Log for #openttd on 3rd November 2006:
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00:03:52  <Ailure> that was a intresting error
00:04:18  <Ailure> That's what I get for thinking "Hey, MiniIN is quite stabl... wtf"
00:04:35  <Eddi|zuHause2> you care to tell us?
00:04:43  <Ailure> :p
00:04:58  <Ailure> lol well I was curious about the subsidaries system someone made
00:05:02  <Ailure> and played around with it
00:05:46  <Ailure> Since it would allow other companies trains to run on railways
00:05:51  <Ailure> so I made a goverment company lol
00:06:13  <Ailure> (since the Swedish railway network is apparently owned by the goverment, but the companies who run the trains are private)
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00:13:18  <Sacro> oh dear...
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00:31:39  <Bjarni> Ailure: same structure as in Denmark. EU requests that rail owners and train owners aren't the same so if another company shows up and can do the train service cheaper, they will be allowed to do so
00:32:23  <Ailure> Well, there's even öresundståget going over to denmark :P
00:32:38  <Ailure> the ones that I see here goes between Kristianstad and Helsingör
00:32:45  <Bjarni> half of them are owned by SJ and the other half are owned by DSB
00:33:18  <Ailure> I live next to a train station
00:33:29  <Ailure> funny how soothing they sound after awhile
00:33:32  <Ailure> the trains, that is
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00:34:32  <Eddi|zuHause2> i live 20km away from the next (used) train station...
00:34:45  <Ailure> I can see the trains out of the Window
00:34:53  <Ailure> There's three types of trains I see passing
00:35:09  <Ailure> Öresundståget, which is actually some danish DMU I forgot the name of
00:35:19  <Eddi|zuHause2> we have a station in our village, but that hasn't been used in like 30 years
00:35:27  <Ailure> X2000, who happens to be very noisy and sounds like a aircraft.
00:35:47  <Ailure> the classical RC6, typical 60's/70's electical train
00:35:48  <Sacro> :o
00:35:56  <Eddi|zuHause2> i think they started to remove the tracks meanwhile ;)
00:35:59  <Ailure> That is slowly phased out though
00:36:04  <Bjarni> they were meant to share the bogies, but because Sweden wanted to protect their own steel industry, they only wanted to pay for the trains if they were made out of Swedish steel and then they became so heavy that two bogies are needed for each car
00:36:11  <Ailure> And then I see various industrial trains
00:36:18  <Ailure> that are hyuge
00:36:23  <Bjarni> removing part of the idea in making sets of 4 units in each set
00:37:37  <Bjarni> I think RC still got a long life ahead of them, just not in the passenger traffic. They are actually rather good locomotives
00:37:53  * Sacro wants a train :(
00:37:54  <Ailure> I seen them used for cargo yeah
00:39:22  <Bjarni> I mean we had some locomotives, that were closing in on becoming 50 years old and then we sold them to some Swedish company to haul freight
00:39:27  <Ailure> hehe, now I want to try make a scandinavia game with SJ, DSB and private railway companies XD
00:39:49  <Bjarni> one of them is now more than 50 years and it's still in service moving freight around in Sweden
00:39:56  <Ailure> ah
00:40:00  <Ailure> I wonder what type
00:40:06  <Ailure> Diesel?
00:40:07  <Bjarni> MY
00:40:11  <Bjarni> yeah, diesel
00:40:16  <Ailure> hmm
00:40:21  <Ailure> I rarely see diesel trains here
00:40:53  <Ailure> Though they might pass through, I rarely see the engine of thoose freight trains XD
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00:43:26  <Bjarni> <-- here it is in it's current livery
00:43:53  <Ailure> never seen that
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00:44:33  <Bjarni> to be honest, I have no idea what line(s) it's on today
00:44:57  <Bjarni> only that it's in Sweden... somewhere
00:46:14  <Bjarni> funny thing is that DSB got those engines in the 50s and 60s and when they felt like they were outdated, they scrapped them or sold them and now several companies use them, just not DSB anymore
00:46:42  <Ailure> imagine if there was a second hand market in openTTD :P
00:46:51  <Ailure> although knowing the value of the average train after 20 years
00:47:03  <Ailure> you probaly would do extreme bargain, but with low reliability
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00:48:20  <CIA-1> Darkvater * r7047 /trunk/viewport.c:
00:48:20  <CIA-1> -Fix [FS#317]: Zooming out near map-borders would previously fail because the new centre
00:48:20  <CIA-1>  would be outside the map. Change behaviour so that a reasonable approximation is
00:48:20  <CIA-1>  returned so that zooming (out) still works (GrimRC)
00:48:57  <Bjarni> maybe reliability drops incorrectly
00:49:10  <Bjarni> we got several trains from the 60s in service here
00:49:35  <Bjarni> they are usually on time (imagine that in TTD world)
00:51:04  <Ailure> haha
00:51:16  <Ailure> I think the reliability system is a bit too harsh
00:52:36  <Bjarni> <-- looking at this, the best comment I can give would be "oops"
00:53:07  <Ailure> skinbreak?
00:53:12  <Ailure> I need to train my Danish
00:53:13  <Ailure> lol
00:53:32  <Ailure> I almost read it as skinwoman
00:53:42  <Bjarni> <-- LOL
00:53:56  <Bjarni> I hope nobody tried to run over this one too fast
00:54:11  <glx> noisy rail junction :)
00:54:17  <Bjarni> the worst part about this is that it's a "repair" that created that gab
00:56:05  <Ailure> ironic
00:56:07  <Sacro> *drool*
00:56:09  <Ailure> as soon I mentioned it in IRC
00:56:11  <Ailure> guess who contacted me
00:56:17  <Ailure> oh wrong window haha
00:56:38  <Ailure> (some user on some community was banned for good reasons, he IM'd me since I was one of the main admins)
00:57:05  <Ailure> D: I really like this subsidary system
00:57:18  <Ailure> Probably attempt a scandinavia scenario with SJ and HBT and trains inbetween
00:57:29  <Ailure> well, more like savegame
00:58:35  <Ailure> and I honestly never heard about a case where they throw away a fully functional train for a identical one in real life
00:58:48  <Ailure> they might make it go through a extreme refurbishing, but that's about it.
00:59:05  <Bjarni> hehe, browsing those images, I all of a sudden saw the name of one of the guys, who took pictures for that page and thought "hey, I know that guy"
00:59:23  <Bjarni> I didn't knew he took pictures for that page. In fact I just found the page a moment ago :)
01:00:14  <Ailure> The world is small :
01:00:15  <Ailure> :p
01:00:26  <Ailure> Like meeting someone under another alias
01:00:31  <Ailure> then go "Hey, have we met before?"
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01:02:41  <Bjarni> I tried going to another part of the country and meeting somebody from my home town. We both decided to take an all day trip to the same location on the same day o_O
01:03:55  <Bjarni> <-- hehe, I was once asked if that train was a tramway :D
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01:04:49  <glx> and it's not
01:05:08  <Eddi|zuHause2> well. it looks like one
01:06:10  <Ailure> hah
01:06:12  <Ailure> I been there
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01:06:21  <Ailure> I study in Hässleholm
01:06:22  <Sacro> night all
01:06:26  <Ailure> but I live close to Helsingborg otherwise
01:06:33  <Ailure> so Helsingör is on the other side of the sea
01:06:50  <Ailure> That's a photograph from the port/train station there
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01:07:30  <Bjarni> actually it's not from, it's a picture WITH the station in the background ;)
01:08:17  <Ailure> :p
01:09:44  <Eddi|zuHause2> in german, you say you take a picture "from" something
01:09:53  <Ailure> You do in Swedish too
01:09:56  <Ailure> which is why I said from heh
01:09:58  <Eddi|zuHause2> it's just a bad translation
01:10:05  <Ailure> sometimes I use Swedish grammar in English
01:10:10  <Ailure> so sorry for that :P
01:10:17  <Bjarni> that explains a lot :P
01:11:42  <Bjarni> Hässleholm... It's not that far into Sweden if I recall correctly
01:11:53  <Ailure> Yeah
01:11:55  <Ailure> but intrestingly
01:12:01  <Ailure> it apparently grew around it's train station
01:12:25  <Ailure> And have a rather big trainstation too for some reason
01:12:25  <Bjarni> what did? Helsingør or Hässleholm?
01:12:29  <Ailure> Hässleholm
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01:13:47  <Bjarni> well, the king of Sweden decided to make a national railroad and create access to hard to get locations, so ages ago, many areas had the station as the main and nearly only access to the outside world
01:14:13  <Bjarni> ever been to Høje Tårstrup (west of Copenhagen)?
01:14:53  <Bjarni> they built the railroad and placed a stop near a road in an area with only farmland. Today it's a huge town
01:15:25  <Bjarni> nobody lived there where they built the railroad, except for a few farmers. That station really created the town
01:18:52  <CIA-1> Darkvater * r7048 /trunk/ (7 files in 4 dirs):
01:18:52  <CIA-1> -Cleanup: DEBUG doesn't need a newline character, use DEBUG instead of printf and the
01:18:52  <CIA-1>  verb is build/built/built not build/*/build or build/*/builded.
01:19:08  <Ailure> hehe
01:19:35  <Ailure> I don't see alot of doubletracks here though, at last not where I live
01:19:50  <Ailure> I wonder if I could see a map with single and double-tracks marked out.
01:19:53  <Ailure> eh find
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01:22:40  <Ailure> then I guess
01:22:51  <Ailure> There's a train twice a hour between here and kristianstad
01:22:56  <Ailure> where there is single track
01:23:25  <Ailure> due to the short distance and the fact that kristianstad is a semi-terminus station (the lane that continues isn't electrified right now, though they're converting it)
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01:29:29  <Ailure> I would like to play a scandinavian or European scenario heh
01:29:33  <Bjarni> actually you can have pretty dense traffic without the usage of two tracks
01:29:36  <Ailure> I could try making one mysaelf
01:30:00  <Ailure> well yeah
01:30:06  <Bjarni> LNJ only got one track, yet they can have a train each way every 10th minute during the rush hour
01:30:06  <Ailure> they probably can have trains more often
01:30:28  <Ailure> infact I rarely see all the lanes used
01:30:32  <Ailure> in the local train station
01:30:36  <Ailure> despite it being big
01:30:40  <Ailure> so it definatly have room for expansion
01:30:46  <Ailure> without working on the tracks themself too much
01:30:54  <Ailure> infact, they are increasing the number of trains
01:31:04  <Bjarni> actually tracks break if they aren't used
01:31:05  <Ailure> Becuse train travel have become more popular lately
01:31:06  <Ailure> too popular
01:31:30  <Ailure> It's rather common to see a train filled to the brink
01:31:59  <Bjarni> I mean if they are allowed to rust and no train removes the rust, they deteriorates really quickly
01:32:29  <Bjarni> 	<Ailure>	It's rather common to see a train filled to the brink <-- good. Somebody is making profit :D
01:32:54  <Bjarni> meaning there will be money for expansion (longer trains, more trains and so on)
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01:53:58  <Eddi|zuHause2> most lines in germany were double-tracked from the beginning
01:54:36  <Eddi|zuHause2> but after the 2nd world war, a lot of the 2nd tracks got removed and brought to russia
01:54:54  <Eddi|zuHause2> not all of those have been rebuilt since then
01:57:02  <Eddi|zuHause2> even more interesting is the fact that some lines were electrified 3 times ;)
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02:58:10  <Ailure> I find it so amusing
02:58:15  <Ailure> that I have four diffrent versions of openTTD up
02:58:28  <Ailure> Openttd 0.4.8
02:58:32  <Ailure> OpenTTD latest nightly folder
02:58:45  <Ailure> openTTD(coop) folder, which contains the settings and revision that openTTDcoop uses
02:59:05  <Ailure> openTTD-miniIN, whihc I only downloaded for it's subsidies system (even if PBS is neat but buggy)
02:59:37  <Ailure> I just hope none will fork openTTD, or I have to make a fifth folder. :)
02:59:37  <glx> only four?
02:59:46  <Ailure> well, I probably would have a fifth
02:59:55  <Ailure> If I would bother with compiling my own set of patches
03:02:58  <`Ka> im really pleased TT stil has such a following
03:03:10  <Ailure> I was actually surprised D:
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03:03:18  <Ailure> finding TTDpatch was a pleasant suprise back in the day
03:03:22  <Ailure> after thinking the community was dead
03:03:25  <Ailure> then even openTTD
03:03:38  <`Ka> :)
03:03:49  <`Ka> known about patch for years
03:03:57  <`Ka> i discoveredopenttd today
03:04:11  <Ailure> ah well
03:04:17  <Ailure> I scrapped ttdpatch as soon I used openTTD
03:04:28  <Ailure> only reason I would go back to ttdpatch would be the newindustries
03:04:35  <`Ka> i havbnt played ttdpatch for a year
03:04:52  <Ailure> and they're getting implented in openTTD now, so I wouldn't be surprised if I saw them before 2007 in a nightly. ;)
03:05:06  <Ailure> depending on how much the devolopers works on them
03:05:15  <Ailure> most people are busy with work or study now after all
03:05:26  <Ailure> (note, I didn't say it will be done... hehe)
03:05:30  <`Ka> :P
03:05:39  <Ailure> YOu know what NewIndustries is
03:05:40  <Ailure> ?
03:05:43  <`Ka> no
03:05:51  <Ailure> Well, it's a way to add additional industries into the game
03:06:20  <Ailure> basically
03:06:40  <Ailure>
03:06:56  <Ailure> It's pretty much only newIndustries left of newGRF I think
03:07:00  <Ailure> and newCargo
03:07:13  <Ailure> newGRF allows thoose neat trains to exist in first place :9
03:07:21  <Ailure>
03:07:29  <Ailure> And here's a example how newIndustries would be like
03:07:56  <Ailure> And then there's newstations which allows you to have stations with diffrent look :P
03:08:10  <Ailure> and therfore have stations that fits better to the various industries
03:08:40  <`Ka> ah
03:08:42  <`Ka> cool
03:08:50  <Ailure> clay pit
03:08:53  <Ailure> gotta be the first industry
03:08:59  <Ailure> that is on a slope
03:09:06  <Ailure> well first industry I seen
03:09:11  <Ailure> I don't recall any other being like that
03:10:37  <`Ka> cool
03:10:53  <Ailure> Well, I would reccomend you playing around with new features
03:11:02  <Ailure> I guess you hadn't played with bigger maps for example. ;)
03:11:04  <`Ka> i dont have time :(
03:11:10  <`Ka> literrally had a quick 20mins on earlier
03:11:12  <Eddi|zuHause3> afaik there were also forests on slopes
03:11:18  <Eddi|zuHause3> somewhere...
03:11:21  <Ailure> ah
03:11:24  <Ailure> well, in thoose cases
03:11:32  <Ailure> when I see a new nightly with something I have to try out
03:11:34  <Ailure> or a GRF
03:11:39  <Ailure> I just cheat and play with the stuff
03:11:46  <Ailure> aka making a small test track or something
03:11:47  <`Ka> :P
03:11:53  <Ailure> like I did with subsidaries patch earlier
03:12:03  <Ailure> so I can see how I would use it in a serious game
03:13:46  <`Ka> im very ill
03:13:46  <`Ka> :)
03:13:48  <`Ka> :( even
03:13:57  <`Ka> i was on irc last nite
03:14:33  <`Ka> and some guy was saying how he went to kfc and got food poisining each of the 3times he went. so i said that couldnt be as people rarely get food poisoning in such plaes.  iwent to macdonalds last night. now i have a diarhea :(
03:14:58  <Ailure> well
03:15:18  <Ailure> I get all kind of wierdness with my digestion system :P
03:15:25  <Ailure> but they at worst only last half a day
03:15:32  <Ailure> and only like 10 min at time
03:15:35  <`Ka> ye
03:15:38  <`Ka> i know what y mean
03:15:41  <`Ka> had this most of the day
03:16:46  <`Ka> anyway
03:16:47  <`Ka> its tmie for bed
03:16:51  <`Ka> i need to be up in 4hours :/
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03:17:13  <Ailure> I have a lab to do
03:17:16  <Ailure> and the deadline is in like
03:17:17  <Ailure> 20 hours
03:17:19  <`Ka^off> night
03:17:23  <`Ka^off> :P
03:17:24  <Ailure> so I won't get sleep until i'm done
03:17:28  <Ailure> three database labs
03:17:36  <Ailure> although one is very simple to do
03:17:49  <Ailure> while I can reuse alot of code when I do the last lab
03:17:59  <Ailure> so as soon I finish the first one, the others will be easy :p
03:18:00  <Ailure> ok night
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06:49:49  <reigns> yo anyone able to assist me with a problem... i havent got the file and yeh tryed all the help areas and rubish and cant find the stand alone download...
06:53:29  <ThePizzaKing> reigns: There's a sticky thread in the 'General Transport Tycoon' section of the forums
06:53:30  <Zevensoft> I'm having so much fun mucking around with the doublesize code :D
06:54:01  <reigns> must be just me then who cant find it lol
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06:54:51  <ThePizzaKing> I don't know if there's one with only that file, so you might have to get the whole game
06:55:02  <roboboy> the package you want only has the grfs and
06:55:22  <roboboy> ThePizzaKing theres the file i mentioned
06:55:37  <reigns> just tell me where they are and i will surly waste more time lol
06:56:07  <reigns> or hasnt it been tested with edgy yeh
06:56:14  <reigns> yeh = yet
06:56:18  <roboboy> this thread
06:56:35  <ThePizzaKing> It runs fine on edgy for me
06:57:06  <roboboy> its somewhere in that thread i think
06:57:17  <roboboy> im prettu sure its in there
06:58:01  <reigns> cool cool time to hunt a little more before saying stuff it lol
06:58:06  <Rubidium> reigns: the problem is that those files are not freely distributable; legally you have to get them from your Transport Tycoon Deluxe CD, but some people on the internet have shared it
06:58:56  <Zevensoft> I bought that CD for 
06:59:02  <reigns> ahhhh ok i see... well that explains it all lol
06:59:03  <Zevensoft> box and all
06:59:16  <reigns> i will just grap a iso lol
06:59:32  <Zevensoft> though I cannot figure out this language pack business
06:59:41  <Zevensoft> my strings keep disappearing D:
07:00:19  <reigns> haha there it all is :)
07:00:34  <roboboy> just use the dl i gave you
07:01:19  <Zevensoft>
07:02:36  <reigns> there all operational and all
07:05:08  <Rubidium> it's not that hard once you know what the problem is ;)
07:05:41  <reigns> yeh just wanted to get that darn shit lol
07:05:58  <reigns> now knowing its a pay for game lol now i found all the files on it lmao
07:06:58  <Rubidium> some of the data-files are from a pay game to be exact
07:07:13  <Rubidium> which is due to the origin of OpenTTD
07:07:23  <reigns> nice
07:07:41  <reigns> alot of work for a dom
07:08:07  <reigns> ewww it dont auto add to gui menu
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07:11:00  <Zevensoft> dom?
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07:28:37  <peter1138> heh, 2x stuff
07:29:04  <Zevensoft> its hard because of the palette
07:29:09  <peter1138> i bet
07:29:28  <Zevensoft> motion blur is pretty cool though
07:29:33  <Zevensoft> ifa  bit sickening
07:29:40  <peter1138> hmm
07:31:55  <Zevensoft> the 2x median is so rediculously simple
07:31:58  <Zevensoft> its 1 line of code
07:32:49  <peter1138> so add 2xsai instead :)
07:32:56  <Zevensoft> cant
07:32:57  <Zevensoft> not rgb
07:33:50  <Tron> clipping is nasty, it makes the code so complex /:
07:34:54  <peter1138> morning tron
07:35:00  <Tron> morning
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07:35:55  <Zevensoft> if (i < width && height > 1) if (s[i+1] == s[i+p]) d[i * 2 + p * 2 + 1] = s[i+1];
07:36:01  <Zevensoft> put that in the filter loop
07:36:45  <Zevensoft> might have some bounds issues though, havent encountered any problems yet
07:37:15  <peter1138> i don't use windows
07:37:19  <Zevensoft> ooh
07:37:22  <peter1138> so i don't get that filter
07:37:34  <Zevensoft> is there a way to edit/use sdl in openttd on windows?
07:37:40  <peter1138> yeah
07:38:20  <peter1138> easy with cygwin/msys
07:38:27  <peter1138> requires some messing around for vs
07:38:36  <Zevensoft> hrm
07:38:45  <Zevensoft> I dont think sdl has the doublesize mode
07:38:46  <Zevensoft> does it?
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07:46:22  <peter1138> i just said that :)
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07:46:43  <Zevensoft> oh
07:46:44  <Zevensoft> lol
07:57:07  <Zevensoft> hrm maybe you could help me
07:57:27  <Zevensoft> I can add toggles for these patches easy
07:57:32  <Zevensoft> but the strings dont work right
07:57:53  <Zevensoft> I suspect theres a huge elaborate langpack thing stopping me
08:01:47  <peter1138> hm?
08:02:13  <Zevensoft> whenever I create new STR_CONFIG entrys in strings.h, the compiler deletes them
08:02:14  <Zevensoft> D:
08:02:20  <peter1138> ah
08:02:21  <peter1138> hehe
08:02:33  <peter1138> add the strings to lang/english.txt
08:02:35  <Zevensoft> and when I tried to force it by editing english.txt
08:02:48  <Zevensoft> it would refuse to load, saying invalid langpack
08:02:55  <peter1138> strings.h is autogenerated from that
08:05:12  <Zevensoft> ah
08:06:13  <peter1138> strgen should run after changing the strings
08:06:18  <peter1138> hmm
08:10:57  <Tron> bah, this was nasty, but now clipping works
08:19:51  <peter1138> your blitter?
08:22:38  <DarkSSH> morning
08:22:44  <Tron>
08:23:19  <peter1138> clipped :D
08:23:22  <Tron> peter1138: yes. i give you a /very/ good tip: don't try to implement clipping for a RLE blitter before breakfast. You just do very stupid mistakes
08:23:40  <peter1138> hehe
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08:23:58  <peter1138> 's nice
08:24:05  <Tron> and no, i didn't clip the image with Gimp (;
08:24:18  * peter1138 ups his resolution
08:24:30  <peter1138> hee, still huge
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08:24:56  <peter1138> i could try 2048 x 1536 (or whatever it is)
08:25:15  <peter1138> but i'd need to change X driver
08:25:19  <peter1138> and, yum, 60Hz
08:27:08  <Tron> huge? the pic is 800x600
08:27:51  <Tron> so, now even the correct source is in the dir
08:28:52  <DarkSSH> Zevensoft: you can do sdl even with msvc2005. just get the required headers, dll and add WITH_SDL
08:29:30  <DarkSSH> Tron: marvellous
08:29:38  * Tron spares another kitten
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08:32:29  <CIA-1> peter1138 * r7049 /branches/utf8/ (misc_gui.c string.c string.h):
08:32:29  <CIA-1> [utf8] -Codechange: Rework textbuffer handling so that caretpos and length are correct for the utf8 encoded string. This
08:32:29  <CIA-1> removes all decoding loops used to find the position. Now we only loop when moving back through utf8 characters.
08:32:38  <DarkSSH> this is just clipping to the window boundaries, right?
08:32:53  <peter1138> Darkvater: ever tried making an sdl-only build with vs2005?
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08:33:06  <DarkSSH> sdl-only?
08:33:22  <DarkSSH> no, but with sdl and gdi lots of times
08:33:23  <peter1138> with no win32 drivers...
08:33:37  <Tron> is there a switch to build without gdi?
08:33:42  <DarkSSH> why would I want that?
08:33:54  <peter1138> i did, cos i was too lazy to download the massively huge directx sdl stuff
08:34:00  <DarkSSH> no such switch
08:34:01  <peter1138> Tron, no
08:34:31  <DarkSSH> peter1138: he, I dl'd it once and then just zipped the appropiate headers and lib
08:34:33  * roboboy dinner
08:34:40  <Tron> i think the gdi driver is pointless anyway
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08:34:53  <Tron> i looked at the SDL source of their gdi backend
08:35:01  <Tron> the code is ... similar, to say the least
08:35:34  <DarkSSH> well, donnu GDI is reallynoticably faster than sdl
08:35:53  <Tron> i'm very sure it's a placebo effect
08:36:15  <DarkSSH> hands-on
08:36:29  <Tron> if you're lucky SDL even chooses DX as backend, which should be faster
08:37:15  <Tron> (and doesn't have the 20 colour restriction, btw)
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08:38:17  <Tron> hands on what?
08:39:39  <DarkSSH> experience. running the same game resulted to higher CPU usage on my laptop
08:42:53  <Zevensoft> "Invalid version of language packs" :(
08:43:32  <Eddi|zuHause> Zevensoft: you have to run strgen
08:44:14  <Zevensoft> run it in the lang folder?
08:44:25  <DarkSSH> Zevensoft: what compiler are you using?
08:44:29  <Zevensoft> vc2003
08:44:50  <DarkSSH> hmm, first run: set default project 'openttd', rebuild whole solution
08:45:04  <DarkSSH> after that CTRL+SHIFT+B or just F5 should work
08:45:04  <Zevensoft> no not first run
08:45:22  <Zevensoft> but I did change some things
08:45:49  <Zevensoft> ah here we go
08:48:50  <Zevensoft> motion blur is kinda sucky
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08:51:12  <Celestar_> hi
08:51:19  <Eddi|zuHause> hi
08:52:07  <DarkSSH> hiya
08:52:12  <Eddi|zuHause> how hard would it be, to add this x2 stuff to the SDL driver?
08:52:18  <Celestar_> x2 stuff?
08:52:26  <Eddi|zuHause> the double mode
08:52:27  <Zevensoft> the filters, easy
08:52:34  <Zevensoft> the double mode, dunno
08:52:50  <Eddi|zuHause> cause i really really miss it ;)
08:52:57  <Celestar_> hm
08:52:57  <Zevensoft> yeah its handy
08:53:02  <Zevensoft> esp on high res
08:53:15  <Zevensoft> trains can be so small when zoomed in still
08:53:32  <Celestar_> we need a higher zoom level :P
08:53:36  <Zevensoft> heh
08:53:49  <Eddi|zuHause> that is a real problem with modern GUIs
08:54:03  <Eddi|zuHause> with higher resolutions, they don't get finer, but only smaller
08:54:57  <Tron> Darkvater:
08:55:06  <Tron>     hdc = GetDC(SDL_Window);
08:55:06  <Tron>     screen_bmp = CreateDIBSection(hdc, binfo, DIB_RGB_COLORS,
08:55:06  <Tron>           (void **)(&video->pixels), NULL, 0);
08:55:10  <Tron> ^ OTTD code
08:55:18  <Tron> nonsense
08:55:22  <Tron> ^ SDL code
08:55:29  <Tron> v OTTD code
08:55:39  <Tron>   dc = GetDC(0);
08:55:39  <Tron>   _wnd.dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID**)&_wnd.bitmap_bits, NULL, 0);
08:56:07  <Tron> video->pixels is the buffer you draw in with SDL
08:56:23  <DarkSSH> ok then it _feels_ slower and task-manager says higher cpu usage
08:56:23  <Tron> _wnd_bitmap_bits is the buffer you draw in with GDI
08:56:43  <Zevensoft> yah
08:56:47  <Tron> it is - except for the variable names - the same code
08:56:54  <Zevensoft> lol
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09:04:18  <Zevensoft> hrm does sdl render in rgb?
09:06:07  <Zevensoft> still getting invalid version of language packs
09:06:08  <Zevensoft> :(
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09:11:57  <DarkSSH> are you sure english.txti s getting compiled?
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09:13:00  <Zevensoft> yeah
09:13:51  <Zevensoft> maybe not
09:13:52  * DarkSSH can't even start to think about what Zevensoft is doing to not have it work
09:13:58  <Zevensoft> lang/english.txt:2798: FATAL: rename() failed
09:14:40  <Zevensoft> line 2798:
09:14:42  <Zevensoft> STR_PURCHASE_INFO_CAPACITY                                      :{BLACK}Capacity: {GOLD}{STRING1} {STRING}
09:15:02  <DarkSSH> eh I think...
09:15:31  <DarkSSH> Zevensoft: strgen.c:1010
09:16:02  <DarkSSH> you might want to look there for why windows cannot rename to 'filename'
09:16:33  <Zevensoft> strgen.c:1010 = "\tLANGUAGE_PACK_IDENT = 0x474E414C, // Big Endian value for 'LANG' (LE is 0x 4C 41 4E 47)\n"
09:16:57  <Zevensoft> hrms
09:17:00  <DarkSSH> Zevensoft: a few lines below CompareFiles()
09:17:05  <Zevensoft> found it
09:17:38  <peter1138> read only files? heh
09:17:43  <Zevensoft> nope
09:18:19  <DarkSSH> or ownership
09:18:26  <Zevensoft> no problems there
09:18:27  <DarkSSH> I think unlink() fails above
09:18:32  <Zevensoft> yeah
09:18:44  <Zevensoft> WIN32 might not be defined
09:18:46  <DarkSSH> :O
09:18:58  <Zevensoft> no thats silly
09:19:03  <DarkSSH> just debug
09:21:14  <Eddi|zuHause> i do not understand this drawing code :(
09:22:32  <Zevensoft> hrm breakpoints not workin
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09:26:34  <Tron> Eddi|zuHause: hm?
09:27:01  <Eddi|zuHause> i tried to have a look on how to do this double mode on linux
09:27:18  <Eddi|zuHause> and i cannot figure out what is done in sdl_v.c
09:27:21  <Tron> well, it's dead simple
09:28:00  <Tron> you create a shadow surface with half the height and width of the visible surface
09:28:13  <Tron> you render in the shadow surface instead of the visible surface
09:28:50  <Tron> when updating portions of the screen copy the pixels (four times, of course) from the shadow surface to the visible surface
09:29:07  <Eddi|zuHause> yes, i know how it would be theoretically
09:29:32  <Eddi|zuHause> the praxis is what i have problems with ;)
09:29:37  <Tron> it works exactly this way
09:30:32  <Eddi|zuHause> to modify a piece of code, i first have to figure out what it currently does
09:31:03  <peter1138> now make it do that without doubling the gui :D
09:31:28  <Eddi|zuHause> no, i want the GUI doubled, too
09:31:54  <Eddi|zuHause> because i want to be able to actually read text ;)
09:32:11  <Zevensoft> damn you lang
09:32:25  <Zevensoft> why does this not want to work :(
09:32:53  <Zevensoft> OMG
09:32:57  <Zevensoft> wtf it just worked
09:35:48  <Tron> peter1138: oops, i missed one of the COMMA16s (:
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09:38:07  <peter1138> :)
09:38:13  <peter1138> it was hiding
09:38:47  <Zevensoft> wee code works now
09:38:56  <Zevensoft> as well as the option in patches menu
09:39:40  <Eddi|zuHause> this would be somewhat easier if SDL provided a stretching routine ;)
09:39:50  <Zevensoft> nah just write your own :)
09:39:51  <Zevensoft> not hard
09:40:00  <Zevensoft> plus you can manually create as many filters as you like
09:40:04  <Zevensoft> :D
09:40:12  <Zevensoft> although speed takes a hit
09:40:18  <Zevensoft> I'm amazed at how fast gdi is
09:40:19  <Eddi|zuHause> i mean, it would reduce to a "stretch_factor = 2;"
09:40:34  <peter1138> hq4x :D
09:40:37  <Tron> scaling by 2 isn't exactly hard to code
09:40:49  <Eddi|zuHause> i know
09:40:58  <Eddi|zuHause> i see the function in the win32 code
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09:41:13  <Tron> though a more generic approach would be nice
09:41:22  <Eddi|zuHause> but i can't just copy-paste that to sdl code :(
09:41:24  <Tron> i.e. doing the scaling in the backend independent code
09:41:27  <peter1138> scaling driver :D
09:41:35  <peter1138> hmm
09:41:38  <peter1138> i need to :D less
09:41:56  <Tron> you colon and D keys are wearing out?
09:42:00  <peter1138> hmm, i thought i had signed into msn
09:42:12  <peter1138> turns out the egg timer was only for bringing up the signin window...
09:42:15  <peter1138> yes
09:42:59  <Eddi|zuHause> hm. am i right in the assumption that _sdl_screen.pixels in SDL would be similar to _wnd.bitmap_bits in WIN32?
09:43:03  <Tron> grr, all those 32bpp graphics have off by one errors
09:43:24  <peter1138> they don't tile properly?
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09:43:42  <Zevensoft> a generic palette based scaler, now theres a fun challenge
09:44:02  <Tron> Eddi|zuHause: if you use SDL on windows it even gets initialised absofuckinglutly in the same way
09:44:27  <Eddi|zuHause> yes, i read that above ;)
09:44:40  <Zevensoft> similar, but sdl would be easier to filter
09:44:43  <Zevensoft> being RGB and all
09:44:54  <Tron> what are you talking about?
09:45:06  <Tron> OTTD always uses a 8bit buffer to draw in
09:45:10  <Zevensoft> o
09:45:29  <Zevensoft> but you just mentioned 32bpp
09:45:35  <Zevensoft> or do you mean the new grf stuff
09:45:39  <Tron> no
09:45:40  <peter1138> that's something else :)
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09:49:35  <CIA-1> maedhros * r7050 /branches/newhouses/newgrf_house.c: [NewHouses] -Fix: Mark animated tiles dirty when changing the animation frame.
09:49:59  <Stormcape> Is it just me or does Midnight Commander sound more like the title of a spy novel than the name of a Orthodox File Manager?
09:50:36  <Eddi|zuHause> once a friend asked me in what level i am in in "Norton Commander" ;)
09:51:00  <Stormcape> lol
09:51:07  <Stormcape> Seriously
09:51:14  <Stormcape> I'd totally read a book named Midnight Commander
09:51:17  <Stormcape> wouldn't you?
09:51:36  <Eddi|zuHause> no, i don't generally read books ;)
09:51:46  <Stormcape> lol
09:51:49  <Stormcape> liar
09:51:53  <Prof_Frink> Eddi|zuHause: What if they made it into a film?
09:52:03  <Eddi|zuHause> i don't read films either
09:52:04  <Prof_Frink> Would you watch it?
09:52:36  <Stormcape> My first impression for a novel named Midnight Commander would be cold war espionage.
09:52:39  <Zevensoft> hrm tv-filter works really well on ottd
09:53:37  <Prof_Frink> Stormcape: Will there be submarines?
09:53:45  <Stormcape> Of course
09:54:05  <Stormcape> bonus points if one of them is named/nicknamed "(The) Midnight"
09:54:21  <Prof_Frink> Aha
09:54:43  <Stormcape> Of course the entire novel would have to take place over the course of one night
09:55:55  <Eddi|zuHause> sounds like 24 light ;)
09:56:07  <Eddi|zuHause> so like... 12 :p
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10:11:26  <peter1138> right
10:11:31  <peter1138> maybe it's time to start some work
10:17:10  <Stormcape> o rly
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10:18:57  <peter1138> you're right
10:18:58  <peter1138> it's not!
10:19:27  <roboboy> hello
10:19:47  <Prof_Frink> Good day
10:21:44  <Celestar_> exit
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10:33:45  <Eddi|zuHause2> this is absolutely weird...
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10:39:28  <CIA-1> peter1138 * r7051 /branches/utf8/strings.c: [utf8] -Codestyle: Fix the formatting of the main FormatString switch block
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11:48:17  <Eddi|zuHause2> question: if i have a*b?c:d, what is the operator priority?
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11:51:08  <peter1138> (a*b)?c:d
11:57:01  <Noldo> what's that?
11:57:56  <peter1138> the answer
11:57:57  <blathijs> it says "if a != 0 && b != 0 return c else return d
11:57:58  <blathijs> I think
12:01:51  <Eddi|zuHause2> well, i wanted it to mean a*(b?c:d), and wanted to make sure the brackets are not redundant...
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12:03:02  <peter1138> feh, (b)?c:d is, and i see that a lot...
12:04:35  <Eddi|zuHause2> great, i made it segfault ;)
12:05:07  <Noldo> :)
12:08:37  <roboboy> gnight
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12:17:08  <Eddi|zuHause2> i give up...
12:20:46  <Tron_> ?
12:36:52  <peter1138> hmm
12:40:00  <CIA-1> peter1138 * r7052 /branches/utf8/ (string.c string.h): [utf8] -Codechange: Remove no-longer needed DecodeString/EncodeString functions.
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13:04:57  <Celestar_> is anyone familiar with WLAN repeaters?
13:04:58  <peter1138> hello
13:06:37  <Prof_Frink> WLAN
13:06:38  <Prof_Frink> WLAN
13:06:39  <Prof_Frink> WLAN
13:06:39  <Prof_Frink> WLAN
13:06:43  <Prof_Frink> like that?
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13:09:05  <CaptObvious> this is officially weird as hell
13:09:59  <CaptObvious> the "PACKET_SERVER_CLIENT_INFO" is really a UDP packet of 3 bytes containing ascii characters 003,000,000
13:10:42  <CaptObvious> sorry, I mean "PACKET_CLIENT_GAME_INFO"
13:11:02  <CaptObvious> to which the server returns a load of ASCII codes
13:11:07  <CaptObvious> or not
13:11:13  <CaptObvious> what format does it return in?
13:15:36  <peter1138> it's binary, so...
13:15:44  <CaptObvious> 0000   00 16 b6 18 5b 2a 00 16 cb 06 05 78 08 00 45 00  ....[*.....x..E.
13:15:44  <CaptObvious> 0010   00 1f dd d6 00 00 80 11 ec 1f c0 a8 01 02 55 9f  ..............U.
13:15:44  <CaptObvious> 0020   59 8e 05 cd 0f 8b 00 0b 76 a8 03 00 00           Y.......v....
13:15:50  <CaptObvious> whoa oops
13:15:58  <CaptObvious> sorry =/
13:16:05  <CaptObvious> that was just meant to be the last 3 bytes
13:17:07  <peter1138> reverse engineering by dumping the packet data?
13:17:12  <peter1138> is the source that hard to understand?
13:17:38  <CaptObvious> I don't know C :P
13:17:47  <peter1138> so?
13:18:01  <CaptObvious> I've tried looking at it, but there's no obvious place where it lists what raw data to send to get what result
13:18:21  <peter1138> here's a clue
13:18:38  <peter1138> network_udp.c:96+
13:18:53  <CaptObvious> ah, I'll have a look in there
13:18:54  <CaptObvious> ty
13:19:08  <CaptObvious> I was looking at network_data.h
13:27:20  <Eddi|zuHause2> how do i signle-step debug in linux?
13:27:31  <Tron_> gdb?
13:27:34  <Tron_> step
13:29:01  <Eddi|zuHause2> hm... i need a proper IDE...
13:29:24  <peter1138> emacs?
13:29:29  <CaptObvious> uint32 for the date?  you fit the date into 4 bytes?
13:29:36  <Prof_Frink> peter1138: IDE, not OS
13:30:45  <peter1138> oh, of course
13:31:21  <Eddi|zuHause2> let me rephrase that, i need an easy-to-use-for-newbies IDE ;)
13:31:56  <CaptObvious> Eddi|zuHause2 - visual basic ;)
13:32:19  <Eddi|zuHause2> that is a language, not an IDE
13:32:37  <Eddi|zuHause2> or that is a no-language ;)
13:32:38  <CaptObvious> it's both
13:33:11  <Eddi|zuHause2> hm... is KDevelop any good?
13:33:28  <Noldo> try it
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13:33:59  <CaptObvious> anybody know off the top of their head where the info on converting openttd dates into real dates is?  I've seen it somewhere but can't remember where
13:34:40  <peter1138> probably in... date.c
13:34:56  <CaptObvious> nah, there's an english explanation somewhere
13:35:08  <peter1138> ok
13:35:14  <peter1138> well it's days since year 0
13:35:19  <Hagbarddenstore> Ottd nerds...
13:35:25  <peter1138> taking account of leap years and not leap years
13:35:38  <CaptObvious> gah
13:35:46  <peter1138> but ignoring things like days being taken away by the oppressive regimes
13:35:50  <CaptObvious> why not just use 20040411?
13:36:11  <Noldo> as a string?
13:36:16  <CaptObvious> or an integer
13:36:28  <Prof_Frink> Why not use seconds since the epoch?
13:36:49  <Noldo> Prof_Frink: won't work because times before epoch are needed too
13:36:50  <CaptObvious> Prof_Frink - my point is why go out of your way to make it less human-readable?
13:37:09  <peter1138> because it needs to be machine readable
13:37:34  <peter1138> Noldo: these days we use signed numbers, instead of BC...
13:37:39  <CaptObvious> machines can convert between YYYYMMDD and number of days since year 0 a lot faster than we can
13:37:52  <peter1138> great
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13:37:57  <Noldo> why would an internal data structure need to be very human readable`?
13:37:57  <peter1138> so make your code do that
13:38:24  <Steam> hi
13:38:31  <Noldo> CaptObvious: that's exactly why the interal representation should be good for the machine
13:38:50  <CaptObvious> =/
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13:39:11  <CaptObvious> so it's number of days since the first of january 0000?
13:39:16  <Noldo> you can use converting functions to make it human readble when needed
13:39:22  <Zevensoft> would a win32 specific feature ever make it in the nightly?
13:39:36  <CaptObvious> Zevensoft - I hope not
13:39:45  <Zevensoft> well doublesize made it to the rc
13:39:54  <CaptObvious> doublesize is a gimick
13:39:57  <CaptObvious> gimmick*
13:40:03  <Zevensoft> one that I've improved :D
13:40:10  <Zevensoft> with a median filter
13:40:31  <Zevensoft> and there is word of a sdl doublesize
13:40:54  <Noldo> what does doublesize do?
13:41:02  <Hagbarddenstore> Zevensoft: Nothing that will exclude a platform fom OpenTTD will make it in the game
13:41:07  <Zevensoft> normally just doubles the size of the pixels
13:41:08  <peter1138> it triples the size
13:41:12  <Prof_Frink> Noldo: Exactly what it says on the tin
13:41:16  <peter1138> as a doublesize option would do
13:41:21  <Zevensoft> Hagbarddenstore then why is ctrl+d in there
13:41:34  <Hagbarddenstore> Zevensoft: Does it exclude a platform?
13:41:37  <Zevensoft> yes
13:41:42  <Zevensoft> all but windows
13:41:48  <Hagbarddenstore> Remove.
13:41:51  <Zevensoft> unless you wine
13:42:01  <Hagbarddenstore> I wine and do native.
13:42:05  <Zevensoft> I think wine supports gdi
13:42:11  <Hagbarddenstore> Dunno...
13:42:16  <peter1138> WINE and DINE
13:42:34  <Hagbarddenstore> I just play... I don't really know what Ctrl+D does in Windows version.
13:42:42  <Prof_Frink> If you're gonna wine, you may as well use TTDPatch
13:42:43  <Zevensoft> it doubles the size of the pixels
13:42:48  <Zevensoft> good for hires desktops
13:43:00  <Zevensoft> lets you actually see what you're doing
13:43:44  <Zevensoft> theres no windows specific code
13:43:51  <hylje> nah
13:43:53  <Zevensoft> its just only ever been done for gdi
13:44:01  <hylje> id rather wait for 3d/vector gfx
13:44:18  <peter1138> just wait a long time
13:44:28  <Zevensoft> afaik you can even copy/paste the same code into sdl with few alterations
13:45:12  <Noldo> Zevensoft: what is the windows only feature you were thinking?
13:45:17  <Zevensoft> doublesize
13:45:46  <Zevensoft> I'd rather it be cross platform
13:46:14  <peter1138> I'd rather nVidia reinstated DGA support to their shitty driver
13:46:25  <Zevensoft> heh
13:46:36  <Noldo> but it's not windows-only if you make it cross platform
13:46:44  <Zevensoft> yah
13:46:46  <Zevensoft> but I cant
13:46:52  <Zevensoft> I dont know how to do doublesize in sdl
13:47:06  <Zevensoft> I've never tried though
13:47:12  <peter1138> but no, their suggested method of speeding stuff up is to use xlib calls, or use opengl... *sigh*
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13:52:28  <DarkSSH> Celestar_: did the windows patch work?
13:53:01  <DarkSSH> CaptObvious: the wiki I showed you SAYS EXACTLY WHAT IS RETURNED
13:53:35  <CaptObvious> DarkSSH - yeah, but I don't really speak programmer
13:53:36  <peter1138> Network_Protocol?
13:53:44  <peter1138> or is there an updated page?
13:54:03  <peter1138> (well, that's updated now...)
13:54:20  <peter1138> CaptObvious: so why are you programming?
13:55:01  <DarkSSH> CaptObvious: I don't get wht is so hard. you send the 3 right?
13:55:10  <DarkSSH> CaptObvious: what does it return?
13:55:24  <DarkSSH> 1byte of game version, 4 byte of game date, 4 bytes of start date, etc. etc.
13:55:34  <DarkSSH> how hard can that be?
13:55:44  <DarkSSH>
13:55:56  <CaptObvious> ah, the first byte is game version?  the .c file I was reading earlier said game date was first
13:56:23  <peter1138> no it doesn't
13:56:39  <DarkSSH> I don't know what .c file you were reading...
13:57:06  <CaptObvious> sorry, network_data.h and network_udp.c
13:58:16  <DarkSSH> game_info_version = NetworkRecv_uint8(&_udp_cs, p); << I have no idea what this is doing there *above* all the other receives
14:00:35  <DarkSSH> hmm the wiki is a bit outdated with the packet-names
14:00:47  <DarkSSH> cause it's PACKET_UDP_SERVER_RESPONSE
14:00:53  <peter1138> hmm
14:01:07  <peter1138> i only just updated that packet data anyway
14:01:11  <peter1138> it was on version 1
14:01:14  <peter1138> and missed some bits
14:01:41  *** Celestar_ [~Jadzia_Da@] has quit [Ping timeout: 480 seconds]
14:01:45  <CaptObvious> DarkSSH - the wiki also doesn't mention what data needs to be sent for each one - PACKET_CLIENT_GAME_INFO needs 3 bytes of 03 00 00 sending
14:01:46  <CIA-1> peter1138 * r7053 /branches/utf8/namegen.c: [utf8] -Codechange: Replace a custom string copier with strecpy.
14:02:11  <CaptObvious> and I only found that out from packet sniffing the client
14:05:26  <DarkSSH> CaptObvious: isn't it only 2?
14:05:35  <DarkSSH> cause packetsize is uint16
14:07:18  <CaptObvious> the client sends 3 bytes of data in the packet
14:07:35  <CaptObvious> I made my program send the same 3 bytes and the server responds to it
14:08:18  <DarkSSH> CaptObvious: sorry, you're right
14:08:22  <DarkSSH> 	packet->size = sizeof(packet->size);
14:08:22  <DarkSSH> 	packet->buffer[packet->size++] = type;
14:08:31  <CaptObvious> I have no idea what that means
14:08:38  <DarkSSH> it's 2 for the size and +1 for the command you send
14:08:49  <CaptObvious> although I'd assume the "++" means add one :P
14:08:51  <DarkSSH> eg your packet is 2 bytes + whatever data you're sending
14:09:25  <DarkSSH> and the first 2 bytes will tell you how big your packet was
14:09:39  <Eddi|zuHause2> very strange, my suse mirror appears to be lacking some .rpms
14:09:59  <CaptObvious> sure it's not the first byte is the size then the other 2 the data?
14:10:20  <CaptObvious> doesn't make sense to have 2 bytes of size info on a 3 byte packet
14:10:55  <DarkSSH> the size info is ALWAYS 2
14:11:51  <CaptObvious> aaah right
14:11:58  <CaptObvious> a just-in-case thing?
14:12:19  <DarkSSH> donnu, that's the design
14:12:38  <Noldo> :)
14:12:45  <Noldo> is it sent over tcp?
14:12:53  <CaptObvious> UDP
14:13:01  <Noldo> hah
14:13:11  <DarkSSH> you could hack it to have the most significant bit represent 8 more, but..I'm not going to touch it :)
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14:13:38  <CaptObvious> how is the game version represented in 1 byte?
14:13:38  <Belugas> good day
14:13:54  <CaptObvious> it's either 4d in hex or 77 in decimal
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14:14:07  <CaptObvious> or does it not matter as long as they match?
14:14:08  <DarkSSH> game version is 3
14:14:31  <CaptObvious> hmm, my server returns 4d as the game version
14:14:41  <CaptObvious> wait, size first, right?
14:15:04  <CaptObvious> so the first 2 bytes are packet size, which would make sense, since there's 77 bytes there
14:15:17  <DarkSSH> first 2 packet size, 3 is packet type
14:15:26  <DarkSSH> then you get the actual data
14:15:27  <DarkSSH> I think
14:15:46  <CaptObvious> 4d 00 01 02
14:15:52  <CaptObvious> that's the first 4 bytes
14:16:07  <CaptObvious> 4d is hex for 77 which is the size of the packet
14:16:13  <CaptObvious> 01 packet type
14:16:23  <CaptObvious> so it's giving game version as 02
14:16:37  <CaptObvious> so did the version numbers start at 0?
14:16:51  <DarkSSH> no
14:16:53  <DarkSSH> version is 3
14:17:19  <DarkSSH> it could of course be 2 if you are querying an older version
14:17:24  <CaptObvious> I'm not
14:17:47  <CaptObvious> so for some reason it's returning 2 as the version number
14:20:06  <DarkSSH> are you sure you're sending the right command? :)
14:20:07  <CaptObvious> not that I care about the version number
14:20:21  <DarkSSH> you DO care about the version number, because based on that you get different data
14:20:24  <CaptObvious> yeah, cos it's returned the server name and map name in there
14:20:35  <DarkSSH> network_udp.c:117
14:21:32  <CaptObvious> 2 secs, I'll see what data is getting returned after the version nomber
14:21:34  <CaptObvious> number*
14:22:03  <CaptObvious> 08 07 0a 5b
14:22:35  <CaptObvious> that's either 2 numbers for max companies and how many companies there are in the game OR the game date
14:22:57  <CaptObvious> since there are 8 companies and 8 is the max and they're not identical, I'd assume it's the date
14:24:34  <DarkSSH> n ocompanies is 1byte
14:24:54  <CaptObvious> ah
14:24:59  <CaptObvious> so that could be companies
14:25:03  <DarkSSH> so companies_max 8, companies_on 7, spectators_max 10
14:25:03  <CaptObvious> why is it using the old protocol?
14:25:12  <CaptObvious> yeah, that makes sense
14:25:49  <CaptObvious> but the game version is 0.4.8
14:25:53  <CaptObvious> it's not a nightly or anything
14:26:56  <Eddi|zuHause2> because 0.4.8 does not have long dates?
14:27:20  <Eddi|zuHause2> long as in 32 bit instead of 16 bit
14:28:07  <Eddi|zuHause2> hence the version is 2, not 3...
14:28:17  * DarkSSH slaps CaptObvious
14:28:24  <CaptObvious> ?
14:28:26  <DarkSSH> why would 0.4.8 be version 3
14:28:31  <CaptObvious> I have no idea!
14:28:38  <DarkSSH> it's not, it's 2 :)
14:28:38  <CaptObvious> you told me it should be 3 =/
14:28:50  <CaptObvious> <DarkSSH> game version is 3
14:28:51  <DarkSSH> well I assumed you were working with normal code, eg SVN
14:29:00  <CaptObvious> I'm not editing the game at all
14:29:02  <DarkSSH> sorry about that
14:29:13  <CaptObvious> it's an external program querying the server
14:30:01  <CaptObvious> np :)
14:30:09  <DarkSSH> all you have to do is to implement PACKET_SERVER_GAME_INFO
14:30:13  <DarkSSH> exactly what it says there
14:30:28  <CaptObvious> okay, at least now I know that I need to code in support for an upcoming packet reordering :)
14:31:19  <Eddi|zuHause2> network_udp.c:117 (of HEAD) tells you everything you need to know...
14:32:29  <CaptObvious> Eddi|zuHause2 - they would if I could read C
14:33:11  <DarkSSH> << *drool*
14:35:37  <Rexxie> [start_date] => 719528.6, how does that work? .6 I mean
14:37:20  <Belugas> sweet png, DarkSSH :)
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14:40:11  <Eddi|zuHause> i hate it...
14:40:48  <Eddi|zuHause> CaptObvious: you don't exactly need to know C, you just have to read it line by line, it tells you exactly what byte in the data means what...
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14:59:30  <Celestar_> back
14:59:55  <Celestar_> DarkSSH: where is your list?
15:00:22  <DarkSSH> where it was the last time you asked ;)
15:00:39  <DarkSSH>
15:01:00  <Celestar_> I cannot remember having asked before :o
15:01:14  <DarkSSH> do you dare me to dig up logs? :)
15:02:02  <Celestar_> rather tell me what "-" "-?" "-!" and "-=" mean
15:02:24  <DarkSSH> -? perhaps
15:02:38  <DarkSSH> -! definite
15:02:54  <DarkSSH> -= if time/no bug/needs checking
15:03:42  <Eddi|zuHause> [Do Nov 2 2006] [21:37:06] <Celestar_>	DarkSSH: you gonna compile a list of what needs to be done, and place it somewhere accessible
15:03:44  <Eddi|zuHause> [Do Nov 2 2006] [21:55:06] <DarkSSH>
15:03:45  <Eddi|zuHause> ;)
15:04:11  <Celestar_> Eddi|zuHause: I wasn't online/listening at 21:55 possibly then :P
15:05:45  <Celestar_> cool
15:05:56  <Celestar_> will take a look at some problems later today
15:07:13  <Eddi|zuHause> so the bridges are not gonna be in 0.5?
15:07:32  <Celestar_> if DarkSSH says no ... :P
15:07:38  <Celestar_> he's DA BOSS
15:07:51  <Eddi|zuHause> i thought he retired? ;)
15:08:18  <Celestar_> we didn't find a replacement yet :P
15:08:41  <peter1138> let's promote bjarni ;)
15:08:52  <peter1138> he's always here
15:09:06  <Celestar_> ok
15:09:20  <peter1138> except when he's not
15:09:40  <Eddi|zuHause> sounds like peasant's wisdom ;)
15:09:50  <Celestar_> yeah  ... GWB
15:09:56  <Eddi|zuHause> (is that called like that in english?)
15:10:11  <DarkSSH> anyone has experience with Java/HSQLDB?
15:10:19  <DarkSSH> (and ResultSet)
15:10:27  <Celestar_> negative DarkSSH
15:10:36  <DarkSSH> I think it's being gay...again
15:10:50  <DarkSSH> SELECT COUNT(*) AS posts FROM posts << returns unnamed column
15:11:44  <peter1138> what if you give it a different name?
15:11:59  <Belugas> SELECT COUNT(*) AS post_count FROM posts
15:12:01  <Belugas> maybe?
15:12:12  <peter1138> just ask for field 0 :)
15:12:21  <Celestar_> what is this stunt MS is pulling with Novell?
15:12:49  <Eddi|zuHause> i am thinking they mixed november with april ;)
15:12:55  <Celestar_> oh
15:12:58  <Celestar_> .)
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15:13:15  <Celestar_> it's April on the other half of the planet ...
15:13:17  <Celestar_> er wait
15:13:18  <Celestar_> :P
15:13:38  <DarkSSH> peter1138: field 1, but let's see :)
15:15:50  <Celestar_> bah
15:16:00  <Celestar_> Suse really fucked the package management in 10.1
15:16:20  * DarkSSH is using the smart-packager now
15:16:25  <DarkSSH> zen is so much crap
15:16:30  <Eddi|zuHause> yes, i noticed ;)
15:16:32  <peter1138> builded is a great word
15:16:53  <Eddi|zuHause> but YaST has improved since 10.1 ;)
15:17:29  <Eddi|zuHause> well, it could hardly have got any worse ;)
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15:17:48  <Celestar_> I like y2pmsh as a package manager
15:17:55  <Celestar_> it is fast an efficient
15:18:06  <Celestar_> damnit
15:18:20  <Celestar_> my sister stole my ST:8 and ST:9 DVDs again :o
15:19:09  <Eddi|zuHause> what would she do with those?
15:19:26  <Celestar_> watch them
15:20:13  *** Purno [] has quit [Ping timeout: 480 seconds]
15:20:32  <Eddi|zuHause> besides they are really great movies, my sister would never be into that stuff
15:21:11  <Celestar_> well my sister likes them
15:21:16  <Celestar_> she didn't like 10.
15:21:18  <Celestar_> neither did I
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15:22:17  <Eddi|zuHause> no, 10 was pretty boring
15:22:20  <Celestar_> yeah
15:22:30  <Eddi|zuHause> i heard they were making a script for 11?
15:22:33  <Celestar_> so was 7, and 3, and parts of 1
15:22:46  <Eddi|zuHause> i found 5 the worst
15:22:51  <Celestar_> yeah 11 is supposed to be shown in 2008
15:23:24  <Eddi|zuHause> 4 was the funniest ;)
15:23:31  <Celestar_> I mean the beginnin of 5 is funny ("Spock, sometimes I could kick your ass", "Shall I hold him") .. but the rest ... pfft
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15:23:56  <Celestar_> 4 was funniest, carried a nice message and had a nice story around
15:24:08  <Celestar_> 6 was excellent (maybe my favourite)
15:24:20  <Eddi|zuHause> "that were not his knees" ;)
15:24:24  <Celestar_> hr hr
15:24:43  <Celestar_> only, the German dub has one critical scene missing normally :o
15:24:52  <Eddi|zuHause> or "only 2 seconds more..." "shall i bring you back"?
15:25:00  <Prof_Frink> Celestar_: There's a general rule for ST movies
15:25:10  <Celestar_> Prof_Frink: the odd ones suck?
15:25:12  <Prof_Frink> If the number is odd, it's shit.
15:25:24  <Eddi|zuHause> that does not hold for 9 and 10
15:25:26  <Celestar_> no, because 9 didn't suck and 3 was ok :)
15:25:56  <Eddi|zuHause> 9 was possibly better than 8
15:26:00  <Celestar_> Eddi|zuHause: do you remember the scene (in 6) on Khitomer, where Scotty shoots that Klingon Sniper?
15:26:06  <Prof_Frink> Celestar_: *General* rule. The algorithm needs refining.
15:26:18  <Celestar_> hehe :)
15:26:22  <Eddi|zuHause> but they are hardly comparable
15:26:53  <Celestar_> 9 was 1) very funny (the crew obviously had a great time themselves) and 2) had good depth
15:26:53  <Eddi|zuHause> Celestar_: not exactly, but i could dig out my recording
15:27:24  <Celestar_> Eddi|zuHause: check it, in the original version, it turns out that this guy is no Klingon. That scene was cut in many german versions
15:27:50  <Celestar_> "smooth as an android's bottom, eh Data?" :)
15:28:05  <Celestar_> "oh, it's hardly noticable ... "
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15:29:10  <Celestar_> browsing the news ... what IS this shit going on with airlines and hand luggage ?!
15:29:39  <Celestar_> I mean what insane bastard came up with the new rules effective Monday?
15:29:54  <Prof_Frink> Celestar_: You might have a bomb in your water bottle.
15:30:02  <peter1138> 100ml is enough for anyone
15:30:14  <Celestar_>
15:30:26  <Zevensoft> lol yeah some guy wasnt allowed to take his diabetes medicine, ended up in a coma
15:30:47  <Celestar_> look at the photo to the left. I'm pretty sure the toothpaste is the DIN-EN-ISO standard 125ml tube
15:30:51  <Prof_Frink> peter1138: that's less'n a third of a can
15:30:54  <Celestar_> tube ...
15:31:22  <Celestar_> I also love that the same goes for cabin crew and pilots as well in the future, I'll love their smell :S
15:32:11  <Celestar_> Quote:
15:32:21  <Celestar_> "There is just no logic or common sence to this whole security crap. I can understand these restrictions applying to pax, as these measures are designed to take away any possible chance of someone taking control of an airplane. I on the other hand have been security cleared, gone through the basic disclosure, hold an airside ID and believe that somewhere in my job description it requires me to be in control of an aircraft."
15:32:50  <Celestar_> --Anon Pilot
15:33:51  <Prof_Frink> Celestar_: Not to mention, if the pilot was a terrorist he could, I dunno, ram the plane into a skyscraper or something, without his bomb-in-a-bottle
15:34:01  <SpComb> "However, the new rules do not limit the liquids that you can buy at shops located beyond the
15:34:02  <SpComb> point where you show your boarding pass or on board an aircraft operated by an EU airline."
15:34:09  <SpComb> isn't it crystal clear? :)
15:34:10  <Celestar_> I especially like the "re-sealable plastic bag of not more than 1 liter of capacity"
15:34:24  <CaptObvious> "I bought it in the terminal, honest!"
15:34:27  <Celestar_> SpComb: yeah I've long said all this is about making money for the shops
15:34:38  <ln-> Celestar_: it's actually a 75-ml tube of toothpaste, zoom in and see.
15:35:04  <CaptObvious> yeah, cabin crew will stink after a long flight with no deodorant
15:35:19  <CaptObvious> they're on their feet constantly, it's hard work
15:35:31  <Celestar_> ln-: :) I wonder if any of the screens will notice if I apply a "75ml" sticker to my 2-gallon barell of beer
15:35:48  <SpComb> well, on most flights they serve bevreges aboard
15:35:51  <SpComb> for free, even
15:35:54  <Prof_Frink> Celestar_: Just redefine the litre
15:36:05  * SpComb is flying munich -> helsinki on jan 12th
15:36:08  <Celestar_> "this is a relativistic litre" :P
15:36:23  <Prof_Frink> "By my definition, the lire is the capacity of the pacific ocean"
15:36:32  <Prof_Frink> s/lire/litre/
15:36:40  <Zevensoft> say its an american litre
15:36:47  <Zevensoft> :D
15:37:00  <Celestar_> called gallon
15:37:00  <Prof_Frink> Zevensoft: That's be an american liter
15:37:01  <peter1138> "litre's french for gallon, right?"
15:37:11  <peter1138> damn, too slo
15:37:11  <Prof_Frink> they can't spell proper either
15:37:12  <peter1138> +w
15:37:17  <Celestar_> how do I measure the capacity of a bag?
15:37:26  <Zevensoft> place over head
15:37:28  <Zevensoft> inhale
15:37:30  <Zevensoft> exhale
15:37:30  <Eddi|zuHause> fill it with water ;)
15:37:30  <Zevensoft> count
15:37:41  <ln-> i just wonder what will happen after someone uses a broken duty free bottle as a weapon.
15:37:51  <SpComb> a 1l bag is an awfully small bag
15:37:58  <Prof_Frink> ln-: Or some explosive that isn't a liquid
15:38:05  <Eddi|zuHause> the real question is how will THEY measure the capacity of the bag
15:38:08  <Celestar_> Last Sunday at PHX. All us SLF lined up to go through security. TSA guy with a perfectly straight face announced: "The federal governement has determined that a deodorant stick is a stick deodorant. It therefore must be placed in a transparent plastic bag" I wonder how long and how many overpaid dickheads it took to make that determination......
15:38:28  <SpComb> I wonder that if they are now all busy checking all the liquids it would be possible to sneak on some, say, dynamite or plastic explosives :P
15:38:39  <CaptObvious> do you know how many bombs have ever been found by security screenings at airports?
15:38:52  <Celestar_> yes approximately
15:38:56  <SpComb> single digits probably
15:39:02  <Prof_Frink> SpComb: You know the statistician's approach to air safety?
15:39:03  <CaptObvious> in the US I'm pretty sure it's none.
15:39:03  <Celestar_> none of them were liquid
15:39:04  <CaptObvious> zero.
15:39:09  <SpComb> Prof_Frink: I do
15:39:18  <XeryusTC> I wonder what they'll do when you say that you're flying to some chemics meeting ;)
15:39:21  <SpComb> what's the likelyhood of someone having a bomb on an airplane? x
15:39:34  <SpComb> what's the likelyhood of two people having a bomb on an airplane? x^n
15:39:41  <SpComb> solution: carry a bomb with you on every flight
15:40:14  <Celestar_> yeah
15:40:16  <Celestar_> go AOL
15:40:16  <SpComb> make that 1/x and 1/x^n
15:40:17  <CaptObvious> there's a flaw in that logic
15:40:22  <XeryusTC> i wonder where people get the feeling that terrorism is everywhere...
15:40:22  <Celestar_> Your machine does not meet the minimum system requirement in order to view the AOL Video Player.
15:40:39  <CaptObvious> since you carrying a bomb has no impact on whether someone else will be carrying one
15:40:45  <Zevensoft> yeah, you need to have at least 3 different spywares installed
15:40:52  <CaptObvious> so the probability of someone else on the same plane having one remains the same
15:41:06  <Prof_Frink> CaptObvious: Yes. We know that. But this is a *statistician* we're talking about
15:41:12  <Eddi|zuHause> Zevensoft: one of them being windows :)
15:41:20  <Zevensoft> windows is not spyware
15:41:24  <Zevensoft> its mugware
15:41:29  <SpComb> terrorist aim to terrorize. With the governments taking care of that now the terrorists can retire
15:41:42  <Zevensoft> it upfront asks for your information, and forces you to hand it over
15:41:59  <Celestar_>  <= can anyone watch this? :)
15:42:05  <SpComb> CaptObvious: you fail at being a statistician
15:42:20  <CaptObvious> SpComb - good.
15:42:31  <SpComb> <-- this is a screenshot I took yesterday
15:42:32  <XeryusTC> Celestar: maybe if you removed the ....
15:42:44  <Celestar_> LOL:
15:42:47  <Celestar_> Just got back from a duty having had my TUNA SANDWICH removed from me at the crew security checkpoint!!!!!!!!!!!!!!!!!!!!!!!!!!  (I was told tuna was a prohibited item, the security gimp then produced a tin of the stuff as proof, when I pointed out that my tuna was on a sandwich..he just shrugged his shoulders)
15:43:09  <CaptObvious> what's the max size a UDP packet from an OpenTTD server can be in bytes?
15:43:20  <SpComb> tuna bomb!
15:43:21  <Celestar_> CaptObvious: as much as your MTU is?
15:43:30  <Prof_Frink> Celestar_: Tuna is highly explosive under certain circumstances
15:43:33  <Celestar_> I really wonder how to make a bomb from tuna
15:43:41  <SpComb> doesn't OpenTTD allocate a fixed buffer for receiving messages?
15:43:46  <Prof_Frink> Celestar_: Take one tin of tuna
15:43:46  <Eddi|zuHause> Celestar_: that link is broken
15:43:50  <SpComb> buffer overflows are fun
15:43:54  * peter1138 blinks at a mysterious bank credit on his account
15:43:57  <Prof_Frink> Take one tin of antimatter tuna
15:44:02  <peter1138> who's giving me money?
15:44:07  <Prof_Frink> bring them together and watch the fireworks
15:44:10  <CaptObvious> so like 1460 is going to be the max?
15:44:28  <SpComb> peter1138: oh sorry, I must have accidentially sent it to your account by mistake, could you send it back?
15:44:53  <Prof_Frink> SpComb: you did that as well?
15:45:03  <SpComb> I did it first. Ssssh
15:45:06  <CaptObvious> network_data.h:13 is #define SEND_MTU 1460
15:45:26  <Celestar_> methinks the terrorists are just playing cards laughing their ass off at us
15:45:39  <ln-> how much explosives is required to drop a plane? ... and how much can someone hide inside him/herself?
15:45:43  <SpComb> char* buf =  char[SEND_MTU] // remember to verify the size of the packet when receiving
15:45:52  <Zevensoft> they tested it on mythbusters
15:45:54  <SpComb> +;
15:45:57  <Zevensoft> 250g of C4
15:46:04  <Celestar_> Best one i heard recently at LHR was when a crew member was told they could not take their packet Soup on to the plane as it 'could' be turned into a liquid. It wasn't a liquid at that point though! Lots of things if you add enough water can become a liquid!
15:46:09  <CaptObvious> SpComb - I'm just trying to size an array
15:46:24  <CaptObvious> if I put the incoming data into a byte array instead of a string I can call specific bytes
15:46:25  <SpComb> CaptObvious: does it have a buffer overflow?
15:46:35  <Celestar_> ln-: depends ... but 200g of C4 could do
15:46:41  <Prof_Frink> Celestar_: Did someone tell them that it's onlt certain liquids that are dangerous?
15:46:44  <Zevensoft> yeah depends on where it splodes
15:46:49  <SpComb> Celestar_: that's pretty good...
15:46:50  <CaptObvious> yeah, if it gets too big for the array it redimensions the array to be 2000
15:46:51  <Celestar_> Prof_Frink: obviously not
15:46:53  <Zevensoft> in the aisle its useless
15:46:54  <Prof_Frink> Hmm
15:47:02  <Prof_Frink> What's the score on cucumbers?
15:47:08  <Zevensoft> next to window it could rupture the wall badly
15:47:08  <Celestar_> Zevensoft: not if you have a pressuired cabin ...
15:47:10  <CaptObvious> Zevensoft - it'd probably blow out the windows
15:47:10  <Prof_Frink> They're like 95% water
15:47:19  <CaptObvious> which is a major problem on a plane
15:47:35  <ln-> and what chances are there to detect explosives that someone has hidden internally?
15:47:37  <SpComb> Celestar_: it's almost like a liquid, it's just missing the liquid bit, you see
15:47:46  <CaptObvious> SpComb - so it's a ""?
15:47:47  <Prof_Frink> Plan: dehydrate a cucumber, replace the liquid with liquid explosives
15:47:56  <Celestar_> yeah
15:47:56  <Zevensoft> wouldnt blow out the windows
15:48:00  <Prof_Frink> Take solid cucumber ontl plane.
15:48:03  <CaptObvious> it's a (null)
15:48:05  <Prof_Frink> boom.
15:48:09  <Celestar_> "attack of the suicide-cucumbers"
15:48:20  <Zevensoft> you're more likely to blow out the wall than the window
15:48:42  <SpComb> but airport security is really just about making the passangers feel safe...
15:48:44  <Prof_Frink> -!- MI5 has joined #openttd
15:48:55  <SpComb> although now it's gotten a bit ridiculous
15:49:02  <SpComb> with the whole liquid thing...
15:49:20  <Zevensoft> waters dangerous
15:49:36  <Zevensoft> if heated to over 70 degrees
15:49:38  <Prof_Frink> Yeah, if you brethe it
15:49:41  <Eddi|zuHause> yes, all terrorists drank water in the last 24 hours before their assault
15:49:45  <Zevensoft> lol
15:49:56  <XeryusTC> hmm
15:50:01  <Prof_Frink> Eddi|zuHause: It's also carcinogenic
15:50:10  <SpComb> then again, those that don't drink water for a couple days die...
15:50:15  <Zevensoft> if you can somehow get boiling water on a plane, its a very painful weapon
15:50:34  <SpComb> Zevensoft: just ask the stewardess....
15:50:37  <XeryusTC> taking calcium with you on the plane would be enough then
15:50:40  <Prof_Frink> Zevensoft: Ask a flight attendant for a nice cuppa
15:50:40  <Zevensoft> haha
15:50:43  <SpComb> I don't think they serve cold coffee
15:50:55  <Zevensoft> so the real terrorists are the stewardesses
15:51:04  <Prof_Frink> Oh yes.
15:51:05  <Zevensoft> with boiling cups of black coffee
15:51:06  <Zevensoft> D:
15:51:11  <SpComb> they've probably got knives too
15:51:12  <Prof_Frink> Can't you tell from the beards?
15:51:18  <Zevensoft> but I think they keep them under 55 degrees anyway
15:51:19  <Prof_Frink> SpComb: No.
15:51:23  <SpComb> hmm
15:51:37  <SpComb> bottle openers then
15:51:39  <Prof_Frink> [quote="SoaP"]Sporks.[/quote]
15:51:42  <XeryusTC> they only have plastic knifes
15:51:49  <SpComb> and how do they open wine bottles?
15:52:04  <Prof_Frink> SpComb: never heard of screwtops?
15:52:30  <SpComb> all good wine have corks made out of cor
15:52:30  <SpComb> k
15:52:34  <XeryusTC> there are also rubber corks, which you can just suck off the bottle
15:52:35  <SpComb> only fake wines have anything else
15:53:05  <Prof_Frink> SpComb: good wine != aeroplane wine
15:53:26  <Celestar_> back in t
15:53:30  <Celestar_> t = 5 minutes
15:53:35  <XeryusTC> SpComb: are you also naive enough to believe that those big barrels where they store wine in are also made out of a special wood type (cant recall the name)
15:53:54  <Zevensoft> anyone know the steps to compiling/using sdl under winders?
15:54:09  <Zevensoft> in ottd that is
15:54:24  <Prof_Frink> Hehe, the A380s meant to have bars on it, right?
15:54:29  <XeryusTC> why would you want to compile SDL yourself?
15:54:31  <Prof_Frink> Will they have real ale?
15:54:50  <XeryusTC> Prof_Frink: you are able to get strong alcoholic bevarages already
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15:55:17  <Zevensoft> I just want to get doublesize working in sdl
15:55:17  <Prof_Frink> XeryusTC: I don't care about strength, I just want my Pride!
15:55:30  <XeryusTC> :o
15:56:40  * XeryusTC wonders how to blow up whiskey ;)
15:57:37  <Eddi|zuHause> whiskas?
15:57:52  <SpComb> XeryusTC: as I said, good wines... and you probably mean oak
15:58:08  <SpComb> and yes, most wine is made in plastic or metal containers
15:58:16  <Prof_Frink> Hmm, if terrorists could get proper beer on board, they wouldn't *want* to blow up the plane
15:58:34  <SpComb> and better on-flight movies
15:58:47  <Celestar_> or food
15:58:53  <XeryusTC> SpComb: so, you also know that they just drop a piece of *oak* in the container then?
15:59:02  <SpComb> or if all planes were one-seaters that were flown by a computer
15:59:12  <XeryusTC> or free sound for everyone with those on-flight movies
15:59:14  <SpComb> XeryusTC: nope
15:59:44  <Celestar_> there are bomb-proof cargo containers
16:00:10  <Celestar_> El-Al flies them
16:00:27  <XeryusTC> SpComb: well, they do, and still sell it to you as if it was contained in an oak barrel. they could just say the same thing about the cork
16:02:00  <CIA-1> rubidium * r7054 /branches/MiniIN/openttd.c:
16:02:00  <CIA-1> [MiniIN] -Fix: forgot to set "no refit" flags when loading old MiniIN savegames.
16:02:00  <CIA-1> This should solve the bug where trains that were going to the depot on the time
16:02:00  <CIA-1> of saving for a service where actually stopped in the depot. Thanks to mart3p
16:02:00  <CIA-1> for spotting.
16:05:32  <Celestar_> in Munich, the police officers get screened as well.
16:05:45  <Celestar_> also, they have to put their SMGs into the X-ray
16:06:03  <Celestar_> (because they might try to smuggle explosives with the help of am SMG?)
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16:19:01  <CaptObvious> I find it disturbing enough that the police are armed, let alone carrying bombs
16:20:50  <Celestar_> well
16:21:53  <Eddi|zuHause> i kinda think that it would be more disturbing to know that the police are not armed
16:22:14  <Eddi|zuHause> because hell would break loose
16:22:27  <Eddi|zuHause> (is that even english?)
16:23:26  <CaptObvious> our police aren't armed by default and it's fine here tyvm
16:23:56  <Prof_Frink> Eddi|zuHause: It's normally "all hell would break loose"
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16:25:24  <Celestar_> CaptObvious: where are you at?
16:26:16  <CaptObvious> northeast england
16:26:53  <Eddi|zuHause> and how do you defend against the picts? ;)
16:27:02  <CaptObvious> picts?
16:27:12  <Celestar_> thugs ...
16:27:17  <Prof_Frink> CaptObvious: People that live in Scotland
16:27:20  <CaptObvious> by arresting them
16:27:53  <CaptObvious> we generally call them neds or chavs
16:27:59  <CaptObvious> well, I suppose it's really NEDs
16:28:05  <CaptObvious> non-educated delinquents
16:28:08  <Eddi|zuHause> according to my history knowledge, the picts were a celtic tribe, causing trouble to the roman invaders of england, resulting in the construction of the hadrian's wall
16:28:23  <CaptObvious> you know more about history than I do
16:28:39  <Prof_Frink> Yes. The picts lived in scotland, the scots didn't.
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16:29:07  <Prof_Frink> I think the Scots lived in Ireland.
16:29:41  <Celestar_> "everyone with a Mc in front of their name, GET OUT!"
16:30:14  <Prof_Frink> McRudge!
16:31:15  <Eddi|zuHause> CaptObvious: it's a very weak sign if you do not know history, especially if it is your local history
16:31:35  <CaptObvious> history doesn't interest me in the slightest
16:32:02  <Eddi|zuHause> history tells you a lot about the future, if you use it right
16:32:48  <Eddi|zuHause> besides, knowledge of any kind cannot be bad
16:33:09  <Celestar_> how is it, that Adobe Reader is the slowest and least stable pdf viewer I have?
16:33:20  <Celestar_> it's their own friggen format
16:33:42  <Prof_Frink> Celestar_: evince!
16:34:19  <CaptObvious> Celestar_ - it's bloated with spyware and other useless bloat
16:34:29  <CaptObvious> Apple's preview is lightning fast displaying PDFs
16:35:18  <Celestar_> I just wish kpdf had a "rotate" function
16:36:01  <CaptObvious> turn your monitor on its side
16:36:03  <Eddi|zuHause> turn the screen ;)
16:36:33  <Eddi|zuHause> (or the room around you)
16:36:43  <Celestar_> it's a laptop :)
16:37:32  <CaptObvious> even easier
16:38:58  <Celestar_> yeah
16:39:07  <Celestar_> but then even the keyboard turns ':P
16:39:34  <Eddi|zuHause> most modern graphic cards should have a "rotate screen" function
16:40:34  <CaptObvious> does anyone forsee a problem with just killing the openttd process as apposed to letting it exit gracefully?  (dedicated server)
16:40:53  <peter1138> it won't save any configuration changes
16:41:05  <CaptObvious> but since it's a dedicated server, there will be none
16:41:21  <Eddi|zuHause> apart from your computer blowing up and our never ending wraithful revenge?
16:42:01  <Sacro> hmm
16:42:03  <peter1138> you can change settings within the dedicated server
16:42:28  <CaptObvious> ah right
16:44:10  <CaptObvious> will a MOTD ever be implemented?
16:44:25  <peter1138> It was, yes.
16:44:34  <CaptObvious> in 0.4.8 or nightlies?
16:44:38  <peter1138> nightlies
16:45:11  <CaptObvious> how long till 0.4.9 is released?  :P
16:45:15  <peter1138> Never
16:45:19  <Eddi|zuHause> forever
16:45:37  <CaptObvious> okay, how long till the next stable release?
16:45:40  <Eddi|zuHause> right after the corresponding duke nukem ;)
16:46:16  <CaptObvious> there are going to be no more stable releases?
16:47:21  <peter1138> We're going to make unstable releases instead
16:47:39  <CaptObvious> ugh
16:47:46  <CaptObvious> do you think I can get a non-smartass answer?
16:47:49  <CaptObvious> =/
16:47:55  <peter1138> No
16:47:58  <CaptObvious> :(
16:48:13  <CaptObvious> time to start using the nightlies then
16:48:29  <peter1138> See. No need for releases.
16:48:48  <CaptObvious> but doesn't that mean that people have to redownload every day to be able to connect to a server that's kept up to date?
16:49:19  <Sacro> thats assuming people keep them up to date... eh peter1138
16:49:26  * Eddi|zuHause wonders who had the idea to call releases "stable"
16:49:46  <CaptObvious> Downloads
16:49:46  <CaptObvious> The latest stable version is 0.4.8.
16:49:48  <CaptObvious> :P
16:49:50  <peter1138> Sacro: Who What Where?
16:49:56  <peter1138> It's stable
16:50:00  <peter1138> It hasn't changed ever
16:50:27  <CaptObvious> maybe it'd be a good idea to mention this on the download page
16:50:29  <Prof_Frink> peter1138: Can you keep horses in it?
16:50:38  <CaptObvious> that people should use nightlies rather than the stable
16:50:42  <peter1138> Ok, time frame for 0.5.0RC1 is "around one month"
16:51:20  <Sacro> peter1138: starting from when?
16:51:59  <CaptObvious> and I'm right in thinking that people need the exact same client version as the server?  so if a server was using the current r7032, all clients connecting would have to be r7032 too?
16:52:02  <Prof_Frink> Sacro: around one month before 0.5.0RC1
16:52:13  <Prof_Frink> CaptObvious: Aye
16:52:13  <peter1138> Prof_Frink: Only if they're crazy horses, (stupid noise)!
16:52:29  <CaptObvious> then why is there not autopatching?  :P
16:52:56  <peter1138> Sacro: nowish
16:54:40  <Sacro> ish? thats very vague...
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17:02:25  <Eddi|zuHause> for the record, i absolutely hate programs that save configuration changes only on normal program termination
17:02:40  <CaptObvious> yeah
17:02:46  <Eddi|zuHause> because often enough, those are programs that either run forever, or get terminated abnormally
17:04:12  * Prof_Frink terminates putty
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17:08:41  * Sacro terminates Prof_Frink
17:11:42  <Eddi|zuHause> i think kaffeine hates me...
17:12:00  <Eddi|zuHause> that, or it just can't handle subtitles properly
17:12:59  <Sacro> use vlc
17:13:17  *** Vikthor [] has joined #openttd
17:13:35  <Eddi|zuHause> i use kaffeine for everything else, why should i switch just for having subtitles?
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17:30:05  <Sacro> BobingAbout: ping
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17:31:47  <BobingAbout> sacro: pong
17:32:30  <Sacro> :d
17:33:04  <BobingAbout> :p
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17:53:50  <Yakusa> any good server, where game will start soon or have just started?
17:54:15  <Yakusa> i haven't played long time and would like to do one good long game today :)
17:57:19  <BobingAbout> hi
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18:00:37  <DarkSSH> Tron: I'll just wait a few days to reply and you'll get it down to 2ms ^^
18:04:22  *** glx [] has quit [Quit: bye]
18:06:04  <peter1138> hmm?
18:06:42  <DarkSSH> 32bpp blitter
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18:08:16  <peter1138> ah
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18:10:40  <hylje> blitter!
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18:11:08  <peter1138> so how many 32bpp blitters are there now? ;p
18:11:09  <BobingAbout> you working on 32bpp i take it
18:11:25  <BobingAbout> sod knows, i bet you arn't using my formulae though
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18:11:52  <DarkSSH> it's 26bpp though ;p
18:12:04  <BobingAbout> mines 34bit
18:12:26  <BobingAbout> whats the 26 bits for, 24 i assume are for RGB right?
18:12:37  <DarkSSH> 2bits for alpha transparency
18:12:51  <DarkSSH> so you only have 0, 25%, 50%, 75% and fully transparent
18:13:01  <BobingAbout> mine has 24 for RGB, 8 for alhpa, and 2 more for company colours
18:13:11  *** Twinsen__ [user@] has joined #openttd
18:13:23  <BobingAbout> although, alpha can safly be dropped for 32 bits
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18:13:52  <peter1138> heh
18:14:10  <peter1138> the thing with the colour maps you missed is that any colour can be mapped to another
18:14:26  <BobingAbout> who, me/
18:14:33  <peter1138> all those different colour bridges aren't using company colour maps...
18:14:44  <BobingAbout> oh, his?
18:14:48  <peter1138> you
18:14:52  <BobingAbout> me?
18:14:53  <BobingAbout> eh?
18:14:56  <peter1138> EH!
18:14:57  <BobingAbout> i don't get it
18:15:00  <peter1138> no comprendez
18:15:38  <Eddi|zuHause> that sounds like a mixture of languages
18:16:00  <BobingAbout> i wrote 1 ages ago, where it had 2 bits per pixel for 00= normal colour, 01= remap 1, 10=remap 2, 11=remap 3
18:16:37  <BobingAbout> if any of the CC bits is set, the colour is drained to grayscale, then a hue and saturation is applied
18:16:42  <BobingAbout> possable even a lightness
18:20:21  *** Wolf01 [] has joined #openttd
18:20:38  <BobingAbout> how does... whoever is doing it now, do company colours?
18:20:49  <Wolf01> ello
18:21:06  <Wolf01> peter1138! help!
18:21:18  <peter1138> no idea
18:21:22  <peter1138> Wolf01: what's up?
18:21:47  <Wolf01> newstations gui
18:22:21  <BobingAbout> peter, whats with the 1138?
18:22:39  <peter1138> yup, there's a gui
18:22:42  <peter1138> it's a number
18:23:08  <hylje> peter had to try 1137 times before getting his own unique nickname
18:23:29  <Wolf01> how does work the list? i can't read the code...
18:23:42  <peter1138> which list?
18:23:50  <Wolf01> the newstation list
18:23:57  <peter1138> which one?
18:24:06  <Wolf01> both
18:24:11  <BobingAbout> you still havn't figured out english sentance construction properly yet...
18:24:35  <peter1138> he can spell though
18:24:43  <Sacro> BobingAbout: and you have?
18:24:48  <BobingAbout> lol
18:25:11  <BobingAbout> i didn't say his english was bad, its a lot better than some people
18:25:20  <Wolf01> but i'm stupid
18:25:28  <Wolf01> ehm italian
18:25:28  <Sacro> Wolf01: no.... your just italian :)
18:25:34  <BobingAbout> no, you just not english are you?
18:25:46  <BobingAbout> eh
18:26:03  <BobingAbout> "how does the list work?"
18:26:10  <peter1138> "You're youring your you'res"
18:26:24  <Sacro> :z
18:26:29  <peter1138> Anyway, yes, the lists are magic.
18:26:34  <BobingAbout> yes, sacro is a but of a nugget sometimes
18:26:38  <BobingAbout> bit*
18:26:39  <Sacro> peter1138: is that a valid sentance?
18:26:54  <peter1138> Sacro: It is if you allow verbing.
18:27:02  <Sacro> and should it not be you're's?
18:27:22  <Sacro> showing possesion
18:27:24  <BobingAbout> no
18:27:32  <hylje> im so adjective
18:27:34  <hylje> i verb nouns
18:27:36  <Eddi|zuHause> it's plural
18:27:36  <BobingAbout> try not to double apostraphies
18:27:43  <Eddi|zuHause> not possession
18:27:50  <BobingAbout> aye
18:27:58  <hylje> BobingAbout: r'e'a'l'l'y'?
18:28:00  <Sacro> Eddi|zuHause: you'res'
18:28:01  <Sacro> ?
18:28:14  <BobingAbout> IDGARA
18:28:17  <hylje> you ares'
18:28:21  <Eddi|zuHause> you do not apostophosize plurals
18:28:21  <hylje> what?
18:28:50  <BobingAbout> IDGARA = I don't give a rat's arse
18:28:56  <BobingAbout> or ass if you are american
18:29:11  <peter1138> Wolf01, the bit that draws the list starts at rail_gui.c:726
18:29:45  <Sacro> ooh, i need to post my MiniIN bug...
18:29:53  <BobingAbout> sorry if i went off topic, its just that usually people who don't normally speak english prefer if i correct them, usually. i speak to quite a few
18:30:19  <Sacro> BobingAbout: that sentence needs some adjusting
18:30:32  <peter1138> It is just a loop that determines if the position in the list is valid, what to draw, and then it draws it.
18:30:35  <Sacro> id personally ditch the ", usually"
18:30:50  <Wolf01> no, the problem is that i can copy/paste the whole thing, but if i can't understand the code, i can't know where i must change the things
18:30:52  <Eddi|zuHause> BobingAbout: it's
18:31:08  <peter1138> If you copy and paste the whole thing, you'll get a station list...
18:31:53  <Wolf01> yes, i know, but i need a list which return a sprite index
18:32:02  <BobingAbout> i agree with both sacro and... eddi with what they said about my sentance
18:32:20  <Sacro> sentence
18:32:20  <Naksu> you know what's awesome?
18:32:26  <Sacro> Naksu: sex?
18:32:40  <Naksu> when you for the first time in a long, long while actually buy a game
18:32:48  <Naksu> and even when fully patched you just cant play it
18:32:51  <Naksu> :(
18:33:09  <hylje> ha ha
18:33:17  <hylje> you should have pirated it
18:33:21  <hylje> and you'd be playing it by now
18:33:30  * Sacro gets all his games from tpb
18:33:32  <hylje> played the singleplayer campaign even
18:34:06  <Naksu> of course, i'm talking about nwn2 and the utter inability to leave the first town...
18:34:36  <peter1138> Is it a bug or do you just suck?
18:34:45  <hylje> all of the above
18:34:45  <Naksu> peter1138: it's a bug
18:35:03  <Naksu> everyone else has it :)
18:36:07  <hylje> GJ, QA!
18:36:10  <Sacro> NSFW
18:36:11  <Sacro> :D
18:37:39  <Sacro> oh wow
18:38:19  <Eddi|zuHause> Naksu: that'll teach you to buy a game and backstab all the piracy community around you...
18:39:30  <Sacro> hmm, hungry
18:45:18  <hylje> nwn2 has linux native yet?
18:50:16  <Rexxie> is there a way to remove an empty company in multiplayer?
18:50:42  <BobingAbout> yes
18:51:16  <Sacro> Rexxie: yup
18:51:41  <Rexxie> and would someone mind sharing how this can be archieved?
18:52:02  <BobingAbout> i don't have a clue
18:52:17  <Wolf01> no, is top secret, like the newstations code
18:52:59  <BobingAbout> wolf01: lies
18:53:14  <Rexxie> reset_company, eh?
18:53:18  <Rexxie> thanks
18:53:21  <Sacro> Rexxie: :o
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18:58:31  <Yakusa> hmm, how i can join 2 stations?
18:58:48  <BobingAbout> erm
18:59:01  <BobingAbout> i think wolf01 wrote a patch for that
18:59:11  <Wolf01> yes but before place them
18:59:15  <Wolf01> not after
18:59:17  <BobingAbout> but, the not so easy way is to demolish 1, then drag
18:59:20  <BobingAbout> k
18:59:34  <BobingAbout> then rebuild
18:59:52  <Wolf01> in trunk you should be able to do the station walking
19:00:41  <BobingAbout> :P
19:00:54  <BobingAbout> did i show anyone this yet?
19:01:06  <Wolf01> just build a station, some lorry stations in the direction you want to extend and then the other station, all adjacent to each other
19:03:19  <Wolf01> mmm i don't remember how the HandlePlacePushButton works... i need to pass p1 somewhere for CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
19:04:10  <Wolf01> dinner time
19:04:13  *** Wolf01 is now known as Wolf01|AWAY
19:20:51  *** Wolf01|AWAY is now known as Wolf01
19:21:04  *** KritiK [] has joined #openttd
19:21:19  <BobingAbout> so... what you think to my station?
19:21:35  <Wolf01> nice
19:22:23  <BobingAbout> :P
19:23:06  <Wolf01> what do you think about "somebody can help me, please?"
19:24:17  <BobingAbout> i think the words are in the wrong order
19:24:37  <Wolf01> i'm the Joker
19:24:42  <BobingAbout> "Can somebody help me, please?" :P
19:24:55  <BobingAbout> what you need help with?
19:25:23  <Wolf01> is about half an our that i'm writing about it
19:25:37  <BobingAbout> hour?
19:25:44  <Wolf01> hour yes
19:25:57  <BobingAbout> i'm not sure i understand the sentance actually
19:28:06  <Wolf01> i need help with my eyecandy patch, i'm coding the gui but i can't understand how to use it to change the sprite index and then pass it at the purchase land function
19:28:33  <BobingAbout> i have no clue
19:28:43  <Zaviori> Eyecandy patch?
19:28:51  <Zaviori> Like signs n stuff?
19:28:52  <Wolf01> yes
19:30:16  <Wolf01> it will allow to place a "sign" with a custom graphic... the tile is always a purchased land, but with different graphic
19:30:47  <Wolf01> so you can make for example a forest, a village, an airport
19:31:48  <Wolf01> (and with SAC's graphics should be a very nice thing)
19:31:55  <Zaviori> Yeah
19:32:54  <Wolf01> (i already got her support, if i can do this evil feature)
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19:51:31  <Sacro> Wolf01: her?
19:51:37  <Wolf01> yes, her
19:53:24  <Wolf01> "If I may interject, I'm pretty sure everything in SAC's screenies we haven't seen before is drawn by SAC, and coded by a friend of hers."
19:54:47  <Sacro> a female?
19:55:43  <hylje> on my internets?
19:56:43  <Wolf01> answered to my pm?
19:56:50  <hylje> say it aint so
20:00:39  *** Bjarni [] has joined #openttd
20:00:41  *** mode/#openttd [+o Bjarni] by ChanServ
20:01:27  *** Vikthor [] has quit [Remote host closed the connection]
20:01:48  <Sacro> Bjarni!
20:01:53  <Bjarni> where?
20:01:59  <lws|Insomnia> Sacro!
20:02:02  <lws|Insomnia> woah.
20:02:06  <lws|Insomnia> i'm still lws|Insomnia!
20:02:09  *** lws|Insomnia is now known as lws1984
20:02:13  <Sacro> Bjarni: behind you!
20:02:21  <Bjarni> you didn't sleep since 1984?
20:02:25  <lws1984> :p
20:02:29  <lws1984> i've been asleep..wait..
20:02:38  <lws1984> oh well, i just keep forgetting to change nicks on oftc
20:02:59  *** Tron_ [] has joined #openttd
20:09:12  *** Tron [] has quit [Ping timeout: 480 seconds]
20:10:14  *** lws1984 is now known as lws|Away
20:10:26  <Bjarni> and there goes 1984
20:10:32  <Bjarni> have a nice 1985
20:11:05  <Bjarni> I know I did. I got my first computer
20:11:16  <BobingAbout> lol
20:11:23  <BobingAbout> my first computer was in 1988
20:11:35  <BobingAbout> an amstrad CPC464
20:11:39  <smeding> my first computer was in.. 1998 maybe... i feel old.
20:11:41  <smeding> err
20:11:42  <smeding> young.
20:11:43  <BobingAbout> with a built in tape drive
20:11:50  <peter1138> 1982
20:11:59  <peter1138> though of course it wasn't mine...
20:12:04  <peter1138> mmm, bbc b
20:12:05  <Bjarni> !calc 1982 - 1138
20:12:06  <_42_> Bjarni: 844;
20:12:08  <BobingAbout> lol, mine was my parents
20:12:19  <Bjarni> so peter got his first computer at the age of 844
20:12:29  <BobingAbout> lol
20:12:41  <BobingAbout> he's an old git ain't he?
20:13:07  <peter1138> That is true.
20:13:32  <Bjarni> next you will tell us that you are married and got children
20:14:08  <peter1138> No; that's Belugas :)
20:14:31  <Bjarni> like it's only Canadians, who can figure out how to reproduce :P
20:15:07  <Eddi|zuHause> your parents were your first computer?
20:15:19  <Bjarni> ok, they might have a problem in Greece, but that's another story
20:15:30  <peter1138> Back to the apostrophes?
20:15:35  <Eddi|zuHause> well, i heard about chinese in the basement
20:15:39  <Eddi|zuHause> but parents?
20:15:39  <peter1138> Greece? Why Greece?
20:16:00  <Bjarni> they master Greek after years of experience
20:16:09  <Bjarni> makes reproduction a bit tricky
20:16:28  <peter1138> Ahh... a Bjarni-joke
20:18:26  <Sacro> hehe
20:18:44  <Sacro> peter1138: s/a// &&s/-/=/
20:18:56  <BobingAbout> iggy
20:18:59  <Sacro> koopa?
20:19:55  <BobingAbout> aye
20:20:26  <peter1138> Pardon?
20:20:50  <BobingAbout> iggy koopa of castle #1
20:21:40  <BobingAbout> probably from hull
20:21:41  <Sacro> writing a sermon for a service noone will hear...
20:22:02  * Sacro hunts donw his beatles music
20:23:15  <Sacro> hmm... where did it go
20:23:34  *** Zaviori [] has quit [Quit: ( :: NoNameScript 4.02 :: )]
20:25:37  <Sacro> its missing :(
20:26:36  <Belugas> [15:17] <@Bjarni> like it's only Canadians, who can figure out how to reproduce <--- prove it Bjarni :)
20:26:57  <Belugas> it's one thing to reproduce, it's another one to survive it!
20:28:42  <Bjarni> good point
20:28:50  <Bjarni> and how should I prove that?
20:28:54  <BobingAbout> iggy
20:29:08  <Belugas> get a child, and keep o devving :D
20:29:21  <Bjarni> hmm
20:29:48  <Bjarni> if I create a child, I can't use rubber, which could indicate that I can die from such an act
20:29:53  <Bjarni> I see your point :P
20:30:11  *** Zavior [] has joined #openttd
20:30:12  <BobingAbout> lol
20:30:13  <Belugas> don't
20:30:14  <Sacro> :o death by sex
20:30:22  <Bjarni> :P
20:30:26  *** Jhs [] has joined #openttd
20:30:28  * Sacro sees a chalenge
20:30:47  <BobingAbout> what would that be?
20:30:48  <Bjarni> I know what you mean, but death by sex sounded more interesting to Sacro
20:30:51  <Belugas> a child is a nasty little devil that sucks out every once of energy you have left after a hard days work
20:31:03  <Bjarni> I know :/
20:31:16  <Belugas> :)
20:31:19  <Belugas> just to be sure ;)
20:31:28  * peter1138 ponders sticking his heating on
20:31:32  <peter1138> cooollddd
20:31:36  <Bjarni> later on they are older and they just wait for you to die so they can take over the house
20:31:42  * BobingAbout .
20:31:57  <Bjarni> BobingAbout got a point
20:31:57  <peter1138> Bjarni: Yeah... I gave up waiting though
20:33:22  * peter1138 puts jumper on instead
20:35:36  <peter1138> maybe i shall update the server
20:35:40  <BobingAbout> k
20:35:50  <peter1138> hmm, 1943
20:36:44  *** lws|Away is now known as lws1984
20:45:01  *** Yakusa [] has quit []
20:45:07  * CaptObvious tries desperately to resucitate Plesk
20:47:41  <Eddi|zuHause> gesundheit!
20:55:54  * BobingAbout sneezes
21:10:16  *** BobingAbout [~BobingAbo@adsl-83-100-181-89.karoo.KCOM.COM] has left #openttd []
21:24:25  *** jez [] has joined #openttd
21:24:35  <jez> Yay, I've finished the first release version of my Firefox extension :-)
21:25:40  <Sacro> openttd: train_cmd.c:2119: ReverseTrainDirection: Assertion `ts != 0 && KillFirstBit2x64(ts) == 0' failed.
21:26:37  <peter1138> not trunk
21:26:55  <peter1138> jez: you made an openttd plugin?
21:27:18  <Eddi|zuHause> that is some kind of "exactly one bit needs to be 1"
21:30:09  <Eddi|zuHause> now you only need to figure out, where those other bits come from, that should not be there
21:35:33  <Sacro> Eddi|zuHause: or... comment out the assert!
21:36:00  <Eddi|zuHause> err. i do not think that is the idea of an assert ;)
21:36:12  <Sacro> Eddi|zuHause: but it fixes the problem
21:36:42  *** Szandor [] has joined #openttd
21:36:48  <peter1138> no, it ignores the problem
21:37:02  <Eddi|zuHause> Bart: "Homer, here is a red light flashing", Homer: "Oh, that's only because the tape fell off"
21:38:08  <Maedhros> where's the best place to reset a global variable that's only valid during a game, and should be zeroed when the game finishes?
21:38:18  <Eddi|zuHause> an assert tells you: "from this point, i am relying that the input data meets this minimum requirment"
21:38:52  *** dp- [] has joined #openttd
21:38:58  <Eddi|zuHause> if this condition is not met, the code might do _very_ unpleasent results
21:39:00  <Sacro> Eddi|zuHause: yes... but the data doesnt
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21:41:21  <Eddi|zuHause> but the solution is to fix either the data, or change the code to handle the additional kind of input
21:41:26  <Eddi|zuHause> not just remove the assert
21:41:34  <Eddi|zuHause> it is usually there for a reason
21:41:44  <Sacro> im no good at debugging :(
21:43:04  <Eddi|zuHause> i am assuming it is in miniin, so you could at least identify the patch that causes it, and then pass as much information as possible to the people who wrote it
21:43:23  <Sacro> its PBS
21:43:28  <Sacro> therefore... Hackykid
21:43:40  <Eddi|zuHause> ok, you got kind of a problem there ;)
21:44:21  <Sacro> yes :)
21:45:14  <Eddi|zuHause> but if you could isolate the problem, it could be related to the problems i had with PBS
21:45:52  *** dp-_ [] has quit [Ping timeout: 480 seconds]
21:47:20  <Sacro> yeah...
21:47:31  <Eddi|zuHause> <- i often get trains waiting before a signal even though the track is free
21:48:10  <Eddi|zuHause> maybe map bits that were changed?
21:49:50  <Sacro> possibly yeah
21:50:29  <Eddi|zuHause> i had the feeling it was related to the fact that the exit signal was red when the train attemped to enter the block, then waited, but did not notice that the exit was free now
21:51:19  <Eddi|zuHause> <- for the savegame
21:51:40  <CIA-1> maedhros * r7055 /branches/newhouses/ (misc.c newgrf_house.c newgrf_house.h): [NewHouses] -Fix: Make sure the building counts are 0 when starting a new game.
21:57:08  <CIA-1> maedhros * r7056 /branches/newhouses/misc.c: [NewHouses] -Fix (r7055): When going to the trouble to add a function prototype to a header file, it might be a good idea to include it in the file that uses said function...
21:59:12  <Eddi|zuHause> "misc.c" sounds like "everything we could not even vaguely classify"
22:00:20  <peter1138> there's also functions.h and variables.h
22:01:20  *** Belugas is now known as Belugas_Gone
22:01:28  <Belugas_Gone> have a nice weekend
22:19:27  <coronel> Is there a openttd.cfg-setting for disabling aircrafts entirely?
22:19:33  <coronel> no-air or something?
22:20:02  <glx> max_aircraft
22:20:06  <glx> set it to 0
22:20:24  <coronel> Will that prevent creation of airports also?
22:21:06  <glx> no but airport without aricraft is a waste of money
22:21:16  <coronel> No, they have great catchment-area.
22:21:44  <DarkSSH> just tell people they cannot build airports and kick them if they do
22:21:48  <coronel> :)
22:22:11  <coronel> Social engineering is ok, I just wondered if there were any technical measurements in place. But thanks guys! :-)
22:22:29  <Zavior> If you build just as big trainstation as the airport, would the trainstation have as big catchement area as the airport?
22:22:56  <Sacro> no
22:23:19  <DarkSSH> hmm that's an idea..turn off 'realistic catchment areas'
22:23:49  <hylje> oh yes
22:24:09  <hylje> have to touch stuff to deliver :3
22:25:24  *** Jhs [] has quit [Quit: zzzzzzzz]
22:25:45  <coronel> Anyone aware of any patch that disables the air-toolbar?
22:25:52  *** Progman [] has joined #openttd
22:26:35  <DarkSSH> play as spectator :P
22:35:14  <Eddi|zuHause> turning the 'realistic catchment area' off would mean everything has 4?
22:35:18  <Eddi|zuHause> (like old TT?)
22:37:12  <DarkSSH> yes
22:41:45  <peter1138> ok, i added refit support to AI road vehicles
22:42:11  <peter1138>
22:42:26  <peter1138> makes the AI's road vehicles useful with newgrf stuff loaded
22:47:05  *** ChrisM87 [] has quit [Remote host closed the connection]
22:47:23  <DarkSSH> pfft....AI
22:47:35  *** Prof_Frink [] has quit [Remote host closed the connection]
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22:56:01  <Wolf01> good night
22:56:08  *** Wolf01 [] has quit []
23:06:58  <CIA-1> peter1138 * r7057 /trunk/ (5 files in 4 dirs): -Codechange: Remove hardcoded lists of road vehicles for each cargo type in favour of just checking the cargo type of each vehicle.
23:11:16  *** Rens2Sea [~Rens2Sea@] has quit [Ping timeout: 480 seconds]
23:11:56  <Maedhros> :)
23:12:11  *** Szandor [] has quit []
23:12:43  <glx> very nice
23:14:26  <peter1138> yeah
23:19:34  <DarkSSH> 23:55 <peter1138> uhwait
23:19:34  <DarkSSH> 23:55 <peter1138> it works for SDL anyway
23:19:35  <Zavior> Woah :)
23:19:37  <DarkSSH> oops
23:19:52  <Zavior> Is that going to be in a nightly anytime soon? (:
23:20:05  <glx> DarkSSH: input in utf8 branch ?
23:20:43  <DarkSSH> no, IME
23:21:18  <peter1138> no, input
23:21:27  <peter1138> not ime for me, heh
23:21:38  <DarkSSH> you're misleading me!
23:21:54  <DarkSSH> input works for iwndows as well, just rename ToAscii to ToUnicode
23:21:57  <DarkSSH> and use WCHAR
23:22:13  <glx> yes I know :)
23:22:43  <glx> and TranslateMessage() is not needed
23:22:53  <DarkSSH> yeah, it was never needed...but ok
23:23:00  <DarkSSH> this IME thing is so broken on windows :(
23:23:17  <Bjarni> windows sucks
23:23:55  <peter1138> Thank you for your useful contribution, bjarni
23:24:23  <Bjarni> it's a statement that will always be correct, nomatter what the issue is
23:24:46  <DarkSSH> I mean sometimes it just works, otherwise I can't even get the IME composer except if it's in word :s
23:24:49  <Bjarni> hence a statement you can say to hide that you haven't been paying attention
23:25:55  <Bjarni> <-- now that looks like fun :D
23:26:10  <Bjarni> it's Walt Disney
23:26:15  <Bjarni> himself
23:26:22  <Bjarni> and his private railroad
23:26:52  <peter1138> yeah but
23:27:00  <peter1138> does it have pbs?
23:27:41  <Bjarni> most likely not in the engine itself
23:27:50  <Bjarni> it's pretty old fashioned
23:27:56  <Bjarni> it's a real steam engine
23:27:58  <Bjarni> or was
23:28:35  <Bjarni> hehe, that climate poll on the forum.... nobody voted toyland at all
23:29:33  <CIA-1> peter1138 * r7058 /trunk/widget.c: -Codechange: Truncate text in window captions
23:30:32  <Sacro> peter1138: presumably he can see if therse another train in the way in his block?
23:32:02  <Eddi|zuHause> when he steers the train himself, he probably does not have signals at all :)
23:32:28  <Bjarni> odds are that he only got one locomotive
23:32:50  <Bjarni> it's actually not that simple to build a real steam locomotive in that scale
23:33:08  <Eddi|zuHause> in germany, there are meetings for train drivers in that scale
23:33:41  <Bjarni> it needs to have a whole lot of stuff like real locomotives, like injectors, safety valves and so on
23:33:48  <Eddi|zuHause> they might have like what? 15cm gauge?
23:34:08  * Bjarni knows two guys building a locomotive in that scale
23:34:16  <Eddi|zuHause> makes about 1:10 scale
23:34:33  <Sacro> i want a 10:1 scale logo
23:34:35  <Sacro> *loco
23:35:23  <Bjarni> <-- it should end up as a model of the red one in that picture
23:36:30  <Bjarni> in other words: a really big one
23:37:01  <Eddi|zuHause> well, it is easier to build a big engine in small scale than a small engine in small scale ;)
23:37:18  <Sacro> Bjarni: yes :p
23:38:05  <Eddi|zuHause> but such a project can keep you busy for quite a while ;)
23:38:17  <peter1138> gah
23:38:20  <peter1138> we need TE
23:38:28  <peter1138> so that there's a need for having doubled up engines
23:38:30  <Bjarni> actually it's not that trivial. Since it's a real steam engine, the boiler will be so big that it needs to be registered and approved
23:38:41  <Eddi|zuHause> i found the physics patch in the MiniIN really great
23:38:52  <Sacro> i want TE and PBS
23:38:53  <Eddi|zuHause> it finally made sense to haul trains with electric engines
23:38:57  <Eddi|zuHause> in the 1920's
23:39:11  <Eddi|zuHause> even though they are three times as expensive
23:39:42  <Bjarni> and to drive a scaled steam locomotive at that size, you need to be a licensed fireman, so it's not that trivial to make
23:39:46  <Bjarni> and operate
23:39:48  <Eddi|zuHause> what exactly did hold the physics patch back for trunk?
23:40:23  <Bjarni> I think the main reason is that nobody took a look at the code
23:40:32  <Bjarni> well, nobody with commit permission
23:40:45  <Eddi|zuHause> well, now would be a great time ;)
23:41:03  <Bjarni> based on what? :)
23:41:08  <Bjarni> my lack of time?
23:41:09  <Sacro> Bjarni: but where can  you find a midget fireman... :(
23:41:17  <Bjarni> Sacro: LOL
23:41:50  <Bjarni> I meant a real fireman. You got to know stuff and pass an exam about boilers and stuff to be allowed to bring pressure to a boiler of that size
23:42:10  <Bjarni> there is no size restriction on the person itself
23:43:07  <Sacro> hmmm
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23:45:47  <Zavior> I think there is a min height o_O
23:46:14  <Eddi|zuHause> why would there be?
23:46:31  <Sacro> so you can climb onto the train?
23:46:41  <Zavior> I dont know, just a weak memory
23:47:04  <Eddi|zuHause> it's not like it's a roller coaster where it states "i have to be this tall"
23:47:18  <Zevensoft> how would you see out of the windows if you were too short to reach?
23:47:20  <Zavior> Or it might have been about police, cant recall :P
23:48:08  <Bjarni> you have to be 18
23:48:15  <Bjarni> and pass a physical
23:48:39  <Sacro> Zavior: police have a minimum height
23:48:51  <Bjarni> like they don't want people dying form heart conditions when things get tough
23:49:02  <Sacro> hence if they are below 5 foot its most likely a stripper
23:49:23  <Zevensoft> midget stripper
23:49:40  * Bjarni never understood the stripper/police uniform combo
23:50:05  <Bjarni> in fact I find the idea of stripping in front of strangers odd
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23:50:29  <Eddi|zuHause> nobody wants you to do that :)
23:50:43  <Bjarni> are you sure?
23:50:53  * Eddi|zuHause urgently needs to get that image off his mind
23:51:00  <Bjarni> I was actually once asked if I wanted to strip
23:51:10  <Bjarni> I refused
23:51:24  <peter1138> boo
23:51:38  <Bjarni> what kind of weird guy was that???? Asking a guy to strip o_O
23:51:56  <Bjarni> a gay guy, I presume
23:52:11  <Bjarni> but still... in a train full of people
23:52:17  <Eddi|zuHause> that explains a lot ;)
23:52:45  <Eddi|zuHause> let me guess, you were 11 and he offered candy if you came with him? :p
23:53:03  <Bjarni> I was 26 and he didn't offer me anything
23:53:24  <Bjarni> and I was wearing my uniform
23:53:35  <Sacro> ;)
23:53:43  <Eddi|zuHause> that must have been it ;)
23:54:03  <Eddi|zuHause> reminds me of "The Ring Thing" ;)
23:54:15  <Bjarni> wtf is the ring thing?
23:54:17  <Bjarni> wait
23:54:23  <Sacro> hmmz ->
23:54:25  <Bjarni> maybe I don't want to know that
23:54:28  <Eddi|zuHause> a lord of the ring parody
23:54:42  <Eddi|zuHause> made in switzerland, afaik
23:55:09  <Eddi|zuHause> i'm not sure if there exists an english translation
23:55:40  <Eddi|zuHause> i know of the original swiss german version and a high german translated version
23:55:55  <DaleStan> <Sacro> hmmz -> <-- You know, there's a reason I've /ignored it,
23:56:04  <Bjarni> that's good enough... if I bothered to find it
23:56:47  <Sacro> DaleStan: heh... he drives me mad too
23:57:27  <Bjarni> btw that guy who wanted me to strip... he was in first class
23:57:49  <Bjarni> I thought you got rid of the filthy scum on first class, but not in this case...
23:58:30  <peter1138> Bjarni: you're an expert, right?
23:58:43  <peter1138> if i put a DoCommand() in the AI, will it get charged?
23:59:20  <Bjarni> most likely I know the answer... if I get the question right first :P

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