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00:08:38 <Born_Acorn> OTTD rewrite in java! 00:08:52 * Born_Acorn alerts the press 00:18:57 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has joined #openttd 00:26:03 *** Born_Acorn [n=bornacor@ACD70DEB.ipt.aol.com] has quit [] 00:33:05 *** BJH [n=chatzill@e176111105.adsl.alicedsl.de] has quit ["ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]"] 00:41:12 *** Ihmemies [i=ihmemies@a81-197-122-27.elisa-laajakaista.fi] has quit ["Signed off"] 00:42:43 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 00:43:14 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 00:54:29 *** KritiK [i=Maxim@ppp15-225.pppoe.mtu-net.ru] has quit ["Miranda IM! Smaller, Faster, Easier. http://miranda-im.org"] 00:56:41 *** Osai [n=Osai@p54B36711.dip.t-dialin.net] has quit [] 01:00:23 *** Eddi|zuHause2 [i=johekr@p54B77160.dip.t-dialin.net] has joined #openttd 01:00:24 *** Eddi|zuHause [i=johekr@p54B77160.dip.t-dialin.net] has quit [Remote closed the connection] 01:05:23 *** Osai [n=Osai@p54B36711.dip.t-dialin.net] has joined #openttd 01:29:26 *** Osai [n=Osai@p54B36711.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 01:34:19 *** GW[school] [n=gonewack@c18041.upc-c.chello.nl] has quit ["It's a new quit message!"] 01:56:44 *** black_Nightmare [n=Husky_dr@modemcable065.248-200-24.mc.videotron.ca] has left #openttd ["bye"] 01:57:51 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 01:58:30 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 02:17:18 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has quit [] 02:35:52 *** ernie_ [n=ernie@c191035.adsl.hansenet.de] has joined #openttd 02:38:01 *** ernie_hh [n=ernie@c198167.adsl.hansenet.de] has quit [Read error: 110 (Connection timed out)] 02:39:04 *** glx [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit ["Bye!"] 02:41:27 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 02:42:04 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 02:59:24 *** Andrew67 [n=andrew67@206.248.80.224] has quit [Client Quit] 03:20:30 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has left #openttd [] 03:20:45 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has joined #openttd 03:41:52 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has quit [Read error: 104 (Connection reset by peer)] 03:42:21 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has joined #openttd 03:54:49 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 03:55:25 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 03:58:35 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 03:59:09 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 04:06:15 *** jong_ [n=jong@flipflip.student.utwente.nl] has joined #openttd 04:06:15 *** jong [n=jong@flipflip.student.utwente.nl] has quit [Read error: 104 (Connection reset by peer)] 04:20:12 *** CobraA2 [n=Jeremiah@cpe-024-088-000-194.sc.res.rr.com] has joined #openttd 04:20:56 *** CobraA2 [n=Jeremiah@cpe-024-088-000-194.sc.res.rr.com] has left #openttd [] 04:38:57 *** axadhus [n=mav@ganymed.inf.tu-dresden.de] has quit [Remote closed the connection] 04:41:32 *** angerman [n=angerman@e181065021.adsl.alicedsl.de] has joined #openttd 04:42:13 *** angerman [n=angerman@e181065021.adsl.alicedsl.de] has quit [Client Quit] 05:00:08 *** roboman [n=leojbg@c211-30-118-160.carlnfd2.nsw.optusnet.com.au] has joined #openttd 05:00:09 *** Red^gone [n=Red@81-86-117-11.dsl.pipex.com] has quit [Read error: 104 (Connection reset by peer)] 05:00:21 *** _Red [n=Red@81-86-117-11.dsl.pipex.com] has joined #openttd 05:00:57 <roboman> hello 05:04:27 *** ernie_ is now known as ernie_hh 05:24:41 *** tokai [n=tokai@p54B80E66.dip0.t-ipconnect.de] has joined #openttd 05:41:58 *** ThePizzaKing [n=thepizza@c211-28-155-182.eburwd2.vic.optusnet.com.au] has joined #openttd 05:42:24 * Vornicus blings 05:57:04 *** KUDr [i=KUDr@mazanec1.netbox.cz] has quit [Read error: 110 (Connection timed out)] 05:57:24 *** Torrasque [n=jerome@84-74-157-134.dclient.hispeed.ch] has joined #openttd 06:03:13 *** Fujitsu [n=fujitsu@c211-28-183-112.eburwd7.vic.optusnet.com.au] has joined #openttd 06:14:32 *** Jenkz [n=nobody@80-192-44-21.cable.ubr05.dund.blueyonder.co.uk] has joined #openttd 06:24:23 *** PandaMojo [n=panda@66-146-188-50.skyriver.net] has joined #openttd 06:32:58 *** christooss [n=matic@clj20-83.dial-up.arnes.si] has joined #openttd 06:39:30 <Celestar> back 06:39:42 <Celestar> Darkvater: peter1138 ping 06:39:46 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has joined #openttd 06:39:50 <peter1138> pong 06:39:56 <peter1138> fscking thing 06:40:12 <peter1138> setting using_dma to 1 (on) 06:40:12 <peter1138> HDIO_SET_DMA failed: Operation not permitted 06:40:12 <peter1138> using_dma = 0 (off) 06:40:14 <Tobin> A big hello to you too... 06:40:16 <Tobin> :) 06:40:17 <peter1138> == sloooow 06:41:18 <MiHaMiX> morning 06:41:50 <MiHaMiX> peter1138: are you root? 06:42:04 <MiHaMiX> peter1138: did you tried setting the 32bit io flag to 1? 06:42:17 <peter1138> yes and yes 06:42:45 <Celestar> peter1138: bad cable 06:44:15 <Celestar> k guys. 06:44:28 <Celestar> any objections to adding the new airports? 06:44:38 <Fujitsu> Celestar, sounds like a good idea... 06:44:39 <MiHaMiX> Celestar: no, no bjection 06:45:24 <Tobin> New airports, exciting. 06:45:40 <MiHaMiX> peter1138: a few weeks ago I noticed that writing a DVD generally slowed down my desktop machine.. I discovered, that neither the 32bit IO nor the using_dma flag was set to 1... 06:46:06 <Tobin> Has anyone started a thread about the arbitrary stuff under bidges work? 06:46:09 <MiHaMiX> peter1138: after setting them to 1, DVD burning become a normal task, and no longer slows down my box 06:46:20 <MiHaMiX> Tobin: you mean, houses? 06:46:27 <peter1138> MiHaMiX: i know what they do :) 06:46:37 <MiHaMiX> Tobin: I mean, under bridge 06:46:40 <Celestar> now I just need Darkvater's go ;) 06:47:06 <Tobin> MiHaMiX: What? No I mean this: http://hazy.stupor.org/stuff/bridge-over-bridge.png and http://hazy.stupor.org/stuff/bridge-over-station-2.png 06:47:06 <peter1138> personally i never use airports, so i don't care ;p 06:47:31 <MiHaMiX> Tobin: cool :) 06:47:41 <Tobin> I usually use a few in multiplayer games because there is very little lamers can do to mess them up. 06:48:25 <MiHaMiX> Tobin: http://hazy.stupor.org/stuff/bridge-over-station-2.png <--cool :) 06:48:42 <Tobin> MiHaMiX: The bridges over stations stuff is "on hold" though (until the devs decide upon its future). 06:49:21 <MiHaMiX> Tobin: i like it :) 06:49:33 <MiHaMiX> Tobin: what is the price of it? how many extra bits? 06:49:42 <Tobin> MiHaMiX: I have no idea. 06:49:47 <MiHaMiX> Tobin: ahh 06:50:03 *** ThePizzaKing [n=thepizza@c211-28-155-182.eburwd2.vic.optusnet.com.au] has left #openttd ["And he disappears, like a fox, in the night."] 06:50:38 *** ThePizzaKing [n=thepizza@c211-28-155-182.eburwd2.vic.optusnet.com.au] has joined #openttd 06:52:36 <CIA-3> peter1138 * r4786 /trunk/newgrf_station.c: - Newstations: in GetPlatformInfo() ensure negative values are only four bits 06:53:56 <Tobin> MiHaMiX: Ask the devs, Celestar and Tron had the most to do with it IIRC. 06:54:59 <MiHaMiX> mm, I should commit the changes done on languages 06:56:13 <CIA-3> miham * r4787 /trunk/lang/ (8 files in 2 dirs): (log message trimmed) 06:56:13 <CIA-3> WebTranslator2 update to 2006-05-09 08:55:14 06:56:13 <CIA-3> czech - 6 fixed by Hadez (6) 06:56:13 <CIA-3> german - 3 fixed by Neonox (3) 06:56:13 <CIA-3> hungarian - 3 fixed by miham (3) 06:56:14 <CIA-3> lithuanian - 3 fixed, 4 changed by Plyta (7) 06:56:16 <CIA-3> polish - 3 fixed, 3 changed by meush (6) 06:56:25 <MiHaMiX> portuguese - 3 fixed by izhirahider (3) 06:56:25 <MiHaMiX> slovenian - 34 fixed by Sonicelo (34) 06:56:25 <MiHaMiX> turkish - 2 fixed by jnmbk (2) 06:59:38 <MiHaMiX> 6305 bad strings out of 70173 strings (2599 strings / language) 06:59:59 <MiHaMiX> 91% 06:59:59 <Celestar> MiHaMiX: any page with the stats? 07:00:04 <MiHaMiX> Celestar: there is 07:00:09 <MiHaMiX> http://translator2.openttd.org/languages/GlobalStat 07:00:40 <MiHaMiX> Celestar: but it's a known.. if you visit the main page of Translator2, you can find it in the menu 07:01:03 <Rubidium> Celestar: peter1138: there is some inconsistency in naming of map accessors/enums: RoadType vs RailTileType (there is a RailType, so I suggest RoadTileType) and RAILTYPE_* for RailTypes, RAIL_TYPE_ for RailTileTypes and ROAD_ for RoadTypes; I suggest either: RAIL_TYPE_* -> RAIL_* or ROAD_* -> ROAD_TYPE_*. What is your opinion on this? 07:02:29 <Celestar> er what? slowly again :P 07:02:59 <Celestar> I agree on RoadType => RoadTileType 07:03:20 <Tron> ROAD_TILE_{NORMAL,CROSSING,DEPOT} 07:03:31 <Tron> RAIL_TILE_{NORMAL,SINGALS,DEPOT_WAYPOINT} 07:03:58 <Rubidium> ok, I'll cook up a diff :), but first do some studying :) 07:05:49 <peter1138> woosh 07:05:50 *** Hackykid [i=Hackykid@dyn-105215.nbw.tue.nl] has joined #openttd 07:08:28 *** e1ko [n=31k0@a02-0432c.kn.vutbr.cz] has joined #openttd 07:15:43 *** Osai^2 [n=Osai@p54B36BC1.dip.t-dialin.net] has joined #openttd 07:23:11 *** shintah [i=bebble@bebble.olf.sgsnet.se] has joined #openttd 07:26:05 <Tobin> peter1138: Is 2cc going to be committed in the coming weeks? 07:29:44 <Prof_Frink> peter1138! 2cc! 07:29:59 <peter1138> possibly 07:30:06 <Prof_Frink> peter1138! ${ttdpatchfeature}! 07:32:38 <Celestar> Darkvater: ping 07:34:51 <roboman> where can i find out more about youre 2cc stuff peter 07:40:17 *** KUDr [i=KUDr@mazanec1.netbox.cz] has joined #openttd 07:40:55 <Celestar> Dobre Rano KUDr 07:41:07 <KUDr> gm :) 07:41:25 <KUDr> you know cz very well! 07:43:34 <Celestar> I understand about 50% of a normal conversation 07:45:06 <Hackykid> anyone happen to know a command line tool that allows me to forward ports on a upnp-enabled router? 07:47:07 * Celestar marks Jun 9 CLEARLY in his calendar. 07:48:37 <Celestar> Hackykid: feel like doing some testing (totally unrelated to bridges this time)? 07:48:57 *** axadhus [n=mav@ganymed.inf.tu-dresden.de] has joined #openttd 07:49:11 *** WolfLaptop [n=wolf@213.196.14.254] has joined #openttd 07:49:12 <Hackykid> maybe later 07:49:23 * Fujitsu wonders what needs testing. 07:49:30 <Celestar> or anyone else for that matter: I need testing: http://bugs.openttd.org/task/100 07:50:11 * Fujitsu tests. 07:51:24 <Fujitsu> Looks good... 07:51:30 <Celestar> back in 5 07:51:37 <Fujitsu> K 07:51:49 <Celestar> do some testing meanwhile plz ;) 07:52:00 <Fujitsu> Shall do. 07:53:41 <KUDr> Celestar: can you please look when i quit and what was the quit message from me and KUDr_wrk? 07:54:14 <KUDr> i had some magic shutdown... 07:55:00 <Celestar> 08:00 -!- KUDr [i=KUDr@mazanec1.netbox.cz] has quit [Read error: 110 (Connection timed out)] 07:55:44 <KUDr> now is 9:55? 07:55:49 <Celestar> I can't find _wrk to time out 07:55:52 <Celestar> Tue May 9 09:59:17 CEST 2006 07:56:06 <KUDr> ok thanks 07:57:17 <Celestar> np np 07:58:31 *** PandaMojo [n=panda@66-146-188-50.skyriver.net] has left #openttd [] 07:58:40 <peter1138> 8:59 07:58:41 <peter1138> oops 07:58:48 <peter1138> i should be at work ^^ 07:58:57 <Celestar> ^^ 07:59:21 <Celestar> peter1138: when you're at work, wanna read through the station list diff? 08:00:17 *** Zerot_ [i=Zerot@g35026.upc-g.chello.nl] has quit [Read error: 104 (Connection reset by peer)] 08:00:26 <Fujitsu> I've looked through most of it, looks great! 08:00:30 <Fujitsu> (and works great) 08:00:38 <Celestar> Fujitsu: Hackykid: Tobin: any more crashes concerning the bridge stuff? 08:00:48 <Celestar> Fujitsu: nice, I commit sometime today. 08:01:00 <Fujitsu> Celestar, I haven't tested bridges much today. 08:01:16 <Fujitsu> But the stations stuff is great, and the diff doesn't look too destructive. 08:01:24 <Celestar> ^^ 08:02:23 <Rubidium> Ok, if've finished the diffs for RoadType->RoadTileType + ROAD_TILE_{..} and for RAIL_TILE_{..}: http://rubidium.student.utwente.nl/openttd/roadtile.diff and http://rubidium.student.utwente.nl/openttd/railtile.diff <- any comments on those two diffs? 08:02:24 * roboman leaves 08:02:37 <Celestar> Rubidium: will read 08:02:52 *** axadhus [n=mav@ganymed.inf.tu-dresden.de] has quit [Remote closed the connection] 08:02:53 *** axadhus [n=mav@ganymed.inf.tu-dresden.de] has joined #openttd 08:03:21 <Celestar> :o 08:03:26 <Celestar> vi can open URLs directly 08:04:04 <Celestar> Rubidium: both diffs make sense to me. 08:05:00 <Fujitsu> Road looks good... 08:05:28 <Fujitsu> No real changes, of course... As long as those are all the references, I'd say they're fine. 08:06:47 <Fujitsu> Any newer bridge patches (since 1200 UTC yesterday? 08:06:51 <Fujitsu> *)? 08:06:56 <Celestar> Fujitsu: looking ;) 08:07:29 <Celestar> I have one that is 15:03 UTC, but I'm not sure how much has changed. 08:07:43 <Celestar> but you can give it a shot. 08:07:48 <Fujitsu> OK. 08:07:50 <Fujitsu> Where is it? 08:07:50 <Celestar> I hope most quirks are ironed out meanwhile 08:07:54 <Fujitsu> Good. 08:07:56 <Celestar> http://www.fvfischer.de/ottd/bridgesource.tar.gz 08:08:10 <Celestar> well, there are still quite a bunch of problems/bugs in it I presume 08:08:20 * Fujitsu shall give himself loads of money, and build loads and loads of odd bridge-combinations. 08:09:39 * Fujitsu creates high-density junctions with odd track/bridge combinations, and sends loads of trains through them... 08:10:13 <Celestar> bah 08:10:15 <Celestar> still problems 08:10:41 <Fujitsu> ? 08:10:52 <Celestar> with some bridge combos you can build 08:10:56 * Celestar goes fixing 08:11:06 <Rubidium> shall I commit the {road|rail}tile diffs, or does any of the devs want to do that? 08:11:39 *** mgla [n=mgla@wikipedia/mgla] has joined #openttd 08:11:41 <Celestar> Rubidium: you have my go. 08:12:26 * Fujitsu agrees, although his vote doesn't count. 08:14:19 <peter1138> backness 08:14:29 <peter1138> only "a bit" late ;) 08:15:04 * Fujitsu curses that he can't build a bridge over this town. 08:16:14 <peter1138> heh 08:17:35 <Celestar> peter1138: you ok with Rubidium's diffs? 08:17:38 <CIA-3> rubidium * r4788 /trunk/ (15 files in 2 dirs): - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity 08:18:58 <Fujitsu> Too late :P 08:19:06 <Celestar> yeah (= 08:19:24 <Fujitsu> That should be `for extra clarity'... 08:19:24 <peter1138> :-) 08:19:43 <Celestar> BAAAHH 08:19:51 <Rubidium> well, blame it on not being a native speaker :) 08:19:53 <peter1138> conflicts? :p 08:20:08 <Celestar> I want a function that gives me the a Height of a friggen bridge. 08:20:09 <peter1138> *sigh* 08:20:12 <peter1138> i hate sales people 08:20:16 <Fujitsu> Hmm. 08:20:20 <peter1138> i have to write a product called "eCheq" :( 08:20:26 * Fujitsu kicks the concrete bridge he just built. 08:20:33 <Fujitsu> This train keeps cutting through it. 08:20:39 <Fujitsu> Silly Ginzus being too tall. 08:24:42 <peter1138> heh 08:24:43 <Celestar> note to self. 08:24:53 <Celestar> returning no value in a function is of little help 08:25:00 <peter1138> :D 08:25:04 <Fujitsu> Heheheh 08:25:17 <peter1138> or just giving the value, as i did by mistake 08:25:34 <CIA-3> rubidium * r4789 /trunk/ (11 files in 3 dirs): - Codechange: rename RoadType to RoadTileType and ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency 08:25:48 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has quit [Read error: 110 (Connection timed out)] 08:28:34 <Fujitsu> Hmm. 08:30:47 <peter1138> ROAD_TYPE_ROAD, ROAD_TYPE_TRAM 08:30:56 <peter1138> clearly i need to do that ;p 08:30:59 <peter1138> or is it ROADTYPE 08:31:00 <peter1138> hm 08:31:04 <Rubidium> ROADTYPE :) 08:31:11 <Rubidium> if you want to be consistent :) 08:32:27 <Vornicus> ROADCHEESE 08:32:44 <Fujitsu> Hahahh 08:32:58 <Fujitsu> Any reason for disallowing bridges over other buildings? :( 08:33:04 <peter1138> RAILTYPE_3RDRAIL 08:33:17 <Fujitsu> Diiner. 08:33:19 <Rubidium> ROADTYPE_CATENARY <- only allowed if there is at least one of: ROADTYPE_ROAD, ROADTYPE_TRAM :) 08:33:23 <Fujitsu> peter1138, lol. 08:34:02 <peter1138> Rubidium: hmm, 9 bits needed for that 08:34:09 <peter1138> map bits, that is 08:34:18 <peter1138> 4 bits for road, 4 bits for tram, 1 bit for catenary 08:34:36 <Rubidium> no, 4 for catenary too :) 08:34:40 <peter1138> though in ttdp, catenary is not separate from tram 08:35:04 <Rubidium> so, you can have a bend in the catenary, while both the tram tracks and/or the road have a junction 08:35:16 <peter1138> it that necessary? 08:35:22 <Rubidium> yes, but we want trolley busses too :) 08:35:35 <peter1138> i suppose it would reduce special casing 08:35:52 <peter1138> hmm 08:35:57 <peter1138> but a lot of map 08:36:25 * Celestar explodes 08:39:18 * Zr40_ collects Celestar's pieces 08:39:20 *** Zr40_ is now known as Zr40 08:40:21 *** Mukke [n=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has joined #openttd 08:52:17 *** Eddi|zuHause [i=johekr@p54B73037.dip.t-dialin.net] has joined #openttd 08:58:37 *** Osai^2 [n=Osai@p54B36BC1.dip.t-dialin.net] has quit [] 09:04:55 * Fujitsu reports rendering error. 09:04:59 <Fujitsu> (In bridges) 09:05:11 <Fujitsu> Hmm. 09:05:19 <Fujitsu> It's just fixed itself! 09:05:20 *** axadhus [n=mav@ganymed.inf.tu-dresden.de] has quit [Remote closed the connection] 09:05:21 *** axadhus [n=mav@ganymed.inf.tu-dresden.de] has joined #openttd 09:05:45 <Fujitsu> Ahh. 09:05:58 <Fujitsu> A different (but very similar) one just appeared. 09:06:39 <peter1138> wouldn't bother 09:06:57 <Fujitsu> ? 09:07:18 <peter1138> oh, standard bridges? 09:07:20 <peter1138> hmm 09:07:30 <peter1138> ignore me 09:07:51 * valhallasw types /ignore peter1138 09:08:11 *** Tron [n=tron@p54A3FBD8.dip.t-dialin.net] has quit ["Client exiting"] 09:08:47 <Fujitsu> Not standard bridges. 09:09:08 <peter1138> hmm 09:09:12 <peter1138> combroad? 09:09:42 <Fujitsu> ...? 09:10:34 <peter1138> or something else 09:10:49 <Fujitsu> Combroad!? 09:11:01 * Celestar goes writing an own BridgeHeight function. this is driving me nuts. 09:11:03 <valhallasw> COMRADE! 09:12:04 <Fujitsu> Celestar, heheh 09:15:01 *** Eddi|zuHause2 [i=johekr@p54B77160.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 09:15:37 <Celestar> ok BETTER 09:26:56 *** Tron [n=tron@p54A3D439.dip.t-dialin.net] has joined #openttd 09:27:06 <Fujitsu> Evening, Tron. 09:29:03 *** Zr40 [n=Zirconiu@zr40.xs4all.nl] has quit [Read error: 104 (Connection reset by peer)] 09:30:12 *** Zr40 [n=Zirconiu@zr40.xs4all.nl] has joined #openttd 09:30:33 *** Sacro [n=Sacro@adsl-83-100-225-38.karoo.KCOM.COM] has joined #openttd 09:30:49 <Celestar> hm .. 09:30:52 <Sacro> morning all 09:31:04 <Celestar> can I set something like a umask for a certain directory 09:31:19 <Sacro> Celestar: chmod 09:31:28 <Celestar> like when $USER writes $FILE to /pub/foo, file is automatically chmodded to 666? 09:31:33 <Celestar> Sacro: automagically 09:31:55 <Sacro> isnt that chmod 1777 ? 09:32:13 <Noldo> Celestar: no 09:32:37 <Noldo> Celestar: it is a properity of the process doing the creating 09:33:04 <Celestar> hm... 09:33:10 <Noldo> Celestar: are you playing with svn and svn+ssh:// of file:// ? 09:33:15 <Celestar> nah. 09:33:19 <Celestar> just NFS mounts. 09:33:26 <Noldo> ok 09:33:31 <Celestar> hm .. 09:33:37 <Noldo> I had a similar problem with those 09:33:44 <Celestar> I'm looking for a GODDAMN review of an X1400 :S 09:34:18 <Noldo> don' remember exactly what sticky bit does though 09:34:43 <Sacro> Noldo: files can only be deleted by the owner 09:35:02 <Sacro> for /tmp mainly 09:36:09 <Noldo> ah 09:38:33 *** axadhus [n=mav@ganymed.inf.tu-dresden.de] has quit [Remote closed the connection] 09:41:23 *** Splatman1984 [n=mark@85-210-30-77.dsl.pipex.com] has joined #openttd 09:41:43 <Sacro> Celestar: best idea is to write a script that does it, and make it world executatable, but not writeable 09:42:04 <Celestar> Sacro: setfacl seems to do it allright (= 09:42:51 <Sacro> Celestar: that command looks quite useful 09:44:27 <Celestar> it is. 09:44:55 <Fujitsu> ACLs are the best thing since sliced bread. 09:45:01 <Fujitsu> Other than newstations and betterbridges 09:45:06 <Celestar> (= 09:45:14 <Celestar> Fujitsu: new tarball for you (= 09:45:18 <Fujitsu> I couldn't live without them... 09:45:23 <Fujitsu> OK, Celestar. 09:45:35 * Fujitsu worships Celestar, and tests as much as possible. 09:45:55 <Celestar> please try to rape the stuff as much as possible. 09:46:01 <Celestar> report any anomlies you find. 09:46:02 <Fujitsu> Celestar, I shall. 09:46:15 <Fujitsu> What are some things that have been known to cause issues in the past? 09:46:26 <Fujitsu> Same place? 09:46:45 <Celestar> yes same place 09:47:04 <Fujitsu> OK. 09:47:06 <Celestar> main issue yesterday was what you can build under a bridge (also othe bridges), and what stuff you can build a bridge over 09:47:46 <Fujitsu> OK. 09:48:02 <Fujitsu> Shouldn't be able to build them over other buildings? 09:48:42 <Fujitsu> Why aren't any of these committed? 09:49:13 <Celestar> currently building over other buildings (tonws depots is not yet possible) 09:49:36 <Fujitsu> tonws? 09:49:50 <Celestar> towns 09:49:55 <Celestar> houses ... 09:50:08 <Fujitsu> Ahh. 09:50:09 <Fujitsu> OK. 09:53:11 *** Nubian [n=nubian@193.93.73.116] has quit [Remote closed the connection] 09:55:08 *** Nubian [n=nubian@193.93.73.116] has joined #openttd 09:56:06 *** Nubian [n=nubian@193.93.73.116] has quit [Remote closed the connection] 09:56:13 <CIA-3> tron * r4790 /trunk/ (6 files): Remove slope magic from EnsureNoVehicleZ() and rename it to EnsureNoVehicleOnGround() to make more clear what it does 09:56:31 <Celestar> the AI is doing faulty things 09:56:40 <Fujitsu> Which? 09:56:49 *** Nubian [n=nubian@193.93.73.116] has joined #openttd 09:57:01 <Celestar> http://www.fvfischer.de/ottd/ai.png 09:57:27 <Fujitsu> Damnit. 09:57:35 <valhallasw> nice. 09:57:37 <Fujitsu> I can't plant trees under bridges :( 09:58:01 <Tron> the tree graphics are way too high for this 09:58:11 <Fujitsu> Heheh 09:58:31 <Celestar> http://www.fvfischer.de/ottd/ai0.png <= uh huh 09:59:30 <Fujitsu> The AI did that!? 09:59:45 <Celestar> yeah sure. 09:59:51 <valhallasw> did someone buy the original AI code? 10:00:54 <Celestar> ok guys 10:00:55 <Celestar> me->food 10:01:47 <Celestar> back in 1 hour or more 10:01:56 <Fujitsu> Tunnels under bridges work... 10:01:59 <Fujitsu> Bye, Celestar. 10:02:02 <Sacro> Celestar: greedy 10:02:09 <Fujitsu> I'm surprised that tunnel+bridge works :P 10:02:56 <Sacro> lol 10:03:45 <Celestar> keep me posted 10:09:11 *** ledow [n=ledow@jaimejwalker.plus.com] has quit [Remote closed the connection] 10:10:59 <valhallasw> what does the pathfinder use to build a path? 10:11:00 <valhallasw> A*? 10:12:43 *** faari [i=arih@greippi.kas.tut.fi] has quit [Read error: 110 (Connection timed out)] 10:18:41 *** valhallasw is now known as valhallasw`pb 10:24:56 *** Torrasque [n=jerome@84-74-157-134.dclient.hispeed.ch] has quit ["Ex-Chat"] 10:25:05 *** Splatman1984 [n=mark@85-210-30-77.dsl.pipex.com] has quit [] 10:30:10 *** ledow [n=ledow@jaimejwalker.plus.com] has joined #openttd 10:35:16 <CIA-3> peter1138 * r4791 /trunk/road.h: - Codechange: Mark road bits as unsigned. Fixes warning with older gcc versions. 10:37:59 *** Osai^2_ [n=Osai@p54B36BC1.dip.t-dialin.net] has joined #openttd 10:41:10 *** BJH [n=chatzill@e176111105.adsl.alicedsl.de] has joined #openttd 10:41:50 *** KUDr_wrk [n=KUDr@195.39.113.200] has joined #openttd 10:43:21 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has joined #openttd 10:45:26 <peter1138> fucking signed/unsigned warnings 10:45:42 <peter1138> oh well, if i stick to just int it all works fine 10:48:39 <Sacro> hehe 10:50:03 *** tokai [n=tokai@p54B80E66.dip0.t-ipconnect.de] has quit ["It's like, wah."] 10:51:19 <peter1138> oh, that SUCKS 10:51:40 <peter1138> w->vscroll.pos is a uint16 10:51:46 <peter1138> w->vscroll.cap is a uint16 10:51:49 <peter1138> i is a uint 10:52:10 <peter1138> w->vscroll.pos + w->vscroll.cap is silently promoted to int 10:52:42 <peter1138> ah, if i is uint16 it's ok 10:54:28 *** Sacro [n=Sacro@adsl-83-100-225-38.karoo.KCOM.COM] has quit [" HydraIRC -> http://www.hydrairc.com <- IRC with a difference"] 11:11:14 <vondel> does the brake wagon (available in some grf) do something, or is it purely cosmetical ? 11:14:38 <roboman> cosmetic 11:15:14 *** PandaMojo [n=panda@66-146-188-50.skyriver.net] has joined #openttd 11:17:38 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has quit ["/quit"] 11:22:45 *** BJH [n=chatzill@e176111105.adsl.alicedsl.de] has quit [Read error: 110 (Connection timed out)] 11:25:21 <Tobin> Celestar: Are you committing your updated stuff-under-bridges stuff to the bridge branch soon? I'd like to wait until it's imminent before showing off some of the things you can do with it on the forums. 11:26:16 <roboman> bye 11:27:21 *** roboman [n=leojbg@c211-30-118-160.carlnfd2.nsw.optusnet.com.au] has quit ["Leaving"] 11:27:25 <KUDr_wrk> http://www.bash.org/?287414 11:28:35 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has joined #openttd 11:29:06 <vondel> almost enough points to be an bash-quote-id :) 11:29:46 *** Torrasque [n=jerome@84-74-157-134.dclient.hispeed.ch] has joined #openttd 11:30:41 <Vornicus> people keep describing OpenTTD as "reverse engineered". What on earth are they talking about? 11:31:09 <Fujitsu> Vornicus, it was sort-of decompiled. 11:31:21 <Vornicus> sort-of? 11:31:33 <Vornicus> In what sense? 11:31:47 <Zr40> heh, ttdpatch is even worse ;) 11:31:54 <Tron> "sort-of" is a term that means "i have no clue what i'm talking about" 11:32:13 <Vornicus> I see. 11:32:25 <Vornicus> Tron, help me out here. What on earth are they talking about? 11:32:35 <peter1138> reverse engineered from ttd 11:32:38 <peter1138> simple, n'est pas? 11:32:56 <Fujitsu> Decompilation is incredibly difficult, so I doubt what I've read was quite true. 11:33:23 <Noldo> Vornicus: lubbe took the binary code of ttd, studied it and managed to write the C code that compiles into the same binary 11:33:28 <Noldo> *ludde 11:33:44 <Tron> er, no 11:34:02 <Tron> nobody wants to read x86 machine code 11:34:23 <Tron> it was disassembled 11:34:30 <Noldo> Tron: it's not that relevant what tools he used 11:34:46 <Fujitsu> Yeah, reading machine code isn't nice. 11:34:52 <Fujitsu> Dissassembly I can handle. 11:34:56 <Fujitsu> But not machine code :) 11:35:03 <Tron> and many annotations about data structures and functions came from the infamous IDA database about TTD 11:35:14 <Vornicus> so, wait 11:35:25 *** Hendikins [n=wolfox@pdpc/supporter/student/Hendikins] has quit ["Any technology, no matter how primitive, is magic to those who don't understand it"] 11:35:39 *** Hendikins [n=wolfox@pdpc/supporter/student/Hendikins] has joined #openttd 11:35:44 <Vornicus> do you mean to tell me that OpenTTD never actually got the original source code of TTD? 11:35:51 <Fujitsu> Of course not! 11:35:59 <Fujitsu> Where would people get /that/!? 11:36:04 <Tron> Noldo: also i doubt that in any point in time it "compile[d] into the same binary" 11:36:16 <Fujitsu> Tron, I was thinking the same thing. 11:36:20 <Tron> Vornicus: TTD was never written in C 11:36:35 <Vornicus> ....oh 11:36:40 <Fujitsu> I haven't reverse-engineered anything quite as big as TTD before, but I've done some small things. 11:37:31 <Fujitsu> Tron, you sure it wasn't? 11:37:47 <Fujitsu> I have never seen any confirmation of this fact, and I haven't looked into it much myself. 11:37:55 <Vornicus> ...so how did OTTD manage to not get sued? 11:38:11 <Tron> Fujitsu: in an interview Chris Sawyer stated this 11:38:18 *** Scia [n=sciapode@AveloN.xs4all.nl] has joined #openttd 11:38:44 *** BJH [n=chatzill@e176111105.adsl.alicedsl.de] has joined #openttd 11:38:46 <Fujitsu> Triffid_Hunter, ahh. Thanks :) 11:38:51 <Fujitsu> Must have been a nightmare. 11:39:00 <Fujitsu> Oops. 11:39:05 <Fujitsu> Tron, that should have been. 11:39:12 <Fujitsu> Silly autocompletion. 11:39:26 <CIA-3> peter1138 * r4792 /trunk/rail_gui.c: - Codechange: change a uint to a uint16 to avoid a signed/unsigned warning from some compilers. 11:41:09 <peter1138> (promoting uint16s to ints indeed) 11:41:58 <ledow> To be honest, seeing as you NEED the original TTD files to make it run, it's barely a legal grey area... more likely will be problems coming from linking TO the original TTD files on people's websites *cough* orudge *cough* 11:42:00 <Noldo> Vornicus: The rights are owned my something that hasn't cared enough 11:42:53 <CIA-3> peter1138 * r4793 /trunk/gfx.c: - Replace list of magic numbers (characters that don't exist) with a call to SpriteExists(), when building the character width cache. 11:43:04 <Tron> ledow: it's just graphics, which can be replaced if anybody invests the time to do so. there's no executable code in the used files 11:43:24 <Tron> also ottd doesn't share a single line of source code with ttd and never has 11:43:36 <peter1138> just bits happen to look very similar :) 11:43:49 <ledow> Tron: Yep... but it's still copyrighted graphics in those files. You can "get around" the copyright on the executable by reverseengineering in a clean-room manner but the original graphics are still copyright 11:44:18 <Tron> feel free to replace all graphics 11:44:46 <ledow> I don't need to - I own several (far too many) copies of the original game, still in it's wrapping. 11:45:37 <ledow> I doubt it will ever be a problem, very few people care BUT technically the TTD graphics, sound and original .exe's are still copyright 11:46:03 <Noldo> ledow: too few people care :( 11:47:30 <ledow> Linking to a set of zip files for the original game/graphics/sounds is quite silly - if a copyright owner ever pops up wanting to be stroppy, they can have you in court for that. 11:47:30 <peter1138> i do find it amusing that the ttdpatch opinion is that patching the exe is fine, but using reverse engineered code isn't 11:48:18 <Fujitsu> peter1138, I do find that /incredibly/ amusing. 11:48:45 <ledow> And consdering the TTD graphics were not done by Chris Sawyer but by someone who is a graphics artist by profession ( I saw the website somewhere), they may just decide to take it more seriously if they find out. 11:49:10 <Tron> peter1138: that comes from the interesting - and if you think 5 seconds about it totally silly - opinion that there's a difference to alter something on a hard disk than to alter something in RAM 11:49:38 <Vornicus> what, did Chris Sawyer give this project his blessing or something? 11:49:38 <Fujitsu> No, it's /so/ different, Tron. :roll: 11:49:55 *** Hackykid [i=Hackykid@dyn-105215.nbw.tue.nl] has quit [Read error: 104 (Connection reset by peer)] 11:50:06 <Tron> Fujitsu: did you forget a pair of irony tags? 11:50:27 <Fujitsu> Probably. 11:50:34 * Fujitsu locates some and clips them onto the ends. 11:50:39 <peter1138> :) 11:50:58 <ledow> http://www.chrissawyer.com/faq2.htm <- stuff is still copyright. http://www.pixelswithpings.pwp.blueyonder.co.uk/index.htm <- website of person who did the graphics for ttd. 11:51:54 <Fujitsu> Hmm. 11:52:03 <Fujitsu> Is it possible to increase the limits of number of vehicles or stations in Transport Tycoon? 11:52:03 <Fujitsu> Not without re-compiling the game, as most of the data space used for objects is defined at compile time. Anyway, some of the data pointers are limited to a certain number of bits, so for example the station limit cannot be increased without extensive work on other parts of the game to handle larger station pointers. Doing any of this would require a lot of work, and would make saved games completely incompatible with exist 11:52:03 <Fujitsu> ing versions. 11:52:11 <Fujitsu> Is that just an oversimplification? 11:52:21 <Fujitsu> Or was it originally written in C (or something else)? 11:52:26 <Fujitsu> Who knows. 11:52:32 <Noldo> ledow: the artist has propably sold the right so the big corporation that's always behind game projects 11:53:07 <ledow> Noldo: Yeah, maybe, but WE DON'T KNOW. And if they did, then THEY own the copyrights. Either way linking to the original files is leading yourself into trouble. 11:54:03 * Celestar is back 11:54:06 <Celestar> for like 3 minutes 11:54:07 <ledow> Those with legitimate copies of the game have little to ffear from using OpenTTD but those who just download the necessary files from the links provided are liable to trouble. 11:54:47 <Noldo> ledow: dependening on the copyright laws in the specific country 11:55:04 <ln-> original TTD was written in asm. 11:55:22 <Tron> feel free to replace all the 5383 sprites and shut up 11:55:26 <ledow> Noldo: Obviosuly... But then most countries are signed in to respect international copyrights. 11:55:38 <Celestar> from a certain point on, the AI seems not to build any more vehicles 11:55:46 <ledow> Tron: Stop taking it so personally... 11:55:53 <peter1138> Celestar: in trunk? 11:56:12 <Tron> i'm not taking it personally, i have no idea how you came to that conclusion 11:56:37 <Celestar> peter1138: dunno, it just seems that 7 AI don't manage to fill a 1024k map, no matter how much time you give em 11:57:11 <peter1138> hm 11:57:37 <Noldo> ledow: there is nothing new in what you say 11:57:50 <ln-> even though OTTD never used the source code of TTD, it still used (and still uses?) quite much code that is taken directly from the TTD exe. 11:58:23 <ln-> <simulated_Tron> end of discussion! shut up! 11:58:46 <ledow> Noldo: No, but I've often seen pointers in forums and IRC that point people directly to the data... that's asking for trouble. 11:58:47 <Vornicus> 5383 sprites? 11:58:54 <Vornicus> daaaaamn 11:58:58 <Noldo> ledow: ofcource they are 11:59:12 *** mode/#openttd [+o Tron] by ChanServ 11:59:12 *** ledow was kicked from #openttd by Tron [Tron] 11:59:14 *** ln- was kicked from #openttd by Tron [Tron] 11:59:17 *** Noldo was kicked from #openttd by Tron [Tron] 11:59:29 <Vornicus> 11:59:49 *** ln- [i=lauri@turunturvatekniikka.fi] has joined #openttd 11:59:59 *** mode/#openttd [-o Tron] by Tron 11:59:59 <ln-> end of discussion. -> #openttd.legal 12:01:47 *** SimonRC [i=sc@bylands.dur.ac.uk] has quit [Remote closed the connection] 12:03:31 *** Noldo [i=vheino@lame.lut.fi] has joined #openttd 12:03:59 <ln-> oho, ei kai Noldoakin potkittu? 12:04:20 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 12:04:28 * Vornicus adds, actually, finds that that's really not that absurd a number. 8 sprites for each train and car, 19 for each terrain type, something like 80 for each rail type and each terrain that rail can be built on, 20ish for each road development level and each terrain /that/ can be built on... 12:05:01 <Brianetta> /me wonders what his / character is now... 12:05:19 *** mgla [n=mgla@wikipedia/mgla] has quit [Read error: 110 (Connection timed out)] 12:05:24 <Brianetta> +echo test 12:05:27 <Brianetta> \echo test 12:05:30 <Brianetta> /echo test 12:05:36 <Brianetta> -echo test 12:05:39 <Tron> could you do that somewhere else? 12:05:45 <Brianetta> aha 12:05:47 * Brianetta finds it 12:06:02 <Brianetta> Tron: No, because I couldn't change channels until I found it 12:06:26 <Vornicus> what client? and what character? 12:06:40 *** mgla [n=mgla@wikipedia/mgla] has joined #openttd 12:06:41 *** black_Nightmare [n=Husky_dr@modemcable065.248-200-24.mc.videotron.ca] has joined #openttd 12:06:45 <Noldo> Vornicus: I would be quite happy to play with ugly but free graphics 12:07:02 <black_Nightmare> just curious but whats with the idea of 't' key not being for Transparent? 12:07:21 <Brianetta> black_Nightmare: That's x 12:07:24 *** mgla [n=mgla@wikipedia/mgla] has quit [Client Quit] 12:07:32 *** mgla [n=mgla@wikipedia/mgla] has joined #openttd 12:07:37 <Vornicus> Noldo: I wouldn't be, so much, but that's because I've written some stuff that makes for shiny graphics. 12:08:30 <Vornicus> However, I was mainly commenting that it sounded like a barking mad count. Until I actually did the math 12:15:10 <black_Nightmare> brianetta..yeah but I mean..why isn't it T? 12:15:16 <black_Nightmare> T as in Transparent :p 12:15:49 <black_Nightmare> just curious..thats all 12:15:49 <Prof_Frink> black_Nightmare: to break TTDPatch compatibility 12:15:58 <Noldo> black_Nightmare: its x for X-ray 12:15:59 <peter1138> T = tunnel 12:18:28 <Celestar> boss meeting over 12:18:30 <Celestar> (= 12:18:33 <black_Nightmare> noldo..very funny :p 12:18:41 <CIA-3> celestar * r4794 /branch/bridge/train_cmd.c: [bridge] -Fix: Trains can now be properly reversed on bridges 12:18:47 <black_Nightmare> prof..and even ttdx itself? :p (heh) 12:20:09 *** Pulec [n=Pulcoj@AYR-TRNOV.core.ttnet.cz] has quit [Read error: 104 (Connection reset by peer)] 12:21:44 *** Zahl [n=SENFGURK@dslb-082-083-206-006.pools.arcor-ip.net] has joined #openttd 12:25:14 <CIA-3> celestar * r4795 /branch/bridge/ (BUGS clear_cmd.c): [bridge] -Fix: terraforming cannot happen "through" bridges anymore. Also forgot to update the BUGS file in last commit 12:26:38 <peter1138> oh good, you fixed the missing include too 12:28:04 <MiHaMiX> :) 12:28:34 <Brianetta> black_Nightmare: What would you suggest the tunnel key be? 12:28:36 <Fujitsu> Through bridges? 12:29:14 *** mgla__ [n=mgla@wikipedia/mgla] has joined #openttd 12:35:20 <CIA-3> celestar * r4796 /branch/bridge/rail_cmd.c: [bridge] Disallow construction of depots under bridges 12:36:12 <Fujitsu> Committing it bit by bit? 12:36:19 <peter1138> tis the only way 12:36:29 <Fujitsu> ? 12:36:52 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has quit [Remote closed the connection] 12:41:16 <CIA-3> celestar * r4797 /branch/bridge/waypoint.c: [bridge] Disallow construction of waypoints under bridges 12:41:18 <Fujitsu> Goodnight, all. 12:41:34 <izhirahider> Can anyone tell me in what situation appears STR_SELECT_STATION_CLASS_TIP / STR_SELECT_STATION_TYPE_TIP , since you are more into the code and might give me a quicker answer (I am translating it) 12:42:26 <peter1138> it's a tooltip 12:42:55 <peter1138> they are tooltips, even, heh 12:43:04 *** Fujitsu [n=fujitsu@c211-28-183-112.eburwd7.vic.optusnet.com.au] has quit ["Bye all."] 12:43:09 <izhirahider> peter1138: how can I trigger it in the game? 12:43:38 <peter1138> right click on the dropdown / listbox in the new custom station builder window 12:44:14 <peter1138> (only appears if you have custom station grfs loaded) 12:44:39 *** CobraA2 [n=Jeremiah@cpe-024-088-000-194.sc.res.rr.com] has joined #openttd 12:44:45 *** mgla__ [n=mgla@wikipedia/mgla] has quit [""Sometimes it's better to light a flamethrower than curse the darkness." - Terry Pratchett"] 12:45:28 <Tobin> Has anyone thought about implementing the patch feature that allows terra-forming under existing infrastructure in OpenTTD? 12:45:56 <hylje> thought about it but implementation no 12:46:53 <Eddi|zuHause> we should rather think about implementing proper cliffs 12:47:06 <Eddi|zuHause> than doing more hacks with those foundations 12:47:46 <black_Nightmare> tobin...yeah I've found it very helpful to be able to do limited landscaping under road/rail/building than trying destory then rebuild it 12:47:47 *** Hackykid [i=Hackykid@131.155.105.215] has joined #openttd 12:48:28 *** CobraA2 [n=Jeremiah@cpe-024-088-000-194.sc.res.rr.com] has left #openttd [] 12:48:34 <peter1138> Eddi|zuHause: yes 12:48:59 <Brianetta> Secure <-------------------------------*------> Convenient 12:49:05 *** mgla [n=mgla@wikipedia/mgla] has quit [Read error: 110 (Connection timed out)] 12:49:09 <Brianetta> A quick representation of our IT policy at work 12:49:46 <Tobin> Brianetta: It's like that all over the place. 12:49:52 <black_Nightmare> tobin..you ever been in a place where you want to raise a slope under someone else's track so you could make a tunnel there? 12:50:05 <Brianetta> Tobin: Guest logins, a wedge in the swipe-card door... it makes me sad. 12:50:06 <black_Nightmare> I do and so hence really like that feature.....alone in ttdpatch so far 12:50:28 <Tobin> Brianetta: And when shit hits the fan a new "solution" is brought in rather than fixing the existing systems. 12:50:45 <CIA-3> celestar * r4798 /branch/bridge/road_cmd.c: [bridge] Disallow construction of road depots below a bridge 12:50:47 <black_Nightmare> I agree... sercuity sometimes need to be reviewed instead 12:50:47 * peter1138 ponders a lunch break today 12:50:52 <Brianetta> Tobin: No, we have no money for that. Instead, I am told to fix it with free software. 12:51:02 <Tobin> Heh, that must be fun. 12:51:08 <Brianetta> I run a LUG. 12:51:13 *** Ayoze [n=kvirc@cm-213-141-48-120.telecable.es] has joined #openttd 12:51:15 <Ayoze> hi all 12:51:20 <Brianetta> My boss assumes that this means I agree with his ideas in this respect. 12:51:25 <peter1138> we don't have any wedges holding our security doors open 12:51:27 <Tobin> Celestar: Should the current bridge branch compile correctly? 12:51:33 <peter1138> but only because we don't have any security doors... 12:51:38 <Ayoze> which sound system uses openttd? 12:51:42 <Tobin> Erm, current as of a few rev ago. 12:51:59 * peter1138 imagines xmms playing through openttd 12:52:06 <Brianetta> peter1138: The wedged door in question is behind me. Members of staff wander in and start talking at the back of my head with queries that should be logged by phone or intranet - usually while I'm on the phone myself. 12:52:16 <Tobin> Ayoze: What operating system? 12:52:21 <Ayoze> sound system... 12:52:25 <Ayoze> oh, sorry 12:52:27 <Ayoze> over linux, I mean 12:52:28 <Ayoze> hehe 12:52:35 <peter1138> it's sdl 12:52:35 *** Ihmemies [i=ihmemies@a81-197-110-97.elisa-laajakaista.fi] has joined #openttd 12:52:35 * Brianetta uses xmms for openttd music 12:52:39 <peter1138> so whatever sdl supports 12:52:51 <peter1138> Ayoze: english grammar doesn't support your construct 12:52:55 <Brianetta> AALib! 12:52:56 <Celestar> Tobin: yes it should 12:53:08 <peter1138> Ayoze: "which sound system does openttd use?" makes sense, though 12:53:16 <Ayoze> yes, sorry :P 12:53:24 <peter1138> just educating ;p 12:53:24 <Tobin> Celestar: Hmm, let me run make clean then. 12:53:46 <Noldo> Brianetta: I wonder how much work it would be to connect the buttons inside openttd to xmms running on the background 12:53:57 <peter1138> Noldo: someone did that once 12:54:01 <Ayoze> so I dont know why I cant hear sounds in openttd, I'm using alsa 12:54:08 <Brianetta> Noldo: I have xmms marked as always on top 12:54:16 <peter1138> by default sdl uses oss, i suspect 12:54:21 <Brianetta> so it's just like the Jazz Jukebox window 12:54:28 <Brianetta> All I need is a TTD Jazz Jukebox skin (: 12:54:31 <peter1138> so you need the alsa-oss compat modules loaded 12:54:36 <Ayoze> ok ok :) 12:54:36 <black_Nightmare> lol brianetta :p 12:54:37 <Noldo> Brianetta: true 12:54:46 *** ThePizzaKing [n=thepizza@c211-28-155-182.eburwd2.vic.optusnet.com.au] has quit ["And he disappears, like a fox, in the night."] 12:55:12 <izhirahider> peter1138: thanks 12:55:52 <izhirahider> this is tricky to translate 12:56:37 *** e1ko [n=31k0@a02-0432c.kn.vutbr.cz] has quit ["Chatzilla 0.9.67+ [SeaMonkey 1.0.1/2006040505]"] 12:56:43 <Tobin> Celestar: http://paste.lisp.org/display/19827 12:57:11 <Ihmemies> uh... 12:57:41 <Ihmemies> so the purpose of priority is to make the trains coming from side line to main line wait, until there is enough room in main line so no train in main line has to stop (and jam the whole line)? 12:57:49 <CIA-3> celestar * r4799 /branch/bridge/water_cmd.c: [bridge] Disallow construction of shipyards under a bridge 12:58:11 <Tobin> We wont be able to build anything cool under bridges :( 12:58:23 <Celestar> Tobin: that is NOT the clean bridge branch ;) 12:58:28 <Celestar> Tobin: that will come later. 12:58:39 * Tobin demands under bridge airports ;-) 12:59:09 <Tobin> Celestar: Didn't you just say it should build correctly? 12:59:35 <Brianetta> Ihmemies: Yes 12:59:55 <Celestar> Tobin: yes, but what you have is not the bridge branch :) 13:00:06 <Tobin> Celestar: Ooops! 13:00:58 *** Red943 [n=Red@81-86-117-11.dsl.pipex.com] has joined #openttd 13:01:10 <peter1138> izhirahider: is it? Hmm 13:01:34 <peter1138> izhirahider: it's just to tell you what the dropdown and listbox widgets do 13:01:47 <CIA-3> celestar * r4800 /branch/bridge/water_cmd.c: [bridge] No more shiplifts below bridges. Should I have done all this in ONE commit? 13:02:23 <Qball> lol 13:03:12 <black_Nightmare> shiplift? 13:03:15 <Tobin> "No more shiplifts below bridges. Should I have done all this in ONE commit?" <--- It's a bit late to ask that question. ;-) 13:03:35 <Tobin> black_Nightmare: lock. 13:04:34 <black_Nightmare> ohh :p 13:04:47 <black_Nightmare> so does this mean trains can cross train but train can't cross .. ships? :p 13:05:01 <black_Nightmare> I think some canal locks actually had a road bridge crossing them mid-section anyhow 13:05:06 <black_Nightmare> hehe 13:05:08 <Tobin> No, trains can cross ships/canals etc. 13:05:25 *** glx [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:05:26 <Tobin> Just not the locks. 13:05:57 <Tobin> They can't cross stations either (so you'll just have to look at my sexy screenshots of that for the time being). 13:06:07 <hylje> can you tunnel below canals 13:06:33 <black_Nightmare> yeah and....if you had to ask... 13:06:35 <izhirahider> peter1138: When you have the time, could you show me a screenshot? I don't use custom station grf's 13:07:19 <black_Nightmare> in florida (hotel near disneyworld I think) there is actually one place where a small highway that goes right underneath a river that connects two natural huge lakes 13:07:32 <peter1138> izhirahider: i've got a shot of the gui without tooltips 13:07:33 <black_Nightmare> at both ends of where the road tunnel is..there's "NO WAKE!" signs 13:07:51 *** SimonRC [i=sc@bylands.dur.ac.uk] has joined #openttd 13:07:53 <peter1138> izhirahider: http://195.112.37.102/ottd/ns2.png 13:08:01 <peter1138> izhirahider: the top dropdown picks a custom station class 13:08:11 <peter1138> the listbox picks the custom station type 13:08:31 *** PandaMojo [n=panda@66-146-188-50.skyriver.net] has quit [] 13:09:11 <Celestar> WTF do we need GetVehicleOutOfTunnelTile for?! 13:09:31 <Prof_Frink> To get vehicles out of tunnel tiles? 13:09:51 <izhirahider> peter1138: perfect 13:10:06 <Celestar> v->tile ALWAYS points to the tunnel portal tile as long as a vehicle is in the tunnel. 13:10:36 <glx> I remember I had a patch about that on SF 13:12:29 <Ihmemies> why the list is so small 13:12:38 <Ihmemies> oh,.. you play with some crappy res :P 13:12:55 <Ihmemies> "always think of the ones with 14" 15 year old crt" 13:13:25 <black_Nightmare> what res is this now? 13:13:52 *** _Red [n=Red@81-86-117-11.dsl.pipex.com] has quit [Read error: 110 (Connection timed out)] 13:14:18 <peter1138> ... 13:14:28 <peter1138> the dropdown list is a standard size 13:14:56 <peter1138> hmm, i could make the window resizable to make the listbox bigger 13:15:09 <black_Nightmare> true..the only non-standard size thing I can think of is when you stretch the depot window to be longer etc :p 13:15:26 <Ihmemies> and probably rememember the resized window size between sessions too? ;P 13:15:59 <black_Nightmare> hmm nah not my style but to our own :p 13:16:41 <peter1138> Ihmemies: unlikely 13:16:49 <peter1138> hmm. but possible 13:17:18 <Brianetta> YEY! 13:17:25 <Brianetta> GOt the guest login on the database removed 13:17:39 <Brianetta> Now people can't just click "guest" on the login box 13:17:43 <Brianetta> and get all the info 13:22:11 <CIA-3> celestar * r4801 /branch/bridge/ (5 files): [bridge] Remove GetVehicleOutOfTunnelTile. If a vehicle is inside a tunnel, v->tile ALWAYS points to the tunnel portal tile anyway. Same is true now for bridges 13:22:15 <Celestar> ok I'm off a bit 13:23:08 <CIA-3> peter1138 * r4802 /trunk/ (gfx.c gfx.h misc_gui.c viewport.c): - Codechange: replace _stringwidth_base and associated magic numbers with a FontSize enum, using the numbers (which are SpriteIDs) in only the places needed. 13:37:08 <black_Nightmare> hmm....was just wondering but any thoughts on pbs in openttd yet? 13:38:47 <peter1138> planned as part of / an extension to yapf 13:39:55 <CIA-3> celestar * r4803 /branch/bridge/train_cmd.c: [bridge] -Fix: Bridge heads above tunnels do not "serve" as a tunnel exit anymore (for trains), currently a bit hackish, planning something better 13:40:51 <black_Nightmare> remind me again but what did yapf stand for? 13:41:04 <Celestar> Yet Another PathFinder 13:41:14 <black_Nightmare> lol ok 13:41:33 *** dp [n=dp@p54B2F344.dip.t-dialin.net] has joined #openttd 13:42:21 <Ihmemies> what is npf then? 13:42:26 <Celestar> New Pathfinder 13:42:30 <Ihmemies> right 13:42:41 <Celestar> YAPF has a fundamental difference: it is C++ 13:42:49 <Ihmemies> and yapf > npf qualitywise, npf > yapf performance wise? 13:42:54 <Ihmemies> what does it matter if it's c++? 13:43:04 <Celestar> Yapf is fast. 13:43:09 <glx> yapf > npf performance wise 13:43:19 <glx> and yapf uses less CPU 13:43:23 <Celestar> Yapf is faster than NTP/OPF. 13:43:37 <Vornicus> So, um 13:43:42 <Ihmemies> right.. so everyone uses yapf? :/ 13:43:47 <Ihmemies> since cpu usage is big evil 13:43:50 <Celestar> Ihmemies: not yet, because it is not merged yet. 13:44:02 <Celestar> KUDr_wrk is doing some final cleanup before it gets into trunk 13:44:10 <Ihmemies> ok :/ 13:44:20 <Celestar> Darkvater: you there? 13:45:28 <Noldo> Celestar: there is oropably some design differences with NPF and YAPF too 13:49:10 <Celestar> Noldo: some :) 13:49:13 <Celestar> Tron: PING 13:49:40 <Tron> yes? 13:50:05 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has quit ["Tsch??"] 13:50:09 <Celestar> Tron: we once planned to put bit 6 of mextra for X bridge, and bit 7 for Y bridges. Why did you change that idea? ;) 13:50:33 <Tron> i didn't 13:51:09 <Celestar> that means I can change it? 13:51:24 <Celestar> (without making conversions for old savegames from branch/bridge) 13:52:49 <Tron> only if it stays impossible to have more than one bridge middle part per tile, because there are too many unresolved problems 13:53:04 <Celestar> currently, sure. 13:53:18 <Celestar> xbridge make very little sense without new sprites anyway. 13:54:38 <peter1138> hmm 13:54:49 <peter1138> too many string literals :( 13:55:03 <Celestar> they should be moved out sooner rather than later. 13:55:45 <peter1138> the czech name generator is ugly 13:56:00 <Celestar> have KUDr_wrk code a new one (= 13:56:20 <peter1138> there are places where it replaces characters 13:56:47 <peter1138> except they'll be 2 or 3 chars with utf-8 14:01:46 *** dp-- [n=dp@p54B2E391.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 14:01:48 *** dp is now known as dp-- 14:07:58 *** iridium [n=iridium@host-84-9-197-224.bulldogdsl.com] has joined #openttd 14:09:51 *** KritiK [i=Maxim@ppp85-140-192-119.pppoe.mtu-net.ru] has joined #openttd 14:16:02 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has quit [] 14:17:21 *** Pulec [n=Pulcoj@AYR-TRNOV.core.ttnet.cz] has joined #openttd 14:24:00 *** Zr40 [n=Zirconiu@zr40.xs4all.nl] has quit ["Leaving"] 14:36:09 *** tokai [n=tokai@p54B80E66.dip0.t-ipconnect.de] has joined #openttd 14:36:20 *** ^Cartman^ [n=Eric_Car@ti100710a081-4544.bb.online.no] has joined #openttd 14:39:51 *** RoySmeding_ [n=Roy@c514451cb.cable.wanadoo.nl] has joined #openttd 14:40:17 *** tokai is now known as pizza 14:41:11 <CIA-3> celestar * r4804 /branch/bridge/tunnelbridge_cmd.c: [bridge] Moved around some check 14:41:30 <peter1138> nice message :P 14:41:35 <Celestar> :P 14:41:45 <Celestar> sorry couldn't think of anything better :P 14:44:24 *** Dred_furst [i=nn@user-1380.lns1-c9.dsl.pol.co.uk] has joined #openttd 14:46:11 <Tron> Celestar: i doubt you deleted the right line in the MP_WATER case 14:46:37 <Celestar> er? 14:46:55 <Celestar> GNAH 14:47:03 <glx> :) 14:48:14 <CIA-3> celestar * r4805 /branch/bridge/tunnelbridge_cmd.c: [bridge] Removed the wrong line in previous commit 14:48:21 <Celestar> thanks Tron :S 14:52:27 *** Born_Acorn [n=bornacor@ACD70DEB.ipt.aol.com] has joined #openttd 14:52:43 <Born_Acorn> peter1138! trams! 14:53:41 <SpComb> Born_Acorn: Born_Acorn! 14:53:49 <peter1138> Born_Acorn: lies! 14:53:54 <Born_Acorn> peter1138! trams! 14:54:04 <SpComb> trams? 14:54:10 <Born_Acorn> Trams. 14:54:15 <SpComb> what trams? 14:54:26 <glx> tramways? 14:54:27 <SpComb> steven_h made those ages ago! 14:55:02 <Darkvater> peter1138: does that comment mean you're working on UTF-8/FreeType again? :) 14:55:03 *** Scia [n=sciapode@AveloN.xs4all.nl] has quit [Read error: 104 (Connection reset by peer)] 14:56:09 <peter1138> yes 14:56:20 <peter1138> 73 KB o_O 14:56:24 <Darkvater> :) 14:56:25 <SpComb> of? 14:56:26 <peter1138> 2945 lines 14:56:40 *** mort_ [n=Head___@p508A2103.dip0.t-ipconnect.de] has joined #openttd 15:02:12 *** Torrasque [n=jerome@84-74-157-134.dclient.hispeed.ch] has quit ["Ex-Chat"] 15:02:31 <Celestar> Tron: I'll slightly modify the usage of the two bits in mextra later on, and add some accessor that'll make life easier then. 15:02:34 <Celestar> me->gone(); 15:02:42 <peter1138> hmm, 1366 lines of which is table/namegen.h 15:03:08 *** WolfLaptop [n=wolf@213.196.14.254] has quit ["I'm gone, bye bye :)"] 15:03:39 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 15:04:03 <Brianetta> re 15:04:24 <Celestar> http://www.fvfischer.de/ottd/bridgesource.tar.gz <= here's a tarball of the xbridge source meanwhile. svn diff still can't do anything useful. 15:04:51 <Brianetta> svn is usually better than that 15:05:25 <peter1138> can't do anything useful? huh? 15:05:39 <Celestar> peter1138: the diff it creates refuses to apply 15:05:43 *** black_Nightmare [n=Husky_dr@modemcable065.248-200-24.mc.videotron.ca] has left #openttd ["bye"] 15:05:50 <peter1138> how strange 15:05:52 <Celestar> http://www.fvfischer.de/ottd/xbridge.diff <= try it 15:05:58 <Celestar> against 4804 15:06:04 <Celestar> 4805 15:08:13 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has quit [Remote closed the connection] 15:08:28 <Celestar> does it apply? 15:08:56 <Celestar> something went wrong with the newly-created files 15:11:11 *** Triffid_Hunter [n=Splat@funkmunch.net] has quit ["KVIrc 3.2.0 'Realia'"] 15:11:54 *** ernie_hh [n=ernie@c191035.adsl.hansenet.de] has quit [Read error: 110 (Connection timed out)] 15:12:54 *** tokai|noir [n=tokai@p54B81308.dip0.t-ipconnect.de] has joined #openttd 15:14:10 <CIA-3> celestar * r4806 /branch/bridge/roadveh_cmd.c: (log message trimmed) 15:14:10 <CIA-3> [bridge] Determine the "reversabilty" of a road vehicle by its status, not by 15:14:10 <CIA-3> the hidden bit. This gives the proper error message about not being able to turn 15:14:10 <CIA-3> on a bridge (like it does for tunnels). A problem with reverse commands on 15:14:11 <CIA-3> bridge heads still exists[bridge] Determine the "reversabilty" of a road vehicle 15:14:13 <CIA-3> by its status, not by the hidden bit. This gives the proper error message about 15:14:15 <CIA-3> not being able to turn on a bridge (like it does for tunnels). A problem with 15:15:31 <glx> Celestar: really weird commit message 15:15:38 *** Hackykid [i=Hackykid@131.155.105.215] has quit [Read error: 110 (Connection timed out)] 15:16:23 <Celestar> WHAT THE FUCK? 15:16:37 <Celestar> I didn't write the message. 15:16:41 <Celestar> at least not 70% of it :S 15:16:51 <Celestar> ok me->really_gone(); 15:17:16 <Darkvater> lemme fix that for you :) 15:17:24 *** tokai|noir is now known as tokai 15:17:33 <Celestar> Darkvater: fix what? how? 15:17:45 *** tokai|3 [n=tokai@p54B81308.dip0.t-ipconnect.de] has joined #openttd 15:17:50 <Darkvater> svnadmin 15:18:08 <Celestar> I don't have svnadmin-rights 15:18:12 <Darkvater> but I do 15:18:24 <Celestar> ah (= 15:18:41 <peter1138> heh, duplicated 15:19:54 <Darkvater> and done 15:20:03 <Celestar> thanks (= 15:20:13 <Darkvater> donnu how trac handles the change though 15:20:22 <Celestar> trac? 15:20:24 <Celestar> what'S trac? 15:20:43 <Darkvater> wow it has been octoplated 15:20:50 <Darkvater> http://svn.openttd.org :) 15:20:54 <Darkvater> the websvn 15:21:02 <Celestar> yuck GUI 15:21:11 <Darkvater> ? 15:21:15 * Darkvater slaps Celestar 15:21:19 <Darkvater> trac rules 15:21:28 <Darkvater> especially if you're at work and don't have svn ^^ 15:21:29 *** RoySmeding_ [n=Roy@c514451cb.cable.wanadoo.nl] has quit [Client Quit] 15:22:00 <Celestar> but you have ssh (= 15:22:03 <Celestar> what else do you need :P 15:22:25 <Darkvater> you cannot seriously think that SSH works better for browsing the repository than trac 15:22:52 <Celestar> but I do think so (= 15:22:59 * Darkvater faints 15:23:16 <Celestar> stupid point-and-click interfaces :P 15:23:39 <Celestar> takes hours to find changes in branch/bridge/table/station_land.h 15:23:46 <Celestar> much longer than to type it 15:24:14 <Darkvater> ey, whatever floats your boat homie 15:25:49 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has joined #openttd 15:26:52 *** Andrew67 [i=andrew67@206.248.80.224] has joined #openttd 15:28:48 *** tokai|ni [n=tokai@p54B80E66.dip0.t-ipconnect.de] has quit [Success] 15:29:01 *** pizza [n=tokai@p54B80E66.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 15:30:19 *** Osai^2_ [n=Osai@p54B36BC1.dip.t-dialin.net] has quit [] 15:33:34 *** ernie_ [n=ernie@d132160.adsl.hansenet.de] has joined #openttd 15:33:40 *** ernie_ is now known as ernie_hh 15:34:13 <peter1138> hmm 15:34:19 <peter1138> trebuchet ms works quite nicely 15:36:50 <CIA-3> glx * r4807 /trunk/win32.c: - Fix: win32 compilation was broken by r4802 15:37:48 <peter1138> hmm 15:37:52 <peter1138> "oops" 15:39:06 <Darkvater> :O 15:39:11 <Darkvater> peter1138, shame on you! 15:39:22 <Darkvater> I thought you devved on win? 15:40:13 <peter1138> not at the moment 15:40:18 <peter1138> there's another one though... 15:40:53 <peter1138> btw, isn't "Fix:" reserved for things that were broken in the last release? 15:41:51 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has quit [Read error: 104 (Connection reset by peer)] 15:42:24 *** Serotonin_ [n=not@CPE-72-135-2-46.kc.res.rr.com] has joined #openttd 15:42:24 <Darkvater> I usually do '- Fix (r4802):' for longer standing bugs 15:42:43 <Darkvater> peter1138: almost nothing was broken in the previous release so using fix would never be appropiate ;p 15:42:52 <peter1138> heh 15:43:17 *** dp [n=dp@p54B2CDE0.dip.t-dialin.net] has joined #openttd 15:43:23 <Darkvater> but yeah I'm not sure I agree with the wording glx used 15:43:43 <CIA-3> peter1138 * r4808 /trunk/os2.c: - Fix GetCharacterWidth() change in os2.c missed in r4802. 15:43:55 <peter1138> (assuming os2 ever compiles anyway...) 15:44:21 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has joined #openttd 15:44:23 <Darkvater> ok that's even worse 15:44:32 <peter1138> lol 15:45:03 <Darkvater> I think we should put the revision that caused the regression as much in the beginning as possible 15:45:11 <Darkvater> eg - Fix (r4802): 15:45:15 <peter1138> ok 15:45:32 <Darkvater> makes it really easy to look through when scanning for backporting/release logs etc 15:46:21 <glx> we should have "commit style" somewhere, like "coding style" 15:46:37 <Darkvater> there is a commit style I think somewhere 15:46:48 *** mgla [n=mgla@wikipedia/mgla] has joined #openttd 15:47:33 *** Neonox [n=Neonox@ip-80-226-245-141.vodafone-net.de] has joined #openttd 15:48:22 <Darkvater> brb 15:48:29 <Darkvater> http://wiki.openttd.org/index.php/Commit_style 15:48:32 <Darkvater> there 15:53:14 *** SimonRC is now known as SimonRC[cursed] 15:53:50 *** Andrew67 [i=andrew67@206.248.80.224] has quit [Connection timed out] 15:54:15 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has joined #openttd 15:54:17 *** RoySmeding [n=Roy@c514451cb.cable.wanadoo.nl] has joined #openttd 15:54:37 <MeusH> hey 15:54:41 *** mgla [n=mgla@wikipedia/mgla] has quit [""Sometimes it's better to light a flamethrower than curse the darkness." - Terry Pratchett"] 15:55:40 *** SimonRC[cursed] is now known as SimonRC 16:01:13 *** dp-- [n=dp@p54B2F344.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 16:01:13 *** dp is now known as dp-- 16:05:27 <Born_Acorn> peter1138! custombridgeheads! 16:08:42 *** mode/#openttd [+o Darkvater] by ChanServ 16:10:40 <peter1138> lies 16:11:03 <Born_Acorn> Who had that custombridgehead patch? 16:11:09 <Born_Acorn> It was either you or Hackykid. 16:13:29 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 16:16:40 *** KUDr_wrk [n=KUDr@195.39.113.200] has quit [Read error: 110 (Connection timed out)] 16:17:19 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has quit [Remote closed the connection] 16:18:26 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has joined #openttd 16:18:53 *** KUDr_wrk [n=KUDr@195.39.113.200] has joined #openttd 16:19:39 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has quit [Remote closed the connection] 16:20:08 <peter1138> Born_Acorn: yes, me 16:21:41 *** iridium [n=iridium@host-84-9-197-224.bulldogdsl.com] has quit ["gone"] 16:25:15 <peter1138> 75KB 16:25:17 <peter1138> 3004 lines 16:25:19 <peter1138> *sigh* 16:25:26 * peter1138 ponders 16:26:16 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has joined #openttd 16:34:50 *** GW[school] [n=gonewack@c18041.upc-c.chello.nl] has joined #openttd 16:35:39 <Prof_Frink> peter1138! custombridgeheads! 16:37:12 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has quit [Remote closed the connection] 16:40:04 *** Andrew67 [i=andrew67@206.248.80.224] has joined #openttd 16:40:31 <LIIT> Prof_Frink: is he done with newstations ? 16:40:46 <Prof_Frink> Well, they're committed 16:41:05 <LIIT> wow, nice, gratz Peter 16:41:15 *** mode/#openttd [-o Darkvater] by Darkvater 16:41:20 <Vornicus> most recent work I've seen on custom bridgeheads was from Celestar, I think 16:42:41 <peter1138> custom bridge heads are being planned as part of the new bridge stuff 16:44:56 <peter1138> (rather than as my hack) 16:48:24 *** |Jeroen| [n=jeroen@dD57729D4.access.telenet.be] has joined #openttd 16:54:36 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has joined #openttd 16:55:07 *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has joined #openttd 16:56:48 <MeusH> peter1138: what are your plans on newgrf management in multiplayer games? 16:56:52 *** egladil [n=egladil@frukt.csbnet.se] has quit [] 16:59:25 <peter1138> ROAR 16:59:32 * peter1138 gets the czech name generator working 16:59:34 * LIIT hides from the lion 17:00:00 <Born_Acorn> I am quite offended. 17:00:06 <Born_Acorn> Lions are against my religion. 17:00:23 * LIIT don't believe in goats... 17:00:49 <Born_Acorn> religions are against my religion too, so I am offended I have mentioned it. 17:01:03 <LIIT> Born_Acorn: Just join AAA 17:01:25 <Born_Acorn> any letter of the alphabet is against my religion. 17:01:34 <Born_Acorn> I am offended x3. 17:01:45 <LIIT> Born_Acorn: you will fit perfectly into AAA :-) 17:01:54 <Eddi|zuHause> Anatomy is a great film :p 17:02:04 <LIIT> AAA -> Association Against Acronyms 17:02:08 *** Andrew67 [i=andrew67@206.248.80.224] has quit [Client Quit] 17:02:28 <Born_Acorn> Associations are against my religion. 17:02:50 <Born_Acorn> This channel does not cater for my religious needs! What happens to those like me who do not believe in IRC? 17:02:50 <LIIT> Acronyms Agaist Associations ? << better ? 17:03:19 * Born_Acorn starts a pressure group. (they too are against my religion) 17:03:55 <rain````> hey i got a question about game mechanics 17:04:06 <rain````> what dictates the amount of $ u get from transfering cargo from 1 city to antoher 17:04:19 <Prof_Frink> LIIT: weren't the founding members of the AAA arrested for battery? 17:04:24 <rain````> ive played it for some time, and it *seems* to be distance/time 17:04:33 <Prof_Frink> rain````: see cargo payment rates graph 17:04:35 <LIIT> Prof_Frink: hmmm, I thought I founded AAA :-) 17:04:39 <Born_Acorn> Mothers against the protection of not protecting those who have not catered for those who do not believe in anything and everything (like Born_Acorn).or MATPONPTWHNCFTWDNBIAAE(LBA) 17:04:51 <Born_Acorn> for short. 17:05:06 *** mode/#openttd [+o Darkvater] by ChanServ 17:05:25 <rain````> is there any reason to for instance take coal to the nearby power plant when u can take it across the entire map to some other power plant? 17:05:38 <Darkvater> rain````: no reason whatsoever 17:05:45 <rain````> ah, next question 17:05:45 <Prof_Frink> (at the moment) 17:05:55 <Darkvater> next answer 17:06:06 <rain````> any way to get a steel mill and a factory in the same rail station 17:06:08 <LIIT> Prof_Frink: hmm, is that going to change ? Nice ? 17:06:16 <Darkvater> rain````: ? 17:06:23 <Prof_Frink> peter1138! NewIndustries! 17:06:53 <peter1138> one lang file change: 17:06:55 <peter1138> 3985 lines 17:06:57 <LIIT> rain````: sure, but it pays close to nothing if you transport it back to that station 17:06:59 <peter1138> 376360 bytes 17:06:59 <Vornicus> a steel mill and a factory can be at the same rail station, but there's no point 17:07:06 <rain````> ok 17:07:11 <Darkvater> I don't get the question 17:07:12 <Vornicus> You want to send steel as far as you can. 17:07:14 <rain````> does it actually work though? 17:07:16 <rain````> i mean 17:07:17 <peter1138> one lang file: 17:07:18 <Vornicus> No 17:07:19 <peter1138> 2901 lines 17:07:23 <rain````> would it take iron and produce goods (thats the question)? 17:07:24 <peter1138> 256654 bytes 17:07:24 <peter1138> hmm 17:07:31 <Darkvater> the goal of the game is to send everything as far away and as fast as possible 17:07:37 <Vornicus> Two industries at the same station that would feed each other do not. 17:07:41 <Darkvater> except perhaps water/food to grow your towns in arctic/desert 17:07:44 <rain````> ok 17:07:58 <Darkvater> peter1138: :). You should do that as a seperate commit 17:08:07 <peter1138> lang files, of course 17:08:35 <rain````> one last question about feeders, i have 2 internation airports that are being fed to, but neither accept passengers 17:08:43 <rain````> but i want them to 'swap' passengers 17:08:48 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has quit ["Tsch??"] 17:08:57 <Darkvater> not possible 17:08:59 <rain````> do i have to make an 'inbound' station and an 'outbound' station for each? 17:09:03 <Darkvater> yes 17:09:14 <peter1138> hmm, news is broken :/ 17:09:18 <rain````> same applies to valuables? 17:09:37 <Darkvater> you cannot feed a station and drop off cargo to pick up by your bus/train and transport to destination 17:09:56 <rain````> ahh ok 17:10:04 <Darkvater> eg. a station can only have ONE source for a given cargo 17:10:06 <Darkvater> currently 17:10:17 <Darkvater> so if you have A,B as source going to C 17:10:31 <Darkvater> you transport from A > C. You get cargo at A from C (let's say 10) 17:10:34 <CIA-3> belugas * r4809 /trunk/graph_gui.c: Codechange : Merged two loops in only one. 17:10:47 <Darkvater> but if you transport 20 from B > C; you get 30 at C from B 17:10:52 <Darkvater> not 10 from B and 20 from A 17:10:58 <Darkvater> eh other way aroaund ;p 17:11:03 <rain````> ok 17:11:10 <rain````> can u then take cargo from C to D 17:11:18 <rain````> and transfer/unload 17:11:22 <rain````> (all 30) 17:11:28 <Darkvater> yes, then you'll have 30 from B at D 17:11:29 <rain````> then take cargo from D to E, D to F, D to G.... etc 17:12:27 <Darkvater> you can. In the end you can have 100 at G from B. But if you transfer even 1 from Z to G, you'll have 101 from Z 17:12:53 <Dred_furst> can someone tell me what pack does the pgs grfs come from? 17:13:07 <peter1138> project generic stations 17:13:12 <Dred_furst> Thanks 17:17:04 <LIIT> btw, when does the timer for cargo-transport start ? When the cargo is placed on station, when the cargo is placed on a train or when the train leaves the station ? 17:17:16 <LIIT> I'm guessing it's the first one 17:17:17 <Darkvater> when the cargo is placed on the train 17:17:25 <LIIT> hmm, k, so I was wrong 17:17:27 <LIIT> interesting 17:17:39 <Darkvater> the station-placement is only relevant for your station-ratings 17:17:49 <LIIT> oki doki, thx :-) 17:17:59 * peter1138 recompiles without freetype 17:18:00 <LIIT> That solves the mystery of the missing shoe ;-) 17:18:03 * peter1138 tests 17:18:10 <peter1138> yay, boom 17:18:13 <peter1138> o_O 17:18:15 <Darkvater> peter1138: compile-flag? 17:18:20 <peter1138> yes 17:18:25 <Darkvater> ah, that's nice of you 17:18:26 <peter1138> like sdl/png 17:18:34 <peter1138> though i've not tested with windows 17:18:47 <Darkvater> but sdl is always needed :) 17:18:59 <Darkvater> dedicated doesn't count 17:19:15 <peter1138> heh 17:19:24 <peter1138> well 17:19:52 <peter1138> hmm 17:20:04 <peter1138> it's a configure option too 17:20:14 * Darkvater likes configure 17:20:29 <peter1138> now i need to handle missing characters gracefully 17:20:33 <peter1138> freetype will draw a box 17:20:39 <peter1138> the sprites will... crash 17:20:58 <peter1138> hmm 17:21:06 <Darkvater> T_T 17:21:13 <peter1138> actually 17:21:15 <Darkvater> prob in MP 17:21:27 <peter1138> i can check the range is valid 17:21:28 <Darkvater> can't we use a fallback-sprite for this? 17:21:34 <peter1138> exactly 17:21:35 <Darkvater> or substitute by ? 17:21:43 <Darkvater> which already is done 17:21:47 <peter1138> i need to map some unicode chars to our sprites, though 17:21:49 <Darkvater> str_validate() 17:22:03 <peter1138> nah, that's not the problem 17:22:43 <peter1138> the euro is now 0x20AC instead of what it was 17:23:10 <Darkvater> ah 17:23:15 <LIIT> btw, oTTD is one of the reasons that I'm finally throwing out windows - now that I'm not playing any other games, there are no reasons to stay with windows... A round of applause for oTTD plz, it's making the world a better place ;-) 17:23:45 * Darkvater congratulates LIIT 17:24:09 * peter1138 wonders what to use a placeholder 17:24:10 <CIA-3> glx * r4810 /trunk/video/win32_v.c: - Fix: removed warning about strict-alias (release build) 17:24:29 <LIIT> I've had Gentoo on our server for a long time, will be nice to try it on the desktop aswell 17:24:37 *** RoySmeding [n=Roy@c514451cb.cable.wanadoo.nl] has quit ["kthxbye"] 17:24:41 <peter1138> gentoo on a server? heh 17:25:00 <Prof_Frink> yoda rund gentoo :/ 17:25:01 <LIIT> aye, works quite well, no x11, etc on if offcourse :-) 17:25:06 <MeusH> peter1138: so it will be no problem if two people play multiplayer, one with freetype and utf support, and one plays the with current text engine? 17:25:46 <peter1138> why would it be? 17:26:19 <Prof_Frink> what if mr. utf says something utf'd and mr. oldschool goes eh? 17:26:21 <rain````> what size trains u guys usually use 17:26:24 <rain````> number of carts 17:26:45 <rain````> im trying 10 for nearly every train this game and they apparently suck at clover-like junctions 17:26:50 <LIIT> 5-9, depending on how much cargo the industry creates 17:26:51 <Prof_Frink> no they don't 17:26:53 <Darkvater> depends on the amount of cargo, available space and of course the refill rate 17:27:03 <Prof_Frink> you need to redesign your junctions 17:27:14 <Prof_Frink> ACF spaghetti 17:27:15 <LIIT> but I alsways play on hard+, so the long trains brake down too much 17:27:18 <rain````> they aparently suck at 'small clover' like junctions 17:27:22 <rain````> yes, i do 17:27:38 <Darkvater> you can use 10-20 on dedicated lines, but on busy networks, about 6-8 is what I usually have max 17:27:59 <rain````> me and my brother were playing the other day and we made a 60-car long one 17:28:11 <hylje> .>>: 17:28:23 <rain````> it wouldnt leave the station till i told it to 17:28:25 <rain````> =] 17:28:28 <Prof_Frink> rain````: tried doing instantaneous transportation yet? 17:28:28 <rain````> but it made it 17:28:36 <rain````> nope, whats that? 17:28:57 <Prof_Frink> build straight track+stations, 50 squares total length 17:29:08 <Prof_Frink> build one train, 100 units 17:29:18 <rain````> HAHAHAHA 17:29:23 <Prof_Frink> Don't use full load 17:29:44 <rain````> thats funny =] 17:30:09 <LIIT> heh, I gotta try that :-) 17:30:48 <Prof_Frink> Just remember to bomb the depot afterwards 17:30:54 <LIIT> hehe 17:31:37 <rain````> how much money u get? 17:31:57 <Prof_Frink> depends 17:32:15 <LIIT> cargo, inflation, loadingsystem 17:32:28 <Prof_Frink> prodrate 17:34:29 <MeusH> umm rate you prod? 17:34:32 <MeusH> pfffrrr 17:34:35 <LIIT> hehe 17:34:45 * LIIT *eeeeew* 17:38:39 <rain````> haha 17:38:40 <rain````> just tried it 17:38:44 <rain````> u dont get much :P 17:39:38 <MeusH> hmmm people people please help my english 17:39:52 <MeusH> imagine desert in Iraqui 17:40:06 <MeusH> and now please help me finding the missing word 17:40:14 <MeusH> Iraqui * with desert 17:40:24 <MeusH> what could it be? connect is the bad word... 17:40:37 <MeusH> asciocates maybye? 17:40:43 <Prof_Frink> 'in Iraqui'? is that 'in Iraq' or 'an Iraqi'? 17:40:52 <MeusH> sorry 17:41:02 <MeusH> okay, Tunesia 17:41:12 <Prof_Frink> Tunisia? 17:41:12 <MeusH> imagine desert in Tunesia 17:41:20 <MeusH> ahhhh 17:41:23 <MeusH> Egypt 17:41:26 <Prof_Frink> ok 17:41:35 <MeusH> so, you think about desert and about Egypt 17:41:36 <rain````> theres a desert in egypt? 17:41:39 <LIIT> mmmm, Tuna-fish.... 17:41:41 <MeusH> yeah 17:41:46 <LIIT> define desert plz ? 17:41:49 <LIIT> ;-) 17:41:51 <Prof_Frink> puding. 17:41:52 <rain````> ice cream 17:42:08 <MeusH> anyway, what's the correct word to use? 17:42:15 <rain````> sand? 17:42:17 <Prof_Frink> sandy? 17:42:19 <rain````> sahara? 17:42:22 <LIIT> Tuna-fish = 17:42:23 <MeusH> Egypt * (me) with desert 17:42:23 <rain````> hot? 17:42:34 <rain````> filled 17:42:36 <rain````> full of 17:42:39 <MeusH> * = similiarizes in my mind 17:42:41 <rain````> has a 17:42:44 <MeusH> so, what's the word 17:42:45 <MeusH> please 17:42:52 <Prof_Frink> *boing* 17:43:20 <LIIT> I'm sure Born_Acorn would help, if it wasn't against his religion... 17:44:44 <MeusH> so, how about "Many people * Egypt with sand" 17:44:49 <MeusH> what's *? 17:44:56 <LIIT> in ? 17:45:04 <LIIT> I still have no idea what you are looking for :-/ 17:45:21 <Prof_Frink> associate 17:45:24 <peter1138> "Many people SPLICE Egypt with sand" 17:45:25 <MeusH> thanks 17:45:48 <LIIT> I only splice when the film breaks :-) 17:45:58 *** ector-- [n=meloditr@ygun.brg.sgsnet.se] has joined #openttd 17:46:14 <LIIT> And that has only happened once 17:46:36 <LIIT> my poor E.T. film broke, had to splice it back together *sniff* 17:53:34 <Darkvater> I don't get it 17:54:05 <LIIT> you know what 'film' is ? :-) 17:54:15 <Darkvater> movie? 17:54:18 <Darkvater> 8mm? 17:54:24 <Darkvater> or negatives? 17:54:26 <LIIT> you print a movine on film 17:54:28 <LIIT> 35mm :-) 17:54:45 <Darkvater> I don't print movines 17:54:52 <Darkvater> I eat bovines though 17:54:53 <LIIT> hehe, me neither :-) 17:55:06 <LIIT> but I buy them - or well, try to :-) 17:56:20 *** Zahl22 [n=SENFGURK@dslb-082-083-181-002.pools.arcor-ip.net] has joined #openttd 17:57:08 <peter1138> Darkvater: well, it works. 17:57:18 <peter1138> the unicode -> ascii mapping is a bit crude 17:57:23 <peter1138> just a switch block 17:57:35 <Darkvater> :) 17:59:36 <peter1138> 80KB 18:01:29 <Serotonin_> sleepy compile farm 18:03:47 <peter1138> hmm 18:04:04 <peter1138> it works without freetype... 18:04:14 <peter1138> now let's try with, again 18:04:54 *** Zahl [n=SENFGURK@dslb-082-083-206-006.pools.arcor-ip.net] has quit [Read error: 110 (Connection timed out)] 18:05:03 <MeusH> well 18:05:17 <peter1138> (it should do, i only modified non-freetype code) 18:05:27 <peter1138> next question... 18:05:37 <peter1138> freetype in windows....... 18:05:39 <Darkvater> you neverknow 18:06:03 <peter1138> Darkvater: well, it's in a #if block :) 18:06:08 <Darkvater> :) 18:06:52 * glx thinks he should compile freetype for windows :) 18:07:06 <glx> peter1138: freetype 1 or 2 ? 18:07:10 <peter1138> 2 18:07:27 <XeryusTC> freetype works under windows 18:07:34 *** Angst [n=Angst@p54944526.dip.t-dialin.net] has joined #openttd 18:08:47 * peter1138 investigates the message history window 18:09:50 <peter1138> weird... it handles raw strings... 18:10:24 <peter1138> so remove formatting, it appears 18:11:44 *** Prakti [n=myself@port-213-148-152-8.static.qsc.de] has joined #openttd 18:16:27 <Darkvater> we can easily add a freetype.lib to the useful zip file on SF 18:16:31 <Darkvater> I suppose 18:17:53 *** axadhus [n=mav@ganymed.inf.tu-dresden.de] has joined #openttd 18:25:31 <peter1138> yay, news history works 18:26:35 <Darkvater> :D 18:28:57 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 18:29:13 * peter1138 -> home 18:33:31 <MeusH> congrats 18:34:08 *** _Red [n=Red@81-86-117-11.dsl.pipex.com] has joined #openttd 18:42:44 <Brianetta> *** AUTOPILOT ENGAGED *** 18:42:44 <Brianetta> Brianetta's Nightly is updated. 18:48:39 *** Red943 [n=Red@81-86-117-11.dsl.pipex.com] has quit [Read error: 110 (Connection timed out)] 18:51:28 *** Red799 [n=Red@81-86-117-11.dsl.pipex.com] has joined #openttd 18:56:41 *** _Red [n=Red@81-86-117-11.dsl.pipex.com] has quit [Read error: 110 (Connection timed out)] 18:57:54 *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has quit ["Probably doing something else"] 19:03:37 *** |Jeroen| [n=jeroen@dD57729D4.access.telenet.be] has quit [Read error: 104 (Connection reset by peer)] 19:05:09 *** FauxFaux [n=faux@compsoc.sunion.warwick.ac.uk] has quit ["Lost terminal"] 19:10:31 *** |Jurgen| [n=jurgen@d51A43FD0.access.telenet.be] has joined #openttd 19:11:09 * peter1138 @ home 19:12:21 *** BJH_ [n=chatzill@e176126014.adsl.alicedsl.de] has joined #openttd 19:14:42 *** |Jeroen| [n=jeroen@dD57729D4.access.telenet.be] has joined #openttd 19:14:55 <izhirahider> Where can I find info on how to use new graphics into the game, specially how to 'install' them? 19:15:41 *** Neonox [n=Neonox@ip-80-226-245-141.vodafone-net.de] has quit [Read error: 110 (Connection timed out)] 19:16:07 <peter1138> http://wiki.openttd.org/index.php/Newgrf 19:16:12 <peter1138> (roughly) 19:19:24 <MeusH> peter1138: could you go, please, to lines saying 19:19:25 <MeusH> In this case, the game loads only "firstset.grf" and "secondset.grf", "thirdset.grf" is deactivated and the game think that there aren't other sets to load. 19:19:41 <MeusH> why isn't "fourthset" and "fifthset" activated? 19:19:47 <peter1138> MeusH: yes, i know. fancy changing it? 19:19:50 <peter1138> the doc lies 19:19:51 <MeusH> I hope it works for me 19:20:08 <MeusH> so, I should write that 4th and 5th are active, too? 19:20:15 <MeusH> *should I write... 19:20:19 <peter1138> well, they are, so... 19:20:22 <MeusH> ok 19:20:34 <Brianetta> OK, invisible station tiles suck 19:20:43 <Brianetta> bobingabout has walked them into two city centres 19:20:53 <Brianetta> I'm going to ditch that grf 19:20:59 <glx> Brianetta: screenshot? 19:21:08 <Brianetta> glx: Of what? 19:21:14 <Brianetta> It looks like a grassy tile int he city 19:21:26 <glx> invisible station tiles :) 19:21:54 <Brianetta> It's lame as a duck 19:22:23 <peter1138> heh 19:22:25 <peter1138> yes 19:22:34 <MeusH> done 19:22:35 <Brianetta> Trust bobingabout to find it 19:23:00 <MeusH> yeah, invisible station tiles are as lame as llama 19:23:08 <MeusH> it's difficult to spot them 19:23:09 <Brianetta> Damnit, I can't get my autopilot to pause-on-only-spectators gracefully 19:23:12 <MeusH> only minimap can help 19:23:28 *** BJH [n=chatzill@e176111105.adsl.alicedsl.de] has quit [Read error: 110 (Connection timed out)] 19:23:33 <Brianetta> because the join message and the part message don't contain company info 19:23:42 <Brianetta> Never mind 19:23:52 <Brianetta> Ungraceful it is. 19:25:07 <MeusH> Brianetta: I thought autopause has been commited to the trunk long time ago 19:25:38 <Brianetta> MeusH: No sign of it 19:25:46 <MeusH> ugh 19:25:48 <MeusH> pity 19:26:05 <Brianetta> I'd want it to unpause for company players only 19:26:17 <Brianetta> Spectators forcing the date forward sucks 19:26:30 *** Pulec [n=Pulcoj@AYR-TRNOV.core.ttnet.cz] has quit [Read error: 104 (Connection reset by peer)] 19:28:12 *** Prakti [n=myself@port-213-148-152-8.static.qsc.de] has quit ["Goodbye!"] 19:28:15 *** wolf^ [i=wolf@pld-linux/wolf] has quit [Read error: 110 (Connection timed out)] 19:39:43 <Brianetta> peter1138: In *yesterday's* nightly, one could electrify a grassy field with invisible station tiles (: 19:43:15 <peter1138> yeah 19:43:43 <peter1138> unimplemented bits :D 19:44:02 <peter1138> MeusH: no, because it was buggy 19:46:04 *** |Jeroen| [n=jeroen@dD57729D4.access.telenet.be] has quit [Remote closed the connection] 19:47:39 <izhirahider> peter1138: thanks 19:49:43 *** |Jeroen| [n=jeroen@dD57729D4.access.telenet.be] has joined #openttd 19:50:29 <peter1138> ? 19:58:15 <izhirahider> it was for earlier, I was delayed :) 20:10:30 *** stillunknown [n=unknown@82-168-179-194.dsl.ip.tiscali.nl] has quit [Remote closed the connection] 20:11:04 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has quit ["Odletam do paralelniho vesmiru..."] 20:12:02 *** tokai|ni [n=tokai@p54B82F40.dip0.t-ipconnect.de] has joined #openttd 20:14:42 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has quit ["Goodbye"] 20:17:27 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has joined #openttd 20:20:48 *** Mucht|zZz [n=Mucht@chello080109200215.3.sc-graz.chello.at] has quit ["I'll be back!"] 20:23:06 *** tokai|3 [n=tokai@p54B81308.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 20:24:04 *** tokai [n=tokai@p54B81308.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 20:25:28 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 20:30:19 *** Hendikins [n=wolfox@pdpc/supporter/student/Hendikins] has quit [Read error: 110 (Connection timed out)] 20:31:40 *** Hendikins [n=wolfox@pdpc/supporter/student/Hendikins] has joined #openttd 20:36:17 *** Trippledence__ [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 20:36:29 <MeusH> cya 20:36:33 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has quit ["Goodbye"] 20:36:36 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 20:40:04 *** Trippledence__ [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 20:40:59 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 110 (Connection timed out)] 20:41:14 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 20:57:00 *** KUDr_wrk [n=KUDr@195.39.113.200] has quit [Read error: 110 (Connection timed out)] 20:59:29 *** Angst [n=Angst@p54944526.dip.t-dialin.net] has quit ["gn"] 21:04:11 *** wolf^ [i=wolf@pld-linux/wolf] has joined #openttd 21:04:18 <peter1138> getting a decent tiny font is... tricky 21:04:56 <hylje> pixelfont 21:08:39 *** wolf^_ [i=wolf@rev2.kamp.pl] has joined #openttd 21:08:39 *** wolf^ [i=wolf@pld-linux/wolf] has quit [Read error: 104 (Connection reset by peer)] 21:08:55 <ector--> http://www.proggyfonts.com/index.php?menu=download 21:09:38 *** wolf^_ is now known as wolf^ 21:10:02 <peter1138> not small enough 21:10:53 *** Sacro [n=Sacro@adsl-83-100-208-167.karoo.KCOM.COM] has joined #openttd 21:10:56 <Sacro> evening all 21:11:05 <peter1138> webby small is about the right height, but too wide. 21:11:43 *** ^Cartman^ [n=Eric_Car@ti100710a081-4544.bb.online.no] has quit ["Bunchie!"] 21:14:23 *** Osai^2_ [n=Osai@p54B36BC1.dip.t-dialin.net] has joined #openttd 21:14:58 *** Osai^2_ is now known as Osai 21:17:26 *** UnderBuilder [i=UnderBui@168.226.106.215] has joined #openttd 21:17:36 *** Pulec [n=Pulcoj@AYR-TRNOV.core.ttnet.cz] has joined #openttd 21:19:43 <UnderBuilder> is hard creating a windows aplication in C? 21:20:52 <glx> UnderBuilder: command line or window mode ? 21:28:02 *** |Jurgen| [n=jurgen@d51A43FD0.access.telenet.be] has quit ["Leaving"] 21:31:11 <ector--> if you know win32 api, it's not hard. if not, it'll take you a while to learn. 21:32:26 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 21:32:59 *** Jenkz [n=nobody@80-192-44-21.cable.ubr05.dund.blueyonder.co.uk] has quit [] 21:32:59 <Sacro> QT is nice 21:33:31 <Sacro> tt-forums down :( 21:38:24 *** Bjarni [n=Bjarni@0x535ca2e0.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 21:38:24 *** mode/#openttd [+o Bjarni] by ChanServ 21:38:35 <Bjarni> orudge: did you just kill the forum? 21:39:05 <orudge> Yes. 21:39:07 <orudge> Trying to convert it all to UTF-8 21:39:10 <Sacro> orudge: well that was silly :O 21:39:11 <Sacro> :) 21:39:18 <Bjarni> luckily I could click back to get my (long) message back so I can copy paste it into a txt file for later posting 21:39:21 <orudge> following something else deciding it was going to play around. 21:39:28 <orudge> It'll hopefully be back soon. 21:39:45 <Bjarni> how long into the future is "soon"? 21:39:50 <orudge> Depends how long this takes :p 21:40:04 <Bjarni> wow, I never guessed that :p 21:40:23 <orudge> Hopefully not long. Under an hour I would hope 21:40:28 <orudge> but, it may all go wrong. 21:40:50 * Bjarni images a failure that renders all posts unreadable 21:41:04 <Bjarni> that would be like a worst case scenario 21:41:17 <orudge> Well, I've triple-backed it up 21:41:24 <Bjarni> hehe, an even better one: reencoding of all passwords :p 21:41:38 <orudge> Ooh, hm. Well, as they're stored as MD5 hashes, they shouldn't be reencoded :p 21:42:04 <Bjarni> except that once you forget it, you can get it to email a new one to you 21:42:17 <Bjarni> reencoding of user names :p 21:42:27 <Bjarni> all of them into garbage 21:42:38 <orudge> :p 21:43:24 <Sacro> so how do i change to UTF-8? 21:43:35 <Bjarni> well, it appears that I will have to post my post regarding railroad level crossings tomorrow 21:43:45 <orudge> You shouldn't need to do anything, Sacro 21:43:49 <Bjarni> some moron decided to always blame the railroad 21:44:38 *** |Jeroen| [n=jeroen@dD57729D4.access.telenet.be] has quit [Remote closed the connection] 21:44:39 <Bjarni> while in real life, it's 95% change of the cause is a 100% human error from the driver of the road vehicle 21:45:34 <Bjarni> since those 95% excludes road vehicle brake failures and stuff like that, it leaves very little room for the railroad to be blamed 21:46:14 <Bjarni> have you ever seen a crossing fail on it's own in real life? 21:46:24 <Bjarni> I mean failure to active barriers 21:46:57 <Sacro> ive seen failure to lift them a few times 21:47:18 <Bjarni> heh 21:47:31 <Bjarni> happy waiting 8 minutes for them to time out then :p 21:47:56 <Bjarni> or even longer depending on max speed of the railroad 21:49:19 <Bjarni> it's based on whenever something goes wrong, it will try to do the most sensible thing to avoid an accident, like if it fails to detect that the whole train have passed, it will not raise the barriers 21:49:39 <glx> Sacro: that's called security 21:50:00 <Bjarni> well, my point is that it almost never happen 21:50:12 <Sacro> Bjarni: nah, they just plain broke 21:50:39 *** Mucht [n=Mucht@chello080109200215.3.sc-graz.chello.at] has joined #openttd 21:50:46 <glx> if the crossing is broken, don't allow vehicles on it, so keep barriers down 21:50:59 <Bjarni> yeah 21:51:03 *** Mucht is now known as Mucht|zZz 21:52:58 <Bjarni> basically everything regarding railroad safety is based on disallowing any traffic unless it's sure that it's safe to proceed 21:53:25 <glx> yeah like if the light is off, it's red 21:53:40 <Bjarni> that too, but that was not what I was thinking about 21:54:42 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has joined #openttd 21:55:49 <Bjarni> it was more like if ("track free of trains" && "all switches turned correctly and locked" && "all neighbour switches turned away from track and locked" && "road crossing activated without a single error") {give green signal} else {give red signal} 21:56:05 <Bjarni> it have to be 100% sure of all those events 21:57:05 <Bjarni> you can get a failure to get a green signal if a switch broke even though you are not passing the switch in question, but then the system can't be 100% sure that you will not encounter another train passing that switch so it enters your path 21:58:05 <Bjarni> but you are right, no light = red. The same goes for signal displays that should not have been, like green and red at the same time 21:58:12 *** Forexs [i=Forexs@x1-6-00-0f-b5-14-63-5f.k136.webspeed.dk] has joined #openttd 21:58:18 <XeryusTC> could people click this link: http://uc1.GamesTotal.com/?tft=4e1i I'll be really gratefull :) 21:58:20 <Ihmemies> why the board is... down 21:58:20 <Bjarni> or green if you didn't except to get green (now that's an interesting one) 21:58:39 <Bjarni> Ihmemies: it's being converted to unicode 21:59:00 <Ihmemies> wtf-8 sucks 21:59:07 <Ihmemies> thanks for the info anyways 21:59:46 <Bjarni> XeryusTC: err, I tried spaceArch once and I will never play anything like that again 22:00:04 <XeryusTC> Bjarni: it is not to play, if you click it i will get a vote 22:00:29 <XeryusTC> and if i'm #1 with votes i get 70k planets, if if #2-#5 i get 50k planets :) 22:00:31 <Bjarni> it takes too much of my time to play a game where I can't simply save, close the game and then resume later without anything happening in between 22:01:13 <Bjarni> why would you want 70k planets? 22:01:37 <Bjarni> I think we got plenty of problems with just one, then 70k planets would have 70k as many problems :p 22:02:09 <Bjarni> also wtf is the voting thing for a weird idea? 22:02:17 <XeryusTC> because i can upgrade my system and get rid of all those problems :P 22:02:36 <XeryusTC> its just to get people to their game i think 22:02:54 *** Dred_furst [i=nn@user-1380.lns1-c9.dsl.pol.co.uk] has quit ["( www.nnscript.de :: NoNameScript 4.0 :: www.XLhost.de )"] 22:02:58 <Bjarni> then upgrade Earth while you are at it and remove all terrorists, crime and so on 22:03:20 <XeryusTC> normally you would just be my vassal if you subscribe, it means some protection from me and i could get a higher lvl if you get big enough 22:03:30 <Bjarni> not to mention pollution 22:03:36 <XeryusTC> Bjarni: luckily my system doesn't have population 22:03:41 <XeryusTC> it's just for mining :) 22:04:27 <Bjarni> so you got a whole lot of planets of mining robots? 22:05:03 <XeryusTC> basicly, yes 22:05:31 <XeryusTC> earns me a lot of money so i can train some weird guy and earn more money :) 22:05:32 <Bjarni> that must be lonely 22:05:33 <Ihmemies> population sucks anyways 22:05:50 <Bjarni> not really 22:05:53 <XeryusTC> i got a federation, those people have a population 22:05:53 <Ihmemies> they can live in space stations if needed! 22:06:07 <Bjarni> you need a population to commit genocide 22:06:08 <XeryusTC> and ofcourse i have space ships which must be human controlled 22:06:12 <Ihmemies> heh.. in moo2 it was fun when some races ate rock ;P 22:06:19 <Ihmemies> they would be perfect for mining ops 22:06:36 <XeryusTC> but you can do a lot of stuff 22:06:48 <XeryusTC> and i "happen" to be of the mining race 22:07:00 <XeryusTC> most people are off a worthless race :) 22:07:56 <Bjarni> in MoO3, rock eating aliens will eat mining output so you still have to feed them, but it makes an ultra rich planet even better since it will produce outstanding production AND "food" 22:09:32 <XeryusTC> lol, there is a major breakdown in the IT system of one of the biggest dutch radio stations, those guys always just improvise, but now they don't have their jingles either so they are doing everything as the show goes 22:11:18 <Bjarni> reminds me of an incident where they had computer problems on a local radio station here. They could still play jingles, but they had switch places, so they didn't know which button that made which sound anymore :D 22:13:00 <Bjarni> it was the same radio station that should give a weather forecast ones and it went something like "and now we should have a weather forecast, but the paper is gone, but it was something like that it will be sunny and warm" 22:13:09 <XeryusTC> i noticed something simular at multiple radio stations, they had new equipment and couldn't find their jingles anymore :) 22:13:28 <XeryusTC> ah, the IT problem seems to be fixed, they're playing their second jingle now 22:13:44 <XeryusTC> Bjarni: lol 22:13:48 <jong_> XeryusTC: what radio station? 22:14:15 <jong_> XeryusTC: radio 3? 22:14:27 <XeryusTC> they have "side-chicks" at that show, they have to read the weather forecast and make useless comments from time to time, but they always fight about who not to read the forecast 22:14:30 <XeryusTC> jong_: 538 22:14:39 <jong_> XeryusTC: but the problems have resolved then? 22:14:42 <Bjarni> <XeryusTC> i noticed something simular at multiple radio stations, they had new equipment and couldn't find their jingles anymore :) <-- I think it was a practical joke on the radio station since it only happened to the guy, who tells all the jokes 22:14:57 <XeryusTC> the forecasts have some sexual additions ;) 22:15:13 *** GW[school] [n=gonewack@c18041.upc-c.chello.nl] has quit [Read error: 110 (Connection timed out)] 22:15:31 <jong_> XeryusTC: nice :) 22:15:34 *** GW[school] [n=gonewack@c18041.upc-c.chello.nl] has joined #openttd 22:15:52 <XeryusTC> im off to bed 22:15:53 <Tobin> Bjarni: Morning. 22:15:58 *** shintah [i=bebble@bebble.olf.sgsnet.se] has quit [] 22:16:04 *** XeryusTC is now known as Xeryus|bed 22:16:05 <Bjarni> oh crap 22:16:09 <Bjarni> Tobin is here 22:16:10 <Tobin> :) 22:16:11 <Xeryus|bed> cya guys 22:16:13 <Bjarni> it's time for bed 22:16:17 <Xeryus|bed> Bjarni: kickban >:) 22:16:22 <Tobin> Bjarni: One moment. 22:16:40 <Bjarni> no, it's just that Tobin is Australian and when he joins, it reminds me to go to bed 22:16:52 <Bjarni> the time usually fits (or I should have went to bed a bit earlier) 22:16:53 <Tobin> Bjarni: I'm still getting dynlib errors when running non-debug builds of the yapf branch. 22:17:06 <Tobin> I'm up earlier than usual today though. 22:17:18 <Bjarni> to reach me? 22:17:42 <Tobin> No, because I've got a production meeting at 9:30 :( 22:17:55 <Tobin> So I'm up early to spend time talking to artistic types. 22:18:00 *** Fujitsu [n=fujitsu@c211-28-183-112.eburwd7.vic.optusnet.com.au] has joined #openttd 22:18:31 <Bjarni> well, after all, now we DO have the Australian invasion 22:18:48 <Bjarni> well, what dynlib error 22:18:53 <Tobin> Anyway, to get to the point, I can't see what needs to be changed in the dang Makefile to get non-debug builds of yapf to work. 22:19:00 <Bjarni> it's like "OTTD crashed. Fix it" 22:19:18 <Tobin> Heh. 22:19:23 <Tobin> It's our old friend "dyld: lazy symbol binding failed: lazy pointer not found" 22:19:31 <Bjarni> ahh 22:19:34 <Fujitsu> Bjarni, I can invade. 22:20:22 <Bjarni> so it's not a dynlib problem, but a lazy pointer problem 22:20:42 <Tobin> Doesn't that indicate a problem with a library? 22:21:01 <Bjarni> well 22:21:04 <Bjarni> it could 22:21:17 <Bjarni> but it could also indicate a bad setting at compile time of the binary 22:21:39 <Bjarni> but debug builds work? 22:21:49 <Tobin> Non-debug builds work on PPC, right? 22:21:56 <Tobin> Yup, debug builds run fine. 22:22:21 <Bjarni> actually, I'm not using PPC for developing anymore 22:22:45 <Tobin> Oh? 22:23:26 <Bjarni> now I got the lazy pointer crap as well 22:23:32 <Bjarni> I wonder why I failed to get it until now 22:24:08 <KUDr> hmm 22:24:11 <Tobin> Only been building debug builds? 22:24:20 <Bjarni> no 22:24:32 <Bjarni> I didn't change Makefile.config, I just updated to the newest revision 22:25:42 <Bjarni> anyway I will look into this when I get time 22:25:58 <Tobin> OK. 22:26:04 <Bjarni> in short: I got a report for .. well, for you it's tomorrow 22:26:06 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 22:26:28 <Bjarni> for me it's the day after tomorrow, but since I'm heading for bed, it will not make such a difference 22:26:29 <Tobin> I've only given it a small amount of attention. 22:27:06 <Tobin> KUDr: What's left for the yapf branch? 22:27:41 <KUDr> some changes of settings - to allow more user friendly settings + modify savegame 22:27:56 <Tobin> Righto. 22:28:09 <KUDr> and solve morphos sizeof(bool) problem 22:28:10 <Tobin> And those changes will happen before merging? 22:28:23 <KUDr> should happen before, yes 22:28:45 <KUDr> otherwise it will cause lot of user problems -> reports 22:28:52 <Tobin> Couldn't you just #define bool to be some other handy type for morphos? 22:29:00 <Bjarni> weird. The crash report did not give any useful info at all 22:29:16 <Bjarni> only OS version and stuff like that 22:29:16 <glx> KUDr: I tried yapf in release build, it still prints a lot in console 22:29:29 <Bjarni> nothing regarding what happened in the actual app 22:29:42 <KUDr> yes, but if you define bool to be 4 bytes in C part then it crashes with BE CPU 22:30:00 <Tobin> Heh, it almost prints more to the console than it shows in the crash reporter. 22:30:04 <KUDr> glx: yes - also debug settings 22:30:15 <KUDr> thanks for reminding 22:30:55 <Bjarni> you know of debug(), right? 22:31:17 <KUDr> with that bool it can be reproduced using trunk (no yapf) and big endian CPU 22:31:48 <KUDr> Bjarni: yes, i know. I was too lazy to use it from beginning 22:32:46 <KUDr> anybody with PPC can fix the bool issues 22:32:56 <KUDr> and then also morphos will work 22:33:05 <KUDr> only the OS/2 has a problem 22:33:21 <KUDr> orudge doesn't have GCC 2.95 installed 22:33:21 *** Mukke [n=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has quit [] 22:33:22 <Bjarni> this lazy pointer issue is weird 22:33:28 <KUDr> and he uses watcom 22:33:39 <KUDr> and watcom can't compile yapf 22:34:25 <KUDr> it is language issue with watcom - many C++ things it can't eat 22:36:07 <Bjarni> it's likely that I will not really have time to look at this pointer issue before the weekend 22:37:06 <Bjarni> I still think it's weird to use 4 bytes for a single bool 22:37:16 <KUDr> yes, it is 22:37:18 <Bjarni> when it in theory can be 32 bool 22:37:22 <Bjarni> +s 22:37:30 <KUDr> but if C++ compiler for PPC uses it 22:37:48 <KUDr> then the best way is to make it the same 22:37:59 <orudge> I was trying to get things to build with gcc the ohter day, KUDr 22:38:05 <KUDr> they did that decision due to performance 22:38:05 <orudge> The makefiles and build environment weren't working too nicely 22:38:18 <KUDr> so it could be acceptable for C part too 22:38:39 <KUDr> orudge: 2.95? 22:39:10 <Bjarni> actually I forgot what the problem in using 4 bytes is 22:39:31 <KUDr> easy: 22:39:40 <KUDr> addressing bool as byte 22:39:53 <KUDr> you get wrong value 22:40:29 <orudge> KUDr: No, some 3.x version 22:40:31 <KUDr> in intel (LE) you address the byte containing 0 or 1 22:40:33 <orudge> whichever one the innotek version was 22:40:37 * orudge can't remember off the top of his head 22:40:42 <Bjarni> but defining bool as 32 bit, then what is the problem. It should be 32 bit all over the code then 22:40:59 <KUDr> orudge: then look for extra settings for each OS 22:41:11 <orudge> Mmh? 22:41:14 <KUDr> there can be something what should be set for OS/2 too 22:41:16 <orudge> The problem I was having was with the build environment 22:41:18 <orudge> Yes, indeed 22:41:27 <orudge> I imagine the code itself shouldn't be too much of a problem 22:41:31 <orudge> but getting the makefile to work isn't fun 22:41:36 <KUDr> yes 22:41:51 <KUDr> unfortunatelly i can't help you with makefile 22:42:08 <KUDr> it is like random tea pieces for me 22:42:19 <Bjarni> I can, but now right now 22:42:22 <Bjarni> goodnight 22:42:25 <orudge> Ta ta 22:42:26 <KUDr> gn 22:42:30 *** Bjarni [n=Bjarni@0x535ca2e0.virnxx14.adsl-dhcp.tele.dk] has quit ["Leaving"] 22:58:41 *** axadhus [n=mav@ganymed.inf.tu-dresden.de] has quit [Remote closed the connection] 23:06:51 *** Osai [n=Osai@p54B36BC1.dip.t-dialin.net] has quit [] 23:08:16 *** dfox [n=dfox@r3bk86.chello.upc.cz] has quit [Connection timed out] 23:09:11 *** Born_Acorn [n=bornacor@ACD70DEB.ipt.aol.com] has left #openttd [] 23:12:01 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has quit [] 23:13:09 *** ector-- [n=meloditr@ygun.brg.sgsnet.se] has quit [Read error: 110 (Connection timed out)] 23:16:13 *** Fujitsu [n=fujitsu@c211-28-183-112.eburwd7.vic.optusnet.com.au] has quit [Remote closed the connection] 23:33:06 *** Brianetta [n=brian@82-39-48-88.cable.ubr03.benw.blueyonder.co.uk] has quit ["Tschüß"] 23:34:46 *** Sacro [n=Sacro@adsl-83-100-208-167.karoo.KCOM.COM] has quit [" HydraIRC -> http://www.hydrairc.com <-"] 23:34:59 *** jong_ [n=jong@flipflip.student.utwente.nl] has quit [Remote closed the connection] 23:36:45 *** UnderBuilder [i=UnderBui@168.226.106.215] has quit [" HydraIRC -> http://www.hydrairc.com <- The dawn of a new IRC era"]