Log for #openttd on 5th September 2006:
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00:10:42  <torm> servers
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00:30:48  <Eddi|zuHause> hm... assume i have a file in directory a, and the first half of that file in directory b, what would be the easiest way to continue copying the file at the point it stopped?
00:31:14  <glx> how did this happen ?
00:31:30  <Eddi|zuHause> well... it got interrupted ;)
00:32:09  <glx> the only way I know is to restart the copy and overwrite, but maybe someone has another solution
00:32:16  <Eddi|zuHause> different occurances usually have different reasons
00:32:57  <Eddi|zuHause> one is for example, that someone shut down the remote computer that i was copying to
00:33:43  <Eddi|zuHause> well... just restarting is exactly the thing i want to avoid
00:33:48  <glx> blame the someone who shutdown the remote computer :)
00:34:00  <Eddi|zuHause> that is not a solution ;)
00:35:15  <Eddi|zuHause> hm... dd might be able to do that...
00:35:30  <Eddi|zuHause> it has a "seek" and a "skip" option...
00:35:36  <glx> possible
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00:38:46  <Eddi|zuHause> the copy function of konqueror lacks some features i'd really like...
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00:54:34  <Eddi|zuHause> what the heck is a buffer underflow?
01:03:46  <Frostregen> when do you get it?
01:06:00  <Frostregen>
01:06:02  <Frostregen> ;)
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01:48:26  <Nigel> re: electric trains, a train would not used to upgrade if the train was not able to be built in a depot
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01:51:46  <glx> Nigel: the power of trains in a depot is not updated when the depot is converted
01:52:48  <Nigel> glx, but if say you had a replace train order, from normal to electric, then it wouldn't upgrade those trains in a normal depot
01:53:26  <glx> yes you need to send the normal train in an electrified depot for that
01:53:40  <Nigel> well thats what actually started the problem
01:53:51  <Nigel> it was upgrading trains to electric in normal depots
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02:59:21  <CIA-2> belugas * r6388 /branches/XTDwidget/ (140 files in 12 dirs): [XTDwidget] -Synch with trunk r6207:r6387
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04:12:06  <CIA-2> belugas * r6389 /branches/XTDwidget/ (13 files in 3 dirs):
04:12:06  <CIA-2> [XTDwidget] -Cleanup after last synching
04:12:06  <CIA-2> Removing unneeded changes, resynch some missed files
04:13:09  <CIA-2> belugas * r6390 /branches/XTDwidget/genworld_gui.c: [XTDwidget] -CodeChange: Remove disable_state from genworld_gui.c
04:14:55  <CIA-2> belugas * r6391 /branches/XTDwidget/window.h:
04:14:55  <CIA-2> [XTDwidget] -CodeChange: Use IsThisWidgetxxx in functions IsWidgetxxx
04:14:55  <CIA-2> This will make them even more integrated
04:14:55  <CIA-2> Suggestion of glx
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04:32:35  <Nigel> is the UKRS Infrastructure set not meant to work with TTD?
04:33:11  <Nigel> *OTTD
04:40:26  <torm> in what situation would manually purchasing land be useful?
04:42:19  <Nigel> Investment, prevent a town from expanding near an airport, if you have rail plans
04:43:03  <Nigel> (kinda like the reason why some people by 75% shares in a company at the start of a game)
04:45:16  <torm> ahh k... can you box a town in with them? ie: buy a box around the town?
04:45:33  <torm> then the town cant expand over the line?
04:45:45  <Nigel> you could, but why would you?
04:46:10  <Nigel> except, that'd be extremely useful to stop the competitors making rail and road links
04:47:10  <torm> true
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04:48:37  <Noldo_> Nigel: towns are often boxed in coop games
04:50:03  <torm> i need food
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04:54:08  <Nigel> and for some reason i can't multiplayer
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05:08:09  <Nigel> omg, this is the worst i've ever seen!
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05:34:20  <GoneWacko> teehee
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06:12:18  <CIA-2> miham * r6392 /trunk/lang/slovak.txt:
06:12:18  <CIA-2> WebTranslator2 update to 2006-09-05 08:11:55
06:12:18  <CIA-2> slovak - 12 fixed, 5 changed by lengyel (17)
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08:41:27  <mattfury> hi
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09:10:56  <Nigel> Bjarni, the Electric trick worked
09:11:19  <Nigel> thanks
09:12:28  <PandaMojo> Looking at my train network makes me feel like I'm looking at someone else's acid trip >_>
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09:16:39  <Bjarni> Nigel: of cause it works. I coded most of that piece of code, so I know how it works. Nobody looked at this when elrails was added though :/
09:18:11  <Bjarni> PandaMojo: Celestar showed up yesterday and said that he have been working 12 hours/day for the past 3 weeks and it will stop very soon
09:18:17  <Bjarni> we noticed that he was busy
09:18:20  <PandaMojo> Yeah, saw that
09:18:54  <PandaMojo> I asked him if I should bug him "now" or during his break, and never got a reply :P
09:19:10  <PandaMojo> (I always miss noticing him while he's replying by like 10 minutes >_<)
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09:20:33  <Bjarni> same here
09:20:42  <Bjarni> I didn't say anything to him either
09:27:33  <PandaMojo> Fatal Application Failure!
09:28:52  <PandaMojo> I attempted an emergency save, but I'm not seeing it listed
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09:29:37  <PandaMojo> Any ideas?
09:32:01  <PandaMojo> Awesome, it's semi-reproducable.  Letsee if the same applies to debug mode.
09:32:17  <PandaMojo> Something to do with deleteing buses
09:32:36  <torm> PandaMojo: your ottd doesnt like you
09:32:50  <PandaMojo> torm: If it's reproducable, it likes me enough :P
09:32:59  <torm> lol true that
09:33:28  <torm> i had a bug with compiling ktorrent recently... turns out it was my ram causing the trip :S
09:33:44  <torm> that was extremely "slightly" reproduceable
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09:35:52  <PandaMojo> keyword: semi >_>
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09:38:56  <Darkvater> morning
09:39:02  <Darkvater> !seen Bjarni
09:39:04  <PandaMojo> morning Dark
09:39:04  <_42_> Darkvater, if you can't see Bjarni here right now, you probably need new glasses. ^_^
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09:39:39  <PandaMojo> Great, now I can't reproduce it >_>
09:43:03  <PandaMojo> BNIGO
09:43:05  <PandaMojo> *BINGO
09:43:22  <PandaMojo> Much easier to reproduce in release mode it seems :)
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09:45:46  <PandaMojo> Too bad my debugger is disagreeing with me on various things >_>
09:47:27  <PandaMojo> Now if only my debugger agreed what the value of a variable was in different parts of the code >_>
09:55:18  <PandaMojo> Allright, I think I've got this one figured out.  DrawWindowViewport appears to be getting called on a window with a NULL viewport.  This is probably related to that window being torn down due to the bus it was focused on being deleted.
09:55:37  <PandaMojo> Thus when ViewportDraw(w->viewport,...); executes, it crashes.
09:56:34  <grimrc> like a race condition?
09:56:46  <PandaMojo> Maybe, I'm not really sure.
09:56:52  <PandaMojo> Does OTTD use a lot of threads?
09:57:11  <Darkvater> it's single-threaded except for saving and terrain generation
09:57:12  <grimrc> don't know much about that myself
09:57:22  <grimrc> oh yeah I did know that - silly me
09:58:08  <grimrc> could a window event be triggered just as the window is destroyed?
09:58:12  <PandaMojo> Mmm.  Well my initial reaction would be to just not draw the underlying viewport if it's null, but I don't know if this is actually fixing the problem or hiding the bug.
09:58:44  <grimrc> what triggers the bug?
09:58:57  <PandaMojo> Deleting a bus with an open viewport
09:58:59  <Darkvater> what version are you using?
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09:59:01  <PandaMojo> In my current game
09:59:16  <PandaMojo> mmm, updated from SVN recently
09:59:27  <Darkvater> svn info .
09:59:29  <PandaMojo> R6392
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10:00:09  <Darkvater> hurray for threaded TGP :s
10:00:22  <PandaMojo> threaded TGP?
10:00:26  <Darkvater> because it screws around with drawing from the thread inside the game
10:00:28  <grimrc> I opened an extra viewport and then deleted a truck and nothing happen
10:00:30  <Darkvater> openttd: viewport.c:1392: MarkAllViewportsDirty: Assertion `vp->width != 0' failed.
10:00:49  <PandaMojo> Sounds very eww :-/
10:00:54  <PandaMojo> grimrc: It's not 100% reproducable
10:01:19  <PandaMojo> But it first popped up deleting a bus, and by deleting more buses I've had it occur at least 3 more times.
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10:03:19  <PandaMojo> It also seems to be timing sensitive, since I havn't been fortunate enough to get it to occur in debug mode, although I've got it up in the debugger attached to a release mode.
10:03:44  <PandaMojo> Probably happening 5-10% of the time
10:03:53  <PandaMojo> In this current game anyways.
10:04:03  <Darkvater> if you close openttd and start a new game
10:04:06  <Darkvater> does it also happen?
10:04:22  <PandaMojo> Testing
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10:07:16  <PandaMojo> mmm, dosn't seem to be reproducing in a new game, no.
10:10:03  <PandaMojo> Then again I'm having a hard time reproducing it in my current game too >_>
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10:15:29  <PandaMojo> Hmm.  Here's anotehr oddity - the window in question that seems to be triggering this has a wndproc = NewsWindowProc
10:15:35  <PandaMojo> *another
10:15:50  <PandaMojo> In this one I have up in my debugger that is.
10:16:56  <PandaMojo> Are those like the newspaper things, or the little blue windows that inform you if trains are lost and the like?
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10:21:27  <AsterixMG> hi @all
10:21:41  <Sacro> hey AsterixMG
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10:31:12  <Celestar> mhmm
10:31:20  <Sacro> Celestar: ?
10:32:11  <Celestar> I have just found the most user-unfriendly Program I even interacted with
10:32:37  <Celestar> and no it is not CATIA (which is bad enough)
10:33:01  <Sacro> lol
10:33:06  <PandaMojo> zomg it's Celestar!
10:33:19  <PandaMojo> And here's actually here for me to catch this time!
10:33:21  <Sacro> Celestar: is it vi?
10:33:28  <Celestar> Sacro: no vim works like a breeze
10:33:33  <Celestar> it is Adobe Illustrator
10:33:39  <Sacro> it still confuses me :(
10:34:11  <Celestar> but Illustrator is about as bad as a VMS server :S
10:34:33  <AsterixMG> i always forget which keys do what in vi(m) :)
10:34:43  <torm> :help
10:34:44  <torm> :P
10:34:46  <Sacro> AsterixMG: yes, me too
10:34:56  <Sacro> i just use i, a, r, and :wq
10:35:08  <Sacro> occasonally i find d$ useful
10:35:24  <torm> shift and "z" twice is better than :wq
10:35:25  <PandaMojo> Celestar: Just to make sure you've noticed it, I want to point out I created a patch for FS#177 (currently assigned to you) uploaded as a comment ( )
10:35:30  <AsterixMG> i once sat there trying to quit and had forgooten that its q, not x :)
10:36:03  <torm> lol
10:36:09  <torm> AsterixMG: tried nano?
10:36:30  <AsterixMG> torm, not yet, is it worse?
10:36:38  <Sacro> nano ftw
10:36:39  <Celestar> PandaMojo: sorry, no ottd develment for me till mid-Septempber
10:36:41  <Celestar> :(
10:36:42  <torm> it's like notepad under windows
10:36:50  <torm> simple and idiot proof
10:37:02  <Sacro> mcedit is good too
10:37:09  <PandaMojo> Alright, just want to make sure I pointed it out :-)
10:37:15  <torm> Celestar: suck it man... i have already got 2 assigs in late from random development projects :P
10:37:19  <AsterixMG> Celestar, are you on holiday then?
10:37:33  <PandaMojo> It's not like it affects me since I can just have the patch in my working copy :P
10:38:11  <AsterixMG> torm idiot-proof is good for me :P
10:38:16  <Celestar> torm: I have one deadline in 2 hours
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10:38:48  <torm> Celestar: lol, i had one last friday :S should probably get that one in some time soon...
10:38:54  <torm> AsterixMG:
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10:39:23  <Celestar> torm: I need to make this deadline, otherwise no more money for my project and that mean no more money for my wage
10:39:43  <torm> Celestar: good luck man... seriously...
10:39:46  <Celestar> thanks :)
10:39:57  <Celestar> I'll tell you more next week hopefully
10:40:03  <torm> and on that bombshell, i think i'm gonna go work on my laate Databases project :(
10:40:07  <torm> *sniff
10:40:19  * torm torm_afk
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10:40:23  <Celestar> torm: er ?
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10:40:35  <Celestar> so I have 2 days of brown-nosing ahead :S
10:40:36  <Celestar> cu
10:40:48  <Sacro> Celestar: take care and have fun
10:40:53  <Celestar> thanks :)
10:40:56  <XeryusTC> heh
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10:41:06  <XeryusTC> Celestar is back and he leaves when i notice it :/
10:41:14  <Celestar> at least I'll meet a friend tonight and we're going to spend 200 bucks on a dinner :P
10:41:17  <PandaMojo> Awesome, my symbol finding tools have frozen up >_>
10:41:24  <Celestar> XeryusTC: I'll be back Thursdays to chat
10:41:28  <Sacro> Celestar: ouch, U C or A?
10:41:36  <XeryusTC> Celestar: ok
10:41:38  <Celestar> XeryusTC: then I have 1500 revisions to catch up
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10:41:43  * torm torm
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10:41:45  <Celestar> Sacro: like EUR, but he invited me :)
10:41:45  <XeryusTC> :D
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10:41:54  <torm> who am i kidding, i'll never get it done :P
10:41:58  <XeryusTC> Celestar: you should never went away :P
10:42:06  <Celestar> don't tell me
10:42:08  <Sacro> thats true
10:42:17  <Celestar> but I've been working about 60-70 hours / week in the path month :S
10:42:26  <Celestar> ok
10:42:30  <Celestar> I really have to catch my flight :P
10:43:09  <AsterixMG> Celestar, only 1500 revisions? i had over 3000 when i came back :P
10:43:21  <Ekips> I'm running that MiniIN version of openttd
10:43:26  <Ekips> And orders don't seem to work
10:43:31  <Ekips> I noticed this:
10:43:33  <Sacro> Ekips: hehe, broken goto button
10:43:33  <Ekips> SETBIT(w->disabled_state, 7);   /* load options */
10:43:37  <Ekips> But 7 is goto
10:43:38  <Ekips> Not load
10:43:45  <Ekips> Uncommenting that twice fixed the bug
10:43:51  <AsterixMG> Celestar, anyway, good luck on your deadline
10:43:56  <Ekips> But I'm a bit too lazy to submit a patch atm
10:43:57  <Ekips> Hence :p
10:44:04  <Sacro> Ekips: its fixed in latest SVN, lots of people noticed it (quite obviously!)
10:44:10  <torm> Ekips: MiniIN OTTD?
10:44:16  <Ekips> Yeah, that
10:44:20  <Ekips> Oh, I see
10:44:33  <Ekips> Well, no problem for me, I kinda know my way around the source
10:44:47  <Sacro> check it out of svn and compile that, works nicely
10:44:55  <Ekips> But a friend of mine uses that microsoft platform, and they still don't seem to deliver a C compiler with their OS :)
10:45:20  <mattfury> which incoherently sucks...
10:45:20  <Sacro> mingw, cygwin are both free
10:45:30  <Sacro> as is Visual Studio 2005 Express Edition
10:45:50  <Ekips> It's a girl who barely knows what a directory is
10:45:55  <Ekips> So no, I won't go there :p
10:46:48  <Sacro> hmm, compile yourself and send her the files
10:46:54  <Ekips> Crosscompile?
10:46:58  <Sacro> yup
10:46:58  <Eddi|zuHause> i have seen a batch script out there, called "GetGnuWin32" or something
10:47:02  <Ekips> hmm
10:47:08  <Sacro> i have MinGW
10:47:15  <Eddi|zuHause> that and a few path settings should do it
10:47:39  <Ekips> True, mingw-gcc should do the trick
10:48:24  <Eddi|zuHause> besides, there's the wiki entry "compiling on windows (mingw)"
10:48:35  <Eddi|zuHause> which explains everything
10:49:45  <Ekips> Considering the fact I spent 15 minutes yesterday helping her make a copy of the original to another one, I'll pass
10:50:27  <Eddi|zuHause> xcopy /s /e OpenTTD OpenTTD2
10:51:04  <Ekips> Uhm, first step was locating it
10:51:11  <Ekips> Easy on there :)
10:51:32  <Eddi|zuHause> hit F3 in explorer
10:51:46  <Ekips> Oh?
10:51:55  <Ekips> So it does have a search function
10:51:59  <Ekips> I should write that down
10:52:24  <Eddi|zuHause> there's also a search icon in the menu bar
10:52:41  <Eddi|zuHause> next to history and stuff...
10:52:43  <Ekips> Great, I'll send her to you next time!
10:52:50  <AsterixMG> windows has a lot of things, but sometimes they are hard to find :P
10:53:15  <Ekips> You appear to be on Quakenet, should be quite easy :p
10:53:37  <Eddi|zuHause> somethings are particularly hard to find, but i don't think the search function is one of them ;)
10:53:50  <Eddi|zuHause> you could also do Start | Search | Files
10:54:05  <Ekips> By the way, how would a multiplayer game with "hacked source" clients turn out?
10:54:10  <Eddi|zuHause> that's at least 3 ways to find that same search function ;)
10:54:20  <Eddi|zuHause> depends...
10:54:27  <Eddi|zuHause> in the worst case, you desync
10:54:31  <Ekips> I see
10:54:46  * Ekips looks at his 3k passengers/2k mail Yate
10:54:48  <Eddi|zuHause> if it's just graphically, it should just work
10:54:55  <Ekips> Well, nah, just having some fun
10:55:01  * PandaMojo gives up trying to fix the ubg
10:55:02  <PandaMojo> *bug
10:55:03  <Ekips> One of the reasons I love open source ;)
10:55:09  <Ekips> Which one?
10:55:21  <AsterixMG> PandaMojo, what bug?
10:55:36  <PandaMojo> A crashing bug deleteing buses with open viewports
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10:56:23  <Ekips> Reproducable?
10:56:33  <PandaMojo> Not easily.
10:56:40  <AsterixMG> Ekips, if you just want to play multiplayer with her and compile the same version for her, thats not a problem, but if you want to get on a foreign server it might be desyncing
10:56:58  <PandaMojo> For some reason OTTD is attempting to draw a window wit It appears that a window with wndproc==NewsWindowProc and viewport==NULL
10:57:04  <Ekips> AsterixMG: I don't really plan to go multiplayer with that "cheated version", just pondering :)
10:57:23  <Ekips> PandaMojo: Could compile with -g and attach gdb to it, if it cores
10:57:39  <PandaMojo> viewport being null is the problem.
10:57:54  <PandaMojo> I could simply patch it by not drawing the viewport if it's null
10:58:04  <Ekips> Ugly Hack (tm)
10:58:08  <PandaMojo> Exactly.
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10:59:05  <PandaMojo> Another alternative would have been to close any associated windows during vehicle deletion, but the code is only there for easy window opening >_>
10:59:45  <PandaMojo> The "best" solution would be to figure out why viewport is becomming null in the first place, but OTTD's code base is a little too convoluted for me to follow unfortunately.
11:00:28  <Ekips> Hm, gdb might help you there, if you get a decent bt
11:00:37  <Eddi|zuHause> there should exist code for closing windows when something (vehicle, station, industry, ...) gets removed
11:01:00  <PandaMojo> Ekips: Had a stack list up in Visual Studio
11:01:09  <Ekips> Ah, k
11:01:54  <PandaMojo> Eddi|zuHause: That's the code that was a little too convoluted for me to follow.
11:03:15  <PandaMojo> It does some weird fixed size FIFO cycling thing.  There was one thing that looked suspect, but it'd be hard to tell if my theoretical fix would actually fix the problem.
11:03:53  <Eddi|zuHause> well, there's only a fixed number of windows allowed
11:05:19  <PandaMojo> Right, and I understand that going beyond that limit gets rid of the earlier messages.
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11:08:26  <PandaMojo> Mmm, I can't find the code that I was looking at, but basically it was invalidating a news window, and then it was something like:
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11:08:26  <PandaMojo> if ( index == _forced ) Next();
11:08:27  <PandaMojo> if ( index == _current ) Next();
11:08:30  <Eddi|zuHause> well... i don't technically know the code... but my educated guess would be to look in the function that deletes a bus from the pool
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11:09:12  <Eddi|zuHause> maybe someone forgot something when changing the pool system
11:09:22  <PandaMojo> I'm presuming the FIFO queue wraps around since it's fixed size, so I was considering the possibility of index == _forced after the second line
11:09:57  <Eddi|zuHause> this fifo does not look like the right place to search for the bug
11:11:03  <PandaMojo> I tried looking in there too.  I just can't follow this code well enough :-/
11:11:27  <PandaMojo> I just didn't see *anything* suspect there :-/
11:12:23  <PandaMojo> Mmm, here it is: news_gui.c 873/874
11:12:31  <PandaMojo> (in R6392)
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11:14:15  <Eddi|zuHause> i don't think i have a current trunk copy here...
11:14:44  <Eddi|zuHause> can you tell function name?
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11:15:06  <PandaMojo> DeleteVehicleNews, at the end of news_gui.c
11:15:35  <PandaMojo> It's called by DestroyVehicle in vehicle.c
11:16:59  <AsterixMG> hmm, i don't think that this one is related to your viewpoint-problem at all
11:18:16  <AsterixMG> it doesn't even do anything about viewports, the only window it touches is the message-history
11:19:30  <AsterixMG> i'd say there should be something like "DeleteVehicleVieworts" in DestroyVehicle
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11:20:49  <PandaMojo> But the thing is, the crash occurs when a news window trys to use a nulled (I assumed meaning "destroyed") viewport.
11:21:50  <Eddi|zuHause> what exactly did you do to reproduce this?
11:21:55  <AsterixMG> ah, you mean it doesn't delete the newsitem correctly
11:22:00  <PandaMojo> Deleted a bus in one of my larger games
11:22:17  <AsterixMG> i thought you were talking about a not deleted open viewport... my bad
11:22:39  <Eddi|zuHause> and nothing else?
11:22:46  <Eddi|zuHause> savegame?
11:22:48  <PandaMojo> Eddi|zuHause: Sent some extra buses on a route that I had shortened to their depot and deleted said buses.
11:22:57  <PandaMojo> Sure, one sec
11:23:11  <PandaMojo> I havn't nailed down the exact reproduction steps either unfortunately
11:23:13  <Eddi|zuHause> best post it to
11:23:19  <PandaMojo> Because not all combos seem to work.
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11:23:45  <Ekips> It's weird it happens to buses only
11:23:59  <PandaMojo> Well, buses are the only thing I've tried rather.
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11:39:12  <PandaMojo> R6392
11:39:21  <PandaMojo> whoops wrong channel
11:39:33  <PandaMojo> err scrolling position
11:39:46  * PandaMojo is confusing himself :P
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11:41:31  <Ekips> And others :p
11:42:07  <JohnUK89> ello :)
11:43:42  <AsterixMG> hi JohnUK89
11:44:17  <JohnUK89> AsterixMG: ello
11:45:53  <JohnUK89> Looking for a decent IRC client for me phone atm lol
11:47:18  <AsterixMG> IRC-client for the phone???
11:47:28  <JohnUK89> Yeah
11:47:44  <JohnUK89> ;-)
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11:48:04  <JohnUK89Phone> W00t :p
11:49:00  <AsterixMG> ah, you mean a cell-phone... sounds a bit masochistic to me to use a cell-phone instead of a real computer if you have both in the same place ;)
11:49:41  <JohnUK89Phone> Yeah, it's so i can be sad and go on irc when I'm out :)
11:50:46  <Bjarni> JohnUK89: if you get that one, I will for sure start to post way more links with important messages in this channel :P
11:51:09  <JohnUK89> Bjarni: just so I can't open the buggers :P
11:51:44  <Bjarni> JohnUK89Phone: hey, take a look on this great link
11:51:56  <Bjarni> it's even made from this channel
11:51:57  * JohnUK89 uses PC to look at it
11:52:02  <AsterixMG> lol
11:52:12  <Bjarni> btw did you submit that one?
11:52:15  <JohnUK89Phone> :P
11:52:17  <JohnUK89> No
11:52:25  <Bjarni> hmm
11:52:28  <Bjarni> then who did?
11:52:46  <JohnUK89Phone> I dunno
11:53:04  <Bjarni> maybe we got an idle person just reading what we type and submits quotes whenever somebody says something stupid
11:53:19  <AsterixMG> btw, hi Bjarni, did you look at the modified patch tonight? did it look better that way?
11:53:30  <PandaMojo> Well, task added:
11:53:52  <PandaMojo> Eddi|zuHause: Savegame is there if you're interested.
11:54:51  <Bjarni> I have not reproduced the bug in debug mode <-- O hate when that happens :(
11:54:57  <Bjarni> AsterixMG: no
11:55:27  <Bjarni> O hate when that happens :( <-- it should have said "I", not "O", but you might have guessed that
11:57:16  <Bjarni> damn, changing openttd.h is a bitch, specially when you have to change it again due to a typo :(
11:57:27  <PandaMojo> Well, it could've been *hates, in which case you might have been refering to Big O
11:57:29  <AsterixMG> from that description i can't see how that should be related to news-items, PandaMojo
11:58:13  <AsterixMG> Bjarni, you mean for compiling?
11:59:25  <PandaMojo> AsterixMG: It appears to be crashing based on the state of a news-items window is why.
11:59:51  <PandaMojo> I'm not saying it's the news-item stuff that has the actual bug causing this discrepancy, but it seems relevant.
12:00:20  <AsterixMG> i'm downloading the save and try it with my debug-build, maybe i can reproduce it
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12:00:40  <PandaMojo> It's stopped reproducing for me unfortunately <_<
12:01:01  <PandaMojo> Total pain in the ass :-/
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12:08:37  * torm has returned
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12:09:01  <JohnUK89> torm: ello
12:09:18  <AsterixMG> PandaMojo, doesn't want to be reproduced by me :/
12:09:23  <AsterixMG> wb torm
12:09:26  <torm> JohnUK89: how goes mate?
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12:09:45  <JohnUK89> It goes good thanks :) Only 6 days till I move now :-D
12:09:47  <torm> JohnUK89: sick of SimFarm yet?
12:09:48  <PandaMojo> I'll try again at a later date I guess, since I can't reproduce it either.
12:10:12  <JohnUK89> torm: Never quite got the hang of it...was the first time I'd properly played it though
12:10:19  <torm> lol
12:10:39  <torm> i've got a shakey framework setup for my remake of it
12:10:43  <torm> still needs a lot of work tho
12:10:47  <JohnUK89> lol
12:11:01  <torm> OpenSF :P
12:11:28  <JohnUK89> make it playable and I'm in :P
12:13:04  <torm> heh hope ur happy to wait :P
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12:13:19  <JohnUK89> Yeah, I wait for everything else so heh
12:13:45  <torm> how does one cut their birthday invite list down? i've got 130 people coming atm... need to get it to under 100 :(
12:13:48  <torm> just not fair
12:14:05  <JohnUK89> Tell everyone you don't REALLY like to get stuffed? :P
12:14:33  <torm> mm it's my 21st tho... they'll all be expecting to come
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12:14:54  <JohnUK89> torm: well tis up to you ;-)
12:15:32  <Maedhros> move house without telling 30 of them? :-P
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12:20:53  <AsterixMG> PandaMojo, hehe, you got an average of 25 vehicles per month visiting Cunnington Woods, not bad
12:21:12  <PandaMojo> That one of my bus stops? :)
12:21:28  <PandaMojo> Oh wait you mean the bus dropoff point
12:21:29  <PandaMojo> yeah
12:21:31  <AsterixMG> that big station
12:21:41  <PandaMojo> I had more but then I put that roundabout loop in
12:21:58  <PandaMojo> Now some of the buses head to that loop instead, thus easing up traffic near the central station
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12:22:30  <AsterixMG> the busstops only have up to 5 vehicles/month
12:22:48  <PandaMojo> Aww, really? lol
12:22:51  <AsterixMG> that big station has a max of 28/month
12:23:20  <AsterixMG> (vehicles include buses :) )
12:23:23  <AsterixMG> and trains
12:23:58  <AsterixMG> roadvehicles are up to 15 at the big station
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12:35:30  <torm> question: what dictates population size?
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12:46:16  <CIA-2> bjarni * r6393 /trunk/ (openttd.h vehicle.c):
12:46:16  <CIA-2> -Fix: [autoreplace] now refit costs are added to the estimated costs (could spend more than allowed when estimate and actual cost were not the same)
12:46:16  <CIA-2> -Fix: [autoreplace] fixed a very rare failure when building an engine could cost more than the player could pay before selling the old one
12:46:16  <CIA-2>  this happened when the replacing the front cost so much that the the rear end didn't have enough money to build as expected
12:46:21  <CIA-2>  now the estimate keeps track of the price for the wagons/engines in front of the unit it's currently looking at
12:46:21  <CIA-2> -Codechange: [autoreplace] added function to learn if and what cargo type to refit to. Needed to allow the estimation to tell refit costs
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13:25:41  <torm> random thougth: subway systems for large cities would be cool
13:25:47  <hylje> yes
13:25:54  <hylje> but not possible until new map array
13:27:50  <JohnUK89> (which will be an absolute age)
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13:34:20  <Tron_> Bjarni: good job! you readded the warning glx so kindly fixed for you
13:34:28  <Tron_> ===> Compiling vehicle.c
13:34:28  <Tron_> vehicle.c: In function `GetRefitCost':
13:34:28  <Tron_> vehicle.c:732: warning: 'base_cost' might be used uninitialized in this function
13:34:40  <AsterixMG> lol
13:35:04  <Bjarni> o_O
13:35:17  <Bjarni> how did that end up there...
13:39:41  <CIA-2> bjarni * r6394 /trunk/vehicle.c: -Fix r6393: removed a warning originally removed in r6376 accidentally readded in r6393
13:40:03  <AsterixMG> \o/
13:40:36  <Bjarni> I just wonder... how did it happen. All of a sudden that file got a lot of changed lines I didn't touch and I had to spend like 20 minutes reverting all of them. I missed one :(
13:42:24  <AsterixMG> i still wonder why msvc sometimes changes tabs into spaces, without any reason, making the indentation wrong
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13:43:29  <torm> AsterixMG: i smell a MS flame war :P
13:43:41  <torm> !stats
13:43:42  <_42_> torm:
13:44:24  <torm> there
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13:50:01  <DB42> hi, all
13:51:44  <hylje> AsterixMG: say hi to wysiwyg!
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13:53:58  <DB42> any up2date screenshots?
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13:57:10  <AsterixMG> DB42, look at the homepage, there are screenshots
13:58:13  <Mucht|work> he asked for up-to-date ones
13:58:39  <Mucht|work> oh wait
13:58:41  <Mucht|work> there are some :-P
13:58:59  <DB42> rofl, thanks, i'll check
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14:01:22  <JohnUK89> Mucht|work: depends what you call up-to-date
14:02:02  <Mucht|work> the first 5 ones where there for ages
14:02:27  <Eddi|zuHause> being old does not necessarily mean being out of date
14:02:44  <JohnUK89> Eddi|zuHause: I know :)
14:03:09  <Mucht|work> ok the grass is still green at the temperate scenery
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14:03:11  <mrno> I thought someone mentioned on the tt-forums that the next version would be 0.5 ...
14:03:16  <Mucht|work> so they are always up to date then
14:03:54  <mrno> with the new graphics and stuff
14:04:00  <Mucht|work> mrno: you have different information?
14:04:25  <mrno> how do you mean?
14:04:25  <Eddi|zuHause> not new graphics... NewGRF support
14:04:32  <mrno> hmm
14:06:01  <Eddi|zuHause> but the odds are not zero that someone shows up, finishes new map array, 32bpp and the graphic replacement... then the next version would likely be called 1.0 ;)
14:06:18  <JohnUK89Phone> 0.5 probably won't turn up for a while though :)
14:06:49  <Eddi|zuHause> but as there are no plans for a 0.4.9, 0.5 would be the most likely next version ;)
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14:07:59  <JohnUK89Phone> I'm willing to wait for 0.5 ;-)
14:08:25  <DB42> what is the ETA?
14:08:43  <JohnUK89Phone> Don't think there is one yet
14:10:13  <JohnUK89Phone> And if there is I don't know it :p
14:10:44  <mrno> hmm, than I'm miss informed there or I read wrong :s
14:11:15  <JohnUK89Phone> Mrno: you probably read wrong ;-)
14:11:23  <mrno> haha
14:11:27  <mrno> could be
14:11:32  <JohnUK89Phone> Ooh Virca FTW :p
14:12:13  <mrno> what does it mean then that it wil support newgrfx? You can load newgfx now isn't it?
14:13:11  <mrno> or will they be included standard
14:13:20  <mrno> or partially standard
14:13:37  <JohnUK89Phone> You can load newgrfs at the moment, but the support isn't 100% yet, I think that's what is being aimed for
14:14:19  <Eddi|zuHause> 0.4.8 has barely any newgrf features
14:14:34  <JohnUK89Phone> But don't quote me...i'm not exactly the resident expert ;)
14:14:39  <Eddi|zuHause> e.g. elrails, newstations...
14:15:13  <JohnUK89Phone> Eddi|zuHause: cheers for the correction
14:15:58  <Eddi|zuHause> but even in trunk we are ages away from 100%...
14:16:08  <mrno> it would be nice if there was a place where you could download them (I nkow that's allready possible) but at the ottd site itself, that the newgfx are all in one place
14:16:09  <Eddi|zuHause> e.g. trams, articlulated road vehicles
14:16:10  <mrno> hmm
14:16:21  <mrno> trams was in dev I tought.
14:16:43  <mrno> ttpatch had it. and the bus stops on the road wihout the entering place
14:16:50  <JohnUK89Phone> Nope, they're not even in MiniIN
14:17:00  <Eddi|zuHause> you can load tram grfs, and build vehicles, but they behave like all other RV
14:17:00  <mrno> hmm
14:17:05  <mrno> plans then :)
14:17:17  <Eddi|zuHause> miniin has the bus stops
14:17:21  <Eddi|zuHause> but not tram tracks
14:17:26  *** Zaviori [] has quit [Quit: ( :: NoNameScript 4.02 :: )]
14:17:29  <JohnUK89Phone> And don't forget that OpenTTD and TTDPatch are seperate things :)
14:17:30  <mrno> so they take another route than the tracks :)
14:17:40  *** Zavior [] has quit [Quit: ( :: NoNameScript 4.02 :: )]
14:17:44  <mrno> yes i know (since a week or so)
14:17:56  *** Zavior [] has joined #openttd
14:19:31  <mrno> and the concrete undergrounds for the train rail is done with newgfx as well then?
14:19:34  *** Smoky555 [] has quit [Read error: Connection reset by peer]
14:19:53  <mrno> hmm, I'm going to stop asking stupid questions now :)
14:20:16  <Bjarni> 	<AsterixMG>	i still wonder why msvc sometimes changes tabs into spaces, without any reason, making the indentation wrong <-- settings. Xcode got a habit of adding trailing whitespace in empty lines, so I have a script to remove all trailing whitespace
14:20:23  <JohnUK89Phone> I'm going to stop being such a n00b and get some sleep :)
14:20:30  <JohnUK89Phone> Bbs :p
14:20:43  <mrno> :)
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14:22:14  <torm> i cant believe i'm conemplating upgrading my CPU for OpenTTD... these 2048x2048 maps beat my system bad :P
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14:29:54  <jakob> hello
14:31:36  <jakob> is there any project that aims to create a free dataset for openttd?
14:32:16  <ln-> not any that is making real progress.
14:32:44  <jakob> any making imaginary progress?
14:32:54  <torm> haha... imaginary
14:33:14  <torm> "we like to pretend we're making progress"
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14:34:31  <ln-> jakob: but why, are you interested in starting one?
14:35:06  <jakob> a little yes
14:36:34  <jakob> is there any dokumentation on how the original dataset works?
14:36:51  <ln-> the graphics, the sound effect, the music, or all of them?
14:37:04  <jakob> all
14:37:18  <Born_Acorn> There's tonnes on th graphics part.
14:37:38  * peter1138 waves a 'newsounds' sign at Born_Acorn
14:37:49  <Born_Acorn> peter1138! newsounds!
14:38:09  <ln-> the music would be a relatively easy thing to start with.
14:38:52  <ln-> though preferably the one working on it should be talented with music :/
14:39:16  <jakob> indeed, if i did the music players whould kill themselwes
14:39:28  <Bjarni> talking about removing the need for TTD files again?
14:40:37  <ln-> btw, it's quite likely that no composer wants to release their music under GPL.
14:41:01  <Bjarni> then what?
14:41:12  <Noldo_> music is useless
14:41:24  <Bjarni> we can live without music if we have to
14:41:30  *** orudge [] has quit []
14:41:34  <Bjarni> haha
14:41:35  <ln-> we can live without sound effects if we have to.
14:41:59  <Bjarni> orudge is writing an ogg/mp3/something more patch and he didn't want to talk about it right now :P
14:42:08  <ln-> and why not without graphics. just make the sprite loader return a blank, black sprite for everything that is not found.
14:42:14  <Noldo_> I wonder if there is any source of gpladble sound effects
14:42:14  <Eddi|zuHause> we can live without game if we have to
14:42:17  * Eddi|zuHause hides
14:42:22  <Noldo_> Eddi|zuHause: :)
14:42:30  <Bjarni> we can live without graphics if we have to
14:42:35  <ln-> Noldo_: sure there is, the environment around you.
14:42:37  <Bjarni> haven't you heard about dedicated servers?
14:42:58  <Noldo_> ln-: I don't have to equipment to forage it
14:43:07  <jakob> there is plenty of free copylefted music
14:43:38  <Bjarni> I don't consider music an issue
14:44:21  <Bjarni> once we got support for stuff other than midi, we just post that on the forum and ask people for music they hold the copyright to and ask if we can add it
14:44:26  <Bjarni> it's as simple as that
14:44:34  <Bjarni> it will show up
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14:46:10  <Bjarni> think of the many people in the music industry just waiting to be discovered. If one of them (or more than one) gets the opportunity to make so many people listen to their work, they can hope to increase their chance of getting discovered
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14:46:42  <ln-> the question remains, are they willing to release their music under GPL.
14:47:14  <jakob> there is plenty already..
14:47:56  <ln-> i believe there's plenty freely distributable music, but you need to prove me it's *GPL*.
14:47:56  <jakob>
14:48:03  <ln-> ok, that's not GPL.
14:48:18  <Bjarni> also do we have to release it under GPL?
14:48:23  <jakob> it's as close as music gets :)
14:49:01  <ln-> Bjarni: no.
14:49:18  <Bjarni> we can release GPL software with LGPL libs in it, so nobody said all of it have to be under the same licence
14:51:54  <ln-> software packages that contain stuff under many licenses can be... problematic considering re-distribution.
14:52:46  <jakob> you can distribute the dataset in a separate packaga
14:52:49  <jakob> e*
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14:53:20  <Bjarni> well, we just add "may only be distributed with OpenTTD. Copyright belongs to musicians"
14:53:39  <Bjarni> may not be altered without permission
14:54:15  <jakob> Bjarni: the music alreadu comes with a licnce that covers those things
14:54:54  <Bjarni> see
14:55:21  <Bjarni> redistribution outside OpenTTD needs permission from music copyright holder
14:55:59  <ln-> i see many problems in that.
14:56:39  <Bjarni> explain
14:57:00  <ln-> how to define "with OpenTTD". can it be in a separate package? on separate disk? what is "OpenTTD"? since it's not a registered trademark, anyone could call anything "OpenTTD" and use the music.
14:57:42  <Bjarni> yeah, we need to write it a bit more specific, but the idea of it
14:58:21  <ln-> i bet there already is a creative commons license that suits "our" needs.
14:59:04  <Bjarni> All references to OpenTTD is to the open source game OpenTTD started by Ludwig Stravenious (or how ludde spells his name)
14:59:22  <Bjarni> never really figured out how to say his last name either
14:59:35  <Tron_> oh, i see, you're having a pointless discussion again *fetches popcorn*
14:59:52  <jakob> Bjarni: try pronouncing it like Dracula whould :)
14:59:55  <torm> Tron_: bring me some?
15:00:33  <ln-> Bjarni: wasn't it more like Strigeous?
15:00:56  <ln-> well, not that either.
15:01:03  <Bjarni> either way, we will look it up if we need to write it anywhere
15:01:16  <ln-> Strigeus
15:01:25  <ln->
15:01:40  <Bjarni> that's it
15:02:11  <Bjarni> Stri-genious :P
15:03:57  <jakob> anyway.. anyone who has the original graphics want to do the job of properlu documenting it?
15:04:11  <torm> he's the dude who wrote utorrent isnt he?
15:04:30  <Bjarni> torm: that and OpenTTD and ScummVM
15:04:42  <torm> ahh k
15:04:51  <jakob> scummvm too, what a hero
15:05:12  <Bjarni> well, he wrote them to become in a working state and then he made those projects (except utorrent) open source so other people took over
15:05:42  <torm> Rexxie: you from Australia man?
15:06:40  *** scia [] has joined #openttd
15:07:25  <Bjarni> <jakob>	scummvm too, what a hero <-- does that mean that I'm a hero too since I have told him about how to add OSX support and speed up stuff using the OSX frameworks?
15:07:29  *** Brianetta [] has joined #openttd
15:07:39  * orudge is a hero, just because.
15:07:40  <Bjarni> not to mention all the work I have done on OpenTTD
15:07:53  <orudge> Plus, it was I who got Ludde to release OpenTTD! So there!
15:07:55  * orudge wins.
15:08:03  <Bjarni> orudge: you convinced ludde to start OpenTTD. That's good enough ;)
15:08:12  <Bjarni> or release
15:08:16  <ln-> orudge: what's the story?
15:08:23  * Brianetta removes a smurf from orudge's hat
15:08:25  <orudge> I have various old, development builds of it
15:08:26  <orudge> was most fun.
15:08:29  <Brianetta> These things get everywhere
15:08:29  <Bjarni> either way, your action made it possible for me to get the source and start porting it
15:08:31  <orudge> Brianetta: But I am a smurf!
15:08:33  * Brianetta steps on the smurf
15:08:37  <orudge> Eek!
15:08:38  <JohnUK89> orudge: for prime minister! :P
15:08:53  * orudge joins the Monster Raving Looney Party
15:08:59  * Bjarni smurfs Brianetta for smurfing the smurf
15:09:00  * torm cries for the poor smurf :(
15:09:22  <Brianetta> what?
15:09:28  <Brianetta> you watch too much Saturday morning TV
15:09:36  <Brianetta> smurfs are pests in real life
15:09:43  * orudge throws a gecko at Brianetta
15:09:44  <torm> lol
15:09:45  <Bjarni> they are?
15:09:48  <Brianetta> not like cartoon smurfs and chipmonks
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15:10:00  <Brianetta> They steal cabbages
15:10:00  <JohnUK89> orudge: you're throwing lizards?
15:10:04  <Bjarni> you keep blue pets?
15:10:06  * orudge throws Gecko at JohnUK89
15:10:17  <Brianetta> and they leave their droppings on the kitchen surfaces
15:10:29  * torm decides to join in the action and throws orudge at JohnUK89
15:10:36  * JohnUK89 dodges
15:10:53  * torm cringes as orudge slams into Brianetta
15:11:01  * orudge goes back to watching Smallville
15:11:11  * Brianetta pick-pockets orudge
15:11:12  <torm> Smallville? oh no...
15:11:23  <Bjarni> Brianetta: <-- you keep pets at that size???
15:11:28  *** Brianetta [] has quit [Remote host closed the connection]
15:11:37  <Bjarni> orudge: why not code?
15:11:39  *** Brianetta [] has joined #openttd
15:11:42  <Bjarni> Brianetta: <-- you keep pets at that size???
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15:11:58  <Brianetta> pet smurfs?
15:12:05  <jakob> Bjarni: sure, you are a hero too :)
15:12:06  <Brianetta> they're not pets, they are pests
15:12:37  <Brianetta>
15:12:40  <Brianetta> Nuke 'em
15:13:42  <Brianetta>
15:13:45  <Brianetta> before they nuke us
15:14:08  <Bjarni> <--- hahaha. Stand at a model train exhibition
15:15:37  <torm> LOL!
15:15:50  <torm> we should have a smurf easter egg for ottd..
15:15:52  <torm> oh dear.
15:15:57  <hylje> torm: its called toyland
15:18:20  <jakob> smurf dataset for openttd..
15:18:55  <Bjarni> Brianetta: never thought of them like that... reminds me of Disney proclaiming that everybody should do drugs. If you want to see certain signs, they are everywhere
15:19:37  <Brianetta> but really, theyre' just commensal domestic pests
15:19:39  <hylje> winnie the pooh is supposedly a story of a stoner community
15:19:45  <jakob>
15:19:46  <Brianetta> like pigeons, rats and faeries
15:20:43  <Bjarni> at one time, a writer wrote more unlucky stories than usual and it was accepted as his view of the world at that time (I think it was late 1930s). Much later it turned out to be because his wife was talking about getting a divorce and had nothing to do with WWII
15:22:34  <Brianetta>
15:24:34  <jakob> how do you put a google video on loop?
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15:24:48  <Brianetta> no idea
15:25:50  <jakob> :)
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15:28:11  <Bjarni> ok, done studying that wiki page
15:28:16  <Bjarni> I completely disagree
15:28:38  <Bjarni> it's a simple society created to fit the world of a children story
15:28:55  <Bjarni> hence the lack of religion and complex characters
15:29:07  <Bjarni> the stories are all pretty simple
15:29:07  <jakob> isn't that what communism is in reality too?
15:29:18  <Bjarni> a children story?
15:29:31  <jakob> "it's a simple society created to fit the world of a children story" <-- that
15:29:51  <Bjarni> well
15:29:56  <Bjarni> that's not what I meant
15:30:05  <Bjarni> say there is no KGB smurf
15:30:55  <jakob> well you whouldn't have negative things in the propaganda, duh..
15:31:03  <jakob> :)
15:32:22  <Bjarni> actually the origin of smurfs predates Karl Marx as it's a fairy tale creature from The Netherlands or Belgium or somewhere in that area
15:32:53  <Bjarni> I wonder if the original is this equal minded, because then it surely have nothing to do with communism
15:34:16  <jakob> but you have to admit that papa smurf is just a little more equal than the others
15:34:59  <hylje> wtf, smurfs
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15:38:51  <torm> << OpenTTD on a palm
15:39:11  <torm> OpenTTD on the go... that just rocks
15:39:29  <hylje> i want a ottd port for symbian
15:40:04  <torm> i want a nokia port
15:41:47  <jakob> does it run on the gp2x?
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15:44:40  <Bjarni> <torm>	i want a nokia port <-- the trunk should already be able to run on Nokia S770
15:45:16  <Bjarni> I just lack such a device, so I don't know if we broke the support and the porter left before he was done making it ready for distributions
15:45:42  <hylje> :o
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15:54:20  <Brianetta> That's like none of my Palms
15:54:35  <Brianetta> What's the OS on that thing?
15:55:20  <Brianetta> " This is a quick movie of PalmTTD..."
15:55:22  <Brianetta> not quick
15:56:13  <JohnUK89> I want a Nokia S60 port...but I can't code, so it'll have to wait till I can :P
15:56:38  <hylje> s60 doesnt have enough controls
15:56:42  <hylje> s80 does
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15:57:11  <jakob> who whould want to run TT on a volvo anyway..
15:57:27  <hylje> why not?
15:57:31  <JohnUK89> Not a massive fan of S80...that's communicators etc?
15:57:38  <hylje> yep.
15:58:19  <JohnUK89> Yeah, as said, I'm not a fan of them, the screens aren't the right shape for games
15:59:12  <JohnUK89> Hmm there's smartphones that run Linux...
15:59:56  <Brianetta> I think I prefer my laptop
16:00:03  <JohnUK89> what's more phone or holiday?
16:00:17  <Brianetta> new phone
16:00:26  <Brianetta> you get to keep it
16:00:27  <hylje> i prefer laptop
16:00:33  *** bornholme [] has quit []
16:00:51  <JohnUK89> Hmm, I may be able to afford both...
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16:03:41  *** kele [] has joined #openttd
16:04:35  <kele> so, anyone with god-like experiences with port-forwarding?
16:04:55  <glx> port-forwarding is easy
16:05:05  <kele> oh no it's not.
16:05:37  <kele> I've forwarded ports for my wireless router AND my DSL-modem, and it's still closed
16:05:47  <kele> and I even shut down my firewall
16:06:31  <glx> !openttd ports
16:06:43  <kele> !openttd ports
16:06:48  <glx> !openttd port
16:06:49  <_42_> glx: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound)
16:07:21  <kele> ahhhh I need to open 2978 as well?
16:07:27  <kele> 3978*
16:07:37  <glx> no need to forward it
16:07:52  <kele> hmm
16:08:02  <glx> openttd just need to go out to it
16:08:12  <kele> how?
16:09:22  <glx> when ottd advertise to masterserver, it connects to masterserver:3978
16:09:32  <kele> on the top of the dedicated server-dialog, it says listening to, is that a bad sign?
16:09:57  <glx> no that's ok
16:10:07  <kele> hmmf
16:10:42  <kele> I'm out of ideas. I'm positive I forwarded my ports just the way I'm told, but they just won't..
16:10:56  <glx> run the server and give me the ip (to check if I can see it)
16:11:44  <kele> okay, the IP's , and the server's name is Henning
16:12:17  <glx> offline :(
16:12:24  <kele> I think the server might have stopped trying.. it's said
16:12:26  *** Osai is now known as Osai^Kendo
16:12:27  <kele> dbg:  [NET] Resolved to
16:12:29  <kele> dbg:  [NET][UDP] Advertising to master server
16:12:40  <kele> hey! I was queried!
16:12:53  <kele> no, that was me ... :(
16:12:54  <hylje> omg
16:12:56  <hylje> :>
16:13:02  <kele> ouch..
16:13:11  <glx> kele: you forwarded both UDP and TCP?
16:13:36  <kele> probably, but definately UDP, where I had the ability to choose
16:14:09  <kele> where I could choose between TCP and UDP, I couldn't have both.
16:14:25  <glx> you need both (maybe using to rules)
16:14:37  <glx> one for udp and one for tcp
16:14:51  <kele> I don't think it works, but I'll check into that once again.. thanks
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16:17:38  <kele> hmm... there's this thing called port triggering. that's not what I want, is it?
16:18:40  <glx> dunno, what wireless router do you use?
16:20:45  <kele> 3Com OfficeConnect Wireless Cable/DSL
16:21:59  <kele> I've done everything on portportforward.
16:22:09  <kele> portforward
16:25:25  *** Sacro [~ben@adsl-213-249-239-4.karoo.KCOM.COM] has joined #openttd
16:25:38  <kele> I guess I'll just stick with LAN... Thanks anyway.
16:25:44  *** Netsplit <-> quits: KUDr_wrk, UserErr0r, torm, Wolfy
16:26:35  <Sacro> w00t netsplittage
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16:30:47  <kele> quit bis dann
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16:40:53  <CIA-2> glx * r6395 /trunk/ (rail_cmd.c train_cmd.c): -Fix: when converting a depot from/to elrail, update the power of trains that are in it
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16:48:13  *** __TDI___ [~dr@] has joined #openttd
16:48:27  <__TDI___> hello!
16:49:00  <__TDI___> i have a problem, ver 4.8 wrote after 5mins "network error" and disconect
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16:49:30  <__TDI___> what to do?
16:49:32  *** Mucht|zZz is now known as Mucht
16:49:56  <glx> fix your connection
16:50:17  <__TDI___> network synhronization fault! wrote
16:50:26  <__TDI___> how ?
16:50:37  <glx> ha it's another problem, you get a desync
16:50:56  <glx> do you use some newgrfs?
16:51:14  <__TDI___> no
16:51:19  <glx> and the server?
16:51:49  <__TDI___>
16:53:45  <glx> hmm ok so it's not a newgrf problem
16:57:28  <__TDI___> what may be it is?
16:58:05  <glx> dunno, desyncs happen when server and client do different things
16:58:30  <__TDI___> again it's happend
16:58:40  <__TDI___> network game sinhronization fault
16:58:49  <__TDI___> 7 minutes
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17:16:40  *** glx is now known as glx|away
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17:38:42  <CIA-2> rubidium * r6396 /branches/MiniIN/ (command.c command.h): [MiniIN] -Fix (6363): commands must be numbered continuously. This solves an assertion triggered when changing the station options.
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18:40:49  <JohnUK89> Ello :)
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18:53:59  <JohnUK89> Sacro: ello
18:55:04  <Sacro> hey
18:55:33  <Born_Acorn> Ooh it works.
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18:55:51  <orudge> Born_Acorn!
18:55:54  <Born_Acorn> orudge!
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19:02:58  <ln->
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19:33:40  <Bjarni> wtf... just use a C64 and the police can't figure out what you did on your computer???
19:34:36  <kjetil> haha
19:34:43  <kjetil> stupid copsa
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19:37:02  <ln-> Bjarni: most likely it would be the same situation if he had been using a Mac.
19:37:18  <hylje> or tar
19:38:36  <Bjarni> yeah
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19:40:03  <smeding> i still use tar for tape archives sometimes :o
19:40:07  <smeding> speaking of which
19:40:14  <smeding> time for the ever-so-irregular tape backup
19:40:26  <smeding> wait.. can i write tar.gz to a tapedrive?
19:41:03  <Bjarni> reminds me of what I once heard about some p2p server thing the police once closed down. They described the owner's choice to use linux instead of windows as "using unusual and uncommon software to slow down the investigation and that's a clear sign of criminal intentions"
19:41:18  <Bjarni> AFAIK they have still to make any official charge
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19:43:32  <hylje> hah
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19:43:35  <JohnUK89> The police are idiots sometimes
19:43:52  <hylje> had he used openbsd with paranoid settings...
19:44:01  <ln-> so are their customers sometimes.
19:44:15  *** Osai^Kendo is now known as Osai
19:44:19  <SpComb> Logs:
19:44:19  <Sacro> !logs
19:45:13  <AsterixMG> afaik my last school still has a c64 standing around there... maybe those austrians schould ask some germans for help :P
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19:45:29  <smeding> i have a c64
19:45:35  <smeding> but no power adapter D:
19:45:46  <JohnUK89Phone> Hmm...i may have to raid said school...
19:46:15  <smeding> to bring me the power adapter? :D
19:46:16  <Bjarni> <hylje>	had he used openbsd with paranoid settings... <-- I think I wrote everything needed.... he used linux and not windows. He even gave them his root password when they requested it
19:46:38  <JohnUK89Phone> No, to get me a c64 :p
19:46:44  <Bjarni> but using linux is a way to cover up crime and is proof of criminal intentions :P
19:46:49  <hylje> hah
19:47:00  <Sacro> so your better off using a pirate copy of windows
19:47:05  <Bjarni> <JohnUK89Phone>	No, to get me a c64 :p <-- I got one, but I plan to keep it
19:47:06  <Sacro> than using a free OS
19:47:29  <Bjarni> Sacro: yeah. Pirating windows would be less criminal than using linux in this case o_O
19:47:37  <AsterixMG> using a free OS is a crime against economy
19:47:43  <Bjarni> great, TV just died
19:48:00  <Bjarni> ahh, too much noise
19:48:02  <Sacro> i have just downloaded Windows XP student edition + MCE, Vista RC1 and FLP
19:48:07  <JohnUK89Phone> Bjarni: one of my old neighbours still has a c64
19:48:08  <AsterixMG> so they have to sue everyone using a free OS ;)
19:48:27  <Bjarni> they have to use everybody not using windows
19:49:10  <AsterixMG> btw, is OSX free?
19:49:16  <Bjarni> no
19:49:41  <Sacro> AsterixMG: depends...
19:49:44  <Bjarni> it's partly open source, but it's not free
19:49:50  * Sacro hides
19:50:00  <AsterixMG> so you have to pay for it to get it (legally)
19:50:13  <Bjarni> yes
19:50:28  <Bjarni> or buy a mac. They always give you the newest version when you buy one
19:50:46  <lws1984> indeed
19:51:20  <AsterixMG> can you run other OSs on a mac, too?
19:51:39  <lws1984> and if you buy one a week or two before a new OS comes out, they send the new one to you for a small fee (just for the cd, really)
19:51:42  <Bjarni> there is one exception. If you buy one packed with the old version, you can get the newest one at a great discount
19:51:54  <Bjarni> like less than 10% of the price
19:52:05  <lws1984> Bjarni: isn't it  or something?
19:52:17  <Bjarni> AsterixMG: yeah, Darwin or any other linux
19:52:55  <Bjarni> <lws1984>	Bjarni: isn't it  or something? <-- I think it's country dependant
19:53:01  <JohnUK89Phone> The MacIntels can run winblows xp sp2 as well
19:53:12  <lws1984> Bjarni: aye, true
19:53:29  <lws1984> actually, there's software for the Intel models that lets you run x86 os'es without rebooting
19:53:42  <AsterixMG> the last mac i saw was quite old and not really good
19:53:46  <Bjarni> MacIntels can run a lot of x86 OSes
19:53:47  <lws1984> bah
19:53:53  <lws1984> old macs are great
19:53:54  <Bjarni> only windows is "supported" though
19:53:55  <AsterixMG> and then there was MS word 6 on it
19:54:01  <lws1984> AsterixMG: what's the last Mac you saw?
19:54:09  <Sacro> desktop pcs can run OSX too
19:54:34  <Bjarni> Sacro: we talk about how to legally run OSes on different hardware
19:54:36  <JohnUK89Phone> Yeah Sacro, I'll be trying after I move :p
19:54:44  <AsterixMG> lws1984, good question, is there somewhere a list of what macs there were in the past?
19:54:57  <lws1984> aye,
19:55:11  <lws1984> or there's software called Mactracker, from
19:55:14  <lws1984> runs on Windows, too!
19:55:16  <lws1984> :p
19:55:34  <AsterixMG> i learned one thing, never try to edit a word-document with lots of pics in it in ms-word on a mac :P
19:56:01  <JohnUK89> I learned one thing, never try and run OSX in PearPC ;-)
19:56:03  <lws1984> really? the latest versions work quite well
19:56:12  <lws1984> hm... I remember MS Word 6.......
19:56:45  <Sacro> me too...
19:56:51  <Sacro> i can vaguely recall 5
19:56:59  <Sacro> winword :D
19:57:11  <AsterixMG> lws1984, i had to do it with someone else on a mac in university... it took 15 minutes to load the document and 30 minutes to save it :/
19:57:37  <AsterixMG> and autosave was enebeld every now and then
19:57:45  <lws1984> must have been a reallly old Mac, ran snappily on mine
19:57:46  <CIA-2> richk * r6397 /branches/MiniIN/ (9 files in 2 dirs):
19:57:46  <CIA-2> [MiniIN]: [Physics]: Adds semi-realistic acceleration model back in. This is the original realistic acceleration with Sirkoz's mods. Integrated as option with physics patch.
19:57:46  <CIA-2> Many thanks to Hertogjan for patch.
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20:00:05  <AsterixMG> lws1984, well, that was about 10 years ago
20:00:32  <CIA-2> richk * r6398 /branches/MiniIN/ (openttd.c saveload.c):
20:00:32  <CIA-2> [MiniIN]: Codechange. Adds constant for TRUNK savegame version.
20:00:32  <CIA-2> Thanks to Rubidium.
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20:00:39  <Bjarni> I once used a PowerBook 100 (1991)
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20:01:05  <lws1984> I owned one!
20:01:16  <lws1984> and mistook it for being a 1989 model! :p
20:01:19  <Bjarni> I just rented mine
20:01:38  <Bjarni> lws1984: hehe. If you knew mac portable, you would not make that mistake
20:01:56  <lws1984> aye, well, I had to fix several for my jetsetting friends
20:02:16  <lws1984> I carried one around for a week when it was new
20:02:23  <lws1984> ugh..
20:02:38  <lws1984> the PowerBook was like a feather compared to the portable
20:03:30  <Bjarni> :)
20:03:58  <Bjarni> also the price of the PowerBook was like 20% of the mac portable
20:04:12  <Bjarni> and they got similar CPU speed
20:04:14  <AsterixMG> hmm, did such a lot of old macs look the same, or are they just using the same pics in that list?
20:04:20  *** DJ_Mirage [] has quit [Quit: This computer has gone to sleep]
20:04:24  <Bjarni> 16 MHz 68020
20:04:47  <Bjarni> AsterixMG: some of them looked pretty similar
20:04:50  <lws1984> aye
20:05:06  <Bjarni> made it easier when I repaired them :)
20:05:31  *** scia [] has quit [Quit: Lost terminal]
20:05:47  <Bjarni> I even got paid for repairing them :D
20:06:20  *** smeding [] has joined #openttd
20:06:25  <Bjarni> greatest job ever
20:06:43  <Bjarni> I got cheated big time for payment thought :(
20:06:46  *** JohnUK89Phone [~vxljwha@] has quit [Ping timeout: 480 seconds]
20:07:08  <DaleStan> Bjarni: You were saying that grfcodec 0.9.10 worked for decoding on a PPC processor? I'm impressed. If you've got the time, could you download Planeset_459 (, and send me the results of decoding the grf and encoding the nfo/pcx?
20:07:37  <Bjarni> DaleStan: didn't say that. I said that 0.9.7 works on Intel Macs
20:08:02  <DaleStan> Oh. Well, that's not so interesting then.
20:08:05  <AsterixMG> lokks like it was something like those "Power Macintosh 8x00" models... but looking at the pics i remember ive seen another mac standing at a friends home, but it was usually turned off
20:08:16  <Bjarni> but it would work on PPC if somebody takes the time to fix the endian issues in it
20:08:19  <Bjarni> I know that there are some
20:09:18  <Bjarni> DaleStan: I know that some people wants it to run on big endian, but I'm not skilled enough in C++ to fix grfcodec :(
20:11:46  <Bjarni> then again, I didn't try very hard
20:11:47  <DaleStan> I don't have access to a PPC processor, but I am hoping that (1) grfcodec will at least pretend to run on BE machines, and (2) If I had that information (or similar) I'd be able to find and fix all the endianness issues.
20:11:55  *** MeusH [] has joined #openttd
20:11:59  <MeusH> hello
20:12:36  <DaleStan> Actually, I expect decoding to die impressively on BE machines, given that sprite lengths are LE words.
20:14:19  <Bjarni> DaleStan: I got a BE CPU to test on and I know it totally fucks up just reading grf files. It can't decompress them
20:14:29  <Bjarni> well, at least it failed the last time I tried
20:14:58  <DaleStan> As I would expect. fread and fwrite really aren't the best for keeping things endian neutral.
20:14:59  <Bjarni> it was 0.9.6 or 0.9.7
20:15:09  <Bjarni> 0.9.6 I think
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20:19:54  <CIA-2> richk * r6399 /branches/MiniIN/ (road_gui.c roadveh_cmd.c):
20:19:54  <CIA-2> [MiniIN]: [DriveThruStops]: Updates from mart3p. Many thanks.
20:19:54  <CIA-2> 1. The change made to the MiniIN at r5658 to prevent drive-through stops
20:19:54  <CIA-2> building a connecting road, also disabled the build sound effect and no longer
20:19:54  <CIA-2> closed the road stop selection window. This is now fixed properly. Also, uses
20:19:56  <CIA-2> enum value rather than magic number.
20:19:58  <CIA-2> 2. Tidied up changes made by my patch in RoadFindPathToDest in roadveh_cmd.c, following sync with r6233.
20:20:18  <MeusH> !calc 40/7
20:20:19  <_42_> MeusH: 5.7142857142;
20:20:29  <MeusH> calc 5*6
20:20:40  <MeusH> !calc 40/7*6
20:20:41  <_42_> MeusH: 34.2857142852;
20:27:28  <ln-> !calc 1/0
20:27:29  <_42_> ln-: Runtime error (func=(main), adr=3): Divide by zero;
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20:31:07  <ln-> does it still crash the whole system if one defines an endless loop?
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20:33:01  <CIA-2> richk * r6400 /branches/MiniIN/ (6 files):
20:33:01  <CIA-2> [MiniIN]: [CopyPaste]: Rewrite of copy_paste into a .c, .h, _gui.c.
20:33:01  <CIA-2> Many thanks to Frostregen for MiniIN update.
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20:37:37  <Bjarni> DaleStan: did you leave again?
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20:39:44  <Belugas_Gone> 'night all
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20:44:49  <ln->
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20:46:27  <AsterixMG> ln-, hmm, i don't understand anything there
20:47:33  <Bjarni> DaleStan: PM
20:48:07  <CIA-2> richk * r6401 /branches/MiniIN/ (12 files in 2 dirs):
20:48:07  <CIA-2> [MiniIN]: [DiagonalCrossings]: Update for the diagonal level crossings patch.
20:48:07  <CIA-2> 1) It cleans up the code (and the indentation)
20:48:07  <CIA-2> 2) Adds fences along the "free" side of the crossing to indicate that roads can't join up with it.
20:48:09  <CIA-2> 3) It also adds a patch option to make it optional.
20:48:09  <CIA-2> Many thanks to Maedhros for patch.
20:48:34  <ln-> AsterixMG: i suspect the reason may be that it is written in a language you don't understand.
20:48:40  <Bjarni> AsterixMG: Sweden is blocking the homepage of a new political party like it was a site with child pornography or similar
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20:49:27  <AsterixMG> ah, now at least i know the rough contents :)
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20:51:40  <AsterixMG> hmm, lets see if he's here to talk this time :P
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20:52:06  <AsterixMG> seems not...
20:52:54  <AsterixMG> or did he tell you anything usefull this time, Bjarni ?
20:54:12  <Bjarni> no
20:54:21  <Bjarni> didn't realise that he was here until he was gone
20:55:24  <AsterixMG> well, he was only here for a minute... not much time to see him :/
20:55:28  *** ptk^^ [] has joined #openttd
20:56:03  <AsterixMG> at least he seems to know how to get on IRC
20:56:32  <AsterixMG> now he should learn how to stay ;)
20:56:41  <Bjarni> DaleStan: PM
20:58:54  <MeusH> Bjarni, that's weird politician stuff
20:59:05  <MeusH> internet is really perfectly controlled
20:59:21  <MeusH> it isn't really a free and anonymous source of wisdom
20:59:38  <Bjarni> it's censorship to block the homepage of a political party, specially since they got an election in less than a month (if I remember correctly)
21:00:12  <MeusH> that isn't legal I think
21:00:22  <Bjarni> hence the reason it got in the news
21:01:02  <ptk^^> does anyone have good england, usa or european map?
21:01:38  *** jonty-comp [] has left #openttd [I was raided by the FBI and all I got to keep was this lousy quit message!]
21:01:46  <MeusH> recently some fucking psycho was killing hamsters with his girlfriend in various ways using many methods, he put around 19 movies on the net and after a few days a special police force rammed into his home and arrested that sucker
21:01:48  <MeusH> that's good
21:02:06  <MeusH> but it also reveals that actually every your move is visible to "the important guys"
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21:13:53  <Frostregen> probably his name and address was within the metadata of his video =)
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21:19:27  <peter1138> MeusH: only if you post it on the net...
21:19:57  *** Neonox [] has quit []
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21:25:17  <AsterixMG> hehe, Bjarni there is 3 dalestan's now for you to talk to ;)
21:26:31  <DaleStan__> Yeah. I'm the real one. At least until my router dies again.
21:26:53  <Bjarni> :P
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21:27:36  <Owner> what the?
21:27:43  <Born_Acorn> Was it the Special Hamster Defence force of the Police that rammed into his home and arrested the Sucker?
21:28:09  <Owner> oooh u said a badword
21:28:21  *** DaleStan [~Dale@] has quit [Ping timeout: 480 seconds]
21:28:21  *** DaleStan__ is now known as DaleStan
21:28:24  <MeusH> Police + animal defenders methinks
21:28:34  <Owner> yeah
21:28:56  *** Owner is now known as transport
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21:29:36  <transport> hey
21:30:01  <Tron> DaleStan: ?
21:30:38  *** DaleStan_ [~Dale@] has quit [Ping timeout: 480 seconds]
21:30:47  <DaleStan> Tron: Yes?
21:30:49  <transport> what
21:31:04  <Gonozal_VIII> hmmm?
21:31:05  <Tron> DaleStan: there's an obiwan error grfcodex
21:31:10  <Tron> s/x$/c/
21:31:20  <Tron>       } else if ( (mapnum >= 0) &&
21:31:20  <Tron>         (mapnum <= sizeof(colourmaps)/sizeof(colourmaps[0])) ) {
21:31:20  <Tron>           colourmap = colourmaps[mapnum];
21:31:26  <Tron> the <= should be a <
21:31:39  <Bjarni> DaleStan: do you see you my PM?
21:31:47  <transport> yes
21:31:49  <DaleStan> Bjarni: yep.
21:31:55  <Bjarni> good
21:31:56  <Tron> there are 2 colour maps, so the only valid indices are 0 and 1, but not 2
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21:32:27  <transport> how about a highway?
21:32:59  <transport> i love highways
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21:34:33  <transport> how about a highway?
21:34:38  <transport> i love highways
21:34:41  * AsterixMG mumbles something about new map array and maybe then
21:34:53  <transport> map?
21:34:55  <peter1138> how about a kick? i love kicks
21:35:11  <transport> what about maps?
21:36:25  <transport> omg 86 pople
21:37:09  <Gonozal_VIII> why did you want to dcc send me a highway picture?
21:37:21  <transport> cause u like it
21:37:28  <Gonozal_VIII> :S
21:37:44  <Gonozal_VIII> i like highway pictures?
21:37:49  <transport> yeah
21:39:11  *** JohnUK89 [~JohnUK89@] has quit [Ping timeout: 480 seconds]
21:39:19  <transport> omg
21:39:26  <transport> 85
21:39:34  *** CoRnJuLIOx [~vircuser@] has joined #openttd
21:39:39  <transport> hi
21:40:30  <CoRnJuLIOx> hi
21:40:32  <CoRnJuLIOx> whats this?
21:40:43  <transport> transport
21:40:49  <CoRnJuLIOx> hey, where do i go to report a bug on this nightly build i've got?
21:40:54  <transport> ok
21:41:04  <transport> ill send u a highway
21:41:10  <AsterixMG> CoRnJuLIOx,
21:41:48  <AsterixMG> (see topic)
21:41:59  <CoRnJuLIOx> sweet
21:42:16  <CoRnJuLIOx> see the finances screen turns up blank when i click it
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21:42:56  <AsterixMG> CoRnJuLIOx, trunk nightly or miniin nightly
21:43:32  <transport> omg
21:43:40  <transport> OMG!
21:43:49  <CoRnJuLIOx> dunno
21:43:49  <CoRnJuLIOx> followed the link to the download page, clicked "nightly builds", and got it from there
21:44:01  <AsterixMG> then it should be trunk
21:44:09  <jakob> why are the build made at night?
21:44:31  <glx> why not?
21:45:04  <transport> dunno
21:45:07  <CIA-2> richk * r6402 /branches/MiniIN/ (5 files in 2 dirs):
21:45:07  <CIA-2> [MiniIN]: [RailtypesInSmallmap]: Added Railtypes in smallmap patch.
21:45:07  <CIA-2> Many thanks to Simfield for MiniIN version.
21:45:46  <CoRnJuLIOx> AGHH i have to register!?
21:46:27  <glx> CoRnJuLIOx: not an obligation
21:46:27  *** KUDr [] has quit [Ping timeout: 480 seconds]
21:47:31  <glx> but it's easier to know who posted the report (if details are needed and the poster is on IRC :) )
21:47:53  <transport> how about a highway ?
21:47:54  <CoRnJuLIOx> hmm, does it matter if the nightly build isnt recent?
21:47:57  <AsterixMG> CoRnJuLIOx, did you try to reproduce it?
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21:48:17  <AsterixMG> CoRnJuLIOx, well, if you use an old nightly it might have already been solved
21:48:30  <CoRnJuLIOx> it says r5343l on the taskbar
21:48:48  <glx> special build, not a nightly
21:48:52  <AsterixMG> nightly means its build every night with the current state of development
21:49:28  <CoRnJuLIOx> i c.
21:49:34  <AsterixMG> and current version should be r63 something
21:49:43  <CoRnJuLIOx> ok so this is kinda old
21:49:56  <AsterixMG> about 1000 revisions back :)
21:50:10  <AsterixMG> that means about 1000 changes to the code
21:50:27  <glx> r6395 for tonight :)
21:51:17  <CoRnJuLIOx> aghhh..
21:51:35  <CoRnJuLIOx> is there a reason you cant set the games end date past 2051?
21:52:24  <AsterixMG> you can play beyond that, even if its set to this
21:53:17  <AsterixMG> i think peter1138 made a patch that allowed setting it higher, but don't know what happened to this
21:53:33  *** TinoM| [] has quit [Quit: Verlassend]
21:54:06  <Gonozal_VIII> after 2089 every new year is 2090
21:54:21  <CoRnJuLIOx> i'm not good enough of a programmer to do stuff like this
21:54:23  *** JohnUK89 [~JohnUK89@] has joined #openttd
21:55:07  <AsterixMG> you don't have to be a programmer... in 2051 the endgame-summary will show up, but you can continue to play
21:55:12  <ln->
21:55:23  *** Tobin [] has joined #openttd
21:56:00  <Gonozal_VIII> 2051, 2052,... 2089, 2090, 2090,...
21:56:03  *** Brianetta [] has joined #openttd
21:56:33  <CIA-2> richk * r6403 /branches/MiniIN/ (7 files in 3 dirs): [MiniIN]: Sync with trunk r6381:6395.
21:59:44  <Rubidium> Gonozal_VIII: that is not true for about 400 revisions
22:00:06  *** WolfAngel [] has quit [Quit: ...]
22:00:19  <Gonozal_VIII> cool :-)
22:00:30  <Gonozal_VIII> should get a new one then
22:01:22  <Tron> DaleStan: <--- removing dead code and adding static
22:11:31  *** Osai is now known as Osai^zZz
22:13:29  <ptk^^> hmmh, game server should have an extra option for kick player who has build nothing in 15-20 years
22:13:45  <Brianetta> You mean spectators?
22:14:02  <ptk^^> no spectator
22:14:11  <Brianetta> I think that reset_tile should be enabled in regular play (:
22:14:24  <Brianetta> Then the server op is able to rain precision bombs
22:14:51  <ptk^^> flood attacked on our game
22:16:17  *** lws1984 [] has quit [Quit: Dinner]
22:17:51  <ptk^^> very interesting, there is happening nothing in quin's game at the moment and there is 7 players connected
22:18:50  <CoRnJuLIOx> i think there should be a feature that lets you quick jump to certain stations/towns (unless there is one already)
22:19:04  *** Ammler_ [] has joined #openttd
22:19:08  <AsterixMG> CoRnJuLIOx, there is one already :)
22:19:16  <CoRnJuLIOx> naw, really?
22:19:18  *** Ammler [] has quit [Killed (NickServ (GHOST command used by Ammler_))]
22:19:22  *** Ammler_ is now known as Ammler
22:19:24  <AsterixMG> or should i say more than one :)
22:19:38  <Tron> Brianetta: reset_tile circumvents game logic and can therefore damage a game beyond repair
22:19:48  <CoRnJuLIOx> how bout one that lets you get rid of like, 50 trains in the depot (with the rest of their cars), with just one click?
22:19:57  <Brianetta> Tron: )-:
22:20:09  <Brianetta> Tron: How about a new command - "explode" ?
22:20:15  <Brianetta> Dynamite
22:20:21  <Brianetta> with a parameter
22:20:26  <Brianetta> small, medium, nuke
22:20:27  <AsterixMG> CoRnJuLIOx, you can click townnames in the townlist or stationnames in the stationslist
22:20:51  <Brianetta> OK, perhaps kick and reset_company is enough
22:24:34  <CoRnJuLIOx> Asterisk, no i mean like setting a marker on a certain town/station, binding it to a key and then hitting it when you wanna center the view on that town/station
22:25:12  <ptk^^> multiplayer server window should have sort for start year and currect year
22:25:25  <ptk^^> current
22:25:59  <ptk^^> it's easier to find then game which have just began :)
22:26:12  <ptk^^> or just ending..
22:26:12  *** CoRnJuLIOx [~vircuser@] has quit [Quit: User pushed the X - because it's Xtra, baby]
22:27:07  * AsterixMG goes to bed now
22:27:14  <AsterixMG> good night @all
22:27:19  *** AsterixMG [] has quit [Quit: ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]]
22:31:58  <Sacro> ahh torrenty goodness
22:36:11  *** Tron [] has quit [Quit: Client exiting]
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22:37:01  *** pukero [~pukero@] has left #openttd [Application terminated!]
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22:48:58  <Bjarni> goodnight
22:49:03  *** Bjarni [] has quit [Quit: Leaving]
22:58:18  <transport> ok
22:58:31  *** PAStheLoD [] has quit [Quit: ( :: NoNameScript 4.01 :: )]
23:00:10  <Sacro> right, whose up for some YAPF hacking for a few weeks before i start Uni
23:00:47  <transport> i need highway download for OpenTTD
23:01:34  <Sacro> it aint been coded yet
23:02:07  <transport> ok
23:02:37  <CIA-2> Darkvater * r6404 /trunk/gfx.c:
23:02:37  <CIA-2> -Fix: GetStringWidth failed to calculate correct string width if the string
23:02:37  <CIA-2>  contained newlines.
23:04:18  <ptk^^> i need map editor which can make map from image file
23:04:44  <JohnUK89> Hang on...transport, do I recognise you? You were in about a week ago asking the same thing weren't you?
23:05:05  <transport> yes
23:05:09  <Rubidium> ptk^^: get the latest nightly
23:05:13  <JohnUK89> Well have some patience :)
23:05:21  <ptk^^> Rubidium, ?
23:05:45  <Rubidium> loading heightmaps for scenarios is already in the latest nightlies
23:06:31  *** UnderBuilder [~chatzilla@] has joined #openttd
23:08:10  <Sacro> tis
23:08:30  <UnderBuilder> I have an idea of how can be done diagonal roads
23:08:54  *** lws1984 [] has joined #openttd
23:09:01  <Sacro> UnderBuilder: GO CODE!!!
23:11:05  <UnderBuilder> maybe when you build the zig-zag road the bus instead of turning zillon of times it goes straight and change the road sprites for prevent glitches
23:12:06  *** PandaMojo [] has quit [Quit: Chatzilla 0.9.74 [Firefox]]
23:12:15  <Sacro> hmm, maybe
23:12:30  <Sacro> are there sprites for rv's going - and | ?
23:12:33  <Sacro> or just \ /
23:12:40  <UnderBuilder> yes when turning
23:12:42  <transport> \o/
23:13:06  <Sacro> yeah, thought so
23:13:16  <CIA-2> Darkvater * r6405 /trunk/misc_gui.c:
23:13:16  <CIA-2> -Codechange: When showing tooltips, properly position the tooltip, considering
23:13:16  <CIA-2>  cursor size and cursor offset (hotspot). The maximum and minimum y-values
23:13:16  <CIA-2>  for the tooltip are just below the mainbar and statusbar. Also, if the tooltip
23:13:16  <CIA-2>  would be too low, flip it above the cursor.
23:15:13  <UnderBuilder> I don't know too much of C and making .patches so I need more training
23:15:57  <UnderBuilder> just know the basics
23:16:34  <Sacro> me too
23:16:44  <Sacro> though i wll be learning C# soon i reckon
23:18:45  <UnderBuilder> the best thing that I can do in C is breaking code lol
23:19:56  <ptk^^> Rubidium, hmmh this looks very interesting, thx
23:21:44  <CIA-2> Darkvater * r6406 /trunk/ (29 files in 4 dirs):
23:21:44  <CIA-2> -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts
23:21:44  <CIA-2>  DiagDirections, and add TileOffsByDir that handles Directions.
23:21:44  <CIA-2> -Codechange: Make the treeloop use TileOffsByDir().
23:22:27  <Sacro> i miss sophie so much :( only been apart for 90 minutes
23:25:41  <mikk36> who is sophie ?
23:25:52  <mikk36> ur new gf ?
23:26:03  <Sacro> mikk36: i wish, really i do
23:32:53  <Born_Acorn> Dress up like a Pimp, get inside an open top low rider, and curb crawl!
23:33:10  <Born_Acorn> You could have any woman that way!
23:33:29  <Sacro> Born_Acorn: life is NOT like san andreas
23:33:36  <Born_Acorn> They could even be interested in Computers!
23:33:41  <Born_Acorn> Like these lovely ladies!
23:34:13  <Sacro> eh
23:34:15  <Sacro> *heh
23:34:22  <Sacro> would that run OpenTTD i wondef
23:35:35  <mikk36> no
23:37:09  <Sacro> :(
23:37:41  <JohnUK89> It outputs onto paper...would need a lot ot paper to output OpenTTD ;-)
23:40:32  <Sacro> yup
23:40:33  <transport> :(
23:40:43  <torm> my ex plays OpenTTD and uses ubuntu, i should have married her
23:42:18  <ln-> what, first female playing OpenTTD voluntarely has been found?
23:42:25  <ln-> ... assuming torm's ex is a female.
23:42:52  <Archwyrm> I would assume that from the 'her' bit.
23:43:01  <Archwyrm> But I suppose you never know.
23:43:23  <torm> ln-: lemme just check...
23:43:42  <torm> ln-: yep, looks like i'm the dude, but she wore the pants :P
23:43:44  <CIA-2> Darkvater * r6407 /trunk/ (ai/default/default.c clear_cmd.c vehicle.c):
23:43:44  <CIA-2> -Fix: Check return values of DoCommand() with CmdFailed and that of DoCommandP
23:43:44  <CIA-2>  with a boolean type.
23:45:09  *** Hagbard_2 [] has quit [Quit: I'm so great!]
23:45:46  <torm> ottd no longer builds from svn, bummer
23:46:11  <Sacro> torm: which?
23:46:40  <torm> mm latest... jumped the gun a bit r6407
23:46:51  <torm> make file issue
23:46:54  <Archwyrm> torm: I hope you got those pants back after the breakup. =P
23:47:27  <glx> torm: do you get an error message?
23:47:41  <torm> Archwyrm: lol, yup, but i cant get rid of her now :P
23:48:13  <torm> yeah glx, this is as far as it gets:
23:48:14  <torm> adam@rincewind:~/builds/OpenTTD/trunk$ make
23:48:14  <torm> ===> Compiling and Linking strgen/strgen
23:48:14  <torm> In file included from strgen/../macros.h:6,
23:48:14  <torm>                  from strgen/strgen.c:4:
23:48:14  <torm> strgen/../map.h:161: error: parameter 1 ('dir') has incomplete type
23:48:16  <torm> strgen/../map.h:170: error: parameter 1 ('dir') has incomplete type
23:48:18  <torm> strgen/../map.h: In function 'TileOffsByDir':
23:48:20  <torm> strgen/../map.h:172: error: conflicting types for '_tileoffs_by_dir'
23:48:22  <torm> strgen/../map.h:123: error: previous declaration of '_tileoffs_by_dir' was here
23:48:24  <Sacro> ><
23:48:30  <torm> i think Darkvater is still tweaking
23:48:46  <Sacro> id ping him and check
23:48:55  <glx> that's strgen not openttd, but it's weird
23:49:12  <torm> thats why i think it's makefile releated...
23:49:32  <torm> adam@rincewind:~/builds/OpenTTD/trunk$ ./configure
23:49:32  <torm> touch Makefile.config
23:49:32  <torm> make[1]: Entering directory `/home/adam/builds/OpenTTD/trunk'
23:49:32  <torm> touch Makefile.config
23:49:32  <torm> make[1]: Leaving directory `/home/adam/builds/OpenTTD/trunk'
23:49:33  <torm> make[1]: Entering directory `/home/adam/builds/OpenTTD/trunk'
23:49:34  *** BFM [] has joined #openttd
23:49:35  <torm> make[1]: `Makefile.config' is up to date.
23:49:37  <torm> make[1]: Leaving directory `/home/adam/builds/OpenTTD/trunk'
23:49:39  <torm> thats is
23:50:04  <torm> might just be me tho, i tend to jump the gun a bti
23:50:05  <torm> *bit
23:50:09  <glx> what was the latest rev you complied?
23:50:54  <glx> you can try "make clean && make"
23:51:06  <glx> that should solve problems :)
23:52:32  <torm> nope, tried that...
23:52:41  <torm> gonna check it out again in a diff directory
23:52:42  <glx> yeah fails here too
23:52:54  <Sacro> Darkvater: ping
23:52:55  <torm> bummer, and i wanted to play :P
23:53:01  <torm> back to 0.4.8 :P
23:53:32  <glx> torm: just compile 6405 :)
23:53:37  <glx> this one worked
23:54:06  <ln-> Tron: THE SVN VERSION IS NOT COMPILING. (no, you didn't break it, but someone did.)
23:54:33  <Born_Acorn> It was me! I broke in to the compound and pulled the wires.
23:54:43  * torm slaps Born_Acorn
23:54:46  <torm> grrrrr
23:55:06  <torm> glx: how do you go back to a previous version in trunk?
23:55:12  <Sacro> Born_Acorn: :o, well stop the T Rex chasing me
23:55:14  <torm> glx: new to SVN
23:55:22  <glx> svn up -r 6405
23:55:23  <Sacro> torm: -r $revision
23:55:33  <torm> ahh k
23:55:43  <transport> nvm
23:56:11  <torm> does it cache the files locally in the .svn directory?
23:56:43  <torm> glx: woot! i love you man
23:57:27  * glx is lucky, torm lives on the other end of the world :)
23:59:14  <ln-> 02:42 < ln-> ... assuming torm's ex is a female.   <--- see, that was a valid question.

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