Log for #openttd on 10th May 2006:
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02:20:49  <rain````> hey
02:21:00  <rain````> if i have a rail station at a coal mine
02:21:17  <rain````> is it better to have 1 big train w/ full load go to the coal mine and then goto the power station
02:21:22  <rain````> or multiple smaller trains?
02:22:07  <rain````> and if I make a train that goes to the coal mine, does one load, then i delete the train, will the coal mine just produce coal forever?
02:28:11  <Ihmemies> eh
02:28:37  <Ihmemies> multiple small trains, trains should fit to 3-4 square long stations... depends on preference
02:28:56  <Ihmemies> and the coal mine produces coal forever? ;P just try to keep the rating between 60-75% ..
02:32:46  <rain````> So if a coal mine has a ton of coal in it, does it still produce at the same rate, or does it slow down?
02:33:19  <Ihmemies> the coal gets lost.. dunno about production, check how it changes
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06:21:17  <Celestar> TL|Away: ping.
06:23:46  <CIA-3> peter1138 * r4811 /trunk/newgrf.c: - NewGRF: only check a sprite set's feature when assigning a sprite result sprite group.
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06:50:10  <Celestar> TL|Away: the official name in SVN is "branches" not "branch"
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06:55:22  <peter1138> ?
06:56:43  <Celestar> peter1138: that's what the manual recommends
06:56:49  <peter1138> oh
06:56:52  <peter1138> bit late now :)
06:56:59  <Celestar> trunk/ branches/ tags/
06:57:00  <peter1138> and doesn't really matter that much
06:57:01  <Celestar> late?
06:57:33  <Celestar> svn mv svn:// svn://
06:57:48  <peter1138> and mess up everyone using them
06:57:48  <Celestar> THEORETICALLY it should work
06:58:03  <Celestar> peter1138: svn up will move the branches automagically
06:58:10  <Celestar> (on the client side)
06:58:13  <Celestar> bbl
06:58:18  <Celestar> gotta give an svn presentation
06:58:36  <Celestar> (=
06:58:48  <Prof_Frink> can't you do something like `svn ln -s branch branches`
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07:29:19  <MiHaMiX> peter1138: are you here?
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07:30:49  <peter1138> yes
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07:31:33  <MiHaMiX> peter1138: how does the UTF-8 thing progresses?
07:31:44  <peter1138> it progresses right now
07:32:09  <MiHaMiX> peter1138: very nice, since I've been ocntacted by a wannabe serbian translator
07:32:21  <MiHaMiX> peter1138: and afaik serbian doesn't fit into iso8859-15
07:33:07  <MiHaMiX> peter1138: but I don't want to turn him down, so I'd like to write back something which is truth and inspiring
07:33:35  <MiHaMiX> peter1138: do you have an idea what should I write him back regarding utf-8 support? :)
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07:36:05  <MiHaMiX> bbl, breakfast
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08:01:37  <MiHaMiX> here
08:02:33  <peter1138> me too
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08:02:58  <peter1138> it would be good if the guy could start doing the the translation
08:03:02  <peter1138> with unicode
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08:07:39  <MiHaMiX> peter1138: okay, I'm moving toward that direction
08:07:57  <MiHaMiX> peter1138: I mean, I just have to implement per language charset support
08:08:23  <MiHaMiX> peter1138: but that's not too difficult, so I'm try to implement it today (I don't know how much time I'll have)
08:15:30  <peter1138> cool
08:21:44  <MiHaMiX> peter1138: and what should be done until we reach utf-8 support?
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08:22:26  <MiHaMiX> peter1138: I mean, fonts, internal structures, etc..
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08:23:17  <peter1138> input handling mostly
08:23:29  <peter1138> and dynamic font configuration
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08:42:07  <Celestar> any objections to a HAS_SINGLE_BIT macro/function?
08:44:53  <Celestar> I guess that means no ;)
08:45:15  <peter1138> not from me
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08:45:17  <Noldo> 2 minutes of silence?
08:48:12  <Rubidium> Celestar: Something for on your 'todo before 0.4.8' list:
08:48:42  <Celestar> Rubidium: why before 0.4.8?
08:48:58  <Celestar> Rubidium: it is solved in trunk/
08:49:13  <Celestar> I'll se whether I can backport it.
08:49:37  <Rubidium> no it isn't (completely)
08:50:27  <Rubidium> the third case is solved in trunk, the second case certainly not
08:50:49  <Celestar> ok I'll check later today.
08:50:50  <Celestar> thanks
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08:52:39  <Celestar> <= please test
08:54:04  <Rubidium> just retested the first case; it is faulty in trunk too <- so first+second broken in trunk and 0.4.7, third only in 0.4.7
08:54:10  <Celestar> ok
08:54:21  <Celestar> the savegame contains all testcases?
08:55:08  <Rubidium> no
08:55:29  <Rubidium> but I can make one
08:55:50  <Celestar> that'd be awesome
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09:00:03  <Darkvater> MiHaMiX: flyspray improvements? :)
09:00:21  <Celestar> <= Rubidium please try this.
09:01:32  <Celestar> who was on Intel-Mac here?
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09:03:31  <peter1138> tobin
09:04:05  <Celestar> any problems compiling the stuff?
09:04:08  <Sacro> morning all
09:04:47  <Celestar> hey Sacro
09:04:53  <peter1138> dunno
09:08:59  <Darkvater> peter1138: got some tasty freetype shots for me? :)
09:11:14  <Rubidium> Celestar: GetTileRailType needs the trackdir (which is not supplied)
09:11:25  <Celestar> er?
09:11:36  <Rubidium> pathfind.c:734: error: too few arguments to function 'GetTileRailType'
09:11:37  <Celestar> whoops
09:11:46  <Celestar> compiled the wrong branch :S
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09:13:27  <peter1138> heh
09:15:31  <Celestar> <= that better?
09:15:46  <peter1138> inue;
09:15:48  <peter1138> er
09:15:53  <peter1138>
09:16:01  <peter1138> freetype, but not much unicode there
09:16:04  <peter1138> (only the pound sign)
09:16:22  <Celestar> freetype means we'll be able to use other fonts?
09:16:34  <Darkvater> lookin' nice
09:16:36  <peter1138> it'll be in the config
09:16:36  <TL|Away> Celestar: why do you say that to me? Change it yourself!
09:16:39  <Darkvater> what is it Times new Roman?
09:16:45  <Celestar> TL|Away: can/may I :)
09:16:52  <peter1138> bitstream vera serif
09:17:23  <TL|Away> Celestar: don't ask me ;) But you are technical allowed
09:17:46  <Darkvater> no waaait
09:17:49  <Darkvater> why would we?
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09:17:54  <Darkvater> hi TL|Away
09:18:09  <Celestar> *hungry*
09:18:12  <TL|Away> hi Darkvater :)
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09:19:30  <Naksu> <teh_LaC> who needs a regular partner when you have regular expressions?
09:23:15  <peter1138> Darkvater: damn you, i have work to do, and not freetype/utf8 support :P
09:24:02  <Darkvater> and what about me then, huh? I have to work as well but all the screenies you're posting keep me from doing any real stuff
09:24:26  * Darkvater shakes hands
09:24:28  <Rubidium> Celestar: it compiles and fixes the problems, but ... the second hunk does GetRailType on a tile it does not know the type from <- it should only be called if bits != 0, because then you are sure that the tile has a rail and therefore a railtype, so I suggest to move the check to after the 'if (bits == 0 || ...) break'
09:24:44  <Darkvater> and makes a cocktail
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09:26:25  <Darkvater> peter1138: I have a very simple solution to your problem though :). Quit irssi. But the temptation is too big for me as wel ;p
09:26:27  <Celestar> Rubidium: lets see
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09:27:17  <Celestar> Rubidium: in line 762, we know that it is a Rail Tile
09:27:39  <Rubidium> in 734 you don't
09:28:04  <Rubidium> so, move it like 3 lines down
09:28:09  <peter1138> Darkvater: "quit"? what is that?
09:28:15  <Celestar> ah that hunk you mean :)
09:28:26  <Celestar> Rubidium: done
09:28:41  <Darkvater> peter1138: ^^
09:29:25  <Rubidium> I've attached a savegame with all the cases I could think of
09:29:25  <Celestar> Rubidium: I hope it works for bridges and stuff now (=
09:30:16  <Darkvater> peter1138: eg /quit
09:30:47  <Celestar> Rubidium: seems to work properly
09:32:06  <Rubidium> yes, trunk with rtcheck.diff is OK
09:32:08  <Celestar> Rubidium: ok. works.
09:32:15  <Celestar> commit?
09:33:00  <Sacro> wooo, commitage
09:33:14  <Rubidium> hmm.. coding style : '( (' -> '((' ?
09:33:34  <Celestar> already fixed :)=
09:34:11  <Rubidium> can you reupload the diff for final checking?
09:34:25  <Celestar> <= latest
09:35:02  <Celestar> <= enhanced test cases
09:35:36  <Celestar> Tron: what's our stance on local static variables?
09:36:43  <Rubidium> diff looks ok -> you've got my go for a commit
09:37:02  <Celestar> ok.
09:37:12  <Sacro> whats being commited where?
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09:37:46  <blathijs> Celestar: You mean there was no railtype check before?
09:38:04  <Celestar> blathijs: only for normal rail tiles.
09:38:33  <CIA-3> celestar * r4812 /trunk/pathfind.c: -Fix (FS#161) NTP properly checks for railtypes on non-plain-rail-tiles (Rubidium)
09:38:59  <Rubidium> well, that has been added due to elrails, so the 'stable' release didn't do any railtype checks
09:39:42  <Celestar> Darkvater: RFC: backport 4008 and 4812 to 0.4
09:39:56  <Darkvater> put in 0.4.8 prep thread
09:40:10  <Celestar> Darkvater: do we want to backport it?
09:40:16  <Darkvater> will look at it
09:40:42  <Celestar> good.
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09:41:44  <Celestar> 4008: [elrail] Made NTP Railtype-aware
09:41:56  <Celestar> 4812: -Fix (FS#161) NTP properly checks for railtypes on non-plain-rail-tiles (Rubidium)
09:42:14  <tron_> don't forget to merge my fixes for vehicles under bridges
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09:42:27  <Celestar> Tron: which revision?
09:43:07  <Celestar> Tron: what's our stance on local static variables?
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09:43:41  <Tron> 4750 and 4766
09:44:19  <Celestar> Tron: what holds you from backporting them? ;)
09:44:20  <Tron> Celestar: depends
09:44:25  <Celestar> Tron: on?
09:45:04  <Tron> what you're using the static local variable for
09:45:20  <Celestar> sort criterion?
09:45:57  <Darkvater> Tron: yep, (vehicles-under-bridges) will do in the next sweep this week
09:47:08  <Tron> Celestar: ?
09:47:37  <Celestar> how do I add a certain value to a numeric string in vim
09:47:40  <Celestar> Tron: ? ?
09:48:34  <Celestar> shall I store a sort criterion in a global variable or in a local static variable ?
09:48:41  <Tron> Celestar: in nvi it's [number]#, maybe it works for vim
09:48:58  <Darkvater> Tron: celestar is working on station-filter that does sorting, filtering of the stations list the same way we do with vehicles. I suggested to him to remember the sorting stuff when reopening the window. and he is asking somthing about local static variables
09:49:16  <Tron> ah, context, that's nice
09:49:42  <Tron> if nobody else needs to know use a static local variable
09:49:50  <Celestar> k
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09:56:46  <Celestar> Tron: FYI: in vim its [number]^A
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10:02:05  <Celestar> hm ..
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10:02:33  * Celestar goes cleaning new bridge-map-accessors
10:03:02  <Celestar> DAMNIT
10:03:37  <Celestar> STR_ABBREV_ALL                                                  :{TINYFONT}ALL
10:03:41  <Celestar> why doesn't this string work?
10:03:44  <Celestar> I get a pink "X"
10:07:15  <Darkvater> weird
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10:07:55  <Celestar> if I draw it manually (not using the widget) it works
10:12:48  <Sacro> does anyone know how to adjust mouse speed in X?
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10:15:14  <Celestar> you needa jerk around with the mouse resolution somehow
10:15:38  <Celestar> this "static" variable is not very static :S
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10:16:27  <Celestar> hm ... how does one initialize a static variable ONCE :o
10:16:36  <Darkvater> just initialize
10:16:43  <peter1138> static int foo = 0;
10:16:44  <Darkvater> static int blaat = 234;
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10:20:50  <Celestar> hmm ..
10:20:55  <Celestar> gcc seems to disagree ;)
10:23:42  <Celestar> AH!
10:26:49  <Celestar> <= please review & test
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10:39:24  <Celestar> SGI is broke :o
10:39:38  <Noldo> SGI?
10:39:44  <Celestar> Silicon Graphics ...
10:39:52  <Noldo> ah, yes
10:39:52  <Celestar> That's what you get for selling crap
10:39:57  <Celestar> a.k.a Itaniums
10:41:01  <peter1138> heh
10:41:49  <Celestar> prolly the biggest money pit Intel ever had
10:43:10  <Celestar> poor performance, high price, loads of heat output
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10:53:01  <CIA-3> miham * r4813 /trunk/lang/ (5 files in 2 dirs):
10:53:01  <CIA-3> WebTranslator2 update to 2006-05-10 12:51:40
10:53:01  <CIA-3> dutch - 3 fixed by webfreakz (3)
10:53:01  <CIA-3> hungarian - 2 fixed by miham (2)
10:53:01  <CIA-3> lithuanian - 50 fixed, 3 changed by Plyta (53)
10:53:01  <CIA-3> polish - 2 fixed by meush (2)
10:53:03  <CIA-3> portuguese - 2 fixed by izhirahider (2)
10:57:15  <CIA-3> celestar * r4814 /branch/bridge/roadveh_cmd.c: [bridge] -Fix: When trying to turn a road vehicle while it is driving into a tunnel or onto a bridge you now get a proper error message (instead of just nothing happening)
11:00:40  <Celestar> hm .. shall I port that thing for tunnels into trunk?
11:01:00  <Celestar> currenty if you reverse a vehicle on a tunnel entrance, it drives ALL the way through the tunnel and reverses there.
11:01:03  <Celestar> back later
11:03:03  <peter1138> hmm
11:03:09  <peter1138> when i did it gave the error
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11:11:21  <black_Nightmare> was just wondering but how did you make some of the default engines use the electric wires?
11:11:27  <black_Nightmare> (like the SH30/etc)
11:15:30  <peter1138> adjusted the table of default engines, why?
11:15:55  <black_Nightmare> oh hm..didn't think that the original engines could be altered at first
11:20:05  <peter1138> you thought wrong
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11:22:21  <black_Nightmare> well heh...funny thing is I always thought that all of the original engines were just either steam or diesel ^_^
11:22:46  <Darkvater> did I miss anything? :)
11:22:46  <black_Nightmare> when I saw the SH30 coming out but yet there was nothing in depot..I started to wonder.. and when it announced the SH40 I was starting to have enough of that and poke around a bit
11:23:03  <black_Nightmare> and thats how I figured out the electric depot actually had the SH's in them (except the SH125)  ^_^
11:23:49  <Darkvater> you can't turn around a vehicle inside a tunnel??
11:24:11  * Vornicus ponders BoominGranny
11:24:12  <peter1138> black_Nightmare: the SH125 being a diesel...
11:24:31  <peter1138> BoominGranny of the scary avatar
11:24:43  <black_Nightmare> theory actual trains can reverse direction out...but leave that up to the openttd coders to get ideas me think
11:25:00  <peter1138> road vehicles
11:25:07  <peter1138> trains can reverse, i think
11:25:47  <Vornicus> of the scary avatar and the many, many patch ideas.
11:25:53  <peter1138> yes
11:26:21  <Vornicus> the face customizer is quite nice
11:26:53  <Darkvater> I never reverse trains ;p
11:27:27  <Darkvater> I still have the same objections against the face customizer as I did when Truelight coded it
11:28:22  <peter1138> which are?
11:28:50  <Darkvater> the same :)
11:29:01  <Vornicus> but what are they?
11:29:06  <Darkvater> unchanged
11:29:32  <Darkvater> :P
11:29:36  * Vornicus beats Darkvater with a stick
11:29:40  <Darkvater> auch
11:29:45  <Darkvater> don't tempt me
11:30:03  * Darkvater digs up SF post
11:30:06  <peter1138> the freetype fontcache is less memory hungry now
11:30:11  <Darkvater> :D
11:30:15  <peter1138> at the expense of a couple of dererences
11:30:17  <peter1138> err
11:30:20  <peter1138> dereferences
11:30:21  <Darkvater> our fontcache or freetype2's built-in?
11:30:25  <peter1138> ours
11:30:32  <peter1138> not using freetype2's
11:30:38  <peter1138> i want our shadow :)
11:30:44  <Darkvater> :)
11:31:14  <peter1138> it now gets allocated in sparse chunks of 256
11:31:37  <peter1138> (rather than being a fixed array of 3 * 65536)
11:32:05  <Darkvater> hmm seems I haven't commented on the SF face-customizer
11:32:52  <Darkvater> my objections are that generating a face should be kept random cause it is so much fun
11:33:01  <Darkvater> hmm, how meekly it sounds
11:33:05  <peter1138> "fun" heh
11:33:11  <peter1138> i never bother with it
11:33:51  <Darkvater> I did. Sometimes even for 30 minutes until I found one I liked. Had the most fun ever :D
11:34:01  <peter1138> you're strange :)
11:34:18  * roboman never bothers
11:34:58  <Darkvater> thanks
11:35:34  <roboman> gnight
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11:38:24  <peter1138> what extra characters does serbian need?
11:39:02  <Celestar> back
11:39:51  <Tron> Celestar: about r4814: atm you can turn around road vehicles on bridges
11:41:10  <Celestar> Tron: that'S what I was referring to "for tunnels"
11:41:20  <Celestar> s/what/why/
11:42:36  <Tron> well, the behavior of turning road vehicles on bridges is broken in branch/bridge
11:43:11  *** DaleStan_ [n=Dale@] has joined #openttd
11:43:11  <Celestar> they just cannot be turned
11:43:17  *** DaleStan [n=Dale@] has quit [Nick collision from services.]
11:43:24  * Celestar needs to do some work.
11:43:54  <peter1138> hmm
11:43:54  <peter1138> i've got openttd 0.3.5 on here. how strange...
11:44:02  <Celestar> hr hr
11:44:04  <peter1138> eek, the old map
11:44:07  <peter1138> (minimap)
11:44:09  <Celestar> ^^
11:44:14  <Celestar> you should look at 0.1
11:45:35  *** Hackykid [] has joined #openttd
11:45:44  * Sacro has 0.1 somewhere
11:45:55  *** Ihmemies [] has joined #openttd
11:46:50  <peter1138> bloody debian unstable
11:47:03  <peter1138> unless it's not actually part of debian. hmm.
11:47:59  <Celestar> hmmm
11:48:02  <Celestar> 0.1.4 isn't THAT bad
11:48:21  *** Neonox [] has joined #openttd
11:48:42  <peter1138> ah, it's not
11:48:49  <Darkvater> it's TTDLX
11:49:55  *** e1ko [] has quit [Remote closed the connection]
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11:52:47  <peter1138> mr tobin
11:54:15  <Celestar> hey Tobin
11:54:30  <Celestar> Tobin: Question: do you have any problem with compiling trunk on i386 MacOS?
11:55:53  <Celestar> <= can anyone reproduce this?
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11:56:32  <Singaporekid> Woo, server restarting!
11:56:52  <Tobin> Celestar: Let me check. I didn't yesterday though.
11:57:05  <Tobin> peter1138: Celestar: Hello.
11:58:25  <Tobin> What sort of trouble am I looking for?
11:59:44  <Celestar> I hope little, was just curious whether it works
12:00:50  <Tobin> It builds and runs OK as far as I can see.
12:01:11  <Tobin> Lots of warnings when building the Quartz video driver but that's "normal".
12:02:43  <peter1138> yay, utf8 support without freetype
12:04:16  <Celestar> peter1138: Darkvater Tron new bug report for 0.4.8
12:04:18  <Celestar>
12:04:27  <Darkvater> peter1138: ??? how?
12:04:32  <Darkvater> oh wait I kno
12:04:33  <Darkvater> w
12:04:36  <peter1138> a glyph map
12:04:45  <peter1138> maps to sprite ids
12:04:53  <peter1138> so can map to existing sprites
12:04:54  <Darkvater> I am NOT touching the AI
12:04:55  <peter1138> or be changed
12:05:23  <Celestar> Darkvater: it'S a command that fails for some reason
12:05:30  <Darkvater> it's the AI
12:05:35  <Tobin> Darkvater: Not even to remove it? ;-)
12:05:44  <Darkvater> and this bug has been there for about 2 years I think
12:05:55  <Darkvater> Tobin: perhaps that, yes
12:06:27  <Celestar> Darkvater: we should try to not have crashes in 0.4.8
12:06:55  <Darkvater> it's an assertion
12:07:15  <Celestar> we should not have assertions in 0.4.8 maybe?
12:07:28  <Darkvater> it's an assertion
12:07:41  <Noldo> release will take it a way
12:07:42  <Darkvater> but perhaps it can be looked at if it's 20-30 seconds into the game to find the cause
12:08:07  <Celestar> Darkvater: it's 3 seconds into the game
12:09:50  <peter1138> hee
12:09:57  <peter1138> < sprites
12:10:02  <peter1138> < freetype
12:10:20  *** Neonox [] has quit ["muss wech"]
12:10:23  <peter1138> sprites looks better. hohum.
12:10:26  <Darkvater> The   attached   saved   game   crashes   after   some  20-30  seconds  with  the  message
12:10:44  <Celestar> Darkvater: use fast forward (=
12:11:37  <Darkvater> peter1138: I like freetype better
12:11:44  <Celestar> freetype > sprites
12:11:45  <Darkvater> hmm doesn't 'world population' bleed?
12:12:01  * peter1138 updates 5's rv list, heh
12:12:37  <Darkvater> especially accents look a lot better with freetype
12:12:51  <peter1138> i think the world pop text is one pixel too low
12:13:02  <Celestar> file a bug report ;)
12:13:26  <Darkvater> peter1138: look at the number 1 in freetype....there is an awful lot of SPACE behind it
12:13:31  <Darkvater> looks really weird
12:13:43  <peter1138> mmm
12:13:44  <Darkvater> bad font?
12:13:52  <peter1138> it's tahoma...
12:13:58  * Darkvater checks
12:14:11  <peter1138> it's probably designed to make numbers be the same width
12:14:18  <peter1138> but i'm ignoring the X-offset currently
12:14:36  <Celestar> does freetype support kerning?
12:14:45  <Darkvater> no, in word it looks fine
12:14:50  <Darkvater> Celestar: yes
12:15:17  <peter1138> i'd need to remember the last char. hmm :)
12:15:51  <peter1138> i'll see what happens if i use the pixel width
12:15:52  <Celestar> KUDr_wrk: how's progress?
12:16:18  <Darkvater> peter1138: can't you just center the letter inside its box?
12:16:52  <peter1138> the box is the pixel width,
12:17:05  <peter1138> the width is the font's character width
12:17:09  <peter1138> they're not quite the same
12:21:42  <peter1138> the 1s are fine if i add the x offset
12:22:05  <Darkvater> I think that looks much better
12:22:22  <peter1138> you've seen it? :P
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12:23:01  <peter1138> (but it does)
12:23:15  <peter1138>
12:23:41  <Darkvater> no but I am sure it does
12:24:00  <Darkvater> yes, yes much better
12:24:28  <Darkvater> ok now we want to mail the russian ottd-guys to drop their fork ;)
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12:24:44  <peter1138> ^^
12:24:59  <Mackensen> hello all
12:24:59  <Celestar> yes
12:25:41  <Darkvater> and this guy
12:25:42  <Darkvater>
12:26:03  <Celestar> write him :)
12:26:21  <Darkvater> although we (peter) haven't (hasn't) handled input yet, right?
12:26:29  <peter1138> not yet
12:27:22  <Darkvater> I think we should promote peter1138 to head-dev
12:27:35  <Celestar> yah \o/
12:27:37  <Darkvater> since he already has his praise-thread :)
12:27:46  <Noldo> the Code Monkey General
12:27:50  <Mackensen> the wiki appears to be overrun with spam
12:28:07  <Darkvater> hi Mackensen
12:28:31  <Mackensen> hi Darkvater
12:28:37  <peter1138> hmm, old patch
12:28:43  <peter1138> that i've not even looked at o_O
12:29:06  <Darkvater> Mackensen: it is?
12:29:16  <Darkvater> o_O
12:29:24  <Darkvater> recent changes:Mackensen (Talk) (spam removed)
12:29:24  <Mackensen> Darkvater: yeah
12:29:30  <Mackensen> I'm removing it
12:29:35  <Mackensen> but the IPs need to be blocked
12:29:58  <Darkvater> MiHaMiX: ping
12:30:11  <Darkvater> I hate those fucking spammers
12:32:37  <peter1138> hm, smaller than my patch
12:32:42  <peter1138> but... for 0.3.6
12:32:42  <peter1138>  heh
12:33:02  <peter1138> also uses SDL-ttf not freetype
12:33:02  <peter1138> hmm
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12:36:06  * Mackensen whistles
12:36:37  <peter1138> doesn't change the codes
12:36:51  <peter1138> so relies on a mix of utf8 and invalid encodings to work
12:40:36  <Mackensen> does the wiki have any active sysops?
12:41:39  <Celestar> Hackykid: did you happen to test xbridge a bit more?
12:42:01  <Hackykid> hmm, not really
12:42:28  <Celestar> <= try it (=
12:43:20  *** ThePizzaKing [] has quit ["And he disappears, like a fox, in the night."]
12:43:34  <Darkvater> Mackensen: don't think so. MiHaMiX is admin so we go to him for sysopping ;)
12:47:38  * Mackensen nods
12:47:45  <Mackensen> I think most of it has been cleared out now
12:47:51  <Mackensen> some went back to mid-April
12:48:33  <Darkvater> nice job
12:48:34  <Darkvater> :)
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12:51:25  <Tobin> Mackensen: Have the edits from the spamming IPs stopped?
12:51:32  * Tobin goes looking
12:51:58  <Mackensen> Tobin: I saw a few new ones as I was reverting
12:52:59  *** spoco is now known as Spoco
12:53:22  <peter1138> uh
12:53:28  <peter1138> is this my build, or trunk?
12:54:07  <peter1138> clear out your hosts from openttd.cfg, go to the multiplayer window, and click on one of the headers to sort.
12:54:45  <Darkvater> what?
12:54:51  <peter1138> it crashes for me
12:55:18  <MiHaMiX> Darkvater: pong.
12:55:18  <Darkvater> before pressing refresh?
12:55:25  <peter1138> yes
12:55:31  <Darkvater> MiHaMiX: spam-alert on wiki. /me forwards MiHaMiX to Mackensen
12:55:33  <peter1138> so you have an empty list
12:55:38  <Darkvater> peter1138: haven't tested
12:56:29  <Mackensen> MiHaMiX: there was another spam attack on the wiki
12:56:34  <Mackensen> MiHaMiX: over the last four days
12:56:37  <MiHaMiX> Mackensen: hmm, lemme check
12:56:47  <Mackensen> MiHaMiX: I've finished cleanup, but those IPs should be blocked indef
12:58:38  <MiHaMiX> Mackensen: ok, and I'm updating the spam regexps as well
12:58:47  <MiHaMiX> Mackensen: or should I give you admin access?
12:59:09  <Mackensen> MiHaMiX: I'm willing
12:59:21  <Mackensen> MiHaMiX: I'm a sysop over at wikipedia
12:59:44  <Celestar> please people do testing ...
13:00:22  <MiHaMiX> Mackensen: ok, you're a sysop now
13:00:37  *** Dred_furst [] has joined #openttd
13:00:39  <MiHaMiX> Mackensen: My_spam_blacklist is the blacklist page, which contains the regexps
13:00:45  <Mackensen> ok
13:01:00  <Darkvater> anyone has openttd running?
13:01:20  <MiHaMiX> Darkvater: not currently
13:01:44  <Darkvater> that is of no help :"p
13:02:47  <Mackensen> oh, rollback, thank god
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13:06:06  <Darkvater> WHAT Kind of a channel is this that nobody has ottd running?
13:06:40  <Celestar> Darkvater: what do you mean?
13:07:07  <Celestar> Darkvater: I can run it ...
13:07:46  *** Aankhen`` [n=pockled@] has quit [Connection timed out]
13:08:53  <Darkvater> Celestar: the MP-window-sort-crash-on-startup-with-no-servers
13:09:02  * Darkvater takes a deep breath
13:09:23  <Celestar> Darkvater: er?
13:09:47  <Darkvater> remove all favourite servers from your config
13:09:50  <Darkvater> start openttd
13:09:53  <Darkvater> multiplayer
13:10:03  <Darkvater> press one of the bars to sort
13:10:08  <Darkvater> without pressing 'refresh'
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13:10:18  <MiHaMiX> Darkvater: ok, lemme check it
13:10:51  <Darkvater> great
13:10:59  <Celestar> Darkvater: hm.
13:11:05  <Celestar> another todo for 0.4.8
13:11:12  <Darkvater> if it happens, file at bugs@ and flag for .8
13:11:22  <Celestar> Darkok
13:11:36  <Celestar> Darkvater: assign to whom?
13:12:02  <Darkvater> me
13:12:15  <Darkvater> I wrote the sorter
13:12:32  <Darkvater> probably some initializer missin'
13:12:54  <Celestar>
13:12:56  *** glx [] has joined #openttd
13:13:12  <Darkvater> thx
13:13:12  <Darkvater> hi glx
13:13:20  <MiHaMiX> aaaaaaaaa
13:13:22  <MiHaMiX> grrrr
13:13:23  <glx> hi
13:13:25  <MiHaMiX> I'll kill someone
13:13:31  <MiHaMiX> it fucked up my display
13:13:33  * Darkvater appoints glx for that task
13:13:35  <MiHaMiX> but it froze
13:13:36  <Celestar> MiHaMiX: someone specific?
13:13:55  <MiHaMiX> glibc detected double free on corruption *!prev)
13:14:03  * Darkvater thinks MiHaMiX was in FS trying to crash openttd with 8-bit ?
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13:17:22  <MiHaMiX> Darkvater: i tried the multiplayer bug you mentioned
13:17:59  <MiHaMiX> Darkvater: it not only froze, bug also fucked up my desktop and after X restart I can't login
13:18:08  <peter1138> "oops"
13:18:13  <Darkvater> _oops_
13:18:58  <Eddi|Uni|hier> that sounds fun ;)
13:19:06  <MiHaMiX> Eddi|Uni|hier: not so funny...
13:19:36  <Darkvater> it sounds funny from the other side of the screen
13:21:25  <MiHaMiX> Darkvater: ok, i admit it.. but from my side, it's not so big fun, since I was in hurry writing a code..
13:21:33  <MiHaMiX> ok, let's try to recover
13:22:01  <MiHaMiX> okay, it'll be a reboot
13:22:17  <MiHaMiX> since local keyboard is no longer functional
13:22:38  <glx> yeah nice crash :)
13:22:49  <peter1138> o_O
13:23:19  * Darkvater is ashamed but I AM laughing here
13:23:44  <Singaporekid> >:3
13:24:07  <Eddi|Uni|hier> i would cheer you up with a 100%-sure-football-bet-article
13:24:10  <Eddi|Uni|hier> but it is in german
13:24:19  <MiHaMiX> Darkvater: don't laugh, i blame you, it must be your fault! :-)
13:24:29  *** Singaporekid [] has left #openttd ["/me scuttles off"]
13:24:35  <Eddi|Uni|hier>,1518,415325,00.html (for all people that understand)
13:27:11  <MiHaMiX> bbl, reboot
13:27:21  *** MiHaMiX [] has quit ["IRC Session Terminated."]
13:28:05  <Darkvater> rofl
13:28:13  *** Dred_furst [] has quit [Read error: 131 (Connection reset by peer)]
13:28:20  <Darkvater> man I couldn't hold it much longer
13:31:21  <Celestar> Quidquid latine dictum sit, altum sonatur.
13:32:20  <Darkvater> don't worry I have it all the time
13:32:41  * Darkvater checks if he understood correctly
13:33:22  <Darkvater> yep
13:33:44  <Tron> "whatever is said in latin sounds important"
13:34:08  <Eddi|Uni|hier> google says "profound"
13:34:17  <Eddi|Uni|hier> not "important"
13:35:15  <Tron> well, the base meaning of "altum" is "high" ... or "low", depending on context (;
13:35:19  <Celestar> profound
13:35:23  <Tron> s/low/deep/
13:35:26  <Eddi|Uni|hier>
13:35:36  <Celestar> Eddi|Uni|hier: ^^
13:35:48  <Sacro> Celestar: that was my last weeks MSN name
13:35:56  <Celestar> Tron: we need new bridge sprites, the stuff we have here is crap :S
13:36:06  <Tron> we need new everything
13:36:09  <Celestar> you need FOUR height levels to fit a single depot under it.
13:36:19  <Tron> want to hear something funny?
13:36:31  <Celestar> "Hungarian Notation is the tactical nuclear weapon of source code obfuscation techniques; use it! Due to the sheer volume of source code contaminated by this idiom nothing can kill a maintenance engineer faster than a well planned Hungarian Notation attack."
13:36:36  <Celestar> Tron: yeah?
13:36:37  <Tron> according to a person i won't further name - let's call him "MB" ...
13:36:51  <Eddi|Uni|hier> we need steeper slopes and cliffs
13:36:56  <Celestar> Mary Bobbins?
13:37:02  <Tron> this MB says that ottd copied the idea of larger maps from ttdp
13:37:23  <Tron> oh, and the stable multiplayer, too
13:37:23  <Celestar> when last I checked, ttdp did not have larger maps?
13:37:24  <glx> hmm that's wrong :)
13:37:28  <Eddi|Uni|hier> to make bridges somewhat reasonable height levels
13:37:51  <Celestar> Eddi|Uni|hier: THEORETICALLY it wouldn't be difficult.
13:37:59  <peter1138> player_gui.c:46: warning: assignment from incompatible pointer type
13:37:59  <peter1138> hmm
13:38:00  <Celestar> if only the BBs would be in order.
13:38:12  <Darkvater> Tron: haha, that's gold
13:38:20  <Hackykid> indeed :-)
13:38:45  <Darkvater> german forums?
13:38:56  <Hackykid> next thing you know we are accused of stealing the idea to use trains in ottd from ttdpatch :-)
13:39:07  <Hackykid> clearly, they were first!
13:39:10  <Hackykid> ehm....
13:39:20  <Kjetil> You stole the idea of programming from ttdp
13:39:22  <Darkvater> it is absolutely clear we copied OSX support from TTDP
13:39:30  <peter1138> and utf8
13:39:35  <peter1138> oops, it has utf8
13:39:39  <peter1138> but wait
13:39:50  <Darkvater> isn't it utf8-grf?
13:39:57  <peter1138> it's utf8 with non-utf8 bits
13:40:02  <peter1138> much like that jp patch...
13:40:13  <Tron> Darkvater: yes
13:40:37  <Darkvater> ah, let's this further undisclosed person smoke further whatever it is he's smoking
13:40:48  <Tron> Darkvater: i want that stuff too
13:41:04  <Tron> i never had haalucinations even remotly close to that
13:41:31  <Celestar> that undisclosed person sounds like Microsoft
13:41:44  <Kjetil> Microsofts Ballmer == MB ?
13:41:45  <Celestar> Q: do we want to include other (more pretty) elrail graphics?
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13:42:31  <peter1138> don't we just change the grf, for that? heh
13:42:32  <Darkvater> yeah must be a helluva strong stuff
13:42:45  <Celestar> peter1138: yes, the question is which grf to include in 0.5.0
13:42:49  <peter1138> ah
13:42:51  <Kjetil> Maybe it's space melange
13:42:57  <Darkvater> :D
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13:42:59  <Kjetil> ehm space=spice
13:43:06  <peter1138> dutch ones look nice
13:43:16  <Darkvater> I didn't know it caused hallucinations though
13:43:37  <Darkvater> it does have prescience or whatever you call it
13:43:38  <Kjetil> Darkvater: He is probably comparing ottd to future versions of ttdp
13:43:42  <Darkvater> so accoding to it we
13:43:44  <Darkvater> exactly
13:44:05  <Born_Acorn> Whats going on?
13:45:08  <Kjetil> The world is comming to an end
13:45:31  <Eddi|Uni|hier> and OTTD stole the end of the world from TTDP
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13:45:56  <Kjetil> right on
13:46:15  <Darkvater> lolz
13:46:43  <glx> Darkvater: I tried something for the server list crash:
13:46:56  <Darkvater> put up@bugs
13:47:00  <Darkvater> will look at it
13:47:00  <glx> ok
13:47:29  <Darkvater> that's a possibility
13:47:49  <Darkvater> I gotta see how other sorters handle this
13:48:08  <Celestar> I love the fact that vim can open urls
13:48:10  <Kjetil> Hm.. is Armageddon implemented in OTTD ? :P
13:48:13  <izhirahider> peter1138: are you still looking for tiny fonts?
13:48:22  <peter1138> yeah
13:48:31  <peter1138> preferable with good unicode support
13:48:43  <Eddi|Uni|hier> Kjetil: yes, if the date reaches 1. Jan 2091 ;)
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13:49:26  <Kjetil> Eddi|Uni|hier: hahah
13:49:28  <izhirahider> peter1138:
13:49:39  <izhirahider> peter1138: with unicode support is harder
13:50:09  <peter1138> i know
13:50:15  <peter1138> but with unicode is the whole point :)
13:51:13  <izhirahider> peter1138: are you looking for ttf fonts?
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13:51:23  <peter1138> no
13:51:26  <glx> peter1138: you can't use the same font with different size?
13:51:28  <peter1138> (but can be)
13:51:39  <peter1138> of course
13:51:54  <izhirahider> peter1138: what are their use? programming?
13:52:32  <Celestar> peter1138: Verdana should work out well
13:52:53  <peter1138> izhirahider: for openttd
13:53:01  <peter1138> Celestar: our normal size font is what most people consider tiny o_O
13:53:07  <peter1138> it's out tiny font that's the problem
13:53:17  <peter1138> (normal looks great with verdana or tahoma)
13:53:24  <Celestar> peter1138: what font size are we talking about? 6?
13:53:35  <peter1138> yeah, 6 pixels high
13:53:41  <Darkvater> I think this calls for.... Matt-W
13:53:43  <Celestar> Albany AMT.
13:53:43  * Darkvater hdies
13:53:54  <izhirahider> hmmm, it must be a font with a *proper* license then
13:53:54  <peter1138> Darkvater: and a scalable UI? oh yes!
13:54:00  <Darkvater> yep
13:54:10  <peter1138> izhirahider: not really, we don't have to ship with it
13:54:14  <Darkvater> izhirahider: well you can choose the font yourself :)
13:54:21  <Celestar> peter1138: Andale Sans might even work with 5 pt
13:54:36  <peter1138> sazanami-mincho.ttf works ok for the normal font
13:54:43  <peter1138> though it is monospaced
13:54:44  <peter1138> hmm
13:54:55  <izhirahider> I see, what you're looking for is artwiz with unicode support. We are currently working on it, but it takes time :/
13:55:09  <Celestar> peter1138: you will not get Kanji chars with 6 pixels height.
13:55:14  <peter1138> Celestar: i know
13:55:25  <Celestar> but for latin, I think Andale works best
13:56:04  <izhirahider> you can always take the long road and create the font to your likings :
13:56:10  <peter1138> Celestar: not at 6 pixels high :(
13:56:21  <peter1138> heh, true
13:57:13  <Matt-W> just need a scalable font system
13:57:17  <Celestar> peter1138: how many POINTS are we talking about
13:57:18  <Matt-W> then we can argue about which ones to use
13:57:25  <peter1138> Matt-W: we've got that
13:57:31  <peter1138> points, no idea
13:57:43  <Matt-W> we do? cool
13:57:45  <peter1138> but the average text height is... 5 pixels
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13:58:23  <peter1138> yup, 5 pixels
13:58:33  <peter1138> maybe we could create our own tiny font...
13:58:42  <peter1138> creating a bitmap font is not exactly hard work
13:58:47  <Darkvater> just use the current sprites?
13:58:58  <peter1138> yes
13:59:00  <izhirahider> for people who is used to create sprites and graphics, no
13:59:06  <peter1138> currently the system is freetype *or* sprites
13:59:11  <peter1138> i'd have to change bits to allow both
13:59:15  <Darkvater> ah
13:59:16  <peter1138> (but not much)
13:59:27  <peter1138> also
13:59:39  <peter1138> we'd have to faff around with sprite loading and making a glyph map
13:59:59  <peter1138> if we did a font, it would be simpler
14:00:33  <peter1138> Matt-W:
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14:00:42  <peter1138> ^^ tahoma at 10 pixels high :)
14:00:45  <peter1138> (bold)
14:01:07  <glx> hey that"s nice
14:01:19  <Matt-W> nice
14:01:20  <Matt-W> very nice
14:01:27  <Matt-W> I'll remember that
14:01:32  <Matt-W> no need to rewrite font system
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14:01:44  <peter1138> nope :)
14:02:08  <Matt-W> shame about the rest of it
14:02:16  <Matt-W> I need to put in some concentrated effort and get a proposal done
14:02:36  <Celestar> peter1138: TINYFONT sucks
14:02:36  <Darkvater> is mihamix still rebooting?
14:03:28  <Matt-W> peter1138: for 32bpp can the freetype system do antialiasing?
14:03:57  <Celestar> Antialiasing + small fonts == smeary, unidentifyable objects on the screen
14:04:36  <peter1138> Celestar: it is a bit small...
14:04:39  <peter1138> Matt-W: yes, we could
14:04:43  <Matt-W> Celestar: antialiasing + large fonts in newspaper headlines = pretty
14:04:50  <Celestar> Matt-W: true
14:04:54  <peter1138> Darkvater: maybe it didn't reboot...
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14:05:05  <Matt-W> I'm not as stupid as I look
14:05:28  <Darkvater> we dont' know how you look :)
14:06:03  <peter1138> right, i need a non iso8859-15 lang file
14:06:07  <peter1138> to really test it
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14:11:50  <peter1138> anyone? :p
14:12:03  <Celestar> write one! :)
14:12:07  <peter1138> :/
14:12:11  <peter1138> i make one up...
14:12:16  <Celestar> yeah (=
14:13:09  <peter1138> altavista babel fish!
14:13:15  <peter1138> has english to japanese
14:13:19  <peter1138> this will be lollable
14:14:01  <Celestar> Tron: I'm going to add some accessors that'll be needed later on (and rename some of what we have now)
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14:16:29  <Darkvater> peter1138: :D
14:18:20  <Celestar> Tron: whatever GetBridgeHeight returns, is nowhere near the height of the bridge, right?
14:18:54  <peter1138> damn, ^S doesn't work on the menu
14:20:18  * Sacro thinks wt2 is actually a backdoor to/from babelfish
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14:27:05  <peter1138>
14:27:38  <MiHaMiX> here
14:27:51  <peter1138> machine blew up?
14:27:52  <MiHaMiX> fsck, I had to dist-upgrade my debian
14:27:55  <peter1138> o_O
14:28:07  <MiHaMiX> X-server was in an incomplete state
14:28:17  <peter1138> but look at the screenshot!
14:28:26  <MiHaMiX> halfly upgraded to xorg, halfly to xfree86
14:28:27  <MiHaMiX> ok
14:28:37  <MiHaMiX> wow ;)
14:28:48  <MiHaMiX> where did you get the fonts? :)
14:29:02  <peter1138> that is sazanami-gothic
14:29:05  <peter1138> (.ttf)
14:30:01  <peter1138> with tahoma, it's all empty boxes :/
14:30:48  <MiHaMiX> :-(
14:31:06  * peter1138 tries arial unicode
14:31:16  <peter1138> hee, nice
14:31:21  <peter1138> otoh
14:31:25  <peter1138> 23MB font
14:31:39  <peter1138> sazanami-gothic is 7.5MB
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14:33:40  <MiHaMiX> :DDD
14:33:53  <peter1138>
14:34:07  <Celestar> peter1138: nicely looking (=
14:34:58  <peter1138> MiHaMiX: got anywhere with allowing utf8 for certain langs?
14:35:47  <MiHaMiX> peter1138: nope, I hadn't had a chance, but it really will take a 5 or 10 minutes
14:35:48  <peter1138> our default glyphs are available at 0xE200 -> 0xE300
14:36:14  <peter1138> to allow for vehicle icons, arrows, etc
14:36:28  <Celestar> uh huh
14:36:38  <Tobin> Night people.
14:36:55  <MiHaMiX> Tobin: night?
14:37:00  <MiHaMiX> at 16:36? :)
14:37:02  <peter1138> .au :)
14:37:15  <peter1138> must be late
14:37:22  <MiHaMiX> btw, the problem was a faulty memory module
14:37:36  <peter1138> weird
14:37:41  <Dred_furst> came up with a good compamu name for once :D
14:37:44  <peter1138> just happened to show up then?
14:37:57  <Dred_furst> *company
14:38:05  <Dred_furst> TCP\IP connections :D
14:38:42  <MiHaMiX> peter1138: it somehow happened.. i don't know why.. but after my machine has been stopped and restarted, BIOS wrote that memory decreased in size
14:38:58  <CIA-3> celestar * r4815 /branch/bridge/tunnelbridge_cmd.c: [bridge] Remove another check that is no longer used (When on a bridge v->tile points to one of the bridge heads, so it is perfectly sufficient to check only the bridge heads for present vehicles)
14:39:12  <Darkvater> peter1138: sweeet. But what happened to quit and custom? or not translated
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14:40:01  <peter1138> Darkvater: i translated the wrong quit text :D
14:40:07  <tokai|noir> Darkvater: u do not need to translate everything anyway.. japanese ppl are usualy able to read romaji :)
14:40:24  <peter1138> tokai|noir: it's only a mock up :)
14:40:30  <peter1138> (of jp lang)
14:40:43  <Darkvater> tokai|noir: quit and custom is NOT romaji :)
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14:41:29  <tokai|noir> Darkvater: it is. as far i know they call everything written in latin letters romaji:)
14:41:54  <Sacro> yeah, as opposed to hirigana and katakana
14:42:08  <Celestar> and Kanji
14:42:15  <MiHaMiX> bbl
14:43:02  <Sacro> yeah
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14:45:03  <Darkvater> tokai|noir: hmm, I thought it was only japanese but written in western alphabet
14:45:30  <tokai> Darkvater: that would be romaji too :)
14:46:11  <peter1138> o_
14:46:12  <peter1138> O
14:46:48  <tokai> Darkvater: but actually they even write western languages in kanas :) see the screenshot.. stuff like Se-I-Ze, Ga--Me etc. :)
14:47:08  <peter1138>
14:47:11  <peter1138> just for Darkvater
14:47:40  <Sacro> romanji = roman chars, hiragana = complex japanese, katakana = simple japanese, kanji = 1 symbol per word
14:47:55  <Sacro> according to my brother
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14:49:29  <Darkvater> peter1138: ;)
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14:53:17  <Celestar> vici@galadriel:[/home/vici/openttd/branch/bridge]> svn diff | wc -l
14:53:18  <Celestar> 4828
14:56:10  <peter1138> svn diff | wc -l
14:56:11  <peter1138> 3477
14:57:17  <Celestar> that's a good 10% of the code what we got (=
14:58:14  <[Shaman]> so, hows things going on dem stations peter.. did i miss anything? :o
15:02:55  <peter1138> must've done
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15:05:53  <peter1138> Celestar: 1544 lines are in table/namegen.h
15:06:58  <Celestar> peter1138: ah
15:07:15  <Celestar> well I have 3500 lines ripping apart tunnelbridge_cmd.c
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15:07:21  <peter1138> :)
15:07:39  <peter1138> that's only 1400 lines...
15:09:13  <Celestar> yeah
15:10:19  <peter1138> quite a lot of changes in formatstring for me
15:10:27  <peter1138> i removed the escape sequences
15:10:50  <peter1138> as they're not needed, heh
15:11:12  <Celestar> bah
15:11:29  <Celestar> if (max(max(a, b), max(c, d)) >= bridge_height)
15:11:49  <[Shaman]> I should see if VS.NET 2k5 can compile ottd without errors :P.. think i understand C enough to fix those minor things i think
15:12:22  <peter1138> well, it can
15:12:28  <peter1138> so it's not that much of a challenge ;p
15:12:41  <[Shaman]> yer talking about a microsoft product here :P
15:12:44  <[Shaman]> don't give it -too- much credit
15:12:56  <XeryusTC> [Shaman]: it can, i've tried and it worked :)
15:13:01  <[Shaman]> k >_<
15:13:02  * [Shaman] bored
15:13:08  <XeryusTC> you might need to disable some stuff though
15:13:13  <Celestar> Tron: got rid of "GetBridgeHeight", and reimplemented it completely
15:14:37  <[Shaman]> I should have known better when i started fiddling with C# and gone for C instead >_>
15:15:46  <Darkvater> shintah: I'm using vs2005 to compile
15:15:59  <Celestar> as long as you aren'T on linux (=
15:16:11  <Darkvater> I hate devving on linux
15:16:21  <Darkvater> kdevelop is a big pile'o crap and crashes about every 5 minutes
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15:16:36  <[Shaman]> Celestar: I compile some of my apps on linux as well
15:16:38  <Celestar> I'm not using kdevelop
15:16:39  <Celestar> (=
15:16:39  <Darkvater> and I am not going CLI on programming
15:16:48  <[Shaman]> just to see if they would ever be able to work on linux :P
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15:16:58  <Celestar> I'm still looking for a IDE that has a vim-like editor
15:17:00  <peter1138> i find vim's search superior to vs2005, heh
15:17:05  <[Shaman]> but now that i started using .net 2.0 Mono dun like me anymore :P
15:17:14  <Celestar> VS's editor is utter crap
15:17:15  <Ayoze> kdevelop is the best ide :P
15:17:25  <Celestar> kate/kwrite isn't much better
15:17:31  <[Shaman]> 2k5 improved quite a bit from 2k3 tbh
15:17:55  <Celestar> and I still have no proper editing functions.
15:17:59  <[Shaman]> it can still be gay as fuck, but it's workable
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15:18:41  <Celestar> <= new version
15:18:52  <Sacro> Celestar: cant you set kwrite/kate to use Vim?
15:19:08  <Celestar> Darkvater: didn't you want to review station lists?
15:19:14  <Celestar> Sacro: haven't tried for a long time.
15:19:24  <Celestar> the only thing that misses in vim is a gdb interface :S
15:19:35  <[Shaman]> Celestar: that full ottd or just the bridge edit part?
15:19:36  <peter1138> cgdb++
15:19:57  <Celestar> [Shaman]: that is full ottd source for xbridge. svn diff still does some crap  :S
15:20:08  <[Shaman]> k
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15:22:51  <peter1138> 27066 peter     15   0 41728  14m  22m S 13.6  2.9   0:04.20 openttd
15:22:54  <peter1138> big :/
15:23:03  <[Shaman]> HA! no sollution files <3
15:23:05  <Celestar> peter1138: is that just because of loading the font?
15:23:06  <[Shaman]> time to go fiddle
15:23:11  <Celestar> solution files?!
15:24:05  <peter1138> s27084 peter     15   0 20056 7408 6092 S 12.6  1.5   0:03.32 openttd
15:24:06  <[Shaman]> yar, another gay thing of microsoft :P
15:24:09  <peter1138> Celestar: yes
15:24:36  <peter1138> [Shaman]: there are solution files there
15:24:41  <Celestar> peter1138: ugly, we need smaller fonts.
15:25:02  <[Shaman]> not in the updated tar file celes just posted? :o
15:25:02  <peter1138> Celestar: that *was* using a 7.5MB font file...
15:25:08  <Celestar> ??
15:25:13  <[Shaman]> just.. makefile ^^
15:25:29  <peter1138> oh
15:25:55  <Celestar> peter1138: [Shaman] just copy into your branch/bridge directory (=
15:26:20  <peter1138> i don't need it ;p
15:26:23  <Celestar> (but you'll need to add bridge_cmd.c and tunnel_cmd.c to the project
15:26:23  <[Shaman]> nah i'll just keep kicking it untill it works ^^
15:26:36  * [Shaman] enjoys kicking things
15:26:42  * peter1138 still wonders about the extra processing of utf8
15:26:58  <peter1138> must slow it down somewhat
15:27:09  <Celestar> peter1138: so by how much does mem usage go up ?
15:27:18  <Celestar> (and is there any way to make it optional?)
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15:27:40  <peter1138> depends on the font, but not that much by itself
15:27:40  <Celestar> .oO(I guess loading individual chars is not an option)
15:27:46  <peter1138> and yes, it is already optional
15:27:49  <peter1138> well
15:28:02  <Celestar> so then, worry not (=
15:28:05  <peter1138> we could close the font file after a while
15:28:06  <Darkvater> < going home
15:28:15  <peter1138> then reopen if it's needed
15:28:26  <Celestar> < going to town
15:28:27  <peter1138> we (permanently) cache the glyphs
15:28:35  <Celestar> peter1138: sounds like a decent idea.
15:28:56  <Celestar> Darkvater: please drop comments about station_lists2.diff (=
15:29:13  <peter1138> i suspect reopening the file for each real glyph draw, even if it's only once on start up, would suck
15:29:17  <peter1138> hmm
15:29:28  <Celestar>
15:29:51  <peter1138> i don't see any need to expire the cache
15:29:59  <peter1138> as the produced sprites are tiny
15:30:03  <Celestar> peter1138: unless $USER switches language.
15:30:19  <peter1138> most langs use the same glyphs
15:30:33  <[Shaman]> yarr, lots of errors \e/
15:30:43  * [Shaman] is doing a good job in fucking things up
15:30:55  <Celestar> [Shaman]: ?
15:31:29  <[Shaman]> tunnel_cmd.c:240 .. but i'll first check if it wasn't my own doing :P
15:31:39  <[Shaman]> there's a good few dozen tho, so might be just my doing ^^
15:32:07  <Celestar> [Shaman]: REMOVE tunnelbridge_cmd.c from the project
15:32:44  <[Shaman]> it allready is
15:33:01  <Celestar> ooo kkk
15:33:21  <[Shaman]> hang on lemme get my buildlog
15:34:28  <Celestar> me.etd = "1545Z"
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15:35:54  <[Shaman]>
15:36:28  * peter1138 wonders how to strip this patch down
15:37:03  <[Shaman]> hm, zlib/libpng
15:37:14  <Celestar> [Shaman]: plug the source in branch/bridges
15:37:19  <Celestar> and there ARE warnings
15:37:30  <Celestar> so disable "turn warnings into errors"
15:37:46  <Celestar> plus you need png-devel and zlib-devel or you disable PNG and ZLIB functionality
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15:39:00  <[Shaman]> lemme check with the warnings thing
15:39:12  <glx> [Shaman]: you need to compile strgen first
15:39:26  <Celestar> [Shaman]: wait I'm coocking up a new tarball
15:39:29  <glx> to fix STR_* errors
15:41:30  <Celestar> <= new tarball
15:41:44  <[Shaman]> glx: strgen compiled first, yes
15:42:02  <glx> and runned before ottd compilation?
15:42:18  <peter1138> runned!
15:42:33  <glx> peter1138: yeah my english is bad
15:42:39  <Celestar> vici@galadriel:[/home/vici/openttd/branch/bridge]> grep -o "^#include" *.[ch] | uniq -c | sort -n | tail -3
15:42:42  <Celestar>      31 rail_cmd.c:#include
15:42:44  <Celestar>      31 station_cmd.c:#include
15:42:47  <Celestar>      50 openttd.c:#include
15:42:52  <[Shaman]> strgen - up-to-date.
15:43:01  <Celestar> WHY does openttd.c have 50 includes?
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15:43:05  <Celestar> [Shaman]: use new tarball.
15:43:13  <[Shaman]> Celestar: wget-ing
15:43:14  <glx> [Shaman]: did you compiled lang files ?
15:43:15  * [Shaman] lazy
15:43:18  <[Shaman]> glx: aye
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15:44:06  <[Shaman]> whoa, new tarbal has less errors that's fer sure
15:44:17  <[Shaman]> 19 compared to the old.. 90-something
15:44:57  * [Shaman] updates build-log
15:46:31  <Celestar> dunno whats wrong with your sprite.c
15:46:36  <Celestar> maybe peter1138 knows (=
15:47:04  <[Shaman]> heh
15:47:11  <[Shaman]> last error sounds funny
15:47:19  <[Shaman]> arrays need 'curly' brackets
15:48:03  <[Shaman]> maybe i don't have the deps for the thing to build.. sdl? :o
15:48:24  <peter1138> yeah
15:48:29  <peter1138> sprite.c doesn't exist anymore
15:48:31  <Celestar> blathijs: I'll have some npf questions later on.
15:48:46  <Celestar> then remove sprite.c? ;)
15:48:49  <peter1138> i did
15:48:54  <glx> [Shaman]: sdl not needed for windows
15:49:05  <peter1138> hence it doesn't exist anymore :P
15:49:10  <[Shaman]> ahem, might want to update the sln file then :P
15:49:12  <Celestar> rm: cannot remove `sprite.c': No such file or directory <= it'S for sure not in the tarball (=
15:49:15  * [Shaman] compiles again
15:49:23  <peter1138> feh
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15:49:58  <[Shaman]> now 1 error left
15:50:02  <[Shaman]> the curly brackets ^^
15:50:02  <glx> [Shaman]: on which ottd sources did you untar Celestar's tarball?
15:50:16  *** Andrew67 [n=andrew67@] has quit [Remote closed the connection]
15:50:17  <[Shaman]> latest i could get my hands on
15:50:28  <[Shaman]> so that'd be 0.4.7 unless we moved to .8 within the past.. 5 days
15:50:48  <Celestar> did you ever hear about svn?
15:50:56  <Celestar> ok
15:50:58  <Celestar> damnit
15:51:01  <[Shaman]> Yes, about 10 seconds ago
15:51:02  <peter1138> that would explain it :P
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15:51:11  <[Shaman]> no seriously, my projects are 1-man things
15:51:14  <[Shaman]> plus i don't do C
15:51:17  <Celestar> time > me.etd
15:51:20  <[Shaman]> i do the ghey microsoft version
15:51:25  <Celestar> so me->depart();
15:51:35  <[Shaman]> me.Wave();
15:52:15  <peter1138> version control is good even for 1-man projects
15:52:46  <[Shaman]> not when you have 1 main programming rig :P
15:52:54  <[Shaman]> the source won't run away :P
15:52:58  <[Shaman]> only your backups
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15:54:38  <peter1138> ...
15:55:09  *** ector-- [] has joined #openttd
15:56:51  <peter1138> o_O
15:57:11  <peter1138> glad i didn't spend any time on the "Can't Load game..." topic
15:57:17  <peter1138> "I copied a savegame from my notebook running OTTD 4.5 and i'm running 4.7 on my pc and when i try to load the game, i get "Game Load Failed". "
15:57:33  <peter1138> where "OTTD 4.5" == nightly, apparently
15:58:42  <Celestar> :S
15:58:53  <Celestar> away
16:00:31  <XeryusTC> peter1138: so you're happy that I did that for you? :)
16:01:17  *** tokai|noir [] has joined #openttd
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16:02:56  *** Jango [] has joined #openttd
16:03:25  <Jango> morning
16:04:17  <blathijs> Celestar: I'll be around I think
16:04:46  <peter1138> XeryusTC: :)
16:04:56  <XeryusTC> :)
16:05:06  <XeryusTC> a smiley says more then a thousand words ;)
16:06:33  * [Shaman] back
16:07:17  * [Shaman] contemplates svn
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16:08:24  *** mode/#openttd [+o Bjarni] by ChanServ
16:16:05  <Born_Acorn> XeryusTC, even >{{:^[}}?
16:16:08  <Born_Acorn> :p
16:16:37  <XeryusTC> yes :P
16:16:53  <XeryusTC> looks like a guy with a lot of rimples :P
16:16:53  *** Dred_furst [] has quit [Read error: 104 (Connection reset by peer)]
16:17:06  <Born_Acorn> :p
16:17:18  *** Jango [] has quit ["Using KVIrc 3.0.1 'System Virtue'"]
16:17:24  <peter1138> Born_Acorn: waypoints!
16:17:43  <XeryusTC> lol
16:18:26  <peter1138> hmm
16:18:45  <peter1138>
16:19:16  <Born_Acorn> peter1138! trams!
16:19:26  <peter1138> someone else is planning those
16:19:47  <Born_Acorn> Who? I must "<nick>! trams!" them!
16:20:08  <peter1138> hah
16:20:19  <peter1138> you'll get no such information from me
16:21:04  <Born_Acorn> I have your dog's wife's best friend, named Puddles, hostage!
16:23:03  <Born_Acorn> So, where is the hideen rebel base located?
16:25:50  <Sacro> Born_Acorn: /whereis :)
16:26:08  *** Brianetta [] has quit ["Tsch??"]
16:26:18  *** Aankhen`` [n=pockled@] has quit ["Look ma, no script!"]
16:26:51  <Born_Acorn> But I want to test this fully operational battlestation!
16:28:23  <Sacro> Born_Acorn: thats no battlestation, thats a ploddyphut choo choo
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16:30:51  <Sacro> Born_Acorn! Variable mineral pile sizes and colours!
16:32:15  <peter1138> YES!
16:32:25  <Sacro> peter1138: you ok there?
16:32:26  <peter1138> and i should finish off things like cargo selection in newstations
16:33:12  <Sacro> peter1138! finish newstations!
16:33:40  <Born_Acorn> Sacro, yes, yes. Doing so.
16:33:46  <Born_Acorn> (NOW)
16:33:52  <Born_Acorn> As in the present time!
16:34:02  <peter1138> (not sure what the criteria for cargo selection is / should be, heh
16:34:04  <peter1138> )
16:34:23  <Born_Acorn> When you are unsure, ask patchman!
16:34:29  <peter1138> ino
16:34:33  <peter1138> because he'll say
16:34:40  <peter1138> oh, it's just that
16:34:44  <peter1138> only takes 1 line of code
16:34:47  <peter1138> etc etc
16:36:11  <Born_Acorn> Maybe it does!
16:36:14  <Born_Acorn> Maybe it doesn't.
16:36:19  <peter1138> WHO KNOWS
16:36:26  <Born_Acorn> patchman does!
16:36:38  <Born_Acorn> You should ask him!
16:36:41  <peter1138> it's probably go through the station's list of cargo in the order of amount waiting
16:39:41  * peter1138 ponders static inline Utf8Decode()
16:40:08  <peter1138> hmm
16:41:05  <Born_Acorn> I pick fights with fast moving freight trains
16:41:43  <Born_Acorn> I win, because I have a Death St- pluddyphut choo choo
16:44:14  *** |Jeroen| [] has joined #openttd
16:50:51  <Vornicus> I was not aware that a ploddyphut choo choo had enough firepower to destroy a planet.
16:51:38  <[Shaman]> peter1138: I'll blame you if i get addicted to this.
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16:59:17  <XeryusTC> lol @ [Shaman]
16:59:26  <[Shaman]> wha?
16:59:37  <[Shaman]> I assumed it was common to blame him.. so i am :P
16:59:51  <XeryusTC> you should blame your schrink :P
17:01:21  <[Shaman]> I did.. he ended up six feet under >_<
17:01:43  <[Shaman]> He said I had some anger issue.. dunno what he was talking about
17:03:30  <Born_Acorn> Vornicus, you were not well informed.
17:03:36  *** Dred_furst [i=nn@] has joined #openttd
17:04:13  <Born_Acorn> The mouth on the face of the train asplodes galaxies.
17:04:24  <XeryusTC> there is a deux chevau in front of my house, and a hippie in it :P
17:05:29  <Sacro> send Born_Acorn to get them
17:05:29  *** Trippledence_ [] has quit [Read error: 104 (Connection reset by peer)]
17:05:42  *** Trippledence_ [] has joined #openttd
17:06:20  <Born_Acorn> I have a gun.
17:06:32  <XeryusTC> Sacro: where dit you get the insane idea that i want to be in the same building as Born_Acorn?
17:06:35  <peter1138> i have freetype
17:06:39  <Born_Acorn> I won't need to shoot it, because the hippie will run away from the sight of a gun.
17:06:57  <Born_Acorn> I also have a teleportation device to be in anyones house.
17:07:46  *** Trippledence_ [] has quit [Read error: 104 (Connection reset by peer)]
17:10:22  <XeryusTC> good, grab your gun, teleport to peter1138 and threaten to shoot him if he doesnt give the name of the person that's wornking on trams :)
17:10:47  <Born_Acorn> I know where peter1138 lives!
17:11:13  <peter1138>
17:13:32  <XeryusTC> peter1138: that happens more often
17:17:47  <[Shaman]> somehow i got the feeling tortoiseSVN is trying to get the entire content of the svn rep :/
17:18:17  <XeryusTC> [Shaman]: that is what it is supposed to do
17:18:27  <peter1138> heh
17:18:30  <peter1138> you want /trunk
17:18:36  <[Shaman]> yar but not for.. the past 20 minutes!?
17:18:47  <peter1138> (or possibly /branch/bridge)
17:19:07  <[Shaman]> finally.. done.. after 21 minutes and 34 seconds >_>
17:20:16  *** Nubian [n=nubian@] has quit [Remote closed the connection]
17:20:59  <Ayoze> what option means to use euros in the openttd.cfg? currency?
17:21:51  *** Nubian [n=nubian@] has joined #openttd
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17:24:31  <blathijs> peter1138: You want just the head revision, not the entire svn repos :-)
17:24:43  <blathijs> but I don't think Tortoise can get more than one rev
17:24:47  <peter1138> well, yeah
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17:26:00  <Darkvater> ok backk0rz
17:27:21  <Born_Acorn> peter1138, I'm working on Livestock storage for Brick Freight"
17:27:22  <Born_Acorn> !
17:27:32  <peter1138> \o/
17:27:45  * MiHaMiX back
17:27:51  * Born_Acorn front
17:28:03  <MiHaMiX> I had a task with FLASH priority :)
17:28:11  <Born_Acorn> so add them together and get Born_aMiX
17:28:31  <MiHaMiX> Born_Acorn: lol
17:30:05  <Darkvater> hmm it seems I am still not back
17:31:58  <Born_Acorn> wow. I just compiled the bridge branch. Thats amazing work.
17:32:09  * MiHaMiX is going to go home in 30 minutes :)
17:32:13  <Born_Acorn> It will revolutionise the way of people using diagonal track more!
17:32:14  <peter1138> beats the pants of my old one
17:32:27  <MiHaMiX> but until then let's do something useful ;)
17:35:49  <peter1138> wt2 utf8!
17:37:29  <MiHaMiX> peter1138: yes, but only after creating the accounts for signed up wannabe translators
17:39:54  <MiHaMiX> ok, no more pending requests, let me work on WT2
17:40:09  <Bjarni> MiHaMiX: did you open my account?
17:41:02  <MiHaMiX> Bjarni: er.. no :D wait pls :D
17:41:38  <Bjarni> I guess that explains why WT2 login didn't like me
17:42:28  <MiHaMiX> Bjarni: most probably :)
17:42:36  <MiHaMiX> Bjarni: it's just a matter of seconds now :)
17:43:53  <MiHaMiX> Bjarni: msg
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17:49:04  <MiHaMiX> ok, going home, will be back later
17:53:34  *** Mukke [] has joined #openttd
17:55:25  * Sacro consider's translating into 'Ull, or t'Yorkshire
17:55:40  <peter1138> ;p
17:56:06  <Sacro> peter1138: i think OpenTTD would be amusing in local dialects
17:56:19  *** Zahl22 [] has joined #openttd
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18:02:23  * peter1138 sulks at the nightly build server
18:02:46  <peter1138> so much faster than my build ;(
18:03:17  <Darkvater> we should hijack it
18:03:58  <tokai|noir> don't moan :) i'm currently fighting with a bug in the os, which slows down gcc and other certain apps by a factor of 3 :)
18:07:51  *** Zahl [] has quit [Read error: 110 (Connection timed out)]
18:08:41  <Born_Acorn> I'm currently fighting 6 ninjas and 3 pirates and one ninja pirate.
18:08:46  <Born_Acorn> in fact, brb.
18:09:48  <Born_Acorn> ooh. That last one was tricky. He found the sharp items drawer.
18:12:38  <tokai|noir> full openttd build (after make clean) needs 6m 42s currently here:)
18:12:46  *** Tron_ [] has joined #openttd
18:18:29  *** Brianetta [] has joined #openttd
18:19:11  <Darkvater> hehe this further undisclosed person's rants are hilarious
18:20:26  <Sacro> Darkvater: which undisclosed person?
18:21:00  <Darkvater> eh.. Microsoft Ballmer
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18:21:43  <Trippledence> Hello
18:22:59  *** Nubian [n=nubian@] has joined #openttd
18:23:17  <Darkvater> hi
18:24:16  *** Forexs [] has joined #openttd
18:25:04  <Sacro> hey Trippledence
18:27:01  *** Trippledence_ [] has joined #openttd
18:27:01  <peter1138> hmm
18:28:26  *** Awezome|00 [] has joined #openttd
18:29:04  <Born_Acorn> I've been Ballmer TV ads from the early Microsoft days. They are so cheesey.
18:29:14  <peter1138> fuck
18:29:17  <Born_Acorn> Like a modern day used car advert.
18:29:30  <hylje> :>
18:30:03  <hylje> chair of throwing | fortify Throw skill by 20 if you are Ballmer
18:30:03  <Born_Acorn> "Come down to Michael Bloombergs used car emporium. This Model T Ford with cinder block wheels is now only 499!
18:30:58  <Born_Acorn> There is no wiki page on Newstations! D:
18:31:10  <hylje> E:
18:31:31  <Born_Acorn> Alert the police!
18:31:39  <Awezome|00> Hello guys i have a problem with setting up the server im broadingst my dedicated server to your master server but its not join able eigther from my home or from the internet?
18:32:03  <peter1138> `fuckety fucking fuck
18:32:07  <peter1138> just opened a beer
18:32:11  <peter1138> it...
18:32:17  <Born_Acorn> That only happens when you can touch your nose with your tongue.
18:32:20  <peter1138> it sprayed
18:32:28  <peter1138> over my desk
18:32:30  <peter1138> keyboard
18:32:30  <peter1138> face
18:32:31  <[Shaman]> O_O eek
18:32:31  <peter1138> carpet
18:32:40  <peter1138> what a fucking waste of beer :(
18:32:44  <Awezome|00> i need help plz :/ i have opened the port on my router etc. to the dedicated server?
18:32:54  <Born_Acorn> If somebody joined just before "(19:33:02) <peter1138> it..", that would be worthy.
18:33:31  <Born_Acorn> I have a biere, with no spillage!
18:33:49  <Darkvater> hmm
18:33:58  <Darkvater> I remember there was a bash quote like this
18:34:13  <Awezome|00> oka i guess noone can hhelp me no ? :(
18:34:25  <Darkvater> it was with  cola, and the guy went 'god you're fucking disgusting' and quit
18:34:32  <peter1138> Awezome|00: sorry
18:34:41  <Darkvater> Awezome|00: got a router?
18:35:01  <Awezome|00> yes
18:35:06  <peter1138> Awezome|00: to advertise you need to forward the port too
18:35:15  <Awezome|00> 'i have forwareded the right port
18:35:26  <Awezome|00> OHHH FUCK
18:35:28  <peter1138> udp & tcp?
18:35:29  <Awezome|00> i think i know the problem hahahaah
18:35:32  <peter1138> :)
18:35:40  <Awezome|00> blow me i hate zonelabs
18:35:40  <Awezome|00> :)
18:35:50  <[Shaman]> zonelabs is the root of all evil
18:35:51  <Awezome|00> hope this does it :)
18:35:59  <Darkvater> it figures
18:36:02  <Awezome|00> HAHAHA
18:36:03  <Awezome|00> pownage
18:36:08  <hylje> iptables
18:36:08  <hylje> !
18:36:21  <Bjarni> hey, we got an awesome visitor :D
18:36:22  <Awezome|00> how do i change my map on the server?
18:36:34  <peter1138> Bjarni: no, i'm always here
18:36:41  <Bjarni> good one
18:36:47  <hylje> Awezome|00: load a savegame
18:36:50  <Awezome|00> oka
18:37:03  <peter1138> are there no slovakians interested in fixing the broken strings?
18:37:20  <peter1138> hmm
18:37:23  <Awezome|00> i will try and go play now guys thanks a lot
18:37:26  <Brianetta> My autopilot pauses the game as soon as it realises that there are no players, just spectators
18:37:30  <peter1138> very strange pm on the forums
18:37:31  <peter1138> subject: hi
18:37:31  <Brianetta> but I think it needs more testing
18:37:32  <peter1138> message
18:37:38  <peter1138> "how do i bost my rank on this site? i just want to know"
18:37:57  <Prof_Frink> peter1138: reply: bribe the admins
18:38:04  <Darkvater> haha
18:38:10  <peter1138> become a dev :)
18:38:15  <Darkvater>
18:38:17  <Darkvater> ah there we go
18:39:19  <peter1138> heh
18:39:25  <hylje> out of context = FUN
18:40:02  <hylje>
18:41:14  *** Trippledence [] has quit [Read error: 110 (Connection timed out)]
18:41:24  <Darkvater> OMG that guy must a fucking idiot
18:44:21  <Sacro> <- thats a nice request
18:44:54  <Sacro> not for 56k's though, my 2.5M is struggling with the linked image
18:45:34  <Born_Acorn> I don't know about 3rd rail. For starters there are no default locos that are 3rd rail.
18:46:02  <Darkvater> \o/
18:46:10  <Rubidium> Born_Acorn: there are no default trams :)
18:46:28  <Born_Acorn> I know!
18:46:39  <Prof_Frink> Born_Acorn: Yet.
18:46:53  <Born_Acorn> But that odesn't mean to say that tram tracks only appear when a trams grf is loaded!
18:46:59  <Prof_Frink> Remember that we want to replace the original gfx
18:47:01  <Sacro> Born_Acorn: London Underground trains
18:47:19  <Sacro> well, pre-steam era
18:47:39  <Born_Acorn> Yes, but those aren't default, and would need to be drawn.
18:47:48  <peter1138> Born_Acorn: DRAW THEM
18:48:08  <Prof_Frink> Born_Acorn! MoreSprites!
18:48:09  <Born_Acorn> I don't do trains as well as others.
18:48:22  <Prof_Frink> peter1138! MoreFeatures!
18:48:44  <Born_Acorn> is as good as it gets.
18:48:54  <Sacro> Born_Acorn:
18:49:30  <Born_Acorn> Thats not default!
18:49:35  <Born_Acorn> Thats a grf!
18:50:10  <Sacro> [19:47] <Born_Acorn> Yes, but those aren't default, <b>and would need to be drawn.</b>
18:50:30  <Born_Acorn> I meant in time for what Prof_Frink said.
18:50:32  <Born_Acorn> The new graphics.
18:50:37  <peter1138> Born_Acorn: code!
18:52:40  *** Osai [] has quit []
18:53:34  <Bjarni> <-- awesome :D
18:54:10  <peter1138> hmm, so, freetype
18:56:30  <Sacro> peter1138: nice change of subject there, subtle
18:56:50  <peter1138>
18:57:25  <Darkvater> hmm haven't I seen this before?
18:57:29  <Darkvater> are you cheating us boi?
18:57:30  <peter1138> yes
18:57:33  <peter1138> yes
18:57:37  <peter1138> i've not anything since
18:57:44  <Darkvater> *shock*
18:57:53  <Sacro> peter1138: newcharectersets!
18:58:07  <peter1138> .lol
18:58:15  <MiHaMiX> :DD
18:58:22  <LIIT> peter1138! feed me! ;-)
19:00:44  <peter1138> with what?
19:01:19  <LIIT> hmmm, I feel like nice mexican food :-)
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19:04:28  <Bjarni> I got a question for the channel. The translation of "Ship Depot" sounds awful in Danish. Would it be wrong to call it a "dry dock" instead?
19:06:33  <blathijs> I don't think so
19:07:10  <peter1138> i don't think
19:07:31  <LIIT> Bjarni: what's the current Danish Translation ? "Skib's Depot" ?
19:08:07  *** Mucht|zZz [] has quit ["I'll be back!"]
19:08:18  <LIIT> maybe "wet dock" - since it's normally in the middle of the water ? any thoughts ?
19:08:36  <Bjarni> ...
19:08:50  <Bjarni> "våddok".... that just makes no sense whatsoever
19:08:57  <[Shaman]> shipyard? :o
19:09:07  <LIIT> I don't know anything about ships :-)
19:10:10  *** BJH_ [] has joined #openttd
19:10:45  <Bjarni> "værft", "skibsværft"
19:11:16  *** |Jurgen| [] has joined #openttd
19:12:42  <LIIT> hmmm, I like "skibsværft"
19:13:15  <Darkvater>
19:13:17  <Darkvater> heh
19:14:53  <peter1138> lol
19:15:42  <LIIT> my fav quote (please don't take offense if you are religous): <[TN]FBMachine> i got kicked out of barnes and noble once for moving all the bibles into the fiction section
19:18:18  <[Shaman]> LIIT: Skibsvaerf == ship warf? (sp?) (no i don't have them funky keys, sue me. )
19:18:56  <LIIT> Might be, I don't speak dutch :-)
19:19:12  <Sacro> "ae" is used in english too
19:19:56  <LIIT> he ment 'æ' -> 'ae'
19:21:03  *** tokai|noir [] has quit ["It's like, wah."]
19:23:49  *** BJH [] has quit [Read error: 110 (Connection timed out)]
19:25:05  <Bjarni> hmm
19:25:10  <Bjarni> default in Danish...
19:26:19  <Darkvater> dammit
19:26:24  <Darkvater> now I am addicted again to
19:26:33  <Bjarni> maybe I will think of something later
19:26:47  <Bjarni> Darkvater: you mean you have to try the stuff you read?
19:26:54  <Darkvater> eh nooo.
19:26:55  *** Tron [] has quit ["leaving"]
19:26:58  <Bjarni> like putting on a ski mask?
19:26:59  *** Tron_ is now known as Tron
19:27:08  <Darkvater> yeah, that's awesome
19:27:17  <Darkvater> my mother's too old for that though
19:27:27  <Darkvater> hmm
19:27:29  <Darkvater> shit
19:27:36  <Bjarni> it should not be your own mom :p
19:27:39  <Tron> congratulations, Mr. Farago
19:27:54  <Tron> you just made it to
19:27:55  <Bjarni> but I guess that is what you want... or something
19:28:14  <Darkvater> fuck
19:28:23  <Darkvater> I'm not reading any bash anymore
19:28:30  <MiHaMiX> Darkvater: ebbol mar nem jossz ki jol.. :)
19:28:40  <Prof_Frink> Darkvater:
19:28:48  <[Shaman]> are there ideas for 'cliffs' or is that something a patch would introduce? :o
19:29:06  <Sacro> MiHaMiX: i cant decrypt that :(
19:29:11  <Tron> this sentence makes no sense
19:29:38  <MiHaMiX> Sacro: no problem, it was intended for Darkvater only ;)
19:29:57  <MiHaMiX> Sacro: only he has enough computation power to decrypt that message :DD
19:30:12  <Darkvater> ;p
19:30:34  <Darkvater> I will not speak for the remainder of this day to save myself from any more embarassments
19:30:42  <MiHaMiX> ok :)
19:30:49  <MiHaMiX> Darkvater: csak okosan :)
19:31:02  <Darkvater> ugy van
19:31:53  *** KritiK [] has joined #openttd
19:32:01  <MiHaMiX> na, <work>
19:33:10  <Bjarni> I just got a new favourite page
19:33:12  <Bjarni>
19:34:13  <MiHaMiX> okay, I voted on this.
19:34:43  <MiHaMiX> LOL
19:34:45  <MiHaMiX> <gorilla> if i added up all the penis enlargement emails i have, i would be entitled to, with a money back guarantee, a 14 foot 9 inch penis
19:34:52  <MiHaMiX>
19:36:48  <Bjarni> sounds a bit like the the slim spam+dong enlarger where the guy replied to both to make them work to move the extra tissue from the stomach to the dong
19:37:08  <Darkvater> ..
19:37:30  <MiHaMiX> <studdud> what the fuck is wtf
19:37:31  <MiHaMiX> :D
19:37:34  <Bjarni> or the scary one: penis enlargement pills .... for dogs
19:37:36  <Bjarni> o_O
19:38:26  <MiHaMiX> lol
19:38:35  <LIIT> One for Bjarni (and everyone else who understands Danish)
19:38:46  <LIIT>
19:39:11  <orudge> so, er, what does the Danish bit really mean then? :p
19:39:34  <LIIT> he is asking for a nice girl who wants to get to know him better, a web-designer is prefered
19:39:52  * Sacro has a girl who'd suit him
19:39:59  <Bjarni> <Shelbob> im a reatrd when i type
19:40:05  <MiHaMiX> bbl,
19:40:08  <LIIT> lol, nice
19:40:34  <Bjarni> LIIT: LOL
19:40:51  <Sacro> whoo, new fave -
19:41:03  <Sacro> even
19:41:59  <LIIT> phew, did a search for 'LIIT' on - no results :-)
19:42:27  <Sacro> i quite often do seaches for 'Sacro', i fear Bjarni adding me
19:42:35  *** zr40 [] has joined #openttd
19:42:37  <LIIT> hehe
19:43:34  <Vornicus> <--- hey it's me
19:43:36  <LIIT> is there a way to search google case-sensitive ?
19:43:45  <XeryusTC> luckily i'm on a dutch quote db that nobody knows of :)
19:43:57  <LIIT> lol V
19:44:33  <zr40> XeryusTC:
19:44:37  <LIIT> XeryusTC: we know:
19:44:40  <XeryusTC> no comment
19:44:41  <LIIT> bah, I'm too slow
19:44:42  <zr40> heh :D
19:44:58  <XeryusTC> damn, that quote was bad :(
19:45:34  <XeryusTC> :P
19:45:57  <[Shaman]> rofl
19:46:12  <Vornicus> I can't read that language!
19:46:19  <[Shaman]> be glad!
19:46:26  <Bjarni> KingFelix: Oh, dear, that's funny. Glad I caught that!
19:46:27  <Bjarni> KingFelix: I just created a new account for the Naval Academy on one of our services, & the randomly-generated password came out as "KILLNAVY". had to fix that right quick!
19:46:28  <[Shaman]> i can and i nearly choked laughing too hard :/
19:46:53  <XeryusTC> <- that one is the best ever
19:47:31  <[Shaman]> lol
19:47:35  <zr40> I'm in one of the earlier quotes... no, no hints! ;)
19:47:40  <Bjarni> <-- great timing
19:48:00  <XeryusTC> Bjarni: rofl
19:48:05  <[Shaman]> <3 timing
19:48:24  <[Shaman]> think i'm in 1 quote on bash.. but i can't find it anymore
19:48:27  <peter1138> stop reading quotes and get on with something useful :)
19:48:33  *** Trippledence__ [] has joined #openttd
19:48:44  <Bjarni> like dancing?
19:48:51  <[Shaman]> but i'm about 200-300 quotes on the eggdrop bot tho :/
19:48:56  <Bjarni> or breathing?
19:49:03  <[Shaman]> peter1138: like dem new stations? :o
19:49:16  *** Trippledence_ [] has quit [Connection reset by peer]
19:49:25  *** zr40 is now known as Zr40
19:49:51  <LIIT> hmmm, babelfish does not like Dutch:
19:49:53  <LIIT> <Leandres> XeryusTC want pay wrom you so much to CZ?
19:49:53  <LIIT> <XeryusTC> Leandres: don't I don't want, I must get ff already the money at each other
19:49:53  <LIIT> <Leandres> really?
19:49:53  <LIIT> <Leandres> if you offer yourself buy to then?
19:49:53  <LIIT> <Leandres> on the street for example
19:49:54  <LIIT> <KabalA> XeryusTC must stoop for his holiday:p
19:49:56  <LIIT> <XeryusTC> :no:
19:49:58  <LIIT> <Leandres> to KabalA idd. seem it there, however, on
19:50:00  <LIIT> <KabalA> reflect nie hear XeryusTC... you must but this way think by the time that CZ are allaaaaang can you sit and then it not at all falls on:p
19:50:03  <LIIT> <Leandres> _O_ !!!!!
19:50:05  <[Shaman]> XeryusTC: funny.. "bullshit: 1398" .. about 33% of what gets posted is bullcrap there :P
19:50:14  <XeryusTC> i know
19:50:23  <XeryusTC> there are alot of funny quotes in the bullshit
19:50:24  <[Shaman]> LIIT: crappy translation :P
19:50:35  <XeryusTC>
19:50:46  <LIIT> I say dutch ppl just never make sence when they are talking :-) Perfect translation ;-)
19:50:48  <Bjarni> actually if I were that devil guy in the timing one, I would have replied to that question: "I have come for you" or something.... just by reading the two lines he wrote and it would fit so perfectly :D
19:51:28  <XeryusTC> LIIT: that translation is like really crappy
19:51:43  <Bjarni> I  think that's the point
19:51:49  <[Shaman]> LIIT: Dutch is an annoying language to translate to english
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19:52:00  <[Shaman]> for us it's easy to learn english cuz it's easyer than our fucked-up language :p
19:52:00  <LIIT> XeryusTC: hehe, I figured as much.. Try writing something in English, then convert to French, then German, then back to English
19:52:06  <XeryusTC> it isnt, you just need to do it right
19:52:07  <[Shaman]> but other way around is... pure horror :P
19:52:07  <LIIT> lol :-D
19:52:17  <Zr40> [Shaman]: try finnish
19:52:30  <[Shaman]> Sorry, I'm not going to speak viking :P
19:52:31  <XeryusTC> LIIT: why do you want to do that?
19:52:38  <Bjarni> <LIIT>	I say dutch ppl just never make sence when they are talking :-) Perfect translation ;-) <-- but for some reason, Dutch only homepages never stopped me :)
19:52:40  <XeryusTC> _O-
19:52:44  <[Shaman]> any of the languages from that region is just plain wrong :/
19:52:52  <LIIT> XeryusTC: just too see how bad the translation is
19:52:53  <Noldo> [Shaman]: our language has nothing to do with those scandinavian ones
19:53:04  <LIIT> Bjarni: heh, the only Dutch page I have ever used is nforce :-)
19:53:21  <Zr40> nforce isn't dutch
19:53:30  <Zr40> it's got a dutch domain, but that's all
19:53:36  <LIIT> hehe, it's on a .nl domain - close enough for me :-D
19:53:54  <LIIT> well, actually, I stopped by ID-T's page once, but couldn't make any sense of it
19:54:00  <Bjarni> <[Shaman]>	Sorry, I'm not going to speak viking :P <-- viking is not a language, so you just claimed that you will not speak a certain made up language
19:54:17  <XeryusTC> lol Bjarni :D
19:54:21  <[Shaman]> Bjarni: Viking being any of the scandinavian / near-to-scandinavian languages
19:54:28  <Prof_Frink> So he's probably right then
19:54:28  <Sacro> as well as english
19:54:29  <Bjarni> oh
19:54:33  <Bjarni> that includes Dutch
19:54:48  <XeryusTC> _O_
19:55:02  <[Shaman]> if it includes dutch it'd include english and german as well :P
19:55:10  <XeryusTC> frisian is connected to scandinavian languages
19:55:15  <LIIT> Bjarni: A friend of mine was once asked, if us Danes have the same problems with our Vikings in the Reservates - as they (American) had with Indians...
19:55:19  *** Osai [] has joined #openttd
19:55:35  <[Shaman]> heh
19:56:02  <Bjarni> LIIT: well, we got even worse problems. I mean they go berserk with their battle axes, kill all the guards and go postal
19:56:11  <[Shaman]> few friends were over last queensday (national holliday) so we went translating english words to danish, swedish and dutch, and then let the brits try to do the opposite :P
19:56:20  <LIIT> aye, and they eat all our 'shrooms :-D
19:56:34  <LIIT> [Shaman]: lol, nice
19:56:47  <[Shaman]> It's funny to see that some words actually are close to eachother
19:56:50  <LIIT> I normally just ask them to say "To Røde Pølser Med Brød" :-)
19:56:56  <[Shaman]> often the danish and swedish more close to eachother than the dutch to them
19:57:12  <Bjarni> LIIT: that wrong. It's "Rød grød med fløde" :p
19:57:13  <[Shaman]> s/them/theirs
19:57:40  <LIIT> Bjarni: nono, that's lvl2 :-)
19:58:14  <Prof_Frink> Nah, the challenge is to get Americans to pronounce Loughborough
19:58:27  <Bjarni> what's so hard about that?
19:58:34  <Bjarni> Loughborough
19:58:39  <Bjarni> it's just like that
19:58:44  <LIIT> Loughborough << all done
19:58:48  <XeryusTC> the challenge is to let english people say the "g" on the dutch way
19:58:50  <[Shaman]> We usually let the brits try to pronounce "Groningen" or "Grolsch" .. sounds really bad :p
19:58:53  <Bjarni> maybe that would work better in an audio channel
19:58:55  <Prof_Frink> 'pronounce', not 'spell'
19:58:58  <[Shaman]> XeryusTC: Aye
19:59:25  <Bjarni> Gro-ning-en, right?
19:59:31  <Bjarni> err
19:59:33  <LIIT> Prof_Frink: are you one of those ppl who actually 'meet' other ppl ? I thought they were all dead...
19:59:37  <XeryusTC> Bjarni: its a weird g to pronounce
19:59:44  <Bjarni> we really need audio for something like that
19:59:47  <Prof_Frink> Grolsch isn't prononced.
19:59:52  <XeryusTC> its like there is something stuck in your throth
20:00:16  <Bjarni> 	<Prof_Frink>	Grolsch isn't prononced. <--- it sounds partly eastern European to me
20:00:36  <Bjarni> <XeryusTC>	its like there is something stuck in your throth <-- ok, that's Dutch alright
20:00:46  <Prof_Frink> Well, the only time it would be pronounced is when ordering beer, and I wouldn't be getting a Grolsch.
20:00:47  <[Shaman]> heh
20:01:03  <[Shaman]> Grolsch is better than Heineken tbh :P
20:01:06  <Bjarni> btw what do you call {
20:01:12  <XeryusTC> [Shaman]: i dont agree on that :P
20:01:12  <[Shaman]> and the name is just an added effect :P
20:01:25  *** Trippledence [] has joined #openttd
20:01:28  <[Shaman]> XeryusTC: Everybody their own style ;)
20:01:30  <Bjarni> Grolsch is a beer?
20:01:35  <[Shaman]> a beer brand, yes
20:01:41  *** Trippledence__ [] has quit [Read error: 104 (Connection reset by peer)]
20:01:42  <XeryusTC> you still taste grolsch hours after you drank it
20:01:47  <Prof_Frink> No, it's a silly foreign lager.
20:02:00  <Bjarni> so you decided to name your beer something so hard to say, that drunk people can't order any more?
20:02:01  <Bjarni> nice
20:02:11  <[Shaman]> << Click "Ja" then click "Bier" :)
20:02:15  <XeryusTC> the best (dutch) beer would still be "Hertog Jan" or "Palm"
20:02:29  <Prof_Frink> the best beer wouldn't be dutch.
20:02:31  <XeryusTC> Bjarni: grolsch is pronounced really simple
20:02:32  * Zr40 is probably the only one here who doesn't drink beer
20:02:34  <XeryusTC> sch = s
20:02:45  <Noldo> Zr40: no
20:02:49  <Bjarni> Zr40: why do you say that?
20:03:28  <[Shaman]> Grolsch is easy, but you need to get the hang of it, even when you explain people how to say it they still say it wrong.. well either their mistake or the beer they been drinking tbh :P
20:04:00  <Bjarni> Zr40: do you really think that everybody drink beer all the time???
20:04:03  <Prof_Frink> "Pride" is so much easier to say. And nicer to drink on top.
20:04:05  <XeryusTC> sicko :D
20:04:25  *** Scia [] has quit [Remote closed the connection]
20:04:48  <XeryusTC> [Shaman]: heineken has a nickname btw, it's freddy after the guy that came up with it :D
20:04:53  *** KritiK_ [] has joined #openttd
20:04:54  *** Trippledence [] has quit [Read error: 104 (Connection reset by peer)]
20:04:57  <Bjarni> XeryusTC: you are named Silver on the other server?
20:05:14  <XeryusTC> Bjarni: i'm named XeryusTC everywhere
20:05:29  <XeryusTC> if you see it somewhere it would probably be me
20:05:36  <Bjarni> so they changed XeryusTC to Silver to cover you
20:05:39  <Bjarni> that was nicely done
20:05:58  <XeryusTC> yes, many thanks to them :)
20:06:19  <XeryusTC> man, Zr40 is talking to me on the other server :|
20:06:31  <Zr40> ...
20:06:35  * Zr40 just said ping
20:06:58  <XeryusTC> nuff said :P
20:07:16  <XeryusTC> Zr40: ga jij naar cz?
20:07:23  <Bjarni> Zr40: why don't you drink beer?
20:07:24  <[Shaman]> lol @ flabber .. office humour:
20:07:32  <Bjarni> and why do you presume that everybody else does?
20:07:46  <Zr40> XeryusTC: cz = campzone? dunno yet
20:08:41  <Zr40> note to self: don't type stuff in one window and continue typing in another one
20:08:49  <XeryusTC> Zr40: you could always join [BI] if you go
20:08:49  <[Shaman]> o_O
20:09:14  <XeryusTC> im in [BI] too :)
20:09:27  <XeryusTC> #bikkels (not on this server) is our channel
20:09:33  <Zr40> what's [BI]?
20:09:34  <[Shaman]> o_O
20:09:36  <Bjarni> err
20:09:45  <[Shaman]> let me guess
20:09:48  <[Shaman]> a dutch clan? :P
20:09:53  <Bjarni> guys, who chase guys and girls.... talk about your guy catches elsewhere
20:09:57  <XeryusTC> Zr40: our clan tag, its short for "Bikkels Inc"
20:10:02  <Bjarni> but it's ok to talk about the girls in here
20:10:13  <XeryusTC> there is a girl in [BI]
20:10:18  <XeryusTC> but she is already taken :(
20:10:23  <hylje> :o
20:10:25  <[Shaman]> XeryusTC: QNet? :o
20:10:25  <hylje> is she bi
20:10:40  <Bjarni> I presume that she is lesbian
20:10:45  <Zr40> [Shaman]: TNet
20:10:47  <XeryusTC> [Shaman]:
20:10:51  <Bjarni> I mean everybody on IRC chases girls
20:10:51  <[Shaman]> o_O pff :/
20:10:56  <[Shaman]> not going on a 5th network :/
20:11:00  <XeryusTC> Bjarni: no, she is the gf off one of my clanmates
20:11:15  <Bjarni> o_O
20:11:19  <Sacro> girls? on IRC?
20:11:21  <Bjarni> hahaha
20:11:29  <Bjarni> I nearly fell for that one
20:11:33  <XeryusTC> Sacro: yes, it is possible
20:11:37  <Bjarni> it was a good joke
20:11:43  <[Shaman]> Sacro: By counting in 1 channel alone on another network i see... 4 women :P
20:11:45  <XeryusTC> very unlikely though
20:11:51  <[Shaman]> (confirmed, even)
20:12:05  <XeryusTC> has a few too iirc
20:12:11  <[Shaman]> pretty.. only 1, but that's a different story :P
20:13:35  *** Trippledence [] has joined #openttd
20:13:51  <Bjarni> <--- I guess she got upset :p
20:14:01  *** Trippledence [] has quit [Client Quit]
20:14:52  <XeryusTC> :D
20:15:11  <Bjarni> <Ravage> anyone here have a computer?
20:15:44  <XeryusTC> <- sicko :D
20:15:45  *** Trippledence [] has joined #openttd
20:16:48  <Bjarni> <XeryusTC> <- sicko :D <-- I would call a friend of mine and tell him to come over
20:17:01  <peter1138> woo, making money!
20:17:08  <peter1138> though i did have to set the running costs to low
20:17:12  <XeryusTC> :D
20:17:15  <XeryusTC> that reminds me
20:17:22  <Bjarni> and I might mention, that he should properly bring the fire engine with him
20:17:49  <XeryusTC> there was a dutch quote once, some guy invited his friend to come over and listen to the neighbours making love
20:17:59  <Bjarni> lol
20:18:07  <hylje> peter1138: grats
20:18:10  <Bjarni> that reminds me
20:18:17  <XeryusTC> and the guy said on irc "He doesn't have a sense of rythem, and she moans fake"
20:19:01  <Bjarni> two people that lived in an apartment (in Iceland) and they fucked several times a day.... very loud
20:19:02  <LIIT> <XeryusTC> there was a dutch quote once, some guy invited his friend to come over and listen to the neighbours making love
20:19:02  <LIIT> <@Bjarni> that reminds me
20:19:02  <LIIT> -- be afraid...
20:19:18  <Noldo> fires have always gatherer watchers atleast here
20:19:21  <hylje> -- be very afraid...
20:19:39  <Bjarni> so the other people in the building called for a meeting that was only about noises from love making
20:19:57  <Noldo> I've heard old people even saying "The house fires are not what they used to be"
20:19:57  <XeryusTC> Noldo: there are alot of quotes like "The dorm room is on fire" "And he says that on irc before going to put it out"
20:20:06  <Bjarni> after a few meetings and some people from outside, that witnessed the sounds, the couple had to move
20:20:12  <hylje> "omg my house is on fire brb ->"
20:20:20  *** KritiK [] has quit [Connection timed out]
20:20:24  <LIIT> Bjarni: lol
20:20:47  <Bjarni> image being kicked out of your apartment because you fuck too often and too loud
20:20:47  <Vornicus> "brb, tornado" is better
20:20:51  <LIIT> aye, classis
20:20:55  <LIIT> classic*
20:20:57  <XeryusTC> Bjarni: maybe brick walls would have solved the problem
20:21:21  <Bjarni> not to mention "girl friend wants me to spend more time with her. brb"
20:21:38  <[Shaman]> heh
20:22:00  <XeryusTC> hehe
20:22:04  <Bjarni> <morah> I MADE A VOODOO DOLL
20:22:04  <Bjarni> * morah stabs Vireo in the eye
20:22:04  <Bjarni> ...
20:22:04  <Bjarni> * Vireo ( Quit (Dead socket)
20:22:09  <Bjarni> morah is mean
20:22:15  <XeryusTC> lol
20:22:19  <Bjarni> either that or Vireo was mean
20:22:20  <LIIT> another classic:
20:22:47  <XeryusTC> lol
20:23:01  <Bjarni> <plod> i love wireless network card and laptop
20:23:01  <Bjarni> <plod> u aint lived till youve irced on the toilet
20:23:09  <LIIT> *yikes*
20:23:14  <LIIT> too much info
20:23:25  <Bjarni> actually that's not the reason why I don't like wireless, but it added yet another reason
20:24:02  *** PAStheLoD [] has quit ["( :: NoNameScript 4.01 :: )"]
20:24:50  <XeryusTC> <- learn to recognize the nerds :+
20:24:55  <Bjarni> <@Zeth> SLing: Will you take 3 years, .5 million with a 0,000 signing bonus?
20:24:55  <Bjarni> <@SLing> Dude, for that much money I'd eat poop for a living
20:25:06  <Bjarni> SLing, you are not welcome here with a mind like that
20:25:26  <Bjarni> XeryusTC: geek detected
20:26:39  <LIIT> << geek ?
20:27:32  <XeryusTC> no, he's right
20:27:32  <Bjarni> Lush Puppy: I lost my virginity at an anime convention - this sentence makes me sound a lot fatter than I actually am.
20:27:34  <Bjarni> wtf
20:27:51  <Bjarni> stuff like that happens at anume conventions?
20:28:06  <LIIT> wtf ?
20:28:07  <Vornicus> <--- other ones I've seen
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20:28:31  *** Trippledence [] has joined #openttd
20:29:08  <Bjarni> hmm
20:29:21  <Bjarni> actually I think that guy is wrong
20:29:53  <Bjarni> stealing a cardboard doll and hide in the bathroom with her and jerk off do not count as losing your virginity
20:30:00  <Vornicus>
20:30:21  <Prof_Frink>
20:30:27  <Bjarni> and he is right. To have room to do that, he can't be as fat as it sounds
20:30:31  <Zr40> bathrooms? at anime conventions?
20:30:39  <Bjarni> toilets
20:30:49  <hylje> toilets and anime conventions are mutually exclusive
20:30:57  <Bjarni> oh
20:31:03  <Bjarni> I didn't know that
20:31:07  <Bjarni> I have never been to one
20:31:18  <Bjarni> maybe I should if stuff like that happens
20:31:25  <Bjarni> err
20:31:36  <Bjarni> I mean if it is a real girl, not a cardboard one
20:31:54  <Tron> Ladys and gentlemen, we have a second winner tonight!
20:32:10  <LIIT> I've added a few tonight already ;-)
20:32:16  <ln-> "Ladies".. though it doesn't matter, i bet there aren't any here.
20:32:51  <Celestar> ?
20:32:57  <Celestar> winner?
20:33:10  <Tron> damn, english deteriorating ):
20:33:19  <hylje> you, sir, win the internets
20:34:04  <Bjarni> <Celestar> winner? <--
20:34:09  <LIIT> hmmm, someone should code a IRC-client based on VIM and call it multiplayer-vim - would be a sweet program :-)
20:34:22  <Celestar> LIIT: there IS a vim-based irc client
20:34:34  <LIIT> w00t, nice, name ?
20:34:35  <Prof_Frink> :wqtastic!
20:34:35  <blathijs> oeh
20:34:42  <blathijs> nice :-)
20:34:48  <LIIT> I'm hoping it's Open Source ?
20:34:50  <Celestar> LIIT: not sure.
20:34:55  <LIIT> hmmmmm
20:34:58  <Celestar> blathijs: you got a sec?
20:35:06  <blathijs>
20:35:07  *** egladil [] has joined #openttd
20:35:10  <blathijs> Celestar: yes
20:35:15  <Bjarni> Celestar: I got a mail telling me that you assigned me for a bug
20:35:23  <Celestar> blathijs: ah no, I got it meanwhile ...
20:35:25  <LIIT> sweet, I need to try that
20:35:31  <Celestar> Bjarni: yes, something related to clone vehicles
20:35:44  <Bjarni> yeah, I replied to it and forgot to assign me to it
20:35:58  <Bjarni> I'm not 100% sure how to solve it though
20:36:25  <Celestar> Bjarni: count the number of engines in the train to be cloned and see if there are enough slots left
20:36:45  <Bjarni> I was aiming for something else
20:36:52  <Celestar> well, your call (=
20:37:09  <Bjarni> like a build command, that would only assign a number to the first one
20:37:29  <Celestar> nothing too complex for 0.4.8 if possible
20:37:54  <Bjarni> but if I add a flag (one bit) in P2 to always assign #0 to the train number, could that be abused?
20:38:11  <Celestar> I'm not quite sure why it actually asserts
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20:38:16  <Celestar> the command should just fail
20:38:23  <Bjarni> no, it asserts
20:38:26  <Bjarni> because
20:38:46  <Bjarni> in the test run, it checks if it can build each engine, which will work
20:38:53  <MiHaMiX> hmm
20:39:12  <Bjarni> when it executes, it builds the first one, and then it will fail to build the next one since it's out of free numbers
20:39:20  <Celestar> Bjarni: it seems that our command system is seriously faulty
20:39:38  <Bjarni> the rest returns a cost, while the execute will return CMD_ERROR
20:39:43  <Celestar> Bjarni: UGLY workaround: increase maximum trains number temporarily
20:39:54  <Bjarni> I wondered about that as well
20:40:11  <Celestar> Tron: any suggestions on that problem?
20:40:15  <Bjarni> but it's ugly
20:40:33  <Celestar> Tron: which does NOT involve rewriting the whole command system?
20:41:19  <Celestar> Bjarni: another suggestion: add a flag "ignore maximum train count" ?
20:41:29  <Bjarni> I wondered about making a global bool, that's false and CmdClone will set it to true and then false when exiting. While it's true, it will not assign numbers to trains and they will be called 0 (it will never be read, but it needs to be init, I think)
20:41:54  <Bjarni> well, that could be the name of a flag like that
20:42:22  <Bjarni> but if it just assigns 0 to it right away, it even saves the loop though all vehicles, which will always take time when you got that many
20:42:52  <Celestar> does the unitnumber 0 have any special meaning for now?
20:43:07  <Bjarni> and it will be a loop for each engine in the train
20:43:08  <peter1138> unit numbers don't have any special meaning afaik
20:43:13  <Celestar> ok
20:43:20  <peter1138> well, perhaps for window identification
20:43:27  <peter1138> but 0 should be ok
20:43:33  <Bjarni> <Celestar>	does the unitnumber 0 have any special meaning for now? <-- it's mainly a display thing. Wagons always got 0 though, so I guess it fits
20:43:52  <Celestar> Bjarni: just don't make any more globals, especially with that ugly VARDEF stuff
20:43:52  <Bjarni> it should only be used for non-front engines
20:44:03  <Bjarni> hmm
20:44:08  <Bjarni> then how should I make that flag?
20:44:13  <Celestar> in p1 or p2?
20:44:41  <Bjarni> but if it's added to p2, wouldn't that risk abuse?
20:44:45  <MiHaMiX> Celestar, peter1138, Bjarni, Darkvater, Tron: Call for votes on
20:45:11  <hylje>
20:45:13  <hylje> and you ? :>
20:45:23  <MiHaMiX> it would be a comment in the language, not a pragma.
20:45:30  <LIIT> hylje: lol, nice
20:45:35  <Celestar> Bjarni: how?
20:46:04  <Darkvater> network problem?
20:46:08  <Bjarni> Celestar: that's the question. Somebody hacks a client to make 5000 #0 trains in a game
20:46:09  <Celestar> Darkvater: ?
20:46:14  <Bjarni> or something
20:46:26  <Celestar> Bjarni: I think we can live with that, since you cannot manage them anyway :)
20:46:30  <peter1138> MiHaMiX: with what i'm doing, the lang files will need to all be utf8
20:46:36  <Bjarni> heh
20:46:41  <MiHaMiX> peter1138: okay, but until then
20:46:49  <MiHaMiX> peter1138: or when will you finish that? :)
20:46:52  <Bjarni> if it's a comment only, then what's the point?
20:47:01  <Celestar> Bjarni: because the train view window will only open for the same train :)
20:47:15  <Bjarni> ok, I will try again
20:47:21  <Celestar> Bjarni: that client will possible desync right away.
20:47:22  <MiHaMiX> peter1138: well, if you want all langfile to be converted to utf8, please do tell me, WT2 will do that in a second :)
20:47:24  <Bjarni> MiHaMiX: if it's a comment only, then what's the point?
20:47:33  <Darkvater> MiHaMiX's stuff, can't reach it?
20:47:53  <Celestar> Bjarni: just make sure that, when giving orders, the unitnumber is non-zero.
20:47:55  <MiHaMiX> Bjarni: ok, I just didn't want to cause problems :)
20:48:06  <MiHaMiX> Darkvater: ?
20:48:06  <Bjarni> Celestar: at least when trying to climb over the limit
20:48:08  <peter1138> MiHaMiX: is it possible to make some test utf8 lang files that i can use?
20:48:32  <Bjarni> ok, I will fix that bug when I get home tomorrow
20:48:39  <MiHaMiX> peter1138: of course, please wait a little, I'll give you converted langfiles
20:48:55  <Celestar> Bjarni: great.
20:48:57  <peter1138> well, i didn't mean instantaneously :)
20:49:14  <Celestar> Tron: It'd be great if you could read my "diff" over the weekend.
20:49:22  <Celestar> me->bed();
20:49:25  <MiHaMiX> Celestar: byte
20:49:26  <Celestar> cu tomorrow
20:49:30  <MiHaMiX> peter1138: ok :)
20:49:39  <Celestar> MiHaMiX: byte?
20:49:44  <MiHaMiX> Celestar: bye :)
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20:49:49  <Celestar> oh (=
20:49:54  <Celestar> Adios Hombres
20:49:58  <MiHaMiX> :D
20:50:35  * Zr40 also zzz
20:50:35  <MiHaMiX> the word 'waving' is 'integet' in hungarian. I used to write integer without niticing it :D
20:50:38  <MiHaMiX> noticing
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20:55:47  <Sacro> peter1138: you there?
20:55:55  *** sw4y [n=sw4y@] has quit [Remote closed the connection]
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20:56:26  <peter1138> no
20:57:23  <peter1138> wait
20:57:24  <peter1138> yes
20:58:52  <Born_Acorn> peter1138!
20:58:52  <Sacro> :S got a ukrs newgrf bug, is it you who looks at them?
20:58:52  <peter1138> what's that?
20:58:52  <peter1138> standard five being black i know about
20:58:52  <Sacro> its a glitch with bolster wagons
20:58:52  <peter1138> hmm
20:59:07  <Sacro> they're been drawn at 8/8 length instead of 5/8 and every 2nd one is reversed
20:59:09  *** Trippledence [] has joined #openttd
20:59:31  <peter1138> er
20:59:39  <peter1138> not for me
20:59:52  <peter1138> resetengines?
21:00:17  <Born_Acorn> are you dancing with anyone? That causes problems.
21:00:22  <peter1138> yes, don't dance
21:00:34  <peter1138> and definitely don't ctrl-click on them in the depot
21:01:10  <Born_Acorn> last person to do that was... er... well, lets put it this way, have you heard from Dominik81 recently?
21:01:18  <Born_Acorn> and now look! He exploded.
21:02:00  *** Trippledence_ [] has joined #openttd
21:02:12  <Sacro> Born_Acorn: i think you need to take less medication, or maybe more...
21:02:19  *** Trippledence [] has quit [Read error: 104 (Connection reset by peer)]
21:02:20  <XeryusTC> <- the truth! :D
21:02:52  <peter1138> Born_Acorn: code it
21:03:56  <peter1138> Born_Acorn: 'empty squares' should be 'little tiny bits of scrap wood / sawdust left over'
21:04:18  <Born_Acorn> lies. The stationmaster has a hoover.
21:04:22  <peter1138> hehe
21:04:36  <Bjarni> new version of MS word weirdness. I double clicked on a .doc file, then it said that word could not open because word was open and then word crashed o_O
21:04:51  <hylje> hahah
21:04:57  <hylje> microsoft quality
21:05:04  <hylje> lord of the wtf
21:05:27  *** Andrew67 [i=andrew67@] has quit [Client Quit]
21:06:01  <Bjarni> the best thing that when I typed that in here, it decided on it's own to restart word and open the doc
21:06:09  *** Aankhen`` [n=pockled@] has quit ["Look ma, no script!"]
21:06:15  *** Trippledence_ [] has quit [Read error: 104 (Connection reset by peer)]
21:06:16  <peter1138> virus!
21:06:24  <Bjarni> no
21:06:26  *** Trippledence [] has joined #openttd
21:06:34  <Bjarni> I already broke windows, so I'm not using windows right now
21:06:40  <Bjarni> or rather
21:06:43  <Bjarni> windows did it on it's own
21:06:56  <Bjarni> no surprise there
21:09:42  *** CmdKewin [] has joined #openTTD
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21:28:21  <Born_Acorn> I thought I could have bridges under bridges with this bridge branch
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21:28:45  *** DaleStan_ is now known as DaleStan
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21:30:00  <Born_Acorn> ooh. buying land under bridges makes the bridge disappear
21:30:14  <MiHaMiX> ugh
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21:35:00  <CIA-3> peter1138 * r4816 /trunk/newgrf.c:
21:35:00  <CIA-3> - NewGRF: action 7/9 improvements:
21:35:00  <CIA-3>  - split of parameter retrieving to separate function,
21:35:00  <CIA-3>  - handle param size for grf parameters,
21:35:00  <CIA-3>  - add more grfid (param 0x88) tests.
21:35:26  <peter1138> (placing pb_viaduct before combroad works now :D)
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21:37:00  <[Shaman]> nice
21:37:47  <[Shaman]> btw is 4.9 / 5.0 kept in mind with a set date, or is it 'we'll see when it's done'
21:38:10  <peter1138> there's no planned date for 1.0 yet, so...
21:38:21  *** Jenkz [] has quit []
21:38:28  <[Shaman]> 0.*
21:38:28  <MiHaMiX> peter1138: ok, i think I've implemented utf-8 support on selected languages
21:39:07  <MiHaMiX> peter1138: at least, editing works :)
21:39:13  <peter1138> cool
21:40:36  <MiHaMiX> peter1138: Should I start notifying wannabe russian translators or I should wait a little before that?
21:40:59  <peter1138> yeah, would give me something to test with ;)
21:41:18  <CIA-3> peter1138 * r4817 /trunk/newgrf.c: - NewGRF: allow partial support for parameter retrieval in action D.
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21:43:11  <ln-> ??? ????? ??????? ??-??????
21:43:27  <MiHaMiX> ln-: ?
21:44:00  * ln- ????? ??????? ???????.
21:44:13  <ln-> you aren't using utf-8, let me guess?
21:44:31  <MiHaMiX> ln-: árvíztûrõ tükörfúrógép, a kurva anyád.
21:44:32  <MiHaMiX> :P
21:44:42  <MiHaMiX> ln-: not here, dude, but at WT2
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21:48:01  <MiHaMiX> peter1138: ok, in this case I'll enable utf-8 on russian
21:48:05  <Born_Acorn> Hackykid! Signal GUI and autocomplete!
21:48:06  <Born_Acorn> REMIND
21:48:35  <Hackykid> hmm, right
21:49:46  <XeryusTC> is it me or are the forums offline?
21:50:22  <ln-> russian is not the only language that benefits from utf-8.
21:50:59  *** Sacro [n=Sacro@adsl-83-100-162-121.karoo.KCOM.COM] has quit [" HydraIRC -> <- State of the art IRC"]
21:53:13  <MiHaMiX> ln-: ukrainian, chinese, almost every eastern-european, etc..
21:53:41  <MiHaMiX> ln-: but russian is the most important, since they contact me in vast numbers daily :D
21:53:42  *** Sacro [n=Sacro@adsl-213-249-184-203.karoo.KCOM.COM] has joined #openttd
21:55:47  <CIA-3> peter1138 * r4818 /trunk/newgrf.c: - NewGRF: add support for reading another GRF file's parameters, and warn if GRF Resource Management is tried.
21:56:26  <peter1138> i guess you can enabled utf-8 on any language that isn't in trunk
21:56:44  <peter1138> whoops, pissing off the missus
21:56:48  <peter1138> tis bed time :(
21:56:55  <Born_Acorn> Get in there!
21:57:39  <MiHaMiX> peter1138: i'm contacting those wannabe translators who are contected me and i had to refuse them due to charset problems
21:58:14  *** Trippledence [] has joined #openttd
21:58:20  <MiHaMiX> peter1138: as soon as they'll respond, I'll create their language and we'll start to test utf8 support in openttd :)
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22:02:18  <peter1138> \o/
22:02:45  <ln-> what happened to utf-16 support?
22:03:32  <MiHaMiX> ln-: go and get some sleep
22:04:05  <MiHaMiX> ln-: utf-16 was not planned. utf-8 will bemore than enough for us imho
22:04:14  *** Red799 [] has quit [Read error: 110 (Connection timed out)]
22:04:20  <glx> ln-: it's ?????? :) (I'm late but it's hard to type russian on a french keyboard)
22:04:21  <ln-> utf-16 was indeed planned and discussed on this channel.
22:04:57  <ln-> back then i asked why not utf-8 instead, and someone said "no-no, utf-16".
22:05:06  <Hackykid> hmm, strange
22:05:29  <Hackykid> iirc there was indeed a discussion about if we should use utf-8 or utf-16
22:05:50  <MiHaMiX> ln-: I can't recall the discussion you mentioned
22:05:52  <Hackykid> i dont remember there being any definite decisions being made
22:06:02  <MiHaMiX> but let me check my irclog
22:06:48  <peter1138> there is no reason to choose utf-16 over utf-8
22:07:01  <ln-> peter1138: i agree.
22:07:07  <Hackykid> yeah, that was what i said back then too :-)
22:07:10  <peter1138> (general) support for utf-8 is better than utf-16
22:07:18  <Kjetil> What about the large Chinese ottd community :P
22:07:24  <peter1138> Darkvater was under the impression that utf-16 supported a wider charset than utf-8
22:07:32  <peter1138> Kjetil: what about them?
22:07:37  <ln-> Kjetil seems to be under that impression, too.
22:07:40  <peter1138> utf-8/utf-16 makes no difference
22:08:00  <Born_Acorn> utf-5.6!
22:08:06  <Kjetil> utf-2 !
22:08:35  <Kjetil> utf-32 is bigger right ?
22:08:51  <ln-> no
22:09:01  <Hackykid> someone said utf-16 was somehow faster/more efficient, but i didnt really believe that :-)
22:09:16  <Kjetil> then whats the point having different utf stanards then ?
22:09:28  <peter1138> Hackykid: utf-16 can support more characters with less multicharacter sequences
22:09:40  <Hackykid> hmm, yeah, thats true
22:09:41  <MiHaMiX> utf-16 is still not an official standard, still subject to change (afaik)
22:09:51  <peter1138> otoh, if most of your text was plain ascii (like ours) then it's larger
22:10:01  <peter1138> nope
22:10:01  <Hackykid> yeah, of course
22:10:11  <peter1138> utf-8/16 is purely an encoding
22:10:20  <peter1138> they both encode the same unicode data
22:10:40  <MiHaMiX> well, more-or-less devs understood that utf-8 is the way to go
22:10:45  <MiHaMiX> 13:47 <ludde> Tron: I want to make the language.txt files utf-8
22:10:49  <MiHaMiX> 23:36 <peter1138> utf-8 is useful
22:10:51  *** shintah [] has quit []
22:10:52  <MiHaMiX> 12:44 <TrueLight> ludde: hmmz ,possible.. so basicly, do UTF-8 :)
22:11:02  <peter1138> heh
22:11:23  <peter1138> the question of utf-8 versus utf-16 internally is valid though
22:11:32  <peter1138> i've left everything as utf-8 internally
22:11:40  <peter1138> then it's still char *s everywhere
22:11:43  *** Andrew67 [n=andrew67@] has joined #openttd
22:11:51  <peter1138> unfortunately it's slower then just char *
22:11:55  <Bjarni> <Hackykid>	someone said utf-16 was somehow faster/more efficient, but i didnt really believe that :-) <-- that was pipian and he failed to make any unicode to work right
22:11:58  <MiHaMiX> peter1138: what should internal utf-16 help?
22:12:04  <peter1138> MiHaMiX: not a lot
22:12:12  <Hackykid> ah, yes, pipian it was indeed
22:12:18  <ln-> yeah, pipian.
22:12:25  <Bjarni> according to pipian, it should help a lot, but he was the only one to believe that
22:12:31  <peter1138> internal ucs-4 (i.e. 32bit values) would be fast but memory inefficient
22:12:31  <MiHaMiX> :)
22:12:53  <Bjarni> but.... ludde?
22:12:55  <MiHaMiX> peter1138: yes, but not everyone having 4G of ram :D
22:13:00  <Bjarni> was he here recently?
22:13:06  <MiHaMiX> Bjarni: no, it was an old log
22:13:09  <Hackykid> ucs-4 equals utf-32 i see here
22:13:12  <Bjarni> and do we finally get unicode support now?
22:13:13  <peter1138> Hackykid: pretty much
22:13:17  <Hackykid> interesting :-)
22:13:25  <peter1138> Bjarni:
22:13:37  <ln-> MiHaMiX: i bet "we" don't have 4G of text strings in OTTD even with UCS-4 encoding.
22:14:05  <Hackykid> worst case is just about 4 times the size of the current stuff :-)
22:14:08  <peter1138> problem is, we have a lot of string literals in our code
22:14:11  <Bjarni> peter1138: how long did it take to make that?
22:14:13  <Hackykid> not that bad hehe
22:14:26  <peter1138> so we'd be doing a lot of utf8->ucs4 conversion anyway
22:14:34  <Bjarni> pipian never came so far and he used months
22:14:34  *** tokai|noir [] has quit ["It's like, wah."]
22:14:34  <peter1138> Bjarni: half an hour with photoshop ;)
22:14:41  <Bjarni> but then again, he didn't use photoshop :p
22:14:52  <Bjarni> damn, you beat me to it :(
22:15:08  <peter1138>
22:15:27  <ln-> pipian had some kind of acceptance for his project from the superior developers.
22:15:53  <peter1138> heh
22:16:17  *** jong [] has quit [Remote closed the connection]
22:16:17  <Bjarni> ln-: from who?
22:16:32  <Bjarni> I kind of tried to push him into get something to work... that didn't really work
22:16:37  <MiHaMiX> ln-: yes, I know, I just exaggerated.
22:16:37  <guru3> anyway i can get a 2bit int in c?
22:16:38  <peter1138>
22:16:39  <ln-> i don't remember.
22:16:46  <peter1138> ^^ utf8 without freetype support
22:17:14  <peter1138> guru3: in a packed struct, perhaps
22:17:15  <peter1138> hmm
22:17:16  <Bjarni> his code contained a lot of warnings and to make it even funnier, using iconv could do the job better and it would have been faster to code
22:17:18  <peter1138> 2 bit signed int
22:17:23  <peter1138> -2 -1 0 1
22:17:26  <guru3> 2 bit unsigned
22:17:26  <Bjarni> like he did the conversion manually
22:17:28  <guru3> so like 0, 1, 2, 3
22:17:48  <peter1138> Bjarni: um
22:17:50  <peter1138> *hides*
22:17:54  <Hackykid>  haha
22:17:59  <peter1138> however
22:18:06  <Bjarni> just the current use of iconv mean that OTTD got better unicode support that his patch
22:18:14  <peter1138> iconv depends on locale and wchar_t and stuff
22:18:23  *** Trippledence [] has quit [Read error: 110 (Connection timed out)]
22:18:25  <peter1138> (or something)
22:18:31  <Bjarni> it can handle UTF-8-MAC when loading/saving. He never made it to do that
22:18:41  <guru3> how do you do packed structs?
22:18:58  <peter1138> fucking macs
22:19:07  <Hackykid> :O
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22:19:24  <peter1138> guru3: somestruct { int foo:2; };
22:19:27  <Bjarni> actually it makes sense when you study why they use wide UTF-8 (aka UTF-8-MAC)
22:19:34  <ln-> peter1138: macs are ok, but saving latin-1 filenames on an otherwise utf-8 linux system isn't that wise either.
22:19:40  <peter1138> heh
22:19:53  <Bjarni> it is used when sorting stuff on the HD and in the end, it produces faster disk access
22:19:55  <ln-> guru3: #pragma pack(1)
22:19:57  <peter1138> Hackykid: anyway, the code i have written is concerned with converting utf8 sequence to ucs4
22:20:00  <Tobin> Morning.
22:20:03  <peter1138> not translating charsets
22:20:07  <Bjarni> it's only used for filenames
22:20:13  <peter1138> for that, i will use iconv
22:20:35  <guru3> ln-: #pragma?
22:20:40  <peter1138> keyboard input needs handling properly
22:20:58  <Bjarni> :(
22:20:59  <peter1138> a pound sign gets entered as in latin-15, so cuts the utf-8 string off
22:21:01  <ln-> guru3: #pragma. ok, maybe you should first define more clearly what do you mean by "packed structs".
22:21:06  <Bjarni> we got native keyboard drivers :/
22:21:16  *** CobraA3 [] has joined #openttd
22:21:17  <peter1138> (my utf-8 code is not tolerant. if it gets a bad sequence it will stop processing a string)
22:21:17  <MiHaMiX> Tobin: morning :D
22:21:18  <guru3> 23:52:50 <@peter1138> guru3: in a packed struct, perhaps
22:21:35  *** Neonox [] has quit ["muss wech"]
22:22:30  <ln-> peter1138: cool. still that's better than what gtk+ does. it crashes.
22:22:48  <peter1138> ln-: i could make it output '?'s or something for invalid sequences
22:23:19  <peter1138> i didn't want something hacky that relied on broken utf8 sequence to handle control codes, etc...
22:23:34  <Hackykid> hmm, wouldnt it be difficult to redetect at what char a valid sequence started again?
22:23:42  <peter1138> (all our control codes get mapped to the 0xE000 private space)
22:24:09  <peter1138> Hackykid: no, you just keep failing until it is valid
22:24:29  <ln-> Hackykid: i doubt you can trust the validity of string anymore after a broken byte.
22:24:52  <ln-> anyway, in what situations do you expect to encounter broken utf-8?
22:24:54  <Hackykid> hmm, yeah
22:25:06  <peter1138> ln-: when handling latin-15 as utf-8 directly :)
22:25:16  <Hackykid> well.... dont do that then :-)
22:25:28  <peter1138> even our newgrf text handler converts to utf-8, heh
22:25:40  <peter1138> (except where it's utf-8 originally)
22:26:03  <peter1138> that's the vehicle names in utf8-6.png
22:26:14  <peter1138> "?KD KT4"
22:26:40  <ln-> do you have a cyrillic font in ottd?
22:27:02  <peter1138> that's an issue at the moment
22:27:11  <peter1138> you have to find a font with the glyphs you need
22:27:44  <ln-> i can tell you something.
22:28:12  <ln-> i have used a cyrillic patch for ottd, which included suitable glyphs, too.
22:28:22  <peter1138> ln-: uh
22:28:23  <peter1138> font
22:28:29  <peter1138> this uses freetype
22:28:38  <peter1138> (it doesn't have to)
22:28:50  <ln-> well yes, it was not a font in that sense.
22:28:54  <guru3> peter1138: thanks that worked
22:29:08  <peter1138> guru3: you've implemented utf-2? :)O
22:29:20  <guru3> no
22:29:20  <guru3> but
22:29:25  <guru3> i got my 2 bit integer
22:29:27  <peter1138> hehe
22:30:04  <guru3> which makes me happy
22:30:20  <peter1138> ln-: if freetype is disabled, this patch can load sprite glyphs
22:30:45  <peter1138> so it would just be a case of getting those sprites in the right format
22:32:28  <ln-> it might be this one:
22:34:40  <peter1138> thanks
22:34:47  <peter1138> i'll see about converting that
22:34:53  <peter1138> (but it's not necessary :))
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22:37:20  * MiHaMiX found 10 emails waiting for WT2 account.. all of them from may, 3rd.. somehow they escaped my attention
22:37:31  <peter1138> hm
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22:40:36  <ln-> talking of multi-language support... do you think certain stations could have their names listed in more than one language?
22:40:57  <ln-> i mean, that's quite common in some countries, cities have names in two or more official languages.
22:41:01  <peter1138> could be possible
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22:56:22  <Sacro> hmm, i know some dutch - "met verkrachte eenden"
22:57:18  <MiHaMiX> okay folks - it's time to go to sleep :)
22:57:22  <MiHaMiX> good night :)
22:57:35  <Sacro> night MiHaMiX
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