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00:01:56 *** Born_Acorn [n=bornacor@ACD70DEB.ipt.aol.com] has quit [] 00:11:08 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has quit ["Tschüß"] 00:13:34 *** DaleStan [n=Dale@12.208.40.81] has quit [Read error: 110 (Connection timed out)] 00:13:58 * Vornicus ponders a town names setting that uses town names from every system 00:22:52 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Read error: 104 (Connection reset by peer)] 00:24:24 *** christooss [n=matic@clj20-83.dial-up.arnes.si] has quit ["Leaving."] 00:26:12 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 00:27:59 *** GW[school] [n=gonewack@c18041.upc-c.chello.nl] has joined #openttd 00:41:17 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 00:41:42 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 00:44:15 *** KritiK [i=Maxim@ppp83-237-234-108.pppoe.mtu-net.ru] has quit ["Miranda IM! Smaller, Faster, Easier. http://miranda-im.org"] 00:48:02 *** DaleStan [n=Dale@12.208.40.81] has joined #openttd 00:51:27 *** SchAmane [n=schamane@p5498EAF1.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 00:52:10 *** SchAmane [n=schamane@p5498E3B4.dip.t-dialin.net] has joined #openttd 00:52:42 *** Zothar_ [n=chatzill@adsl-69-155-218-8.dsl.rcsntx.swbell.net] has quit ["Chatzilla 0.9.73 [Firefox 1.5.0.3/2006042618]"] 01:11:17 *** axadhus [n=mav@ganymed.inf.tu-dresden.de] has quit [Remote closed the connection] 01:20:58 *** |AciD| is now known as AciD 01:22:58 *** FauxFaux is now known as CaptainGapingAnu 01:23:04 *** CaptainGapingAnu is now known as FauxFaux 01:25:53 *** black_Nightmare [n=Husky_dr@modemcable065.248-200-24.mc.videotron.ca] has left #openttd ["bye"] 01:28:17 *** PandaMojo [n=panda@66-146-188-50.skyriver.net] has left #openttd [] 01:53:12 *** glx [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit ["Bye!"] 02:18:22 *** PandaMojo [n=panda@66-146-188-50.skyriver.net] has joined #openttd 02:21:06 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 110 (Connection timed out)] 02:21:54 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 02:22:57 *** DaleStan_ [n=Dale@12.208.40.81] has joined #openttd 02:23:05 *** DaleStan [n=Dale@12.208.40.81] has quit [Nick collision from services.] 02:23:59 *** SchAmane [n=schamane@p5498E3B4.dip.t-dialin.net] has quit ["Ciao"] 02:25:54 *** DaleStan__ [n=Dale@12.208.40.81] has joined #openttd 02:26:00 *** DaleStan__ is now known as DaleStan 02:32:56 *** GW[school] [n=gonewack@c18041.upc-c.chello.nl] has quit ["It's a new quit message!"] 02:34:36 <PandaMojo> Normal railways are not available starting at 1935 in Alpine, R4777. I assume it's the wiki in error when it says they're available "from the beginning of the game", with the unmentioned assumption that you're starting from 1950 or so? 02:35:46 <Tobin> Yes. 02:35:54 <Tobin> That would make sense. 02:36:20 <PandaMojo> Back to 1950 for the time being then :-) 02:39:14 <Tobin> You could always use a newgrf with trains that are introduced earlier. 02:40:41 *** Ihmemies [i=ihmemies@a81-197-122-27.elisa-laajakaista.fi] has quit ["Signed off"] 02:43:19 *** DaleStan_ [n=Dale@12.208.40.81] has quit [Read error: 110 (Connection timed out)] 03:15:51 *** Rexxie [n=rexxars@ti131310a080-10668.bb.online.no] has quit [Read error: 110 (Connection timed out)] 03:20:56 *** jong [n=jong@flipflip.student.utwente.nl] has quit [Remote closed the connection] 03:21:10 *** Zahl [n=SENFGURK@dslb-082-083-167-250.pools.arcor-ip.net] has quit ["YOU! 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Also supply correct parameters to var 10. 06:22:52 <Tobin> Oh, that reminds me... 06:23:07 * Tobin wanders over to the forums to see the reactions to newstations 06:24:14 <Tobin> Is it just me or is jcindstaw.grf not listed on grfcrawler? 06:28:33 *** Fujitsu [n=fujitsu@c211-28-183-112.eburwd7.vic.optusnet.com.au] has joined #openttd 06:28:47 <XeryusTC> Tobin: it is 06:30:25 <Tobin> What's it listed as? 06:31:11 <XeryusTC> i think "New stations" or "Generic stations" 06:31:26 <Tobin> They're both different. 06:31:45 <peter1138> i don't see it there 06:31:46 <XeryusTC> ow, they're under the us set 06:31:57 <peter1138> yeah 06:32:03 <peter1138> hidden away 06:32:15 <XeryusTC> yes 06:32:40 <Tobin> Hmmm, narrow gauge rails. 06:32:53 <Celestar> back 06:33:12 <Celestar> Tobin: what? 06:33:48 <Tobin> Celestar: I was just looking at a grf that replaces one of the rail types with narrow gauge track for narrow gauge sets. 06:34:13 <Tobin> I imagine if it was implemented in OpenTTD it'd be a real track type though, not a replacement. 06:34:36 <Fujitsu> It'd be nice to have easily expandable rail-types... 06:34:38 <Fujitsu> newrail :P 06:34:44 <Fujitsu> The current stuff is messy. 06:34:51 <Celestar> Fujitsu: rail-types ARE easily expandable 06:34:54 <peter1138> that is what oskar is planning 06:35:03 <Tobin> It's better since Celestar did elrails. 06:35:07 <Fujitsu> Celestar, how long have they been? 06:35:12 <Fujitsu> Been good, that is? 06:35:12 <peter1138> heh 06:35:20 <Fujitsu> When I checked about a year ago, it wasn't good. 06:35:22 <peter1138> the bulk of the elrail work was getting the catenary right 06:35:27 <Celestar> apart from catenary drawing, adding elrails took about 2 hours. 06:35:38 <Celestar> but first, we need high-speed rails. 06:35:46 <Fujitsu> Catenary stuff would have been a nightmare. 06:35:47 <Tobin> I seem to remember some changes to the way track types were handled though. 06:35:47 <Fujitsu> Celestar: ? 06:35:49 <peter1138> see, you should've done 3rd rail, much easlier ;) 06:35:57 <Fujitsu> peter1138, I was thinking the same thing :P 06:36:03 <Tobin> I'd like trams myself. 06:36:16 <peter1138> that's different :( 06:36:26 <Celestar> railtypes can easily be added if the basic tracklayout does not change 06:36:32 <peter1138> people want trams to run on roads, otherwise it's not really a tram... 06:36:55 <peter1138> so ttdp's trams are really busses with another road type 06:36:56 <Fujitsu> peter1138, ja. 06:37:18 <Fujitsu> peter1138, certainly looks that way. 06:37:29 <Fujitsu> Ideally, we introduce them as a whole new vehicle type... 06:37:32 <Tobin> I want to be able to have the road end and the trams continue on narrow gauge track. 06:37:43 <peter1138> Fujitsu: then how do you mix them on roads? 06:37:59 <Fujitsu> peter1138, have them also work on roads... 06:38:03 <Fujitsu> They aren't really buses... 06:40:08 <Tobin> peter1138: what's the track grf used in http://195.112.37.102/ottd/2cc5.png ? 06:40:20 <peter1138> it's from the czech stuff 06:40:30 <peter1138> the road, too 07:00:43 *** publunch [n=publunch@81-174-210-132.pth-as3.dial.plus.net] has joined #openttd 07:05:06 <Celestar> vi tGNAAH 07:05:15 * Celestar goes making an own bridge branch 07:05:43 <Fujitsu> Why? 07:05:45 <peter1138> heh 07:06:53 *** PandaMojo [n=panda@66-146-188-50.skyriver.net] has left #openttd [] 07:07:24 *** christooss [n=matic@clj20-83.dial-up.arnes.si] has joined #openttd 07:10:12 *** roboman is now known as robohomework 07:12:21 *** stillunknown [n=unknown@82-168-179-194.dsl.ip.tiscali.nl] has joined #openttd 07:23:25 *** tokai [n=tokai@p54B8020A.dip0.t-ipconnect.de] has joined #openttd 07:26:54 *** Jenkz [n=nobody@80-192-44-21.cable.ubr05.dund.blueyonder.co.uk] has quit [Read error: 104 (Connection reset by peer)] 07:34:38 *** Pulec [n=Pulcoj@AYR-TRNOV.core.ttnet.cz] has joined #openttd 07:46:13 *** tron_ [n=tron@p54A3F743.dip.t-dialin.net] has joined #openttd 07:51:10 *** publunch [n=publunch@81-174-210-132.pth-as3.dial.plus.net] has quit [Read error: 110 (Connection timed out)] 08:13:38 <Tobin> Heh, the game crashes when I join Brianetta's server. 08:15:52 <Tobin> The MacOS nightlies are PPC only? 08:17:47 <Tobin> Hmm, yup, one i386 thread and two PPC threads. 08:18:12 <Tobin> It's dying in the i386 one... Maybe a rosetta bug. 08:18:35 <Celestar> you got an Intel-back? 08:18:38 <Celestar> Mac* 08:18:45 <Tobin> Yes. 08:18:50 <Celestar> hm .. 08:18:54 <Celestar> we should have native code? 08:19:05 <Tobin> We did for the last release. 08:19:12 <Celestar> but no nightly? 08:19:15 *** Qball is now known as mlpj 08:19:18 <Tobin> It's be nice for the nightlies too. 08:19:33 <Tobin> Not for the current one at least. 08:19:58 *** Hackykid [i=Hackykid@dyn132-hg.nbw.tue.nl] has joined #openttd 08:20:01 * Celestar thinks Tobin and Bjarni should join forces to create such a nightly. 08:20:03 <Celestar> hey Hackykid (= 08:20:15 <Hackykid> heya Celestar 08:20:25 <Celestar> hows stuff? 08:21:34 <Hackykid> good :-) 08:21:55 <Celestar> you feel like testing stuff? 08:23:03 <Tobin> Ah, I see the problem. 08:25:42 *** mlpj is now known as Qball 08:26:17 <Tobin> Celestar: Unless the nightly build machine is a Mac universal binaries are pretty much out, as far as I can see. The Makefile does each architecture separately then uses lipo to make the fat binary. 08:26:44 <Darkvater> morning 08:26:50 <Fujitsu> Morning, Darkvater. 08:26:54 <Celestar> hey Darkvater hows life? 08:29:43 <Darkvater> sucks 08:29:53 <Darkvater> I have to finish a Java project for tomorrow :s 08:30:13 <Darkvater> lemme tell you 1. Tapestry sucks and 2. Java sucks so much it's incredible on a 1.3GHz machine 08:30:18 <Darkvater> so damn slow 08:30:41 <Celestar> welcome to the club 08:30:50 <Celestar> I'm back from a one-week-vacation 08:30:57 <Celestar> I have 260 unread e-mails 08:31:02 <Darkvater> :) 08:31:07 <Darkvater> select all > delete 08:31:19 <Celestar> ^^ 08:31:24 <Celestar> Hackykid: I need testers (= 08:31:42 <Hackykid> hmm, sure :-) 08:32:18 <Celestar> check out branch/bridge and apply http://www.fvfischer.de/ottd/bridge2.diff . play around a little (hopefully old games load) 08:33:06 <Darkvater> Celestar: all that's left for 0.4.8 is the economy stuff, which also needs fixing in trunk/ 08:33:32 <Tobin> Celestar: Worth it for other random people to test that too? 08:34:52 <Celestar> Tobin: yes. 08:35:02 <Celestar> Tobin: but savegames will be lost in the future ... 08:35:37 <Tobin> Celestar: Doesn't worry me, for testing I usually just cheat to get cash then do as much weird stuff as I can think of. 08:36:24 <Hackykid> Celestar: hmm, your patch is refusing to apply properly 08:36:26 *** TSC [n=user@c220-237-36-237.brasd1.vic.optusnet.com.au] has quit [Remote closed the connection] 08:37:13 <Celestar> it IS ... why :S 08:37:18 <Hackykid> if i do -p0 it cant find tunnel_cmd.c, and if i do -p1 it cant fine npf.c 08:37:18 <Celestar> problems with bridge_cmd.c ? 08:37:47 <Tobin> can't find file to patch at input line 138 ... tunnel_cmd.c: No such file or directory 08:37:52 <Celestar> vici@galadriel:[/home/vici/openttd/branch/bridge]> svn st bridge_cmd.c 08:37:53 <Celestar> A + bridge_cmd.c 08:38:10 <Celestar> GNA 08:38:19 <Fujitsu> Hahah 08:38:29 <Hackykid> right.. 08:38:30 <Celestar> which file exactly did you download? 08:38:33 <Hackykid> what about tunnel_cmd.c ? 08:38:46 <Celestar> vici@galadriel:[/home/vici/openttd/branch/bridge]> svn st tunnel_cmd.c 08:38:46 <Celestar> A + tunnel_cmd.c 08:39:02 <Fujitsu> Hahah 08:39:18 <Hackykid> hmm, so the diff is supposed to create those then... 08:39:27 * Celestar reuploads 08:39:46 <Celestar> http://www.fvfischer.de/ottd/bridge2.diff <= retry 08:39:48 <Hackykid> i had this same problem with the previous diff you sent me :-) 08:40:13 * Celestar considers zipping up the source code :S 08:41:29 <Hackykid> somehow it thinks there already should be a tunnel_cmd.c 08:42:04 <Fujitsu> Yeah, it's stuffed. 08:42:27 <Hackykid> --- tunnel_cmd.c (revision 4780) 08:42:27 <Hackykid> +++ tunnel_cmd.c (working copy) 08:42:45 <Hackykid> according to the diff there is a tunnel_cmd.c in bridge rev 4780 08:43:22 <Hackykid> but i cant see it :-) 08:43:29 <Fujitsu> There isn't one. 08:43:34 <Fujitsu> Celestar, your issue... 08:43:39 <Celestar> the diff OUGHT to create it :S 08:43:42 <Fujitsu> Unless there is another bridge branch. 08:44:01 <Hackykid> it should say --- tunnel_cmd.c (revision 0) or so i think 08:44:14 <Celestar> yeah. it should 08:44:21 <Fujitsu> But it doesn't. 08:44:41 <Celestar> http://www.fvfischer.de/ottd/bridgesource.tar.gz <= do it the hard way then. 08:44:47 <Celestar> (only .c and .h files) 08:44:48 <Fujitsu> Gah. 08:45:21 <Fujitsu> This bridge stuff will really improve things :D 08:45:54 <Tobin> No need to patch those sources, right? 08:46:13 <Fujitsu> Tobin, doesn't look like it. 08:46:16 <Celestar> no Tobin :) 08:46:26 * Fujitsu creates a /proper/ diff from these sources :P 08:46:38 <Tobin> Just asking, people can do funny things Celestar. :P 08:46:40 <Celestar> Fujitsu: give it a try (= 08:46:52 <Fujitsu> I'll see if/how it works. 08:47:28 * Fujitsu waits for everything to rebuild. 08:48:00 * Fujitsu continues to wait. 08:48:00 <Celestar> I'm rather interested in bugs bugs bugs 08:48:01 <Tobin> I once did a project where someone submitted all his diagrams as JPEGs. We asked him for PDF or PS versions instead so he just turned the JPEGs into PDFs. Smart people can be so dumb. 08:48:07 <Celestar> ^^ 08:48:18 <Fujitsu> I am going to debugbugbug. 08:48:22 <Tobin> Celestar: "/usr/bin/ld: Undefined symbols: __tile_type_bridge_procs" 08:48:47 <Tobin> Celestar: and "_DoConvertBridgeRail _DoConvertTunnelRail" 08:49:02 <Fujitsu> A couple of implicit definitions... And still going... 08:49:16 <Fujitsu> Compiled and lunk! 08:49:20 <Hackykid> yay! 08:50:07 <Celestar> Fujitsu: yeah. it's not clean yet. 08:50:14 <Celestar> Tobin: hm? where? 08:50:18 <Fujitsu> Good, I hoped you knew about that. 08:50:25 <Darkvater> I do'nt suppose anyone is familiar with Tomcat icm with Tapestry? 08:51:18 <Fujitsu> My diff works fine. 08:51:22 <Fujitsu> Darkvater, I can't stand Java. 08:51:38 <Tobin> Celestar: http://paste.lisp.org/display/19789 <-- complete build output. 08:52:10 <Celestar> Tobin: will look 08:52:13 <Fujitsu> Yay. 08:52:17 *** Eddi|zuHause [i=johekr@p54B77160.dip.t-dialin.net] has joined #openttd 08:52:21 <Fujitsu> I can even terraform under bridges. 08:52:21 <Darkvater> Fujitsu: me neither, but you know what's funny? I had a talk with a few of my classmates, a few of them who have also already graduated, and they ALL use Java/Eclipse for development 08:52:28 <Tobin> Celestar: You'll want to ignore the guff at the start, obviously. 08:52:33 <Fujitsu> Darkvater, WHY!? 08:52:37 <Fujitsu> What's there to like about it? 08:52:45 <Fujitsu> C(++) for the world! 08:52:49 <Celestar> ahh 08:52:50 <Celestar> I know 08:52:54 <Darkvater> I was told because it is proven technology, secure, less buggy and speed doesn't matter as much 08:52:56 <Celestar> I forgot to include the Makefile :S 08:53:11 <Tobin> Oh, hehe. 08:53:17 <Darkvater> gj Celestar 08:53:22 <Celestar> http://www.fvfischer.de/ottd/bridgesource.tar.gz <= retry :) 08:54:08 <Hackykid> well, it compiled here 08:54:24 <Hackykid> what do i do now? :-p 08:54:46 <Hackykid> are graphic glitches considered bugs? 08:54:47 <Fujitsu> OMG good bridges. 08:55:17 * Fujitsu thinks of the great junctions that are now possible. 08:55:46 <Fujitsu> Now, DIAGONAL BRIDGE. Muahahahha 08:55:48 <Fujitsu> *BRIDGES 08:56:20 <Hackykid> weird stuff 08:56:36 <Hackykid> the bridgehead appears on top of the bridge i build on top of it 08:58:26 <Hackykid> Celestar: i think i got a bug :-) 08:58:39 <Hackykid> my train just switched bridges 08:58:47 <Tobin> Signals look very odd under bridges. 08:59:15 <Hackykid> (well, it might be cause by the bridges being practically inside eachother :-p) 09:02:28 <Hackykid> Celestar: i think you need to make it so that the bridge is at least 1 level above *both* ends of the bridgehead 09:02:56 <peter1138> switched bridges? hehe 09:03:16 <Tobin> Hackykid: What bridge arrangement did you use for that to happen? 09:03:33 <Hackykid> a length 2 bridge (so only bridgeheads) 09:03:42 <Hackykid> then build a bridge over it in the same direction 09:03:56 <Celestar> back 09:03:59 <Hackykid> then send a train over the top brige 09:04:13 <peter1138> ah 09:04:25 <Celestar> Hackykid: they did? how? 09:04:36 <Tobin> That shouldn't be possible to build anyway, should it? 09:04:41 <Hackykid> Celestar: ready my last 3 sentences :-) 09:04:47 <Hackykid> Tobin: yeah, i think now 09:04:49 <Hackykid> Tobin: yeah, i think not 09:05:02 <Celestar> Hackykid: screeny? 09:05:28 <Hackykid> but also, a bridge over a non-flat bridgehead appears well... inside? the bridgehead 09:06:58 <Celestar> hmpf 09:07:10 * Celestar checks 09:07:20 <Hackykid> hmm, cant make png screenshots :-( 09:07:45 <Celestar> Hackykid: problem noted. 09:08:11 <Hackykid> [11:02] <Hackykid> Celestar: i think you need to make it so that the bridge is at least 1 level above *both* ends of the bridgehead 09:08:12 <Hackykid> :-) 09:08:22 <Fujitsu> Hmm... 09:08:32 <Celestar> Hackykid: that's what I'm just doing. 09:08:37 <Fujitsu> It's saying I can't build a bridge over another (perpindicular) one. 09:08:49 <Fujitsu> Dinner now, BBS. 09:09:02 <Hackykid> Celestar: pl 09:09:04 <Hackykid> Celestar: ok 09:09:09 <Hackykid> hehe 09:10:26 <Hackykid> hehe, lol, i really have build 2 bridges through eachother now 09:10:37 <Celestar> Hackykid: bridge_cmd.c:350 ... remove "Real" from the function call (also line below) 09:10:38 <Hackykid> probably symptom of the same problem though 09:10:38 *** Eddi|zuHause2 [i=johekr@p54B749EB.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 09:12:17 <Celestar> Fujitsu: bridge constructions are VERY high. so there needs to be a certain clearance. 09:12:18 <Hackykid> hmm 09:12:23 <Celestar> 1-5 height levels. 09:12:36 <Tobin> Depots under bridges are not drawn correctly. 09:12:47 <peter1138> those pesky land levels are too shallow :( 09:12:48 <Tobin> ... but they seem to work. 09:12:53 <Hackykid> i dont seem to have an editor which shows linenumbers here :-) 09:14:13 <Celestar> Hackykid: lol 09:14:21 <Celestar> hm .. think depots under bridge should not be allowed ... 09:14:32 <Tobin> Why not? 09:14:54 <Tobin> Seems a sensible place to me and it lets you make use of tight spaces. 09:15:10 <Celestar> true 09:15:18 <Celestar> but a certain clearances needs to be maintained. 09:15:27 * Celestar is installing SuSE 10.1 09:15:48 <Tobin> And they seem to work correctly, from the game's point of view, but they are drawn on top of the bridge. 09:15:53 <Celestar> yeah 09:16:00 <Celestar> because they are higher than one bridge level 09:18:40 <Tobin> Ah. 09:18:44 <Tobin> Makes sense. 09:20:37 <Celestar> I'll need to modify bridge characteristics 09:23:18 <Tobin> Waypoints under bridges look odd too. 09:23:59 <Celestar> yah 09:24:00 <Tobin> Putting a buoy under a bridge actually crashes the game :) 09:24:04 * Celestar takes notes. 09:24:18 <Celestar> Tobin: what about placing a station below a bridge? 09:24:24 <Tobin> Well it doesn't crash so much as it aborts: "failed assertion `MayHaveBridgeAbove(t)'" 09:24:32 <Tobin> Celestar: It doesn't let you. 09:24:43 <Celestar> ah 09:24:48 <Tobin> Won't let you put an airport under one either. 09:24:53 <Celestar> good 2 know 09:25:54 <Tobin> Docks under bridges abort after an assertion too. 09:27:07 <Tobin> Shipyards can be built but look odd also. 09:27:07 <Celestar> me->lunch 09:27:53 <Tobin> Is that code for "stop bugging me"? :) 09:28:53 <Tobin> You hit an assert if buying land under a bridge too. 09:29:12 * Fujitsu is back. 09:32:57 <Tobin> Hehe, if we could have stations on bridges then we could build track above town roads and stick stations on them. 09:33:20 <KUDr> would be nice 09:34:28 <Darkvater> elevated rail :) 09:34:37 <Prof_Frink> We need stations on bridges and bridges over stations 09:34:45 <Prof_Frink> Double-decker stations :D 09:36:14 <Tobin> This is all fairly nifty. 09:36:37 <Tobin> Custom bridgeheads would be a complementary feature for this stuff. 09:38:28 <Fujitsu> Tobin, it would. 09:38:43 <peter1138> well that is planned too :) 09:39:08 <peter1138> basically instead of implementing my custom bridge heads, which do work, we're going to rejig it all a bit... 09:39:26 <Fujitsu> Good idea. 09:40:18 <Tobin> Hooray for rejigging! 09:41:53 <Darkvater> eg. this would be awesome :D http://www.kohsuke.org/freetrain/screenshots/1.png 09:42:11 <Tobin> Hell yeah. 09:42:22 <Tobin> That's a multi later tile problem though, isn't it? 09:42:25 <vondel> decent flyovers 09:42:32 <Tobin> i.e. newmap. 09:43:18 <vondel> i hope someone has already been thinking about how to edit multilayer tiles 09:43:44 <Darkvater> http://hb4.seikyou.ne.jp/home/Go-Ro/FreeTrain/images/stationary/electricPole_001.gif < w00t 09:43:48 <vondel> for example: does the player want to place signals on the bridge, or on the track under it... 09:45:51 <Tobin> This arbitrary stuff under bridges stuff is something the patch doesn't have right? 09:49:04 <Tobin> Anyone? I don't want to ask the patch people directly, it'd seem like gloating. 09:49:10 <Darkvater> they don't 09:50:57 <peter1138> no 09:50:59 <peter1138> they have trams though 09:51:05 <peter1138> and newcargos 09:51:08 <peter1138> and newindustries 09:51:09 <peter1138> and newhouses 09:51:09 <peter1138> hmm 09:51:14 <Darkvater> and smallmaps 09:51:17 <Darkvater> en nomultiplayer 09:51:24 <peter1138> but belugas is working on the last 3 09:51:43 <Tobin> They have small maps? I thought they were stuck at 8x8? 09:51:50 <Darkvater> aren't those small? :) 09:52:00 <Darkvater> hmm you're right 09:52:01 <Darkvater> they have 09:52:04 <Darkvater> fixedmaps=1 09:52:06 <Darkvater> ;p 09:52:13 <Darkvater> newfixedmaps 09:52:24 <Tobin> Heh, 6x6 are small. 09:52:29 <Tobin> Or tiny, maybe. 09:53:58 <peter1138> i quite like 7x7 maps 09:54:03 <peter1138> or 6x8 09:54:13 <peter1138> or 7x8 09:54:19 <peter1138> or somethign ;p 09:55:49 <Tobin> 7x10 can be fun. You end up with mad mainline configurations. 09:56:13 <peter1138> heh 09:56:16 <peter1138> yeah 09:56:34 <Fujitsu> Mainline in 7x10!? Hard to fit a station or industry in one... 09:57:30 <Tobin> Speaking of small maps this arbitrary stuff under-bridges work will make them much more playable. Multiplayer too. 09:57:43 <peter1138> yep 09:57:48 <Tobin> Fujitsu: 6x6 is cute, you get exactly one of each industry type. 09:57:54 <Celestar> back 09:57:58 <peter1138> all those idiots who place signals on every tile will not be able to block you :) 09:58:00 <Celestar> ok more feedback? 09:58:17 <Fujitsu> Celestar, it's really terrific :))) 09:58:23 <Celestar> cool (= 09:58:41 <Celestar> peter1138: exactly. 09:59:05 <Celestar> I've yesterday discovered that one of the main trunk rails out of Munich is just being extended from 4 to 6 tracks 09:59:11 <Tobin> I was thinking of the "no i must use diagonal track to cross the map" people. 09:59:25 <peter1138> Tobin: well, i do that because it's shorter... 09:59:29 <Celestar> yeah 09:59:39 <Tobin> peter1138: You bastard. :) 09:59:53 <Fujitsu> peter1138, very true :P 09:59:54 <peter1138> i don't block tunnelling under it though 10:00:07 <Tobin> Some people do though. 10:00:43 <Celestar> ok so what still crashes the game? 10:00:58 <Tobin> Celestar: buying land under bridges does. 10:01:38 <CIA-3> peter1138 * r4781 /trunk/ (newgrf.c newgrf_engine.c newgrf_engine.h train_gui.c): - NewGRF: give _traininfo_vehicle_pitch a proper declaration 10:01:53 <Celestar> Tobin: ah. 10:02:41 <Tobin> Celestar: In fact every use of assert with MayHaveBridgeAbove() in the condition would seem suspect to me. 10:02:51 *** mgla [n=mgla@wikipedia/mgla] has joined #openttd 10:03:00 <Celestar> yeah 10:03:20 <KUDr> hehe, depot under bridge looks really impressive 10:03:34 <Celestar> but usually the check is only done when the bridge is built, not when something is erected under the bridge :) 10:04:07 <vondel> "i must use diagonal tracks on sealevel"-kind-of-people .... 10:04:17 <Tobin> vondel: Yeah. 10:04:39 <KUDr> Celestar: is this the reason why i cannot build bridge over depot but can do it the other way? 10:04:49 <Fujitsu> Poor depot is getting mashed :( 10:05:00 <Celestar> yes, one check is made, the other one is not :) 10:05:22 <KUDr> so it should be forbidden? 10:05:31 <Celestar> not sure yet. 10:05:36 <Tobin> Remove the one that is made. I want depots under bridges. >:) 10:05:47 <Celestar> there should at least be enough clearance under the bridge. 10:05:49 <Fujitsu> hahhaha 10:05:56 <KUDr> Celestar: 2 levels above depot it looks fine 10:06:46 <Tobin> Hmmm. 10:07:02 <Fujitsu> Except when it has a pole going through it >_< 10:07:22 <Celestar> ^^ 10:07:27 <Tobin> Is there a reason why stations couldn't be built under bridges? Not enough free bits in the map array? 10:07:50 *** shintah [i=bebble@bebble.olf.sgsnet.se] has joined #openttd 10:08:21 <Celestar> Tobin: no. 10:08:36 <Tobin> No, not enough or no, there is no reason why not? 10:08:55 <Celestar> Tobin: There is no reason. It's forbidden deliberately at the moment. 10:09:03 <Tobin> Oh. 10:09:03 <Fujitsu> Hmm. 10:09:05 <Fujitsu> Something stuffed up. 10:09:06 <Celestar> it's just a very very simple check (= 10:09:11 <Fujitsu> A train crashed... 10:09:25 <Fujitsu> There's only one around... 10:09:41 <Fujitsu> And it's also now digging into the ground (previously on a bridge six levels up) 10:09:53 <Fujitsu> Hmm. 10:09:58 <Fujitsu> Actually, there are two... 10:10:07 *** jong [n=jong@flipflip.student.utwente.nl] has quit [Remote closed the connection] 10:10:13 <Fujitsu> They appear to be in exactly the same spot, which is forbidden by the signalling. 10:10:30 <Celestar> depots and bridges in the same block cause trouble :( 10:10:54 <Tobin> Heh, I think I might dig about in CmdBuildRailroadStation for a while then. :) 10:11:00 <Celestar> Tobin: nope. 10:11:01 <Celestar> :) 10:11:19 <Tobin> Celestar: Somewhere else? 10:11:31 <Celestar> Tobin: MayHaveBridgeAbove is one thing. 10:12:09 <Tobin> Ah, so CheckFlatLandBelow would be the place to start? 10:12:19 <Celestar> but that only allows building bridge over station. 10:12:25 <Celestar> CheckFlatLandBelow is another thing to check, 10:12:29 <Tobin> That's a start. 10:12:32 <Tobin> Heh. 10:12:58 * Tobin comments a couple of if statements out 10:13:08 <Celestar> lol 10:13:19 <Fujitsu> Heheheh 10:13:24 <Fujitsu> Such is programming... 10:13:52 <Tobin> And... assertion failed :) 10:14:01 * Tobin removes more checks 10:14:19 <Tobin> What could possibly go wrong? ;-) 10:16:12 <peter1138> heh 10:16:46 * Celestar fixes the unmovable problem. 10:16:53 <Fujitsu> Which? 10:17:08 <peter1138> you made them movable? ;) 10:18:24 <Celestar> with the Owned Land. 10:18:32 <Celestar> you can now purchase Land under bridges. 10:18:46 <Celestar> and you can build bridges over Owned Land (do we want that?) 10:19:04 <Fujitsu> Oh dear. 10:19:12 <Fujitsu> You might want that... 10:19:16 <Fujitsu> I'm not sure. 10:19:31 <SpComb> ooh, no more bllocking off with owned land 10:19:34 <Celestar> buying land under bridge... sure, but the other way round?. 10:19:50 <peter1138> you might've bought that land to build a station... 10:20:16 <Celestar> peter1138: yeah 10:20:46 * Celestar disallows building bridges over owned land. 10:21:03 <Celestar> peter1138: we should allow certain station tiles to have bridges over them? 10:21:20 <peter1138> how? 10:21:37 <Celestar> well, Allowing it is not the problem, disallowing it is :) 10:21:47 <Tobin> Heh, as it currently stands stations chop out sections of bridge when they are drawn. 10:22:19 <Tobin> Gives a cute "flying train" effect when one goes over the bridge. 10:22:29 <Celestar> Tobin: Call DrawBridgeMiddle(ti) in DrawTile_Station :) 10:22:36 <Tobin> Hehe. 10:22:45 <Tobin> Will do! 10:22:46 <Celestar> peter1138: maybe each station tile can have a clearance above it? 10:23:12 <Tobin> Bridge sections should be drawn last right? 10:23:17 <Celestar> Tobin: yes. 10:23:59 <Tobin> Hmmm, but for each tile. 10:24:07 * Tobin prods the code about a bit. 10:24:18 <Celestar> er 10:24:26 <peter1138> Celestar: tricky 10:24:29 <Celestar> DrawTile_Station is called for each tile. 10:24:35 <Celestar> peter1138: yeah... something for da future. 10:24:36 <Tobin> Ah, ok. 10:24:37 <peter1138> Celestar: extending the newstations spec would... hmm 10:24:59 <Tobin> foreach_draw_tile_seq threw me off for a second. 10:25:08 <peter1138> even the same station tile type can have different height sprites on it 10:25:57 <peter1138> we could do it by getting the actually tile to be drawn, and then getting its height from the sprite bounding boxes 10:26:29 <peter1138> but 1) it might not be correct anyway 2) the sprites used could change later 10:27:56 <Celestar> peter1138: ok then lets disallow it anyway :) 10:28:15 <peter1138> we could allow it for default stations which are just platforms... 10:28:28 <peter1138> but there'd be complaints about it not working on other types, i bet 10:28:33 <Celestar> true :) 10:30:27 <Celestar> maybe even they are too high. 10:30:35 <Celestar> we need proper bridge graphics damnit 10:30:57 * Vornicus ponders. 10:31:41 <Vornicus> It would be nice if I could convert rail lines by clicking on a section of rail and then the whole line that that section touches converts. 10:32:45 <Vornicus> as opposed to having to lasso each individual chunk of rail, which is sometimes very difficult in tight routing situations where combining rails is still unsuitable 10:34:10 <Vornicus> (granted, not that often, but) 10:34:55 <Tobin> Hehe, http://hazy.stupor.org/stuff/bridge-over-station.png 10:35:12 <Vornicus> Trippy. 10:35:45 <Fujitsu> Poor station :( 10:35:50 * Fujitsu calls an ambulance for it. 10:35:57 <Tobin> Oh, blast I thought I'd resized the window so that you couldn't see that the road terminated in the middle of nowhere. 10:36:06 <Fujitsu> Heheheheh 10:36:14 <Fujitsu> You fail at making good-looking screenshots :P 10:36:21 <Tobin> In fact, all of you stop looking at it I'm going to spice it up a bit. 10:36:36 * Fujitsu copies it and posts it everywhere he can think of. 10:36:38 <Fujitsu> :P 10:36:47 <Tobin> Ah, crap, I mean I would spice it up if I hadn't already closed the game. :/ 10:37:10 *** axadhus [n=mav@ganymed.inf.tu-dresden.de] has joined #openttd 10:37:42 <Fujitsu> eDad 10:37:44 <Fujitsu> fkhaldha sdlkhsfbdnfasd 10:37:46 <Fujitsu> kfkjshdfskjhf 10:37:49 <Fujitsu> Hahahahahah 10:37:54 * Fujitsu laughs at Tobin :P 10:38:05 <Fujitsu> Stuck with the dodgy screenshot /forever/. 10:38:19 <Tobin> Oh, I could delete it. 10:38:42 <Fujitsu> Damn. 10:38:43 * Fujitsu copies. 10:39:01 *** Aankhen`` [n=pockled@61.246.72.30] has joined #openttd 10:40:38 *** BJH [n=chatzill@e176097062.adsl.alicedsl.de] has joined #openttd 10:41:43 <Celestar> Tobin: you coule have used the save game button ^^ 10:42:15 <Tobin> Bah! 10:42:31 <Tobin> Celestar: I could also redo the whole thing in a couple of minutes. :) 10:43:15 <Celestar> (= 10:43:58 <Tobin> It works as well as could be expected, btw. I.e. it doesn't seem to crash when doing the ordinary station type things. 10:45:30 <peter1138> can i have 4 extra bits for newstations? ;) 10:46:05 <Celestar> peter1138: soon, yes. 10:46:19 <peter1138> 1) blocked, 2) catenary, 3) wire, 4) pbs 10:46:44 <peter1138> currently 1 is done by doing lots of look ups 10:46:52 <peter1138> could be a bit slow 10:47:16 <peter1138> a quick HASBIT would be nicer... 10:47:44 <KUDr> peter1138: can you have 2 biths for pbs? (1 for each direction) 10:47:53 <Hackykid> hehe :-) 10:48:34 <Hackykid> everyone wants BITS! :-p 10:48:34 <peter1138> if you insist 10:48:40 <peter1138> i don't really need it 10:49:03 <KUDr> i suspect i will need 2 10:50:30 <Celestar> ok. 10:50:34 <Tobin> KUDr: How's YAPF going by the way? 10:50:37 <Celestar> we should soon add at least another 8 bits ... 10:50:57 <KUDr> Tobin: does it work for you now? 10:51:06 <Tobin> KUDr: I haven't tried. 10:51:12 <KUDr> please... 10:51:20 <Tobin> Celestar: Distracted me with his stuff under bridges. 10:51:27 <Tobin> KUDr: OK, one moment. 10:51:38 <peter1138> i think 0.5 may actually rock :) 10:52:16 <Tobin> Heh. 10:52:39 <Tobin> I'm starting to get that feeling. 10:52:47 <Tobin> Was there a list of planned features? 10:52:53 <peter1138> r bridges. 10:52:56 <peter1138> http://www.tt-forums.net/viewtopic.php?p=440170#440170 10:53:35 <peter1138> i reckon, if someone wants a game like that, they should play that game... 10:54:04 <Tobin> True, but I'm all in favour of pre-rendered sprites. 10:54:40 <peter1138> i like our little 8 bit handdrawn stuff :) 10:54:46 <Celestar> Tobin: yes. 10:54:55 <Celestar> http://www.fvfischer.de/ottd/ottd_features 10:55:02 <vondel> i was wondering if someone had already made a tool to create a blend-file out of a savegame (+ blendfiles of all items on the map in the savegame) 10:55:06 <peter1138> http://www.fvfischer.de/ottd/ottd_features 10:55:07 <peter1138> that too 10:55:09 <peter1138> errrrr 10:55:12 <peter1138> http://wiki.openttd.org/index.php/Roadmap_0.5 10:55:12 <peter1138> that too 10:55:30 <Noldo> vondel: what are you talking about? 10:55:55 <Celestar> vondel: you cannot make 3D information out of 2D information 10:56:06 <vondel> so someone can render their game to a nice picture 10:56:33 <KUDr> hmm: Path Based Signalling - KUDr - Bugfixing 10:56:33 <vondel> Celestar: all objects are known in location, so it's doable 10:56:34 * Vornicus points out that what vondel is talking about is indeed possible 10:56:46 <Vornicus> just difficult. 10:56:49 <Darkvater> anyone heard from egladil lately? The 32bpp branch is frighteningly silent 10:57:00 <Noldo> vondel: savegame isn't enough for that? 10:57:24 <Vornicus> Noldo: of course not, you need blender objects for all the buildings and trees and tracks and... 10:57:44 <Noldo> but there are no such things? 10:57:56 <Vornicus> Not all of them, no 10:58:38 <vondel> i don't think a real-time-convertor + renderer would be possible in the near future 10:58:56 <Vornicus> a real time converter to 3d data is perfectly possible. 10:59:06 <Vornicus> It just won't be blender; 10:59:12 <Vornicus> it will be OpenGL 10:59:40 <Noldo> vondel: but you want to have nice screenshot with nice new graphics from a game that you played with old graphics? 10:59:51 *** Zahl [n=SENFGURK@dslb-082-083-167-250.pools.arcor-ip.net] has joined #openttd 11:00:05 <Tobin> KUDr: It still crashes on launch. 11:00:24 <Tobin> KUDr: Debug builds work correctly though. 11:00:30 <KUDr> Tobin: could be sizeof(bool) issue 11:00:45 <KUDr> can you measure the size of bool in C++? 11:01:03 <KUDr> the same issue was on morphos 11:01:05 <Tobin> KUDr: It's a dynamic library problem apparently. 11:01:05 <vondel> Noldo: would be nice to rotate around a megalomaniac contruction :) 11:01:10 <Tobin> KUDr: OK, hang on. 11:01:14 *** Sacro [n=Sacro@adsl-83-100-236-72.karoo.KCOM.COM] has joined #openttd 11:01:19 <Sacro> afternoon all 11:02:13 <KUDr> Tobin: i thought you have solved the dynlib problem with Bjarni 11:02:26 <KUDr> as it works for him 11:02:33 <Tobin> KUDr: No, it's still there. 11:02:56 <KUDr> bu please measure the C++ bool anyway 11:03:05 <Tobin> KUDr: It may have something to do with architecture then. 11:03:23 <KUDr> PowerPC? 11:03:35 <KUDr> Bjarni has the same or not? 11:03:35 <peter1138> x86, but mac 11:03:42 <peter1138> (aiui) 11:03:49 *** robohomework is now known as roboman 11:03:54 <Tobin> Bjarni has PPC I've got i386. 11:04:24 <KUDr> aha, so i can try it at work on MacMini 11:04:34 <KUDr> we have one w/ intel 11:05:32 <Tobin> KUDr: sizeof(bool) = 1 11:05:38 <KUDr> fine 11:05:43 <KUDr> it is good 11:05:50 <KUDr> was it in C++? 11:06:04 <Tobin> KUDr: Yes, that's why it took me so long. 11:06:12 <KUDr> ok thanks 11:06:24 <Tobin> Stupid namespaces. I'd forgotten about them. 11:06:52 * Tobin sets fire to a "'cout' was not declared in this scope" message 11:07:14 <KUDr> should use printf 11:07:19 <KUDr> it still works 11:07:34 <Tobin> Meh, as soon as I figured out why it wasn't working it was a quick fix. 11:09:03 *** tron__ [n=tron@p54A3FBD8.dip.t-dialin.net] has joined #openttd 11:09:56 *** SchAmane [n=schamane@p5498E3B4.dip.t-dialin.net] has joined #openttd 11:10:20 *** TronBSD [n=tron@p54A3FBD8.dip.t-dialin.net] has joined #openttd 11:13:24 <Celestar> so 11:13:29 <Celestar> more stuff to fix. 11:13:59 <roboman> gnight 11:14:29 *** roboman [n=leojbg@c211-30-119-145.carlnfd2.nsw.optusnet.com.au] has left #openttd ["Leaving"] 11:15:19 <KUDr> Celestar: yes, it is our makefile/C++ issue 11:15:22 <Tobin> Celestar: When can we expect the next lot of things-needing-testing? Or should we not expect it and just be pleasantly surprised when it arrives? :) 11:15:53 <Celestar> Buoys under bridge work. 11:16:09 <Celestar> Tobin: currently I have most of my effort in the bridge stuff. 11:16:19 <Celestar> I want to apply RichK's airports later this week. 11:16:29 <Tobin> Erm, so sooner rather than later then? 11:18:02 <Celestar> we'll see how much time RealLife takes 11:18:19 *** DaleStan_ [n=Dale@12.208.40.81] has joined #openttd 11:18:25 *** DaleStan [n=Dale@12.208.40.81] has quit [Nick collision from services.] 11:19:14 <KUDr> Celestar: /branch/bridge if really GOOOOOOOD thing. Must be lot of work behind, i guess 11:19:35 <Celestar> KUDr: well Tron's done a LOT of work. 11:19:44 <Celestar> and I have done another lot 11:19:47 <KUDr> well done! 11:19:56 <Celestar> and the map accessor stuff was even "more lot" :P 11:19:59 <Sacro> is looking good 11:20:12 <Celestar> the only thing I need is a working diff :S 11:20:19 <Noldo> map accessors are paying off already? 11:20:29 <KUDr> map accessors are needed anyway - so again: good work 11:21:57 <Rubidium> Celestar: did you forget the past 2090/32 bits dates in your OTTD feature list or was it intentional left out? 11:21:59 *** tron_ [n=tron@p54A3F743.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 11:22:43 *** Tron [n=tron@p54A3F743.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 11:23:01 <egladil> [12:56] Darkvater: anyone heard from egladil lately? The 32bpp branch is frighteningly silent <=== i've heard from him :) 11:23:26 <egladil> i haven't had any time to code lately, so much schoolwork :/ 11:23:30 <Celestar> Rubidium: I gore or less forgot :S 11:24:39 <Darkvater> ah, hopefully the load'll go down egladil :) 11:24:56 <Rubidium> I've just updated the diff to the latest trunk, so everyone interested in the patch can test it 11:25:28 *** tron__ is now known as Tron 11:26:09 <Celestar> http://www.fvfischer.de/ottd/ottd_features <= RFC 11:26:11 <egladil> yeah, soon school will be out for summer 11:26:13 * Celestar <= work 11:26:26 <Rubidium> URL to diffs (against various revisions): http://rubidium.student.utwente.nl/openttd/past2090/ and bugs can be reported to http://bugs.openttd.org/task/143 11:29:39 <Darkvater> I think 0.5 is too ambitious for a july? timeframe 11:29:48 <Darkvater> eg full newgrf support is not realistic 11:29:49 <Celestar> Darkvater: branching it, not releasing it. 11:30:12 <Darkvater> wasn't that a release-feature-list? 11:30:30 <Celestar> yes but without timeframe. 11:31:05 <Celestar> hm .. 11:31:06 <Darkvater> ah...I think a timeframe, some timeframe at least is desirable 11:31:09 <Celestar> how much in newgrif is missing? 11:31:20 <Darkvater> industry/town/cargo 11:31:32 <Celestar> what will be next? 11:31:55 <Darkvater> and trams 11:32:09 <Celestar> Trams are like buses? 11:32:21 <Darkvater> donnu, never played'em 11:32:33 <Celestar> k. 11:33:27 <peter1138> yeah 11:33:35 <peter1138> trams shouldn't be that hard, really 11:33:43 <Celestar> so what IS the difference between a Tram and a bus? 11:33:48 <Celestar> (apart from the sprites) 11:34:02 <peter1138> the road type 11:34:14 <peter1138> it's almost cosmetic 11:34:23 <Celestar> we don't really have different road types ... 11:34:29 <peter1138> neither did ttdp 11:34:40 <peter1138> also 11:34:50 <peter1138> because you can have both normal road and tram tracks 11:34:56 <peter1138> well 11:35:04 <Celestar> I see 11:35:05 <peter1138> it uses 4 bits for road, and 4 bits for tram 11:35:23 <Celestar> Belugas: hows stuff on the map-accessor front? 11:35:58 <peter1138> it shouldn't be that hard, though 11:36:06 <peter1138> the pathfinder needs to know about roadtype, though 11:36:11 <peter1138> (as it does for railtype) 11:36:20 <Celestar> that shouldn't be difficult 11:36:42 <Qball> I still vote for hover-busses, that don't care about terrain. 11:36:48 <peter1138> heh 11:37:01 <Noldo> Qball: sounds too helicoptery 11:37:12 <peter1138> articulated road vehicles might be awkards 11:37:12 <peter1138> -s 11:38:00 <Darkvater> ar what? 11:38:13 <peter1138> well 11:38:16 <Darkvater> like real trucks with a ehhh box behind? 11:38:24 <peter1138> that too 11:38:27 <Darkvater> my english is subpar today 11:38:37 <Celestar> Darkvater: "trailer" 11:38:41 <peter1138> but often a tram will come in 2 or 3 parts 11:38:43 <Darkvater> exactly 11:39:03 <peter1138> http://www.tt-forums.net/files/bridges2_211.png 11:39:20 <Darkvater> the good part is that if we have trailers for road-vehicles, all we need is cmdbuildtrain function cause essentially it's the same 11:39:44 <Tobin> Could trams go beyond the in road rails? I.e. drive off the road and onto some sort of narrow gauge track? 11:39:49 <Celestar> er guys. 11:40:00 <peter1138> Tobin: see the track to the right of that picture 11:40:07 <peter1138> Celestar? 11:40:09 <Celestar> would anyone mind to put up a bridge-showoff-thread onto the forum? 11:40:11 <Tobin> peter1138: Only just looked, yeah. 11:40:19 <Darkvater> hehe check the rigth-lower tunnel entrance...just looks awkward 11:40:29 <Darkvater> the rails are floatinginto the tunnel ^^ 11:40:49 <peter1138> squeezes into a tiny opening, heh 11:40:53 <Darkvater> Celestar: said the same thing yesterday but I am not going to burn my fingers on the subject again :P 11:41:00 <Darkvater> we need one of our fanboys to do it 11:41:04 <Celestar> Darkvater: burn? :) 11:41:10 <Darkvater> like meush or born_acorn 11:41:23 <peter1138> i have a whole thread dedicated to me & newstations... how strange 11:41:24 <Celestar> SELECT * FROM users WHERE ottd_fanboy = true 11:41:49 <Darkvater> insufficient memory 11:41:59 <Fujitsu> Celestar, are you going to commit that diff at all? 11:42:04 <Tobin> Celestar: Would you object to me including my bridges over a station stuff (with an explanation that it isn't going to be possible) in the thread? 11:42:19 <Fujitsu> And how did you manage the bridges without a new map array. 11:42:34 <Celestar> Tobin: not yet, I'm working on it. we needa decide how to implement it. 11:42:39 <Celestar> Fujitsu: tron's magic :) 11:42:42 <Fujitsu> That should have ended with a ? 11:42:44 <Tobin> Oh, and who's up for mentioning the bridge stuff in #tycoon on quakenet? ;-) 11:42:44 <Fujitsu> Oh dear. 11:42:46 <Celestar> a bridge middle part uses exactly one bit :) 11:42:48 <Fujitsu> Hackish, byt the sounds. 11:42:55 <Fujitsu> Tobin, I'll help! 11:43:01 <Sacro> whats the quakenet server? 11:43:04 <Tobin> Celestar: Fair enough. So bridges over stations are still a possibility? 11:43:13 <Tobin> Er, slow down guys I was joking. 11:43:29 <Celestar> Tobin: sooner or later, yeah. it's just a gameplay function... 11:43:29 <Fujitsu> Tobin, we should :) 11:43:33 <Celestar> s/function/question 11:43:35 <Fujitsu> Convert some people :P 11:43:59 <Tobin> Celestar: I think I can come up with some situations where they would be useful. 11:44:14 <Celestar> me too 11:44:32 <Fujitsu> Tobin, certainly. 11:44:58 <Tobin> Fujitsu: Well get some good screenshots together before you start telling anyone about it. And if the patch devs get angry don't press it. 11:45:06 <Fujitsu> Tobin, perhaps. 11:45:20 <Fujitsu> Screenshots are good, but the patch devs won't get angry... 11:45:43 <Celestar> note to self: panning will not work in a screenshot 11:45:46 <Fujitsu> It's just not practical to do some things in ASM-patched executables. 11:45:50 <Fujitsu> Celestar, probably not :P 11:46:01 <Zr40_> yuck 11:46:05 <Sacro> Celestar: your a dev, code it :) 11:46:11 <Fujitsu> Hahahahh! 11:46:12 <Fujitsu> True! 11:46:18 <peter1138> crap 11:46:29 <Fujitsu> peter1138: ? 11:46:38 *** Rexxie [n=rexxars@ti131310a080-7425.bb.online.no] has quit [Read error: 104 (Connection reset by peer)] 11:47:05 *** Zr40_ is now known as Zr40 11:47:11 <Celestar> I'm not a gwenview-dev :P 11:49:40 <peter1138> saved a var with the wrong type 11:49:53 <peter1138> hence it breaks on macs 11:49:55 <peter1138> "oops" 11:50:03 <peter1138> should i fix it 11:50:04 <peter1138> or 11:50:11 <peter1138> should i fix it and up the savegame revision 11:50:12 <Fujitsu> Celestar, I don't like Gwenview... 11:50:36 <peter1138> (it's only been in one nightly) 11:50:36 <peter1138> hmm 11:50:39 <peter1138> hmmm 11:50:49 <peter1138> or i can limit the ingame var 11:50:53 <peter1138> then existing savegames will work 11:50:59 <Celestar> Fujitsu: it's ok for just looking at a picture :) 11:51:01 <peter1138> that sounds the best plan 11:51:45 <Celestar> for consistency, I'll interdict building of depots below bridges for the time being 11:52:31 <Darkvater> peter1138: do NOT worry about nightlies 11:52:41 <Darkvater> do NOT jump through hoops just to get them working 11:53:35 <Fujitsu> Yeah, fix the issue, don't workaround! 11:57:12 <Celestar> k I need more bridge stuff testing 11:58:04 <peter1138> Darkvater: i can limit it from 256 to 255, and then everyone will be happy 11:58:32 <peter1138> (and that number is vastly higher than it needs to be) 11:59:43 <Celestar> http://www.fvfischer.de/ottd/bridgesource.tar.gz <= new tarball 12:00:04 <Celestar> please more feedback Hackykid Fujitsu Tobin et al 12:00:20 <Tobin> Celestar: I'm experimenting right now. :) 12:00:30 <Fujitsu> I'm about to go to bed, but I'll test anyway. 12:00:31 <Tobin> Celestar: I'll get to the new version soon. 12:00:35 <Fujitsu> Celestar, what's the difference? 12:01:26 <Celestar> Fujitsu: currently, buoys and owned land works under bridges, depots / waypoints are not allowed until I have sorted out the clearance problem, and you should not be able to build bridges through bridgeheads 12:01:30 *** Aankhen`` [n=pockled@61.246.72.30] has quit ["Look ma, no script!"] 12:01:36 <Fujitsu> Aha. 12:02:15 <Zr40> you guys having fun in #tycoon? ;) 12:02:27 <Tobin> No. 12:03:02 <Noldo> Zr40: hm? 12:03:12 <Prof_Frink> Zr40: Yeswe are and you're not invited. 12:03:13 <peter1138> o_O 12:03:18 <Fujitsu> ... 12:03:43 *** Belugas is now known as Belugas_Gone 12:03:45 <Celestar> hm? 12:03:54 <Zr40> Prof_Frink: channel mode is still not +i ;) 12:04:50 *** ^Cartman^ [n=Eric_Car@ti100710a081-2592.bb.online.no] has joined #openttd 12:05:15 <peter1138> anyone with a mac? 12:05:29 <Celestar> Tobin is :) 12:05:32 <Prof_Frink> 00:11:50:45:4B:DE 12:05:38 <peter1138> can you test newstations with & without http://195.112.37.102/ottd/speclistfix.diff 12:05:43 <Prof_Frink> That one do? 12:05:50 <peter1138> harr har 12:05:50 <Celestar> but Tobin is on Intel-Mac afaik? 12:05:57 <Tobin> peter1138: In a while. 12:06:01 <Tobin> Celestar: That's right. 12:06:05 *** mgla__ [n=mgla@wikipedia/mgla] has joined #openttd 12:06:12 <peter1138> basically i changed the ingame var to make the savegame var 12:06:26 <peter1138> and sacrifice 1 possible station entry 12:06:36 * Tobin dislikes having to look at little endian hex dumps nowadays 12:06:58 *** mgla [n=mgla@wikipedia/mgla] has quit [Read error: 110 (Connection timed out)] 12:07:29 <Celestar> Tobin: ^^ 12:08:27 <peter1138> hmm, test it compiles first, i suppose :P 12:09:58 <Tobin> Wheee: http://hazy.stupor.org/stuff/bridge-over-station-2.png 12:10:06 <Hackykid> Celestar: hmm, seems i can still build bridges through bridgeheads? 12:10:26 <Celestar> you can? 12:11:00 <Celestar> yes you can 12:11:01 <Celestar> :S 12:11:13 <Hackykid> hehe 12:11:16 <Fujitsu> Goodnight all. 12:11:51 *** Ihmemies [i=ihmemies@a81-197-122-27.elisa-laajakaista.fi] has joined #openttd 12:15:31 *** Rexxie [n=rexxars@ti131310a080-14252.bb.online.no] has joined #openttd 12:16:02 *** Fujitsu [n=fujitsu@c211-28-183-112.eburwd7.vic.optusnet.com.au] has left #openttd ["Leaving."] 12:17:27 <KUDr> Celestar: how can i build bridge crossing bridge? 12:18:49 <Celestar> KUDr: few bridge support only 1 height level difference, most need 2-5 levels difference 12:18:57 <Celestar> KUDr: use "concrete bridge" as the lower bridge for testing 12:19:07 <KUDr> ok, thanks 12:19:32 <Noldo> Celestar: do the latice bridges reserve more space? 12:20:48 <Celestar> Noldo: I don't understand? 12:21:01 *** TL|Away [n=kvirc@truelight.xs4all.nl] has joined #openttd 12:21:23 <Noldo> Celestar: are ther bridges that are higher than others, I mean from the deck up 12:21:25 <Sacro> Celestar: i think he means height clearance/ 12:21:58 <Celestar> http://www.fvfischer.de/ottd/bridgesource.tar.gz <= new. 12:22:08 <TL|Away> Hi all 12:22:12 *** TL|Away is now known as TrueLight 12:22:16 <Celestar> Noldo: clearance is (more or less) taken into account 12:22:32 <Noldo> :) 12:23:24 <Celestar> some anomalies remain due to crappy sprites 12:25:58 <Eddi|zuHause> hm... that tram catenary looks kinda ugly and overloaded 12:26:45 <Celestar> Eddi|zuHause: yes, it does 12:27:13 <Celestar> KUDr: does it work? 12:27:24 <KUDr> yes 12:27:32 <KUDr> very nice 12:27:35 <Celestar> also with YAPF? 12:27:44 <KUDr> i never had such bridges on my PC 12:27:48 <Celestar> shouldn't be too much of a problem to adapt 12:27:49 <Celestar> :) 12:27:49 <KUDr> no 12:27:58 <KUDr> i didn't try to merge it 12:28:06 <Celestar> I can imagine 12:28:12 <Celestar> that should possibly be done once YAPF is merged. 12:28:13 <KUDr> yapf will need many changes i guess 12:28:20 <Celestar> you think so? 12:28:21 <KUDr> yes i know 12:28:28 <KUDr> possible 12:28:33 <Celestar> what else besides GetBridgeEnd and GetBridgeLength do you need? ;) 12:28:39 <KUDr> but id bridges behave differently... 12:28:46 <Celestar> id bridges? 12:28:48 <KUDr> yapf must know it or not? 12:28:55 <KUDr> id->if 12:29:05 <Celestar> they don't act MUCH differently :) 12:29:07 <KUDr> sorry 12:29:21 <Celestar> vici@galadriel:[/home/vici/openttd/branch/bridge]> svn diff npf.c | wc -l 12:29:21 <Celestar> 102 12:29:22 <Celestar> hmm 12:29:24 <KUDr> did you do any changes into npf? 12:29:48 <Celestar> http://www.fvfischer.de/ottd/npf_changes 12:29:52 <Celestar> those are my changes to npf 12:30:17 <Celestar> the look like microscopic (= 12:30:23 <KUDr> yes 12:30:26 <KUDr> should be ok 12:30:31 *** CobraA4 [n=Jeremiah@cpe-024-088-000-194.sc.res.rr.com] has left #openttd [] 12:30:38 <Celestar> any timeframe when YAPF will be mergable? 12:30:43 <KUDr> i must change only FollowTrack class 12:31:19 <KUDr> it depends on when OSX problems will be solved 12:31:26 <KUDr> and i don't have OSX 12:31:28 <Vornicus> what OSX problems? 12:31:31 <Vornicus> I have OSX 12:31:40 <KUDr> Tobin can explain 12:31:52 <Vornicus> bah 12:31:56 <KUDr> it has problems C++ vs. dynlibs 12:31:56 <Tobin> Bah! 12:32:08 <Tobin> Debug builds work fine. 12:32:11 <KUDr> it is not yapf specific 12:32:20 <Vornicus> aha 12:32:27 <KUDr> it is more makefile problem 12:32:37 <KUDr> but i don't smoke makefiles 12:33:02 <Vornicus> I learned makefiles from Bjarni. 12:33:18 <Celestar> KUDr: otherwise the code is clean? 12:33:21 <Tobin> Woot: http://hazy.stupor.org/stuff/bridge-over-bridge.png 12:33:25 <KUDr> Vornicus: and do u have mac with x86? 12:33:36 <Celestar> yes Tobin :) 12:33:42 <Vornicus> God, I wish. 12:34:02 <KUDr> Clestar: only the non-90-deg turns must be added correctly - so no YAPF types are needed anymore 12:34:09 <KUDr> but it is easy to do 12:34:18 <KUDr> then savegame cganges 12:34:21 <Celestar> Tobin: rather help KUDr with is MacOS problems, otherwise other stuff will be delayed (= 12:34:22 <KUDr> changes 12:34:25 <Tobin> Celestar: I know, you know but other people won't understand why it's cool until they see screenshots. :-) 12:34:47 <Tobin> Celestar: I'm not sure what's wrong with the Makefile I need to talk to Bjarni. 12:34:54 *** ernie_ [n=ernie@c198167.adsl.hansenet.de] has joined #openttd 12:34:57 <ernie_> hi 12:34:58 <Celestar> KUDr: did you figure out the Command-stuff for MP? 12:35:02 *** ernie_ is now known as ernie_hh 12:35:07 <Celestar> Tobin: what seems to be the problem? 12:35:11 <Celestar> I know a tiny bit about Makefiles 12:35:12 <KUDr> Celestar: partially 12:35:19 <KUDr> i will postpone it for later 12:35:23 <Celestar> 90% of what I know about them is : they suck ... but ok. 12:35:30 <KUDr> it will be too much work 12:35:31 <Celestar> KUDr: ah ok :) 12:35:36 <Celestar> you think so? 12:35:47 <KUDr> wo for now not player based yapf settings 12:35:47 <Tobin> Celestar: It's got something to do with whether or not we're building a static binary. 12:36:15 <Celestar> KUDr: I think that's ok. users shouldn't need to tune the settings anyway to have a working netwerk (= 12:36:42 <Tobin> All right, time for some more YAPF stuff... 12:36:57 <Celestar> peter1138: http://hazy.stupor.org/stuff/bridge-over-station-2.png <= should we allow this or not? ;) 12:37:01 <KUDr> Celestar: yes, i think so too after studying what it would need 12:37:11 <hylje> yes 12:37:40 <hylje> the tunnel and bridge end looks a bit glitchy tho 12:38:02 <Celestar> hylje: yes, but that's a very fundamental problem about tunnel sprites. 12:38:05 <Celestar> so we need new sprites 12:38:13 <Tobin> I think I'll show the bridge over bridge screenshot to the patch people. If no one can think of a good reason for me to restrain myself. 12:38:50 <Celestar> I think the patch people know, but feel free to go ahead 12:39:01 <Celestar> Tobin: http://www.fvfischer.de/ottd/demo.png 12:39:56 <Tron> glitch 12:40:03 <Tron> the lower yellow bridge 12:40:07 <Celestar> yes. 12:40:12 <hylje> yes 12:40:14 <Celestar> and I'm wondering WHY. 12:40:44 <Tron> simple, the bounding box for bridge "sides" is the same for all bridge types and tiles 12:40:50 <Tron> and it's pretty high 12:40:57 <peter1138> anyone know what the current version of AOL's software is? 12:41:15 <Celestar> we finally need someone to draw us proper bridge sprites 12:41:24 <Tron> it's basically as high as the pillars in the neighbouring tiles 12:41:34 <peter1138> Celestar: i've drawn some :) 12:41:44 <peter1138> not complete, though :/ 12:42:04 <Celestar> we should ask Purno 12:42:26 <peter1138> born_acorn drew some, which mine is based on 12:43:14 <Tron> should i join #tycoon and bring popcorn? 12:43:30 <Noldo> Tron: what's going on there? 12:43:46 <Tron> no idea, that's why i'm asking 12:44:09 <Tobin> Tron: It's fairly tame, eis_os seems to think it's peter1138's original patch though. 12:44:28 <peter1138> no, he's seen it before, heh 12:44:41 <Tobin> Celestar's work? 12:44:48 * Celestar thinks that TTPD doesn't "worry" about us. 12:44:49 <peter1138> well, tron's 12:44:53 <Celestar> Tobin: it's mostly Tron's work. 12:44:56 <Celestar> apart from the crossing stuff 12:45:00 <Tobin> Ah, ok. 12:45:05 <Tobin> Tron's work then. 12:45:07 <peter1138> http://195.112.37.102/ottd/pjn-via.png << my old bridge sprites, unfinished 12:45:21 <peter1138> due to bridges being 8 pixels high, it looks very shallow... 12:45:39 <peter1138> (also, no texturing, heh) 12:45:41 *** ThePizzaKing [n=thepizza@c211-28-155-182.eburwd2.vic.optusnet.com.au] has quit ["And he disappears, like a fox, in the night."] 12:46:09 <Tobin> "<eis_os> Tobin: aswell I know that it had problems with train reversing" <--- Is this still true? 12:46:16 <Celestar> nope. 12:46:20 <Hackykid> [14:45] <Celestar> eis_os: there are no problems anymore with reversing ;) 12:46:21 <Hackykid> :-p 12:47:48 <Tobin> Heh, I'm tempted to show off the second bridge over station shot but it'd give the wrong impression. 12:49:38 *** glx [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:49:50 <Tobin> Celestar? 12:50:10 <peter1138> i dunno 12:50:20 <peter1138> it seems a bit arrogant to barge in a paste screenshots of a feature they don't have ;p 12:50:57 <Tobin> True... maybe there should be some newstations action in the screenshots so they feel more "at home". ;-) 12:51:04 *** MrRexxie [n=rexxars@ti131310a080-15616.bb.online.no] has joined #openttd 12:51:09 <orudge> "they" 12:51:12 * orudge coughs 12:51:16 <orudge> But ah well. 12:51:26 <peter1138> hmm? 12:52:01 <Tobin> orudge: Well, I still _can't_ run ttdp so from my point of view "they" works. :) 12:52:01 *** christooss [n=matic@clj20-83.dial-up.arnes.si] has quit [Read error: 110 (Connection timed out)] 12:52:07 <orudge> It annoys me a bit the way everyone is always "us" and "them", on both sides. To a point it maybe is, but it still annoys me :p 12:52:14 * orudge is interested in both camps :p 12:52:56 <Tobin> Yeah, true. 12:52:58 <peter1138> orudge: me too 12:53:12 <peter1138> orudge: but that was in context... 12:53:56 <orudge> What's all this about assembly, anyway? :p 12:54:01 * orudge must have missed it 12:54:11 <peter1138> bad joke :) 12:54:17 <orudge> I was wondering... 12:54:19 <Qball> it's fast, and incompatible 12:54:34 <orudge> Well, you'd just need to create a PPC version too ;> 12:54:37 <orudge> and any other platforms :p 12:54:51 <Tobin> Heh. 12:55:13 *** Rexxie [n=rexxars@ti131310a080-14252.bb.online.no] has quit [Read error: 110 (Connection timed out)] 13:00:08 *** angerman [n=angerman@e181114227.adsl.alicedsl.de] has joined #openttd 13:00:09 <peter1138> Tobin: got a chance to test this patch? it should let you join brianetta's server 13:00:18 *** KritiK [i=Maxim@ppp15-225.pppoe.mtu-net.ru] has joined #openttd 13:02:28 * glx needs yapf or a new computer :) 13:03:08 <KUDr> glx: slow even with NTP? 13:04:31 <Darkvater> hmm 13:04:32 <glx> KUDr: brianetta's server uses NPF (and there's too many trains now) 13:04:40 * Darkvater joins #tycoon to see what all the fuss is about 13:04:42 <KUDr> aha 13:04:47 *** Darkvater [n=tfarago@tin.liacs.nl] has quit ["Changing server"] 13:05:29 *** DarkSSH [n=tfarago@tin.liacs.nl] has joined #openttd 13:05:30 *** mode/#openttd [+o DarkSSH] by ChanServ 13:05:33 <DarkSSH> ok, wrong irssi command 13:05:39 *** DarkSSH is now known as Darkvater 13:05:39 <peter1138> ehe 13:05:45 *** mode/#openttd [-o Darkvater] by Darkvater 13:06:04 <Celestar> mh 13:06:33 <Celestar> I wish ttdp and openttd would join forces, but somehow I don't see that happening ... 13:06:55 <Darkvater> ah /connect 13:07:03 <peter1138> collaborate is probably the limit 13:07:09 <peter1138> and i do that, heh 13:07:12 <Darkvater> you can't join forces 13:07:23 <Darkvater> 1. WE are not going to learn assembly and program in it 13:07:34 <Darkvater> 2. THEY are not going to waste 4-5? years of work 13:08:26 <Celestar> note the "I don't see that happening" part. 13:08:37 <Darkvater> just saying :) 13:09:19 *** gingerninja [i=ginger@cuddly.pand.as] has left #openttd [] 13:10:54 <Celestar> so ... 13:13:48 * Celestar needs more testing / bug reports 13:13:51 <Sacro> OTTDP 13:14:03 <Celestar> yeah! 13:14:17 <Celestar> they could start writing an assembler-based patch for ottd :) 13:14:24 <peter1138> o_O 13:14:33 <Tobin> peter1138: Sorry I was out of the room. 13:16:41 <Tobin> peter1138: What exactly am I looking for? 13:18:21 <peter1138> this morning you said you couldn't join brianetta's game 13:18:33 <Tobin> Ah, OK. 13:18:50 <Tobin> One moment, 13:20:44 *** RoySmeding [n=Roy@c514451cb.cable.wanadoo.nl] has joined #openttd 13:23:04 *** Hackykid [i=Hackykid@dyn132-hg.nbw.tue.nl] has quit [Read error: 110 (Connection timed out)] 13:30:30 <Tobin> peter1138: It works, thanks. 13:30:52 <Tobin> That server seriously needs a better new stations set though. 13:31:11 <glx> yeah newstatw.grf is not enough :) 13:31:28 <Tobin> jcindstaw.grf is quite nice. 13:31:38 <Sacro> mention them to Brianetta later 13:32:12 <glx> btw I now can't play on this server (too many trains for my CPU) :( 13:32:52 <peter1138> heh 13:33:02 <peter1138> so the fix works? excellent 13:33:21 <Tobin> Yes, it works. 13:33:31 <Tobin> I'm only spectating but, meh. 13:34:38 <peter1138> er, is mac little or big endian? 13:34:46 <Tobin> peter1138: Both. 13:34:53 <peter1138> don't be awkward 13:35:03 <Tobin> PPC Macs are big endian i386 Macs are little endian. 13:35:04 <Qball> he isn't 13:35:35 <Qball> can't ppc processors do both anyway? 13:35:57 <Tobin> Yeah but PPC Macs are big endian, always. 13:36:04 <CIA-3> peter1138 * r4782 /trunk/ (newgrf_station.c station.h): - Newstations: fix issue with saving/loading games with newstations on big endian architectures. 13:36:32 <Tobin> Er, that fix was only for big endian architectures? 13:36:42 <Tobin> I'm on an i386 Mac. 13:36:58 <Tobin> Although it only crashed when I ran the PPC nightly build. 13:37:10 <peter1138> *sigh* 13:37:18 <peter1138> well i hope it works 13:37:31 <Tobin> peter1138: I might need to try that fix again with the next nightly. :( 13:37:43 <Tobin> Sorry, I didn't realise what you were doing... 13:38:29 <peter1138> well, it should be the right fix 13:38:38 <peter1138> as the vars were mixed 13:38:44 <peter1138> (i didn't intend to save it, originally) 13:39:33 <Qball> peter: http://images.qballcow.nl/openttd-newstation.png 13:39:38 <Qball> small glitch at the station 13:39:41 <Qball> twice the same station 13:39:47 <Qball> different graphics, and slightly overlapping 13:43:25 <peter1138> works fine for me 13:43:31 <Qball> you see the error? 13:43:47 <peter1138> if you've overbuilt different types, expect issues. 13:43:48 *** Osai [n=Osai@p54B36711.dip.t-dialin.net] has joined #openttd 13:43:50 <Qball> the white station building is also on the other one (at the ground level) 13:44:01 <Qball> there twice the same station 13:44:07 <Qball> atleast I build it that way 13:44:40 <Qball> twice "nottingham" 13:44:47 <peter1138> http://195.112.37.102/ottd/ns8.png 13:44:58 <Qball> weird 13:45:02 <Qball> btw. I am on 64bit 13:45:06 *** tokai [n=tokai@p54B8020A.dip0.t-ipconnect.de] has quit ["It's like, wah."] 13:45:07 <Qball> linux 13:45:09 <peter1138> hmm 13:45:15 <peter1138> shouldn't be a problem, but... 13:47:20 <Sacro> bbl 13:47:23 *** Sacro [n=Sacro@adsl-83-100-236-72.karoo.KCOM.COM] has quit [" HydraIRC -> http://www.hydrairc.com <- State of the art IRC"] 13:47:51 <Celestar> so peter1138 what are your current projects? 13:48:07 *** jong [n=jong@flipflip.student.utwente.nl] has joined #openttd 13:48:26 <Qball> world domination? 13:48:36 <Celestar> that'S not current 13:48:40 <Celestar> that comes AFTER 0.5.0 13:49:36 <Qball> sorry 13:49:36 <Tobin> Trams! 13:50:08 <Qball> signal gui? so it's finally done? 13:50:17 <peter1138> hmm 13:50:20 <peter1138> current projects 13:50:20 <Tobin> Heh. 13:50:25 <peter1138> newsounds (done, just needs updating) 13:50:32 <peter1138> 2cc (done, just needs, er, committing) 13:50:39 * Tobin bets peter1138 chooses a different project 13:50:45 <peter1138> and the newgrf saveload stuff 13:50:49 <Tobin> Yeah, 2cc is nifty. 13:53:08 <Celestar> peter1138: would you be in some custombridgeheads coding or not? ;) 13:53:37 *** SchAmane [n=schamane@p5498E3B4.dip.t-dialin.net] has quit ["Ciao"] 13:54:19 <peter1138> well, i've done it once... 13:54:31 *** Hackykid [i=Hackykid@dyn-105215.nbw.tue.nl] has joined #openttd 13:54:37 <Darkvater> peter1138: current projects: saving newgrf 13:54:46 <Celestar> peter1138: it should be easy to do now (= 13:54:49 <Darkvater> freetype? 13:54:54 <peter1138> oh yes 13:54:57 <Celestar> but we need a branch or something. 13:54:59 <peter1138> freetype / utf-8 13:55:10 *** Scia [n=sciapode@AveloN.xs4all.nl] has joined #openttd 13:55:23 <Celestar> ok 13:55:34 * Celestar thinks he'll do custombridgeheads on his own 13:56:15 <Celestar> but I need a branch anyway 13:56:41 <peter1138> most of my code is probably irrelevant 13:58:20 <Sionide> where's the list of translation strings if i wanted to start a new openttd translation? 13:59:11 <Celestar> Sionide: contact MiHaMiX about the exact procedure 13:59:27 <Sionide> i'm sure i've seen a list somewhere 13:59:32 <Sionide> anyone wanna help? 13:59:36 <Sionide> cockney rhyming slang :D 13:59:58 <glx> Sionide: try lang/english.txt :) 14:00:19 <Sionide> ohh 14:00:23 <Sionide> duh 14:00:30 <Sionide> what's the .lng file though? 14:00:35 *** Mukke [n=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has joined #openttd 14:00:51 <glx> compiled lang files 14:01:17 <Darkvater> Sionide: http://translator2.openttd.org 14:01:23 <Sionide> ah that's the one 14:04:11 <Sionide> no longer shall they be Mail carriages but Sunday Roasts 14:04:16 <Sionide> or Beans on Toasts 14:04:36 <Sionide> Hillman Hunters = Punters = Passengers 14:04:50 <Sionide> Darkvater, that's not loading :s 14:05:06 <Darkvater> hmm indeed :s 14:05:07 <Darkvater> MiHaMiX: PING 14:05:13 <Darkvater> trans2 down 14:05:22 <Sionide> d'oh 14:05:36 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 14:06:34 <Sionide> Uncle Gus 14:06:50 <Sionide> John Wayne 14:07:02 <Sionide> 'Apenny Dip 14:07:39 <Celestar> back 14:10:40 <Qball> the people on the stations are cool to 14:10:45 <Qball> just to bad I transport water. 14:11:43 *** tokai [n=tokai@p54B8020A.dip0.t-ipconnect.de] has joined #openttd 14:12:08 *** ledow [n=ledow@jaimejwalker.plus.com] has joined #openttd 14:12:13 * Sionide gives up on the idea 14:12:15 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has joined #openttd 14:12:37 <Celestar> Darkvater: did you decide on your box? 14:12:39 <MeusH> hello 14:13:11 <Celestar> hullo 14:16:15 <Darkvater> Celestar: yes. Decided to postpone because the cashflow was inefficient 14:17:02 <Celestar> Darkvater: I see. 14:17:23 <Celestar> Darkvater: might wanna read http://www.techreport.com/etc/2006q2/system-guide/index.x?pg=1 anyway. 14:17:30 <Darkvater> kk 14:17:32 * Darkvater checks 14:18:45 <glx> peter1138: http://www.tt-forums.net/viewtopic.php?p=440111#440111 <-- are you aware of this bug ? 14:21:44 <Celestar> SGI filed for Chapter 11 14:22:06 <Darkvater> Celestar: didn't you want to ask some stuff to patchman? 14:23:52 <peter1138> glx: elrails? yes 14:26:21 <Celestar> peter1138: we should come up with some "hardcopy" idea about bridges methinks 14:26:42 <Celestar> Darkvater: so .. you can build a comp for 400 bucks. or 4000 :) 14:26:57 <Darkvater> wow, that IS helpful :) 14:26:59 <MeusH> am I that lagged or Celestar just wrote something about 400 bucks? 14:27:26 <Darkvater> that's how much you have to pay him to continue bridge-development 14:27:33 <Celestar> \o/ 14:28:16 <MeusH> ohh only 13 seconds response time 14:28:23 <MeusH> -some for Darkvater posting 14:28:28 <MeusH> so that's just DNS screwed up 14:28:42 * MeusH gives Celestar 400 wonderdollars 14:29:05 *** SchAmane [n=schamane@p5498ED73.dip.t-dialin.net] has joined #openttd 14:29:13 <Darkvater> I wonder how openttd.org donations are being? 14:29:20 <Darkvater> orudge: what is the sum on your end? 14:31:10 <MeusH> Still planning developement of PocketPC version? 14:33:24 *** ledow [n=ledow@jaimejwalker.plus.com] has quit [Remote closed the connection] 14:34:10 <Celestar> Darkvater: he ran away with all the money :P 14:34:24 <Darkvater> thought so ^^ 14:35:34 *** ledow [n=ledow@jaimejwalker.plus.com] has joined #openttd 14:46:37 <glx> peter1138: http://glx.dnsalias.net:8080/openttd/newstations.diff <-- is this ok (don't draw catenary on non-track station tiles) ? 14:47:03 <orudge> Shall check later, Darkvater, am just going out now 14:47:12 <XeryusTC> hi all 14:47:13 <orudge> but there's a bit in the pot 14:47:25 <peter1138> glx: sort of. 14:47:35 <Celestar> orudge: like 20 bucks? ;) 14:47:45 <peter1138> there are specific 14:47:59 <orudge> Well, I'm sure there was at least EUR100 last time I checked 14:48:05 <orudge> but I may not be remembering correctly 14:48:29 *** squ [i=squ@80.70.17.98] has joined #openttd 14:48:32 <squ> hi 14:48:43 <MeusH> hi 14:48:56 <MeusH> orudge: 100 what? I see a strange marks there 14:49:01 <MeusH> Euro? Pounds? 14:49:10 <glx> peter1138: the only problem I see with my fix is the buffers 14:49:32 <squ> can you guys send me needed files to run openttd? 14:49:51 <orudge> The EUR would be a Euro symbol. 14:49:51 <peter1138> err 14:49:54 <orudge> Get a better IRC client :p 14:50:02 <orudge> or switch to UTF-8 14:50:03 <peter1138> glx: there are specific flags for elrails 14:50:26 <peter1138> glx: basically, take the same code of IsStationTileBlocked() and use one of the vars other than blocked 14:50:33 <orudge> but can't remember how much it is anyway, need to go through my various accounts and check 14:50:42 <peter1138> pylons & wires 14:50:49 <peter1138> as listed in newgrf_station.h :) 14:51:02 <glx> ok I check :) 14:51:07 <peter1138> glx: if we get more map memory, it would be better to store those in the map, i think 14:51:13 <peter1138> be much quicker 14:51:41 <glx> yes but there's no space for now :) 14:51:45 <peter1138> quite 14:51:56 *** Scia [n=sciapode@AveloN.xs4all.nl] has quit [Remote closed the connection] 14:52:06 <squ> hello? 14:52:19 <MeusH> hey 14:52:26 <MeusH> http://transporttycoon.net 14:52:58 <Brianetta> I liek the fact that one can electrify the car park (: 14:53:16 <Brianetta> Hey, can we have catenary on roads, too, for trolleybuses? 14:53:23 <Brianetta> and... 14:53:26 <Brianetta> bumpercars 14:53:27 <MeusH> trams 14:53:33 <peter1138> heh 14:53:38 <Brianetta> MeusH: Trolleybuses don't require rails 14:53:52 <MeusH> peter1138: that's probably a bug with newgrfs, but "bare land" for monorail is a coast graphics 14:54:28 <peter1138> yeah, cos it adds a railtype offset 14:54:43 *** Sacro [n=Sacro@adsl-213-249-239-157.karoo.KCOM.COM] has joined #openttd 14:54:56 <MeusH> buggy TTDPatch legacy 14:54:57 <MeusH> hmm 14:55:59 <Darkvater> hmm all I see is '(strange symbol)00 last time' 14:58:34 <peter1138> ? 14:59:02 <Darkvater> donation 14:59:16 <Darkvater> 16:47 <@orudge> Well, I'm sure there was at least ?00 last time I checked 14:59:16 *** SchAmane [n=schamane@p5498ED73.dip.t-dialin.net] has quit [Remote closed the connection] 14:59:21 <orudge> EUR = Euro 14:59:23 <orudge> It's UTF-8 14:59:27 <Darkvater> so zero euros? 14:59:30 <orudge> No 14:59:30 <orudge> 100 14:59:35 <orudge> but that's not a figure I've checked 14:59:42 <orudge> that's just what I thought it was last time, which was months ago 15:00:01 <Darkvater> ah 15:00:03 <orudge> Ah 15:00:09 <Celestar> nice (= 15:00:10 <orudge> Indeed, in February, it was 125 euros 15:00:15 <orudge> checking my logs 15:00:20 <orudge> and there have been donations since then 15:00:23 <orudge> I just need to do my accounts and sort it all out ;) 15:00:32 * Darkvater looks suspiciously at orudge 15:00:50 <orudge> Nothing suspicious is going on as far as I can tell 15:00:57 <orudge> All the OpenTTD donations are labelled as such in PayPal 15:00:59 <Darkvater> hehe not on your side :P 15:01:02 <orudge> I just need to go through the list and add them all up :p 15:01:41 <Brianetta> and then spend! 15:03:07 * Sacro could do with some money 15:03:12 <Sacro> ooh hey Brianetta 15:03:14 <Celestar> ok what are we going to do to the bridges stuff I've done? 15:03:27 <Celestar> I've 4000 lines worth-o-diff here. 15:03:42 <MeusH> commit 15:03:43 <Darkvater> rm ;p 15:03:46 <Sacro> merge 15:03:52 <MeusH> + everyone wants it 15:03:55 <MeusH> + no bugs reported 15:04:02 <MeusH> any cons, lads? 15:04:03 <Hackykid> arent there? 15:04:04 <Sacro> + we nightly people will test it 15:04:07 <MeusH> yeah 15:04:12 <MeusH> that's what's svn is 15:04:17 <Darkvater> Celestar: did you talk about Tron this? 15:04:19 <MeusH> what for* 15:04:28 <Darkvater> *shuffle words around to get a comprehensible sentence* 15:05:05 <MeusH> sentence a words to shuffle get comprehensible around **? 15:05:13 * Sacro bangs head on desk 15:05:29 <MeusH> desk bangs head on Sacro 15:05:36 <Sacro> in soviet russia? 15:05:43 <XeryusTC> lol, there is a deer with a red piece of cloth in that thingy it has on its head (don't know how it's called) running around in the middle of the netherlands :P 15:05:44 <MeusH> russia soviet in? 15:05:58 <MeusH> XeryusTC, that's not fair! too long sentence :P 15:06:04 <MiHaMiX> Darkvater: pong. 15:06:17 <XeryusTC> MeusH: you COULD turn your neck 15:06:18 <Sacro> XeryusTC: antlers 15:07:01 <Darkvater> MiHaMiX: translator offline 15:07:25 <MiHaMiX> Darkvater: not anymore 15:07:33 <MiHaMiX> Darkvater: f@#$RQ#WEWing apache2 15:07:55 <MiHaMiX> Darkvater: sometimes it's hang up, and leaving the port blocked 15:09:45 <Celestar> ok I'll create a new branch tomorrow for xbridges 15:09:48 <Celestar> cu tomorrow 15:10:05 <Sacro> noo, merge xbridges 15:10:41 <Celestar> it's not ready yet. 15:11:34 <Sacro> :( aww 15:12:40 <MeusH> xbridges? 15:12:50 *** tokai|noir [n=tokai@p54B80E66.dip0.t-ipconnect.de] has joined #openttd 15:12:50 <MeusH> and what's that about? 15:12:54 <glx> crossing bridges 15:12:58 <MeusH> mmm 15:13:00 <MeusH> tasty 15:14:03 <Sacro> MeusH: didnt you just say commit it 15:15:18 *** christooss [n=matic@clj20-83.dial-up.arnes.si] has joined #openttd 15:15:24 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has quit [] 15:15:57 <MeusH> I said to commit bridges 15:15:59 <MeusH> not xbridges 15:17:57 *** tokai|ni [n=tokai@p54B80E66.dip0.t-ipconnect.de] has joined #openttd 15:18:36 <Sacro> whats the difference? 15:18:57 *** Dred_furst [i=nn@84.67.229.100] has joined #openttd 15:19:41 <MeusH> <glx> crossing bridges <= xbridges 15:19:56 <Sacro> right 15:20:01 <MeusH> bridges over albitairy (I hate this word) stuff <= bridges 15:20:17 <Sacro> ahhh, commit that, it'd be usefu; 15:20:19 <glx> arbitrary :) 15:20:48 <Sacro> whose coding it? 15:21:01 <MeusH> Tron's and Celestar's IIRC 15:21:04 <MeusH> arbitrary 15:21:07 <MeusH> thanks glx :) 15:21:23 * MeusH thinks about arbitrary things trying to remember the word 15:21:39 <Brianetta> who's coding it (: 15:21:51 <Brianetta> Standads of English here are just as poor with the English 15:22:03 <Brianetta> <-- guilty as the rest 15:22:08 <Sacro> yeah, should be Tron and Celestar are 15:22:12 <glx> hmm let's stop the grammar lesson :) 15:22:28 <Sacro> and you can't use apostraphes in that context can you? 15:22:40 <Brianetta> Apostrophes? Yes. 15:22:45 <MeusH> I meant 15:22:46 <Brianetta> who's is a contraction of who is 15:22:47 <MeusH> hmm 15:22:58 <MeusH> whose coding is this? Tron's and Celestar's 15:23:05 <MeusH> arbitrary 15:23:10 <Brianetta> "whose" is the wrong word 15:23:11 <Sacro> is it? 15:23:14 <Brianetta> Yes. 15:23:41 <Brianetta> Well, let's be clearer 15:23:46 <Brianetta> MeusH: got it right 15:23:57 <MeusH> what's the right word? 15:25:14 <Sacro> damn, wikitionary agrees 15:25:44 <peter1138> whose line is it anyway? 15:25:53 <Sacro> Brianetta: i can use it as an Interragotive Pronoun :) 15:26:04 <Sacro> as peter1138 has just used it 15:26:31 <peter1138> "who is coding it" is right 15:26:35 <peter1138> "whose coding is this" is right 15:26:52 <Sacro> as is "who's coding these" ? 15:26:54 <peter1138> "whose coding it" is wrong 15:26:58 <peter1138> "who's coding is this" is wrong 15:27:02 <MeusH> is "well" or "strongly" an adverb? 15:28:14 <Sacro> well can be depending on dialect 15:28:16 <Brianetta> MeusH: Yes 15:28:18 <Sacro> strongly is 15:28:33 <MeusH> okay, thanks 15:29:13 <Brianetta> well is adverbial 15:29:44 <Sacro> yeah, it is, my english is appawling 15:29:59 <MeusH> yeah, it is appawling indeed :) 15:30:07 <MeusH> oh, adverbial... 15:30:09 <Brianetta> Sacro: You are young... but you will learn, in time... (: 15:30:13 <MeusH> strange word for me 15:30:24 <MeusH> Brianetta is your father 15:30:25 <MeusH> nooo! 15:30:28 <Sacro> Brianetta: ive already ditched gcse english twice 15:30:46 <Brianetta> Sacro: Just as well. You won't learn grammar with that syllabus. 15:30:51 *** tokai|3 [n=tokai@p54B8020A.dip0.t-ipconnect.de] has quit [Connection timed out] 15:30:53 *** tokai [n=tokai@p54B8020A.dip0.t-ipconnect.de] has quit [Connection timed out] 15:33:02 <MeusH> any adjective that ends in -e, please? 15:33:09 <MeusH> nvm 15:33:09 <Brianetta> vile 15:33:10 <MeusH> huge :P 15:33:14 <Brianetta> supreme 15:33:17 <MeusH> vile? what does it mean? 15:33:21 <Brianetta> Horrible 15:33:27 <MeusH> okay okay thanks 15:33:30 <MeusH> one is enough 15:33:32 <Brianetta> no 15:33:37 <Brianetta> vile means horrible (: 15:33:46 <MeusH> ty :) 15:34:11 *** Hackykid [i=Hackykid@dyn-105215.nbw.tue.nl] has quit [Read error: 110 (Connection timed out)] 15:34:29 <Sacro> ever get the feeling your doing someones homework :) 15:34:53 <MeusH> ssshhhh 15:35:45 <Sacro> lol 15:41:49 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has quit [Read error: 104 (Connection reset by peer)] 15:42:03 *** Pulec [n=Pulcoj@AYR-TRNOV.core.ttnet.cz] has quit [Read error: 110 (Connection timed out)] 15:42:19 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has joined #openttd 15:42:20 <glx> peter1138: http://glx.dnsalias.net:8080/openttd/newstations.diff <-- it should be better now :) 15:47:02 <peter1138> does it work? ;) 15:47:09 <glx> yes 15:47:16 <peter1138> better than with blocked, or the same? 15:47:30 *** christooss [n=matic@clj20-83.dial-up.arnes.si] has quit [Read error: 104 (Connection reset by peer)] 15:47:36 <glx> now buffers have wires over them 15:48:14 <glx> but some pylons are missing 15:48:29 <peter1138> hmm 15:48:39 *** christooss [n=matic@clj20-83.dial-up.arnes.si] has joined #openttd 15:48:51 <peter1138> i guess it needs to be all or nothing 15:48:59 <peter1138> cos you can have the wire without the pylon 15:49:13 <Sacro> peter1138: did you commit the patch for trains to pull up to the buffer? 15:50:11 <peter1138> there was a patch for that? 15:50:18 <peter1138> (that's not possible) 15:51:28 <hylje> unpossible 15:51:28 <hylje> ! 15:53:52 <glx> peter1138: screenshots 15:53:52 <glx> http://glx.dnsalias.net:8080/openttd/Nedborough%20Transport,%2020%20F%E9v%201978.png <-- transparent 15:53:52 <glx> http://glx.dnsalias.net:8080/openttd/Nedborough%20Transport,%2023%20F%E9v%201978.png <-- normal 15:54:55 * MeusH clicked on the red warning message to close it 15:54:56 <MeusH> silly me 15:55:01 <MeusH> that's not OTTD 15:55:27 <glx> MeusH: I often right click to move the screenshots :) 15:57:06 <hylje> wow, some oil wells produce 300m^3 of oil 15:57:29 <MeusH> great 16:00:07 *** Andrew67 [i=andrew67@206.248.80.224] has joined #openttd 16:00:35 <Sacro> peter1138: i thought u coded one? 16:01:57 <peter1138> nope 16:05:46 <MeusH> I were to write 120-180 words about something 16:05:53 <MeusH> I wrote 230 about railways 16:05:55 <Brianetta> Sacro: Once again, trains don't pull up to the buffer 16:06:00 <MeusH> and I think I'm somewhere in the middle 16:07:39 <MeusH> is EuroStar a railway company or railway engine name? 16:07:48 <MeusH> the wiki doesn't state it 16:07:53 <Sacro> MeusH: nice use of english slang :) 16:08:31 <peter1138> if they were meant to pull up to the buffer, the buffer would be nearer the tile edge 16:08:41 <hylje> eurostar is the train going between france and britain 16:08:46 *** christooss [n=matic@clj20-83.dial-up.arnes.si] has quit [Read error: 104 (Connection reset by peer)] 16:09:03 <hylje> could also be the company operating it 16:09:03 <Sacro> Eurostar (U.K.) Ltd. is the british side company 16:09:16 <Brianetta> peter1138: If one were to load several station sets at once, what might the consequences be? 16:09:28 <Sacro> and then SNCF an SNCB on the other side 16:09:33 <peter1138> you'd have loads of station sets to play with 16:09:35 <glx> peter1138: I think there's an error in StationSpec comments 16:09:46 <peter1138> glx: possibly 16:09:46 <Brianetta> peter1138: Excellent! 16:09:54 <MeusH> so EuroStar is a company managing engines called "EuroStar"? 16:09:59 * Brianetta considers loading them ALL 16:10:03 <Brianetta> muahahaha 16:10:05 <peter1138> Brianetta: as always, they must be loaded in the same order for network games 16:10:11 <Sacro> Brianetta: it has been asked earlier :) 16:10:27 <Brianetta> Sacro: But I'm going to leave out the one set you really want, by mistake 16:10:34 <Sacro> curses 16:10:44 <peter1138> jcindstaw has some issue which i'll fix later tonight 16:10:51 <glx> peter1138: byte wires; ///< Bitmask of base tiles (0 - 7) which should contain elrail wires <-- but grf doc says "it sets the tile types on which there should be no wires displayed" 16:11:02 <peter1138> heh 16:11:03 <Brianetta> I reckon new, generic and US should do it 16:11:04 <Sacro> Brianetta: i know where newcastle is, i'll track you down 16:11:16 <peter1138> copy & pasto? 16:11:47 <glx> it seems you copy/paste from pylons :) 16:12:08 <peter1138> is it right for pylons? 16:12:13 <glx> yes 16:12:24 <peter1138> ok :) 16:12:43 *** gryph [n=gryph@130.225.245.182] has joined #openttd 16:12:43 <glx> indeed pylons means draw elrail, wires means don't draw :) 16:12:44 <peter1138> i guess the idea is by default there are no pylons (only at the ends) but wires are there 16:12:50 <peter1138> o_O 16:13:00 <peter1138> so .. 16:13:27 <Sacro> anybody thought about having 3rd rail for more realism with certain trainsets? 16:13:58 <glx> wires property should only be used when the wires cause problems with the sprite sorter 16:15:46 *** Tron [n=tron@p54A3FBD8.dip.t-dialin.net] has quit ["leaving"] 16:15:59 *** webfreakz [n=Ronald@195.73.147.226] has joined #openttd 16:16:19 <Brianetta> Sacro: Thought, yes 16:17:35 <Sacro> Brianetta: would be nice with london underground set 16:18:01 <Brianetta> yes 16:18:12 <Sacro> or NSE 16:22:04 <Brianetta> Unfortunately, you're looking at another rail type 16:22:29 <Brianetta> and it's already a big faff to switch types - not like you can just electrify stuff as such, it's a rail replacement 16:24:14 <peter1138> 3rd rail? 16:24:33 <peter1138> wouldn't be that hard 16:24:39 <peter1138> adding a railtype is easy, heh 16:25:03 <Sacro> really? and then doing graphics shouldnt be too hard 16:25:52 *** Born_Acorn [n=bornacor@ACD70DEB.ipt.aol.com] has joined #openttd 16:25:55 *** Neonox [n=Neonox@ip-80-226-140-207.vodafone-net.de] has joined #openttd 16:27:23 <peter1138> Sacro: want to draw them? 16:28:21 <Born_Acorn> draw moonbeams! 16:28:42 <peter1138> Born_Acorn: i resurrected by newnewbridge stuff 16:28:52 <peter1138> the patch is tiny now that newstations is in... 16:29:23 <Sacro> peter1138: will you merge the,? 16:29:29 <guru3> good things be happening aye? 16:29:31 <peter1138> no 16:29:38 <Born_Acorn> newnewbridge? 16:29:41 <peter1138> it will be changed to work with the new bridge system 16:29:58 <peter1138> Born_Acorn: the system your viaduct stuff was drawn for 16:30:06 *** Andrew67 [i=andrew67@206.248.80.224] has quit [Client Quit] 16:30:44 <Born_Acorn> Ah yes. 16:30:48 <Sacro> peter1138: if i did 3rd rail, would it be added? 16:31:56 *** christooss [n=matic@clj20-83.dial-up.arnes.si] has joined #openttd 16:31:57 <peter1138> either that or it can just be an addon 16:32:10 *** christooss [n=matic@clj20-83.dial-up.arnes.si] has left #openttd [] 16:32:13 <Brianetta> Can anybody provide me with a URL to the newgrf stations seen here?: http://www.pikkarail.com/ttdp/ukrs/industries.htm 16:32:44 <peter1138> http://grfcrawler.tt-forums.net/index.php?do=list&cid=2 16:33:06 <Brianetta> ta 16:33:32 <Brianetta> peter1138: So, um... which one is it? 16:33:48 <Born_Acorn> US Stations 16:33:53 <Born_Acorn> Then Downloads 16:33:58 <Born_Acorn> Then Industrial Stations. 16:34:06 <Brianetta> A new set of passenger stations for TTD, with a range of styles, sizes and layouts possible over time. 16:34:09 <Sacro> Brianetta: just add the whooooooooole lot 16:34:32 <Born_Acorn> Just click on the US Stations link and go to downloads and get the Industrial Stations set. 16:34:42 <Born_Acorn> Its separate from US stations. 16:34:47 <Born_Acorn> Just well hidden. 16:34:57 <Brianetta> Very well hidden. 16:34:59 <Brianetta> I can't find it 16:35:09 <Brianetta> I'm on as-st.com now 16:35:33 <Brianetta> Ah, got it 16:35:53 <Brianetta> Are the US passenger stations any cop? 16:36:02 <Born_Acorn> Yes. Very cool. 16:36:11 <Born_Acorn> OH NO! PLANE GO BOOM! 16:36:25 <Born_Acorn> Thats one Dinger 1000 down. 16:36:26 <Brianetta> And, er... Michael Blunk's newstations 16:36:30 <Brianetta> that I am running on the server now 16:36:32 <Born_Acorn> Yes, you want them. 16:36:35 <XeryusTC> heh, i just download all the newstations from grf crawler :) 16:36:35 <Brianetta> Does anybody actually like that set? 16:36:49 <Born_Acorn> Lots of people do. 16:36:54 <XeryusTC> Brianetta: what is it named? 16:36:54 <Brianetta> OK, I'm going to throw the lot on. 16:37:02 <Brianetta> XeryusTC: newstatsw 16:37:32 <Brianetta> I think I'm going to have to make a zip archive containg all the graphics on ppcis.org/nightly 16:37:33 <Born_Acorn> crap crap crap. 16:37:38 <Born_Acorn> 14% ratings >:( 16:37:41 <Brianetta> if I can get permissions 16:37:50 <Brianetta> Born_Acorn: Advertise. 16:37:52 <Born_Acorn> I had 1000 passengers there. Now I have 20. 16:38:09 <XeryusTC> Brianetta: that set is quite cool 16:38:28 <peter1138> don't forget ukwaypointsw.grf ;) 16:38:33 <Brianetta> XeryusTC: All I saw on my server last night was boring grey tarmac stations 16:38:45 <Brianetta> peter1138: Aaargh 16:38:53 <Brianetta> You know, I don't even know what the interface is like 16:39:03 <Brianetta> All I have done is spectated 16:39:06 <XeryusTC> Brianetta: people should have added some buildings then 16:40:03 <Born_Acorn> My stations are only boringly tarmac when people make them like that. I have no idea why people build featureless stations. 16:40:16 *** ector-- [n=meloditr@ygun.brg.sgsnet.se] has joined #openttd 16:40:34 <Born_Acorn> I keep getting newstations corruptions. 16:40:37 <peter1138> lazyness? 16:40:45 *** Jenkz [n=nobody@80-192-44-21.cable.ubr05.dund.blueyonder.co.uk] has joined #openttd 16:40:52 <peter1138> Born_Acorn: with? 16:40:59 <Born_Acorn> Newstatsw.grf 16:41:03 <Born_Acorn> They change whenever I move the screen off them 16:41:05 <Sacro> ooh, ulwaypointsw 16:41:05 <Brianetta> Born_Acorn: Same reason they never buy brake vans. 16:41:14 <Born_Acorn> into a jumble of tg1r.grf sprites 16:41:34 <peter1138> o_O 16:41:56 <Born_Acorn> They change back to newstatsw.grf sprites when a train leaves them. (presumably when passenger numbers change the graphics) 16:42:04 <Born_Acorn> Its only with the non-track tiles though. 16:42:06 <peter1138> hmm 16:42:14 <peter1138> ah 16:42:17 <XeryusTC> people just need to learn how to build nice stations with newstations 16:42:36 <peter1138> Born_Acorn: stations with a lot of passengers? heh 16:42:41 <Born_Acorn> Yes. 16:43:26 <Born_Acorn> http://graphics.tt-terminal.co.uk/notwork/yargh.png 16:44:21 <Sacro> Born_Acorn: pretty 16:44:28 <XeryusTC> argh, the double view hurts my eyes 16:44:29 <Brianetta> ew at the double-sized screenie 16:44:49 <hylje> eww 16:44:52 <hylje> its ugly 16:45:01 <Born_Acorn> http://graphics.tt-terminal.co.uk/notwork/yargh2.png 16:45:08 <Born_Acorn> I use CTRL+D most times. 16:45:17 <Born_Acorn> I feel normal is too zoomed out. 16:45:45 *** mgla__ [n=mgla@wikipedia/mgla] has quit [""Sometimes it's better to light a flamethrower than curse the darkness." - Terry Pratchett"] 16:46:30 <Born_Acorn> As you can see in yargh2.png, the Local Authority pulled down the 100 year old station in preferation of 40 compacted ski slopes. 16:47:22 <hylje> haha 16:51:36 <Kjetil> hehe 16:51:49 *** TronBSD is now known as Tron 16:52:38 *** christooss [n=matic@clj20-83.dial-up.arnes.si] has joined #openttd 16:52:57 * Sacro hates our 1960's train station 16:53:43 *** |Jeroen| [n=jeroen@dD57729D4.access.telenet.be] has joined #openttd 16:55:07 *** |Jurgen| [n=jurgen@d51A43FD0.access.telenet.be] has joined #openttd 16:58:51 <Sacro> so, whats new in tonights nightly? 16:59:32 <Born_Acorn> Fried baby sandwiches - they are not politically correct! 17:01:05 <Sacro> soylent green? 17:01:20 <peter1138> Born_Acorn: i can't replicate that :/ 17:01:30 <Born_Acorn> Its happening! 17:01:31 <peter1138> how much cargo is waiting? 17:01:40 <Born_Acorn> 4,095 passengers. 17:01:42 <peter1138> ah 17:01:47 <peter1138> hmm 17:01:48 <Born_Acorn> 500 mail. 17:01:49 <Sacro> -1 :) 17:02:35 <tokai|noir> http://tokai.binaryriot.org/2066.png <- if i have a construct like this the maglev train always stops short before the station (at the 90° turn). is it a feature or a bug? happens with older version of trunk and yapf (no matter if set to mode 3 or not). 17:03:13 <Sionide> oh wow, are there actually more people on the platform if there's loads waiting? that is quality! 17:03:28 <XeryusTC> tokai|noir: you need yapf 2 for 90 degree turns 17:03:33 <glx> peter1138: http://glx.dnsalias.net:8080/openttd/newstations.diff <-- I fixed the "flying wire" thing :) 17:03:36 <Brianetta> They're taller than their homes, though 17:03:51 <tokai|noir> XeryusTC: yes, i know. but the train still doesnt past the 90° turn :) 17:04:02 <Sionide> heh 17:04:12 <Sionide> if you look at the cinema, people would be like 2 pixels high? 17:04:16 <XeryusTC> tokai|noir: that's weird :P 17:04:31 <tokai|noir> XeryusTC: happens with non yapf branch too (was testing some save games by owen for the fun and he had such constructs in his game). 17:05:35 <orudge> Me? Mmh? 17:05:45 <orudge> If you're looking at saved games from transporttycoon.net, they're old and awful; 17:05:46 <orudge> :p 17:08:19 <Sacro> hmm 17:11:16 <peter1138> Born_Acorn: got it 17:12:29 *** Maedhros [n=jc@gentoo/developer/Maedhros] has quit ["leaving"] 17:13:54 *** Angst [n=Angst@p549474A5.dip.t-dialin.net] has joined #openttd 17:13:55 <CIA-3> peter1138 * r4783 /trunk/newgrf_station.c: - Newstations: fix graphical bug that affected some stations when a station has a high amount of cargo waiting. 17:14:26 <Brianetta> I'd better go home and update my nightly 17:14:59 <peter1138> (off by one o_O) 17:15:42 <Brianetta> later 17:15:46 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has quit ["Tsch??"] 17:22:33 *** Bjarni [n=Bjarni@0x50a46af3.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 17:22:34 *** mode/#openttd [+o Bjarni] by ChanServ 17:23:18 <Bjarni> hi people 17:23:25 * Bjarni hides 17:23:39 <peter1138> Bjarni: can you test saving and loading a game with newstations please? 17:24:07 <glx> peter1138: can you review http://glx.dnsalias.net:8080/openttd/newstations.diff ? 17:25:21 <ernie_hh> is 17:25:27 <Sacro> hiya Bjarni 17:25:29 <Bjarni> you mean you want me to test it for BE stuff? 17:25:41 <peter1138> Bjarni: yes, i made a cock up ;( but it should be fixed now 17:25:58 <peter1138> last nights won't work, current trunk should 17:25:58 <Bjarni> ok 17:26:12 <ernie_hh> is wiki:.WhoWorksOnWhat up to date? 17:26:24 <Bjarni> not at all 17:26:31 <Bjarni> it's not even correct 17:27:42 <ernie_hh> hmmm, okay :.) 17:28:18 *** Pulec [n=Pulcoj@AYR-TRNOV.core.ttnet.cz] has joined #openttd 17:31:12 <Bjarni> why do you want to know? 17:33:05 <Bjarni> peter1138: 17:33:05 <Bjarni> settings_gui.c: In function 'NewgrfWndProc': 17:33:06 <Bjarni> settings_gui.c:960: warning: format '%08X' expects type 'unsigned int', but argument 4 has type 'long unsigned int' 17:34:09 *** axadhus [n=mav@ganymed.inf.tu-dresden.de] has quit [Remote closed the connection] 17:34:26 *** axadhus [n=mav@ganymed.inf.tu-dresden.de] has joined #openttd 17:39:22 *** Osai [n=Osai@p54B36711.dip.t-dialin.net] has quit [] 17:39:52 <ernie_hh> bjarni: i think about a little extension in the stockmarket *g* 17:40:19 <Bjarni> err, didn't you notice that it's already way too complex??? 17:40:22 <Bjarni> :p 17:40:25 <Sacro> nah 17:41:15 <KUDr> tokai|noir: /Patch Settings/Vehicles/Forbid 90 deg. turns ? 17:42:33 <tokai|noir> KUDr: ah.. that was it indeed. 17:43:25 *** Scia [n=sciapode@AveloN.xs4all.nl] has joined #openttd 17:43:57 *** Qball is now known as Sarine 17:44:20 <Vornicus> Do not be frightened. We are powerful, yes; but we could no more harm you than we could squish the helpless Pootworm. We love the Pootworm. We are one with the Pootworm. We are one with you! Of course you realize that this means you are one with the Pootworm. Rejoice! To be one with the Pootworm is to be alive, and why not be alive? Is that not what living is for? 17:44:21 *** Sarine is now known as Qball 17:45:15 <tokai|noir> Bjarni: u tried current yapf branch on osx? 17:45:35 <Bjarni> not the current, but yes, I tried it 17:45:51 <Bjarni> in fact, I made some commits to it, so it finally worked for me on OSX 17:46:14 <ernie_hh> bjarni: what is complex about buying and selling 25% of a company? or did i miss something? 17:46:22 <Bjarni> yeah 17:46:27 <Bjarni> you missed the joke 17:46:29 <tokai|noir> Bjarni: i encountered a weird issue with bool sizes here on morphos, maybe could influence osx build too. for the c part bool was defined as 1byte unsigned char.. but per default builtin bool of c++ is 4 bytes on powerpc. 17:46:36 <ernie_hh> bjarni: ok, sorry ;) 17:46:43 <KUDr> Bjarni: Tobin has still problems (crash on dynlib) 17:47:00 <ernie_hh> bjarni: i have sometimes the problem to take things (especially me) too serious *g* 17:47:20 <KUDr> tokai|noir: it looks like only gcc 2.xx problem 17:47:38 <CIA-3> peter1138 * r4784 /trunk/newgrf_spritegroup.c: - NewGRF: shuffle the mix of signed / unsigned types when dealing with var adjusts. Fixes issues with some station layouts. 17:47:40 <tokai|noir> KUDr: i tested it with g++ 3.3 on osx:) it had 4 byte bools too 17:48:03 <KUDr> really? so then Bjarni must have the same problem 17:48:15 <tokai|noir> theoretically yes. 17:48:24 <Bjarni> hmm 17:48:52 <tokai|noir> Bjarni: it caused jump to dead code as soon yapf jumped in for trains (at junctions) 17:49:05 <Bjarni> i386 makes the true bool to 1, while PPC sets a true bool to 1 in every bit in the var 17:49:13 <KUDr> Bjarni + tokai: guys, you'll need to make C part of OTTD work with sizeof(bool) == 4 17:49:48 <KUDr> <Bjarni> i386 makes the true bool to 1, while PPC sets a true bool to 1 in every bit in the var <-- C or C++? 17:49:51 <Tron> Bjarni: "true" as in "result of a logical operation" like "1 < 2"? 17:50:15 <KUDr> true must evaluate to 1 in C++ 17:50:15 <Bjarni> yeah, I think so 17:50:23 <Tron> definatly not 17:50:27 <Tron> or the compiler is broken 17:50:49 <Tron> in C and C++ the true result of a logical operation shall be 1 17:50:51 <tokai|noir> 0x00000001 is TRUE i guess 17:51:04 <tokai|noir> (for 4byte bools) 17:51:28 <peter1138> or 0xffffffff according to bjarni 17:51:43 <tokai|noir> well.. could be easily tested :) 17:52:48 <Tron> peter1138: the standards for C and C++ are pretty clear about this: 1, nothing else 17:53:07 <KUDr> yes 17:54:21 <ernie_hh> the advantage of standard: everyone could have one *gg* 17:54:39 <LIIT> 1 standard is good, 2 is twice as good ;-) 17:54:56 <tokai|noir> Tron: i said this too KUDr already.. imho best would be not to use "bool" as type at all, to avoid clashes with C++ interna type (which can have different sizes). but use something like BOOL.. or obool (aka openttdbool) or such. 17:55:34 <Tron> i'm not talking about the size of a bool 17:55:36 <KUDr> heh 17:55:51 <Tron> only the value which represents "true" as a result of a logical expression 17:56:02 *** Zahl22 [n=SENFGURK@dslb-082-083-206-006.pools.arcor-ip.net] has joined #openttd 17:56:20 <KUDr> Tron: but sizeof(bool) is a big issue in ottd 17:56:22 <tokai|noir> Tron: of coz.. and i thought a step further already:) as your statement was correct. :) 18:01:50 *** Pulec [n=Pulcoj@AYR-TRNOV.core.ttnet.cz] has quit [Read error: 104 (Connection reset by peer)] 18:02:48 <peter1138> tokai|noir: so we s/bool/BOOL/g all our code? ;p 18:03:11 <KUDr> would not work 18:03:20 <tokai|noir> KUDr: why not? 18:03:32 <KUDr> we need C bool == C++ bool 18:03:38 <tokai|noir> why? 18:03:47 <tokai|noir> KUDr: u will use BOOL in c++ for structs etc too 18:04:03 <tokai|noir> and ignore c++ bool completly 18:04:15 <Sacro> s/true/1, s/false/0 18:04:20 <KUDr> in C++ bool can have only 0 or 1 18:04:38 <KUDr> and compiler rely on it 18:05:15 <tokai|noir> KUDr: u use BOOL (unisgned char) to hold truth values. 18:05:21 <Sacro> cant you just #define true 1 #define false 0 18:05:34 <hylje> #define true false 18:05:35 <KUDr> C++ bool can't be ignored - all stl works with it, all comparison operators produce it, etc 18:06:06 <vrak> does the transfer order work with trains? 18:06:18 *** Zahl [n=SENFGURK@dslb-082-083-167-250.pools.arcor-ip.net] has quit [Read error: 110 (Connection timed out)] 18:06:19 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 18:06:21 <tokai|noir> KUDr: yes.. i do not see the problem. its only about structures which get excahneged with c or written to disk etc. 18:06:31 <tokai|noir> exchanged even 18:06:43 *** TrueLight is now known as TL|Away 18:06:57 <KUDr> but can't be BOOL - it is defined in M$ stuff 18:07:08 <tokai|noir> well.. then something else:) 18:08:03 <Sacro> ottdbool 18:08:12 <KUDr> heh 18:08:19 <tokai|noir> i think making c part aware that bool can be 4 bytes is much more difficult/ timeconsuming. but dunno. I'm not into openttd code too much, except the parts which do not build under MorphOS:) 18:09:02 *** |Jeroen| [n=jeroen@dD57729D4.access.telenet.be] has quit ["Whoopsy"] 18:09:04 <Brianetta> The only thinks committed to trunk all day have been peter1138's newstations stuff 18:09:27 <peter1138> (btw, your ukrs standard fives will be black again ;)) 18:09:40 <KUDr> <tokai|noir> i think making c part aware that bool can be 4 bytes is much more difficult <-- yes, but it is real solution, not workaround 18:09:45 *** RoySmeding_ [n=Roy@c514451cb.cable.wanadoo.nl] has joined #openttd 18:09:46 <Brianetta> What happened to the standard 5s? 18:10:01 <peter1138> it was a bug that made them the right colour 18:10:08 <Brianetta> rail_gui.c: In function `StationBuildWndProc': 18:10:08 <Brianetta> rail_gui.c:692: warning: comparison between signed and unsigned 18:10:16 <peter1138> bah 18:10:16 *** RoySmeding_ [n=Roy@c514451cb.cable.wanadoo.nl] has quit [Client Quit] 18:10:17 <Brianetta> They should be black? 18:10:29 <peter1138> they should be black with freight and coloured for passengers 18:10:31 <tokai|noir> KUDr: dunno. it could also be a frequent source of new bugs if ppl do not take care when handling with bools. 18:10:37 <Brianetta> aha 18:10:43 <peter1138> i need to implement the variable it uses to determine that 18:10:49 <Brianetta> What if you have a mixed rake? 18:11:01 <peter1138> it picks the most common 18:11:10 <Brianetta> Will the livery change is you change the consist? 18:11:12 <Sacro> and if they equal? 18:11:17 <peter1138> probably 18:11:25 <peter1138> i don't know 18:11:27 <KUDr> tokai|noir: there were few BE issues in save/load and Bjarni solved them, why not this one? 18:11:28 <Brianetta> (: 18:11:55 <Sacro> Brianetta: any new newgrfs tonight? 18:12:03 <KUDr> tokai|noir: there are many places where devs must care about BE, so nothing new 18:12:05 <Brianetta> no, same game 18:12:09 *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has joined #openttd 18:12:27 <peter1138> i think they want as many stations as possible :) 18:12:29 <Bjarni> <KUDr> tokai|noir: there were few BE issues in save/load and Bjarni solved them, why not this one? <-- I fixed OSX lib problems, not BE/LE stuff 18:12:34 <tokai|noir> KUDr: but this is not a real BE problem :) 18:12:47 <Bjarni> I didn't really notice any though 18:12:49 <Brianetta> peter1138: Will it harm the save gfame to have more? 18:12:58 <peter1138> no 18:13:00 <Sacro> Brianetta: add loooooooooooooooooooooooooads 18:13:03 <Bjarni> but I didn't search for them either 18:13:09 <Brianetta> In which case, I'll round some grfs up 18:13:12 <Brianetta> and we'll add them later 18:13:13 <KUDr> Bjarni: in the trunk you fixed many BE/LE issues, or not? 18:13:43 <Bjarni> I fixed a lot of OS specific stuff and none of them had anything to do with endianess 18:13:53 <tokai|noir> KUDr: anyway.. currently used 1 byte bool has no endian problem ;) 18:13:56 <KUDr> so who did? 18:14:07 *** |Jeroen| [n=jeroen@dD57729D4.access.telenet.be] has joined #openttd 18:14:09 <Sacro> surely bool only needs to be 1 bit? 18:14:23 <peter1138> sure 18:14:27 <Bjarni> Sacro: try to get a modern CPU to access just one bit ;) 18:14:32 <peter1138> when you have a computer that can address one bit... 18:14:37 <KUDr> Sacro: how would you address this bit? 18:14:37 <Vornicus> It only needs to be one bit, but many systems will pad the hell out of it. 18:14:41 <peter1138> mmm, 1 bit computing 18:14:52 <Vornicus> To whole bytes, to four bytes, and if you're in /hell/, 8 bytes. 18:15:34 <Bjarni> 8 bytes don't mean hell, it means you got a whole lot of RAM, so you need to access huge blocks of it. That's not hell 18:15:55 <Bjarni> hell is when you access 8 bytes at once on a 1 MB computer 18:16:05 <Sacro> 1 btye - use scroll lock - i never d 18:16:39 <Vornicus> (though, really, if you have a lot of bools in a particular structure, I think that some compilers will go through a little gyration to put them all in the same word.) 18:16:40 <Bjarni> KUDr: are you sure that anybody fixed endian issues in YAPF? 18:17:05 <KUDr> not in YAPF 18:17:08 <KUDr> in trunk 18:17:12 <Bjarni> oh 18:17:14 <Bjarni> hmm 18:17:16 <peter1138> more likely to be incorrect var size issues. 18:17:39 <peter1138> they show up problems on BE machines that don't surface for LE machine 18:17:45 <Bjarni> I did look into endian stuff in the trunk more than once, but I think the last time was a long while ago 18:17:47 <peter1138> but it's not technically a LE/BE bug 18:17:58 <KUDr> <peter1138> more likely to be incorrect var size issues.: typedef unsigned int bool; works on intel but not on PPC 18:18:24 <Bjarni> it should be "unsigned char bool" 18:18:50 <KUDr> Bjarni: needs to be unsigned int on morphos 18:18:59 <Bjarni> ... 18:19:02 <Bjarni> why? 18:19:17 <KUDr> coz in C++ sizeof(bool) == 4 18:19:54 <KUDr> and if i access global variables containing bool from C++ code -> failure 18:20:07 <Bjarni> I noticed this problem in Darkvater's load/save code once (it was fixed two days or so after it was committed) 18:20:35 <KUDr> Bjarni: but it is still there for bool 18:20:49 <KUDr> coz it never was more than 1 byte 18:20:50 <Bjarni> writing a number and then discard some of the bytes will discard different bytes on BE/LE unless you are careful 18:21:07 <KUDr> yes i know :) 18:21:14 <Bjarni> so writing 1 in an int and then only reading one byte, it will produce different results 18:21:29 <KUDr> but save/load still has some issue with it 18:21:42 <KUDr> but i don't have PPC so can't repro it 18:21:55 * Sacro is listening to 583. Madness - Michael Caine 18:22:00 <Sacro> whoops :S 18:22:20 <Bjarni> that's right 18:22:22 <Bjarni> madness 18:22:47 <Bjarni> KUDr: where do the problem appear? 18:23:00 <KUDr> on morphos 18:23:10 <Bjarni> I meant during what action 18:23:13 <Bjarni> saving? 18:23:13 <KUDr> when you set bool == unsigned int 18:23:16 <Bjarni> loading? 18:23:18 <Bjarni> both? 18:23:23 <Bjarni> something else? 18:23:28 <KUDr> dunno - crash - probably loading 18:23:38 <KUDr> tokai knows 18:23:45 <KUDr> it is his morphos 18:24:23 <peter1138> yeah, no-one else uses it :) 18:24:37 <KUDr> of course 18:24:37 <Bjarni> that's not right 18:24:46 <Bjarni> it's a big hit in the MOS community 18:24:52 <Bjarni> it's downloaded 150 times or so 18:24:55 <Bjarni> :p 18:25:24 <Bjarni> AFAIK it's the only game on that platform, that's worth playing 18:25:39 <Sacro> are there any others? 18:25:39 <KUDr> hmm 18:26:04 <Bjarni> I guess that there are other games, but I'm not sure if they are worth the time spent on them 18:26:12 <Darkvater> pong? 18:26:21 <LIIT> mmmmmmmmm, pong..... 18:26:34 <Prof_Frink> |. 18:26:41 <LIIT> . | 18:26:47 <LIIT> gah, my nick is too short 18:26:49 <Bjarni> Darkvater: I didn't call you, but I referred to your (now committed) patch 18:26:51 <Prof_Frink> |. 18:26:58 *** LIIT is now known as LIIT__pong 18:27:01 <Bjarni> | . 18:27:04 <Bjarni> over 18:27:06 <Bjarni> :p 18:27:16 <LIIT__pong> this is prettyer :-) 18:27:22 <LIIT__pong> oki, rdy Prof 18:27:31 <Prof_Frink> |. 18:27:31 <LIIT__pong> . | 18:27:38 <Prof_Frink> | . 18:27:41 <Bjarni> the next guy to pong this channel will be kicked 18:27:43 <LIIT__pong> . | 18:27:50 <LIIT__pong> whoups 18:27:58 <Bjarni> >_< 18:28:10 <Sacro> Bjarni: ping 18:28:16 <Bjarni> !insult LIIT__pong 18:28:18 *** LIIT__pong is now known as LIIT 18:28:19 <jmp_ghli> >Bjarni> Bjarni tells LIIT__pong: Shush, unless you want me to rip you apart like a fillet steak thrown into a pit of rabid starving dogs. 18:28:26 <Prof_Frink> Multiball! 18:28:30 <Prof_Frink> |? 18:28:55 *** Prof_Frink was kicked from #openttd by Bjarni [you can't hide behind your laggy connection. You got to have read what I wrote] 18:28:59 <Sacro> hmm, pipe, a with a caret, square, and trademark 18:29:01 <LIIT> mmmm, it said 'steak'.... 18:29:10 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 18:29:12 <Sacro> did it? 18:29:34 <LIIT> Sacro: no, jmp_ghli said 'steak'... mmmmm, steak... 18:29:40 <Prof_Frink> Oi. Pong never had multiball capability. 18:29:56 <LIIT> Let's do Space-invaders :-) 18:30:13 <Bjarni> we can code a multi ball open source pong 18:30:24 * Prof_Frink invades LIIT's space 18:30:27 <Bjarni> with TCP/IP multiplayer ability 18:30:30 <tokai|noir> Bjarni: we have quite a few good games... not talking about perfectly working emulators for all kind of systems:) 18:30:31 <Sacro> Bjarni: Tong 18:30:42 *** Mucht|zZz [n=Mucht@chello080109200215.3.sc-graz.chello.at] has quit ["I'll be back!"] 18:30:53 <Sacro> hehe, tetris and pong combined, amazing idea 18:30:54 <LIIT> hmmm, I'm getting a lot of comments on other channels, because I changed nick :-) 18:30:55 <Prof_Frink> Bjarni: rong. 18:31:17 <Bjarni> the next child to behave like a child will be kicked 18:31:20 <Prof_Frink> radial pong. 18:31:46 <LIIT> Bjarni: are we there yet ? I need to go pee... Can I have an icecream ? Are we there yet ? 18:31:58 * LIIT ducks and covers 18:32:00 * valhallasw steals the ice cream 18:32:01 <Bjarni> lol 18:32:22 <Bjarni> I didn't mean childish in that way 18:32:24 <Bjarni> :D 18:32:27 * LIIT runs after valhallasw screaming and kicking (making it hard to run) 18:32:31 <LIIT> :-) 18:33:02 * Bjarni catches valhallasw and spank him, so he will learn that stealing is wrong 18:33:09 <Bjarni> he will thank me when he grows up 18:33:22 <LIIT> In EQ2, I was wellknown of being on auto-follow and asking "are we there yet" every 3rd second or so 18:34:11 <LIIT> Then I found oTTD, haven't played any other game since :-) Well except for IRC-pong... And multiplayer-notepad 18:34:22 <Prof_Frink> bah 18:34:26 <Prof_Frink> multiplayer-vim! 18:34:30 <LIIT> gah, sorry 18:34:30 <Sacro> que? 18:34:31 <MeusH> :P 18:34:44 * LIIT likes vim 18:34:52 <LIIT> IRC == multiplayer vim 18:35:01 <Qball> :close Bjarni 18:35:08 <Sacro> :!wq 18:35:48 <LIIT> :Q! << most used command - keep forgetting to hit 'i' before pasting stuff 18:37:08 * LIIT is really good at messing up stuff in vim 18:37:26 *** webfreakz [n=Ronald@195.73.147.226] has quit [Read error: 104 (Connection reset by peer)] 18:38:41 <LIIT> .... are we there yet ? 18:39:34 <Bjarni> no, I just need to do one more thing 18:39:38 <MeusH> bbl 18:39:38 *** Neonox [n=Neonox@ip-80-226-140-207.vodafone-net.de] has quit ["muss wech"] 18:39:42 *** MeusH is now known as MeusH[away] 18:39:45 *** LIIT was kicked from #openttd by Bjarni [NOW you are in hell] 18:39:45 *** LIIT [n=kasper@0x50a11194.bynxx11.adsl-dhcp.tele.dk] has joined #openttd 18:39:59 <Bjarni> err 18:40:01 <LIIT> ouch, you kicked me :'-( 18:40:10 <Bjarni> auto reconnect? 18:40:14 <LIIT> aye 18:40:16 <Prof_Frink> How evil. 18:40:51 <LIIT> Was in a chan earlier where all us ops kept kicking eachother when we where bored... 18:41:00 <LIIT> had auto-reconnect on since 18:41:46 <Bjarni> somebody made statistics on this channel and then it declared me unliked because I got kicked so much and mean because I kick so many 18:41:58 <Bjarni> ever since that time I stopped logging out by kicking myself 18:42:02 <Brianetta> http://ppcis.org/nightly/ 18:42:07 <Brianetta> Total Bill and Ted password 18:42:26 <LIIT> lol 18:43:14 <Brianetta> I hope nobody minds me hosting a zip full of grfs, but it makes them easier to find and also makes sure that the versions are the same 18:45:53 <Prof_Frink> openTTD needs apt-grf 18:46:10 <Qball> yes :D 18:51:02 <peter1138> heh 18:51:10 <peter1138> problem with that 18:51:19 <peter1138> is you need a repository to store them 18:51:22 <Brianetta> peter1138: We have multiplayer problems with newstation 18:51:31 <peter1138> oh? 18:51:33 <Brianetta> Yes 18:51:34 *** tokai|noir [n=tokai@p54B80E66.dip0.t-ipconnect.de] has quit ["It's like, wah."] 18:51:48 <Brianetta> Sacro changed a load of his stations from boring platforms to pretty ones 18:51:50 <Brianetta> then desynced 18:51:56 <Brianetta> and his stations are unchanged 18:52:12 *** tokai [n=tokai@p54B80E66.dip0.t-ipconnect.de] has joined #openttd 18:52:12 <Brianetta> Tash just desynced too 18:52:24 <Prof_Frink> peter1138: get eis_os to add an XML or something to grfcrawler 18:53:33 <hylje> add more XML ! 18:53:36 <hylje> and javascript ! 18:53:43 <peter1138> Prof_Frink: the download links link to webpages, so... 18:54:04 <Prof_Frink> ...that would have to change 18:54:22 <Prof_Frink> although forum uploads might cause problemage 18:54:30 <Prof_Frink> with the random numbers and all 19:04:00 <peter1138> btw 19:04:06 <peter1138> those names with the black colour codes in them... 19:04:14 <peter1138> it also fucks up display in ttdp 19:04:27 <peter1138> (except there it is black text on a black background 19:04:28 <peter1138> ) 19:05:52 <Sacro> bounce 19:06:48 *** BJH_ [n=chatzill@e176111105.adsl.alicedsl.de] has joined #openttd 19:08:46 <Born_Acorn> peter1138! Newstations! 19:09:08 <Born_Acorn> (as in the fix to my little problem) 19:09:11 <Born_Acorn> yay! 19:11:24 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has joined #openttd 19:11:54 <Born_Acorn> Somebody should check out that "Fund a bank" option in the Local Authority window. 19:11:57 <Born_Acorn> I need a bank! 19:12:36 <Born_Acorn> http://www.tt-forums.net/viewtopic.php?t=24952 19:14:36 <peter1138> hmm 19:15:05 <MeusH[away]> this is a nice patch 19:15:13 <MeusH[away]> ah, I'm away 19:15:57 <Sacro> i thought you'd notice that kinda thing 19:16:28 <peter1138> bha, dinner 19:17:30 * Sacro misses Brianetta's nightly 19:17:48 <Brianetta> OK 19:17:50 <Brianetta> It's back 19:17:57 <Brianetta> With a new grf 19:18:02 <Sacro> do i need any new newgrfs? 19:18:05 <Sacro> you updated your pack? 19:18:09 <Brianetta> so make sure you have usstats 19:20:48 <Brianetta> Arse 19:20:50 <Brianetta> Desynced 19:20:58 <Brianetta> *** Brianetta has left the game (desync error) 19:20:58 <Brianetta> *** Tash has left the game (desync error) 19:21:03 <Sacro> im here fine 19:21:07 <Sacro> and im using usstats 19:21:42 <Brianetta> lol 19:21:44 <Brianetta> I'm not 19:22:06 <glx> ok if someone want to play with my company feel free 19:24:09 *** BJH [n=chatzill@e176097062.adsl.alicedsl.de] has quit [Read error: 110 (Connection timed out)] 19:25:26 <vondel> hmmm, i think i've found a bug in r4784 19:25:44 <vondel> game crashes with an assertion when i clone a train beyond the train-limit 19:26:54 * vondel goes search bugreport form 19:29:32 *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has quit ["Probably doing something else"] 19:39:09 *** BJH_ [n=chatzill@e176111105.adsl.alicedsl.de] has quit ["ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]"] 19:40:12 *** BJH [n=chatzill@e176111105.adsl.alicedsl.de] has joined #openttd 19:40:20 *** MeusH[away] is now known as MeusH 19:40:24 *** MeusH is now known as MeusH[away] 19:40:54 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has quit ["Tschüß"] 19:41:40 *** DaleStan_ is now known as DaleStan 19:42:06 <peter1138> hmm 19:42:58 <glx> ok I think boats + NPF are not good for my computer 19:43:14 <peter1138> nope :) 19:43:16 <peter1138> hmm, so 19:43:28 <vondel> how large save-file is decent for including in bugreport? 19:43:46 <peter1138> why doesn't xterm/uxterm appear as an alternatives in ubuntu... 19:52:14 <glx> peter1138: so, what do you think of my "don't draw catenary over non-track tiles" fix? 19:52:29 <peter1138> fix? 19:52:36 <peter1138> it's not a fix, it's further implementation ;p 19:52:57 <glx> but it's like a bug now :) 19:53:08 <glx> so for me it's a fix :) 19:55:10 <peter1138> i'm still hunting the layout bug 19:55:35 *** Scia [n=sciapode@AveloN.xs4all.nl] has quit [Remote closed the connection] 19:55:37 <glx> what bug is this? 19:57:32 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 19:58:13 *** YoG [n=zevele@bzq-88-153-4-216.red.bezeqint.net] has joined #openttd 19:59:06 *** Pulec [n=Pulcoj@AYR-TRNOV.core.ttnet.cz] has joined #openttd 20:06:28 <peter1138> coal unloader 20:06:30 <peter1138> 4 tiles long 20:06:51 <peter1138> at least 3 platforms 20:09:19 <Sacro> can someone create a "hide the trees" patch? 20:09:45 <peter1138> poor trees 20:12:03 <Sacro> i dont like seeing them 20:12:07 <Sacro> but i do like seeing stations 20:12:11 <ernie_hh> my trees are hidden ;P 20:13:07 *** squ [i=squ@80.70.17.98] has quit [] 20:14:48 <peter1138> Sacro: make a grf that replaces the tree sprites with nothing 20:15:18 <Prof_Frink> or better, replace all the old trees with the saplings 20:15:33 <Prof_Frink> so they're visible but not annoying 20:16:33 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 20:16:42 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 20:18:35 *** RoySmeding [n=Roy@c514451cb.cable.wanadoo.nl] has quit ["kthxbye"] 20:23:37 <Sacro> peter1138: not sure how to 20:24:26 <MeusH[away]> kindly ask someone on the forum maybye? 20:24:31 <MeusH[away]> ohh, I'm away 20:24:50 <hylje> o rly 20:24:56 <peter1138> lies 20:24:58 <MeusH[away]> orly! 20:25:14 *** MeusH[away] is now known as MeusH[o 20:25:20 <hylje> o'rly bus 20:25:27 <Prof_Frink> no 20:25:32 <Prof_Frink> orly airport 20:25:37 *** MeusH[o is now known as MeusH[o_rly_yeah 20:25:45 <hylje> http://orlyowl.com/orlybus.jpg 20:25:49 *** MeusH[o_rly_yeah is now known as MeusH[away] 20:26:57 <hylje> anyway 20:27:18 <hylje> is there an orly /yarly in the town name generators 20:28:19 *** Osai [n=Osai@p54B36711.dip.t-dialin.net] has joined #openttd 20:28:51 <hylje> if not, how easy is it to include such names 20:37:18 *** Maedhros [n=jc@gentoo/developer/Maedhros] has joined #openttd 20:37:24 *** black_Nightmare [n=Husky_dr@modemcable065.248-200-24.mc.videotron.ca] has joined #openttd 20:37:34 <black_Nightmare> hm...brianetta you there? 20:37:55 <Brianetta> No, I'm not here. I'm somewhere else. 20:37:59 <Brianetta> Um 20:38:02 <Brianetta> like 20:38:03 <Brianetta> um 20:38:07 <Brianetta> I'm dead? 20:38:23 <Prof_Frink> Brianetta is a zombie process! 20:38:28 <Brianetta> nooo 20:38:34 <Brianetta> ...brains... 20:38:51 <Prof_Frink> an openttd zombie. 20:38:52 <black_Nightmare> :)) 20:38:56 <Prof_Frink> traaaaaaaaaaaaaaaaaaaaaaaaaaains... 20:39:02 * Brianetta wheezes and shambles toward Prof_Frink, eyes unfocused 20:39:09 <Celestar> news? 20:39:20 *** tokai [n=tokai@p54B80E66.dip0.t-ipconnect.de] has quit ["It's like, wah."] 20:39:38 <Brianetta> Celestar: Choo choo train stations are pretty 20:39:41 <black_Nightmare> brianetta...just wondering anyhow but is the station option reverted or its still at end-of-line-only? 20:39:53 <Brianetta> End of line only 20:39:56 <Brianetta> The only sane choice 20:40:02 <Sacro> black_Nightmare: use waypoints and buffer stops 20:40:08 <Brianetta> Who heard of a steam train turning around onthe spot? 20:40:09 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has quit [Remote closed the connection] 20:40:10 <black_Nightmare> hm guess I'll just quit for good then 20:40:23 <Sacro> noooooooooooooooooo dont 20:40:31 <Brianetta> That sort of blackmail attempt won't change my mind, unfortunately 20:40:38 <black_Nightmare> sacro....I don't want to have to remember two different way to do constructions so 20:40:49 <Brianetta> I have eight companies onthe nightly, it's crowded enough not to miss one 20:40:54 <Ihmemies> http://www.kotiposti.net/ihmemies/roina/what_is_this.png 20:40:58 <Ihmemies> what is the purpose of those? 20:42:11 <Brianetta> http://openttdcoop.ppcis.org/wiki/index.php/Guides:Priorities 20:42:15 <Brianetta> Ihmemies: Read that page 20:42:34 <Celestar> g2g 20:42:36 <Celestar> cu tomorrow 20:43:13 <black_Nightmare> where does buffer stop goes for the sake of run-through trains tho? (and I'll rather like that the answer is -not- to just keep adding more platforms for the same low number of trains heh) 20:43:51 <black_Nightmare> kinda nice to see that openttd had finally taken on supporting newstations tho 20:44:18 <LIIT> anyone ever thought of doing a patch, not allowing trains to reverse ever (except depots) - like real life ? 20:44:35 <black_Nightmare> liit...you'll have to support crossover tracks -inside- station platforms then 20:44:38 <black_Nightmare> etc :p 20:44:39 <Sacro> i have 20:45:05 <LIIT> black_Nightmare: roro-staions 20:45:17 <LIIT> I always use those, my trains don't reverse on the stations :-) 20:45:34 <black_Nightmare> liit..and what about adding to a already-large city? roro = destory more buildings 20:46:08 <LIIT> black_Nightmare: aye, makes it more difficult - unless you use a 'hack'-solution, like a depot after the station 20:46:17 <Brianetta> Terminus stations allow trains to reverse out 20:46:41 <black_Nightmare> yeah and other stations crossed the engine over to another (empty usually) platform track to reattach to other end of train 20:46:45 <Brianetta> You can always have a station with a couple of bay platforms and a through platform 20:46:49 <LIIT> I just think it would be a cool option :-) And maybe forcing ppl to transfer ppl with busses when wanting to add to large cities 20:46:51 <black_Nightmare> (uk did that kind of layout a lot) 20:47:22 <Sacro> be nice to support that 20:47:31 <Brianetta> The devs are interested in allowing no train to reverse unless it's dual-headed, either with an extra loco or a DVT 20:47:36 <Brianetta> but it's a long way off 20:47:46 <Sacro> maybe new map array, and having wagon rakes and engines seperate 20:48:01 <LIIT> Brianetta: hmm, it would make dualheads even more cool - didn't even think about that 20:48:14 <LIIT> oh well, yet another thing to dream of seeing in 0.6.0 ;-) 20:49:59 *** Zr40_ [n=Zirconiu@zr40.xs4all.nl] has joined #openttd 20:50:41 * XeryusTC request longer lines for the ingame chat 20:50:55 * LIIT requests it aswell 20:51:20 <Brianetta> Chat output should be moved to a movable, resizable window 20:51:32 <Sacro> yup 20:51:34 <black_Nightmare> well here's a fact interesting: many usa stations were of three mixed types of trains in one place... some train just stop then went through..other stopped and turn around .. then a few were sometimes broken up or reshuffled 20:51:39 <Brianetta> with a black background, you can even read what brown has to say (: 20:51:52 <Sacro> nope 20:51:52 <black_Nightmare> thats what I...sometimes minick (thru & turn around in same station) 20:51:59 <Sacro> and green/blue isnt useful sometimes 20:52:12 <Brianetta> black_Nightmare: You can do that - you just need a bay platform 20:52:50 <Brianetta> glx: I did up your stations 20:53:18 <glx> Brianetta: you can do what you want with them :) 20:53:27 <Brianetta> glx: You should go look (: 20:53:30 <Brianetta> They're pretty 20:53:36 *** |Jurgen| [n=jurgen@d51A43FD0.access.telenet.be] has quit ["Leaving"] 20:53:53 *** dp [n=dp@p54B2E391.dip.t-dialin.net] has joined #openttd 20:56:04 <glx> Brianetta: I saw 2 of them :) really nice 20:56:46 <Brianetta> (: 21:01:24 *** angerman [n=angerman@e181114227.adsl.alicedsl.de] has left #openttd [] 21:05:21 *** Zr40 [n=Zirconiu@zr40.xs4all.nl] has quit [Connection timed out] 21:10:17 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 21:10:21 *** dp-- [n=dp@p54B2D8BE.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 21:10:21 *** dp is now known as dp-- 21:10:34 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 21:16:10 *** Angst [n=Angst@p549474A5.dip.t-dialin.net] has quit ["n8"] 21:19:33 *** Mucht [n=Mucht@chello080109200215.3.sc-graz.chello.at] has joined #openttd 21:20:28 *** ^Cartman^ [n=Eric_Car@ti100710a081-2592.bb.online.no] has quit ["Bunchie!"] 21:20:52 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has quit ["Tschüß"] 21:22:43 *** Mucht is now known as Mucht|zZz 21:28:37 <black_Nightmare> sacro if you can look closely you'll notice one through&deadend platform in use somewhere in the screenshot ;-) http://web.ncf.ca/fg438/screenshot1.png 21:29:02 <black_Nightmare> odd timing..all trains are outside the screenshot but then whatever ^_^ 21:29:19 *** |Jeroen| [n=jeroen@dD57729D4.access.telenet.be] has quit ["Whoopsy"] 21:29:23 *** Jenkz [n=nobody@80-192-44-21.cable.ubr05.dund.blueyonder.co.uk] has quit [Read error: 104 (Connection reset by peer)] 21:34:28 <Sacro> black_Nightmare: interesting grf setup 21:34:59 <black_Nightmare> heh ty 21:35:06 <black_Nightmare> the only thing still left from original graphics are... 21:36:13 <black_Nightmare> 1. terrian 2. bloody lighthouses (because they get in way sometimes lol) 3. HQ 4. some industries (pikka reused original graphics in some of the indstry set grf) 21:36:42 <black_Nightmare> otherwise I'm nearby the point of something like "all legal" 21:36:45 <black_Nightmare> ^_^ 21:42:29 <Sacro> lol 21:43:51 <SpComb> RAWR STEAK 21:44:14 <Prof_Frink> nah 21:44:18 <Prof_Frink> medium rare thanks 21:44:24 <Prof_Frink> wi' chips 21:44:25 <SpComb> RAWR! 21:44:33 <Prof_Frink> MEDIUM RARE! 21:44:41 <SpComb> O RLY? 21:44:46 * SpComb hands Prof_Frink some fried kalamari 21:44:50 <Prof_Frink> YA MUM. 21:45:15 <Prof_Frink> It's a trap! 21:45:24 *** Andrew67 [n=andrew67@206.248.80.224] has joined #openttd 21:47:13 <Bjarni> vondel: now that's one nasty bug you found :( 21:51:06 <Bjarni> too bad I don't have time to figure out how to fix it at the moment 21:51:09 <peter1138> too many trains? 21:59:07 <peter1138> erk 21:59:09 <peter1138> sleepy time 21:59:43 <CIA-3> glx * r4785 /trunk/ (elrail.c newgrf_station.c newgrf_station.h station_cmd.c): - Newstations: don't draw catenary on non-track tiles 22:05:35 *** Zahl22 [n=SENFGURK@dslb-082-083-206-006.pools.arcor-ip.net] has quit [Read error: 110 (Connection timed out)] 22:08:36 <Born_Acorn> peter1138! trams! 22:08:52 <Prof_Frink> pffffffffft 22:10:26 *** shintah [i=bebble@bebble.olf.sgsnet.se] has quit [] 22:10:37 <Born_Acorn> Ask 10+ times like that for two years and you will recieve. 22:10:48 <Born_Acorn> I did with newstations! 22:10:55 <Qball> yep 22:10:58 <MeusH[away]> goodnight 22:11:00 <MeusH[away]> cya 22:11:00 <Qball> I asked alot tooo 22:11:01 *** MeusH[away] [n=MeusH@host-ip18-138.crowley.pl] has quit ["Goodbye"] 22:11:17 <Qball> all for a good cause.. 22:12:26 <Eddi|zuHause> bad... brianetta not around anymore :( 22:12:37 <Sacro> Eddi|zuHause: how come? 22:12:53 <Eddi|zuHause> i need removal of town owned roads on his server 22:13:08 <Sacro> ah, right 22:24:34 *** YoG [n=zevele@bzq-88-153-4-216.red.bezeqint.net] has quit [] 22:26:01 *** Andrew67 [n=andrew67@206.248.80.224] has quit [Client Quit] 22:26:54 <vondel> Bjarni: i'm glad i could narrow it down enough in the description that you know what's wrong :) 22:28:14 *** Andrew67 [n=andrew67@206.248.80.224] has joined #openttd 22:29:17 *** [1]Sacro [n=Sacro@adsl-83-100-155-186.karoo.KCOM.COM] has joined #openttd 22:29:26 *** SBT-Xchat [n=Tibeius@211-74-189-47.adsl.dynamic.seed.net.tw] has joined #openttd 22:29:30 <vondel> Bjarni: you could "sort of fix it" by adding (engines-1) to limit before cloning, and aubtracting that same amount afterwards 22:29:46 <black_Nightmare> eddi....heh nice to see I'm not the only one taken back by suddenly change of several settings 22:30:16 <[1]Sacro> hmm 22:30:33 *** TiberiusTeng [n=Tibeius@211-74-189-47.adsl.dynamic.seed.net.tw] has quit [Read error: 113 (No route to host)] 22:30:43 *** Dred_furst [i=nn@84.67.229.100] has quit ["( www.nnscript.de :: NoNameScript 4.0 :: www.XLhost.de )"] 22:34:03 <Bjarni> <vondel> Bjarni: you could "sort of fix it" by adding (engines-1) to limit before cloning, and aubtracting that same amount afterwards <-- or increasing the limit by one when cloning or a 3rd thing 22:34:58 <Bjarni> the issue is that I never really looked into this since it calls the build command to take care of everything regarding the single unit. The problem is that it should forget to check for max number of trains when it's a multiple engine train 22:35:26 <vondel> increase limit by one, doesn't that give problems when there are 3 engines in the train ? 22:35:40 <Bjarni> no 22:36:00 <Bjarni> you build the front engine, then you build the next one (now you have 2 trains) 22:36:14 <Bjarni> then you add the newest to the first and you got only one train 22:36:15 <vondel> aha, they're merged before 3rd one is create 22:36:21 <vondel> +d 22:36:26 <Bjarni> then you build the 3rd engine and you got 2 trains again 22:36:35 <Bjarni> repeat that for each engine 22:37:17 <vondel> than you have to decide what is the least dirty: extending the build-function, or modifying a global var 22:37:39 <Bjarni> or a 3rd solution 22:37:41 *** iridium`nh [n=iridium@host-84-9-197-224.bulldogdsl.com] has quit [Read error: 104 (Connection reset by peer)] 22:37:47 <glx> Bjarni: can you close bug 157 ? 22:38:23 <Bjarni> sure 22:38:50 <Bjarni> done 22:39:08 <Bjarni> nice clash of patches though 22:39:16 <glx> thanx 22:40:26 <Bjarni> hmm 22:40:54 <Bjarni> if (unit_num > _patches.max_trains) 22:40:54 <Bjarni> return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); 22:41:00 <Bjarni> that is the problem 22:41:16 <Bjarni> from CmdBuildRailVehicle() 22:41:59 <Bjarni> it prevents you from building too many, but in this case, we should not worry about that 22:42:51 <Bjarni> I think I have a solution for this, but I don't have time to code it now 22:42:59 <Bjarni> I mean, I got to show up at uni tomorrow 22:43:26 <vondel> i've take a day off tomorrow, but still need to get into bed on a decent time 22:44:01 * Bjarni wonders what the professor would say to not getting a report due to "taking a day off" 22:44:07 <Bjarni> somehow I don't think that would work 22:44:21 <vondel> my prof wouldnt like that 22:44:38 <Bjarni> specially since it counts part of the final grade 22:44:46 <Bjarni> so it's mandatory 22:44:48 <vondel> but paper got submitted friday :) 22:45:02 * vondel is phd nowadays 22:45:06 <vondel> phd-student 22:45:28 <Bjarni> I was about to say congratulations, but that could be a bit prematurely 22:45:41 <Bjarni> but you did do a whole lot of stuff just to get that far :) 22:45:54 <vondel> i still have to do 3.5years to get that phd-degree 22:45:57 <Bjarni> so what research are you doing? 22:46:07 <vondel> miniaturized gravity gradiometer 22:46:22 <[1]Sacro> buh? 22:46:24 <vondel> to measure gravity field of mars/moon/etc from a satellite 22:46:30 <Bjarni> you mean a mini device to measure gravity? 22:46:34 <vondel> yes 22:46:36 <Bjarni> ahh 22:46:42 <Bjarni> like that... from satelites 22:46:44 <Bjarni> nice 22:46:51 <vondel> 1kg, shoebox format, 1Watt max 22:47:04 <vondel> almost impossible 22:47:05 <Bjarni> how about asteroids? 22:47:31 <vondel> possible if they have some grav field 22:47:50 <Bjarni> <vondel> almost impossible <-- not to mention that you have to take care of heat as well since vacuum don't cool that well 22:47:50 <Prof_Frink> vondel: does the inside or outside have to be shoebox-sized? 22:48:02 <vondel> outside of my device 22:48:11 <Prof_Frink> aah, easy then 22:48:13 <vondel> Bjarni: radiation to space 22:48:18 <Bjarni> I know 22:48:28 <Bjarni> but you have to consider it 22:48:29 <Prof_Frink> plenty of space on the inside then 22:48:33 <vondel> it cannot warm more than 1W anyways 22:49:01 <vondel> efficient radiators seem to make it possible to get down to 40K 22:49:05 <Bjarni> 1W can build up a whole lot of heat if it only let say 10% of the energy escape 22:49:15 <vondel> i forgot for which cooling-power 22:49:54 <vondel> i'm currently doing simulations for a device at 77K (liquid nitrogen temp) 22:50:10 <Bjarni> or in other words, if you need a certain temperate to cool 1W, that temperature should not be 500K+ 22:50:44 <vondel> iirc, space is around 2K 22:50:53 <Bjarni> I guess you have to make it radiation resistant as well 22:51:14 *** ector-- [n=meloditr@ygun.brg.sgsnet.se] has quit [Read error: 110 (Connection timed out)] 22:51:17 <vondel> but i'm at uni at the start of a project, radiation-hardening is of a later stage 22:51:34 <Bjarni> yeah 22:51:36 <vondel> i'm mainly interested in the mechanical part 22:51:49 <vondel> the mechanical part doesnt suffer that much of radiation 22:51:57 <Bjarni> first you need to design something you can scrap because it got no radiation protection :p 22:52:05 <vondel> the ASIC's needed for the electronics need to be good 22:52:28 *** Sacro [n=Sacro@adsl-213-249-239-157.karoo.KCOM.COM] has quit [Read error: 110 (Connection timed out)] 22:52:28 *** [1]Sacro is now known as Sacro 22:52:30 <vondel> a space-company here want to develop those ASIC 22:52:46 <vondel> currently i'm having other probs 22:53:02 <vondel> it's basicly a mass-spring-system 22:53:17 <Bjarni> some guy asked me for help last week. It turned out that he was working on designing a satelite and the computer went crazy 22:53:18 <vondel> the mass is too large for the spring to support earth gravity on the ground... 22:53:24 <Bjarni> the IDE lost the debugger stuff 22:53:37 <Bjarni> that makes it rather hard to test your software 22:54:02 <vondel> i'm still not that strong in using a debugger 22:54:32 <Bjarni> well, first step is to code the chip, then click run in the debugger to see what happens 22:54:38 <vondel> programming mainly in python/php, and using echo-statements to output critical vars, while there are more sensible tools 22:54:53 <Bjarni> if the debugger window is gone (I mean totally gone), the run button is gone as well 22:55:14 *** Maedhros [n=jc@gentoo/developer/Maedhros] has quit ["good night"] 22:55:15 <Bjarni> seriously, the window was blank and generated a pop-up error o_O 22:55:21 <vondel> hmmmmmm 22:56:01 <Bjarni> <vondel> the mass is too large for the spring to support earth gravity on the ground... <-- now that could be a problem. Also it would be nice if it could survive a liftoff. They tend to give a certain (high) G 22:56:22 <vondel> during manufacturing it needs to totally support the mass 22:56:37 <vondel> after a certain step in the production, extra support can be introduced 22:56:59 <vondel> talking about MEMS: Micro ElectroMechanical Structures 22:57:05 <vondel> in silicon 22:57:05 <Bjarni> hehe, image this: I got this device. It works in space and it works on the ground, but the trip into orbit will kill it 22:57:07 <Bjarni> kind of useless then :p 22:57:29 <vondel> atm for me: i got this device, doesnt survive production :( 22:57:44 <vondel> havent tried to produce one yet 22:57:47 *** FauxFaux [n=faux@compsoc.sunion.warwick.ac.uk] has left #openttd [] 22:58:00 *** FauxFaux [n=faux@compsoc.sunion.warwick.ac.uk] has joined #openttd 22:58:01 <vondel> i've only done simulations to see what happens --> disaster 22:58:03 <FauxFaux> Notte that window! 22:58:17 <Bjarni> oh that reminds me 22:58:33 <Bjarni> a professor once told a story about paper work and real life events 22:59:57 <Bjarni> he should make a circuit (for ground based operation, not space) and needed a capacitor of a certain value. Since it was rather big, he searched for ages to find one and when he did, he ordered it for a fortune (you can buy 2-3 computers for that price today) and when he got it, he got a surprise 23:00:12 <Bjarni> it was bigger than the box the whole circuit should be in 23:00:39 <Bjarni> then the capacitor went on display to remind other people to look for size before ordering 23:00:46 <Bjarni> nobody ever found anything it could be used for 23:00:53 * vondel still has a cap of a electron microscope, somewhere 23:01:30 <vondel> 3700uF, not that much, but capable of 25A, iirc 23:01:53 <Bjarni> this rather large box was BIG. I think they used wheels when they delivered it, not just some normal capacitor package, but stuff so they didn't need to lift it 23:02:06 <vondel> :) 23:02:29 <vondel> nice for making good welding arcs :) 23:03:26 <Bjarni> <vondel> 3700uF, not that much, but capable of 25A, iirc <-- ohh, reminds me of the high voltage ones. Safety rules says you have to short circuit them at all time or they can build up voltage though static electricity and in a few days it can become high enough to kill 23:03:58 <Bjarni> they are pretty big when they are used in the high voltage part of the power supply net 23:04:48 <vondel> hmmm, hadnt heard about static electricity 23:05:25 <vondel> they sure are of good quality that electrostatic buildup is faster than leakage-current 23:05:59 *** christooss [n=matic@clj20-83.dial-up.arnes.si] has quit ["Leaving."] 23:06:48 <Bjarni> static electricity is evil 23:06:51 <Bjarni> really evil 23:07:02 <Bjarni> it can reach high voltage way too fast 23:07:47 *** Mukke [n=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has quit [] 23:07:50 <vondel> it won't be my friend in space either 23:08:04 <vondel> part of my readout will be electrostatic 23:09:45 <Bjarni> I better get some sleep 23:09:50 <Bjarni> goodnight 23:10:44 <valhallasw> nn 23:10:50 <Sacro> night people 23:10:56 *** Bjarni [n=Bjarni@0x50a46af3.virnxx14.adsl-dhcp.tele.dk] has quit ["Leaving"] 23:10:58 *** Sacro [n=Sacro@adsl-83-100-155-186.karoo.KCOM.COM] has quit [" HydraIRC -> http://www.hydrairc.com <- Go on, try it!"] 23:11:34 <vondel> nite 23:25:29 *** GW[school] [n=gonewack@c18041.upc-c.chello.nl] has joined #openttd 23:32:03 *** DaleStan [n=Dale@12.208.40.81] has quit [Nick collision from services.] 23:32:05 *** DaleStan_ [n=Dale@12.208.40.81] has joined #openttd 23:32:07 *** DaleStan_ is now known as DaleStan 23:41:05 <Darkvater> jezus fuckin christ, this java crap is never gonna end :(