Log for #openttd on 31st May 2006:
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02:12:47  <roboman> hello
02:38:14  <roboman> i have to go
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04:43:57  <Smoky555> KUDr: you developing YAPF in OpenTTD ?
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05:17:40  <Smoky555> YAPF is more faster then NPF, but when i enable YAPF for trains, they didn't want to go to depot for servicing
05:29:25  <hylje> more faster ?
05:30:00  <Smoky555> yes
05:30:45  <ln-> not only faster, but more faster?
05:31:08  <ln-> how much is that compared to fastest?
05:32:55  <Smoky555> for me it looks more faster then NPF
05:33:33  <Smoky555>
05:59:39  <KUDr> Smoky555: thanks, will look at it
06:03:54  <KUDr> Smoky555: your posted doesn't download
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06:06:21  <hylje>
06:10:28  <peter1138> mornorizing
06:12:15  <Celestar> gm
06:21:42  * Celestar wishes he could unload a newgrf without restarting the game
06:24:21  <peter1138> heh
06:24:22  <peter1138> i had that once
06:24:27  <peter1138> it tended to muck stuff up
06:25:38  <peter1138> that's an actual game
06:25:44  <peter1138> not restarting openttd
06:25:46  <peter1138> (that works fine)
06:28:18  <Celestar> BBs are totally fucked up
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06:29:59  <anboni> grmbl
06:30:32  <anboni> that stupid 2051 "game finished" screen froze my AI-game until i clicked it off...
06:33:14  <KUDr> <-- does it download for you guys?
06:33:55  <anboni> KUDr, working for me, want me to dcc it?
06:34:03  <KUDr> yes, please
06:34:25  <KUDr> thanks
06:34:32  <anboni> it's quite tiny
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06:36:30  <Celestar> damnit
06:40:15  <peter1138> janet
06:43:16  <CIA-3> celestar * r5055 /trunk/table/sprites.h: -Fix: Correct some errors in the bridge sprite numbers
06:43:55  <CIA-3> celestar * r5056 /branch/bridge/ (15 files in 4 dirs): [bridge] Sync with trunk up to 5055
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06:52:01  <CIA-3> KUDr * r5057 /trunk/yapf/yapf_rail.cpp: -Fix: [YAPF] trains can't find depot for servicing (thanks Smoky555)
06:54:08  * KUDr -> work
06:54:18  <Celestar> peter1138: how much do you know about BBs?
06:54:27  <peter1138> a little
06:54:54  * Celestar got some intense problems with them
06:55:22  <Celestar> you wanna give it a shot?
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06:58:54  <Celestar> it's the only thing that stops me from merging
06:59:45  <Celestar> KUDr: you can have a look too if you wish :)
07:00:21  <Celestar> <= there's all you need
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07:02:05  <MeusH> hi
07:02:27  <Celestar> hey there
07:02:32  <Celestar> Darkvater: ping
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07:47:18  <KUDr_wrk> [09:01:46] <Celestar> KUDr: you can have a look too if you wish :) <-- this is for /branch/bridge/ or for trunk?
07:47:44  <Darkvater> morning
07:47:55  <KUDr_wrk> morning master
07:48:01  <Darkvater> who here is familiar with SOAP&WSDL, preferrably in java?
07:48:17  <Darkvater> morning Celestar , KUDr_wrk
07:48:28  <KUDr_wrk> i know only WebDAV
07:49:11  <Bjarni> 	<Darkvater>	who here is familiar with SOAP&WSDL, preferrably in java? <-- err, you are asking about java....
07:49:13  <Darkvater> well, what I am interested in is returning complex types with WSDL, mostly arrays in the context of the Globus Toolkit (grid stuff)
07:49:24  <Bjarni> I will have to give the answer I got when I asked about java in here
07:49:30  <Bjarni> it's java
07:49:34  <Bjarni> go somewhere else
07:49:35  <Darkvater> there are no fuckin tutorials about it and everywhere I read people say different things :s
07:49:37  <Bjarni> to ask
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07:52:20  <Darkvater> hmm no luck I guess :s
07:52:26  * Darkvater sucks :(
07:52:34  <Celestar> KUDr: bridge
07:52:38  <KUDr_wrk> ok
07:52:45  <Celestar> Darkvater: any reason to not commit the 4 airports?
07:53:22  <Darkvater> hmm can't remember exactly whether we solved the remaining issues with richK
07:54:14  <MeusH> Darkvater: as the issues aren't that big, they may be solved in next revisions IMO
07:54:57  <MeusH> anyway I'd just like to know the reasons, as it may be helpful in my future decisions
08:04:54  <Bjarni> Celestar: I got the "find depot" thing to work. Want to try if it really works in your game?
08:05:46  <Bjarni> I mean the code works. I just wonder if it visually will work in your case
08:05:47  <Darkvater> MeusH: I myself don't remember anymore that's what I said. And i can't ask richK since he's not here atm
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08:06:58  <Bjarni> the last time I talked to him about it, he still had one remaining issue to solve first
08:07:11  <Bjarni> I don't know if he did and I can't remember what it was
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08:10:44  <peter1138> i've done SOAP/WSDL
08:10:46  <peter1138> but not with Java
08:12:42  <Darkvater> peter1138: shouldn't matter much, perhaps you remember? :)
08:12:47  * Darkvater crosses fingers
08:13:10  <peter1138> it was with .net
08:13:20  <peter1138> you just expose a function, and it does the rest
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08:14:22  <Darkvater> he. the question is how do I expose it? eg if I expose it the way I think I should in the wsdl data file I get an error along the lines of 'no deserializer existing' when trying to call that function
08:15:56  <peter1138> no idea in java
08:16:09  <peter1138> in .net you literally put "[WebMethod]" before the function
08:16:18  <peter1138> and it does all the reset
08:16:20  <peter1138> -e
08:16:29  <peter1138> .net is great for lazy programmers like me ;)
08:17:18  <Darkvater> ;p
08:17:45  <peter1138> hmm
08:17:58  <peter1138> i'm quite pleased with the new depot stuff
08:18:00  <Darkvater> donnu if it's Java or Globus but i gotta fuck around with autocreating stubs, 2 different compilers etc
08:18:05  <Darkvater> the scroller?
08:18:08  <Darkvater> yeah, awesome!
08:18:09  <peter1138> yeah
08:18:27  <peter1138> it always bugged me that scrolling with shorter wagons didn't really work well
08:30:08  <Celestar> Bjarni: will try later today, k?
08:30:23  <Celestar> Darkvater: okI'll wait for RichK and commit then if everything is sorted
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08:32:23  <MeusH> \o/
08:32:53  * Bjarni added a flag for this feature, but can't figure out how to toggle it
08:33:29  <Bjarni> I mean I can always just add a console command for it, but a nice one in the GUI with a hotkey like I originally intended
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08:36:18  <Bjarni> oh well, one new console command coming up
08:36:26  <Bjarni> later
08:36:29  <Bjarni> bbl food
08:36:34  <MeusH> bon apetit
08:37:50  <Darkvater> Bjarni: consolecmd for what?
08:39:57  <peter1138> i was wondering that
08:43:39  <peter1138> Darkvater: input works in the utf8 branch
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08:43:50  <peter1138> to do: iconv for filesystem names
08:44:00  <peter1138> converting text in old save games
08:44:06  <peter1138> and then freetype support
08:45:52  <MeusH> can someone tell me more about iconv?
08:46:02  <MeusH> I saw this word around here some times before
08:46:12  <peter1138> man iconv ;)
08:46:46  <MeusH> thanks :)
08:47:26  <MeusH> iconv the converter :)
08:47:41  <MeusH> I thought it was something with OpenTTD orange icon
08:47:42  <MeusH> silly me
08:48:06  <peter1138> heh
08:50:49  * Vornicus splodes
08:50:55  <peter1138>
08:50:58  <peter1138> 6 car trams!
08:51:19  <Darkvater> peter1138: ah that is ince
08:51:31  <Darkvater> eh nice even :)
08:51:43  <peter1138> it wouldn't fit into our roadstop ;(
08:51:59  <Darkvater> is that articulated RV's; stevenh's topic?
08:52:02  <peter1138> yes
08:52:33  <Darkvater> hmm but those are trams
08:52:36  <peter1138> yeah
08:52:40  <peter1138> but they are road vehicles
08:52:45  <peter1138> with a flag.
08:52:54  <peter1138> they behave as road vehicles in ottd :)
08:53:15  <peter1138> i want to have a go at doing articulated rvs, but... need to finish what i've got going so far ;p
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08:54:45  <peter1138> Darkvater: my utf8 filenames work across samba into windows...
08:54:52  <peter1138> do we need to bother converting them?
08:55:15  <peter1138> (only for that silly OS X that uses "wide utf")
08:55:47  <Darkvater> hmm I gave iconv a try on windows but compiling was a ....bitch
08:55:53  <Darkvater> I think it can wait a bit
08:56:09  <Darkvater> peter1138: you still needa save newgrf to game ;)
08:57:10  * Vornicus runs osx and has never had trouble with utf8 filenames
08:57:12  <Bjarni> <Darkvater>	Bjarni: consolecmd for what? <-- not making depots transparent. Celestar gave me that idea because he made a "where is Waldo" screenshot. A town had grown and swallowed his depot, so he could not find it
08:57:32  <Bjarni> so I figured if I could make all buildings but the depots transparent, then it would be quick to find them
08:57:58  <Bjarni> but it needs an on/off switch to be truly useful ;)
08:59:22  <Darkvater> that's stupid
08:59:53  <Bjarni> stupid not to be able to find your depots or stupid to code something to help you?
09:00:01  <Darkvater> stupid to code something like this
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09:02:14  <Bjarni> <-- ok, then go find the road depot here
09:02:34  <Bjarni> I can image that it would take a while
09:03:46  <Vornicus> Found it
09:04:03  <Vornicus> Right of the sign that says "Overnbridge Central"
09:04:30  <peter1138> i agree with Darkvater
09:04:51  <Bjarni> then you should stop Celestar from complaining about this
09:05:05  <Vornicus> but that was a pain in the ass.
09:05:55  <Bjarni> I know for sure that I would use it
09:06:40  <Vornicus> As an alternative to figuring out how to code that insanity, you /could/ just make an art patch grf with a big "D" on the tile the depot is on.
09:07:53  <Tobin> I've often thought having a visual way to tell where a vehicle was headed might be handy.
09:08:25  * Tobin wonders if it would be possible to have YAPF always show the planned path
09:09:10  <Bjarni> I coded it like this because I would not know how to make new grf files
09:11:04  <peter1138> Bjarni: you would if you looked ;p
09:11:29  <Tobin> Always with the looking...
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09:12:36  <Tobin> Man, L-systems are quite cool.
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09:34:08  <peter1138> new secret ukrs :D
09:35:23  <Celestar> back in 10
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09:35:58  <Celestar> what is stupid.
09:37:24  <peter1138> the "research" panel in outlook
09:37:28  <peter1138> wtf is that for?
09:37:40  <Celestar> finding bugs?
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09:56:36  <Tobin> peter1138: What's secret about it?
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09:57:40  <KUDr_wrk> [11:10:27] * Tobin wonders if it would be possible to have YAPF always show the planned path <-- please tell me more about your idea how to show it to be always able to determine what path belongs to which train
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09:58:06  <Tobin> KUDr_wrk: I was just thinking aloud. :)
09:58:13  <KUDr_wrk> aha
09:58:24  <KUDr_wrk> me too, but no solution yet
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09:59:01  <Tobin> KUDr_wrk: I was thinking more of something like how PBS reserved paths were shown, i.e. you could see which path YAPF currently has planned.
09:59:27  <KUDr_wrk> yes, me too
09:59:27  <KUDr_wrk> but PBS reserves short piece
09:59:31  <Tobin> How far ahead does a planned path go? To the next signal or as close to the destination as possible?
09:59:37  <KUDr_wrk> planned paths can overlap
09:59:46  <KUDr_wrk> to the destination
10:00:09  <Tobin> True, but you'd probably only want to see the path for one train at a time.
10:00:20  <KUDr_wrk> yes
10:00:50  <Tobin> I.e. you have a train's, or other vehicle's, information window open and you'd see it's path.
10:00:57  <Tobin> Or something.
10:01:28  <KUDr_wrk> hmm, will think about that
10:01:34  <Tobin> I'm surprised you haven't implemented something like this, it was very popular for the "old" PBS. :P
10:01:45  <KUDr_wrk> I know
10:01:48  <peter1138> make it draw a 3d rendered antialiased line shooting out from the negine
10:01:50  <KUDr_wrk> I like it
10:01:57  <peter1138> when it reaches another line, it'll jump over it
10:02:08  <KUDr_wrk> hehe
10:02:09  <KUDr_wrk> nice
10:02:39  <Tobin> Teehee.
10:03:13  <Tobin> Do the PBS sprites include the reserved path overlays?
10:03:33  <KUDr_wrk> no
10:03:33  * Tobin is lazy enough not to decode the grf just to find out
10:03:40  <peter1138> < ukrainian language using the russian sprites
10:03:41  <KUDr_wrk> it is something else reused by pbs i guess
10:03:53  <peter1138> Tobin: there are no pbs sprites
10:04:05  <Tobin> I mean the PBS signal sprites.
10:04:13  <peter1138> oh
10:04:15  <peter1138> no, they don't
10:04:29  <peter1138> just cos it's a pbs signal doesn't mean it's reserved...
10:05:02  <peter1138> the reservation display (which was a DEBUG facility) was the vehicle crash palette applied to the track
10:05:21  <Tobin> I know but from a users point of view the PBS signal sprites and the reserved path sprites appeared in the game at the same time.
10:05:25  <|MeusH|> and the vehicle crash pallette is just dark grey
10:05:29  <Tobin> Ah, OK.
10:05:42  <|MeusH|> peter1138, peter1138 there are some ? marks instead of real chars
10:05:45  *** |MeusH| is now known as MeusH
10:06:00  <peter1138> MeusH: yes, the russian sprite set doesn't include ukrainian glyphs
10:06:17  <peter1138> the freetype version looks better anyway
10:06:27  <peter1138> that is
10:06:31  <MeusH> ok
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10:06:50  <peter1138> MeusH: i thought it was better to show a ? than to crash :)
10:06:56  <MeusH> yeah, right
10:06:57  <MeusH> so there will be sprite sets that don't need to be downloaded?
10:07:12  <peter1138> there can be
10:07:19  <peter1138> or we can use freetype.
10:07:25  <MeusH> or eventually you'll merge all sprites into one multilingual package?
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10:08:05  <peter1138> not sure
10:08:05  <MeusH> yeah, freetype looks nicer and IMO is more flexible - IIRC one can resize freetype chars, while it wouldn't look nice with sprites
10:08:24  <peter1138> one big sprite package would be a waste of sprites for most users
10:08:35  <peter1138> whereas using freetype doesn't use up any game sprites at all
10:08:50  <MeusH> yes, that's right
10:08:54  * Tobin prefers the freetype version
10:09:04  <Tobin> Not that I can read the language though.
10:09:32  <peter1138> :)
10:09:55  <peter1138> MeusH: only problem with using freetype is finding a small font that's small enough
10:10:06  <peter1138> i have, however, made a bitmap font that resembles the current small font
10:10:37  <MeusH> there is a SmallFonts ttf for windows, and I'm sure there are other smallfonts
10:11:03  <peter1138> seriously
10:11:06  <peter1138> none are small enough
10:11:12  <peter1138> our small font is 3x5 pixels
10:11:22  <Tobin> Heh.
10:11:25  <Tobin> Tiny.
10:11:27  <peter1138> most small fonts are at least 5x7
10:12:00  <peter1138> still
10:12:10  <peter1138> because it's freetype, we can use any font type that freetype supports
10:12:14  <peter1138> bitmap, scalable, etc...
10:12:29  <peter1138> windows' tahoma bold looks very nice
10:12:33  <peter1138> (i.e. that screenshot)
10:13:44  * peter1138 wonders why his computer is periodically going "ding"
10:14:14  <Bjarni> heh
10:14:25  <peter1138> probably some virus
10:14:42  <hylje> ding
10:14:44  <hylje> grats
10:15:03  <Bjarni> I was watching TV the other day and when all of a sudden: new email
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10:15:48  <Bjarni> so I wondered why the added that ding to the movie. It didn't make any sense
10:15:58  <Bjarni> at the next ding, I realised what happened :p
10:16:02  <MeusH> Palatino Linotype is nice, altough it is wide
10:19:02  <Bjarni> I once heard a story (from Russia) about how they got their letters. They wanted to write, and then they sent out some men to get the alphabet. They got the latin alphabet carved in wood and on the way home, they broke, so they put them together as they thought it should be
10:19:16  <Bjarni> hence the similarity, but not the same characters
10:19:24  <Bjarni> like the inverted R and stuff like that
10:19:27  <MeusH> :D
10:19:35  <MeusH> yeah, nice story :)
10:19:45  <Bjarni> it sounds so stupid, that it could be true
10:19:51  <Bjarni> at least some of it
10:20:24  <Bjarni> I'm pretty sure the inverted R really is an inverted R, so somebody turned a wooden letter upside down and mirrored it that way
10:20:26  <hylje> actually
10:20:34  <hylje> the greek made up that alphabet
10:20:46  <MeusH> Cyryl and Methody
10:20:51  <MeusH> or how it is in English...
10:21:26  <Bjarni> then the Greek broke the letters on the way home :p
10:21:35  <MeusH> Cyril and Methodius
10:22:59  <MeusH> communists tell their people they were gays :|
10:23:38  <Bjarni> isn't having sex with a boy a gay thing to do?
10:23:51  <MeusH> yes it is
10:23:57  <peter1138> not if you're a girl...
10:23:59  <Bjarni> or is that a sign of men, who jumps on everything on two legs?
10:24:03  <MeusH> :P
10:24:11  <MeusH> on horse?
10:24:14  <Bjarni> peter1138: we are talking about Greek MEN
10:24:24  <peter1138> Bjarni: whatever floats your boat
10:24:42  <peter1138> it dinged again
10:24:50  <Bjarni> using windows?
10:24:53  <peter1138> yeah
10:24:59  <MeusH> noob
10:25:00  <Bjarni> that explains it
10:25:00  * peter1138 gets suspicious
10:25:02  * MeusH hides
10:25:10  <Celestar> KUDr_wrk: when planning, does YAPF take into account different platform lengths?
10:25:44  <peter1138> that would be a nice feature
10:25:47  <hylje> ya
10:25:59  <hylje> end to "short stations" and "long stations"
10:26:03  <Celestar> yes
10:26:32  <Bjarni> and trains should prefer the shortest platform, that is long enough
10:26:48  <Bjarni> otherwise the 2 unit DMU could take up the only 10 tile track
10:26:55  <peter1138> mmm
10:27:23  <MeusH> take under account non-stop stations, where lenght does not count
10:27:46  <peter1138> into
10:27:54  <Celestar> into
10:28:22  <Bjarni> I can remember when I saw the first DMU in TT. I thought: that is a poor train. It can't even bring mail
10:28:31  <Celestar> :o segfault
10:28:41  <Bjarni> it was not until much later that I realised that I could add mail cars to it :p
10:29:17  * peter1138 tests debug windows utf-8 build
10:29:41  <Bjarni> Celestar: btw it appears that you don't have to test my patch as Darkvater already commented on it: <Darkvater>	that's stupid
10:30:28  <Bjarni> Celestar: so Darkvater think that it's lame of you to build a depot and then not being able to find it quickly afterwards or something like that
10:30:34  <Celestar> where's the diff again?
10:31:04  <peter1138> yay, it works
10:31:26  <Celestar> peter1138: hwat does?
10:31:47  <MeusH> I like Bjarni's feature
10:32:04  <MeusH> sometimes TT world turns into a big pot of mess
10:32:29  <Celestar> heh
10:32:39  <Bjarni> 	<Celestar>	where's the diff again? <-- on my HD
10:32:46  <CIA-3> peter1138 * r5058 /branch/utf8/openttd.vcproj: [utf8] Add new files to MS VS2003 project file
10:32:50  <Bjarni> I never uploaded a working version of it anywhere
10:32:54  <Bjarni> maybe I should
10:33:14  <Celestar> <= MeusH, do they?
10:34:03  <MeusH> yes
10:34:19  <Celestar> messier than the screenshot? :P
10:34:19  <MeusH> do you mean "this one isn't that messy"? :P
10:34:22  <MeusH> yes
10:34:49  <Bjarni> Celestar:
10:35:18  <Celestar> _m[ti->tile].m1 != _local_player <= GetTileOwner
10:35:29  <peter1138> tut
10:35:48  <Bjarni> it's not in it's final stage as the on/off switch is not implemented. It's always on so you can't make depots transparent
10:35:54  <Bjarni> hmm
10:36:04  <Bjarni> there is a GetTileOwner....
10:36:05  <peter1138> do you need a setting for that? :P
10:36:09  <Bjarni> I better check that out
10:36:12  <Celestar> I don't know, but I find that feature useful
10:36:42  <Born_Acorn> Who is secretly working on trams? Or is it secretly still secret?
10:36:43  <Bjarni> yeah, there is
10:37:00  <Bjarni> nobody tells that to Born_Acorn
10:37:23  <Born_Acorn> I shall find out!
10:37:31  <Born_Acorn> Using money!
10:37:31  <Bjarni> the developer in question will not be the next victim of: (name): trams
10:37:52  <Born_Acorn> no that would be silly
10:37:53  * Bjarni robs Born_Acorn
10:37:59  <Born_Acorn> Tron warned me about that.
10:38:02  *** BJH [] has joined #openttd
10:38:11  <Bjarni> now you got no money for your corrupted game
10:38:21  <Born_Acorn> I have lots of money.
10:38:28  <Born_Acorn> and Paypal, to bribe folks!
10:38:43  <MeusH> You Ctrl+Alt+Ced, didn't you?
10:38:46  * Bjarni steals lots of money from Born_Acorn
10:38:57  <Bjarni> now you don't have any money
10:39:04  <Born_Acorn> lies.
10:39:10  <Born_Acorn> I have more than £10.
10:39:16  <Bjarni> o_O
10:39:21  <Bjarni> Born_Acorn is rich
10:39:30  <Born_Acorn> and less than £10000000000000000
10:39:36  <Born_Acorn> You can guess.
10:39:38  <MeusH> £12?
10:39:45  <Bjarni> £11?
10:39:45  <Born_Acorn> Higher
10:39:53  <MeusH> £13?
10:40:07  <Born_Acorn> higher by a factor of 4 multiplied by 10.
10:40:09  <Bjarni> less than £100
10:40:25  <Born_Acorn> Bjarni is on the right track.
10:40:34  <MeusH> £53?
10:40:41  <Born_Acorn> MeusH is closer.
10:40:57  * MeusH feels like in OpenTTD maths club
10:41:36  <Born_Acorn> MeusH wins the prize.
10:41:38  <Bjarni> ahh, it's 53 Z?oty
10:41:52  <MeusH> \o/
10:42:09  *** roboman [] has joined #openttd
10:42:20  * Bjarni wonders about the exchange rate
10:42:29  <Bjarni> 200 Z?oty =  £1 ?
10:42:32  <Born_Acorn> I was just wondering if there were any "In progress" screenshots of trams in OTTD.
10:42:43  <Bjarni> that's a secret
10:43:01  <Born_Acorn> secrets smell.
10:43:04  <Born_Acorn> of oui.
10:43:17  <MeusH> 1 British pound = 	5.748808z³
10:43:29  * Bjarni cuts off Born_Acorn nose
10:43:36  <Bjarni> no more complains about the smell :D
10:43:43  * MeusH eats the nose
10:43:44  <Born_Acorn> I don't smell now :(
10:43:46  <hylje> :x
10:43:54  <Born_Acorn> I used to smell with my nose.
10:44:07  <MeusH> how's called that goo from inside the nose?
10:44:10  <Bjarni> <Born_Acorn>	I don't smell now :( <-- you do, but now you can't notice that anymore
10:44:15  <Bjarni> but for the rest of us....
10:44:18  <Bjarni> :(
10:44:52  <Born_Acorn> har har.
10:45:02  <Born_Acorn> You lose. You only took away my suffering.
10:45:07  <Born_Acorn> so there.
10:51:26  <peter1138> we win, because you're on ignore. remember?
10:51:36  * MiHaMiX should change the name of this channel to #kindergarten
10:52:31  * Bjarni sets mode +b Born_Acorn
10:52:45  * Bjarni change the name of the channel back to #openttd
10:55:30  <MeusH> cya
10:55:33  <MeusH> off to school
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11:10:09  <hylje> hmm
11:10:18  <hylje> shouldnt there also be a signal which "kills" the path
11:10:26  <hylje> so trains wouldnt go through it unless they had to
11:10:39  <Celestar> possibly
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11:11:44  <hylje> could make "express lanes" easier to do and makes sure trains wouldnt "shortcut" through a station
11:12:47  <ln_6021> hello world
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11:36:47  * Celestar has finished optimizing his interchange
11:37:00  *** DjViper [] has quit [Client Quit]
11:38:10  <Celestar> well interchange
11:38:18  <Celestar> ti's more like a sorter
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11:46:28  <Celestar> I'm lacking bandwidth
11:46:32  <Celestar> in my main trunk route :S
11:48:22  <Darkvater> woow bash-complete is scary
11:48:39  <Darkvater> it even tab completes 'ssh <target>'
11:48:56  <roboman> gnight
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11:52:39  <Darkvater> hmm brb
11:52:40  *** Darkvater [] has quit ["leaving"]
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11:53:57  *** mode/#openttd [+o DarkSSH] by ChanServ
11:54:22  <DarkSSH> sweet, I've found out you can name your screen sessions
11:54:28  <DarkSSH> screen -r irc ^_^
11:54:36  *** DarkSSH is now known as Darkvater
11:54:43  *** mode/#openttd [-o Darkvater] by Darkvater
11:56:54  <Celestar>
11:58:37  <hylje> --
11:59:20  <Celestar> it's not easy to sort an 8 way trunk into 4 destination stations
12:02:06  <XeryusTC> Celestar: why do you have 8 lanes?
12:02:14  *** Hendikins [n=wolfox@pdpc/supporter/student/Hendikins] has quit ["Any technology, no matter how primitive, is magic to those who don't understand it"]
12:02:19  <vondel> long long blocks you have
12:02:21  <XeryusTC> 4 lanes are enough for most mainlines
12:02:25  <vondel> with those bridges
12:03:32  <Celestar> XeryusTC: it's a test
12:03:53  <Celestar> and trunk routes shouldn't be 2 + 2 or 3 + 3 anyway to keep it realistic
12:04:08  <Celestar> it's never to, to, to, from, from, from
12:04:19  <Celestar> but always to, from, to, from, to, from
12:05:19  <hylje> ya
12:05:20  <Celestar> Munich's central station "approach" is to, from, to, from, to, from, to, from, to, from
12:05:29  <XeryusTC> true
12:05:56  <hylje> yep and mostly each got its own priority level
12:06:03  <Celestar> oh I forgot one ", to, from"
12:07:56  <Celestar>,11.547918&spn=0.010338,0.019913&t=k&om=1 <= nice, isn't it
12:08:01  <peter1138>
12:08:05  *** ThePizzaKing [] has quit [Read error: 110 (Connection timed out)]
12:08:23  <peter1138> ^ replaces single half tile train length in depot with a full tile length and a wagon count
12:09:22  <Fujitsu> Hmm.
12:09:25  <Fujitsu> Useful!
12:09:26  *** TPK is now known as ThePizzaKing
12:10:23  <Celestar> lets count the tracks :P
12:15:31  <Celestar> Bjarni: !
12:15:37  <Celestar> my vehicles are NOT being replaced :(
12:17:02  <peter1138> got enough money?
12:17:08  <Celestar> 2.2 billion
12:17:10  <peter1138> are they going to depots?
12:17:17  <peter1138> billion... hmmm....
12:17:24  <peter1138> maybe there's an overflow?
12:18:03  <Celestar> dunno
12:18:16  <Celestar> they haven'T been replaced when money was < 2^31
12:20:53  <peter1138> Celestar: maybe it's related to r5057?
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12:20:57  <peter1138> Log:
12:20:58  <peter1138> -Fix: [YAPF] trains can't find depot for servicing (thanks Smoky555)
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12:23:03  <Celestar> peter1138: nope
12:23:07  <Celestar> happens before as well
12:24:02  <peter1138> does it happen after?
12:24:17  <peter1138> or with yapf turned off
12:27:40  <Celestar> it may be related with the year cheat?
12:27:50  <Celestar> vehicles aren't visiting depots at all :S
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12:31:27  <Smoky555> r5006 - working fine, trains visit depots and autoreplacing ...
12:32:15  <Scia> Celestar: You probably have breakdowns off, and a patch on that disables trains to visit depots when breakdowns set to none
12:32:16  <Celestar> Smoky555: even with breakdowns off?
12:32:22  <Celestar> Scia: 1) yeah, 2) no
12:32:58  <Scia> weird then :p
12:34:13  <Smoky555> Celestar: yes
12:35:42  <Celestar> Smoky555: weird weird
12:35:51  <Celestar> maybe some clash with newgrf?
12:36:24  <Smoky555> i use r5006 with MiniIn 4975 + russification + patche from russian author (such as Building_towns.patch)
12:38:04  <Celestar> KUDr_wrk: p i n g
12:38:39  <Scia> hmm
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13:04:23  * peter1138 's head a splodes
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13:08:15  <Mizipzor> is service interval broken?
13:08:31  <Mizipzor> ive set it to 30 days and the trains never go to depot...
13:08:49  <Brianetta> Are breakdowns on?
13:09:26  <Tobin> Did you slaughter the goat in just the right way?
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13:10:29  <Mizipzor> breakdowns are on, otherwise they wouldnt break, right? :P
13:10:53  <XeryusTC> Mizipzor: do you have enough depots?
13:11:15  <Mizipzor> XeryusTC, well... they pass them whitout entering them so i take i have enough
13:12:13  <glx> Mizipzor: wich version? nightly?
13:12:19  <Mizipzor> 0.4.7
13:14:19  <Mizipzor> or have i set some setting wrong?
13:14:56  <Mizipzor> i have the intervals in days, not %... and on my three trains ive set the interval to 30 days... they have been running for five years now whitout going to the depot
13:15:28  <Mizipzor> they were breaking down so much i have been forced to turn of breakdowns :P it became so repetive to manually take the trains to depot for service
13:17:56  <Celestar> <= Tobin can you confirm that?
13:18:32  <Celestar> Darkvater: <= what about this?
13:18:36  * Tobin looks
13:18:40  <Mizipzor> is it a known bug in 0.4.7? or is it some setting ive set wrong
13:18:52  <Mizipzor> or am i the only one playing with breakdowns? :P
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13:20:36  <Mizipzor> anyone? :P
13:21:05  <TheMask96> i've played on a lot of servers with breakdowns on, and my trains did go to the depots...
13:21:20  <TheMask96> however, i never changed the service interval for my trains..
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13:22:05  <Mizipzor> what else could be causing this then?
13:22:09  <Tobin> Celestar: Works for me on an Intel based Mac maybe it has to do with the bool size change for PPC in r4979.
13:22:38  <Tobin> I can't imagine why that would be the case though.
13:22:55  <Mizipzor> in the options, ive set the interval to days (not %), the default there is 30 days, and on the trains i confirm it by manually set that to 30 days... but the trains keep going
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13:24:27  <Mizipzor> XeryusTC, can i have to few depots? i mean, i have one at each station and they just go past it... or does it work like, every 30 days (or whatever ive set it to) they look for a depot in a 10 tile radius, if none is found, they skíp it
13:25:15  <Mizipzor> XeryusTC, shouldnt they, after 30 days since last service, go to the nearst depot... despite the total number of depots i have?
13:25:17  <XeryusTC> uhm, i dont know how it exactly works, if you dont have enough depots trains have to travel a too long way to get to one and wont go into it
13:26:51  <Mizipzor> XeryusTC, ill do a little test later... just a ring and a depot... the train has to circle the ring and if it doesnt go to the depot after 30 days, i file a bug report, right?
13:27:14  <XeryusTC> its fine with me :P
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13:27:21  <andr0> hi
13:27:23  <Mizipzor> cause then the depot will be like... 8 track peices away :P or something
13:27:45  <peter1138> andr0: hyronymus says it was a pleasure dealing with you, and please call again
13:27:56  <andr0> what to do if i playing 3mins end after this message sinhronization failed and game aborted?
13:29:43  <Tobin> andr0: Are you sure you're using the same graphics as the server?
13:29:58  <Tobin> andr0: Does it happen with all servers or just one?
13:30:07  <andr0> with all servers
13:30:18  <Tobin> andr0: Are you using any newgrf files?
13:30:27  <andr0> how to check ?
13:30:41  <Tobin> Did you download any extra graphics for the game?
13:31:13  <andr0> no, but i install 0.4.7 over the 3147r (russian version)
13:32:15  <Tobin> Do you get the same problem if you install 0.4.7 in a different location. I.e. not over the russian version?
13:32:35  <andr0> need check
13:34:42  <Darkvater> MiHaMiX: ping
13:34:53  <Darkvater> is it possible to do some work on flyspray?
13:34:58  <Darkvater> The following task requires action by a Project Manager:
13:34:59  <Darkvater> FS#194 - Too many bus stops??
13:34:59  <Darkvater> User who did this: - Skliarouk Arieh (skliarieh)
13:35:05  <Darkvater> ok what the heck did he do?
13:35:13  <Darkvater> jut love the emails
13:35:51  <MiHaMiX> Darkvater:
13:35:53  <MiHaMiX> Darkvater: pong
13:36:02  <MiHaMiX> Darkvater: he did report the bug
13:36:19  <Darkvater> new bug?
13:36:28  <MiHaMiX> Darkvater: yes
13:36:36  <Darkvater> was there no text in it?
13:37:06  <Darkvater> why do I get emails for new bugs?
13:37:22  <Darkvater> how do I know it is a bug and not a feature request or a patch?
13:37:31  <Darkvater> that email is totally useless
13:38:21  <MiHaMiX> well, the bug is also closed as well, so let's consider this closed :D
13:38:42  *** BJH_ [] has quit [Read error: 110 (Connection timed out)]
13:38:43  <MiHaMiX> and I promise that I'll modify the flyspray somewhat to be more comfortable for us :)
13:38:43  * Darkvater repeats his last line :)
13:38:49  <Darkvater> \o/
13:38:49  <Celestar> back
13:39:25  <MiHaMiX> Darkvater: in fact, I'll gt in touch with real flyspray-devs and ask them to modify this bad behaviour :)
13:40:31  <Darkvater> forward my email to them :)
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13:42:02  <andr0> how to chat in game?
13:42:14  <Brianetta> press return
13:42:14  <Brianetta> type
13:42:17  <Brianetta> press return
13:42:58  <MiHaMiX> Celestar: could you please look at the task again? the opener requested a re-open, he stated that you misunderstood him
13:43:18  <Celestar> MiHaMiX: "Too many bus stops" is not a bug
13:43:53  <Celestar> "too many bus stops" means that there are too many bus stops
13:45:04  <glx> indeed no free names
13:45:21  <glx> but the user can solve it easily
13:45:22  <MiHaMiX> Celestar: but i think he meant multistop
13:45:40  <MiHaMiX> Celestar: he want to create a station adjacent to an existing one
13:46:14  <Celestar> MiHaMiX: which stations?
13:46:44  <MiHaMiX> Celestar: "
13:46:46  <MiHaMiX> Just try to build bus station next to the existing one (right in the center) in attached savegame."
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13:47:45  <Celestar> MiHaMiX: the big one with the airport?
13:48:22  <Celestar> I get a "station too spread out" error
13:48:29  <glx> hmm it will be easier to ask him to give a screenshot
13:49:16  <Celestar> MiHaMiX: anyway, the number of stops per station is limited ...
13:49:19  <Celestar> so it is not a bug
13:50:27  <MiHaMiX> Celestar: of course not a bug
13:51:00  <MiHaMiX> Celestar: but you gave a wrong explanation on the closing down reason, IMO
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13:54:02  <MiHaMiX> bbl, going home
13:57:17  <Celestar> MiHaMiX: true.
13:57:20  <Celestar> MiHaMiX: yet, not a bug.
14:01:05  <glx> Celestar: once the elrail cheat is activated, it's active until openttd is closed, so you can start a newgame and use the cheat without 'cheating'
14:01:21  <Vornicus> what's the elrail cheat?
14:01:39  <Celestar> glx: hm I see
14:01:42  <peter1138> allows elrail on non-elrail
14:04:51  <XeryusTC> did richk increase the amount of TGP seeds?
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14:13:10  <peter1138> 16 -> 32 bit, i think?
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14:19:24  <XeryusTC> peter1138: it looks like it
14:19:58  <Brianetta> Now there are too many TGP maps.
14:20:05  <Brianetta> How am I expected to find the best one?
14:20:58  <Celestar> lol
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14:23:58  *** Sacro [n=Sacro@adsl-83-100-239-150.karoo.KCOM.COM] has joined #openttd
14:24:49  <Sacro> afternoon all
14:29:35  <XeryusTC> Brianetta: try every possibility :P
14:29:39  <hylje> hmm all production goes really low at hard difficulty ?
14:29:48  <Brianetta> XeryusTC: Was possible.  Isn't possible.
14:31:49  <Sacro> hmmm, insulting Hull in tt-forums
14:47:55  <Bjarni> <Celestar>	my vehicles are NOT being replaced :( <-- any error messages?
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14:58:37  <Sacro> anyone around?
14:59:14  <peter1138> no
14:59:16  <peter1138> whoops
14:59:19  <peter1138> i mean yes
15:00:30  <Bjarni> Sacro: I'm not here
15:00:40  <Bjarni> well, I am now, but not in a moment
15:00:41  <Bjarni> bbl
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15:09:38  <Sacro> lol
15:10:00  <XeryusTC> heya Sacro
15:10:22  <Sacro> XeryusTC: hey, how are you?
15:10:40  <XeryusTC> im great, thanks :) how are you today?
15:11:01  <Sacro> im having a fight with my e-mails, i feel they are getting lost somewhere
15:11:59  * Brianetta looks sheepish
15:12:01  <Brianetta> He's noticed
15:12:16  <Sacro> Brianetta: what? that my mails going missing?
15:12:20  * Brianetta pulls pins from Sacro's emails, allowing them to continue
15:13:40  <Sacro> i think i need to call 1 and 1 :(
15:19:00  <XeryusTC> Sacro: maybe you need to push the send button
15:19:14  <Sacro> XeryusTC: no, its my MX settings
15:21:02  <XeryusTC> that was suppose to be a joke :P
15:21:28  <KUDr_wrk> [14:40:05] <Celestar> KUDr_wrk: p i n g <-- p o n g
15:21:53  <KUDr_wrk> what is the problem with YAPF and depots?
15:22:02  <KUDr_wrk> doeas anybody know?
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15:22:37  <peter1138> is there one?
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15:22:58  <KUDr_wrk> there was some discussion about autoreplace
15:23:04  <KUDr_wrk> and YAPF
15:23:26  <peter1138> i wondered if it was related to trains not going to depots
15:23:36  <peter1138> or whatever your fix was this morning
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15:24:22  <KUDr_wrk> yes
15:24:33  <KUDr_wrk> trains not going to depots for servicing
15:24:41  <KUDr_wrk> there is max_distance
15:24:45  <KUDr_wrk> set to 16 tiles
15:24:53  <KUDr_wrk> and it was 1.6 tile
15:25:33  <KUDr_wrk> ok, so no problems now?
15:26:05  <Brianetta> 1.6 tiles
15:26:06  <Brianetta> heh
15:26:13  <Brianetta> "Turn left here!" *screech*
15:27:23  <KUDr_wrk> yes i changed units from 1 tile = 10 units to 1 tile = 100 units
15:27:37  <KUDr_wrk> and forgot about that distance multiplier
15:28:03  <Brianetta> It's a shame you can't do a handbrake turn in a train
15:28:10  <KUDr_wrk> yes
15:28:26  <KUDr_wrk> would look nice
15:28:31  <KUDr_wrk> from outside
15:28:43  <KUDr_wrk> but not from the train
15:28:43  <Brianetta> You could sweep aside hectares of countryside
15:28:45  <KUDr_wrk> yes
15:28:51  <KUDr_wrk> and bridges
15:29:01  <Brianetta> houses
15:29:03  <Brianetta> neighbours
15:29:07  <Brianetta> roads
15:29:11  <Brianetta> cows
15:29:12  <Brianetta> heh
15:29:13  <Brianetta> cows
15:31:06  <Sacro> i dont think a train would powerslide too well
15:31:56  <Brianetta> Depends whether it cab keep a pantograph on the catenary
15:32:10  <Brianetta> s/cab/can/
15:35:52  <Sacro> hmm, thats true
15:36:03  <peter1138> KUDr_wrk: i thought it might be that, but Celestar wasn't convinced. i haven't tested it myself
15:36:15  <KUDr_wrk> ok
15:36:17  <peter1138> KUDr_wrk: of course, trains not going for servicing == no autoreplace
15:36:25  <KUDr_wrk> yes
15:36:29  <KUDr_wrk> understand
15:36:56  <KUDr_wrk> i was afraid that something serious to fix before nightly
15:37:12  <peter1138> :)
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15:50:10  <Eddi|zuHause> [31.05. 13:13] <hylje> shouldnt there also be a signal which "kills" the path <- have you seen richk's speed signs?
15:50:36  <Eddi|zuHause> has he updated them to use yapf yet?
15:51:51  <hylje> is there such a signal ?
15:52:25  <Eddi|zuHause> it's not a signal, it's a sign
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15:53:07  <Eddi|zuHause> they come in 3 forms/colours, slow, medium and fast
15:53:21  <Eddi|zuHause> with settings what is slow and fast
15:53:52  <Eddi|zuHause> fast trains favourize the fast sign, and get penalties for going past a slow sign
15:53:59  <hylje> not what i want
15:54:22  <hylje> i want a signal which makes trains avoid the route whenever they can
15:54:23  <Eddi|zuHause> and reverse also
15:54:38  <Eddi|zuHause> well, then set "fast" to faster than any of your trains
15:54:54  <Eddi|zuHause> then all trains will favour the medium route
15:55:01  <XeryusTC> hylje: put a depot in that route
15:55:43  <hylje> ?what
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15:57:00  <XeryusTC> a route through a depot adds another 5000 NPF penalty IIRC
15:57:32  <XeryusTC> so when a train is forced to go through a depot it is very unlikely to take that route
15:58:36  <Eddi|zuHause> btw, i believe KUDr has set yapf to penalize paths through stations, so if the detour is not too long, a train will prefer the non-station route
15:58:54  <Eddi|zuHause> and you can virtually lengthen routes by placing level crossings
15:59:01  <XeryusTC> yes
15:59:10  <Eddi|zuHause> without actually making the track longer/slower
16:01:04  <Eddi|zuHause> but i still believe, richk's speed signs do exactly what you want...
16:01:48  <KUDr_wrk> [18:00:37] <Eddi|zuHause> btw, i believe KUDr has set yapf to penalize paths through stations <-- yes
16:02:31  <KUDr_wrk> <Eddi|zuHause> but i still believe, richk's speed signs do exactly what you want... <-- i must implement their penalties into yapf
16:02:47  * KUDr_wrk -> home
16:02:51  <Eddi|zuHause> that would be great ;)
16:03:04  <XeryusTC> wasn't that because i was complaining about trains going through stations where they had no reason to be there
16:04:12  * Eddi|zuHause goes watch x-men 2
16:05:17  <Eddi|zuHause> where "go" means "grab remote control for the video recorder without getting up from bed"
16:08:42  <Mizipzor> i spend ages building a track right across the map, transporting coal... when the first train arrives, im excited to see how much money i make...
16:08:59  <Mizipzor> guess how much... 1,860... with five lorries :/
16:09:56  <Mizipzor> doesnt that just make you want just... quit the game? :P
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16:11:42  <Mizipzor> is everyone in here afk?
16:12:52  <Eddi|zuHause> yes :)
16:16:10  <Mizipzor> bummers... :P
16:16:18  <XeryusTC> Mizipzor: traffel time also has a bit of an influence on prices
16:16:41  <Mizipzor> XeryusTC, yes, i saw that in cargo payment prices... days in transit...
16:17:01  <Mizipzor> but... i mean... my track isnt THAT bad...
16:17:27  <Mizipzor> and im playing a 256 256 map... so about half the length of that map should be the best length to transport
16:18:22  <XeryusTC> true
16:18:58  <Mizipzor> XeryusTC, but youre involved with this openttdcoop right? there they have built stuff right across the map on 1024x1024
16:19:19  <XeryusTC> that's with asiastars
16:19:31  <XeryusTC> they are fast so it doesnt matter that much
16:19:41  <XeryusTC> if you use steam trains it takes alot more time
16:20:08  <Mizipzor> i see
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16:20:49  <Mizipzor> so i shouldnt take coal that far until i get better rails/trains?
16:22:27  <XeryusTC> i let coal traffel about 100-150 tiles in the beginning of the game
16:23:07  <anboni> my first few lines tend to be maybe 20-30 tiles
16:25:47  <anboni> is AI build speed and aggressiveness somehow influenced by how the player plays? I have this game with 7 AI players (on a 2048x2048 map).. had it run all day on fastforward setting, and between those 7 companies there's only like 300 trains.. i would've expected more
16:25:52  <Sacro> wooooah, isnt css like so cool
16:26:34  <Mizipzor> anboni, i usually turns the ai off
16:26:41  * Sacro plays around with a:hover
16:27:00  * Prof_Frink scrambles Sacro's content
16:27:22  <anboni> Mizipzor, me too, but i wanted to let these AI's build some nice networks, then buy them all and restructure the networks :)
16:27:25  * XeryusTC puts Sacro's background and font colors to black
16:28:20  <Mizipzor> anboni, the ai isnt building nice networks :P
16:28:30  <anboni> big=nice in this case :)
16:28:30  <Mizipzor> XeryusTC, ill try that distance...
16:28:46  <anboni> well.. they're not networks, but anyway... i'm pretty sure you get the idea :)
16:29:38  <XeryusTC> anboni: you dont want to have 300+ trains running on your network?
16:29:59  <anboni> i want even more :)
16:31:20  <XeryusTC> that doesn't work with AI networks :P
16:32:04  <anboni> the point is: i let the AI build its usual trash, then buy the companies and restructure the stuff :)
16:32:11  <anboni> or rather... (re)structure
16:32:23  <peter1138> AI--
16:32:39  <peter1138> i tend to play in my own little sand box
16:33:03  <anboni> peter1138, me too, but i wanted to try this for a change :)
16:33:49  <anboni> although i'm gonna let it run for a while longer and play in my own little sandbox a bit first :)
16:36:28  <Mizipzor> man... i felt so bad at this game when i spent so much time on that track and it turned out to be making so little money that i couldnt sustain
16:36:30  <Mizipzor> it
16:36:49  <Mizipzor> anyone knows a place where you can like... read how to play :P?
16:37:00  <anboni>
16:37:04  <anboni> i think
16:37:07  <Mizipzor> anboni, ill look
16:37:16  <Mizipzor> nah, time for food... brb
16:37:16  <XeryusTC> Mizipzor: just start experimenting
16:37:29  <Mizipzor> XeryusTC, it takes so long time until you see the error :P
16:37:33  <Mizipzor> afk
16:39:58  <Sacro> Mizipzor: or join a few network games
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16:48:50  <Mizipzor> Sacro, good idea, ill try that
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17:31:12  <CIA-3> peter1138 * r5059 /trunk/ (newgrf.c newgrf_engine.c newgrf_engine.h): - NewGRF: store a GRFFile pointer reference for each pointer, instead of just the GRF ID.
17:40:51  <CIA-3> peter1138 * r5060 /trunk/newgrf_engine.c: - NewGRF: add support for variable 7F (retrieve GRF parameter) for vehicles
17:43:52  * orudge grumbles at Watcom and YAPF and stuff
17:45:33  <Sacro> lol
17:45:56  <anboni> use watcom to build gcc/2 :)
17:47:44  <Sacro> hehe, an amusing idea
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17:49:32  <Darkvater> orudge: :)
17:49:48  <Darkvater> he who knows what I know that he knows that I am going to ask
17:49:58  <orudge> I know indeed :p
17:50:23  <orudge> and I still haven't got the accounts done fully, I'm still attempting to vaguely unpack all that which I have moved to this new house :p
17:50:33  <orudge> but I'll get it done before I head to California, I promise ¬_¬
17:50:39  <Darkvater> he
17:51:05  * Darkvater thinks orudge is very busy embazzling? all the money ^^
17:51:19  <Darkvater> embezzle even
17:51:21  <Sacro> embezzling
17:51:28  <Darkvater> w00t, what a strange word
17:52:03  * Eddi|zuHause goes open
17:55:39  *** glx|away is now known as glx
18:00:12  <CIA-3> peter1138 * r5061 /trunk/train_cmd.c: - NewGRF: always use visual effect callback if it is defined, not just for powered wagons.
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18:03:15  <Prof_Frink> Hmm, I wonder which side of that commit my nightly checked out
18:03:23  <peter1138> err
18:03:25  <peter1138> oops
18:03:40  <peter1138> sorry ^^
18:03:50  <peter1138> you want 5060
18:04:02  <Prof_Frink> I got 5060 \o/
18:04:45  <Prof_Frink> It's not like I actually end up playing the game... Not really sure why I still have the crontab
18:04:56  <peter1138> hehe
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18:08:16  <anboni> <3 bridges branch
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18:20:37  <Sacro> peter1138: be interesting to see what happens now
18:20:55  <peter1138> why?
18:22:37  <Sacro> cos of the near nightly commit?
18:22:54  <peter1138> the nightlies will be fine
18:23:25  <Belugas> anyone speaking polish in here?
18:23:45  <Sacro> Belugas: not currently
18:23:58  <Belugas> :(
18:24:26  <Sacro> i dont speak polish, sorry
18:24:26  * Belugas raises fists at Gone MeusH
18:24:26  <Belugas> thanks anyway Sacro
18:24:49  <hylje> :o
18:25:08  <Sacro> hylje: ?
18:25:08  <hylje> :o
18:28:45  <Darkvater> goddamn, can't even set up an svn server :(
18:29:18  <Darkvater> I think it's running but
18:29:18  <Darkvater> tfarago@arrakis:/tmp> svn co svn://localhost/trunk
18:29:18  <Darkvater> svn: Can't connect to host 'localhost': Connection refused
18:29:46  <anboni> happen to have a firewall running on the box?
18:29:55  <orudge> Darkvater: We just got a EUR5 donation. There you are, that's a statistic for you ;>
18:29:57  <Darkvater> of course not :)
18:30:03  <orudge> As for all the others, will let you know in due course :p
18:30:23  <Darkvater> ok :)
18:30:42  <Darkvater> svn@arrakis:~> svnserve -i -r /srv/svn/repositories/
18:30:42  <Darkvater> ( success ( 1 2 ( ANONYMOUS ) ( edit-pipeline ) ) )
18:30:48  <Darkvater> that is running, right?
18:31:31  <peter1138> so
18:31:31  * MiHaMiX used to ssh -L 3690:localhost:3690 ip.address.of.svnserver
18:31:31  <peter1138> shall i add support for this newgrf reversing trains hack?
18:31:35  <Darkvater> he... -i doesn't work I need --daemon
18:31:36  <MiHaMiX> and then svn co svn://localhost/trunk afterwards
18:31:38  <Darkvater> bah
18:31:41  * orudge does similar, MiHaMiX
18:31:44  <Darkvater> peter1138: what's it do?
18:31:47  <orudge> Although I don't need to now that I'm at home
18:31:51  <orudge> but I did when at uni
18:32:03  <MiHaMiX> LOL:,-1.334319&spn=0.000725,0.001786&t=h&om=1
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18:32:49  <hylje> that kiks arse
18:33:07  <hylje> google maps has caught some crop circles too
18:34:45  <peter1138> Darkvater: we toggle one bit when a train is reverse, and the grf decides on that which graphics to draw where in the train
18:34:45  <peter1138> +d
18:35:07  <Darkvater> reverse as in going backwards?
18:35:23  <peter1138> reverse as in turned around
18:35:50  <Darkvater> why would a train look different turned around?
18:35:59  <Darkvater> <-- or -->
18:36:02  <Darkvater> this is just mirrored
18:36:22  <peter1138> normally it would be <---# then #--->
18:36:34  <peter1138> this hack changes it to be <---# then <---#
18:36:53  <Darkvater> but then the train isn't turned around
18:37:03  <peter1138> indeed. it just looks like it is
18:37:19  <Darkvater> who came up with this brilliant idea?
18:37:20  <peter1138> or
18:37:21  <peter1138> ish
18:38:22  *** MeusH [] has joined #openttd
18:38:45  <MeusH> hey
18:39:17  <anboni> hi
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18:45:48  * Sacro has a bug to report
18:46:13  <MeusH> have you seen Polish-Columbia football match?
18:46:13  <hylje> poland has a football team?
18:46:19  <MeusH> that's damn embarassing
18:46:22  <Darkvater> peter1138: I don't see any logic in this hack. I mean why turn your engine and then have grf fix it up for you? Or is this the stupid-user-syndrome?
18:46:27  <hylje> i thought all polish people were irc lamers
18:46:30  <MeusH> Columbian goalkeeper shot a goal :(
18:46:49  <MeusH> that's absolutely embarassing
18:46:52  <Sacro> i seem to have lost my mouse pointer
18:47:09  <peter1138> Darkvater: it's just a hack for push/pull service
18:47:17  <MeusH> the ball flew all over all the stadium straight to our... gate?
18:47:40  <Sacro> goal
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18:49:18  <Brianetta> [All] Akalamanaia: a bug!argh a bug!
18:49:26  <hylje> ?
18:50:02  <Brianetta> That's what I said
18:50:08  <hylje> k
18:50:13  <hylje> did you die?
18:50:34  <Brianetta> Whatever makes you think that?
18:50:44  <hylje> dunno, bugs are evil
18:51:08  <Brianetta> [All] Akalamanaia: the city built a bridge
18:51:08  <Brianetta> [All] Akalamanaia: right behind my depot
18:51:08  <Brianetta> [All] Akalamanaia: without a road connection to the bridge
18:51:08  <Brianetta> [All] Akalamanaia: it done it last game too
18:51:08  <Brianetta> [All] Akalamanaia: building roads, bridges etc
18:51:08  <Brianetta> [All] Akalamanaia: behind a depot or bus stop
18:51:08  <Brianetta> [All] Akalamanaia: without any other connection there
18:51:33  <peter1138> yeah, someone mucked that up
18:52:20  <anboni> sounds related to the "exploit" in (at least) original ttd, where you could build a piece of track behind an enemy depot so it would never get a green signal (or something silly like that)
18:52:33  <Brianetta> Yes - except it's road depot
18:52:41  <Darkvater> and except it won't work
18:52:58  <Brianetta> Darkvater: Weknow that
18:53:08  <Darkvater> just saying to anboni
18:53:09  <peter1138> KUDr did it :)
18:53:25  <peter1138> it helps the pathfinder
18:53:30  <peter1138> but it was missing for a reason...
18:53:31  <Brianetta> heh
18:53:49  <peter1138> (GetTileTrackStatus)
18:53:51  <anboni> Darkvater, what do you mean won't work?
18:54:16  <Darkvater> nvm
18:56:44  <peter1138> you'll probably also see stuff trying to plan a route through depots
18:57:06  <KUDr> for trains?
18:57:11  <peter1138> for rvs
18:57:28  <peter1138> road bits for depots / road stops were not returned, for a reason
18:57:55  <KUDr> RVs can't plan route through depot i guess
18:58:00  <KUDr> or can they?
18:58:10  <peter1138> what check did you add for it?
18:58:12  <Brianetta> KUDr: Apparently town growth does
18:58:27  <peter1138> town growth does indeed
18:59:02  <MeusH> town does it
18:59:06  <KUDr> town growth?
18:59:22  <KUDr> how town growth works?
18:59:27  <Noldo>
18:59:30  <peter1138> KUDr: growing towns use GetTileTrackStatus to see where they can place a road
18:59:39  <KUDr> aha
18:59:43  <peter1138> your changes make it think there is a road where a depot / roadstop is
18:59:56  <KUDr> so it places the road behind depot?
19:00:27  <peter1138> yeah
19:00:38  <KUDr> ok, i can fix that probably
19:00:47  <KUDr> i wasn't aware of that
19:00:48  <peter1138> also there's no owner check, so "enemy" rvs can enter your roadstops
19:01:01  <peter1138> i remember it being metioned, heh
19:01:05  <KUDr> ok
19:01:19  <KUDr> another issue for me i guess
19:03:22  <peter1138> ideally tiletrackstatus can indicate "half" tracks
19:03:40  <peter1138> to indicate enter/exit on one side only
19:03:48  <KUDr> but how?
19:03:52  <peter1138> exactly :)
19:03:59  <peter1138> it's all a bit mysterious
19:04:32  <KUDr> i have written the path follower for such cases
19:04:37  *** KritiK [] has joined #openttd
19:04:41  <KUDr> so it can be reused for all
19:04:52  <KUDr> i use it in YAPF too
19:05:09  <KUDr> then all such code could be on one place only
19:05:24  <KUDr> could be easier to maintain
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19:26:57  <Sacro> busy in here tonight
19:27:02  <peter1138> yeah
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19:34:33  <andr0> hi! how to move money from one server to another?
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19:35:06  <glx> it's not possible
19:36:19  <Brianetta> That would be cheating
19:38:32  <andr0> how to get password if i fogot?
19:42:31  <Brianetta> Impossible
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19:42:57  <XeryusTC> hack server, dump memory and start reading :P
19:46:05  <Brianetta> less /proc/`pidof openttd`/mem
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19:54:09  <andr0> how to hack server? is it possible to hack pass from server?
19:54:32  <anboni> probably, if you actually have (full) access to the machine
19:55:00  <anboni> (oh, and a LOT of time and patience)
19:55:47  <XeryusTC> andr0: i was kidding, dont hack :P
19:56:09  <[Shaman]> shutdown server, change pass, start up again? :o
19:56:20  <[Shaman]> you'll have to start over tho.
20:02:06  *** Scia [] has quit [Remote closed the connection]
20:06:19  <Sionide> part of the point of a password, is that you don't forget it..
20:08:58  <CIA-3> KUDr * r5062 /trunk/road_map.c: -Fix: town extends road beyond depot or roadstop (introduced by YAPF related change of GetTileTrackStatus() - r4419)
20:09:41  <peter1138> and route planning by the old pathfinder / npf? ;)
20:10:05  <Bjarni> <Sionide>	part of the point of a password, is that you don't forget it.. <-- part of a password is that you know it, but only you, so when you forget it, you are fucked :P
20:10:08  <KUDr> one by one...
20:10:23  <KUDr> opf was fixed
20:10:34  <KUDr> npf didn't need that
20:10:34  <Sionide> i have been extremely fucked many a time by forgetting passwords
20:11:42  <Bjarni> I was only unable to log in and I really wondered what was wrong because I was sure that I could remember it... then I got a letter with my new password
20:11:58  <Bjarni> the bastards changed it on their own and send it to me with snailmail o_O
20:12:10  <peter1138> handy
20:12:26  <Bjarni> so, no Email access until I read that letter
20:13:54  <Bjarni> peter1138: what is your address? I want to assign you a new randomly generated password to the svn server (without telling you) and then send a letter to you with the new password
20:14:06  <Bjarni> that is how you want it, right?
20:14:37  * Bjarni just got an idea for a cool password
20:14:58  <Bjarni> sfd73øfsgåäß
20:14:58  <peter1138> ;p
20:15:02  <anboni> why bother getting his address? just change it and when he complains claim you were unable to communicate his new password because he didn't leave you his address :)
20:15:08  <DjViper> good luck trying to type that in a pinch...
20:15:14  <Bjarni> impossible to guess because most people don't have all of those keys on their keyboards
20:15:15  <hylje> headbutt the keyboard = good passwords
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20:15:39  <Bjarni> we
20:15:45  <Bjarni> that's not a good password
20:15:48  <peter1138> what, øåä or ß?
20:16:04  <hylje> put 15 random UTF-8 characters
20:16:10  <anboni> i was with a user today who has the password 111477, which she typed in at the numpad... too easy to pick up when you're standing next to someone
20:16:15  <peter1138> not a good password... took me several goes to get the right ones ;p
20:16:20  <Bjarni> peter1138: yeah, usually people don't have those in their keyboard at the same time
20:16:53  * Prof_Frink just cats /dev/urandom to the password field
20:17:04  <Bjarni> <anboni>	i was with a user today who has the password 111477, which she typed in at the numpad... too easy to pick up when you're standing next to someone <--- I once saw one, that beats that one
20:17:05  <Bjarni> a
20:17:09  <Bjarni> lowercase a
20:17:13  <Bjarni> that was the password
20:17:17  <anboni> lol
20:17:28  <anboni> out system wouldn't accept that.. min 6 characters
20:17:32  <Bjarni> but it's so simple that you would not guess at that
20:17:42  *** Zr40 [] has joined #openttd
20:17:48  <Prof_Frink> Bjarni: "Security through idiocy"
20:17:53  <Bjarni> it was login to his filesharing on LAN on his own computer
20:17:57  <anboni> (but the morons who decided on the policy didn't think about required alphanumeric etc)
20:18:13  *** Aankh|Clone is now known as Aankhen``
20:18:16  <Bjarni> which meant no password rules
20:18:36  <anboni> well.. that's kinda fair enough... my password on my windows box was the same as my username... but nobody from the outside would ever get near it
20:18:45  <Bjarni> <anboni>	out system wouldn't accept that.. min 6 characters <-- then try to make an account with the password "penis"... it will return with a message about your password is too short :P
20:18:57  <anboni> hehe
20:19:06  <andr0> how to get company if player log off? i buy 75% , how to buy 25% ?
20:19:06  <Bjarni> and then you can go buy that Fararri
20:19:16  <Bjarni> andr0: you can't
20:19:22  <Sacro> i once wanted to send a form in to claim a student benefit, and it asked for a password, 8 char minmum, must contain at least 1 number and 1 non (a-zA-Z0-9) charachter
20:19:33  <Bjarni> andr0: it have been disabled because it caused desyncs and even crashes
20:20:07  <anboni> Sacro, now that sounds like decent password requirements.. but if that was a paper form, it'd still be bad :)
20:20:52  <Bjarni> I think the next time I generate a password for somebody, I will add a tab to it
20:20:54  <Sacro> anboni: it was online, but still, i found it totally stupid, considering they could have just encrypted it and sent it
20:21:04  <Bjarni> that will make it fun to write in a normal browser :P
20:21:40  *** Netsplit <-> quits: Triffid_Hunter
20:23:19  <Bjarni> speaking of passwords, I just pressed control instead of shift when typing one :P
20:23:43  <anboni> hmm.. that's an interesting thought :)
20:24:05  <andr0> is it possible automaticaly convert rail-road to mono reil?
20:24:06  <anboni> but might be better not to have an m in it :)
20:24:08  <Sacro> Bjarni: ^e in a password :P
20:24:38  <Sacro> or /0
20:25:39  <Bjarni> or ?
20:25:53  <Bjarni> MeusH can write that, but nobody else
20:26:04  <Bjarni> (copy paste to write it here)
20:26:07  <andr0> my competor made 2,9billion euro!!
20:26:35  <Bjarni> that moron
20:26:38  <Bjarni> buy him out
20:29:28  <andr0> not possible to buy he is gone
20:29:44  <andr0> 2,7 billion euro , and then he is log off
20:29:56  <andr0> after 10 mins he is gone!!! with money!! :)
20:30:04  <hylje> :o
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20:35:15  <peter1138> ? or ? ?
20:36:25  <Sacro> lol
20:36:25  <Sacro> they both look the same to me
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20:38:02  <MeusH> they all look different to me
20:38:11  <peter1138> KUDr: i've got a little bug with yapf
20:38:19  <glx> peter1138: another?
20:38:38  <KUDr> only one?
20:38:56  <XeryusTC> rofl
20:38:57  <Born_Acorn> When he says "a little bug", he means a thousand big ones.
20:39:08  <KUDr> aha
20:39:12  <KUDr> then ok
20:39:21  <MeusH> £
20:39:39  <Born_Acorn> Its caused his computer to explode. Ping Timeout any minute now.
20:39:55  <andr0> is it limit to money in openttd?
20:40:05  <KUDr> so it must be really big one
20:40:11  <glx> 64bit value I guess
20:40:48  <peter1138> KUDr:
20:41:22  <peter1138> basically
20:41:43  <peter1138> instead of waiting at the red signals like a good little train
20:41:43  <peter1138> it goes into the depot
20:41:49  <Born_Acorn> big boom.
20:41:50  <peter1138> and then it comes out and takes a left instead of facing the scary red signals again
20:42:13  <Noldo> peter1138: red 2ways are complete block
20:43:00  <KUDr> ok, will think how to fix it without removing the two-way-signal == dead-end feature
20:43:01  <peter1138> it's not a dead end!
20:43:02  <peter1138> it's the only route :)
20:43:16  <anboni> hmm.. the default grf's dont have any vehicles in 1920 yet?
20:43:17  <KUDr> understand
20:43:33  <XeryusTC> anboni: no
20:43:33  <KUDr> but it was the same with the OPF
20:43:46  <KUDr> in TTDP it is still so
20:43:53  <peter1138> KUDr: nope
20:43:57  <KUDr> no?
20:44:06  <KUDr> when they changed it?
20:44:09  <peter1138> hmm, dunno about otp actually
20:44:16  <anboni> XeryusTC, thanks, cheat saves the day again :)
20:44:17  <peter1138> but with ntp or npf, it stops and waits
20:47:18  <hylje> hmm, slashdot has been approving a lot more of "minor stories" lately
20:48:43  <Noldo> you really should document the features of signals and path finding that are "supported"
20:49:55  <anboni> Does the option "Forbid trains and ships to make 90 deg turns (requires NPF)" apply to YAPF as well? (if so, maybe that should somehow be mentioned with that option)
20:50:34  <XeryusTC> it still works afaik
20:51:11  <MeusH>
20:51:20  <MeusH> (columbian goal of kuszczak)
20:51:25  <orudge> I do love Polish domain names
20:51:29  <orudge> They're so long and incomprehensible
20:51:29  <orudge> ;)
20:51:34  <MeusH> yeah
20:51:39  <Sacro> orudge: you should offer some
20:51:44  <MeusH> but my site, is short :)
20:51:47  <MeusH> and empty...
20:51:50  <anboni> at least for now they're still in roman characters
20:51:51  <MeusH> but that's the other matter
20:52:01  <orudge> Well, at the moment, I can't register Polish domains, with my current registrars, Sacro
20:52:05  <orudge> but I can offer many others
20:52:06  <andr0> who want to start play with good money, welcome to server
20:52:06  <orudge> .tv anyone? :p
20:52:10  <orudge> or .ch?
20:52:26  <orudge> or, hm, whatever else I offer.
20:52:27  <orudge> .jp if you like.
20:52:27  <anboni> .ch??
20:52:27  <XeryusTC> orudge: can you offer .tc?
20:52:27  <Sacro> .tt :)
20:52:37  <orudge> I think I can, XeryusTC
20:52:38  <orudge> Let me check
20:52:40  * Sacro waits for
20:52:55  * XeryusTC wants to have but it costs 35 euros every year
20:52:57  <orudge> Sacro: for .tt, but it's all full of adverts and crap
20:53:02  <XeryusTC> and i only get pocket money :(
20:53:11  <XeryusTC> orudge: joynic sucks nowadays
20:53:16  <orudge> Yup
20:53:28  <Born_Acorn> (21:54:44) <orudge> Sacro: for .tt, but it's all full of adverts and crap
20:53:29  <orudge> .tc is /year with me, I'm afraid - EUR46.84
20:53:30  <Born_Acorn> emphasis.
20:53:30  <XeryusTC> half of my site was full of banners, and the other half was full of popups
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20:53:59  <XeryusTC> orudge: does that include hosting?
20:54:18  <orudge> No
20:54:20  <orudge> That's the domain only
20:54:25  <XeryusTC> aw :(
20:54:48  <orudge> I'm afraid
20:54:48  <orudge> Well,  is what it costs me
20:54:48  <orudge> so it'd be a little bit higher than that
20:55:04  *** Jenkz [] has quit []
20:55:18  <XeryusTC> i found a site where it costs 35 euros for the domain only
20:57:05  * XeryusTC wants to have orudge's autograph :)
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20:59:16  <Sacro> well we have www, with no adverts
20:59:24  <Sacro> *
20:59:25  <orudge> Some of mine I've persuaded to have no adverts
20:59:33  <orudge> but I don't advertise them these days, anyway
20:59:42  <orudge> eg, (I advertise .net and now), etc
20:59:44  <orudge> from the ol' days
21:02:00  * orudge can offer .tm registrations for only 4.95/year!
21:02:33  <hylje> ex-pensiv!
21:02:50  *** KUDr [] has quit [Read error: 104 (Connection reset by peer)]
21:03:15  <orudge> Tis the most expensive TLD I offer :)
21:03:26  <hylje> what country is it anyway
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21:05:40  <orudge> Turkmenistan
21:05:52  <orudge> Ooh
21:05:53  <orudge> "new registrations have at times been suspended by the Turkmenistan government due to their concerns about the domains being used for "immoral" purposes."
21:05:53  <hylje> right
21:05:55  <orudge> according to wikipedia.
21:06:06  <hylje> ha
21:06:06  <orudge> Oh well, my registrar is still showing it
21:06:07  <hylje> ""
21:06:16  <hylje> and go to #yankees etc
21:07:26  * XeryusTC thinks that it would still be brilliant to have :)
21:07:49  <hylje> i got :x
21:08:01  <hylje> ofc .je could be more l33t
21:08:21  <Sacro> lol.
21:08:23  <XeryusTC> ofcourse :)
21:08:28  <XeryusTC> :)
21:08:32  <hylje> romania
21:08:38  <Sacro> yeah.../me goes and looks
21:08:38  *** nfc [] has quit [Remote closed the connection]
21:08:40  <MeusH> hmm noo
21:08:43  *** Belugas is now known as Belugas_Gone
21:08:43  <orudge> I can give you that, MeusH
21:08:48  <orudge> for just, hm...
21:08:48  <MeusH>
21:08:57  <Belugas_Gone> bye
21:08:59  <MeusH> sh? what country is that?
21:09:11  *** nfc [] has joined #openttd
21:09:35  <Sacro> 9 for
21:10:20  <Born_Acorn> MeusH, shhhhh!
21:10:35  <Born_Acorn> or Shush, as the locals call it.
21:10:36  <Born_Acorn> :p
21:10:46  <orudge> .99/year, MeusH, for .sh
21:10:57  <orudge> Sadly, I can't offer .ro at the moment
21:11:35  <XeryusTC> isn't there a .ge tld? :P
21:11:35  <MeusH> Shushland is pretty expensive :P
21:11:57  <orudge> Yes, XeryusTC
21:12:01  <orudge> Georgia
21:12:02  <Born_Acorn> The people call themselves shutupians
21:12:11  <orudge> "The administrative contact and the technical contact of a domain name ending with .ge have to be domicilied in Georgia."
21:12:11  <hylje> shutupians:)
21:12:23  <MeusH> :)
21:12:28  <MeusH> nice one Born_Acorn
21:12:29  <Born_Acorn> :p
21:13:03  <orudge> So I'll have to move there first
21:13:19  <hylje> or just get a hold of the Mafia there
21:13:41  <XeryusTC> or contact someone who lives there
21:13:47  <KUDr> peter1138: are you around?
21:13:51  <peter1138> yes
21:13:55  <peter1138> but not for long
21:13:56  <KUDr> i tested it
21:14:06  <KUDr> and NTP behaves randomly
21:14:12  <peter1138> wouldn't surprise me
21:14:15  <KUDr> NPF as you described
21:14:22  <hylje> cat /dev/urandom >> pathfinder
21:14:27  <KUDr> YAPF opposite
21:15:03  <KUDr> and TTP is like YAPF
21:15:14  <KUDr> TTDP
21:15:35  <KUDr> it is feature i guess
21:15:38  <anboni> geez.. what's up with the AI? 7 companies, all with ~60mil cash, yet they dont build anything...
21:16:07  <XeryusTC> AI is screwed
21:16:19  * peter1138 > sleep
21:16:20  <KUDr> anboni: why? now they don't need - they have enough
21:17:09  <anboni> is such logic included?
21:17:09  <KUDr> dunno
21:17:19  <KUDr> but it works or not?
21:17:58  <anboni> guess i'll buy one, let a new one get created and dont give it cash this time around:)
21:18:17  <KUDr> good idea
21:19:08  <MeusH> cya
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21:19:37  <andr0> is it possible to make a computer building rail road? for example i show point and after this computer automatically making way?
21:20:57  <XeryusTC> no
21:21:20  <andr0> but this will be cool!
21:21:41  <anboni> feel free to start coding it :)
21:21:47  <glx> if it build it like AI I don't want it :)
21:21:58  <anboni> there's that too
21:23:05  <andr0> not like AI, you show two point start and stop
21:23:27  <XeryusTC> you can do that with the autorail tool
21:24:16  <andr0> autorail tool? what is this?
21:24:33  <XeryusTC> press a while ingame
21:24:41  <hylje> andr0: tool which guesses what direction you want to build
21:24:50  <XeryusTC> some people also call it the diagonal drag tool
21:30:20  <andr0> why money transfer only 40 million?
21:30:34  <andr0> if i need to transfer 2 billion !?
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21:34:54  <XeryusTC> why would you want to transfer 2 billion?
21:35:01  <SpComb> ssht
21:35:10  <SpComb> laundering money in OpenTTD?
21:35:22  <SpComb> you just need a way to move money into the game from a credit card
21:35:26  <SpComb> and then get it off again
21:35:45  <hylje> lets make ottd a business simulator
21:35:58  <SpComb> real-world money....
21:36:20  <hylje> with more or less legal practises to choose from
21:37:00  <hylje> would need a realistic people simulation first, tho
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23:46:03  <Sacro> evening all
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