Log for #openttd on 4th June 2006:
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00:00:05  <[Shaman]> RichK67: You using windows or linux? :o
00:01:30  <[Shaman]> Funny.. using a property grid to modify a property grid O_O
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00:06:52  <RichK67> windows for me
00:07:33  <[Shaman]> .net capable or not? :o
00:08:25  <RichK67> net 1.1 installed iirc
00:08:38  <[Shaman]> :o
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00:21:36  <CIA-3> richk * r5089 /branch/MiniIN/ (9 files in 3 dirs): [MiniIN]: [SigAutoComplete]: Added Signal Auto Completion patch.
00:21:53  <[Shaman]> e//
00:23:13  <RichK67> only about 15 patches to go ;)
00:28:26  <CIA-3> KUDr * r5090 /trunk/aystar.c: -Fix: [NPF] broken by me - r4366 (thanks Tron)
00:28:59  <[Shaman]> heh
00:31:24  <[Shaman]> now time for me to work on the widget thingie
00:31:28  <[Shaman]> -maybe- it will work :P
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00:34:12  <RichK67> be back tomorrow... oh it is ;)
00:34:15  <RichK67> cya
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01:02:18  <Hackykid> hey, cool! singal autocompletion!
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01:07:41  <roboman> gmorning
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01:48:46  <[Shaman]> glx:
01:49:05  <[Shaman]> the program 'seems' to work, bit dodgy with moving things around when yer at 1600x1200
01:49:18  <[Shaman]> (plus it's almost 4am so my eyes aren't the sharpest anymore)
01:49:27  <glx> hehe
01:49:41  <[Shaman]> (I'm custom-drawing every button >_< )
01:49:55  <[Shaman]> once I've added more thingies to it I can make an 'export' for it :o
01:49:57  <glx> colors are indexed
01:50:29  <[Shaman]> Yeh, property grid shows the properties of the widgets on it
01:50:53  <glx> export should not be too hard to do
01:51:06  <glx> it's just an array
01:51:27  <[Shaman]> yeh
01:51:38  <[Shaman]> but i spent 2 hours on getting that to work :P
01:51:44  <[Shaman]> so another 6 for the rest at least
01:52:04  <[Shaman]> anyways, I can see faint signs of the sun trying to rise again... meaning it'll be up in.. 2 hours O_O
01:52:05  <glx> some sleep will help :)
01:52:13  <[Shaman]> indeed
01:52:15  * [Shaman] goes sleep
01:53:58  <[Shaman]> (At least I made something usefull ^^ )
01:54:23  <glx> hmm not sure the devs will use it :)
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01:59:44  <[GREMIO]Magus_X> hello
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08:19:21  <Maedhros> hmm, i've found an openttd segault
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08:21:20  <Maedhros> it seems to be an interaction with newbridgesw.grf and newstatsw.grf, and possibly the bridge branch stuff
08:23:01  <Maedhros> there's a savegame and config here:
08:23:29  <Maedhros> it happens when building a 160 mph concrete suspension road bridge between the two squares i've bought in the savegame
08:24:06  <peter1138> and doesn't happen if newstatsw.grf isn't loaded?
08:24:28  <Maedhros> no, only if both grfs are loaded
08:24:41  <peter1138> ok
08:24:45  <peter1138> unfixable i'm afraid
08:24:52  <peter1138> you can try loading them in the other order
08:25:20  <peter1138> iirc they both use the same normally unused sprite
08:25:46  <peter1138> newstatsw uses it as a palette map though
08:26:00  <peter1138> so when the bridge tries to draw it, it can't
08:26:39  <Maedhros> oh, ok. yes, loading them in the other order does stop it happening
08:27:00  <Tron> peter1138: how do they get this unused sprite?
08:27:54  <peter1138> they just blindly replace it
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08:28:28  <peter1138> there's ways around it now, but you can't go back and change old files...
08:28:42  <peter1138> (well, the authors can, but...)
08:29:59  * peter1138 checks which sprite it is
08:30:28  <peter1138> ah, 4627. the first toyland sprite
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08:33:13  <Rubidium> should the reliability of trains be about the same if you've started a game in 2090 and if you've started a game in 2050 (and let it run for 40 years)?
08:33:30  <peter1138> no
08:33:38  <Rubidium> why not?
08:36:03  <Rubidium> If you start in 2050, all maglevs have about 75% reliability in 2090. If you start in 2090, only the 3rd and 4th maglev exist with about 30-40% reliability
08:38:56  <Rubidium> all because of the fact that the yearly aging stops in 2050, but if you start in 2090 you'll get the reliability if that aging has been continued till 2090 <- I think the reliability should be about the same in 2090, especially if the random factor for aging isn't random (I've disabled random for the reliability calculations)
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08:53:57  <peter1138> Rubidium: a max(_date, 130) in StartupEngines might solve that?
08:54:45  <peter1138> or just continue aging vehicles after 2050
08:55:22  <Tron> s/130/something which isn't that magical/
08:59:02  <Zr40> peter1138: min(_date, 130) rather?
09:04:43  <CIA-3> tron * r5091 /trunk/ai/trolly/trolly.c: Remove duplicate code (same check twice)
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09:08:26  <peter1138> er, yes :)
09:10:26  <CIA-3> tron * r5092 /trunk/ (6 files in 3 dirs): -Fix: There was a gross race condition in the AI code which made it pretty random if the AI could give a new vehicle its orders
09:14:02  <CIA-3> KUDr * r5093 /trunk/ (roadveh_cmd.c ship_cmd.c train_cmd.c yapf/yapf_base.hpp): -CodeChange: [YAPF] min. debug level changed from 1 to 3 and 4 for frequent debug messages (performance stats)
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09:16:44  <Tron> KUDr: 5090 was no fix, -Fix: is only for stuff which goes into the changelog. Also you made a pointless change which leads to exactly the same kind of you ran into
09:22:32  <KUDr> Tron: if you mean the line 152 - yes it is pointless for you. For me it was very important (temporary) change that i forgot to revert.
09:23:00  <KUDr> -Fix: vs. change log - sorry didn't know it
09:23:37  <Tron> this change just begs to lead to the same error you solved in the commit
09:23:53  <KUDr> no - only when comment is there
09:24:20  <KUDr> how can set breakpoint on half of line?
09:25:04  <KUDr> i will revert it back..
09:25:04  <Tron> been there, done that, i know it provokes this kind of errors
09:25:12  <KUDr> ok
09:25:17  <Tron> either put {} there or make it one line
09:25:45  <KUDr> i would prefer {}, are you ok with that?
09:28:39  <CIA-3> tron * r5094 /trunk/ (11 files in 2 dirs): Remove _new_{aircraft,roadveh,ship,train,wagon}_id. _new_vehicle_id is enough.
09:28:56  * roboman dinner
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09:31:22  <CIA-3> KUDr * r5095 /trunk/aystar.c: -CodeChange: {} added around returns
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09:40:47  <anboni> hmm.. interesting.. TGP planted 4 oil refineries really close together, all belonging to the same town :)
09:42:34  <KUDr> anboni: check you patches settings
09:43:29  <Rubidium> peter1138: if you continue aging after 2050, you've get reliabilities < 50% in 2090 (the reliability of the last (two) maglev trains drops after 2080)
09:44:37  <anboni> KUDr, yeah, i know there's those two settings that influence it.. just seems a bit excessive to have 4 refineries so close, but i guess the algo doesnt differentiate between types of industry:)
09:50:04  <Rubidium> what about: ?
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11:04:46  <[Shaman]> ln-: I still had to spend an hour today fixing what got b0rked by apt last night :P
11:05:52  <ln-> that's not normal.
11:06:01  <ln-> what was borked then?
11:06:25  <[Shaman]> samba wasn't showing up as it was supposed to show up
11:06:41  <[Shaman]> proftpd's config somehow got reverted to the old version
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11:06:56  <[Shaman]> and mysql failed to restart (while it didn't even get updated)
11:08:33  <ln-> what did you answer to the questions about what to do with config files?
11:08:57  <[Shaman]> same as i did all previous times, dialog
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11:11:46  <[Shaman]> hm what happened to /trunk/table/strings.h ?
11:12:01  <[Shaman]> ah
11:12:05  <[Shaman]> svn:ignore .
11:12:22  <[Shaman]> that explains why it wasn't compiling.. it can't get strings.h.
11:13:04  <Darkvater> it's generated by strgen
11:13:54  <[Shaman]> then strgen isn't compiling properly
11:13:56  * [Shaman] fiddles
11:18:09  <Darkvater> Celestar: .
11:18:30  <ln-> [Shaman]: btw, if you upgraded your system more regularly, it would be less likely to break up.
11:19:54  * [Shaman] shrugs
11:20:03  <[Shaman]> once every big holliday
11:20:21  <[Shaman]> cuz then you have the time to spend 14 hours on it :P
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11:22:36  <ln-> if you upgrade 0 to 3 packages at a time, you certainly don't have to spend 14 hours fixing it.
11:23:49  <ln-> actually i have never heard anyone breaking up a debina system just by upgrading it. (except upgrading from old stable to new stable)
11:23:55  <ln-> debian even
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11:27:44  <[Shaman]> heh
11:28:13  <[Shaman]> They hadn't heared of people breaking win xp before being able to log in the first time.. happened to me as well
11:28:51  <XeryusTC> [Shaman]: did you smash your harddisk with a hammer?
11:29:11  <anboni> who're "they" in that case? because i've seen plenty of XP breaking before first login.. that installation is pretty fucked up if the system is a bit more complex than 1 harddrive
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11:30:17  <[Shaman]> anboni: microsoft techsupport :P
11:30:21  <[Shaman]> and no, I didn't
11:30:39  <anboni> of course they would say it's the first time they heard of it
11:31:10  <anboni> (well.. maybe, just maybe, everybody else who ran into those problems didn't bother calling it in in the first place, because they already know techsupport is basically useless)
11:31:42  <[Shaman]> wasn't useless, got myself a brand new xp
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11:32:39  <[Shaman]> time to see if i can make this widget thingie work
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11:34:12  <peter1138> hmm
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11:52:02  <roboman> gnight
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11:52:23  <[Shaman]> nn
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13:03:51  <CIA-3> tron * r5096 /trunk/ai/ai.c: Avoid unnecessary copying of _cmd_text
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13:12:58  <MeusH> hi
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13:22:22  <CIA-3> tron * r5097 /trunk/ai/trolly/trolly.c: -Fix: The trolly AI used information from the wrong industry when calculating the amount of to be transported goods
13:23:34  <Magus_X> i noticed that bug too
13:24:13  <Magus_X> weird
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13:30:20  <Magus_X> the wiki is offline?
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13:38:10  <Darkvater> yes
13:38:18  <Darkvater> MiHaMiX: you are teh n33d3D
13:38:22  <Darkvater> < afk
13:39:12  <Belugas> MiHaMiX is gone until Monday
13:39:41  <CIA-3> tron * r5098 /trunk/ai/trolly/trolly.c: Do some manual CSE and replace a few magic numbers to improve the readability of the trolly AI
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13:40:44  <Magus_X> :(
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14:17:26  <CIA-3> egladil * r5099 /branch/32bpp/ (61 files in 7 dirs): [32bpp] -Sync r5051:5098 from trunk.
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14:29:35  <spiff_> the nightlies server down?
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14:48:42  <Sacro> afternoon ladies
14:51:15  <Belugas> Mmmm  still on "cruising" mode, Sacro ?  ^^
14:51:18  <Belugas> Heelo
14:51:30  <Sacro> Belugas: per normal
14:58:58  <[Shaman]> yay rendering works
14:59:04  <[Shaman]> now to make something to make custom widgits
15:05:08  <Belugas> That sounds like reallly interesting [Shaman]
15:05:16  <Belugas> waht are you working on?
15:07:29  <[Shaman]> eh
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15:07:40  <[Shaman]> a C# app to make the building guis thing a bit easyer :P
15:08:14  <[Shaman]> so you can move buttons around through an interface, instead of having to manually edit them files to then find out 30 compiles later that you're still a pixel off
15:08:16  <Belugas> like presets?  Or just generation of widget arrays?
15:08:22  <Belugas> Ho.. I see
15:09:07  <[Shaman]> only the labels of the widgets are being a PITA :/
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15:11:40  <Belugas> Widgets are hard to deal with, agreed.  I have been able (txs to TrueLight) to make a "dynamic" widget array for new cargo
15:12:13  <CIA-3> egladil * r5100 /branch/32bpp/ (aircraft_cmd.c aircraft_gui.c gfx_util.h): [32bpp] -Replace some old sprite drawing function calls.
15:12:16  <Belugas> I'm considering what wuld be needed in order to make gui more practicable.
15:12:49  <Belugas> I think that each button should have its own event code handler
15:13:28  <Belugas> It could be a generic one, too.  but the onclik method should not be based on position in the widgets array.
15:13:31  <Belugas> It stinks
15:13:43  <[Shaman]>
15:13:45  <Belugas> well... personnal opinion
15:14:00  <[Shaman]> it can at least 'show' widget sections
15:14:18  <[Shaman]> now just to make something so it allows people to make their own/move them etc
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15:17:31  <Ihmemies> btw.. any progress with the new gui?
15:17:45  <[Shaman]> who, me?
15:17:46  <Ihmemies> like, scalable buttons, font etc :)
15:17:54  <Ihmemies> someone, who knows the answer :D
15:17:59  <[Shaman]> not me :P
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15:20:01  <Belugas> I don't think there is such a project, Ihmemies
15:20:48  <Belugas> i'm thinking of improving curent one, a new one is quite a job
15:21:14  <Ihmemies> but :(
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15:23:32  <Belugas> but what?  I have plenty to work on as we speak, thanks.  There is a whole difference between thinking and doing
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15:27:38  <[Shaman]> I now only need a list of 'maximum sizes' for the widget items
15:27:44  <[Shaman]> so i can change mine accordingly
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15:32:41  <[Shaman]> << workage e//
15:33:05  <[Shaman]> text items work, scrollbar is visible (doesn't work tho, but doesn't have to)
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15:33:39  <chrisdj> hi people
15:33:45  <[Shaman]> hi.
15:33:47  <chrisdj> could sum one help me pleaes
15:34:13  <glx> just ask :)
15:34:17  <chrisdj>
15:34:36  <chrisdj> i posted this, saves me typing it again
15:35:10  <[Shaman]> doing a simple forum search would have revealed a lot.
15:35:25  <glx> what do you mean by "new cool graphics"?
15:35:32  <glx> those on graphic forum?
15:35:32  <[Shaman]> glx: newgrf.
15:35:45  <chrisdj> i dunno, ive seen screenshots and that
15:35:54  <chrisdj> but the graphics seem to be well cool
15:36:01  <[Shaman]> try doing a forum search for "Newgrf"
15:36:16  <chrisdj> ok but is there a patch for openttd?
15:36:32  <Belugas> patch is not TTDPatch
15:36:59  <chrisdj> sorry what?
15:37:04  <Belugas> everything is there, just need to download what you like, config and there you go
15:37:17  <glx> there are many patches for openttd
15:37:30  <glx> to install them you need to compile openttd yourself
15:37:30  <chrisdj> ok so wich ones hav u guys got? wots the bet?
15:37:46  <chrisdj> best*
15:37:50  <Belugas> I think he means patches as in "patch the software", not config...
15:38:40  <chrisdj> have u guys downloaded new graphics and stuff?
15:39:07  <[Shaman]> Nop, i play origional ottd
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15:39:31  <Belugas> I don't have time to play
15:39:46  <chrisdj> does any one no how to install new graphics then
15:39:57  <[Shaman]> chrisdj: read..
15:40:01  <[Shaman]> there's a wiki, there's readme files
15:40:05  <Belugas> search on the forums, plenty of thread on it
15:40:08  <[Shaman]> and there's people who allready have asked.
15:40:12  <MeusH> chrisdj: try
15:41:17  <chrisdj> kool cheers meush
15:41:29  <Belugas> and there
15:41:30  <Belugas>
15:43:30  <[Shaman]> and don't forget
15:43:30  <chrisdj> that says i need a patch though for the graphics
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15:43:44  <Belugas> everything is there, just need to download what you like, config and there you go
15:43:48  <Belugas> patch is not TTDPatch
15:44:01  <Belugas> Openttd is not TTDPatch
15:45:37  <Belugas> in your openttd folder, there is a file called openttd.cfg.  Near the end, a section [newgrf]. UNderneath it, simply enter the name of the grf file, related to the data folder
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15:45:45  <Belugas> there you go
15:48:08  <chrisdj> were do i type it?
15:48:59  <[Shaman]> read what he said? :o
15:49:06  <[Shaman]> [Belugas]: in your openttd folder, there is a file called openttd.cfg. Near the end, a section [newgrf].
15:49:44  <glx> hmm you should add this [newgrf] section :)
15:50:10  <[Shaman]> my .cfg has [newgrf].. while i don't use them.
15:52:22  <chrisdj> could you type it in english please haha
15:52:49  <Belugas> in english
15:53:02  <[Shaman]> dunno, what we just said was pretty much proper english
15:53:10  <[Shaman]> i can do it in dutch if needed? or in swahili?
15:53:12  <[Shaman]> :o
15:53:24  <chrisdj> i have found the config file, and i have opened it, now what do i do?
15:53:25  <Belugas> i can in french :D
15:53:44  <[Shaman]> scroll to the bottom of the file
15:53:48  <[Shaman]> then you'll be 'near the end'
15:53:58  <[Shaman]> there should be a line saying [newgrf]
15:54:02  <[Shaman]> if it's not there, add it
15:54:23  <[Shaman]> under that line add filenames of the grf files you downloaded, relative to the main directory of ottd
15:54:43  <glx> [Shaman]: relative to data dir
15:54:52  <peter1138> Celestar: ping
15:55:00  <[Shaman]> what he said.
15:55:08  <glx> newgrf files should go in data dir
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15:58:45  <chrisdj> AHHHH I CANT GET IT TO WORK
16:01:04  <chrisdj> yea its not worked
16:01:52  <glx> chrisdj: <-- this explains what to do
16:03:47  *** Mucht|zZz [] has quit ["I'll be back!"]
16:03:55  <chrisdj> hurah!!!! thanks
16:04:18  <CIA-3> tron * r5101 /trunk/ (bridge_map.h depot.h direction.h vehicle.c water_map.h): Add a function to convert an axis and a flag for north/south into a DiagDirection. Use it for bridge ramps and ship depots
16:04:50  *** Ihmemies [] has quit ["Signed off"]
16:05:08  *** Belugas is now known as Belugas_Gone
16:05:36  <Belugas_Gone> Bye everyone
16:06:20  <[Shaman]> glx: Search be your friend? :o
16:06:55  *** Mucht [] has joined #openttd
16:07:11  <glx> I just opened one sticky in graphics forum and there was a link to the thread I posted :)
16:07:23  <[Shaman]> yeh
16:07:29  <[Shaman]> some people fail to read.
16:08:04  <glx> and that page says the same as we said here :)
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16:09:07  <[Shaman]> point made then ;)
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16:11:29  <Sacro> my god bobingabout is thick
16:14:05  <peter1138> ?
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16:19:46  <Darkvater> < back
16:20:08  <Sacro> peter1138: nm
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16:26:40  <TrueLight> rebooted apache on nightly/wiki, back working again
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16:34:54  <peter1138> bah, i "need" signals on bridge heads ;p
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16:37:10  <RichK67> hi all
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16:37:57  *** mode/#openttd [+o Bjarni] by ChanServ
16:38:23  <peter1138> hi
16:39:04  <RichK67> good news on TGP: i think ive killed the "industries destroy towns" bug... and we now have mountain peaks!! :)
16:41:07  <Sacro> right, thats C69/77 stock done...
16:42:46  <Bjarni> I'm back again
16:43:08  <Bjarni> after a whole day out
16:43:11  <Sacro> Aaaaaaaaarrh its a Bjarni
16:43:16  <peter1138> disgusting
16:43:35  <Bjarni> hey, I cleaned off the lube oil
16:43:37  <Bjarni> I think
16:43:48  <Sacro> Bjarni: its still uncomfy for me to sit though
16:43:52  <Bjarni> at least the lube oil smell is gone
16:44:06  <Sacro> not from here it hasnt
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16:44:48  <Bjarni> if you think this is bad, then you should have tried it BEFORE I cleaned my hands
16:44:54  <Bjarni> note: cleaned, not washed
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16:45:22  <Sacro> riiiiiiiight, im just gonna go back to LUL stock
16:45:41  <Bjarni> LUL stock?
16:45:45  <peter1138> hmm
16:45:49  <peter1138> ukrs is harsh
16:46:07  <peter1138> income: £27,223,000
16:46:07  <Bjarni> is that one leaking lube oil as well?
16:46:22  <peter1138> operating profit: £3,670,000
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16:48:21  <Bjarni> sounds like you got a poor income compared to your running costs
16:48:23  <Bjarni> at least it's in the profit area
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16:48:43  <peter1138> running costs are medium, hmm.
16:48:53  <peter1138> otoh, it's a small map
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16:49:20  <peter1138> maybe i should switch back from maglev to elrail
16:49:25  <peter1138> they're expensive to run
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17:14:02  <chrisdj> any one know where i can get some good graphics?
17:14:44  <brygge_2>
17:15:21  <Bjarni>
17:15:47  <Bjarni> read the graphics forum as well if you want even more
17:16:15  <Born_Acorn> GRF Crawler has em all though, including Michael Bluncks. :p
17:16:36  <chrisdj> do all of them work with open? coz ive already been on that, and som dont work
17:16:39  <Bjarni> good point
17:17:01  <Bjarni> use the nightly build as it got better support
17:17:10  <Bjarni> also some features don't work
17:17:31  <Born_Acorn> For example, the nightlies support newstations.
17:17:49  <Born_Acorn> and the US Set supposedly works better too.
17:17:53  <[Shaman]> Bjarni: It took us 20 minutes to explain him how to 'install' them... i got this feeling he won't know what to do with nightlies ;)
17:18:06  <brygge_2> most of the stations on that page is supported with newstations
17:18:17  <Bjarni> [Shaman]: how should I know that? I was offline
17:18:30  <[Shaman]> Hence why I'm informing you now ;)
17:18:45  <Born_Acorn> lets tell him to apply mart3p's patches. See how long that takes. :p
17:20:11  <peter1138> what?
17:20:28  <Bjarni> let him start to work on that now and we can bet if he is done when I get home tomorrow
17:20:31  <Born_Acorn> Or has Callbakc 19 been merged?
17:20:46  <peter1138> well, currently, i'm fiddling with ... newsounds
17:20:51  <Born_Acorn> ooh.
17:20:55  <peter1138> 14KB of it
17:20:58  <peter1138> errr
17:21:09  <peter1138> 17KB of it
17:21:11  <Born_Acorn> Well, hasn't all the work been done for Callback 19 by mart3p already?
17:21:17  <RichK67> btw - would it help to have OTTD create an empty  [newgrf] section when it creates a new .cfg file?? it is annoying that i keep having to add it
17:21:30  <Born_Acorn> I agree with RichK67.
17:21:40  <[Shaman]> hey RichK67.
17:21:43  <peter1138> Born_Acorn: not all
17:21:46  <RichK67> hi
17:21:48  <Born_Acorn> ahh.
17:21:56  <peter1138> is typing "[newgrf]" that hard? :p
17:21:59  <[Shaman]> RichK67:
17:22:04  <Bjarni> RichK67 got a point. I wondered about that as well
17:22:04  <Born_Acorn> But its annoying!
17:22:37  <Bjarni> peter1138: it's impossible for some people
17:22:43  <RichK67> nice start shaman... expect full implementation by ... err... yesterday ;)
17:22:54  <[Shaman]> heh
17:22:57  <[Shaman]> well
17:23:01  <[Shaman]> drawing was one of the nasty parts
17:23:12  <[Shaman]> next step would be making a control that allows dragging the crap
17:23:25  <RichK67> its a joke - i know ho long these things take
17:23:39  <RichK67> ho=how
17:23:41  <[Shaman]> well
17:23:44  <[Shaman]> i spent till 4am on it
17:23:49  <RichK67> lol :)
17:23:49  <[Shaman]> then when i woke up i rewrote it all
17:23:52  <[Shaman]> (in 2 hours time)
17:24:05  <[Shaman]> so it won't take -that- long i think
17:24:30  <RichK67> i sorted out a lot of the TGP problems; no "industries-destroy-towns", and we now have mountain peaks :)
17:24:45  <Darkvater> it's time
17:24:56  <Darkvater> RichK67: don't double-post :P
17:24:57  <RichK67> hi DV... New Airports time :)
17:25:03  <CIA-3> Darkvater * r5102 /branch/0.4/widget.c:
17:25:03  <CIA-3> - Backport from trunk (r4753):
17:25:03  <CIA-3>  Truncate text in dropdown lists to stop text overflowing.
17:26:01  <Darkvater> yes, right after my backporting-session :)
17:26:05  <RichK67> yughh... coffee with extra protein.... an ant :(
17:26:21  <RichK67> woohoo :)
17:27:01  <peter1138> Bjarni: that ttdp motion counter is a bitch. turns out we both had it totally wrong ;(
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17:30:08  <Bjarni> peter1138: oh well, we tried
17:30:27  <Bjarni> it's not completely lost, since now you know what NOT to do ;)
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17:32:11  <peter1138> Bjarni: yea... i spent ages finding out what to do...
17:32:32  <peter1138> i shall add it soon
17:32:39  <peter1138> then train animation will work :D
17:33:39  <Bjarni> :D
17:34:37  <Bjarni> then we need them to make sounds in sync with the graphics and steam puffs
17:35:37  <RichK67> bbl
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17:36:26  <Darkvater> hmm
17:36:34  <Darkvater> r5070 reverted r4964
17:36:47  <Darkvater> is there any reason for this?
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17:37:57  <peter1138> yeah, bridges work differently
17:38:52  <CIA-3> peter1138 * r5103 /trunk/ (aircraft_cmd.c ship_cmd.c train_cmd.c): - Add cargo subtype parameter to refit commands (mart3p)
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17:46:41  <Eddi|zuHause> was that the livery refit patch?
17:46:59  <peter1138> no
17:47:27  <Eddi|zuHause> what then?
17:47:33  <peter1138> part of it ;p
17:47:39  <peter1138> make
17:47:40  <Eddi|zuHause> ok ;)
17:47:43  <peter1138> er
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17:49:18  <CIA-3> peter1138 * r5104 /trunk/ (aircraft_cmd.c ship_cmd.c train_cmd.c): - When refitting a vehicle to its existing cargo type, don't lose the cargo onboard (useful when adding wagons to a train)
17:49:42  <Born_Acorn> was that the livery refit patch?
17:49:48  <Born_Acorn> :p
17:49:54  * Born_Acorn figures we ask every time!
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17:51:03  <peter1138> no
17:51:12  <peter1138> that wasn't even mart3p's patch, heh
17:51:51  <Eddi|zuHause> but it was an annoying bug ;)
17:52:49  <Sacro> is there a way to increase the order limit =?
17:53:03  <Noldo> Sacro: what is it?
17:53:22  <Sacro> not sure, but apparently TTT have hit it
17:56:15  <peter1138> ···· * handle any more then this.. */
17:56:15  <peter1138> ····if (v->num_orders >= MAX_BACKUP_ORDER_COUNT) return_cmd_error(STR_8832_TOO_MANY_ORDERS);
17:56:18  <peter1138> heh
17:56:29  <peter1138> order.h:#define MAX_BACKUP_ORDER_COUNT 40
17:56:59  <Bjarni> MAX_BACKUP_ORDER_COUNT <-- err, don't we just backup a single order?
17:57:05  <Belugas_Gone> a pool of orders!!!
17:57:28  <peter1138> Belugas_Gone: it is a pool...
17:57:34  <Bjarni> ahh, you mean each line of an order, not order lists
17:57:41  <Bjarni> or ?
17:57:55  <peter1138> yes
17:57:57  <Bjarni> 40... that should always be enough, right?
17:57:59  <Belugas_Gone> linked list then
17:58:04  <Belugas_Gone> no limits
17:58:44  <peter1138> the pool isn't the limit
18:01:47  * Belugas_Gone goes back in cargoing and shuts up
18:01:51  <peter1138> :)
18:01:56  <peter1138> btw
18:02:09  <peter1138> how did you get on with the newgrf text replacement?
18:02:34  <peter1138> (if you didn't, i'll have a look at it)
18:02:52  <Belugas_Gone> errr.... i kinda...  hem.... forgot to test and work in it... got too much involved into newcargo
18:02:59  <peter1138> np :)
18:03:03  <peter1138> newcargos++
18:03:04  * Belugas_Gone is face red of confusion
18:04:18  <Eddi|zuHause> hm... is it somehow (easily) possible, if you got a newgrf with texts in it (like station type names and stuff), to add custom translations?
18:04:47  <Bjarni> currently it's not possible, but it's on my wish list
18:05:06  <Bjarni> not my TODO list though, since I don't know how to do something like that :(
18:06:37  <Belugas_Gone> what a strange question, Eddi|zuHause.  You could decompile the grf, adapt (or even add) the text and recompile it.
18:06:49  <Belugas_Gone> but distribution would be...   hem... tricky
18:06:58  <Bjarni> I don't think you get the idea
18:07:11  <Belugas_Gone> live you mean?
18:07:24  <Bjarni> Belugas_Gone: say all engines says name (steam/diesel/electric)
18:07:58  <Bjarni> say you translate those strings and then the game can automatically inset those in any grf set
18:09:04  <peter1138> (fuel-cell)
18:09:07  <peter1138> (battery)
18:09:22  <peter1138> (solar)
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18:09:39  <Bjarni> that is a limited problem and we should take one step at a time
18:09:43  <Eddi|zuHause> there exists a grf with a solar engine? ;)
18:09:53  <peter1138> Eddi|zuHause: who knows what might exist
18:10:20  <Bjarni> we can add more engine type strings as we become aware of them
18:11:12  <Eddi|zuHause> i guess whoever invented the newgrf structure did not take into account easy internationalisation ;)
18:11:41  <peter1138> it does
18:11:48  <peter1138> if the grf authors support it
18:11:54  <peter1138> however
18:11:55  <Eddi|zuHause> well... internally...
18:12:10  <Eddi|zuHause> but not something simple like adding a newgrf.language.txt
18:12:11  <peter1138> you can make a grf that replaces the text
18:12:21  <Bjarni> bbl
18:12:23  <Belugas_Gone> Bjarni : the idea is that we do not store strings that comes from newgrf in a permanent state. to do something like you imply would mean saving all the newgrf strings and reload them, modified or not
18:12:47  <peter1138> lets regex it!
18:13:02  <peter1138> s/(steam)/(bjarni's word for steam)/
18:13:12  <Bjarni> something like that
18:13:24  <Bjarni> (bjarni's word for steam)=(damp)
18:13:28  <Bjarni> ;)
18:13:32  <Bjarni> bbl 4 real
18:13:38  <Bjarni> (dinner)
18:13:39  <peter1138> s/(steam)/(damp)/
18:13:45  <peter1138> s/(diesel)/(soggy)/
18:13:45  <Eddi|zuHause> those danish are sooo lazy...
18:13:52  <Eddi|zuHause> they even leave out the f from Dampf
18:13:53  <peter1138> s/(fuel-cell)/(flooded)/
18:14:04  <Bjarni> Eddi|zuHause: haha
18:14:17  <Bjarni> actually it's s/(diesel)/(diesel)
18:14:28  <Bjarni> anyway, now I really have to go
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18:14:43  <Eddi|zuHause> actually, Diesel is a name, and must be capitalized
18:15:20  <XeryusTC> Eddi|zuHause: no, it shouldn't be capitalized because people don't think of the person that invented the engine but the engine itself
18:15:44  <peter1138> damn, the new ukrs rocks
18:15:50  <peter1138> can't wait until it's finished :D
18:16:27  <Eddi|zuHause> XeryusTC: well, it does not matter, because in german, nouns are capitalized anyway ;)
18:17:28  <peter1138> the 4-6-2 streamliner's really long now
18:22:35  <CIA-3> peter1138 * r5105 /trunk/ (engine.h newgrf.c table/engines.h train_cmd.c): - NewGRF: Move callbackmask from *VehicleInfo to EngineInfo. This simplifies code that works with more than one vehicle type.
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18:23:24  <peter1138> (like the refit stuff, and newsounds...)
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18:45:30  <Tron> peter1138?
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19:18:32  <jcs> Hi!
19:18:59  <jcs> anybody knows what i have to do to place a watertower?
19:19:27  <Bjarni> 	<Eddi|zuHause>	actually, Diesel is a name, and must be capitalized <-- well, it is in German, but not in all languages, and in Icelandic, it's spelled "disel"
19:19:27  <jcs> it always says that the land is improper for a wartertower.
19:19:37  <Bjarni> I think they missed that it's actually a name :P
19:19:52  <Bjarni> jcs: all desert towns got one on their own
19:19:57  <Bjarni> at least they should have one
19:20:01  <Bjarni> so why place new ones?
19:20:42  <hylje> when you want to deliver stuff to the middle of nowhere
19:20:43  <peter1138> Tron?
19:20:51  <Tron> yep
19:20:55  <peter1138> sup?
19:20:57  <Tron> oldloader.c:1289
19:20:57  <hylje> not all towns have water towers
19:21:12  <peter1138> magic numbers o_O
19:21:15  <Tron> would you have a look at this, please. it looks ... icky
19:21:35  <Tron> you're most familiar with engines
19:21:39  <jcs> Bjani: there are several towns that haven't got one :8
19:21:50  <Bjarni> <hylje>	not all towns have water towers <-- I said desert towns, not all towns. Towns, that got their centres in the green area lacks the water towers since they don't need water
19:22:10  <jcs> yes, its in the water
19:22:17  <jcs> ehh.. desert ;-P
19:22:18  <hylje> not all desert towns have
19:22:23  <Tron> jcs: it has to be placed on a house
19:22:30  <Tron> (don't ask why)
19:22:41  <jcs> ah ok i'll give it a try.. thx
19:23:07  <Bjarni> <Tron>	(don't ask why) <-- must resist the urge to ask.....
19:23:13  <Bjarni> who decided to make it like that?
19:23:26  <Bjarni> and why did that person decide like that?
19:23:33  <Bjarni> ;p
19:24:12  <jcs> well, than it says that the place is to close to another industry..
19:24:31  <Bjarni> pick a town without a water tower
19:24:37  <jcs> args.. because of a bank.
19:24:45  <Bjarni> maybe I should start to test this
19:24:57  <jcs> it has got no watertower
19:25:38  <hylje>
19:28:35  <Bjarni> ok, I just manage to make the game create a map with a town, that lacks a water tower and I can't build one
19:28:43  <Bjarni> not on on top of a house
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19:30:01  <Tron> as i said: water towers can only be placed _on_ houses
19:30:15  <Bjarni> I can't even build it on a house
19:30:22  <Bjarni> I could in another town, but not this one
19:31:29  <Bjarni> also I think I know why it can't be placed on a free tile. It needs a home town to work and free tiles don't link to any towns, while houses got a town "owner"
19:31:32  <Sacro> lol
19:31:34  <Bjarni> or something like that
19:31:53  <Bjarni> well, it's my theory, but I haven't checked the source to verify it
19:32:31  <Tron> it's wrong
19:32:40  <jcs>
19:32:47  <jcs> that shows my situation
19:32:57  <Bjarni> Tron: ok, then why is it like this?
19:33:25  <jcs> i wanted to build it at those signs that doesn't worker.. on houses neither.
19:33:40  <Tron> because someone was too lazy to properly define what "in a town" means
19:35:18  <Tron> jcs: for the last time: it you can't build on bought land or anywhere else _except houses_
19:35:47  <Bjarni> jcs: something completely different. Why do you have a steam locomotive in the rear of your train? Usually steam trains with more than one engine got all engines right after each other in the front
19:36:31  <Bjarni> jcs: and if you want it like you did, then turn the last one (control click it) if your version if new enough to support that. I can't remember if that feature is in 0.4.7 or just the nightly builds
19:36:48  <jcs> Tron: i see but i also tried it on houses and i'll never try it on plain land again ;)
19:37:18  <Bjarni> <Tron>	jcs: for the last time: it you can't build on bought land or anywhere else _except houses_ <-- I just made a savegame where I can't build a water tower on a house
19:37:27  <jcs> Bjani: oh.. im green in that game ;-P
19:38:04  <Bjarni> jcs: ok, then do somebody you play with violate his steam trains?
19:38:06  <Bjarni> :P
19:38:33  <Tron> Bjarni: so?
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19:39:28  <Bjarni> Tron: so I got a town with no water tower and I can't build one. I tried most if not all of the houses and they all refuse because another industry is too close
19:39:46  <Bjarni> but the town do not have an industry within the town
19:39:53  <peter1138> does not
19:39:58  <Bjarni> there is one 5-10 tiles away from it though
19:40:03  <Bjarni> +es
19:40:07  <peter1138> then the error is valid
19:40:33  <Bjarni> but that would leave that town without water access and it can never grow
19:40:40  <peter1138> "you must build a water tower on houses" doesn't mean "building a water tower on houses will always work"
19:41:28  <Tron> yep, A => B =/> B => A
19:41:35  <Bjarni> I know
19:42:02  <Bjarni> but it sounds like a bug to me that towns can be in the desert without a water tower
19:42:28  <Bjarni> people would die quickly without water access in a desert
19:42:37  <peter1138> bottled water ;d
19:42:50  <Bjarni> we will run a test on the next person to object to this
19:42:55  <jcs> yes.. they do :(... Paderheim is shrinking ;-P
19:43:09  <hylje> objection !
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19:43:11  <peter1138> anyway, what happened to 0.4.8rc1 this weekend?
19:43:17  *** numerodix [] has left #openttd ["Leaving"]
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19:43:28  <jcs> no.. its not but.. its very little in relation to Holzdorf
19:43:28  <hylje> hmm, it lost in time?
19:43:36  *** Aankhen`` [n=pockled@] has quit ["Sleep"]
19:43:44  * Bjarni sends hylje into a house in the middle of a desert without any water
19:43:56  <Bjarni> hylje: see you in 4 weeks
19:43:59  <hylje> :o
19:44:01  <hylje> nice
19:44:11  <jcs> well.. anyway. Thx and.. this game really rocks! :-)
19:44:43  <hylje> o rly?
19:45:05  <hylje> but well, we havent seen too many of the "whine whine whine bitch whine" people here
19:45:14  <Bjarni> jcs: who says that we agrees with that and wants to hear your opinion?
19:45:44  <Bjarni> what if it is actually a channel of OpenTTD haters?
19:46:00  <Bjarni> did you consider that possibility?
19:46:16  * Sacro quickly grabs #Bjarni
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19:46:25  <numerodix> newbie question: where is (or how do I find) the logic for the CloneVehicle function? I've traced it to command.h where it's mapped to a number 116 and now I've no idea what to do with that :/
19:46:29  * hylje joins Sacro
19:46:51  <Sacro> damn, he's there
19:47:02  <ln-> Bjarni: it's evil to send a native water animal to a desert without water.
19:47:05  <Tron> numerodix: enum CMD_NAME -> function CmdName()
19:47:10  <jcs> well.. i think they must have hacked the site where this channel is <openttd_slang> advertised </openttd_slang>, or no... i got that wrong on that site ;-P
19:47:13  <Tron> grep for the function name then
19:47:27  <numerodix> oh...
19:47:54  <Bjarni> <ln->	Bjarni: it's evil to send a native water animal to a desert without water. <-- I know, but he asked for it
19:48:01  <Tron> it's probably in vehicle.c
19:48:37  <Bjarni> 	<numerodix>	newbie question: where is (or how do I find) the logic for the CloneVehicle function? I've traced it to command.h where it's mapped to a number 116 and now I've no idea what to do with that :/ <-- it's in vehicle.c
19:48:38  <Tron> compiling gcc eats more memory than a small memory eating animal...
19:48:56  <Bjarni> search for CmdClone and you will find it quickly
19:48:59  <peter1138> . o O ( gentoo )
19:49:10  <Tron> peter1138: me?
19:49:12  <numerodix> Tron&Bjarni: found it, thanks. was looking in the wrong place clearly
19:49:36  <peter1138> Tron: i hope not ;)
19:49:41  <Tron> peter1138: surly not
19:49:42  <peter1138> i tried gentoo once
19:49:46  <peter1138> it was so painful
19:49:49  <Tron> FreeBSD here
19:49:51  <hylje> gentoo is fun
19:50:10  <Tron> gentoo is mostly outdated
19:50:15  <hylje> currently running it on 2 servers and this desktop
19:50:31  <hylje> well, gentoo stable is rather outdated
19:50:40  <hylje> i find unstable to be rather recent
19:50:46  <Tron> peter1138: i'm just have an up-to-date gcc 4.1 around for testing
19:50:52  * peter1138 nods
19:51:03  <peter1138> hmm, i've got 2.95 and 4.0
19:51:24  <Bjarni> I got 3.1, 3.3 and 4.0.1
19:51:25  <Tron> hylje: i've seen gentoo unstable have older versions than debian testing. that impressed me somehow
19:51:29  <Bjarni> II think
19:51:34  <Bjarni> -I
19:52:07  <Tron> 3.4.4 as system compiler here and the latest 4.1.2 (20060602) snapshot compiling right now
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20:07:07  <Tron> peter1138: any ideas about oldloader.c?
20:07:43  *** iridium is now known as iridium`nh
20:08:39  <peter1138> rip it out? :)
20:09:43  *** numerodix [] has quit ["Leaving"]
20:10:17  *** KUDr_wrk [n=KUDr@] has quit [Nick collision from services.]
20:10:28  <Tron> that's a method which would probably work with most problems. but let's consider the hypothetical idea i don't want to lose the ability to load TTD savegames
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20:11:19  <Eddi|zuHause> work?
20:11:26  <Eddi|zuHause> it's sunday evening?
20:11:27  <KUDr_wrk> VNC
20:11:40  <KUDr_wrk> testing ottd server
20:12:30  <Bjarni> Eddi|zuHause: VNC is codename for fooling you. Should we kick him for trying to fool you?
20:12:50  <KUDr> hehe
20:15:36  <Eddi|zuHause> i don't think that would be a good idea ;)
20:15:47  <Dred_furst> Hey
20:16:03  <Eddi|zuHause> we need somebody for PBS ;)
20:17:53  <XeryusTC> get HackyKid
20:18:04  <Dred_furst> ho good is PBS?
20:18:07  <Dred_furst> *how
20:18:37  <XeryusTC> it is good for people that don't know how to properly use presignals
20:19:04  <Dred_furst> heh
20:19:08  <Hackykid> and it was also good for people who knew exactly how it worked :-)
20:19:34  <Hackykid> cause for those it indeed had more power than presignals
20:19:53  <XeryusTC> most people just made ugly junctions with it
20:20:13  <Dred_furst> lol
20:20:24  <hylje> ugly junctions ftl
20:20:33  <Eddi|zuHause> PBS was really good for one way lines with switching sections
20:20:42  <Eddi|zuHause> not one way
20:20:44  <Eddi|zuHause> one track
20:20:52  <Dred_furst> lol
20:21:08  <Eddi|zuHause> because of the selective presignalling
20:22:39  * Eddi|zuHause points out that the last few lines of Dred_furst almost exclusively consisted of 3 letters
20:22:50  <Dred_furst> Im playing OTTD :)
20:23:25  <hylje> :)
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21:20:05  <Sacro>  quiet in here tonight
21:20:11  <lws1984> aye
21:20:31  <Sacro> arrghh! :P
21:20:36  * Sacro needs an NFO guy
21:20:47  <Born_Acorn> buy one from the store.
21:21:03  <Sacro> Born_Acorn: its a sunday, they're all shut
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21:26:41  <lws1984> woo, really dead in here
21:26:45  *** Zahl [] has quit ["YOU! It was you wasn't it!?"]
21:26:58  <lws1984> no, it was him --->
21:26:59  <lws1984> :p
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21:40:25  <CIA-3> Darkvater * r5106 /branch/0.4/pathfind.c:
21:40:25  <CIA-3> - Backport from trunk (r4964):
21:40:25  <CIA-3>  Fix NTP over bridges: don't check the rail type when on a bridge
21:42:54  <Sacro> whoo commitage
21:44:55  <ln-> network time protocol?
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21:46:49  <Darkvater> New Train Pathfinder
21:50:26  <Sacro> ln-: saves the train driver carrying a watch
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21:58:50  <CIA-3> Darkvater * r5107 /branch/0.4/macros.h:
21:58:50  <CIA-3> - Backport from trunk (r5085, r5088):
21:58:50  <CIA-3>  Add parentheses to CHANCE16*() macro parameters
22:01:48  *** RichK67 [n=RichK67@] has joined #openttd
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22:02:54  <CIA-3> Darkvater * r5108 /branch/0.4/ (6 files in 3 dirs):
22:02:54  <CIA-3> - Backport from trunk (r5092):
22:02:54  <CIA-3>  There was a gross race condition in the AI code which made it pretty random
22:02:54  <CIA-3>  if the AI could give a new vehicle its orders
22:04:00  <CIA-3> Darkvater * r5109 /branch/0.4/ai/trolly/trolly.c:
22:04:00  <CIA-3> - Backport from trunk (r5097):
22:04:00  <CIA-3>  The trolly AI used information from the wrong industry when calculating the
22:04:00  <CIA-3>  amount of to be transported goods
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22:34:58  <CIA-3> Darkvater * r5110 /branch/0.4/lang/ (20 files):
22:34:58  <CIA-3> - Backport from trunk (r's and lots of it):
22:34:58  <CIA-3>  Language changes. Galician (67 missing!) and Icelandic (20 missing) are bad off.
22:34:58  <CIA-3>  Spanish, Norwegian, Brazilian-Portugese (2 missing) and Slovak (1 missing).
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23:25:56  <Sacro> hey Brianetta
23:26:48  <Brianetta> yes
23:26:49  <Brianetta> hey
23:27:05  <Darkvater> < sleep
23:28:35  <Sacro> its quiet in here tonight
23:29:31  * lws1984 turns up the volume on his radio
23:29:36  *** lws1984 is now known as Radio
23:29:44  <Eddi|zuHause> somehow you say that every night, it seems ;)
23:29:48  <Radio> I KNOW IT'S ONLY ROCK AND ROLL
23:29:51  <Radio> BUT I LIKE IT!!
23:29:59  <Radio> :p
23:30:02  *** Radio is now known as lws1984
23:30:30  <Eddi|zuHause> funny that you say that, beacause...
23:30:42  * Eddi|zuHause listens to Loudermilk - Rock 'N' Roll & The Teenage Desparation
23:30:59  <lws1984> lol
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23:39:18  <RichK67> eddi: you will be pleased to hear: TGP industries no longer destroys towns....
23:39:31  <Eddi|zuHause2> i have read that ;)
23:39:49  <RichK67> and the mountain-tops look stunning :)
23:40:16  <RichK67> ill do an upload to the thread in the next few minutes with latest
23:40:43  *** lws1984 [] has quit ["leaving"]
23:41:38  <Brianetta> RichK67: COmmit to nightly
23:41:41  *** lws1984 [] has joined #openttd
23:41:45  <Brianetta> It *is* a testing branch
23:42:27  <RichK67> i could, but i would probably lose my upload priviledges(??)
23:42:33  <Brianetta> nah
23:42:48  <Brianetta> Lots of commits makes the team look dedicated
23:42:57  <RichK67> it *may* make MiniIN
23:45:31  <Sacro> hmm,its suspicious when he wont commit it to his own branch
23:45:35  <Eddi|zuHause2> why wouldn't it be in the miniIN?
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23:46:00  <Sacro> i fancy a miniin server with UKRS and LU
23:46:16  <lws1984> UKRS and LU cause conflicts
23:46:30  <lws1984> all you see is Central Line W&C stock
23:46:35  <lws1984> and teh rest is UKRS stuff
23:46:56  <Sacro> yes, im waiting for JVassie to change the replacements to between 90 and 9f
23:47:02  <lws1984> oh good
23:47:07  <lws1984> is that out of UKRS range?
23:49:38  <Sacro> yeah, according to Pikka
23:49:45  <RichK67> eddi: because I have built it against trunk, and it may not apply instantly to MiniIN... purely a "how tired am I tonite" factor
23:50:28  <Sacro> RichK67: merge it with trunk, and then update MiniIN against trunk...
23:50:36  *** GoneWacko [] has quit ["It's a new quit message!"]
23:51:46  <RichK67> no... :)
23:52:30  <Sacro> ahh it was worth asking
23:52:46  * Sacro considers modelling 96 tube stock
23:53:05  * lws1984 considers telling him that it's identical body to the 1995 stock
23:53:07  <Eddi|zuHause2> add it to trunk, sync miniIN and then revert the trunk change, so nobody notices ;)
23:53:13  <lws1984> ;)
23:53:38  <lws1984> JVassie should have just used the 1995 sprites we have, they look the same
23:54:50  <lws1984> but then, from a crowded platform, anything with a red front, red doors, and a blue stripe is pretty appealing :p
23:54:54  <Sacro> lws1984: A C and D stock all have the same bodies
23:54:58  <lws1984> no
23:55:02  <lws1984> A/C
23:55:02  <lws1984> yes
23:55:04  <lws1984> but D
23:55:04  <lws1984> no
23:55:05  <Sacro> lws1984: what if your on the W&C line?
23:55:12  <lws1984> welll, that's diffrent
23:55:18  <lws1984> but speaking generally
23:55:23  <lws1984> and it's got a blue stripe :p
23:55:27  <Sacro> i prefer the old stock myself
23:55:42  <Sacro> i might go model the O P R and S stock
23:55:50  *** Eddi|zuHause [] has quit [Read error: 110 (Connection timed out)]
23:55:55  * lws1984 loves the 1959 stock
23:56:09  <lws1984> and the 38 was quite charming too
23:56:45  *** Ihmemies [] has quit ["Signed off"]
23:56:46  <lws1984> nothing like the sound of the crankshaft whirring, the Westinghouse belching, guard panels dinging, guards shouting, good times
23:56:47  <Sacro> wow, yeah, 59 is nice, i might do that next
23:57:07  <lws1984> i wish they refurbed them, they were great old trains
23:57:24  <lws1984> nothing like grabbing a window transverse seat
23:57:31  <lws1984> perfect height for resting teh elbow on
23:57:48  <Sacro> yeah
23:57:58  <lws1984> and the guards
23:58:05  <lws1984> gave it a personal touch
23:58:22  *** Schamane_ [] has quit ["Ciao"]
23:58:25  <lws1984> i always thought it would be fun to be a guard
23:59:23  <Sacro>
23:59:26  <lws1984> i know how to work a guard's panel, i'd always sit in that car and watch them work teh panel
23:59:34  <Sacro> yeah, seen some nice pics
23:59:38  <Sacro> thinking of doing a train sim
23:59:39  <lws1984> morden!
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