Log for #openttd on 14th May 2006:
Times are UTC Toggle Colours
00:00:11  <Fujitsu> >_<
00:00:15  <Bjarni> URL?
00:00:18  <Fujitsu> I misread G42's nameplate as C42.
00:00:29  <Fujitsu>
00:00:34  <Fujitsu> I've only got a few up there...
00:00:37  * Fujitsu locates the rest.
00:00:42  <Fujitsu> I took a lot.
00:01:01  <Bjarni> don't you know the names of the vehicles where you volunteer???
00:01:16  <Fujitsu> I do now.
00:01:20  <Fujitsu> But didn't then.
00:02:08  <Bjarni> :p
00:02:22  <Fujitsu> Good ol' Garret.
00:02:24  <Bjarni> it looks a lot like narrow gauge
00:02:35  <Fujitsu> It is.
00:02:37  <Fujitsu> 2'6".
00:02:53  <Fujitsu> Urgh... The website looks terrible.
00:03:00  <Fujitsu> Written in FrontPage :(
00:03:07  <Bjarni> <-- now is that a C or G.... I can understand why people make that mistake
00:03:10  * Fujitsu likes 2'6"
00:03:24  * Bjarni wonders what 2'6" is in mm
00:03:38  * Fujitsu isn't sure, although we generally use metric here...
00:03:40  <Bjarni> 1000 mm?
00:03:42  <glx> why do people never use SI when giving dimensions :)
00:03:44  <Eddi|zuHause> (2*12+6)*25.4
00:03:58  <Fujitsu> 5'4" is the rest of our network (Irish guage, don't ask), or 1600mm.
00:04:24  <Eddi|zuHause> what is standard gauge?
00:04:35  <Bjarni> 1435 mm in Europe
00:04:37  <Fujitsu> The government promised to convert a lot of the broad guage to standard (4'8.5"), but never got around to it.
00:04:46  <ln-> 1524 mm in Finland, 1520 mm in Russia.
00:04:57  <Bjarni> well, that's the European standard, which is now followed by all countries
00:05:00  <Fujitsu> I believe Russia and Finland are compatible.
00:05:06  <ln-> Yes, they are.
00:05:25  * Fujitsu grabs his DVDs of photos from over the years.
00:06:00  <Bjarni> <ln->	1524 mm in Finland, 1520 mm in Russia. <-- highly compatible. In curves, you might find something as wide as 1535 or 1540 mm in Russia
00:06:14  <Bjarni> they always make curves with a wider gauge than strait track
00:06:21  <Fujitsu> Obviously.
00:06:25  <Bjarni> otherwise steam trains will get in a lot of problems
00:06:43  <glx> yeah no bogies :)
00:06:51  <Fujitsu> Heheh
00:06:52  <Bjarni> or just normal bogies, specially if they got 3 axles
00:06:59  * Fujitsu likes our EMUs.
00:07:14  <Bjarni> why?
00:07:21  <Fujitsu> They're good.
00:07:25  <Fujitsu> Some of them, at least.
00:07:31  <Fujitsu> One of the two new types is pathetic.
00:07:34  <Eddi|zuHause> does the ICE count as an EMU?
00:07:35  <Fujitsu> Yay! 156 photos.
00:08:03  <Eddi|zuHause> (i don't think a term like "EMU" is used in germany)
00:08:41  <Bjarni> why are people so found of narrow gauge anyway?
00:09:04  <Fujitsu> Fond? It's narrow, perhaps?
00:09:14  <ln-> yeah, i suppose ICE counts as EMU.
00:09:19  <Bjarni> they shake a lot, carries little cargo/passenger and they are slow
00:09:28  <Xeryus|douche> <- rofl, he's in it again :')
00:09:30  <Fujitsu> But they can do sharp curves.
00:09:30  <Bjarni> yeah, I didn't mean "found" ;)
00:09:34  <Eddi|zuHause> although the numbering system divides pure engines (1xx for electric and 2xx for diesel) and passenger carrying engines (4xx for electric and 6xx for diesel) as far as i know
00:09:39  <Fujitsu> That's why it was built narrow guage.
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00:09:46  <Fujitsu> The route is very hilly, so lots of curves.
00:09:50  <Bjarni> <Fujitsu>	But they can do sharp curves. <-- yeah, and they got cheap tracks, but still
00:10:18  <Fujitsu> 4 experimental narrow guage lines were built in Victoria between 1900 and 1910.
00:10:49  <Bjarni> how steep grades do you have?
00:11:01  <Fujitsu> They all closed within a few decades. The Gembrook line (the one in those photos) closed in 1954 due to a large landslide.
00:11:04  <Fujitsu> Unsure...
00:11:07  <Fujitsu> 1/30, I think.
00:11:10  <Eddi|zuHause> there exist a lot of narrow gauge rails in the german "medium mountains" (i don't know the proper english term)
00:11:39  <Bjarni> Hartzen
00:11:40  <Eddi|zuHause> "This alcoholic has Linux installed on his laptop" looool
00:11:44  <Bjarni> I know
00:11:44  <Fujitsu> >
00:11:47  <Fujitsu> *?
00:12:10  <Bjarni> Hartzen is the German name for those "middle mountains"
00:12:36  <Bjarni> they actually got pretty big engines
00:12:41  <Bjarni> +steam
00:13:12  <Eddi|zuHause> "Hartzen" <- i have never heard that before
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00:13:20  <Bjarni> o_O
00:13:26  <Bjarni> it's the name of the mountain
00:13:41  <Bjarni> or mountain range or whatever
00:14:00  <Eddi|zuHause> however... there exists a "Harz" which is the name of one instance of those "mountain ranges" ;)
00:14:11  <Eddi|zuHause> (the most northern one)
00:14:19  <Sacro> nowt more fun than getting absolutely bladdered and installing linux ive found
00:14:35  <Bjarni> maybe I spelled it wrong
00:14:48  <Eddi|zuHause> and there is a narrow gauge rail ;)
00:14:56  <Bjarni> google didn't like me searching for it
00:15:29  <Eddi|zuHause> there are others in the "Erzgebirge", that i know of
00:15:51  <Eddi|zuHause> and probably some in west germany, but i don't know them
00:16:04  <glx> We would have liked to test Linux on an Athlon as well, however AMD would not provide us with a Linux driver CD <-- I didn't know drivers was needed for CPUs
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00:16:17  <Eddi|zuHause> also, there is a narrow gauge track on the island "Rügen"
00:16:33  <Sacro> Tristan & Shelley, you two seem to be two god-fearing honest USA citizens.
00:16:33  <Sacro> In that spirit and to help humankind as a whole, i urge you to consider chemical sterilization
00:16:33  <Sacro> you REALLY shouldnt propage those genes. BRRRRRRRRRRRRRR
00:16:37  <Sacro> hehe
00:17:13  <glx> and they compared win2003 to red hat 3.0
00:17:17  <Fujitsu> ...
00:17:20  <Fujitsu> Great.
00:19:26  <glx> "universal compatibility" <-- that's about IE :)
00:19:27  <Bjarni> <-- wow.... just wow
00:19:39  <Bjarni> how do people come up with stuff like that???
00:20:10  <Bjarni> so Rügen is the one with Rasender Roland.... I know that engine
00:20:41  <Eddi|zuHause> yes
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00:20:42  <Bjarni> well, sort of. I heard of it and instantly remembered it when I saw the name
00:20:49  <Eddi|zuHause> it is called that way
00:21:06  <Bjarni> I know
00:21:16  <Bjarni> and it was a big joke here once
00:21:31  <Bjarni> since there was this steam locomotive driver named Roland
00:21:47  <Eddi|zuHause> hehe ;)
00:22:07  <Eddi|zuHause> i don't really know why it got that name, but i believe i once saw a show where they explained it
00:26:34  <Sacro> hmm
00:26:49  <Bjarni> <-- nice, but it's hard work
00:27:25  <Bjarni> and 10 days is nothing compared to the fact that a real locomotive education for modern trains take 7 months fulltime
00:27:37  <Bjarni> steam is not fsater to learn than modern trains
00:28:42  <Fujitsu> I'd say it was a lot harder to learn steam.
00:29:54  <Bjarni> it's harder to be good to drive steam
00:30:14  <Bjarni> and I'm not sure what is the hardest to become, a good fireman or a good driver
00:30:34  <Fujitsu> There isn't too much to being a fireman, is there?
00:30:42  <Bjarni> ...
00:30:54  <Bjarni> you never tried to be on the engine, I presume
00:31:54  <Fujitsu> I don't know much about it, no.
00:31:54  <Fujitsu> I'm only 15...
00:31:54  <Eddi|zuHause> i assume every job needs a lot of work to be really good in
00:31:54  <Fujitsu> And they don't generally allow people on the engine while it's running.
00:31:54  <Bjarni> you have to make sure that the driver got the steam when he needs it without opening the safety valve
00:31:54  <Bjarni> and drive as economically as possible
00:31:58  <Fujitsu> True.
00:32:09  <Sacro> nn all
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00:32:29  <Bjarni> and not stack coal in the firebox, since it prevents proper airflow, which will lead to some odd half burned pieces that refuse to burn
00:33:12  <Bjarni> being a decent driver, you can see how much and where in the firebox you should add coal and if you should add at all just by looking at the smoke
00:33:38  <Bjarni> you know, like colour and density and so on
00:33:48  <Fujitsu> OK.
00:34:27  <Eddi|zuHause> "Aufgrund der Höchstgeschwindigkeit von 30 km/h machte sich die Bimmelbahn schnell einen Namen: der Rasende Roland." <- so it got that name because of its 'high' speed indeed ;)
00:34:48  <Bjarni> making something burn is easy, Making something burn efficiently is hard and financially it's bad to add more stops to add water than planned and use say 30-50% extra coal
00:34:59  <Bjarni> you can do that by just "getting it to burn"
00:35:27  <Bjarni> Eddi|zuHause: hehe
00:35:52  <Bjarni> it was a high speed compared to the competition at that time
00:36:07  <Eddi|zuHause> yeah... it says it opened 1895
00:36:31  <Fujitsu> Hhhah
00:36:32  <Bjarni> same year as the US started to build 4-4-2 Atlantic
00:36:38  <Bjarni> they got a top speed of 130 km/h
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00:38:25  <rain````> is there a limit to how much coal a coal mine can produce?
00:38:41  <Eddi|zuHause> 2^32? ;)
00:38:47  <rain````> haha
00:38:56  <rain````> somehow one mine in my saved game managed to get up to 2k/month
00:39:08  <rain````> its unbelievable
00:39:18  <Eddi|zuHause> yeah, occasionally you get some that high
00:39:27  <rain````> i have a 6 lane station constantly having trains in/out fully loaded
00:40:35  <Bjarni> nice
00:40:48  <rain````> well i dunno, seems kinda lame to me
00:40:56  <rain````> that coal mine alone produces more coal than every other mine on the map
00:40:58  <rain````> combined
00:41:10  <Bjarni> you got such a small map?
00:41:22  <Bjarni> also why not make the trains longer?
00:41:34  <Eddi|zuHause> yeah... i think the industry thing needs a little better spread
00:42:01  * rain```` shrugs
00:42:06  <rain````> its 512x128 map
00:42:22  <rain````> each train coming out of that mine (and there must be at least 15-20) is making almost 1m/year
00:43:25  <Bjarni> welcome to the industrialised world of profit
00:43:28  <rain````> just wonderin but, how do you guys handle rail depots with high-traffic lanes
00:43:36  <rain````> i tried putting depots all over the place
00:44:07  <rain````> and most of my trains just sat on 0 reliability forever, never going to a depot!
00:44:20  <Bjarni> then you did it wrong :p
00:44:22  <rain````> so i made a small section where most of my traffic goes through
00:44:32  <rain````> from 2 lanes one-way to 8 lanes
00:44:42  <rain````> all forced service
00:44:57  <Eddi|zuHause> we switch off breakdowns and servicing ;)
00:45:18  <glx> Eddi|zuHause: servicing is needed for autoreplace :)
00:45:41  <Eddi|zuHause> i know
00:45:50  <rain````> haha
00:46:02  <rain````> another question, any easy to way to go from normal rails to maglev trials ?
00:46:09  <Eddi|zuHause> but you can always switch it on when needed
00:46:14  <rain````> i ended up selling every single train i had then building all new ones =[
00:46:28  <Eddi|zuHause> or force the trains through a depot
00:46:43  <Eddi|zuHause> no, rain````
00:47:03  <glx> rain````: sell one then build the same so the orders are already correct
00:48:08  <Eddi|zuHause> that has to be done in the same depot, afaik
00:48:18  <Eddi|zuHause> which is obviously not possible
00:48:29  <glx> no can be done in different depots
00:49:06  <Eddi|zuHause> well... honestly... i did not get that far in a long time
00:49:55  <Eddi|zuHause> hey... is it possible in ottd to let the transrapid use monorail instead of maglev?
00:50:11  <Bjarni> why do you want to do that?
00:50:17  <Bjarni> and I don't think so
00:50:22  <Bjarni> at least not very easily
00:50:25  <glx> Eddi|zuHause: you're right works only in the same depot
00:51:25  <Bjarni> oh that reminds me
00:51:30  <Eddi|zuHause> you should do it the other way round... buy the new train, copy orders, sell old train
00:51:40  <Bjarni> I think I said that I would take a look at autoreplace normal rail to maglev
00:52:17  <Bjarni> tricky stuff
00:52:55  <Eddi|zuHause> yeah... because of the same-depot-problem that is pretty ugly to do
00:53:10  <glx> hmm good idea but should only work if the "new type" depot touch the "old type" and the 2 are connected on the same line
00:53:33  <glx> or we need multi type depots
00:53:40  <Brianetta> Five posts of new shots in the Pictures of your Game thread (:
00:53:52  <Fujitsu> Multitype depots!
00:54:01  <Fujitsu> Or, multidepot.
00:54:01  <Brianetta> It's a con
00:54:02  <Bjarni> that will not happen on just one tile
00:54:12  <Fujitsu> Connect multiple depots together, like multistop,.
00:54:35  <Eddi|zuHause> btw. "why do you want to do that?" <- because i find the maglev rail ugly, and because the transrapid rail looks more like the monorail graphics
00:54:38  <Brianetta> Fujitsu: Check out the posts I just made (:
00:54:46  <Fujitsu> WHere?
00:54:53  <Fujitsu> OpenTTD General?
00:55:18  <Eddi|zuHause> the TTD monorail does not look pretty either, but better than maglev
00:55:34  <Fujitsu> Monorail isn't too bad.
00:55:43  <Fujitsu> But maglev is terrible, especially at junctions.
00:55:52  <Eddi|zuHause> was there a way to use the old (TT) monorail graphics? without that brown earth thingy underneath it?
00:56:23  <Eddi|zuHause> i should be going t bed...
00:56:27  <glx> Brianetta: coal load station looks better today :)
00:56:28  <Eddi|zuHause> must get up early...
00:57:13  <Brianetta> glx: Indeed so.
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01:01:52  <Bjarni> goodnight
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01:13:41  <Fujitsu> Morning, Tobin.
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01:18:20  <Brianetta> night all (:
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01:30:23  <Tobin> Morning all.
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02:31:07  <Tobin> AM I mad or has the magic bridges thread disappeared from the forums?
02:31:42  <glx> it disapeared but I don't know why
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03:31:22  <Tobin> According to orudge the magic bridges thread is just hidden not lost.
03:49:40  <Fujitsu> ... why hidden!?
04:05:41  <Tobin> No idea.
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06:50:05  <Mizipzor> im getting very little payment for a delivery with livestock and grain... a 3 tile train on a like 45 tile route... im getting 724$... any ideas why? im using some trucks to bring the stuff to the train station, i was told that that service didnt quite work so well, is this whats wrong? not enough payment?
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07:03:23  <MiHaMiX> morning
07:03:29  <peter1138> hello
07:03:50  * MiHaMiX just had a brilliant idea :)
07:04:15  <MiHaMiX> (though I don't know whether someone already had this idea before...)
07:05:13  <Fujitsu> Explain.
07:05:19  <MiHaMiX> we need a newgrf installer in OpenTTD just like Mozilla Firefox has the extension manager.
07:05:54  <MiHaMiX> so OpenTTD itself would download the grf file and update the openttd.cfg
07:06:38  <MiHaMiX> any feedback? is it bad idea?
07:06:50  <Prof_Frink> MiHaMiX: A debian-style manager with dependencies would be better
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07:09:10  <Fujitsu> True.
07:09:41  <MiHaMiX> Prof_Frink: well, what do you mean under debian-style manager?
07:09:57  <MiHaMiX> Prof_Frink: i don't want to confuse the windows users
07:11:48  <Prof_Frink> Some .grfs (X) need other stuff (Y)  to work, and if you say "install X" it reads this info and installs Y as well
07:15:43  <MiHaMiX> Prof_Frink: yes, but these deps could be handled from inside openttd.
07:16:00  <MiHaMiX> Prof_Frink: if we can describe the dependencies in a DAG
07:16:12  <Fujitsu> ...?
07:16:30  <MiHaMiX> Dynamic Acyclic Graph
07:18:49  <Tobin> Directed.
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07:20:33  <MiHaMiX> ahh, sorry
07:20:37  <MiHaMiX> directed
07:20:51  <MiHaMiX> i just woke up :D
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07:36:06  <Mizipzor> anyone know the solution to my problem before? before i left (connection error)
07:36:23  <Fujitsu> Mizipzor, sounds like your journey is taking ages.
07:36:32  <Fujitsu> Livestock are very sensitive to journey times.
07:36:52  <Mizipzor> oh... well... the route is quite efficient... i think
07:39:02  <Mizipzor> at least the train trip is, but i use trucks to get the stuff from the farm to the train station... does the waiting time at the station count?
07:39:16  <MiHaMiX> Mizipzor: how many livestock does the farm produce per month?
07:39:31  <MiHaMiX> Mizipzor: the waiting time does count afaik
07:40:15  <Mizipzor> 63 ton wheat and 90 ton livestock
07:41:20  <MiHaMiX> Mizipzor: not so much :-/
07:41:54  <Mizipzor> nope... but it was a good oppurtunity... i had a coal deliverying service... and the powerplant was close to a factory wanting livestock and wheat...
07:42:00  <MiHaMiX> Mizipzor: i usually doesn't transport farm products until the product rate is smaller than 150
07:42:13  <Mizipzor> so i just some trucks to get stuff to the coal mine station and took trains from there
07:42:45  <Mizipzor> you dont care if its more than 150 tones?
07:43:42  <MiHaMiX> Mizipzor: if that _less_ :)
07:44:07  <MiHaMiX> Mizipzor: sorry, I wrote the opposite, I know :D
07:44:17  <Mizipzor> less than 150? dont you want big cargos? i mean, more cargo more money?
07:44:50  <MiHaMiX> Mizipzor: i usually transport coal from mines with 800+ production
07:45:04  <MiHaMiX> Mizipzor: and iron ore with 600+
07:45:05  <MiHaMiX> etc..
07:45:16  <Mizipzor> how do you get them that high? can you effect it?
07:45:24  <MiHaMiX> Mizipzor: yes, I'm cheating and setting the prod rate directly :)
07:45:34  <Mizipzor> bah!
07:45:36  <MiHaMiX> :)
07:45:42  <Mizipzor> im a man though... so i cant really do that
07:45:46  <Mizipzor> ;)
07:46:12  <MiHaMiX> Mizipzor: but if you transport at around 85% of the industry production, the production rate will rapidly grow
07:46:34  <MiHaMiX> Mizipzor: but you must achieve this with zero waiting time at the station
07:47:04  <Mizipzor> like many 3 tile trains? :P
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08:33:11  <ernie_hh> good morning
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09:08:41  <Mizipzor> there is a gold mine here, i went to it with a train that has an armored van... but the station wont give any gold... why?
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09:16:14  <LIIT> Mizipzor: are you sure the station is close enough to the mine ?
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09:29:48  <Mizipzor> LIIT, its on the tile next to it :P
09:29:54  <Mizipzor> cant really be any closer
09:31:39  <LIIT> k, I haven't really played on that climate, you sure it's armored vans you need ? (makes sense to me, but I'm just not sure)
09:34:09  <LIIT> are you full-loading ? unloading ? transfering ?
09:35:11  <egladil> [00:56] Bjarni: egladil: how is 32bpp graphic engine doing? <=== it's waiting for my school to give me a break
09:36:09  <Fujitsu> Ah, we all love school.
09:38:03  <egladil> yeah. fortunately theres only two weeks left until summer vacation
09:38:22  <egladil> unfortunately, the second of those two week is when the exams are :/
09:39:06  <Fujitsu> Terrific.
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09:46:40  <egladil> whats so terrific about having exams?
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10:23:33  <Mizipzor> anyone can help me set up one of those feeder services? i cant find the transfer button reffered to in the guide and all the feeder trains are recorded with a negative profit... (but maybe they shold)
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10:25:45  <Mizipzor> im trying to combine two copper ore mines into on "hub station"... since if i take short routes with the feeder trains, i get higher rating and more ore... and from the hub, take a bigger train that go as often (i dont need to care about rating here) and take it far away to the factory and earn money...
10:26:03  <Mizipzor> the feeder trains are setup like: mine (load); hub (unload)
10:26:08  <Mizipzor> is this correct?
10:30:07  <MiHaMiX> seems to be
10:33:21  <LIIT> Mizipzor: put transfer(+unload) on hub, and normal(+load) on mine
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10:41:32  <Mizipzor> transfer is the same as unload?
10:44:21  <Mizipzor> MiHaMiX, is it an ok strategy then? i want long routes because they give much money... but at the same time i want a train to be at the mine to pickup very frequently to get good rating...
10:44:44  <Mizipzor> seems like the two are hard to combine... im trying a hub system now...
10:45:45  <MiHaMiX> Mizipzor: hub system is good, do it
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10:48:36  <Mizipzor> im looking at this guide:,_setting_up_feeder_systems
10:48:54  <Mizipzor> "transfer and take cargo order" whats that?
10:50:17  <MiHaMiX> Mizipzor: I'm sorry, I can't help you too much, since I play really seldom
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11:11:28  <roboman> gnight
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11:21:03  <[Shaman]> [Mizipzor]: transfer is the same as unload? << Transfer (Unload) won't give the error that your trains aren't making any money, Unload alone will...
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11:21:41  <Mizipzor> [Shaman], where is the transfer button? :P i cant seem to be able to find out...
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11:23:06  <[Shaman]> hang on, i'll see if i can make a screenie
11:24:08  <Mizipzor> :)
11:24:26  <Mizipzor> isnt it in the order section? along with skip, nonstop, full load and unload?
11:25:36  <XeryusTC> Mizipzor: it is the last button in the order window
11:26:57  <[Shaman]> yes
11:27:13  <[Shaman]> As said, i'll illustrate it :)
11:27:22  * [Shaman] bored
11:27:35  <Mizipzor> unload, the one to the far right...?
11:27:53  <XeryusTC> Mizipzor: it says "Transfer"
11:28:03  <Mizipzor> not in my version :p
11:28:06  <XeryusTC> maybe you'll need a nightly to use it though
11:28:14  <Mizipzor> nightly?
11:28:19  * Mizipzor goes to wiki
11:28:21  <XeryusTC>
11:28:36  <[Shaman]> you don't.
11:28:45  <ln->  [safe for work]
11:28:57  <[Shaman]> auch
11:29:19  <[Shaman]> Mizipzor:
11:29:55  <Mizipzor> [Shaman], thats great :) make some text to it and put it in wiki :)
11:30:02  <XeryusTC> [Shaman]: you play at 1200x1200?
11:30:04  <Mizipzor> thats exactly what i want to do, but i dont have to transfer button
11:30:13  <[Shaman]> XeryusTC: My desktop is at 1600*1200
11:30:18  <[Shaman]> game's at 1280*960
11:30:45  <[Shaman]> (Yes i play windowed.)
11:30:59  <XeryusTC> thats weird, my desktop reso is at 1600x1200, but this picture is about 1200 pixels wide
11:31:13  <XeryusTC> erm
11:31:14  <[Shaman]> If you don't have a transfer button you're probably not using OTTD 0.4.7 (or ottd at all :P )
11:31:17  <XeryusTC> 1600 pixels
11:31:32  <[Shaman]> correct
11:31:34  <[Shaman]> dunno why ottd does that
11:31:52  <[Shaman]> think it makes a screenshot and then resizes it to screen width or summat
11:31:55  <[Shaman]> never bothered me though
11:33:05  <Mizipzor> i have latest marked stable by portage
11:33:12  <Fujitsu> Ahh.
11:33:17  <Fujitsu> That'd do it.
11:33:22  <Fujitsu> It's been in since 0.4.5.
11:33:27  <[Shaman]> ye
11:33:28  <Fujitsu> 0.4.7 is the latest stable.
11:33:29  <Mizipzor> ah!
11:33:42  <[Shaman]>
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11:34:36  <[Shaman]> note, your scenarios/savedgames might give a few issues when you load from an ancient version into the latest :P
11:34:48  <[Shaman]> Morning Brianetta.
11:35:15  <Brianetta> Morning.
11:35:18  <Mizipzor> [Shaman], no worries, i start a new one :)
11:36:52  <Mizipzor> got the transfer button now :)
11:37:28  <[Shaman]> <3 transfer button
11:37:45  <XeryusTC> heh, my networks dont need a transfer button
11:37:51  <Mizipzor> [Shaman], hmm, about your screenie, if you make it (Unload) at the delivery station, wont it just dump it there instead of sell it?
11:37:58  <[Shaman]> mine don't either, but when it occurs that they do
11:37:59  <Mizipzor> XeryusTC, you dont do hubs? :P
11:38:00  <XeryusTC> every train goes directly from primary to secundary industry
11:38:02  <[Shaman]> it's more than usefull :P
11:38:32  <[Shaman]> I use 1-on-1 lines as well
11:38:40  <[Shaman]> more expensive to lay, but more effective for me
11:38:55  <[Shaman]> saves you from having 1 train slowing down an entire chain of trains
11:39:19  <XeryusTC> i use the same system as the #openttdcoop uses
11:39:35  <XeryusTC> one bigass mainline, and smaller sidelines connected to the ml and the industries
11:39:36  <[Shaman]> usually the openttdcoop networks are a bit.. messy :P
11:39:44  <Mizipzor> XeryusTC, whats that? some cooperative?
11:39:56  <XeryusTC> Mizipzor: yes :)
11:40:01  <[Shaman]> OpenTTDCooperative is a bunch of people that play it cooperative
11:40:08  <[Shaman]> aka without fucking eachother over n shit :P
11:40:13  <Mizipzor> man thats cool :)
11:40:21  <XeryusTC> hehe [Shaman] :D
11:40:44  <XeryusTC> Mizipzor: it is cool, until you see some people that don't know how to build proper networks
11:40:54  <Mizipzor> XeryusTC, like me :P
11:41:05  <[Shaman]> heh
11:41:09  * XeryusTC has rebuild 3 of the busiest hubs in the network from scratch
11:41:12  <Mizipzor> [Shaman], about your screenshot, are you sure it should be set to unload on the delivery station?
11:41:20  <[Shaman]> no 'need'
11:41:23  <XeryusTC> just because someone was too stupid to see that it would jam
11:41:36  <[Shaman]> but i usually do that with dodgy trains
11:41:43  <[Shaman]> like the sh 128.. with it's mail capacity crap :P
11:42:23  <Mizipzor> if i set it to unload, will i still get paid? it wont just dump it there for another train to pickup?
11:42:28  <[Shaman]> yes
11:42:35  <[Shaman]> if it can unload to make profit, you'll make profit
11:42:44  <Mizipzor> [Shaman], ok
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11:43:15  <Skiddles^> Hey, what happened to the Magic Bridges topic?
11:43:59  <[Shaman]> it magically went p00f? :o
11:45:32  <Skiddles^> :O
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11:46:30  <[Shaman]> it's magic man :P
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11:47:07  <Born_Acorn> peter1138! newsounds!
11:48:05  <Brianetta> I typed this using Dasher as my text input method.
11:48:53  <Brianetta> It's very weird.
11:50:43  <hylje> how playable is the newbridges build
11:51:31  <Skiddles^> Magic Bridges.
11:55:36  <Fujitsu> Dasher is great.
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12:02:49  <Born_Acorn> Prancer and Vixen are not.
12:04:06  <Fujitsu> Ha. Ha.
12:04:06  * Fujitsu shoots Born_Acorn.
12:04:06  * Fujitsu knocks Born_Acorn off his tree.
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12:17:04  <Sacro> afternoon all
12:18:09  <Brianetta> hi Sacro
12:19:09  <Sacro> hey Brianetta, how are you today?
12:19:23  <Brianetta> not bad
12:19:41  <Brianetta> watching my £200 Babylon 5 boxed set
12:20:15  <Sacro> oooh, nice, im sat watching the formula 1
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12:26:51  <Ihmemies>
12:26:54  <Ihmemies> COLVERLEAFS
12:27:19  <Sacro> insane
12:27:43  <Born_Acorn> Cloverleafs are okay on low traffic lines, but that is just wrong.
12:28:22  <Ihmemies> the 4-way thread has some pretty nice looking ones, I have to admit :D
12:28:26  <Ihmemies> like this: :)
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12:31:29  <Tobin> Booya.
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12:35:53  <[Shaman]> Ihmemies: that first track looks butt-ugly tbh :P
12:36:34  <Brianetta> I have routes that are shorter than that whole junction
12:36:53  <[Shaman]> yar :/
12:39:35  <Mizipzor> i must ask, if you have all these great junctions and main lines around the map, a point to point trip wont be that fast, correct? like i didnt get much paid for my livestock cause i took to long to deliver it...
12:39:54  <Mizipzor> also, trains costs money to run, it must be worth it to have these junctions
12:41:10  <Brianetta> Mizipzor: #openttdcoop use junctions like this and make billions
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12:41:30  <Mizipzor> im not saying its not possible :P i just want to ask how it is..
12:41:31  <[Shaman]> in complex situations those junctions are valuable
12:41:39  <Brianetta> but they (a) use only one contiguous network, and (b) make a point of servicing every industry
12:41:48  <[Shaman]> but often a 1-on-1 line can work just as well if not better
12:42:01  <Brianetta> Often.
12:42:19  <Brianetta> Go to the #openttdcood wiki and download Pile Transport.
12:42:33  <Brianetta> You'll see some amazing junctions in full use.
12:42:47  <hylje>
12:42:50  <hylje> rather compact one
12:42:53  <hylje> ;p
12:43:15  <Mizipzor> brb
12:43:22  <Ihmemies> pile transport? :o
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12:43:24  <Brianetta> hylje: That's only one track each way
12:43:27  <hylje> yep
12:43:37  <Brianetta> Ihmemies:
12:43:38  <hylje> but thats why its compact
12:43:41  <Brianetta> It's somewhere there
12:43:55  <Brianetta> Make sure you turn NPF off before you load it
12:43:59  <Brianetta> unless you have a Cray
12:44:12  <Ihmemies> never
12:44:33  <Ihmemies>
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12:45:59  <Mizipzor> back
12:46:03  <Ihmemies> 1005 trains, damn
12:46:17  <Brianetta> Yes
12:46:33  <Brianetta> KUDr has been using it to test YAPF performance
12:47:10  <Ihmemies> i see.
12:47:42  <[Shaman]> how much does that transport make a year?
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12:48:47  <Mizipzor> ok, ive just created a new random game... i dont think i have enough money to make these super mainlines yet
12:48:55  <Ihmemies>
12:48:59  <Ihmemies> sigh.. gotta go buy the cray then :P
12:49:15  <Ihmemies> 400M
12:49:16  <Mizipzor> the wiki spoke of some moneymaker... a small chep point to point line which would just make money...
12:49:45  <Mizipzor> so i transport coal for instance, should i care about how i build or will i replace it with mainlines later anyway_
12:49:46  <Mizipzor> ?
12:50:09  <anboni> Mizi: i tend to start out with a few point to point coal transports to build a bit of a stash
12:50:27  <ector--> just build the cheapest way possible
12:50:31  <ector--> don't raze mountains yet
12:50:45  <ector--> get as many of these little money makers up as possible
12:50:57  <ector--> when you're done and have borrowed max, you'll find that you have some decent cashflow
12:50:58  <anboni> pick up a few subsidies maybe
12:51:12  <Mizipzor> ok, ill try that, thanks :)
12:51:21  <Mizipzor> a point to point of every coal mine then :P
12:51:27  <Brianetta> Try to make sure your money makers are out of the way of your planned network
12:51:32  <Brianetta> coastal routes are good for this
12:51:52  <ector--> nah, part of the fun is restructuring your old crap imho :)
12:51:58  * Ihmemies wants a multithreaded ottd
12:52:00  <Mizipzor> hehe
12:52:16  <Mizipzor> 3 tile stations? thats average at start of game?
12:52:17  <Brianetta> You can either restructure your old crap, or have a super mainline.
12:52:27  <anboni> and lately i've picked a few small towns that are close together and tossed around some bus stations to "cultivate" those towns so i have a place to drag my goods to as soon as i start making those
12:52:27  <ector--> Ihmemies, why? looks like you only got one cpu
12:52:35  <[Shaman]> Mizipzor: Depends on what your transporting
12:52:43  <Mizipzor> [Shaman], coal?
12:52:47  <Brianetta> anboni: You should do that much later
12:52:48  <[Shaman]> you can put trains the size of 2x<amount of station tiles> in a station
12:52:51  <ector--> anboni, yeah that's one way, but be sure to buy some land for those future railway tracks and stations :)
12:52:52  <Brianetta> Goods are the last thing you transport
12:52:59  <Brianetta> and the towns will grow anyway
12:53:00  <[Shaman]> so if a station is 5 tiles long trains the size of 10 can fit on it
12:53:08  <Brianetta> if you grow them fast, they become an impediment
12:53:08  <ector--> [Shaman], but they'll load very slow
12:53:08  <anboni> yeah, was just about to add that, ector :)
12:53:13  <Ihmemies> ector--, task manager can show multiple cores/cpu's in 1 graph, like that
12:53:20  <ector--> aha
12:53:24  <[Shaman]> ector--: once you go 'over' the number they will load slow, up till the size will go normally
12:53:30  <[Shaman]> well, relatively normal.
12:53:34  <Brianetta> openttdcoop spend much time and effort erradicating annoying towns
12:53:44  <ector--> well I have dual core but feel no need for a multithreaded OTTD, one of these cores is fast enough :)
12:53:52  <Ihmemies> towns are useless anyways! no one transports passengers
12:53:54  <anboni> yeah, i guess on that magnitude, big towns could be a pain
12:54:09  <[Shaman]> I transport passengers
12:54:09  <Brianetta> Ihmemies: I normally do
12:54:18  <Brianetta> I didn't in my last game, which was totally unusal
12:54:19  <[Shaman]> i usually make 1 huge town out of a 25-inhabbitant town :p
12:54:33  <Brianetta> I like my Pendolinos and my HSTs
12:54:35  <anboni> wow.... that Pile transport save actually runs "ok" on my pc, with NPF turned on:)
12:54:35  <[Shaman]> as a 'pet project' :P
12:54:40  <Ihmemies> and circle everything else with "angry dog, go away" signs :(
12:54:48  <Ihmemies> anboni, lies
12:54:51  <Ihmemies> what cpu you have got? :P
12:54:56  <anboni> uhm
12:54:58  <anboni> lemme check :)
12:55:04  <Ihmemies> you don't know? ;)
12:55:06  <Brianetta> anboni: With NPF, there might be bad flow at junctions, because they were designed with NTP behaviour in mind
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12:55:30  <anboni> i tend to forget details like that :) it's a P4 2.6, running linux
12:55:39  <Ihmemies> right
12:55:55  <anboni> ah, guess that's probably why i'm seeing all those "train is lost" messages then :)
12:55:56  <Ihmemies> does that imply that windows version is inefficent and sucks if the save doesn't run with 2,2GHz amd on win32? :D
12:56:17  <[Shaman]> yes.
12:56:25  <anboni> possibly
12:56:27  * Ihmemies wants better/faster ottd builds for win32
12:56:36  <[Shaman]> win* == suck.
12:56:46  * Brianetta is away, watching B5
12:56:47  <Ihmemies> playing games on linucks = suck
12:57:03  <[Shaman]> that.. is true
12:57:04  <anboni> when i get my power supply fixed, i'll try Pile on my amd 4000+ in winxp :)
12:57:07  <[Shaman]> unless ye love UT :o
12:57:12  <Ihmemies> i don't have alternatives! :(
12:58:02  <anboni> yeah, i generally play games on that amd in winxp, but since my power supply fried in the heat last week that pc has been out of order.. so now i'm "confined" to playing ottd again :)
12:58:11  <Ihmemies> heat...
12:58:26  <anboni> (basically the only game i like playing for extended periods of time that'll run on linux without pulling any tricks :) )
12:58:57  <Ihmemies> you live in libya or why it died because of heat? :D
12:59:06  <anboni> uhm.. no.. netherlands :)
12:59:27  <[Shaman]> wtf
12:59:30  <[Shaman]> heat over here?
12:59:31  <[Shaman]> impossible :/
12:59:40  <[Shaman]> we didn't even hit 30 :/
12:59:51  <anboni> had a few 25C+ days last week, and in my house it can get a bit hotter still.. guess the psu was a bit dodgy already :(
12:59:58  <Ihmemies> heh
13:00:24  <Ihmemies> ambient temps in my house has been around 27C whole spring
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13:01:04  <anboni> at least it gave me an excuse to order a nice and shiney "real silent" 500w psu :)
13:02:00  <[Shaman]> 500w!?
13:02:09  <[Shaman]> fkin hell dude what are you planning on running on that.. 15 computers?
13:02:12  <anboni> lol
13:02:32  <[Shaman]> I'm running an amd64 on a 250w
13:02:41  <[Shaman]> never had -any- problems with the power output
13:03:00  <glx> [Shaman]: which graphic card?
13:03:04  <Ihmemies> but if you have dual core, 7800gtx, 5hd's and 2 optical drives.. sound card, some fans etc
13:03:19  <[Shaman]> X800
13:03:33  <[Shaman]> 5 fans, 4 hard disks
13:03:36  <[Shaman]> 2 optical drives
13:03:44  <[Shaman]> even some cold cathode thingies :P
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13:07:18  <Ihmemies> ...
13:07:29  <[Shaman]> wha?
13:07:55  <Ihmemies> ... :P
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13:08:24  <anboni> sigh.. i hate buses... bunch of stations with 1000+ passengers waiting :/
13:08:34  <Sacro> lol
13:08:39  <Ihmemies> use. trains.
13:08:48  <Ihmemies> or buy more buses :P
13:08:51  <Ihmemies> and merge stations!
13:09:12  <White_Rabbit> default TTD buses are pretty bad too..low speed and capacity
13:09:25  <anboni> i'm afraid more buses is pretty much the only realistic option here
13:10:11  <anboni> sigh.. cant even find the depot anymore :/
13:10:29  <White_Rabbit> I just randomly click on a city ;)
13:10:36  <White_Rabbit> or make a bus lead me to it
13:11:22  <anboni> i got lucky.. transparent buildings, a vague idea where it was and a bus just turning into it helped me out:)
13:11:32  <White_Rabbit> is this a multiplayer game, anboni?
13:11:38  <anboni> nope
13:12:05  <White_Rabbit> oh ;( I've been looking for a game, but there's only one nightly server up
13:12:28  <White_Rabbit> it's too hard to go back to 0.4.7 multiplayer
13:13:23  <anboni> i can imagine
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13:16:19  <Ihmemies> why :P
13:16:31  <Sacro> Brianetta's is the only nightly server i think
13:16:35  <Sacro> peter doesnt run his anymore
13:17:18  <White_Rabbit> the nightlies have better support for new GRF, obviously..they're better even when discounting newstations
13:17:27  <White_Rabbit> except for one thing: people..there are no people
13:17:43  <Sacro> what do you mena?
13:17:45  <Sacro> *mean?
13:18:13  <Brianetta> Mine ahs two clients even now
13:18:18  <White_Rabbit> I mean that it's no fun playing multiplayer on a nightly server when there's no one to play with you..everyone is on 0.4.7
13:18:27  <anboni> gah.. this is one annoying bug... after loading a saved game, it'll loose it's last selection of track type.. been building a bunch of normal tracks in my electrified network :(
13:18:29  <White_Rabbit> oh, last time I checked there was one, and his company went bankrupt
13:18:46  <Sacro> Brianetta's is really busy now
13:18:48  <Ihmemies> :D :D :D
13:19:57  <White_Rabbit> mm, three players?
13:20:45  <glx> White_Rabbit: and you're lucky, there's free companies on it :)
13:21:39  <White_Rabbit> yes
13:25:05  <Tobin> Gah, I'm really starting to hate Skype...
13:28:30  <Sacro> lol
13:30:54  *** Zamolxe [n=zamo@unaffiliated/zamolxe] has joined #openttd
13:31:31  * peter1138 wafts newsounds around
13:32:18  <anboni> what's this newsounds you're waving around?:)
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13:34:14  *** RoySmeding [] has quit ["kthxbye"]
13:37:22  <Sacro> peter1138: commitage :D
13:40:45  <Brianetta> My nightly is groaning under the weight of newgrf
13:41:09  <Sacro> lets kill it :)
13:45:48  <White_Rabbit> omg, people aren't putting brakewagons at the end of their trains...the world is coming to an end
13:48:09  <peter1138> it would be possible to enforce it, heh
13:48:58  <Mizipzor> brakewagons?
13:50:37  <glx> peter1138: EMD 'Type 5' (Diesel) is only available in elrail depot
13:50:48  <glx> (UKRS)
13:51:29  <White_Rabbit> brakewagons are put at the back of the trains, to act as secondary brakes, or something, especially on long freight trains
13:51:48  <glx> but they only reduce max speed in openttd :)
13:51:59  <peter1138> glx: resetengines?
13:52:03  <peter1138> glx: it's fine for me
13:52:09  <Sacro> be nice with realistic deceleration
13:52:12  <White_Rabbit> by putting brakewagons at the back of our trains, our profit decreases by about 8%, but we enjoy a healthy 15% increase in cuteness
13:52:30  <Mizipzor> i prefer the profit :P
13:52:39  <White_Rabbit> ah well
13:52:40  <Sacro> but the cuteness...
13:52:45  <peter1138> newsounds is all about cuteness
13:52:48  <peter1138> whooo!
13:52:50  <peter1138> do-do!
13:52:53  <Sacro> peter1138: commit it :)
13:52:55  <glx> peter1138: yes it's ok now
13:52:57  <peter1138> mmmrmmmrmmrmmmrmmmrmmmrmmr
13:53:12  <White_Rabbit> hehe, I am secretly putting those wagons at the back of the trains without my partner realising it
13:53:19  <glx> and elrail engines appeared too :)
13:53:40  <Sacro> hmm, co-op ukrs
13:53:45  <peter1138> co-op ukrs!
13:53:52  * peter1138 ponders a setting it up
13:54:07  <peter1138> (same grfs as brianetta, for ease of use)
13:54:26  <Sacro> peter1138! newsounds!
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13:56:44  <White_Rabbit> you should use the US Set ;(
13:56:55  * peter1138 turns the sounds off
13:56:58  <peter1138> nah, ukrs is <3
13:57:33  <White_Rabbit> well, someone should have US set server..maybe I'll do it later in the summer
13:57:35  <Sacro> peter1138! commit newsounds!
13:57:42  <White_Rabbit> or an Arctic renewal set server
13:57:47  <Sacro> yeah, i wouldnt mind usset for a change, but i know where i am with UKRS
13:58:15  <glx> hmm replace-wagon window seems broken (it doesn't show correct wagons)
13:59:25  <White_Rabbit> the USSet isn't as well supported as the UKRS, unfortunately...some non-freight engines can't even carry mail or passenger carriages, so they become useless
14:01:58  <Sacro> glx: its broken when elrails is selected
14:02:10  <peter1138> heh
14:02:14  <peter1138> i suppose i should fix var 42 then
14:02:19  <Sacro> ive mentioned it before
14:02:19  <peter1138> or implement, rather
14:02:22  <glx> not only for elrail it seems
14:05:03  <Sacro> humm
14:05:55  <glx>
14:05:55  <glx>
14:06:27  *** gryph [n=gryph@] has joined #openttd
14:07:08  *** HET2 [] has joined #openttd
14:07:12  <HET2> where do i take diamonds
14:07:28  <Sacro> a city
14:07:33  <Sacro> with a bank
14:07:42  <HET2> thx
14:09:17  *** Bringuh [] has joined #openttd
14:09:28  <Bringuh> hi, quick question: where does openttd.cfg go in a linux version?
14:09:35  <Bringuh> I installed openttd from the .deb
14:09:58  <Bringuh> and I put the cfg in /usr/share/games/openttd
14:10:05  <Bringuh> but it doesn't seem to be using it
14:10:22  <glx> did you already run openttd before putting the cfg here?
14:10:35  <Bringuh> Well, I ran it on my win PC
14:10:38  <Mizipzor> HET2, hi fella, nice to see you made it :) sorry i couldnt help you out before...
14:10:43  <Bringuh> because I'm lazy, I set things up on windows
14:10:47  <Bringuh> and wanted to just copy the cfg over
14:10:50  <Bringuh> for dedicated server
14:10:58  <HET2> Mizipzor: no worries :)
14:11:07  <Mizipzor> HET2 :)
14:11:08  <Bringuh> dpkg -L shows no .cfg
14:11:13  <Bringuh> so I assume it ships without one
14:11:37  <glx> openttd never comes with cfg, it's created on first launch
14:11:43  <Sacro> i think it goes in ~/.openttd.cfg
14:11:44  * Bringuh nods
14:11:49  <Bringuh> aaah, that makes sense
14:11:51  <Bringuh> let me check there
14:11:55  <Sacro> or maybe ~/.openttd/.openttd.crg
14:12:09  <Bringuh> there it is
14:12:14  <Bringuh> thank you :)
14:12:28  <Sacro> your welcome
14:13:58  <Tobin> ROFL
14:14:44  <Tobin> GBP 175,000.00 starting price and that's the best layout they can manage?
14:16:00  <Sacro> yeah i know
14:16:44  <Ihmemies> pretty cheap
14:16:55  <Ihmemies> i'd buy!
14:17:21  <Sacro> openttd co-op domain purchasing
14:18:17  *** Zothar [] has joined #openttd
14:18:29  <SpComb>
14:19:51  <SpComb> AU => EN translation? Funny
14:20:45  <Tobin> What?
14:21:20  <glx> <-- looks like a good way to make a e-mail list for spamming
14:22:48  *** Kjetil [i=kjetil@] has quit ["bah klienten dreit på leggen"]
14:22:54  <anboni> from the "privacy policy": If you submit the form, You agree to opt into our database, of which we may do whatever We please to. This includes giving information out to other companies, affiliates, parties, whether paid, for free, or for equipment.
14:23:24  <Sacro> least they're honest
14:23:45  <glx> "You agree that you may or may not receive a Nintendo Wii system"
14:24:41  <glx> "We do not guarantee delivery of any products in any form"
14:24:48  <Ihmemies> :D
14:24:52  <Ihmemies> hahaha
14:24:57  <glx> so it's just a site to get e-mails
14:25:29  <glx> funny things is that you can submit empty form
14:26:38  *** kjetil [i=kjetil@] has joined #openttd
14:29:15  <Sacro> i wonder if you can submit a cookie grabber...
14:33:13  <HET2> ugh, train collision
14:33:28  <glx> should be your fault
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14:34:11  <HET2> glx: of course it is
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14:34:16  <HET2> glx: i didnt know they could happen :)
14:34:32  <Magus_X> hey... just a question, is there a way to turnaround the ship path finder problem?
14:34:36  <anboni> this is a different game than RRT :)
14:34:59  <glx> HET2: never modify junctions and signals when trains are around :)
14:35:03  <Magus_X> i like RRT too :P
14:35:12  <Mizipzor> glx, bah, its called gambling
14:35:52  <glx> Magus_X: I think buoys can help
14:36:24  <Magus_X> (glx)~%: thanks :)
14:36:35  <Magus_X> i will talk with him later then
14:36:48  <Magus_X> btw... what do you need? :)
14:38:48  <HET2> glx: i didn't
14:39:07  <HET2> glx: i didn't have signals as a matter of fact
14:39:16  <HET2> glx: maybe that's what caused all the trouble in the first place :)
14:39:21  <anboni> that may have been your problem then :)
14:40:11  <anboni> i remember my first dabblings in ttd with multiple trains on one track.. led to a few fireballs as well:)
14:40:32  <Magus_X> LOL
14:40:39  <Magus_X> i learned with TTD tutorial
14:44:50  <Bringuh> what kind of machine do you need to play a 512x512 map until 2050?
14:44:55  <Sacro> i learnt with TTO
14:44:55  <Bringuh> cause mine is clearly not strong enough :P
14:45:24  <anboni> i was just thinking, it may have been TTO for me as well
14:46:33  <Sacro> didnt even have 1 way sigs
14:53:56  <HET2> hmm the wiki only explains how to build signals
14:55:00  <anboni> what information are you looking for then?
14:55:13  <HET2> anboni: i want to know what signals do :)
14:56:08  <anboni> try this link:
14:59:05  <CIA-3> miham * r4866 /trunk/lang/ (5 files in 2 dirs):
14:59:05  <CIA-3> WebTranslator2 update to 2006-05-14 16:56:38
14:59:05  <CIA-3> danish - 1 fixed by Bjarni (1)
14:59:05  <CIA-3> german - 3 changed by Neonox (3)
14:59:05  <CIA-3> slovenian - 192 fixed by Sonicelo (192)
14:59:06  <CIA-3> turkish - 10 fixed by jnmbk (10)
14:59:08  <CIA-3> ukrainian - 324 fixed, 2 deleted, 20 changed by znikoz (346)
15:08:28  <HET2> anboni: thanks
15:08:35  <HET2> anboni: seems to work now
15:08:35  <peter1138> hmm
15:11:16  <CIA-3> peter1138 * r4867 /trunk/newgrf_engine.c: - NewGRF: implement partial support for engine variable 0x42
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15:12:27  <SpComb> hmm Aankhen!
15:13:08  <Aankhen``> Mmm SpComb.
15:17:19  <MiHaMiX> Total I18N percentage: 91% -- 6032 bad strings out of 73052 strings
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15:22:15  <glx> MiHaMiX: is Belugas the only french translator?
15:22:54  <Magus_X> hey MiHaMiX i hate emails lol,,, could you create a account for translator to me?
15:22:57  <MiHaMiX> glx: possible.
15:23:08  <MiHaMiX> Magus_X: please do write an email
15:23:20  <Magus_X> :/
15:23:21  <ln-> what language?
15:23:37  <Magus_X> Portuguese - Brasil
15:23:47  <Magus_X> i wanna make a better translation
15:23:47  <MiHaMiX> Magus_X: brazilian-portuguese already has 3 translators
15:23:54  <Magus_X> ah
15:23:58  <Magus_X> LOL
15:24:01  <MiHaMiX> Magus_X: why do you think the current one is bad?
15:24:05  <Magus_X> well... then forget
15:24:16  <Magus_X> Hey, MiHaMiX: i dont think it is bad, but can be better
15:24:20  <MiHaMiX> Magus_X: no, I don't forget, I want good translations
15:24:34  <Magus_X> but if there are 3 trasnlator... i am not needed
15:24:39  <MiHaMiX> Magus_X: ok, tell me some solid things, what's the problem with it?
15:24:41  <Magus_X> *translators
15:26:27  <Magus_X> nothing... to speak the truth... but... i wanna do something for the project :/
15:27:15  <MiHaMiX> Magus_X: ahh.. in this case go to the wiki and improve the wiki pages :) ask for help and direction from MeusH or ... Mackensen
15:27:35  <Magus_X> [MiHaMiX]: thanks... :)
15:27:47  <Magus_X> i will check it
15:27:50  <izhirahider> Magus_X: If you think something is wrong, please report it. The translators are humans :)
15:28:05  <Magus_X> (izhirahider): of course.. :)
15:28:20  <ln-> MiHaMiX: does webtranslator2 feature something new to ease up the QA process?
15:28:52  <MiHaMiX> ln-: nothing special yet, but WT2 is far from being complete - it's just barely useable now
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15:31:19  <glx> MiHaMiX: I asked for an account :)
15:31:51  <MiHaMiX> glx: hmm.. when?
15:31:56  <Magus_X> well i was playing this game yesterday... and i got a problem
15:32:03  <glx> MiHaMiX: just now :)
15:32:07  <Magus_X> we was playing Africa and middle east
15:32:15  <Magus_X> and my connection hanged up
15:32:19  <MiHaMiX> glx: ok, bbl, phone
15:32:22  <Magus_X> and when i tried to go back
15:32:26  <Magus_X> when i finally get on the game
15:32:32  <Magus_X> the game hangs
15:32:40  <Magus_X> i have no idea of what's happening
15:33:10  <MiHaMiX> glx: drop me an email please
15:33:21  <MiHaMiX> glx: mihamix (at) openttd (dot) org
15:33:30  <glx> I used the link on wt2
15:33:40  <MiHaMiX> glx: perfect
15:33:48  <MiHaMiX> glx: though I still didn't receive..
15:34:04  <MiHaMiX> ahh
15:34:07  <MiHaMiX> it arrived
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16:11:35  * HET2 no like gridlocks
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16:45:49  <Sacro> Brianetta's server needs more teams
16:46:22  <Magus_X> hey
16:46:25  <Magus_X> can someone help me
16:46:26  <Magus_X> ?
16:46:31  <Magus_X> tecnical problem
16:47:40  <Brianetta> teams?
16:47:50  <Brianetta> Magus_X: If it's trivial, sure
16:48:01  <Magus_X> well...
16:48:06  <Magus_X> i was playing yesterday
16:48:09  <Magus_X> on a big MAP
16:48:14  <Magus_X> africa to be exact
16:48:20  <Magus_X> and my connection hanged up
16:48:24  <Magus_X> and when i tried to go back
16:48:30  <Magus_X> when it finishes the map download
16:48:37  <Magus_X> the game enters, and HANGS in 2s
16:48:48  <Magus_X> and after 10s moreless, i lose game connection
16:48:59  <Brianetta> Is it your server?
16:49:05  <Magus_X> no
16:49:10  <Magus_X> my friend server
16:49:17  <Magus_X> :/
16:49:20  <Brianetta> Ask him to pause it
16:49:23  <Brianetta> then join
16:49:24  <Magus_X> hm...
16:49:32  <Magus_X> thanks
16:49:48  <Magus_X> [13:49:14] <Brianetta> Ask him to pause it
16:49:48  <Magus_X> [13:49:17] <Brianetta> then join
16:49:49  <Magus_X> ops
16:49:52  <Magus_X> i will try
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16:52:53  *** WR-away is now known as White_Rabbit
16:54:54  <Magus_X> HEY
16:54:56  <Magus_X> thanks!!!!
16:54:57  <Magus_X> worked
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16:57:11  <Brianetta> Magus_X: There's a server option - pause_on_join
16:57:25  <Brianetta> It solves that permanently, and there's no good reason not to turn it on
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16:59:58  <peter1138> indeed, it's the default in the nightlies, iirc
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17:08:19  <peter1138> do-do
17:08:47  <Sacro> peter1138! newsounds! tonight!
17:13:51  <Brianetta> no way
17:13:54  <Brianetta> new industries
17:14:02  <Brianetta> I play with speakers off
17:14:08  <Sacro> newsounds is already done...or so ive heard
17:14:13  <Sacro> newindustries next
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17:21:46  <Magus_X> [Brianetta]: hey i know
17:21:54  <Magus_X> [Brianetta]: but even with the pause_on_join
17:21:57  <Magus_X> the game hangs
17:22:05  <Brianetta> odd.
17:22:09  <Magus_X> thats why i asked
17:22:25  <Magus_X> for help
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17:30:00  <Magus_X> hey
17:30:04  <Magus_X> i have a doubt
17:30:12  <Magus_X> whats the purpose of control panels?
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17:34:16  <Sacro> as in...?
17:35:16  <Born_Acorn> peter1138! newsounds!
17:36:01  <Magus_X> [Sacro]: ?
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17:42:27  <Sacro> Magus_X: what kind of control panel?
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17:43:27  <Magus_X> for rail
17:44:07  <Sacro> hmm, im still not following you
17:46:23  <Magus_X> there is a feature like signals
17:46:27  <Magus_X> called control panels
17:46:32  <Magus_X> you can place them over rails
17:46:45  <hylje> waypoints ?
17:47:10  <Magus_X> i dont think so
17:48:01  <Sacro> buh? im in #rubyonrails and they're discussing 37signals, my head hurts
17:49:26  <Magus_X> i dont know how to explain
17:49:27  <Magus_X> :/
17:52:13  <Brianetta> Who did the "players" command?
17:52:26  <Brianetta> There's an OB1 error
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18:17:35  <brygge_2> Darkvater: what happened to the
18:18:00  <brygge_2> Darkvater: oops.... "magig bridges" tread??
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18:18:17  <brygge_2> magic*
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18:43:50  <brygge_2> are you there Darkvater??
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19:11:11  <Darkvater> ello guys
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19:18:17  <peter1138> evening dv
19:19:33  <Darkvater> brygge_2: donnu, I need to ask celestar when he gets back
19:19:39  <Darkvater> hi peter1138, how was your day?
19:20:09  <brygge_2> Darkvater: ok
19:27:27  <peter1138> not bad
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19:42:50  <Darkvater> hmm forums are down
19:43:16  <Darkvater> ok and it works now
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19:50:17  <Sacro> ahhh
19:50:49  <Brianetta> ahhh?
19:50:59  <Sacro> an hours sleep helps
19:51:17  <Brianetta> Client count is now 6
19:51:17  <Brianetta> Nightly's as busy as ever
19:51:22  <Brianetta> and not with al the regulars
19:51:32  <Sacro> yeah, i saw earlier, 8 companies
19:51:38  <Sacro> needs a bigger server now
19:51:38  <Brianetta> Seven
19:54:37  <Sacro> Brianetta: eight
19:55:10  <Brianetta> peter1138, Darkvater: The players console command has an off-by-one
19:55:42  <ledow> does it?
19:55:48  <Brianetta> yes
19:55:59  <ledow> how do you mean?
19:56:04  <Brianetta> all player numbers are one too low
19:56:23  <XeryusTC> Brianetta: ottd starts counting at 0
19:56:33  <Brianetta> XeryusTC: But in the game, always adds one to them
19:56:56  <Brianetta> And the reset_company command expects a 1-indexed number
19:57:05  <ledow> Bugger...
19:57:13  <ledow> Simple enough to fix, though
19:57:20  <Brianetta> I imagine so
19:57:46  <peter1138> -               IConsolePrintF(8, "#:%d Company Name: '%s'  Year Founded: '%d'  Money: '%d'  Loan: '%d' Value: '%d'", p->index, _network_player_info[p->index].company_name,  p->inaugurated_year + MAX_YEAR_BEGIN_REAL, p->player_money, p->current_loan, CalculateCompanyValue(p));
19:57:50  <peter1138> +               IConsolePrintF(8, "#:%d Company Name: '%s'  Year Founded: '%d'  Money: '%d'  Loan: '%d' Value: '%d'", p->index + 1, _network_player_info[p->index].company_name,  p->inaugurated_year + MAX_YEAR_BEGIN_REAL, p->player_money, p->current_loan, CalculateCompanyValue(p));
19:57:55  <peter1138> erk
19:57:57  <peter1138> bit long :P
19:58:05  <ledow> Yeah but only change is +1
19:58:27  <ledow> The original code for that command is my stuff
19:59:02  <peter1138> ah ha
19:59:07  <peter1138> you're admitting responsibility!
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19:59:29  <peter1138> yay, 29 -> 32 px train list mod works
19:59:30  <ledow> yep.  You can't hide from SVN logs anyway. :-)
19:59:50  <ledow> Could you commit that +1 fix for us, someone?
20:01:22  <ledow> Someone also asked if we could put player colour into that command but I didn't find a human-readable colour list when I was writing it (someone said there was one somewhere)
20:03:19  <peter1138> STR_00D1_DARK_BLUE+
20:03:38  <peter1138> that gets translated, though
20:04:15  <ledow> Yeah, I didn't want to have to get into translations, colour lists, etc. just for a simple console command
20:09:21  <glx> GetDrawStringPlayerColor() should work for that
20:10:38  <Bjarni> oops, I just realised that I forgot to say anything when I left
20:10:43  <Bjarni> anyway, now I'm back
20:10:58  <Bjarni> I have been away for most of the day
20:11:14  *** Mizipzor [] has quit ["- nbs-irc 2.1 - -"]
20:14:19  <Bjarni> ...
20:14:25  <Bjarni> nobody greets me at all???
20:14:30  <hylje> no
20:14:32  <glx> hello Bjarni :)
20:14:39  <Bjarni> do you mean that you didn't even notice that I was gone?
20:14:42  <Bjarni> hi glx
20:14:50  *** mode/#openttd [+v glx] by Bjarni
20:15:00  <Bjarni> finally a sane person
20:15:24  * Bjarni wonders how long it will take for the smell of oil to leave his hands
20:15:41  <glx> oil?
20:15:50  <Bjarni> lube oil
20:16:11  <Sacro> hey Bjarni, dare i ask?
20:16:34  <Bjarni> err
20:17:00  <Bjarni> if you are implying what I just think you implied, I would have to say that I prefer women a lot lighter
20:17:08  <Bjarni> it's lube oil on the locomotive
20:17:36  <Bjarni> I prefer women with a weight measured in kg, not tons
20:18:12  <Bjarni> but maybe Sacro is different
20:18:15  <hylje> :z
20:18:34  <Sacro> you lubed a loco?
20:18:42  <Sacro> well whatever floats your boat
20:19:04  <Bjarni> actually the main task today was train driving
20:19:15  <Bjarni> kind of like MS train sim, but a lot more realistic
20:19:24  <Sacro> nice
20:19:27  <hylje> :o
20:19:32  <Bjarni> like, you can't restart if you make a mistake
20:19:38  <hylje> saveload
20:19:49  <Sacro> hmm, dunno about that, derailing is good fun
20:20:08  <glx> take hours to repair :)
20:20:14  <Bjarni> or days
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20:20:29  <glx> depends if the crane is far away
20:20:58  <Bjarni> we had catenary on all the tracks we drove on today except the sidings
20:21:18  <Bjarni> catenary sucks if you have to use a crane
20:22:30  <Sacro> thats true
20:22:57  <Bjarni> I was more thinking like load if you failed to stop at a red signal... that could not be done today
20:23:06  <Bjarni> so I stopped at all of them ;)
20:23:14  <Sacro> thats not very daring
20:24:05  <Bjarni> hey, I would like to be able to walk/drive home and then drive another day
20:27:00  <Bjarni> actually today is a historical date (in my personal life)
20:27:12  <Bjarni> I doubled the max length of a train that I have driven
20:27:18  <Bjarni> from 8 to 16 cars
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20:27:47  <Bjarni> you know, it's kind of odd when you can't see the rear of your train and you have to reverse
20:27:47  <Sacro> hmmmm, what whereu pulling?
20:28:15  <Bjarni> <Sacro>	hmmmm, what whereu pulling? <-- a whole lot of passengers
20:28:21  <Sacro> really? fare paying?
20:28:25  <Bjarni> yeah
20:28:35  <Sacro> thats pretty impressive
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20:30:00  <Bjarni> but it's not like I made a lot of money on it. In fact I actually lost money on it. The train ticket form home to the train and back while I didn't get paid
20:30:20  <glx> ledow: <-- offset fixed + color if you want to test
20:31:01  <Bjarni> actually the train was "only" 12 cars long, but it had to move another 4 cars at the switching yard, which made the 16 car record
20:31:52  <Born_Acorn> peter1138! newsounds!
20:32:09  <peter1138> yea yea
20:32:42  <Born_Acorn> then 2cc!
20:35:16  <peter1138> yea yea
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20:38:13  <CIA-3> peter1138 * r4868 /trunk/train_gui.c:
20:38:13  <CIA-3> - Codechange: in the train detail window, don't call DrawTrainImage() for each row, as we already loop to find the vehicles to
20:38:13  <CIA-3> draw. Fixes a potential issue of extraneous wagons being drawn, if they are very short.
20:38:26  <Bjarni> peter1138: I didn't look at the steam engines to check the angle due to change of plans. We never got to that roundhouse, so we will have to postpone that angle thing until further notice
20:38:27  <Born_Acorn> Then Newfactories for Brianetta.
20:39:39  * peter1138 plays ukrs with newsounds, with the sound turned off :>
20:40:02  <Bjarni> heh
20:40:20  <Brianetta> Yey!
20:40:28  <Bjarni> I once got a complain that something had broken the sound in the mac port and nobody had done anything to fix it
20:40:40  <Sacro> peter1138: how do we get newsounds?
20:40:48  <Bjarni> here is the funny part: it was the period where I always muted the computer, so I didn't notice
20:41:36  <hylje> :>
20:42:20  <Bjarni> I have forgotten why I always muted the computer though
20:42:33  <Bjarni> but it made sense back then
20:44:07  <Bjarni> so did you do anything interesting today?
20:44:25  <hylje> no
20:44:30  <hylje> im sick
20:44:50  <Bjarni> I meant did you do anything interesting in general, not interesting compared to what I did
20:45:08  <Bjarni> because then I would know what you had answered and then I would not have asked ;)
20:45:26  <hylje> well, if you ask the *most* interesting stuff
20:45:30  * valhallazzzw runs around, screaming randomly
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20:45:52  <Bjarni> <hylje>	well, if you ask the *most* interesting stuff <--- you mean you vomited?
20:45:53  <hylje> well, i played some wc3, read dailywtf forums and also openttd
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20:46:20  <hylje> and went to see the other granny.
20:46:34  <Bjarni> ok, anybody else, that actually made something worth telling about?
20:46:35  <Brianetta> Nightly updated
20:46:41  <Brianetta> (which one?  The only one!)
20:46:44  <Bjarni> s/that/who
20:46:50  <Brianetta> So, if you have a company, get on and password it
20:47:16  <hylje> :x
20:47:30  <hylje> what if i just come and drive-by-hijack it
20:47:39  <hylje> s/it/them
20:48:07  <Bjarni> oh, I got a weird question today. Some guys asked me if there were conductors on the train and got a bit upset when I said yes, because they wanted to travel without paying o_O
20:48:18  <Bjarni> they went up to me to ask me that
20:48:20  <peter1138> yay, mart3p's livery refit patch :D
20:48:46  <Bjarni> this is perfectly normal, right?
20:48:48  <peter1138> Born_Acorn's IC125
20:49:10  <Bjarni> if somebody wants to travel without paying, they go to the train driver to ask if there are any conductors on the train, right?
20:49:10  <kjetil> Bjarni: How often do you drive a train ?
20:49:17  <Bjarni> not that often
20:49:38  <Bjarni> in general, vintage trains do not drive that often
20:49:41  <Born_Acorn> peter1138, commit it!
20:49:53  <hylje> around here train staff can fine and remove nonpayers
20:49:59  <Born_Acorn> mart3p does lots of newgrf patches.
20:50:01  <Sacro> hehe, making a profit with 2 trains
20:50:05  <hylje> not just the conductors and co
20:50:48  <Sacro> i usually get on at the drivers end and hope the conductor doesnt get too far
20:50:54  <kjetil> Bjarni: ok :)
20:51:13  <Bjarni> <Sacro>	i usually get on at the drivers end and hope the conductor doesnt get too far <-- you are a fucking bastard
20:51:19  <Bjarni> non payer
20:51:25  <Bjarni> you know, that's actually stealing
20:51:29  <kjetil> kill him with a rusty spoon
20:51:34  *** kjetil is now known as Kjetil
20:51:44  <Bjarni> you get the service that they spend money on providing you, and then you don't pay
20:51:55  <Kjetil> or drive over him with a rusty trainset.. doesn't mather much
20:52:17  <Bjarni> throw him off the train while it's driving each time it happens. He will quickly stop travelling without a ticket
20:52:26  <Bjarni> err
20:52:30  <Bjarni> rusty train set?
20:52:42  <Bjarni> do you assume that it's only junk that I got access to?
20:52:50  <Bjarni> !insult Kjetil
20:52:51  <jmp_ghli> >Bjarni> Bjarni tells Kjetil: I'd like to help you out. Which way did you come in?
20:53:03  <hylje> i hah
20:53:04  <peter1138> Bjarni: but rust is better for maiming poeple :)
20:53:26  <Bjarni> you know, when you are heavy enough, you don't care about rust
20:53:32  <Kjetil> Bjarni: if he get rust in his wounds he will get all kinds of deceases
20:54:07  <Bjarni> ok, that gives me an idea
20:54:23  <hylje> diseases
20:54:25  <peter1138> uh oh
20:54:32  <Bjarni> I will take a rusty dagger and then stab the run over fox I saw today and then stab Sacro
20:54:41  <peter1138> heh
20:54:43  <Kjetil> haha
20:54:46  <Bjarni> that would make a nice wound
20:54:47  <Sacro> Bjarni: it was the train company officially voted "worst train company in the UK"
20:54:48  <hylje> roadkill
20:55:15  <Bjarni> Sacro: then it's ok
20:55:32  <Bjarni> I mean, they didn't provide you with any service at all
20:55:43  <hylje> rating <10%
20:55:44  <Sacro> i once left home 40 mines late, took 10 mins to get to the station, and it was just pulling in
20:55:46  <peter1138> Sacro: only because you don't pay them ;)
20:56:00  <Sacro> peter1138: Arriva Trains Northern didnt deserve my money
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20:56:23  <Bjarni> is Arriva the worst in UK???
20:56:25  <hylje> uk train companies dont really like to keep tracks good
20:56:37  <Bjarni> they are great here
20:56:40  <Kjetil> This might be on of the reason to why I am against private train companies :P
20:56:50  <Sacro> Bjarni: not anymore :) they got replace
20:57:02  <hylje> here the national rail company keeps the rails incredibly smooth
20:57:03  <Sacro> Kjetil: thats true, British Rail seemed quite good
20:57:22  <hylje> when i went to uk the tracks were rather bouncy
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20:57:53  <Sacro> our train once had to do an emergancy stop because there was an old lady walking her dog on the line
20:58:00  <Bjarni> <Kjetil>	This might be on of the reason to why I am against private train companies :P <-- private rail companies aren't the same as bad service. In fact I think the state railroad is close to being the worst here
20:58:14  <CIA-3> peter1138 * r4869 /trunk/ (newgrf.c newgrf_engine.c newgrf_engine.h train_gui.c): - NewGRF: support setting train list vehicle width to 32 instead of 29 pixels, for sets which use 32 pixel long engines/wagons.
20:58:20  <hylje> depends on the people running them really
20:58:36  <Bjarni> <Sacro>	our train once had to do an emergancy stop because there was an old lady walking her dog on the line <-- that's hardly the fault of the railroad company
20:58:45  <hylje> a rail monopoly can be either wonderful or really bad
20:58:55  <hylje> Bjarni: they didnt fence the rail off !
20:59:02  <Bjarni> so?
20:59:26  <peter1138> 18KB of newsounds diff. hmm.
20:59:41  <Bjarni> there is no law that say that all railroads should be fenced
20:59:58  <Born_Acorn> peter1138, commit it!
21:00:16  <hylje> its just safer and contributes to the consistency of timetables
21:00:16  <Bjarni> here we used to have a law, that said that you were only allowed to travel more than 75 km/h if the railroad is fenced. That's the closest you get
21:01:29  <peter1138> Born_Acorn: not yet
21:02:16  <Sacro> Bjarni: yeah but evolution...
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21:02:33  <hylje> what speed do normal commuter trains go over there
21:02:52  <Bjarni> <Sacro>	Bjarni: yeah but evolution... <-- I would say Darwin
21:02:52  <hylje> ours max at 140km/h
21:03:47  <Bjarni> commuter trains... 75 to 160 km/h, depending on which line
21:04:08  <Kjetil> Bjarni: The state run railroad company does a good job here.
21:05:31  <ln-> i didn't know DJs are like this in hungary:
21:05:36  <Bjarni> I'm a bit pissed at the railroad here. Two days ago, they had problems and as a result of that, two trains in a row failed to stop at the station I was at, so even though there was a train every 20 minutes, I waited 45 minutes because the next one got delayed as well
21:06:27  <Bjarni> ln-: thanks for that link. I know a DJ, who will get that link now :D
21:06:31  <valhallazzzw> ln-: :D
21:08:38  <Bjarni> I wonder how ln- came by that link
21:09:02  <Bjarni> I mean why would anybody start to google for "naked Hungarian DJ"?
21:09:08  <hylje> --
21:09:09  <Born_Acorn>
21:09:11  <Born_Acorn> woo.
21:09:12  <ln-> i idle on channels
21:09:15  <hylje> irc links
21:09:36  <Bjarni> err
21:09:43  <Bjarni> you are only in #openttd
21:09:53  <Bjarni> and it was not posted in here a moment before you did
21:10:16  <Bjarni> and if it was, it would have been a kind of lame action of you to post it :p
21:10:17  <CIA-3> miham * r4870 /trunk/lang/unfinished/greek.txt: Translations: added greek language (utf-8)
21:10:28  <peter1138> more langs
21:10:34  <peter1138> i better make sure utf-8 works ;p
21:10:41  <Sacro> i idle in too many channels
21:10:42  <MiHaMiX> peter1138: yes.. :)
21:10:49  <MiHaMiX> Sacro: quit them all!: P
21:10:55  <ln-> peter1138: will it support right-to-left languages?
21:10:59  <MiHaMiX> oo.. where's my nose?
21:11:01  <glx> peter1138: still not possible to input in utf-8 ?
21:11:11  <MiHaMiX> ln-: not until someone write it :)
21:11:34  <peter1138> glx: only because i've not done any more to it this weekend
21:11:40  <Bjarni> <MiHaMiX>	oo.. where's my nose? <-- are you preparing to raise a small child?
21:12:05  <MiHaMiX> Bjarni: no, but I left out te nose from the smiley :-P
21:12:07  <peter1138> rtl may be possible, we already know the text area width in most cases
21:12:39  <ln-> what about top-to-bottom?
21:12:51  <peter1138> not without major gui changes :P
21:12:55  <Bjarni> I don't think our engine will support that
21:13:10  <Sacro> ln-: rotate head 90 degrees
21:13:32  <MiHaMiX> Sacro: :D
21:13:41  * Sacro remembers how to get a customer to tell me his windows version - click "Start" rotate head right
21:13:42  <Bjarni> haha
21:14:13  <glx> hmm what is better for colors with players console command: display the player info using his color or display the color name (and keep the text color as it is) ?
21:18:22  * Sacro has no preferance
21:18:34  <Eddi|zuHause2> 14.05. 23:16] * Sacro remembers how to get a customer to tell me his windows version - click "Start" rotate head right <- you have to turn the head left
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21:20:07  <Markavian`> hello
21:20:32  <Sacro> Eddi|zuHause2: thats true, ah well the joys of working for an ISP
21:21:08  <peter1138> glx: display the colour name
21:21:19  <glx> ok
21:21:20  <peter1138> glx: if you're using a real console, the colour won't work
21:23:16  <glx> btw some colors are unreadable on black background
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21:23:55  <peter1138> that too
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21:26:26  <Munchkinguy> Where can I get the original ttd graphics files?
21:27:28  <Sacro> Munchkinguy: the dark side
21:27:30  <ln-> from your nearest computer game vendor.
21:28:07  <Munchkinguy> They still sell ttd?
21:28:40  <Sacro> doubt it, ive not seen it in years
21:29:04  <peter1138> i saw it a couple of months ago
21:29:12  <peter1138> (second hand, fools)
21:30:21  <Sacro> peter1138: where?
21:30:41  <peter1138> milk and beans
21:31:04  <Munchkinguy> Couldn't OpenTTD make their own versions of the files and distribute them freely?
21:31:19  <peter1138> yes
21:31:23  <peter1138> but no one has
21:32:04  <Sacro> well, there are qiote a few newgrfs, but not enough fora  total replacement
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21:36:18  <Munchkinguy> Sounds like a good thing to work towards.
21:36:36  <Sacro> Munchkinguy: 0.6.0 Roadmap :)
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21:38:15  <Munchkinguy> ah
21:39:12  <glx>,%209th%20Feb%201978.png <-- does it looks good?
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21:40:25  <peter1138> night
21:43:25  <Bjarni> glx: maybe it would better if the companies got aligned, so names and value are under each other
21:44:00  * [D]Shaman agrees with Bjarni.
21:44:04  <glx> I can try to do that
21:44:05  <Eddi|zuHause2> hey... how badly does that thing behave if company names have ' in it? ;)
21:44:07  <[D]Shaman> makes it a bit more clear to read tbh
21:44:41  <Bjarni> specially if it got 8 players
21:44:47  <Eddi|zuHause2> (considering scripted parsing of this string)
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21:45:24  <glx> Eddi|zuHause2: the ' are not from me :)
21:45:55  <Eddi|zuHause2> small suggestion: can the script count the number of clients connected to each company?
21:46:20  <Eddi|zuHause2> may make pause on no players (instead of no clients) possible
21:46:31  <MiHaMiX> night
21:46:34  <[D]Shaman> nn
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22:03:02  <Sacro> its oh so quiet
22:04:28  <[D]Shaman> shhhh
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22:10:02  <Sacro> lol
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23:01:16  <CIA-3> glx * r4871 /trunk/console_cmds.c: - Fixed off-by-one and added company color displaying in 'players' console command.
23:04:45  <Brianetta> (:
23:05:02  <Brianetta> glx: All it needs now are the vehicle counts
23:05:20  <Bjarni> that should be doable
23:05:26  <glx> hmm shouldn't be too hard to add that
23:05:27  <Bjarni> o_O
23:05:30  <Bjarni> 1:05
23:05:37  <Bjarni> maybe I better head for bed
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23:09:37  <Brianetta> If I need to clear a spot for a player when at work
23:09:41  <Sacro> lol
23:09:48  <Brianetta> I will kill the losingest company
23:10:04  * Sacro is 7/8, lets hope 2 dont want to join
23:10:05  <Brianetta> One with no vehicles is always top priority
23:10:23  <Brianetta> Sacro: Your company isn't losing
23:10:25  <Sacro> hmm, 8 x train, 4 x RV
23:10:32  <Brianetta> It's just small
23:10:44  <Brianetta> I target companies making massive losses
23:10:47  <Sacro> ahh, right
23:10:50  <Brianetta> or companies with no vehicles
23:11:02  <Sacro> yeah, i come bottom for profit
23:11:07  <Brianetta> So, um, watch it, if your company jams up solid...
23:11:33  <Brianetta> Thing is, it's that or somebody takes over a company
23:11:47  <Brianetta> Even though I tell people to ask me, on the site
23:11:54  <Brianetta> We know people only read the password
23:12:21  <Sacro> hmmm
23:12:34  <Sacro> im only doing local passenger runs, subsidies
23:12:45  <Brianetta> Fairy nuff
23:12:47  <Sacro> i keep getting "cant build station" and no reason why
23:12:56  <Brianetta> To be honest, I tend ot be lenient with regular players' companies
23:13:00  <Brianetta> Loyalty pays (:
23:13:06  <Sacro> "Can't build railway station here" :(
23:13:17  <Brianetta> You need the right shape
23:13:22  <Sacro> shape?
23:13:26  <Brianetta> SOmeplatforms have to be built two tracks wide
23:13:28  <Brianetta> Some one
23:13:36  <Brianetta> Some buildings have to be X squares long
23:13:47  <Brianetta> so on
23:13:56  <Sacro> yeah, building 2x5 amtraks
23:14:08  <Brianetta> As a guide, I recommend building the station in regular original flavour
23:14:11  <glx> Sacro: check the greyed values in station building window
23:14:12  <Brianetta> and over-building
23:14:44  <Sacro> glx: are none
23:14:50  <Sacro> over building?
23:15:22  <Bjarni> goodnight
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23:16:52  <Brianetta> Sacro: You can build station parts on top of station parts
23:16:54  <Brianetta> They replace
23:16:57  <Brianetta> but still cost
23:17:01  <Sacro> yeah
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23:20:06  <Sacro> hmm, wierd
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23:21:42  <glx> Brianetta: is something like "(%d T  %d L  %d B  %d P  %d S)" clear enough ?
23:21:52  <glx> or T: %d ...
23:22:04  <Brianetta> glx: Colons, I think
23:22:34  <glx> "(%d T,  %d L,  %d B,  %d P,  %d S)" ?
23:22:37  <Sacro> hmm, no more subsidies
23:22:44  <Brianetta> You could save space with %d R
23:22:50  <Brianetta> and use L+B for R
23:24:11  <Brianetta> I have to go to bed
23:24:15  <Brianetta> Night all (:
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23:59:52  <Born_Acorn> peter1138, commit it!

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