Log for #openttd on 16th May 2006:
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00:17:59  <valhallazzzw> <-- dutch suicide squad
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01:15:07  <Bringuh> Does delivering goods to a city in the temperate setting make it grow?
01:17:37  <Tobin> No.
01:18:04  <Bringuh> so only passenger services help a city grow?
01:18:05  <Tobin> The number of stations in a city and how often they are serviced make them grow in temperate.
01:18:18  <Bringuh> aah!
01:18:27  <Bringuh> so it doesn't matter what the stations are for? Mail, goods, passengers...?
01:18:54  <Tobin> To get best growth make sure you have five stations each service at least once every twenty days.
01:19:26  <Tobin> Nope, any kind of station will do. You could have five regularly serviced coal station and the town will grow.
01:19:28  * Bringuh nods
01:19:37  <Bringuh> very cool!
01:19:41  <Bringuh> this should be somewhere in the wiki
01:19:44  <Bringuh> is it and have I just overlooked it?
01:19:53  <Bringuh> Cause I looked ;P
01:20:05  <Tobin> The easiest way is to build four pairs of bus stations. I.e. a bus station on each side of a bit of road.
01:20:17  <Tobin> Just send busses back and forth across the road.
01:20:23  <Bringuh> haha
01:20:27  <Bringuh> even if they earn absolutely nothing?
01:20:33  <Tobin> Yup.
01:20:46  <Bringuh> cool, thanks!
01:20:52  <Tobin> No worries.
01:21:00  <Tobin> There is more about this on the forums.
01:21:12  <Bringuh> oooh forums, I should have looked there
01:27:35  <Tobin> Here's my lengthy explanation:
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01:42:05  <Bringuh> thank you again, Tobin :) I love city-farming, and of course it's easier when I know what I'm doing
01:50:12  <Bringuh> I've read that, and the newsgroup post, and the arctic thing...
01:50:14  <Bringuh> it seems silly
01:50:19  <Bringuh> this way of handling town growth
01:50:27  <Bringuh> I wonder why no one has tried to come up with a better system
01:50:48  <Bringuh> but your bus-hack (;P) works perfectly
01:51:02  <Bringuh> I'm fastforwarding and I'm seeing the effect very clearly
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02:15:58  <Markavian> heya
02:16:38  <Markavian> basiaclly omg, that was a bug and a half. I was using the scenario editor... and I dragged the 'flatten terrain' thing, and it sort of got stuck off screen, next thing I know a 200 x 80 tile area had been flattened off my map
02:17:00  <Markavian> sorta ruined the effect I was going for
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02:23:16  <PandaMoj1>  /nick PandaMojo
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02:56:53  <Markavian> "The Flats" scenario, nice easy map, very few towns. 512x256
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04:12:44  <Smoky555> morning :)
04:14:14  * Vornicus wonders at the tale of Sacro's Lock.
04:14:26  <Vornicus> But neither Brianetta nor Sacro are here.
04:37:48  <Markavian> ahh crap its morning
04:37:50  <Markavian> I should go to bed
04:37:59  * Markavian adds more trains to his lumber yard
04:38:39  <Markavian> I made a place called 'Sherwood Forest' which produces 1,300 logs a month
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05:00:59  <Smoky555> peter1138: what you think about patch for "more than 1 heliport/airport in 1 city" ? ;)
05:01:37  <Smoky555> "more than 2 heliports/airports in 1 city", sorry :)
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06:36:31  <peter1138> how strange
06:36:41  <peter1138> so many requests for 'track templates'
06:37:30  <hylje> :<
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07:48:20  <Darkvater> peter1138: people are way too lazy
07:48:21  <Darkvater> ^^
07:49:15  <Darkvater> gcc 4.1 gives me some nice warnings
07:51:16  <hylje> example
07:52:06  <Darkvater> player_gui.c:46: warning: assignment from incompatible pointer type
07:52:28  <Darkvater> hmm I had more
07:52:31  * Darkvater makes clean
08:02:11  <Darkvater> great...don't have bash-complete...
08:02:53  <peter1138> -Werror ;)
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08:04:36  <Darkvater> ?
08:06:32  <Darkvater> ok, let's get this freetype thingie working
08:07:00  <Darkvater> peter1138: < this one?
08:07:15  <Darkvater> or
08:07:32  <peter1138> the latter
08:07:53  <peter1138> and i know about the Utf8Encode warnings ;)
08:08:09  * Darkvater hasn't said a thing
08:09:15  <peter1138> const int64 (*tbl)[13];
08:09:20  <peter1138> what does that do, anyway? heh
08:09:42  <Darkvater> but do you also know about
08:09:43  <Darkvater> c:\Documents and Settings\tomi\Desktop\ottd-dev\strings.h(8): warning C4013: 'Utf8Encode' undefined; assuming extern returning int
08:09:59  <Darkvater> it's supposed to be a pointer to a 13-element array
08:10:56  * Darkvater adds decleration of utf8encode to strings.h
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08:12:02  <Darkvater> hmm
08:12:04  <Darkvater> ook
08:12:06  <Darkvater> bad warning
08:12:14  * Darkvater works around
08:12:16  <peter1138> well it's in string.h :P
08:12:47  <peter1138> though having string.h and strings.h is... confusing
08:12:48  <Darkvater> I just subst-d it for now
08:13:04  <Darkvater> so shall we use freetype 2.2.1?
08:13:18  <Darkvater> guess it doesn't matter...
08:13:31  <peter1138> i hope it doesn't, cos i've got 2.1.10
08:13:46  <Darkvater> I think as long as you follow the official API you're fine
08:14:03  <Darkvater> hmm
08:14:07  <Darkvater> anyone know why I get this?
08:14:11  <Darkvater> player_gui.c: In function âDrawPlayerEconomyStatsâ:
08:14:21  <Darkvater> those strange chars?
08:14:28  <Darkvater> is it because of gcc-colorize?
08:14:41  <Noldo> maybe
08:14:41  <Darkvater> but I do get colours
08:15:32  <peter1138> looks like it's trying utf-8 as well
08:16:04  <Noldo> I see a with a hat
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08:20:26  <peter1138> yes
08:21:09  <peter1138> which is part of a utf-8 stream for characters around the U+2000 range
08:22:19  <peter1138> 2018 & 2019 are left and right single quotation marks
08:22:24  <peter1138> which would fit in context
08:27:55  <Darkvater> yeah, it's doing utf-8
08:27:56  <Darkvater> hmm
08:28:13  <Darkvater> I needa change putty
08:29:09  <peter1138> or your TERM
08:29:27  <Darkvater> much better :)
08:29:35  <Darkvater> no konsole was fine
08:29:41  <Darkvater> player_gui.c: In function .DrawPlayerEconomyStats.:
08:29:51  <Darkvater> player_gui.c: In function 'DrawPlayerEconomyStats':
08:29:54  <Darkvater> he
08:30:07  <Darkvater> this pasting needs some work ;p
08:30:28  <Darkvater> ok, freetype
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08:39:58  <CIA-3> celestar * r4877 /branch/bridge/elrail.c: [bridge] Drawing catenary on bridges again
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08:42:32  <Darkvater> hmm
08:42:38  <Darkvater> peter1138: do we need ftstroke?
08:43:13  <Darkvater> and ftbitmap, ftmm?
08:45:34  <peter1138> pass
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08:53:14  <peter1138> bitmaps are good for small fonts, though
08:54:27  <Darkvater> damn you peter, you and your 'debug()'
08:55:02  <peter1138> :P
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08:57:06  <Darkvater> bleh missing modules
08:57:22  <Darkvater> why does freetype have such a stupid build-system?
08:57:29  <CIA-3> celestar * r4878 /branch/bridge/elrail.c: [bridge] Fix problem in last commit concerning high bridges
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09:11:03  <Darkvater> hmm I think I did something wrong..don't get to see ANY fonts ;p
09:14:14  <peter1138> heh
09:16:19  <Darkvater> openttd fatal error LNK1000: unknown error; consult documentation for technical support options
09:16:22  <Darkvater> oooook
09:19:22  <peter1138> i had that
09:19:28  <peter1138> i can't remember what it was..
09:20:05  <Darkvater> it's a freetype thing
09:20:19  <peter1138> don't think i was using freetype at the time
09:21:28  <Darkvater> Linking...
09:21:29  <Darkvater> libfreetype2.lib(cff.obj) : fatal error LNK1000: unknown error; consult documentation for technical support options
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09:35:56  <peter1138> o_O
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10:52:22  <CIA-3> celestar * r4879 /branch/bridge/tunnelbridge_cmd.c: [bridge] -Fix: Vehicles can no longer "jump" onto a bridge ramp from below the bridge
10:55:35  <Darkvater> peter1138: he figured out the link-problem :)
10:55:46  <Darkvater> peter1138: don't use a static library compiled with vs2005 in vs2003 :O
10:56:00  <peter1138> heh
10:57:22  <Darkvater> pretty dumb
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11:08:37  <CIA-3> celestar * r4880 /branch/bridge/ (roadveh_cmd.c train_cmd.c): [bridge] Last commit made some ugly hack obsolete, so remove it
11:11:18  <roboman> gnight
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11:19:34  <Darkvater> peter1138: what fonts do we want supported?
11:19:45  <Darkvater> only truetype or also opentype and windowsfont?
11:19:47  <Darkvater> or more?
11:20:31  <peter1138> everything? heh
11:20:34  <peter1138> mine does...
11:21:05  <peter1138> the tinyfont replacement i've made is a bdf file
11:21:07  <Darkvater> no need to compile everything /me thinks
11:21:21  <Darkvater> especially since it is a static library and will only bloat executable size
11:21:22  <Darkvater> bbl
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11:22:14  <peter1138> hmm
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11:31:36  <Sacro> afternoon all
11:32:24  <Sacro> does anyone have my "busy network.sav" ?
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11:58:11  <Darkvater> peter1138: so? :)
11:58:17  <peter1138> ?
11:58:43  <Darkvater> peter1138: libraries
11:58:43  <peter1138> oh
11:58:46  <peter1138> i don't know what we need
11:58:48  <peter1138> ttf is handy
11:58:52  <peter1138> bitmap fonts are handy
11:58:55  <peter1138> buyt
11:59:01  <peter1138> tahoma bold works really nicely ;)
12:00:01  <Darkvater> handy...but usable?
12:00:20  <Darkvater> I mean if we don't use bdf, about all windows users will only use ttf
12:01:21  <Darkvater> I have TT, SFNT (bitmap), and winfonts
12:02:27  <peter1138> dunno what mine is compiled with
12:03:04  <Darkvater> probably all I think since kde/gnome uses it extenisively
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12:03:17  <peter1138> yeah
12:04:57  <CIA-3> celestar * r4881 /trunk/tunnelbridge_cmd.c: -Codechange: Be a little more strict about types and remove some null-operations
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12:11:45  <peter1138> so what *is* the difference between PlayerID and Owner?
12:12:40  <Darkvater> owner is not playerid ;p
12:12:59  <peter1138> it is treated as such
12:13:12  <Darkvater> concerning the game they are exactly the same, with the only difference that we want to limit playerid to 0-7
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12:20:01  <Brianetta> Rah rah Rasputin, Russia's greatest love machine
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12:26:56  <Darkvater> peter1138: yeah tahoma bold is nice
12:27:11  <peter1138> :D
12:27:19  <peter1138> working under windows then? hehe
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12:28:06  <Darkvater> the funny thing is that the fontrenew grf file also does tahmoa bold ;)
12:28:09  <Darkvater>
12:28:51  <Darkvater> just the tiny fonts suck
12:28:51  <peter1138> haha
12:28:58  <peter1138> yup
12:29:12  <peter1138> there are some magic hardcoded values that need working out
12:29:20  <peter1138> but my bdf works better
12:29:41  <SpComb> include <magic.h>
12:29:45  <SpComb> #
12:29:54  <Darkvater> send me your bdf :)
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12:31:11  <peter1138> well
12:31:16  <peter1138> even that needs tweaking :/
12:31:17  <CIA-3> celestar * r4882 /trunk/tunnelbridge_cmd.c: -Fix: Forgot a change in previous commit
12:31:26  <peter1138> it's too wide for some reason, and an offset is wrong
12:31:37  <peter1138>
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12:32:45  <Darkvater> hmm
12:32:49  <Darkvater> all the offsets are off here
12:32:53  <Darkvater> too high
12:32:56  <peter1138> ypup
12:33:01  <Brianetta> ypuppy
12:33:02  <peter1138> there's a -2 in fontcache.c that'll fix that
12:33:08  <peter1138> but then tahoma's wrong ;(
12:33:22  <Darkvater> can't you offset the smallfont in the bdf file?
12:33:28  <peter1138> dunno
12:33:34  <peter1138> need to look harder
12:33:42  <peter1138> there may be some offset in freetype, too
12:33:47  <Darkvater> what are you planning for other languages? like cyrillic?
12:34:04  <peter1138> small.bdf contains cyrillic
12:34:29  <Darkvater> lol, don't think smallfont works exactly like intended
12:35:09  <peter1138> hmm?
12:36:01  * Darkvater waits for upload to finish
12:36:57  <Darkvater>
12:37:04  <Darkvater> look at the trains :P
12:37:23  <peter1138> hmm
12:37:26  <peter1138> how strange
12:38:15  <peter1138> that's not the font though
12:38:34  <peter1138> there's probably some hard coded "\x.." string sequence somewhere
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12:42:53  <defiler88> Hi all
12:43:05  <Noldo> hi defiler88
12:43:17  <CIA-3> celestar * r4883 /branch/bridge/ (41 files in 5 dirs): Sync with trunk up to r4800
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12:43:38  <defiler88> question about the dedicated server (linux):
12:43:45  <peter1138> Darkvater: how strange. the font *was* working. it's not now...
12:43:58  <defiler88> is it possible to change the autosave interval without restarting ?
12:44:19  <Darkvater> I ain't no touchie it
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12:44:43  <Markavian> heavy
12:44:55  <Darkvater> defiler88: no, not atm
12:45:06  <defiler88> ah
12:45:09  <defiler88> thanks
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12:47:45  <peter1138> Darkvater: regrab the font
12:48:06  <peter1138> (before i fuck it up again ;p)
12:48:39  <CIA-3> celestar * r4884 /branch/bridge/ (27 files in 4 dirs): Sync with trunk up to r4825
12:48:59  <Darkvater> shit, won't compile again
12:49:07  <peter1138> o_O
12:49:12  <Darkvater> my fault
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12:49:18  <Darkvater> was playing around with the lib
12:49:45  <CIA-3> celestar * r4885 /branch/bridge/ (41 files in 3 dirs): Sync with trunk up to r4884
12:50:50  <Darkvater> ok here we go I hope...
12:51:25  <Darkvater> o_O
12:51:38  <Darkvater> crash in freetype
12:52:11  <peter1138> O_o
12:52:40  <Darkvater> hmm
12:53:21  <Darkvater> he
12:53:27  <Darkvater> don't use __fastcall for freetype
12:53:31  <Darkvater> .. it kinda crashes
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12:53:46  <Darkvater> ah that's better peter1138
12:55:07  <peter1138> is still odd with cyrillic
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13:09:34  <SpComb> orudge: get a irc proxy that supports more than one network...
13:09:41  *** Smoky555 [] has left #openttd []
13:09:56  <orudge> I hate network outages
13:09:57  <orudge> and mine does, SpComb
13:10:03  <orudge> I just choose to only use it on quakenet
13:10:17  <SpComb> why?
13:10:29  <SpComb> and can you actually acces port 6667 from your uni network?
13:10:31  <orudge> Because I never bothered to add thse to it
13:10:33  <orudge> Yes
13:10:36  <orudge> Of course I can.
13:10:40  <orudge> It's not -that- restricted#
13:17:08  <Darkvater> anyone on a machine that ONLY has msvc6?
13:17:17  <Darkvater> and preferrable non win2k/winxp
13:17:37  <peter1138> hmm, the station list window is fucked
13:17:46  <Darkvater> hmm or just win98 or something or without any dev-tool
13:17:48  <Darkvater> yeah it is
13:24:07  <peter1138> and i don't just mean with that font, heh
13:24:43  <peter1138>
13:25:37  <Darkvater> hmm freetype adds 200KB to ottd executable size
13:25:44  <peter1138> static?
13:26:30  <peter1138> my freetype lib is 450KB
13:27:57  <glx> mine is 2726Ko :)
13:27:58  <Darkvater> trying a stripped version
13:28:12  <glx> but compiled with -g :)
13:28:16  <Darkvater> the lib was 760KB, now it is only 454KB
13:31:14  <Darkvater> 1.05 MB (1,107,968 bytes) < with freetype
13:31:17  <Darkvater> 861 KB (882,176 bytes) < without
13:31:42  <Darkvater> 225792 ~ 200KB
13:33:07  <Darkvater> 834 KB (854,016 bytes) < without png
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13:33:15  <Darkvater> but what you gonna do ;p
13:33:47  <peter1138> why shouldn't it be bigger? heh
13:33:55  <Darkvater> :)
13:36:27  <Darkvater> ok I think we got freetype workin'
13:36:44  * Darkvater makes a proper solution since the supplied ones SUCK
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13:51:49  <orudge> [14:19:12] <Darkvater> anyone on a machine that ONLY has msvc6?
13:51:49  <orudge> [14:19:22] <Darkvater> and preferrable non win2k/winxp
13:51:58  <orudge> I have various virtual pcs that can do that, yep
13:52:26  <orudge> Win95, 98, etc
13:52:32  <Darkvater> great, do you have some time to test?
13:52:44  <Darkvater> a few minutes. Just copy openttd in place and run
13:52:58  <orudge> Hmm, well, I have to go for about 20-30 mins, I'm afraid
13:53:01  <orudge> but if you send me a link
13:53:05  <Darkvater> kk
13:53:06  <orudge> I'll see what I can do
13:53:16  <Darkvater> just died on me...
13:53:32  <peter1138> heh
13:53:46  <peter1138> BAH
13:53:47  <peter1138> i want to go home
13:53:49  <Darkvater> peter1138: do you know how to remove build configurations from the gui?
13:53:59  <peter1138> should i phone in sick tomorrow?
13:54:02  <peter1138> um, dunno
13:54:58  * orudge back soon
13:57:01  <Darkvater> peter1138: yeah :)
13:57:21  <Belugas> If you declare yourself sick, tomorrow, be sure your lady is not around. They are good to find you little things to do ...
13:57:42  <Belugas> that you really really really don't want to do :)
13:58:01  <Darkvater> amen
13:58:24  <peter1138> hehe
14:03:49  <CIA-3> miham * r4886 /trunk/lang/ (24 files in 2 dirs): Corrected localecodes
14:04:51  <peter1138> *sigh*
14:04:58  <peter1138> silly people wanting to play without elrails
14:05:21  <Brianetta> Idiots.
14:05:36  <Brianetta> I mean, how is an electric loco supposed to run without a power source?
14:05:43  <Brianetta> WHy not just unify al the rails?
14:05:54  <Brianetta> They can have monorails and maglevs using the same tracks then.
14:09:13  <Darkvater> c:\Documents and Settings\tomi\Desktop\ottd-dev\fontcache.c(190): error C2370: 'library' : redefinition; different storage class
14:09:16  <Darkvater> wtf...
14:09:20  <Darkvater> I ain't done nothing
14:10:29  <peter1138> fuck
14:10:45  <peter1138> my bash history's too small
14:11:13  <vondel> that's a environnment variable you can set
14:11:24  <vondel> of how long it should be
14:11:29  <peter1138> and stupid gay msn messenger won't let my see my message history without signing in
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14:13:11  <vondel> use centericq for msn ;)
14:13:27  <Darkvater> use trillian
14:14:06  <peter1138> great idea
14:14:07  <peter1138> but
14:14:16  <peter1138> that won't let my see my message history :P
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14:14:42  <Darkvater> hehe
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14:17:57  <Darkvater> whaaaaaaaaaaaaaaaaaaaaa
14:18:03  <Darkvater> I can't compile openttd anymore
14:18:04  <Darkvater> o_O
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14:19:45  <Darkvater> gaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah
14:19:49  <Darkvater> fucking SVN
14:20:09  <Darkvater> it appends the file-contents to the end of the file when readding the patch
14:20:14  <Darkvater> dammit
14:20:17  <Darkvater> another hour wasted :S
14:23:45  <Tron> MiHaMiX:
14:23:46  <Tron> estonian.txt:STR_CONFIG_PATCHES_WAGONSPEEDLIMITS                             :{LTBLUE}Luba vaguni kiiruse limiidid: {ORANGE}{STRING1}
14:23:46  <Tron> estonian.txt:STR_8802_DETAILS                                                :{WHITE}{STRING1} (Detailid)
14:23:46  <Tron> finnish.txt:STR_0009                                                        :{WHITE}{STRING1}
14:23:46  <Tron> finnish.txt:STR_000A_EN_ROUTE_FROM                                          :{WHITE}{STRING1}{YELLOW}  (matkalla:
14:23:55  <Tron> [...]
14:28:44  <Tron> who wrote the station filter thingie?
14:29:35  * Darkvater points at celestar
14:30:13  <Tron> this window is /slightly/ erroneous
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14:31:28  <MiHaMiX> Tron: I know about them, and half of them are already pending as a fix.
14:31:35  <MiHaMiX> Tron: but thanks for reporting.
14:31:47  <Darkvater> Tron: what is erronous?
14:32:19  <Tron> "No" gets depressed when you click on "All"
14:32:34  <Tron> the upper part of the scrollbar is covered by /something/
14:32:46  <glx> the tooltip says it's normal
14:33:00  <Darkvater> all also includes no cargo
14:33:11  <Tron> the "No" and "All" buttons are way to narrow for many languages (they are _REALLY_ narrow)
14:33:15  *** TinoDidri is now known as Jezral
14:33:39  <Darkvater> < I think this is for the gui, no peter1138 ?
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14:34:48  <CIA-3> celestar * r4887 /branch/bridge/ (BUGS elrail.c): [bridge] Properly draw catenary below bridges ... or as good as possible with the stuff we have. Maybe we want special "pylons" under bridges?
14:35:02  <Celestar> me->away();
14:35:17  <Celestar> me->return == not before Thursday
14:36:12  <Darkvater> have a nice time Celestar :)
14:37:46  <Born_Acorn> me>want peter1138->newsounds
14:37:50  <Born_Acorn> !
14:38:29  <Born_Acorn> or peter1138->commit == newsounds.
14:40:46  <peter1138> hah
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14:42:01  <peter1138> Darkvater: yes
14:42:07  <Magus_X> hello
14:42:09  <Dr_Jekyll> i've found the topic bout newgrf in the wiki, dowloaded some of them, changed the openttf.cfg and they worked - except the newstations (newstats.grf 4 win32)
14:42:11  <Magus_X> wazzup dogs?
14:42:41  <Dr_Jekyll> what could i have done wrong?
14:42:45  <glx> Dr_Jekyll: newstations only work in nightly
14:43:01  <Magus_X> hm... i will check those newgrf
14:43:02  <Dr_Jekyll> i use the v0.4.7
14:43:10  <glx> so no newstations
14:43:16  <Dr_Jekyll> hmpf
14:43:18  <Magus_X> Dr_Jekyll, download the mini nightly
14:43:19  <Dr_Jekyll> thx
14:43:20  <Magus_X> on forum
14:43:33  <Dr_Jekyll> u have a link for me?
14:43:35  <Magus_X> well
14:43:38  <Magus_X> wait a minute
14:43:42  <Dr_Jekyll> ok
14:44:11  <Magus_X>
14:44:19  <Magus_X> try this...
14:44:19  <glx> Magus_X: I'm not sure if newstations are in miniIN
14:44:33  <Dr_Jekyll> extracting and overwrite existing files?
14:44:34  <Magus_X> [(glx)]: no they arent
14:44:40  <Magus_X> [glx]: but he can test on nightly
14:44:40  <mikl> svn up && make && ./openttd :)
14:44:56  <Magus_X> Dr_Jekyll: make another dir and copy there all your openttd
14:44:59  <Magus_X> and replace by nightly
14:45:04  <glx> Magus_X: yes that's the link you gave :)
14:45:09  <Magus_X> i was thinking.... why nightly?
14:45:11  <Dr_Jekyll> that was my intention ;)
14:45:13  <Magus_X> ««glx»»: ah ok :)
14:45:32  <Magus_X> ah... this nightly is the pure... dont have new airports or anything else
14:45:34  <peter1138> 4715?
14:45:43  <Born_Acorn> peter1138! newsounds!
14:45:43  *** CmdKewin [n=cmdkewin@] has quit ["( :: NoNameScript 4.03 :: )"]
14:45:55  <Magus_X> well, wait then Dr_Jekyll
14:46:02  <peter1138> the last nightly was 4873
14:46:03  <Magus_X> i will check the latest version of nightly
14:46:07  <Dr_Jekyll> The requested URL /latest/ was not found on this server.
14:46:09  <Magus_X> [peter1138]: ah ok
14:46:21  <glx>
14:46:21  <peter1138>
14:46:31  <Magus_X> ¡!peter1138!¡: thanks :)
14:46:36  <Dr_Jekyll> aaah thx ;)
14:46:43  <Magus_X> my ships are drunk o.o
14:46:57  <peter1138> and quit with the stupid changing highlights, please
14:47:13  <Magus_X> ?1
14:47:16  <Magus_X> ?!
14:47:33  *** mode/#openttd [+o Darkvater] by ChanServ
14:47:39  <blathijs> Magus_X: just address people by their name and a : or something else, but stick to it
14:48:15  <Magus_X> ah ok
14:48:24  <Magus_X> hey guys
14:48:39  <Born_Acorn> Guys? On the internet?
14:48:41  <Born_Acorn> ha!
14:48:43  <Magus_X> the Graphics replacement set is being better
14:48:44  <Magus_X> than the original
14:48:46  <Magus_X> o.O
14:49:00  <Magus_X> really good
14:49:22  <Magus_X> imo it is better than original
14:49:59  <Darkvater>  /kick Magus_X he said not to annoy him, comprende?
14:50:01  <Darkvater> dammit
14:50:05  <Darkvater> I was about to kick you
14:50:17  <Magus_X> i see...
14:50:18  <Magus_X> lol
14:50:21  <Magus_X> sorry :/
14:50:40  <Darkvater> now my day will never turn out to be good :(
14:50:41  <Darkvater> hehe
14:50:44  <Magus_X> lol
14:51:29  <Magus_X> well... keep up good work at game
14:51:34  <Magus_X> i loved the "Transfer" feature
14:55:59  <Dr_Jekyll> hm, can't see any changes - seems not to work
14:56:38  <Magus_X> :/;
14:57:04  <Dr_Jekyll> i want to have crowded stations... *grml*
14:58:04  <Tobin> Darkvater: You can kick me if it will make you happy.
14:58:20  <Tobin> I've got to go to bed in a minute anyway. :)
14:58:22  <Darkvater> that would probably make you happy tobin, which is not good for me :)
14:58:28  <Tobin> Heh.
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15:00:36  <Dr_Jekyll> when you look at me you can see what will happen when you've got holiday and begin to sort your thousands of old and unnecessary cd-rom's
15:01:01  <Markavian> burn them burn them all
15:01:14  <Dr_Jekyll> found the good old original of ttd and tried if it still works with winXP...
15:01:22  <ledow> .me takes a step away from Markavian
15:01:26  * ledow takes a step away from Markavian
15:01:46  <Dr_Jekyll> does not --> look at google and found ottpd - be addicted again ;)
15:01:59  * Markavian has the urge to smash trains up in OpenTTD for some reason
15:02:15  <Markavian> (just to see if its still possible)
15:02:20  * ledow thinks Markavian might be a cyber-terrorist in the making.
15:02:25  <Magus_X> lol
15:02:31  <ledow> Just don't anyone let him hack into a real rail network
15:02:36  <Markavian> did you eve try smashing an AI train up?
15:02:52  <Markavian> you stick a depot on the end of one of tehir stations
15:03:03  <Markavian> and when a train puills up, you release a small train out the depot, and it crashes into theirs
15:03:26  *** mikl [n=mikl@pdpc/supporter/active/mikl] has quit ["In the end, all that matters is your relation with God..."]
15:03:32  <ledow> I may have done it once or twice but I wouldn't make a career out of it. :-)
15:03:49  <Tobin> Night all.
15:03:51  <Markavian> nah, me neither O:-) I tend to switch the pesky AI off these days
15:03:52  <Markavian> g'night
15:03:53  <Magus_X> hey.... if i use a 100cars train
15:03:56  <Magus_X> it will load all?
15:04:18  <ledow> What I want to know is why 100-car trains don't crash into themselves when they go round a short loo[
15:04:21  <ledow> *loop
15:04:36  <Markavian> magic
15:04:44  <Dr_Jekyll> don't they?
15:04:47  <Markavian> nope
15:05:02  <Markavian> you can do it with 10 car trains
15:05:19  <hylje> :O
15:05:19  <ledow>
15:05:38  <Dr_Jekyll> size does matter, i've knew it ever ;)
15:07:49  *** Tobin [] has quit []
15:08:43  <Magus_X> hey
15:08:47  <Magus_X> it will load all?
15:09:39  <ledow> That was when I started using the new pathfinder - I had a massive network outside a factory and found out after about a year that one train was sitting in the middle of the main signal block going around in circles on itself, blocking all my trains for an entire year.  Couldn't stop the git, either... tried reversing him and he just went around the other way!
15:09:57  <Markavian> ledow, quite relavent
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15:10:32  <Markavian> I've said this a dozen times, but I'm really liking the new graphics from UKRS
15:10:55  <Markavian> I suggested having additional 'decoration tiles', because I think its fun adding themes
15:11:28  <Markavian> so rather then just the standard grass / snow / dessert ... have gravel and dirt and mud, sand, etc.
15:11:42  <ledow> I'm not so interested in the new graphics... I like the classic style.  Although if it were possible to put new graphics + the vheciles they bring in and out of the game via the GUI and/or have them all loaded at the same time, then that would be quite cool.
15:12:06  <Markavian> yeah, the manually addition is a bit annoying at the moment. I think 'theme packs' would be cool
15:12:35  <ledow> I'd like to be able to just throw every newgrf I can find into it and play with them all at the same time.  That would be quite a laugh.
15:13:44  <ledow> I still think that there should be "profiles" of things like settings, patches, graphcis etc.  So you can have a "Classic" profile, with the old game settings and graphics and various profiles for new features, new  graphics, new sounds etc.
15:14:09  <peter1138> i was doing presets for newgrf
15:14:20  <peter1138> but i got distracted by finishing off newstations
15:14:31  <Scia> Brianetta: Proctor transport has been flooded, not really an act of fairplay if he didn't do it himself
15:14:49  <peter1138> ?
15:14:55  <ledow> It'd be nice to have them for everything, though.  So that in 10 years time when everything's been replaced, you can just select "Classic" and play TTD as it was originally intended. :-)
15:15:23  <Prof_Frink> With landscaping in the proper toolbars? :p
15:15:24  <peter1138> you could just play TTD to do that...
15:15:32  <Brianetta> Scia: Really?  I have rollback saves, one taken immediately after every join
15:15:32  <ledow> Prof_Frink: for a start, yes.
15:16:20  <ledow> The landscaping toolbar is growing on me but I still prefer it where it used to be
15:17:21  <Scia> Brianetta: it not such a big problem, it just flooded a piece of his mainline and so he has no income at all
15:17:34  <Markavian> I really dislike 'Easy' 'Normal' 'Hard' modes-  the settigns are antiquated
15:17:49  <Markavian> I definitely agree that there should be profiles, so you can save different configurations
15:18:00  <Scia> I can just correct is myself
15:18:43  <Markavian> (I'm fine with the new landscape bar)
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15:19:17  <ledow> I wouldn't like OpenTTD if it went *too* far from the original.  Elrails - good.  Signalling - good.  New AI/Pathfinding - wonderful.  Multiplayer - fantastic but I don't like the idea of replacing every sound, every graphic, ripping out the interface, destroying the balance etc.
15:20:10  <Markavian> This isn't TTD though, if you wanted the original, its still there
15:20:18  <Markavian> here they have the chance to make a more interesting game
15:20:44  <ledow> Fine... but if someone can possibly make it an option rather than a forced upgrade, I'd be much happier. :-)
15:21:02  <Markavian> like what has been a forced upgrade?
15:21:34  <ledow> Landscaping toolbar for one, elrails for another (already a forum post about playing without it), etc.
15:22:40  <ledow> I don't care (I don't mind the first and quite like the second) but there will come a time when I'll think... "I don't want that, I want it how it was."  I don't want to have to maintain my own fork without those features just to play the game I love. :-)
15:23:45  <vondel> new graphs/sounds would be good so it's possible to distribute a working version w/o art copyrighted stuff
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15:25:05  <ledow> vondel: I understand that, and it's great that more people would be able to use openttd, but I bought several copies of the original just to play OpenTTD with my friends :-)  I want to use the original graphics as much as I can.
15:26:56  <vondel> i'd say, make it a difficulty-setting
15:27:12  <vondel> everything turned to TTD or TT settings
15:27:29  <ledow> I don't mind what ends up being thrown into the game - the more the better - so long as I can switch it off. :-)
15:27:34  * orudge bounces
15:27:56  <vondel> possibility of too many options, so would be good if things get grouped
15:28:57  <ledow> vondel: Yeah, you might be right there.  Already got 6 (?) categories of patches, one of difficulty, one of "options".
15:29:36  * Prof_Frink bounces orudge out of the channel
15:30:18  * orudge has left #openttd ("boing")
15:30:22  <ledow> Not to mention newgrf, newsounds etc. of course (but they are not GUI yet)
15:33:27  <Brianetta> Oh, setting vehicle orders is stupid
15:33:37  <Brianetta> Why do I have to keep clicking "Go to..." ?
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15:34:13  <vondel> you forget to click "Full load" once in a while in that case
15:34:27  <Brianetta> I do all that afterwards, anyway
15:34:37  <Brianetta> because if you click an order, the next one gets inserted before it
15:34:41  <Brianetta> unless you un-click it
15:35:15  <vondel> that's already in the original game
15:35:21  <Brianetta> I know
15:35:26  <Brianetta> but what I want
15:35:45  <Brianetta> is to be able to click Go to... and then hit each station, then un-click it or hit Esc.
15:36:20  <Prof_Frink> We want modal openTTD!
15:36:26  <Brianetta> This is the same number of clicks for a route with two stations (which is arguably the minimum) and makes a saving with increasing numbers
15:36:50  <Brianetta> My passenger trains go to many stations, and don't ever use full load
15:36:58  <Brianetta> although there is the odd non-stop from time to time
15:37:04  <CIA-3> belugas * r4888 /trunk/newgrf_text.c:
15:37:04  <CIA-3> CodeChange : Newgrf : little cleanup and additions
15:37:04  <CIA-3> -Add 4 new langIDs (Afrikaans, greek, ukrainian,croatian)
15:37:04  <CIA-3> -Only allocate memory when the string will be inserted
15:37:04  <CIA-3> -In order to avoid the UTF-8 marker, compare based on length of defined iso_code (thanks peter1138)
15:37:04  <CIA-3> -Synch with lang files iso_code cleanup
15:37:09  <Prof_Frink> Brianetta: And for copying/sharing orders?
15:37:12  *** Dr_Jekyll [] has quit [Read error: 110 (Connection timed out)]
15:37:25  <Brianetta> Prof_Frink: What do you mean, and for?
15:37:30  <Brianetta> Same as now
15:37:33  <Brianetta> Just click a vehicle
15:37:45  <Prof_Frink> yu'd want to cancel the goto for that
15:38:01  <Brianetta> The copy operation could cancel it for you
15:38:16  <peter1138> write a patch!
15:38:22  <Brianetta> NO!
15:38:25  <peter1138> heh
15:38:40  <Brianetta> There are two reasons why I won't
15:38:58  <Brianetta> First, I submitted a patch to sourceforge ages ago, and it wasn't even commented on, let alone committed
15:39:42  <peter1138> oh no
15:40:04  <Brianetta> It's a bad precedent
15:40:17  <ledow> Brianetta: is the players command working how you wanted it?  It does colours and stuff now as well (apparently).
15:40:27  <Brianetta> ledow: It's lovely, cheers
15:40:42  <glx> ledow: still no displaying vehicle count :)
15:40:53  <Brianetta> That, too
15:40:57  <ledow> glx: I didn't know people wanted it to.
15:41:08  <Brianetta> Vehicle count (:
15:41:25  * ledow mutters and goes to look at the code again
15:41:37  <Brianetta> So yeah, I won't write a patch
15:41:45  <Brianetta> I'll just moan lots
15:41:53  <glx> ledow: I have that in my working copy :)
15:42:01  <peter1138> and i'll just ignore any moaning ;p
15:42:07  <ledow> glx: Thanks for doing the 64-bit integer stuff for me too.
15:42:36  <peter1138> Brianetta: did you get permission to include that grf zip on your page?
15:42:38  <glx> ledow: I discovered it when adding vehicle count (there was a strange offset :) )
15:43:06  <glx> the first %d I added was always 0
15:44:17  <ledow> glx: I had a look later on (once you'd fixed it) and realised what I'd done but because it had been working, I didn't notice it.  You don't notice stuff until it breaks.
15:49:21  *** Dred_furst [i=nn@] has joined #openttd
15:49:37  <Dred_furst> Hey
15:51:55  <Scia> ho
15:52:29  <Dred_furst> :D
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15:53:22  <MeusH> hi
15:53:26  <peter1138> Brianetta: ping?
15:53:38  <Dred_furst> hey MeusH
15:53:55  <peter1138> Brianetta: reason i ask is someone's made a copy of it, and i bet they haven't
15:53:58  <Dred_furst> like my station anyone?
15:54:07  <peter1138> it's very... big
15:54:14  <peter1138> very short though
15:54:19  <Dred_furst> lol
15:54:20  <peter1138> and under used
15:54:21  <Dred_furst> 5 squares
15:54:29  <Brianetta> peter1138: Not for all grfs, no
15:54:31  <Dred_furst> thats on an unbusy day
15:54:50  <Dred_furst> about the other 20 steel trains are at the factory station
15:55:09  <Brianetta> If necessary, I'm happy to remove it and let people desync as and when versions change
15:56:31  <peter1138> no, no (and that's not my call)
15:56:38  * Brianetta shrugs
15:56:47  <Brianetta> There's no easy way to do grfs online
15:56:53  <Brianetta> They're all copyrighted
15:56:54  <peter1138> nope
15:56:57  <Brianetta> THey're all published
15:57:06  <Brianetta> and none of them display a prominent license
15:57:41  <Brianetta> The moment the copyright holder kicks up a fuss, I will simply stop publiching them all
15:57:56  <Brianetta> It's a shame really
15:58:47  <peter1138> grfcrawler seems to be the repository to use...
15:58:53  <peter1138> i'm surprised it doesn't have a license field
15:59:01  <Brianetta> Especially since new versions of grfs do come out, and using the *right* version is more important than using the latest
15:59:15  <peter1138> yeah
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16:00:02  * peter1138 ponders fixing the station builder ui bug
16:00:05  <Brianetta> ALl the grfs I use are available from grfcrawler
16:00:08  <peter1138> (well, one of)
16:00:15  <peter1138> s/from/via/
16:01:00  <Brianetta> whatever (:
16:01:27  <peter1138> so clearly we need a browser integrated into ottd to view grfcrawler entries, and go to download pages...
16:01:36  <Brianetta> erm
16:01:44  <peter1138> or we can break the licenses and allow downloading from the server
16:01:57  <Brianetta> The second is cleaner
16:02:08  <Brianetta> perhaps there should be a newgrf datum
16:02:12  <glx> some grf are bigger than the map itself
16:02:17  <Brianetta> which stats that it's free under OpenDoc or something
16:02:41  <Brianetta> glx: They should be cached.
16:02:46  * peter1138 ponders a post in the ttdp graphics fourm
16:02:48  <peter1138> *forum
16:03:42  <peter1138> a central repository with downloads would be best. then the authors get control over distribution
16:03:52  <glx> <-- is this clear enough ?
16:04:26  <Brianetta> glx, yes
16:04:37  <peter1138> (38 trains, 3 road vehicles, 5 ships)
16:04:37  *** IndieMusic is now known as ognap
16:04:47  <peter1138> (1 train, 5 road vehicles)
16:04:48  <Brianetta> although I'd have used t:4,R:15,P:0,S:0 etc
16:05:04  <peter1138> with colons, yes
16:05:12  <glx> decide the format you want and tell ne :)
16:05:21  <Brianetta> Colons is my vote
16:05:41  <Brianetta> (T:38, R:3, P:0, S:5)
16:06:05  <MeusH> glx: seems like it mixes english with other language
16:06:11  <MeusH> (colors)
16:06:19  <glx> colors are translated :)
16:06:43  <Brianetta> See, if that was my server, companies 5, 6, 7 and 8 would be for the chop
16:06:57  <Brianetta> and 4
16:08:59  <Brianetta> OK, I'm off home
16:09:03  <Brianetta> 'cause I live there
16:09:05  <Brianetta> bye
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16:09:35  <MeusH> glx: but the other strings are not
16:12:19  <XeryusTC> is there a way to display the height off all tiles/a selected tile?
16:14:05  <MeusH> yes
16:14:08  <MeusH> like via a tooltip
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16:30:43  <CIA-3> glx * r4889 /trunk/console_cmds.c: - Codechange: added vehicle count in 'players' console command
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16:38:18  <MeusH> station sorter: I think "NO" should be mutually exclusive with any other option
16:38:24  <MeusH> so no ctrl clicking it
16:38:31  <MeusH> what do you think?
16:39:14  <peter1138> NO = stations with no cargo
16:39:21  <peter1138> not "none of them"
16:40:03  <MeusH> gah stupid me
16:40:05  <MeusH> sorry
16:41:55  <Tron> it should read "none", not "no"
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16:43:27  <peter1138> there are lots of nightly servers suddenly, heh
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16:46:22  <MeusH> Tron: I know it doesn't concern you that much, but there isn't much space to translate "NO" or "ALL", so excuse my translation to "0" and "+"
16:46:34  <MeusH> "BRAK" and "WSZYSTKIE" is just too long
16:46:39  <Darkvater> hmm compiling iconv for windows is baaaad :S
16:46:51  <peter1138> MeusH: bzzt, the button can be made bigger, heh
16:46:54  <peter1138> +
16:46:55  <peter1138> +s
16:46:59  <peter1138> damn
16:47:04  <MeusH> on the other hand, noone would understand what does "BR" and "WSZ" and whether it is in polish or in other language
16:47:04  <peter1138> i left my server running for 26 years
16:47:12  <peter1138> now i've got no room to expand :/
16:47:29  <MeusH> peter1138: yes, I know, but this would be a change for all languages, not just one particular
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16:47:45  <MeusH> there is no button size data stored in lang files
16:48:02  <peter1138> no, but this is a general problem
16:48:13  <MeusH> I just wanted to mention it, so you know why there is "0" and "+" in polish translation
16:48:31  <MeusH> and simply let you know about the problem
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16:48:48  <MeusH> or better, reminder, as you have already known about it
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16:50:58  <MeusH> in Turkish, the strings simply overlap the buttons
16:51:01  <MeusH> hmm
16:53:05  <peter1138> MeusH:
16:53:16  <peter1138> the problem exists there for orders list window
16:54:38  <ln-> btw, is the sorting of e.g. city names done properly?
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16:56:33  <Ayoze> hi all
16:56:38  <Ayoze> one question... does openttd use opengl with SDL?
16:57:09  <glx> no
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16:57:18  <Ayoze> ok, thx :)
16:57:28  <peter1138> ln-: hmm, no. just strcmp
16:57:35  <Born_Acorn> peter1138! newsounds!
16:58:21  <peter1138> wcscmp might work, but we're not using wchar_t
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17:00:41  <Tron> peter1138: strcoll
17:01:49  *** Tron [] has quit ["Client exiting"]
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17:02:49  <peter1138> can...
17:02:49  <peter1138> oh
17:02:58  <peter1138> that uses the system locale setting
17:03:04  <peter1138> which is a pain
17:03:16  <peter1138> does setlocale() etc work in windows?
17:06:09  <ln-> it's supposed to be ANSI C
17:06:59  *** Scia [] has quit [Remote closed the connection]
17:11:25  <peter1138> and what how do i tell it to use UTF-8, heh
17:11:39  <peter1138> hmm, i suppose we could use the code from the lang file
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17:13:56  <MeusH> cya
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17:24:56  <MiHaMiX> let's commit
17:25:02  <CIA-3> miham * r4890 /trunk/lang/ (5 files in 2 dirs):
17:25:02  <CIA-3> WebTranslator2 update to 2006-05-16 19:24:43
17:25:02  <CIA-3> afrikaans - 254 fixed, 96 changed by TrueTenacity (350)
17:25:02  <CIA-3> finnish - 2 fixed, 6 changed by lauri.kajan (8)
17:25:02  <CIA-3> german - 1 deleted, 27 changed by Neonox (28)
17:25:02  <CIA-3> italian - 12 fixed by sidew (12)
17:25:04  <CIA-3> polish - 10 fixed by meush (10)
17:26:37  <MiHaMiX> Total I18N progress: 93% (4972 bad strings out of 73052 strings)
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17:27:24  <MiHaMiX> To ALL: We still need latvian, galician and frisian translators!
17:27:40  <MiHaMiX> If you happened to be or know one, please don't hesitate to contact me!
17:29:46  <Bjarni> hmm
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17:30:09  <Bjarni> I used to have contact with the only Galician translator
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17:30:25  <MiHaMiX> Bjarni: yes, but his email address is no longer functional
17:30:32  <Bjarni> oh
17:30:35  <MiHaMiX> :-(
17:31:30  <Bjarni> then I will try to send a PM on the forum
17:31:44  <Bjarni> did you try a hotmail Email?
17:33:15  <MiHaMiX> hmm.. let me see
17:37:50  <XeryusTC> MiHaMiX: has anyone ever played with frisian?
17:38:43  <MiHaMiX> XeryusTC: I don't know, but there's a started translation, which I've set internal the other day since it's very far from being complete and no change on for a long time
17:40:23  <XeryusTC> ok
17:45:20  <ln-> who is lauri.kajan?
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17:49:07  <MiHaMiX> ln-: one of the finnish translators
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17:51:02  <ln-> why did he change "timanttikaivos" to "jalokivikaivos"?
17:51:18  <MiHaMiX> ln-: I don't know, sorry :)
17:52:13  <MiHaMiX> bbl
17:52:20  <ln-> there's a huge QA problem with translations here; the translators don't necessarily know each other, and don't have each other's contact info, nor a medium to discuss about changes.
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18:01:25  <CIA-3> Darkvater * r4891 /trunk/station_gui.c: - Fix (r4822): The station list window had some overlapping widgets (peter1138)
18:02:39  <glx> Darkvater: you commit in "don't commit hour"
18:03:01  <Darkvater> heh..forgot
18:03:14  <Darkvater> I still find it weird though
18:03:26  <Darkvater> doesn't the nightly check out once and then compile/revert?
18:03:27  <peter1138> hmm?
18:03:37  <peter1138> yes, it's all fixed now
18:04:53  <glx> I think it's for people who compile their own nightly
18:05:16  <Darkvater> well I am sorry but that is their problem
18:05:27  *** Trippledence [] has quit [Read error: 104 (Connection reset by peer)]
18:05:32  <Darkvater> they can
18:05:36  <Darkvater> 1. check out the nightly source
18:05:47  <Darkvater> 2. wait until the nightlies are compiled to see what revision it is
18:06:02  *** Trippledence [] has joined #openttd
18:06:03  <Darkvater> 3. do something *dirty* to *dirty* * 8t ***** * *** *
18:12:28  <peter1138> ...
18:14:15  <Noldo> can't they checkout by time?
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18:21:55  <Prof_Frink> my crontabbed nightly seems to be good
18:25:00  <orudge> Boo.
18:26:21  <Prof_Frink> Aargh!
18:26:32  <Prof_Frink> orudge is Metalcore!
18:27:19  <orudge> :o
18:27:20  <orudge> Scary.
18:31:32  <Darkvater> donations
18:31:35  <Darkvater> ^^
18:31:41  *** mode/#openttd [-o Darkvater] by Darkvater
18:33:06  *** mode/#openttd [+o orudge] by ChanServ
18:33:11  <orudge> But donations means doing my accounts!
18:33:16  <orudge> which I'll maybe do when I finish reading this stuff
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18:33:42  * Darkvater finishes orudge reading his stuff
18:33:48  <orudge> :o
18:37:13  <Bringuh> does ttdpatch still have more features than openttd?
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18:37:38  <orudge> Yes, Bringuh
18:37:38  <orudge> basically.
18:37:43  <orudge> Just ask DaleStan ;)
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18:38:28  <Eddi|zuHause2> i guess it's a matter of defining "feature" ;)
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19:07:11  <Born_Acorn> peter1138! newsounds!
19:08:08  <peter1138> never!
19:10:52  <Bjarni> I didn't hear anything
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19:20:38  <Bjarni> <Bringuh>	does ttdpatch still have more features than openttd? <-- basically OpenTTD got stuff that the patch doesn't and vice versa
19:20:51  <Bjarni> so it's a matter of which one you prefer
19:21:15  <Bjarni> not to mention that the list of supported OSes for the patch is pretty short compared to OpenTTD
19:22:28  <DaleStan> <Bjarni> not to mention that the list of supported OSes for the patch is pretty short compared to OpenTTD <-- Careful there. Patchman doesn't own a Windows box.
19:23:01  <DaleStan> He does all his development on Linux and (PPC) Mac machines.
19:23:23  <Bjarni> but is he able to execute the game on PPC?
19:23:38  <DaleStan> Yes. wine on qemu, IIRC.
19:23:55  <Bjarni> I never got that to work
19:24:51  <DaleStan> And if your processor is fast enough, the DOS version will work under DOSBox.
19:26:25  <oogy> how do you chat in openttd online play
19:26:37  <Bjarni> enter + message + enter to send
19:26:55  <Bjarni> we failed to come up with an idea to make it more complex than that
19:27:24  <hylje> shift-enter to chat to all for instance
19:27:35  <hylje> if your chat is directed to someone
19:28:48  <oogy> any tips for newbies
19:29:00  <oogy> i played it a long time ago, but its harder than i remember
19:29:35  <oogy> mainly my problem is starting a line between two industries, having it be profitable for a year and then poof theres no cargo waiting anymore
19:29:48  <oogy> should you have Full Load on always?
19:31:01  <hylje> mostly
19:31:03  <hylje> for cargo
19:32:59  <oogy> is it a good idea for a train to make two stops before supplying an industry or does that reduce the value of the cargo delivered
19:33:04  <oogy> ie two ore mines then a steel mill
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19:33:37  <hylje> it reduces because of a design flaw
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19:33:45  <hylje> might be fixed later
19:33:53  <oogy> so dont do that
19:34:15  <Bringa2> problem with full load is that you're clocked from the moment your train STARTS loading
19:34:20  <Bringa2> so long load times == less profit
19:34:32  <hylje> Bringa2: empty trains == less profit
19:34:36  <hylje> take your pick :p
19:34:54  <hylje> ideally the trains stay in the station a really short time
19:36:30  <Bringa2> yeah
19:36:32  <Bringa2> uh
19:36:33  <Bringa2> who's bringa?
19:36:34  <Bringa2> oops
19:36:39  <Bringa2> I think I left my irssi/screen connected ;P
19:37:09  <hylje> :<
19:37:19  <valhallazzzw> :o
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19:38:11  <Bringa2> o.O
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20:44:11  <Ayoze> one question... does openttd use hardware surfaces in SDL? or software?
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20:44:45  <Darkvater> sw
20:44:50  <MiHaMiX> ne
20:44:57  <Darkvater> ..
20:44:58  <Darkvater> software
20:46:11  <hylje> its not like ottd is _that_ hardware intensive
20:46:34  <MiHaMiX> northeast
20:46:49  <peter1138> a software surface is better if you need to read, afaik
20:47:23  <peter1138> tron tron tron
20:47:29  <Vornicus> software.  some systems use a hardware surface though.
20:47:47  <Bringa2> NGP is pretty hardware intensive ;P
20:48:34  <hylje>
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20:53:39  *** Belugas is now known as Belugas_Gone
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20:54:35  <Belugas_Gone> Good night
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20:56:54  <Born_Acorn> peter1138! Callback 19 commit!
20:56:56  <Born_Acorn> peter1138! newsounds!
20:57:13  <peter1138> neweverything!
20:57:39  <Eddi|zuHause2> newottd! ;)
20:58:05  <hylje> New, Improved Open Transport Tycoon Deluxe
20:58:14  <peter1138> newsleep
20:58:29  <Eddi|zuHause2> sleep? at this hour?
20:58:31  <Born_Acorn> You said you could have had newsounds ready for last nights nightly!
20:58:40  <Born_Acorn> Its like, a whole day later!
20:59:25  <peter1138> heh
20:59:30  <peter1138> i'm evil
20:59:35  <peter1138> and also busy at work
20:59:50  <Born_Acorn> work smells.
21:00:02  <Born_Acorn> Make Darkvater give you salary. :p
21:00:15  <Darkvater> make KUDr slap you
21:00:31  <Born_Acorn> KUDr, slap me or else.
21:00:43  * KUDr slaps Born_Acorn around a bit with a large trout
21:00:52  * Darkvater pats KUDr
21:01:06  <KUDr> huhuhuhu
21:01:10  <KUDr> thanks
21:01:15  <KUDr> my lord
21:08:16  <peter1138> heh
21:09:19  <Bjarni> KUDr: you called?
21:09:44  <KUDr> heh
21:10:04  <KUDr> do you also need to slap somebody?
21:10:25  <Bjarni> yeah, but she is not in this channel
21:10:35  <glx> Bjarni do it himself with jmp :)
21:10:49  <KUDr> hmm, so only longjmp can help..
21:11:14  <Bjarni> !slap inset_name_of_unlucky_person_here
21:11:15  <jmp_ghli> >Bjarni> Bjarni launches inset_name_of_unlucky_person_here into the orbit to visit the windows XP user license.
21:11:30  <glx> !insult someone
21:11:31  <jmp_ghli> >glx> glx tells someone: I'd like to see things from your point of view but I can't seem to get my head that far up my ass.
21:12:23  *** |Jurgen| [] has quit ["Leaving"]
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21:13:44  <Bjarni> <Born_Acorn>	work smells. <-- do you work as a sewer cleaner?
21:13:44  <CIA-3> Darkvater * r4892 /trunk/network_gui.c: - Fix [FS#162]: SEGV when sorting an empty server list. (glx)
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21:26:54  <Magus_X> hello
21:32:07  * peter1138 -> sleep
21:33:24  <Vornicus> peter1138!  sleep!
21:35:58  <Magus_X> LOL
21:38:43  <CIA-3> Darkvater * r4893 /branch/0.4/ (order_cmd.c ship_cmd.c): - Fix (FS#57): Disable NPF totally for ships as it wholly kills performance (blathijs). Only for 0.4/ branch and 0.4.8.
21:39:37  <Magus_X> hey...
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21:39:51  <Magus_X> when the pathfinder will work at ships?
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21:40:02  <Magus_X> because atm the ships are drunk lol
21:40:22  <Magus_X> its only a question :)
21:40:22  <Darkvater> when it's time
21:40:40  <Magus_X> ( the classic answer )
21:40:46  <Darkvater> it's only an answer
21:40:46  <Magus_X> it works on nightly?
21:40:57  <Darkvater> no
21:41:04  <Magus_X> :/
21:41:21  <Darkvater> the ship pf needs a lot more work to 1. work correctly and 2. not eat all your cpu
21:41:44  <Magus_X> ah ok sorry
21:41:46  <Magus_X> :/
21:42:07  <Darkvater> whatfor? :)
21:42:21  <Magus_X> for annoying the devs lol
21:42:22  <hylje> borrow a pathfinder from some open source rts
21:42:46  <Bjarni> Darkvater: ETA on 0.4.8?
21:42:52  <Darkvater> when it's done
21:42:54  <Darkvater> ;p
21:42:58  <Bjarni> ...
21:43:00  <Darkvater>
21:43:02  <hylje> three months
21:43:05  <Bjarni> somehow I should have guessed that
21:43:18  <Bjarni> I always answer questions like that with answers like that
21:43:57  <Bjarni> !slap hylje
21:43:58  <jmp_ghli> >Bjarni> Bjarni has seen hylje walking around naked wearing only the BIOS function for switching display mode. Sexy!
21:44:17  <Bjarni> <hylje> <--- did you try to overclock?
21:44:33  <Bjarni> o_O
21:44:54  <hylje> no not really
21:44:55  <Bjarni> wtf is that for a slap???? jmp_ghli just failed :(
21:45:13  <hylje> fail Indeed
21:46:09  <hylje> i think that was a software wtf which messed up slaps with some other lists
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21:47:34  <hylje> arg -- all the joinquits are killing me
21:47:42  <hylje> i must do something !
21:47:55  * Bjarni stabs Trippledence
21:49:20  <Bjarni> <--- crash on windows, but what crashed it???
21:49:26  <Bjarni> I got no idea whatsoever
21:49:39  <Bjarni> >_<
21:50:43  <KUDr> we use __fastcall so it is hard to tell
21:51:18  <KUDr> if we used cdecl or stdcall, then we could fing arguments on the stack
21:51:29  <KUDr> not sure here
21:51:40  <KUDr> but generally would be helpfull
21:51:45  <Bjarni> I would say that it's close to being the most useless big report, that I have ever seen. The thing that makes it "useable" is that it mentioned the platform and OS
21:51:49  <KUDr> in similar cases
21:52:03  <Bjarni> if we left those out, it would contain no useable info at all
21:52:27  <KUDr> i expected new similar reports
21:52:32  <Bjarni> now I can say that windows appears to be unstable, since I don't get that crash
21:52:34  <KUDr> but it didn't happen
21:53:15  <Bjarni> it could be an unstable windows install, that caused it or hardware issues, so it's not related to OTTD at all
21:53:43  <KUDr> looks like that
21:53:49  <Bjarni> or it could just be background radiation, that flipped a bit at an unlucky place
21:53:59  <KUDr> heh
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21:54:09  <Bjarni> seriously, it can happen
21:54:16  <Bjarni> it's pretty rare though
21:54:17  <KUDr> i know
21:54:46  <KUDr> i know one guy who influences that
21:55:12  <KUDr> his presence near computer causes troubles
21:55:32  <Bjarni> that's called static electricity buildup in the body
21:56:44  <KUDr> in the hospital they told him "always drive only old cars with no electronics inside"
21:56:47  <Bjarni> I once saw a guy, who said that his powerbook broke. He could not use his touchpad. It went crazy. Everybody else, that tried it got it to work, so we started joking that we needed to connect him to a good connection to ground to kill the static electricity
21:57:06  <Bjarni> somehow, I think it would have worked, but we didn't because he didn't think it was funny
21:57:10  <Bjarni> I did ;p
21:58:21  <Bjarni> <KUDr>	in the hospital they told him "always drive only old cars with no electronics inside" <--- that's bad. You see in 20 years, those cars are hard to find and there will be electronics in everything else at that time
21:58:39  <KUDr> i know
21:58:55  <KUDr> but they had no solution yet
21:59:07  <KUDr> so they expected they will help him later
21:59:17  <Bjarni> hopefully
21:59:20  <KUDr> yes
21:59:51  <Bjarni> so he builds up static electricity in such an extreme way, that it knocks out electronics?
21:59:52  <KUDr> they were only able to measure and document it
22:00:09  <KUDr> it was not static
22:00:21  <KUDr> it was electromagnetic radiation
22:00:53  <Bjarni> I hope that he will never need a pacemaker
22:01:01  <KUDr> like short impuls with 3 MHz spectral noise
22:01:15  <KUDr> about 100 kHz wide
22:01:25  <Bjarni> o_O
22:01:29  <KUDr> like 7 watt power
22:01:36  <KUDr> it is documented
22:01:37  <Bjarni> O_o
22:01:46  <KUDr> but nobody explained that
22:02:04  <Bjarni> was he abducted by aliens or something?
22:02:08  <Bjarni> or KGB?
22:02:14  <KUDr> who knows
22:02:18  <Bjarni> maybe they added a tracking device
22:02:28  <KUDr> x-ray works on him, but CT not
22:02:41  <KUDr> so they don't have 3D pictures
22:02:56  <KUDr> they found nothing
22:03:09  <Magus_X> LOL
22:03:18  <KUDr> and wasn't able to locate source of those pulses
22:03:29  * Bjarni checks the date
22:03:36  <Bjarni> nope, it's not the first of April
22:03:36  <KUDr> hehe
22:04:27  <KUDr> it is reality, he was also in US (some university invited him and paid him travell costs)
22:04:42  <KUDr> also no result
22:05:15  <Magus_X> who?!
22:05:25  <Bjarni> so is it doctors only, or did electromagnetic experts look at him as well?
22:05:32  <KUDr> one guy from CZ
22:05:39  *** valhallazzzw is now known as valhallasw
22:05:43  <Bjarni> Magus_X: the guy with his own powerplant
22:05:44  <Magus_X> a man who create electromagnetic radiation from the body?
22:05:54  <Bjarni> hmm
22:05:57  <Magus_X> OMG
22:06:06  <Magus_X> now i believe in the guy who did a Hadouken
22:06:06  <Bjarni> where was he when Thenobyl blew up?
22:06:07  <KUDr> at hospital only doctors, but in US it was like 50 people
22:06:20  <KUDr> lot of experts
22:06:33  <KUDr> they had over 100 theories
22:06:41  <KUDr> but no conclusion
22:06:42  <Bjarni> wtf is Hadouken?
22:06:48  <Magus_X> StreetFighter
22:06:49  <Magus_X> :P
22:07:02  <Magus_X> you never played Street Fighter for SNES?
22:07:08  <Magus_X> *to snes
22:07:24  <Bjarni> I played it on Amiga 500
22:07:36  <Magus_X> o.O
22:07:37  <Bjarni> oh
22:07:55  <Bjarni> that blue "fireball" thing?
22:08:10  <Bjarni> from Ruy
22:08:19  <Bjarni> is that it?
22:08:36  <KUDr> huh it is getting late. Good night ppl
22:08:43  <Bjarni> actually it was Street Fighter II
22:08:58  <Bjarni> KUDr: you didn't answer where this guy was when Thenobyl blew up
22:09:18  <Bjarni> maybe he consists of more than just electromagnetic radiation
22:09:19  <KUDr> i don't know
22:09:27  <KUDr> but his problem is older
22:09:41  <blathijs> Darkvater: thanks for committing
22:09:50  <KUDr> hi is now about 30
22:10:06  <KUDr> and had it already as child
22:10:29  <Bjarni> maybe he found a radioactive piece of metal as a child
22:10:39  <KUDr> maybe
22:10:52  <KUDr> "Cryptonid piece"?
22:11:17  <CIA-3> Darkvater * r4894 /branch/0.4/train_cmd.c:
22:11:17  <CIA-3> - Backport from trunk (r4750):
22:11:17  <CIA-3>  Trains could enter certain sloped rail tiles under bridges with incompatible rail type
22:11:44  <Bjarni> I read that a boy in Russia found a piece of nice metal in the forest and took it home and a few days later the dog died. Then it turned out to be a piece of a burned out uranium fuel "stick" from a nuclear powerplant
22:12:01  <Bjarni> I'm not sure anybody in that family is alive today
22:12:35  <valhallasw> Bjarni: like the one Homer throws out of his car?
22:12:37  <KUDr> in Russia is everything possible
22:12:52  <Bjarni> valhallasw: no, this was real life
22:13:14  <valhallasw> :p
22:14:10  <Bjarni> and really radioactive metals like uranium and plutonium don't glow in the dark. They are just damn heavy shiny metals
22:14:38  <KUDr> yes, very heavy
22:14:54  <Bringa2> WHAT? No green glow? You shatter my world, sir!
22:15:03  <KUDr> :)
22:15:06  <Bringa2> How are we then to detect radioactivity if it doesn't glow green?!
22:15:09  <Bringa2> Or poison, or aliens!
22:15:30  <Bjarni> Uranium is like 9 times as heavy as iron (for the same volume)
22:16:00  <Bjarni> Bringa2: you get a Geiger counter
22:16:07  <Bjarni> but not a Russian one
22:16:51  <Bjarni> radiation in Thenobyl was more than 10 times the max on the Geiger counters in the nearby town a few days after the accident
22:17:01  <Bjarni> that made them kind of useless
22:17:14  <Bringa2> instead of a geiger counter, you can use a closed pot in which you're making popcorn
22:17:18  <Bringa2> makes a similar kind of noise
22:17:20  <Bringa2> is a lot cheaper
22:17:23  <Bringa2> and tastes better!
22:18:58  <Bjarni> <-- Thenobyl is full of this today. It's everywhere
22:19:52  <Bjarni> Bringa2: well, if the popcorns make that noise due to radiation, I will get as far away as possible as soon as possible and not start to eat anything
22:20:30  <Bjarni> "Freshly prepared americium metal has a white and silvery lustre"
22:24:31  <Bjarni> "Americium's most stable isotope, americium-243, has a half-life of about 7,370 years" <-- this mean that it will take a while for it to be reduced to 1/50 of it's current radiation level
22:24:43  <Bjarni> bye bye Thenobyl
22:25:41  <Bjarni> I don't expect that healthy people will live there in my lifetime
22:30:58  <valhallasw> chernobyl :p
22:31:12  <valhallasw> but ehm
22:31:24  <valhallasw> a long half-life means a low radiation level
22:31:58  <valhallasw> besides, its alpha radiation
22:32:35  <valhallasw> which indeed means you won't be able to live there
22:32:53  <valhallasw> as you will breathe in some americium which leads to death ;)
22:35:05  <Magus_X> o.O
22:35:16  <valhallasw> what?
22:35:37  <Magus_X> <valhallasw> as you will breathe in some americium which leads to death ;)
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22:35:50  <valhallasw> well
22:36:02  <valhallasw> alpha radiation is only a problem if it is emitted in your body
22:36:10  <Magus_X> well
22:36:15  <Magus_X> but alpha isnt the weakest?
22:36:20  <valhallasw> it is
22:36:28  <Magus_X> then why?
22:36:31  <valhallasw> which is why it only is dangerous in your body
22:36:57  <glx> Brianetta: is 'players' output like you wanted?
22:37:00  <Bringa2> alpha has the most power actually
22:37:03  <Bringa2> but the least penetration
22:37:08  <Bringa2> it won't go through a sheet of paper
22:37:24  <valhallasw> ah that was it
22:37:26  <Magus_X> :/
22:37:31  <Magus_X> yeah i kno
22:37:32  <Magus_X> w
22:37:38  <valhallasw> it can has the most ionizing power <-- or how do you spell it
22:37:43  <Brianetta> um
22:38:04  <Magus_X> you mean send alpha to the internal part of body?
22:38:27  <Magus_X> to the vital organs?
22:38:38  <XeryusTC> <Bringa2> it won't go through a sheet of paper <- it doesnt even penetrate 6 cm of air IIRC
22:39:08  <Magus_X> omg
22:39:20  <valhallasw> nope
22:39:25  <valhallasw>
22:39:46  <Magus_X> These ionizations, if enough occur, can be very destructive to living tissue, and can cause DNA damage and mutations.
22:39:50  <Magus_X> holy shit
22:40:57  <XeryusTC> yes
22:40:58  <Brianetta> glx: It's fab, thanks!
22:41:18  <Brianetta> Sacro has 10 trains
22:41:38  <Brianetta> Only Orange and Red have ships
22:41:41  <Brianetta> this is cool
22:42:00  *** XeryusTC is now known as Xeryus|sleep
22:42:10  <valhallasw> nightly server?
22:42:14  <Brianetta> yeah
22:42:19  <Brianetta> Eight companies
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22:42:24  <valhallasw> I'll take a look in a minute
22:42:36  <glx> 8 means full :)
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22:42:55  <Brianetta> All but two have paid off their loans, and both of those are rich enough to
22:43:02  <valhallasw> oh wait
22:43:15  <valhallasw> 8 clients = max
22:43:15  <Magus_X> I WANT "LOST MAP" !!!
22:43:16  <Magus_X> LOL
22:44:40  <tokai|noir> then make it! *lol* :)
22:45:01  <Brianetta> I can kill off Sacro
22:45:06  <Brianetta> cos I told him I wouldn't
22:45:07  <Magus_X> i dont know how the island is
22:45:08  <Magus_X> lol
22:45:13  <valhallasw> Brianetta: nah >:)
22:45:17  <Brianetta> and I'm a man of my word^W^Wdoing what's funny
22:45:23  <Bjarni> when did Wolfram get renamed to tungsten?
22:45:34  <Bjarni> to me, it's still wolfram though
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22:49:11  <Bjarni> nobody knows?
22:50:02  <valhallasw> hm?
22:50:38  <valhallasw> Wolfram as in a polish town?
22:50:51  <valhallasw> ;)
22:51:44  <valhallasw> Tungsten (Swedish, Danish and Norwegian tung sten meaning "heavy stone", even though the current name for the element in all three languages is Wolfram (spelled in Swedish as volfram)
22:51:48  <valhallasw> ...
22:51:50  <Bjarni> Wolfram as in the metal, that the filaments in light bulbs are made of
22:51:51  <valhallasw> like, what the heck
22:52:08  <valhallasw> it's a W
22:52:16  <valhallasw> who the fuck though of the name tungsten?
22:52:48  <Bjarni> some Swedish guy, who had a heavy stone and named it that until he figured out what it was
22:53:37  <Bjarni> where did you read that?
22:54:03  <valhallasw> 183,9; _74W; wolfraam; 31,12,2 <-- my (dutch) science bible
22:54:20  <valhallasw>
22:54:38  <Bjarni> it sounds funny to give it a Swedish name and then Sweden is one of the few countries, that uses the German name :p
22:54:45  <valhallasw> if you take a look at the interwiki's
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22:55:14  <valhallasw> there are five languages that use tungsten
22:55:46  <valhallasw> 24 that use wolfram or derivatives
22:55:58  <valhallasw> and 6 that I can't read
22:57:58  *** valhallasw is now known as valhallazzzw
22:57:59  <valhallazzzw> nn
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23:26:01  <Bringa2> eh, I'm a little confused: is PBS in OTTD 0.4.7 already?
23:26:10  <glx> no
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