Log for #openttd on 19th May 2006:
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05:03:12  <Celestar> wow
05:03:19  <Celestar> Hell froze over yesterday
05:04:33  <guru3> sounds like a blast
05:04:37  <Celestar> nah
05:04:53  <Celestar> Dell is going to offer AMD-based products soon
05:05:01  <guru3> ahahahahahaha
05:05:03  <guru3> yes it has
05:05:08  <Celestar> no it WILL
05:05:25  <guru3> good thing i've decided to hate dell
05:05:29  <guru3> not that i've got anything against amd
05:05:34  <guru3> but dell comps have turned kinda shitty
05:06:50  <Celestar> yeah
05:07:07  <Celestar> currenty, they will only offer Opteron-based servers ...
05:07:45  <guru3> :/
05:10:58  <Celestar> but nonetheless interesting
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05:32:04  <roboman> hello
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05:33:57  <hylje> Celestar: they got to because opteron servers are wtfowning xeons in server demand
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06:11:45  <peter1138> morning
06:12:30  <roboman> morning
06:12:53  * roboman is getting the latest nightly
06:13:04  <hylje> today is yesterday
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06:23:00  <Celestar> morning peter1138
06:23:42  <Celestar> peter1138: hows stuff?
06:24:40  <peter1138> good
06:25:02  <Celestar> good to hear
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06:42:22  <Celestar> hylje: yeah, but lets see what Woodcrest can do for Intel
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07:40:51  <Darkvater> morning
07:41:02  *** mode/#openttd [-o Darkvater] by Darkvater
07:41:23  <Aankhen``> Afternoon.
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07:43:05  <peter1138> hr
07:43:50  <Darkvater> rh
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08:24:25  <DozZzzzzZZz> does anyone know how to turn the grid of in TTDX?
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08:25:42  <Darkvater> yes
08:26:11  <Darkvater> grab your monitor and turn it 90 degrees either clockwise or counter-clockwise according to your tastes
08:28:25  <Celestar> so
08:28:37  <Celestar> morning.
08:29:17  <Celestar> Darkvater: I'm going to look at this AI crash
08:30:46  <peter1138> and i'm looking at mart3p's livery patch
08:30:50  <roboman> or get the gridless grf (i dont know if it works in ottd)
08:31:12  <peter1138> it does
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08:32:55  <DozZzzzzZZz> Darkvater ur so meaN >:(
08:33:04  *** DozZzzzzZZz is now known as Dos`
08:33:19  <Celestar> Dos`: you mean turn off the grid?
08:33:39  <Dos`> uhh yes
08:34:01  <Dos`> btw i tried making a cirvle of trees wenn holding ctrl but that didnt work as explained
08:34:22  <Dos`> circle^^
08:34:33  <Celestar> a circle?
08:34:37  <Darkvater> Celestar: kk. I really did not crash for me
08:34:40  <Celestar> I think you can only do a rectangle.
08:34:41  <Darkvater> 'work as explained'?
08:34:48  <Celestar> Darkvater: it asserts
08:34:54  <Darkvater> it doesn't assert
08:35:11  <Darkvater> and btw it CANNOT assert in 0.4.7 since it is stripped of all asserts
08:35:38  <Celestar> Darkvater: it asserts in trunk ...
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08:36:55  <Darkvater> did not for me in0.4/ branch
08:37:44  <Celestar> huh?
08:37:46  * Celestar goes checking
08:37:53  <Dos`> i have read somnewhere u can make a circle too
08:37:54  <Dos`> :/
08:38:05  <Darkvater> I am using openTTD 0.4.7 with openSUSE 10.0. This happens with the version I compiled myself as well as with the .deb package (which I converted using alien and then installed with rpm).
08:38:16  <Darkvater> the guy is talking gibberish.
08:38:34  <Darkvater> I presume the deb package is a release one? Without debugging infomration? Then it cannot assert
08:38:58  <Celestar> vici@rivendell:[/home/vici/openttd/branch/0.4]> ./openttd -snull -g ~/Documents/autosave0.sav
08:39:02  <Celestar> MD5 of TRG1R.GRF is ****INCORRECT**** - File Corrupt.
08:39:04  <Celestar> openttd: ai/default/default.c:1804: AiStateBuildDefaultRailBlocks: Assertion `!CmdFailed(r)' failed.
08:39:31  <Darkvater> hmm...why doesn't it for me?
08:39:40  <Darkvater> I had it running for at least 20 _minutes_
08:39:54  <Darkvater> forgot to shut it down :p
08:40:10  <Celestar> dunno ^^
08:40:19  <Darkvater> peter1138: I have just thought of something with regards to utf-8
08:40:31  <peter1138> oh?
08:40:42  <Darkvater> how is it handled if I use a normal alphabet and someone else cyrillic which my font doesn't support?
08:41:28  <peter1138> you'll get glyph boxes
08:41:47  <Darkvater> ok
08:41:48  <peter1138> this is why i want to look into fontconfig, if possible
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08:42:28  <peter1138> which can tell us which font has the glyphs
08:42:29  <peter1138> however
08:42:33  <peter1138> it may be 1) slow
08:42:39  <peter1138> and 2) i don't know if it works on windows
08:42:45  <peter1138> and 3) the documentation sucks
08:43:23  * Darkvater votes for boxes
08:43:37  <Dos`> u guys talk alot ^^
08:43:48  <peter1138> and it's YAD
08:43:49  <Darkvater> you get the same thing in warcraft3 for example when those weird koreans start typing
08:43:57  <Darkvater> and going keke ^_^
08:44:00  <peter1138> hehe
08:44:02  <Celestar> KEKE ^^
08:44:10  <Darkvater> ^_^'
08:44:34  <Celestar> ret = DoCommand(c, (p->attr&1) | (p->attr>>4)<<8 | (p->attr>>1&7)<<16, _cur_ai_player->ai.railtype_to_use, flag | DC_AUTO
08:44:42  <Celestar> hooray for our readable code
08:45:06  <peter1138> Darkvater: should i allow sprite and freetype glyphs at the same time?
08:45:17  <peter1138> i'm thinking it would be handy for the small font to use sprites
08:45:29  <peter1138> (or we can use small.bdf, heh)
08:45:29  <Darkvater> Dos`: it would be so dull otherwise
08:45:55  <Darkvater> peter1138: you still have the offset issues of the small font
08:45:58  <peter1138> i know
08:46:07  <peter1138> but the whole thing isn't finished ;)
08:46:10  <Darkvater> Celestar: :) the AI has been unmaintained for the last 2 years
08:46:32  <Celestar> Darkvater: any objections to cleaning it up?
08:46:59  <Celestar> at least the one frigging function that is crashing?
08:47:01  <Darkvater> Celestar: imho a waste of time. Just fixing the assertion should be nough
08:47:26  <Celestar> Darkvater: I'm not sure I can fix the assertion without cleaning it up first :P
08:47:44  <peter1138> why shouldn't the AI be maintained?
08:47:56  <peter1138> it's not like there's anything to replace it
08:48:34  <Darkvater> because nobody is maintaining it. gpmi would be nice, but TL gave up on anything else than road so the AI is stuck there
08:49:02  <Darkvater> Celestar: I thought you  meant cleaning up the *WHOLE* AI
08:49:04  <peter1138> the new road AI is nothing to do with gpmi, heh
08:49:12  <Celestar> Darkvater: nope. that one function to begin with.
08:49:18  <Celestar> like
08:49:47  <Darkvater> peter1138: if given a choice I'd prefer the gpmi road-ai
08:50:05  <Darkvater> the only one that knows how the new road-ai works is TL and it's dead
08:50:20  <Celestar> if (mode < 2) { if (mode == 0) {} else {} } else if {mode = 2) .....
08:51:04  <peter1138> Darkvater: it does seem a most people still play with the old ai though
08:51:06  <peter1138> -a
08:51:17  <Celestar> yes, they do
08:51:29  <Dos`> So no way to kill the grid? Or shall i post it as a "Suggestion?"
08:51:51  <peter1138> Dos`: 09:32 < roboman> or get the gridless grf (i dont know if it works in ottd)
08:52:06  <peter1138> Dos`: the grid is part of the terrain graphics
08:52:11  <peter1138> it is not applied separately
08:52:14  <peter1138> removing it is not simple
08:52:33  <peter1138> except -- someone has made a grf file containing replaced terrain graphics without the grid
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08:52:52  <Dos`> ah , well im not the guy for operating stuff like that before i mess up and keep trowing my PC's trough windows
08:53:28  <peter1138> Dos`: to add it is one line (that is easily removed) in openttd.cfg
08:53:33  <peter1138> it won't mess anything else up
08:53:48  <roboman> get the gridless grf
08:53:57  <peter1138> i didn't realise the school of 'pressing the wrong button will blow it up omg no!!!' still existed
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08:54:15  <Celestar> stupid stupid stupid global variables
08:54:23  <peter1138> heh
08:54:31  <peter1138> do what i did for newstations
08:54:37  <peter1138> add variables to a struct...
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08:54:45  <peter1138> that struct is used once by a global variable ;p
08:54:53  <peter1138> (admittedly, that was already there anyway)
08:54:58  <Darkvater> peter1138: well, it's logical. only road or also road/rail/air? The old AI still doesn't have any ship support though :p
08:55:23  <peter1138> Darkvater: perhaps we should think about reintegrating gpmi
08:55:34  <peter1138> although the current stuff is totally different
08:55:38  <peter1138> (afaik)
08:55:50  <Darkvater> it's no use
08:56:02  <Darkvater> as far as I know TL won't work on rail/air/ship AI
08:56:15  <Darkvater> or there is work on that with the new-new-gpmi?
08:56:39  <Celestar> peter1138: I think Cmds should not return int32 :S
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08:57:02  <Celestar> but something like (void *)
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08:58:37  <Darkvater> and then?
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08:59:13  <Celestar> Darkvater: then the caller need to think what to make of it
08:59:52  <peter1138> hmm
09:00:11  <roboman> i was reading the road map, and noticed some of the things such as different road/rail combinations and signals under bridges were not claimed and said they needed the new map array
09:00:11  <Darkvater> all it needs if it failed or not no? And that alreayd works CmdError()
09:00:12  <peter1138> it's not very often that info needs to be returned
09:00:26  <Darkvater> and the cost of course
09:00:39  <peter1138> refitting returns capacity
09:00:48  <peter1138> but that could actually be separated
09:01:19  <peter1138> or split off
09:01:28  <peter1138> to a function that gui side calls, and the cmd side
09:02:00  <peter1138> Darkvater: anyway, with gpmi, the idea was anyone could write an ai
09:02:06  <peter1138> (well, anyone can, just it has to be in C)
09:02:35  <Darkvater> yes but it needs the hooks into the game
09:02:39  <Darkvater> and that only exists for road atm
09:02:40  <peter1138> yup
09:02:43  <Darkvater> so only road works
09:03:09  <peter1138> i think they got further than that, but i think they also restarted
09:03:52  <Darkvater> donnu, could be. What is happening over at gpmi anyways? Last time I as there only about 3-4 lines were said the whole day
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09:05:02  <Celestar> Darkvater: for example, clearing a tile puts same town rating modification in some ugly variables
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09:12:54  <Dos`> i cant wait for the diagonal bridges w00t =D
09:15:56  <Darkvater> Celestar: got a file:line for me? :)
09:18:17  <Celestar> I didn't know that the AI does build 6 tile long stations ..
09:18:29  <Celestar> Darkvater: town_cmd.c:324
09:20:57  <peter1138> uh
09:21:04  <peter1138> those aren't actually used anywhere else
09:21:49  <peter1138> oh
09:21:51  <peter1138> except in the ai
09:21:52  <peter1138> o_O
09:22:03  <Celestar> peter1138: yes :S
09:23:25  <zemei> can anyone tell me what the new in the bridge branch?
09:23:29  <zemei> thx
09:24:34  <Celestar> zemei: your question doesn't parse
09:25:14  <Celestar> openttd: station_cmd.c:627: GetAcceptanceAroundTiles: Assertion `w > 0' failed. :o
09:28:17  <Darkvater> :q
09:28:19  <Darkvater> oops
09:28:21  <Dos`> i thi nk he means what is new with the bridges or the new bridge models or something
09:28:23  <Dos`> =/
09:28:56  <zemei> i think that Dos` thx
09:29:24  <Dos`> well i guess you guys should answer now =P
09:29:37  <Darkvater> yeah it's for the AI to assess what impact its actions will have
09:30:47  <Celestar> zemei: the bridge branches allows arbitrary tiles under bridges, like junctions, signals, tunnel entrances ...
09:31:31  <Celestar> hm ...
09:31:39  <Celestar> the whole AI
09:31:42  <Celestar> SUX
09:32:27  <peter1138> damn it
09:32:33  <peter1138> i'm out of choccy
09:32:43  <Celestar> suxx too
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09:36:42  <Darkvater> christooss:
09:36:43  <Darkvater> hmm
09:36:51  <Darkvater> I tabbed 'ch'
09:36:56  * Darkvater slaps himself
09:37:37  <Darkvater> when's richk coming back?
09:37:40  <Darkvater> this weekend?
09:37:44  <SpComb>  /msg nickserv help
09:37:58  <Celestar> Darkvater: I hope so, I wanna commit his airports
09:38:01  <hylje> rtfm
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09:39:01  * SpComb is glad he decided to get help instead of identify O_o
09:39:14  <SpComb> I wanted to see if I was identified
09:39:28  <Celestar> hell
09:39:32  <Darkvater> Celestar: doy ou still have omy hotuhg it on it/\
09:39:36  <Darkvater> eek
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09:39:43  <Darkvater> do you still have my thoughts on it?
09:39:45  <Celestar> isn't there a single decent NAS box?
09:39:51  <Celestar> Darkvater: no?
09:39:56  <Darkvater> yum, nasi
09:40:14  <Darkvater> Celestar: the one I pm'd you when I assessed the airport patch and the station-filter
09:40:26  <Celestar> Darkvater: that's been a long time ago ^^
09:40:32  <Darkvater> ..
09:40:41  <peter1138> mailist ;p
09:40:41  <Celestar> and I'm currently sick in bed, operating at 25%
09:40:51  <Darkvater> anyways, do NOT commit it when he gets back
09:40:55  <Darkvater> it needs some fixes first
09:40:59  <Celestar> ok
09:41:01  <Celestar> which are?
09:41:01  * Darkvater wishes Celestar well
09:41:09  <Darkvater> look in your logs :)
09:41:09  <Celestar> thanks ;)
09:41:16  <Celestar> logs? :P
09:41:19  <Darkvater> peter1138: what? :P
09:43:19  <peter1138> bah
09:43:24  <peter1138> why doesn't c# have typedefs, eh?
09:43:31  * Celestar ditches the idea of buying a NAS box
09:43:36  <Darkvater> #define typedef
09:43:38  <Darkvater> ;p
09:43:42  * Celestar 'll put up a server
09:44:39  <Celestar> I'm amazed how they manage to put up a NAS box, with 4 disk RAID0 and get 14MB/sec read performance
09:45:18  <Celestar> when every single disk has about 5 times that performance
09:45:40  <Dos`> zzzzzz installiung Win2003 takes so long
09:45:46  <Celestar> yeah
09:45:50  <Celestar> and it's not worth it
09:45:54  <Celestar> stupid OS
09:45:59  <Dos`> indeed
09:46:03  <Darkvater> vista forever!
09:46:08  <blathijs> Dos`: try rebooting it :-)
09:46:09  <Dos`> my server got crashed in the server center
09:46:19  <Prof_Frink> Darkvater: Is that like Duke Nukem Forever?
09:46:20  <Dos`> i got a sasser virus
09:46:28  * Celestar thinks Vista will be Microsoft's Netburst
09:46:29  <Dos`> i crashed the whole rack ^^
09:46:32  <Celestar> Dos`: get a real OS
09:46:50  <Dos`> im supposed to use linux?
09:46:54  <Prof_Frink> Yes.
09:46:54  <Celestar> yeah
09:46:57  <Celestar> or Solaris
09:46:58  <Celestar> or BSD
09:47:00  <Darkvater> what's wrong with it?
09:47:09  <tank_> well, i think everything else than windows:)
09:47:27  <Dos`> i really dont like command lines ^^
09:47:29  <Darkvater> lindows ;p
09:47:34  <Dos`> works me on the nerves
09:47:48  <tank_> Dos`: yeah, but reinstalling must be fun for you?:)
09:47:48  <Celestar> Dos`: linux hasn't been command lines for years now
09:48:02  <Darkvater> tank_: it's graphical ^^
09:48:10  <tank_> Darkvater: ah i see:)
09:48:23  <Prof_Frink> Hold on, a guy called "DOS" doesn't like the command line? :p
09:48:50  <Dos`> more DDos :p
09:49:00  <Dos`> o wait its booting
09:49:04  <Prof_Frink> That's scary... Distributed DOS...
09:49:36  <Celestar> it takes me < 10 minutes to set up a linux server
09:49:47  <tank_> Celestar: but is isn't graphical! :D
09:49:52  <Dos`> well i should try it i think putting redhat on it
09:49:56  <Prof_Frink> Celestar: Unless it's Gentoo ;)
09:50:03  <Celestar> tank_: it IS
09:50:05  <Dos`> i dont know if the drivers are supposed to work on the other distro's
09:50:06  <Celestar> it's called X
09:50:19  <Celestar> maybe even Xgl
09:50:26  <Celestar> BAH
09:50:30  <tank_> Celestar: i meant the installation
09:50:39  <Celestar> is there any sane reason why we have player.h but players.c
09:50:45  <Dos`> but i got a pause , lol
09:50:45  <Celestar> tank_: the installation is fully graphical as well
09:50:54  <tank_> Celestar: ncurses? or real X?
09:50:58  <Celestar> tank_: X
09:51:06  <tank_> Celestar: hm... lame ;) *run*
09:51:37  <tank_> what distro do you mean btw?
09:51:40  <Celestar> I think that's the only time I have X running on my servers (=
09:51:47  <Celestar> tank_: SLES9 or OpenSuSE 10.1
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09:52:31  <Prof_Frink> Bwian!
09:52:47  <blathijs> SLES?
09:53:11  <tank_> suse linux enterprise server i assume
09:53:23  <Celestar> yes blathijs
09:53:32  <Prof_Frink> Does it serve starships?
09:53:40  <Celestar> if you need it to ..
09:54:11  <blathijs> ah
09:54:34  <Brianetta> I got an email from TAUniverse (Total Annihilation fan site) wishing me a happy birthday (:
09:54:40  <Celestar> (=
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09:54:50  <ShadowJK> heh
09:54:52  <Celestar> how about you people hardcore-test the bridge branch?
09:54:56  <ShadowJK> I installed that game again recently
09:55:00  <Brianetta> TA rocks
09:55:02  <Brianetta> so hard
09:55:05  <Brianetta> except for the AI
09:55:19  <Brianetta> especially with the bugfix and rebalance mods
09:55:23  <Celestar> well, can't be worse than the ottd AI
09:55:29  <Brianetta> Celestar: hahahahaha
09:55:33  <Brianetta> It's the sibling
09:55:49  <Brianetta> Factories are built with the exit facing a cliff
09:55:50  <Brianetta> and so on
09:56:39  <Dos`> lol
09:57:59  <ShadowJK> The AI sucks so hard that even I can win against it
09:58:44  <Dos`> they cant build straight too
09:59:08  <ShadowJK> straight?
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10:04:07  <CIA-3> peter1138 * r4910 /trunk/ (6 files): - NewGRF: add and initialize cargo subtype for vehicle visual variations
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10:07:00  <Dos`> anyone got a solution?
10:07:09  <Dos`> normally i use windows remote desktop to my server
10:07:15  <Dos`> but what if i use linux?
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10:07:31  <KUDr_wrk> vnc?
10:08:02  <Darkvater> NX
10:08:16  <Darkvater> or from linx > windows you use rdesktop
10:08:45  <Dos`> it must be almost the same
10:08:48  <Dos`> like booting etc
10:09:02  <Kjetil> Dos`: what OS is running on your server ?
10:09:49  <Darkvater> win2k3
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10:11:19  <Kjetil> rdesktop then ?
10:11:51  <Celestar> linux fully supports rdp
10:12:30  <blathijs> yes, quite useful :-)
10:13:05  <blathijs> though rdesktop used to segfault on my amd64 machine, so I ran rdesktop over a remote X connection to a x86 machine
10:13:13  <blathijs> pretty nasty, but it worked ;-)
10:13:13  <Celestar> not sure, can you login ([xkg]dm) using rdp
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10:13:59  <Celestar> VNC sucks big time
10:14:03  <Celestar> more so on Windows than on linux
10:14:10  <blathijs> Celestar: you can probably start an x server that logs in automatically and can only start rdesktop?
10:14:23  <Dos`> so if i try to connect to Linux server via Microsofts RMC it just works?
10:14:38  <Celestar> Dos`: you can set that up, yes.
10:14:49  <Celestar> but I didn't try it personally
10:14:55  <Celestar> mostly because I don't touch windows
10:14:55  <blathijs> Celestar: is there also an rdp server for linux then?
10:15:01  <Celestar> blathijs: from what I know, yes
10:15:24  <Darkvater> no you can log in with rdesktop
10:15:39  <Celestar> blathijs: I normally use ssh
10:15:49  <Darkvater> I use it all the time
10:15:58  <Celestar> Darkvater: which direction?
10:16:06  <Darkvater> there is no RDP server on linxu :(I
10:16:07  <blathijs> Celestar: yeah, me too
10:16:10  <Darkvater> which sucks BIG time
10:16:23  <Darkvater> VNC sucks and (FreeNX) is not ideal
10:16:35  <Celestar> Darkvater: there's always ssh -x
10:16:37  <Celestar> -X
10:16:39  <Darkvater> hehe
10:16:48  <Darkvater> indeed...but that doesn't really give you a desktop
10:16:54  <Celestar> Darkvater: it can.
10:16:55  <Darkvater> just seperate apps
10:16:57  <Celestar> "startkde"
10:17:01  <Darkvater> :O
10:17:11  <blathijs>  <-- linux rdp server
10:17:18  <Celestar> lol @ blathijs
10:17:19  <Darkvater> wow
10:17:21  * Darkvater checks it out
10:17:28  <Darkvater> that would be awesome
10:17:30  <blathijs> looks a little alpha-ish though
10:17:39  <Celestar> y2pmsh is great
10:18:14  <Darkvater> Currently, xrdp uses Xvnc to manage the X session
10:18:17  <Darkvater> hmm
10:18:43  <peter1138> hack
10:18:58  <Darkvater> isn't xnvc VNC?
10:19:25  <peter1138> "Unlike Windows NT/2000/2003 server, xrdp will not display a Windows desktop but an X window desktop to the user"
10:19:28  <peter1138> really!
10:19:46  <Darkvater> 02/06/2006
10:19:46  <Darkvater> I've been working on an Xserver lately and I got some progress to report. I used the sources from Xvnc 1.2.9 from I got an Xrdp project started. More to come soon.
10:19:49  <Darkvater> Thanks to IBM, I got xrdp working on 64 bit power processors.
10:19:56  <Celestar> what wrong with NX ?
10:19:56  <Darkvater> hmm I think we can shun this project for a while
10:20:03  <roboboboboy> can you guys answere a general freenode question? my question is how do i request a new password with nickserv
10:20:35  <Darkvater> Celestar: it was really slow for me (slow pc I guess, 1.3GHz not enough) and I couldn't attach it to a local login, I had to start a new one
10:20:51  <Darkvater> althought TrueLight got a true NX account and said that that works a *LOT* better
10:21:29  <Dos`> Does linux require some knowledge from something im supposed to know?
10:21:48  <peter1138> it's called "being a computer geek"
10:21:53  <Celestar> Dos`: any Operating System requires knowledge
10:22:06  <Celestar> did anyone try Xgl yet?
10:22:10  <Kjetil> Dos`: you can use a standard X server connection to get a remote desktop
10:22:12  <peter1138> i did, why?
10:22:23  <Celestar> peter1138: any good?
10:22:29  <peter1138> bit slow
10:22:35  <peter1138> but i've only got a gf2mx
10:22:36  <Kjetil> Dos`: together with Xwin32
10:22:48  <peter1138> also shift-backspace kills it
10:23:02  <peter1138> the effects are fun, but useless
10:23:30  <peter1138> was using compiz, didn't try with xcompmgr
10:24:55  <ledow> Celestar: I tried XGL... fun for about a minute but nothing spectacular - I did it on a serious nVidia card (can't remember which) and did the virtual desktop stuff each... pretty but useless and doesn't give you anything you can't do normally.
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10:25:55  <Dos`> do you think if i run 2 virtual OS's 1 Redhat 1 windows i can test it?
10:26:11  <Dos`> so im sure that my own server will run Remote?
10:27:49  <Darkvater> vmware server :)
10:27:56  <Darkvater> it's even free
10:29:03  <Dos`> im using Virtual PC
10:29:03  <Dos`> lol
10:29:09  <Dos`> installing redhat now
10:29:16  <peter1138> urgh
10:29:24  <peter1138> redhat--
10:29:48  <Darkvater> haha
10:29:50  <hylje> :x
10:30:01  <Darkvater> no matter what distro you choose people will always be against one or the other
10:30:06  <hylje> gentoo !
10:30:08  <peter1138> newgrf "11:27 < Dos`> so im sure that my own server will run Remote?
10:30:09  <peter1138> err
10:30:10  <Darkvater> ugh
10:30:18  * Darkvater slaps hylje
10:30:20  <peter1138> newgrf "hou can i let them wurk can some 1 send me the files to let them make for 0.4.7"
10:30:23  <peter1138> o_
10:30:26  <peter1138> O
10:30:28  <peter1138> my eye fell off
10:30:36  * Darkvater picks up peter1138  eye
10:30:43  <Darkvater> and sticks it back into place
10:30:44  <Darkvater> o_O
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10:30:53  <hylje> l2write
10:30:57  <Celestar> tron totally disappeared right?
10:32:02  <Celestar> peter1138: that doesn't really parse
10:32:09  <Darkvater> well he drops in occasionally
10:32:12  <Darkvater> but not much
10:32:16  <Dos`> "You don not have enough ram to run the graphical installer"
10:32:17  <Dos`> lol
10:32:29  <Darkvater> haha
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10:32:52  <Darkvater> "how do I get newgrf to work? Can someone send me files to change 0.4.7 so it works?"
10:33:06  <Celestar> "Limitation disturbs me very sprites. Goes it throw out limitation?"
10:33:22  <Darkvater> yes, that is #1
10:33:34  <Darkvater> which reminds me... is 0.5.0 any soon? :)
10:33:37  <hylje> sentence wtfs?
10:33:56  <Celestar> Darkvater: there isn't 0.4.8 yet, right?
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10:34:10  <Celestar> 0.5.0 .. what about bridge merge? ;)
10:34:18  <hylje> yes
10:34:30  <Celestar> it needs testing peope
10:34:30  <hylje> merge all shit into .5.0
10:34:32  <Celestar> poeple*
10:34:39  <Celestar> hylje: bridges and YAPF will be merged (=
10:34:47  <Darkvater> save newgrf
10:35:02  <Celestar>
10:35:21  <peter1138> yeah, what happened to 0.4.8? :P
10:35:34  <hylje> whats the most advanced text-based browser
10:35:37  <Celestar> peter1138: I'm trying to locate one of the last remaining bugs.
10:35:43  <Celestar> hylje: w3m probably?
10:35:51  <hylje> k
10:36:16  <Darkvater> peter1138: he..nothing. Didn't have any time this week to do any merging
10:36:20  * Darkvater hopes for tomorrow
10:36:26  <Darkvater> hylje: notepad
10:36:36  <hylje> no rly
10:36:42  <Celestar> Darkvater: he said browser ...
10:36:46  <Darkvater> oh
10:36:54  <Darkvater> I didn't get that far
10:36:59  <hylje> i think a browser should have at least internet functionality
10:37:05  <peter1138> links2
10:38:40  <Celestar> still 3 bugs left for 0.4.8
10:39:01  <Dos`> whats new in 4.8?
10:39:13  <Darkvater> less bugs
10:39:21  <Dos`> only bugs?
10:39:55  <Bjarni> <Dos`>	whats new in 4.8?
10:39:55  <Bjarni> <Dos`>	only bugs?
10:39:58  <Bjarni> I hope not
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10:40:04  <Dos`> me too
10:40:11  <Dos`> useless update then\
10:40:23  <Bjarni> also it's 0.4.8, not 4.8
10:40:37  <Bjarni> 4.8 will contain a lot of cool stuff compared to 0.4.8
10:40:46  <Dos`> ah
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10:40:49  <Dos`> tell me?
10:40:49  <Bjarni> that is, if we ever got that far
10:40:49  <Dos`> :P
10:41:16  <hylje> bug releases are just as good as feature releases
10:41:19  <Bjarni> I would tell you, but I think your 640k limit will overflow with such a long changelog
10:41:23  <hylje> less bugs makes for better gameplay
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10:41:51  <Dos`> what are the changes for 4.8?
10:41:57  <Bjarni> ...
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10:42:09  <Bjarni> time will tell
10:42:18  <Dos`> i cant wait =D
10:42:29  <Bjarni> you will have to wait say 10 years or so
10:42:39  <hylje> operation CWAL: project OTTD
10:42:41  <Dos`> buu
10:42:52  <Dos`> i want to be beta tester lol
10:43:05  <Bjarni> oh that's easy
10:43:08  <Bjarni> download the nightly build
10:43:15  <Dos`> doesnt work here
10:43:17  <Bjarni> that's a mix of alpha and beta
10:43:19  <Dos`> install says error
10:43:39  <Bjarni> that's the risk of alphas/betas ;)
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10:43:55  <Dos`> i mean , could be usefull if they put a readme in it
10:45:03  <Darkvater> brb guys lunch
10:45:09  <Darkvater> will answer to all your questions
10:45:10  <roboman> bye
10:45:51  <Celestar> Dos`: 0.4.8 will be a buxfix-release
10:45:54  <Celestar> bugfix*
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10:46:58  <Celestar> openttd: ai/default/default.c:1772: AiStateBuildDefaultRailBlocks: Assertion `!CmdFailed(r)' failed. <= I find this problem to happen rather often ...
10:47:20  <ledow> Celestar: I've had that ever a few times.
10:47:27  <Celestar> ledow: yeah
10:47:31  <ledow> s/ever/error
10:47:40  <Celestar> it's starting to annoy me
10:47:47  <Dos`> just like 4,7 and 4,6?
10:47:49  <Bjarni> what's up with bobingabout? I just posted that you can switch engine headings with control+click and then 5 minutes later he posts "also, CTRL Click a vehicle and see what happens"
10:47:59  <Bjarni> I just said so
10:48:46  <Bjarni> oh, 34 posts away from 1337 posts
10:48:53  <Dos`> lol
10:49:16  <Dos`> i dont really get how to install nightly
10:49:39  <Bjarni> I noticed at one time I had posted 1138 posts and got peterified :s
10:49:39  <Celestar> hm.
10:49:41  <Celestar> guys.
10:49:57  <Celestar> if I abandon a game while fast forwarding, does the title screen appear fast forwarded for you?
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10:50:10  <peter1138> :s
10:50:21  <Bjarni> hopefully not, but I will test now that you mentioned it
10:51:02  <Celestar> because sometimes it does ..
10:51:28  <peter1138> dunno
10:51:34  <peter1138> but that maglev sure comes in fast
10:51:52  <Bjarni> Celestar: well, if I push the FF button, then no, but if I hold down tab while doing so, then yes
10:52:02  <robotboy> celestar if you didnt see what i said about the roadmap on the wiki, i noticed that it had a category that i think you bridge stuff fits under
10:52:15  <Bjarni> if I let go of tab, it will return to normal and nothing happens if I press it again
10:52:27  <Celestar> robotboy: <= that is a planned-features list
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10:53:32  <Dos`> hmm got it working nvm
10:54:44  <ledow> Aw.... 32-bit dates are ages away
10:54:49  <Celestar> robotboy: <= that is a planned-features list
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10:57:14  <peter1138> ledow: well, they don't add much to the game
10:57:23  <peter1138> (and it is a massive change)
10:57:44  <Celestar> Darkvater: peter1138: interesting, that AI crash happens much less frequently in the bridge branch
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10:57:53  <Celestar> me->food();
10:58:00  <ledow> There was a patch on that already did it (although I haven't tested so there may be major problems)
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11:01:54  <Dos`> i would like traffic light in OTTD lol
11:02:00  <Dos`> for road vehicles
11:03:05  <hylje> AI road traffic
11:03:21  <hylje> so that cities produce traffic
11:03:34  <hylje> and discourages freight lines through cities
11:04:43  <Eddi|zuHause2> yes, road traffic is a great idea
11:05:08  <Eddi|zuHause2> but before you need a proper roadbuilding ai for towns...
11:05:17  <Eddi|zuHause2> and initially connected towns
11:05:32  <Eddi|zuHause2> and more realistic town growth
11:05:41  <Eddi|zuHause2> and and and...
11:07:10  <Eddi|zuHause2> how about speed limit in towns? ;)
11:07:13  *** roboman [] has quit [Connection timed out]
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11:09:15  <roboman> stupid router
11:10:11  <Bjarni> Eddi|zuHause2: yeah, 3 km/h in town centres
11:10:14  <Bjarni> *30
11:10:23  <Bjarni> 3 might be a bit slow :p
11:11:03  *** roboboboboy [] has quit [Success]
11:11:28  <ledow> Bjarni: More realistic speed if you live near London, though
11:11:30  <roboman> now i just have to stay connected
11:11:47  *** Leo_ [] has quit [Connection timed out]
11:11:47  <hylje> * has quit (Success) ?
11:11:57  <Eddi|zuHause2> hm... there must be a lot of map bits free for roads?
11:12:08  *** Leo_ [] has joined #openttd
11:12:23  <Eddi|zuHause2> could be used to store data for AI usage?
11:12:48  <Eddi|zuHause2> or is so much for that reserved for trams?
11:13:55  * Bjarni wonders how the map rewrite goes
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11:14:43  <hylje> i think towns should get scaled up
11:14:50  <hylje> bigger buildings and so
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11:17:23  <MiHaMiX>
11:17:39  <Dred_furst> Hey
11:17:52  <Dred_furst> Can someone help me with compiling TTD?
11:18:34  <Bjarni> get the source
11:18:36  <Bjarni> type make
11:18:43  * Bjarni fails to see the hard part
11:18:48  <Celestar> very very weird
11:18:56  <Tobin> Bjarni: He's probably using Windows.
11:19:21  <Celestar> rofl @ Bjarni
11:19:23  <Dred_furst> Bjarni Im in windows, would i do that with dev-cpp or mingw?
11:19:33  <Celestar> mingw should work
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11:19:41  <Brianetta> Helen is buying an iBook today
11:19:52  <Celestar> ok guys.
11:19:56  <Brianetta> How easy is it to compile OpenTTD on a stock iBook>
11:19:59  *** mikl [n=mikl@pdpc/supporter/active/mikl] has quit [Read error: 110 (Connection timed out)]
11:20:03  <Brianetta> or is it just easier to use the nightlies?
11:22:20  <Bjarni> <--- awesome pic
11:22:27  <Bjarni> (worksafe)
11:22:40  *** mikl [n=mikl@pdpc/supporter/active/mikl] has joined #openttd
11:22:49  <Dred_furst> Bjarni how would i compile with devcpp or mingw
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11:23:05  <Bjarni> how should I know? It's windows....
11:23:15  <Celestar> <= awesome
11:23:20  <Celestar> Dred_furst: I suggest using mingw
11:23:21  <Tobin> Brianetta: Very easy, just install the developers tools and type make.
11:23:33  <Brianetta> "just install"
11:23:41  <Bjarni> Brianetta: it's pretty simple. Just read the wiki. Basically you inset the OS install CD after you installed the OS (which is pretty easy) and then install Xcode
11:23:42  <Tobin> Brianetta: You wont get some things such as PNG support without installing the relevant libraries though.
11:23:57  <Bjarni> then install fink from
11:24:04  <Brianetta> Well, it's Helen's laptop
11:24:12  <Brianetta> She might be happy with the nightly builds
11:24:13  <Celestar> Darkvater: peter1138 the AI bug is rather miraculous
11:24:18  <Bjarni> then open the terminal and type "fink install svn-client libpng3"
11:24:24  <Brianetta> It's me who's the compile-happy geek anyway (:
11:24:29  <Bjarni> and it's ready to compile after that
11:24:34  <Brianetta> Cool
11:24:39  * Brianetta has this logged
11:24:59  <Tobin> Brianetta: It's pretty much the same as any other UNIX system.
11:25:11  <Bjarni> you will both have svn installed and libpng so you can compile with all features enabled
11:25:35  <Bjarni> yeah. It's gcc 4 and GNU make
11:26:06  <Bjarni> I think they include gcc 4.0.1 when you get the install DVD today
11:26:44  <Celestar> Darkvater: peter1138 game in question does NOT crash on the bridge branch
11:27:26  <Brianetta> Cool
11:27:36  <Bjarni> Brianetta: actually the only thing you need from Xcode is the precompiled gcc (I think), but a full install could be nice. You never know when you are going to need to to compile something else from source
11:27:37  <Brianetta> Does OSX come with a unix xhell?
11:27:46  <Bjarni> yeah
11:27:57  <Bjarni> tcsh, bash and one more I forgot the name on
11:28:05  <Brianetta> Helen's buying it because she likes the Darwin thing
11:28:11  <Bjarni> bash is the default one, but you can select any of the other ones if you like
11:28:39  <Bjarni> you can also install x11, but it's not needed unless you want to use something that needs it
11:29:02  <Bjarni> OTTD got native drivers so you don't need x11. The native drivers tend to be faster
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11:29:05  <Brianetta> Can you run Darwin on X?
11:29:37  <Bjarni> err, I'm not really following that question
11:29:44  <Bjarni> OS X can't run without Darwin
11:29:58  <Brianetta> What's the name of the GUI?
11:30:12  <Brianetta> I might be confused, I've never used one
11:30:13  <Bjarni> you can add x11 on top of OS X and reach Darwin from that one if you like
11:30:46  <Brianetta> Well, I might play... if Helen ever lets go of it (:
11:31:05  <Bjarni> good luck
11:31:30  <Bjarni> once you tried OSX, odds are that you will not go back to the stoneage OS you came from
11:31:48  <Brianetta> Linux?
11:32:06  <Brianetta> I dunno, I quite like this OS
11:32:57  <Brianetta> Anyway, we have to go shopping now...
11:32:59  <Brianetta> ... (: (: (: (: (:
11:33:21  <Bjarni> that looks like you are going to buy naughty underwear or something
11:33:25  <Bjarni> with all those smilies
11:34:08  <Bjarni> actually I compared it to windows
11:34:09  <tokai|noir> Bjarni: i have osx, but i wouldn't want to miss MorphOS for it:)
11:34:47  <tokai|noir> osx is slow bloat compared to the simplicity and elegance of morphos:)
11:34:58  <Brianetta> I went form DOS to Linux in 1994
11:35:11  <Brianetta> Windows wsa something I never upraded from
11:35:27  <Bjarni> Brianetta: I wonder if it is wise to buy an iBook now. The G4 CPUs aren't that fast compared to modern standard and they will likely appear with a dual core x86 later this year, making them much faster
11:35:31  <Brianetta> I have never been a Windows user, where Windows is my first OS
11:35:44  <Bjarni> the problem with G5 is power and heat, so they never made it to powerbooks/iBooks
11:35:46  <Brianetta> Bjarni: It's half the price of an iBook Pro
11:35:59  <Bjarni> making the G4 powered iBooks ancient in comparison
11:36:10  * robotman goes downstairs
11:37:07  <Bjarni> it's called a MacBook Pro, but I meant new iBooks will likely arrive later this year as they most likely already stopped producing PPC macs by now
11:37:16  <Brianetta> The G4 is capable fo running Ghost Master, Age of Kings, The Sims, OpenTTD and others of that ilk.  Aside from that, it'll be playing DVDs, surfing the net, doing email and the odd document
11:37:30  <Brianetta> Later this year will be too close to the wedding
11:37:30  <hylje> new ibooks are called macbooks :x
11:37:31  <Bjarni> they intend of switch out all PPC macs with x86 macs this year
11:37:54  <Brianetta> I know about the evil x86 move
11:37:59  <Bjarni> no, no iBooks are called MacBook Pro
11:38:09  <Bjarni> it's the powerbooks, that got renamed to MacBook Pro
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11:38:32  <Brianetta> Tumbling prices is something that we live with in IT
11:38:43  <Brianetta> One can *always* wait for  abetter price, a faster CPU
11:38:51  <Brianetta> but one might never actually buy anything
11:39:06  <Brianetta> It has Tiger (:
11:39:07  <Bjarni> <Brianetta>	I know about the evil x86 move <-- I'm still not sure if it is a good move, but since they are moving.... It's a wise move for laptops though
11:39:25  *** roboman is now known as roboboy
11:39:25  <roboboy> yey my pc is connecting to the wireles network
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11:40:47  <hylje> Bjarni: ibooks are now macbooks, powerbooks are macbook pros
11:41:55  <Bjarni> hey, they started shipping iBooks/MacBooks with intel CPUs
11:42:01  <Bjarni> I didn't notice before now
11:42:20  <Brianetta> yes
11:42:27  <Brianetta> we've seen them
11:42:31  <Brianetta> but they cost more
11:42:43  <Brianetta> Helen's getting the little G4 model
11:42:49  <Brianetta> It's only 2.2kg
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11:43:14  <Bjarni> I would have to say that a dualcore 1,87 GHz sounds faster than singlecore 1,25 GHz
11:43:27  <Brianetta> Uses more battery, too
11:43:38  * Bjarni wonders why they skipped the 12" model and made all MacBooks 13"
11:43:53  <hylje> bigger, better ?
11:43:54  <Brianetta> OK, gtg now
11:43:57  <Bjarni> you can always disable one  core if batterylife is important
11:43:59  <Brianetta> cya later
11:44:36  <Bjarni> hylje: actually they made it 12" to make it smaller and easier to take with you
11:44:44  <Bjarni> also they skipped the 14" one as well
11:46:17  <Bjarni> I wonder how long it takes before the powermac G5s are replaced. It appears that they are next
11:46:28  <Bjarni> because all other macs got x86 today
11:46:59  <Bjarni> I guess it takes some effort to replace a 2*dualcore G5 with anything else
11:47:10  <Bjarni> specially since they tend to run software optimised for G5
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11:56:03  <hylje> and possibly because G5s are actually better than most Intel high-end chips
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11:57:39  <Tobin> Bjarni: The Xserves haven't changed yet either.
11:57:44  <Dred_furst> yay my custom stuff is done :)_
11:58:04  <hylje> i bet Apple wants Opterons inside the workstations and servers
11:58:56  <Tobin> "<Celestar> <= awesome" <-- Oh my the AI is stupid.
11:59:15  <Tobin> I need to get enough free time to try my YAPF based AI route planner idea.
12:00:58  <Tobin> hylje: A lot of people are predicting Mermon for the workstations and servers.
12:01:10  <hylje> yep but it isnt quite out yet
12:01:26  <hylje> merom that is, not mormon ;p
12:01:27  <Tobin> And neither are the workstations and servers. :)
12:01:42  * Tobin is quite happy with his Core Duo iMac
12:02:01  * Tobin is angry about the state of cross platform video conferencing
12:05:18  <Tobin> I mean what's the use of having a built in video camera if there's nothing you can use it for except taking snap shots and short video clips?
12:05:26  * Tobin rants
12:06:05  <Tobin> Now, if everyone else used Macs iChat would over all this nicely but there's not much chance of the great unwashed switching any time soon.
12:06:11  <Tobin> I know you care.
12:06:21  <hylje> no i dont
12:08:05  <CIA-3> celestar * r4911 /trunk/ai/default/default.c: (log message trimmed)
12:08:05  <CIA-3> -Fix (FS#156): The Ai no longer attempts to build signals under bridges.
12:08:05  <CIA-3>  NOTE 1: Remove/revert this for the bridge branch
12:08:05  <CIA-3>  NOTE 2: Bug displays fundamental flaw in command system:
12:08:05  <CIA-3>  If two commands, where command 2 depends on command 1, have
12:08:06  <CIA-3>  to be checked, all those checks need to be manual.
12:08:10  <CIA-3>  (like in this example, first build rail then build signal.
12:08:13  *** christooss [] has quit ["Leaving."]
12:08:22  * Tobin re-calibrates hylje's sarcasm detector
12:08:52  <Celestar> one bug down for 0.4.8
12:10:46  <CIA-3> celestar * r4912 /branch/bridge/BUGS: [bridge] Add a TODO to the BUGS file concerning r4911
12:15:02  *** Belugas_Wakes is now known as Belugas
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12:42:12  <Dos`> zzzzzz
12:43:46  * roboman gets the latest nightly
12:44:59  <spiff> when's 0.6 due?
12:45:07  <peter1138> 2014
12:45:10  <hylje> what about .7 ?
12:45:10  <spiff> (approx)
12:45:16  <peter1138> 2020
12:45:24  <spiff> okay.
12:45:29  <Tobin> peter1138: Which month? :)
12:46:00  <roboman> whabout .5
12:46:14  <hylje> .4 ?
12:46:29  <spiff> smarch 2020 then
12:47:36  <roboman> my ttdp save game crashes emediately once i unpause it, and i think its because im using ttdp newstations and im trying to open it in 0.4.7
12:47:55  *** ^Cartman^ [] has joined #openttd
12:48:24  <Tobin> roboman: Absolutely no guarantee of compatibility with ttdp games.
12:48:33  <roboman> yeah
12:49:41  *** Biff [] has joined #openttd
12:49:59  <roboman> although ive seen people do it
12:49:59  <roboman> im going to try it with the latest nightly
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12:51:08  <Celestar> roboman: ask peter1138 :)
12:51:29  <peter1138> anything like newstations should be ignored
12:51:35  <peter1138> but there could be other incompatibilities
12:53:32  <Dos`> i found out a new way to climb a hill
12:54:02  <roboman> yeah
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12:56:29  <Dos`> lol
12:56:40  *** robotman [] has quit [Read error: 110 (Connection timed out)]
12:56:44  <Dos`> my train wagons keep disapering wenn i build on a ramp
12:56:47  <Dos`> and above that
12:56:48  <Dos`> a bridge
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12:58:36  <roboman> train lord is anoying and stupid
12:59:17  <peter1138> another maley1234
12:59:19  <peter1138> er
12:59:21  <peter1138> -4 :)
12:59:32  <Dos`> i try taking a SS lol
12:59:53  <Dos`> aww cant upload anything
13:01:25  <roboman> the nightly just says it performed an ilegal operation with my savegame
13:01:32  *** Belugas is now known as Belugas_Gone
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13:10:27  <Celestar> people.
13:11:46  <Celestar> if any of you want arbitary tiles under bridges anytime soon, you ought to test out that branch
13:13:11  <Celestar> hm ..
13:13:21  <Celestar> since revision 4000, both peter1138 and I have 191 commits
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13:15:37  <Dos`> rev4000?
13:15:38  <glx> Celestar: in your latest bridge commit : "Reallow the AI to build bridge under bridges"
13:15:43  <Celestar> glx: ...
13:15:50  <glx> I think it's signal under bridge
13:16:47  <CIA-3> celestar * r4913 /branch/bridge/BUGS: [bridge] Fix typo in last commit (glx)
13:16:56  <Celestar> that puts me ahead of peter1138 ^^
13:17:15  <Dos`> where u get r413?
13:17:19  <Dos`> errr
13:17:22  <Dos`> 4913
13:17:23  <Dos`> ^^
13:17:34  <Celestar> svn co svn://
13:17:45  <glx> that too general
13:17:49  <Celestar> or use $SVN_TOOL_OF_CHOICE
13:17:57  <glx> he will get all svn repo
13:18:22  <Celestar> checkout svn:// by doing $AS_SPECIFIED_IN_MANUAL_OF_SVN_TOOL_OF_CHOICE
13:18:33  <Celestar> glx: true
13:18:40  <peter1138> ahread of me?
13:18:46  <Celestar> peter1138: 191 commits
13:18:50  <Celestar> Celestar: 191 commits
13:18:51  <peter1138> ah
13:18:53  <Celestar> 192*
13:18:56  <Celestar> since rev 4000
13:19:02  <peter1138> :D
13:19:27  <Celestar> Darkvater still leads in commits in 2006 (=
13:19:36  <Darkvater> yeah, right
13:19:49  <peter1138> but he's retired!
13:20:06  <Darkvater> hmm, perhaps because of all the backport-commits
13:20:11  <Celestar> ^^
13:20:12  <Darkvater> but those don't really count imho
13:20:18  <Celestar> lo
13:20:19  <Celestar> l
13:20:40  <Darkvater> 15:17 < Celestar> svn co svn:// < better add trunk/ after that
13:20:41  <Celestar> hm ..
13:20:46  <Darkvater> or you'll get a shitload of stuff
13:20:51  <Celestar> how to fix the last two outstanding bugs for 0.4.8
13:21:01  <glx> talking of backport, maybe r4906 should go in 0.4 branch
13:21:29  <Celestar> yeah
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13:25:07  <Celestar> Darkvater: "uniq -c" doesn't really have an idea about which commits count and which don't :P
13:25:15  *** sw4y [] has quit [Remote closed the connection]
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13:26:28  <Darkvater> :P
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13:35:02  <glx> hmm FS#180 is fixed for ship I think
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13:37:18  <Celestar> 180?
13:37:34  <glx>
13:37:52  <Celestar> it IS repaired for ships
13:38:33  <roboman> is anyone oing to fix the train lockup that happens in the start screen
13:39:02  <glx> the bad design network?
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13:42:17  *** Sacro [n=Sacro@adsl-83-100-198-54.karoo.KCOM.COM] has joined #openttd
13:42:54  <Sacro> afternoon all
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13:44:35  <CIA-3> celestar * r4914 /trunk/aircraft_cmd.c: -Fix (FS#180) Aircraft can now serve as feeders
13:46:28  <Celestar> <= this isn't a bug, is it?
13:47:16  <glx> don't know
13:47:22  <Celestar> it's intended
13:47:27  <Celestar> it has been since the days of TT
13:48:01  <glx> but if the AI doesn't lose rating by terraforming, it could be considered as a bug
13:48:30  <Biff> well, if ai had lost rating it couldnt build any stations
13:48:40  <Celestar> no, because a flag , DC_NO_TOWN_RATING is explicitly used, glx
13:48:49  <Biff> probably a workaround for a not so intelligent ai
13:49:09  <peter1138> the chances of the AI *not* losing its rating?
13:49:28  <glx> Biff: right, the AI does a lot of stupid things before building something useful :)
13:49:41  <Biff> indeed :P
13:49:42  *** ThePizzaKing [] has quit ["And he disappears, like a fox, in the night."]
13:50:41  <Celestar> hmm...
13:51:25  <glx> Celestar: so not a bug then :)
13:52:33  <hylje> why AI doesnt just terraform the world flat
13:52:37  <hylje> its much easier that way
13:53:07  <Celestar> BAAH
13:53:17  <Celestar> MiHaMiX: Flyspray has problems on KHTML
13:53:35  * roboman bed
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14:03:10  *** Belugas_Gone is now known as Belugas
14:05:41  *** Jezral [] has quit [K-lined]
14:08:02  <Celestar> hm
14:08:11  <Celestar> jmp_ghli: Whatis HDMI
14:09:16  <Bjarni> that's not how it works
14:09:20  <Bjarni> !whatis HDMI
14:09:23  <jmp_ghli> >Bjarni> No match.
14:09:30  <Bjarni> that's how it works :p
14:09:54  <Bjarni> "No match" is the reply I tend to get most often
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14:11:40  <Sacro> Bjarni: High Definition Multimedia Interface
14:12:26  <peter1138> !whatis Got a light?
14:12:27  <valhallasw> HDMI :R
14:12:28  <jmp_ghli> >peter1138> No match.
14:12:32  <peter1138> hurr hurr
14:12:36  <valhallasw> :D
14:13:14  <Celestar> I mean why do I want HDMI?
14:13:23  <Bjarni> good question
14:13:35  <Bjarni> !whatis HDMI
14:13:37  <jmp_ghli> >Bjarni> No match.
14:13:39  <Belugas> Society of consumers : MUST BUY!!!
14:13:42  <Bjarni> I still don't know
14:14:06  <valhallasw> Celestar: because it allows full-HDTV display
14:14:10  <valhallasw> aka 1080p-data
14:14:25  <Celestar> valhallasw: DVI allows that at well?
14:14:36  <valhallasw> but DVI has no copy protection
14:14:38  <glx> Celestar: DVI doesn't have DRM
14:14:41  <Bjarni> ahh, some high definition TV signal, right?
14:14:47  <Celestar> so I do not want HDMI
14:14:53  <valhallasw> you do
14:14:58  <valhallasw> as content will be DRM'ed
14:15:06  <Celestar> I do not want any DRM-supporting shit
14:15:22  <Celestar> and I will not buy such Nazi-Devices
14:15:33  <valhallasw> :D
14:17:07  <Celestar> I'm only using RPC1 DVD players for example
14:17:22  <Bjarni> RPC1?
14:17:29  <Bjarni> is that code for region free?
14:17:33  <Celestar> yes
14:18:24  <Prof_Frink> Celestar: You want one of those HDMI-enabled boxes that outputs non-DRM'd signal then
14:18:26  <Bjarni> I learned the other day that the DVDs that are recorded those DVD-recorders for TV produce area codes on them
14:18:38  <Celestar> Prof_Frink: where to get those?
14:18:47  <Celestar> Bjarni: ?
14:18:53  <Bjarni> hey, if I record something myself, why copy protect it so I can't send it to family overseas?
14:19:02  <Prof_Frink> Not sure, but I know they exist
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14:19:36  <Bjarni> instead of VCR, you can record on DVDs today. When you do that, they will add area code to the DVDs, so you can't just give it to everybody
14:19:48  <Celestar> Bjarni: you can make region-free DVDs
14:20:07  * Prof_Frink wants a MythTV setup
14:20:22  <Darkvater> you can already buy deDRM-boxes that strip any cp stuff from the signal
14:20:33  <Darkvater> unfortunately it's still quite expensive ~0
14:20:48  <Bjarni> most likely, but I know now that at least some of them adds that stupid region code to the DVDs
14:20:52  <Celestar> Darkvater: any link?
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14:21:32  <Darkvater> natm
14:21:40  <Darkvater> will try to look for it at home
14:21:50  <Darkvater> this whole region coding is bullshit
14:22:00  <Bjarni> yeah
14:22:07  <Bjarni> specially since it's so easy to break
14:22:25  <Sacro> so no region locked versions of OpenTTD then
14:23:46  <Celestar> this planet fucking sucks
14:24:25  <Prof_Frink> Yep, Newton was wrong.
14:24:25  <Prof_Frink> There is no gravity, the planet just sucks.
14:25:43  * valhallasw suggest regions earth, mars, venus, etc to the MPAA
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14:25:52  <Bjarni> why?
14:26:04  <Bjarni> to harm space faring people like me?
14:26:10  <valhallasw> yes.
14:26:23  <Bjarni> that's just plain stupid
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14:26:43  <Bjarni> 1: I  got the computer power to break all copy protection
14:26:48  <Celestar> the MPAA and RIAA is nothing but a bunch of fucktards who really need a life
14:26:59  <Bjarni> 2: I would just make an orbital bombardment if they upset me too much
14:27:12  <valhallasw> Bjarni: why don't you right now?
14:27:24  <glx> even the artists disagree with MPAA and RIAA decisions
14:27:25  <valhallasw> that would mean you would damage yourself
14:27:37  <valhallasw> which would mean that... YOU WORK AT THE MPAA!
14:27:52  <Prof_Frink> Bjarni: I just travel forwards in time until the copyright expires, then come back with public-domain copies. Simple.
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14:30:40  <valhallasw> Prof_Frink: If that would work, why take the time to travel through time?
14:30:56  <valhallasw> Or are you gonna get a signed letter that states 'x is public domain'?
14:30:57  <Darkvater> I bought a Sony DVD player and could just unlock it with a simple code from the remote
14:31:02  <Darkvater> thise whole RPC is a joke
14:31:13  <valhallasw> yep.
14:32:21  <Sacro> i like the fact that the law in the UK says all dvd players must be marked with a region code on the box, but nowhere does it say you have to inform the dvd player
14:35:33  <SpComb> hmm
14:39:02  <peter1138> region codes as part of law?
14:39:11  <peter1138> i find that dubious
14:42:05  <Bjarni> Sacro: now that's a nice law
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14:44:45  <Born_Acorn> Anyone! Bake me a cake!
14:45:49  <Bjarni> why?
14:46:34  <Bjarni> if I bake a cake for you and send it to you with snailmail, then the snail will have multiplied and all the snails will have eaten the cake before arrival
14:46:44  <Bjarni> so I don't see the point
14:47:58  * valhallasw overclocks Bjarni's snails
14:48:03  <valhallasw> that should help.
14:48:20  <Belugas> With garlic... snails and garilc :) miam!
14:48:44  <valhallasw> O_o
14:49:21  <hylje> salt snails
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14:50:11  <SpComb> send it over pailmail
14:50:16  <SpComb> pails don't eat cake
14:50:16  <Celestar> Born_Acorn: go test the bridge branch
14:50:46  <Belugas> !whatis pail
14:50:48  <jmp_ghli> >Belugas> Pail \Pail\ (pl), n.  A vessel of wood or tin, etc., usually cylindrical and having a bail, -- used esp. for carrying liquids, as water or milk, etc.; a bucket. It may, or may not, have a cover. --Shak.  pail n 1: a roughly cylindrical that is vessel open at the top  2: the quantity contained in a pail
14:51:01  <Belugas> right
14:51:23  <SpComb> a bucket, in other words
14:51:39  <Celestar> !whatis Bjarni
14:51:41  <jmp_ghli> >Celestar> No match.
14:51:47  <Bjarni> right
14:52:02  <Bjarni> !whatis Celestar
14:52:04  <jmp_ghli> >Bjarni> No match.
14:52:12  <SpComb> !whatis open
14:52:21  <Belugas> !whatis whatis
14:52:21  <Darkvater> closed
14:52:23  <jmp_ghli> >Belugas> whatis  <tool> 1. A  command which searches for a given string in the headings of all  pages.  2. A command which searches the   for a given string, with case being ignored.  (1995-11-12)
14:52:24  <SpComb> doesn't like me :(
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14:52:27  <Belugas> :)
14:52:32  <Bjarni> !whatis OpenTTD
14:52:34  <jmp_ghli> >Bjarni> No match.
14:52:36  <Darkvater> SpComb: you are not registered
14:52:37  <glx> SpComb: you are not registered :)
14:52:38  <Darkvater> :O
14:52:40  <SpComb> I so am
14:52:44  <Darkvater> somebody add openttd!
14:53:12  <SpComb> I am registered!
14:53:18  <SpComb> I so am!
14:53:20  <glx> not for jmp_ghli
14:53:23  <SpComb> huh
14:53:26  <SpComb> you should have said so
14:53:32  <glx> !reg
14:53:34  <jmp_ghli> >glx> Regisztracio magyarul: | registration in english:
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14:54:23  <Darkvater> Celestar: ^
14:54:34  <Darkvater> oh, he wait, nvm
14:54:36  <Bjarni> 	<Darkvater>	somebody add openttd! <-- I just mailed igor2 about it. He coded jmp_ghli in the first place
14:54:50  <Celestar> it's a frontend to ...
14:54:52  <Celestar> I g2g
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14:55:49  <Darkvater>  me too, bb later tonight
14:55:51  <Darkvater> cheers
14:55:58  <Bjarni> !whatis OpenTTD - News
14:56:00  <jmp_ghli> >Bjarni> No match.
14:56:05  *** tokai|mdlx [] has joined #openttd
14:57:33  <Bjarni> !whatis OS X
14:57:35  <jmp_ghli> >Bjarni> No match.
14:57:40  <Bjarni> !whatis OSX
14:57:42  <jmp_ghli> >Bjarni> osfosgosioslosmosnosoosposross osiosp
14:57:46  <Bjarni> o_O
14:58:06  <Bjarni> !whatis windows
14:58:08  <jmp_ghli> >Bjarni> Windows  <operating system> See , .  (1997-11-23)
14:58:13  <hylje> !whatis gentoo
14:58:22  <Bjarni> !whatis OS
14:58:24  <jmp_ghli> >Bjarni> O \O\ (), n.; pl.  or  (z). 1. The letter O, or its sound. "Mouthing out his hollow oes and aes." --Tennyson. | 2. Something shaped like the letter O; a circle or oval. "This wooden O ". --Shak. | 3. A cipher; zero.  |Thou art an O without a figure. --Shak.  Os \Os\, n. (Chem.) The chemical symbol for the element .  Os \Os\, n.; pl. .  A bone.  Os \Os\, n.; pl. .  A mouth; an opening; an entrance.  Os \Os\, n.; pl. .  (Geol.) One
14:58:44  <glx> !uncy windows
14:58:50  <jmp_ghli> >glx> [7/31] "Just because we can build a computer that can run for 100 years doesn't mean we should," Steve Ballmer observed. "I mean, look&mdash;it almost fucking killed the light bulb industry."
14:59:07  <glx> !uncy windows 8
14:59:11  <jmp_ghli> >glx> [8/31] "True," Bill Gates replied. "But these aren't lightbulbs. The market will dry up and people will sue if we engineer computers that burn out after 1000 hours."
14:59:47  <Bjarni> !uncy windows 9
14:59:51  <jmp_ghli> >Bjarni> [9/31] It was Rowland Hanson, the head of marketing at Microsoft, who inadvertently hit upon the answer when he pondered aloud.
15:00:03  <Bjarni> !uncy windows 10
15:00:07  <jmp_ghli> >Bjarni> [10/31] "It's too bad we couldn't make people so irritated that they'd throw their computers out of their windows," he mused. "It'd be their own fault, and they'd have to buy a new unit complete with software once they came back to their senses."
15:00:28  <Bjarni> !uncy windows 11
15:00:31  <jmp_ghli> >Bjarni> [11/31] Without so much as another word spoken, it was understood by the whole room that Microsoft would begin the process of systematically removing all the improvements it had made to QDOS, the "Quick and Dirty Operating System" it had purchased from Seattle Computer Products in 1980 for .
15:00:41  <XeryusTC> is the mitsubitchi (or something) thing in there?
15:01:02  <Bjarni> !whatis car
15:01:04  <jmp_ghli> >Bjarni> Gauge \Gauge\, n.  1. A measure; a standard of measure; an instrument to determine dimensions, distance, or capacity; a standard. |This plate must be a gauge to file your worm and groove to equal breadth by. --Moxon. |There is not in our hands any fixed gauge of minds. --I. Taylor. | 2. Measure; dimensions; estimate. |The gauge and dimensions of misery, depression, and contempt. --Burke. | 3. (Mach. & Manuf.) Any instrument for a
15:01:22  <Bjarni> !whatis mitsubitchi
15:01:23  <jmp_ghli> >Bjarni> No match.
15:01:25  <glx> hmm whatis looks broken
15:01:38  <Bjarni> you don't say
15:01:41  <Bjarni> !whatis gauge
15:01:43  <jmp_ghli> >Bjarni> Gauge \Gauge\ (gj), v. t.     1. To measure or determine with a gauge. | 2. To measure or to ascertain the contents or the capacity of, as of a pipe, barrel, or keg. | 3. (Mech.) To measure the dimensions of, or to test the accuracy of the form of, as of a part of a gunlock. |The vanes nicely gauged on each side. --Derham. | 4. To draw into equidistant gathers by running a thread through it, as cloth or a garment. | 5. To measure
15:02:01  <Bjarni> !whatis railroad
15:02:03  <jmp_ghli> >Bjarni> Railroad \Rail"road`\ (rl"rd`), Railway \Rail"way`\ (rl"w`), n. 1. A road or way consisting of one or more parallel series of iron or steel rails, patterned and adjusted to be tracks for the wheels of vehicles, and suitably supported on a bed or substructure. | Note: The modern railroad is a development and adaptation of the older tramway. | 2. The road, track, etc., with all the lands, buildings, rolling stock, franchises, etc.,
15:02:04  <XeryusTC> !whatis mitsubishi
15:02:26  <glx> !whatis mitsubishi
15:02:28  <jmp_ghli> >glx> No match.
15:02:30  <XeryusTC> hmm
15:02:39  <peter1138> whatis spam
15:02:40  <Bjarni> !whatis stupidity
15:02:42  <jmp_ghli> >Bjarni> Stupidity \Stu*pid"i*ty\, n.  1. The quality or state of being stupid; extreme dullness of perception or understanding; insensibility; sluggishness. | 2. Stupor; astonishment; stupefaction.  |A stupidity Past admiration strikes me, joined with fear. --Chapman.  stupidity n 1: a poor ability to understand or to profit from experience  2: a stupid mistake  109 Moby Thesaurus words for "stupidity": absurdity, absurdness, act of foll
15:02:49  <peter1138> Tron: hello
15:02:51  <XeryusTC> seems like that igor2 still didn't accept my registration :(
15:02:53  *** tokai|mdlx [] has quit ["Don't give me logic, give me emotions!"]
15:02:57  <Bjarni> !whatis spam
15:02:59  <jmp_ghli> >Bjarni> Spam n 1: a canned meat made largely from pork 2: unwanted e-mail (usually of a commercial nature sent out in bulk)  v : send unwanted or junk e-mail SPAM Send Phenomenal Amounts of Mail (Usenet, EMP, telecommunication-slang)   SPAM Spiced Pork and hAM (Usenet, EMP)   spam vt.,vi.,n.  1. To crash a program by overrunning a fixed-size buffer with excessively large input data. See also , , . 2. To cause a newsgroup to be flooded wi
15:03:16  <Bjarni> !whatis forum
15:03:18  <jmp_ghli> >Bjarni> Forum \Fo"rum\, n.; pl. E. , L. .  1. A market place or public place in Rome, where causes were judicially tried, and orations delivered to the people. | 2. A tribunal; a court; an assembly empowered to hear and decide causes. |He  was . . . more eminent in the senate than in the forum. --Brougham.  forum n 1: a public meeting or assembly for open discussion 2: a public facility to meet for open discussion  3: a place of assembly
15:03:42  <Bjarni> !whatis peter
15:03:45  <jmp_ghli> >Bjarni> Peter \Pet"er\ (p"tr), v. i.   To become depleted; to run out; to fail; -- used generally with out; as, that mine has petered out.   Peter \Pe"ter\ (p"tr), prop. n. A common baptismal name for a man. The name of one of the twelve apostles of Christ. | , a fishing boat, sharp at both ends, originally of the Baltic Sea, but now common in certain English rivers.| , the auctioneer in a mock auction. | , or . (a) An annual tax or trib
15:03:47  *** mode/#openttd [+b *!*i=rezso@*] by peter1138
15:04:02  <XeryusTC> lol
15:04:19  <Bjarni> lol
15:04:30  *** Angst [] has joined #openttd
15:04:43  <hylje> lol
15:04:48  *** mode/#openttd [-b *!*i=rezso@*] by Bjarni
15:04:54  <Bjarni> !whatis ban
15:04:56  <jmp_ghli> >Bjarni> Ban \Ban\, v. t.   1. To curse; to invoke evil upon. --Sir W. Scott. | 2. To forbid; to interdict. --Byron.  Ban \Ban\ (bn), n. A kind of fine muslin, made in the East Indies from the fiber of the banana leaf stalks.  Ban \Ban\ (bn), n.  1. A public proclamation or edict; a public order or notice, mandatory or prohibitory; a summons by public proclamation. | 2. (Feudal & Mil.) A calling together of the king's (esp. the French kin
15:05:11  <Celestar> er ...
15:05:12  <Bjarni> see, it learned that
15:05:42  * MiHaMiX waves goodbye for the weekend
15:05:50  <MiHaMiX> bye, will be back at late sunday
15:05:58  <XeryusTC> cya MiHaMiX
15:06:05  <Bjarni> bye MiHaMiX
15:06:09  <XeryusTC> !uncy windows
15:06:18  <Bjarni> !uncy windows
15:06:22  <jmp_ghli> >Bjarni> [2/31] "That crafty Mr. Gates. I was having fun rogering people up the arse long before he went and patented it." ~ Oscar Wilde on Windows
15:06:30  *** zemei [] has quit ["Leaving."]
15:06:54  <Bjarni> !reg
15:06:56  <jmp_ghli> >Bjarni> Regisztracio magyarul: | registration in english:
15:06:59  <Bjarni> XeryusTC: you need to do that
15:07:04  <Bjarni> first
15:07:04  <Celestar> great
15:07:13  <Bjarni> I know
15:07:17  <XeryusTC> Bjarni: i just did it (again)
15:07:17  <Celestar> the fucktards in our government raised the taxes again
15:07:37  * Celestar accelerates plans for emigration
15:07:40  <Bjarni> to what?
15:07:47  <glx> I've heard that
15:07:49  <XeryusTC> Celestar: play dead for a year, it will help you save money ;)
15:08:21  <Bjarni> what is the new tax level in Germany?
15:08:21  <Celestar> there are like two countries in the EU that really suck :S
15:08:28  <Bjarni> ?
15:08:36  <Bjarni> only two?
15:08:40  <Celestar> Bjarni: overall? something close to 70% of an average employee
15:08:44  <Celestar> Bjarni: Germany and France
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15:09:10  <Bjarni> what about the remaining 20, that also sucks?
15:09:17  <Celestar> I didn't say that
15:09:18  <Magus_X> hey
15:09:22  <Magus_X> how the waypoints works?
15:09:32  <Bjarni> you make trains head for them
15:09:39  <Bjarni> just like stations
15:09:50  <Magus_X> hm....
15:09:50  <Bjarni> but they will not stop, just pass through
15:09:53  <Celestar> I
15:09:57  <Magus_X> ok but
15:10:01  <Magus_X> whats the function?
15:10:04  <Celestar> I'm not at all fond of the socialistic fucking around ... :S
15:10:05  <Magus_X> what it does?
15:10:10  <Bjarni> so you can order the trains to pass through certain tiles
15:10:34  <Magus_X> it is like signals?
15:10:40  <XeryusTC> Celestar: your taxes are calculated based upon your salary in the netherlands :)
15:10:45  <Belugas> Celestar : don't emigrate in Canada if you don't like high taxs
15:11:07  <Celestar> taxes in Canada are laughably low compared to Germany
15:11:20  <Bjarni> most likely
15:11:30  <Celestar> plus the TV programme sucks.
15:11:39  *** Neonox [] has quit ["muss wech"]
15:11:46  <Celestar> it's friday afternoon and the best show in about 40 channels in Knight Rider :S
15:11:50  <Bjarni> you mean the German sync speech thing?
15:12:35  <Celestar> XeryusTC: here too.
15:12:49  <Celestar> ok lets see...
15:13:23  <Bjarni> ok, right now I can see some child something ( don't know wtf is is), news and friends
15:13:33  <Belugas> same difference with salaries, Celestar
15:13:37  <XeryusTC> rofl
15:13:52  <Bjarni> so I'm not watching TV
15:13:56  <Celestar> I see about 48% of what my employer pays.
15:14:20  <Belugas> Mmmm... quite the same here :(
15:14:27  <Celestar> and of what I spend, I pay 19% on most goods
15:14:39  <Celestar> 48+19 == 76
15:14:41  <Celestar> 67*
15:14:48  <Belugas> 19% ?? I win : 15.02%
15:15:55  <glx> 19.6% in france
15:16:10  <XeryusTC> i don't get payed at all :(
15:16:19  <glx> or 5.5% depends on product category
15:16:22  <Celestar> I pay 200 EUR extra tax on fuel per month
15:16:30  <peter1138> hmm
15:16:54  <XeryusTC> hmm, could someone donate 35 euro every year to me?
15:17:05  <Bjarni> depending on how much you earn, you can pay up to 68% income tax in Denmark and then we got 25% vat on everything
15:17:10  * XeryusTC wants to register :)
15:17:42  <XeryusTC> heh, you can pay up to 51% income tax in the netherlands
15:18:02  <XeryusTC> but you pay about 1000-2000 euro anyways for insurances and stuff like that
15:20:30  <Celestar> well.
15:20:44  <Celestar> I don't make a lot, so I pay about 30% income tax
15:20:58  <Bjarni> Celestar: I know how you can save on your taxes
15:21:03  <Bjarni> it's pretty simple
15:21:08  <Bjarni> move to Thailand
15:21:09  <Celestar> plus about 1500 EUR for insurances and stuff, which I consider taxes as well.
15:21:13  <Bjarni> they don't have income tax at all
15:21:26  <Celestar> no need to move that far
15:21:31  <Celestar> Switzerland is enough
15:21:36  <glx> hmm but they don't have real income too
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15:22:05  <Bjarni> Isle of Man is a nice place as well (from a tax paying point of view)
15:22:22  <Bjarni> but there is one thing I always wondered
15:22:30  <Bjarni> where is Isle of Woman?
15:22:31  <XeryusTC> the best thing to do to get rid of taxes is to mark yourself as death
15:22:41  *** Andrew67 [n=andrew67@] has quit [Read error: 104 (Connection reset by peer)]
15:22:46  <Bjarni> and is that some amazon island?
15:23:00  <Celestar> it's called Isle Of Wight :P
15:23:03  <peter1138> XeryusTC: get a scythe and a hooded jacket?
15:23:19  <Magus_X> hey... anyone know a good site
15:23:25  <Magus_X> for download of scenarios
15:23:28  <Celestar>
15:23:30  <Celestar> oh
15:23:33  <Celestar> dunno
15:23:34  <Magus_X> LOL
15:23:51  <Bjarni> domain names can be so expensive
15:23:53  <XeryusTC> peter1138: i guess that he also payes taxes :P
15:24:12  <Bjarni> I'm told that costs a million US dollars a year
15:24:36  *** Sacro [n=Sacro@adsl-83-100-198-54.karoo.KCOM.COM] has quit [Read error: 104 (Connection reset by peer)]
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15:24:58  <Celestar> maybe I should start a job as part-time-terrorist ...
15:25:16  <Bjarni> o_O
15:25:18  <Bjarni> why?
15:25:23  *** TheUndefined [] has joined #openttd
15:25:26  <TheUndefined> hi
15:25:26  <Bjarni> and it would be a bad thing
15:25:34  <Sacro> hmm, that was a bad idea
15:25:34  <Bjarni> since then I should have to part time kill you
15:25:38  <Celestar> Bjarni: to blow up a few terrorists ... er ... government members
15:26:13  <TheUndefined> i've been looking for something on the wiki, but can't find it, what's the multiplyer for moving cargo over X distance?
15:26:13  <Bjarni> bad idea
15:26:15  * XeryusTC gives Celestar some advice on how to make nice bombs :)
15:26:25  <Bjarni> because then they get replaced with Hitler wannabes
15:26:32  <Prof_Frink> Celestar: Could be worse, you cauld become a part-time CS player
15:26:39  <Bjarni> good point
15:26:40  <Celestar> Bjarni: I don't think so
15:27:54  <Sacro> TheUndefined: AFAIK its an ingame graph
15:28:13  <Celestar> TheUndefined: in the menu ...
15:28:14  <TheUndefined> sacro: isn't that the 'days in transit' graph
15:28:32  <Celestar> "cargo payment rates"
15:28:35  <TheUndefined> yes
15:28:48  <TheUndefined> or did openTTD add a distance graph too?
15:29:14  <Celestar> TheUndefined: the payment is (current) proportional to the distance
15:29:19  <Celestar> +ly
15:29:44  <TheUndefined> as in, what proportion? :) that's what i'm looking for
15:30:17  <Sacro> TheUndefined: distance = speed / time
15:30:34  <Celestar> well in the graph you see, the payment is for 20 tiles, for 10 tiles half the income, for 40 tiles twice the income ... get it?
15:30:41  <TheUndefined> ah, thx
15:31:19  <TheUndefined> celestar: ... i tought there was only a graph showing for : 10 days, 20 days ... ect
15:31:23  * TheUndefined opens ottd
15:31:44  <Celestar> methinks TheUndefined need to read up on what "proportional" means ;)
15:32:17  <TheUndefined> yeah, think so
15:32:29  <Celestar> payment == constant_factor * distance;
15:32:43  <TheUndefined> yes, that's what i tought it was :)
15:32:59  <Celestar> where constant_factor is any function that is no dependent on distance
15:33:17  *** ledow [] has quit [Remote closed the connection]
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15:34:54  <TheUndefined> ah, right, the cargo payment rate is for 20 squares, so i can just do *2 for 40 squares then, well, considering the days in transit
15:35:23  <TheUndefined> ok :) got it
15:35:24  <TheUndefined> thx
15:35:48  <TheUndefined> great job on ottd btw :P i just moved from TTD to ottd this week
15:36:06  <Celestar> TheUndefined: nice :)
15:36:06  <TheUndefined> if you're one of the coders, that is :)
15:36:24  <Celestar> I am (=
15:36:54  <TheUndefined> it's odd, i keep like, playing it again about every year, for about a month, never get tired of it
15:37:13  <TheUndefined> while other versions like locomotion and such... just... dunno
15:37:35  <TheUndefined> ah well, i've got a company to run :) cya
15:38:09  *** TheUndefined [] has quit []
15:38:23  <Celestar> hehe
15:39:09  <Tobin> Night all.
15:39:42  *** Tobin [] has quit []
15:45:15  *** UnderBuilder [i=UnderBui@] has joined #openttd
15:45:28  <UnderBuilder> hello all :)
15:45:48  <Celestar> hi
15:45:59  <Celestar> g2g a bit
15:46:45  <UnderBuilder> ok
15:47:21  <UnderBuilder> I have still the same problem with my linux ottd
15:47:23  <Sacro> hey UnderBuilder
15:47:28  <Sacro> what was the problem?
15:48:19  <UnderBuilder> another day too explained the error
15:48:49  <UnderBuilder> the game doesn't want to find the and the lang files
15:49:41  <ledow> UnderBuilder: where are you putting them and what are they called?
15:50:06  <UnderBuilder> I tried adding read permission to both files and putting all names in lower case but still same trouble
15:50:14  <Sacro> either its ./data or /usr/share/openttd/data
15:50:33  <ledow> UnderBuilder: What error do you get?
15:50:59  <UnderBuilder> Error: no available language packs
15:51:29  <ledow> have you got a lang folder?  What is the permission on that folder?  What user are you running as?
15:51:32  <UnderBuilder> and your file is missing or corrupted
15:51:34  <glx> UnderBuilder: where are your lang files
15:51:55  <Sacro> ./lang or /usr/share/openttd/lang on mine
15:52:27  <UnderBuilder> my lang files are in a folder inside the opentttd one. It's called lang (in lower case)
15:53:03  <ledow> UnderBuilder: What are the permissions on that folder?
15:54:46  <UnderBuilder> I have read permissions on it (read for all and read & write for my user)
15:55:57  <ledow> Do you also have excute permission on the folder itself so that you can ENTER the folder?
15:56:49  <UnderBuilder> I think that yes but if no, when I enter I will change it
15:56:51  <Sacro> and is there an english.lng in that folder?
15:56:56  <UnderBuilder> yes
15:57:51  <Sacro> right, what distro is it?
16:03:53  <ledow> Do you also have excute permission on the folder itself so that you can ENTER the folder?
16:03:57  <ledow> sory
16:04:11  <UnderBuilder> distro? what's that?
16:04:38  <ledow> Maybe we need a bit of a better error message here: Removing the X permission to the lang folder gives me: Error: Invalid version of language packs openttd: openttd.c:77: error: Assertion `0' failed.
16:04:56  <ledow> Not only unhelpful but wrong as well
16:04:57  <Sacro> UnderBuilder: which linux distribution?
16:05:21  <UnderBuilder> ledow: that's the exact error message that I get
16:05:34  <ledow> UnderBuilder: chmod +x lang
16:05:36  <UnderBuilder> I use the installed version of knoppix
16:05:52  *** Magus_X [] has quit ["The 7 Deadly Sins: No. This is not a religious script   []"]
16:05:59  <ledow> UnderBuilder: and chmod +x data also
16:06:30  <UnderBuilder> well, I g2g2 school
16:06:34  <UnderBuilder> cya
16:07:16  *** UnderBuilder [i=UnderBui@] has quit [" HydraIRC -> <- Try something fresh"]
16:16:12  <Eddi> [19.05. 17:22] <Bjarni> where is Isle of Woman? <- there exists an island of "Lesbos" in greece ;)
16:21:03  <Sacro> mmmmmmm, Lesbos
16:22:55  <Bjarni> bye Sacro
16:22:58  <Bjarni> have a nice trip
16:23:09  <Sacro> i cant go, i got no passport
16:23:58  <Bjarni> you can travel within EU without a passport, but (this is the good part) you need a EU passport to proof that you don't have to show a passport
16:25:34  <XeryusTC> Bjarni: it is called an ID card
16:25:56  <Bjarni> that's the idea, but the only valid ID card today is a passport
16:26:10  <Bjarni> they can't agree on any other ID card even though they agree that they should
16:26:35  <XeryusTC> afaik not, the EU has a standardized ID card that you can use in the EU and some other countries
16:26:45  * XeryusTC has one in his wallet :)
16:26:52  <Bjarni> but it's not valid in the entire EU
16:27:17  * Bjarni wonders what such a card looks like
16:27:24  <Bjarni> can you scan it and send it to me?
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16:27:50  <XeryusTC> my scanner drivers brake my computer :(
16:28:05  <Bjarni> ...
16:28:06  <XeryusTC> so i haven't used it in a few years
16:28:17  <XeryusTC> old thing with even older drivers
16:28:18  <peter1138> they slow it down?
16:28:36  <XeryusTC> no, i get blue screens everywhere
16:28:44  <XeryusTC> and the best part is, they don't work anymore :(
16:29:05  * XeryusTC thinks that the last driver update was from the time that everyone used 98
16:29:17  <peter1138> oh, they *break* your computer
16:29:27  <peter1138> silly words
16:29:59  <Bjarni> I think they are safe for the computer, but not for windows
16:30:53  <XeryusTC> Bjarni: windows isnt save for a computer, so they are unsafe for my computer indirectly ;)
16:36:41  *** mode/#openttd [+o Darkvater] by ChanServ
16:38:29  *** Eddi is now known as Eddi|zuHause
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16:38:49  <Markavian> good day
16:42:01  <Darkvater> ok guys I think a ban of either bjarni or jmp_ghli soon would be in order
16:42:54  <hylje> both
16:42:59  <Darkvater> I concur
16:46:03  <Sacro> i agre
16:48:10  <Bjarni> o_O
16:48:12  <Bjarni> why?
16:50:07  <tokai|noir> windows fanatics:)
16:50:19  <Markavian> x.x
16:50:31  <Markavian> ___
16:50:39  <Bjarni> did you ever wonder if you can survive without me?
16:51:47  <Darkvater> yes, and very finely indeed :)
16:52:58  <Sacro> Bjarni: we've never had chance
16:54:57  <hylje> you have no chance to survive
16:54:59  <hylje> make your time
16:55:11  <Aankhen``> Ha Ha Ha.
16:55:57  *** Bringa2 [] has joined #openttd
16:56:12  <Bringa2> Does the NewCargo.grf set work in ottd already?
16:56:17  <Bringa2> The one that adds fish and beer
16:57:01  <Sacro> Bringa2: nope
16:57:24  <peter1138> and "already" is not the same as "yet"
16:57:32  <Darkvater> Bringa2: no, newcargos and newindustries both of which are needed are not working atm
16:57:51  <peter1138> but i know a man who's working on them
16:57:52  <Darkvater> < food
16:57:56  <Darkvater> is he a man?
16:57:58  <Bjarni> 	<Darkvater>	yes, and very finely indeed :) <--- but you would lack a proper OSX support
16:58:01  <peter1138> well, i think he is
16:58:04  <Bjarni> and autoreplace
16:58:24  <Darkvater> Bjarni: is that a problem? ;)
16:58:46  <peter1138> autoreplace is handy
16:58:58  <peter1138> even if where it hooks in is... dodgy
16:59:00  <Bjarni> try to go to the forum and ask if they would be bothered if all future releases of OpenTTD would lack autoreplace
16:59:31  *** brygge_2 [n=joachim9@] has joined #openttd
16:59:42  <Darkvater> Bjarni: they probably won't if it means they get rid of you ^^
17:00:13  *** CmdKewin [n=cmdkewin@] has quit ["( :: NoNameScript 4.03 :: )"]
17:00:21  <Darkvater> hmm what's up with the physics patches?
17:00:25  <Darkvater> damn off to food
17:00:30  <peter1138> well
17:00:35  <peter1138> i've not done anythign with them
17:02:10  *** Eddi|zuHause2 [] has joined #openttd
17:03:16  * peter1138 > home
17:04:19  <Sacro> hmm
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17:11:53  <Belugas> I wish someone good enough will come out with a psychics patch : the trains will follow your orders without having to put on signals ;)
17:12:10  <Belugas> Might as well include that into text editing ...
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17:12:38  <Sacro> hmm, would be cool
17:15:13  <Vornicus> will yapf work properly with one-way signals, the way npf does?
17:15:57  <KUDr> what you mean?
17:16:29  <Sacro> dont need to use 2 ways at stations and things
17:16:33  <Belugas> Yes Sacro, really cool :)
17:17:04  <KUDr> doesn't it work properly now?
17:19:00  <Sacro> KUDr: with opf and ntp you need to use 2 way signals when the train can go either wy
17:19:40  <KUDr> YAPF has also different two-way signal handling
17:20:03  <KUDr> so you must tell me if it doesn't work as you like
17:20:53  <KUDr> last_ret_signal_penalty may be insufficient in some cases
17:21:26  <KUDr> so it can need to use two-way signals sometimes to force it as dead-end if it is red
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17:23:55  <Celestar> hey
17:24:00  <Sacro> hey Celestar
17:24:04  <KUDr> hey
17:24:06  <Celestar> KUDr: hows things?
17:24:15  <KUDr> slowly
17:24:31  <Celestar> KUDr: how difficult will it be to adapt YAPF to the bridge branch?
17:24:31  * Bjarni overclocks KUDr
17:24:37  <Bjarni> that should solve that issue
17:24:46  <Vornicus> KUDr: I don't know if it works properly now.
17:24:54  <KUDr> Celestar: no idea. I must try it
17:25:16  <KUDr> Vornicus: can't test it?
17:25:22  <Vornicus> I'm reading the discussion on the forums about two-way signals and how OPF and NTP (but not NPF) you need to use a two-way signal wherever a train might need to make a decision
17:27:00  <Celestar> a good signalling system should not need that
17:27:01  <Bjarni> that is how pathfinding works now
17:27:04  <KUDr> with YAPF it is generally not needed, but if the green path is MUCH longer, it can be needed
17:27:11  <Bjarni> it will not be needed in the future
17:27:27  <Celestar> KUDr: I'll do some more thinking on newsignalling over the weekend,k?
17:27:46  <KUDr> would be good to start with it asap
17:27:54  <Bjarni> Celestar: why do you ask permission to think during the weekend?
17:27:59  <Celestar> like (possibly) giving trains different priorities
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17:28:18  <Celestar> KUDr: I agree.
17:28:28  <Celestar> KUDr: as soon as YAPF is merged in initial form possibly
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17:28:45  <Eddi|zuHause2> priorities could be part of the order system
17:28:48  <KUDr> i can do it today if you like
17:28:53  <KUDr> (merge)
17:29:03  <Celestar> KUDr: is it mergable?
17:29:23  <KUDr> not yet, but i can do that
17:29:34  <Eddi|zuHause2> a train going from pickup to dropoff station might need higher priority than a train going from dropoff to pickup
17:29:41  <Celestar> KUDr: if 2 more devs agree, go ahead ..
17:29:48  <Bjarni> you mean like merging it into the trunk?
17:29:53  <KUDr> not much work (if i give up my idea with dynamic settings)
17:30:04  <KUDr> yes into trunk
17:30:07  <Celestar> Bjarni: jah I do
17:30:23  <Eddi|zuHause2> what dynamic setting?
17:30:36  <Bjarni> don't do it before the nightly builds are made, then we got 24 hours to fix whatever might have gone wrong before a new nightly build is made
17:30:48  <Celestar> KUDr: but only if you help me later to sync it with bridges :)
17:30:49  <Bjarni> yeah, what Eddi|zuHause2 said. I was about to ask the same
17:31:04  <Celestar> KUDr: YAPF is network-tested, right?
17:31:16  <KUDr> Eddi|zuHause2: into savegame - using not only <value>s but {<tag>, <value>}
17:31:32  <Bjarni> oh, did the boolean issue got solved?
17:31:34  <Celestar> XML-savegames
17:31:42  <KUDr> Celestar: not very much, but should be ok
17:31:45  <Eddi|zuHause2> but that has nothing to do with yapf?
17:32:06  <Celestar> KUDr: but it is desync save?
17:32:08  <Bjarni> yapf is written in C++ and the boolean issue is C++ related
17:32:13  <KUDr> Eddi|zuHause2: it has - i wanted to use it for YAPF only for now
17:32:30  <Celestar> Bjarni: most C++ compilers have switches on how long a bool is
17:32:52  <KUDr> Bjarni: boolean issue is C/C++ and BE related
17:33:14  <Bjarni> I know, but did it get fixed or will it still break MorphOS?
17:33:18  <Celestar> -mone-byte-bool
17:33:24  <KUDr> Bjarni: and you are only one who can fix that i guess
17:33:30  <Bjarni> (and maybe PPC OSX)
17:33:37  <Celestar> Bjarni: see above
17:33:51  <Celestar> PPC OSX has 4-byte bools by default
17:33:58  <KUDr> Bjarni: without yapf (force bool to be 4 bytes and debug - on BE computer)
17:34:18  <KUDr> and then it will work fine
17:34:19  <Celestar> KUDr: as I said, force it to use 1-byte bools
17:34:38  <Bjarni> I guess we have to do that for him
17:34:45  <Bjarni> he is not the makefile guru in here
17:34:57  <Celestar> Bjarni: I guess so, because KUDr is not very adapt at modifying makefiles :)
17:35:04  <KUDr> Celestar: if it is possible also on morphos, that yes, but 4 byte bool in C would not hurt (they tell it is faster)
17:35:13  <Bjarni> to say it mildly. I made most of the changes to the makefile, at least the complex ones
17:35:17  <Bjarni> bbl
17:35:24  * Bjarni goes to find some food
17:35:34  <Born_Acorn> I am back. I shall do as Celestar instructs and test the bridge branch
17:35:34  <Bjarni> I might need to go all the way to the kitchen
17:35:34  <Celestar> KUDr: not sure.
17:35:41  <Celestar> KUDr: variables should be aligned
17:36:15  <KUDr> Celestar: they can be aligned - on intel it works with 4 bytes bool in OTTD
17:36:32  <KUDr> only PowerPC has problem
17:39:59  <Celestar> KUDr: then just limit it to one byte.
17:40:07  <Celestar> KUDr: otherwise we have savegame problems
17:40:10  <KUDr> Celestar: how?
17:40:15  <KUDr> no
17:40:25  <KUDr> it has nothing to do with savegame
17:40:36  <KUDr> in savegame it is always 1 byte
17:40:48  <KUDr> it is independent on real bool size
17:40:52  <Celestar> well yes
17:40:53  <KUDr> and it works
17:40:58  <KUDr> on intel
17:41:04  <Celestar> it works on LE
17:41:04  <KUDr> and it is compatible
17:41:18  <KUDr> yes, there must be some bug
17:41:24  <KUDr> related to BE
17:41:28  <Celestar> well no bug.
17:41:32  <KUDr> so i can't debug it
17:41:37  <Celestar> but in BE true is stored at 00 00 00 01
17:41:37  <KUDr> bug
17:41:45  <KUDr> i know
17:41:48  <Celestar> and only the first byte is stored ...
17:41:54  <KUDr> but in savegame it is only 01
17:41:58  <KUDr> always
17:42:02  <Celestar> because the saveload code assumes a bool to be 1 byte
17:42:09  <KUDr> no
17:42:12  <KUDr> i checked it
17:42:17  <KUDr> it looks fine
17:42:26  <KUDr> it must be somewhere else
17:42:37  <KUDr> maybe config
17:42:48  <KUDr> or something else
17:43:00  <Celestar> why? it uses SlWriteByte right?
17:43:17  <KUDr> not directly
17:43:37  <KUDr> it is like SlWriteByte(val != false)
17:43:44  <KUDr> so it is fine
17:44:00  <Celestar> hm ..
17:44:00  <KUDr> val != false evaluates to 0 or 1
17:44:08  <KUDr> and this is saved as 1 byte
17:44:11  <Celestar> and theres the problem
17:44:14  <Celestar> or no.
17:44:16  <KUDr> the same for load
17:44:16  <Celestar> it SHOULD work
17:44:19  <KUDr> yes
17:44:26  <KUDr> i think so
17:44:38  <KUDr> but still there is some problem
17:44:53  <Celestar> SlWriteByte(val != false) <= where?
17:45:04  <KUDr> somebody with BE computer can debug it easily
17:45:21  <KUDr> uff, wait
17:46:52  <Celestar> erm
17:47:01  <Celestar> most bools are written as uint8
17:47:30  <KUDr> saveload.c (428):
17:47:30  <KUDr> 	case SLE_VAR_BL:  *(bool  *)ptr = (val != 0);  break;
17:47:46  <KUDr> 403:
17:47:46  <KUDr> 	case SLE_VAR_BL:  return (*(bool*)ptr != 0);
17:47:48  <Celestar> ah!
17:48:01  <Celestar> KUDr: I'm afraid it's my bug
17:48:10  <KUDr> where?
17:48:13  <Celestar> station_cmd.c:2874
17:48:46  <KUDr> hmm:
17:48:49  <KUDr> 	ClickTile_Station,          /* click_tile_proc */
17:49:19  <Celestar> 2885 in yapf branch
17:49:39  <KUDr> 	SLE_VAR(RoadStop,used,         SLE_UINT8),
17:49:41  <KUDr> ?
17:49:48  <Celestar> used is a boolean
17:49:54  <Celestar> but gets treated as uint6
17:49:54  <KUDr> aha
17:49:57  <Celestar> uint8
17:49:59  <KUDr> it can be
17:50:23  <Celestar> er  ...
17:50:46  <Celestar> so maybe by changing that ...
17:51:11  <Celestar> you might elminate the problem
17:51:15  <Celestar> eliminate*
17:51:49  <Celestar> note to self: I have bool
17:51:51  <Celestar> hate*
17:53:19  <KUDr> hmm, it can be also somewhere else
17:53:35  <KUDr> i wonder how i can check it programatically
17:54:10  <KUDr> or at least not manually by reviewing whole code
17:54:11  <Celestar> you can't
17:54:49  <KUDr> hmm >100k lines
17:54:54  <Celestar> vici@rivendell:[/home/vici/openttd/branch/yapf]> grep SLE *.[ch] | wc -l
17:54:54  <Celestar> 767
17:54:56  <KUDr> not good
17:54:59  <Celestar> 767 lines of code to check
17:55:27  <Celestar> lets rule out all 16, 32, and 64 bit variables
17:55:29  <KUDr> more
17:55:38  <KUDr> declarations are elsewhere
17:55:39  <Celestar> vici@rivendell:[/home/vici/openttd/branch/yapf]> grep SLE *.[ch] | grep 8 | wc -l
17:55:42  <Celestar> 292
17:56:52  <KUDr> in C++ it would be bit easier
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17:57:18  <Celestar> players.c:      SLE_CONDVAR(Player,is_ai,                       SLE_UINT8, 2, SL_MAX_VERSION),
17:57:21  <Celestar> players.c:      SLE_CONDVAR(Player,is_active,   SLE_UINT8, 4, SL_MAX_VERSION),
17:57:22  <Celestar> wrong
17:57:39  <Celestar> players.c:      SLE_CONDVAR(Player,engine_renew,         SLE_UINT8,      16, SL_MAX_VERSION),
17:57:43  <Celestar> players.c:      SLE_CONDVAR(Player,renew_keep_length,    SLE_UINT8,       2, SL_MAX_VERSION),
17:57:45  <Celestar> wrong
17:58:02  <KUDr> they are bool?
17:58:15  <Celestar> yes
17:58:17  <Celestar> all bools
17:58:27  <KUDr> yes
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17:58:55  <Celestar> write them down
17:59:29  <Celestar> settings.c:      SDTG_VAR("autoclean_unprotected",SLE_UINT8, S, 0, _network_autoclean_unprotected,12, 0,  60,  STR_NULL, NULL),
17:59:32  <Celestar> not sure.
17:59:35  <Celestar> settings.c:      SDTG_VAR("autoclean_protected",  SLE_UINT8, S, 0, _network_autoclean_protected,  36, 0, 180,  STR_NULL, NULL),
18:00:03  <Celestar> station_cmd.c:  SLE_VAR(RoadStop,used,         SLE_UINT8),
18:00:03  <Celestar> wrong
18:00:13  <KUDr> "S" flaf - is it not "NO SAVE"?
18:00:46  <KUDr> huh
18:00:52  <KUDr> it will be too many
18:01:27  <Celestar> that's it.
18:01:36  <Celestar> all variables checked
18:01:47  <KUDr> hmm, how?
18:02:03  <Celestar> well a bit of grepping and searching
18:02:11  <KUDr> hmmmmmmmmmmmm
18:02:20  <KUDr> i have to learn a lot
18:02:20  <Celestar> we only have few bool variables
18:02:28  <Celestar> you can't do that in VS :)
18:02:48  <KUDr> i guess so
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18:05:37  <TheUndefined> i've just tried to get 100% transported on some cargo source, but i can't get it higher as 83%
18:05:49  <TheUndefined> still, there are constantly trucks waiting
18:06:03  <TheUndefined> isn't 100% possible?
18:06:25  <Celestar> grep "[[:space:]]SLE" *.[ch] | grep 8 | less | awk '{ print  }' | cut -d: -f1 | uniq <= this gives all the files of interest
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18:07:12  <TheUndefined> they better be, with such an exotic command
18:07:48  <Celestar> TheUndefined: ?
18:07:52  <TheUndefined> nm :)
18:08:02  <Eddi|zuHause2> "Brandnew Breakingnews: Windows Vista edition OpenSource, for Selfcompiler. (Newsflash: 01.04.2006)" ;)
18:08:10  <Celestar> :P
18:08:15  <TheUndefined> any clue about the cargo tho? :)
18:09:12  <TheUndefined> MS open source ? ^^
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18:10:51  <RichK67> ahhhhhhh.... home at last :)
18:10:54  <Celestar> I dunno what the max is
18:10:58  <Celestar> RichK67: \o/
18:11:04  <RichK67> hi Celestar
18:11:20  <Celestar> Darkvater had some task for you ;)
18:11:20  <TheUndefined> well, in percentages my intuition tells me it should be 100% :)
18:11:28  <RichK67> oh good :)
18:11:37  <Celestar> to finally get the airports applied
18:11:51  <Celestar> I've carefully extraced the district airports from the diff ;)
18:12:54  <RichK67> thats ok... it was my least liked airport
18:13:29  <TheUndefined> ah well, gotta go to aikido training, i'll just assume 83% is the max :P
18:13:33  <RichK67> 2 whole weeks away from openttd... agony :)
18:14:05  *** TheUndefined [] has quit []
18:14:25  <Celestar> <= latest diff
18:14:29  <RichK67> Celestar: did you see the suggested small helipad 2x3 in the Six Airports thread... quite a good idea
18:14:36  <Celestar> the grf file needs adjustment
18:14:42  <Celestar> RichK67: no not yet, was rather busy on my end
18:15:14  <RichK67>
18:15:16  <Celestar> with the bridge branch for example
18:15:53  <Celestar> RichK67: looks nice
18:15:55  <Celestar> better even
18:16:59  <RichK67> yeah, i quite like it... it may be possible to modify fairly easily
18:17:52  <RichK67> btw - that diff has cut the helidepot & helistation station placement definitions
18:18:46  *** angerman_ [] has joined #openttd
18:19:15  <RichK67> oops - nope it hasnt... im blind
18:20:26  <RichK67> Celestar: any more thoughts on TGP from the dev team?
18:20:42  <Celestar> RichK67: dunno, ask Darkvater or peter1138
18:21:00  <RichK67> okies - will do
18:21:32  <peter1138> hello
18:22:21  <RichK67> hi peter1138: any TGP thoughts since i last chatted with you?
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18:25:14  <peter1138> been a bit absent with thoughts recently
18:25:16  <peter1138> busy busy at work :(
18:25:56  <RichK67> ahh... been absent too... :) :)   no work at all :)  (Menorca 2 weeks) :)
18:26:39  <Celestar> how was it?
18:27:44  <RichK67> sunny, and very hot last 3 days - 32C with 30-40mph winds
18:27:58  <Celestar> wow
18:28:27  <RichK67> yeah - air straight off sahara... ouch!
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18:28:35  <RichK67> normal for time of year is 22C
18:28:50  <Celestar> I think 32C is rather decent
18:29:10  <RichK67> 2 weeks was rather long tho... i would have preferred 10days methinks
18:29:19  <Celestar> 10 days is a good time
18:29:49  <RichK67> yeah, 1 week too little, 2 too much... felt really out of touch
18:30:06  <Celestar> well I usually carry my lappy as well
18:32:37  <RichK67> bbl... curry is served :)
18:32:47  <Celestar> curry :)
18:33:09  *** RichK67 is now known as RichK67|eatingcu
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18:33:31  <Belugas> On an island, for me, 2 is far from been enough :)
18:33:44  <Belugas> way too many fishes and corals to see
18:33:55  <Celestar> FISH!
18:33:58  <Celestar> it's FISH!
18:34:02  <Celestar> not fishes
18:34:04  <Celestar> :)
18:34:57  <Celestar> and in the Mediterranean there's not much to see
18:34:57  <Belugas> I'm not diving to see you ;)
18:35:11  <Sacro> the plural if fish, is fishes isnt it?
18:35:25  <Celestar> the plural of fish is fish
18:36:02  <Celestar> the plural of aircraft is aircraft ..
18:36:04  <Belugas> plural is the same?  Gaaaaaa
18:36:09  <Belugas> planes
18:36:19  <Celestar> and aircraft is not the same as an airplane
18:36:36  <Celestar> it's something totally different
18:36:45  <Celestar> rather "airplane" is a subset of "aircraft"
18:36:49  <Belugas> Je prefere le francais ^^
18:37:04  <Prof_Frink> yeah, cos choppers are aircraft, but not aeroplanes
18:37:05  <Sacro> hmm, francais c'est bien
18:37:18  <Belugas> bravo Sacro ;)
18:37:27  <Sacro> merci
18:37:52  <Celestar> an aircraft is a device which is used, or intended to be used, for flight in the air
18:38:05  <Celestar> an airplane is an engine-driven, fixed-wing aircraft
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18:38:51  <Prof_Frink> No, an airplane is a device that uses compressed air to shave bits off wooden things
18:39:34  <Sacro> can i create a symlink via ftp? or create one locally and upload it...?
18:39:52  <Belugas> so a balloon can be considered an aircraft ?
18:40:09  <Celestar> other aircraft are: ballons, airships, sailplanes, helicopters, ....
18:40:35  <Belugas> "Way too many fish and coral reefs to see"  better like that?
18:40:40  <Prof_Frink> Celestar: so gliders aren't aeroplanes?
18:40:43  <Belugas> Ok, I think I see the distinction
18:40:49  <Celestar> Prof_Frink: Sailplanes are not Airplanes
18:41:01  <Prof_Frink> you can't plane a sail.
18:41:06  <Prof_Frink> you'd rip it.
18:41:21  <Celestar> that's why the the fight between the Germans and the Americans who built the first airplane, because airplanes in German need to be engine-driven
18:41:31  <Celestar> s/to/not/
18:41:56  <Celestar> and Lilienthal made the first flight in a sailplane around 1890
18:42:05  <peter1138> aeroplane!
18:42:12  <Celestar> the Wrights built (supposedly) the first airplane
18:42:32  <Celestar> peter1138: the FAA and JAA definitions do not contain the term "aeroplane" iirc
18:43:13  <peter1138> yeah, but they're wankers
18:43:20  <Markavian> ain't they american bodies?
18:43:24  <Celestar> FAA is
18:43:26  <Celestar> JAA isn't
18:44:53  <Celestar> JAA is a European Body
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18:48:14  <Ayoze> which frecuency (fps) does use openttd?
18:48:36  <Celestar> normally 37 fps
18:48:43  <Ayoze> ok, ty
18:48:45  <Celestar> er
18:48:46  <Celestar> 27
18:49:03  <Celestar> 74 milliseconds per frame
18:49:52  <peter1138> ...
18:50:13  <peter1138> it's 33
18:50:20  <Ayoze> :O ..
18:50:20  <peter1138> 30 milliseconds
18:50:27  <peter1138> 74 is the number of ticks in a day
18:50:58  <Celestar> erm
18:51:02  <Celestar> am I being stupid today?
18:51:14  <Celestar> .oO(you shouldn't make such statements when you have a temperature)
18:51:16  <peter1138> yes? :)
18:51:40  <Celestar> then it's 27 milliseconds (=
18:51:57  <peter1138> it's 30
18:52:23  <Celestar> a day is 1998 milliseconds
18:53:09  <peter1138> according to what?
18:53:16  *** Tron_ [] has quit ["leaving"]
18:53:34  <peter1138> the video drivers (best place for it) say 30 ticks, where a tick is 1 millisecond
18:53:37  <Celestar> openttd.h:43
18:53:52  <peter1138> that's just a comment
18:54:02  <Celestar> but maybe it's video driver dependent
18:54:06  <Celestar> (=
18:54:06  <peter1138> it i
18:54:09  <peter1138> it is
18:54:13  <Celestar> Ayoze: everything clear now? ;)
18:54:15  <peter1138> all the video drivers say 30 :)
18:54:22  <Ayoze> Celestar: yes, thanks :P
18:54:44  <Celestar> so about 30 milliseconds if CPU load <= 100%
18:58:47  <peter1138> if you want
18:58:50  <peter1138> we can make it 27
18:58:53  <peter1138> to speed it up a bit ;p
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19:03:26  *** Trippledence [] has joined #openttd
19:05:36  <Celestar> Every tick this variable (date_fract) is
19:05:37  <Celestar> * increased by 885.
19:05:42  <Celestar> is this kinda braindead?
19:06:20  <Vornicus> sounds braindead to me
19:10:48  <Celestar> WHY is distance(me.position, tv.rcu.position) always > me.arm.length?
19:11:18  *** Trippledence [] has quit [Read error: 104 (Connection reset by peer)]
19:11:20  <Vornicus> because I stole your remote.
19:11:31  <Vornicus> And sent it to Jupiter.
19:11:46  <Vornicus> Mars Needs Women, but Jovians need TV.
19:12:10  <Tron> Celestar: 32768 / 37 = 885
19:12:50  *** Trippledence [] has joined #openttd
19:12:51  <Celestar> yeah
19:13:58  <Tron> well, that's the reason
19:14:48  <Vornicus> 885 as a magic number is a bit odd, though - the provenance should be more obvious
19:15:29  <Celestar> some define ...
19:15:40  <Tron> the magic is easy:
19:16:06  <Tron> when this 16bit counter flips from positive to negative (or vice versa) then the overflow flag gets set
19:16:44  <Tron> so a simple conditional jump on the OF is enough to detect a new day
19:16:51  <Tron> instead of a compare + conditional jump
19:17:29  *** Aankhen`` [n=pockled@] has quit ["Look ma, no script!"]
19:17:49  <Tron> and yes, it's a pretty pointless optimisation, because this test is run just 37 times per second
19:18:01  <Tron> that's about never
19:20:00  <Tron> something tells me this comment is stale
19:20:03  <Celestar> that's not never
19:20:11  <Celestar> that's about once every 60 million cycles
19:20:25  <Tron> that's never for any practical purposes
19:21:05  <Tron>   _date_fract++; <--- the something
19:21:52  *** RichK67|eatingcu is now known as RichK67
19:22:06  <RichK67> howdy... back again
19:22:13  <Celestar> wb
19:22:51  <RichK67> is newstations support in trunk?
19:22:56  <glx> yes
19:23:02  <glx> you missed a lot :)
19:23:02  <RichK67> woohoo!
19:23:16  <RichK67> anything else cool?
19:23:44  <Prof_Frink> end of the worls.
19:23:44  <Prof_Frink> s/s/d/
19:23:49  <Celestar> bridge stuff is working well, as does YAPF
19:23:58  *** mikl [n=mikl@pdpc/supporter/active/mikl] has quit ["In the end, all that matters is your relation with God..."]
19:24:02  <Celestar> and if you don't look quick enough you'll miss me departing
19:24:21  <RichK67> bridge stuff? diagonal rails under bridges?
19:24:25  <Celestar> ay
19:24:31  <RichK67> woohoo ^ 2
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19:24:45  <glx> RichK67: but not in trunk yet
19:24:53  <RichK67> ah
19:24:56  <Tron> yep, that comment is wrong... since r2041
19:25:17  <RichK67> btw - did 0.4.8 make it? it was nearly ready when i went on hols
19:25:25  <Celestar> nope
19:25:42  <Celestar> but few things miss
19:25:48  <Tron> well, mr. stout didn't update the comment back then
19:25:58  <Celestar> it took me 3 days to find the damn AI bug
19:26:25  *** TiberiusTeng [] has quit [Read error: 104 (Connection reset by peer)]
19:28:40  <Prof_Frink> Celestar: the AI *is* a bug
19:29:07  <Tron> 3 words: make it better
19:29:56  <Prof_Frink> one word: no
19:30:26  <peter1138> we're doomed
19:30:31  <RichK67> does gpmi work for rail yet?
19:30:35  <Celestar> making an AI better than THIS one is not too hard :P
19:30:36  <Celestar> peter1138: ?
19:30:46  <peter1138> to never having a decent ai
19:31:22  <Prof_Frink> Celestar: an Ai that does bugger all would be better than the curren ;)
19:31:41  <Celestar> and I still suck at drawing signal sprites.
19:32:00  <Celestar> which we need before 0.5.0-final
19:32:33  <glx> RichK67: no and it's not the correct channel :)
19:33:34  <RichK67> i would just love to get the rail AI to build a nice (reasonably) straight track, then know when to, and how to double track it, then how to upgrade the stations to ro-ro... that would be enough for me
19:33:51  <Celestar> I think you can skip the latter part
19:34:01  <Celestar> but a reasonably straight track .... yes ...
19:34:28  <RichK67> i wouldnt want to have it doing full networking - i think that is way too much future design planning
19:34:58  *** Trippledence [] has quit [Read error: 104 (Connection reset by peer)]
19:36:20  <RichK67> ive already got a simple proof-of-concept VB program for track route planning, but i dropped dev of it to concentrate on TGP & airports
19:36:21  <CIA-3> KUDr * r4915 /trunk/ (players.c station_cmd.c): - Fix: SLE_UINT8 replaced by SLE_BOOL for bool variables (found by Celestar)
19:36:56  <Celestar> hm ... looking for suggestions where to emigrate to
19:37:03  <Tron> This sentence no verb
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19:37:50  <Celestar> Switzerland? Canada? USA? Australia?
19:37:54  <Celestar> New Zealand?
19:38:21  <KUDr> Celestar: slovakia
19:38:27  <Celestar> KUDr: that is an option.
19:38:36  <Celestar> KUDr: we already have a house there.
19:38:38  <KUDr> flat taxes
19:38:47  <Belugas> According to the tax comparaison we had earlier, I would say Canada :)
19:39:36  <Celestar> I liked Canada ...
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19:40:19  <Belugas> Think of it : just besides USA, but without the burden of having Bush as head of state
19:40:24  <Celestar> hehe
19:40:42  <Celestar> I've survived Schröder ...
19:41:00  <Belugas> He did say no to Irak, at least
19:41:14  <RichK67> lol - Bush will be a fading nightmare in 2 yrs anyway :)
19:41:46  <Belugas> it's enough...  And don't forget, he have a brother :)
19:42:23  <RichK67> hmmm.... time to SVN update the Mini IN.... from 4613 to 4914... any takers on number of conflicted files???  im guessing 7 ;)
19:42:31  <Celestar> I
19:42:33  <Celestar> 25
19:43:20  <RichK67> ok - here goes
19:43:50  <Celestar> weee
19:43:58  <RichK67> 12
19:44:10  <Eddi|zuHause2> RichK67: i think peter1138 mentioned he has a workaround for the PBS <-> newstation problem
19:44:12  <Celestar> one game, 7 AIs 1950-2050 in the bridge branch and no crash \o/
19:44:30  <Celestar> Eddi|zuHause2: PBS will most likely be implemented completely different
19:44:41  <Eddi|zuHause2> i know ;)
19:44:52  <RichK67> eddi - what problem? (ive been away 2 weeks)
19:44:53  <Eddi|zuHause2> but in the meantime, we have to live with the old implementation ;)
19:45:18  <Eddi|zuHause2> RichK67: newstations uses all map bits for station tiles, including the one previously used by PBS
19:45:27  <Eddi|zuHause2> (if i understood that correctly)
19:46:03  <Celestar> peter1138: have you updated the html documentation with newstations?
19:46:45  <RichK67> ah - maybe its time to drop PBS from Mini IN... its causing all my problems
19:46:55  <XeryusTC> heya RichK67, nice to see you again :)
19:47:03  <RichK67> (bait bait ;) )
19:47:11  <RichK67> hi hi xeryustc :)
19:48:57  <Eddi|zuHause2> NOOO
19:49:04  <Eddi|zuHause2> i cannot live without PBS ;)
19:49:26  * Celestar gives Eddi|zuHause2 a Bratwurst
19:49:39  <Eddi|zuHause2> i hate bratwurst...
19:49:50  * XeryusTC slaps Eddi|zuHause2, get a hold of yourself
19:49:50  * Eddi|zuHause2 slaps XeryusTC back with some suitable device
19:49:53  <Eddi|zuHause2> i prefer steak ;)
19:50:12  * XeryusTC stabs Eddi|zuHause2's script
19:50:14  <RichK67> lol
19:50:32  <Celestar> I wonder why we have sooo many printfs in the statement
19:50:34  <Eddi|zuHause2> oh, yes... it is very stupid ;)
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19:55:17  *** ProfFrin1 is now known as Prof_Frink
19:57:57  <Celestar> soo ...
19:58:04  <Celestar> I gotta go
19:58:20  <Sacro> bye Celestar
19:58:21  <RichK67> cya
19:58:31  <Celestar> I think we should merge YAPF and bridge of the weekend :)
19:58:40  <Celestar> s/of/over/
19:58:58  <Sacro> nooooooooooo, tonight
19:59:10  <rain````> whats yapf?
19:59:28  <rain````> ohhh
19:59:29  <rain````> i get it
19:59:32  <rain````> "Yet another pathfinding"
19:59:48  <rain````> is it going to be (basically) cheating like pbs was?
19:59:59  <rain````> or is it still going to require some effort to make good quality tracks
20:00:15  <Celestar> it will ...
20:01:57  <glx> rain````: for now it will just work like npf (without killing cpu)
20:03:47  <Celestar> later on there will be a totally new signalling concept
20:03:51  *** Mucht|zZz [] has quit ["I'll be back!"]
20:14:20  *** KritiK [] has joined #openttd
20:21:16  <Celestar> WHHHYY is svn merge that slow at times ?
20:24:36  <Belugas> lots of people doing svn co?
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20:25:44  *** brygge_2 [n=joachim9@] has quit []
20:25:56  <Celestar> dunno
20:26:02  <Celestar> and openttd.dsp is going on my butt
20:26:11  <Celestar> didn't we drop official VS6 support anyway?
20:26:19  <Sacro> think so
20:27:00  <glx> btw why still support VC6 as VS2005 express is free
20:27:31  <Sacro> because VS2005 express is pants
20:27:48  <Celestar> nevertheless we can remove openttd.dsp right?
20:27:51  <Sacro> glx: why support Windows and OSX when linux is free
20:27:59  <Celestar> why's that file in anyways?
20:28:24  <Celestar> I mean I'm not committing files I need for devving as well
20:28:43  <glx> dsp is VC6 project file (like makefile I think)
20:28:52  <Celestar> ok
20:29:04  <glx> dsw is VC6 workspace
20:30:24  <glx> group all dsp of the project (openttd, strgen, lang)
20:30:33  <Celestar> .oO(I think YAPF is not VS6-compatible anyway)
20:30:47  <KUDr> right
20:30:54  <KUDr> remove them
20:31:14  <peter1138> 20:47 < Celestar> peter1138: have you updated the html documentation with newstations? << which bit of the documentation?
20:31:29  <Celestar> landscape.html and landscape_grid.html
20:31:52  <peter1138> yes
20:32:07  <Celestar> cool :)
20:32:50  <CIA-3> KUDr * r4916 /trunk/settings.c: - Fix: SLE_BOOL replaced by SLE_UINT8 for byte _network_lan_internet
20:33:48  <Celestar> hm?
20:33:57  <Born_Acorn> (20:59:05) <Celestar> I think we should merge YAPF and bridge of the weekend :
20:34:00  <Born_Acorn> :O :O :O :O
20:34:02  * Born_Acorn dies
20:34:11  <Born_Acorn> (from shock)
20:34:14  <Celestar> Born_Acorn: that's only an opinion (yet)
20:34:17  <KUDr> why?
20:34:19  <Tron> exactly how is this a fix? where's the bug report about it?
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20:34:46  <KUDr> Tron: morphos bool problems
20:34:55  <Tron> bridges are _far_ from finished
20:35:13  <KUDr> bool == uint8 is wrong assumption
20:37:48  <Born_Acorn> Roflsocks.
20:37:57  <Born_Acorn> Someone just queried me
20:38:02  <Born_Acorn> (21:19:22) <shorty> hi
20:38:02  <Born_Acorn> (21:19:30) <shorty> pelase talk to me no one else will
20:38:02  <Born_Acorn> (21:19:50) <shorty> please talk to me
20:42:02  <valhallasw> rofl
20:42:10  <valhallasw> ./ignore shorty 8)
20:44:08  *** tokai|ni [] has joined #openttd
20:46:18  *** UnderBuilder [i=UnderBui@] has joined #openttd
20:46:27  <UnderBuilder> I'm back :)
20:46:34  <Sacro> hey UnderBuilder
20:50:42  *** Bringa2 [] has joined #openttd
20:50:44  <UnderBuilder> I tried your hints but the game still giving me errors
20:50:53  <UnderBuilder> (the same ones)
20:52:30  <Sacro> oh right
20:52:41  <Sacro> where is the binary placed?
20:52:51  <UnderBuilder> in .\
20:53:25  <Sacro> hmm, ./ is relavent to where you are though
20:53:30  <glx> and . is what dir ?
20:53:53  <Sacro> glx: the current one
20:54:13  *** Eddi|zuHause2 [] has quit [Read error: 110 (Connection timed out)]
20:54:17  <glx> Sacro: I know that but what is the current dir :)
20:55:23  <Sacro> `pwd1
20:55:30  <Sacro> :S `pwd`
20:55:30  <UnderBuilder> ./ is a normal folder
20:55:52  <hylje> how about a normal folder named -rf
20:56:08  <Sacro> hylje: only an evil person calls it that
20:56:20  <glx> UnderBuilder: a full path on linux is /xxx/xxxx/xxx
20:56:24  <glx> not ./
20:56:25  *** tokai [] has quit [Connection timed out]
20:56:26  <hylje> really ?
20:57:15  <Sacro> . means here
20:57:21  <Sacro> .. means parent dir
20:57:23  <glx> so what we want to know is the full path of OpenTTD
20:57:30  <glx> on your system
20:58:44  <UnderBuilder> my OTTD is installed in openttd_0.4.7/usr/shared/games/openttd
21:02:25  *** Dos` [] has joined #openttd
21:02:42  <Dos`> lol just got my redhat working but how do i start?
21:02:44  <Dos`> rofl
21:04:11  <UnderBuilder> anyway I will not play on internet because my linux don't recognize my usb modem
21:04:57  <glx> usb and linux are always fun
21:04:58  <Tron> <UnderBuilder> my OTTD is installed in openttd_0.4.7/usr/shared/games/openttd <--- i doubt that
21:05:58  <glx> UnderBuilder: how can you talk here if your modem is not recognised?
21:06:41  <UnderBuilder> well, it is only a comment
21:06:42  <Dred_furst> When do maglevs come into service again?
21:07:17  <Sacro> 2015?
21:07:26  <Dred_furst> Not 2015
21:07:27  <Sacro> right, be back later all
21:07:29  <Dred_furst> were in 2020
21:07:30  *** Sacro [n=Sacro@adsl-83-100-198-54.karoo.KCOM.COM] has quit ["Off to pub"]
21:07:34  <Dred_furst> no maglev yet
21:08:32  <Bringa2> Speaking of maglev, maglev doesn't really work when using the DB set, does it?
21:08:39  <Bringa2> certain resources can't be transported etc
21:09:04  <peter1138> it's designed to be like that
21:09:24  <Dred_furst> peter1138 you know what year maglev comes in?
21:09:30  <glx> like ukrs maglev can only transport passengers, mail or goods
21:09:41  <peter1138> Dred_furst: depends
21:09:47  <Dred_furst> standard sets
21:09:55  <peter1138> then around 2020
21:10:01  <Dred_furst> hmm
21:10:04  <Dred_furst> soon then
21:10:10  <Bringa2> I transported wood and steel with maglev too, but that was probably because the savegame was started without the DB set
21:10:30  <Dos`> linux sucks
21:10:34  <Dos`> i cant eve login
21:10:36  <Dos`> tsktsk
21:10:49  <peter1138> dbsetxl only allows for passengers and mail
21:11:03  <Dred_furst> my rail network is gonna be a bitch to uypgrade to maglev
21:11:03  <Belugas> Dos`, it does not sucks... you just don't know how to do it :)
21:11:30  <Dos`> whatever
21:11:33  <Dos`> i should just oot
21:11:36  <Dos`> boot*
21:11:38  <Dred_furst> its so big lol
21:11:42  <Dos`> in a GUI
21:11:48  <Dos`> but i get a stupid command line
21:12:00  <glx> you forgot to configure X
21:12:00  <Dos`> where i cant get out
21:12:11  <Dos`> no i just installed
21:12:15  <Tron> there is no 'out'
21:12:15  <glx> but that's normally done by setup
21:12:28  <Dos`> o wait maybe ur right
21:12:29  <Dred_furst> Dos` login as root
21:12:32  <Dred_furst> then do startx
21:12:51  <Tron> and btw: this is not #linux
21:12:59  <Dos`> yes that eplains why my "start"didnt work
21:13:00  <Dred_furst> XD
21:16:53  *** Scia [] has quit [Remote closed the connection]
21:17:45  <UnderBuilder> Is egladil too busy or why the 32bpp isn't in the tasks section of thewiki?
21:18:35  <Belugas> he's REALLY busy
21:18:44  <Belugas> with life :)
21:20:41  <Dos`> linux at laptop = rampage omg
21:25:53  <Dos`> be right back switching internet
21:25:58  *** Dos` [] has quit []
21:28:20  <Dred_furst> :D
21:29:10  <peter1138> too many towns
21:29:18  <peter1138> too easy ;p
21:29:22  <Dred_furst> lol
21:29:32  <Dred_furst> Im doing mainly industry
21:29:43  <Dred_furst> its more of the scale :P
21:30:15  <glx> too many industries too :)
21:30:24  <Dred_furst> its not THAT bad
21:31:01  <UnderBuilder> Dred_furst: what server is it? I want join :D
21:31:13  <Dred_furst> UnderBuilder Its a personal game against my friend IRL
21:31:18  *** Jenkz [] has quit [Read error: 104 (Connection reset by peer)]
21:33:51  <UnderBuilder> someone knows how to generate a nice terrain without any new terrain generators or scenarios?
21:34:08  <Dred_furst> Do it yourself?
21:35:48  *** Boes [] has joined #openttd
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21:36:21  *** Prof_Frink [] has joined #openttd
21:36:31  <Vornicus> define "a nice terrain", and "scenarios"
21:40:53  *** _Red is now known as Red
21:44:30  <UnderBuilder> whi I can't start my server? I get an could not start server error
21:44:55  <UnderBuilder> why*
21:45:29  <peter1138> how descriptive
21:46:03  <UnderBuilder> that's the exact error
21:46:52  <UnderBuilder> I can give cfg file but it isn't possible in IRC
21:49:14  <Brianetta> White Rabbit thinks I'm a girl
21:49:23  *** Jezral [] has quit [Remote closed the connection]
21:49:27  <Born_Acorn> peter1138! The customary daily newsounds!
21:49:30  <Brianetta> At least, he does until he reads my reply
21:49:43  <Born_Acorn> Brianetta, you aren't a girl?
21:49:52  <Born_Acorn> That avatar made it look like it was so!
21:49:55  * Born_Acorn runs away
21:49:58  *** Jezral [] has joined #openttd
21:50:02  <Brianetta> That avatar is me ):
21:50:16  <Born_Acorn> Which is why I'm running awayyyyyyy.....
21:50:18  <Belugas> I tough it was your boyfriend ;)
21:50:30  * Brianetta is rofling
21:50:39  <Brianetta> Helen seems unimpressed
21:51:01  <Born_Acorn> White_Rabbit needs no know girls do not exist on t'internet
21:51:06  <Born_Acorn> s/no/to
21:52:30  <Born_Acorn> Although I kinda see how your avatar could be mistaken for a really macho looking East German woman.
21:52:38  <Brianetta> There are girls on the internet, but if you try to catch one you have to remember the 2/3 rule
21:53:16  <Brianetta> Attractive, single, mentally stable - pick any two.
21:53:24  <Belugas> Say Hello to Helen on my behalf.  Tell her how patient and brave she is to tolerate a train nuts like that :)
21:53:39  <Belugas> Mine is quite less permissive ;)
21:53:47  <Brianetta> She's smiled, Belugas
21:54:03  <Belugas> Good  :)
21:54:15  <Brianetta> But it's still my birthday at the moment
21:54:27  <Born_Acorn> Who is Helen and why did she agree to marry the other person!
21:54:33  * Born_Acorn has been lost
21:54:37  <Brianetta> Helen is my dear wife to be
21:54:40  <Belugas> Happy birthday to you!!!
21:54:54  <Brianetta> <-- 31
21:55:05  <Born_Acorn> Oh. I though Belugas was you. Got confused there.
21:55:12  <Brianetta> My mum forgot, for the first time EVER
21:55:19  <Brianetta> I know she did, and why
21:55:19  <RichK67> woo - happy birthday brianetta
21:55:29  <Belugas> Too much booze Born_Acorn !
21:55:40  <Brianetta> I rang her the night before last to give her a wedding date, and to tell her to come up with invitations
21:56:00  <Born_Acorn> The both names start with B, and have an e and an a in!
21:56:02  <Brianetta> She was clearly distracted by that, because I got a cheque this morning dated yesterday, and a card with the price sticker still on it
21:56:05  <Born_Acorn> I was confuddled!
21:56:08  <Belugas> lol!!!
21:56:08  <Brianetta> That's so not my mum (:
21:56:29  <Born_Acorn> I know what you all did last summer.
21:56:44  <Born_Acorn> Sometime... during the last summer... you all BREATHED.
21:56:49  <Brianetta> I didn't
21:56:51  <Belugas> not me!
21:56:53  <Brianetta> I held my breath
21:57:01  <Belugas> you too???
21:57:02  <Born_Acorn> Then welcome to hell!
21:57:11  <Brianetta> Belugas: We were kissing, weren't we?
21:57:26  <Born_Acorn> This is the afterlife, a life of torment in which peter1138 never released newsounds and goes "do-do" occasionally!
21:57:30  <Belugas> don't tell that, in front of Helen what'smore
21:57:36  <Brianetta> heh
21:57:37  <peter1138> mrrr mrrrmrrrmrrr do-do
21:57:51  <Belugas> Good nigh Master Newgrf
22:01:06  <Born_Acorn> Night is for the silly
22:01:15  <Born_Acorn> Which is why I live on the sun.
22:02:09  <peter1138> hmm
22:02:19  *** Eddi|zuHause2 [] has joined #openttd
22:02:26  <Belugas> You must be a little tired running like that all day long to catch up with the sun???
22:03:51  <peter1138> nini
22:06:26  *** ThePizzaKing [] has joined #openttd
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22:10:15  <Brianetta> sun--
22:10:40  <Brianetta> It's like your employer.  Without it, you have no means to live.  Doesn't mean you want to spend time with it.
22:11:05  *** Prof_Frink [] has quit [Connection timed out]
22:11:09  <Bringa2> Uh, someone help me? I remember reading somewhere on the tt forums (probably) about how it was a widely known fact that airplanes fly a lot slower than advertised (a 912 km/h aircraft will lose in a race with a 330 km/h train), and that they had a fix for it?
22:12:45  <Brianetta> Speeds are scaled.  They travel at a quarter of their stated speed, relative to trains.
22:13:03  <Brianetta> Or, trains travel at four times their stated speed, relative to aircraft.
22:13:05  * Bringa2 nods
22:13:15  <Bringa2> and this is something that patch/ottd are going to keep that way?
22:13:25  <Brianetta> FOr the forseeable, yes.
22:13:25  *** Sacro [n=Sacro@adsl-83-100-203-170.karoo.KCOM.COM] has joined #openttd
22:13:32  <Bringa2> k
22:13:50  <Eddi|zuHause2> rebalancing is supposed to come post 0.5
22:13:57  <Sacro> evening all
22:14:22  <glx> Bringa2: if the aircraft speed use the same scale as trains, you can't clic on them while they fly
22:15:06  <Biff> but it affects profits?
22:15:20  <glx> don't know
22:16:12  <Eddi|zuHause2> that's what the vehicle list and/or the pause key is for ;)
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22:19:17  <Eddi|zuHause2> suggestion: when you click on the bar in the vehicle window, that would normally stop a vehicle, make a flying airplane go in (wide) circles
22:20:25  <Eddi|zuHause2> (or keep it in the waiting loop at the destination airport)
22:23:33  *** Belugas is now known as Belugas_Gone
22:24:12  <Belugas_Gone> Good night all
22:24:22  <RichK67> new Mini IN posted :)
22:24:39  <Eddi|zuHause2> did you scrap PBS?
22:24:49  <RichK67>
22:25:15  <RichK67> nope - i just carefully updated 4593 to 4916, and applied some fixes and new patches
22:25:30  <RichK67> but ive not fixed pbs bugs
22:25:51  <RichK67> if someone else wants to fix them, they can :)
22:25:57  <glx> how did you fixed the fact that there's no free bits in map for station ?
22:26:12  <Sacro> dont have pbs blocks and station blocks together
22:26:20  <Eddi|zuHause2> i guess he rather ignored it ;)
22:26:30  <RichK67> ah - it would help if that was actually listed in the Mini IN thread....
22:26:41  <Eddi|zuHause2> neither svn nor gcc will complain about it
22:26:56  <Eddi|zuHause2> it's purely a game logic problem
22:28:27  <Eddi|zuHause2> i.e. in some occasions, newstation tiles will behave as occupied tracks, and trains reserving tiles might change the look of newstations
22:28:32  <Eddi|zuHause2> or similar problems
22:29:39  <RichK67> ah - so you can have a tile that is station AND track ??? yeah, that would break PBS if there are no spare bits
22:29:47  <Eddi|zuHause2> in the worst case, you get train crashes, but you get them all the time anyway ;)
22:31:16  <Eddi|zuHause2> like i said, you should talk to peter1138, he said he could work around it
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22:32:31  <RichK67> not worth effort IMO - old PBS will be dead in a couple of months anyway. no point trying to bugfix it now
22:33:07  <Eddi|zuHause2> if peter1138 says workaround, i assume it is a small thing ;)
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22:34:47  <RichK67> sure, well ill accept any bugfixes into MiniIN that people want to contribute - just dont expect me to support them ;)
22:39:14  <Eddi|zuHause2> i just don't know what peter1138 had in mind, so i can not help any further...
22:39:47  <RichK67> okies - something for later then :)
22:40:49  <Eddi|zuHause2> i really wish the mini_in was a branch
22:41:00  <Eddi|zuHause2> makes maintaining personal patches against it much easier
22:42:15  <RichK67> that may be worth doing. as it is current, a branch can be easily split off, and my master source then used to create the first set of changes
22:43:51  <RichK67> bbl
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22:47:00  <Sacro>  RichK67: speak to Celestar,im sure he mentioned it being possible
22:48:11  <RichK67> branching?? yeah, im sure it will be ok - ive just not taken the plunge yet
22:48:46  <Sacro> i wouldnt mind a UKRS IN server
22:49:23  <Eddi|zuHause2> err... what? "The file vehicle_gui.h was found twice!?! This usually happens if you applied a patchfile to the wrong folder!"
22:50:06  <Sacro> pmsl
22:52:39  <Eddi|zuHause2> i really do not understand this error...
22:53:30  <RichK67> its me - a SNAFU... im fixing
22:55:09  <Eddi|zuHause2> what went wrong?
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22:59:14  <Born_Acorn> The world ended.
22:59:33  <Eddi|zuHause2> we had that last week already (or so)?
22:59:34  <RichK67> dunno - its a bit weird... doesnt affect my compile
22:59:49  <Eddi|zuHause2> remember? we stole it from TTDP ;)
23:00:27  <Sacro> the SnAFU concept?
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23:00:39  <Eddi|zuHause2> no, the end of the world ;)
23:01:01  <Eddi|zuHause2> although, probably that too ;)
23:01:05  <Magus_X> what?
23:07:51  <Eddi|zuHause2> RichK67: could you distribute the "new" files separate from the diff? they always cause sooo many problems...
23:08:00  <Eddi|zuHause2> like pbs.c
23:08:55  <RichK67> nope - its only a problem when applying the patch multiple times (bug the TortoiseSVN devs ;) )
23:09:19  *** Mukke [] has quit []
23:09:34  <glx> indeed patch does the same :)
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23:14:42  <Eddi|zuHause2> hm... this livery refit... is that already supposed to work with the dbsetxl?
23:15:01  <Eddi|zuHause2> because, apparently, it doesnt :)
23:17:27  <glx> what sort of livrery refit?
23:19:18  <Eddi|zuHause2> well... like the rheingold wagons
23:20:24  <XeryusTC> Eddi|zuHause2: you mean the livery refit so the wagons get another color scheme?
23:20:36  <Eddi|zuHause2> yes
23:20:47  <glx> Eddi|zuHause2: mart3p has a patch for that in the dev forum
23:20:49  <Eddi|zuHause2>
23:20:52  <Eddi|zuHause2> i know
23:20:53  <XeryusTC> they didn't work yet with the db set xl iirc
23:20:55  <Eddi|zuHause2> i have seen it
23:21:07  <Eddi|zuHause2> and RichK67 said he included the patch
23:21:07  <XeryusTC> that is with mart3p's patch
23:21:20  <XeryusTC> it should work with UKRS
23:21:23  <Eddi|zuHause2> but probably not yet the dbset changes
23:22:02  <RichK67> hmm - i cant find why i get the vehicle_gui.h error. its caused by the livery patch to vehicle_gui.h, but doesnt show up with just the cargo_subtypes patch applied :(
23:22:52  <RichK67> mart3p says : There is now an updated patch in the first post. It seems to be working ok with DBSetXL.
23:24:27  <Eddi|zuHause2> is that the same version as in the mini_in?
23:24:44  <RichK67> yup - i applied it tonight
23:24:50  <RichK67> both 4916
23:25:50  <Eddi|zuHause2> so then why isn't it working?
23:26:12  <RichK67> if i knew i would fix it
23:26:27  <RichK67> just trying something... brb
23:26:34  <glx> hmm patch in the first post says revision 4906
23:26:58  <glx> but in his last post he says he updated to 4916
23:27:46  <RichK67> yeah - dont think thats it tho
23:29:29  <shintah> anyone know what out of sync problems might be cause by? is it a bandwith isue?
23:29:49  <Eddi|zuHause2> 99% of all cases it is different newgrfs
23:29:50  <glx> sync problem are mainly grf issue
23:29:57  <Eddi|zuHause2> or different order of newgrfs
23:30:03  <glx> can also be a slow cpu
23:30:23  <shintah> shouldn't be newgrfs
23:30:27  <glx> especially with NPF on
23:30:41  <shintah> it was running fine untill just recently
23:30:58  <shintah> then I started getting out of sync msg every 3-4 minutes
23:31:03  <shintah> just me and my friend playing
23:31:12  <glx> somebody built a ship ?
23:31:16  <shintah> nope
23:31:21  <shintah> but we have quite a lot of trains now
23:31:35  <glx> that could be the problem
23:31:44  <shintah> like 1300+ or something
23:31:48  <glx> try to disable NPF if it's possible
23:32:11  <shintah> that would probably cause major trouble for all the stupid trains :D
23:32:41  <shintah> well, we'll try some different settings and see if it'll get better
23:32:51  <glx> yes you surely needs to change some junstion for NTP but this will stop desyncs I think
23:35:26  <Eddi|zuHause2> or try using the yapf branch, it is supposed to use less cpu
23:36:08  <glx> that too :) but if they use 0.4.7 disabling NPF is the only solution
23:36:36  <shintah> yep using 4 7
23:37:31  <UnderBuilder> I think that the Local Autority sometimes hurts too much
23:37:54  <Eddi|zuHause2> place stations first
23:37:56  <shintah> but shouldn't it be only the server cpu that calculates paths?
23:37:57  <Eddi|zuHause2> then terraform
23:38:04  <UnderBuilder> for example, when are two towns near is impossible to raise rating on one
23:38:17  <Eddi|zuHause2> no, each client calculates the same thing as the server
23:38:24  <Eddi|zuHause2> and afterwards transfer a checksum
23:38:29  <shintah> ok
23:38:34  <shintah> might be my comp then
23:38:38  <Eddi|zuHause2> otherwise the network traffic would not be handleable
23:38:47  <glx> your are the slower client ?
23:38:52  <shintah> though one would think a amd 64 would be able to handle quite a lot
23:39:14  <shintah> I'm the one getting out of sync yes
23:39:14  <Eddi|zuHause2> try watching the cpu usage on each computer
23:39:36  <glx> btw NPF can kill the faster cpu :)
23:39:48  <Eddi|zuHause2> btw. the yapf branch needs network testing anyway ;)
23:40:11  <glx> yes but most players don't compile
23:40:18  <Eddi|zuHause2> i'm not sure if a nightly is created for it
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23:41:26  <shintah> sure is my cpu
23:41:26  <Sacro> hmm, just got this message from eclipse - "The plugins you have downloaded cannot verified, do you wish to install them" -> "Yes" -> "Verifying plugins..."
23:41:47  <shintah> 100% usage then "out of sync" :/
23:41:59  <Eddi|zuHause2> you see ;)
23:42:06  <shintah> :)
23:42:09  <glx> Eddi|zuHause2: KUDr release win32 versions himself
23:42:33  <glx> but I remember TL talk about nighlies for branch
23:42:52  <Eddi|zuHause2> maybe the 32-bit emulation on AMD64 is slow?
23:43:23  <Eddi|zuHause2> anyway... does disabling NPF solve it?
23:43:30  <glx> openttd can be compiled in 64bit version I think
23:43:56  <UnderBuilder> nobody responses my opinion?
23:44:09  <Eddi|zuHause2> you said anything?
23:48:24  <UnderBuilder> I think that the Local Autority sometimes hurts too much
23:48:27  <UnderBuilder> for example, when are two towns near is impossible to raise rating on one
23:49:10  <Eddi|zuHause2> hm... pile transport crashes the yapf branch even with npf/yapf off
23:50:05  <RichK67> ahh - eddi - looks like the bug is in TortoiseSVN:   I got a dialog box when trying to
23:50:06  <RichK67> > apply the patch: "The file chatBanner_Inc.xslt was found twice..".
23:50:06  <RichK67> > I've attached a picture of the dialog box.
23:50:06  <RichK67> Thanks for the report.
23:50:06  <RichK67> Fixed in revision 6271.
23:50:28  <RichK67> thats
23:50:59  <Eddi|zuHause2> i got 1.3.2.something i believe
23:51:07  <Eddi|zuHause2> i should update
23:51:36  <Born_Acorn> v
23:53:29  <Sionide> w
23:53:40  <Eddi|zuHause2> hm... strange...
23:53:52  <UnderBuilder> still no response to my opinion?
23:54:25  <Eddi|zuHause2> if i load the pile transport with yapf enabled, it runs a few seconds, and then hangs with 99% cpu usage
23:54:40  <glx> but you can move the mouse no?
23:54:54  <Eddi|zuHause2> yes, but i have to kill the app
23:55:07  <Eddi|zuHause2> if i start with yapf/npf disabled, i get ~95% cpu usage, but it runs
23:55:11  <RichK67> gotta reboot :(
23:55:13  <RichK67> brb
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23:55:18  <Eddi|zuHause2> when i then enable yapf, it drops to 50%
23:56:14  <Born_Acorn> Typing make while in a recently checkedout bridgebranch gives a stop error how not handy.
23:56:42  <glx> hmm?
23:58:03  <Born_Acorn> hmm. It didn't checkout right the first time. an SVN update did the trick.
23:59:51  <glx> lol they played a coop with toyland

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