Log for #openttd on 18th July 2006:
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00:02:31  *** Sacro [n=ben@adsl-83-100-172-76.karoo.KCOM.COM] has joined #openttd
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00:05:48  <BFM> I was playing UT2k4 last night... I like the user profile system it's got. Then I realised that RCT3 also has a very fancy user profile login too. So I was wondering if such system would be welcomed to Open TTD?
00:06:43  <hylje> discussed
00:07:10  <BFM> Yah? Hidden somewhere in the forums eh?
00:07:20  <hylje> irclogs more like
00:07:41  <BFM> Any idea what the outcomes were, if any?
00:08:08  *** Maedhros [n=jc@gentoo/developer/Maedhros] has quit ["leaving"]
00:08:10  <hylje> good idea but someone has to code it
00:08:15  <elho> is an user profile system the moronic idea to emulate what any multiuser system already offers? :P per user settings, etc.
00:08:41  <hylje> no, on the internets
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00:10:23  <Zavior> utk4 invasion is fun :p
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00:14:40  <elho> hmm, is a maglev just like a monorail faster on 45 deg corners than on entering a depot?
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00:16:12  <Sacro> anyone know anywhere where i can get 2nd hand, or reconditioned laptops for cheap./
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00:17:14  <BFM> Sacro, where you at?
00:17:50  <Sacro> ben@adsl-83-100-172-76.karoo.KCOM.COM
00:18:21  <hylje> hah
00:18:38  <Sacro> hylje: this ISP only covers 1 city, 1 town and about 3 villages
00:19:03  <hylje> interesting
00:19:09  <BFM> Reconditioned laptop
00:19:31  <BFM> Is that a nice way of saying re-birthed?
00:19:38  <hylje> refurbished
00:20:06  <Sacro> hylje: when the telecoms system was merged into British Telecom, Kingston Communcations was the only one who refused, hence its the only ISP i can have
00:20:15  <Sacro> BFM: yeah, similar
00:20:31  <hylje> :o
00:23:10  <BFM> haha, refurbished. Renovated.
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00:24:02  <Sacro> disassemble, dead... NO DISASSEMBLE
00:24:19  * Vornicus disassembles Sacro.
00:24:38  <Sacro> jonny 5 is alive!
00:25:35  <BFM> WTB: A laptop with a CORRUPT "wink" HARD DRIVE
00:25:52  <Sacro> WTB?
00:25:59  <Sacro> this one is totally bust
00:26:01  <BFM> Batteries Not Included pwnz Jonny.
00:26:09  <BFM> *wanted to buy*
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00:26:14  <Sacro> keyboard, mouse, occasionally pcmcia and graphics
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00:28:03  <BFM> I don't do laptops. PC case all the way.
00:29:47  <Sacro> BFM: i cant use my pc
00:29:54  <Sacro> my mum wont let me
00:36:35  <BFM> Really? Your mum won't let you use your PC? How come?
00:37:10  <BFM> I've been on my PC since the age of 4... good ol' 286.
00:38:41  <Sacro> she wants the study to herself when she gets in from work
00:39:17  <BFM> ah, fairnuff. Why a laptop over another case though? Any particular reason? They're just much more pricey, with less bang for your buck, as such...
00:39:45  <Sacro> id like a new desktop, but i could really do with the portability
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00:43:45  <BFM> I'm building my case, even creating the tower from scratch. I'm making it out of Aluminium frame ^_^
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00:44:43  <Sacro> hmm, well if i want a new desktop, thats gonna be a new build from scratch
00:46:47  <BFM> Personally, I like Nforce stuff.
00:48:05  <Sacro> me too
00:48:16  <Triffid_Hunter> yeah nforce works for me too.. behaves beautifully in linux
00:49:04  <Sacro> yeah, so ive heard
00:49:28  <Sacro> though its 2am, so im gonna have to head off
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00:52:07  <BFM> I run an nforce 2 setup. Epox MB. Never ever had an issue with it, at all.
00:52:15  <Sacro> hmm
00:52:43  * Vornicus can't seem to build a computer that lasts longer than 6 months.
00:52:47  <Sacro> hmm, me neither
00:52:51  <Sacro> oh well 2am, night all
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00:54:40  <BFM> Vornicus, really?
00:54:45  <Vornicus> Yeah
00:54:53  <Vornicus> They all develop problems.
00:55:00  <BFM> I have bits in my current setup that are from 1999. :D
00:55:13  <Vornicus> Hard drives crash, RAM goes bad, Power sources die, motherboards release their magic smoke...
00:55:17  <hylje> mine is rather stable in hardware
00:55:23  <hylje> but this one is a *workstation*
00:55:29  <Vornicus> Video cards overheat because their fans don't stay on...
00:55:38  <BFM> and all the bits that aren't in my current setup, are in a computer I gave to my folks, all 7 years old, and still chuggin along! Including the hard drives! LOL...
00:55:43  <Vornicus> And usually they take other stuff with them.
00:55:48  <Vornicus> I must now go.
00:55:51  <Vornicus> byeeeeeeeee
00:55:53  <hylje> BFM: hf with your 10mb hd
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00:56:26  <BFM> haha, it's a 20gig HD :P
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01:20:12  <BFM> They're talking up dual cores here at work... but... they don't seem to realise that nothing will really utilize the dual core setup...
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01:20:53  <Zavior> Some games do :p
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02:04:44  <BFM> Some games do? Which ones? And to what extent :D
02:05:11  <Triffid_Hunter> quake3 can take advantage of multiple processors/cores, though i don't know to what extent
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02:09:42  <BFM> From memory, I think it just processes the music through the second core :)
02:10:56  <Triffid_Hunter> I thought it ran the server on one and the client on the other
02:15:42  <BFM> Really? I wasn't aware of this
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02:41:18  <CIA-3> belugas * r5513 /branches/TGP/ (155 files in 17 dirs): [TGP] Synch with trunk up to 5512
02:42:13  <RichK67> was it ok?? any conflicts?
02:42:34  <Belugas_Gone> conflicts, yes, but nothing that is deadly :)
02:42:55  <Belugas_Gone> but my changes are not in yet.
02:43:09  <Belugas_Gone> i still have that ghost on the seed edit box.
02:43:15  <RichK67> good... nearly there on aircraft depot window .... not happy, as im not well, and overstressed/overworked...
02:43:35  <Belugas_Gone> am too
02:43:43  <Belugas_Gone> but, you know the man
02:43:55  <Belugas_Gone> he does keep his words
02:44:04  <RichK67> yeah... will you look at code, or shall i just commit anyway (it works)
02:44:30  <Belugas_Gone> can't look, too tired, and i've done a lot for you today ;)
02:44:44  <Belugas_Gone> going to sleep, in fact
02:45:05  <RichK67> sorry...
02:45:09  <RichK67> didnt know
02:45:28  <Belugas_Gone> how could you ? ;)
02:45:53  <Belugas_Gone> send an email to tron
02:46:00  <Belugas_Gone>
02:46:01  <RichK67> i deleted my last one
02:46:09  <Belugas_Gone> show him what you've done so far
02:46:18  <RichK67> i couldnt send it, without toning down :)
02:46:51  <Belugas_Gone> hehe
02:47:17  <Belugas_Gone> well... there is still tomorrow
02:48:10  <Belugas_Gone> good night
02:48:44  <RichK67> ok gn
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03:22:02  <BFM> What are the recommended server specs for Open TTD?
03:23:38  <Triffid_Hunter> i'd say at the very least 500mhz, 256mb ram depending on map size
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03:39:27  <BFM> Map size 1024 x 1024...
03:39:28  <BFM> I have an old PIII 800, with 512 ram
03:39:42  <BFM> Just wondering if it'll do the job... I might trial it out tonight :D
03:59:54  *** The-Moon_ is now known as The-Moon
04:11:18  <imachine> hey, you know what would be great?
04:11:27  <imachine> a unit design!
04:11:47  <imachine> some bit of r&d driven by ai.
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04:12:01  <imachine> so always new technologies left to avail.
04:12:44  <BFM> I'd love that too
04:13:03  <imachine> +maybe making the 'localized' versions of ttd.
04:13:22  <BFM> Research new components in vehicles... such as bus capacities, or new tyres, or suspensions, ect ect
04:13:24  <imachine> so that a setting like 'czech' would set the city names to czech, czech money, and czech graphics set :]
04:13:35  <imachine> yeah, build your own bussess and stuff ;]
04:13:49  <imachine> but thats more of a new graphic tile set idea, yet still its pretty cool.
04:13:50  <BFM> Yup, design them from scratch up, to suit your companies direction...
04:14:13  <BFM> RESEARCH in better, say, industrial type stations, to suit coal mines
04:14:42  <BFM> R & D in any game rocks...
04:14:44  <BFM> Look at Syndicate, or Theme Hospital
04:14:45  <imachine> yeah, different history lines too could be added to the localization part, say different engines etc available in different countries :]
04:15:10  <BFM> And I could buy research off you :D to save me building a bus research facility
04:15:56  <imachine> i;d rather say
04:16:01  <imachine> spying on the other part.
04:16:11  <BFM> haha
04:16:24  <imachine> say you invest in your IT dpt.
04:16:33  <imachine> (once your company grows)
04:16:41  <imachine> that would be so cool. oh man >_<
04:16:42  <BFM> ALSO, bus depots, where buses sleep at night, along with their maitenance... and the good old Bus stop, and proper bus shelters...
04:16:52  <imachine> like, this is trasport tycoon right
04:16:57  <BFM> yah
04:17:06  <imachine> say in 1996 it gives a possibility for new transport.
04:17:10  <imachine> DATA.
04:17:15  <imachine> you build your own fiber etc.
04:17:28  <imachine> (just to throw it in there, for a fun choice of industry ;))
04:17:44  <imachine> s/transport/cargo.
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04:18:31  <imachine> lying down cables and investing into switches like depots; so forth. plus some maybe more inner-city transportation.
04:18:33  *** DaleStan_ is now known as DaleStan
04:18:37  <imachine> like doing lines around bussess.
04:18:38  <imachine> etc.
04:19:05  <imachine> say you make this some what a zooming function 'click' zoom into a city. then it turns to be like CITY version of graphics, industries. etc.
04:19:07  <BFM> You could lay down cables when laying down train tracks, or roads... all in the one square.
04:19:10  <imachine> trams instead of rails.
04:19:15  <imachine> BFM, yeah
04:19:26  <imachine> BFM, (theres even an ISP where i live)
04:19:32  <imachine> (who does that, with railways)
04:19:45  <imachine> onto the zooming idea,
04:19:54  <imachine> would be nice to zoom back sorta
04:19:59  <imachine> in say countries
04:20:02  <imachine> making investments.
04:20:03  <imachine> abroad ;]
04:20:12  <imachine> pushing money from different company locals.
04:20:24  <BFM> Imports, and exports. Have a virtual stock market running in the backround
04:20:33  <imachine> huh that might be a bit heavy
04:20:36  <imachine> but sure why not.
04:20:40  <BFM> Companies must invest in things like oil, to run
04:20:45  <imachine> its all about ideas..
04:20:54  <imachine> hehehe
04:20:57  <imachine> nah i'd say,
04:21:02  <imachine> be realistic
04:21:03  <imachine> is nice
04:21:13  <imachine> but in games sometimes, we must remember, that they are games
04:21:31  <imachine> and as games need to be seen; so reality is always bent a little, the thing is, whats nice is to keep balance.
04:21:50  <imachine> both between bent reality's amount in there and the realistic parts' amount.
04:22:27  <imachine> making stuff about real life i think is sorta like making a movie off a book; you have to intepret some things and cut some out ;]
04:22:31  <imachine> or change them ;p
04:26:08  <BFM> I was being realistic :(
04:26:34  <BFM> Transport tycoon. Dawn of Oil.
04:27:01  <BFM> So many good ideas... Wish I could program *cries*
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04:32:53  <imachine> :]
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05:40:44  <BFM> I don't understand this NickServ password thing... apparently my nickname is in use?
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05:45:25  <BFM> Anyone help me out?
05:49:03  <BFM> :(
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05:57:26  <toweri> BFM: RTFF
05:59:00  <BFM> The nickname [BFM] is already registered :(
05:59:20  <BFM> I think it may have registered me before, but automaticly?
06:06:52  <toweri> Or someone else registered it.
06:07:03  <toweri> In the case of which... well, tough luck.
06:07:18  <toweri> Are you sure you haven't registered it for yourself?
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06:15:45  <BFM> Yeah, I guess someone has registered it then. But i didn't have this problem yesterday...
06:16:17  *** BFM is now known as BurningFeetMan
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06:17:33  <BurningFeetMan> ok, Registered BurningFeetMan :D
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06:35:31  <[Shaman]> BurningFeetMan: /msg nickserv info nickname
06:35:39  <[Shaman]> will give you information about who registred it.
06:36:46  <peter1138> heh
06:36:57  <peter1138> used for 1 day a year and a half ago
06:37:03  <peter1138> these things should expire :)
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06:39:45  <BurningFeetMan> Oh don't worry. Burningfeetman is better, but I didn't realise it could fit! Hence, why I tried BFM :P
06:40:14  <BurningFeetMan> I'm pretty sure I registered BFM ... automaticly, or something... meh... :D
06:41:13  <BurningFeetMan> oh... wait, haha, no, 1 year ago... I definately didn't register THAT.
06:41:22  <BurningFeetMan> Meh, I'm happy with my fullname
06:43:42  <toweri> peter1138: They do.
06:44:00  <toweri> Well, not automatically, but if a nick hasn't been used in 60 days, it can be released by freenode staff.
06:44:09  <toweri> RTF FAQ ;)
06:46:33  <BurningFeetMan> Possible to change password? (Yes, I'm reading the FAQ... it's just not, jumping out and biting me)
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06:47:46  <[Shaman]> yes
06:47:54  <[Shaman]> /msg nickserv help
06:47:55  <[Shaman]> ;
06:47:57  <[Shaman]> :)
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06:49:42  <MiHaMiX> let's commit
06:49:43  <CIA-8> miham * r5514 /trunk/lang/ (icelandic.txt slovak.txt):
06:49:43  <CIA-8> WebTranslator2 update to 2006-07-18 08:49:21
06:49:43  <CIA-8> icelandic - 2 fixed, 37 changed by scrooge (39)
06:49:43  <CIA-8> slovak - 66 changed by lengyel (66)
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07:00:52  <BurningFeetMan> Yay! Thanks for your help, super IRC help dude people
07:00:57  <BurningFeetMan> Ok, I go eat food now.
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08:04:40  <roboman> hello
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08:39:37  <kinnaz> ahjaa
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09:29:37  <Qball> openttd: network.c:1158: NetworkHandleLocalQueue: Assertion `0' failed.
09:29:37  <Qball> Aborted
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10:12:06  <MeusH> hey
10:12:20  <MeusH> does anyone here know java a little?
10:13:56  <blathijs> ack
10:14:26  <Frostregen> yes
10:15:00  <MeusH> I have a one .java file, one package, containing three classes. One of these is the main class. The other one, called Menu, is a base for menus in my application.
10:15:10  <MeusH> I create a menu in the main class
10:15:11  <MeusH> using
10:15:24  <MeusH> Menu main;
10:15:25  <MeusH> ...
10:15:43  <MeusH> main = new Menu(M_GLOWNE);
10:15:57  <MeusH> (don't care about M_GLOWNE, it means int 1
10:16:13  <MeusH> the main class also creates a Canvas
10:16:27  <MeusH> Canvas screen;
10:16:27  <MeusH> ...
10:16:46  <MeusH> screen = new Screen();
10:16:57  <MeusH> later in the code,
10:17:01  <MeusH> class Screen extends Canvas {
10:17:18  <MeusH> I need to acces a variable or method of the main class
10:17:23  <MeusH> but it's somehow impossible
10:17:39  <MeusH> here is main class header:
10:17:39  <MeusH> public class MasterMindMidlet extends MIDlet implements CommandListener {
10:17:57  <MeusH> int j;
10:18:03  <Frostregen> access = modify?
10:18:04  <MeusH> j = MasterMindMidlet.getCurrentMenu();
10:18:10  <Frostregen> or just needing a value?
10:18:15  <MeusH> I can't do that
10:18:44  <MeusH> the second thing is, that I can't acces "main" I created before
10:19:15  <MeusH> String tekst = glowne.getTekst(i); just doesn't work
10:19:26  <MeusH> do you want compiler errors, or you can handle this?
10:19:37  <MeusH> Frostregen, I need a value
10:19:51  <MeusH> 	int getObecneMenu() {
10:19:51  <MeusH> 		return obecnemenu;
10:19:51  <MeusH> 	}
10:20:08  <MeusH> I read somewhere I shouldn't acces variables directly, so I'm using methods instead
10:20:43  <Frostregen> the methods should be "public int getMe()"
10:21:32  <Frostregen> are the compiler errors from the sort "method xyz is not visible" ?
10:22:31  <MeusH> no
10:22:33  <MeusH> non-static method getObecneMenu() cannot be referenced from a static context
10:22:42  <Frostregen> ah ok
10:22:44  <MeusH> 	public int getObecneMenu() {
10:22:44  <MeusH> 		return obecnemenu;
10:22:44  <MeusH> 	}
10:22:46  <MeusH> is in...
10:22:53  <MeusH> public class MasterMindMidlet extends MIDlet implements CommandListener {
10:23:00  <MeusH> so I don't see any static there
10:23:03  <MeusH> now to the caller
10:23:18  <MeusH> 	        int i, j, zazn;
10:23:18  <MeusH> 	        j = MasterMindMidlet.getObecneMenu();
10:23:31  <MeusH> inside
10:23:32  <blathijs> MeusH: the main function is static?
10:23:39  <MeusH> class Ekran extends Canvas {
10:23:39  <MeusH>
10:23:39  <MeusH>
10:23:39  <MeusH>     public void paint(Graphics g){
10:23:59  <MeusH> blathijs: no
10:24:08  <blathijs> yes, by definition
10:24:08  <MeusH> the only "static" it finds is...
10:24:09  <MeusH> public static final int M_GLOWNE = 1;
10:24:15  <MeusH> and so on
10:24:43  <blathijs> oh, wait, your using a "MIDlet", which probably munges stuff :-)
10:24:46  <MeusH> ohyeah, yes, it is, I read somewhere the main functions are always static...
10:24:48  <Frostregen> that shouldn't be a problem
10:25:12  <MeusH> blathijs: I just need to acces things from a class x by a class y
10:25:35  <blathijs> MeusH: you are now talking in a static context
10:25:55  <blathijs> unless you mean "I need to access things from an object of class x from an object of class y"
10:26:28  <MeusH> well, the main class does not have any object
10:26:44  <MeusH> however, the main class creates a object of the other class
10:26:59  <MeusH> which is anyway unreachable by the third class
10:27:01  <blathijs> wat exactly is your main class? MasterMindMidlet?
10:27:06  <MeusH> yes
10:27:21  <blathijs> and in what method do you create the main Menu class?
10:28:07  <MeusH> public Menu main; // <- beginning of the class
10:28:12  <MeusH> protected void startApp() throws MIDletStateChangeException {
10:28:12  <MeusH> 		main = new Menu(M_GLOWNE);
10:28:47  <blathijs> okay
10:29:00  <blathijs> and now you need to access values inside MasterMindMidlet from Menu?
10:29:05  <Frostregen> j = MasterMindMidlet.getObecneMenu();  <-this is static access
10:29:20  <blathijs> the static part is "MasterMindMidlet"
10:29:35  <MeusH> blathijs: no, from the other class (that is also created in the main class)
10:29:39  <blathijs> it's a class, not an object, while getObecneMenu is not a static method
10:30:04  <MeusH> blathijs: can I make it non-static?
10:30:11  <blathijs> You should give Menu's constructor an extra parameter of type MasterMindMidlet
10:30:12  <MeusH> this would get rid of half of the problem
10:30:40  <MeusH> which would be some kind of pointer?
10:30:41  <blathijs> then store the parameter in a instance variable inside the Menu class
10:30:56  <blathijs> an object reference, actually
10:31:03  <blathijs> so:
10:31:40  <blathijs> in Menu:
10:31:52  <blathijs> MasterMindMidlet mml;
10:31:58  <blathijs> public Menu(int something, MasterMindLet mml) { this.mml = mml; }
10:32:14  <blathijs> and in MasterMindMidlet.startApp():
10:32:25  <blathijs> main = new Menu(M_GLOWNE, this);
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10:33:19  <blathijs> MeusH: Are you just fiddling around in java, or did you actually read up on Object Oriented Programming?
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10:44:30  <Eddi|zuHause3> i would expect java to have an "instance" or "application" variable, which contains an object of the main class, created on startup
10:44:58  <Eddi|zuHause3> at least i remember such a thing from delphi
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10:46:01  <MeusH> hey blathijs
10:46:03  <MeusH> sorry
10:46:10  <blathijs> Eddi|zuHause3: well, there is no such thing as an application variable or global variabel in java
10:46:11  <MeusH> I knocked over the electric cable
10:46:18  <MeusH> and I broke it into two parts
10:46:23  <blathijs> woops
10:46:24  <MeusH> hopefully it didn't shock me
10:46:36  <MeusH> but I glued it with a special tape :)
10:46:39  <blathijs> :-)
10:46:49  <Eddi|zuHause3> no, i don't mean a global variable
10:47:00  <blathijs> MeusH: What was the last you saw? :-)
10:47:33  <blathijs> Eddi|zuHause3: You do have the "this" variable, referring to the object itself. So within the main routine, it would refer to the main object
10:47:59  <Eddi|zuHause3> i am not sure if a static function actually has a "this"
10:48:05  <blathijs> Eddi|zuHause3: (though in pure java, the main method is static, not a real method)
10:48:14  <MeusH> so the last message was <blathijs> then store the parameter in a instance variable inside the Menu class
10:48:14  <blathijs> Eddi|zuHause3: no, it hasn't
10:48:25  <blathijs> 12:30 < blathijs> an object reference, actually
10:48:25  <blathijs> 12:31 < blathijs> so:
10:48:25  <blathijs> 12:31 < blathijs> in Menu:
10:48:25  <blathijs> 12:31 < blathijs> MasterMindMidlet mml;
10:48:25  <blathijs> 12:31 < blathijs> public Menu(int something, MasterMindLet mml) { this.mml = mml; }
10:48:27  <MeusH> but I don't understand it much
10:48:28  <blathijs> 12:32 < blathijs> and in MasterMindMidlet.startApp():
10:48:30  <blathijs> 12:32 < blathijs> main = new Menu(M_GLOWNE, this);
10:48:33  <blathijs> 12:33 < blathijs> MeusH: Are you just fiddling around in java, or did you actually read up on Object Oriented Programming?
10:48:47  <MeusH> both
10:49:45  <MeusH> I wrote a nice MIDlet menu, and console version version of mastermind, now I want to make the menu better, and finally recreate the mastermind so it will work in a mobile, not a console
10:51:03  <blathijs> but, do you understand what I said?
10:51:11  <MeusH> most of it
10:51:12  <MeusH> seems we missed our points
10:51:21  <MeusH> I don't need to acces anything from Menu
10:51:25  <Eddi|zuHause3> MeusH: i would suggest not making the MasterMindMidlet your main class, but make another main class which contains a (static) variable of type MasterMindMidlet
10:51:31  <Eddi|zuHause3> this could solve your problems
10:51:39  <MeusH> I need to acces data of Menu and MasterMindMidlet from Screen
10:52:11  <MeusH> but both Menu and Screen were created by MasterMindMidlet
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10:52:35  <Eddi|zuHause3> then you can access MainClass.mml from other objects/classes
10:53:14  <MeusH> what does mml stand for?
10:53:21  <Eddi|zuHause3> your variable name ;)
10:53:32  <MeusH> :/
10:53:34  <blathijs> MasterMindLet, but that should be mmm for MasterMindMidlet :-)
10:53:45  <MeusH> oh I see :)
10:53:59  <blathijs> MeusH: you can just apply what I said, but modify the constructor of Screen instead of Menu
10:54:26  <MeusH> that's what I'm doing
10:54:45  <blathijs> well, you should then replace your
10:54:46  <Eddi|zuHause3> so you have MainClass { static MasterMindMidlet <whatever name>; static main(.) { <name> = new MasterMindMidlet}
10:54:48  <blathijs> 12:29 < Frostregen> j = MasterMindMidlet.getObecneMenu();  <-this is static access
10:55:00  <blathijs> by
10:55:08  <blathijs> j = this.mmm.getObecneMenu();
10:57:33  <MeusH> so, following blathijs' way, the code should be like
10:57:34  <MeusH> 	public MasterMindMidlet() {
10:57:34  <MeusH> 		ekran = new Ekran(this);
10:57:34  <MeusH> 	}
10:57:36  <MeusH> ?
11:00:24  <Eddi|zuHause3> i am not exactly sure what you mean by that
11:02:04  <MeusH> ohyeah, I forgot about the second part
11:02:21  <MeusH> class Ekran extends Canvas {
11:02:21  <MeusH>
11:02:21  <MeusH>     int	ScreenWidth,	//szeroko??
11:02:21  <MeusH>     	ScreenHeight;	//i d?ugo?? ekranu
11:02:21  <MeusH>
11:02:22  <MeusH>     Ekran(MasterMindMidlet mmm) {
11:02:26  <MeusH>
11:02:28  <MeusH>     }
11:02:41  <MeusH> and Ekran is screen. I made a mistake naming things not in english
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11:12:51  <blathijs> MeusH: you should also store mm somewhere, currently, it is only available inside Ekran's constructor. (Or is that enough?)
11:12:57  <blathijs> s/mm/mmm/
11:16:51  <kinnaz> aww
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11:19:12  <kinnaz> can factory be broken
11:19:17  <kinnaz> that it dosen't produce goods
11:19:26  <kinnaz> it takes the required stuff and gives money for them..
11:19:32  <kinnaz> but it just won't produce goods..
11:19:33  <kinnaz> :|
11:22:26  <MeusH_> blathijs: storing it in the constructor is enough for now
11:22:34  <Sacro> kinnaz: known RC1 bug
11:22:42  <kinnaz> aww
11:22:48  <kinnaz> is there quickfix for it
11:22:53  <kinnaz> or smt
11:22:56  <kinnaz> or i should downgrade
11:23:36  <Sacro> depends on the devs...
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11:24:20  <MeusH_> hey RichK67
11:24:28  <RichK67> hi
11:25:12  <MeusH_> blathijs: should the constructor contain something?
11:25:19  <MeusH_> it's pretty empty right now
11:25:20  <MeusH_>     Ekran(MasterMindMidlet mmm) {
11:25:20  <MeusH_>
11:25:20  <MeusH_>     }
11:25:42  <mIGu> kinnaz: if you have the source code, open economy.c, go to line 1151 and change digit 2 to u
11:25:43  <RichK67> hmm... off work sick atm... id love to be in work for one thing... they have full climate con :)
11:25:53  <mIGu> recompile and it should run fine
11:26:29  <kinnaz> if the fix is so easy why there isn't rc2 released ?
11:26:33  <mIGu>                  (t = DistanceManhattan(ind->xy, xy)) < u) {
11:26:38  <mIGu> that's what the line should look like
11:26:47  <kinnaz> i anyway don't have src
11:26:49  <kinnaz> or compiler..
11:27:00  <mIGu> kinnaz: maybe they are fixing other bugs too
11:27:55  <RichK67> maybe a lot of us are on hols ;)
11:30:00  <TheMask96> hmm do openttd devs have holidays? ;)
11:30:25  <vondel> of course
11:30:30  <MeusH_> surely they do
11:30:30  <vondel> good time for them to code
11:30:35  <MeusH_> like Darkvater
11:30:56  <MeusH_> blathijs: can I ask you for help once more?
11:30:57  <TheMask96> yes... but Darkvater has 24/7 holiday right? ;)
11:31:09  <MeusH_> cannot resolve symbol
11:31:09  <MeusH_>  [wtkbuild] symbol  : variable mmm
11:31:09  <MeusH_>  [wtkbuild] location: class mastermind.Ekran
11:31:09  <MeusH_>  [wtkbuild] j = this.mmm.getObecneMenu();
11:31:14  <RichK67> hmm... true... my first version of TerraGenesis Perlin was written in the Highlands of Scotland on hols
11:31:37  <MeusH_> I'm afraid this may be because empty constructor
11:31:37  <MeusH_>     Ekran(MasterMindMidlet mmm) {
11:31:38  <MeusH_>
11:31:38  <MeusH_>     }
11:32:36  <Eddi|zuHause3> i'm afraid you have absolutely no idea what you are doing
11:32:59  <MeusH_> well I have a small idea of what I'm doing
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11:33:11  <MeusH_> or I know
11:33:12  <MeusH_> wait
11:33:26  <Eddi|zuHause3> you need to declare a variable called mmm in the this-context
11:33:41  <Eddi|zuHause3> and inside the constructor, you do this.mmm = mmm;
11:33:48  <MeusH_>     MasterMindMidlet mmm;
11:33:48  <MeusH_>
11:33:48  <MeusH_>     Ekran(MasterMindMidlet foobar) {
11:33:48  <MeusH_>     	mmm = foobar;
11:33:48  <MeusH_>     }
11:33:59  <Eddi|zuHause3> or like that, yes
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11:34:16  <MeusH_> thanks MeusH, now I can have my nickname back
11:34:18  *** MeusH_ is now known as MeusH
11:36:38  <MeusH> It compiled without errors \o/
11:36:48  <MeusH> but emulator gives errors :(
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11:47:07  <MeusH> well it works
11:47:12  <MeusH> thank you guys
11:47:15  <MeusH> thank you so much
11:47:19  <MeusH> you're so guru :)
11:47:34  <MeusH> brb, dinner
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12:24:49  <MeusH> is it possible in java to.. hmm... use function to return a name, that can be used like
12:24:49  <MeusH>         	i = foo./getName(j)/.bar;        	assuming there are,,
12:25:59  <MeusH> or it is recommended to use switch(j)
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12:30:17  <Rubidium> yes, it is with reflection (java.lang.reflect.Method), but it is slow and pretty error prone to do so; try to avoid it
12:31:06  <blathijs> MeusH: you should probably use an array there I think?
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12:47:32  <MeusH> Rubidium: what do you suggest, then? To use
12:47:42  <MeusH> blathijs: array of method names?
12:47:56  <Rubidium> depends on the exact circumstances
12:48:46  <MeusH> there are several objects of each class, and I'd like to use one of object's method. Now, which objects, depends on some value, like j
12:48:59  <MeusH> but I think would be allright, too
12:48:59  <Rubidium> and what you exactly want to make; it could be that you have made a wrong design decision
12:49:00  <Eddi|zuHause> i think he means, instead of,, use foo[1].bar, foo[2].bar
12:49:46  <Eddi|zuHause> then you can easily use foo[j].bar
12:50:32  <MeusH> Eddi|zuHause: it looks like if foo is an array
12:51:52  <Eddi|zuHause> was that a complete sentence?
12:52:03  <MeusH> that's it
12:52:24  <Eddi|zuHause> you probably mean s/if/that
12:52:51  <MeusH> maybye... but I saw people using that construction
12:52:55  <MeusH> maybye they were wrong
12:52:56  <MeusH> nevermind
12:53:10  <MeusH> well, I'll make a, it will be simple. It would be just several lines of code more, but who would care about these lines?
12:54:17  <Eddi|zuHause> but like Rubidium said... you either use the wrong concept, or you use the concept wrong...
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12:55:51  <Eddi|zuHause> the line "foo[j].bar" should do the trick
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12:58:55  <MeusH> should foo be an array of names like {"foo.primary", "foo.secondary", "foo.theother"}, or {".primary", ".secondary", ".theother"}, or without dots?
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12:59:59  <scuanor> hello :)
13:00:02  <MeusH> hello
13:00:04  <Eddi|zuHause> no, foo should contain references to the objects you are trying to reach
13:00:09  <Rubidium> MeusH: please sketch what the problem is you want to solve, and that is not 'accessing' a specific variable, but at a higher level of abstraction
13:00:32  <Rubidium> because I really think you have made a bad design decision
13:03:17  <MeusH> okay, here are two scenarios
13:03:23  <MeusH> one is the current one, which is big
13:03:24  <MeusH> 	public int getCurrentNumber() {
13:03:24  <MeusH> 		switch (currentmenu) {
13:03:24  <MeusH> 			case M_MAIN:
13:03:24  <MeusH> 				return main.getNumber();
13:03:24  <MeusH> 				break;
13:03:26  <MeusH> 			/*case M_WIN:
13:03:28  <MeusH> 				return win.getNumber();
13:03:30  <MeusH> 				break;
13:03:32  <MeusH> 			case M_LOSS:
13:03:34  <MeusH> 				return loss.getNumber();
13:03:36  <MeusH> 				break;
13:03:38  <MeusH> 			and so on...
13:03:40  <MeusH>
13:03:42  <MeusH> System.out.println(getCurrentNumber);
13:03:44  <MeusH> there is also the other one:
13:03:46  <MeusH> System.out.println(/NameOfCurrentMenu/.getNumber());
13:04:02  <MeusH> and I'm asking if there is any way to put a $variable into the code, like before .getNumber()?
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13:06:31  <Eddi|zuHause> ok, instead of making currentmenu some kind of enum, make it references to the actual objects
13:06:35  <Rubidium> I think you should ditch the currentmenu as an int and make it an interface with the 'getNumber' function, which both main, win and loss have to implement
13:06:39  <Eddi|zuHause> so you have a line currentmenu = win
13:06:43  <Eddi|zuHause> or something
13:06:57  <Eddi|zuHause> and then you just do currentmenu.getNumber()
13:06:58  <MeusH> see:
13:06:58  <MeusH> String names[] = {"main", "win", "loss"}
13:06:58  <MeusH> System.out.println(/names[currentmenu]/.getNumber());
13:07:03  <MeusH> something like that
13:07:08  <Eddi|zuHause> not strings
13:07:26  <Eddi|zuHause> currentmenu of type Menu
13:07:29  *** Qball [n=qball@] has quit [Connection timed out]
13:07:52  <MeusH> Menu names[] = {"main"... and so on?
13:08:14  <MeusH> Rubidium: Menu is a class, and all main, win and loss have the 'getNumber' function
13:09:55  <Rubidium> MeusH: I guess you know very little about Object Orientation and interfaces, inheritance and abstract classes; I would suggest you to familiarize with those concepts and then you'll see how you can solve your problem pretty nice
13:12:26  <Rubidium> MeusH, read for example:
13:12:30  <MeusH> okay, I'll read more about -interfaces -inheritance -abstract
13:12:38  <MeusH> do you think I'll find the answer there?
13:12:52  <MeusH> or I'll read it and come back here to ask for answer? ;)
13:13:27  <Rubidium> I hope the first, but you won't find a copy-n-paste answer though
13:13:36  <MeusH> :D I have a 1113-page book on java
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13:14:31  <MeusH> there is a lot of text on that topics, too
13:15:30  <MeusH> I have already known inheritance
13:15:35  <MeusH> by the way, I coded a lot in Delphi
13:15:35  <Rubidium> though about 1100 pages of that book will talk about the API of java and not the Object Orientation Design principles
13:15:42  <MeusH> so it won't be THAT hard, I hope
13:15:48  <Belugas> MeusH, it is not entirely about java that Rubidium is speaking.  It is mainly about learning what Object Oriented programming is all about
13:16:34  <Belugas> Delphi uses OOP, C++ too... it is not strickly Java
13:16:48  <Rubidium> and I think has some nice information too
13:17:02  <hylje> php and python are OOP somewhat
13:17:10  <MeusH> thanks a lot
13:17:15  <hylje> yw
13:17:17  <Rubidium> but in C++ you can ditch _all_ the classes etc and write programs as you did in C, with Java that is almost impossible
13:17:35  <MeusH> I read about interfaces this morning, but all I can think about them (yet) is their similiarity to .h files of C language
13:19:06  <MeusH> and I don't see any usablity of it besides some kind of indexing
13:19:11  <Eddi|zuHause> you will find that a lot of concepts in programming languages are very similar to each other ;)
13:19:57  <Eddi|zuHause> but, what you are using that for now would be polymorphic variables
13:20:45  <Eddi|zuHause> you need a variable currentmenu of type Menu, and to that you do not assign the name of the menu, but the entire menu itself
13:21:03  <Eddi|zuHause> as long as the menu you want to assign is a subclass of the class or interface Menu
13:22:27  <MeusH> Eddi: good point
13:22:46  <MeusH> you formed my ideas with letters
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13:25:34  <MeusH> Menu current;
13:25:34  <MeusH> switch (currentmenu) {
13:25:34  <MeusH> 			case M_MAIN:
13:25:34  <MeusH> 				current = main;
13:25:34  <MeusH> 				break;
13:25:35  <MeusH> 			case M_WIN:
13:25:37  <MeusH> 				current = win;
13:25:39  <MeusH> 				break;
13:25:41  <MeusH> 			case M_LOSS:
13:25:43  <MeusH> 				current = loss;
13:25:45  <MeusH> 				break;
13:25:47  <MeusH> 			...
13:25:49  <MeusH>
13:25:51  <MeusH> System.out.println(current.getNumber());
13:25:55  <MeusH>
13:25:57  <MeusH> something like that, guys?
13:26:59  <Rubidium> well, it might be better to make currentmenu of the type Menu, so you can do currentmenu.getNumber()
13:27:19  <Rubidium> but that requires some refactoring in the rest of your application
13:28:22  <MeusH> currentmenu is an integer
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13:28:33  <MeusH> it is like index of current menu
13:29:01  <MeusH> so, let's say, user clicks on "help". Then current menu is M_HELP, which is let's say 5
13:29:22  <Rubidium> yes, but the Help menu is of the class Menu, right?
13:29:28  <MeusH> yes
13:29:33  <MeusH> hmm you may be so much right
13:30:09  <MeusH> so by changing currentmenu to Menu instead of int, I'll get rid of one variable, and make code more usable
13:30:32  <Rubidium> yes
13:31:14  <MeusH> \o/
13:34:32  <MeusH> it works
13:35:00  <MeusH> I read all chapters about these topics, but I can fully understand it just because of you
13:35:01  <MeusH> thanks
13:35:41  <peter1138> heh
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13:38:40  <Belugas> 6502
13:38:53  <Belugas> oups, sorry.... this is not a search engine ;)
13:38:57  *** sw4y [] has joined #openttd
13:39:36  <Rubidium> Belugas: just rephrase it and you might get a lot of results :)
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13:40:08  <RichK67> hi belugsa... did you look at the code i sent?
13:40:15  <RichK67> belugsa/belugas
13:40:20  <RichK67> :)
13:42:54  <Belugas> i have not received it RichK67
13:43:35  <Belugas> Rubidium, wiki has giving me al i needed to know, and even more :)
13:43:56  <RichK67> ah
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13:44:02  <Belugas> RichK67, try DCC, please
13:44:13  <Belugas> now that you are online ;)
13:44:46  <peter1138> the helidepot fix?
13:44:51  <Belugas> yes
13:44:54  <RichK67> yeah
13:45:11  <RichK67> about 8 lines in the end
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13:47:17  <RichK67>
13:47:34  <Sacro> RichK67: thanks
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13:48:11  <RichK67>,%207th%20Feb%202013.png
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13:48:34  <Sacro> RichK67: whats changed?
13:49:08  <RichK67> look at the list of aircraft - no fixed wings listed at a helidepot
13:49:53  <RichK67> peter? commit it?
13:50:00  <Sacro> ooh yes, how clover
13:50:03  <Sacro> *clever
13:50:06  <peter1138> can't look
13:50:10  <Belugas> hold your horses... will you ?
13:50:47  <RichK67> im asking if its ok, not instructing him to do it...
13:51:15  *** Tobin [] has joined #openttd
13:55:35  *** DaleStan [] has joined #openttd
13:56:09  <Sacro> hmm, is his name Dale, or Stan, or both...or maybe neither
13:58:06  <hylje> StanDale
13:58:25  <MeusH> DaanStle
13:58:29  <MeusH> StleDaan
13:58:42  <MeusH> EladNast
13:59:11  <lws1984> howdy Dale
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13:59:31  <Sacro> MeusH: like the last one
14:00:16  <MeusH> pretty strange :)
14:00:47  <Sacro> :O smilies in IRC
14:00:58  <hylje> :O
14:02:54  <MeusH> :-B
14:05:42  <Sacro> :P
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14:12:41  <k-man> how does one go about converting to monorail?
14:12:48  <k-man> it looks like a painful process
14:12:53  <ems> it is
14:13:54  <MeusH> converting tracks isn't difficult
14:13:59  <MeusH> but converting trains is painful
14:14:20  <k-man> yeah
14:14:22  <MeusH> hopefully, some people are working on easier replacing trains
14:14:24  <MeusH> like Bjarni
14:14:25  <k-man> is there an easy way to convert them?
14:14:32  <MeusH> and someone else, whose name I forgot
14:14:33  <hylje> 1. do parallel tracks for larger traffic routes
14:14:36  <k-man> yeah, i read about something like that somewhere
14:14:46  <hylje> 2. start converting a branch at a time
14:14:58  <ems> or
14:15:06  <MeusH> k-man: send trains to depots. Build a monorail depot next to standard one
14:15:08  <ems> simply call in all your trains
14:15:29  <k-man> but how do you call in the trains?
14:15:31  <k-man> i have lots of trains
14:15:44  <MeusH> then you have to...
14:16:04  <MeusH> remove one train, build the other one in the other depot
14:16:17  *** Tobin [] has quit []
14:16:28  <k-man> meush, god that sounds horrid
14:16:32  <MeusH> the only good thing is that orders will be the same
14:16:45  <MeusH> yeah, that's evil
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14:17:26  <k-man> how will the orders be the same?
14:17:30  <k-man> i didn't follow that bit
14:17:36  <hylje> well
14:17:43  <MeusH> you remove a train
14:17:50  <MeusH> but it's orders will stay in the memory
14:17:50  <ems> k-man: it is magic ;)
14:17:58  <MeusH> and will be assigned to any next train you build
14:17:58  <k-man> oh, i see
14:18:05  <k-man> right
14:18:06  <k-man> i see
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14:20:04  <eQualizer> Why doesn't one my competitors do a bankrupt? It haven't done any profit in 40 years, but it still won
14:20:11  <eQualizer> 't do a bankrupt.
14:21:50  <peter1138> "do a bankrupt"?
14:21:59  <peter1138> normally you "go" bankrupt
14:22:08  <eQualizer> Okay.
14:22:16  <RichK67> french?
14:22:21  <peter1138> and no profit at all?hmm
14:22:26  <eQualizer> Finnish
14:22:28  <ln-> finnish
14:22:47  <peter1138> heh
14:22:53  <peter1138> "Roads melt as temperatures soar"
14:23:05  <hylje> :D
14:23:10  <RichK67> ah... i was thinking of something like "il ne fait pas un bankruptcie" ...
14:24:44  <RichK67> lol - heatwave, and im off sick with a classic "winter" chest infection :)
14:24:52  <peter1138> nice one
14:25:25  <RichK67> its a bitch though... nasty rasping hacking cough... hurts every time
14:25:30  *** |Jeroen| [] has joined #openttd
14:25:49  <RichK67> and dont make me laugh... that hurts more
14:26:34  <hylje> D:
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14:31:03  <k-man> what do i need to do to make the nightly work with debian?
14:31:17  <k-man> its not finding my saved games directory
14:31:20  <k-man> and config file
14:31:28  <RichK67> better mojo
14:32:52  <peter1138> mr mojo rising
14:33:43  <peter1138> -g +'
14:34:40  <k-man> but it doesn't seem to find the right directories
14:34:44  <k-man> bah
14:35:14  <k-man> are they hard coded at compile time
14:35:15  <k-man> ?
14:35:33  <k-man> is it hard to build?
14:43:53  <Eddi|zuHause> you mean harder than typing "make"?
14:44:03  <Eddi|zuHause> rarely :)
14:48:12  <k-man> im trying to build the debian package
14:56:53  <k-man> ah
14:56:55  <k-man> it worked
14:56:59  <k-man> that was relatively painless
15:00:17  <k-man> so which button do i click to send all trains to depots?
15:00:57  <MeusH> I'm afraid you won't click it
15:01:02  <MeusH> because the button doesn't exist
15:01:07  <MeusH> someone made a patch, however
15:01:16  <ems> any short cut to close all open windows?
15:01:17  <MeusH> that created a button to send all trains to depot
15:01:21  <MeusH> del
15:01:23  <MeusH> delete
15:01:41  <MeusH> it will close non-sticyfied widows
15:01:50  *** angerman [] has quit []
15:02:06  <MeusH> shift+delete (correct me if I'm wrong) will shut down also stickyfied windows
15:02:45  <ems> oh cool
15:03:05  <k-man> i can't do it
15:03:10  <k-man> its too hard
15:03:17  <k-man> to convert to monorail
15:03:22  <k-man> much too hard
15:03:33  <k-man> much too much clicking involved
15:04:01  <k-man> i have 122 trains
15:04:17  <k-man> thats at least 2 clicks per train
15:04:25  <peter1138> don't do it then
15:04:28  <k-man> thas 243 clicks too many
15:04:31  <k-man> but i have to
15:04:36  <k-man> i can't build trains any more
15:04:37  <peter1138> i usually just build an improved network
15:04:41  <k-man> as they are obsolete
15:04:41  <peter1138> heh
15:04:51  <k-man> oh
15:04:53  <k-man> i see
15:04:55  <k-man> not a bad idea
15:06:44  <k-man> i saw a patch somewhere to convert trains to differnt types
15:07:08  <k-man> anyway
15:07:09  <k-man> its late
15:07:12  <k-man> im off ot bed
15:07:14  <k-man> night all
15:08:59  <MeusH> goodnight
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16:03:06  *** Brianetta [] has joined #openttd
16:05:00  <MeusH> hey Brianetta
16:05:10  <Brianetta> hi there
16:05:21  <RichK67> hi brianetta
16:05:26  <Brianetta> hi there
16:05:54  *** Brianetta [] has quit [Remote closed the connection]
16:06:50  *** Vornicus [n=vorn@] has quit [Remote closed the connection]
16:06:59  *** Brianetta [] has joined #openttd
16:07:08  <RichK67> re hi
16:07:15  <Brianetta> hm /:
16:07:46  <Brianetta> /msg autopilot companies
16:08:02  <Brianetta> Won't work unless you can receive messages from unregistered types
16:09:10  <RichK67> lol - dont you just love freenode eh ;)
16:09:17  *** DJ_Mirage [] has joined #openttd
16:09:24  <Brianetta> no
16:09:45  <Brianetta> I'm only here because people insist on setting up camp here
16:11:07  <RichK67> yeah - ive lost count of the number of times it starts a private message window, but the other person cant hear me cos ive not re-identified myself (yet again)
16:11:32  <Brianetta> What else is a pest
16:11:45  <Brianetta> You can't change nick on ##Linux if you'r enot registered
16:11:59  <Brianetta> which is an arse if you're trying to change to your registered nick
16:13:03  <Brianetta> Not only that, but some of the automatic channel forwards (like #Linux) forward you to a channel telling you you're not registered, then you can't change your nick
16:13:12  <Brianetta> until you realise that the channel in question is the cause of the problem
16:13:50  <Brianetta> Basically, I despise this network
16:13:50  <coppercore> i think the only guy who could get the offical #linux channel would be linus himself no?
16:13:57  <Brianetta> and the guy who thunk it up.
16:14:09  <Brianetta> coppercore: Not quite
16:14:47  <Brianetta> Even efnet's better.
16:16:41  <coppercore> Eris Fuckedup net?
16:18:13  *** TinoM| [] has joined #openttd
16:20:36  <RichK67> btw brianetta - next game, can you do a more interesting terrain... anything but those TTO jaggy block mountains!! :)
16:21:03  <ems>
16:21:08  <ems> is that all the ships?
16:22:01  <Brianetta> Get TGP committed and it won't be an issue.
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16:22:47  *** Rens2Sea [n=Rens2Sea@] has joined #openTTD
16:23:12  <Rens2Sea> hello :o
16:23:31  <RichK67> brianetta: wow... look... low flying pigs ;)
16:23:48  <Brianetta> Police helicopters?
16:24:02  <RichK67> :p
16:24:32  <MeusH> hello Rens2Sea
16:24:39  <Rens2Sea> o/
16:24:41  <MeusH> RichK67: how's the progress on TGP?
16:24:46  <MeusH> and Snow In Temperate patch?
16:24:48  <RichK67> "pigs might fly" ... TGP could make trunk, and is being cleaned up at the mo... maybe by end of month
16:24:56  <RichK67> Snow in Temp is MiniIN only
16:25:37  <MeusH> you don't sound so optimistic
16:25:55  <RichK67> we've identified some issues with other bits of terrain generation... making the land is the easy bit
16:26:37  <MeusH> like industry placement?
16:26:40  <RichK67> MeusH: jaded... it just takes soooo long... even for a feature *everyone* wants...
16:27:14  <RichK67> yeah... but its things like TileLoop getting called that slows it down... spends about 30% of time in TileLoop!
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16:36:49  <ems>
16:36:49  <ems> is that all the ships?
16:37:36  <RichK67> same as in original TT, yes
16:41:13  <ems> that sucks
16:41:25  <ems> what about faster ships
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16:41:40  <ems> ships for mail !?
16:42:04  *** ammler [] has quit [Read error: 110 (Connection timed out)]
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16:44:29  <RichK67> ships are very neglected in TT (all flavours) ... even the newshipsw.grf is limited
16:44:49  <RichK67> i would love to see hydrofoils, hi speed catamarans, etc.
16:44:49  *** |Jeroen| [] has joined #openttd
16:45:02  <MeusH> we can wait for Celestar's OpenTTD cleanup and 32bpp which will come with new vehicles
16:46:30  <RichK67> i saw some sea trials about 20yrs ago of a seacat... 40knots with a load of 100+ cars
16:47:40  *** coppertop [] has joined #openttd
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16:48:51  <ems> MeusH: when will that be?
16:49:38  *** jonty-comp [] has quit [Read error: 145 (Connection timed out)]
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16:49:50  <RichK67> during the 21st century ;)
16:49:59  <ems> oh come on
16:50:37  *** Zahl [] has joined #openttd
16:50:47  <RichK67> 32bpp  has no definitive timed plan for completion... so "sometime" is as accurate as anyone (including the dev) can be
16:50:57  <RichK67> AFAIK
16:52:21  <MeusH> ems: past 0.5.0 or 0.6.0
16:52:23  <MeusH> let me checkl
16:52:26  <MeusH> ckech
16:52:30  <MeusH> check*
16:55:56  <MeusH> well, wiki says balancing will be in 0.7.0, but many people, including Celestar, mentioned about rebalancing sooner
16:57:32  *** aequitas [] has quit []
17:00:41  <peter1138> it's a question of perspective
17:00:54  <peter1138> i might be releasing later instead of rebalancing sooner
17:01:11  *** Wolf01 [] has joined #OpenTTD
17:01:57  <Wolf01> hi all
17:03:16  *** Angst [] has joined #openttd
17:05:32  <MeusH> hi
17:06:06  *** Tron [] has joined #openttd
17:07:48  <ln-> it's tron.
17:10:35  <RichK67> lo tron... is that aircraft depot patch ok?
17:10:36  <ammler> Hello
17:10:43  <ammler> Im looking for  euroadstw.grf
17:10:54  <Tron> RichK67: i just wrote you an answer, should be there any minute
17:11:05  <RichK67> okies - ta
17:11:19  <ammler> Is there a index with all available GRF's?
17:11:20  <MeusH> hello Tron
17:11:32  <MeusH> grfcrawler
17:11:57  <MeusH>
17:12:03  <ammler> thx a lot
17:12:32  <RichK67> hmm
17:12:46  <ammler> what's the diff between dos and win versions?
17:13:03  <glx> mainly palette
17:13:23  <ammler> should take win version for openttd?
17:13:55  *** angerman [] has joined #openttd
17:14:09  <peter1138> yes
17:14:56  <ammler> thx
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17:50:32  <ems> WTF
17:50:47  <Sacro> FTW?
17:50:56  <ems> no more than 2 airports per city?
17:51:20  <ems> I have a oil station 200 blocks away from the city
17:51:28  <ems> I want to build a helipad
17:51:34  <ems> but it wont allow me
17:51:41  <Sacro> heh
17:51:48  <ems> saying local authority doesn't allow
17:51:50  <Sacro> 2 stations, 3 heliports AFAIK
17:52:04  <ems> Sacro: I don't have any heliports
17:52:15  <ems> my airports are intercont.
17:52:19  <Sacro> hmm, dunno, i dont use planes
17:52:37  <ems> MeusH: hi
17:52:56  <MeusH> hi ems
17:53:08  *** angerman [] has joined #openttd
17:53:33  <Sacro> :o MeusH
17:54:10  <ems> MeusH: any idea?
17:54:59  <MeusH> recode
17:55:09  <MeusH> Rebalancing is coming
17:55:28  <MeusH> I hate this limitation, too
17:55:40  <MeusH> there should be a limit of two airports
17:55:50  <ems> fuck
17:55:52  <ems> this sucks
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17:55:59  <MeusH> but a limit of air vehicle structures should be 3 or 4 IMO
17:56:09  <ems> any patches?
17:56:19  <MeusH> possible. in the future
17:56:33  <ems> nothing today
17:56:36  <ems> this sucks
17:56:43  <MeusH> then you must wait a long time so one dev commits it
17:56:53  <MeusH> unless the developer really wants that feature
17:57:03  <ems> okay
17:57:08  <MeusH> or, you ask all developers about their view on the patch
17:57:13  <MeusH> if it is usable
17:57:20  <MeusH> and the code is written properly
17:57:25  <MeusH> if ALL devs accept
17:57:29  <MeusH> persuade one to commit
17:57:59  *** egladil [] has quit [Nick collision from services.]
17:58:05  *** egladil_ibook is now known as egladil
17:59:08  <CIA-8> miham * r5515 /trunk/lang/ (slovak.txt unfinished/bulgarian.txt):
17:59:08  <CIA-8> WebTranslator2 update to 2006-07-18 19:58:50
17:59:08  <CIA-8> bulgarian - 62 fixed by quicksilverbg (62)
17:59:08  <CIA-8> slovak - 19 changed by lengyel (19)
17:59:09  <MiHaMiX> hmm
17:59:13  <MiHaMiX> just in time :)
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18:00:01  <MiHaMiX> Total I18N stats: 94% - 4322 bad strings out of 76212 strings
18:00:44  <Sacro> MiHaMiX: heh, but your supposed to not commet between 17:45 - 18:15 UTC AFAIK
18:01:12  <MiHaMiX> Sacro: well, i'm supposed to commit BEFORE the nightly builds :)
18:01:33  <MiHaMiX> Sacro: and I was in a bit late, yes, but I managed to commit BEFORE the nightly build process started up
18:01:36  <Sacro> MiHaMiX: but 17:59 is cutting it a bit close :P
18:02:03  <MiHaMiX> Sacro: I checked it before, since my server creates the nightly builds, so I can check the clock on that..
18:03:50  <Sacro> i really should tell cron to do that for me
18:06:08  *** Trippledence [] has joined #openttd
18:06:12  *** ammler [] has quit [Remote closed the connection]
18:06:31  <ems> what does transfer do?
18:06:39  <ems> does it do what I think it does?
18:07:46  <ems> unload the item to be transfer by another vehicle to where it is accepted?
18:07:58  <Zavior> Wiki has great page about this
18:08:26  <Zavior>
18:08:59  <ems> yes I am  reading it
18:09:02  <ems> nice
18:11:34  *** Brianetta [] has joined #openttd
18:13:26  <ruby> ei guys... what GRF do u use with ur ottd??im planning on adding some... do you have some suggestions?
18:16:16  *** ruby [i=impe20@] has quit []
18:16:27  *** ruby [i=impe20@] has joined #openttd
18:16:42  <ruby> ??
18:18:24  <Sacro> ruby: UKRS, loads of newstations
18:20:23  <ruby> tnx... but i read that it is already included in ottd?? or do i have to download it and add the line to my cfg file??
18:21:27  *** exe_ [] has quit [Read error: 110 (Connection timed out)]
18:21:41  <Sacro> download and add
18:21:58  <ruby> ok...
18:22:03  <ruby> tnx
18:24:15  <Brianetta> Where did you read that it was included?
18:24:24  <Brianetta> We should be setting out to correct misinformation
18:24:58  <ruby> i think in the manual... or maybe i just misread it...
18:25:01  <ruby> sori...
18:25:07  <Brianetta> no problem
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18:26:42  <Zavior> I hope those newstations and such will come with ottd installer someday..
18:27:07  <_fr34k_> hey here i am again :] and i joined the sandbox server :)
18:28:26  <peter1138> an ottd installer?
18:28:27  <peter1138> huh?
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18:29:29  <Zavior> One that would include all files necessary to play :c
18:29:35  <Sacro> peter1138: the windows installer i reckon
18:30:03  <Sacro> Zavior: a lot of them dont allow distribution in their licences
18:30:18  <Zavior> Guess that is the problem
18:30:31  <Zavior> I did read the conversation about it
18:30:36  <Zavior> When it took place here
18:31:13  <Brianetta> Sacro: Many of them don't even show a license
18:31:14  <peter1138> downloading a grf, and putting it in a config file
18:31:19  <peter1138> not actually that hard, is it?
18:31:22  <Brianetta> meaning there isn't anything at all you can do with them
18:31:27  <Sacro> hmm, thats true
18:31:40  <Zavior> peter1138, no, not at all
18:31:41  <Sacro> peter1138: is under windows, because its usually not associated with any app
18:31:50  <peter1138> associated?
18:31:59  <peter1138> just as well, as it's not a document
18:32:08  <Brianetta> peter1138: I'm considering a PHP script with a form, that generates an openttd.cfg to spec.
18:32:42  <peter1138> any automated thing wouldn't understand any grf parameters
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18:33:16  <Brianetta> *I* don't understand any grf parameters!
18:33:49  <peter1138> you are able to read a readme with a description
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18:34:27  <Brianetta> I am.  I just don't know how to apply parameters.  They use different config files and everything in that game that the readmes tend to be written for,
18:34:30  <Brianetta> .
18:35:24  <peter1138> foo.grf=param,param
18:35:28  <peter1138> same format
18:35:32  <Brianetta> oh
18:35:48  <Brianetta> do they have to match for network games?
18:36:04  <peter1138> as always, it depends
18:36:07  <peter1138> yes, mostly
18:36:13  <peter1138> but if it's just graphics...
18:36:28  <Brianetta> ah.  The game isn't clever enough to share parameters, even if it can't share the grf files.
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18:37:03  <peter1138> it doesn't share anything, yet
18:37:09  <peter1138> it will
18:37:24  <Brianetta> It shares patch settings
18:37:31  <peter1138> ok
18:37:35  <peter1138> it doesn't share anything newgrf, yet
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18:37:44  <peter1138> obviously it shares the map too
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18:38:10  * Sacro crys
18:38:57  <peter1138> wherefore dost though criest?
18:39:01  <peter1138> err
18:39:02  <peter1138> thou
18:39:36  * Brianetta breaks Sacro's train set
18:40:04  <Sacro> because im finally sorting myself out, embarking on BSc Computing, and i dont have a computer in which to work :'(
18:41:03  <peter1138> erk
18:41:16  <XeryusTC> Sacro: humans dont need a computer to work in...
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19:13:46  <publunch> miaow
19:13:46  <_fr34k_> #openttdcoop
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19:20:48  <Sacro_> gigajum: LuCY?
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19:21:09  <gigajum> Sacro_?
19:21:41  <Sacro_> gigajum: your name
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19:21:51  <gigajum> lol no
19:22:25  <gigajum> only set so
19:24:05  <Sacro> hmm
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19:27:10  <TerminatorSkyNE> how do u install .patch filez
19:27:42  <Tron> use proper english
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19:29:06  <Bjarni> TerminatorSkyNE: you patch the source and then you compile it
19:30:52  <ems> would adding stuff from give me more vehicels
19:31:08  <ems> vehicles sorry
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19:35:17  <peter1138> not more vehicles
19:35:20  <peter1138> just different vehicles
19:35:47  <ems> look different?
19:35:55  <ems> or different stats?
19:37:04  <MeusH> ems: it dependds on the grf, but most of these allow you to play with vehicles with different look and stats
19:37:26  <ems> umm okay
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20:04:02  <MeusH> shit
20:04:14  <MeusH> that mail was bad
20:04:37  <MiHaMiX> hmm
20:05:21  <RichK67> :)   i feel great... no heavy anngst burden :)
20:06:02  <MiHaMiX> hmm
20:06:33  <MiHaMiX> RichK67: if you get mass support from the other devs will you continue TGP?
20:06:38  <RichK67> its been getting oppressive...
20:06:49  <RichK67> no... i need big break to do my own thing
20:07:08  <RichK67> not jump through hoops
20:07:55  * peter1138 has an idea
20:08:02  <peter1138> it's quite radiacl
20:08:03  <MiHaMiX> peter1138: let us hear?
20:08:04  *** publunch [] has quit [Read error: 113 (No route to host)]
20:08:05  <peter1138> and radical
20:08:12  <MiHaMiX> s/\?//
20:08:21  <peter1138> i'm going to go home before midnight
20:08:25  <RichK67> getting new airports ready was 6 weeks of hell... and then 3 weeks later, over trivia, tron threatens removal... stuff it... i cant be done with that
20:08:34  <MiHaMiX> peter1138: you've plenty of time until then :D
20:08:51  <peter1138> MiHaMiX: yeah, but i didn't last night... or on saturday... or friday... or...
20:09:03  <MiHaMiX> peter1138: ugh... go home asap
20:09:25  <Belugas> think of bringing flowers to your missus on your way home ;)
20:09:27  <MiHaMiX> peter1138: why were you at workplace on saturday for the first place?
20:09:30  <MeusH> peter1138: so what's your idea
20:09:43  <MiHaMiX> MeusH: [[22:09]] <peter1138> i'm going to go home before midnight
20:09:49  <MeusH> oh
20:09:53  <peter1138> MiHaMiX: sorting out critical stuff
20:10:04  <MiHaMiX> peter1138: :-(
20:10:17  <MeusH> that has no relation to the topic
20:10:32  *** publunch [] has joined #openttd
20:10:36  <MeusH> RichK67: what if someone else takes the code and bugs devs to take a look at it and approve?
20:10:47  <RichK67> good luck
20:11:01  <RichK67> off you go, best wishes, etc... :)
20:11:01  <MeusH> allright
20:11:13  <RichK67> ill prepare the coffin now, or later?
20:11:15  <MeusH> Noldo, I won't
20:11:17  <peter1138> MiHaMiX: and that is the reason for my lack of contribution to this little project for a while
20:11:21  <MeusH> Noldo, I won't*
20:11:32  <MeusH> Man
20:11:37  <MeusH> Noldo, I won't*
20:11:47  <peter1138> haha
20:11:47  <MeusH> what the hell's name is that?
20:11:48  <MiHaMiX> MeusH: no, you won't, we already know it :DDDDDDDD
20:11:54  <MeusH> what the fuck is Noldo?
20:11:59  <MeusH> No
20:12:01  <MeusH> No,
20:12:03  <MeusH> Noldo, I
20:12:08  <MeusH> , I
20:12:13  <MeusH> Oak, I
20:12:20  <MeusH> YOU SICK FUCKS
20:12:24  <MeusH> what are you doing?
20:12:30  *** MeusH was kicked from #openttd by MiHaMiX [??]
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20:13:29  <MeusH> your games don't make me happy
20:13:35  <peter1138> so yeah
20:13:39  <peter1138> back to reality meush
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20:14:15  <MeusH> I don
20:14:22  <MeusH> No I don't talk random
20:14:31  <MeusH> Noldo random!!!
20:14:36  <MeusH> man
20:14:46  <hylje> i talk /b/ sometimes
20:14:50  <MiHaMiX> MeusH: forget about your Tab key....
20:15:01  <MiHaMiX> MeusH: don't hit Tab after typing 'No'
20:15:09  <peter1138> it's probably picking up the ", "
20:15:16  <peter1138> xchat does that
20:15:18  <MeusH> Noldo, I don't
20:15:20  <MiHaMiX> lol :D
20:15:23  <MeusH> No; I don't
20:15:28  <MiHaMiX> MeusH: use a _real_ client :DD
20:15:32  <MiHaMiX> MeusH: like irssi :)
20:15:32  <peter1138> yeah, telnet :D
20:15:38  <MeusH> that's embarassing
20:15:50  <MeusH> I thought you make some kind of jokes
20:15:50  <MiHaMiX> peter1138: i can chat with telnet, though, tiring
20:15:52  <RichK67> cool - so thats how you guys type the names so quick
20:15:57  <RichK67> i didnt know
20:16:01  <MiHaMiX> peter1138: I have to answer personally to every PING :)
20:16:10  <peter1138> MiHaMiX: ho-yus
20:16:14  <peter1138> oh yes, i was going home
20:16:16  <MiHaMiX> RichK67: I type yours R<Tab> :)
20:16:17  <peter1138> hmm, flowers...
20:16:17  <MeusH> Belugas, or not to be
20:16:20  <MeusH> lol
20:16:25  <peter1138> bai
20:16:27  <MiHaMiX> peter1138: don't forget the flowers
20:16:51  <Belugas> yeah... important... Mihamix followed that advise once, and thanked me ;)
20:16:57  <RichK67> MiHaMiX: cool :)
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20:18:07  <MiHaMiX> RichK67: and if there are multiple users with 'R' as first char i hit the tab multiple times..
20:18:45  <RichK67> cool
20:18:55  <RichK67> yup, that works too :)
20:19:24  <MiHaMiX> RichK67: your client is... irssi?
20:21:02  *** Tron [] has left #openttd ["Client exiting"]
20:21:53  <MiHaMiX> hmm
20:22:24  <MiHaMiX> hmm..
20:22:43  <MiHaMiX> are we going to get another resigning letter, this time from Tron?
20:22:51  *** scia [] has quit [Client Quit]
20:23:29  <Belugas> that would be incredibly surprising, MiHaMiX
20:23:43  <MiHaMiX> Belugas: agreed
20:23:52  <RichK67> i wouldnt want that... you can live without me, but less so Tron
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20:31:35  <MeusH> I said it some time ago, and I'll repeat it. The all-devs must agree rule is too powerful, and it created confilct AGAIN
20:31:48  <MeusH> let's say one developer may not voice
20:31:52  <MeusH> just like Tron did
20:32:15  <MeusH> but later, that developer may not remove the feature/bugfix he didn't commented
20:32:37  <MeusH> however, it would be good if that developer could fix it, if something doesn't work there
20:33:14  <RichK67> the change was 8 lines in the end... oh well..
20:33:44  <MeusH> this way, Tron wouldn't need to agree on applying TGP. If TGP would get to the trunk, Tron won't be able to remove it, however (he should have been talking before)
20:34:34  <MeusH> But Tron would be still able to modify the code, in case of optimizing the code
20:34:40  <MeusH> what do you think about this idea?
20:35:46  <RichK67> the system doesnt work like that... any dev can remove any code any time... the ethics are not part of SVN coding
20:37:10  <RichK67> Tron has already done some good work in TGP... I wanted him to do more... to help... but that is NMP now.. :)
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20:40:35  <MiHaMiX> okay folks, good night :)
20:41:04  <RichK67> gn
20:43:16  <MeusH> goodnight
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21:06:36  <RichK67> looks like eddi is going for the most join/sign off messages in 5 mins...
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21:07:44  <hylje> heh
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21:26:26  <CIA-8> belugas * r5516 /branches/TGP/ (13 files in 5 dirs): [TGP] : Fix(5513) Add some forgotten changes from synching, and synched up to 5515
21:27:22  <Wolf01> 'night all
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21:30:11  <Belugas_Gone> good night
21:31:35  <MeusH> goodnight Belugas
21:33:41  <RichK67> gn and ty
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21:33:59  <MeusH> goodnight RichK67
21:34:13  <RichK67> im not going... that was a gn to belugas
21:37:21  <hylje> :p
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23:26:59  <zulu9> hi there. will there be debian-packages for 0.4.8-RC1?
23:30:28  <Sacro> zulu9: doubt it now...theres bugs
23:30:39  <glx> 0.4.8-RC1 has a bug with industries, wait for 0.4.8-RC2 :)
23:31:04  <zulu9> Sacro: ok. thx. wanted to help finding bugs, but rather stay with .deb to not mess up stuff ;)
23:31:21  <zulu9> will test then if RC2 comes as .deb
23:32:02  <Sacro> hmm...can it be built in Ubuntu?
23:32:29  <zulu9> I don't use ubuntu. It's a (real ;) )debian/sid
23:33:16  <zulu9> guess it could be built there. Don't know of the dependencies though
23:34:11  <Sacro> cos i can run the Ubuntu live-cd and make a .deb package
23:34:47  <ln-> does Ubuntu live-cd have a compiler on it?
23:35:22  <zulu9> are all the openttd debs made with ubuntu? heard of problems with ubuntu-packages on sid, but openttd runs flawless
23:37:12  <zulu9> ln-: I think almost every linux has a compiler with it.
23:38:06  <ln-> zulu9: we are talking about a live-cd.
23:38:24  <ln-> with limited available space.
23:39:04  <zulu9> ln-: knoppix/kanotix have it, ubuntu seems to have one. don't think that make & co need so much space.
23:39:20  <scia> ubuntu doesn't have the gcc compiler installed by default
23:39:51  <scia> believe me, I installed it today twice ;P
23:40:09  <Sacro> well i can install it
23:40:24  <zulu9> scia: then how can Sacro make .debs with a ubuntu live-cd?
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23:40:48  <scia> by magic :)
23:40:48  <zulu9> scia: no compiler... glad too have a real debian
23:40:56  <Sacro> heh, well ill find me a way
23:41:02  <Sacro> i can do rpms on Arch, but not debs
23:42:01  <scia> zulu9: why do you need a compiler when you can't compile ottd?
23:42:38  <zulu9> scia: never actually tried to compile it, since installing it with a .deb is much easier ;)
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23:43:33  <scia> zulu9: ah ok, but compiling is soooo much easier when you download nightlies often :)
23:44:56  <zulu9> scia: sure. I don't use the nightlies since I had to update every pc in my lan so often to keep them synced. With .debs an easy job :D
23:45:16  <zulu9> s/since I had/since I would have
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23:45:53  <Frostregen> hmm, still an easy batch job
23:46:00  <Frostregen> even with compiling
23:46:06  <Sacro> hmm, i can install debian straight into /opt/debian
23:46:15  <Sacro> though i could use the new shiny free VMWare Server...
23:46:56  <zulu9> Frostregen: well, tell that to some of my (connected) friends with windows ;)
23:47:32  <zulu9> Sacro: you could also try one of the live-cds that use plain debian. such as knoppix or kanotix
23:48:46  <Sacro> zulu9: that i could...
23:49:46  <zulu9> what are the dependencies of openttd?
23:50:03  <Frostregen> ok, no fast solution then ;)
23:50:18  <Sacro> im gonna get killed...
23:50:19  <Sacro> =>  (0xffffe000)
23:50:20  <Sacro> => /lib/ (0xb7efe000)
23:50:20  <Sacro>" target="_blank"> => /usr/lib/" target="_blank"> (0xb7e6e000)
23:50:20  <Sacro> => /usr/lib/ (0xb7e5c000)
23:50:20  <Sacro> => /usr/lib/ (0xb7e3a000)
23:50:20  <Sacro> => /usr/lib/ (0xb7d58000)
23:50:22  <Sacro> => /lib/ (0xb7d33000)
23:50:26  <Sacro> => /lib/ (0xb7c15000)
23:50:28  <Sacro> => /usr/lib/ (0xb7c0a000)
23:50:31  <Sacro>         /lib/ (0xb7f29000)
23:50:33  <Sacro> => /lib/ (0xb7c06000)
23:51:14  <zulu9> hmm. doesn't look that exotic
23:51:38  <Frostregen> damn, i got addicted to simutrans :/
23:52:09  <Sacro> :o SACRILIDGE
23:52:26  *** Ha11o [] has joined #openttd
23:52:38  <zulu9> simutrans maybe a good sim but it is ugly
23:52:40  <Frostregen> the passenger transport rocks, but the freight sucks
23:53:14  <Frostregen> yeah, i dumped it 2 times because i could not see what terrain is up, and which down
23:53:51  <Frostregen> i guess its just a phase
23:54:03  <Frostregen> but the passengers with destination is someting cool
23:54:06  <Frostregen> *sigh*
23:54:33  <Frostregen> are there plans to do this for openttd?
23:54:34  <scia> Frostregen: that is why I played it too...
23:54:41  <scia> for a week
23:54:58  <scia> I believe there are
23:55:08  <scia> there even is a branch for
23:55:11  <Frostregen> hmm, i started 2 days ago. 5 left =)
23:55:16  <scia> cargopackets I believe
23:55:20  <Frostregen> great
23:55:38  <scia> not much activity the last few months though :p
23:55:43  *** Ihmemies [] has quit ["Signed off"]
23:55:48  <Frostregen> no problem
23:55:57  <Frostregen> i can wait some more years ;)
23:56:02  <Sacro> yeah...i was looking into it, but i havent had my desktop, and this laptop is bust
23:56:21  *** BJH [] has quit [Read error: 113 (No route to host)]
23:57:19  <zulu9> can't wait for openttd to use the new graphics. I can wait some more years, too
23:58:41  <Frostregen> hmm, graphics are not something i want to change
23:59:04  <Frostregen> ah, whatever ;)

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