Log for #openttd on 13th July 2006:
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00:45:20  <CIA-3> belugas * r5486 /branches/newgrf_lab/ (7 files in 2 dirs): (log message trimmed)
00:45:20  <CIA-3> [newgrf_lab] Finalisation of newcurrencies
00:45:20  <CIA-3> All properties are now fully available.
00:45:20  <CIA-3> Folder data/test_grf added, with the testing grf and nfo files.
00:45:20  <CIA-3> Norvegian set can be used too, it provides a partial implementation of newcurrencies.
00:45:21  <CIA-3> Thanks to glx, Rubidium for help and advices
00:45:25  <CIA-3> Thanks to peter138 for pointers and music ;)
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01:00:18  <roboman> gmorning
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01:25:45  <k-man> do you think the number of people playing openttd is growin rapidly?
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02:17:04  <roboman> whats the correct way of making the game fullscreen
02:19:23  <glx> I usually set the resolution then I click on fullscreen button
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02:24:48  <roboman> because if i set Fullscreen = True in openttd.cfg i get ini: invalid setting value 'True' for 'Fullscreen'
02:25:03  <glx> set it to 1
02:25:46  <roboman> ok
02:26:45  <roboman> so you cant make it full screen like ttd was
02:27:46  <glx> ttd was 640*480*8 in fullscreen so you can set it like that if you want
02:28:16  <roboman> as when iset it to one i still get the taskbar at the bottom and the bar with the minimize maximize and close buttons
02:30:07  <glx> fullscreen = true works
02:30:22  <Triffid_Hunter> ttd fullscreen works for me at 1600x1200 :)
02:30:42  <Triffid_Hunter> certainly leaves lots of screen real estate to put dialogs in
02:31:01  <glx> ttd original is 640*480
02:34:39  <glx> to have a correct fullscreen in ottd, I need to set display_hz and fullscreen_bpp
02:35:01  <Triffid_Hunter> glx: mine just asks xorg for that afaik
02:35:06  <glx> (I'm on windows :) )
02:35:13  <Triffid_Hunter> ah that may be your problem ;)
02:35:38  <glx> but it works well with correct values
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09:55:31  <Richlv> i'm puzzled. main page & topic here announce 0.4.8-RC1. downloads page & file list have 0.4.7 as the latest. so where should i look for 0.4.8-RC1 ?
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09:58:59  <Nickman87> hi all
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10:29:10  <TL|Away> Richlv: there is a slight problem in the release process, but I am sure someone is working on it
10:29:58  <ln-> is it the problem that too few people are able to do a release, and they are not here?
10:30:12  <TL|Away> the problem was that at the time of release the SF page was down
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10:37:03  <Richlv> TL|Away, it's been two weeks ;)
10:37:15  <Richlv> at least the announce could be removed here
10:37:35  <Richlv> or something along "we know 0.4.8-rc1 is not there"
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12:23:24  <Eddi|zuHause2> argh... at these temperatures, one should not move...
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12:33:18  <mikk36> ?
12:33:29  <TL|Away> I agree with Eddi|zuHause2
12:33:34  <hylje> :o
12:34:55  <Sacro> helloooooooooooooooo
12:35:30  <Sacro> death by foot long sub, what a way to go
12:35:55  <RichK67_wrk> aircon... steady 21C here :)
12:36:30  <Sacro> RichK67_wrk: where are you? its only 20 ambiant here
12:39:08  <mikk36> oh yeah... steady 26 in room ere...
12:39:36  <mikk36> same outside
12:39:54  <Richlv> Sacro, it is 27 here today, but rel. humidity was 70% in the morning. just two days ago we gt 35-37 during the day. with humidity close to 60%
12:40:03  <mikk36> lucky it aint 34 any more :)
12:40:04  <Richlv> it's AWWWWG :)
12:40:14  <Sacro> RichK67_wrk: ouch, thats narsty
12:40:25  <Richlv> hha. hit you with the autocomplete
12:40:37  <mikk36> :P
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12:40:52  <Belugas> hello
12:41:03  <mikk36> hey :)
12:41:27  <Belugas> thanks TL|Away.  I appreciate it :)
12:41:32  <Sacro> Richlv: hmm, was distracted by my foot long sub
12:41:58  <TL|Away> Belugas: enjoy :)
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12:42:37  <Richlv> and we get -30 & more in winters. so yeah, weather is keeping us awake
12:43:00  <Sacro> Belugas: afternoon
12:44:11  <Belugas> hello Sacro, good morning
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12:44:31  <TL|Away> Belugas: sadly enough, you synced just too late :p The build process was already done for this week :p
12:44:42  <TL|Away> (Clearly '4' means today :))
12:45:40  <Belugas> It is not a big deal :)
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12:45:44  <TL|Away> :)
12:45:50  <TL|Away> I am bored
12:45:53  <TL|Away> that many things to do
12:45:56  <TL|Away> that I feel like doing nothing at all
12:45:57  <Belugas> some start day 1 at sunday, by the way...
12:46:06  <Belugas> some at monday...
12:46:07  <TL|Away> here it is 0 :)
12:46:14  <TheMask96> i have it everyday :)
12:46:25  <TL|Away> but I know the problems around sunday or monday as start of the week
12:46:29  <TL|Away> that is why I told you '4' :p
12:46:37  <TL|Away> Then we see sooner or later what this '4' turns in to :)
12:46:38  <RichK67_wrk> sacro: in warrington, UK.... outside its about 24 today, but in our office its a steady 21 :)
12:46:57  <Belugas> my day 0 is on saturday.  sunday is day 1.  every other day are -1, ,-2, -3,-4 ;)
12:47:01  <Sacro> RichK67_wrk: ahh, in Hull its not that hot
12:47:29  <Belugas> i'll be watching the logs, TL|Away
12:47:57  <mikk36> Richlv, where do u live ?
12:48:37  <RichK67_wrk> sacro: will you be out for the 25th anniversary of the Humber Bridge this weekend??? big fireworks display from the bridge at 10.45pm Sat
12:49:13  <Nickman87> hi all :)
12:50:08  <Sacro> RichK67_wrk: i might be, not sure yet
12:50:45  <RichK67_wrk> im official photographer for the firework company, so i get to go on the bridge (up the towers if i can stand the height!!)
12:51:03  <RichK67_wrk>
12:51:15  <Sacro> RichK67_wrk: really? could go for a drink after
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12:51:30  <Sacro> you missed an r :)
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12:51:37  <RichK67_wrk> oops - typo
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12:52:04  <Sacro> wow theres some nice pictures
12:52:39  <RichK67_wrk> sacro: it would be nice, but i want to get back to warrington - its a 1.5hrs drive, so ill want to get going straight after
12:52:42  <RichK67_wrk> ty
12:53:05  <Sacro> RichK67_wrk: shame, theres some nice places to go in hull
12:53:13  <Sacro> but to be honest...the road out of it is the best
12:55:20  <Richlv> mikk36, europe, sort of ;)
12:55:28  <mikk36> sort of ?
12:55:40  <mikk36> north-east ?
12:55:53  <Richlv> latvia, to be more precise
12:56:02  <TL|Away> That is 'sort of' indeed :p
12:56:03  <Richlv> so yeah, something more to ne
12:56:05  <mikk36> weee... a neighbor :D
12:56:27  <Richlv> TL|Away, we get israel participating in european events
12:56:36  <Richlv> and turkey is supposed to join eu at some time
12:56:43  <TL|Away> Turkey will never join
12:56:51  <TL|Away> Really, they are too stubber for it
12:57:03  <Richlv> whatever - just noting the streching of the 'borders' :)
12:57:14  <TL|Away> :)
12:57:23  <mikk36> i wouldn't be so sure.. though i'd hate to see them in the EU
12:57:29  <RichK67_wrk> i thought turkey's population had joined... most of them seem to live in germany ;) :P :P (no offense meant...)
12:57:36  <Richlv> mikk36, ahh. neighbour indeed :)
12:57:44  <Richlv> bhh
12:57:50  <mikk36> :)
12:58:00  <TL|Away> Turkey doesn't want to listen to normal civel rights
12:58:02  <Zavior> Turkey is way too undemocratic to join im
12:58:03  <Zavior> o
12:58:06  <TL|Away> they still, every single day, breach that
12:58:07  <Richlv> RichK67_wrk, i've heard that poses quite a bit of problems
12:58:12  <TL|Away> as long as they do that, they will never join
12:59:16  <ln-> turkey does not recognize cyprus.
12:59:30  <TL|Away> ln-: it doesn't recognize a lot of more things :p
12:59:49  <TL|Away> But oaky, we always say that Amsterdam here is Little Turkey
12:59:59  <TL|Away> so what RichK67_wrk says, will there be a real difference? :p
13:00:34  <Richlv> TL|Away, it might become big turkey ;)
13:00:48  <TL|Away> I would love a turkey
13:00:49  <TL|Away> hmmz
13:00:49  <TL|Away> :)
13:01:17  <ln-> turkey has such an enormous population that they would have a huge number of votes in the european parliament.
13:01:51  <TL|Away> no, they already made a rule that that won't happen I believe :p
13:03:00  <ln-> turkey doesn't want to be a member with limited access.
13:03:27  <TL|Away> so that is why I say: they will never join :p
13:03:31  <TL|Away> or at least, not in the coming 10 years
13:03:33  <Richlv> i don't think voting would be granted on population basis
13:03:49  <Richlv> but they have too many religious zealots
13:04:56  <Richlv> which would pose too big cultural & everyday life differences if closer relationship would have been built
13:05:00  <hylje> :o
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13:05:20  <Richlv> though i've heard they are happy to leave religious restrictions at home when they go to germany & other countries ;>
13:05:41  <Richlv> ok, so, slightly more on topic - will there be 0.4.8-rc1 soon ? :)
13:05:56  <TL|Away> (and then a big silence came :p)
13:06:01  <Belugas> TL|Away, an idea i just had... any possibility to start manually a build of a branch?  like a page with a password and a dropdown to the desired branch?
13:06:19  <TL|Away> btw, Richlv, I say you need to rename yourself, you name is too simular to RichK67_wrk, very annoying :p
13:06:30  <TL|Away> Belugas: I once had that
13:06:33  <TL|Away> you could even upload your patch
13:06:37  <TL|Away> select the targets you wanted
13:06:45  <TL|Away> and it started to compile it for you when ever there was a free slot
13:06:56  <TL|Away> just I never came to rebuild that, because that system had some design flaws
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13:07:12  <TL|Away> so the short answer: no
13:07:13  <ln-> "In February 2002, Turkey issued a decree banning forced virginity testing. This followed an announcement in July 2001 by Turkey's Health Minister, Osman Durmus, that midwife and nursing students were required to be virgins, and that testing would be used to ensure compliance. Although human rights groups and the international community welcomed news of the recent ban on virginity testing, it remains to be seen whether the practice of virginity testing will in fact
13:07:24  <Belugas> ok. thanks anyway
13:07:46  <TL|Away> Belugas: but who knows I make it in the future :)
13:07:47  <Belugas> Just wondering...
13:07:49  <TL|Away> Just I need CPU power
13:07:59  <Richlv> TL|Away, nah, i'll leave soon ;)
13:08:12  <TL|Away> Richlv: hehe ;)
13:08:16  <RichK67_wrk> cant have too many Riches :)
13:09:28  <Richlv> i just came to poke you guys about missing package that is announced on the first page - and in the topic here =)
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13:10:13  <TL|Away> 2 Belugas, NOOOOOOOOOOOoooooooooooooo :p
13:10:28  <Celestar> ya ya ya
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13:10:32  <TL|Away> hi Celestar
13:10:33  <RichK67_wrk> its his evil twin ;)
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13:11:37  <Belugas> your desires are (almost) my orders
13:11:41  <Sacro> :O this is confusing
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13:12:41  <RichK67_wrk> Belugas, Celestar, Truelight: can you email any comments on TGP code... it would be good to add it to trunk this weekend
13:13:10  <TL|Away> RichK67_wrk: not an active developer, so no, I can't do that :)
13:13:35  <Belugas> i'm just a developper, not a leader :)
13:13:54  <Belugas> Anyway, in your first email, you already stated things that need improvemnt
13:14:14  <RichK67_wrk> things i dont have solutions for...
13:14:16  <Belugas> My say is : why not integrate it once it's fine?
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13:15:05  <Belugas> well... why not concentrate on that?  Get KUDr, and all the others on it?
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13:16:44  <RichK67_wrk> i dont have time to bang my ignorant head on code i dont understand, when others probably do (and it isnt mission-critical)
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13:18:24  <Belugas> that is what i meant :)
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13:19:01  <Belugas> that is how I did the newcurrencies.  Some problems I had have been resolved by glx and Rubidium in our secret getaway :)
13:19:33  <TL|Away> hehe
13:19:43  <Belugas> now, it is just a matter of testing before adding it to trunk ;)
13:19:46  <RichK67_wrk> none of the items can be considered bugs imo... the gui works, even if its not "ideal" (depending on who you ask, whether there is an 'r' in the month, etc.)... the industry thing is a gripe about how it currently works, not about how TGP changes it... the optimisation of the Dalestan code is a nice-to-have but not critical
13:20:33  <Belugas> Well... i stated my opinion.
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13:21:38  <RichK67_wrk> hmm... yeah, but it seems to be "delay it longer, while you wait for others to help (who seem to not be interested)"
13:21:58  <Belugas> don't be so negative
13:22:13  <Belugas> take it one step at a time.
13:22:20  <Belugas> what is the most urgent matter?
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13:23:14  <Belugas> i'd say gui sucks'
13:23:19  <RichK67_wrk> why not? this is a feature you guys have been almost begging me to complete... i now think it is, and you bounce it back without what i asked for: explicit information on the issues, and how to resolve... maybe i should have just said "this is perfect", rather than say there are issues
13:23:20  <Belugas> let's work on it
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13:24:40  <RichK67_wrk> imo I am happy to be hands-off during this stage... you have read & write access to the gui code; make it the way you want...
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13:27:14  <RichK67_wrk> i havent considered making TGP the sole generator for instance... but that is a major change I dont want to own the decision on, because whatever i decide someone else will think is wrong... if i ditch old-gen, someone will object... if i keep it, others object... so at this point, i wash my hands of the decisions, and let you guys remake it in your image
13:28:14  <hylje> have two options in new game
13:28:20  <hylje> new TGP random map
13:28:23  <hylje> new old random map
13:28:27  <hylje> or so
13:35:24  <RichK67_wrk> hylje: already way beyond that ;)
13:35:52  <hylje> k
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13:41:04  <peter1138> ln-: wtf?
13:42:37  <Belugas> Celestar, peter1138, any words about RichK67_wrk's dilemma ?
13:42:48  <Belugas> #Should I stay or should I go
13:42:51  <RichK67_wrk> other than awwww ;)
13:43:02  <Belugas> #ta dam ta ta da dam
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13:47:16  <Eddi|zuHause2> <RichK67_wrk> i thought turkey's population had joined... most of them seem to live in germany ;) :P :P (no offense meant...) <- that is so true ;) ... btw. the biggest fear of turkey joining is that then they are free to live anywhere in the EU (meaning germany :p)
13:47:52  <Celestar> Belugas: what is the dilemma?
13:48:00  <Zavior> boobies!
13:48:08  <Celestar> did DV say when he'll return and whats the status of 0.4.8 meanwhile?
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13:50:57  <Belugas> Celestar : second question : No, he did not said a thing, nor about return not 0.4.8
13:51:49  <Belugas> Celestar : first question : RichK67_wrk want to merge TGP.  He mention there are things to finish first, but they are minor.  I say finish then merge
13:51:52  <Belugas> dilemma
13:51:58  <Belugas> #Should I stay or should I go
13:52:01  <Belugas> #ta dam ta ta da dam
13:52:11  <Celestar> what minor things are those RichK67_wrk ?
13:52:29  <Celestar> peops what about uploading 0.4.8rc1 to sourceforge?
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13:52:44  <Richlv> Celestar, nah, i am asking that for some hours now
13:53:04  <Richlv> 4 hours :>
13:53:10  <Celestar> asking what?
13:53:17  <Richlv> where is the announced rc1
13:53:18  <Celestar> tron didn't happen to show up right?
13:53:29  <Belugas> been a while
13:53:30  <Celestar>
13:53:31  <Celestar> there
13:53:50  <Celestar> er no
13:53:52  <Celestar> guys
13:53:55  <Richlv> what's there ?
13:54:05  <Celestar> we needa put 0.4.8rc1 onto sourceforget :o
13:54:42  <Celestar> TL|Away: peter1138 does any of you have permission to do so?
13:56:19  <Belugas> TL|Away gone shopping, peter1138's hard at work
13:56:30  <Belugas> it's just you and me kid
13:56:34  <Belugas> heheh
13:57:03  <Belugas> I kinda remembering there has been a problem with SF login
14:00:31  <RichK67_wrk> back...
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14:01:35  <RichK67_wrk> minor things: 1) couldnt get gui to accept data entry of seed number like username in network panel... imo a "nice to have" but not critical...
14:02:01  <RichK67_wrk> 2) arrangement of items on gui.... everyone has a different opinion... how to resolve??
14:03:19  <RichK67_wrk> 3) dalestan's png code works, but is not the most elegant, and could be cleaned up/optimised to reuse existing KUDr functions... but again, a nice to have
14:03:37  *** coppercore [] has joined #openttd
14:04:34  <RichK67_wrk> 4) industries in OTTD take the largest proportion of time to decide on in generation... routine could be optimised .... but that is arguably a seperate thing to TGP, and imo should not hold up tgp
14:06:11  <hylje> kudr functions :P
14:06:13  <Belugas> big question is : if that stuff gets in trunk now, when would it be cleaned up?
14:06:15  <RichK67_wrk> 1,3, and 4 i should have just kept my mouth shut, but i prefer saying these things first before being considered a total incompetent idiot when some other dev "spots" them later
14:06:43  <RichK67_wrk> when someone with more skill than me has time
14:07:13  <RichK67_wrk> 1) i cant do... i did try... but got *absolutely* nowhere
14:07:37  <RichK67_wrk> 2) i could change this every day for a year, and someone will have a different opinion
14:07:56  *** Osai [] has quit [Read error: 110 (Connection timed out)]
14:08:18  <RichK67_wrk> 3) format and neatness of this code, is less important than its function
14:09:04  <RichK67_wrk> 4) god knows... noone took any interest in map generation until i brought out TG 1... now at least this issue is on the radar
14:09:30  *** Osai^2 [] has quit [Read error: 110 (Connection timed out)]
14:14:41  <Celestar> RichK67_wrk: reading.
14:15:03  <Celestar> I don't understand "1"
14:18:38  <Belugas> it is about getting a value from the user, by means of a gui.
14:18:43  <Belugas> widget stuff :S
14:22:57  <RichK67_wrk> yeah.. doing the data entry directly into a text field without bringing up a second dialog
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14:23:11  <RichK67_wrk> like network panel does for "username"
14:24:50  <Belugas> admittably, i don't know yet how to do it, i've just barelt scratch the code of the widget
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14:34:38  <Belugas> another place to look for gui data entry would be the saveload one
14:34:41  <Belugas> hello glx
14:34:48  <glx> hello!
14:35:01  <TL|Away> Celestar: YOU should have upload rights
14:35:53  <Belugas> glx : wow... the night has been rough :) look at the time you come online! Too many playing with new memory ;)
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14:36:04  <TL|Away> besides, Celestar, I have been told you have the files needed to release rc1 :p
14:41:09  <Belugas> TL|Away, Ho Grand Guru of the widgets, can you give a hand to RichK67_wrk ?  he needs a data (numeral) entry field on his tgp gui
14:41:20  <Belugas> some pointers, some hints, some examples...
14:41:22  <TL|Away> copy the code from the network GUI
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14:46:53  <TL|Away> OIh, and also, Celestar, Bjarni has upload rights on SF, and MiHaMiX and I wanted to release the files via BitTorrent too.. just nobody seems to have the files, and nobody seems to care that nobody has the files
14:47:02  <Celestar> TL|Away: I don't
14:47:09  <Celestar> "You cannot perform file release operations on this project.
14:47:11  <Celestar> "
14:47:17  <TL|Away> Celestar: I Was told you have the windows binaries and had the rights to upload :p Hehe!
14:47:35  <Celestar> when will DV return?
14:47:36  <TL|Away> so you at least have the windows binary? :)
14:47:48  <TL|Away> he never said, I believe
14:48:20  <glx> DV said Celestar knows where windows binary is
14:48:46  <TL|Away> pointing fingers is so fun :)
14:48:49  <TL|Away> +much
14:48:52  <Celestar> he never said or he said never?
14:48:53  <Celestar>  :P
14:49:03  <TL|Away> he never said :)
14:49:07  <Celestar> is this some kinda quiz?
14:49:15  <TL|Away> But Celestar, do you have those Windows files
14:49:20  <Celestar> I'm just looking
14:49:22  <TL|Away> you keep avoiding that question :p
14:50:14  <Celestar> .oO(where does irssi keep the logs?)
14:50:27  <Celestar> this one? ./Documents/ :P
14:50:28  <TL|Away> LOL!
14:50:34  <TL|Away> we can try?
14:50:35  <TL|Away> :)
14:50:39  * TL|Away slaps Celestar
14:50:44  <TL|Away> the only one who possible has the files
14:50:46  <TL|Away> doesn't know he does :p
14:50:48  <RichK67_wrk> TL: I tried reusing the code from the network gui, and i couldnt even vaguely get it to work
14:51:31  <Celestar> hm ...
14:51:36  <Celestar> did DV send me the files or not? :P
14:51:43  <TL|Away> Celestar: you should know...
14:51:58  <RichK67_wrk> i remember him saying you "knew where to find them"
14:52:07  <Celestar> I do?
14:52:13  <RichK67_wrk> but you didnt acknowledge him :)
14:52:17  <Celestar> what was DV's server?
14:52:30  <TL|Away> His server seems offline
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14:52:39  * Celestar goes checking his notebook
14:52:41  <TL|Away> I just looked through his openttd files, couldn't locate it either
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14:53:12  <Celestar> maybe he said something
14:53:17  <Celestar> but we had a power outage
14:53:25  <TL|Away> hahahahaha
14:53:36  <glx> from latest DV's mail :"I've mailed Celestar the ultra-secret ^^ location of the windows release."
14:53:41  <Celestar> and then the scrollback buffer got lost
14:53:44  <Celestar> mailed?
14:54:00  <TL|Away> just the question is why DV did so secret about those files :p
14:54:23  <Celestar>
14:54:31  <TL|Away> LOL!
14:54:35  <TL|Away> who names it like that...
14:54:43  <TL|Away> what is .pdb for an extension?
14:54:54  <Celestar> a stupid one
14:54:54  <Celestar> ?
14:55:06  <glx> MSVC debug files I think
14:55:09  <TL|Away>
14:55:10  <TL|Away> hmmz
14:55:24  <glx> to use with crash log
14:55:25  <TL|Away> Celestar: you shouldn't have posted the url here :)
14:55:43  <Celestar> ERROR: windows-xp.dbg exceeds file size limits of 2 TB
14:55:50  <Celestar> TL|Away: he didn't say that :P
14:56:22  <TL|Away> k, moved some files away
14:56:44  <Celestar> ok can we release?
14:56:45  <TL|Away> I only wonder.. what revision tag DarkVater used :p
14:56:46  <TL|Away> haha
14:56:48  <TL|Away> Celestar: please do
14:56:54  <TL|Away> I suggest to put those files in a torrent
14:57:00  <TL|Away> and as soon as Bjarni gets here, upload it to SF
14:57:12  <Celestar> how do I?
14:57:15  <glx> TL|Away: "I have tagged 0.4.8-RC1 over at svn://"
14:57:18  <TL|Away> I will make the torrents
14:57:27  <TL|Away> glx: k, good enough :)
14:58:10  <TL|Away> MiHaMiX: ping
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15:01:27  <TL|Away> woehs
15:01:41  <TL|Away>
15:01:56  <TL|Away> it would be nice if someone would try to download a torrent :)
15:02:05  <Richlv> um. will rc1 finally be released ? :)
15:02:12  <glx> TL|Away: can't connect
15:02:15  <Richlv> unfortunately i don't have bt access
15:02:25  <TL|Away>
15:02:34  <TL|Away> I misspelled :p
15:02:40  <glx> better :P
15:03:01  <TL|Away> Celestar: now only we need to collect all the other forms
15:03:02  <Richlv> maybe it can be put somewhere for doenloading ?
15:03:11  <TL|Away> Richlv: it will, when Bjarni gets here
15:03:17  <Richlv> which would be ?
15:04:31  <Celestar> back in 5
15:04:49  <TL|Away> k, seeding works
15:04:53  <TL|Away> not the fastest seed ever :p
15:04:55  <TL|Away> but okay
15:10:25  <TL|Away> blathijs: ping -> can you please make a .deb for rc1?
15:12:35  <Celestar> back
15:13:23  <TL|Away> Celestar: is it okay if I make a new topic about it?
15:13:27  <Celestar> why Bjarni? does he have access
15:13:29  <Celestar> TL|Away: sure
15:13:30  <TL|Away> yes
15:13:38  <Celestar> BAHH users.
15:13:42  <Celestar> they're going on me butt
15:13:46  <TL|Away> hehe
15:13:54  <Celestar> so is apache + tomcat
15:14:21  <TL|Away>
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15:15:17  <TL|Away> okay, torrents are being seeded by some 100 mbit host
15:15:21  <TL|Away> so that should be much faster now :p
15:15:33  <Celestar> TL|Away: do you have e-mail addy from tron?
15:15:45  <TL|Away> Celestar: should work
15:15:53  <Celestar> isn't he removed?
15:16:04  <Celestar> there were rumors
15:16:09  <TL|Away> he removed himself from the SVN maillist
15:16:18  <TL|Away> but as far as I know that address is still working
15:16:25  <TL|Away> (it in fact points to an other, but that should be valid)
15:16:27  <TL|Away> so just try it
15:16:39  <Celestar> *scratches head* why me
15:16:46  <TL|Away> for what you need him?
15:17:01  <Celestar> wondering whether he'll stay on the project or not ..
15:17:08  <glx> TL|Away: torrent works well (but I need to config my router to be able to seed)
15:17:14  <TL|Away> glx: hehe :)
15:18:06  <glx> what is openttd port again (if I need to reboot router, config it for openttd too :) )
15:18:09  <glx> ?
15:18:13  <TL|Away> glx: depends on your client
15:19:01  <glx> I mean default openttd port (the game not bit torrent :))
15:19:03  <Celestar> ok branch and branches is totally mangeled now :P
15:19:14  <TL|Away> glx: ah, euh, dunno :p
15:19:21  <TL|Away> Celestar: hehe, it should be branches
15:20:19  <Celestar> as I pointed out long ago :)
15:21:12  <peter1138> and it is branches now
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15:22:49  <Celestar> ^^
15:22:51  <TL|Away> I have the feeling my 100 mbit torrent is not really working :)
15:22:53  <Celestar> great
15:23:05  <Celestar> Tron really removed all the pre-work I've done for crossing bridges
15:23:32  * glx going to reboot his router bbs
15:24:06  <peter1138> he's good at that
15:24:08  <TL|Away> I added the source code too
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15:25:20  <Celestar> he's really getting on my butt
15:25:31  * Celestar 's not planning to touch the bridge branch any time again
15:25:38  <Celestar> will do my own
15:25:57  <Celestar> I need DV back there are decisions to make
15:26:06  <Eddi|zuHause2> yeah, 2 conflicting bridge branches ;)=
15:26:26  <Celestar> I wouldn't really have a problem with it
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15:26:59  <blathijs> TL|Away: yes, will try tomorrow
15:27:03  <TL|Away> blathijs: tnx
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15:27:06  <Eddi|zuHause2> hm... fun... it starts to rain and the temperature sinks by almost 10 degrees instantly
15:29:39  <TL|Away> whiieee, people are downloading files :)
15:29:42  <TL|Away> hmmz.. where is .msi...
15:29:46  <Celestar> the temp doesn't sink. ships sink
15:29:56  <Celestar> :P
15:29:57  <glx> TL|Away: it was me I think :)
15:30:06  <Eddi|zuHause2> sorry... mistranslation probably ;)
15:30:18  <TL|Away> glx: possible :p
15:30:27  <TL|Away> but it is nice to know my 100 mbit host works :p
15:30:28  <Eddi|zuHause2> "decrease" was too long ;)
15:31:35  <TL|Away> tokai: an you release a morphos version?
15:31:51  <TL|Away> Celestar: what do we do with those scenarios?
15:31:57  <Celestar> keep them?
15:31:59  <TL|Away> release the same as 0.4.7?
15:32:03  <Celestar> yah
15:32:08  <TL|Away> k, doing so...
15:33:17  <TL|Away> why are they called source-scenarios?
15:34:38  <glx> nice seeding works
15:34:56  <TL|Away> nice, tnx :)
15:34:59  <TL|Away> I hope my torrent are okay :p
15:38:31  <TL|Away> k, scenarios are released too
15:38:35  <TL|Away> 'released'
15:38:35  <TL|Away> hehe
15:38:43  <TL|Away> hmmz
15:38:45  <TL|Away> I made a big boo-hoo
15:42:28  <TL|Away> k, better :)
15:42:36  <RichK67_wrk> ok im stumped.... im trying to do a grep using gnu's grep on windows.... grep -e="card[ ]+block" .... why doesnt it match "card block"??
15:42:58  <TL|Away> I think it is the 'windows' part
15:43:10  <RichK67_wrk> ho ho... not an option
15:43:36  <Maedhros> i don't know if it's applicable to windows, but in bash i often have to escape the + for some reason (so use \+ instead)
15:43:47  <Eddi|zuHause2> don't you need -E?
15:44:35  <RichK67_wrk> ah... didnt spot there were two (related) -e -E options
15:44:42  <RichK67_wrk> damned command line magic
15:45:52  <TL|Away> hmmz, maybe I should have given a comment to the torrents
15:45:53  <TL|Away> oh well
15:45:55  <TL|Away> for RC2 :p
15:45:59  <TL|Away> out for some bbq :)
15:46:00  <TL|Away> bbl all
15:46:01  <TL|Away> enjoy!!
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15:46:20  <RichK67_wrk> thanks.. yeah -E worked :(
15:46:34  <TL|Away> tokai: can you release a morphos version of RC1 soon?
15:47:15  <Oak_> Could OpenTTD be ported to symbian platform?
15:48:07  <ln-> by you?
15:48:29  <Oak_> maybe
15:48:39  <ln-> you don't hate symbian?
15:48:56  <Oak_> At least partly
15:49:29  <ln-> anyway, even though it could be theoretically possible, the screen size of most series 60 phones would limit the game experience.
15:49:58  <Oak_> yeah, unless scaled down
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16:17:01  <Belugas> Cool... sidew just gave me the go for italian town name generator :)
16:17:58  *** Sacro [n=ben@] has joined #openttd
16:19:22  <ln-> the number of towns on the map is limited by the number of unique names a generator can generate?
16:19:51  <Belugas> interesting question...
16:20:02  <Belugas> that would be logical
16:20:13  <Belugas> got to check on this
16:20:45  <glx> I think it's like that now
16:21:16  <glx> I remember infinite loops because not enough town names in beginning of bigger maps
16:22:31  <Belugas> and some generators do not have combinations, only a fixed list
16:22:38  <Belugas> French is among them :S
16:22:56  <glx> it's like that since origin
16:23:06  <glx> noone coded a real generator for it
16:23:23  <Belugas> Encore un beau projet pour le tfc_team ;)
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16:42:33  <Sacro> the girl outside is so depressingly fit :(
16:42:50  <Sacro> would it be wrong for me to upload her picture...
16:43:26  <kinnaz> NONO
16:43:33  <tank_> hehe:)
16:43:34  <kinnaz> up it up it
16:43:40  <Zavior> pic or didn't happen
16:44:07  <Sacro> heh...
16:44:42  * Sacro looks for the camera logs
16:45:19  <[Shaman]> pic it or zip it :p
16:45:37  <Sacro> [Shaman]: i dont have access to the cam logs under samba :( ill have to set it up
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16:47:40  <Wolf01> yo
16:48:13  <Zavior> you mate whads up man wesside
16:48:27  <Zavior> shizzle da fizzle
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17:04:06  <webfreakz> hi
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17:05:49  <webfreakz> I'm working on a patch which pauses the game when a train is lost, this is useful (i think) when you're not at your computer but you've OpenTTD running to make e.g money
17:05:57  <webfreakz> but i'm having a problem
17:05:58  <Zavior> heh
17:06:05  <webfreakz> is there currently anyone who can help me?
17:06:11  <Zavior> coop would kill you if that'd be active on their server XD
17:06:24  <webfreakz> because?
17:06:34  <webfreakz> oh
17:06:35  <Zavior> With over 1000 trains
17:06:37  <webfreakz> :)
17:06:38  <webfreakz> i see
17:06:45  <Zavior> And long traveltime ;p
17:06:50  <webfreakz> well, i've got only about 400
17:07:04  <webfreakz> but that's not my point
17:07:11  <webfreakz> whether it's 10.000 trains, or 100 trains
17:07:15  <webfreakz> the problem still exists
17:07:43  <Zavior> Not necessarily, maybe the train just need long time to reach station
17:07:49  <Zavior> needs*
17:08:05  <webfreakz> ok
17:08:11  <webfreakz> i'll explain what i was thinking
17:08:31  <webfreakz> i was gonna make a patch to the source which pauses the game when a train is lost
17:08:45  <webfreakz> could be handful when you're away from your computer
17:09:03  <webfreakz> but the problem is, most times when a train is lost, there is more than one train lost
17:09:16  <webfreakz> so you get a douzen of times the message "Train XX is lost."
17:10:00  <webfreakz> this case, you can never unpause the game (exept from using the cheat option "built while in paused mode") to solve the problem why your train is lost
17:10:26  <webfreakz> and sometimes this cheat option can't solve it
17:10:45  * Sacro puts the camera logs onto a samba share
17:11:35  <webfreakz> why?
17:11:44  <Sacro> webfreakz: ladies ;)
17:12:02  <Sacro> 17:42...
17:12:03  <webfreakz> camera logs==photo?
17:12:08  <Sacro> webfreakz: yup
17:12:14  <webfreakz> ok
17:12:18  <Sacro> my location = student housing office
17:12:24  <webfreakz> haha
17:12:31  <Sacro> my god that blonde was fit
17:12:32  <webfreakz> college students FTW \o/
17:12:43  <Sacro> webfreakz: yup ^+^
17:12:50  <webfreakz> ^_^
17:13:24  <Sacro> obviously theres the security aspect too...
17:14:09  <webfreakz> called the World Wide Web??
17:15:52  <Sacro> yep
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17:38:17  <tokai> TL|Away: i thought i wait for the final 0.4.8... sounded like it would come after 2-4 days or such.
17:38:38  <TL|Away> tokai: possible
17:38:46  <TL|Away> but that is the thing with RCs, you just don't know ;)
17:38:52  <TL|Away> but I don't mind if you wait till 0.4.8
17:39:00  <TL|Away> I just don't know what others think of it :p
17:39:20  <tokai> i don't know:) i can make a rc1 build too of course
17:39:33  <TL|Away> what ever you think is best :)
17:39:42  <tokai> i'm more interested to see my patches going to the repository atm. ;)
17:40:00  <tokai> id 8 and 9 on :)
17:40:53  <TL|Away> is it tested?
17:40:54  <tokai> and 236
17:41:09  <tokai> it works for me.. dunno if it works for others
17:41:31  <TL|Away> how many morphos people are there?! :p
17:41:41  <tokai> well.. i meant it works on morphos
17:41:47  <tokai> dunno if it works for other systems :)
17:41:56  <TL|Away> ah, does it more then morphos only ;)
17:41:59  <TL|Away> I didn't checked yet
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17:42:30  <tokai> TL|Away: yeah.. it changes things which could influence other systems too.
17:43:03  <tokai> the first version of the one diff broke for bjarni at least :) but I fixed that hopefully:)
17:43:34  <TL|Away> I first wonder why .diff files aren't displayed inline
17:43:57  <tokai> maybe i should have nemaed them .patch?
17:44:04  <tokai> s/nemaed/named
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17:44:20  <TL|Away> header("Content-transfer-encoding: binary\n");
17:44:26  <TL|Away> Flyspray forces the content type
17:44:27  <TL|Away> that suck
17:44:28  <TL|Away> s
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17:48:33  <TL|Away> tokai: bug 8
17:48:38  <TL|Away> I don't get why it goes wrong?
17:48:45  <TL|Away> the client_socket can't be the reason
17:48:47  <TL|Away> so the udp_server?
17:49:01  <tokai> TL|Away: it uses network functions for udp
17:49:15  <tokai> TL|Away: and if bsdsocket is not open on amigaos/morphos this will crash
17:49:33  <TL|Away> oh wait, available
17:49:34  <TL|Away> hehe
17:50:30  <tokai> basically will happen if someone starts the game w/o having a tcp/ip stack running (its not a kernel thing on amigaos/morphos.. so it can happen its non-existant on user system)
17:51:05  <TL|Away> k, I applied it a bit different
17:51:08  <TL|Away> at an other place
17:51:21  <tokai> in openttd.c?
17:51:24  <TL|Away> yes
17:51:39  <tokai> ah, k.. wondered if i should place it there or not;)
17:51:47  <TL|Away> :) I think it is nicer there
17:53:57  <CIA-3> truelight * r5487 /trunk/openttd.c: -Fix: [#8] UDP sockets were used even if network-availability was set to false (tokay)
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17:55:00  <CIA-3> truelight * r5488 /branches/0.4/openttd.c: -Backport (r5487) -Fix: [#8] UDP sockets were used even if network-availability was set to false (tokai)
17:55:01  <TL|Away> sorry about your name :)
17:55:34  <tokai> np. :) i also spell names wrong usually... mostly because heavy tab-usage abuse ;)
17:56:13  <tokai> i have right exclusive right to call some ppl ChanServ f.ex. :P
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17:57:09  <peter1138> tokay's tower
17:58:15  <CIA-3> truelight * r5489 /trunk/ (misc_gui.c readme.txt): -Fix: corrected tokai's name and morphos details (tokai)
17:58:57  <CIA-3> truelight * r5490 /branches/0.4/ (misc_gui.c readme.txt): -Backport (r5489) -Fix: corrected tokai's name and morphos details (tokai)
17:59:02  <TL|Away> here, that should make you happy tokai :)
17:59:09  <TL|Away> but please do not mix it in an other patch :)
17:59:53  <tokai> it was not worthy enough for a own patch ;)
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18:01:35  <TL|Away> :) Now it even got 2 revisions attached to it ;)
18:02:03  <TL|Away> Bug #9 you tested and works on MorphOS?
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18:02:53  <tokai> it works on morphos, except that you can't change to a different volume. but its messy enough already.. and usually save directory is placed inside progdir: anyway.
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18:08:46  <tokai|ni> TL|Away: <- see :)
18:09:32  <Wolf01> ehm, TL, the OTTD 0.4.8 RC1 is released only in bittorrent?
18:09:45  <TL|Away> Wolf01: read the topic
18:09:59  <TL|Away> tokai: the patch isn't really that clean..
18:10:29  <michi_cc> oh, rc1 finally downloadable?
18:10:41  <michi_cc> anybody for the win x64 version?
18:10:44  <TL|Away> michi_cc: yup
18:10:54  <TL|Away> michi_cc: hehe, you compiled it nicely?
18:11:14  <TL|Away> (I mean: zlib, png, no debug, MSVC, ..)
18:11:20  <michi_cc> yes, I even checked that my package looks like the official binary
18:11:31  <TL|Away> good, then I will add it in a moment
18:11:35  <tokai|ni> TL|Away: well.. i could solve it with more #ifdefs in source if required.
18:11:40  <michi_cc> sure, all statically linked with optimizations
18:12:04  <[Shaman]> Need me to build it for Win32?
18:12:18  <[Shaman]> or debian-server if i can figgure out how :p
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18:12:42  <TL|Away> [Shaman]: win32 is there already
18:12:59  <[Shaman]> k
18:13:05  <[Shaman]> (less work for me \e/ )
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18:15:12  <tokai|ni> TL|Away: well if its too much we can leave it out. np., for me. except the explicit NULL check (i added a comment to it, this avoids evil things happen at least if user tries to enter volume root.. it just will not work then).
18:16:18  <CIA-3> truelight * r5491 /trunk/unix.c: -Fix: [#9] MorphOS crashed when you go a level up on root level (tokai)
18:16:41  <TL|Away> hmmz
18:16:41  <TL|Away> it did merge to trunk
18:16:44  <TL|Away> but not to 0.4 branch
18:16:54  <TL|Away> and it is fine for now
18:16:58  <TL|Away> just a more clean solution would be nice
18:19:41  <tokai|mdlx> TL|Away: u have any suggestion how to make it cleaner? i don't want to fork unix.c to make a morphos.c though.. i'll not have the time to maintain this (would be a real clean solution of course)
18:19:53  <Sacro> tokai|mdlx: that like cd /.. ?
18:20:53  <CIA-3> truelight * r5492 /branches/0.4/unix.c: -Backport (r5491) -Fix: [#9] MorphOS crashed when you go a level up on root level (tokai)
18:21:04  <TL|Away> tokai: I was about to suggest to do just that :)
18:21:14  <tokai|mdlx> Sacro: nah... on unix it looks like /mnt/volume/dir/file/blah  or so... on morphos it looks like volume:dir/file/blah (MorphOS/AMigaOS doesnt have a root concept)
18:21:46  <Sacro> df0 :D
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18:22:08  <tokai|mdlx> Sacro: right ;)
18:22:34  <tokai|mdlx> Sacro: df0: is actually the device... but you can use it like a volume too ;)
18:22:51  <Sacro> hehe, i aint used that since Workbench 1.3
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18:23:52  <tokai|mdlx> freenode blows
18:24:00  <Sacro> heh
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18:27:47  <TL|Away> tokai: you did confirm that makefile patch multiple times?
18:28:20  <tokai> TL|Away: no. it needs review
18:28:43  <TL|Away> it works just fine here btw
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18:32:19  <TL|Away> tokai: I guess the only way to test it, is to apply it :p
18:32:36  <tokai> that can be fun ;)
18:32:49  <TL|Away> I am in for some amuzement
18:32:58  <TL|Away> peter1138: ping
18:33:35  <tokai> i enabled full warnings for Ambient build once (spammed the build output with a few thousand lines), but in the end we got them all fixed. :P
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18:34:47  <CIA-3> truelight * r5493 /trunk/Makefile: -Fix: 'grep -o' isn't supported on all targets. 'sed' is, so use thatone (tokai)
18:35:05  <TL|Away> peter1138: please test r5493 and see if M appears / not appears at the right moments ;)
18:35:15  <TL|Away> tokai: tnx for your (morphos related) patches :)
18:35:29  <tokai> TL|Away: thx. for applying them :)
18:35:42  <TL|Away> My way of saying I love that you guys support weird platforms :)
18:36:27  <tokai> its not that weird when u use it every day ;)
18:36:42  <TL|Away> :) all about point of view ;)
18:37:25  <tokai> correct. I think windows and linux are weird, f.ex. :)
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18:38:10  <Eddi|zuHause> is there _anything_ that is _not_ weird?
18:38:18  <TL|Away> I am :)
18:38:39  <Eddi|zuHause> forgive me if i do not believe that :)
18:38:57  <TL|Away> :)
18:39:00  <TL|Away> I forgive you :)
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18:39:13  <TL|Away> +v for your hounesty :)
18:39:17  <TL|Away> (how ever you write that word :p)
18:39:20  <Eddi|zuHause> \o/
18:40:31  <TL|Away> 7 commits, woesh!
18:40:55  <Rubidium> and that for an 'unactive' developer :)
18:41:03  <TL|Away> even a resigned developer :p
18:41:25  <TL|Away> But yeah, enough commits for this month :)
18:42:30  <tokai|ni> btw, this is really not weird: (yes its morphos, old version though ;)
18:43:09  <TL|Away> LOL! Hahahahaha :)
18:43:58  <Wolf01> lol
18:46:29  <vrak> neat mod
18:48:18  <Eddi|zuHause> very interesting
18:51:24  <XeryusTC> tokai: looool
18:53:06  <Wolf01> <- :Q___
18:54:07  <vrak> heh
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18:56:17  <Jupp3> Nice wallpaper, eh? :)
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19:19:23  <TL|Away> LOL! I can build rail on any road tile, no matter what rail orientation
19:19:28  <TL|Away> it doesn't really build anthing
19:19:31  <TL|Away> but it does use money
19:19:34  <TL|Away> BUG!! :)
19:26:10  <Jupp3> You shouldn't pay for just about anything :)
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19:43:50  <peter1138> TL|Away: nice :)
19:43:56  <peter1138> so who made that.. hmm...
19:44:12  <peter1138> check pre-r5391; )
19:44:36  <peter1138> damn, i've crashed IE...
19:44:57  <TL|Away> pre 5341
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20:02:52  <peter1138> hmm
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20:03:37  <TL|Away> night all
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20:44:07  <Belugas_Gone> bye
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21:07:15  <Bjarni> hi people
21:08:04  <Wolf01> hi Bjarni
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21:16:22  <ln-> go israel!
21:16:26  <Bjarni> o_O
21:16:52  <[Shaman]> pff
21:16:55  <Wolf01> no plz, don't support stupid wars
21:17:17  <[Shaman]> they can go shoot themselves instead of shooting missiles at the in-laws :/
21:21:12  <ln-> but they are only defending themselves against the evil terrorists!
21:22:48  <RichK67> by being terrorists...
21:23:15  <RichK67> in a world of eye-for-an-eye, all sides end up blind
21:23:58  <[Shaman]> they should capture the terrorists instead of blowing up innocent
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21:24:20  <[Shaman]> and you don't capture terrorists by blowing up bridges that are being used frequently.
21:24:39  *** kuzkins^ is now known as [LATVIA]
21:24:43  <[LATVIA]> hi
21:24:55  *** [LATVIA] is now known as [LATVIA]_kuZa
21:25:01  <[LATVIA]_kuZa> hi agen :D
21:26:05  <Rubidium> RichK67: I've looked somewhat into your 'generating towns & industries takes ages' problem
21:26:19  <RichK67> get anywhere?
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21:26:31  <Rubidium> at least some statistics
21:26:54  <RichK67> well, its not really *my* problems, since its pretty much the original routine
21:26:58  <RichK67> :)
21:26:59  <Rubidium> 33% of the time is spent in GenerateTowns, of which almost 50% is spent in CreateTownName
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21:27:06  <[Shaman]> O_O
21:27:13  <[Shaman]> and the other 66%?
21:27:14  <RichK67> depends on map size
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21:27:15  <[Shaman]> industries?
21:27:29  <Rubidium> 32% on running the RunTileLoop 1280 times
21:27:43  <Rubidium> 10% on industries, 11% on Perlin
21:27:44  <RichK67> i always test on 2048x2048
21:27:45  <[Shaman]> 1280? what size map was that
21:27:53  <Rubidium> 2048x2048
21:27:55  <[Shaman]> hm
21:28:08  <[Shaman]> ok, RunTileLoop might need some tweaking then
21:28:12  <[Shaman]> and so does CreateTownName :P
21:28:34  <RichK67> on mine: 5 secs map gen, 5 secs town gen, 3 secs trees, unmovables instant, industries > 50 secs
21:29:02  <[Shaman]> hm
21:29:05  <[Shaman]> strange :P
21:29:20  <Rubidium> I used a profiling tool
21:29:27  <Rubidium> see
21:29:31  <RichK67> i use eyes :)
21:29:47  <RichK67> (and a debug line that prints at the end of each stage)
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21:32:07  <[Shaman]> hm
21:33:12  <[Shaman]> Rubidium: that was a 1-run?
21:33:42  <Eddi|zuHause2> anyone of you getting to ?
21:33:52  <[Shaman]> connecting....
21:34:03  <[Shaman]> ................................ fail
21:34:12  <Eddi|zuHause2> very interesting
21:34:58  <Rubidium> I've tweaked -v null in such a manner that it does itself only 1 RunTileLoop (which is almost ignorable)
21:35:08  <Rubidium> so all time spent is basically used for generating the world
21:35:33  <RichK67> thats just the wrapper
21:35:44  <[Shaman]> Rubidium: those results is from 1 map-load?
21:35:47  <[Shaman]> or averages from many/
21:36:22  <Rubidium> yes, 1 map load
21:36:23  <RichK67> what were other parameters? always use mountainous, high water, very rough
21:36:35  <RichK67> make it as hard as possible to place
21:37:14  <Rubidium> I'm going to try that setting too; this was very flat, low water and smooth
21:37:46  <[Shaman]> still they are interesting results.
21:38:06  <RichK67> yeah - no challenge to the routine to find town or industry locations
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21:38:27  <RichK67> so your stats are "best case" :)
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21:39:08  <Rubidium> for a 2kx2k map I guess so
21:39:32  <RichK67> which is more alarming :)
21:39:56  <[Shaman]> yeh exactly, at perfect those things is what's bringing it down
21:40:06  <[Shaman]> so the hoggers will need some tweaking
21:40:22  <[Shaman]> 14% to create a name is a bit much :)
21:42:51  <Rubidium> now I'm rerunning it, but it will take some time :)
21:49:50  <Rubidium> hmm, it's doing 265882 times CreateNewIndustry
21:50:01  <Rubidium> that is pretty much :(
21:50:26  <glx> hard to find a place
21:50:32  <RichK67> yup - its the problem that it has so many criteria
21:50:37  <Rubidium> total time is 228 seconds according to profile
21:51:16  <Rubidium> and it spends 43 seconds of it in CheckMultipleIndustryInTown and 49 in CalcClosestTownFromTile
21:51:18  <RichK67> not close to another, needs (flattish) land, no industry of type for town, etc , etc... its the pits
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21:52:27  <Rubidium> so I guess wasting a few megabytes for a mapping for the closest town & industries in a town will be advantagous in this scenario
21:52:52  <Rubidium> as I guess that will reduce the amount of DistanceManhattans too (wastes 34 seconds)
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21:53:32  <RichK67> yeah - terrain generation is positively hyperspeed in comparison ;)
21:53:33  <Eddi|zuHause2> i was assuming there are more efficient algorithms out there than just going through the entire list
21:54:09  <Rubidium> the problem is that the town lists etc. are not sorted
21:54:10  <RichK67> it was an ugly revelation when i started looking at it
21:54:20  <RichK67> yeah, so no hashing
21:54:45  <Eddi|zuHause2> maybe, instead of picking a random tile, and then searching the town, you rather should pick a random town, and then a tile in that town's area
21:55:19  <Rubidium> profile of latest run:
21:55:22  <Eddi|zuHause2> also i think, industries should be created near towns anyway, instead in the middle of the pampa
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21:55:59  <RichK67> depends what sort of industry... raw materials out of town
21:56:13  <Wolf01> 'night all
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21:56:25  <Eddi|zuHause2> well... often times, towns get created near mines, for the workers
21:56:40  <RichK67> personally i think we should go to a strip approach.... create bands of industries - so there is a coal region, an iron ore region, etc...
21:56:59  <RichK67> then place them within that area
21:57:36  <Eddi|zuHause2> but you can modify the placement, so a factory will be created nearer to the town center, and farms or mines get created further away
21:57:41  <Rubidium> and then abandoning the 'only one industry in a town' ?
21:58:10  <Eddi|zuHause2> that is a stupid limitation anyway ;)
21:58:26  <RichK67> sort of... but it needs a *good* think
22:00:23  <Rubidium> and I need a *good* sleep :), good night
22:00:29  <Eddi|zuHause2> but... along with a separation between villages and cities, you could place primary industries in villages and secondary industries in cities
22:00:52  <RichK67> yeah, factories and power near cities
22:01:10  <Eddi|zuHause2> you could then also divide for more urban and more agraric areas
22:01:35  <Eddi|zuHause2> there are so many possibilities :)
22:02:08  <Eddi|zuHause2> also, i believe that secondary industries should have a capacity
22:02:20  <Eddi|zuHause2> so you get away from dumping everything to the same factory
22:02:33  <Eddi|zuHause2> but have to divide it to different ones
22:02:40  <Eddi|zuHause2> since they just cannot process everything
22:02:43  <RichK67> yeah... a max capacity
22:05:09  <Eddi|zuHause2> hm... how many problems might i get if i just copy the ottd checkout from my old windows drive, update, and type 'make'?
22:05:51  <RichK67> if youve installed your compiler right, none
22:06:11  <Eddi|zuHause2> well... i have not changed much there...
22:06:18  <Rubidium> it should work OK
22:06:38  <Eddi|zuHause2> i should delete makefile.config probably ;)
22:07:16  <RichK67> rubidium: thanks for those stats... very interesting... good to see perlin kicking in a 2%
22:08:45  <Eddi|zuHause2> hmz... 1 openttd directory has like 400 subdirectories???...
22:09:16  <glx> Eddi|zuHause2: will be faster to do a fresh checkout :)
22:09:41  <ln-> people. what would you say if stations looked like this when they are obviously not serving passenger transportation?
22:09:57  *** Tobin [] has joined #openttd
22:10:25  <glx> ln-: use newstations instead :)
22:11:54  <[Shaman]> maybe that the station changes to newstation icons by the different amount of things that come in?
22:12:01  <[Shaman]> that'd be awesome :P
22:12:17  <[Shaman]> coal mines turn into coal-mine stations, coal dropoffs turn into coal dropoff stations
22:12:21  <[Shaman]> as you continue to play
22:13:32  <Eddi|zuHause2> i hate that idea
22:13:53  <[Shaman]> pff
22:14:00  <[Shaman]> and how so, mr grumpy
22:15:35  <ln-> url to screenshot of newstations, please?
22:15:44  <[Shaman]> RichK67: Random taking up 3 seconds in total? O_O
22:17:03  <[Shaman]> can't find screenies in my log, miniIN has newstations iirc
22:17:06  <[Shaman]> maybe even trunk :o
22:18:33  <[Shaman]> might be usefull to look at what all is using Random calls, and remove excessive ones, it's called a fuckton of times :o
22:20:43  <glx> ln-:
22:21:12  <ln-> glx: thanks, that looks good.
22:21:15  <RichK67> try terragenesis
22:21:32  <RichK67> at least once per tile
22:21:48  <RichK67> 2048x2048 = 4million tiles... .so 3 secs is good :)
22:22:24  <[Shaman]> true
22:22:40  <ln-> glx: can that kind of a station have electric wires?
22:22:45  <[Shaman]> DistanceManhattan -definatly- needs some fixing :P
22:22:52  <glx> ln-: yes
22:22:53  <RichK67> generation is a random routine... its understandable
22:22:58  <RichK67> yeah
22:23:21  <[Shaman]> takes up way too much time
22:23:45  <[Shaman]> not to mention the fact it's called almost 500mil times O_o
22:23:59  <ln-> glx: wrong answer, that would be very dangerous for the people loading and unloading the wagons.
22:24:20  <glx> right but it's a game :)
22:24:32  <ln-> a game in which people die.
22:24:51  <[Shaman]> in a game where trains out-run concords :p
22:25:06  <hylje> :)
22:25:12  <glx> wood magically go in wagons so no danger for people
22:25:17  <[Shaman]> 400km/h vs.. mach 2? :P
22:25:41  <hylje> [Shaman]: planes are unfortunately balanced like that
22:25:52  <[Shaman]> hylje: yer, hence >> Game ;)
22:26:00  <hylje> gameplay>realism
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22:27:36  <ln-> nowadays trains beat all the concordes
22:27:57  <[Shaman]> duh
22:28:00  <[Shaman]> concords don't fly no more
22:29:49  <ln-> exactly
22:30:27  * [Shaman] > bed
22:35:51  <ln-> how do you fit in it then?
22:36:17  <hylje> :o
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23:06:38  <Eddi|zuHause> question... how can a keyboard input crash?
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23:16:36  <Eddi|zuHause> hm... whose patch was "refitcost2.diff"?
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23:21:39  <RichK67> mart3p i think
23:23:37  <Eddi|zuHause> i am leaning towards peter1138 ...
23:24:07  <Eddi|zuHause> anyway... i got conflicts there that i am not sure how to resolve
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23:25:10  <Eddi|zuHause> e.g. in table/engines.h
23:25:14  <Eddi|zuHause> +<<<<<<< .mine
23:25:14  <Eddi|zuHause> +#define MW(a, b, c, d, e, f) { a, b | 0x80, c, d, e, f, 0, 8, 0, 0 }
23:25:14  <Eddi|zuHause> +=======
23:25:14  <Eddi|zuHause>  #define MW(a, b, c, d, e, f) { a, b | 0x80, c, d, e, f, 0, 0xFF, 0, 0 }
23:25:14  <Eddi|zuHause> +>>>>>>> .r5493
23:25:37  <Eddi|zuHause> 8 in the patch, and 0xFF in MiniIN
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23:25:56  <Eddi|zuHause> with no explanation what this value means
23:26:14  <Eddi|zuHause>
23:26:16  <RichK67> fun isnt it :)    i face this with lots of the patches...  :)
23:26:43  <Eddi|zuHause> how can i find out when that line was changed from 0 to 0xFF?
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23:29:07  <Bjarni>
23:29:16  <Bjarni> then go to the file in question
23:29:21  <glx> 8 or 0xFF are the refit_cost in EngineInfo but I don't know the meaning
23:29:24  <Bjarni> and happy log reading :P
23:30:38  <glx> Eddi|zuHause:
23:31:18  <glx> the only change in MiniIN for this file
23:32:06  <Eddi|zuHause> hm... that other patch seems to do more than that...
23:32:30  <Eddi|zuHause> i should just revert this one then ;)
23:33:57  <glx> 0xFF means there's no refit cost
23:35:59  <Eddi|zuHause> yeah, and the 8 is more like a default refit cost
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23:42:40  <Eddi|zuHause> hmz... no SDL
23:43:07  <glx> you need SDL on Linux
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23:43:17  <Eddi|zuHause> i noticed ;)
23:43:29  <glx> sdl and sdl-dev
23:43:57  <glx> libz and libz-dev, libpng and libpng-dev too
23:44:13  <Eddi|zuHause> yeah, sdl i have installed, sdl-devel not
23:44:25  <Eddi|zuHause> now where did i put that installation dvd
23:44:48  <glx> you can't get it from internet?
23:45:00  <glx> most distro have online package repo
23:45:02  <Eddi|zuHause> i need to set that up...
23:45:06  <hylje> emerge sdl
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