Log for #openttd on 5th October 2006:
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00:01:28  <Serriaromeo> just got a bunch of errors on the language files using a clean source during building, mingw32-winxp
00:01:44  <glx> they are just warnings
00:02:03  <glx> untranslated strings
00:02:54  <Serriaromeo> mostly, a few empty string errors, and a couple of plural errors,  but all in languages that i don't speak, so no worrys :-)
00:27:40  <Serriaromeo> i think i found a bug with 6642
00:27:53  <glx> tell us
00:29:17  <Serriaromeo> when you click on a rail type and are laying track,  if you hit the bulldozer, it will switch to remove mode,  which works fine,  but the bulldozer greys out, and you can't deselect it,  you have to double click the rail again, to be able to lay track, or as an alternate, you can hit the numbers 1-5 and lay track, but the dozer stays greyed out in that case.
00:29:38  <glx> yeah known, we are fixing it :)
00:31:34  <Serriaromeo> ok,  well then a feature request, a  tooltip to tell you what the new buttons do :-)
00:31:56  <glx> which one ?
00:32:15  <Serriaromeo> on the depot window,
00:32:40  <glx> there are tooltips
00:34:07  <Serriaromeo> i guess it helps to rtfm  :-)  right click works well for the tips
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01:43:54  <CIA-2> belugas * r6643 /trunk/rail_gui.c: -Fix(r6631): Adjust proper disabled and lowered states of removal button on railtoolbar
01:44:11  <Belugas> oups...
01:44:21  <Belugas> FOund by Serriaromeo
01:44:40  <Belugas> Thnaks to glx for helping hand
01:44:50  <Belugas> sorry
01:44:55  <Serriaromeo> glx said that one was already known :|
01:46:13  <Serriaromeo> there is just something wrong with a 707 taking off from a grass strip
01:50:04  <Belugas> i did not checked far enough in the logs...
01:50:11  <Belugas> but heheh..
01:50:15  <Belugas> one less a bug :)
01:50:39  <Serriaromeo> that's true,  only a few hundred left to find :-)
01:52:07  * Belugas slaps Serriaromeo
01:52:17  <Belugas> not a good way to encourage us :(
01:52:36  <Belugas> are you a candidate for a quick ?
01:52:36  <Serriaromeo> it could be worse, it could be a few million like any verison of windows.
01:52:51  <glx> Belugas: the word is kick ;)
01:54:30  <Serriaromeo> i was trying to be encouraging,  considering the number of commercial software applications that are out that have so many bugs that they are useable,  compared to yalls nearly perfect coding.
01:56:48  * Belugas is sorry... he is tired, frustrated by a nasty bad bug and did not meant to be aggressive
01:58:05  <Serriaromeo> np,  i do understand,   anything i can do to help?
02:02:59  <Belugas> a cup of herbal thea,maybe ;)
02:03:03  <Belugas> na... thanks.
02:03:14  <Belugas> oh... yes.. keep on finding bugs..
02:03:16  <Belugas> but ..
02:03:24  <Belugas> don't show them tonight ;)
02:04:55  <Serriaromeo> ok, i'll head to bed then,  and do my bug finding after i get home from work then tomrrow :-)
02:08:18  <Belugas> night Serriaromeo :)
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02:26:34  <CIA-2> belugas * r6644 /trunk/ (aircraft.h aircraft_cmd.c openttd.vcproj openttd_vs80.vcproj):
02:26:34  <CIA-2> -Fix(r6637): remove inline to allow MSVC compilation
02:26:34  <CIA-2> -Fix(r5124): Add aircraft.h to MSVC projects
02:29:04  <CIA-2> belugas * r6645 /trunk/depot_gui.c: -Fix(r6631): Forgot two click_state occurences
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08:15:55  <CIA-2> bjarni * r6646 /trunk/ (6 files):
08:15:55  <CIA-2> -Codechange: [vehicle list window] Cleaned up the drawing code
08:15:55  <CIA-2>  This moved a few of the strings and sprites a few pixels. Hopefully this will work out ok.
08:27:49  <CIA-2> bjarni * r6647 /trunk/ (order_cmd.c vehicle_gui.c):
08:27:49  <CIA-2> -Fix: [vehicle list windows] Lists of shared orders are now no longer closed by a window event if the list is empty
08:27:49  <CIA-2>  The window is now closed when the order is deleted.
08:27:49  <CIA-2>  This is because removing windows from a window event is asking for problems
08:39:21  <CIA-2> bjarni * r6648 /trunk/vehicle.c: -Codechange: simplified CmdDepotMassAutoReplace() by changing a switch-case into using a function, that was added in r6647
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11:27:11  <CIA-2> peter1138 * r6649 /trunk/ (train.h train_cmd.c train_gui.c): - Codechange: Show more correct capacity of articulated wagons in the train purchase list.
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12:07:01  <Darkvater> good afternoon people :)
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12:14:55  <Born_Acorn> a'noon
12:15:33  <peter1138> moo
12:17:20  <Darkvater> more like beeeeh :)
12:17:35  <Darkvater> I've had some nice nighttime sheepish visitors on the english roads
12:18:10  <CIA-2> peter1138 * r6650 /trunk/rail_gui.c: - Fix (r6619): Fix widget state setting of the rail toolbar when using hotkeys.
12:18:51  <peter1138> english roads?
12:18:57  <peter1138> you've what
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12:19:39  <Darkvater> I was in England last week
12:20:09  <peter1138> now you tell us
12:20:14  <Darkvater> Devon/Cornwall
12:20:26  <Darkvater> I already did a week ago :)
12:20:30  <peter1138> feh
12:20:34  <peter1138> miles away heh
12:20:55  <peter1138> seems the file selection window isn't useful for just picking files
12:21:11  <hylje> oh noes?
12:23:36  <Darkvater> peter1138: yeah, pretty much. Been driving for 8 hours yesterday
12:23:50  <Darkvater> all the way back from Portsmouth in one go
12:24:27  <peter1138> portsmouth isn't devon/cornwall ;p
12:24:37  <Darkvater> I can also successfully claim now that I have seen the end of lands :)
12:24:39  <Born_Acorn> How'd you drive across the channel?
12:24:40  <Born_Acorn> :p
12:24:41  * Darkvater slaps peter1138
12:24:48  <Darkvater> Born_Acorn: eurtunnel
12:24:57  <peter1138> there's a world's end near portsmouth
12:25:15  <Darkvater> is there? Kinda fake though
12:25:16  <Born_Acorn> That's not driving! That's sitting in a car for 45 mins.
12:25:23  <Darkvater> Land's End is the real thing :)
12:25:34  <Born_Acorn> I went there once.
12:25:42  <Born_Acorn> I slipped on the wooden bridge.
12:26:06  <Darkvater> the one just in front of the farm?
12:26:19  <Born_Acorn> I can't remember.
12:26:19  <peter1138> so i need the file selection window, but without it being tied into game modes 'n stuff
12:26:30  <Born_Acorn> I just remembered there was a bridge and I slipped on it.
12:26:43  <Darkvater> poor BA :)
12:26:59  <Darkvater> I must say it was a ripoff though. Charging 3 pounds for parking...pfft
12:27:33  <Darkvater> peter1138: you needa cook your own then. It's actually only one window now with filters on top and heavy magic inside
12:27:42  <Darkvater> even more magic since tgp happened
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12:31:24  <peter1138> yeah
12:31:33  <peter1138> but all the current uses are actual game related
12:32:01  <Darkvater> what would you need it for?
12:32:27  <peter1138> selecting grf files
12:32:59  <Darkvater> for in-game loading?
12:33:14  <peter1138> no, for in-game selection
12:33:18  <Born_Acorn> He's doing a file selection window because editing a cfg file is too hard for some. It's beyond their mental capacity.
12:33:36  <Darkvater> like the current (useless) newgrf window?
12:33:56  <Born_Acorn> But more useful. :p
12:36:57  <peter1138> vaguely
12:40:35  <Darkvater> so to bypass openttd.cfg since it would be a bit awkward and confusing to have these things in the config file, but saved with the game itself
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12:41:50  <Darkvater> well what I can see is some kind of a generic window that builds a fioslist and returns the index of the selected item on pressing 'ok' or 'load' or whatever. Then the calling window/code can process it further
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12:43:27  <jez9999> Hello
12:45:01  <jez9999> T - 7 days until I have home net access
12:45:42  <Darkvater> can't hardly wait, eh?
12:46:47  <jez9999> indeed
12:47:12  <jez9999> Does anyone know whether Belugas has yet hacked some of my face customization patch code?
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12:56:37  <peter1138> Darkvater: yeah, i was hoping to be lazy and use the existing window ;)
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12:56:48  <peter1138> and it can save it in the config... not a problem them
12:57:00  <peter1138> well, clearing it is a problem, hmm.
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12:59:37  <CIA-2> bjarni * r6651 /trunk/ (9 files): (log message trimmed)
12:59:37  <CIA-2> -Coding feature: added the windowevent WE_INVALIDATE_DATA
12:59:37  <CIA-2>  This gives the ability to invalidate some window data and recalculate as needed instead of doing it for each WE_PAINT
12:59:37  <CIA-2>  This event is called right away when using InvalidateWindowData(), so it may be a good idea to set a bool or similar in the window
12:59:37  <CIA-2>  or similar and then act on that bool in WE_PAINT instead of doing a lot of stuff in WE_INVALIDATE_DATA as it might be called more than once before WE_PAINT is called
12:59:38  <CIA-2>  InvalidateWindowData() will not automatically repaint the window, so if you want to repaint it as well, you need to mark it dirty as well.
12:59:40  <CIA-2>  Made the depot windows use WE_INVALIDATE_DATA to set when to generate the engine and wagon lists instead of at each redraw
12:59:40  <Darkvater> well as long as it's handled as _patches it'd be ok I guess
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13:04:15  <peter1138> _patches?
13:04:38  <Darkvater> you know; newgame_patches and _patches
13:04:45  <peter1138> oh, yes
13:11:39  <CIA-2> bjarni * r6652 /trunk/ (depot_gui.c vehicle_gui.c):
13:11:39  <CIA-2> -Feature: [depot window] depot lists are now sorted, so vehicle 1 is always first and so on
13:11:39  <CIA-2>  This should not be a big slowdown as it's only called each time the list is generated and will normally be much faster than the list generation itself (only a small % of the total number of vehicles is in the depot)
13:12:45  <jez9999> hey, peter.  how's it going?
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13:13:56  <Darkvater> hmm why would we want depot lists always sorted?
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13:14:13  <Darkvater> sounds kinda lame
13:14:17  <jez9999> who cares, Bjarni checked it in!
13:14:33  <Darkvater> ?
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13:15:16  <Darkvater> oh well
13:15:18  <jez9999> Well, there's no real vetting process for checking new code in, so that's decided now.
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13:15:57  <Bjarni> <Darkvater>	hmm why would we want depot lists always sorted? <-- me. Also with just 200 vehicles in the game and 21 in the depot, it took around 7-10 times as long to generate the list as it took to sort it
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13:16:12  <Darkvater> Bjarni: and you're god now or what?
13:16:21  <Bjarni> ...
13:16:22  <Darkvater> this is all turning out to be really stupid
13:16:31  <Darkvater> but do whatever you wanna do
13:16:57  <jez9999> heh, Darkvater, can I have checkin access too?
13:17:05  <jez9999> I think my face patch would work well and it's good for me
13:17:17  <Darkvater> no comment
13:21:49  <Darkvater> hmm stupid 'smart upgrade'. Hangs after downloading the kernel sources :s
13:23:59  <Bjarni> jez9999: you should make the changes we told to do before it can be added. The patch works well from the player's point of view, but it's ugly code
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13:25:37  <Bjarni> Darkvater: just used TIC()/TOC() and it took me around 10 times as long to call DrawDepotWindow() than it took to sort the list and since the list is only sorted when the list changes length...
13:26:24  <Darkvater> I remember telling you that optimizing this kind of stuff is a waste
13:27:09  <Bjarni> well, I didn't optimise it, I verified that it would not be a huge slowdown
13:27:22  <jez9999> Bjarni: I know.  I was making the point more about the checkin process for this project.  Which is.... haphazard :-)
13:27:26  <Bjarni> I would say that's two different things
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13:28:07  <jez9999> Considering the strictness of the coding guidelines, I'm surprised about the disorganisation of the checkin process
13:30:24  <Bjarni> ...
13:30:52  <Bjarni> main rule: write readable code
13:32:05  <Bjarni> you failed to apply to what we consider readable by making huge functions, so you have to take parts of them out and make static functions so it's easier to see what goes on where
13:32:17  <jez9999> no that's coding guidelines, as i was saying
13:32:19  <jez9999> not checkin process
13:32:54  * Bjarni fails to see how it can be done differently
13:32:55  <glx> jez9999: what do you mean?
13:33:12  <Bjarni> you write a patch, you upload it and we take a look when we get time
13:33:23  <Bjarni> you can't demand a timeframe for unpaid work
13:33:35  <Bjarni> usually it's a decent timeframe anyway
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13:35:03  <Bjarni> jez9999: how else would you expect it to work?
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13:49:36  <jez9999> Bjarni: Mozilla has a system where there's peer review before any patch goes in
13:49:52  <jez9999> Even those by module leaders
13:50:03  <jez9999> you just shove stuff in willy nilly
13:56:45  <Born_Acorn> There used to be IRC meetings!
14:00:29  <jez9999> No, you need a proper bug-tracking system (Bugzilla is good) that actually gets used
14:00:45  <glx> flyspray is good too
14:01:07  <jez9999> i didn't think much of that.  maybe because i'm so used to bugzilla.
14:04:36  <CIA-2> bjarni * r6653 /trunk/vehicle.c: -Fix r6624: [autoreplace] autoreplace will no longer replace a vehicle if the old type can refit to the cargo types being used in the refit orders and the new one lacks one or more of those refit capabilities
14:05:34  <jez9999> heh. I rest my case
14:05:44  <Bjarni> jez9999: you are saying that I should ask your permission to apply my patches???
14:06:09  <Bjarni> <jez9999>	heh. I rest my case <-- ?
14:06:29  <Bjarni> if you read the svn log, that revision actually got a warning against this issue
14:07:04  <jez9999> still, no patch peer review
14:07:09  <jez9999> i should be able to just commit a patch
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14:08:19  <peter1138> lol
14:08:44  <Bjarni> jez9999: if everybody got commit access, the trunk would never be able to compile
14:09:23  <jez9999> half the time it can't anyway :-)
14:09:29  <Bjarni> not true
14:09:34  <Born_Acorn> Yes it can.
14:09:43  <Bjarni> it can 99% of the time
14:09:45  <jez9999> well then people who submit competent patches should have commit access./
14:09:54  <Bjarni> yeah
14:10:02  <Bjarni> we already gave them access
14:10:11  <jez9999> um, no i dont think you did
14:10:26  <Born_Acorn> Emphasis on competent, please.
14:10:27  <jez9999> plenty of contributers to MiniIM don't have access
14:10:52  <Bjarni> hmm
14:11:07  <Bjarni> why are you all of a sudden the spokeperson of those people?
14:11:44  <peter1138> i bet bitching to mozilla about their process would get you commit access either
14:11:54  <peter1138> or any other project
14:11:56  <Born_Acorn> Most of those with commit access did more than make one or two features.
14:11:59  <jez9999> as i said, Mozilla have a much more organised checkin process
14:12:44  <jez9999> why should contributing several features make you competent to muck around with the trunk?
14:12:57  <Born_Acorn> Most of those with commit access did more than make one or two features.
14:13:28  <Born_Acorn> Like fixing trunk bugs for a month.
14:13:30  <jez9999> yeah, slightly more advanced features
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14:14:03  <peter1138> jez9999: you might as well bugger off, because all you do is complain, and you'll never get access that way.
14:14:07  <jez9999> so, what happened, did they ask for it or were they offered it?
14:14:12  <Bjarni> the only sane thing jez9999 have said until now is that we might benefit from a system where people can vote on patches... the question is if it will work and hence be worth the hassle
14:14:52  <SpComb> Logs:
14:14:52  <Born_Acorn> !logs
14:15:00  <Bjarni> <jez9999>	yeah, slightly more advanced features <-- I wrote OSX support as my first patch, which were not enough to give me commit access
14:15:00  <jez9999> peter: all i do, huh.  that's a retarded statement.  shut up.
14:15:38  <jez9999> i've done a lot for openttd
14:15:44  <Bjarni> like?
14:16:01  <Bjarni> the face patch, which have yet to be ready for committing
14:16:06  <Bjarni> anything else?
14:16:16  <hylje> i wrote a trivial patch changing one (1) line, can i get commit access
14:16:17  <hylje> :E
14:16:31  <Born_Acorn> I say we give hylje commit access!
14:16:41  * peter1138 commits Born_Acorn
14:16:41  <Bjarni> I mean, to gain access, you need to prove that you can code well enough to add something without us proofreading it. You have yet to do that
14:16:45  <jez9999> suggestions for new features in the forums, helping others in the forums
14:17:01  <jez9999> born_acorn: so do i.  :-)
14:17:29  <Bjarni> <jez9999>	suggestions for new features in the forums, helping others in the forums <-- this is good, but we can't tell much about your coding skills based on that ;)
14:17:29  <peter1138> wow. suggestsions.
14:17:36  <peter1138> i'm impressed
14:17:40  <jez9999> bjarni: not to be rude, but from what I've seen, it's questionable as to whether you can do that.
14:17:49  <Born_Acorn> I've made suggestions! I want commit access too!
14:17:53  <Bjarni> o_O
14:18:16  <jez9999> <Darkvater> Bjarni: and you're god now or what?
14:18:17  <Bjarni> 	<jez9999>	bjarni: not to be rude, but from what I've seen, it's questionable as to whether you can do that. <-- explain and do it really good or....
14:18:39  <jez9999> <Darkvater> this is all turning out to be really stupid
14:18:52  <jez9999> <Darkvater> I remember telling you that optimizing this kind of stuff is a waste
14:19:01  <Bjarni> lol
14:19:09  <jez9999> ...
14:19:17  <Bjarni> and you listened to that? :P
14:19:29  <Neonox> I'm a translator! I want commit access!  :D
14:19:41  <jez9999> no, i read it. :-P
14:19:59  <Bjarni> Neonox: actually that's how I got commit access (sort of)
14:20:24  <Bjarni> I got the job to commit all translation updates that people posted. That was before we got the web translator
14:20:39  <hylje> "i'm too lazy to do that. here's the access'
14:20:39  <peter1138> so, i switched my cygwin/x login from gnome to windowmaker, and now ottd works properly
14:21:01  <hylje> does cygwin run wine
14:21:20  <peter1138> does wine run cygwin
14:21:25  <Neonox> hylje: no
14:21:40  <hylje> recursive cygwin/wine
14:21:42  <hylje> win
14:22:02  <jez9999> peter: implemented the old livery selector dialog yet?  *ducks*
14:22:13  <Bjarni> <hylje>	"i'm too lazy to do that. here's the access' <-- that's what ludde said to me.... sure I did a lot of coding before that took place and at first I was only allowed to commit in the lang dir
14:22:48  <peter1138> no
14:22:51  <peter1138> and i'm not going to
14:23:06  <jez9999> i'm shocked.
14:23:33  <Bjarni> <jez9999>	bjarni: not to be rude, but from what I've seen, it's questionable as to whether you can do that. <-- you never gave a valid answer to this
14:23:33  <peter1138> until i get more than one complaint, it's staying were i left it
14:23:48  <Born_Acorn> Let's revert OpenTTD to 0.1.0, since I don't like all the changes!
14:23:50  <jez9999> bjarni: i answered with 3 quotes from Darkvater
14:24:00  <jez9999> i could dredge up more complaints about your commits but i made my point
14:24:12  <Bjarni> Darkvater is pissed right now because his OS is broken
14:24:12  <peter1138> Born_Acorn: you don't like newsounds :(
14:24:36  <jez9999> peter: could you at least make it so that when the main livery is changed for all vehicles (on the left), the secondary livery on the right changes with it?
14:24:39  * peter1138 reverts Born_Acorn's waypoints
14:24:46  <peter1138> no
14:24:51  <peter1138> because that would totally defeat the point
14:24:54  <Bjarni> Born_Acorn: we can't. It's on the old svn server (lost), so we can't use svn revert
14:25:08  <Born_Acorn> Damn! My dreams are ruined!
14:25:08  <jez9999> peter: basically It'd be nice to get a way to have the old functionality even if it's not the same interface, where you can just say "I want to be red" and ALL the livery changes to red
14:25:16  <Born_Acorn> What-ever would I do!
14:25:25  <jez9999> i dont want to change several different settings to get one colou8r
14:25:30  <Born_Acorn> You don't.
14:25:34  <Born_Acorn> You change two.
14:25:51  <peter1138> or one if you've set the patch option
14:25:52  <jez9999> more than one
14:26:02  <jez9999> what patch option?
14:26:26  <glx> the 'don't show the livery' patch
14:26:41  <jez9999> it still shows the player's own livery
14:26:57  <glx> not if you set it properly
14:26:58  <Bjarni> bbl and when I return, I presume that jez9999 got a valid explanation for his statement and not just quoting somebody else without knowing if it's right or not
14:27:13  <Born_Acorn> You must be taking the piss now. Do you even play OpenTTD?
14:27:23  <jez9999> umm...
14:27:52  <jez9999> no, i wrote the face patch by visualising what the source would look like when compiled
14:27:57  <glx> set it to none and you just need to change the global primary color
14:28:14  <jez9999> glx: is that reflected in the interface?
14:28:20  <jez9999> ie. secondary livery and vehicle livery greyed out?
14:28:32  <jez9999> im not at a machine right now with openttd on
14:28:32  <Neonox> Tron: ping
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14:30:11  <jez9999> Actually maybe if that patch option is enabled it would be more intuative to display the old livery dialog instead
14:32:59  <jez9999> HaMiX peter1138 pv2b Wolfenstiejn guru3 DC-1 GoneWacko +michi_cc eleusis fusey yanek dfox egladil KUDr SpComb SimonRC blathijs Noldo Kalpa Rubidium qfh[15:29] *** @Darkvater Empero nfc eQualizer edeca Kjetil A1win KUDr_wrk izhirahider ln- valhallasw Triffid_Hunter Naksu CIA-2 luckz[15:30] *** Channel created on Sat Aug 12 08:48:36 2006If all livery is decided by one value, the old dialog would be quite appropriate as that was the old behaviour
14:33:04  <hylje> !
14:33:05  <jez9999> ugh
14:33:15  <jez9999> If all livery is decided by one value, the old dialog would be quite appropriate as that was the old behaviour
14:33:32  <Kalpa> Uhh
14:34:37  <glx> jez9999: the patch settings is just used to decide how to show livrery on vehicles in YOUR openttd client, other players may still use complex livery scheme
14:34:43  <eQualizer> ?
14:34:57  <SpComb> copy-paste errors :P
14:35:06  <Born_Acorn> glx, many do, while one doesn't.
14:35:17  <jez9999> glx: sure, but when you're choosing livery under that patch setting, only the primary colour matters.
14:35:35  <jez9999> It would be a good idea to reflect that fact in the interface, and only offer one colour selector
14:36:15  <peter1138> well, primary and secondary colour always apply
14:36:20  <peter1138> so...
14:36:25  <luckz> wtf.
14:36:49  <peter1138> just need a patch to disable the options when it's turned off.
14:36:58  <peter1138> hmm?
14:37:16  <jez9999> peter: hmm, wouldn't it be better to have no secondary colour either?
14:37:22  <peter1138> why?
14:37:29  <jez9999> you're trying to emulate the old behaviour, there was no secondary colour before
14:37:50  <jez9999> i like my vehicles all one colour
14:37:55  <peter1138> i could put it back to the old behaviour where the secondary colour was always green?
14:38:11  <jez9999> what's the secondary colour used for anyway
14:38:34  <jez9999> i thought it was trims
14:39:07  <peter1138> whatever the artist desires
14:39:17  <jez9999> is it used at all in the default graphics?
14:39:19  <peter1138> no
14:39:29  <glx> only the primary
14:39:35  <jez9999> well I suggest a good idea would be to make it the same as the primary colour
14:39:42  <jez9999> if that patch is enabled
14:39:51  <jez9999> s/patch/setting/
14:39:55  <peter1138> there isn't a disable 2cc setting
14:40:22  <jez9999> what's the setting you were referring to then?
14:40:38  <hylje> 2 company colors
14:41:24  <jez9999> no i mean the setting that would cause the vehicle livery options to be disabled
14:41:25  <peter1138> colour schemes
14:41:43  <jez9999> right, i'd say having a separate 2cc from the primary colour is part of a colour scheme
14:41:51  <jez9999> disabling it should really make the 2 identical
14:42:19  <peter1138> Show company liveries: None, Own company, All companies
14:42:38  <peter1138> well it doesn't
14:42:42  <glx> the setting doesn't disable the livery options, it just doesn't show it on vehicles
14:43:00  <peter1138> 1) if you want them identical, it's not hard to set it
14:43:10  <jez9999> if you select none, your own company's vehicle colours should all equal the main colour and the interface should reflect it
14:43:18  <peter1138> 2) you don't appear to use sets that use it anyway
14:43:26  <jez9999> i do
14:43:32  <peter1138> they all equal the main livery
14:43:38  <peter1138> the main colour scheme
14:43:39  <peter1138> whatever
14:43:41  <jez9999> not the secondary colour, apparently
14:43:58  <peter1138> so
14:44:16  <peter1138> Show company liveries: None at all (jez setting), None, Own company, All companies
14:44:33  <jez9999> none == none at all, really
14:44:39  <peter1138> no, it doesn't
14:44:52  <jez9999> secondary and primary is a livery, as you're choosing more than 1 colour for your vehicles
14:44:58  <jez9999> do you disagree?
14:45:08  <jez9999> or, a 'custom livery'
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14:45:20  <peter1138> even a single colour is a livery
14:45:29  <jez9999> yes, a 'custom livery' then
14:45:33  <eleusis> o_O
14:45:42  <jez9999> which is what that setting really means, show custom liveries
14:45:51  <peter1138> i wrote the setting
14:45:53  <peter1138> i know what it means
14:46:01  <jez9999> doesnt it mean that?
14:46:11  <peter1138> i'm not changing it just because you misinterpret it
14:47:15  <jez9999> so, it means don't show custom company vehicle liveries, but always display primary liveries
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14:47:30  <glx> yes
14:47:33  <jez9999> ie. primary _and_ secondary
14:47:39  <glx> only primary
14:48:00  <peter1138> primary and secondary colours of the default livery
14:48:00  <glx> none -> only primary for all
14:48:06  <jez9999> so if you set secondary to a different colour it will still display as primary colour
14:48:23  <jez9999> glx: are you sure about that, i thought i read something different before
14:48:42  <jez9999> <peter1138> well, primary and secondary colour always apply
14:49:36  <jez9999> see having primary for all would make more sense IMHO but it seems it doesnt do that
14:50:07  <jez9999> so presumably trimmings etc will still be in whatever colour is selected even if it's not the primary colour
14:50:19  <glx> jez9999: right, primary and secondary global are always shown
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14:51:05  <jez9999> and, the player having selected 'none' for liveries, you think it makes more sense to allow two separate colours to be selected rather than just one?
14:52:24  <jez9999> just wanna get this fact clear...
14:54:49  <jez9999> I'm not saying you have to disable 2cc, just automatically set its colour to the same colour as the primary one
14:55:33  <glx> are you too lazy to set it by yourself ?
14:56:01  <jez9999> no, but i have a very logical brain and it seems redundant and i dont like redundancy :-)
14:57:05  <jez9999> well, unnecessary redundancy
14:59:17  <jez9999> peter: I think you should consider doing that if 'show company liveries' is set to None
14:59:30  <jez9999> It'd make more sense
14:59:34  <jez9999> I'm off, bye
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15:07:43  <CIA-2> peter1138 * r6654 /trunk/ (newgrf.c newgrf.h player_gui.c): - Codechange: If no 2cc vehicles are available, hide the secondary colour choice.
15:08:27  <peter1138> whoops, he didn't vet that one ;p
15:10:26  <Belugas> you are WAY too kind for the poor soul
15:10:29  <peter1138> i am
15:10:33  <peter1138> far too kind
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15:22:24  <Bjarni> back
15:22:35  <Bjarni> oh he left
15:22:49  <Bjarni> did he ever give a good reason why he questioned my coding skills?
15:22:57  <glx> no :)
15:23:26  <Bjarni> how do I cache a kick, so it happens when he return?
15:24:07  <Born_Acorn> Just ban the hostname.
15:24:25  <glx> he change it everytime he connect
15:24:35  <Born_Acorn> aww.
15:24:48  <Born_Acorn> /mode +b jez
15:25:00  <Born_Acorn> or jez9999
15:25:11  <Bjarni> it's funny that he had nothing to say when I told him to give a reason of his own instead of just quoting other people without knowing if they told the truth or not :)
15:25:30  <peter1138> Bjarni: i question your coding skills, but i'm allowed to ;)
15:25:50  <Bjarni> ...
15:26:07  <Bjarni> sometimes there is a line, that could have been written differently, but...
15:26:15  <Bjarni> generally my stuff works
15:26:51  <Bjarni> and the coding style is nice as well
15:27:56  <Bjarni> but the fact is that he had nothing to say when he had to speak for himself, which made him somewhat untrustworthy. He had no idea if the guy he mirrored got it right
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15:34:56  <peter1138> sacrolige
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15:36:31  <Sacro> peter1138
15:36:51  <Born_Acorn> Orcas!
15:37:01  <Born_Acorn> sacro bleu!
15:37:07  <Sacro> nrocA_nroB!
15:38:35  <Born_Acorn> err.
15:38:35  <Born_Acorn>
15:38:57  <Bjarni> ...
15:39:04  * Sacro opens firefox
15:39:23  * Bjarni wonders if he should move it to off topic
15:39:41  * DaleStan thinks that it should be moved.
15:40:06  * Sacro this he should be shot
15:40:09  <Sacro> *thinks
15:40:14  * peter1138 shoots Sacro
15:40:22  <Sacro> :o i didnt mean that
15:40:34  <Sacro> i meant he as in the italian
15:40:49  <Sacro>
15:41:00  <peter1138> oh
15:41:21  <peter1138> i can split topics
15:41:28  <peter1138> but not join them
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15:41:39  <Sacro> ahh, thats what is needed, mergification
15:41:45  <DaleStan> <Sacro> i meant he as in the italian <-- I would have referred to the Italian as an "it".
15:42:27  <Sacro> DaleStan: hmm, its a plausable idea
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15:44:10  <Sacro> ttdrussia makes interesting reading
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15:47:11  <peter1138> it does?
15:48:18  <Sacro> yes... i dont understand a word
15:49:30  <peter1138> oh, new cs rail set :D
15:49:43  <peter1138> aww, preview :(
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15:50:54  <peter1138> the dodgy bridge heads fixed :D
15:51:24  <Sacro> cs rail set?
15:51:57  <peter1138> yeah
15:52:07  <peter1138> bah, closed the window now
15:52:15  <Sacro> chris sawyer?
15:52:23  <peter1138> no
15:52:36  <Sacro> oh
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16:19:09  <eleusis> cs rail set?
16:21:19  <Eddi|zuHause3> what exactly is a cs rail?
16:21:46  <Brianetta> a rail that strikes back
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16:23:29  <eleusis> :D
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16:28:10  <Wolf01> hi
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17:25:37  <neglesaks> Bjarni
17:31:22  <peter1138> hmm
17:50:05  <peter1138> Darkvater: what's the point of SlCalcNetStringLen() ?
17:50:14  <peter1138> clearly it doesn't work in saveload descs
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17:52:50  <Gorre> vrum vrum
17:55:21  <peter1138> what about them?
17:55:34  <peter1138> has prissi done it? heh
17:56:36  <eleusis> passenger destinations?
17:56:39  <Sacro> peter1138: yes¬
17:56:41  <Sacro> !
17:57:03  <eleusis> what is it?
17:57:12  <peter1138> destinations for passengers
17:57:36  <eleusis> ...
17:57:48  *** jonty-comp [] has quit [Ping timeout: 480 seconds]
17:58:08  <eleusis> as in, passengers can decide to transfer from service to service towards their destination?
17:58:59  <Sacro> eleusis: yeah
17:59:10  <eleusis> hm
17:59:17  <eleusis> simutrans has had that for a while, i think..
17:59:30  <Sacro> aaaaaaaages
17:59:36  <Sacro> isnt prissi a simutrans dev?
18:00:05  <hylje> passenger destinations will make management harder
18:00:08  <ln-> who the hell is prissi?
18:00:13  <eleusis> :)
18:00:18  <hylje> because you just cant dump the people to a smal town
18:00:28  <eleusis> makes it more interesting, imo
18:00:48  <peter1138> ln-: a simutrans dev
18:01:04  <peter1138> makes building a passenger network more rewarding
18:01:13  <Born_Acorn> Peter from Petersborough!
18:01:15  <Born_Acorn> How plain.
18:01:25  <peter1138> Born_Acorn from Born_Acornsborough
18:01:26  <hylje> peter1138: rewarding? is more monies involved?
18:01:37  <peter1138> hylje: depends
18:01:59  <peter1138> but you can have a line that stops off at many stations, and you don't just get the small profit from each leg of the journey
18:02:05  <peter1138> because passengers can stay on
18:02:09  <eleusis> do you get more money by making them jump from hub to hub, rather than have them on long haul trips? :P
18:02:27  <eleusis> :)
18:02:52  <peter1138> it makes local and express services worth having
18:03:05  <eleusis> i used to get heavily crowded docks in simutrans with this.. buses and trains keep dumping passengers on the docks, but ferries are too slow to move them about :D
18:03:21  <hylje> slow ferries are slooow
18:03:51  <eleusis> and simutrans doesn't have planes..
18:04:21  <hylje> snakes
18:04:40  <eleusis> heh
18:05:00  <Born_Acorn> oooooooh elongated vowels.
18:05:11  <Sacro> Born_Acorn: you should see a doctor
18:05:30  <Born_Acorn> Doctors are against my religion.
18:05:33  <Born_Acorn> Sacro has offended me
18:05:39  <Born_Acorn> and my entire religion
18:05:41  <eleusis> see a priest, then
18:05:53  <Born_Acorn> Preists are against my religion.
18:05:58  <Born_Acorn> eleusis has offended me
18:06:02  <Born_Acorn> and my entire religion
18:06:09  <eleusis> THEN YOU MUST DIE
18:06:32  <Born_Acorn> Dying, "must" and the word then are all against my religion.
18:06:34  *** Rens2Sea is now known as Rens2EveOnline
18:06:41  <eleusis> or, the sacrifice of an exotic and rare animal will do
18:06:54  <Born_Acorn> Everything is against my religion.
18:06:59  <Born_Acorn> Unless it's free cash.
18:07:09  <Born_Acorn> In fact, it's against my religion to not give me money
18:07:11  <eleusis> is changing religion against your religion? :P
18:07:44  <hylje> dynamic religion
18:09:42  *** Jhs [] has joined #openttd
18:10:06  <Sacro> +
18:15:29  <Sacro> oh actualyl works!
18:15:53  <eleusis> the destinations stuff?
18:16:15  *** Mucht [] has joined #openttd
18:16:35  <hylje> :o?
18:16:54  <Sacro> i actually have a traingle of bus routes
18:16:58  <Sacro> and people waiting for the right one
18:17:18  *** Mucht is now known as Mucht|zZz
18:17:18  <eleusis> where do i get the patch from?
18:17:19  <hylje> interesting
18:17:30  <Sacro>
18:17:44  <eleusis> pro
18:17:46  <eleusis> what's it against?
18:18:15  <Born_Acorn> r133
18:18:16  <hylje> 6638
18:18:23  <Born_Acorn> (He's been working on it for years)
18:18:41  * Born_Acorn jets
18:18:46  <Born_Acorn> *jests
18:18:46  <eleusis> k
18:24:42  <Sacro> OMG :|
18:24:57  <Sacro> i have people going from airport -> plane -> airport -> bus -> village
18:25:47  <eleusis> :D
18:27:27  <Sacro> now to get devs interested
18:27:34  <Sacro> Born_Acorn: dev motivation needed :p
18:27:44  <eleusis> against his religion :P
18:27:50  <hylje> r u srs?
18:28:11  <Sacro> hylje: ya aim
18:28:19  <Sacro> errm... iam :p
18:35:15  <CIA-2> miham * r6655 /trunk/lang/ (dutch.txt german.txt italian.txt unfinished/ukrainian.txt):
18:35:15  <CIA-2> WebTranslator2 update to 2006-10-05 20:34:35
18:35:15  <CIA-2> dutch - 3 fixed, 2 changed by habell (5)
18:35:15  <CIA-2> german - 3 fixed, 2 changed by Neonox (5)
18:35:15  <CIA-2> italian - 3 fixed by sidew (3)
18:35:16  <CIA-2> ukrainian - 17 fixed, 2 changed by znikoz (19)
18:40:42  <Born_Acorn> Sacro, yessir
18:40:52  <Born_Acorn> peter1138! Passenger Destinations!
18:42:32  <Sacro> it begins... :p
18:43:34  <peter1138> hah
18:43:39  <peter1138> i'm doing grf saveload
18:43:42  <peter1138> let me finish ;p
18:44:14  <Sacro> ooh, that sounds...different
18:44:53  <Born_Acorn> Sacro, we keep delaying it by suggesting new things. :p
18:45:03  <Born_Acorn> peter1138! newporpoises!
18:45:40  <Wolf01> i want magic bridges... or at least one way roads+custom bridgeheads
18:45:49  <peter1138> heh
18:45:57  <peter1138> i remember when i wrote custom bridgeheads
18:45:59  <peter1138> so long ago
18:46:36  <Born_Acorn> peter1138! Custom bridgeheads!
18:46:49  <Born_Acorn> I want to pimp my bridgeheads with fluffy dice!
18:47:15  <hylje> wunderbaum
18:47:18  <Wolf01> i have in my mind some nice layouts possible only with custom bridgeheads
18:47:32  <hylje> Wolf01: such as?
18:48:02  <Wolf01> too long to write
18:48:36  <hylje> what custom bridgeheads delivers exactly
18:49:00  <peter1138> compact bridges
18:49:19  <Born_Acorn> Ooh
18:49:22  <Born_Acorn> Ooh, I have a screen
18:49:23  <peter1138> you can have any rail or road piece on the edge of a bridge
18:49:24  <Wolf01> the ability to have curves and junctions on horizontal bridgeheads
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18:49:59  <Born_Acorn> <-- The end of the bridge.
18:50:57  <peter1138> heh, it has pbs support in it
18:50:59  <peter1138> (my old patch)
18:51:22  <hylje> power lines? GIEF
18:51:29  <Wolf01> so why not put it in miniin?
18:51:41  <Born_Acorn> Just Transmitter replacements, hylje
18:51:46  <peter1138> that's up to richk
18:52:14  <Wolf01> uhm, i have an idea about those power lines.. but will require that i finish my eyecandy patch
18:52:20  <Sacro> WTF :\
18:52:34  <Born_Acorn> Wheres The Fun?
18:52:47  <Born_Acorn> Who's The Fonz?
18:52:57  <Wolf01> (the ability to replace the purchase land sign with everything i want)
18:52:58  <Born_Acorn> Why The Friday?
18:53:09  <Sacro> just got a text - "Strange is an illusion. The waffles are but existensial constructs of a deliberate hypochondriac"
18:53:17  <Wolf01> why the dentist tomorrow?
18:53:33  <Born_Acorn> In mammals, an elegant rete mirabile in the efferent arterioles of juxtamedullary glomeruli is important in maintaining the hypertonicity of the inner zone of the renal medulla.
18:53:46  <Sacro> Wolf01: thats not WTF...
18:54:01  <Born_Acorn> That's WTDT
18:54:06  <Born_Acorn> You lie!
18:56:19  <Eddi|zuHause3> <hylje> wunderbaum <- what exactly is that?
18:56:36  <hylje> a scent tree
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18:57:16  <Eddi|zuHause3> ah :)
18:57:33  <hylje> usually placed on the mirror in cars
18:57:36  <Eddi|zuHause3> i could imagine at least a dozen things with this name ;)
18:57:43  <Eddi|zuHause3> yes, i know those
18:57:55  <hylje> around here wunderbaums are solely those scent trees
18:58:32  <Sacro> mm, i love the smell of them
18:59:28  <Eddi|zuHause3> well... it would translate to "miracle tree", which really could be anything
19:00:29  <CIA-2> glx * r6656 /trunk/player_gui.c: -Fix r6631: keep gender button lowered when clicking on 'New Face'
19:01:48  *** lws1984 [] has joined #openttd
19:02:09  <Wolf01> >_> industries on slopes
19:03:29  <hylje> :o
19:03:43  <hylje> that ought to be staged
19:03:53  <hylje> a dynamic thing like that would be pretty hard
19:04:52  *** mikk36 [] has joined #openttd
19:05:13  <Born_Acorn> With UKRSI, it happens with normal forrests too.
19:05:21  <Born_Acorn> They get builded on slopes!
19:06:13  <Wolf01> it may require the new map array
19:06:41  <hylje> :o
19:07:14  <Born_Acorn> The new map array is out, adding bytes to the current one is in. :p
19:07:28  <Wolf01> :)
19:08:15  <Wolf01> add some mb, so we have space to add what we want... don't matter if a savegame will become of 50MB :P
19:09:42  *** glx [] has quit [Quit: bye]
19:10:07  <Sacro> Wolf01: network games?
19:10:23  <lws1984> Sacro!
19:10:35  <Born_Acorn> Sacroledge!
19:10:38  <Born_Acorn> Sacro Bleu!
19:10:45  <Born_Acorn> orcaS!
19:11:06  <Sacro> nrocA_nroB¡
19:11:30  <Born_Acorn> It doesn't work like Orcas.
19:11:39  <Born_Acorn> Since Orcas are big fat whales.
19:11:52  <Born_Acorn> Like the Belugas
19:12:02  <Sacro> which is also a plane
19:12:08  <Born_Acorn> Indeed.
19:12:55  <Born_Acorn> -0
19:13:06  *** glx [] has joined #openttd
19:13:07  *** mode/#openttd [+v glx] by ChanServ
19:13:11  <hylje> on a snake
19:14:21  <Sacro> :o
19:15:53  *** Sacro [~ben@adsl-83-100-165-107.karoo.KCOM.COM] has quit [Quit: Leaving]
19:18:21  *** Sacro [~ben@adsl-83-100-175-121.karoo.KCOM.COM] has joined #openttd
19:19:08  <peter1138> planes on a snake?
19:19:19  <hylje> yes
19:19:28  <peter1138> common problem
19:19:35  <hylje> works as intended
19:19:53  <Belugas> Belugas are white, Orcas black and white
19:19:54  *** Maedhros [] has joined #openttd
19:20:46  <Sacro> Orcas are amazing
19:20:57  <hylje> ORCA Bomber
19:27:52  <Wolf01> hylje, see this custom bridgehead:
19:28:23  <Sacro> thats not a custom one is it?
19:28:44  <Serriaromeo> I like that one
19:29:10  <Serriaromeo> that would be great early in the game when money is tight
19:30:02  <hylje> Wolf01: :O whoa
19:30:36  <Wolf01> i found a cool layout once
19:31:05  <Wolf01> i'm trying to find it... but i take a while to load the images: 15 minutes per page
19:31:17  <hylje> :o
19:36:38  <Wolf01> WTF! the ttdconfigurator updated itself when the dl was 19%... now is broken
19:36:54  <hylje> :o
19:37:22  <Wolf01> why it have a timeout instead of wait until the dl is finished?
19:43:54  <Serriaromeo> man trucks suck as a basis for a network
19:44:14  <hylje> yes
19:44:20  <hylje> they need some pinpin'
19:47:18  <Sacro> heh, pimp my ottd
19:47:29  <hylje> add more plasma screens
19:48:44  <Serriaromeo> when does the livery colors take effect?
19:49:09  <Born_Acorn> When the empty box to apply the colours.
19:49:17  <Born_Acorn> s/when/Tick
19:50:05  <Born_Acorn> So, click on the empty box to the  right of the left of the name.
19:50:08  <Serriaromeo> ok, i see now,  i like it, makes determing what each is a lot easier,  thanks
19:50:37  <Born_Acorn> No problem.
19:50:55  *** Mucht|zZz [] has quit [Quit: I'll be back!]
19:53:53  <peter1138> to the right of the left
19:53:54  <peter1138> ?
19:54:02  <hylje> middle
19:54:14  <hylje> i have a quantum junction
19:54:27  <Sacro> you can go both ways/
19:54:36  <hylje> you are expected to go to both directions
19:56:17  <blathijs> But never look out the window
19:56:43  <hylje> or steer the vehicle
19:59:06  *** Bjarni [] has quit [Quit: Leaving]
20:01:37  <Born_Acorn> (20:54:26) <Sacro> you can go both ways <-- So, that's your outlook on life, is it? *Posts Sacro's address to a prison shower room*
20:01:43  <Born_Acorn> Mwahahaha.
20:03:11  <Sacro> :o
20:06:11  <eleusis> that's against my religion
20:06:23  <Born_Acorn> Religions are against my religion.
20:06:26  <Born_Acorn> >:(
20:06:29  <eleusis> >:P
20:06:37  <Born_Acorn> :p
20:06:54  <hylje> Born_Acorn: recursive conflict?!
20:09:21  <hylje> let me guess, recursion is against your religion
20:09:48  <Serriaromeo> questioning my religion is against my religion
20:10:50  <Eddi|zuHause3> maths is the only thing that you can prove that it is a religion
20:11:40  <hylje> divide by zero
20:11:50  <Serriaromeo> lol,  have 5 707's for transporting passengers across town
20:11:58  <hylje> ha
20:12:07  <hylje> pretty pointless
20:12:23  <Eddi|zuHause3> so, i heard something about passenger destinations...
20:12:38  <Serriaromeo> this map is pointless, but i figured if i was going to do trucks, might as well do planes also.
20:13:12  *** BJH2_ [] has joined #openttd
20:13:33  <Serriaromeo> i guess the planes are for when you really have to get across town now :-)
20:13:48  <hylje> :-)
20:13:48  <Eddi|zuHause3> i'm assuming that breaks savegame compatibility
20:15:51  *** BJH2 [] has quit [Ping timeout: 480 seconds]
20:21:57  <Eddi|zuHause3> gah... i miss the overview i had with tortoisesvn
20:27:19  *** Gorre [] has quit [Quit: Glory be to Thee, O Gorre! <k!15b8>]
20:28:28  <Belugas> Eddi|zuHause3, why "miss" ?
20:28:52  <Eddi|zuHause3> because i don't have tortoisesvn anymore?
20:32:50  <peter1138> hmm
20:34:29  <Belugas> and why is that, Eddi|zuHause3?   you've desinstalled it in favor of svn?
20:34:41  <Eddi|zuHause3> no, i switched to linux
20:34:47  <Belugas> Hoo... :)
20:34:55  <Belugas> Poor you ;)
20:37:04  <Sacro> lnux ftw
20:37:44  *** Jhs [] has quit [Quit: buy bye]
20:37:55  <hylje> Belugas: tortoise depends on svn
20:38:02  *** Progman [] has joined #openttd
20:38:17  <glx> hylje: no tortoise implements it's own svn
20:38:20  <Belugas> not true...  tortoise implements same protocole as svn
20:41:13  <hylje> k
20:41:15  <Eddi|zuHause3> ugh... that passenger destination thing needs a scrollbar in the station window
20:43:15  <Sacro> yeah it does
20:43:18  <Serriaromeo> hmm, i think i found another minor bug,  seems the planes can be caught in a loop trying to autorenew when there isnt enough money
20:44:40  <Sacro> Bjarni isnt here :S
20:44:43  <Sacro> !seen Bjarni
20:44:44  <_42_> Sacro, Bjarni ( was last seen quitting #openttd 45 minutes ago (05.10. 19:59) stating "Quit: Leaving" after spending 12 hours 25 minutes there.
20:44:52  <hylje> quitter.
20:45:40  <Sacro> yup
20:53:37  <Eddi|zuHause3> and it does not tell which passenger is going where...
20:53:42  *** Belugas is now known as Belugas_Gone
20:53:54  <Eddi|zuHause3> so i have no way of verifying that they actually do...
20:53:58  <Belugas_Gone> byebye
21:00:59  <mikk36> hey :)
21:00:59  <mikk36>
21:00:59  *** Tino|Home [] has quit [Quit: Verlassend]
21:00:59  *** Sacro [~ben@adsl-83-100-175-121.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds]
21:09:31  *** XeryusTC [] has quit [Quit: So Long, and Thanks for All the Fish]
21:09:31  <Wolf01> 'night all
21:09:31  *** Wolf01 [] has quit []
21:09:31  *** ChrisM87 [] has quit [Remote host closed the connection]
21:09:54  *** SpComb [] has joined #openttd
21:13:08  *** Sacro [~ben@adsl-83-100-175-121.karoo.KCOM.COM] has joined #openttd
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22:03:29  *** lws1984 [] has quit [Quit: Lost terminal]
22:05:10  *** Bjarni [] has joined #openttd
22:05:11  *** mode/#openttd [+o Bjarni] by ChanServ
22:05:54  <Sacro> :o
22:06:23  <Sacro> Bjarni!
22:08:28  <Bjarni> Sacro: you sound like a child doing something you were not supposed to do and just got detected
22:09:04  <Sacro> err... it has been known
22:11:06  *** Rens2EveOnline [~Rens2Sea@] has quit []
22:12:26  <Sacro> Bjarni: commit passenger destinations :p
22:13:24  <Bjarni> hmmm
22:13:36  <Bjarni> I see one issue in that action
22:13:41  <Bjarni> I lack the code
22:13:47  <Sacro> err ...
22:14:29  <Nigel> haha
22:14:31  <Sacro>
22:14:55  <Serriaromeo> !seen serriaromeo
22:14:57  <_42_> Serriaromeo, you know that the length of nicks is limited, don't you?
22:15:20  <Bjarni> Serriaromeo: known bug
22:15:27  <Sacro> !seen S*
22:15:27  <_42_> Sacro, I found 80 matches to your query. These are the 5 most recent ones: Sacro, SpComb, Sionide, Sietse, Serriaromeo. Sacro (~ben@adsl-83-100-175-121.karoo.KCOM.COM) was last seen joining #openttd 1 hour 2 minutes ago (05.10. 21:13). Sacro is still there.
22:15:33  <Sacro> :o
22:15:33  <Serriaromeo> figured as much
22:15:35  <Sacro> it found me!
22:15:36  <SpComb> :o
22:15:36  <Bjarni> the bot got a lower limit for nicks than IRC itself
22:15:38  <SpComb> hilight'd!
22:16:32  <Sacro> SpComb!
22:16:42  <Bjarni> Sacro: that diff is not even following the coding standard
22:16:45  <Bjarni> who coded it?
22:16:52  <peter1138> nini
22:17:23  <Sacro> Bjarni: prissi
22:17:36  <ln-> who the hell is prissi?
22:18:00  *** SpBot [] has joined #openttd
22:18:04  <Sacro> ln-: he's more of a simutrans dev
22:18:07  <Sacro> SpBot!
22:18:09  <SpComb> since everyone else has their bot in here :P
22:18:36  <Sacro> heh, its only a fiver more from Athlon 64 -> X2
22:18:50  <SpComb> SpBot doesn't do anything though - yet
22:19:03  <Sacro> !part #openttd
22:19:03  <SpBot> You are not an admin
22:19:08  <Sacro> aww :(
22:19:14  <SpComb> !part #openttd Sod you, I'm off to the pub
22:19:14  *** SpBot [] has left #openttd []
22:19:18  <SpComb> hmm
22:19:40  <SpComb> currently he can mainly connect/disconnect to/from networks and join/part channels
22:20:15  <SpComb> and track users and topics on channels
22:20:53  <SpComb> once I tune it all up to work nicely (and not error out on every syntax error that I happen to have in my code), I'll make it do stuff
22:21:54  *** Progman [] has quit [Remote host closed the connection]
22:24:25  <Bjarni> Sacro: where is that diff posted?
22:25:03  <Sacro> Bjarni: here ->
22:25:05  <Sacro> :p
22:25:52  <ln-> where are its implications described?
22:26:09  <Sacro> ooh...
22:26:19  <Sacro> OpenTTD Development
22:26:21  <Sacro> 2nd post down
22:29:22  *** Osai [] has quit [Quit: Osai]
22:35:46  <ln-> ok, it seems absolutely cool.
22:36:02  *** lolman [] has joined #openttd
22:36:36  * lolman is getting annoyed with his inability to join these files
22:36:37  <lolman> lol
22:36:40  <Bjarni> I think we need cargo packages before adding anything like this
22:37:44  *** Osai [] has joined #openttd
22:38:21  <Sacro> lolman: which files?
22:38:30  <ln-> who is this "Darkvater" on the forum who says he would accept the patch??
22:38:32  <Sacro> Bjarni: hmm... but nobody is working on that
22:38:40  <lolman> Sacro: sitx.<insert number here>
22:38:41  <ln-> can't be the one hanging out here.
22:38:49  <Sacro> ln-: the one on the right? 3rd down?
22:39:02  <Sacro> lolman: eh?
22:39:09  *** Osai is now known as Osai^zZz
22:39:18  <lolman> Sacro: *.sitx.001, *.sitx.002 etc
22:39:34  <Sacro> lolman: looks like rars top me
22:39:36  <Sacro> *to
22:39:37  <lolman> Nope
22:39:41  <lolman> Tried that
22:39:56  <Sacro> hexedit and look at the first few bytes
22:40:23  * lolman looks for a hex editor
22:41:48  <lolman> Oh FFS
22:42:20  <lolman> first file hadn't downloaded right :@
22:43:04  * lolman resorts to bittorrent to get OSX
22:43:05  <lolman> :P
22:43:16  <Sacro> haha
22:43:23  <Sacro> OSX86?
22:43:44  <lolman> Yeah
22:44:00  <Sacro> i have that
22:44:03  <Sacro> 10.4.7
22:44:10  <lolman> Yeah, but I've moved house :P
22:45:20  <lolman> I'm sure I can wait 4 days :P
22:45:48  <lolman> (BitTorrent being rubbish, as usual)
22:45:51  *** KUDr [] has quit [Ping timeout: 480 seconds]
22:46:26  *** mikk36 [] has quit [Quit: The pedestrian had no idea which way to run as I ran over him.]
22:47:26  <Sacro> heh, jasper carrott!
22:47:31  <lolman> Ooooh
22:47:37  <lolman> Comedic genius, that man
22:47:39  <Sacro> but it should be s/as/so/
22:48:05  * lolman still doesn't understand that
22:48:23  <Sacro> substitue as with so
22:48:31  <lolman> aha
22:49:03  *** Neonox [] has quit [Quit: bin wech....]
22:49:23  * lolman is hating this BitTorrent tracker
22:49:38  <lolman> Not getting higher than 25KB :-\
22:50:07  <Eddi|zuHause3> what luxury you have :)
22:50:19  <lolman> Eddi|zuHause3, I'm on
22:50:34  <Eddi|zuHause3> see...
22:50:47  <lolman> 25KB is pathetic :P
22:51:09  <Eddi|zuHause3> it's more than my 5.2 that i currently have
22:51:23  <Bjarni> Eddi|zuHause3: did you notice that I fixed the issue in autoreplace that you pointed out?
22:51:26  <lolman> If I was downloading at full speed I could have this down in about 40 minutes...
22:51:33  <Eddi|zuHause3> yeah, i read that :)
22:51:36  <lolman> Eddi|zuHause3, ouch
22:52:02  <Bjarni> it turned out to be somewhat easy to code
22:52:23  <Bjarni> the issue was more like to make sure that I always repaid the "loan"
22:52:34  *** mikk36 [] has joined #openttd
22:52:36  <Bjarni> ensuring that there was no way at all to avoid it and that it would only happen once
22:53:01  <Eddi|zuHause3> yeah, that is kinda the problem of multiple exit points ;)
22:53:16  <Eddi|zuHause3> maintaining a proper post-condition
22:53:25  <ln-> Apple's description of Xcode 3's debugger: "Delight in a debugger so groundbreaking, you'll make mistakes just to see it in action. "
22:53:47  <lolman> LOL
22:53:53  <Bjarni> nice
22:54:05  <Bjarni> but
22:54:26  <Bjarni> I plan not to need it in action, though it can be tricky to completely avoid it
22:54:43  <lolman> Uploading faster that downloading...*sigh*
22:54:52  <lolman> than*
22:55:30  <Eddi|zuHause3> that would be hard to happen to me...
22:56:46  <lolman> lmao
22:58:14  *** Nigel_ [] has joined #openttd
22:58:30  <Eddi|zuHause3> no, really... my upload is pretty stable between 4,8 and 5,0 while my download jumps around between 5 and 45, averaging out at around 10-12
22:58:32  <lolman> I still don't fully understand bittorrent lol
22:58:42  <lolman> Eddi|zuHause3, ooerr
22:59:18  <lolman> My max upload is 60K, max download is 1200K-ish
22:59:25  <Eddi|zuHause3> with 4,8 i mean 4.8, of course...
22:59:58  <lolman> Eddi|zuHause3, yeah
23:00:07  <Eddi|zuHause3> my max upload is like 8, but i set the maximum to 5, to avoid problems
23:00:15  <lolman> I know how you Europeans use decimal points
23:00:18  <lolman> :P
23:00:37  <Eddi|zuHause3> we don't use decimal points...
23:00:46  <lolman> You know what I mean :P
23:02:12  <lolman> Overall download atm is 100k, with a Linux distro on the go at about 75k
23:02:20  <lolman> :-\
23:02:34  <Eddi|zuHause3> i never have 2 torrents running simultaneously
23:02:52  <Eddi|zuHause3> gives worse results than having them one at a time
23:02:59  <lolman> I normally have to have to make it worthwile...
23:03:02  <glx> lolman: your download depends on other upload
23:03:24  <lolman> glx, it's upping at about 40
23:03:25  <glx> and the more seeder, the faster you download
23:03:39  <Eddi|zuHause3> more often than not, the added download of 2 torrents simultaneously is less than the download of one at a time
23:03:49  <glx> what is leech/seed ratio ?
23:04:09  <Eddi|zuHause3> lolman: you rarely get above the average speed of the swarm
23:04:24  <Eddi|zuHause3> no matter what your upload is
23:04:31  *** Nigel [] has quit [Ping timeout: 480 seconds]
23:04:50  <lolman> glx, 0.652
23:05:14  <glx> that could explain it :)
23:05:27  *** Frostregen_ [] has joined #openttd
23:05:46  <lolman> It's heading up tho :P
23:05:52  *** Nigel_ is now known as Nigel
23:06:23  <Eddi|zuHause3> torrents tend to run faster if you are not watching them ;)
23:06:33  <lolman> Eddi|zuHause3, lol
23:09:38  * lolman hates being a n00b with something lol
23:10:40  *** Maedhros [] has quit [Quit: good night]
23:10:47  *** Frostregen [] has quit [Ping timeout: 480 seconds]
23:11:01  <CIA-2> bjarni * r6657 /trunk/depot_gui.c: -Change: [depot window] sell all vehicles in depot confirm window now opens on top of depot window instead of in the middle of the screen
23:11:07  *** Frostregen_ is now known as Frostregen
23:11:18  <Eddi|zuHause3> yay! ;)
23:11:31  <Eddi|zuHause3> that bothered me the one time i used that button ;)
23:12:09  <Bjarni> I needed to figure out how to do it first ;)
23:12:12  <Sacro> me too :p
23:12:48  <Eddi|zuHause3> while you are at moving windows, could you make the station/depot/whatever selection window pop up below the rail/road/whatever toolbar, instead of on top of it?
23:13:14  <Bjarni> err
23:13:20  <Sacro> hmm 5400C4 or 6400C5
23:13:23  <Sacro> which will be faster...
23:14:15  <Bjarni> Eddi|zuHause3: that's somewhat tricky as I got two default locations to call, one is where they are placed now and the other one is in the middle of the screen
23:14:42  <Bjarni> it would need some custom coding to get that to work
23:15:06  <Eddi|zuHause3> err... i did not fully understand that...
23:16:22  <Bjarni> like the confirm window, I only got two locations to place it. One is the middle like you noticed
23:16:40  <Bjarni> the other one is relatively to another window like I changed it to
23:18:21  <Eddi|zuHause3> yeah, and if you click on the "build station" button, you open the station selection window relative to the current window (i.e. the rail toolbar)
23:18:51  <Eddi|zuHause3> currently, that is overlapping, but it should be changed to below the window
23:19:11  <Eddi|zuHause3> like the terraforming toolbar pops out below the rail toolbar
23:19:27  *** lolman [] has quit []
23:20:10  <Eddi|zuHause3> but the location of the terraforming toolbar is probably hardcoded...
23:20:39  <glx> Eddi|zuHause3: it seems so :)
23:20:54  <Sacro> :O LOLMAN
23:21:04  <Sacro> damnit he's gone ><
23:21:11  <Eddi|zuHause3> one could now also hardcode the locations of the station/depot/whatever windows
23:21:24  <Eddi|zuHause3> or make the system more flexible
23:22:16  <Eddi|zuHause3> btw. i'd like the rail/road/whatever toolbar to be attached to the left screen border, if the main toolbar is...
23:22:27  *** lolman [] has joined #openttd
23:22:38  *** DJ_Mirage [] has quit [Quit: Probably doing something else]
23:22:43  <Eddi|zuHause3> you had to do that, Sacro...
23:23:39  *** lolman [] has quit []
23:24:20  <CIA-2> glx * r6658 /trunk/player_gui.c: -CodeChange: cleaned up the PlayerCompanyWindow code
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23:25:21  <Sacro> lolman: !
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23:25:24  * lolman kicks nvidia
23:25:38  * lolman kicks them hard
23:25:39  <Sacro> lolman: OCUK will be getting the logitech g25!
23:25:45  <lolman> OMG!! =D
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23:26:14  <Eddi|zuHause3> AAAH... bug...
23:26:27  <Eddi|zuHause3> if i hit the hotkey 'A' for autorail
23:26:42  <Eddi|zuHause3> the remove button (hotkey 'R') does not get enabled
23:26:48  <Eddi|zuHause3> r6656
23:27:37  <lolman> Stoopid nvidia power indicator!!!
23:27:45  <lolman> The thing is getting anough power ffs
23:27:47  <glx> Eddi|zuHause3: should have been fixed by r6650 :/
23:28:03  <Eddi|zuHause3> if i click the button, it is alright
23:28:06  <lolman> You don't have to pop up 500 windows to tell me it isn't!!! >_<
23:28:08  <Eddi|zuHause3> but not by the hotkey
23:28:19  <glx> !openttd commit 6650
23:28:20  <_42_> Commit by peter1138 :: r6650 /trunk/rail_gui.c (2006-10-05 12:18:07 UTC)
23:28:22  <_42_> - Fix (r6619): Fix widget state setting of the rail toolbar when using hotkeys.
23:28:35  <glx> see it should have been fixed :)
23:28:51  <Eddi|zuHause3> the 1..5 hotkeys work
23:28:53  <Eddi|zuHause3> but not A
23:29:16  <lolman> grrrrrr
23:29:16  <glx> for what is used 'A' ?
23:29:21  <Eddi|zuHause3> autorail
23:29:26  * lolman kicks nvidia in the groin
23:29:33  <Eddi|zuHause3> same as 5
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23:30:20  <Eddi|zuHause3> except it pops up the rail toolbar, even if you are somewhere else (this might be an unintended feature actually)
23:30:47  <lolman> There...GONE!!
23:31:07  <lws1984> lolman:
23:31:09  <lws1984> err..
23:31:10  <lws1984> wha?
23:31:15  <lws1984> this isn't even the right channel!
23:31:16  <lws1984> sorry
23:32:22  <lolman> lws1984, apologies for my rant at nvidia, I'm just peed off at these constant windows annoying me >_<
23:33:25  <lws1984> wait.. where?
23:33:31  * lws1984 hasn't been paying attention
23:33:42  <lolman> lol
23:34:00  <lws1984> ah well, didn't even mean you anyway, 'twas a weird combination of pressing "l" and switching programs at the same time, resulting in the tab key being hit while I was here :p
23:34:00  <Sacro> so... its cheaper to actually buy the pc than buy the parts...
23:34:01  <lolman> no need to worry then ;-)
23:34:09  <lolman> lma
23:34:12  <lolman> o
23:34:32  <lws1984> laughing my ass! :p
23:34:39  <lolman> 243 processes...all but 33 are this fecking nvidia peicashite complaining at me
23:34:40  <Sacro> lya?
23:34:48  <Sacro> lolman: killall :p
23:34:57  <lolman> Winblows :(
23:35:01  <lws1984> or even ctrl-alt-del
23:35:08  <lws1984> hope you're on WinXP or 2K
23:35:18  <lolman> I am lol
23:35:37  <lws1984> ctrl-alt-del then, go to the processes tab, kill all your nvida stuffages
23:35:38  <lws1984> :D
23:36:02  <lolman> shame it spawns loadsa rundll.exe
23:36:34  * lolman says a big FU to nvidia
23:37:30  <lolman> s/U/O
23:37:43  <lolman> :P
23:38:43  <CIA-2> glx * r6659 /trunk/rail_gui.c: -Fix r6619: Fix widget state setting of the rail toolbar when using global hotkeys.
23:39:12  <glx> thanx Eddi|zuHause3 (I forgot to credit you)
23:39:41  * Eddi|zuHause3 updatifies
23:40:06  <lolman> Hmm how sad is this, I have me PC at the end of me bed :P
23:40:18  <lws1984> hehe
23:40:42  <lolman> Just wish me USB WiFi dongle would work in Linux :(
23:42:39  <lolman> Stoopid dad I have, he just bought the first one he saw
23:42:58  <Sacro> doesnt ndiswrapper help?
23:43:08  <lolman> Nope :(
23:43:27  <Eddi|zuHause3> err... something is weird...
23:43:27  <Sacro> hmm
23:43:46  <Eddi|zuHause3> i have a windows share mounted as CIFS
23:44:01  <Eddi|zuHause3> and it is having trouble with non-ascii chars
23:44:32  <Eddi|zuHause3> i.e. utf-8 chars like ä, ö, ü
23:44:49  <Eddi|zuHause3> they are not displayed correctly, and if i want to save, it just fails
23:45:15  <Eddi|zuHause3> on my local reiserfs partitions it is fine...
23:45:42  <glx> windows uses a weird codepage
23:46:01  <Eddi|zuHause3> the display is also fine on my local NTFS partition
23:46:05  <glx> is your fstab correctly configured ?
23:46:46  <Eddi|zuHause3> everything is showing correctly in konqueror, but not in the saveload window
23:47:08  <glx> slap konqueror then :)
23:50:51  <Sacro> night all
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23:58:10  <Eddi|zuHause3> after reading man mount.cifs, i am pretty sure that everything is set up correctly (i.e. default to unicode)
23:58:29  <Eddi|zuHause3> and that it must be ottd that is behaving incorrectly
23:59:29  <glx> ottd isn't utf-8 ready
23:59:51  <Eddi|zuHause3> which is why i wonder why it works locally...

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