Log for #openttd on 18th October 2006:
Times are UTC Toggle Colours
00:00:05  <jez> wow
00:00:09  <Bjarni> real life is a bit more brutal
00:00:12  <jez> Charlize Theron looks like she's had facelifts
00:00:42  <Bjarni> there is a railroad not far from here. Last year, they can over around one dog for each km of railroad track
00:00:47  <Bjarni> now that was a bad year
00:01:01  <Born_Acorn> <-- It will be interesting when they rebuild that.
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00:01:30  <Born_Acorn> A grade crossing of different railway companies with different gauges
00:01:39  <Born_Acorn> rare.
00:01:45  <Bjarni> and it should teach people to keep their dogs on a leash when they plan to cross a railroad crossing if they aren't sure that they can stop their dogs
00:02:16  <Bjarni> nice pic
00:02:43  <Born_Acorn> They should be re-installing it the end of this month
00:02:56  <jez> there used to be a TV station in this country, Live TV
00:02:57  <Bjarni> nice
00:03:00  <jez> unfortunately it died
00:03:05  <jez> shame, i liked it better than bravo
00:03:15  <jez> i particularly like the naked games they used to play and the naked weathergirls
00:03:33  <jez> oh, Bravo has Aqua Teen Hunger Force
00:03:36  <jez> never really care much for that
00:04:15  <Born_Acorn> Irony Force 5.
00:04:19  <Bjarni> wtf
00:04:26  <Bjarni> naked weathergirls o_O
00:04:27  <Born_Acorn> Their job is to make the Hunter become the hunted.
00:04:55  <Bjarni> are they talking about the weather forecast in the humid venus hills or something?
00:08:33  <jez> gawd
00:08:44  <jez> Aqua Teen Hunger Force was made by some illiterates in the Bronx or something
00:08:46  <jez> badly
00:09:52  <Born_Acorn> It's apparently popular with a lot of internet users. I've seen a few sig-images with em on some forums.
00:10:02  <Born_Acorn> and the Wikipedia article is big.
00:11:25  <Lehti> :o
00:11:30  <jez> hmm i watched a half decent the other one
00:11:32  <jez> what was is
00:11:34  <jez> *it
00:11:36  <jez> erm
00:11:58  <CIA-1> glx * r6817 /trunk/ (4 files in 2 dirs): -Fix: set svn:eol-style for vs80 files
00:14:13  <jez> 'kissably soft lips'?
00:14:13  <jez> heh
00:14:24  <jez> this is on a channel that says "entertaining men since 1985"
00:14:28  <jez> maybe they're catering for transsexuals
00:15:25  <jez> omfg
00:15:30  <jez> another ad for
00:15:55  <jez> "i've already got a great career in IT and i'm still studying"
00:16:00  <jez> he's probably a secretary that uses Word
00:17:19  <Bjarni> !openttd commit 6803
00:17:22  <_42_> Commit by Darkvater :: r6803 /trunk/ (5 files) (2006-10-17 17:59:41 UTC)
00:17:24  <_42_> -Codechange: Substitute magic numbers by an enum for the news windows
00:17:42  <Bjarni> hmm
00:17:53  <Bjarni> the Email I got says:
00:17:54  <Bjarni> Log:
00:18:01  <Bjarni> and that's it
00:18:27  <ln-> hmmm, ~60EUR for flights tampere-liverpool-tampere... wouldn't be bad.
00:18:38  <glx> [19:59:44] <CIA-1> Darkvater * r6803 /trunk/ (economy.c news.h news_gui.c players.c station_cmd.c):
00:18:38  <glx> [20:00:06] <@Darkvater> OMG I left off the commit message :s
00:18:40  <jez> '12 oz Mouse'
00:18:43  <jez> this is so f*cking weird
00:18:45  <Bjarni> maybe *somebody* screwed up and edited the log after the email was generated
00:19:02  <Bjarni> glx: LOL
00:19:54  <Bjarni> goodnight
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00:28:18  <Born_Acorn> Word to yo momma
00:28:24  <Born_Acorn> (MS Word, that is)
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00:46:24  <Eddi|zuHause3> 02:18] <jez> '12 oz Mouse' <- what is that in a real measurement unit?
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00:53:30  <Lehti> 1 oz = 3/4 of a shot
00:53:40  <Lehti> :)
00:53:43  <Eddi|zuHause3> hmm... i guess that kind of question overloaded his brain
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01:07:34  <Eddi|zuHause3> Lehti: shot sounds rather like a volume measurement unit...
01:11:37  <Lehti> yes..
01:12:41  <Lehti> Imperial units... what a mess:
01:13:49  <Lehti> 1 ounce = 28.349 523 125 g
01:29:31  <ln-> is that a mess?
01:30:12  <ln-> 1 gram = 0.0352739619 ounces
01:30:18  <ln-> that's a mess too.
01:33:13  <Eddi|zuHause3> but it's an internationally organized mess ;)
01:34:14  <Eddi|zuHause3> in germany, each country had its own measurement system
01:34:23  <Eddi|zuHause3> with 200 countries, that is a lot of mess ;)
01:35:34  <Eddi|zuHause3> that is one of the reasons why the metric system is used in germany for quite a long time now
01:36:22  <Eddi|zuHause3> even the occasionally used "Pfund" (pound) got metrificated to exactly 500g
01:42:00  <ln-> gaaah, isn't there *any* cheap accommodation in liverpool?
01:42:30  <Eddi|zuHause3> i'm sure they have bridges ;)
01:43:18  <ln-> a tempting option.
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07:21:12  <Steve14> good morning
07:23:42  <Sionide> ello
07:31:21  <peter1138> bah for debug statements
07:33:13  <CIA-1> egladil * r6818 /branches/32bpp/ (131 files in 9 dirs): [32bpp] -Sync r6700:6800 from trunk.
08:23:19  <peter1138> timing a cache, with debug statements: 12000 tics vs 9000 tics
08:24:01  <peter1138> timing the cache without debug statements: 300 tics vs 50 tics
08:24:36  <peter1138> cache hit rate is quite low though :(
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09:18:57  <Darkvater> !seen bjarni
09:18:59  <Darkvater> morning all
09:18:59  <_42_> Darkvater, Bjarni ( was last seen quitting #openttd 8 hours 58 minutes ago (18.10. 00:20) stating "Quit: Leaving" after spending 4 hours 45 minutes there.
09:22:39  <peter1138> hi
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09:24:38  <mikk36> hi :)
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09:49:45  <jez9999> Could I get some feedback on my face customization patch... or if there's none, tell me it's good enough to be checked in?
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11:01:37  <CIA-1> miham * r6819 /trunk/lang/ (danish.txt italian.txt slovak.txt unfinished/bulgarian.txt):
11:01:37  <CIA-1> WebTranslator2 update to 2006-10-18 12:54:18
11:01:37  <CIA-1> bulgarian - 47 fixed, 1 changed by groupsky (48)
11:01:37  <CIA-1> danish - 1 fixed by ThomasA (1)
11:01:37  <CIA-1> italian - 1 fixed by sidew (1)
11:01:38  <CIA-1> slovak - 1 fixed by lengyel (1)
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11:09:11  <jez> !log
11:09:13  <SpComb> Logs:
11:09:13  <jez> !logs
11:09:19  <SpComb> Logs:
11:09:19  <jez> !logs
11:13:23  <peter1138> hello
11:13:40  <peter1138> did you fix the issues that were discussed?
11:14:20  <Born_Acorn> peter1138 will commit it right now if you buy him tickets to a strip bar.
11:14:54  <jez> peter1138: talking to me?
11:15:00  <peter1138> yes
11:15:05  <jez> i think i fixed the issues
11:15:13  <jez> seen version 4 of the patch?
11:16:24  <peter1138> i don't know
11:16:59  <jez>
11:18:10  <peter1138>  Downloaded: 0 Time(s)
11:18:11  <peter1138> heh
11:18:18  <Born_Acorn> The GUI is now teh sexy
11:18:27  <Born_Acorn> woo.
11:19:08  <jez> that's because i only just uploaded it
11:19:54  <Born_Acorn> Hawt off the presses!
11:20:12  <jez> :-)
11:20:24  <peter1138> still got the same problems
11:20:48  <jez> oh?
11:20:51  <jez> what are they
11:22:31  <peter1138> same as before...
11:23:43  <jez> sorry, i thought i'd fixed them
11:23:53  <jez> made a function of the button label drawing
11:24:02  <jez> enumerations instead of magic numbers
11:24:17  <jez> indenting according to the coding guidelines
11:25:12  <peter1138> ok, where to start
11:25:20  <peter1138> hm, at the bottom
11:25:28  <peter1138> type=FC_CM -> type = FC_CM
11:25:56  <peter1138> case 6: if (FC_GENDER_ETH_COUNT==0 || FC_GENDER_ETH_COUNT==2) {FC_SETTIEEAR(0);} break;
11:26:00  <peter1138> ->
11:26:02  <peter1138> case 6:
11:26:19  <peter1138>   if (FC_GENDER_ETH_COUNT == 0 || FC_GENDER_ETH_COUNT == 2) FC_SETTIEEAR(0);
11:26:21  <peter1138>   break;
11:26:26  <jez> ugh
11:26:46  <peter1138> if (!toadd) {toadd--;} -> if (toadd == 0) toadd--;
11:27:06  <jez> because toadd isnt a boolean?  lol
11:27:10  <peter1138> correct
11:27:15  <jez> if you say so
11:27:56  <peter1138> if ((thisval % 16) >= 15) {thisval-=((thisval%16)-14);}
11:28:23  <peter1138> well, we discussed those ones
11:28:42  <jez> and that formula was fine...
11:29:57  <peter1138> so if (a > 100) a -= (a - 100); is fine?
11:31:31  <jez> wouldn't it be, if it were followed by eg. if (a > 105) a -= (a - 100);
11:33:22  <jez> hmm
11:33:28  <jez> hang on a minute
11:36:56  <jez> how would you better write it?
11:37:13  <jez> thisval = thisval % 16 + 9?
11:37:50  <jez> instead of {thisval-=((thisval%16)-9);}
11:37:58  <peter1138> no
11:38:31  <jez> then how
11:39:52  <peter1138> probably if (GB(thisval, 0, 4) > 14) SB(thisval, 0, 4, 14);
11:40:16  <peter1138> i admit, it's fortunate that it's % 16, instead of say % 17...
11:40:18  <jez> why on earth would you use GB()
11:40:23  <jez> mod 16 is a damn sight clearer
11:40:37  <peter1138> if (thisval % 16 > 14) SB(thisval, 0, 14, 14); then ;p
11:40:44  <peter1138> er
11:40:48  <peter1138> 4 :P
11:41:04  <jez> again you're relying on the value being exactly 4 bits
11:41:11  <peter1138> yes, which it is
11:41:12  <jez> using % 16 in the assignment is clearer
11:41:24  <jez> yeah but this way you can immediately read that it's a series of blocks of 16
11:41:29  <jez> your way you have to work it out
11:41:34  <peter1138> thisval -= thisval % 16 - 14; is clear?
11:41:42  <jez> thisval = thisval % 16 + 9
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11:41:45  <jez> that's pretty clear to me
11:41:53  <Celestar> morning :)
11:41:56  <peter1138> my god
11:41:58  <jez> actually that wouldnt work
11:42:04  <peter1138> ltns, celestar :)
11:42:10  <Celestar> hows life peter1138 ?
11:42:11  <peter1138> hello and stuff
11:42:22  <peter1138> ah, busy busy
11:42:25  <Celestar> he
11:42:31  <Celestar> welcome to the club :P
11:42:33  <jez> no you need to rely on the existing value of thisval
11:42:35  <peter1138> (but not to busy to be pedantic with coding style)
11:42:38  <jez> which means you need to subtract from it
11:43:00  <jez> so i think the way i've used is the clearest without using SB, which i dont like the idea of
11:43:26  <jez> thisval -= thisval % 16 - 14
11:43:47  <Celestar> so what has been happening lately?
11:43:54  <Darkvater> you haven't :)
11:43:56  <Darkvater> hi Celestar
11:44:10  <jez> get thisval, subtract from it the remainder of a division by 16 (minus 14)
11:44:17  <peter1138> ok
11:44:19  <peter1138> how about...
11:44:21  <Celestar> hi Darkvater :)
11:44:37  <peter1138> use > rather than >=
11:44:45  <peter1138> then you end up with the same 'magic number' in both parts
11:44:52  <peter1138> and adding a comment ;p
11:44:59  <jez> could do that
11:45:00  <peter1138> "this limits the value of blah blah"
11:45:07  <peter1138> and also
11:45:13  <peter1138> less ( ) :)
11:45:15  <Celestar> I mean any macroscopic changes to trunk?
11:45:22  <jez> Celestar: tons.
11:45:30  <Darkvater> Celestar: no
11:45:41  <peter1138> trunk has been removed
11:45:42  <jez> since 0.4.8?  heh
11:45:48  <Darkvater> Celestar: only bjarni has been unifying some vehicle gui windows
11:45:57  <Celestar> ok
11:46:01  <Darkvater> Celestar: and peter1138 is about to add utf8
11:46:05  <peter1138> i am?
11:46:07  <peter1138> hmm, ok
11:46:27  <Darkvater> aren't you? :)
11:46:31  <peter1138> well
11:46:36  <peter1138> i suppose it could be
11:46:48  <peter1138> depends on if anyone has objections, improvements, etc
11:46:56  <peter1138> i mean, it's 'my' branch, but i don't own it ;p
11:47:17  <peter1138> and yay, scan are sending out replacement hardware
11:49:41  <Born_Acorn> commit it!
11:49:47  <Born_Acorn> and it's utf-8ness!
11:51:05  <jez> peter1138: any other patch comments while you're on the topic?
11:51:54  <peter1138> yeah
11:52:01  <peter1138> i've got an itch in the middle of my back
11:52:07  <peter1138> know any women around to scratch it?
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11:53:04  <jez> no comment
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11:55:41  <jez> so i take it the rest of it is ok. :-)
11:58:14  <peter1138> well, i've not actually tested it
11:58:28  <peter1138> i'm assuming it works....
11:58:31  <jez> others have, seems to be fine
11:58:41  <Darkvater> is it the face patch again?
11:58:48  <jez> no Darkvater
11:58:50  <jez> pay no attention
11:59:34  <Eddi|zuHause2> *handwave* these are not the errors that you seek
11:59:48  <Eddi|zuHause2> *handwave* move along
12:00:22  <roboman> gnight
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12:00:54  <Eddi|zuHause2> *mental note* i should really watch those films in english some time...
12:01:06  <Darkvater> Southpark the movie?
12:01:38  <Eddi|zuHause2> well, i actually meant star wars, but southpark could do too ;)
12:02:19  <hylje> watch it in english with english-chinese-english subtitles
12:02:38  <Eddi|zuHause2> oh yeah, i heard of that :p
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12:10:14  <Celestar> man
12:10:18  <Celestar> Xgl is really funny
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12:12:27  <peter1138> yeah
12:12:50  <hylje> xgl + openttd <3
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12:13:11  <peter1138> my graphics card is too slow to use it, really
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12:13:23  <Celestar> did not really try openttd in Xgl yet, any problems?
12:13:32  <peter1138> no, it works fine
12:13:32  <Darkvater> you have to disable 32b visuals
12:13:36  <peter1138> it's just a lot slower
12:13:40  <Darkvater> XARG_32B_VUSIAKLJD or something
12:13:50  <peter1138> depends, i don't appear to need to any more
12:14:03  <peter1138> (only for rdesktop, heh)
12:14:04  <Darkvater> hmm, or was that only composite?
12:14:08  <Celestar> well
12:14:12  <Celestar> lets see :P
12:14:14  <Darkvater> peter1138: he, where'd you read that?
12:14:35  <hylje> you need to pass an env var to SDL in order to have OTTD looking usable
12:15:05  <Celestar> which env var are we talking about?
12:16:06  <hylje> XLIB_SKIP_ARGB_VISUALS=1
12:16:37  <peter1138> read? experienced, more like
12:16:38  <Darkvater> hylje: that's not to SDL that's to the x-server
12:16:41  <Celestar> er hylje
12:16:49  <Darkvater> peter1138: and you couldn't tell me???
12:16:59  <Celestar> openttd on Xgl works just fine here without any tinkering with settings
12:17:00  <peter1138> Darkvater: uh, i found out after you
12:17:03  <Darkvater> it took me a month to figure it out after contacting the au
12:17:05  <peter1138> cos i saw your posts about it
12:17:10  <Darkvater> he
12:17:21  <peter1138> so, essentially, you told me, but you didn't know it
12:17:23  <hylje> k
12:17:40  <Celestar> XLIB_SKIP_ARGB_VISUALS=1 <= I do not need this either
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12:17:54  * peter1138 needs a faster pc
12:18:09  <peter1138> openttd @ 640x480, with xgl
12:18:13  <Celestar> Athlon 3500+ here
12:18:15  <peter1138> i can see the redraws if i scroll around
12:18:21  <Celestar> nothing spectecular
12:18:25  <peter1138> 800 :P
12:18:48  <Celestar> but a Geforce 6600GT
12:18:50  <peter1138> gah, this merge has decided the whole of openttd_vs80.vcproj is conflicted
12:18:54  <peter1138> gf2mx
12:18:58  <Darkvater> :O
12:18:58  <peter1138> == bit underpowered
12:19:05  <Darkvater> you can say so
12:19:08  <Celestar> hm
12:19:24  <Darkvater> I bought an FX5600 about a year ago used
12:19:32  *** Zaviori [] has quit [Ping timeout: 480 seconds]
12:19:37  * Celestar reads through his commit statements in his Fortran Project. He needs to be more politically correct
12:19:40  <peter1138> well, i'd like to upgrade, but there's this PCIe thing now
12:19:53  <Darkvater> peter1138: buy one used on ebay
12:20:27  <Darkvater> works really well. About 60% of my pc consists of used online-bought parts at ebay, marktplaats, etc.
12:20:41  <Celestar> hehe
12:20:56  <peter1138> i just want a whole new pc ;p
12:21:00  <Darkvater> you usually don't get scamed if you buy 'old' stuff
12:21:02  <peter1138> but i put it off what with buying the house
12:21:12  <peter1138> this project file is 3800 lines, hehe
12:21:27  <Celestar> -Fix: repaired some preprocessor directives which got messed up in the merge process. I shall not comment about
12:21:30  <Celestar> the nesting of preprocessor directives inside a function call ...
12:21:33  <Celestar> :P
12:21:57  <Celestar> I haven't done any coding in 6 months, neither @work nor for openttd
12:22:04  <Celestar> somehow I miss it :P
12:24:30  <peter1138> heh
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12:32:48  <peter1138> 22:39 #openttd: <@Darkvater> peter1138: r6810 memset(&res, 0, sizeof(*res))?
12:32:50  <peter1138> Darkvater: nope
12:33:06  <peter1138> the memset is slower
12:33:24  <Celestar> slower than ?
12:33:26  <Darkvater> and bad, I know, talked it out last evening
12:33:33  <peter1138> oh
12:33:39  <peter1138> with who? :P
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12:33:53  <Darkvater> I think it was glx who pointed out some
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12:34:54  <peter1138> well, moving the memset to the beginning would make sense
12:35:00  <peter1138> but as it's slower...
12:35:16  <peter1138> (that's a not a bjarni-style assumption either ;))
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12:42:13  <Darkvater> hmm I don't think vpn works from withing a virtual machine :S
12:42:23  <Celestar> hm_
12:42:42  <Darkvater> and on a slightly different topic: setting up a vpn connection on linux sucks so much! I can't even do it :(
12:42:44  <Celestar> that depends on whether the VPN survives the bridging
12:42:57  <Celestar> Darkvater: openVPN is easy enough to set up
12:43:57  <Darkvater> Celestar: it died for me at the tun/tap setup
12:44:03  <Darkvater> so gay, so gay :(
12:44:07  <Darkvater> or perhaps it's just me
12:44:11  <Born_Acorn> Omg! It's Celestar, back from t'grave!
12:44:13  <Celestar> hm
12:44:14  <Born_Acorn> omg!
12:44:19  <Celestar> heyho Born_Acorn
12:44:27  <Born_Acorn> Hello!
12:45:25  <Darkvater> < what do we think of this? Not show the gui tooltip when the selection is only 1 tile. I am not exactly happy with it, to have to do 3 times findwindow/deletewindow. ideas, suggestions?
12:46:46  <peter1138> argh, syncing is too big ;(
12:46:53  <Celestar> syncing what?
12:47:02  <peter1138> utf8 branch
12:47:09  <Celestar> ah :=
12:47:12  <Darkvater> too many conflicts?
12:47:41  <peter1138> no, lots of changes
12:48:11  <peter1138> Darkvater: Window *w = FindWindoerById(); DeleteWindow(w); -> DeleteWindowById() ?
12:48:25  <peter1138> -er+w  o_O
12:49:11  <Darkvater> hmm couldn't find that function
12:49:40  <Darkvater> motherfuc..
12:49:46  <Darkvater> why the fuck is that in functions.h?
12:49:49  <peter1138> *shrug*
12:50:35  <Celestar> I was kind of hoping that functions.h and variables.h were gone meanwhile
12:50:38  <Darkvater> coding in vim is not so productive ;pp
12:50:44  <Celestar> what about the map cleanup btw?
12:50:47  <Celestar> coding in vim rocks
12:50:48  <Darkvater> some work has been done on it
12:51:00  <Darkvater> peter1138: well ok, besides that. it's still 3 times the same
12:51:26  <peter1138> intellisense :D
12:52:05  <Darkvater> yeah that rules
12:52:08  <Darkvater> Celestar: what map cleanup?
12:52:27  <Celestar> well
12:52:36  <glx> Darkvater: modify GuiShowTooltipsWithArgs() to not show empty tooltips and pass it an empty string
12:52:43  <Celestar> moving all map access to *_map.[ch]
12:53:46  <Darkvater> glx: that would be specializing the function
12:54:07  <Darkvater> glx: eg it doesn't know, or better said shouldn't know what the parameters (params[]) passed to it mean
12:54:14  <Celestar> 3,2T  3,0T  250G  93% /nfs/home
12:54:16  <Celestar> bah
12:54:27  <Celestar> users are greedy :S
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12:55:56  <glx> if (paramcount != 0 && !_patches.measure_tooltip) return; --> if (str == STR_NULL || (paramcount != 0 && !_patches.measure_tooltip)) return;
12:56:04  <glx> should work for all tooltips
12:56:15  <Kalpa> QQ :(
12:56:17  <Celestar> hey glx
12:56:21  <Celestar> QQ?
12:56:34  <hylje> QQ is usually crying
12:56:35  <Kalpa> It's like T_T, indicating tears ors omething
12:56:55  <Kalpa> My beloved 60gig hard drive causes blue screen whenever I try to access anything in there :(
12:57:09  <Kalpa> I can browse the directory structure but trying to open any file causes a blue screen of death
12:57:21  <Eddi|zuHause2> get a real OS ;)
12:57:40  <Kalpa> Eddi|zuHause2: I think a real OS will not bring dead HD back to life, or would you say? :P
12:57:56  <Celestar> but it will not BSOD ÖP
12:58:02  <Celestar> :P
12:58:05  <Eddi|zuHause2> maybe not, but it could at least tell you why it is failing ;)
12:58:05  <hylje> kernel panic!
12:58:06  <Kalpa> "Ö" :<
12:58:22  <Kalpa> Eddi|zuHause2: I completely agree with that though. Or more likely it will just say "can not access" or whatever.
12:58:39  <Eddi|zuHause2> Celestar has used a qwerty keyboard for too long ;)
12:58:42  <Darkvater> glx: hmm, that is possible. Then the STR_ for the tooltip isn't constant anymore, but it's doable
12:58:49  <Kalpa> The blue screen actually givfs some info too, but it seems I have some 'boot on system error' on somewhere, and no idea where to disable it, so when the BSOD flashes for 1 second I really can't make jack out of it:>
12:59:04  <Celestar> Eddi|zuHause2: I'm just not sure what keyboard layout to use
12:59:13  <Kalpa> Eddi|zuHause2: How come, Ö is right on top of :, very easy to typo! ;)
12:59:33  <Darkvater> I had windows crash every 60 minutes (exactly 60 minutes!) when one of my HD's was dying
12:59:37  <Eddi|zuHause2> Ö on qwertz is on the same key as : on qwerty
12:59:47  <Eddi|zuHause2> (iirc)
12:59:50  <Celestar> I prefer qwerty actually
13:00:08  <hylje> dvorak!
13:00:18  <Kalpa> Celestar has a qwertz now? :<
13:00:23  <Celestar> I have both
13:00:29  <Kalpa> Meep.
13:00:32  <Celestar> I just have to press a button in gnome :)
13:00:44  <Kalpa> Darkvater: Your Windoze probably did something to that HD at exactly 60minute intervals then ;)
13:00:45  <Darkvater> you're typig on a virtual keyboard? :)
13:01:42  <Noldo> Celestar: how hard is it to change between them, mentally I mean
13:01:47  <Kalpa> You're all geeks and stuff so I'll just disregard your "Oh holy *nix" -commentary and mourn the loss of seasons 3-9 of X-Files, and I was only halfway season 6. :(
13:01:50  <Celestar> Noldo: not at all
13:02:05  <Celestar> it's like changing from one car to another
13:02:17  <Eddi|zuHause2> Kalpa: did you even _TRY_ to recover it?
13:02:31  <Darkvater> Kalpa:
13:02:34  <Kalpa> Eddi|zuHause2: No, I just realized it gives me bluescreens 5 minutes ago ;)
13:02:35  <Darkvater> fuckin' windows
13:02:37  <Celestar> just sometimes, I have some windows with qwerty and other windows with qwertz ... then things get nasty
13:02:59  <Celestar> hm ... talking about windows .. Microsoft doesn't really WANT anyone to use Vista, right?
13:03:07  <Noldo> ugh
13:03:53  <Kalpa> Anyway the HD has been failing for like almost a year now, I'm surprised it lasted even this long. :>
13:03:54  <Celestar> poeple WHY are we getting all the crap at
13:04:15  <peter1138> lots of spammers :(
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13:04:39  <Celestar> moo moo
13:04:45  <Kalpa> Celestar: Are you still envious of any large game manufacturer's inbox? :P
13:05:00  <Celestar> lol
13:08:21  <Celestar> hm...
13:08:27  <Celestar> freecell is too easy :P
13:08:49  <Darkvater> why is windows so goddamn stupid to always rearrange my desktop icons on hibernate/user switch?
13:08:53  <Darkvater> fuuck
13:11:18  <Celestar> well
13:11:21  <Celestar> good question
13:11:30  <Celestar> if you know it, you can become MS head developer :P
13:11:57  <peter1138> hmm, opening the sln file's not doing anything :/
13:13:11  <Darkvater> ottd?
13:14:29  <Celestar> sln?
13:14:29  <peter1138> yeah
13:14:32  <Celestar> wtf is sln?
13:14:34  <Darkvater> works for me
13:14:37  <Darkvater> 2005
13:14:47  <glx> works here too same version :)
13:14:54  <peter1138> maybe i should try closing other projects first
13:14:55  <Darkvater> 2003 as well
13:17:43  *** Belugas_Gone is now known as Belugas
13:18:32  * Darkvater kicks CIA-1
13:18:32  <CIA-1> ow
13:20:46  <peter1138> now i've forgotten what i was going to do
13:20:51  <Darkvater> open sln file
13:21:09  <Darkvater> Celestar: Solution file. Visual studio uses this container for 'projects'
13:21:24  <Darkvater> Celestar: eg openttd has 3 projects strgen/langs/openttd in the solution
13:22:14  <Celestar> uh huh
13:22:21  * Celestar stays with vim
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13:29:06  <Darkvater> < good idea glx, looks even better :)
13:30:13  <peter1138> what if you've got height only? ;)
13:30:41  <Darkvater> since it is not shown on a single tile, there is no possibility of height :)
13:30:49  <peter1138> :)
13:31:19  <peter1138> ok, i shall get rid of functions.h
13:31:22  <peter1138> objections?
13:31:27  <Darkvater> :O
13:32:04  * valhallasw objects
13:34:19  <Darkvater> peter1138: just show the diff beforehand, I'm curious
13:36:34  <hylje>
13:36:39  <hylje> objection!
13:42:01  <Born_Acorn> I demand a .ni website
13:42:15  <Born_Acorn>
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13:42:49  <CIA-1> Darkvater * r6820 /trunk/ (console_cmds.c network.c network_data.h network_gui.c):
13:42:49  <CIA-1> -Codechange: Some more const correctness, coding style.
13:42:49  <CIA-1> -Codechange: Add FOR_ALL_ACTIVE_CLIENT_INFOS macro that will loop all clients
13:42:49  <CIA-1>  skipping inactive ones.
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14:22:50  <CIA-1> Darkvater * r6821 /trunk/ (misc_gui.c viewport.c window.h):
14:22:50  <CIA-1> -Codechange: For the measurement tool do not show the tooltip when the selection
14:22:50  <CIA-1>  is only a single tile. Seems this was a bit annoying to some ;)
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14:44:45  <CIA-1> glx * r6822 /trunk/viewport.c: -Fix r6821: add type for measure_strings_length[]
14:45:15  <Darkvater> :O
14:45:38  * Darkvater hides in shame
14:45:52  <Prof_Frink> Silly Darkvater
14:48:22  <Belugas> he's only human, after all, as we all are :D
14:48:36  <Darkvater> gay.. vc didn't even give a warning
14:48:55  <glx> strange
14:48:56  <Prof_Frink> I'm not.
14:52:28  <Brianetta> vc?
14:52:35  <Darkvater> visual C
14:52:40  <Brianetta> visual C?
14:52:54  <DaleStan> Microsoft Visual Studio
14:52:57  <valhallasw> does that exist?
14:53:01  <Brianetta> Microsoft Visual Studio?
14:53:08  <valhallasw> I know visual c# and visual c++, but visual c? ;)
14:53:12  * Brianetta is riding a wave of incredulity
14:53:37  <Brianetta> It sounds like my idea of development environment hell
14:53:45  <Brianetta> Does it crash a lot?
14:53:50  <Darkvater> never
14:53:57  <Brianetta> Even though it runs on Windows?
14:54:07  <Darkvater> ye
14:54:11  <peter1138> ...
14:54:16  <peter1138> i've crashed it enough...
14:54:31  <Brianetta> I can't see myself using a dev environment from a company with such an amazing security record
14:54:47  <Brianetta> It probably compiles the exploits in directly
14:54:49  <DaleStan> If nothing else, it's got one of the easiest-to-use debuggers I've ever seen.
14:55:14  <Darkvater> I think we're having this discussion for the zillionth time :)
14:55:17  <Brianetta> I debug the old fashioned way.  I stare at my code until I am enlightened.
14:55:32  <Darkvater> but either you like it or not, VS is the best dev environment ever
14:55:43  <Brianetta> How's its cross-compiler?
14:56:03  <DaleStan> As good as the compiler you configure it to use.
14:56:29  <Darkvater> Brianetta: that's like asking: how's KDevelop's compiler, or Eclipse's
14:56:33  <Prof_Frink> Brianetta: bloody furious
14:56:34  <DaleStan> But the default compiler stinks at cross-compiling, AFAIK.
14:56:58  <Brianetta> Oh, it's an IDE, not a set of compilers?
14:57:06  <Brianetta> I was confusing it with binutils and gcc
14:57:14  <Darkvater> it has a compiler
14:57:18  <Brianetta> (as a concept, not a product)
14:57:43  <Brianetta> My only dev environment is vim (or sometimes gvim)
14:57:47  <DaleStan> It's an IDE that comes with a compiler, but you're welcome to set it up to use a different compiler.
14:57:48  <Brianetta> and the shell
14:58:16  <blathijs> #troll vim
14:58:47  <Brianetta> At college I used Turbo Pascal (the DOS variety) and we edited our COBOL code in Word for DOS
14:58:51  <Darkvater> DaleStan: I think it also means changing all the arguments passed to the compiler? Or are there preset-plugins for gcc?
14:59:05  <DaleStan> Probably not.
15:00:12  <DaleStan> I've convinced VS to build TTDPatch's makelang and mkpttxt (which require NASM to assemble texts.asm), but that's the extent of my using-a-nonstandard-compiler experience.
15:01:31  <peter1138> hmm
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16:03:44  <Darkvater> which one would we prefer?
16:03:49  <Darkvater> 3 is the current one
16:05:13  <Born_Acorn> 1z0rs
16:05:17  <Sacro> 2
16:05:20  <Sacro> z0rs
16:05:23  <Born_Acorn> (I have a PhD in TTD lookability)
16:05:51  <Sacro> would that make you Dr Born_Acorn?
16:06:07  <Born_Acorn> yes.
16:06:26  <Born_Acorn> 1 makes sense, as the X is to the left everywhere else in TTD-Gui-Land
16:06:30  <Sacro> is it?
16:06:34  <Darkvater> or no X at all?
16:06:36  <Sacro> hmm, 1 then :p
16:06:47  <Sacro> Darkvater: no X, but escape closes the window
16:06:49  <Darkvater> just found that a bit weird for people who don't know how to press 'enter' or 'escape'
16:07:02  <Born_Acorn> There are such people.
16:07:03  <Sacro> i dont think escape closes it does it?
16:07:03  <Born_Acorn> :p
16:07:04  <Darkvater> Sacro: esc already closes window
16:07:08  <Sacro> ooh :P
16:07:13  <Sacro> thats clever
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16:07:50  <peter1138> 1
16:09:02  <Darkvater> you're the boss :)
16:09:28  <Belugas> I like 2 better
16:09:29  <Darkvater> Sacro: did you know that CTRL+U deletes all entered text?
16:09:40  <Sacro> Darkvater: no... i did not, since when?
16:09:46  <Darkvater> since about a year
16:09:52  <Sacro> couldnt we have CTRL+Z, its nearer and is undo
16:09:54  <Brianetta>
16:09:59  <peter1138> 2 makes it too easy to press X or Send when you meant to press the other one
16:10:01  <Brianetta> A warning to all the trolls (:
16:10:06  <Darkvater> Sacro: CTRL+L clears console window
16:10:11  <peter1138> ^U is clear line since... forever
16:10:19  <Darkvater> Sacro: you can paste stuff from windows
16:10:32  <Darkvater> hehe
16:10:35  <Sacro> Darkvater: i never knew all this!
16:10:40  <Darkvater> pay attention!
16:10:55  <Brianetta> Can't paste from X )-:
16:10:58  <Darkvater> now all I need to code is 1. enter newlines if chat message is too long
16:11:04  <Sacro> Darkvater: im trying my best
16:11:06  <Darkvater> and 2. scroll textbox if you want to enter more text
16:11:12  <Darkvater> Brianetta: nobody coded it :)
16:11:32  <Darkvater> I believe tron gave it a try but had some conflicts
16:11:35  <Brianetta> Does Ctrl-W delete words?
16:11:38  <Belugas> peter1138 : true, but it is not like others X positions...
16:11:57  <Belugas> maybe a panel between send and x then...
16:12:02  <Belugas> a blind spot kinda
16:12:15  <Darkvater> Brianetta: hehe :) no
16:12:41  <Brianetta> I think chat should be replicated into a window instead of the console
16:12:45  <Darkvater> bleh I can't tell the window code to align text to the left/right
16:12:52  <Brianetta> so that a player can open the chat window to see the chatlog
16:12:52  <Darkvater> it's always centered :/
16:12:55  <Brianetta> and move it about
16:13:15  <Brianetta> and resize it, scroll it, etc
16:13:23  <jez> Threatening exchanges
16:13:23  <jez> The pair met in an internet chatroom called Yahoo, Islam 10 as both had an interest in the Muslim faith, the Old Bailey was told.
16:13:27  <jez> ^ the way of Islam
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16:16:17  <Born_Acorn> Yahoo kills all.
16:16:26  <Born_Acorn> Kids! Don't do Yahoo!
16:17:06  <jez> i tried the yahoo chatrooms out a while back
16:17:15  <jez> i didn't know anyone still used them
16:17:26  <jez> they were full of zombies and bots coming in advertising crap
16:18:15  <Eddi|zuHause2> <Sacro> couldnt we have CTRL+Z, its nearer and is undo <- U is right next to Z :p
16:19:11  <Darkvater> we don't have undo
16:19:15  <Darkvater> ottd is only for smart people
16:19:28  <Darkvater> reload!
16:19:33  <Darkvater> how's 0?
16:19:36  <jez> i'd hijack the up/down arrows whilst the chatbox is on display for scrollback/forward
16:19:41  <jez> similarly to mIRC
16:20:01  <Darkvater> that can be done if a chatlog history window is coded
16:20:12  <Sacro> Eddi|zuHause2: no, Z is cut
16:20:28  * Sacro slaps forehead DAMNIT IM CONFUSED
16:21:01  <Sacro> Eddi|zuHause2: im talking about your bog standard qwertY keyboard :P
16:21:33  <glx> Darkvater: 0 is nice
16:22:17  <Darkvater> jez: if you code me the chat history winow I'll commit it
16:22:23  <Eddi|zuHause2> well, i never had a qwerty keyboard :p
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16:22:44  <Eddi|zuHause2> and i know really few people who have one
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16:22:59  <glx> I have an azerty :)
16:23:00  <Eddi|zuHause2> so statistically, almost nobody in the world uses them :p
16:23:00  <Brianetta> I can't right-click URLs ):
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16:23:39  <jez> tell ya what i'd like
16:23:39  <Belugas> Yeah for 0
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16:23:48  <jez> a filter on internet games that lets me prevent maps over 256x256
16:23:51  <jez> and maybe some other criteria
16:24:01  <Darkvater> Belugas: jst a minute ago you were for 2 :)
16:24:09  <Eddi|zuHause2> someone made a network filter patch
16:24:21  * Brianetta retrieves URL from log file
16:24:40  <Belugas> i checked what the conventional guis looked like in the game ;)
16:25:08  <Brianetta> Darkvater: 1 and 2 are least ugly
16:25:13  <Belugas> Sometimes, my memory is playing tricks on me o_O
16:25:18  <jez> Darkvater: if you commit the face customizer patch i'll make a chat history patch :-)
16:25:25  <Brianetta> I'd say pick the one where the x is the same side as the other windows
16:26:04  *** Sacro [~ben@adsl-213-249-247-143.karoo.KCOM.COM] has quit [Remote host closed the connection]
16:26:05  <Darkvater> jez: I'll never commit the face customizer patch
16:26:43  <Darkvater> because I am principally against it and never ever will not even if someone pays me money... well we can discuss the amount of money
16:26:43  <glx> jez: Darkvater always refused faces customizers :)
16:27:13  <jez> i like good looking trannies
16:27:28  <Brianetta> I'd rather see a photo option
16:27:34  <jez> nah
16:27:37  <Brianetta> specify path to small png in openttd.cfg
16:27:41  <jez> that would totally look out of place
16:27:46  <Brianetta> and the content is transferred at game sync
16:27:50  <jez> the rest of gui blends in nicely
16:28:07  <Brianetta> jez: The option would be for a logo, not just a face
16:28:27  <jez> still wouldnt blend in nicely
16:28:56  <Brianetta> So?
16:29:03  <Brianetta> Who goes to look at the face?
16:29:15  <jez> when im looking at company info i tend to
16:29:15  <jez> :-)
16:29:22  <jez> just adds a bit of personality to the game
16:29:23  <Brianetta> I only open a competitor's company window for the train count and perhaps the buyout option
16:29:44  <Brianetta> If I could disable it and use a smaller window I would
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16:32:44  <jez> Who would know about the sound driver interface in OpenTTD?
16:32:58  <jez> I want to know whether you can get the current volume level of MIDIs being played ingame
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16:33:52  <jez> VARDEF HalMusicDriver *_music_driver;
16:34:00  <jez> that interface is what i'm assuming might do it
16:34:16  <Born_Acorn> Make the weird coloured thing work again!
16:34:35  <Born_Acorn> Since it's been broke for many a year. :(
16:35:09  <Bjarni> what broke?
16:36:05  <jez> oh, it used to work?
16:36:09  <jez> that's what i was thinking of fixing
16:36:24  <jez> the 'equaliser' or whatever you call it doesn't move with the music's amplitude
16:36:25  <jez> :-)
16:36:48  <jez> i have only seen it working in the original
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16:37:40  <peter1138> presumably because the original plays the notes itself
16:37:54  <peter1138> maybe i should finish off the sdl_mixer driver
16:37:55  <jez> well if it used to work that would suggest it could work again
16:38:07  <peter1138> bit tricky when using an external player
16:38:37  <peter1138> i'm guessing it just counted the number of notes or volume playing or something, rather than an actual level...
16:38:37  <jez> yes but did it previously work?
16:38:44  <peter1138> not in ottd
16:38:48  <jez> thought not
16:38:54  <peter1138> not that i know of anyway
16:39:11  <jez> yeah there needs to be a _music_driver->GetAmplitude() function or similar
16:40:20  <peter1138> there needs to be a faster machine for me to compile with
16:40:55  <Eddi|zuHause2> what do you have ssh for?
16:41:40  <Bjarni> peter1138: we tried to use SDL_mixer on OSX to replace the crappy java midi player. It was fast enough, but it sounded like crap
16:41:58  <Bjarni> that's why it's using quicktime today
16:42:36  <jez> SDL_mixer was using Timidity?
16:42:56  <Bjarni> no
16:43:04  <Bjarni> timidity was never used on OSX
16:43:09  <jez> perhaps the jass jukebox could be extended to allow the playing of more MIDIs than 22
16:43:28  <jez> (actually technically it can hold 33 at the moment for some reason but only 22 are hardcoded in)
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16:43:54  <jez> s/ss/zz/
16:45:24  <jez> so what did OSX use?
16:46:12  <peter1138> Bjarni: it sounds fine for me with linux...
16:46:23  <peter1138> the only issue is the audio mixer needs rewriting
16:47:31  <jez> hmm
16:47:32  <jez> _dmusic_midi_driver
16:47:36  <jez> gets defined but not used
16:47:58  <peter1138> DirectMusic MIDI Driver
16:48:26  <peter1138> used by music/dmusic.cpp
16:48:50  <jez> extern "C" const HalMusicDriver _dmusic_midi_driver = ...
16:48:53  <jez> not really used
16:48:54  <jez> defined
16:49:20  <peter1138> ,...M("dmusic",  "DirectMusic MIDI Driver", &_dmusic_midi_driver),
16:49:33  <peter1138> used in driver.c
16:49:34  <jez> oh i see, it holds function pointers
16:49:51  <peter1138> like a poor man's class
16:50:37  <jez> but then DMusicMidiStart doesnt get used
16:50:45  <peter1138> ...
16:51:06  <peter1138> it's the first entry in the list...
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16:52:00  <jez> yeah but what calls it?
16:52:43  <glx> LoadDriver()
16:52:56  <glx> err = dd->drv->start(NULL);
16:53:22  <jez> hmm i see
16:53:26  <jez> rather involved code
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16:54:40  <Bjarni> <jez>	so what did OSX use? <-- first nothing, then some really slow java app (worked fine, but was dead slow) and now quicktime
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17:00:51  <Wolf01> hi
17:07:15  <jez> hi
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17:19:08  <SpComb> Logs:
17:19:08  <Wolf01> !logs
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17:45:14  <CIA-1> peter1138 * r6823 /trunk/station_cmd.c: - Codechange: Ignore bit 0 of a NewStation custom tile callback result. This fixes cosmetic problems with some add on stations.
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17:53:19  <guru3> <-- my tribute to ne2k network cards
17:54:10  <peter1138> lies
17:54:12  <peter1138> they're clones
17:57:48  <guru3> haha
17:57:49  <guru3> true
18:05:10  <|Jeroen|> mhzz i could do that with old 3com 3c509 cards
18:05:53  <guru3> getting 28 isa nics randomly today
18:06:02  <guru3> is a case of 'be careful what you wish for'
18:06:45  <Darkvater> the multi-colour-slider for the music never worked
18:06:51  <Darkvater> I checked it in TTD
18:07:31  <jez> it works in TTD
18:07:58  <Darkvater> didn't work for me 4 days ago when I checked
18:08:03  <Darkvater> TTD windows mind you
18:08:25  <jez> right, that'll be it
18:08:27  <jez> works in TTD dos
18:18:49  *** Rens2Eat is now known as Rens2Doom
18:18:51  <Wolf01> if i want to place a new kind of object in the map, with a custom graphic (like newstations), which recall the purchase land behaviour...
18:18:51  <Wolf01> to be simple: is possible to change the graphic of the purchase land tool for individual/groups of tiles?
18:19:24  <Wolf01> (if don't require the new map array)
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18:31:55  <Hapo> btw, what is the state of newgrx at the moment?
18:32:02  <Hapo> I haven't been the situation for ages :)
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18:40:51  <jez> cripes
18:40:57  <jez> down again?
18:41:04  <jez> that site's admins are bloody incompetent
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18:51:25  <MiHaMiX> hmm
19:01:06  *** Tino|Home [] has left #openttd [Verlassend]
19:01:11  <MiHaMiX> everyone sleeping? :)
19:01:16  <lws1984> i'm awaaake
19:01:19  <Wolf01> yes
19:01:36  <MiHaMiX> lws1984: well, in case of I ask around :D otherwise you're sleeping :P
19:01:55  <Belugas> i'm working
19:02:27  <MiHaMiX> Belugas: what are you working on? :)
19:05:16  <Born_Acorn> newsounds for newstations for newhouses!
19:06:10  <MiHaMiX> Born_Acorn: sounds interesting! :)
19:06:17  <lws1984> :D
19:06:20  <MiHaMiX> Born_Acorn: sounds :D
19:06:30  <Born_Acorn> :p
19:06:56  <Belugas> integrating pccharge middleware and ingenico pinpad, on a thigh schedule
19:06:59  <Belugas> hell
19:07:02  <Belugas> nighmare
19:07:11  <MiHaMiX> Belugas: :-(
19:07:14  <Belugas> et tutti quanti
19:07:32  <Belugas> ho yeah... did a few lines of newhouses
19:07:42  <Belugas> during lunch break
19:07:43  <Born_Acorn> yay newhouses
19:08:21  <MiHaMiX> Belugas: and you skipped the lunch? ;-0
19:09:21  <Belugas> i was eating and newhousing at the same time
19:09:25  <Belugas> habit of mine...
19:12:59  <MiHaMiX> Belugas: bad habit, to be honest..
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19:23:44  <Belugas> MiHaMiX: maybe, but productive...  Anyway, if i want to rest, i just have to go home
19:23:50  <Belugas> Maedhros :) hello
19:24:49  <MiHaMiX> Belugas: that's true.. but why do you tell this to me, who was the first one to show up in the workplace, and the last one to leave :-(
19:25:22  <MiHaMiX> Belugas: I had to support my colleagues who are at abroad and they required an urgent help
19:25:39  <MiHaMiX> Belugas: so I had no time at all to work on WT2 :(
19:26:12  <Belugas> i kow the pattern, believe me :)
19:26:56  <MiHaMiX> Belugas: but i'll leave an hour earlier on friday :)
19:27:10  <MiHaMiX> Belugas: so I'll leave at around 14:00 :)
19:28:03  <MiHaMiX> Belugas: at least.. I hope :D
19:28:04  <jez> quick straw poll
19:28:06  <Maedhros> hey Belugas :)
19:28:07  <jez> who has Flash 9 installed?
19:28:27  <jez> (and who doesn't?)
19:28:48  <MiHaMiX> another quick poll: who want jez still be here and asking stupid questions? :P
19:28:59  <Belugas> Maedhros, got a patch for you on tfc :)
19:29:32  <jez> MiHaMiX: :-(
19:29:34  <Belugas> MiHaMiX : i have around 20 hours of ovetime lately, every week or so
19:29:59  <MiHaMiX> Belugas: and do they pay that to you, or allows you to leave earlier?
19:30:02  <glx> Belugas: don't forget the nice week end you had ;)
19:30:18  <MiHaMiX> glx: what weekend? :D
19:30:37  *** Nigel [] has quit [Ping timeout: 480 seconds]
19:31:12  <DarkFenX> Hi all, i have a small question... there's a lot of interesting for me patches in miniIN, and looks like they're quite for a long time there... when can we expect their appearance in svn trunk?
19:32:37  <MiHaMiX> DarkFenX: they're merged into trunk continuosly if they are stable enough
19:32:42  <DarkFenX> Or at least one of them...
19:32:55  <MiHaMiX> DarkFenX: which one?
19:33:40  <DarkFenX> First :) i think devs'll handle them in a bunch...
19:33:54  <DarkFenX> so after first in a short time 2nd, etc
19:34:02  <DarkFenX> I understand this - rich recommended a lot of them to be merged
19:34:20  <DarkFenX> I want physics patch (really good feature)
19:34:21  <Belugas> MiHaMiX : paid
19:34:31  <Belugas> glx : yeah was wondefull :(
19:34:42  <Belugas> bt indeed... what weekend !
19:35:05  <MiHaMiX> Belugas: that's good, at least
19:44:06  <peter1138> damn it
19:44:18  <peter1138> burnt my mouth :(
19:44:39  <MiHaMiX> peter1138: wait a little more before start eating :D
19:45:02  <peter1138> yeah
19:45:08  <peter1138> well, too late now ;p
19:45:45  <MiHaMiX> peter1138: sorry... If you had told me earlier, I would tell you earlier, too :)
19:47:56  <jez> woo
19:48:03  <jez> i can see a girl from my kitchen and she isn't wearing a shirt
19:48:05  <jez> :-)
19:48:50  <DarkFenX> it'd be better if you could see it in your kitchen
19:49:24  <MiHaMiX> jez: E_WRONG_CHANNEL; _last_warning_before_bankick = 1;
19:50:00  <jez> oh come on
19:50:03  <jez> miserable bugger
19:50:12  <MiHaMiX> lol
19:50:14  <jez> Darkvater: agreed
19:50:18  <jez> erm
19:50:21  <jez> DarkFenX rather
19:50:34  <MiHaMiX> ./bk stop highlighting others... :P
19:50:42  <MiHaMiX> #./bk jez stop highlighting others... :P
19:51:13  *** mode/#openttd [+o MiHaMiX] by ChanServ
19:51:22  <DarkFenX> Just one missclick :P
19:51:47  <MiHaMiX> DarkFenX: no, no click. and it was just a 2nd warning, becase I'm so nice :P
19:52:10  <MiHaMiX> DarkFenX: I'm using text-based irc client
19:52:27  <DarkFenX> I use it too
19:52:35  <DarkFenX> MIM
19:53:18  <MiHaMiX> Irssi v0.8.9 -
19:53:45  <DarkFenX> Miranda IM - http://www,
19:54:01  <MiHaMiX> hmm.. I should update my alias to say version... I'm actually using 0.8.10 :D
19:54:37  <DarkFenX> miranda does it automatically :P - but no so convenient for MUCs, i can agree with some ppl
19:55:01  <peter1138>
19:55:16  <DarkFenX> another IRC client? ^^
19:55:39  <jez> omg
19:55:42  <MiHaMiX> DarkFenX: MUC = ? Method of Undetermined Coefficients
19:55:43  <jez> and i get the warning
19:55:45  <jez> lol
19:55:52  <MiHaMiX> DarkFenX: or Mount Union College ?
19:55:55  <DarkFenX> MUC = multi-user chat
19:56:01  <Noldo> Mono blUe Control
19:56:01  <MiHaMiX> DarkFenX: or Message Understanding Conference
19:56:03  <MiHaMiX> ahh
19:56:34  <DarkFenX> general definition for all protocols, cuz in some protos it's not called "chat room"
19:56:37  <MiHaMiX> peter1138: lol, nice url :D
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19:56:39  <jez>
19:56:56  <MiHaMiX> peter1138: had some prejudice what will the page contain, but it was a total surprise :D
19:57:20  <DarkFenX> i had collection of that hyperlinks
19:57:26  <DarkFenX> including this one
19:57:40  <DarkFenX> it's one of the best :)
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20:37:36  <Born_Acorn> peter1138, penisland is perhaps older than the internet itself
20:37:54  <peter1138> so am i!
20:38:24  *** Neonox [] has joined #openttd
20:38:32  <hylje> how can a domain name be older than the internets, and thus also domain system?
20:40:56  <DaleStan> hylje: I take it you've never heard of RFC1149?
20:42:13  <hylje> i suppose but my RFC memory is not brilliant
20:42:36  <DaleStan> "A Standard for the Transmission of IP Datagrams on Avian Carriers"
20:43:01  <hylje> yes
20:43:13  <hylje> the latency is way too high :(
20:54:05  <jez> as are the carriers
20:54:29  <hylje> stoned pigeons
20:54:30  <hylje> yay
21:01:16  <Darkvater> !seen bjarni
21:01:16  <_42_> Darkvater, Bjarni ( was last seen quitting #openttd 3 hours 28 minutes ago (18.10. 17:32) stating "Quit: Leaving" after spending 1 hour there.
21:01:19  <Darkvater> that faggot
21:01:43  <Darkvater> he replies on the forums yet is uncapable of answering a simple question
21:02:40  <Born_Acorn> :O
21:07:49  <CIA-1> Darkvater * r6824 /trunk/ (main_gui.c network_data.h network_gui.c):
21:07:49  <CIA-1> -Feature: Change the functionality of the chat window. SHIFT+ENTER (SHIFT+T)
21:07:49  <CIA-1>  sends a message to all players, CTRL+ENTER (CTRL+T) sends a message to all
21:07:49  <CIA-1>  team mates and ENTER (T) sends a message to teammates if you have any, otherwise
21:07:49  <CIA-1>  to all players.
21:07:50  <CIA-1>  The chat-window now also shows what kind of message is being sent. Shortcut
21:07:52  <CIA-1>  functionality has not been changed (ENTER sends message, ESC closes window)
21:08:47  <peter1138> hmm
21:09:13  <peter1138> dunno about that enter-does-different-things
21:09:24  <Darkvater> warcraft3 does the same
21:09:31  <Darkvater> it is the holy grail ^^
21:09:32  <peter1138> quake doesn't ;p
21:09:56  <Darkvater> well, we can see how people react
21:10:11  <jez> Darkvater: what's the key to get players that want to play a proper game instead of a bunch of idiots?
21:10:19  <Darkvater> play offline
21:10:22  <jez> oh yeah, i think it's Ctrl-A-I
21:10:28  <Eddi|zuHause2> chances are, that 95% of all people never get to know any of the shortcuts...
21:10:40  <peter1138> password protected server with people you know :)
21:11:00  <Darkvater> Eddi|zuHause2: then it's about time the shortcuts are updated on the wiki
21:11:03  *** Turski [] has quit [Quit: Lost terminal]
21:11:38  <Eddi|zuHause2> and you think that much more than 5% of the players actually read the wiki?
21:11:48  <Darkvater> that's their fault
21:12:39  <hylje> yess
21:12:43  <hylje> the wc3 chat layout
21:15:02  *** Belugas is now known as Belugas_Gone
21:15:43  <hylje> fyi, i cant compile
21:15:55  <hylje> ill try a clean
21:19:07  <CIA-1> Darkvater * r6825 /trunk/ (network_gui.c network_gui.h): -Codechange: Remove two globals from chat-window
21:20:09  <Wolf01> 'night all
21:20:13  *** Wolf01 [] has quit []
21:20:48  <hylje> hmm
21:21:00  <hylje> how should i cleanly fetch everything from svn
21:21:02  *** Zavior [] has quit [Ping timeout: 480 seconds]
21:21:10  <hylje> i dont like rm -rf
21:21:12  <Darkvater> svn revert -R . && make mrproper
21:21:41  <Darkvater> and then make
21:21:47  <hylje> i always forget some obscure patch there
21:24:01  <hylje> Darkvater: it doesnt seem to remember which was the last target?
21:24:28  <Darkvater> last what?
21:24:30  <hylje> or where is the preference located
21:24:32  <hylje> for chat
21:24:41  <hylje> i choose "send to team" in client list
21:25:07  <hylje> i think it should stay that way until i explicitly redefine it
21:25:07  <jez> hmm
21:25:25  <hylje> of course the kb shortcuts to all and team are there for exceptions
21:26:30  <hylje> and if you're tweaking it
21:26:46  <hylje> you could also add the team/all choice to the client list
21:27:04  <hylje> so it isnt under a player's context menu
21:30:35  *** lws1984 [] has quit [Quit: Lost terminal]
21:30:55  <CIA-1> peter1138 * r6826 /branches/newhouses/ (4 files): [NewHouses] - Codechange: Replace the tile layout 'spritegroup' loader. This now supports multiple building sprites per tile and requires only one resolve() per tile draw.
21:34:03  <CIA-1> glx * r6827 /trunk/main_gui.c: -Fix r6824: removed warning
21:35:23  <Darkvater> glx: what kind of a stupid compiler do you have?
21:35:29  <glx> gcc
21:35:30  <hylje> gcc?
21:35:46  <glx> main_gui.c: In function `MainWindowWndProc':
21:35:46  <glx> main_gui.c:2331: warning: 'ci' might be used uninitialized in this function
21:35:48  <Darkvater> so why doesn't it warn for me?
21:36:13  <Darkvater> ugh, that's even the bad fix
21:36:55  <Darkvater> I'm not gonna flame you since it was my error, but don't blindly go fixing warnings
21:37:12  <Darkvater> glx: what gcc ar eyou using?
21:37:19  <Darkvater> tfarago@(none):~/openttd> gcc --version
21:37:20  <Darkvater> gcc (GCC) 4.1.0 (SUSE Linux)
21:37:22  <glx> oh yes ci->client_playas can fail
21:37:23  <Darkvater> no warnings with this one
21:37:43  <glx> gcc (GCC) 3.4.2 (mingw-special)
21:38:48  <CIA-1> Darkvater * r6828 /trunk/main_gui.c: -Fix: Properly fix r6842
21:38:59  <peter1138> fight!
21:39:14  <hylje> edit wars
21:39:18  <Darkvater> :)
21:39:31  <peter1138> look what we just did:
21:39:33  <Eddi|zuHause2> *bing*bing* start of round two, now...
21:39:42  <peter1138> quick work with photoshop, that ;)
21:39:55  <hylje> :o
21:39:55  <Darkvater> damn
21:40:00  <Darkvater> it doesn't even look good
21:40:05  <peter1138> heh
21:40:08  <peter1138>
21:40:09  <peter1138> that does
21:40:14  <Darkvater> the big pagoda is really missing some colour
21:40:26  <Darkvater> yeah :)
21:40:37  <Darkvater> now if you were to show me some of the alpine climate with newhouses ^_^
21:40:43  <Darkvater> it turns me sexuy
21:41:00  <Eddi|zuHause2> i really do not like the look of some of the new houses...
21:41:04  <hylje> AAA!
21:41:20  <Hapo> 00:41 ( Eddi|zuHause2) i really do not like the look of some of the new houses...
21:41:24  <Hapo> 00:41 ( hylje) AAA!
21:41:25  <Hapo> whoops
21:41:30  <Hapo> me and my mouse hand
21:41:34  <peter1138> i think 4 is probably the best looking
21:41:39  <peter1138> (nabs)
21:41:40  <Hapo> dragging text in yakuake causes it to be copypasted
21:41:55  <Darkvater> peter1138:  is spriteid really uint16?
21:42:02  <Darkvater> or is that some special spriteid for newhouses?
21:42:02  <peter1138> no
21:42:27  <Darkvater> cause before the commit it was (byte feature, byte setid, byte type, uint32 spriteid, uint16 num_sprites)
21:42:40  <peter1138> oh
21:42:48  <peter1138> yeah
21:42:54  <Darkvater>
21:42:58  <peter1138> it's not really a spriteid
21:43:19  <Darkvater> ok
21:43:28  <peter1138> it should be spritesetid
21:43:59  <peter1138> maybe i'll change it in trunk ;p
21:44:43  <peter1138> some of the newgrf spec can lead to confusing names going on
21:44:53  <peter1138> like they use cargoid for stuff totally unrelated to cargos
21:45:34  <Darkvater> he
21:47:03  <peter1138> we call it "groupid"
21:47:10  <peter1138> though it's not a group either
21:47:18  <Darkvater> hmm what should I call a struct that has left,right,width,height?
21:47:28  <Darkvater> eh I mean left,top,width,height
21:47:44  <peter1138> rect?
21:47:50  <peter1138> (again)
21:47:50  <Darkvater> we already have rect
21:47:55  <Darkvater> it's left,top,right,bottom
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21:48:10  <peter1138> relativerect
21:48:17  <Darkvater> :)
21:48:28  <peter1138> oblong
21:49:52  <Darkvater> oblong eh
21:49:56  <Darkvater> donnu even what it means
21:50:17  <Darkvater> I'll just call it ViewportSign :P
21:50:20  <Darkvater> typedef struct { int32 left; int32 top; byte width_1, width_2;
21:50:21  <Darkvater> } ViewportSign;
21:50:33  <peter1138> width1 width2!
21:50:40  <peter1138> oblong is another name for rectangle
21:51:37  <Darkvater> sounds like a gay name ;0
21:53:03  <blathijs> Darkvater: what is it?
21:53:25  <blathijs> Darkvater: wasn't this SignStruct or something related?
21:53:44  <Darkvater> sorry?
21:54:06  <blathijs> The struct you propose sounds familiar. What are you doing?
21:54:38  <Darkvater> I'm having a go at the textmessagebox with the main goal of splitting a long line into two instead of just truncating
21:54:48  <Darkvater> but when I see
21:54:51  <Darkvater> static const int _textmessage_box_left = 10; // Pixels from left
21:54:51  <Darkvater> static const int _textmessage_box_y = 150;  // Height of box
21:54:51  <Darkvater> static const int _textmessage_box_bottom = 30; // Pixels from bottom
21:54:52  <Darkvater> static const int _textmessage_box_max_width = 400; // Max width of box
21:55:00  <Darkvater> this just screams for a rect of some kind
21:55:25  <Brianetta> a window
21:55:29  <Brianetta> make a window window
21:55:34  <Brianetta> a chat window
21:55:37  <Brianetta> for chatting
21:55:46  <Brianetta> chatting in a window
21:56:04  <blathijs> Darkvater: Can't you just use rect for this?
21:56:05  <Darkvater> I'm just doing the output, perhaps a chat-history window later
21:56:22  <blathijs> I mean, you can easily translate this to a rect, can't you?
21:56:23  <Brianetta> at the moment, the chat vanishes, but is shown int he console
21:56:23  <Darkvater> blathijs: that would be misuse, rect has left,right,bottom,top. and right != width
21:56:32  <Brianetta> but you can't have the console open and chat easily
21:56:39  <Darkvater> yes, it's only syntax but still
21:56:43  <Brianetta> you have to say "stuff"
21:56:46  <Brianetta> and you can't say a "
21:56:52  <Brianetta> although you can chat it
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21:57:23  <Brianetta> autopilot has to strip out " from IRC messages (:
21:57:35  <Brianetta> otherwise people can do injection attacks
21:57:38  <Darkvater> """"""""""""""""""""""""""""""""""""""""""" ;p
21:57:54  <Brianetta> and mIRC colours
21:57:55  <Brianetta> damnit
21:58:01  <Brianetta> you know those are ASCII 3
21:58:03  <Brianetta> Ctrl-C
21:58:17  <Brianetta> so autopilot typed in Ctrl-C to the dedicated server
21:58:19  <Brianetta> and what happened?
21:58:27  <Darkvater> quit
21:58:30  <Brianetta> indeed
21:58:35  <Brianetta> mIRC colour codes.
21:58:37  <Brianetta> Lethal.
21:58:50  <Brianetta> Found that out the hard way
21:59:02  <Brianetta> some mIRC user who routinely made everything he said, red
21:59:03  <Eddi|zuHause2> just strip everything < 0x20
21:59:21  <Brianetta> I have a strip function
21:59:28  <Brianetta> it doesn't strip everything
21:59:34  <Brianetta> but some just vanish anyway
21:59:37  <Darkvater> blathijs: or you have a better idea?
21:59:47  <Brianetta> ©
21:59:52  <Brianetta> that doesn't get shown in the game
22:00:11  <blathijs> Darkvater: No :-)
22:00:16  <Darkvater> hehe :)
22:01:26  <Darkvater> hmm
22:01:28  <Darkvater> Oblong it is
22:02:09  <Eddi|zuHause2> !calc 640*9/16
22:02:11  <_42_> Eddi|zuHause2: 360.0000000000;
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22:05:03  <lws1984> Sacro!
22:05:08  <jez> Sacre bleu
22:06:12  <Sacro> lws1984!
22:06:16  <Sacro> jez!
22:20:29  <Brianetta> sandbox server keeps quitting without explaining why
22:20:31  <Brianetta> no message
22:20:34  <Brianetta> no error
22:20:44  <Brianetta> not even in insane debugging output mode
22:21:13  *** XeryusTC [] has quit [Quit: So Long, and Thanks for All the Fish]
22:23:07  <Darkvater> Brianetta: any particulars?
22:23:39  <Brianetta> It appears to be random.  We're using a bunch of newgrfs, and I suspect that it might be that, but I have no real evidence.
22:23:51  <Brianetta> The clients are not quitting.
22:23:57  <Brianetta> The server is quitting.
22:24:12  <Brianetta> It isn't autopilot, because it behaves the same without it.
22:24:23  <Darkvater> ah well...come back if it also happens without grf cause then it might've been me
22:24:29  <Darkvater> depends of course what version you're using
22:24:42  <Brianetta> [23:24] <sandbox> Game version is r6823
22:24:55  <Brianetta> We updated to that from r6668
22:25:03  <Brianetta> but it hasn't improved.
22:25:52  <Brianetta> My personal suspiscion lies with alpinew.grf, but XeryusTC claims that it made no difference
22:26:04  <Brianetta> although I didn't see him test it, hence my suspiscion
22:26:12  <Brianetta> and bad spelling
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22:26:50  <Sacro> hmm, dont think ive been on tt-forums for 3 days
22:27:45  <Brianetta>
22:28:07  <Brianetta> Darkvater: In your opinion, is that grf compatible?  It looks like an industries grf to me, amongst other changes
22:29:20  <Darkvater> hmm the apline climate did work in SP
22:29:37  <Darkvater> I don't hink it had any newindustry code in it
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22:31:26  <Brianetta> well, I might be pointing the blame at the wrong thing then
22:31:37  <Brianetta> It's not desyncs anyway
22:31:42  <Brianetta> it's a total exit
22:32:52  <Sacro> thats not good
22:34:25  <Brianetta> I wouldn't mind if it assert()ed or spat its dummy ouy
22:34:34  <Brianetta> but it just quits silently
22:34:41  <Darkvater> any bt?
22:34:41  <Brianetta> and apparently randomly
22:34:49  <Brianetta> bt being?
22:34:54  <Darkvater> backtrace
22:35:00  <Brianetta> no output
22:35:00  <Darkvater> stacktrace
22:35:07  <Darkvater> (if you run it from gdb)
22:35:10  <Brianetta> I don't know how to use debuggers
22:35:29  <Darkvater> just do 'gdb ./openttd'
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22:35:38  <Darkvater> then inside its console 'run -D'
22:35:41  <Brianetta> Have to lose the autopilot to do that
22:35:44  <Darkvater> and now wait :)
22:36:00  <Brianetta> Annoyingly, this is a game in progress )-:
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22:37:44  <Darkvater> well if it dies anyways ;p
22:38:22  <Brianetta> I'll have to talk tot he others
22:38:31  <Brianetta> not having an auto-pause etc
22:38:34  <Brianetta> or game logging
22:39:14  <Darkvater> but perhaps not such a hurry cause I'm going to bed anyways
22:39:24  <Darkvater> best to try without any newgrf first to be sure though
22:39:25  * Brianetta nods
22:39:28  <Brianetta> <-- auch
22:43:58  <peter1138> ottd has autopause built in now
22:45:04  <Brianetta> sandbox style?
22:45:13  <peter1138> define 'sandbox style'
22:45:25  <Brianetta> pause when there's less than two people
22:45:27  <peter1138> oh
22:45:28  <peter1138> yes
22:45:38  <peter1138> min_players setting
22:45:47  <Brianetta> min_players
22:45:48  <peter1138> (and, shock, it's not in the patches section)
22:45:50  <Brianetta> cool
22:45:58  <Brianetta> I'm going to have to alter autopilot
22:46:09  <Brianetta> it calls that pause_level (and it's one less)
22:46:46  <Brianetta> actually, I could just leave it
22:46:57  <Brianetta> the autopilot one can be disabled with pause_level <0
22:47:12  <Brianetta> which would let openttd handle it if it's a late enough release
22:47:44  <Brianetta> I notice that openttd now reade net_frame_freq from the config
22:52:51  <Brianetta> I'm going to have to document that pause thing more completely
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23:11:45  <jez> god
23:12:03  <jez> i actually feel sorry for those bastards who present those overnight quiz call shows
23:12:11  <Sacro> heh, they are cool
23:13:15  <jez> cool?
23:13:30  <Eddi|zuHause2> on DSF they now have some young girl doing that barely dressed...
23:14:53  <Eddi|zuHause2> (DSF being Deutsches SportFernsehen)
23:16:07  <Eddi|zuHause2> and i just hate those call in shows... nothing else...
23:17:03  <jez> ugh
23:17:11  <jez> we're in the shitty uk so we dont get that much of that stuff
23:17:12  <jez> :-\
23:17:26  <jez> World's Most Amazing Videos 2
23:17:27  <jez> heh
23:18:07  <Eddi|zuHause2> well, we have those shows on at least 3 channels simultaneously during the night
23:18:20  <Eddi|zuHause2> and one channel dedicated to that all day long...
23:23:09  <jez> oh we do too but they're pay channels
23:23:13  <jez> not exactly generally available
23:24:51  <Eddi|zuHause2> what? they make you pay for just watching that stuff?
23:25:10  <Eddi|zuHause2> at least in germany, most programs are free...
23:25:34  <jez> well I don't pay
23:25:59  <jez> this is so damn violent this program
23:27:14  <Eddi|zuHause2> (i was talking about the call in stuff)
23:29:18  <jez> oh
23:29:27  <jez> yeah we have a lot of those
23:29:31  <jez> bloody awful
23:29:42  <jez> i thought you were talking about soft porn, lol
23:30:11  <Eddi|zuHause2> nobody talked about soft porn...
23:30:13  <jez> sigh
23:30:19  <jez> i feel sorry for the woman presenting this
23:30:22  <jez> it's funny
23:30:38  <jez> i'll tune in about 2 hours after i watched it last and they're still on the same damn puzzle
23:30:54  <jez> they're obviously tiring
23:30:56  <jez> lol
23:31:10  <jez> i mean they have to say something for 2 hours
23:33:30  <Eddi|zuHause2> i really do not care anymore...
23:33:43  <jez> god
23:33:51  <jez> this redhead irish woman would be so much happier in my bed
23:33:58  <jez> she doesn't know...
23:34:29  <Eddi|zuHause2> yeah, in your dreams...
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23:36:43  <jez> well obviously
23:36:50  <jez> but no in reality she really WOULD be happier
23:36:58  <jez> she's not happy presenting that crappy quiz show :-)
23:37:49  <Eddi|zuHause2> how do you know? she could have a talking-fetish or something :p
23:48:13  <jez> yeah heh
23:48:18  <jez> some clueless woman just talked up
23:48:26  <jez> had the TV up in the background with about a 5 second lag
23:48:38  <jez> and she spent literally a minute saying 'im quite sacred' and 'i dont know;'
23:48:39  <jez> LOL
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23:54:38  <Eddi|zuHause2> i am far beyond mocking about those shows...
23:55:40  <jez> hmm
23:55:54  <jez> now does drinking alcohol actually increase or decrease your water level?
23:56:04  <jez> i know it takes some out but if there's ice in it you might actually gain a bit of water?
23:56:25  <Eddi|zuHause2> i don't think so...
23:58:46  <jez> ughh
23:58:54  <jez> some guy smashed on a snowmobile jump
23:58:56  <jez> smashed his jaw
23:58:59  <jez> lost 17 teeth
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