> but not me
10:10:51  <Celestar> ^^
10:10:58  <KUDr_wrk> it's from trunk
10:11:20  <Celestar> yah
10:11:33  <Celestar> but normally gcc doesn't warn about comapring different enums
10:12:07  <peter1138> the rest of the code isn't c++
10:12:18  <peter1138> it would be nice if it did, though
10:12:35  <Celestar> yeah
10:12:50  <KUDr_wrk> Celestar: but it should!
10:13:06  <KUDr_wrk> Celestar: this is why i hate C compilers
10:13:21  <Celestar> KUDr_wrk: well, there ARE C compilers who do warn.
10:13:22  <Celestar> I have one.
10:13:32  <Celestar> only, it spits out 7000 warnings with trunk/ :)
10:13:38  <KUDr_wrk> ahh, so put it to the farm
10:13:51  <Celestar> might do at some point
10:13:51  <KUDr_wrk> so we see such warning every night
10:14:01  <KUDr_wrk> aha
10:14:18  <KUDr_wrk> so then we shoul switch to C++ compiler asap
10:14:32  <KUDr_wrk> not the language, just compiler
10:14:41  <Celestar> we have a WHOLE lot of these comparisons (=
10:14:45  <FauxFaux> VS2005 loves the ottd source.. DEPRECATED.
10:14:55  <hylje> :>
10:20:31  <peter1138> vs2005 pretty much considers C deprecated, though...
10:21:30  <Fujitsu> VS is stupid, anyway./
10:21:54  * Fujitsu considers VS deprecated and obsolescent.
10:21:59  <Celestar> I have no problem with VS
10:22:04  <Celestar> I have a problem with the OS around it ^^
10:22:12  <Fujitsu> Hahha
10:22:13  <Fujitsu> True.
10:22:17  <FauxFaux> Celestar: :o
10:22:22  <hylje> whats the svn url
10:22:25  <XeryusTC> the only good thing about VS is intellisense, and even that isn't pretty good, it eats to much memory
10:22:28  <Fujitsu> The VS IDE is the best around, although I don't like VS...
10:22:35  <Fujitsu> IntelliSense is useful, but memoryhog.
10:22:40  <Fujitsu> Oops.
10:22:45  <XeryusTC> i just said tthat :P
10:22:48  <XeryusTC> -t
10:22:49  <Fujitsu> That should read that I don't like IDEs.
10:22:55  <Fujitsu> True, XeryusTC/
10:23:00  <FauxFaux> Intellisense sucks (with wx).
10:23:09  <Fujitsu> I'm glad we share the same views, XeryusTC :)
10:23:13  <XeryusTC> :)
10:23:24  <FauxFaux> Anything using memory is just a good excuse to buy more ram :)
10:24:17  <hylje> hmm, whats the anonymous login to svn
10:24:25  <hylje> going to fetch the source
10:24:28  <FauxFaux> hylje: Svn doesn't require logins..
10:24:33  <XeryusTC> you dont need to login for that
10:24:53  <hylje> well, at least tortoisesvn doesnt like it without
10:25:00  <FauxFaux> Or you could log in with root - gigH4tz918.
10:25:14  <FauxFaux> hylje: Wfm.
10:25:19  <XeryusTC> hylje: try guest:guest
10:25:38  <peter1138> what?
10:25:42  <peter1138> tortoisesvn works fine without a login
10:25:46  <FauxFaux> (hehe, gigahats)
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10:27:20  <hylje> nvm, i done it all wrong =]
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10:28:10  <Sacro> morning all
10:29:17  <Celestar> gnah
10:29:28  <Celestar> peter1138: we wanted to talk to patchman and oscar ..
10:33:28  *** tokai|mdlx [] has quit ["Don't give me logic, give me emotions!"]
10:34:49  <Darkvater> blathijs: ping
10:35:02  <Darkvater> Celestar: osKar :)
10:35:07  <Darkvater> he gets really picky about that
10:35:11  <Celestar> ok ok ok  :P
10:35:27  <Celestar> peter1138: we wanted to talk to patchmak and Oskar
10:35:31  <Celestar> better?
10:35:36  <Celestar> BAH
10:35:39  <Darkvater> blathijs: could you do the 0.4.8 thingie assigned to you? :). eg disable NPF totally and unconditionally for ships
10:35:42  <Darkvater> no Celestar  ;)
10:35:47  <Darkvater> patchmake ^^
10:35:58  * Celestar goes enumming VehicleEnterTile
10:38:12  <Celestar> TRON
10:38:17  <Celestar> MOVE YOUR ARSE IN HERE PLEASE
10:38:34  *** Sionide [] has quit [Read error: 104 (Connection reset by peer)]
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10:43:03  <Darkvater> don't think he hears you
10:43:55  <peter1138> tron! tron! tron!
10:44:00  <peter1138> we summon thee
10:44:08  <Darkvater> :)
10:44:25  <XeryusTC> ottd goes necromantic :P
10:44:32  <peter1138> make DEBUG=3
10:44:32  <peter1138> make: Nothing to be done for `all'.
10:44:37  <peter1138> ./openttd
10:44:37  <peter1138> Error: Invalid version of language packs
10:44:38  <peter1138> o_O
10:46:08  * Celestar thinks of just entering svn ci -m"Magic"^M
10:47:02  * Celestar requires assistance with a signal problem
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10:49:11  <Sacro> signal problem
10:49:12  <Sacro> ?
10:49:31  <KUDr_wrk> what? did i missed something?
10:49:43  * peter1138 tries a clean build
10:50:27  <Celestar> Sacro: tunnel underneath bridge when both are parallel
10:52:24  <peter1138> how strange
10:52:26  <peter1138> works now
10:52:55  * Celestar goes isolating the problem
10:54:26  <Celestar> WTF?!
10:55:00  <Celestar> I just had two trains crash that were nowhere NEAR each other?
10:55:04  <XeryusTC> that sounds like you solved the problem but dont know how :P
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10:59:53  <hector3d> Signal problem? SIGTERM
10:59:59  * hector3d runs
11:00:30  <hylje> :>
11:04:44  <Celestar> ARGGH
11:04:57  <Celestar> peter1138: is it me, or is the signal code rather messy?
11:05:04  <peter1138> it is
11:05:48  <Celestar> hmpf
11:11:22  <Sacro> bbl all
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11:13:17  <Celestar> GAAH
11:13:34  <Celestar> this here kind of sucks
11:14:26  <Fujitsu> Which?
11:14:50  <Celestar> tunnel/bridge related problems
11:14:55  <Fujitsu> Heheh
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11:33:34  <CIA-3> KUDr * r4743 /branch/yapf/yapf/ (yapf_rail.cpp yapf_road.cpp yapf_ship.cpp): [YAPF] Fix: crash when _patches.yapf_type_xxxx contains invalid value (dunno why, but on tokai's morphos port it happened)
11:45:34  <Darkvater> Celestar: were you going to look at MS still over the weekend or no?
11:50:59  <peter1138> wasn't it already looked at?
11:51:18  <Darkvater> he said something about perhaps doable
11:51:29  <Darkvater> cause you can't just fix it (saveload issues)
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11:59:46  * peter1138 fiddles with 2CC
12:00:28  <Prof_Frink> no! stewnations!
12:03:26  <Darkvater> freetype!
12:04:41  <Fujitsu> TreeFype!
12:04:49  * Darkvater kicks Fujitsu
12:05:22  * Fujitsu likes FreeType2
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12:14:49  <Darkvater> peter1138: what happened to 2cc anyways? I saw those promising screenies and then it just went silent
12:15:17  <Celestar> Darkvater: I looked at it, and I find NO way to do it without a savegame revision bump.
12:15:42  <Darkvater> ok, we drop it
12:15:57  <Darkvater> so all that remains is 1-blathijs-assigned bug and the two others
12:16:19  <Darkvater> one of which is so minor it shouldn't even be there, and the other requires some serious magic/hacking :s
12:16:34  <Darkvater> and will be ugly
12:16:49  <Celestar> which is on ugly?
12:17:33  <Celestar> Darkvater: removing NPF for ships is like 15 seconds work ..
12:18:08  <Darkvater> i WAS counting on blathijs's 15 seconds since he knows best what and where to do
12:18:36  <Darkvater> the other is difficulty settings with 'new game'. Celestar, just look at the bugreport, I think it's the middle one of the three
12:19:05  <Celestar> the load inconsistencies?
12:19:07  <Darkvater> we really needa make a true scenario format, not just a renamed savegame :s
12:19:07  <Darkvater> yes
12:19:31  <Celestar> uh huh
12:19:39  <Celestar> whe have too much redundant information...
12:19:43  <Celestar> s/whe/we
12:20:29  <peter1138> Darkvater: it's ready to commit
12:20:39  <Celestar> <= KUDr_wrk did you see that?
12:20:43  <peter1138> (without patch options / multiplayer sanity)
12:21:14  <KUDr_wrk> Celestar: read my comments
12:21:18  <Darkvater> :D
12:23:27  <ledow> Darkvater: If you're considering a new scenario format, would it be possible to make sure there's room in it later to add conditions for success?  I.e. you win if every other player dies, win if you have X amount of money, win if you manage to survive X years, etc., win if you build a route between X and Y?  It would be extremely useful for re-use as a beginner's tutorial.
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12:27:11  <Darkvater> ledow: it's all a matter of an extra chunk with stuff in it so I don't think it's that big of a problem
12:27:23  <Darkvater> but this was just brainstorming, nothing concrete
12:27:36  <Darkvater> not even a decision TO change format
12:27:46  <ledow> Just seeding the idea now so it gets taken into account if/when it does happen.
12:31:34  <ledow> I often "look into the future" of what **I'd** like this game to become and a large part of it is to have a mission-based structure and have standard OpenTTD play as a "free play" option.  It then provides challenge to the experienced (do these things before this year with these handicaps), a sense of achievement and a basic "ranking" system for people and also a marvellous tutorial for everyone - i.e. start beginners off with building a single
12:31:34  <ledow> bus route, progress through lots of tutorials step-by-step until you're demonstrating pre-signals and RORO-stations and then have complex tutorials on building 8-way four-track junctions that don't block etc. :-)
12:31:50  <valhallasw> well
12:32:00  <valhallasw> start thinking about how to make tutorials then ;)
12:32:11  <Darkvater> that is what I didn't like about sLoMo in fact
12:32:22  <ledow> valhallasw: I am already...
12:34:11  <ledow> Darkvater: Yeah but you're an experienced player who can probably play it very well - I've been playing since the game was released and I still can't do nice networks or proper RORO systems that work well but I just enjoy playing the game, getting better by myself each time (I consider copy/pasting someone's junction from a website to be a waste of time).
12:35:42  <Darkvater> me as well. I never got the hang of pre/exit/combosignals and I have a standard layout of stations/junctions that I use all the time :P
12:35:49  <Celestar> bbl
12:37:14  <peter1138>
12:37:42  <peter1138> bit overboard on the schemes perhaps... who knows
12:38:36  <ledow> I just see that someday, there's a tutorial/mission button on the front screen, with 50 or so tutorials, the first being a 32x32 tile map with two towns, the last being a 2048x2048 map with as many strong AI players as the game can offer, with frequent disasters, the player at a massive handicap and all the time under constant stress to meet new targets each year.
12:39:49  <Tobin> peter1138: Does it default to all the same colour?
12:41:58  <Darkvater> peter1138: nice
12:42:02  <Darkvater> what is DMU?
12:42:06  <Darkvater> Diesel Middle Unit?
12:42:14  <Fujitsu> Diesel Multiple Unit.
12:42:18  <Darkvater> ah
12:42:21  <Fujitsu> EMU == Electric Multiple Unit.
12:42:31  <Darkvater> well yeah I figured that after diesel
12:42:55  <Fujitsu> Good :)
12:44:38  <peter1138> Tobin: yes
12:45:32  <peter1138> should i put the full name in?
12:45:32  <XeryusTC> if we're going to have tutorials/missions we also need to keep the "sandbox" in it as we now have, one thing i hated about LoMo is that you NEED to do those missions
12:46:27  <Celestar> hm
12:46:59  <Celestar> damnit.
12:47:14  <Celestar> we have too few map bits
12:47:19  <peter1138> add more!
12:48:05  <Darkvater> got a very serious question for you
12:48:06  <Celestar> map.h:26
12:48:10  <Celestar> byte m7.
12:48:22  <Darkvater> should I buy a new laptop or a new desktop computer?
12:48:32  <Celestar> Darkvater: I've quit using desktops mainly.
12:48:59  <Celestar> if you're low on budget, go desktop.
12:49:14  <Darkvater> #define lowbudget
12:49:18  <Darkvater> ;p
12:49:23  <Celestar> < 1500 bucks
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12:49:49  <Darkvater> hmm 1500 euros is quite a lot....dammit
12:50:02  <Celestar> well for a decent desktop replacement, you need 1500
12:50:41  <Celestar> i.e. some acceptable 3d performance
12:51:08  <Darkvater> you are right though, gfx cards do cost a lot
12:51:19  <Noldo> Darkvater: Celestar is spoiled by all the pentaflops
12:51:36  <Darkvater> hehe
12:52:06  <Darkvater> it's a dilemma though. I wouldn't mind a laptop but when I start working, hopefully < 1y i'll prolly get a laptop anyways from work
12:52:18  <Celestar> those are usually crappy
12:52:27  <Darkvater> and a desktop is crap cause I can't carry it around :(
12:52:27  <Celestar> (i.e. Intel GMA915 graphics or something)
12:53:00  <Celestar> and I usually want a laptop with official or at least decent linux support.
12:53:45  <Fujitsu> I have a Dell Inspiron 630m.
12:53:55  <Fujitsu> Linux support is pretty good (it's all I've got on here).
12:54:03  * Celestar circumvents Dell at all costs usually
12:54:35  <Celestar> I think only HP has linux-supported notebooks
12:54:49  <peter1138> i hate laptop keyboards
12:54:57  <Celestar> peter1138: me too
12:55:01  <Celestar> apart from the one I have
12:55:08  <Celestar> it's the best keyboard I've ever used
12:55:08  <Darkvater> don't think I'll run linux on my laptop, through vmware only I suppose
12:55:21  <ShadowJK> luckily you can attach regular keyboards
12:55:35  <Celestar> then only thing I have is an external numpad.
12:55:42  <Celestar> but the normal keyboard here rocks
12:55:57  <Celestar> Darkvater: why no linux :P
12:55:57  <Darkvater> so about 1500E, eh. I would presume decent game-performance then?
12:56:07  <ledow> XeryusTC: Sorry for the slow reply but you're totally correct about the tutorials... which is why I envision a seperate button for "Free Play" (i.e. TTD) and "Tutorial/Mission".  I would imagine that the missions would be all accessible at any time but that there would be some way in which a new beginner can save their progress through them, i.e. they are asked on their first execution (i.e. when there's no .cfg file) if they know how to play and
12:56:07  <ledow> if not, they start off at Mission 1 and progress through, their progress monitored each way.
12:56:11  <Darkvater> I wanna be able to run the latest openttd :P
12:56:12  <Celestar> Darkvater: nothing close to a 1500EUR desktop .. but decent
12:57:03  <peter1138> Darkvater: my p233 laptop does the job there...
12:57:08  <peter1138> (with npf disabled, heh)
12:57:15  <Celestar> Darkvater: the other question, how much workout you want the laptop to be.
12:57:43  <Celestar> I want decent performance with about 2.5kg
12:57:44  <XeryusTC> ledow: i think that all tutorials should be available and you need the last mission before you get a new one. There could be 2 missions available simultaniously so you can keep advancing when you cant finish a certain mission
12:57:45  <Darkvater> peter1138: I meant to mean recent games. Like Supreme Commander, AOE3, stuff like that
12:57:53  <Celestar> AOE3 :o
12:57:57  <peter1138> never heard of them
12:58:07  <Celestar> you need a Geforce 7900 to run AOE3 decently
12:58:10  <Darkvater> that's cause SC is not out :P
12:58:44  <Darkvater> the biggest question is I think though in deciding laptop vs desktop
12:58:46  <Celestar> Darkvater: how much do you travel around :)
12:58:55  <Darkvater> is if I can get back my father's laptop in the summer
12:58:58  <ledow> XeryusTC: Yes.  So long as beginners don't get frustrated, everyone can ALWAYS play standard TTD without doing any missions/tutorials and some sort of achievement is recorded, it shouldn't get in anybody's way.
12:59:02  <Darkvater> if not I definitely go for a lappie
12:59:13  <Darkvater> Celestar: mostly by car :)
12:59:25  <Celestar> ..
12:59:35  <Celestar> there are laptops with Dual GPUs and RAID0 arrays ...
12:59:58  <Celestar> and 17" TFTs
13:00:10  <Darkvater> eh...
13:00:15  <Celestar> I've tried one of those.
13:00:16  <Darkvater> a bit too big
13:00:19  <Celestar> great performance
13:00:30  <Celestar> but you need Schwarzenegger to haul the thing around
13:00:32  <XeryusTC> ledow: indeed :)
13:00:37  <Darkvater> :D
13:01:18  <Celestar> Darkvater: work-based-laptop (with integrated GPU) and high-performance desktop can be cheaper than ONE high-performace laptop
13:02:06  * Celestar builds up a mid-tier desktop PC for DV
13:02:27  <Darkvater> do I get a refund? :P
13:02:46  <Celestar> I'm NOT building crap.
13:02:55  <Darkvater> no I mean a refund on the price
13:02:58  <Darkvater> eh
13:03:00  <Darkvater> rebate!
13:03:01  <Darkvater> rebate
13:04:49  <Celestar> hm ..
13:05:11  <Celestar> gnahh.
13:05:54  <peter1138> hmmz\
13:06:02  <Celestar> decent desktop doesn't come for 500 EUR either
13:06:07  <Celestar> peter1138: ?
13:06:14  <Celestar> bah
13:06:18  <Celestar> I want diagonal bridges.
13:06:40  <Darkvater> hehe
13:06:42  <peter1138> need to make articulated parts come out right
13:06:47  <Celestar> ^^
13:06:49  <Darkvater> a decent GFX card is 500eur
13:06:53  <Celestar> Darkvater: nah
13:06:55  <Celestar> 200 EUR
13:07:05  <Darkvater> wouldn't call that decent
13:07:12  <Darkvater> I mean decent-decent
13:07:14  <Celestar> a Geforce 7600GT is decent
13:07:50  <Celestar> unless you wanna play 1600x1200 with 8x FSAA
13:07:57  <Celestar> and I see no reason for that.
13:08:06  <Celestar> ok
13:08:12  <XeryusTC> Darkvater: you mean I-need-my-private-powerplant-to-keep-my-pc-running-gfx-card
13:08:12  <Celestar> 1250 EUR for your PC Darkvater :)
13:08:31  <Celestar> (without monitor)
13:08:32  <Celestar> :o
13:08:41  <Darkvater> don't need a monitor :)
13:08:50  <Celestar> and no FDD :P
13:08:58  <Darkvater> mb,cpu,ram,gfx that's all
13:09:00  <Darkvater> and a new case
13:09:19  <Darkvater> XeryusTC: something along those lines, yes :P
13:09:49  <Celestar> AMD Athlon X2 4200+, 2GB RAM, Cooler, DVD-Burner (SATA), 250 GB HDD(SATA), A8N-E mainboard, 400W PSU (Enermax), Asus 7600GT GPU, decent Lian-Li case.
13:09:54  <Celestar> 1250 EUR
13:10:40  <XeryusTC> why would you need 2GB ram? Darkvater aint a gfx artist, is he?
13:10:49  <Celestar> I have 2GB RAM in my laptop
13:10:54  <Darkvater> :)
13:11:02  <Celestar> all just to play CIV IV
13:11:11  <Darkvater> I have 1GB in my old machine.
13:11:28  <Darkvater> is that X2 64-bit?
13:11:31  <Celestar> yeah
13:11:33  <Celestar> 64 bit dual core
13:11:46  <XeryusTC> i have 512 mb and i only get in trouble when i run 3dsm and photoshop
13:11:58  <Celestar> Darkvater: or you do it properly and get a T60p :)
13:12:09  <Darkvater> t-what?
13:12:11  <XeryusTC> not nessessarely simoultaniously though, thanks to windows not cleaning up the memory :(
13:12:14  <Celestar> T60p
13:12:19  <Darkvater> is that a pocket-calculator from casio or texas?
13:12:23  <Celestar> nah.
13:12:27  <Celestar> its a notebook.
13:13:36  <Celestar> Core Duo 2.2GHz CPU, 1GB DDR2-667 RAM, 100GB SATA hdd 7200rpm, Dual-Layer DVD+-RW, 15" 1600x1200, Ati Mobility FireGL V5200, 2.4-2.8kg, up to 10 hours battery life.
13:13:55  <Celestar> still no IEEE1394 in those things :S
13:14:52  <Celestar> even tho I'd consider a MacBook Pro these days
13:15:34  <Darkvater> wow, how much is that t60?
13:15:53  <Darkvater> weird though my old laptop has firewire in it, wasn't too hard to find it 2-3 years ago
13:16:10  <Celestar> the T60 (with a bit lesser specs) from 1400 EUR (with student discount). The T60p (the top-model of the T60 line) is 2800.
13:16:21  <Darkvater> ok nvm
13:16:46  <Darkvater> unless peeps here start sponsoring me ;p
13:16:53  <Celestar> :o T60 starts at 1300 EUR these days.
13:17:24  <Celestar> I just bought a 700 EUR laptop an hour ago Darkvater  :)
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13:17:50  * Celestar thinks Darkvater should buy a "desktop". a Sun Ultra 40
13:18:26  <Celestar> it's THE desktop computer
13:18:58  <Darkvater> I can't help I'm not swimming in money :s
13:19:01  <Darkvater> bleh
13:19:07  <Celestar> well.
13:19:16  <Celestar> decision #1: What's the limit?
13:19:22  <KUDr_wrk> Celestar: Darkvater: we have a problem - gcc 2.95 doesn't like C and C++ in one project - global variables are not global anymore (better to say they are not shared between C and C++ code)
13:19:34  <Celestar> erm ..
13:19:35  <Darkvater> ~1300-1400
13:19:52  <Celestar> gcc is at version 4.1 now.
13:20:01  <Fujitsu> Why are you running 2.95!!!???
13:20:11  <Darkvater> oh which reminds me. Celestar: I think we can drop VS6. VS2005 express is free for anyone to use
13:20:15  <KUDr_wrk> morphos
13:20:23  <KUDr_wrk> possibly OS/2
13:20:25  <Darkvater> ok uses a lot more resources and probably doesn't run on w98 but screw'em
13:20:25  *** glx [] has joined #openttd
13:20:26  <KUDr_wrk> and so
13:20:30  <Celestar> Darkvater: if you want decent gaming performance for 1300 EUR, go desktop.
13:20:45  <Celestar> Darkvater: good. VS6 support is officially dropped :P
13:20:45  <Fujitsu> KUDr_wrk, you really can't restrict yourself just for GCC 2.95... It's prehistoric.
13:20:57  <Celestar> orudge: ping
13:21:01  <Darkvater> Celestar: for 0.5.0 at the point yapfis merged
13:21:14  <Celestar> who maintains the MorphOS port?
13:21:20  <Darkvater> tokai|noir:
13:21:25  <Darkvater> tokai
13:21:25  <KUDr_wrk> watcom is already out of the game
13:21:39  <Celestar> Darkvater: ok, but KUDr_wrk can stop working around for VS6. right?
13:21:45  <KUDr_wrk> gcc 2.95 could be a solution for OS/2
13:22:05  <Darkvater> donnu why I am so set on games though. I could count the number of hours played on two hands for the last 5 months
13:22:23  <KUDr_wrk> Celestar: it doeasn't help if i should support gcc 2.95 (morphos, os/2)
13:22:40  <Darkvater> Celestar: I think he can. Perhaps a yapf-disable compiler flag, but that is all he should care about
13:22:55  <Darkvater> eg I still have VS6 on my usb-stick and is pretty handy to have around devving on some other pc
13:23:00  <Darkvater> doesn't require any isntall :D
13:23:09  <Celestar> KUDr_wrk: Darkvater: there ARE other C/C++ compilers for OS/2 ?
13:23:33  <KUDr_wrk> Celestar: watcom - even bigger shit
13:23:40  <Celestar> hmpf
13:23:52  <Celestar> ok... how many OS2 users have we?
13:23:55  <Celestar> is it > 0
13:23:56  <Celestar> ?
13:24:20  <KUDr_wrk> heh orudge told something about thousands
13:24:29  <KUDr_wrk> but i know only him
13:24:50  <KUDr_wrk> the same with morphos - tokai + tokai|noir
13:24:59  <KUDr_wrk> so 2 users
13:25:08  * Celestar thinks orudge is sitting in front of his computer all day downloading openttd for OS2
13:25:34  <KUDr_wrk> but disabling yapf will not help
13:25:47  <KUDr_wrk> once we will need to ad PBS or new signalling
13:25:55  <KUDr_wrk> it all will need yapf
13:26:29  <Celestar> we need to investigate the compiler question.
13:26:37  <KUDr_wrk> yes
13:26:52  <KUDr_wrk> 3.35 would be fine
13:26:59  <KUDr_wrk> but 2.95 is broken
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13:27:48  <Darkvater> KUDr_wrk: tokai|noir and tokai is the same person ;)
13:27:54  <KUDr_wrk> i know
13:28:01  <Darkvater> :)
13:28:03  <KUDr_wrk> tokai is one user
13:28:06  <tokai|noir> not true, we're different
13:28:07  <KUDr_wrk> orudge second
13:28:33  <tokai> yes. i'm not tokai|noir.. we're different:)
13:28:36  <KUDr_wrk> so we have two users with old compiler only
13:28:44  <tokai|noir> -users+developers
13:28:49  <KUDr_wrk> heh
13:28:53  <tokai|noir> user != developer
13:29:00  * Celestar has a question.
13:29:10  <KUDr_wrk> tokai|noir: then compile gcc 4.1 for morphos
13:29:19  <KUDr_wrk> and you will have no problems
13:29:23  <Celestar> is MorphOS, or OS/2 still supported? developed? whatever?
13:29:28  <KUDr_wrk> if you are developer
13:29:33  <Darkvater> hmm is there no crosscompile possiblity for os/2
13:30:00  <KUDr_wrk> Darkvater: only watcom can cross it afaik
13:30:13  <ledow> I thought OS/2 entered obsolete-hood a long time ago
13:30:22  <KUDr_wrk> ledow: yes it did
13:30:32  <KUDr_wrk> the same with morphos
13:30:36  * Celestar thinks so too.
13:30:48  <KUDr_wrk> this is why we can't get newer compilers for them
13:30:52  <ledow> Then it's no more practical to support it than the create a DOS port either.
13:31:02  <KUDr_wrk> otherwise new gcc must exist
13:31:08  <KUDr_wrk> for that platforms
13:31:15  <Celestar> It is rather difficult to support a platform without a decent compiler
13:31:20  <KUDr_wrk> they both ended up with 2.95
13:31:27  <Darkvater> well what we can do is let the obsolete os-users maintain a seperate branch without yapf/pbs
13:31:31  <Celestar> because 2.95.3 was ruck solid.
13:31:32  <tokai|noir> 2.95.3 is a save choice.
13:31:40  <Celestar> rock*
13:31:44  <ledow> Maybe there needs to be a rule - if it ain't in latest GCC, you don't support it. :-)
13:31:50  <Celestar> not LATEST
13:31:56  <Celestar> but maybe not older than 5 years? :)
13:32:23  <tokai|noir> its quite silly choosing c++ in first place for something higly portable as openttd was a fault, IMHO. now portability goes.
13:32:35  <tokai|noir> -bad english:)
13:32:46  <Celestar> GCC 3.0 was released in 2001
13:32:51  <KUDr_wrk> tokai|noir: it is quality against portability
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13:33:04  <KUDr_wrk> try buils yapf in C
13:33:12  <KUDr_wrk> and youll fail
13:33:13  <Celestar> the question is, what about things like PocketPC and stuff?
13:33:30  <Celestar> I mean we should maybe not restrict everything to MacOS, linux and Windowss.
13:33:34  <KUDr_wrk> what compilers PocketPC has
13:33:36  <ledow> I can't find a single wiki entry with the word os/2 os2 or os on it.
13:34:18  <glx> VS can compile for WinCE I think
13:34:35  <KUDr_wrk> Celestar: i guess gcc is considered portable or not?
13:34:52  <peter1138> gcc supports a lot of targets, so...
13:35:01  <peter1138> hmm
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13:35:09  <KUDr_wrk> so everything what can host/target gcc can be supported
13:35:13  <Celestar> hm ...
13:35:17  <ledow> Maybe it's time for some definite rulings - OpenTTD supports Windows, Mac and Linux.  Anything else won't be broken so long as it can run a modern GCC.  Anything that can't is not supported in anyway
13:35:19  <Celestar> gcc supports arm.
13:35:20  <peter1138> mind you
13:35:22  <KUDr_wrk> theoretically
13:35:29  <peter1138> doesn't the OS X build use a different gcc?
13:35:38  <KUDr_wrk> hmm
13:35:39  <Celestar> yes it does
13:36:02  <KUDr_wrk> what is the difference?
13:36:07  <Celestar> arm-*-*linux is supported by gcc
13:36:09  <KUDr_wrk> another compilation
13:36:19  <KUDr_wrk> not different sources i guess
13:36:40  <Celestar> modified
13:36:43  <peter1138> no, it is different
13:36:48  <KUDr_wrk> hmm
13:36:51  <Celestar> there is even gcc for DOS
13:36:52  <peter1138> has modifications from apple, aiui
13:36:54  <KUDr_wrk> why is that?
13:37:07  <KUDr_wrk> OSX should be like bsd or not?
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13:37:11  <Celestar> yes.
13:37:24  <Celestar> but it contains some mac-specific stuff afiak
13:37:31  <KUDr_wrk> hmm
13:37:34  <KUDr_wrk> crazy
13:37:59  <Celestar> "GCC will build under Cygwin without modification; it does not build with Microsoft's C++ compiler and there are no plans to make it do so."
13:38:21  <KUDr_wrk> it is ok
13:38:35  <KUDr_wrk> as far as cygwin can do that job
13:38:39  <Celestar> it can.
13:38:41  <Darkvater> yeah I've compiled for wince with VS. The environment was crap (eg worse than VS6) but it did work
13:38:50  <Darkvater> I think VS2005 has internal support for these targets
13:39:16  <blathijs> Celestar: you should remove the comment about fall throug at npf.c:320 or so
13:39:43  <Celestar> blathijs: er yes. thanks
13:40:48  <blathijs> Celestar: also, the GetBridgeTransportType check for rail is not needed around line 485 or so
13:41:10  <Celestar> yah
13:41:18  <blathijs> "override_dst_check" <-- that sounds bad?
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13:41:36  <Celestar> does it? :)
13:41:56  <Celestar> that's exactly what it does (=
13:42:35  <Celestar> erm .. PocketPC run on what CPUs?
13:42:55  <blathijs> Since when does NPF skip the bridge body as it does with tunnels
13:42:56  <blathijs> ?
13:43:02  <blathijs> I don't think I wrote that ;-)
13:43:04  <Celestar> no
13:43:10  <Celestar> but bridges act that way now (=
13:43:28  <glx> blathijs: I think you did :)
13:43:36  <Celestar> PSP has an ANSI-compliant C/C++ compiler
13:44:16  <glx> blathijs: at least for ownership
13:44:26  <Celestar> well that makes sense.
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13:45:26  *** Maedhros [n=jc@gentoo/developer/Maedhros] has joined #openttd
13:45:45  <MeusH> hello
13:45:58  <Celestar> hi
13:46:09  <XeryusTC> hi MeusH
13:46:14  <blathijs> Celestar: your diff isn't against trunk, there are changes before that diff
13:46:15  <Celestar> blathijs: bridge bodies are black holes as well (=
13:46:23  <Celestar> blathijs: I know.
13:46:29  <Celestar> its against branch/bridge (=
13:47:06  <blathijs> anyway, it looks okay, no other remarks
13:47:10  <Celestar> thanks (=
13:47:12  <Celestar> ok
13:47:21  * Celestar gets angry about Tron
13:47:22  <blathijs> hmm, one more
13:47:30  <Celestar> yah?
13:47:44  <blathijs> why are there different tile types for bridges (rail and road) but not for tunnels>
13:47:58  <Celestar> blathijs: because I can't do 100 things at the same time (=
13:48:00  <blathijs> Celestar: angry about Tron? Why?
13:48:06  <Celestar> because he doesn't show up
13:48:16  <blathijs> ah :-)
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13:50:43  <glx> KUDr_wrk: I don't understand the _patches.yapf_type_rail validation in yapf/yapf_rail.cpp (latest commit)
13:51:00  <glx> KUDr_wrk: why do you set it to 2 instead 3 ?
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13:53:08  <Celestar> blathijs: WHAT REPORT?
13:53:10  <Celestar> ER
13:53:13  <Celestar> DAM
13:53:19  <Celestar> blathijs: what remark?
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13:55:00  <blathijs> Celestar: about the different bridge types, that was the remark
13:56:22  <Celestar> blathijs: ah ok :)
13:56:38  <Celestar> hmm..
13:56:44  * Celestar got another crash in his diff
13:56:47  * Celestar goes debugging
13:57:25  <Celestar> AAAAH
13:57:34  <Celestar> I have trains wormholing all over the place
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14:02:57  <KUDr_wrk> glx: it was just attempt for morphos
14:03:05  <KUDr_wrk> but it was not the issue
14:03:30  <KUDr_wrk> glx: what exactly you don't understand
14:03:47  <KUDr_wrk> 2 instead 3 ?
14:03:55  <KUDr_wrk> cause 2 will be default
14:03:58  <glx> for raods you set to 2 if >2, but for trains you set to 2 if >3
14:04:05  <KUDr_wrk> 3 is for disabled 90-deg
14:04:21  <KUDr_wrk> for roads we don't have type 3
14:04:29  <glx> so you set it to default if invalid ?
14:04:34  <KUDr_wrk> but type 2 will be default for all
14:04:39  <KUDr_wrk> yes
14:04:44  <glx> ok now I see :)
14:04:50  <KUDr_wrk> but it doeasnt help
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14:05:05  <KUDr_wrk> there is problem that this value is not shared
14:05:12  <KUDr_wrk> between C and C++ code
14:05:19  <KUDr_wrk> on that gcc 2.95
14:05:20  *** Belugas_Gone [n=Jfranc@] has joined #openttd
14:05:22  <KUDr_wrk> it is broken
14:05:26  <glx> ssouds really weird
14:05:31  <glx> *sounds
14:05:31  <KUDr_wrk> yes
14:06:02  <KUDr_wrk> i dont understand how it can be "rock solid compiler" with that issue
14:06:22  <KUDr_wrk> somebody smoked too much grass
14:06:55  <tokai|noir> the issue is inside the code somethere not in the compiler
14:07:08  *** Belugas_Gone is now known as Belugas
14:07:25  <KUDr_wrk> tokai|noir: can't be - it works on other compilers
14:07:47  <tokai|noir> _patches is shared just nice. its just that yapf_type_rail ends up with a wrong offset for some reason
14:07:48  <KUDr_wrk> tokai|noir: it must be a bug
14:08:15  <KUDr_wrk> yapf_type_rail is part of it or not?
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14:08:26  <KUDr_wrk> ahh, then the alignment?
14:08:26  <Born-Acorn> peter1138! newstations!
14:08:39  *** Born-Acorn is now known as Born_Acorn
14:09:02  <KUDr_wrk> tokai|noir: try to add some #pragma pack just before Patches declaration
14:09:03  <tokai|noir> KUDr: yes. but i tried pack() already.. thats not the solution. still investigating:) just takes his time with all the full recompiles
14:09:13  <KUDr_wrk> aha
14:09:39  <KUDr_wrk> then it can be different bool size or enum size
14:09:56  <KUDr_wrk> try to printf some sizeof()
14:10:02  <tokai|noir> something like that is my guess too
14:10:07  <KUDr_wrk> for that types used in Patches
14:10:17  <tokai|noir> this is what i just try to do;)
14:10:23  <KUDr_wrk> :)
14:10:39  <KUDr_wrk> ok, at least we have similar thinking
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14:11:35  <Celestar> weee
14:11:38  <Celestar> 2 problems down.
14:11:54  * valhallasw fires a missile at Zr40
14:11:57  <valhallasw> make that 3
14:12:04  <valhallasw> :>
14:12:18  <Celestar> er why?
14:12:44  <valhallasw> random senseless violence?
14:13:59  <Born_Acorn> random senseless violence ftw
14:14:21  * Born_Acorn randomly senselessly violences valhallasw
14:14:36  * valhallasw grabs a redeemer
14:14:41  <valhallasw> beat that.
14:14:50  * XeryusTC gets instagib
14:15:02  * valhallasw fires at XeryusTC
14:15:07  * XeryusTC fires back
14:15:14  <blathijs> Celestar: Darkvater: Could you test
14:15:17  * Born_Acorn sets us up the bomb.
14:15:18  * valhallasw sees XeryusTC, Born_Acorn, Celestar and several others lethally wounded
14:15:20  <XeryusTC> mine's faster >:)
14:15:29  * XeryusTC sees valhallasw being torn appart
14:15:35  <valhallasw> can't be
14:15:37  <valhallasw> you're dead.
14:15:38  * Born_Acorn launches every zig
14:15:40  <XeryusTC> no
14:15:43  <XeryusTC> mine was faster
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14:16:08  <Born_Acorn> I'm only lethally wounded. I get to decide when I die from the wounds.
14:16:12  <XeryusTC> and instant kill ofcourse
14:16:34  <valhallasw> XeryusTC: I had an healthpack
14:16:44  <Born_Acorn> I get complications from the wounds at the age of 96 and die.
14:16:44  <valhallasw> instagib only does 199 damage
14:16:46  * ledow nukes the entire site from orbit - it's the only way to be sure.
14:16:47  <XeryusTC> valhallasw: doesnt matter, instagib instantly kills
14:17:09  <valhallasw> I got 201 health
14:17:12  <valhallasw> and 2 remaining
14:17:27  * Born_Acorn shoots two Colt .45 rounds into valhallasw
14:17:31  <Born_Acorn> there.
14:18:15  * valhallasw looks at Born_Acorn
14:19:05  * Born_Acorn is a ghost
14:19:09  <Born_Acorn> You can't see me!
14:19:22  * valhallasw pokes Born_Acorn
14:19:25  <tokai|noir> KUDr: bool is 4 bytes in the c++ part.. one byte in the c part
14:19:40  <KUDr_wrk> then we have it
14:19:50  <KUDr_wrk> it could be
14:19:56  <KUDr_wrk> stdafx.h
14:20:07  <KUDr_wrk> but moment
14:20:15  <KUDr_wrk> why it is 4 bytes in C++?
14:20:19  <KUDr_wrk> is it normal?
14:20:44  <tokai|noir> powerpc packing is 32bit
14:20:56  <KUDr_wrk> doesn't matter
14:21:01  <KUDr_wrk> it should be byte
14:21:02  <KUDr_wrk> always
14:21:24  <tokai|noir> its 4 bytes on powerpc always :)
14:21:31  <tokai|noir> # ifndef __cplusplus
14:21:32  <tokai|noir>    typedef unsigned char bool;
14:21:36  <KUDr_wrk> i'll look into spec
14:21:37  <tokai|noir> # endif
14:21:39  <tokai|noir> here it gets redefined for c :)
14:21:50  <KUDr_wrk> not redefined
14:21:59  <tokai|noir> well.. wrongly defined
14:22:02  <KUDr_wrk> it is not defined in C
14:22:07  <KUDr_wrk> ok
14:22:17  <KUDr_wrk> but it is not wrong i guess
14:22:23  <peter1138> defing bool as 4 bytes is... silly
14:22:33  <KUDr_wrk> yes it is
14:22:35  <peter1138> +in
14:22:38  <tokai|noir> peter1138: why?
14:22:44  <Darkvater> blathijs: can you PM me with that?
14:22:45  <peter1138> 32 bits to store 1 ?
14:22:48  <Born_Acorn> peter1138! newstations!
14:22:57  <tokai|noir> peter1138: 32bit is optimal for powerpc
14:23:18  <tokai|noir> (speed wise)
14:23:25  <Celestar> local/much used variables should be of native size
14:23:33  <tokai|noir> peter1138: it pads 1 byte vars to 4 anyway on default
14:24:48  <Celestar> normally yes.
14:24:53  <Celestar> unless you pack
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14:25:26  <Celestar> damnit.
14:25:32  <Celestar> this leave depot stuff is SHIT
14:28:52  *** Born_Acorn [] has quit ["( :: NoNameScript 4.01 :: )"]
14:28:54  <KUDr_wrk> peter1138: hmm, according ISO-IEC-14882/1998 C++ standard the sizeof(bool) is not required to be 1
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14:29:13  <KUDr_wrk> it is crazy
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14:29:55  <Celestar> why would anyone care about sizeof(bool)?
14:29:56  <Darkvater> yeah C doesn't have boolean types
14:30:15  <Celestar> C99 does
14:30:28  <KUDr_wrk> Celestar: this causes YAPF crashes under morphos
14:30:40  <Darkvater> then just force it to 1
14:30:46  <Celestar> well use something else (=
14:31:00  <KUDr_wrk> hmm
14:31:23  <KUDr_wrk> we should use 4 for morphos
14:31:27  <KUDr_wrk> or PPC
14:31:39  <KUDr_wrk> looks like power PC problem
14:31:42  <tokai|noir> well.. i know where that ifndef __cplusplus came from.
14:31:55  <tokai|noir> if you remove it u get: yapf/../stdafx.h:207: declaration does not declare anything
14:32:13  <tokai|noir> well.. lets fix it for morphos only then ;)
14:32:23  <KUDr_wrk> ok
14:32:38  <tokai|noir> could cause problems on other OSes too.
14:32:45  <tokai|noir> anyone triy yapf under osx?
14:32:48  <tokai|noir> tried
14:32:48  <KUDr_wrk> OSX works
14:32:55  <KUDr_wrk> bjarni
14:33:04  <KUDr_wrk> but hmm
14:33:19  <peter1138> hmm, so what's the issue with our bool declaration?
14:33:43  <KUDr_wrk> peter1138: that in some OS/CPU it has size 4
14:33:50  <KUDr_wrk> or should have size 4
14:33:58  <KUDr_wrk> since in C++ it has
14:34:08  <peter1138> ah, our C declaration needs to be the same size as the C++ bool
14:34:09  <KUDr_wrk> weird
14:34:11  <peter1138> is it always the same in C++
14:34:31  <KUDr_wrk> should be but isnt
14:34:41  <KUDr_wrk> aha
14:34:41  <KUDr_wrk> no
14:34:43  <peter1138> hmm
14:34:45  <tokai|noir> peter1138: typedef unsigned char bool;  <- doesnt work for c++ only for the c part, so both end up with different bool sizes
14:34:52  <KUDr_wrk> C++ can have it 1 or more
14:34:59  <peter1138> tokai|noir: because c++ has a built in bool
14:35:00  <tokai|noir> no idea how to get that typedef working for cplusplus (that would be the smartest)
14:35:03  <KUDr_wrk> peter1138: hmm, according ISO-IEC-14882/1998 C++ standard the sizeof(bool) is not required to be 1
14:35:15  <peter1138> KUDr_wrk: i know
14:35:18  <tokai|noir> peter1138: ah.. okay.. then i just make morphos bool 4bytes for the c part
14:35:34  <Celestar> ok
14:35:45  <Celestar> no more crashes for reversing in tunnels under bridges \o/
14:35:47  <peter1138> we need to define the C bool to be the same size, but you can't easily without the C++ bool
14:35:48  <KUDr_wrk> and i should add some code that will assert it
14:36:19  <KUDr_wrk> peter1138: can be added into endian check
14:36:33  <peter1138> hmm
14:36:45  <Celestar> compile everything with g++ ?
14:36:56  <KUDr_wrk> Celestar: will it help?
14:37:01  <tokai|noir> ah.. i guess osx had the same problem after all
14:37:05  <KUDr_wrk> C code is still C code
14:37:20  <tokai|noir> KUDr: didnt u said problems were solved for bjarni when he compiled everything with g++?
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14:37:28  <KUDr_wrk> yes
14:37:43  <tokai|noir> maybe it was the same issue
14:37:45  <KUDr_wrk> but i don't know what problem
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14:38:01  <KUDr_wrk> it was some linking to function in dynlib problem
14:38:32  <tokai|noir> ah.. thats something else.. but he could have still encountered this problem:) we don't know.
14:38:33  <KUDr_wrk> tokai|noir: but try it first
14:38:40  <KUDr_wrk> before changing bool type
14:38:55  <KUDr_wrk> as it can influence also savegames
14:39:00  <KUDr_wrk> i don't know
14:39:02  <tokai|noir> Kalpa: didnt worked.. lots off errors etc.
14:39:08  <tokai|noir> KUDr even
14:39:13  * tokai|noir slaps tab
14:39:44  <Kalpa> Bua ha ha haa
14:39:55  <orudge> KUDr: I didn't say thousands
14:39:55  <MeusH> Prof_Frink: ping
14:40:00  <orudge> I said I got maybe a handful of e-mails :p
14:40:04  <orudge> Check the download stats on SF
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14:40:31  <Darkvater> who wait
14:40:39  <Darkvater> we can't just declare bool to be 4 bytes
14:40:45  <Darkvater> it'll break about every savegame out there
14:40:57  <Prof_Frink> MeusH: you pong!
14:41:10  <KUDr_wrk> Darkvater: i guess so
14:41:13  <peter1138> Darkvater: would it?
14:41:21  <peter1138> we save bools with != 0 or whatever
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14:41:58  <Darkvater> hmm ok not that harsh since we fixed bool-file-size to 1
14:42:09  <Darkvater> but it can generate errors, also with the config
14:42:18  <Darkvater> which fucktard decided bool to be 4 bytes anyway?
14:42:23  <Darkvater> it should be shot
14:42:27  <tokai|noir> openttd acts a bit weird for sure with 4byte bool
14:42:28  <Celestar> bool can be int.
14:42:36  <KUDr_wrk> smoked too much green
14:43:23  <KUDr_wrk> tokai|noir: so conclusion => you compiler is broken
14:43:31  <tokai|noir> eh?
14:43:34  <KUDr_wrk> :)
14:43:57  <KUDr_wrk> it acts weird with code that works elsewhere
14:43:57  <tokai|noir> well.. i need to find a way to redifine the c++ bool somehow:)
14:44:04  <KUDr_wrk> yes
14:44:08  <KUDr_wrk> recompile GCC
14:44:13  <KUDr_wrk> it has define for that
14:44:19  <Celestar> which gcc?
14:44:31  <KUDr_wrk> but you must change the define and recompile
14:44:40  <KUDr_wrk> or g++
14:44:44  <Celestar> -mone-byte-bool
14:44:47  <Celestar> what about this switch?
14:45:01  <KUDr_wrk> -mone-byte-bool? aha
14:45:07  <Celestar> er wait
14:45:11  <KUDr_wrk> is it there?
14:45:14  <Celestar> Darwin/PowerPC only
14:45:23  <KUDr_wrk> Darwin/PowerPC: yes
14:45:33  <KUDr_wrk> gcc for Darwin!
14:45:35  <Celestar> tokai|noir: try using that switch.
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14:46:10  <tokai|noir> i can't recompile this very g++.
14:46:19  <Celestar> tokai|noir: not the compiler
14:46:20  <KUDr_wrk> why?
14:46:26  <Celestar> compile openttd with that switch !!
14:47:00  <KUDr_wrk> Celestar: will it be valid switch for C?
14:47:09  <Celestar> er .. C doesn't have "bool"
14:47:13  <KUDr_wrk> is it not only for C++?
14:47:34  <KUDr_wrk> so g++ can eat it
14:47:40  <Celestar> -mone-byte-bool sets the C++ bool type to 1 byte.
14:47:41  <peter1138> we need a CXXFLAGS
14:47:47  <Celestar> peter1138: we need them anyway.
14:48:00  <Celestar> because many switches we use in CFLAGS spit out tons of warnings .
14:48:08  <Celestar> about not being supported on C++
14:48:08  <peter1138> yes
14:48:10  <KUDr_wrk> bjarni made some CXXblabla
14:48:14  <KUDr_wrk> in makefile
14:48:24  <peter1138> i did CXXFLAGS for when i did c++ code too
14:48:25  <tokai|noir> Celestar: ah.. geez.. understood it was a configure flag for gcc ;)
14:48:33  <peter1138> (that code is now in c form in ottd, heh)
14:48:34  <Celestar> tokai|noir: nope
14:48:55  <Born_Acorn> peter1138, hwo many kbs left for newstations? I must know!
14:49:38  <peter1138> 144KB!
14:49:41  <peter1138> (for the old one)
14:50:36  <Darkvater> but you removed it!
14:50:44  <peter1138> oh yeah
14:51:58  <Darkvater> poor Born_Acorn
14:53:11  <Born_Acorn> poor me/
14:53:13  <Born_Acorn> .
14:53:15  <Born_Acorn> -/
14:53:31  <Born_Acorn> It was only 18kb left yesterday!
14:53:56  * Celestar thinks newstations are a bigger project than arbitrary_tiles_under_bridges
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14:54:20  <Celestar> ok guys.
14:54:27  <Celestar> I need people to play a game with my diff applied?
14:55:34  <Born_Acorn> Unfortunately, I lost the ability to compile in the war.
14:56:14  <Born_Acorn> Is it possible that bridges can go over residential buildings? They do all the time RL, and it would make for a nice screenshot.
14:56:43  <tokai|noir> Celestar: seems thats an apple only thingy.
14:56:44  <Darkvater> "and it would make for a nice screenshot" < that's what we're doing it for all right! ;)
14:57:13  <Born_Acorn> Well of course, thats what OTTD is! A tool for nice screenshots!
14:57:19  <XeryusTC> you'll get in trouble when a building is higher then the bridge
14:57:39  <Born_Acorn> The entire project is to sustain the "Pictures of your OTTD games" thread.
14:57:57  <Born_Acorn> Without which the forums would die!
15:00:00  <peter1138> Born_Acorn: they can be over anything, but it is disabled for some tiles
15:00:09  <peter1138> (because we don't know how high they are)
15:00:36  <peter1138> even signals poke through (or they did)
15:01:29  <Born_Acorn> A building classification system would help. Tall Buildings, medium buildings, small buildings etc.
15:01:51  <peter1138> not when newbuildings/newstations/newindustries etc happen
15:02:11  <XeryusTC> Born_Acorn: have you ever seen ttrs?
15:02:35  <XeryusTC> it has buildings that are about twice as high as ottd's standard buildings
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15:03:08  <Born_Acorn> Well it was only a suggestion.
15:03:46  <Rubidium> Celestar: which diff against what revision?
15:04:05  <peter1138> his diff against bridge :)
15:04:45  <XeryusTC> is ukrs supposed to come up with a steam engine in 2013?
15:04:51  <Born_Acorn> It'd just be cool to build bridges over valleys with towns at the bottom.
15:05:17  <peter1138> problem is even deep valleys are usually not deep enough
15:05:29  <Born_Acorn> XeryusTC: 2033
15:05:40  <peter1138> XeryusTC: yes
15:05:44  <Born_Acorn> and 2011 are the futuristic ones
15:05:47  <Rubidium> what is the URL to that diff?
15:05:52  <XeryusTC> ok
15:06:09  <Born_Acorn>
15:07:43  <XeryusTC> hmm, i see
15:08:58  <black_Nightmare> *liked pikka's set but is using a different one so not sure could mix the pikka set in...meh oh well I'll remember the pikka trains :p*
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15:23:11  <MeusH> Celestar: what kind of diff is that?
15:23:14  <MeusH> I may test it
15:26:24  <peter1138> it's a diff diff
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15:35:56  <Ihmemies> omg
15:36:09  <Ihmemies> us heartland server crashed and now all again from scratch ;D
15:36:11  <Ihmemies> not-fair
15:36:20  <MeusH> no autosaves?
15:36:50  <Ihmemies> well, now it reloaded ;P
15:37:04  <Ihmemies> just took some time it seems
15:37:22  <MeusH> peter1138: how about autosaving game when it's the right time AND game is paused due to incoming client?
15:38:39  <peter1138> the chance of that happening?
15:39:44  <MeusH> each time someone connects and it's more than x month since last autosave
15:40:01  <MeusH> it depends on server's popularity
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15:49:55  <ernie_hh> hello
15:49:59  <MeusH> hi
15:50:19  <MeusH> bbl, need to change my burnt DVD recorder to something new
15:50:20  <MeusH> it smells
15:50:21  <peter1138> why can't dedicated servers use multithreaded saving?
15:50:35  <MeusH> peter1138: that would be awesome
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15:52:13  <Born_Acorn> peter1138! newstations!
15:52:42  <ernie_hh> wasn't there an options to pause a dedicated server automaticly when no client is connected? *search through the wiki*
15:52:57  <peter1138> i wrote a patch but never committed it
15:53:02  <peter1138> (because it could go wrong)
15:53:28  <peter1138> (also i decided it would be better if it was pause on no players, not clients)
15:54:23  <glx> peter1138: so it's still paused with spectators?
15:54:48  <peter1138> yeah
15:56:13  <XeryusTC> <ernie_hh> wasn't there an options to pause a dedicated server automaticly when no client is connected? *search through the wiki* <- there is the autopilot
15:57:03  <glx> peter1138: that's a good idea
15:57:14  <glx> what could go wrong with it?
15:59:07  <peter1138> glx: s/could/did/
15:59:19  <peter1138> sometimes it paused when it shouldn't
15:59:26  <peter1138> so then it would unpause
15:59:30  <peter1138> out of sync, basically
15:59:34  <glx> hmm yes that's a problem
15:59:43  <peter1138> though
16:00:04  <peter1138> we do have functions now that keep up to date
16:00:06  <peter1138> so it may be fine
16:00:59  <ernie_hh> peter: what is the difference between players and clients in your definition? *justcurios*
16:01:28  <glx> a player is someone who does actions in the game
16:01:50  <glx> a player is a client, a spectator is also a client
16:02:30  <ernie_hh> ah, ok
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16:19:26  <MeusH> back
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16:38:13  <Serotonin_> hmmm there must be an unpause when clients are connected
16:38:22  <Serotonin_> Brianetta's nightly server uses it
16:38:38  <Serotonin_> I just connected as a spectator, only person on the server, and it unpaused
16:38:39  <peter1138> his script does that
16:38:42  <Serotonin_> ahh
16:38:53  <Serotonin_> sneaky :D
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16:44:46  <CIA-3> KUDr * r4744 /branch/yapf/ (4 files in 2 dirs): [YAPF] Fix: revert of r4743 and correct fix for morphos/sizeof(bool) problem (thanks tokai and tokai|noir)
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17:01:36  <MeusH> cya
17:01:41  *** MeusH [] has quit ["Goodbye"]
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17:02:15  <Sacro> evening all
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17:58:55  <Ihmemies> what's the diff between unload and transfer?
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18:00:59  <C-Otto> aaaaaaaaaaah hi there.
18:01:10  <C-Otto> i try to dump 800 goods per month onto a tiny city
18:01:16  <C-Otto> which now decided to take no goods anymore
18:01:19  <C-Otto> what should i do? :)
18:01:19  <Eddi|zuHause2> unload unloads and transfer transfers :p
18:01:42  <Eddi|zuHause2> C-Otto: either finance new buildings
18:01:42  <Brianetta> Howcome the nightly us 4742?
18:01:46  <Eddi|zuHause2> or redirect to a bigger town
18:01:52  <C-Otto> well, there is no big town :>
18:01:53  <Brianetta> 4744 was committed before 20:00CEST
18:01:58  <C-Otto> perhaps i should transfer passengers..
18:03:15  <Eddi|zuHause2> Ihmemies: transfer has no effect on load/unload, all it does is adding the money earned to the vehicle, so that feeder services do not have negative income, you still need to use unload, that the vehicles do not pick up their own goods
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18:03:51  <glx> Brianetta: maybe because 4743 and 4744 are in yapf branch
18:04:05  <Brianetta> meh
18:04:11  <Brianetta> I just did an svn up
18:04:16  <Sacro> hehe
18:04:19  <Brianetta> and my revision went to 4744
18:04:44  <Brianetta> True, I reverted all files, and none had changed
18:04:50  <Sacro> Brianetta: do make RELEASE=4742 or ill have to come to newcastle and find you, and then to london to adjust the server
18:04:53  <Brianetta> but that would have prevented the nightly builds connecting.
18:05:09  <Brianetta> Sacro: Nope, not doing that,
18:05:27  <Brianetta> I did svn up -r 4742 && svn revert -R . && make
18:05:37  <Brianetta> which does it properly
18:05:42  <Brianetta> just in case 4744 is different
18:06:27  <Brianetta> ANyway, the server's been up for five minutes now
18:06:33  <Brianetta> and you 'haven't joined
18:07:19  <Brianetta> Somebody tell me when newstations works, and I'll put the UKRS ones onto the nightly
18:07:54  <Noldo> UKRS?
18:07:55  <Sacro> just joined just now, but i was hoping for a new game seeing as ive missed most of that one :(
18:08:18  <Brianetta> Sacro: New games start after 2050 or when saves are no longer compatible
18:08:28  <Sacro> Noldo: ingdon Renewal Set
18:08:35  <Sacro> damn insert buttons
18:08:40  <Brianetta> A 1999 start is good, because you get to build elrails off the bat
18:08:44  <Sacro> Noldo: United Kingdon Renewal Set
18:08:45  <Brianetta> UK Renewal
18:08:50  <Sacro> i have 5 coal trains
18:09:39  <Noldo> I dream of free graphics
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18:10:35  <Sacro> for OpenTTD or in general?
18:10:42  <Noldo> yes
18:10:46  <Noldo> first one :)
18:11:30  <Noldo> there is something wrong with my reading module, it cuts lines randomly
18:16:27  <hylje> mhm
18:16:36  <hylje> ive thought of signal groups
18:17:06  <hylje> to make several "separate" presignals in one block
18:18:37  <Sacro> i think there should be a whole new signal idea
18:18:49  <hylje> programmable signals ftw
18:18:54  <Sacro> implement a whole load of real world signalling systems
18:19:21  <Brianetta>
18:19:24  * Brianetta want ted
18:19:58  <hylje> :o
18:26:20  <Sacro> lol
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18:28:28  <Ihmemies> are those YELLOW NUMBER FEES?
18:28:37  <Ihmemies> THE MONEY GETS LOST??!?!
18:28:48  <Ihmemies> removed from the final green value ? !
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18:29:06  <Kalpa> What? ;<
18:29:50  <Brianetta> Ihmemies: Yeah
18:29:54  <Brianetta> Transfers are lost
18:29:57  <Brianetta> They suck
18:30:07  <Ihmemies> I mean: [coal]/station ->> [station]/drops coal (yellow number) ->> [station]/drops coal (yellow number) --> [station]/drops coal (green number)
18:30:07  <Brianetta> Never drop freight at an intermediate station
18:30:10  <Ihmemies> OMG
18:30:15  <Ihmemies> !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
18:30:26  <Ihmemies> i've been watching years those green 0000 figures
18:30:49  <Ihmemies> AARGH
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18:32:25  <Sacro> can you put coal in polybulk?
18:32:38  <Brianetta> Yes
18:33:16  <Vornicus> Transfers partially work nowadays
18:33:19  <Ihmemies> thats fucking retarded
18:33:21  <Ihmemies> partially?
18:33:22  <Vornicus> But only partially
18:33:27  <Ihmemies> what does that imply?
18:33:30  <Vornicus> Yeah.  THey, um
18:34:00  <Vornicus> they work properly when there is only one ultimate source
18:34:25  <Ihmemies> like?
18:34:29  <Vornicus> for a single specific cargo transferred at a single station
18:34:36  <Ihmemies> coalmine(station) -> station -> final station?
18:34:37  <Ihmemies> or?
18:34:41  <Vornicus> Right.
18:34:50  <Vornicus> But there's only one station involved with coalmines.
18:35:35  <Vornicus> In between you can have as many stations as you'd like, but all the coal has to come from one place to get the transfer amount to work properly
18:35:50  <Ihmemies> ..
18:35:57  <Ihmemies> ok..
18:36:08  <Ihmemies> eh
18:36:31  <Ihmemies> i have a big station which collects transfers from surrounding coal mines.
18:36:51  <Ihmemies> if I wanted the transfer to work properly, should I haul the coal to powerplant straight from the big station?
18:36:56  <Ihmemies> or can I have more stations between?
18:37:49  <Ihmemies> sigh
18:37:53  <Ihmemies> there should be some kind of guide
18:37:55  <hylje> you can
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18:37:59  <Vornicus> You can have as many stations as you want between
18:38:12  <hylje> but it might not be as effective compared to a single large line
18:38:23  <Vornicus> The point is that you can only have /one/ source station if you expect to get full compensation on transfers
18:38:30  <Vornicus> The yellow numbers are not fees.
18:38:44  <Vornicus> They are not actually applied in any way to your budget.
18:40:14  <Vornicus> They are the current expected value of the cargo you just dropped off.
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18:43:17  <Vornicus> It used to be that the cargo only paid you for the last leg of the journey.
18:43:55  <Ihmemies> ok...
18:44:14  <Ihmemies> wtf
18:44:14  <Vornicus> now it's more confusing and more rare
18:44:18  <Ihmemies> i still don't understand :D
18:44:53  <Ihmemies> and iv'e fucked up everytning now
18:45:33  <Vornicus> more fair, rather
18:46:09  <Ihmemies> so what's excatly the problem with transfers?
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18:49:01  <Ihmemies> it is so handy to collect stuff via 1-4  go-between stations to one big station and then haul the stuff to the far ends of the map :/
18:50:47  <Brianetta> Ihmemies: The problem with transfers is that it's buggy and broken.
18:51:11  <Sacro> Brianetta: i have alost train :(
18:51:19  <Brianetta> I'm sure somebody somewhere is attempting to fix it, but the basic rule is, it's useless.
18:51:27  <Brianetta> Sacro: Did you check down the sofa?
18:51:42  <Sacro> Brianetta: nah, it refuses to turn right to the station :(
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18:53:06  <Sacro> my train 6 refuses to turn
18:53:19  <KUDr> peter1138: newgrf_station.c(211) : warning C4552: '<<' : operator has no effect; expected operator with side-effect
18:55:54  <Sacro> strange, now it works
18:56:13  <Sacro> 744T, thats impressive
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19:01:45  <Vornicus> The problem with transfers is that the game does not and currently cannot know where a particular piece of cargo came from
19:02:20  <CIA-3> KUDr * r4745 /branch/yapf/ (32 files in 5 dirs): Sync with trunk (4710:4744)
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19:22:03  <XeryusTC> any dev with some knowledge about newgrf around?
19:22:34  <KUDr> XeryusTC: you mean that warning?
19:22:58  <XeryusTC> which warning?
19:23:11  <KUDr> on MSVC
19:23:39  <Brianetta> Sacro: I'm pretty sure there's a signalling bug in the nightlies with respect to platform selection, but I've bene unable to pin it down.
19:23:39  <XeryusTC> i have no clue what you're talking about :P
19:23:50  <Brianetta> The problems keep in seeming to solve themselves,
19:24:21  <KUDr> XeryusTC: newgrf_station.c(211) : warning C4552: '<<' : operator has no effect;
19:25:21  <XeryusTC> well, that isnt what i wanted to discuss
19:25:25  <Belugas> XeryusTC, what is your question?
19:25:35  <Belugas> i don't kow if I can help, tough
19:25:39  <Belugas> +n
19:26:06  <Ihmemies> sigh
19:26:11  <Ihmemies> my incomes are pretty erratical
19:26:18  <Ihmemies> 7M -> 17M -> 13M
19:26:45  <XeryusTC> is it normal that there is 3 times the news anouncement (or even more) that a maglev vehicle has been developed when using ukrs?
19:27:02  <XeryusTC> and even better, that you cant add wagons to it
19:30:15  <CIA-3> KUDr * r4746 /trunk/ (newgrf_station.c openttd.dsp openttd.vcproj): - Fix: VC shows warning in newgrf_station.c:211 and complains about missing sprite.c
19:34:59  <Belugas> No, i don't think it is normal, XeryusTC.
19:35:36  <Belugas> Yu can reproduce it any time?
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19:36:21  <XeryusTC> i think i can
19:36:35  <XeryusTC> was please :)
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19:37:24  <Belugas> Noted :)
19:37:44  <XeryusTC> Brianetta: ping
19:38:08  <Brianetta> pong
19:38:19  <XeryusTC> you have some experience with ukrs right?
19:38:36  <Brianetta> Extensive
19:38:43  <Brianetta> I rarely play without
19:38:53  <XeryusTC> ever noticed that the first maglev is introduced 3 times?
19:39:00  <Brianetta> Of course
19:39:08  <Brianetta> There are three variants
19:39:21  <XeryusTC> i know
19:39:23  <Brianetta> You get one announcement for the passenger model, one for mail, one for goods
19:39:29  <XeryusTC> but the only difference is the cargo type
19:39:42  <XeryusTC> but it shouldnt matter for the count
19:39:42  <Brianetta> One has plush seats
19:39:45  <hylje> where did refitting disappear then?
19:39:52  <Brianetta> hylje: These are maglevs
19:39:58  <XeryusTC> they are marked refittable
19:40:07  <Brianetta> They are different on the outside, too
19:40:18  <Brianetta> XeryusTC: You can refit them, but only to what they carry already
19:40:34  <Brianetta> TO benefit from refits we need supoprt for the UKRS extended industry set
19:40:40  <XeryusTC> Brianetta: i noticed that they can only be refitted to one thing
19:41:01  <Brianetta> In patch, you play it with newstations and newindustries designed to match the UKRS
19:41:07  <XeryusTC> but looks dont really matter for that, some wagons also look different with different engines
19:41:10  <Brianetta> there are loads of extra cargo types
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19:41:43  <Brianetta> You just have to accept that there are three different models of Chimera
19:41:54  <Brianetta> It's a design decision, not an error
19:42:04  <Brianetta> I like it this way
19:42:18  <Brianetta> Your mail maglev looks totally unlike your passenger one
19:42:59  <Brianetta> In the end, refit only works on a whole train at once
19:43:06  <Brianetta> it's so much easier for a mixed consist
19:43:12  <XeryusTC> true
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20:14:29  <Celestar> didn't tron show up?
20:15:36  <Sacro> hmm, stupid PC
20:17:04  *** ln- [] has joined #openttd
20:17:46  <ln->
20:19:19  <Belugas> not that I have noticed, Celestar
20:19:35  <KUDr> ln-: is it joke or serious?
20:20:42  <Brianetta> Looks like it would work
20:20:52  <ln-> it's seriously from someone's non-joke program, i.e. from here:
20:21:08  <Sacro> thats a dailywtf
20:21:34  <Brianetta> You can't failt the coding style
20:21:38  <Brianetta> Just the idea
20:21:45  <ln-> it has already been submitted to dailywtf..
20:21:51  <Brianetta> s/failt/fault/
20:21:54  <ln-> we may or may not see it there next week.
20:22:26  <Brianetta> Ew, it outputs lower-case hex
20:22:41  <Brianetta> I might send him a patch (:
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20:22:46  <KUDr> hmm: "We are a group of students at Åbo Akademi University"
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20:23:56  <Brianetta> So, what's the purpose of that set of functions?  C can read a string as hex with the stdlibs, can't it?
20:24:40  <hylje> maybe thats the WTF
20:24:53  <KUDr> real perversion
20:25:23  <Vornicus> yes, it can; however, you will have to at least partially write your own for number types that you make yourself
20:27:45  <peter1138> KUDr: i know
20:27:50  <peter1138> it's missing a return, heh
20:28:00  <KUDr> repaired already
20:28:43  <peter1138> so i see
20:36:46  <Celestar> ok guys.
20:36:52  <Celestar> I'm going to bed and I will be on the road for 2 days.
20:37:03  <Brianetta> Bon voyage
20:37:09  <KUDr> Celestar: enjoy
20:37:13  <Celestar> and possibly no internet
20:37:32  <hylje> mobile internet ftw
20:37:40  <Celestar> If Tron shows up, beat him into reading & approving
20:37:56  <Celestar> hylje: yeah, but somehow my Bluetooth-UMTS connection doesn't work
20:38:13  <Celestar> I see the device, but I have no idea on how to actually connect (=
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20:38:24  <UnderBuilder> hi
20:38:28  <hylje> manual :<
20:38:36  <Celestar> If Tron doesn't show up, I'll start committing stuff Monday.
20:38:54  <hylje> dont commit suicide.c tho
20:39:00  <Celestar> rofl
20:39:02  <hylje> ":D"
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20:39:22  <Celestar> good night.
20:39:39  <Celestar> peter1138: I might need help on that one signal bug that is left next week, you might have time?
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20:41:19  <KUDr> Celestar: gn
20:41:27  <Celestar> peter1138: if so apply above's diff and download
20:41:36  <Celestar> (check the depot and start the train in there)
20:41:40  <KUDr> Celestar: which bug?
20:41:40  <Celestar> thanks
20:41:48  <Celestar> KUDr: newbridge related stuff
20:41:52  <KUDr> aha
20:41:56  <Celestar> nothing in Trunk
20:42:01  <KUDr> ok
20:42:02  <Celestar> Dobru noc
20:42:10  <KUDr> wow!
20:42:13  <KUDr> nice
20:42:15  <Celestar> ?
20:42:23  <Celestar> my mom's from Kosice you know (=
20:42:30  <KUDr> was nice from you
20:42:35  <KUDr> heh
20:42:36  <KUDr> yes
20:42:47  <Celestar> so I understand you guys a bit :P
20:43:18  <Celestar> REALLY off now :)
20:43:19  <Celestar> cu
20:44:21  <XeryusTC> this is odd, ottd thinks that 2+7=6 :s it happens when i want to buy a new vehicle, 2 locomotive parts and 7 wagons behind it (using ukrs)
20:44:44  <Kalpa> dobru noc... good night?
20:44:55  <Kalpa> Noc -> nocturnal -> night, clearly a link!!!
20:45:02  <Kalpa> (Or the latin/whatever origin)
20:45:06  <hylje> :x
20:45:11  <peter1138> XeryusTC: the number is the number of tiles it uses
20:45:15  <Kalpa> And yes I'm pulling these things off my hat
20:45:56  <XeryusTC> peter1138: still is weird then, i dragged the wagons away and it said 7, and the locomotive only uses one tile
20:46:01  <Brianetta> XeryusTC: The smallest wagons are 5/8ths of a tile, not half
20:46:16  <XeryusTC> Brianetta: i noticed that
20:46:17  <Brianetta> Or is it 3/8ths?
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20:46:25  <Brianetta> 5/8ths
20:46:33  <Brianetta> um
20:46:39  <Brianetta> They're small
20:46:46  <Brianetta> 3/8ths is it
20:46:50  <Brianetta> yes
20:46:53  <Brianetta> <-- braindead
20:47:14  <Brianetta> [21:45] <peter1138> XeryusTC: the number is the number of tiles it uses
20:47:17  <Brianetta> Not true peter1138
20:47:22  <Brianetta> It's the number of half tiles
20:47:54  <XeryusTC> its the number of wagons (including engines)
20:47:58  <Brianetta> no
20:48:01  <Brianetta> it certainly isn't
20:48:15  <Brianetta> It's the number of complete half tiles
20:48:17  <hylje> it is in vanilla ottd
20:48:20  <Brianetta> rounded up
20:48:29  <XeryusTC> Brianetta: you're right
20:48:36  <hylje> since all wagons are a half tile
20:48:37  <Brianetta> hylje: Only because every vehicle is exactly one half tile long
20:48:43  <Sacro> its half tiles :)
20:48:58  <Brianetta> [21:48] <Brianetta> It's the number of complete half tiles
20:49:09  <Brianetta> OMG, that's such a wrong way to say it
20:49:19  <Brianetta> A complete half
20:49:19  <hylje> complete half tiles
20:49:22  <hylje> yes really
20:49:27  <Sacro> Brianetta just reread his statement :)
20:49:38  <Sacro> it could be double the number of complete tiles
20:49:44  <Brianetta> Sacro: It isn't
20:49:52  <Brianetta> otherwise it'd always be even
20:49:58  <Sacro> hmm, thats true
20:50:06  <Sacro> its only 50% accurate
20:50:10  <Brianetta> I think it should be changed to tiles
20:50:20  <XeryusTC> it should be the number of tiles rounded up
20:50:30  <Brianetta> It is rounded up (by halfs)
20:50:49  <Brianetta> Sometimes you never know whether you can squeeze a brake van onto the end (:
20:50:51  <hylje> "14 wagons (7 tiles)"
20:51:01  <XeryusTC> hylje: you play without grfs?
20:51:09  <Brianetta> hylje: Intersting that it gives neither of those as it is (:
20:51:30  <hylje> Brianetta: thats why its just a suggestion
20:51:37  <hylje> XeryusTC: ya mostly
20:51:38  <Brianetta> I think it's a good one
20:51:59  <XeryusTC> Brianetta: what is good? rounding up to tiles?
20:52:09  <Ihmemies> sigh
20:52:18  <Ihmemies> airplanes should be bannEd
20:52:25  <XeryusTC> hylje: ukrs uses non standard lengths, those wagons are 5/8 of a tile according to Brianetta
20:52:25  <hylje> Ihmemies: you can
20:52:36  <Brianetta> XeryusTC: Or 3/8
20:52:37  <Ihmemies> oh, cool :D
20:52:53  <Ihmemies> it's just automatic i win/money generator button
20:53:05  <Ihmemies> no skill, no effort, minimal risk
20:53:05  <hylje> i win button :)
20:53:19  <XeryusTC> Ihmemies: they should be rebalanced
20:53:27  <Ihmemies> no kidding :P
20:53:28  <Brianetta> In TTD for DOS
20:53:34  <Brianetta> it was hard to make profits with planes
20:53:40  <hylje> i always crack up when somebody mentions a i win button
20:53:43  <hylje> :p
20:53:44  <Ihmemies> one wastes hours for optimizing rail network and then some noob comes and poof, he bathes in money
20:53:54  <Brianetta> It's true.
20:54:23  <Brianetta> A thoughtfully designed rail network makes half as much as the three planes you decide to put on for a giggle.
20:54:26  <Ihmemies> they are cool and great way to increase cities population, but :/
20:54:49  <Ihmemies> argh
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20:54:53  <Ihmemies> i want a transfer guide
20:54:55  <hylje> shouldnt the train length/wagon count round the lenght upwards so it would fit on stations of that long
20:55:01  <Brianetta> It'd be neat if they had collision detection with buildings
20:55:19  <Brianetta> Ihmemies: Transfer is broken and should be avoided.  That's my guide to you.
20:55:23  <hylje> Brianetta: and player-built really high buildings
20:55:34  <XeryusTC> Brianetta: i actually thing that those wagons are 2/3
20:55:38  <hylje> way to break the i win button
20:55:41  <Brianetta> hylje: Nah, just wait for the city to grow arounf the airport
20:55:57  <Brianetta> XeryusTC: 2/3 of what?
20:56:01  <XeryusTC> a tile
20:56:08  <Brianetta> A whole tile?
20:56:12  <XeryusTC> yes
20:56:12  <hylje> hmm
20:56:14  <Brianetta> That's bigger than a regular loco
20:56:18  <XeryusTC> ow wayt
20:56:22  <XeryusTC> my count is off
20:56:28  <peter1138> 1/2 a tile is max, heh
20:56:31  <Brianetta> Are you looking at the 1930s wagons?
20:56:36  <XeryusTC> 5 go into 2 tiles
20:56:36  <Ihmemies> Brianetta, uh... hey, now I understand: transfer is broken == the transfer button doesn't work as intended
20:56:42  <XeryusTC> Brianetta: yes
20:56:49  <Ihmemies> But if I just load/unload cargo it works just fine
20:56:51  <Brianetta> Ihmemies: Yes!  Your money goes down the toilet.
20:56:58  <Brianetta> No
20:56:58  <Kalpa> So they are 2/5 tiles long eahc :<
20:57:00  <Ihmemies> no? :(
20:57:02  <Brianetta> Unloading cargo is the same
20:57:03  <Brianetta> Broken
20:57:05  <Ihmemies> sigh
20:57:06  <hylje> it does not work as intended
20:57:17  <Ihmemies> how it is intended to work?
20:57:24  <Ihmemies> what's the problem? Cargo disappearing or what?
20:57:55  <Brianetta> Problem is, cargo sort of merges
20:58:02  <Brianetta> and becomes as if it was from the nearest station
20:58:04  <Ihmemies> since I want to haul my coal a very long distance and it's not practical to haul the stuff all they way from coal mine to the final destionation with just one same train
20:58:13  <Brianetta> so the majority of your journey is unfunded
20:58:17  <Ihmemies> Brianetta, so I lose the money which the distance would bring?
20:58:27  <Brianetta> Ihmemies: That's it, you understand.
20:58:29  <XeryusTC> Ihmemies: just link those two, and make a fleet of trains
20:58:29  <Brianetta> Broken.
20:58:39  <Ihmemies> uh
20:58:42  <XeryusTC> those two stations*
20:58:47  <Ihmemies> now that sux :P
20:58:56  <Brianetta> Feeder services should be cool
20:58:58  <XeryusTC> i do it all the time
20:59:00  <Brianetta> but they suck instead.
20:59:01  <Ihmemies> yeah
20:59:11  <Ihmemies> but anyways, I make 20M/year with my feeder service now
20:59:15  <Ihmemies> hauling coal.
20:59:20  <XeryusTC> i would go and fix it if i wasnt scared of ottds code
20:59:29  <Brianetta> Ihmemies: If you feed to one station near the ines, then ship the coal a long way to the power station, that's very profitable.
20:59:35  <Ihmemies> I do that :P
20:59:42  <Ihmemies> but...
20:59:47  <hylje> really long lines are quite profitable
20:59:49  <Brianetta> Then you're just losing most of the first leg feeder fee
20:59:56  <Ihmemies> oh, ok
21:00:01  <Ihmemies> now I see
21:00:02  <Brianetta> You get paid for the last leg, whatever
21:00:14  <Ihmemies> so short distance transfers (colleting stuff to one place and hauling it to very far place) is good
21:00:28  <hylje> Brianetta: not really, it remembers partially where the stuff comes from
21:00:29  <Brianetta> What really sucked for me was a maglev - airport - airport - maglev system between cities
21:00:29  <Ihmemies> or well, "not that bad"
21:00:48  <Ihmemies> hylje, how much is partially? 25%?
21:00:54  <hylje> but that remembering mainly sucks
21:01:05  <Brianetta> Quite aside form the problem of getting the transfers to work (they usually left with the passengers they arrived with)
21:01:09  <hylje> since it gets overwritten so easy
21:01:27  <XeryusTC> Brianetta: feeders are a bit unlogical by default imho
21:01:37  <Sacro> not for passengers
21:01:55  <Brianetta> XeryusTC: No, feeders are normal - but involve coupling rakes together
21:01:59  <XeryusTC> they are, take more cargo with you by default, you need to change it to unload so they actually leave the cargo
21:02:08  <XeryusTC> should be the other way around
21:02:13  <Brianetta> Unfortunately, TTD doesn't do shunting at all
21:02:19  <Sacro> it should
21:02:24  <Brianetta> Of course it should
21:02:30  <Ihmemies>,%2026th%20Jan%201981.sav is my coal hauling stuff save...
21:02:44  <Ihmemies> with short distance transfers :/
21:02:51  <Sacro> even if the wagons just move from one engine to another in a designated goods yards
21:03:12  <Brianetta> Wagons as meta-cargo
21:03:19  <Ihmemies> earlier I hauled all the stuff to one place, but after expirementing a bit I got 7M/year more after hauling my coal from two bigger stations instead of just one :|
21:03:22  <Sacro> maybe yeah
21:04:29  <Ihmemies> and now my great station is pretty quiet
21:05:00  <XeryusTC> i usually make a mainline LLxRR (where x is a distance in tiles) and branch it at certain points (depends on map) and link induvidual coal mines to it, if the coal mines are really close i use one station and kinda cheat to improve its catchment area
21:05:12  <Ihmemies> what does llxrr mean? :P
21:05:20  <XeryusTC> and then i bring everything to one station that is directly connected to my mainline, also with double lines
21:05:35  <XeryusTC> Left Left *empty tiles* Right Right
21:05:35  <Brianetta> Ihmemies: Cross-section of the line
21:05:49  <Brianetta> #openttdcoop use ll_____rr
21:05:54  <Brianetta> as notation
21:05:55  <Ihmemies> :oo
21:05:56  <XeryusTC> x varies from game to game
21:06:13  <Sacro> Brianetta: could it be so that rather than an engine drop cargo, it drops full wagons? and can pick up empties?
21:06:20  <Ihmemies> that means like 4-way mainline
21:06:39  <Ihmemies> 2 isn't enough?
21:06:40  <XeryusTC> Ihmemies: indeed it does, but all my trains go over it :)
21:06:41  <hylje> highway
21:07:06  <Ihmemies> and.. how I should connect the stations etc to that 4-line thingy? do you have any saves you could send to me? :D
21:07:13  <XeryusTC> to bad that i accidentilly deleted my biggest game :(
21:07:26  <Ihmemies> 2nd biggest is ok too.
21:07:28  <XeryusTC> Ihmemies: i'll post a screenie in a few sec
21:07:34  <Brianetta> Sacro: Yes.
21:07:53  <Ihmemies> thanks
21:08:02  <Brianetta> Sacro: Would need a new ordering system, to say what wagons *specifically* get picked up
21:08:15  *** Osai [] has joined #openttd
21:08:20  <Brianetta> Perhaps wagon groups, where you say "logically, these wagons are equivalent"
21:08:21  <Sacro> Brianetta: number x empty/full
21:08:22  <hylje> cargo packets ?
21:08:31  <Brianetta> hylje: No, wagons
21:08:55  <Brianetta> with packets inside, perhaps, but we're talking actual wagon transfers
21:08:59  *** Osai [] has quit [Client Quit]
21:08:59  <XeryusTC> Ihmemies: my biggest game had junctions that were heavily based on cloverleaf junctions, which like to jam
21:09:04  *** Osai [] has joined #openttd
21:09:09  <Sacro> train, go to coal mine, load, go to intermedite, drop 5 full, collect 5 empty, go back to coal mine
21:09:10  <Ihmemies> ok :P
21:09:41  <XeryusTC> Ihmemies: the screens will apear on soon, under the name junctionX.png
21:09:44  <hylje> cloverleaves are for suckers :>
21:09:54  <Sacro> cargos have packets but wagons just move around freely
21:09:55  *** dp-- [] has quit [Read error: 110 (Connection timed out)]
21:09:56  *** dp is now known as dp--
21:10:03  <Ihmemies> btw.. I have a station like this:,%2030th%20Jan%201981.png ... and there are those long rails before the station. is there any way to make the signals operate like this: they show red if there are slots free in the station, but show green (and allow incoming trains to queue up) if every slot is full?
21:10:32  <Brianetta> Ihmemies: Only the other way around
21:10:34  <hylje> you shouldnt have any queues
21:10:36  <Brianetta> Green if there's a slot
21:10:36  <XeryusTC> done :)
21:10:46  <Sacro> Ihmemies: combos - 3x click
21:11:02  <hylje> if your trains start queuing, enlarge the station
21:11:09  <Ihmemies> I just want to know :P
21:11:13  <Brianetta> hylje: No point for pickups
21:11:25  <Brianetta> Only one train will load at a time with FIFO loading
21:11:42  <Brianetta> so you need two platforms per cargo type max
21:11:49  <Brianetta> and as many as needed for drop-off
21:12:03  <XeryusTC> Ihmemies: little comment on jour station, make those combos signals entry signals and make them 2 way, having combo-exit is the same as just exit and two way will mark it dead end for the pathfinder so it will choose an alternative path
21:12:09  <hylje> dropoff is usually number of trains / 2
21:12:21  <XeryusTC> alternative path is another platform in this case
21:12:32  <Ihmemies> uh
21:12:52  <Ihmemies> ok
21:13:19  <Ihmemies> there's btw some unneeded trains and lots of empty space in the station..
21:13:24  <XeryusTC> Ihmemies: take a look at
21:13:29  <Ihmemies> i had some issues with the transfer thingy :P
21:13:42  <UnderBuilder> why YAPF is written in C++?
21:14:01  <Ihmemies> yapf?
21:14:13  <XeryusTC> UnderBuilder: because KUDr liked to
21:14:16  <Sacro> yet another path finder
21:14:38  <KUDr> UnderBuilder: because of requirements - Flexibility, modularity, performance
21:14:40  <XeryusTC> Ihmemies: yapf is like npf but faster and autobalances
21:15:08  <Sacro> KUDr: will non electric engines prefer non electric lines?
21:15:26  <KUDr> Sacro: can be added
21:15:38  <KUDr> just now you can do it easily
21:15:54  <Ihmemies> npf? :D
21:15:57  <KUDr> make the elrail bit longer (logically)
21:15:58  <Sacro> KUDr: sounds good, i'd like it if only electric trains went on electric lines
21:16:03  <KUDr> i.e. by crossing
21:16:14  <Sacro> i dont wanna have to do that though really
21:16:58  <KUDr> Sacro: nobody defined penalties and so on
21:17:07  <XeryusTC> Ihmemies: npf is a pathfinder, most people use it because it the simplest in use, with ntp (dont know if this is it's name) you needed to build alot of waypoints to get trains in the good direction with a big network
21:17:12  <KUDr> technically it is easy to do
21:17:43  <Sacro> nn, pub
21:17:44  *** Sacro [n=Sacro@] has quit [" Want to be different? HydraIRC -> <-"]
21:18:10  <KUDr> XeryusTC: OPF needed waypoints
21:18:13  <KUDr> NTP not
21:18:22  <KUDr> NTP is very good and fast
21:18:33  <KUDr> but doesn't support newer features
21:18:37  <XeryusTC> KUDr: ok
21:18:47  <KUDr> old PBS, non 90-deg turns, etc
21:19:11  <KUDr> and NPF is more deterministic
21:19:32  <KUDr> NTP has random decisions
21:19:46  <Noldo> gathering the different applications to same list might be a good idea
21:20:42  <Noldo> applications of signals that is
21:20:50  <Noldo> I need to get some sleep
21:21:23  <XeryusTC> KUDr: ntp always seemed to be like: "hey, that seems to lead to the station, lets go there" while it was only a siderail that made a turn after a few tiles to a complete other direction
21:22:01  <KUDr> XeryusTC: it was OPF
21:22:09  <KUDr> original from TTD
21:22:13  <KUDr> NTP is better
21:22:15  <XeryusTC> KUDr: same difference :P
21:22:24  * XeryusTC gets confused with all those pathfinders
21:22:41  <KUDr> yes, you are not alone
21:22:52  <KUDr> it took me time to get in
21:23:05  <KUDr> OPF - the original TTD
21:23:28  <KUDr> NTP - new, fast, but not flexible, not modular, only for trains
21:23:37  <XeryusTC> so to get it straint, yapf is the one you're making right now, npf is the one that is commonly used, ntp is the default of ottd, opf is the TTD pathfinder?
21:23:51  <KUDr> NPF - nice design, modular, flexible, slow
21:24:12  <KUDr> yes
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21:27:41  <KUDr> XeryusTC: NTP is default for trains only
21:27:55  <KUDr> for other transport types it is OPF
21:27:57  <Brianetta> NPF eats CPU cycles almost as much as GPG is doing now on my machine
21:28:09  * Brianetta is encrypting a backup for removable medium
21:28:22  <KUDr> hmm
21:28:40  * XeryusTC encrypts Brianetta with SHA-512
21:28:45  <KUDr> encrypted removable medium...
21:28:51  <Brianetta> top - 22:28:47 up  3:34,  6 users,  load average: 1.80, 1.32, 0.87
21:29:11  <Brianetta>   PID USER      PR  NI  VIRT  RES  SHR S PU %MEM    TIME+  COMMAND
21:29:11  <Brianetta> 12640 brian     15   0  3860 1620 1080 S 81.2  0.3   4:27.46 gpg
21:29:11  <Brianetta> 12651 root      15   0  4988 2520  744 D  2.7  0.5   0:07.73 tar
21:29:30  <Brianetta> I'm doing it over a FIFO so I do the encryption as me
21:29:31  <KUDr> nice stats
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21:34:06  <Ihmemies> man it would be cool if I was able to save my rail designs
21:34:09  <Ihmemies> and copypaste them
21:34:25  <Ihmemies> I know I shouldn't have said that, but still ...
21:35:06  <XeryusTC> Ihmemies: most newbies think that it would be cool, i personally thought that also until i started to be inovating
21:35:35  <Ihmemies> ? :P
21:35:50  <Brianetta> Yes
21:35:55  <Brianetta> Every time I build I improve
21:35:58  *** CobraA3 [] has joined #openttd
21:36:05  <Brianetta> I hate to duplicate stuff verbatim
21:36:41  <XeryusTC> i even copied untill few days ago, even worse, i mostly used designs based on cloverloafs :P
21:36:57  <Ihmemies> there can't be always room for improvement
21:37:01  <Ihmemies> it's a computer game anyways.
21:38:09  <XeryusTC> Ihmemies: improvements stop where huge bipasses start
21:38:18  <XeryusTC> bypasses even
21:40:53  *** Belugas is now known as Belugas_Gone
21:42:05  <Ihmemies> :p
21:42:17  <Brianetta> Ihmemies: There have been ten years of improvements, and when we get slack, somebody invents a new signal type (:
21:42:38  <Ihmemies> i've played this for a week
21:42:55  <Ihmemies> and i've got more than enough of those cloverleafs and roro stations
21:43:08  <Ihmemies> what else there is in random mp game?
21:43:34  <XeryusTC> good contestants :)
21:44:23  <XeryusTC> but i'm playing ottd for almost 1,5 years now and I'm getting bored with those simple games so i want to join the #openttdcoop, but noone ever replies (exept from Brianetta :) )
21:46:29  <XeryusTC> hmm, i've just learned that the real size of the map isnt its x and y size but the amount of industries in it
21:46:44  <peter1138> ?
21:47:16  <XeryusTC> peter1138: start a new game with amount of industries set to low and you'll understand
21:47:28  <peter1138> i often do
21:47:38  * KUDr too
21:47:56  <peter1138> a smallish map with low industries/towns makes a challenge
21:48:44  <Ihmemies> deathmatch!!!
21:50:19  <Brianetta> Indeed.
21:51:58  *** CobraA3 [] has left #openttd []
21:52:11  <Ihmemies> why you don't ever start new coops btw?
21:52:15  <Ihmemies> just let the old ones rot there?
21:52:17  <Darkvater> *sigh* finally back :)
21:52:35  <Ihmemies> or is my concept of time different than yours? :D
21:53:07  <XeryusTC> Ihmemies: depends on what your concept is :)
21:53:46  <Ihmemies> well... the ones i've seen have been "always" (at least a week) there :P
21:54:11  <peter1138> evening dv
21:54:25  <Darkvater> :)
21:54:31  <Darkvater> anything I missed today?
21:55:27  *** MeusH [] has joined #openttd
21:55:42  <Ihmemies> ... that mixer in openttdcoop is insane, btw
21:55:55  <MeusH> hey
21:55:57  <MeusH> newstations
21:56:48  <valhallasw> Ihmemies: where? :+
21:56:57  <Born_Acorn> WHERE?
21:57:02  * Born_Acorn must know the newstations!
21:57:42  <Ihmemies> #openttdcoop server
21:57:56  <Ihmemies> around lumpypool
21:58:00  <MeusH> Born_Acorn: if we hack peter1138's hdd, we may steal his top-seekret newstations diff, then make an OpenTTD fork
21:58:07  <Ihmemies> or maybe it's just made to look like that
21:58:10  <MeusH> "OpenTTD-new-stations 1.0"
21:58:30  <peter1138> heh
21:58:33  <peter1138> you know the best bit
21:58:43  <peter1138> it's been available on my website all along ;p
21:58:58  * XeryusTC woohoos :D
21:59:04  <XeryusTC> peter1138: got a link?
21:59:14  <MeusH> no peter1138, you won't stop me hacking your hdd
21:59:59  <Born_Acorn> I've only gone and forgot peter1138's IP.
22:00:28  <XeryusTC> Born_Acorn: /dns peter1138 :P
22:00:54  <Born_Acorn> yes, but I am lazy.
22:01:15  <Born_Acorn> and command prompts stopped working in 1993.
22:01:46  * Born_Acorn stops messing and gets it.
22:01:56  <peter1138> diff only, heh
22:02:43  <Born_Acorn> yes, but I can use my powers to get the exe Lakie sent me, from our ole' MP test.
22:02:45  <valhallasw> no linux binary? :)
22:02:48  <XeryusTC> Born_Acorn: its a irc command
22:03:01  <Born_Acorn> XeryusTC, yes, I know, I'm already there.
22:03:05  <XeryusTC> peter1138: what's your site?
22:03:12  <Born_Acorn>
22:03:20  <XeryusTC> Born_Acorn: whya are you talking about dos then?
22:03:25  <XeryusTC> ty
22:03:45  <Born_Acorn> I was messing.
22:03:53  <Born_Acorn> messing around
22:03:54  <Born_Acorn> (23:02:10) * Born_Acorn stops messing and gets it
22:04:26  <Born_Acorn>
22:04:30  <Born_Acorn> argh! TOYLAND
22:04:31  * XeryusTC is blind sometimes
22:04:45  <peter1138> Born_Acorn: bastard
22:04:54  <XeryusTC> toyland owns, especially when you want to make people go mad >:)
22:05:01  <Ihmemies> a new game, where? :)
22:05:02  <Born_Acorn> :O
22:05:14  <valhallasw> Ihmemies: @ king's server
22:05:19  <valhallasw> not running atm though
22:05:43  * XeryusTC just came to the conclusion that his signature was broken since like, forever :s
22:07:15  <MeusH><insert number here>.png   <== ohhhh
22:08:29  <Born_Acorn> Quick! Look! Its batman!
22:08:32  <Born_Acorn> Over there!
22:08:45  <MeusH> peter1138: what happens if train is ordered to go to a station but there are only non-track sprites?
22:08:51  <MeusH> like houses, containers...
22:09:04  <MeusH> Born_Acorn: where? above?
22:09:08  <peter1138> it'll go through them
22:09:14  <peter1138> because it doesn't check that flag yet
22:09:21  <peter1138> it's not finished ;)
22:09:21  <MeusH> peter1138: yet :)
22:09:30  <MeusH> okay
22:09:56  <valhallasw> <-- I find that more interesting >:)
22:10:24  <peter1138> valhallasw: it's old and will never be continued
22:10:32  <peter1138> (because tron's bridge branch is so much better)
22:10:51  *** Forexs- [n=forexs@] has joined #openttd
22:10:52  <peter1138> ((
22:10:53  <valhallasw> If it does the same... I don't care :p
22:11:01  <peter1138> his does more :)
22:11:32  <XeryusTC> <- ooh :9
22:11:32  <Born_Acorn> It gets up and dances.
22:11:44  <valhallasw> <-- what should I see here?
22:11:54  <MeusH> XeryusTC: Afaik It's fixed
22:12:01  <Born_Acorn> valhallasw, green signal
22:12:09  <valhallasw> ah
22:12:20  <XeryusTC> MeusH: what is fixed?
22:12:40  <MeusH> bug visible on depot.png
22:13:01  <peter1138> only recently, if so
22:13:13  <MeusH> peter1138: how's the progress on full utf support? Looks like it is a big rewrite
22:13:32  <peter1138> not really
22:13:44  <peter1138> the diff is huge because it contains one lang file converted to utf8
22:13:47  <peter1138> that's most of the patch, heh
22:14:07  <MeusH> yes, but I mean big, as it makes changes in many important places
22:14:13  <MeusH> not because the diff is big :)
22:14:23  <peter1138> not really
22:14:38  <peter1138> it only touches strgen (who cares) and strings.c/gfx.c
22:14:51  <MeusH> oh, that's good, then
22:14:54  <peter1138> will need a bit of input-handling-love, though
22:14:59  <MeusH> what keeps you from releasing it?
22:16:06  <peter1138> the tunnel bug appears fixed too
22:16:16  <Brianetta> Heh, my PC is busy encrypting the OpenTTDCoop servers (:
22:16:20  <Brianetta> for DVD backup
22:16:31  <valhallasw> gheh
22:16:31  <Darkvater> OMG KUDr
22:16:31  <Darkvater> what DID YOU DO with openttd.dsp????
22:16:33  <MeusH> hehe
22:16:38  <MeusH> peter1138: remeber I've got some funky letters in my alphabet so I can help in testing
22:16:40  <valhallasw> he killed it?
22:16:44  <KUDr> OMG?
22:16:47  <MeusH> peter1138: so what keeps you from a nice commit?
22:16:59  <Darkvater> KUDr: edit it by hand next time :)
22:17:00  <valhallasw> I have some very non-funky letters in my alphabet
22:17:03  <valhallasw> does that count?
22:17:12  <KUDr> Darkvater: why?
22:17:13  <peter1138> MeusH: well, it's not finished ;p
22:17:26  <KUDr> i have VC6 for such things
22:17:27  <XeryusTC> is it possible to patch files one by one using TortoiseMerge?
22:17:35  <Darkvater> KUDr: just look at it. You only needed to change 3 lines!! and the whole file got changed
22:17:52  <KUDr> Darkvater: no, was more changes
22:17:56  <MeusH> peter1138: any more details? that's what I thought that it's not yet finished :)
22:17:59  <KUDr> libc conflict
22:18:04  <KUDr> include path
22:18:07  <KUDr> lib path
22:18:14  <MeusH> XeryusTC: yes
22:18:15  <peter1138> MeusH: can you produce a lang file (.txt) in utf-8 format with your funky chars?
22:18:19  <KUDr> to don't need to change it always
22:18:22  <MeusH> don't click "patch all" :D
22:18:30  <MeusH> yes
22:18:38  <peter1138> that'll help testorizing
22:18:55  <MeusH> peter1138: should I name it polish.txt or polish2.txt?
22:18:58  <Darkvater> KUDr: yes but you stuffed the whole file full of trailing spaces
22:18:58  <MeusH> or something else?
22:19:05  * Darkvater wonders how it even got committed
22:19:11  <peter1138> polish.txt's fine
22:19:17  <peter1138> Darkvater: i was wondering that
22:19:22  <KUDr> Darkvater: not me. it was VC6
22:19:27  <KUDr> it is VC6 file
22:19:32  <KUDr> not a real text
22:19:42  <peter1138> KUDr: that argument won't work
22:19:48  <KUDr> and was commited coz of EOL flag
22:19:50  <peter1138> so feign ignorance :)
22:20:17  * peter1138 remembers the guy who said that the contents of a diff didn't matter...
22:20:18  *** Forexs [] has quit [Connection reset by peer]
22:20:27  <Darkvater> hmm
22:20:28  <peter1138> (that was in actual code, though)
22:20:28  <MeusH> replaced1255 times "ow" to "ów"
22:20:30  <KUDr> you should not treat VC6 file as text even it looks similar
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22:20:43  <Darkvater> it worked just fine as a text file for about a year
22:20:54  <Darkvater> donnu what is so special about may 2006 that it shouldn't be
22:21:03  <KUDr> Darkvater: it was not fine
22:21:15  <KUDr> LIBC conflict was there a long time
22:21:29  <KUDr> nobody knows how dangerous it could be
22:21:46  <peter1138> the libc conflict is from using the wrong files from, heh
22:22:19  <peter1138> (it got updated at some point)
22:22:24  <KUDr> peter1138: may be
22:22:25  <peter1138> (i think)
22:22:50  <KUDr> i can revert it and edit it by hand if you like
22:22:56  <Darkvater> well, donnu what the fuss is about though :)
22:22:59  <KUDr> or only remove trailing spaces
22:23:02  <peter1138> not much point
22:23:03  <Darkvater> vc6 is going out anyways
22:23:25  * Darkvater is hunting down hover-bridge bug
22:23:28  * peter1138 wonders if his crumble is edible
22:23:31  <Darkvater> 4650 was still faulty
22:24:57  * peter1138 ponders committing 2cc
22:25:26  <MeusH> me ponders, too
22:27:38  <peter1138> Darkvater:
22:27:42  <peter1138> did that make the backports?
22:27:48  <Darkvater> depot backside?
22:27:54  <Darkvater> yes, KUDr did it
22:27:56  <peter1138> no
22:28:00  <Darkvater> the weird thing was though that i
22:28:01  <Darkvater> oh
22:28:02  <peter1138> X/Y rail crossing signal update
22:28:13  <Darkvater> I think was ages ago
22:28:16  <peter1138> mmm
22:28:19  <Darkvater> or you didn't commit it?
22:28:53  <peter1138> as if i'd write a patch and not commit...
22:29:15  <Darkvater> yeah that's totally unlike you ^^
22:29:37  <peter1138> works in trunk, so...
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22:29:56  <peter1138> this 2cc is 20 KB though :(
22:30:05  *** Mucht is now known as Mucht|zZz
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22:31:04  <Darkvater> peter1138: branch 0.4/ doesn't have sigbug2
22:31:18  <Darkvater> if trunk doesn't either then it's fixed
22:31:22  <peter1138> goodoh
22:32:12  <Darkvater> OMG r4400 still has the hover-bridge
22:32:27  * Darkvater is going to kick someone SOOO hard when he finds out who's responsible for this
22:32:46  <peter1138> o_O
22:33:00  <KUDr> what is hover-bridge?
22:33:02  <peter1138> what is ...
22:33:12  <Darkvater>
22:33:36  <peter1138> oh, that one
22:33:37  <KUDr> ah, nice bug
22:34:13  <peter1138> yeah, after posting the comment about that code, i noticed it hadn't been changed in a long time...
22:34:41  <Brianetta> Would be really funny with shared tracks (:
22:34:46  <Darkvater> o_O r4300 as well
22:34:47  <peter1138> Darkvater: is it in 0.4/ ?
22:34:51  <Darkvater> no
22:34:57  <peter1138> that's good, at least :)
22:35:01  <Brianetta> If it's in 0.4.7 we have a new toy for the deathmatch server (:
22:35:05  <Brianetta> ):
22:36:08  <Darkvater> it's not in branch/0.4/ so I don't think it's in 0.4.7 either
22:36:16  <Darkvater> eg there are no commits of such type
22:37:18  <Darkvater> o_O 4200 as well
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22:38:54  * Darkvater jumps back to r3900
22:42:04  <Darkvater> yep
22:42:07  <Darkvater> r3900, tron
22:42:35  <peter1138> uh oh
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22:44:53  <peter1138> i don't get why the Axis was changed to a DiagDirection
22:45:04  <peter1138> cos it is an Axis...
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22:50:10  <peter1138> hmm
22:50:24  <peter1138> or is it... heh
22:50:57  <Darkvater> donnu but the change looks good at sight
22:51:04  <peter1138> oh
22:51:09  <peter1138> i think it's obvious
22:51:23  <peter1138> TilePixelHeight(tile) hasn't changed
22:51:23  <peter1138> but
22:51:27  <peter1138>   tile    += (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
22:51:28  <peter1138> is removed
22:51:33  <peter1138> so it's the wrong tile
22:51:35  <Darkvater> ahhh no wait
22:51:39  <Darkvater> I know!
22:51:44  <Darkvater> TilePixelHeight(tile) + 8 + GetCorrectTileHeight(tile)
22:51:46  <Darkvater> this one
22:51:51  <Darkvater> the old code it was tile+delta
22:51:56  <peter1138> yeah
22:51:57  <Darkvater> in the new one it is only tile
22:52:04  <Darkvater> god I'm fuckin' blind
22:52:28  <Darkvater> ok gonna add comment and wait for tron to fix if he shows up soon
22:52:39  <peter1138> might be a while ;p
22:53:41  <Darkvater> know where he is?
22:54:00  <peter1138> nope
22:54:18  <peter1138> maybe i committed something bad again
22:54:25  <Darkvater> ;p
22:54:40  <Darkvater> when was the last time?
22:54:47  <peter1138> eh, december
22:55:05  <Darkvater> ooooh, he can't stay mad that long
22:56:24  <MeusH> peter1138: the diff is bigger than polish.txt file
22:56:32  <Fujitsu> Hahha
22:56:37  <MeusH> would you like to get the diff or modified .txt file?
22:56:44  <peter1138> lol
22:56:50  <peter1138> modified txt then :)
22:57:03  <Darkvater> ok, I think it's nighty time
22:57:10  <Darkvater> good evening to you gents :)
22:57:13  <peter1138> hmm, yeah, 23:58
22:57:20  <Darkvater> what was it
22:57:22  <Darkvater> nobra noc?
22:57:30  <Darkvater> cobra rocks?
22:57:44  <KUDr> dobrou noc
22:57:59  <MeusH> dobra noc KUDr :)
22:58:00  <Darkvater> KUDr: Dobru noc
22:58:02  <Fujitsu> peter1138, I see a lot of newstations changes... Is it functional yet?
22:58:03  <KUDr> it's good night
22:58:05  <Darkvater> there
22:58:13  <KUDr> you too
22:58:18  <Darkvater> had to scroll back a few ;p
22:58:30  <Darkvater> gn all :)
22:58:54  <Fujitsu> Goodnight, Darkvater
22:59:05  <MeusH> goodnight DV
22:59:09  <KUDr> joeszjszakat
22:59:15  <MeusH> :P what's that?
22:59:19  <MeusH> Hungarian?
22:59:22  <KUDr> gn
22:59:23  <KUDr> yes
22:59:25  <MeusH> peter1138: DCC
22:59:27  <peter1138> dcc no work :(
22:59:55  <MeusH> pastebin changes "¿ywca" to "&#380;ywca"
22:59:57  <XeryusTC> Ihmemies: you there?
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23:00:02  <MeusH> wait a sec
23:00:42  <peter1138> Fujitsu: only for me, muwhaa
23:00:54  <Fujitsu> Damn.
23:02:18  <MeusH> peter1138:
23:02:25  <peter1138> lol
23:02:36  *** ThePizzaKing [] has joined #openttd
23:02:37  <peter1138> you'll hack me!"
23:03:06  <Fujitsu> Hi TPK.
23:03:19  <ThePizzaKing> hello
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23:04:27  *** Trippledence [] has quit [Read error: 104 (Connection reset by peer)]
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23:05:11  <peter1138> hmm, it's not utf8-
23:05:35  <peter1138> what charset is it meush?
23:06:24  <peter1138> hmm, 8859-2 perhaps
23:06:48  <MeusH> yes
23:07:16  <MeusH> hmm
23:07:27  <MeusH> me fix that?
23:07:33  *** Jenkz [] has quit []
23:07:48  <peter1138> think i can, as long as it is all 8859-2
23:09:57  <Born_Acorn> peter1138! newstations!
23:10:47  <Born_Acorn> You can't hide peter1138! I have spies!
23:10:48  <MeusH> Born_Acorn: do you type it every time, or copy paste?
23:10:50  <MeusH> :)
23:10:52  <Born_Acorn> Spies everywhere!
23:10:57  <peter1138> i'm sure he's got a macro for it
23:11:18  <Born_Acorn> I use the power of a keyboard. They are new things. I suppose the rest of the world will get one eventually.
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23:11:40  <Born_Acorn> /pns
23:12:06  <Born_Acorn> peter1138! Newstations!
23:12:09  <Born_Acorn> see!
23:12:30  <MeusH> :|   you uppercased the "newstations"
23:12:34  *** Dred_furst [] has quit ["( :: NoNameScript 4.0 :: )"]
23:12:54  <Born_Acorn> I don't use /pns often! I prefer the power of typing
23:13:05  <Born_Acorn> I suppose everyone else will learn how to type sometime.
23:13:17  *** Angst [] has quit ["n8"]
23:13:30  <MeusH> brb
23:15:29  * Fujitsu also bugs peter1138 severely, about newstations.
23:16:44  <MeusH> back
23:17:45  <MeusH> cya
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