Config
Log for #openttd on 20th September 2006:
Times are UTC Toggle Colours
00:06:49  <Bjarni> night people
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00:11:01  <grimrc> link?
00:18:04  <UnderBuilder> to what?
00:18:51  <grimrc> your suggestion
00:18:58  <grimrc> not important - I'm just curious
00:22:00  <Belugas_Gone> http://www.tt-forums.net/viewtopic.php?t=27481
00:22:13  <Belugas_Gone> not curious enough to look by yourself ;)
00:23:09  <grimrc> certainly not
00:23:52  <grimrc> oh well - I don't like it
00:24:00  <UnderBuilder> as I said
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00:24:10  <UnderBuilder> no one will look to that
00:24:45  <CIA-2> belugas * r6484 /trunk/newgrf_text.c:
00:24:45  <CIA-2> -Undo (partly)r6289. If a grf writer wants a string been only a space, why should it be blocked?
00:24:45  <CIA-2> It is the wrong test at the wrong place
00:28:11  <Belugas_Gone> point is, i think, as in many cases, that we are in the business of tranportation.
00:28:13  <Belugas_Gone> nothing more
00:28:34  <Belugas_Gone> it is beyond that scope
00:33:26  <UnderBuilder> the point is that instead of random offers to a company of a new loco we have a 'best company get the vehicles before' one
00:34:02  <glx> it's already the best company first
00:34:15  <UnderBuilder> never noted that
00:34:18  <CIA-2> belugas * r6485 /trunk/ (currency.c currency.h newgrf.c):
00:34:18  <CIA-2> -NewGRF Feature: Match the order of TTDPatch's currencies with those used in OTTD.
00:34:18  <CIA-2> This will not reorder OTTD's currencies, but will make it so that
00:34:18  <CIA-2> currencies affected by a grf will be those aimed by the writer.
00:34:20  <glx> then the seconf if the first declines it ...
00:35:00  <UnderBuilder> that depends of company rating?
00:35:19  <glx> company score I think
00:35:40  <UnderBuilder> that was thinking I
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01:08:54  <CIA-2> glx * r6486 /trunk/currency.c: -Fix (r6485): wrong variable name used in GetNewgrfCurrencyIdConverted()
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02:18:34  <roboboy> hello
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02:21:20  <Belugas_Gone> 'loo
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02:42:58  <CIA-2> belugas * r6487 /branches/XTDwidget/ (46 files in 3 dirs): [XTDwidget] -Synch with trunk r6451:r6486
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02:51:42  <roboboy> bye
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08:10:16  <Darkvater> has bjarni finally gone insane?
08:10:34  <Darkvater> Vehicle ***vehicle_list << get a life dude
08:29:43  <Maedhros> mmm. trains with "Service at ..." in their orders have that order show up in orange with "Heading for ..." in the status bar
08:41:20  <hylje> o rly
08:42:47  <Maedhros> ya rly
08:43:29  <Darkvater> is that a problematic comment or a praising one?
08:44:10  <Maedhros> it should be in blue with "Service at ...", like when you ctrl+click the depot icon, shouldn't it?
08:44:49  <hylje> its scheluded so..
08:46:05  <Darkvater> ah like that
08:46:17  <Darkvater> yes, if the orders say 'service at' it should not change colour
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08:48:35  <Darkvater> Maedhros: take it up with bjarni when he gets bakc
08:50:05  <Maedhros> Darkvater: ok
08:51:21  <hylje> btw, is there a openttd-svn ebuild somewhere
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08:52:06  <Maedhros> i made one, once upon a time, but it ended up being more trouble than it was worth
08:52:16  <hylje> ic
08:52:28  <Maedhros> i just compile and run from the svn directory now; it's much easier
08:52:45  <hylje> i do so as well
08:52:54  <hylje> but for systemwide usage
08:54:57  <Maedhros> oh, looks like i've still got it
08:54:59  <Maedhros> http://dev.gentoo.org/~maedhros/openttd/openttd-svn-9999.ebuild
08:55:37  <Maedhros> it was based off an old ebuild though, so it might be a bit out of date... e.g. the unconditional sdl dependency
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09:08:45  <Torm> goodevening all :)
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10:29:17  <jez> Anyone know if a patch is being worked on to upgrade a train depot, and all the trains in it, to a different track type?
10:32:45  <mikk36> there have been tries
10:32:49  <mikk36> but unsuccessful ones
10:32:50  <Nigel> that'd be nice
10:32:52  <mikk36> read the forums
10:33:16  <Nigel> jez, if you write it, then sure!
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11:35:19  <roboout> gnight
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11:54:30  <Bjarni> jez: to make it in a non hackish way is rather hard, so I think the answer is no for the time being
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12:00:28  <mikk36> one question though
12:00:43  <mikk36> the trains and wagons do have type number, right ?
12:01:47  <mikk36> just a simple memorize->sell->convert->buy script would be fine then ?
12:03:23  <mikk36> would be easier even if i could change just 1 train at a time
12:03:32  <mikk36> with a click
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12:41:18  <CIA-2> rubidium * r6488 /branches/MiniIN/settings_gui.c: [MiniIN] -Fix: missed one comma, which caused the patches window to blow when opened.
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13:23:07  <ln-> what's the value of b in e.g. "b = a < 2;", if a = 1?
13:23:29  <ln-> is it guaranteed to be 1, or just non-zero?
13:24:15  <Brianetta> I tink that needs parentheses
13:25:17  <ln-> this is not java. and a and b are ints.
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13:26:48  <Frostregen> i used it as guranteed 1, and had no problem so far
13:27:08  <Brianetta> "this is not java" - I was thinking it was mathematical notation...
13:28:46  <ln-> if it was mathematical notation, the value of b would most certainly be 1 when a = 1.
13:29:02  <ln-> because that's what it says.
13:31:10  <Frostregen> (at least nearly every Command uses some bool packed in an int32)
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13:49:14  <hylje> exactly
13:49:18  <hylje> he wasnt when we left
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13:51:39  <XeryusTC> true
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14:02:44  <Maedhros> bah, that's freenode and oftc that hate me / my connection today...
14:03:21  <hylje> :|
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16:31:33  <Wolf01> hi
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16:54:10  <bazkie> hello!
16:55:51  <helb> hi
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17:12:23  <jez> How was the default AI in OpenTTD coded?
17:12:37  <hylje> badly
17:16:28  <Prof_Frink> jez: It looked where it needed to go, put a blindfold on, was spun around 5 times, then works out the route from memory.
17:16:34  <Prof_Frink> While drunk.
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18:30:47  <mikk36> lol
18:30:48  <mikk36> http://foorum.hinnavaatlus.ee/viewtopic.php?p=3038936#3038936
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18:39:51  <jez> hmm
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18:40:01  <jez> I need some advice with regard to the OpenTTD source code
18:40:09  <cantares> just ask
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18:40:19  <jez> I'd like to change one of the custom Window structure types, facesel_d
18:40:35  <cantares> i personally have no idea about that, but i am drunk and i think i can solve every problem o.o
18:40:55  <jez> currently it has:
18:40:55  <jez> 	uint32 face;
18:40:55  <jez> 	byte gender;
18:41:31  <jez> i'd like to remove the byte gender, it's totally unnecessary with my new face window patch
18:41:38  <jez> and replace it with int16 data_1, data_2, data_3, data_4;
18:41:43  <jez> allowing lots of custom data to be held
18:42:08  <cantares> why?
18:42:20  <jez> because I need to draw some fake widgets and need somewhere to store their click state
18:43:02  <Rubidium> jez: do you have more than about 24 clickable widgets?
18:43:09  <jez> yes, i have more than 32 :-)
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18:44:17  <Rubidium> isn't that GUI going to be too full?
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18:45:38  <jez> Judge for yourself: http://www.game-point.net/misc/progress2.png
18:47:35  <Rubidium> and the widget below the face is for a random face?
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18:48:01  <jez> yep :-)
18:49:09  <cantares> looks a bit overfilled with buttons, i think the main focus of the game isn't the "avatar" - creation o.o
18:49:27  <jez> some of us have been annoyed at that aspect for years ;-)
18:50:20  <cantares> i just smash ne random button until somethink acceptable comes up and start build my train networj
18:50:27  <jez> heh
18:51:58  <Rubidium> jez: you know that click_state is only used for drawing purposes, i.e. it's only there to give you visual feedback on clicks
18:52:09  <jez> yeah
18:52:14  <jez> looks crap if it doesn't press in, though
18:52:21  <Rubidium> hmm, are those widgets between the < and > clickable?
18:52:35  <jez> yeah.  i'm modelling it kinda after the news settings window.
18:53:11  <cantares> reminds me at the.. erm moment,,
18:54:29  <Rubidium> I'm wondering whether it's worth to create a small extension to the click system when Belugas is already busy with making the number of clickable widget virtually unlimited
18:54:50  <cantares> http://en.wikipedia.org/wiki/ZFS <-- a 128bit filesystem... designed that no case could bring it to the limits....
18:55:12  <jez> it's not really an extension to the click system
18:55:20  <Maedhros> 640k should be enough for anybody, remember? ;)
18:55:24  <jez> it's just allowing more custom data for that custom structure type
18:55:27  <jez> heh
18:56:15  <jez> Rubidium: Do all the current values of the window structures get saved in a savegame file?  im guessing they do
18:56:38  <Rubidium> no, they don't
18:58:36  <jez> ah i see
18:58:45  <jez> right well it'll be fully backwards compatible anyway
18:58:51  <jez> .gender won't get used anymore
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19:00:18  <Rubidium> so you can remove it
19:00:22  <jez> yup
19:00:36  <jez> im just asking would that be a stumbling block in getting it checked in :-P
19:02:14  <Sionide> heh
19:02:15  <Sionide> insane
19:02:16  <Sionide> Max file size 	16 exabytes
19:02:16  <Sionide> Max number of files 	248
19:02:22  <Sionide> 2^48, that is
19:04:15  *** Nego [~DJNego@cp510420-a.venlo1.lb.home.nl] has joined #openttd
19:04:21  <Nego> hello
19:04:51  <Nego> I wanna know if someone could help me :)
19:04:57  <cantares> Hmm
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19:05:03  <cantares> stop asking metaquestions
19:05:10  <cantares> and ask your question...
19:05:12  <cantares>  o.o
19:05:15  <Nego> ah ok sorry:)
19:05:19  <Nego> its about adding a server
19:05:32  <glx> and ?
19:05:35  <Nego> I just downloaded the autopilot BOT
19:05:39  <cantares> i don't know anything about that
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19:05:49  <Nego> ah whell ok
19:05:57  <glx> which OS?
19:06:04  <Nego> Windows
19:06:17  <Nego> was wondering how I could play with a friend of mine
19:06:18  <glx> ok did you get convert.zip too?
19:06:31  <Nego> autopilot_202_555.zip
19:06:35  <Nego> this is what I have
19:07:04  <glx> you need to install activetcl first
19:07:11  <Nego> I read on a forum that the Autopilot pauzes the game and saves it, if nobody is online
19:07:21  <jez> interesting
19:07:26  <Nego> glx
19:07:29  <glx> yes Autopilot does that
19:07:29  <Nego> where can I find that
19:08:36  <glx> http://activestate.com/Products/ActiveTcl/ <-- activetcl is here
19:09:04  <jez> When I redefine one of these structs to be too big, it doesn't fail to compile even though there's a "assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(facesel_d));" below it.
19:10:01  <Nego> isn't there a free download ??
19:10:34  <Nego> a found it, sorry :)
19:11:28  <Rubidium> jez: how big have you made it?
19:12:03  <jez> i made it massive to test, like over 200 bytes
19:12:06  <glx> Nego: you'll need convert.zip too (http://www.tt-forums.net/viewtopic.php?p=490231#490231)
19:12:07  <jez> didnt cause a problem :-)
19:12:12  <jez> anyway i made it 96 bytes now
19:12:48  <Rubidium> why do you need 96 bytes for that GUI?
19:13:10  <Nego> where to unzip it??
19:13:15  <Nego> just in the main Root?
19:13:34  <glx> just put convert.exe in the same dir as openttd.exe
19:13:42  <Nego> ah ok, thats what I ment
19:13:58  <Nego> Install the ActiveTCL?
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19:14:08  <glx> yes install tcl :)
19:14:34  <glx> where you want
19:14:42  <jez> Rubidium: i don't, but as i'm changing the struct i thought i might as well provide handles for all the available space
19:15:06  <glx> Brianetta: could you put convert.zip in the first post of autopilot thread ?
19:15:26  <Brianetta> glx: Yeah
19:16:03  <Nego> GLX: What if the server shuts down with Autopilot, does he saves the game?
19:16:16  <Nego> and ActiveTCL is installed
19:16:32  <glx> yes autopilot takes care of saving
19:16:52  <glx> ok open a console (cmd.exe)
19:16:58  <Nego> I have
19:17:05  <glx> go in openttd dir
19:17:07  <Rubidium> jez: when somebody needs it, (s)he can add the bits/bytes (s)he needs; please don't add stuff that you're not using as other users might think that those bits/bytes are used and they are going to make the struct (WINDOW_CUSTOM_SIZE) even bigger, while there are 90 free bytes
19:17:50  <Nego> I am right now
19:18:08  <glx> you did extract autopilot in this dir ?
19:18:11  <jez> ok then
19:18:23  <Nego> yes:)
19:19:00  <Brianetta> glx: Edited, linked (not re-attached)
19:19:20  <glx> ok open openttd.cfg and add lines from  openttd_additional.cfg
19:19:34  <glx> Brianetta: thanx (will be easier for windows users :) )
19:19:41  <Nego> at the bottum??
19:20:03  <glx> yes
19:20:15  <glx> that's the autopilot config :)
19:20:24  <Nego> ah ok:)
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19:21:02  <Nego> done
19:21:12  <glx> run convert.exe
19:21:30  <Nego> it said
19:21:42  <glx> should say "GUI mode detected. Converting to console"
19:21:45  <Nego> yes:)
19:22:01  <glx> now "tclsh autopilot.tcl"
19:22:08  <Nego> run aswell?
19:22:44  <Brianetta> If you're feeling really brave you can just double-click it
19:23:05  <glx> there's no output with double clic
19:23:12  <Brianetta> ah
19:23:18  <Nego> autopilot.tcl
19:23:21  <Nego> online got this file?
19:23:29  <Nego> only9
19:23:32  <Nego> only*
19:23:34  <Nego> sorry :)
19:23:41  <Brianetta> You shoul dhave a bunch of tcl files
19:23:47  <glx> tclsh is part of activetcl
19:24:01  <Nego> isn't working it said
19:24:16  <glx> what does it say?
19:24:35  <Nego> something in dutch
19:24:45  <Brianetta> Nego: Run tclsh on its own
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19:24:50  <Nego> isn't a recognized internal command
19:24:59  <Brianetta> You have a Tcl installation problem
19:25:03  <glx> cmd was open while installing activetcl?
19:25:06  <Nego> wait
19:25:09  <Brianetta> It's probably not in your path, if it's installed
19:25:19  <Nego> tcshl runs on its own so:)
19:25:43  <glx> close the console and reopen it
19:25:51  <jez> Rubidium: I'm assuming that means it's OK to define my new small structure member
19:25:53  * Brianetta nods
19:26:39  <Nego> couldn't read file "autopilot.tcl": No such file or directory
19:27:00  <glx> you should run it from openttd dir
19:27:08  <Rubidium> yes, if it's used it's ok
19:27:34  <Nego> ah working
19:27:39  <Nego> autopilot engaged
19:28:05  <glx> good news :)
19:28:29  <Nego> ghehehe
19:28:38  <Nego> so I can add a new server right now?
19:28:58  <glx> the server is launch already :)
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19:30:14  <Nego> without a IP
19:30:24  <Nego> and not the right MAP i want to use
19:30:47  <glx> the ip is the same as your computer :)
19:30:59  <Nego> why does it say
19:31:05  <Nego> 0.0.0.0
19:31:21  <glx> that means all available IP
19:31:25  <Nego> ah ok
19:31:34  <Nego> and how can I increase the map size?
19:31:52  <glx> in openttd.cfg (before running autopilot)
19:32:01  <CIA-2> miham * r6489 /trunk/lang/ (italian.txt slovak.txt):
19:32:01  <CIA-2> WebTranslator2 update to 2006-09-20 21:31:31
19:32:01  <CIA-2> italian - 12 changed by sidew (12)
19:32:01  <CIA-2> slovak - 8 fixed, 3 changed by lengyel (11)
19:32:10  <glx> type "quit" in autopilot console
19:32:35  <glx> and make the changes you need in openttd.cfg
19:33:22  <Nego> okok thanks alot:)
19:33:27  <Nego> and it says, server offline?
19:33:45  <glx> that's another thing (not autopilot dependant :) )
19:34:11  <glx> do you have a router ?
19:34:26  <Nego> yes
19:34:31  <Nego> wich port is it using?
19:34:32  <glx> !openttd port
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19:34:39  <Nego> wich one?
19:34:46  <glx> !openttd help
19:34:54  * glx slaps _42_
19:34:57  <Nego> :P
19:35:15  <_42_> glx: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound)
19:35:19  <_42_> glx: available commands: commit date download files help log port svn url user
19:35:36  <glx> ok it is just very slow tonight :)
19:36:14  <glx> Nego: now you know the ports needed :)
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19:36:47  <Nego> 3978 and 3979 are going to be opened :)
19:37:16  <Nego> be right back, reboot of my router is needed
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19:39:08  <Nego> back
19:39:42  <glx> set server_advertise to true in openttd.cfg to advertise
19:40:02  <Nego> not needed, isn't going to be a public one
19:40:10  <Nego> atleast, not yet
19:40:18  <glx> ok
19:40:35  <glx> map size is in map_x and map_y
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19:41:17  <Nego> map_x = 8
19:41:24  <Nego> ?
19:41:32  <glx> !calc 2^8
19:41:34  <_42_> glx: 256;
19:41:44  <Nego> ah sorry :)
19:42:02  <Nego> !calc 2^16
19:42:02  <_42_> Nego: 65536;
19:42:07  <Nego> ah bit large:P
19:42:11  <glx> max is 12
19:42:30  <glx> or 11 can't remember
19:42:37  <glx> !calc 2^11
19:42:38  <_42_> glx: 2048;
19:42:39  <Nego> 11;)
19:42:42  <Nego> I'll take 10
19:43:32  <glx> lanscape = normal|hilly|desert|candy <-- if you want to change it :)
19:43:47  <Nego> doesn't work, still says 256
19:44:25  <glx> did you save after the change?
19:44:52  <Nego> dunno
19:44:57  <Nego> going to try again
19:45:55  <Nego> currency = EURO
19:45:58  <Nego> is this right?
19:46:12  <glx> EUR
19:47:37  <glx> the difficulty settings are explained here http://wiki.openttd.org/index.php/Diff_custom
19:47:59  <Nego> ah thanks a lot
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19:49:12  <glx> Nego: one important thing : language = english.lng
19:49:27  <Nego> I already have
19:52:27  <Nego> Online and in use
19:52:29  <Nego> thanks alot
19:52:40  <glx> np
19:52:58  <Prof_Frink> When did openTTD get so damn slow?
19:53:28  <hylje> it isnt?
19:53:50  <Prof_Frink> It bloody is
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19:56:47  <Prof_Frink> It's not like it's using much in the way of CPU or memory, and my system's not exactly slow, but openttd runs like a pig through teacle
19:56:51  <Prof_Frink> treacle*
19:57:40  <Nego> how can i get FLAT land
19:57:52  <Prof_Frink> Use the land flattener
19:58:40  <glx> it's defined in diff_custom
19:59:05  <Nego> ok thnx
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20:08:35  <Prof_Frink> Yup, TTDPatch in wine plays faster than openttd native.
20:10:04  <Prof_Frink> Interestingly, 0.4.7 also runs slowly
20:10:19  <Rubidium> what if you disable NPF?
20:11:40  <ln-> Tron: non-openttd-related question: in C, is the int value of "a < 2" defined to be (zero or non-zero), or (0 or 1)?
20:12:55  <Tron> the result of all comparison operations and boolean operators is either 0 or 1
20:13:56  <ln-> ok, thanks.
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20:14:23  <Prof_Frink> Rubidium: It *is* off
20:14:24  <Nego> is it possible that I cannot create SUBS in the autopilot?
20:14:49  <glx> SUBS?
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20:15:17  <Nego> subsidiaries
20:15:36  <glx> dunno if they works in multiplayer
20:15:46  <Nego> ah ok
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20:31:13  <Nego> is there anyone who knows how you can create new subs :)
20:33:10  <Rubidium> what version of OTTD are you using?
20:33:23  <Nego> where can I find it?
20:33:56  <Rubidium> in the titlebar
20:34:09  <Nego> nahh it does work
20:34:18  <Nego> but I want to make some subs in multiplayer
20:34:32  <Nego> you know if it is possible?
20:34:55  <glx> as I said I think it's disabled in multiplayer
20:35:00  <Rubidium> I've got no idea whether that is possible
20:35:12  <glx> Nego: miniin right ?
20:35:31  <Nego> how do you mean glx?
20:35:50  <glx> subsidiaries are only in miniin AFAIK
20:36:07  <Nego> you know for sure?
20:36:23  <glx> what's displayed in window title ?
20:37:18  <Nego> in the configuration patches it is still "on"
20:38:02  <Nego> but I can neither change it
20:40:01  <Nego> btw, can somebody tell me how I can solve this error
20:40:36  *** Nigel [~Nigel@202-154-144-87.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds]
20:40:39  <Nego> MD5 of TRG1R.GFR is ***** Incorrect ***** File Corrupt
20:41:01  <Prof_Frink> try TRG1R.GRF instead.
20:41:29  <Prof_Frink> And use an unmodified version, and yell at the devs, and explain to them about .GRD graphics
20:42:03  <glx> why use .GRD when .GRF can do the same ?
20:42:31  <Prof_Frink> Because openttd used not support grf?
20:43:14  <Belugas> Nego, that error is not an error, as per say, but rather a warning. TheCRC checksum is not what it's supposed to be, as in the original game' version of the file.
20:43:21  <Belugas> So, no worry
20:43:34  <glx> Belugas: it's a md5 checksum not crc :)
20:43:46  <Belugas> me and my big mouth :)
20:43:53  <Belugas> true glx :)
20:43:59  <glx> but same meaning
20:44:16  <Nego> it happend when I started the multiplayer things
20:44:47  <glx> ho it display that in a console window, right?
20:45:07  <Belugas> does not have anything to do with multiplayer.  It's the part that loads the cute graphics that make the game what it is :)
20:45:09  <Nego> yes
20:45:21  <Nego> is there a way to solve it
20:45:53  <Prof_Frink> Ignore it? redirect it to /dev/null?
20:45:57  <glx> Nego: convert.exe changed how openttd is run from explorer
20:46:15  <Nego> ah ok:) so just ignore it?
20:46:55  <glx> yes ignore it, it's not that important
20:47:18  <Belugas> or find an original unchanged  trg1r.grf
20:47:18  <Nego> ah well ok
20:47:24  <Nego> didn't know that
20:47:31  <Nego> thnx
20:48:14  <Tron> This warning is a guarantee that your bug reports will be ignored as invalid
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20:49:16  <jez> Tron: wtf?>
20:49:59  <Tron> do you have any problem with this?
20:50:22  <Nego> nope I don't
20:50:27  <jez> dont understand why you said that
20:50:28  <Nego> just didn't like an extra window
20:51:17  <Tron> jez: modified data files can lead to any kind of non-reproducible behavior
20:51:20  *** helb [~helb@84.244.90.159] has quit [Quit: Platinum Lachtan Bejby]
20:52:03  <glx> Nego: this extra window is a consequence of the patching needed for autopilot
20:52:28  <jez> Tron: ahhh, i think i understand
20:52:34  <jez> you meant *That* warning
20:52:42  <jez> English grammar and meaning
20:52:45  <jez> quite different
20:53:20  <jez> 'This warning' usually refers to what you're saying right now
20:53:26  <Bjarni> http://www.qdb.us/67325 <-- I just did my regular search for my own kick (I call it check if Sacro did something stupid again). They approved another one with my nick in it
20:53:50  *** Nego [~DJNego@cp510420-a.venlo1.lb.home.nl] has quit []
20:54:29  <jez> your own kick?  like, you kicked yourself?
20:54:50  <cantares> i think i am, writing a better english if i am drunk...
20:55:00  <cantares> was the last sentence understandable ?
20:55:13  <Bjarni> cantares: what you say?
20:55:15  <Bjarni> :)
20:55:17  <Bjarni> :P
20:55:18  <cantares>  :D
20:55:30  <cantares> *bjarni hug*
20:55:34  <cantares> i like you, realy.
20:55:51  <Bjarni> err
20:56:32  <Bjarni> the last time somebody hugged me in #openttd, he wrote that he hurt himself falling off his chair in the next line
20:56:40  <Bjarni> it's dangerous to try to make me gay ;)
20:56:57  <cantares> why do  you think that i am male ?
20:57:14  <Brianetta> Bjarni: Don't stand near this... http://en.wikipedia.org/wiki/Gay_bomb
20:57:22  <Bjarni> well, being in this channel makes the odds for that... say 99%
20:57:55  <cantares> WTF?
20:57:59  <lws1984> heehehheh
20:58:00  <lws1984> good one
20:58:01  <cantares> females dont play OpenTTD ?
20:58:15  <Brianetta> Helen doesn't seem to like it
20:58:28  <jez> with a name like Brianetta you sound female
20:58:32  <Brianetta> Well, she likes it, but always forgets absolutely everything about it between plays
20:58:34  <smeding> hm, people here :o
20:58:42  <Bjarni> <cantares>	females dont play OpenTTD ? <-- I only know one female playing OpenTTD and she never went to this channel
20:58:48  <smeding> well, always are, but i feel like talking now
20:58:49  <cantares> ok, i am male...
20:58:58  <Bjarni> thought so
20:59:07  <cantares> ok, and i am bisexual...
20:59:12  <Bjarni> you can't trick me
20:59:23  * Brianetta is decidedly heterosexual
20:59:26  <Bjarni> <cantares>	ok, and i am bisexual... <-- I noticed.... you wanted to do it with me
20:59:31  <Bjarni> and that will never happen
20:59:32  <cantares> BUT... What the hell hat hugging to do with sex ?
20:59:50  <jez> Bjarni: as part of my patch, I am redefining the facesel_d struct
20:59:52  <Bjarni> for all I know, you could be naked right now
20:59:54  <Brianetta> Hugging leads to kissing.  Kissing leads to shagging.  It's the way in films; it's the way in real life.
21:00:13  <jez> Bjarni: the member I'm removing is no longer used in the code, that should be ok, shouldn't it?
21:00:23  <jez> Brianetta: if only that were always true
21:00:31  <jez> actually no, i take that back
21:00:35  <jez> i'd have shagged my mum
21:00:47  <Brianetta> Except in films, they never seem to have to worry about condoms.
21:00:55  <Bjarni> jez: err, I think so. If you remove it an nothing bad happens, then it should be ok
21:01:26  <jez> Bjarni: you don't happen to know why these assert_compile() routines don't work, do you?
21:01:34  <Bjarni> <jez>	i'd have shagged my mum <-- damn you little mother fucker
21:01:57  <cantares> jez: What has assert_compile() to do with sex ? o.o
21:02:00  <Bjarni> <jez>	Bjarni: you don't happen to know why these assert_compile() routines don't work, do you? <-- most likely you disabled assert at compile time
21:02:09  <Bjarni> cantares: don't ask....
21:02:14  <cantares> *lol*
21:02:20  <cantares> just kidding a little bit ;)
21:02:27  <Bjarni> don't ask questions where you don't want to know the answer
21:02:41  <cantares> i want to know every answer...
21:02:44  <jez> cantares: what does sex have to do with this channel?
21:02:44  <Bjarni> specially not on the internet
21:02:48  *** Spoco [~Spoco@dsl-083-102-066-38.lohjanpuhelin.fi] has quit []
21:03:16  <Bjarni> <jez>	cantares: what does sex have to do with this channel? <-- it's mentioned each day
21:03:47  <cantares> jez: it is a general channel 'bout openttd...
21:04:14  <Bjarni> 	<Brianetta>	Except in films, they never seem to have to worry about condoms. <-- actually I saw somebody wanted to change that and that they wanted all movies to use condoms... I don't think Hollywood cared for those people though
21:04:15  <cantares> jez: if it is a specialized developing channel i'ld agree, but not if it is a general
21:04:21  <smeding> hmm, my  friend was basically the only reason i was still on the PC, and she left, so i'll be off too. later.
21:04:25  *** smeding [~roysmedin@c514451cb.cable.wanadoo.nl] has quit [Remote host closed the connection]
21:04:51  <jez> i don't watch films with sex in.  not at the ciname
21:04:53  <jez> cinema
21:05:37  <Bjarni> I generally don't watch movies like that at all, not even at home when I'm alone
21:06:09  <Bjarni> quote "Sex is like football. It's as fun to do as it's boring to watch other people doing it"
21:06:20  <Bjarni> some politician said that
21:06:32  <Bjarni> in public
21:06:32  <jez> Clinton?
21:06:34  *** Belugas is now known as Belugas_Gone
21:06:35  <Bjarni> no
21:06:38  <Bjarni> a Danish one
21:06:42  <jez> ah
21:07:35  <jez> struct Window {uint16 flags4;
21:07:39  <Bjarni> I can't remember who though, only that it was a female and she is red
21:07:39  <jez> why is that called flags4?
21:07:52  *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [Ping timeout: 480 seconds]
21:08:12  <Bjarni> jez: because... I guess it needed to be called something and this name was not in use
21:08:16  <Bjarni> so why not? :)
21:09:11  <Bjarni> DV renamed another var not long ago. It was called unKa and was actually the string/sprite for a widget (or was it the help text?)
21:09:20  *** Neonox [~Neonox@ip-80-226-213-190.vodafone-net.de] has quit [Quit: muss wech]
21:09:27  <Bjarni> I have no idea what the original name meant
21:09:34  <jez> hmm, i need to find the code that decides how long it is until a widget times out
21:09:44  <jez> and becomes declicked after a click
21:09:46  <Prof_Frink> Bjarni: "Remove the small Ford car"
21:10:21  <Bjarni> times out?
21:10:34  <Bjarni> I think it's event based, not time based
21:10:40  <Bjarni> Prof_Frink: ?
21:10:47  <Prof_Frink> unKa.
21:11:07  <Bjarni> ahh
21:11:19  <Bjarni> but why would it be called something like that?
21:11:44  <Bjarni> and why is the 3rd letter uppercase while the rest was lowercase?
21:11:45  <Prof_Frink> That is one of the great mysteries of the universe
21:11:52  <Bjarni> we will never know
21:11:56  <Prof_Frink> It's camelCase
21:12:15  <jez> Bjarni: clearly there is a time factor
21:12:23  <jez> when you click a button, it waits for a while until becoming unclicked
21:13:05  <Bjarni> like until it's redrawn?
21:13:48  <Rubidium> jez: look for WDF_UNCLICK_BUTTONS in window.c
21:13:58  <glx> Bjarni: unknownA
21:14:14  <glx> or something like that
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21:22:23  <jez> Rubidium: seems it waits
21:22:47  <jez> Rubidium: seems it looks at the least significant 3 bits in w->flags4 to determine how long before the timeout
21:23:04  <jez> but what determines how long each loop lasts?  this is just my being over-curious now :-)
21:24:39  <Bjarni> great
21:25:42  <Bjarni> I just spent the last half an hour figuring out what I did to break my patch and now I just learned that I typoed a > into <
21:25:46  <Bjarni> one char
21:25:58  <Bjarni> and hell broke loose and it asserted like crazy
21:27:17  <jez> at least your asserts work
21:27:22  <jez> the ones i'm looking at don't
21:27:47  <Rubidium> jez: DecreaseWindowCounters is called every gameloop, i.e. every game tick, so it takes 7 game ticks
21:28:44  *** ChrisM87 [~ChrisM@p54AC5BD0.dip.t-dialin.net] has quit [Remote host closed the connection]
21:29:01  <Rubidium> jez: you could have found that out by backtracing the function calls
21:31:08  <jez> 7 ticks?
21:31:16  <Bjarni> lol. I just notice the AI building a railroad and it finished it, but then it removed some tracks and had to add like 6 tiles of hills to it and make it at least 4 times as long as the part it removed
21:31:24  <jez> only if 7 gets set
21:31:43  <Bjarni> jez: asserts are disabled by default in MS VS release builds
21:32:35  <Maedhros> Bjarni: trains with "Service at ..." orders show up with the wrong string (i.e. the orange one) in the train status bar
21:32:42  <Maedhros> i've been told to take that one up with you ;)
21:33:11  *** Zr40 [~Zirconium@zr40.xs4all.nl] has quit [Ping timeout: 480 seconds]
21:33:22  <jez> Bjarni: i'm making a debug build, though
21:33:46  <Bjarni> http://devs.openttd.org/~bjarni/AI_dual_station.png <-- LOL
21:35:33  <Bjarni> Maedhros: err... they look allright here
21:35:58  <jez> what is a 'service at; order
21:36:04  <jez> do you mean 'go to depot'?
21:36:52  <Bjarni> hmm, nobody commented on the "clever" AI placement of stations... two stations next to each other and both blocked from being connected to anything
21:39:12  *** Nego [~DJNego@cp510420-a.venlo1.lb.home.nl] has joined #openttd
21:39:25  <Bjarni> jez: control click goto depot
21:39:40  <Bjarni> the vehicle will service only and then leave the depot right away
21:40:12  <Nego> I got a question about autopilot
21:40:12  <Maedhros> Bjarni: http://dev.gentoo.org/~maedhros/openttd/service_orders.png
21:40:18  <Maedhros> shouldn't they both show the same string?
21:40:20  <Nego> how can I shut down the server
21:40:26  <Nego> and return to the game next time :)
21:40:51  <XeryusTC> i have a question regarding the SB macro as found in macros.h, is someone with that understands it around?
21:41:27  <Tron> the comment is  one line above it
21:41:38  <XeryusTC> Tron: the comment isnt helping me
21:41:39  *** TinoM [~Tino@i5387C481.versanet.de] has quit [Quit: Verlassend]
21:41:47  <Bjarni> Maedhros: you are right
21:41:48  <Bjarni> hmm
21:42:03  <Bjarni> they should
21:42:09  <Tron> then you should stop asking meta quetsions and start asking questions
21:42:09  <Bjarni> the orange one is incorrect
21:42:33  <XeryusTC> i do understand what the function does, but it seems that the n parameter doesn't do a thing
21:42:40  *** Progman [~progman@p5091FCA9.dip.t-dialin.net] has joined #openttd
21:43:09  <XeryusTC> so is n supose do do nothing, only do something in special occasions or is it just some legacy from copy-pasting?
21:43:20  <Tron> it zeroes this many bits
21:43:33  <Tron> without it the macro would be totally broken
21:43:57  <Wolf01> 'night all
21:44:00  *** Wolf01 [~wolf01@host117-234-dynamic.14-87-r.retail.telecomitalia.it] has quit []
21:44:18  <Tron> btw: it's not c&ped, i wrote it
21:44:36  <Nego> somebody who can help??
21:44:39  <XeryusTC> hmm, i ran some tests with it, it didn't matter if i set it from 0-4 if all the other parameters stayed the same
21:44:53  <Tron> your tests are flawed
21:45:38  <Tron> uint32 x = 0xFFFFFFFF;
21:46:10  <Tron> SB(x, 4, 4, 0); or SB(x, 4, 0, 0);
21:46:23  <Tron> printf("%u\n", x);
21:46:52  <Nego> Can I shut down the Multiplayer Server and reopen it afterwards??
21:47:52  <XeryusTC> Tron: so according to you it should set 4 bits to 0 in the former form and leave bits to 1 in the latter?
21:48:35  <Tron> yes
21:48:52  <XeryusTC> ok, ty for explaining :)
21:49:33  <glx> Nego: type "exit" and it shoud save (to be sure you can type "save name_of_savegame" before)
21:49:38  <XeryusTC> i can sleep peacifully now, ty :)
21:49:49  *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: So Long, and Thanks for All the Fish]
21:50:23  <Nego> GLX
21:50:23  <glx> Nego: to start autopilot with the savegame use "tclsh autopilot.tcl load name_of_savegame"
21:50:34  <Nego> ok thnx
21:56:06  *** blackis [~blackis@bebis.csbnet.se] has quit [Quit: blackis]
21:56:24  <Maedhros> night
21:56:28  *** Nego [~DJNego@cp510420-a.venlo1.lb.home.nl] has quit []
21:56:54  *** Maedhros [~jc@i-195-137-43-74.freedom2surf.net] has quit [Quit: leaving]
22:05:21  *** lws1984 [~lws1984@ip68-9-157-1.ri.ri.cox.net] has quit [Ping timeout: 480 seconds]
22:23:49  *** Sacro [~ben@adsl-83-100-157-244.karoo.KCOM.COM] has joined #openttd
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22:40:53  <reinke_> hello there, someone awake?
22:40:53  *** Serriaromeo [~Serriarom@mptc-69-152.mptelco.com] has joined #openttd
22:41:13  <reinke_> hello, i have a question concerning sample.cat
22:41:13  <Sacro> reinke_: yeah
22:41:35  <reinke_> hello!
22:42:35  <reinke_> the thing is, although i copied the necessary files into the directory which is given in the wiki, ubuntu says that i cannot open it (all read/write rights are given)
22:42:52  <reinke_> what have i done wrong?
22:42:58  <reinke_> i dont get it...
22:43:06  *** ThePizzaKing [~thepizzak@c211-28-157-212.eburwd2.vic.optusnet.com.au] has joined #openttd
22:43:50  <ln-> where did you buy the game from?
22:44:27  <reinke_> it was in a bundle of games which i was given some years ago...
22:44:35  <reinke_> actually it was a present
22:45:41  <ln-> ok
22:46:07  <Sacro> reinke_: which folder did you put sample.cat in?
22:46:22  <reinke_> /usr/share/games/openttd/data
22:46:43  <reinke_> the folder which is said in the openttd wiki
22:47:12  <Sacro> hmm
22:47:24  <Sacro> ls /usr/share/games/openttd/data/*
22:47:30  <Sacro> ls -l even
22:47:39  <reinke_> wait a sec...
22:48:01  <Sacro> hmm, i have it under /usr/share/openttd/data
22:48:48  *** Bjarni [~Bjarni@0x53588af9.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving]
22:51:00  <reinke_> insgesamt 5852
22:51:01  <reinke_> -rw-r--r-- 1 root   root      9747 2006-08-14 17:10 autorail.grf
22:51:01  <reinke_> -rw-r--r-- 1 root   root     41639 2006-08-14 17:10 canalsw.grf
22:51:01  <reinke_> -rw-r--r-- 1 root   root        90 2006-08-14 17:10 dosdummy.grf
22:51:01  <reinke_> -rw-r--r-- 1 root   root     50012 2006-08-14 17:10 nsignalsw.grf
22:51:03  <reinke_> -rw-r--r-- 1 root   root     25704 2006-08-14 17:10 openttd.grf
22:51:06  <reinke_> -rw-r--r-- 1 root   root    138680 2006-08-14 17:10 opntitle.dat
22:51:08  <reinke_> -rw------- 1 reinke reinke 1606806 1995-10-11 14:25 SAMPLE.CAT
22:51:11  <reinke_> -rw------- 1 reinke reinke 2426283 1996-02-08 20:54 TRG1.GRF
22:51:13  <reinke_> -rw------- 1 reinke reinke  267257 1995-10-11 14:25 TRGC.GRF
22:51:16  <reinke_> -rw------- 1 reinke reinke  410573 1996-02-11 18:53 TRGH.GRF
22:51:18  <reinke_> -rw------- 1 reinke reinke  293058 1996-02-08 20:54 TRGI.GRF
22:51:21  <reinke_> -rw------- 1 reinke reinke  559087 1995-10-11 14:25 TRGT.GRF
22:51:23  <Born_Acorn> What's happening! D:
22:51:23  <reinke_> -rw-r--r-- 1 root   root     91558 2006-08-14 17:10 trkfoundw.g
22:51:26  * Eddi|zuHause slaps reinke_ around with a nopaste
22:51:42  <reinke_> ah, sorry, irc noob  :)
22:52:03  <Eddi|zuHause> there are lots of pages around where you can post text to
22:52:10  <Eddi|zuHause> and then give a link here...
22:52:49  <Eddi|zuHause> for example http://nopaste.php-q.net/
22:53:08  <glx> shouldn't be lower case ?
22:54:17  <reinke_> ok, i just said sorry...like i said i AM an irc noob...sooo the thing i did now is that i have given sample.cat all rights (as proven by ln -l which i dont copy here now ;) but "openttd" still says cant open file
22:54:47  <Eddi|zuHause> rename the files to lowercase...
22:55:11  <Eddi|zuHause> -rwxr-xr-x 1 johannes users 1608618 1996-03-22 14:15 sample.cat <- this is mine
22:55:44  <reinke_> ah, k, wait
22:56:02  <Eddi|zuHause> why they are x i don't know
22:56:24  <Eddi|zuHause> they probably shouldn't be
22:56:26  <ln-> it should definitely be lower case.
22:56:40  <glx> Eddi|zuHause: x is not needed but it's not a problem :)
22:57:05  <Eddi|zuHause> sure, if i want to run them :p
22:57:23  <glx> chmod 644 should fix it :)
22:57:52  <reinke_> ok, the game runs now...thanks for the hint :) But the window is kindo transparent now ?! How can i change that?
22:58:09  <glx> the window is transparent ????
22:58:31  <Eddi|zuHause> must be some other program that you run
22:58:51  <Eddi|zuHause> i have seen that before, but i don't remember what program it was
22:59:10  <glx> X :P
22:59:11  <Sacro> could be XGL
22:59:33  <reinke_> yupp, i am running xgl and compiz atm
22:59:50  <reinke_> i kinda like the eyecandy stuff
22:59:52  <Sacro> that'd explain the transparency
23:00:06  <reinke_> ok, then i'll switch it off :)
23:01:11  <glx> now I bet newt question will be about music :)
23:01:30  <Eddi|zuHause> those x-es are probably a relict from copying from windows...
23:01:56  <glx> yes copy from FAT32
23:02:06  <Eddi|zuHause> no, NTFS ;)
23:02:13  <glx> same thing :)
23:04:35  <reinke_> nope, no music question...these midis can drive me crazy...
23:04:56  <glx> anyway you are using DOS files so no music :)
23:05:17  <Eddi|zuHause> DOS didn't have .gm files?
23:05:23  <reinke_> thanks for all the help...and sorry for disturbing you...but ill guess you guys have never been newbies...haven't ya?
23:05:26  <Eddi|zuHause> what did DOS use?
23:05:47  <Sacro> Eddi|zuHause: FAT 12
23:05:47  <ln-> no, we materialized to this world as professionals.
23:05:51  <Sacro> then 16, then 32
23:06:04  <Sacro> Eddi|zuHause: guessing you mean MS-DOS...
23:06:11  <reinke_> thought so ;) anyway, thanks a lot and for all the fish
23:06:18  <Sacro> mmm, fish
23:06:19  <Eddi|zuHause> i have never seen a DOS using FAT 32... but that was hardly my question
23:06:23  <glx> Sacro: we are talking about TTD DOS and music :)
23:06:34  <Sacro> todays fish is trout a la creme, enjoy your meal
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23:06:43  <Sacro> glx: TTD DOS? sounds fun
23:07:27  <Born_Acorn> Yeah, you know, the version 80% of new players have.
23:07:41  <Born_Acorn> (until they find the download links for the Windows Version, at least. :p )
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23:16:41  <Eddi|zuHause> i'm not sure if i ever had a DOS TTD
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