Log for #openttd on 13th June 2006:
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00:31:55  * Sacro is having great fun crusing the web with a validator enabled
00:32:02  <Sacro> found 1 warning on :)
00:37:50  <[Shaman]> o_O
00:38:15  <RichK67> got it!!! got the hardest to find bug ive had in TGP :)
00:39:39  <RichK67> as usual ... position of brackets caused a sum to exceed bounds... sorted :)
00:41:26  <[Shaman]> lol nice
00:42:28  <RichK67> cool - TGP will do 500 random 64x64 maps in 10 secs :)
00:42:54  <RichK67> (im soak testing) :)
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00:44:02  <Sacro> RichK67: nice
00:44:16  <RichK67> 22 secs for 500 128x128 :)
00:44:32  <RichK67> odd - i was expecting 4x
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00:45:00  <Sacro> RichK67: well that'd make more sense
00:45:25  <Sacro> you'd expect as the area increases exponentially, so would the time
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00:45:45  <RichK67> yup
00:46:08  <Sacro> grr, that 1 <p> tag on is annoying me
00:46:22  <Sacro> i should tell Tron...
00:46:49  <Sacro> or disable on the fly validation
00:46:53  <RichK67> lol - just did 500 256x256 in 88 secs :)
00:47:09  <RichK67> its motoring now ;)
00:47:41  <Sacro> RichK67: does it do good maps?
00:47:49  <RichK67> although i think it will be even faster if i include KUDr's algorithm... doesnt use pow() but uses binomial
00:47:56  <RichK67> sacro: best yet
00:48:12  <Sacro> RichK67: ooh nice, badger Brianetta into using one :)
00:48:24  <Sacro> well the faster it generates the better
00:48:57  <RichK67> yup... i think i will try 10,000 64x64.... i need to know if it will bomb
00:49:02  <Sacro> :|
00:49:13  <Sacro> how do you generate so many?
00:49:48  <Sacro> for i in `seq 1 10000` openttd -g?
00:50:09  <RichK67> i put a loop in the call from landscape.c ; and for each one i print out the tgen_noise_seed.  if it bombs, then i can use the seed to debug; its how i found the bracket error
00:50:32  <Sacro> whoops, that generates a LOT of games...
00:50:45  <Sacro> RichK67: thats a mighty fine idea
00:52:10  <RichK67> it also now solves the small map problem
00:52:42  <RichK67> all maps now accurately work out the water level as a percentage of the map :)
00:54:51  <RichK67> wow ... 10,000 done in 212secs :)
00:55:24  <RichK67> i think i'll declare small maps tested ;)
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01:02:53  <CIA-3> richk * r5245 /branch/MiniIN/ (landscape.c tgp.c):
01:02:53  <CIA-3> [MiniIN]: [TGP]: Added missing ( ) in CoastLines maxrow and maxcol calculations. Caused assert exceedingly rarely.
01:02:53  <CIA-3> Random() in landscape.c needed shifting to ensure positive.
01:02:53  <CIA-3> Also fixed error on line 490. Denominator should have read (max_perlin_value - water_level).
01:02:53  <CIA-3> Tested for 10,000 64x64 maps, 500 256x256 maps.
01:03:22  <Sacro> RichK67: if anyone asks you, it took you and a few others hooooooooooours to test that many :P
01:03:38  <RichK67> lol
01:07:45  <CIA-3> richk * r5246 /branch/MiniIN/landscape.c: [MiniIN]: [TGP]: Rule 1: compile before commit ;) Left bracket in from testing. Grrr.
01:10:58  <Sacro> hehe
01:13:53  <RichK67> and the question is; will Tron be able to resist applying TGP to trunk tomorrow ;)
01:14:43  <glx> yes because it will be applied only if you think it can be
01:15:29  <RichK67> ah - you're right there... i think i can now say; it is... all the rest of the developments on it are almost cosmetic
01:16:29  <RichK67> i really needed the new histogram and scaling to solve the small map problem
01:21:48  <RichK67> oh well - more debugging to do... small maps still arent happy :(    ok in scengen, but it must be town + ind placement causing probs
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06:42:24  <peter1138> hmm
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07:25:45  <DarkSSH> ole
07:26:01  <DarkSSH> MiHaMiX: ok now I am definitely here :)
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07:26:10  <peter1138> morning darkvater
07:26:23  <Darkvater> morni'
07:26:23  <peter1138> i have a pocketpc to play with
07:26:28  <Darkvater> :O
07:26:34  <peter1138> that esoft version sucks
07:26:40  <Darkvater> it does?
07:26:43  <Darkvater> did you buy one?
07:26:46  <peter1138> autorail is broken :(
07:27:00  *** mode/#openttd [-b *!*] by Darkvater
07:27:01  <peter1138> no, it's works unfortunately
07:27:19  <Darkvater> syntax error ;p
07:27:44  <peter1138> belongs to my work
07:28:09  <Darkvater> I couldn't get any further than compiling it. Somehow stock ppc just crashed on some window-startup in the emulator
07:32:12  <MiHaMiX> Darkvater: me too
07:32:33  <Darkvater> ok very quickly then, I needa chauffeur my sister :)
07:32:52  <MiHaMiX> :)
07:32:55  <MiHaMiX> msg
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07:42:45  <Trenskow> sooo annoying when you change a string in the language files, it has to recompile everything
07:42:46  <peter1138> heh
07:43:01  <peter1138> the window buttons are about the same size as the stylus point
07:45:22  <Trenskow> is the an development mailing list ?
07:46:28  <[Shaman]> staying on irc and filtering out all messages from CIA-3 will give you the same effect :P
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07:46:51  <Trenskow> :)
07:47:14  <[Shaman]> plus you can shout at the devs when they mess up :P
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07:49:33  <peter1138>
07:49:39  <peter1138> hurrgrr
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07:51:01  <peter1138> hmm, blurry non-flash photography :(
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08:06:07  <[Shaman]> peter1138: Nice :o
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08:09:49  <[Shaman]> apparently it's possible to use the .net framework in C/C++ ... though i'm not sure if that'd compile at all on linux :p
08:10:02  <Sacro> morning all
08:10:08  <Sacro> [Shaman]: mono
08:10:42  <[Shaman]> yeh i know
08:10:55  <peter1138> C++, not C
08:10:56  <[Shaman]> but will mono compile C AND .net together properly? ;)
08:11:02  <[Shaman]> C++*
08:11:12  <peter1138> it's called C++ .NET though
08:11:30  <[Shaman]> yeh, microsoft gayness
08:11:37  <[Shaman]> it's just C++ including the .net libraries :p
08:12:18  <Sacro> what about C#/
08:12:43  <[Shaman]> C# is different
08:12:48  <peter1138> what about it?
08:13:02  <[Shaman]> is c++ with access to .net, C# won't function without .net in it
08:13:51  <Sacro> ah
08:16:13  <[Shaman]> If it compiles properly I might be able to make a simple irc interface for servers xD
08:18:21  <Sacro> lol
08:20:03  <[Shaman]> would be funny though
08:20:07  <[Shaman]> a yearly summary or summat :p
08:20:20  <[Shaman]> or perhaps news display :o
08:20:29  <[Shaman]> but that could turn real gay real soon :p
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08:26:15  <Sacro> hmm
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08:38:17  <peter1138> morning RichK67_wrk
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08:38:22  <peter1138> did some tidyups at 4am...
08:38:27  <peter1138>
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08:41:31  <Sacro> lol
08:41:43  <Sacro> so i wasnt the only one up at 4am
08:42:36  <RichK67_wrk> lol - i changed my coding style to have the spaces inside brackets to match with other OTTD code, and then mine gets changed back!! cant win! ;)
08:43:07  <peter1138> spaces inside braces is definitely wrong
08:43:16  <RichK67_wrk> peter - commit away if you want, but please use [MiniIN]: [TGP]: meaningful comment
08:43:24  <peter1138> ok
08:43:29  <peter1138> i'm not immune to rules ;)
08:43:51  <RichK67_wrk> peter - once again, that is *not* mentioned in the OTTD coding style... so how am i meant to know??
08:44:15  <peter1138> well, i just told you :)
08:45:18  <RichK67_wrk> btw there is a bug in placing unmovable lighthouses - it can get in an infinite loop if there is no land near enough the map edge for it to find in its "walk"
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08:47:51  <RichK67_wrk> unmovable_cmd.c: 350 ish ... if you add a     if (loop_count++ > 1000) break;    (plus declare var of course)   then it works.... cant update from here
08:47:54  <[Shaman]> lo RichK67_wrk.
08:48:26  <RichK67_wrk> lo shaman
08:52:46  <peter1138> hmm
09:02:48  <Sacro> telnet 2006 <-- world cup in ascii :D
09:03:04  <Bjarni> like we care?
09:03:49  <Sacro> Bjarni: im easily amused
09:04:08  <Bjarni> we know
09:04:40  <Bjarni> somehow you remind me of Lenny from "Of mouse and men"
09:04:47  <Bjarni> except for the strength thing
09:05:10  <Sacro> not read it
09:05:39  <Bjarni> no surprise there
09:06:15  <Bjarni> but they made a movie out of it
09:06:20  <Bjarni> you might have seen that one
09:06:59  <Trenskow> just recieved this from my brother :
09:07:00  <Trenskow> Vital information just received from the "Washington Report" : In an attempt to stop the spread of bird flu, President George W. Bush has just bombed the Canary Islands. Turkey is next....
09:07:01  <Sacro> nope
09:08:58  <Bjarni> speaking about Turkey. Did you see that today Turkey blamed EU to allowing Greece to join. Having the Greece part of Cyprus in EU is poison for Turkey
09:09:26  <Bjarni> well, if they don't want to join, then why try to convince them otherwise?
09:09:41  <Bjarni> I mean regarding the Turks
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09:14:02  <RichK67_wrk> peter: please commit your diff, i may forget it otherwise
09:23:10  <peter1138> oh, yeah
09:23:17  <peter1138> got carried away with... work
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09:24:44  * peter1138 kicks CIA-3
09:26:06  <Sacro> he aint listening
09:26:15  <peter1138> mean thing
09:28:25  <RichK67_wrk> thanks peter
09:32:01  <Bjarni> !slap CIA-3
09:32:03  <jmp_ghli> >Bjarni> Bjarni burries CIA-3 deeply under a printed book of windows error messages.
09:32:10  <Bjarni> ouch
09:32:19  <Bjarni> that gotta hurt
09:33:21  <[Shaman]> murderer.
09:33:34  <peter1138> -> ppc4.jpg
09:33:45  <peter1138> clearly that version needs improving
09:33:46  <[Shaman]> You don't have permission to access /o/ppc1.jpg on this server.
09:33:50  <peter1138> like. uh
09:33:59  <peter1138> do now
09:34:06  <[Shaman]> works
09:34:11  <peter1138> but you saw them already
09:34:25  <peter1138> hmm
09:34:57  <peter1138> Bjarni: you know about cross compiling? ;)
09:35:08  * Sacro spys lego
09:36:46  <peter1138> heh yes
09:38:53  <Sacro> peter1138: what are you cross compiling to/from?
09:39:27  <peter1138> well, let me see...
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09:44:22  * Skiddles^ dances with Celestar and Prof_Frink
09:44:27  * Skiddles^ hides
09:45:12  <Bjarni> <peter1138>	Bjarni: you know about cross compiling? ;) <-- well, I know more than most people on the forum
09:45:18  <Bjarni> not that it tells much :P
09:46:02  <Bjarni> but I know a great deal about crosscompiling between PPC and x86 OSX and I got a pretty good idea about what to do when compiling across different OSes, even though it's a bit more complicated
09:46:04  <Bjarni> why?
09:46:53  <Bjarni> brb phone
09:49:00  <Sacro> i have a linux/win32 crosscompiler setup
09:50:20  <peter1138> yes phone...
09:50:38  <peter1138> pocketpc
09:50:54  <peter1138> an official pocketpc port would be nice
09:51:05  <Sacro> yeah
09:51:18  <Sacro> im waiting for a S60 port and NDS
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09:52:24  <valhalla1zzw> ...
09:52:34  <Sacro> ...?
09:52:52  <valhalla1zzw> my router is dying :/
09:53:04  <Sacro> aww
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09:57:52  <Trenskow> is there an equiliant to sprintf ?
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09:58:59  <Sacro> Trenskow: meaning?
09:59:17  <Trenskow> is there a way of formatting the strings
09:59:31  <peter1138> setdparam
09:59:32  <Trenskow> if i have {BLACK}{NUM} years to {BLACK}10 years
09:59:49  <Trenskow> peter1138, and then put it in a char* ?
09:59:58  <peter1138> why?
10:00:28  <Trenskow> wanna generate the years ddl instead of fixed values
10:00:51  <peter1138> ah
10:00:56  <peter1138> don't bother ;p
10:01:06  <Trenskow> hehe ok
10:01:29  <Trenskow> i wanne do a ping time ddl lataer on, for which is would also be great
10:01:36  <Trenskow> but you say it's imposible?
10:01:49  <Trenskow> theres no way of formatting a string ?
10:01:51  <peter1138> no
10:02:00  <Bjarni> back
10:02:03  <peter1138> it's just a lot of work, especially with a dropdown list
10:02:12  <Trenskow> hmm ok
10:02:15  <Trenskow> ill take your word :D
10:02:20  <Bjarni> oh a pocketPC crosscompile
10:02:24  <Bjarni> that should be doable
10:02:38  <peter1138> Trenskow: my old newstations code used char*s in a dropdown list
10:02:40  <peter1138> it's not pretty
10:02:42  <Bjarni> making a binary might be the easy part though
10:02:51  <Bjarni> I mean, they tend to have a different interface
10:02:55  <Bjarni> and small screens
10:02:57  * Sacro considers the NDS port again
10:03:00  <Trenskow> peter1138, hehe ok
10:03:01  <Trenskow> thx
10:03:04  <peter1138> Bjarni: this particular one is 640x480 :)
10:03:12  <peter1138> (in 2.5")
10:03:19  <Sacro> peter1138: impressive
10:03:35  <Bjarni> what about mouse+keyboard?
10:03:40  <ledow> does it come with a magnifying glasss as standard?
10:03:43  <peter1138> 's got a keyboard and pen
10:04:06  <Bjarni> touchscreen like pen?
10:04:10  <peter1138> yes
10:04:20  <peter1138> (and cursor keys for scrolling)
10:04:36  <Bjarni> so you will need my patch to remove the mouse pointer as it do not fit touchscreens
10:04:48  <Bjarni> I coded that one for Nokia S770 and never committed it
10:04:59  <Bjarni> so, what is the issue?
10:05:01  <peter1138> yes
10:05:13  <peter1138> the esoft interactive version leaves the pointer on o_O
10:05:21  <peter1138> Bjarni: libs at the moment
10:05:38  <Bjarni> start by getting SDL to work
10:05:45  <Bjarni> then the rest should be doable after that
10:06:20  <Bjarni> it's more fun when it actually compiles into something that can do something when you work on it. Then you feel that you are near your goal
10:06:31  <peter1138> SDL is a VS project for pocketpc, but not makefile/configure :(
10:06:55  <peter1138> guess it's mostly defines that change though
10:07:05  <Bjarni> my first x86 OSX port didn't handle libpng. I solved that lib issue after I got something that could execute
10:07:27  <peter1138> i'm not worried about that
10:07:30  <Bjarni> peter1138: can your device/crosscompiler handle makefiles?
10:07:40  <peter1138> Bjarni: my crosscompiler is gcc...
10:07:45  <peter1138> so yes
10:07:48  <Bjarni> ahh, then it's easy
10:07:52  <peter1138> although our configure is totally fucked
10:08:01  <Bjarni> compile SDL in the crosscompiler from source
10:08:16  <peter1138> yes, but its configure doesn't understand the target
10:08:19  <peter1138> so i need to modify that
10:08:31  <Bjarni> our configure is well, something that is made for the nightly build compiling
10:09:03  <peter1138> well, CXX_TARGET doesn't work
10:09:06  <Bjarni> you are the first to crosscompile for this target, so you should run make upgradeconf and then edit Makefile.config until you get something, that works
10:09:20  <peter1138> hmm, guess that was added later though
10:09:22  <Bjarni> you need g++, not gcc
10:09:28  <Bjarni> for C++ files
10:09:33  <peter1138> no shit sherlock
10:09:55  <Bjarni> don't make the same mistake as I did :P
10:10:09  <peter1138> the makefile handles that
10:10:16  <peter1138> but the configure doesn't set CXX_TARGET
10:10:25  <peter1138> so it stays as g++
10:10:29  <peter1138> instead of /usr/bin/foo-g++
10:10:49  <Bjarni> edit Makefile.config to change that
10:11:02  <Bjarni> you have to edit it manually when setting up a crosscompiler
10:11:40  <peter1138> shouldn't have to. that's the point of configure
10:12:18  <Bjarni> our configure is not meant to handle crosscompilers. It's a script to fit our compilerfarm, not crosscompiling in general
10:12:35  <peter1138> Bjarni: when i tell you it's broken, i mean it
10:12:50  <Bjarni> don't use it
10:13:04  <peter1138> why, when i can fix it?
10:13:26  <Bjarni> it's not a "normal" configure script as the "normal" configure scripts are part of the autotools, and they fuck up OpenTTD
10:14:11  <Bjarni> you should be able to make your crosscompiler by editing Makefile.config only
10:14:37  <Bjarni> and then you got that to work, then you can wonder about fixing configure to apply to what you need (without breaking the nightly builds)
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10:34:43  <peter1138> CC_TARGET:=/usr/bin/arm-wince-pe-gcc
10:34:43  <peter1138> CC_HOST:=cc
10:34:43  <peter1138> CXX_TARGET:=/usr/bin/arm-wince-pe-g++
10:34:43  <peter1138> CXX_HOST:=g++
10:34:45  <peter1138> that's more like it
10:34:53  <peter1138> (and done with configure too)
10:35:00  <peter1138> (and no, i'm not committing anything)
10:36:41  <Bjarni> so do you get a working binary from that?
10:36:54  <Bjarni> you can always start with a dedicated server in case you lack SDL
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10:40:28  <peter1138> i need to write the screenshot palette routine, too
10:40:47  <peter1138> (but that's easy)
10:44:18  <peter1138> misc_gui.c:1861: error: unrecognizable insn:
10:44:18  <peter1138> (insn:HI 251 249 1061 11 variables.h:374 (set (mem/s:SI (plus:SI (mult:SI (subreg:SI (reg:DI 133 [ i ]) 0)
10:44:22  <peter1138> is a nice error ;p
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10:46:17  <Sacro> hmm, i think metacity has died
10:46:28  <peter1138> kill!
10:47:08  <Sacro> hehe
10:47:09  <Sacro> brb
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10:48:38  <Bjarni> peter1138: now you killed Sacro
10:48:50  <Bjarni> that is outrageous!!!
10:48:54  <Bjarni> I was gonna kill him
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10:50:39  <peter1138> sorry
10:51:04  * peter1138 King Crimsons
10:51:45  <peter1138> Bjarni: <-- look right?
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10:52:11  <Sacro> King Crimsons?
10:52:30  <peter1138> yeah
10:55:02  <Sacro> hmm
11:02:21  <Xaroth> <3 laptops
11:02:27  <Xaroth> << sitting in the sun xD
11:03:15  <Bjarni> peter1138: well, a quick glance didn't show any fatal errors
11:03:48  <Bjarni> <Xaroth>	<< sitting in the sun xD <-- you know, that's dangerous, right?
11:04:04  *** lws1984 [] has quit ["back to meetings, no internet :("]
11:04:15  <Bjarni> the ozon layer is pretty thin these days. You might want to wait a few days so it can recover
11:04:32  <Bjarni> it's some wind something, that pushed it away from us
11:04:35  <Bjarni> it will return
11:05:15  <Bjarni> you will be hit by a whole lot more ultra violet beams than you normally would, which in time can turn into skin cancer
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11:11:26  <Xaroth> lol
11:15:41  <peter1138> that's ok, he's unimportant to the cause ;)
11:16:20  <peter1138> Bjarni: btw, too many 256s there for my liking, but, what can you do, eh?
11:16:47  <Xaroth> oi!
11:17:00  <Xaroth> I allready submitted 1 patch :(
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11:21:53  <peter1138> heh
11:29:20  <Skiddles^> I've always wondered, what is that red dot when joining a company in a multiplayer game?
11:30:00  <Sacro> Skiddles^: i think last years profit > 0
11:30:02  <Sacro> < even
11:30:15  <Skiddles^> Hah, no wonder my company alwyas has it.
11:30:23  <Skiddles^> alwyas :o
11:30:24  <Sacro> lol
11:30:30  <Sacro> Lordi :D
11:30:41  <Skiddles^> Lordi? :o
11:33:04  <Sacro> yup
11:33:11  <Sacro> Eurovision winners 2006
11:35:11  <Bjarni> <peter1138>	Bjarni: btw, too many 256s there for my liking, but, what can you do, eh? <-- #define magic_number 256
11:35:12  <Bjarni> :P
11:35:23  <Bjarni> <Xaroth>	I allready submitted 1 patch :( <-- err, you did?
11:35:25  * Brianetta has a new sun hat
11:35:34  * Bjarni is indoor
11:35:37  <Brianetta> My wide-brimmed black fedora was left on a train ):
11:35:52  <Brianetta> so now I have a beige M&S thing
11:35:57  <Brianetta> made in Sri Lanka
11:36:04  <Brianetta> Very colonial (:
11:36:32  <Bjarni> made by forced labour?
11:37:11  <Brianetta> Undoubtedly.
11:38:07  <Bjarni> I once lost a tie on a train
11:38:25  <Bjarni> I found it one or two weeks later
11:38:47  <Bjarni> needless to say, it was a train WITHOUT passengers ;)
11:39:14  <Bjarni> but I wonder where it went, because I'm sure I didn't leave it where I found it
11:40:37  <Bjarni> well, you don't want to know what people forget in trains
11:41:08  <Sacro> Organization of Independent Software Vendors -- surely thats not allowed
11:41:12  <Bjarni> how about a false leg? You know, one of those they use today when somebody lose a leg
11:41:32  <Bjarni> how can somebody forget something like that???
11:42:08  <Bjarni> or a pair of glasses, that nobody goes to the lost&found to look for o_O
11:42:25  <Bjarni> how can you forget your glasses and not try to reclaim them???
11:42:48  <Bjarni> <Sacro>	Organization of Independent Software Vendors -- surely thats not allowed <-- why not?
11:42:49  <hylje> maybe some people have exceptional ability to forget stuff
11:44:24  <Bjarni> at one time, there was somebody, who dropped a wallet in the central station in Copenhagen and somebody found it and gave it to the local police station without looking in it
11:44:37  <Bjarni> it turned out to contain something like £1500
11:45:19  <Bjarni> that's a valuable found, so the laws state that the finder got a claim of 10% of the value
11:45:39  <Bjarni> now that's a good payment for walking 150 meters to hand something in ;)
11:45:47  <hylje> :>
11:46:23  <Sacro> Bjarni: because if your in an organisation, your not independant
11:46:35  <Bjarni> hmm
11:46:37  <Bjarni> good point
11:48:16  <Bjarni> but then again, an organisation of independent people could indicate something other than you think, like a joined effort to speak to the government regarding laws, that affects all of them
11:48:27  <Sacro> maybe
11:48:30  <Bjarni> while they are still independent on all over areas
11:49:43  <Bjarni> s/over/other
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11:51:06  <Sacro> maybe so
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11:57:13  <Bjarni> another possibility is that they can join together to try to get a group discount on something like insurance, like insurance against personal injury if they got similar worktasks
11:57:35  <Bjarni> things like that really do exist out there
11:57:45  <Bjarni> usually we don't hear about them, but they are there
11:58:15  <Sacro> like a union
11:58:38  <Bjarni> yeah, something like that
11:58:56  <Bjarni> but not as strong as a real union
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12:11:03  <RichK67_wrk> bjarni: ping
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12:14:20  <peter1138> ge el ex
12:14:48  <RichK67_wrk> peter, glx: got a question
12:14:48  <glx> peter1138: is it to not hilight me?
12:15:58  <RichK67_wrk> i was running tests last nite on small maps; and even the current (naff) old-OTTD map dies about 1 map in 25 on "high" water, as it cant place a town... any thoughts??? (TGP is a little better, but its only about 1:30)
12:16:52  <glx> RichK67_wrk: if it fails try to auto-restart it with less water
12:17:07  <RichK67_wrk> (i also ran a test of 10,000 64x64 maps in the scengen - so no towns, etc.. - but it only took 212secs for 10,000 maps :) )
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12:18:11  <glx> hmm is there some space to place a town when it fails?
12:18:13  <RichK67_wrk> glx: that is changing the user's settings;   as i say, its in old-OTTD as well
12:18:39  <RichK67_wrk> glx: dont know - it crashes to desktop, so i cant check
12:19:24  <glx> hmm disable the assert to see what has been done (I think it's possible)
12:22:32  <Bjarni> RichK67_wrk: it's a known issue that once very small maps, the computer is sometimes not able to find a location for any towns at all. Not good, but why would you want to have 64x64 water tiles anyway?
12:23:07  <peter1138> "fun" :)
12:23:10  <RichK67_wrk> personally, i think 128 should be smallest dimension
12:23:12  <peter1138> fcov
12:23:22  <peter1138> nah, 64* is nice
12:23:25  <RichK67_wrk> then this problem goes away for TGP and all
12:23:27  <peter1138> maybe 64x64 should be disallowed
12:23:33  <peter1138> but 64 * 128...
12:23:38  <peter1138> btw
12:23:40  <peter1138> your tgp gui
12:23:53  <peter1138> all the duplicated stuff... i reckon should be removed from the front screen
12:24:04  <peter1138> (but the mapx/y thing for scenarios... hmm.)
12:24:19  <peter1138> mapx/y should also be removed from patch settings
12:24:39  <peter1138> perhaps even in the code
12:25:13  <peter1138> moved to GameOptions, i reckon
12:25:57  <Bjarni> 64x64 savegames are pretty small, so they could do nice for main menu backgrounds ;)
12:26:06  <Bjarni> that would be a good thing if we got more than one
12:26:10  <peter1138> Bjarni: not for 1600x1200 :)
12:26:32  <peter1138> f'kin 'ell
12:26:40  <peter1138> windows keeps do-doing at me
12:26:49  <peter1138> (the usb connected/disconnected sounds)
12:26:53  <Sacro> hehe
12:28:46  <peter1138> self-powered hub, too
12:28:56  <peter1138> one of its lights is off o_O
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12:30:41  <Sacro> lol
12:33:18  <RichK67_wrk> sorry - was in another window
12:35:04  <RichK67_wrk> peter: i wouldnt want to be the one who changed the main front screen of OTTD; that can be done by some other (mug) developer ;)
12:38:39  <peter1138> hmm, ok ;p
12:39:09  <RichK67_wrk> it would be a major change to the look & feel
12:39:24  <peter1138> yes
12:39:40  <peter1138> but really, climate and size only apply to new games and the scenario editor
12:39:53  <RichK67_wrk> btw - do you think the new game screen needs any more options?? i was thinking of start date
12:40:12  <peter1138> hmm that might be nice
12:40:15  <RichK67_wrk> yeah, but they are pretty :)
12:40:16  <Sacro> put that on TGP, and make it generate larger towns :D
12:41:03  <RichK67_wrk> im thinking of an "Advanced" button on the NewGame screen where you can set a host of overrides; but that may be for a future version of TGP
12:42:10  <RichK67_wrk> the ScenGen version needs a load of extras anyway - eg. "Do as NewGame: towns, inds, trees, unmovables"
12:42:53  <RichK67_wrk> its annoying that you cant generate a map in the ScenGen that has the same distribution of stuff that is in a NewGame
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13:00:28  <RichK67_wrk> bbl
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13:03:53  <Brianetta> Bridge-over-everything is still in the trunk, is it not?
13:04:28  <peter1138> nope
13:06:50  <peter1138> but it will be back
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13:07:30  <GoneWacko[LAN]> GoneWacko[LAN]?
13:07:39  <GoneWacko[LAN]> I'm not at a LAN, you silly mIRC
13:07:39  *** GoneWacko[LAN] is now known as GoneWacko
13:07:52  <peter1138> "at" a LAN?
13:08:11  <Brianetta> It's just that I can't find its removal in the revision log
13:08:22  <peter1138> tron did it
13:08:34  <peter1138> so it's probably "reverted r1234" or something
13:08:37  <GoneWacko> peter1138: fine, at a LAN party.
13:09:05  <Brianetta> Aha
13:09:09  <Brianetta> "Undo r5070"
13:09:18  *** Belugas_Gone is now known as Belugas
13:09:19  <Brianetta> tron needs to learn to become useful
13:09:25  <peter1138> r5155 | tron | 2006-06-07 20:35:21 +0100 (Wed, 07 Jun 2006) | 2 lines
13:09:25  <peter1138> - Remove the bridge branch merge (revision r5070)
13:10:00  <Brianetta> 06/07/06 19:35:21  	 @5155   	 [5155]   	tron  	Undo r5070
13:10:10  <peter1138> i guess someone changed it :)
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13:17:01  <Darkvater> well, it WAS unreadable
13:17:28  <peter1138> tron's favourite ^^
13:17:43  <Darkvater> :O
13:18:08  <peter1138> does my pcx screenshot patch look ok? heh
13:18:09  *** kujeger_work [] has quit ["Konversation terminated!"]
13:19:37  <Darkvater> where?
13:19:41  <Brianetta> <xml><row><pixel><red>FF</red><green>B0</green><blue>34</blue><alpha>0</alpha></pixel><pixel>...
13:19:59  <Brianetta> I'm considering the elast space-efficient but potentially most portable image format ever.
13:20:11  <Brianetta> s/elast/least/
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13:21:32  <peter1138> that's tiff ;p
13:22:50  <Darkvater> bitmap?
13:25:58  <peter1138>
13:26:23  <peter1138> (unless there's a define, or lengthof i can use instead of 256)
13:26:38  <Darkvater> hmm
13:26:49  <Darkvater> doesn't fwrite return the number of bytes written?
13:26:50  <Prof_Frink> Brianetta: I was thinking of something like that for documents...
13:27:19  <peter1138> hmm
13:27:37  <peter1138> Darkvater: no, number of blocks
13:27:37  <Sacro> isnt that what ODF uses?
13:27:41  <Prof_Frink> <xml><paragraph><sentence><word><letter>H</letter><letter>e</letter><letter>l</letter>
13:27:46  <Darkvater> peter1138: well anyways, not a boolean value :)
13:27:48  <peter1138> there a block is 768 bytes
13:27:51  <Brianetta> Prof_Frink: <character>(</character><character>:</character>
13:28:08  <peter1138> Darkvater: i know, i'm not treating it as a bool :P
13:28:33  <Darkvater> omg I'm blind
13:28:35  <Darkvater> ...
13:28:40  <Darkvater>  1, f) == 1
13:28:43  <Darkvater> tralalal
13:28:44  <Darkvater> a
13:29:25  * Darkvater hates MS yet again
13:29:35  <Darkvater> can't even send normal msdn pages to non-ie browsers
13:29:44  <Darkvater> and *surprise* it works if I identify as IE
13:29:46  <Brianetta> You should try to hate it constantly.  It's computationally cheaper.
13:29:47  <Darkvater> fucking assholes
13:29:48  * Sacro hugs IE tab
13:30:23  <Brianetta> IE tab would do me a load of good
13:30:28  <Brianetta> being on Linux as I am
13:30:48  * Sacro hides, /opt/cxoffice/bin/iexplore
13:31:56  <Sacro> but then i need it for work, damn incompatible with firefox routers
13:32:17  <Brianetta> You r*routers* are incompatible with a *browser*?
13:32:26  <Brianetta> Gah
13:32:29  <Brianetta> Get some real ones
13:32:39  <Darkvater> anyone seen the Italy game yesterday?
13:32:49  <Brianetta> Is that a film?
13:32:51  <Darkvater> pretty awesome...nice gameplay
13:33:07  * Darkvater wonders under which rock Brianetta just crawled out of
13:33:12  <Darkvater> soccer?
13:33:19  <Brianetta> You mean football?
13:33:22  <Brianetta> Can't stand it
13:33:27  <Darkvater> soccer
13:33:32  <Brianetta> Yanks call it that
13:33:47  <Darkvater> hmm ins't football that english butchery?
13:34:08  <Brianetta> You've lost me
13:34:15  <Darkvater> the one which the americans have bastardized and called american football
13:34:23  <Brianetta> That's Rugby football
13:34:32  <Brianetta> We don't call it football, we ca;; it rugby
13:34:45  <Darkvater> brrr
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13:34:51  <Darkvater> now that's hwat I call a man-sport
13:34:53  <RichK67_wrk> i call it legalised thuggery myself :)
13:34:58  <Belugas> yeah.. american footbal... weird name, as it is used by the foot once in a very long while...
13:35:07  <Brianetta> RichK67_wrk: It's voluntary, and therefore to be encouraged.
13:35:16  <Brianetta> RichK67_wrk: Perhaps they should be armed
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13:35:43  <RichK67_wrk> it wasnt the arms i had the problems with, it was the fists ;)
13:35:43  <Darkvater> there was a computergame like that once about 8 years ago. You could buy guns, kill the opponent, etc
13:35:48  <Brianetta> American Football is rugby with a pansy-arsed suit of armour
13:35:59  *** glx_ is now known as glx
13:36:08  <Brianetta> and stops for a rest
13:36:11  <peter1138> heh
13:36:36  <Darkvater> so football then, yesterday Italy :)
13:36:57  <Brianetta> I remember watching an episode of Friends where the annoying one went to play rugby to impress his English girlfriend
13:37:06  <Brianetta> The funny one knew what rugby was actually like
13:37:10  <Brianetta> It was amusing
13:37:14  <RichK67_wrk> yeah, i still love the story of when Rob Andrew was visiting an NFL team, and while in his suit on the half-way line was thrown the ball - so he drop-kicked it 50+yards... and the yanks were just dumbfounded
13:37:16  <RichK67_wrk> :)
13:37:28  <peter1138> friends was amusing? that's a first
13:37:50  <Brianetta> peter1138: The annoyng one got scrummaged
13:37:56  <Brianetta> It was satisfying to a degree
13:37:57  <Darkvater> annoying one?
13:38:04  <peter1138> i don't know any of the characters
13:38:08  <Brianetta> The black haired one who overpronounces everything
13:38:17  <Darkvater> the geek?
13:38:22  <peter1138> RichK67_wrk: who?
13:38:22  <Brianetta> and played the same character in Band of Brothers
13:38:33  <RichK67_wrk> i have to suffer the "delights" of rugby league here...  warrington/st helens is my home area... cant stand league... union is the only true rugby (even tho i hate it)
13:38:34  <Darkvater> ah david schimmer or something
13:38:35  <peter1138> never seen that
13:40:21  <RichK67_wrk>
13:41:35  <Darkvater> does anyone have a savegame with all kinds of terraform cornercases?
13:41:54  <Brianetta> Rugby League is pathetic.  When tackled, they get to give the ball to a team mate.  In Union, when tackled, they get to keep limbs if they let go.  Maybe.
13:42:26  <Sacro> im guessing you mean Ross :P
13:42:38  <Brianetta> Aye, that's th eone
13:42:43  <Brianetta> The annoying one
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13:43:28  <Sacro> lol
13:43:35  <Darkvater> damn terraform :s
13:43:39  <Darkvater> bjezus
13:45:01  <peter1138> not fixed it yet?
13:45:19  <Darkvater> just started to work on it in earnest
13:45:34  <Sacro> lol
13:45:34  <Darkvater> the biggest problem is that there are so many accessor functions I donnu which one to use
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13:45:42  * Sacro is having fun with php
13:45:45  <Darkvater> considering about 70% of them isn't documented
13:45:48  <Darkvater> :S
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13:49:06  <Sacro> hehe, fun
13:56:33  <Belugas> My kind of boring job
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14:06:00  * Darkvater kicks CIA-3
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14:06:29  <glx> CIA-3 is dead too
14:06:48  <Darkvater> seems like it
14:07:07  <arex> Hello. Does this station make sense?
14:07:18  <hylje> yes
14:08:00  <Darkvater> copied from the wiki? ;)
14:09:57  <XeryusTC> arex: it does make sense, but you are using entry signals in stead of combo signals at some places AFAICT
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14:12:31  <peter1138> not enough trains for that station ;)
14:12:35  <arex> yes but isn't that most correct?
14:14:49  <Bjarni> <arex>	Hello. Does this station make sense? <-- no because you got one entrance track and one exit track... you can never fit so many trains/day though those to justify such a large station
14:16:30  <arex> I see
14:16:42  <arex> How about the depot... There must be a better way to place it?
14:17:00  <Bjarni> but the idea of making sections of such a large station, so you got "sub stations" so more than one train can enter at once is the way to go
14:17:11  <Bjarni> either that or use PBS once we get it working
14:22:16  <Bjarni> generally I think it's a bad idea to make example/template stations/junctions/whatever since when you play, the real trick is to make it work with the hills and the space available and templates can't do that
14:22:28  <Bjarni> don't try to make THE solution since there is none
14:23:58  <RichK67_wrk> (although for a really big station, for me the COAL DROPOFF from Pile Transport is a beauty)
14:24:59  <hylje> RichK67_wrk: link
14:25:37  <peter1138> ban terraforming!
14:25:41  <Bjarni> yeah
14:25:50  <Darkvater> hehe
14:25:57  <Bjarni> or at least, make it insanely expensive
14:25:58  <peter1138> that'll fix dv's bug too ;)
14:26:51  <Bjarni> but it would cause a problem with those tiles that are too steep for building slopes on
14:26:56  <Bjarni> we should solve that as well
14:27:06  <hylje> you have infinite money later on
14:27:07  <hylje> :|
14:27:19  <Bjarni> we should fix that bug as well ;)
14:27:21  <peter1138> bah, explicit foundations++
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14:27:40  <RichK67_wrk>   is the site, but i cant find the old game... i use a save
14:28:00  <RichK67_wrk> heya thgergo!! do you have a link to the final Pile Transport??
14:28:04  <Darkvater> goddammit fucking crap fuck fuck
14:28:46  <RichK67_wrk> "your machine has encountered an unknown Windows error...please buy a new one"
14:28:47  <Bjarni> Darkvater: "crap fuck" is a pretty gay thing... are you sure you mean that???
14:28:48  <Bjarni> o_O
14:29:06  <hylje> :o
14:29:10  <hylje> i dont want to see that
14:29:32  <Bjarni> none of us wants to see Darkvater, but that's another story :P
14:29:39  <Darkvater> I really don't want to know what you are doing at home Bjarni
14:29:45  <Darkvater> that you instantly think of such sick stuff
14:29:56  <Bjarni> hey, you said it
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14:31:04  <Darkvater> ok anyone wanna EXTENSIVELY test terraforming?
14:31:04  <hylje> pass teh blame
14:31:22  <Bjarni> Darkvater: you made a patch to test?
14:31:26  <Darkvater> this includes terraforming and tunnel-building under the most bizarre circumstances
14:31:31  <Darkvater> specific to railway
14:31:37  <Darkvater> Bjarni: duh :)
14:31:58  <Darkvater> lemme diff it
14:31:58  <Born_Acorn> most bizarre circumstances? Like while juggling plates?
14:32:23  <Bjarni> <Darkvater>	I really don't want to know what you are doing at home Bjarni <-- well, since you didn't ask me nice, I will not tell you that I'm sitting in a chair, reading what some people, whom I never met in real life writes in an IRC channel
14:32:49  <Bjarni> juggling plates?
14:33:12  <Darkvater>
14:33:24  <Born_Acorn> Yes. Building tunnels while juggling plates is a bizarre circumstance
14:33:33  <hylje> for real
14:33:43  <hylje> we need examples
14:34:06  <peter1138> everyone calls a change to terraforming "terraform.diff"
14:34:11  <peter1138> i have tons of terraform.diffs
14:34:19  <Darkvater> FINE
14:34:21  <hylje> diff them
14:34:29  <hylje> and make a Super_TERRAFORM.diff
14:34:47  <Darkvater>
14:34:53  <RichK67_wrk> hylje: here is the link; its about 3rd game down....
14:34:54  <Darkvater> bet you don't have that!
14:35:00  <Born_Acorn> He has twelve.
14:35:11  <peter1138> heh
14:35:23  <Bjarni> +			uint a, b, c, d, min;
14:35:26  <Bjarni> nice var names
14:35:27  <Darkvater> it is still ugly, but seems to work
14:35:32  <peter1138> i have twelve 20 year girls waiting on me
14:35:46  <Darkvater> :O send some through please ^^
14:35:52  <Prof_Frink> -!- peter1138 is now known as pimp1138
14:35:56  <Born_Acorn> peter1138 is a pimp.
14:36:00  <Born_Acorn> aww.
14:36:19  <peter1138> Born_Acorn has twenty 12 year olds...
14:36:26  <peter1138> making tea
14:36:29  <Bjarni> peter1138: how did you manage to make them so angry, that they are downright waiting for you to leave the area with cameras?
14:36:52  <Born_Acorn> I run my corn industry with cheap labour.
14:37:04  <Born_Acorn> just don't tell anyone.
14:37:16  <Bjarni> Born_Acorn: exploiting Indians again, eh?
14:37:32  <Born_Acorn> no!
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14:37:43  <Born_Acorn> Chinese.
14:37:51  <peter1138> hard poor corn
14:38:23  <Darkvater> anyone testing?
14:39:05  <Bjarni> Darkvater: yeah... in a moment
14:39:11  <hylje> those openttdcoop people are fucking nuts
14:39:13  <Bjarni> now it's done compiling
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14:39:32  <RichK67_wrk> thats me... :)
14:40:15  <RichK67_wrk> bbl
14:40:48  <Bjarni> Darkvater: forgive me if I'm not reading the diff right, but what is the gameplay change of this?
14:41:07  <peter1138> it should fix terraforming bugs
14:41:17  <peter1138> i guess you don't actually play the game :P
14:41:24  <Darkvater> Bjarni:
14:41:25  <Darkvater> this
14:41:25  <XeryusTC> <hylje> those openttdcoop people are fucking nuts <- no i aint :P
14:41:40  <hylje> XeryusTC: :>
14:43:09  <XeryusTC> im just a sandbox player though
14:43:16  <Bjarni> XeryusTC: you are guilty until you proof otherwise
14:43:38  <Born_Acorn> This man can now simaltaneously build tunnels in OTTD.
14:43:51  <XeryusTC> last time i checked it was still "innocent until proven guilty"
14:43:52  <hylje> Born_Acorn: interesting
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14:44:07  <Bjarni> Darkvater: it appears that your patch solves this problem :)
14:44:31  <Darkvater> Bjarni: I know it solves THIS problem
14:44:38  <Darkvater> the question is what it introduces :)
14:44:43  <Bjarni> hmm
14:44:50  <Bjarni> I didn't find anything else, that changed
14:44:56  <hylje> hmm
14:45:31  <peter1138> you probably didn't test enough :)
14:45:37  <peter1138> does it fix the other issues
14:46:03  <peter1138> i.e. get to the second stage of that screenshot, and try raising the middle bit
14:47:17  <hylje> when are tunnels going to get disenchanted
14:47:31  <hylje> ie. get rid of the magic
14:47:43  <hylje> (bendy tunnels! woo)
14:48:00  <Darkvater> peter1138: what ya mean?
14:48:52  <peter1138> oh. first stage.
14:49:10  <Darkvater> peter1138: what ya mean?
14:49:21  <peter1138> with the track over the single 'hole'
14:49:39  <peter1138> it is possible to 'fill' the 'hole' currently
14:49:44  <peter1138> which is wrong
14:50:00  <Darkvater> with the patch it isn't
14:50:08  <peter1138> good
14:50:14  <peter1138> that was my question :P
14:50:47  <Born_Acorn> implement autoslope from TTDPatch for maximum effect.
14:51:01  <peter1138> lies
14:51:10  <hylje> i think its good that you can "fill" holes like that
14:51:20  <hylje> but it needs to be consistant :|
14:51:34  <Born_Acorn> you can lower ground under buildings! woo!
14:51:38  <Darkvater> I think until slopes are not removed from their hack-status it shouldn't be possible
14:51:46  <Born_Acorn> (with autoslope)
14:51:51  <Darkvater> you have no idea how damn ugly foundations are :S
14:53:50  <hylje> :>
14:53:54  <peter1138> Darkvater: yes
14:59:19  <Darkvater> < bbiaf
14:59:44  <Tobin> f?
14:59:53  <Tobin> fortnight?
15:00:05  <Born_Acorn> big brother is a fool
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15:11:37  <Darkvater> be back in a few
15:11:42  <Darkvater> jezus people
15:12:02  <Darkvater> ok, l'testers: < if this is out of the way and 100% correct the way is free for 0.4.8
15:12:42  <Darkvater> but alas, gotta run, back around mid'
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15:18:21  <arex> Suggestion: Borrow max and repay max buttons :)
15:18:52  <glx> arex: use ctrl while clicking them
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15:19:37  <arex> ah
15:19:40  <arex> :)
15:19:57  <arex> would be nice to put that info in the tooltip
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15:20:29  <arex> like in the clone train button, "hold ctrl to share orders", very nice
15:26:07  <arex> can one set default standard service interval for new trains in-game?
15:27:31  <peter1138> in patch settings
15:30:19  <arex> sure, but each player
15:30:36  <arex> when playing multiplayer
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15:31:49  <peter1138> yes...
15:31:56  <peter1138> in... patch settings
15:32:04  <peter1138> i think
15:32:05  <peter1138> heh
15:32:15  <arex> so i can set 100 and another player can set 120?
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15:33:55  <peter1138> dunno actually
15:33:56  <peter1138> o_O
15:34:58  <Brianetta> I'd set it to 1,000,000
15:35:22  <Brianetta> then order my trains to go to a depot as part of the schedule I give them, not one they make up as they go
15:40:17  <arex> Even if "service at depot" is in the schedule, they only go in for service if the interval has passed, right?
15:41:45  <vondel> afaik not
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15:49:52  <Eddi|zuHause2> hm... peter1138: that picture ppc1... is that a left hand mouse? it looks so strange...
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15:55:15  <peter1138> no
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16:03:19  <MeusH> hi
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16:12:00  <Brianetta> Your system is up to date.
16:12:00  <Brianetta> That's one of the things I like to see my server's security package updateer say.
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16:56:35  <The-Moon> I got my Dedicated server up
16:56:38  *** MeusH [] has quit ["Goodbye"]
16:56:41  <The-Moon> if anyone wants to join
16:56:51  <The-Moon> it uses the MinilN nightly fix
16:57:07  <Sacro> fix?
16:57:15  <The-Moon> i mean
16:57:19  <The-Moon> patch
16:57:37  <The-Moon> they just fixed the problem with not being able to connect tho....
16:57:41  <hylje> i need my nightly fix!1111
16:57:43  <hylje> ;p
16:57:49  <peter1138> nighlt patch or nightly build?
16:57:49  <The-Moon> heh
16:57:59  <The-Moon> Nightly Build, with MiniIN
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16:58:06  <The-Moon>
16:58:17  <The-Moon> Long Live MiniIN
16:58:21  *** tokai|ni [] has joined #openttd
16:58:29  <glx> ha MiniIN branch nightly :)
16:58:37  <The-Moon> Its awsome
16:58:48  <The-Moon> New Stations work :D
16:59:01  <The-Moon> so youll probley need to enable them befor you join
16:59:08  <glx> newstations are in standard nightlies too
16:59:36  <peter1138> "they" fixed it?
16:59:44  <peter1138> that was me ;p
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17:00:33  <glx> The-Moon: you should post the newgrf config of you server somewhere because potential players need to have their newgrf config EXACTLY THE SAME as your server
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17:01:30  <The-Moon> How ?
17:01:50  <peter1138> most put up a web page
17:02:09  <The-Moon> which is fine
17:02:17  <The-Moon> but how do i tell them about the website
17:02:29  <The-Moon> wihtout having to use the server name for the web url
17:02:36  <peter1138> in the server name
17:02:44  <The-Moon> I dont want the server name, for my server, to read a web url
17:02:47  <peter1138> heh
17:02:49  <The-Moon> i want it to be the server
17:02:54  <The-Moon> there should be a seprate link
17:03:05  <The-Moon> so you can attach a website url to that server
17:03:12  <The-Moon> and i dont know why they havent added it in yet
17:03:12  <Triffid_Hunter> so link to your server from your webpage, and point people at the webpage instead of your server
17:03:24  <The-Moon> ?
17:03:43  <The-Moon> no idea how to do that, or what your talking about
17:06:25  <The-Moon> Shit
17:06:29  <The-Moon> Fullload aint working now
17:07:21  <glx> hmm there's a patch in MiniIN that changes the 'fullload' behaviour
17:07:38  <The-Moon> I think i got it working now...
17:07:46  <The-Moon> theres like several diffrent loading options now
17:08:40  <The-Moon> These maps are so much better now
17:08:50  <The-Moon> Nice Smooth Landscape
17:09:02  *** tokai|3 [] has quit [Read error: 110 (Connection timed out)]
17:09:40  <The-Moon> And there is some sort of New Measurement system
17:09:52  <The-Moon> SI
17:09:57  <The-Moon> whatever that is
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17:12:10  <The-Moon> Omg and these new airports Rock0rs
17:13:07  <Eddi|zuHause2> SI measurement is in trunk, too
17:13:20  <The-Moon> No idea what that means :(
17:13:42  <Eddi|zuHause2> Système Internationale or something
17:13:54  *** _StefaN^ is now known as _StefaN_
17:14:05  <Eddi|zuHause2> the standard base units, that are used worldwide
17:14:15  <The-Moon> oh
17:14:23  <Eddi|zuHause2> Meter, Second, Newton, Watt
17:14:23  <The-Moon> You mean, used world wide, aside from the USA
17:14:37  <Eddi|zuHause2> i mean the REAL world ;)
17:14:45  <The-Moon> ?
17:14:52  <The-Moon> USa aint part of the real world?
17:14:57  <Eddi|zuHause2> not some obscure isolated leftovers
17:15:11  <The-Moon> :(
17:15:25  <Eddi|zuHause2> no, not the world that wants to unify things and live peacefully
17:15:26  <The-Moon> The only reason your on a computer right now, is because of the usa
17:15:36  <The-Moon> Oh
17:15:39  <peter1138> lol
17:15:40  <Eddi|zuHause2> actually, that is not entirely true
17:15:41  <The-Moon> yeah well thats whati  want as well
17:15:46  <The-Moon> Well
17:15:53  <The-Moon> computers were invented in the usa
17:15:58  <peter1138> *snigger*
17:16:06  <peter1138> and so was the tv?
17:16:07  <The-Moon> Well
17:16:10  <Eddi|zuHause2> most of the theoretical and practical base works on computers was done by europeans
17:16:11  <The-Moon> acctally
17:16:13  <The-Moon> i dont know
17:16:17  <The-Moon> for a fact
17:16:26  <Eddi|zuHause2> the USA are just good as mass manufacturers
17:16:28  <The-Moon> im just assumeing the circuit board was first created here
17:16:34  <The-Moon> because thats what the history channel said
17:16:42  <peter1138> so's taiwan
17:16:43  <Eddi|zuHause2> so now everyone believes the computer comes actually from the USA
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17:16:56  <The-Moon> Nothing comes from the USA
17:17:01  <The-Moon> everything is made in japan or china
17:17:06  <The-Moon> or some other oriental countrey
17:17:22  <The-Moon> Stupied Republicans....
17:17:25  <Belugas> Bush is made in the USA
17:17:39  *** christooss [] has joined #openttd
17:17:40  <The-Moon> Lets not get into bush
17:17:56  <Eddi|zuHause2> which proves exactly what point?
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17:19:05  <The-Moon> bush is a coward, if i had any say in things. I would hand him a rifle, and ship his ass off to the middle of a iraq
17:19:33  <Eddi|zuHause2> btw... the reason why the USA are so good at mass manufacturing is because they have not fought a war on their ground since 150 years
17:19:40  <Eddi|zuHause2> s/since/for
17:19:50  <The-Moon> Heh well
17:19:57  <The-Moon> i acctally just watched the history channel this morning
17:20:04  <The-Moon> and they was talking about the Assembely line
17:20:10  <The-Moon> The first person to use the assembley line
17:20:13  <The-Moon> was Ummm Ford
17:20:16  <The-Moon> the Ford dude
17:20:25  <The-Moon> and then everyone else followed
17:20:25  <Eddi|zuHause2> yeah, i know that
17:20:29  <glx> for 'model T'
17:20:36  <The-Moon> yeah
17:20:38  <The-Moon> modle t
17:20:42  <The-Moon> model
17:21:40  <Tron> peter1138: byte *tmp = malloc(256 * 3); <-- byte tmp[]; ?
17:22:07  <The-Moon> Tron : ?
17:22:25  <Tron> what?
17:22:33  <The-Moon> :|, nvm
17:22:48  <Eddi|zuHause2> The-Moon: but that was right around the time when every european country started clamping at each other
17:22:55  <peter1138> fixed array like?
17:23:05  <Eddi|zuHause2> well... they did that the 2000 years before also... but...
17:23:13  <peter1138> (or i've missed somat)
17:23:22  <The-Moon> i know c++, but i have no idea what malloc is
17:23:28  <peter1138> (probably lunch)
17:23:42  <Tron> missing lunch is a big mistake
17:23:58  <Tron> just like missing any meal
17:24:07  <Eddi|zuHause2> malloc() is the primitive counterpart of new()
17:24:29  <Eddi|zuHause2> it allocates memory
17:24:33  <Eddi|zuHause2> as the name suggests ;)
17:24:53  <The-Moon> 768....
17:25:10  <The-Moon> what exatcly are you using that for?
17:25:21  <Tron> peter1138: the array has always 768 entries, so malloc() is a bit over the top
17:25:26  <Eddi|zuHause2> a pallette i assume
17:25:38  <Eddi|zuHause2> 256 colours with RGB value each
17:25:41  <The-Moon> No a pallet should be setup diffrently
17:25:43  <Tron> if it was a several megabyte arrays, malloc would be fine, you don't want that on the stack
17:25:47  <Tron> but 768 bytes...
17:26:00  <The-Moon> you should make a RGB struct
17:26:02  <The-Moon> and then
17:26:04  <peter1138> hmm, yes, duhh
17:26:07  <Tron> The-Moon: it's perfectly setup correct
17:26:12  <The-Moon> RGB Pal[256];
17:26:14  <Tron> no
17:26:19  <The-Moon> why not?
17:26:21  <Tron> that exactly _won't work
17:26:26  <The-Moon> why not?
17:26:30  <The-Moon> works for me just fine
17:26:33  <Tron> read the commit log
17:26:50  <The-Moon> unless your working with already existing code, which uses 768 for a pallet
17:27:35  <The-Moon> whcih would explain the pointer....
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17:27:46  <Tron> it's for serialisation, here writing a PCX file
17:27:54  <Tron> the palette has to have exactly 768 bytes
17:28:10  <The-Moon> struct RGB
17:28:12  <Tron> and not some alignment depedent length the compiler choses for the struct
17:28:15  <The-Moon> unsigned char R;
17:28:17  <The-Moon> unsigned char G;
17:28:19  <The-Moon> unsigned char B;
17:28:22  <The-Moon> };
17:28:24  <Tron> read it from my lips:
17:28:25  <Tron> THIS
17:28:27  <Tron> DOESN'T
17:28:28  <Tron> WORK
17:28:31  <The-Moon> :)
17:28:42  <The-Moon> If you say so....
17:28:51  <Tron> i just explained why
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17:28:57  <The-Moon> ok
17:29:04  <The-Moon> im too tired to try and understand what your doing
17:29:19  <Tron> then don't waste my breath
17:29:24  <The-Moon> ok
17:29:26  <The-Moon> sorry
17:29:46  <The-Moon> you mean fingers, as your not exactly using your mouth :)
17:29:52  <MiHaMiX> lol
17:30:19  <Tron> i hate it when people interfere, have no clue and even brag about they don't even want to understand
17:30:28  <The-Moon> ....
17:30:34  * MiHaMiX is going to make a page called "Tron's best wisecrack" :D
17:30:38  *** Schamane_ is now known as SchAmane
17:30:39  <The-Moon> if you need help with programming, then goto > #gpwiki
17:30:46  <The-Moon> they will help you fore sure
17:30:53  <The-Moon> for*
17:30:57  <peter1138> i seriously doubt tron needs help :)
17:31:15  <The-Moon> oh, ok
17:31:30  <peter1138> hmm
17:31:36  <peter1138> this pda went mad on my drive home
17:31:45  <peter1138> kept picking up different wifi signals
17:31:58  <Tron> you've been wardriving? (;
17:32:00  <MiHaMiX> peter1138: wardrive? :)
17:32:13  <peter1138> not exactly... it was just on :)
17:32:16  <MiHaMiX> lol :D
17:32:41  <Tron> what else is Wardriving? Moving around with a wifi capable device (:
17:32:44  *** paulstuffins [] has joined #openttd
17:32:59  <MiHaMiX> peter1138: you're welcomed to my workplace.. If you'll manage to crack our wifi, I'll personally give you an unlimited wifi account :D
17:33:03  <Prof_Frink> Tron: Warcycling is better for you
17:33:25  <Prof_Frink>
17:33:56  <Tron> war-nordic-walking, anyone?
17:34:51  <peter1138> heh
17:37:22  <Tron> given the current climate here, i should rather try war-snorkeling
17:39:13  *** egladil_ibook is now known as egladil
17:39:16  <MiHaMiX> hehe :)
17:39:34  <MiHaMiX> Tron: are you having a waterproof wifi-capable device?:)
17:39:53  <Tron> damn, i knew there was something i missed...
17:40:22  <Tron> on the other hand: i don't have any wifi capable device at all
17:40:58  <MiHaMiX> hmm
17:41:06  <MiHaMiX> CIA-3: don't sleep!
17:41:14  * MiHaMiX kicks CIA-3
17:41:45  <MiHaMiX> hmm
17:42:05  <MiHaMiX> in this case .. Khmm...
17:42:06  <MiHaMiX> WebTranslator2 update to 2006-06-13 19:40:20
17:42:06  <MiHaMiX> italian    - 4 fixed, 1 changed by sidew (5)
17:42:10  <MiHaMiX> New Revision: 5250
17:42:35  *** jonty-comp [] has quit ["Restart"]
17:42:41  <Tron> CIA on strike?
17:42:48  <hylje> broken
17:52:55  *** Trippledence [] has quit ["My BNC will keep you warm, vist #teamlag, #hexus.cs"]
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17:59:16  *** Tron is now known as CIA-0
17:59:18  <CIA-0> tron * r5251 /branch/bridge/ (bridge_map.h tunnelbridge_cmd.c unmovable_cmd.c):
17:59:21  <CIA-0> Handle owned land under bridges
17:59:25  *** CIA-0 is now known as Tron
17:59:42  <glx> Tron: nice :)
18:00:12  <Tron> if you want it done right, you have to do it yourself
18:00:43  *** zemei [] has joined #openttd
18:01:20  <Belugas> lol!
18:02:27  *** Brianetta [] has joined #openttd
18:02:50  <Brianetta> A day to remember.  A set of monumental changes committed to trunk.
18:03:46  <Tron> what is he talking about?
18:04:25  <Brianetta> Sometimes, when I update my nightly, I wonder whether I should just leave it to the next day, rather than kick all the players off and reset their passwords (:
18:04:45  <Brianetta> But I'm not nice to my players, so I kick them off, and their company passwords vanish.
18:05:26  *** zemei [] has left #openttd []
18:17:09  <ln-> what's the roadmap regarding cargo types; will there ever be more than what we have now?
18:20:52  *** Mukke [] has quit []
18:20:58  <peter1138> it is being worked on
18:24:06  *** Mukke [] has joined #openttd
18:26:28  <Belugas> ln- : be patient ;) --->
18:27:32  *** KritiK [] has joined #openttd
18:27:55  <ln-> peter1138: what about all three types of climates on one big map (and thus all cargo types available in the same game)?
18:28:48  <Belugas> in my humble opinion, a bit tricky
18:29:03  <Brianetta> Long term goal, short term impossibility.
18:29:25  <Belugas> industries, vehicles, stations... there are a lot of things that would have to be worked on
18:29:30  <peter1138> toyland's a climate too!
18:29:37  <Brianetta> No, it really isn't
18:29:44  <Brianetta> "Brr, it's toyland out here"
18:30:15  <Brianetta> It has nice looking tracks, though
18:30:22  <peter1138> don't you say it all the time?
18:30:48  <Belugas> what would be usefull is to add a climate flag  or something.
18:31:02  <peter1138> why am i streaming music to the pda?
18:31:16  <Brianetta> Belugas: Some high bits to all IDs might work
18:31:22  <ln-> first of all, couldn't the cargo types be numbered so that their numbers are unique across climates? even if no further support was made at this point.
18:31:23  <Belugas> newgrf specs for OpenTTD :)
18:31:35  <Belugas> could do, Brianetta
18:31:44  <Brianetta> ln-: That's what high bits could achieve
18:32:07  <Brianetta> Additoinally, those bits could be masked out for the purpose of loading legacy (by which I mean Patch) stuff.
18:35:08  *** Hagbard_Ub [] has joined #openttd
18:35:54  * Belugas nods
18:36:28  <Sacro> well, in the words of Captain Jean Luc Picard - Make it so
18:39:46  <Belugas> problem, tough, is that they (by they I mean Patch) are using precise slots.  And that "index" is used by industries and all too.
18:39:52  <Belugas> So it would be a matter
18:40:02  <Brianetta> Bah
18:40:03  <Belugas> of translationsd
18:40:09  <Brianetta> It's time we stopped following and started leading
18:40:15  <Belugas> I agree
18:40:24  <Brianetta> Patch is legacy software
18:40:33  <Belugas> don't agree
18:40:47  <Belugas> or disagree
18:40:50  <Brianetta> well, we disagree on terms, most likely
18:41:13  *** |Jeroen| [] has quit ["Leaving"]
18:41:13  <Belugas> They are pionneers as we are
18:41:17  <Brianetta> I consider Windows to be legacy software, too.
18:41:23  <Belugas> just not on same base
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18:42:09  <Belugas> Battling over OS is futile.  What is not is doing something platform abstract
18:42:15  <Belugas> and that it works :)
18:42:25  <Brianetta> It'd be nice to give patchman (for example) a document saying, "This is how newgrf supports irregular airports.  Implement it or be incompatible."
18:42:26  *** paulstuffins is now known as kieron_lowe
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18:44:16  <Belugas> Dalestan already wrote the specs for newairports (based on Richk67).
18:44:25  <Belugas> the idea is : do Patch want it?
18:44:56  *** |Jeroen| [] has joined #openttd
18:44:58  <Belugas> I have found, after a few communications with him, that Patchman is a really open minded guy.
18:45:36  *** Tron_ [] has joined #openttd
18:45:58  <Brianetta> No question
18:46:12  <Brianetta> but where Patch leads, OpenTTD follows.
18:46:34  <Brianetta> This is mainly because they were there first, but I suspect that it's also a mindset.
18:47:10  <Belugas> Not true.  Different evolutions.  But, Patch wrote newgrf, and there are lots of grfs to load.  OF course, on this matter, there is a follow to do
18:47:23  <Belugas> wrote NFO, i mean...
18:47:39  *** Hallo [n=me@] has quit [Read error: 110 (Connection timed out)]
18:47:44  <Brianetta> Part of me wants NFO replaced just to see what DaleStan says
18:48:07  <Noldo> DaleStan is a BFO fanboy?
18:48:12  *** RichK67 [n=RichK67@] has joined #openttd
18:48:26  <Brianetta> Noldo: *THE* fanboy
18:48:28  <Belugas> hehehe : good luck, Brianetta.  That will be fun to watch over :)
18:48:44  <Belugas> Dalestan is a NFO master
18:48:57  <Brianetta> and very opinionated with it
18:49:18  <RichK67> nk
18:49:26  <Belugas> But I remember him saying once something like "if Ottd catches up on Patch newgrf, i'
18:49:31  <Belugas> ll switch over"
18:49:34  <Belugas> or something alike...
18:49:44  <Belugas> hello RichK67
18:49:49  <RichK67> News Flash: ice skating in hell :)
18:50:05  <Brianetta> (:
18:50:29  <Noldo> Finland di win the eurovision song contest so everything is possible
18:50:50  <peter1138> it was rigged
18:51:05  <RichK67> nah... the rest were crap ;)
18:51:21  <peter1138> they were all crap
18:51:31  <Brianetta>
18:51:37  <Brianetta> ): whales
18:53:53  <Belugas> bastards |-(
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19:04:48  <peter1138> ouch
19:07:58  *** christooss [] has quit [Remote closed the connection]
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19:37:28  <Hagbard_Ub> Where do OTTD save the config file?
19:37:32  <Hagbard_Ub> On Linux
19:37:45  <Noldo> ~/.openttd ?
19:37:57  <Hagbard_Ub> no
19:38:05  <Hagbard_Ub> oh
19:38:09  <Hagbard_Ub> now it's there
19:38:14  <Hagbard_Ub> wasn't there earlier
19:38:23  <glx> first run?
19:38:26  <Noldo> I put it there!
19:38:29  <Hagbard_Ub> yepp
19:38:45  <glx> it's created on first exit
19:38:47  <Hagbard_Ub> reinstall of Xubuntu
19:38:51  <Hagbard_Ub> glx, Aha
19:39:18  <Hagbard_Ub> Gotta get new drivers... :D
19:39:21  *** christoos1 [] has joined #openttd
19:39:21  <Hagbard_Ub> OTTD lag =)
19:39:59  *** christooss [] has quit [Read error: 104 (Connection reset by peer)]
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19:41:00  <Eddi|zuHause> it's the sound driver ;)
19:41:26  <Hagbard_Ub> Eddi|zuHause, I say it's the Graphic driver...
19:41:42  <Eddi|zuHause> believe me, it's the sound driver ;)
19:41:58  *** christooss [] has joined #openttd
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19:42:14  <Hagbard_Ub> Eddi|zuHause, Do you know much about Linux?
19:42:25  <Hagbard_Ub> Unless you're ironicall
19:42:29  <Sacro> yep, sounds
19:42:32  <Sacro> *sound
19:42:37  <Eddi|zuHause> i read the logs of this channel... and it's always the sound driver
19:42:53  <Eddi|zuHause> nobody ever had graphics problem
19:42:53  <Hagbard_Ub> You guys doesn't have a clue :P:P
19:42:54  *** [BRASIL]Magus_X_ [i=t7DS@] has joined #openttd
19:42:56  *** [BRASIL]Magus_X_ is now known as Magus_X
19:43:03  <Sacro> Hagbard_Ub: we do
19:43:06  <Magus_X> OMG
19:43:10  <Magus_X> hello
19:43:21  <Eddi|zuHause> but to answer your question: no, i have no clue about linux
19:43:23  <Hagbard_Ub> Eddi|zuHause, It's my graphic driver
19:43:27  <Sacro> Magus_X: hello
19:43:32  <Magus_X> :)
19:43:44  <Magus_X> OMG
19:43:46  <Magus_X> YEAH
19:43:47  *** Hagbard_Ub [] has quit [Remote closed the connection]
19:43:48  <Sacro> what?
19:43:52  <Magus_X> GOAL!!!
19:44:11  <Sacro> ?
19:44:19  <hylje> football
19:44:26  <Magus_X> ^^
19:44:46  <Magus_X> er... whats up?
19:44:47  * Sacro tries telnet 2006
19:46:00  <peter1138> too many connections :)  .. try later
19:46:40  <Vornicus> hm
19:47:22  * Sacro wanted ascii football
19:47:43  <Vornicus> Railroad engines are often described by the number of wheels they have in particular positions, like 4-4-0.  But I've never seen an engine described as having an odd number of wheels in any positions.  Are there any?
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19:49:15  <Eddi|zuHause> yeah...
19:49:22  <Eddi|zuHause> there were some monorail attempts
19:49:30  <Eddi|zuHause> with like 1-3-1 engines
19:49:48  <Eddi|zuHause> there was a website somewhere
19:50:23  <Eddi|zuHause> btw. it's not the positions, but wether the wheels are driven or not
19:50:31  <Eddi|zuHause> first number: front undriven wheels
19:50:41  <Eddi|zuHause> middle number: middle driven wheels
19:50:50  <Eddi|zuHause> last number: back undriven wheels
19:50:50  <Vornicus> yeah, but it's... uh... something.
19:51:04  <Eddi|zuHause> and that's the british system
19:51:06  <Vornicus> And then I'd sewar there were ones with four numbers
19:51:12  <Eddi|zuHause> the german system is much more flexible
19:51:39  <Eddi|zuHause> and that one counts axles, not wheels
19:52:00  <Eddi|zuHause> where undriven axles are described with numbers, and driven wheels with letters
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19:52:17  <Eddi|zuHause> plus some odd modifications that i never remember what they mean
19:52:33  <Eddi|zuHause> like: Bo'Bo'
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19:52:48  <Eddi|zuHause> o means that the axles are driven independently
19:52:52  <Eddi|zuHause> but the ' i have no clue
19:53:19  <Eddi|zuHause> the 4-4-0 engine would be 2B in that system
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19:56:06  <Eddi|zuHause> ah... the ' denotes that the axles are not connected directly to the frame
19:56:20  <Eddi|zuHause> but can be turned (in curves)
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19:58:46  <Bjarni> where do you read that?
19:58:48  <Vornicus> aha, so Bo'Bo' is a thing with two little two-axle trucks that meet the curves, like NY subway cars?
19:59:23  <Bjarni> Bo'Bo' is actually pretty common these days
19:59:47  <Eddi|zuHause> Bo'Bo' is pretty much every modern engine ;)
19:59:57  <Eddi|zuHause> except if you have "monsters"
20:00:08  <Bjarni> you mean like Co'Co' ?
20:00:09  <Bjarni> ;)
20:00:16  <Eddi|zuHause> for example
20:01:02  <Bjarni> or Do'Do' (centennial)
20:01:21  <Bjarni> actually that one is vintage by now, so it's not a modern engine
20:01:24  <Bjarni> it's from 1969
20:02:04  *** SchAmane [] has quit ["Ciao"]
20:02:31  <Bjarni> I don't think I have seen the A1A'A1A' since the early 60s
20:02:36  <Bjarni> is it still used?
20:02:47  <Bjarni> apart from engines, that are likely to be retired soon
20:03:29  <Bjarni> Eddi|zuHause: <Bjarni>	where do you read that? <-- you didn't answer me and I still like to know that ;)
20:03:41  <Eddi|zuHause> what?
20:03:56  <Bjarni> <Eddi|zuHause>	ah... the ' denotes that the axles are not connected directly to the frame
20:04:02  <Bjarni> sounds like you are reading that somewhere
20:04:17  <Eddi|zuHause> i googled for "achsfolge bezeichnung"
20:04:22  <Eddi|zuHause> and took the first result
20:04:33  <Bjarni> ok, that's one way to do it
20:05:15  <Bjarni> <-- seems pretty complete
20:05:31  <hylje> ewww german
20:05:57  <ln-> deutsch macht spaß!
20:06:19  <Bjarni> guys, you forgot something
20:06:22  <ln-> so hat unsere deutschbuch gesagt, und so muß es sein.
20:06:26  <Bjarni> CAPITAL LETTERS
20:06:27  <Bjarni> :P
20:07:23  <hylje> (RLY)
20:07:46  <Bjarni> ...
20:07:53  *** Brianetta [] has joined #openttd
20:07:53  <Bjarni> it's German, not german
20:07:55  *** dp__ [] has joined #openttd
20:08:07  *** DJ_Mirage [] has quit ["Probably doing something else"]
20:08:19  <Bjarni> D 	0-8-0 	Eight-Wheel-Switcher <-- not entirely true. I have seen that wheel configuration on non-switchers as well
20:09:39  <Bjarni> (2'D)D2' 	4-8-8-4 	Big Boy (Mallet-Type) <-- Big Boy was no mallet since it only got high pressure pistons. A mallet got two high pressure and two low pressure pistons
20:10:00  <Bjarni> Eddi|zuHause: you feel like editing wikipedia, since I don't intend to do that in German
20:10:17  <ln-> Bjarni: warum nicht?
20:10:32  * ln- hat deutsche wikipedia geeditiert...
20:10:42  <Bjarni> I think Eddi|zuHause is better at making German sounding sentences
20:10:55  <Eddi|zuHause> hm... i am not really sure what a mallet is...
20:11:05  <Eddi|zuHause> i'd rather not edit anything
20:11:05  <Bjarni> !whatis mallet
20:11:07  <jmp_ghli> >Bjarni> Mallet \Mal"let\, n.  A small maul with a short handle, -- used esp. for driving a tool, as a chisel or the like; also, a light beetle with a long handle, -- used in playing croquet.  mallet n 1: a sports implement with a long handle and a head like a hammer; used in sports (polo or croquet) to hit a ball 2: a light drumstick with a rounded head that is used to strike percussion instruments 3: a tool resembling a hammer but with
20:11:07  <Brianetta> or who
20:11:15  <Bjarni> it's not that :P
20:11:20  <Eddi|zuHause> well.. i would translate "Mallet" with Hammer
20:12:10  <Bjarni> Mallet is a steam locomotive (almost all of them was built in USA), where the boiler could turn, so they had two sets of driving wheels
20:12:15  <Bjarni> just like Big Boy
20:12:41  <Eddi|zuHause> ah...
20:12:49  <Bjarni> but the mallets got small high pressure pistons on the rear set and big low pressure pistons on the front set
20:12:59  <Bjarni> the front set then ran on the excaust steam from the rear set
20:13:07  <Eddi|zuHause> still i would rather not edit anything
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20:13:49  <Bjarni> big boy only had high pressure pistons, so it didn't use the exhaust steam for anything (hence the bad fuel economy)
20:14:23  <Bjarni> it did give it extra traction power though, which were a pretty good thing at the rather nasty grades it was running on
20:14:42  *** Damme [] has joined #openttd
20:15:31  <Bjarni> actually I think narrow gauge got a lot of mallets, but the ones on normal gauge tend to be in USA
20:16:03  <Bjarni> we only had one in Denmark ever and it never really worked
20:16:40  <Bjarni> the constructor decided to go to America to see how they did it and he had the misfortune to get a ticket to Titanic and nobody else was able to take over
20:16:57  <Bjarni> hmm
20:16:58  <Born_Acorn> How unlucky.
20:16:59  <Eddi|zuHause> fun ;)
20:17:09  <Bjarni> yeah
20:17:17  <Bjarni> it was pretty unlucky
20:17:22  <Bjarni> he made pretty good engines
20:18:16  <Bjarni> small tank engines to fit shortlines, which turned out to be ideal to the task
20:18:52  <Bjarni> and a large (at least compared to what you see on shortlines) tank engine to handle freight
20:20:09  <Eddi|zuHause> i don't think i ever heard of such double-engines in germany...
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20:20:28  <Eddi|zuHause> they experimented with all kinds of turnable driven axles though
20:21:11  <Bjarni> they did have some of those down south, but I think it was narrow gauge only
20:22:05  <Bjarni> they are mainly designed for sharp curves and steep grades, which is often the case with relatively cheaply build lines in mountainous areas
20:22:32  <Bjarni> narrow gauge is cheaper than normal gauge, so they tend to not avoiding grades as much as normal lines
20:23:07  *** lws1984 [] has joined #openttd
20:23:32  <Bjarni> <-- not really that vehicle, that I was looking for, but nice pic
20:23:48  <Bjarni> railroad bicycle :)
20:23:57  <hylje> mountains? in denmark?
20:24:49  <Bjarni> yeah
20:25:02  <Eddi|zuHause> german mountains also have a lot of narrow gauge
20:25:04  <Bjarni> we got the highest mountain in the world. Didn't you know that?
20:25:05  <Noldo> how high is the highest point in denmark?
20:25:17  <hylje> Bjarni: fo sho
20:25:25  <Bjarni> actually we do
20:25:33  <hylje> proof
20:25:34  <peter1138> they're just buried
20:25:41  <Bjarni> it's around 20 km high. They discovered it like a month ago
20:25:45  <Bjarni> or 2 or something
20:25:55  <Bjarni> the peak is 10 km below sea level
20:26:46  <Bjarni> peter1138: how did you know?
20:27:16  *** Trenskow [n=outlet@] has quit [Remote closed the connection]
20:27:19  <Bjarni> <Noldo>	how high is the highest point in denmark? <-- naturally... I think it's 172 meters or something like that
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20:27:42  <Bjarni> but the highest point is actually a bridge, since it's 210 meters or something
20:28:16  <Bjarni> <-- the highest point in Denmark
20:28:42  <Eddi|zuHause> you build bridges over your mountains? ;)
20:28:53  <hylje> that is a dedicated highway no?
20:28:58  <Bjarni> it is
20:29:09  <Bjarni> since it's a political solution
20:29:24  <hylje> :o
20:29:31  <Bjarni> the thing is that the question was if we should have a bridge or a tunnel
20:29:41  <Bjarni> a tunnel would be better for the waterflow
20:29:58  *** Damme [] has quit ["in /dev/null no one can hear you scream"]
20:30:17  <Bjarni> so the environmentalists got a railroad tunnel since railroads are good the for environment and the motorists got their bridge
20:30:24  <Eddi|zuHause> i'd imagine a tunnel to be more expensive
20:30:25  <Bjarni> and we left the realm of sanity
20:30:44  <Bjarni> there is a tunnel below the bridge
20:30:54  <Eddi|zuHause> that is _real_ fun ;)
20:31:41  <hylje> ye thought that there was a railroad somewhere
20:32:09  <Bjarni> <-- ok, it's not directly below the bridge, but still
20:32:15  <Bjarni> it connects the same islands
20:33:32  <hylje> you can go from Uppsala to mainland Europe by highway
20:33:39  <Bjarni> and here is the funny part: the crossing of the water is done in two parts (this is the island in the middle). The eastern bridge can handle both rails and road, but the politicians could not agree on that for the western part
20:33:39  <Eddi|zuHause> that is a _large_ picture
20:34:02  <Bjarni> well, I hate those 32x32 pics
20:34:09  <Bjarni> and we all got good connections
20:34:41  <Eddi|zuHause> for certain weird definitions of "we"
20:35:03  <hylje> :p
20:35:08  <Eddi|zuHause> we all know that i have the worst connection under the sun
20:35:25  <hylje> define
20:35:50  <Bjarni> you are on 28.8?
20:35:58  <Magus_X> lol
20:36:11  <Magus_X> 14.4?
20:36:14  * Bjarni looks at his 28.8 modem
20:36:23  <Magus_X> o.O
20:36:36  <Magus_X> really?
20:36:40  <Bjarni> FAX/MODEM 28800 BPS
20:36:45  <Magus_X> rofl
20:36:45  <Bjarni> that's what it says
20:37:01  <Eddi|zuHause> no, i have DSL light ;)
20:37:02  <Magus_X> oh my...
20:37:07  <Bjarni> Xlink 288E
20:37:10  *** Trenskow [n=outlet@] has joined #openttd
20:37:16  <Trenskow> ping Bjarni
20:37:26  <Magus_X> QC-5000 -> 128k/608k :/
20:37:31  <Bjarni> I have it on display or whatever you called ever since I got DSL
20:37:44  <Bjarni> Trenskow: I'm not here
20:37:57  <Trenskow> huh ?
20:37:58  <Eddi|zuHause> 384k/72k or something like that...
20:38:11  <Eddi|zuHause> but in my experience, ISDN reacted much faster...
20:38:15  <Eddi|zuHause> while browsing
20:38:17  <Bjarni> Trenskow: my firewall filters out pings of suspicious origin
20:38:32  <Bjarni> so I didn't see your ping request :P
20:38:38  <Eddi|zuHause> which is certainly why you reacted ;)
20:38:53  <Eddi|zuHause> hey... the picture is done
20:38:58  <Bjarni> lol
20:38:59  <hylje> "sorry, i had you on ignore. what?"
20:39:00  <Magus_X> LOL
20:39:49  <Bjarni> <hylje>	you can go from Uppsala to mainland Europe by highway <-- you are in Uppsala?
20:40:12  <hylje> no
20:40:14  <Trenskow> Bjarni, hehe :)
20:40:17  <hylje> but the highway starts there
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20:40:31  <Bjarni> I don't know why anybody would want to go to Uppsala
20:40:38  <Trenskow> Bjarni, what do you think of this solution:
20:40:40  <Bjarni> it's full of Swedes >_<
20:40:42  <Eddi|zuHause> he said "from" ;)
20:40:43  <Trenskow> before clicking filtering:
20:40:45  <hylje> o rly ?
20:40:49  <Trenskow>
20:40:53  *** angerman [] has quit []
20:40:55  <Trenskow> and after clicking filter
20:40:59  <Trenskow>
20:41:06  *** _StefaN_ [] has quit []
20:41:06  <Sacro> pmsl ->
20:41:18  <Bjarni> The image "" cannot be displayed, because it contains errors.
20:41:24  <Eddi|zuHause> i get only small pictures with a red cross ;)
20:41:31  <Trenskow> argh
20:41:32  <Bjarni> The image "" cannot be displayed, because it contains errors.
20:41:33  <Trenskow> what about after
20:41:39  <hylje> after is broken
20:41:39  <Trenskow> ahh both
20:41:43  <Trenskow> two seks
20:41:47  <Bjarni> 1
20:41:49  *** SchAmane [] has joined #openttd
20:41:49  <Bjarni> 2
20:41:52  <hylje> 6
20:41:54  <Trenskow> yea yea :D
20:41:55  <Sacro> esx?
20:41:56  <Eddi|zuHause> 24
20:41:58  <Bjarni> still not fixed
20:42:04  <Trenskow> hehehe
20:42:09  <Bjarni> you are already long (in %) overdue
20:42:17  <Trenskow> photoshop and ppc 1.33 is a bad cocktail
20:42:19  <Eddi|zuHause> (but i also have the worst clock under the sun ;))
20:42:38  <[Shaman]> Hmf
20:42:40  <Bjarni> Eddi|zuHause: 0,6 MHz?
20:42:57  <[Shaman]> getting an idea for a patch, but i don't even know how to make patches lol
20:43:03  * [Shaman] goes fiddle
20:43:05  <Eddi|zuHause> i mean... my clock goes wrong all the time... no matter how often i set it
20:43:19  <Eddi|zuHause> and it got worse in the last week
20:43:44  <hylje> Eddi|zuHause: i dont think Sun made any clocks, apart from teh clocks in their boxen
20:43:52  <Eddi|zuHause> i mean... previously it was like 5 minutes late every few days
20:44:03  <Eddi|zuHause> but now it's like 10 minutes after 2 hours
20:44:27  *** |Jeroen| [] has quit ["Whoopsy"]
20:44:34  <Eddi|zuHause> even installing NTP did not actually help
20:44:43  <Eddi|zuHause> (or i did not configure it correctly)
20:45:03  <Trenskow> Bjarni, and
20:45:14  <hylje> you configured it to get time off a random number generator? :>
20:45:26  <Trenskow> wtf ? same thing ?
20:45:34  <Eddi|zuHause> even that'd give more accurate results ;)
20:45:34  <hylje> yes
20:46:13  <Bjarni> Trenskow: now you killed the error
20:46:35  <Bjarni> and now it even figures out what URL I try to reach and replies with it :P
20:46:53  <Eddi|zuHause> nothing changed for me...
20:46:54  <peter1138> clever that
20:47:14  <Bjarni> lol
20:47:22  <Eddi|zuHause> or it is just IE telling "bugger off, that last picture you sent me to get took fricking ages"
20:47:29  <Bjarni> try to go to that page and get it to say ""
20:47:34  <Bjarni> and get the source for that page
20:47:44  <Trenskow> Bjarni, just deleted the images
20:47:50  <Bjarni> if I print it it will be several pages
20:47:56  <peter1138> good ol' IIS
20:48:05  <Trenskow> just created new screenshots
20:48:07  <Trenskow> uploading now
20:48:15  <hylje> :>
20:48:22  <hylje> good old M$ bloat
20:48:29  <Bjarni> 11 pages to write "" in plain text
20:48:44  <peter1138> Bjarni: that's your brower
20:48:46  <peter1138> +s
20:48:51  *** Belugas is now known as Belugas_Gone
20:49:10  <Trenskow> well... before is ready
20:49:10  <Nubian> The image "" cannot be displayed, because it contains errors.
20:49:11  <peter1138> Trenskow: using ftp? uploading in binary mode?
20:49:19  <Trenskow>
20:49:25  <Trenskow> theres really no reason for that shot
20:49:30  <Trenskow> as it is the same as always
20:49:37  <Belugas_Gone> night all
20:49:38  <peter1138> yeah, it's always text that says it's broken ;p
20:49:42  <RichK67> gn
20:49:50  <hylje> :<
20:49:55  <Trenskow> same thing ?
20:50:00  <Trenskow> wtf is happening ?
20:50:00  <Bjarni> yeah
20:50:01  <hylje> yes
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20:50:06  <hylje> try ?
20:50:22  *** Forexs [] has quit [Read error: 104 (Connection reset by peer)]
20:50:40  <Eddi|zuHause> ah well... as long as winamp works, i am happy ;)
20:50:47  <Bjarni> Trenskow: you need to beat your computer some more, otherwise it can get rebellious like now
20:51:06  * Eddi|zuHause listens to The Colour - Save Yourself
20:51:17  <hylje> install linux on it
20:51:17  <Trenskow> Bjarni, i know why...... doh!
20:51:18  <hylje> :p
20:51:21  <Bjarni> think about it. You paid a one time price to get it and then you expect it to work for you whenever you want without payment
20:51:21  <Trenskow> fucking iis
20:51:27  <Trenskow> needs to say image in ftp client
20:51:28  <Bjarni> that's kind of like slavery
20:51:37  <Trenskow> hehehe
20:51:55  <Eddi|zuHause> i treat my computer with care...
20:52:01  <Eddi|zuHause> and look where it got me
20:52:09  <Bjarni> so go beat some sense into your computer to remove that rebellious act
20:52:28  <Trenskow> i wont be uploading before, because it's the same network server list dialog as it's always been
20:52:36  <Trenskow> it's just when clicking filters i wanna show
20:52:38  <Bjarni> Eddi|zuHause: well, you didn't get it to work fast. It took you ages to get that picture, that the rest of us got in no time
20:52:50  <Eddi|zuHause> see my point ;)
20:53:05  <Trenskow> Bjarni, now it should be right:
20:54:01  <Trenskow> so when you click filters, it moves the networks window, and displays the filter dialog below
20:54:14  <Trenskow> and the filtering is instantly when clicking/unclicking checkboxes
20:54:28  <Bjarni> did you do anything to languages or advanced?
20:54:33  <Eddi|zuHause> moving the window is an awful idea
20:54:47  <Trenskow> Bjarni, no those i haven't done yet
20:54:52  <[Shaman]> where's the whole chat thingie located anyhow? :O
20:55:02  <Trenskow> just wanted to know your thought of the window concept before continuing
20:55:29  * peter1138 > sleep
20:55:34  <Eddi|zuHause> like i said... moving is awful...
20:55:39  <Bjarni> hey, Trenskow uses the same IRC client as me
20:55:39  <Trenskow> Eddi|zuHause, cool
20:55:46  <Bjarni> did you steal it from me???
20:55:46  <Trenskow> Bjarni, hehehe
20:55:48  <Eddi|zuHause> show the window a little higher from the beginning
20:56:04  <hylje> interesting
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20:56:34  <Trenskow> Bjarni, you're using mac too?
20:56:38  <Bjarni> <Eddi|zuHause>	moving the window is an awful idea <-- why not having it in the big size all the time, so it doesn't move around the screen?
20:56:46  <Bjarni> !slap Trenskow
20:56:47  <jmp_ghli> >Bjarni> Bjarni believes that Trenskow names his children after an NE2000 boot rom. That geek...
20:56:57  <hylje> thats not a slap
20:57:00  <Trenskow> hehehe
20:57:01  <Bjarni> Trenskow: you should know. I made the mac port
20:57:07  <Trenskow> Bjarni, lol hehehe
20:57:13  <Trenskow> alright i think you do :D
20:57:25  <Trenskow> actually i thought it was darkvater :)
20:57:26  <Trenskow> sorry
20:57:38  <Trenskow> Bjarni, but thank you for bringing this game to mac :D
20:57:39  <Bjarni> Darkvater don't know shit about how OSX works
20:57:52  <Trenskow> hehe :)
20:58:15  <Trenskow> Bjarni, do you think the window should be stationary, or should you be able to show / hide ?
20:58:19  <Bjarni> actually I got access to the svn server before Darkvater did, which makes me the developer, who had svn access for the longest period
20:58:23  <Bjarni> more than 2 years now
20:58:24  <Trenskow> actually i like the show/hide option
20:58:33  <Trenskow> nice
20:58:34  <Trenskow> :)
20:58:41  <Bjarni> send me a diff, so I can try it
20:58:53  <Trenskow> allright
20:59:03  <Trenskow> but remember. now feature complete
20:59:08  <Trenskow> can't hide it right now
20:59:17  <Bjarni> sometimes something looks really cool in a still image and sucks to work with
20:59:46  <Bjarni> <Trenskow>	but remember. now feature complete <-- already? that was quick. You missed doing a whole lot of stuff a moment ago :P
21:00:03  <Bjarni> (s/now/not)
21:00:22  <Bjarni> one letter, and such a big difference
21:01:06  <Sacro> :D
21:01:23  <Trenskow> Bjarni, hehehe sorry... now = not :)
21:01:31  <Trenskow> Bjarni,
21:01:42  <Trenskow> i have to go... i'll be back online in 30
21:02:09  <Bjarni> LOL
21:02:15  <Trenskow> what
21:02:17  <Trenskow> 404 ?
21:02:20  <Trenskow> this sucks
21:02:21  <Bjarni> I started to wonder where that sound came from
21:02:35  <Bjarni> then I noticed that gabby chat
21:02:56  <Bjarni> I didn't notice that that page got a chat window, but it plays a sound each time somebody new visits the page
21:02:57  <Trenskow> Bjarni, be back in 30
21:03:01  *** Trenskow [n=outlet@] has quit [""]
21:09:07  <[Shaman]> Any of you got a clue where the 'chat' section is in the source ? :o
21:10:16  <gradator> grep -r "chat" * ? :p
21:10:35  <[Shaman]> windows, foo
21:10:44  <[Shaman]> else i wouldn't be asking it :P
21:10:58  <[Shaman]> linux thing == refusing to run subversion for some odd reason
21:11:02  <[Shaman]> and i cba to 'fix' it :P
21:11:26  <hylje> theres the GNU core tools for windows too, foo
21:11:44  <hylje> but *the* solution to everything would be a switch to linux
21:11:44  <Eddi|zuHause> mingw ftw \o/
21:11:59  <[Shaman]> I.. use linux allready, as server
21:12:07  <[Shaman]> usefull to look through fucktons of code as well
21:12:11  <[Shaman]> if.. it would listen :/
21:12:14  <hylje> :<
21:13:24  <[Shaman]> AH! found
21:13:25  <[Shaman]> i think
21:13:34  <[Shaman]> now to see if it works if i change the max text entered :p
21:14:28  <Sacro> god i hate CSS
21:18:03  *** lws1984 [] has quit ["BBL"]
21:18:35  <Eddi|zuHause> i better not start listing what i hate ;)
21:19:31  <Qball> Sacro: I do too
21:19:53  <[Shaman]> I wonder if i change this size from 64 to 512...
21:19:55  * [Shaman] fiddles
21:20:13  <Sacro> Qball:i can never get it to work :(
21:20:18  <Sacro> my id and class never work
21:20:44  <Qball> yes..
21:21:18  <Sacro> but i have Naked Gun to keep me amused
21:21:58  <[Shaman]> ok that had much use......
21:22:21  <Qball> Sacro: hmmm
21:22:26  <Sacro> might just give up and use style= in all my tags
21:22:30  <RichK67> bah!!! small maps are a useless pain... im thinking of disabling 64x for TGP
21:22:33  <hylje> Amusei!
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21:25:42  <[Shaman]> RichK67: Do you happen to know where to change the max-size of the chat input thingie? :o
21:30:11  <RichK67> nope - but my guess would be network_gui.c
21:31:08  <[Shaman]> yeh
21:31:16  <[Shaman]> first working on multi-line support for chat though
21:31:24  <[Shaman]> that is, if it will EVER work :P
21:31:35  <RichK67> interesting idea
21:32:33  <RichK67> _chat_window_widgets in network_gui.c   nearly at the bottom of the file
21:32:40  * [Shaman] nods
21:32:41  <[Shaman]> found the input area
21:32:50  <[Shaman]> output is in texteff.c
21:33:36  <[Shaman]> now the nasty thing is, i'm absolutely CLUELESS on how texteff does it, so this will be a lot of googling xD
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21:43:46  <[Shaman]> ok, somebody's bound to know this, char buf[DEFINED_1][DEFINED_2] gives an error.. that because of DEFINED_2 ?
21:43:53  *** Angst [] has quit ["gn"]
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21:47:20  <ln-> hmm, at what year are electrified rails introduced, and why? ... or is it the same year as the first electric locomotive?
21:47:37  *** hylje [] has quit [Read error: 110 (Connection timed out)]
21:48:43  <Sacro> ln-: first electric loco
21:49:07  <XeryusTC> rofl
21:49:13  <[Shaman]> sh'30 iirc
21:49:24  <ln-> my point is just that surely electrified railways were known way before 1950's irl.
21:49:25  <[Shaman]> lol xer
21:49:42  <[Shaman]> ln- It's the same as maglev/monorail
21:49:48  <[Shaman]> they were known before the trains came out
21:50:20  <ln-> well yeah, but electrified railways were in quite wide use even in the 1920's
21:51:12  * [Shaman] shrugs
21:53:07  <[Shaman]> any of you know what the 'proper' way is to do something like "char buff[MAX_TEXTMESSAGE_LINES][MAX_TEXTMESSAGE_LENGTH];"
21:53:12  <ln-> another question: is the elrail support currently considered to be completed, as far as user interface is concerned?
21:53:38  <RichK67> depends if you have a stunning new way of handling it...
21:53:42  <ln-> [Shaman]: std::vector<std::string> buff;
21:54:16  <[Shaman]> o_O
21:54:28  <[Shaman]> now I'm really confused :p
21:54:37  <RichK67> In: there is no point building electric rails until there is rolling stock to use it, and that is defined by the .grf set
21:55:19  <RichK67> if you want electric in 1921, create a .grf set with an electric train available then... and poof!! the dialogs will appear
21:55:32  <ln-> it's very annoying that i cannot connect elrail and non-elrail, i.e. cannot make them cross each other. the piece of normal rail should automatically be converted to elrail if building such a junction is attempted.
21:56:11  <RichK67> agreed - electric should always "trump" normal rail
21:56:47  <XeryusTC> isn't that quite impossible with the current map array?
21:58:01  <RichK67> i think its possible; just not implemented like that... its probably    if (railtype_existing != railtype_constructing) dont allow construction
21:58:47  <ln-> XeryusTC: not impossible at all. read my sentence, i didn't suggest having two types of rail in the same square.
21:59:12  <RichK67> but it should be    if (railtype_existing != railtype_construction  && most_compatible(railtype_construction, railtype_existing))  allow construction
21:59:24  * XeryusTC rereads
21:59:48  <XeryusTC> hmm
22:00:04  <RichK67> [22:56] XeryusTC: isn't that quite impossible with the current map array?    <-- isnt very specific  "that" ... what "that"??
22:00:20  <XeryusTC> RichK67: i misread
22:00:26  <RichK67> okies :)
22:00:34  <XeryusTC> i thought that ln- meant that he wanted to have normal and erail on the same tile
22:00:50  <ln-> i could even make a patch unless i had stopped making patches for OTTD.
22:02:01  *** Schamane_ [] has joined #openttd
22:03:06  <RichK67> ok - question... TGP now detects whether you have chosen to use TGP or original map generator, and greys-out the inappropriate options... should i also print a phrase like "Using TerraGenesis Maps", or "Using Traditional Maps" on the dialog, or is the fact its greyed out enough??
22:03:37  <XeryusTC> i think you should put the text somewhere
22:04:21  <RichK67> how about in the title bar; "Landscape Generation - TerraGenesis", "L...G... - Traditional"??
22:04:27  <XeryusTC> if someone else wants to add another map generator and it doesn't use all of TGP's options then it's kinda hard to tell the difference between the original and the new
22:04:42  <XeryusTC> RichK67: i think that something like that would be best
22:05:01  <RichK67> i would expect someone else to build a new gui, and hook in what they want there
22:05:04  <anboni> RichK67, how about making the choice between TGP and traditional happen in that same window as well?
22:05:39  <RichK67> anboni - im not keen on that, and some of the devs dont want to see it there either
22:06:19  <XeryusTC> it would be nice if you could have something "tabbed" like the patch config window
22:06:21  <anboni> it would seem to me that's the only logical place to put it, frankly :) but then i'm not familiar with the previous trains of thought from the devs :)
22:06:39  <[Shaman]> ln-: That thing you said isn't really working? :o
22:06:54  <[Shaman]> then again, i suck at C so it's probably me :P
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22:13:28  <ln-> [Shaman]: it was C++, not C... you didn't specify your language.
22:14:14  *** shintah [] has quit []
22:14:37  <[Shaman]> .. true that
22:19:09  <ln->
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22:28:30  <Bjarni> ln-: interesting...
22:28:40  <Bjarni> the pic, that is
22:29:11  <Bjarni> and I bet it will be a whole lot more interesting if I could understand it ;)
22:30:01  <Bjarni> a guess is "do not ohraa"
22:30:34  <Bjarni> hmmm
22:30:45  <Bjarni> a wild guess "do not open"
22:31:18  <Bjarni> ln-: it's illegal to post a link in here and then run away without explaining it
22:32:05  *** Trenskow [n=outlet@] has joined #openttd
22:32:38  *** _Red is now known as Red
22:33:40  <ln-> well it says Erkki O. is harvesting barley and not rye to feed his pigs, as stated earlier in local news paper.  the text below says "REALLY?!?!? Tell me more!"
22:34:15  *** Sacro [n=Sacro@adsl-213-249-239-48.karoo.KCOM.COM] has joined #openttd
22:34:16  <Bjarni> hehe
22:34:21  <Bjarni> it a proof
22:34:31  <Bjarni> Finnish is not a human language
22:34:38  <Bjarni> I had no idea what it said :P
22:35:11  <Jpl> I'm a Finn. I'm a human.
22:35:16  <Jpl> Beware.
22:35:17  <Sacro> dah, missed it
22:35:34  <Sacro> before of finns bearing...err, whatever finns bear
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22:37:13  <valhallazzzw> Jpl: I though all finns were monsters! :o
22:37:14  <valhallazzzw> :p
22:37:55  * valhallazzzw <-- :Z
22:37:56  <valhallazzzw> :w
22:38:34  <Bjarni> <Jpl>	I'm a Finn. I'm a human. <-- o_O
22:38:37  <Bjarni> a hybrid
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22:39:59  <Bjarni> actually I wonder how close Finnish is to what Scandinavian was before European (mainly German) influence
22:40:28  <Bjarni> odds are that it's closer than we usually think
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22:47:34  <ln-> hmm, interesting, frankfurt an der oder is really that near to another town in Poland.
22:47:52  <ln-> only a river between them.
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22:49:00  <bulio> hrmm
22:49:10  <Trenskow> Bjarni, scandinavian ?
22:49:11  <bulio> are there any interesting openttd fetures I could utrn on?
22:49:18  <bulio> Just to make the game a little different
22:51:31  <ln-> just in case someone didn't notice, Google Earth has been released on Linux®.
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23:02:07  <bulio> whats the difference between ttdpatch and openttd?
23:02:29  <Bjarni> do you really have to ask?
23:02:58  <Bjarni> I mean did you try the patch?
23:03:21  <bulio> I'm looking at the fatures of it
23:03:40  <bulio> openTTD has some of the fatures from the patch
23:04:17  <Bjarni> some features are patch only and some features are OpenTTD only
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23:07:33  <RichK67> some are both, and some dont work ;)
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23:07:47  <The-Moon> RichK67
23:07:54  <RichK67> that is me
23:08:02  <The-Moon> add in a feature, so that you can set a URL to your server
23:08:08  <The-Moon> that way players can goto your website
23:08:14  <The-Moon> to see the server details
23:08:17  <KUDr> RichK67: can i send you update?
23:08:24  <The-Moon> and you still will be able to have a normal server name, in the server list
23:08:29  <RichK67> sounds good - i would prefer that to be in trunk tho
23:08:31  <The-Moon> Im sure it cant be 2 hard
23:08:36  <The-Moon> What is truck?
23:08:51  <RichK67> hi KUDr - i got an update to upload to MiniIN in a second
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23:09:37  <KUDr> RichK67: so don't you want updated coasts?
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23:11:37  <Born_Acorn> and most features in TTDPatch we want in OTTD. (Like autoslope!) and some we don't (Locomotion GUI)
23:11:40  <Born_Acorn> autoslope woo.
23:12:03  <The-Moon> auto slope?
23:12:32  <Born_Acorn> you can raiseand lower land underneath things and it automatically makes a foundation in its place.
23:12:48  <The-Moon> oh
23:13:11  <Born_Acorn> quite hand in towns.
23:13:13  <Born_Acorn> *handy
23:18:47  <RichK67> KUDr - further comments in the chat window
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23:19:12  <KUDr> RichK67: i don't hear you there
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23:27:53  <bulio> what is a terminus?
23:28:44  <gradator> end of line
23:30:10  <Darkvater> so any problems with the terraform thingie?
23:30:59  <Born_Acorn> I had problems remembering to test it.
23:31:31  <Darkvater> fuck, I've been playing tennis for 5 hours straight today
23:31:37  <Darkvater> bleh...tired
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23:34:39  <glx> RichK67: you should learn how to use debug() ;)
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23:45:21  <arex> What's the easiest way to convert from railway to monorail? Do I have to do everything over again? :)
23:51:48  <Kjetil_> there is a convertion tool, but you have to convert all the trains manually
23:52:19  <arex> ouch
23:52:24  <Kjetil_> There was a depot conversion patch available earlier
23:52:35  <arex> that's what i was afraid of
23:52:46  <arex> not fun with almost 100 trains :p
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