Log for #openttd on 28th September 2006:
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00:09:17  <KUDr> mikk36:
00:09:39  * KUDr is going to bed
00:09:42  <KUDr> gn
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01:34:47  <kbrooks> bed
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02:44:39  <Torm> can openttd server be run as a windows service?
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02:45:21  <glx> it's not coded for that
02:47:02  <Torm> hrm kk cheers
02:55:13  <Belugas_Gone> and i doubt it would ever be
02:55:27  <Belugas_Gone> since we need to be multiplatform
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03:03:22  <DaleStan> Torm: Yes. See, for example, but make appropriate changes for Open instead of FIT.
03:03:50  <DaleStan> Anything can be run as a Windows Service following those basic instructions.
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03:07:29  <Torm> DaleStan: aight i'll take a look :) thanks mate
03:11:48  <Belugas_Gone> DaleStan, although it looks like a good alternative, it does not make it a true service, i think
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03:13:27  <DaleStan> I ran SETI Classic using the instserv/srvany instructions, and it behaved sufficiently like a service for my purposes.
03:17:15  <Belugas_Gone> interesting
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05:40:55  <CIA-2> miham * r6543 /trunk/lang/ (6 files): (log message trimmed)
05:40:55  <CIA-2> WebTranslator2 update to 2006-09-28 07:40:01
05:40:55  <CIA-2> catalan - 9 fixed, 5 changed by arnaullv (14)
05:40:55  <CIA-2> french - 10 fixed by belugas (10)
05:40:55  <CIA-2> german - 9 fixed by Neonox (9)
05:40:56  <CIA-2> hungarian - 13 fixed by miham (13)
05:40:56  <CIA-2> slovak - 21 fixed by lengyel (21)
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07:02:59  <CIA-2> peter1138 * r6544 /trunk/ (6 files): - Codechange: Rename CmdReplaceVehicle to CmdSetAutoReplace, to reflect what it does.
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07:59:26  <Brianetta> Off to the doctor's this morning, to get this mysterious rash looked at
08:04:02  <eleusis> :-\
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08:14:58  <krash> cool :)
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08:50:10  <Torm> nothing like open wireless access points
08:50:54  <mikk36> KUDr ?
08:51:04  <mikk36> sry, i fell asleep
08:51:13  <KUDr> here
08:51:18  <mikk36> it was like 3 am or smth
08:51:25  <KUDr> it is ok
08:52:35  <KUDr>
08:59:00  <eleusis> heh 8443
08:59:46  <mikk36> i set all overall settings to release
08:59:47  <mikk36> LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library
08:59:49  <mikk36> libcpmtd.lib(xmbtowc.obj) : error LNK2001: unresolved external symbol __CrtDbgReportW
08:59:51  <mikk36> praks3.obj : error LNK2019: unresolved external symbol __CrtDbgReportW referenced in function "protected: virtual char const * __thiscall std::ctype<char>::_Do_widen_s(char const *,char const *,char *,unsigned int)const " (?_Do_widen_s@?$ctype@D@std@@MBEPBDPBD0PADI@Z)
08:59:53  <mikk36> libcpmtd.lib(cout.obj) : error LNK2001: unresolved external symbol __CrtDbgReportW
08:59:55  <mikk36> libcpmtd.lib(cin.obj) : error LNK2001: unresolved external symbol __CrtDbgReportW
08:59:57  <mikk36> libcpmtd.lib(stdthrow.obj) : error LNK2001: unresolved external symbol __CrtDbgReportW
08:59:59  <mikk36> libcpmtd.lib(xdebug.obj) : error LNK2019: unresolved external symbol __malloc_dbg referenced in function "void * __cdecl operator new(unsigned int,struct std::_DebugHeapTag_t const &,char *,int)" (??2@YAPAXIABU_DebugHeapTag_t@std@@PADH@Z)
09:00:01  <mikk36> libcpmtd.lib(xmbtowc.obj) : error LNK2001: unresolved external symbol __malloc_dbg
09:00:03  <mikk36> libcpmtd.lib(xdebug.obj) : error LNK2019: unresolved external symbol __free_dbg referenced in function "void __cdecl operator delete(void *,struct std::_DebugHeapTag_t const &,char *,int)" (??3@YAXPAXABU_DebugHeapTag_t@std@@PADH@Z)
09:00:05  <mikk36> libcpmtd.lib(xmbtowc.obj) : error LNK2001: unresolved external symbol __free_dbg
09:00:07  <mikk36> libcpmtd.lib(_tolower.obj) : error LNK2019: unresolved external symbol __calloc_dbg referenced in function __Getctype
09:00:09  <eleusis> got spam?
09:00:09  <mikk36> C:\Users\Mikk36\Documents\Visual Studio 2005\Projects\praks3\Debug\praks3.exe : fatal error LNK1120: 4 unresolved externals
09:00:16  <mikk36> that's all, sry
09:00:17  <mikk36> :)
09:00:26  <KUDr> hmm
09:00:32  <KUDr> it works here
09:00:36  <KUDr> with your praks3.vcproj
09:00:48  <mikk36> with release settings ?
09:00:56  <mikk36> i can build it with debug
09:00:59  <KUDr> both
09:01:00  <mikk36> but not with release
09:01:23  <KUDr> you swith between debug and release in build target combo
09:01:43  <KUDr> what do you set for release?
09:02:08  <KUDr> what version of VC you use?
09:02:24  <mikk36> ok, i got now
09:02:34  <mikk36> had to change default :/
09:02:37  <mikk36> to do that
09:02:39  <Bjarni> <eleusis>	got spam? <-- depending on what he tries to compile, it might be spam and it might not be
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09:02:58  <Bjarni> if it's a windows only app, then it's spam
09:03:02  <Bjarni> if not, then it's valid
09:03:03  <eleusis> lol
09:03:05  <Bjarni> :p
09:03:08  <mikk36> Bjarni, it's not
09:03:12  <eleusis> sif not use a pastebin :P
09:03:30  <mikk36> and it's my first task for my C course
09:03:39  <mikk36> :)
09:03:46  <eleusis> oh, a C newbie >_>
09:03:59  <eleusis> :P
09:04:10  <KUDr> do you have VNC server installed, so i can connect to your machine and show you it?
09:04:12  <mikk36> ookeyy... thaaanks
09:04:15  * Bjarni reads that as: it's my attempt to learn stuff to be good enough to code patches for OpenTTD
09:04:23  <mikk36> KUDr, it seems to be fine already
09:04:27  <Bjarni> I figure that can't be spam at all ;)
09:04:28  <KUDr> ok
09:04:36  <eleusis> heh
09:05:14  <mikk36> i think
09:05:21  <mikk36> i got it built to release folder
09:05:26  <mikk36> uploading to desk now
09:05:29  <KUDr> yes
09:05:48  <mikk36> works :DDDDD
09:05:54  <mikk36> wee
09:06:08  <KUDr> good
09:06:15  <Bjarni> nice
09:06:26  <Bjarni> when are we going to see your new great features?
09:06:29  * Bjarni hides
09:06:34  <KUDr> hehe
09:06:54  <mikk36> lol
09:07:10  <mikk36> when i learn it a bit more and get lots of free time...
09:07:16  <KUDr> mikk36: now you can start to code ottd - your skills are now exactly at the same level as Bjarni's
09:07:22  <mikk36> lol
09:07:23  <Bjarni> lol
09:07:43  <mikk36> hmm
09:07:52  <Bjarni> actually when I started coding, that might have been true
09:07:53  <mikk36> i'll have to translate it to english now
09:07:58  <mikk36> to show it to u guys :P
09:08:06  <Bjarni> my first step was to even compile OpenTTD. It took a week
09:08:22  <KUDr> but on mac
09:08:34  <Bjarni> yeah, I had to port it first
09:08:35  <mikk36> oops
09:08:36  <KUDr> and it was not designed for it
09:08:40  <KUDr> yes
09:08:42  <mikk36> i didn't have a lecture today :D
09:08:45  <mikk36> i thought i had
09:08:46  <mikk36> lol
09:08:48  <Bjarni> then it took 2 months to find all endian issues
09:09:02  <mikk36> ok, going to eat smth and then go to work
09:09:11  <KUDr> so you was first BE porter
09:09:18  <Bjarni> yeah
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09:09:32  <Bjarni> released the first binary for 0.1.4
09:09:56  <Bjarni> containing hardcoded absolute paths for my HD
09:10:10  <Bjarni> nobody complained about that even though more than 70 people downloaded it o_O
09:10:19  <KUDr> hehe
09:11:04  <Bjarni> it was not until that the released binary was actually useful on all supported versions of OSX
09:11:11  <CIA-2> egladil * r6545 /branches/32bpp/ (25 files in 3 dirs): [32bpp] -Sync r5800:5850 from trunk.
09:13:04  <Bjarni> nice. Now the graphic branch is only around 700 revisions behind
09:13:27  <peter1138> :)
09:13:37  <peter1138> egladil: YAY!
09:14:26  <egladil> Bjarni: it's been further behind before
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09:31:42  <CIA-2> egladil * r6546 /branches/32bpp/ (84 files in 11 dirs): [32bpp] -Sync r5850:5900 from trunk.
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09:41:48  <Bjarni>  * @return pointer to the new vehicle, which is the same as the argument if nothing happened <-- interesting comment about a void function
09:44:02  <peter1138> lol
09:44:20  <peter1138> i've been wondering about an 'autoclone' feature
09:44:29  <peter1138> if a vehicle crashes, it could be autocloned
09:44:45  <KUDr> or if production changes
09:44:48  <peter1138> (thinking about that this morning led me to renamed CmdReplaceVehicle)
09:44:51  <peter1138> -d
09:44:57  <KUDr> and more trains are needed
09:45:00  <peter1138> KUDr: nah, too much effort there :)
09:45:09  <peter1138> besides
09:45:10  <Bjarni> that would actually be easy to do
09:45:16  <peter1138> then you wouldn't need to do anything to play
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09:45:25  <Bjarni> finding the depot would actually be the hardest part
09:45:28  <peter1138> but autoclone on crashes could be handy
09:45:30  <peter1138> Bjarni: yeah, true
09:45:40  <peter1138> FindNearestDepotFromVehicle...
09:45:42  <peter1138> or something, heh
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09:45:57  <peter1138> with a path, obviously
09:46:06  <peter1138> so not that hard
09:46:20  <Bjarni> say we want this for aircraft first, then we can just use the airport hangar where it crashed
09:46:41  <peter1138> Bjarni: ding
09:46:49  <Bjarni> road vehicles can follow roads (or maybe even check orders for a depot first)
09:47:03  <Bjarni> usually trains do not crash and the same goes for ships
09:47:11  <peter1138> rvs, ships and trains just need to find a depot with a path to one of the vehicle's orders
09:47:28  <peter1138> probably the depot closest to the first order would do
09:47:37  <peter1138> oh yeah
09:47:40  <peter1138> ships never crash :)
09:47:53  <peter1138> and trains only crash if you mess up, so only rvs and aircraft need dealing with
09:48:03  <peter1138> maybe handle trains for consistency though
09:48:04  <KUDr> but we can introduce sinking
09:48:20  <peter1138> hmm, yeah
09:48:29  <peter1138> old, unserviced boats could be liable to capsize
09:48:29  <Bjarni> you want to introduce sinking so we can add autocloning?
09:48:34  <peter1138> Bjarni: yes!
09:48:45  <peter1138> currently nothing can destroy a boat, can it?
09:49:32  <Bjarni> I used the "start all" button in a depot with 21 ships of the same type. They looked like one when they left because they all left at the same tick
09:49:43  <Bjarni> like that can happen in real life :P
09:50:01  <peter1138> lol
09:50:08  <peter1138> yeah, they need collision detection
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09:50:15  <peter1138> not to crash, just to hold them up
09:50:27  <Bjarni> yeah
09:50:39  <Bjarni> a ship stops if a ship is on the tile ahead
09:50:50  <Bjarni> then we would have issues with canals though
09:50:56  <peter1138> hmm, yeah
09:51:07  <peter1138> maybe only stop it if its going the same direction
09:51:22  <Bjarni> sounds reasonable
09:51:27  <Bjarni> for now at least
09:52:19  <Bjarni> or detect if they are going in the other direction so they wait for traffic in all directions except headon
09:53:03  <peter1138> something like that
09:53:07  <Bjarni> and check for stopped vehicles (stopped, not broken down) to present somebody from blocking a path on purpose
09:53:22  <Bjarni> and trying to go around broken down ones
09:53:46  <peter1138> hehe
09:53:56  <peter1138> lots of cases to test for ;)
09:54:15  <KUDr> too much work
09:54:37  <Bjarni> but it would be fairly fast as usually only one test is done: is there a ship on the tile in front
09:54:38  <Bjarni> hmm
09:54:54  <Bjarni> how to do that without looping all vehicles for each ship each tick....
09:55:03  <Bjarni> maybe this will just be a huge slowdown
09:55:20  <KUDr> there is some hash map for it
09:55:24  <KUDr> i guess
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09:55:40  <Bjarni> I don't think so, but then we should create it
09:55:54  <Bjarni> and then it would seriously be too much work
09:55:56  <peter1138> there is
09:56:22  <peter1138> there's the EnsureNoVehicle proc stuff
09:56:33  <peter1138> just create a handler for that to test direction etc
09:56:36  <Bjarni> still the number of hours spent on this is too great compared to what else we could do in that time
09:56:48  <peter1138> then it will return a bool as to whether the ship can pass or not
09:57:08  <peter1138> it might make ships lag the game though, of course
09:57:41  <Bjarni> we should test if ships are present only when leaving depots then
09:57:50  <peter1138> hmm, that sounds reasonable
09:57:51  <Bjarni> to avoid all of them leaving at once
09:58:02  <Bjarni> specially with that start all button
09:58:05  <peter1138> hehe
09:58:57  <Bjarni> stop all makes no sense for ships as it is now. I just added it for consistency and because the current depot window design makes consistency easier to code than vehicle specific stuff
09:59:11  <CIA-2> egladil * r6547 /branches/32bpp/ (149 files in 11 dirs): [32bpp] -Sync r5900:6000 from trunk.
09:59:39  <Bjarni> egladil is catching up
10:00:13  <egladil> slowly
10:00:58  <Bjarni> peter1138: I'm looking into some autoreplace right now. I will take a look at that autocloning thing when I'm done
10:01:10  <Bjarni> you just go ahead and give us full newgrf support ;)
10:01:54  <Bjarni> I got a feeling that it's fastest that way. Switching tasks is no good, at least not me doing newgrf XD
10:03:29  <peter1138> heh
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10:11:56  <krash> online-game
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10:18:12  <CIA-2> egladil * r6548 /branches/32bpp/ (138 files in 7 dirs): [32bpp] -Sync r6000:6100 from trunk.
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10:39:28  <CIA-2> egladil * r6549 /branches/32bpp/ (136 files in 10 dirs): [32bpp] -Sync r6100:6250 from trunk.
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11:05:56  <CIA-2> egladil * r6550 /branches/32bpp/ (70 files in 6 dirs): [32bpp] -Sync r6250:6300 from trunk.
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11:22:11  <CIA-2> egladil * r6551 /branches/32bpp/ (94 files in 9 dirs): [32bpp] -Sync r6300:6400 from trunk.
11:22:56  <egladil> so, thats the last one in this batch. have to go to school now
11:24:13  <Bjarni> but that's 600 revisions
11:24:36  <Bjarni> I guess that's ok for one day. The branch can do a whole lot more now ;)
11:24:46  <Bjarni> actually half a day
11:24:58  <egladil> :)
11:25:06  <Bjarni> you can do another 600 revisions when you get home
11:25:13  <Bjarni> I would be very interested to see that :P
11:25:45  <egladil> well, if you can ensure there are 600 revisions available to sync then maybe :p
11:26:16  <Sacro> 600 revs :|?
11:26:35  <Sacro> and i bet nobody synced MiniIN :(
11:27:02  <egladil> i think MiniIN is a bit harder to sync than 32bpp
11:27:35  <egladil> as i only had about 15 conflict today
11:27:41  <Sacro> egladil: probably, i just want newsounds :(
11:27:59  <Sacro> actually, i could download the newsounds patch and merge it myself
11:28:12  <Bjarni> at least you can try ;)
11:28:30  <egladil> well, anyway i'm off to school now
11:28:31  <Bjarni> but...
11:28:47  <Sacro> egladil: have fun, and nice work, i was just looking at the svn logs
11:28:49  <Bjarni> are you saying that you don't care for all my depot improvements?
11:29:13  <egladil> i'm saying japanese lessons are more fun than syncing
11:29:20  <Sacro> err... cant say i noticed them
11:29:29  <Sacro> egladil: i want to learn japanese too, is it hard?
11:29:31  <Bjarni> you take Japanese lessons to understand your hentai???
11:29:40  <Sacro> not yet no :p
11:31:11  <egladil> Bjarni: oh no, you found me out
11:31:33  <Bjarni> pervert :P
11:32:20  <egladil> well, actually it's because i like languages and wanted something different
11:33:06  <egladil> and now i can say things like Bjarni-san wa baka desu
11:33:31  <egladil> or watashi no senmon wa nihongo desu
11:34:14  <Sacro> i quite fancy working in japan at some point
11:34:56  <egladil> but, as i was saying, i'm off to school. or "gakkou e ikimasu"
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12:14:27  <Nigel> hmmm, what i'd love: the ability to break a fleet in half
12:15:31  <Nigel> lets say you created a fleet of say 30 trucks, you want to reassign 15 of them to a new job, instead of breaking and then recreated the shared order, it'd be nice to just be able to do a mass reassign
12:18:11  <Eddi|zuHause2> there is no concept of a fleet
12:18:45  <Eddi|zuHause2> but would be an interesting thought of a new command system
12:18:50  <Eddi|zuHause2> you create an order list
12:18:59  <Eddi|zuHause2> and then you assign vehicles to it
12:20:23  <Nigel> yeah, and the otherthing that would be neat, is if you could actually specify the exact route
12:21:11  <Nigel> especially for trains where you have multi track platforms etc, you can specify what platform each train/set of trains use
12:21:42  <Nigel> anyway, sleep
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12:39:54  <Bjarni> heh, I tried to code that "autoreplace all vehicles in depot" Eddi|zuHause2 talked about. Right now it got a cool bug... it's free :D
12:40:03  <Sacro> wooyay
12:43:09  <Sacro>,10.205451&spn=0.002404,0.006738&om=1 f me you germans have big hornet
12:43:10  <Sacro> s
12:44:20  <Bjarni> 1: that doesn't look like a hornet to me
12:44:32  <Bjarni> 2: photoshop or a bug on the camera :P
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12:52:10  <Bjarni> Sacro: now you are really going to hate me
12:52:17  <Bjarni> I fixed the bug so now the price is back to normal
12:54:48  <Sacro> aww :(
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13:00:37  <Eddi|zuHause2> Sacro: what am i supposed to see there?
13:01:26  <Sacro> Eddi|zuHause2: do you not see the giant bug shadow
13:01:57  <Eddi|zuHause2> no, it is showing me a map of the roads
13:02:09  <Sacro> are you on sattelite?
13:02:29  <Eddi|zuHause2> i don't see a link where to switch views
13:05:43  <Eddi|zuHause2> i give up...
13:06:17  <Sacro> usually its in the top right corner
13:11:30  *** Belugas_Gone is now known as Belugas
13:14:05  * Bjarni wonders
13:14:27  <Bjarni> now the autoreplace command works... except that it starts the first vehicle and do not replace it
13:16:56  <Bjarni> it works just fine for the rest of them
13:17:05  <Bjarni> hmm
13:17:12  <Bjarni> I think I might know why
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13:31:37  <peter1138> because you b0rked it :D
13:31:54  <Born_Acorn> Hello thar.
13:32:06  <hylje> y halo thar Born_Acorn
13:33:44  <Bjarni> <peter1138>	because you b0rked it :D <-- well, yeah. One ! too many when reading a bool :/
14:04:32  <Born_Acorn> Bjarni, Bot_40's is good
14:06:05  <Born_Acorn> But he might need three more for each vehicle type.
14:07:40  <Bjarni> that's ok
14:07:49  <Bjarni> that's easily added to the code
14:08:33  <Bjarni> you see, the code is cleverly designed to be flexible and should make it easy to add stuff both for all vehicle types and type specific stuff
14:09:46  <Bjarni> heh, the screenshot looks odd with the "missing" button, but it's actually me, who got an extra button in the window
14:09:48  <Bjarni> :P
14:10:17  <Born_Acorn> Mickoes' suggestions are mad.
14:10:19  <Born_Acorn> "Flying vehicule that will no longuer be stuck in the traffic "
14:10:32  <Bjarni> LOL
14:10:52  <Bjarni> that's funny, specially if he is serious :D
14:10:58  <Bjarni> but it's not going to happen
14:11:17  <Bjarni> at least, not in the trunk
14:11:24  <Born_Acorn> "
14:11:24  <Born_Acorn> Ion powered vehicules (not flying) (300km/h +)
14:11:33  <Bjarni> somebody might add a whole lot of helicopters though
14:12:26  <Bjarni> Ion power is a low power long lasting energy source in satellites. I would not try to use one on the ground to move myself
14:12:34  <Bjarni> at any speed
14:13:05  <Born_Acorn> If we add some more default vehicles, We should ask Pikka, since his vehicles look original. :p
14:15:12  <Bjarni> we should kill the 256 vehicle limit first
14:16:01  <peter1138> i'm working on it ;p
14:17:33  * Bjarni kicks CIA-2
14:17:33  <CIA-2> ow
14:17:52  <Bjarni> !openttd log 6552
14:17:52  <_42_> Bjarni: r6552 log: -Feature: [depot window] added a "autoreplace all vehicles in depot" button
14:17:54  <_42_> Bjarni:   Like the "sell all" button, this one lacks a sprite as well. We will hopefully get one shortly
14:18:01  * Bjarni kicks CIA-2
14:18:01  <CIA-2> ow
14:18:14  <peter1138> creature feep!
14:18:38  * Bjarni eats CIA-2
14:18:38  * CIA-2 tastes crunchy
14:19:12  <Bjarni> stupid CIA-2 bot
14:19:12  <Bjarni> damn lag
14:19:40  * peter1138 stinks the room out
14:19:43  <peter1138> (took off my shoes)
14:27:52  <Bjarni> Born_Acorn: <-- now you might need to inspire other people again (or even solve the issue alone)
14:28:23  <Born_Acorn> I'm already fiddling around.
14:28:29  <Sacro> wink wink
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14:28:40  <Born_Acorn> (But isn't that a bit small?)
14:28:59  <Bjarni> I'm running out of space :(
14:29:04  <Sacro> Born_Acorn: thats what she said :p
14:29:16  *** Sacro was kicked from #openttd by Bjarni [not she]
14:30:13  <peter1138> . . .
14:30:29  *** Sacro [~ben@adsl-83-100-150-45.karoo.KCOM.COM] has joined #openttd
14:30:30  <Sacro> ow
14:30:37  <Bjarni> only gay men see men as women
14:30:59  <Sacro> :o
14:31:12  <peter1138> only bjarni is actually obsessed by gayness
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14:31:40  <Bjarni> hey, it called me she
14:32:11  <Bjarni> that's unacceptable
14:32:19  <Sacro> :o she called me an it
14:32:23  <Sacro> and thats not nice
14:32:24  <Born_Acorn> :O
14:33:05  <Bjarni> Sacro: then what should I call your type?
14:33:31  <peter1138> int32
14:33:35  <peter1138> int32 Sacro;
14:33:47  <Bjarni> good idea
14:34:10  <Bjarni> then I can assign CMD_ERROR to (inset name here)
14:34:59  <Bjarni> <Born_Acorn>	(But isn't that a bit small?) <-- back to being serious. If you got an idea on where to place the button to make it larger, then please tell me :)
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14:35:35  <Bjarni> I already made the window bigger for the sell all button. I don't want to make a huge window to fit all the buttons if I can avoid it
14:35:41  <Born_Acorn> Is it against the law to make the window bigger by default?
14:35:43  <Born_Acorn> ah.
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14:36:44  * Sacro wants news hounds in MiniIN :(
14:36:45  <Bjarni> maybe you didn't notice, but the sell all button made the window start with an additional row (except for trains) and it can't be resized smaller than that
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14:38:36  <Born_Acorn> I'll do an arrow.
14:38:38  <Bjarni> even if I made the window bigger (again), I would actually not know where to place that button
14:38:40  <cantares> is there a link which describes what MiniIM is?
14:38:57  <Bjarni> yeah
14:39:03  <Bjarni> there is a sticky on the forum
14:39:06  <peter1138> it's non existent!
14:39:20  <peter1138> MiniIN, otoh...
14:39:30  <peter1138> hmm, has richk been updating it recently?
14:39:38  <Sacro> peter1138: no
14:39:44  <Bjarni> it's an outdated trunk with a lot of patches that for some reason never made it to the trunk (or at least not yet)
14:39:46  <peter1138> boo :/
14:39:53  <Sacro> 6553
14:39:56  <Sacro> is the last rev
14:40:08  <peter1138> bzzt
14:40:14  <peter1138> 6553 is head :D
14:40:23  <Sacro> damn, svn up isnt right
14:40:24  <Born_Acorn> Bjarni, it seems that even for an arrow, 10x10 is very difficult.
14:40:25  <Sacro> its svn info :p
14:40:36  <peter1138> ah, last synced at r6500
14:40:40  <peter1138> so not that bad
14:40:53  <Sacro> no, it just needs newsounds and Bjarni's depot stuff
14:41:30  <peter1138> well, there'll be some nice conflicts for him to sort out :D
14:42:01  <Sacro> hmm, so nobody else is offering then...
14:45:29  <peter1138> not me, for the moment
14:45:39  <peter1138> some of it i just want ot put in trunk
14:46:14  <Sacro> cargo packets is at 4175 :(
14:46:18  <Sacro> like what?
14:47:09  <Belugas> i like visibility patch. Wolf1, i think?
14:47:22  <Belugas> mart3p's stuff, of course...
14:47:24  <Belugas> all of it
14:47:49  <peter1138> does that have meush's measuring thing in?
14:47:52  <Sacro> visibility patch?
14:47:55  <Sacro> ah that
14:48:07  <Sacro> peter1138: no, it slipped behind and wouldnt merge afaik
14:48:17  <peter1138> a
14:48:57  <Bjarni> <Born_Acorn>	Bjarni, it seems that even for an arrow, 10x10 is very difficult. <-- I was thinking about an all green arrow, like two or 3 pixels wide with a "head" that's all the width (or close to that) and an angle of like 45° so it points up
14:49:16  <Bjarni> I'm not sure if that is the best solution, but I fail to see any other with that tiny space
14:50:00  <Sacro> peter1138: all patch info
14:50:15  <Born_Acorn> Green? Isn't that a bit inconsistent when everything else is yellow? :p
14:50:47  <Bjarni> is everything else in that window yellow?
14:50:55  * Bjarni just got a funny idea
14:51:02  <Bjarni> it could be company coloured :D
14:51:11  <Sacro> 2cc wooyay!
14:51:46  <Sacro> Belugas: are you able to sync MiniIN?
14:52:23  <peter1138> hmm, does miniin have 2cc?
14:52:35  <Sacro> peter1138: yeah
14:53:01  <Belugas> Sacro : able as in right now?  No  nor tonight, nor for at least a week.... Got a lot of todos infront of me :(
14:53:17  <Sacro> Belugas: ah, ok
14:59:01  * peter1138 idly fiddles with newhouses
14:59:12  <Born_Acorn> yay newhouses!
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15:08:41  <peter1138> have you got to the doo-doos yet?
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15:09:21  <Sacro> yay, i broke signal autodropper
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15:14:54  <Serriaromeo> cool, i got both the latest version of the trunk and mini to compile
15:17:13  <peter1138> happens all the time ;p
15:17:34  <Serriaromeo> not for me,  i've had to follow the instructions on the wiki about 5 times now to get it work once.
15:17:48  <Serriaromeo> granted it most likely an operator error
15:18:05  <Sacro> mmm 13M train income in 1920
15:18:43  <Belugas> #The DoDoDO, the DaDaDa, that's all i want to say to you, houhou...
15:19:54  <peter1138> Sacro: daylength? :)
15:20:38  <Serriaromeo> though,  how do i set the version so it shows up in the bar at the top of the window?
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15:22:01  <Sacro> peter1138: 32x, its taken me about 3 weeks on an off to finish a year
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15:22:52  <peter1138> hehe
15:23:21  <Sacro> i really think someone should run a MiniIN server
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15:32:44  <Serriaromeo> i would but i'm behind a firewall and a couple of routers
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15:38:38  <Serriaromeo> td.exe
15:38:38  <Serriaromeo> Warning: .drectve `/DEFAULTLIB:"uuid.lib" /DEFAULTLIB:"uuid.lib" ' unrecognize
15:38:45  <Serriaromeo> is that anything to worry about?
15:41:57  <CIA-2> bjarni * r6554 /trunk/depot_gui.c: -Fix r6513: [depot window] fixed a bug where moving rail vehicles from one line to another could fail under certain conditions
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15:54:04  <Bjarni> <Serriaromeo>	is that anything to worry about? <-- good question... I have no idea what uuid.lib is
15:54:40  <Serriaromeo> i get it when it does the install portion of the build, on both mini and trunk,
15:54:42  *** Progman [] has quit [Remote host closed the connection]
15:54:53  <Serriaromeo> i'm using mingw32 to compile with
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16:09:32  <webfreakz> bjarni?
16:10:24  <CIA-2> peter1138 * r6555 /branches/newhouses/newgrf_house.c: [NewHouses] - Codechange: Remove redundant braces and casts.
16:10:37  <Bjarni> webfreakz?
16:11:07  <neglesaks> Bjarni
16:11:20  <Bjarni> neglesaks
16:11:25  <neglesaks> go weekend ;)
16:11:37  <Bjarni> ...
16:11:57  <Bjarni> weekend is far into the future
16:11:59  <Kjetil> *cuts his nails*
16:12:00  <Bjarni> like 24 hours
16:12:09  <neglesaks> not for me
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16:14:27  <Wolf01> hi
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16:29:39  <CIA-2> miham * r6556 /trunk/lang/ (9 files in 2 dirs): (log message trimmed)
16:29:39  <CIA-2> WebTranslator2 update to 2006-09-28 18:28:48
16:29:39  <CIA-2> catalan - 2 fixed by arnaullv (2)
16:29:39  <CIA-2> danish - 35 fixed, 5 changed by ThomasA (40)
16:29:39  <CIA-2> dutch - 17 fixed by habell (17)
16:29:40  <CIA-2> greek - 200 fixed by thanoulas (200)
16:29:40  <CIA-2> hungarian - 3 fixed by miham (3)
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16:56:34  <Serriaromeo> did anybody ever figure out if adding an option of random to the new terran genesis,  for sea level, hills, smoothness, trees?
16:56:42  <Serriaromeo> would be doable?
16:57:09  <webfreakz> why wouldn't that be able?
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16:58:30  <Serriaromeo> not sure,  nobody told me one way or the other, when i asked about it the other day.
16:59:40  <webfreakz> so you would need a random number for sealevel/hills/smoothness/etcetera?
16:59:52  <webfreakz> *you would like/you would need
17:00:34  <Serriaromeo> i think so,  i believe that i could use the random() function to do it
17:01:14  <webfreakz> so do i think :)
17:01:47  <Serriaromeo> well i'm not a programer by any means,  so i'm making things up as i go along.
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17:25:18  <CIA-2> peter1138 * r6557 /branches/newhouses/misc.c: [NewHouses] - Codechange: Make MAP6 and MAP7 chunk handlers follow the format of the existing MAP chunk handlers. Also fix the MAP6 saver, which was accidentally copied from a loader.
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17:35:48  <CIA-2> maedhros * r6558 /branches/newhouses/ (openttd.c town_map.h): [NewHouses] -Codechange: Move the lift and house construction landscape bits around to make space for the new bits required by newhouses.
17:38:03  * webfreakz slaps CIA-2
17:44:11  <Bjarni> yeah
17:44:14  <Bjarni> it's lazy today
17:44:26  <peter1138> at least it's alive now
17:44:27  * hylje kicks CIA-2
17:44:27  <CIA-2> ow
17:44:28  <Bjarni> and I think it completely skipped telling about at least one commit
17:45:32  * Bjarni just realised why he thought of PlayerVehWndProc() as a bit messy
17:45:46  <Bjarni> it's one function, that deals with everything that goes on in that window
17:45:56  <Bjarni> which makes it rather long
17:46:21  * Bjarni decides to move parts of it into some other functions
17:46:44  <webfreakz> :)
17:47:39  <Bjarni> the total number of lines will still be around the same, but it will be somewhat easier to track where the drawing code is and where the clicking code is and so on
17:48:13  <Bjarni> specially with an editor, that can move you to other functions quickly
17:50:59  <Bjarni> shit, the drawing code alone is around 130 lines
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17:52:42  <webfreakz>
17:52:59  <webfreakz> if you don't look at the filename you would say this is real
17:53:18  <peter1138>
17:53:21  <peter1138> ^ same with that ;)
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17:54:13  <Bjarni> webfreakz: can you rule out that nobody decided to go outside and take a picture and then claim it to be half life 3?
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17:54:25  <Bjarni> webfreakz: can you rule out that nobody decided to go outside and take a picture and then claim it to be half life 3?
17:54:29  <webfreak1> how much has there still to be done about the newhouses? i know you started about 4 weeks ago
17:54:41  <peter1138> i didn't start it
17:54:46  <peter1138> i don't know how much is to be done
17:54:53  <peter1138> a fair amount fo behind the scenes stuff, i think
17:55:18  * Bjarni looks forward to merging of newhouses
17:55:22  <peter1138> yeah
17:55:41  <hylje> whens newbridge tiem :(
17:55:49  <Bjarni> it will add storage space to the map array, that can be used in general
17:55:51  <peter1138> when it's finished!
17:55:57  <Bjarni> not just for houses
17:56:00  <Bjarni> hmm
17:56:14  <peter1138> Bjarni: yeah, some of it used up for Tron_'s bridges
17:56:15  <Bjarni> that might actually be useful as signals on bridges
17:56:28  <peter1138> shh, don't go giving people ideas
17:56:33  <Bjarni> :p
17:56:44  <Bjarni> notice: I said *might*
17:56:50  <webfreak1> bjarni: look at the hand, look at the top of the crow bar
17:56:55  <Bjarni> I didn't actually investigate if it's possible
17:57:06  <webfreak1> it surely drawn by an GPU
17:57:31  <Bjarni> hmm
17:57:36  <peter1138> no it's not
17:57:41  <Bjarni> photoshop!
17:57:43  <webfreak1>
17:57:55  <webfreak1> yeah photoshop but eventually put into a game ;)
17:58:06  <webfreak1> even that isn't correct
17:58:22  <webfreak1> photoshop != 3D
17:58:45  <peter1138> that one just looks like a game
17:58:50  <peter1138> it's too sharp ;p
17:58:59  <Bjarni> you can use photoshop to take a hand+crowbar and place it on top of a real photo
17:59:10  <webfreak1> /slaps bjarni
17:59:21  *** webfreak1 is now known as webfrekz
17:59:24  *** webfrekz is now known as webfreakz
17:59:42  * Bjarni is against it
17:59:57  * webfreakz is much stronger
18:00:08  <peter1138> or you can just take a photo with your hand+crowbar in it
18:00:15  <Bjarni> I mean, they are really trying to remove the barrier between fiction and real life
18:00:32  <Bjarni> how many killings are half life 3 worth?
18:00:36  <Serriaromeo> half_life !=3d
18:01:01  <Bjarni> I mean real life killings
18:01:10  <Serriaromeo> it's a good iminitation, but it's not 3d
18:01:21  <webfreakz> serriaromeo: the drawings are made by 3d engines
18:01:31  <Bjarni> we already got that qdb quote about a guy, who claimed to have shot his mom and not knowing what to do because she failed to respawn
18:01:58  <Serriaromeo> but the only means of viewing the images generated by most people is through a 2d interface, it's hard to have true 3d.
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18:13:42  <CIA-2> bjarni * r6559 /trunk/vehicle_gui.c: -Codechange: [vehicle list windows] moved creation and drawing code into two new functions to make it easier to see what goes on where
18:13:58  <webfreakz> GO BJARNI!!!!!!!!!111111
18:14:54  <Bjarni> those two functions took away more than half the lines in the original function
18:15:10  <Bjarni> now it's small enough to get an overview so it's possible to work with it
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18:42:41  <CIA-2> peter1138 * r6560 /trunk/ (24 files): - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch]
18:42:42  <peter1138> for your recompiling pleasure :P
18:44:32  <Bjarni> :P
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19:07:38  <cantares> Hmm
19:07:42  <webfreakz> Hmm
19:07:46  <cantares> hmm²
19:07:52  <webfreakz> hungry?
19:07:57  <kbrooks> whats a #include guard?
19:08:00  <cantares> no not realy
19:08:06  <kbrooks> #ifdef ?
19:08:13  <cantares> i am just think about something
19:09:23  * lolman legs it into Second Life
19:09:25  <lolman> BBL :P
19:12:16  <Born_Acorn> I like how that skidd 13 has jumped in and taken over Bot_40's creation. :/
19:13:51  <Bjarni> I like getting sprites :)
19:14:10  * hylje throws a sprite at Bjarni
19:14:15  * webfreakz gives bjarni a sprite
19:15:08  <Bjarni> so now a sprite addition will have to credit Born_Acorn for the idea, Bot_40 for making a useful sprite out of the idea and skidd13 for making the rest of the sprites for that concept
19:15:22  <Born_Acorn> :o
19:15:28  <Bjarni> and we still don't know about the autoreplace button
19:15:49  <Bjarni> Born_Acorn: do you see it differently?
19:16:06  <Born_Acorn> I don't think you'll get many submissions for the autoreplace.
19:16:15  <Born_Acorn> hmm.
19:16:19  <Born_Acorn> I have the plan.
19:16:25  <hylje> *the* plan?
19:17:25  <Bjarni> <Born_Acorn>	I don't think you'll get many submissions for the autoreplace. <-- yeah, I got a bad feeling about it
19:17:35  <Bjarni> we might have to use your arrow then
19:17:42  <Bjarni> better than nothing :)
19:17:56  <Born_Acorn> Hmm. I have a plan, I mean.
19:18:26  <Bjarni> are you acting like Egon Olsen?
19:18:30  <Born_Acorn> Since "Delete All Trains" looks like that icon, maybe "Delete Whole Train" should get a new icon but with only one train?
19:18:39  <hylje> delete all trains
19:18:45  <hylje> sounds delicious
19:19:12  <Born_Acorn> I definately remember many people not liking the Dynamite icon.
19:19:23  <Bjarni> hmm
19:19:25  <XeryusTC> Bjarni: wouldn't be something for the autoreplace?
19:19:28  <Bjarni> good point
19:19:55  <Bjarni> XeryusTC: the problem with the autoreplace button is that it's rather small. The sprite can only be 10x10
19:20:01  <Born_Acorn> XeryusTC, but replicating that in such a small place is impossible.
19:20:05  <Bjarni> which is... nearly nothing
19:20:14  <Bjarni> but the idea for an image is good
19:20:30  <XeryusTC> you can just make it 2 arrows ;)
19:20:34  <XeryusTC> and make them really thin
19:20:45  <XeryusTC> *starts photoshop*
19:21:41  <Bjarni> XeryusTC: it's ok to think about this because I might need a 20x20 (or something like that, not sure yet) sprite for autoreplace
19:22:00  <XeryusTC> ok
19:22:01  <Bjarni> we will know if I need it in a few days
19:22:39  <Bjarni> I'm thinking about replacing the two buttons in the vehicle list window with image buttons because then I will get room for a whole lot more buttons
19:22:56  <Bjarni> without making it look bad because I jam too many text buttons together
19:24:37  <XeryusTC> <- fits perfectly :)
19:25:12  <hylje> animate it
19:25:58  <Born_Acorn> <-- Bjarni, something like that for normal "Delete Whole Train"
19:26:10  <Born_Acorn> Actually, ignore those other vehicle types.
19:26:35  <Born_Acorn> Since you don't have the feature for other vehicle types. :p
19:27:26  <Bjarni> that reminds me of peter1138, who started talking about vehicle crashes and I had to inform him that it's pretty rare that ships crash. They break down, but they don't crash
19:27:29  <Bjarni> :)
19:27:39  *** webfreakz is now known as webfreakz|afk
19:27:41  <XeryusTC> heh, it would be cool if you could only delete the nose of a plane :P
19:28:00  <Bjarni> not possible with the current design
19:28:34  <XeryusTC> im just kiddin'
19:28:41  <Bjarni> well, you *could* use newgrf to make it change sprite
19:28:49  <Bjarni> but apart from that, it's not possible
19:30:19  <Born_Acorn> I had a plan for an autoreplace button, but it'd end up looking a bit wide.
19:31:23  <Bjarni> if it can help and the sprite looks right for it, the button can be made wider
19:32:00  <Bjarni> but then the other buttons become smaller, so there is a limit or they will start to lose part of the text on them
19:32:41  <Bjarni> but 12 or 14 pixels could be arranged
19:32:56  <Bjarni> if you got the idea to use them cleverly, that is ;)
19:33:08  <Bjarni> it would be a real pain to make it higher though
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19:34:01  * Bjarni just got an idea
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19:34:21  <hylje> ewww
19:34:37  <Bjarni> we can make it 20x20 pixels like the other one and if that causes a problem, we can make the window start with one vehicle more in each row
19:34:47  * Bjarni wonders what that would look like
19:35:03  * Bjarni decides to test it
19:40:38  <Serriaromeo> how would you go about making a ship crash,  i thought they just passed through each other?
19:40:44  <Bjarni> yeah, it's ok to make it a 21x21 sprite (same size as the other ones
19:40:55  <Bjarni> Serriaromeo: that's the point
19:40:57  <Bjarni> they don't crash
19:41:18  <hylje> im still up for a friggin' pirate ship to rob the boats
19:41:20  <Bjarni> hence it's useless to think about what code to write to improve what happens when they crash
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19:42:00  <Bjarni> hylje: Edward Teach have been beheaded. You are nearly 300 years behind :P
19:42:11  <hylje> who cares?
19:42:12  <hylje> yarr
19:42:32  <Bjarni> do you know who Edward Teach was?
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19:42:59  <Bjarni> it's a yes/no question
19:43:04  <Bjarni> no googling :P
19:44:07  <Bjarni> Edward Teach was known as Blackbeard, who sailed the frigate Queen Anne's Revenge around 300 years ago and was more or less immortal (until he lost, that is)
19:44:43  <XeryusTC> no wikipediaing!
19:44:46  <XeryusTC> :P
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19:45:14  <Bjarni> according to some stories, he nearly won even though it was 19 really drunk pirates, who had been partying all night (the fight took place in the morning) and the king had two ships with a total of 60 men
19:45:41  <Bjarni> oh and the pirate ship was in poor condition and was not ready for combat
19:45:50  <Born_Acorn> <-- Just a mock to see what it looks like with graphical buttons. :p
19:46:09  <peter1138> gay
19:46:28  <peter1138> erm
19:46:31  <peter1138> i mean, i don't really like it
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19:46:39  <Bjarni> too big
19:46:42  <XeryusTC> Bjarni: geronimo and 5 of his indean fellows slaughtered 1/4th of an army
19:46:49  <Born_Acorn> Neither do I
19:46:54  <Born_Acorn> But it's just a mock!
19:47:23  <Bjarni> it spoils my idea of making them use sprites to REDUCE the size of the buttons to make room for more buttons
19:47:55  <Born_Acorn> <- A bit wide.
19:48:15  <Bjarni> how big is it?
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19:48:39  <Born_Acorn> 48x15
19:48:45  <Bjarni> ...
19:48:54  <Born_Acorn> or whiever way around it is.
19:48:58  <Born_Acorn> *whichever.
19:49:07  <Bjarni> I really can't spare more than 21x21
19:49:35  <Bjarni> to make it taller than 10, I even have to make road vehicles always show an additional row to make room for the trashcan
19:49:54  <Bjarni> otherwise it will be like 6 or 7 pixels high and only show half the sprite
19:49:58  <Born_Acorn> I thought we were on about the buttons at the bottom of the Vehicle window.
19:49:59  <Born_Acorn> D:
19:50:16  <hylje> E:
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19:50:34  <Bjarni> it would be nice if we could make ONE, that can be used in both places to make it consistent ;)
19:50:42  *** Frostregen_ is now known as Frostregen
19:51:23  <Born_Acorn> I really like that new little train I made. :p
19:51:48  <Born_Acorn> That goes next to the old one.
19:56:35  <CIA-2> bjarni * r6561 /trunk/depot_gui.c: -Fix r6513: [depot window] fixed an off by one error, that caused planes and ships to be drawn one pixel lower for each row
19:57:09  <Bjarni> I just had a full depot and I resized it to be narrow and tall and it looked odd in the bottom :)
19:57:33  <Bjarni> in fact the ships downright left the box they should have been drawn in
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19:59:37  <Born_Acorn> (18:52:42) <webfreakz> <-- I've seen a more realistic one
19:59:59  <Born_Acorn> taken in the wastegrounds of New York's industrial zone.
20:00:09  <Born_Acorn> It really looked like a post apocalyptic world. :p
20:01:31  <hylje> :>
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20:07:47  <Neonox> Tron: ping
20:18:50  <Eddi|zuHause2> Bjarni: how about moving the replace button to the bottom row of the depot window?
20:19:15  <Eddi|zuHause2> and also replace the texts in the other buttons there with pictures
20:19:33  <Eddi|zuHause2> you probably have plenty of space there
20:19:52  <peter1138> !nightly
20:19:55  <peter1138> bah
20:19:59  <peter1138> that should be a command
20:20:30  <Eddi|zuHause2> and with pictures you don't have to be worrying about languages like finnish, who are known for notoriosuly too long words
20:20:36  <Prof_Frink> !peter1183
20:20:40  <peter1138> especially for pink
20:20:54  <peter1138> !Prof_Frink
20:20:56  <Prof_Frink> That shpuld be a command for
20:21:20  <peter1138> i suppose you want me to finish newsounds now?
20:21:29  <Prof_Frink> "peter1138! ${perterfeature}!
20:21:50  <Prof_Frink> s/rt/t/
20:22:00  <Eddi|zuHause2> parse error: '"' expected
20:22:06  <Prof_Frink> laggy ssh typings
20:22:19  <Prof_Frink> s/$/"/
20:22:25  <Prof_Frink> colon-pee
20:22:36  <Eddi|zuHause2> ?
20:23:12  <Prof_Frink> :p
20:23:39  <Eddi|zuHause2> i figure that would be an attempt at an insult, but i really do not understand it
20:23:52  <Prof_Frink> No
20:24:06  <Bjarni> <Eddi|zuHause2>	Bjarni: how about moving the replace button to the bottom row of the depot window? <-- I managed to make a 22x22 button, so if anybody draws a 21x21 sprite, then I would say that it's ok :)
20:24:14  <Prof_Frink> : is a colon. p is pee. :p is colon-pee
20:24:50  <Bjarni> Prof_Frink: if that is how you consider your behind, you should be at the toilet instead of at the computer
20:24:55  <Bjarni> and see a doctor
20:25:03  <Bjarni> it's supposed to be solid
20:25:11  * Prof_Frink smacks Bjarni
20:25:17  <Eddi|zuHause2> ah, i never get such letter-as-spoken jokes, since you have to be native english speaker for them...
20:25:37  <Prof_Frink> Does help.
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20:28:33  <peter1138> oh, it's the first nightly with newsounds
20:28:35  <peter1138> how nice
20:28:58  <Bjarni> it's also the first nightly with the two new depot buttons
20:29:33  <cantares> i can't realy decide, if i should play the current version or the nithly..
20:29:54  <Bjarni> why?
20:30:13  <Bjarni> you should play the nightly and then scream at us when it breaks all your savegames :P
20:30:45  <Bjarni> but I think the nightly build is ok at the moment
20:31:12  <Bjarni> if you can live with the missing sprites for the new buttons, but that's a minor issue
20:32:48  <glx> I'm sure a lot of people won't use this button without sprite :)
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20:33:12  <glx> they won't see the new buttons
20:35:06  <peter1138> ooh, confirmation window
20:35:10  <peter1138> although the colour...
20:35:21  <peter1138> Are you sure?
20:35:23  <peter1138> Cancel
20:35:23  <peter1138> Sell
20:35:28  <peter1138> that's a Yes/No question :P
20:36:48  <Eddi|zuHause2> Yes/No/Silver ;)
20:37:16  <peter1138> woo, sounds
20:38:56  <Eddi|zuHause2> does that fix the helicopter starting sound when zeppelin takes off?
20:39:03  <peter1138> uhm
20:39:06  <peter1138> might do
20:39:42  <peter1138> hmm
20:39:50  <peter1138> not in av8 :/
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20:40:19  <peter1138> hmm
20:40:29  <peter1138> but the first plane in av8 has the right sounds
20:43:48  <Bjarni> <peter1138>	Are you sure? <-- not at all. That's why I committed it and waited for feedback. If nobody said anything, then it would be ok :)
20:44:44  <Bjarni> <glx>	they won't see the new buttons <-- that's not a crashing issue or a desync issue and the savegames are perfectly safe from that issue as well ;)
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20:48:18  <publunch> hahaha
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20:49:42  <peter1138> ...
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20:57:03  <Bjarni> peter1138: feel free to change the colours if you like. It's the first widget array in depot_gui.c (it's near the top). It's a fairly simple one, so you should have no problems figuring out what is what in it
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21:27:14  <Wolf01> 'night all
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21:45:01  <peter1138> nini
21:45:24  <Sacro> night peter1138
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21:57:16  <ln->
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21:58:43  <Sacro> ln-: heh, its been around a few times that one
22:00:50  <pv2b> ln-: lol :D
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22:25:38  <Bob_Slob> hey guys.. anyone around today?
22:25:59  <Eddi|zuHause2> no.
22:26:30  <Eddi|zuHause2> (actually, today has just started... so you may have some time left :))
22:26:37  <publunch> zzzzz
22:27:28  <Bob_Slob> are there any good sites for openttd competitions or people looking for teams?
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22:27:56  <publunch> hmm
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23:05:17  <CIA-2> bjarni * r6562 /trunk/ (13 files):
23:05:17  <CIA-2> -Codechange: merged the vehicle list window widget arrays
23:05:17  <CIA-2>  It made no sense to maintain 8 nearly identically arrays when a single one can do the job
23:05:17  <CIA-2>  Also made the two buttons always use half of the bottom width each, even when resizing
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23:52:23  <Naksu> anyone awake?
23:53:18  <Sacro> probably...
23:53:23  <Naksu> aight
23:53:29  <Gonozal_VIII> no
23:53:32  <Naksu> anyone of those who are awake know anything about http?
23:54:08  <Naksu> how can the browser see that "zomg, the headers have ended and we're going to see some real data now" ?
23:55:46  <Sacro> hmm, an interetsing question
23:57:22  <Sacro> Naksu: one would assume that it looks for the <html> tag
23:57:36  <Sacro> hmm, no, because a doctype goes before that
23:57:40  <Naksu> Sacro: <!DOCTYPE> comes first
23:57:45  <Naksu> and so does <?xml>
23:58:00  <Naksu> and it's HTTP we're talking about
23:58:08  <Naksu> it could be binary data after the headers
23:58:09  <ln-> Sacro: wrong
23:58:14  <Sacro> Naksu: it looks for 2x CRLF
23:58:24  <Naksu> really?
23:58:30  <Sacro>
23:58:31  <ln-> there's no damn <html> or <!doctype> in e.g. a JPG file.
23:58:38  <Sacro> ln-: heh, true
23:58:44  <Sacro> <jpeg> :p
23:58:47  <Naksu> ln-: there could be!
23:58:58  <ln-> then it wouldn't be a JPG file.
23:59:02  <Naksu> no
23:59:04  <Naksu> it would
23:59:08  <Naksu> it'd just be an unopenable one
23:59:11  <Naksu> :)
23:59:34  <ln-> but looking for 2x CRLF sounds reasonable.
23:59:44  <Naksu> cool
23:59:47  <Sacro>

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