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00:00:58 <Sacro> :o netsplittage 00:01:10 *** Tron_ [~tron@p54A3E130.dip.t-dialin.net] has joined #openttd 00:03:54 *** Tino|Home [~Tino@i5387C13B.versanet.de] has quit [] 00:11:07 *** Rexxie [~rexxars@ti131310a080-6645.bb.online.no] has joined #openttd 00:16:00 *** dfox [~dfox@r4az242.net.upc.cz] has joined #openttd 00:22:30 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [] 00:25:34 *** Zavior [~Zavior@d195-237-7-218.elisa-laajakaista.fi] has joined #openttd 00:25:42 *** Celestar [~Jadzia_Da@galadriel.td.mw.tum.de] has joined #openttd 00:27:20 <Born_Acorn> Sacro, netsplits on this network? No.. the servers are just having emotional difficulties. 00:27:33 <Sacro> Born_Acorn: PMT? 00:27:39 <Born_Acorn> Yes. 00:28:50 <Ailure> Servers are cutting their network cables? 00:29:17 <Sacro> emo irc 00:36:28 *** Sacro [~ben@adsl-213-249-186-213.karoo.KCOM.COM] has quit [Remote host closed the connection] 00:48:20 <Eddi|zuHause> who's taking bets that he listened to emo music and then killed himself? :p 00:54:25 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 01:00:49 *** Osai [~Osai@p54B37603.dip.t-dialin.net] has joined #openttd 01:06:17 *** Osai^2 [~Osai@p54B3706A.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:15:21 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 01:19:20 *** qb [~qball@ipd50a4125.speed.planet.nl] has quit [Ping timeout: 480 seconds] 01:26:06 *** lws|Away is now known as lws1984 01:50:30 *** KritiK [~Maxim@ppp85-140-205-192.pppoe.mtu-net.ru] has quit [Quit: Leaving] 02:07:01 *** roboman [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 02:13:38 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] 02:31:33 *** Eddi|zuHause2 [~johekr@p54B7676B.dip.t-dialin.net] has joined #openttd 02:38:02 *** Eddi|zuHause [~johekr@p54B76745.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:59:24 *** Hagbarddenstore [~hagbard@90-224-32-143-no95.tbcn.telia.com] has quit [Remote host closed the connection] 03:00:02 *** Hagbarddenstore [~hagbard@90-224-32-143-no95.tbcn.telia.com] has joined #openttd 03:04:09 *** stormscape [~stormscap@d64-180-147-192.bchsia.telus.net] has joined #openttd 04:06:01 <CIA-1> rubidium * r7029 /branches/MiniIN/vehicle.c: [MiniIN] -Fix: assertion on loading recent trunk savegames. 04:23:12 *** Tron_ is now known as Tron 04:56:03 *** roboman [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 05:01:24 *** DaleStan_ [~Dale@74.132.220.79] has joined #openttd 05:07:48 *** DaleStan [~Dale@74.132.220.79] has quit [Ping timeout: 480 seconds] 05:07:48 *** DaleStan_ is now known as DaleStan 05:13:39 *** roboman [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 05:48:14 *** glx [glx@82.245.156.124] has quit [Quit: bye] 05:58:33 <amix> hello 05:58:44 <amix> wondering how to get the cities to grow? 05:58:46 <amix> :) 06:04:27 <PandaMojo> transport their population 06:05:50 <amix> oki 06:05:57 <amix> dosent help :) 06:06:13 <amix> not allways 06:07:51 *** Netsplit helium.oftc.net <-> neutron.oftc.net quits: izhirahi1er, guru3 06:08:28 *** izhirahider [~izhirahid@squareroot.divisionbyzero.net] has joined #openttd 06:08:52 *** Netsplit over, joins: guru3 06:09:25 *** qb [~qball@ipd50a4125.speed.planet.nl] has joined #openttd 06:09:48 *** Nigel [~Nigel@202.154.148.17] has quit [Read error: Connection reset by peer] 06:10:40 *** Nigel [~Nigel@202.154.148.17] has joined #openttd 06:19:34 *** Osai [~Osai@p54B37603.dip.t-dialin.net] has quit [Quit: Osai] 06:20:41 <amix> on the desert level 06:20:42 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has joined #openttd 06:20:50 <amix> the city which i tried to grow 06:20:58 <amix> started to shrink instead 06:21:13 <amix> admin tried to add some passenger busses there aswell 06:21:20 <amix> but still it fell down 06:23:25 *** DaleStan_ [~Dale@74.132.220.79] has joined #openttd 06:26:09 <MiHaMiX> amix: are you supplying water and food to the town? 06:29:00 <amix> yes 06:29:05 <amix> :) 06:29:12 <amix> thats what so strange 06:29:34 <amix> another town which i really didnt want to grow, got over 1000 06:29:51 <amix> while this one dropped down from 1000 to 810 06:29:52 *** DaleStan [~Dale@74.132.220.79] has quit [Ping timeout: 480 seconds] 06:29:52 *** DaleStan_ is now known as DaleStan 06:29:54 <amix> ;) 06:33:18 <MiHaMiX> amix: maybe there are massive building reconstructions? I mean, if way too many new buildings are raised, that's temporarily decreases the town population 06:34:12 <amix> ohh? 06:48:49 *** roboman [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 06:53:36 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 07:06:37 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 07:08:54 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has joined #openttd 07:17:39 *** Frostregen__ [SADDAM@dslb-084-058-134-038.pools.arcor-ip.net] has joined #openttd 07:17:59 *** Frostregen__ is now known as Frostregen_ 07:25:22 *** Frostregen [SADDAM@dslb-084-058-159-028.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 07:25:49 *** Frostregen_ is now known as Frostregen 07:31:37 *** Trenskow [~outlet@85.218.143.73] has joined #openttd 07:36:01 *** Trenskow [~outlet@85.218.143.73] has quit [] 07:36:48 *** Nigel [~Nigel@202.154.148.17] has quit [Read error: Connection reset by peer] 07:38:04 *** Nigel [~Nigel@202.154.148.17] has joined #openttd 07:39:42 *** Trenskow [~outlet@85.218.143.73] has joined #openttd 07:40:51 *** Trenskow [~outlet@85.218.143.73] has quit [] 07:50:46 *** Trenskow [~outlet@85.218.143.73] has joined #openttd 07:56:44 *** Nigel [~Nigel@202.154.148.17] has quit [Read error: Connection reset by peer] 07:58:22 *** Nigel [~Nigel@202.154.148.17] has joined #openttd 07:58:58 *** guru3 [~guru3@90-227-129-150-no21.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 08:12:28 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 08:23:46 *** stormscape [~stormscap@d64-180-147-192.bchsia.telus.net] has quit [Quit: According to my ISP's TOS, I can't make other internet users mad.] 08:29:42 *** Trenskow [~outlet@85.218.143.73] has quit [Read error: Connection reset by peer] 08:35:18 *** Trenskow [~outlet@85.218.143.73] has joined #openttd 08:36:17 <amix> -7C here right now 08:36:18 <amix> good morning :) 08:37:28 *** guru3 [~guru3@90-227-129-150-no21.tbcn.telia.com] has joined #openttd 08:38:42 *** Trenskow [~outlet@85.218.143.73] has quit [] 08:41:44 <peter1138> brrr 08:41:56 * peter1138 attempts to warm up 08:41:56 <Prof_Frink> fnarrr 08:42:09 * Prof_Frink has tea 08:42:14 * Prof_Frink wins 08:42:17 <peter1138> i put the coffee on 08:42:21 * peter1138 waits 08:42:55 <Prof_Frink> Of course, if it were Hogs Back T.E.A. it would be even better 08:44:16 *** Stormcape [~storm@d64-180-147-192.bchsia.telus.net] has joined #openttd 08:47:58 <amix> :) 08:48:08 <Stormcape> rawr 08:48:25 <Stormcape> Everyone calls me crazy for running mIRC in Slackware 08:49:21 <Prof_Frink> Stormcape: I'd be one of them. 08:49:40 <amix> i am running xchat aqua now 08:49:52 <Stormcape> I don't like Xchat or irssi. Not my type of IRC client 08:50:02 <Stormcape> xchat makes me mad 08:50:21 <Prof_Frink> Oh, not the mIRC part, I'd call you crazy for running Slackware ;) 08:50:26 <Stormcape> lol 08:50:37 <amix> thats not good 08:50:39 <amix> hehe 08:50:44 <amix> i actually run amirc mostly 08:50:45 <Stormcape> I was crazy for thinking Fedora Core 6 woul be good 08:50:52 <Stormcape> it nearly wrecked my computer 08:50:56 <Stormcape> so I switched to Slackware 11 08:50:56 <amix> xchat is the next best thing for me 08:51:03 <Stormcape> 1 day of configuration later I was done 08:51:15 <Darkvater> morning 08:51:21 <Stormcape> morning 08:51:32 <Prof_Frink> Well, seeing as I IRC from Croydon, but am in Wimborne, Dorset, irssi is the obvious choice ;) 08:51:45 <Stormcape> Well, ya, for you 08:51:59 <Stormcape> I'm gonna see what happens when I run DarkEngine 08:52:04 <Stormcape> the mIRC script 08:52:20 *** Nigel [~Nigel@202.154.148.17] has quit [Read error: Connection reset by peer] 08:52:20 <Stormcape> 4 quatloos says mIRC will violently crash, taking down wine with it 08:52:33 <Darkvater> mirc is crap 08:52:51 <Darkvater> there, my contribution to today's discussion 08:53:25 <Stormcape> so far DE is working 08:53:32 <Stormcape> time to try a "Operating System" command 08:53:35 <Stormcape> Operating System: Win2K Professional 5.0 Service Pack 4 (Build #2195) 08:53:37 <Stormcape> :O 08:53:45 <Stormcape> It read Wine's config perfectly 08:54:12 <amix> mirc makes people say mirc instead of irc 08:54:17 <amix> thats annoying 08:54:18 <amix> ;P 08:54:49 <Prof_Frink> "Yeah, join this mirc channel" 08:54:58 <Stormcape> That' what I don't like about mirc 08:55:01 <Prof_Frink> Aaaargh *thwack* *thunk* 08:55:06 <Stormcape> it makes some people stupid 08:55:16 <Prof_Frink> And doesn't have perl support 08:55:16 <Stormcape> I like mIRC cause I've used it for 5 years and am used to it 08:55:51 <peter1138> irssi++ 08:56:08 *** Nigel [~Nigel@202.154.148.17] has joined #openttd 09:04:18 *** Osai [~Osai@p54B37603.dip.t-dialin.net] has joined #openttd 09:07:23 <Darkvater> that was a conversation killer 09:07:29 <Darkvater> *undo* irssi++ 09:08:59 <peter1138> $ svn merge -r 4172:HEAD 09:09:00 <peter1138> hee 09:09:08 <peter1138> that should be fun ;p 09:10:37 <Darkvater> you're missing the branch Ithink :) 09:11:26 <peter1138> only 8 conflicted files 09:11:38 <peter1138> but a lot of "skipping missing target" 09:11:43 <peter1138> which is strange 09:11:46 <peter1138> of course it's missing... 09:18:06 <Ailure> online exams is wooh 09:18:13 <Darkvater> what are you trying to merge? 09:18:27 <peter1138> cargo-packets :D 09:18:36 <peter1138> i saw it there and wondered 09:18:43 <peter1138> i've reverted and ignored it now ;p 09:19:00 <Darkvater> ah 09:27:11 *** Eddi|zuHause2 [~johekr@p54B7676B.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 09:29:52 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Ping timeout: 480 seconds] 09:31:50 *** Brianetta [~brian@82.39.52.234] has joined #openttd 09:32:31 <Darkvater> OT: I'm not aware of any (documented?) way to overwrite the sprites that Open loads directly from autorail.grf, airport.grf, and openttd.grf, with the possible exception of the character glyphs in openttd.grf. Action A sprite numbers above the TTD sprite space would be immediately compliant, and I expect Patchman would be willing give out as many action 5 types as are necessary. 09:32:48 <Darkvater> that would mean check-for-openttd and only then do actionA, right? 09:32:59 <Darkvater> http://www.tt-forums.net/viewtopic.php?p=513030#513030 09:34:41 *** KUDr [KUDr@mazanec1.netbox.cz] has quit [Ping timeout: 480 seconds] 09:37:05 *** KUDr_wrk [~KUDr@195.39.113.200] has quit [] 09:37:21 <Brianetta> Is the check necessary? 09:37:52 <Brianetta> Surely the OpenTTD specific ActionA type5 would just be a NOP on Patch 09:37:58 <peter1138> what? 09:38:12 <Darkvater> well I think it is because in TTDP you cannot reserve sprites that are above the normal range. Donnu what TTDP does with it though 09:38:27 <Brianetta> They might get an autorail tool (: 09:38:34 <Brianetta> Then the same overrides will work 09:39:04 <peter1138> oh well 09:39:16 <peter1138> i implemented feature 08 more simply then 09:39:45 <Darkvater> I envy peter1138 ;). GRF support, or externalization in general, is the most exciting part of openttd development :) 09:40:05 <Brianetta> Is autopilot external enough? (-: 09:40:24 <Darkvater> :) 09:41:34 <Darkvater> I wonder though if it's actually worth it to move all the vehicle-tables out from the executable if you can customize it anyway with grf-coding 09:42:50 *** Eddi|zuHause [~johekr@p54B769FA.dip.t-dialin.net] has joined #openttd 09:43:22 * Darkvater also wonders if something'll ever happen to a humanly-readable (XML?) format of newgrf specs 09:43:30 <Darkvater> perhaps once 32bpp is finished... 09:44:31 <Darkvater> (sLomo style) 09:44:48 <peter1138> i for one wouldn't fancy writing it in xml ;p 09:44:54 <DaleStan> I've never had any trouble reading the specs. 09:45:17 <DaleStan> </intentional_misinterpretation> 09:45:50 <peter1138> Darkvater: problem then is 1) depending on newgrfs 2) not all sets will set every value they should 09:46:01 <peter1138> (re: moving the data out) 09:46:11 <peter1138> DaleStan: yes, but you're intelligent :) 09:46:25 <peter1138> you also know what does what 09:46:42 <Darkvater> peter1138: you wouldn't be writing it :) 09:46:54 <Darkvater> http://www.bcra.gov.ar/ << this working for anyone? 09:46:59 <Darkvater> can't get the left side loaded 09:47:00 <peter1138> i wouldn't? 09:47:01 <peter1138> heh 09:47:16 <peter1138> i coded Born_Acorn's waypoints to help understand it 09:47:21 <peter1138> s/it/newstations/ 09:49:25 <Brianetta> waypoints rock. 09:49:57 <Brianetta> Would it be possible to have the waypoints appear as newstations as well as as waypoints? 09:50:01 * Brianetta re-parses... 09:50:06 <Brianetta> yep, that's what I meant 09:50:24 <Brianetta> Then they can be used Patch-style as well 09:50:32 <Brianetta> giving multi-line waypoints 09:50:35 <peter1138> well yes 09:50:46 <peter1138> it's just a gui restriction 09:51:01 <roboboy> that would be good 09:51:05 <Brianetta> It might be easier than real multi-line waypoints (: 09:51:45 <peter1138> rail_gui.c:809 09:51:56 <peter1138> replace "1 << STAT_CLASS_WAYP" with "0" 09:53:43 <DaleStan> "... immediately compliant, and I expect ..." <-- I guess I should have said "... immediately compliant. Alternatively, I expect ..." 09:54:09 <peter1138> hmm? 09:54:30 <DaleStan> Re changing the Open-specific sprites. 09:54:33 <peter1138> ah 09:54:44 *** KUDr_wrk [~KUDr@195.39.113.200] has joined #openttd 09:54:54 <Darkvater> peter1138: 1) why is that a format? It's not newgrf that is a problem. It already implements (almost) every conceivable variadic variable. Of course it would be stupid to rewrite the whole parsing and setup again for XML so the original idea of XML > NewGRF > OpenTTD should be good. 2) so? It is not prohibited to not set all values 09:55:53 <DaleStan> 2) But what values do you fall back to if no GRF sets that particular value? 09:56:08 <Darkvater> whatever value we fall back to now 09:56:28 <Darkvater> even now not all newgrf sets set all possible values 09:56:30 <Darkvater> or... 09:56:37 <Darkvater> are we talking about different things? 09:56:44 <DaleStan> But I thought you were planning to remove those values from the executable. 09:57:02 <Darkvater> ah yes 09:57:26 <Darkvater> well all a very basic vehicle needs is sprites,type,introduction,speed,weight, whatever 09:57:30 <Darkvater> some basic values 09:57:47 <Darkvater> without that it is not valid, so that needs enforcing 09:59:49 <Darkvater> or am I seeing some things too simply? Imho externalize vehicle/industry/whatever data with the values which are now in there. Then people can tinker with them at will...and well if they remove crucial values (such as weight) it's their own fault (assuming the XML > NewGRF compiler doesn't catch this) 10:00:55 *** KUDr [KUDr@mazanec1.netbox.cz] has joined #openttd 10:01:01 <peter1138> dalestan, isn't action 5 all or nothing? 10:01:41 <DaleStan> All or nothing for each type, yes. 10:01:46 <peter1138> so you could replace openttd.grf, but only all of it 10:01:50 <peter1138> actually that wouldn't work 10:01:54 <peter1138> becuase openttd.grf is indexed 10:01:57 <peter1138> hmm 10:02:18 <DaleStan> Depends on how many types you split openttd.grf into. 10:02:53 <peter1138> hmm 10:03:09 <DaleStan> And, as Patchman mentioned a while ago, you could add a subtype byte (or anything else that suits your fancy) anywhere after the type byte. 10:03:19 <peter1138> hmm, that's true 10:03:57 <peter1138> if (type == replace openttd.grf) next byte = start, next byte = count 10:03:58 <peter1138> or something 10:05:25 <DaleStan> Darkvater: "Their own fault" is a good way to get annoying bug reports unless decent and well-documented error messages are issued. 10:05:28 <peter1138> well anyway, i've had no requests for it :) 10:07:44 <Darkvater> DaleStan: the XML>NewGRF program asserts that at least the minimal properties are set 10:08:49 <peter1138> xml -> var action 2 :o 10:09:02 <Darkvater> :) 10:09:06 <DaleStan> But neither grfcodec nor nforenum do. 10:09:37 <Darkvater> the question is of course if it is possible to write an XML format as powerful as the current GRF-language 10:09:48 <Brianetta> yes 10:09:54 <DaleStan> I'm not convinced its impossible. 10:10:12 <Brianetta> I can bring an example 10:10:13 * Darkvater also has doubts 10:10:27 <DaleStan> it's* 10:10:43 <Darkvater> most things can be done, but the arithmetic, turing-machine..hard 10:11:08 <peter1138> it is possible 10:11:11 <peter1138> it would be a lot larger 10:11:21 <peter1138> but then that's what you get for verbosity :) 10:11:36 <Darkvater> I wonder...does GRFMaker support this? 10:11:47 <Darkvater> or it also sticks to the "basic" stuff 10:14:24 <DaleStan> <hearsay> GRFMaker supports the basic NFO stuff: byte-sized var2s without calculations, all varaction2 variables, but not the more complex stuff. 10:14:51 <DaleStan> It does, however, permit the direct insertion of arbitrary NFO code. </hearsay> 10:15:56 <Darkvater> I see 10:16:00 * peter1138 ponders XML <> GRF 10:16:15 <Darkvater> the XML idea might die at an early age then 10:16:17 <peter1138> <?xml> 10:16:21 <peter1138> <root> 10:16:29 <DaleStan> Szappy, WhiteHand, and Aegir are the GRFMaker experts. 10:16:31 <peter1138> <data>xx xx xx xx xx xx xx .. .. ..</data> 10:16:34 <peter1138> ;) 10:16:38 <peter1138> oh 10:16:40 <peter1138> and </root> 10:16:41 <Darkvater> <data>00 5F 01 FF 56 B0 73</data? 10:16:43 <Darkvater> dammit 10:16:53 <Darkvater> I was typing the same thing :O 10:16:55 <peter1138> stupid thing 10:17:00 <peter1138> i've *seen* xml that looks like that 10:17:03 <peter1138> it's... well, pointless 10:17:30 <peter1138> i've seen an "xml" file that contains <foo>etc etc</foo>\n original data 10:17:37 <Darkvater> obviously..unless it's humanly readable and understandable (by the likes of let's say MeusH) it's pointless 10:18:43 * DaleStan contemplates decoding the sprite dwords in bridge action 0s and house/industry tile action 2s. 10:19:00 <peter1138> yup 10:19:08 *** Progman [~progman@p5091F87A.dip.t-dialin.net] has joined #openttd 10:19:18 <Darkvater> the pillar-magic? 10:19:18 <DaleStan> Oh. Station action 0s, too. 10:19:20 <peter1138> wouldn't really mean much in XML 10:19:28 * Darkvater has done that for eh...certain bridges 10:19:42 <peter1138> newstatsw is great to decode 10:20:10 <Prof_Frink> peter1138: mb is a nutcase 10:20:15 <peter1138> 1yes 10:20:20 <peter1138> but his artwork is nice 10:20:38 <DaleStan> AIUI, he uses perl to generate those monstrosities. 10:20:55 <peter1138> yeah, i heard that 10:20:59 <peter1138> then i considered 10:21:03 <peter1138> it's probably just as bad in perl 10:21:28 <Darkvater> :O tell me more juicy MB stories 10:22:00 <Darkvater> what's so bad about newstatsw, why nutcase, perl for what? 10:22:11 * Darkvater jumps up and down with excitement 10:22:22 <Prof_Frink> Darkvater: newstatsw is something like 99% action0 10:22:22 <DaleStan> The 55+ KB pseudo-sprites. 10:23:12 <peter1138> 34 * 58269 10:23:13 <peter1138> yum 10:23:48 <peter1138> 46% of the nfo file gets you to pseudo sprite 39 10:23:51 <Prof_Frink> brain asplosion? 10:24:14 <peter1138> there are 4189 sprites (including pseudos) in total 10:24:19 <Darkvater> :O 10:24:38 <Darkvater> action0 (for stations) is just a hex-encoded sprite right? 10:24:44 <peter1138> no 10:24:54 <peter1138> it's tile layouts 10:24:58 <Brianetta> http://forum2.egosoft.com/viewtopic.php?t=85896 10:25:00 <peter1138> offsets and sprite sizes 10:25:09 <peter1138> think DrawTileSeqStruct 10:25:15 <Brianetta> That thread has a zip file linked in the first post. It is a script for the game, X2. 10:25:19 <Brianetta> It's an XML file. 10:25:30 <Brianetta> The original script text can be read with the aid of a stylesheet 10:25:32 <peter1138> (it is exactly that, with some extra bits in the sprite id to identify custom/standard graphics etc) 10:25:50 <Darkvater> ah ic 10:26:04 * roboboy wants to use acronym finder but it doesnt work any more 10:26:11 <Brianetta> http://www.x2source.com/database/index.php?act=view&id=76 <-- The stylesheet is here 10:26:21 <Brianetta> It has a bug which makes it fail in Firefox, but 10:26:38 <Brianetta> http://www.egosoft.com/x2/forum/viewtopic.php?p=251249 10:26:40 <Brianetta> has the fix 10:27:32 <Brianetta> It's fine in IE 10:27:34 <Brianetta> of course 10:27:36 *** Trenskow [~outlet@85.218.143.73] has joined #openttd 10:27:40 <Brianetta> because IE is error-tolerant 10:28:03 <peter1138> there's error-tolerant and error-ignorant 10:28:49 * DaleStan shudders to think what sprite 34 of NewStats would look like in XML. 10:28:59 <DaleStan> Specifically, how long it would be. 10:29:07 <peter1138> :) 10:29:58 * peter1138 notes that the way nfo works is not really compatible with xml anyway 10:30:22 <peter1138> well, for action 0 anyway 10:30:43 <peter1138> 1 action 0 can set multiple properties of multiple entities 10:31:15 <DaleStan> Well, barring the multiple-entities part, I would think that action 0 would be one of the most XML-like parts of NFO. 10:31:17 <Darkvater> you would need a change of mentality about how to do all the features since a simple one-on-one mapping would be kinda moot for the 'advanced' features 10:31:30 <peter1138> with xml you'd want an entity -> property layout 10:31:52 <peter1138> DaleStan, true 10:32:00 <peter1138> otoh, many grfs only set one entity at a time anyway 10:32:17 <Brianetta> There needs to be an nfo action for a house that occurs when you build a railway too near to it. It lodges a formal complaint with the local authority, puts protest posters in the window and so on. 10:32:17 <peter1138> you get bigger newgrf files then though 10:32:39 <peter1138> heh 10:33:07 <Brianetta> nimby.grf 10:35:10 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 10:35:44 <DaleStan> <peter1138> 46% of the nfo file gets you to pseudo sprite 39 <-- That's by lines. By bytes, it's 58% 10:37:10 <peter1138> ouch 10:40:54 <roboboy> yey i can now get all the little things ff doesnt support that ie does in the one browser 10:42:08 <Tron> all this grf stuff has one central flaw: it's aimed at replacement 10:42:33 <peter1138> not all of it 10:42:43 <Tron> you don't specify a new vehicle. instead you change some values here, some values there 10:42:48 <peter1138> stations aren't :) 10:43:02 <peter1138> houses, cargos and industries aren't either, afaik 10:43:09 <peter1138> it's just those pesky vehicles 10:43:41 <roboboy> thats what exe gfx were for, we are slowly moving away from it 10:43:50 <peter1138> (and i have a patch that changes that) 10:43:55 <DaleStan> Well, cargoes and industries are replacements, but the available space is enormously larger than what TTD uses. 10:44:05 <roboboy> even airports in patch will be new airports 10:44:38 <peter1138> DaleStan: there are no "defaults" left over from standard definitions though, are there? 10:44:53 <DaleStan> And anyway, there's precedent in place that allows for up to at least 65535 entities for any given feature. 10:44:55 <Darkvater> Tron: the problem is not replacement, but how to code such things as station-layout, arithmetic, etc. 10:45:18 <Tron> of course it's a problem 10:45:43 <Tron> moving the internally coded vehicle data into external files isn't that hard 10:46:04 <Darkvater> only a tiny part of the newgrf spec handles replacement (which sprite to use, what ID's to steal) 10:46:12 <Tron> just put all the properties of one vehicle in a simple file (mostly key-value-pairs) 10:46:22 <Tron> just add more specification files for more vehicles 10:46:30 <DaleStan> peter1138: Depends. Some cargo slots have special features by default. Industries are independent, but properties can be copied from an existing industry. 10:46:45 <peter1138> 's true 10:46:55 <Tron> but grf vehicles specifically aim at replacement 10:47:02 <Tron> change property X of vehicle Y 10:47:06 <peter1138> argh, fucking excel 10:47:08 <Tron> it's even 90° turned around 10:47:28 <Tron> change property X of vehicles Y till Z to a, b, c, ... 10:47:46 <peter1138> it's flexible ;) 10:47:53 <Tron> it's unusable 10:48:01 <peter1138> you can do multiple properties for one vehicle in a single go too 10:48:15 <Tron> with this restriction you practically can't move the default data out of the game 10:48:25 <DaleStan> Tron: How does this one-file per vehicle thing accommodate such nice things as MUs and vehicle sets? 10:48:42 <Darkvater> that is only a "problem" with the current newgrf projects. if you make replacement vehicle that changes ALL properties of a default vehicle then it might as well be a new vehicle, just give it a new ID 10:48:49 <Tron> DaleStan: where's the problem? 10:49:04 <Tron> it hasn't strictly to be one vehicle per file 10:49:12 <Tron> a file could specify multiple vehicles 10:49:13 <Darkvater> the problem Tron is seeing is that if the vehicle data is externalized the existing newgrf vehicle replacements would seize to work when those default vahicles aren't loaded 10:49:24 <peter1138> cease 10:49:30 <peter1138> yeah 10:49:31 <DaleStan> Filling up the purchase list with fifteen different passenger cars, one for the daylight, and another for the sunset, and another for the the Doodlebug, &c. just seems like a step backwards. 10:49:31 <Tron> Darkvater: yes, at the very least you need a preprocessor 10:49:32 <Darkvater> seizure 10:49:41 <Tron> something which reads and interprets a grf file 10:49:42 <Darkvater> yes, cease :) 10:49:46 <Tron> checks what got changed 10:49:53 <peter1138> many sets do replace every value, but it's not mandatory 10:49:54 <Tron> and writes out modified vehicles as a whole 10:50:09 * PandaMojo seizes Darkvater's pants, hoping it will cease his seizure 10:50:48 <Darkvater> I see these issues as minor compared to coming up with a good enough XML (let's stick to this for now) spec that can do all that newgrf does now 10:50:48 <Tron> DaleStan: can you come up with a sensible example, i can't follow your line of reasoning 10:50:59 <Tron> XML is totally unsuitable 10:51:08 <DaleStan> The USSet, since it is one file, knows with absolute certainty what the passenger car is called, and can use the same one for all three. 10:51:16 <Tron> most stuff are simple key value pairs 10:51:44 <Tron> and in order to use an XML format you need a special editor 10:51:51 <DaleStan> Like notepad? 10:51:53 <Tron> then you can as well stick to a binary format 10:52:05 <Tron> DaleStan: XML is not human editable 10:52:24 <Tron> it has way to much pointless syntax to keep track of 10:52:47 <roboboy> its easyer than nfo 10:52:53 <Tron> also the signal/noise (i.e. content/syntax) ratio is below 50% 10:53:09 <Darkvater> it's better editable then NFO files are; but granted special editors will be very welcome 10:53:13 <DaleStan> Easier to write? or easier to read? 10:53:29 <Brianetta> Tron: An advantage is that with a good stylesheet, a given XML file can be made human readable with nothing more than a browser 10:53:58 <Darkvater> the question then arises if you need an editor anyways to 'translate' if it should be in XML at all and why not in NFO ala GRFMakker 10:53:59 <Tron> that's nonesense 10:54:17 <Brianetta> I gave examples earlier 10:54:29 <Tron> the moment you add context sensitive information no style sheet can help you 10:54:36 <Tron> because they are strictly context free 10:54:38 <peter1138> Darkvater: grfmaker has it's own format, iirc 10:54:44 <DaleStan> GRFMaker uses an proprietary .LST format. 10:55:06 <Darkvater> WTF? The current goverment in Holland is dead, they have stepped down, yet they decide to liberalize the rents on houses 1 month before elections? 10:55:13 <Darkvater> goddamn fc8king assholes 10:55:59 <Darkvater> why would GRFMaker do that? They need to decode AND encode NFO, so why even create your own format? 10:56:03 <Darkvater> sounds totally pointless to me 10:56:19 <Darkvater> is it at least binary? :) 10:56:21 <peter1138> i don't think it can read nfo 10:56:27 <peter1138> it is binary 10:56:27 <Tron> <DaleStan> The USSet, since it is one file, knows with absolute certainty what the passenger car is called, and can use the same one for all three. <--- ? 10:57:12 <DaleStan> Have you ever played with the USSet? 10:57:26 <Tron> no 10:57:35 <Darkvater> peter1138: ah..that's a bummer; makes it less useful 10:58:34 <DaleStan> Well, it has, among other things, this thing called a "passenger car". It also has engines named the Doodlebug, the Daylight, and the Sunset. 10:58:57 *** Stormcape [~storm@d64-180-147-192.bchsia.telus.net] has quit [] 10:59:51 <DaleStan> If you build a passenger car, and attach it to a Doodlebug, it'll look one way. If you take that exact same passenger car, and attach it to a Daylight instead, it'll have the Daylight livery. If you then move it to a Sunset, it'll acquire the Sunset livery. 11:00:16 <peter1138> ahh, features that locomotion could do with 11:00:25 <Tron> nice, but this only works if there's exactly one big train set and nothing else 11:00:37 <Tron> say i want to playe a game with a map of france and germany 11:00:46 <Tron> i have the TGV set and this ICE set 11:01:29 <Brianetta> http://news.bbc.co.uk/1/hi/england/tyne/6104906.stm 11:01:33 <Tron> given they use differnt IDs for the locs, but the same for the passenger coach, whichever i have further down in the list wins the fight over the passenger coach 11:01:34 <DaleStan> If the Sunset, for example, had no guarantee that the generic USSet passenger car was loaded, it would have to load its own. The same for the Daylight and the Doodlebug. 11:01:41 <Brianetta> Murder in the building next door to my home 11:01:46 <peter1138> actually it doesn't have to 11:01:57 <peter1138> there's an override list 11:02:19 <peter1138> the tgv will get its wagon override 11:02:30 <peter1138> the ice will get its own too 11:02:50 <Tron> i have a bad headache now 11:03:01 <peter1138> hmm 11:03:02 <Tron> this is so much pointless complexity 11:03:08 <peter1138> but it's still the same carriage 11:03:22 <Tron> what if they have different sizes? 11:03:23 <peter1138> so if the properties will be set by the last one 11:03:25 <Tron> buying costs? 11:03:25 <peter1138> yeah 11:03:31 <peter1138> you're right there 11:04:00 <DaleStan> But the override can override the callbacks. 11:05:13 <DaleStan> So such things as length, visual effect, &c. are controlled by the GRF that contains the engine, not the last GRF to write to that vehicle slot. 11:06:08 *** Belugas_Gone [~Jfranc@216.191.111.226] has quit [Ping timeout: 480 seconds] 11:06:23 <Tron> how does it determine the price when paying? 11:07:04 <DaleStan> Last-to-write. 11:07:37 <Tron> so it doesn't work 11:08:15 *** Trenskow [~outlet@85.218.143.73] has quit [Quit: http://iThought.dk/ ] 11:09:04 <roboboy> gnight 11:09:11 *** roboboy is now known as robobed 11:09:36 *** Belugas_Gone [~Jfranc@216.191.111.226] has joined #openttd 11:09:39 *** mode/#openttd [+o Belugas_Gone] by ChanServ 11:10:49 <Darkvater> ok can anyone tell me why IE reloads a page when I resize the window? 11:10:50 <Darkvater> gaah 11:11:01 <peter1138> hmm 11:11:05 <Eddi|zuHause> i do not think the idea of using the same passenger car for multiple vehicle sets will ever work 11:11:07 <peter1138> that's an old NN4 trick 11:11:55 <Eddi|zuHause> for example the DBSetXL has 3 completely different passenger cars 11:12:05 <Eddi|zuHause> plus a dozen livery overrides 11:13:17 <Eddi|zuHause> i can't imagine a way to unify these, let alone fit passenger cars of other sets in there 11:17:49 <DaleStan> Tron: Are you advocating splitting the three passenger cars that Eddi|zuHause is discussing into three dozen, so that each override is instead a separate vehicle, and there are three dozen "passenger car" entries in the purchase list? Or am I misunderstanding you? 11:18:35 <Tron> i just stated that your scheme doesn't work in general 11:18:57 <Tron> also i stated that it's no problem to have several vehicles in one description file 11:19:07 <Tron> or call it "set" if you want to 11:19:40 <Tron> btw: grfcodes has some strange bugs 11:20:04 <Tron> if you add new sprites and the sprites are close together in the picture, it does /strange/ things 11:20:20 <DaleStan> That's not a bug report. 11:20:29 <Tron> like starting in the wrong line of the sprite 11:20:43 <DaleStan> An NFO file and a PCX file would constitute a bug report. 11:20:55 <Tron> i'm just digging for it 11:20:57 <Tron> so be patient 11:21:12 <Tron> i can't do multiple things at once 11:21:27 <peter1138> not a woman :) 11:21:34 <peter1138> isn't that and older bug that was fixed? 11:21:38 <DaleStan> But first, what version of grfcodec? 11:21:56 <peter1138> *an 11:21:58 <Tron> r1171 11:22:11 <peter1138> hmm 11:22:43 *** TinoM [~Tino@i5387C13B.versanet.de] has joined #openttd 11:24:12 <Darkvater> I do know grfcoded doesn't like sprites that are on uneven coordinates 11:25:26 <DaleStan> Oh, and it's not my "scheme". It's Patchman's. No far pawning off a format you don't like onto a mere mortal. 11:25:47 <Tron> huh? 11:25:51 <Tron> what's your problem? 11:26:02 <Tron> i just stated a simple fact why it doesn't work in general 11:29:13 <DaleStan> You said "your scheme". It isn't mine, and I won't accept either credit or blame for its powers or weaknesses. It's "NFO", "that scheme", "patchman's scheme", &c. It is not "DaleStan's scheme." 11:29:40 <Tron> go whining to you language lawyer 11:30:00 * Darkvater officially flags this discussion as moot 11:30:09 <Darkvater> now; who wants a cookie? 11:30:12 <peter1138> yes please 11:30:12 <DaleStan> I feel like (But maybe I'm just projecting something that I'd do onto you.) you're trying to make yourself feel better about not liking it by separating the language from its creator. 11:30:32 * Darkvater gives peter1138 a cookie 11:30:38 * Darkvater shoves a cookie down DaleStan's throat 11:30:56 <Darkvater> would Polly, eh Tron want some too? 11:31:07 * DaleStan hopes he is finished. 11:31:18 * DaleStan eats the cookie. 11:32:21 <Tron> do you have some kind of problem? i don't "feel better" or whatever, i simply stated a shortcoming/problem/call-it-what-you-want-but-not-feel-better 11:32:48 * Darkvater shakes the cookie threateningly 11:33:57 * peter1138 knows a bloke who's nickname is cookie 11:33:57 <Tron> afk, cooking 11:34:03 <Darkvater> and now...alas I must be off to eat myself 11:34:04 <peter1138> he's 6'9" 11:34:09 <peter1138> eat yourself? that's perverted 11:34:20 <Darkvater> peter1138: you met him in jail...shower? 11:34:46 * Darkvater pictures a big black block with a some heavy fur and a big smile 11:35:00 <Darkvater> bloke even 11:35:03 <peter1138> lol 11:35:11 <peter1138> no ;p 11:35:19 <DaleStan> Yes, I do have a problem. I would think that would be obvious by now. I'm at least thrice insane (for coding in NFO, for writing NFORenum, and for patch coding) for one. 11:35:39 <Darkvater> my most embarassing english mistake was when I typed 'box' instead of 'bucks' 11:35:58 <Darkvater> << food 11:36:27 <peter1138> DaleStan: all you need now is to write some stations 11:36:49 <peter1138> i'd like to point out that the waypoints i coded are very simple and don't have 55KB pseudo sprites :) 11:43:51 <peter1138> comment from one of our webdevs: "what's a bmp file?" 11:43:54 <peter1138> o_O 11:44:33 *** Purno [~Purno@5351CE6A.cable.casema.nl] has joined #openttd 11:49:18 *** scia [~scia@AveloN.xs4all.nl] has quit [Read error: Connection reset by peer] 11:55:52 <Prof_Frink> peter1138: I feel he was being sarcastic 11:56:18 <peter1138> no 11:56:31 <peter1138> he's a fuckwit 11:59:00 <Eddi|zuHause> i'm sure he has 20 years of experience in web development ;) 12:00:49 <peter1138> 20 minutes perhaps 12:01:18 <DaleStan> "professional" == "I get paid to do this". Competence is neither implied nor guaranteed. 12:06:11 <peter1138> hmm 12:06:18 <peter1138> first run: 12:06:24 <peter1138> dbg: [GRF] Scanning for NewGRFs 12:06:29 <peter1138> Wed Nov 1 12:07:50 GMT 2006 12:06:29 <peter1138> Wed Nov 1 12:07:52 GMT 2006 12:06:33 <peter1138> dbg: [GRF] Scan complete, found 41 files 12:06:52 <peter1138> bit slow, not to mention system("date") is a stupid way to get the time ;p 12:08:14 *** Neonox [~Neonox@ip-80-226-226-117.vodafone-net.de] has joined #openttd 12:08:44 <peter1138> second run is instant, as the files are cached 12:12:04 <peter1138> hmm, not instant 12:12:05 <peter1138> but faster 12:18:19 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 12:20:26 *** robobed [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 12:33:58 <Darkvater> hmm...food 12:34:08 <Darkvater> peter1138: TIC(), TOC() 12:34:56 <peter1138> that doesn't give you seconds ;p 12:35:39 <Darkvater> it does if you know your clock/tick ratio :) 12:36:37 <peter1138> um 12:36:38 <peter1138> yeah 12:36:41 <peter1138> which i don't ;P 12:37:21 *** scia [~scia@AveloN.xs4all.nl] has quit [Read error: Connection reset by peer] 12:39:00 <Darkvater> :) 12:39:23 *** Sacro [~ben@adsl-213-249-186-213.karoo.KCOM.COM] has joined #openttd 12:44:36 *** LSky` [~hixscript@cc103898-a.roden1.dr.home.nl] has joined #openttd 12:46:01 <Brianetta> My watch ticks six times a second 12:46:34 <Sacro> Brianetta: show off 12:47:16 <Brianetta> I'mnot showing off 12:47:32 <Brianetta> It's a common clock/tick ratio 12:48:35 <Eddi|zuHause> my clock/tick ratio is ENullPointerDereference 12:48:58 <Brianetta> Are you saying you have no ticker? 12:49:07 <Eddi|zuHause> no, no clock ;) 12:49:20 <Brianetta> your clock would be your ticker 12:49:56 <Brianetta> My anniversary clock used to tick once a minute 12:50:07 <Brianetta> but it has a broken torsion spring now, and alas, does not tick at all. 12:50:51 <Eddi|zuHause> you should not buy clocks from the taiwanese who says "psst, over here..." 12:51:13 <Sacro> i me admires his genuine rorex 12:51:19 <Sacro> err /me even 12:51:30 <Brianetta> I have a genuine Tissot at home 12:51:34 <Sacro> darn this microsuft keyboard 12:51:39 <Brianetta> but I dropped it 12:51:41 <Brianetta> and its winder broke 12:51:42 <Sacro> :( 12:51:47 <Brianetta> and there's no other way to wind it 12:52:00 <Brianetta> and it'll be £60 just to have a jeweller look at it 12:52:12 <Sacro> :( not good 12:52:14 <Eddi|zuHause> sure you don't have a kezboard, Sacro? ;) 12:52:18 <Brianetta> My dad gave me that watch 12:52:26 <Sacro> Eddi|zuHause: no, its not german :p 12:52:32 <Brianetta> azerty 12:53:08 <Brianetta> qwertz 12:53:39 <Sacro> dvorak? 12:53:46 <Brianetta> qwerty 12:53:46 <Eddi|zuHause> it was always so annoing in DOS, when something failed to boot properly, and you had to type "keyb gr" 12:53:55 <Eddi|zuHause> and you always hit "kezb gr" 12:54:00 <Brianetta> We have to type keyb uk 12:54:20 <Sacro> i never bothered 12:54:24 <Brianetta> but only when we got really annoyed that £,#,",@ and so on were all COMPLETELY WRONG 12:54:26 <Sacro> i just learnt to use a US layout 12:54:39 <Sacro> finding | is the biggest challenge 12:54:43 <Brianetta> and \ 12:54:47 <Brianetta> it's the same key 12:54:51 <Sacro> yup 12:55:01 <Brianetta> and I'm convinced it doesn't exist on some UK keyboards 12:55:02 <Eddi|zuHause> it is even more annoying, if you first have to figure out where common keys like : and \ are 12:55:10 <peter1138> \|\|\| 12:55:18 <Brianetta> \|\||\ 12:55:25 <Sacro> \|/|\|/ 12:55:34 <Eddi|zuHause> and you generally try the correct key last ;) 12:55:37 <Brianetta> \/\/ | | 12:55:43 <Brianetta> Nintendo? 12:55:50 <Sacro> Eddi|zuHause: yes, when ive found it, i stop :p 12:56:11 <Eddi|zuHause> :p 12:56:18 <peter1138> oh 12:56:24 <peter1138> that's why my foot was freezing 12:56:30 <peter1138> the fan was on but the heater wasn't :/ 12:56:35 <Sacro> peter1138: hehe 12:56:50 <Eddi|zuHause> i meanwhile found out that : lies on Ö. and \ on # 12:57:18 <Eddi|zuHause> even worse is - 12:57:32 <Eddi|zuHause> that lies on ß 12:57:51 <Eddi|zuHause> and + is totally wrong, you have to press shift for that 12:58:54 <Eddi|zuHause> and () are one key off... 12:59:03 <Brianetta> We have to press shift for + all the time 12:59:13 <Sacro> do wel? 12:59:15 <Brianetta> except for that + key way over there on the right end of the board 12:59:18 <Prof_Frink> but not for - 12:59:22 <Sacro> oh yes... 12:59:23 <Eddi|zuHause> that's a massive design flaw ;) 12:59:27 <peter1138> hmm 12:59:31 <peter1138> , 12:59:35 <Sacro> it annoys me on laptops when you cant do /* and */ without trouble 12:59:47 <Brianetta> or find PgDn 12:59:49 <Brianetta> or numloick 13:00:06 <Brianetta> or the four arrow keys are in a row 13:00:15 <Brianetta> because when tey're in a row, they're never vi-like 13:00:33 <Prof_Frink> Sacro: What kind of laptops have you been plating with? Even my Libretto has / and * 13:00:41 <Prof_Frink> plating? playing! 13:00:50 <Sacro> Prof_Frink: some kinda median/cybecom one 13:00:57 <Brianetta> It takes a numeric keypad to do /* and */ effortlessly. 13:01:17 <Brianetta> Or, a French keyboard, where you ened shift to get the numbers. 13:01:30 *** mikl [~mikl@port283.ds1-hl.adsl.cybercity.dk] has joined #openttd 13:01:36 *** Progman [~progman@p5091F87A.dip.t-dialin.net] has quit [Remote host closed the connection] 13:01:51 <Prof_Frink> Or a broken keyboard, which doesn't work. 13:02:15 <Sacro> Prof_Frink: yeah, they are bad 13:02:34 <Eddi|zuHause> i had lots of people who complained that on german keyboard, you need AltGr to type [] and {} 13:03:15 <Eddi|zuHause> but since i do not do a lot of C coding, that does not bother me much ;) 13:03:15 <Sacro> we just need shift 13:03:20 <Sacro> except for [] 13:03:42 *** Wolf01 [~wolf01@host187-175-dynamic.60-82-r.retail.telecomitalia.it] has joined #openttd 13:03:53 <Eddi|zuHause> if you have a pascal-style language, you don't need {} that often 13:04:14 <Wolf01> ello 13:04:25 <Prof_Frink> olle 13:04:39 <Sacro> elol 13:04:53 <Eddi|zuHause> Frau Holle ... i knew it ;) 13:06:28 <Eddi|zuHause> (does there exist an english translation of "Frau Holle"?) 13:15:27 *** jez [pinball@cpc3-stkn4-0-0-cust630.midd.cable.ntl.com] has joined #openttd 13:20:40 *** ChrisM87 [~ChrisM@p54AC619D.dip.t-dialin.net] has joined #openttd 13:32:31 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 13:33:20 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has joined #openttd 13:49:00 *** PandaMojo_ [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 13:54:12 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has quit [Ping timeout: 480 seconds] 13:54:22 *** PandaMojo_ is now known as PandaMojo 13:54:42 *** Spoco [~Spoco@dsl-062-197-163-199.lohjanpuhelin.fi] has joined #openttd 13:58:33 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 14:07:37 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has quit [Quit: Chatzilla 0.9.74 [Firefox 1.5.0.7/2006090918]] 14:12:32 *** Maedhros [~jc@host81-157-252-95.range81-157.btcentralplus.com] has joined #openttd 14:16:28 *** Belugas_Gone is now known as Belugas 14:24:16 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:24:18 *** mode/#openttd [+v glx] by ChanServ 14:26:30 <Darkvater> put up your hands if you're bored 14:27:07 * smeding puts up hands 14:27:13 <Prof_Frink> \o/ 14:27:13 * Darkvater shoots smeding 14:27:18 <Darkvater> other takers? 14:27:22 <Prof_Frink> /o\ 14:27:24 * smeding bleeds 14:27:45 <Prof_Frink> Those hands are definately down. down. not up. down. 14:27:51 * Brianetta waves a hand half-heartedly 14:27:56 <Brianetta> I'm only kind-of bored 14:28:07 * Darkvater pokes at Brianetta 14:28:17 <Brianetta> wassup? 14:28:24 <Darkvater> stick'em up! 14:28:46 <smeding> oh yeah i was gonna program my PIC12F675 to blink a LEd 14:28:50 <Brianetta> You want me to become bored, or to lie? 14:28:55 * smeding wanders off 14:29:07 * Darkvater shoots smeding legs 14:29:12 <Darkvater> 's 14:29:13 * Darkvater gets into a frenzy and slaughters Brianetta's arms. Blood splatt 14:29:22 <Prof_Frink> ers everywhere 14:29:26 <Darkvater> exactly 14:29:31 * Brianetta tps wiht nosesse 14:29:45 * Prof_Frink steals Darkvater's gun. 14:29:52 <Sacro> Brianetta: strangely i belive you 14:30:07 <Brianetta> fool 14:30:08 <Brianetta> sucker 14:30:22 * Darkvater gets out his hunting knife 14:30:31 <Darkvater> *insane laughter* 14:30:38 * Sacro dons his hunting cap 14:30:41 * Prof_Frink shoots Darkvater 14:30:43 * Brianetta tenses a garotte 14:30:54 <Darkvater> what? you can't shoot me! 14:31:00 <Darkvater> I'm in charge here 14:31:02 * Prof_Frink dons ninja garb 14:31:22 * Prof_Frink kills Darkvater with Real Ultimate Power 14:31:52 <Prof_Frink> Friday evening, the blood still on my hands 14:32:20 <peter1138> don's ninja garb? 14:32:24 <Darkvater> hmm bummer 14:34:48 *** amix [~AmiXoamip@202.80-203-43.nextgentel.com] has quit [Quit: Leaving] 14:34:49 <Prof_Frink> Open your eyes, Victoria 14:35:26 * Sacro prods Prof_Frink with a mortar, and runs sharpish 14:35:54 * Prof_Frink does a backflip onto the roof, runs along and drops down in front of Sacro 14:36:14 <Sacro> noooo 14:36:21 * Sacro throws it towards Darkvater 14:37:31 <Eddi|zuHause> hm... i am having some matrix flashbacks... 14:37:46 <Prof_Frink> No, that's just me 14:38:01 <Prof_Frink> Ninjas are like that 14:38:13 <Sacro> how can you type, when you have -v 14:38:34 <Prof_Frink> Sacro: More verbosely 14:38:50 <Sacro> -vv ? 14:39:00 <Prof_Frink> Very Verbose ;) 14:40:50 <Prof_Frink> As for -vvvvvv, well... 14:41:08 * Darkvater sets mode +m for #openttd 14:41:09 <Sacro> parkinsons... 14:41:15 <smeding> :o 14:41:16 <Eddi|zuHause> reminds me of plays with replacing f and v in german words... but they are not translateable... 14:41:19 <Sacro> *Darkvater lies :p 14:41:33 <Prof_Frink> What is it? It's an elephant being eaten by a snake, of course. 14:41:39 * smeding tries to program a PIC 14:41:43 <Sacro> o_O 14:41:47 <smeding> wish me luck 14:41:49 <smeding> or not :> 14:41:54 * Sacro movlw and movwfs smeding 14:41:57 <Eddi|zuHause> Prof_Frink knows the little prince ;) 14:42:04 *** mode/#openttd [+m] by Darkvater 14:42:08 <Darkvater> there :) 14:42:11 *** mode/#openttd [-m] by Darkvater 14:42:13 <Sacro> :o 14:42:17 <Prof_Frink> Eddi|zuHause: No, /exec -o aptitude -vvvvvv moo 14:42:19 * Eddi|zuHause cries and stomps on the floor 14:43:43 <Eddi|zuHause> Prof_Frink: what would that do? 14:46:17 <Eddi|zuHause> anyway, this "elephant eaten by a snake" thing is from the children's book "Le petit price" from Antoine de Saint-Exupery 14:46:37 <Eddi|zuHause> where everyone looking at the picture said "no, that is a hat" 14:46:47 *** Progman [~progman@p5091F87A.dip.t-dialin.net] has joined #openttd 14:46:52 <Eddi|zuHause> because they were adults and had no phantasy 14:47:19 <Sacro> fantasy 14:47:23 *** Progman [~progman@p5091F87A.dip.t-dialin.net] has quit [] 14:47:27 <Sacro> err... imagination 14:47:47 <Eddi|zuHause> right, because english people don't know greek either... 14:48:06 <Sacro> kalispera Eddi|zuHause 14:55:41 <Darkvater> hmm I wonder... do we need the cheat-gui? 14:55:56 <Darkvater> it would actually be easier to do it from the console itself 14:56:26 <Darkvater> cheat company 3; cheat year 200 14:56:28 <Darkvater> 4 14:56:51 <Brianetta> yey 14:57:04 <Brianetta> then autopilot can cheat like an Italian 14:57:18 <Darkvater> eh no, cause cheats are disabled in network mode :) 14:57:30 <Brianetta> Even for the server? )-: 14:57:46 <Darkvater> and don't talk ill to me about Italians cause I'll come over and shoot your thingie 14:58:03 <Belugas> i'd rather use the cheat gui then console 14:58:07 <Belugas> but i'm lazy 14:58:11 <Brianetta> I'm pretty sure Italians cheat liek the rest of us 14:58:18 <Eddi|zuHause> i bet the reason for this is not multiplayer balance, but lack of effort for making them network-save ;) 14:58:45 <Darkvater> it's probably network-safe already, since the check for them occurs deep inside the commands 14:59:21 <Eddi|zuHause> you would not want any player activating magic bulldozer ;) 14:59:50 <Darkvater> the only part that needs implementing to get it work in multiplayer is to sync the new values 14:59:51 <peter1138> some players disagree 15:00:08 <peter1138> no cheats in mp, i say ;p 15:00:20 <Brianetta> Very Magic Bulldozer - lets you demolish opponents' infrastructure 15:01:38 <peter1138> that's called "not setting a password" 15:03:34 <Eddi|zuHause> that would happen much less often, if you stored a password hash in the savegame, and allow people to create local company profiles with a standard password 15:03:44 <Sacro> hmm, work 15:03:58 <Sacro> :( they're gonna want me to pay rent and sign a contract 15:04:17 <Eddi|zuHause> sue them ;) 15:04:24 <Darkvater> md5sum :) 15:04:25 <Sacro> Eddi|zuHause: i could... 15:04:31 <Sacro> Darkvater: buh? 15:04:32 <Darkvater> hmm, that's probably even a good idea 15:04:51 *** Sacro is now known as Sacro|Wrk 15:05:15 <Brianetta> saving passwords would be a good idea, too 15:05:32 <Tron> it would be outright silly 15:05:33 <Darkvater> no, only the hash 15:05:56 <Brianetta> Tron: Silly? When a server is restarted form a saved game, it's a free-for-all. 15:06:05 <Tron> i can already hear hundreds of complaints about forgotten passwords and therefore no longer usable savegames 15:06:35 <Eddi|zuHause> you could ignore passwords for loading in single player mode 15:06:42 <Brianetta> Since when did paswords protect a single-player company? 15:07:19 <Darkvater> passwords would only affect multiplayer games...and yes people could complain there that they forgot their code 15:07:28 <Darkvater> but then the server could reset-remove this PW 15:07:59 <Brianetta> People already complain when they come back to a server to find their company vandalised because the server went down and had to be reloaded. 15:09:54 *** Bear_ [~IceChat7@pool-68-236-28-252.phil.east.verizon.net] has joined #openttd 15:10:36 <Eddi|zuHause> that was exactly the point, rather have a forgotten password that can be removed by the server admin, than have the company unprotected 15:10:37 <Darkvater> zOMG z bear 15:10:39 * Darkvater runs 15:10:55 * Darkvater runs back 15:10:59 <Darkvater> s/z/a/ 15:11:00 * Darkvater runs 15:11:37 <Bear_> huh 15:12:06 <Brianetta> http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=220041585705 15:12:08 <Brianetta> wawr 15:12:09 <Brianetta> rawr 15:12:52 <Eddi|zuHause> how many of these things do you need? 15:13:27 <Brianetta> I need that one 15:13:34 <Brianetta> and I have three others I won recently 15:13:41 * Eddi|zuHause places bid ;p 15:13:45 <Brianetta> yey! 15:13:49 <Brianetta> Share the slide rule love 15:14:01 <Brianetta> Seriously, that one's rare 15:14:07 <Brianetta> well, actually, the model is common as muck 15:14:17 <Brianetta> but they were really cheaply made 15:14:25 <Brianetta> and it's very, very rare to see one in that condition 15:14:33 <Brianetta> All mine are brown and peeling 15:14:54 <Eddi|zuHause> Aktuelles Gebot: £10,50 (Ungefähr EUR 15,69) <- i would classify that as expensive... 15:17:36 <Brianetta> It is. I normally pay £3 for one. 15:17:50 <Brianetta> This is, though, in an unusually good state. 15:18:01 <hylje> aaa 15:18:14 <hylje> slide rule :o 15:18:22 <Brianetta> Rechenschieber 15:18:27 <Brianetta> oder Rechenstab 15:18:45 <Brianetta> Some of my best purchases were from Germany 15:18:46 <Prof_Frink> Soon we'll be sliding down the razor blade of life 15:18:56 *** Bear_ [~IceChat7@pool-68-236-28-252.phil.east.verizon.net] has left #openttd [] 15:19:13 <Brianetta> including an Aristo BiScholar which I discovered, after I'd received it, had never been taken out o fits box. 15:19:23 <Brianetta> It still has its factory QC docket 15:19:28 <Brianetta> and not a mark anywhere on it 15:19:43 <Brianetta> the instructions look like they were printed this weel 15:19:44 <Brianetta> week 15:20:09 <Eddi|zuHause> i have never heard "Rechenstab" before... 15:20:35 <Brianetta> Nevertheless, it gives good eBay results 15:20:41 <Brianetta> amongst all the abaci 15:20:53 <Brianetta> Normally Rechenstab == Abacus 15:21:47 <Belugas> #Abacab 15:25:00 <Brianetta> http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=120046414242 15:25:03 <Brianetta> I want one of those 15:25:05 <Brianetta> so badly 15:25:14 <Brianetta> but that's going to get sniped up to hundreds of Euros 15:25:54 <Brianetta> The Faber Castell 2/83N is pretty much the single most sought-after slide rule on the planet. 15:26:38 <Brianetta> I always add them to my watch list when I see them 15:26:44 <Brianetta> but the prices they fetch are a joke 15:27:42 <Prof_Frink> < Brianetta> The Faber Castell 2/83N is pretty much the single most sought-after slide rule on the planet. <--You have just entered a new level of geekhood. 15:31:19 <Brianetta> No, Prof_Frink - I live here permanently. 15:31:34 <Brianetta> I was invited to join the UK Slide Rule Circle 15:31:51 <Brianetta> 80 members, including the Greenwich Maritime Museum 15:32:00 <Brianetta> I fell behind on subs, though 15:32:17 <Brianetta> although I'm a member of the ISRG (: 15:32:47 <Prof_Frink> OK, I'm scared now 15:33:48 <Brianetta> I'm into trains, too 15:33:52 <Brianetta> although I don't spot 15:34:24 <Brianetta> and space ships 15:34:35 <Brianetta> which is, oddly, directly responsible for my interest in slide rules 15:34:44 <Brianetta> Blame Robert Heinlein 15:35:27 <Brianetta> shit 15:35:29 <Brianetta> http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=190046170509 15:35:33 <Brianetta> another 2/83N 15:35:47 * Brianetta cries 15:36:01 <Brianetta> Just because they appeared in a Scientific American article 15:36:10 <Brianetta> the price skyrocketed 15:36:21 <Brianetta> Thank you, Scientific American, for nothing. 15:36:42 <Brianetta> I wanted one before you told the world and his mate that these things were worth a lot 15:37:06 <Prof_Frink> Brianetta: Place a bid, then DDoS eBay until the auction expires 15:37:18 <Brianetta> No way 15:37:26 <Brianetta> I won't be highest bidder 15:38:12 <Prof_Frink> You would be if eBay is inaccessible 15:38:36 <Brianetta> nope 15:38:57 <Brianetta> sergiopitu will still be higher 15:39:26 <Brianetta> Besides, it's already higher than I think it's worth 15:40:05 <Brianetta> A mint-in-box one would be worth more, but that one's condition is listed as "used" 15:40:21 <Brianetta> There's a total frenzy over the 2/83N, it's weird 15:40:52 <Brianetta> People are speculating with them, hopin gto sell on for a profit 15:41:10 <Eddi|zuHause> that's bound to fall apart like a card house 15:41:25 <Brianetta> I just want to play with the 20" root scales with 4sf precision 15:42:16 <peter1138> heh 15:42:36 <Prof_Frink> So, do you take slide rules into meetings to freak people out? 15:42:54 <Eddi|zuHause> i always wanted to digitalize my analog H0 trains, but i have neither the space nor the money for a significant track length to let them drive on 15:43:15 <Brianetta> http://home.clara.net/sliderules/prices/prices.htm 15:43:19 <Eddi|zuHause> hehe "is this a slide rule in your pocket or are you just happy to see me" ;p 15:43:22 <Brianetta> good price analysis for speculation 15:43:29 <smeding> hmm 15:43:29 <Brianetta> I have a slide rule on my desk 15:43:38 <smeding> my PIC programmer doesn't seem to work :< 15:43:39 <Brianetta> and I wear one in a smart leather holster when I dress up 15:43:52 <smeding> well, the drivers/software/whatever are probably just fucked up 15:43:55 <Brianetta> I might have one on my person as I get married next year 15:45:38 <Brianetta> http://www.sliderules.info/prices/jun06/fandc.htm 15:45:38 <Brianetta> woah 15:45:42 <Brianetta> look at the top of that 15:46:02 <Darkvater> am I the only one who finds this a little bit disturbing/freakish? 15:46:16 <Brianetta> Darkvater: huh? 15:46:29 <Prof_Frink> Brianetta: That's just silly 15:46:48 <Brianetta> Prof_Frink: Indeed it is. 15:46:56 <Brianetta> Those are actual eBay finals. 15:47:18 <Brianetta> SRU isn't selling them until the price falls 15:47:45 <Brianetta> Walter thinks it's undignified to sell them so high, and won't sell them for his normal price just to haev them eBayed. 15:48:55 <Eddi|zuHause> but, when offering a larger amount, the prices would probably drop significantly ;) 15:50:03 <Brianetta> There isn't a large amount, and none have been made for 30 years 15:50:45 <Brianetta> There was a significant stash of new ones discovered in Venezuela, but the owner trickles them out to maximise his profit. 15:51:04 <Eddi|zuHause> yeah, i am aware that no sane person would produce slide rules anymore ;) 15:52:10 <Brianetta> er 15:52:15 <Brianetta> Concise of Japan still do 15:52:37 <Prof_Frink> Brianetta: 'sane person' 'of Japan' 15:52:48 <Brianetta> and, of course, the aeronautic industry still makes massive use of them 15:53:02 <Brianetta> Pilots appreciate a one-handed flight computer that doesn't require batteries 15:55:54 <Darkvater> Prices of slide rules sold on ebay (the internet auction) in Jun-2006 15:55:54 <Darkvater> "Faber-Castell 2/83N slide rule (mint, new in 5.09 02-Jun-2006 21 15:55:56 <Darkvater> o_O 15:56:12 * Brianetta nods 15:56:24 <Brianetta> You'd never use it 15:56:27 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 15:56:30 <Brianetta> not if you paid that for it 15:56:49 <Brianetta> I'd rather have a slightly worn second hand one for £30 15:58:28 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has quit [Quit: /quit] 16:00:17 <Brianetta> http://www.sphere.bc.ca/test/nib.html , nearly half way down: 16:00:24 <Brianetta> "Prices are still too high to offer these right now, but will keep looking." 16:00:28 <Brianetta> That's for the 2/83N 16:01:15 <Brianetta> Just below that one is a Unique rule 16:01:19 <blathijs> wtf is a slide rule? 16:01:22 *** mikl [~mikl@port283.ds1-hl.adsl.cybercity.dk] has quit [Quit: In the end, all that matters is your relation with God...] 16:01:28 <Brianetta> which is like the one I'm bidding on, but in poorer condition 16:02:14 <Brianetta> blathijs: For the 300 years that happened before HP invented the pocket electronic scientific calculator in 1973, slide rules were scientific calculators. 16:02:42 <blathijs> ah :-) 16:03:23 <Brianetta> Here, play with this one, see if you can figure out how to work it: 16:03:24 <Brianetta> http://www.syssrc.com/html/museum/html/sims/javaslide/ 16:04:19 <blathijs> We call them rekenliniaal (calculation ruler), but I've seen 'em before :-) 16:11:23 <peter1138> oh my god 16:11:32 <peter1138> i have netscape mozilla installed :/ 16:11:42 <Brianetta> I found that I had it, too 16:11:47 <Brianetta> not sure why 16:11:53 <peter1138> what a horrible UI 16:12:38 <Brianetta> Know what I want more than any slide rule? 16:12:46 <Brianetta> http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=140045763277 16:12:48 <Brianetta> One of these 16:12:56 <Brianetta> They go for STUPID money 16:13:00 <Brianetta> but they are relly cool 16:13:10 <Brianetta> imagine a pepper grinder with computational power 16:14:00 <Prof_Frink> A robotic pepperpot? Would that not attempt to EXTERMINATE humanity? 16:16:04 *** Sacro|Wrk is now known as Sacro 16:16:18 <Brianetta> Ooooh, there's one with a buy-it-now price of 00 16:16:24 <Brianetta> That's asking a lot 16:17:32 <Brianetta> Enough. I can't afford a Curta, and I never will be able to afford a Curta. I spend too much on outdoors equipment. 16:20:26 *** Neonox [~Neonox@ip-80-226-226-117.vodafone-net.de] has quit [Quit: bin wech....] 16:20:42 <CIA-1> miham * r7030 /trunk/lang/ (german.txt hungarian.txt norwegian.txt): 16:20:42 <CIA-1> WebTranslator2 update to 2006-11-01 17:19:54 16:20:42 <CIA-1> german - 1 fixed, 1 changed by Neonox (2) 16:20:42 <CIA-1> hungarian - 5 fixed by miham (5) 16:20:42 <CIA-1> norwegian - 5 fixed by brygge_2 (5) 16:21:05 <Darkvater> WHOHOO...home powah! 16:21:21 <MiHaMiX> evening 16:22:37 <peter1138> 16:24 :/ 16:23:05 <Prof_Frink> 36 minutes till escaperage 16:23:12 <peter1138> wow 16:23:18 <peter1138> someone came up with a programmable signals idea 16:23:24 <peter1138> what's novel 16:23:31 <MiHaMiX> 17:25, and it's a bank holiday here 16:23:45 <Prof_Frink> bank holiday on a wednesday? 16:25:03 <MiHaMiX> Prof_Frink: yeah, kinda. 16:25:09 <Sacro> peter1138: KUDr is reimplementing LUA 16:25:18 <MiHaMiX> Sacro: LUA ? 16:25:23 <MiHaMiX> Darkvater: pm :) 16:25:52 <Prof_Frink> MiHaMiX: CrAzY. 16:25:53 <Brianetta> LUA is teh c00lioness 16:26:29 <Sacro> MiHaMiX: luascript.com i belive 16:26:29 <MiHaMiX> Prof_Frink: it's memorial day for the deads 16:26:32 <blathijs> ie, the scripting language? 16:26:42 <Brianetta> www.lua.org 16:26:45 <Sacro> at college tommorow its "Borat celebration day"... 16:27:19 <Sacro> i think the 5 day gap between halloween and bonfire night was too much for people 16:27:48 <peter1138> ... 16:28:02 <peter1138> oh, i guess some people pay attention to any of that... 16:28:31 *** Rens2Sea [~Rens2Sea@213.211.185.168] has joined #openttd 16:29:03 <Prof_Frink> peter1138: We do to bonfire night - it involves fire and explosives. 16:29:18 <Sacro> wooyay 16:29:26 * Sacro turns the gas on the oven 16:30:42 * Sacro lights it causes a large fire and explosion :D 16:30:56 <Prof_Frink> Yays 16:31:05 * MiHaMiX is so sleepy.. :-( *yawn* 16:35:56 *** SchoolLite [~Star@StarLite.xs4all.nl] has quit [Read error: Connection reset by peer] 16:36:47 *** scia [~scia@AveloN.xs4all.nl] has quit [Read error: Connection reset by peer] 16:38:27 *** StarLite [~Star@StarLite.xs4all.nl] has joined #openttd 16:46:10 <Prof_Frink> Darkvater: I'm bored. 16:46:55 <Brianetta> BORED PEOPLE: Make a slide rule. 16:47:06 <Brianetta> http://www.sphere.bc.ca/test/build.html 16:47:09 <Sacro> i have no sticky back plastic or coathangers :( 16:47:15 <Brianetta> You need neither. 16:47:24 <Brianetta> A laser printer, some card and some glue. 16:48:05 <Sacro> a) no :( b) no :( c) no :( 16:48:16 <Sacro> though i do have a voicemail 16:48:36 *** Vikthor [~Vikthor@212.24.150.227] has joined #openttd 16:50:42 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 17:00:18 *** plod [plod@b0c.b0c.net] has joined #openttd 17:07:05 <Maedhros> haha, http://www.rightpants.com/ 17:07:54 * Sacro tries to dig out lolmans address... 17:09:21 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 17:21:42 *** BobingAbout [~BobingAbo@adsl-83-100-133-251.karoo.KCOM.COM] has joined #openttd 17:25:21 *** Vikthor [~Vikthor@212.24.150.227] has quit [Remote host closed the connection] 17:29:59 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 17:30:01 <BobingAbout> i'm begining to understand the newGRF format 17:30:29 <BobingAbout> although, i still don't know enough to define the signals format yet 17:34:50 *** Bear_ [~IceChat7@pool-68-236-28-252.phil.east.verizon.net] has joined #openttd 17:35:13 <Sacro> cool 17:41:46 <Wolf01> mmm i can't access to forums and ottd site 17:42:30 *** Bear_ [~IceChat7@pool-68-236-28-252.phil.east.verizon.net] has left #openttd [] 17:42:41 <CIA-1> peter1138 * r7031 /trunk/newgrf.c: -Codechange: Use _skip_sprites to skip the rest of the NewGRF when disabled by GRM, and add a shortcut so that the rest of the file isn't scanned. 17:43:33 <peter1138> Wolf01: the, not to 17:44:23 <Wolf01> what are the latest revisions? 17:45:48 <Wolf01> (can somebody paste the list of the last two days in private? 17:47:00 <Sacro> Wolf01: http://svn.openttd.org 17:47:02 <Rubidium> Wolf01: http://svn.openttd.org just works 17:47:03 <Sacro> click on timeline at the top 17:47:16 <Wolf01> i can't access the site!!!!! 17:47:48 <Wolf01> my stupid network is splitted, i can see half the web 17:47:48 <Rubidium> that means your internet connection is somewhere broken 17:49:58 <Sacro> svn.openttd.org (81.171.98.110) 17:51:25 <Wolf01> i can't reach some sites, not resolve dns 17:51:38 <BobingAbout> iggy 17:51:43 <Sacro> koopa? 17:52:03 <BobingAbout> aye 17:54:38 *** Hagbarddenstore [~hagbard@90-224-32-143-no95.tbcn.telia.com] has quit [Remote host closed the connection] 17:55:08 *** Hagbarddenstore [~hagbard@90-224-32-143-no95.tbcn.telia.com] has joined #openttd 17:55:28 *** TinoM| [~Tino@i5387C13B.versanet.de] has joined #openttd 17:57:01 *** Osai [~Osai@p54B37603.dip.t-dialin.net] has quit [Quit: Osai] 18:00:25 <BobingAbout> bye all 18:00:35 *** BobingAbout [~BobingAbo@adsl-83-100-133-251.karoo.KCOM.COM] has left #openttd [] 18:02:49 *** mikk36 [~mikk35@ip190.cab57.mus.starman.ee] has joined #openttd 18:02:57 *** TinoM [~Tino@i5387C13B.versanet.de] has quit [Ping timeout: 480 seconds] 18:07:38 *** Brianetta [~brian@82.39.52.234] has quit [Quit: Tschüß] 18:11:29 *** DC-1 [DC-1@scene.hu] has quit [Ping timeout: 481 seconds] 18:26:54 *** Wolf01 is now known as Wolf01|AWAY 18:31:05 *** Ailure [Gamefreak@194.47.44.243] has quit [Read error: Connection reset by peer] 18:42:59 *** KritiK [~Maxim@ppp83-237-234-51.pppoe.mtu-net.ru] has joined #openttd 18:52:23 *** Wolf01|AWAY is now known as Wolf01 19:09:00 *** kakTuZ [~maxi@p5482CE44.dip.t-dialin.net] has joined #openttd 19:09:31 <kakTuZ> hi 19:13:19 *** DJ_Mirage [~martijn@biggetje.xs4all.nl] has joined #openttd 19:21:55 <jez> http://www.youtube.com/watch?v=7Y44iYywdPo 19:22:04 <jez> Excellent rendition of Midnight at the Oasis 19:22:15 <jez> why didn't the Brand New Heavies ever really get popular? 19:24:04 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 19:24:24 <Brianetta> http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=220041585705 19:24:29 <Brianetta> I'm going to win it! 19:24:37 * Brianetta begins to hyperventilate 19:24:46 <Brianetta> I got two slide rules in the mail today 19:24:57 <peter1138> lol 19:27:21 <Sacro> Brianetta: is it a collection? or a fetish? 19:31:00 <Brianetta> Collection. 19:31:21 <Brianetta> I have more in the cupboard, it's not like I just started. 19:32:32 <Sacro> heh, i might get one for my maths course 19:32:39 <hylje> funny 19:32:44 <Sacro> i need something to make the lessons go a bit faster 19:32:56 <Brianetta> It'll help with maths. 19:33:14 <Brianetta> If you understand the slide rule, you begin to understand the nature of some of the rest of your maths. 19:35:29 *** BobingAbout [~BobingAbo@adsl-83-100-133-251.karoo.KCOM.COM] has joined #openttd 19:39:33 <peter1138> such as why do the british call it maths and the americans call at math? 19:39:50 <hylje> americans suck 19:40:30 <Belugas> colors -> colours 19:40:36 *** kakTuZ [~maxi@p5482CE44.dip.t-dialin.net] has left #openttd [] 19:40:41 <Belugas> and it goes on and on and on 19:41:18 <Belugas> why do french say "Parking" and quebecers "Stationnement" 19:41:25 <Belugas> different conuntries 19:41:51 <Belugas> different habits 19:41:57 <Belugas> different languages 19:42:20 <Noldo> why do Finnlands swedish say semla and Swedish fralla 19:42:52 <Sacro> and why do you say Finnlands when say Finnish? 19:43:30 <Belugas> Why do birds suddenly appear 19:43:41 <Belugas> evrytime you are near 19:43:52 <hylje> http://www.flickr.com/photos/milliped/116393699/ 19:43:59 <Noldo> I was thinking about the way they would say it in swedish and couldn't get rid of the idea 19:44:12 *** mikk36 [~mikk35@ip190.cab57.mus.starman.ee] has quit [Ping timeout: 480 seconds] 19:44:14 <Noldo> I propably should check for some official translation 19:44:48 *** Osai [~Osai@p54B37603.dip.t-dialin.net] has joined #openttd 19:45:18 *** Ailure [Gamefreak@194.47.44.243] has joined #openttd 19:45:19 *** Nigel [~Nigel@202.154.148.17] has quit [Ping timeout: 480 seconds] 19:46:04 <Noldo> Finland Swedish is the language or group of dialects and Swedish-speaking Finn is a person who speaks it 19:46:07 *** Spoco [~Spoco@dsl-062-197-163-199.lohjanpuhelin.fi] has quit [] 19:47:06 <Sacro> :S confuseding 19:48:01 <Noldo> http://en.wikipedia.org/wiki/Finland-Swedish 19:48:48 <BobingAbout> iggy 19:48:49 <Ailure> haha 19:48:50 <Ailure> this was mean 19:48:56 <Ailure> My friend like 19:49:01 <Ailure> is connected through me on VPN 19:49:08 <Ailure> but his regular intenret seems borky becuse of that 19:50:38 *** Wolf01 [~wolf01@host187-175-dynamic.60-82-r.retail.telecomitalia.it] has quit [] 19:51:30 *** TinoM [~Tino@i5387C13B.versanet.de] has joined #openttd 19:57:33 *** mikk36 [~mikk35@ip190.cab57.mus.starman.ee] has joined #openttd 19:58:32 *** TinoM| [~Tino@i5387C13B.versanet.de] has quit [Ping timeout: 480 seconds] 19:59:05 *** Zahl [~SENFGURKE@p549F1E98.dip0.t-ipconnect.de] has joined #openttd 20:00:29 *** Wolf01 [~wolf01@host55-194-dynamic.58-82-r.retail.telecomitalia.it] has joined #openttd 20:01:35 *** Prof_Frink [~proffrink@82-43-56-32.cable.ubr04.croy.blueyonder.co.uk] has quit [Remote host closed the connection] 20:03:24 *** Tron_ [~tron@p54A3FF2C.dip.t-dialin.net] has joined #openttd 20:08:27 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 20:08:27 <Belugas> !logs 20:08:45 *** Tron [~tron@p54A3E130.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 20:09:58 <jez> the americans can only do one at a time 20:10:04 <jez> (maths/math) 20:10:13 *** mikk36[EST] [~mikk35@ip250.cab58.mus.starman.ee] has joined #openttd 20:10:21 *** Tron_ is now known as Tron 20:14:22 *** mikk36 [~mikk35@ip190.cab57.mus.starman.ee] has quit [Ping timeout: 480 seconds] 20:14:55 <Brianetta> It's my slide rule 20:18:41 <Sacro> Wolf01: ping 20:23:01 *** Purno [~Purno@5351CE6A.cable.casema.nl] has quit [Quit: Purno has spoken] 20:23:23 *** Progman [~progman@p5091F87A.dip.t-dialin.net] has joined #openttd 20:26:52 <MiHaMiX> a little bit OpenTTD related: http://langlovagok.hu/kepek2006/hetenyigabor/060826_albertfalvavonat/eredeti/060826_albertfalvavonat_03.jpg 20:27:12 <MiHaMiX> the train experienced some difficulties :) 20:27:12 <Sacro> MiHaMiX: ooh fsck 20:27:23 <hylje> interesting 20:27:26 <Wolf01> Lag from Sacro: 1200secs 20:27:33 *** TinoM| [~Tino@i5387C3C4.versanet.de] has joined #openttd 20:27:38 <BobingAbout> ping 20:27:40 <Sacro> Wolf01: someone has posted a new daylength patch 20:27:47 <BobingAbout> wwho? 20:27:53 <Wolf01> and why? 20:28:05 <Wolf01> why not improve the one that already exist 20:28:09 <BobingAbout> maybe yours is crap? 20:28:10 <Wolf01> and make a new one? 20:28:25 <Wolf01> there is only one way to make it 20:28:26 <Sacro> Wolf01: he did improve it 20:28:29 <BobingAbout> maybe they did improve it 20:28:38 <Sacro> now you dont earn cash at daylength * 20:28:47 <BobingAbout> eh? 20:28:48 *** |Jeroen| [~jeroen@dD5E03E97.access.telenet.be] has joined #openttd 20:28:53 <Wolf01> the economy section was crappy 20:28:54 <BobingAbout> what, like my sugestion? 20:29:01 <Wolf01> in my patch 20:29:36 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has joined #openttd 20:29:44 <Wolf01> because i can't understand the economy in ottd 20:30:31 <Wolf01> also in drag&drop purchase land i've problems in the cost of the tiles 20:30:59 <Wolf01> i wish to see it 20:31:23 <Sacro> Wolf01: is in the dev forum 20:31:36 <Sacro> BobingAbout: [20:27] <BobingAbout> ping <- any replies? 20:32:17 <Wolf01> i can't access the forums 20:32:33 *** |Jeroen| [~jeroen@dD5E03E97.access.telenet.be] has quit [Remote host closed the connection] 20:32:34 <Sacro> :( 20:33:08 <Wolf01> why only ottd and ttforums and google? 20:33:09 *** |Jeroen| [~jeroen@dD5E03E97.access.telenet.be] has joined #openttd 20:33:37 <hylje> Wolf01: your dns is broken and you have those domains in your local cache 20:34:09 <Wolf01> already tried with the ip passed from sacro 20:34:12 *** TinoM [~Tino@i5387C13B.versanet.de] has quit [Ping timeout: 480 seconds] 20:35:00 <Wolf01> but is not the dns, is my isp splitted from half of the network maybe 'cause of some works 20:35:24 <peter1138> split :D 20:35:35 <Wolf01> yes, split 20:35:36 <hylje> *.net *.split 20:35:39 *** TinoM| [~Tino@i5387C3C4.versanet.de] has quit [Ping timeout: 480 seconds] 20:37:22 *** |Jeroen| [~jeroen@dD5E03E97.access.telenet.be] has quit [Remote host closed the connection] 20:41:11 *** |Jeroen| [~jeroen@dD5E03E97.access.telenet.be] has joined #openttd 20:43:59 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Remote host closed the connection] 20:44:44 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 20:49:56 <peter1138> Darkvater: 20:50:38 <BobingAbout> ping 20:53:09 <BobingAbout> iggy iggins 20:55:57 <Wolf01> ping timeout 20:56:05 <BobingAbout> lol 20:56:07 *** DJ_Mirage [~martijn@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl] 21:00:53 <Darkvater> back 21:01:19 <BobingAbout> ping 21:03:00 <Darkvater> peter1138: whazzup? 21:03:19 <peter1138> wondering about utf8ness 21:03:48 <Darkvater> utf8 is out 21:03:51 <Darkvater> utf9 is in 21:04:28 <BobingAbout> utf9? 21:04:34 <peter1138> damn 21:05:02 <Frostregen> lol 21:07:48 <Darkvater> peter1138: you're asking for merging? 21:08:08 <peter1138> i'm asking for "wtf should happen now" 21:08:44 <Darkvater> why the uncertainty? 21:09:03 <Darkvater> is it done and you don't know what to do with it; or there are some issues at hand that needed to be decided on? 21:10:58 <peter1138> i think i want someone to go over it and say things like "wtf is this" 21:11:20 <BobingAbout> lol 21:12:02 <Darkvater> ah 21:12:08 * Darkvater votes for jez :) 21:12:25 <Darkvater> kk, /me will have a look 21:19:27 <Born_Acorn> The new characters aren't the same as the originals! 21:19:32 <Born_Acorn> revert! revert! 21:20:52 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has quit [Quit: Lost terminal] 21:34:01 * peter1138 reverts Born_Acorn 21:35:58 <MiHaMiX> peter1138: :DDD 21:36:19 <peter1138> currently debugging a newgrf bug 21:36:30 <peter1138> hmm 21:36:33 <peter1138> w/w :) 21:38:46 *** dp- [~dp@p54B2E609.dip.t-dialin.net] has joined #openttd 21:40:00 *** Progman [~progman@p5091F87A.dip.t-dialin.net] has quit [Remote host closed the connection] 21:41:27 <Brianetta> Feel my 10" slide rules 21:41:31 <Brianetta> ooh yeah baby 21:41:46 <Sacro> :| 21:41:52 <Sacro> Brianetta: cold shower time 21:41:55 <Tron> "penis mathematicus" 21:42:10 <Brianetta> I won all my auctions 21:42:38 *** Progman [~progman@p5091F87A.dip.t-dialin.net] has joined #openttd 21:44:38 <Darkvater> hmm how do I merge the utf8 branch? 21:45:26 <Sacro> Darkvater: copy paste? 21:45:45 *** dp-_ [~dp@p54B2C8B5.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 21:46:11 <XeryusTC> Darkvater: svn merge? 21:46:29 <Darkvater> windows doesn't have a 'which' command :( 21:46:36 <Darkvater> now where did I put my svn client-tools 21:46:52 <XeryusTC> where ever you want 21:47:02 <Darkvater> yes but I don't remember 21:47:03 <Brianetta> Darkvater: Examine %PATH 21:47:20 <XeryusTC> the setup wil edit PATH 21:47:30 <Darkvater> I unzipped the zip 21:47:31 <XeryusTC> if you have the one from tigris that is 21:47:44 <Darkvater> hmm I seem to have put it in windows\system32 21:47:52 <XeryusTC> WINDIR/system32 would be the savest 21:48:09 <Darkvater> C:\Documents and Settings\tomi\Desktop\commit>svn merge svn://svn.openttd.org/br 21:48:13 <Darkvater> anches/utf8 -r 5004:HEAD 21:48:20 <Darkvater> hmm, not good 21:48:28 * Darkvater reads up on svn commands 21:48:51 <XeryusTC> svn help merge 21:48:56 <XeryusTC> try to do a dry run ;) 21:49:02 <Darkvater> http://svnbook.red-bean.com/nightly/en/svn-book.html :) 21:49:02 <peter1138> i did svn merge svn://svn.openttd.org/trunk/ svn://svn.openttd.org/branches/utf8/ . 21:49:08 <Darkvater> hmm 21:49:09 <peter1138> dunno how efficient that is 21:49:29 <Darkvater> I thought of leaving out trunk/ cause my wc was already trunk 21:49:37 <peter1138> yeah, i couldn't get that working either 21:49:48 * Darkvater tries peter's method 21:49:53 <Darkvater> conflicts? wtf 21:49:54 <Darkvater> gay 21:49:57 <peter1138> o_O 21:50:08 <peter1138> oh, maybe cos it's not synced now 21:50:19 <XeryusTC> [22:49:20] <XeryusTC> try to do a dry run ;) 21:50:27 <Darkvater> dry runs are for pussies 21:50:41 <XeryusTC> they save time 21:50:45 <Darkvater> I think my initial idea was good as well :) 21:50:53 <Darkvater> just got put off by the conflicts 21:51:02 <Darkvater> svn merge sourceURL1[@N] sourceURL2[@M] [WCPATH] 21:51:04 <Darkvater> ^ yeah 21:51:15 <Darkvater> svn merge -r N:M SOURCE[@REV] [WCPATH] 21:51:17 <peter1138> well there should only be a conflict in one place iirc 21:51:26 <Darkvater> ^ yeah #2 21:51:47 <Darkvater> airport_gui is also conflicting? 21:51:54 <peter1138> nope 21:51:57 <Darkvater> yes 21:52:00 <Darkvater> for me it is 21:52:10 <XeryusTC> you can get conflicts when you swap the source paths IIRC 21:52:34 <peter1138> Darkvater: ok, but there's no change in there from trunk 21:52:42 <Darkvater> well I did some changes 21:52:56 <Darkvater> but why it conflicted..utf8 SHOULD not even touch that file 21:52:59 <Brianetta> Will somebody tell zzarr that idea has an a on the end? 21:53:06 <XeryusTC> <XeryusTC> you can get conflicts when you swap the source paths IIRC 21:54:57 *** CaptObvious [~CaptObvio@cpc2-darl2-0-0-cust28.midd.cable.ntl.com] has joined #openttd 21:55:51 <Darkvater> hmm this simple merge is not right if the branch is not up to date with trunk 21:55:57 <Darkvater> now I get uncommits ;p 21:56:00 <Darkvater> wait.. 21:56:30 <Darkvater> unwait 21:56:43 <peter1138> heh 21:56:44 <XeryusTC> Darkvater: try to swap the source paths 21:58:18 <Sacro> can you not generate a diff from the point where the branch was created.. then apply that diff to trunk? 21:59:22 *** Belugas is now known as Belugas_Gone 21:59:28 <Belugas_Gone> night all 22:01:21 <Darkvater> gn Belugas_Gone 22:01:23 <peter1138> AC=00:a0:cc:d1:77:93:02:10:18:01:00:01:08:00 22:01:26 <peter1138> +M 22:01:35 <peter1138> since when are MACs that long? 22:01:41 <peter1138> +addresses 22:02:28 <Darkvater> XeryusTC: do NOT switch the urls...you'll not even get a single change :) 22:02:45 <XeryusTC> o? 22:02:57 <jez> peter1138: looks more like an IPv6 22:04:26 <peter1138> 's not 22:05:07 <Tron> too short for IPv6 22:06:11 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has joined #openttd 22:22:13 *** Sacro_ [~ben@adsl-213-249-186-213.karoo.KCOM.COM] has joined #openttd 22:22:13 *** Sacro [~ben@adsl-213-249-186-213.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 22:25:57 *** Sacro_ is now known as Sacro 22:27:20 <CIA-1> peter1138 * r7032 /trunk/aircraft_cmd.c: 22:27:20 <CIA-1> - Fix (r1704): Sprite index wasn't updated with correct image number if 22:27:20 <CIA-1> custom image lookup fails. 22:29:02 <Darkvater> :O sleepage 22:29:39 <peter1138> yeah well 22:30:03 <peter1138> gfxinit.c:382 22:30:05 <peter1138> is a problem 22:30:28 <peter1138> cos the landscape might not change, but the newgrfs (or options that newgrfs use) can 22:31:23 <Darkvater> hmm, I get link errors with utf8 22:31:28 * Darkvater gets into it deep 22:31:36 <peter1138> meh 22:31:41 <peter1138> actually sleeping now 22:31:42 <peter1138> nini 22:31:47 * qb drops Darkvater a rescue line 22:31:54 * qb forgets to secure it :( 22:34:42 <Darkvater> good job qb 22:35:11 <qb> yeah, I'm useless 22:35:18 <Wolf01> 'night 22:35:21 *** Wolf01 [~wolf01@host55-194-dynamic.58-82-r.retail.telecomitalia.it] has quit [] 22:35:49 <Darkvater> o_O 22:35:58 <Darkvater> fontcache.c was not added to VS8 project 22:40:22 *** ChrisM87 [~ChrisM@p54AC619D.dip.t-dialin.net] has quit [Remote host closed the connection] 22:41:55 *** |Jeroen| [~jeroen@dD5E03E97.access.telenet.be] has quit [Remote host closed the connection] 22:48:08 *** BobingAbout [~BobingAbo@adsl-83-100-133-251.karoo.KCOM.COM] has left #openttd [] 22:49:19 <Darkvater> peter1138: he, tunga.ttf doesn't work I get all blocks :) 22:50:03 <glx> using gdi ? 22:50:11 <Darkvater> no using utf8 22:50:26 <glx> convert lang/*.txt to utf8 22:50:35 <Darkvater> that doesn't matter 22:50:39 <Darkvater> other fonts *do* work 22:50:43 <glx> ha ok :) 22:51:17 * Darkvater needs to decide between verdana or tahoma 22:54:12 <Sacro> Darkvater: tis a big question that 22:55:23 *** mikk36[EST] is now known as mikk36 22:55:43 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: So Long, and Thanks for All the Fish] 23:00:12 *** CaptObvious [~CaptObvio@cpc2-darl2-0-0-cust28.midd.cable.ntl.com] has quit [Quit: Quitting!] 23:05:50 <Brianetta> I just discovered how easy it is to calculate compound interest on a log-log slide rule 23:06:03 <Brianetta> I can do it in half the time I can punch the buttons on my calculator 23:07:36 <Sacro> Brianetta: its keeping you occupied i see 23:08:36 <Brianetta> You should see how easily one can give you the roots of a quadratic equation 23:09:41 <Sacro> really? we are doing that at college now 23:09:47 <Sacro> just done completing the square 23:10:01 <Eddi|zuHause> faster than i can type "!m solve(a*x^2+b*x+c,x)"? 23:10:38 <Brianetta> Eddi: Yes. One handed, too, and during a power cut. 23:10:58 <Brianetta> Or even a sustained EMP 23:11:30 <Eddi|zuHause> yeah, the connection between me and the maple bot can be a little weak :) 23:11:46 <Eddi|zuHause> lots of things can fail ;) 23:11:55 <Eddi|zuHause> even without an EMP :) 23:13:15 <Sacro> Brianetta: yes, the next time an EMP goes off ill sit and do some quadratics 23:13:28 <Brianetta> It could save your life 23:13:49 <Brianetta> Radiation would be a concern, and its intensity follows an inverse square law 23:13:53 <Brianetta> with distance 23:14:03 <Brianetta> so you'll know if it's worth writing a will 23:14:26 <Sacro> hmm...true 23:14:47 <Eddi|zuHause> that would require both knowledge of the radiation that was set free, and the critical radiation your body can take 23:14:59 <Eddi|zuHause> and you can't exactly google for that :p 23:15:13 *** Progman [~progman@p5091F87A.dip.t-dialin.net] has quit [Remote host closed the connection] 23:16:08 <Sacro> Eddi|zuHause: no... id have to go to the library 23:16:15 <Sacro> but the emp would have wiped my library card :( 23:17:10 <Eddi|zuHause> there's a secret bunker in germany, where copies of all important books and other stuff gets stored on microfilm 23:18:00 <Eddi|zuHause> for people that might dig that out in some thousand years 23:19:31 <Brianetta> http://www.sphere.bc.ca/test/blundell.html 23:19:41 <Brianetta> Scroll down to the first military slide rule 23:19:49 <Brianetta> it's round, with a pink side and a blue side 23:19:54 <Brianetta> the description is hilarious 23:20:03 <Brianetta> and, er, on-topic 23:20:12 <Sacro> im almost considering downloading one 23:20:18 <Sacro> err.. buying even 23:20:19 <Brianetta> Her Majesty's government wins again 23:20:34 <Sacro> Interestingly, while it allows you to elegantly compute your radiatioon dosage, it does not say how much is fatal. An unfortunate oversight, if you should happen to really need this rule. 23:20:35 <Brianetta> Sacro: Pop round, I'll give you one for free 23:20:44 <Sacro> now theres an offer ;) 23:21:18 <Sacro> its a long ride out though is newcastle 23:22:02 <Brianetta> If you really want a rule, and want one that's guaranteed not to be buggered, look at Sphere's cheap rules page. 23:22:14 <Naksu> Sacro: i think anyone computing his or her radiation dosage knows how much is fatal 23:22:27 <Brianetta> http://www.sphere.bc.ca/test/cheap.html 23:22:27 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [] 23:22:36 <Sacro> Brianetta: im lacking in a credit card though 23:22:57 <Naksu> and fatal really depends on the duration of exposure 23:23:10 <Brianetta> Naksu: That radiation rule factors in time 23:23:21 <Brianetta> Sacro: They do IMOs 23:23:47 <Sacro> hmm... thats complex 23:25:08 <Brianetta> They have a rule 23:25:16 <Brianetta> cool 23:25:35 <Naksu> Brianetta: yeah but it doesnt display fatal dosage, like sacro said 23:25:39 <Brianetta> Sacro: You can email them. Walter and Susan are good people, and might take PayPal if you explain your situation to them. 23:25:39 <Naksu> which is true 23:26:11 <Sacro> Brianetta: hmm, or i could see if i can get one on eBay 23:26:22 <Sacro> im just reading wikipedia, seeing if i could interpret it if i got one 23:26:23 <Brianetta> You'll get second hand oneson eBay no problem 23:27:06 <Brianetta> Sacro: http://www.syssrc.com/html/museum/html/sims/javaslide/ 23:27:13 <Brianetta> That's a simulated JVM slide rule 23:27:20 <Brianetta> You can practice on it (: 23:27:39 <Naksu> speaking of radiation, http://en.wikipedia.org/wiki/Goi%C3%A2nia_accident this is pretty stupid 23:28:19 <Sacro> Naksu: impressive, it goes green halfway through the link 23:28:46 <Naksu> green? 23:29:05 <Sacro> Naksu: ye 23:29:14 <Sacro> i think xchat intercepted it 23:29:53 <Eddi|zuHause> my father had a slide rule and once explained it to me 23:30:02 <Eddi|zuHause> but it was slightly broken 23:30:15 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Remote host closed the connection] 23:31:41 <Eddi|zuHause> i once took it to school when i did not have a calculator, but it was not of much use for me 23:32:16 <Brianetta> %C3 did it 23:32:23 <Brianetta> this green 23:32:43 <Sacro> no, that green 23:32:49 <Sacro> hmm 23:32:53 <Brianetta> xchat shouldn't have interpreted that as colour unless you typed it yourself 23:32:55 <Sacro> hmm 23:33:01 <Sacro> interesting 23:33:03 <Brianetta> I'd look at which plugins you're abusing 23:33:10 <Sacro> i think im abusing a few... 23:33:32 <Brianetta> one of them is interpreting channel output as input, and that's bad for security 23:34:15 <Brianetta> "The two attempted to further open the casing, but were unable to. However, they did manage to break the iridium window, which allowed them to see the cesium chloride emitting a deep blue light." 23:34:18 <Brianetta> crumbs 23:34:21 <Brianetta> crumbs squared 23:34:47 <Brianetta> Imagine *seeing* cherenkov radiation for yourself 23:35:29 <Sacro> :o 23:35:51 <Brianetta> Imagine deciding that a blue-glowing material was suitable to form into a ring for your wife 23:36:28 <Naksu> Brianetta: or using it to paint yourself with 23:36:42 <Brianetta> I feel sorry for the little girl 23:36:44 <Naksu> or your farm animals 23:36:51 <Brianetta> who had to be buried in a lead coffin encased in concrete 23:37:00 <Sacro> Brianetta: what are you reading? 23:37:12 <Brianetta> Sacro: The wikipedia link that went green for you 23:37:31 <Brianetta> http://tinyurl.com/9whgb 23:38:09 <Naksu> "i don't know what this glowing blue stuff is but let's spread it around the house!" 23:38:41 <Naksu> wtf 23:38:42 <Naksu> Maria, the wife of the scrap metal yard owner, died a month later (23 October) from the effects of the radiation, though she may have saved the lives of many others by recognizing and inquiring about the innocent-looking but dangerous object. 23:38:43 <Sacro> thanks... 23:38:46 <Naksu> innocent-looking? 23:38:53 <Naksu> it fucking glows blue 23:38:57 <Sacro> did you read the one about the kid who made his own reactor? 23:39:08 <Brianetta> Sacro: Yeah 23:39:13 <Brianetta> that was unbelievably cool 23:39:16 <Brianetta> the work he put in 23:40:47 <Sacro> "Because the remains of the source were kept in a plastic bag, the level of contamination at the hospital was low" <- thats impressive 23:41:06 <Brianetta> Well, it meant it wasn't becoming embedded in skin, being inhaled, etc 23:41:14 <Brianetta> All radiation had to be external 23:41:20 <Brianetta> which is healthier 23:42:36 <Naksu> haha 23:42:55 <Naksu> check this out: 23:42:56 <Naksu> A local resident salvaged materials from a discarded radiation therapy machine carrying 6000 pellets of cobalt-60. The dismantling and transport of the material led to severe contamination of his truck; when the truck was scrapped, it in turn contaminated another 5000 metric tons of steel with an estimated 300 curies (11 terabecquerels) of activity. 23:43:05 <Naksu> This material was sold for kitchen table legs and building materials some of which was sent to the U.S. and Canada; the incident was discovered when a truck delivering contaminated building materials months later to the Los Alamos National Laboratory accidentally drove through a radiation monitoring station. 23:43:13 <Naksu> Contamination was later measured on the roads that were used to transport the original damaged radiation source. In some cases pellets were actually found embedded in the roadway. In the state of Sinaloa, 109 houses were condemned due to contaminated building material. 23:44:24 <Brianetta> I like the way to decontaminate humans 23:44:38 <Sacro> http://en.wikipedia.org/wiki/David_Hahn 23:44:42 <Sacro> Brianetta: fire... 23:44:44 <Brianetta> Administer prussian blue, then treat the urine as high-grade nuclear waste 23:44:44 <Sacro> lots of fire 23:44:55 <Sacro> you pee it out? 23:45:00 <Brianetta> You certainly do. 23:45:08 <Sacro> hmm... 23:45:33 <Brianetta> You can't remove rediation, but radioactive chemicals are still chemicals, and can be dealt with by catalysts, to bind and expel them. 23:45:51 <Naksu> you can pee cesium out with prussian blue 23:45:57 <Naksu> anything else and you're fucked 23:46:21 <Brianetta> You can conceivably fart radon 23:46:28 <Brianetta> but probably not nearly fast enough 23:46:47 <Sacro> ooh, fart radon 23:47:03 <Sacro> have beans for lunch and klil half the neighbourhood 23:50:20 <Brianetta> http://qecc.pnl.gov/presentations/HP_midyear_99/Fool_Irradiation8.pdf 23:51:58 <Brianetta> http://en.wikipedia.org/wiki/David_Hahn <-- The kid who made a breeder reactor in his shed 23:54:37 <Naksu> almost made 23:54:43 <Sacro> Brianetta: i linked it above :( 23:54:57 <Brianetta> oh yeah 23:58:01 <Sacro> Finally, David, whose safety precautions had thus far consisted of wearing a makeshift lead poncho and throwing away his clothes and changing his shoes following a session in the potting shed, began to realize that, sustained reaction or not, he could be putting himself and others in danger. (One tip-off was when the radiation was detectable through concrete.)