Config
Log for #openttd on 3rd July 2006:
Times are UTC Toggle Colours
00:03:56  * Sacro plays with RSS
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03:36:48  <DJFire> hola
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06:15:27  <TrueLight> morning
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06:23:44  <TrueLight> pompiedom
06:23:56  <peter1138> hello
06:24:01  <TrueLight> hi peter1138
06:24:03  <TrueLight> how are you today? :)
06:24:43  <TrueLight> temp outside is increasing fast
06:24:49  <TrueLight> can't say that makes me really happy
06:27:11  <peter1138> alright
06:27:22  <peter1138> going to be stuck in an airconditioned office
06:27:28  <TrueLight> good for you :)
06:29:20  <peter1138> no doubt i'm going to get really pissed off with our salespeople today
06:29:24  <peter1138> and all week
06:29:36  <TrueLight> what did the sales people do wrong?
06:29:47  <peter1138> nothing yet ;)
06:29:58  <TrueLight> what will they do wrong? :p
06:30:03  <peter1138> just i have a vitally important project to complete this week
06:30:16  <peter1138> and i know they'll be pestering me about their tiny jobs just to get their commission
06:31:15  <TrueLight> what is your job? :p
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06:33:06  <peter1138> software developer, mostly
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06:33:39  <peter1138> and no, my project is not openttd
06:33:43  <peter1138> although... :)
06:33:45  <TrueLight> hehe
06:37:04  <TrueLight> my package system is a bit confused
06:37:15  <TrueLight> it wants to install libpng 1.2.12
06:37:18  <TrueLight> then it thinks
06:37:21  <TrueLight> no awit, I want 1.2.8-r1
06:37:27  <TrueLight> and it keeps up that job infinite :)
06:38:25  <TrueLight> btw, topic states we have a release, but are the files released?!
06:38:28  <TrueLight> (lol, SF is down again :p)
06:43:03  <peter1138> again? heh
06:43:29  <TrueLight> again indeed :P
07:03:41  <TrueLight> I really love bug-hunting, call me crazy, but that always makes me happy :)
07:03:53  <TrueLight> (I mean it, call me crazy)
07:07:01  <scia> I know that some people collect butterflies, but bugs is new for me...
07:07:04  <scia> :p
07:07:09  <TrueLight> :)
07:07:13  <TrueLight> I have a house full of them
07:07:20  <TrueLight> just leave the light on at night
07:07:24  <TrueLight> collection full :)
07:07:33  <TrueLight> (and doors open)
07:08:00  <scia> I'd rather not. It would bug me :D
07:08:34  <TrueLight> argh, this website does something weird.. it redirects me to a page, and I have NO IDEA WHY :p
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07:28:28  <TrueLight> shine, make you wonder what you got, make you wish they were not on the outside looking bored
07:28:30  <TrueLight> (8)
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08:39:49  <peter1138> moo
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08:45:04  <CIA-3> miham * r5451 /trunk/lang/unfinished/ (bulgarian.txt lithuanian.txt):
08:45:04  <CIA-3> WebTranslator2 update to 2006-07-03 10:40:05
08:45:04  <CIA-3> bulgarian - 88 fixed, 1 changed by quicksilverbg (89)
08:45:04  <CIA-3> lithuanian - 7 fixed by Plyta (7)
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09:16:07  <MiHaMiX> Total I18N Status: 94% - 4215 bad strings out of 73528 strings
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09:19:47  <tjansson> Why is it stated that the original version of Transport Tycon is need to use openttd, when one can download everything that is need from the autopackages project homepage? Evry thing need to play the game is her:http://www.familie-kirchhofer.de/openttd/autopackage/
09:20:23  <Prof_Frink> Because the autopackage is illegal?
09:20:53  <Prof_Frink> You need the original game for the copyrighted data files, which cannot be distributed.
09:22:26  <TinoM> yeah, in fact there are many web sites where you can dl ttd and or the data-files, but that are all illegal offers ;)
09:22:30  <tjansson> is it really illegal? that is to sad - then everybody forget that i said anything :D
09:23:02  <tjansson> Why don't the just make it abandonware - the game is so great
09:23:13  <TinoM> most ppl seem to think, it is a ten year old game, so nobody cares ;)
09:23:17  <Prof_Frink> tjansson: There is no such thing as abandonware
09:24:21  <tjansson> Prof_Frink: oh, maybe I misunderstood something I just thougt that some games are abandooned after some while and becomes free
09:24:28  <tjansson> Prof_Frink: Look at http://www.abandonia.com/index2.php
09:26:02  <Zr40> games are abandoned after some while, true, but that doesn't automatically make them free
09:26:28  <Prof_Frink> tjansson: Unless the owning company explicitly makes the game available, it is copyrighted until god-knows-when, regardless of what some people think.
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09:27:11  <Prof_Frink> The only thing is, after a point it becomes non-economical to try to shut down infringing sites
09:28:02  <tjansson> Prof_Frink: ok I didn't know - but glad that somebody is doing some twighlight work to put ttd out there ! :D
09:29:12  <Prof_Frink> tjansson: Evel looked at topic 3407 on the forums?
09:29:27  <tjansson> no - will do
09:33:30  <tjansson> aha - so I not the first :D
09:35:44  <tjansson> It is just a shame that people that doesn't know that the game is availble in different ways will think that they need to buy a version the original game but I guess that openttd can write that due to legal threaths?
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09:38:47  <Prof_Frink> tjansson: As you pointed out, it's not exactly hard to find it online
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09:40:31  <tjansson> Actually in the newest issue of tux magazine I wrote a letter telling howto install the full game using autopackage, so maybe more people will play it now
09:44:37  <ln-> the legalness of openttd itself is not quite clear either.
09:44:37  <peter1138> legally you *do* have a buy a version of the origianl game
09:46:56  <toweri> ln-: How so?
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09:49:40  <ln-> because it 1) contains code that is disassembled from the original TTD binary, 2) is quite an exact copy of TTD, with not many fundamentally new ideas.
09:50:59  <toweri> ln-: Case 1 is disputable at least in europe (you can disassemble to make a derivative work, despite what the license says), 2) so what?
09:51:32  <toweri> It doesn't claim to be the original TTD, so at least I don't see the problem with no. 2.
09:52:46  <ln-> toweri: ok. so you write a book, then i write a book with exactly the same plot, and a lot of sentences copied verbatim. but i don't claim it's your book. everything is fine?
09:54:36  <ln-> and you couldn't possibly have anything to complain about in that situation?
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10:00:54  <ln-> he's so silent now.
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10:11:03  <TinoM> so, still no 0.4.8-rc1-binaries on sf?
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10:20:40  <ln-> toweri: ?
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10:28:32  <k-man> so how do i work out a good place to take "goods"
10:28:33  <k-man> ?
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10:32:30  <Eddi|zuHause3> one with lots of office buildings ;)
10:32:54  <k-man> how do i find one?
10:32:55  <Eddi|zuHause3> use the query tool to find out which buildings accept goods
10:33:00  <k-man> oh...
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10:33:17  <Eddi|zuHause3> usually they take 2/8 goods or 3/8 goods
10:33:29  <Eddi|zuHause3> they must add up to at least 8/8 (=1)
10:34:03  <k-man> ok
10:34:09  <k-man> so the bigger the town the better?
10:34:16  <Eddi|zuHause3> yes
10:35:02  <k-man> is there a way to list towns by size?
10:35:25  <Eddi|zuHause3> the town list is supposed to be sortable, i believe
10:44:53  <k-man> yeah
10:44:55  <k-man> it is
10:44:56  <k-man> thanks
10:45:05  <k-man> so i have a factory, that is producing 0 crates of goods
10:45:11  <k-man> is that because nothing is coming to pick them up?
10:45:51  <k-man> or its missing some ingredient ?
10:46:59  <Eddi|zuHause3> you have to deliver something to factories
10:47:14  <Eddi|zuHause3> it does not matter which of the 3 cargos
10:47:15  <k-man> im delivering lots of rubber to it
10:47:18  <k-man> ok
10:47:28  <Eddi|zuHause3> oh... not temperate
10:48:13  <Eddi|zuHause3> but yes, you also have to send something to pick it up before the station loads goods
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11:01:52  <k-man> so if a building takes 1 thing of goods
11:02:07  <k-man> does that mean dropping 200 tonnes of goods at that station is probably not such a good idea?
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11:16:55  <paulsen> you could transfer good to it
11:17:10  <paulsen> and have other trains picking up the goods alltogether and delivering it
11:17:25  <paulsen> it depends on how your network are really
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13:05:22  <TinoM> so, still no 0.4.8-rc1-binaries on sf?
13:06:17  <Sacro> os?
13:06:39  <Sacro> hmm, none are
13:07:35  <TrueLight> is SF back up?! :
13:07:36  <TrueLight> p
13:07:45  <peter1138> i don't quite know why it was announced without being uploaded first...
13:08:01  <TrueLight> peter1138: darkvater was in a hurrt
13:08:03  <TrueLight> hurry
13:08:04  <Sacro> peter1138: thats true
13:08:42  <Sacro> wow - http://tt-forums.net/viewtopic.php?t=25997 a WAV file :)
13:08:47  <Sacro> you seen it TrueLight ?
13:08:52  <TrueLight> Sacro: I replied to it, so I guess
13:09:02  <Sacro> ah yes...so you have!
13:13:05  <peter1138> so what does it sound like? heh
13:14:30  <Sacro> well it doesnt sound like it does here, i have to play with -m null -s null, and im not sure why
13:14:30  <TrueLight> like a cow: MUUUUHHHHHH
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13:16:48  <peter1138> i found sounds fuck up in windows if i switch from window to fullscreen
13:17:19  <kbrooks> heh
13:18:34  <Sacro> im in linux, how do i set which output SDL uses?
13:18:56  <Sacro> or find out what the default one is...cos i keep having fights between ALSA, OSS, ESD, and occasionally Arts joins in
13:19:02  <Sacro> as well as JACK
13:21:58  <Oak_> compile sdl with only alsa support
13:22:46  <guru3> Sacro: there should be an environment variable for it
13:23:42  <peter1138> export SDL_AUDIODRIVER=foo
13:23:44  <peter1138> i think
13:23:49  <guru3> that could be it
13:23:52  <guru3> SDL_ something for sure
13:24:10  <Sacro> think i need to figure out dmix
13:24:35  <peter1138> just get an sb live
13:24:42  <peter1138> hardware mixing with nothing special :)
13:25:18  <Sacro> my desktop has an audigy
13:25:23  <Sacro> but im on my laptop now
13:28:49  <kbrooks> curious. does i++ mean: increment i, then return that?
13:29:13  <ln-> no
13:29:19  <kbrooks> wait. no. tht doesnt maake sense
13:30:05  <kbrooks> so i++ means "increment i, when the current value of i is returned"
13:30:07  <TrueLight> wasn't the sdl driver that you could control via openttd like: --s sdl=alsa
13:30:08  <TrueLight> or something?
13:30:30  <kbrooks> TrueLight: -s sdl
13:30:42  <TrueLight> kbrooks: easier, avoid such statements at all
13:30:42  <Kjetil> ++i = increment i and return the new value , i++ = increment i and return the previous value
13:31:03  <TrueLight> kbrooks: don't talk if you don't understand what I try to say :) Your comment is kind of.. silly :p
13:31:09  <kbrooks> Kjetil: i++ means ...
13:31:28  <kbrooks> Kjetil: x = i;  i = i + 1; return x
13:31:41  <Kjetil> ( 1++ returns 1 , ++1  returns 2 )
13:31:45  <kbrooks> Kjetil: something like that
13:31:51  <Sacro> noooo it doesnt
13:32:06  <kbrooks> heh
13:32:08  <Sacro> nothing gets returned unless you specify return
13:32:18  <kbrooks> Sacro: grr...
13:32:19  <Sacro> it just either pre or post increments
13:32:29  <kbrooks> Sacro: "gives", then?
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13:32:42  <TrueLight> int test1() { int i = 1; return i++; }
13:32:42  <TrueLight> int test2() { int i = 1; return ++i; }
13:32:42  <TrueLight> int main() { printf("%d %d\n", test1(), test2()); return 0; }
13:32:45  <TrueLight> returns '1 2'
13:32:46  <Kjetil> Sacro: ok.. return i++ , returns i+1
13:32:47  <C-Funky> hi
13:32:48  <TrueLight> so, now we can continue
13:32:58  <Sacro> Triffid_Hunter: yes, that makes sense
13:33:09  <C-Funky> heh
13:33:11  <C-Funky> tr...
13:33:14  <Sacro> Kjetil: then conversley, ++i  = 1 + i ?
13:33:40  <Kjetil> Sacro: ehm.. sorry about that
13:34:00  <Kjetil> Sacro: return ++i, returns i+1, and return i++ returns i
13:34:01  <Sacro> Kjetil: no it'd return 1, but i would be incremented after the return
13:34:03  <TrueLight> (when you doubt about such statements, just make a small program that tests it, then you now instantly)
13:34:30  <C-Funky> Code:
13:34:30  <C-Funky> cd ../OpenTTD/trunk
13:34:30  <C-Funky> Change to OpenTTD build directory
13:34:36  <C-Funky> can anyone explain me the meaning of this?
13:34:37  <Sacro> i think at the end of TrueLight's example, both i's would be 2, just 1 was incremented before and 1 after
13:34:48  <TrueLight> Sacro: after a return the i has no value
13:34:51  <Sacro> C-Funky: cd - change directory, followed by the path to change to
13:34:52  <TrueLight> so you are wrong, but okay :p
13:35:05  <Sacro> TrueLight: well...you know what i mean, use externs and i, j
13:35:12  <TrueLight> hehe :) Then you are right :)
13:35:39  <C-Funky> yeah ../openttd/trunk is an invalid directory...
13:35:44  <C-Funky> i know cd is change directory...
13:36:03  <TrueLight> int i = 1;
13:36:03  <TrueLight> int test1() { i = 1; return i++; }
13:36:03  <TrueLight> int test2() { i = 1; return ++i; }
13:36:03  <TrueLight> int main() { printf("%d %d\n", test1(), i); printf("%d %d\n", test2(), i); return 0; }
13:36:09  <TrueLight> returns:
13:36:09  <TrueLight> 1
13:36:11  <TrueLight> 1 2
13:36:12  <TrueLight> 2 2
13:36:16  <TrueLight> (don't mind the first 1 :p)
13:36:22  <Sacro> and then 0 ;)
13:36:33  <TrueLight> no, that is a return value
13:36:34  <TrueLight> idiot :)
13:36:40  <Sacro> but it still gets returned
13:36:51  <TrueLight> stdout returns
13:36:52  <TrueLight> :p
13:37:25  <Sacro> hehe
13:37:28  <Sacro> or stderr
13:37:32  <TrueLight> no, stdout
13:37:35  <TrueLight> stderr is empty
13:37:46  <C-Funky> .configure command not found?!
13:37:58  <Kjetil> C-Funky: try ./configure
13:38:07  <Sacro> ./
13:38:22  <TrueLight> I love small test programs :)
13:38:35  <Sacro> yeah me too, i love trying to crash linux
13:38:43  <C-Funky> i did
13:39:00  <TrueLight> Sacro: I have a USB device which does that every single time :p
13:39:08  <TrueLight> working with ndiswrapper author to fix it, but it is a bitch
13:39:18  <Sacro> the thing is, windows is killed by 1/0, linux just says "whoops" and carries on
13:39:18  <C-Funky> ohh well misstyped it
13:39:29  <C-Funky> anywayz, i don't know which directory should i be in to configure...
13:39:30  <Sacro> TrueLight: i have no problems with ndiswrapper here, but its a pcmcia device
13:39:41  <TrueLight> Sacro: USB + 64bit is not official supported
13:39:46  <TrueLight> simply because it crashes :p
13:39:52  <TrueLight> so I am trying to find out why...
13:39:56  <Sacro> hehe, sounds like windows 95
13:39:58  <TrueLight> smells like a nasty buffer overflow
13:40:00  <TrueLight> but oh well
13:40:10  <Kjetil> C-Funky: the openttd source directory
13:40:36  <C-Funky> the directory where i saved the source i want to change?
13:40:40  <TrueLight> C-Funky: mostly when you come at the point you can't get ./configure to work, it is a good time to step back and let the development of the game to others :) Really :)
13:41:00  <C-Funky> i don't want to develope, i just wanted to patch my version...
13:41:07  <TrueLight> the same, the same...
13:41:45  <Sacro> you dont need to run ./configure do you?
13:42:17  <C-Funky> well thats what they say here:http://www.tt-forums.net/viewtopic.php?t=24533&postdays=0&postorder=asc&start=0
13:42:24  <TrueLight> Sacro: it in fact is easier to do so
13:42:40  <Sacro> TrueLight: oh right, i just tend to run make
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13:42:52  <TrueLight> Sacro: for now that still works
13:45:42  <Sacro> hmm
13:46:18  <TrueLight> hmmmmmmm
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13:48:14  <Sacro> grr, my shoulder hurts, damn cricket
13:52:46  <TrueLight> pussy
13:54:01  <Sacro> eh :O?
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13:54:25  <TrueLight> need I to stpell it? :p
13:54:40  <Sacro> ive not played for ages
13:54:45  <TrueLight> blablabla
13:54:47  <TrueLight> all excuses
13:54:51  <TrueLight> Be a man!
13:54:51  <TrueLight> :p
13:55:07  <Sacro> hehe
13:55:20  <Kjetil> whine whine my shorts are on fire
13:56:13  <Sacro> hehe
13:59:43  <guru3> how long has openttd been around?
14:00:25  <Kjetil> god made the earth using openttd's scenario editor
14:00:42  <TrueLight> guru3: 2003 I believe, check wiki
14:00:43  <guru3> then you guys really screwed up the scenario editor since then
14:02:06  <guru3> is there a web access for the svn repository?
14:02:36  <guru3> found it
14:02:36  <guru3> nvm
14:02:45  <TrueLight> just it doesn't go back all the way
14:02:52  <TrueLight> we lost a lot because a host went down
14:03:03  <TrueLight> and getting the repos ment ludde had to pay for it or something
14:03:05  <TrueLight> really idiotic
14:03:27  <guru3> so you're at like 6400 revisions then?
14:03:38  <guru3> in about 3 years?
14:03:40  <TrueLight> I believe the other had 1000 revisions or somethin
14:03:42  <TrueLight> can't remember
14:03:49  <guru3> truelight:  Import of revision 975 of old (crashed) SVN
14:03:54  <TrueLight> 975 :p
14:04:01  <TrueLight> so you do the math :)
14:04:13  <guru3> 5400 + 1000 = 6400
14:04:25  <TrueLight> if you say so :)
14:04:29  <TrueLight> and ludde didn't start with SVN
14:04:38  <TrueLight> I believe version 0.3 or 0.2 somewhere was the first in SVN
14:04:41  <guru3> well my main point from this is
14:04:44  <TrueLight> orudge has 0.1 :p
14:04:52  * Sacro has R600 ish
14:04:53  <guru3> you guys go a lot faster than the other project i'm working on
14:05:03  <Kjetil> does 0.1 have inline asm  ? :Å
14:05:10  <TrueLight> guru3: which is? :p
14:05:11  <Sacro> i think 0.1 is on SF
14:05:15  <TrueLight> Kjetil: tons
14:05:16  <guru3> TrueLight: armagetronad
14:05:23  <TrueLight> guru3: what kind of game
14:05:24  <TrueLight> ?
14:05:25  <Kjetil> TrueLight: eek
14:05:30  <guru3> since 2001, 5570 revisions
14:05:34  <TrueLight> Kjetil: this game _is_ reversed engineerd
14:05:41  <guru3> it's like... 2d action made 3d
14:05:44  <TrueLight> guru3: many revisions doens't mean more progress :)
14:05:47  <TrueLight> just smaller patches :p
14:05:57  <Kjetil> TrueLight: husj.. they might be watching :P
14:06:10  <TrueLight> Kjetil: that is all over the place, not really a secret
14:06:42  <guru3> let's see what CIA says about it
14:06:55  <Sacro> https://sourceforge.net/project/showfiles.php?group_id=103924&package_id=111717&release_id=226442
14:06:56  <TrueLight> CIA? Lol!
14:07:01  <TrueLight> not much, that is for sure
14:07:07  <Sacro> 0.1.4
14:07:10  <guru3> not really
14:07:19  <guru3> 3523 messages since the first one, 1.2 years ago, for an average of 2.99 hours between messages
14:07:22  <guru3> vs
14:07:26  <TrueLight> Latest  	openttd-0.1.4 [Notes] (2004-03-25 00:00) <- LATEST! LOL!
14:07:29  <guru3> 5666 messages since the first one, 2.15 years ago, for an average of 3.32 hours between messages
14:07:43  <TrueLight> guru3: who is who?
14:07:47  <guru3> guess :P
14:07:55  <Kjetil> the who
14:08:15  <Sacro> whoo, openttd 0.1.1
14:08:23  <TrueLight> Sacro: no source
14:08:26  <TrueLight> just binaries
14:08:32  <TrueLight> orudge has the SOURCE of such an early version :p
14:08:34  <Sacro> TrueLight: :O GPL VIOLATION
14:08:48  <Sacro> yeah...i think he sent me it and its on my desktop
14:08:48  <TrueLight> who said it was under GPL?
14:08:58  <guru3> that's what i was thinking
14:09:05  <Kjetil> I guess there is a lot of other violations :P
14:09:22  <Sacro> "luddemusic.dat" :S
14:09:23  <TrueLight> Kjetil: not really, just a big grey area
14:09:43  <Sacro> hehe, 1 exe, 1 dat. 1 lng, 1 grf
14:09:54  <Kjetil> I guess it's legal since it done outside the us
14:10:09  <TrueLight> wine can't start it, LOL! :)
14:10:14  <Sacro> i think i have r22 somewhere
14:10:21  <TrueLight> Kjetil: has little to do with it
14:10:22  <Sacro> ill have to have a look in a bit, hope i didnt format it
14:10:31  <Kjetil> TrueLight: different rules and such
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14:10:41  <TrueLight> Kjetil: even so
14:10:48  <TrueLight> but okay, it all doesn't matter
14:10:52  <TrueLight> as long as nobody is sued
14:10:54  <Kjetil> hehe
14:11:04  * Kjetil doesn't think that will happen
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14:21:27  <TrueLight> btw, the binaries of many targets go back to 2004.. the nightlies :p
14:22:07  <TrueLight> revision 1147 :)
14:22:16  <TrueLight> 1 binary since then every day
14:22:45  <TrueLight> since 2005-11 all targets are saved
14:23:02  <TrueLight> nice archive :)
14:23:51  <Sacro> lets play 0.1.1 and post some bug reports
14:24:08  <Sacro> hehe, do some newgrf testing
14:24:35  <TrueLight> haha :p
14:25:18  <Sacro> or i could just play TTO for a while, its the best
14:25:49  <TrueLight> TTO?
14:25:54  <Sacro> yep
14:26:00  <Sacro> original TT
14:26:01  <TrueLight> when I put a question mark there
14:26:05  <TrueLight> it means that I don't get what you mean :p
14:26:05  <TrueLight> ah :p
14:26:08  <TrueLight> so just TT :)
14:26:18  <Sacro> errm...yes :)
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14:26:34  <Sacro> bbs, need a shower
14:26:46  <TrueLight> yes, you do :)
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16:34:13  <Wolf01> yo
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16:46:15  <Sacro> :o someone talks
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16:51:18  <Sacro> :O THEY'RE ALL DEAD DAVE (#tycoon)
16:53:47  <peter1138> lies
16:54:49  <Sacro> is it not possible to have OpenTTD use something other than SDL for sounds?
16:55:28  <peter1138> yes
16:55:36  <peter1138> there's a cocoa and a win32 sound driver
16:55:38  <Sacro> does it mean me writing it myself?
16:55:45  <Sacro> :) thats no good for linux
16:55:52  <peter1138> well
16:55:57  <peter1138> what's up with the sdl driver?
16:56:16  <Sacro> the game lags to bits, i cant play online unless i use -m null -s null
16:56:22  <glx> Sacro: write your own ALSA or OSS driver for OpenTTD :)
16:56:32  <Sacro> ive tried setting SDL_AUDIODRIVER to arts, esd, alsa, oss
16:56:39  <peter1138> get a better sound card?
16:56:44  <Sacro> its a laptop
16:56:47  <peter1138> heh
16:56:55  <Sacro> but its a 2.4GHz desktop CPU
16:57:08  <glx> exotic sound chip?
16:57:43  <Sacro> hang on...
16:58:33  <Sacro>  ICH - SiS SI7012
16:58:33  <Sacro>  SiS SI7012 with ALC200,200P at 0x1400, irq 5
16:58:53  <Kjetil> it works fine on linux with full sound here
16:59:06  <Sacro> does upstairs on my desktop with its audigy
16:59:08  <peter1138> SiS... *snigger*
16:59:16  <Sacro> peter1138: i know... :(
17:00:39  <Sacro> didnt help that pdftotext was doing something, not that i told it to
17:01:05  <Sacro> something seems to keep starting it
17:01:27  <Sacro> python...:S who woke that up
17:01:30  <peter1138> does it lag with just -m null?
17:01:50  <Sacro> yep
17:01:52  <peter1138> nice
17:02:21  <Sacro> the gm files lag it
17:02:33  <peter1138> not with -m null they won't
17:02:44  <peter1138> (and the player stopped)
17:02:59  <peter1138> -s sdl:hz=44100 heh
17:03:01  <peter1138> or hz=48000
17:03:44  <peter1138> and what about other sdl programs? heh
17:03:45  <Sacro> hmm, thats impressively stupid an idea
17:03:59  <Sacro> the sounds play super faaaaaaaaaaaaaaaaaaaaast
17:04:02  <Sacro> hehehehe
17:04:57  <Sacro> peter1138: im not sure what other sdl programs i have...
17:05:14  <peter1138> hehe
17:05:19  <peter1138> most games
17:05:39  <Sacro> i dont have many other games on here, i cant run 3d grahpics
17:07:36  <peter1138> plenty of 2d sdl games around
17:08:01  <Sacro> hmm, well recommend me some
17:09:29  <Sacro> arrgghh, DIE BEAGLED
17:09:39  <Sacro> ive uninstalled you, and ran killall, but you just keep coming back
17:09:54  <Sacro> your 1 step away from being malware
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17:10:23  <kbrooks> Sacro: why is it software designed to perform a malicious action?
17:10:57  <Sacro> kbrooks: its scanning all my files
17:11:07  <Sacro> even though ive uninstalled it, and killed its process 3 times
17:11:14  <kbrooks> reboot?
17:11:29  <Sacro> its linux, i shouldnt have to
17:12:07  <peter1138> /etc/init.d/beagled stop
17:12:13  <peter1138> or whatever the suse equivalent is
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17:12:48  <Sacro> peter1138: i run Arch Linux, i dont have beagled in /etc/rc.d
17:12:59  <peter1138> oh
17:13:06  <peter1138> well, not if you've uninstalled it ;p
17:13:32  * peter1138 > home
17:13:35  <kbrooks> "oh".
17:13:42  *** Belugas_Gone is now known as Belugas
17:14:11  <Sacro> it wasnt there before
17:14:19  <Sacro> right, how to get it to behave
17:14:47  <Sacro> time to go wiki reading
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17:45:58  <CIA-3> miham * r5452 /trunk/lang/unfinished/bulgarian.txt:
17:45:58  <CIA-3> WebTranslator2 update to 2006-07-03 19:45:43
17:45:58  <CIA-3> bulgarian - 104 fixed by quicksilverbg (104)
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18:06:49  *** Belugas is now known as Belugas_Gone
18:11:48  <hylje> at what time monorail comes up in ukrs
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18:22:07  <Sacro> hylje: doesnt
18:24:43  <hylje> k
18:24:53  <hylje> so theres just maglev?
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18:32:14  <Kjetil> hi Bjarni
18:32:33  <Bjarni> hi Kjetil
18:32:44  <Bjarni> http://img108.imageshack.us/img108/7965/bigfaintinggoatsareawesome7sr.gif
18:32:45  <Kjetil> Any plans for the summer ?
18:32:48  <Bjarni> 800 k warning
18:33:03  <Bjarni> <Kjetil>	Any plans for the summer ? <-- yeah
18:33:14  <Bjarni> NOT to go to Norway :P
18:33:19  <Kjetil> hahah
18:33:41  <Kjetil> Yeah, I would go somewhere else to... It's to hot here
18:34:30  <Bjarni> actually my plans are rather limited by work
18:34:50  <Bjarni> also known as: I don't have a summer vacation this year
18:34:58  <Kjetil> oh crap..
18:35:14  <Bjarni> it's not that bad
18:35:21  <Kjetil> ehm.. yeah it is
18:36:03  <Sacro> Bjarni: 800k what?
18:36:11  <Kjetil> Or traveling south in fall isn't that bad eighter.. No turists and still warm
18:36:54  * Sacro hates people who dont specify things
18:39:00  *** mowl is now known as evil_voice_from_
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18:39:34  <Bjarni> Sacro: <Bjarni>	http://img108.imageshack.us/img108/7965/bigfaintinggoatsareawesome7sr.gif
18:39:44  <Sacro> Bjarni: i saw
18:39:49  <Sacro> but 800k what?
18:39:56  <Bjarni> well, it said 800k where I found it. I didn't actually verify that it is that big
18:40:02  <Bjarni> didn't bother
18:40:10  <Sacro> "beware 800000" is hardly a useful warning
18:41:10  <Sacro> !calc 524288/2
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18:44:54  <Bjarni> <Kjetil>	Or traveling south in fall isn't that bad eighter.. No turists and still warm <-- but I don't want to go south...
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19:03:57  <Kjetil> Bjarni: go east then
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19:06:05  <Sacro> hmm, if i go east, i end up in germany
19:07:18  <peter1138> you do?
19:07:36  <peter1138> east is rather southish from here
19:08:49  <TheMask96> hmm same for me... east is germany...
19:08:59  <peter1138> erm
19:09:00  <TheMask96> unless I got things mixed up:)
19:09:04  <peter1138> s/east/germany :)
19:09:20  *** evil_voice is now known as mowl
19:09:44  <TheMask96> peter1138: I thought your compas was broken ;)
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19:25:43  <Bjarni> <Kjetil>	Bjarni: go east then <-- why should I travel?
19:25:50  <Bjarni> you want me to leave or something?
19:26:04  <Bjarni> I bet you want to get rid of me to do your evil plan
19:26:06  <peter1138> now that you mention it...
19:26:07  <Bjarni> whatever that might be
19:26:54  <Bjarni> east of me would be Sweden.... I deserve better. Even Kjetil have to agree with that
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19:54:07  <CIA-3> peter1138 * r5453 /branches/utf8/ (48 files in 7 dirs): [utf8] - Sync with r5400:r5452 from trunk
19:54:08  <Bjarni> and the channel died....
19:54:40  <Noldo> bazaaam!
19:54:50  <peter1138> now i have to recompile cos the language file was touched... *sigh*
19:54:56  <Bjarni> :P
19:55:17  * Bjarni puts up a sign saying "CPU power for rent"
19:55:27  <guru3> o?
19:55:28  <Noldo> peter1138: fake it with touch
19:55:33  <Bjarni> £0.0001 for each cycle used
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19:56:54  <guru3> Bjarni: lol
19:57:19  <guru3> how do you keep track of the cycles?
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19:57:52  <Bjarni> that's a trade secret
19:58:04  <peter1138> process accounting, obviously
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20:00:26  <Bjarni> WTF
20:00:37  <Bjarni> my computer just got hit by a giant bug
20:00:47  <Bjarni> it just flew right into the monitor o_O
20:00:47  <guru3> like a giant cockroach
20:00:49  <peter1138> what
20:00:52  <peter1138> you installed windows?
20:00:52  <guru3> game flying in the window?
20:01:44  <Bjarni> now the bug is gone
20:01:54  <Bjarni> it fell down and disappeared
20:04:01  *** scia [n=scia@AveloN.xs4all.nl] has joined #OpenTTD
20:04:55  <Bjarni> yeah
20:05:05  <Bjarni> I just solved that bug issue
20:05:38  <peter1138> Bjarni: did the max vehicles = 0 bug fix get backported?
20:06:23  <Bjarni> yeah
20:06:38  <Bjarni> I think I did that last weekend
20:06:55  <Bjarni> it's in the 0.4 branch
20:08:50  <Bjarni> check the log ;)
20:13:24  *** guru3 is now known as z-guru
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20:14:49  *** Stixsmaster [n=Stixsmas@c-69-243-217-13.hsd1.va.comcast.net] has joined #openTTD
20:15:01  <Stixsmaster> hello all
20:15:41  <Bjarni> you came to the wrong place
20:15:46  <Bjarni> all is not in this channel
20:16:07  *** Bjarni is now known as all
20:16:13  <all> hi Stixsmaster
20:16:14  *** all was kicked from #openttd by peter1138 [peter1138]
20:16:15  *** all [n=Bjarni@0x535ca23b.virnxx14.adsl-dhcp.tele.dk] has joined #openttd
20:16:23  <peter1138> i kicked all from #openttd
20:16:25  <peter1138> oh dear
20:16:26  *** all is now known as Bjarni
20:16:32  <Bjarni> lol
20:16:41  <Bjarni> you know the best part?
20:16:45  <hylje> no
20:16:46  <Bjarni> [22:16] 	---	You are now known as all
20:16:46  <Bjarni> [22:16] 	-NickServ-	This nickname is owned by someone else
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20:23:57  *** Stixsmaster [n=Stixsmas@c-69-243-217-13.hsd1.va.comcast.net] has joined #openTTD
20:24:03  <Stixsmaster> hey all
20:24:18  <Stixsmaster> can sumone help me with my graphix trouble that i posted in the forums?
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20:24:49  <Bjarni> URL?
20:25:00  * Bjarni is too lazy to look it up
20:26:01  <glx> http://www.tt-forums.net/viewtopic.php?p=461908#461908 <-- this one I think
20:27:16  <black_Nightmare> brianetta..quick question related to graphics alone -- is there a screenshot of the different new airports?
20:27:31  <Brianetta> black_Nightmare: Don't know
20:27:34  <black_Nightmare> I'm surprised at the 8+ choices there are, kinda wonder what each look like without finding a flat land to place all of them down
20:27:36  <black_Nightmare> oh hm ok ty
20:27:42  <glx> black_Nightmare: try new airport thread on dev forum
20:27:42  <black_Nightmare> who released them tho if you know?
20:27:58  <black_Nightmare> glx..tt-forum>openttd>development> right?
20:28:04  <glx> yes
20:28:06  <Brianetta> RichK67
20:28:20  <black_Nightmare> ahhh yes richk
20:28:24  <black_Nightmare> I recall some early screenshots
20:28:30  <black_Nightmare> that 2x2 helicopter pad too
20:28:42  <black_Nightmare> hm well let me see if I can find this thread again myself
20:29:49  <black_Nightmare> ah found it: http://tt-forums.net/viewtopic.php?t=24283
20:30:00  <black_Nightmare> LOL the first screenshot..thats damn long one
20:30:04  <Bjarni> Stixsmaster: well, personally I never tried 11 grf sets in one game. It could be the sprite limit. That's my best guess
20:30:49  <peter1138> there's a file limit too
20:30:59  <peter1138> though it's more then 11
20:31:01  <peter1138> *a
20:31:02  <peter1138> i think
20:31:13  <peter1138> 31-5
20:31:15  <peter1138> hmm
20:32:57  <black_Nightmare> well this is OT but I know ttdpatch seem to be sorta unlimited
20:33:11  <black_Nightmare> I'm like 20-30 grf's now (many are minor such as single building grf's tho)
20:34:05  <Bjarni> AFAIK the patch got a limit as well
20:34:22  <Bjarni> it just might be better at kicking out the "regular" sprites or something like that
20:35:00  <Bjarni> the max would be the max at any single time, so if you clear the table for all the sprites you aren't going to need, then you can add more
20:35:25  <Bjarni> I don't know how the patch works when doing stuff like that compared to OTTD
20:36:23  <black_Nightmare> wouldn't number of grf's and number of sprite be way seperated?
20:36:30  <Brianetta> OMG, the bickering on my server
20:36:40  <black_Nightmare> so eg you could have ten 200-sprite verus two 700-sprite grf's?
20:36:47  <Brianetta> It's comedy gold
20:37:00  <black_Nightmare> brianetta...I wish it would stop too...meh
20:38:01  <Bjarni> I think it's the total count of sprites and it will not care for the number of grf files as long as the file limit aren't reached either
20:38:08  <Brianetta> black_Nightmare: You're one of them
20:38:15  <black_Nightmare> bjarni....right
20:42:55  <black_Nightmare> bjarni...in that case I always wondered what the sprite limit was in both openttd and ttdpatch
20:42:58  <black_Nightmare> figures
20:44:58  <peter1138> openttd 16393
20:45:02  <peter1138> ttdpatch, a lot more
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20:45:20  <Bjarni> why is it higher in the patch?
20:45:57  <peter1138> because.... it's been changed :P
20:46:19  <Bjarni> ok...
20:46:24  <Bjarni> new question
20:46:36  <Bjarni> peter1138: why haven't you changed it in OTTD as well?
20:47:23  <fusey> ooo new version
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20:50:02  <Bjarni> peter1138: that answer is as good as everything else you can make up on the spot :P
20:51:27  <peter1138> to torment you
20:51:38  <black_Nightmare> LOL
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20:52:57  <kbrooks> heh
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20:55:57  <Bjarni> I see
20:56:15  <Bjarni> then I take that you were the one to edit CmdSendAircraftToHangar()
20:56:28  <Bjarni> somebody edited it and now it's not working correctly
20:57:00  *** z-guru is now known as guru3
20:59:12  <Bjarni> well, somebody changed it at some time without changing the comments, which renders the comments bad
21:00:00  *** Zr40 [n=Zirconiu@zr40.xs4all.nl] has quit [Read error: 104 (Connection reset by peer)]
21:00:10  <Bjarni> I wrote the comments, so it looks like I wrote bad comments, but they were good at the time of writing..... don't mess with code without reading if you change anything, that affects the meaning of the comments....
21:01:12  <fusey> the download section on the ottd.org site says 0.4.7.. is it just the html thats not updated?
21:01:23  <Bjarni> no
21:01:38  <Bjarni> the binaries aren't available (long story)
21:01:44  <fusey> oh ok
21:01:50  <Bjarni> you can get the sourcecode and compile yourself if you like
21:01:57  <fusey> 10-4
21:13:17  <ln-> i could look at the scrolling bug if my desk wasn't such a mess i can't fit ibook on it..
21:14:25  <CIA-3> bjarni * r5454 /trunk/aircraft_cmd.c:
21:14:25  <CIA-3> -Fix: [ 1394231 ] Autorenew glitch on helicopters
21:14:25  <CIA-3>  [ 1459348 ] Helicopters (possibly other aircraft) stopping in depot...
21:14:25  <CIA-3>  by committing FS#233 Bugfix for autorenewed/autoreplaced helicopters staying in depot (Mart3p)
21:14:25  <CIA-3>  now helicopters (this only applied to helicopters) no longer stops in hangars when replaced and they will not even go there for autorenew if the model is out of date
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21:19:25  *** Wolf01|AFK is now known as Wolf01
21:19:40  <Wolf01> 'night
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21:21:30  <Bjarni> <ln->	i could look at the scrolling bug if my desk wasn't such a mess i can't fit ibook on it.. <-- ok, you failed to make up an excuse, that didn't make you look bad :P
21:22:36  <Bjarni> specially since iBooks aren't that big
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21:22:52  <hylje> :<
21:22:54  <Bjarni> besides it's an unimplemented feature, not a bug
21:22:55  <black_Nightmare> weird power sag :-S
21:23:40  <Bjarni> nobody ever tried to get it to work, which is why it doesn't work ;)
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21:24:57  <ln-> but wtf kind of events does it get from the touchpad that make the zoom go wild...
21:25:41  <Bjarni> oh, it reads it as the normal scroll wheel
21:25:49  <Bjarni> the normal scroolwheel zooms
21:26:12  <Bjarni> one "click" on a scrollwheel zooms equal to one click on the zoom button
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21:29:58  <ln-> ok, desk cleared for ibook
21:30:24  <Bjarni> you moved the porn magazines to the floor?
21:30:34  <Bjarni> you really found free space for them on the floor???
21:30:37  <Bjarni> o_O
21:31:43  <black_Nightmare> ROFL
21:32:09  <ln-> i have figured out that keeping the floor clear is the most important thing in keeping one's apartment in habitable condition.
21:32:30  <Bjarni> now you are starting to really frighten me
21:32:41  <Bjarni> you might even be a woman
21:32:50  <hylje> :o
21:33:30  <Bjarni> ok, seriously, it's actually a good idea to keep the floor (at least more or less) clear
21:34:05  <ln-> it doesn't so much matter if the tables are full of stuff, if you can still walk. :)
21:34:36  <GrGene_> there are tidy men you know ...
21:35:25  <black_Nightmare> hm whats up with this server now....hmm..or is it me :-/
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21:36:15  <black_Nightmare> anyhow...
21:36:30  <black_Nightmare> any of you here ever seen any graphic replacement for the ship depots or not at all?
21:37:06  <black_Nightmare> (brianetta - just wondering, any idea if its the server or just my connection thats causing desync of a suddenly now?)
21:38:03  <black_Nightmare> oh wait brianetta..or are you still trying to move routers?
21:38:42  <ln-> where's the mac-specific event handling done?
21:38:44  <Brianetta> I wasn't moving routers
21:38:49  <Brianetta> My ISP upgraded one, last night
21:38:54  <black_Nightmare> hm may be my connection then
21:38:56  <Brianetta> desyncs are not caused by routers
21:39:08  <Bjarni> ln-: in video/cocoa_v.m
21:39:09  <Brianetta> desyncs are not caused by conneciton problems
21:39:21  <black_Nightmare> hm...guess I'll wait a few minutes and try again n see
21:39:28  <Brianetta> They are caused by a difference in random seed, between your client and the game on the server
21:39:30  <hylje> MiniIN desyncs like crazy
21:39:31  <Brianetta> That is all
21:39:48  <Brianetta> Nothing else *can* cause a desync
21:39:49  <Bjarni> hylje: MiniIN is defined as unstable ;)
21:39:53  <black_Nightmare> hylje..lol this is just the standard nightly build..on brianetta's server :p
21:40:01  <Brianetta> My nightly has newgrfs
21:40:03  <black_Nightmare> was fine for some time then suddenly desync when I tries
21:40:10  <Brianetta> You need the same ones, and the same version, in the same order
21:40:42  <Bjarni> <Brianetta>	Nothing else *can* cause a desync <-- not true. If a player does something and the code is buggy so the computer fails to transmit the event, the client will desync because the server then got a different game
21:40:52  <black_Nightmare> brianetta...you mind looking at your log for a second?
21:40:59  <Brianetta> Bjarni: I thought it only checked by comparing the seed
21:41:04  <black_Nightmare> I was fine then now a minute ago bam keeps getting desync's :-S
21:41:16  <Brianetta> black_Nightmare: *** dragon has left the game (desync error)
21:41:18  <Brianetta> That's all I see
21:41:27  <black_Nightmare> hm but do you see how many times you saw it?
21:41:27  <hylje> we have a ukrs+MiniIN coop up, we get some nice desyncs
21:41:28  <black_Nightmare> go figure...weird
21:42:01  <ln-> Bjarni: video/ missing from Xcode project, btw.
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21:45:21  <Bjarni> <ln->	Bjarni: video/ missing from Xcode project, btw. <-- I don't update the project file, because then I will force it to be Xcode 2 only, now it's Xcode 1, that updates to 2 if needed. I don't think I can make it go the other way
21:45:29  <Bjarni> and I don't use Xcode 1 anymore
21:45:54  <ln-> does someone else use Xcode 1 anymore?
21:46:08  <Bjarni> <Brianetta>	Bjarni: I thought it only checked by comparing the seed <-- well it makes some sort of hash of the game, or at least key features like number of vehicles and so on
21:46:22  <Bjarni> ln-: yeah... I guess Vornicus
21:49:49  <black_Nightmare> hmm I think there -is- a bad code in openttd grf now then
21:49:59  <black_Nightmare> got desynced again for no reason :-/  (thats to brianetta)
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21:54:51  <ln-> objective C...
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21:57:34  <Bjarni> <ln->	objective C... <-- do you fear the challenge?
21:58:20  <ln-> nah, i figured out how to printf stuff, that should be enough.
21:58:33  <Bjarni> actually I think objective C is a cool coding language. If only I knew it better
21:58:59  <Bjarni> it got cool features like a garbage collector, but without the pesky slowdown like in Java
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22:03:17  <ln-> what is the meaning of [ event deltaX ] syntax actually?
22:03:26  <ln-> something like event->deltaX, or?
22:04:15  <Brianetta> Tcl is the way forward
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22:06:05  <ln-> fixed.
22:06:45  *** TinoM [n=Tino@i5387D1BC.versanet.de] has quit ["Verlassend"]
22:07:12  <C-Funky> i need help with tortoise...
22:08:24  <C-Funky> anyone?
22:08:40  <ln-> give it food and water.
22:08:50  <C-Funky> tortoise svn...
22:09:33  <Bjarni> give it svn food and svn water. It might be a bit trickier to get than regular food and water, but you have to do so anyway
22:09:41  <hylje> yes
22:09:51  <hylje> tortoises arent easy to keep
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22:11:11  <ln-> Bjarni: i fixed the bug.
22:12:28  <hylje> gz
22:12:50  <C-Funky> no really, i made a new folder, downloaded the new revision, now how do i update my own game to it?
22:13:00  <C-Funky> using tortoise...
22:13:41  <Bjarni> I have no idea
22:13:43  <Bjarni> read the wiki
22:13:48  <C-Funky> ok
22:13:48  <Bjarni> ln-: good
22:15:30  <ln-> i plugged in an external mouse, too, to see that it still works with mice, too..
22:15:37  <ln-> too many toos
22:16:03  <Bjarni> I too think so too
22:16:21  <hylje> aye too
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22:19:20  <ln-> horizontal scrolling now does nothing. could be useful if it did something.
22:19:35  <hylje> liek desync the user immedetialy+
22:19:38  <hylje> or hard crash
22:19:55  <ln-> erase all savegames without asking
22:23:06  <ln-> i've got a patch now, but what can we do with it? neither Tron or lord Darkvater are here to give their approval to this huge patch that modifies 3 lines.
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22:28:34  <Brianetta> Bed time!
22:29:22  *** Brianetta [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit ["Tschüß"]
22:33:52  <ln-> should i send the 3-line patch to mr. Mallon and mr. Faragó by snailmail, printed as three copies?
22:34:23  <hylje> i think they've upgraded to IP over pigeons
22:38:48  <glx> ln-: is it OSX specific?
22:39:17  <ln-> very.
22:39:30  <glx> it's for Bjarni then
22:40:03  <ln-> i know, because Bjarni asked me to look at the bug
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22:46:00  <ln-> i could give a link to the patch
22:46:30  <ln-> channel, attention. prepare to receive a link.
22:46:37  <ln-> http://users.utu.fi/lanurm/ottd/ibook_touchpad_zoom_fix.diff
22:46:43  <ln-> end of transmission.
22:47:13  <hapo> :D
22:47:25  <hapo> roger.
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23:05:47  <ln-> Bjarni: did you test it yet?
23:08:46  <ln-> ... to see that it still works with mouse.
23:14:19  <Bjarni> I will test it tomorrow
23:14:20  <Bjarni> goodnight
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23:26:58  <Vornicus> Bjarni: I don't use XCode at all, actually.
23:27:11  <glx> Vornicus: too late :)
23:27:26  <Vornicus> I do my programming in TextWrangler (or, for large projects, Eclipse), and run builds from Terminal.
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