Log for #openttd on 21st July 2006:
Times are UTC Toggle Colours
00:00:21  <exe_> and dirty screen pieces and just render it all
00:00:34  <peter1138> slow
00:00:37  <peter1138> so slow
00:00:44  <peter1138> (which is why it's not done like that currently)
00:01:06  <exe_> at least on windows and linux you could use hardware acceleration
00:01:07  <peter1138> of course, the current blitter isn't much cop
00:08:12  *** Zavior [] has quit ["( :: NoNameScript 4.02 :: )"]
00:10:33  <Brianetta> I want to see it.
00:10:42  <Brianetta> Just so that the nay-sayers have to eat their words.
00:13:35  *** Brianetta [] has quit ["Tschüß"]
00:13:50  <Belugas_Gone> redbull ... pffff
00:14:00  <Belugas_Gone> coffee! now you're talking!
00:14:02  <peter1138> actually it is tesco's own brand, called "kick"
00:14:10  <peter1138> exactly the same, but cheaper
00:14:13  <Sacro> ooh thats potent stuff
00:14:23  <Belugas_Gone> :)
00:14:33  <Sacro> specially with vodka
00:14:36  <peter1138> :)
00:14:41  <peter1138> unfortunately, not at work
00:14:44  <Belugas_Gone> ha!  now you're talking!
00:14:56  <peter1138> so yeah
00:15:00  <Belugas_Gone> they don't have to know, as long as you provide the code
00:15:08  <peter1138> our PCI compliance demands we run tripwire on our servers
00:15:10  <peter1138> however
00:15:30  <peter1138> our PCI compliance security testing says we can't run tripwire because it has known security flaws
00:15:37  <peter1138> how dumb.
00:15:59  <Belugas_Gone> dancing on one foot :)
00:16:19  <Belugas_Gone> how much longer are they going to keep you on this schedule?
00:16:42  <Belugas_Gone> until overtime paid the new house ;) ?
00:17:20  <peter1138> hehe
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00:19:18  <RichK67> yo there belugas!
00:22:33  <Sacro> heh
00:22:40  <Belugas_Gone> i wonder if my son can absorb cafein through my breath... he does not want to sleep o_O
00:22:46  <Belugas_Gone> hello RichK67
00:22:58  <Sacro> :S
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00:25:34  <RichK67> how old is he?
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00:31:35  <Belugas_Gone> 2 year and a half
00:31:53  <Belugas_Gone> hello glx
00:32:32  <Belugas_Gone> ho... yo're not really there... reflex
00:33:12  <Sacro> hehe
00:33:52  <RichK67> bit old for a fractious night... is he well?
00:34:07  <RichK67> or just hyper?
00:34:54  <Belugas_Gone> well... as i come home, before supper, we always play a lot.
00:35:17  <Belugas_Gone> so, i guess he might be a little over excited
00:35:20  <RichK67> ah... sorry... i forgot 5hrs behind :)
00:35:30  <RichK67> 8.35
00:35:33  <Belugas_Gone> ho, yes, that :)
00:35:48  <RichK67> i thought ... my god, the kids up at 1.35am :)
00:36:28  <Belugas_Gone> in a matter of fact, up until he was 1.5 year, he was a real nightmare.  waking up at least 5 times per night
00:36:32  <Belugas_Gone> we were exhausted
00:36:41  <RichK67> ow
00:36:59  <peter1138> anyone ever used rsync as a daemon on windows?
00:36:59  <Belugas_Gone> the first week he decided to do full nights, it was heaveb
00:37:11  <Belugas_Gone> nope
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00:39:08  <peter1138> hmm
00:39:13  <peter1138> it's working fine
00:39:20  <peter1138> but it's being very unixy
00:39:35  <peter1138> the files it creates are owned by the service owner, with no other permissions
00:39:36  <Belugas_Gone>
00:39:43  <peter1138> such that even administrator can't change them
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00:46:05  <Sacro> hmm, not good
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00:56:42  *** mikk36 [] has quit ["The pedestrian had no idea which way to run, so I ran over him"]
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01:18:29  <BurningFeetMan> Morning
01:20:54  <exe_> not yet
01:21:19  <BurningFeetMan> Sure it is! ^_^
01:23:27  <Matex> it's almost afternoon
01:23:29  <Matex> ^^
01:23:43  <Belugas_Gone> not for me :) the world is speaking in here!
01:24:08  <lws1984> 'tis late evening
01:24:16  <lws1984> 9:24:15
01:24:17  <Belugas_Gone> err... i'm not the world... everypart of the world is speaking in here...
01:24:20  <Matex> tis 11:20AM ^^
01:24:34  <Belugas_Gone> yeah 9:24 me too!
01:24:42  <Belugas_Gone> how funny!
01:24:46  <lws1984> Belugas_Gone, where you at?
01:27:49  <Belugas_Gone> montreal, quebec.  and you?
01:28:01  <lws1984> Boston
01:28:01  <exe_> 03:30
01:28:08  <Belugas_Gone> american!
01:28:20  <lws1984> indeed
01:28:25  <lws1984> but not happy about it
01:28:32  <Belugas_Gone> neighbours :)
01:28:44  <Belugas_Gone> not happy to be american?
01:28:51  <Belugas_Gone> or be my neightbours??
01:29:13  <lws1984> not happy to be american
01:29:23  <lws1984> at least, to have Dubya as president
01:29:42  <Belugas_Gone> yeah... that... thing
01:30:11  <lws1984> yeah, bloody Texans
01:31:09  <Belugas_Gone> I cannot understood why he got back in power... that was a shock all over the country, and presumably all over the world too
01:32:24  <Belugas_Gone> that is strange, first time i meet an american who is not proud to be one...
01:32:41  <lws1984> well, i like America
01:32:45  <lws1984> i just don't like teh government
01:32:50  <lws1984> and most of the people
01:34:55  <Belugas_Gone> heheh  feeling is mutual :D
01:35:12  <Belugas_Gone> i am dealing with some texans, right now
01:35:17  <Belugas_Gone> the guys are cool
01:35:26  <Belugas_Gone> but they want everything right now
01:35:31  <lws1984> hmmm
01:35:39  <Belugas_Gone> and cannot take a no for answer
01:35:48  <lws1984> sound familiar? :p
01:35:59  <Belugas_Gone> yes, indeed :)
01:37:36  <mikk36> err, who is a texan ?
01:38:18  <BurningFeetMan> I'm Australian ^_^
01:38:42  <Matex> I'm Australian ^^
01:39:05  <Matex> You're not Australian BurningFeetMan, you're a dirty Sydneyrian.
01:39:10  <Matex> I spit on you.
01:39:14  <mikk36> lol
01:39:24  <BurningFeetMan> At least I don't live in the ACT.
01:39:44  <Matex> I don't live in the ACT. :P
01:39:54  <Matex> I live about 500 metres from the ACT border.
01:39:59  <Matex> I'm a New South Welshman.
01:40:28  <Belugas_Gone> ACT?
01:40:46  <Matex> Australian Capital Territory
01:40:53  <Belugas_Gone> ho... ok :)
01:41:15  <RichK67> BurningFeetMan??? hmm... is that from Icehouse's Great Southern Land?
01:41:19  <Matex> I pretty much do say I live in the ACT, considering I shop, work, do everything there.
01:41:28  <Matex> The Australian Capital Territory (ACT) is the capital territory of the Commonwealth of Australia and its smallest, but most populous, self-governing territory. It is an inland enclave in New South Wales, situated in bushland.
01:41:38  <Matex>
01:41:50  <Matex> Belugas_Gone, that's where the capital of Australia is
01:41:55  <Matex> it's a creative name
01:41:59  <Matex> leaves a lot to the imagination
01:42:04  <Belugas_Gone> indeed :)
01:42:30  <Belugas_Gone> i would love to take a visit to australia sometimes
01:42:44  <Matex> Just don't goto Sydney.
01:42:51  <Matex> Despite what tourism says - it's a hole.
01:42:56  <Matex> Go to Melbourne instead
01:43:01  <Belugas_Gone> the great coral thing...
01:43:05  <Matex> reef?
01:43:11  <Matex> go there before it's gone
01:43:12  <Belugas_Gone> yeah, anywhere where water is!
01:43:14  <Matex> it's being destroyed
01:43:17  <BurningFeetMan> Hey Belugas_Gone, I live in the best place in the world ^_^ Sydney Beaches rock
01:43:19  <Belugas_Gone> ???
01:43:21  <RichK67> stuff that... i gotta go see the Morning Glory :)
01:43:23  <Matex> Sydney sucks nuts BurningFeetMan.
01:43:34  <Matex> It is the most vile, dirty city in the world.
01:43:40  <BurningFeetMan> Matex, you haven't seen north of the harbour bridge. Stop talking outa your arse.
01:43:45  <Matex> People spit on the streets, and there are a lot of homeless people/.
01:43:53  <Matex> That's true I haven't, but the CBD is disgusting.
01:44:01  <Matex> And it smells really weird, you're probably just used to it.
01:44:07  <BurningFeetMan> The CBD of most cities is disgusting
01:44:15  <Belugas_Gone> what do yo mean it's destroyed???
01:44:16  <Matex> not Canberra
01:44:26  <BurningFeetMan> Canberra isn't a city. It's a country town.
01:44:29  <Matex> Belugas_Gone, shipping lanes, heating of water, etc.
01:44:40  <Belugas_Gone> ho :(
01:44:42  <Belugas_Gone> sad day
01:44:48  <Belugas_Gone> illusions went away
01:44:51  <peter1138> hmm
01:44:58  <Matex> Canberra is the capital city of Australia and with a population of just over 325,000 is Australia's largest inland city.
01:45:02  <Matex> it says city BurningFeetMan
01:45:02  <Matex> :P
01:45:04  <Matex> take that!
01:45:07  <RichK67> climate is killing off the coral... its getting too warm, and bleaching... makes it a lifeless shell
01:45:39  <BurningFeetMan> RichK67... another million years it'll all be back to normal.
01:45:46  <peter1138> :(
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01:45:57  <Matex> thats true Burgundavia
01:45:59  <Matex> BurningFeetMan
01:46:09  <Matex> except it won't be how it is today
01:46:36  <Belugas_Gone> one day, i was on a diving boat. about 10 minutes before jumping in the sea, there is that chick who starts spreading sun lotion on her.  sun lotion kills coral.  i bursted... poor girl...
01:46:37  <RichK67> well.. normal is a weird word.... normal for the earth is about 5-10C warmer worldwide than today, with no permanent ice at poles...
01:46:48  <Belugas_Gone> freaked her out of the water for good
01:47:41  <Matex> Due to the range of human uses made of the water catchment area adjacent to the Great Barrier Reef some 400 of the 3000 reefs are within a risk zone where water quality has declined owing to sediment and chemical runoff from farming, and to loss of coastal wetlands which are a natural filter.
01:47:44  <RichK67> lol - cruel man... a friend swears by the diving out in the Red Sea
01:47:51  <BurningFeetMan> Richk67... the earth is frozen usually, compared to what we have today... IE, the world is usually in an Ice Age... currently, we're over due for our next Ice Age.
01:48:09  <RichK67> nope... we are in an ice age
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01:48:23  <RichK67> ice age = permanent ice cap at pole
01:48:29  <Matex> we are technically still in an iceage
01:48:31  <Matex> at the end of one
01:48:40  <Belugas_Gone> well... since autralia does not have cute coral reef, i have to change my dstination to red sea then
01:48:52  <Matex> it's still there Belugas_Gone
01:48:54  <Matex> and cute
01:49:57  <Matex> The present ice age began 40 million years ago with the growth of an ice sheet in Antarctica, but intensified during the Pleistocene (starting around 3 million years ago) with the spread of ice sheets in the Northern Hemisphere. Since then, the world has seen cycles of glaciation with ice sheets advancing and retreating on 40,000 and 100,000 year time scales. The last glacial period ended about 10,000 years ago.
01:49:57  <RichK67> its all a matter of perspective... last 1000 years; we are warm.... last 2000 years, we are cool... last 10000 years, we are warm... last million years, we are cool... last 200 million years, we are frozen
01:49:59  <BurningFeetMan> I thought Ice ages was when the northern seas were frozen over...
01:50:45  <BurningFeetMan> Short term ice ages, and long term ones.
01:50:58  <RichK67> yup ...we are in an "inter-glacial"... so the ice should be coming back, and is often preceeded by a warming
01:51:14  <Matex> yeah
01:51:18  <BurningFeetMan> Interesting
01:51:18  <Matex> we won't be alive when it comes back though
01:51:24  <Belugas_Gone> hhehe better yet, i now have two destinations!  now, to convince my boss
01:51:25  <Matex> everyone needs to stop complaing
01:51:32  <BurningFeetMan> but is this warming we're experiencing now caused by humans :P
01:51:36  <Matex> there is plenty of oil, and there is plenty of warming up to do before there is any damage
01:52:00  <Belugas_Gone> have you heard of the hypothesis that in fact all that climate change is due to change in poles orientation?
01:52:02  <Belugas_Gone> meaning
01:52:06  <BurningFeetMan> The amount of oil isn't the problem, it's the cost of it :P No more "free energy"
01:52:16  <Matex> the cost will become a constant
01:52:32  <Matex> it won't go up dramatically
01:52:42  <Matex> and over the next 7 years, it's meant to go down
01:52:43  <RichK67> it may be accelerated by us, but the earth has suffered much worse
01:52:46  <Matex> according to Bloomberg
01:53:06  <RichK67> its just our current culture isnt adapted to how else it may change
01:53:18  <Matex> humans are just weak and fragile
01:53:37  <Matex> and people when they get in large numbers, tend to complain about a non-existant factor
01:53:53  <Matex> and if there is nothing to complain about - people will find something
01:54:08  <RichK67> so what if water level rises... people will move, or drown.. no other two options... will the earth care? probably not
01:54:32  <Matex> but the water level will rise so damn slowly that noone will notice
01:54:37  <Matex> it doesn't really matter
01:54:38  <RichK67> its only us humans who want a static unchanging world... well, its all moving...
01:54:49  <Matex> and if it does rise, Sydney will be like Venice
01:54:51  <RichK67> always has, always will
01:54:56  <Matex> they'll just put up whopping damns
01:54:57  <BurningFeetMan> MAtex, why do you think the price of oil will drop? Because of one article you've read?
01:55:14  <Matex> BurningFeetMan, Bloomberg knows much more then internet weiners who write articles.
01:55:21  <Matex> I'm sick of all these 'e-opinions'.
01:55:34  <Matex> Opinions are best kept to yourself unless you're a non-selfproclaimed expert
01:56:38  <BurningFeetMan> Who says I got my "e-opinion" of the internet?
01:56:46  <Matex> where did you get it from?
01:56:59  <Belugas_Gone> Beware of those who proclaim opinions openly.  Those who really who just shut up, especially when there is something to gain out of it
01:57:44  *** glx_ is now known as glx
01:58:06  <BurningFeetMan> Many documentries I've seen, along with my knowledge of geology and minerals. Personally, I've visited powerplants, open cut mines, lots of fun stuff. My day to day job is actually drawing coal prep-plants and oil rigs.
01:58:21  <BurningFeetMan> My dad also worked on major oil rigs around the world for 25 years.
01:58:32  <Matex> but that's not market analysis, and not oil predictions
01:58:49  <Matex> that's all well and good, but it's the glasses wearing folk in the corporate HQ who know about the sums
01:59:12  <BurningFeetMan> Hubert Curve? Or is that just another E-opinion
01:59:25  * peter1138 mogwais
01:59:44  * Belugas_Gone seconds that!!!!
01:59:48  <Matex> BUT
02:00:01  <Matex> Hubberts (2 b's) Curve only applies in limited scenarios
02:00:40  * peter1138 infuses tea
02:00:44  <BurningFeetMan> How about the fact that saudi arabia won't allow any external audits on it's oil resources...
02:01:15  <RichK67> ahhh.... mogwai... want some food, its after midnight :)
02:02:07  <Matex> such as where there is lots of fields, that the sum of a large number of asymmetrical distros become symmetrical under the CLT of stats. That exploration only follows a known pattern is no economic factrs, or political events (so not good for the persuan gulf), and where there is 1 place having a natural distro of fields where there is no political influence
02:02:18  <Matex> heaps and heaps of companies don't allow external audits
02:02:21  <peter1138> hmm, i went to tesco earlier to get food, but i've run out
02:02:25  <peter1138> maybe i should go back for more
02:02:27  <BurningFeetMan> But all the cheap easy fields have been found.
02:02:35  <Matex> just because they're prominent, and people want their info, doesn't mean they have to
02:02:42  <Matex> No, not all have been found at all.
02:02:47  <Matex> It's impossible to know that.
02:02:53  <BurningFeetMan> You need a 4 billion dollar rig to swim about in the oceans and dig for oil these days.
02:03:22  <BurningFeetMan> 4 billion dollars translates to higher oil prices.
02:03:50  <BurningFeetMan> No, we're not gonna run out tomorrow... but the term of "Black Gold" comes to mind...
02:03:51  <Matex> 4 billion dollars is not even a ripple in the world oil trade industry
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02:04:04  <Matex> the term Black Gold has come to mind countless times over the last 100 years
02:04:05  <RichK67> problem is converting 250 million americans from leading the world further up its ass
02:04:13  <BurningFeetMan> 4 billion dollars, compared to what used to be pretty much free...
02:04:27  <BurningFeetMan> Richk67, I don't like george bush either :(
02:04:46  <Matex> 73, 79, 90, and we've recovered from them all
02:04:54  <RichK67> nope... i mean mr joe america, who worships a) consumption, and b) the petrol car
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02:05:02  <Matex> I love George W. Bush. He is a fantastic leader, and is fantastic for the USA.
02:05:07  *** Belugas is now known as Belugas_Gone
02:05:12  <Matex> He suits that intense, high pressured environment.
02:05:23  <Matex> He would suck in countries such as Australia.
02:05:26  <RichK67> its not sustainable whatever party is in power in washington
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02:06:07  * RichK67 asks for a year's supply of Yellow Rose of Texas tinted specs from Matex
02:06:44  <Matex> Also, more local BurningFeetMan, it's just a matter of time before Australia detaches itself from OPEC.
02:07:02  <Matex> We get 80% of our petroleum-ready oil locally.
02:07:05  <BurningFeetMan> Matex, most the books indicate that unless we start finding more oil real soon, demand with outstrip supply.
02:07:32  <BurningFeetMan> Australians oil supply is half of Australias demand
02:08:42  <RichK67> GW Bush is inept; his idea of diplomacy created the war with Iraq (which I supported to the extent that it was a mission to eliminate WoMD), and his environment policy stinks of the oil rights in his and Dad's pockets...
02:09:45  <Chakal17> Hi every one, I have a problem with OTTD 0.4.8-RC1. Anybody can try to help?
02:10:00  <Belugas_Gone> is it abuot industries?
02:10:07  <Chakal17> Steel Mills
02:10:09  <RichK67> lets guess.. .secondary industries dont produce anything
02:10:15  <RichK67> :)
02:10:23  <Chakal17> looks like i'm not the first
02:10:47  <RichK67> i refer the honourable gentleman to the answer i gave some moments ago....
02:11:13  <RichK67>
02:11:23  <Chakal17> ok, thanks, I'll go check it
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02:12:15  <RichK67> lol - i dont see why the RC1 was even released... the bug was known before it got posted
02:12:28  <BurningFeetMan> I wasn't happy with G.Bush's veto
02:13:17  <Chakal17> Well, I did search on the forums too RichK67, but I didn't find any post about it. Thanks again for helping me.
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02:15:28  <RichK67> i just dont think its been an honourable presidency.... dodgy beginning, leads the country to fight Sadaam (when they were a controllable problem), and then no member of his cabinet has attended the arrival of the body bag back in the country... they were sent without honour, and are returned without honour... disgusting. at least in UK, a government minister is always present at return of our war dead
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02:16:29  <Matex> Our dead war soldier got a full military send off.
02:16:33  <Matex> But we've only had 1.
02:16:40  <Matex> And he either shot himself, or was shot by another Australia.
02:16:42  <Matex> +n
02:17:02  <Matex>
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02:17:44  <BurningFeetMan> Yeah, bit strange that. I think they were joking around, and he took the joke too far :( Typical.
02:18:14  <Matex> Russian roulette?
02:18:33  <Matex> but impossible to play Russian roulette with a 9mm Browning though
02:19:39  <RichK67> it was inevitable dubya would go to war with iraq... even without 9/11... 9/11 just gave a useful excuse to persuade the american people it was a good idea... notice he didnt push the "in with al qaeda" angle everywhere, just with his own people
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02:20:20  <RichK67> bah...
02:21:06  *** glx [] has quit ["Bye!"]
02:21:09  <Matex> hey BurningFeetMan
02:21:09  <Matex> The military board of inquiry led by Warren Cook convened to investigate issues surrounding both the death and the repatriation in Sydney on 19 June, 2006. The opening statement of council assisting Colonel Michael Griffin — via video link from Baghdad — included the revelation that Kovco, on 21 March just 14 days into his tour of duty, he had dreamt of and written in his journal about his death by a shot to the head from his own pistol:[34]
02:21:17  <Matex> "I dreamt I was sitting in our room (here) by myself and for some unknown reason I pulled out my 9mm pistol and shot myself in the head!? I have no idea why but it seemed I wanted to see what it felt like." Kovco described hearing "the click of the hammer" as he shot himself, but he wrote, instead of a loud crack, "the sound went dull as the bullet entered my skull. It was like I could feel the bullet inside… a few seconds later I went limp and started gushin
02:21:21  <Matex> I never knew he did that
02:21:24  <Matex> or wrote that
02:21:29  <Matex> it's pretty clear he did it himself then
02:23:44  <BurningFeetMan> yeah
02:23:52  <BurningFeetMan> He wrote THAT in his journal
02:23:56  <Matex> yup
02:24:00  <BurningFeetMan> Maybe... he was setup?
02:24:08  <Matex> someone else wrote it?
02:24:09  <RichK67> the really dodgy one recently is the uk "deepcut barracks" deaths... one was meant to commit suicide by shooting himself twice with his rifle... but both shots were regarded as "instantly fatal"... err.... err....
02:24:17  <Matex> doubt that, handwriting?
02:24:19  <Matex> yeah
02:24:19  <Matex> well
02:24:23  <Matex> ALLEGEDLY
02:24:30  <Matex> he was an elite sniper, not just a differ
02:24:35  <Matex> and part of 'black operations'.
02:24:40  <Matex> *tinfoil hat*
02:26:27  <BurningFeetMan> So what's happening with oil Matex... can I keep my four wheel drive or what.
02:26:42  <Matex> yup
02:26:47  <Matex> at least for the next 20 years
02:27:34  <RichK67> theres a really cool 4WD coming that uses petrol for long journeys, but charges its own batteries during long runs... when at slow/low speeds it uses electric... from toyota... big 4x4
02:27:56  <RichK67> zero emissions on school run
02:28:11  <BurningFeetMan> *LIES* ALL LIES. It's not an invisible cloak at all. :(
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02:34:20  <RichK67> gn
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02:41:21  <BurningFeetMan> WALKY TIME
02:42:17  <Belugas_Gone> sleeping time
02:42:19  <Belugas_Gone> night all
02:43:39  <peter1138> hah!
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03:05:39  <BurningFeetMan> MAtex, can I go out with you?
03:06:24  <Matex> yes
03:06:27  <Matex> I'm in a shit of a mood.
03:08:08  <BurningFeetMan> That's not good
03:08:17  <BurningFeetMan> If I could unshit it, I would...
03:08:37  <Matex> and my work-mate has played that song from Super Troopers AT LEAST 10 fucking times
03:08:45  <Matex> I'm about to go postal.
03:08:54  <BurningFeetMan> BTW, I've started talking to the central coast slut again...  I suxor the harder one. ;_;
03:08:54  <Matex> and he giggles when he plays it.
03:08:55  <Matex> :@
03:10:18  <BurningFeetMan> MAYBE, you need wasabi
03:10:53  <BurningFeetMan> what the hell
03:11:46  <Matex> Maybe I need an uzi.
03:11:50  <Matex> And a trench-coat.
03:11:58  <BurningFeetMan> This panadene Fort has countered the wasabi in my sushi
03:12:45  <Matex> :(
03:13:09  <BurningFeetMan> ARGH FUCK, there it is
03:13:19  <BurningFeetMan> still, I added like, triple of what I usually ad.
03:13:51  <Matex> ^_^
03:14:31  <BurningFeetMan> So, where can we go for our first Date?
03:14:48  <BurningFeetMan> I'm thinking china town
03:15:34  <Matex> sure
03:15:37  <Matex> just get me out of here
03:15:44  <BurningFeetMan> THEN we'll go to vegas, and get married
03:15:59  <BurningFeetMan> Why don't you just play your music louder?
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03:32:11  <Matex> hehe
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03:32:12  <Matex> I could
03:32:15  <Matex> but I only have laptop speakers
03:32:19  <Matex> he will overpower me with desktop ones
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03:41:56  <Matex> BurningFeetMan
03:41:58  <Matex> he's playing it again
03:42:00  <Matex> number 11
03:46:22  <BurningFeetMan> yes
03:46:25  <BurningFeetMan> Really?
03:46:30  <BurningFeetMan> What song is it?
03:54:45  <Matex> you know the song in Super Troopers as the Porsche is driving past?
03:55:02  <Matex> He plays a combination of that, Every Me and Every You by Placebo and some Linkin Park song
03:59:22  <BurningFeetMan> I've never seen Super Troopers. Please don't beat me.
03:59:40  <BurningFeetMan> Placebo, fuck that. And Linkin Park = You can cut him legally.
04:00:59  <BurningFeetMan> My boss makes so many little mistakes... I mean we all make little mistakes... but I'm always fixing his.. :(
04:02:21  <BurningFeetMan> Matex, I was wondering, can we call our first child "Jesus", and then the second kid "Putrid"?
04:08:35  <Matex> certaintly
04:11:33  <BurningFeetMan> Then, when we call them into dinner, it'll be "Putrid, Jesus darlings! Suppers ready!" ^_^
04:12:43  <Matex> sounds hot
04:14:23  <lws1984> aah, so you have an idiot boss too?
04:15:14  <Matex> me?
04:15:25  <Matex> I have a boss that knows nothing about IT - and he's the IT Manager
04:15:30  <Matex> he's like the pointy haired boss in Dilbert
04:17:22  <lws1984> haha
04:17:28  <lws1984> i'm the sysadmin
04:17:32  <lws1984> my boss is complete idiot
04:17:43  <coppercore> oh Shit
04:17:43  <lws1984> wanted WEP security for our wireless hehe
04:17:46  <coppercore> BOFH
04:17:51  <lws1984> we have unprotected wireless
04:17:57  <lws1984> but we connect through wireless by VPN
04:18:06  <coppercore> GG overhead
04:18:23  <lws1984> me, a BOFH? only sometimes ;)
04:18:37  <Matex> lws1984, yeah I'm the network admin
04:18:43  <Matex> my workmate does desktop shit
04:18:49  <Matex> he is quite annoying
04:21:03  <Matex> wow
04:21:21  <Matex> you know you work at a company with too much money when they approve a purchase for a new clickable button to be placed on our website
04:21:27  <Matex> and charging us 2 for the pleasure
04:22:30  <BurningFeetMan> I sit at work and draw stuff
04:22:46  <BurningFeetMan> The factory likes my drawings... seems my boss forgets stuff on his though that shits everyone.
04:23:21  <Matex> do you use mspaint?
04:23:54  <BurningFeetMan> LOL
04:24:11  <BurningFeetMan> I use Solidworks 2006 ^_^
04:24:59  <BurningFeetMan>
04:25:06  <BurningFeetMan> Small example of what I do
04:27:55  <Matex> I drew something much better BurningFeetMan
04:27:57  <peter1138> nice
04:27:57  <Matex> show it to your boss
04:27:59  <Matex> and hire me
04:28:05  <Matex> hang on its uploading
04:28:32  <Matex>
04:28:35  <Matex> whatcha think?
04:28:48  <Matex> wow it only half uploaded
04:28:50  <Matex> thats even better
04:29:13  <Matex>
04:29:15  <Matex> there you go sunshine
04:30:03  <lws1984> `hmm, i'm going to have to goof off here
04:30:08  <peter1138> it's certainly got an edge to it
04:30:15  <Matex> peter1138, thats what I thought.
04:30:28  <lws1984> they're talking TTDPatch code in #tycoon, usually the first sign you shouldn't pay attention
04:30:47  <peter1138> heh
04:33:36  <Matex> I want a graphics tablet so I don't look like I have the writing of a 4 year old.
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04:41:38  <BurningFeetMan> I downloaded and installed the nightly patch
04:41:41  <BurningFeetMan> BUT
04:41:55  <BurningFeetMan> I didn't see any changes between the nightly patch, and version 0.4.7
04:42:35  <BurningFeetMan> Yesterday, I was hearing chat about interesting power station features, and different train loadings, like 20% and 40% ect ect... but, in the nightly build, ... it looked the same as 0.4.7?
04:43:42  <Matex> rift in the time-space continuum'
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04:49:35  <publunch> miaow
04:54:28  <peter1138> woof
04:55:05  <Matex> snakes
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05:00:18  <BurningFeetMan> *waits for Open TTD Help Strike Force Elite*
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05:03:44  <BurningFeetMan> *crieS*
05:03:44  <mikk36> could anyone tell me were my keys are ?
05:04:08  <mikk36> i had them yesterday, but now i can't remember where they are
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05:13:25  <BurningFeetMan> In your right pocket from your pants of yesterday. Check the floor in your bedroom... possibly the washing room.
05:15:24  <mikk36> not in my pants pockets, i'm wearing them atm... not on my room's floor... not in the washing room... not in the car
05:15:37  <mikk36> fuck...
05:17:12  <mikk36> and i only put them in my left pocket anyway because i have mobile in the right one
05:17:45  <mikk36> the worst thing is that the last time i remember the keys is when i went to drive to the city yesterday
05:17:52  <mikk36> after that: nothing
05:18:06  <TheMask96> did you drive back?
05:18:20  <mikk36> yes
05:18:34  <mikk36> went to pick up my new hdd, then to groceries and then to home
05:18:47  <BurningFeetMan> MAxtor 300gig?
05:18:49  <TheMask96> and you used your keys to get into  the house?
05:18:56  <mikk36> no, didn't have to, TheMask96
05:18:59  <BurningFeetMan> Oh, check the door!
05:19:08  <BurningFeetMan> Your hands might have been full, and you could have left them in there.
05:19:33  <BurningFeetMan> OR, you would have left them in the kitchen with the groceries.
05:19:39  <mikk36> i wen't to shop with my stepfather, he was carrying the bag
05:20:04  <mikk36> door is clear.. i went to check the car 30 minutes ago
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05:20:23  <mikk36> i'll check out the empty bag
05:21:26  <BurningFeetMan> They might be under something REAL small, like a shopping receipt, or an empty bag, or under a hat, or the keyboard... where you glanced and they weren't there, but they actually are.
05:21:29  <mikk36> nothing...
05:21:49  <mikk36> keyboard - not
05:21:56  <mikk36> empty bag used yesterday - not
05:21:59  <mikk36> hat - don't use
05:22:10  <mikk36> receipt - in my wallet
05:22:28  <TheMask96> go and sit in a chear... close your eyes... relax... and go step by step in your mind to al the things you did yesterday, and you will know where you left them
05:23:24  <mikk36> the only possibility that i can think of is that someone pickpocketed dumbly just my keys
05:23:31  <mikk36> when i was shopping
05:24:13  <TheMask96> yes could be... or they fell out of your pocket when you were standing on your head :)
05:24:23  <mikk36> didn't do that
05:24:50  <mikk36> damn it's like 8 years from last time i lost my keys
05:25:03  <mikk36> then i was a kid...
05:25:33  <TheMask96> but I think it's quite unlikely someone pickpockets some keys... cause usually they can't do anything with keys unless they know where to use them
05:25:39  <mikk36> uhm.. a sec.. got one place to look for
05:25:51  <mikk36> exactly, The-Moon
05:25:55  <mikk36> TheMask96*
05:26:01  <TheMask96> :)
05:26:37  <mikk36> damn, aren't there
05:27:43  <TheMask96> mikk36: I think it is time to get some spare keys...
05:28:24  <mikk36> well, shit with the keys.. but i had a nice Athlon64 keyholder with them
05:29:09  <TheMask96> if they aren't stolen, you're gonna find them eventually
05:29:34  <mikk36> i'll go and recheckthe car
05:29:39  <BurningFeetMan> Check your shoes. I sometimes put them in my shoes when I'm drunk
05:29:42  <TheMask96> good luck
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05:33:17  <mikk36> wheuu...
05:33:22  <mikk36> they were in the car
05:33:29  <mikk36> what a relief...
05:33:43  <TheMask96> :)
05:34:06  <mikk36> damn.. they had slided way front so i didn't see them in the slot
05:34:17  <BurningFeetMan> LOZ
05:34:34  <mikk36> the one in the center console at the bottom
05:34:38  <BurningFeetMan> Who loses their keys in the car! Ha! Mine's always locked!
05:34:42  <mikk36> just under cigar lighter
05:35:22  <mikk36> te end of the slot is almost impossible to see from the front, have to bend ur head like crazy :P
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05:38:32  <peter1138> slided, heh
05:38:46  <mikk36> well, yeah.. guess during some harder braking
05:38:57  <peter1138> good ol' english
05:39:08  <mikk36> wha?
05:43:03  <BurningFeetMan> HAY, what's english ever done to you.
05:45:02  <mikk36> 15:44, eh ? hehe... 7 hours ahead
05:45:05  <mikk36> :)
05:45:17  <BurningFeetMan> Almost home time ^_^
05:45:35  <mikk36> like 1h15 left ?
05:45:38  <BurningFeetMan> Can't wait! But, tonight, I wanna figure out how to get all the cool nightly build mods up and running
05:45:50  <BurningFeetMan> Home at 16:30 ;)
05:45:55  <mikk36> heh :)
05:46:10  <BurningFeetMan> If I can't get them working, I might work more on a PC mod I'm doing
05:51:41  <mikk36> any worklog on that ?
05:52:20  <mikk36> or a sketch of what it might look in the end ?
05:53:31  <BurningFeetMan> Hmm, just the renders I've got up at the moment
05:53:41  <BurningFeetMan> But a sketch is a good idea
05:53:52  <BurningFeetMan> I think it might give me that little bit more direction that I need.
05:55:25  <BurningFeetMan> Anywho, time to finish up here. Chat later!
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06:07:09  <mikk36> wee.. a much better ping now :)
06:07:18  <mikk36> automatically chose an italian server
06:07:23  <mikk36> manually now chose a finnish
06:07:33  <mikk36> but still pretty high
06:07:36  <mikk36> strangely
06:07:43  <mikk36> good ping would be 30-40
06:07:50  <mikk36> but it's like 70-150
06:08:10  <TheMask96> not so good
06:08:16  <mikk36> ping to a local ircd is 15-20ms
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06:08:40  <mikk36> network lag itself is 8ms
06:08:58  <mikk36> home -> city net
06:09:12  <mikk36> city net is like max 1ms in the whole range
06:09:21  <mikk36> fibre everywhere
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06:10:10  <mikk36> city net = where different ISP's meet
06:10:34  <TheMask96> maybe finland is partly disconnected from the rest of the world :)
06:10:50  <mikk36> lol.. we got several fibre lines to finland
06:10:57  <mikk36> and finland has a very good connection to the world
06:11:03  <mikk36> as do we
06:11:28  <mikk36> uhm.. the capacity should be like 100-200 Gbps
06:11:31  <TheMask96> well it can happen that on some occasions some network has some problems
06:11:46  <TheMask96> but where are you from then?
06:11:50  <mikk36> estonia
06:12:06  <TheMask96> ok.. doesn't estonia have its own irc servers?
06:12:16  <mikk36> not for freenode
06:12:24  <mikk36> our own biggest is ircworld
06:12:24  <TheMask96> ah ok
06:12:36  <mikk36> to which i have a 15-20 ping
06:12:45  <mikk36> in irc
06:12:52  <mikk36> i'll test ping to machine itself
06:13:04  <mikk36> 8-9 ms
06:13:09  <TheMask96> hmm weird
06:13:26  <mikk36> Ping statistics for
06:13:26  <mikk36> Packets: Sent = 14, Received = 14, Lost = 0 (0% loss),
06:13:26  <mikk36> Approximate round trip times in milli-seconds:
06:13:26  <mikk36> Minimum = 7ms, Maximum = 12ms, Average = 8ms
06:14:13  <mikk36> that's ove cable.. few have such a good latency though.. usual adsl latency is about 20-30ms :P
06:14:16  <mikk36> over*
06:14:24  <mikk36> i just live in a good spot :)
06:15:05  <TheMask96> nice :)
06:15:47  <mikk36> hehe.. will leave soon to replace my servers hdd
06:15:51  <mikk36> 6GB -> 120GB
06:16:05  <TheMask96> 6gb? damn.. thats small...
06:16:08  <mikk36> yeah :P
06:16:16  <mikk36> but got it for free :P
06:16:26  <mikk36> the windows itself sits on a 10GB one :P
06:17:46  <mikk36> server 2003 enterprise edit for free :P
06:17:52  <mikk36> edition*
06:17:57  <TheMask96> nice
06:19:18  <mikk36> have had it for like 1 month now
06:19:30  <mikk36> still getting to know all of its controls :P
06:19:46  <mikk36> haven't still refound one place i once found :P
06:20:06  <TheMask96> ghehe, windows server is quite hard to find stuff
06:20:43  <mikk36> windows server ?
06:20:57  <mikk36> err, what do u mean ?
06:21:01  <TheMask96> on windows server 2003 I meant :)
06:21:05  <mikk36> oh, ok
06:21:19  <mikk36> well.. help is pretty useful :)
06:21:34  <mikk36> gives better results than google :P
06:22:23  <TheMask96> Almost all servers I have access to run on linux, cause it is easier to maintain I think
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06:23:29  <mikk36> it's not a problem though :)
06:23:32  <mikk36> so far so good
06:23:33  <mikk36> ok
06:23:35  <mikk36> gotta go now
06:23:37  <mikk36> :)
06:23:39  <mikk36> bye...
06:23:43  <TheMask96> bye
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06:37:15  <CIA-3> miham * r5533 /trunk/lang/slovak.txt:
06:37:15  <CIA-3> WebTranslator2 update to 2006-07-21 08:36:55
06:37:15  <CIA-3> slovak - 17 changed by lengyel (17)
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07:32:34  <Celestar> did DV say when he'll return?
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08:27:36  <CIA-3> truelight * r5534 /branches/TGP/ (15 files in 2 dirs):
08:27:36  <CIA-3> -Fix: unified GetFiosList. Instead of 3 copies, it now has 1 main, and 3 callback-filters (untested on Win32 / OS2. Please let me know if it fails / works)
08:27:36  <CIA-3> -Fix: move heightmaps to scenario/heightmap
08:27:36  <CIA-3> -Fix: give heightmap their own path
08:27:38  <CIA-3> -Fix: don't show dirs in the scenario list for newgames (came with it for free ;))
08:27:40  <CIA-3> -Todo: rewrite the total mess all Fios code became. Unify is the word!
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08:58:18  <BurningFeetMan> Anyone around for a couple of questions?
08:59:48  <CIA-3> truelight * r5535 /branches/TGP/ (9 files):
08:59:48  <CIA-3> -Codechange: dont use // on #endif, rather /* */
08:59:48  <CIA-3> -Codechange: avoid #else where possible (even more when it is this easy to do so ;))
08:59:48  <CIA-3> -Codechange: outline lines like the ones above (use spaces where others used spaces)
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09:06:03  <BurningFeetMan> Anyone? :(
09:07:02  <eQualizer> Yes?
09:07:04  <CIA-3> truelight * r5536 /branches/TGP/TODO.TGP: -Add: added a small TODO about things I think needs to be done. Feel free to modify
09:09:10  <BurningFeetMan> Hey eQualizer
09:09:15  <eQualizer> Yes?
09:09:21  <BurningFeetMan> Downloaded a nightly build for the first time
09:09:26  <BurningFeetMan> Installed it... and runs ok...
09:09:38  <BurningFeetMan> But can't... see a difference in the game compared to 0.4.7?
09:09:55  <BurningFeetMan> The nightly build is definately running.
09:10:08  <eQualizer> There should be erails?
09:10:17  <BurningFeetMan> Yes, erails are there...
09:10:26  <eQualizer> So? There's a difference for yo?
09:10:27  <eQualizer> you*
09:10:29  <BurningFeetMan> But I thought there were many other mods in it too? Do they have to be activated?
09:10:38  <BurningFeetMan> Or downloaded sperately?
09:10:56  <eQualizer> No, I don't think so. Have you checked is there any new patches?
09:10:57  <hylje> if you want mods, use the branches/MiniIN branch
09:11:40  <BurningFeetMan> Ahh, the miniIN
09:12:00  <BurningFeetMan> I think that's what I'm after... I thought this was in the night builds. I'm guessing it's a seperate download?
09:12:17  <hylje> kind of, i dont think theres precompiled versions of it tho
09:12:49  <BurningFeetMan> I've been reading about fun looking mods, like City Cost mods, and Power plant output mods...
09:12:58  <BurningFeetMan> Just wondering how to get them up and running, that's all
09:13:07  <hylje> yeh power plants are found in miniin
09:13:19  <Rubidium> hylie, you're wrong:
09:13:33  <hylje> Rubidium: nice
09:13:53  <hylje> Rubidium: i always compiled my own so i havent needed to use that like ever
09:14:28  <BurningFeetMan> Rubidium, I've opened your link... I will download the windows version now. Is the install very straight forward?
09:15:00  <Rubidium> I haven't needed it either (though I know that it's compiled by the nightly server a few times a week, i.e. not daily)
09:15:27  <BurningFeetMan> It looks like I just over write the old files with the MiniIN ones?
09:15:45  <Rubidium> you can do that
09:15:56  <hylje> or copy the old dir first
09:15:59  <BurningFeetMan> Done... Looks like it's up! :D
09:16:04  <BurningFeetMan> Yes, I backed up the old one
09:16:13  <BurningFeetMan> OpenTTD r5530 - MiniIN
09:16:18  <BurningFeetMan> Thank you heaps !!!
09:16:32  <BurningFeetMan>
09:16:40  <BurningFeetMan> An awesome link for your efforts :D
09:16:57  <BurningFeetMan> (check it out, awesome acoustic guitar tapping!)
09:17:24  <hylje> wow
09:21:01  <eQualizer> He should buy a kantele for that purpose. It's played pretty much the same way.
09:23:06  <BurningFeetMan> I think he's fantastic!
09:23:23  <BurningFeetMan> Kk, r5530 MiniIn server up now... gonna suss things out :D
09:23:45  <BurningFeetMan> Oh Wow! Landscape is awesome!
09:23:56  <CIA-3> truelight * r5537 /branches/TGP/ (landscape.c tgp.c tgp.h):
09:23:56  <CIA-3> -Codechange: change the logic in landscape.c
09:23:56  <CIA-3> -Fix: don't messure time in a normal compile (waste of CPU)
09:23:56  <CIA-3> -Codechange: minor other stuff
09:25:32  <BurningFeetMan> Hmm, can't click the town names?
09:25:49  <hylje> you should
09:26:16  <BurningFeetMan> They're not there...
09:26:26  <BurningFeetMan> Towns are there, but no town names. Although town listing is up
09:27:18  <BurningFeetMan> ;)
09:27:21  <BurningFeetMan> Found it
09:27:36  <BurningFeetMan> This is too awesome. Great job OpenTTD community!
09:27:51  <hylje> yw
09:28:38  <BurningFeetMan> woot! There's the electricity mod! :D
09:28:44  <RichK67_wrk> ty :)
09:31:07  <Rubidium> RichK67_wrk: I've tried to merge the TGP branch with MiniIN and I think it's gone well (no compile errors/warning and I cannot create any strange behaviour) - It now even works if PNG is disabled :)
09:31:33  <RichK67_wrk> disabled at compile time?
09:31:39  <Rubidium> yup
09:31:55  <RichK67_wrk> hmm...
09:32:29  <Rubidium> It even removes the 'load png' buttons
09:32:41  <Rubidium>
09:32:44  <RichK67_wrk> i just saw truelight's commit removing the conditionals.... unless he's done something wizzo, its gonna be a problem
09:33:25  <Rubidium> he did not remove anything important (and I've updated the patch after TL's changes)
09:33:47  <RichK67_wrk> ok
09:33:50  <Rubidium> just changed // bla -> /* bla */, nothing spectacular
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09:35:07  <BurningFeetMan> oh crap! A signal option! I was ready for that one! What to use! What to use! ^_^
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09:40:46  <Rubidium> RichK67_wrk: oh, and not to forget, I enabled setting the snowline for temperate too
09:41:27  <RichK67_wrk> yeah; the one MiniIN feature TGP affects :)
09:42:25  <Rubidium> though I have to go now; will be back in about 6 hours I hope
09:42:27  <RichK67_wrk> im happy for you to commit to MiniIN branch with that
09:42:41  <RichK67_wrk> i cant compile/test here at work
09:43:47  <Rubidium> I think it needs some very basic testing, due to some (small) code changes and I do not want the revision number to end up in more commit messages (-Fix r....) :)
09:45:30  <Rubidium> so, if you can test it (properly) tonight (or somebody else), you should delay the commit a while
09:45:34  <RichK67_wrk> ok... eta? I would like to have this in before my weekend additions... any chance of tonite?
09:45:45  <Rubidium> that is OK
09:46:30  <Rubidium> but, I have to go now (maybe you can find some people who want to test it for you :))
09:46:35  <Rubidium> 'see' you later
09:46:37  <RichK67_wrk> with the effort TL is putting in, i think TGP will be ready soon :)
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10:02:24  <roboboy> can i make a suggestion, for the gfx replacement try asking pikkabird if you can use his 3d planes hes making for ttdp that will get scalled down
10:06:22  <CIA-3> truelight * r5538 /branches/TGP/ (12 files in 2 dirs): (log message trimmed)
10:06:22  <CIA-3> -Codechange: updated some code to make it a bit more pretty and according to OpenTTD-codestyle (why wasn't it that in the first place?)
10:06:22  <CIA-3> -Codechange: don't say ShowGenerateLandscape is in main_gui if it is in tgp_gui
10:06:22  <CIA-3> -Codechange: don't change silly things from trunk to TPG (keep the diff small :))
10:06:22  <CIA-3> -Codechange: don't make useless comments
10:06:24  <CIA-3> -Codechange: breaking a for-loop we do with 'break'. Not with: i = max + 1 :s
10:06:26  <CIA-3> -Fix: RandomSeed popup didn't work because _rename_what was set wrong
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10:11:10  <CIA-3> truelight * r5539 /branches/TGP/ (main_gui.c tgp_gui.c): -Codechange: don't make things from static to global when there isn't really need to do so
10:15:42  <CIA-3> truelight * r5540 /branches/TGP/ (main_gui.c tgp_gui.c): -Fix: update the windows after you entered a RandomSeed manual
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11:09:11  <Celestar> :o
11:10:07  <Eddi|zuHause2> and here i was thinking that TL was retired :)
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11:11:43  <Eddi|zuHause2> <CIA-3> -Codechange: breaking a for-loop we do with 'break'. Not with: i = max + 1 :s <- that one is genious ;)
11:12:17  <Eddi|zuHause2> in "real" programming languages, that shouldn't even be possible ;)
11:12:39  <Eddi|zuHause2> (modifying the loop index)
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11:42:25  <RichK67_wrk> Eddi|zuHause2: i was having a bad day, ok ;)
11:42:37  <Eddi|zuHause2> :)
11:43:28  <Eddi|zuHause2> really, it IS genious, i would have never thought of that :)
11:44:34  <CIA-3> truelight * r5541 /branches/TGP/tree_cmd.c: -Fix: fixed the new tree-placement function. I hope it is more readable now
11:49:23  <RichK67_wrk> didnt think of break ;)
11:49:34  <RichK67_wrk> (i was a newbie at the time)
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11:58:56  <CIA-3> truelight * r5542 /branches/TGP/TODO.TGP: -Fix: last commit cleans up a TODO. Tnx a lot RichK for the insights!
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13:57:21  <Sacro> Brianetta: afternoon
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14:03:39  * glx kicks CIA-3
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14:05:35  <TrueLight> CIA is stupid
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14:05:49  <TrueLight> glx: still nothing from CIA-3?
14:05:55  * glx kicks CIA-3
14:05:58  <TrueLight> r5544 | glx | 2006-07-21 15:52:11 +0200 (Fri, 21 Jul 2006) | 1 line
14:05:58  <TrueLight> [TGP] -Fix(r5535): restore old scenarii support for win32 and os2
14:06:01  <coppercore> C:\>coppercore.exe
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14:06:07  <TrueLight> r5545 | truelight | 2006-07-21 16:03:17 +0200 (Fri, 21 Jul 2006) | 8 lines
14:06:08  <TrueLight> -Codechange: _patches_newgame is in settings.h. Use it over an extern.
14:06:08  <TrueLight> -Fix: remove debug-stuff which is overkill
14:06:08  <TrueLight> -Codechange: simplify some code
14:06:08  <TrueLight> -Revert: reverted some changes to still be able to use OpenTTD without TG enabled
14:06:10  <TrueLight> -Fix: if you now disable TG, you get the old map-generator back (I hope anyway ;))
14:06:12  <TrueLight> -Fix: give a new seed when server starts a newmap and via console 'newgame'
14:06:14  <TrueLight> -Fix: heightmap have their own 'path'
14:06:16  <TrueLight> there you go :p
14:06:16  <coppercore> This Program Cannot Be Run In Dos Mode.
14:06:43  <TrueLight> glx: the problem once again is a debian channel
14:06:48  <TrueLight> CIA-3 is hanging in a loop
14:07:00  <coppercore> poor guy
14:07:06  <TrueLight> it cna't handle the redirect
14:07:16  <coppercore> and you cnat speel ;p
14:07:33  *** mode/#openttd [+o TrueLight] by ChanServ
14:07:33  <TrueLight> We can try this
14:07:38  <coppercore> :o
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14:07:43  *** CIA-3 was kicked from #openttd by TrueLight [TrueLight]
14:07:47  <TrueLight> sometimes helps
14:07:50  <coppercore> ABOOOSE
14:07:51  <coppercore> oh wait
14:07:52  <TrueLight> nope :p
14:07:53  <coppercore> not me... whew
14:08:00  *** mode/#openttd [-o TrueLight] by TrueLight
14:08:00  <Bjarni> hi people
14:08:09  <glx> last time it took 2 days for  cia to com back
14:08:20  <Bjarni> LAG
14:08:20  <coppercore> invite him?
14:08:24  <coppercore> or will that make it worse?
14:08:29  <coppercore> oh and hi
14:08:48  <Bjarni> I don't think it will actually do anything to the bot if you invite it
14:09:22  <TrueLight> glx: asked the CIA guys
14:09:31  <TrueLight> glx: yeah, 2 days he away, or 2 days not responding, who cares :p
14:09:45  <coppercore> 2 days brain dead?
14:09:55  <TrueLight> I was hoping we got CIA-17 assigned to us
14:10:00  <TrueLight> but it decided it doesn't want to do that :p
14:10:09  <Bjarni> why 17?
14:10:15  <TrueLight> Because it has free slots
14:10:18  <TrueLight> anyway, it will be back
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14:11:39  <Sacro> hmm, ive noticed a wiki problem
14:12:01  <Bjarni> Sacro: maybe it's written in ASM :P
14:12:05  <coppercore> there are 18 cia bots
14:12:15  <Sacro> Bjarni: hehe, a whole wiki in asm would be cool
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14:12:51  <SpComb> Logs:
14:12:51  <Sacro> !logs
14:14:14  * SpComb notes that they work again
14:14:25  <Sacro> i wanted stats :) but you cant get that
14:14:48  * Sacro is trying to use more actions than peter1138
14:15:09  <Bjarni> !stats
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14:15:20  <Sacro>
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14:19:13  <Bjarni> DarkSSH is a very aggressive person. He/She attacked others 31 times.
14:19:13  <Bjarni> For example, like this:
14:19:13  <Bjarni>      * Darkvater slaps himself
14:19:15  <Bjarni> haha
14:19:30  <coppercore> !stats
14:19:43  <Bjarni> CIA-3 seems to be sad at the moment: 22.7% lines contained sad faces. :(
14:19:43  <Bjarni> CIA-5 is also a sad person, crying 21.7% of the time.
14:19:45  <Bjarni> even better
14:20:34  <Bjarni> Bjarni's faithful follower, Celestar, didn't speak so much: 81185 words. <-- I knew it
14:20:47  <coppercore> It seems that coppercore_'s shift-key is hanging: 8.3% of the time he/she wrote UPPERCASE.
14:20:49  <coppercore> For example, like this:
14:20:49  <coppercore>      <coppercore> EVERYONE
14:20:49  <coppercore> lol
14:20:51  <Bjarni> you are all my faithful followers :)
14:21:09  * Sacro gives the most actions :P (soon anyway)
14:22:54  <coppercore> LET ME MAKE SURE I KEEP MY ONLY RECORD
14:22:56  <coppercore> ERR
14:22:58  <coppercore> hi
14:23:31  <coppercore> but why does it say coppercore_ ?
14:24:07  <Sacro> ooh, someones mentioned Pipelines in the forums
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14:24:20  <Sacro> there building the worlds longest one right near here, goes all the way to denmark
14:24:30  <Bjarni> ?
14:24:49  <Bjarni> ohh, real life oil pipelines
14:25:04  <Sacro> Bjarni: yes, real life :P
14:25:22  <Sacro> hmm, i wonder if i got my moped out, i could ride down it out the country
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14:26:52  <Bjarni> you want to travel though the tube?
14:27:16  *** joed_ [] has quit ["Client exiting"]
14:28:14  <Sacro> well, it should be possible before they start piping gas through
14:28:41  <Bjarni> that's it
14:28:46  <Bjarni> you are a pig
14:28:52  <Bjarni> now we got proof of that
14:29:01  <Sacro> whats that supposed to mean?
14:30:07  <Bjarni> ...
14:30:30  <Bjarni> they use mechanical pigs to clean the inside of pipelines
14:30:48  <Bjarni> nothing else enters them (apart from the oil)
14:31:06  <Sacro> id be happy to do that, its a job
14:31:19  <RichK67_wrk> unless your name is Bond :)
14:32:49  <Bjarni> "hi, my name is Bond. Sacro Bond"
14:32:55  <Bjarni> now that sounds so wrong
14:38:40  <RichK67_wrk> bjarni - are you able to make a thread sticky?
14:39:12  <Bjarni> hopefully all men are, but that's a gross approach
14:39:49  <RichK67_wrk> in the forums :-P
14:41:34  <Bjarni> at one time, I made a thread sticky and nobody read it. After I unstickied it because I felt it was out of date, then people started to read it and it got a whole lot of replies
14:42:04  <RichK67_wrk> its for "MiniIN Problems" in the problems forum
14:42:36  <Bjarni> done
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14:43:20  <RichK67_wrk> great... there is another one to come in a mo... MiniIN ToDo in the Suggestions... its getting impossible to track all the updates to patches in the main thread
14:43:47  <Sacro> MiniIN could do wiht its own forum
14:43:59  <RichK67_wrk> nah... overkill
14:44:12  <Bjarni> then we should do it
14:44:45  * Sacro overkills Bjarni
14:46:46  <Bjarni> 	<RichK67_wrk>	great... there is another one to come in a mo... MiniIN ToDo in the Suggestions... its getting impossible to track all the updates to patches in the main thread <-- I can't find it
14:47:18  <RichK67_wrk> just writing it ;)
14:47:33  <Bjarni> hey, you are doing this in the wrong order
14:47:44  <Bjarni> don't ask me to sticky it before it's written
14:49:27  <Zavior> Just give it a new subforum
14:51:49  <RichK67_wrk> ok, its there...
14:52:23  <RichK67_wrk> Bjarni: i didnt ask before its written.... "[15:43] RichK67_wrk: great... there is another one to come in a mo..."  <-- pretty clear :)
14:52:55  <Sacro> yeah, a MiniIN subforum would be perfect
14:53:31  <RichK67_wrk> nope.. i think that would be less helpful... it would spawn more places to look
14:53:43  <RichK67_wrk> i would have to keep tabs on all threads
14:54:08  <RichK67_wrk> with this its just 3; one discussion, one for bugs, one for new stuff
14:55:50  <Bjarni> actually not, because to me MO is
14:56:07  <Bjarni> lazy bastard, who violates his own language
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15:08:12  <Eddi|zuHause> i hate my connection...
15:08:14  <Eddi|zuHause> ping statistics ---
15:08:14  <Eddi|zuHause> 11 packets transmitted, 9 received, 18% packet loss, time 10961ms
15:08:14  <Eddi|zuHause> rtt min/avg/max/mdev = 1335.195/1726.578/1919.353/175.033 ms, pipe 2
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15:09:27  <Brianetta> Who provides that?
15:09:38  <Eddi|zuHause> german telekom
15:10:49  <Brianetta> Deuthsche Telekom?  They're part of T-Mobile
15:10:50  *** roboboy [] has quit [Read error: 104 (Connection reset by peer)]
15:10:56  <Brianetta> Deutsche, even
15:12:44  <Brianetta> Or T-Mobile is part of them...
15:13:36  <Brianetta>
15:13:40  <Brianetta> Spot the difference (:
15:13:46  <Brianetta> That's all they do in the UK so far
15:14:04  <Brianetta> My mobile phone provider uses their network
15:14:54  <RichK67_wrk> bloody useless network too
15:15:09  <Brianetta> Virgin isn't useless
15:15:13  <Brianetta> Same physical net
15:15:17  <Brianetta> Much better service
15:15:18  <RichK67_wrk> i used to be on orange, but switched... as soon as my contract is up, im going straight back
15:15:30  <RichK67_wrk> i cant even get a t-mobile signal inside my house
15:15:37  <Brianetta> ooh
15:15:42  <Brianetta> That's got to be a local problem, thogh
15:15:52  <publunch> T Mobile needs Jan Ullrich!
15:15:59  <RichK67_wrk> so i have my phone on me 24x7, but dont get any messages until 20ft into my garden :(
15:16:25  <Bjarni> get a bigger antenna
15:16:39  <RichK67_wrk> T-Mobile needs jet booster packs to catch Landis ;)
15:16:40  <Bjarni> also why not use a regular phone at home?
15:16:50  <RichK67_wrk> work phone
15:17:00  <Brianetta> I use my mobile rather than my land-phone
15:17:00  <Bjarni> clever
15:17:09  <Bjarni> work phone can't reach the home office
15:17:13  <Brianetta> It's cheaper, and I can take it from room to room - or even out with me
15:17:15  <Brianetta> without hanging up
15:17:48  <Brianetta> Also, it means people only need to know one number
15:17:54  <RichK67_wrk> yup; i use mine to recieve work requests wherever i am; no idea how many deals ive lost since switching... and the battery is crap
15:18:16  <Brianetta> The battery can't be T-Mobile's fault?
15:18:20  <RichK67_wrk> i use a smart divert service on the home-office landline, that reroutes to the mobile
15:18:43  <RichK67_wrk> so they ring my homeoffice land number, and i get the call on my mobile
15:19:10  <Bjarni> <RichK67_wrk>... and the battery is crap <-- low voltage can result in problems reaching the network, so that could be your problem
15:19:35  <RichK67_wrk> smart thing is i can redirect the call remotely, so if ive forgotten to switch it on, i can do from wherever i am
15:20:14  <RichK67_wrk> yeah, but i have been used to getting 8-10 days life from my old phone; new one 1-2 days :(
15:20:41  <RichK67_wrk> changing phone first moment i can
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15:41:49  <Belugas> RichK67_wrk : why using InteractiveRandom() and Random() at different places for the same purpose (tgen_noise_seed)?
15:41:54  <Belugas> any special reasons?
15:42:23  <RichK67_wrk> not the foggiest... didnt know i was using IR?
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15:43:47  <Belugas> ok :)
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15:59:05  <RichK67_wrk> belugas: InteractiveRandom() introduced by truelight in r5545
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16:21:04  <Eddi|zuHause> what is the difference between one and the other?
16:22:12  <RichK67_wrk> how it seeds; Random is in some ways less random; its a pseudo random; how interactive random gets a bias depending on timing of users action
16:22:20  <RichK67_wrk> so it becomes less predictable
16:22:37  <RichK67_wrk> i think
16:22:40  <RichK67_wrk> maybe
16:22:48  <RichK67_wrk> (guessing)
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16:35:21  <jonty-comp> Oops, something obviously crashed there
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16:44:31  <jonty-comp> :o
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16:45:30  <Wolf01> if there is any italian who want to join, there is the italian openttd channel on
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16:46:24  <Rubidium> hmm, quite a lot happened to TGP when I was away
16:46:37  <TrueLight> Rubidium: yeah, I waited for that :p
16:46:48  <TrueLight> oh wait, I wasn't going to be in this cahnnel anymore I promised myself
16:46:49  <TrueLight> bye!
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17:04:08  <OwenS> Notice: Undefined variable: register_text in /www/ on line 607
17:04:08  <OwenS> Notice: Undefined index: project_title in /www/ on line 607
17:04:08  <OwenS> Notice: Undefined index: flyspray_userid in /www/ on line 264
17:04:12  <OwenS> Registering an account
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17:05:17  <glx> MiHaMiX: ping
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17:11:04  <OwenS> How does one comment on a bug?
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17:16:35  <akausal> hi
17:18:27  <akausal> is it known that Oil Refineries don't produce goods in 0.4.8-RC1?
17:18:40  <Belugas> yes indeed.
17:18:54  <Belugas> all secondary industries, IIRC
17:20:11  <CIA-5> truelight * r5550 /branches/TGP/ (9 files):
17:20:11  <CIA-5> -Fix: HeightMaps import no longer depends on TG
17:20:11  <CIA-5> -Codechange: removed a global to indicate a PNG load. Now you can pass such things via other ways. Much cleaner I think.
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17:25:59  <akausal> Belugas: and no RC2 with that bug fixed in sight?
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17:26:11  <Sacro> ahh freenode is back
17:26:26  <Belugas> it will be out soon, but please, don'ty ask when ;)
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17:26:46  <Belugas> as i cannot answer
17:27:58  <CIA-5> truelight * r5551 /branches/TGP/network_gui.c: -Fix: present the TGP dialog for servers too, on newgame
17:29:07  <Sacro> :o a working CIA bot
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17:30:02  <Wolf01> [19:26:21] <Sacro> ahh freenode is back <- oh no, sacro is back XD
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17:32:39  <Sacro> Wolf01: noooooooo im not here :)
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17:35:39  <OwenS> Since I can't work out how to, can someone ammend FS#250 with that it appears to be related to passengers, prehaps more specifcalyy Toronto Station, but Platform types don't appear to be the cause
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17:39:03  <CIA-5> truelight * r5552 /branches/TGP/ (Makefile heightmap.c tgp.c):
17:39:03  <CIA-5> -Codechange: split heightmap code to heightmap.c, as it has nothing to do with TG
17:39:03  <CIA-5>  (Can someone upgrade one or all project files?)
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17:41:28  <CIA-5> truelight * r5553 /branches/TGP/heightmap.c: -Fix: of course I forgot the keywords and eol-style
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18:06:13  <Born_Acorn> (17:44:56) <TrueLight> I have my own IRC network, let's move there :)
18:06:16  <Born_Acorn> Agreed. :p
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18:22:10  <Wolf01> days_in_transit is in day_ticks or in "real" days?
18:23:44  <Wolf01> (economy.c line 1200 in MiniIN, in trunk i don't know)
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18:52:23  <CIA-5> rubidium * r5554 /branches/TGP/industry_cmd.c: [TGP] -Fix: do not query the neighbouring tiles of an edge (i.e. tiles outside of the map)
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19:03:19  <Sacro>
19:04:32  <hylje> omg
19:06:27  <Sacro> its a lion get in the car?
19:07:15  <hylje> idd
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19:08:32  <CIA-5> truelight * r5555 /branches/TGP/industry_cmd.c:
19:08:32  <CIA-5> -Fix: The industry placer for TG places industries too close to edge, causing
19:08:32  <CIA-5>  a nasty assert. To avoid that, raise the numbers for all generators, because
19:08:32  <CIA-5>  others wouldn't even notice it ;)
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19:14:41  <Sacro> Belugas: wb :)
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19:17:15  <CIA-5> rubidium * r5556 /branches/TGP/ (landscape.c os2.c tgp_gui.c unix.c win32.c): [TGP] -Fix: compilation without PNG support
19:17:43  <Wolf01> somebody can tell me if i'm wrong? patches settings are saved in the savegame, if i use S the patch setting is not saved and is not synched in multiplayer, if i use NS the setting is not saved but synched in mp, if i use C the patch is not saved on the .cfg
19:19:09  *** Jenkz [] has joined #openttd
19:21:13  <Rubidium> Wolf01: maybe use 0 instead of C, N, NS or S (but I've got no experience with settings.c)
19:24:01  <Wolf01> the problem is that the setting i use has to be server-side but not saved in savegames to not break compatibility (NS), in single player when i set it in the game is not saved and when i reload the savegame the setting is disabled (is boolean)
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19:27:07  <CIA-5> belugas * r5557 /branches/TGP/ (openttd.vcproj openttd_vs80.vcproj): [TGP] - Add heightmap.c to both MS VC project files
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19:29:57  <CIA-5> truelight * r5558 /branches/TGP/industry_cmd.c: -Fix: merged r5554 and r5555 to one version (tnx Rubidium :))
19:32:58  <CIA-5> truelight * r5559 /branches/TGP/heightmap.c:
19:32:58  <CIA-5> -Codechange: cleaned up heightmap (codestyle, variable cleaning, don't say the obvious, ...)
19:32:58  <CIA-5> -Add: add a compile-time switch to load the heightmap [counter]clockwise
19:32:58  <CIA-5>  By default clockwise is active, because I like that more :)
19:32:58  <CIA-5> -Fix: some speedups (use power of 2 value for / and * operations)
19:32:58  <CIA-5> -Fix: some things should assert instead of debug warning
19:33:02  <CIA-5> -Note: VERY well written piece of code, tnx all who worked on it!!
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19:40:29  <Rubidium> RichK67: about merging TGP; I think it is not very wise to do at the moment as it is a very fast moving target
19:40:39  <Wolf01> hi RichK67
19:41:11  <hylje> you mean you can miss it?
19:41:29  <Sacro> noooooooooooo, merge TGP
19:41:33  <Rubidium> no, that when you do it now, you can redo half of it in about an hour
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19:42:02  <Belugas> yeah... TGP on steroids
19:42:24  <Rubidium> and 27 commits in 13.5 hours => 2 an hour
19:43:28  <RichK67> its ok; MiniIN has TGP, just not the latest gui; the only feature it is missing is the Use PNG Heightmap
19:43:43  <Belugas> and the day is not over yet..
19:44:04  <Belugas> RichK67, a lot more then that has been done...
19:44:25  <Wolf01> RichK67, i have another little fix for the daylength
19:44:28  <RichK67> almost all else is cosmetic, or non-logic; ie. you wouldnt notice the difference in gameplay even though the guts has been reorganised
19:44:57  <RichK67> anyway... a little "happy weekend" present:
19:45:10  <CIA-5> richk * r5560 /branches/MiniIN/ (15 files in 4 dirs):
19:45:10  <CIA-5> [MiniIN]: [DriveThruStops]: Added drive thru bus & truck stops.
19:45:10  <CIA-5> Many thanks to mart3p for MiniIN version of patch.
19:45:44  <OwenS> Has someone had a look at FS#250?
19:46:39  <RichK67> [20:44] Belugas: RichK67, a lot more then that has been done... <-- yes, but its "silent" mostly; a user wouldnt notice the difference
19:46:52  <RichK67> and its all DAMN good :)
19:47:31  <Rubidium> OwenS, are you completely certain that (exactly) the same GRFs and openttd.cfgs are used by server and all clients
19:48:13  <OwenS> Yep
19:48:18  <OwenS> It's a standardized set
19:48:27  <Rubidium> and is there a difference in architecture of the computer? mac vs windows/linux?
19:48:39  <Sacro> RichK67: yay :D thats a good patch
19:48:40  <OwenS> Windows and Linux both involved; However both platforms disconnect
19:48:56  <OwenS> (I'm Linux x86, server Linux x86 dedicated, others Win32x86)
19:49:56  <Rubidium> then I've got no clue :(
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19:49:59  <OwenS> We have suspicions it's related to usstatsw.grf however
19:50:26  <OwenS> Ammler said he only started desyncing after he first built that
19:50:32  <OwenS> We will find out in a minuite :)
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19:51:13  <RichK67> ive heard "desync" reports about usstatsw.grf on brianetta's server too
19:51:35  <Rubidium> if you can isolate a single grf or at least an as small as possible list of grfs that would be best
19:54:38  <RichK67> Belugas: awesome... just reviewed todays changes to TGP branch... awesome :)
19:55:11  <RichK67> its getting to the point the commit will be "idea by RichK67" ;)
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20:05:08  <CIA-5> truelight * r5561 /branches/TGP/industry_cmd.c: -Fix: r5558 used the wrong tile (tnx glx!!)
20:06:14  <RichK67> wow... i love this :)    jet powered TGP... :)
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20:08:35  <CIA-5> richk * r5562 /branches/MiniIN/economy.c:
20:08:35  <CIA-5> [MiniIN]: [Daylength]: Fix. (again ;) Profit on delivered goods is no longer affected by daylength. Daylength is already accounted for in income and running costs.
20:08:35  <CIA-5> Thanks to Wolf01 for spot and fix.
20:08:55  <hylje> say when you're done with MiniIN :b
20:09:05  <hylje> i dont want to checkout all teh time
20:09:31  <RichK67> hmm... okies... i think ill go sort out lighthouses and transmitters ;)
20:09:45  <RichK67> MiniIN clear for a few hours
20:09:49  <Rubidium> then check out at the moment the nightly is going to be built
20:10:05  <hylje> oh great, yet another full recompile :)
20:10:39  <RichK67> ah... hold it... there is a compile warning that needs squashing
20:10:54  <hylje> yes
20:10:58  <hylje> was about to let you know
20:11:06  <hylje> compile before commit, pff
20:12:33  <RichK67> i did... but i missed the error float past... blind you know ;)
20:16:45  <CIA-5> truelight * r5563 /branches/TGP/ (13 files in 2 dirs):
20:16:45  <CIA-5> -Codechange: changed most WITH_PNG to WITH_HEIGHTMAP because someone might add
20:16:45  <CIA-5>  an other image-format. Also declared some functions no matter if PNG is there
20:16:45  <CIA-5>  or not, to avoid one big block of ifdefs, while this won't hurt anyone.
20:16:45  <CIA-5>  By default, WITH_HEIGHTMAP is defined if WITH_PNG is defined.
20:16:59  <Rubidium> RichK67: there are loads of compile warnings in MiniIN
20:17:44  <hylje> ive compiled miniin myself quite often
20:17:46  <hylje> havent noted any
20:18:05  <Wolf01> i noticed some warnings on untranslated strings
20:18:06  <Eddi|zuHause> warnings are compiler dependent ;)
20:18:19  <hylje> Wolf01: those dont count
20:18:21  <hylje> Wolf01: heh
20:18:23  <Wolf01> :)
20:18:53  <RichK67> yeah, languages dont count, but my requirement is that there are no warnings on my MingW32 build
20:19:04  <RichK67> i cant legislate for others
20:19:06  <Wolf01> i noticed also that somebody fixed the "grep -- o" warning on compile
20:19:25  <OwenS> It most definitely appears to be usstatsw.grf
20:19:29  <OwenS> The game is now playable
20:19:39  <OwenS> You may want to ammend FS#250
20:19:39  <RichK67> yeah, it was a new grep feature... not all greps could do it
20:19:55  <glx> that's why TL replaced it with sed
20:20:00  <Sacro> whoooooooo, shiny bashrc
20:20:17  <OwenS> More specifically, it appears to be Toronto Union Station because other members of the set don't cause them
20:20:17  * Sacro considers pasting it here for others
20:20:47  <hylje> :o
20:20:53  <hylje> shiny bashrcs
20:20:57  <hylje> they are liek one in a thousand
20:21:04  <RichK67> lol - with all that "anti-Dalestan" posts in the forum,  TL is worked strongly on the PNGload code... by Dalestan ;)   that I snuck into TGP when no-one was looking ;)
20:21:06  <OwenS> lol
20:21:25  <hylje> heh
20:21:37  <RichK67> worked/working
20:22:32  <Sacro> now to configure mutt
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20:22:55  <RichK67> apply collar; fix leash, take for walk ;)
20:23:03  <OwenS> lol
20:23:23  <hylje> what language is that?
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20:23:33  <Born_Acorn> English.
20:23:40  <RichK67> its just a ruff draft :)
20:23:46  <hylje> what?!
20:23:59  <Born_Acorn> If the train is to stop at red, stop now.
20:24:02  <Eddi|zuHause> it's not actually the most used english words i ever saw ;)
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20:25:26  <Eddi|zuHause> kinda reminds me of "Paul Anka" :)
20:26:23  <Sacro> RichK67: it just gets worse and worse :)
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20:27:35  <CIA-5> truelight * r5564 /branches/TGP/heightmap.c: -Codechange: split up heightmap code in PNG loader, and general handler. Adding other image-formats should be pretty easy now.
20:28:51  <Wolf01> grayscale PNGs have to be of the same dimension (eg 512*256) of the map you want to make?
20:29:01  <glx> of course
20:29:27  <Wolf01> and is not possible to stretch the image to fit on the map?
20:29:35  <Eddi|zuHause> shouldn't one rather send a pixel-array through the next best image-format-library to get support for any file format you can imagine?
20:31:03  <CIA-5> truelight * r5565 /branches/TGP/TODO.TGP: -Update: one more TODO done
20:31:09  <RichK67> the correct answer is "no"
20:31:11  <RichK67> :)
20:31:31  <RichK67> it scales the png to the minimum dimension
20:31:45  <Sacro> anyone here know of any tools for sorting a Maildir
20:31:48  <RichK67> but it helps if the png is in the same proportions
20:32:17  <Eddi|zuHause> Sacro: rm
20:32:25  <glx> lol
20:32:40  <Rubidium> RichK67: I think the roadstops grf is missing from MiniIN
20:32:43  <RichK67> PNGload improved a lot
20:32:45  <RichK67> damn
20:32:52  <Eddi|zuHause> well, the result IS a sorted directory ;)
20:33:23  <Eddi|zuHause> ever heard of the "lossy sort" algorithm? ;)
20:33:35  <CIA-5> truelight * r5566 /branches/TGP/ (os2.c unix.c win32.c): -Fix: don't show .png files if there is no WITH_PNG support
20:34:20  <CIA-5> richk * r5567 /branches/MiniIN/data/roadstops.grf:
20:34:20  <CIA-5> [MiniIN]: [DriveThruStops]: Note to self; dont the forget the darn grf file :)
20:34:20  <CIA-5> Thanks to Rubidium for the kick in the proverbials. :)
20:34:42  <Sacro> Eddi|zuHause: not much use though
20:35:16  <Eddi|zuHause> well, you did not specify, what further uses you desire ;)
20:35:30  <Eddi|zuHause> (not that i would actually have a real answer)
20:36:47  <Sacro> i wish to sort my maildir by message date, rather than when it was downloaded
20:36:58  <Sacro> rather than wait 5 seconds for pine to do it
20:38:01  <Eddi|zuHause> and both differ?
20:38:18  <Eddi|zuHause> i only ever used graphical clients
20:38:38  <Wolf01> station_map.h: In function `CmdBuildRoadStop':
20:38:38  <Wolf01> station_map.h:304: warning: case value `2' not in enumerated type `RoadStopType'
20:38:38  <Wolf01> station_map.h:304: warning: case value `3' not in enumerated type `RoadStopType'
20:38:38  <Wolf01> station_map.h:297: warning: 'gfx' might be used uninitialized in this function
20:38:38  <Wolf01> i hope that is all right
20:39:23  <Sacro> i cant get the TTD theme out my head :'(
20:39:43  <Eddi|zuHause> i shut off music years ago because of that ;)
20:39:49  <Rubidium> I'm already fixing those :)
20:40:18  *** dp [] has joined #openttd
20:40:55  <Rubidium> Wolf01: <- any regressions with this?
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20:45:15  <Wolf01> no warnings
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20:45:52  <CIA-5> truelight * r5568 /branches/TGP/ (openttd.c openttd.h tgp_gui.c variables.h): -Codechange: some minor glitches I made during this long day ;)
20:53:32  <CIA-5> truelight * r5569 /branches/TGP/ (os2.c tgp_gui.c win32.c):
20:53:32  <CIA-5> -Fix: don't show dirs in NewGame list for win32 and os2 (unix was already done, tnx RichK for spotting)
20:53:32  <CIA-5> -Fix: don't change the landscape by the press of a button
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20:58:52  <Sacro> bored :(
21:00:03  <Eddi|zuHause2> get a life :)
21:00:09  <hylje> :<
21:00:14  <Wolf01> me too, but now i'm going to read a clive cussler book :)
21:00:16  <Sacro> wget life ...
21:01:34  *** d00s [] has joined #openttd
21:01:37  *** Wolfensteijn [n=wolf@] has quit [Read error: 104 (Connection reset by peer)]
21:01:51  <d00s> *bump*
21:02:07  *** Wolfensteijn [] has joined #openttd
21:02:09  <Sacro> *ow*
21:02:15  * Sacro kicks CIA-5
21:02:15  * hylje bumps Sacro again
21:02:16  <CIA-5> ow
21:02:38  * Sacro pushes hylje over
21:02:39  <hylje> i wonder if CIA counts the times it gets kicked
21:02:47  *** d00s is now known as Dos
21:02:50  <Belugas> Hey!  Leave that bot alone... He served well today.  Don't want to see it gone!
21:03:09  <Dos> i want RC2 =(
21:03:32  <Sacro> of what?
21:03:36  <Dos> openttd
21:03:46  <Belugas> Rice Crispies for 2
21:04:03  <Sacro> oh my fairy god :|
21:04:15  <Rens2Sea> :D
21:04:21  <hylje> what the fairy god
21:04:27  <hylje> is that
21:04:34  <Rens2Sea> experiment :o
21:04:46  <hylje> what the fairy god is its purpose
21:04:58  <Rens2Sea> to be experimental :o
21:05:04  <hylje> oh my fairy god!
21:05:06  <Sacro> some people should not be allowed...
21:05:12  <Rens2Sea> :(
21:05:14  <CIA-5> truelight * r5570 /branches/TGP/industry_cmd.c: -Fix: don't terraform for the user when placing industry (this feature might come back later, but currently it terraforms too much)
21:05:18  *** TinoM [n=Tino@] has quit ["Verlassend"]
21:06:14  <Sacro> Rens2Sea: hehe :) its very impressive
21:06:15  <Dos> bla im going back to 0.4.7
21:06:24  <Rens2Sea> thank you :p
21:06:29  <Sacro> Dos: try nightlies, or MiniIN
21:06:43  <Dos> there are no fun servers for nightly
21:06:50  <hylje> hmm, road stops should be able to replace road tiles
21:07:15  <hylje> nowadays its somewhat hard to put them into existing town-owned roads
21:07:52  *** publunch [] has quit [Read error: 110 (Connection timed out)]
21:10:09  <Sacro> nothing wrong with Brianetta's nightly
21:10:09  <glx> hylje: they currently act as in ttdpatch
21:10:40  <Sacro> you should be able to place a communal one on a pre-existing road
21:10:49  <Sacro> but your own private ones on your own road
21:10:49  <RichK67> hylje: i agree... not possible to place if town has created a loop
21:11:28  <CIA-5> truelight * r5571 /branches/TGP/TODO.TGP:
21:11:28  <CIA-5> -Update: updated TODO.
21:11:28  <CIA-5> -Note: last commit for tonight, you can now safely compile ;) hehehe :p
21:13:56  *** akausal [] has left #OpenTTD ["bye"]
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21:22:33  <CIA-5> truelight * r5572 /branches/TGP/heightmap.c:
21:22:33  <CIA-5> -Fix: heightmap crashed because of clockwise routine (tnx RichK67 for spotting)
21:22:33  <CIA-5> -Note: sorry, I lied in my last commit
21:23:05  *** Hendy [] has quit [No route to host]
21:23:07  <RichK67> LOL
21:23:14  <Sacro> OSX 1.3 :S
21:24:18  *** Hendy [] has joined #openttd
21:24:37  *** SchAmane [] has quit ["Ciao"]
21:25:18  <Sacro> heh, adblock doesnt work when its disabled...
21:25:42  <glx> that's surprising :)
21:26:47  <Bjarni> <Sacro>	OSX 1.3 :S <-- looks like a typo ;)
21:27:15  <Sacro> Bjarni: it does doesnt it
21:27:18  <Bjarni> Sacro: it's the same guy, who managed: Location: "Italyy"
21:27:30  <Sacro> he needs a new keyboard
21:27:54  <Bjarni> "I' dont know what can I do....and i'm sorry for my bad english!" <-- at least he is honest
21:28:39  <Sacro> he, true
21:28:49  <Sacro> should have seperate forums for non english people
21:28:50  <Bjarni> also his problem is that he tried to run the 10.4 binary in 10.3.... now why is it that he selected NOT to download the 10.3 binary?
21:28:51  <Bjarni> :P
21:29:07  <Sacro> hes stoopid?
21:29:33  *** Jenkz [] has quit [Read error: 104 (Connection reset by peer)]
21:30:43  <Born_Acorn> The Intercontinental airport looks so cute in Toyland
21:31:01  <Bjarni> o_O
21:31:06  <Sacro> awwwwwww :)
21:31:09  <Born_Acorn> But, the slanted grass from RichK67's grf is not Toyland grass there.
21:31:14  <Dos> tsk got kicked out of a server 0_0
21:31:24  <RichK67> yeah... its a bummer that tile
21:31:25  <Born_Acorn> Which may be a small graphical bug.
21:31:29  * Sacro considers upsetting Brianetta again :)
21:31:43  <Sacro> or did someone fix that bug?
21:31:48  * Bjarni kicks Sacro
21:31:54  <RichK67> nah... its a big problem ... its half (replaceable) tarmac, and half (replaceable) grass
21:31:56  <Bjarni> oh wait, you said Brianetta
21:31:58  <Bjarni> then it's ok
21:32:16  <Dos> Wenn does RC2 come?
21:32:17  * Sacro sets up explosives all around denmark, or whever Bjarni is from :P
21:32:20  <RichK67> had to pick one to be the "fixed" sprite
21:32:32  *** Trenskow [] has quit ["Read error: Connection reset by sortepeer"]
21:32:41  <Sacro> dutch, danish...its all complex :(
21:33:00  <RichK67> at least you can replace the tarmac with black, and it looks really cool
21:34:02  <Dos> wenn are they fix the language mistakes? lol
21:34:10  *** Ihmemies [] has quit ["Signed off"]
21:34:19  <Born_Acorn> Hmm. I wanted to update the asphalt on that airport actually.
21:34:34  <RichK67> np... its all the same sprite
21:34:45  <Bjarni> <-- you helped creating this one?
21:35:11  <Bjarni> err, that one was aimed at Sacro
21:35:20  <Sacro> why does that not surprise me
21:35:31  <Sacro> heh, that wasnt me
21:35:49  <Sacro> but my brother keeps saying that Ukrainians come from Ukrainia, my dads fiancee was not amused
21:36:04  <Bjarni> I might answer something like that to a question of that level
21:36:36  <Bjarni> :)
21:37:03  <Bjarni> I had to think about that one for a moment because directly translated to Danish, it would be correct
21:37:05  *** Belugas is now known as Belugas_Gone
21:37:26  <Belugas_Gone> nigth all...and maybe good weekend
21:37:29  <Bjarni> and Sacro comes from Sacrorian
21:37:36  <RichK67> gn... TGP looking different ;)
21:37:45  <Bjarni> "maybe good".... I will have a great weekend :D
21:37:54  <Belugas_Gone> good for you :)
21:37:57  <RichK67> PNG load rotate is ... odd...
21:38:03  <RichK67> :)
21:38:13  <Sacro> night Belugas_Gone
21:38:25  * Sacro is from here :)
21:38:54  <RichK67> a 1024x512 heightmap has to load into a 512x1024 map... ;)
21:39:34  <Wolf01> 'night all
21:39:39  <RichK67> gn
21:39:43  *** Wolf01 [] has quit ["e ricordate, per la legge di avogadro non esiste cazzo quadro"]
21:41:58  <Bjarni> Sacro: that's likely the best thing you can say if you have to dial 112 (999 in your case, though 112 works) from a mobile phone
21:43:06  <Sacro> hehe, though from a mobile they can trace it
21:43:21  *** exe_ [] has joined #openttd
21:43:27  <RichK67> no they dont
21:43:40  <RichK67> i had to call 999, but didnt know what road i was on
21:43:56  <Sacro> how come the AA can, but 999 cant :S
21:44:27  <RichK67> my first call was answered by the liverpool control, the second by the manchester control... and they had to pick up a phone to communicate with each other :(
21:44:41  <RichK67> useless
21:46:01  <CIA-5> richk * r5573 /branches/MiniIN/ (patches/ station.h station_map.h):
21:46:01  <CIA-5> [MiniIN]: [DriveThruStops]: Clear up compile warnings.
21:46:01  <CIA-5> Thanks to mart3p for patch.
21:47:21  *** Osai is now known as Osai^zZz
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21:49:00  <Rubidium> RichK67, some more (non-trunk) (GCC 4.1) warnings are removed by:
21:49:04  <Bjarni> Sacro: it's a huge problem. They are currently investigating how to make systems so they can trace what antenna the call comes from
21:49:48  <Sacro> well i can get a CellID from my phone
21:49:58  <eQualizer> Is there any reason why I shouldn't upgrade 0.4.7 0.4.8-RC1?
21:50:02  <Sacro> and i can use that to automagically turn my phone off silent when i leave work
21:50:12  <Sacro> eQualizer: bugs, lots of shiny bugs
21:50:29  <RichK67> Rubidium: mostly copy-paste warnings?
21:50:32  <Rubidium> Bjarni: them I'm going to take an UMTS phone, as then they need to take into account multiple antennas
21:50:34  <Bjarni> eQualizer: yes. 0.4.8-RC1 is broken
21:50:36  <Rubidium> yes
21:50:51  <Rubidium> and one for that percentile loading stuff
21:51:18  <eQualizer> So I'm better off with 0.4.7?
21:51:19  <Bjarni> Sacro: calledID is not the same as the phone give them GPS info... they just know what phone you use, but not where it is
21:51:39  <Bjarni> eQualizer: yeah, until 0.4.8-RC2 or 0.4.8
21:52:03  <OwenS> One wonders how an RC1 went out with what would appear to be so many bugs
21:52:16  <eQualizer> Bjarni: Okay. And they will come when they come?
21:52:45  <Sacro> Bjarni: they can tell which cell your connected to
21:53:18  <Bjarni> eQualizer: well, really soon... (I hope)
21:53:23  <Bjarni> Sacro: not everywhere
21:53:34  <Sacro> hmm, i suppose
21:53:43  <Bjarni> <@Delphy> heh, a man died of dehydration when he became stuck between two water tanks <-- now this guy needed a mobile phone
21:53:54  * Sacro loves the nightly bug, it can take down entire servers
21:54:08  <Bjarni> what bug?
21:54:42  <Sacro> you can delete a bridge with a train on it
21:55:05  <Sacro> and then when you send the train in the water to a depot, it causes a YAPF assert (obviously!) which takes out the server
21:55:05  <Qball> cool, hovertrain
21:55:12  <RichK67> its the 1889 Tay simulation ;)
21:55:26  <Sacro> Qball: no, just sticks it into the water
21:55:30  <Sacro> RichK67: oooh nasty
21:55:34  <RichK67> its shallow
21:55:38  <Sacro> Qball: are you the #archlinux Qball?
21:55:45  <Sacro> RichK67: unlike the train
21:55:47  <Qball> not there now
21:55:49  <OwenS> WHat happens with NTP? :P
21:56:00  <Qball> but yeah, I am the one complaining about the removed api docs
21:56:04  <RichK67> the train swims in circles ;)
21:56:12  <OwenS> lol
21:56:18  <OwenS> So it doesn't crash the server :P
21:57:15  *** Mucht is now known as Mucht|zZz
21:57:31  <OwenS> Whats the fastest way to expand a city, other than dumping tonnes of passengers in it (Which i'm doing already)
21:57:44  <RichK67> 3 buses
21:57:57  <OwenS> No can do, tonnes of level crossings
21:57:59  <OwenS> And no space
21:57:59  <RichK67> 3 bus stations close to centre
21:58:19  <RichK67> growth is totally based on frequency of service
21:58:23  <RichK67> not quantity
21:58:36  <OwenS> It has trains arriving 24/7 at the centre...
21:58:42  <RichK67> so if you service 5 stations in 20 days, the town grows the maximum
21:58:51  <Sacro> Qball: removed API docs?
21:58:52  <RichK67> its no. of stations serviced
21:58:55  *** Angst [] has quit [Read error: 145 (Connection timed out)]
21:58:56  <OwenS> Aah
21:59:10  <Qball> Sacro: yes
21:59:21  <RichK67> i took a village of 250 to a thriving 5000+ in 15 years with 3 buses
21:59:23  <OwenS> Ill make note not to go over a level crossing :P
21:59:33  <Sacro> Qball: care to elaborate?
21:59:47  <Qball> Sacro: what more is there to say
21:59:58  <Sacro> Qball: not sure...
22:00:00  <Qball> Sacro: all the api documentation was missing, and not packed...
22:00:03  <RichK67> never "full load" btw on growth buses... you dont care about their profit... they are there to help the locals breed ;)
22:00:19  <Qball> everydistro so far has it in a package
22:00:23  <Sacro> Qball: i know theres all the info stuff gone
22:00:27  <Sacro> Arch doesnt have that
22:01:09  <Qball> and I was going to live with that, but almost everything crashed.. abi, openoffice, cups etc.
22:01:24  <Sacro> ive never had problems with crashing
22:01:39  <CIA-5> richk * r5574 /branches/MiniIN/ (patches/ vehicle.c): [MiniIN]: [RefitInfo]: Fix. Bug in cloning refitted road vehicles. Thanks to mart3p for correction.
22:01:46  <Bjarni> that bug sounds like US wooden bridges
22:01:54  <Qball> Sacro: well. it did.
22:02:11  <OwenS> BTW, this is a 6000 city surrounded by other cities :P
22:02:23  <OwenS> 4 of my 5 busses made it accross the level crossing from depo to city centre alive :D
22:03:39  <RichK67> lol - can be entertaining
22:03:57  <Qball> I rather do that to competition
22:04:12  <Bjarni> those brilliant people built wooden bridges that could handle the weight of the locomotives of the time they were built. Newer engines was bigger and had a weight around twice as much as the bridges were designed for, yet they just kept driving like everything was ok and each time an engine fell though a bridge, it was an accident, that "they could not have foreseen and prevented"
22:04:14  <RichK67> city needs space for housing... if all edges are blocked by track etc, growth may be poor
22:04:21  <Bjarni> that's USA people alright
22:04:40  <OwenS> Theyre not all blocked :)
22:04:42  <RichK67> lol
22:06:10  <Bjarni> the US railroads in the last half of the 19th century was not a safe place to be
22:06:24  <Bjarni> they had 3-8 serious accidents a day
22:06:29  <hylje> heh
22:06:31  <RichK67> ouch
22:06:35  *** smeding_ [] has joined #openttd
22:06:40  *** smeding_ [] has quit [Read error: 104 (Connection reset by peer)]
22:06:51  <Bjarni> that would be like head on collisions, high speed derails, failing bridges and so on
22:07:23  <OwenS> Ouch
22:07:26  <hylje> ow
22:07:45  <OwenS> The UK has never been that bad, although we still lack high speed rail...
22:08:01  <OwenS> The only high speed line is the CTRL...
22:08:32  <Bjarni> they did absolutely nothing for safety as they somehow failed to see the link between safety and rail accidents o_O
22:08:41  <OwenS> O_O
22:08:42  <RichK67> oh, we had some bad periods too
22:08:46  <OwenS> Amazing...
22:08:53  <Eddi|zuHause2> Bjarni: realize it, you are talking about americans ;)
22:08:56  <OwenS> Were we ever as bad as the US though...?
22:09:09  <Bjarni> OwenS: I don't think so
22:09:17  <RichK67> never had same problems no
22:09:28  <hylje> because american stuff is run by money, not all decisions are made by common sense
22:09:44  <RichK67> like privatising British Rail... yeah
22:09:44  <OwenS> My growth busses have got lost :(
22:09:50  <hylje> more like "its cheaper to replace those vehicles than its to fix all that shit
22:09:50  <hylje> "
22:09:56  <Bjarni> in 1911 they banned a lot of unsafe stuff on steam locomotives and when I read it, I thought "I have never seen or read about so unsafe European locomotives"
22:10:25  <RichK67> i had a book called "the wonders of the modern railway"... dated 1911
22:10:34  <Bjarni> I mean, they risked not being able to see how much water the boiler contained....
22:10:40  <RichK67> cool book too.. .6 photos :)
22:11:01  <Bjarni> camelback got banned because it had a design flaw, that ended up boiling several drivers
22:11:01  <CIA-5> richk * r5575 /branches/MiniIN/ (copy_paste_gui.c order_cmd.c variables.h): [MiniIN]: Fix: Clear a few compile warnings (GCC 4.1). Thanks to Rubidium for spot and fix.
22:11:04  <hylje> and since most of america consisted of poor people migrated from europe and asia, and poor people are generally not the brightest
22:11:44  <Bjarni> hylje: I would not say that, but poor people tend not to be well educated ;)
22:11:45  <Eddi|zuHause2> yeah... all rich and intelligent people only migrated past 1933...
22:12:20  <RichK67> have less good educational chances
22:12:34  <Bjarni> RichK67: I got a task for you.... go scan that book and made a pdf to send me... that book sounds interesting :D
22:12:46  <RichK67> i sold it on ebay :)
22:12:51  <Bjarni> >_<
22:13:00  * Bjarni shoots RichK67
22:13:04  <RichK67> lol
22:13:47  <Bjarni> you know, when you got a treasure like that, you don't give it away
22:14:05  *** DJ_Mirage [] has quit ["Probably doing something else"]
22:14:58  <hylje> Bjarni: low education tends to inherit -- parents discourage their children from getting educated properly
22:15:04  <RichK67> i didnt.. i got £14 if i remember ;)
22:15:33  <Bjarni> that's virtually nothing for a gem like that
22:16:05  <RichK67> i had to have it on ebay twice before i got any bids tho... i really had difficulty passing it on
22:16:45  <Bjarni> then eBay was the wrong place to sell it
22:17:06  <Bjarni> if you sell it to the right people, the price can be much higher
22:17:18  <RichK67> yeah, but its time
22:17:26  <RichK67> anyway
22:17:49  <Bjarni> I once saw a sign from a railcar "the one about danger if you stand outside while it's driving" for sale for £20
22:17:59  <Bjarni> and that was just a sign
22:18:03  <Bjarni> you had a real gem
22:18:50  <RichK67> lol - ive got some more gems then... GWR luggage tags ;)
22:19:01  <RichK67> pre WW2
22:19:20  <RichK67> god knows where.. but ive got some
22:19:33  <RichK67> and my train set is older than me
22:20:02  <OwenS> One of my friends has a wrought iron railway tresspass sign...
22:20:27  <RichK67> "people caught stealing signs will be prosecuted" sign :)
22:21:07  <Born_Acorn> I have signed documents from the GWR superindendants office at Chester about the Llandudno Eisteddfod.
22:21:38  <Born_Acorn> 1870s
22:21:47  <RichK67> wow cool
22:21:55  <Bjarni> when the steam locomotives got retired, a friend of mine wrote a letter to the railroad where he stated that he wanted to buy the number plate from a certain engine... he got the reply that he could not because somebody had stolen it, but he could buy one from another engine of the same type
22:22:25  <Bjarni> somebody sneaked into the railyard and stole the numberplate o_O
22:22:40  <OwenS> lol
22:23:07  <Born_Acorn> My dad dug up a works plate from a 1950s tractor in our garden.
22:23:14  <RichK67> i did used to work as a tour guide for the Atmospheric Railway Museum in Starcross, Devon... that was cool... they actually had a piece of the original cast iron pipe... circa 1846 :)
22:23:27  <Born_Acorn> When he was digging a grave for the dog.
22:23:46  <RichK67> ok, museum has closed now, but it was 23 years ago ;)
22:23:57  <Born_Acorn>
22:24:02  <Born_Acorn> That piece? :p
22:24:10  <Born_Acorn> (big big big image)
22:24:15  <Bjarni> yesterday we found a piece of a beer bottle from the 40s in the garden
22:24:23  <Born_Acorn> (Broadband users beware)
22:24:31  <RichK67> ugg loadtime
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22:24:37  <Eddi|zuHause2> argh... i need to get a "real" connection
22:25:15  <Bjarni> ok, now I got that huge pic
22:25:23  <RichK67> not quite... just one 6 ft section... thats the bit that was being used as a sewer pipe ;)
22:25:23  <Bjarni> why is it that huge?
22:26:06  <Bjarni> I don't really get what Brunel did to get that train moving
22:26:08  <RichK67> it had an enormous piston in the tube... they made a near-vacuum one side, and air pressure pushed the piston along, dragging the train
22:26:09  <Eddi|zuHause2> that looks really huge... what is that good for?
22:26:10  <Bjarni> how did it work?
22:26:32  <RichK67> best speed in 1847/8 was 70mph
22:27:01  <Bjarni> hmm
22:27:14  <RichK67> but the leather flap didnt like the salt weather, so they coated it in grease, that rats decided tasted nice
22:27:14  <Bjarni> how was the train connected to the piston?
22:27:17  <Eddi|zuHause2> that looks pretty fast for the time
22:27:43  <RichK67> through the slot... a bit like an upside down scalectrix
22:27:49  <Bjarni> ahh, they used a leather coat to make it air tight (more or less) when no train was present
22:27:52  <Bjarni> clever
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22:28:24  <Bjarni> though that design never really had a future
22:28:26  <RichK67> yeah, but it desperately needed a modern material like rubber
22:28:36  <RichK67> it did... its still in use today
22:28:57  <Bjarni> like everything else Brunel touched, it was an engineering masterpiece and a complete financial failure
22:29:08  <RichK67> aircraft catapults on aircraft carriers are identical, except rather than vacuum one side, they use steam pressure on the other
22:29:40  <Bjarni> they use steam pressure on modern carriers in the catapults?
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22:29:55  <Bjarni> I thought it was more like compressed air or something
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22:30:14  <RichK67> modern materials can work well... we had a demonstrator in the museum where a domestic vaccuum cleaner could move a trolley + 8 stone child at about 2mph
22:30:30  <hylje> :o?
22:30:35  <RichK67> its steam on US carriers
22:31:05  <RichK67> very very cheap to produce when you have unlimited electricity from the nuclear engine
22:31:06  <Bjarni> that's expensive, but a good idea
22:31:15  <Bjarni> good point
22:31:28  <RichK67> and clean, and non-corrosive
22:31:31  <RichK67> its ideal
22:31:57  <Bjarni> but it's still more expensive than compressed air would be, but compressed air do not not expand like steam
22:32:44  <Sacro> Bjarni: surely it will if its compressed...
22:32:50  <RichK67> yeah... it was also the system used to launch the V1 doodlebugs off their ramps
22:34:58  <Eddi|zuHause2> what the heck is a doodlebug?
22:34:58  <Bjarni> Sacro: well yeah, but steam got a special "feature". If it is say 10 bars and it drops to 5 bars, it will use way more than twice the space due to how steam reacts to changes in pressure/contained area
22:35:19  <CIA-5> richk * r5576 /branches/MiniIN/ (economy.c patches/ [MiniIN]: [AdditionalOrders]: Fix. Fixed unload bug. Many thanks to gigajum for patch.
22:35:45  <Sacro> yeah, true
22:36:02  <RichK67> Eddi|zuHause2: the V1 doodlebugs were Hitlers small jet powered pilotless bombs
22:36:04  <Brianetta> [23:34] <Eddi|zuHause2> what the heck is a doodlebug?
22:36:04  <Brianetta>
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22:36:10  <Bjarni> I can't really say why, but the result is that steam engines got higher power when using steam than they would have if they had the same pressure from compressed air
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22:36:19  <Brianetta> World's first functional cruise missile
22:36:30  <Born_Acorn> Has anyone fixed the truck graphics bug yet?
22:36:34  <RichK67> yup
22:36:40  <Eddi|zuHause2> i know what a V-1 is, but the name "doodlebug" was very new ;)
22:36:44  <Born_Acorn> yay.
22:36:49  <RichK67> sorry - yup to Brianetta
22:36:56  <Born_Acorn> aww.
22:37:09  <Brianetta> Eddi: It was the English who called it that
22:37:16  <RichK67> mus be a british thing
22:37:32  <Bjarni> Born_Acorn: that is what happens if you all of a sudden goes off topic :P
22:37:49  <Born_Acorn> The one where you build a 3rd generation truck and find it incorrectly has 2nd generation truck graphics when it's empty?
22:38:05  <Bjarni> I know what you mean
22:38:15  <Bjarni> but that's not the same as it have been solved
22:38:19  <Born_Acorn> The topic should be OTTD anyway, not WW2 ballistic missiles and their nicknames. :p
22:38:56  <Born_Acorn> There is an easy fix in the form of a GRF file.
22:40:01  <Born_Acorn> <-- See the empty truck looks like the 2nd generation trucks, when it should be a third!
22:41:04  <Born_Acorn> I made a simple GRF file fix here:
22:42:21  <Bjarni> tell peter1138
22:42:41  <Bjarni> he knows how to add that to openttd.grf and to set it to be used by default
22:43:02  <Eddi|zuHause2> well, if the sprites are in the original grfs, you probably just need to fiddle around with the number of the sprite that gets loaded
22:43:15  <Eddi|zuHause2> or are they not?
22:43:45  <Born_Acorn> They aren't.
22:44:00  <Born_Acorn> Thats the bug. Looks like Chris Sawyer forgot to add them to tg1r.grf
22:46:04  <Born_Acorn> So they are new graphics that don't break copyright.
22:46:25  <OwenS> Something in my PC is ratteling and I wanna know what :(
22:47:38  <Born_Acorn> Bjarni, I thought it would be easier to just add the trucks.grf to /data/ and make them a mandatory thing. The problem then arises when people want to use NewGRF files that use the trucks IDs, so yes, peter1138 would be the dude to talk to.
22:48:26  <hylje> wtf, /b/ got a train thread
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23:03:39  <Sacro> \[3[0;32m\]\u\[3[0;36m\]@\[3[0;32m\]\h \[3[0;36m\]\w\[3[1;37m\] \[3[0;39m\]$
23:04:06  <hylje> zomg regexp?
23:05:12  <Sacro> hylje: nope
23:05:20  <hylje> k
23:05:34  <Sacro> hehe, lets see if anyone else can get it :P
23:08:13  *** Damme [] has quit [Read error: 145 (Connection timed out)]
23:08:13  *** Damme__ [] has quit [Read error: 145 (Connection timed out)]
23:08:23  *** Damme [] has joined #openttd
23:08:26  <glx> Sacro: easy it's a bash invite
23:08:33  *** Damme__ [] has joined #openttd
23:09:05  <glx> hmm prompt is the word :)
23:19:09  <Sacro> glx: invite?
23:19:14  <Sacro> hehe, yup
23:19:18  <Sacro> and a pretty one at that
23:19:38  <glx> very colorful it seems
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23:21:05  <Sacro> yup
23:27:03  <Sacro> whoops, "vncviewer localhost" is soooooooo not good
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23:47:52  <Eddi|zuHause2> ah... those were the times... when i played with ANSI.SYS on the DOS-prompt ;)
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23:48:14  <hylje> Sacro goes infinite loop
23:48:25  <Sacro> hylje: heh, yeah
23:48:28  <Sacro> Eddi|zuHause2: yup
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23:49:00  <Eddi|zuHause2> and creatig colourful menus with .bat files ;)
23:49:19  <hylje> flashing menus
23:49:33  <Eddi|zuHause2> no, not flashing... that is ugly
23:50:38  * Sacro shuts down Eclipse and OOo and decides on a bit of OpenTTD
23:50:41  <Eddi|zuHause2> but with escape-sequences you could do all kind of stuff... like colours and curser-positioning...
23:51:15  <Eddi|zuHause2> and with switch.exe you handled the input
23:51:34  <Eddi|zuHause2> god, that must be 15 years ago ;)
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23:52:18  <Eddi|zuHause2> colours did not come all that funny on my fathers b/w laptop :)
23:55:23  <Sacro> hehe, b/w
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