Log for #openttd on 19th June 2006:
Times are UTC Toggle Colours
00:01:26  <RichK67> right - time to go
00:01:28  <RichK67> gn
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00:28:47  <Sacro> hello Corn Baron
00:29:13  <lws1984> egads!
00:29:18  <lws1984> he comes bearing corn!
00:29:51  <Born_Acorn> Or do I?
00:29:56  <Born_Acorn> That, is the question.
00:30:45  <Sacro> or is it not?
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05:00:18  <roboman> hello
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06:49:54  <CIA-14> Darkvater * r5312 /trunk/clear_cmd.c: - Fix (r5288): Be very strict about terraforming. If a rail tile has a foundation already, bail out.
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06:52:37  <DarkSSH> i hope this sorts out the terrafoming probs
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06:54:33  <anboni> DarkSSH, what's your opinion on gigajum's last comment about creating a function?
06:55:03  <DarkSSH> I would need to read it
06:55:08  <DarkSSH> gimme min
06:55:09  <anboni> obviously:)
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07:12:36  <anboni> DarkSSH, i gotta leave for work in a min, wanna post any thoughts on that issue in a reply on the forum?:)
07:12:49  <DarkSSH> oh, shit, he forgot ;p
07:12:56  <anboni> lol
07:12:58  <anboni> noworries:)
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07:15:34  <peter1138> what's the issue?
07:15:55  <peter1138> oh, creating a function instead of replicating code: generally a good idea
07:16:51  <XeryusTC> indeed
07:17:33  <XeryusTC> saves you alot of time when you need to fix something ;)
07:17:53  <peter1138> :)
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08:31:16  <peter1138> *sigh*
08:31:28  <peter1138> windows a splode
08:31:52  <eleusis> lol
08:32:09  <eleusis> wear protective eyewear!
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08:40:03  <peter1138> argh
08:40:10  <peter1138> case-sensitive usernames--
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08:53:34  <[Shaman]> hm, with the newest miniIN there's a few desyncs :o
08:54:05  <[Shaman]> dbg: [NET] Xaroth reported an error and is closing his connection (desync error)
08:54:05  <[Shaman]> *** Xaroth has left the game (desync error)
08:54:11  <[Shaman]> 3rd time in 20 minutes time
08:54:30  <[Shaman]> can't be the net, since it's on lan, no 'extreme load' on either of the 2 machines
08:54:35  <[Shaman]> just... *bam* desync
09:04:18  <Eddi|zuHause> net problems will ALWAYS issue 'connection lost' not desync
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09:10:09  <peter1138> [Shaman]: doing anything at the time?
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09:10:46  <peter1138> i know there's a bug with placing industries in the TGP stuff currently, dunno if it'll cause desyncs though
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09:15:18  <CIA-14> tron * r5313 /trunk/ (rail_map.h waypoint.h): Move IsRailWaypoint() to rail_map.h and remove unused enum
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09:40:16  <CIA-14> tron * r5314 /trunk/road_map.h: -Regression: When road works started on a road tile with barren roadside the road side turned into trees (caused by r4258)
09:42:12  <[Shaman]> [peter1138]: [Shaman]: doing anything at the time? << Does idling count as doing anything?
09:46:42  <peter1138> heh
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10:17:27  <[Shaman]> peter1138: no problems in the begin years, but i left it running overnight, (left at '67, came back at '97).. got the desyncs when i logged back in
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11:01:39  * roboman bed
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12:12:08  <Trenskow> is bjarni on vacation ?
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12:51:04  <Belugas> Good morning evryone
12:51:09  <peter1138> hello
12:51:18  <Sacro> hey
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12:52:27  <Belugas> i feel like going to bed.  Hate monday mornings
12:52:36  <Sacro> me too
12:52:40  <Sacro> oh wait, im in bed :)
12:52:58  <peter1138> lazy sod
12:53:05  <Belugas> And you don't give a **** about what day it is :D
12:53:08  <Sacro> hehe
12:53:27  <Sacro> unless its thursday an i have to sign on
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12:54:46  <Belugas> great
12:55:02  <Belugas> Just received the test I have to perform today
12:55:30  <Sacro> ooh :S
12:55:33  <Belugas> 15 pages, Exception Test Script
12:56:14  <Sacro> lol
12:56:16  <Sacro> fun'
12:56:58  <Belugas> like... NOT
12:57:21  <Belugas> because, ONCE MORE, cannot do OTTD stuff
12:57:55  <Belugas> newcargo is on a real stop since... well... a long time now
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12:58:46  <MeusH> hello
12:58:48  <MeusH> DarkSSH: ping
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14:01:40  <_bitwise> hola
14:01:51  <_bitwise> old ttd user, new openttd user here
14:01:54  <_bitwise> I have questions :)
14:02:18  <Prof_Frink> Do you now?
14:02:22  <_bitwise> in the trainlist, what does the little dot next to the train number mean? (sometimes it is "unlit", sometimes it is green)
14:03:05  <Prof_Frink> Profitability rating. Not sure quite how it works, but green is good.
14:03:23  <glx> grey for first 3 years
14:03:30  <_bitwise> groovy
14:03:49  <MeusH> yellow means low profit
14:03:56  <MeusH> 0-10000 pounds, I think
14:04:05  <MeusH> green means > 10000 pounds per year
14:04:11  <MeusH> red dot means loss
14:04:22  <_bitwise> I just started my first openttd game.  Haven't really explored much of the new features.. mostly interested in playing the game again in windows at high res. :D
14:04:29  <_bitwise> I am looking forward to getting addicted again *sigh*
14:04:53  <_bitwise> I did groove on the engine upgrade function.  That is quite nice.
14:04:54  <MeusH> DarkSSH: ping
14:05:13  <_bitwise> MeusH: thanks
14:05:29  <_bitwise> I have noticed that the tradition "force depot" doesn't quite work very well with openttd :|
14:05:30  <MeusH> no problem
14:05:37  <MeusH> Autoreplace is really nice feature
14:05:39  <_bitwise> that sort of tweaked my head.
14:06:05  <Prof_Frink> _bitwise: use goto depot instead
14:09:50  <_bitwise> hrm
14:09:54  <_bitwise> I will investigate that.
14:10:04  <_bitwise> but its well known that this doesn't work as it used to?
14:10:34  <Sacro> depends on the pathfinder
14:10:44  <MeusH> use orders
14:10:55  <MeusH> put a depot in trains orders and the problem is gone
14:11:32  <Sacro> brb shower
14:11:47  <Prof_Frink> Unless the depots are on multiple parallel tracks and the train needs to go to any one of them
14:12:15  <_bitwise> ok.. but I am correct in that the bahvior is _not_ the same as the original ttd?
14:12:26  <_bitwise> s/bahvior/behavior
14:12:47  <peter1138> it's probably changed somewhere. you can get rid of the straight through bits
14:12:55  <_bitwise> actually, now it seems to handle a depot .. yeah what peter said
14:13:13  <peter1138> though... it should work
14:13:14  <peter1138> hmm
14:14:07  <_bitwise> that used to be unreliable a bit... especially if I happen to have one of those on a track where the train exiting the station wants to go towards a resource that's the opposite direction from the track direction (it'll get there with a clover leaf at some point)
14:14:19  <_bitwise> but my first game from last night doesn't have anything that complicated yet :)
14:14:30  <_bitwise> I think I will be a frequent visitor here for a bit :P
14:14:37  <peter1138> _bitwise: what happens for you with that arrangement?
14:14:46  <peter1138> it appears to work for me
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14:15:26  <Sacro> peter1138: it depends on the PF
14:15:43  <_bitwise> peter1138: actually, its random, sometimes the train will try to cross into the straight bit, and it will turn back sometimes 3 or four times and then chose the right path into the depot
14:16:10  <_bitwise> Sacro: I have everything set as default for 0.4.7
14:16:22  <peter1138> that's probably the difference
14:16:39  <_bitwise> peter1138: what.. the path finding algo?
14:16:42  <Sacro> i cant remember what default is
14:17:10  <peter1138> well, i'm using a newer version
14:17:15  <Sacro> it should work with OPF, but im guessing NTP, NPF and YAPF will try and avoid the depot
14:17:15  <peter1138> Sacro: ntp
14:17:38  <peter1138> NTP or NPF are the only options in 0.4.7 iirc
14:17:42  <Sacro> yeah...thought it would be, you'd need opf for that to work
14:17:54  <_bitwise> are all these things in the release?
14:17:58  <_bitwise> or are they in the nightlies?
14:18:08  <peter1138> YAPF is in the nightlies only
14:18:13  <peter1138> OPF doesn't exist anymore for trains
14:18:28  <Sacro> yup, NTP, or NPF only
14:18:29  <peter1138> (and doesn't in 0.4.7, i think)
14:18:47  <peter1138> hmm, 15:18, time for a lunch break? ;p
14:18:53  <_bitwise> hmm, so it should work with OPF and that doesn't exist anymore? :P
14:19:05  <_bitwise> ok, bbiab , cleaning lady is gonna clean my desk.
14:19:07  <_bitwise> she's a nazi
14:19:10  <Sacro> _bitwise: OPF = original path finder
14:19:15  <peter1138> no, dunno what Sacro was talking about :P
14:19:41  <Sacro> peter1138: 0.4.7 only has NTP and NPF
14:27:33  <_bitwise> and opf is gone from the dev tree now?
14:29:33  <_bitwise> ok, reading the wiki.  ntp is an improved version of the original buggy path finding that we all loved
14:30:05  <_bitwise> npf is the glorious global path finding that works and works for everything but can be cpu intensive for oodles of trains and big maps
14:30:55  <_bitwise> which means.. if I am not using the new fangled signals anywhere yet, ntp should be what I want.
14:31:12  <_bitwise> I have no idea what it is using since I am not running right now.  I am "working". :)
14:31:46  <_bitwise> hmm, the wiki says both of them are disabled by default.
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14:35:10  <_bitwise> the only option related in my untouched openttd.cfg file is new_pathfinding_all (npf) and it is set to false.
14:35:34  <_bitwise> which means I have no idea what is enabled by default :D
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14:37:07  <_bitwise> I have killed the conversation.
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14:37:16  * _bitwise plants a flower on the grave.
14:40:45  <Sacro> im back
14:40:58  <Sacro> _bitwise: NTP by default
14:42:26  <_bitwise> so ntp is so much improved that it doesnt like the classic force depot. :|
14:43:22  <Sacro> dunno, never used NTP or force depot
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14:46:31  <_bitwise> Sacro: you just put depots into the trains orders everytime?
14:46:47  <Sacro> _bitwise: if i need to, yeah
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14:51:32  <Brianetta> NTP will always be the network time protocol, to me.
14:52:28  <_bitwise> Brianetta: amen
14:52:54  <_bitwise> ok, work is over, time to fire it up and expirement a bit :)
14:53:09  <_bitwise> maybe this one will work as expecte
14:53:21  <_bitwise> s/ecte/ected/
14:54:33  <Sacro> you can do / depot \
14:54:38  *** scia_ [] has quit ["Lost terminal"]
14:54:51  <Sacro> -----/depot\--
14:55:27  <Sacro> lost terminal...sounds like a bad day at waterloo!
14:55:47  <Prof_Frink> Standard irssi quit message IIRC
14:56:31  <Sacro> Prof_Frink: probably if you shutdown without closing it, and the tty ends
14:56:54  <Prof_Frink> no, it's the quit message
14:57:22  <Sacro> lol, ok
14:57:29  <Sacro> i dont use irssi muchj
15:02:54  <_bitwise> There still seems to be that bug where you can't get above "Very Good (72%)" rating at a station no matter how much you have trains waiting for good constantly.
15:03:20  <_bitwise> and it used to be if you had a train waiting for goods almost all the time, production would increase.  I don't see that happening.
15:05:22  <Sacro> production is related to input
15:05:26  <Sacro> with goods
15:05:31  <Sacro> and steel
15:08:32  <_bitwise> not "goods" goods.. perhaps product is better term.
15:08:38  <_bitwise> right now I am speaking specifically of oil
15:09:03  <Prof_Frink> oil *wells* cannot increase prodn
15:13:07  <_bitwise> but they can fluctuate?
15:13:08  <Sacro> nope, they can only decrease as they run out
15:18:21  <Frostregen> hmm, anyone knows what the company color-color indices are? and if i have to use a special draw command when using this with buttons?
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15:19:18  <_bitwise> weird, mine fluctuates. :|
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15:25:21  <Sacro> Frostregen: check ttdpatch tiki
15:25:50  <Sacro> AFIAK, you just use certain colours on the pallete
15:26:18  <Frostregen> when using this in stations and vehicles. yes
15:26:44  <Frostregen> doesn't seem like the conversion is done for buttons by default
15:27:12  <Sacro> hmm, not surre then
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15:38:11  <peter1138> some gui parts are already company coloured
15:38:16  <peter1138> so, look at them
15:38:29  <Frostregen> I'm on it
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15:49:26  <Sacro> anyone still here?
15:49:37  <Belugas> from time to time, yes :)
15:49:43  <Belugas> so that makes it two
15:49:58  <Sacro> yup, was getting bored
15:50:55  <Belugas> Don't have the luxury of getting bored :(  So enjoy it for me hehe
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15:57:04  <Frostregen> ok, works
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16:00:12  <Frostregen> hmm, would it be an option to change the DrawSprite call in DrawWindowWidgets to use company colors?
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16:03:16  <Frostregen> the blue is double used
16:03:22  <Frostregen> but looks quite interesting ;)
16:03:50  <Sacro> lol
16:06:39  <Frostregen>
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16:11:50  <Wolf01> hi guys
16:11:58  <Frostregen> hi
16:17:31  <Sacro> hey Wolf01
16:17:49  <Wolf01> hi Sacro
16:18:22  <Trippledence_> lol
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16:27:37  <XeryusTC> Frostregen: the terraform button looks bad that way
16:29:58  <Frostregen> i like lava ;D
16:30:09  <Jpl> yellow looks good ;)
16:30:27  <Prof_Frink> Frostregen: you'd also want to color the band on the hat of the companies menu
16:31:09  * Prof_Frink notices the icon bottom-right.
16:31:14  <Frostregen> ^^
16:32:04  <Frostregen> it does look much worse with other colors, so its no real choice
16:32:39  <MeusH> Frostregen: It will be quite possible with new graphics system
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16:32:50  <MeusH> so let's support egladil_ :)
16:32:56  <Frostregen> there won't be pallete stuff anyway. or?
16:33:01  <Frostregen> palette*
16:33:02  <MeusH> Frostregen: there will be no palette
16:33:15  <Frostregen> ok
16:33:37  <MeusH> Each image may have three other-colour images
16:33:47  <MeusH> so let's take the "put sign" button
16:34:03  <Frostregen> put sign, or buy land?
16:34:05  <MeusH> The sign outline may be visible on one of "other-colour" image
16:34:09  <MeusH> oh, buy land
16:34:34  <MeusH> three other images, because it is planned to have three company colours
16:34:45  <MeusH> one major, and two colours for details
16:35:00  <Frostregen> nice
16:35:04  <egladil_> hmm. i heard my name :)
16:35:09  *** egladil_ is now known as egladil
16:35:13  <Frostregen> the other images are just greyscales then
16:35:14  <Frostregen> ?
16:35:33  <MeusH> IIRC yes
16:35:36  <MeusH> let me find an example
16:36:01  <Ihmemies> WHAT I SEE
16:36:02  <Frostregen> i can imagine this. programmed stuff this way too
16:36:06  <Ihmemies> COPYPASTE TOOL??
16:36:34  <Ihmemies> or is it scenario editor? what? :D
16:36:43  <Frostregen> both
16:36:56  <Frostregen>
16:37:12  <MeusH> <- huh?
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16:38:09  <MeusH> eh, what happened with Alltaken's website?
16:38:14  <egladil> the image format for 32bpp gfx is one 32bpp (argb) bitmap and one 8bpp cc bitmap
16:38:27  <MeusH> argb?
16:38:28  <Ihmemies> no more fucking priorities
16:38:38  <egladil> alpha red green blue
16:38:50  <MeusH> ahh, I always knew it as rgba :D
16:38:59  <egladil> :)
16:39:06  <MeusH> egladil: do you know what happened with Alltaken's website?
16:39:11  <egladil> no idea
16:39:11  <MeusH> where are his things?
16:39:16  <MeusH> okay
16:39:28  <MeusH> hmm... web archive maybye?
16:40:16  * Prof_Frink pings out
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16:41:21  <MeusH> HUH? and this one works
16:42:15  <Ihmemies> cloverleafs!!!
16:42:15  <MeusH>
16:42:17  <MeusH> plus
16:42:21  <MeusH>
16:42:23  <MeusH> equals
16:42:28  <MeusH>
16:43:00  <Frostregen> seen those in the wiki...i think
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16:44:58  <MeusH> DarkSSH: ping pong pung
16:46:23  <MeusH> egladil: do you know more about ?
16:46:45  <MeusH> is it available in /32bpp branch?
16:47:16  <Frostregen> wow, nice
16:47:26  <guru3> looks snazzy
16:47:31  <egladil> no, as the 32bpp branch does not include the png loading code yet
16:47:58  <Frostregen> but somehow i think it will loose some of its charme
16:48:06  <MeusH> egladil: is Alltaken the only one who can do such a screenshots?
16:48:08  <Wolf01> i like these monorails very much
16:48:54  <MeusH> yes, new tracks will be awesome
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16:49:09  <egladil> MeusH: no, i can with the 32bpp version i started with before the branch (which the branch is partly based on)
16:49:38  <MeusH> okay
16:49:45  <MeusH> how's the progress? do you need any help?
16:50:00  <egladil> but the branch has been kind of slow the last few months (exams, going skiing, more exams, computer breaking down, yet more exams)
16:50:17  <MeusH> oh, a pity
16:50:29  <MeusH> and how's Alltaken? He has had a lot of exams, too
16:50:45  <egladil> i haven't heard from him in a while
16:51:30  <Wolf01> is possible to have animated switches? if a train want to go straight and the picture shows always the switch that is switched looks weird
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16:52:05  <MeusH> egladil: so you aren't capable yet of loading pngs in 32bpp branch?
16:52:24  <egladil> no, i wanted to finish replace all old draw calls first
16:52:26  <Sacro> Wolf01: so you can visably see which way the switch points?
16:52:30  <MeusH> and how about resizing sprites? Does it work now? Smoothly?
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16:53:07  <Wolf01> yes, that was what i thought
16:53:09  <egladil> if you mean for zoom out then it works
16:53:16  <MeusH> and zoom in?
16:53:38  <MeusH> especially custom levels
16:53:39  <egladil> there is no extra zoom in yet
16:53:49  <MeusH> I thought about particles
16:54:13  <MeusH> it would be nice to load a single steam cloud png, then change it's transparency and zoom it in slowly
16:54:21  <MeusH> to create nicer effects
16:54:26  <MeusH> more nice*
16:54:31  <Tron> <--- comments?
16:54:31  <MeusH> whatever**
16:55:13  <Trenskow> damn those images is cool
16:55:18  <Trenskow> s/is/are
16:55:23  <Tron> peter1138, DarkSSH?
16:55:29  <MeusH> Tron: thanks to you, road works will eventually work as they should
16:55:36  <MeusH> why not to commit it, eh?
16:55:40  <MeusH> DarkSSH is gone away
16:56:26  <Trenskow> damn i would like those graphics ingame :)
16:56:31  <_bitwise> hmm, it seems the old methods for sabotaging the competition dont work as well
16:56:31  <peter1138> Tron: ?
16:56:32  <peter1138> ah
16:56:48  <MeusH> Tron: I'd remove the lang/german.txt, however
16:56:54  <MeusH> you know, WT2 doesn't like it
16:57:08  <Tron> i'm german
16:57:09  <peter1138> meush
16:57:12  <MeusH> yeah I know
16:57:15  <peter1138> please shut up about things you don't know
16:57:23  <MeusH> what? is it fixed now?
16:58:08  <Tron> peter1138: it fixes some glitches: you could "turn" the exvacation by 90° if you removed/added road pieces or even remove the whole thing altogether
16:58:16  <Wolf01> tron, with that patch you shouldn't be able to build a piece of rail where there is a roadwork?
16:58:20  <Tron> s/exvacation/excavation/
16:58:22  <peter1138> Tron: so i see. looks good to me
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16:59:18  <MeusH> peter1138: is WT2 proof for commiting changes to other langfiles than english.txt, now?
16:59:27  <peter1138> was it ever not?
16:59:45  <_bitwise> Tron: apparently you write code on a wide screen :P
16:59:54  <MeusH> yes, MiHaMiX was once fixing things with WT2's diff database
17:00:08  <peter1138> only the isocode thing is dodgy, and that's not used by anything except WT2 anyway
17:00:15  <MeusH> as WT2 saves chages, not full .txts each change
17:00:27  <Tron> _bitwise: mostly in 80x50 terminals, why?
17:04:01  <_bitwise> Tron: nm, I blame the previous commiter for the long lines I see :)
17:05:07  <Hackykid> hmm, that patch looks a bit misaligned from my browser
17:05:25  <Hackykid> prolly cause its not using size 2 tabs
17:06:25  <Tron> _bitwise: this particular line you see was probably me, too
17:06:55  <Tron> Hackykid: and this is one of the gazillion reasons why tabs suck
17:07:00  * _bitwise is an 80column-line numbers nazi
17:07:14  <_bitwise> but I have no commit access to openttd so don't worry bout me :D
17:07:15  <Hackykid> ooh, a gazzilion, that much huh?
17:08:42  <Tron> Hackykid: maybe even a brazillian (;
17:09:01  <Tron> _bitwise: i prefer 80 cols, too
17:12:08  <Wolf01> tron have you tried my patch to make catenary transparent?
17:12:41  <Tron> ?
17:12:42  <Wolf01> i hope i did the right changes on elrail.c
17:13:02  <Wolf01>
17:13:30  <Wolf01> in other ways it prompted errors
17:13:45  <Wolf01> so i thought that this was the only way to do it
17:15:08  <peter1138> gah, sodding thing
17:15:16  <peter1138> running in debug mode and it won't let me set a break point :(
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17:20:01  <Wolf01> tron are you still alive?
17:23:03  <CIA-14> tron * r5315 /trunk/ (5 files in 2 dirs):
17:23:03  <CIA-14> -Fix: Prohibit altering a road tile while road works are in progress
17:23:03  <CIA-14> This fixes some glitches like "turning" the excavation by adding/removing road bits or removing the road piece
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17:24:59  <anboni> evening
17:25:32  <anboni> ok, how do i set a window as dirty? and why does my patch (loading progress) need it, while the vehicle window doesnt seem to need it for the speed display while traveling?:)
17:26:49  <Tron> grep Dirty *.h
17:27:18  <anboni> that's easy enough, thanks :)
17:28:37  <Tron> and a change in the speed display needs a redraw, too
17:29:16  <anboni> but that isn't done explicitely, from what i can tell.. is that because the viewport is changing anyway, so that's triggering a redraw?
17:29:20  <Tron> grep -A 3 vehicle_speed *.c
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17:31:45  <Trenskow> someone with windows who can tell me what the internet connection sharing / firewall service exe filename is ?
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17:32:06  <Trenskow> ad-aware had decided to fuck things up :S
17:32:36  <Wolf01> is a service, and i don't remember the dll which is executed
17:33:03  <Trenskow> you can see that under services in administrative tools
17:33:09  <Trenskow> s/that/it
17:33:31  <Wolf01> C:\WINDOWS\System32\svchost.exe -k netsvcs
17:33:36  <Trenskow> thx alot
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17:38:10  <anboni> Tron, for a function, shared between all 4 transport types, that does stuff with the status bar of a vehicle window.. I'm thinking that function should go in vehicle_gui.c, correct?
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17:38:44  <Tron> doesn't sound insensible
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17:40:32  <CIA-14> miham * r5316 /trunk/lang/ (estonian.txt hungarian.txt):
17:40:32  <CIA-14> WebTranslator2 update to 2006-06-19 19:40:09
17:40:32  <CIA-14> estonian - 4 fixed by t2t2 (4)
17:40:32  <CIA-14> hungarian - 1 fixed by miham (1)
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17:56:08  <Sacro> Tron: lovely use of double negatives :)
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17:58:23  <Trenskow> have i ever mentioned how much i hate pc's and windows
17:58:27  <Trenskow> and love os x btw :)
17:58:46  <Sacro> i love linux
17:59:03  <anboni> Trenskow, :)
17:59:07  <Trenskow> my girlfriends new pc... she got it a week, and hadn't had time to install antivirus, and now she has a lovely virus
17:59:17  <Trenskow> week ago
17:59:27  <Wolf01> i love linux too, but i'm lazy and i don't want to switch to linux
17:59:29  <Trenskow> the virus has deleted the firewall / ics :D
17:59:47  <Sacro> Trenskow: and that can only be a good thing
17:59:51  <Prof_Frink> anboni: you misspelled
17:59:54  <Prof_Frink> ;)
18:00:00  <MiHaMiX> :DD
18:00:12  <Trenskow> personally i prefer debian
18:00:14  <anboni> Prof_Frink, matter of taste, not going into that discussion :)
18:00:19  <Sacro> lets face it, if the firewall did its job, then it wouldnt have been overwritten
18:00:27  <Sacro> noooo, Arch Linux FTW
18:00:38  <Wolf01> Prof_Frink also you mispelled :P
18:00:51  <MiHaMiX>   kubuntu-6.06-dvd-i386.iso
18:00:51  <MiHaMiX>   Torrent: done     3487.7 MB Rate: 1617.2 /   0.0 KB Uploaded: 1279119.3 MB
18:01:08  <Prof_Frink> Wolf01: true dat
18:01:17  <anboni> i kinda prefer fedora for normal use, but since i earn my pay at a Novell shop, I need to get plenty hands-on experience with suse for when that really starts getting popular :)
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18:01:49  <Sacro> cant stand suse
18:02:13  <hylje> gentoo ftw
18:02:25  <Sacro> hylje: yeuch, all that compile time
18:02:31  <hylje> its one-time
18:02:33  <Prof_Frink> hylje: for the waste-of-time?
18:02:41  <SchAmane> gentoo rulez, but suse is nice too
18:03:22  <Sacro> arch is i686, and you can compile what you need if you so desire
18:03:23  <Wolf01> suse has the bigger driver support
18:03:33  <Prof_Frink> "Ubuntu is an ancient African word meaning "I'm sick of recompiling Gentoo"" --Jeff Waugh
18:03:36  <hylje> besides theres binary packages for the biggest compile offenders
18:03:36  <Wolf01> *biggest
18:04:24  <Sacro> hmm, how can an mp3 skip...
18:04:43  <hylje> you dont throw enough processing power at the decoder
18:04:47  <Prof_Frink> ripped from a scratched CD?
18:06:50  <Sacro> Prof_Frink: errr...i wouldnt...know...
18:06:51  <Wolf01> i ripped an mp3 from a scratched cd to re-burn that (original) cd to do a favour for a friend of mine... it took about 45 minutes for one song
18:07:31  <hylje> :
18:07:32  <hylje> o
18:07:39  <Wolf01> but the song is perfect
18:08:27  <Sacro> nice
18:08:40  <MeusH> DarkSSH: ping
18:09:43  <Wolf01> the next time i want to do the same work, i think that the laptop will kill me burning my fingers... the keyboard was smoking XD
18:14:36  <Zavior> :P
18:14:50  <hylje> :o
18:15:09  <Prof_Frink> :n
18:16:07  <hylje> :g
18:16:20  <Sacro> :t
18:16:33  <anboni> :wq
18:16:34  <Prof_Frink> :q!
18:16:38  <anboni> oh wait, wrong window :)
18:16:43  <Wolf01> :wtf?
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18:17:05  <Zimri> evening all
18:17:23  <Wolf01> hi Zimri
18:18:05  <Sacro> :orly?
18:18:32  <hylje> :yarly
18:18:55  <anboni> :oic
18:19:00  <Sacro> :
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18:20:28  <Sacro> :srsly?
18:20:32  <hylje> :fosho
18:22:27  <Sacro> :lol
18:23:31  <hylje> :whywetalkinvim
18:24:43  <Sacro> :whoknows
18:24:55  *** Wolf01 is now known as Wolfolo|AWAY
18:24:56  <Wolfolo|AWAY> Sono away:[ :(eating) ] lasciate pure un messaggio in segreteria
18:25:54  <Sacro> buh :|
18:25:58  <valhalla1hiding> O_o
18:26:03  <hylje> omg
18:26:23  <Sacro> wtf
18:26:29  <hylje> ftw
18:26:30  <Prof_Frink> tla
18:26:44  <anboni> pwned
18:27:06  <Sacro> anboni: that aint 3 letters :(
18:27:14  <Prof_Frink> detla
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18:27:32  <Bjarni> great news everyone
18:27:55  <Bjarni> you have all been selected to read this channel
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18:28:45  <Bjarni> stupid Englishmen
18:28:55  <Trenskow> :)
18:30:05  <Sacro> :orly
18:30:09  * Bjarni notes that it will not pay to invade England... the forced labour will refuse to work
18:30:31  <hylje> :yarly
18:30:58  <Sacro> why invade england?
18:31:09  <anboni> nothing to be had there anyway
18:31:40  <Bjarni> yeah, except forced labour, but it appears that we can remove that from the list of good stuff there
18:31:46  <Sacro> not like we want a load of dutch people turning up
18:31:56  <Bjarni> o_O
18:31:58  <anboni> that wouldn't be good
18:32:01  <Bjarni> I'm not Dutch
18:32:12  <Sacro> Danish then
18:32:14  <anboni> isn't danmark the capital of amsterdam?
18:32:15  <hylje> theres epix to be had
18:32:27  <Bjarni> anboni: are you an US citizen?
18:32:54  <anboni> Bjarni, nope
18:33:00  <Bjarni> you act like one
18:33:02  <Bjarni> :P
18:33:22  <anboni> yeah.. take some effort to stoop down to that level though
18:36:05  <Zimri> apart from placing radio masts, is there a way to prevent excessive landscaping ?
18:37:10  <Bjarni> no
18:37:13  <Bjarni>
18:37:19  <Bjarni> now that's a nice page
18:37:21  <Zimri> damn
18:37:52  <Bjarni> I can understand it, which makes it one of the nice pages in the Dutch wikipedia :D
18:37:57  <anboni> hehe
18:38:24  * peter1138 > home (finally)
18:38:27  <anboni> never knew greenland is part of the kingdom Danmark :)
18:38:27  <Sacro>
18:38:43  <hylje> i knew someone would bring up uncyclopedia
18:39:39  <Sacro> hehe, it amuses me
18:39:56  *** tokai|noir [] has joined #openttd
18:39:59  <Bjarni> It is often mistaken for the capital of Sweden. That is wrong. The capital of Sweden is actually Norway. Denmark is, in fact, the capital of IKEA
18:40:06  <Bjarni> ok, that's the level of Sacro
18:40:13  <Bjarni> we knew that, but still....
18:40:15  *** sw4y [] has joined #openttd
18:40:58  <Zavior> Helskinki, capital of sweden.
18:42:02  <hylje> hellskinka
18:42:17  <Zavior> the devilous ham
18:43:34  <Jpl> Zavior: no, Turku is.
18:44:23  * Sacro is hungry
18:44:49  <Bjarni> If you climb a very, very high tree you will be able to see Moscow from Denmark. <-- that would mean that it's a pretty tall tree and you got pretty good eyes
18:45:11  <hylje> and the air is pretty clean
18:45:25  <Bjarni> Jpl: Turku... that's the capital of the river people only, not all of Finland
18:45:43  <Bjarni> err... Sweden
18:45:46  <Zavior> :D
18:45:52  <Sacro> mmm sveden
18:46:30  <Bjarni> you know, Turku's real name really indicate that those people do live in the river
18:46:45  <Jpl> Bjarni: it was capital of Finland when Sweden owned us.
18:46:52  <hylje> pwnde
18:47:41  <Zavior> Well it wasn't really a capital though
18:47:51  <Zavior> Just the place that the guy in charge lived i think
18:47:53  *** tokai|3 [] has joined #openttd
18:48:06  <Zavior> a bit too long since i've had to study these things :)
18:48:24  <Zavior> But saying it was a capital sure isn't wrong.
18:48:24  <Bjarni> yeah... it was a while ago
18:48:39  <Bjarni> it's a bit tricky to remember events that far back
18:48:50  <Bjarni> like where were you during those days?
18:49:33  <Jpl> I don't know a thing on that...
18:50:26  *** AlexFili [] has joined #openttd
18:50:29  <AlexFili> hello everyone
18:50:48  <Bjarni> <-- we better reclaim what is(was) ours
18:51:01  <AlexFili> hi BJ
18:51:09  <Bjarni> AlexFili: have you figured out what to do with the include dir yet?
18:51:13  <AlexFili> why has nothing been updated since april 16th?
18:51:21  <AlexFili> um.... i abandoned that lol
18:51:32  <Bjarni> I take that as a no
18:51:34  <AlexFili> it was too hard
18:51:55  <AlexFili> basically, i did not recieve sufficient help to complete my task
18:52:10  <AlexFili> :p
18:53:09  <Bjarni> <AlexFili>	basically, i did not recieve sufficient help to complete my task <-- well, your task was as easy as getting a spaceship to travel faster than light speed.... it's just not possible
18:53:33  <Bjarni> I mean as a practical application
18:54:03  <AlexFili> someone could do it
18:54:13  <AlexFili> i mean, someone did openttd for psp right? and a n64 emulator for psp?
18:54:22  <Bjarni> not if their only help was this channel :P
18:54:26  <AlexFili> the thing is, i dont have the programming knowledge to try lol
18:54:37  <Bjarni> gah
18:54:41  <hylje> :<
18:54:59  <Sacro> AlexFili: what are you trying to do?
18:55:13  <Bjarni> I can run a C64 emulator on my computer and I can run OpenTTD on my computer, that's not the same as I can make a C64 run OpenTTD
18:55:21  <AlexFili> run openttd on a DS
18:55:25  <AlexFili> that was my initial idea
18:55:42  <Sacro> ahh :D thats what i started looking into
18:55:48  <AlexFili> and what did you find? :p
18:55:52  <AlexFili> spiders and cobwebs?
18:56:00  <Bjarni> an impossible task?
18:56:06  <Sacro> Bjarni: ill pay you , if you can get me OpenTTD running on a C64
18:56:18  <Sacro> i found SDL ported to the DS as well as a compiler suite
18:56:34  <AlexFili> i found that too, but thats where i couldnt get any further
18:56:36  <Bjarni> <Sacro>	Bjarni: ill pay you , if you can get me OpenTTD running on a C64 <-- not worth my time
18:56:45  *** Wolfolo|AWAY is now known as Wolf01
18:56:45  <Sacro> Bjarni: ?
18:56:49  <Bjarni> lol
18:56:51  <Sacro> its double my last offer :P
18:56:56  <AlexFili> so bj, whats with the lack of openttd work lately?>
18:56:59  <Bjarni> logged
18:57:01  <Frostregen> I'll give 1 too =)
18:57:07  <Sacro> logged?
18:57:13  <hylje> :O
18:57:22  <AlexFili> he has logs in his house?
18:57:28  <hylje> large ones at that
18:57:38  <AlexFili> send them to a sawmill!
18:57:44  <Bjarni> I just saved a log of this... to show some people of what impossible mean
18:57:45  <AlexFili> i'll give a 4x subsidy if you deliver
18:57:52  <Bjarni> and people trying to do it anyway
18:57:57  <hylje> this channel delivers
18:57:57  <AlexFili> come on bj
18:58:00  <AlexFili> nothing is impossible
18:58:10  <Bjarni> !insult AlexFili
18:58:11  <jmp_ghli> >Bjarni> Bjarni tells AlexFili: Perhaps your whole purpose in life is simply to serve as a warning to others.
18:58:15  <Bjarni> don't call me bj
18:58:26  <AlexFili> >_<
18:58:31  <AlexFili> why not? lol
18:58:39  <Bjarni> you are a kid, right?
18:58:39  <Prof_Frink> call 'im bjtab
18:58:45  <AlexFili> B.J. are two fine letter
18:58:48  <hylje> bj!
18:58:49  <hylje> bj!
18:58:59  <AlexFili> bjtab is worse then Bjarni
18:59:02  *** mode/#openttd [+o peter1138] by ChanServ
18:59:02  <Sacro>
18:59:18  <AlexFili> oh
18:59:19  <Prof_Frink> AlexFili: use the tab key instead of typing tab ;)
18:59:21  <AlexFili> i see
18:59:25  <AlexFili> OOOOOOOOOOH ok
18:59:27  <AlexFili> lol
18:59:55  <AlexFili> but, back to my point
18:59:59  <AlexFili> thats not impossible Bjarni
19:00:02  <AlexFili> just very very hard
19:00:36  <AlexFili> you can get dos, ps2 and xbox emulators on the pc, granted they dont work very well, but they doesnt mean it cant be done
19:00:41  <Bjarni> I meant getting OpenTTD to run on a C64
19:00:46  <Bjarni> that's impossible
19:00:53  <AlexFili> give me the specs of C64
19:00:57  *** tokai [] has quit [Connection timed out]
19:01:00  <Bjarni> you got around 30k free RAM
19:01:02  *** tokai|ni [] has quit [Connection timed out]
19:01:03  <hylje> gief epix plx
19:01:11  <Bjarni> less than a MHz CPU
19:01:15  <AlexFili> :o
19:01:16  <Frostregen> 0,97
19:01:19  <AlexFili> ok, i admit, taht is quite impossible
19:01:22  <Bjarni> and I think it was a 8 bit CPU
19:01:27  <Frostregen> there are overclocked 20mhz versions
19:01:31  <Bjarni> it was THE computer.... in the 80s
19:01:34  <AlexFili> unless you have a screen of 2x2 squares, reworked graphics, reworked code...
19:01:42  <hylje> :D
19:01:45  <AlexFili> yeah
19:01:52  <AlexFili> just like Horse travel was THE transport of 1910
19:02:00  <ln-> Bjarni: it is indeed possible to run openttd on C64, but it requires methods similar to this:
19:02:14  <AlexFili> and that means?
19:02:36  <AlexFili> you have one very squashed mars bar?
19:02:43  <Sacro> lets have an A500 port :D
19:02:51  <Prof_Frink> AlexFili: 1) get a computer capable of playing openttf
19:02:56  <ln-> placing another computer on top of C64 and running openttd in it.
19:02:59  <AlexFili> hey ln- turn around for a second, and that glass will be gone, and all thats left is the wrapper
19:03:04  <AlexFili> roflmao ln
19:03:06  <Prof_Frink> AlexFili: 2) Put it atop a C64
19:03:08  <Bjarni> AlexFili: NASA posted that pic on the first of April as "Water ON mars" :P
19:03:11  <Prof_Frink> 3) ???
19:03:12  <AlexFili> thats like placing a psp in front of my hand when im on my DS
19:03:14  <Prof_Frink> 4) Profi!
19:03:43  <Trenskow> ok ppl... help me out
19:03:48  <AlexFili> what is it tren?
19:03:50  <Trenskow> im a bit wacky on bits :)
19:03:51  <peter1138> open truetype font?
19:03:51  <Trenskow> w->click_state |= (_ng_filter.flags & (1 << 2 | 1 << 3)) << 2;
19:03:54  * Bjarni kicks Trenskow out of the door
19:04:03  <Bjarni> see, I helped him out
19:04:13  <Frostregen> lol
19:04:28  <Prof_Frink> peter1138: yes.
19:04:29  <Trenskow> i only wanna apply bit 2 and 3 from _ng_filter.flags to w->click_state, at 2 pos right
19:04:39  <Bjarni> maybe I should have opened the door first
19:04:51  <Bjarni> now it's scratched :(
19:04:51  <Trenskow> the rest of the bits in click_state should remain
19:05:05  <Trenskow> it's the or
19:05:13  <Trenskow> |=
19:05:16  <peter1138> SB(w->click_state, 2, 2, GB(_ng_filter.flags, 2, 2)) or something
19:05:39  <Trenskow> peter1138, wow... theres a macro
19:05:40  <Trenskow> nice :D
19:06:10  <peter1138> (what you wrote will set bits 4 & 5)
19:06:20  *** lws1984 [] has joined #openttd
19:06:24  <AlexFili> >_<
19:06:30  <AlexFili> that code makes me not want to make a port of anything
19:06:32  <Trenskow> peter1138, that is also correct
19:06:33  <AlexFili> let alone a ds port
19:07:34  * Sacro compiles a ds compiler
19:07:46  * hylje compiles a ds compiler compiler
19:08:06  * Prof_Frink compiles a ds
19:08:10  * AlexFili compiles a ds compiler compiler compiler
19:08:15  * lws1984 decompiles #ottd
19:08:27  <Bjarni> !slap lws1984
19:08:28  <jmp_ghli> >Bjarni> Bjarni is burning lws1984's steel leadpipe. Watch those flames! woah!
19:08:34  <Trenskow> // Set n bits starting at bit s in x to d <- uhuh ? :D
19:08:35  * Prof_Frink disassembles #tycoon
19:08:45  <Bjarni> no reverse engineering
19:08:49  <lws1984> too late!
19:08:52  <lws1984> buahahahahahah!
19:09:00  <Bjarni> it's too inefficient... you got the source
19:09:06  * hylje clean room reimplements ottd
19:09:10  <Prof_Frink> !gnireenigne
19:10:10  * peter1138 switches Prof_Frink's endian
19:11:17  <AlexFili> so
19:11:24  <AlexFili> anyone know why openttd development has been slow lately?
19:11:31  <AlexFili> last thing they did was in april
19:12:32  <Belugas> having a REAL life may be among the reasons...
19:12:49  <lws1984> sunspots perhaps
19:13:02  <Sacro> AlexFili: what do you mean slow?
19:13:08  <AlexFili> well
19:13:12  <AlexFili> the last thing they did was in april 16th
19:13:13  <Wolf01> they are doing great things also in these days, but they want to hold them hidden to us
19:13:17  <AlexFili> and that was just a wikipedia translation
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19:13:17  <Sacro> probably cos the devs just sit in here doing naff all
19:13:31  <Sacro> AlexFili: theres new stuff all the time
19:14:02  <AlexFili> yeah
19:14:10  <Sacro> right now ive just cooked a curry
19:14:13  <AlexFili> but when are they going to release something finished? :p
19:14:36  <Wolf01> when all is bugfixed
19:14:38  <hylje> when the new stuff is stable
19:14:38  <AlexFili> or are they still messing about with electrical rail?
19:15:03  <Zimri> i'm pretty damned happy with what they've done so far :)
19:15:27  <Wolf01> i think that elrail.c should be simplified, i become mad to add transparency to catenary
19:15:27  <Zimri> as long as what is released is good, doesn't matter a bit how long it takes
19:15:37  <AlexFili> i guess so :p
19:16:12  <Sacro> AlexFili: elrails is done AFAIK
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19:16:22  *** _bitwise [] has quit ["Chatzilla 0.9.73 [Firefox]"]
19:16:42  <AlexFili> afaik?>
19:16:54  <Sacro> as far as i know
19:19:52  <valhalla1hiding> that's not much in the case of Sacro
19:19:57  *** valhalla1hiding is now known as valhallasw`hidin
19:20:03  <valhallasw`hidin> grr
19:20:08  *** valhallasw`hidin is now known as valhalla`hiding
19:20:46  <lws1984> lol
19:21:07  <Sacro> valhalla`hiding: you do right to hide
19:21:14  <valhalla`hiding> I know
19:21:30  * Trenskow dont understand bit manipulation
19:21:52  <Trenskow> if i say GB(somevar, 7, 4) does it then get me bit 7-3 or 7-11 ?
19:22:15  <Belugas> 7 to 11
19:22:17  <Trenskow> thx
19:22:20  <Hackykid> 7-10 i think, even
19:22:34  <Hackykid> but 7,8,9 and 10, thats 4 bits
19:22:40  <Hackykid> *bit
19:22:43  <Belugas> oups :)
19:22:47  <Belugas> true
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19:25:13  <anboni> ok, i rewrote my patch according to some comments on the forum.. any more opinions on this?:)
19:27:51  <Hackykid> is STR_882F_LOADING_UNLOADING still used somewhere?
19:28:05  <anboni> nope
19:28:19  <Hackykid> i think it should be removed from english.txt then
19:28:28  <anboni> that's one loose end, but i didn't wanna axe it from english.txt like that.. makes make barf a lot of errors :)
19:28:38  <Hackykid> hehe
19:29:05  <Hackykid> well, its bound to cause errors, but thats the translators problem hehe :-p
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19:30:08  <anboni> i'll raise an exception if the patch ever gets included, so that 882F can get removed the proper way :)
19:31:06  <Hackykid> hmm, and some parts of it use spaces instead of tabs
19:32:11  <anboni> yeah, was afraid of that... seems vi has a bit of a mind of its own when it comes to that :) i'll make sure to clean it up before i post it on the forum or wherever :)
19:33:06  <peter1138> anyone have ttdp installed?
19:34:51  <Wolf01> i have it
19:35:54  <peter1138> i'm doing refit costs :D
19:36:03  <peter1138> but i need to compare
19:36:29  <Hackykid> anboni: isnt it possible to do the looping you do for trains for the other vehicle types too, and move that stuff into that general function?
19:37:10  *** Osai^2_ [] has joined #openttd
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19:38:04  <anboni> Hackykid, from what i can tell, there's some subtle differences between the various vehicle types.. roadveh and ships are pretty much the same, since both can only hold one type of cargo. aircraft can hold up to 2 types of cargo, trains pretty much infinetely
19:38:43  <peter1138> just loop, heh
19:38:46  <anboni> i could of course move it to the function, but then i'd need some extra logic there to differentiate between the various vehicle types
19:38:51  <Hackykid> no you dont
19:39:01  <Hackykid> just loop until getnextvehicle returns nil
19:39:10  <Hackykid> should work for ships,rv's and planes too
19:39:16  <Wolf01> ok peter1138, i'm ready
19:39:30  <Hackykid> for ships and rv's it'll return nil the first time
19:39:34  <peter1138> watch out for helicopter rotors (should be empty...)
19:39:58  <Hackykid> planes *should* be a 2 or 3 long chain
19:39:58  <peter1138> Wolf01: i'm testing with the ukrs v3 beta. hmm.
19:40:04  <Hackykid> (i think)
19:40:07  <peter1138> yes
19:40:19  <anboni> i think i tried getnextvehicle on the second type i implemented (train was the first, i think aircraft was the second).. and compiler or linker barfed on that call
19:40:26  <Wolf01> tell me where i can download it (if not the grfcrawler)
19:40:54  <peter1138>
19:41:35  <Hackykid> anboni: well, i think it should work....
19:41:56  <peter1138> use v = v->next
19:42:10  <peter1138> getnextvehicle will skip articulated train parts, which is not what you want
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19:42:25  <anboni> oooh
19:42:36  <Hackykid> heh, can the articulated parts carry cargo? uhoh
19:42:47  <peter1138> yes
19:42:48  <Hackykid> how interesting :-)
19:42:49  <ln->,-5.34914&spn=0.013445,0.02738&t=h&om=1
19:42:57  <anboni> THAT might be the thing then... I just tried GetNextVehicle briefly on aircraft:
19:42:59  <anboni> aircraft_gui.c:(.text+0x11a1): undefined reference to `GetNextVehicle'
19:43:07  *** AlexFili [] has joined #openttd
19:43:14  <Wolf01> ok, downloaded and started the game
19:43:17  <peter1138> only the cargo in the first part is shown currently
19:43:22  <AlexFili> hey again folks
19:43:30  <AlexFili> i was just setting up my wireless router
19:43:41  <AlexFili> port 3979 TCP right?
19:43:42  <anboni> tbh, i just copied/pasted a bunch of code from the Cargo Details window, which had the GetNextVehicle thingy :)
19:43:45  <AlexFili> not UDP?
19:44:00  <anboni> i guess i'll rewrite it for v=v->next; :)
19:44:06  <peter1138> Wolf01: can you build 1 0-6-0 pannier, and 1 covered carriage truck please?
19:44:19  <peter1138> (and tell me how much each costs)
19:44:43  <Wolf01> ok
19:44:46  <Wolf01> here it comes
19:45:03  <Wolf01> 00 for goods or passengers
19:45:27  <anboni> peter1138, thanks for that one, that's looking promising:)
19:46:02  <peter1138> Wolf01: hmm, and the original purchase cost for the wagon?
19:46:25  <Wolf01> .250
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19:46:50  <peter1138> hmmmmmm
19:46:54  <peter1138> i've got it right then
19:47:04  <peter1138> what difficulty is that?
19:47:38  <peter1138> my purchase cost is ~ 00, refit cost is ~ 0
19:47:50  <Hackykid> anboni: if i was you, i would put some comments explaining the use if v=v->next instead if getnextvehicle
19:47:52  <peter1138> the ratio between them is about the same, which is the main thing
19:48:08  <anboni> Hackykid, yeah, i'll go through it and toss some comments around :)
19:48:22  <Hackykid> s/if/of/g
19:48:24  <Wolf01> was average difficulty
19:48:30  <peter1138> Wolf01: ok, this is on easy, heh
19:48:38  <Hackykid> hmm, well, not all :-p
19:48:52  <peter1138> thanks Wolf01
19:49:03  <peter1138> oh, while you're at it
19:49:09  <peter1138> the mineral wagon refits for free, right?
19:49:36  <AlexFili> can anyone go on openttd and test my server?
19:49:43  <Wolf01> in easy the cost is 36 òO
19:50:11  <Wolf01> yes, the refit cost for mineral wagon is free
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19:51:33  <Sacro> grr, having fun trying to build devkitNDS
19:51:41  <peter1138> hmm, hard to see when that's been refitted o_O
19:51:51  <AlexFili> YAY
19:51:54  <AlexFili> i got my port working :D
19:52:00  <Sacro> AlexFili: port of what to where?
19:52:03  <AlexFili> i think... can someone go on my server and confirm it please?
19:52:07  <AlexFili> port 3979, for openttd
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19:52:14  <Sacro> version?
19:52:22  <AlexFili> latest stable
19:52:25  <AlexFili> 0.4.7
19:53:32  <Hackykid> 3979?
19:53:40  <AlexFili> yeah, thats the port that openttd uses
19:53:53  <Hackykid> aah, that kind of port :-)
19:53:56  <AlexFili> yeah :p
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19:53:58  <Hackykid> duh
19:54:17  <Wolf01> uhm, is correct that the tanker wagon can be refitted to livestock?
19:54:20  <AlexFili> can anyone come to my server and check my port is working please?
19:54:32  <Wolf01> what part of livestock it carry?
19:54:34  <AlexFili> Wolf01... are you serious?!
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19:54:43  <Hackykid> Wolf01: hmm, livestock(beer) maybe?
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19:54:54  <Hackykid> still sounds weird to me
19:54:54  <AlexFili> livestock = animals
19:55:03  <Hackykid> but think i've seen that in dbsetxl
19:55:09  <peter1138> it's milk
19:55:12  <Wolf01> is ukrs
19:55:20  <AlexFili> hmmmm
19:55:20  <peter1138> livestock -> milk :)
19:55:22  <AlexFili> no its not
19:55:24  <AlexFili> thats totally wrong
19:55:31  <AlexFili> livestock means animals
19:55:32  <Wolf01> oh, it's milk, i was thinking about something else
19:55:34  <AlexFili> not milk
19:55:37  <Hackykid> yeah, kindof
19:55:42  <AlexFili> milk would be some kind of produce, like eggs...
19:55:48  <AlexFili> livestock is definately animals
19:55:52  <Hackykid> guess the logic behind it is that its produced by a farm
19:55:52  <AlexFili> i'll find the dictionary
19:56:02  <Hackykid> the
19:56:03  <hylje> livestock tanker
19:56:04  <hylje> poor sheep
19:56:12  <peter1138> sheep's milk!
19:56:16  <Hackykid> the ""livestock" part is just inflexibility of the game
19:56:18  <AlexFili> ive·stock   Audio pronunciation of "livestock" ( P )  Pronunciation Key  (lvstk)
19:56:18  <AlexFili> n.
19:56:18  <AlexFili>     Domestic animals, such as cattle or horses, raised for home use or for profit, especially on a farm.
19:56:27  <AlexFili> there... pwned lol
19:56:27  <Wolf01> sheep's mix :O
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19:56:40  <AlexFili> livestock
19:56:41  <AlexFili> n : not used technically; any animals kept for use or profit
19:56:54  <AlexFili> "get the plates, cos you just got served!" :p
19:57:14  <peter1138> AlexFili... shut up
19:57:24  <AlexFili> only if you go on openttd and check if my port is working
19:57:26  <peter1138> it's milk, that's all there is to it
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19:57:34  <AlexFili> quite clearly, it isnt
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19:57:54  <AlexFili> how many times do you see a train with oil trucks going to a farm?
19:58:04  <peter1138> it's milk tankers
19:58:04  <Sacro> you'd be surprised...
19:58:14  <AlexFili> we're talking about oil here
19:58:18  <AlexFili> not milk, not water, oil
19:58:29  <Sacro> AlexFili: Rapeseed oil
19:58:33  <Sacro> Vegetable Oil
19:58:36  <AlexFili> you'd need a seperate industry/cargo for that
19:58:39  <Sacro> get a lot of that round here
19:59:17  <hylje> :o
19:59:18  <AlexFili> hey sacro, can you come to my server please?
19:59:20  <hylje> sheep tanker
19:59:20  <hylje> s
19:59:26  <Sacro> AlexFili: called?
19:59:30  <AlexFili> 'test'
19:59:39  <Sacro> hmm ill bounce cos i have newgrfs
20:00:02  <Sacro> and im just doing libnds
20:00:03  <Hackykid> hmm, maybe the "livestock (beer)" thingy is a bug....
20:00:13  <hylje> :
20:00:14  <hylje> o
20:00:27  <Wolf01> i think that is grain(beer)
20:00:40  <AlexFili> strange, i dont see it on the openttd server list
20:00:47  <Wolf01> it's hard to obtain beer from an animal
20:01:10  <Wolf01> but not so hard to obtain milk from vegetables
20:01:12  <AlexFili> oh oops
20:01:20  <AlexFili> sorry Sacro it was not on 'internet (advertise)
20:01:27  <Wolf01> there's something strange :/
20:01:43  <Sacro> AlexFili: is ok, im setting up to do a NDS port
20:02:03  <Hackykid> its the 80km/h goods van
20:02:31  <peter1138> what's showing it with (beer) ?
20:02:34  <Hackykid> can be refitted to: "livestock(packaged), livestock(beer), Goods(packaged), Goods(beer)"
20:03:07  <Hackykid> the 100km/h version can only do the livestock(packaged) and the goods(packaged)
20:03:15  <AlexFili> seriously? :s
20:03:23  <AlexFili> have you even done any NDS coding at all?
20:03:23  *** DJ_Mirage [] has quit ["Probably doing something else"]
20:03:38  <Sacro> AlexFili: a few tutorials
20:03:41  <AlexFili> :o
20:03:43  <Hackykid> whats NDS anyway?
20:03:49  <Sacro> Hackykid: Nintendo DS
20:03:56  <Hackykid> hehe, duh
20:04:06  <AlexFili> ok thats weird...
20:04:08  <Sacro> wouldnt mind a Wiiiiiiiiiiiiiiiiii port when that comes out
20:04:14  <AlexFili> its on internet (advertise) bit i still cant see it
20:04:31  <Hackykid> i;m not really into consoles heh
20:05:23  <AlexFili> sacro, if wii had a ps1 emulator, we could just play TTPS1
20:05:28  <Hackykid> just hoping the ps2 will get cheap so i can finally play FF-X
20:05:28  <AlexFili> in full 3d! lol
20:05:35  <Hackykid> or a ps2 emulator that works :-)
20:05:36  <Sacro> well it'd be nice to play it on something other than this craptop
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20:06:39  <AlexFili> hey guys, any reason why a server wouldnt appear on the main server list on openttd?
20:06:53  <AlexFili> the port is open, and im using internet (advertise)... what else could be wrong?
20:06:55  <Wolf01> router
20:06:58  <Hackykid> cause its not responding to incoming udp packets
20:07:06  <AlexFili> it has to be UDP as well?
20:07:09  <AlexFili> TCP/UDP
20:07:09  <Hackykid> yeah
20:07:09  <AlexFili> ?
20:07:12  <AlexFili> oh darn
20:07:15  <AlexFili> i just put TCP >_<
20:07:21  <Hackykid> the advertising part uses UDP
20:07:28  <AlexFili> no wonder it wasnt working lol
20:07:28  <Sacro> SYN :D
20:07:35  <AlexFili> (hits himself on the head with a pan)
20:09:02  <AlexFili> WOOOOT i got it working! :D
20:09:08  <AlexFili> can someone join it and test it for me?
20:09:11  <lws1984> your brain? :p
20:09:17  <AlexFili> no, the port settings
20:09:22  * Sacro grabs the pan and hits AlexFili with it
20:09:33  * AlexFili throws the pan at Sacro
20:09:40  <Sacro> ow, that works
20:09:50  <Hackykid> is it 4.7?
20:09:59  <AlexFili> yeah
20:10:21  <AlexFili> its called "TEST PLEASE JOIN"
20:10:22  <Sacro> 0.4.7 :P
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20:11:59  <Wolf01> try again
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20:12:10  <Wolf01> i don't see it on the list
20:12:21  <AlexFili> its definately there
20:12:25  <AlexFili> i can see it on the main server list site
20:12:28  <AlexFili>
20:12:28  <Wolf01> ok there is now
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20:13:15  <AlexFili> woot it works
20:13:17  <AlexFili> thanks peeps
20:13:50  <Wolf01> grep: invalid option -- o
20:13:50  <Wolf01> how i correct this error on msys?
20:13:52  <Hackykid> hmm, downloading map
20:13:57  <CIA-14> tron * r5317 /trunk/ (npf.c road_cmd.c road_map.h): s/RGT_/ROADSIDE_/ and some minor changes
20:14:02  <Hackykid> not going too fast heh :-p
20:14:06  <AlexFili> thats odd
20:14:11  <AlexFili> its only a 64x64 map
20:14:14  <AlexFili> are you downloading something? lol
20:14:21  <Hackykid> doesnt seem so
20:14:27  <Hackykid> 0/10kbytes
20:14:28  <AlexFili> strange... oh well
20:14:40  <AlexFili> "hakky kid has left the game"
20:14:43  <anboni>  anymore suggestions on this?:)
20:14:45  <AlexFili> oh well, at least the connection works
20:14:59  <Hackykid> yeah, might be on my end
20:16:07  <AlexFili> anyone else got a good resolution like mine? I play with 1152x864 :p
20:16:37  <Sacro> i used to have 1600x1200
20:16:41  <AlexFili> :o nice
20:16:49  <Hackykid> speaking of resolution...
20:16:56  <AlexFili> i can do that, but it means moving my mouse to the edges of the screen to see everything
20:17:01  <Belugas> I have a good resolution : stop smoking.  So far so good :)
20:17:02  <Hackykid> my ottd refuses to go fullscreen, anyonw got any idea why?
20:17:08  <Sacro> Hackykid: OS?
20:17:11  <AlexFili> good question...
20:17:12  <Hackykid> win XP
20:17:20  <AlexFili> monitor? graphics card? program error?
20:17:20  <Sacro> hmm, tried alt+enter?
20:17:28  <Sacro> there are no program errors :P
20:17:35  <Hackykid> yeah
20:17:35  <AlexFili> YUCK
20:17:41  <AlexFili> alt+enter makes my openttd look horrid
20:17:43  <Hackykid> alt enter and the button in game options do nothing
20:17:51  <AlexFili> really pixelated, as if that 640x480 was stretched across the screen
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20:18:16  <Hackykid> oh heh
20:18:22  <peter1138> can i ban him?
20:18:23  <Hackykid> now i think i got it fixed
20:18:38  <Sacro> peter1138: why lol
20:18:56  <Hackykid> the fullscreen resolution prolly wasnt valid in my monitor
20:20:00  <Hackykid> resolution = 1400,981
20:20:01  <Hackykid> hehe
20:20:34  <Sacro> :|
20:20:39  <Sacro> that'll surely confuse it
20:20:57  <Hackykid> that prolly exacly ottd window maximized
20:21:08  <Trenskow> just curious... should the language american (in game) be called English (US) ?
20:21:16  <Trenskow> when english is english (uk)
20:21:25  <Hackykid> too bad fullscreen wont find a working resolution and pcik that
20:21:29  <Sacro> Trenskow: nope, should just be English, and American
20:21:39  <Trenskow> Sacro, ok :)
20:21:44  <Hackykid> i mean, what does it matter how big my window was before fullscreen?
20:21:48  * Sacro hates "International English"
20:21:53  <Prof_Frink> Sacro: or English and not-english
20:22:17  <Sacro> Prof_Frink: hehe, good idea, though most of the devs come under "not-english"
20:22:19  * Prof_Frink thinks someone should write a canadian translation eh?
20:22:35  <Sacro> hehehe
20:22:39  <hylje> eh!
20:22:50  <Sacro> Yorkshire - T'OpenTTD
20:24:22  <Born_Acorn> We need a Cockney Rhyming Slang translation.
20:24:34  <Sacro> Born_Acorn: now that'd be interesting
20:24:38  <peter1138> no we don't
20:24:58  <hylje> we need a h4x0r translation
20:24:59  <hylje> imho
20:25:07  <Born_Acorn> Get on the John Wayne
20:25:08  <Prof_Frink> hylje: and Klingon
20:25:11  <Hackykid> we dont really need such things
20:25:13  <hylje> yes
20:25:16  <hylje> and elmer fudd
20:25:19  <Hackykid> its be funny to look at for 10 mins
20:25:21  <Hackykid> then it gets old
20:25:22  <Prof_Frink> Swedish chef?
20:25:36  <Born_Acorn> We need Baa Lambs in OpenTTD.
20:25:37  <Prof_Frink> would be easy to write
20:27:57  <Sacro>
20:28:03  <Sacro> hehe, Baa lambs
20:28:05  <Sacro> and moo cows
20:29:12  <lws1984> fish go moo!
20:29:50  <Born_Acorn> peter1138 code newsounds!
20:29:55  <Born_Acorn> +s
20:30:03  <Born_Acorn> *peter1138s
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20:36:35  <Belugas_Gone> 'Night all
20:36:35  *** Prof_Frink [] has quit [Read error: 104 (Connection reset by peer)]
20:37:18  <MeusH> bye
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20:50:45  <MeusH> DarkSSH: ping
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20:53:44  <peter1138> hmm
20:54:44  * MeusH 's legs were sucked by the floor
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20:57:13  <anboni> peter1138, could use some advice :)
20:58:37  <anboni> I've added a SetWindowDirty(w); to the loop, but that kinda brings a pretty decent pc to its knees
20:59:16  <glx> the loop is called often?
20:59:36  <anboni> yeah, it's the loop that updates the vehicle window
21:00:19  <glx> the update is wrong without SetWindowDirty().
21:00:23  <glx> ?
21:00:26  <anboni> yeah
21:00:46  <anboni> noticed that last night on one pc, but didn't really pay much attention to it when it was fine on the other
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21:01:11  <anboni> but the first pc only had the 1 train, the other pc was my normal savegame with ~200 trains by now
21:02:03  <anboni> what i still dont get though, is why there isn't a SetWindowDirty() for the speed display
21:02:17  <anboni> Tron suggested there is, but if so, i cant seem to find it
21:04:51  <peter1138> you added SetWindowDirty to what loop?
21:05:13  <anboni> to the case WE_PAINT of TrainViewWndProc
21:05:18  <peter1138> ...
21:05:24  <glx> never do that :)
21:05:27  <peter1138> no
21:05:31  <anboni> obviously :)
21:05:35  <peter1138> WE_PAINT means it's already drawing...
21:05:46  <anboni> hmm
21:06:11  <anboni> but then how come updates weren't being done properly?
21:06:32  <peter1138> you need to call SetWindowDirty() at the place where it adds the cargo
21:06:57  <peter1138> (i think)
21:07:07  <anboni> hmm.. i guess that makes sense
21:07:26  <Tron> i also pointed you at vehicle_speed
21:07:36  <Tron> there you could see how it's done
21:07:43  <anboni> so basically the cargo loading function(s) need to SetWindowDirty()
21:08:22  <peter1138> they already do for some windows
21:08:30  <peter1138> so shouldn't be hard to find the right place
21:09:19  <anboni> Tron, are you talking about InvalidateWindowWidget()?
21:09:38  <Tron> also
21:09:55  <anboni> guess i would've missed that if i were looking for SetWindowDirty() :)
21:10:23  <Tron> and you could've seen that it's called where the speed is changed
21:11:57  <glx> economy.c:1468:
21:11:58  <glx>  		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
21:11:58  <glx> + 		InvalidateWindow(WC_VEHICLE_VIEW, v->index);
21:11:58  <glx> I think it should work
21:12:23  <glx> didn't test tough
21:13:12  <anboni> worth a shot:)
21:14:50  <glx> InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); <-- may be better
21:16:33  <anboni> looks like the first one is already working (at least for updating the statusbar, need to check cpu usage on other pc)
21:17:26  <peter1138> < grf specified refit costs \o/
21:17:50  <peter1138> (however, i don't know if the values are right for rvs, ships and aircraft)
21:18:17  <peter1138> (and the standard dmus & ic125 are now 4 * more expensive to refit o_O)
21:18:46  <anboni> glx, you rock, that works like a charm :)
21:19:04  <glx> I just did a quick search in the code
21:19:21  <peter1138> alas poor yorick, sleepage time
21:19:32  <glx> gn peter1138 :)
21:19:37  <anboni> night peter1138
21:19:39  <hylje> baa
21:20:39  <anboni> yeah, i guess once i get a bit more familiar with the code, it'll all get a bit easier to figure things like this out:)
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21:23:37  <Sacro> peter1138: committage!
21:30:09  <anboni>
21:30:32  <anboni> any more suggestions to improve this patch (or to learn)? :)
21:31:54  <Trenskow> apropos loading... i have a suggestion
21:31:59  <Trenskow> 3 types of full load
21:32:06  <Trenskow> full load (all cargo)
21:32:10  <Trenskow> full load (any cargo)
21:32:19  <Trenskow> go if any cargo
21:32:26  <hylje> and no cargo? :g
21:32:34  <anboni> Trenskow, you might be interested in reading :)
21:32:45  <Trenskow> so if station is empty, the train stays, but if not, it loads what there is and go
21:33:27  <Trenskow> ahh :)
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21:57:34  <Frostregen> hmm, what is the difference between _local_player and _current_player?
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22:01:36  <Hackykid> local_player is the local player and current_players is the current one.....
22:02:31  <Hackykid> as in local_player is the player that the local client controls
22:03:16  <Hackykid> current_player is the player for which the current calculations/whatever are being done current_player
22:03:35  <Hackykid> some function use current_player to know for which player to do something
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22:08:31  <Frostregen> hm
22:10:25  <Frostregen> I'll stick to _current_player for tile ownership checks
22:10:56  <Frostregen> At least it is used in CheckTileOwnership ;)
22:11:54  <SchAmane> i am [done]
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22:20:44  <Frostregen> night
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23:14:29  <TheBlasphemer> Hey, does anyone have experience compiling OpenTTD with Visual Studio 8 ?
23:16:29  *** Wolf01 [] has quit ["e ricordate, per la legge di avogadro non esiste cazzo quadro"]
23:18:02  <Trenskow> who changed the makefile .... thx thx thx :D
23:18:18  <TheBlasphemer> ?
23:18:20  <Sacro> lol
23:18:23  <Sacro> hey TheBlasphemer
23:18:27  <Sacro> nice to see new people
23:18:44  <TheBlasphemer> Hah, nice to see others too ;)
23:19:12  <Sacro> now, i think theres a vsproject8 file or something
23:19:17  <TheBlasphemer> Yeah, I found that
23:19:27  <TheBlasphemer> but after putting in the zlib files and such, it starts spitting out tons of errors
23:19:48  <TheBlasphemer> And I can't find what on earth is causing those errors :S
23:19:59  <Sacro> hmm, pastebin the errors :)
23:20:59  <Trenskow> my network filtering patch is nearing its completion :D
23:21:08  <Trenskow> only thing left is the flags in openttd.grf :S
23:21:12  <Trenskow> hack of a work :S
23:21:54  <TheBlasphemer>
23:22:10  <TheBlasphemer> Most errors don't make sense to me at all :S
23:22:59  <Sacro> hmm, think my net is dying
23:23:13  <Trenskow> Sacro, i can't get it too
23:23:19  <Trenskow> there it was
23:23:34  <Sacro> :|
23:23:40  <Sacro> thats a bucketload of errors
23:23:57  <TheBlasphemer> I know ;)
23:24:26  <Sacro> err, use a different compiler :P
23:24:33  <TheBlasphemer> easier said than done :P
23:25:07  <Sacro> nah it aint
23:25:08  <TheBlasphemer> Think someone could do me a favour and compile me a version with MAX_SCREEN_WIDTH set to 3200 ;)?
23:25:30  <Trenskow> os x here :S
23:26:22  <TheBlasphemer> The default version doesn't like me spanning it over my 2 screens ;)
23:26:50  <glx> TheBlasphemer: it seems you have a problem with 2 headers
23:27:06  <Trenskow> what is the logical explanation for a MAX_SCREEN_WIDTH constant in the first place ?
23:27:22  <Sacro> Trenskow: oi :P
23:27:30  <Trenskow> oi?
23:27:45  <Sacro> [00:28:09]  Trenskow did a CTCP VERSION to you
23:27:48  <TheBlasphemer> Transkow: dunno, but I see that after that width nothing is painted anymore, leaving me with a full left-screen and just a tiny piece of my right one :P
23:27:54  <Trenskow> Sacro, sorry :D
23:28:00  <Sacro> glx: yeah, i reckon so
23:28:09  <TheBlasphemer> glx: I have all the default headers intact, any idea what could be wrong ?
23:28:32  <Sacro> somehow, somewhere, a header is being included twice
23:29:04  <TheBlasphemer> Sacro: wouldn't that generate errors saying xxx is already defined, instead of syntax errors ?
23:29:29  <Sacro> hmm, im not sure, ive never dealt with VC much
23:29:34  <Sacro> only VB
23:29:50  <Trenskow> hehe vb...
23:29:53  <Trenskow> crazy shit :D
23:30:08  <glx> vb is fun in excel :)
23:30:28  <Trenskow> yea, but not outside :D
23:30:37  <Sacro> glx: yeah, i love VBA, can do some much stupid stuff
23:30:41  <Trenskow> damn i've done my share of vb programming in my life :)
23:30:55  <TheBlasphemer> JavaScript > VBA > *, yet VB < * :P
23:31:17  <Trenskow> tried doing some code in it a cpl years back... ended every sentence with ;
23:34:05  <Sacro> hehe :)
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23:36:14  <TheBlasphemer> Argh, I'll try a Dev-Cpp build
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23:40:26  <TheBlasphemer> Hmmmz, Dev-Cpp doesn't like me either, no project file for that, and too lazy to make one
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23:40:56  <glx> TheBlasphemer: there's already a makefil
23:40:59  <glx> +e
23:41:32  <TheBlasphemer> Erm, I wouldn't have a clue on how to use that :(
23:42:29  <glx> if mingw is in your path, just open a cmd.exe, go into openttd_source dir, type make
23:42:39  <Sacro> TheBlasphemer: import the VS6 one... actually no, cos vs6 was dropped
23:42:56  <Sacro> TheBlasphemer: which version are you compiling?
23:43:54  <TheBlasphemer> HEAD
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23:46:09  <TheBlasphemer> Oh
23:46:13  <TheBlasphemer> I think I found it
23:47:34  <TheBlasphemer> Damnit :P
23:47:43  <TheBlasphemer> I extracted the, with zlib and libpng, in the root
23:47:46  <TheBlasphemer> and added ./ as include dir
23:48:09  <TheBlasphemer> Which I think resulted in <string.h> pointing to the openttd one where it should've been pointing to the SDK one
23:48:26  <glx> hehe
23:49:28  <TheBlasphemer> Alright, now I need directmusic things
23:49:34  <TheBlasphemer> Why isn't that packed with the Platform SDK :P?
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23:49:48  * [Shaman] whistles
23:50:13  <Sacro> [Shaman]: OI
23:50:18  <glx> openttd can play music without directmusic
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23:51:42  <[Shaman]> Sacro: xD
23:52:22  <Sacro> :P
23:52:49  <[Shaman]> could just as well have done CTCP FINGER
23:53:04  <Sacro> dont u dare finger me
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23:53:56  <[Shaman]> :P
23:54:12  <Sacro> all done/
23:54:37  <Sacro> ?
23:55:42  <Trenskow> me ?
23:56:08  <Sacro> Trenskow, [Shaman]. glx and lws1984  :P
23:56:17  <[Shaman]> heh
23:56:20  <Trenskow> :)
23:56:28  <[Shaman]> I shall finger glx then.
23:56:48  <glx> [01:56:37] Requête CTCP FINGER venant de [Shaman] [] (FINGER), répondue
23:56:55  <[Shaman]> O_O
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23:57:03  <[Shaman]> french?
23:57:07  <glx> yes
23:57:15  <[Shaman]> explains :P
23:57:22  <Sacro> .nl?no it doesnt
23:57:40  <[Shaman]> Sacro: Yar, i'm dutch, sue me :P
23:57:52  * Sacro finds his anti-dutch laywer
23:58:24  <Trenskow> actually i am done with the filter patch, but i need to add all flags to openttd.gfx
23:58:30  <Trenskow> but i'm too tired to do that now
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23:59:06  <TheBlasphemer> hmmm
23:59:06  <Trenskow> have to rearrange openttd.gfx to make it work
23:59:10  <TheBlasphemer> Shit
23:59:19  <TheBlasphemer> this compiled version I have now is norev00
23:59:22  <TheBlasphemer> and has elrails
23:59:33  <[Shaman]> ye
23:59:37  <TheBlasphemer> which, I am afraid, is not compatible with the current newest version :S
23:59:38  <[Shaman]> elrails is in trunk, innit?
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23:59:44  <Trenskow> TheBlasphemer, have you downloaded the nightly / trunk ?
23:59:51  <TheBlasphemer> trunk :S
23:59:58  <[Shaman]> edit network.h and add the revision yourself?

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