Log for #openttd on 11th October 2006:
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00:48:59  <CIA-1> belugas * r6730 /trunk/player_gui.c: Fix: Make Build HQ and Relocate HQ buttons of Player window behave as normal placement buttons, and not as push buttons.
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01:37:05  <ruyasan> hello everyone
01:37:25  <ruyasan> I saw all these neat screenshots posted in the forums with new stations and cargoes
01:37:32  <ruyasan> i assume these use the intergrated nightly to work?
01:38:09  <ruyasan> is there a list somewhere of all newgrfs known to work with mini-in? I know there is one for the released version (and it's not very big)
01:39:25  <ruyasan> also - one of my favorite GRFs from TTDPatch was the big trucks one - anyone know if there's a way to make it work with ottd?
01:39:34  <ruyasan> i love it when trucks are actually, ya know, useful
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03:16:12  <Frostregen> [03:39:35] <ruyasan> I saw all these neat screenshots posted in the forums with new stations and cargoes
03:16:42  <Frostregen> those new stations are in standard nightly already (if you have the newgrf's)
03:20:06  <ruyasan> well i spent about an hour messing with the nightly and i managed to get all sorts of things to work
03:20:21  <Frostregen> ok
03:20:38  <ruyasan> planeset, ships, even some long trucks! :
03:20:39  <ruyasan> :D
03:20:50  <Frostregen> yup
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03:21:38  <ruyasan> also the new terrain gen is very neat
03:21:58  <Frostregen> yes, really a good thing
03:22:18  <ruyasan> i've been playing TTD since for ever, and then ttdpatch and ottd - it's nice that after ALL these years there is still enough new stuff to make starting a new game worthwhile
03:23:52  <ruyasan> it would be really nice though is some pre-packeged versions of ottd were offered on the website though
03:24:03  <ruyasan> hunting down grfs and figuring out what works is a huge pain
03:24:14  <ruyasan> not to mention multiplayer
03:24:27  <Frostregen> hmm, multiplayer works fine for me
03:24:33  *** robobed is now known as roboboy
03:24:49  <ruyasan> does it automagically download grfs you don't have?
03:24:50  <roboboy> the problem is most grfs were made for ttdpatch
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03:25:32  <Frostregen> no ;)
03:25:49  <roboboy> and ottd doesnt support all the nfo stuff which is the language grfs are coded in
03:26:05  <roboboy> but we are getting better support
03:26:11  <Frostregen> i thought about writing something to auto-download the grf's and activating them
03:26:36  <Frostregen> but in the end it is not really worth it...
03:27:09  <ruyasan> well you gotta admit the entry barrier is a little high for anything but vanilla ottd
03:27:19  <roboboy> the pizzaking wrote a grf manager for activateing them along time ago
03:27:24  <Frostregen> right
03:27:56  <roboboy> its even worse for ttdpatch
03:28:10  <ruyasan> yeah ttdp has it's own problems
03:29:01  <roboboy> although i found it easier for ttdpatch because i had 98 and dos ttd already installed which openttd wouldnt recognise back then, and i dont think it will now
03:29:31  <roboboy> but ive installed it now
03:29:43  <roboboy> ive got both installed
03:29:59  <roboboy> !math 1*1
03:30:50  <roboboy> !calculate 1*1
03:31:17  <ruyasan> also - i noticed one of the ttdp sets had a new industry model where factories experience finite capcity
03:31:33  <ruyasan> is there a way to get that to work right now? are there plans for it mayhap?
03:31:35  *** roboboy is now known as roboshowah
03:31:48  <roboshowah> there are plans
03:37:26  <ruyasan> hey - in the screenshots i saw some farm-themed stations and i cant seem to find them now
03:37:31  <ruyasan> newstationsw.grf right?
03:37:42  <ruyasan> er newstatsw.grf
03:42:39  <ruyasan> ahhh it was a different set - found them (i think)
03:43:09  <ruyasan> are platforms limited by year? is that why some of them are greyed out ?
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03:47:06  <roboboy> they can be
03:50:03  <ruyasan> oh man this stuff is awsome :)
03:50:16  <ruyasan> now if only all these buildings could be made to actually DO something
03:50:24  <ruyasan> like provide loading speed bonuses for their cargo type
03:50:34  <ruyasan> and actually require warehoues to hold cargo
03:50:37  <ruyasan> sigh - i can dream
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03:57:27  <ruyasan> is there some super secret way of removing parts of a station without nuking the whole thing?
03:59:46  <roboboy> click the buldoser button while the station button is pressed
04:00:01  <ruyasan> ahhhhhhh
04:12:01  <CIA-1> belugas * r6731 /branches/newhouses/ (5 files in 2 dirs):
04:12:01  <CIA-1> [newhouses] -Codechange: Added a few callbacks definition. No used yet.
04:12:01  <CIA-1> Added property Animation speed, and load it from newgrf. Not used yet.
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04:23:52  <CIA-1> belugas * r6732 /branches/newhouses/newgrf_callbacks.h: [newhouses] -Codechange: Added a few callback masks
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07:57:39  <peter1138> morning
07:58:02  <Tron> *yawn*ing
07:58:57  <Darkvater> morning
07:58:57  <peter1138> indeed
07:59:13  <peter1138> 7am - 1am == not enough sleep
08:01:48  <Darkvater> peter1138: 2am - 8am isn't much better either ;p
08:04:49  <peter1138> that's 18 hours!
08:05:32  <Tron> no, -6 hours!
08:06:01  <peter1138> o_O
08:08:14  <Darkvater> you guys are weird
08:08:24  <Darkvater> now where is this meeee-sh+u guy
08:09:05  <Darkvater> dammit
08:09:08  <Darkvater> I fucked up my tea
08:09:21  <Darkvater> forgot the teabag and it's been soaking now for 15 minutes :S
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08:10:56  <JohnUK89> Morning :)
08:11:20  <Darkvater> ola
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08:12:46  <SpComb> Logs:
08:12:46  <JohnUK89> !logs
08:13:04  <JohnUK89> Darkvater: Morning :)
08:15:07  <peter1138> cocking customers
08:15:44  <Darkvater> loolol
08:15:48  <Darkvater> haven't heard that word before
08:18:33  <peter1138> when did unload orders become transfer orders?
08:18:44  <peter1138>
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08:22:22  <Darkvater> peter1138: worst screenshot ever. he should've shown the orders window as well
08:22:48  <peter1138> Darkvater: i just tested it
08:22:55  <peter1138> with just Load & Unload, it shows up as a transfer
08:23:04  * peter1138 fixes
08:23:11  <Darkvater> in 0.4.8 as well?
08:23:14  <Darkvater> huh?
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08:23:48  <peter1138> dunno about 0.4.8
08:24:19  <Darkvater> Tested in 0.4.8 and r6616, this happens in both
08:24:44  <peter1138> yeah, i mean i haven't confirmed it in 0.4.8
08:24:47  <Darkvater> ;p
08:25:24  <peter1138> maybe someone thought implicit transfers were a good idea
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08:26:08  <Darkvater> ... nooooooooooooooooooooooooooooo
08:26:11  <Darkvater> excel crashed
08:26:38  <Darkvater> thank god I saved an hour ago..
08:27:16  <peter1138> heh
08:27:30  <Darkvater> I just love wasting my time
08:27:52  <peter1138> exactly the same code in 0.4.8
08:28:14  <Darkvater> :O
08:28:23  <Darkvater> but, did it happen there as well?
08:29:07  <peter1138> hmmmmmmmm
08:29:12  <peter1138> must be
08:29:23  <peter1138> it's been like that since transfers were introduced
08:29:28  * Darkvater calls upon #openttd to test
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08:29:36  <peter1138> i wouldn't mind, but it fucks up the AI
08:29:42  <peter1138> mind you, who cares about the AI...
08:29:47  <Darkvater> hmm what happened to the ~100 people
08:29:56  <peter1138> got lost on freenode?
08:29:59  <Darkvater> I don't :)
08:30:12  <Darkvater> no cause in the first few weeks after the change there were about 90
08:30:14  * JohnUK89 would test if he was at home
08:30:23  *** JohnUK89 is now known as lolman
08:30:25  <Darkvater> but perhaps they were convenience users, already on freenode
08:33:07  <roboboy> i just hopped on freenode for no reason to see who was still over there
08:34:00  <roboboy> why did the channel name on freenode change to ##openttd. And now its changed back
08:34:16  <Darkvater> dead guy did that
08:34:17  <Darkvater> lofo
08:34:26  <Darkvater> no what was his name
08:34:27  <Darkvater> nino
08:34:29  <Darkvater> nippo
08:34:32  <peter1138> lilo
08:34:34  <Darkvater> lilo
08:34:35  <Darkvater> that's it
08:34:47  <peter1138> the channel topic is locked though
08:35:29  <roboboy> so he changed it to ## and then back
08:36:57  <Darkvater> roboboy: no he changed it to ## and then died
08:37:09  <roboboy> ok
08:37:20  <roboboy> so how did it get changed back
08:37:30  <Darkvater> damn crappy program I have to work with :(. I press 'next' quickly and after the last next the window closes, I do it slowly and the window stays open
08:37:48  <Darkvater> and I'm supposed to trust billions of euros to this company to manage our assets?
08:37:52  <Darkvater> pfeh
08:39:17  <peter1138> roboboy: who knows how freenode works these days...
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08:40:35  <JohnUK89> Which company would that be?
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08:43:45  <SpComb> Logs:
08:43:45  <lolman> !logs
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08:51:16  <lolman> Oh dear TinoM
08:51:17  <lolman> lol
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08:56:59  <Darkvater> Oh dear lolman
08:57:32  <lolman> Stupid school connection >_<
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08:59:11  <TinoM> sorry ;)
08:59:16  <lolman> lol
08:59:19  <lolman> What was wrong
08:59:22  <lolman> ?
08:59:38  <TinoM> i've installed the new silverex xchat build
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08:59:52  <lolman> Aah
08:59:56  <TinoM> but its total buggy
09:00:15  <TinoM> a click on a url or any action -> it quits simply
09:00:31  <lolman> LOL
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09:01:55  <TinoM> but how needs to write anything in an irc-channel anyway *g*
09:02:00  <TinoM> how = who
09:02:37  <lolman> I think Bjarni and Sacro have urges to...
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09:16:10  <CIA-1> miham * r6733 /trunk/lang/ (5 files in 2 dirs):
09:16:10  <CIA-1> WebTranslator2 update to 2006-10-11 11:15:30
09:16:10  <CIA-1> catalan - 17 changed by arnaullv (17)
09:16:10  <CIA-1> galician - 11 fixed, 7 changed by Condex (18)
09:16:10  <CIA-1> greek - 1 deleted, 1 changed by gonik (2)
09:16:11  <CIA-1> polish - 1 changed by meush (1)
09:16:11  <CIA-1> turkish - 6 fixed by jnmbk (6)
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09:17:58  * lolman decides to get on with his non-existant website
09:33:07  <lolman> Hmm
09:33:14  <lolman> I ate too many Jaffa Cakes last night...
09:35:33  <peter1138> yes, you gave none of them to me
09:36:13  <lolman> Lol
09:36:31  <lolman> I had 24...10 minutes later I had 0 :-X
09:37:10  <lolman> It's too much orangeyness for one man to take!!
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09:50:51  <roboboy> peter1138 heh to my highlight
09:51:39  <roboboy> im not even supporting freenode with my ircbot when i get a proper hostas there nick registration breaks my bot entirely
09:53:53  <peter1138> heh?
09:54:02  <peter1138> btw, i've put the ukrs addon on my server
09:54:38  <roboboy> ok
09:54:51  <peter1138> just after ukrs itself, at listed on the webpage
09:55:00  <roboboy> you highlighted me while i was at dinne
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11:14:17  <Zavior> Hmm
11:14:34  <Zavior> I assume I'm doing something wrong, since I cant use newstation in peter1138's server
11:14:50  <Zavior> +s
11:26:44  <Brianetta> You *must* use the same newstations that he's using.
11:26:53  <Brianetta> Any variation, and your game will unsync.
11:27:47  <peter1138> that applies to pretty much any grf
11:28:00  <Zavior> Hmm.
11:28:13  <Zavior> I copied that grf over from coop's game folder
11:28:37  <Zavior> And it seems I dont have rights to download the version that is on your page :p
11:30:03  <Brianetta> They're probably different version.
11:30:37  <Zavior> Now I get desynced right away :/
11:32:07  <Zavior> Oh well, now I can dl the grfs from so it should work
11:33:03  <Zavior> Hmhmh.
11:37:42  <Eddi|zuHause2> you also have to list them in the exact same order as on the server
11:38:03  <Eddi|zuHause2> i guess that newgrf saveload is way overdue ;)
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11:50:45  <peter1138> Eddi|zuHause2: yes, but it works too...
11:52:19  <Brianetta> Anybody here use ReiserFS?
11:53:28  <Brianetta> Hans Reiser's estranged wife is missing, and Reiser has been arrested on circumstantial evidence, charged with her murder
11:53:38  <Brianetta> ReiserFS 4 might be delayed
11:55:47  <Brianetta> It is a killer filesystem, though
11:55:50  <peter1138> o_O
11:57:46  <Eddi|zuHause2> err...
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12:22:00  <Darkvater> me
12:22:02  <Darkvater> us
12:22:09  <peter1138> them?
12:22:39  <Darkvater> h
12:23:07  <Darkvater> found the transfer-bug peter1138 ?
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12:24:44  <Eddi|zuHause2> err... i think that unload behaviour (minus the pseudo-income) was already that way in the original TT
12:25:21  <Darkvater> Eddi|zuHause2: that's funny...don't remember TT/TTD had 'transfer' functionality
12:25:26  <Darkvater> please do fill in the gaps
12:26:22  <Eddi|zuHause2> well, already in old TT you could tell the train to "unload" at a station which does not accept the goods, to then pick the cargo up with another vehicle
12:26:40  <Eddi|zuHause2> (it also said the "enroute from" thing)
12:27:12  <Eddi|zuHause2> i did a ship->train service from an oil rig that way
12:27:53  <Eddi|zuHause2> i might still have the savegame, but i have no way of opening that, i think
12:28:22  <Darkvater> that is different from transfer
12:33:00  <Eddi|zuHause2> well, i thought the difference to "transfer and unload" is just that you get this virtual money added to the vehicle, and that you can do it at a station that accepts the goods
12:33:40  <Darkvater> yes and there was no virtual money in tt(d)
12:34:11  <Eddi|zuHause2> that is what i said...
12:34:17  <peter1138> Eddi|zuHause2: the issue here is that an unload order is working like a transfer order
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12:34:52  <peter1138> Darkvater: yes... 09:24  * peter1138 fixes
12:35:07  <Eddi|zuHause2> so you just want it to not add the money
12:35:26  <peter1138> it confuses the ai
12:35:35  <peter1138> it thinks its route is profitable when it's not
12:36:38  <Darkvater> peter1138: really?
12:36:58  <peter1138>
12:37:00  <Darkvater> there's no commit ;)
12:37:21  <Darkvater> that's probably why
12:38:05  <peter1138> ah well, noi
12:38:06  <peter1138> -i
12:39:54  <Darkvater> hmm that was weird
12:40:07  <Darkvater> so 'unload' was always transfer...
12:40:10  <peter1138> yup
12:40:26  <Darkvater> is it also ok in the GUI?
12:40:34  <Darkvater> eg does 'unload' say unload?
12:40:38  <peter1138> yes
12:41:23  <Darkvater> brr, the code there is pretty flaky
12:41:33  <peter1138> yes, heh
12:41:34  <Darkvater> but that fix seems aight
12:42:09  <Eddi|zuHause2> gah... i hate programs that discard all setting changes on abnormal program termination...
12:42:10  <Darkvater> one might wonder though why one would even want to use 'unload'?
12:42:24  <peter1138> there is that
12:42:31  <Eddi|zuHause2> Darkvater: at a sawmill with a forest next to it, for example
12:42:33  <Darkvater> perhaps we don't and it's better to fix the AI not to use the 'unload' flag
12:43:03  <Darkvater> Eddi|zuHause2: why wouldn't you use 'transfer' for that?
12:43:41  <Eddi|zuHause2> i want the trains to unload the wood there, to get income, and not pick up any wood there, because i have no way to get rid of it at the other end
12:43:45  <peter1138> ime, transfer doesn't really work very well
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12:44:02  <Darkvater> Eddi|zuHause2: just 'unload' doesn't give your trains any income...'transfer' does that
12:44:08  <peter1138> but that's due to lack of cargo packets (or whatever system)
12:44:15  <peter1138> Darkvater: it does if the station accepts the goods
12:44:20  <Darkvater> Eddi|zuHause2: if cargo is not accepted
12:44:39  <Eddi|zuHause2> the cargo is accepted...
12:44:42  <Darkvater> ah yes of course.. hehe
12:44:44  <Darkvater> got that
12:44:54  * Darkvater throws head at wall
12:44:58  * peter1138 nods
12:45:02  <Darkvater> |            o< <
12:45:07  <Darkvater> |     o< <
12:45:18  <peter1138> your head or someone elses?
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12:45:18  <Darkvater> | o< <
12:45:18  <Darkvater> |.<
12:45:54  <Darkvater> peter1138: good question. initial intention was to throw mine but I like your idea better
12:45:58  <Darkvater> for some reason ;p
12:46:10  <Eddi|zuHause2> hm... once upon a time, the | character had a hole in the middle...
12:46:48  <Eddi|zuHause2> just make sure it is not Hans Reiser's Wife's head ;)
12:47:07  <Darkvater> she had it coming
12:47:13  <Darkvater> with a name like Nina
12:47:20  <Darkvater> terrorist #1 since 24 hit the streets
12:47:40  <Eddi|zuHause2> hm... i never watched 24
12:48:39  <Darkvater> I've seen the first 3. First season awesome!, Second season good!, Third season boooring same shit all over
12:48:42  <Darkvater> then I quit
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12:48:52  <peter1138> heh
12:49:02  <peter1138> i watched about half a season in one sitting once
12:49:05  <peter1138> it was on telly
12:49:30  <Eddi|zuHause2> i think they showed it here in triple and double episodes
12:50:08  <Darkvater> peter1138: I bet you can't hold out as long as JB
12:50:32  <Darkvater> I can't even watch tv for 24 hours, let alone do what he goes through
12:51:04  <Eddi|zuHause2> i disliked the advertising of the first season... it was so over-hyped that it could not possibly be good
12:51:12  <Eddi|zuHause2> so i did not even start to watch it
12:51:49  <Darkvater> well I dl'd it off the internet so had no advertising
12:51:57  <Darkvater> but it was really great, refreshing
12:52:09  <peter1138> JB?
12:52:20  <peter1138> i watched it a long time ago...
12:52:22  <Eddi|zuHause2> Jack Bauer, i presume
12:52:27  <peter1138> ah
12:53:54  <Eddi|zuHause2> well, that was before i had proper internet
12:54:11  <Eddi|zuHause2> "proper" meaning "flatrate"
12:55:37  <Darkvater> YEAh Bauer
12:56:03  <peter1138> i think it was on BBC 3, or something
12:56:07  <peter1138> so no advertising
12:56:37  <Eddi|zuHause2> i don't mean commercials in between, i mean the actual trailers to the series and stuff...
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13:05:18  <peter1138> ah
13:05:32  *** Belugas_Gone is now known as Belugas
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13:16:10  <smithj> hi
13:16:32  <Darkvater> hi
13:17:28  <smithj> this room is for any sort of OpenTTD chat or something in perticular...?
13:18:06  <Brianetta> this channel's for any OpenTTD chat
13:19:33  <smithj> I have tried project new stations...  Is there any way to make it work in o.4.8
13:19:44  <smithj> imodified my openttd.cfg to no avail
13:20:34  <glx> no only in nightlies
13:20:38  <smithj> oh right
13:21:05  <smithj> this is a new feature of o.4.9 then, glx...?
13:21:14  <glx> 0.5.0 indeed
13:21:15  <Darkvater> it's a 0 (zero)
13:21:44  <smithj> good
13:22:09  <smithj> I used to use Chris sawyers version on my old dos machine way back when ;)
13:22:14  <Eddi|zuHause2> there are no plans for a 0.4.9... and if there were, it would not get any of the new features
13:22:49  <smithj> openTTD is better than the original, but still keeps it's gameplay
13:23:08  <Brianetta> OpenTTD is better than the original even where the gameplay differs.
13:23:31  <Eddi|zuHause2> well, there were quite some complaints about the mandatory use of elrails
13:23:55  <Brianetta> Yes, I didn't understand that, either
13:24:03  <Brianetta> It was a definite improvement
13:24:13  <Brianetta> One of the longest running TT bugs
13:24:16  <Brianetta> fixed
13:24:19  <Brianetta> and people whinged
13:24:52  <Eddi|zuHause2> as long as i can think back my brother complained that electric engines could drive on normal rail...
13:25:17  <Brianetta> It was a valid complaint
13:26:03  <smithj> elrails is good
13:26:20  <Brianetta> elrails needs balance
13:26:37  <Eddi|zuHause2> for sure, but we said balance was after 0.5
13:26:42  <smithj> I'm not quite clear on what they complained it was there or of some bugs...?
13:26:46  <Brianetta> Once an electric loco comes out, there's currently little incentive to build any unelectrified lines
13:27:05  <Brianetta> smithj: Just because it was there.
13:28:00  <Eddi|zuHause2> apparently, some people prefer old gameplay over realistic gameplay...
13:28:21  <Eddi|zuHause2> the problem is, wherever you draw the line, some people will be upset
13:28:54  <Eddi|zuHause2> for some, it goes too far, and for some others, not far enough
13:29:17  <Eddi|zuHause2> it's just the way the world works...
13:29:18  <Darkvater> that's also the reason ttdp is in such a good position
13:29:37  <Darkvater> since they patch the binary 'runtime' you can really pick what you want and what you don't want
13:30:02  <Brianetta> OpenTTD's architecture could have been made like that
13:30:19  <Brianetta> it just... wasn't.
13:30:46  <Eddi|zuHause2> well... we do have this ominous page called "patch settings"... which is a real misnomer...
13:33:45  <smithj> surely if they dont want elrails they can ignore them....?
13:34:13  <Brianetta> smith: Only if they want to lose the ability to run electric trains
13:34:26  <Eddi|zuHause2> well, we did introduce a cheat: "electric engines can drive on normal rail", but that was not enough for some of them
13:34:35  <Brianetta> or, not to build any rails at all until the first electric locomotive is released
13:34:47  <Darkvater> the only problem with tat is that it doesn't work in MP
13:35:20  <smithj> you cant please everyone all of the time i guess...
13:35:24  <Eddi|zuHause2> well, then they shall use 0.4.8 forever ;)
13:35:25  <Brianetta> As soon as electric track has a very high maintenance cost, and costs much more to build, people will see the beenfit of not electrifying.
13:35:56  <Brianetta> I just wish it was possible to add or remove catenary without having to switch toolbars
13:36:10  <smithj> ;)
13:36:11  <Brianetta> 'cos switching is a faff, and my networks always have a mix of rail types
13:36:18  <Eddi|zuHause2> but we need something with the electric trains that they have benefits over unelectrified
13:36:31  <Darkvater> no smoke!
13:36:36  <smithj> wasnt there a way to upgrade all lines in TTDX, it maybe was a cheat, i'm not sure
13:36:38  <Brianetta> It's reflected in teh stats somewhat
13:36:49  <Eddi|zuHause2> like if i start a game with the dbset, the cost of the electric engine is so high that it is hardly an option
13:36:51  <Brianetta> but higher reliability would be one (justified as no stops for diesel)
13:38:00  <Eddi|zuHause2> plus, there are faster steam engines available very soon, while the next electric engine is quite a while away
13:38:39  <Brianetta> Steam engines cost a fortune to run
13:38:47  <Eddi|zuHause2> the higher upkeep of the steam engine is hardly balanced
13:38:59  <Brianetta> I scrap all my steamers as soon as diesel comes out
13:39:31  <Eddi|zuHause2> especially since money is a non-issue in the current gameplay
13:39:54  <Eddi|zuHause2> well, i don't know how balanced the values in the ukrs are
13:41:22  <Eddi|zuHause2> the only reason for me to go electric in the beginning of a dbset game is the hugeness of the steam engines
13:42:13  <roboboy> gnight
13:42:24  <Eddi|zuHause2> but that only counts for the later generation of steam engines
13:42:24  *** roboboy is now known as robobed
13:42:36  <smithj> i like the fact new stations and elrails can make the map i created of my local town more accurate.  Steam wasn't an option due to all the hills
13:43:41  <Eddi|zuHause2> and not for cargo trains either, because there are short 80km/h engines available
13:45:39  <smithj> the small train isnt so good for such large oil trains
13:46:16  <Eddi|zuHause2> what the game really needs right now is passenger destinations... people that spend horrendous amounts of money for fast long distance trains, while the short distance travellers do not really care for speed
13:46:23  <smithj> i even tried 3 or 4 of them dotted around the tankers, but still no luck.
13:46:53  <smithj> also some new depots and train sheds would be good
13:47:11  <Eddi|zuHause2> and a proper daylength modificator, to spend a lot of time in the steam age
13:47:21  <smithj> canal tunnels too maybe...?
13:47:35  <Eddi|zuHause2> those are probably easy
13:48:23  <smithj> would they be popular though....?
13:48:45  <Eddi|zuHause2> well, if ships get a major rebalance, probably yes
13:50:45  <Eddi|zuHause2> what also could be cool would be a global road traffic AI and speed limits
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13:53:51  <smithj> rebalance in which respect...?
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13:58:17  <Darkvater> peter1138: about your unload diff...
13:58:23  <Eddi|zuHause2> make them faster/bigger/useful/complicated/...
13:58:40  <peter1138> yes?
13:58:48  <Darkvater> peter1138: doesn't the if() handle the case? It tests for !OF_TRANSFER
13:58:52  <Eddi|zuHause2> like... train ferry...
13:59:03  <peter1138> ...
13:59:59  <Darkvater> peter1138: and I think the diff also doesn't pay you anything when you UNLOAD the cargo
14:00:28  <peter1138> why should it?
14:00:51  <Darkvater> cause it should pay on UNLOAD real money
14:00:55  <Darkvater> if accepted
14:01:02  <peter1138> it does
14:01:46  <Darkvater> does it? you put the whole thing in &OF_TRANSFER guards
14:02:07  <peter1138> if the cargo is accepted, it's handled by the first part, with DeliverGoods()
14:02:16  <peter1138> doesn't matter if UNLOAD is used
14:02:46  <Darkvater> aah, that's what confused me then
14:03:06  * Darkvater shuts up now
14:07:30  <Darkvater> don't mix several things at work childre
14:07:31  <Darkvater> n
14:08:42  <peter1138> hmm?
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14:09:58  <Belugas> [10:10] <@Darkvater> don't mix several things at work children <---  like rhum and coke, maybe ?
14:10:15  <Belugas> or tekila and lime juice :)
14:12:01  <hylje> gunpowder and napalm
14:12:02  <hylje> mmm..
14:13:35  <smithj> my work just called
14:13:35  <smithj> nice speaking to you guys
14:13:38  <smithj> cheerio
14:15:00  <Darkvater> Belugas: it'd be great if I could find rhum to mix ;p
14:16:17  <Belugas> store next door :)
14:16:30  <Belugas> that is, of course, if you are living in a decent big city ;)
14:17:16  <Brianetta> Stuck in time, half way between lunch time and home time
14:17:23  <Brianetta> It's been 17 minutes past 3 for hours
14:17:32  <Brianetta> and I'm bored and peckish
14:17:36  <Brianetta> but I shouldn't snack
14:17:39  <Brianetta> I snack too much
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14:20:19  <Darkvater> 16:20 here
14:20:21  <Darkvater> one more hourd
14:20:23  <Darkvater> \o/
14:20:25  <Darkvater> -d
14:21:16  <hylje> hoard
14:21:26  <Brianetta> I'm going to go to the shop outside with my money and look at the chocolate bars without buying one.
14:21:31  <Brianetta> I expect mission failure.
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14:22:39  <hylje> mission failed[Bfission mailed
14:22:43  <hylje> :o
14:24:46  <Eddi|zuHause2> kentucky schreit ficken! ;)
14:25:29  <Eddi|zuHause2> Die Boxer aus der Meisterklasse
14:25:36  <Eddi|zuHause2> schlugen sich zu Kleistermasse
14:25:45  <Eddi|zuHause2> und aus dem ganzen Massenkleister
14:25:50  <Eddi|zuHause2> stieg hervor der Klassenmeister
14:33:09  <Belugas> Eddi|zuHause2, fait bien attention... c'est pas plaisant tu tout ce que tu fait.  Il se pourrait que j'use de mes droits et que tu le regrette
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14:34:29  <Eddi|zuHause2> well, it was just a response to hylje's statement...
14:34:53  <Eddi|zuHause2> and... je ne regrette rien ;)
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14:36:26  <Brianetta> Mission failed.
14:36:32  * Brianetta crams his face with chocolate
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14:43:05  <Darkvater> :O the dark side
14:46:32  <Brianetta>
14:46:35  <Brianetta> That's a LOL
14:46:55  <hylje> :>
14:47:12  <peter1138> ba
14:47:25  <peter1138> the last machine i build doesn't boot :/
14:47:40  <hylje> you're doing it wrong
14:47:57  <peter1138> the others worked
14:48:18  <peter1138> this one gives no monitor sync
14:49:12  <hylje> check gfx card
14:49:16  <peter1138> it's onboard
14:49:25  <hylje> try a spare one
14:49:35  <Brianetta> Swap the box bit out with a new one.
14:49:42  <Brianetta> You know, the bit with the wires and disks
14:49:51  <peter1138> oh, that bit
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14:53:17  <Sacro> !seen Bjarni
14:53:17  <_42_> Sacro, Bjarni ( was last seen quitting #openttd 16 hours 45 minutes ago (10.10. 22:07) stating "Quit: Leaving" after spending 14 hours 11 minutes there.
14:53:55  <Sacro> !seen lws1984
14:53:57  <_42_> Sacro, lws1984 ( was last seen quitting #openttd 10 hours 38 minutes ago (11.10. 04:15) stating "Quit: Sleep. It's for the wicked. Well, I'm wicked...awesome. So goodnight." after spending 1 hour 34 minutes there.
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14:56:27  <MeusH> hi
14:56:39  <peter1138> mr meushh
14:56:42  <MeusH> someone here was looking for 32bpp tiles, right?
14:56:46  <MeusH> or at least outlines
14:56:48  <MeusH> I found them
14:56:55  <MeusH> hi peter1138
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15:03:28  <Brianetta> re KUDr
15:05:37  <Eddi|zuHause2> <MeusH> someone here was looking for 32bpp tiles, right? <- yeah, that was ben_something, iirc
15:05:51  <MeusH> thanks Eddi|zuHause2
15:05:55  <MeusH> ben_smedding IIRC
15:05:55  <Darkvater> MeusH: well lookie who's here :)
15:06:03  <Darkvater> MeusH: wanna do something of a real importance for me?
15:06:09  <MeusH> Measure :)
15:06:27  <Darkvater> I want you to compile and test the following patch
15:06:31  <Darkvater> but I mean really test
15:06:51  <Darkvater> test every combination, with every tool, especially for extreme cases (eg map edges (all 4))
15:07:00  <MeusH> okies
15:07:01  <Darkvater> it'll take a time...I think 1-2 hours
15:07:05  <Darkvater> up to it?
15:07:10  <MeusH> yes
15:07:55  <Darkvater>
15:08:11  <Darkvater> I want a GOOD job testing not some 2 second stuff ;)
15:08:15  <Eddi|zuHause2> Ben_123 was his name
15:09:01  <MeusH> I'll feel shitty if I miss some bug
15:09:31  <Brianetta> Darkvater: If you're here when I get home, I'll test for you
15:13:45  <MeusH> make && make install && make clean
15:14:48  <peter1138> just make, ta...
15:16:47  <Darkvater> MeusH: make install? wtf
15:17:05  <MeusH> it copies the required files to the other directory
15:17:12  <Darkvater> Brianetta: thanks. I especially need testing on map edges with autorail/rectangle (dynamite)/point tool (level land)
15:17:35  <Darkvater> I think most others are ok, but testing normall to see if size and height difference are correct are also appreciated
15:17:39  <Darkvater> MeusH: why would you do that ;)
15:19:06  <MeusH> Darkvater: well, I just got used to typing make install. Seems it's compiled. Play time
15:26:42  <Darkvater> << home.setstatus(0.2)
15:33:38  <Brianetta> Do you want different map sizes testing?
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15:44:37  <MeusH> Darkvater!
15:48:25  <MeusH> I spotted a strange bug. Hopefully it's not related to the measurement tool
15:52:00  *** xyz [] has joined #openttd
15:52:41  <xyz> can anyone tell me what is the SVN link?
15:52:57  <xyz> for openttd source
15:52:58  <Eddi|zuHause2> topic?
15:53:01  <MeusH> svn://
15:53:08  <xyz> thx
15:53:11  <MeusH> np
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15:57:33  <peter1138> .org
15:57:35  <peter1138> not .com
15:57:53  <peter1138> MeusH: what's the strange bug, then?
15:57:53  <xyz> the .com is working
16:00:00  <MeusH> sorry for .com
16:00:08  <MeusH> peter1138, I'll put it on flyspray ok?
16:00:13  <peter1138> or here
16:00:33  <peter1138> i might already know about it
16:04:28  *** Progman [] has quit [Remote host closed the connection]
16:08:22  <MeusH> Game freezes when building rainforest industries in desert, near eastern slopes, away from grass, in scenario editor only
16:08:59  *** Bjarni [] has joined #openttd
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16:09:04  <MeusH> hi Bjarni
16:09:12  <Bjarni> hi MeusH
16:09:15  <MeusH> !seen Ben
16:09:15  <_42_> MeusH, Ben (~Ben_Robbi@ was last seen quitting #openttd 2 weeks 4 days 14 hours 33 minutes ago (23.09. 01:35) stating "" after spending 1 hour 29 minutes there.
16:09:19  <MeusH> !seen Ben_123
16:09:21  <_42_> MeusH, I found 2 matches to your query: Ben_, Ben_123. Ben_ (~Ben_Robbi@ was last seen quitting #openttd 1 week 16 hours 5 minutes ago (04.10. 00:03) stating "" after spending some time there.
16:09:52  <Bjarni> !seen sacro
16:09:53  <_42_> Bjarni, Sacro (~chatzilla@ was last seen quitting #openttd 1 hour 14 minutes ago (11.10. 14:55) stating "" after spending 2 minutes there.
16:10:11  <Bjarni> o_O
16:10:23  <Bjarni> he showed up, used seen on me and then left
16:11:20  <MeusH> peter1138,
16:11:30  <MeusH> +screenshot
16:15:09  <peter1138> hmm
16:15:10  <peter1138> ok
16:28:57  <MeusH> peter1138, what do you think about this?
16:29:19  <peter1138> it's seeing if it can terraform
16:29:21  <peter1138> but...
16:29:49  <MeusH> it's gets into a big loop?
16:30:51  <peter1138> yeah
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17:09:06  <Wolf01> hi
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17:20:35  <MeusH> hi Wolf01
17:20:44  <Wolf01> lo MeusH
17:25:43  <CIA-1> miham * r6734 /trunk/lang/ (catalan.txt estonian.txt finnish.txt):
17:25:43  <CIA-1> WebTranslator2 update to 2006-10-11 19:25:04
17:25:43  <CIA-1> catalan - 12 changed by arnaullv (12)
17:25:43  <CIA-1> estonian - 13 fixed by vermon (13)
17:25:43  <CIA-1> finnish - 179 fixed, 13 changed by kerba (192)
17:28:36  <CIA-1> peter1138 * r6735 /trunk/newgrf_engine.c: - Codestyle: Just some tidying up...
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17:58:12  <MeusH> peter1138, any progress with the bugfixing?
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18:23:48  <Darkvater> MeusH: tell me
18:23:53  <MeusH> hi Darkvater
18:24:15  <Darkvater> MeusH: non measurement bug
18:25:24  <MeusH>
18:25:56  <MeusH> I encountered it when trying to determine whether "place industry" should display the area. I was randomly clicking over the map and suddenly it froze
18:26:18  <Darkvater> that is of no interest regarding tile measurement
18:26:22  <Darkvater> what'd you find there ;)
18:26:25  <peter1138> heh
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18:27:21  <Darkvater> strange industry bug. Seems someone extended/increased the search-loop?
18:28:15  <MeusH> IIRC, industries tend to level land around them since TGP
18:28:44  <MeusH> I think that because since TGP I see +1 tile artificially leveled land around industries
18:29:39  <peter1138> no, it's because tgp generally doesn't leave enough flat areas for industries
18:29:46  <peter1138> so it tries to level
18:30:22  <MeusH> well, I think that industries didn't flat land like that before TGP
18:30:25  <MeusH> now back on the measurement: level land tool was suggested to show a decreased value (by 1)
18:31:08  <Darkvater> ?
18:31:12  <Darkvater> elaborate
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18:32:57  <MeusH> level land tool highlights corners, not the tiles
18:33:30  <MeusH> hence someone proposed to decrease the result
18:33:42  <Darkvater> I don't get it
18:33:54  <MeusH> highlight six corners
18:33:55  <Darkvater> so if I drag 2 tiles it should only show length 1?
18:34:01  <MeusH> you will see "area 3x2"
18:34:10  <MeusH> someone proposed to show "area 2x1"
18:34:16  <Darkvater> you need to speak clearly
18:34:18  <MeusH> no, I mean level land tool only
18:34:23  <Darkvater> you are talking about the point-tool right?
18:34:29  <Darkvater> eg level-land
18:34:39  <MeusH> "level land tool was suggested"... yes, the point tool
18:35:02  <Darkvater> ok like that
18:35:05  <Darkvater> point taken
18:35:14  <Darkvater> this is only graphical :)
18:35:17  <Darkvater> hmm but wait
18:35:21  <Darkvater> no you're not right
18:35:34  <MeusH> well I'm just forwarding what has been suggested
18:35:35  <MeusH> but go on
18:35:38  <MeusH> speak
18:35:44  <Darkvater> see if I highlight the 6 (points) 3x2 it will terraform more than just the 2 tiles
18:35:46  <CIA-1> peter1138 * r6736 /trunk/ (newgrf_engine.c newgrf_engine.h): - Add a function to get the list position of an engine ID, for use with sorting. This is basically a reversed version of GetRailVehAtPosition()
18:37:09  <Darkvater> MeusH: just think if I highlight a 3x1 area. eg 3 points in a single line
18:37:24  <Darkvater> hmm, tricky
18:37:45  <MeusH> well, he suggested to show amount of tiles "inside" the points
18:37:46  <MeusH> I think
18:38:10  <Darkvater> I see what you are getting at. The only "problem" is that the point-tool operates on tile-edges not on tiles
18:38:25  <peter1138> hmmz
18:38:26  <MeusH> that would be amount of tiles converted in 100%, while rest of them may get sloped
18:40:27  <Darkvater> well I donnu. what do the masses think?
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18:40:46  <Darkvater> I went with the #points since that is what you see and select and operate on
18:42:44  <Darkvater> MeusH: besides this graphical confusion, has the tool crashed?
18:43:13  <Darkvater> or produced not-to-be-expected results?
18:43:29  <MeusH> no, it didn't
18:43:37  <MeusH> it even works fast with tunnels
18:43:46  <MeusH> autorail and height difference seems to work properly
18:43:56  <MeusH> let's just commit it and see if someone comes and complains :P
18:43:57  <Darkvater> are you sure? really sure?
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18:44:08  <CIA-1> peter1138 * r6737 /trunk/train_gui.c: - Codechange: Sort train engines by their NewGRF specified list position instead of plain EngineID. This brings us back the custom order that was lost when generalized sorting was introduced.
18:44:09  <MeusH> well, I'm never 100% sure
18:44:23  <Darkvater> cause I feel I'll be disappointed by you since I do know of a certain combination...
18:44:34  <Darkvater> peter1138: gogo OT_TRANSFER
18:44:46  <peter1138> hmm?
18:44:52  <Darkvater> unload fix
18:44:54  <peter1138> ahh
18:45:09  <MeusH> Darkvater, well, give me some more time
18:47:02  * Darkvater wonders how long until MeusH discovers I just said something to look harder even in the most extreme cases...
18:47:08  <Darkvater> sorry MeusH :)
18:47:22  <Darkvater> but if you do like a bit more I'd appreciate it, even more if you find something :P
18:47:26  <Belugas> Don't work under pressure, MeusH : Take Alll the time required!
18:47:29  <Darkvater> bb in 90-120min
18:47:39  <MeusH> okies
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18:57:06  <CIA-1> peter1138 * r6738 /trunk/economy.c: - Fix (r2441): Only apply the virtual transfer profit if the order is a transfer order, rather than to any unload order. This fixes an issue where the AI doesn't know that a route is unprofitable.
18:58:08  <peter1138> only a few revisions old...
18:58:26  <peter1138> hopefully AIs will behave better now ;p
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19:14:40  <MeusH> curse you Darkvater!
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19:17:57  <Sacro> !calc 6*60*60*8*1024
19:17:57  <_42_> Sacro: 176947200;
19:18:17  <Sacro> hmm, is that right
19:18:34  <Sacro> no...
19:18:47  <Sacro> !calc 7*6*60*60*8
19:18:47  <_42_> Sacro: 1209600;
19:18:59  <Sacro> damn
19:19:24  <Sacro> 7 days in a week, 6 peak rate hours, 8Mbps max speed... whats the most you can download
19:19:39  <Sacro> !calc 7*6*60*60
19:19:41  <_42_> Sacro: 151200;
19:19:53  <Sacro> 15GB a week...
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19:21:12  <hylje> pretty weak
19:21:13  <hylje> :]
19:22:25  <Sacro> hmm, this pizza should not be frozen in the middle
19:27:06  <Wolf01> sacro, do the calc: 24/7, 7kbps max speed, how much downloads i can miss?
19:27:15  <Sacro> ?
19:27:38  <Sacro> well ma'd
19:27:41  <Sacro> *max'd
19:27:54  <Sacro> it'd be 7*24*60*60
19:28:00  <Sacro> !7*24*60*60
19:28:04  <Sacro> !calc 7*24*60*60
19:28:05  <_42_> Sacro: 604800;
19:28:11  <Sacro> 640GB
19:28:20  <Sacro> thats like the amount of hard drive my new pc has
19:28:27  <Wolf01> ehm, 7 kilobits
19:28:39  <Sacro> why 7?
19:29:14  <Wolf01> because i sell the dsl to my provider -.-
19:29:51  <Sacro> oh
19:30:06  <guru3> people can talk faster than 7kbps
19:30:43  <hylje> define the bitrate of talking
19:31:17  <guru3> saying 1 and 0 as fast as you can
19:32:00  <hylje> i doubt anyone can say [10]*7000 in a second
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19:32:09  <guru3> oh yeah
19:32:11  <guru3> forgot about the k
19:32:13  <guru3> never mind
19:32:20  <hylje> :D
19:32:35  <Sacro> guru3: :p
19:32:42  <guru3> altho if you try to sound like an old modem
19:32:49  <guru3> maybe you could by accident
19:34:27  <Wolf01> oh finally! i downloaded the latest nightly
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19:48:07  <Wolf01> 'night all
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20:17:48  <Darkvater> so....
20:17:50  <Darkvater> hmm
20:17:50  <Darkvater> me
20:17:51  <Darkvater> us
20:17:54  <Darkvater> H
20:17:56  <Darkvater> is gone
20:17:58  <Darkvater> oh well
20:18:15  <Darkvater> anyone, Belugas, comments?
20:18:36  <Darkvater>
20:18:56  <Sacro> mr Darkvater!
20:19:25  <Darkvater> yes lord Sacro
20:19:36  <Sacro> ooh, i sound all important!
20:19:48  <Darkvater> on a different topic I figured out why gdb won't work with openttd
20:19:56  <Darkvater> it's that cursed timidity which I don't even have
20:19:59  <Sacro> hmm, i wonder if i can do OpenTTD development at college, instead of crappy VB
20:20:04  <Darkvater> if I start with -m null I can debug
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20:27:23  <Belugas> [16:21] <@Darkvater> anyone, Belugas, comments?  <---  yeah... the day is almost over
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20:28:55  <Darkvater> he
20:29:02  <Darkvater> eh I mean brianetta ;p
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20:40:41  <SpComb> Logs:
20:40:41  <MeusH> !logs
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20:41:24  <MeusH> Darkvater!
20:41:46  <MeusH> Can you give me a clue, a little hint, where's the bug? What's triggering it?
20:42:05  <MeusH> I tried doing various things at the edges of the map
20:42:22  <MeusH> but it didn't crash
20:50:43  <Darkvater> :O
20:51:05  <Darkvater> OMG
20:51:06  <Darkvater> typo
20:51:19  <Darkvater> sorry MeusH to my knowledge there is no crash
20:51:24  * Darkvater feels really silly now
20:51:38  <Sacro> lol
20:51:48  <Darkvater> I said that earlier, well at least wanted to say it but somehow a crucial word got lost :s
20:51:53  <MeusH> okay :)
20:52:11  <Darkvater> MeusH: thanks a lot though for double/triple-checking
20:52:20  <MeusH> or you wanted to encourage me to do a better bughunting?
20:52:25  <MeusH> np :)
20:52:39  <MeusH> so it's about to be commited?
20:52:41  <Darkvater> no, I wuld not be so cruel
20:53:10  <Darkvater> I think we can
20:53:55  <Darkvater> hmm only question remains...
20:54:08  <Darkvater> calcheightdiff is always executed even if area/height is not shown
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20:57:12  <Darkvater> hmm I wonder if I should guard against this before a call to the function
20:57:18  <Darkvater> three extra times in the code
20:57:21  <Darkvater> or just leave it
20:57:24  <Darkvater> anyone smart ideas
20:57:25  <Darkvater> ?
20:58:47  <MeusH> "is not shown" - do you mean the whole thing is off in "configure patches", or length=1 so it isn't displayed?
20:59:12  <Darkvater> whole thing is off like it used to be
20:59:55  <MeusH> either check for it before calling calcheightdiff, or make one check inside calcheightdiff
21:00:09  <MeusH> but you probably want more advanced and smart answers...
21:00:20  <Darkvater> yes, you are right
21:00:27  <Darkvater> I am not asking on how to implement it :)
21:00:41  <Darkvater> but _IF_ I should implement it
21:00:59  <Darkvater> the check, if any, would be outside of calcheightdiff as that function can be useful for other stuff
21:02:41  <MeusH> IMO it depends on memory usage. I don't think that function takes many CPU, but it won't hurt to have it, will it?
21:03:06  <Darkvater> memory usage? hehe there is none
21:03:25  <Darkvater> CPU-wise well... it does add some and being constantly held while you keep the mouse down
21:03:29  <Darkvater> but it's not that a biggie
21:03:39  <Darkvater> will ask peter1138 for input tomorrow and then decide ;)
21:03:54  *** Belugas is now known as Belugas_Gone
21:04:05  <MeusH> so don't implement it. Do it later if someone wants it
21:04:39  *** Osai^2 is now known as Osai
21:04:51  <Belugas_Gone> night all
21:05:05  <Darkvater> gn
21:05:31  <Darkvater> great... /me slaps truelight
21:07:44  *** BJH2 [] has quit [Quit: ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]]
21:14:22  <Darkvater> hmm when a farm gets removed doesn't it look weird that the land turns barren?
21:14:29  <Darkvater> shouldn't it be at least 2/3 grass?
21:17:05  <Darkvater> yes much better
21:20:10  <peter1138> commit!
21:20:28  <Darkvater> easy on the trigger there boi
21:20:34  <Darkvater> I need an exact blame :)
21:20:58  <CIA-1> Darkvater * r6739 /trunk/ (clear_cmd.c industry_cmd.c):
21:20:58  <CIA-1> -Fix (r6001): Crash on removing farmland belonging to a farm. The search would loop
21:20:58  <CIA-1>  around the edges causing some troubles. Also make sure that the land after
21:20:58  <CIA-1>  farm removal is not barren but 2/3rd grass. Better suited.
21:21:23  <Darkvater> commit quality is really going down the drain lately. All I can see is Fix (r...) and not even revisions of that long ago :/
21:21:43  <Darkvater> peter1138: so whaddaya think of tile-measurement? Should I disable calcheightdiff when it is not shown at all?
21:25:24  <peter1138> dunno, what is it?
21:25:53  <Darkvater> this thingie
21:25:58  <Darkvater> (very old pic)
21:26:34  <Darkvater> to correctly calc that that picture heightdiff would be 50M (1 lvl) I needed a whole function doing lotsa magic
21:26:36  <Bjarni> didn't it use to have a delta z shown?
21:26:45  <Sacro> Bjarni!
21:26:49  <Bjarni> Sacro!
21:26:53  <Darkvater> but if the tooltip is not shown then the whole code shouldn't execute
21:26:57  <Darkvater> Bjarni: 23:25 <@Darkvater> (very old pic)
21:27:19  <peter1138> hmm
21:27:26  <Bjarni> I can remember that I wanted the delta z so it was clear if it is a valid location for a bridge
21:27:54  <Bjarni> 	<Darkvater>	peter1138: (...) Should I disable calcheightdiff when it is not shown at all?
21:27:54  <peter1138> the enhanced bridge highlight that lucaspiller did was nice
21:27:56  <peter1138> when it worked
21:28:30  <Darkvater> like tunnel?
21:28:42  <Darkvater> this just shows a tooltip
21:28:45  <Bjarni> what did _luca_ code?
21:31:24  <peter1138> showed a preview of the bridge
21:31:30  <peter1138> in highlight style
21:31:35  <peter1138> or red if it's invalid
21:31:44  <peter1138> it also liked to be wrong
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21:32:02  <Bjarni> :p
21:32:06  <jez> ugh.
21:32:16  <Born_Acorn> oh noes!
21:32:20  * Born_Acorn runs for cover
21:32:20  <peter1138> good evening to you to :)
21:32:34  <Born_Acorn> *too
21:32:41  <peter1138> shush
21:32:45  <Bjarni> wow, what a great greeting jez just got :p
21:33:00  <Sacro> Bjarni: remeber the qdb'd one you gave me
21:33:13  <Bjarni> maybe
21:33:15  <jez> Bjarni: most people get no greeting.  i am honoured.
21:33:22  <Darkvater> ok so no suggestions?
21:33:37  <Bjarni> Darkvater: maybe if I realised what the issue is....
21:34:03  <Darkvater> it's about 10 lines up
21:34:26  <Bjarni> do you mean like showing delta z only if delta z != 0 instead of showing delta z = 0?
21:34:47  <Sacro> Bjarni:
21:35:10  <Darkvater> it's about code Bjarni. should the calculation for z,x,y still be executed if it is not shown
21:35:10  <Bjarni> lol, that one
21:35:16  <Bjarni> now that was a great typo :D
21:36:35  <Bjarni> Darkvater: you mean like there is a on/off switch for the calculations.... then it should not be calculated if it's not displayed
21:36:55  <Bjarni> calculating GUI only stuff that will never reach the screen is a waste of CPU power
21:37:31  *** XeryusTC [] has quit [Quit: So Long, and Thanks for All the Fish]
21:37:52  <Darkvater> why do you think I'm asking? :)
21:38:35  <Bjarni> because you want to test if we want to waste CPU power?
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21:39:02  <MeusH> What's with Luca? Lost interest in OpenTTD, too many RL things or something else? I remember he was very helpful sometimes
21:39:03  <Bjarni> I can't see any arguments for calculating it in this case
21:39:23  <Bjarni> MeusH: well, something like that
21:39:44  <Bjarni> RL is like hell for open source projects
21:39:45  <Bjarni> :p
21:40:07  <Sacro> RL?
21:40:23  <glx> yeah Sacro the thing you don't have (Real Life) :)
21:40:28  <Bjarni> well, we always knew that Sacro didn't have a life :p
21:40:35  <Born_Acorn> Sacro doesn't know what Real Life is!
21:40:40  <Sacro> glx: its cold in real life
21:41:24  <Bjarni> Sacro: real life is when you leave the computer to go to the bathroom and back again
21:41:43  <Bjarni> at least, I hope you go to the bathroom once in a while
21:42:32  <Sacro> Bjarni: yes, and occasionally i go to the kitchen
21:42:32  <Bjarni> <-- ok, he got what he asked for... sort of... that's IRC for you ;)
21:42:43  <Bjarni> Sacro: don't overdue this
21:43:54  <Sacro> i only tend leave for GIGO related operations :(
21:47:31  <jez> major internet connection 'teething problems'
21:47:42  <jez> if you're in the uk, i can only say, stay away from ntl if you can
21:47:55  <jez> im connecting now on a dialup modem
21:47:56  <jez> :-\
21:47:59  <Bjarni> <-- awesome
21:48:08  <Bjarni> and bad luck :p
21:48:31  <Bjarni> jez: could be worse
21:48:36  <Bjarni> could be 28.8
21:48:55  <jez> heh
21:49:06  <jez> Bjarni: my password hint is always, "I know my password."
21:49:26  <jez> one time i phoned up my credit card company about online banking, i'd forgotten it
21:49:41  <jez> and they said "there's a prompt here but it just says, I know my password"
21:49:41  <jez> lol
21:50:33  <Bjarni> I have a history of having more broken accounts than lost passwords :/
21:52:06  <Bjarni> at one time, they closed my account at uni because I had too much and they gave me 2 weeks to clean it up (I had like max 5% too much). Due to a script error, I never got that message and got listed as a bad guy, who ignored them and they locked my account...
21:52:59  <Bjarni> I called them and it was reopened, but nothing about the lost emails or anything....
21:54:08  <Bjarni> oh well
21:54:10  * Sacro is thirsty
21:54:17  <Sacro> lets also have a toilet break too... brb
21:54:19  <Bjarni> Sacro: that's a real life thing as well
21:54:32  <MeusH> thirsty and toilet?
21:54:41  <MeusH> Sacro you're kinky
21:54:53  <MeusH> you... urinesucker
21:57:44  <Bjarni> ...
21:58:10  <Bjarni> the kitchen appears to be too far away
21:58:35  <Bjarni> well
21:58:39  <Bjarni> goodnight
21:59:06  *** Bjarni [] has quit [Quit: Leaving]
22:00:19  <MeusH> goodnight guys
22:00:27  *** MeusH [] has quit [Quit: bye - quit]
22:01:27  <Sacro> right, back
22:01:29  <Sacro> and everyones gone :(
22:04:48  <CIA-1> Darkvater * r6740 /trunk/rail_gui.c: -Fix: if a rail is not available, don't show toolbar even with hotkey 'A'
22:06:01  <CIA-1> peter1138 * r6741 /trunk/ (4 files): - Codechange: Simplify and unify resolving of station groups, and use the first available cargo type instead of only the default.
22:06:36  <peter1138> argh
22:06:41  <peter1138> lost the newgrf tag ;p
22:06:53  <jez> tag?
22:07:10  <peter1138> well, just to say that it's newgrf related
22:07:30  <jez> ah
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22:08:40  <Sacro> lws1984!
22:08:43  <lws1984> Sacro!
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23:10:09  <jez>
23:10:10  <jez> gwahaha
23:10:18  <jez> brings back the memories, tons of dialup ISPs
23:10:28  <jez> but needs must when ntl are incompetent and can't setup your goddamn broadbadn
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23:22:36  <Darkvater> hmm question
23:23:02  <Darkvater> should dropdown toolbars restrict themselves to the width of the top toolbar?
23:23:24  <jez> in TTD's traditional interface, i'd say yes
23:25:01  <Darkvater> eg
23:25:11  <Darkvater>
23:25:38  <Darkvater> left vs right
23:26:09  <jez> again i'd say yes, in the traditional interface
23:26:19  <jez> unless your question was asking whether that behaviour should be changed
23:26:30  <Sacro> Darkvater: left
23:26:40  <Sacro> gn all
23:26:48  <jez> bye
23:26:59  <Darkvater> I'm asking which one looks better
23:27:04  <jez> left i'd say
23:27:12  <jez> but maybe that's because im used to it :-)
23:27:30  <jez> anyway i thought we wanted to try and keep to the original as much as possible
23:27:37  <jez> that's changing rather thanextending
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23:28:24  <Darkvater> that is besides the point
23:28:33  <jez> i dont think so
23:28:45  * Belugas_Gone Darkvater
23:28:45  <Darkvater> but I do also think left looks better... the interface looks more 'belonging'
23:29:11  <jez> Belugas_Gone: why'd you use a /me?
23:31:48  <Darkvater> jez: to highlight me for an important message
23:34:59  <peter1138> if it ain't broke...
23:35:01  <jez> im zonked
23:35:34  <jez> back tomorrow, hopefully with a working broadband connection.
23:36:16  *** jez [] has quit []
23:36:24  <Darkvater> g
23:36:26  <Darkvater> eh gone
23:36:26  <Darkvater> nvm
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23:43:32  <Born_Acorn> All the scientists in the world say never listen to jez. ever. :p
23:44:20  <Darkvater> so what do you say then Born_Acorn ?
23:44:39  <Born_Acorn> Left. Definately left.
23:45:01  <peter1138> RIGHT
23:45:02  <Darkvater> jez also said left
23:45:06  <peter1138> just to be different
23:45:07  <Darkvater> it cannot be right
23:45:18  <peter1138> so what's the question for then?
23:45:35  <Darkvater> hehe, this reminds me of a great John Cleese movie where he's head of a nunnery or something
23:45:48  <Serriaromeo> hola everyone
23:45:51  <Born_Acorn> yes. But just never listen to jez. Jez managed to get kicked twice in his/her first day in here. :p
23:46:04  <Darkvater> and goes to a car ride with one of them. He constantly affirms his actions with 'Right' and the girl turns right instead of left :P
23:46:08  <Born_Acorn> Also, he/she really really wants commit access to commit the face patch!
23:46:15  <Darkvater> peter1138: < this is the question
23:46:32  <peter1138> i know what the question is. i'm asking why :)
23:46:53  <Serriaromeo> darkvater, are you still wanting that patch tested?
23:46:56  <Darkvater> peter1138: why am I asking, or why am I bothering to look at it?
23:47:00  <peter1138> both
23:47:02  <Darkvater> Serriaromeo: always good
23:47:20  <Darkvater> peter1138: cause I wasn't sure and I'm looking at it because 'electric railway' sticks out the window
23:47:54  <Darkvater> so I'm making the length depend on the length of the string and make it look better. Eg the dock dropdown sticks out at the end which is ugly
23:48:03  <peter1138> "dock construction" pokes off the right
23:48:07  <peter1138> yeah
23:48:37  <peter1138> make it depend on the width, and prefer align left with the icon, unless it would overflow the iconbar
23:48:42  <Darkvater> so I'm clamping all the dropdowns to window size (right) or toolbar size (left)
23:48:57  <Darkvater> peter1138: left then :)
23:49:18  <peter1138> yeah
23:49:20  <peter1138> right, bye
23:49:49  <Darkvater> right then
23:49:50  <Darkvater> ;p
23:49:51  <Darkvater> gn
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23:50:07  <Darkvater> wow serriaromeo must've really tested the patch :)
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