Log for #openttd on 4th September 2006:
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00:00:48  <Bjarni> anyway, the fact remains that I could see that an extra bit should be reserved for more windows and it was the only free bit in the window number and if we should use the same flags (we should to keep it readable), I had to say "we will use that one in the near future"
00:01:00  <Bjarni> else the flags will break
00:01:09  <CIA-2> richk * r6374 /branches/MiniIN/network_gui.h: [MiniIN]: Fix. network_gui.h was missed from upload, but had been downloaded in the sync. Weird.
00:01:35  <Sacro> bah, so my fix is not needed
00:01:43  <Bjarni> haha
00:01:51  <Bjarni> Sacro: you really got lucky this time :P
00:02:49  <Sacro> damnit, bug spotted, posted, fixed. patch posted
00:02:56  <Sacro> and he goes and uploads the missing file
00:03:02  <JohnUK89_> lmao
00:04:07  <mikk36> lol
00:04:29  <Bjarni> <CIA-2>	richk * r6374 /branches/MiniIN/network_gui.h: [MiniIN]: Fix. network_gui.h was missed from upload, but had been downloaded in the sync. Weird. <-- not weird. He patched the file into his working dir, but patching is only adding the data, not anything to do with svn, so he needs to run "svn add (all new files)" before committing or the files will be missing
00:05:04  <Bjarni> it's a question of knowing svn
00:05:09  <Bjarni> and to remember it
00:05:12  <Sacro> mmmmm, bedtime i reckons
00:05:25  <Bjarni> lol
00:05:37  <Bjarni> now you really got a great deal out of your miniIN game
00:05:38  <Bjarni> :P
00:12:09  <Sacro> yeah
00:12:10  <Sacro> i know :(
00:12:13  <Sacro> 1 bugfix though
00:16:14  * Sacro starts a game on 01/01/00
00:16:28  <Sacro> 2048*2048
00:16:44  <Sacro> 4400 industries O_o
00:16:58  <Sacro> 128k trees :|
00:17:05  <glx> you'll have to wait 1920 years for the first vehicle :)
00:17:16  <Sacro> glx: that has just occured to me
00:17:49  <Sacro> mmm, darn it
00:18:16  <Sacro> it'd be nice if TGP could cache map generations
00:18:58  <JohnUK89_> Just write down the seed :P
00:19:15  <Sacro> ooooh so sexy landscape
00:19:56  <Sacro> so long a saving time
00:22:57  <Bjarni> <-- awesome
00:23:58  <Bjarni> it's some place called Tehachapi Loop
00:24:26  <Sacro> nice
00:24:40  <Sacro> handy for checking your still a whole train
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00:25:55  <Sacro> whoo, found a bug
00:26:46  <Sacro> with frieight-trains enabled, the train still goes at weight x1 when enternig a depot
00:26:50  <Sacro> and on that note...bed
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00:27:29  <Bjarni> <-- same location. Different year
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00:43:19  <Born_Acorn> Geocities! Noooo!
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04:19:20  <Jopps> hello everyone
04:20:02  <Jopps> what do you guys think about the move to 32 bit for openttd graphics i think it sounds really cool
04:32:56  <PandaMojo> Meh, just seems like a sane move that was bound to happen eventually.
04:36:37  <Jopps> it will take a long time to happen i think but it sounds cool
04:36:45  <Jopps> has anyone played locomotion?
04:36:50  <Jopps> is it worth getting?
04:39:27  <lws1984> yes
04:39:47  <lws1984> it's just got a very annoying tracklaying system
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04:59:50  <DownEast> Anyway of banning based on the Unique ID?
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06:36:26  <CIA-2> miham * r6375 /trunk/lang/ (german.txt spanish.txt turkish.txt):
06:36:26  <CIA-2> WebTranslator2 update to 2006-09-04 08:35:58
06:36:26  <CIA-2> german - 1 changed by Neonox (1)
06:36:26  <CIA-2> spanish - 87 fixed by eusebio (87)
06:36:26  <CIA-2> turkish - 4 fixed by jnmbk (4)
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07:29:54  <torm> afternoon guys and gals
07:30:23  <torm> any of devs in here know of any good game theory sites?
07:30:42  <torm> looking at reading into the actual theory and algorithms behind tile based games like OTTD
07:41:53  <XeryusTC> <- something like that?
07:42:57  <Faux> has some good stuff, too.
07:49:45  <torm> aight cheers guys, i'll take a look
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08:24:51  <grimrc1> does 'DoCommandP' mean 'do command paused' as I originally thought?  that'd be useful for network sync right?
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08:27:06  <Bjarni> not at all
08:27:27  <Bjarni> DoCommandP will ensure that it executes in sync on all computers at the same time
08:27:46  <Bjarni> DoCommand will only run on the local computer without transmitting anything
08:27:55  <Bjarni> example:
08:27:59  <Bjarni> cloning a train
08:28:14  <Bjarni> DoCommandP to start the cloning
08:28:54  <Bjarni> DoCommand in that command since we should not transmit the build commands over the network. Everybody are already doing the DoCommandP command
08:29:11  <Bjarni> got it?
08:29:45  <grimrc1> yes but, does it pause the game state
08:30:29  <grimrc1> so that the assumptions in the CmdLevel() are ok
08:30:45  <grimrc1> CmdLevelLand() I mean; it works on multiple tiles
08:31:17  <grimrc1> I think it's ok anyway; just asking; do you know what CMD_AUTO means?
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08:32:46  <Bjarni> first it runs on the local computer without the DC_EXEC flag set. It it didn't return CMD_ERROR, then it sends it to the server. The server then verifies without DC_EXEC and if the server says it's ok as well, it transmit the command to all clients with an info about when to execute it. All clients should then execute it with DC_EXEC set at the same time
08:33:31  <Bjarni> so the key is to check for DC_EXEC at when testing and executing to ensure that it really only is a test when DC_EXEC is not set
08:33:46  <peter1138> no, it doesn't pause the game
08:33:52  <Bjarni> peter1138!
08:33:55  <Bjarni> just the man I need
08:34:00  <Bjarni> I got a question for you
08:34:19  <grimrc1> the way the drag over tiles functions work seem a bit risque
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08:34:42  <peter1138> why?
08:34:43  <Bjarni> peter1138: <-- why is refit cost for trains >> 9 while it's >> 10 for all other vehicles?
08:34:49  <Bjarni> bug?
08:34:50  <peter1138> you do the drag, then it sends a command
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08:35:15  <grimrc1> I just mean, it tries each tile individually, as I suppose you have to
08:35:28  <grimrc1> I mean, after ~DC_EXEC
08:35:41  <peter1138> it tries each tile inside the command, yes? what's risky about that?
08:36:32  <peter1138> Bjarni: something in the newgrf spec probably... i can't remember off-hand
08:36:55  <grimrc1> if you DoCommandP with ~DC_EXEC, and then moments later DoCommandP with DC_EXEC, should you still check for an error, or just assume one can't happen
08:37:16  <peter1138> the command system always does it without, and then with
08:37:26  <peter1138> (internally)
08:37:29  <grimrc1> oh cool
08:37:43  <peter1138> so if it works the first time, it'll work the second time
08:37:54  <Bjarni> ensure that the return values are the same in both cases or you will have an assert
08:37:54  <peter1138> if the costs returned are different, however, something broke
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08:45:26  <Bjarni> peter1138: is it safe to assume that the different calculations for getting train refit costs are correct?
08:45:34  <Bjarni> because in that case I will commit this patch
08:48:27  <Bjarni> well, if you don't know that now, then I can commit this and we can fix this later if needed
08:51:36  <Tron> how about getting it right the first time?
08:55:17  <peter1138> fairly sure it's right at the moment, as i compared it with the 'patch
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08:56:31  <Darkvater> morning peeps
08:56:38  <peter1138> mr vater
08:56:48  <Darkvater> admiral nelson
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08:57:59  <Darkvater> hehe, mr crocodile hunter's dead
08:58:01  <Bjarni> 	<peter1138>	fairly sure it's right at the moment, as i compared it with the 'patch <-- that statement is good enough for me
08:58:04  <Bjarni> Darkvater: I noticed
08:58:39  <Bjarni> it's in the news, right next to the info that the manager for DSB (National railroad in Denmark) died this weekend
09:00:56  <Bjarni> <Tron>	how about getting it right the first time? <-- that's the reason why I asked peter1138 ;)
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09:06:56  <AsterixMG> hi @all
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09:08:13  <CIA-2> bjarni * r6376 /trunk/ (6 files):
09:08:13  <CIA-2> -Codechange: [vehicle refit] moved all refit cost calculations into GetRefitCost()
09:08:13  <CIA-2>  Now it's possible to tell refit costs for an EngineID without actually having build a vehicle
09:11:15  <Bjarni> hi AsterixMG
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10:56:33  <Tron_> ===> Compiling vehicle.c
10:56:33  <Tron_> vehicle.c: In function `GetRefitCost':
10:56:33  <Tron_> vehicle.c:732: warning: 'base_cost' might be used uninitialized in this function
10:57:19  <Tron_> compiling before commiting would be a good idea
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11:00:47  <peter1138> testing code... are you sure??
11:00:54  <peter1138> (hello :))
11:05:27  <AsterixMG> hmm, i dont get that warning
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11:35:49  <SpComb> Logs:
11:35:49  <Sacro> !logs
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11:46:40  <Sacro> oh noes
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12:05:28  <RnS|Aerandir> what was the command to join multiple irc servers in one window -m?
12:06:45  <RnS|Aerandir> there is a typo on the homepage
12:06:54  <RnS|Aerandir> You can download this test-release from here. Bugs, problems and suggestions you can either post here or email either or rubidium@openttd.prg.
12:07:01  <RnS|Aerandir> prg?
12:12:03  <Sacro> heh
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12:12:38  <Celestar> hi peops
12:12:42  <Sacro> hey Celestar
12:12:52  <Sacro> can you alter spelling mistakes on the website?
12:12:57  <Celestar> sorry for being offline that often, but I have been working straight 12/h day for the past 17 days :S
12:13:04  <Sacro> ouch, thats nasty
12:14:29  <Celestar> my boss returned from vacation today
12:14:43  <Celestar> greeted me with "You look nasty. Have you been doing overtime?"
12:14:45  <Celestar> :-S
12:14:56  <Sacro> hmm, i hope you get paid for it
12:15:15  <Celestar> nah, but I take 4 weeks off soon, and I only get "charged" for 3
12:15:17  <Eddi|zuHause3> i hope you said "yes, do i get a raise" ;)
12:15:32  <Celestar> Eddi|zuHause3: Raise? as a public employee_
12:15:34  <Celestar> ?
12:15:36  <Celestar> you kidding
12:15:39  <Sacro>  that aint good
12:15:55  <Celestar> Sacro: its the best I could negotiate for  :)
12:16:08  <Eddi|zuHause3> well... you can be promoted into a higher wage class ;)
12:16:21  <Celestar> lol
12:16:32  <Sacro> i suppose a week off in leiu isnt that bad
12:17:00  <Eddi|zuHause3> besides, i have actually no clue what you are doing
12:18:03  <Sacro> heh
12:19:21  <PandaMojo> Zomg it's Celestar!
12:19:40  <Born_Acorn> Zomg!
12:19:50  <Sacro> lolzorz
12:20:16  <Eddi|zuHause3> i have always wondered, what does the "z" mean in "zomg"?
12:20:28  <PandaMojo> zICannotSpell, duh
12:20:29  <Sacro> Eddi|zuHause3: its a typo afaik
12:20:52  <PandaMojo> Celestar: So should I bug you to investgiate my bug patch once your 4 week break comes up, or now? :D
12:20:52  <peter1138> pwned
12:21:10  <Eddi|zuHause3> well, but p and o are next to each other, so that typo is understandable
12:21:28  <Eddi|zuHause3> but z is like at the other end of the keyboard
12:21:42  <PandaMojo> It's just emphetical.
12:22:19  <Eddi|zuHause3> (i even considered that not everyone is using qwertz keyboards ;))
12:23:57  <Sacro> dvorak?
12:24:34  <Sacro> nope
12:26:18  <peter1138> who'd use a qwertz keyboard where the z is in the wrong place?
12:27:43  <Born_Acorn>
12:29:18  <peter1138> there's a \ between shift and z ...
12:29:32  <peter1138> i suppose those US keyboards are strange
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12:41:46  <grimrc1> British keyboard
12:42:02  <grimrc1> that's where I like my pipe (|)
12:42:18  <grimrc1> and that's *not* a double entendre
12:43:13  <guru3> what's an entendre?
12:43:26  <torm> i just got my "Practical Mono" book off amazon... it arrived in the post today... a nice sexy hard cover tech manual, bent at a 90 degree angle... ie: damaged in transit...
12:43:29  <torm> i am VERY pissed off
12:43:41  <grimrc1> I don't know, but there's a French word that's spelt just like it
12:44:05  <peter1138> "Although an expression made of French words, it is not correct modern French; the French use the term double sens ("double sense [or meaning]") for such phrases."
12:44:23  <grimrc1> ohhh actually I spelt it right
12:44:50  <grimrc1> oh, well every I know uses the old version
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12:50:52  <Sacro> torm: return it
12:52:06  <torm> Sacro: not sure if i can... i bought it thru one of them "used" listings... marked as "like new, one mark on the back"
12:52:21  <torm> the morons put it in a ENVELOPE and mailed it like that... i mean c'mon!
12:52:32  <torm> a big heavy tech manual in an envelope?
12:52:36  <grimrc1> how much did you pay for P & P?
12:52:51  <torm>  (international)
12:53:14  <grimrc1> well I think you can get them to replace it legally
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12:53:45  <torm> i gonna try for sure... aye
12:54:06  <Sacro> torm: that doesnt sound "like new" to me
12:57:22  <torm> lol i should take a photo and up it... it's anything but :P
12:57:51  <torm> and on a different note: whoever recommended to me earlier today, you rock
12:57:54  <grimrc1> I bet they'd like to see it in an e-mail
12:58:03  <torm> that'd be Faux
12:58:11  <Faux> \o/
12:58:18  <Faux> The mmo articles on there r0x.
12:58:43  <torm> read about 20 articles off there today... awesome :)
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13:09:17  <grimrc1> I've made land purchase draggable:
13:09:52  <Eddi|zuHause3> it was deliberately decided against this for multiplayer balance
13:09:53  <Rubidium> grimrc1: something similar is already in MiniIN
13:10:02  <grimrc1> damn
13:10:16  <Sacro> grimrc1: wolf01 done it already
13:10:39  <grimrc1> oh; I didn't see any mention of it in the miniin wiki
13:10:54  <Rubidium> the wiki is outdated
13:11:56  <Rubidium> <- is always up-to-date, unless RichK67 forgets to add something
13:12:43  <grimrc1> ohhhh I did see that file mentioned
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13:33:10  <RnS|Aerandir> when I load my games I start as a new company not as the one I build last time I played
13:33:13  <RnS|Aerandir> how can I change this?
13:34:50  <RnS|Aerandir> Sacro you might know
13:35:06  <Sacro> from multiplayer?
13:35:10  <RnS|Aerandir> no
13:35:11  <Sacro> cheat - ctrl+alt+c
13:35:13  <RnS|Aerandir> singleplayer
13:35:23  <Sacro> is it MiniIN
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13:36:28  <RnS|Aerandir> I had the same name in my multiplayergame as I did in my singleplayer game and now I cant join my singleplayer company
13:36:39  <RnS|Aerandir> instead it starts a new company when I load my savefile
13:37:55  *** jonty-comp [] has quit [Ping timeout: 480 seconds]
13:39:09  <RnS|Aerandir> anyone? :(
13:40:51  <Sacro> hmm, not really sure
13:41:09  <RnS|Aerandir> perhaps its a bug?
13:41:18  <Sacro> could be
13:41:25  <RnS|Aerandir> who is the developers? you know?
13:41:29  <RnS|Aerandir> who are
13:42:11  <RnS|Aerandir> be back in an hour
13:43:50  <Sacro> errm, there are quite a few
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13:47:12  <JohnUK89> Sacro: you never got an answer to "is it MiniIN?"
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14:01:45  <Ammler> RnS|Aerandir: You can change in SP the player with the cheat window
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14:18:49  <Sacro> [14:55] * Bjarni has quit (Quit: Leaving) <- thought it was quiet
14:19:19  *** Prof_Frink is now known as BRIAN_BLESSED
14:19:50  *** BRIAN_BLESSED is now known as Prof_Frink
14:19:53  <JohnUK89> ZOMG!!!!!
14:20:02  <torm> omgwtflol!
14:20:11  <smeding_> :o
14:20:16  *** smeding_ is now known as smeding
14:20:59  <Sacro> omgwtfbbq
14:21:12  <Sacro> !seen brian_blessed
14:21:22  <Sacro> !seen brian*
14:21:34  *** TheMask96 [] has joined #openttd
14:21:37  <Sacro> [14:59] * _42_ has quit (Ping timeout: 480 seconds) <- no bot :(
14:22:29  <peter1138> GORDON'S ALIVE!
14:23:42  <Sacro> Despatch war rocket Ajax to bring back his body
14:28:14  *** _42_ [] has joined #openttd
14:28:28  <JohnUK89> YAY! BOT! ^_^
14:28:58  <Sacro> !seen BRIAN_BLESSED
14:29:00  <_42_> Sacro, Hum... don't you think this nick is a bit long? ^_^
14:29:08  <Sacro> :o
14:29:12  <Sacro> !seen Sacro
14:29:13  <_42_> Sacro, do you have a split personality? *eg*
14:29:17  <Sacro> !seen Bjarni
14:29:17  <JohnUK89> !seen BRIAN*
14:29:19  <_42_> Sacro, Bjarni ( was last seen joining #openttd.tgp 6 hours 11 minutes ago (04.09. 08:17), but Bjarni mysteriously dematerialized.
14:29:21  <_42_> JohnUK89, I found 2 matches to your query: Brianetta, Brianett1. Brianetta ( was last seen quitting #openttdcoop 13 hours 51 minutes ago (04.09. 00:38) stating "Quit: Tschüß" after spending 9 hours 5 minutes there.
14:29:26  <Sacro> pmsl
14:29:31  <JohnUK89> lol
14:29:42  <Sacro> Bjarni mysteriously dematerialized. <- that cant be good
14:34:16  *** ChrisM87 [] has joined #openttd
14:37:04  <peter1138> it's his punishment for committing compiler warnings
14:38:29  <Darkvater> :O
14:39:05  <Darkvater> hmm I've asked Shuttle if a certain gfx-card will fit into one of their barebones
14:39:11  <Darkvater> do you guys think the answer is a yes or a no?
14:39:14  <Darkvater> due to the dimensions, this card will fit into the SN27P2.
14:39:14  <Darkvater> We have a list with tested hardware on our website. Here is
14:39:15  <Darkvater> a link to the list:
14:39:30  <Darkvater> very weird ingrisch
14:41:42  <Sacro> mmm, shuttles
14:42:24  <ln-> Darkvater:
14:42:36  <ln->
14:42:58  <Sacro> ln-: does that affect us?
14:43:24  <ln-> Sacro: dunno, that's why i pasted the link.
14:44:15  <Sacro> "Joysticks and keyboards, after all, do let you play import games and enhance the game experience. So do monitors." haha
14:44:29  <Sacro> :o oh noes, OEM windows
14:44:31  <lws1984> :p
14:44:48  <Darkvater> Paypal has informed us that all software capable of playing a game on a 'system it was not sold for' is in violation
14:44:50  <Sacro> cos with OEM you need hardware, and with hardware you can play imported games
14:44:59  <Sacro> Darkvater: oops
14:45:17  <Sacro> and OpenTTD does do that :(
14:45:25  <Sacro> or does it...
14:45:40  <Darkvater> donnu, openttd IS the game
14:46:15  <Sacro> palm pc, pocket pc, morpos. amigaos, psp
14:46:19  <Darkvater> but this only applies to Sony/Sega and Nintendo
14:46:27  <ln-> still, the graphics are also quite an essential part of the game.
14:46:28  <Sacro> but it was sold on pc, which covers the rest...
14:47:03  <Darkvater> Paypal says nothing about Atari
14:47:19  <ln-> and OpenTTD is capable of playing a game (i.e. showing the graphics) on a system it (the graphics) was not sold for.
14:47:19  <Darkvater> it *DOES* tell me I cannot sell illegal drugs
14:47:43  <Sacro> Darkvater: damn...ill cancel my order then!
14:48:14  <ln-> orudge: highlight to you too.
14:48:21  <orudge> me?
14:48:32  <Sacro> orudge: no, t'other one
14:48:35  *** jonty-comp [] has joined #openttd
14:48:37  <orudge> What?
14:48:46  * orudge is going to have to reboot, his HD is still being a silly bugger
14:48:58  <Sacro> orudge: slashdot link above
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14:50:49  <Sacro> Darkvater: shuttles arent badly priced it seems
14:51:21  <Darkvater> Sacro: it's a rip-off though
14:51:32  <Darkvater> you can get them in the US for as low as 0
14:51:48  <Darkvater> but in Holland, the lowest I found was 400
14:51:49  <Darkvater> EUR
14:51:52  <Darkvater> :(
14:52:04  <Sacro> Darkvater: mmm, its hard getting decently priced stuff in the UK
14:52:22  <Sacro> i might import myself a Mac Pro from the US
14:53:13  <Darkvater> well S&H was 0, making it almost as expensive as here
14:53:27  <Darkvater> so unfair
14:53:34  <Sacro> yeah, i know
14:53:49  <Sacro> i need a new system for my degree
14:55:29  *** orudge [] has quit []
14:58:19  <lws1984> he's... GONE!
14:58:41  <Sacro> hmmm, MBP
14:58:52  <lws1984> aye, wait for teh new ones
14:59:17  <Sacro> actually, i dont want a mac
15:01:38  <Prof_Frink> Yes, you do.
15:02:04  <ln-> Darkvater: how much donations have been received, and who gets them?
15:02:23  <Sacro> ln-: i think orudge gets them
15:02:34  <Darkvater> they go straight into the fireplace to warm my cold feet
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15:02:59  <Darkvater> orudge gets them in a seperate paypal account. It was about 250 or something at the start of summer
15:08:45  <ln-> pounds or euros or dollars?
15:09:03  <ln-> though the "or something" probably makes the unit irrelevant. :)
15:09:09  <Darkvater> I think it was euros
15:09:16  <Darkvater> but we can ask orudge when he rebootz
15:09:41  <ln-> how has it been used?
15:10:04  <Darkvater> not
15:11:25  <Sacro> incoming orudge
15:11:38  <Darkvater> everyone, quick hide!
15:11:47  * JohnUK89 hides
15:12:07  * lws1984 hides
15:12:17  <lws1984> behind JohnUK89, natrually
15:12:24  *** jonty-comp [] has quit [Quit: I didn't set up UberScript properly!]
15:12:24  * ln- starts cloaking device
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15:13:08  <ln-> orudge: 17:42 < ln-> Darkvater:
15:13:12  <ln-> 17:42 < ln->
15:13:49  * orudge saw
15:13:54  <CIA-2> Darkvater * r6377 /trunk/ (vehicle_gui.c vehicle_gui.h):
15:13:54  <CIA-2> -Codechange: Set up the widgets in the WE_CREATE instead of on every WE_PAINT
15:13:54  <CIA-2> -Codechange: Initialize sorting-type on WE_CREATE instead of checking every time.
15:13:54  <CIA-2> -Codechange: Update custom vehiclelist_d with standard list_d struct, more static
15:14:03  <Born_Acorn> I'm blind, so I didn't.
15:14:33  <lws1984> We Create! :p
15:14:51  <orudge> Born_Acorn: quakenet /query !
15:15:02  <Born_Acorn> Ye!
15:15:03  <ln-> orudge: what will money donated to OpenTTD be used on?
15:15:18  <orudge> ln-: As of yet, nobody seems to have decided.
15:15:22  <orudge> Born_Acorn: hm, you died.
15:15:27  <Sacro> orudge: my new pc?
15:15:32  <Born_Acorn> Yes.
15:15:34  * Sacro will accept donations
15:15:38  * lws1984 will too
15:15:40  <Sacro> and Born_Acorn seems to agree
15:15:57  * Born_Acorn has his own charity organisation.
15:16:08  <Born_Acorn> The Born_Acorn society for things Born_Acorn wants.
15:16:19  * lws1984 donates a penny
15:16:29  *** mrno [] has left #openttd []
15:16:40  * Sacro e-mails some pr0n
15:16:52  <lws1984> ack! sacro pr0ns!
15:16:53  * lws1984 hides
15:17:04  <CIA-2> Darkvater * r6378 /trunk/ (6 files): -Codechange: Rename VLW_FLAGS to VLW_MASK as it is a mask
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15:27:22  * Sacro thinks about starting a MiniIN server
15:28:54  <peter1138> go on
15:29:00  <Sacro> hmm, i think something is broken
15:30:21  <Sacro> 3979 isnt it
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15:44:36  <CIA-2> Darkvater * r6379 /trunk/ (9 files): -Codechange: cast 'remove babel' on widget's unkA and rename it to 'data'.
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15:49:07  <Sacro> whooo, a server is going
15:49:22  <Sacro> however only i know the grfs and password
15:49:28  <hylje> mwahaha?
15:50:31  <Sacro> hylje: yes :P
15:52:05  <Sacro> ~MiniIN
15:52:07  <Sacro> !MiniIN
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15:55:12  <Sacro> oh noes
15:55:24  <JohnUK89> That's really really old now
15:55:25  <JohnUK89> lol
15:55:50  <Sacro> so :P
15:55:58  <JohnUK89> Mind you, so is the game I'm playing atm...
15:56:03  <hylje> :E
15:56:07  <hylje> o rly
15:56:13  <Sacro> ya rly
15:56:16  <JohnUK89> yer rly :P
15:56:46  <JohnUK89> Sacro: how do you know? You don't know what game I'm playing
15:56:48  <JohnUK89> :P
15:58:50  <Sacro> lol
15:59:11  <JohnUK89> Have a guess ;-)
15:59:32  *** lws1984 [] has quit [Quit: LUNCH!]
16:06:39  *** Sionide [~sphinx@] has quit [Quit: /quit]
16:08:10  <Sacro> :D
16:10:49  *** DaleStan_ [~Dale@] has joined #openttd
16:17:09  *** DaleStan [~Dale@] has quit [Ping timeout: 480 seconds]
16:18:42  <Zavior> !!!!!!
16:18:43  <Zavior> :OO
16:18:46  <Zavior> Is dat true
16:19:03  <Zavior> Sacro, ukrs or anything?
16:20:31  <hylje> nobody knows
16:20:32  <hylje> but sacro
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16:23:16  <Zavior> Sacro, how can one play thar :o
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16:28:33  <Sacro> Sacro: mwahaha
16:28:46  *** DaleStan__ [~Dale@] has joined #openttd
16:29:08  <Zavior> ;U
16:32:11  *** DaleStan_ [~Dale@] has quit [Ping timeout: 480 seconds]
16:32:21  <Sacro> Zavior: is impossible
16:32:24  *** DaleStan_ [~Dale@] has joined #openttd
16:32:32  <Zavior> Lies :O
16:32:52  *** Wolf01 [] has joined #openttd
16:33:06  <Wolf01> hi
16:33:30  <Sacro> Zavior: no its true, i stopped it
16:33:40  <Sacro> oh noes, an italian :p
16:33:56  <Zavior> Sacro, when will it be playable? <:
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16:34:59  <Wolf01> sacro doing something? ahahahah
16:35:14  <AsterixMG> hi Wolf01
16:35:17  *** DaleStan [~Dale@] has quit [Ping timeout: 480 seconds]
16:35:27  <Wolf01> hi AsterixMG
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16:36:05  *** Osai is now known as Osai^Kendo
16:36:15  <Sacro> Zavior: when i stop playing guitar,,post a list of needed newgrfs and start the server...
16:36:27  <Zavior> :<
16:36:59  <AsterixMG> Sacro, do you think playing guitar protects you from italians? :P
16:37:14  <Born_Acorn> It did in the 70's.
16:37:31  *** DaleStan__ [~Dale@] has quit [Ping timeout: 480 seconds]
16:38:21  <Sacro> AsterixMG: im hoping so, that and the fact im on an island
16:38:34  <Sacro> im hoping that they cant swim
16:38:35  *** BJH2 [] has quit [Ping timeout: 480 seconds]
16:38:58  <JohnUK89> Sacro: they can hop on a plane ;-)
16:39:12  <JohnUK89> Or that wonderful thing called a SHIP! :o
16:39:35  *** ChrisM87 [] has quit [Ping timeout: 480 seconds]
16:39:56  <Wolf01> or just use the little tunnel under the sea
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16:40:10  <Sacro> oh noes :(
16:40:11  <JohnUK89> Wolf01: yes, there's always that
16:40:32  <JohnUK89> But Sacro, you can get the children of Hull to protect you ;-)
16:40:47  <AsterixMG> !seen Bjarni
16:40:47  <_42_> AsterixMG, Bjarni ( was last seen joining #openttd.tgp 8 hours 22 minutes ago (04.09. 08:17), but Bjarni mysteriously dematerialized.
16:40:57  *** ChrisM87 [] has joined #openttd
16:41:13  <Sacro> AsterixMG: he dematerialized hours ago
16:41:21  <AsterixMG> hmm, he didn't came back after dematerializing :/
16:41:30  *** DaleStan_ [~Dale@] has quit [Ping timeout: 480 seconds]
16:41:38  <AsterixMG> i wanted him to look at my stats-patch
16:42:21  <AsterixMG> seems to be a long outdoor-mission
16:44:04  <Wolf01> 0 [main] make 2736 open_stackdumpfile: Dumping stack trace to make.exe.stackdump
16:44:04  <Wolf01> Segmentation fault (core dumped)
16:44:04  <Wolf01> groan -.-
16:44:37  <AsterixMG> Wolf01, what are you trying to do?
16:44:48  <Sacro> i hope its not a boat...
16:45:02  <Wolf01> i don't know why i have to compile 2 times
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16:45:12  <Wolf01> it crashes every time
16:46:00  <Wolf01> luckily it continues from the crash and not from the beginning
16:46:05  *** ChrisM87_ [] has quit [Ping timeout: 480 seconds]
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16:46:58  <AsterixMG> hmm, sounds like some sort of overflow then
16:50:14  <Sacro> ahh the sickopedia
16:50:22  <Sacro> *sickipedia even
16:54:41  *** jonty-comp [] has quit [Ping timeout: 480 seconds]
16:55:54  <Born_Acorn> Stickypedia!
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17:22:56  *** mode/#openttd [+o Bjarni] by ChanServ
17:23:02  <Sacro> HES BACK
17:23:12  *** lws1984 [] has joined #openttd
17:23:18  * JohnUK89 hides
17:25:08  <Bjarni> Sacro: what do you want?
17:25:19  <Bjarni> AsterixMG: what do you want?
17:25:21  <Sacro> [17:43] <_42_> AsterixMG, Bjarni ( was last seen joining #openttd.tgp 8 hours 22 minutes ago (04.09. 08:17), but Bjarni mysteriously dematerialized.
17:25:35  *** ChrisM87_ [] has quit [Ping timeout: 480 seconds]
17:25:39  <Bjarni> o_O
17:25:42  *** GrimRC[away] [] has quit [Quit: Leaving]
17:25:48  <Sacro> yes...
17:26:05  <Bjarni> stupid bot
17:26:13  <Bjarni> now my transporter is not a secret anymore
17:26:24  <JohnUK89> lol
17:26:24  *** ChrisM87___ [] has joined #openttd
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17:30:37  <CIA-2> rubidium * r6380 /trunk/ (8 files in 2 dirs):
17:30:37  <CIA-2> -Codechange: unify all ways to quit OTTD.
17:30:37  <CIA-2>  This means that in the intro menu the 'Quit' button immediatelly quits
17:30:37  <CIA-2>  and the 'Quit' in the menu of the normal game and scenario editor
17:30:37  <CIA-2>  immediatelly quits when the 'autosave_on_exit' patch is turned on.
17:30:38  <CIA-2>  This is the same way as the OS/window manager initiated quits, like
17:30:40  <CIA-2>  alt-F4 and the 'x' in the (OS/window manager drawn) title bar of OTTD.
17:30:50  *** ChrisM87__ [] has quit [Ping timeout: 480 seconds]
17:30:52  <AsterixMG> Bjarni, you rematerializing crashed my mozilla ;)
17:32:05  <AsterixMG> Bjarni, anyway, could you have a look/comment on this:
17:34:18  <Bjarni> and how much will you pay me to do that?
17:37:10  <AsterixMG> you don't have to, if you dont want to
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17:43:08  <Bjarni> well, I'm busy right now
17:43:29  <Sacro> lies
17:43:57  *** Trenskow [~outlet@] has joined #openttd
17:44:06  <Bjarni> it's true
17:44:23  <Sacro> :o lies
17:44:38  <Zavior> :O
17:44:50  <Zavior> Is it playable now =o
17:45:06  <Sacro> what?
17:45:10  <Zavior> Joor servarr
17:45:21  <AsterixMG> oh, he stopped playing guitar it seems :P
17:45:26  <Zavior> ;)
17:45:30  *** DaleStan [~Dale@] has quit [Ping timeout: 480 seconds]
17:46:05  <Sacro> my laptop is being useless :(
17:46:42  <glx> you can't fry eggs on it now?
17:47:41  <AsterixMG> Sacro, you use your laptop as a guitar?
17:48:26  *** XeryusTC [~irc@] has quit [Read error: Connection reset by peer]
17:49:07  <Sacro> glx: i dunno, cpu temp is wedged at 1°C
17:49:14  <Sacro> feels like around 55
17:49:52  * SpComb pats his X40
17:49:57  <SpComb> doesn't heat up
17:50:23  <SpComb> fan only spins every now and then, but it rarely gets more than warm
17:51:43  *** XeryusTC [] has joined #openttd
17:54:04  <Sacro> ARRGGHH FSCK
17:54:11  <Sacro> wheres the devs?
17:54:11  *** DJ_Mirage [] has joined #openttd
17:54:29  * lws1984 points
17:54:32  <lws1984> over there!
17:54:46  <Sacro> i have a distinct lack of goto clickablility
17:55:10  <AsterixMG> Sacro, miniin or trunk
17:55:15  <Sacro> MiniIN
17:55:37  <Rubidium> Sacro: known issue, already fixed in svn
17:56:02  <Sacro> Rubidium: thanks
18:01:33  <Bjarni> ok, now I got better time
18:01:59  <Bjarni> finished writing my report of supervision I did on the rolling stock today
18:02:05  * Sacro considers NewCollisions
18:02:27  <AsterixMG> rolling stock?
18:02:37  <Sacro> Dear Mr Important Person... today i sat and watched some trains go by, they where pretty, the end...
18:03:21  <Bjarni> AsterixMG: yeah... rolling stock, DMU, train, vehicle.... call it what you want ;)
18:04:06  <Bjarni> actually it's not a real DMU...
18:05:16  <AsterixMG> hehe, translation "rolling stock" to german and back to english with google gives "work materials" :P
18:06:06  <Bjarni> ok... that's not quite what I was looking at :P
18:07:12  <Sacro> haha, i discovered a way to upset trains
18:07:18  <Bjarni> <-- this one. Call it what you like, but I call it by name ;)
18:07:34  <Bjarni> <Sacro>	haha, i discovered a way to upset trains <-- s/trains/everything
18:07:38  <Bjarni> and we already knew that :P
18:08:03  <Sacro> multiply wagon limits by 255
18:08:10  <Sacro> and tell a train going downhill to stop
18:08:12  <Sacro> it cant!!!
18:08:21  <Sacro> the writing goes red but the train still speeds up
18:08:55  <Frostregen> cool :)
18:09:18  <AsterixMG> Bjarni, looks cool... now if we had such graphics in ottd...
18:09:34  <Bjarni> I tried to draw it
18:09:37  <Bjarni> I failed :(
18:09:47  * Bjarni thinks that Sacro edit his source and made an overflow
18:11:42  <AsterixMG> playing around with miniin you shouldn't wonder if you get some weird results :)
18:12:32  <Sacro> Bjarni: nope
18:20:20  *** Nigel [~Nigel@] has quit [Ping timeout: 480 seconds]
18:20:53  *** Turski [] has joined #openttd
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18:26:33  *** Progman [] has quit [Remote host closed the connection]
18:28:33  <Wolf01> yeah my dsl is back to 500-600kbps :D
18:30:28  <AsterixMG> did the tecnician finally help?
18:36:43  <Wolf01> maybe, maybe my threats have been heard
18:38:13  <Jucciz> I just movedt to a new apartment, 100Mbps here <3
18:38:17  <Jucciz> moved
18:38:27  <Jucciz> costs 10euro/month
18:39:45  <Wolf01> 19EUR for a stupid 33kbps err.. 640kbps adsl
18:39:46  <hylje> :<
18:40:00  <Jucciz> heh
18:43:45  *** Brianetta [] has joined #openttd
18:43:52  <Bjarni> oh yeah, the diff
18:43:55  <Bjarni> I almost forogt
18:43:55  <Brianetta> hnnngraaaaargh!
18:44:08  * Brianetta throws a Smurf at Bjarni
18:45:10  *** Guest6958183 [] has joined #openttd
18:45:36  * Bjarni smurfs Brianetta
18:46:12  * Brianetta takes the smurf, puts it in a condom, inflates the condom, knots the end and sets the smurf adrift on an endless sea of sewerage.
18:46:26  <Bjarni> o_O
18:47:29  <Wolf01> like an hamster in his ball :O
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18:48:00  *** DaleStan__ is now known as DaleStan
18:53:19  <Sacro> Brianetta: floating it down the tyne?
18:53:32  <Brianetta> Sacro: The Tyne's clean
18:53:40  <Sacro> Brianetta: humber it is then
18:54:00  <Sacro> grrr, i just tried to clean a spot of dirt off the screen, before realising it was the curser
18:54:15  *** DaleStan_ [~Dale@] has quit [Ping timeout: 480 seconds]
18:54:16  <hylje> :>
18:54:44  <Sacro> Brianetta: i think you should run a MiniIN server
18:57:21  <Brianetta> Sacro: Yes, I know.
18:57:42  <Sacro> :)
18:58:28  <Brianetta> Eddie is dead
19:00:09  <Sacro> Eddie?
19:00:19  *** tokai [] has quit [Quit: icebears... take care of them!]
19:00:24  <valhalla1w> anyone here that knows a good sql join tutorial?
19:00:28  <valhalla1w> who*
19:00:34  <Brianetta> The dog in Frasier
19:00:46  <Sacro> :o MOOSE
19:01:19  <Brianetta>
19:02:22  <pv2b> that's nothing
19:02:22  <Sacro> was june 22nd
19:02:24  <pv2b> Steve Irwin is dead
19:02:37  <Sacro> yeah, but moose was liked
19:03:12  * AsterixMG liked Steve Irwin
19:04:07  <Bjarni> he should not have gone to sea
19:04:23  <Bjarni> he was a bushman/swampman
19:04:28  <Bjarni> not a seaman/diver
19:08:06  <Sacro> he was an arse
19:08:43  <Bjarni> he was reckless
19:10:07  <Sacro> mm
19:10:23  <Bjarni> he died in action, which also shows signs of being reckless
19:11:14  <Sacro> i wonder if it was filmed
19:11:49  * Trenskow is installing freedos 1.0
19:11:57  <Trenskow> happy to see how good it is
19:12:07  <JohnUK89> Trenskow: 1.0 is out??
19:12:16  <Trenskow> JohnUK89, yea from today
19:12:16  <hylje> he was reckless, which also shows signs of being reckless. he was also reckless.
19:12:31  <JohnUK89> Nice one! *heads over*
19:12:36  <Trenskow> ;)
19:13:27  <JohnUK89> Hmm, appears to be dead
19:14:20  <AsterixMG> JohnUK89, too much people wanting the same thing is always bad ;)
19:14:28  <JohnUK89> AsterixMG: yeah :-\
19:14:36  *** Guest56 [] has joined #openttd
19:14:37  <Trenskow> JohnUK89, no problem here
19:15:11  <JohnUK89> Trenskow: damnit :-S
19:15:44  <JohnUK89> Right I need food, bbs
19:16:38  <AsterixMG> JohnUK89, hmm, opera tells me it cant reach, but mozilla happily loads it :P
19:17:13  *** UserError [] has joined #openttd
19:17:37  <Sacro> AsterixMG: yeah, and wget cant grab the files
19:23:10  *** Gonozal_VIII [] has quit [Ping timeout: 480 seconds]
19:23:10  *** Guest56 is now known as Gonozal_VIII
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19:30:59  <Bjarni> AsterixMG: I forgot... what was the purpose of the patch you sent me?
19:32:16  <AsterixMG> Bjarni, it counts stats for how much vehicles visit a station (part of the statistics patch)
19:33:32  <AsterixMG> dont tell me its too big already, i already left out most of it, to be integrated later ;)
19:33:39  <Bjarni> so basically it counts how many vehicles of each type visits a station each month?
19:33:59  <AsterixMG> yes, thats (currently) all it does
19:35:47  <Bjarni> <AsterixMG>	dont tell me its too big already, i already left out most of it, to be integrated later ;) <-- well, I didn't say that and patches are allowed to have the needed size for the feature they bring. It's more like don't make a patch, that adds this counter, counter for all cargo types, fix a bug you saw along the way and code cleanups
19:35:59  *** Osai^Kendo is now known as Osai
19:36:18  <Bjarni> the important part is that it's easy to read the diff and see how the code is relevant for the purpose
19:36:59  *** Guest6958183 [] has quit []
19:37:25  <AsterixMG> well, its the counting and displaying in one patch, but i think only adding one of them is futile
19:40:06  <Bjarni> no, we want an internal counter with no way to display it and then never commit anything regarding this :P
19:44:20  <Trenskow> damn. dos has become quite advanced
19:44:24  <Trenskow> (freedos)
19:45:11  <JohnUK89> Back :)
19:46:18  <JohnUK89> Bloody ell 156MB for FreeDOS now...
19:46:56  <Trenskow> JohnUK89, i found a 200+ version
19:47:02  <AsterixMG> i downloaded the basecd which is only 8MB
19:47:11  <JohnUK89> That's the one with sources, Trenskow
19:47:15  <AsterixMG> Trenskow, thats the one with sourcecodes :)
19:47:20  <Trenskow> hehe
19:47:21  <JohnUK89> AsterixMG: I want the full experience ;-)
19:47:26  <Trenskow> which i skipped duringn install :D
19:48:25  <AsterixMG> JohnUK89, maybe i download the full-cd at some time, too... but now ill first download bochs
19:48:34  <ln-> who has expertise in sound files here?
19:48:53  <JohnUK89> Asterix, I have a P1 that I can experiment with it on :)
19:49:08  <Bjarni> ln-: don't look at me
19:49:18  <Bjarni> you know more than I do about sound files :p
19:50:11  <ln-> can someone figure out how to play these SND files properly:  (it's 8-bit sound with sampling rate about 9000 Hz, with some encoding).
19:50:44  <ln-> the best result so far has been achieved with: sox -t vox -r 18000 orig.snd orig.wav
19:52:02  *** fusey [] has quit [Ping timeout: 480 seconds]
19:57:28  <JohnUK89> OK I'm gonna leave that overnight :P
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19:59:15  <Hagbard_> Hey!
19:59:17  *** Nigel [~Nigel@] has joined #openttd
20:00:35  <Hagbard_> Anyone here knwoing howto compile OTTD on Linux? It's complaining about Binary path...
20:00:52  <Hagbard_> But I don't wich path that should be...
20:01:07  <ln-> yeah, type "make"
20:01:29  <JohnUK89> Hagbard_: make sure all compilation tools are installed (eg gcc, make, etc) and just type "make"
20:02:06  <Hagbard_> JohnUK89: Doesn't work... It's complaining about the Binary path!
20:02:10  <Hagbard_> FFS READ!
20:02:17  *** nycom [] has joined #openttd
20:02:28  <JohnUK89> Binary path of what??
20:02:33  <Hagbard_> Just typing make don't work that...
20:02:38  <Hagbard_> I don't know
20:02:56  <glx> paste the message
20:03:04  <JohnUK89> Well a copy of the output you get would help, as glx said
20:03:05  <Hagbard_> in Makefile.cfg it's BINARY_DIR=
20:03:16  <Hagbard_> Makefile:986: *** no binary path set - check Makefile.config.  Stop.
20:03:49  <Trenskow> i miss arj :d
20:03:52  *** scia [] has quit [Quit: Lost terminal]
20:04:38  <glx> Hagbard_: hmm you typed "make install" don't you?
20:04:44  <Hagbard_> Yep
20:04:50  <Hagbard_> I have done make already
20:04:55  <ln-> gaaaaah
20:05:06  <glx> "make install" doesn't work very well
20:05:14  <Hagbard_> glx: No shit
20:05:21  <Hagbard_> How should I do then?
20:05:25  <JohnUK89> make install is a bad idea with OpenTTD at the moment
20:05:35  <JohnUK89> Just create a symlink somewhere :P
20:05:35  <ln-> Hagbard_: why do you ask about compiling if compiling went just fine?
20:05:47  <Hagbard_> I just wanna have it installed at /home/hagbard/openttd
20:05:55  <Hagbard_> ln-: make is just preparing right?
20:06:05  *** Turski [] has quit [Quit: Lost terminal]
20:06:06  <JohnUK89> make does the actual compilation
20:06:21  <ln-> Hagbard_: wrong.
20:06:37  <Hagbard_> But howto make it to a special path then?
20:07:09  <Hagbard_> Ok... Doing make now..
20:07:21  <Hagbard_> It's kinda slow ;)
20:07:25  <Rubidium> Hagbard_: just copy the complete directory, with all the sourcefiles to /home/hagbard/openttd
20:07:49  <glx> [22:07:23] <Hagbard_> It's kinda slow ;) <-- known fact :)
20:07:56  <Hagbard_> Hehe... :D
20:08:18  <Hagbard_> Well... Not asking for it to be fast on a 1.5GHz Intel Pentium 4... :)
20:08:42  <Hagbard_> But it could be a bit faster! :D
20:08:51  <Hagbard_> It's c++ coding right?
20:09:06  <glx> plain C, with some C++ files
20:09:09  <Hagbard_> Ok
20:09:44  *** nycom [] has quit []
20:09:55  <Hagbard_> w00t
20:10:35  *** DaleStan [~Dale@] has joined #openttd
20:10:39  <Hagbard_> <-- Help needed
20:11:08  <glx> you need zlib-devel
20:11:26  *** jonty-comp [] has quit [Ping timeout: 480 seconds]
20:11:37  <Hagbard_> zlib1g-dev ? On Ubuntu
20:12:25  <Rubidium> sounds right
20:12:42  <Hagbard_> Installing and trying again... :)
20:12:44  <Rubidium> and when you're at it, make sure you have libpng-dev and libsdl-dev
20:13:24  *** Wolfensteijn [] has quit [Read error: Connection reset by peer]
20:13:36  *** Wolfy [] has joined #openttd
20:13:37  <Hagbard_> SDL i have...
20:13:54  <Hagbard_> make won't start if it doesn't detect sdl... :D
20:14:18  <glx> it can start but only for dedicated server compilation :)
20:15:13  *** KritiK [] has joined #openttd
20:15:32  <Hagbard_> Yep... And I'm not doing that! :D
20:17:10  <Bjarni> lol
20:17:21  <Hagbard_> What do I need to copy to the "rigth" path?
20:17:28  <Bjarni> nycom joined, send a CTCP TIME and VERSION to me and left
20:17:39  <Bjarni> didn't say anything
20:18:02  <Hagbard_> Why did we move to OFTC?
20:18:10  <Bjarni> freenode sucks
20:18:11  *** PandaMojo [] has quit [Quit: Chatzilla 0.9.74 [Firefox]]
20:18:14  <Hagbard_> Why?
20:18:43  <Bjarni> we decided to move the day it flooded me out 4 times. I was idle 3 of the times
20:19:09  <glx> and lilo spams too much
20:19:26  <Bjarni> since he had already talked about it due to a lot of issues, we decided to start moving the 2nd time I flooded out
20:20:15  <Hagbard_> What's so good about OFTC then?
20:20:29  <Bjarni> it have yet to flood me out :)
20:20:29  <ln-> no lilo spam.
20:20:32  <glx> PM without registration
20:20:40  <Hagbard_> Ok
20:20:41  <Hagbard_> Welll
20:20:44  <Hagbard_> Of..
20:20:45  <Hagbard_> off*
20:21:09  *** Burgundavia [] has joined #openttd
20:21:41  <glx> Hagbard_: compiled fine?
20:22:11  <Hagbard_> glx: Yep
20:26:44  *** valhalla1w is now known as valhallasw
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20:28:56  * JohnUK89 thinks "oh shit!"
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20:40:53  <CIA-2> rubidium * r6381 /trunk/ (59 files in 5 dirs):
20:40:53  <CIA-2> -Cleanup: make the '/* */' comments that span multiple lines more uniform.
20:40:53  <CIA-2> -Cleanup: whitespace alignment of a few tables.
20:49:42  *** Born_Acorn [] has quit []
20:50:44  <CIA-2> rubidium * r6382 /branches/MiniIN/ (87 files in 6 dirs): [MiniIN]: Sync with trunk r6361:6381
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20:55:05  <WolfAngel> nn people...
20:57:37  *** WolfAngel [] has quit [Quit: '$quit.msg' (without quotes).]
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20:59:21  *** Osai is now known as Osai^zZz
21:01:26  *** Osai^zZz is now known as Osai
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21:15:55  <Bjarni> <-- anybody got a clue to what's going on here?
21:16:26  <Bjarni> the computer appears to be at the very high end of notebooks, yet the game is really slow o_O
21:17:21  <lws1984> indeed, and if he can run Mac Trainz, OpenTTD should be less taxing
21:17:23  <lws1984> it was on windows
21:18:10  *** jez [] has joined #openttd
21:19:03  <ln-> Bjarni: what kind of Mac do you have, btw?
21:19:39  <Rubidium> Bjarni: he said he was running Windows Media Player, can that be true?
21:19:47  <Bjarni> a better one than the one I mention there ;)
21:20:31  *** JohnUK89 [~JohnUK89@] has quit [Ping timeout: 480 seconds]
21:20:34  <Bjarni> <Rubidium>	Bjarni: he said he was running Windows Media Player, can that be true? <-- amazingly yes. They made an OSX port, but they forgot to make updates for it, so it's an old version compared to what you can get on windows
21:20:36  <ln-> Rubidium: Yes, it can.
21:20:47  <Rubidium> does his version use SDL or cocoa?
21:20:52  <Bjarni> cocoa
21:21:03  <jez> There seems to be a music bug with OpenTTD 0.4.8 - is this known?  Firstly, the game seems to use 'Custom 1' to determine the song to play on startup (should that be the case) and also, when you try to save a playlist, you get the error 'MusicTrackSelectionWndProc:save not implemented'.
21:21:12  <Bjarni> he downloaded the binary, that works just fine for everybody else
21:21:17  <Bjarni> nobody else complained about the speed
21:21:24  <Rubidium> I can imagine that two overlays will not work and that openttd has to revert to a slower method of painting
21:21:41  <Bjarni> hmm
21:21:44  <Bjarni> that's possible
21:23:08  <Rubidium> is he using a savegame? or does he start a new game when he tests it?
21:24:00  <Rubidium> did he try a nightly; his first post is not clear about that
21:24:58  <Rubidium> does he, by chance, have timidity or so midi-emulator that might cause the jerks?, i.e. what happens with 'openttd -m null -s null'?
21:25:08  *** Osai is now known as Osai^zZz
21:25:50  <AsterixMG> he says it doesn't matter whether savedgame or newgame
21:26:13  *** Hagbard_ [] has quit [Quit: I'm so great!]
21:26:53  <Bjarni> he is using 0.4.8 and that binary uses quicktime for midi player
21:27:16  <Bjarni> it's fairly fast and threaded. It should not make that powerful computer that slow
21:28:12  <Rubidium> but if he tries it without it, you can (maybe) scrap a possible cause ;)
21:29:03  <Bjarni> how can that be the cause? It's really fast for me, even in debug builds
21:29:36  <Rubidium> a broken quicktime?
21:30:22  <Bjarni> he reinstalled the system to solve this, so no
21:30:29  <Bjarni> also it shows that he really wants this to work
21:30:53  <Rubidium> AsterixMG: I cannot find anything in the whole thread where he says something about using a saved game of a new one
21:31:17  <AsterixMG> did you refresh the thread, Rubidium ? :)
21:31:39  <Bjarni> Rubidium: refresh
21:31:40  <AsterixMG> i asked if he used a savegame and he already answered
21:31:53  <Bjarni> he is out there replying right away right now
21:31:54  <Rubidium> hmm, I guess my proxy has borked ;)
21:32:02  <AsterixMG> lol
21:32:37  <Nigel> meh, i've now got a train that is stuck as 'stopped'
21:33:11  <Bjarni> Nigel: how did you manage to do that?
21:33:32  <Rubidium> what about comparing the md5sum of the binary?
21:33:34  <Nigel> I think i clicked stop too many times
21:33:42  <Bjarni> lol
21:33:47  <Wolf01> 'night all
21:33:49  *** Wolf01 [] has quit []
21:34:11  <Bjarni> Nigel: I don't know how that should be possible
21:34:16  <AsterixMG> maybe we should tell him to come on irc... would save the time to post to the thread ;)
21:34:22  *** ChrisM87___ [] has quit [Remote host closed the connection]
21:35:40  <Nigel> oh well, never the less, mission done
21:36:18  <Nigel> the idea was to basically, get rid of my competitors coal trucks, so now the train is stuck on the crossing
21:36:41  *** torm [] has quit [Ping timeout: 480 seconds]
21:37:50  <Nigel> the other thing is, having the train stuck there for some reason isn't costing me anything
21:38:21  <Tron> Rubidium: video/cocoa_v.m:1827
21:38:31  *** Zr40 [] has quit [Read error: Connection reset by peer]
21:39:19  <Rubidium> Tron: I'm certain I changed that line; probably forgot to safe the file ;(
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21:39:34  <CIA-2> richk * r6383 /branches/MiniIN/strgen/strgen_vs80.vcproj:
21:39:34  <CIA-2> [MiniIN]: Fix. Correction to strgen_vs80.vcproj for MSVC.
21:39:34  <CIA-2> Many thanks to mart3p for fix.
21:39:44  <Tron> don't apologize to me, i don't have a mac
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21:40:57  <Tron> Rubidium: thanks for fixing at least a small part of the total mess of the terrain generator and its droppings
21:41:09  <Bjarni> what about the cocoa video driver?
21:41:16  <Tron> Bjarni: try to compile
21:41:41  <Bjarni> ok
21:42:21  <Bjarni> video/cocoa_v.m:1827: warning: implicit declaration of function 'QZ_AskQuit'
21:42:22  <Bjarni> ahh
21:43:08  <Bjarni> Rubidium: you (CENSORED)  >_<
21:43:27  <Tron> i wouldn't be that bold in your place
21:43:35  * Bjarni expects a new commit in a moment
21:43:54  <Bjarni> actually the problem is not really the implicit declaration
21:43:59  <Bjarni>  /usr/bin/ld: Undefined symbols:
21:43:59  <Bjarni> _QZ_AskQuit
21:44:04  <Bjarni> that's the problem
21:44:18  <Tron> o rly? nobody would have ever guessed
21:44:52  <Bjarni> that's why I told you ;)
21:45:13  <Bjarni> Rubidium: you do know how to solve this one, right?
21:46:20  *** DaleStan [~Dale@] has quit [Ping timeout: 480 seconds]
21:46:53  <Rubidium> yup
21:46:57  <Bjarni> nice, otherwise I would have to revert my source to continue working, and that's not really progress ;)
21:47:35  <CIA-2> richk * r6384 /branches/MiniIN/yapf/ (follow_track.hpp yapf_road.cpp):
21:47:35  <CIA-2> [MiniIN]: [YAPF]: Correction to a couple of sync issues.
21:47:35  <CIA-2> 1. Changes to depot finding code for YAPF (r6160) needs to check _patches.shared_depots and IsSisterCompany for subsidiaries.
21:47:35  <CIA-2> 2. Removed my temporary fix for depot finding problem as its not required now r6160 has been synced.
21:47:35  <CIA-2> Many thanks to mart3p for fix.
21:47:50  <CIA-2> rubidium * r6385 /trunk/video/cocoa_v.m: -Fix (r6380): one instance of QZ_AskQuit was left out in the conversion to HandleExitGameRequest.
21:49:58  <Bjarni> now it's back to normal :)
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22:02:19  <Tron> Bjarni: you still didn't fix the warning in vehicle.c
22:03:12  <ln-> is that serious?
22:03:35  <Bjarni> I don't get a warning in vehicle.c
22:03:35  <AsterixMG> no
22:03:53  *** Slipstick [~icechat5@] has joined #openttd
22:04:24  * Bjarni tries a release build to check for warnings
22:04:48  <Slipstick> hello all
22:05:11  <Bjarni> hi Slipstick
22:05:41  <Bjarni> still no warning
22:05:41  <Slipstick> so i was a huge fan of TT and im so happy to find the openTTD project  =)
22:05:43  <Slipstick> sweet stuff
22:05:46  <Bjarni> that makes it kind of hard to fix
22:05:50  <Slipstick> need a bit of help getting it to work though
22:05:52  <Bjarni> I have no idea what it is :(
22:05:54  <ln-> i don't get a warning in vehicle.c either.
22:06:04  <ln-> so it must be a bug in Tron's visual perception.
22:06:07  *** DaleStan [~Dale@] has quit [Ping timeout: 480 seconds]
22:06:57  <Bjarni> Tron: you need to tell us what warning it is
22:07:11  <glx> vehicle.c: In function 'GetRefitCost':
22:07:11  <glx> vehicle.c:732: warning: 'base_cost' may be used uninitialized in this function
22:07:20  <glx> in
22:08:00  <Slipstick> i have the DOS version of the original TT and can't find the .grf files
22:08:12  <Slipstick> they're no where to be found in the original folder
22:08:21  <glx> you need dos or windows version of TTD
22:08:32  <glx> not TT
22:08:41  <Slipstick> right....
22:09:08  <Slipstick> well...can someone help a fan out with those files?
22:09:54  <jez> There seems to be a music bug with OpenTTD 0.4.8 - is this known?  Firstly, the game seems to use 'Custom 1' to determine the song to play on startup (should that be the case) and also, when you try to save a playlist, you get the error 'MusicTrackSelectionWndProc:save not implemented'.
22:10:24  <glx> it's simply not implemented :)
22:10:34  <ln-> jez: you are repeating yourself.
22:11:15  <Bjarni> why do the compiler farm get more warnings than we do?
22:11:41  <Slipstick> ....anyone?
22:12:19  <ln-> Slipstick: buy the game or use google.
22:12:24  <AsterixMG> Slipstick, look around at the forums (, theres help to be found
22:13:00  *** Tobin [] has joined #openttd
22:14:09  <jez> i didn't get a response...
22:14:20  <glx> Bjarni:
22:15:14  <ln-> glx: ain't that quite a silly fix..
22:15:33  * AsterixMG goes to bed now
22:15:39  <AsterixMG> good night @all
22:15:44  *** AsterixMG [] has quit [Quit: ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]]
22:16:37  <glx> ln-: yes but it seems BSWAP macro doesn't return an uint32 on OSX
22:18:23  <Bjarni> hmm
22:18:25  <Slipstick> the forums are great
22:18:46  * Bjarni decides to look at his byte swap speedup code for OSX
22:18:50  <Bjarni> Slipstick: we know ;)
22:19:19  <Slipstick> im setting this game up for my little sister (11) and couldnt get the old DOS TT to work on any of our XP PCs
22:19:34  <blathijs> Slipstick: try dosbox
22:19:36  <Slipstick> her disappointed face killed me, so now im on a mission to get it to work
22:19:42  <Slipstick> dosbox?
22:19:45  <blathijs>
22:20:05  <blathijs> it emulates a PC running dos
22:20:38  <Slipstick> very nice
22:20:57  <Slipstick> whoa, openTTD supports LAN play?
22:21:02  <lws1984> :p
22:21:11  <Slipstick> haha! i remember wishing that when i first played this game years ago
22:21:26  <jez> a new recruit to OpenTTD
22:21:27  <jez> :-)
22:21:39  <glx> Slipstick: and internet play too :)
22:21:43  <jez> i just realised you bastards fixed the bug that allowed me to crash trains into opponents
22:21:46  <jez> now i have to compete??
22:22:13  <blathijs> jez: Yes, we removed that feature ;-p
22:22:24  <jez> can i still crash trains into road vehicles?
22:22:29  <Slipstick> lol, i may have to get back into a bit myself ;)
22:22:30  <Bjarni> blathijs: it's "feature", not feature ;)
22:22:41  <CIA-2> glx * r6386 /trunk/vehicle.c: -Fix(r6376): removed a warning
22:23:00  <Bjarni> Slipstick: are you simple minded enough to be stored in a single bit???
22:23:09  <jez> i wouldn't mind competing if the game wasn't silly about it.  for instance, your rating should be able to go up to 100% if your vehicle is constantly at the depot
22:23:25  <jez> and unless an opponent is within, say, 10% of your rating, you should be delivered ALL the goods
22:23:30  <jez> otherwise it's too hard to drive an opponent out
22:23:54  *** blackis [] has quit [Quit: blackis]
22:24:00  <Rubidium> jez: just buy exclusive transport rights...
22:24:05  <Slipstick> uhhh.....
22:24:07  <jez> that's darn expensive
22:24:15  <jez> and you have to keep doing it
22:24:21  <jez> cant really take out a competitor that way
22:25:36  <jez> often the AI's stations have tons of goods piled up because they're so bad anyway
22:25:45  <jez> buying exclusive rights just helps them clear out the backlog
22:25:58  <jez> you need a consistent way to cut off their goods, like their rating going against them
22:26:34  <Rubidium> just disabling 90 degree turns make half of their rail networks unuseable
22:26:38  *** Slipstick is now known as Slipstick[A]
22:26:38  * Slipstick[A] is now away - Reason : Trying OpenTTD for the first time.  =)
22:26:45  <jez> i kinda like 90 degree turns
22:27:06  <Rubidium> they are very very very inefficient
22:27:17  <jez> in what way?
22:27:32  <glx> reduce train speed
22:27:33  <Rubidium> almost everything
22:27:47  <jez> yeah but sometimes with spaghetti AI track everywhere it's the only way to build
22:27:57  <jez> or just tricky landscape
22:28:13  <Rubidium> they are therefore more expensive than wider bends/corners
22:28:39  <jez> anyway i dont understand the sense of disabling them.  as a tile is meant to represent a larger real area, they'd be possible in RL
22:28:41  <jez> they should be allowed
22:30:13  <Rubidium> ever tried to get a real train through such a low radius bend?
22:31:08  <jez> me?  no. :-P
22:31:18  <jez> depends on the scale of each tile, of course
22:31:22  <Rubidium> and because short bends reduce the speed of the train, the income is less and the throughput of the track too
22:31:27  <jez> if it's 100m it wouldn't be too tough
22:31:37  <jez> yeah but if i want them i should be able to have them :-P
22:32:12  <glx> just don't disable them then
22:32:20  <Rubidium> 180 degrees with a 75 m radius, then you must go really slow ;)
22:33:29  *** Slipstick[A] is now known as Slipstick
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22:34:10  <glx> it seems OpenTTD works for him :)
22:35:21  <jez> heh
22:35:36  <jez> either that or it just crashed his machine
22:35:57  <glx> nah a crash leads to a "ping timeout" :)
22:37:21  *** lws1984 [] has quit [Quit: Lost terminal]
22:38:23  <Bjarni> he crashed his modem
22:38:26  <Bjarni> or jammed it
22:38:32  <Bjarni> there is a byte stuck in it
22:38:45  <Bjarni> now he is most likely taking it apart to get it out
22:39:13  *** Mucht is now known as Mucht|zZz
22:39:43  <Bjarni> I just looked at the code to switch endianess on OSX
22:40:20  <Bjarni> it switches endianess of 4 bytes, but it doesn't mention if it's signed or anything, just switch it
22:42:06  <Bjarni> glx: yeah, that diff removed the warning... I was not aware that it was an OSX specific one
22:42:34  <Rubidium> it probably does not mark NOT_REACHED as a non-returning function
22:43:06  <Bjarni> that as well, but I was talking about the warning in settings_gui.c ;)
22:43:39  <Bjarni> settings_gui.c:963: warning: format '%08X' expects type 'unsigned int', but argument 4 has type 'long unsigned int'
22:44:33  <glx> Bjarni: I first tried to use "%08lX", but that gave me a warning on mingw, so I tried the other way :)
22:46:41  <glx> Rubidium: NOT_REACHED is just an assume in non debug builds
22:46:47  * Bjarni wonders where the long assignment came from in the first place
22:47:13  <glx> grfid is an uint32 so I don't know
22:49:18  <Bjarni> well, that part is not that important
22:50:03  <Bjarni> feel free to commit this one as it clearly works
22:50:26  <glx> ok
22:50:56  <Bjarni> except if it turns out to be buggy, but I don't think so
22:51:09  <Bjarni> how should it be buggy :)
22:51:43  <glx> check if the display in newgrf window is changed :)
22:52:23  <Bjarni> it appears to be normal
22:52:46  <Bjarni> but I don't have a habit of staring at it at a daily basis ;)
22:53:41  <CIA-2> glx * r6387 /trunk/settings_gui.c: Fix: removed OSX specific warning
22:55:21  *** jez [] has quit []
22:55:51  <glx> two non deprecated warnings left, but there are in cocoa_v.m (the file with deprecated stuff :) )
22:56:05  <Bjarni> don't fix them
22:56:25  <ln-> yeah, that's an order.
22:56:33  <Bjarni> blathijs is working on a more or less complete rewrite of that file and any fixes will clash
22:56:40  <Bjarni> err
22:56:45  <Bjarni> oops
22:56:45  <glx> Bjarni: wrong people :)
22:56:51  <Bjarni> blackis left
22:56:51  <blathijs> hmm?
22:56:55  <blathijs> :-)
22:57:01  <Bjarni> damn tab autocompletion :(
22:57:03  <blathijs> hehe
22:57:11  <blathijs> Bjarni: You are forgiven ;-p
22:57:17  * blathijs is off to bed, good night!
22:57:20  <glx> !seen blackis
22:57:22  <_42_> glx, blackis ( was last seen quitting #openttd 33 minutes ago (04.09. 22:23) stating "Quit: blackis" after spending 7 hours 4 minutes there.
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22:57:43  <SpComb> moo
22:58:40  <Nigel> you now have to power Electric Railways?L
22:58:56  <glx> hmm?
22:59:11  <Bjarni> Nigel: you have to build catenary if that is what you mean
22:59:50  <Nigel> and where on earth do i find that?
23:00:13  <ln-> don't look at the earth, look at the toolbar instead.
23:00:24  <Bjarni> yeah
23:00:26  <Bjarni> what ln- said
23:01:39  <Bjarni> * SQL error has occured. Please notify the administrator. <-- I think qdb got issues
23:02:04  <Bjarni> ahh
23:02:04  <Bjarni> SQL/DB Error -- [User qdb already has more than 'max_user_connections' active connections]
23:03:18  <Nigel> I don't seem to be able to find it
23:03:52  <Nigel> and my chances of finding it on the wiki are low, because i can't seem to access it
23:04:01  *** Tobin [] has quit [Quit: Tobin]
23:04:04  <glx> Nigel: do you know how to build monorail and maglev ?
23:04:19  <Nigel> yes, i've upgraded, all the rail
23:05:10  *** Tobin [] has joined #openttd
23:05:34  <Bjarni> Nigel: then you know how to build electrified railroad
23:05:51  <Nigel> yes, i have, but it still insists that there is no power
23:06:10  <glx> in the depot?
23:06:21  <glx> the depot is converted?
23:07:35  <Nigel> yes, i converted the depot
23:09:15  <Nigel> just as a test, i built a Electric Loco from one of the depots with a "No Power" train, and it works
23:09:45  *** Sacro [~ben@adsl-83-100-193-174.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds]
23:09:52  *** Tobin [] has quit []
23:09:59  <Bjarni> <-- haha
23:10:09  <Bjarni> different kind of AIM :P
23:11:46  <glx> Nigel: I see, trains power is not updated when depot is upgraded or downgraded
23:13:05  <glx> Nigel: so it's a bug :)
23:14:39  <Bjarni> oh
23:15:03  <Bjarni> bug in elrails+cached power?
23:15:06  <Bjarni> hmm
23:15:45  <Bjarni> Nigel: quick workaround: remove a car and add it again. This will force it to clear the cache
23:16:23  <Bjarni> and recalculate a new cache with the electric locomotive(s) enabled
23:16:30  <glx> remove as "put it on another line" not sell :)
23:16:57  <glx> Bjarni: or disabled in case of downgrading
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23:23:27  <Bjarni> the electric trains should be disabled in case there is no catenary
23:23:49  <Bjarni> I already fixed that and added the "No Power" string
23:24:24  <glx> I'm trying to update train power when depot is converted
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23:27:29  <Bjarni> I wonder if that is the right way to do it now. It seems awfully slow to loop all vehicles each time
23:27:56  <glx> you don't convert depot all the time
23:28:19  <Bjarni> no, but when you do, you might convert a whole lot of them
23:29:59  <Bjarni> <eViLegion> my brother was using Word, trying to edit the format of his text, and the bloody paperclip turns up instead... his voice command to it "piss off you little shit"... it deleted 2 paragraphs of text
23:30:10  <Bjarni> that's for using MS products :P
23:30:33  <mikk36> correction: that's for being a dumbass
23:31:28  <Bjarni> same thing
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