Log for #openttd on 11th May 2006:
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01:47:29  <Ayoze> hey, where could I find something about the signals? I've read the wiki and I dont understand anything
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02:59:18  <rain````> Ayoz4e: what dont you understand about signals?
02:59:54  <rain````> they are fairly simple really
03:00:25  <rain````> pre-signal (yellow horizontal rectangle box, 2 lights) means "Green if any special after are green"
03:00:34  <rain````> "red if and only if all special signals are red"
03:00:44  <rain````> if no special signals exist, it acts as a regular signal
03:01:20  <rain````> exit-signal (grey verticle box, 2 lights) is just a regular signal, but acts as a "special one" for pre-signals
03:01:46  <rain````> combo-signals (yellow verticle box, 2 lights) means exactly that, both an exit signal and a presignal
03:02:04  <rain````> so a combo signal is green if any special signals after it are green, and red only when all special signals beyond it are red
03:02:58  <rain````> uses and applications are up to the creative mind really, the simplest use is of course directing traffic into a station
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05:02:33  <Celestar> morning
05:04:30  <hector3d> Morning.
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05:16:28  <Celestar> bah the UI sucks
05:16:35  <Celestar> not all clicks end up in the window
05:32:31  <CIA-3> celestar * r4819 /trunk/viewport.c: -Debug: When clicking on a vehicle in the viewport, the index and address of the vehicle get dumped for "misc" debug levels >= 2
05:32:34  <Celestar> me->shower();
05:36:57  <Celestar> MiHaMiX: flyspray request: I have a filtered list (like only bug reports), when I open a bug report, I want/need some option to return to that filtered list
05:39:20  <Celestar> <= peter1138 that might be interesting
05:40:17  <blathijs> Celestar: the back button in your browser?
05:40:49  <Celestar> blathijs: that's not the idea, especially if I've done quite some stuff with the bug report
05:41:18  <blathijs> ah, yes :-)
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05:42:01  * peter1138 wakes
05:42:54  <Noldo> what's wrong with those pictures?
05:43:11  <Celestar> Noldo: I think that the signalling code SHOULD take reachable paths into account
05:43:16  <Celestar> not for 0.4.8 ...
05:43:46  <peter1138> the depot is also a reeachable path :)
05:44:06  <Celestar> <= do we want this?
05:44:24  <Celestar> peter1138: does pathfinding for presignals take reachable paths into account?
05:44:32  <Celestar> and we need to decide on how to treat depots
05:44:33  <peter1138> no
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05:44:46  <Celestar> peter1138: 0.5.0 or later? and will you do it? ;)
05:44:59  <XeryusTC> Celestar: that has been a known problem for a long time
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05:45:05  <peter1138> kudr made them behave as presignals in yapf
05:45:16  <Celestar> exits?
05:45:16  <XeryusTC> im off
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05:45:30  <peter1138> 150 could be useful
05:45:30  <peter1138> but
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05:45:47  <Celestar> I'm Strictly Against (TM) defaulting depots as presignal block exits
05:45:52  <peter1138> not with that ugly extern
05:45:59  <Celestar> peter1138: I haven't yet read the patch
05:46:01  <peter1138> Celestar: entrance only, i believe
05:46:07  <Celestar> peter1138: good.
05:46:19  <Celestar> peter1138: I'm taking that patch and "adjust" it later on
05:46:26  <peter1138> exit/combo would defeat the point :)
05:46:29  <peter1138> ok
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05:46:53  <Celestar> BBAAAH
05:47:05  <Celestar> MiHaMiX: how can I remove that "post-0.4.7" version number??
05:47:42  <Noldo> Celestar: the 164 things is a feature that makes priorities possible
05:47:52  <Celestar> Noldo: explain?
05:48:40  <peter1138> Celestar: change any tasks using it
05:48:44  <Noldo>
05:48:51  <Celestar> MiHaMiX: flyspray request: modify closed tasks
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05:49:43  <peter1138> or untick the 'show' button
05:49:51  <peter1138> pretend it doesn't exist :)
05:49:57  <Celestar> true
05:50:00  * peter1138 does so
05:50:02  * Celestar does that.
05:50:04  <Celestar> ok
05:50:05  <Celestar> you first
05:50:07  <peter1138> hehe
05:50:19  <Celestar> note to developers: please no more vague version numbers
05:50:21  <peter1138> seems to work
05:50:21  <blathijs> hmm, but the "priority feature" is really just a hack...
05:50:36  <Celestar> an ugly one on top of that
05:50:56  <blathijs> especially the last one on that page
05:51:16  <Celestar> btw
05:51:34  <Celestar> with new signalling blocks shorter than a train will not make any sense
05:51:50  <Celestar> me->shower(ACTION_RETRY);
05:52:16  <blathijs> :-)
05:52:29  <blathijs> me->shower() == ACTION_FAILED ;-)
05:53:24  <Noldo> before making any changes to signal handling you should map the ways that they are used now. Just to know what you are breaking
05:53:40  <blathijs> true
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06:14:33  <peter1138> wtf
06:14:37  <peter1138> stupid password
06:14:56  <peter1138> "your password is required to be 6-8 characters with no spaces and no numerics"
06:14:59  <MiHaMiX> Celestar: reopen closed task and modify afterwards
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06:20:54  <Noldo> could pausing the game while saving help with desyncs caused when saving with old hardwware?
06:23:16  <peter1138> assuming it's the server that's slow
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06:28:49  <Tron> Noldo: no
06:29:19  <Tron> a desync has nothing to do with something being slow
06:31:00  <peter1138> gah, a lockup
06:36:45  <CIA-3> miham * r4820 /trunk/lang/ (danish.txt german.txt swedish.txt unfinished/russian.txt):
06:36:45  <CIA-3> WebTranslator2 update to 2006-05-11 08:30:15
06:36:45  <CIA-3> danish - 11 changed by Bjarni (11)
06:36:45  <CIA-3> german - 1 fixed by Neonox (1)
06:36:45  <CIA-3> swedish - 39 fixed by daishan (39)
06:37:44  <MiHaMiX> russian - Miham experimenting with it :D
06:38:08  <peter1138> \o/
06:39:25  <MiHaMiX> peter1138: nothing serious, just added the comment #@charset utf-8 into the header :)
06:40:04  <MiHaMiX> peter1138: current russian translation doesn't need utf-8
06:40:24  <MiHaMiX> peter1138: they'll have to redo everything since they used latin chars
06:40:36  <peter1138> not a lot is there anyway
06:42:18  <MiHaMiX> exactly
06:42:31  <MiHaMiX> this will not hurt them too many :D
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06:46:37  <MiHaMiX> Alert! We need galician translator!
06:48:17  <guru3> is that even a language?
06:49:04  <peter1138> garlic
06:49:07  <MiHaMiX> guru3: well, there must be, since there is a galician translation of OpenTTD exists
06:49:17  <guru3> hmm ok
06:49:25  * guru3 is not geography friendly
06:49:25  <MiHaMiX> guru3: but 103 string bad
06:50:08  <MiHaMiX> and I can't contact the old galician translator (his email address no longer exists)
06:50:51  <guru3> oops
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06:51:20  <guru3> can you use ~ on elements in an array?
06:52:32  <guru3> in fact, can you use ~ on an unsigned short int?
06:52:37  <guru3> cause it's not working for me :/
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06:53:07  <guru3> hmm
06:53:12  <guru3> you have to do x = ~x;
06:53:15  <guru3> can't just do ~x;
06:53:17  <guru3> go figure :/
06:53:22  <Tobin> Avast!
06:53:53  <peter1138> ~x works
06:54:00  <peter1138> you're just not assigning the result to anything
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06:59:24  <MiHaMiX> bbl
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07:06:07  <guru3> ok
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07:20:51  <guru3> can i type cast a struct to an int in c?
07:21:39  <hector3d> I wonder if you manage to override the cast operator in c
07:21:43  <peter1138> with difficultly
07:21:57  <peter1138> you can put both the struct and the int in a union
07:22:54  <guru3> can i make the default int unsigned short instead?
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07:37:45  <ln-> wouldn't this cast a struct to int: int an_int = *((int*)(&my_struct));
07:38:49  <Noldo> well only the first int size piece of it I guess
07:39:20  <ln-> well yes, but what else can you expect?
07:41:51  <Noldo> how am I suposed to know what you expect and what you don't
07:42:34  <ln-> how am I supposed to know what guru3 was expecting.
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08:27:44  <Darkvater> 23:44 < MiHaMiX> ln-: árvíztûrõ tükörfúrógép, a kurva anyád. < muhhahahhaaha. LMAO
08:28:45  <guru3> ?
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08:32:49  <Celestar> morning
08:32:59  <guru3> good morning Celestar
08:35:07  <peter1138> can be made to automagically redirect?
08:35:20  <peter1138> (or is it waiting for wt2 to be out of beta)
08:37:34  <Celestar> peter1138: possibly the latter
08:37:38  <Celestar> Darkvater: ping
08:37:43  <Darkvater> ping-hide
08:37:53  <Celestar> ok to get rid of sortable station lists? ;)
08:38:08  * Darkvater looks at diff
08:38:49  <Darkvater> +#define HAS_SINGLE_BIT(a) ( (a & (a-1)) == 0)
08:39:18  <Darkvater> ( ((a) & ((a)-1)) == 0)
08:39:31  <Darkvater> at least the first one should be
08:39:41  <peter1138> yah
08:40:18  <Darkvater> +	Station *st1, *st2;
08:40:18  <Darkvater> +	int sum1 = 0, sum2 = 0;
08:40:18  <Darkvater> +	int j;
08:40:18  <Darkvater> +	st1 = GetStation(((const SortStruct*)a)->index);
08:40:19  <Darkvater> +	st2 = GetStation(((const SortStruct*)b)->index);
08:40:23  <Darkvater> const station *st1 and 2
08:40:27  <Darkvater> _const_
08:41:03  <Darkvater> same for the other sorters
08:41:23  <Darkvater> we usually had them on the same line with the declaration though, but that's just style
08:41:33  <Darkvater> .waiting_acceptance & 0xfff) < still only magic numbers?
08:43:08  <Darkvater> +void BuildStationsList(p < static
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08:43:20  <Darkvater> ok
08:43:31  <Darkvater> what am I looking through the diff for if he leaves?
08:43:45  <peter1138> doesn't look deliberate ;p
08:44:28  <Darkvater> :)
08:44:33  <Darkvater> I think it is very rude
08:45:17  <Darkvater> ok, action time then
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08:50:40  <Celestar> gnah
08:50:42  <Celestar> stupid router
08:50:48  <Celestar> Darkvater: did you say anything after my last question?
08:51:03  <Darkvater> yes I did and I am VERY upset
08:51:11  <Darkvater> I am talking to you and you just leave
08:51:18  <Darkvater> do you have ANY idea how rude that is???
08:51:52  <Celestar> forward(Darkvater.request, Router.operator);
08:52:40  <Darkvater> puh
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09:10:11  <Sacro> woo, that works nicely
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09:11:20  <Sacro> morning Born_Acorn
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09:15:00  <Born_Acorn> Hello.
09:15:12  <Born_Acorn> That was strange, keyboard didn't work first time around
09:15:15  <Born_Acorn> had to reboot.
09:16:02  <Noldo> oh no!
09:16:07  <Sacro> thats a nasty problem, gives us some peace though
09:26:48  <Born_Acorn> peter1138! newsounds!
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09:30:44  <Sacro> Born_Acorn! finish your newgrfs!
09:31:34  <Born_Acorn> I have been doing!
09:31:38  <Born_Acorn> With wood! and cows!
09:33:29  <Sacro> ooooh, uploadage?
09:34:42  <Born_Acorn>
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09:36:19  <vondel> do stations get max capactity? (in future)
09:39:07  <vondel> anyways, different storage-space-animations show nicely the status of a station w/o needing to click on it for details
09:43:13  <peter1138> well, there's already a limit
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09:47:34  <peter1138> hmmz
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09:47:54  <peter1138> got a server that dies with a machine check exception, if it's cold o_O
09:51:41  <Darkvater> ok I'm off to get some food, then college. BB around 4 I think
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09:54:14  <CIA-3> peter1138 * r4821 /trunk/newgrf.c: - NewGRF: simplify parameter retrieval in Action 0x0D
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10:02:47  <Celestar> ping?
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10:03:11  <ernie_hh> hi
10:06:02  <peter1138> MiHaMiX: lol
10:06:09  <peter1138> "However, OpenTTD developers are hardly working to raise this limitation."
10:06:17  <peter1138> that means we're *not* working
10:06:32  <peter1138> "working hard" :)
10:06:57  <tank_> damn english ;) *run*
10:08:16  <vondel> peter1138: what's the limit on cargo a station can hold at this moment?
10:08:28  <peter1138> 4095 per cargo type
10:08:33  <peter1138> (units)
10:10:00  <vondel> that's a global static max?
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10:10:37  <vondel> (just wondering how hard it would be to let it depend on the amount of storage space you build extra in a station)
10:10:49  <Sacro> ive got a reproduceable pathfinding bug in Brianettas Nightly
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10:11:05  <Celestar> ARGGH
10:11:20  <Celestar> stupid .000+ buck cisco router
10:11:56  <vondel> stupid is unnecesarry when you say cisco ;)
10:12:04  <Celestar> and why the hell does a WWT_PUSHTXTBTN stay depressed :S
10:12:18  <Hendikins> Celestar: grabbing or waiting for 10.1?
10:12:23  <vondel> not enough prozac?
10:12:25  * vondel ducks
10:12:40  <Celestar> Hendikins: I'm just downloading it onto our internal mirror
10:13:00  <Hendikins> Fair enough
10:13:03  * Hendikins holds
10:13:09  <Darkvater> :O
10:13:21  <Darkvater> Celestar: can I dl'd it from your mirror when it's done? :)
10:13:24  <Darkvater> shit I'm not here
10:13:41  <Celestar> Darkvater: overnight, ok
10:13:53  <Celestar> during the day, the load on the fileserver it waaaay to high already
10:14:04  <Celestar> friggin XP
10:14:11  <Celestar> takes 60 minutes to copy 30GB from one HDD to another
10:14:25  <Celestar> Darkvater: I need help with the button problem
10:16:17  <Celestar>
10:16:20  <Celestar> or anyone else'S help
10:16:28  <peter1138> vondel: well, 4095 * 12 cargos = ... quite a bit
10:16:44  <peter1138> Celestar: not got the window flags right?
10:17:06  <peter1138> WDF_UNCLICK_BUTTONS, iirc
10:17:37  <vondel> peter1138: was thinking about setting the limit to something like 1024, and add 1024 with every storage building you add, that way normal people wouldn't notice
10:18:55  <Celestar> peter1138: hm?
10:19:55  <Celestar> peter1138: that flag sucks
10:20:02  <Celestar> because it is PER WINDOW :o
10:20:08  <peter1138> yeah
10:20:14  <peter1138> that's why it's a window flag
10:21:31  <Celestar> Darkvater: so, button will not be depressed
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10:24:34  <Celestar> AAARRGHH
10:24:42  <valhallasw> AAARRGHH
10:24:46  <valhallasw> power cuts suck
10:24:52  <Celestar> Windows' software list sucks
10:24:58  <Celestar> you cannot search for a program :S
10:25:47  <SpComb> valhallasw: get a 3000 VA ups
10:25:58  <valhallasw> yeah
10:26:04  <valhallasw> I'm gonna build one sometime
10:26:07  <SpComb> build one?
10:26:12  <valhallasw> yeah
10:26:14  <SpComb> get a refurbished one off ebay for ~300 euros
10:26:22  <valhallasw> ;(
10:26:23  <SpComb> that's what I did the day before yesterday \o/
10:26:26  <valhallasw> heh
10:26:39  * SpComb will get his hands on it in the summer
10:27:54  <valhallasw> ;(
10:28:59  <peter1138> mmm, summer
10:29:04  <peter1138> the perfect time to melt UPS batteries
10:29:57  <valhallasw> :D
10:33:46  <SpComb> :o
10:33:48  <SpComb> how so?
10:33:57  <SpComb> so how long was your powerout?
10:34:01  <CIA-3> celestar * r4822 /trunk/ (6 files in 2 dirs): -Feature: Station List View can now be sorted and filtered (by waiting cargo type and facilities)
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10:34:06  <Celestar> meep
10:34:19  <SpComb> blop
10:37:10  <Celestar> nice feature #3 added for 0.5.0
10:38:31  <Celestar> hm ..
10:38:44  <Celestar> My 2.1GHz Pentium M seems to be LV model :)
10:38:53  <peter1138> is that good?
10:39:11  <Celestar> well,
10:39:24  <peter1138> (i have no idea what it means)
10:39:26  <Celestar> I can run about 30-40% lower voltages than Spec
10:39:31  <peter1138> ah
10:39:39  <Qball> yep min 1.7 can do that too
10:39:42  <Celestar> which translates into 5-20% more battery life.
10:39:42  <Qball> saves juice
10:39:48  <Celestar> min 1.7 ?
10:39:53  <Qball> mine
10:39:56  <Celestar> ah
10:39:56  <Qball> 1.7 PM
10:40:04  <Celestar> running 0.700V on lower frequency
10:40:07  <Celestar> lowest*
10:40:19  <Celestar> peter1138: feedback on 4822 please
10:40:55  <Celestar> BAH
10:40:58  <peter1138> compiling
10:41:05  <Celestar> forgot to credit Chrishuebsch for it :S
10:41:44  <Celestar> Darkvater: please add his name to the svn log entry :P
10:41:45  <Celestar> *runs*
10:41:48  <Celestar> me->food();
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10:44:36  <peter1138> Celestar: bugs!
10:44:40  <Celestar> MiHaMiX: did you get my requests earlier today?
10:44:46  <Celestar> peter1138: I'm not here.
10:44:47  <Celestar> (=
10:44:53  <peter1138> should 'none' be depressed if all is selected?
10:44:54  <peter1138> also
10:45:03  <Celestar> peter1138: yes
10:45:03  <peter1138> the tooltip for none has no colour code, so it changes colour randomly
10:45:15  <Celestar> "none" means no cargo waiting
10:45:16  <MiHaMiX> Celestar: yes, I got, and replied here
10:45:18  <peter1138> (and there's no tooltip for 'all')
10:45:22  <peter1138> ok
10:45:43  <Celestar> MiHaMiX: please re-put the replies, I was booted.
10:45:47  <Celestar> peter1138: damnit
10:46:01  <peter1138> Celestar: gives you a change to fix and credit him ;)
10:46:10  <MiHaMiX> [[08:15]] <MiHaMiX> Celestar: reopen closed task and modify afterwards
10:46:41  <MiHaMiX> oh, shit, sorry folks, got another task with FLASH priority
10:46:50  <peter1138> :(
10:46:53  <Celestar> peter1138: what about "ALL" ?
10:47:06  <Celestar> any idea for a decent tooltip
10:47:11  <Celestar> I think it is quite obvious
10:47:36  <peter1138> "Display all cargo types" or something
10:48:10  <Celestar> that tooltip is weird
10:48:17  <Celestar> ok will fix later on.
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10:52:18  <Celestar> 7GB of SuSE is downloaded \o/
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10:54:51  <valhallasw> suse :r
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11:17:24  <Celestar> WERE is that damn tooltip for the "none" button :S
11:17:30  <Celestar> WHERE even
11:18:08  <Celestar> AH!
11:18:32  <peter1138> ········w->widget[NUM_CARGO + 12].tooltips = STR_01A9_NONE;
11:18:33  <peter1138> o_O
11:18:36  <Celestar> yeah
11:18:38  <Celestar> just removing it
11:18:43  <peter1138> now that is dodgy coding :P
11:19:25  <peter1138> and you need to add a {BLACK}None, of course
11:19:31  <Celestar> yeah
11:21:26  <Celestar> <= this is kidna strange
11:22:34  <Sacro> Celestar: its true though
11:22:44  <Celestar> yes I know
11:23:15  <Sacro> ahh, the bug :)
11:23:45  <Sacro> Celestar: select and deselect a tree type, then you can click on town info
11:24:12  <Celestar> peter1138: better?
11:24:12  <CIA-3> celestar * r4823 /trunk/ (lang/english.txt station_gui.c):
11:24:12  <CIA-3> -Fix: Improved tooltips for sortable station lists.
11:24:12  <CIA-3> -Credit: Chrishuebsch for initial idea and implementation of station filters
11:25:17  <peter1138> erm
11:25:26  <peter1138> window for placing trees
11:25:31  <peter1138> click on city name
11:25:33  <peter1138> it works for me
11:25:48  <Celestar> 1500 revisions since start-of-year
11:25:48  <Sacro> hmm, the radio just said how easy it is to find details on how to make a bomb online, it's true
11:25:51  <peter1138> unless you've got the highlight on
11:25:58  <peter1138> in which case, clicking on anything does nothing
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11:26:16  <peter1138> basically it shouldn't put it into highlight mode yet
11:26:23  <Sacro> peter1138: yeah, thats what i was about to type
11:26:42  <Celestar> the bug is basically that select mode is entered EVEN if no tree type is selected.
11:27:50  <Celestar> we have no tree_gui :S
11:28:13  <peter1138> that's another bug :)
11:28:28  <Celestar> Task post 0.5.0: rip main_gui and misc_gui apart and put stuff into proper files
11:29:13  <Celestar> UnclickSomeWindowButtons <= Task post 0.5.0: give functions proper names
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11:32:41  <Celestar> we don'T have a landscape_gui.c either :S
11:33:15  <Celestar> ahhh terrafprm_gui
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11:34:39  <peter1138> heh
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11:36:39  <Celestar> peter1138: RFC:
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11:37:56  <peter1138> ah
11:38:34  <peter1138> indeed
11:39:08  <Celestar> but: that tree button does not stay depressed :S
11:39:20  <peter1138> does it need to?
11:39:23  <Celestar> other option: select tree #0 by default.
11:39:34  <peter1138> hmm
11:39:36  <Celestar> but I think this option is better.
11:40:03  <Celestar> because opposed to i.e. build-station-windows it is possible to select nothing
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11:40:18  <peter1138> well
11:40:24  <peter1138> yeah
11:40:25  <peter1138> hmm
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11:41:08  <Celestar> so? opinions
11:41:16  <peter1138> compiling :P
11:41:34  * Celestar agrees
11:45:23  <Celestar> Skipped missing target: 'town_map.h' <= I hate that crap
11:45:46  <peter1138> ?
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11:47:47  <Celestar> WHY does it skip ?
11:48:49  <Celestar> ah I know
11:51:57  <Celestar> svn: Cannot replace a directory from within
11:52:00  <Celestar> :S
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11:54:25  <Celestar> GNAH
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11:55:48  <Celestar> bah
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11:55:57  <Celestar> I should update cargopackets at some point
11:58:56  <Sacro> whoo cargopackets
11:59:28  <Celestar> peter1138: <= RFC
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12:03:47  <Celestar> weee
12:03:51  <Celestar> 1500 undefined references
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12:22:28  <Celestar> so that was a real conversation killer :P
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12:22:55  <Celestar> I need more testing of the bridge stuff.
12:23:07  <Celestar> maybe I should just put up binaries on the forum
12:23:40  <Sacro> yeah, it tends to get things tested
12:24:10  <Celestar> but I'd need someone to put up windows binaries
12:25:18  <Celestar> AMD will release an X2 4000+ :)
12:25:55  <Sacro> whoo, nice
12:26:07  <Sacro> if i'd got round to setting up cygwin i'd do you some
12:29:15  <peter1138> KUDr: ping
12:29:24  <KUDr_wrk> pong
12:29:24  <hylje>
12:29:26  <hylje> :<
12:29:44  <peter1138> will yapf support reversing trains? (or is that not a PF thing)
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12:30:13  <KUDr_wrk> what it does mean "reversing trains"?
12:30:34  <peter1138> train consists going backward
12:30:38  <peter1138> instead of turning around
12:30:45  <KUDr_wrk> aha
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12:30:53  <KUDr_wrk> this is train controller thing
12:30:58  <KUDr_wrk> but
12:31:15  <KUDr_wrk> IsFirstEngine() will return what?
12:31:32  <peter1138> *shrug*
12:31:32  <KUDr_wrk> last wagon (front one now) or engine?
12:31:37  <Celestar> the thing the driver sits in :)
12:31:40  <peter1138> i've not thought that far :)
12:31:43  <KUDr_wrk> IsFrontEngine
12:31:45  <KUDr_wrk> sorry
12:31:50  <Celestar> I think we'Re talking 0.6.0
12:31:53  <Celestar> like newsignalling
12:32:10  <KUDr_wrk> ok
12:32:26  <Bjarni> FrontEngine is where the driver is. It do not have to have engine power on it's own (though that's the most common case)
12:32:26  <KUDr_wrk> so if you will need support in yapf for it, count with me
12:32:31  <hylje> programmable signals? :o
12:32:50  <peter1138> Bjarni: true
12:33:01  <peter1138> Bjarni: we could just switch the ->next pointers around...
12:33:03  <peter1138> hmm
12:33:06  <peter1138> "Just" hehe
12:33:48  <Bjarni> I once hacked the game to let a wagon behave like an engine (to see what happened). It ended up as a train with 0 HP, so I tried to let it drive. Surprisingly, it gained speed and worked like a normal train
12:33:51  <KUDr_wrk> I need to get first car in the train list
12:33:56  <Bjarni> it just accelerated very slowly
12:34:08  <Sacro> we need reversable consists
12:34:10  <KUDr_wrk> and now it also must be a front one
12:34:12  <peter1138> Bjarni: it should be simpler now with things like cached power etc
12:34:17  <Sacro> as well as being able to seperate engines and wagons
12:34:31  <vondel> oho, next we get the loose-wagon-disaster
12:34:48  <Bjarni> <-- remember this one?
12:34:50  <KUDr_wrk> Sacro: consist is reversable by reordering the list
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12:34:58  <Bjarni> I set the FrontEngine flag for the tender
12:35:08  <Bjarni> but it was a hack and was very buggy
12:35:59  <peter1138> heh
12:36:00  <Celestar> peter1138: RFC on the two diffs :)
12:36:03  <peter1138> hmm
12:36:05  <Sacro> KUDr_wrk: but will that allow a train to go backwards, rather than turn round?
12:36:06  <Celestar> Bjarni: any progress on the clone front?
12:36:12  <peter1138> Celestar: yes, good (when separate :))
12:36:27  <Celestar> peter1138: they ARE separate. want me to commit both?
12:36:55  <Bjarni> <Celestar>	Bjarni: any progress on the clone front? <-- yeah, I'm currently testing if my fix works
12:37:11  <KUDr_wrk> Sacro: train has only one "front" - this is the first car in the list - if it will be last wagon, it will go in opposite direction
12:37:12  <Celestar> Bjarni: ok :)
12:37:51  <peter1138> hmm
12:38:24  <Sacro> what about having seperable wagons and engines, and having run-arounds in stations?
12:38:24  <peter1138> articulated parts only need special handling in the depot code / trainconsistchanged
12:38:28  <peter1138> hmmm
12:38:32  <Bjarni> it works :D
12:39:10  <peter1138> Celestar: oskar's asking after you
12:39:13  <Celestar> he is?
12:39:16  <Celestar> I'm comming
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12:41:08  <CIA-3> peter1138 * r4824 /trunk/newgrf.c: - NewGRF: add support for getting/setting miscellaneous grf flags (param 0x9E)
12:42:26  <CIA-3> bjarni * r4825 /trunk/ (train_cmd.c vehicle.c):
12:42:26  <CIA-3> -Fix: [autoreplace] FS#159 Game crashes when cloning reaches train-limit
12:42:26  <CIA-3>  as a side effect, only the front engine gets a number assigned, so now we save a loop though all vehicles for each engine in addition to the front one
12:42:26  <CIA-3>  This speeds up cloning a bit, specially in late games
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12:44:16  <Bjarni> vondel: now you should be able to clone trains even though you are close to the limit :)
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12:45:32  <vondel> yay
12:45:49  <vondel> time to find a new bug :)
12:46:48  <Bjarni> well, if you can only find bugs, where the fix have to speed up the code in order to work, then I guess it's ok ;)
12:48:36  <vondel> the code runs faster now ?
12:49:08  <Bjarni> yeah
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12:49:27  <Bjarni> I saved a loop though all vehicles for each engine in addition to the first one
12:50:32  <Bjarni> so if you got 11 engines in a train, it saves 10*60k vehicles (given that it's really late game and it got 60k vehicles), then it saved looping though 600k vehicles when cloning that train
12:50:43  <Bjarni> normally the gain will be smaller, but still, it's there
12:51:05  <vondel> nice you have  fixed it by making the code simpler
12:51:13  <vondel> at least i hope that's the case
12:51:43  <Celestar> peter1138: got a sec?
12:51:50  <Bjarni> I added an additional if, so it's a bit more complex, but still readable (I hope)
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12:55:29  <Bjarni> hmm
12:55:40  <Bjarni> why did I type [autoreplace], when I fixed a bug in cloning?
12:55:44  <Bjarni> :p
12:56:02  <vondel> could it happen also in autoreplace?
12:56:11  <Bjarni> hmm
12:56:12  <peter1138> Celestar: yeah
12:56:14  <Bjarni> maybe
12:56:17  <Bjarni> checking
12:56:38  <Bjarni> if it can happen, then I will fix it and write [cloning] in the svn log, then I'm even
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12:57:20  <peter1138> don't :P
12:57:23  <Bjarni> well, it would not assert, just fail
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12:57:29  <peter1138> get Darkvater to change the log
12:57:37  <Bjarni> Darkvater: ping
12:57:46  <Bjarni> Darkvater: I did something stupid to the svn log :s
12:58:43  <vondel> it's associated with a bug#id
12:59:04  <Bjarni> it's not a fatal error, but still, it's incorrect
12:59:08  <vondel> yup
12:59:52  <vondel> i don't fix my commit-messages when i do something stupid when commit'ing a bit of my research
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12:59:57  <Bjarni> I wonder, now I can make autoreplace faster as well, but to make the code readable (and fast), it would be easiest if the new vehicle gets the same number as the old one
13:00:00  <Bjarni> would that be ok?
13:00:45  <vondel> if some crazy player is watching vehicle #237, then keeping the same number would be better
13:01:03  <Bjarni> ok
13:01:15  <Bjarni> replacing 1 -> 3 and then I solved that
13:01:42  <Bjarni> and a line to copy the old vehicle's number to the new one, and then I'm done with this improvement
13:04:53  <peter1138> burp
13:06:53  <Celestar> peter1138: ah forget it
13:07:06  <Celestar> peter1138: otoh, what about commit those 2 minidiffs?
13:16:00  <peter1138> your call
13:16:18  <peter1138> or am i the boss now? ;p
13:16:27  <peter1138> tree fix is good
13:16:46  <peter1138> console feature... it's a console feature, some people want it, it can't hurt much
13:20:58  * peter1138 > lunch
13:23:20  <Rubidium> <- nice bug; location of station gets set to [0,0], so DeliverGoods calculates the distance from the top of the map, instead of the original location of the station
13:25:19  <vondel> o yeah, disappearing station-names/locations are a bit of a problem
13:25:24  <vondel> also with news-items
13:26:09  <Sacro> cant it reference the station by its position and then look up its name from that?
13:26:47  <Rubidium> not if it is removed
13:26:49  <peter1138> Rubidium: old and known about too ;)
13:27:39  <Rubidium> but still, it's a nice way (uhm cheat?) to make lots of money on a huge maps
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13:27:50  <vondel> the clean way would be that the sign is only removed when there's nothing referencing it anymore
13:28:23  <Sacro> or that trains with "void order" dont make a profit
13:28:53  <vondel> no
13:29:34  <vondel> isn't someone working a describing the load with packages, or something?
13:29:43  <vondel> it prob includes the time/location of origin
13:30:05  <Rubidium> probably the original station too
13:30:06  <Sacro> yeah, cargopackets
13:31:23  <CIA-3> bjarni * r4826 /trunk/ (5 files):
13:31:23  <CIA-3> -Fix: [autoreplace] fixed possible problem when autoreplacing and was number of vehicles (of a type, not total) was reached
13:31:23  <CIA-3>  now the new vehicle gets the same number as the old one, completely removing the problem where we could run out of numbers
13:31:23  <CIA-3>  since we don't have to find free numbers for the new vehicles, autoreplace should be somewhat faster, specially in late games
13:31:27  <CIA-3>  NOTE: in CmdBuildRailVehicle(), bit 0 and 1 in p2 have been switched to make the meaning of bit 0 consistent with the other build commands. CmdCloneVehicle() is modified to follow this as well
13:43:10  <Darkvater> so backk0rz
13:43:18  <Bjarni> Darkvater!
13:43:27  <Bjarni> I screwed up in the commit log :(
13:43:54  <Bjarni> [14:42] 	<CIA-3>	bjarni * r4825 /trunk/ (train_cmd.c vehicle.c):
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13:43:54  <Bjarni> [14:42] 	<CIA-3>	-Fix: [autoreplace] FS#159 Game crashes when cloning reaches train-limit
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13:44:10  <Bjarni> it should be [clone vehicles], not autoreplace
13:44:13  <Bjarni> can you fix that?
13:45:26  <Bjarni> MiHaMiX: I found a bug in WT2. m^3 is displayed as m? when I'm supposed to translate it, so it's kind of hard to translate
13:45:50  <Bjarni> however, the string don't need any translation. SI units tend to be the same in Danish :)
13:45:59  <Bjarni> (and most other languages as well)
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13:46:53  <Bjarni> nice, TL|Away is back
13:46:56  <Bjarni> more or less
13:49:28  <Darkvater> Bjarni: yeah
13:49:44  <Darkvater> is it just me or are bjarni's commit messages a bit strange in general? :)
13:50:45  <vondel> i find them understandable, but i'm not a dev'er
13:52:00  <Darkvater> Bjarni: so in r4825 what caused the crash?
13:53:08  <Darkvater> cause all I see is an addition of build_argument but no fix?
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13:55:06  <Bjarni> build_argument is part of the fix
13:55:15  <Darkvater> but how?
13:55:22  <Darkvater> how does it not crash?
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13:55:49  <Bjarni> basically setting build_argument to 3 instead of 1 will make the build command "forget" to assign a number and the crash was when it ran out of numbers
13:56:04  <Darkvater> so you fixed nothing?
13:56:11  <Bjarni> I did fix it
13:56:12  <Darkvater> just postponed the problem
13:56:16  <Bjarni> no
13:56:28  <Bjarni> say I got the train A-B
13:56:39  <Bjarni> both are engines, but not dualheaded
13:56:44  <Bjarni> I clone the train
13:56:55  <Bjarni> A2 gets a new number
13:57:08  <Bjarni> now we are out of new numbers (max trains)
13:57:48  <Bjarni> B2 can't get a number and will fail, which would lead to the assert, but since we skip the number thing and just assign it 0 and move to the back of A2 instantly, it will work
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13:58:03  <Bjarni> simple, once you understand the problem
13:58:24  <Bjarni> the fix is extremely short (codewise), but it works
13:58:29  <Darkvater> eh
13:58:36  <Darkvater> so what if A2 can't get a new number?
13:58:53  <vondel> then i guess B2 won't be build
13:59:02  <Bjarni> then it will fail and return CMD_ERROR when testing, which will not cause an assert
13:59:04  <Darkvater> so how does that not crash and B2 does?
13:59:10  <Darkvater> besides assert != crash
13:59:54  <Bjarni> because it tests if it can assign a free number to A2 (it can), then it tests for B2 and it still can. Then it builds A2 and tries to build B2, but it fails because A2 just took the last free number
14:00:13  <Bjarni> the test and execute will then not produce the same return value and it will assert
14:00:45  <Darkvater> cmd-sanity :)
14:01:07  <Bjarni> do you get the problem now?
14:02:56  <Darkvater> yea
14:04:21  <Darkvater> hehe I think is getting hammered ;p
14:05:26  <CIA-3> celestar * r4827 /trunk/terraform_gui.c: -Fix (FS#160) In the terraform toolbar, don't treat the plant tree button as place-push-button, because it isn't
14:06:15  <peter1138> backness
14:08:04  <CIA-3> celestar * r4828 /trunk/ (console_cmds.c network.h): -Feature (FS#150) Add a new console command "players" that lists current players along with basic stats (ledow)
14:08:40  <Celestar> nice nice
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14:10:54  <Darkvater> Celestar: do I need to change 4822 to say chris?
14:11:27  <Celestar> Darkvater: ?
14:11:32  <Darkvater> the tooltip for str_no-cargo_waiting is bogus
14:11:37  <Darkvater> Celestar: to credit him
14:11:42  <Darkvater> or 4823 bettered that?
14:14:59  <Celestar> Darkvater: as you wish
14:15:06  <Celestar> if we put him in the changelog later on ..
14:15:22  <Darkvater> you know the changelog is anon
14:15:29  <Celestar> er .
14:15:30  <Celestar> right
14:15:34  <Celestar> that'S ok then
14:16:23  <Darkvater> bah
14:16:27  <peter1138> booh
14:16:39  <Darkvater> can't make the station-sort by button depressable
14:16:45  <Darkvater> too much fucking magic going on with the buttons
14:17:08  <peter1138> hmm
14:17:26  <peter1138> this sounds like a call for...
14:17:31  <peter1138> Matt-W!
14:17:36  <Darkvater> *pom*pom*
14:18:41  <Celestar> Darkvater: you can change a window flag to make it depressable ...
14:18:50  <Darkvater> eh have you tried?
14:18:52  <Celestar> yeah
14:18:59  <Darkvater> so you know it's not doable
14:19:03  <Celestar> but that WINDOW flag un-depresses ALL buttons :S
14:19:13  <Celestar> kudos to whoever coded that
14:19:17  <peter1138> :/
14:20:11  <peter1138> ...
14:20:16  <peter1138> hmm
14:20:34  <peter1138> store their depressed state in a WP(w,foo) value
14:20:46  <peter1138> then set the clicked state on redraw
14:20:46  * Darkvater is looking at it
14:20:48  <peter1138> (hack!)
14:21:40  <Darkvater> Error: !invalid string id 0 in GetString
14:21:41  <Darkvater> yeah
14:22:01  <peter1138> !invalid
14:22:58  <Darkvater> DrawString(x + 3, y + 2, _cargoc.names_short[i], i == 11 ? 15 : 16);
14:22:59  <Darkvater> grrrr
14:23:10  <Darkvater> this fuckin sucks
14:24:35  <CIA-3> bjarni * r4829 /trunk/vehicle.c: -Codechage: [clone vehilces] only check for a free unitnumber for the first engine in the test run as well as execute run (to improve speed. The result should be unchanged)
14:25:20  <Celestar> Bjarni: !!!
14:25:27  <Celestar> V E H I C L E S
14:25:28  <Bjarni> Celestar: !!!
14:25:35  <Bjarni> crap
14:25:37  <Bjarni> typo
14:25:52  <Bjarni> Darkvater: I need your help again >_<
14:25:59  * Darkvater waves to bjarni
14:26:11  <Darkvater> Celestar: I don't think though that that flag depresses ALL buttons
14:26:32  <Darkvater> just look at the minimap for example. If you press the 'resize' button the map selection is not getting depressed
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14:30:46  <Celestar> Darkvater: possible
14:31:04  <Sacro|AFK> god its hot :|
14:32:14  <Darkvater> Celestar: or the main gui even. landscape keeps depressed while you click on a menu-item
14:32:29  <Darkvater> eh intro-gui
14:32:38  <peter1138> Celestar: any chance "players" can display something if there are no players?
14:33:07  <Bjarni> hmm
14:33:11  <Bjarni> what to do next...
14:33:21  <peter1138> Bjarni: any chance "players" can display something if there are no players?
14:33:23  <peter1138> ;p
14:33:42  <Bjarni> I translated some stuff, I fixed the bug I said I would fix and fixed stuff that nobody requested (yet it was nice to fix anyway)
14:33:55  <Bjarni> hmm
14:34:03  <Bjarni> peter1138: "players"?
14:34:11  <peter1138> console command
14:34:15  <Bjarni> oh
14:34:27  <Bjarni> never touched that
14:35:01  <Bjarni> except for before I got the autoreplace GUI to work and that was more than a year ago, so I have forgotten what I did :p
14:35:38  <Bjarni> and I'm not really into learning new parts of the code today
14:36:04  <Bjarni> you see, I had a deadline for a report today. I handed it in in time, but it was a long night :/
14:38:56  <peter1138> hmm, i need to differentiate between -1 and 'not supported'
14:43:25  <Celestar> peter1138: what is it supposed to display?
14:43:41  <Darkvater> Celestar: ah, it uses a dirty trick to get them pressed :)
14:43:45  <peter1138> just something to let you know that it did do the command
14:50:29  <Celestar> Darkvater: we should add a flag PER WIDGET?
14:50:39  <Celestar> Darkvater: have you seen my TODOs above?
14:51:23  <Darkvater> where above?
14:51:28  <Celestar> far above :P
14:51:36  <Celestar> ok
14:52:03  <Celestar> TODO: rip apart main_gui.c and misc_gui.c and put stuff in better-named files
14:52:22  <Celestar> TODO: UnclickSomeWindowButtons <= give some functions proper names
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14:53:02  <Darkvater> voila, fixed your buttons
14:53:07  <Darkvater> and even got clearer and shorter code
14:53:25  <Celestar> hm?
14:55:33  <Darkvater>
14:56:00  <Darkvater> I moved the whole thing into WE_PAINT instead of fucking around with the click-events the whole time
14:56:50  <Darkvater> tfarago@Arrakis:/pub/openttd> grep "^-" bla | wc -l
14:56:50  <Darkvater> 57
14:56:50  <Darkvater> tfarago@Arrakis:/pub/openttd> grep "^+" bla | wc -l
14:56:50  <Darkvater> 24
14:58:00  <Darkvater> Celestar: do you have the 10.1 DVD?
14:58:06  <Celestar> Darkvater: there are no DVDs yet
14:58:09  <Darkvater> or can I download all the CD's and merge them into the dvd
14:58:19  <Celestar> there is such a script yes,
14:58:29  <Darkvater> very well
14:58:52  <peter1138> +·······if (cargo_filter == 0x1FFF) {
14:58:52  <peter1138> +···········SETBIT(w->click_state, 27);
14:58:52  <peter1138> +·······} else {
14:58:52  <peter1138> +···········CLRBIT(w->click_state, 27);
14:58:52  <peter1138> +·······}
14:59:09  <peter1138> we need a function that'll set or clr based on a parameter
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14:59:28  <peter1138> fooBIT(w->click_state, 27, cargo_filter == 0x1FFF);
14:59:38  <peter1138> SB()'ll do it...
15:00:39  <Darkvater> Celestar: comments about the diff?
15:00:50  <Darkvater> peter1138: I don't like the name fooBIT :)
15:01:01  <peter1138> aww ;p
15:01:36  <Darkvater> bleh opensuse torrent seems dead
15:02:13  <Darkvater> SB(a,b,bool) :P
15:02:28  <Darkvater> what you said but we needa force the value to be a bool
15:02:33  <Darkvater> or just use sb
15:02:34  <Darkvater> hmm
15:02:46  <Darkvater> no force
15:03:06  <Darkvater> because of some idiotic archs like PPC that don't know the meaning of a bool
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15:04:46  <peter1138> heh
15:04:58  <peter1138> SB(a, b, 1, bool)
15:05:05  <Darkvater> SB(w->click_state, 27, 1, cargo_filter == 0x1FFF);
15:05:12  <peter1138> *nod*
15:05:14  <Darkvater> exactly
15:05:16  <peter1138> one line instead of 5
15:05:23  <Darkvater> 2 instead of 10 ^^
15:05:28  <peter1138> hee
15:05:52  <peter1138> tfarago@Arrakis:/pub/openttd> grep "^+" bla | wc -l
15:05:53  <peter1138> 16
15:05:56  <peter1138> ;p
15:05:58  <Darkvater> ;p
15:06:01  <Darkvater> Celestar: comments/
15:06:02  <Darkvater> ?
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15:08:38  <Darkvater> hi Jango
15:08:43  <Darkvater> what happened to cel?
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15:14:31  <peter1138> hmm
15:14:53  <CIA-3> Darkvater * r4830 /trunk/station_gui.c: - Codechange: simplify station sorting a bit by recalculating the clicked-states on drawing the window. This also allows the 'Sort by' button to be visually clickable
15:14:58  <peter1138> Darkvater: should i use a global var or a reference parameter?
15:15:10  <Darkvater> for?
15:15:38  <peter1138> in the newgrf variable resolver, i need to flag whether the variable exists
15:15:43  <Darkvater> ugh 6 more hours for suse 10.1
15:15:44  <peter1138> currently it's done by returning -1
15:15:49  <peter1138> but that's a valid value
15:16:00  <Darkvater> then return 0.1
15:16:03  <peter1138> :P
15:16:03  <Darkvater> ;p
15:16:14  <Jango> Darkvater: hi
15:16:15  <Jango> sorry
15:16:18  <Jango> just looked
15:16:18  <peter1138> so i can set a global var, or pass a local var around
15:17:19  <Darkvater> hmm global vars are ugly. perhaps returnn true/false on existing and handle the rest by refs
15:17:22  <Darkvater> ?
15:17:40  <peter1138> so pass the actual value by ref?
15:17:54  <peter1138> hmm
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15:18:18  <Darkvater> well if you are passing you should pass that and not the exist/non-exist val
15:18:33  <peter1138> that makes more sense, hee
15:18:36  <peter1138> but
15:18:53  <peter1138> i've got a *lot* of 'return value;'
15:18:59  <peter1138> which would need to be changed
15:20:47  <peter1138> could macroise it, perhaps, but...
15:20:55  <Brianetta> Just write it to a file.
15:21:03  <peter1138> good idea
15:21:05  <Brianetta> If there;s a bad way to do it, I can find worse.
15:21:14  <Darkvater> hehe
15:21:18  <peter1138> then i can have True, False and FileNotFound
15:21:19  <Darkvater> you should write it to the registry
15:21:30  <Brianetta> I don't have a registry ):
15:21:52  <Brianetta> peter1138: FileNotFound should just assert()
15:21:57  <Darkvater> hmm
15:22:04  <Darkvater> peter1138:
15:22:44  <peter1138> that's what i'm doing now ;p
15:23:04  <Darkvater> oh
15:23:08  <Darkvater> so what happened theer?
15:23:22  <Jango> maybe you need to require the user to hold up his hand if true, and keep it down if false
15:23:35  <peter1138> incomplete support, that's all
15:24:15  <peter1138> var 42 not supported == return -1 == all cargos present == freight train!
15:24:47  <Darkvater> peter1138: also in ottd: 'sicherheitstransporter' for the 'armoured van' :)
15:24:57  <peter1138> hmm?
15:25:25  <peter1138> hmm, so it is
15:25:30  <Darkvater> I have an armoured van in the rail vehicles buy-list but it's in german?
15:25:55  <peter1138> yeah, looking now
15:26:09  <Sacro|AFK> w00t /me is an alpha tester for Defcon :D
15:26:40  <peter1138> hmm
15:26:56  <peter1138> strange
15:27:24  <peter1138> all vehicles other than that one have english french and spanish translations too
15:27:26  <Brianetta> newgrf *is* strange
15:27:35  <Brianetta> That's why people like DaleStan like it so much (:
15:27:52  <Eddi|zuHause> i always assumed that reused an existing string
15:28:02  <Eddi|zuHause> because it was the only thing in german all the time
15:28:05  <Darkvater> so that one has no translation?
15:28:20  <peter1138> hmm, probably a flaw in our text handling
15:28:23  <Eddi|zuHause> it did not bother me much ;)
15:28:32  <peter1138> ttdp only loads the text for the language in use
15:28:46  <peter1138> we load them all, because we can switch language as we please
15:29:02  <Darkvater> :O we stole multiple languages!
15:29:40  <peter1138> ····/* Use the first text if the specific language isn't available */
15:29:41  <hylje> so if a translation is incomplete will it fallback to english
15:29:56  <peter1138> hylje: yeah, but this string doesn't have an english version
15:29:58  <peter1138> so it uses the first
15:30:01  <peter1138> which is... german
15:30:46  <Eddi|zuHause> so is that a bug in the dbsetxl?
15:31:42  <peter1138> it's probably perfectly valid in ttdpatch
15:31:51  <peter1138> it'll just ignore the string if it's the wrong language
15:32:22  <peter1138> hmm
15:32:34  <peter1138> AddGRFString needs a default parameter, i think
15:32:42  <peter1138> so we can tell it what the default should be
15:34:34  <Brianetta> "Thingummyjig" perhaps?
15:35:06  <peter1138> or we can ignore strings which aren't in the current language and lose the ability to switch
15:35:18  <peter1138> hurr, not nice
15:36:42  <Darkvater> isn't it best to just fall back to the standard thext in the current language-s .lng file?
15:40:06  <peter1138> yes
15:40:20  <peter1138> but at this point we don't know the original string id
15:40:26  <peter1138> so i'm adding it
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15:45:17  <peter1138> ugh
15:45:30  <peter1138> yet another dependency on strings.h
15:45:33  <peter1138> table/strings.h that is
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16:04:50  <peter1138> ok, fixed that
16:04:59  <peter1138> damn you
16:05:04  <peter1138> i'm getting no work done :P
16:05:44  * valhallasw distracts peter1138
16:06:27  <Brianetta> valhallasw: Have you seen the sandbox lately?
16:06:36  <Brianetta> Our newest n00bs have been fixing it
16:06:39  <Brianetta> or trying to
16:07:10  <valhallasw> last time was in the weekend
16:07:17  <valhallasw> the trains were running at that time
16:07:34  <Brianetta> I sold at least 400 trains
16:07:45  <Brianetta> Man, we need an "empty depot" button
16:08:03  <Brianetta> I'm glad I didn't have to do each wagon
16:08:12  <valhallasw> :)
16:08:46  *** brygge_2 [n=joachim9@] has joined #openttd
16:08:54  <valhallasw> i'll take a look
16:09:16  <valhallasw> i've been playing lots of oblivion lately ;)
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16:09:47  <Brianetta> I think a UKRS game with lots of newstations would be cool (:
16:09:49  <CIA-3> KUDr * r4831 /branch/yapf/yapf/ (yapf_base.hpp yapf_costrail.hpp):
16:09:49  <CIA-3> [YAPF] Fix: first red COMBO signal now gives the same penalty as EXIT (thanks DW)
16:09:49  <CIA-3> Debug: added path cost / distance to the log
16:10:06  <valhallasw> yeah
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16:10:13  <Brianetta> The wagon speed limits would make players have to think about priority, relief lines and so on
16:11:06  <valhallasw> yeah
16:11:10  <valhallasw> I'd hate it ;)
16:11:15  <Brianetta> heh
16:11:23  <Brianetta> THen when new wagons came out...
16:11:24  <Brianetta> hahah
16:11:28  <Brianetta> oh, the fun
16:11:43  <Brianetta> The network would definitely have character
16:12:09  <Brianetta> but of course, liek every opentdcoop game, it'd end up being a boring late-game that doesn't even get trains until 2090
16:12:21  <valhallasw> gheh
16:12:36  <valhallasw> we've got money cheats? ;)
16:12:44  <Brianetta> Yes
16:12:48  <peter1138> Brianetta: ukwaypointsw.grf!
16:13:00  <Brianetta> peter1138: More?  You already have 5
16:13:10  <peter1138> but they're Born_Acorn's
16:13:10  <Brianetta> Do they span lines?
16:13:20  <peter1138> no, waypoints don't
16:13:24  <Brianetta> THey should.
16:13:33  <Brianetta> EMail me a URL to the grf
16:13:45  <Brianetta> I'll ad dit for tonight
16:13:50  <Brianetta> when I get in
16:14:01  <peter1138>, heh
16:14:17  <Brianetta> I'll try to remember that one
16:14:30  <Brianetta> Does it have to be added ot the end of the config file?
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16:14:36  <Brianetta> or does it not matteR?
16:14:40  <peter1138> doesn't matter
16:14:43  <Brianetta> right
16:14:54  <Brianetta> So, it's new password night tonight... again
16:15:08  <peter1138> heh
16:15:10  <Brianetta> I'm already using 1.7mb of newgrfs
16:15:15  <peter1138> :D
16:15:21  <Brianetta> You can't get thaton a floppy!
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16:16:00  * valhallasw pokes Brianetta
16:16:05  * Brianetta is poked
16:16:05  * valhallasw suggests 7zip
16:16:17  <Brianetta> valhallasw: That;s the size of the zip file
16:16:21  <Brianetta>
16:16:22  <valhallasw> oh.
16:16:36  <Brianetta> feel free to duplicate the newgrf set for openttdcoop (:
16:16:47  <Brianetta> I can just cp the zip to the web space locally
16:17:01  <Brianetta> or even ln it
16:17:23  <Brianetta> except I plan to add waypoints for some reason
16:17:32  <Brianetta> They're just signal boxen, aren't they?
16:17:38  <peter1138> yeah
16:17:44  <peter1138> but Born_Acorn made them
16:17:47  <peter1138> and i coded them
16:17:49  <Brianetta> ...and...
16:17:50  <peter1138> so they're special ;p
16:17:51  <Brianetta> oh
16:17:51  <Brianetta> right
16:17:54  <Brianetta> your pride (:
16:18:14  <valhallasw> Brianetta: highest grf's have highest priority?
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16:19:04  <peter1138> no
16:19:10  <peter1138> it's just load order
16:19:16  <peter1138> so the highest ones are loaded first
16:19:34  <Brianetta> valhallasw: Break the order, break the connection.
16:19:43  <peter1138> heh
16:19:44  <peter1138> "/**
16:19:47  <peter1138> "err
16:19:52  <Bjarni> bbl
16:19:53  <peter1138> i meant
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16:19:58  <Brianetta> They're all asciibetical
16:19:59  <peter1138> "Duelly noted"
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16:21:47  <Brianetta> peter1138: Did you see my depot / HQ on my nightly?
16:21:53  <peter1138> not sure
16:21:59  <Brianetta> It's just left of where the server sets the view
16:22:11  <Brianetta> You need to see it (:
16:23:01  <peter1138> hmm
16:23:02  <peter1138> tricky
16:23:07  <peter1138> don't have a standard build atm
16:23:15  <Brianetta> DL the nightly exe
16:26:23  <Darkvater> /c
16:26:58  <Brianetta> /c ?
16:27:49  <CIA-3> peter1138 * r4832 /trunk/ (newgrf.c newgrf_text.c newgrf_text.h): - NewGRF: add support for original string ID to newgrf text handling. So far, this is used for vehicles when no English or American translation is provided.
16:28:11  <peter1138> (fixes dbsetxlw armoured van text)
16:31:43  <Brianetta> Prize for most boringest fix (:
16:32:57  <peter1138> :(
16:34:01  <Brianetta> I'm not motivated to play DBSet because I don't know the trains
16:34:10  <peter1138> heh
16:34:26  <peter1138> ukrs is nicer ;)
16:36:33  <Eddi|zuHause> hm... i kinda like the dbsetxl more
16:37:04  <Eddi|zuHause> except for the fact that there is no 120km/h livestock van
16:37:41  <brygge_2> Brianetta: i am trying to join your nightly server ,but there are allready 8 companies
16:38:15  <Brianetta> brygge_2: One moment
16:38:28  <glx> Brianetta: you can delete mine :)
16:38:41  <Brianetta> glx: Didn't know you played yesterday
16:38:51  <glx> it's a new game?
16:38:55  <Brianetta> yeah
16:38:58  <Brianetta> but it's full
16:39:02  <glx> so I didn't played
16:39:12  <peter1138>
16:39:26  <peter1138> please test, comment on, or fix ;p
16:40:00  <LIIT> peter1138: It's looks really pretty :-)
16:40:18  <Brianetta> brygge_2: I'm killing of fthe company with only one train
16:40:31  <brygge_2> brianetta: ok thanks.
16:40:37  <Brianetta> Go ahead
16:40:41  <Brianetta> Player 7
16:41:15  <Brianetta> Now, if only the dedicated server could tell me that stuff, instead of me relying on bobingabout to tell me...
16:41:28  * peter1138 > home
16:41:36  <Brianetta> Me too.
16:41:42  <peter1138> Brianetta: it will tonight
16:41:49  <peter1138> players command got added
16:42:19  <Brianetta> Excellent!
16:42:42  <Brianetta> I have no qualms resetting companies with no vehicles
16:42:58  <Brianetta> but the dedicated interface is laking
16:43:00  <Brianetta> lackin
16:43:03  <Brianetta> hm
16:43:09  <Brianetta> anyway
16:43:10  <Brianetta> I'm off hom
16:43:14  <Brianetta> home
16:43:18  * Brianetta sighs
16:43:19  <CIA-3> KUDr * r4833 /branch/yapf/ (63 files in 6 dirs):
16:43:19  <CIA-3> Sync with trunk (4778:4831)
16:43:19  <CIA-3> - Fix: assert_compile is now works with mixed (C/C++) code
16:43:26  <Brianetta> Let's hope I can type when I get there
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17:00:19  <jihi> how can i let a city grow ?
17:01:32  <Noldo> enough active stations
17:02:03  <jihi> ah ill try
17:02:57  <Noldo> and goods help too once it accepts those
17:04:37  <jihi> have no goods ^^
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17:14:57  <SimonRC> ah, erm.....
17:15:25  <SimonRC> Is it true that CS originally wrote TT in ASM?
17:15:57  <SimonRC> RCT 1 was written entirely in ASM, I know:
17:16:21  *** RoySmeding_ [] has joined #openttd
17:17:00  <SimonRC> He *did* write it entirely in ASM!
17:17:02  <Sacro|AFK> yeah it was
17:17:05  <SimonRC> wow
17:17:13  <Sacro|AFK> and Ludde
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17:17:18  <SimonRC> our code will be forever slow, then
17:17:25  <SimonRC> "Ludde"?
17:17:30  <Sacro|AFK> did the opposite and turned it into C
17:17:38  <Sacro|AFK> sorry, had a goods train needing sending to depot :)
17:17:51  *** Xeryus|school [n=irc@] has joined #openttd
17:19:37  <ernie_hh> how can i prevent cities from growing? ;)
17:20:14  <SimonRC> ernie_hh: don't allow any trade near them
17:20:37  <SimonRC> arctic cities need food and desert cities need food+water, tooo
17:20:47  <ernie_hh> simon: i use endless games. at a time far in the future any town grows till no space is left
17:21:33  *** Trippledence [] has joined #openttd
17:21:34  <SimonRC> heh
17:23:17  <ernie_hh> at the moment where there is no space left to build tracks, it is the point to start a new game
17:23:20  <SimonRC> Actually, since allmost all language features started off as design patterns in an earlier language, assembley programmers with knowlage of other modern languages will have an easier time than ones without
17:23:23  *** |Jeroen| [] has joined #openttd
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17:24:49  <SimonRC> e.g. If you have seen an OO language, you can program in OO style in ASM.
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17:28:09  <KUDr> SimonRC: are you kidding? Be serious, please. The only "benefit" from using ASM would be that it would be much harder to maintain (and add new features) and impossible to run it on different CPUs.
17:33:54  <peter1138> ..
17:37:12  <TL|Away> Main OpenTTD WebService will be down for reboot
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17:38:14  <CIA-3> miham * r4834 /trunk/lang/unfinished/ukrainian.txt: [Translations] Added ukrainian language
17:40:20  <TL|Away> k, all service should be back
17:40:22  <TL|Away> seen the commit, it is :p
17:41:38  <Bjarni> MiHaMiX: did you see that I posted a bug report for WT2?
17:41:43  *** tokai|noir [] has joined #openttd
17:41:49  <MiHaMiX> Bjarni: yes, and I've read your msg, too :P
17:42:05  <MiHaMiX> Bjarni: not msg, your message in public
17:42:17  <MiHaMiX> Bjarni: it's not a bug in WT2
17:42:25  <MiHaMiX> Bjarni: I enforce iso8859-15
17:42:35  <Bjarni> ahh
17:42:37  <MiHaMiX> but the char ^3 is not part of iso8859-15 afaik
17:42:41  <Bjarni> but then we got a serious problem
17:42:58  <MiHaMiX> Bjarni: but general utf-8 will automagically solve this problem
17:43:32  <MiHaMiX> Bjarni: until then, please use for special chars (use cut and paste)
17:43:33  *** DJ_Mirage [] has joined #openttd
17:44:16  <Bjarni> since the strings in question do not need to be altered compared to English, then it's not an urgent issue
17:44:55  <MiHaMiX> ok
17:45:50  <peter1138> hmm
17:45:56  <MiHaMiX> peter1138: ?
17:46:13  <MiHaMiX> peter1138: I've added ukrainian language with utf-8 ownname :)
17:46:28  <peter1138> i saw
17:46:37  <MiHaMiX> peter1138: is there any problem with it?
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18:01:44  * valhallasw runs around #openttd, screaming
18:02:38  * Sacro|AFK trips him up
18:02:43  *** Sacro|AFK is now known as Sacro
18:02:57  * valhallasw screams and falls down a cliff
18:04:58  <valhallasw> uh-oh
18:05:04  <valhallasw> I've got 64kB free on c:\
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18:22:13  <ln-> ok, this link may offend someone, so be careful:   [it's safe for work, still]
18:23:48  <Sacro> ln-: deary me
18:25:13  <SpComb> hmm, not very nice at all :o
18:26:48  <hylje> :D
18:27:44  *** |Jeroen| [] has joined #openttd
18:27:50  <hylje> lolocaust
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18:31:43  *** Trippledence [] has joined #openttd
18:39:26  <Eddi|zuHause> that is definitely not funny!
18:39:50  <valhallasw> omg ln-
18:43:20  *** Xeryus|school [n=irc@] has joined #openttd
18:44:28  * ln- didn't claim it's funny by pasteing it.
18:45:48  * valhallasw wonders why ln- browses
18:45:56  <Sacro> can anyone here connect to ?
18:46:05  <valhallasw> uplinkcorp :O
18:46:13  <Sacro> valhallasw: que?
18:46:15  <valhallasw> 20:45 [uplinkcorp] -!- Irssi: Unable to connect server port 6667 [No route to host]
18:46:23  * ln- doesn't don't browse, ln- sees links on other channels.
18:46:27  <valhallasw> uplink is.... old :)
18:46:44  <valhallasw> I want defcon ;)
18:46:44  <Sacro> valhallasw: Defcon :)
18:46:53  * Sacro has defcon
18:47:00  <valhallasw> ...
18:47:03  * valhallasw kills Sacro
18:47:06  <Sacro> alpha 11 :P
18:47:11  * valhallasw demands screenshots
18:47:29  <Sacro> i might just setup vnc and allow people to watch
18:47:37  <valhallasw> :>
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18:48:26  <Sacro> i signed up as a tester about a month ago, got an e-mail today
18:48:35  <Sacro> supposed to be testing the online wars now, but i cant connect
18:49:22  <valhallasw> heh
18:58:31  <Sacro> oh wellz :(
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19:01:32  <Sacro> Brianetta: ping
19:01:42  *** Qball [] has quit ["Lost terminal"]
19:02:33  <Brianetta> pong
19:02:36  <Brianetta> tip:
19:02:41  <Brianetta> I never change the password for no reason
19:03:15  <Sacro> yes, i have downloaded newgrfs, updated the cfg and am getting sync errors
19:04:12  <Brianetta> Is your cfg nit he same order?
19:05:11  <Sacro> d'oh, forgot it will overwrite the old config if i update it with hte game running
19:05:43  <Brianetta> yes
19:05:56  <Brianetta> peter1138: The UK waypoints aren't available int he game
19:06:01  <Sacro> hmmm, now what was that for
19:06:35  * Sacro waits for the next dev...poised with a large yellow and pink mallet
19:07:55  <Sacro> ahh, i had 2 [newgrf] sections, one being empty above the copy/pasted one
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19:10:49  <Brianetta> D'oh!
19:12:54  * valhallasw likes google video
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19:17:50  <KUDr> hmmm:
19:18:12  <KUDr> Does anybody have at least .map or .pdb files for that build?
19:20:03  <glx> KUDr: that's not what I call a useful bug report
19:20:12  <KUDr> exactly
19:20:20  <ector--> << if ttd supported this such things would be easier to debug
19:20:22  <ector--> minidumps kick ass
19:20:23  <KUDr> Only what i can see here is that it crashed somewhere deep in USER32.dll.
19:21:08  <KUDr> ector--: but still only if you have debug info (.map or .pdb)
19:21:57  <ector--> of course, so you need to keep around pdbs or have the exact compiler and svn version used
19:22:21  <ector--> but if you have that, it's WAY WAY better than a crash address and a register dump :P
19:23:00  <KUDr> i can tell you what happen also from that report, but i really miss the debug info
19:23:50  <glx> it's easier for me to debug when I know the user did before it crashes
19:24:17  <ector--> well, of course, reproducible steps is always the best
19:24:34  <ector--> but this is a middle ground that's extremely useful sometimes
19:24:40  <Darkvater> I have the 0.4.7 debug info
19:24:42  <ln-> i apologize for the finnish idiots who think that holocaust was a funny thing.
19:24:55  <Darkvater> it was funny :)
19:25:28  <Darkvater> I mean the pic
19:25:33  <Darkvater> obviously
19:25:49  <KUDr> Darkvater: can you DCC it to me?
19:25:54  <Darkvater> no
19:26:06  <KUDr> ok
19:26:07  <Darkvater>
19:26:10  <Darkvater> oop
19:26:16  <Darkvater>
19:26:17  <Darkvater> there
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19:26:34  <KUDr> wow, thanks
19:27:10  <Darkvater> I also have a patch lying around that creates minidumps for openttd but I read that you need some debug dll locally so thought not to add it
19:27:38  <KUDr> yes, true
19:35:05  <Sacro> i think i have an NPF bug
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19:45:13  <Brianetta> Sacro, is the bug showing now?
19:45:21  <Brianetta> Have you taken a save?
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19:47:26  <Born_Acorn> I made a fix!
19:47:27  <Born_Acorn>
19:47:40  <peter1138> hi
19:47:56  <peter1138> Born_Acorn: what did you break?
19:48:04  <peter1138> oh, heh
19:48:16  <Born_Acorn> Its the original graphical bug.
19:48:48  <Bjarni> Born_Acorn encoded a grf o_O
19:48:54  <Bjarni> and called it a bug fix
19:49:21  <Bjarni> hmm
19:49:27  <peter1138> well
19:49:29  <peter1138> it is
19:49:31  <Born_Acorn> Well since the "bug" was missing graphics, I made said graphics and encoded it.
19:49:44  <Born_Acorn> so it fixed the bug, as in bug if
19:49:48  <Darkvater> he great... peter1138 it links with VS6, but needs DLL :S
19:49:50  <Born_Acorn> fix, even!
19:50:06  <peter1138> << full extent of ukrainian translation ;p
19:50:12  <Bjarni> question: are the sprites in question missing, or just not called when they should?
19:50:21  <peter1138> Darkvater: hmmmmm
19:50:35  <Born_Acorn> Bjarni, missing
19:50:40  <Born_Acorn> from tg1r.grf itself
19:50:40  <Bjarni> ok
19:50:46  <Darkvater> I guess I somehow need to compile this freetype myself
19:50:46  <peter1138> well
19:50:50  <peter1138> :(
19:51:03  <Born_Acorn> which is why I had to draw the imitation graphics, and make a grf.
19:51:33  <Bjarni> maybe we should add it to one of the grf files we already got in the trunk
19:51:48  <Bjarni> otherwise we can end up with a zillion files
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19:51:57  <peter1138> Bjarni: it's a newgrf file. the others are not loaded the same way
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19:52:14  <Bjarni> oh
19:52:16  <peter1138> but
19:52:28  <peter1138> well, it could be put into openttd.grf, i suppose
19:52:32  <peter1138> but Born_Acorn's done all the hard work ;)
19:53:00  <Brianetta> peter1138: The UK waypoints aren't available int he game
19:53:07  <peter1138> oh?
19:53:17  <Brianetta> Just the same 5 that were there already
19:53:20  <Bjarni> we should at least try to get it to load by default
19:54:01  <Bjarni> <peter1138> << full extent of ukrainian translation ;p <-- what's up with "pound ("... why ( ?
19:54:14  <Bjarni> +s
19:54:16  <peter1138> cos it's not in utf8
19:54:29  <Bjarni> ahh £ is missing
19:54:41  <Born_Acorn> Bjarni, the graphics were missing for empty Wood, Steel, grain and iron ore vans.
19:55:19  <orudge> Ooh
19:55:20  <orudge>
19:55:25  <orudge> How interesting, OpenTTD is mentioned.
19:55:33  <orudge> Maybe they had a LAN party ;)
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19:55:47  <Born_Acorn> All three people must have downloaded it! :p
19:55:50  <orudge> How evil.
19:56:17  <orudge> OpenTTD 0.4.7 has had 226 OS/2 downloads!
19:56:19  <Born_Acorn> anyway, for the Truck graphics
19:56:22  <peter1138> hmm
19:56:27  <orudge> 0.4.5 had 406!
19:56:32  <Sacro> orudge likes to check it every now and again... :)
19:56:38  <orudge> had 720!
19:56:45  <orudge> 0.4.0 had 209!
19:56:52  <orudge> 0.3.6 had 547!
19:56:57  <[Shaman]> O_O
19:56:58  <orudge> 0.3.5 had 521!
19:57:03  <orudge> so there!
19:57:12  <orudge> OK, so there were 28,598 downloads of 0.4.7 for Win32
19:57:13  <orudge> but still.
19:57:17  <Bjarni> <Born_Acorn>	All three people must have downloaded it! :p <-- for all we know, one person could have downloaded it and shared it on a LAN so the two other people got it
19:57:19  <peter1138> and again o_O
19:57:25  <[Shaman]> so those 3 dudes downloaded it 70 times each? :o
19:57:34  <orudge> 1.419% of the Win32 population isn't entirely insignificant :p
19:57:43  <orudge> (oh, and 8831 of the .zip I guess)
19:57:57  <Born_Acorn> [Shaman], precisely!
19:58:22  <Bjarni> <orudge>	OpenTTD 0.4.7 has had 226 OS/2 downloads! <-- 0.1.4 for OSX got 72 (or 74) downloads. Nobody complained that it got hardcoded absolute paths to my HD, so odds are that it failed for everybody
19:58:32  <peter1138> hmm
19:58:41  <peter1138> small font makes it go boom :(
19:58:56  <Bjarni> so a lot of downloads is not the same as a lot of people playing the game
19:59:00  <peter1138> ah, i bet i have a 0 x 0 sprite or something
19:59:01  <orudge> I have a load of e-mails about OpenTTD for OS/2 in my inbox though!
19:59:11  <orudge> Whether they play regularly, I cannot say
19:59:14  <orudge> but people do have it and appreciate it
19:59:19  <[Shaman]> nice
19:59:51  <Born_Acorn> orudge, so these three people are email spammers too?
19:59:52  <Born_Acorn> :p
20:00:09  <[Shaman]> lol
20:00:19  <Bjarni> lol
20:00:25  <orudge> How evil.
20:00:28  <Bjarni> hmm
20:00:44  <orudge> I'm going to get some food
20:00:46  <orudge> you smelly people
20:00:48  <orudge> who aren't very nice
20:00:50  <Bjarni> I guess we already knew that Janet is evil
20:00:51  <orudge> and mock nice OS/2 :(
20:00:56  * orudge considers releasing his DOS port
20:00:57  <[Shaman]> I'm very nice, just not to OS/2 users :o
20:01:02  <[Shaman]> DOS e//
20:01:08  <orudge> e// ?
20:01:10  <orudge> Oh
20:01:18  <orudge> Hm, not sure.
20:01:20  <orudge> But anyway, yes
20:01:22  *** Zr40 [] has quit ["Lost terminal"]
20:01:22  <orudge> It needs updating
20:01:24  <orudge> but it worked
20:01:24  <[Shaman]> go eat :P
20:01:25  <Bjarni> why do you want denial of service in OTTD???
20:01:30  *** Scia [] has quit [Remote closed the connection]
20:01:41  <[Shaman]> why: so you can annoy your compeditors during multiplayer games :P
20:01:48  <[Shaman]> "I DOS your factory!"
20:02:05  <Darkvater> peter1138: got comic-sans-serief as font ;p
20:02:11  <peter1138> hehe
20:02:28  <Brianetta> peter1138: Check out my HQ
20:02:37  <Born_Acorn> orudge, do it and alter the Wikipedia article forever!
20:02:42  *** qball [] has joined #openttd
20:02:47  <Bjarni> or better yet: "I DDOS your factory with input so there is no chance for you to get through to get output from it"
20:02:55  <Bjarni> simple flooding
20:02:58  <Darkvater> but it sucks. it needs freetype.dll AND zlib.dll
20:03:01  <[Shaman]> lol
20:03:05  <orudge> I already altered it a little bit!
20:03:17  <orudge> I changed it to "However, it does not officially run on DOS" a while ago
20:03:20  <orudge> Since unofficially, it does ;)
20:03:26  <orudge> I just never got around to merging it into SVN...
20:03:29  <glx> Darkvater: you are using freetype from gnuwin32 ?
20:03:30  <orudge> and now it's hideously out of date
20:03:33  <Darkvater> glx: yes
20:03:43  <Darkvater> and currently it only works with VS6
20:04:07  <Bjarni> what are you trying to do (besides adding lib dependancies)?
20:04:09  <glx> they are bad :) they also want to use their lgw32c
20:04:24  <Darkvater> I needa find a way to compile it ;p
20:05:16  <Bjarni> I read somewhere that it's easier to make static win binaries in mingw/msys to remove the need for dll files
20:05:30  <Bjarni> I haven't tested that theory though
20:05:56  <glx> I compiled freetype with mingw easily but I don't how it is for msvc
20:06:39  <Bjarni> what to use? freetype 1.3.1-9 or 2.1.4-12?
20:06:42  <Darkvater> 2
20:06:50  <Bjarni> I guess there is a reason why fink includes both
20:07:39  <Bjarni> so it's basically to get all chars without drawing them into grf files?
20:08:07  <Darkvater> hmm just got a crash when a big font is supposed to appear
20:10:30  *** znikoz2 [] has quit [Read error: 104 (Connection reset by peer)]
20:12:49  <Bjarni> ok, now I got a static and a dynamic freetype 2 lib
20:12:54  <Bjarni> installed
20:13:21  <Bjarni> so now I'm ready to port your stuff to mac (once it's ready)
20:13:36  *** Qrrbrbirlbel [] has quit [Read error: 110 (Connection timed out)]
20:13:59  <Bjarni> it's not the same as it will happen overnight though. I mean it might be tricky with universal binaries
20:14:19  <Darkvater> tfarago@Arrakis:~/src/freetype/2.1.10/freetype-2.1.10> make
20:14:19  <Darkvater> cd builds/unix; ./configure
20:14:19  <Darkvater> /bin/sh: ./configure: Permission denied
20:14:25  <Darkvater> ok this is going nicely
20:14:50  <Bjarni> chmod 755 builds/unix/configure
20:14:56  <Bjarni> that will kill that issue
20:15:10  <Bjarni> but then you will give EVERYBODY permission to execute that script
20:15:13  <Darkvater> bizarre
20:15:27  <Darkvater> make visualc will select the Visual  C++ compiler
20:15:33  <Darkvater> tfarago@Arrakis:~/src/freetype/2.1.10/freetype-2.1.10> make visualc
20:15:33  <Darkvater> make: *** No rule to make target `visualc'.  Stop.
20:15:38  <Darkvater> oook...
20:15:40  <Bjarni> it's weird that you have to allow yourself to execute configure though
20:16:01  <hylje> :>
20:17:14  <Darkvater> heeey what do we got here ^^
20:17:48  <[Shaman]> <3 Dune :o
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20:30:24  <glx> Darkvater: did you look in <freetype_dir>/builds/win32/visualc ?
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20:33:44  <guru3> can i typedef unsigned short int to int so that when i make an int it's automatically unsigned & short?
20:34:22  <glx> but it's not an int then
20:34:43  <guru3> how so?
20:35:22  <Darkvater> May 11 22:27:15 Arrakis kernel: NVRM: Xid: 6, PE0000 0fe0 ffacefe2 00003168 00000000 fff1a89d
20:35:26  <Darkvater> yaay crash
20:35:37  <Darkvater> glx: yeah I did. Vs6 doesn't open it and vs2005 refuses to compile
20:38:16  <glx> Darkvater: an other possibility could be to follow docs/INSTALL.ANY procedure
20:38:28  * Darkvater is waiting for vmware to boot
20:38:29  <ln-> guru3: you cannot re-define integral types, and for a good reason, it would cause a great mess if you could.
20:39:02  <Darkvater> *zzzzZZzzzZz* chkdsk
20:39:30  <glx> guru3: but you can typedef unsigned short int to a smaller name like usint
20:39:37  <Darkvater> or gurint
20:39:39  <guru3> ok
20:39:46  <Darkvater> or gurunt
20:39:47  <peter1138> heh
20:39:53  <peter1138> uint8, uint16, uint32...
20:39:59  <guru3> ack oh yea
20:40:00  <guru3> h
20:40:01  <peter1138> hmm, wonder where those names came from
20:40:05  <guru3> i remember those in the net code
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20:41:50  <glx> peter1138: I'm compiling utf-8h
20:42:16  <Darkvater> wow
20:42:23  <Darkvater> 'windows - registry recovery'
20:42:30  <Darkvater> never had that after a reboot
20:42:50  <Darkvater> 'one of the files containing the system's registry had to be recovered by use of a log or alternate copy'
20:42:58  <glx> you didn't shut off properly?
20:43:19  <Darkvater> my whole pc crashed :(
20:43:34  <Darkvater> the dreaded nvidia XID crashes
20:44:55  <glx> that remember me a lan party where we had 2 power shutdown (the 2nd while I was rebooting), and I had to reinstall windows
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20:45:26  <hylje> --
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20:45:44  <Darkvater> isn't it fun?
20:45:51  <hylje> yes
20:46:04  <hylje> windows registry is the shit when it breaks
20:46:04  <glx> always fun to reinstall windows :)
20:46:17  <hylje> it cannot be backed up properly for instance
20:46:28  <hylje> without ghosting the whole system with it
20:46:58  <glx> there registry backups somewhere in the hard drive but I can't remember where
20:47:24  <hylje> its likely locked out from the user
20:47:42  <glx> you need to use recovery console for that
20:47:50  <hylje> or such tools
20:49:33  <ector--> luckily the F8 start menu has a choice, "boot from last known good configuration"
20:49:43  <ector--> which is written when the system shuts down successfully
20:49:57  <ector--> so, it's hard to get REALLY screwed
20:50:02  <glx> doesn't work sometimes
20:50:06  <hylje> -- if you have a "system restore" service on
20:50:19  <ector--> i've never seen it not work, but maybe I've been lucky
20:50:25  <hylje> and knowing ms, they likely have some bugs in there
20:50:27  <ector--> saved me once
20:50:46  <hylje> just like with suspend-to-disk
20:50:59  <hylje> sometimes bluescreens for no apparent reason
20:51:03  <ector--> suspend to disk works 100% both on my laptop and stationary
20:51:06  <ector--> never bluescreens
20:51:11  <ector--> you probably have crap hw :)
20:51:18  <hylje> ibm
20:51:19  <hylje> not so
20:51:57  <ector--> well, some random crappy driver is also possible, could be for anything, really, since I presume that drivers get some kind of notification
20:52:19  <hylje> yep driver might be it, but its still random
20:52:46  <hylje> and its hard to come up with the glitchy driver anyway
20:52:53  <glx> video drivers are often the cause
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20:53:29  <hylje> drivers should not bring the system down, only make it fall back to another
20:53:39  <hylje> but thats just utopia
20:54:06  <ector--> in vista they're moving large parts of several kinds of drivers to user mode
20:54:19  <ector--> so at least they're less likely to bluescreen
20:54:33  <hylje> but vista has the rsod !
20:54:43  <ector--> scary
20:54:48  <glx> ha they changed the color?
20:55:05  <hylje> rsod is for "youre really fucked" errors
20:55:33  <hylje> bsod is for "you got fucked but can likely reboot to recover"
20:55:47  <ector--> i tried vista for 2 days, never got a rsod, only got a black screen of death when I tried to upgrade the gfx driver on the fly (without reboot) ...  but if they get that working correctly, that will be very cool
20:56:12  <hylje> if you get rsod in 2 days
20:56:19  <hylje> you got mad haxor skillz
20:56:44  <ector--> well, it's still an early beta, i wouldn't draw any conclusions at all
20:56:46  <ector--> :P
20:57:06  <ector--> they're still stabilizing their new network subsystem
20:57:30  <ector--> unified IPV4/IPV6 rewritten from the ground up, but still unstable :P
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20:57:52  <glx> like the old one :)
21:00:07  <hylje> old one was BSD aka really stable
21:00:43  <glx> I mean win9x :)
21:00:59  <hylje> now that was a hack
21:01:15  <hylje> 95 didnt originally have network out-of-the-box
21:01:19  <hylje> iirc
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21:05:10  <Darkvater> warning C4273: 'FT_Get_Multi_Master' : inconsistent dll linkage.  dllexport assumed.
21:05:15  <Darkvater> aaah, lovely
21:05:17  <Darkvater> 161x
21:05:37  <Darkvater> error C2491: 'ft_highpow2' : definition of dllimport function not allowed
21:05:45  <Darkvater> and this is supposed to be able to compile?
21:06:16  <CIA-3> KUDr * r4835 /branch/yapf/ (openttd_vs80.vcproj rail_cmd.c):
21:06:16  <CIA-3> [YAPF] Fix: missing 'change track layout' notifications on build/remove rail depot action (thanks to yanek)
21:06:16  <CIA-3> Fix: added missing header files to VC8 project
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21:22:38  <Celestar> back
21:22:44  <ector--> hylje, ms hasn't used BSD network code since NT 3.5
21:22:45  <Celestar> any news?
21:23:28  <Celestar> hm .. bbl
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21:31:48  <CIA-3> miham * r4836 /trunk/lang/danish.txt:
21:31:48  <CIA-3> WebTranslator2 update to 2006-05-11 23:30:49
21:31:48  <CIA-3> danish - 34 fixed by Bjarni (34)
21:32:05  <izhirahider> nice
21:34:30  <Brianetta> This morning I saw a train.  A green Freightliner class 66.  Its number?
21:34:32  <Brianetta> 66613
21:34:47  <Brianetta> I wonder if they are superstitious about that?
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21:35:35  <Celestar> Darkvater: wtf are you doing?
21:35:46  <Sacro> awww, theres some guy on tv baiting Wombles :(
21:36:03  <Xeryus|school> Brianetta: does it run on a private line so people can jump in front of it and get hit without upsetting the driver?
21:36:08  *** Xeryus|school is now known as XeryusTC
21:36:08  <Celestar> hm ...
21:36:16  <Celestar> 5 open bug reports for 0.4.8
21:36:22  <Darkvater> Celestar: trying to compile freetype for windows
21:36:27  <Celestar> Darkvater: ah :S
21:36:32  <Brianetta> XeryusTC: Nope.  Mainline train.  Had polybulk hoppers - probably full of Soylent Green.
21:36:56  <peter1138> night night
21:37:07  <Celestar> peter1138: stop :P
21:37:16  <XeryusTC> Brianetta: something odd will happen with it within the comming 4 months :)
21:37:31  <peter1138> gone
21:37:35  <Celestar> peter1138: will you happen to have a chance to look at some of the bug repotrs for 0.4.8? ;)
21:37:47  <peter1138> not now
21:37:49  <peter1138> sleep time
21:37:52  <Celestar> weekend ..
21:37:57  <peter1138> maybe
21:38:01  <peter1138> bye
21:38:01  <Celestar> good ;M)
21:38:03  <Celestar> sleep well
21:38:22  <XeryusTC> night peter1138
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21:43:33  <Celestar> lol
21:43:56  <Celestar> Frankfurt airport: "Considerable Slot problems for arrivals and departures have to be expected daily" :P
21:44:21  <CIA-3> miham * r4837 /trunk/lang/unfinished/croatian.txt: Translations: added croatian language
21:44:40  <MiHaMiX> wow, 2 new language on a single day :D
21:44:55  <MiHaMiX> these translators must be working hard :D
21:45:29  <Celestar> imagine how many languages we'll get with UTF8 ;)
21:45:39  <Celestar> but we need to add language IDs to newgrf right?
21:46:38  <MiHaMiX> Celestar: well, I've been contacted by a wannabe afrikaans translator :D
21:48:04  <Bjarni> MiHaMiX: now WT2 tells me to translate strings I already translated and you committed o_O
21:48:47  <MiHaMiX> Bjarni: yes.
21:48:49  <Bjarni> it's like it didn't realise that svn got updated or something
21:48:55  <MiHaMiX> Bjarni: exactly
21:49:01  <MiHaMiX> Reason for failure: Language error: Unable to determine file path! (exception 'LanguageException' with message 'Language error: Unable to determine file path!' in /www/
21:49:05  <MiHaMiX> Stack trace:
21:49:08  <MiHaMiX> #0 /www/ LanguageConfig::getLanguageFilePath('croatian')
21:49:11  <MiHaMiX> #1 /www/ LanguageSVNLoader::load('croatian')
21:49:14  <MiHaMiX> #2 /www/ SVNUpdater->__construct('unfinished/croa...', Object(Language))
21:49:17  <MiHaMiX> #3 {main})
21:49:19  <MiHaMiX> Bjarni: are you more clever now? :D
21:49:46  <Bjarni> sure, now I can go ahead and fix the problem in no time
21:49:47  <Bjarni> :p
21:49:57  <MiHaMiX> :D
21:50:07  <Bjarni> actually now I understand less than before you pasted that :s
21:50:12  <MiHaMiX> :DDD
21:50:24  <MiHaMiX> Bjarni: updater script dies with this error
21:50:25  <Celestar> good night all
21:50:31  <Bjarni> night Celestar
21:50:32  <MiHaMiX> Celestar: gn
21:51:44  <Bjarni> so basically you added Croatian and because C is before D and the script stopped failed at Croatian, it can't update Danish
21:51:54  <Bjarni> so you broke Danish by adding Croatian
21:52:18  <Sacro> d'oh
21:52:47  <MiHaMiX> Bjarni: no, lang update is in transaction
21:53:01  <MiHaMiX> Bjarni: and in case of any error the whole transaction is rolled back
21:53:13  <MiHaMiX> Bjarni: this way I can prevent inconsistencies
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21:53:25  <Born_Acorn> I thought the bridge branch allowed bridges over bridges. I can't do that :(
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21:55:04  <MiHaMiX> Born_Acorn: what does that good for then?
21:55:24  <MiHaMiX> Bjarni: Process SUCCESSFULLY finished!
21:56:04  <Born_Acorn> What does that good for then? :o
21:56:25  <Celestar> Born_Acorn: no it doesn't allow that yet.
21:56:37  <Celestar> Born_Acorn: currently it allows bridge over arbitrary track configurations
21:56:42  <Celestar> junctions, signals ..
21:57:18  <Born_Acorn> and I can terraform under the bridges!
21:57:28  <Celestar> yes.
21:57:29  <Celestar> ;)I
21:57:29  <Bjarni> hmm, somebody added a whole lot of strings since I translated
21:57:48  <Bjarni> at least now it will not try to make me translate the same strings again :)
21:58:01  <Born_Acorn> What is useful is bridges over diag rail.
21:58:05  <MiHaMiX> okay folks, I'm going to go to sleep
21:58:13  <Celestar> Born_Acorn: VERY useful?!
21:58:17  <Born_Acorn> new junction types and no more complaining about diag rail!
21:58:39  <Celestar> Born_Acorn: for the rest:
21:58:47  <Born_Acorn> ooh.
21:59:20  <Celestar> but most bridge require LOTS of clearance
21:59:27  <Celestar> (apart from the concrete bridge)
21:59:32  <Born_Acorn> Thanks.
21:59:41  <Celestar> so play around
21:59:45  <Celestar> and PLEASE report problems
21:59:51  <Celestar> (preferably via PM or e-mail)
21:59:53  <Born_Acorn> Okay.
21:59:59  <Celestar> nite
22:00:03  <Born_Acorn> Is the buying land under bruidges known?
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22:00:18  <Celestar> it should work in my code.
22:00:24  <Celestar> and yes, you CAN buy land under bridges
22:00:28  <Born_Acorn> It makes the bridge "disappear". Yet trains and vehicles move ove rit as if it was there.
22:00:35  <Celestar> yes.
22:00:46  <Born_Acorn> then, if you remove the bridge, assertion!
22:00:54  <Celestar> again, try my source (extract them to where the normal bridge branch is!!)
22:01:05  <Born_Acorn> will do.
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22:07:43  <XeryusTC> night all
22:08:13  <Sacro> XeryusTC: night
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23:04:57  <Bjarni> <-- yeah, I don't know either
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23:04:58  <Bjarni> :p
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23:21:26  <Born_Acorn>
23:21:35  <Born_Acorn> The TT-Forums Frappr!
23:21:47  * valhallasw clicks
23:22:14  * valhallasw pokes XeryusTC learn how to type your name
23:22:20  <Born_Acorn> Europe has the most, with Australia second.
23:22:23  <valhallasw> and vote "yes" for the zuiderzeelijn :+
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23:59:03  <Bjarni> <Born_Acorn> <-- wtf is that?

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