Log for #openttd on 24th August 2006:
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00:00:12  <Ammler_pfuus> gute nacht everyone
00:01:12  <Sacro> Ammler_pfuus: gute nacht
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00:18:58  <XeryusTC> Sacro: throw it out the window
00:19:33  <JohnUK89> Oh Noes...
00:19:34  <Sacro> XeryusTC: i wish that people would just use Firefox
00:19:50  <Sacro> wtf, cpan is using sendmail
00:20:10  <JohnUK89> Sacro, Opera FTW
00:20:58  <GoneWacko> Opera ftl
00:21:03  <JohnUK89> :P
00:21:18  <Sacro> not opera
00:21:21  <GoneWacko> Opera beats IE and it has some nice features, but it also does things in a way that I just can't live with
00:21:22  <Sacro> OSS all the way
00:21:41  <JohnUK89> I prefer Opera lol it renders better :P
00:25:49  <Sacro> hmm
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00:31:49  <Sacro> make scares me...
00:38:17  <Belugas_Gone> scares me make
00:38:22  <Belugas_Gone> heheh
00:38:33  <Belugas_Gone> not quite the same meaning ^_^
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00:48:35  <Sacro> $me -> bed();
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01:25:05  <CIA-2> belugas * r6082 /trunk/ (genworld_gui.c newgrf_cargo.h):
01:25:05  <CIA-2> -CodeChange : Remove the unneeded table/sprites.h include in newgrf_cargo.h.
01:25:05  <CIA-2> Set it in genworld_gui.c instead, as it is really needed
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02:05:31  <Belugas_Gone> nice... svn does not wqnt to commit
02:05:47  <Belugas_Gone> looks like i've somehow ruined my entries :S
02:18:40  <grimrc1> I've got gui_hide command working; I've made gui_spawn boolean variable - how do I make it default to on?  I don't see any other console variables given defaults
02:19:22  <grimrc1> they're VARDEFed, which is just extern usually I think
02:21:06  <grimrc1> I'm just going to try VARDEFing it on
02:23:39  <grimrc1> true even
02:24:08  <grimrc1> wow it's a bit of a buzz hacking openttd; first time
02:24:39  <Belugas_Gone> after a while, it tend to be a headache :S
02:24:57  <Belugas_Gone> going to bed
02:25:04  <grimrc1> gn
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03:20:44  <grimrc1> does UndrawMouseCursor() work?
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05:43:58  <MaulingMonkey> !seen Celestar
05:44:01  <_42_> MaulingMonkey, Celestar ( was last seen quitting #openttd 14 hours 43 minutes ago (23.08. 15:00) stating "Quit: Lost terminal" after spending 2 hours 1 minute there.
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07:11:59  <roboboy> hello
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07:13:43  <StarLite> celestar lost his terminal :P
07:14:12  <StarLite> how could you physically lose a terminal? ;)
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07:21:11  * lws1984 knows where his terminal is at all times
07:21:18  <lws1984> it's always in my computer!
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07:24:06  <flydu> where do I have to put the code from New airports patch
07:24:12  <flydu> ?
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07:26:31  <flydu> help?
07:28:48  <MaulingMonkey> wouldn't it be a .patch/.diff file?
07:29:26  <MaulingMonkey> If that's what you're refering to, one of the wonderful forum stickies covers this very topic.
07:29:29  <MaulingMonkey>
07:29:29  <flydu> patch
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07:30:27  <blathijs> 09:14 < StarLite> how could you physically lose a terminal? ;) <-- That's the consequence of using 'virtual terminals' ;-)
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07:33:03  <MaulingMonkey> Well, if you're hunting around in a dump or something, maybe you lost track of where you put that old monochrome terminal that you wern't really sure if you wanted to trash.
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07:48:07  <StarLite> reminds me of a quote on
07:48:07  <StarLite> <erno> hm. I've lost a machine.. literally _lost_. it responds to ping, it works completely, I just can't figure out where in my apartment it is.
07:48:16  <roboboy> hello
07:48:22  <donas> vhere should I put a file with an ending .patch
07:48:55  <StarLite> use svn to merge the code to the source and compile it
07:49:09  * roboboy homework
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07:49:26  <donas> what is svn?
07:49:35  <StarLite> subversion
07:49:45  <donas> a programm?
07:50:01  <StarLite> do you know how to compile openttd?
07:50:15  <donas> no
07:50:30  <StarLite> better ask someone to do it for you then, I guess ;)
07:50:44  <donas> maybe in tt-forums is the topic about this?
07:50:47  <StarLite> or google for subversion & merge
07:50:54  <StarLite> buy visual studio [granted you work under windows]
07:51:03  <Tron> StarLite: it's not svn merge's job to eat diffs
07:51:05  <StarLite> and compile :)
07:51:25  <StarLite> hmzz, I thought svn could merge
07:51:42  <Tron> svn merge does not process diffs
07:51:46  <StarLite> ah
07:52:06  <donas> that means that I could finaly get those extra airports in my game
07:52:12  <Tron> it merges stuff _within_ a repo, read the book if you are interested in more details
07:54:48  <Maedhros> is anyone familiar with table/town_land.h? specifically, what does _house_more_flags do that _housetype_extra_flags doesn't, or vice-versa?
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07:56:23  <Tron> grep for these in town_cmd.c
07:57:05  <Maedhros> i have - and as far as i can tell, _house_more_flags describes the size of the building, but that's also described by _housetype_extra_flags
07:57:32  <Maedhros> they just use different bits to do it
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08:00:13  <blathijs> StarLite: In particular, you don't merge a diff or a patch, you _apply_ it
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08:19:34  <CIA-2> miham * r6083 /trunk/lang/ (german.txt slovak.txt turkish.txt):
08:19:34  <CIA-2> WebTranslator2 update to 2006-08-24 10:19:06
08:19:34  <CIA-2> german - 3 fixed, 1 changed by chu (4)
08:19:34  <CIA-2> slovak - 82 fixed, 2 changed by lengyel (84)
08:19:34  <CIA-2> turkish - 3 fixed by jnmbk (3)
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08:34:15  <MeusH> hello
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09:00:47  <Osai> !stats
09:00:48  <_42_> Osai:
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09:54:45  <scia> hmm
09:54:56  <scia> my exit signals have turned into busses...
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09:57:12  <Bjarni> heh
09:57:15  <Bjarni> screenshot?
09:57:42  <scia> I'm preparing one
09:57:53  <Bjarni> I have heard about missing (green) signals, but that they turned into busses and drove away... I never knew that before
10:00:38  *** Eddi|zuHause3 is now known as Eddi|zuHause
10:01:20  <Jucciz> "my signals turned into busses and drove away" lol :DDDDD
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10:01:26  <scia>
10:01:29  <scia> there it is
10:02:34  <scia> they change direction when another signals stat comes :p
10:02:42  <Faux> Hehheheehe.
10:03:31  <scia> but they don't drive away :(
10:03:44  <Bjarni> looks like something went wrong in the sprite table
10:03:54  <Bjarni> when loading some newgrf files
10:04:11  <Bjarni> the busses took the spriteIDs from the signals or something like that
10:04:35  <Bjarni> nice set of busses btw :)
10:04:36  <Jucciz> or maybe the signals just got bored standing there for a long time
10:04:38  <scia> yes indeed
10:04:45  <scia> I restarted and it is alright
10:04:52  <scia> :)
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10:05:02  <scia> makes a nice screeny though :D
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10:11:37  <CIA-2> truelight * r6084 /trunk/yapf/unittest/unittest.dsp: -Fix r6073: if we removed MSVC6 support, then why is unittest.dsp still around...
10:13:29  <CIA-2> truelight * r6085 /branches/makefile_rewrite/ (8 files in 2 dirs):
10:13:29  <CIA-2> [MakefileRewrite] -Move: moved unittest project files
10:13:29  <CIA-2> -Remove: removed MSVC6 support
10:17:04  *** Ammler_working is now known as Ammler_eating
10:20:03  <CIA-2> rubidium * r6086 /trunk/ (os2.c unix.c win32.c): -Fix: InteractiveRandom was not seeded properly resulting in the dedicated server always generating the same map. Thanks to the #openttdcoop team for detecting.
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10:28:25  <Gonozal_VIII> [11:54:55] <scia> my exit signals have turned into busses... <-- had the same problem sometimes, save & load the game should fix it
10:28:49  <scia> indeed it did :)
10:29:34  <Gonozal_VIII> i had busses and planes for signals :-)
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10:49:30  <CIA-2> peter1138 * r6087 /branches/utf8/ (91 files in 12 dirs): [utf8] - Sync with r5802:r5900 from trunk
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10:52:26  <TrueLight> go peter1138, go peter1138
10:52:59  <Brianetta> Next commit is to fix all the merge bugs...
10:53:03  * Mucht|work claps his hands
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11:00:59  <Eddi|zuHause> scia, Gonozal_VIII: using the DBSet?
11:01:13  <scia> yes
11:01:34  <scia> and pikkabirds busset
11:01:51  <Eddi|zuHause> i suspect there is something wonky with loading the custom signals from the DBSet
11:02:15  <Eddi|zuHause> because i had something similar also a while back, but it was after applying a patch, so i though that caused it
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11:04:14  <Eddi|zuHause> next task would be: make it reproduceable
11:07:54  <scia> for me it was the first time it went wrong
11:08:09  <scia> and I already use it for a long time
11:08:23  <scia> so 1 in a 100 or so is not a big problem :p
11:08:49  <Eddi|zuHause> well... it might not be fatal, but it is still a bug ;)
11:09:10  <Eddi|zuHause> s/bug/unintentional feature
11:09:45  <scia> yes
11:09:56  <scia> but i have no idea how to reproduce it...
11:13:45  <CIA-2> truelight * r6088 /branches/makefile_rewrite/ (7 files in 3 dirs):
11:13:45  <CIA-2> [MakefileRewrite] -Add: added -s (source) and -d (destination) to strgen (Darkvater)
11:13:45  <CIA-2>  This allows you to run strgen from an other dir, without dirty tricks and hacks
11:13:45  <CIA-2> -Fix: changed Makefile stuff to reflect the above change. Much cleaner now ;)
11:13:45  <CIA-2>  Tnx a lot Darkvater for this great work :)
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11:17:38  <JohnUK89> Oh Noes...
11:18:15  <Sacro> que?
11:18:27  <JohnUK89> You're here :P
11:19:12  <Eddi|zuHause> this is getting old guys...
11:19:12  <Sacro> hmm
11:24:55  <JohnUK89> Yeah, it is
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12:08:31  <CIA-2> truelight * r6089 /trunk/ (6 files in 2 dirs): -Backport r6088: added -s (source) and -d (destination) to strgen (Darkvater)
12:08:32  <TrueLight> someone needs to update the strgen MSVC project files
12:08:36  <TrueLight> adding string.c from the main dir to it
12:08:38  <TrueLight> I can't do that
12:09:16  <hylje> :o
12:12:12  <CIA-2> truelight * r6090 /branches/makefile_rewrite/ [MakefileRewrite] -Fix: language files should also go in objs/lang in order to hold infinite recompiles :)
12:13:00  * Mucht|work cancels his order of AMD64 5000+
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12:25:00  <OwenS> O.o why?
12:25:17  <OwenS> (Ping: Mucht|work)
12:25:36  <Mucht|work> re
12:25:51  <Mucht|work> because TrueLight optimizes the makefile ;-)
12:26:00  <TrueLight> :)
12:26:12  <OwenS> rofl
12:26:37  <OwenS> A dual core wouldn't help since GMake doesn't support parallel execution
12:26:51  <OwenS> You would need something like Sun DMake
12:27:53  <Patrick`> how does distcc work then?
12:28:01  <Patrick`> just tell it to use 2 threads on the same machine
12:28:07  <Patrick`> or am I confused
12:28:13  <OwenS> DistCC compiles the same file on more than one compuer doesn't it?
12:28:14  <TrueLight> OwenS: now that is something new.... I guess that I just then compile in a misterious way on a dualcode
12:28:21  <Patrick`> no.
12:28:25  <TrueLight> code = core
12:28:37  <Patrick`> distcc will paralellise compilation and farm out tasks to different machines
12:28:39  <OwenS> TrueLight: What do you mean?
12:28:40  <TrueLight> gmake support -j just fine
12:28:46  <TrueLight> which executes multiple commands at the same time
12:28:48  <OwenS> Really? :O
12:28:50  <Patrick`> soyou just do -j >= 2
12:28:58  <TrueLight> so before you talk, make sure you know your facts :)
12:29:06  * Mucht|work thinks about ordering an X2 3800
12:29:09  <OwenS> Ive never seen GMake be used that way
12:29:15  <TrueLight> OwenS: it is done _all_ the time
12:29:15  <Patrick`> distcc uses it that way.
12:29:22  <TrueLight> and for many years
12:29:30  <Brianetta> TrueLight: (the domain) is yours, isn't it?
12:29:31  <Patrick`> you just put the hostnames of your distcc servers in a file then do -j 7 or something
12:29:36  <TrueLight> Patrick`: systems with multiple CPUs too :)
12:29:52  <Patrick`> yeah, but ... those are only commerical recently
12:29:53  <TrueLight> Brianetta: yes.. in fact, the domain itself it owned by ludde
12:29:57  <TrueLight> but I host DNS and shit
12:30:02  <TrueLight> Patrick`: true ;)
12:30:08  <Patrick`> owned by people, not rich people
12:30:25  <TrueLight> OwenS: run in any source: gmake -j4
12:30:45  <TrueLight> you don't need distcc to see that it works.. just not lovely if you don't have more CPUs to send the request to (either distcc ones or local ones)
12:32:02  <Brianetta> TrueLight: We were hoping to negotiate for a subdomain (:
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12:45:03  <CIA-2> truelight * r6091 /branches/makefile_rewrite/projects/ (10 files): [MakefileRewrite] -Fix: adjusted MSVC 2003 and MSVC 2005 project files to work with this branch (Darkvater)
12:45:03  <TrueLight> someone around with MSVC 2003 or 2005?
12:45:08  <TrueLight> I have something to test :)
12:46:07  <CIA-2> truelight * r6092 /branches/makefile_rewrite/projects/ (5 files): [MakefileRewrite] -Add: added generate code for project files, based on source.list. Produces MSVC 2003 and MSVC 2005 project files
12:46:23  *** Belugas_Gone is now known as Belugas
12:47:01  <Belugas> helo all
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12:49:55  <StarLite> (14:29:03) • Mucht|work thinks about ordering an X2 3800 « get a core2Duo , much faster :)
12:50:07  <Patrick`> bah
12:50:14  <Patrick`> core 2 duo can bite my shiny metal ass
12:50:16  <Mucht|work> StarLite: buying core 2 duo is like buying windows xp
12:50:22  <OwenS> Hehe
12:50:26  <StarLite> amd fan? ;)
12:50:29  <StarLite> or intel hater :P
12:50:29  <hylje> so.. pirate a core 2 due?
12:50:31  <hylje> duo*
12:50:33  <Patrick`> it might technicalld do the job, but you feel dirty.
12:50:37  <OwenS> hylje: ROFL
12:50:44  <Mucht|work> Intel is a company like Microsoft or H&M - why do you support this?
12:50:47  <StarLite> shiplift it ;)
12:50:51  <Bjarni> well, it depends on what you plan to do with it
12:50:52  <Patrick`> AMD is a company
12:51:01  <hylje> go to a shop dressed up as a pirate
12:51:03  <StarLite> Mucht|work, you know how big AMD is? :D
12:51:07  <hylje> or steal a chip from a ship
12:51:12  <Bjarni> a core duo is not the best choice if you plan on using singlethreaded apps
12:51:36  <OwenS> I would go for a fast single core any way over a pair of slow cores
12:51:39  <StarLite> you can hardly get single core top-of-the-line chips anymore Bjarni :P
12:51:42  <Mucht|work> StarLite: what has the size of a company to do with it?
12:51:51  <OwenS> It's a companies ethics
12:52:03  <StarLite> OwenS, I would if I could have gotten a 4,8Ghz chip for teh same prize :)
12:52:04  <Mucht|work> IBM is a hugeass company and a good example for positive company ethics
12:52:06  <StarLite> *price
12:52:14  <hylje> so.. buy POWER?
12:52:15  <OwenS> Personally, I do not condone Intels history (And probable continuial) of blackmail
12:52:16  <Patrick`> I thought intel's dual core chips used a shared L2
12:52:21  <Patrick`> which is an asstastically bad idea
12:52:26  <StarLite> nope Patrick`
12:52:26  <hylje> Patrick`: i think its 4MB per core
12:52:32  <Patrick`> bollocks it's 4
12:52:36  <Patrick`> that's itanium territory
12:52:36  <StarLite> 4 yeh
12:52:46  <hylje> well with the reasonable chips
12:52:54  <hylje> the cheapers dont have that but they dont count
12:52:58  <hylje> you buy amd if you want cheap
12:53:00  <Patrick`> is that megabytes or megabits?
12:53:04  <Patrick`> jesus
12:53:05  <StarLite> I was going to buy an X2, but the Core2Duo's are faster and cheaper.. so well :P
12:53:09  <StarLite> to hell wil company ethics
12:53:15  <StarLite> my wallet is more important to me :P
12:53:18  <Patrick`> that's actually as much L2 as a itanium
12:53:19  <OwenS> I wonder why people are insistant on sticking with x86? Heck, I view Apples moving to it a step backwards...
12:53:20  <hylje> company ethics != personal ethics
12:53:29  <hylje> Patrick`: itanium 2s have some 16MB of l2
12:53:43  <OwenS> 16MB? Their design must suck...
12:53:44  <Patrick`> according to wikipedia it's 2 megs of *share* l2
12:53:46  <Patrick`> and sharing is bad
12:53:50  <Patrick`> OwenS: absolutely
12:53:55  <Patrick`> OwenS: no out-of-order
12:54:01  <StarLite> not true for the core2duo Patrick`
12:54:02  <hylje> OwenS: because x86 is the most advanced thing we got right now
12:54:04  <Patrick`> so cache misses basically take several days to get over
12:54:12  <StarLite> E6600 has 2*2MB
12:54:24  <Patrick`> great, the L2 wars begin
12:54:24  <OwenS> hylje: I beleive SPARC, MIPS, PowerPC, POWER, Cell exist and are much more advanced
12:54:32  <Patrick`> how about we improve on the speeds of memory
12:54:41  <StarLite> nah, improve HD speeds
12:54:43  <hylje> OwenS: might have superior design but overall performance.. not really
12:54:54  <Bjarni> OwenS: the issue is that IBM got problems developing the PowerPC chips. Development of a chip is like a pipeline and IBM got a somewhat empty pipeline right now so sticking to them will be a slow choice next year
12:54:56  <StarLite> rather have a 5 times as fast HDD as 5 times as fsat ram atm
12:55:02  <Patrick`> there are 2 aspects to a technology. 1) how good it could theoretically become. 2) how good it is.
12:55:12  <Patrick`> x86 is shit on 1 but good on 2
12:55:19  <Patrick`> everything else is better on 1 but worse on 2
12:55:22  <Patrick`> so x86 wins otu
12:55:23  <OwenS> hylje: No, seriously, a SPARC preforms 2x the speed at 2x lower mHz and way lower power consumption
12:55:32  <Patrick`> arms are crazy as well
12:55:36  <Patrick`> 1 watt for the perf. of a P2
12:55:45  <OwenS> ARM? it's for embedded
12:55:45  <Bjarni> also the G5 got heat and power issues, hence no powerbook G5
12:55:54  <OwenS> True, G5 was a bit of a dead end
12:56:03  <OwenS> I wanna see what Freescale can do with their PowerPCs
12:56:23  <hylje> G5 is the P4 of IBM
12:56:25  <OwenS> Personally though, i'm backing SPARC as a good platform
12:56:42  <hylje> good platform yes
12:56:49  <StarLite> macs are lame anyways imho, but that is cus of their butt-ugly design and that mac O/S stuff.. I cannot get used to it..
12:56:52  <OwenS> hylje: Indeed. IBM should go back to the G4 and work off from there... Except... Freescale made the G4 XD
12:56:54  <hylje> but currently you cant get the better chip on design alone
12:57:11  <hylje> StarLite: butt-ugly.. most people call them stylish
12:57:26  <hylje> i for one think that most manufacturers could learn a thing or two from apple's design div
12:57:33  <OwenS> The only reason there hasnt been a migration to a new platform is because everyone has a back-assward insistance on backwards compatability
12:57:48  <hylje> *cough* companies with shitty codebases *cough*
12:57:51  <StarLite> hylje, yeah, most people do..
12:57:58  <Patrick`> so?
12:58:00  <StarLite> but the iPod.. c'mon .. how UGLY can you make a player...
12:58:06  <OwenS> Strangely enough, I like OSX' design but run my system with a CDE style  :P
12:58:06  <Patrick`> ARM is the perfect example of what technology can do
12:58:13  <Patrick`> ten years ago the P2 was cutting edge
12:58:29  <hylje> ipod? ugly? you havent seen any other comparable music players?
12:58:30  <Patrick`> in 10 years time whatever ARM mutates into will beat the pants off an X2
12:58:41  <StarLite> most of em are ugly yeh hylje
12:58:47  <StarLite> but I love my iAudio M3
12:59:12  <hylje> you cant be ugly with clear geometry and simple colors
12:59:23  <StarLite> you can hylje ..
12:59:25  <Patrick`> Bricks are ugly.
12:59:28  <StarLite> I think you can :P
12:59:30  <OwenS> I would like to see someone produce a way to make SPARCs able to on the fly in hardware at clockspeed convert x86 to SPARC instructions :P
12:59:30  <OwenS> You could run legacy x86 apps and SPARC apps side by side that way :P
12:59:30  <Bjarni> Apple got some nice design touches, like the iMacs. The power cable got a plastic plate on it, slightly angles so when you plug it in the rear of the computer, it will almost look like there is nothing plugged in, it's just a wire going into a plate. Looks nicer than a regular power cable
12:59:38  <Patrick`> not much clearer than a rectangle.
12:59:43  <Patrick`> and orange is pretty simple
12:59:45  <Bjarni> and still you can use regular power cables if you like
12:59:49  <Patrick`> OwenS: read up on transmeta
13:00:02  <Patrick`> 2 watts for P3 performance due to dynamic translation
13:00:07  <OwenS> Patrick`: Transmeta aren't targetting desktops, but I know they do something similar
13:00:16  <Patrick`> they're dead now :(
13:00:19  <OwenS> :(
13:00:21  <Patrick`> they had a laptop at one point
13:00:33  <StarLite> My M3L costs less then an iPod, has twice the features, has all accesories [docking station, remote, decent headphones, cables] included and run 30+ hours on 1 charge..
13:00:36  <StarLite> and I think it looks better
13:00:50  <StarLite> all acc. included in the rpice that ios
13:00:52  <StarLite> *is
13:00:53  <hylje> Patrick`: most bricks are not nice-looking, but there is nice-looking bricks -- smooth surface and a nice hue of orange
13:01:14  <Patrick`> ok, the monolith from 2001.
13:01:20  <Patrick`> simple black, perfect rectangle.
13:01:26  <hylje> 1:618 too?
13:01:29  <hylje> i mean
13:01:31  <Patrick`> nope
13:01:33  <hylje> 1:1.618
13:01:36  <Patrick`> 1:4:9
13:01:49  <Patrick`> anyway, the golden ratio is overrated
13:02:02  <hylje> propose a better ratio
13:02:49  <StarLite> the platinum ratio?
13:02:50  <StarLite> ;)
13:05:18  <OwenS> BTW, Anyone ever noticed how Apple have always been one step behind PC manufacturors with regards to CPU manufacturor?
13:05:35  <OwenS> Apple: Motorola -> IBM -> Intel
13:05:35  <OwenS> PCs: IBM -> Intel -> What?
13:05:40  <hylje> amd
13:05:47  <OwenS> Possibly
13:05:49  <hylje> apple uses what works best for the time
13:06:04  <hylje> or they see working the best
13:08:16  <StarLite> if apples didn't have their 'design' they'd have gone bankrupt a loong time ago
13:08:34  <StarLite> it's not cus they work well, it's cus they look well that they sell
13:08:45  <hylje> apple have the "just works" factor done
13:08:51  <hylje> so they can sell the design
13:08:53  <OwenS> Very well I might add
13:09:08  <hylje> you cant sell the design unless the product already works well
13:09:15  <OwenS> I wish PCs would go the way Apple does with regards to backwards compatability: Break it but provide some way of running older programs
13:09:41  <StarLite> have you ever worked on a mac hylje?
13:09:53  <StarLite> I *hate* it..
13:10:02  <OwenS> Just because it's different
13:10:05  <OwenS> Open your mind
13:10:22  <OwenS> I don't care how it's done; Whether it's by an emulator, by a seccond CPU, or some translation unit in the CPU. I would like to just see it done
13:10:23  <hylje> differences yes
13:10:45  <StarLite> it's not something I want to be open to OwenS :P
13:10:46  <hylje> OwenS: a "daughter cpu" with a virtualized windows could be quite sweet
13:10:48  <Patrick`> x86 backwards compatibility cruft is a fixed number of transistors
13:10:51  <StarLite> maybe it's cus the eMac sucks..
13:10:56  <StarLite> but it is *Slooooooooooooooow*
13:11:01  <Patrick`> it was a pain in the ass back in P2 days
13:11:03  <Patrick`> but, meh
13:11:04  <OwenS> Probably an old mac upgraded
13:11:07  <StarLite> like P2 200 mhz slowness
13:11:39  <OwenS> All the macs ive used (Primarily iMac G4s and Mac Mini G4s) have been very fast and responsive
13:12:08  <StarLite> not this one :D
13:12:09  <OwenS> Only time I broke it is when I accidentally made it loose it's WEP key XD (Not my Mac, I couldn't fix it :P)
13:12:27  <hylje> StarLite: its like saying windows sux because it runs bad on old hardware with little memory x)
13:12:45  <StarLite> windows does suck as well hylje
13:12:53  <hylje> it does but not for that reason
13:12:57  <OwenS> Windows sucks badly
13:13:06  <hylje> i didnt switch to linux without a reason
13:13:12  <StarLite> I often hate windows with a passion
13:13:24  <StarLite> but then.. me and linux, not so sure..
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13:14:08  <OwenS> Although, it's suckiness isn't directly MS' fault but more the shit that application developers do and how much MS has to do to not break them
13:15:05  <Rubidium> OwenS: rather the fact that they do not want to break applications that are badly written
13:15:16  <hylje> yep and windows codebase is 90% cruft?
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13:15:29  <OwenS> Rubidium: But thats because if they did people would blame them...
13:15:46  <hylje> and look at alternativees
13:15:47  <JohnUK89> Afternoon :)
13:16:34  <OwenS> Users don't see that the developers did something in an undocumented and supported way, see that it breaks on Vista and go "Damn MS have broke XYZ! POS!"
13:17:07  <OwenS> Although, if Linux ever becomes mainstream, they will do the same about it. I mean, I wish the G++ team would STOP CHANGING THE DAMN ABI!
13:17:12  <Rubidium> and if you can tell why you've broke it, it might be justifiable
13:17:15  <StarLite> well, it's often not 3rd-partty software that crashes for me..
13:17:26  <StarLite> stuff like driver handling etc is soooo bad in windows xp
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13:17:46  <OwenS> StarLite: Sucky drivers most likely, the kernel is actually pretty good
13:18:09  <StarLite> too bad the kernel is only like a minute part of windows
13:18:29  <Rubidium> OwenS: I'm certain that the linux developers will not support an application that uses memory after it is freed. The Windows memory manager does not free memory for certain applications as they were using memory that was already freed.
13:19:14  <OwenS> Rubidium: True, true. Im not asking them to do that, im asking them to just stop breaking stuff like the C++ ABI...
13:19:27  <OwenS> In the future they should only activate these shims if the app is run in compatabilty mode IMO thougj
13:20:20  <Rubidium> you shouldn't create a compatability mode for an application that is already broken
13:20:54  <OwenS> Rubidium: Theyre a company; Breaking software isnt an opetion for them considering the bad publicity it would create among users
13:21:12  <hylje> they are already creating illwill among users
13:21:17  <hylje> *cough*wga*cough*
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13:21:30  <StarLite> I love wga
13:21:31  <hylje> but breaking backwards compability or bad software upsets companies
13:21:43  <StarLite> finally, I won;y get all those ms anti-spyware tool updates anymore
13:21:49  <OwenS> Indeed, tonnes of companies would just not upgrade
13:21:50  <StarLite> no more windows movie maker updates
13:21:57  <StarLite> or ms drivers :D
13:22:01  *** jean-luc is now known as jean_luc
13:22:12  <XeryusTC> <OwenS> StarLite: Sucky drivers most likely, the kernel is actually pretty good <- that's because drivers are run in kernel mode, so if the driver crashes then the kernel will also crash. Vista avoids this by running the drivers in user mode :)
13:22:23  <StarLite> yup XeryusTC
13:22:32  <StarLite> thats the only reason I would go to vista
13:22:37  <OwenS> How do you run drivers which need hardware access in user mode? O.o
13:22:50  <StarLite> another one would be WinFS, but sadly it's not coming at release ;(
13:22:53  <XeryusTC> to stop the kernel from crashing
13:22:55  <StarLite> but like a year later :/
13:23:00  <hylje> OwenS: by a hardware abstraction layer, for instance
13:23:05  <XeryusTC> 99% of the windows crashes are due to broken drivers
13:23:20  <XeryusTC> well 90% :P
13:23:25  <StarLite> nah, I read it was like like 60-70%
13:23:31  <StarLite> but still a lot
13:23:44  <hylje> linux kernel drivers are generally opensource
13:23:54  <Mucht|work> lies!
13:23:55  <OwenS> hylje: The HAL runs ON TOP of the drivers...
13:23:56  <Mucht|work> :-P
13:24:32  <hylje> OwenS: the drivers ask the kernel to run the hardware, not be the kernel to run the hardware
13:24:42  <hylje> OwenS: thats how i would do it, *g
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13:24:52  <OwenS> So you dont need drivers if the kernel is doing it
13:24:58  <XeryusTC> most crashes i noticed on my pc are due to bad USB drivers, or windows not giving different IRQs to the different USB controllers in my pc :(
13:25:11  <hylje> OwenS: no, the kernel cant use the stuff without the drivers telling it how to :o
13:25:34  <OwenS> I suppose one way would be to mmap() the device's DMA space into the driver's user mode "process"
13:25:37  <XeryusTC> drivers know how to communicate with the hardware, the kernel doesnt
13:26:45  <hylje> *generally* hardware interfaces are pretty standard, ie. USB, (S)ATA, et cetera. the kernel can use these interfaces, and be a layer between the driver and the hardware
13:27:00  <OwenS> The kernel already is
13:27:13  <OwenS> But, for PCI, you need direct access to a specific PHYSICAL memory location
13:27:22  <OwenS> Which is a DMA "port"
13:28:47  <hylje> i see
13:29:32  <OwenS> You could mmap this into the process address space though. Infact, I think you can do this by mmap() on Linux (/dev/mem I think)
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14:15:23  <Frostregen> hmm, something is wrong with commit 6089. the path for strgen seems to be wrong in makefile
14:16:39  <Frostregen> ===> Compiling language english
14:16:39  <Frostregen> lang/english.txt:2992: FATAL: can't open lang\lang/english.lng
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14:20:58  <Rubidium> Frostregen: do you have any local modification?
14:21:16  <MeusH> Rubidium: how about slashes (\ and /)?
14:21:32  <MeusH> but double "lang" may be the cause, too
14:22:08  <Rubidium> yes, but that might be caused by local modifications
14:22:09  <Frostregen> one addition in makefile, but only an added .c file
14:22:35  <Frostregen> look at commit 6089
14:22:47  <Frostregen> it changes something with source/destination of strgen
14:23:00  <Rubidium> yes, but it is perfectly fine on my computer
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14:23:05  <Frostregen> hmm
14:23:12  <Frostregen> maybe a windows problem ?
14:23:23  <Rubidium> sounds like it
14:24:04  <Frostregen> i don't really understand makefile coding, so i can not really help
14:24:16  <Frostregen> brb
14:24:50  <Rubidium> how is strgen exactly called? (make VERBOSE:=1)
14:27:08  <CIA-2> truelight * r6093 /branches/makefile_rewrite/ (config.lib configure): [MakefileRewrite] -Add: added windres detection
14:27:51  <Frostregen> ===> Compiling language english
14:27:51  <Frostregen> strgen/strgen.exe  -s lang -d lang lang/english.txt  || rm -f lang/english.lng
14:27:51  <Frostregen> lang/english.txt:2992: FATAL: can't open lang\lang/english.lng
14:28:03  <TrueLight> k, I know why
14:28:04  <TrueLight> moment
14:28:29  <Frostregen> brb 15mins
14:28:51  <TrueLight> Frostregen: mingw, or linux?
14:28:58  <TrueLight> migw
14:28:59  <TrueLight> hehe
14:29:01  <TrueLight> mingw even
14:29:46  <glx> TrueLight: nice path duplication :)
14:30:17  <TrueLight> glx: under mingw the MINGW is always defined, right?
14:31:04  <glx> it should, but I don't have the #define name in mind
14:31:13  <TrueLight> k, and it uses /
14:31:15  <TrueLight> not \, right?
14:31:18  <MeusH> pluto is no longer a planet :p
14:31:25  <MeusH> we're doomed!
14:31:26  <OwenS> I know :P
14:31:41  <glx> they changed the classification again?
14:31:49  <TrueLight> glx: is it either \ or /?
14:32:10  <glx> TrueLight: the 2 are valid but / is easier to use
14:32:22  <TrueLight> but mixed isn't allowed? :)
14:32:36  <glx> mix works well :)
14:32:40  <TrueLight> hmm
14:32:45  <TrueLight> then why would the above not work? :)
14:32:51  <TrueLight> oh wait
14:32:53  <TrueLight> I see
14:32:54  <TrueLight> wtf?
14:32:54  <TrueLight> haha
14:33:12  <TrueLight> Frostregen: please type: make clean && make
14:34:30  <TrueLight> my best guess is that strgen never got recompiled
14:34:35  <CIA-2> truelight * r6094 /branches/makefile_rewrite/source.list: [MakefileRewrite] -Fix: it is stdafx, lowercase (Rubidium)
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14:42:03  <XeryusTC> is there a rcon command to switch breakdowns off on a dedicated server?
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14:47:30  <XeryusTC> ah Tron, the allknowing guy :)
14:47:53  <XeryusTC> do you happen to know if there is a rcon command to switch breakdowns off?
14:49:17  *** Tron [] has quit [Ping timeout: 480 seconds]
14:49:29  <TrueLight> XeryusTC: there is your answer
14:53:45  <MeusH> try help setvar
14:53:48  <MeusH> or just help
14:53:50  <MeusH> for list of commands
14:53:54  <MeusH> there should be something about var
14:53:58  <MeusH> but I don't think it is editable
14:54:18  <MeusH> as breakdowns are saved in diffculty settings
14:54:44  <MeusH> which looks like 5,4,2,1,3,2,1 <- which means something is 5, something different is 4, and breakdowns are 2
14:55:22  <XeryusTC> MeusH: i know how diff_custom works ;)
14:55:31  <XeryusTC> :)
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15:00:37  <CIA-2> truelight * r6095 /branches/makefile_rewrite/config.lib: [MakefileRewrite] -Add: first try to detect the OS by looking at the host-string. If it fails, fall back on uname.
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15:06:13  <MeusH> XeruysTC: maybye vim openttd.cfg? :)
15:06:23  <MeusH> however it wouldn't affect savegames
15:14:14  <Frostregen> TrueLight: i did a clean, before
15:14:31  <Frostregen> i would never asked about a makefile, without a clean first ;)
15:14:31  <TrueLight> Frostregen: after a checkout?
15:14:38  <TrueLight> :) Good ;)
15:14:38  <Frostregen> did something change?
15:14:41  <TrueLight> yes
15:14:43  <Frostregen> ok
15:14:45  <TrueLight> so do: svn update
15:14:46  <TrueLight> make clean
15:14:47  <TrueLight> make
15:14:49  <TrueLight> and see what happens
15:14:58  <TrueLight> it should in fact just recompile when it is needed
15:15:01  <TrueLight> but.. maybe that broke
15:15:10  <Frostregen> hm, nothing new arrived
15:15:30  <TrueLight> so you already did update :p
15:15:31  <TrueLight> hehe
15:15:36  <TrueLight> it is a bit weird error...
15:15:42  <TrueLight> because it does run here :)
15:16:09  <Frostregen> and yes, i'm using mingw
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15:18:30  <Frostregen> ===> Compiling and Linking strgen/strgen.exe
15:18:30  <Frostregen> gcc -O2 -fomit-frame-pointer -mwin32 -mno-cygwin -DSTRGEN strgen/strgen.c string
15:18:30  <Frostregen> .c -o strgen/strgen.exe
15:18:30  <Frostregen> strgen/strgen.c:4:1: warning: "WIN32" redefined
15:18:30  <Frostregen> <built-in>:83:1: warning: this is the location of the previous definition
15:18:42  <Frostregen> something about those warnings?
15:18:46  <TrueLight> ah :) That was to be expected, hehe
15:18:55  <TrueLight> it should't give any big problems
15:18:56  <TrueLight> but let me fix it
15:21:11  <CIA-2> truelight * r6096 /trunk/strgen/strgen.c: -Fix: silence a warning on mingw (tnx Frostregen)
15:21:13  <TrueLight> okay, this should solve that
15:21:24  *** DaleStan [~Dale@] has quit [Ping timeout: 480 seconds]
15:21:27  <Frostregen> *testing*
15:21:52  <Frostregen> yup, gone
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15:22:51  <TrueLight> but the language problems are still there I guess?
15:23:00  <Frostregen> yes
15:23:18  <TrueLight> can you show me the line again with make VERBOSE:=1
15:24:10  <Frostregen> ===> Compiling language english
15:24:10  <Frostregen> strgen/strgen.exe  -s lang -d lang lang/english.txt  || rm -f lang/english.lng
15:24:10  <Frostregen> lang/english.txt:2992: FATAL: can't open lang\lang/english.lng
15:24:31  <TrueLight> try executing
15:24:32  <TrueLight> strgen/strgen.exe  -s lang -d lang lang/english.txt
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15:26:01  <Frostregen> F:\Stuff\openTTD\ECL_SOURCE>.\strgen\strgen.exe -s lang -d lang lang/english.txt
15:26:01  <Frostregen> lang/english.txt:2992: FATAL: can't open lang\lang/english.lng
15:26:08  <TrueLight> ah, I understand the problem now
15:26:23  <TrueLight> the mixed stuff is a problem
15:26:24  <TrueLight> hmm
15:26:26  <glx> TrueLight: should be strgen/strgen.exe -s lang -d lang english.txt
15:26:43  <TrueLight> glx: no
15:27:17  <TrueLight> glx: the problem is: it rips away any dirs, strgen
15:27:20  <TrueLight> but it looks to PATHSEP
15:27:27  <TrueLight> now PATHSEP is, of course, \ for mingw
15:27:33  <TrueLight> but from the Makefile we feed in /
15:27:38  <TrueLight> so that now collides there
15:28:04  <TrueLight> so, I either force PATHSEP to / in strgen for mingw
15:28:11  <TrueLight> or use \ in Makefile for mingw
15:28:15  <TrueLight> latter is _really_ hard
15:28:23  <glx> the later is bad
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15:28:39  <TrueLight> Frostregen: open up strgen/strgen.c
15:28:41  <TrueLight> line 3
15:28:42  <TrueLight> change to
15:28:49  <TrueLight> #if !(defined(WIN32) || defined(WIN64)) || defined(__CYGWIN__) || defined(__MINGW32__)
15:28:55  <TrueLight> let's see if it collides with anything else
15:30:45  <Frostregen> the brackets are incorrect ;)
15:30:57  <TrueLight> they are not
15:31:23  <TrueLight> if NOT (WIN32 OR WIN64) OR CYGWIN OR MINGW
15:31:50  <TrueLight> nothing wrong with it
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15:32:25  <Frostregen> at least it doesn't compile
15:32:41  <TrueLight> you did that exact line?
15:32:43  <TrueLight> what is compile error?
15:32:46  <Frostregen> copy&paste
15:32:51  <Frostregen> ah ok
15:33:09  <Frostregen> ===> Compiling and Linking strgen/strgen.exe
15:33:09  <Frostregen> gcc -O2 -fomit-frame-pointer -mwin32 -mno-cygwin -DSTRGEN strgen/strgen.c string
15:33:09  <Frostregen> .c -o strgen/strgen.exe
15:33:09  <Frostregen> In file included from strgen/../macros.h:6,
15:33:09  <Frostregen>                  from strgen/strgen.c:8:
15:33:10  <Frostregen> strgen/../map.h:10: error: syntax error before "_map_log_x"
15:33:10  <Frostregen> strgen/../map.h:10: warning: data definition has no type or storage class
15:33:21  <Frostregen> tons of stuff like this
15:33:26  <TrueLight> k, I was afraid of this
15:33:29  <TrueLight> so I need an other approach
15:33:59  <Frostregen> (after modifying this line, it worked btw)
15:34:43  *** lws1984 [] has quit [Quit: Lost terminal]
15:34:44  <Frostregen> #if !(defined(WIN32) || defined(WIN64) || defined(__CYGWIN__) || defined(__MINGW32__))
15:36:28  <TrueLight> k, try this
15:36:29  <CIA-2> truelight * r6097 /trunk/strgen/strgen.c: -Fix: mingw and cygwin get / from Makefile, where \ is expected. Make exeption code for it (tnx for debug Frostregen)
15:37:15  <Frostregen> ok, trying
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15:38:12  <Frostregen> hmm, still the same
15:38:22  <TrueLight> what?!
15:38:45  <Frostregen> ===> Compiling and Linking strgen/strgen.exe
15:38:45  <Frostregen> gcc -O2 -fomit-frame-pointer -mwin32 -mno-cygwin -DSTRGEN strgen/strgen.c string
15:38:45  <Frostregen> .c -o strgen/strgen.exe
15:38:45  <Frostregen> strgen/strgen.c: In function `main':
15:38:45  <Frostregen> strgen/strgen.c:1316: warning: passing arg 2 of `strrchr' makes integer from poi
15:38:46  <Frostregen> nter without a cast
15:38:57  <TrueLight> hmm
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15:39:19  <CIA-2> truelight * r6098 /trunk/strgen/strgen.c: -Fix 6097: stupid me.... CHARS! Not strings, for strrchr :(
15:39:20  <TrueLight> try this :)
15:40:02  <Frostregen> warning gone ;)
15:40:33  <Patrick`> yoink
15:40:39  <Frostregen> ah, now it works
15:40:50  <Frostregen> thanks :)
15:41:08  <CIA-2> truelight * r6099 /branches/makefile_rewrite/ (config.lib configure): [MakefileRewrite] -Add: added --with-makedepend, where you can define makedepend (or disable it)
15:41:15  <TrueLight> and thank you for the debug :)
15:41:24  <Frostregen> np :)
15:41:33  <izhirahider> wow, almost 6100 comits
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15:43:00  <grimrc1> hi guys; I've set up a gui_spawn *boolean variable* that controls whether *new* gui elements are drawn (it stops showselectgamewindow() and showvitalwindows()); I've also set up a gui_hide *command* that hides currently showing gui parts by a modified hidevitalwindows(); I've also set up a gui_show *command* that draws gui elements that should be visible but have been hidden (showvitalwindows() and showselectgamewindow() ag
15:43:00  <grimrc1> ain)
15:43:30  <TrueLight> there you have 6100 :)
15:43:32  <CIA-2> truelight * r6100 /branches/makefile_rewrite/src/strgen/strgen.c: [MakefileRewrite] -Forwardport r6096, r6097, r6098: fix strgen problems under mingw (tnx Frostregen)
15:43:34  <TrueLight> in 5 days, 100 revisions :)
15:44:22  <OwenS> I find it amazing how many sites have the Sun logo as a favicon XD
15:44:48  <TrueLight> we don't :)
15:44:49  <hylje> :o
15:45:00  <OwenS> It's mainly large corporations too..
15:45:02  <Frostregen> hmm, is there any nightly server, after brianetta's has gone?
15:45:03  *** TinoM [] has joined #openttd
15:45:11  <OwenS> ...Since they run Sun web servers and never change the favicon :P
15:45:17  *** BJH2 [] has joined #openttd
15:45:21  <grimrc1> hidevitalwindows() calls deletewindowbyid() which doesn't try to delete windows that don't already exist, so it's a safe function, but showvitalwindows() *will* try to spawn windows that already exist by allocatewindowdesc() (segfaulting) - what technique should I use to detect if a window is already drawn ??
15:45:34  <OwenS> is one
15:45:45  <TrueLight> grimrc1: run Hide before Show, and you are done ;)
15:46:10  <grimrc1> TrueLight: oh of course!!  a bit kudgey though isn't it?
15:46:18  <grimrc1> kludgey
15:46:32  <TrueLight> grimrc1: ShowVitalWindows just assumes there is nothing yet
15:46:37  <TrueLight> has to do when it is currently called
15:46:46  <TrueLight> and there it doesn't need to check if the window already exists
15:46:55  <TrueLight> (in fact, would be a waste of good CPU power in those cases ;))
15:47:09  <TrueLight> (hehe, I mean, 40 byte-instructions less!!!! :p)
15:47:13  <grimrc1> yeah I was wondering about bloat
15:47:14  <grimrc1> hehe
15:47:29  <TrueLight> so short, sometimes functions have their own requirements
15:47:32  <TrueLight> not always a good thing
15:47:35  <TrueLight> not always a bad thing
15:47:50  <TrueLight> but I don't think you feel anything to fix it the perfect way
15:47:53  <TrueLight> so just use the dirty way :)
15:48:14  <TrueLight> or you can of course us: FindWindowByClass or what ever
15:48:16  <grimrc1> I've also set up a command-line argument to take a script file to use as instead of autoexec.scr too - it works; could this be added?  what letter would you use for -X ?
15:48:18  <TrueLight> and never call the function all together :)
15:48:36  <TrueLight> if you want to know if it can be added, show me the patch
15:48:40  <TrueLight> and -X sounds good enough
15:48:46  <grimrc1> it's -z now
15:49:19  <TrueLight> but to be hounest
15:49:22  <TrueLight> the script system
15:49:25  <TrueLight> is really really weak
15:49:28  <grimrc1> all the good letters are taken; -e -s -f -b  ---- how can I can convey a one letter option that execs a different autoexec.scr
15:49:37  <TrueLight> I was looking into to removing it altogether
15:50:12  <grimrc1> really?  what would you use instead?
15:50:30  <TrueLight> nothing currently in fact
15:50:41  <TrueLight> but okay, I don't like the whole console
15:50:46  <TrueLight> the function is good
15:50:47  <grimrc1> is the script system weak, or is it just the lack of console commands that makes it weak?
15:50:50  <TrueLight> but the code is a bit.... doubtful :p
15:50:54  <TrueLight> both I guess
15:51:02  <TrueLight> the first version of the console was a disaster :)
15:51:08  <TrueLight> you need to do things like: *variable = 1
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15:51:19  <TrueLight> (forgetting the  * returned in error :))
15:51:22  <TrueLight> but I never liked it ever since...
15:51:25  <TrueLight> oh well, that is just me :)
15:52:06  <grimrc1> well obviously I vote for a console, coz otherwise I can't stop gui elements loading for a screensaver; I thought those on_client.scr scripts looked interesting too; I suppose noone knows about them yet relaly
15:52:20  <grimrc1> I vote for a script I mean
15:52:55  <TrueLight> I know some people who used those scripts once or twice
15:53:01  <TrueLight> but they aren't powerful enough to do anything real
15:53:04  <TrueLight> I rather make a lua plugin
15:53:05  <Frostregen> i gave up on the scripts, and modified the code directly
15:53:07  <TrueLight> that takes care of such stuff
15:53:14  <TrueLight> lua is small and portable
15:53:24  <TrueLight> and already has a full interpreter
15:53:59  <grimrc1> oh - do you mind if I leave the -z script loader option in the patch as well as the new gui control commands, or would you rather I split it out in to 2 patches?
15:54:22  <TrueLight> you can leave it like this for now
15:54:25  <TrueLight> show it to me or an other dev
15:54:33  <TrueLight> then we will review it, and maybe tell you to split it here and there
15:54:39  <TrueLight> for sure we won't commit it as one patch ;)
15:54:53  <grimrc1> so I'll put it up on
15:55:11  <TrueLight> or send it to me ;)
15:55:19  <TrueLight> or both
15:55:19  <TrueLight> hehe
15:55:43  <grimrc1> and give you the link?
15:55:51  <TrueLight> yup
15:55:58  <grimrc1> thanks
15:56:09  <grimrc1> still working on it of course
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15:58:08  <grimrc1> oh there's something else I forgot about the design: should I stop all in-game messages, or stop the window functions from loading the messages (like train 1 has no orders etc.)?
15:59:00  <TrueLight> I don't get that :) I get what you mean, but not: stop all in-game message or stop the windows functions from loading the message
15:59:37  <CIA-2> truelight * r6101 /branches/makefile_rewrite/config.lib: [MakefileRewrite] -Fix: document added commands of the last few revisions
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16:00:04  <grimrc1> I mean, change the window showing functions so that game-play messages are silently dropped, or change the patch settings/options/etc. so the game doesn't even bother trying to show any messages?
16:00:39  <TrueLight> most likely changing the patch is the most clean
16:00:49  <TrueLight> also disable autosave and stuff
16:00:59  <grimrc1> yeah that's what I thought; oh forgot about autosave
16:01:58  <grimrc1> I think I should make a separate autosave variable because gui_hide does not really imply no autosave normally
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16:03:03  <grimrc1> thanks for those tips; I'll get on with it
16:04:04  *** UserError [] has quit [Ping timeout: 480 seconds]
16:04:05  <TrueLight> Out for dinner
16:04:12  <TrueLight> grimrc1: but do show a patch from time to time
16:04:17  <TrueLight> do not finish it, then show it
16:04:22  <TrueLight> in between we can help you go in a direction
16:04:27  <TrueLight> at the end that is a pain in the ass ;)
16:04:28  <TrueLight> bbl
16:04:41  <grimrc1> cya
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16:14:12  <Wolf01> hi
16:23:47  *** grimrc1 [] has quit [Remote host closed the connection]
16:32:05  *** TinoM [] has quit [Quit: Verlassend]
16:32:33  <MeusH> hi Wolf01
16:32:42  <MeusH> wow we've got three Wolves here :)
16:32:53  <MeusH> is it a full moon by chance?
16:33:41  <TrueLight> be afraid
16:33:43  <TrueLight> be very afraid
16:35:01  <MeusH> haha :) nice one
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16:36:10  <MeusH> Each time I see a link in a dark red color I'm not sure about clicking
16:36:20  <MeusH> just because it means "article not found" on wikipedia
16:36:30  <MeusH> and I probably miss much content
16:37:13  <peter1138> eh
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16:41:13  <CIA-2> truelight * r6102 /branches/makefile_rewrite/ (config.lib configure): [MakefileRewrite] -Add: add direct-music support in configure for win32 targets
16:41:42  <izhirahider> It would be interesting to see OpenTTD in
16:46:12  <TrueLight> izhirahider: send them the info they need
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16:51:27  <Patrick`> bah
16:52:18  <TrueLight> lol, my OpenTTD develop dir has a total of 8GB on data :)
16:54:30  <Born_Acorn> :O
16:54:44  <Born_Acorn> Thats more than a lot!
16:54:53  <TrueLight> yup
16:54:56  <TrueLight> I should cleanup ;)
16:55:50  *** lws1984 [] has joined #openttd
16:58:59  <TrueLight> okay, not really fair stats.. 5.2GB goes to a single project
16:59:09  <TrueLight> (OpenTTD related, just not OpenTTD itself :))
17:01:00  *** Brianetta [] has joined #openttd
17:09:15  <MeusH> Grand Theft Train: OpenTTD?
17:09:16  <MeusH> lol
17:12:01  *** Zahl [] has joined #openttd
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17:16:52  <Maedhros> is there anyone around who can explain how to use sprites from newgrf files, preferably in more detail than "look at newgrf.c"? ;)
17:17:28  <MaulingMonkey> !seen Celestar
17:17:30  <_42_> MaulingMonkey, Celestar ( was last seen quitting #openttd 1 day 2 hours 17 minutes ago (23.08. 15:00) stating "Quit: Lost terminal" after spending 2 hours 1 minute there.
17:17:42  <MaulingMonkey> :-/
17:18:28  <Bjarni> don't expect him to show up anytime soon
17:18:38  <Bjarni> I think he got a serious case of RL
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17:28:49  <hylje> :E
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17:48:36  <DaleStan> Ah-ha! nick reclamation finally worked.
17:50:00  *** |Jeroen| [] has joined #openttd
17:51:10  <Patrick`> like pork fat reclamation
17:51:16  <Patrick`> only less fragrant
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18:00:17  <grimrc1> who's reclaiming pork fat?
18:00:25  <hylje> your mom
18:00:48  <grimrc1> oh yeah right
18:01:08  <grimrc1> she's dead; thanks
18:01:27  <hylje> ever heard about zombies
18:02:05  <grimrc1> nah she's not really; I was hoping that'd stop you
18:02:11  <hylje> no u
18:02:22  <grimrc1> yeah
18:02:43  <grimrc1> I'm a bit of a zombie atm - I'm untreated hypothyroid
18:04:27  *** DaleStan_ [~Dale@] has joined #openttd
18:06:32  <grimrc1> am I supposed to put my patch on flyspray or sourceforge?  they seem to do the same things
18:10:44  *** DaleStan [~Dale@] has quit [Ping timeout: 480 seconds]
18:10:44  *** DaleStan_ is now known as DaleStan
18:10:58  <Patrick`> flyspray.
18:11:09  <Patrick`> but make a forum thread to judge popularity
18:11:20  <grimrc1> forum thread?  which forum?
18:11:25  <Patrick`> see topic
18:11:34  <Patrick`> it also helps if the patch fixes some bugs on flyspray
18:11:37  <Patrick`> otherwise it'll be in limbo
18:11:49  <Patrick`> feature splurdge isn't something that always get checked in
18:11:56  <grimrc1> it's enhancement
18:12:04  <Patrick`> hmm, well you'll need to get people behind it
18:12:24  <grimrc1> gui control commands and a commandline option to load a different autoexec.scr
18:12:30  <Patrick`> so put it on flyspray andpost on
18:12:35  <grimrc1> all for screensaver/demo-mode
18:12:52  <Patrick`> neat.
18:13:22  <grimrc1> thanks for the forum tip
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18:13:49  <grimrc1> oh I need to check it against svn so I'm going to co trunk (I've only got 0.4.8 here)
18:14:14  <Tron> have fun...
18:14:27  <Tron> there's 116.000 lines of diff between trunk and 0.4.8
18:14:57  <grimrc1> hehehe
18:15:23  <grimrc1> can I diff my 0.4.8 up to the latest trunk, or do I have to co a fresh new copy?
18:15:41  <hylje> you dont have to
18:15:46  <hylje> its cleaner to co a new one
18:16:14  <grimrc1> I wanna try; I'd use a fresh 0.4.8
18:16:30  <Tron> svn switch svn://
18:16:39  <grimrc1> cheers
18:17:36  *** Sacro [~ben@adsl-213-249-186-199.karoo.KCOM.COM] has joined #openttd
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18:24:49  <Sacro> DCC SEND "string" 0 0 0
18:25:05  <hylje> in before connection reset by peer
18:25:25  <Faux> In.. your mom!
18:27:09  <Sacro> :[
18:27:11  <Sacro> :p
18:28:22  *** Osai [] has quit [Ping timeout: 480 seconds]
18:28:39  <Bjarni> Faux: take your "your mom" elsewhere. We don't want that kind of talk here
18:28:55  <Bjarni> well, either that or actually bring her in here
18:32:16  <Sacro> Bjarni is after your mum :o
18:32:35  <Born_Acorn> In the world according to Bjarni®, I am my mum!
18:33:06  *** Sjoerd- [] has joined #openttd
18:33:11  <Sjoerd-> hi, anyone using screen?
18:33:30  *** Sjoerd- [] has quit []
18:33:50  <Born_Acorn> I don't have a screen. I have a telepathic ability to read IRC.
18:34:33  <Bjarni> [20:33] 	-->	Sjoerd- ( has joined #openttd
18:34:33  <Bjarni> [20:33] 	<Sjoerd->	hi, anyone using screen?
18:34:33  <Bjarni> [20:33] 	<--	Sjoerd- has quit ()
18:34:46  <Bjarni> now that give us a good time to reply :p
18:35:23  <Bjarni> <Sacro>	Bjarni is after your mum :o <-- no.... I don't know her
18:35:23  *** e1ko is now known as e1ko_Eating
18:35:33  * Born_Acorn eats e1ko
18:36:11  <Bjarni> <Born_Acorn>	In the world according to Bjarni®, I am my mum! <-- that would make an interesting birth o_O
18:36:47  <Born_Acorn> indeed.
18:38:20  <hylje> its like eating your own head
18:38:25  <hylje> possible but pointless
18:40:08  <Eddi|zuHause> eat your own head? that sounds so klein-bottle-esque ;)
18:44:21  <grimrc1> or like that strange snake that's eating its own tail
18:44:31  <hylje> what was she called
18:44:38  <hylje> the keeper of time
18:45:12  * Sacro looks at Universities
18:45:24  <grimrc1> are file:// type urls supposed to support relative paths?  doesn't work with svn - really tedious using file:///path/to/blah
18:46:20  <hylje> no
18:46:32  <OwenS> grimrc1: No, file:// is always absolute
18:46:33  <hylje> use to/blah for relative urls
18:46:50  <OwenS> hylje: Doesn't work with SVN I would think
18:46:54  <OwenS> If your using a local repo
18:46:59  <grimrc1> hylje: but if it's an url, doesn't it have to have file://
18:47:01  <hylje> oh local repo
18:47:06  <hylje> then its fairly different
18:47:22  <Bjarni> hylje: err, how would you manage to eat your own head? I presume that your mouth is located in your head, so if you eat the head, where will your mouth be and you can't eat without your ,outh
18:47:26  <Bjarni> *mouth
18:47:28  <grimrc1> it's crazy file:// only using absolute paths - it specifically needs a third / anyway; file:///usr/src/blah
18:47:37  <hylje> Bjarni: its magic i say.
18:47:41  <Bjarni> you can eat your own leg, but that's another story
18:47:57  <Sacro> yes file:// should be relative
18:48:03  <Sacro> whereas file:/// should be /
18:48:04  <OwenS> grimrc1: It's not; file: is a protocol. You cant use http://../ can you? ...
18:48:16  <Sacro> OwenS: you'd fall off the top of the internet :S
18:48:19  <grimrc1> OwenS: don't know - not tried it
18:48:26  <OwenS> Sacro: Exactly...
18:48:32  <Sacro> Firefox can't find the server at ...
18:48:44  <OwenS> http://./ is a valid domain - Albeit one without any useful reccords
18:48:51  <OwenS> It has a bunch of NS reccords, but thats it
18:49:03  <grimrc1> file: is a protocol?
18:49:17  <OwenS> grimrc1: Yes. I think it's actually defined in some RFC!
18:49:44  *** MaulingMonkey [] has quit [Quit: Chatzilla 0.9.74 [Firefox]]
18:50:12  <grimrc1> still, file:// requests are handled by something - can't that do relative paths as the user would expect - operating specific but who cares?  Windows does file://C:/WINNT
18:50:18  <OwenS> For example, Konqeror implements it as a KIOSlave like it implements HTTP, as do most browsers, Windows and inicentally SVN
18:50:54  <grimrc1> or is it file:///C:/WINNT ?
18:50:58  <OwenS> grimrc1: Doing so would be violating said RFC
18:51:16  <OwenS> file://C:\Windows
18:51:21  <OwenS> IIRC
18:51:22  <grimrc1> of course violating RFC's is that the last thing Microsoft cards about
18:51:28  <OwenS> This is SVN
18:51:29  <grimrc1> er cares
18:52:42  <Sacro> grimrc1: i think its file://C|/WINNT
18:52:54  <Sacro> im pretty sure colons are not allowed
18:53:24  *** miika [] has quit [Remote host closed the connection]
18:53:39  <grimrc1> oh here's an exp.:
18:53:47  <OwenS> Sacro:
18:54:01  <grimrc1> file://foo/bar is the /bar directory on host foo
18:54:39  <grimrc1> makes sense, just about
18:54:56  *** lag [] has joined #openttd
18:55:14  <Sacro> OwenS: wtf?
18:55:24  <OwenS> Colons are valid in URLs
18:57:38  *** lws1984 [] has joined #openttd
18:58:40  <grimrc1> a solution under *nix: a special filesystem mounted on /~/ or /&/ or /.../ or something, that when followed, jumps to its interpretation of your present working directory; maybe a user-space filesystem like FUSE?
19:00:44  <Tron> file://$PWD/blablub
19:01:06  <OwenS> Or, file:///`pwd`/foobarbarbaz
19:01:45  <grimrc1> oh yeah that's much better heh
19:02:03  <grimrc1> won't work in mozilla though
19:02:28  <Tron> mozilla file://$PWD/blablub works
19:02:32  <Sacro> wtf is &?
19:02:33  <grimrc1> damn
19:02:38  <Sacro> s/w/where?
19:02:52  <Sacro> Tron: yeah, but thats bash expansion
19:03:07  <grimrc1> true; not that portable
19:03:10  *** stillunknown [] has quit [Quit: stillunknown]
19:03:36  <Tron> Sacro: except for the fact i don't use bash
19:03:48  <Sacro> Tron: tsk tsk tsk
19:07:47  *** e1ko_Eating is now known as e1ko
19:11:56  *** Boerta [] has quit [Quit: Leaving]
19:11:58  <grimrc1> can I just delete a svn working copy that I've checked out, or is there some svn delete command?
19:13:02  <OwenS> Ye may delete it
19:13:06  <grimrc1> I've checked it out of my local respository; not wasting openttd's bandwidth heh
19:13:18  <grimrc1> cool thanks
19:16:02  <Wolf01> 'night all
19:16:05  *** Wolf01 [] has quit [Quit: e ricordate, per la legge di avogadro non esiste cazzo quadro]
19:17:55  *** stillunknown [] has joined #openttd
19:19:48  *** e1ko is now known as e1ko_
19:26:51  <GoneWacko> Silly gdm D:
19:26:56  * GoneWacko shakes his fist
19:32:50  *** [fr34k] [] has joined #openttd
19:33:18  <Sacro> GoneWacko: buh?
19:36:17  <Sacro> !calc 1 ÷ 0
19:36:17  <_42_> Sacro: no value returned (you made a boo-hoo?)
19:36:24  <Sacro> !calc 4 ÷ 2
19:36:25  <_42_> Sacro: no value returned (you made a boo-hoo?)
19:36:31  <Sacro> :( he doesnt accept it
19:36:37  <Sacro> !calc 4 / 2
19:36:38  <_42_> Sacro: 2.0000000000;
19:36:45  <Sacro> ooh, thats accurate
19:36:58  <Sacro> !calc (10 / 3) * 3
19:36:59  <_42_> Sacro: 9.9999999999;
19:37:03  <Sacro> D:
19:37:07  <Sacro> i lost a bit
19:37:59  <Tefad> or something
19:38:10  <Tefad> !calc e ^ (i * pi)
19:38:11  <_42_> Tefad: 1;
19:38:15  <Tefad> failure.
19:39:26  <GoneWacko> Sacro: I'm trying to get gdm to also have an X display in VT8
19:40:40  <GoneWacko> so that, when I'm playing a game under cedega in one display, I can still go to a graphical environment without risking that the game crashes (which does happen sometimes. When I play the frozen throne and press ALT+ESC and re-open the window afterwards, sometimes it gets unstable :p)
19:40:46  <GoneWacko> but it's being silly
19:40:57  <GoneWacko> Either it's xfce's fault, or gdm's fault, or my fault :p
19:42:30  *** Ylle [] has joined #openttd
19:42:35  <GoneWacko> I got it to display a second graphical login on vt8 but then only one of them will actually log-in to xfce properly :p
19:42:39  <GoneWacko> hence my fistshaking
19:48:29  <Sacro> ahh
19:49:08  <GoneWacko> tbh I think it's xfce's fault :o
19:50:27  <Sacro> ::9-
19:52:41  *** Ylle [] has left #openttd []
19:54:58  *** Sinnataggen [] has joined #openttd
19:55:14  <Sinnataggen> I want to cry!
19:55:35  * GoneWacko kicks Sinnataggen in the shins
19:55:42  <Sinnataggen> What is TTpatch?
19:55:52  *** Mucht|zZz is now known as Mucht
19:57:10  <Sinnataggen> just getting so confused
19:58:20  <MeusH> an app that changes the TTDPatch executable
19:58:27  <MeusH> so it can handle new features
19:58:47  *** JTanczos [] has joined #openttd
19:59:03  <glx> MeusH: wrong explanation :)
19:59:18  <MeusH> alltight, now it's your turn :)
19:59:25  <MeusH> I wanted to make it simple
19:59:26  <Sinnataggen> k, cause I want to have the monorail in my OTTD!
19:59:43  <glx> TTDPatch is an app that change the original TTD executable
19:59:50  <Sinnataggen> and the levmag
19:59:56  <Sinnataggen> but does it work for OTTD?
20:00:08  <Sinnataggen> and, where do you get the monorail and the levmag and such?
20:00:18  <JTanczos> I love TTDP
20:00:53  *** DJ_Mirage [] has joined #openttd
20:00:53  <MeusH> whoops, glx, I just used wrong word... TTDPatch instead of TTD
20:00:56  <MeusH> but you're right
20:00:59  <MeusH> I was wrong
20:01:00  <MeusH> a mistake
20:01:26  <Darkvater> hiya peoepl
20:01:27  <Darkvater> e
20:01:37  <glx> hi Darkvater
20:01:53  *** mikk36 [] has joined #openttd
20:02:26  <MeusH> hi Darkvater
20:02:38  <Darkvater> yes, will probably look at
20:03:25  <MeusH> Darkvater, did you say it to me? :)
20:03:43  <grimrc1> I'm trying to get the new svn trunk, but using my openttd 0.4.8 as a base; I've created a local repository, imported 0.4.8, checked out 0.4.8, but svn switch svn:// doesn't like the fact I'm trying to switch to a different repository (the official openttd one, whereas my 0.4.8 came from a local repository as far as svn is concerned)
20:04:13  <Sinnataggen> is there any mod you need to get the monorails working?
20:04:16  <Tron> grimrc1: in short: it doesn't work
20:04:25  <grimrc1> yeah, but does anybody know why
20:04:25  <Darkvater> grimrc1: why not just check out trunk?
20:04:35  <JTanczos> !svn
20:04:44  <grimrc1> coz that'd take longer and is wasteful
20:04:48  <glx> !openttd svn
20:04:49  <_42_> glx: SVN: svn:// ; WebSVN:
20:04:51  <Tron> grimrc1: because you can't switch between repos
20:05:01  <grimrc1> Tron: yeah I've learned that
20:05:07  <Darkvater> he, wasteful
20:05:07  <Tron> why do you use a local repo after all?
20:05:08  <mikk36> hey :)
20:05:08  <Darkvater> lol
20:05:32  *** webfreakz [~Ronald@] has joined #openttd
20:05:36  <webfreakz> hi
20:05:47  <webfreakz> under MSVS2005 compiling failes @ strgen
20:05:49  <MeusH> hi webfreakz
20:05:57  <webfreakz> ------ Rebuild All started: Project: strgen, Configuration: Debug Win32 ------
20:05:57  <webfreakz> Deleting intermediate and output files for project 'strgen', configuration 'Debug|Win32'
20:05:57  <webfreakz> Compiling...
20:05:57  <webfreakz> strgen.c
20:05:57  <webfreakz> Linking...
20:05:59  <webfreakz> strgen.obj : error LNK2019: unresolved external symbol _ttd_strlcpy referenced in function _main
20:05:59  <webfreakz> .\Debug/strgen.exe : fatal error LNK1120: 1 unresolved externals
20:06:01  <webfreakz> Build log was saved at "file://g:$games\#openttd_sources\trunk\strgen\Debug\BuildLog.htm"
20:06:01  <webfreakz> strgen - 2 error(s), 0 warning(s)
20:06:03  <webfreakz> ========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
20:06:13  <MeusH> brb
20:06:21  *** MeusH [] has quit [Quit: bye - quit]
20:06:29  <JTanczos> hey GoneWacko!
20:06:35  <GoneWacko> Hullo
20:06:57  <lws1984> he speaks!
20:07:02  <Darkvater> webfreakz: it isn't updated
20:07:16  <Darkvater> webfreakz: add string.c to the strgen project
20:07:16  <grimrc1> if I untar openttd 0.4.8 in a directory, cd in to it and run svn switch URL_here then I get svn: '.' is not a working copy
20:07:22  <Sacro> Sinnataggen: no mods needed
20:07:30  <Sinnataggen> strange
20:07:38  <Darkvater> grimrc1: svn co svn:// ...wait...
20:07:41  <Darkvater> svn switch to trunk ;p
20:07:48  <Sinnataggen> I started teh game in 2030, and the only rail system I had was the old crappy one
20:07:53  *** Nigel [~Nigel@] has joined #openttd
20:07:53  <Darkvater> but you can just as well switch out trunk right from the start
20:07:54  <grimrc1> Darkvater: yeah maybe co will use my current files
20:08:08  <Tron> it won't
20:08:31  <webfreakz> darkvater: it's already
20:08:56  <glx> Sinnataggen: hold down the mouse button on the rail construction button
20:09:21  <grimrc1> svn: Failed to add file '0.4.8/spritecache.h': object of the same name already exists
20:09:40  <Darkvater> webfreakz: well it obviously isn't cause otherwise it would also say 'compiling string.c'
20:09:40  <Tron> i just told you
20:09:43  <Darkvater> and I don't see that
20:09:44  <grimrc1> carry on reading the guide I suppose
20:09:57  *** DJ_Mirage [] has quit [Quit: Probably doing something else]
20:10:14  <Sinnataggen> glx: thankyou
20:10:18  <Sinnataggen> now it works
20:10:20  <grimrc1> Tron: don't you mean "I told you so - nah nah nah"
20:10:26  <Sinnataggen> and why didnt i think of that
20:10:26  <Tron> grimrc1: what's the problem?
20:10:31  <grimrc1> just kidding
20:10:39  <Tron> check out tags/0.4.8, apply your diff, svn switch to trunk
20:10:51  <Tron> just don't try anything way to complicated
20:11:20  <webfreakz> uhm?
20:11:23  <webfreakz> darkvater /
20:11:24  <webfreakz> (22:05:56) webfreakz: Compiling...
20:11:24  <webfreakz> (22:05:56) webfreakz: strgen.c
20:11:24  <webfreakz> (22:05:56) webfreakz: Linking...
20:11:33  <Darkvater> yes, string.c is not there
20:11:38  <Darkvater> so it is not in the project
20:11:44  <Darkvater> don't see the problem
20:11:49  <Darkvater> 22:07 <@Darkvater> webfreakz: it isn't updated
20:11:49  <Darkvater> 22:07 <@Darkvater> webfreakz: add string.c to the strgen project
20:12:19  <Sinnataggen> is there any mod that changes the vehicle names?
20:12:45  <Sacro> newgrfs
20:14:50  *** scia [] has quit [Quit: Lost terminal]
20:15:53  <Darkvater> whohoo, new NVIDIA drivers
20:15:58  <Darkvater> 1.0-8774
20:17:49  <Kjetil> New card support only or ?
20:18:05  <Sinnataggen> could someone link to me the "real vehicles" names?
20:18:11  <Darkvater> xorg 7.1 and some really minor fixes
20:18:22  <Darkvater> Sinnataggen: select language 'original vehicle names'
20:18:37  *** DaleStan_ [~Dale@] has joined #openttd
20:18:41  <webfreakz> that last ubuntu bug in xserver-xorg-core was really funny :)
20:18:52  <Bjarni> what was it?
20:18:53  <Darkvater> how would people feel if I were to ask MB or Lakie if we might use this icon for cloning trains?
20:18:53  <Sinnataggen> its grayed out at my OTTD
20:18:56  <Darkvater>
20:19:04  <Darkvater> Sinnataggen: LANGUAGE
20:19:05  <izhirahider> Darkvater, do you notice any changes while playing OpenTTD with them?
20:19:05  *** TrueLight [] has quit [Ping timeout: 480 seconds]
20:19:15  <izhirahider> namely speed
20:19:15  <Sinnataggen> never mind :P
20:19:16  <Sinnataggen> sorry
20:19:20  <webfreakz> bjarni: some bug in that package prevented to start X
20:19:20  <Darkvater> izhirahider: yes, the vehciesl have different names
20:19:31  <Tefad> good icon
20:19:39  <webfreakz> so everybody was forced to use a CLI
20:19:40  <webfreakz> :)
20:19:44  <Darkvater> caus frankly...
20:19:50  <Darkvater> "Don't even get me started on the OpenTTD cursor I find it eh... not so beautiful."
20:20:04  <webfreakz> bjarni:
20:20:06  <izhirahider> I can't play OpenTTD in a resolution bigger than 800x600 with a decent responsiveness :/
20:20:10  <Bjarni> webfreakz: sounds serious... it's nice that they detected it ;)
20:20:21  <Bjarni> (how could they fail to detect it...)
20:20:29  <webfreakz> hehe
20:20:45  <Bjarni> Darkvater: MB's cursor looks awesome. We should use that one if he agrees
20:20:53  <webfreakz> i'm still wondered how on earth that package could be added to the repoisitores
20:21:05  <Darkvater> ok well then I will ask :)
20:21:10  <Bjarni> the one we got is done rather quick because we had none and no artists
20:21:13  <webfreakz> i mean, don't they test there stuff before releasing it to some hundred of thousand people?
20:21:31  <Bjarni> so it's like.. better than nothing
20:21:33  <Belugas> Darkvater, you have to admit MB's do look better
20:21:57  <Belugas> And maybe the button could be changed as well :)
20:22:08  <Bjarni> <webfreakz>	i mean, don't they test there stuff before releasing it to some hundred of thousand people? <-- look at the disclaimer. They can't be used for bugs in the software, so no :p
20:22:10  <Belugas> since they are intertwined
20:22:20  <Bjarni> yeah
20:22:54  <Bjarni> and if we get it really nice, we get the cursor and button to be company coloured
20:23:00  *** DaleStan [~Dale@] has quit [Ping timeout: 480 seconds]
20:23:01  *** DaleStan_ is now known as DaleStan
20:23:08  <Bjarni> I mean, the front engine could get company colour if possible
20:23:27  <Bjarni> but that is for a later issue. First if we can just get the nice cursors...
20:24:30  *** TrueLight [] has joined #openttd
20:24:58  <Darkvater> wb TrueLight
20:28:40  *** Sacro [~ben@adsl-213-249-186-199.karoo.KCOM.COM] has quit [Remote host closed the connection]
20:31:32  *** Nigel [~Nigel@] has quit [Ping timeout: 480 seconds]
20:39:34  <Darkvater> request-mail sent
20:40:35  *** QOAL [] has joined #openttd
20:41:50  <Bjarni> good
20:42:10  <Bjarni> what about moving the sprite into the button as well. Did you mention that?
20:42:38  *** QOAL [] has quit []
20:46:26  *** webfreakz [~Ronald@] has quit [Quit: cya]
20:50:55  *** OwenS [] has quit [Remote host closed the connection]
20:51:48  *** e1ko_ [] has quit [Quit: Chatzilla 0.9.67+ [SeaMonkey 1.0.4/2006072904]]
20:54:14  *** DaleStan [~Dale@] has quit [Read error: Connection reset by peer]
20:54:53  * Darkvater waits for TrueLight
20:55:18  <Bjarni> ok, I have a way to make people stop talking tonight
20:55:27  <Bjarni> I talked to TrueLight and he timed out
20:55:49  <Bjarni> I talked to Darkvater and he have yet to reply
20:55:58  <Bjarni> in fact the channel died when I did so
20:56:09  *** Sinnataggen [] has quit [Ping timeout: 480 seconds]
20:56:12  <Darkvater> anyone know why in r6088 this day
20:56:13  <Darkvater> #if defined(WIN32) || defined(WIN64) || defined(__CYGWIN__)  4	#define WIN32  5	#else  6	#define UNIX  7	#endif
20:56:16  <Darkvater> was added?
20:56:23  <Darkvater> cause that certainly was NOT in my diff
20:56:31  *** Sinnataggen [] has joined #openttd
20:56:44  <Kjetil> Darkvater: It's code from devil.. kill it
20:57:01  * Bjarni kills Kjetil
20:57:08  <Bjarni> done
20:57:10  <Kjetil> oh noes.. Bjarni talked to me
20:57:15  <Kjetil> *dies*
20:57:44  <Bjarni> hey, this ability might be useful
20:57:47  <Darkvater> he, remember the good old times when DiVX first came out?
20:57:49  <Rubidium> Darkvater: it got somewhat changed in r6096
20:57:58  <Bjarni> Janet Jones: hi
20:57:59  <Darkvater> I had a K6350 and couldn't run it fluently
20:58:17  <Darkvater> well, those times are back and now I can't run HD movies fluently in a Pentium M1.4GHz
20:58:24  <Darkvater> Rubidium: it is still utterly brainless
20:58:31  <Bjarni> Darkvater: I had a 266 MHz G3 and it could run it way better than a 300 MHz G3... don't ask me why :)
20:58:32  <Darkvater> I think I should shoot frostregen
20:58:32  <Rubidium> yup
21:01:20  <Darkvater> Bjarni: they got MB pixel-god as an artist, it's not a fair competition ;)
21:01:25  <Darkvater> in reply to your post
21:01:44  *** DaleStan [~Dale@] has joined #openttd
21:01:47  *** Belugas is now known as Belugas_Gone
21:02:12  <Bjarni> Darkvater: I know
21:02:25  <Bjarni> we got Celestar as the artist
21:02:28  <Bjarni> not fair at all
21:02:56  <Darkvater> hehe
21:03:21  <Bjarni> but hey, it beats using the goto mouse pointer
21:04:16  <Belugas_Gone> bye all
21:04:35  <Bjarni> bye Belugas_Gone, who is already gone and will not read this line
21:06:54  <Darkvater> waste of time, energy and my typing
21:06:59  *** Spoco [] has quit []
21:08:46  <Bjarni> what is a waste of time, energy and my typing?
21:08:55  <Darkvater> your typing bye to Belugas_Gone
21:08:55  <Bjarni> -my
21:09:12  <Bjarni> note to self: read what you copy paste
21:09:55  <Bjarni> how can MY typing be a waste of YOUR typing?
21:13:02  <Darkvater> because I needed to reply to your wasteful typing to show that it was utterly and totally useless
21:13:14  <Darkvater> which seems to continue even now :)
21:14:03  *** MeusH [] has joined #openttd
21:14:09  <MeusH> goodnight
21:14:19  *** MeusH [] has quit []
21:14:27  *** Osai [] has joined #openttd
21:21:42  *** orudge` [] has quit [Ping timeout: 480 seconds]
21:27:44  *** Brianetta [] has joined #openttd
21:28:06  *** |Jeroen| [] has quit [Quit: Whoopsy]
21:31:39  <Bjarni> 	<Darkvater>	which seems to continue even now :) <-- yeah... you could have just ignored it and you would not have wasted typing
21:31:54  <Bjarni> you wear out your keyboard before time doing this
21:32:24  *** stillunknown [] has quit [Quit: stillunknown]
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21:36:19  *** Born_Acorn [] has quit [Ping timeout: 480 seconds]
21:36:19  <grimrc1> assignment from an array pointer to a pointer - what's the proper way? player_gui.c:47: warning: assignment from incompatible pointer type
21:36:54  *** stillunknown [] has quit []
21:37:19  <grimrc1> if anyone's interested, you can't checkout over already existing files in subversion :<(
21:37:32  <Darkvater> that's known
21:37:55  *** stillunknown [] has joined #openttd
21:39:47  <grimrc1> cp: omitting directory `scenario/heightmap'
21:39:48  <grimrc1> make: *** [install] Error 1
21:40:00  <grimrc1> is that normal?
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21:47:20  <CIA-2> truelight * r6103 /branches/makefile_rewrite/ ( config.lib configure): [MakefileRewrite] -Add: make 'sort' optional (a bit hackis) and autodetect
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22:04:27  <CIA-2> rubidium * r6104 /trunk/Makefile:
22:04:27  <CIA-2> -Fix: make install did not create a directory for the heightmaps
22:04:27  <CIA-2> -Fix: make install should not copy scenario as it is an empty map
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22:11:40  <Bjarni> orudge: can you add dmg as accepted file extension to the forum. I forget that it's not accepted each time somebody asks for an OSX binary
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22:17:01  <Sjoerd-> hi, is there any way to enlarge chat font size?
22:17:08  <Sjoerd-> ( ingame )
22:17:19  <glx> no
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22:24:11  <Sjoerd-> ok thanks glx
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22:35:40  <Eddi|zuHause> on windows, you can type Ctrl+D
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22:38:24  <glx> Eddi|zuHause: but that enlarge everything
22:38:42  <Eddi|zuHause> yes, including the chat ;)
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22:53:01  <CIA-2> Darkvater * r6105 /trunk/strgen/strgen.vcproj: -Fix r6089: add STRGEN preprocessor flag and string.c to strgen project
22:57:14  *** Sacro [~ben@adsl-213-249-186-199.karoo.KCOM.COM] has joined #openttd
22:59:06  <izhirahider> how can I create a heightmap?
22:59:50  <ln-> take some paper, an altimeter and a pencil.
23:00:28  <Gonozal_VIII> ^^
23:02:56  <Gonozal_VIII> never looked at a openttd heightmap... that's just a picture with a different color for each height level, isn't it?
23:03:24  <Bjarni> take 16 papers, each one of them in a different colour. Put them on top of each other and cut them to make the hills (remember to cut in one layer at a time)
23:03:41  <Bjarni> put the result in a scanner and send the scanned pic to openttd
23:04:02  <izhirahider> Did you write the desc. in the wiki? I was looking but can't find it
23:04:15  <Bjarni> make sure that you use the right colours so that openttd can understand it. You might have to edit the scanned image before giving it to openttd
23:06:04  <izhirahider> heightmap is a bitch to translate into something that makes sense to what it actually represent
23:06:22  *** Osai is now known as Osai^zZz
23:06:35  <Bjarni> oh you want to know how it works so you can translate the strings for it?
23:06:51  <Rubidium> izhirahider: there are two kinds of heightmap OTTD understands. The first one has a palette of size 16 and the index or the palette entry is used for the height. The other is by using a 'normal' color/grayscale image and then it uses the luminosity of the pixels
23:07:16  <izhirahider> Bjarni, I don't want to translate into a thing that is correct but doesn't make sense in the game
23:07:36  <izhirahider> is there one online I can pick up?
23:07:50  <Rubidium> look in the TGP thread
23:07:56  <Sjoerd-> is there some command to change breakdowns on/off during game?
23:07:57  <Eddi|zuHause> i'd look around in the forum
23:08:12  <Eddi|zuHause> also RichK said he had some
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23:09:10  <grimrc1> Sjoerd-: haven't you asked this before?
23:09:37  <Sacro> yeah he has
23:09:54  <Sjoerd-> i don't think so
23:10:02  <grimrc1> Sjoerd-: feel like hacking one yourself?
23:10:20  <Rubidium> izhirahider:
23:10:33  <Sjoerd-> ok so i take it's not possible
23:10:47  <grimrc1> Sjoerd-: you want GUI option or console command or both?
23:11:03  <Sjoerd-> console
23:11:17  <Sjoerd-> i have tried to find it on wiki
23:11:21  <Sjoerd-> but doesn't seem to be there :(
23:11:35  <grimrc1> Sjoerd-: assuming the game engine will let you turn it on and off during the game, then setting up a console command is fairly easy
23:11:51  <Sjoerd-> ok
23:11:59  <grimrc1> so ... er ... get to it
23:12:01  <grimrc1> heh
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23:13:57  <grimrc1> is there more than one 0.4.8 revision?  I've got const char _openttd_revision[] = "0.4.8"; coming up in my diff
23:14:20  <Patrick`> no.
23:14:33  <grimrc1> oh it's the make
23:15:20  <Patrick`> "Explosion blows up bomb-recycling plant. Investigators looking into possible causes"
23:15:25  <izhirahider> Rubidium, thanks
23:15:25  <Patrick`> headline of the week
23:16:03  <grimrc1> Sjoerd-: does the GUI have an option to use during the game?
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23:17:04  <Gonozal_VIII> maybe it was a bomb?
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23:17:37  <JohnUK89> Ello all :)
23:17:43  <Gonozal_VIII> hi
23:17:54  <JohnUK89> Gonozal_VIII, ello
23:19:31  <Sacro> oh noes...
23:19:39  <JohnUK89> Old :P
23:20:10  <JohnUK89> But ello anyway ;)
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23:22:44  <Sjoerd-> grimrc1: yes there is
23:23:08  <grimrc1> Sjoerd-: if that option works during the game, then making a console command to do it should be almost trivial
23:25:05  <Sjoerd-> but maybe there is one available?
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23:35:19  <Sacro> " Martin Barreto, 49, a former aide to then-Mayor Rudy Giuliani, was discovered naked with KY Jelly and a condom next to his body, authorities said."
23:35:54  <Patrick`> at least he had fun
23:36:43  <SpComb> Logs:
23:36:43  <lws1984> !logs
23:36:46  <lws1984> thanks
23:37:18  <Sacro> "	Good: Man tries skydiving. Bad: Parachute fails. Good: Backup parachute saves man from certain death. Bad: Aren't those power lines?"
23:37:25  <lws1984> so Sacro , was that just random?
23:38:03  <Sacro> lws1984: nah, reading fark
23:38:43  <lws1984> aaaah
23:41:34  <Sacro> Sneaky Russians at border crossing try to dig their way to Germany with a shoehorn, end up in Poland instead, then try to dig back to Germany only to end up in Russia again. Men to be given honorary Polish citizenships
23:42:03  <lws1984> hahahahaha
23:44:04  <Sacro> hehe, amusing
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23:54:21  <pv2b> Sacro: russia doesn't even share a border with germany does it?
23:54:37  <Sacro> pv2b: no... musta been a lot of digging
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23:57:59  <RichK67> TrueLight ping
23:58:06  <Sacro> RichK67! hows you?
23:58:19  <RichK67> busy
23:58:25  <RichK67> !seen TrueLight
23:58:26  <_42_> RichK67, if you can't see TrueLight here right now, you probably need new glasses. ^_^
23:58:44  <Sacro> thats a stupid response :(
23:58:56  <Sacro> he hasnt spoken in the past hour
23:59:00  <RichK67> useless - it should tell me when he was last active
23:59:21  <RichK67> damn - i hate the new time he has set for MiniIN... 1am UK... terrible
23:59:35  <Sacro> :S
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23:59:55  <RichK67> i have a BIG upload to do, and now it wont run until mon 2am CET

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